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<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(63).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(64).imageLink>>
<</silently>>\
<<Image _outfitImageLink1 "smallTopRightCorner">>\
<<Image _outfitImageLink2 "smallTopRightCorner">>\
The girls clustered around Emily's closet, discussing the plan of attack for this dress up session. They knew it would be the final one, and they had to make sure to find you something good. <<if $playerMaturity >= 14>>You just hoped that it meant it was something comfy.<<elseif $playerMaturity >= 11>>You just hoped it was something that looked alright that you could still sleep in.<<else>>You were really hoping that you were going to get something @@.girlVoice;cute@@ to wear.<</if>>
@@.emilyVoice;"Alright."@@ Emily exited the closet with the other girls trailing just behind her. @@.emilyVoice;"We've got a few different options, and since you've been playing with us all day we'll let you pick."@@
Emily beamed as if her magnanimous offer was something truly generous of her, rather than just letting you do the standard thing of dressing yourself.
@@.emilyVoice;"We'll start with something simple and classic."@@
Kara and Sophie each held up an outfit in their hands. True to Emily's words it was a classic setup. Cozy PJ pants and a long sleeve shirt. One in purple and one in pink. The only major difference whether you preferred Frozen or wanted to double up with Belle and <<if $knowledgeDisney>>Aurora<<else>>Sleeping Beauty<</if>>.
@@.emilyVoice;"But don't pick yet!"@@ Emily warned.
[[The next option|Bed Time Choose An Outfit 2]]<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(66).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(67).imageLink>>
<</silently>>\
<<Image _outfitImageLink1 "smallTopRightCorner">>\
<<Image _outfitImageLink2 "smallTopRightCorner">>\
The girls set aside the PJs and went to grab the next set for your inspection.
@@.emilyVoice;"Now it is a little warm today, so I thought maybe you'd want something a little bit lighter."@@
This time you were presented with a pair of light shirt, shorts combos. One of which was with Ariel, in @@.girlVoice;bright pink@@ with @@.girlVoice;extra frills@@ on the hemline. Matched with seashell themed shorts. While the other @@.girlVoice;pale pink@@ for the entire outfit. With the shirt emblazoned with a quartet of princesses, and the shorts with little white hearts.
@@.sophieVoice;"If you pick the Ariel one you can match Kara and I."@@ Sophie spoke, though you weren't quite sure if she was teasing or was entirely serious.
@@.mikiVoice;"But wait, there's more!"@@ Miki added in a strange tone of voice that reminded you of a lot of late night infomercials.
[[Option number 3|Bed Time Choose An Outfit 3]]<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(68).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(69).imageLink>>
<</silently>>\
<<Image _outfitImageLink2 "smallTopRightCorner">>\
<<Image _outfitImageLink1 "smallTopRightCorner">>\
With the shorts put aside Emily presented the option you'd been <<if $playerMaturity >= 12>>fearing<<else>>looking forward to<</if>>, @@.girlVoice;nighties@@.
<<if $playerMaturity >= 12>>\
@@.emilyVoice;"Now I know this may not be your usual style, but they're really comfy."@@ Emily lectured, @@.emilyVoice;"isn't that right Kara, Miki?"@@
<<else>>\
@@.emilyVoice;"Now I know you've never worn one, but they're really comfy."@@ Emily lectured, @@.emilyVoice;"isn't that right Kara, Miki?"@@
<</if>>\
The two younger girls holding the nighties nodded eagerly, each of them clad in their own nighties.
The first option was Frozen themed. It was the first thing you'd seen that wasn't mostly pink. <<if $playerMaturity >= 13>>Though lavender was barely less girly.<<else>>Though lavender was almost as @@.girlVoice;cute@@.<</if>> The other was emblazoned with a half dozen princesses, to make every little girl happy no matter who their favorite was.
@@.emilyVoice;"There is one more option."@@ Emily gave a dangerous smile.
[[The final option|Bed Time Choose An Outfit 4]]<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(65).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(70).imageLink>>
<<set _outfitImageLink3 to getOutfitInfo(71).imageLink>>
<<set _outfitImageLink4 to getOutfitInfo(73).imageLink>>
<</silently>>\
<<if $playerFavePrincess === "Sofia">>\
<<Image _outfitImageLink3 "smallTopRightCorner">>\
<<Image _outfitImageLink2 "smallTopRightCorner">>\
@@.emilyVoice;"Miki told us that Sofia The First was your favourite princess. So we got a pair of outfits just for you."@@
Miki did her best to hold up both outfits at once for you to see. The two options were radically different from each other, though they both shared the same character.
<<playerVoice "\"Sofia!\"">> You @@.girlVoice;squealed@@, not able to help yourself.
The first was more ornate than anything you'd seen from any of the other options. It didn't look quite as comfy as some of the other nighties had but it would let you @@.girlVoice;look like a princess@@ for the rest of the night.
The other was entirely in the opposite direction. A set of footie pyjamas with a full sized Sofia on them. You had mixed feelings about that option. On the one hand they looked incredibly comfortable. If you were wearing something like that you'd probably be asleep in minutes. On the other hand they were <<if $playerMaturity >= 10>>extremely @@.girlVoice;infantile@@<<elseif $playerMaturity >= 7>>very @@.girlVoice;babyish@@<<else>>a little @@.girlVoice;babyish@@<</if>>. It was probably meant for a @@.girlVoice;toddler@@, though the magic of the closet would make sure it fit anyway.
<<else>>\
<<Image _outfitImageLink4 "smallTopRightCorner">>\
<<Image _outfitImageLink1 "smallTopRightCorner">>\
@@.emilyVoice;"These ones Miki picked special for you, so the two of you could match."@@
Miki proudly held up a nightie, though this one was rather more ornate than the last. Rather than stopping around the knees it came all the way almost to the floor. And the skirt was two layered. One of a more traditional soft fabric while the outer layer was rougher, but puffed out more and was sparkly. Anna's face was in the center, just in case you didn't get the reference.
Kara held up a second nightie beside the first, so you could see both options easily. This one was similar, but Rapunzel themed instead. There was even detailing on the front that made it looked like it could be laced up, but it was just printed on the fabric.
@@.mikiVoice;"It'll make you sleep like a princess."@@ Miki declared. Though you weren't entirely sure that was the ringing endorsement that Miki wanted it to be. The biggest story you'd heard about a princess trying to fall asleep meant she was disturbed by no more than a pea.
<</if>>\
@@.emilyVoice;"So there you go,"@@ Emily concluded, @@.emilyVoice;"lots of different options for you, which one do you want?"@@
[[Choose an outfit|Bed Time Choose An Outfit Selector]]<<silently>>\
<<set _outfitImageLink1 to getOutfitImageLink(63)>>
<<set _outfitImageLink2 to getOutfitImageLink(64)>>
<<set _outfitImageLink3 to getOutfitImageLink(66)>>
<<set _outfitImageLink4 to getOutfitImageLink(67)>>
<<set _outfitImageLink5 to getOutfitImageLink(68)>>
<<set _outfitImageLink6 to getOutfitImageLink(69)>>
<<set _outfitImageLink7 to getOutfitImageLink(65)>>
<<set _outfitImageLink8 to getOutfitImageLink(70)>>
<<set _outfitImageLink9 to getOutfitImageLink(71)>>
<<set _outfitImageLink10 to getOutfitImageLink(73)>>
<</silently>>\
<div id="pictureContainer" style="display:flex; flex-wrap: wrap; justify-content: space-between;">\
<div>\
<<Image _outfitImageLink1 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 63]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink2 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 64]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink3 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 66]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink4 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 67]]
</div>\
<div>\
<<Image _outfitImageLink5 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 68]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink6 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 69]]
</div>\
<<if $playerFavePrincess === "Sofia">>\
<div>\
<<Image _outfitImageLink8 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 70]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink9 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 71]]
</div>\
<<else>>\
<div>\
<<Image _outfitImageLink7 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 65]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink10 "imageGridImage">>\
[[Pick this|Bed Time Outfit Chosen][$nextPlayerOutfit to 73]]
</div>\
<</if>>\
</div>\<<set _outfitImageLink to getOutfitImageLink($nextPlayerOutfit)>>\
<<Image _outfitImageLink "topRightCorner">>\
@@.emilyVoice;"I love it!"@@ Emily squealed, @@.emilyVoice;"you'll look so cute in that!"@@
In a rush she handed you the chosen garment. @@.emilyVoice;"Go get changed!"@@ She ordered, excited to see you wearing it, and matching with the group.
@@.emilyVoice;"And make sure you brush your teeth while you're there!"@@ She added belatedly. It was funny hearing her say something like that. You could almost hear your mother's voice coming out of Emily's mouth.
<<if $playerMaturity < 10 || $emilyInferiorityComplex >= 2>>\
Though she was right to say it. With all the <<if $traitSweetTooth>>@@.girlVoice;delicious@@<</if>> sugary treats that you'd been having today a cleaning was required. And you appreciated the reminder, with all the excitement of the day you might have forgotten to do it.
<<else>>\
Though she was right to say it. With all the <<if $traitSweetTooth>>@@.girlVoice;delicious@@<</if>> sugary treats that you'd been having today a cleaning was required. Not that you needed her to remind you of that.
<</if>>\
So you took your <<print getOutfitInfo($nextPlayerOutfit).name>> and made your way to the washroom one final time for the night.
<<if $playerAge <= 9 || $traitWeakBladder || currentUnderwearIsDiaper()>>\
[[In the washroom|Bed Time Goodnites]]
<<else>>\
[[In the washroom|Bed Time Physical Description 1]]
<</if>>\<<if getCurrentUnderwear().type === "diapers">>\
<<Image "Underwear/OvernightDiaper.webp" "smallTopRightCorner">>\
<<else>>\
<<Image "Underwear/Goodnites.webp" "smallTopRightCorner">>\
<</if>>\
Emily followed you out of the room and caught you before you were able to get to the washroom. @@.emilyVoice;"Hold on."@@
<<if currentUnderwearIsDiaper()>>\
@@.emilyVoice;"You should take this as well."@@ She offered you a new <<playerUnderwear>>.
<<playerVoice "\"But I'm already wearing one.\"">> <<if $traitDiaperLover>>You @@.girlVoice;loved your@@ <<playerUnderwear>> but didn't totally understand the need to change.<<else>>Part of you still couldn't believe that was the situation you were in, but there was no denying it.<</if>> <<playerVoice "\"Why would I need a different one?\"">> <<if $diaperAccidents >= 1>>Though considering your current <<playerUnderwear>> had already seen some use, maybe it wasn't a terrible idea.<</if>>
Emily furrowed her brow in thought. @@.emilyVoice;"I think it's because its night time, and these are made for night time, and the one you're wearing are for day time."@@
It wasn't the most informative response, but you could tell she was being honest. Even if she didn't understand the why, there was a good reason for it. So you took the offered Goodnites with a small nod of appreciation. <<if $emilyInferiorityComplex >= 1>>Your <<sisterTitle>> was always looking out for you.<<else>>Even if she was just your <<sisterTitle>> she was still looking out for you.<</if>>
[[Get changed|Bed Time Goodnites 2][$tookTheGoodnites to true]]
<<set $diapersBeforeBedTime to true>>\
<<else>>\
<<if $traitWeakBladder>>\
@@.emilyVoice;"I know you've been having some...trouble with the bathroom."@@ <<if $accidentCount >= 1>>Trouble was an understatement considering you'd already wet yourself at this party.<<else>>You weren't quite sure how Emily knew about your issues, you'd successfully managed it throughout the party. But she wasn't wrong.<</if>>
<<else>>\
@@.emilyVoice;"You're a lot littler now,"@@ Emily pointed out the obvious, @@.emilyVoice;"that means your bladder is littler too. And it can be tough to hold it all night if you're not used to it."
<</if>>\
@@.emilyVoice;"So I was thinking..."@@ It was clear that Emily wasn't entirely comfortable with what she was about to suggest. @@.emilyVoice;"That maybe you should wear some Goodnites."@@
From behind her back she proffered the item in question.
<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"I don't want you wetting yourself overnight and making a mess."@@ She fixed you with a glare, making it clear she didn't trust your abilities.
<<elseif $emilyHappiness <= 6>>\
@@.emilyVoice;"Just so you don't have an accident."@@ She stated matter-of-factly.
<<else>>\
Emily leaned in conspiratorially, @@.emilyVoice;"Kara has to wear them as well, so it won't just be you."@@ It was an obvious attempt to soften the blow of what she was suggesting.
<</if>>\
To you it just looked like a @@.girlVoice;diaper@@, even though it was technically something else. <<if $playerMaturity <= 9>>At least it was @@.girlVoice;cute@@<<else>>It was garishly designed, girly and infantile.<</if>> Adorned with @@.girlVoice;butterflies@@, @@.girlVoice;hearts@@ and @@.girlVoice;flowers@@.
@@.emilyVoice;"So what do you think?"@@
[[Take the Goodnites|Bed Time Goodnites 2][$tookTheGoodnites to true]]
[[Insist you'll be fine|Bed Time Physical Description 1]]
<</if>>\
<<set $offeredGoodnites to true>>\<<if $offeredGoodnites && !$tookTheGoodnites>>\
You shook your head, refusing to take the offered Goodnites.
Emily frowned, @@.emilyVoice;"are you sure?"@@
You nodded, projecting as much confidence as you could muster. <<playerVoice "\"I'll be fine.\"">> <<if $accidentCount >= 1>>Though considering you'd already had one accident there was an obvious hesitation in your voice.<</if>>
Emily shrugged, accepting your decision. After all, you'd be the one who had to deal with the consequences if you were wrong.
You headed the rest of the way to the bathroom. Closing the door behind you.
<<elseif $tookTheGoodnites>>\
You took the offered Goodnites. <<playerVoice "\"Thanks Emily.\"">> <<if $traitDiaperLover>>Your voice contained genuine enthusiasm. You @@.girlVoice;loved your@@ <<playerUnderwear>> so you were happy to have a new one to be able to show to people.<<else>>Your voice was subdued, you did appreciate her concern, and clearly needed the security, but it didn't mean you were happy about it.<</if>>
<<if getCurrentUnderwear().type === "diaper">>\
This wasn't your first time wearing a diaper today, so switching into it didn't feel odd. Though you were struck by a couple differences. The fit on your legs was a little tighter. It'd be less comfortable to move around in, but they'd provide a better seal. Though it seemed the fabric around the legs was intentionally made softer as well to improve the comfort. The strips keeping it in place were stronger as well, getting this diaper off would take some effort, even for you. Of course the most noticeable thing was that they were also even more padded than before, meant to absorb an entire night's sleep worth of possible accidents.
<<elseif getCurrentUnderwear().type === "pull-ups">>\
This wasn't your first time wearing @@.girlVoice;pull-ups@@ today, so switching into it didn't feel too odd. Though you were struck by a couple differences. The fit on your legs was a little tighter. Less comfortable to move around in, but they'd provide a better seal. They also had a small scent to them, no doubt to mask any odors if an overnight accident did occur. Though most noticeably was the increase in thickness. The assumption flipping from "just in case of an accident" to an "almost guaranteed accident". <<if $accidentCount == 0>>You'd managed to avoid any accidents thus far, but it seemed highly unlikely that would last the night.<<else>>If you hadn't been able to prevent <<if $accidentCount == 1>>an accident<<else>>accidents<</if>> during the day, overnight seemed hopeless.<</if>>
<<elseif $traitWeakBladder>>\
Stripping down to your <<playerUnderwear>> you took a look at the Goodnites that you'd accepted. In your head you were trying to insist that you didn't really need @@.girlVoice;pull-ups@@, that you would be able to handle your bladder issues on your own. <<if $accidentCount >= 1>>But you'd already had an accident today, and that was when you were conscious and aware. What chance did you have while sleeping?<<else>>After all you'd managed to prevent yourself from having any accidents today despite your issues. But that had been when you were awake and conscious, what were your chances while you were sleeping?<</if>> The risk wasn't worth taking. Being in @@.girlVoice;pull-ups@@ would be embarrassing, but waking up wet would be mortifying.
So you switched quickly into your Goodnites, awkwardly adjusting them to try and make them fit more like regular underwear. Though it was obvious to you, and anyone looking, they weren't normal underwear. They were padded more like a @@.girlVoice;diaper@@, the bulk between your legs a constant reminder of what you were now wearing. The girls hadn't even seen you wearing them and you already felt embarrassed by your need for them.
<<changeEmbarassment "small">>\
<<else>>\
Stripping down to your <<playerUnderwear>> you took a look at the Goodnites that you'd accepted. In your head you were trying to insist that you didn't really need protection, that this was all just a precaution to be safe. But there was a part of you in the back of your head that knew Emily might be right. For all you knew you might be a @@.girlVoice;bed wetter@@ now and the only way that you'd find out is whether you were dry by morning. And you'd much rather find out wearing something that could absorb things if you got it wrong.
So you switched quickly into your Goodnites, awkwardly adjusting them to try and make them fit more like regular underwear. Though it was obvious to you, and anyone looking, they weren't normal underwear. They were far too padded to be anything but a diaper, the bulk between your legs a constant reminder of what you were now wearing. <<if $playerAge >= 8>>The girls hadn't even seen you wearing them and you already felt embarrassed by your need for them.<<changeEmbarassment "medium">><<else>>The fact you were @@.girlVoice;young@@ enough now that bed-wetting wasn't actually that unusual did little to diminish your mounting embarrassment.<<changeEmbarassment "small">><</if>>
<</if>>\
<</if>>\
Before you put on the rest of your outfit you had a moment to look at your body clearly in the mirror, contemplating all the changes that you'd gone through in the day.
[[Your reflection|Bed Time Physical Description 1]]
<<if getCurrentUnderwear().type === "diapers">>\
<<set $playerUnderwear to 15>>\
<<else>>\
<<set $playerUnderwear to 13>>\
<</if>>\Despite all the craziness you still looked <<if $playerAge == 16 || !_hasPhysicalTrait>>entirely<<else>>mostly<</if>> like you had at the start of the party. <<if $traitCatgirl>>Of course you hadn't started with party with cat ears<<if $traitCatgirl >= 2>> or a tail<</if>>.<<else>>Luckily Emily hadn't cursed you with up any animal traits this time.<</if>><<if $traitChubby>>Though you had gained <<if $traitChubby >= 2>>more than a few<<else>>a few<</if>> pounds in the process.<<else>>Your stomach was still as flat as it was supposed to be.<</if>><<if $traitSmall>>You were a few inches shorter than when you'd started things<<if $traitChubby>>, which just made you look even chubbier<</if>>, but still looked like you.<</if>><<if $traitBraces>>Your smile showed off your new braces, though you'd hardly be alone at school for having those.<<else>>Your smile showed off mostly straight, all adult teeth.<</if>><<if $traitFourEyes>>The glasses were a new addition, though technically those were just accessories.<</if>><<if $traitRapunzelHair>>The long flowing mane of hair you now sported was rather unusual, but it hadn't changed the shape of your body.<</if>>
In truth you didn't know how you'd managed it. Clearly things had been set up from the start to transform you into a little girl. Leaving you at a similar age to the rest of the girls. Instead you were still the male teenage babysitter that had started everything off. <<if $playerMaturity >= 14>>In a way you were proud of yourself to have avoided most of the tricks and traps.<<elseif $playerMaturity >= 11>>Though you weren't entirely happy about it. Your mind had changed so much that your body just felt...off, you wondered if you'd feel better if you'd changed more.<<else>>Which you hated. Your mind had been regressed down to that of a little girl, but your body hadn't followed suit. Leaving you stuck in a body that felt too big, too bulky, way too hairy and all around @@.girlVoice;gross@@.<</if>>You'd changed quite a bit since the start of the party. When it'd begun you were a sixteen year old boy. And while you were still a teenager, 'boy' was a somewhat nebulous descriptor. Some parts of you were still recognizable as the boy you'd been at the start of the party, but other things were entirely new. You certainly hadn't had breasts this morning. Or hips like this. It had completely altered your silhouette. Even if there were some masculine traits left, at a distance or a glance, people would probably think you were a girl. <<if $playerAge == 13>>And a closer inspection wouldn't do too much to dissuade that notion. Nearly hairless arms and legs, combined with such smooth hands and feet didn't really scream "pubescent male".<</if>>
<<if _hasPhysicalTrait>>Of course a minor regression and feminization wasn't the only thing you'd experienced.<<else>>Though you'd shockingly managed to dodge any other weird physical quirks.<</if>> <<if $traitCatgirl>>You hadn't started with party with cat ears<<if $traitCatgirl >= 2>>, or a tail<</if>> either.<<else>>Luckily Emily hadn't cursed you with up any animal traits this time.<</if>> <<if $traitChubby>>Despite a loss in absolute weight, you looked <<if $traitChubby >= 2>>a lot <</if>> chubbier than you ever had.<<else>>Your stomach was still as flat but you'd lost the muscles underneath.<</if>> <<if $traitBraces>>Your smile showed off your new braces, though you'd hardly be alone at school for having those.<<else>>Your smile showed off mostly straight, all adult teeth.<</if>> <<if $traitFourEyes>>The glasses were a new addition, though technically those were just accessories. <</if>><<if $traitRapunzelHair>>The long flowing mane of hair you now sported was rather unusual, and only served to make you look even more feminine.<</if>>
In truth you hadn't changed as much as was intended. Things had been set up transform you into a little girl who could fit in with the rest of the girls. Instead you were still of an age where "babysitter" was a reasonable moniker. <<if $playerMaturity >= 14>>You had somewhat mixed feelings about that. You felt some pride at being able to keep hold of most of your identity, but you wondered if you might have had more fun just going along with things.<<elseif $playerMaturity >= 11>>But you were pretty satisfied with the result, you felt comfortable enough in the body you'd ended up in. Even if you knew your altered mind was making you feel that way.<<else>>Which you weren't super happy about. Your mind had been regressed down to that of a little girl, but your body hadn't managed to keep up. Leaving you stuck in a body that felt too big, too curvy, and just...off. When all you wanted was to just fit in and have fun.<</if>>You were almost unrecognizable compared to the start of the party. When it'd begun you were a sixteen year old boy. Now you weren't even a teenager, and your claim to boyhood was hanging on by a thread. Anyone who saw you would assume you were a girl, and only people who knew you extremely well would see hints of the old you in your new face. People would certainly see your resemblance to Emily, you looked picture perfect to be her older sister. <<if $emilyInferiorityComplex >= 2>>Even if your actual relationship went the exact other way.<</if>>
<<if _hasPhysicalTrait>>Of course regression and feminization weren't the only thing you'd experienced.<<else>>Though you'd shockingly managed to dodge any other weird physical quirks.<</if>> <<if $traitCatgirl>>You hadn't started with party with cat ears<<if $traitCatgirl >= 2>>, or a tail<</if>>.<<else>>Luckily Emily hadn't cursed you with up any animal traits this time.<</if>> <<if $traitChubby>>Despite a significant drop in your number on the scale, you looked <<if $traitChubby >= 2>>a lot <</if>> chubbier than you ever had.<<else>>Your stomach was still as flat, but the flesh was yielding to the touch, no hints of muscle at all.<</if>> <<if $traitBraces>>Your smile showed off your new braces, though a pre-teen with braces wouldn't raise many eyebrows.<<else>>Your smile showed off mostly straight, all adult teeth. Only a close inspection would show a few missing molars.<</if>> <<if $traitFourEyes>>The glasses were a new addition, though technically those were just accessories. <</if>><<if $traitRapunzelHair>>The long flowing mane of hair you now sported was rather unusual as well.<</if>>
You hadn't changed quite as much as intended, but you weren't too far off. This party had been set up to transform you into a little girl, just the right age to fit in with the rest of the group. As it transpired you were still a good few years older than them, though there would be some serious questions about your ability to act as a "babysitter". <<if $playerMaturity >= 14>>You weren't happy about that. You hated how small and girlish your body felt. Though you weren't sure you felt any better when you'd been more mature, but also even more feminine.<<elseif $playerMaturity >= 11>>But you were pretty satisfied with the result, the body you'd ended up in just felt right. Even if you knew your altered mind was making you feel that way.<<else>>Which you weren't quite happy about. Your mind had been regressed down to that of a little girl, but your body had lagged behind, always keeping a layer of distance between you and the other girls. You were just a bit too big, and a bit too tall to quite feel like you were truly one of them. When all you wanted was to just fit in and have fun.<</if>>You were entirely unrecognizable from the start of the party. When it'd begun you were a sixteen year old boy. Now being a "teenager" would be years away, and no one would ever mistake you for a boy. Your body showed only the smallest hints of puberty, but the signs it did show all pointed in the direction of a young girl beginning to blossom into a woman. The modest bumps on your chest, the slight curve of your hips. It was a unique blend of being childish, yet with just enough maturity to show your femininity with more than just your clothes or hair.
<<if _hasPhysicalTrait>>Though regression and a sex change weren't the only thing you'd experienced.<<else>>Though you'd shockingly managed to dodge any other weird physical quirks.<</if>> <<if $traitCatgirl>>You hadn't started with party with cat ears<<if $traitCatgirl >= 2>>, or a tail<</if>>.<<else>>Luckily Emily hadn't cursed you with up any animal traits this time.<</if>> <<if $traitChubby>>Despite a massive drop in your number on the scale, you looked <<if $traitChubby >= 2>>a lot <</if>> chubbier than you ever had.<<else>>Your stomach was still as flat, but the flesh was yielding to the touch, no hints of muscle at all.<</if>> <<if $traitBraces>>Your smile showed off your new braces. You were on the younger side to have them, but nothing unusual.<<else>><<if $playerAge == 10>>Your smile showed off mostly straight, all adult teeth. Only a close inspection would show a few missing molars.<<else>>Your smiled showed off a haphazard mix of adult and baby teeth, giving it a adorably crooked quality.<</if>><</if>> <<if $traitFourEyes>>The glasses were a new addition, though technically those were just accessories. <</if>><<if $traitRapunzelHair>>The long flowing mane of hair you now sported was rather unusual as well, you seemed too young to have even had time to grow your hair that long.<</if>>
The changes that had been intended for you had gone without a hitch. This party had been set up to transform you into a little girl, just the right age to fit in with the rest of the group. And you were, sure you were on the older side but no one would bat an eye at your presence at this party. Though people would be asking questions about who was overseeing it, without a guardian or babysitter in sight. <<if $playerMaturity >= 14>>You weren't happy about that. You hated how small and girlish your body felt. Though you weren't sure you felt any better when you'd been more mature, but also even more feminine.<<elseif $playerMaturity >= 11>>You had slightly mixed feelings about the result. The regression of your body had pulled ahead of that of your mind. Being a girl you would tolerate, but did you really have to be that young?<<else>>Which you were thrilled by. Your body and mind had kept a decent pace with each other, letting you fit into the party both physically and socially.<</if>>You were entirely unrecognizable from the start of the party. When it'd begun you were a sixteen year old boy. Now you couldn't even claim to be a "pre-teen", and people would quickly realize you were a girl as well. Though there weren't too many clues about that on your body. With no signs of puberty people would have to rely on additional cues such as your hair or your clothes.
<<if _hasPhysicalTrait>>Though severe regression and a sex change weren't the only thing you'd experienced.<<else>>Though you'd shockingly managed to dodge any other weird physical quirks.<</if>> <<if $traitCatgirl>>You hadn't started with party with cat ears<<if $traitCatgirl >= 2>>, or a tail<</if>>.<<else>>Luckily Emily hadn't cursed you with up any animal traits this time.<</if>> <<if $traitChubby>>Despite being half of your old size, you looked <<if $traitChubby >= 2>>a lot <</if>> chubbier than you ever had.<<else>>Your stomach had lost all it's muscle and even a touch of its flatness. Hints of baby fat had crept onto your body.<</if>> <<if $traitBraces>>Your smile showed off your new braces, which was odd considering your youth.<<else>><<if $playerAge >= 8>>Your smiled showed off a haphazard mix of adult and baby teeth, giving it a adorably crooked quality.<<elseif $playerAge >= 6>>Your smile showed off your mouth full of baby teeth. At least almost full, you were missing one front tooth.<<elseif $playerAge >= 3>>Your smile showed off your mouth full of baby teeth.<</if>><</if>> <<if $traitFourEyes>>The glasses were a new addition, though technically those were just accessories. <</if>><<if $traitRapunzelHair>>The long flowing mane of hair you now sported was rather unusual as well, you seemed far too young to have even had time to grow your hair that long.<</if>>
The changes that had been intended for you had gone without a hitch. This party had been set up to transform you into a little girl, just the right age to fit in with the rest of the group. <<if $playerAge <= 5>>If anything it'd maybe overdone it slightly, as you were now younger than even Miki.<<elseif $playerAge == 6>>Though your regression had actually left you the youngest.<<else>>And you did fit right in, some girls were older, some were younger, and you just nestled in the middle.<</if>> Though people would be asking questions about who was overseeing this party, as there wasn't a guardian or babysitter in sight. <<if $playerMaturity >= 14>>You weren't happy about that. You hated how small and girlish your body felt. Though you weren't sure you felt any better when you'd been more mature, but also even more feminine.<<elseif $playerMaturity >= 11>>You didn't feel comfortable about the result. The regression of your body had pulled way ahead of that of your mind. Being a girl you would tolerate, but did you really have to be this young?<<else>>Which you were thrilled by. Your body and mind had kept a decent pace with each other, letting you fit into the party both physically and socially.<</if>><<set _imagePath to getPlayerPortrait()>>\
<<if $showPlayerPortrait>>\
<<Image _imagePath "topRightCorner">>\
<</if>>\
Stripping down to your <<playerUnderwear>> you took a look at yourself in the mirror, contemplating all the changes that you'd gone through on the day.
<<if $playerAge >= 15>>\
<<include "Bed Time Physical Description Old Teen Fragment">>
<<elseif $playerAge >= 13>>\
<<include "Bed Time Physical Description Young Teen Fragment">>
<<elseif $playerAge >= 11>>\
<<include "Bed Time Physical Description Preteen Fragment">>
<<elseif $playerAge >= 9>>\
<<include "Bed Time Physical Description Big Kid Fragment">>
<<else>>\
<<include "Bed Time Physical Description Little Kid Fragment">>
<</if>>\
[[Your new outfit|Bed Time Physical Description 2]]<<silently>>\
<<set _hasPhysicalTrait to !($traitCatgirl || $traitSmall || $traitChubby || $traitFourEyes || $traitRapunzelHair || $traitBraces)>>
<<set $playerOutfit to $nextPlayerOutfit>>
<<set _outfitImageLink to getCurrentOutfit().imageLink>>
<</silently>>\
<<Image _outfitImageLink "topRightCorner")>>\
<<if $playerAge >= 15>>\
Though that didn't mean you weren't about to put on some sleepwear meant for a little girl. <<if $playerMaturity >= 12>>Cringing inwardly you got the outfit on. The fit was perfect, but you felt ridiculous wearing it, the design obviously meant for a child half your age.<<elseif $playerMaturity >= 10>>You got the outfit on with a minimum of fuss. The fit was perfect, though you felt a touch self conscious wearing it. The design didn't match the body underneath it, and you still weren't quite sure about wearing something so childish.<<else>>@@.girlVoice;Excitedly@@ you got on your new @@.girlVoice;cute@@ outfit. Ready to properly join in with the girls. Though you frowned at the image in the mirror. The outfit was just as @@.girlVoice;cute@@ as you'd hoped, but it didn't remotely match the body underneath it.<</if>>
<<elseif $playerAge >= 13>>\
Regardless, the outfit you were about to put on was clearly meant for a little girl. <<if $playerMaturity >= 13>>Cringing inwardly you got the outfit on. The fit was perfect, but you felt silly wearing it, it was just so obviously girly and childish. Though you had to admit you didn't look half bad wearing it.<<elseif $playerMaturity >= 10>>You got the outfit on with a minimum of fuss. The fit was perfect, and it made you feel more comfortable with the body underneath. It made you feel a little @@.girlVoice;younger@@ and a little @@.girlVoice;cuter@@ which didn't seem so bad.<<else>>@@.girlVoice;Excitedly@@ you got on your new @@.girlVoice;cute@@ outfit. Ready to head back and join in with the girls. Though you frowned at the image in the mirror. The outfit you had would certainly fit the theme, but the body underneath was still an obvious outlier.<</if>>
<<elseif $playerAge >= 11>>\
Regardless, the outfit you were about to put on was clearly meant for a little girl. <<if $playerMaturity >= 13>>Cringing inwardly you got the outfit on. The fit was perfect, but you felt silly wearing it, it was just so obviously girly and childish. Though you had to admit it didn't look too out of place on your regressed body.<<elseif $playerMaturity >= 10>>You got the outfit on with a minimum of fuss. The fit was perfect, and you couldn't deny how @@.girlVoice;cute@@ it made you look.<<else>>@@.girlVoice;Excitedly@@ you got on your new @@.girlVoice;cute@@ outfit. Ready to head back and join in with the girls. You smiled widely at your reflection in the mirror. Rationally you knew you were still a little too big, but the outfit made you think that maybe you could really just fit in.<</if>>
<<elseif $playerAge >= 9>>\
Regardless, the outfit you were about to put on was clearly meant for a little girl. <<if $playerMaturity >= 13>>Cringing inwardly you got the outfit on. The fit was perfect, but you felt silly wearing it, it was just so obviously girly and childish. Though you had to admit it didn't look at all out on your regressed body.<<elseif $playerMaturity >= 10>>You got the outfit on with a minimum of fuss. The fit was perfect, and you couldn't deny how @@.girlVoice;cute@@ it made you look.<<else>>@@.girlVoice;Excitedly@@ you got on your new @@.girlVoice;cute@@ outfit. Ready to head back and join in with the girls. You smiled widely at your reflection in the mirror. With the outfit on you knew you'd just fit in perfectly.<</if>>
<<else>>\
Regardless, the outfit you were about to put on was clearly meant for a little girl. <<if $playerMaturity >= 13>>Cringing inwardly you got the outfit on. The fit was perfect, but you felt silly wearing it, it was just so obviously girly and childish. Though you had to admit it looked perfect on your regressed body. If you hadn't known the girl in the mirror was you, you'd have said she was simply @@.girlVoice;adorable.@@<<elseif $playerMaturity >= 10>>You got the outfit on with a minimum of fuss. The fit was perfect, and you couldn't deny how @@.girlVoice;cute@@ it made you look.<<else>>@@.girlVoice;Excitedly@@ you got on your new @@.girlVoice;cute@@ outfit. Ready to head back and join in with the girls. You smiled widely at your reflection in the mirror. With the outfit on you knew you'd just fit in even more perfectly than before.<</if>>
<</if>>\
[[Back to the girls|Bed Time Saying Goodnight]]<<if $wearingBoyPJs>>\
Much to the girl's disappointment, when you returned to the room it wasn't to request a newer, cuter, set of nightwear. Instead you seemed entirely comfortable in your choice to wear your old boy PJs.
<<else>>\
When you came back the girls were all excited to see you in your @@.girlVoice;Disney Princess@@ PJs. <<if $playerAge <= 13>>Despite the difference in size there really was a vibe that you were all part of the same group.<<else>>Given your regression, and matching outfit, there was a vibe that you were all part of the same group. The idea of you being the babysitter seemed a distant concept.<</if>>
<</if>>\
<<playerVoice "\"So what do we do now?\"">> You asked, genuinely unsure. <<if $playerMaturity >= 12>>You didn't exactly have much idea what little girls did at their sleepovers.<<else>>Despite your mental regression and feminization bringing you closer to their way of thinking, you didn't exactly know what little girls did at their sleepovers.<</if>> For all the others Emily had been in you'd stayed out of the way, even if you hadn't been explicitly told to. You knew about what you'd seen in movies of course, but who knew how much of that was true.
@@.sophieVoice;"We could always tell some scary stories. With ghosts and vampires."@@ Sophie bared her teeth and raised her arms, lunging towards Miki. Miki squealed reflexively, but her squeal quickly turned into giggles when Sophie's attack turned into a tickle attack.
@@.karaVoice;"We shouldn't tell ghost stories, people might have nightmares."@@ Kara cautioned, ever the responsible one. Though she didn't specify who she thought was at risk. <<if $traitAfraidOfMonsters>>But you knew you were one of them. Vampires were scary, but ghosts were even worse.<</if>> @@.karaVoice;"We should put our hair up before we sleep."@@ As she stood she seemed unusually preoccupied with her night dress, constantly fussing with it and tugging it down.
@@.mikiVoice;"We already did that!"@@ Miki countered. Though none of the hair braiding had been done specifically for sleeping, it would serve the purpose quite well. You didn't know it, but loose hair at night was a recipe for tangles and breaking. @@.mikiVoice;"Let's play dress-up again!"@@
@@.emilyVoice;"We //just// got into our PJs Miki, I think it's a little late for dress-up..."@@ Emily's voice made it clear that she didn't exactly hate the idea, but it was late enough that she didn't really want to go through the hassle. @@.emilyVoice;"What do you want to do <<playerName>>?"@@
Each of the girls turned to you expectantly. They'd gotten used to you always choosing the next activity.
[[The next activity|Bed Time Saying Goodnight 2]]<<set $bedTimeTopicsCount to 0>>\
<<Image "BedTime/MCSleepingBag.webp" "smallTopRightCorner">>\
You felt a little out of your depth and defaulted to the one thing you //knew// girls did at sleepovers.
<<playerVoice "\"Maybe we should just talk? Get to know each other better...\"">>
The hesitation in your voice was obvious, and the girls didn't look entirely convinced. After all they already knew each other pretty well, it was only you who was new to the group.
@@.emilyVoice;"Perfect!"@@ Emily said, @@.emilyVoice;"everyone pick a sleeping bag!"@@
Each of the girls rushed to a sleeping back in the circle. Clearly they'd already been scoping out their spots while you were in the bathroom getting changed.
It left only one sleeping bag for you. <<if $playerMaturity >= 13>>It was disgustingly childish and girly, pink and covered in princesses. Then again all of them were like that, so it wasn't like you'd been forced into taking a particularly distasteful one.<<else>>It was much the same as the others. Brightly colored and absolutely covered in princesses.<</if>> Each of you got settled, facing the middle of the circle.
@@.emilyVoice;"So?"@@ Emily said, @@.emilyVoice;"what should we talk about?"@@
The question was directed at the entire group, but you had an inkling that you should start things off.
<<include "Bed Time Saying Goodnight Topic Selector">><<if !$bedTimeFashionQuestion>>\
[[Fashion|Bed Time Saying Goodnight Topic Fashion]]
<</if>>\
<<if !$bedTimeFavouriteQuestion>>\
[[Favourite Things|Bed Time Saying Goodnight Topic Favourite Things]]
<</if>>\
<<if !$bedTimeSchoolQuestion>>\
[[School|Bed Time Saying Goodnight Topic School]]
<</if>>\
<<if !$bedTimeBoysQuestion>>\
<<if $playerMaturity <= 8>>\
<<filterlinkreplace "Boys">>\
@@.girlThought;Ewwwww, why would I want to talk about gross boys?@@
<<set $bedTimeBoysQuestion to true>>\
<<set $bedTimeTopicsCount++>>\
<</filterlinkreplace>>\
<<else>>\
[[Boys|Bed Time Saying Goodnight Topic Boys]]
<</if>>\
<</if>>\
<<if !$bedTimeSecretsQuestion>>\
[[Secrets|Bed Time Saying Goodnight Topic Secrets]]
<</if>>\
<<if !$bedTimeTVQuestion>>\
[[Television and Movies|Bed Time Saying Goodnight Topic TV]]
<</if>>\
<<if false>>\
[[Wishes|Bed Time Saying Goodnight Topic Wishes]]
[[Hobbies|Bed Time Saying Goodnight Topic Hobbies]]
[[Shopping|Bed Time Saying Goodnight Topic Shopping]]
[[Music|Bed Time Saying Goodnight Topic Music]]
[[Future|Bed Time Saying Goodnight Topic Future]]
TODO_LATER
<</if>>\
<<if $bedTimeTopicsCount === 6>>\
[[You couldn't think of anything else to talk about|Bed Time Saying Goodnight After Talk 2]]
<<elseif $bedTimeTopicsCount >= 3>>\
[[You didn't want to talk anymore|Bed Time Saying Goodnight After Talk 2]]
<<else>>\
[[You didn't want to talk anymore|Bed Time Saying Goodnight After Talk]]
<</if>>\<<if $bedTimeTopicsCount == 0>>\
@@.mikiVoice;"You don't want to talk about anything?"@@ Miki's voice showed her obvious disappointment.
<<else>>\
@@.mikiVoice;"You don't want to talk about anything else?"@@ Miki's voice showed her obvious disappointment. Sure you'd talked about a few things but she was just getting warmed up.
<</if>>\
@@.emilyVoice;"Just because <<playerName>> doesn't want to talk doesn't mean we can't."@@ Emily cast a glare over at you. She'd thought by this point in the night you'd have learned to play along a bit more, but evidently not.
But she didn't feel the need to punish you directly. It was so late that you wouldn't even be awake long enough to be embarrassed or annoyed by most of the changes she could make.
Instead she settled for just making you feel awkward.
Just because you didn't want to talk about stuff didn't mean they couldn't. Emily just made sure that every topic was specifically things they knew about, but you didn't. Shows they'd watched that you hadn't, people they knew but you didn't, things they'd done that you hadn't been present for. They were having a ball gossiping and chatting about all sorts of topics...and you couldn't participate even if you wanted to.
You'd have thought that being excluded wouldn't be too bad. However, being forced to just sit there and listen, with nothing to distract you, proved to be rather maddening. But all you could do was sit there and pray that it ended soon.
[[Finally quiet|Bed Time Saying Goodnight After Talk 2]]
<<if $bedTimeTopicsCount == 0>>\
<<changeHappiness "Emily" false>>\
<<changeHappiness "Sophie" false>>\
<<changeHappiness "Kara" false>>\
<<changeHappiness "Miki" false>>\
<</if>>\<<if $bedTimeTopicsCount == 6>>\
As you wound down from the last topic it became clear that everyone was on the edge of sleep. Which was actually pretty good timing, you couldn't really think of anything else to talk about. At least not with your own fatigued brain. But you were still more awake than some of the girls. \
<<elseif $bedTimeTopicsCount >= 3>>\
As the previous topic wound down you couldn't suppress a yawn. There were a few more things everyone wanted to talk about, but it was clear that everyone was too fatigued to keep going much longer. \
<<else>>\
As the girl's conversations wound down it became clear that this was going to be the last activity of the night. \
<</if>>\
Miki was swaying in place like she was drunk. Falling asleep sitting up, her head bouncing up and down as the sensation of falling woke her, but only for a moment. Kara wasn't far behind either.
@@.emilyVoice;"I think maybe it's time to sleep."@@ Emily offered gently.
@@.mikiVoice;"Wha?"@@ Miki woke up at the suggestion, @@.mikiVoice;"I wanna keep playing."@@ She offered blearily, even though her eyes were already closing again.
@@.sophieVoice;"How about I just go turn off the light, and then we can keep talking?"@@ Sophie knew full well that in the dark neither Miki or Kara would be able to stay awake for long.
@@.emilyVoice;"Don't worry, I got it."@@ With a wave of her wand the lights in the room went dark.
<<if $traitAfraidOfTheDark>>\
[[You squealed in fear|Bed Time Saying Goodnight After Talk 3 Dark]]
<<else>>\
[[You settled into your sleeping bag|Bed Time Saying Goodnight After Talk 3]]
<</if>>\
<<unset $bedTimeFashionQuestion, $bedTimeFavouriteQuestion, $bedTimeBoysQuestion, $bedTimeSchoolQuestion, $bedTimeSecretsQuestion, $bedTimeTVQuestion>>You gave a little involuntary squeal as the lights went out.
It was so dark that you couldn't even see the other girls despite knowing they were only a few feet away. But you could hear noises. It was //probably// them, but your brain was filling in other possibilities.
<<playerThought "Did I just feel something else touch my bag? What if there is someone else here?">>
Panic was starting to build in your mind and you could feel your heart racing.
<<if $traitCrybaby>>\
<<playerVoice "\"Emily!\"">> You cried out, <<playerVoice "\"it's too dark!\"">> <<if $playerAge >= 12>>You voice had an obvious whine in it.<<else>>Your voice was shrill, panic tinging your tone.<</if>>
<<elseif $emilyInferiorityComplex >= 2>>\
<<playerVoice "\"Emily!\"">> You cried out, <<playerVoice "\"it's too dark!\"">> Your modified relationship meaning you didn't even try to disguise your fear from your <<sisterTitle>>.
<<else>>\
<<playerVoice "\"Emily.\"">> You hissed, trying to be loud enough for her to hear without all the other girls hearing as well. <<playerVoice "\"Did you have to make it this dark?\"">> You were trying to keep the fear out of your voice the best you could.
<</if>>\
There was a pause, a little titter, and then a small ball of light floated over towards you. It settled near your head, trying to find a spot where you could see it, but it wouldn't bother the others. It wasn't particularly bright, but it was enough to set your mind at ease.
[[You settled into your sleeping bag|Bed Time Saying Goodnight After Talk 3]]It took a few moments for your eyes to adjust to the dim, but when they did you saw everyone getting comfortable in their sleeping bags.
Much as Sophie predicted Miki and Kara didn't last long, they were asleep the moment their heads hit their pillows. Though their positioning couldn't have been more different.
Kara had neatly tucked herself into her sleeping bag, and she'd gone remarkably still. Her face was serene, her glasses set carefully beside her in their case.
Miki on the other hand hadn't even properly gotten into hers. She was half under it, with one leg and half her body still poking out. Her mouth was open and you swore you could see a dollop of drool forming at the side of her mouth. Even her nightie already looked disheveled despite the fact she'd only been asleep for moments. Mercifully she wasn't snoring.
<<if $traitRapunzelHair>>\
Getting yourself tucked into your own sleeping bag was a bit of an ordeal. You tried to tuck your hair away into it, but there was just so much hair that it was taking up nearly as much space as you did.
Finally you gave up, letting most of it just fan out behind you, hoping that come morning the tangles wouldn't be too bad.
<<elseif $traitEnergetic>>\
Getting yourself settled however was a complication all its out. Despite the physical fatigue your mind still felt wide awake. Closing your eyes was getting you nowhere and you felt like you were going to burst if you didn't do something with all this energy.
<<else>>\
You got yourself settled into your sleeping bag. Your own fatigue would overcome you soon enough, though it wasn't nearly as quick as it had been for Miki and Kara.
<</if>>\
[[You heard whispers|Bed Time Saying Goodnight After Talk 4]]@@.sophieVoice;"Psst, Emmy. You still awake?"@@ Sophie whispered, trying not to wake the others.
@@.emilyVoice;"Of course, I'm not even tired."@@ Emily whispered back, though you didn't quite believe her.
@@.sophieVoice;"You wanna go watch a movie or something?"@@
@@.emilyVoice;"Yeah, let's go...just be quiet, we don't want to wake anyone else."@@
There was a gentle rustling as the two girls extricated themselves from their sleeping bags. Carefully tiptoeing their way out of the room.
You considered for a moment, tempted by the comfort of your sleeping bag, but eventually decided to follow them.
They glanced back at you as the three of you made your way back downstairs.
<<if $playerAge <= 7>>\
@@.sophieVoice;"You sure you can stay awake this late?"@@ Sophie needled, correctly pointing out that the other girls your age were already asleep.
<<elseif $playerAge <= 10>>\
@@.sophieVoice;"I see all the big kids want to stay up a little later."@@ <<if $playerMaturity >= 13>>Sophie stuck her tongue out at you, knowing you'd hate to be lumped in with that group.<</if>>
<<else>>\
@@.sophieVoice;"I guess it would be a little early for you to head to bed."@@ She mused.
<</if>>\
[[Late night movies|Bed Time Watch TV]]@@.sophieVoice;"So, what should we do next?"@@
@@.mikiVoice;"Huh? What's next?"@@ Miki responded blearily, despite the question not being directed at her.
@@.sophieVoice;"I said, what should we do next?"@@
@@.karaVoice;"Maybe something,"@@ Kara yawned involuntarily, @@.karaVoice;"something light."@@
A yawn that quickly spread throughout the entire group. Including you.
Looking around at the assembled girls one thing was becoming clear to you, it was getting awfully late and fatigue was starting to set in. As excited as everyone was, they were still kids and it was already well past their bedtime<<if $playerAge <= 10>>, and yours given your new age<</if>>.
Of course none of them wanted to be the one to call a halt to the fun, which left it to you, the <<if $playerAge <= 11>>"babysitter"<<else>>babysitter<</if>> of the party to be the one to shut it down.
[[Tell everyone it's time for bed|Bed Time 2][$enforceBedTime to true]]
[[Let them keep playing|Bed Time 2][$enforceBedTime to false]]
<<set $beforePJsOutfit to $playerOutfit>>\<<if $enforceBedTime>>\
<<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"Hey everyone, I think we should head to bed now.\"">></span> You spoke with your @@.girlVoice;tiny voice@@ that, miraculously, someone actually heard.
<<elseif $playerMaturity >= 13 && getGroupFriendliness < 20>>\
<<playerVoice "\"Alright. Time for bed everyone.\"">> You spoke with all the authority that you could muster.
<<elseif $playerMaturity >= 11>>\
<<playerVoice "\"Well I think it's time for bed everyone.\"">> You proposed casually, not really feeling like being authoritative.
<<else>>\
<<playerVoice "\"Should we all go to bed?\"">> You asked, <<playerVoice "\"everyone seems to be getting tired.\"">>
<</if>>\
@@.sophieVoice;"I'm not tired at all,"@@ Sophie countered. She wasn't about to accept your authority on the matter, not after everything else that had happened.
<<else>>\
<<if $playerMat <= 10>>\
Then again you @@.girlVoice;didn't want to go to bed@@ either. It was past your bed time as well, but there was excitement in the illicit thrill of it. Plus you were having too much fun to stop now.
<<else>>\
Then again you didn't really want to go to bed either, and you doubted you could convince the girls to go to sleep while you stayed up. <<if $playerAge >= 12>>Despite your advanced age they wanted you as a part of the party, not sitting outside of it.<<else>>Assuming of course you were able to keep yourself awake.<</if>>
<</if>>\
However, in this case it seemed that someone else was willing to take the lead on such a contentious issue.
@@.emilyVoice;"I think,"@@ Emily gave a yawn that seemed awfully forced, @@.emilyVoice;"that maybe it's time to get to bed."@@
@@.sophieVoice;"I'm not tired at all,"@@ Sophie countered almost reflexively. She really didn't like it when people told her what to do.
<</if>>\
@@.mikiVoice;"I don't wanna go to bed."@@ Miki added, though with less enthusiasm than she normally displayed.
@@.karaVoice;"Perhaps we should change into our PJs and then work from there."@@
Emily brightened, @@.emilyVoice;"I forgot about that! Come on let's go get changed."@@
With Emily leading the charge the girls headed up towards her room with you trailing behind.
[[Changing into PJs|Bed Time 3]]<<Image "BedTime/SleepingBag1.webp" "smallTopRightCorner">>
When you came into the room there was an array of sleeping bags already laid out on the floor. You didn't know when they'd got there, or who had put them there, but they were all ready for you all.
And it was 'you all' because you noted that there were five sleeping bags on the floor. <<if $playerAge >= 12>>One of which was notably bigger than the rest. But was just perfect for you.<</if>>
<<if $traitImaginaryFriend >= 2>>\
For a moment you wondered why there wasn't a sixth sleeping bag there for Annie. It was actually a little disappointing, she felt like she was part of the party so to leave her out at the last minute...
@@.annieVoice;"I get the bed!"@@ Annie cried out, hurling herself onto Emily's bed.
Well that was one problem solved.
<</if>>\
It made for a rather cramped experience, Emily's room wasn't that huge after all. However, they were artfully arranged in such a way that, though you'd be close, no one was touching. And no one was stuck with someone else's feet beside their head. It'd be a cozy experience, but in the end everyone would be able to get nice and comfy.
<<Image "BedTime/SleepingBag2.webp" "smallMiddleLeft">>
Though there was one additional thing you noticed about the sleeping bags. They were all adorned with various Disney Princesses. It wasn't a surprise to see from most of the girls, but it was out of character for Sophie.
[[The girls changed into their PJs|Bed Time 4]]<<Image "BedTime/Sophie.webp" "smallTopLeftCorner">><<Image "BedTime/Kara.webp" "smallTopRightCorner">>
<<if $playerAge >= 11>>\
Of course since you were still a boy you weren't allowed to get changed with the rest of the girls, so you were banished from the room until they'd all managed to change into their new outfits.
<<else>>\
However, since you were just @@.girlVoice;one of the girls@@ now none of them had too much concern about changing in front of you. Sophie looked slightly uncomfortable with the situation and had turned away from the group, but the rest of them were entirely unbothered. <<if $playerMaturity >= 13>>Reflexively you turned away from them to give them privacy, even if they weren't asking for it.<<elseif $playerMaturity >= 9>>You understood how Sophie felt, you were all just kids, so it didn't really matter if you saw each other changing. Yet she was at an age where privacy was something that she desired, if not strongly enough to voice her concerns. You turned away from Sophie and the rest of the group to give them privacy, even if they weren't asking.<<else>>You didn't really understand what her concern was, you were all girls, what was the issue? You mostly felt awkward because you didn't have your own set to change into.<</if>>
<</if>>\
It seemed that the theme went for more than the sleeping bags, each of the girls was dressed in a Disney themed set of nightwear, and in fact were ''all'' Disney Princesses, surprisingly including Sophie. Amusingly Sophie and Kara matched in a way, having both gone with Ariel as their princess of choice. Though the styles were vastly different. Kara was in a delicate night shirt with sleeves, while Sophie was in a loose tank top and a pair of shorts.
<<filterlinkreplace "Tease Sophie">>\
<<playerVoice "\"Sophie, I didn't take you for being this girly. A princess? Really?\"">>
Sophie turned to you, annoyance flashing across her face. But then it calmed, in fact it was replaced by a grin. @@.sophieVoice;"We had a theme, obviously."@@ Her tone indicated there was more left unsaid, but as of yet you weren't sure quite what.
<<changeHappiness "Sophie" false>>\
<</filterlinkreplace>>
[[The other girls|Bed Time 5]]<<Image "BedTime/Emily.webp" "smallTopLeftCorner">><<Image "BedTime/Miki.webp" "smallTopRightCorner">>
Emily and Miki of course had their own choices in sleepwear, though they had diverged quite a bit in the style that they were going for.
Emily was in something that, for her, was rather simple. It was just a t-shirt and shorts, nothing fancy, nothing frilly, just a cute little outfit that looked comfy and easy to wear.
Miki on the other hand had gone in an entirely different direction. Sporting a full length dress with a rainbow skirt. Even the arm holes had little frills on them. You weren't convinced that it would actually be comfy to wear. For example the material on the skirt didn't look nearly as soft as you'd want. However, she looked thrilled to be in it, so you supposed the sacrifice in comfort was worth it.
@@.sophieVoice;"I think you know what's coming next."@@ Sophie's voice was vaguely threatening.
@@.mikiVoice;"<<playerName>> needs an outfit!"@@
@@.emilyVoice;"Yes they do, and I //know// they don't have any Disney stuff in their wardrobe."@@
[[Insist you'll find something yourself|Bed Time Find Your Own Outfit]]
[[Give in to the dress up session|Bed Time Choose An Outfit]]<<set _hasPhysicalTrait to !($traitSmall || $traitChubby)>>\
<<if $playerAge <= 12>>\
All of the girls gave you an unconvinced look.
@@.emilyVoice;"Come on <<playerName>>, you know none of your stuff is gonna fit."@@ Her voice took on a smug tone, @@.emilyVoice;"you need my closet."@@
The way she put it was infuriating, but you knew she was right. Nothing you had back in your room was possibly going to fit, and sleeping nude in this body was too strange to contemplate. <<if $playerMaturity <= 10>>In truth you couldn't imagine why you'd want to wear @@.girlVoice;boring boy PJs@@ anyway. Which meant it was time for dress up!<<else>>So you sighed and capitulated to another dress up session.<</if>>
[[Dress up time|Bed Time Choose An Outfit]]
<<elseif $playerAge <= 15 || _hasPhysicalTrait>>\
The girls didn't look entirely convinced. It was obvious that your body wasn't the same as it had been at the start of the party. Some of your stuff might technically still fit, but it wasn't going to be comfortable.
<<if $traitChubby>>\
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"Come on tubby, you know your old stuff isn't gonna fit anymore."@@ She cast an obvious glance at your expanded tummy.
@@.karaVoice;"Sophie!"@@ Kara scolded, but Sophie just shrugged in response.
<<else>>\
@@.sophieVoice;"You know your old stuff isn't gonna fit right?"@@ Sophie cast a pointed glance at your expanded tummy, but was kind enough not to point it out directly.
<</if>>\
<<elseif $playerAge - $traitSmall <= 13>>
@@.karaVoice;"You know you're a lot smaller than you were at the start of the party."@@ Kara pointed out, her eyes taking in your @@.girlVoice;shrunken@@ form.
<<else>>\
@@.emilyVoice;"I dunno if stuff is gonna fit..."@@ Emily gestured vaguely to your changed form.
<</if>>\
[[Continue to insist|Bed Time Find Your Own Outfit 2][$insistOnBoyPJs to true]]
[[Agree to the dress up session|Bed Time Choose An Outfit]]
<<else>>\
The girls shrugged, obviously disappointed in your decision, but without a way to argue against it. Somehow your body hadn't actually changed much during the party, so the clothes in your room would fit you perfectly fine.
[[Head to your room|Bed Time Find Your Own Outfit 2]]
<</if>>\<<if $insistOnBoyPJs>>\
At your continued insistence the girls capitulated and let you go. It was clear that they were disappointed, they wanted to see you in your own princess outfit after all.
<</if>>\
In your room you took a peek in your closet to see if anything would work. \
<<if $playerMaturity <= 10>>\
The options you were confronted with were @@.girlVoice;awful@@. Only three sets of PJs, one in black and two in plaid. They were @@.girlVoice;boring@@ and @@.girlVoice;boyish@@ and didn't even look that comfortable. In truth you didn't even know why you'd been so obstinate about Emily's offer in the first place. She had @@.girlVoice;way cuter@@ clothes in her closet then you'd ever had in yours.
Closing your closet you made your way back to Emily's room, a sheepish grin on your face.
@@.mikiVoice;"I told ya she'd come back!"@@ Miki shouted, poking at Sophie's stomach.
@@.sophieVoice;"Yeah yeah, you were right."@@ Sophie waved a hand dismissively, @@.sophieVoice;"Come on, let's get you something cute and girly, just like you like it."@@
You flushed at her words, but couldn't actually disagree with them. Instead you just nodded meekly and got ready to see your options.
[[Dress up time|Bed Time Choose An Outfit]]
<<changeEmbarassment "small">>\
<<elseif $playerMaturity <= 13 || $traitFashionista>>\
Your small array of options was disappointing. Emily seemed to have an endless array of things while you had three sets, one of which was black and the other two were plaid. You didn't want something as juvenile as Emily would no doubt offer you, but did you really want to wear a pair of boring plaid PJs?
[[Return to Emily for new PJs|Bed Time Find Your Own Outfit 3a]]
[[Wear your plaid boy PJs|Bed Time Find Your Own Outfit 3b]]
<<else>>\
Looking at your small array of options you had a momentary pang of disappointment. You'd seen endless choices in Emily's closet, but you only had three. One set was all black, and the other two were plaid. Yet today they felt...boring, that you'd worn them far too many times, that you wanted something new, something fun. And you knew Emily was just in the other room with plenty of fun options...
<<playerThought "For little girls.">> You reminded yourself, shaking your head to clear the strange thought. Yet you couldn't quite suppress the feeling entirely. @@.girlThought;Maybe it wouldn't be so bad to try something new...@@<<playerThought "just for tonight.">>
[[Return to Emily for new PJs|Bed Time Find Your Own Outfit 3a]]
[[Wear your plaid boy PJs|Bed Time Find Your Own Outfit 3b]]
<</if>>\
<<unset $insistOnBoyPJs>>\<<set _hasPhysicalTrait to !($traitSmall || $traitChubby)>>\
You couldn't do it. You couldn't bring yourself to wear such @@.girlVoice;boring@@ and @@.girlVoice;scratchy@@ <<if $playerAge <= 15 || _hasPhysicalTrait>>and ill-fitting <</if>>clothes.
So you made your way back to Emily's room. Trying to keep the blush off your face as you entered.
Emily had a knowing grin on her face. Enough to make you wonder if she'd influenced your decision.
Miki looked thrilled though. @@.mikiVoice;"I told ya she'd come back!"@@ Miki shouted, poking at Sophie's stomach.
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"Yeah yeah, you were right."@@ Sophie waved a hand dismissively, @@.sophieVoice;"Come on, let's get you something cute and girly, just like you like it."@@ She couldn't help but needle you about your unusual choice to willingly get put into PJs meant for young girls.
<<changeEmbarassment "small">>\
<<else>>\
@@.sophieVoice;"Yeah yeah, you were right."@@ Sophie waved a hand dismissively, @@.sophieVoice;"Come on, let's get you something that'll suit you."@@ She liked you enough that she wouldn't needle you about your unusual choice to willingly get put into PJs meant for young girls.
<</if>>\
[[Dress up time|Bed Time Choose An Outfit]]
<<changeEmbarassment "small">>\<<set _hasPhysicalTrait to !($traitSmall || $traitChubby)>>\
<<Image "BedTime/BoyPJs.webp" "topRightCorner">>\
You decided that you'd stick with your boring boy PJs. Ignoring the part of your brain that had added the "boring" part of that description.
<<if $playerAge <= 15 || _hasPhysicalTrait>>\
Though sliding them on you found that the girls had been right. They technically fit, or at least they weren't about to fall down, but they were ill fitting at best.
All night you'd be dealing with extra fabric bunched up in weird places. <<if $playerOutfit !== 0>>Plus they felt remarkably scratchy, at least compared to some of the other things you'd worn today.<<else>>They didn't even feel that soft on your skin.<</if>> It was clear that if you stuck with these sleep would be a little more difficult than usual. You'd manage, but did you really want to deal with that when Emily had an outfit that would fit //perfectly// in the other room?
[[Return to Emily for new PJs|Bed Time Find Your Own Outfit 3a]]
[[Stick with your plaid boy PJs|Bed Time Saying Goodnight]]
<<else>>\
<<if $traitCatgirl>>\
Due to the minimal changes to the shape of your body your PJs fit well enough. Your tail was pressed uncomfortably by the back of the waistband, but you knew it'd stop bothering you soon enough.
<<else>>\
Due to the minimal changes to your body your PJs fit well enough. There was still a little part of your brain that felt disappointed in the choice, disappointment the girls would share, but you felt good about your choice.
<</if>>\
[[Return to Emily's bedroom|Bed Time Saying Goodnight]]
<</if>>\
<<set $playerOutfit to 72>>\
<<set $wearingBoyPJs to true>>\<<set $bedTimeBoysQuestion to true>>\
<<set $bedTimeTopicsCount++>>\
<<set _likesBoys to ($playerMaturity >= 9 && $playerMaturity <= 13 && !$sexualityLock) || $traitBoyCrazy>>\
<<playerVoice "\"What about boys you all like?\"">> You had to work hard to keep any teasing out of your tone.
<<if !_likesBoys>>\
@@.sophieVoice;"Oh come on that's no fun. You don't even like boys, so you've got nothing to share."@@
<<playerVoice "\"I mean that's true, but I thought maybe you all would want-\"">>
@@.sophieVoice;"Boring! Next!"@@ Sophie seemed eager to move on from the topic, and none of the other girls fought her on that point.
<<include "Bed Time Saying Goodnight Topic Selector">>
<<else>>\
@@.emilyVoice;"I didn't know you liked boys!"@@ Emily seemed shocked by the revelation, but her eyes gleamed with mischief.
<<if $playerMaturity <= 11>>\
@@.sophieVoice;"Kara and I did,"@@ Sophie added confidently, calling back to the incident with the photo of Adam.
@@.emilyVoice;"And you didn't tell me?"@@ Emily was indignant.
@@.sophieVoice;"Well <<playerName>> wanted it to be a secret..."@@
You sighed. Technically you'd just said that they should talk about boys, not that you wanted to, but Sophie had already innocently spilled the beans. Denying it would be useless<<if $traitHonest>> not that you could even if you wanted to<</if>>.
[[Admit your crush|Bed Time Saying Goodnight Topic Boys Admit]]
[[Refuse to speak|Bed Time Saying Goodnight Topic Boys Deny]]
<<elseif $traitBoyCrazy>>\
<<playerVoice "\"I love boys!\"">> The words spilled out of your mouth before you could even consider denying Emily's statement.
Though it was absolutely true. Sometimes it felt like half of your brain's capacity was dedicated to @@.girlVoice;thinking about boys@@. It would be hard to deny feelings that strong.
Sophie chuckled at your over the top eagerness, <<if $wearingBoyPJs>>@@.sophieVoice;"easy there tiger."@@<<else>>@@.sophieVoice;"easy there princess."@@<</if>>
@@.sophieVoice;"Let's start slow, which of those boys do you love the most?"@@
[[Admit your crush|Bed Time Saying Goodnight Topic Boys Admit]]
<<elseif $traitHonest>>\
<<playerVoice "\"Whoa whoa, I never said I did, I said all of you could talk about it.\"">> This statement was technically true, but was leaving out something critical. You could feel the whole truth bubbling to the surface, if they pressed you any further you wouldn't be able to stop yourself from revealing everything.
@@.emilyVoice;"But you totally do don't you?"@@ Emily giggled.
<<playerVoice "\"No I-">>@@.girlVoice;totally love them!"@@
The girls giggled at your forced admission, and the blush creeping onto your cheeks.
@@.sophieVoice;"And which one do you like the most?"@@ Sophie pressed, fully invested in the topic, or at least teasing you about it.
[[Admit your crush|Bed Time Saying Goodnight Topic Boys Admit]]
[[Refuse to speak|Bed Time Saying Goodnight Topic Boys 2 Honest]]
<<else>>\
<<playerVoice "\"Whoa whoa, I never said I did, I said all of you could talk about it.\"">>
@@.emilyVoice;"But you totally do don't you?"@@ Emily giggled.
<<playerVoice "\"No I-"\">>
@@.sophieVoice;"He totally does, look at that blush."@@
<<playerVoice "\"It's just an embarrassing top-\"">>
<<if $playerMaturity <= 13>>\
@@.karaVoice;"He did seem very interested in Callum when we were watching Dragon Prince."@@
<<else>>\
@@.karaVoice;"Don't worry, it's totally natural for someone your age."@@ <<if $playerAge <=7>>Of course she meant your mental age, considering you looked young enough to think boys were gross.<</if>>
<</if>>\
Miki for her part, was entirely disinterested in this entire conversation. Idly playing with her pigtails and counting down the seconds until you all started talking about something more interesting.
You sighed. They weren't going to let this go, and they weren't exactly wrong either. So you capitulated, <<playerVoice "\"fine, I admit it. I like boys.\"">>
@@.sophieVoice;"Sooooo..."@@ Sophie drawled, @@.sophieVoice;"tell us who you like."@@
<<playerVoice "\"But I thought all of you would go fir-\"">>
@@.emilyVoice;"We're not saying anything unless you do."@@
[[Admit your crush|Bed Time Saying Goodnight Topic Boys Admit]]
[[Refuse to speak|Bed Time Saying Goodnight Topic Boys Deny]]
<</if>>\
<</if>>\Sometimes it felt like your honesty curse had a grudge. Every time you carefully couched words to be technically honest without revealing too much, it'd force you to reveal everything the next time you tried. This was one of those times.
<<playerVoice "\"I don't want to talk about">>@@.girlVoice; how I think Adam is the cutest!"@@ Your face went beet red at the unintended admission.
<<include "Bed Time Saying Goodnight Topic Boys Admission Fragment 1">>
At this point you knew lying would be impossible. Either you told them everything about how you felt in your own words, or the curse would make you say it and you wouldn't get to choose how embarrassingly you phrased things.
<<include "Bed Time Saying Goodnight Topic Boys Admission Fragment 2">>
[[Gushing about Adam|Bed Time Saying Goodnight Topic Boys 3]]
<<changeEmbarassment "small">>\Emily squealed and pushed herself closer to you. @@.emilyVoice;"Tell me everything!"@@
@@.karaVoice;"Well maybe not everything..."@@ Kara demurred. She was mature enough that she'd started showing modest interest in boys, but immature enough that the idea of merely holding hands was enough to make her melt down.
@@.emilyVoice;"How do you know him? What's he like? Why do you like him?"@@ Emily continued to press, throwing out a barrage of questions.<<playerVoice "\"Well he's in a few of my classes, but I originally met him on my soccer team, he played forward. He actually scored a ton of goals that season, I dunno if we would have won any games without him.\"">>
The girls, minus Miki, were listening with rapt attention.
<<playerVoice "\"And he's really nice, and really funny. Like he does this one impression of our history teacher that makes me laugh every time.\"">>
@@.sophieVoice;"And he's cute..."@@ Sophie added, circling back to the original point.
<<playerVoice "\"Super cute. He looks kind of skinny, but he's actually pretty muscular, this one time I saw him shirtless-\"">> You cut yourself off there, limiting yourself based on your audience.<<playerVoice "\"I guess Adam is pretty cute.\"">> You could feel a hot blush creeping up your cheeks as you said the words.
<<include "Bed Time Saying Goodnight Topic Boys Admission Fragment 1">>
<<include "Bed Time Saying Goodnight Topic Boys Admission Fragment 2">>
[[Gushing about Adam|Bed Time Saying Goodnight Topic Boys 3]]You spent at least another couple minutes talking about Adam, things that he'd done, things you liked about him. Only belatedly did you realized that you were still talking about him and none of the other girls had asked further questions, or even spoke. You were babbling on like a young girl crushing //hard// on a boy. <<if $playerAge <= 10>>Which given how you looked was entirely in character.<<elseif $playerAge <= 13>>Which given how you looked wasn't entirely incorrect.<<else>>Which would be pretty embarrassing for someone who looked like you.<</if>>
Sophie looked amused at your continued gushing over this boy, while Emily and Kara had a building blush on their own cheeks.
@@.emilyVoice;"So are you going to ask him out?"@@ Emily cooed.
<<playerVoice "\"No way! Never!\"">> The number of reasons why that wouldn't work were too numerous to count.
@@.emilyVoice;"Awwww, why not?"@@ Emily whined.
@@.sophieVoice;"Probably the same reasons you haven't you asked out Matt."@@ Sophie turned the group's attention towards Emily. Who was currently turning a shade of red you'd only ever seen in cartoons.
[[Emily squealed|Bed Time Saying Goodnight Topic Boys 4]]@@.emilyVoice;"Sophie! That was a secret!"@@ She squealed, accidentally confirming that there was a Matt, and that she was interested in him.
@@.emilyVoice;"And you can't ask out a boy, they're supposed to ask you..."@@ She grumbled.
@@.sophieVoice;"Oh so you //want// him to ask you out?"@@
The next few minutes of talk and teasing confirmed that while Emily had a vague concept of relationships, gleaned from movies and TV, she had no actual experience with it. Not to mention the fact that actually thinking about seemed to be making her brain overheat. She was at the stage where she could gossip and fantasize about it, but actually putting anything into action? Not happening.
@@.emilyVoice;"Well what about you two?"@@ She cast an accusing glance at both Sophie and Kara.
@@.sophieVoice;"Nah, Kara only likes cartoon boys."@@
[[Kara squealed|Bed Time Saying Goodnight Topic Boys 5]]@@.karaVoice;"Sophie! That was a secret!"@@ She squealed, giving you an amusing sense of deja vu. Though once again her visceral reaction had only confirmed Sophie's words.
@@.sophieVoice;"What was his name...Callum I think?"@@ The way Sophie said it made it clear she knew //exactly// what the boy's name was.
@@.karaVoice;"Ugh,"@@ Kara huffed, @@.karaVoice;"I shouldn't have told you anything."@@
@@.emilyVoice;"There's nothing wrong with it."@@ Emily said defensively, @@.emilyVoice;"I like Prince Eric..."@@ She quietly muttered.
Getting more details out of Kara proved difficult. Her natural shyness combined with her embarrassment about the topic meant she wouldn't answer anything but the most benign questions. Though her constant blush made it clear Sophie hadn't just been making stuff up. Though it stopped with a couple cartoon crushes, Kara wasn't nearly ready to graduate to real live humans.
@@.karaVoice;"Well what about you Sophie?"@@ Kara suddenly snapped, trying to turn the attention away from her.
@@.emilyVoice;"That's right!"@@ Emily spun, fixing Sophie with a stare and an accusatory pointed finger, @@.emilyVoice;"you gossiped about everyone else but what about you. You're older, you must have a boy you like."@@
[[Sophie shrugged|Bed Time Saying Goodnight Topic Boys 6]]@@.sophieVoice;"Sorry, nothing to tell."@@
@@.emilyVoice;"You //have// to tell us."@@ Emily insisted.
@@.sophieVoice;"It's not that I won't tell you, its that there is nothing to tell."@@
@@.karaVoice;"You don't like any boys?"@@ Kara quirked her head.
@@.sophieVoice;"Nope. Not a one."@@
Kara and Emily looked at each other in confusion. Sophie rarely lied, and wasn't good at it when she did, so they had no reason to doubt her. But she was older than both of them, so it didn't make sense that she would be "less mature" in that way.
@@.mikiVoice;"Boys are gross."@@ Miki finally chimed in, @@.mikiVoice;"I only like girls."@@
@@.sophieVoice;"Exactly."@@ Sophie concurred.
Kara and Emily shrugged, accepting the seeming fact that Miki and Sophie were just on the same level of maturity when it came to boys. You could think of another reason of course. That Sophie was just as mature when it came to who she liked, but she didn't like boys, she liked girls...but you weren't ready to open that can of worms. Time for a new topic.
<<include "Bed Time Saying Goodnight Topic Selector">>You shook your head and kept your mouth shut. Making it clear you weren't about to share something that personal, and potentially embarrassing with the rest of the group.
@@.sophieVoice;"Lame."@@ Sophie huffed.
Both her and Emily looked disappointed that they weren't about to get any juicy gossip. But true to their word if you didn't share, they wouldn't either. Which meant it was time for a new topic.
<<include "Bed Time Saying Goodnight Topic Selector">>
<<changeHappiness "Emily" false>>\
<<changeHappiness "Sophie" false>>\<<playerVoice "\"How about fashion? What trends are popular these days?\"">>
Emily raised an eyebrow, @@.emilyVoice;"since when have you been interested in fashion?"@@
<<if $traitFashionista>>\
<<playerVoice "\"I LOVE fashion!\"">> You countered. Sure that wouldn't have been your answer this morning, but a lot of things had changed today.
<<elseif $playerAge <= 8>>\
<<playerVoice "\"Maybe all those dress up sessions awakened something in me.\"">> You grinned back.
<<elseif $playerMaturity <= 10>>\
<<playerVoice "\"I just want to know about it.\"">> You said shyly. Considering the regression of your mind your interests had changed a lot from this morning. You were a lot more curious about @@.girlVoice;dresses@@ and @@.girlVoice;shoes@@ now. <<if $knowledgeLittleGirlFashion>>A good amount of knowledge about it had been dumped into your head, but there was always more.<<elseif $knowledgeTeenGirlFashion>>You knew a good amount about what teen girls might like to wear, but not much about this group.<</if>>
<<elseif $playerAge <= 14>>\
<<playerVoice "\"Well my body has changed quite a bit, I might need a new wardrobe.\"">> You answered smoothly, vaguely gesturing to your @@.girlVoice;feminized@@ body.
<<else>>\
<<playerVoice "\"Just curious.\"">> You shrugged. It wasn't really a topic you had much interest in, but you figured it would be something they enjoyed talking about with each other.
<</if>>\
Emily regarded you suspiciously but accepted your explanation. @@.emilyVoice;"Well it depends on who you ask..."@@
The next few minutes of conversation revealed that the four girls, despite sharing a lot in common, they had some pretty strong differences in their fashion choices.
Unsurprisingly Sophie was mostly a tomboy when it came to her fashion sense. Preferring denim and pants to lace and dresses. Her biggest thing was that it had to be something she could move in. She couldn't imagine wearing something restrictive. <<if $sophieHappiness >= 5>>It felt to you like she was leaving something out of the story, but she didn't feel like sharing.<<else>>That said she did share that she did like wearing dresses sometimes.<</if>>
@@.sophieVoice;"I just don't like it when things are all flashy and girly. Like Emily's ballet outfit."@@
@@.mikiVoice;"But don't you wear leopards just like Emily?"@@ Miki asked, referring to Sophie's gymnastics outfit.
@@.karaVoice;"Leotards,"@@ Kara gently corrected.
@@.sophieVoice;"Well yeah, but that's different because..."@@ Sophie paused, trying to think of a decent reason why her sparkly gymnastics leotard wasn't "flashy and girly". @@.sophieVoice;"It's not frilly! It's not like I wear a tutu."@@
Emily did her best to not take offense at that.
[[Emily's fashion|Bed Time Saying Goodnight Topic Fashion 2]]
<<set $bedTimeFashionQuestion to true>>\
<<set $bedTimeTopicsCount++>>\Though Emily couldn't deny that her fashion did tend a lot more towards "flashy and girly". She liked dresses and skirts and bright colors.
@@.emilyVoice;"I'd wear my tutu every day if I could!"@@
@@.karaVoice;"Wouldn't you get bored?"@@
@@.emilyVoice;"Never!"@@
Kara's preferences were a lot more staid than Emily's. She still liked feminine pieces, but wasn't as interested in being flashy. Despite being a year younger she was trying to cultivate a more mature image with her outfits.
@@.karaVoice;"Though I don't really know what I'm doing. Everything I pick ends up being kinda boring..."@@ She sighed @@.karaVoice;"my sister picked out this outfit for me."@@
@@.mikiVoice;"That's okay,"@@ Miki's tone was comforting, @@.mikiVoice;"my mommy picked out this outfit for me."@@
Turned out that Miki's fashion sense was still mostly "whatever mommy picks for me", and she seemed content with that. It seemed her interests aligned fairly well with Emily's but it was clear she hadn't taken the time to develop her own style, not yet.
The conversation continued for a while longer and you found yourself absorbing a surprising amount of information. You wouldn't consider yourself an expert, but you felt confident that <<if $playerAge <= 10>>if you weren't changed back tomorrow, you'd be able to put together an outfit for yourself.<<else>>if Emily needed help with an outfit, you'd be able to give genuine assistance.<</if>>
<<include "Bed Time Saying Goodnight Topic Selector">>
<<addTrait "$knowledgeLittleGirlFashion">>\<<playerVoice "\"Why don't we talk about some of our favourite things?\"">>
@@.mikiVoice;"What do you mean?"@@
<<if $playerMaturity <= 7>>\
<<playerVoice "\"Well I filled out a sheet that made me fill out all of my favourite things, and now I wanna know yours too.\"">>
That didn't really clarify what you meant. So you provided an example.
<<else>>\
You realized it was a little tricky to explain, and it'd probably be easier just to give an example.
<</if>>\
<<playerVoice "\"Like what's everyone's favourite princess?\"">> <<if $wearingBoyPJs>>Considering they were all wearing Disney Princess pajamas, it seemed an easy bet that they'd have opinions on the matter.<<else>>Considering you were all wearing Disney Princess pajamas, it seemed a safe bet that everyone would have opinions.<</if>>
@@.karaVoice;"Belle."@@ @@.mikiVoice;"Sofia!"@@ @@.emilyVoice;"Ariel."@@ @@.sophieVoice;"Merida."@@
<<if $knowledgeDisney>>\
You knew that technically Sofia wasn't a proper Disney Princess, but you hadn't specified in your question so you let it slide.
<</if>>\
<<playerVoice "\"So you all like different princesses?\"">>
@@.karaVoice;"Does that really surprise you?"@@
You supposed not, they were all rather different, why wouldn't they like different princesses as well?
@@.emilyVoice;"So who is yours?"@@ Emily turned expectantly.
<<if $playerFavePrincess>>\
[[Your favourite is...|Bed Time Saying Goodnight Topic Favourite Things Princess]]
<<else>>\
[[You didn't have a favourite|Bed Time Saying Goodnight Topic Favourite Things Princess Choice]]
<</if>>\
<<set $bedTimeFavouriteQuestion to true>>\
<<set $bedTimeTopicsCount++>>\<<if $playerFavePrincess>>\
<<switch $playerFavePrincess>>\
<<case "Belle">>\
@@.karaVoice;"Really?"@@
You nodded.
Kara smiled widely, @@.karaVoice;"because most other girls don't like her as much, but I don't know why because she's so smart and pretty and-"@@ Kara cut herself off before it became an entire rant. She was just happy to have someone that saw it her way.
<<case "Merida">>\
@@.sophieVoice;"Good choice."@@ Sophie nodded, feeling vindicated in her choice.
<<case "Sofia">>\
<<if $playerOutfit == 70 || $playerOutfit == 71>>\
@@.sophieVoice;"I guess that was pretty obvious."@@ Sophie snarked, gesturing to your pajamas which prominently featured Sofia.
@@.mikiVoice;"That's because she's the best."@@ Miki said with a certainty only a child could possess.
<<else>>\
<<if $playerMaturity >= 8>>\
@@.karaVoice;"Really? Because Sofia is kinda for..."@@ Kara glanced over at Miki and decided to stop talking.
<<else>>\
@@.karaVoice;"That makes sense,"@@ Kara giggled to herself.
<</if>>\
@@.mikiVoice;"Because she's the best!"@@ Miki added.
@@.karaVoice;"Sure."@@ Kara conceded, not wanting to tease either of you about liking a princess more meant for pre-schoolers.
<</if>>\
<<case "Ariel">>\
<<if $playerOutfit == 66>>\
@@.sophieVoice;"I guess that was pretty obvious."@@ Sophie snarked, gesturing to your pajamas which prominently featured Ariel.
<<else>>\
@@.sophieVoice;"Why didn't you pick the Ariel pjs then?"@@
<</if>>\
@@.emilyVoice;"Then you admit Ariel is the best?"@@ Emily gave a pointed look at Sophie and Kara's outfits, both featuring Ariel.
@@.sophieVoice;"No way!"@@ Sophie snapped back. @@.sophieVoice;"I just couldn't find anything with Merida on it..."
<<case "Anna">>\
<<if $playerOutfit == 65>>
@@.sophieVoice;"I guess that was pretty obvious."@@ Sophie snarked, gesturing to your nightie which not only featured Anna, but was also modeled after her dress.
<<else>>\
The other girls nodded sagely at your choice. They obviously didn't agree with it, but this wasn't about agreement. Everyone could have their favourite as long as everyone agreed that they had one.
<</if>>\
<<case "Rapunzel">>\
<<if $playerOutfit == 73>>
@@.sophieVoice;"I guess that was pretty obvious."@@ Sophie snarked, gesturing to your nightie which not only featured Rapunzel, but was also modeled after her dress.
<<else>>\
The other girls nodded sagely at your choice. They obviously didn't agree with it, but this wasn't about agreement. Everyone could have their favourite as long as everyone agreed that they had one.
<</if>>\
<<default>>\
The other girls nodded sagely at your choice. They obviously didn't agree with it, but this wasn't about agreement. Everyone could have their favourite as long as everyone agreed that they had one.
<</switch>>\
<<playerVoice "\"But there is plenty of stuff other than princesses...\"">>
[[Such as...|Bed Time Saying Goodnight Topic Favourite Things 2]]
<<else>>\
<<include "Bed Time Saying Goodnight Topic Favourite Things Princess Refuse">>
<</if>>\Emily sighed, @@.emilyVoice;"don't you know better?"@@ Emily pulled her wand out from...where you actually didn't know where she was keeping it.
@@.sophieVoice;"Just pick one,"@@ Sophie lamented, @@.sophieVoice;"it's too late for this."@@
@@.mikiVoice;"Pick! Pick!"@@
Emily kept the wand pointed at you, tracing lazy circles.
<<include "Bed Time Saying Goodnight Topic Favourite Things Princess Choice Listbox">>
[[Your favourite is...|Bed Time Saying Goodnight Topic Favourite Things Princess]]
[[Refuse to choose|Bed Time Saying Goodnight Topic Favourite Things Princess Refuse 2]]The other girls looked at Emily nervously. This late at night Emily wasn't going to have much patience. Was she going to do something truly dramatic? Or would she be too tired to do anything?
@@.emilyVoice;"Fine."@@ Emily huffed, putting away the wand. This time you'd dodged a bullet, but it was clear that none of the girls were happy with the fact you'd refused to play along.
<<playerVoice "\"What about other-\"">>
@@.emilyVoice;"I don't feel like talking about it anymore."@@ Emily said with a finality that made it clear it was time for a new topic.
<<include "Bed Time Saying Goodnight Topic Selector">>\
<<silently>>\
<<changeHappiness "Emily" false>>
<<changeHappiness "Miki" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Kara" false>>
<</silently>>\<<playerVoice "\"I don't really have one...\"">>
@@.mikiVoice;"Then you have to pick!"@@ Miki insisted.
<<if $knowledgeDisney>>\
You already knew all of the options, you just had to consider what to answer.
<<else>>\
Kara pulled out her phone, showing you a page with all of the official Disney Princesses, and a few unofficial ones.
<</if>>\
<<include "Bed Time Saying Goodnight Topic Favourite Things Princess Choice Listbox">>
[[Your favourite is...|Bed Time Saying Goodnight Topic Favourite Things Princess]]
<<if $playerMaturity <= 10>>
<<filterlinkreplace "Insist you don't have one.">>
@@.sophieVoice;"You do."@@
@@.emilyVoice;"Totally. Every girl does."@@
@@.mikiVoice;"Come on! Just tell us!"@@
<</filterlinkreplace>>
<<else>>\
[[Refuse to choose|Bed Time Saying Goodnight Topic Favourite Things Princess Refuse]]
<</if>>\Your favourite princess: <<listbox "$playerFavePrincess">>\
<<option "Snow White">>
<<option "Cinderella">>
<<option "Aurora">>
<<option "Ariel">>
<<option "Belle">>
<<option "Jasmine">>
<<option "Pocahontas">>
<<option "Mulan">>
<<option "Tiana">>
<<option "Rapunzel">>
<<option "Merida">>
<<option "Moana">>
<<option "Raya">>
<<option "Anna">>
<<option "Elsa">>
<<option "Sofia">>
<<option "Elena">>
<</listbox>>\From the jumping off point of favourite princesses you dove into a smorgasbord of other topics. Food.
@@.mikiVoice;"I like cereal."@@ @@.karaVoice;"I actually like sushi."@@ @@.emilyVoice;"Isn't that the raw fish stuff? Gross."@@ @@.karaVoice;"It's actually really good."@@
Animals.
@@.mikiVoice;"Bunnies"@@ @@.emilyVoice;"I'm with Miki."@@ @@.karaVoice;"They are cute, but I like cats better."@@ @@.sophieVoice;"Tigers..."@@ @@.sophieVoice;"Okay...monkeys"@@
Even colors.
@@.sophieVoice;"Red"@@ @@.karaVoice;"Green"@@ @@.emilyVoice;"Yellow"@@ @@.mikiVoice;"Pink!"@@ @@.sophieVoice;"Pink? But aren't you...nevermind."@@
You shared your own insight when you could, but you found yourself more interested in their thoughts, and by the end you felt like you knew them a lot better.
<<include "Bed Time Saying Goodnight Topic Selector">><<set $bedTimeSchoolQuestion to true>>\
<<set $bedTimeTopicsCount++>>\
<<playerVoice "\"What about school? Your favourite classes? Best teachers?\"">>
@@.emilyVoice;"Hmmm,"@@ Emily seemed to consider the topic, even going so far as putting her hand on her chin in a mock thinking pose.
@@.karaVoice;"It's hard to talk about."@@ Kara offered, @@.karaVoice;"we're all in different grades. And Emily and I are the only ones that share classes."@@
<<playerVoice "\"But you all go to the same school, surely there are things you all have in common. There is always gossip at schools.\"">>
@@.emilyVoice;"Gossip? Like the thing that happened with Mandy?"@@
@@.karaVoice;"What thing? I don't really know her, but I'd seen her around..."@@
@@.emilyVoice;"Well I don't really know all the details-"@@
@@.sophieVoice;"I do, I saw it happen...well heard it from someone who did...at least I think they were there...anyway."@@
[[The latest gossip|Bed Time Saying Goodnight Topic School 2]]Sophie launched into the tale of Mandy's exploits and it quickly became clear that her actually knowledge of the situation was spotty. Though it didn't stop her from forging ahead regardless.
The other girls chipped in with their own snippets of information, gleaned second and third hand from people who had witnessed the supposed original event.
Best you could tell that there was a party that Mandy hadn't been invited to, but she'd shown up anyway, and then made a scene. Parents were called, and then the parents got into a shouting match as well. And maybe the police were called. Beyond that things got even more fuzzy...
@@.karaVoice;"How did she know about the party?"@@
@@.emilyVoice;"I guess she just heard someone else talking about it."@@
@@.mikiVoice;"Nuh uh."@@ Miki shook her head. @@.mikiVoice;"Her little sister told her about it."@@
@@.sophieVoice;"Mandy has a sister? I didn't even know. Wait, why would her sister have known about it? I thought it was all older kids."@@
Miki shrugged, @@.mikiVoice;"I dunno, that's just what she told me."@@
[[The girls paused|Bed Time Saying Goodnight Topic School 3]]The source of Miki's information was obviously suspect, but as the girls considered it they realized that //all// of the information they had was hearsay. A lot of it from people that not only loved to gossip, but had a tendency to embellish things a bit.
@@.karaVoice;"This was Madison's party, right?"@@
@@.sophieVoice;"Yeah...why?"@@
@@.karaVoice;"Didn't you say Madison was a huge drama queen?"@@
@@.sophieVoice;"And a gossip, she loves drama. One time she burst into tears in class when she got a B-."@@
@@.mikiVoice;"Maybe she was really sad."@@
@@.sophieVoice;"Nope! I heard her talking about it later."@@
@@.emilyVoice;"You were //leaves dropping//?"@@
@@.sophieVoice;"Not on purpose..."@@ Sophie scratched the back of her head.
From there the story about Mandy was forgotten and it moved on to Madison, then Riley, then Liam...
[[Time for a change|Bed Time Saying Goodnight Topic School 4]]For girls that seemed to dislike gossips, they seemed to be doing a whole lot of it...
@@.mikiVoice;"...and that's why Aiden is a meanie."@@
The other girls giggled along conspiratorially, even though they didn't really know Aiden.
Seemingly have run through every interest person in the school the particular conversation petered out. It was time for something new.
<<include "Bed Time Saying Goodnight Topic Selector">>\<<set _groupHappiness to getGroupFriendliness()>>\
<<set $bedTimeSecretsQuestion to true>>\
<<set $bedTimeTopicsCount++>>\
<<set $bedTimeKaraSkippedSecret to false>>\
<<set $bedTimeMikiSkippedSecret to false>>\
<<set $bedTimeSophieSkippedSecret to false>>\
<<set $bedTimeEmilySkippedSecret to false>>\
<<playerVoice "\"Maybe we could share some secrets with each other?\"">>
<<if _groupHappiness >= 21>>\
If you'd asked them to share secrets with them this morning they would have scoffed. Even Emily, whose secrets you already knew plenty of, wouldn't have been willing to share. But your relationship was in a different place than it had been this morning. <<if _groupHappiness >= 28>>You were all friends now, and friends shared secrets with each other.<<else>>It'd go a little far to say you were all friends, but certainly you'd grown comfortable with each other.<</if>>
@@.sophieVoice;"I guess I'll go first."@@ Sophie broke the silence, drawing everyone's gaze.
<<if $sophieHappiness >= 7 || _groupHappiness >= 28>>\
<<if $sophieHappiness >= 7>>\
Sophie threw you a half grin. The two of you had grown quite close during the party and she was willing to share something actually serious.
<<else>>\
Sophie cast a hesitant glance in your direction. The two of you hadn't fostered the closest relationship during the party, but the other girls liked you a lot. So she felt comfortable enough sharing.
<</if>>\
@@.sophieVoice;"Well I..."@@ Sophie paused, a slight blush creeping onto her cheeks. This had the entire group leaning forward in anticipation. It was rare to see Sophie off balance, for her to drop her cocky attitude. This was gonna be something good.
@@.sophieVoice;"I still sleep with a stuffed animal."@@
The shock across the group was palpable, though it only led to a rush of questions.
@@.mikiVoice;"What kind!?"@@ Miki shouted, thinking that her own sleeping with a stuffy might have been embarrassing.
@@.sophieVoice;"A teddy bear."@@ Sophie offered softly.
@@.emilyVoice;"Do they have a name?"@@ Emily pressed, a slight teasing edge leaking into her tone.
@@.sophieVoice;"No!"@@ Sophie lied, drawing more titters from the crowd.
After a few more questions the fervor died down. After all both Miki and Emily had stuffed animals in their beds as well, so they couldn't exactly go after her too hard about it.
<<elseif $sophieHappiness >= 4>>\
@@.sophieVoice;"I actually keep a diary."@@ Sophie said, trying to keep her tone relatively neutral.
The other girls looked disappointed in the reveal. Sophie so rarely let herself be vulnerable that they were interested to hear something juicy. Keeping a diary was a somewhat "girly" behaviour, at least by Sophie's standards, but not unusual at all for a girl her age. If there was something more personal there, Sophie didn't trust you nearly enough to let you see that side of her.
<<else>>\
@@.sophieVoice;"Well, before the party, Emily told me that <<playerName>> secretly wanted to be a little girl."@@ She smirked at you. It wasn't clear if Emily had even said something like that, or she was just teasing you. Either way she didn't like you nearly enough to share anything even approaching a secret.
<<if $playerAge <= 10>>\
<<if $playerMaturity <= 10>>\
Though her words did make you think. Certainly you @@.girlVoice;loved@@ being a little girl now, but would you have wanted this beforehand? It was difficult to say...too difficult. You were happy about it now, no point hurting your brain trying to figure it out.
<<elseif $playerMaturity <= 13>>\
Though her words did make you think. The changes to your mind meant you could tolerate being a little girl now, but would you have wanted this beforehand? You didn't think so, but given your altered mind you couldn't be sure.
<<else>>\
Though her words did make you think. Your actions at the party had resulted in you at least looking like a little girl. Could that mean you secretly wanted it the whole time? You shook your head, <<playerThought "No way, it's just Sophie messing with me.">>
<</if>>\
<<else>>\
<<if $playerMaturity <= 10>>\
Though her words did make you think. Certainly you wanted to be a little girl now, but would you have wanted this beforehand? It was difficult to say...too difficult. You were happy about it now, no point hurting your brain trying to figure it out.
<<elseif $playerMaturity <= 13>>\
Though her words did make you think. The changes to your mind meant you could tolerate the idea of being a little girl now, but would you have wanted this beforehand? You didn't think so, but given your altered mind you couldn't be sure.
<<else>>\
Though her words did make you pause for a moment, but only a moment. You shook your head, <<playerThought "No way, it's just Sophie messing with me.">>
<</if>>\
<</if>>\
<<set $bedTimeSophieSkippedSecret to true>>\
<</if>>\
[[Kara's Secret|Bed Time Saying Goodnight Topic Secrets Kara]]
<<else>>\
The girls glanced at one another, and seemingly came to a psychic consensus.
@@.sophieVoice;"I don't feel like it."@@ Sophie declared, drawing a round of nods from the other girls.
The message was clear, they didn't trust you enough to share secrets with you. If they liked you better maybe they would've, but for now they were staying silent.
<<include "Bed Time Saying Goodnight Topic Selector">>
<</if>>\@@.karaVoice;"I can share..."@@ Kara's voice was quieter than usual, as if she feared someone eavesdropping on your conversation.
<<if $karaHappiness >= 7 || _groupHappiness >= 28>>\
<<if $karaHappiness >= 7>>\
@@.karaVoice;"Well I uh..."@@ Even with how close your relationship had grown Kara was still nervous about sharing this secret.
<<else>>\
@@.karaVoice;"Well I uh..."@@ Even though Kara and you weren't particularly close, it seemed that she wanted to share this secret with the rest of the girls anyway.
<</if>>\
@@.karaVoice;"I still wet the bed..."@@ Kara's voice had gone even quieter, but in the silence of the room you'd all been able to hear it clearly.
It explained why she'd been fussing with her night dress earlier. She'd been trying to hide what she was wearing. <<if $tookTheGoodNites>>Which was to say the same thing that you were wearing, so called "nighttime underwear".<<else>>So called, "nighttime underwear".<</if>>
Glancing around at the other girls you saw a range of reactions. Emily looked unphased, it seemed likely that she already knew. Miki looked oddly excited, maybe happy to not be the least mature girl for once. Sophie grinned and started to open her mouth, but quickly shut it, her grin replaced by a far more neutral look.
Miki and Emily enveloped Kara in a hug at almost the same time. @@.emilyVoice;"It's okay Kara."@@ @@.mikiVoice;"Yeah lots of people wet the bed."@@ For a moment it looked like Kara might cry, but she composed herself and managed a small @@.karaVoice;"thanks"@@.
<<set $karaAdmittedDiaper to true>>\
<<elseif $karaHappiness >= 4>>\
@@.karaVoice;"Well I uh..."@@ Kara took a breath, steadying herself. @@.karaVoice;"I really like maid outfits."@@
@@.mikiVoice;"Maid outfits?"@@ Miki tilted her head in confusion.
@@.karaVoice;"Maid outfits, like the ones they wear in anime."@@
@@.sophieVoice;"You like to wear them? Or to look at them?"@@ Sophie joined in the confusion.
@@.karaVoice;"To look at them...well I guess I would want to wear one too...so both I guess?"@@
@@.emilyVoice;"Well that's...neat."@@ Emily tried to summarize the feelings of the group. Not sure exactly how to handle this admission she instead did her best to move on to the next person.
<<else>>\
@@.karaVoice;"Actually, nevermind..."@@ Kara suddenly dropped her head, looking at the floor. The other girls glanced at each other, and then at you. It was clear that Kara didn't feel comfortable enough to share any real secrets while you were still in the room.
<<set $bedTimeKaraSkippedSecret to true>>\
<</if>>
[[Miki's Secret|Bed Time Saying Goodnight Topic Secrets Miki]]<<if $mikiHappiness >= 7 || _groupHappiness >= 28>>\
<<if $mikiHappiness >= 7>>\
@@.mikiVoice;"I wanna go!"@@ With your close relationship with her, Miki was more than happy to share.
<<else>>\
@@.mikiVoice;"I wanna go!"@@ You didn't have the closest relationship with Miki, but she knew the rest of the girls liked you a lot. It was enough to encourage her to share something good with the whole group.
<</if>>\
@@.mikiVoice;"Last year in school..."@@ Miki's voice was solemn and serious. You all leaned in to be sure you'd hear what she had to say. @@.mikiVoice;"The teacher told me to do something I said 'yes mommy', and everybody laughed."@@
Sophie stifled a small laugh of her own. Both at the situation itself, and the fact that Miki was treating this as some grave secret.
Miki looked around nervously, waiting for a renewed round of teasing like she'd got that day, but saw nothing but sympathetic smiles. Certainly it had been an embarrassing moment for her at the time, but they all knew it was minor in the grand scheme of things. Honestly, most of them had done it too.
<<elseif $mikiHappiness >= 4>>
Miki looked around at the group, considering her audience and what kind of secret she might want to share.
@@.mikiVoice;"It was my fault that mommy's vase broke, not my brother's."@@
The other girls nodded sympathetically, none of them were fans of Miki's brother anyway. Plus is was a secret that they already knew, but Miki didn't trust you enough to really let you in on something serious.
<<else>>
Miki shook her head, keeping her lips closed. You might have gotten close with some of the other girls, but she didn't like you, and she wasn't about to share her secrets with you.
<<set $bedTimeMikiSkippedSecret to true>>\
<</if>>
[[Emily's Secret|Bed Time Saying Goodnight Topic Secrets Emily]]@@.emilyVoice;"I guess I'm up next."@@ Emily finally chimed in.
<<if $emilyHappiness >= 7 || _groupHappiness >= 28>>\
<<if $emilyHappiness >= 7>>\
Emily gave you a soft smile that made you feel moderately uncomfortable. The two of you had gotten closer during the party, but there was a lot of history between you. Would she really open up to you?
<<else>>\
Emily gave you a hesitant smile that you couldn't quite read. The two of you still didn't have the best relationship, but she appreciated the fact that you'd managed to get along with all her friends, but was it enough to hear a good secret?
<</if>>\
@@.emilyVoice;"This party was my idea, not mommy's."@@ She stated flatly, unsure how the admission would be taken.
<<playerVoice "\"Wait what? But I thought mom set up everything.\"">>
@@.emilyVoice;"She did, but it's because I asked her."@@
The admission threw your mind into a tizzy. You'd assumed this whole party was a plot by your mother to help you and Emily get along better. The fact that it was actually Emily's idea, that she'd been the one desperate to improve your relationship, put a new spin on everything.
But it made you smile. After all, it had worked. The two of you were closer than ever before.
You pulled your <<sisterTitle>> into a hug. You weren't thrilled with everything that had happened to you over the course of the party, but you couldn't deny that it had been worth it.
<<elseif $emilyHappiness >= 4>>\
Emily looked pensive for a moment, considering how much she trusted you after your behaviour today.
@@.emilyVoice;"You know that speech you wrote for school that you couldn't find?"@@
It'd been a couple years but you remembered the day vividly. Your teacher had excoriated you for failing to do your work, and your mom had laid into you when you'd gotten home. You swore you wrote it and it disappeared, but no one believed you.
@@.emilyVoice;"Well I kinda made it disappear. But not on purpose! I mean it was on purpose..."@@ Emily paused, wondering whether you were going to jump in and yell at her. But you'd learned enough today to not immediately attack.
@@.emilyVoice;"I thought it'd be funny if I made it invisible, but then when I tried fix it, it wasn't there. It must of fallen of the table or blown away or something..."@@
<<playerVoice "\"So you're telling me that my invisible speech might still be somewhere in the house?\"">>
Emily nodded shyly, ready for admonishment.
<<filterlinkreplace "Forgive Emily">>
But none came, you just laughed, after everything that had happened today that felt like such a minor thing. And Emily had been so young when she did it.
<<playerVoice "\"I forgive you...just please don't do it again...\"">> High school was hard enough, you didn't need your essays disappearing on you.
Emily nodded, a wide smile breaking onto her face. Secretly she'd hoped your improved relationship would result in something like this, but she couldn't have been sure. She threw her arms around your neck in a jubilant hug, @@.emilyVoice;"I promise!"@@
<<changeHappiness "Emily" true>>\
<</filterlinkreplace>>
<<else>>\
@@.emilyVoice;"One time, we went to the theme park, and <<playerName>> had eaten a ton of ice cream."@@ You realized with dawning horror what story she was telling. @@.emilyVoice;"And he pooped his pants in the car!"@@ Emily cackled.
<<playerVoice "\"Emily! It was supposed to be a secret about you!\"">>
@@.emilyVoice;"You just said it had to be a secret."@@ She stuck her tongue out at you.
@@.sophieVoice;"She's got you there Mr. Poopy-Pants."@@ Sophie chuckled.
It was clear Emily didn't like you enough to actually share something about herself. If you pressed harder all you were likely to get was more embarrassing stories about //you//. Seemed best to just let it go.
<<set $bedTimeEmilySkippedSecret to true>>\
<</if>>\
[[Your Secret|Bed Time Saying Goodnight Topic Secrets Player]]@@.sophieVoice;"And since we've all been sharing our secrets."@@ Sophie turned slowly towards you. @@.sophieVoice;"It's your turn."@@
<<if $bedTimeEmilySkippedSecret || $bedTimeMikiSkippedSecret || $bedTimeKaraSkippedSecret || $bedTimeSophieSkippedSecret>>\
<<playerVoice "\"Hey! Not everybody shared one!\"">> You protested. Your words were true, but the girls didn't feel like playing fair.
@@.emilyVoice;"Well //you// still have to."@@ The threat was obvious, and you wouldn't get any second chances here. Decline and you'd pay for it. Itt was best to play along.
<<else>>\
The girls had been various levels of honest and open when it came to their secrets. But they had all at least shared something, which meant you had to share something as well. At least if you didn't want to risk the ire of the other girls. Specifically the blonde one who could give you a pig nose if you annoyed her.
<</if>>\
<<if $diapersBeforeBedTime>>\
<<filterlinkreplace "Admit you're wearing a diaper">>\
<<playerThought "They already know about my diaper, a new one isn't a secret.">>\
<</filterlinkreplace>>
<<elseif $tookTheGoodNites>>\
<<if $traitDiaperLover>>\
[[Tell everyone you're wearing a diaper|Bed Time Saying Goodnight Topic Secrets 3 Router][$bedTimeSecret to "diaper"]] @@.girlThought;They need to know!@@
<<else>>\
[[Admit you're wearing a diaper|Bed Time Saying Goodnight Topic Secrets 3 Router][$bedTimeSecret to "diaper"]]
<</if>>\
<</if>>\
<<if $playerAge <= 8 || $traitTicklish>>\
[[Admit you've become quite ticklish|Bed Time Saying Goodnight Topic Secrets 3 Router][$bedTimeSecret to "ticklish"]]
<</if>>\
<<if $traitImaginaryFriend >= 2>>\
<<if $girlsAwareOfImaginaryFriend>>\
<<filterlinkreplace "Tell them about your imaginary friend.">>\
<<playerThought "They already know about Annie, that isn't much of a secret.">>
<</filterlinkreplace>>
<<else>>\
[[Tell them about your imaginary friend|Bed Time Saying Goodnight Topic Secrets 3 Router][$bedTimeSecret to "imaginary"]]
<</if>>\
<</if>>\
<<if $beforePJsOutfit !== 0 || $playerOutfit !== 72>>\
[[Admit you like wearing girl's clothes|Bed Time Saying Goodnight Topic Secrets 3 Router][$bedTimeSecret to "clothes"]]
<</if>>\
<<filterlinkreplace "Admit to underage drinking.">>\
<<playerThought "Maybe it's not the best idea to share that story with children.">>\
<</filterlinkreplace>>\
[[Tell them about your toy dinosaur collection|Bed Time Saying Goodnight Topic Secrets 3 Router][$bedTimeSecret to "dinosaurs"]]<<switch $bedTimeSecret>>\
<<case "diaper">>\
<<include "Bed Time Saying Goodnight Topic Secrets 3 Diaper">>
<<case "ticklish">>\
<<include "Bed Time Saying Goodnight Topic Secrets 3 Ticklish">>
<<case "imaginary">>\
<<include "Bed Time Saying Goodnight Topic Secrets 3 Imaginary">>
<<case "clothes">>\
<<include "Bed Time Saying Goodnight Topic Secrets 3 Clothes">>
<<case "dinosaurs">>\
<<include "Bed Time Saying Goodnight Topic Secrets 3 Dinosaurs">>
<</switch>>\
<<unset $bedTimeSecret, $karaAdmittedDiaper, $bedTimeEmilySkippedSecret, $bedTimeSophieSkippedSecret, $bedTimeKaraSkippedSecret, $bedTimeMikiSkippedSecret>>\<<if $traitDiaperLover>>\
<<playerVoice "\"I'm wearing a diaper!\"">> You announced @@.girlVoice;proudly@@. <<if $playerOutfit == 72>>You patted the front of your @@.girlVoice;footie pajamas@@ drawing everyone's attention to the obvious bulge your <<playerUnderwear>> caused.<<elseif getCurrentOutfit().bottom === "dress">>You lifted up your dress so everyone could see it.<<else>>You lowered the hem of your pajama bottoms so everyone could see it.<</if>>
Your compulsion to share made it sound like you loved the fact you were wearing an overnight diaper. But your actual feelings on the diaper were a lot less enthusiastic.
<<else>>\
<<playerVoice "\"I'm worried about wetting the bed...so I'm actually wearing protection...\"">>
It was a hard thing to admit, and you weren't quite sure how the other girls were going to react.
<</if>>\
<<if $karaAdmittedDiaper>>\
Sure the girls had been nice to Kara about it, but your situation was a little different. <<if $playerAge >= 11>>You were <<AgeToWordForm>> years old, way too old to still be wetting the bed.<<else>>You'd been a sixteen year old boy this morning.<</if>> Kara gave you a sympathetic look, since you two shared that plight.
<<else>>\
Kara gave you a sympathetic look, and seemed to want to say something, but she stayed quiet.
<</if>>\
@@.mikiVoice;"It's okay."@@ Miki patted you on the shoulder. @@.mikiVoice;"I used to wet the bed too."@@
@@.sophieVoice;"Don't worry, no one is gonna make fun of your diaper."@@ Though her use of the word 'diaper' seemed like a taunt in and of itself.
Emily nodded her agreement, not taking the obvious chance to humiliate her <<playerTitle>>.
You relaxed as their affirmations washed over you, surprised by the maturity with which they handled it. They also felt a little closer to you as well. You'd admitted something big, and they appreciated that.
With everyone's secrets shared it was time to move on to the next topic.
<<include "Bed Time Saying Goodnight Topic Selector">>
<<changeHappiness "Emily" true>>\
<<changeHappiness "Sophie" true>>\
<<changeHappiness "Miki" true>>\
<<changeHappiness "Kara" true>>\<<set _relativeAge to $playerAge - $traitSmall>>\
<<playerVoice "\"My transformation has actually made me super ticklish.\"">>
The moment the words were out of your mouth you realized what a horrendous mistake you'd just made. There was only one outcome of an admission like that...
Emily and Sophie lunged at you at the exact same time, coming at you from two directions. You couldn't move fast enough to avoid their attack. Sophie's fingers found their way onto your stomach, while Emily managed to get into your armpits.
<<playerVoice "\"No no-stop stop!\"">> You tried to get the words out through mounting <<if $traitGiggly || $playerAge <= 12>>@@.girlVoice;giggles@@<<else>>giggles<</if>>. But it only seemed to spur them on even more.
@@.sophieVoice;"We have to test if it's a real secret!"@@ Sophie teased.
@@.emilyVoice;"Yeah what if you're lying?"@@ Emily laughed along with her, continuing her assault. <<if $traitHonest>>The fact you couldn't actually lie wasn't really important in the specific moment.<</if>>
<<if _relativeAge <= 9>>\
You wriggled and squirmed, trying to find a way to escape them. However with your reduced stature you were smaller than even Sophie alone. Your chances of physically throwing off both of them were nil.
<<elseif _relativeAge <= 13>>\
You wriggled and squirmed, trying to find a way to escape them. Even with your reduced stature you were bigger and stronger than both of them. But that extra strength didn't really matter when you could barely breath from laughing so hard.
<<else>>\
You wriggled and squirmed, trying to find a way to escape them. You were much bigger and stronger than both of them, and could throw them off if you wanted to. But I would have to be a pretty violent movement, and someone might get hurt. Which meant you'd just have to endure their attack.
<</if>>\
[[Under attack|Bed Time Saying Goodnight Topic Secrets 3 Ticklish 2]]Emily and Sophie were taking great pleasure in having you entirely at their mercy. Any of your attempts to swat away their hands, or protect your vulnerable parts was fruitless. With four hands available they could always find a new target, some undefended part of you that was overly sensitive.
Something that only got worse when you started feeling small fingertips touching the sole of your foot. <<playerVoice "\"Nononono not there!\"">>
But Miki was undettered. Her fingers working their way up and down your exposed soles.
You couldn't take it. Tears were streaming down your face, but you couldn't stop the torrent of @@.girlVoice;giggles@@. You thrashed in desperation to get away, but it was no use. Too many little hands dedicated to torturing you. <<if $tookTheGoodNites && $traitWeakBladder>>It turned out the Goodnites had been a good idea after all, because you were pretty sure you'd peed yourself a little by the end.<</if>>
When it did finally stop you sat there, panting, a sheen of sweat on your forehead. The other girls were breathing hard as well, though not to nearly the same degree.
[[Recovery|Bed Time Saying Goodnight Topic Secrets 3 Ticklish 3]]<<if $playerAge <= 8>>\
@@.karaVoice;"Wait."@@ Kara finally spoke after you'd managed to get your breathing under control. @@.karaVoice;"Didn't we already know <<playerName>> was ticklish?"@@
You suddenly recalled the attack they'd launched on you before your second major dress up session.
@@.karaVoice;"It's not really much of a secret..."@@
@@.sophieVoice;"Well I'd forgot about it."@@ Sophie grinned in a way that made it clear she absolutely hadn't.
@@.emilyVoice;"Me to...that's why we had to check."@@ She glanced conspiratorially at Miki and Sophie.
@@.mikiVoice;"Yeah! We had to check <<playerName>> still had a ticklish tummy!"@@
The word "still" gave the game away, but it wasn't like they were trying to be convincing in their deception.
So the consensus was that your secret "counted", and it was time to move on to something else.
<<else>>\
@@.karaVoice;"Well I guess that confirms it."@@ Kara said with a smirk on her face. Playing into the idea that they were just confirming the truth of your words.
@@.emilyVoice;"We had to test."@@ Emily chirped, throwing a mischievous grin your way.
@@.mikiVoice;"That's just science!"@@ Miki added, clearly parroting a line she'd heard elsewhere.
That was enough to set the rest of the girls off into giggle fits of their own, though rather more composed than your own.
When they settled down they decided that your secret had in fact been true...though not without the threat of "requiring additional testing later."
<</if>>\
<<include "Bed Time Saying Goodnight Topic Selector">><<playerVoice "\"Well I actually have an imaginary friend.\"">> You tried to keep the flush off your face.
The girls gave each other questioning looks.
@@.sophieVoice;"Is ?they serious?"@@
<<if $traitHonest>>\
@@.emilyVoice;"?They has to be."@@ Emily offered, reminding everyone of your honesty curse.
<<else>>\
@@.emilyVoice;"I think so..."@@ Emily stared at you hard. She knew you, she didn't need magic to know when you were lying. @@.emilyVoice;"?They is!"@@
<</if>>\
@@.annieVoice;"I'm not imaginary!"@@ Annie protested. @@.annieVoice;"I'm just a friend."@@ She pouted.
<<playerVoice "\"Yes but they can't see you, so to them you're imaginary.\"">> You spoke to what the other girls saw as empty air.
@@.karaVoice;"Is she here?"@@ Kara asked, staring hard at the empty space.
@@.annieVoice;"Of course! I'm always here, since I'm <<playerName>>'s best friend."@@ Annie offered.
<<playerVoice "\"Annie says she's always here, because she's my best friend.\"">> You relayed.
[[Questions|Bed Time Saying Goodnight Topic Secrets 3 Imaginary 2]]With the cat out of the bag you revealed everything. Your dream world, how the two of you had met. <<if $traitImaginaryFriend >= 3>>With Annie taking over whenever she thought you were leaving out an important point. You suddenly fully taking on the demeanor of an @@.girlVoice;adorable five and a half year old girl@@, had the rest of the girls smiling. Even more when you starting arguing with yourself about it.<<else>>Annie interjected when she thought you were missing something, info you were then forced to relay to the rest of the girls. The phrase <<playerVoice "\"Annie says\"">>, turned out to be their favourite term. Drawing a grin out of the group every time you said it.<</if>>
It turned out Miki was //thrilled// by this turn of events. She'd been made fun of for having an imaginary friend when she was younger, but now you were admitting it freely. <<if $playerMaturity >= 6>>Though her enthusiasm made it all the more embarrassing, since she saw it as proving her own maturity, at the expense of yours.<<changeEmbarassment "small">><</if>>
By the end Annie, in her own way, had become part of the group, with all the girls being very welcoming. You wouldn't expect them to always remember her presence, after all she was @@.girlVoice;imaginary@@. However, at least they'd know what was going on when you starting having one sided conversations with empty air.
They girls also felt a little closer to you as well. You'd admitted something big, and they appreciated that.
<<include "Bed Time Saying Goodnight Topic Selector">>
<<set $girlsAwareOfImaginaryFriend to true>>\
<<changeHappiness "Emily" true>>\
<<changeHappiness "Sophie" true>>\
<<changeHappiness "Miki" true>>\
<<changeHappiness "Kara" true>>\<<set _outfitName to getCurrentOutfit().name>>\
<<if $beforePJsOutfit !== 0>>\
<<playerVoice "\"I really like wearing this.\"">> You gestured down to your @@.girlVoice;_outfitName@@, which drew some smiles from the other girls.
<<if $playerMaturity <= 10>>\
@@.emilyVoice;"Of course you do!"@@ Emily tittered.
@@.sophieVoice;"Yeah, a girly girl like you can't resist princesses."@@ Sophie said hypocritically considering her current Ariel themed PJs.
<<elseif $playerMaturity <= 13>>\
@@.emilyVoice;"I knew you'd like it!"@@ Emily gushed.
@@.sophieVoice;"Yeah, a girly girl like you can't resist princesses."@@ Sophie said hypocritically considering her current Ariel themed PJs.
You didn't think that you were //that// girly, but considering how much you'd been wearing @@.girlVoice;girl's clothes@@ today, Sophie might be on to something.
<<else>>\
@@.emilyVoice;"You do?"@@ Considering how masculine your mind was, she'd expected you to switch back into boy clothes at the first opportunity.
You nodded, <<playerVoice "\"the fabric actually feels really nice.\"">> It's something you'd noticed with your previous outfits as well. It made the idea of going back to scratchy boy clothes less appealing when you were trying to get comfortable for bed.
<<if $playerOutfit == 70 || $playerOutfit == 73 || $playerOutfit == 65>>\
<<playerVoice "\"And it's surprisingly comfy.\"">> The girls couldn't figure out why, if comfort was your goal, you'd picked //that// outfit.
<<else>>\
<<playerVoice "\"And it's really comfy, I kind of want to fall asleep in it right now.\"">>
<</if>>\
@@.mikiVoice;"You should wear 'em all the time."@@ Miki added sagely. Something you actually might consider, as long as they were way //way// less childish and girly than your current set.
<</if>>\
<<else>>\
<<playerVoice "\"I really like wearing this.\"">> You gestured down to your @@.girlVoice;_outfitName@@, which drew some smiles from the other girls. They were actually pretty shocked you'd chosen this outfit. You'd managed to go the entire day without ever getting put in a new outfit. But now, at the absolute last moment, you'd chosen of your own free will to put on some @@.girlVoice;cutesy@@ nightwear.
<<if $playerMaturity <= 10>>\
@@.emilyVoice;"Of course you do!"@@ Emily tittered.
@@.sophieVoice;"Yeah, a girly girl like you, crazy it didn't happen earlier."@@
<<elseif $playerMaturity <= 13>>\
@@.emilyVoice;"I knew you'd like it!"@@ Emily gushed.
@@.sophieVoice;"Yeah a girly girl like you, crazy it didn't happen earlier."@@
You didn't think that you were //that// girly, but considering how much you'd softened to the idea it was remarkable that it'd taken this long.
<<else>>\
@@.emilyVoice;"You do?"@@ Considering you'd never worn them before, and how masculine your mind was, she was perplexed by the admission.
You nodded, <<playerVoice "\"the fabric actually feels really nice.">> <<if $playerOutfit == 70 || $playerOutfit == 73 || $playerOutfit == 65>><<playerVoice "And it's surprisingly comfy.\"">> The girls couldn't figure out why, if comfort was your goal, you'd picked //that// outfit.<<else>><<playerVoice "\"And it's really comfy, I kind of want to fall asleep in it right now.\"">><</if>>
@@.mikiVoice;"You should wear 'em all the time."@@ Miki added sagely. Something you actually might consider, as long as they were way //way// less childish and girly than your current set.
<</if>>\
<</if>>\
In the end it wasn't the most earth shattering secret, but it had been enough to satisfy the other girls.
<<include "Bed Time Saying Goodnight Topic Selector">><<playerVoice "\"Well when I was little I used to really like dinosaurs.\"">> <<if $playerAge <= 10>>The girls understood this to mean the first time you were little, rather than your current regressed state.<</if>>
<<playerVoice "\"So mom actually got me a good number of dinosaur toys. Action figures and stuff like that.\"">>
@@.mikiVoice;"Like dinosaur dollies?"@@
<<playerVoice "\"Not quite...most are just plastic.\"">> Miki looked disappointed at the clarification but let you continue.
<<playerVoice "\"Anyway I still have them and sometimes, when I'm having a really bad day, I pull them out and play with them like I used to.\"">>
Your admission drew a round of coos from the other girls. It was innocent and adorable enough that even Sophie didn't feel the urge to make fun of you about it.
In the end it wasn't the most stunning of secrets, just a little childish indiscretion, but it was enough to satisfy the other girls.
<<include "Bed Time Saying Goodnight Topic Selector">><<set $bedTimeTopicsCount++>>\
<<set $bedTimeTVQuestion to true>>\
<<playerVoice "\"What about TV? Or movies? What do you all like watching?\"">>
That question prompted some thinking from the girls, though Miki was the one to offer up her opinion on the matter.
@@.mikiVoice;"Well I like Sofia the First, and Dora, and Elena...and of course My Little Pony!"@@
<<if $traitBrony>>\
Something in your brain tweaked at the mention of "My Little Pony" and you felt compelled to dive into it further.
<<playerVoice "\"So what's your favourite thing about My Little Pony?\"">>
@@.mikiVoice;"Everything!"@@ Miki answered unhelpfully, @@.mikiVoice;"I love the ponies and I love the princesses and I love the singing and the funny jokes..."@@
[[The conversation continued|Bed Time Saying Goodnight Topic MLP]]
<<else>>\
The other girls suppressed their smiles. Miki was the youngest of the four of them, so it wasn't a surprise that Miki's tasted skewed younger than theirs. But even by those standards Miki really did like some "kiddy" shows.
@@.karaVoice;"Well I like The Dragon Prince."@@
@@.sophieVoice;"Some parts more than other."@@ Sophie mumbled to herself.
Kara continued undeterred. @@.karaVoice;"And Avatar, that's the show they did before that."@@
@@.sophieVoice;"Is that the one with the blue people?"@@
Kara sighed in annoyance. @@.karaVoice;"That's different...now are you gonna let me finish? And uh...Sailor Moon?"@@
Despite only being a year older Kara's tastes skewed in the exact opposite direction. They were more in line with what a tween girl might like. <<if $karaInferiorityComplex >= 2>>But Kara was a @@.girlVoice;genius@@ so of course she liked more mature shows.<<else>>But that made sense given Kara's intelligence.<</if>>
[[The others|Bed Time Saying Goodnight Topic TV 2]]
<</if>>\@@.emilyVoice;"I like all the Disney movies, especially the ones with princesses."@@ Emily offered her own preferences to the conversation. @@.emilyVoice;"And Ladybug."@@ She glanced over at Miki, @@.emilyVoice;"And of course My Little Pony."@@
Much like Miki, Emily's tastes skewed on the younger side, but nothing really out of place. The most amusing part was just how girly it all was...which fit for your <<sisterTitle>>.
@@.sophieVoice;"I don't really watch too much..."@@
@@.emilyVoice;"She'd rather be playing in the mud."@@ Emily teased.
@@.sophieVoice;"No! Well sometimes..."@@
This drew a round of giggles from the other girls. Enough that it put Sophie into a bit of a huff and she refused to actually share if there were shows or movies that she did like.
Though her pout didn't last particularly long, but the time she came out of it the moment had passed. Time for a new topic.
<<include "Bed Time Saying Goodnight Topic Selector">>Your conversation about "TV and movies" had turned into a conversation about "My Little Pony on TV and in movies".
Sophie looked annoyed at this turn of events. While Emily and Kara were participating, but only occasionally. Really it was just a conversation between you and Miki. And considering you'd only started watching it today, and only seen two episodes. It was mostly you asking questions and then Miki motormouthing through overly verbose answers.
<<playerVoice "\"So what's your favourite episode?\"">>
@@.mikiVoice;"I like the ones with singing! So there is Winter Wrap Up, and a Hearth's Warming tale, and //Cruise sabers// of...something, and Magical //Miserycure//"@@ It was clear that Miki's mouth was getting ahead of her brain, but she wasn't about to let that stop her. @@.mikiVoice;"And then there was this one with this weird pony that sung the whole time but in a really weird voice, and I say weird because they called him weird in the show, and he played the accordion, but I dunno why..."@@
[[More about ponies|Bed Time Saying Goodnight Topic MLP 2]]This continued for some time, with Miki listing all of her favourite songs, at least the ones she could remember and knew how to pronounce. Emily and Kara chimed in that they had a song or two they liked as well, but it paled in comparison to Miki's distressingly deep knowledge of the show.
You drank up every moment. Getting to learn more about your @@.girlVoice;favourite show ever@@ was a delight and just made you even more excited to watch the show yourself. You were sure the singing would sound better coming from professionals rather than Miki's...enthusiastic attempts.
Eventually though you both noticed that none of the other girls had talked in a while, and were looking pretty bored with the conversation.
@@.mikiVoice;"We'll talk more later, okay?"@@ Miki offered.
You nodded, <<playerVoice "\"right!\"">>
From there you mercifully moved on to a new topic, ones the other girls hoped wouldn't be pony-related.
<<include "Bed Time Saying Goodnight Topic Selector">>
<<changeHappiness "Miki" true>>\
<<changeHappiness "Sophie" false>>\Emily chose the The Little Mermaid as the movie for the night. Reasoning that since the theme had been Disney Princesses anyway, that you should all watch a Disney Princess movie. Sophie wasn't in love with the idea, but couldn't argue with the logic, so she capitulated.
@@.sophieVoice;"I get to choose the next one though."@@ She retorted, before sitting herself down on the couch. Leaning herself on the arm to be more comfortable.
Emily nodded her agreement and put herself on the other side, leaning against the other arm, which left the center of the couch for you. Though before the movie had even started it was clear that Emily was pushing her limits. She yawned, it was long, and surprisingly loud considering her size. Naturally it spread to both you and Sophie, but Sophie wasn't ready to admit defeat.
@@.sophieVoice;"Tired already? Well I guess it is past //your// bedtime."@@
@@.emilyVoice;"I'm not tired,"@@ Emily pouted, her half closed eyes making it obvious she absolutely was, @@.emilyVoice;"I can stay up just as late as you."@@
Sophie scoffed and turned her attention to the start of the movie.
[[The movie began|Bed Time Watch TV 2]]The three of you lazed on the couch watching the start of the movie, each of you doing your best to keep yourself awake. <<if $playerAge >= 11>>Despite being significantly older than the other two it had been an awfully long day for you and you were feeling the fatigue as well.<<elseif $playerAge >= 8>>You were about the same age as the girls and were feeling the same fatigue that they were.<<else>>You were even younger than the other two girls, and the fatigue was hitting you even harder.<</if>>
<<if $emilyInferiorityComplex >= 2>>\
@@.emilyVoice;"Come here,"@@ Emily said, <<if $playerAge <= 9>>pulling you over<<else>>tugging you towards<</if>> her. @@.emilyVoice;"Come and sit with your big sister."@@
Dutifully you moved yourself closer to your <<sisterTitle>>. You snuggled into her, letting her wrap your arms around you. <<if $playerAge >= 12>>Or at least as around you as she could manage, you were still bigger than her after all. Something others would no doubt find amusing if they saw it. You were clearly the older sibling physically, but your position reflected your "younger sibling energy".<<else>>You immediately relaxed as she held you. Being with your <<sisterTitle>> just made you feel warm and safe and comfortable.<</if>>
Even Sophie couldn't deny how adorable the scene was, a little @@.sophieVoice;"awww"@@ escaping her lips before she could stop herself. She also scooted herself over to be closer to the two of you. Not enough to actually join the cuddle, but near enough to feel included.
<<elseif $emilyHappiness >= 7 && $sophieHappiness >= 7>>\
As the movie continued the two girls fidgeted on their respective sides of the couch. They kept throwing glances at you and at each other. It was clear that they weren't totally comfortable with where they'd sat on the couch.
Emily was the first one to make a move. In her best attempt at being surreptitious she scooted her way over to you. Eventually you felt her leaning against you. You were reminded of how she always used to do this with you on the couch when you were little, though it'd been some time since she had. For which you only had yourself to blame. You'd been the one to tell her that she was "annoying" and "clingy" and that you just wanted peace.
Yet now, with her leaning against your arm, you couldn't imagine why you'd ever been such a jerk. Maybe this could be a moment to really start repairing that relationship? So this time you didn't say anything mean, or shift away, you just put your arm around her and let her snuggle in even closer.
When Sophie glanced over at the two of you something odd flashed across her face. <<playerThought "Is she jealous? No, she couldn't be. Right?">>
And yet only a couple minutes later she too had shifted towards you on the couch, leaning herself gently against you. <<if $playerAge >= 12>>@@.sophieVoice;"If you put your arm around me, I'm gonna bite it, got it?"@@<<else>>@@.sophieVoice;"Don't move. I'm just getting comfy."@@<</if>> It was all you could do to stifle a laugh. It was so like Sophie to pretend to be above such childish affections, while so obviously desiring them. So the three of you cuddled in, feeling each other's warmth, and continued to watch the movie.
<<elseif $emilyHappiness >= 7>>\
As the movie continued Emily fidgeted on her side of the couch. She kept throwing glances at you, and making faces like she had something on her mind. Yet she didn't say a word, simply looking back at the movie whenever you glanced her way.
Though eventually she did make a move. In her best attempt at being surreptitious she scooted her way over to you. Eventually you felt her leaning against you. You were reminded of how she always used to do this with you on the couch when you were little, though it'd been some time since she had. For which you only had yourself to blame. You'd been the one to tell her that she was "annoying" and "clingy" and that you just wanted peace.
Yet now, with her leaning against your arm, you couldn't imagine why you'd ever been such a jerk. Maybe this could be a moment to really start repairing that relationship? So this time you didn't say anything mean, or shift away, you just put your arm around her and let her snuggle in even closer.
<<elseif $sophieHappiness >= 7>>\
As the movie continued Sophie fidgeted on her side of the couch. She kept throwing glances at you, and making faces like she had something on her mind. Yet she didn't say a word, simply looking back at the movie whenever you glanced her way.
Though eventually she did make a move. She shifted towards you on the couch, leaning herself gently against you. <<if $playerAge >= 12>>@@.sophieVoice;"If you put your arm around me, I'm gonna bite it, got it?"@@<<else>>@@.sophieVoice;"Don't move. I'm just getting comfy."@@<</if>> It was all you could do to stifle a laugh. It was so like Sophie to pretend to be above such childish affections, while so obviously desiring them. So Sophie cuddled into you, drawing a smirk from Emily. Though Emily was too tired to make anything more of it.
<<else>>\
As the movie continued the two girls fidgeted on their respective sides of the couch. They kept throwing glances at you and at each other. It was clear that they weren't totally comfortable with where they'd sat on the couch.
Emily was the one to finally make a move. Grabbing a blanket from the back of the couch she marched over to where Sophie was sitting. Plopping herself down right beside Sophie she threw the blanket over the both of them.
Sophie rolled her eyes at Emily's desire for affection, but didn't actually object, letting the younger girl cuddle up with her under the blanket.
You felt a sudden chill as you watched the two of them get cozy. Wondering if maybe you'd tried a little harder to make friends today, you'd be under that blanket as well.
<</if>>\
[[Continue watching|Bed Time Watch TV 3]]@@.sophieVoice;"Isn't there anything better we can watch? This movie is too boring, I need something with action."@@ Sophie mused, directing the question towards Emily, who wasn't responding.
@@.sophieVoice;"Hey Emmy, you still with us?"@@
@@.emilyVoice;"Huh? What? Yeah...it's nice when the puppies are here."@@ Emily responded, regaining consciousness only long enough to spout that non-sequitur before falling back asleep.
@@.sophieVoice;"Ha,"@@ Sophie beamed, @@.sophieVoice;"I knew she could never stay up as late as me."@@ She turned her attention to you. @@.sophieVoice;"What about you princess? Gonna keep trying or admit defeat now?"@@
[[Admit defeat|Bed Time Watch TV Defeat][$stayAwake to false]]
[[Try to stay awake longer|Bed Time Watch TV Carry Emily][$stayAwake to true]]You couldn't suppress the yawn that escaped your lips.
<<playerVoice "\"I think I'm going to concede this time.\"">> You were exhausted, and didn't feel the need to get into another silly competition this late at night.
@@.sophieVoice;"Pfft, wimp."@@ Sophie huffed, more annoyed that you wouldn't compete than happy she'd won.
Though that did leave one other issue to figure out. Both of you turned towards the sleeping form of Emily.
<<playerVoice "\"We need to get Emily upstairs as well. We shouldn't just leave her sleeping on the couch.\"">>
[[Getting Emily Upstairs|Bed Time Watch TV Carry Emily]]<<set _relativeAge to $playerAge - $traitSmall>>\
<<if $stayAwake>>\
<<playerVoice "\"I'm not tired.\"">> You rose to Sophie's challenge, even if you could feel the fatigue suffusing your body. <<playerVoice "\"Lemme just get Emily upstairs first. We shouldn't just leave her sleeping on the couch.\"">>
<</if>>\
<<if _relativeAge <= 11>>\
@@.sophieVoice;"And how exactly are you gonna do that?"@@ Sophie countered.
<<playerVoice "\"Easy, I'll just carry her up to her room and then I'll be right back down.\"">>
Sophie barked out a laugh, @@.sophieVoice;"I think you're forgetting something."@@ She gestured towards your @@.girlVoice;diminished@@ body.
You flushed, you'd forgotten about the whole 'regression' thing for a moment. As a teenage boy you could carry Emily in a half dozen ways, but as small as you were now there wasn't a chance. <<if _relativeAge >= 9>>If she was awake you might have been able to give her a piggyback, but that'd be super dangerous going up stairs.<<elseif _relativeAge == 8>>The two of you were too close in size, no way you could carry her.<<else>>Considering you were smaller than her, the question was now whether she could carry //you//.<</if>>
@@.sophieVoice;"And don't look at me, I can't carry her like that."@@ Sophie continued.
<<if $sophieInferiorityComplex >= 4>>\
You were @@.girlVoice;stunned@@ by the admission. You could scarcely believe your ears, that there was something that Sophie couldn't do.
<<elseif $sophieInferiorityComplex >= 3>>\
You were @@.girlVoice;stunned@@ by the admission. You'd gotten so used to Sophie being able to do anything that it was a shock that she had limitations.
<<elseif $sophieInferiorityComplex >= 2>>\
You were @@.girlVoice;surprised@@ to hear the admission. Sophie was usually so capable at physical tasks, it was odd to hear a limitation. Though you supposed carrying a dead weight, almost as big as you, up the stairs, would be nearly impossible.
<<else>>\
You supposed that made sense, Sophie was strong, but not so strong as to be able to carry another girl almost the same size as her.
<</if>>\
<<playerVoice "\"So what are we gonna do?\"">>
@@.sophieVoice;"We're gonna have to wake her up."@@
[[Wake up Emily|Bed Time Watch TV Wake Up Emily]]
<<elseif _relativeAge <= 14>>\
<<if $sophieInferiorityComplex >= 3>>\
You took a look down at your diminished form. You were a lot smaller than you'd been this morning. Were you really strong enough to carry Emily upstairs safely?
<<playerVoice "\"Can you carry her upstairs for me?\"">> You asked Sophie, feeling far more confident in her ability than your own.
Sophie raised an amused eyebrow, after all you were significantly bigger than her. @@.sophieVoice;"Sorry, I can't carry her when she's out like that."@@
<<if $sophieInferiorityComplex >= 4>>\
You were @@.girlVoice;stunned@@ by the admission. You could scarcely believe your ears, that there was something that Sophie couldn't do.
<<elseif $sophieInferiorityComplex >= 3>>\
You were @@.girlVoice;stunned@@ by the admission. You'd gotten so used to Sophie being able to do anything that it was a shock that she had limitations.
<</if>>\
<<playerVoice "\"So what are we gonna do?\"">>
Sophie put a sympathetic hand on your shoulder. @@.sophieVoice;"You're gonna carry her upstairs all by yourself."@@
<<playerVoice "\"But-\"">>
@@.sophieVoice;"You can do it."@@ She folded her arms across her chest. She wasn't making this into an argument.
So you capitulated with a small <<playerVoice "\"okay.\"">> Scooping Emily up in your arms you found her lighter than you'd expected. Your strength had certainly been diminished, but she was still just a skinny eight year old girl.
[[Take Emily to her room|Bed Time Watch TV Carry Emily 2]]
<<else>>\
You were smaller than you'd been this morning, but you were still more than capable of carrying Emily back to her room. Scooping her up in your arms you began the march up the stairs. Half way up you realized that, even if your reduced strength was still enough to lift her, your muscles were smaller than before, and fatiguing much faster.
There was a moment where you panicked, debating whether you should head back down, continue up, or try to set her down on the stairs themselves. But with Sophie keeping an eye on you from the couch you decided to press on. <<if $emilyInferiorityComplex <= 1>>It'd be embarrassing if you couldn't carry your younger sister to bed.<<else>>Normally your <<sisterTitle>> took care of you, but this was a chance for you to take care of her, and you weren't going to let her down.<</if>>
[[Take Emily to her room|Bed Time Watch TV Carry Emily 2]]
<</if>>\
<<else>>\
Scooping Emily up in your arms you made the trek upstairs to put her to bed. <<if _relativeAge <= 15>>Your minor loss in strength having little effect on your ability to carry her.<</if>>
[[Take Emily to her room|Bed Time Watch TV Carry Emily 2]]
<</if>><<set _relativeAge to $playerAge - $traitSmall>>\
You made your way carefully into Emily's room, stepping quietly so that you didn't wake Kara or Miki. Though with the way Miki was snoring you weren't sure that anything could wake her.
<<if _relativeAge <= 14>>\
The trip was harder than it would have been when you were sixteen, but you managed it. Putting Emily down on her sleeping bag just as your arms were about to give out.
<<else>>\
You tip toed your way across the room. Gently putting Emily down on her sleeping bag once you'd managed to get her there.
<</if>>\
Getting her actually into the sleeping bag took a bit more doing. Trying to get her underneath the top half without disturbing her enough to wake her. You mostly succeeded, but at the last moment she stirred. Staring up at you with bleary eyes.
@@.emilyVoice;"Thanks big brother."@@ Was all she said before falling back to sleep. <<if $emilyInferiorityComplex >= 2>>It felt weird to hear her say that considering you were actually her <<playerTitle>>, but you could forgive her. She was half asleep after all.<<else>>It warmed your heart a little to hear her say that, especially after everything that had happened today.<</if>>
<<if $stayAwake>>\
You tucked her into the sleeping bag, waiting a moment to ensure she was comfortable, and then headed back downstairs to where Sophie was waiting.
[[What's next?|Bed Time Watch TV Stay Awake 3]]
<<else>>\
You tucked her into her sleeping bag, waiting a moment to ensure that she was comfortable. When you saw her relax, and her breath slow. Out cold. You took a look at the doorway, where Sophie was standing. She carefully made her way over to her own sleeping bag, quietly sliding into it so as not to disturb anyone else.
<<playerThought "Looks like she's pretty tired as well...and it isn't much fun to stay awake on your own.">>
Which meant it was time for you to sleep as well. You slipped into your own sleeping bag, fluffing the pillow to let yourself get settled properly. You needn't have bothered. If there was any time between when your head hit the pillow and when you fell asleep, it was measured in seconds.
[[Dream|Regular Endings]]
<<unset $stayAwake>>\
<</if>>\You frowned at the suggestion. Emily she...well she didn't like being woken up. Even your mother would wake her from a distance if possible.
But you couldn't just leave her on the couch, and tag team carrying her up the stairs seemed like a terrible idea. So you didn't have a choice.
You shook her shoulder gently, <<playerVoice "\"Emily, come on, it's time for bed.\"">> You reasoned that if you phrased it just right you could trick her into thinking she hadn't been asleep at all. Then she wouldn't get mad.
@@.emilyVoice;"I'm already in bed."@@ She groaned back, not opening her eyes.
<<playerVoice "\"No. You're on the couch, you need to go upstairs.\"">>
This time she looked at you, glaring at you the best she could through bleary, still mostly asleep eyes. @@.emilyVoice;"Fine."@@ She grumbled, rising unsteadily from the couch.
<<if $stayAwake>>\
You helped guide her up the stairs and to her waiting sleeping bag. Without a word of thanks she shimmied her way into it. She was back asleep before she even had the chance to put the cover over herself properly. You did that part for her, and then headed back downstairs to where Sophie was waiting.
[[What's next?|Bed Time Watch TV Stay Awake 3]]
<<else>>\
You helped guide her up the stairs and to her waiting sleeping bag. Without a word of thanks she shimmied her way into it. She was back asleep before she even had the chance to pull the cover over herself properly. That part you did for her, making sure she was comfortable.
When you saw her relax, and her breath slow you took a look at the doorway, where Sophie was standing. She carefully made her way over to her own sleeping bag, quietly sliding into it so as not to disturb anyone else.
<<playerThought "Looks like she's pretty tired as well...and it isn't much fun to stay awake on your own.">>
Which meant it was time for you to sleep as well. You slipped into your own sleeping bag, fluffing the pillow to let yourself get settled properly. You needn't have bothered. If there was any time between when your head hit the pillow and when you fell asleep, it was measured in seconds.
[[Dream|Regular Endings]]
<<unset $stayAwake>>\
<</if>>\By the time you'd got back downstairs Sophie had already pulled up a new movie to watch. Unsatisfied with the overwhelming girliness of a Disney Princess movie she had instead pulled up a Marvel movie. Captain Marvel to be specific, which you actually hadn't seen yet.
A quick glance showed that it was PG-13. <<if $playerMaturity < 13>>Which meant neither of you was supposed to watch it without an adult vetting it first. It made the whole thing feel a little illicit and transgressive, like you were getting away with something you shouldn't. Even if you doubted it'd have more than some punching and maybe kissing.<<else>>Technically it was a touch too mature for her, but you supposed you were close enough to "parental guidance" for tonight. Anyway you doubted it would have anything more objectionable than some punch ups and maybe a kiss.<</if>>
@@.sophieVoice;"See? Doesn't this look far more interesting?"@@
<<if $playerMaturity >= 13>>\
You wholeheartedly agreed. Disney Princess movies were so far below your level it was surprising you hadn't fallen asleep as well. At least this would have something to entertain you.
<<elseif $playerMaurity >= 9>>\
You agreed, mostly. It did look like it would have more action than what you'd been watching before, but you had been enjoying the previous movie as well.
<<else>>\
You disagreed entirely. A Disney movie would be far more entertaining than whatever this was going to be. <<if $sophieInferiorityComplex >= 3>>But you'd never even think about disagreeing with Sophie.<<else>>But you didn't feel like going against Sophie.<</if>> She was the more mature of the two of you anyway, she probably knew best.
<</if>>\
So you settled down on the couch beside her.
[[The movie|Bed Time Watch TV Stay Awake 4]]<<set _relativeAge to $playerAge - $traitSmall + $traitChubby>>\
When the movie was only a couple minutes in you realized that you really weren't going to be able to stay awake much longer. It was difficult to keep your eyes open even when there was something exciting happening on screen. Following the plot was becoming difficult as well, either because you couldn't pay attention properly, or you'd drifted off and missed something important.
It was only another couple minutes until you couldn't fight it anymore. Your eyes closed and the world went black.
...
<<if _relativeAge <= 7>>\
Your consciousness returned before you had the wherewithal to actually open your eyes. Something was happening to your body, it felt like it was moving, even though you were sure you weren't moving it.
It took another couple moments to realize that you were being carried by someone.
Your eyes opened slowly, the light seeming too bright. The blurry image of a person's head quickly resolved into Sophie smiling down at you.
@@.sophieVoice;"Darn. I was hoping I could do this without waking you up."@@
As you grew more aware you realized that Sophie was actually carrying you up the stairs in a sort of princess carry. She'd managed to get one of your arms around her neck to provide you both with some better stability.
<<if _relativeAge <= 5>>\
<<if $sophieInferiorityComplex >= 2>>\
It was incredible how easily she was managing it as well. Though you hadn't expected any less from Sophie.
<<else>>\
What struck you was how easily she was managing it. Showing off both her impressive strength, and how small you'd become.
<</if>>\
<<else>>\
<<if $sophieInferiorityComplex >= 2>>\
It was incredible how she was managing it despite being only a little bigger than you. Though you hadn't expected any less from Sophie.
<<else>>\
It was obvious that carrying you wasn't a trivial task, but she was managing it admirably. Showing off both her impressive strength, and how small you'd become.
<</if>>\
<</if>>\
<<elseif $playerAge <= 10>>\
Your consciousness returned before you had the wherewithal to actually open your eyes. Something was happening to your body, you felt like it was shaking, though you were sure you weren't moving it.
You opened your eyes to see Sophie's face smiling down at you.
@@.sophieVoice;"Good morning princess,"@@ she gently teased, @@.sophieVoice;"I was beginning to think you weren't going to wake up."@@
After another few moments you realized that you must have fallen asleep, another moment and you realized how odd the angle Sophie was looking at you was. You realized with a start that you'd fallen asleep on Sophie, specifically on her lap.
<<if $playerMaturity <= 10>>\
It was actually surprisingly comfy, and you could actually feel sleep creeping in again to claim you. At least until Sophie shook your shoulder again.
@@.sophieVoice;"Come on, no falling back asleep."@@
You groaned, but got yourself up off her lap, rubbing the sleep out of your eyes as you did.
<<elseif $playerMaturity <= 13>>\
You slowly lifted yourself up off of her lap.
<<playerVoice "\"Sorry about that.\"">> You muttered.
Sophie waved a hand dismissively, @@.sophieVoice;"no worries. You just looked so cute like that I almost didn't want to wake you."@@
<<if $triggerSophieCompliment>>\
<<playerVoice "\"Thank you, My Lady.\"">>
You couldn't really curtsy while sitting, but you tried anyway.
Sophie gave a goofy grin, @@.sophieVoice;"I forgot about that."@@
<<else>>\
<<playerVoice "\"Thanks.\"">> You said nervously, a blush creeping onto your cheeks.
<</if>>\
<<else>>\
You snapped wide awake, pulling yourself back up and sitting properly on the couch.
<<playerVoice "\"I'm so sorry. I shouldn't have done that.\"">> You were embarrassed at the mere concept of falling asleep in a little girl's lap.
But Sophie just laughed, @@.sophieVoice;"I think you're forgetting what you look like right now."@@
You glanced down at yourself. Remembering that, at least for the moment, you looked like a <<AgeToWordForm>> year old girl. The idea that you might fall asleep on Sophie's lap was not only acceptable, most people would just think it was cute.
<</if>>\
@@.sophieVoice;"But I think it's time we both get to bed."@@ Sophie's tone was rather formal for her, and shockingly responsible. Either that or she was just exhausted and wanted an excuse to go to bed. Regardless she got up, offering you a hand. You took it and stood up, appreciating the extra support.
<<else>>\
Your consciousness returned before you had the wherewithal to actually open your eyes. Something was happening to your body, you felt like it was shaking, though you were sure you weren't moving it.
You opened your eyes to see Sophie's face smiling at you.
@@.sophieVoice;"Good morning princess,"@@ she gently teased, @@.sophieVoice;"I was beginning to think you weren't going to wake up."@@
After another few moments you realized that you must have fallen asleep, your head was on the arm of the couch, while Sophie stood over you.
She folded her arms across her chest, her smile turning smug, @@.sophieVoice;"looks it's past your bed time."@@ She was unreasonably proud of being able to stay up later than a <<AgeToWordForm>> year old.
@@.sophieVoice;"Come on. Let's get you upstairs."@@ Her words made it sound like you were the only one that was tired, but you could see the fatigue written on her own face. Though you couldn't deny that she'd managed to stay up while you'd crashed.
<<changeEmbarassment "small">>\
<</if>>\
[[Head to bed|Bed Time Watch TV Stay Awake 5]]<<set _relativeAge to $playerAge - $traitSmall + $traitChubby>>\
<<if _relativeAge <= 7>>\
Despite you being mostly awake Sophie still carried you the rest of the way to Emily's room. <<if $playerMaturity >= 13>>It was deeply embarrassing to be carried like this, but with your tiny body you couldn't really resist.<<changeEmbarassment "medium">><<elseif $playerMaurity >= 10>>It was a little embarrassing to be carried like you were a child, but you supposed that, physically, you were a child, so maybe it wasn't so bad.<<changeEmbarassment "small">><<else>>Though the rocking motion and Sophie's steady grip was actually lulling you back to sleep. It was only her putting you down that brought you back to awareness.<</if>>
@@.sophieVoice;"There you go princess."@@ She settled you down on your sleeping bag, even pulling the top over to cover you.
<<if $sophieHappiness <= 3>>\
<<playerVoice "\"Why are you being so nice to me?\"">> You murmured, your youthful body already succumbing to fatigue again.
She scratched her head awkwardly, @@.sophieVoice;"it's hard to be mean to you when you look that cute."@@
<<if $playerMaturity >= 13>>That made you smile. Sophie tried very hard to project a more mature and not overly feminine image. But she was still a little girl in the end and susceptible to raw cuteness, which you had in abundance. Not that you wanted to.<<elseif $playerMaturity >= 10>>That made you blush. Sophie usually tried very hard to project a more mature and not overly feminine image. But she was still a little girl in the end and had been overwhelmed by your raw cuteness. It felt like a large compliment coming from her.<<else>>That made you beam. Sophie had called you @@.girlVoice;cute@@, and for a tomboy like Sophie to say that, you knew it meant something.<</if>>
<<else>>\
<<playerVoice "\"Thanks Sophie.\"">> You murmured, your youthful body already succumbing to fatigue again.
@@.sophieVoice;"You're welcome."@@
<</if>>\
Sophie inclined her head in a small bow and then carefully made her way back to her own sleeping bag. You were asleep before she'd even settled into it.
<<else>>\
The two of you made your way upstairs and back to Emily's room, doing your best to stay quiet. It seemed like the other girls were sleeping soundly, but you had no way to know if one errant creak would be enough to have the entire room growling at you for waking them.
@@.sophieVoice;"Good night princess."@@ Sophie whispered before settling down in her own sleeping bag.
You made your way to your own and just managed to get yourself settled before sleep claimed you again.
<</if>>\
[[Dream|Regular Endings]]
<<unset $stayAwake>>\Emily gave an eager nod, @@.emilyVoice;"first you need to pick a character."@@
She gestured down at the assorted characters. Naturally they were all girls, but this wasn't surprising it //was// a shopping game. Since Emily hadn't even bothered explaining the rules yet you doubted that the choice would be //too// important.
@@.emilyVoice;"Now this is a very special game, so make sure you choose your favourite."@@
<<playerVoice "\"Are there special powers or something?\"">>
Emily shook her head, @@.emilyVoice;"nuh uh, no powers, but you still gotta pick carefully."@@
You couldn't tell if she was just messing with you or this actually was going to be an important choice. They all played the same so you supposed all that mattered was whose look you liked best...
<<Image 'BoardGame/MallMadnessGirls.webp' "fullWidth">>\
<div id="mallMadnessChoices">\
[[Vanessa|Board Game Accept 2][$mallMadnessGirl to "Vanessa"]]
[[Sarah|Board Game Accept 2][$mallMadnessGirl to "Sarah"]]
[[Kara|Board Game Accept 2][$mallMadnessGirl to "Kara"]]
[[Tameka|Board Game Accept 2][$mallMadnessGirl to "Tameka"]]
[[Rachael|Board Game Accept 2][$mallMadnessGirl to "Rachael"]]
[[Megan|Board Game Accept 2][$mallMadnessGirl to "Megan"]]
</div>
<<set $acceptActivityAccount++>>\<<if $mallMadnessGirl === "Kara">>\
<<if $karaInferiorityComplex >= 3>>\
You snap picked Kara, @@.girlThought;she's probably the best, I bet she's super smart@@. Only belatedly did you worry that the actual genius Kara would be annoyed, but she didn't seem to mind at all. The reason for that was revealed only moments later.
<<else>>\
You wondered if Kara would be annoyed at you picking her namesake before she had a chance, but she didn't seem to mind at all. The reason for that was revealed only moments later.
<</if>>\
<<else>>\
None of the girls seemed particularly concerned with your choice though Emily was still grinning from the fact you were playing in the first place.
<</if>>\
<<playerVoice "\"Aren't you all going to pick?\"">>
The girls looked between each other, they knew something you didn't, and you didn't like it.
@@.emilyVoice;"Time to play!"@@ Emily shouted. Cutting off any of your protests about not knowing the rules.
There was an electronic buzzing building in your ears, yet seemingly coming from inside your own head. It built to the point of discomfort before it suddenly ceased, leaving you in silence. At that same moment the world went black.
[[The world came back|Board Game Accept 3]]
<<set $preMallPlayerAge to $playerAge>>\
<<set $preMallPlayerHairLength to $playerHairLength>>\As your hearing returned you could hear a general din in all directions, voices that you didn't recognize. As your sight came back you could see that you weren't in your house anymore.
<<if playerCanRead()>>
At first glance it actually looked like you were in a mall, though a few things made it clear this wasn't quite a regular mall.
For one you didn't recognize any of the store names: "Glitter", "Jimmies", "Jean Scene". Each with a moniker underneath to explain what they were "Accessory Store", "Ice Cream Shop", "Clothing Store". It was way too on the nose for any real store, these were designed for maximum clarity so you'd know exactly where you were going.
<<else>>\
At first glance it looked like you were in a mall, though something felt slightly off about it.
The people wandering around seemed too stiff, the place was too clean, and all the stores looked staged. Though you couldn't actually read any of the store names. "Gtilert", "Jmmiiees", "Jane Secen", there was something else written below each of them, but they were equally opaque.
<</if>>\
@@.emilyVoice;"So are you ready to play?"@@ A voice came from your left which was oddly familiar and not quite right.
As you turned you saw a blonde girl that you didn't recognize, though her blue eyes sparkled with mischief in a way you suddenly recognized.
<<playerVoice "\"Emily?\"">>
The teenage girl nodded as the three others walked into view beside her. Miki, Kara and Sophie progressed well into teenagehood. They all looked a little unsure of their new bodies, glancing down at them as if they might vanish at any moment.
@@.mikiVoice;"This feels weird,"@@ Miki murmured, to the general agreement of the others. <<if $playerMaturity >= 11>>You shared in that strange feeling. Seeing your sister and her friends go from cute little girls, to teenage girls who, you had to admit, were all pretty cute.<<else>>You shared in that strange feeling. Seeing all those little girls suddenly all grown up.<</if>>
@@.emilyVoice;"Well if we were going to play we had to look the part,"@@ Emily spoke as if the transformations had been an obvious necessity, @@.emilyVoice;"we're all supposed to be teenage girls."@@
[[Teenage girls?|Board Game Accept 4]]
<<silently>>\
<<set $playerAge to 16>>
<<set $mallMadnessTransformation to 1>>
<<set $voiceClassOverride to 6>>
<</silently>>\You realized in that moment that in the deluge of unexpected things you hadn't actually checked your own body. Which quickly revealed that you weren't in your own body any more at all. <<if $preMallPlayerAge >= 14>>You were about the same age as before, but you were suddenly a girl.<<elseif $preMallPlayerAge <= 10>>You were back to your old age, or at least close enough, but you were still a girl.<<else>>You were a little older than before, back to your old age, but now you were a girl.<</if>>
You'd gotten a whole new wardrobe and a serious makeover, you took a moment to examine yourself. Your choice of $mallMadnessGirl as your avatar had become rather literal. It wasn't an exact match of course, since you were a real person, but you could see the resemblance. Luckily you hadn't been saddled with their absurdly long necks.
<<switch $mallMadnessGirl>>\
<<case "Vanessa">>\
You were sporting a black turtleneck with an @@.girlVoice;orange skirt@@ that stopped just above the knee. You had a @@.girlVoice;pink bag@@ and red glasses as accessories, though a quick check revealed the glasses were just for show. On your feet were @@.girlVoice;bright yellow heels@@ that you really hoped you could walk in.
<<set $playerHairLength to 3>>\
<<case "Sarah">>\
You had on an unmarked blue t-shirt and long brown pants that almost entirely covered your @@.girlVoice;flats@@. A thick black belt held up the pants and a green beret sat upon your head and a @@.girlVoice;bright yellow purse@@ helped complete your 'look'.
<<set $playerHairLength to 6>>\
<<case "Kara">>\
You had an off the shoulder purple shirt and long black pants, though the shirt was short enough that it always left a little of your stomach exposed. Simple @@.girlVoice;black flats@@ and a @@.girlVoice;yellow bag@@ continued the look. A studded belt and a few @@.girlVoice;beads@@ in your hair completing your new outfit.
<<set $playerHairLength to 4>>\
<<case "Tameka">>\
You were wearing a small green t-shirt with a star on the front and long brown pants with a pocket chain, though the shirt left a lot of your stomach exposed. You had a backpack on and sneakers, one of which was standing on a @@.girlVoice;small pink skateboard@@.
<<set $playerHairLength to 3>>\
<<case "Rachael">>\
Your asymmetric white shirt left not only your right shoulder exposed, but also a bit of your stomach. Your chunky belt held up jeans that entirely covered up your shoes. A @@.girlVoice;small purse@@ and @@.girlVoice;large hoop earrings@@ completed your new look.
<<set $playerHairLength to 5>>\
<<case "Megan">>\
Your new look had a lot going on. A @@.girlVoice;purple and black striped dress@@ was your main garment though it was awfully short. A white belt cinched around your tiny waist. In your hair was not only a @@.girlVoice;scrunchie@@ to keep your hair up, but also a set of sparkly glasses. With both a necklace and a bracelet you were well accessorized, with a @@.girlVoice;tiny red bag@@ you weren't sure would hold much of anything. You had @@.girlVoice;strappy red wedges@@ on your feet, the height making you a little uncomfortable.
<<set $playerHairLength to 5>>\
<</switch>>\
@@.emilyVoice;"Don't worry, we'll still call you <<playerName>>."@@ Emily clarified.
<<if $mallMadnessGirl === "Kara">>\
@@.karaVoice;"Otherwise it'd get kinda confusing."@@ Kara, the original Kara, elaborated.
<</if>>\
How they would refer to you wasn't your real concern. How were you in this game? Why were you in a new form? How did this game even work?
[[The intercom crackled to life|Board Game Accept 5]]<span class="gray">"There is a sale at the...Shoe Store."</span> The electronic voice droned. The store name clearly recorded separately.
<<playerThought "Really? An entire magical shopping mall, but it still has the shitty robot voice?">>
Any chance you had to ask further questions was cut off as the girls suddenly hurried away, presumably towards the shoe store.
<<if playerCanRead()>>\
You glanced down at the shopping list that had appeared in your hand. No shoes on your list, so you had no real reason to follow.
The game didn't need too much of an explanation, you had a shopping list, you had to get everything on it. First one to get them all and exit the mall wins.
<<if $traitShopaholic>>\
@@.girlThought;OMG actual shopping! This is ''way'' better than playing some board game.@@
The only thing you weren't sure about was whether you wanted to actually play the game, or just go shopping at your own pace.
[[Play the game|Board Game Accept Shop 1]]
[[Shop at your own pace|Board Game Accept Sit 1]]
<<else>>\
This was hardly the game that you'd signed up for. Did you still want to continue?
[[Start shopping|Board Game Accept Shop 1]]
[[Sit and wait|Board Game Accept Sit 1]]
<</if>>\
<<else>>\
You glanced down at the shopping list that had appeared in your hand and frowned. Even more words that you couldn't read.
Oddly you did actually have a sense of where the "Shoe Store" was located. The game had helpfully put a map in your brain, but it didn't help you figure out what you actually needed to buy when you got there.
So you lingered by the starting area as the girls wandered off, unsure what to do with yourself.
[[Follow the girls|Board Game Accept Illiterate 1]]
[[Sit and wait|Board Game Accept Sit 1]]
<</if>>\<<if $playerMaturity <= 11>>This was @@.girlVoice;a lot more fun@@ than just playing some board game.<<else>>If you were stuck in the game then you supposed you should at least try and play.<</if>>
Though you were going to have to figure out how to approach the situation. You had your shopping list, but you'd never gotten a chance to look at the layout of the mall.
Well you knew that the shoe store was in the direction the girls had run, and the sunglasses hut was around that corner, and the high end fashion store was all the way across the store on the second floor...Apparently you //did// know the layout of the entire mall, the game having helpfully put the information into your brain.
Now came the question of strategy. This was a board game for little girls so there weren't too many different choices.
1. You could try and move efficiently through your list, making sure you were always moving to the closest store. Though eventually you would run out of money and have to make the long trek to the ATM.
2. You could chase sales. You'd end up running around a lot, but you wouldn't have to make so many ATM trips.
<<if $traitClever>>\
Your @@.girlVoice;clever brain@@ had an inkling that chasing sales was the right idea. This was supposed to be a game for young girls to indulge in the fun of shopping, not to optimize two dimensional movement.
<</if>>\
[[Chase the sales|Board Game Accept Shop 2][$MMChaseSales to true]]
[[Try to move efficiently|Board Game Accept Shop 2][$MMChaseSales to false]]
<<set $MMScore to 0>>\<<if $MMChaseSales>>\
You decided that chasing after sales would be the best option. Running back and forth from the ATM was bound to waste a bunch of your time.
It seemed that the game supported those tactics. You'd already gotten a few items on your list in no time at all. Though you were running to and fro none of the stores were //too// far away. Plus a lucky clearance sale meant that you skipped a whole visit to the ATM.
Maybe it wasn't surprising that a game all about shopping wanted to encourage a little 'bargain hunting', but you still felt clever for having figured it out.
<<set $MMScore++>>\
<<else>>\
Chasing sales would be a good way to end up running around the mall like a chicken with it's head cut off. Surely it would be better to try and plot an efficient path between the stores, rather than getting stuck backtracking all the time.
Though quickly enough several flaws were revealed in your plan. Trips to the ATM took you further out of the way than you'd expected, and even when you got there it hardly dispensed any money at all. Worse still the second time you went there the ATM was actually //broken//. Meaning you were left with no money, and no way to get more, so you just had to sit there and wait until it was repaired.
You'd gotten a few items on your list, but it'd taken way too long.
<</if>>\
//BZZT//
There was a sudden buzz from your bag, opening it up you were confronted with a painfully stereotypical purse full of items: lipstick, a compact, hand lotion, mascara...but the item that caught your attention was the cell phone. A //flip phone// of all things.
<<playerThought "This game is showing it's age.">>
You had a text from "Mall Administration". <span class="gray">Please respond with the name of a player you want to send for ice cream.</span>
You doubted anyone needed anything from the ice cream store, it was just a chance to slow someone down. Who should you sabotage?
[[Kara|Board Game Accept Shop 3][$MMIceCreamVictim to "Kara"]]
[[Emily|Board Game Accept Shop 3][$MMIceCreamVictim to "Emily"]]
[[Miki|Board Game Accept Shop 3][$MMIceCreamVictim to "Miki"]]
[[Sophie|Board Game Accept Shop 3][$MMIceCreamVictim to "Sophie"]]The loudspeaker crackled to life, <span class="gray">"$MMIceCreamVictim...please make your way to...Jimmie's Ice Cream Shop."</span>
You <<if $traitGiggly>>@@.girlVoice;giggled@@<<else>>laughed<</if>> at the absurdity of the voice. It couldn't say the sentence without the awkward pause, but it could somehow do your actual names?
The actual message was phrased as a request, but you were quite sure that $MMIceCreamVictim wouldn't have a choice in the matter. You also knew that she wouldn't be happy with you about it, but it was just a game, she couldn't get //that// annoyed, right?
A few minutes later you found out how annoying it was.
<span class="gray">"<<playerName>>, meet up with your friend at the...Arcade."</span>
You thought you'd just ignore it for a moment, you were only a few feet from the pet store, but your feet wouldn't obey you. Taking you on the shortest path to the Arcade where $MMIceCreamVictim was waiting.
<<switch $MMIceCreamVictim>>\
<<case "Miki">>\
Miki was happily licking an ice cream cone as you approached the Arcade.
Her eyes narrowed as she spoke, @@.mikiVoice;"you were mean, so you don't get any ice cream."@@
<<changeHappiness "Miki" false>>\
<<case "Kara">>\
Kara looked a little nervous as you approached the Arcade.
@@.karaVoice;"Since you chose me last time, I thought it was only fair."@@
<<if $karaInferiorityComplex >= 2>>\
<<playerVoice "\"I didn't think I'd have a chance otherwise.\"">> You admitted. Kara was @@.girlVoice;too smart@@ to beat otherwise, and you knew it.
Your words puffed Kara's ego enough that any annoyance she had at your sabotage faded away.
<<changeHappiness "Kara" true>>\
<<elseif $karaInferiorityComplex>>\
<<playerVoice "\"I needed something to slow you down.\"">> You stopped short of outright admitting you were worried she'd win, but you were. Kara was @@.girlVoice;super smart@@ and without a little sabotage you weren't sure you could win.
Kara accepted this logic, blunting her annoyance at your original choice.
<<else>>\
You shrugged in agreement. The logic was sound, and she only seemed a little annoyed.
<<changeHappiness "Kara" false>>\
<</if>>\
<<set $MMScore++>>\
<<case "Sophie">>\
Sophie looked smug as you approached the Arcade.
@@.sophieVoice;"Not so fun to get dragged around is it?"@@
<<changeHappiness "Sophie" false>>\
<<case "Emily">>\
Emily looked slightly annoyed as you approached the Arcade.
@@.emilyVoice;"You could have just not texted anything you know."@@
You hadn't known. But you didn't regret it, you were trying to win after all. This was part of the game.
<<changeHappiness "Emily" false>>\
<</switch>>\
The two of you waited there for a moment when the loudspeaker crackled to life again, <span class="gray">"Meet all shoppers at the...Food Court."</span>
You sighed, another interruption, but your feet were already on their way, so neither you nor $MMIceCreamVictim had a choice.
[[To the food court|Board Game Accept Shop 4]]The five of you arrived at the food court almost simultaneously. The whole mall was a simple rectangle, so no one ever got too far from the Food Court in the centre.
A table had already been selected for you and a snack had been provided. A diet Coke and a small fries. It seemed a little silly, considering this wasn't even your body, but you did have to admit to feeling a little hungry. All this shopping was tiring work.
As you ate you tried to get a good look at the bags of the other girls. Not all items were of equal size, so it was tough to be sure who was winning. Sophie didn't have a lot of bags, but it looked like the ones she did were pretty full. Meanwhile Miki had a ton of nearly empty bags.
Overall your best guess was that Kara was in the lead. <<if $MMIceCreamVictim === "Kara">>Though your sabotage attempt plus her revenge on you had wasted a lot of her time. So it was a narrow lead.<<else>>She had a good number of bags, and they were pretty full. She was already cross checking her shopping list with the contents of her bags, planning her next move.<</if>>
Though all of them were still a little distracted by their new forms. It'd been easy to ignore when they were running around shopping, but now that they had to sit still they were forced to confront new alien sensations.
<<playerThought "Finally they'll know what it's like.">>
@@.karaVoice;"Is this what we're actually going to look like as teenagers?"@@ Kara questioned Emily.
[[Emily considered the question|Board Game Accept Shop 5]]@@.emilyVoice;"Sorta. Mommy said it was a //po-jection//. It might not happen if things change."@@
Emily's description didn't make things any clearer. <<if $playerMaturity <= 9>>What was a "po-jection"?<<else>>You knew she meant "projection", but that still didn't explain it all.<</if>>
@@.karaVoice;"Ah, so its what we would look like if we kept acting the same."@@ Kara stated directly, grasping the complex situation in an instant.
@@.sophieVoice;"Well I think that's enough of this,"@@ Sophie polished off the last of the fries and stood up.
@@.mikiVoice;"Shopping!"@@ Miki shouted and stood. It was weird seeing her six year old exuberance coming from a sixteen year old body.
<span class="gray">"There is a sale at the...Pet Store."</span>
Each of you checked your lists. You didn't need a pet, but Kara and Miki did. The two of them rushed off. You'd need to hurry as well, if you didn't want to be left behind.
You were hurrying towards a store on the opposite side of the mall when a woman accosted you. @@.mikiMomVoice;"Would you like to try some makeup?"@@ She gestured to her little makeup stand. @@.mikiMomVoice;"It's free to try, you should sit, it will make you look even prettier."@@
There was no telling how long this woman's makeover session would last, however you did have makeup on your list, she might give you a discount if you humoured her.
[[Try some makeup|Board Game Accept Shop 6][$mallMadnessTriedMakeup to true]]
[[Decline|Board Game Accept Shop 6][$mallMadnessTriedMakeup to false]]You wondered about this woman, and all the other "people" you'd seen wandering around the mall. It was clear they weren't real people, sometimes they repeated the same line and lots of them had the same face, but what were they?
<<if $playerMaturity >= 11 && $knowledgeVideoGames>>\
Perhaps they were like NPCs in a video game. They looked like people, but just ran a simple set of instructions. It added to the ambiance without interfering with the players too much. The makeup stall owner was probably as complex as they got. A simple question and then waiting for a straightforward answer. You doubted she could do much else. <<if $karaInferiorityComplex>>You bet Kara would understand it.<<if $karaInferiorityComplex >= 2>>You'd @@.girlVoice;ask her to explain it to you@@ later.<</if>><</if>>
<<else>>\
Maybe they were like @@.girlVoice;talking dolls@@. The kind where you could push a button or pull a string and make them say a random line. They were just there so the mall didn't seem so empty. <<if $karaInferiorityComplex>>You bet Kara would understand it.<<if $karaInferiorityComplex >= 2>>You'd @@.girlVoice;ask her to explain it to you@@ later.<</if>><</if>>
<</if>>\<<if $mallMadnessTriedMakeup || $traitVain>>\
<<if $traitVain>>\
<<playerVoice "\"Of course I will!\"">> <<if $mallMadnessTriedMakeup === false>>You'd meant to decline, but your lack of makeup had been @@.girlVoice;bothering you@@ this whole time. The rest of you was so well put together, it felt like an obvious oversight.<<else>>Your lack of makeup had been @@.girlVoice;bothering you@@ this whole time. The rest of you was so well put together, it felt like an obvious oversight.<</if>>
<<else>>\
<<playerVoice "\"I guess I can spare a minute.\"">>
<</if>>\
The woman ushered you into a seat beside the stall. Turning you away from the mirror so you couldn't see yourself until her work was done.
Work that occurred at a shocking speed. She pulled out a powder puff and began to dab at your face. There seemed to be little rhyme or reason to her movements, and it was kicking up enough powder that it was hard to see.
@@.mikiMomVoice;"Done!"@@ The woman unexpectedly declared, @@.mikiMomVoice;"look how pretty you are now."@@
She spun the chair towards the mirror. You expected to see nothing more than some random powder marks, but you'd been very wrong.
You had received a thorough makeover. Glossy lipstick, full curled lashes, eye shadow, blush...the works. It seemed the game had taken a few shortcuts in the process.
@@.mikiMomVoice;"You want to buy? I'll give you a good deal."@@
The words were music to your ears. Another item checked off your list and at clearance prices, this would give you a boost for sure.
You gave the woman her money, stood, and began to walk away from the stand.
<<set $MMScore++>>\
<<else>>\
You shook your head. You had more important things to do then mess around with makeup.
The woman immediately stopped her sales pitch. Walking back to her stall and standing there quietly.
<</if>>\
<<include "Board Game Accept Shop 6 NPC Fragment">>\
[[Back to shopping|Board Game Accept Shop 7]]It was time to get serious, you'd already gotten half your list and you didn't doubt the girls were close to that. You needed to get those last items.
Your first stop was the Clothing Store.
<<if $traitFashionista>>\
The place was an assault on the senses. There were so many @@.girlVoice;pretty dresses@@ and @@.girlVoice;cute tops@@ and you had a whole new figure. You just @@.girlVoice;had to try a few things on@@.
You tried to not waste too much time, but your impromptu @@.girlVoice;dress-up session@@ had wasted some time. Finally you were able to drag yourself away from the cornucopia, purchasing the @@.girlVoice;dress@@ you needed and leaving the store.
<<set $MMScore-->>\
<<else>>\
You were easily able to pick up the @@.girlVoice;dress@@ you needed and hurried on.
<</if>>\
<span class="gray">"There is a clearance sale at the...Jewelry Store."</span>
<<if $traitShopaholic>>\
You @@.girlVoice;squealed@@ in excitement. There had been barely any clearance sales in the game and you'd missed the last one. You hurried your way to the Jewelry Store. Emily was already there, looking through the shelves for her required item.
You took a more casual approach, strolling through the store looking for the best deal. It was so hard to pick...in the end you picked up a handful of things. Rings, necklaces, an anklet, all @@.girlVoice;super cute@@ and @@.girlVoice;super cheap@@. It had drained every dollar you had, but how could you say no to a sale like that?
It was only after you exited the store that you realized you hadn't needed anything from the Jewelery Store at all. You'd just gotten @@.girlVoice;so excited by the sale@@ that you hadn't actually checked your shopping list. The ATM trip would waste your time...but at least you'd found a good bargain, and wasn't that the most important thing?
<<set $MMScore-->>\
<<else>>\
As enticing as a clearance sale was, you didn't actually need anything at the Jewelry Store. So you ignored the sale notice and continued on your way to the next destination.
<</if>>\
<<if $traitSweetTooth>>\
You made one small detour on your way to the next store, if this place had an ice cream shop you had to try one.
A decision you didn't regret in the slightest. It'd wasted a bit of time and money, but it was @@.girlVoice;delicious@@ and really motivated you to continue.
<<set $MMScore++>>\
<<else>>\
You were forced to take a small break before heading to the next store.
@@.girlThought;These bags are too heavy...@@
This game was supposed to be about teenage girls going on a shopping spree, yet your arms were so weak that you could barely carry the bags. An obvious oversight, maybe they'd fix it in the next version.
<</if>>\
[[The final items|Board Game Accept Shop 8]]You had two items left.
Your first stop was the Accessory Store.
<<if $traitOblivious>>\
You glanced at the shelves, looking for your desired item.
@@.karaMomVoice;"Oh! That's a good sale!"@@ A voice drifted by you, but you @@.girlVoice;didn't pay any attention@@, you had more important things to do.
Finally you managed to find your required item, hurrying it up to the cash register, @@.girlVoice;unaware@@ of the sale you'd missed.
<<else>>\
In a stroke of good fortune you managed to notice one item that had been marked down lower than the others. Giving you a discount that meant you didn't need another ATM trip.
<<set $MMScore++>>\
<</if>>\
The Department Store was your last stop, you'd been avoiding this particular purchase. Underwear. It wasn't like you'd have to wear it or anything but shopping for lingerie felt //weird//. <<if $playerMaturity >= 13>>You were a guy, at least mentally, you shouldn't be buying @@.girlVoice;women's underwear@@.<<elseif $playerMaturity >= 9>>This body wasn't really yours, even buying underwear felt oddly invasive.<<else>>It felt like something mom should be buying for you.<</if>>
But you managed to push your way, picking something at random and throwing it haphazardly at the cashier. You felt better once it was actually in a bag, out of sight, out of mind.
With your final purchase made it was time to escape.
<span class="gray">"Go to the...blue...parking lot...to win the game."</span>
Unfortunately that exit point was on the other side of the mall. This time you straight up ran. <<if $mallMadnessGirl === "Megan" || $mallMadnessGirl === "Vanessa">>At least as fast as you could run in heels. You'd gotten used to walking in them, but they weren't meant for speed.<<set $MMScore-->><</if>>
[[To the parking lot|Board Game Accept Shop 9]]<<if $traitBornToLose>>\
You felt pretty confident as you hurried to the parking lot. You'd done everything as fast as you could have, that should put you in a good position. Yet moments from the door disaster struck.
<span class="gray">"Go to the...yellow...parking lot...to win the game."</span>
You skidded to a halt just outside the mall, but you'd been too late, the game was still going and the yellow parking lot was literally the furthest point away from you. Still you did your best to hurry there.
<</if>>\
<<if $MMScore > 2 && !$traitBornToLose>>\
You panted as you finally made it into the designated parking lot.
<<playerThought "Was I fast enough?">>
A klaxon blared and the speaker crackled to life, <span class="gray">"...<<playerName>>...has won the game. Congratulations to...<<playerName>>."</span>
<<playerThought "I won!">> <<if $karaInferiorityComplex >= 2>>You were shocked at the result. @@.girlThought;How in the world did I beat Kara?@@<<else>>It was a surprising result, but not an unwelcome one.<</if>>
You barely had time to celebrate before the world went dark and you found yourself whisked back to the real world.
<<else>>\
You never made it. Half way there a klaxon blared and the speaker crackled to life, <span class="gray">"Kara has won the game. Congratulations to...Kara."</span>
You didn't even have time to be disappointed before the world went dark and you found yourself whisked back to the real world.
<</if>>\
The five of you popped back into existence surrounding the game board, back in your "normal" bodies. Kara looked relieved to be back in her own body. Sophie was disappointed by the change, looking mournfully down at her flat chest. Miki was thrilled, but that was because she'd had so much fun, nothing to do with her physical changes.
[[Game over|Board Game Accept Shop 10]]
<<silently>>\
<<set $playerAge to $preMallPlayerAge>>
<<set $playerHairLength to $preMallPlayerHairLength>>
<<set $mallMadnessTransformation to 0>>
<<set $voiceClassOverride to 0>>
<<set $playerWonMallMadness to $MMScore > 2 && !$traitBornToLose>>
<</silently>>\@@.emilyVoice;"Did everyone have fun?"@@ Emily smiled, also a little glad to be back to being herself.
<<if $playerWonMallMadness>>\
Emily turned to you, @@.emilyVoice;"<<playerName>>. Since you won you'll now be given the title 'Queen of Shopping', congratulations."@@
<<if $playerMaturity >= 13>>\
You weren't sure if that was a compliment or an insult. You were happy to win, but you didn't want to be a 'queen' of anything, let alone shopping.
<<elseif $playerMaturity >= 10>>\
You supposed it was a pretty apt title. 'Queen' seemed a little lofty, but you had won, so you'd take it.
<<changeEmbarassment "small decrease">>\
<<else>>\
You were @@.girlVoice;delighted@@. You were the ''queen''. You'd have preferred if it was @@.girlVoice;princess@@, but you supposed the queen was in charge, so it made sense. You'd won so you should be in charge.
<<changeEmbarassment "small decrease">>\
<</if>>\
<<else>>\
Kara was clearly happy that she'd won, but wasn't rubbing it in.
@@.sophieVoice;"Dang Kara, how'd you figure out that game so fast?"@@
Kara looked embarrassed, @@.karaVoice;"oh just some beginners luck. And once you figure out the pattern of the sales it gets easier."@@
The girls looked at one another, clearly Kara was the only one to realize that there had been a pattern. You couldn't blame them, you hadn't noticed one either. <<if $karaInferiorityComplex>>@@.girlThought;How is Kara so smart? It's crazy.@@<<else>>Not that you wanted them to know that.<</if>>
<<if $traitChatterbox>>\
<<playerVoice "\"There was a pattern?\"">> The question escaped your lips before you could stop it. So much for keeping your ignorance a secret.
@@.karaVoice;"I'll explain it later,"@@ Kara smiled, @@.karaVoice;"I think everyone else just wants to get back to playing."@@
The other girls nodded their agreement.
<<changeEmbarassment "small">>\
<<else>>\
<<filterlinkreplace "Complain about your loss">>\
<<if $karaInferiorityComplex >= 2>>\
You stayed quiet. Kara had won, @@.girlVoice;as you'd expected@@, no point complaining about the obvious outcome.
<<else>>\
<<if $traitGRatedLanguage >= 2>><<playerVoice "\"It's just a stu-silly shopping game, not like it matters.\"">> It continued to annoy you that "silly" was the most negative word you seemed to be capable of.<<else>><<playerVoice "\"It's just a stupid shopping game, not like it matters.\"">><</if>>
@@.mikiVoice;"Don't be a sore loser!"@@ Miki shouted, uncharacteristically blunt. That was all she had to say on the matter. Glaring at you for your @@.girlVoice;immature@@ response to losing.\
<<changeHappiness "Miki" false>>\
<</if>>\
<</filterlinkreplace>>
<</if>>\
<</if>>\
<<if $playerMaturity >= 13>>\
You had to admit that shopping was @@.girlVoice;more fun@@ than you'd expected. You weren't about to start spending your weekends there, but maybe you'd go with Emily or the girls some time. Run around the mall for a few hours looking for sales.
<<playerThought "Heh, I guess $mallMadnessGirl rubbed off on me a bit.">>
<<changeMaturity "small">>\
<</if>>\
[[Back to the party|Event Handler]]
<<set $boardGameActivityResult to 1>>
<<pushJournalEntry "boardGame" "Journal Board Game">>Unsure of what to do, you decided to follow the other girls to the shoe store. It seemed all of them had something they needed to buy there, so it stood to reason that you would as well.
When you arrived all of the girls were searching through the store. Everyone had been given a specific shoe to find and this store was //entirely// shoes. You didn't think you'd ever seen so many shoes in one place before.
Idly you wandered around, seeing if there were any @@.girlVoice;pretty@@ shoes to try on. You could recognize numbers well enough that once you figured out your size you'd be able to find others with the same size.
...
@@.mikiVoice;"Whatcha looking for?"@@ Miki piped up while you were sitting, trying on a @@.girlVoice;cute@@ pair of flats.
@@.sophieVoice;"You know you don't have to actually try them on, right?"@@ Sophie added, already carrying a bag with her purchase.
@@.emilyVoice;"I think ?they can try on all the shoes ?they want, it's fun!"@@ Emily countered.
@@.karaVoice;"Yes, but it's going to waste time, this is a game..."@@ Kara added.
@@.sophieVoice;"So which ones do you need anyway?"@@
[[You handed Sophie your list|Board Game Accept Illiterate 2]]Sophie took a look at your list, taking a long time reading it over, @@.sophieVoice;"huh? There aren't any shoes on your list at all."@@
<<playerVoice "\"Oh...\"">>
@@.mikiVoice;"Did you just wanna try on shoes?"@@ Miki was confused, she could understand wanting to try shoes, but during a game it was odd.
<<if $girlsKnowAboutIlliteracy>>\
A light-bulb went off and all the girls figured out exactly what was going on in nearly the same moment.
<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"I guess the game meant it when it said, nine and up."@@
<<elseif $sophieHappiness <= 3>>\
@@.sophieVoice;"Heh, looks like the game's a little too high level for you."@@
<<else>>\
@@.karaVoice;"The game did say it was for nine and up."@@
<</if>>\
It drove home your youth in comparison to the rest of the girls. Even Miki, several years below the recommended age, was able to mostly handle the game, but you were stuck.
<<else>>\
The girls looked amongst each other, realization dawning one by one on their faces.
<<if $emilyHappiness <= 3>>\
Emily gave a cruel smile, @@.emilyVoice;"you can't read the list, can you?"@@
<<elseif $sophieHappiness <= 3>>\
Sophie gave a smug grin, @@.sophieVoice;"I don't think <<playerName>> knew what was on the list, ?they couldn't read it."@@
<<elseif $karaHappiness <= 3>>\
Kara gave an inscrutable look, @@.karaVoice;"I believe <<playerName>> has regressed so far that ?they no longer know how to read."@@
<<elseif $mikiHappiness <= 3>>\
Miki gasped, @@.mikiVoice;"do you not know how to read it?"@@ Her voice sounded just a little too happy for your liking.
<<else>>\
They all had a same idea, you didn't know what was on the list because you'd become so young that you @@.girlVoice;didn't know how to read@@ anymore.
Yet they all liked you enough that they didn't want to call you out on it directly. The girls began to wander away.
<<switch getBestFriend()>>\
<<case "Emily">>\
But your <<sisterTitle>> stayed nearby until the other girls were out of earshot. She knelt down to your level, @@.emilyVoice;"you can't read it, can you?"@@
<<case "Miki">>\
But Miki stayed nearby until the other girls were out of earshot. She knelt down to your level, @@.mikiVoice;"it's okay if you can't read the list."@@
<<case "Sophie">>\
But Sophie stayed nearby until the other girls were out of earshot. She knelt down to your level, @@.sophieVoice;"you're having trouble reading the list, aren't ya?"@@
<<case "Kara">>\
But Kara stayed nearby until the other girls were out of earshot. She knelt down to your level, @@.karaVoice;"you've lost the ability to read complex words, haven't you?"@@
<</switch>>
<</if>>\
You nodded glumly. Denying it would be a hopeless task, they'd just ask you to read something and your inability would be immediately obvious.
<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"I guess the game meant it when it said for nine and up."@@
<<elseif $sophieHappiness <= 3>>\
@@.sophieVoice;"Heh, looks like the game's a little too high level for you."@@
<<elseif $karaHappiness <= 3>>\
@@.karaVoice;"The game did say it was for nine and up."@@
<<else>>\
@@.karaVoice;"The game did say it was for nine and up."@@ Kara winced at how condescending that may have sounded.
<</if>>\
<<set $girlsKnowAboutIlliteracy to true>>\
<</if>>\
@@.mikiVoice;"How is <<playerName>> gonna play?"@@
Before any of the other girls could speak, Miki suddenly determined the answer to her own question.
@@.mikiVoice;"?They can come with me!"@@ Miki offered brightly.
[[Back to the game|Board Game Accept Illiterate 3]]
<<set $mallMadnessBuddy to "Miki">>\TODO_LATER
<<switch getBestFriend()>>\
<<case "Emily">>\
@@.emilyVoice;"That's easy. ?They can come with me."@@ Emily offered. <<if $emilyInferiorityComplex >= 2>>You were grateful, as always, for your <<sisterTitle>>'s help.<<elseif $emilyHappiness >= 4>>Her offer was genuine, she knew how bad you already felt.<<else>>Though her smile indicated she wasn't done harassing you about your inability.<</if>>
<<set $mallMadnessBuddy to "Emily">>\
<<case "Miki">>\
Miki suddenly determined the answer to her own question.
@@.mikiVoice;"?They can come with me!"@@ Miki offered brightly.
<<set $mallMadnessBuddy to "Miki">>\
<<case "Sophie">>\
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"I'll take care of Little Miss Picture Books,"@@ Sophie grunted, @@.sophieVoice;"come on."@@ She offered you a hand.
<<else>>\
Sophie grunted, @@.sophieVoice;"come on squirt, you're with me."@@ She winked at you.
<</if>>\
<<set $mallMadnessBuddy to "Sophie">>\
<<case "Kara">>\
@@.karaVoice;"She can come with me@@<<if $karaHappiness <= 3>>@@.karaVoice;, I guess."@@ She clearly wasn't entirely enthused by the idea of having a tag along.<<else>>@@.karaVoice;"I'll help ?them out."@@<</if>>
<<set $mallMadnessBuddy to "Kara">>\
<</switch>><<switch $mallMadnessBuddy>>\
<<case "Emily">>\
<<case "Miki">>\
Miki took your hand as she skipped along through the mall. It was odd seeing Miki as a teenager, but to have her mannerisms entirely unchanged.
@@.mikiVoice;"Okay, what's next,"@@ Miki took a look at your incomprehensible list. Apparently she'd decided that she was going to help you with your list, even though it meant there was no way she was going to win.
@@.mikiVoice;"Alright..."@@ she turned the list back to you, pointing to the second item on the list, @@.mikiVoice;"can you read this?"@@
<<playerVoice "\"Miki you know I can't,\"">> your cheeks burned anew.
@@.mikiVoice;"You hafta try, I'll help, what's the first letter?"@@
You peered at the word, the letters seeming to almost float in and out, but you persevered, <<playerVoice "\"S?\"">> There was hesitation in your voice that you loathed. You were fairly confident, but everything to do with reading was so hazy you couldn't totally trust yourself.
@@.mikiVoice;"That's right!"@@ Miki cheered, @@.mikiVoice;"now what's the next one?"@@
<<playerVoice "\"V?\"">> Your first success made you no more confident.
[[Miki shook her head|Board Game Accept Illiterate Miki 1]]
<<case "Sophie">>\
<<case "Kara">>\
<</switch>>\@@.mikiVoice;"That's close!"@@ Miki's voice was almost as excited as it had been when you got it right. @@.mikiVoice;"But this one's different, look,"@@ she pointed to the bottom of the letter, @@.mikiVoice;"it's curved, not pointy."@@
Her clue wasn't as much help as it should have been, if anything you felt more confused <<playerThought "Why is there a curved V?">>
@@.mikiVoice;"I know ''you'' can do it, ''you'' just need to think hard,"@@ Miki encouraged.
Her strange emphasis triggered something in your head. <<playerVoice "\"U?\"">>
@@.mikiVoice;"There you go!"@@
This struggle continued as Miki made you read out every single letter in the word, one at a time. She wasn't the best teacher, she didn't like it when you struggle so she dropped massive hints about the answer. But she was relentlessly positive, even when you made a dumb mistake. At least there were a whole lot of Ss, so once you'd seen the first the rest were easy.
@@.mikiVoice;"So what does that spell?"@@
You read through the word, <<playerVoice "\"Soo-n-j...it's too long!\"">> You complained, frustrated by the slowness of sounding out the word after you'd already had to spell it.
[[Miki covered most of the word|Board Game Accept Illiterate Miki 2]]Miki used her hand to cover most of the end of the word, <<playerVoice "\"Miki, what are you-\"">>
@@.mikiVoice;"What's the word that you can see?"@@
<<playerVoice "\"I dunno you're covering all the-\"">>
@@.mikiVoice;"Just the letters you see, it makes a word."@@
<<playerThought "I can't-S...U...N. S-OO-N...">>
<<playerVoice "\"Sun!\"">> You shouted, you actually managed to figure it out. Albeit with a massive dose of help.
@@.mikiVoice;"Yes! Now what about the other bit?"@@ She moved her hand to reveal a new word.
[[The second word|Board Game Accept Illiterate Miki 3]]<<playerThought "G...L...A...S...S...E...S...G-LA-S-S-S...">> It didn't sound right in your head.
@@.mikiVoice;"Kara wears them,"@@ Miki hinted before you'd even had a chance to guess.
<<playerThought "Kara wears them...clothes?">> @@.mikiVoice;"on her face,"@@ <<playerThought "Kara doesn't wear any clothes on her face, she just has.">>
<<playerVoice "\"Glasses?\"">> You'd figured it out more from Miki's clues than you had the words on the page.
@@.mikiVoice;"So if you put both words together?"@@
<<playerVoice "\"Sun...glasses?\"">>
@@.mikiVoice;"That's right!"@@
It took you another moment to actually realize the two words you'd said were one. But with that you were off to the Sunglasses Shop.
@@.mikiVoice;"Okay what's the first letter,"@@ she pointed to the item beside the store name.
[[Spell the word|Board Game Accept Illiterate Miki 4a]]
[[Tell her to just get them|Board Game Accept Illiterate Miki 4b]]<<playerVoice "\"R...A..."\">>
The scene played out much as before, slowly and painfully spelling out the word. In the end the word turned out to be a brand name so you weren't even able to figure it out without Miki telling you.
<<playerVoice "\"Raybans? That's a stupid name.\"">> You grumbled as Miki paid for the sunglasses with your ATM card. She'd confiscated it shortly after entering the store, reasoning that for the purchase to count it'd have to be on your card.
Though the positive meant that you didn't have to worry about any math involved.<<include "Board Game Accept Illiterate Miki 4 Fragment">>
The two of you walked out of the store, your second item purchased.
<<playerVoice "\"Okay, what's next? We gotta hurry if we're gonna win.\"">>
Miki giggled, @@.mikiVoice;"I don't think we're gonna win."@@
You were about to question her before you saw Sophie jogging by, laden with bags. If she wasn't already done, she would be soon.
[[Finish the game|Board Game Accept Illiterate Miki 5a]]<<playerVoice "\"We don't have time!\"">> You shouted, already frustrated at the idea of having to work out another inscrutable word. <<playerVoice "\"We gotta go fast, so just read it and we can go.\"">>
Miki giggled, @@.mikiVoice;"I don't think that's gonna matter."@@
You were about to question her before you saw Sophie jogging by with multiple bags in her hands. You and Miki hadn't even gotten your second item, and it looked liked she was on four or five. And with no signs of slowing down you doubted there would be any way to catch her even if Miki just read everything for you.
@@.mikiVoice;"Okay, so I'll give you the first letter...its an R..."@@
[[Spell the word|Board Game Accept Illiterate Miki 5b]]
[[Refuse to try|Board Game Accept Illiterate Miki 5c]]Unfortunately your ability to decipher the word meant that, by the time you'd figured it out, you didn't have time to cross the mall to the actual store before someone won the game.
...
The five of you popped back into existence surrounding the game board, back in your "normal" bodies. Kara looked relieved to be back in her own body. Sophie was disappointed by the change, looking mournfully down at her flat chest. Miki was thrilled, she didn't care terribly much about the change, but she'd been having a lot of fun playing with you.
It transpired that Kara had been the one to win the game. Sophie had been close, but had been edged out by Kara's superior strategy.<<include "Board Game Accept Illiterate Miki 4 Fragment">>
....
<<include "Board Game Accept Illiterate Miki 5 Fragment">>
[[Game over|Board Game Accept Illiterate Miki 6]]All the time you and Miki had taken slowly figuring out every word meant you didn't have a chance to win.
Though Miki was unphased, @@.mikiVoice;"let's get the next one!"@@ She started you on the next word.
...
<<include "Board Game Accept Illiterate Miki 5 Fragment">>
[[Game over|Board Game Accept Illiterate Miki 6]]Miki frowned, she'd enjoyed teaching you, she so rarely got to be the one doing the teaching.
But if you were being obstinate there wasn't really any way to force you...although she quickly realized that it wasn't just your inability to read that had changed in your mind. Your whole mind had regressed, which meant...
@@.mikiVoice;"Why don't we go get ice cream?"@@
<<if $traitSweetTooth>><<playerVoice "\"Ice cream!\"">> You shouted in glee, already heading out of the store.<<else>><<playerVoice "\"Ice cream?\"">> You don't know why you'd pondered it, why would you ever not want ice cream? <<playerVoice "\"Let's go!\"">><</if>>
The two of you marched straight over to the ice cream shop, the map in your heads ensuring you wouldn't get lost.
@@.mikiVoice;"You can pick whatever flavor you want, and then get me one too."@@
[[Getting an ice cream|Board Game Accept Illiterate Miki Ice Cream]]
<<changeHappiness "Miki" false>>In your excitement you hurried over to the counter. There was a nondescript man behind the counter.
<<playerVoice "\"I want ice cream!\"">>
@@.randomGuyVoice;"What flavor?"@@
<<playerVoice "\"What flavors do you have?\"">>
@@.randomGuyVoice;"Anything on the board."@@
You glanced over at the board, filled with unknown words. <<playerVoice "\"Can't you just tell me?\"">>
The man just stared, not understanding the question.
<<playerVoice "\"Mister! What do you have?\"">>
@@.randomGuyVoice;"Anything on the board."@@
Your frustration threatened to bubble over, but Miki put a hand on your shoulder. @@.mikiVoice;"Let's just look at the board."@@
[[The trap was sprung|Board Game Accept Illiterate Miki Ice Cream 2]]You never would have taken Miki for a scheming trickster, but she'd maneuvered you into this position beautifully. Though you also didn't know the fact that she'd had the same trick pulled on her, multiple times, so she knew how it worked.
She brought you to the board, a mess of letters greeted you.
@@.mikiVoice;"What flavor do you want?"@@
<<playerVoice "\"Birthday cake...wait...Mister I want birthday cake!\"">>
The man didn't react, Miki held up your ATM card, @@.mikiVoice;"let's see if we can find birthday cake. It starts with a B..."@@
Too invested in the idea of getting ice cream you were forced to play Miki's game. <<if $traitSweetTooth>>Though apparently your @@.girlVoice;sweet tooth@@ meant that there was one word you did know how to read. "Cake". <<else>>Laboriously searching through the board until you found. <<playerThought "B...I...R...T...">><</if>>
<<playerVoice "\"There it is! Birthday cake... now can I have some?\"">>
Pleased with your diligence Miki ordered ice cream for the both of you. For the remainder of the game the two of you sat there enjoying yourself while the other girls ran around.
...
The five of you popped back into existence surrounding the game board, back in your "normal" bodies. Kara looked relieved to be back in her own body. Sophie was disappointed by the change, looking mournfully down at her flat chest. Miki was thrilled, she didn't care terribly much about the change, but she'd been having a lot of fun playing with you.
It transpired that Kara had been the one to win the game. Sophie had been close, but had been edged out by Kara's superior strategy.
[[Game over|Board Game Accept Illiterate Miki 6]]@@.emilyVoice;"And did you two have fun?"@@ Emily turned to you and Miki. You'd come dead last in the game, even with Miki's help, though she'd never really been trying to win.
Miki nodded eagerly, @@.mikiVoice;"Uh huh, we had lots of fun, we even got ice cream."@@
Initially you'd been less sure, but Miki's comment about ice cream had quickly brought you around to her way of thinking. So you matched with your own nodding. Emily looked thrilled, Sophie was a little less enthused.
@@.sophieVoice;"Dang Kara, how'd you figure out that game so fast?"@@
Kara looked embarrassed, @@.karaVoice;"oh just some beginners luck. And once you figure out the pattern of the sales it gets easier."@@
The girls looked at one another, clearly Kara was the only one to realize that there had been a pattern. You couldn't blame them, you hadn't noticed one either. <<if $karaInferiorityComplex>>@@.girlThought;How is Kara so smart? It's crazy.@@<<else>>Not that you wanted them to know that.<</if>>
<<if $traitChatterbox>>\
<<playerVoice "\"There was a pattern?\"">> The question escaped your lips before you could stop it. So much for keeping your ignorance a secret.
@@.karaVoice;"I'll explain it later,"@@ Kara smiled, @@.karaVoice;"I think everyone else just wants to get back to playing."@@
The other girls nodded their agreement.
<<changeEmbarassment "small">>\
<</if>>\
[[Back to the party|Event Handler]]
<<set $boardGameActivityResult to 1>>
<<pushJournalEntry "boardGame" "Journal Board Game">>
<<silently>>\
<<set $playerAge to $preMallPlayerAge>>
<<set $playerHairLength to $preMallPlayerHairLength>>
<<set $mallMadnessTransformation to 0>>
<<set $voiceClassOverride to 0>>
<<set $playerWonMallMadness to false>>
<</silently>>\<<if !playerCanRead()>>\
You didn't see a lot of point in running around a mall when you didn't even know what you were supposed to be doing. <<if $mallMadnessGirl === "Megan" || $mallMadnessGirl === "Vanessa">>Not too mention you really didn't feel comfortable in these heels.<</if>> The girls would finish the game eventually and then they'd come collect you. Though it was annoying that none of them had thought to even check if you were able to play properly.
<<elseif $traitShopaholic>>\
You got to @@.girlVoice;shopping@@. Turned out the game didn't really care if you were getting the "right" items. You could still buy what you wanted, and the ATM still dished out more money. Though in disappointingly small amounts, even in a game about shopping you //still// didn't have enough money.
After your umpteenth trip to the ATM you needed a break. <<if $mallMadnessGirl === "Megan" || $mallMadnessGirl === "Vanessa">>Your feet were killing you, walking in heels was such a pain.<</if>>
<<else>>\
You weren't about to start running around a mall while stuck in this unfamiliar form. <<if $mallMadnessGirl === "Megan" || $mallMadnessGirl === "Vanessa">>Plus you might break your ankle in these shoes.<</if>> Best to just take a sit on a bench and wait it out. The girls would surely finish the game eventually and it wasn't like you really cared about winning.
<</if>>\
Luckily this mall was furnished like a real one, despite its artificial nature. So it was easy enough to find a nice bench to sit on beside a rather impressive fountain. It was peaceful and relaxing compared to the craziness of the party.
The peace was not destined to last.
@@.randomGuyVoice;"What's a cute girl like you doing sitting there all by yourself?"@@
You looked up into the <<if $playerMaturity>=14>>smugly <</if>>smiling face of a <<if $playerMaturity <= 8>>@@.girlVoice;gross@@<<elseif $playerMaturity >= 14 || $sexualityLock>>random<<elseif $playerMaturity >= 11>>@@.girlVoice;handsome@@<<elseif $playerMaturity >= 9>>@@.girlVoice;cute@@<</if>> teenage boy. He was dressed normally, jeans and a long sleeve shirt, but they fit well on him and had no visible stains. Overall he looked quite well put together, a rarity for teenage boys.
Taking your silence as an invitation he sat down beside you. <<if $playerMaturity <= 8>>He was way too close. You were concerned about possible @@.girlVoice;cootie infection@@.<<elseif $playerMaturity >= 14 || $sexualityLock>>He was sitting closer than you were comfortable with.<<elseif $playerMaturity >= 11>>His sudden proximity had your @@.girlVoice;heart fluttering@@.<<elseif $playerMaturity >= 9>>His sudden closeness made @@.girlVoice;heat rush to your cheeks@@.<</if>>
@@.randomGuyVoice;"So what should I call a beautiful girl like you?"@@
<<if $playerMaturity <= 8>>@@.girlThought;Gross.@@ You wanted him to get away.<<elseif $playerMaturity >= 14 || $sexualityLock>>Your ensuing eye roll would have been visible from space. He was laying this on //thick//. Did girls really fall for this crap?<<elseif $playerMaturity >= 11>>His request for your name was buried under the fact that he'd called you 'pretty'.<<elseif $playerMaturity >= 9>>He was so forward, you were getting @@.girlVoice;too nervous@@ to even answer.<</if>>
<<if $girlName>><<playerVoice "\"$girlName.\"">> You offered.<<else>><<playerVoice "\"$mallMadnessGirl.\"">> You offered. $boyName didn't seem very appropriate right now.<</if>>
[[The boy smiled|Board Game Accept Sit 2]]<<set $tempGirlName to $girlName || $mallMadnessGirl>>\
@@.randomGuyVoice;"$tempGirlName,"@@ he purred, rolling the word around his tongue as if testing it out, @@.randomGuyVoice;"a pretty name for a pretty girl."@@
<<if $playerMaturity <= 8>>Of course you had a @@.girlVoice;pretty name@@, but what would a @@.girlVoice;dumb boy@@ like him know about that?<<elseif $playerMaturity >= 14 || $sexualityLock>>You gagged.<<elseif $playerMaturity >= 11>>Your @@.girlVoice;heart skipped a beat@@. His flirting was so transparent, yet you couldn't deny it's effectiveness.<<elseif $playerMaturity >= 9>>An older boy was calling you pretty. Well technically he wasn't older than you were right now, but he //felt// older and that made it all the more overwhelming.<</if>>
He stood up again, @@.randomGuyVoice;"Well $tempGirlName why don't you come with me? There is way more fun stuff in this mall than this bench."@@
He offered you his hand.
<<if $playerMaturity <= 8>>Now you were sure about the @@.girlVoice;risk of cooties@@, he was probably trying to deliberately infect you.<<elseif $playerMaturity >= 14 || $sexualityLock>>It was all you could do not to slap it away.<<elseif $playerMaturity >= 11>>Your hand was almost already in his before you caught yourself. Did you really want to go with him? Sure he was @@.girlVoice;super cute@@, but he was also a total stranger.<<elseif $playerMaturity >= 9>>You froze up, what were you supposed to do here? He wanted you to ''hold hands'', were you ready to take that step?<</if>>
<<if $playerMaturity <= 8>>[[Go with him|Board Game Accept Sit Refuse][$consideredTakingHand to true]]<<else>>[[Go with him|Board Game Accept Sit 3a]]<</if>>
[[Stay on the bench|Board Game Accept Sit Refuse]]<<if $playerMaturity >= 14 || $sexualityLock>>You stood, though you didn't take his hand while doing so. The flirting was annoying, but you were going to be awfully bored. Maybe he'd be able to show you something moderately interesting.<<elseif $playerMaturity >= 11>>You took his hand as you stood up. Trying to ignore the electric tingles from where your hands touched. Why did he have to be @@.girlVoice;so handsome@@? It was distracting.<<elseif $playerMaturity >= 9>>You @@.girlVoice;meekly@@ took his hand, @@.girlVoice;blushing@@ the whole way. He was so gallant, like a prince.<</if>>
<<if $playerMaturity < 11 && !$sexualityLock>>Your @@.girlVoice;prince@@<<else>>The boy<</if>> began to lead you around the mall. There were a shocking number of other people wandering around. However, they all seemed to be there just for ambiance. More than once you'd caught someone doing the same thing multiple times, and you'd heard the exact same line @@.karaMomVoice;"I just love this mall,"@@ from multiple girls. <<if $getMeanBreakResult > 0>>It reminded you of the mom-bot from that classroom. Just a pre-programmed set of behaviours.<<else>>It reminded you of <<if $knowledgeVideoGames>>NPCs in a video game<<else>>extras in a movie<</if>>, just wandering around to make the world feel 'alive'. <</if>>
It made you wonder exactly what <<if $playerMaturity < 11 && !$sexualityLock>>your @@.girlVoice;prince@@<<else>>the boy<</if>> was. He'd seemed more dynamic when he greeted you, but maybe that had all been pre-programmed.
Quickly enough you landed in front of the clothing store, "Jean Scene". He beckoned you inside, following close behind.
The inside of the store was a surprise. It was just a simple board game, so you'd expected a basic layout with a handful of options. Instead it was a sprawling space with a sea of clothes in every direction. There was a small "men's" section, but the rest of the store was a dizzying array of women's clothing.
A cursory inspection of the nearest rack showed that, somehow, everything was in exactly your size. It was obviously unrealistic, but also incredible handy. Sometimes this game was so detailed it was distressing, mom had clearly done some serious work in making this.
@@.randomGuyVoice;"See anything you like? My treat."@@
<<if $traitShopaholic>>\
Now //this// was an offer that you couldn't refuse. A chance to shop and //not// have to pay for it. It was a dream come true, you just //had// to stay now.
[[Time to shop|Board Game Accept Sit 4]]
<<else>>\
[[Time to shop|Board Game Accept Sit 4]]
[[Maybe another time|Board Game Accept Sit 4][$refuseToShop to true]]
<</if>>\<<if $refuseToShop>>\
You weren't really in the mood for shopping, and were about to walk out of the store when he upped the stakes on his offer.
<</if>>\
Turned out his offer was even more generous than it had appeared at first blush. Whether he was just loaded, or <<if $knowledgeVideoGames>>NPCs<<else>>@@.girlVoice;game characters@@<</if>> didn't have to pay, you weren't sure, but he was willing to buy you //anything// and //everything// you liked the look of.
<<if $playerMaturity >= 14>>You weren't exactly interested in women's clothing, but the allure of free was too much. You had to at least see how far you could push this.<<elseif $sexualityLock>>Well if you were here you might as well take advantage of it.<<elseif $playerMaturity >= 11>>Well if you were here you might as well take advantage of it. A @@.girlVoice;handsome@@ boy willing to take care of you? You could enjoy this.<<elseif $playerMaturity >= 9>>He //was// a @@.girlVoice;prince@@. Handsome and rich. Wasn't this @@.girlVoice;every girl's dream@@?<</if>>
At first you were a little hesitant to try anything on. The idea of seeing this foreign body almost nude seemed somehow invasive. But it wasn't like $mallMadnessGirl was real. So there was no privacy to invade. Anyway, it was your own body right now, if you looked like $mallMadnessGirl then you basically //were// @@.girlVoice;$mallMadnessGirl@@.
So you started trying on a few things, much to the delight of <<if $playerMaturity >= 14 || $sexualityLock>>the boy. He was just so damn supportive and positive that it was tempting to keep trying things on. Who didn't like compliments every once in a while? Even if this was a somewhat odd situation.<<elseif $playerMaturity >= 11>>your new companion. He loved everything you tried. Declaring each prettier than the last and making you look even more beautiful.<<elseif $playerMaturity >= 9>>your @@.girlVoice;prince@@. You absorbed every compliment with @@.girlVoice;glee@@. He thought you were @@.girlVoice;so pretty@@, you loved this.<</if>>
<<if $playerMaturity >= 14 || $sexualityLock>>The constant stream of flattery was actually overwhelming. Despite the fact you should have no real interest in his opinion, you found yourself wanting to hear more.<<elseif $playerMaturity >= 11>>The constant stream of flattery was making you feel @@.girlVoice;incredible@@. You were @@.girlVoice;pretty@@ and @@.girlVoice;beautiful@@ and @@.girlVoice;sexy@@. You wanted to hear more.<<else>>The constant stream of flattery was overwhelming you, a @@.girlVoice;fierce blush@@ permanently tattooed on your face. You couldn't believe a @@.girlVoice;prince@@ like this would say that about you.<</if>> So you just //had// to keep trying things on. The store seemed nearly infinite, so there were endless @@.girlVoice;skirts@@ and @@.girlVoice;dresses@@ and @@.girlVoice;crop tops@@ and more to try on. @@.girlVoice;$mallMadnessGirl@@ would obviously keep shopping in this situation, so you should probably play your role.
[[Shopping spree|Board Game Accept Sit 5]]
<span class="smallText">[[You should go|Board Game Accept Sit Refuse]]</span>
<<set $npcTransformation to 1>>\
<<set $maxNPCTransformation to 1>>\No matter how many things you tried on he was an endless source of praise. Idly you wondered if was actually paying attention or it was just an automatic response on his part. Still, this was all @@.girlVoice;too nice@@ to actually bother breaking out of the pattern. So your shopping spree continued. At this point your shopping had exactly zero to do with the game. You were just shopping for shopping's sake, but there was nothing wrong with that, right?
After what must have been over a dozen outfits the clothes began to blur together and you momentarily lost track of time. You looked down at the @@.girlVoice;blue sparkly dress@@ you were wearing.
<<playerThought "Have I worn this already?">>
@@.randomGuyVoice;"Oh man that looks so good on you. You should totally get it."@@
<<playerThought "Another compliment...why does it sound familiar?">>
@@.randomGuyVoice;"That's super pretty on you. You should definitely buy it."@@
You looked down at the @@.girlVoice;crop top@@ and @@.girlVoice;jean skirt@@ you were wearing.
<<playerThought "When did I put this on?">> @@.girlThought;But it is really cute...maybe I should buy it.@@
@@.randomGuyVoice;"You look great babe. Pick that up for sure."@@
@@.girlThought;He's right, this blouse looks great with this skirt, I should buy it.@@
[[Shopping|Board Game Accept Sit 6]]
<span class="smallerText">[[This isn't right|Board Game Accept Sit Escape Easy]]</span>
<<set $npcTransformation to 2>>\
<<set $maxNPCTransformation to 2>>\You and your boyfriend continued to try on clothes.
<<playerThought "Boyfriend?">>
You'd just met him, hadn't you? How could he be your boyfriend? <<if $playerMaturity >= 14 || $sexualityLock>>You didn't even like guys.<</if>>
@@.randomGuyVoice;"Oh man that looks so good on you. You should definitely buy it."@@
<<playerThought "He said that before...">>@@.girlThought;he's always so sweet.@@
Your shopping continued. Mindlessly picking an outfit, changing, showing it to your @@.girlVoice;boyfriend@@, getting his praise and continuing.
@@.girlThought;I love shopping.@@
You really did love shopping, you hadn't thought about it before. It had always just been a means to an end, but now it seemed like the @@.girlVoice;only thing that mattered@@. Everything else was just falling away. If you were shopping it meant things were going to be fine, why would you need to worry about boring things like careers or school.
@@.randomGuyVoice;"You look great babe. You should totally get it."@@
<<playerThought "He keeps calling me 'babe'. Doesn't he know my name is...my name is...">>
@@.randomGuyVoice;"Babe you gotta try another outfit."@@
You blinked, the world losing focus for a moment before scoping back onto the important things. @@.girlVoice;Shirts. Skirts. Dresses.@@
@@.girlThought;Babe is a name. It works. I should just keep trying things on.@@
You reached for the next outfit.
[[Shopping|Board Game Accept Sit 7]]
<span class="smallestText">[[Please let me go|Board Game Accept Sit Escape Hard]]</span>
<<set $npcTransformation to 3>>\
<<set $maxNPCTransformation to 3>>\You grabbed a dress. Changed. Showed it to your boyfriend.
@@.randomGuyVoice;"That's super pretty on you. Pick that up for sure."@@
You nodded. Grabbed a blouse and skirt. Changed. Showed it to your boyfriend.
@@.randomGuyVoice;"Oh man that looks so good on you. You should totally get it."@@
You nodded. Grabbed jeans and a t-shirt. Changed. Showed it to your boyfriend.
@@.randomGuyVoice;"That's super pretty on you. You should definitely buy it."@@
His words were meaningless now, you just needed the audio queue to continue your routine. Then you had to nod and get the next outfit.
The entity designated as your 'boyfriend' continued to say his lines so you continued to follow your instructions. He was as meaningless as his words, you felt nothing about him. It wasn't that you disliked him, you didn't dislike anything. You liked @@.girlVoice;shopping@@ and @@.girlVoice;clothes@@ and would declare your love for them if the players required interaction. That was all there was to you. So you placidly waited for him to execute his part of the scene.
@@.randomGuyVoice;"Oh man that looks so good on you. You should totally get it."@@
You grabbed the dress. The fifth time you'd grabbed that particular one in fact, but that didn't matter either. You changed. Showed it to your boyfriend.
@@.randomGuyVoice;"You look great babe. Pick that up for sure."@@
You nodded. Grabbed a crop top and shorts. Changed.
@@.emilyVoice;"<<playerName>>, is that you?"@@
[[You froze|Board Game Accept Sit 8]]
<<set $npcTransformation to 4>>\
<<set $maxNPCTransformation to 4>>\That wasn't the expected line. Your boyfriend was supposed to praise this outfit and then you would get another. But instead this girl had spoken. If it had been the right line you could have at least continued, but this was the wrong line //and// the wrong person.
@@.emilyVoice;"Earth to <<playerName>>."@@
More incorrect lines. You continued to stand still processing what you should do next. She was a player. Respond accordingly.
@@.karaMomVoice;"I just love shopping, don't you?"@@
The girl was startled, you didn't sound like yourself at all. @@.emilyVoice;"Uhhh yeah...sure...How long have you been in here?"@@
Hesitantly you reached for a minidress, @@.karaMomVoice;"Isn't this dress super cute?"@@
The girl grabbed your hand. @@.emilyVoice;"<<playerName>>. Look at me."@@
You looked to her, your glassy vacant stare meeting her intense blue eyes. She stared for a few moments before her eyes went wide. Grabbing your hand she started to drag you out of the store.
Your programming didn't account for this situation. A player wasn't supposed to interact with you this way. You should probably obey the player, let her do what she wanted and then re-assert your routines when she was done.
[[Dragged out of the store|Board Game Accept Sit 9]]
<span id="linkLayerOne">\
<<link "Resist the player">>\
<<filterreplace "#linkLayerOne">>\
<span id="linkLayerTwo">\
<<link "Resist the player">>\
<<filterreplace "#linkLayerTwo">>\
<span id="linkLayerThree">\
<<link "Resist the player">>\
<<filterreplace "#linkLayerThree">>\
[[Resist the player|Board Game Accept Sit Bad End]] @@.emilyVoice;"<<playerName>>!"@@ <<contentWarning "Identity erasure.">>
<</filterreplace>>\
<</link>> @@.emilyVoice;"Come on, you can't stay here anymore, it's gonna erase you."@@
</span>\
<</filterreplace>>\
<</link>> @@.emilyVoice;"Why aren't you coming?"@@
</span>\
<</filterreplace>>\
<</link>>\
</span>This was vastly outside of your parameters.
@@.karaMomVoice;"I just love shopping, don't you?"@@
You spoke the appropriate line, but the player didn't seem to react. Your instincts were screaming at you to stay, that you had to get the next outfit. Get changed. Get praise.
The girl brought you to the center of the mall where the other girls were waiting. She wasn't actually strong enough to physically pull you, but you didn't know how to resist. You did know how to walk so you were forced to follow that routine.
@@.karaVoice;"Emily! What happened?"@@ a brown haired girl took a look at you, @@.karaVoice;"what's wrong with <<playerName>>? She looks..."@@ the girl pondered on the right word, @@.karaVoice;"empty."@@
The blonde grunted, @@.emilyVoice;"too long to explain, we need to go."@@ She raised the wand above her head, a light glowing at the tip.
You didn't know what to do. There were no outfits near by. You should be back in the store. Get outfit. Get changed. Get praise.
[[The world went dark|Board Game Accept Sit 10]]<<set $playerAge to $preMallPlayerAge>>\
<<set $playerHairLength to $preMallPlayerHairLength>>\
You blinked as you found yourself in an unfamiliar location, sitting with unfamiliar characters, maybe players, around a board that made you feel homesick.
Nothing about this was right, you weren't sure where to go, weren't sure what to do and answers didn't seem to be forthcoming. A couple moments ago you'd known everything there was to know about life. Now you didn't even understand why you looked so weird.
This wasn't your body at all. <<if $playerAge <= 13>>You were way too young and small.<<else>>You were somehow a //guy//.<</if>> More importantly your outfit was wrong. This was //not// one of the ones you were supposed to be trying on. That was a very specific list and this wasn't on it. What was going on?
@@.karaMomVoice;"Are we going shopping?"@@
The red head gave you a look of confusion before turning to the blonde, @@.sophieVoice;"care to explain what's going on? And why <<playerName>> looks so...lost?"@@
<<playerThought "Who is <<playerName>>?">>
The blonde bit her lip, @@.emilyVoice;"I dunno if I totally get it either, but <<playerName>> was becoming part of the game."@@
<<playerThought "Why is everyone looking at me? Shouldn't they be looking at <<playerName>>...whoever that is.">>
Wait. Maybe since you didn't really have a name to refer to they were using that for you?
@@.mikiVoice;"Part of the game?"@@ The smallest girl questioned, echoing the confusion of blonde and the red head. The brunette with glasses seemed to understand more than the rest.
[[The blonde furrowed her brow|Board Game Accept Sit 11]]
<<set $npcTransformation-->>\
<<set $mallMadnessTransformation to false>>\At least that you understood. You were part of "Mall Madness" and your role was to try on outfits. You didn't know //why// that mattered but...well you hadn't even considered "why" before. You didn't have to, you just had to do.
But now that you had it opened the floodgates to other questions. If you were here then did it mean you weren't part of the game? And if you weren't part of the game then what were you?
More and more came flooding back. You even had a name, it was @@.girlVoice;$mallMadnessGirl@@...at least you thought it was. There were a lot of holes in your mind that you hadn't even noticed until now. Things you should know, opinions you should have that were just missing. Shouldn't you have a favourite TV show? It seemed likely, but then again you'd only just remembered TV was even a thing.
@@.karaMomVoice;"Are we going shop..."@@ <<playerVoice "\"Where are we? It feels familiar.\"">> The words coming out of your mouth felt strange. It wasn't something you were supposed to say, but why couldn't you say what you wanted?
Kara...you realized the brunette's name was Kara, spoke, @@.karaVoice;"remember all those other shoppers? The ones that just sort of wandered around?"@@
Miki nodded, @@.mikiVoice;"they were funny, they kept doing the same thing."@@
You knew these four. You were even related to Emily, you were at a sleepover before. Your memories seemed to be dancing at the edge of your mind.
[[You refocused your mind|Board Game Accept Sit 12]]
<<set $npcTransformation-->>\
<<set $voiceClassOverride to 0>>\@@.karaVoice;"Well that's because they weren't real. They were just..."@@ despite Kara's shocking grasp on the situation it was difficult to explain it in a way Miki would understand. @@.karaVoice;"Remember that Doc McStuffins doll? The one that could walk and say a few things."@@
Miki nodded and Kara continued, @@.karaVoice;"it's like that. They looked real but they could only say a few programmed lines and do a couple basic things. Like walking, or trying on clothes."@@
@@.sophieVoice;"And <<playerName>> was ''becoming'' one of them?"@@ Sophie looked incredulous, but Emily nodded.
@@.emilyVoice;"<<playerName>> wouldn't play the game..."@@
@@.karaVoice;"And if a person isn't a player, they must be just another doll."@@ Kara finished.
Kara's words sent a chill down your spine. Was //that// what had been happening to you? In retrospect your mind had felt awfully blank, you knew you were supposed to try on clothes, but you didn't even know your own name anymore. <<if $karaInferiorityComplex>>You were glad @@.girlVoice;Kara had explained it@@ to you.<</if>>
Emily turned to you, @@.emilyVoice;"how are you feeling now?"@@ Her concern was genuine.
<<playerVoice "\"Better. I think I'm back to normal.\"">> You knew your own name again, had hopes, dreams. Mostly everything seemed to be back to normal. Though a part of you didn't want to be. There had been a surety in that state, you knew //exactly// what you had to do. Now that you were back in the real world were near infinite options about what to do, and not nearly enough information to know what the right choice would be.
@@.emilyVoice;"Come on, lets go."@@
Almost automatically you followed Emily's command. You realized it was @@.girlVoice;so much simpler to just follow orders@@. You didn't //have// to do what other's told you, but it was @@.girlVoice;easier@@, and wasn't it nice to take things easy sometimes?
[[Back to the party|Event Handler]]
<<silently>>\
<<set $boardGameActivityResult to 2>>
<<set $npcTransformation to 0>>
<<addTrait "$traitAgreeable">>
<</silently>>\You refused to obey the player. You had your directives, there were only two possibilities.
If not being addressed by player
1. Select a random outfit.
2. Enter change room.
3. Change.
4. Exit change room.
5. Wait for audio queue.
6. Nod.
7. Go to 1.
If being addressed by player
1. Select a random voice line list.
2. Speak voice line.
3. Pause for five seconds.
4. Go to 1.
Going with this player was not part of any of those directives. It didn't matter what she said or did, you could only speak to her.
[[Follow routine|Board Game Accept Sit Bad End 2]]Selecting random voice line
@@.karaMomVoice;"I just love shopping, don't you?"@@
@@.emilyVoice;"<<playerName>> listen to me, this is serious, you //have// to come with me."@@
...
Selecting random voice line
@@.karaMomVoice;"I just love shopping, don't you?"@@
@@.emilyVoice;"You already said that!"@@
...
Selecting random voice line
@@.karaMomVoice;"Isn't this dress super cute?"@@
The player made a frustrated noise and ran out of the store.
No longer being addressed by player. Return to default routine.
[[Follow routine|Board Game Accept Sit Bad End 3]]Grab...minidress.
Enter change room.
Change.
Exit change room.
...
@@.randomGuyVoice;"That's super pretty on you. You should definitely buy it."@@
Nod.
Grab...blouse and skirt.
Enter change room.
Change.
Exit change room.
...
[[Follow routine|Board Game Accept Sit Bad End 4]]The lights in the mall suddenly went dark, signalling the exit of the players.
All routines stop.
Enter standby mode.
You stood in place, what little remained of your mind shutting down into an inhuman sleep.
...
...
...
As you waited in standby the game began to reset itself. Restoring the clothes to their original positions. Restocking the ATM. Clearing out any mess left by the players. And of course, resetting the NPCs.
There was a slight hitch as the reset procedure passed you. There were parameters defined about you which did not fit any existing NPC class. Additionally your appearance matched with one of the player characters. Obviously this was an error.
As you were found in the clothing store it defaulted you to a random NPC class normally found in that store.
Your body instantly snapped into a new form. Female Model 3-B. A pretty blonde girl with no distinctive traits. Designed to evoke a reaction of being pleasant enough to look at, but not enough to catch attention for long. Any details quickly forgotten once out of sight. Just another background character in the mall.
[[Standby...|Board Game Accept Sit Bad End 5]]
<<set $npcTransformation to 5>>After your form had been reset it was time to reset your sub-routines. They seemed to be mostly correct, but there were still additional parameters that were player character only. Likes, Intelligence, Identity. None of this applied to you.
You were reset to a generic NPC class. Generic Clothing Shopper - Female. A simple routine which looped on trying new outfits. Would continue to loop indefinitely. The only complex part was waiting for audio input, ostensibly a compliment from a male NPC, but even that was simplified to just wait for //any// audio input. A player dropping something loud would be enough to progress the routine.
With the reset complete all the NPCs were left in standby. No sounds, no movement. Not even the rise and fall of a chest. Breathing was an unnecessarily complex behaviour to simulate. Players would never pay attention long enough to notice.
...
...
[[New players|Board Game Accept Sit Bad End 6]]
<<set $npcTransformation to 6>>Exiting standby mode
Initialize "Generic Clothing Shopper - Female"
Start DEFAULT_ROUTINE
1 Set tempOutfit to outfitList.random();
2 Push tempOutfit to inventory;
3 Execute npcClass.move("change room");
4 Set currentOutfit to temp outfit;
5 Execute npcClass.move("outside change room");
6 Await audio input;
7 Execute npcClass.nod();
8 GOTO 1;
@@.momVoice;"$boyName is that you?"@@
INTERRUPT - Addressed by player
Switching to player interaction routine
1 Set voiceLine to voiceLines.random();
2 Execute npcClass.speak(voiceLine);
@@.karaMomVoice;"Shopping is the best!"@@
@@.momVoice;"Acts like another generic one...There must be some discernible distinction, I just need to find it. Then I can ground the both of them for a week..."@@
INTERRUPT - Player exiting interaction zone
Switching to DEFAULT_ROUTINE
1 Set tempOutfit to outfitList.random();
2 Push tempOutfit to inventory;
3 Execute npcClass.move("change room");
4 Set currentOutfit to temp outfit;
5 Execute npcClass.move("outside change room");
6 Await audio input;
7 Execute npcClass.nod();
8 GOTO 1;
Ending 13 - undefined
<<include "Post Ending Choices">>
<<saveEnding "" 24>>You stared at the next outfit in your hands, already moving towards the change room.
@@.girlThought;Change into the outfit. Get praise. Get the next outfit.@@
The behaviour was almost automatic now, you didn't even have to think about it. Actually you weren't thinking about much at all. It was enough to just follow along to your instructions.
@@.girlThought;Change into the outfit. Get praise. Get the next outfit.@@
You didn't actual parse what the praise was this time. It didn't matter, you'd gotten the audio queue and it was time to continue.
But as you grabbed the next outfit you hesitated. Wasn't there something else you were supposed to do? You'd been with the players...a few minutes ago. But that seemed wrong, you shouldn't be interrupting their game, you just had to show outfits to your boyfriend.
<<playerThought "Players? Audio queue? Boyfriend?">>
As you changed into the outfit a small part of your mind was screaming for you to run. That something terrible was happening to you.
You staggered out of the change room, trying to reconcile the two voices in your head.
@@.girlThought;Get praise. Get the next outfit.@@ <<playerThought "Get the hell out of here!">>
Stumbling past your @@.girlVoice;boyfriend@@ you tried to make your way towards the door.
[[The alarm sounded|Board Game Accept Sit Escape Hard 2]]A steel vice took a hold of your wrist, @@.guardVoice;"Miss. You have to pay for that."@@
You turned to see the imposing countenance of the security guard.
You were struggling to figure out what to do. You should be @@.girlVoice;trying on outfits@@. You didn't know about "paying". The longer he held on the more you were confused as to how you'd even gotten here.
Your @@.girlVoice;boyfriend@@ was back by the changing rooms waiting to see your next outfit.
@@.girlThought;Get praise. Get the next outfit.@@
The words hammered into your head.
<<playerVoice "\"Sorry...\"">> you mumbled to the guard, your eyes glazing over as you turned to go back to your assigned position.
Luckily before you could another customer bumped into the guard, separating the two of you. The two of you weren't supposed to have been standing there so he'd pathed right into you.
Mustering the last of your will you took the momentary distraction to flee from the store, ignoring the still ringing alarm. Making your way back to the bench where this had all started.
[[Take a seat|Board Game Accept Sit Escape 2]]
<<addTrait "$traitShopaholic">>\You stared at the next outfit in your hands, just another one to try. Or maybe you'd already tried it? Did you even remember what you'd liked? What you wanted to buy?
All you could seem to get your head around was the idea of just 'trying another outfit'. Something was terribly wrong about this...
You shook your head, dropping the garment to the floor, <<playerVoice "\"I gotta go, sorry.\"">> You murmured as you tried to make your way out of the store. Your eyes catching on every @@.girlVoice;cute skirt@@, wondering how it would look if you ''tried it on''. Lingering on every @@.girlVoice;pretty dress@@ you should hurry and change ''change into''.
But you managed to stumble your way out of the store. In the relatively fresh air you found your head clearing up. You were //not// going back into that store. Whatever had gone on in there was hazardous to your mental health. Even now you could feel the pull towards it.
@@.girlThought;I should be shopping!@@
You grit your teeth and ignored the thought, heading back to the bench you'd started at.
[[Take a seat|Board Game Accept Sit Escape 2]]
<<set $npcTransformation-->>\Finally free of that infernal store you tried to get your mind pulled back together. Focusing on who you were and what you knew of yourself.
<<if $npcTransformation >= 2>>\
You were...you had a name...you knew that @@.girlVoice;"babe"@@ was just a pet name. Maybe you were <<print $mallMadnessGirl>>? That felt right, but things were still a jumble. That store had been doing something terrible to you. It was like shopping was the //only// thing that mattered. That your entire existence was dedicated to it.
Almost like you'd spend the rest of your life in this mall rather than becoming a...a...
<<playerThought "Why can't I think of a job?">>
You racked your brain for something else you might want to do with your life, but came up blank. Were you really meant to just be in this mall forever?
@@.girlThought;I should be shopping!@@
The thought had you off the bench and walking back towards a store...at the last moment you caught yourself.
You tried to convince yourself there was more to life than shopping. Holding onto that fact even as your brain struggled to come up with what else there could be.
It was a miracle that you'd left that store. Another few moments and @@.girlVoice;thoughts of shopping@@ might have been all that was left in your head. Just stuck in a meaningless loop of trying on clothes, getting rote vacuous feedback, and then trying another.
The worst part was, you still wanted to. You could feel the urge to go back and try just @@.girlVoice;one more outfit@@.
Mustering your tattered willpower you sat back on the bench. The girls would be back soon enough and then you could get out of here.
<<else>>\
You were $mallMadnessGirl...wait no you were <<playerName>>. You were just in <<print $mallMadnessGirl>>'s body temporarily. Something about that store had been making you forget that. Making you think you were some @@.girlVoice;vapid shopping obsessed teenage girl@@. If you'd stayed there much longer you might have really believed it.
You shuddered. That was a terrifying prospect...at a glance it didn't seem that different from what the rest of this sleepover had been doing to you. But something about this transformation felt different. It felt like there had been...less of you. That you'd been becoming a shell of yourself.
Or maybe you were thinking about all of this way too hard. You were away from the store and now you could @@.girlVoice;get back to shopping!@@
You were half way off the bench when you caught yourself. Seems that you'd need a little more time to recover, hopefully this newfound @@.girlVoice;shopping obsession@@ would fade.
<</if>>\
[[Wait for the girls|Board Game Accept Sit Finale]]
<<set $npcTransformation-->>
<<addTrait "$traitShopaholic">>\
<<set $boardGameActivityResult to 2>>
<<pushJournalEntry "boardGame" "Journal Board Game">><<if $maxNPCTransformation >= 2>>\
By the time the girls arrived you had recovered most of your mind. Shaking off the influence of that clothing store. At least mostly. The @@.girlVoice;urge to shop@@ remained, but you supposed that was a small thing in the grand scheme of today.
You looked to the girls, still in their teenage forms.
<<set $npcTransformation-->>\
<<else>>\
<<include "Imaginary Friend Wakeup Fragment">>
It was only a few moments more before the girls returned, still in their teenage forms.
<<set $playerAge to $oldPlayerAge>>\
<<set $playerMaturity to $oldPlayerMaturity>>\
<</if>>\
Kara was all smiles and Sophie was slightly annoyed. More than enough to tell you who had won the game. <<if $karaInferiorityComplex >= 3>>Not that it was a surprise at all, @@.girlVoice;Kara was prodigy@@, of course she won.<</if>>
@@.mikiVoice;"That was so much fun!"@@ Miki's excitement was almost overflowing, @@.mikiVoice;"can we play again?"@@
Emily laughed, @@.emilyVoice;"mmhmm, but not today. Don't you wanna do other fun stuff now?"@@
That was enough to convince Miki, though Sophie was impatient, @@.sophieVoice;"can we go now?"@@
Emily stuck her tongue out at Sophie, @@.emilyVoice;"you're just mad you lost."@@
@@.sophieVoice;"I'm not-"@@
@@.karaVoice;"I think we should go, <<playerName>> has been waiting."@@ Kara smoothly cut off the incoming argument, and showed you a bit of concern.
@@.emilyVoice;"Alright, alright."@@ Emily held up a wand, a light building at the tip before bursting out and washing over you all.
[[Back to the real world|Board Game Accept Sit Finale 2]]<<silently>>\
<<set $npcTransformation to 0>>
<<set $playerAge to $preMallPlayerAge>>
<<set $mallMadnessTransformation to 0>>
<<set $voiceClassOverride to 0>>
<</silently>>\
Back in the real world, in your own body with your own mind you were finally able to take a sigh of relief. What should have been a silly shopping game had turned out to be rather harrowing.
However, the other girls were delighted by the experience. Kara had won, but everyone had fun running around buying things they normally couldn't afford. There was a catharsis in @@.girlVoice;mindless shopping@@.
<<if $maxNPCTransformation === 2>>\
A feeling you still knew all too well. The effects of your brush with @@.girlVoice;teenage shopping obsession@@ were still lingering in your mind. A cloying @@.girlVoice;need to shop@@ scratching at your consciousness. Mercifully it wasn't as overwhelming as before. You //really// wanted to @@.girlVoice;go to the mall@@, but you were able to restrain yourself. You'd go tomorrow.
<<elseif $maxNPCTransformation === 3>>\
However, you could feel the effects of your experience with <<if $knowledgeVideoGames && $playerMaturity >= 11>>NPChood<<else>>electronic doll-hood<</if>> still lingering. The @@.girlVoice;urge to shop@@ was still keen in your mind, and it felt like it had thrown out other things to make room for itself.
You tried to think of the most complex math concept you knew, but instead got the difference between "sale" and "clearance". A desire to learn about history buried under a desire to check out that @@.girlVoice;super cute jewelry store in the mall@@.
<<if $playerMaturity < 16>>\
It wasn't the first time this had happened, but it was still concerning to feel it so keenly. You wondered what else had changed.
<<else>>\
You had to hope that chunk of your brain came back, but you weren't sure. Certainly not before the end of this party.
<</if>>\
<<changeMaturity "small">>\
<</if>>\
[[Back to the party|Event Handler]]<<if $maxNPCTransformation === 1>>\
As you walked back to the bench you felt you found yourself assaulted by some random thoughts. They weren't important or relevant, just the normal chatter of a busy human mind. The only reason you even noted it was because, back when you'd been in that store, things had been so quiet. Just @@.girlVoice;mindlessly shopping@@ had been so simple and clear, it was almost a soothing experience.
Still you'd rather have the noisiness. Something about that silence had been disturbing, an unnatural state, especially considering how much has been going.
<<else>>\
<<if $consideredTakingHand>>\
For one brief terrible moment you'd actually considered taking his hand. Having taken leave of your senses you'd almost opened yourself up to @@.girlVoice;infection@@ at the hands of this @@.girlVoice;strange gross boy@@.
<</if>>\
You shook your head. You weren't about to start wandering around the mall with a stranger. The last thing you wanted was to be off somewhere wandering when Emily and the girls came back. She wouldn't leave you here, probably, but you didn't want to tempt fate.
The boy looked confused for a moment. His hand hovering in the air as if he didn't understand what to do next. Eventually he seemed to reset, standing up straight, shrugging and walking away without another word.
<</if>>\
<<playerThought "Well that was strange.">>
You pondered on that boy's existence. Assuming this was inside the board game, you and the girls should be the only real ones in here.\
<<if $playerMaturity >= 12 && $knowledgeVideoGames>>\
So that boy must be some kind of NPC? A fake character that wandered around to fill out the world, moving through a simple set of instructions. Instructions that apparently included some rather <<if $playerMaturity >= 14>>lame<<elseif $playerMaturity >= 9>>@@.girlVoice;sweet@@<<else>>@@.girlVoice;gross@@<</if>> flirting.
<<else>>\
So the boy must be some sort of fake, just there to fill out the world. Though you didn't understand how that would work, or why it would engage in <<if $playerMaturity >= 14>>lame<<elseif $playerMaturity >= 9>>@@.girlVoice;sweet@@<<else>>@@.girlVoice;gross@@<</if>> flirting.
<</if>>\
[[Wait on the bench|Board Game Accept Sit Refuse 2]]
<<set $npcTransformation to 0>>\This game was supposed to be for kids, so you doubted it could take too long, but you were still going to have to wait at least a little bit. <<if $traitEnergetic>>It was going to be @@.girlVoice;so boring@@.<</if>>
Though to your surprise after only a few moments you found yourself dozing. You wouldn't have said it was a particularly comfortable bench and yet you were increasingly tempted just to lie your head down and have a nap.
Actually that sounded like a fantastic idea. There wasn't anything else to do after all. Plus the girls were busy so they wouldn't be around to pull any childish pranks on your sleeping form.
You'd just take a little nap. You'd be rested...and refreshed...and...
[[Have a nap|Imaginary Friend Dream Router][$imaginaryFriendReturnPassage to "Board Game Accept Sit Finale"]]
<<set $boardGameActivityResult to 3>><<playerVoice "\"Are you kidding? Of course I'll play. @@.girlVoice;I love shopping!@@\"">> The words exited your mouth without your consent. You thought you'd wanted to say no, but another part of you clearly thought differently. A part that was totally right.
@@.girlThought;I ''do'' love shopping. How could I miss a chance like this?@@
It was only a board game, but that didn't mean you wouldn't enjoy it. Shopping was shopping and you couldn't ever resist a chance to go shopping. Plus, considering how much you @@.girlVoice;loved it@@ you bet you'd have a strong advantage. A @@.girlVoice;natural born shopper@@ like you should be able to dominate your competition.
<<playerVoice "\"What are we waiting for? Let's play!\"">>
[[The game|Board Game Accept 1]]
<<changeEmbarassment "small">>\You had little to no interest in playing a vapid shopping game like that. To start with it didn't even look like it was that fun, how fun could pretending to shop be? So you declined.
Emily seemed unfazed by the refusal, @@.emilyVoice;"well then you can play with Miki while we play."@@
<<playerVoice "\"Miki isn't playing?\"">>
Emily shook her head, pointing to the box, "Ages 9 and up".
Now you knew those blurbs were always mere suggestions. but Miki was quite a bit under the recommendation. Kara was as well, but Kara was probably also the smartest of all the girls, so you doubted that would matter.
@@.emilyVoice;"Don't worry, I'm sure you two will have lots of fun."@@ Emily grinned.
<<if $playerMaturity >= 10>>You were less convinced, Miki did have a tendency towards some pretty childish games.<<else>>That could be fun though, you @@.girlVoice;liked@@ playing with Miki.<</if>>
[[Play with Miki|Board Game Decline 2]]
<<set $mannequinTransformation to 0>>\
<<set $declineActivityCount++>>\<<set $oldPlayerOutfit to $playerOutfit>>\
<<Image 'MallMadnessDecline/0BaseOutfit.jpg' "smallTopRightCorner">>\
Before you could ask Miki what you'd be playing the decision was made for you, though you hadn't expected it.
@@.sophieVoice;"Alright let's start!"@@ Sophie shouted, their own game starting up.
As she spoke you felt your body tense, a chill brushing over your skin before your body once again loosened.
@@.mikiVoice;"Yay!"@@ Miki shouted, drawing your eye to her new outfit. It was...boring. A grey tank top and grey shorts with no socks. It was about as basic and benign as you could get.
<<Image 'MallMadnessDecline/1Blouse.webp' "smallMiddleLeft">>\
It took you an extra moment to realize you were wearing the exact same. <<if $traitFashionista>>It was @@.girlVoice;super disappointing@@. This outfit was so drab.<<elseif $playerMaturity <=8>>You frowned, this outfit wasn't @@.girlVoice;cute@@ at all. Why would Miki be excited by it?<<elseif $playerMaturity <= 12>>It was curious. The outfit was really boring, but Miki was excited so there must be more to it.<<else>><<if $oldPlayerOutfit !== 0>>It was an improvement. They were still clearly women's clothes, but much more sedate than your previous outfit.<<else>>You grimaced. It might be benign, but these were clearly women's clothes. You wanted your jeans back.<</if>><</if>>
@@.emilyVoice;"I'm going to the clothing store and buy a blouse for..."@@ Emily paused, grinning at you @@.emilyVoice;"<<playerName>>"@@
You were confused until you felt a tingle on your chest. Looking down you saw that your tank top had been replaced with a @@.girlVoice;flowy black blouse@@.
@@.mikiVoice;"Me next! Me next!"@@ Miki cheered, eagerly awaiting the next move.
[[Fashion model|Board Game Decline 3]]<<Image 'MallMadnessDecline/NecklaceMiki.webp' "floatLeft smallSize positionTop">>\
It quickly became clear that you and Miki weren't playing the game, but you were still part of the game. You were just stuck as @@.girlVoice;dress up dolls@@ for the girl's purchases in-game.
@@.karaVoice;"This is a lot more fun,"@@ Kara opined as she moved to the jewelry store. A @@.girlVoice;unicorn necklace@@ with @@.girlVoice;matching bracelet@@ appearing on Miki. Kara looked satisfied at her new purchase.
@@.sophieVoice;"I know! I wasn't a fan of this game, but it's more fun when I get to see the..."@@ Sophie moved her piece onto the department store, looking at you as your shorts shimmered, replaced by a jean skirt, @@.sophieVoice;"results."@@
<<Image 'MallMadnessDecline/2Skirt.webp' "floatRight smallSize positionMiddle">>\
<<if $traitFashionista>>It was an improvement from the @@.girlVoice;bland@@ shorts, but you still weren't happy. These two pieces didn't match at all and you got a terrible feeling it was only going to get worse.<<elseif $playerMaturity <= 10>>The skirt was @@.girlVoice;way cuter@@ than the shorts, so you considered this a victory.<<elseif $playerMaturity <= 13>>You were alright with the change, it was still rather @@.girlVoice;feminine@@ but at least it looked nicer.<<else>>This only made things worse. You could pretend that the shorts had been just like a set of boxers, there were no illusions with this @@.girlVoice;skirt@@.<</if>>
@@.emilyVoice;"Now we can //really// get to shopping!"@@
<<if $playerMaturity <= 13>>\
[[Time for dress-up|Board Game Decline 4b]]
<<else>>\
[[Grin and bear it|Board Game Decline 4b]]
<</if>>\
[[Protest|Board Game Decline 4a]]
<<set $hasWornSkirtTemporarily to true>>\<<if $traitFashionista>>\
<<playerVoice "\"Come on you can't just put me in random outfits, they're so @@.girlVoice;unfashionable@@.\"">>
<<else>>\
<<playerVoice "\"I don't want to get dressed up in these random outfits.\"">>
<</if>>\
@@.emilyVoice;"If you didn't wanna play dress-up then you shoulda played the game."@@
Her voice seemed to indicate that she thought this was a bulletproof argument, despite the obvious flaws.
<<if $playerOutfit === 0>>\
@@.sophieVoice;"Come on <<playerName>>, it's just a little dress-up. What are you afraid of?"@@
<<else>>\
@@.sophieVoice;"Come on <<playerName>>, it's just a little dress-up. Not like you haven't done it before."@@
<</if>>\
Miki also looked over at you hopefully. She was already enjoying this little random dress-up play and did want someone to play along with her.
[[Walk away|Board Game Decline Twice]]
[[Stay for dress-up|Board Game Decline 4b]]<<Image 'MallMadnessDecline/3Dress.webp' "topRightCorner">>\
<<if $mannequinTransformation >= 4>>After some serious coercion and partial transformation you capitulated and agreed to be a "good dolly". Though Emily didn't change you back at all, so you were still mostly locked in place. At least you could move your head again.<<elseif $mannequinTransformation >= 1>>After an impressive display of Emily's power you capitulated and agreed to play along. Though she didn't free your legs, so you were locked in place. At least you could more your head again.<<else>>There was no way fighting this would be worth it, so you decided to play along.<</if>>
Now that they had a "willing" participant the game started moving even faster. A flurry of shopping causing your wardrobe to flash between different things at lightning speed. You'd barely gotten used to one outfit before it was replaced with something new.
The outfits were rather off beat from what the girls themselves were wearing. This was a game about teen girls on a shopping spree, so the clothing items had a more mature bent. Which is how you found yourself currently garbed in a "little black dress", courtesy of Emily's latest purchase.
@@.sophieVoice;"Huh, very night at the club, it's actually cute."@@
<<if $triggerSophieCompliment>>\
<<playerVoice "\"Thank you, My Lady.\"">>
<<if $mannequinTransformation >= 6>>You spread the hem of your dress and bowed your head. With your inanimate legs it was the best @@.girlVoice;curtsey@@ you could manage.<<else>>You dropped into a @@.girlVoice;delicate curtsy@@, spreading the hem of your dress as you did.<</if>>
<<elseif $playerMaturity >= 12>>\
You were less convinced. It was too @@.girlVoice;delicate@@ and @@.girlVoice;girly@@ for your taste, and showed off an uncomfortable amount of skin.
<<else>>\
<<if $playerAge >= 15>>\
It was a @@.girlVoice;cute dress@@, but you felt embarrassed to be in it. You looked like a man in a dress which wasn't at all flattering.
<<changeEmbarassment "small">>\
<<elseif $playerAge >= 12>>\
It was a @@.girlVoice;cute dress@@, and it actually suited your body pretty well. Maybe you were meant for mature clothes like this.
<<else>>\
It was a @@.girlVoice;cute dress@@, but it looked a little silly on you. It was meant for a girl with some curves, and you had none.
<</if>>\
<</if>>\
[[Shopping spree|Board Game Decline 5]]<<Image 'MallMadnessDecline/4Shoes.webp' "topRightCorner">>\
@@.karaVoice;"<<playerName>> should have shoes to match..."@@ Kara considered as she looked for the best way to get to a shoe store. A turn later she'd found her target.
<<if $mannequinTransformation === 6>>You wobbled for a moment as your new shoes materialized on your feet, replacing the plastic stands that had been supporting you. It was a @@.girlVoice;pretty@@ set of @@.girlVoice;pink high heeled sandals@@.<<else>>You wobbled in place as you suddenly shot up a few inches. Though this had nothing to do with a transforming body, you were now in a set of @@.girlVoice;pink high heeled sandals@@.<</if>><<if $mannequinTransformation >=5>>Your plastic feet fit perfectly in the shoes, though you couldn't tell if the shoes had changed to fit you, or your feet had changed to fit the shoes.<</if>>
Kara looked delighted, she hadn't known quite was to expect. The only info the game had given was "high heels". @@.karaVoice;"Oh my sister would //love// those."@@
<<if $traitChatterbox>>\
<<playerVoice "\"Does your sister have a lot of shoes?\"">>
Kara sighed, @@.karaVoice;"so many. She's always out of money."@@
<<playerVoice "\"Heels like this?\"">>
@@.karaVoice;"Some."@@
@@.sophieVoice;"I don't really get why you'd wear them..."@@ Sophie took a glance over at your shoes. Cute, sure, but did the heel really make them much cuter? Surely not enough to be worth the hassle.
@@.karaVoice;"She said it made her butt look good."@@ Kara shrugged. That explanation didn't satisfy anyone, but such were the mysteries of teenage girls.
The @@.girlVoice;idle gossip@@ went on a little longer before Miki demanded a new outfit for her as well.
<<else>>\
Your feelings on them were immaterial against the fact you weren't sure you'd be able to balance in these long term. Let alone trying to take a step. They were only 3 inches high, but that was 3 inches more heel than you'd worked with for the rest of your life, so you lacked experience.
<</if>>\
Miki wasn't left out. Getting her own "super mature" outfit. With a bodycon dress and matching heels of her own. Though after a few steps it was clear she was just as unstable as you. <<if $traitGiggly>>You all @@.girlVoice;giggled@@ at her attempted strutting.<<else>>The girls giggled at her attempted strutting.<</if>>
[[The game drew to a close|Board Game Decline 6]]As the game approached an ending the girls all started taking things more seriously. It was just a silly game, but they did want to win. Sophie was always competitive and it sucked the other two in. So the focus was less on dressing you and Miki up, and more on finishing their shopping lists.
Which is how you ended up in a dress, but also a skirt, and socks and sandals. Plus enough jewellery to open your own store. <<if $traitFashionista>>You were @@.girlVoice;horrified@@. This might be the most @@.girlVoice;unfashionable@@ thing that you'd ever worn in your life.<</if>>
<<if $triggerSillyLittleGirl>>\
Kara glanced at your absurd outfit and stifled a laugh. @@.karaVoice;"You look like a ''silly little girl'' wearing her mommy's clothes."@@
A @@.girlVoice;giggle@@ bubbled up from your lips as you looked down at your @@.girlVoice;silly@@ outfit.
<<playerVoice "\"Imma big girl!\"">>
The girls gave each other an odd glance before they realized the exact words Kara had used...@@.karaVoice;"whoops,"@@ was all she had to say.
Meanwhile you went @@.girlVoice;on and on@@ about how when you were a @@.girlVoice;big girl@@. <<playerVoice "\"I'm gonna have lots of jewellery, and it's going to be pretty and I'm gonna be pretty like mommy.\"">>
The girls dutifully nodded along to your @@.girlVoice;babbling@@, until you came back to your senses. Shutting your mouth and saying nothing until they all got bored and got back to the game.
<<changeEmbarassment "small">>\
<<else>>\
Kara glanced your absurd outfit and stifled a laugh. @@.karaVoice;"You look like a silly little girl wearing her mommy's clothes."@@
Sophie and Emily smiled at that, and you couldn't really disagree. Your look had a very "try everything all at once" vibe going on, with little sense of what actually went together. Though at least your sandals did fit properly.
<</if>>\
[[An odd purchase|Board Game Decline 7]]<<Image 'MallMadnessDecline/5Magazine.webp' "topRightCorner">>\
Most of the purchases had been for clothing items or accessories, but there were a few more unusual items. A trip to the hair salon had given Miki a new haircut and incredibly shiny hair. A trip to the electronics store meant you now had headphones and a matching pink CD Walkman. But Emily's last purchase particularly caught her attention, a teen magazine.
As she made the purchase it appeared not in your hand, but in your mind. The cover of a fashion magazine flashed before you.
@@.girlThought;New Beauty Tricks! Get Your Hottest Body! Look Pretty!@@
You blinked, but the image stayed. Even with your eyes closed you could see it clearly. After another moment the magazine opened.
@@.girlThought;Build Your Perfect Wardrobe! So Sexy, So Simple! What's Your Celeb Scent?@@
[[The articles|Board Game Decline 8]]<<set _likesBoys to $playerMaturity >= 9 && $playerMaturity <= 13 && !$sexualityLock>>\
The titles gave way to @@.girlVoice;mind numbing@@ yet @@.girlVoice;enthralling@@ articles going into excruciating detail over each point. The latest trends, where to find deals, makeup tools, skincare products...it went on and on in your mind. <<if !playerCanRead()>>The method of transfer meaning that even though you couldn't actually read the words, you still understood them.<</if>>
<<if $knowledgeMaleFashion>>\
All that new knowledge was making space for itself however it could. Pushing aside your @@.girlVoice;unimportant@@ knowledge of male fashion.
How to tie a tie, how to fold a suit...the knowledge floated away. Putting together something suitably masculine and mature for a high school dance would be difficult, if not impossible for you now. However, you felt more than ready to pick out a @@.girlVoice;pretty dress@@ with @@.girlVoice;cute shoes@@ and hit the dance floor.
<<elseif $knowledgeLittleGirlFashion>>\
All the new knowledge nestled itself in beside your recently acquired knowledge of @@.girlVoice;little girl fashion@@. Augmenting and advancing it so you'd be able to pick out a @@.girlVoice;pretty dress@@ for any occasion at any age.
<<else>>\
With your knowledge of male fashion gone there was plenty of extra space for this new knowledge to fill the void. At least now you'd know how to dress yourself up to look nice. Though it would involve getting a @@.girlVoice;pretty dress@@ and @@.girlVoice;matching shoes@@. <<if _likesBoys>>Suits were a mystery to you, other than how good they could look on a @@.girlVoice;cute boy@@.<</if>>
<</if>>\
You even knew how to do your own makeup, how to get @@.girlVoice;kissable lips@@ <<if _likesBoys>>@@.girlVoice; no boy could resist@@ <</if>>, how to make your @@.girlVoice;eyes sparkle@@, and how to get @@.girlVoice;glowing skin@@. Now you knew everything a @@.girlVoice;girl@@ would ever need to know about fashion.
<<if $playerMaturity <= 8>>\
Though some of it made you feel @@.girlVoice;weird@@. You wanted to be @@.girlVoice;pretty@@ and @@.girlVoice;happy@@ and @@.girlVoice;cute@@. But "sexy"? "Hot"? That felt like @@.girlVoice;big girl@@ talk. And why would you //ever// care what a @@.girlVoice;gross boy@@ thought of you?
You brain focused in on all the @@.girlVoice;cuteness@@ advice. New hairstyles, the latest trends, things that bring a smile to your face.
@@.girlThought;Dots are a cute print.@@
@@.girlThought;I should brighten my look.@@
@@.girlThought;I want cute hair like that model lady.@@
<<elseif $playerMaturity >= 14>>\
It was an assault on your senses, your mind lurching between different possibilities. Did you want to be @@.girlVoice;hot and sexy@@? Or @@.girlVoice;cute and pretty@@? You didn't think you wanted either, but the messages blasting into your mind said different. You //had// to look good, no matter what. There was //so much// work that you'd have to do to keep looking good, but it was so important. You didn't care about what guys thought of your appearance, but you did care about what girls thought...you brain twisted, justifying itself, saying the cover model would @@.girlVoice;love it@@ if you @@.girlVoice;worked hard to look good@@. Who didn't love @@.girlVoice;perfect hair@@ or @@.girlVoice;perfect skin@@?
@@.girlThought;I have to get a hot body.@@
@@.girlThought;I should build a better wardrobe.@@
@@.girlThought;Beauty is important.@@
<<else>>
It was an assault on your senses, your mind lurching between different possibilities. Did you want to be @@.girlVoice;hot and sexy@@? Or @@.girlVoice;cute and pretty@@? Was there a difference? There was just //so much// to think about. You'd never realized how much it took to @@.girlVoice;look good@@. You'd have to do your makeup right, and have the right clothes and take care of your skin and your hair...But you //had// to do it. <<if _likesBoys>>Otherwise what would @@.girlVoice;guys@@ think of you? That thought brought you even deeper into the lessons, you wanted @@.girlVoice;boys to like you@@, so you had to learn how.<<else>>You didn't care what boys thought, you wanted to look good for you.<</if>>
@@.girlThought;I have to look pretty.@@
@@.girlThought;My makeup has to be perfect.@@
<<if _likesBoys>>\
@@.girlThought;I need cute outfits that he'll love.@@
@@.girlThought;Flirty hairstyles are best.@@
<<else>>\
@@.girlThought;I need cute outfits that make me smile.@@
@@.girlThought;I could use a new hairstyle.@@
<</if>>\
<</if>>\
[[Your mind churned|Board Game Decline 9]]
<<silently>>\
<<addTrait "$knowledgeMaleFashion" 0>>\
<<timed 5s>>\
<<addTrait "$knowledgeTeenGirlFashion">>\
<</timed>>\
<<timed 10s>>\
<<addTrait "$knowledgeMakeup">>\
<</timed>>\
<<set $teenMagazineHypno to true>>
<</silently>>\@@.karaVoice;"I win!"@@ Kara shouted, breaking the hold the magazine had on your mind. Though the knowledge lingered, backed by a @@.girlVoice;powerful desire@@ to put that knowledge into action. You just @@.girlVoice;had to make yourself look good@@, all the time. It was going take so much time, but you @@.girlVoice;had to do it@@.
You pulled out a small compact mirror from your @@.girlVoice;purse@@, checking your appearance. The mirror had come with with the @@.girlVoice;makeup kit@@ Sophie had bought. You pulled out the rest of the kit. You just needed a few touch ups here and there, then you'd look @@.girlVoice;so much better@@. Luckily the kit was rather extensive and it had stuff in just your tone, matching tones //and// undertones was important after all. Makeup should be subtle, except when you wanted it to be obvious, so it needed to blend well. Should you try some @@.girlVoice;eye shadow@@ as well?
@@.emilyVoice;"<<playerName>>. What are you doing?"@@
Taking another moment to finish applying some @@.girlVoice;BB cream@@ you ignored the question. Taking another look in the mirror once it was to your satisfaction.
@@.girlThought;Much better.@@
You put the compact away and looked at Emily.
<<playerVoice "\"Sorry, what were you saying?\"">>
Emily looked incredulous. You'd been so focused on @@.girlVoice;making yourself look good@@ you'd hadn't even heard her.
@@.emilyVoice;"Nevermind...the game is done now, so I guess I need to change you both back."@@
[[Game end|Board Game Decline End]]
<<addTrait "$traitVain">>\Though both you and Miki wanted to keep at least a couple items from the game Emily said it was impossible. The clothes and accessories were tied to the game. Now that the game was over everything would reset in a few moments.
True to her word your outfit poofed away a few moments later. Leaving you back in your <<print getCurrentOutfit().name>>. The wardrobe change you could take, but the loss of your @@.girlVoice;makeup kit@@ was a tragedy. Now you'd have to go all the way to a bathroom or something when you needed to check yourself in the mirror. You'd have to check mom's room later, see if there was something you could borrow for the day. Then again messing with mom's makeup might end up with you looking like a clown and that was //not// acceptable.
<<if $mannequinTransformation >= 5>>\
However your body hadn't yet changed back. <<if $mannequinTransformation === 5>>You were still stuck with featureless <<if $playerMaturity >= 11>>@@.girlVoice;mannequin@@<<else>>@@.girlVoice;doll@@<</if>> feet. Even if your legs could move you daren't take a step, you doubted you could balance on these things.<<elseif $mannequinTransformation === 6>>Everything from your hips down was still featureless plastic. Even with the paralysis spell gone you couldn't move your legs. Your brain couldn't even comprehend //how// to move them. There was so little sensation that they didn't even feel like they were connected to you.<</if>>
@@.emilyVoice;"I guess I should turn you back...even though you were such a pretty dolly."@@
She gave a wave of her wand, the plastic shifting and softening. The details coming back on your feet, once again the owner of a full set of ten toes.
<<if $mannequinTransformation === 6>>\
Yet when you took your first step it was unusually awkward. Your legs were all flesh again, and the stiffness had subsided so it wasn't immediately clear what had happened.
The next few steps were normal enough, but then you stumbled, barely keeping yourself upright. Looking back there was nothing on the floor to explain the near fall...you'd tripped over your own feet.
Everything about your movements felt a little @@.girlVoice;clumsy@@. The transformation had left your coordination in shambles. Even the parts of you that hadn't changed seemed to not quite obey properly. You just had to hope things would go back to normal as the party progressed, but a feeling in the pit of your stomach said otherwise.
<<addTrait "$traitClumsy">>\
<<else>>\
You felt a little stiff from being held in place for so long, but otherwise no worse for wear. You breathed a sigh of relief. Clearly you'd stopped things before there had been drastic consequences. Though that was more luck than intention on your part. Who knows, if you'd kept being obstinate you might be fully plastic by now.
You shivered. You doubted Emily would go //that// far, but you didn't want to test her, best to just get back to the party.
<</if>>\
<<elseif $mannequinTransformation >= 1>>\
Emily also freed you from her paralysis magic, once again able to freely move your body. At first everything felt a little stiff, you'd been locked into position for so long. The stiffness abated only to be replaced by a terrible case of pins and needles. You had to awkwardly just stand there, waiting for it to pass, your face contorting whenever a slight shift caused discomfort. The girls just looked at you like you'd lost your mind. You felt like an idiot, even though you knew this was the best you could do.
Finally you were able to move properly again, eager to get your legs back in gear, and get back to the party.
<<changeEmbarassment "small">>\
<<else>>\
You'd just have to find another method to @@.girlVoice;keep yourself looking good@@. Until then you'd do your best and try not to let it bother you //too// much.
<</if>>\
[[Back to the party|Event Handler]]
<<silently>>\
<<set $boardGameActivityResult to 4>>
<<pushJournalEntry "boardGame" "Journal Board Game">>
<<set $mannequinTransformation to 0>>
<</silently>>\<<playerVoice "\"Not happening. I'm out.\"">>
You moved to walk away, but found your legs wouldn't obey you. No matter how hard you tried you couldn't get them to unstick from the floor.
<<playerVoice "\"Emily. What did you do?\"">>
@@.emilyVoice;"//Manny kin//...//manna qwin//...dress-up dolls don't move. So you have to stay."@@
One last push proved that your legs weren't going anywhere by themselves. However, the rest of your body was still free. Experimentally you grabbed one of your legs and forcibly moved it. It wouldn't be a quick solution, but you //could// leave if you still wanted to.
@@.emilyVoice;"Stop moving,"@@ Emily's voice held a grave warning.
[[Limp away|Board Game Decline Twice 2]]
[[Stay for dress-up|Board Game Decline 4b]]
<<set $mannequinTransformation to 1>>\@@.emilyVoice;"I told you not to move!"@@ Emily shouted.
You turned and began your slow march out of the room. Though you only managed two steps before you lost control of your arms.
They were stuck in place, still wrapped around one leg. You willed them to move, but they refused to respond. It seemed whatever Emily had done to your legs she'd now duplicated on your arms.
@@.emilyVoice;"Now turn back around."@@
Against your will you let go of your leg, turning on your heel, stiffly marching back to your spot beside Miki.
Emily giggled, the wand still pointed at you. She gave it a small wave and you put your arms over your head. Another wave and you were up on one foot. You knew this pose, you'd seen Emily do it a hundred times, a classic @@.girlVoice;ballerina@@ position.
@@.emilyVoice;"Now ?theyre fully //poseybull//."@@
<<if $playerMaturity >= 11>>Poseable. Turned out she hadn't been kidding about you being a mannequin.<<elseif $playerMaturity >= 9>>Poseable. Turned out she wasn't kidding about you being a @@.girlVoice;doll@@.<<else>>You didn't know what "poseybull" meant, but you knew Emily had told the truth about you being a @@.girlVoice;doll@@.<</if>>
@@.emilyVoice;"Now lets keep playing. It's your turn Kara."@@
[[Protest loudly|Board Game Decline Twice 3]]
[[Stay for dress-up|Board Game Decline 4b]]
<<set $mannequinTransformation to 2>>\<<playerVoice "\"I'm not going to be your fucking doll!\"">> You shouted. You couldn't actually move much anymore, but that didn't stop you from speaking.
Emily looked annoyed at your continued defiance. @@.emilyVoice;"You are my doll. See?"@@ Another twirl of the wand and you took another ballet pose. A plié if you recalled.
@@.sophieVoice;"You should make ?them dance."@@ Sophie suggested.
But Emily shook her head. Making you walk had been hard enough, she could pose you, but complex movements were difficult. Though she did have other ideas.
You felt your chest and neck freeze. You could still move your eyes and mouth, but that was it. You glanced between the girls, all curious about your current predicament. Though you couldn't even turn your head to see Miki's reaction.
@@.emilyVoice;"Now be a good dolly~"@@ Emily had the wand pointed directly at you, daring you to continue being a pain.
[[Continue to protest|Board Game Decline Twice 4]] <<contentWarning "Partial inanimate transformation.">>
[[Stay for dress-up|Board Game Decline 4b]]
<<set $mannequinTransformation to 3>>\
<<changeHappiness "Miki" false>>\
<<changeHappiness "Emily" false>>\@@.emilyVoice;"I gave you a chance."@@ Emily sighed. You figured at this point she was probably going to just freeze your mouth so you couldn't talk, but she had other plans.
Your head tilted down so you could see your bare feet. You still had no ability to control them, so you couldn't shift away from the growing discomfort. You watched helplessly as your feet changed.
Everything was losing definition. Your toes grew closer and closer together until the gaps between them had almost disappeared, yet you couldn't feel them pressing against each other. <<if $playerAge >= 14>>The hair on your feet was entirely gone, they looked inhumanely smooth.<<else>>Your feet looked even smoother than before, smoother than any human foot should be.<</if>>
Looking closer you could see that your nails were disappearing as well, blending into that unblemished smoothness. It didn't hurt, but it was deeply disconcerting. A feeling which didn't dissipate as your toes ceased to be toes, joining together in one single mass.
Your feet were now nothing more than featureless blocks. The overall shape was the same as before, but all the details were gone. Even the color was wrong. It was vaguely skin toned, but it didn't match with the actual flesh on your legs.
The transformation continued to crawl upwards, finally coming to a stop just above your now non-existent ankles. The girls looked shocked at the changes. Sophie and Kara whispering to each other as they glanced at your new "feet". Emily didn't say anything, her message had been clear enough. You should @@.girlVoice;be a good dolly@@ and stay quiet.
[[Continue to protest|Board Game Decline Twice 5]]
[[Agree to dress-up|Board Game Decline 4b]]
<<set $mannequinTransformation to 5>>\
<<changeHappiness "Miki" false>>\
<<changeHappiness "Emily" false>>\Emily didn't even blink at your continued shouting, merely giving another twist of the wand. The, what you guessed was plastic, continued to crawl up your leg.
Each transformed inch gave a strange stiff sensation for only a moment before all sensation dulled down to almost nothing. You couldn't feel your feet at all, you couldn't even tell if they were still on the floor.
As if in answer you found yourself tipped slightly forward onto the balls of your "feet". It looked like you were standing on tiptoes...if you'd still had toes. You couldn't see that you were actually supported by two small plastic poles running from your feet to the floor. Keeping you steady in place while giving the illusion you were @@.girlVoice;wearing heels@@.
The transformation continued up past your knees. Once it passed there was still a bend in that spot, but no actual articulation. Merely plastic shaped to preserve the humanoid appearance of your legs.
It continued past your thighs, starting to crawl onto your hips. Your body shifting position as you lost the ability to take the weight of your torso. From legs to hips you were perfectly straight, your torso leaned back slightly due to lack of support.
Emily idly waved the wand in your direction, though no more changes happened...yet. This was your final warning.
[[Continue to protest|Board Game Decline Twice 6]] <<contentWarning "Full inanimate transformation.">>
[[Agree to dress-up|Board Game Decline 4b]]
<<set $mannequinTransformation to 6>>\This time she did freeze your mouth.
@@.emilyVoice;"Dollies don't talk."@@
@@.karaVoice;"Emily, maybe that's enough...I think ?they gets the point."@@
@@.emilyVoice;"Oh don't be such a worrier. I'll turn them back after the game."@@ Emily smiled, @@.emilyVoice;"until then we can play //all// the dress-up we want."@@
She pointed the wand at you, a surge of power from it kicked the plastic back into action.
It washed over your hips and groin. You couldn't properly see but <<if $playerAge <= 10>>you weren't a girl anymore, though you weren't a boy either.<<else>>you weren't a boy anymore, though you weren't a girl either.<</if>> There was nothing down there, but more smooth undefined plastic. <<if $traitCatgirl>>You felt your tail freeze. It too falling victim to the changes, locked into a cutely curled position outside of your vision.<</if>> <<if $playerAge >= 15>>As it passed over your hips it left them a little curvier than before. So not an actual woman, but you were being given the shape of one.<</if>>
As it flowed over your stomach new sensations began to spring up, starting from your feet. It was subtle...or perhaps it was obvious but your dulled sense of touch couldn't discern. But as the feeling washed over your feet and began it's way up your legs you felt...lighter, less substantial...hollow. You didn't have much time to think on it as more sensations flowed from your core.
[[The changes continued|Board Game Decline Twice 7]]
<<set $mannequinTransformation to 7>>\There must have been something else in Emily's magic that was keeping your panic in check. You were turning into a plastic store <<if $playerMaturity >= 9>>mannequin<<else>>doll<</if>>, but it wasn't bothering you. You felt sedated, rationally you knew this should be <<if $playerMaturity >= 10>>terrifying<<else>>scary<</if>>, but you couldn't work up the emotions.
The hollow feeling had almost caught up to the plastic. As the smoothness rolled over your stomach it gurgled once, stopped and then felt empty. It wasn't hunger, it was just...empty. <<if $traitChubby>>It seemed the magic had an intention of making you a "perfect" doll, as it smoothed out any extra pudge. Leaving your stomach perfectly flat.<<else>>It'd left your stomach @@.girlVoice;perfectly@@ flat.<</if>> You didn't even have an indentation where a belly button should be.
It continued it's way up your chest and you thought your breath would hitch as it passed but it didn't, you weren't breathing in the first place. How long had it been since your last breath? You couldn't say, but it wasn't something you needed to do anymore. Likewise the spot where your heart had been went silent, with no blood to pump it served no purpose.
@@.sophieVoice;"Emily...I think Kara's right, this is a bit much."@@ Sophie's voice contained more than a hint of concern.
But it couldn't be stopped now, the magic had to run its course.
[[The changes continued|Board Game Decline Twice 8]]
<<set $mannequinTransformation to 8>>\Finished with your chest it flowed in three directions. Up your neck and down each of your arms.
As it flowed down your arms they involuntarily straightened, held just away from your body. Your wrists bent slightly back, locking into place as your hands changed. Your hands maintained at least some of their former shape; you could still identify each finger and thumb. Though there were no fingerprints and the "nails" were just slight protrusions of the same plastic.
There was a slight crack where each shoulder met your torso. A spot that, in comparison to the rest of you, felt a little loose. A facsimile of a ball joint remained, allowing for multiple arm positions.
Your mouth had already been frozen so you hadn't been able to speak for a while, but as your neck transformed, your vocal chords vanished. Without the air from your former lungs they wouldn't have worked anyway.
It moved up the back of your head, gently creeping around from all directions towards your face, but it paused there for a moment, as if unsure what came next.
You shared that uncertainty, what would your face even look like?
[[An entirely smooth blank|Board Game Decline Twice 9][$mannequinFace to 1]]
[[Colorless plastic shaped like a face|Board Game Decline Twice 9][$mannequinFace to 2]]
[[A detailed replica of your own face|Board Game Decline Twice 9][$mannequinFace to 3]]
<<set $mannequinTransformation to 9>>\The uncertainty gone the plastic moved to complete your transformation. <<if $playerHairLength < 4>>Your hair grew out until it was just past your shoulders<<set $playerHairLength to 4>><<else>>Your hair looked mostly like it had<</if>>, though it was no longer actually attached to your scalp, merely placed there.
<<if $mannequinFace === 1>>\
As the plastic moved to meet in the centre of your face it wiped away all distinguishing features. Leaving behind nothing but a smooth expressionless surface. It was clean enough it almost shined.
<<elseif $mannequinFace === 2>>\
As the plastic moved to meet in the centre of your face it softened all of your features and simplified them. The shape of a nose, with no nostrils. The shape of lips, but no teeth behind them. The hollows of the eyes, but no actual eyes. Just enough to make your face look approachable without being too realistic.
<<else>>\
As the plastic moved to meet in the centre of your face it did little to change it's appearance. Though your eyes were merely painted on, and there were no teeth behind your lips, you looked remarkably normal at a casual glance.
<</if>>\
@@.sophieVoice;"Okay yeah no, this is way too creepy."@@ Sophie said.
Kara nodded in agreement.
@@.mikiVoice;"Creepy!"@@ Miki agreed.
Despite your condition you could still hear what was going on, and even see things in the direction your head was pointed. This all seemed totally normal to you, as if things had always been this way. The situation raised no strong emotions within you, or any emotions at all. With your head as hollow as the rest of you it was only the magic that was allowing you any semblance of conciousness. Though it was a grossly simplified version. You could perceive things, but you couldn't really "think". You didn't have the brainpower for things like that. So you just dispassionately observed the goings on.
@@.emilyVoice;"Okay okay...I'll turn him back."@@ Emily pouted, though she was secretly glad. This had gone //way// further than she'd intended. She'd let her temper get the best of her.
[[Emily waved her wand|Board Game Decline Twice 10]]
<<set $mannequinTransformation to 10>>\The girls waited as nothing happened. Another wave...to more continued nothing.
@@.emilyVoice;"Crap,"@@ Emily uncharacteristically cursed.
@@.karaVoice;"You can't turn ?them back, can you?"@@ Kara surmised immediately.
@@.emilyVoice;"How did you...no...I can't. Mommy will be able to do it, but I can't get it to work...it's harder to turn things //back//."@@
@@.sophieVoice;"So what are we going to do about...it?"@@ Sophie jerked a thumb in your direction.
@@.karaVoice;"Is ?they still conscious?"@@ Kara desperately wanted the answer to be no. The idea of being trapped like that terrified her.
@@.emilyVoice;"No...?they might still be able to see and hear, but there's no brain in there."@@
@@.karaVoice;"Is that going to be okay? I mean what happens when they turn back?"@@
@@.emilyVoice;"Everything will be fine, mommy will fix everything."@@ Emily's voice was confident, though the others still weren't fully convinced.
@@.sophieVoice;"Well I'm going to put it over there...it creeps me out."@@ Sophie picked you up, @@.sophieVoice;"wow...it's so light. I think it's hollow..."@@
Not wanting to consider the matter further Sophie shoved you into a corner of the kitchen where no one had to see. There was nothing any of them could do after all, your presence would just cause even more stress. So out of sight and out of mind for the rest of the party.
So you stood, motionless, staring into a corner, waiting until the moment your mother arrived. You thought little of this. The only vague thought that did cross you mind was a moderate disappointment. You'd managed to avoid dress up, like you'd wanted. But now, in this form, tailor made for it, it was a real shame you hadn't gotten to try on more clothes. Well... maybe next time you'll play along.
Ending 14 - Fashion Victim
<<include "Post Ending Choices">>
<<saveEnding "" 25>><<Image 'BoardGame/MallMadnessGame.webp' "topRightCorner">>\
You'd been surprised to see "board games" on the activity list. It sounded <<if $playerMaturity <= 10>>@@.girlVoice;super boring@@ compared to everything else.<<elseif $playerMaturity <= 12>>kind of boring compared to everything else.<<else>>suspiciously boring compared to everything else.<</if>>
Your curiosity had been enough that you had to at least see which board game would be put up for play.
Emily's excitement about the choice was surprising. You weren't sure you'd ever seen her even play a board game, let alone be enthusiastic about it.
Though when she did finally bring it back down the reason was revealed.
@@.sophieVoice;"Mall Madness?"@@ Sophie questioned, clearly somewhat unconvinced by the choice.
Kara peered at the game, @@.karaVoice;"''Electronic'' Mall Madness,"@@ Kara clarified, clearly amused at the archaic nature of the game. That "Electronic" would actually be a selling point was quaint.
Emily looked ready to start explaining the rules, but had one question for you first.
@@.emilyVoice;"So. Are you going to play?"@@
[[Play the game|Board Game Accept 1]]
<<if $traitShopaholic>>\
[[Refuse to play|Board Game Decline Shopaholic]]
<<else>>\
<<set _agreeableComments to ["It's just a board game.", "Maybe I should just play along."]>>\
<<agreeableChoice "Continue to refuse" "Board Game Decline 1" _agreeableComments>>
<</if>>\
<<addToActivityCount>>\<<if $playerMaturity <= 5>>\
maaaa <span style="position:relative; top: -3px;">aaa<span style="position: relative; top: -12px">scbs</span></span>.<span>alll</span><span style="position: relative; letter-spacing: 3px;">00oo</span>
<<elseif $playerMaturity <= 7>>\
<<switch $boardGameActivityResult>>
<<case 1 2>>
I went shop in shop mal. we big @@.strikethrough;gurl@@ gurls in shop. not big in not shopp
<<case 3>>
I have nap
<<case 4>>
gurls play bored game. I not pla game. I and meke play drees up. We ware lots coot cloths.
<</switch>>
<<elseif $playerMaturity <= 10>>\
<<switch $boardGameActivityResult>>
<<case 1>>
I got to go shop! We play a bored game and then we in game and then we go shop. I got to be a big girl and the other girls were big girls and we all go shop.
<<case 2>>
It was scary We play a bored game and then we in game but I not want want be in game. It was scary. I go shop with @@.strikethrough;stang@@ @@.strikethrough;stir@@ boy but I feel wierd and stop.
<<case 3>>
I had a nap and had a drem
<<case 4>>
The girls played a bored game and Miki and I got to play drees up and we gots lots of cute cloths.
<</switch>>
<<elseif $playerMaturity <= 13>>\
<<switch $boardGameActivityResult>>
<<case 1>>\
Okay so that did *not* go like I thought. I was just gonna play some silly board game and then I was *in* the game. I totaly have no idea how it worked but I went along with it. I'm in a crazy magic shopping mall, what am I gonna do but shop? Duh. It was super fun though, totally reccomend.
<<case 2>>\
Okay so that did *not* go like I thought. I was gonna just play some silly board game and then I was *in* the board game. How crazy is that? Though not as crazy as what happened next, I don't even know how to esplain it. Like I was becoming part of the game. Does that make sense? I dunno, I'm just glad I'm out.
<<case 3>>\
I totally had a nap.
<<case 4>>\
So I didn't wanna play the board game, cause it's for kids right? So Emily was a bit of a brat and made me play anyway, so like Miki and I got to act as @@.strikethrough;mannyk@@ dress up dols for the girls. The stuff they bougt appeared on *us* in the real world. Totally wierd. <<if $mannequinTransformation >= 5>>I wanted to say no but Emily started making into an actual @@.strikethrough;maneq@@ doll! Like with plasic and every thing!<</if>> At least got that magasine beemed into my head, that was pretty cool.
<</switch>>\
<<else>>\
<<switch $boardGameActivityResult>>\
<<case 1>>\
I can't say that playing "Mall Madness" went at all like I'd expected. I'd agreed to play a board game, yet in the end I got sucked into some fantasy world version of a shopping mall. Since I was already stuck in there I agreed to at least play along. It was more fun than I'd expected, I might have to go to the mall a little more in the real world.
<<case 2>>\
I can't say that playing "Mall Madness" went at all like I'd expected. I'd agreed to play a board game, yet in the end I got sucked into some fantasy world version of a shopping mall. I didn't have any interest in playing along with something that crazy. Though I ended up just getting into something crazier, a simple decision to follow some guy into a small shopping trip ended up with me nearly getting stuck in the damn game. I shudder at the thought.
<<case 3>>\
I had a nap.
<<case 4>>\
I had no interest in playing some silly girly board game, but Emily made sure I was "included" nonetheless. Every item they bought ended up on either Miki or I. <<if $mannequinTransformation >= 5>>My attempt to get out of it resulted in Emily turning me half into a store mannequin. So I didn't really have a choice.<</if>> The clothes went away, but I've still got a weird compulsion in my head. I keep thinking about the latest fashions, or hairstyles or whatever. It's distressing.
<</switch>>\
<</if>>\@@.header;Body@@
<<switch $mallMadnessGirl>>\
<<case "Vanessa">>\
<<include "Vanessa Stats">>
<<case "Sarah">>\
<<include "Sarah Stats">>
<<case "Kara">>\
<<include "Kara Stats">>
<<case "Tameka">>\
<<include "Tameka Stats">>
<<case "Rachael">>\
<<include "Rachael Stats">>
<<case "Megan">>\
<<include "Megan Stats">>
<</switch>>\
You have arms.
You have legs.
You have breasts.
You have hands.
<<switch $mallMadnessGirl>>\
<<case "Vanessa">>\
You have a brown face with brown eyes.
<<case "Sarah">>\
You have a white face with green eyes.
<<case "Kara">>\
You have a light brown face with hazel eyes.
<<case "Tameka">>\
You have a beige face with brown eyes.
<<case "Rachael">>\
You have an olive face with brown eyes.
<<case "Megan">>\
You have a white face with green eyes.
<</switch>>\
You have white teeth.
You have a narrow waist.
You have wide hips.
You are a female.
<<switch $mallMadnessGirl>>\
<<case "Vanessa">>\
You have brown hair.
<<case "Sarah">>\
You have blonde hair.
<<case "Kara">>\
You have brown hair.
<<case "Tameka">>\
You have black hair.
<<case "Rachael">>\
You have brown hair.
<<case "Megan">>\
You have red hair.
<</switch>>\
You have a female voice.
You have feet.
Coordination:
undefinedHeight: 5′ 5″
Weight: 118 lbs@@.header;Body@@
<<include "Vanessa Stats">>
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;long smooth legs@@.
You've got a @@.girlVoice;smooth chest with noticeable c-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice; soft and smooth face with brown eyes and brown skin@@.
A wide smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a flat stomach.@@
You've got @@.girlVoice;wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;frizzy brown hair@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 5.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.Height: 5′ 5″
Weight: 118 lbs@@.header;Body@@
<<include "Sarah Stats">>
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;very long smooth legs@@.
You've got a @@.girlVoice;smooth chest with moderate b-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice; soft and smooth face with bright green eyes and pale skin@@.
A wide smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;very narrow waist and a flat stomach.@@
You've got @@.girlVoice;wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long blonde hair@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 4.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.Height: 5′ 4″
Weight: 117 lbs@@.header;Body@@
<<include "Kara Stats">>
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;long smooth legs@@.
You've got a @@.girlVoice;smooth chest with modest a-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice;soft and smooth face with hazel eyes and light brown skin@@.
A wide smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a flat stomach.@@
You've got @@.girlVoice;wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long brown hair@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 4.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.Height: 5′ 3″
Weight: 110 lbs@@.header;Body@@
<<include "Tameka Stats">>
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;long smooth legs@@, with a hint of muscle.
You've got a @@.girlVoice;smooth chest with tiny aa-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice; soft and smooth face with dark brown eyes and beige skin@@.
A cocky smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;very narrow waist and a taut stomach.@@
You've got @@.girlVoice;wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;medium length black hair.@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 3.
Coordination:
You have good control of your body. You're more dexterous than others might expect.Height: 5′ 4″
Weight: 120 lbs@@.header;Body@@
<<include "Rachael Stats">>
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;long smooth legs@@.
You've got a @@.girlVoice;smooth chest with b-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice; soft and smooth face with brown eyes and olive skin@@.
A wide smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a flat stomach.@@
You've got @@.girlVoice;wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long brown hair@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 4.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.Height: 5′ 4″
Weight: 115 lbs@@.header;Body@@
<<include "Megan Stats">>
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;long smooth legs@@.
You've got a @@.girlVoice;smooth chest with modest a-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice;soft and smooth face with bright green eyes and pale skin@@.
A wide smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a flat stomach.@@
You've got @@.girlVoice;very wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long red hair partly in a ponytail and partially left loose@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 4.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.@@.header;Mind@@
Likes: Shopping, clothes, sales, compliments
Dislikes: School, being broke, math
Favourite Animal: Horse
Favourite Show: undefined
Favourite Musician: undefined
Dream Job: undefined
Favourite Disney Princess: Cinderella
Communication Skills:
You're able to speak fairly well, you just don't feel the need to that often.
Independence:
You don't think too hard about what you're supposed to do, you just follow along.
Self Control:
You don't really have to control yourself, you just do what you're supposed to.
Sexuality:
You like your boyfriend.
Intelligence:
You think you're pretty smart, but you don't think about school much.
Identity:
You feel like a teenage girl in a teenage girl's body.@@.header;Mind@@
Likes: Shopping, clothes
Dislikes: undefined
Favourite Animal: undefined
Favourite Show: undefined
Favourite Musician: undefined
Dream Job: undefined
Favourite Disney Princess: undefined
Communication Skills:
You know your lines.
Independence:
You follow commands.
Self Control:
You follow commands.
Sexuality:
undefined
Intelligence:
You know about shopping.
Identity:
You feel like shopping.@@.header;Body@@
Teenage Female - Model 3@@.header;Mind@@
Teenage Female - Generic Clothing ShopperBraiding hair? Well it fit with the general tone of the party<<if $playerHairLength <= 1>>, but it didn't seem like something you could participate in.<<else>>, but that didn't mean you had to agree to do it.<</if>>
@@.sophieVoice;"Come on,"@@ Sophie waved you towards a chair, @@.sophieVoice;"you can go first. I've got a few ideas for you."@@
<<if $playerHairLength <= 1>>\
It seemed too ridiculous to even agree to, you didn't have nearly enough hair to braid. Then again, maybe agreeing would be enough to satisfy the girls. She'd just put a <<if $playerMaturity < 10>>@@.girlVoice;cute@@ <</if>>bow in your hair and call it a day. Though by the way that your sister was smiling, you were sure there were more devious plans at work.
<<else>>\
<<if $playerHairLength <= 3>>\
Your new @@.girlVoice;somewhat longer@@ hair wouldn't give Sophie much to work with, but you were sure she could figure out something.
<<elseif $playerHairLength <= 5>>\
Your new @@.girlVoice;longer@@ hair was the perfect length for braiding. Sophie would be spoiled for choice.
<<else>>\
Your new @@.girlVoice;extremely long@@ hair would make any braiding time consuming, but Sophie was the one who offered.
<</if>>\
<</if>>\
[[Sit down|Braiding Hair Accept]]
<<set _agreeableComments to ["Sophie did ask politely.", "It's just hair, should I really make a fuss?"]>>\
<<agreeableChoice "Walk away" "Braiding Hair Reject" _agreeableComments>>
<<addToActivityCount>>\
<<set $braidingHairTimestamp to $eventTimer>><<silently>>\
<<set _growToLength to 4>>\
<<changeHappiness "Sophie" true>>\
<<if $sophieHappiness >= 7>>
<<if $playerMaturity <= 10>>
<<set $sophieHairstyleChoice to 2>>
<<else>>
<<set $sophieHairstyleChoice to 1>>
<</if>>
<<elseif $sophieHappiness <= 3>>
<<set $sophieHairstyleChoice to 3>>
<<if $playerHairLength <= 1>>\
<<set _growToLength to 2>>\
<</if>>\
<<else>>
<<set $sophieHairstyleChoice to random(1,2)>>
<</if>>
<<set $oldHairstyle to $playerHairstyle>>\
<<set $oldHairLength to $playerHairLength>>\
<</silently>>\
<<if $playerHairLength >= 6>>\
<<if $playerMaturity < 10>>@@.girlVoice;Eagerly@@<<else>>Reluctantly<</if>> you sat down in front of Sophie. With hair this @@.girlVoice;long@@ you needed ''something'' done with it. Hopefully Sophie could make it <<if $playerMaturity < 12>>@@.girlVoice;cuter@@ and <</if>>more manageable.
<<elseif $playerHairLength >= 3>>\
<<if $traitVain>>\
@@.girlVoice;Eagerly@@ you sat down in front of Sophie. <<if $playerHairstyle === 0>>Your loose hair wasn't appealing. You @@.girlVoice;hoped@@ that she could do something to make it look better.<<else>>Your current <<if getPlayerHairstyle().plural>>@@.girlVoice;<<print getPlayerHairstyle().name>>@@ weren't<<else>>@@.girlVoice;<<print getPlayerHairstyle().name>>@@ wasn't<</if>>too bad, but you @@.girlVoice;hoped@@ she could make it even better.<</if>>
<<elseif $playerMaturity < 10>>\
@@.girlVoice;Eagerly@@ you sat down in front of Sophie. <<if $playerHairstyle === 0>>Your loose hair wasn't @@.girlVoice;cute@@ at all, and you were excited to see what she would do.<<else>>You liked your <<print getPlayerHairstyle().name>>, but couldn't deny the chance to try something new.<</if>>
<<else>>\
Hesitantly you sat down in front of Sophie. <<if $playerHairstyle === 0>>You weren't the biggest fan of your @@.girlVoice;long hair@@ to begin with. Sophie would probably make it look even @@.girlVoice;girlier@@.<<else>>Your <<if getPlayerHairstyle().plural>>@@.girlVoice;<<print getPlayerHairstyle().name>>@@ were<<else>>@@.girlVoice;<<print getPlayerHairstyle().name>>@@ was<</if>> already @@.girlVoice;girly@@ so you wouldn't mind something new. But you doubted Sophie would make it more<<if $playerMaturity >= 13>> manly or<</if>> mature.<</if>>
<</if>>\
<<else>>\
Hesitantly you sat down in front of Sophie. What was she planning on doing with your <<print getPlayerHairstyle().name>> hair? There wouldn't be enough to braid, there was barely enough to style at all. <<if $playerMaturity <= 9>>How could she give you a @@.girlVoice;cute braid@@ like this?<<elseif $playerMaturity <= 12>>You wouldn't entirely mind something a little more stylish, but how would she do that?<<else>>Hopefully that meant she wouldn't be able to do much and you'd be able to get this over with quickly.<</if>>
<</if>>\
<<if $playerHairstyle !== 0>>\
Before anything else Sophie took out your @@.girlVoice;<<print getPlayerHairstyle().name>>@@, she needed to work with a blank slate.
<<set $oldHairstyle to $playerHairstyle>>\
<<set $playerHairstyle to 0>>\
<</if>>\
Sophie considered the matter. \
<<if $sophieHappiness >= 7>>\
The two of you had been getting along pretty well, so she wanted to do a good job. What hairstyle would you like best? <<if $playerMaturity <= 10>>Considering how @@.girlVoice;girly@@ you'd been acting, she decided on something @@.girlVoice;cute@@.<<else>>You were still clinging to your masculinity, so she decided on something a little more mature.<</if>>
<<elseif $sophieHappiness <= 3>>\
The two of you practically hated each other, she couldn't resist the opportunity to give you a hairstyle you'd totally hate. She whispered something to Emily, <<if $traitCatgirl>>too quiet for even your feline ears to hear.<<else>>too quiet for you to hear.<</if>> Emily nodded and then Sophie got to work.
<<else>>\
She wasn't too worried about what you thought, but what would the other girls like to see? She decided to play it by ear and see what she came up with.
<</if>>\
Annoyingly the girls hadn't provided you with a mirror, and there wasn't anything reflective nearby. You could feel Sophie's hand gently tugging on your hair, but you couldn't tell exactly what she was doing.
<<if _growToLength == 2 && $playerHairLength <= 2>>\
<<if $playerHairLength !== 2>>\
You couldn't help but notice that she seemed to be working with a little more hair than you'd had before. It wasn't much, you doubted it would go past your ears, but more than you'd had before.
<</if>>\
<<set $playerHairLength to 2>>\
<<elseif $playerHairLength <= 2>>\
You couldn't help but notice that the more she worked, the more hair she seemed to be working with. When she let it go you could even feel the weight of it, the ends of your @@.girlVoice;newly lengthened@@ hair tickling your shoulders.
This was going to be a lot more than just a simple bow and done. Sophie was planning on giving you a ''proper'' braid. It made you more <<if $playerMaturity <= 10>>@@.girlVoice;excited@@<<elseif $playerMaturity <= 13>>@@.girlVoice;interested@@<<else>>nervous<</if>> to see what you were going to end up with.
<<set $playerHairLength to 4>>\
<<else>>\
You still weren't entirely used to your @@.girlVoice;long hair@@, but the feeling of Sophie styling it was actually pretty pleasant. It was soothing to have someone run their fingers through it. <<if $playerMaturity >= 12>>Maybe it would make the experience a little more tolerable.<<else>>You were torn between your @@.girlVoice;interest@@ in seeing the new hairstyle, and having the styling go longer.<</if>>
<</if>>\
<<if $sophieHairstyleChoice !== 3>>\
It was certainly going to take longer than usual, your haircuts were normally a couple minutes and done. This time it felt like you'd been there for <<if $traitEnergetic or $playerMaturity <= 8>>@@.girlVoice;forever@@<<else>>at least five minutes<</if>>, and she wasn't nearly done. To her credit Sophie did seem to be taking this seriously, doing and redoing parts until it was to her satisfaction.
<<else>>\
You hoped that your shortish hair would make the process quicker, and at first it seemed like it would. Sophie had made a few early motions, but barely seemed to be touching it now, instead listening to the ongoing gossip from the other girls.
<</if>>\
<<if $traitImaginaryFriend == 2>>\
@@.annieVoice;"Oh it's gonna be so //cute//!"@@ Annie squealed.
<<elseif $traitImaginaryFriend >= 1>>\
@@.annieThought;"Oh it's gonna be so //cute//!"@@ Annie squealed.
<</if>>\
<<if $traitChatterbox>>\
[[The girls gossiped|Braiding Hair Accept Gossip Chatterbox]]
<<else>>\
[[The girls gossiped|Braiding Hair Accept Gossip Quiet]]
<</if>>\
<<set $hairActivityResult to 2>>\The girls murmured to each other as Sophie finished her work.
@@.karaVoice;"Sophie's doing such a good job."@@ Kara cooed in reference to your budding hairstyle.
@@.emilyVoice;"By the way, did you see Amanda's new hair?"@@ Emily quipped, presumably referring to one of her classmates.
@@.karaVoice;"I did, but I dunno. I think I like her old hair better."@@
The conversation continued from there, branching off from simple hairstyles into all things fashion.\
<<if $playerMaturity <= 9 || $traitFashionista>>\
It was actually @@.girlVoice;really interesting@@, despite your ignorance of the subject. You found yourself attracted to the idea of @@.girlVoice;cute dresses@@ and @@.girlVoice;funny blouses@@ and wanted to @@.girlVoice;try them on@@. <<if $traitShopaholic>>You would @@.girlVoice;definitely buy some@@ next time you were at the mall.<</if>>
<<elseif $playerMaturity <= 12>>\
It was only vaguely interesting. Though you <<if $playerMaturity <= 10>>no longer objected<<else>>objected less<</if>> to the idea of @@.girlVoice;wearing a dress@@ or a @@.girlVoice;blouse@@ the ones they were talking about were @@.girlVoice;way too childish@@ for you. At least it was something to kill time.
<<else>>\
It was dreadfully boring. You didn't care at all about dresses or blouses, and cared even less when they were that childish and girly. The intricacies, if you could call them that, of elementary school girl fashion was painful to listen to. Even as a time waster you wished they would stop.
<</if>>\
[[Miki interjected|Braiding Hair Accept Gossip 2]]The girls murmured to each other as Sophie finished her work.
@@.karaVoice;"Sophie's doing such a good job."@@ Kara cooed in reference to your budding hairstyle.
@@.emilyVoice;"By the way, did you see Amanda's new hair?"@@ Emily quipped, presumably referring to one of her classmates.
@@.karaVoice;"I did, but I dunno. I think I like her old hair better."@@
You were @@.girlVoice;getting bored@@ of waiting around, and doubly so for not participating in the conversations.
You @@.girlVoice;couldn't help yourself@@. <<playerVoice "\"What did she do with her hair?\"">>
@@.emilyVoice;"She used to have super cute bangs, but she got rid of them."@@
@@.karaVoice;"She said the bangs made her look like a baby."@@
<<playerVoice "\"Lots of adults have bangs...\"">>
@@.emilyVoice;"I know! That's what I said"@@
[[The conversation intensified|Braiding Hair Accept Gossip Chatterbox 2]]The conversation continued from there. Moving from simply hairstyles to discussing the latest fashion trends and fails among the other students in their class. Even Miki chipped in with the popular styles amongst first graders.
<<if $traitFashionista>>\
You were new to fashion involving @@.girlVoice;cute dresses@@ and @@.girlVoice;unicorn shirts@@, but you quickly formed some @@.girlVoice;strong opinions on the topic@@. Some things were @@.girlVoice;fashionable@@, while others were just a faux pas. And once you'd heard about something you promptly made up your mind about it.
<<else>>\
You didn't have much to contribute at first, your knowledge of the @@.girlVoice;cutest dresses@@ or the @@.girlVoice;best shoes@@ was minimal. But the other girls were more than happy to explain.
<</if>>\
The longer the conversation went on, the more you were able to participate. Your understanding of the @@.girlVoice;best ways to layer@@ or @@.girlVoice;how to match your shoes@@ to the rest of your outfit increased rapidly. You could tell the difference between @@.girlVoice;sundresses@@ and @@.girlVoice;maxi dresses@@. @@.girlVoice;A-line@@ versus @@.girlVoice;asymmetrical@@, <<if $playerMaturity <= 9>>though you still @@.girlVoice;didn't know@@ what the second word actually meant.<<else>>and the best time to wear them.<</if>>
<<if $karaInferiorityComplex >= 3>>Kara was incredibly knowledgeable on the subject and @@.girlVoice;you drank in every word@@. Apparently her older sister was totally fashion obsessed, which meant Kara had learned everything she knew and more.<<elseif $karaInferiorityComplex == 2>>As per usual, Kara was incredibly knowledgeable on the subject. Apparently her older sister was totally fashion obsessed, so Kara had learned everything she knew.<<elseif $karaInferiorityComplex ==1>>Kara was unsurprisingly knowledgeable about the topic. Her older sister was apparently entirely fashion obsessed, and Kara's sharp mind picked up all of it.<<else>>Kara was surprisingly knowledgeable on the subject. It turned out her older sister was entirely fashion obsessed, so Kara picked up a good amount.<</if>>
As more and more knowledge flowed into your head about @@.girlVoice;skirt lengths@@ you didn't notice what was getting lost. All of that @@.girlVoice;girl's fashion@@ education was pushing out all your male fashion knowledge. How to tie a tie, how to fold a suit...the knowledge floated away. Putting together something suitably masculine and mature for a high school dance would be difficult, if not impossible for you now.
<<if $traitFashionista || $playerMaturity <= 9>>\
Not only were you learning, but the longer it went on the more you felt the @@.girlVoice;urge to try them on@@ yourself. <<if $traitShopaholic>>You would @@.girlVoice;definitely buy some@@ next time you were at the mall.<</if>>
<</if>>\
It was all just @@.girlVoice;idle gossip@@, but you were @@.girlVoice;fascinated@@ and felt like you could @@.girlVoice;chat about it all day@@.
[[Miki interjected|Braiding Hair Accept Gossip 2]]
<<set $knowledgeMaleFashion to false>>\
<<set $knowledgeLittleGirlFashion to true>>\@@.mikiVoice;"I'm going next!"@@ Miki suddenly shouted.
Emily chided Miki, @@.emilyVoice;"We have to be patient and let Sophie finish."@@ It was odd hearing your sister preach patience, but you supposed she was a monk in comparison to a six year old.
<<if $traitEnergetic or $playerMaturity <= 8>>\
Though your own patience was wearing thin, raising your own question only moments later, <<playerVoice "\"Is it done yet?\"">>
Emily giggled, @@.emilyVoice;"You have to be patient too <<playerName>>."@@
You huffed, it wasn't that you were being @@.girlVoice;impatient@@, this was just @@.girlVoice;taking ages@@ and you were ready to see the results.
<<changeEmbarassment "small">>\
<</if>>\
A few moments later Sophie declared it finished. A nervous anticipation had built in your heart. What had you ended up with?
@@.sophieVoice;"Come on,"@@ Sophie beckoned for you to stand, taking you to the bathroom mirror.
You were shocked at the image that stared back at you.
[[See your new hair|Braiding Hair Accept 2]]<<if $playerMaturity <= 5>>\
haha <span style="transform: skewX(10deg)">aaa<span style="position: relative; top: -5px">lllloooo</span></span>...<span style="position:relative; top: 3px;">alll</span><span style="position: relative; letter-spacing: 3px;">rrrrr</span> oror
<<elseif $playerMaturity <= 7>>\
<<switch $hairActivityResult>>\
<<case 1>>\
I not want hare mess. sophe want do hare mess no mess and emily make long and long and long. Hare is verry long nowI @@.strikethrough;no keep of flour@@ lik long verry long hair and is pretty. I no keep of flour the end
<<case 2>>\
I not want hare mess. sophe want do hare mess no mess and emily make long long. I no want longlonglong hare. sophe do new hare. <<if $playerHairstyle == 1>>is nice hare i like <<elseif $playerHairstyle == 2>>hare is verry perty and long<<else>>hare for babyI no baby<</if>>
<<case 3>>\
sophe do new hare. <<if $playerHairstyle == 1>>is nice hare i like <<elseif $playerHairstyle == 2>>hare is verry perty and long<<else>>hare for babyI no baby<</if>>
<</switch>>\
<<elseif $playerMaturity <= 10>>\
<<switch $hairActivityResult>>\
<<case 1>>\
I didn't really want the girls to mess with my hair, so I told them to leave it alone. Emily took that as an @@.strikethrough;opertune@@ opertunity to make my hair super long. It was darn near to the floor! Which was super anoying so now I really didn't want them to touch it. Then Emily made it even longer! Like it all bunches up on the floor and stuff! Can you beleive it? I mean it's super pretty @@.strikethrough;obveous@@ obvs. So I was running my fingers through it and such. Emily thought 'oh I guess ?they like it', and now I'm stuck looking like Princess Rapunzel! So anoying. It's gonna get super dirty being on the floor, and gonna take like an @@.strikethrough;eturn@@ @@.strikethrough;etearn@@ @@.strikethrough;long time@@ forever to brush it!\
<<case 2>>\
I didn't really want the girls to mess with my hair, so I told them to leave it alone. Emily took that as an @@.strikethrough;opertune@@ opertunity to make my hair super long. It was darn near to the floor! I pretty much has to let them do it at that point. In the end Sophie styled it into <<print getPlayerHairstyle().name>>. <<if $playerHairstyle <= 2>>It was actualy pretty reasonible. Like it's clearly a @@.strikethrough;feminin@@ girl hair style but not too girly.<<else>>Witch is a super girly hair style but did I really expekt diferrent?<</if>> Its still like super long but the braid makes it mangeable. It's all magic to, like I cant even undo it when I try. It's some crazy compulsing thing. Well whatevs, I can deal with it\
<<case 3>>\
It wasn't a big deal that the girls wanted to braid my hair. it's just hair after all, I can restyling it or be cutting it or whatever later. <<if $oldHairLength>>I kist didn't expect Emily to make it so long though, like it isn't that long now, cause the braid makes it shorter but way longer than it was before.<<else>>Sinc I had long hair now they could do stuff but its shorter now, cause the braid makes it shorter but way longer than it was before.<</if>> <<if $playerHairstyle <= 2>>It was actualy pretty reasonible. Like it's clearly a @@.strikethrough;feminin@@ girl hair style but not too girly.<<else>>Witch is a super girly hair style but did I really expekt diferrent?<</if>> It's all magic to, like I cant even undo it when I try. But I mean I guess it's fine for the partae its a little cute tbh.\
<</switch>>\
<<elseif $playerMaturity == 11>>\
<<switch $hairActivityResult>>\
<<case 1>>\
I didnt want the girls to braid my hair, my hair was boring and boyish but...I guess I just didn't want to. But then Emily did something. Made it super long, @@.noFilter;butt@@ length, then cave length. That was anoying but not as annoyying as what hapened when I said no again. She said "but it's so long and pretty" but she'd just made it even longer. Now I look like rapunzel, my the hair is pretty and soft and I love brushing it, but I don't wanna trip on it.
<<case 2>>\
I didnt want the girls to braid my hair, my hair was boring and boyish but...I guess I just didn't want to. But then Emily did something. Made it super long, @@.noFilter;but@@ length, then cave length. That was anoying so I let them. <<if $playerHairstyle <= 2>>It's nicer like this. I didn't want boy hair anymore.<<elseif $playerHairstyle <= 5>>And it's nice, this one is kinda girly but better than the old boring haircut.<<else>>Aparently I'd anoyed Sophie cause she gave me hair like a fudging toddler. I can't even get rid of it.<</if>>
<<case 3>>\
My hair was boring, and boyish, I let the girls braid my hair. <<if $playerHairstyle <= 2>>It actualy came out okay, it's nicer like this, I didn't want boy hair anymore.<<elseif $playerHairstyle <= 5>>It's better than my old boring haircut, but this one is super girly, it doesn't really suite me.<<else>>Aparently I'd anoyed Sophie cause she gave me toddler hair. I can't even get rid of it.<</if>>
<</switch>>\
<<elseif $playerMaturity == 12>>\
<<switch $hairActivityResult>>\
<<case 1>>\
I didn't really want the girls to braid my hair, I mean the hair I had was totally boring and boyish but...I guess that is just boring. But then Emily did something and made it super long like @@.noFilter;butt@@ length at first but then all the way to my caves. That was anoying but not as annoying as what hapened when I said no again. She was all "but it's so long and pretty" but really she'd just made it stupid long. Now I look like Rapunzel, which is super annoying, yeah the hair is pretty and soft and I love brushing it whatever, but I don't wanna trip on it. sucks.
<<case 2>>\
I didn't want the girls to braid my hair, I mean the hair I had was totally boring and boyish but...I guess that is just boring. But then Emily did something and made it super long like @@.noFilter;butt@@ length at first but then all the way to my caves. That was annoying so I let them do it. <<if $playerHairstyle <= 2>>It actually came out okay. It's nicer like this. I didn't want boy hair anymore.<<elseif $playerHairstyle <= 5>>And it's alright I guess, better than the old boring haircut, but this one is super girly, it doesn't really suite me.<<else>>Aparently I'd anoyed Sophie cause she gave me hair like a fudging toddler. I can't even get rid of it.<</if>>
<<case 3>>\
My hair was kinda boring, and boyish, so I let the girls braid my hair<<if $playerHairstyle <= 2>>It actualy came out okay, it's nicer like this, I didn't really want boy hair anymore.<<elseif $playerHairstyle <= 5>>And its alright I guess, better than the old boring haircut, but this one is super girly, it doesn't really suite me.<<else>>Aparently I'd anoyed Sophie cause she gave me hair like a fudging toddler. I can't even get rid of it.<</if>>
<</switch>>\
<<elseif $playerMaturity == 13>>\
<<switch $hairActivityResult>>\
<<case 1>>\
I didn't really want the girls to braid my hair, I mean the hair I had was totally boring and boyish but...there's nothing wrong with boyish hair. But then Emily did something and made it super long like @@.noFilter;butt@@ length at first, but then all the way to my calves. That was annoying but not as annoying as what happened when I said no again. She was all "but it's so long and pretty" but really she'd just made it stupid long. So now I look like Rapunzel, which is super annoying, yeah the hair is pretty and soft and @@.strikethrough;I love brushing it@@ whatever, but I also don't wanna trip on it. Sucks.
<<case 2>>\
I didn't really want the girls to braid my hair, I mean the hair I had was totally boring and boyish but...there's nothing wrong with boyish hair. But then Emily did something and made it super long like @@.noFilter;butt@@ length at first but then all the way to my calves. That was annoying so I let them do it. <<if $playerHairstyle <= 2>>It actually came out okay, it's nicer like this @@.strikethrough;I didn't really want boy hair anymore@@.<<elseif $playerHairstyle <= 5>>And it's alright I guess, better than the old boring haircut, but this one is super girly, it doesn't really suite me.<<else>>Apparently I'd pissed off Sophie cause she gave me hair like a freaking toddler. I can't even get rid of it.<</if>>
<<case 3>>\
My hair was kinda boring and boyish so I let the girls braid my hair<<if $playerHairstyle <= 2>>It actually came out okay, it's nicer like this @@.strikethrough;I didn't really want boy hair anymore@@.<<elseif $playerHairstyle <= 5>>And it's alright I guess, better than the old boring haircut, but this one is super girly, it doesn't really suite me.<<else>>Apparently I'd pissed off Sophie cause she gave me hair like a freaking toddler. I can't even get rid of it.<</if>>
<</switch>>\
<<else>>\
<<switch $hairActivityResult>>\
<<case 1>>\
I didn't want the girls to style my hair in some painfully girly style. In response Emily kept making it longer until it was almost dragging on the floor. Not wanting to be cowed by her cheap tricks I continued to refuse. She made it even longer to the point that it actually is dragging on the floor. I'd been willing to capitulate at that point, but due to a momentary lapse on my part they believe that I love the new look. Now I'm constantly at risk of tripping and have to deal with looking like Rapunzel.\
<<case 2>>\
I didn't want the girls to style my hair in some painfully girly style. In response Emily kept making it longer until it was almost dragging on the floor. At that point I didn't really have a choice but to let them style it. Otherwise I'd end up tripping on it half the time. In the end Sophie styled it into <<print getPlayerHairstyle().name>>, which was way too girly, but my fingers refuse to undo it, so I'm stuck with it for the foreseeable future. The hair is still quite long, but the braid at least made it manageable.\
<<case 3>>\
I reluctantly agreed to let the girls style my hair. Fighting on something so minor seemed like a waste of effort. <<if $oldHairLength <= 1>>I should have expected it but Emily made my hair longer first, so they had something to work with. You can't really braid short hair after all.<<else>>Now that I had longer hair, they actually had some hair to work with.<</if>> In the end Sophie styled it into <<print getPlayerHairstyle().name>>, which was way too girly, but my fingers refuse to undo it, so I'm stuck with it for the foreseeable future.\
<</switch>>\
<</if>><<silently>>\
<<set _agreeableComments to ["But it's super long.", "Sophie is just looking out for me."]>>
<<set $hairActivityResult to 1>>
<</silently>>\
<<if $playerHairLength <= 1>>\
<<playerVoice "\"This is silly, I don't have nearly enough hair to braid.\"">>
@@.sophieVoice;"Are you sure about that?"@@ Sophie gave a small laugh, @@.sophieVoice;"I think you have such long pretty hair, it'd be a shame not to do something with it."@@
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
The situation confused you on two points. One, you didn't know why you'd @@.girlVoice;curtsied@@ and second, you didn't even have long hair. Though as you finished your involuntary @@.girlVoice;curtsy@@ you could feel a tingling on your skull...
<<else>>\
You opened your mouth to protest, but the tingling on your skull was a clear signal that you sister was dealing with the situation.
<</if>>\
Within a few moments, your hair was tickling the back of your neck. Well, they'd certainly had given you enough to braid...except things weren't done. The gentle tickle continued to creep down your neck. You felt it touch between your shoulder blades. It was already <<if $playerMaturity < 12>>@@.girlVoice;a nice length@@<<else>>annoyingly long<</if>>, but it kept going.
By the point it got down to the small of your back it was getting a little ridiculous. None of them had hair this long, why did you have to deal with it? Yet it continued, down past your ass. Finally finishing its growth at around your calf. There was enough hair that you could feel the weight of it.
You turned your head to try and get a better look, only to get a face full of your newly lengthened hair. Spitting it out you were greeted with the sight of a smug Sophie. @@.sophieVoice;"See? You need that taken care of. Come over here Rapunzel, I'll make sure you don't trip on it."@@
Taking a glance at the mirror you took in your new @@.girlVoice;incredibly long@@ hair. \
<<if $playerAge <= 6>>\
The situation was actually kind of funny. You were so young that having hair this long almost made you look //more// mature. Most @@.girlVoice;little girls@@ wouldn't have had time to grow hair this long.
<<elseif $playerAge <= 10>>\
Despite its wildness, it certainly suited your new @@.girlVoice;feminine body@@ better than your short crop had. It made you look even more @@.girlVoice;youthful@@ and @@.girlVoice;feminine@@ than before.
<<else>>\
Even left unstyled like this it made you look a lot @@.girlVoice;more feminine@@ than your short crop had.
<</if>>\
The hair was <<if $playerMaturity < 13>>@@.girlVoice;so long and pretty and flowy@@<<else>>so unwieldy<</if>> that it was going to constantly get in your way. But did you really want Sophie messing with it?
[[Accept|Braiding Hair Accept]]
<<agreeableChoice "Continue to refuse" "Braiding Hair Reject 2" _agreeableComments>>
<<silently>>\
<<set $playerHairLength to 9>>
<<set $playerHairstyle to 0>>
<<changeEmbarassment "small">>
<<if $playerAge >= 7>>
<<changeAge "small">>
<</if>>
<</silently>>
<<elseif $playerHairLength <= 5>>\
<<playerVoice "\"No thanks, I don't want anything else messing with my hair.\"">> It had already gotten @@.girlVoice;much longer@@ than it'd been at the start of the day. No telling what might happen if you let Sophie braid it.
@@.sophieVoice;"Are you sure about that?"@@ Sophie gave a small laugh, @@.sophieVoice;"you have such long pretty hair, but it must be a hassle to deal with."@@
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
Your involuntary @@.girlVoice;curtsy@@ denied you any opportunity to dispute Sophie's comment. Your hair had gotten longer, but it wasn't //that// long. <<if $playerHairstyle != 0>>Plus you already had it styled, did you really need done again?<</if>> However, a tingling on your skull, and a grin on Emily's face, was a clear signal that you sister was dealing with the situation.
<<else>>\
You opened your mouth to protest, your hair wasn't //that// long that it caused that much issue. <<if $playerHairstyle != 0>>Plus you already had it styled, did you really need done again?<</if>> However, a tingling on your skull, and a grin on Emily's face, was a clear signal that you sister was dealing with the situation.
<</if>>\
<<if $playerHairLength <= 3>>\
The tingles flowed down from your scalp and you felt your hair tickling the back of your neck, only moments before you felt it touch your shoulder blade. Now Sophie would have more than enough hair to work with...except things weren't done. It was already <<if $playerMaturity < 12>>@@.girlVoice;a nice length@@<<else>>annoyingly long<</if>>, but it kept going.
By the point it got down to the small of your back it was getting a little ridiculous. None of them had hair this long, why did you have to deal with it? Yet it continued, down past your ass. Finally finishing its growth at around your calf. There was enough hair that you could feel the weight of it.
<<else>>\
The tingles flowed down from your scalp to the tips of your hair. You already had a fair amount, more than enough to braid, but Emily and Sophie had plans.
You felt the hair tickle all the way down your back. By the point it got down to the small of your back it was getting a little ridiculous. None of them had hair this long, why did you have to deal with it? Yet it continued, down past your ass. Finally finishing its growth at around your calf. There was enough hair that you could feel the weight of it.
<</if>>\
You turned your head to try and get a better look, only to get a face full of your newly lengthened hair. <<if $playerHairstyle != 0>>It's explosive growth had ruined it's previous styling.<</if>> Spitting it out you were greeted with the sight of a smug Sophie. @@.sophieVoice;"See? You need that taken care of. Come over here Rapunzel, I'll make sure you don't trip on it."@@
Taking a glance at the mirror you took in your new @@.girlVoice;incredibly long@@ hair. \
<<if $playerAge <= 6>>\
The situation was actually kind of funny. You were so young that having hair this long almost made you look //more// mature. Most @@.girlVoice;little girls@@ wouldn't have had time to grow hair this long.
<<else>>\
Your hair had already been @@.girlVoice;pretty feminine@@ before this, and it's newfound length didn't really change that. It just made you look a little more @@.girlVoice;innocent@@ and @@.girlVoice;carefree@@ than before.
<</if>>\
The hair was <<if $playerMaturity < 13>>@@.girlVoice;so long and pretty and flowy@@<<else>>so unwieldy<</if>> that it was going to constantly get in your way. But did you really want Sophie messing with it?
[[Accept|Braiding Hair Accept]]
<<agreeableChoice "Continue to refuse" "Braiding Hair Reject 2" _agreeableComments>>
<<silently>>\
<<set $playerHairLength to 9>>
<<set $playerHairstyle to 0>>
<<changeEmbarassment "small">>
<</silently>>
<<else>>\
<<playerVoice "\"No thanks, I don't want anything else messing with my hair.\"">> Your hair had already gotten @@.girlVoice;incredibly long@@ and there was no telling what might happen if you let Sophie braid it.
@@.sophieVoice;"Are you sure about that?"@@ Sophie gave a small laugh, @@.sophieVoice;"you have such long pretty hair, but it must be a hassle to deal with."@@
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
<</if>>\
You couldn't disagree with her. <<if $playerHairstyle === 0>>Your unstyled hair was covering your face as often as not, and you were getting real tired of it getting in your mouth. An actual well put together style might make it a bit more tolerable.<<else>>Even styled there was enough hair to cause you problems. Maybe Sophie knew a way to make it more manageable?<</if>>
<<if $playerHairLength < 9>>\
To help force your hand Emily took a more active role in the discussion. Your already @@.girlVoice;incredibly long@@ hair tingled and started to grow again. Finally stopping only a couple inches from the floor. <<if $playerHairstyle !== 0>>The sudden growth having undone it's previous style you were once again stuck with masses of loose hair.<<else>>With it loose, even turning your head a bit could result in a face full of hair.<</if>>
@@.sophieVoice;"Come on,"@@ Sophie waved you over, @@.sophieVoice;"before Emily decides to make it even longer."@@
<</if>>\
[[Accept|Braiding Hair Accept]]
<<agreeableChoice "Continue to refuse" "Braiding Hair Reject 2" _agreeableComments>>
<<silently>>\
<<set $playerHairLength to 9>>
<<set $playerHairstyle to 0>>
<</silently>>
<</if>>\Sophie shrugged, @@.sophieVoice;"Never say I didn't offer."@@ She turned away from you, "Get over here Kara, if you're not going to take care of your hair I'll have to do it.".
Kara eagerly skipped over to Sophie; you headed back to the couch...and immediately tripped and fell flat on your face.
<<playerVoice "\"Owwww.\"">> In truth it hadn't hurt that much, you'd exclaimed more out of surprise than anything. What had tripped you though? Looking back you let out an exasperated sigh at the sight of your hair half wrapped around your ankle. You shook it off and then stood back up, carefully making your way back to the couch. Your hair dragged on the floor behind you...which took you a few more moments to notice.
<<playerVoice "\"Emily!\"">> You shouted, carefully making your way back to the haircutting station. <<playerVoice "\"What is this?\"">> You held up a bundle of hair, more of it still pooling around your feet.
@@.emilyVoice;"Is there a problem Princess Rapunzel?"@@ Emily could barely stop herself from breaking into a full giggling fit. @@.emilyVoice;"I thought you liked your long hair."@@
Miki looked at you with undisguised awe, @@.mikiVoice;"you're a princess!"@@ This drew laughs from the rest of the girls.
<<playerVoice "\"I was ''tolerating'' it! And that was before you made it impossible for me to even get around.\"">>
@@.sophieVoice;"Come on Raps, it's not so bad. You missed your chance, you're going to have to wait."@@
You huffed and sat down nearby, your hair settling around you as you did. It was hard to tell, but it seemed like it was still slowly getting longer. If Sophie didn't hurry things up you were going to get buried in the stuff.
<<if $traitImaginaryFriend >= 2>>\
[[You waited|Braiding Hair Imaginary Friend]]
<<else>>\
[[You waited|Braiding Hair Reject 3]]
<</if>>\
<<silently>>\
<<addTrait "$traitRapunzelHair">>
<<set $playerHairLength to 12>>\
<</silently>>\@@.annieVoice;"Oh my gosh it's so pretty. You //have// to let me brush it."@@
<<playerVoice "\"You can't brush it,\"">> you didn't want hair //this// long, @@.girlVoice;pretty@@ or otherwise.
@@.annieVoice;"Oh come on, it's so pretty."@@
<<playerVoice "\"I know it's pretty, but that doesn't mean I want it.\"">>
@@.annieVoice;"You look like a princess."@@
You had to admit she was right about that, this was the kind of hair you had to be royalty to have. You'd need a cadre of handmaids to take care of it.
<<playerVoice "\"It'd be so much work to take care of...\"">> You began @@.girlVoice;fiddling@@ with your hair, considering the possibility. It was very @@.girlVoice;pretty@@ and @@.girlVoice;it was so soft@@. You ran your fingers through it, marveling at the feeling. Idly twirling a lock around your finger, just to see how it looked.
@@.emilyVoice;"I ''knew'' you liked it!"@@ Emily shouted from behind you, startling you out of your hair based fugue.
<<if $traitImaginaryFriend === 3>>\
@@.annieVoice;"I love it!"@@ Annie supplied for you.
Emily smiled, pleased with your enthusiasm.
<<changeHappiness "Emily" true>>\
<<else>>\
<<playerVoice "\"No...I...\"">>
<</if>>\
[[Emily touched your hair|Braiding Hair Reject 4]]<<Image 'BraidingHair/HairClips.webp' "smallTopRightCorner">>\
The other girls took their time in getting their hair braided, trying different styles. To you it seemed like they were ''trying'' to frustrate you. With nothing else to do you began @@.girlVoice;fiddling@@ with your hair. Running your fingers through it, @@.girlVoice;it was so soft@@, twirling it, anything to keep your attention.
@@.emilyVoice;"I ''knew'' you liked it!"@@ Emily shouted from behind you, startling you out of your hair based fugue.
<<playerVoice "\"No...I...\"">>
But the decision had already been reached. Sophie was putting away the supplies and the other girls had already wandered back to you.
Miki sat beside you, the look of awe was unabated, @@.mikiVoice;"It's so pretty."@@ She began running her own fingers through your mane, it actually felt kinda @@.girlVoice;nice@@.
[[Emily touched your hair|Braiding Hair Reject 4]]Emily fiddled with your hair. @@.emilyVoice;"There, that should keep it from getting even longer."@@
Sophie held up a mirror so you could see the change. You had a pair of <<if $playerMaturity > 12>>@@.girlVoice;girly@@<<elseif $playerMaturity > 8>>@@.girlVoice;lovely@@<<else>>@@.girlVoice;super cute@@<</if>> pink flower hair clips on. They were off on the side no more than an inch apart. With the amount of hair you had they weren't actually doing anything functional, they just looked @@.girlVoice;pretty@@.
@@.emilyVoice;"Now, you better not take them out...unless you want even more hair."@@ She and the other girls were almost gleeful at the idea of your unwieldy mane getting even longer. But you weren't. The hair was already a constant tripping hazard, any longer and you'd never be able to get anywhere. <<if $playerMaturity > 12>>As @@.girlVoice;girly@@ as the hair clips were, you were going to have to leave them in for now.<<else>>No matter how you felt about them, you were going to have to leave them in for now.<</if>>
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small">>\
<<changeHappiness "Sophie" false>>\
<<pushJournalEntry "braidingHair" "Journal Braiding Hair">>\
<<set $declineActivityCount++>>
<</silently>>\Your new @@.girlVoice;ponytail@@ started high on the back of your head and cascaded down to your shoulder. A @@.girlVoice;lacy blue ribbon@@ crisscrossed it's way through the braid, coming together at the top in a @@.girlVoice;loose bow@@.
@@.sophieVoice;"It's a standard four-strand braid. Well not quite; the ribbon is my own touch."@@You hadn't seen a hairstyle like this before. The @@.girlVoice;braid@@ started at the part of your hair, but instead of going down, it circled your head. The remainder of your hair loosely hanging down to your shoulder. It looked kind of like...
@@.sophieVoice;"It's a crown braid."@@ Sophie stated flatly.
@@.emilyVoice;"A ''princess'' crown braid."@@ Emily helpfully added.
<<if $triggerPrettyPrincess>>\
Miki's ears perked up at the correction. She broke into a smile. @@.mikiVoice;"Who's the prettiest princess?"@@
<<playerVoice "\"I'm the prettiest princess,\"">> you @@.girlVoice;singsonged@@.
The words had come unbidden to your lips, and you had no idea why it had happened. The girls weren't willing to explain, instead simply @@.girlVoice;giggling@@ at your unwanted interjection. You were happy to move on and focused back to the mirror.
<<changeEmbarassment "small">>\
<</if>>\A trio of @@.girlVoice;thin braids@@ trailed from one side of your head to the other. Small @@.girlVoice;pink elastics@@ held the start of the braid in place. The braids came together slightly past the centre of your head. The remainder of your hair was put into a loose bun. It was kept together with an @@.girlVoice;oversized lacy pink bow@@.
@@.sophieVoice;"It's harder than it looks to keep the braids that tight. I wasn't sure about it, but I think the bow really makes it work."@@All of your hair had been pulled to the side and there was a @@.girlVoice;braided ponytail@@ sticking out of the side of your head. The braid itself was fairly simple, but the asymmetry of the look was rather distinctive.Though not as distinctive as the contents of the ponytail. The entire length was @@.girlVoice;dotted with flowers@@.
@@.sophieVoice;"I needed the flowers to give it a little more flair,"@@ Sophie explained, @@.sophieVoice;"just a side pony can be nice, but a little plain."@@A pair of @@.girlVoice;braided pigtails@@ pulled your hair into two distinct parts. The tight braid going just past your shoulders, held in place by a small hair elastic. They bounced around @@.girlVoice;prettily@@ at even the slightest movement.
@@.sophieVoice;"A full French braid. And I had to do two, so you should be grateful."@@Your hair had been pulled into a @@.girlVoice;pair of buns@@. One on each side of your head. There was some twisty tying method that kept them solid and a pair of @@.girlVoice;black and white bows@@ held them in place.
@@.sophieVoice;"My mom used to do my hair like this all the time when I was little. You should be glad I had matching bows, it doesn't look nearly as good with elastics."@@Surprisingly your hair hadn't been braided at all. It had been parted into @@.girlVoice;pigtails@@, one sticking off each side of your head. You didn't have much hair so they stuck out more to the side than actually falling down. @@.girlVoice;Pink scrunchies with bows@@ held the hair in place. Each of them had a @@.girlVoice;fake jewel heart@@ in the centre to make it look vaguely fancy.
@@.sophieVoice;"These are pigtails, but you probably figured that out."@@ Sophie smiled, @@.sophieVoice;"I'd planned to maybe use those bows for Miki, but they look more adorable on you."@@Surprisingly your hair hadn't been braided at all. The majority of it had been bunched up in the center of your scalp, tucked straight up in a loose approximation of a @@.girlVoice;ponytail@@, all held in place by a @@.girlVoice;pink hair tie@@. Though with how little hair you had the "ponytail" didn't actually come down much, a few locks had bent some, but some just stuck up wildly.
@@.sophieVoice;"They call this the 'fountain' style,"@@ Sophie smiled, @@.sophieVoice;"it's actually the first hairstyle I ever had."@@Your hair wasn't strictly in a braid, but it had been carefully styled. Stuck to the back of your head was a @@.girlVoice;hair bow@@, not a bow in your hair, a bow //made// of hair. The rest of it hung down in two groups that looked almost like ribbons.
@@.sophieVoice;"My own take on a 'hair bow',"@@ Sophie smiled @@.sophieVoice;"even cuter than using a real bow, right?"@@<<if $playerMaturity <= 10>>\
The hairstyle was actually a little disappointing. You'd wanted something @@.girlVoice;a little cuter@@. <<if $oldHairstyle>>It was //much// nicer than what you'd had before though.<</if>> But Sophie had done a really good job, so you were @@.girlVoice;happy@@ with it.
<<elseif $playerMaturity <= 13>>\
The hairstyle was actually fairly middle of the road. It was obviously a @@.girlVoice;feminine@@ hair style, but it didn't look //too// immature.
<<else>>\
All things considered Sophie had gone easy on you. It was undeniably a @@.girlVoice;girl's@@ hair style, but it at least still had a little maturity in it.
<</if>>\
@@.emilyVoice;"It's cute."@@ <<if $emilyHappiness <= 6>>Emily's voice was remarkably earnest. You waited for the follow up tease, but none came.<<else>>Emily genuinely complimented.<</if>>
<<if $playerAge > 10>>\
<<if $oldHairLength <= 3>>\
You realized that between the @@.girlVoice;feminine hair style@@ and your suddenly @@.girlVoice;longer hair@@ it made you look even @@.girlVoice;girlier@@ than before. @@.girlVoice;Long@@ and @@.girlVoice;delicate@@ hair to match your @@.girlVoice;increasingly delicate@@ body.
<<changeAge "small">>\
<<elseif _oldHairstyleObj.maturity === 0>>\
You realized that the new hairstyle made you look a lot @@.girlVoice;girlier@@ than before. Long unstyled hair was one thing, but this was undeniably @@.girlVoice;feminine@@.
<<changeAge "small">>\
<<else>>\
Glancing at the new hairstyle you accepted the situation. Your old hair had been pretty @@.girlVoice;feminine@@ and this was no change. <<if $playerAge >= 15>>It really didn't suit your masculine body.<<else>>At least it suited your increasingly @@.girlVoice;feminine@@ body.<</if>>
<</if>>\
<</if>>\<<if $playerMaturity <= 7>>\
You @@.girlVoice;loved@@ your new hair style on first glance. It was @@.girlVoice;super cute@@ and @@.girlVoice;girly@@ and you liked how @@.girlVoice;cute@@ it made you look. It looked a little @@.girlVoice;immature@@ but you didn't mind that at all.
<<elseif $playerMaturity <= 9>>\
You couldn't quite make up your mind about the hair style. It was @@.girlVoice;cute@@, which you liked, but it was also @@.girlVoice;kiddy@@. You'd seen this kind of hair on five and six year olds, and you were still a bit more mature than that. So you were stuck grappling with just how @@.girlVoice;cute@@ you wanted to be.
<<elseif $playerMaturity <= 13>>\
Of course it was going to be something like this. You could have tolerated something like a simple ponytail or bun, but it was embarrassing to have something this @@.girlVoice;kiddy@@.
<<changeEmbarassment "small">>\
<<else>>\
Of course it was going to be something like this. The girls wouldn't have been able to resist the temptation to make you up as @@.girlVoice;girly@@ and @@.girlVoice;kiddy@@ and @@.girlVoice;cute@@ as possible. You didn't want to be //any// of those things and you could see your cheeks turn red in your reflection.
<<changeEmbarassment "medium">>\
<</if>>\
<<if $playerAge >= 11>>\
<<if $oldHairLength <= 3>>\
You realized that between the @@.girlVoice;girlish hair style@@ and your suddenly @@.girlVoice;longer hair@@ it you looked even @@.girlVoice;girlier@@ than before. @@.girlVoice;Long@@ and @@.girlVoice;delicate@@ hair to match your @@.girlVoice;increasingly delicate@@ body.
<<changeAge "small">>\
<<elseif _oldHairstyleObj.maturity <= 1>>\
You realized that the new hairstyle made you look a lot @@.girlVoice;girlier@@ than before. Hair this @@.girlVoice;childish@@ and @@.girlVoice;feminine@@ was bound to reflect on the person sporting the hairstyle.
<<changeAge "small">>\
<<else>>\
Since your old hairstyle had already been so @@.girlVoice;girly@@ this new one didn't have much of an impact on your overall 'look'. <<if $playerMaturity >= 10>>Unfortunately that 'look', at least as far as your hair was concerned, was very @@.girlVoice;cute little girl@@.<<else>>A 'look' that, at least as far as your hair was concerned, was very @@.girlVoice;cute little girl@@ just like you wanted.<</if>>
<</if>>\
<<elseif $playerAge >= 9>>
<<if _oldHairstyleObj.maturity <= 1>>\
You realized that this new hairstyle made you look even more @@.girlVoice;childish@@ than before. It looked like it belonged on a kindergartener and almost made you look @@.girlVoice;like one of them@@ too.
<<changeAge "small">>\
<<else>>\
Since your old hairstyle had already been so @@.girlVoice;girly@@ this new one didn't have much of an impact on your overall 'look'. <<if $playerMaturity >= 10>>Unfortunately that 'look' was still very @@.girlVoice;cute little girl@@.<<else>>It befit your @@.girlVoice;cute little girl@@ appearance.<</if>>
<</if>>\
<<elseif $playerMaturity >= 8 && _oldHairstyleObj.maturity <= 1>>
Despite the fact that your new hairstyle was far more @@.girlVoice;childish@@ than before, it didn't change your appearance as much as you thought. You were already so @@.girlVoice;little@@ that a hairstyle like this just looked normal.
Though it didn't feel normal to you, it made you feel like a @@.girlVoice;kindergartener@@ whose "mommy" had done her hair in the @@.girlVoice;cutest@@ way possible. It looking "mature" or "commanding respect" was entirely irrelevant, and the more you looked at it the more you were @@.girlVoice;beginning to agree@@. For hair what could be more important than it @@.girlVoice;being cute@@?
<<changeMaturity "small">>\
<</if>>\
Sophie was also looking in the mirror, running her fingers through her curly red hair. She looked amused, @@.sophieVoice;"I think I made it cuter than mine."@@
<<if $triggerSophieCompliment>>\
<<playerVoice "\"Thank you, My Lady.\"">>
Since you were sitting you couldn't actually @@.girlVoice;curtsy@@, but you @@.girlVoice;mimed the action@@ and @@.girlVoice;lowered your head@@.
Sophie smiled. Your obsequious reply was enough to soothe her self doubts. Though you didn't know why you'd said it.
<<else>>\
<<if $playerMaturity <= 9>>\
Your @@.girlVoice;heart fluttered@@, she thought you were that @@.girlVoice;cute@@?
<<elseif $playerMaturity <= 13>>\
Despite your reservations your heart still @@.girlVoice;fluttered@@ at being called @@.girlVoice;cute@@.
<<else>>\
You frowned, "cuter" wasn't a descriptor you ever wanted attached to you.
<</if>>\
<<filterlinkreplace "Compliment Sophie">>\
<<playerVoice "\"No no, yours is much cuter.\"">>
Emily hugged you from behind, @@.emilyVoice;"Well aren't you sweet? Well I think you're both cute."@@
Sophie glanced away, a slight flush coming to her cheeks. Despite her occasional boyish behaviour she still enjoyed being called 'cute'.\
<<changeHappiness "Sophie" true>>\
<<changeHappiness "Emily" true>>\
<</filterlinkreplace>>
<</if>>\<<if $playerHairstyle === 9>>\
<<if $traitImaginaryFriend >= 2>>\
Annie was already @@.girlVoice;giggling@@ at you before you even had a chance to get a proper look.
@@.annieVoice;"You look like Minnie Mouse!"@@ She teased.
<<else>>\
Miki was already giggling at you before you even had a chance to get a proper look.
@@.mikiVoice;"You look like Minnie!"@@
<</if>>\
It was a light enough tease, but she was right. The @@.girlVoice;oversized hair bow@@ gave off a very @@.girlVoice;Minnie Mouse@@ vibe, <<if $traitCatgirl>>though you had @@.girlVoice;cat ears@@ rather than mouse.<<else>>all you were missing were the ears<</if>> It was @@.girlVoice;extremely kiddy@@ and @@.girlVoice;extremely girly@@. You couldn't imagine this kind of hairstyle on anyone over the age of @@.girlVoice;four@@
Sophie laughed and feigned surprise, @@.sophieVoice;"It //does// look like Minnie Mouse's bow, how adorable."@@
@@.emilyVoice;"Well I think it's really cute."@@ Emily "defended" you, and tried her best to feign innocence.
<<else>>\
<<if $traitImaginaryFriend >= 2>>\
Annie was already @@.girlVoice;giggling@@ at you before you even had a chance to get a proper look.
@@.annieVoice;"You look like a baby girl!"@@ She teased.
<<else>>\
Miki was already giggling at you before you even had a chance to get a proper look.
@@.mikiVoice;"You look like a baby girl!"@@
<</if>>\
It was a light enough tease, but she was painfully correct. <<if $playerHairstyle === 7>>This was the kind of hairstyle you used when your @@.girlVoice;baby girl@@ had too little hair to be styled properly, but you still wanted @@.girlVoice;cute pigtails@@.<<elseif $playerHairstyle === 8>>With an emphasis on the @@.girlVoice;baby@@ part. This was a hairstyle for when your @@.girlVoice;baby girl@@ had too little hair to style, but you still wanted something @@.girlVoice;cute@@.<</if>>
Sophie laughed, @@.sophieVoice;"I'd wanted to do an actual braid, but someone didn't have enough hair."@@
@@.emilyVoice;"I still think it's really cute."@@ Emily tried her best to deadpan and feign innocence.
<<if $oldHairLength < 2>>\
<<if $traitForgetful>>\
On the surface their explanation did make some sense, your hair was only ear length. Though you were @@.girlVoice;forgetting the fact@@ that it'd been magically grown to that length, and Emily probably could have just grown it more.
<<else>>\
On the surface their explanation did make some sense, your hair was only ear length. But Emily had been the one to magically grow it that long only a few minutes ago, if she'd wanted you with longer hair, she could have done it.
<</if>>\
<</if>>\
<</if>>\
<<if $playerMaturity <= 5>>\
Despite their teasing you actually didn't find yourself too annoyed. It was @@.girlVoice;toddlerish@@, but it was @@.girlVoice;super cute@@. It might have bugged you in the past, but with your current mindset @@.girlVoice;being cute@@ was enough.
<<elseif $playerMaturity <= 10>>\
You winced at your appearance. You couldn't deny that it was a @@.girlVoice;super cute@@ hairstyle, but it was meant for //babies//. You'd wanted something a little more @@.girlVoice;mature@@. <<if _oldHairstyleObj.maturity >= 3>>Your old hairstyle had already been like this, but it was re-opening those wounds. <</if>> Was a @@.girlVoice;braided ponytail@@ too much to ask for?
<<changeEmbarassment "small">>\
<<else>>\
You fumed, this hairstyle was ridiculous. It would look absurdly @@.girlVoice;infantile@@ on anyone over the age of four. <<if _oldHairstyleObj.maturity >= 3>>Your old hairstyle had already been like this, but it was re-opening those wounds. <</if>><<if $playerMaturity <= 12>>You could tolerate the @@.girlVoice;girliness@@ of the hairstyle, but couldn't stand how @@.girlVoice;grossly immature@@ it was.<<elseif $playerMaturity <= 14>>You could almost tolerate the @@.girlVoice;girliness@@ of the hairstyle if it'd at least been mature.<<else>>You couldn't stand any part of this hairstyle. It was @@.girlVoice;too girly@@, @@.girlVoice;too babyish@@, and made you look absolutely ridiculous. This had been a nasty prank.<<changeEmbarassment "small">><</if>>
<<changeEmbarassment "medium">>\
<</if>>\
<<if $playerAge >= 12>>\
The face in the mirror looked far @@.girlVoice;oddly young@@. Any maturity your face had was undercut by the fact you had @@.girlVoice;baby girl@@ hair. Though it wasn't entirely surprising, the hair was meant for someone a ''decade'' younger than you, of course it made you @@.girlVoice;look younger@@...@@.girlVoice;a lot younger@@.
<<changeAge "medium">>\
<<elseif $playerAge >= 8>>\
With such @@.girlVoice;babyish@@ hair you looked even younger than you'd already become. <<if $playerMaturity >= 10 >>It was awful. You were actually starting to look like a @@.girlVoice;baby girl@@.<<else>>It was concerning. You didn't mind looking young, but you didn't really want to look like a @@.girlVoice;baby@@.<</if>>
<<changeAge "small">>\
<<else>>\
Even with how @@.girlVoice;young@@ you'd gotten, your @@.girlVoice;babyish@@ hair made you look even younger still. <<if $playerMaturity >= 11 >>It was awful. Terrifyingly you felt like you almost looked like an actual @@.girlVoice;baby girl@@.<<elseif $playerMaturity >= 9>>It was concerning. You already looked younger than you wanted to, you did ''not'' want to look like a @@.girlVoice;baby@@.<<else>>It wasn't the worst thing, you still looked @@.girlVoice;cute@@, but you didn't really want to look like a @@.girlVoice;baby@@<</if>>
<<changeAge "small">>\
<</if>>\<<silently>>\
<<set _oldHairstyleObj to setup.playerHairstyleArray[$playerHairstyle]>>
<<switch $sophieHairstyleChoice>>
<<case 1>>
<<set $playerHairstyle to random(1, 3)>>
<<case 2>>
<<set $playerHairstyle to random(4, 6)>>
<<case 3>>
<<set $playerHairstyle to random(7, 9)>>
<</switch>>
<</silently>>\
<<switch $playerHairstyle>>\
<<case 1>>\
<<include "Braiding Hair Result 1">>
<<case 2>>\
<<include "Braiding Hair Result 2">>
<<case 3>>\
<<include "Braiding Hair Result 3">>
<<case 4>>\
<<include "Braiding Hair Result 4">>
<<case 5>>\
<<include "Braiding Hair Result 5">>
<<case 6>>\
<<include "Braiding Hair Result 6">>
<<case 7>>\
<<include "Braiding Hair Result 7">>
<<case 8>>\
<<include "Braiding Hair Result 8">>
<<case 9>>\
<<include "Braiding Hair Result 9">>
<</switch>>\
<<switch $playerHairstyle>>\
<<case 1 2 3>>\
<<include "Braiding Hair Neutral Style">>
<<case 4 5 6>>\
<<include "Braiding Hair Girly Style">>
<<case 7 8 9>>\
<<include "Braiding Hair Toddler Style">>
<</switch>>\
<<if $traitFashionista>>\
<<if $playerOutfit === 0>>\
You weren't fully convinced by the look. The new hairstyle would be @@.girlVoice;cuter@@ if it was paired with a @@.girlVoice;cute outfit@@. You were still wearing <<print getCurrentOutfit().name>>. But for now you were stuck with @@.girlVoice;pretty hair@@ and a @@.girlVoice;super boring@@ outfit.
<<else>>\
There was one big positive. The new hairstyle went much better with your outfit. The close crop had @@.girlVoice;clashed horribly@@ with your <<print getCurrentOutfit().name>>. Not to mention how @@.girlVoice;boring@@ it had been.
<</if>>\
<</if>>\
<<if $traitVain>>\
Regardless of your feelings on the hair itself you were @@.girlVoice;fascinated@@ by your new appearance. Taking a @@.girlVoice;long look@@ in the mirror; turning your head left and right to see how it looked from every angle. You had to make sure that it looked the best it could. Sophie had done a reasonable job, but you still saw a few hairs out of place that you @@.girlVoice;just had to fix@@.
<</if>>\
[[Undo your hair|Braiding Hair Accept Undo Hair]]
[[Leave it alone|Event Handler]]
<<silently>>\
<<pushJournalEntry "braidingHair" "Journal Braiding Hair">>\
<<set $acceptActivityCount++>>
<</silently>>\You reached up to undo your new hairstyle. Though you could feel your hair, you couldn't seem to undo it, and it wasn't just your lack of familiarity with the style. Your fingers were having trouble making the delicate maneuvers required. Even looking in the mirror you couldn't manage to undo or mess up anything.
Emily noticed your attempt and grinned, @@.emilyVoice;"I had to make sure you wouldn't ruin your pretty hair. Sophie worked hard y'know."@@
@@#links;
<<link "Keep trying">>
<<filterreplace "#links">>\
Undeterred you kept trying to undo your new @@.girlVoice;girly@@ hairstyle. Every time you tried to get a grip you lost it, pulling it just caused your fingers to slide off. You looked awfully silly flailing away helplessly at your own hair.
Sophie frowned at your continued attempts. It was clear that, as silly as this all was, she was a little hurt at your insistence on undoing her hard work.
Eventually you did have to give up. Continuing would do nothing but make you more frustrated. Maybe you'd get another chance later.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeHappiness "Sophie" false>>
<<changeEmbarassment "small">>
<</silently>>\
<</filterreplace>>
<</link>>
<<link "Give up">>
<<filterreplace "#links">>\
You gave up on the useless attempt. Emily's magic was usually pretty thorough on these things. You were going to be sporting <<if getPlayerHairstyle().plural>>a <</if>><<print getPlayerHairstyle().name>> for the foreseeable future.
[[Back to the party|Event Handler]]
<</filterreplace>>
<</link>>
@@
<<set $triedToUndoBraid to true>>@@.sophieVoice;"Hey, I've got an idea,"@@ Sophie was still riding high from her performance in the last event. @@.sophieVoice;"<<playerName>>! First one to the top of the tree wins. Go!"@@
She hadn't exactly given you much of a choice in the matter. By the time you'd parsed what she said she was already halfway to the tree, red hair flapping out behind her. The tree in the yard was a tall solid one, you'd climbed it plenty of time when you were younger<<if $playerAge <= 11>>, well, the previous time you'd been younger.<</if>>
You had to make a decision quickly, she was moving fast and considering what you'd seen she was capable of, she'd be at the top awfully quick.
<<if $playerMaturity <= 7>>\
Emily grabbed your hand, @@.emilyVoice;"no,"@@ she spoke firmly, @@.emilyVoice;"climbing a tree is too dangerous."@@
Kara nodded her agreement while Miki watched the situation unfold.
<<set _agreeableComments to ["She is probably right.", "It'd be easier to just stay here."]>>\
<<agreeableChoice "Protest" "Climb Tree Too Young Protest" _agreeableComments>>
[[Give up|Climb Tree Too Young Give Up]]
<<else>>\
<<if $traitSkinnedKnee>>\
@@.karaVoice;"You don't have to y'know?"@@ Kara seemed genuinely concerned by the possibility, @@.karaVoice;"Wouldn't want to see you get hurt again."@@
Your scrapes still did hurt, but you were in good enough shape that you could still climb, but did you want to take the risk?
<<else>>\
The challenge had only gone to you, so the other girls were just watching to see what happened next. Kara looked a little nervous at something so dangerous. Miki was excited by the action. And the glimmer in Emily's eyes made it clear she was going to tease you to death if you refused to try.
<</if>>\
<<include "Climb Tree Accept/Decline Fragment">>
[[Tell her to stop|Climb Tree Tell To Stop]]
<</if>>
<<set $miniOlympicsState to 3>>\
<<addToActivityCount>>\<<if $traitSoftspoken>>\
@@.smallText;<<playerVoice "\"Sophie! Come back!\"">>@@
Your @@.girlVoice;hushed@@ order didn't even seem to reach her ears. Either that or she was doing a very good job of ignoring you and pretending you didn't exist.
@@.karaVoice;"I don't think she heard that."@@
@@.mikiVoice;"You gotta speak up!"@@
@@.smallText;<<playerVoice "\"Sophie!\"">>@@ Once again your shout had no effect. You just couldn't bring yourself to yell loud enough to get her attention.
@@.mikiVoice;"Nuh uh! Louder!"@@
Despite Miki's "encouragement" you knew this wasn't going to happen. You had to either follow her up the tree or just sit here and wait.
<<include "Climb Tree Accept/Decline Fragment">>
<<changeEmbarassment "small">>\
<<elseif $traitCuteVoice>>\
<<playerVoice "\"Sophie! Come back!\"">>
Sophie turned to the sound of your @@.girlVoice;high pitched@@ voice, grinned, and continued towards the tree.
<<playerVoice "\"Sophie! I said come back!\"">>
@@.sophieVoice;"You'll have to come get me!"@@ She shouted back.
It was clear that she wasn't going to listen to you. Your voice @@.girlVoice;lacked authority@@ and sounded more like you were @@.girlVoice;whining@@ than ordering. You had to either follow her up the tree or just sit here and wait.
<<include "Climb Tree Accept/Decline Fragment">>
<<changeEmbarassment "small">>\
<<elseif $playerMaturity <= 11>>\
<<playerVoice "\"Sophie! Come back!\"">>
Sophie turned to the sound of your voice, grinned and continued towards the tree.
<<playerVoice "\"Sophie! I said come back!\"">>
@@.sophieVoice;"You can't tell me what to do!"@@ She shouted back.
It was annoyingly childish on her part, but the other girls, even Kara, seemed to agree. They didn't see you as a baby sitter at all anymore. So any authority you'd had with that role was gone. You had to either follow her up the tree or just sit here and wait.
<<include "Climb Tree Accept/Decline Fragment">>
<<changeEmbarassment "small">>\
<<else>>\
<<playerVoice "\"Sophie! Come back!\"">>
Sophie turned to the sound of your voice, looking back she hesitated. Indecision flashed across her face as she turned back towards the tree.
<<playerVoice "\"Sophie! I said come back!\"">>
Sophie winced and stopped, looking back again. As brash as she was, you were the designated baby sitter for this sleepover, that came with some authority.
Glumly she came back over to the group, looking annoyed.
@@.sophieVoice;"You're no fun,"@@ she grumbled, but acquiesced.
You were done with this silly diversion, it was time to get back to the actual planned activities.
[[Back to the party|Event Handler]]
<<set $climbTreeResult to 6>>\
<<pushJournalEntry "climbATree" "Journal Climb Tree">>
<<changeHappiness "Sophie" false>>
<</if>>\<<if $traitDainty || $traitFashionista || $traitNeat || $traitVain>>[[Chase after her|Climb Tree Vain]]<<elseif $traitAfraidOfHeights>>[[Chase after her|Climb Tree Afraid of Heights]]<<else>>[[Chase after her|Agree to Climb]] <</if>>
<<if $traitEnergetic>>[[Watch her go|Refuse to Climb Energetic]]<<else>>[[Watch her go|Refuse to Climb]]<</if>><<playerVoice "\"But I wanna climb the tree!\"">> Your voice sounded @@.girlVoice;whiny@@ to even your own ear.
But Emily was firm, @@.emilyVoice;"no. I'm the big sister so I know best."@@
<<if $playerAge >= 8 && $emilyInferiorityComplex <= 1>>\
<<playerVoice "\"Nuh uh! I'm bigger!\"">> You stomped your foot, prompting an odd smile from Kara.
@@.karaVoice;"Wouldn't it be more fun to watch Sophie climb instead of getting all dirty?"@@ Kara made a good point...watching did sound like more fun.
@@.mikiVoice;"Sophie is a good climber, I wanna watch,"@@ Miki added.
Emily ignored your tantruming and just watched Sophie climb.
<<else>>\
<<playerVoice "\"I still wanna...\"">> you sulked, but Emily did have it right. You couldn't defy her, and you didn't think you'd really be able to climb it anyway.
<</if>>\
It was clear that this wasn't a battle you had any chance to win. Plus Sophie was basically to the top of the tree already so you'd never win.
<<include "Too Young Watch Sophie Climb Fragment">>
[[Back to the party|Event Handler]]
<<silently>>\
<<changeHappiness "Emily" false>>
<<pushJournalEntry "climbATree" "Journal Climb Tree">>
<</silently>>\Emily was probably right. That tree did look @@.girlVoice;really tall@@, and it'd be @@.girlVoice;really scary to climb.@@ It'd be better to stay down here where it was safe. Emily smiled at your compliance and held your hand as the two of you watched Sophie climb.
<<include "Too Young Watch Sophie Climb Fragment">>
[[Back to the party|Event Handler]]
<<pushJournalEntry "climbATree" "Journal Climb Tree">>Sophie had reached the tree, quickly looking back to check on you, only to find out you hadn't moved at all.
@@.sophieVoice;"Aren't you coming?"@@
You shook your head, you weren't interested in this little competition. Though your leg was jittering with nervous energy
@@.sophieVoice;"Fine, be a baby about it,"@@ she called out as she began to climb. She was moving up it shockingly fast, and it was easy enough for her that she was able to tease you as she went. @@.sophieVoice;"I didn't know you were afraid of heights,"@@ she swung up another branch, @@.sophieVoice;"or maybe you were just afraid I was gonna beat you."@@
She looked like she was @@.girlVoice;having so much fun@@. Why were you just standing her watching it? You could climb to! It'd be //way// more fun to do that.
You couldn't take it. You broke into the fastest run you could. Sophie was //way// ahead and there was no way you could win...but you still wanted to climb!
[[Chase her down|Agree to Climb][$startedTreeClimbLate to true]]
<<changeEmbarassment "small">>You took off at a run, if you were going to catch her you couldn't waste any time. Even with your speed Sophie was already in the tree by the time you'd gotten there.
There was a growing sense of unease with every step you took towards the tree. You dismissed it as nervousness about the race, you must just be eager.
<<if $playerAge <= 10>>\
<<include "Agree to Climb Too Young">>
<<else>>\
Getting up the first branch actually wasn't too bad, and once you were there the next couple were easily in reach.
It had only been moments and you were already...you glanced down at the ground.
<<playerVoice "\"Ahhhh!\"">> You squealed, pressing yourself into the trunk.
@@.girlThought;T-t-too high!@@
@@.karaVoice;"Are you okay?"@@ Kara called, the three of them began moving towards the tree. You were not okay.
@@.girlThought;I wanna come down.@@
Rationally you knew you were only ten to fifteen feet off the ground, but right now it felt like you were clinging to the side of a skyscraper.
The girls came to the bottom of the tree, peering up at you as you clung to the trunk like your life depended on it. They whispered among each other. Emily was chosen as the speaker, @@.emilyVoice;"<<playerName>>. I think you should come down."@@
[[Climb back down|Climb Tree Afraid of Heights 2]]
<</if>>Now that was something you could agree to. This tree was @@.girlVoice;too high and scary@@. You moved to let go of the trunk looking down for a safe path.
Your head swam and you clung again to the trunk giving a small pained moan. You wanted to be on the ground, but trying to climb down looked @@.girlVoice;terrifying@@. You were stuck.
@@.karaVoice;"<<playerName>>, you can do it, just come on down."@@ Kara's voice was reassuring.
<<if $playerMaturity >= 13>>\
@@.mikiVoice;"Be bwave!"@@ Miki added. She was trying to be helpful, but all it did was remind you that you were a teenager, currently @@.girlVoice;too terrified@@ to climb down a tree.
<<changeEmbarassment "medium">>\
<<elseif $playerMaturity >= 9>>\
@@.mikiVoice;"Be bwave!"@@ Miki added. She was trying to be helpful, and it did make you feel a little better, but she was six. You should be encouraging her, not the other way around.
<<changeEmbarassment "small">>\
<<else>>\
@@.mikiVoice;"Be bwave!"@@ Miki added. It was a simple phrase, but it did make you feel better. Yeah. You could be brave and climb down. You just had to let go of this trunk.
<</if>>\
Sophie was actually only a few feet above you, watching the whole situation unfold. There wasn't much she could do to help you, but even she knew better than to tease you right now.
[[Climb back down|Climb Tree Afraid of Heights 3]]Very cautiously and very slowly you let go of the trunk and started making your way down the tree. Feeling for each new branch with your foot so that you didn't have to look down.
It made the entire process painfully slow. At one point you nearly gave up, but the girls managed to convince you to keep going. Finally jumping the last couple feet and landing on blessed ground.
The girls crowded around you.
@@.mikiVoice;"You okay?"@@
@@.karaVoice;"You're not hurt are you?"@@
You weren't okay, you were still @@.girlVoice;shaking@@ from the experience<<if $playerMaturity <= 12 || $traitCrybaby>> and tears pooled in the corners of your eyes<</if>>. However, you hadn't gotten hurt. It had been a @@.girlVoice;harrowing@@ experience, but no permanent damage.
Which meant Emily was able to scold you with no hesitation, @@.emilyVoice;"you have to be more careful. You could've gotten hurt."@@
On the one hand it sucked to get scolded and it made you feel so @@.girlVoice;childish@@, but on the other hand Emily's concern was comforting. Her being all authoritative as the @@.girlVoice;big sister@@ and you as<<if $playerMaturity <= 8>> the @@.girlVoice;little sister.<<else>>-no. You cut off that line of thinking. You were the elder sibling, not her.<</if>>
Emily's lecture continued, with Kara trying to soften the rhetoric and Miki doing her best to cheer everyone up. You had to be more aware of your limits, someone who is so @@.girlVoice;afraid of heights@@ shouldn't be climbing trees.
Sophie landed beside you with a thud, appraising your status, seeing that you were unharmed.\
<<if $sophieHappiness >= 7>>\
<<if $playerMaturity <= 10>>\
@@.sophieVoice;"Glad you got down okay kid,"@@ she tousled your hair, @@.sophieVoice;"leave the tree climbing to me next time eh?".
<<else>>\
@@.sophieVoice;"Glad you're safe, but I don't think you should be climbing any more trees."@@
<</if>>\
<<else>>\
@@.sophieVoice;"What happened? Was it too scawy?"@@ Taking on an annoying toddler affectation as she spoke.\
<<if $playerMaturity > 12>>\
@@.sophieVoice;"I guess being old doesn't make you not a scaredy cat,"@@ Sophie's grin was infuriating.
You were supposed to be //a lot// more mature than her, but you'd been the @@.girlVoice;scared@@ one while she thrived, she revelled in the fact. Her smug superior grin said more than words ever could.
<<elseif $playerMaturity >= 10>>\
She aggressively tousled your hair, @@.sophieVoice;"next time leave the climbing to the big girls."@@
You wanted to correct her that you were bigger than her, but she'd climbed the tree while you'd freaked out, so maybe she was right...
<<else>>\
She aggressively tousled your hair, @@.sophieVoice;"next time leave the climbing to the big girls."@@
<</if>>\
<<changeEmbarassment "small">>\
<</if>>\
With everyone back on the ground safe and sound you were more than ready to move on to the next activity.
[[Back to the party|Event Handler]]
<<changeMaturity "small">>\
<<set $climbTreeResult to 4>>\
<<pushJournalEntry "climbATree" "Journal Climb Tree">>\You took off at a run, though slowed down as you approached the tree. Something felt terribly off about this, but you couldn't yet put it into words. All the while Sophie was already climbing higher and higher. Even with your speed Sophie was already in the tree by the time you'd gotten there.
As you put your hand on the trunk you almost felt slightly ill at the thought of climbing this.
<<if $traitDainty>>@@.girlThought;I don't want to break a nail.@@<<elseif $traitFashionista>>@@.girlThought;I might rip my clothes.@@<<elseif $traitNeat>>@@.girlThought;I don't want to get dirty.@@<<elseif $traitVain>><<if $playerHairstyle !== 0>>@@.girlThought;I don't want to mess up my hair.@@<<else>>@@.girlThought;I don't want to mess up my clothes.@@<</if>><</if>>
You decided better of it. Best to leave climbing trees to @@.girlVoice;dirty boys@@, well...and Sophie, but she was a special case.
[[Watch Sophie|Climb Tree Vain 2]]Sophie was almost half way up the tree when she took a back to check on you. She'd seen you following at first, but now you were just hovering at the bottom of the tree.
@@.sophieVoice;"Aren't you coming?"@@
You shook your head, you weren't interested in this little competition anymore, too many drawbacks.
@@.sophieVoice;"Awwww, little girl scared she's gonna break a nail?"@@
You bristled at the accusation, <<if $traitDainty>>@@.girlVoice;even though it was true@@.<<elseif $traitFashionista>>though it @@.girlVoice;wasn't that far off@@.<<elseif $traitNeat>>just because you @@.girlVoice;didn't want to get dirty@@ didn't mean you were scared.<</if>>
She didn't wait for a retort, not that you had one, and continued to climb the tree. She was shockingly fast and calm, even as she reached the peak she didn't seem bothered.
She look down at you and stuck her tongue out. Her point made she began working her way back down. Simply leaping from the tree once she felt she'd gotten low enough. You held your breath as she jumped, sure she was going to get hurt. But she landed beside you with a cocky grin, @@.sophieVoice;"You worry too much, not everyone is a delicate little girl like you. Now come on, there are more games to beat you at."@@
[[Back to the party|Event Handler]]
<<changeEmbarassment "small">>\
<<changeHappiness "Sophie" false>>\
<<set $climbTreeResult to 1>>
<<pushJournalEntry "climbATree" "Journal Climb Tree">>You looked up, Sophie was almost at the top of the tree now. She stared down at you from on high. @@.sophieVoice;"Don't be scared,"@@ she yelled and you suddenly got extremely @@.girlVoice;nervous@@. She shouldn't be up that high, it was dangerous, what if she fell?
This nervousness only grew as she climbed the last few branches. Emily had been right it'd be @@.girlVoice;way too scary@@ to climb that tree. You wanted to shout at her to come down, but you were worried it would break her concentration.
Sophie reached the peak. She looked down at you and grinned. It was something you were positive would have @@.girlVoice;terrified@@ you. Climbing that high would have been @@.girlVoice;really scary@@ for you.
@@.girlThought;Sophie is so amazing. She's up so high and looks so calm.@@
Her feat drew a small round of applause from the group, though both Kara and Miki had looked a little nervous.
Once she'd come back down you were all ready to move on.
<<addTrait "$traitAfraidOfHeights">>\
<<set $climbTreeResult to 5>>\<<set _effectivePlayerAge to $playerAge - $traitChubby>>\
<<if _effectivePlayerAge <= 8>>\
You jumped towards the lowest branch only to fall short and only have your fingers brush the bark. The next few attempts were the same, you could touch the branch, but you couldn't get a grip on it. You simply couldn't jump high enough to grab it<<if $traitChubby>>, all your extra belly fat wasn't helping. Not to mention how uncomfortable it was every time you landed, and it all jiggled around.<</if>>. The trunk was too big to be able to wrap your arms around and shimmy up. You were stuck on the ground.
<<set $grabbedTree to false>>\
<<elseif _effectivePlayerAge <= 10>>\
You jumped towards the lowest branch and managed to get your arms around it. Now you just had to pull yourself up and you could start your climb in earnest. You pulled, but couldn't quite get yourself all the way. You swung your legs to try and get them wrapped around, but fell short of the mark. You kicked your @@.girlVoice;little feet@@ to try and get a little bit more momentum, but you were still stuck. <<if $traitChubby >= 2>>If you didn't weigh so much you might have had a chance. But your extra fat was weighing you down and it was tiring just to hang here.<</if>>
<<set $grabbedTree to true>>\
<</if>>\
@@.sophieVoice;"Having trouble short-stuff?"@@ Sophie peered down at you, squatting cautiously on a branch above you. You gave her an angry look but she was right, you weren't going to be able to even get *up* on the tree, let alone climb it.
<<if $sophieHappiness >= 7>>\
<<if $grabbedTree>>\
Sophie hopped off of the tree and stood just under you. You suddenly felt your weight being shifted upwards.
<<else>>\
Sophie hopped off of the tree and stood behind. She put her arms around your waist, @@.sophieVoice;"jump."@@ You did, and with her help you were able to get your arms around the tree. Sophie shifted and you suddenly felt your weight being shifted upwards.
<</if>>\
@@.sophieVoice;"Now pull. Come on you can do it,"@@ she gave a small grunt of exertion as she did her best to boost you into the tree. <<if $playerAge >= 10>>It was clearly a struggle for her, considering how much you weighed, but she was still trying.<</if>> It was a little awkward having someone below you pushing on your ass, but it did make it a lot easier. Finally you worked your way onto the bottom branch, sweating from the exertion.
@@.sophieVoice;"There you go. But don't go climbing any more than that."@@ Sophie's tone was firm. But you hadn't intended on going any further anyway, if you couldn't get up one branch yourself then climbing the rest was simply too risky.
You stood up on the branch, using the trunk for support. It felt ''way'' higher now that you were up here. Maybe it was just because you were a lot shorter than before but the ground seemed ''crazy'' far away. After steadying yourself you decided it was time to come down.
Sophie had jumped from even higher just a few moments ago, but you weren't confident enough for that. Instead awkwardly lowering yourself off of the bottom branch, Sophie caught you as you did the last drop.
@@.emilyVoice;"If you two are done playing around let's do the next event."@@ Emily called over as you settled yourself back on the ground.
@@.sophieVoice;"Come on. Let's get back before Emily get even more grumpy."@@ <<if $playerMaturity <= 10 or $traitGiggly>>You couldn't help but @@.girlVoice;giggle@@ at that. Emily did have a @@.girlVoice;funny@@ angry face.<</if>> You nodded your assent and the two of you headed back.
<<changeEmbarassment "small">>\
<<set $climbTreeSophieHelped to 1>>\
<<else>>\
<<if $traitChubby && $sophieHappiness <= 3>>\
Sophie sneered down at you, the two of you practically hated each other, so she was enjoying your plight.
@@.sophieVoice;"Looks like you need to stop eating so many cookies,"@@ she patted her stomach, drawing your awareness to your extra @@.girlVoice;pudge@@. She'd stopped short of outright calling you 'fat', but the implication was clear enough. If you weighed less, you probably could have managed it.
Your cheeks burned as you stared up at the annoyingly lithe girl. It wasn't your fault you'd gotten so @@.girlVoice;tubby@@, it was the magic. But it didn't make your inability sting any less, or reduce the @@.girlVoice;jiggle@@ in your stomach.
<<changeEmbarassment "small">>\
<<else>>\
@@.sophieVoice;"Well maybe when you're a big girl like me, you'll be able to climb up."@@ Sophie's grin was infuriating. <<if $grabbedTree>>You were just dangling there helplessly<<else>>You were helplessly flailing at a tree<</if>> and she was smugly hanging out in the tree.
<<if $playerMaturity <= 9>>\
<<playerVoice "\"I am a big girl!\"">> you snapped back in frustration. Though it sounded far more @@.girlVoice;whiny@@ than authoritative. <<if $playerAge >= 9>>It was humiliating, she wasn't even any older than you, but was clearly more athletic than you.<<changeEmbarassment "small">><</if>>
<<else>>\
You resisted the urge to snap back that you were a 'big girl'. That was only giving her what she wanted. <<if $playerAge >= 9>>Still it was embarrassing, she wasn't even any older than you, but was clearly more athletic than you.<<changeEmbarassment "small">><</if>>
<</if>>\
<</if>>\
<<if _grabbedTree>>\
You let go of the tree, landing with as much dignity as you could.\
<<else>>\
You gave up the attempt.\
<</if>>\
You didn't want to <<if $playerMaturity >= 11>>embarrass yourself any further.<<else>>@@.girlVoice;climb that stupid tree anyway.@@<</if>> You resigned yourself to your inability, casting a withering glance back to Sophie before wandering back to the group. She joined up only moments later, not having climbed much further. Seemed that it had been less about her wanting to climb a tree and more about proving that she could do it better than you.
<<changeEmbarassment "medium">>\
<<changeHappiness "Sophie" true>>\
<<set $climbTreeSophieHelped to 0>>\
<</if>>\
[[Back to the party|Event Handler]]
<<set $climbTreeResult to 3>>
<<pushJournalEntry "climbATree" "Journal Climb Tree">><<silently>>\
<<set _modifiers to []>>
<<set _rollBonus to 0>>
<<if $startedTreeClimbLate && $climbingCount == 1>><<set _modifiers.push(["Started Late", -20])>><<set _rollBonus -= 20>><</if>>
<<if $playerAge >= 14>><<set _modifiers.push(["Long Arms", 10])>><<set _rollBonus += 10>>
<<elseif $playerAge <= 12>><<set _modifiers.push(["Weak Arms", 10])>><<set _rollBonus -= 10>><</if>>
<<if $traitCatgirl>><<set _modifiers.push(["Catgirl",10])>><<set _rollBonus += 10>><</if>>
<<if $traitClumsy>><<set _modifiers.push(["Clumsy", -15])>><<set _rollBonus -= 15>><</if>>
<<if $traitHeavy>><<set _modifiers.push(["Heavy", -10])>><<set _rollBonus -= 10>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _rollBonus += 10>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _rollBonus -= 1000>><</if>>
<<set _randomRoll to random(100)>>
<<set _randomRollTotal to _randomRoll + _rollBonus>>
<<set _success to _randomRollTotal >= 50>>
<<set _successText to _success ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _randomRollTotal _randomRoll _modifiers>><<set $climbingCount to 1>>\
<<set $treeClimbSuccessChecks to 0>>\
You took off at a run, if you were going to catch her you couldn't waste any time. Even with your speed Sophie was already in the tree by the time you'd gotten there.
<<if $traitImaginaryFriend >= 2>>\
Annie stood at the base of the tree, looking up. @@.annieVoice;"It's so high..."@@
Her awe made you pause for only a moment. Even if it was tall you still wanted to climb it.
<</if>>\
<<if $playerAge <= 10>>\
<<include "Agree to Climb Too Young">>
<<else>>\
<<include "Climb Round 1">>
<</if>>\<<set $climbingCount to 2>>\
<<include "Tree Climbing Calculate Result">>
<<if _success>>\
A nice running jump and you were able to pull yourself into the tree. Sophie had a head start over you but you'd already closed some of the distance. You could see the concern on her face when she looked back to check on you. Keep it up and you'd catch her for sure.
<<set $treeClimbSuccessChecks++>>\
<<else>>\
Even getting into the tree was no trivial feat. The first branch was high enough to require a jump. Sophie had done something with kicking off of the tree to get the extra height but you weren't confident in mimicking that. You made it up, but Sophie had already gotten quite a lead.
@@.sophieVoice;"Slowpoke, you better hurry up!"@@
<</if>>\
[[Keep climbing|Climb Round 2]]<<set $climbingCount to 3>>\
<<include "Tree Climbing Calculate Result">>
<<if _success>>\
You were making good progress up the tree. The limbs were strong enough that you'd been able to climb confidently, making up some time on Sophie. Turned out your superior height was a big advantage.
<<if $treeClimbSuccessChecks === 1>>\
You were practically neck and neck, you had a good shot at winning this.
<<else>>\
You were still trailing behind, but you'd made up some good distance.
<</if>>\
<<set $treeClimbSuccessChecks++>>\
<<else>>\
Sophie was moving through the tree like a fucking monkey. It was like she didn't weigh anything at all, effortless pulling herself up branch after branch. Despite your best efforts you were falling behind and only had a few moments to catch up.
<</if>>\
<<if playerCanShowUnderwear()>>\
<<if $awareOfSkirtIssues>>\
It was at this point that your realized that your <<print getCurrentOutfit.name()>>, unlike Sophie's shorts, would show off your <<playerUnderwear>> to everyone watching from below. But it was too late to change that now, and the higher you climbed the less the other girls would be able to see.
<<changeEmbarassment "small">>
<<else>>\
A quick glance down showed that something was going on with the girls. Kara was pointing at you and both Emily and Miki had their eyes fixed on you. It was like none of them cared about Sophie at all. You weren't sure exactly what was going on, but you didn't have time to worry about it right now. You had a race to win.
<</if>>\
<</if>>\
[[Keep climbing|Climb Round 3]]<<include "Tree Climbing Calculate Result">>
<<if $traitDaydreamer>>\
You @@.girlVoice;imagined@@ yourself as a famous mountain climber. Climbing Mount Everest, reaching the highest peaks...you shook free of the @@.girlVoice;daydream@@ the distraction had cost you some time, but you were more motivated than ever.
<</if>>\
<<if _success>>\
You'd really gotten into the rhythm of it now, climbing so quickly that even made Sophie look awkward.
<<if $treeClimbSuccessChecks === 2>>\
You'd managed to eke out a lead and Sophie was struggling hard to try and make up the distance.
<<elseif $treeClimbSuccessChecks === 1>>\
It was going to be a close thing between the two of you. A slip from either of you would be enough to secure the victory for the other.
<<else>>\
You'd made up some ground, but she'd been so far ahead it didn't look good.
<</if>>\
<<set $treeClimbSuccessChecks++>>\
<<else>>\
You were starting to run out of steam. The effort of climbing, plus everything that had been happening to you was taking it's toll. But you were so close to the top, if you could just push through you might still win.
<</if>>\
[[Final push|Climb Result]]<<switch $treeClimbSuccessChecks>>\
<<case 2>>\
@@.sophieVoice;"I win!"@@ Sophie wheezed as she crested the tree. You were beside her only a moment later, you'd run a close race and really made her push in the end. But she had pulled it out.
@@#links;
<<link "Complain about her headstart">>
<<filterreplace "#links">>\
<<include "Climb a Tree Win Complaining Fragment">>
<<include "Bottom of the tree fragment">>
<</filterreplace>>
<</link>>
<<link "Let it go">>
<<filterreplace "#links">>\
<<playerVoice "\"Well done,\"">> is what you said, though in truth you were annoyed. You figured you'd lost only because she jumped the gun; but no point being petty about it, <<playerVoice "\"you win this round, but I'll get you next time.\"">>
@@.sophieVoice;"And you'll lose next time too,"@@ Sophie grinned at you, enjoying your new little rivalry, @@.sophieVoice;"whattaya say we get back down?"@@
You nodded and began your descent.
<<include "Bottom of the tree fragment">>
<<changeHappiness "Sophie" true>>\
<</filterreplace>>
<</link>>
@@
<<set $climbTreeWin to 0>>\
<<case 3>>\
<<playerVoice "\"Got it!\"">> You touched the top of the tree a few moments before Sophie did. She looked slightly annoyed, but was too fatigued to make much of it.
@@.sophieVoice;"Don't get too excited, I'll win the next one."@@
@@#links;
<<link "Complain about her headstart">>
<<filterreplace "#links">>\
<<include "Climb a Tree Win Complaining Fragment">>
<<include "Bottom of the tree fragment">>
<</filterreplace>>
<</link>>
<<link "Let it go">>
<<filterreplace "#links">>\
You took your victory in good graces and started to make your way back down the tree. It was nice, between the win and your mature response the race had actually made you feel a little better and a little calmer.
<<include "Bottom of the tree fragment">>
<<changeEmbarassment "small decrease">>\
<</filterreplace>>
<</link>>
@@
<<set $climbTreeWin to 1>>\
<<default>>\
@@.sophieVoice;"I win!"@@ Sophie shouted as she crested the tree. She looked down to see you still struggling to make it up even halfway. @@.sophieVoice;"Don't rush or anything, not like it's a race!"@@ You could hear her laugh echo down to you.
@@#links;
<<link "Complain about her headstart">>
<<filterreplace "#links">>\
<<include "Climb a Tree Loss Complaining Fragment">>
<<include "Bottom of the tree fragment">>
<</filterreplace>>
<</link>>
<<link "Let it go">>
<<filterreplace "#links">>\
<<playerVoice "\"Well done,\"">> is what you said, though in truth you were annoyed. You figured you'd lost only because she jumped the gun; but no point being petty about it, <<playerVoice "\"you win this round, but I'll get you next time.\"">>
@@.sophieVoice;"And you'll lose next time too,"@@ Sophie grinned at you, enjoying your new little rivalry, @@.sophieVoice;"whattaya say we get back down?"@@
You'd stopped climbing at this point and began working your way back down.
<<include "Bottom of the tree fragment">>
<<changeHappiness "Sophie" true>>\
<</filterreplace>>
<</link>>
@@
<<set $climbTreeWin to 0>>\
<</switch>>\<<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"I won even though you cheated.\"">></span>
@@.sophieVoice;"What was that?"@@
<span class="smallText"><<playerVoice "\"I said you had a head start.\"">></span>
@@.sophieVoice;"Huh?"@@
Up this high the wind was making it hard to hear each other. Speaking as @@.girlVoice;quietly@@ as you did made it inaudible. You considered yelling, but it felt like the moment had passed. So you just shook your head and started back down.
<<else>>\
<<playerVoice "\"And maybe next time you won't be a @@.girlVoice;big cheater.@@\"">>
@@.sophieVoice;"I did not cheat!"@@
<<playerVoice "\"Yes you did!\"">>
@@.sophieVoice;"Nuh uh!"@@
<<playerVoice "\"Uh huh!\"">>
Your 'debate' ended up going nowhere and finally the two of you silently agreed to at least climb down from the tree. Though you continued to grumble at each other.
<<changeHappiness "Sophie" false>>\
<<set $climbATreeComplain to true>>\
<</if>><<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"Well you did have a head start.\"">></span>
@@.sophieVoice;"Sorry, what was that?"@@
<span class="smallText"><<playerVoice "\"I said you had a head start.\"">></span>
@@.sophieVoice;"Huh?"@@
Up this high the wind was making it hard to hear each other. Speaking as @@.girlVoice;quietly@@ as you did made it inaudible. You considered yelling, but it felt like the moment had passed. So you just shook your head and started back down.
<<else>>\
<<playerVoice "\"You only won because you got a head start. That's cheating,\"">> your voice came out @@.girlVoice;petulant@@ and @@.girlVoice;whiny@@.
@@.sophieVoice;"Now now, don't be a sore loser. I won fair and square."@@
<<playerVoice "\"Nuh uh!\"">> Maybe it was the fatigue talking, but you were @@.girlVoice;super annoyed at losing@@ and weren't going to let this go.
@@.sophieVoice;"Uh huh!"@@
<<playerVoice "\"Nuh uh!\"">>
Sophie sighed, annoyed at your @@.girlVoice;complaining@@, @@.sophieVoice;"maybe we could argue about this //not// at the top of a tree."@@
Annoyingly you knew she was right, it was the more @@.girlVoice;mature@@ thing to do. <<playerVoice "\"Fine,\"">> you @@.girlVoice;pouted@@ as you began to make your way back down.
<<silently>>\
<<changeEmbarassment "small">>
<<changeHappiness "Sophie" false>>
<<changeMaturity "small">>
<<set $climbATreeComplain to true>>
<</silently>>\
<</if>>Sophie was beside you as you neared the bottom of the tree. You'd expected her to go all the way down and you'd follow behind. Instead she simply leapt off the tree, hitting the ground and tucking into a clean roll. She finished the roll and popped up like it had just been a casual stroll. You weren't sure of the exact height, but at least six or seven feet off the ground.
@@.sophieVoice;"Come on slowpoke! Get down here! We've got another event to get to."@@
<<if $traitCatgirl>>[[Climb back down|Climb Down Catgirl]]<<else>>[[Climb back down|Come Down Result][$climbDownChoice to 0]]<</if>>
<<if $traitSkinnedKnee>>@@.disabledLink;[[Jump back down|Come Down Result]]@@ You were already injured, wouldn't want to risk it.<<elseif $playerMaturity < 8>>@@.disabledLink;[[Jump back down|Come Down Result]]@@ @@.girlVoice;It too high and scary.@@<<else>>[[Jump back down|Come Down Result][$climbDownChoice to 1]]<</if>>As you looked down to the ground you were overcome by a momentary vertigo, leaning against the trunk in order to steady yourself. Reflexively digging your @@.girlVoice;small claws@@ into the bark. They'd actually been some help in climbing the tree, but now they felt like a detriment.
@@.girlVoice;"Nyaaaa~ It's so high."@@ You mumbled to yourself. There was no way you were going to try and scrabble awkwardly down this tree. If you were going to get down you were going to jump.
You pulled your claws from the bark, getting a sense of the height. You were pretty high up, impressive that Sophie had been so comfortable in doing it<<if $playerAge >= 11>>, especially considering she was a lot smaller than you<</if>>.
So you leapt, landing on the ground with more grace than you would have anticipated. Sophie actually seemed impressed, no doubt she'd expected you to take the easy way out and just climb down.
[[Finish the challenge|Climb A Tree Final Result]]
<<set $descendTreeChoice to 1>>
<<set $climbTreeResult to 2>>\<<if $climbDownChoice === 0>>
As you looked down to the ground you were overcome by a momentary vertigo, leaning against the trunk in order to steady yourself. Looking down down again was worse. It should only have been feet, but it looked like miles. You leaned harder into the tree, clinging to it for safety, how were you supposed to get down from here? Sophie had managed to pull it off so confidently, but you couldn't imagine following her.
@@.sophieVoice;"Coming down any time soon?"@@ Sophie impatiently stared up at you, but you couldn't look down at her for long.
Instead you were just nervously shifting on the tree, trying to rationalize that it wasn't really that high, that you'd be fine to drop down. But all the logic in the world wasn't convincing you.
@@.emilyVoice;"You have to come down <<playerName>>. Don't be scared."@@ Emily's voice might have been serious, or might have been teasing. Either way you bristled at the idea of your sister telling //you// not to be scared.
You gathered what courage you could. Slowly and carefully you lowered yourself down the the last few branches before awkwardly dropping down off the last branch. You were shaking by the time you got back onto the ground, but you were doing your best not to let the other girls see. It'd be fine in time, you just resolved to never climb up that high ever again. @@.girlVoice;Climbing trees was dumb anyway.@@
[[Finish the challenge|Climb A Tree Final Result]]
<<addTrait "$traitAfraidOfHeights">>\
<<set $descendTreeChoice to 3>>\
<<changeEmbarassment "small">>\
<<else>>\
<<if random(10) < 5>>\
<<if getCurrentOutfit().bottom === "pants">>\
Your landing was pretty terrible, and you scuffed your knees pretty badly. Luckily you'd been wearing pants so your skin had been saved the worst of it. Sophie was impressed, she'd expected you to take the easy way out and just climb down.
[[Finish the challenge|Climb A Tree Final Result]]
<<changeHappiness "Sophie" true>>\
<<set $descendTreeChoice to 1>>\
<<else>>\
<<set $descendTreeChoice to 2>>\
<<set $skinnedKneeReturnValue to 3>>
<<include "Skinned Knee">>\
<</if>>\
<<else>>\
Your landing wasn't particularly graceful, but it was clean enough that you didn't get hurt and didn't embarrass yourself. Sophie was impressed, she'd expected you to take the easy way out and just climb down.
[[Finish the challenge|Climb A Tree Final Result]]
<<changeHappiness "Sophie" true>>\
<<set $descendTreeChoice to 1>>\
<</if>>\
<</if>>\
<<set $climbTreeResult to 2>>\<<if playerCanShowUnderwear()>>\
<<if $awareOfSkirtIssues>>\
@@.emilyVoice;"<<playerName>>! You should know better than to climb a tree in that outift."@@ Emily admonished, but you'd already come to terms with this 'mistake'.
<<playerVoice "\"I know I know, but it's not like this hasn't happened before.\"">>
Despite the truth of your words Emily still wasn't pleased. You hadn't acted properly at all.
<<changeHappiness "Emily" false>>\
<<else>>\
@@.emilyVoice;"<<playerName>>! You should know better than to climb a tree in that outfit."@@ Emily admonished, much to your confusion. What was wrong with climbing a tree in a <<print getCurrentOutfit().name>>?
<<if $playerMaturity <= 8>>\
It took you a few moments to parse out what the issue was.
<<playerThought "Oh. I guess everyone could see up my skirt. ">>
Mom would @@.girlVoice;probably get mad at you@@ if you did something like that. You didn't quite remember why it was such a big deal, but you @@.girlVoice;didn't want to get in trouble.@@
<<playerVoice "\"Sorry Emily, I won't do it again.\"">> You looked down at your toes, acting as contrite as possible. She seemed to accept the apology, but now you knew better, so she'd get you in trouble if you did it again.
<<else>>\
You went beet red. Had everyone really seen your <<playerUnderwear>>? Had you really been //that// clueless? You doubted any of them would say any more about it, but you were mortified. You wanted to just crawl into a hole and never speak of this again.
<<playerVoice "\"Sorry Emily, I wasn't thinking, I'm not used to all this.\"">> You gestured down at your outfit and she seemed to accept the explanation, at least for now.
<<changeEmbarassment "medium">>\
<</if>>
<</if>>\
<<set $awareOfSkirtIssues to true>>\
<</if>>\
@@.emilyVoice;"So you two get that out of your system?"@@ Emily fixed you both with a slightly annoyed stare.
The two of you shrugged. No matter who had won or what had happened, you currently shared a goal, annoying Emily, and it had been a great success.
She rolled her eyes, @@.emilyVoice;"Come on! Time for the next activity!"@@
[[Back to the party|Event Handler]]
<<pushJournalEntry "climbATree" "Journal Climb Tree">>\<<if $playerMaturity <= 5>>\
sO <span style="letter-spacing: -3px;">clim<span style="position: relative; top: -12px">Tre</span></span>..<span>Ino</span><span style="position: relative; top: 6px;">cli</span>
<<elseif $playerMaturity == 6>>\
sofe clime Tree. sofe clime hi. sister not me clime. Tree is hi. hi is scare.
<<elseif $playerMaturity == 7>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophe want me to clime tree. I not want to clime tree. Then sophe made fun of me she said I was scarde cat. The tree was very big. I do not want to clime big tree. <<if $traitSkinnedKnee>>My knee hurt and if I clime big tree it might hurt more.<</if>>I do not like @@.strikethrough;hits@@ talls. I will not tell sophie I do not like talls. sophe would be mean.
<<case 2>>\
Sophe want me to clime tree. I clime tree with sophe <<if $climbTreeWin>>i clime fast and win<<else>>sophie fast like monkee.<</if>>Then i clime down tree.
<<case 3>>\
Sophe want me to clime tree. I said I can climb tree. tree was to tall. I couldn @@.strikethrough;reech@@ get to furst @@.strikethrough;bran@@ tree stick. <<if $climbTreeSophieHelped>>sophe was nice. Sophe give me boost. She say I to litle to clime on own.<<else>>sophe was mean. sophe said I was a baby. I am not a baby. I am a big girl.<</if>>
<<case 4>>\
Sophie wanted me to climb a tree. I said that I can climb a tree, but I couldnt climb a tree!!! I was sacred! The girls said I should come down but I didnt come down. Sophie was a meanie about it...I'm fraid of hieghts!
<</switch>>\
<<elseif $playerMaturity == 8>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie wanted me to climb a tree. I didnt want to climb a tree. Sophie made fun of me. She said I was scaredy cat. But the tree looked big and I didn't want to climb a tree. <<if $traitSkinnedKnee>>I had hurt my knee and that hurt. I don't want do that again.<</if>> I dont like hieghts. But I will never tell sophie I dont like hieghts. She would make fun of me.
<<case 2>>\
Sophie wanted me to climb a tree. I wasnt sure about it but I dont want to lose. <<if $climbTreeWin>>I won the race.<<else>>Sophie was very fast. She looked like a monkey.<</if>> On the way down she jumped down from really high. I jumped down to.<<if $descendTreeChoice === 2>>I fell and @@.strikethrough;scrapped@@ hurt my knee. My knee hurt a lot. I cried. But it doesnt mean I'm a crybaby! Any one would cried from that. It *really* hurt. I was bleeding and everything. The girls took care of me. Kara is super smart about @@.strikethrough;medacal@@ health stuff and took charge. Emily got me cute princes band-aids now I have a cinderlla @@.strikethrough;assesery@@ band-aid.<<else>>Sophie tried to tease me into jumping back down, but it was really high so I slowy climb back down.<</if>>
<<case 3>>\
Sophie wanted me to climb a tree. I said that I can climb a tree, but I couldnt climb a tree!!! I was short! <<if $traitChubby>>And fat! <</if>> I couldnt even get to the first branch. <<if $climbTreeSophieHelped>>Sophie gave me a boost which was really nice. But I don't want a boost. I not supossed to need boost.<<else>>sophie made fun of me for being a baby. She's so unmature.<</if>>
<<case 4>>\
Sophie wanted me to climb a tree. I said that I can climb a tree, but I couldnt climb a tree!!! I was sacred! The girls said I should come down but I didnt come down. Sophie was a meanie about it...I'm fraid of hieghts!
<</switch>>\
<<elseif $playerMaturity == 9>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie wanted me to climb a tree. But I didnt want to climb a tree. Sophie made fun of me and said I was scaredy cat. But the tree looked realy high and I didn't want to climb a tree. <<if $traitSkinnedKnee>>I had hurt my knee and that hurt really really bad. I don't want do that again.<</if>> I dont like hieghts. But I will never tell sophie I dont like hieghts because she would make fun of me.
<<case 2>>\
Sophie wanted me to climb a tree. I wasnt sure about it but @@.strikethrough;I'm not@@ I wasn't gonna let a @@.strikethrough;9@@ nine year old beat me. <<if $climbTreeWin>>@@.strikethrough;Natally@@ I won the race.<<else>>Sophie was crazy fast. I thought she was a monkey.<</if>> On the way down she jumped down from like @@.strikethrough;a quarter@@ half way up the tree. <<if $descendTreeChoice === 1>>So I had jump as well. I didnt hurt myself.<<elseif $descendTreeChoice === 2>>So I had to jump as well. I fell and scraped my knee. My knee hurt a lot. I cried. But it doesnt mean I'm a crybaby! Any one would cried from that. It *really* hurt. I was bleeding and everything. The girls took care of me. Kara is super smart about @@.strikethrough;medacal@@ health stuff and took charge. Emily got me cute princess band-aids so now I got a cinderella acssessory.<<else>>Sophie tried to taunt me into just jumping back down, but it was really high so I carefuly crawl back down.<</if>>
<<case 3>>\
I am very embarassed. Sophie challenge me to climb a tree. I said 'lets do it I can climb a tree'. I couldn't anymore! I was short! <<if $traitChubby>>And fat! <</if>> I couldnt even get to the first branch! <<if $climbTreeSophieHelped>>It was wierd but Sophie gave me a boost. I don't want a boost. I'm suposed to be the boosting one. But I needed the boost.<<else>>Sophie made fun of me for being a baby. @@.strikethrough;Super annoying. were basically the same age so shes a baby too.@@ She's so unmature.<</if>>
<<case 4>>\
I am very embarassed. Sophie challenge me to climb a tree. I said 'lets do it I can climb a tree'. I couldn't anymore! I was sacred! The girls said I should come down but I didnt come down til later. Sophie was a meanie about it...I'm just fraid of hieghts!
<</switch>>\
<<elseif $playerMaturity == 10>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie wanted me to climb a tree. But I didn't want to climb a tree. Sophie made fun of me and said I was a scaredy cat. But the tree looked realy high and I didn't want to climb it. <<if $traitSkinnedKnee>>I had hurt my knee and that hurt really really bad. I don't want do that again.<</if>> I dont like hieghts. But I will never tell Sophie I dont like hieghts because she would make fun of me.\
<<case 2>>\
Sophie wanted me to climb a tree. I wasnt sure about it but @@.strikethrough;I'm not@@ I wasn't gonna let a 9 year old beat me. <<if $climbTreeWin>>@@.strikethrough;Naturally@@ I totally won though.<<else>>Sophie was crazy fast. I thought she was like a monkey or something.<</if>> On the way down she jumped down from like @@.strikethrough;a quarter@@ half way up the tree. <<if $descendTreeChoice === 1>>So I had jump as well. It went fine.<<elseif $descendTreeChoice === 2>>So I had to jump as well. I fell and scraped my knee. My knee hurt a lot. I totally cried. But it doesnt mean I'm a crybaby! Any one wouldve cried from that. It *really* hurt. I was bleeding and everything. But the girls took care of me. Kara is super smart about @@.strikethrough;medacal@@ health stuff and took charge. Emily got me cute princess band-aids so now I got a cinderella acssessory.<<else>>Sophie tried to taunt me into just jumping back down, but it was really high so I carefully crawl back down.<</if>>\
<<case 3>>\
Omg I am so so embarassed. Sophie challnged me to climb a tree. I can climb a tree but I couldn't climb the tree! I was so short <<if $traitChubby>>and fat <</if>>I couldn't even get to the branch! <<if $climbTreeSophieHelped>>It was wierd but Sophie gave me a boost. So I kinda got up, but I don't need a boost. I'm suposed to be the boosting one.<<else>>Sophie made fun of me for being a baby. @@.strikethrough;Super annoying. were basically the same age so shes a baby too.@@ She's so unmature.<</if>>\
<<case 4>>\
Omg I am so so embarassed. Sophie challnged me to climb a tree. I can climb a tree but I couldn't climb the tree! I was so sacred that I freeked out! The girls had to take me down like a cat stuck in a tree. Sophie was a jerk about it...nothing wrong with being a little fraid of hieghts!
<</switch>>
<<elseif $playerMaturity == 11>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie chalenged me to climb the tree. I didn't really want to. I said no. She was such a jerk and made fun of me for being a scaredy cat. I'm not a scaredy cat that tree is super duper tall. I dunno if I could've climbed it. <<if $traitSkinnedKnee>>I only didn't want to climb because I'd already hurt my knee and that hurt really really bad, I don't wanna to hurt my knee again.<</if>> OK fine, I don't really like hieght either, but I cannot tell Sophie that, she would tease me way to much about it.
<<case 2>>\
Sophie chalenged me to climb the tree, I didn't want a 9 year old to beat me. <<if $climbTreeWin>>I totally won.<<else>>She was very fast, she was like a monkey or something, so she maneged to beat me.<</if>> On the way down she jump down from like @@.strikethrough;a quarter@@ half way down the tree.<<if $descendTreeChoice === 1>>Which meant I had to jump. I didn't want a 9 year old to beat me.<<elseif $descendTreeChoice === 2>>Which meant I had to jump. It was a misteak, I fell down and scrapped my knee, it was just a stupid scrape but it really hurt. I cried, but I'm not a crybaby! anyone wouldve cried from that, it really hurt, I was bleeding and everything. The girls took care of me. Kara's mom is a doctor so she knew all sorts of health things. Emily was a brat and gave me princes band-aids, so I'm stuck with cinderella on my knee.<<else>>Sophie tried to tawnt me to jump to, but I didn't want to jump, I'm not gonna jump from some stupid tree, I can hurt myself.<</if>>\
<<case 3>>\
Omg I am so so embarassed. Sophie challnged me to climb a tree. I can climb a tree but I couldn't climb the tree! I was so short <<if $traitChubby>>and fat <</if>>I couldn't even get to the branch! <<if $climbTreeSophieHelped>> It was super embarasing but Sophie actually gave me a boost. It was nice that I did get up but I can climb a tree, I shouldn't be needing a boost from a 9 year old.<<else>> Sophie made fun of me, for being a baby. She's immature. I was having trouble and she teased me. It's not my fawlt that I'm so little, now.<</if>>\
<<case 4>>\
Omg I am so so embarassed. Sophie challnged me to climb a tree. I can climb a tree but I couldn't climb the tree! I was so sacred that I freeked out! The girls had to take me down like a cat stuck in a tree. Sophie was a jerk about it...nothing wrong with being a little fraid of hieghts!
<</switch>>
<<elseif $playerMaturity == 12>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie challenged me to climb a tree. I didn't really want to, so I said no. She was such a jerk and made fun of me for being a scaredy cat. I'm not a scaredy cat that tree was super tall. I dunno if I could've climbed it if I'd tried. <<if $traitSkinnedKnee>>I only didn't want to climb because I'd already hurt my knee and that hurt really really bad, I don't wanna do that again.<</if>> Okay fine, I don't really like hieghts either, but I cannot tell Sophie that, she would tease me way to much about it.
<<case 2>>\
Sophie challenged me to climb a tree, I wasn't sure about it but I wasn't going to let a, 9 year old beat me. <<if $climbTreeWin>>I totally won.<<else>>She was crazy fast, she was like a monkey or something, so she managed to beat me.<</if>> On the way down she jump down from like @@.strikethrough;a quarter@@ half way up the tree.<<if $descendTreeChoice === 1>>Which meant I had to jump as well, again, she's 9 I'm not letting a nine year old show me up.<<elseif $descendTreeChoice === 2>>Which meant I had to jump as well. It was a mistake, I fell down and scrapped my knee, it was just a stupid scrape but it seariously hurt. I totally cried, but it doesnt mean I'm a crybaby! anyone would've cried from that, it *really* hurt, I was bleeding and everything. But the girls took care of me. Kara's mom is a doctor so she knew all sorts of health stuff and took charge. Emily was such a brat and gave me princess band-aids, so I'm stuck with Cinderella on my knee.<<else>>Sophie tried to taunt me to jump to, but I wasn't having it, I'm not gonna jump from some stupid tree, I could have hurt myself.<</if>>\
<<case 3>>\
OMG I am @@.strikethrough;mortyfied@@ so so embarassed. Sophie challenged me to climb a tree. I can climb a tree but I couldn't climb the tree! I was so short <<if $traitChubby>>and fat <</if>>I couldn't even get to the first branch! <<if $climbTreeSophieHelped>> It was double embarassing but Sophie actually gave me a boost to help get me up, I mean it was nice that I did get up but I shouldn't be getting a boost from a 9 year old.<<else>> Sophie made fun of me for being a baby. She's immature. I was having trouble and she was teasing me. It's not my fault that I'm so little, now.<</if>>\
<<case 4>>\
OMG I am @@.strikethrough;mortyfied@@ so so embarassed. Sophie challenged me to climb a tree. I can climb a tree but I couldn't climb the tree! I was so @@.strikethrough;freight@@ sacred that I freeked out! The girls had to talk me down like a cat stuck in a tree. Sophie was a huge jerk about it...nothing wrong with being a little afraid of hieghts!
<</switch>>
<<elseif $playerMaturity == 13>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie challenged me to climb a tree, but I didn't want to so I said no. She was such a jerk and made fun of me for being a scaredy cat. I'm not a scaredy cat, that tree was super tall. I dunno if I could've climbed it if I'd tried. <<if $traitSkinnedKnee>>Plus I'd already hurt my knee and that hurt really really badly. I don't wanna do that again.<</if>> Okay fine, I don't really like hieghts either, but I cannot tell Sophie that, she would tease me way too much about it.
<<case 2>>\
Sophie challenged me to climb a tree, I wasn't sure about it but I wasn't going to let a 9 year old beat me. <<if $climbTreeWin>>I totally won though.<<else>>She was crazy fast though, I thought she was like a monkey or something, so she managed to beat me this time.<</if>> On the way down she jumped down from like @@.strikethrough;a quarter@@ half way up the tree.<<if $descendTreeChoice === 1>>Which meant I had to jump as well, again, she's nine I'm not letting a nine year old show me up.<<elseif $descendTreeChoice === 2>>Which meant I had to jump as well. It was a mistake, I fell down and scraped my knee, it was just a stupid scrape but it seriously hurt. I totally cried. But it doesnt mean I'm a crybaby! anyone would've cried from that. It *really* hurt. I was bleeding and everything. But the girls took care of me. Kara's mom is a doctor so she knew all sorts of medical stuff and took charge. Emily was such a brat and gave me princess band-aids, so I'm stuck with Cinderella on my knee.<<else>>Sophie tried to taunt me to jump too, but I wasn't having it, I'm not gonna jump from some stupid tree, I could have hurt myself.<</if>>\
<<case 3>>\
Oh my god I am @@.strikethrough;mortyfied@@ so embarassed. Sophie challenged me to climb a tree, like sure, let's do it I can climb a tree. But I couldn't anymore! I was so short <<if $traitChubby>>and fat <</if>>I couldn't even get to the first branch! <<if $climbTreeSophieHelped>> It was double embarassing but Sophie actually gave me a boost to help get me up, I mean it was nice that I did get up but I shouldn't be getting a boost from a 9 year old.<<else>> Sophie made fun of me for being a baby, she is so immature, I was having trouble and she was just teasing me. It's not my fault that I'm so little now.<</if>>\
<<case 4>>\
Oh my god I am @@.strikethrough;mortyfied@@ so embarassed. Sophie challenged me to climb a tree, like sure, let's do it I can climb a tree. But I couldn't anymore! I was so @@.strikethrough;freight@@ scared that I freaked out! The girls had to talk me down like some cat stuck in a tree. Of course Sophie was a huge jerk about it...nothing wrong with being a little afraid of hieghts.
<</switch>>
<<else>>\
<<switch $climbTreeResult>>\
<<case 1>>\
Sophie challenged me to an impromptu tree climbing contest, but I refused. I didn't need to stroke a nine year old's ego. Of course she made fun of me for being a scaredy cat, probably to goad me into climbing.<<if $playerAge <=10>>Though in truth she probably would have won considering how small and weak I am now.<</if>> <<if $traitSkinnedKnee>>Also I already had an injury. I wasn't risking exacerbating it.<</if>> Either way I don't really enjoy heights anyway, so it sounded @@.strikethrough;scary@@ unpleasant.\
<<case 2>>\
Sophie and I had a little mini-challenge to climb a tree. <<if $climbTreeWin>>In the end I managed to edge her out.<<else>>This time she was quicker than me.<</if>> <<if $descendTreeChoice === 1 or $descendTreeChoice === 2>>I ended up jumping back down rather than climbing after being goaded by Sophie.<<if $descendTreeChoice === 2>>But I fell and scraped my knee, it hurt a lot and shamefully I cried a bit. The girls were actually quite nice about it. Making sure that I got all bandaged up. Even though, annoyingly, they were princess band-aids.<</if>><<else>>Sophie tried to taunt me into just jumping back down, but it was really high so I decided to carefully crawl back down.<</if>>\
<<case 3>>\
Sophie challenged me to climb a tree but it was awful. I've become so short <<if $traitChubby>>and tubby <</if>>I couldn't even get up to the first branch. Just helplessly flailing in an attempt to get up. <<if $climbTreeSophieHelped>>But Sophie was shockingly nice about it. She even helped me get up there. Though I didn't climb any higher. If I couldn't even get up one branch on my own it seemed like a bad idea to push my luck.<<else>>Sophie was of course mean, and made fun of me for being so short. Considering the situation even those childish taunts pricked at me.<</if>>\
<<case 4>>\
Sophie challenged me to an impromptu tree climbing contest and I agreed. I wasn't about to let a nine year old beat me. But apparently my fear of heights is more severe than I thought. I was only one branch up when I panicked. It took the combined efforts of all of the girls to coax me back down. Sophie made the most of it, teasing me mercilessly, but I couldn't really disagree with her.
<<case 5>>\
*** Should be impossible, report to developer ***
<<case 6>>\
Sophie challenged me to an impromptu tree climbing contest which I promptly shut down. I wasn't about to let her do something that dangerous while I was still in charge.
<</switch>>\
<</if>>\<<if $traitSkinnedKnee>>\
Sophie had reached the tree, quickly looking back to check on you, only to find out you hadn't moved at all. You pointed at your bandaged knee as an explanation.
@@.sophieVoice;"Fine,"@@ she shouted back, @@.sophieVoice;"be a wimp about it."@@ But her voice lacked any real fire to it. Even she could admit that perhaps climbing a tree while injured would be a bit dangerous. None of the girls, including her, wanted a repeat of what had happened to you.
But she was still determined to have some of her own fun. Climbing up and up while the rest of you took a little break before the next event. She called down to you all once you'd reached the top of the tree. Her feat drew a small round of applause from the group, though both Kara and Emily had looked a little nervous.
Once she'd come back down you were all ready to move on.
[[Back to the party|Event Handler]]
<<else>>\
Sophie had reached the tree, quickly looking back to check on you, only to find out you hadn't moved at all.
@@.sophieVoice;"Aren't you coming?"@@
You shook your head, you weren't interested in this little competition.
@@.sophieVoice;"Fine, be a baby about it,"@@ she called out as she began to climb.
She was moving up it shockingly fast, and it was easy enough for her that she was able to tease you as she went. @@.sophieVoice;"I didn't know you were afraid of heights,"@@ she swung up another branch, @@.sophieVoice;"or maybe you were just afraid I was gonna beat you."@@
As she continued climbing you'd moved a little closer to the tree. You wanted to keep an eye on her progress, though it also meant you could hear her taunts even more clearly.
You looked up, Sophie was almost at the top of the tree now. Staring down at you from on high. @@.sophieVoice;"Awwww, are you scared I'm so high?"@@ You suddenly got extremely nervous. She shouldn't be up that high, it was dangerous, what if she fell?
[[Watch her climb|Refuse to Climb 2]]
<</if>>\
<<set $climbTreeResult to 1>>\
<<pushJournalEntry "climbATree" "Journal Climb Tree">>This nervousness only grew as she climbed the last few branches. You wanted to shout at her to come down, but you were worried it would break her concentration. It was amazing that she looked so calm, even as she reached the peak. She looked down at you and grinned. It was something that you were positive would have terrified you. She was //that// high and didn't have a worry about looking down?
You'd never really liked heights that much, but right now you hated the mere idea of it. Being up //that// high made you @@.girlVoice;shiver@@ instinctively. Even if you'd somehow gotten up that high, getting back down would be almost as bad. No, you were very glad to have stayed here on the ground. It seemed much safer.
She stuck her tongue out at you before working her way back down. You held your breath with every move she made. Imagining your own @@.girlVoice;terror@@ if you'd been in the situation.
Once she got low enough she just leapt from the tree. You let out an involuntary @@.girlVoice;squeal@@ as she jumped, sure that she was going to get hurt.
But she landed safely beside you. Noticing your worried face and throwing you a cocky grin, @@.sophieVoice;"You worry too much. Remember, not everyone is a scaredy cat like you. Now come on, there are more games to beat you at."@@
The insult irritated you, but what could you even counter with? You'd stayed down on the ground for no apparent reason, while she'd bravely climbed the whole thing. She was right, you were a bit of a @@.girlVoice;scaredy cat@@ when it came to heights. Still, you'd much rather stay down here and get insulted than actually have to go up. Truthfully you were glad this whole ordeal was over and you didn't even have to think about the @@.girlVoice;too tall@@ tree.
[[Back to the party|Event Handler]]
<<addTrait "$traitAfraidOfHeights">>\
<<changeEmbarassment "small">>\
<<changeHappiness "Sophie" false>>\@@.mikiVoice;"Cupcakes!"@@ Miki shouted as all of you went into the kitchen.
Your mother had prepared a batch of cupcakes the day before, along with enough icing to give you diabetes just by looking at it. You'd never done it before, but apparently it was a pretty popular activity these days. Not just at the sleepovers of little girls, but among some adults as well. You weren't about to call this a mature activity, you doubted the post pubescent version of this had quite as many sparkles, but it wasn't as aggressively childish as most of your other options.
@@.emilyVoice;"Cupcakes."@@ Emily echoed with a mock seriousness. She cast a glance over at you, @@.emilyVoice;"you don't have to decordate if you don't want to. But,"@@ she held up a warning finger, @@.emilyVoice;"if you don't you have to be our cupcake tester."@@
@@.sophieVoice;"Decorate..."@@ you heard Sophie mutter, though not loud enough for Emily to hear. <<if $playerMaturity <= 8>>You tensed, @@.girlVoice;you hadn't realized the mistake at all@@, it had sounded right enough.<</if>>
Being a cupcake tester didn't seem that bad at all. If you didn't want to play you just had to eat some cupcakes? You would have done that either way. Still, decorating them could be some fun.
[[Decorate cupcakes|Cupcake Decorating 2 Join In][$sitOutCupcake to false]]
[[Just watch|Cupcake Decorating 2 Sit Out][$sitOutCupcake to true]]
<<silently>>\
<<set $cupcakeDecoratingActivityResult to 1>>
<<addToActivityCount>>
<<set $cupcakeTryAndStopTheFight to false>>
<<set $cupcakeStayOutInitially to false>>
<<set $cupcakeJoinIn to false>>
<<set $cupcakeStayOutAgain to false>>
<<set $cupcakeCounterattack to false>>
<<set $cupcakeRefuseToTaste to false>>
<<set $cupcakeEatMore to false>>
<<set $cupcakeTimestamp to $eventTimer>>
<</silently>>\You watched as the girls settled in. They each had a half dozen cupcakes to work with, piping kits, sprinkles, the whole nine yards. Everything they needed to make the fanciest overdone cupcakes in the world.
As they started you considered their varying approaches to the activity.
Kara was focusing intently on drawing a star with a narrow tipped piping bag. She had already finishing one cupcake and you were shocked at the neatness of it. Considering the medium was icing you'd expected a mess, but Kara was fastidious and it reflected in the precision of her cupcake. Even her hands were nearly spotless.
Emily was taking a more artistic approach. Her cupcakes weren't as neat, but they were very <<if $playerMaturity <= 11>>@@.girlVoice;pretty@@<<else>>girly<</if>>, all covered in rainbow sparkles and bright icing.
If Sophie's cupcakes had any sort of theme it was impossible to know. She was less artistic than the other two, and lacked the patience to carefully complete her work. It seemed now that speed was her goal, to get through her cupcakes as quickly as possible, make up for quality with quantity.
Miki was having a similar problem, but had come to a different solution. She was slathering as much icing as humanly possible on each one of her cupcakes. It wasn't neat or pretty, but it was ''a lot''. Her hands were already covered in as much icing as the cakes.
However her enthusiasm did come with a drawback. She'd been having trouble keeping proper pressure on the piping bag.
[[Miki lost control|Cupcake Decorating 3][$playerLostControlIcing to false]]You nodded and sat down at the table with the rest of them. You each had a half dozen cupcakes to work with, piping kits, sprinkles, the whole nine yards. Everything you needed to make the fanciest overdone cupcakes in the world.
The other girls had already gotten started, each in their own unique ways.
Kara was focusing intently on drawing a star with a narrow tipped piping bag. She had already finished one cupcake and you were shocked at the neatness of it. Considering the medium was icing you'd expected a mess, but Kara was fastidious and it reflected in the precision of her cupcake. Even her hands were nearly spotless. <<if $traitNeat>>You understood her intentions. Why would you ever //want// to make a mess? Better to keep things @@.girlVoice;neat and tidy@@.<</if>>
Emily was taking a more artistic approach. Her cupcakes weren't as neat, but they were very <<if $playerMaturity <= 11>>@@.girlVoice;pretty@@<<else>>girly<</if>>, all covered in rainbow sparkles and bright icing.
If Sophie's cupcakes had any sort of theme it was impossible to know. She was less artistic than the other two, and lacked the patience to carefully complete her work. It seemed now that speed was her goal, to get through her cupcakes as quickly as possible, make up for quality with quantity. <<if $traitEnergetic && !$traitNeat>>You were following a @@.girlVoice;similar path@@. You were just so eager for the activity that you @@.girlVoice;didn't have the patience@@ to be delicate and careful.<</if>>
Miki was having a similar problem, but had come to a different solution. She was slathering as much icing as humanly possible on each one of her cupcakes. It wasn't neat or pretty, but it was ''a lot''. Her hands were already covered in as much icing as the cakes.
You had plans for your own cupcakes of course, <<if $traitBrony>>you were going to @@.girlVoice;draw a pony@@ or at least a close approximation.<<elseif $playerMaturity <= 9>>you wanted to do @@.girlVoice;stars@@ and @@.girlVoice;hearts@@ and @@.girlVoice;pretty@@ shapes like that.<<else>>you wanted to try some of those fancy piping techniques you'd seen on TV.<</if>>
<<if $playerAge <= 7 || $traitClumsy>>\
However you were struggling to keep proper control of the piping bag. The changes to your body meant you were rather @@.girlVoice;uncoordinated@@. Any patterns you'd intended to make were instead shapeless blobs, and you kept almost losing grip on the bag...
[[You lost control of the bag|Cupcake Decorating 3][$playerLostControlIcing to true]]
<<else>>\
<<if $traitOblivious>>\
[[Continue working on your cupcake|Cupcake Decorating Oblivious][$playerLostControlIcing to false]]
<<else>>\
However, while you worked, Miki's enthusiasm showed a rather severe drawback. She'd been having trouble keeping proper pressure on the piping bag. <<if $traitClumsy || $playerAge <= 7>>A situation you were @@.girlVoice;struggling@@ with as well.<</if>>
[[Miki lost control of the bag|Cupcake Decorating 3][$playerLostControlIcing to false]]
<</if>>\
<</if>>\
<<set $acceptActivityCount++>>\You put your entire focus onto your cupcake. It wasn't an easy task and you wanted to make sure that you did it right. If you were going to actually participate in this activity you wanted to do it right.
You'd even been careful about selecting which colors to use, you had a half dozen cupcakes so you'd be able to try a few different techniques. The first one would probably be rough, but that wasn't too much of a worry, that could be your test cupcake and then you'd get serious from there. You heard some giggling from the other girls but ignored it, you were trying to focus.
<<playerThought "Almost done.">> You stuck out your tongue as you put on the finishing touches, you were so happy about how it had come out. If the first one was that good then the rest.
''SPLAT''
Much to your surprise, a blob of green icing had crashed into your cupcake, splattering icing onto your cheeks.
You looked up to see the rest of the girls currently engaged in an all-out icing war. One that appeared to have been going on for a bit, you just @@.girlVoice;hadn't noticed@@. Apparently you'd been @@.girlVoice;too focused to pay attention@@ on what was going on around you. An impressive feat considering half the table was already covered in icing and it was rapidly getting worse.
You had only a few moments to intervene if you wanted to stop this mess. Then again, the idea of getting a little icing based vengeance on the girls was enticing. Or maybe you could just try and ignore them and they'd calm down on their own.
<<include "Cupcake Fight Choice Fragment">>@@.emilyVoice;"Ah!"@@ Emily cried out as a blob of green icing blossomed on her cheek.
<<if $playerLostControlIcing>>\
<<playerVoice "\"Oops,\"">> you hadn't meant to hit Emily with that. You hadn't meant to do anything that ice your cupcake, you'd just lost your grip. <<if $playerMaturity <= 12>>Though the look on her face was pretty funny. <<if $traitGiggly || $playerMaturity <= 8>>You couldn't help but @@.girlVoice;giggle@@ at her plight.<</if>><</if>>
@@.karaVoice;"<<playerName>>, you have to be careful."@@ Kara scolded. <<if $playerMaturity <= 9>><<if $playerAge >= 11>>No matter how old you looked she was still treating you like a @@.girlVoice;little girl@@.<<else>>She'd gotten rather comfortable with treating you like a @@.girlVoice;little girl@@.<</if>><<else>>Though her voice trailed off, she wasn't comfortable scolding someone that much older than her.<</if>>
<<else>>\
@@.mikiVoice;"Oops,"@@ Miki sounded contrite, but you could see on her face that she would rather giggle than apologize.
@@.karaVoice;"Miki, you have to be careful."@@ Kara scolded.
<</if>>\
@@.sophieVoice;"Oh don't be so fussy, it's just a little icing. It'll wash right off,"@@ Sophie countered, as she squeezed a blob of red icing onto Kara's shoulder.
@@.karaVoice;"Sophie!"@@ Kara yelled as she tried to get the icing off. But seeing Sophie do it, Miki decided that this situation //was// really funny. Squeezing a stream of icing at Sophie.
@@.sophieVoice;"Miki! I didn't mean on me!"@@ Sophie tried to wipe the icing off her face, but was mostly just succeeding in smudging it around. She looked to Emily for support, but Emily's face had 'you brought this upon yourself', written all over it. In response Sophie tried to blot that out by shooting yellow icing at Emily.
Chaos ensued. Icing flew everywhere, and Kara's vain attempts to calm the group quickly devolved into her joining in. <<if $playerLostControlIcing>>It seemed your role in starting this whole mess had been forgotten.<</if>>
You had only a few moments to intervene if you wanted to stop this mess from getting worse. Your cheeks were already splattered with collateral icing, and it was likely to get worse even if you didn't join in. <<if $sitOutCupcake>>Then again, since you were sitting away from the girls, you could just watch their antics. The kitchen was going to end up a mess, but it was your best chance at staying clean.<<else>>Then again, the idea of getting a little icing based vengeance on the girls was enticing. Or maybe you could just try and ignore them and they'd calm down on their own.<</if>>
<<include "Cupcake Fight Choice Fragment">><<if $traitImaginaryFriend >= 3>>\
[[Stop the fight|Cupcake Decorating Imaginary Friend][$cupcakeJoinIn to true]]
<<if $sitOutCupcake>>\
[[Just watch|Cupcake Decorating Imaginary Friend][$cupcakeJoinIn to true]]
<<else>>\
[[Stay out of it|Cupcake Decorating Imaginary Friend][$cupcakeJoinIn to true]]
<</if>>\
<<if !$sitOutCupcake>>\
[[Join in|Cupcake Decorating Join The Fight][$cupcakeJoinIn to true]]
<</if>>\
<<else>>\
[[Stop the fight|Cupcake Decorating Stop The Fight][$cupcakeTryAndStopTheFight to true]]
<<if $sitOutCupcake>>\
[[Just watch|Cupcake Decorating Just Watch][$cupcakeStayOutInitially to true]]
<<else>>\
[[Stay out of it|Cupcake Decorating Stay Out Of It][$cupcakeStayOutInitially to true]]
<</if>>\
<<if !$sitOutCupcake>>\
<<if $traitFashionista>>@@.disabledLink;[[Join in|Cupcake Decorating Join The Fight]]@@ @@.girlVoice;You didn't want to ruin your clothes@@<<else>>[[Join in|Cupcake Decorating Join The Fight][$cupcakeJoinIn to true]]<</if>>
<</if>>\
<</if>>\@@.annieVoice;"I've always wanted to have a food fight..."@@ Annie mumbled.
<<if $sitOutCupcake>>\
You didn't really want anything to do with this, yet you found your feet taking you towards the fight, picking up a blue icing bag.
<<else>>\
You didn't really want anything to do with this but you found yourself picking up a blue icing bag.
<</if>>\
<<playerVoice "\"Annie don't!\"">> You half shouted, but it was too late. She had a hold of the bag and she planned to use it at the first chance.
@@.annieVoice;"Too late!"@@ She was looking for her target.
<<include "Cupcake Decorating Fight Fragment">>You didn't want any part of this silly fight. <<if $traitNeat>>Didn't they care about all the mess they were going to make?<</if>> You'd agreed to decorate cupcakes and you intended to complete your obligation.
Keeping your head down you focused on the cupcake before you, trying to make a proper swi-
''SPLAT''
A glob of pink icing thrown by one of the girls slammed into your cupcake, destroying any possibility of a proper swirl.
You glared in the general direction of the throw, though they were all too engaged in the fight to notice. More icing was flying this way and that, some splattering onto you and more onto your formerly uniced cupcakes. They didn't seem to be stopping any time soon. Properly decorating your own cupcake would be near impossible under the conditions. But perhaps if you truly focused you could manage it.
[[Keep trying|Cupcake Decorating Stay Out Of It 2][$cupcakeStayOutAgain to true]]
[[Fight back|Cupcake Decorating Join The Fight][$cupcakeCounterattack to true]]''SPLAT''
Another cupcake ruined...
''SPLAT''
And another...
It was becoming clear that no amount of focus was going to let you get this cupcake finished. Even the ones you hadn't touched were half iced from the ongoing battle. At this point the only reason to keep trying was to make a point, to very specifically show that you weren't going to get involved in some childish food fight, no matter @@.girlVoice;how much fun@@ it would be.
<<if $playerMaturity <= 10>>[[Keep trying|Cupcake Decorating Forced Join The Fight][$cupcakeCounterattack to true]]<<else>>[[Keep trying|Cupcake Decorating Stay Out Of It 3][$cupcakeStayOutAgainAgain to true]]<</if>>
[[Fight back|Cupcake Decorating Join The Fight][$cupcakeCounterattack to true]]Stubbornly you continued to refuse to enter the fight, though you weren't really decorating cupcakes either. There was no point in even trying. Instead you were just sitting there grumbling, getting increasingly annoyed as the moments passed and the icing continued to pile up.
By the time the girls finally stopped the fight your frustration was clear to anyone with eyes. Arms folded across your chest, glaring straight forward, ignoring everything else around you. <<if $traitCrybaby>>It was a little hard to see past the icing, but you'd even @@.girlVoice;started crying@@.<</if>> You hardly noticed as the girls transitioned from fight to post-battle cleanup.
@@.mikiVoice;"<<playerName>>?"@@ Miki's voice broke you from your reverie, you looked up to see her offering you an absurdly iced cupcake. @@.mikiVoice;"Here, its my best cupcake, it'll make you feel all better."@@
You glanced around, seeing the other girls glancing over to the scene as they cleaned up. Emily was paying particular attention, which made you suspicious of the whole thing. <<if $mikiHappiness >= 5>>But Miki was usually quite nice to you, you doubted she was anything but genuine.<</if>>
[[Refuse the cupcake|Cupcake Decorating Stay Out Of It 4][$cupcakeRefuseToTaste to true]]
[[Take the cupcake|Cupcake Decorating Tasting][$cupcakeRefuseToTaste to false]]You didn't want to have anything else to do with this whole cupcake debacle, and you certainly didn't want to take a suspiciously offered cupcake. Not at a party where magic was flying around at the whims of an eight year old girl. You had no idea what the pastry might do, but you didn't want to find out.
<<if $traitSweetTooth>>\
<<playerVoice "\"I-\"">> you tried to decline, but found yourself struggling to get the words out. That cupcake just looked @@.girlVoice;so delicious@@. It would be @@.girlVoice;sweet@@ and @@.girlVoice;creamy@@ and you desperately wanted it. You just didn't want to say it.
However, your poker face was even worse than you'd thought. Your eyes were wide, locked unflinchingly on the cupcake. You'd even opened your mouth a bit, at this rate you might start to drool.
Miki giggled and pushed the cupcake closer to you. This alone was enough to crack your shallow facade. @@.girlVoice;Unable to help yourself@@ you took the offered cupcake. Staring at it as if it was the @@.girlVoice;best thing you'd ever seen@@. Waiting even a moment more would be torture. You leaned in for a big bite.
<<else>>\
<<playerVoice "\"I'm not hungry.\"">> You growled.
Your stomach growled in reply prompting a giggle from Miki.
@@.mikiVoice;"Your tummy says you are."@@ She renewed her offer of the cupcake, your stomach growling even louder at the sight of the @@.girlVoice;delicious@@ looking cupcake. You'd unwillingly tasted plenty of icing during the fight, but now you somehow wanted more.
This might be a bad idea but you couldn't help yourself, you reached out to take the cupcake, leaning in for a big bite.
<</if>>\
[[Eat the cupcake|Cupcake Decorating Tasting]]<<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"That's enough girls. You're making a mess.\"">></span>
It wasn't clear if the girls hadn't heard you at all, or had but were ignoring you. Either way it did nothing to stop the fight. It was only another moment before a glob of icing hit you in the face.
<<elseif $traitBabyTalk>>\
<<playerVoice "\"Alright! That's enough!\"">> You shouted, causing the other girls to look at you. But your @@.girlVoice;infantile mispronunciation@@ had taken all the authority from your words. It just sounded like you were mad at being left out, and the girls were more than happy to fix that. A glob of icing suddenly hit you in the face.
<<elseif $traitCuteVoice>>\
<<playerVoice "\"Alright! That's enough!\"">> You shouted, causing the other girls to look at you. But your @@.girlVoice;cute voice@@ had taken any of the authority out of your words. It almost sounded like you just wanted to join in, and the girls were more than happy to oblige. A glob of icing suddenly hit you in the face.
<<else>>\
<<playerVoice "\"Alright! That's enough!\"">> You shouted, causing the other girls to look at you. They glanced at one another, the fight having taken a momentary pause...then a glob of icing hit you in the face.
<</if>>\
@@.sophieVoice;"Oops,"@@ Sophie's voice lacked even a hint of sincerity. You glared at her as you felt the icing slide down your cheek.
However, Sophie's attack had triggered something in the other girls. By silent agreement they'd come to an inescapable conclusion. If you weren't going to fight back...
Icing began to hit you from all sides.
<<if $traitFashionista>>\
<<playerVoice "\"Stop! Stop! You're going to ruin my outfit!\"">>
<<elseif $traitCrybaby>>\
<<playerVoice "\"Stoooppppp iiittttt,\"">> you @@.girlVoice;whined@@.
<<else>>\
<<playerVoice "\"Stop! Stop!\"">>
<</if>>\
But your words fell on deaf ears as icing began to block your own ears. You felt dumb for not seeing this coming, and there was no telling when the attack would stop. Perhaps it was time to show them you weren't helpless?
[[Counterattack|Cupcake Decorating Join The Fight][$cupcakeCounterattack to true]]
[[Weather the storm|Cupcake Decorating Tank It][$cupcakeStopTheFightStayOutAgain to true]]
<<changeEmbarassment "small">>\You didn't really want to get involved in this situation. Even if you tried to break it up most of the damage had already been done. Walking over there was just guaranteeing that you'd get covered in icing as well. <<if $traitFashionista || $traitNeat>>You did ''not'' want to get your clothes covered in icing.<</if>>
So you just observed as the fight escalated into full fledged icing war, cupcakes mostly forgotten as the girls focused on icing each other. Streams shot from piping bags, handfuls thrown, Emily had actually just thrown a whole cupcake at Sophie, all of them giggling the entire time. <<if $traitGiggly>>You couldn't help but @@.girlVoice;giggle@@ at Sophie's annoyed face as the cupcake slid down it.<</if>>
The battle didn't go on terribly long, at some point they were all so covered that any further attacks wouldn't do much. However, through the mounds of icing, you could see that they were all smiling. You were jealous. It wasn't that you wanted to be covered in icing, but it did look like they were @@.girlVoice;having fun@@. You were just sitting there being @@.girlVoice;terminally bored@@.
By the time they finished cleaning up you found yourself outright despondent. It was silly to feel left out of a messy food fight but you'd been sitting there stewing while they'd all had their fun.
@@.emilyVoice;"Okay!"@@ Emily clapped and drew the girls attention, @@.emilyVoice;"time for the tasting."@@
Each of the girl's did their best to find an undamaged cupcake among the destruction. Finally coming to you with a shocking array of choices.
@@.mikiVoice;"You hafta try one from each of us."@@ Miki offered you one of her overly iced cupcakes.
[[Try the cupcake|Cupcake Decorating Tasting]]You tried to be mature and stay out of the fight, you really did. But it was @@.girlVoice;so annoying@@ getting hit with all that icing, and all the other girls looked like they were having @@.girlVoice;so much fun@@. It was impossible to just sit there quietly. Why should you sit there bored and annoyed when you could @@.girlVoice;play with everyone@@?
Now you just wanted to wait for the right moment. If they thought you weren't fighting then it set you up better for a sneak attack.
<<include "Cupcake Decorating Fight Fragment">><<if $cupcakeCounterattack>>\
You gripped your piping bag as another globule of icing flew right into you. You'd had more than enough of this. You weren't about to just sit there and get slathered in icing. Not going to helplessly sit there bearing the brunt of their assault. <<if $playerMaturity <= 10>>Plus you really @@.girlVoice;wanted to play too@@.<<else>>You rationalized to yourself, it wasn't that you @@.girlVoice;wanted to play with them@@, this was self defence.<</if>>
<<else>>\
You gripped your piping bag as another globule of icing flew past your eye. 'He who hesitates is lost'. If you waited any longer you were going to get covered in icing one way or another. Better to find a way to defend yourself than to just be a victim. <<if $playerMaturity <= 10>>Plus you really @@.girlVoice;wanted to play too@@.<<else>>You rationalized to yourself, it wasn't that you @@.girlVoice;wanted to play with them@@, this was self defence.<</if>>
<</if>>\
<<include "Cupcake Decorating Fight Fragment">>The opportunity presented itself. Emily was half turned trying to hurl a handful of icing at Kara, she was completely unaware of your backstab until the last moment.
She turned, only to take a pile of blue icing straight to the mouth.
@@.emilyVoice;"Mmph! Blech,"@@ Emily sputtered as she tried to clear the icing away. It wasn't that the icing tasted bad, it was actually delicious, but it was extremely sweet and unexpectedly having that high a dose all at once could be overwhelming.
But she wasn't mad, far from it, she looked thrilled that you'd decided to join in. A look that was only marred by a sudden orange lump hitting her and a corresponding giggle from Miki.
With the battle joined in earnest you took your place among the melee. <<if $playerMaturity >= 12>>At first you'd tried to be precise and technical. Staying in one spot, dodging what you could and using a piping bag to counter attack. This didn't last long.<<else>>After your first attack with a piping bag you realized how @@.girlVoice;slow@@ and @@.girlVoice;boring@@ it was to use. It was @@.girlVoice;way more fun just to throw it at people@@.<</if>> Quickly enough the five of you started running around the kitchen, hurling icing at one another. More than half of the attacks landing on the floor, or the table, or the walls, leaving the kitchen a technicolor nightmare of icing.
[[The battle continued|Cupcake Decorating Join The Fight 2]]
<<changeHappiness "Emily" true>>\As the battle wore on it was clear that your adversaries were wearing down. The piping bags had long since been emptied and no one had the time to refill them. So attacks had devolved to either throwing icing or trying to smear it on directly.
You had been both the aggressor and the victim in regards to both techniques and the five of you were simply covered in icing. The sounds of @@.girlVoice;squeals@@ and @@.girlVoice;giggles@@ ringing out with each attack. Your own <<if $traitGiggly || $playerAge <= 12>>@@.girlVoice;shrill@@ <</if>>voice joining in with the chorus.
At first you'd been somewhat reserved in your behaviour. Worried about running around too much, or making too much of a mess, but those concerns had fled from your head. Now you were running around with the same reckless abandonment as the rest. If your mother saw your behaviour right now she'd probably be furious; no one watching this scene could in good conscience call you the 'babysitter', when you were as much trouble as the rest.
<<if $traitImaginaryFriend >= 2>>\
Annie was running around with the rest of you. Her own piping bag in her hand, though none of the girls noticed when she hit them.
You couldn't help but fire at least a few shots her way. She made the funniest squeal when you hit her.
<<playerVoice "\"Gotcha!\"">> You shouted, much to the confusion of the other girls since, to them, you'd just attacked empty air.
<</if>>\
<<if $traitClumsy>>\
Unfortunately the mess also made your footing a little precarious. Chasing Miki around suddenly got dangerous when you slipped on an errant glob on the floor.
<<if $playerAge <= 10>>\
You bumped into something, but managed to keep yourself upright.
@@.emilyVoice;"Gotcha,"@@ Emily said from right behind you. That 'something' had been Emily, and she was the only reason you weren't currently on your ass.
<<playerVoice "\"Thanks sis,\"">> you quickly mumbled out. She had saved you from a nasty spill.
@@.emilyVoice;"You're welcome sis,"@@ she cheerfully responded. It seemed that she had enjoyed her little rescue, having her @@.girlVoice;new sister@@ relying on her. Not that it stopped her from then dumping a handful of icing onto your nose.
<<else>>\
Your vision tilted as you found yourself pitched back onto the floor. Your tailbone hitting the floor with an uncomfortable ''thud''.
<<playerVoice "\"owwww,\"">> you moaned. It hadn't really hurt that much, but you did feel like a dumbass for falling this way.
Emily peered down at you, verifying that you hadn't injured yourself too badly. Once she'd confirmed that she dumped a handful of icing onto your head.
<<if $traitCrybaby>>\
<<playerVoice ""\Emily!\"">> You @@.girlVoice;whined@@, already @@.girlVoice;sniffling@@. Why was she @@.girlVoice;so mean@@, you'd already fallen and then she did that?
<<else>>\
<<playerVoice "\"Emily!\"">> You wiped the icing from your eyes.
<</if>>\
<<changeEmbarassment "small">>\
<</if>>\
Emily giggled and ran before you could counter attack. You prepared to chase after her, rejoining the fight.
<<set $cupcakeDecoratingSlippedDuringFight to true>>\
<</if>>\
Though eventually all good things must come to an end. As icing reserves began to run low and non-iced space on you and the girls dropped, it was time to move on.
@@.emilyVoice;"Okay okay. Truce! Truce!"@@ Emily waved her arms, spraying icing everywhere, calling a halt to the hostilities. A few more errant strikes occurred, but on the whole everyone was about ready to stop...which just left the task of cleaning up the massive mess that you'd all left.
[[Get clean|Cupcake Decorating Clean Up]]
<<if $playerMaturity >= 8>>\
<<changeMaturity "small">>\
<</if>>\You focused, trying to calm your mind even as icing continued to shower down on you. There was already a mass of icing on you, some more wasn't going to make a difference. Getting involved would be immature, you were supposed to be the babysitter. A food fight wasn't appropriate behaviour for someone in charge. <<if !$sitOutCupcake>>You made a vain attempt to decorate one of your own cupcakes, but the shower of icing ruined any hope of that.<</if>>
@@.emilyVoice;"Okay enough enough,"@@ Emily breathed out through manic giggles.
A few more globs hit you before finally coming to a stop. At this point you couldn't even see what was going on, <<if $traitFourEyes>>your glasses were completely covered.<<else>>the icing was even covering your eyes.<</if>> So all you could perceive was the chorus of giggles.
<<if $traitFourEyes>>\
You felt someone take your glasses away. So you were able to see again @@.blurry-text2;but not very well. A few moments passed.@@
@@.karaVoice;"Here,"@@ @@.blurry-text2;Kara offered you something. You took the object, assuming it was your glasses.@@
Back in place you could properly see again, though you should probably check the rest of you.
<<else>>\
You felt something pressing on your eyelids, wiping the icing away.
@@.karaVoice;"Okay,"@@ Kara spoke, @@.karaVoice;"you can open your eyes now."@@
<</if>>\
You did so, looking down to see the damages. Unsurprisingly you were absolutely covered in icing. You could feel the weight of what remained on your face and see it piled on everywhere else.
The girls looked deeply pleased with themselves, but none more than Miki, @@.mikiVoice;"Ta dah!"@@ She gestured to you, @@.mikiVoice;"my mister piece cupcake."@@
The girls responded with raucous laughter. You didn't have a perfect look at your condition, but you couldn't disagree with the concept. If the goal was 'as much icing as possible', Miki had achieved her dreams. <<if $playerMaturity <= 9>>You @@.girlVoice;applauded@@ her excellent work, you agreed that she'd made the @@.girlVoice;perfect cupcake@@.<<else>>You just had to look like an idiot as a result.<<changeEmbarassment "small">><</if>>
[[Get clean|Cupcake Decorating Clean Up]]Before cleaning the rest of the room you and the girls had to get clean first. Thanks to stunning foresight on your mother's part, it turned out that Sophie's words had been true. The icing did wash right off, without so much as a hint of a stain. Every one of you had ended up covered, but it did seem like you'd gotten the worst of it. So pervasive was the icing that you needed some support to get rid of it all.
@@.karaVoice;"Close your eyes,"@@ Kara ordered.
You obeyed the command, feeling the cloth move across your face. Kara had taken charge of the cleaning efforts after Miki and Emily had shown themselves unfit for the task. Their attempts to clean themselves had left a significant amount of excess icing in nooks and crannies, forcing Kara to finish the job for them. Sophie had missed a spot as well, but Kara just pointed that one out to her.
<<if $playerMaturity > 10>>You'd started the process yourself, but considering the failures of the others Kara had decided you would need help as well. It was a little embarrassing having someone so young making sure //you// cleaned up properly, but the assistance was appreciated.<<changeEmbarassment "small">><<else>>You'd started the process yourself, but when Kara inspected your work she noticed that'd you missed a ton of spots. It was only because you'd gotten bored of cleaning and wanted to just move on, you swore you could finish properly. However she refused, not trusting you to finish the job yourself, she insisted on doing it for you.<</if>>
@@.karaVoice;"There. All cle..."@@ Kara's voice petered out for a moment, @@.karaVoice;"right, right,"@@ she mumbled. @@.karaVoice;"All clear,"@@ her voice had regained it's steadiness, @@.karaVoice;"you can open your eyes."@@
[[Open your eyes|Cupcake Decorating Clean Up 2]]If nothing else it was nice to be able to open your eyes without the weight of half a pound of icing on them. Looking over yourself you could see that Kara had done a thorough job, you didn't see any errant icing left.
<<if $playerAge <= 10>>\
@@.emilyVoice;"Hold on,"@@ Emily called before you could move on. She leaned over, peering at your face before smiling, @@.emilyVoice;"you missed a spot,"@@ she used her own cloth to wipe at a spot on your cheek. It reminded you of something you'd seen mom do to her, @@.emilyVoice;"there, all clean."@@
It was a strange feeling, having Emily dote on you like that. It diverged heavily from your normal interactions, you <<if $playerAge > 8>>were<<else>>had been<</if>> the older sibling after all, you should have been doting on her. But you never had, now she was doing it to you and it was...nice. By her smile it seemed she enjoyed the new interplay as well, maybe being this @@.girlVoice;little@@ wasn't all bad.
She giggled to herself, @@.emilyVoice;"you look so much cuter now. I think the icing was good for your skin,"@@ she pinched your cheek on the spot she'd cleaned. Bouncing away before you could ward her off, or ask what she meant.
<<changeHappiness "Emily" true>>\
<<set $cupcakeCleanedUpByEmily to true>>\
<<else>>\
Kara however was still giving you a quizzical look. Something about your face had caught her attention.
<<playerVoice "\"You know if you keep staring like that I might get self concious,\"">> you kept your tone light.
@@.karaVoice;"Oh! Sorry I...I just...it's just your skin looks so good."@@
You'd never really had the best skin, so Kara's comment was surprising. <<if $playerAge < 16>>Then again your previous regressions might have changed that fact.<</if>>
<<if $playerMaturity <= 6>>\
@@.karaVoice;"I guess that's what they mean about //re-joo-vin-a-ting// lotion."@@
It was your turn to look quizzical. You had @@.girlVoice;no idea@@ what that word, group of words(?), could possibly mean.
@@.karaVoice;"Oh right,"@@ Kara smiled gently, and spoke slowly, @@.karaVoice;"it means that it makes you look younger."@@
<<elseif $playerMaturity <= 10>>\
@@.karaVoice;"I guess that's what they mean about //rejuice invading// lotion."@@
It was your turn to look quizzical, <<playerVoice "\"rejuice invading?\"">>
@@.girlThought;Does my face have juice to "re"? Maybe the juice is inside, so the lotion has to invade to get there?@@
<<if $karaHappiness >= 7>>\
Kara smiled gently, @@.karaVoice;"Oh right. It means that it makes you look younger." Explaining the meaning while sparing you the embarrassment of the @@.girlVoice;ridiculous mondegreen@@.
<<else>>\
@@.karaVoice;"Rejuvenating,"@@ Kara corrected, giggling to herself at your amusing @@.girlVoice;mondegreen@@, @@.karaVoice;"It means that it makes you look younger."@@
<<changeEmbarassment "small">>\
<</if>>\
<<else>>\
@@.karaVoice;"I guess that's what they mean by rejuvenating lotion."@@
<</if>>\
You gave a small <<if $traitGiggly>>@@.girlVoice;giggle@@<<else>>laugh<</if>> at that. You didn't doubt you looked younger than before, but you doubted it was just icing that had done it.
<</if>>\
<<if $traitRapunzelHair>>\
However your ordeal wasn't quite over. You'd gotten your face clear, but your hair, holy crap your hair. Sure the icing was easy to get off but your hair was so long that it had accumulated seemingly pounds of the stuff. It was actually pulling back on your head hard enough your neck was getting sore.
Luckily all the girls were willing to help out with this, the four of them sitting behind you and each taking a quarter of your hair. The sensation of them brushing your voluminous hair was @@.girlVoice;soothing@@. You could get used to treatment like this, maybe having hair this long @@.girlVoice;wasn't so bad@@ after all.
<</if>>\
With Kara's no nonsense attitude and Sophie acting as an enforcer, they were able to wrangle everyone into helping clean up. With five people on the job it was a shockingly quick task, and Emily managed to chip in with a little magic to lighten the load. With nothing left but some messily iced cupcakes to be saved for evening snacks, it was time to get back to the party.
[[Back to the party|Event Handler]]
<<changeAge "small">>
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>\<<if $playerMaturity <= 5>>\
maaaa <span style="position:relative; top: -3px;">aaa<span style="position: relative; top: -12px">scbs</span></span>.<span>alll</span><span style="position: relative; letter-spacing: 3px;">00oo</span>
<<elseif $playerMaturity <= 7>>\
we @@.strikethrough;d@@ paint cu p cakes and make prete. we have food fite and is messe <<if $cupcakeTriedOne>>I eat cup cake. it good. vere @@.strikethrough;ta tas@@ good. <<if $cupcakeEatMore>>I eat lots. tumtum get big.<</if>><</if>>
<<elseif $playerMaturity <= 10>>\
The girls wanted to @@.strikethrough;deko@@ @@.strikethrough;dehko@@ make cupcakes pretti. <<if $cupcakeStayOutInitially>>I wanted to eat cupcake in sted.<</if>> Tehy not make cupcake dekorate they have @@.strikethrough;fite@@ fight with icing. <<if $cupcakeTryAndStopTheFight>>I didnt want them to fight I try to make them stop fight.<<elseif $cupcakeStayOutAgain>>I stay away from fight.<<elseif $cupcakeJoinIn>>fight look like fun so I play too.<</if>> <<if $cupcakeCounterattack>>fight look like fun so I play too.<<elseif $cupcakeStopTheFightStayOutAgain>>They not stop fight and I get icinged.<<elseif $cupcakeStayOutAgainAgain>>I wanted to pretty my cupcake but too much fighting.<</if>>
<<if $cupcakeTriedOne>>Then I got to have a cupcake and the cupcake was very tasty and I wanted more cupcake!!<<if $cupcakeEatMore>> I eat many cupcake but I not get tummy ache I get tummy big. I dont like havin big tummy. I want a little tummy.<<else>>I had more cupcake and they were @@.strikethrough;amazen@@ good.<</if>><<else>>Then everone stop @@.strikethough;fiting@@ fiteing. It was very messy. They clean up the room or mom would get mad.<</if>>\
<<elseif $playerMaturity <= 13>>\
<<if $cupcakeEatMore>>\
I GOT FAT!!! This is total bull@@.strikethrough;shi@@ crap. I just had like a couple cupcakes and now I've got a stupid flabby stomach. I feel so *heavy*, I don't *want* 'cute pinchable cheeks'. Ugh, hopefully I can lose it fast, maybe I just won't eat anything for the rest of this stupid sleepover.
I guess I should actually explain how this happened.\
<</if>>\
The girls wanted to decorate some cupcakes which was fine I guess, seemed kind of boring. Totally didn't stay boring though. A *huge* food fight broke out. <<if $cupcakeStayOutInitially>>Luckily I'd already said I didn't wanna do a cupcake so I was way away from the war.<<else>>Even though I didn't start it I was totally in the middle of it.<</if>> <<if $cupcakeTryAndStopTheFight>>I tried to stop the fight, but the jerks just iced me to.<<elseif $cupcakeJoinIn>>I didn't wanna get involved in a childish icing fight, but I *had* to join or I was gonna get totally covered...though I got totally covered anyway.<</if>> <<if $cupcakeCounterattack>>But I couldn't keep my neutrality and ended up joining the melee.<<elseif $cupcakeStopTheFightStayOutAgain>>So I was trying to be the mature one in the room and get them to stop but I just *more* icing all over me.<<elseif $cupcakeStayOutAgainAgain>>I tried to be mature and just do my own cupcake, but I just got totally iced as well and my cupcakes were ruined.<</if>>
<<if $cupcakeTriedOne>>So once the fight was done I actually got to taste the cupcakes. They were super sweet and super delicious. <<if $cupcakeEatMore>>Which was totally the problem, since they were so tasty I just kept eaten them. Y'know how they say it goes straight to your ass, well it's true. A big ass can be nice, but not when it's all flabby. So yeah now I'm <<if $traitGRatedLanguage >= 2>>fudging<<elseif $traitGRatedLanguage>>flippin<<else>>fucking<</if>> fat, this party sucks.<<else>> I had one from each of the girls, since it was supposed to be a competition or something, but I guess everyone forgot. They were *super* tasty but I totally had to stop at four. If I eat too many cupcakes I'll get fat or something.<</if>><</if>>\
<<else>>\
The girls wanted to decorate some cupcakes, a rather benign activity by the standards of this sleepover. However, things quickly devolved. <<if $cupcakeStayOutInitially>>I had stayed out initially.<<else>>I was at the table when it started.<</if>> Miki iced Emily, Sophie iced Kara, then all hell broke loose. The girls started an all out icing war. <<if $cupcakeTryAndStopTheFight>>I tried to stop the fight, but it just ended up getting me iced as well.<<elseif $cupcakeStayOutAgain>>I tried to stay out of the splatter zone.<<elseif $cupcakeJoinIn>>Not wanting to get assaulted I was forced to join in.<</if>> <<if $cupcakeCounterattack>>But I couldn't keep my neutrality and ended up joining the melee.<<elseif $cupcakeStopTheFightStayOutAgain>>I tried to calm everyone, but I just ended up getting covered with truly annoying amounts of icing.<<elseif $cupcakeStayOutAgainAgain>>I tried to focus on icing my own cupcakes but to little avail.<</if>>
<<if $cupcakeTriedOne>>Once the fight finally ended I actually got to try a cupcake. It was sugary as hell, but admittedly delicious and quite enjoyable. <<if $cupcakeRefuseToTaste>>Even though I had refused to taste it at first. <</if>><<if $cupcakeEatMore>>Actually it was one from each girl...which turned into two from each...and a few random ones after that. But my gluttony was punished not by a stomach ache, but by literally getter fatter all at once. Hopefully I can lose it just as fast.<<else>>In the end I had one from each of the girls, they were all delicious, though I cut myself off at that point.<</if>><<else>>The fight only stopped because everyone was entirely covered in icing, though I have to admit the girls did a good job of cleaning up that ridiculous mess.<</if>>\
<</if>>\<<playerVoice "\"IT WAS JUST SOME CUPCAKES!\"">> You howled, <<if $traitSoftspoken>>your horror overwhelming your usual @@.girlVoice;softspoken@@ nature, <</if>>using both hands to grab at the newfound @@.girlVoice;flab@@ around your stomach. Disgusted you let it go...it @@.girlVoice;jiggled@@ back into place.
You spun to Emily with fire in your eyes.
Emily quailed at the look, @@.emilyVoice;"it's not so bad, its just a chubby tummy."@@
<<playerVoice "\"CHUBBY TUMMY?!?\"">> You screamed. You took a half breath, your voice was going to give out if you kept @@.girlVoice;screeching@@ like that. <<playerVoice "\"Do you have ''any'' idea of how hard I work to make it ''not'' a 'chubby tummy'\"">>
Emily backed away slightly, the two of you had your fights, but you were rarely this angry. Meanwhile your mind was a whirr. You were fat and everyone would know it and what kind of clothes would even hide this? @@.girlThought;Oh my god, what will everyone at school say?@@
At the last thought your fury was augmented by a despair. Everyone was going to tease you...you'd certainly done the same to others in the past.
The girls looked between each other, how could they handle this?
<<if $playerAge <= 9>>\
Sophie stepped up, crossing the floor to stand in front of you. Holding herself as tall as possible to make you keenly aware that she was both bigger and stronger than you.
@@.sophieVoice;"Enough,"@@ Sophie's voice was dangerous, @@.sophieVoice;"you're scaring every one."@@
Scaring everyone? What did you care about being scary? They'd made you ''fat'' they had to fix this.
<<else>>\
Miki was the first to act, though it was more involuntary than anything, @@.mikiVoice;"Stop yelling!"@@ She hypocritically yelled, @@.mikiVoice;"Its too loud!"@@
The young girl was already covering her ear and you thought you could see tears forming in her eyes.
<</if>>\
[[Continue to rage|Cupcake Decorating Tasting 4 Accept Preteen 2]]
<<changeEmbarassment "medium">>\
<<set $chubbyOnCupcakes to true>>\<<playerVoice "\"Turn me back. Right now!\"">> You cast your words directly at Emily.
@@.emilyVoice;"I can't,"@@ Emily sounded dejected, @@.emilyVoice;"I can't change back stuff I didn't do. Eating all those cupcakes did it, so I can't undo it."@@
@@.sophieVoice;"See? Nothing to be done. I think you need to calm down."@@ Sophie did her best to intimidate you.
But Kara broke in, @@.karaVoice;"what she meant to say is,"@@ there was a pause. Kara was aware enough to know that Sophie was doing nothing but escalating the situation. The question was how to get everyone to cool off.
Kara had an older sister so she'd seen the tantrums over the smallest physical imperfections. Girls your age could be very sensitive about their bodies. You barely understood it yourself, but you //sure// that being chubby like this was @@.girlVoice;the worst thing ever@@.
Miki saved the day, clearly distressed at the situation she had moved across the room to you. Without a word she threw her arms around you. <<if $playerAge >= 12>>Your height difference meant she was wrapped around your legs, but the point was made.<<elseif $playerAge >= 9>>Your height difference meant that her arms were wrapped right around your @@.girlVoice;tubby stomach@@, unable to link up behind your back.<<else>>You two were almost the same height so she got her arms all the way around you. Pulling you close enough to be cheek to cheek.<</if>>
<<if $playerAge >= 14>>She looked up at you, @@.mikiVoice;"it's okay. I have a tummy too."@@ Right, Miki had a little bit of chub herself. Though hers was just 'baby fat', yours was just 'fat fat'. Still, it didn't seem to bother her. If a six year old could get over it, you should be able to as well.<<elseif $playerAge >= 8>>@@.mikiVoice;"When I grow up I wanna be pretty like you."@@ It was a rather sudden compliment. One that before today you wouldn't have even considered a compliment, but here, in this moment, it actually did make you feel better. Miki still thought you were @@.girlVoice;pretty@@.<<else>>She giggled, @@.mikiVoice;"we both have chubby tummies."@@ Right, Miki had a little bit of chub herself. Hers was just 'baby fat', but as young as you were maybe yours was too. Still, it didn't seem to bother her. If a six year old could get over it, you should be able to as well.<</if>>
You'd call it a transparent attempt to get you to calm down, but it was Miki, she wasn't usually capable of that kind of cunning. She'd saw your anguish and wanted to make you feel better.
[[You took a breath|Cupcake Decorating Tasting 4 Accept Preteen 3]]Taking a moment you realized that your @@.girlVoice;outburst@@ had been a bit over the top. Continued yelling wasn't helping anything. You let the tension drop from your body. Giving the girls a weak smile as a sign of your new outlook.
The girls were relieved to see you'd calmed down, but none of them looked happy about your behaviour. Not that you could blame them, you'd been yelling like some @@.girlVoice;spoiled brat@@. If Miki hadn't intervened there was no telling how long your @@.girlVoice;tantrum@@ would have gone on.
You held your head, a headache blossoming from all your yelling. You'd calmed down almost as fast as you'd @@.girlVoice;blown up@@. The @@.girlVoice;mood swing@@ would have been amusing to observe, had it been someone other than you. Your emotions just came to you so strongly now that it was @@.girlVoice;difficult to control them@@.
In the end it was just a @@.girlVoice;little pudge@@, and it wasn't like anyone else was going to see it. This was only for the party, by Monday you'd be skinny again like you should be, you just had to deal with it until then. Plus, if you gained the weight this fast maybe it would be possible to lose it just as fast. You just had to keep your eyes out for any 'anti-cupcakes'.
<<filterlinkreplace "Apologize for the outburst">>\
You bowed your head. <<playerVoice "\"I'm sorry,\"">> actually apologizing only made you feel sillier about the situation. It was acknowledging the fact you'd been so @@.girlVoice;immature@@.
@@.mikiVoice;"Its okay,"@@ Miki renewed the hug. It seemed that she'd been quick to forgive you. The rest were unconvinced, but at least Sophie wasn't glaring daggers at you anymore.
<<changeEmbarassment "small">>\
<<changeHappiness "Miki" true>>\
<</filterlinkreplace>>
With passions cooled it was time to get back to other, less fattening, activities.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "medium">>
<<changeMaturity "small">>
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>
<<changeHappiness "Miki" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Emily" false>>
<<changeHappiness "Kara" false>>
<</silently>>\Even with the amount of icing present the cupcake was @@.girlVoice;sweeter@@ than you even could have imagined. A hit of pure sugar in your mouth that should have overwhelmed any sense of good taste, but didn't. The cupcake was @@.girlVoice;delicious@@; you absolutely @@.girlVoice;loved@@ how it tasted.
Despite the cloying sweetness you were already taking another bite, and another, within moments Miki's cupcake had been entirely devoured.
@@.mikiVoice;"Did ya like it?"@@ Miki's eyes were hopeful.
<<playerVoice "\"Mmmhmm,\"">> you mumbled, still swallowing down the last of the cupcake. There was no way you could have lied about how much you'd enjoyed it.
Miki squealed in delight and the rest of the girls offered their own cupcakes. Dutifully you ate one from each of the girls. Despite their difference in style, they all tasted nearly identical. They were using the same ingredients after all, so it shouldn't have been much a surprise. What did surprise you is, after you'd finished off the fourth cupcake, was that you still wanted more. You'd just consumed four cupcakes in a row, your mouth was dripping with sweetness and you could almost hear the angry voice of your dentist...but you still wanted another one...or two...or half dozen...
You eyed the remaining cupcakes. The girls had given you the more neatly decorated ones, but there were still a ton left that would be a little messy from the battle, but just as tasty.
Miki caught your look, @@.mikiVoice;"have another!"@@ She offered you another cupcake, this one somehow had even more icing than the last.
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"Oh oh, get one for me too!"@@ Annie squealed.
<</if>>\
<<if $playerMaturity <= 8>>\
[[Have another one|Cupcake Decorating Tasting 2 Accept Too Young][$cupcakeEatMore to false]]
<<else>>\
[[Have another one|Cupcake Decorating Tasting 2 Accept][$cupcakeEatMore to true]]
<</if>>\
<<set _resistanceComments to ["But it looks ''so'' tasty.", "What's the harm in one more cupcake?"]>>\
<<resistanceChoice "You'd had enough" "Cupcake Decorating Tasting 2 Decline" _resistanceComments "girlThought">>
<<addTrait "$traitSweetTooth">>\
<<set $cupcakeTriedOne to true>>\You reached for Miki's cupcake, but found it plucked from her hand before you got ahold of it.
@@.sophieVoice;"I think you've had enough,"@@ Sophie made it clear this wasn't a question or a debate, she was cutting you off.
Emily just @@.girlVoice;giggled@@, @@.emilyVoice;"Big sis Sophie is so strict."@@
Sophie sputtered, @@.sophieVoice;"what? I mean I'm not, I mean ?they shouldn't have..."@@ She realized that Emily was just teasing and rolled her eyes.
Sophie took your cupcake and put it into a storage container with the rest of the leftovers.
Miki looked disappointed in the decision, but Kara lightened the mood, @@.karaVoice;"there are plenty left for //after// dinner."@@
You wondered how many times her younger siblings had heard that particular admonishment. You were just annoyed that you had to be on the receiving end of it.
@@.girlThought;I want another cupcake.@@
But you kept the thought to yourself for now, maybe you'd get an opportunity to sneak one away later.
[[Back to the party|Event Handler]]
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>\
<<set $deniedMoreCupcakes to true>>You shook your head. Despite your mouth watering for another one, you knew better. Your stomach already felt stuffed and more cupcakes was only going to make it worse. At best you'd ruin any chance of having enough room for dinner, but it was more likely that you'd make yourself sick. You doubted any of the magic of the party protected from stomach aches.
Miki was unphased, instead offering the cupcake to Sophie, who eagerly accepted. The girls had been so busy cleaning that they hadn't actually tried any of their creations. Trading them around they each got a chance to sample each other's work. Each one declaring how delicious and pretty the cupcakes of the others were.
<<if $traitImaginaryFriend >= 2>>\
Annie pouted. She'd wanted a cupcake as well, and you hadn't asked at all. Even though you knew she couldn't actually have one, she was currently giving you the silent treatment.
<</if>>\
Finally, after the girls had had their fill, the remaining cupcakes were squirreled away. There was still a lot of party to go, there would always be a need for snacks later. Now that everyone was full and satisfied it was time to get onto the next activity.
[[Back to the party|Event Handler]]
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>\
<<changeHappiness "Annie" false>>\You couldn't resist the siren call of another cupcake.
<<if $traitImaginaryFriend >= 2>>\
<<playerVoice "\"Can I have another one for...\"">> You trailed off.
<<if $girlsAwareOfImaginaryFriend>>\
@@.karaVoice;"For Annie?"@@ Kara questioned, keeping any teasing out of her tone.
Blushing you nodded, much to Annie's glee.
Though it still meant you were the one who actually had to do the eating, something which rapidly escalated. Sophie and Emily didn't want to be left out so they each had to give you two. One for you, and one for Annie.
<<else>>\
@@.mikiVoice;"For?"@@ Miki looked confused.
You hurriedly corrected yourself. <<playerVoice "\"For the taste test...I wanna make sure I get it right.\"">> This didn't seem like the moment to reveal Annie's existence.
Smiling brightly Miki offered you another cupcake; since the competition had been started all the other girls had to offer you ones as well. You dutifully ate each of them, even as you started to feel more and more full.
<</if>>\
<<else>>\
Miki was being so @@.girlVoice;sweet@@ about it, it would be rude to tell her no. What harm could another cupcake do? Or two...since Miki saw your eagerness and took it to mean you needed even //more// cupcakes. Or four, since Kara and Emily both didn't want to be left out of things.
<</if>>\
<<if $traitChubby >= 2>>\
Your stomach gurgled as you finished off another cupcake, licking the last of the icing off of your fingers. You'd eaten what felt like a ton of cupcakes, and yet you still felt like you could eat a few more. Apparently your @@.girlVoice;extra large@@ stomach had extra space for treats.
Sophie looked on bemused, @@.sophieVoice;"don't stuff your face too much,"@@ her tone was almost lecturing, @@.sophieVoice;"too many cupcakes and that tummy of yours will get even bigger."@@
<<elseif $traitChubby>>\
Your stomach gurgled as you finished off another cupcake, licking the last of the icing off of your fingers. <<if $playerAge <= 12>>You couldn't believe that you'd been able to down so many. However, despite your @@.girlVoice;reduced size@@ apparently your larger stomach had lots of extra space.<<else>>You couldn't believe that you'd been able to down so many, but apparently your larger stomach had lots of extra space.<</if>>
Sophie looked on bemused, @@.sophieVoice;"don't stuff your face too much,"@@ her tone was almost lecturing, @@.sophieVoice;"too many cupcakes and that tummy of yours will get even bigger."@@
You smiled, you'd almost expected her to warn you away from ruining your dinner, but what nine year old would be giving //that// warning? Apparently she'd instead taken cues from her gymnastics coach. It was a little intense to be worrying about weight at her age, but to be fair you had already acquired a @@.girlVoice;chubby stomach@@ at this party. Unrestrained gluttony might make it worse.
<<else>>\
Your stomach gurgled as you finished off another cupcake, licking the last of the icing off of your fingers. You couldn't believe that you'd been able to down so many<<if $playerAge <= 12>>, especially at your new smaller size<</if>>.
Sophie looked on bemused, @@.sophieVoice;"don't stuff your face too much,"@@ her tone was almost lecturing, @@.sophieVoice;"too many cupcakes and you'll get big and slow."@@
You smiled, you'd almost expected her to warn you away from ruining your dinner, but what nine year old would be giving //that// warning? Apparently she'd instead taken cues from her gymnastics coach. It was a little intense to be worrying about weight at her age, but Sophie was a serious competitor, that came with extra restrictions.
<</if>>\
@@.emilyVoice;"Oh be nice Sophie, ?they can eat however much they want,"@@ Emily stepped in, @@.emilyVoice;"here. I have a super special one for you."@@
She offered you the @@.girlVoice;most delicious looking cupcake you'd ever seen@@. Your mouth watered at the sight of it. <<if $traitChubby >= 2>>There was no way you were going to stop. You had plenty of room left anyway.<<else>>You were already too full, and Sophie did make a decent point, but you couldn't stop yourself now.<</if>> It was just one more cupcake.
<<playerThought "This'll be the last one">>, you promised yourself.
<<if $traitChubby >= 2>>\
[[Eat the cupcake|Cupcake Decorating Tasting 3 Accept Fat]]
<<elseif $traitChubby>>\
[[Eat the cupcake|Cupcake Decorating Tasting 3 Accept Chubby]]
<<else>>\
[[Eat the cupcake|Cupcake Decorating Tasting 3 Accept Skinny]]
<</if>>\
<<set _resistanceComments to ["But it looks so delicious.", "Emily made this one special for me.", "I do want to eat it though.", "What's the harm in one more?"]>>\
<<resistanceChoice "You shook your head" "Cupcake Decorating Tasting 3 Decline" _resistanceComments "girlThought">>It wasn't your last one...not by a long shot.
One potential boon that had come with your new @@.girlVoice;fatter@@ form was a seemingly endless appetite. Able to much down on every cupcake that the girls offered you. At some point doing so through sheer fascination to see whether you'd actually have to stop at some point. Any of them would have been on the floor with a terrible stomach ache by now, but you were unphased.
You were loving it. The magic of this sleepover had already made you @@.girlVoice;fat@@, but you had an odd surety that it wouldn't do more. Which meant you could indulge yourself at every opportunity and eat every @@.girlVoice;sweet treat@@ that passed by. It was a mystery where those extra calories would end up, but you were more than happy to just chalk it up as "magic".
<<playerThought "I better enjoy myself today. Once this sleepover is done those extra snacks will just keep going to my gut.">>
Finally Emily called a halt to things. The girls had managed to share a few with each other, and she wanted to keep a few around for later. There was still plenty of party to go and there was always a need for more snacks. Something you knew you'd be seriously @@.girlVoice;indulging@@ in for the rest of the day.
[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>
<<set $chubbyOnCupcakes to true>>
<</silently>>\You shook your head. Despite your mouth watering for another one, you knew better. Your stomach already felt stuffed and more cupcakes was only going to make it worse. At best you'd ruin any chance of having enough room for dinner, but it was more likely that you'd make yourself sick. You doubted any of the magic of the party protected from stomach aches.
Emily looked slightly disappointed, but recovered quickly. Once she'd had a moment to think about it, your decision did make sense. You'd more than played along and had eaten a prodigious amount of cupcakes. She also had a sneaking suspicion that if you had eaten it Sophie's words might have become literally true. At this party actions could have dramatic and immediate consequences.
With your feasting complete the girls realized they had been so busy cleaning that they hadn't actually tried any of their creations. Trading them around they each got a chance to sample each other's work. Each one declaring how delicious and pretty the cupcakes of the others were.
<<if $traitImaginaryFriend >= 3>>\
Annie was thrilled with the result. She'd wanted a cupcake and she'd gotten the chance to have at least two, surreptitiously taking over so she was the one doing the chewing. You weren't sure how it really made a difference considering it was your body either way, but it seemed to please her.
<<changeHappiness "Annie" true>>\
<<elseif $traitImaginaryFriend >= 2>>\
Annie was still happy with the result. She'd wanted a cupcake as well, and she'd gotten her desired cupcake. Even though you were the one who actually had to do the eating to make her @@.girlVoice;pretend play@@ actually work.
<<changeHappiness "Annie" true>>\
<</if>>\
Finally, after the girls had had their fill, the remaining cupcakes were squirreled away. There was still a lot of party to go, there would always be a need for snacks later. Now that everyone was full and satisfied it was time to get onto the next activity.
[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>
<</silently>>\<<set _currentOutfitBottom to getCurrentOutfit().bottom>>\
Emily had clearly worked hard on this one. Maybe it was an apology for the big mess she'd created? When you bit into the cupcake it was even more scrumptious than you could have imagined. After you finished devouring the cupcake you made sure to suck every last crumb off your fingers, deeply satisfied with the experience.
Suddenly your @@.girlVoice;chubby@@ stomach grumbled aggressively and you put a hand to it. <<playerThought "Maybe I did eat too much...I guess it was...uh...maybe fifteen...ish?">> You felt awfully stuffed, pressing your hand into your stomach revealed it was almost hard, bloated from all the consumption.
@@.karaVoice;"You okay <<playerName>>?"@@ Kara winced at the pained look on your face.
The grumbling increased, the bloated feeling growing worse. It was a little different than last time, but you had a sinking feeling you knew what was about to occur.
Suddenly the pressure released, the painful bloating fading away. You could feel your stomach getting @@.girlVoice;squishy@@ again under your hand. Really @@.girlVoice;squishy@@. Really really @@.girlVoice;squishy@@.
<<include "Chubby to Fat Stomach Fragment">>
[[Check the rest of your body|Cupcake Decorating Tasting 3 Accept Chubby 2]]Last time most of the weight had been concentrated in the so called "fatty deposits" on your body. Your ass, your stomach and your tits<<if $playerAge <= 9>>, if you'd still had them<</if>>. You'd already explored your newly expanded stomach, and you could feel the extra weight that had been "deposited" on your ass. <<if $playerAge >= 10>><<if $traitSmallBE>>However, your breasts hadn't gotten any larger this time. Between your previous weight gain, and the boost from your mother's bra, the magic considered them 'maxed out'.<<else>>Even your tits had gotten bigger, again. The extra weight pulling you down.<</if>><<else>>Though you no longer had tits to expand plenty of the fat settled there anyway. So in a way you did have tits again, but their composition was rather different.<</if>>
However, that wasn't all that had changed. This time the weight had distributed itself all over your body. @@.girlVoice;Thickening your legs@@ and @@.girlVoice;plumping@@ out your arms with some extra @@.girlVoice;jiggliness@@. Flexing your arms did nothing to change their shape, confirming none of that extra size was from muscle. You just looked generally @@.girlVoice;round@@ and @@.girlVoice;flabby@@ everywhere.
All the girls glanced at Emily, who didn't look entirely surprised, @@.emilyVoice;"well,"@@ she gave a weak smile, @@.emilyVoice;"I guess Sophie was right."@@
[[Object|Cupcake Decorating Tasting 3 Accept Chubby 3]]
<<addTrait "$traitChubby">>\<<playerVoice "\"But it was just some cupcakes!\"">> You whined, using both hands to grab at the increased @@.girlVoice;flab@@ around your stomach.
@@.emilyVoice;"Yes...well...with all the magic other changes happen faster too..."@@ Emily offered weakly, she didn't want to put too much blame on you. Yes you'd been a bit of a pig, but she hadn't quite expected this. @@.emilyVoice;"But this is too much talking, let's get back to playing!"@@ Emily offered, mercifully taking attention away from you while also dodging any further questions.
You grabbed at your @@.girlVoice;fat stomach@@ and pulled it up, feeling a momentary relief from the weight. But eventually you let it back down and it @@.girlVoice;jiggled@@ into place, the weightiness returning. At least the girls weren't making any mean comments, maybe they felt a little bad about the situation as well.
You tried to comfort yourself that weight gained this fast might be able to be lost just as quickly, but given the current trajectory of your BMI it didn't look good. You did your best to adjust your clothes to hide the extra pounds, but there was simply no way to hide it. Frowning you hurried to move on to the next activity.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small">>
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>
<<set $chubbyOnCupcakes to true>>
<</silently>>\Emily had clearly worked hard on this one. Maybe it was an apology for the big mess she'd created? When you bit into the cupcake it was even more scrumptious than you could have imagined. After you finished devouring the cupcake you made sure to suck every last crumb off your fingers, deeply satisfied with the experience.
Suddenly your stomach grumbled aggressively and you put a hand to it. <<playerThought "Maybe I did eat too much...I guess it was...uh...maybe a dozen?">> You felt awfully stuffed, even as you pressed your hand into your stomach you could feel the bloat.
@@.karaVoice;"You okay <<playerName>>?"@@ Kara winced at the pained look on your face.
The grumbling increased, the bloated feeling growing worse. Then it felt like something dropped, the discomfort ceased and the grumbling stopped. Your stomach didn't feel bloated anymore, but your hand did seem to sink into it more than it should. You shifted awkwardly, something felt off, but you couldn't place it...
All the girls glanced at Emily, who looked almost as surprised as the rest, @@.emilyVoice;"oops,"@@ she gave a weak smile, @@.emilyVoice;"I guess Sophie was right."@@
The meaning of her words came into focus. The odd heaviness, the squishy stomach, the tightness of your clothes...you looked down to see the @@.girlVoice;little pudge@@ you'd suddenly developed. You'd gotten @@.girlVoice;chubby@@!
<<if $playerMaturity >= 10 && $playerMaturity <= 13>>[[Freak out|Cupcake Decorating Tasting 4 Accept Preteen]]<<else>>[[Protest the situation|Cupcake Decorating Tasting 4 Accept]]<</if>>
<<addTrait "$traitChubby">>\<<playerVoice "\"But it was just some cupcakes!\"">> You whined, using both hands to grab at the newfound @@.girlVoice;flab@@ around your stomach.
In truth it wasn't //that// much extra weight, mostly just a little extra around your midsection, but it's sudden appearance was distressing. Sophie had been right that eating too many cupcakes would make you gain weight, but it wasn't supposed to be //this// instant.
@@.emilyVoice;"Yes...well...with all the magic other changes happen faster too..."@@ Emily offered weakly, it seemed that she was speculating, but you were still suspicious of that final cupcake.
@@.mikiVoice;"Well I think you're cuter now."@@ Miki suddenly burst in, stepping in front of the group.
Kara picked up the thread, @@.karaVoice;"yeah, you look really good <<playerName>>. You have really cute pinchable cheeks."@@ <<if $karaHappiness >= 7>>Kara smiled, clearly she was doing her best to make you feel better.<<else>>Kara might not have been your biggest fan, but figured right now you needed support.<</if>> That kind of compliment was strange to hear, but right now it did make you feel a little better.
Sophie walked up, <<if $playerAge <= 12>>patting you on the shoulder<<else>>patting your arm<</if>>. @@.sophieVoice;"Don't worry about it."@@ It was a simple statement, but with all of them being so nice, it did put you more at ease. <<if $sophieHappiness < 7>>Though you doubted Sophie would be nice forever.<</if>> You sighed, letting some of the tension flow out of you.
@@.emilyVoice;"Let's keep playing!"@@ Emily offered, mercifully taking attention away from you.
You gave one last poke at your @@.girlVoice;chubby stomach@@, grimacing at the @@.girlVoice;plush@@ feeling. It wasn't the worst thing, and the girls were being nice about it for now. Plus if you'd gained it that fast it was possible you could lose it just as quick. However, it did make you a little self conscious. Doing your best to adjust your clothes to hide the extra pounds you hurried to move on to the next activity.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small">>
<<pushJournalEntry "cupcakeDecorating" "Journal Cupcake Decorating" "activity">>
<<set $chubbyOnCupcakes to true>>
<</silently>>\<<silently>>\
<<set $gymnasticAttempts to 0>>
<<set $bestGymnasticScore to 0>>
<<set $gymnasticsMoveChoice to 0>>
<<set $mikiScore to 0>>
<<set $karaScore to 0>>
<<set $emilyScore to 0>>
<<set $sophieScore to 0>>
<<set $miniOlympicsState to 2>>
<<set $declineExerciseCount to 0>>
<<addToActivityCount>>
<<set $gymnasticsSkinnedKnee to false>>
<<set $olympicsLostGlasses to false>>
<</silently>>\
Emily led the group outside and to the second station. This was just an empty strip of grass, but the ground was surprisingly flat, no doubt altered to be so.
@@.emilyVoice;"Alright. Time for event number two. I know you're going to like this one Sophie."@@
@@.emilyVoice;"We're going to do some tumbling! Everyone gets two,"@@ she held up two fingers to demonstrate, @@.emilyVoice;"chances. Do your best move and then the rest of us will give you a score from one to ten. Highest score wins."@@
It was straightforward enough, you weren't sure how it was actually scored in the Olympics, but this was at least easy. But how did you know they were going to be fair? <<if getGroupFriendliness() < 25>>They didn't really like you, so it'd be easy for them just to give you crappy marks.
<<set _agreeableComments to ["Should I really complain before even trying?", "Complaining might make them be even more unfair."]>>\
<<agreeableChoice "Object to the scoring system" "Gymnastics Scoring Objection" _agreeableComments>>
[[Let it slide|Gymnastics Accept Choice]]
<<else>>\
Then again you and the girls got along pretty well, you knew they would be nice to you.
[[Start the competition|Gymnastics Accept Choice]]
<</if>><<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"I don't know, that sounds like it could maybe be unfair...\"">></span>
@@.sophieVoice;"What was that? Did you say you didn't understand?"@@
<span class="smallText"><<playerVoice "\"No...I was saying that it'd be unfair if you all ganged-\"">></span>
@@.emilyVoice;"Of course ?they doesn't understand, I haven't even explained it yet."@@
<span class="smallText"><<playerVoice "\"But I wasn't asking about-\"">></span>
@@.mikiVoice;"Too much talking! Let's play."@@
You gave up. They weren't listening to you, you'd just have to put up with the scoring system as is and hope they were fair.
<<else>>\
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"How is that going to be fair? You could all just give me bad scores and make sure I lose.\"">>
<<else>>\
<<playerVoice "\"How is that going to be fair? You could all just give me crap scores and make sure I lose.\"">>
<</if>>\
@@.emilyVoice;"Jerk,"@@ Emily huffed, @@.emilyVoice;"why are you always complaining?"@@
Sophie scoffed, @@.sophieVoice;"?theyre probably just looking for an excuse for losing."@@
<<playerVoice "\"I'm not-\"">>
@@.sophieVoice;"Whatever, let's just get started."@@
You considered continuing to argue, but it was clear you weren't going to get anywhere. They were going to start either way.
<<changeHappiness "Emily" false>>\
<<changeHappiness "Sophie" false>>\
<</if>>\
[[Hear the explanation|Gymnastics Accept Choice]]@@.emilyVoice;"We'll go in order. I'll go first, then Kara, then <<playerName>>, then Miki and finally Sophie."@@ She pointed to each of you in turn, @@.emilyVoice;"you do one move. We go around. You do a second. Got it?"@@
The other girls nodded their assent, it was simple enough to understand. You didn't exactly have any specific 'tumbling' experience to draw from, but you understood the concept. Cartwheels, somersaults and the like. <<if $playerAge >= 10>>Being older than the girls you should have a large physical advantage.<<else>>But they were just @@.girlVoice;kids@@ like you, how much could they do?<</if>> Though Emily would have something fancy from ballet<<if $sophieHappiness >= 7>> and Sophie actually did gymnastics<</if>> but the other girls would probably be more subdued. Of course there was still the question of whether you wanted to compete at all. You considered the drawbacks.
<<if $traitAllergies>>\
Your eyes were already @@.girlVoice;watering@@ being outside this long. Maybe you could go back inside instead?
<</if>>\
<<if $traitClumsy>>\
You were @@.girlVoice;super clumsy@@ and might just trip and hurt yourself.
<</if>>\
<<if $traitRapunzelHair>>\
Your @@.girlVoice;absurdly long hair@@ threatened to trip you when you walked. It was going to be even worse when trying to jump around.
<</if>>\
<<if $traitChubby>>\
You nervously put a hand on your @@.girlVoice;pudgy stomach@@. You didn't exactly have a gymnast's body. <<if $traitChubby >= 2>>You felt heavy just standing here, running and jumping would be far more difficult.<<else>>Sometimes you felt heavy when you walked, trying to jump sounded far more difficult.<</if>>
<</if>>\
<<if $traitRapunzelHair>>\
[[Join the competition|Gymnastics Long Hair Interrupt]]
<<else>>\
[[Join the competition|Gymnastics Round 1]]
<</if>>\
<<if $traitMonophobia>>\
[[Decline|Gymnastics Monophobia Decline]]
<<else>>\
<<set _agreeableComments to ["I should probably just go along with it.", "I only have to do a couple moves."]>>\
<<agreeableChoice "Decline" "Gymnastics Decline" _agreeableComments>>
<</if>>\@@.emilyVoice;"Hold on!"@@ Emily called as you all got ready. She ran up to you, @@.emilyVoice;"we're going to need to deal with //that// first."@@ She pointed to the mass of hair trailing behind you.
The other girls nodded, much too dangerous to let you compete with that kind of tripping hazard.
@@.emilyVoice;"I'll make you a deal,"@@ Emily's voice dripped with sweetness, @@.emilyVoice;"I'll make sure your hair is safe, but you have to let me do //whatever I want// to it."@@
You grimaced. Of course something like this would have a cost. You were happy to have your hair out of the way, but what exactly was Emily planning?
@@#links;
<<link "Agree to the deal">>
<<filterreplace "#links">>\
@@.emilyVoice;"I think I'm going to put it into a pretty braid,"@@ Emily said brightly, as if she'd just come up with the idea.
@@.sophieVoice;"Emily,"@@ Sophie's voice was slightly distressed, @@.sophieVoice;"braiding that is going to take-"@@
@@.emilyVoice;"Oh don't worry Sophie, I've got this one."@@ Emily grinned and brandished her wand and pointed it at your hair.
The next few seconds were a flurry of tugs and pulls and twists before finally the job was done. Unable to crane your neck to see it, you were forced to @@.girlVoice;twirl@@ to get a proper look. It was in a insanely complicated braid, trailing all the way to your ankles and absolutely @@.girlVoice;covered in flowers@@. It was @@.girlVoice;gorgeous@@ and @@.girlVoice;incredibly feminine@@.
Sophie whistled, @@.sophieVoice;"Taking this Princess Rapunzel thing seriously, eh?"@@
@@.emilyVoice;"I made it lighter too,"@@ Emily added, @@.emilyVoice;"or it would have been suuuuuuper heavy."@@
Miki was at a loss for words, you looked @@.girlVoice;even more like a princess@@ than before. <<if $playerMaturity >= 11>>You cringed, you were happy to have your hair in a manageable state, but this @@.girlVoice;Princess Rapunzel@@ thing was getting out of hand.<<changeEmbarassment "small">><<else>>It was so @@.girlVoice;pretty@@ and @@.girlVoice;flowery@@ it even made you //feel// like a @@.girlVoice;princess@@. Plus you didn't have to deal with it dragging on the floor, so you could play safely.<</if>>
[[Start the competition|Gymnastics Round 1]]
<<set $gymnasticsRapunzelHairInBraid to true>>\
<<set $playerHairstyle to 10>>\
<</filterreplace>>
<</link>>
<<link "Take the risk">>
<<filterreplace "#links">>\
That wasn't a deal you were willing to take, so you shook your head, hair flying everywhere. You'd figure out a way to deal with it, you were sure it'd be fine...right?
Emily shrugged. Sophie looked ready to object, but the decision had been made. You'd have to deal with any possible consequences of trying to do anything dynamic with this hair.
[[Start the competition|Gymnastics Round 1]]
<<set $gymnasticsRapunzelHairInBraid to false>>
<</filterreplace>>
<</link>>
@@You shook your head, you didn't really feel like prancing around the yard with the girls. They were free to go and have their fun, jump and spin and cartwheel to their heart's content. You'd just enjoy a little fresh air underneath the tree while they burned off some excess energy...
@@.girlVoice;alone@@...
They'd all be having there own fun and you'd be @@.girlVoice;all by yourself@@ and the rest of the girls would @@.girlVoice;probably hate you@@ for it...You hurried back over to join in. Better to take part in some silly games than risk being ostracized.
[[Join the competition|Gymnastics Round 1]]You shook your head, you didn't want to do gymnastics. You would go do something else.
Sophie denied the possibility, @@.sophieVoice;"not a chance squirt. We're not letting you run off on your own."@@
<<if $playerAge > 9>>You bristled, she kept calling you 'squirt' even though you were bigger than her.<</if>> <<playerVoice "\"I don't wanna play.\"">>
@@.emilyVoice;"Wouldn't it be more fun to play with us instead all by yourself?"@@ Emily countered. It was a very good point. It would be @@.girlVoice;boring@@ by yourself.
<<playerVoice "\"Fine. I'll play but you hafta be nice.\"">>
The girls nodded their agreement to your trivial demands.
[[Join the competition|Gymnastics Round 1]]You shook your head, you didn't really feel like prancing around the yard with the girls. They were free to go and have their fun, jump and spin and cartwheel to their heart's content. You'd just enjoy a little fresh air underneath the tree while they burned off some excess energy.
...
It was a lovely day, so sitting there in the shade you were actually able to relax...for about five minutes. You found yourself struck by how fundamentally boring it was to just sit under a tree. Looking over you saw that the girls were still going over the rules of their little competition. It was going to be a while before you got to move onto anything else.
You sat for a few more moments, bouncing your leg to try and dissipate your newfound nervous energy...It didn't work. You felt like you were going to vibrate across the yard if you didn't do something. You stood up, pacing under the tree. Checking on the girls they were //still// in the start-up phase, why were they @@.girlVoice;so slow@@?
You considered the situation. You could go over and join them and get your body moving. You dismissed the idea, you'd already made your choice. The girls wouldn't let you live it down if you changed your mind now. But just walking in place was not doing a thing for burning off that energy.
An idea struck you, while they were doing all their @@.girlVoice;girly@@ tumbling you could do some more masculine workouts.
[[Time to workout|Gymnastics Decline Workouts]]
<<set $gymnasticsActivityResult to 1>>What did you want to do?
<<if $declineExerciseCount >= 3>>\
[[Next Set|Gymnastics Decline Workouts 2]]
<<else>>\
<<actions [[Pushups|Workout - Pushups][$declineExerciseCount++]] [[Situps|Workout - Situps][$declineExerciseCount++]] [[Planks|Workout - Planks][$declineExerciseCount++]]>>
<</if>>\<<if $playerAge < 14>>
It quickly became apparent that regular push-ups weren't going to be an option for you. You'd //almost// got your chest to touch the ground on the first rep, but had nearly died getting back up. Your increasingly @@.girlVoice;weak arms@@ just weren't capable of proper push-ups.
<<filterlinkreplace "Drop to your knees">>\
Shamefully you went @@.girlVoice;onto your knees@@ to continue the push-ups. You wanted to say this made it too easy, <<if $playerAge > 10>>but in truth they were just right.<<else>>but you were only barely able to manage them.<</if>> By the time you were done you'd burned a good amount of energy and your arms were shaking.
<<include "Gymnastics Decline Workouts">>\
<<changeEmbarassment "small">>\
<</filterlinkreplace>>\
<<else>>
Dropping to the ground you were able to put out a decent number of push-ups. <<if $playerAge <= 15>>It seemed that your few lost years hadn't dampened your abilities.<</if>> However, that hadn't burned nearly enough energy to get you back to normal. You still needed to do more.
<<include "Gymnastics Decline Workouts">>
<</if>>You got down onto your hands and knees, legs straight out behind you. You were curious how long you'd be able to hold a proper plank in the current conditions.
<<if $playerAge <= 8>>
@@.girlVoice;Zero seconds@@, the answer was @@.girlVoice;zero seconds@@. You couldn't believe it. You could get your pelvis off the floor, but once you tried getting your knees lifted, the whole thing collapsed. You gave it a couple tries but they all ended up the same. Before you could even fully lock out your @@.girlVoice;little arms@@ got all @@.girlVoice;wobbly and shaky@@. A moment later and you were back to face down in the dirt.
<<filterlinkreplace "Stay on your knees">>\
You weren't going to just give up, keeping your knees on the ground you pushed up into a half plank...and were back on the ground in 15 seconds, panting. It shouldn't have been so hard, had you really gotten that @@.girlVoice;weak@@?
<<changeEmbarassment "small">>\
<<include "Gymnastics Decline Workouts">>
<</filterlinkreplace>>\
<<elseif $playerAge <= 10>>
Thirteen seconds was the answer. A fraction of what you'd once been capable of. But those @@.girlVoice;stick thin arms@@ weren't able to support your weight for more than a few moments.
<<include "Gymnastics Decline Workouts">>
<<elseif $playerAge <= 12>>
Thirty two seconds was the answer. It wasn't as long as you used to be capable of, but you supposed it wasn't too embarrassing.
<<include "Gymnastics Decline Workouts">>
<<elseif $playerAge <= 15>>
Any diminishing of your strength seems to have been counteracted by the decrease in your weight. In the end you got more bored than tired, giving it up after well over a minute.
<<include "Gymnastics Decline Workouts">>
<<else>>
You were gym rat and you had the body to show it, there was no difficulty at all in maintaining a plank for several minutes.
<<include "Gymnastics Decline Workouts">>
<</if>><<if $playerAge <= 8>>\
You were only a few sit-ups in when you started to struggle...hard. You managed to pull off a few more but you had to @@.girlVoice;swing your arms@@ and cheat to do them. Finally you let yourself lie back on the ground to catch your breath. Your stomach hurt. Before you could do dozens a minute, now you couldn't even last thirty seconds. Despite that you had burned some energy off, so that was progress.
<<elseif $playerAge <= 12>>\
Despite how much younger and weaker you were it seemed that you had been mostly compensated for by a corresponding loss in weight. You weren't able to put out quite as many as you usually did, but it wasn't too embarrassing a number. Still. Energy burned was energy burned.
<<elseif $playerAge <= 15>>\
Mercifully this exercise seemed to be mostly the same despite your reduced age. You were able to pump out almost as many as you usually did. Which meant you burned a bunch of energy. A little more and you'd be nice and calm.
<<else>>\
Unchanged as you were it was a simple thing to pump out a few dozen situps before you got bored and wanted to move onto something else.
<</if>>\
<<include "Gymnastics Decline Workouts">><<if $declineExerciseCount === 3>>\
You needed something new to do. The other exercises had been okay but you needed something with a little more variety. You went through your mental rolodex of exercises...and came up blank. You were in the gym all the time weightlifting, but right now those memories seemed @@.girlVoice;fuzzy@@. Plus you didn't exactly have access to weights out here. It would be fine, you could do bodyweight exercises and figure it out as you went. Do a little toning rather than your usual bulking. Just pick a theme and go with it, you'd figure something out.
<</if>>\
What did you want to do next?
<<if $declineExerciseCount >= 6>>\
[[Finish up|Gymnastics Decline - Finish]]
<<else>>\
<<actions [[Cardio Set|Workout - Cardio Set][$declineExerciseCount++]] [[Leg Set|Workout - Leg Set][$declineExerciseCount++]] [[Core Set|Workout - Core Set][$declineExerciseCount++]]>>
<</if>>\Everything flowed from the core, it kept everything else stable so you had to make sure to work it hard. In the end it was a pretty straightforward set. Starting off with some two leg hip lifts before transitioning to one leg at a time. Then walking lunges, you made sure to get super deep, that made sure it really worked your abs and glutes.
You still wanted more so you transitioned into, the embarrassingly titled, @@.girlVoice;curtsy lunges@@. You ignored any @@.girlVoice;girly@@ implications, it was a great exercise and you knew it. Tough to get right though, you had to get quite deep but keep your torso upright. You were supposed to keep your eyes forward as well, but it always felt more natural to @@.girlVoice;look down@@.
Finally you mixed in some donkey kicks, it wasn't //really// a core exercise, but it felt right in the moment. It was such a pain to keep the form right on this one. But you had to make it look right, if you were ever going to @@.girlVoice;show it off@@.
As you finished you were concerned you might have done the set wrong, your core didn't feel too fatigued, though your ass was awfully sore.
<<include "Gymnastics Decline Workouts 2">>Legs were the biggest muscle group in the body so there was lots to do. Even before you started you had an odd sense of exactly what you wanted to do. Dropping into a squat you did two sets. The first you stayed wide and on your heels, really working on keeping your hips open. The second your feet were together, toes pointed out. At the bottom you came up on your toes for a little extra depth.
Next onto some calf raises, simple but they really targeted that muscle. That was the push off muscle so it was important for a strong controlled jump. You finished off with a classic, flutter kicks. They were light so you focused heavily on control and form, making sure your toe was pointed the whole time. Always controlled, no jerky movements, it had to be @@.girlVoice;smooth@@ and @@.girlVoice;graceful@@. By the end you felt great, super light and limber. So light you actually found yourself constantly @@.girlVoice;bouncing@@ up and @@.girlVoice;walking on your toes@@. Still, you craved more.
<<include "Gymnastics Decline Workouts 2">>You started jogging in place while you thought about what to do, letting your body decide your actions. Jumping Jacks, Knee Raises, Tuck Jumps and Candlestick Jumps. You cycled through sets of those three times before taking a break. Honestly you couldn't remember doing Tuck or Candlestick Jumps before. They were a heck of a workout though, you'd really worked up a sweat.
Despite that your body felt nice and limber so you were still ready for more. It wasn't quite 'cardio' per se, but you wanted to get a little more mileage out of this feeling. You brought your leg out to the side as high as you could, it didn't get all the way to your head but it was //way// above parallel. That was pretty damn good. You pushed your luck, dropping down into a set of front almost splits with a @@.girlVoice;flourish@@. From there you kicked back into a well arched back bend. Kicking again you flipped yourself back onto your feet @@.girlVoice;hands high in the air@@. Phew that'd been quite a routine, but you still were ready for more.
<<include "Gymnastics Decline Workouts 2">>You stopped to take a breath, wiping the sweat off of your brow. You felt totally @@.girlVoice;amazing@@, it'd been hard work but you still had energy to spare. Finally you'd managed to burn off that manic energy and felt a little more balanced.
It seemed the girls were also ready for a little relaxation, finally done with their little competition. Overhearing their chatter it seemed that Sophie had taken the win. Which wasn't really a surprise considering the physical maturity.
@@.sophieVoice;"Were you having fun doing your little workout routine?"@@ Sophie questioned as she walked up @@.sophieVoice;"If you'd wanted to do gymnastic warm ups you should have just joined us."@@
<<playerVoice "\"Gymnastic activities? What are you talking about? I was just doing...whatever I felt like doing.\"">> You still hadn't really figured out where some of those exercises came from.
@@.sophieVoice;"Sure,"@@ her voice dripped sarcasm, @@.sophieVoice;"you just randomly started doing Candlestick Jumps for entirely unrelated reasons."@@
@@.emilyVoice;"Hey!"@@ Emily interjected coming to your defense, @@.emilyVoice;"?they was also doing flutter kicks, those are far more ballet than gymnastics."@@
That was not the defense you'd hoped for, were those exercises really that targeted? No no, you'd done plenty of different things. Like, everyone trains squats, it wasn't like it was purely for @@.girlVoice;ballerinas@@.
[[They continued to debate|Gymnastics Decline - Finish 2]]@@.emilyVoice;"I'm telling you, those were plié squats, in both first //and// second position. Only ballerinas do that."@@
Sophie considered, but Kara interjected before she could speak. @@.karaVoice;"I mean there is overlap, it could be both. Plus I've seen some of those moves before. My sister does them a lot. She follows some girls on Instagram who always recommend them. Dunno why, they look silly to me."@@
@@.sophieVoice;"That's true, cause even I don't do donkey kicks. A little too specific, or so my trainer says."@@ It seemed Sophie had a better idea about the purpose of the exercise, but wasn't saying.
<<filterlinkreplace "Aggressively protest">>\
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"I wasn't doing stu-\"">> your words cut off. You'd almost used a @@.girlVoice;mean word@@ and a @@.girlVoice;good girl@@ wouldn't do that. <<playerVoice "\"I wasn't doing ballet.\"">> The idea was the same as before, but without the emphasis it lacked any real fire. <<playerVoice "\"I wasn't doing gymnastics either.\"">>
Emily and Sophie looked unconvinced, but also didn't want to continue discussing it. Clearly you were just in denial, and it wasn't worth the debate. They'd let it go for now.
<<elseif $traitCuteVoice>>\
<<playerVoice "\"I wasn't doing stupid ballet exercises,\"">> you interjected. <<playerVoice "\"I wasn't doing ridiculous gymnastics either.\"">> In truth you weren't entirely sure if they had been or not, but you didn't want to get accused of doing such @@.girlVoice;girly@@ exercises.
Despite the strength of your words your @@.girlVoice;sweet voice@@ took the bite out of it.
@@.sophieVoice;"Whatever you say sweetie,"@@ Sophie rolled her eyes, clearly unconvinced. Clearly you were just in denial, and it wasn't worth the debate. They'd let it go for now.
<<elseif $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"I wasn't doing stupid ballet exercises,\"">></span> you interjected.
@@.karaVoice;"Still, wouldn't it be a good workout for gymnastics too?"@@ Kara continued unabated.
<span class="smallText"><<playerVoice "\"I wasn't doing ridiculous gymnastics either,\"">></span> you continued to protest.
@@.sophieVoice;"I guess it wouldn't be too bad. Still dunno how ?they knew about those exercises."@@ Sophie responded, your words unheeded.
They weren't listening to you. Any attempt to protest the origin of your exercises was lost in the din of louder voices.
<<else>>\
<<playerVoice "\"I wasn't doing stupid ballet exercises,\"">> you interjected. <<playerVoice "\"I wasn't doing ridiculous gymnastics either.\"">> In truth you weren't entirely sure if they had been or not, but you didn't want to get accused of doing such @@.girlVoice;girly@@ exercises. Giving such a strong denial made you feel a little better about the situation.
Emily and Sophie looked unconvinced, but also didn't want to continue discussing it. If you were just going to insult their hobbies they didn't want to bother.
<<silently>>\
<<changeHappiness "Emily" true>>
<<changeHappiness "Sophie" true>>
<<changeEmbarassment "small decrease">>
<</silently>>\
<</if>>\
<</filterlinkreplace>>
Surely your routines couldn't have been //that// weird. But what did that matter anyway? You were done now. All you'd been trying to do was burn some energy and you'd succeeded. Kinda. There was still a shocking amount there. You just wanted hurry up and get to the next activity before you got @@.girlVoice;hyper@@ again.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small">>
<<addTrait "$traitEnergetic">>
<<set $sophieOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<pushJournalEntry "gymnastics" "Journal Gymnastics">>
<<set $declineActivityCount++>>
<</silently>>\<<if !playerCanRead()>>\
<span style="position:relative; top: 3px;">nana</span> llll <span style="transform: skewX(-10deg)">spu spuuu. <span style="position: relative; top: -5px">p</span></span>
<<elseif $playerMaturity <= 7>>\
I do jim asic. girl do jim asic. <<if $gymnasticsSkinnedKnee>>i hurt nee. i crid. kara emily get BAND-AID for boo boo. I spel BAND-AID good. I read BAND-AID on box. I like BAND-AID. BAND-AID have @@.strikethrough;sinderla@@ @@.strikethrough;pincs@@ @@.strikethrough;prises@@. I gots BAND-AID on nee lbow. BAND-AID make ouch less. meke kiss nee make ouch not<<else>>sofe best at jimasic sofe very qretty. sofe do flip. I no do flip. sofe win at jim asics<</if>>\
<<elseif $playerMaturity <= 10>>\
<<switch $gymnasticsActivityResult>>\
<<case 1>>\
I didn't want to do jimnastics. I don't know how to do that stuff. But just sitting was boring so I got up and did stuff. <<if $playerAge <= 10>>I did way too hard stuff because it was way too hard to do.<<else>>It wnet okay but I was still board.<</if>> After I was done emily and sophie said I did a wierd workout. That it was for @@.strikethrough;ballet@@ balerenas or jimnasts but I'm not a balerena or a jimnast. I don't know why I know them.
<<case 2>>\
I did jimnastics. <<if $gymnasticsSkinnedKnee>>I don't like jimnastics. jimnastics is too hard. I fell down and hurt my nee. It hurt a lot. I had many ouchies. There was blood! I cryed alot and Kara gave me a band aid with princes on it. The band aid had cinderela on it. Then I felt better.<<else>>Sophie won but she is a @@.strikethrough;professon@@ jimnast. it wasn't fair.<</if>>
<</switch>>
<<elseif $playerMaturity <= 13>>\
<<switch $gymnasticsActivityResult>>\
<<case 1>>\
I didn't want to do @@.strikethrough;gymnasics@@ gymnastics with the girls. Rolling and flipping and whatever didn't sound fun but I was too energetic to do nothing so I made up my own little workout. <<if $playerAge <= 10>>I can't beleive how weak I've gotten. My arms and legs are *so* weak. I couldn't even do a push up right.<<elseif $playerAge < 14>>I'm weaker than before, but it's not too bad.<<else>>It went fine.<</if>> The wierd part is what happened after. Emily and Sophie saw me do the workout and said it was a ballet or gymnastics workout which doesn't make any sense, cause I've never done either, so how would I know? But it's true that I didn't recognize a couple, they'd just come out of my brain out of nowhere, so I guess I didn't know what they were either.\
<<case 2>>\
I did gymnastics with the girls. <<if $gymnasticsSkinnedKnee>>It went super bad. I fell doing some crazy move and scraped my knee. My knee hurt a lot, like a lot a lot. @@.strikethrough;I totally cried.@@ I might've got a little teary, but it doesnt mean I'm a crybaby! The pain just made my eyes water, that's all. Come on I was bleeding and everything. But the girls took care of me. Kara is super smart about medical stuff and took charge. Emily got me @@.strikethrough;cute@@ princess band-aids so now I have Cinderela on my knee.<<else>>Obviously I lost, Sophie was way way better than us at this, she is like an actual gymnist. I guess it was kinda fun though.<</if>>\
<</switch>>\
<<else>>\
<<switch $gymnasticsActivityResult>>\
<<case 1>>\
I refused to take part in the girls gymnastics session. Instead I did my own made up workout. It was a little more odd than I'd expected. The workout was good, but Emily and Sophie insisted it was actually a ballet workout. Or maybe a gymnastics workout. I didn't really believe them, I've never done either so how would I know the exercises? They were probably just teasing me.\
<<case 2>>\
I took part in the gymnastics session. <<if $gymnasticsLongHairDisaster>>Or at least I tried to. I became tangled in my stupidly long hair and had to spend the rest of the competition combing it out.<</if>> Naturally Sophie won the competition, but I suppose that's to be expected from an actual trained gymnast.\
<</switch>>\
<</if>>\@@.emilyVoice;"And the winner is Sophie!"@@ Emily smiled at Sophie, @@.emilyVoice;"though we all knew //that// was coming."@@ The two of them grinned at one another.
<<if $karaScore > $bestGymnasticScore>>\
Kara, who'd been looking a little down the whole time, seemed to perk up a little now that it was done. Probably helped that she'd beaten you and left you in dead last. Your performance having proved inferior to an awkward seven year old girl. Though she was far too nice to actually comment on that fact.
<<changeHappiness "Kara" true>>\
<<else>>\
Kara on the other hand looked fairly down, she'd come in last<<if $karaScore == $bestGymnasticScore>>, tied with you,<</if>> and you doubted it was for the first time. But Miki was already at her side trying to cheer her up. Sophie and Emily weren't far behind, informing her that she'd have a great chance at the last two events.
<</if>>\
<<if $mikiScore > $bestGymnasticScore>>\
Miki was walking on a cloud. Sure she hadn't won, but she had beaten you. <<if $playerAge >=8 >>Beating someone so much older than her was a big accomplishment. It was taking most of her willpower to stop from bragging about it to everyone. You didn't need the reminder, you were acutely aware you'd been beaten by a six year old.<<changeEmbarassment "small">>\<<else>>Even though you were about the same age it still felt good to win over someone.<</if>>
<<changeHappiness "Miki" true>>\
<<else>>\
Miki took her poor performance in stride. She'd managed to edge out Kara, and wasn't terribly far off Emily, so there was still something to celebrate. Plus she was still gushing over Emily's ballet moves and how pretty they were. Drawing only a little bit of jealousy from Sophie at being ignored.
<</if>>\
<<if $emilyScore > $bestGymnasticScore>>\
Emily grinned as she walked over to you. You braced yourself for the incoming barrage of teasing.\
<<if $playerAge > 8>>She'd beaten her older sibling and you doubted she'd let you live it down.<<else>>Now that you were @@.girlVoice;smaller than her@@ she was no doubt enjoying putting you in your place.<</if>>
Instead she offered her hand to you. You regarded it with suspicion before grasping it.
@@.emilyVoice;"It was a good match <<playerTitle>>. You tried really hard, that's what's important. None of us were ever going to beat Sophie anyway, she's suuuuper good at this."@@
Odd that she was being magnanimous in this case. You wondered if this was all some reverse psychology trap even after she'd walked away.
<<changeHappiness "Emily" true>>\
<<else>>\
Emily had mixed feelings about the competition, she'd done pretty well and put up a good fight for Sophie. But she couldn't believe that she hadn't beaten you. Something she didn't seem to want to talk about at the moment.
<</if>>\
Sophie was riding high on the victory. There wasn't a doubt in anyone's mind that she had performed the best. The only question was how much of a pain she was going to be about it.
<<if $traitSkinnedKnee>>\
@@.sophieVoice;"You doing okay there sweetie? That was a pretty nasty fall you took."@@
Really? She'd been all teasing when it happened, but now she was concerned? Maybe in the heat of the competition she'd been focused on the rivalry, but now she had a clearer head. Either way you nodded back.
@@.sophieVoice;"Good job toughing it out kid. Maybe we can have another match sometime. Hopefully with a little less blood."@@ Her smile was shockingly gentle, winning had put her in a great mood.
<<else>>\
<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"You did great!"@@ Sophie gushed.
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
Sophie started at your sudden behaviour. Continuing to talk as if it hadn't happened, though you were keenly aware of what you'd done, even if you didn't know why.
<<changeEmbarassment "small">>\
<<else>>
Though you were far less sure about that fact, she'd crushed you after all.
<</if>>\
@@.sophieVoice;"Oh don't look so gloomy. I've been doing this for years, it wasn't really fair. Keep at it and you'll get better."@@
Despite yourself you did find yourself cheered up by her words. She was so earnest in her support it was hard not to smile. <<if $playerMaturity <= 10>>Maybe she could @@.girlVoice;teach you@@ some things, after this was all over.<</if>>
<<else>>\
@@.sophieVoice;"Better luck next time. Maybe then you won't lose to a bunch of little girls."@@
You wanted to chirp her back about it, <<if $bestGymnasticScore > $karaScore>>you hadn't lost to //all// the girls after all.<<else>>that of course @@.girlVoice;little girls@@ were going to be good at this.<</if>> But she was already laughing and walking away before you could retort. She'd gotten what she wanted, needling at your pride at getting beaten so badly. The worst part is that she wasn't wrong.
<<changeEmbarassment "small">>\
<</if>>\
<</if>>\
<<if $playerAge > 11>>\
You stretched as you walked back inside. Your body actually felt pretty good, all that flipping and rolling had made your body feel <<if $traitChubby>>a @@.girlVoice;little lighter@@.<<else>>@@.girlVoice;as light as air@@.<</if>> You just hadn't yet noticed that it wasn't just a feeling, you were @@.girlVoice;smaller and lighter@@ than before. Even better equipped to compete next time.
<<changeAge "small">>\
<</if>>\
[[Back to the party|Event Handler]]
<<silently>>\
<<set $sophieOlympicScore+=25>>
<<if $bestGymnasticScore > $emilyScore>>
<<set $playerOlympicScore+=20>>
<<set $emilyOlympicScore+=15>>
<<set $mikiOlympicScore+=12>>
<<set $karaOlympicScore+=11>>
<<elseif $bestGymnasticScore > $mikiScore>>
<<set $emilyOlympicScore+=20>>
<<set $playerOlympicScore+=15>>
<<set $mikiOlympicScore+=12>>
<<set $karaOlympicScore+=11>>
<<elseif $bestGymnasticScore > $karaScore>>
<<set $emilyOlympicScore+=20>>
<<set $mikiOlympicScore+=15>>
<<set $playerOlympicScore+=12>>
<<set $karaOlympicScore+=11>>
<<else>>
<<set $emilyOlympicScore+=20>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<set $playerOlympicScore+=11>>
<</if>>
<<changeHappiness "Sophie" true>>
<<pushJournalEntry "gymnastics" "Journal Gymnastics">>
<<set $acceptActivityCount++>>
<</silently>>\Emily was up first in round one. Time to see what 'level' this competition was going to be at.
She stepped up to the makeshift starting line, the rest of the girls lined up on the side as judges. She took a small run before leaping into the air. She threw her legs apart into a full split before landing back down. Everyone clapped. Miki and Kara didn't seem super impressed giving a 7 and a 6 respectively. Sophie clearly appreciated something about it, giving an 8. You still didn't really know the benchmarks for these things so you stuck in the middle and went with a 7.
Kara was up next. It was clear that she was far less comfortable with this. She took no run up instead lifting up one leg and putting her arms above her head. She spun 90 degrees on her toe and put her other foot back down. It had been shaky, but maybe it was harder than it looked. The other girls were kind enough, giving 6s across the board, which you matched. <<if $playerMaturity <= 7>>You were really glad Kara was the one keeping track of all of these @@.girlVoice;big numbers@@. Adding them up would be hard enough, let alone trying to remember them all.<<elseif $playerMaturity <= 5>>You had @@.girlVoice;no idea how to add four numbers@@, let alone @@.girlVoice;figuring out which ones were bigger. You'd just have to trust her.<</if>>
Finally it was your turn, the first two movements hadn't been too crazy, and you were sure you could do something equally, if not more impressive.
What did you want to try?
[[Forward Roll (Easy)|Gymnastics Attempt][$gymnasticsMoveChoice to 1]]
[[Handstand (Medium)|Gymnastics Attempt][$gymnasticsMoveChoice to 2]]
<<if $playerAge <= 10>>[[Round-off (Hard)|Gymnastics Attempt Too Young]]<<else>>[[Round-off (Hard)|Gymnastics Attempt][$gymnasticsMoveChoice to 3]]<</if>> <<if $traitImaginaryFriend>>@@.annieVoice;"Ooo! Do a cartwheel instead!"@@<</if>>
<<if $playerAge <= 12>>[[Back Handspring (Extreme)|Gymnastics Attempt Too Young]]<<else>>[[Back Handspring (Extreme)|Gymnastics Attempt][$gymnasticsMoveChoice to 4]]<</if>>
<<set $emilyScore to 28>>\
<<set $karaScore to 24>>\
<<set $gymnasticsActivityResult to 2>>\The moment you launched into the move you realized you should have taken Emily's offer. Unbeknownst to you your hair had gotten tangled around your ankle, which mean you fell before you could even start.
In one way this was a mercy, since you hadn't built much speed the fall didn't really hurt. However, you had just enough forward momentum to cause you to roll once you landed. By the time you came to a halt you were @@.girlVoice;wrapped in your hair@@. Wrapped in such a way that you couldn't even stand. Freeing yourself was equally hopeless. With your arms pinned to your side you weren't able to much more than wiggle in place. You were stuck.
You craned your neck up to see the girls standing above you. Each of them holding back their laughter until they were sure you were okay. Once they'd confirmed your safety they broke into a flurry of @@.girlVoice;giggles@@.
<<if $traitGiggly || $playerMaturity <= 10>>\
<<playerVoice "\"Hehehe, oops\"">>, you couldn't help but join in with your own @@.girlVoice;giggles@@. Even trapped you could recognize how @@.girlVoice;silly@@ you looked.
<<else>>\
<<playerVoice "\"Are you just going to laugh or are you going to help me get free?\"">>
Emily put her finger to her chin, deeply considering the situation. It was tempting to just leave you there, but she did want you to participate eventually.
<<changeEmbarassment "small">>\
<</if>>\
In the end they did decide to help out, rolling you back the other way so that you were mostly free, though there was still some hair wrapped around your ankle.
[[Finish getting yourself free|Gymnastics Attempt Hair Too Long 2]]Getting the hair unwrapped from your ankle proved to be surprisingly difficult. Somehow it'd managed to get itself into a knot that only Sophie small, yet strong, hands were able to get free.
However, your ordeal was not over. Rolling on the ground had not been kind to your hair, it was mess of @@.girlVoice;tangles and knots@@, covered in dirt and grass. Apparently it's magical ability to stay clean didn't extend to rolling around on the ground.
This left you in a conundrum. It was clear that your loose hair made it impossible to participate safely. Sophie said she couldn't braid it while it was that much of a mess. And Emily wasn't about to reverse the magic.
However she did have a partial solution, you wouldn't be able to participate, but at least your hair would be clean...
@@.mikiVoice;"Your hair is so pretty,"@@ she cooed, gently tugging the brush through a small tangle. Miki was quite gentle, so it wasn't as uncomfortable as you'd expected. Luckily her work was almost done, there were only a few knots remaining. However it'd taken the combined effort of the group to get it that way. While they were waiting for their next turn to compete they would take turns brushing your hair.
It was embarrassing to need all this help, but you couldn't deny how @@.girlVoice;nice@@ it felt now. It had been uncomfortable at first, when Sophie was working out the nastiest tangles, but now you really @@.girlVoice;liked it@@. <<if $traitCatgirl>>You even let out a small @@.girlVoice;purr@@ as Miki continued.<</if>>
Of course it'd be better if you never got the tangles in the first place, and just skipped to this part. Maybe you should just be a little less active...leave the jumping around to Sophie, while you could sit and @@.girlVoice;brush your hair@@. <<if $traitDaydreamer>>You really would be like @@.girlVoice;Princess Rapunzel@@, sitting in your tower. Whiling your days away brushing your @@.girlVoice;beautiful hair@@<<if $playerMaturity <= 13>>, @@.girlVoice;waiting for your prince to come@@<</if>>.<</if>>
[[Finish the competition|Gymnastics Attempt Hair Too Long 3]]
<<changeEmbarassment "small">>\@@.emilyVoice;"And the winner is Sophie!"@@ Emily smiled at Sophie, @@.emilyVoice;"though we all knew //that// was coming."@@, the two of them grinned at one another.
The competition had finally come to an end, ending in the most predictable way. In truth there hadn't been much need for scoring, Sophie blew the rest of you away.
Your disastrous attempt meant that you were in dead last, apparently your attempt had been amusing enough to get a 20, but that still put you at the bottom of the pack. However, Emily said that since you had tried, it still counted as participating. But maybe next time you'd actually accept her offers.
@@.emilyVoice;"Sometimes I just wanna look out for my <<playerTitle>>."@@
You couldn't decide whether that was just another part of her elaborate teasing, or if she genuinely meant it. In this case it likely would have been better to accept, but that might have also been coincidence.
Either way, with your @@.girlVoice;beautiful long hair@@ restore to its usual lustre, it was time to get back to the party.
[[Back to the party|Event Handler]]
<<silently>>\
<<set $sophieOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<set $playerOlympicScore+=11>>
<<set $gymnasticsLongHairDisaster to true>>
<<pushJournalEntry "gymnastics" "Journal Gymnastics">>
<<set $acceptActivityCount++>>
<</silently>>\Taking a breath you took a few steps back. You were about to attempt something pretty difficult, but you got the feeling you had to if you wanted to have a chance at winning. Locking your eyes on your goal you moved forward...
@@.sophieVoice;"Stop!"@@ Sophie stepped in front of you, and you stopped. She put on her best authorial tone. @@.sophieVoice;"You're not allowed to do any moves that require a run up like that."@@
@@#links;
<<link "Protest">>
<<filterreplace "#links">>\
<<playerVoice "\"Why not?\"">>
@@.sophieVoice;"You're too young and too inexperienced."@@ She folded her arms across her chest.
<<if $playerAge > 9>>\
<<playerVoice "\"I'm older than you!\"">>
@@.sophieVoice;"Not as much as you used to be."@@
<<elseif $playerAge === 9>>\
<<playerVoice "\"I'm the same age as you!\"">>
@@.sophieVoice;"Yeah, and half as old as you used to be."@@
<</if>>\
She did have a point. Regardless of your current age, it was a far cry from where you'd started the day. Did you really know what this body was capable of? Doing something you //used// to be able to do might just result in you getting hurt.
You grumbled, right or not it was annoying having Sophie being the one to stop //you// from doing something dangerous.
Moving back back to the start line you considered your next move. You still had to do something, it'd just have to be something easier.
<<include "Gymnastics Move Choice Too Young Fragment">>\
<<changeEmbarassment "small">>\
<</filterreplace>>
<</link>>
<<link "Accept the ban">>
<<filterreplace "#links">>\
She didn't need to elaborate for you to realize why she stopped you. Your body was only $playerAge now, a far cry from where you'd started the day. Did you really know what this body was capable of? Doing something you //used// to be able to do would probably result in you getting hurt.
So you moved closed to the start line and considered what move would be more appropriate to your new stature.
<<include "Gymnastics Move Choice Too Young Fragment">>
<<changeHappiness "Sophie" true>>\
<</filterreplace>>
<</link>>
@@
<<set $sophieStoppedGymnastics to true>>What did you want to try?
<<if $gymnasticAttempts === 0>>\
[[Forward Roll (Easy)|Gymnastics Attempt][$gymnasticsMoveChoice to 1]]
[[Handstand (Medium)|Gymnastics Attempt][$gymnasticsMoveChoice to 2]]
<<if $playerAge <= 10>>\
@@.disabledLink;[[Round-off (Hard)|Gymnastics Attempt Too Young]]@@\
<<else>>\
[[Round-off (Hard)|Gymnastics Attempt][$gymnasticsMoveChoice to 3]]\
<</if>> <<if $traitImaginaryFriend >= 2>>@@.annieVoice;"Ooo! Do a cartwheel instead!"@@<<else>><</if>>
<<if $playerAge <= 12>>\
@@.disabledLink;[[Back Handspring (Extreme)|Gymnastics Attempt Too Young]]@@
<<else>>\
[[Back Handspring (Extreme)|Gymnastics Attempt][$gymnasticsMoveChoice to 4]]
<</if>>\
<<else>>\
[[Backward Roll (Easy)|Gymnastics Attempt][$gymnasticsMoveChoice to 1]]
[[Split Leap (Medium)|Gymnastics Attempt][$gymnasticsMoveChoice to 2]]
<<if $playerAge <= 10>>\
@@.disabledLink;[[Handstand Forward Roll (Hard)|Gymnastics Attempt][$gymnasticsMoveChoice to 3]]
<<else>>\
[[Handstand Forward Roll (Hard)|Gymnastics Attempt][$gymnasticsMoveChoice to 3]]
<</if>>\
<<if $playerAge <= 12>>\
@@.disabledLink;[[Front Handspring (Extreme)|Gymnastics Attempt]]@@
<<else>>\
[[Front Handspring (Extreme)|Gymnastics Attempt][$gymnasticsMoveChoice to 4]]
<</if>>\
<</if>>\You narrowed your eyes at the strip of grass in front of you. <<if $gymnasticAttempts >=2 && $gymnasticsSkinnedKnee>>Your first attempt had ended in disaster, and you bore the scars from it. You needed better.<<elseif $gymnasticAttempts >=2>>Your first attempt had been middling at best you knew you had to better.<<else>>You knew this body was @@.girlVoice;pretty clumsy@@.<</if>> So you mustered all the focus you could on moving your @@.girlVoice;awkward@@ body correctly.
A near impossible feat which you somehow managed. Except with all the focus on the movement itself you hadn't kept control of where you were going. Careening towards the rest of the seated girls.
<<if $playerAge <= 12>>\
There were @@.girlVoice;cries@@ and @@.girlVoice;squeals@@ as you crashed into the group. Sophie and Emily had realized what was happening at the last moment, doing their best to cushion your fall and protect the other two.
They mostly succeeded and in the end no one had been seriously hurt. Though Sophie had gotten knocked around a little bit. She grunted as she stood back up, holding her head, she hadn't gotten out entirely unscathed.
<<filterlinkreplace "Apologize">>\
<<playerVoice "\"Sorry Sophie,\"">> your apology was genuine, you hadn't meant to hurt anybody, you'd just been @@.girlVoice;a bit clumsy@@.
@@.sophieVoice;"It's fine. Just be more careful,"@@ she was a bit brusque, but seemed to at least accept the apology.
<<changeHappiness "Sophie" true>>\
<<set $gymnasticsApologizeForClumsy to true>>\
<</filterlinkreplace>>
Sophie shook her head one last time and then refocused on the game, @@.sophieVoice;"all right, let's get back to this. Can't end on a disaster like that."@@ Sophie winked at you, the aforementioned 'disaster', and you looked away, embarrassed at your @@.girlVoice;incapability@@.
<<include "Gymnastics Attempt End Fragment">>
<<set $newGymScore to 18 + ($gymnasticsMoveChoice * 3)>>\
<<set $bestGymnasticScore to Math.max($bestGymnasticScore, $newGymScore)>>\
<<changeHappiness "Sophie" false>>
<<changeEmbarassment "small">>
<<else>>\
Luckily the girls had foresaw the disaster moments before it happened. Bailing out of the way before your teenage body crashed into them. Unfortunately this meant there was nothing to cushion your ensuing fall.
<<if $traitSkinnedKnee>>\
<<playerVoice "\"OWWW!\"">> You @@.girlVoice;cried@@ as you crashed into the ground, new pain blossoming from your knee. It'd only been a few moments since you'd wounded yourself, and now you were exacerbating it.
Luckily your body was still decently durable, so the pain wasn't as crippling as it had been last time. @@.girlVoice;Tears did spring unbidden to your eyes@@, but you stopped yourself from fully crying.
<<set $newGymScore to 18 + ($gymnasticsMoveChoice * 3)>>\
<<set $bestGymnasticScore to Math.max($bestGymnasticScore, $newGymScore)>>\
Seeing that you had recovered the girls got to the task of grading your latest botched attempt, giving it a $newGymScore. Honestly that was probably generous, considering the fact it had ended with you face down in the dirt.
<<include "Gymnastics Attempt End Fragment">>
<<changeEmbarassment "small">>\
<<else>>\
[[Hit the ground|Skinned Knee]]
<</if>>\
<</if>>\<<set $newGymScore to 18 + ($gymnasticsMoveChoice * 5)>>\
<<set $bestGymnasticScore to Math.max($bestGymnasticScore, $newGymScore)>>\
As you launched into the move you were struck by how different your body felt. The @@.girlVoice;heaviness@@ didn't seem so bad when you were just walking around, but trying to do something this athletic brought it into stark relief. Everything was @@.girlVoice;more work@@ than it should have been, the movements a little slower, a little more awkward. It wasn't that you couldn't do it, but it took more focus and effort than before.
In the end you were able to complete the move, kinda. You knew that had been a lot sloppier than it should have been. If you'd @@.girlVoice;been in better shape@@ you could have done so much better. But you could only work with the body you had. A body which had already broken into a @@.girlVoice;light sweat@@ and was @@.girlVoice;breathing heavily@@ just from that single move.
Yet the marks seemed oddly high, you'd gotten a $newGymScore despite your poor performance. Miki and Kara especially had marked you highly, and clapped when you finished. It was an unexpected advantage of your new @@.girlVoice;chubby figure@@, no one expected as much from you. Even a mediocre performance would get you decent marks, which was a relief, because you didn't think you could do much better anymore.
<<include "Gymnastics Attempt End Fragment">><<silently>>\
<<set $newGymScore to 18 + ($gymnasticsMoveChoice * 5)>>
<<set $bestGymnasticScore to Math.max($bestGymnasticScore, $newGymScore)>>
<</silently>>\
You smoothly landed on the ground, breathing a sigh of relief. It'd been harder than you'd expected but you'd landed the move pretty cleanly. Now it was down to the judges. The girls were <<if $gymnasticsMoveChoice <= 2>>mildly<<else>>quite<</if>> impressed.
The girls considered this for a few moments before independently coming to a decision. <<if $playerMaturity <= 7>><<else>>Your final score for the round was <<print $newGymScore>>.<</if>> <<if $gymnasticAttempts && $playerMat >= 6>>That meant your best score for the competition was <<print $bestGymnasticScore>>.<<else>><</if>>
<<include "Gymnastics Attempt End Fragment">><<if $traitFourEyes && !$olympicsLostGlasses>>\
@@.blurry-text2;You stumbled back into a standing position. You'd //kinda// done the move, but had a new problem. You'd lost your glasses.@@
<<include "Olympics Lost Glasses">>
<<else>>\
You stumbled back into a standing position. You'd //kinda// done the move, but even you could tell it was sloppy. No telling how bad it looked to the girls.
<<set $newGymScore to 18 + ($gymnasticsMoveChoice * 4)>>\
<<set $bestGymnasticScore to Math.max($bestGymnasticScore, $newGymScore)>>\
<</if>>\
The girls considered this for a few moments before independently coming to a decision. Holding up their cards your final score for the round was<<if $playerMaturity <= 5>>...@@.girlVoice;something@@. You were sure Kara would tell you later.<<elseif $playerMaturity <= 7>>...uh...that's 10...and then...it was $newGymScore, at least you thought so.<<else>> <<print $newGymScore>>.<</if>> <<if $gymnasticAttempts>><<if $playerMaturity <= 5>>You weren't even sure how that compared to your first round.<<else>>That meant your best score for the competition was <<print $bestGymnasticScore>>.<</if>><</if>>
<<include "Gymnastics Attempt End Fragment">><<silently>>\
<<set _modifiers to []>>
<<set _specialFailures to []>>
<<set _bonusModifier to 0>>
<<if $playerAge >= 15>><<set _modifiers.push(["Very Fit", 20])>><<set _bonusModifier += 20>>
<<elseif $playerAge >= 13>><<set _modifiers.push(["Fit", 10])>><<set _bonusModifier += 10>>
<<elseif $playerAge <= 7>><<set _modifiers.push(["Extremely Weak", -20])>><<set _bonusModifier -= 20>>
<<elseif $playerAge <= 11>><<set _modifiers.push(["Weak", -10])>><<set _bonusModifier -= 10>>
<</if>>
<<if $traitRapunzelHair && !$gymnasticsRapunzelHairInBraid>>
<<set _modifiers.push(["Super Long Hair (Unbraided)", -100])>>
<<set _bonusModifier -= 100>>
<<set _specialFailures.push('rapunzel')>>
<<elseif $traitRapunzelHair>>
<<set _modifiers.push(["Super Long Hair (Braided)", -10])>>
<<set _bonusModifier -= 10>>
<</if>>
<<if $traitClumsy>>
<<set _modifiers.push(["Clumsy", -20])>>
<<set _bonusModifier -= 20>>
<<set _specialFailures.push('clumsy')>>
<</if>>
<<if $traitChubby >= 2>>\
<<set _modifiers.push(["Fat", -20])>>
<<set _bonusModifier -= 20>>
<<set _specialFailures.push('chubby')>>
<<elseif $traitChubby>>
<<set _modifiers.push(["Chubby", -10])>>
<<set _bonusModifier -= 10>>
<<set _specialFailures.push('chubby')>>
<</if>>
<<switch $gymnasticsMoveChoice>>\
<<case 1>>
<<set _modifiers.push(["Easy Move", 20])>><<set _bonusModifier += 20>>
<<case 2>>
<<case 3>>
<<set _modifiers.push(["Difficult Move", -50])>><<set _bonusModifier -= 50>>
<<case 4>>
<<set _modifiers.push(["Impossible Move", -95])>><<set _bonusModifier -= 95>>
<</switch>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _bonusModifier += 20>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _bonusModifier -= 1000>><</if>>
<<set _randomRoll to random(100)>>
<<set _randomRollTotal to _randomRoll + _bonusModifier>>
<<if _randomRollTotal <= 20 && !$traitSkinnedKnee>>
<<set _specialFailures.push('disaster')>>
<</if>>
<<set _success to _randomRollTotal >= 50>>
<<set _successText to _success ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _randomRollTotal _randomRoll _modifiers>><<silently>>\
<<set $gymnasticAttempts++>>
<<set _baseScore to 18>>
<<set $skinnedKneeReturnValue to $gymnasticAttempts>>\
<</silently>>\
<<include "Gymnastics Attempt Calculate Result">>
<<if _success>>\
<<include "Gymnastics Move Success">>
<<else>>\
<<if _specialFailures.length >= 1>>\
<<switch _specialFailures.random()>>\
<<case "rapunzel">>\
<<include "Gymnastics Attempt Hair Too Long">>
<<case "chubby">>\
<<include "Gymnastics Attempt Chubby">>
<<case "clumsy">>\
<<include "Gymnastics Attempt Clumsy">>
<<case "disaster">>\
<<set $gymnasticsSkinnedKnee to true>>\
<<include "Skinned Knee">>\
<</switch>>
<<else>>
<<include "Gymnastics Move Regular Failure">>
<</if>>\
<</if>>\<<if $gymnasticAttempts == 1>>\
[[Continue the round|Gymnastics Round 1b]]
<<else>>\
[[Finish the round|Gymnastics Round 2c]]
<</if>>\<<set $sophieScore to 36>>\
<<set $mikiScore to 29>>\
After your <<if $traitSkinnedKnee>>disastrous<<elseif $bestGymnasticScore < 23>>poor<<elseif $bestGymnasticScore <= 28>>middling<<elseif $bestGymnasticScore < 33>>reasonable<<else>>impressive<</if>> performance it was Miki's turn. You didn't expect too much of the young girl. She could be awkward at the best of times. No doubt she'd grow out of it eventually, but for now she had to deal with iffy coordination. <<if $playerAge <= 7 || $traitClumsy>>You @@.girlVoice;knew that feeling@@ all too well.<</if>>
Which is why it surprised you when she executed a near flawless cartwheel. Prompting a 7 from Kara and Sophie and an 8 from Emily. You gave your own 7. <<if $mikiScore > $bestGymnasticScore>><<if $playerMaturity >= 8>>It actually managed to put Miki in the lead, at least for the moment.<<else>>That was the most @@.girlVoice;big numbers@@ you'd seen so far.<</if>><</if>>
But now it was Sophie's turn. What exactly was the eldest girl capable of?
She stood at the end of the runway taking a breath before breaking into a sprint. Suddenly she threw herself forward, springing off of her hands, twisting in mid air, landing facing the way she had started. The other girls were stunned, and you felt the same. That was //way// more impressive than what the other girls did, and more than you could manage. She got 9s across the board. The only reason they weren't 10s is that they were leaving some room for the next round.
[[Round 2|Gymnastics Round 2]]It was clear that everyone was going to have to step up their game; if they were going to have a chance to usurp Sophie's spot at the top. You doubted any of them were capable of feats that impressive, but Emily wanted to give it an honest try. She sprinted forward leaping into the air. She twisted, doing one full revolution before landing on one foot, her other leg perpendicular to the floor. Clearly at least some of that ballet training had stuck. Miki gave it a 10, she loved ballerinas. Kara less so, so she gave an 8. Sophie once again appreciated the effort, giving a 9. <<if $playerMaturity >= 8>>Which left the breakpoint up to you. A 10 would put Emily in the lead, below and Sophie would be a lock for at least second.<<else>>But did you want to give Emily a good score too?<</if>>
[[Score high|Gymnastics Round 2b][$emilyScoreLow to false]]
[[Score low|Gymnastics Round 2b][$emilyScoreLow to true]]<<if $emilyScoreLow>>\
<<if $traitHonest>>\
@@.girlThought;Emily is so graceful.@@
Any attempt to low-ball her score was undercut by your pathological need to be @@.girlVoice;honest@@. So you gave her the 10 @@.girlVoice;that she deserved@@.
Emily smiled at the excellent score, though you got the feeling she knew it hadn't been entirely willing on your part.
<<set $emilyScore to 37>>\
<<elseif $playerMaturity <= 9>>\
The other girls were surprised at your low score. It had been quite an impressive move, and they'd expected you to appreciate it.
@@.sophieVoice;"Don't tell me somebody is a little jealous?"@@
You balked, you hadn't been jealous. Just because Emily had looked so @@.girlVoice;pretty@@ and @@.girlVoice;graceful@@...and how you @@.girlVoice;wished you could do that@@...
@@.mikiVoice;"Mmmmhmmm,"@@ Miki confirmed, @@.mikiVoice;"<<playerName>> was all,"@@ she gave her best impressed of jaw dropping undisguised awe. You disputed that you'd been //that// impressed, but you couldn't totally disagree either...
To prevent this from going any further you capitulated, changing your score to a 10, like you @@.girlVoice;knew she deserved@@.
<<set $emilyScore to 37>>\
<<else>>\
Emily frowned, <<if $playerMaturity >= 8>>she'd thought that would be good enough to get ahead of Sophie, but you'd denied her that chance.<<else>>she clearly wasn't happy with the mark, which you guessed meant Sophie must be winning. @@.girlVoice;Not that you had any real idea, it was too many numbers too fast to properly understand@@.<</if>> She wasn't going to forget that when it was your turn.
<<changeHappiness "Emily" false>>\
<<set $emilyScore to 35>>\
<</if>>\
<<else>>\
Emily smiled wide, <<if $playerMaturity >= 8>>slipping into first, for the moment.<<else>>you wondered if that meant she was winning. 10 was a @@.girlVoice;big number@@, <<if $playerMaturity <= 5>>maybe @@.girlVoice;lots of big numbers@@ might mean winning?<<else>>but you hadn't had time to add everything up.<</if>><</if>> Her good mood would probably be reflected in the grade for your next move.
<<changeHappiness "Emily" true>>\
<<set $emilyScore to 37>>\
<</if>>\
Miki tottered forward before throwing herself forward into a shockingly stable handstand. It didn't last much longer than a second, but even the dismount was pretty smooth. 8, 8, 7, 7. The scores weren't enough to put her ahead of Emily or Sophie, but it was a respectable score. <<if $playerMaturity <= 5>>You @@.girlVoice;didn't know@@ if that was better than you or not.<<else>><<if $bestGymnasticScore > 30>>Not quite enough to get ahead of you though.<<else>>You'd have to work hard to at least beat her.<</if>><</if>>
<<if $olympicsLostGlasses>>\
Annoyingly you had to be extra concious of your @@.girlVoice;glasses@@. You didn't want to @@.girlVoice;lose them@@ again.
<</if>>\
What did you want to try?
[[Backward Roll (Easy)|Gymnastics Attempt][$gymnasticsMoveChoice to 1]]
[[Split Leap (Medium)|Gymnastics Attempt][$gymnasticsMoveChoice to 2]] <<if $traitImaginaryFriend>>@@.annieVoice;"I //still// think you should do a cartwheel."@@<</if>>
<<if $sophieStoppedGymnastics && $playerAge <= 10>>\
@@.disabledLink;[[Handstand Forward Roll (Hard)|Gymnastics Attempt]]@@
<<elseif $playerAge <= 10>>\
[[Handstand Forward Roll (Hard)|Gymnastics Attempt Too Young]]
<<else>>\
[[Handstand Forward Roll (Hard)|Gymnastics Attempt][$gymnasticsMoveChoice to 3]]
<</if>>\
<<if $sophieStoppedGymnastics && $playerAge <= 12>>\
@@.disabledLink;[[Front Handspring (Extreme)|Gymnastics Attempt]]@@
<<elseif $traitSkinnedKnee>>\
@@.disabledLink;[[Front Handspring (Extreme)|Gymnastics Attempt]]@@ You don't want to @@.girlVoice;hurt yourself@@ again.
<<elseif $playerAge <= 12>>\
[[Front Handspring (Extreme)|Gymnastics Attempt Too Young]]
<<else>>\
[[Front Handspring (Extreme)|Gymnastics Attempt][$gymnasticsMoveChoice to 4]]
<</if>>\
<<set $mikiScore to 30>><<if $playerMaturity <= 7>>\
There were @@.girlVoice;way too many numbers@@ to have any idea who was winning.
<<else>>\
<<if $bestGymnasticScore < $karaScore>>\
Your performance had left you in dead last, even if Kara and Sophie just stood there and raised their arms, they'd still beat you.
<<elseif $bestGymnasticScore == $karaScore>>\
Your performance left you tied with Kara, at least for the moment. You hoped her next move wouldn't break the tie.
<<elseif $bestGymnasticScore < $mikiScore>>\
Your performance left you ahead of Kara, at least for the moment, but Miki had soundly beat you. Now you had to wait and see if Kara would as well.
<<elseif $bestGymnasticScore == $mikiScore>>\
Your performance had left you tied with Miki, with Kara still to go. You weren't sure how they would break the tie but it probably didn't matter since neither of you were in first.
<<elseif $bestGymnasticScore > $emilyScore && $bestGymnasticScore > $sophieScore>>\
Your performance had left you in first place for the moment. Though it might not last long. Sophie looked awfully determined, no way she was going to take a loss lying down.
<<elseif $bestGymnasticScore < $sophieScore && $bestGymnasticScore >= $emilyScore>>\
Your performance had left you in second, you were confident Kara couldn't catch you with her next move.
<<elseif $bestGymnasticScore < $sophieScore && $bestGymnasticScore < $emilyScore>>\
Your performance had left you in third. Now it was just time for everyone to watch Kara and Sophie
<<else>>\
Your score barely mattered, it was all down to what Sophie did.
<</if>>\
<</if>>\
Kara stayed with something simple for her second attempt, doing a back roll this time. The scores were slightly better, leaving her a total of 25. An improvement, but that seemed mostly out of courtesy. She had looked incredibly awkward through that move, despite how easy it was.
<<filterlinkreplace "Laugh at Kara">>\
<<if $karaInferiorityComplex >= 2>>\
You'd //never// tease a @@.girlVoice;genius@@ like Kara about something as silly as a roll.\
<<else>>\
You covered your mouth as if to stifle a laugh, but it was intentionally audible to everyone around.
Kara's face fell. She'd already been feeling crappy about the performance and now felt even worse. You felt better, at least you'd been better than ''that''.\
<<changeHappiness "Kara" false>>\
<<changeEmbarassment "small decrease">>\
<</if>>\
<</filterlinkreplace>>
Sophie took a deep breath and turned away from the track, there was a moment's pause as she prepared herself. She threw herself backwards into what was, as she later told, a back round-off handspring. It was impressive enough on it's own but she wasn't done. She smoothly transitioned into a second back handspring equally clean as the first. Everyone was awed, the girls gave 10s across the board. It had been very impressive, though technically you could give her a 1...or even a 0 if you really wanted to mess with her.
@@#links;
<<if $traitHonest>>\
<<link "Give a zero">>
<<filterreplace "#links">>\
<<playerVoice "\"Z-@@.girlVoice;at was amazing!\"">> Your attempted taunt abruptly turned into praise, but you couldn't stop yourself from continuing.
<<playerVoice "\"@@.girlVoice;You're so incredible...I wish I could do something like that..@@\"">> Your words were all @@.girlVoice;true@@ of course, you @@.girlVoice;couldn't lie@@, but you desperately wished you hadn't said them.
The girls glanced each other smiling, watching you suffer the consequences of trying to lie.
@@.karaVoice;"I'll take that as a ten then,"@@ Kara offered smoothly, which somehow made you feel even more silly. Even //Kara// was teasing you about your outburst of effusive praise. You'd sounded like some obsessed <<if $playerMaturity <= 10>>@@.girlVoice;fangirl@@<<else>>fanboy<</if>>.
<<if $sophieHappiness >= 7>>\
Sophie grinned at your compliments, forced or otherwise, @@.sophieVoice;"I'll teach you some later. Wouldn't that be fun?"@@
It //did// sound fun, but you didn't want to say anything else right now for fear of what might come out.
<<elseif $playerAge >= 10>>\
Sophie grinned like a fox, sensing an opportunity, @@.sophieVoice;"so you're saying you're jealous that a little girl is better than you?"@@
You grit your teeth. That was //exactly// what you had thought, but you weren't inclined to say it again. Sophie was already smug enough, you didn't need to feed that. Best to say nothing right now, who knew what you'd say otherwise?
<<changeEmbarassment "small">>\
<<else>>\
Sophie smiled, @@.sophieVoice;"well maybe when you grow up you'll be able to do it too."@@
Complaining about the fact you //had// been grown until today seemed useless. She was baiting you. You didn't want to say anything else right now for fear of what might come out.
<<changeEmbarassment "small">>\
<</if>>\
[[Final results|Gymnastics Results]]
<</filterreplace>>
<</link>>
<<else>>\
<<link "Give a zero">>
<<filterreplace "#links">>\
<<playerVoice "\"Zero,\"">> you stated flatly.
@@.emilyVoice;"That isn't even an option!"@@ Emily protested immediately.
All the girls knew that you were just being obstinate, though Sophie seemed the most affected by it. Despite your score being an obvious troll, she still seemed a little hurt by it.
@@.mikiVoice;"Sophie was perfect!"@@ Miki added.
Kara nodded. Clearly she was going to just ignore your score and give Sophie the win anyway, but you had at least been able to needle Sophie's pride. Made you feel a little better about yourself.
[[Final results|Gymnastics Results]]
<<changeHappiness "Sophie" false>>
<<changeEmbarassment "small decrease">>
<</filterreplace>>
<</link>>
<</if>>\
<<link "Give a ten">>
<<filterreplace "#links">>\
You were too impressed to give anything but a perfect 10. She'd more that proven herself the best, none of you were even able to touch her abilities.
<<filterlinkreplace "Compliment Sophie">>\
<<playerVoice "\"That was really impressive Sophie,\"">> regardless of your age you never would have been able to do something like that.
Sophie's chest swelled with pride at the compliment, but she had enough good grace to not rub it in.
<<set $sophieHappiness++>>\
<</filterlinkreplace>>
[[Final results|Gymnastics Results]]
<</filterreplace>>
<</link>>
@@
<<set $sophieScore to 40>>\
<<set $karaScore to 25>>\@@.emilyVoice;"Fine, be boring and wait here all alone."@@ Emily whined. You simply shrugged and sat down on the couch, you'd keep an eye on things from here. If you heard anything too rambunctious, you were close enough to intervene. Not that you expected the girls to start tearing up the place.
The girls played their little game as you dozed in place. It was pretty boring just sitting here when the girls were having so much fun, you tried to enjoy the peace and quiet. It didn't last.
Miki was the first one to come back, Emily having caught her. She sat beside you on the couch, but didn't seem to be acknowledging your presence.
<<playerVoice "\"Miki?\"">> you questioned. But Miki didn't even glance in your direction. She sat there staring down and swinging her feet in complete silence.
It was concerning. Was she that despondent from losing? Well, what could you do? If she was going to be sullen it wasn't your responsibility to pull her out of it.
Except when Sophie came in, the second to be caught, she brightened immediately.
[[The two chatted|Hide and Seek Decline 2]]@@.mikiVoice;"Did Kara get caught?"@@
@@.sophieVoice;"Not yet, and she's smart, so it might be a bit."@@
<<playerVoice "\"How much longer is this going to take?\"">> You questioned, but they continued unabated.
@@.mikiVoice;"Emily caught me super fast..."@@
@@.sophieVoice;"Don't worry about it,"@@ Sophie took on a very gentle tone, @@.sophieVoice;"this is her house after all. Of course she's gonna win."@@
<<playerVoice "\"Hey! I'm right here!\"">> You were shouting now, but they were still ignoring you.
@@.sophieVoice;"Shouldn't be too much longer. It's not that big a house, oh look there they are now."@@
[[Kara and Emily returned|Hide and Seek Decline 3]]Kara looked a little sheepish, @@.karaVoice;"she got me."@@
Emily was smiling, @@.emilyVoice;"I win this round, who's seeking next?"@@
<<playerVoice "\"Emily? What's going on?\"">> You addressed Emily as directly and brusquely as you could. Again to no avail.
@@.sophieVoice;"I can do it, I've been here enough."@@
They all continued to ignore you. No, it wasn't just ignoring you. With that they'd at least cast a glance your way. This was more extreme, it was like they didn't know you were there at all. It was like you were invisible. Imperceptible maybe, since it seemed they couldn't hear you either....and maybe you were. It seemed like something your sister could have done.
<<if $traitMonophobia>>\
This continued throughout the entire next game. It was rapidly shifting from frustrating to @@.girlVoice;scary@@. If they couldn't see you then it meant that you were actually @@.girlVoice;all alone@@.
You were getting @@.girlVoice;freaked out@@, what if something happened? If you got hurt no one would even know.
<<playerVoice "\"Sophie!\"">> You shouted as she walked by, <<playerVoice "\"please! You have to see me!\"">>
Nothing.
You stood in front of Miki, <<playerVoice "\"Please see me, please see me...\"">>
For a moment you thought you caught a look of concern, but still no reaction.
Kara was your last hope, <<playerVoice "\"Kara, you're the smartest. You //have// to see what's going on. I don't want to be alone...\"">> You @@.girlVoice;sniffed@@ and wiped the building tears from your eyes.
<<if $karaHappiness >= 4>>\
@@.karaVoice;"Emily, I think we should stop. <<playerName>> is getting really freaked out."@@
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 1]]
<<elseif $sophieHappiness >= 6>>\
@@.sophieVoice;"Okay Emily, we should probably stop this. It's fun but <<playerName>> is about to lose it."@@
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 1]]
<<elseif $mikiHappiness >= 4>>\
@@.mikiVoice;"We can see you!"@@ Miki suddenly shouted.
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 1]]
<<elseif $emilyHappiness >= 5 || $emilyInferiorityComplex >= 2>>\
Emily frowned, @@.emilyVoice;"this isn't as fun as I wanted..."@@
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 1]]
<<else>>\
<<if $traitImaginaryFriend >= 2>>\
[[They continued ignoring you|Hide and Seek Decline Imaginary Friend]]
<<else>>\
[[They continued ignoring you|Hide and Seek Decline 4]]
<</if>>\
<</if>>\
<<else>>\
This continued throughout the entire next game. It was rapidly shifting from frustrating to @@.girlVoice;worrying@@. Not only that, but without your presence the girls were getting a little more wild.
<<playerVoice "\"Sophie! Don't do that!\"">>
Sophie was currently trying to shift a chest of drawers in order to sneak in behind it. It didn't seem like she'd be strong enough to move it properly, but might be strong enough to tip it over. Naturally your protests were ignored. Ditto when Emily ended up hiding in your closet, which she was ''not'' supposed to do.
<<playerVoice "\"Okay Emily. That's enough.\"">> You stood in front of her, clearly blocking her path. You'd had more than enough of being ignored, you @@.girlVoice;wanted to be included@@ again.
Her eyes met yours and you thought this was over, wait no, she wasn't looking at you, she was looking past you. Within a moment she was on her way, without even brushing you.
<<if $traitImaginaryFriend >= 2>>\
[[They continued ignoring you|Hide and Seek Decline Imaginary Friend]]
<<else>>\
[[They continued ignoring you|Hide and Seek Decline 4]]
<</if>>\
<</if>>\All the girls stopped, turning their attention back towards you. They looked uncomfortable, but Emily was the first one to speak.
@@.emilyVoice;"I'm sorry <<playerName>>, I thought it'd be funny to ignore you."@@ Emily looked at the ground.
The rest of the girls looked abashed, it'd been Emily's idea but they'd all agreed to it. @@.emilyVoice;"I thought if you saw how much fun we were having, you'd want to have fun too. But then you looked so scared I felt bad."@@
The rest of the girls mumbled their apologies, ambivalent about even starting the next round.
<<if $hideAndSeekEarlyExit == 1>>\
Miki broke the deadlock.
@@.mikiVoice;"Come play the next round!"@@ Miki grabbed your hand and started to pull you out of the room, @@.mikiVoice;"Come on, Kara is seeking, we gotta hurry."@@ She was keen on getting a head start.
Even if you hadn't wanted to play before if the alternative was @@.girlVoice;being all alone@@ then you'd play along.
[[Kara's turn|Hide and Seek Hider Kara]]
<<elseif $hideAndSeekEarlyExit === 2>>\
Kara broke the deadlock.
@@.karaVoice;"Why doesn't <<playerName>> just play the next round? It's still Miki's turn to seek and then <<playerName>> can go."@@
The rest of the girls brightened, agreeing to the suggestion. Emily and Sophie were already getting ready to run, beckoning you to follow.
Even if you hadn't wanted to play before if the alternative was @@.girlVoice;being all alone@@ then you'd play along.
[[Miki's turn|Hide and Seek Hider Miki]]
<</if>>\<<playerVoice "\"Stop ignoring me!\"">> You shouted, your voice @@.girlVoice;cracking@@. The girls all stopped for a moment, relief flooded through you, but they were just starting the next game.
You turned to Annie, <<playerVoice "\"what's going on? Why can't they hear me?\"">>
@@.annieVoice;"Maybe you're //invisdible//."@@ <<if $playerMaturity <= 7>>You thought she might be saying that word wrong, but you weren't confident.<<else>>Mispronunciation or not, she was clearly on the same page as you.<</if>>
<<playerVoice "\"But wouldn't they still be able to hear me?\"">>
@@.annieVoice;"I guess that's true..."@@ she focused, considering the problem, @@.annieVoice;"maybe you're like me?"@@
That idea panicked you. What if they started seeing Annie and couldn't see you any more?
<<playerVoice "\"But I'm not imaginary,\"">> you saw Annie wince at being referred to that way, <<playerVoice "\"I mean...I...uh...\"">> You really didn't have the right words for this.
But Annie waved it off, @@.annieVoice;"it's okay, but what are we going to do?"@@
[[Consider your plans|Hide and Seek Decline Imaginary Friend 2]]You were deeply grateful for Annie's presence right now. Even if the girls all ignored you forever, you still had your @@.girlVoice;imaginary friend@@ by your side.
<<playerVoice "\"I dunno, maybe if we just wait?\"">>
But waiting didn't seem to be helping. The girls were all back from the latest round, and they were still entirely ignoring you.
@@.annieVoice;"It's okay! You can just play with me."@@
At a loss for other options, you took her suggestion. The two of you doing your best to stay entertained in the absence of the others.
@@.emilyVoice;"Oh my gosh that's so cute."@@ You heard Emily whisper.
Your head snapped up. The girls were chatting, but they were all be looking your way.
@@.sophieVoice;"Who are they talking to?"@@
<<if $girlsAwareOfImaginaryFriend>>\
@@.karaVoice;"It's ?their imaginary friend, remember?"@@
@@.sophieVoice;"Right right, forgot about that."@@ Sophie grinned in your direction.
<<else>>\
@@.karaVoice;"I think ?they was lonely and made up a friend..."@@ Kara grinned as she spoke, trying to suppress a full on giggle.
@@.sophieVoice;"That's adorable."@@ Sophie continued.
<</if>>\
<<playerThought "They can see me!">>
You brightened immediately, the girls could see you again. The fact they'd caught you playing @@.girlVoice;pattycake@@ with empty air was secondary to that.
[[Talk to the girls|Hide and Seek Decline Imaginary Friend 3]]@@.sophieVoice;"Was <<playerName>> lonely?"@@ Sophie spoke half to you and half to the group.
@@.mikiVoice;"Don't be mean."@@ Miki chided, @@.mikiVoice;"poor <<playerName>>, next time you play with us, okay? We'll keep you company!"@@, Miki's voice was bright and comforting.
You were agape, but Emily smoothly explained. @@.emilyVoice;"Well you didn't want to play with us. So we decided to leave you alone. It was fun to pretend you weren't here at all, way more fun."@@ She giggled at your expense.
Heat rose to your cheeks embarrassed at how thoroughly they'd pranked you.
@@.annieVoice;"That is a //little// funny..."@@ Annie offered.
Your anger melted away, they hadn't left you entirely alone, and they hadn't kept it up too long. So maybe you could tolerate the prank.
@@.sophieVoice;"Maybe you'll actually play with us next time"@@, she grinned, @@.sophieVoice;"you won't need to make up a friend."@@
@@.annieVoice;"I'm not made up!"@@
<<playerVoice "\"I know, I know, you're just as real-\"">> You cut off as you realized all the girls were giving you weird looks.
<<if $girlsAwareOfImaginaryFriend>>\
Miki gave a little giggle, @@.mikiVoice;"Hi Annie!"@@
<<else>>\
Miki's eyes lit up. She'd thought that you'd just been really lonely, and that Kara and Sophie were just teasing you about having made up a friend. But you were still talking to them, to her mind this meant you //definitely// had an @@.girlVoice;imaginary friend@@.
<</if>>\
You fumed a little, but blushed again. It was hard to remember sometimes that the other girls couldn't see Annie. Their grinning at you was enough teasing for right now, considering how thoroughly they'd pranked you a few moments ago. You ignored their looks and moved towards the next activity.
<<include "Hide and Seek Decline Ending Fragment">><<playerVoice "\"Stop ignoring me!\"">>, you shouted, your voice @@.girlVoice;cracking@@. The girls all stopped for a moment.
<<if $karaHappiness >= 4>>\
@@.karaVoice;"Emily, I think we should stop. <<playerName>> is getting really freaked out."@@
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 2]]
<<elseif $sophieHappiness >= 6>>\
@@.sophieVoice;"Okay Emily, we should probably stop this. It's fun but <<playerName>> is about to lose it."@@
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 2]]
<<elseif $mikiHappiness >= 4>>\
@@.mikiVoice;"We can see you!"@@ Miki suddenly shouted.
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 2]]
<<elseif $emilyHappiness >= 5 || $emilyInferiorityComplex >= 2>>\
Emily frowned, @@.emilyVoice;"this isn't as fun as I wanted..."@@
[[They dropped the act|Hide and Seek Decline Early Exit][$hideAndSeekEarlyExit to 2]]
<<else>>\
Your relief was brief, as it turned out they were just starting the next game.
The next game was even worse for you. The girl's weren't behaving much worse, but you were getting increasingly freaked out about the situation. What if they really couldn't see or hear you? What if it didn't stop? @@.girlVoice;You'd be alone@@. @@.girlVoice;Forever@@. Stuck shouting uselessly into the air and getting nothing back.
<<if $playerMaturity <= 8 || $traitCrybaby>>\
You could feel the @@.girlVoice;tears@@ building at the corners of your eyes. Try as you might to stop it, you were @@.girlVoice;crying@@ because of this @@.girlVoice;stupid@@ situation.
<</if>>\
<<if $traitMonophobia>>\
You were only one step removed from entirely @@.girlVoice;freaking out@@. This was basically your @@.girlVoice;worst nightmare@@. Not only were you stuck alone right now, but you'd be @@.girlVoice;alone forever@@. If this kept up much longer your hitched breathing was going to progress into full fledged hyperventilating.
<<else>>\
Panic was rising in your chest. You knew it was irrational, that Emily would surely have to turn you back eventually, and if not her then mom. But that didn't stop your mind from racing. You didn't like being @@.girlVoice;alone@@. @@.girlVoice;You didn't want to be alone@@. You just wanted to @@.girlVoice;play with the girls@@ again. You didn't care if they were @@.girlVoice;silly girly games@@ you just @@.girlVoice;didn't want to be alone@@ anymore.
<</if>>\
At a loss for what to do you'd ended up back on the couch. Knees up to your chest and hugging them for comfort. @@.girlVoice;This was awful@@. The girls were awful. But all would be forgiven if they just would notice you again.
[[Sophie giggled|Hide and Seek Decline 5]]
<</if>>\@@.sophieVoice;"Aw, is <<playerName>> lonely?"@@ Sophie sneered. Your head snapped up to the group of girls grinning at you.
@@.mikiVoice;"Poor <<playerName>>, next time you play with us, okay? We'll keep you company!"@@, Miki's voice was bright and comforting.
You were agape, but Emily smoothly explained. @@.emilyVoice;"Well you didn't want to play with us. So we decided to leave you alone. It was fun to pretend you weren't here at all, way more fun."@@ She giggled at your expense.
Heat rose to your cheeks embarrassed at how thoroughly they'd pranked you. But any anger you had melted away in the face of the relief you felt that you weren't alone anymore.
@@.sophieVoice;"Maybe you'll be smart enough to play next time"@@, she grinned, @@.sophieVoice;"I promise I won't tease you...probably."@@
You fumed a little, but blushed again. It was hard to admit, but you'd take all the teasing Sophie could dish out, because at least that meant she was paying attention to you. However, responding any further would just be feeding the trolls, and you didn't want them to make this a prank they repeated. You @@.girlVoice;couldn't stand being alone@@ again; it was best just to get back to the party.
<<include "Hide and Seek Decline Ending Fragment">>
<<addTrait "$traitMonophobia">>\[[Back to the Party|Event Handler]]
<<silently>>\
<<set $hideAndSeekActivityResult to 1>>\
<<changeEmbarassment "large">>\
<<changeHappiness "Emily" false>>\
<<changeHappiness "Sophie" false>>\
<<pushJournalEntry "hideAndSeek" "Journal Hide and Seek">>
<<set $declineActivityCount++>>
<</silently>>@@.emilyVoice;"You cheated so much <<playerName>>,"@@ Emily's voice had a dangerous edge to it, @@.emilyVoice;"you clearly can't behave..."@@
You had several points of protest. Getting caught in her closet wasn't actually cheating, it was a house rule, not for hide and seek. <<if $hideAndSeekDressedByEmily>>Plus you'd already been put in this @@.girlVoice;girly@@ outfit, you'd already been punished for that.<</if>> Hiding outside was hardly a serious infraction and who didn't sneak a little peek during hide and seek?
<<if $getMeanBreakResult > 0>>\
@@.emilyVoice;"I think that a ''good girl'',"@@ Emily started, and you winced at how well that phrase still resonated in your mind, @@.emilyVoice;"should always tell the truth and play fair."@@
@@.emilyVoice;"Since you've been a big dumb cheater, I think it's time you learned to be honest."@@
Instinctively you panicked, thinking that you were about to be sent back to that classroom, but she had other things in mind.
<<else>>\
@@.emilyVoice;"I think that a good girl,"@@ Emily started, @@.emilyVoice;"should always tell the truth and play fair."@@
@@.emilyVoice;"Since you've been a big dumb cheater, I think it's time you learned to be honest."@@
You weren't exactly sure what she was planning here, but you doubted that it would work out well for you.
<</if>>\
<<if $traitBornToLose>>\
Emily started chanting and you could feel the dread within you. This felt the same as what she'd done after the mini-Olympics. You still didn't know what she'd done, but if nothing else your luck had been awful since. Whatever this was it clearly required more power than just making you younger or girlier.
<<else>>\
There was a growing sense of dread in your stomach. She didn't usually require words and chanting to cast, so this was something extra powerful.
<</if>>\
Finally she pointed the wand at you, a pink bolt striking you in the chest. Her chanting stopped and the tension in the air subsided. You checked yourself, still the same size, same gender, so what exactly had she done?
[[Question Emily|Hide and Seek Kara Honest Curse 1]]
<<addTrait "$traitHonest">>\
<<changeHappiness "Emily" false>>\@@.emilyVoice;"You'll figure it out,"@@ she giggled to herself and the other girls smiled. It seemed that you were the only one ignorant of what had happened.
@@.emilyVoice;"Why don't you tell everyone about that time at the farm?"@@
You flushed. A couple years ago there had been an...incident at your aunt's farm. It was terribly humiliating and you always denied that it ever happened. Emily was the only one who knew the truth, and you wanted to keep it that way.
<<playerVoice "\"What happened at the farm? Noth-\"">> the words caught in your throat, @@.girlVoice;"I don't want to talk about it, it's embarrassing."@@ Your eyes goggled, you didn't want to admit it at all, let alone how embarrassing it had been.
@@.emilyVoice;"Awwww, but didn't you have fun as a baby bunny?"@@
<<playerVoice "\"It was horr-">>@@.girlVoice;it was kinda fun, but really weird.@@<<playerVoice "\"">> You covered your mouth as the others giggled. You'd never admitted that you'd had some fun to anyone, not even yourself.
[[You stayed silent|Hide and Seek Kara Honest Curse 2]]As the girls continued to giggle you looked inward. It was becoming clear that Emily had followed through on her threat, you couldn't lie, no matter how much you wanted to.
Did that apply to everything?
<<if $playerMaturity >= 12>>\
You were going to think that you hated everything about this sleepover.
<<playerThought "I hat--">>@@.girlThought;am actually having a little fun. The girls can actually be pretty charming sometimes.@@
<<elseif $playerMaturity >= 9>>\
You were going to think about how much you hated acting girly.
<<playerThought "Acting girly is awf--">>@@.girlThought;kind of nice. I can fit in better with the girls and am starting to really enjoy it.@@
<<else>>\
You were going to think about how much you wanted to be a big boy.
<<playerThought "I am a--">>@@.girlThought;I used to be a big boy, but I don't wanna be anymore.@@
<</if>>\
You visibly flinched at the override in your mind. It seemed that you couldn't even lie to yourself. Not even silly little ego preserving lies.
@@.mikiVoice;"Did you hop around with the other bunnies?"@@ Miki added. It seemed she was also annoyed by your cheating and wanted to punish you as well.
You considered, you had hopped around with the others, you'd even been in the hutch. Did you really have to say all that? You responded as carefully as you could, <<playerVoice "\"The other rabbits hopped around...\"">> you wanted to stop, but were compelled to continue, @@.girlVoice;"and I hopped too...I hopped around with the other rabbits."@@
You winced. This curse was thorough, you ''had'' to be truthful, full stop. No lies by omission, no misleading language to obscure the truth. The only way you could stop yourself from spilling all your secrets was to keep entirely quiet. You knew for a fact there were going to be times where that wasn't an option.
@@.emilyVoice;"I think that's enough questions for now,"@@ Emily's voice was saccharine, @@.emilyVoice;"while <<playerName>> learns ?their lesson, let's keep playing."@@
[[Back to the party|Event Handler]]
<<changeHappiness "Miki" false>>\<<set _cheatingCount to $hideAndSeekDressedByEmily + $hideAndSeekGivenAllergies + $hideAndSeekGivenGlasses>>\
<<if _cheatingCount == 3>>\
<<include "Hide and Seek End of Game Honest Curse Fragment">>
<<elseif _cheatingCount == 2>>\
@@.emilyVoice;"I was gonna reverse things at the end of the game, but since you were such a cheater, now I'm not."@@ Emily huffed.
<<if $hideAndSeekGivenGlasses>>\
Looked like they weren't about to fix your eyes, so for the rest of the party you <<if $playerMaturity <=11>>got to wear these @@.girlVoice;cute glasses@@.<<else>>were stuck in these @@.girlVoice;pink, girly glasses@@.<</if>>
<</if>>\
<<if $hideAndSeekGivenAllergies>>\
You opened your mouth to protest, but were interrupted by a @@.girlVoice;small cough@@, forcing a little @@.girlVoice;sniff@@ after it finished. You groaned, now you were stuck with these <<if $traitGRatedLanguage >= 2>>stu-annoying<<else>>stupid<</if>> @@.girlVoice;allergies@@
<</if>>\
<<if $hideAndSeekDressedByEmily>>\
Which meant your new outfit was sticking around for a while longer.
<<if $hideAndSeekDressedByEmilyFlowerGirl>>\
<<if $playerMaturity <= 6>>\
Which wasn't a punishment //at all//. Emily must have underestimated how much you //loved// this dress, you would have @@.girlVoice;begged@@ to keep it on anyway.
<<elseif $playerMaturity <= 10 || $traitFashionista>>\
You couldn't be //too// mad about this turn of events. Being forced to wear such a @@.girlVoice;pretty@@ if @@.girlVoice;kiddy dress@@ was a small price for your bad behaviour.
<<else>>\
Which was awful. This was a dress meant for @@.girlVoice;toddlers@@, and now you had to keep wearing it.
<</if>>\
<<elseif $hideAndSeekDressedByEmilyMature>>\
<<if $playerMaturity <= 12 || $traitFashionista>>\
Which wasn't much of a punishment. It was a @@.girlVoice;nice@@ and @@.girlVoice;mature@@ outfit, why would you be mad about that?
<<else>>\
Which was annoying. You didn't want to be wearing @@.girlVoice;girl clothes@@ no matter how "mature" they were.
<</if>>\
<</if>>\
<</if>>\
@@.emilyVoice;"Well I hope we've all learned a valuable lesson about cheating."@@ Emily lectured, echoing a tone she probably heard in some kids show.
She dropped the seriousness, @@.emilyVoice;"now let's get back to the party."@@
[[Back to the party|Event Handler]]
<<elseif _cheatingCount === 1>>\
<<if $hideAndSeekGivenGlasses>>\
Looked like they weren't about to fix your eyes, so for the rest of the party you <<if $playerMaturity <=11>>got to wear these @@.girlVoice;cute glasses@@.<<else>>were stuck in these @@.girlVoice;pink, girly glasses@@.<</if>>
@@.emilyVoice;"Well I hope we've all learned a valuable lesson about cheating."@@ Emily lectured, echoing a tone she probably heard in some kids show.
She dropped the seriousness, @@.emilyVoice;"now let's get back to the party."@@
[[Back to the party|Event Handler]]
<<elseif $hideAndSeekGivenAllergies>>\
@@.emilyVoice;"Well I guess since the game is done you've served your punishment for cheating."@@
@@.emilyVoice;"Unless you wanna keep sniffling..."@@ It was clear she didn't expect you to ever agree to that. In her opinion who would ever want to be stuck with @@.girlVoice;allergies@@ like that. But technically you did have a choice.
@@#links1;
<<link "Keep the allergies">>
<<filterreplace "#links1">>\
Emily looked deeply confused by your decision, but shrugged and let it go.
You @@.girlVoice;sniffed@@ as you felt your nose start to run again. Going outdoors was going to be a lot more annoying going forward, but you'd made your decision.
[[Back to the party|Event Handler]]
<</filterreplace>>
<</link>>
<<link "Get rid of them">>
<<filterreplace "#links1">>\
Emily waved her wand in your general direction and the relief was instant. With one last sniff your nose finally felt clear again. That vague itchy sensation was gone and you just felt generally healthier. It was a mercy.
[[Back to the party|Event Handler]]
<</filterreplace>>
<</link>>
@@
<<elseif $hideAndSeekDressedByEmily>>\
@@.emilyVoice;"Well I guess since the game is done you've served your punishment for cheating."@@
@@.emilyVoice;"Unless you wanna keep your new cute outfit..."@@ It was clear she would be thrilled if you kept on your new @@.girlVoice;girly@@ outfit, but she was being fair and giving you a choice.
@@#links2;
<<link "Keep the outfit">>
<<filterreplace "#links2">>\
Emily looked thrilled by your decision.
<<if $hideAndSeekDressedByEmilyFlowerGirl>>\
You were happy about it as well, you got to spend more time in this @@.girlVoice;pretty frilly dress@@.
<<elseif $hideAndSeekDressedByEmilyMature>>\
You were happy about it as well, you felt better about your new outfit. It was more @@.girlVoice;feminine@@, but still reasonably mature.
<</if>>\
[[Back to the party|Event Handler]]
<<changeHappiness "Emily" true>>\
<</filterreplace>>
<</link>>
<<link "Change back">>
<<filterreplace "#links2">>\
<<set $playerOutfit to $preHideAndSeekOutfit>>\
Emily waved her wand in your general direction and you found yourself back in your <<print getCurrentOutfit().name>>.
<<if $playerOutfit === 0>>\
She looked disappointed in your decision. She'd gotten you in some @@.girlVoice;nice girl's clothes@@ and now you were back in boring boy ones.
<<changeHappiness "Emily" false>>\
<<else>>\
She didn't look //too// disappointed in your decision. You hadn't stuck with her most recent dress up outfit, but you were still in @@.girlVoice;cute girl clothes@@.
<</if>>\
[[Back to the party|Event Handler]]
<</filterreplace>>
<</link>>
@@\
<</if>>\
<<else>>\
[[Back to the party|Event Handler]]
<</if>>\
<<pushJournalEntry "hideAndSeek" "Journal Hide and Seek">>\<<playerVoice "\"Hide and seek?\"">> You were surprised that Emily would want to play, it wasn't her usual fare, but the rest of the girls were on board with the idea. On deeper consideration the house did have a good number of hiding places. Plus the girls<<if $playerAge < 11>> and @@.girlVoice;you@@<</if>> were small enough to fit into some tight spots.
Still, you were ambivalent about participating. Running around the house seemed like a great way to break something. You couldn't really dissuade them from playing, but you could probably make sure nothing got destroyed.
[[Play|Hide and Seek Accept]] <<if $traitImaginaryFriend>>@@.annieVoice;"Come on! We //have// to play!"@@<</if>>
[[Supervise|Hide and Seek Decline]]
<<silently>>\
<<addToActivityCount>>
<<set $hideAndSeekDressedByEmily to 0>>
<<set $hideAndSeekGivenAllergies to 0>>
<<set $hideAndSeekGivenGlasses to 0>>
<</silently>>\Your mind was already mulling over all the possible hiding spots in the house. The whole house was fair game, but you weren't allowed to go outside. You should have an advantage over most of the girls considering you actually lived here. However, they still might know about some weird nooks that you didn't. It might be a fairly even game.
With the game set there was only one major question that remained. Who would be hiding and who would be seeking? Of course it would switch around as the game went on, you never just played one game of hide and seek. But still someone had to start.
Emily eagerly stepped up, @@.emilyVoice;"I'll go first, but we'll each take a turn seeking, okay?"@@
Emily seeking was going to make this quite a bit tougher, she knew the place as well as you, and knew how you thought. Perhaps it was a little over the top to be strategizing this much for hide and seek against a bunch of elementary school girls...but you did want to win.
<<if $playerAge <= 10>>\
One advantage of your new @@.girlVoice;smaller@@ size is that you could fit into all sorts of tucked away places. It should help your chances.
<</if>>\
<<if $traitRapunzelHair>>\
You idly @@.girlVoice;ran your fingers through your hair@@ as you considered your strategy. Wincing when you realized what you were doing. It may be @@.girlVoice;soft@@ and @@.girlVoice;silky@@, but it was so stupidly long you'd have to be very careful you didn't leave it sticking out.
<</if>>\
<<if $traitBornToLose>>\
Despite everything there was something in your gut that made you feel @@.girlVoice;hopeless@@. You just had an awful premonition that you were one hundred percent going to get caught every time. You'd have to just hope it was paranoia.
<</if>>\
[[Start the game|Hide and Seek Hider Emily]]
<<silently>>\
<<set $hideAndSeekActivityResult to 2>>
<<set $acceptActivityCount++>>
<<set $hideAndSeekHidingWins to 0>>\
<</silently>>\<<if $playerMaturity <= 5>>\
ii c <span class="strikethrough-heavy" style="letter-spacing: 15px;">hh i hh ss</span>
<<elseif $playerMaturity <= 7>>\
<<switch $hideAndSeekActivityResult>>\
<<case 1>>\
I not play hid and seek and girls play hid and seek but not play with i. I is lone and I no liek be lone.. girls verry verry mean and not talk but then they talk and i feeel beter
<<case 2>>\
I play hid and seek. <<if $hideAndSeekHidingWins <= 1>>I is bad at hid and seek girls find i lotsandlots <<else>>I is good at hid and seek girls no find i.<</if>> I look 4 girls and <<if $hideAndSeekGirlsFound == 4>>i find 4 girls<<elseif $hideAndSeekGirlsFound >= 1>>i find @@.strikethrough;sum@@ not 4 girls<<else>>but i find no 0 girls<</if>>
<</switch>>
<<elseif $playerMaturity <= 10>>\
<<switch $hideAndSeekActivityResult>>\
<<case 1>>\
I didnt want to play hide and sneak. I said "no I dont want to" and emily said "I was boring" and "I had to be alone now". Then I was very alone. Every one @@.strikethrough;ignored@@ ignored me and I was sad. But then they said "hi" and I was happy again. I don't like being alone I want to be not lone.
<<case 2>>\
<<include "Journal Hide and Seek Hider Snippet 10">>
<<if $hideAndSeekGivenGlasses>>\
I had to find now and I didnt want to loose so I opened my eyes. emily was mad and made everything all fuzzy but now I have cute glasseses and it's not fuzzy anymore.
<<else>>\
I had to find now <<if $hideAndSeekGirlsFound === 0>>but it was too hard.<<elseif $hideAndSeekGirlsFound < 4>>and I found few.<<else>>and I found them all!!<</if>>
<</if>>
<</switch>>\
<<elseif $playerMaturity <= 13>>\
<<switch $hideAndSeekActivityResult>>\
<<case 1>>\
The girls wanted to play hide and seek but I didn't want to so I said no. And apparently that wasn't cool because they pulled a prank on me. The whole group pretended like I wasn't there! For ages! It was super duper annoying but they were kids so they couldn't keep it up too long. I *really* didn't like it though, even if they're kids it sucks to get ignored.
<<case 2>>\
<<include "Journal Hide and Seek Hider Snippet 13">>
<<if $hideAndSeekGivenGlasses>>\
When it was my turn to seek I was going to take a little peek. Just a little one! I could barely see anything. So it was totally nothing but Emily caught me and, ugh, stuck me in these stupid glasses. Now I'm stuck as a four eyed nerd.\
<<else>>\
When I finally got my chance to find them I <<if $hideAndSeekGirlsFound === 0>>couldn't find them at all, super annoying.<<elseif $hideAndSeekGirlsFound < 4>>found a couple, but I totally thought I would get them all.<<else>>totally kicked butt and found them all.<</if>>
<</if>>
<</switch>>\
<<else>>\
<<switch $hideAndSeekActivityResult>>\
<<case 1>>\
The girls wanted me to play hide and seek with them, but I flatly refused. In response they pulled a cruel prank on me. They pretended that I didn't exist, ignoring everything I said or did. I wasn't sure if I was a ghost, or just imperceptible but it left me panicking like an idiot. It was a good thing they're little kids and couldn't stay focused on it for too long. It seemed that they stopped because they got bored. Despite their cruel actions I was still oddly grateful to have regained their attention. They might not be my normal peer group, but better them than being alone.\
<<case 2>>\
<<include "Journal Hide and Seek Hider Snippet">>
When it was my turn to seek I \
<<if $hideAndSeekGivenGlasses>>\
tried to get a little sneak peek of where they were hiding. Emily caught me and decided I should be punished. She messed with my vision and now I'm forced to wear glasses.
<<else>>\
<<if $hideAndSeekGirlsFound === 0>>didn't manage to find any of them<<elseif $hideAndSeekGirlsFound < 4>>managed to find some of them<<else>>managed to find all of them<</if>>.
<</if>>\
<<case 3>>\
<</switch>>\
<</if>>\I played Hide and Seek with the girls. \
<<if $hideAndSeekHidingWins == 0>>I performed poorly and the girls caught me every time. \
<<elseif $hideAndSeekHidingWins == 4>>They never found me. \
<<else>>I wasn't able to hide from all of them, but I won a few. \
<</if>>\
<<if $hideAndSeekDressedByEmily>>At one point I hid in Emily's closet, which broke a house rule. In response Emily put me in an annoyingly girly outfit for the rest of the game.<</if>> \
<<if $sophieCouchBetrayal>>I almost managed to cleverly hide from Sophie, but I was betrayed by Miki and Kara, so she caught me.<</if>> \
<<if $karaHidingTrappedInDryer>>Trying to hide from Kara went poorly, I ended up getting trapped in the dryer and needed to be rescued. It was a terrifying experience.<</if>> \
<<if $karaHidingCaughtCheating>>\
I tried hiding from Kara by going outside, which was technically cheating, and I got caught.
<<if $hideAndSeekGivenAllergies>>She temporarily gave me some stupid summer allergies.<<else>>Now I'm forced to be honest no matter how innocuous the lie would be.<</if>>
<</if>> \
<<if $karaHidingCleanedRoom>>An attempt to hide from Kara under mom's bed went poorly. I messed with a box and ended up being compelled to clean the whole room, naturally I got caught.<</if>> \
<<if $mikiHideAndSeekEgocentricCaught>>Hiding from Miki went very badly. Something broke in my brain and, despite knowing better, I ended up hiding in a way that didn't even hide my feet. I just forgot about different viewing angles. It's concerning.<</if>> \I @@.strikethrough;begruh@@ @@.strikethrough;begurdging@@ had to play hide and seek with the girls, it's kind of kiddy but whatever. So first all the girls did their seeking. \
<<if $hideAndSeekHidingWins === 0>>I did super bad though, somehow they kept finding me. \
<<elseif $hideAndSeekHidingWins === 4>>I totally crushed them. Flawless victory. \
<<else>>It went okay I guess. \
<</if>>\
<<if $hideAndSeekDressedByEmily>>\
I thought I was super clever hiding in Emily's closet but she totally found me, decided I needed to be dressed up. \
<<if $playerAge <= 12>>The outfit was wayyy too babyish, super annoying. \
<<else>>At least the outfit was kinda cute. \
<</if>>\
<</if>> \
<<if $sophieCouchBetrayal>>Miki and Kara are such traitors though! I totally fooled Sophie and then they tattled on me.<</if>> \
<<if $karaHidingTrappedInDryer>>So today I learned don't hide in dryers, they lock from the inside. It was awful, I got trapped, I was so happy when Kara found me.<</if>> \
<<if $karaHidingCaughtCheating>>It totally wasn't cheating, but I got in trouble for hiding outside. <<if $hideAndSeekGivenAllergies>>I got some stupid allergies but just for a bit.<<else>>Now I have to be all goody two shoes honest all the time. Annoying.<</if>><</if>> \
<<if $karaHidingCleanedRoom>>Hiding in mom's room went super weird. Some crazy trapped box meant I cleaned the whole place like a maid.<</if>>\I played hide and seek. Hide and seek is really fun. The girls found me first.
<<if $hideAndSeekHidingWins === 0>>I was a really bad hider and they kept finding me. \
<<elseif $hideAndSeekHidingWins === 4>>But I was a really good hider and they never found me. \
<<else>>I hide sometimes but not others. \
<</if>>\
<<if $hideAndSeekDressedByEmily>>\
I hid in Emily's closet but she found me. I wassnt suposed to be in there so she dressed me in \
<<if $playerAge <= 12>>a baby dress. I didnt like it. \
<<else>>cute cloths. \
<</if>>\
<</if>> \
<<if $sophieCouchBetrayal>>I hid from sophie behind couch. She didnt see me but miki and kara told her so she did.<</if>> \
<<if $karaHidingTrappedInDryer>>I hid in a dryer! It was scary!! Kara resued me.<</if>> \
<<if $karaHidingCaughtCheating>>I was a bad girl. I cheted and went outside. But I got @@.strikethrough;caut@@ @@.strikethrough;cough@@ found. <<if $hideAndSeekGivenAllergies>>Emily made me all sneezy.<<else>>Emily says now I cant lie? I dont get it.<</if>><</if>> \
<<if $karaHidingCleanedRoom>>It was funny. I hid in moms room and then cleaned it.<</if>>\Your fingers had barely spread a crack before you saw the accusing finger pointed at you.
@@.emilyVoice;"Cheater!"@@ Your <<sisterTitle>> had one arm held high, pointing at you, with her other hand on her hip. She seemed deeply satisfied that she had caught you. @@.emilyVoice;"I thought you might try something like this. I can't believe my <<playerTitle>> is such a cheater. What are we to do?"@@
The other girls had wandered back at the sound of Emily's accusation and were now staring you down. Miki especially was staring daggers at you, which was equal parts adorable and embarrassing.
<<if !$traitFourEyes>>\
Kara leaned over to Emily and whispered something into her ear. Emily grinned, @@.emilyVoice;"that's a great idea. Can I borrow them for a minute?"@@ Kara nodded and handed Emily her glasses. Emily touched the wand to the glasses and handed them back to Kara.
<<else>>\
Kara leaned over to Emily and whispered something into her ear. Emily grinned, @@.emilyVoice;"that's a great idea. <<playerName>> give me your glasses."@@
Already in trouble for cheating and not wanting to get in any further trouble you did as she asked. She touched her wand to them and then handed them back. At first blush nothing seemed different about them.
<</if>>
She pointed the wand at you, @@.emilyVoice;"so this time we're going to make sure that you can't cheat. Now close your eyes."@@ This request you obeyed, not wanting to make things even worse. @@.emilyVoice;"Start counting and no peeking!"@@ She giggled as her and the others ran off.
<<playerVoice "\"...Fifty eight...fifty nine...sixty. Ready or not here I come!\"">>
@@.blurry-text2;You opened your eyes, but everything was a little blurry. You rubbed at them, but it didn't make things any clearer.@@
@@.emilyVoice;"If you can find one of us I'll reverse it."@@ @@.blurry-text2;Emily's voice echoed from seemingly everywhere.@@
[[Look for the girls|Hide and Seek Cheater 2]]
<<silently>>\
<<changeHappiness "Miki" false>>
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Kara" false>>
<<changeEmbarassment "small">>
<</silently>><<playerVoice "\"Owww\"">>, @@.blurry-text2;you hissed as you bumped into another table. This wasn't the first time this had happened on your hunt. With the serious blur in your vision you were struggling to properly judge distance. Your seeking attempts were even more disastrous. @@
<span class="blurry-text2"><<if $traitCrybaby or $playerMaturity < 9>>@@.girlVoice;You felt like you were going to cry.@@<<else>>This was all so frustrating.<</if>> You couldn't find any of them like this, you were just going to end up bruised with no success.</span>
<<playerVoice "\"Emily! Come out! I give up!\"">>
@@.blurry-text2;You heard a sudden giggle behind you.@@ @@.emilyVoice;"Awww, I was having fun watching you."@@
@@.blurry-text2;You turned around to reveal that all of the girls were standing behind you, each of them suppressing their own giggle fit.@@
@@.sophieVoice;"You know, you aren't very good at this. You were practically staring at Kara and missed her."@@ @@.blurry-text2;Sophie teased.@@
<<if $traitFourEyes>>\
@@.karaVoice;"Be nice,"@@ @@.blurry-text2;Kara chided,@@ @@.karaVoice;"Hide and seek isn't easy with the wrong glasses."
<<else>>\
@@.karaVoice;"Be nice,"@@ @@.blurry-text2;Kara chided,@@ @@.karaVoice;"Hide and seek isn't easy without your glasses."@@
<</if>>
<span class="blurry-text3">[[Glasses?|Hide and Seek Cheater 3]]</span><<set $hideAndSeekGivenGlasses to true>>\
<<Image 'Dressup/Accessories/Glasses.webp' "topRightCorner">>\
<<if $traitFourEyes>>\
<<playerThought "Glasses? But I'm already wearing glasses.">>
@@.blurry-text2;You considered your current blurry vision and Emily messing with your glasses. Maybe she'd changed the prescription?@@
<<else>>\
<<playerThought "Glasses? I've never needed glasses.">>
@@.blurry-text2;You considered your current blurry vision and Emily messing with Kara's glasses. You didn't need them...until now.@@
<</if>>\
@@.karaVoice;"You might want these,"@@ @@.blurry-text2;Kara put something into the center of your vision. You put it on.@@
@@.karaVoice;"Better?"@@
It was better, you could actually see now. You couldn't get a proper look at your @@.girlVoice;new glasses@@, since you were wearing them, but you got a sense.
<<if $playerMaturity <= 8>>\
They were @@.girlVoice;super cute!@@ They were a @@.girlVoice;really pretty pink@@ and you wanted to @@.girlVoice;show it off to everyone@@. When you did you realized something @@.girlVoice;even better@@. They were @@.girlVoice;tiaras@@ on the inside of the arms. These were glasses for a @@.girlVoice;princess@@! You got to wear @@.girlVoice;princess@@ glasses!
<<elseif $playerMaturity <= 11>>\
They were a @@.girlVoice;cute bright pink@@. It was a pretty showy color and maybe a touch @@.girlVoice;immature@@, but you had to admit you @@.girlVoice;really liked@@ the @@.girlVoice;little tiaras@@ on the inside of the arms. Like some secret message that the girl wearing these was a @@.girlVoice;princess@@.
<<else>>\
Unsurprisingly they were @@.girlVoice;bright pink@@. The kind of gaudy colors you only saw on @@.girlVoice;children's glasses@@. When you pulled them away a little to get a better look it further revealed a set of @@.girlVoice;tiaras@@ on each arm.
<</if>>\
<<if $sophieHappiness <= 6>>\
@@.sophieVoice;"Come on four eyes, let's go,"@@ Sophie teased.
@@.karaVoice;"Well I think they're cute,"@@ Kara pouted. It was clear she was more defending herself, than you.
@@#links;
<<link "Reassure Kara">>
<<set $karaHappiness++>>\
<<filterreplace "#links">>\
<<playerVoice "\"I think yours are cute as well.\"">>
Kara seemed shocked at your compliment. She blushed, but didn't actually respond. Sophie just gave a small laugh at the two of you.
<</filterreplace>>\
<</link>>
<<link "Glasses are stupid">>
<<filterreplace "#links">>\
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Well I think glasses are...are...\"">> you were trying, but you @@.girlVoice;weren't allowed to say mean words@@.
<<playerVoice "\"I don't like glasses.\"">> Was the best you could manage. But it had degraded from an insult to just some @@.girlVoice;whining@@. It made you feel even @@.girlVoice;sillier@@ about the situation.
<<changeEmbarassment "small">>\
<<else>>\
<<playerVoice "\"Well I think glasses are stupid,\"">> you @@.girlVoice;pouted@@. You still weren't happy about getting stuck like this, and grumbling about it made you feel better.
Kara deflated and looked away, Sophie glared at you, but neither of them said anything.
<<changeEmbarassment "small decrease">>\
<<set $karaHappiness-->>\
<</if>>\
<</filterreplace>>\
<</link>>\
@@\
<<changeEmbarassment "small">>\
<</if>>\
<<include "Hide and Seek End of Game Cheating Fragment">>
<<silently>>\
<<changeEmbarassment "medium">>
<<addTrait "$traitFourEyes">>
<<set $playerGlasses to 1>>
<</silently>>\In the dim of the closet it was too difficult to get a proper look at anything. So you carefully cracked the closet door open, stepping out only when you were sure no one was around. Creeping across the room you gently closing the door. But leaving it open just a crack, it'd look suspicious fully closed. You didn't want one of the girls casually wandering by and checking what was going on. You weren't supposed to be in here at all.
Still you only had a few moments, if you wanted to try something on it would have to be fast, so a dress was your only real option. Your eyes cast around the closet, you'd try on the first thing that caught your eye. <<if $playerAge >= 10>> You knew it didn't matter what size you were, anything from this closet was guaranteed to fit.<<else>> You and Emily were close enough in size that surely something in here would fit.<</if>>
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"Oooo! That one! Pick that one!"@@ Annie eagerly pointed at a @@.girlVoice;frilly party dress@@.
<<if $traitImaginaryFriend >= 3>>\
Your hand shot out to grab the @@.girlVoice;pretty dress@@.
<<if $playerMaturity >= 12>>\
<<playerVoice "\"Annie shouldn't I try something a little less...fancy?\"">>
Annie was having none of it. @@.annieVoice;"We //have// to try it."@@ Your body was already moving towards the mirror on the opposite wall.
<<else>>\
Annie had made a really good choice, you'd have made the same if you'd seen it first.
<</if>>\
[[Try on the dress|Hide and Seek Hider Emily Her Closet Try Something On Complex 2]]
<<else>>\
<<if $playerMaturity <= 11>>\
Annie had spotted a really nice dress and now that you'd seen it your eyes stayed locked on it. You were sure there were other options in the closet, but now this dress was in your head. You //had// to try it.
[[Try on the dress|Hide and Seek Hider Emily Her Closet Try Something On Complex 2]]
<<else>>\
It was a very @@.girlVoice;pretty dress@@, but it was also a very @@.girlVoice;girly@@ dress. You cast your eyes around for another option.
You spotted a @@.girlVoice;pink headband@@ with a @@.girlVoice;large pink bow@@ that had been haphazardly discarded. You'd seen Emily wear it before, but not often.
The headband would be the quicker and easier choice, but the dress was awfully @@.girlVoice;pretty@@ and Annie had been so eager to see you in it.
[[Put on the headband|Hide and Seek Hider Emily Her Closet Try Something On Simple 2]]
[[Try on the dress|Hide and Seek Hider Emily Her Closet Try Something On Complex 2]]
<</if>>\
<</if>>\
<<else>>\
<<if $playerMaturity <= 8>>
There.
Your eyes alighted on one of her dresses. It wasn't the most ornate one in the closet, it might not even be your favourite, but you didn't have time to do a deep dive.
You grabbed at the dress, any thoughts of hide and seek driven to the back your mind. You @@.girlVoice;had to try this dress@@.
[[Try on the dress|Hide and Seek Hider Emily Her Closet Try Something On Complex 2]]
<<elseif $playerMaturity <= 11>>\
Your eyes quickly caught two items of particular note:
A @@.girlVoice;pink headband@@ with a @@.girlVoice;large pink bow@@ that had been haphazardly discarded. You'd seen Emily wear it before, but not often.
A @@.girlVoice;pink party dress@@ with its own @@.girlVoice;pink bow@@ and @@.girlVoice;lots of frills@@. You'd seen Emily wear it to another girl's birthday party.
The headband would be the quicker and easier choice, but the dress was @@.girlVoice;so pretty@@.
[[Put on the headband|Hide and Seek Hider Emily Her Closet Try Something On Simple 2]]
[[Try on the dress|Hide and Seek Hider Emily Her Closet Try Something On Complex 2]]
<<elseif $playerMaturity >= 12>>\
<<include "Hide and Seek Hider Emily Her Closet Try Something On Simple">>
<</if>>\
<</if>>\
<<set $hideAndSeekHidingWins++>>\
<<set $emilyHideAndSeekSuccess to true>>\<<Image "HideAndSeek/EmilyPartyDress.webp" "smallTopRightCorner">>\
Quickly shrugging off your existing outfit you shimmied your way into the dress<<if $playerAge >= 10>>, silently thanking mother for the size changing magic<</if>>.
You took a look at yourself in Emily's full length mirror. In Emily's usual style it was a @@.girlVoice;pretty pale pink@@. The sleeveless top was covered in an ornate flower design with a bow just above your navel. But that wasn't the highlight, that honor went to the skirt. It was a three layered tulle skirt that was just so @@.girlVoice;elegant@@. It puffed out in a way that made you look like a @@.girlVoice;fancy princess@@. It was no wonder Emily liked this dress.
You turned this way and that, trying to get a look at the @@.girlVoice;pretty dress@@ from every angle. <<if $traitFashionista>>A dress had to look good from every angle to be a good dress. Really you should check different lighting as well, but there was no time.<<elseif $traitVain || $traitNeat>>Your hasty job meant that the dress was slightly wrinkled. It bothered you, but you didn't have time to fix it now.<</if>> It was a little over the top, meant for a fancy party rather than a sleepover. But that's what had caught your eye in the first place.
<<if $playerAge >= 14>>\
Emily's magic closet had made the dress fit, but the outfit didn't suit you ''at all''. The dress was meant for a young girl, not a nearly full grown man. It made you look ridiculous. Perhaps you should have expected it, but right now it was rather @@.girlVoice;upsetting@@. You'd gotten yourself all excited and now you look like...well...a boy in a dress.
<<elseif $playerAge >= 12>>\
Emily's magic closet had made the dress fit, but it still didn't suit you. The dress was meant for a young girl and you were a...complicated case. Both your remaining masculine traits and your new womanly traits clashed with the style, meant for someone slimmer and flatter. It was @@.girlVoice;disappointing@@, you'd been excited for this impromptu dress up session, but the results had been mediocre at best.
<<elseif $playerAge >= 10>>\
Emily's magic closet had made the dress fit, and it suited you rather well. It was meant for a girl younger than you, but the dissonance wasn't too dramatic. Overall you were @@.girlVoice;happy@@ with how it looked. It was @@.girlVoice;cute@@, you @@.girlVoice;looked cute@@ in it, that's a success.
<<else>>\
It was like this dress had been made for you. Not only did it fit perfectly, Emily's magic closet had tweaked it to suit you exactly, but it also suited you so well. You looked exactly like the kind of @@.girlVoice;adorable little girl@@ who would wear a dress like this. You were @@.girlVoice;thrilled@@ with how it looked.
<</if>>\
[[You heard a cough|Hide and Seek Hider Emily Her Closet Try Something On Complex 3]]
<<silently>>\
<<set $oldPlayerOutfit to $playerOutfit>>\
<<set $playerOutfit to 20>>\
<</silently>>\It was like a horror movie, you could almost hear the music building as you turned to see Emily standing in the doorway.
<<playerVoice "\"H-How long have you been there?\"">>
@@.emilyVoice;"Long enough,"@@ she smiled, @@.emilyVoice;"you know you aren't supposed to be in my closet."@@
You supposed claiming this dress came from elsewhere was a lost cause, so you just stood quietly. Guiltily looking away from Emily as you awaited her inevitable punishment.
<<if $traitVain && $playerAge >= 12>>\
Most days the fact you'd been caught would be the real concern, but not today. Today it was the fact that Emily had seen you wearing //this// dress. A dress that didn't suit you, was askew since you'd put it on hastily and complete unaccessorized. You were @@.girlVoice;mortified@@ about how @@.girlVoice;terrible@@ you must look, you'd take any punishment as long as you could change outfits.
Emily frowned, @@.emilyVoice;"you didn't look happy in the mirror."@@ Confirming the fact that she'd been watching for quite a while.
<<playerVoice "\"It's just this dress it...and I look...ugh.\"">> It was pretty @@.girlVoice;conceited@@ that you were @@.girlVoice;complaining about your appearance@@ before you'd even apologized, but Emily took it in stride.
@@.emilyVoice;"You're too hard on yourself,"@@ she said with all the sage wisdom she could muster. @@.emilyVoice;"I think you should take another look."
[[Take another look|Hide and Seek Hider Emily Her Closet Try Something On Complex 4 Vain]]
<<changeEmbarassment "medium">>\
<<elseif $playerAge >= 12>>\
This situation was mortifying in multiple ways. Getting caught was bad enough, getting caught wearing one of Emily's dresses was worse, getting caught wearing one of Emily's dresses and looking stupid in it was the worst.
Emily frowned, @@.emilyVoice;"you didn't look happy in the mirror."@@ Confirming the fact that she'd been watching for quite a while, though not yet admonishing you for your behaviour.
You were caught off guard about how to respond.
<<filterlinkreplace "Apologize">>\
<<playerVoice "\"I'm sorry, I shouldn't have been messing around with your stuff.\"">>
Emily pondered for a moment, @@.emilyVoice;"Hmmm, maybe I'll forgive you if you tell me why you looked so sad."@@
<<changeHappiness "Emily" true>>\
<</filterlinkreplace>>
<<playerVoice "\"It's just that the dress. It was so pretty and I wanted to try it, but when I did it looked...well...\"">> You didn't feel the need to elaborate on the obvious.
@@.emilyVoice;"You're too hard on yourself,"@@ she said with all the sage wisdom she could muster. @@.emilyVoice;"I think you should take another look."
[[Take another look|Hide and Seek Hider Emily Her Closet Try Something On Complex 4 Vain]]
<<changeEmbarassment "medium">>\
<<else>>\
This wasn't good. You weren't supposed to be in Emily's closet. If that wasn't bad enough you'd been caught messing with her stuff, and no matter how @@.girlVoice;cute@@ the dress was, you were supposed to be playing hide and seek.
@@.emilyVoice;"I should be mad...but you just look so cute!"@@ Emily squeed.
@@.emilyVoice;"I'll let you off this time, but,"@@ she held up a warning finger, @@.emilyVoice;"that's your new outfit, okay?"@@
<<if $playerMaturity <= 9>>You @@.girlVoice;didn't mind@@ that at all. This dress was @@.girlVoice;so pretty@@ that you'd been about to ask if you could keep wearing it.<<else>>You grimaced, but agreed. The dress was awfully @@.girlVoice;childish@@ and @@.girlVoice;girly@@, but this was all of your own doing. You'd put on the dress, now you had to wear it.<</if>>
[[Sophie's turn|Hide And Seek Hider Sophie]]
<</if>>\You seriously did not want to take another look when you knew how ridiculous that look was. But when the child witch had caught you red handed and was fully justified in punishing you, you did what you could to mitigate the damage. So you looked again.
It was...not quite as bad as you'd thought. The dress was still way too @@.girlVoice;girlish@@ for your body, but this time the dichotomy didn't seem quite so severe. It was fascinating how much thing had changed in the last few moments. <<if $playerMaturity <= 12>>Everything about you was just a little softer, a little more suited to a @@.girlVoice;pink dress@@.<<else>>You wouldn't say you wanted to look good in a dress, but you also didn't want to look quite so awful.<</if>>
<<playerVoice "\"I guess you're-\"">> Your words cut off as you turned back to Emily prompting her to hurriedly stash away her wand.
She grinned at you, poorly feigning innocence, @@.emilyVoice;"See? You look suuuuper pretty."@@ <<if $playerMaturity >= 13>>Her words were theoretically encouraging, but you to they felt like an obvious tease.<<else>>Emily's words did make you feel a little better.<</if>>
@@.emilyVoice;"You can keep it on for now, if you want."@@ It was oddly generous of her, but you supposed that she would consider you ending up in a @@.girlVoice;pink party dress@@ as a win.
@@#links1;
<<link "Change back">>
<<filterreplace "#links1">>\
<<if $traitFashionista>>\
No matter how @@.girlVoice;cute@@ the outfit was, it was entirely unsuitable for a sleepover. This was a situation for casualwear. Not that the girls would give you the chance to pick.
<<elseif $playerMaturity <= 6>>\
You @@.girlVoice;loved@@ this dress, but you didn't want to keep it on. It might get in your way when you were trying to play, and what if there were other @@.girlVoice;cute outfits@@ to wear? Then you'd have to give this one up and you didn't want to do that, so you'd wear this one later.
<<elseif $playerMaturity <= 11>>\
You didn't object to @@.girlVoice;wearing a dress@@ in general, but this was way too much to keep on. You might not always be in your favourite outfit, but probably better than this.
<<else>>\
It had been a minor fugue state that had led you to wearing the outfit in the first place. There was no way you were going to keep something that hideously @@.girlVoice;girly@@ and @@.girlVoice;childish@@ on any longer.
<</if>>\
[[Sophie's turn|Hide And Seek Hider Sophie]]
<<set $playerOutfit to $oldPlayerOutfit>>\
<</filterreplace>>
<</link>>
<<link "Keep it on">>
<<filterreplace "#links1">>\
<<if $playerMaturity >= 11>>\
Emily was outright shocked at your decision. Normally you'd be horrified to wear such an abundantly @@.girlVoice;childish@@ and @@.girlVoice;girly@@ dress. Just seeing that confusion on her face made the decision more than worth it.
<<else>>\
Even with your increasingly @@.girlVoice;immature@@ outlook Emily was still surprised that you wanted to keep on the dress. Considering even she considered it to be a bit @@.girlVoice;childish@@, your desire for it had been unexpected.
<</if>>\
[[Sophie's turn|Hide And Seek Hider Sophie]]
<<changeHappiness "Emily" true>>\
<<set $hsKeptOnPartyDress to true>>\
<</filterreplace>>
<</link>>
@@
<<set $hasWornSkirtTemporarily to true>>\
<<changeAge "small">>\<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $traitEnergetic>><<set _modifiers.push(["Restless", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $traitGiggly>><<set _modifiers.push(["Giggly", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set _randomRoll to random(100)>>
<<set _randomRollTotal to _randomRoll + _hideAndSeekBonus>>
<<set _success to _randomRollTotal >= 50>>
<<set _successText to _success ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _randomRollTotal _randomRoll _modifiers>>One of the rules of the house was that you weren't allowed to mess with each other's stuff ''too'' much. This extended to your respective closets. She wasn't allowed in yours and you weren't allowed in hers. Which meant she'd never suspect if you snuck into her closet. Assuming she didn't find you, you'd come out at the end of the game and she wouldn't even know you'd been there.
You hurried up to her room, trying your best to be quiet on the stairs. You pulling the closet door closed behind you and settled in.
<<include "Hide and Seek Hide Emily Her Closet Calculate Result">>
<<if $traitGiggly>>\
<<include "Hide and Seek Giggly Caught">>\
<<set $caughtInEmilysCloset to true>>\
<<elseif _success>>\
<<include "Hide and Seek Hider Emily Her Closet Intro Fragment">>
It was a oddly @@.girlVoice;pleasant@@ sensation, feeling her clothes against your skin. You'd never thought about how much @@.girlVoice;softer@@ and @@.girlVoice;silkier@@ girl's clothes were. There was a @@.girlVoice;delicateness@@ that guy's clothes entirely lacked. Or maybe that was just because of the age difference? Had your stuff used to feel like this? Regardless the longer you stayed here the more you ended up musing on the feelings, forgetting about the game that was going on in the background.
Minutes continued to pass and the feelings only intensified, that @@.girlVoice;gentleness@@ wrapping around you. It was only Emily's call of, @@.emilyVoice;"olly olly oxen free,"@@ that broke you from the reverie. Part of you was tempted to stay. <<if $playerAge <= 10>>You were the right size after all, you could @@.girlVoice;try on anything you wanted@@.<<else>>A guilty curiosity about how they would @@.girlVoice;feel to wear@@.<</if>>
[[Try something on|Hide and Seek Hider Emily Her Closet Try Something On]]
[[Get out of there|Hide and Seek Hider Emily Her Closet Get Out]]
<<else>>\
<<include "Hide and Seek Hider Emily Her Closet Intro Fragment">>
@@.emilyVoice;"What do you think you're doing there?"@@ Emily shouted.
You covered your eyes against the sudden burst of light, only occluded by the silhouette of your very annoyed sister. She had both hands on her hips and was glaring down at you. You almost had to laugh at how much she resembled your mother in that moment. But laughing was probably not the best choice when faced with an angry child witch.
<<playerVoice "\"I-\"">>
Emily held up her hand to cut you off, @@.emilyVoice;"I don't want to hear excuses,"@@ she took a moment, looking up and pondering her next move. How would she punish you for this?
[[Emily smiled|Hide and Seek Hider Emily Her Closet Punishment]]
<</if>>\<<if $traitFashionista>>\
You tried to clear your head and shake yourself loose of the strangely clingy clothes. It was like they //wanted// to be worn.
@@.girlThought;And ''I'' want to wear them.@@
You bit your lip as your hand ran over the hem of a particularly @@.girlVoice;soft@@ dress. You could even see it @@.girlVoice;sparkle@@ in the dark. You were surrounded by a treasure trove of @@.girlVoice;cute clothes@@ in all sorts of styles. No matter how silly it was to randomly play dress-up during hide and seek, @@.girlVoice;you just had to try something on@@. You just @@.girlVoice;loved clothes too much@@ to walk away.
[[Try something on|Hide and Seek Hider Emily Her Closet Try Something On]]
<<changeEmbarassment "small">>\
<<else>>\
You shook yourself loose of the strangely clingy clothes, your mind clearing up. You weren't about to start a random @@.girlVoice;dress-up@@ session.
You stepped out of the closet and back into Emily's room, hurrying out the door. Last thing you needed was for her to catch you //after// she'd given up. As it stood it seemed like your little cheat was going to go unnoticed.
However, that feeling of @@.girlVoice;softness@@ continued to hang on, your own skin a little @@.girlVoice;smoother@@ from the experience, all the better for wearing those @@.girlVoice;delicate, girly@@ clothes.
[[Sophie's turn|Hide And Seek Hider Sophie]]
<<changeAge "small">>\
<</if>>\The mostly opaque closet door meant you couldn't see out very well; so you wouldn't really know if Emily was about to catch you, you'd just have to deal with the surprise if she did. <<if $traitAfraidOfTheDark>>Only after you'd closed the door did you realize how @@.girlVoice;dark@@ the closet had become. You scooched yourself closer to the front of the closet and the light. Trying, and failing, to not think about what might be @@.girlVoice;lurking in the dark@@ behind you.<</if>>
As the moments passed you a creeping discomfort was building up. <<if $playerAge <= 12>>You'd been given a wardrobe change from this closet, but the girls had been the ones poking around in it, you'd never been inside.<</if>> The closet wasn't big enough that you could squat down without a few of Emily's garments brushing against you. <<if $traitAfraidOfTheDark>>You @@.girlVoice;yelped@@ the first time one touched you, thinking @@.girlVoice;a monster@@ had gotten you...but it was just a dress. Unfortunately your @@.girlVoice;scream@@ hadn't gone unnoticed.<<else>> You kept trying to move them off, so that you could be more comfortable, but they kept falling back on top of you.<</if>><<if $playerAge >=13>>\
<<Image 'HideAndSeek/PunishmentOutfit1.webp' "topRightCorner">>\
@@.emilyVoice;"Oh I get it,"@@ her smile widened dangerously, @@.emilyVoice;"you were jealous of our cute outfits and wanted one too."@@
She considered for only a moment before drawing something seemingly at random from her closet and tossing onto you. Your vision went dark for a moment and you were struck by the sensations of fabrics running over your skin. You couldn't actually see what was going on, but you could feel clothes sliding up and down. The roughness of your jeans fell away, something far more delicate sliding up your legs. Your coarse, tight t-shirt vanishing, letting your skin feel the breeze for only a moment before being replaced. Although your shoulders still felt exposed. When your vision finally cleared you took a moment to take stock of the situation.
<<if $playerMaturity <= 12 || $traitFashionista>>\
The outfit was actually @@.girlVoice;surprisingly mature@@, at least for something coming out of an eight year old's closet.
<<else>>\
You cringed at your new wardrobe. It was very @@.girlVoice;girly@@ and pretty @@.girlVoice;childish@@. Although you had it admit it was more mature than Emily's normal fare. But that was cold comfort, 'mature' meant it'd be suitable for a ten year old. Not for a teenager.
<</if>>\
The top was a pale pink and the sleeves were multi-tiered with frills. However, the sleeves only actually started half way down your arm, leaving your shoulders and upper arms exposed. A black strap around your neck kept it up, tied at the front with a large bow. The cut was also lower than you were used to, nothing lurid but an unmistakably @@.girlVoice;feminine@@ cut.
The bottoms were actually black shorts, and came to about mid thigh. You were actually shocked that it wasn't a skirt though they were baggy enough that when you stood it would be easy to mix it up. <<if currentUnderwearIsDiaper()>>Though not so baggy as to hide the <<playerUnderwear>> bulging underneath it.<</if>> <<if $traitFashionista>>It was actually @@.girlVoice;very fashionable@@ and you were impressed in your sister's taste.<</if>> You'd never actually seen Emily wear this, perhaps it was for special occasions.
Regardless it looked ridiculous on you. Mature or no it was still meant for a girl, and one much younger than you. You did not have legs that looked good in such delicate shorts and no one wanted your arms exposed like that.
Emily however found it deeply amusing, @@.emilyVoice;"It looks so good on you!"@@ She sighed, @@.emilyVoice;"I'd dress you up with pretty shoes and a nice hat...but I guess we have to play first."@@
Her tone veered towards serious, @@.emilyVoice;"you have to wear it for the rest of the game. Then I'll give back your other outfit."@@ She squealed to herself. @@.emilyVoice;"The other girls are going to ''love'' this. I'm going to go get them, meet me in the living room."@@
Without a further chance to protest Emily darted out of the room. Leaving you there alone, awkwardly shuffling around in your new outfit. As tempting as it was to remove you supposed that you'd gotten off light. It was <<if $playerMaturity >= 12>>a dumb @@.girlVoice;girly@@ outfit, but it was only temporary, she could have done worse.<<else>>just a @@.girlVoice;girly@@ outfit, and only temporary to boot. She could have done much worse.<</if>>
[[To the living room|Hide and Seek Hider Emily Her Closet Punishment 2a]]
<<silently>>\
<<set $hideAndSeekDressedByEmily to true>>
<<set $hideAndSeekDressedByEmilyMature to true>>
<<set $playerOutfit to 11>>
<</silently>>\
<<elseif $playerAge >= 11>>\
<<Image 'HideAndSeek/PunishmentOutfit2.webp' "topRightCorner">>\
@@.emilyVoice;"I didn't know you were so eager to play dress up again,"@@ her smile threatened to split her face, @@.emilyVoice;"let me find something ''extra'' cute for you."@@
Any protests on your part were roundly ignored as Emily dug into her closet for something suitable. You were already <<if $playerMaturity >= 12>>stuck <</if>>in girl clothes. Could she really do anything else to you?
<<if $playerMaturity >= 7>>The answer was a resounding yes. The dress she held up was ''way'' too @@.girlVoice;kiddie and outrageous@@ for you.<<else>>Apparently so, because the new dress was @@.girlVoice;way cuter@@ than your current outfit, it was so @@.girlVoice;frilly@@!<</if>>
@@.emilyVoice;"Remember when I wore this as a flower girl?"@@
You did remember, a fact that didn't comfort you, considering she'd been five at the time. Even she'd outgrown this outfit.
It was...a lot. The dress was all a pale pink, very @@.girlVoice;sweet and innocent@@. The top part half was sane enough, thin @@.girlVoice;delicate@@ straps over your shoulders, a slight v cut, nothing unusual for a dress. That's when things escalated; there was a pale pink flower bow around hip height, as big as Emily's head.
The skirt was absurd. There was ''a lot'' of frilly lacy layers. Watching her hold it up didn't fully express how much material there was. You actually had a specific memory of that. Later in the day Emily had run out of energy and fallen asleep. The dress was ankle length, but it had fluffed out behind her and she was literally using it as a bed.
She giggled, @@.emilyVoice;"you can be a cute flower girl too."@@
Before you could say anything she threw the outfit to you, the fabric blocking your vision.
[[The world went pink|Hide and Seek Hider Emily Her Closet Punishment 2b]]
<<set $hideAndSeekDressedByEmily to true>>\
<<set $hideAndSeekDressedByEmilyFlowerGirl to true>>\
<<else>>\
@@.emilyVoice;"Hmmmm, before you were a smelly boy. But since you're a ''girl'' now,"@@ she stressed your new gender with all the emphasis she could manage, @@.emilyVoice;"I guess it's okay."@@
@@.emilyVoice;"Still,"@@ she wagged a finger at you, @@.emilyVoice;"you broke a rule, so you don't get to play dress up and if you do it again you're gonna get in trouble, okay?"@@
She didn't actually wait for an answer. Turning around to leave, after all there were still other ''girls'' to catch.
With that she just left the room, leaving you still crouched in her closet, slightly confused. You supposed you two were @@.girlVoice;sisters@@ now, it seemed she was far more tolerant of a <<if $playerAge <= 8>>@@.girlVoice;little sister@@<<else>>@@.girlVoice;big sister@@<</if>> than a big brother. You shrugged and got up, heading to the living room to await the next round.
[[Sophie's turn|Hide And Seek Hider Sophie]]
<</if>>\
<<changeHappiness "Emily" false>>\
<<set $caughtInEmilysCloset to true>>\
<<set $hasWornSkirtTemporarily to true>>\You impatiently waited in the living room for the other girls to trickle in, but it seemed Emily had other plans. When she came back it was with the entire group in tow. Apparently she'd wanted all of them to see your new outfit as a group.
Your anxiety had been building the entire time you'd been waiting. No matter how you felt about the outfit, you knew it looked ridiculous on you, it wasn't meant for a boy, certainly not one your age. It should be obvious that it would look silly, and that you should just own it, but you couldn't get the concern out of your head.
There was a tense moment of silence when they walked into the room. Would they laugh? What had Emily primed them for? Would Sophie tease you? Would Miki try to be nice or join in the mocking?
Surprisingly Kara was the first one to speak, @@.karaVoice;"you're right, it is a really nice outfit."@@
That hadn't been what you expected, that level of support and positivity. Nor had you expected that Sophie and Miki would quickly agree. Sophie hadn't teased you about it at all, despite the fact you were a boy in a @@.girlVoice;pink blouse@@.
@@.emilyVoice;"See <<playerTitle>>, I picked you a very nice outfit."@@
You narrowed your eyes at her, there was a scheme here, but you hadn't worked it out just yet. The girls mumbled to each other, and you were only able to catch snippets.
@@.emilyVoice;"just for the game"@@ @@.karaVoice;"so fashionable"@@ @@.emilyVoice;"ease him in"@@ @@.sophieVoice;"girly dresses?"@@ @@.mikiVoice;"so pretty"@@
It was a guess, but it seemed like this outfit was a long con on Emily's part. Start you with something 'reasonable' to ease you into wearing normal @@.girlVoice;girl clothes@@, before they really had time to play proper dress up.
@@.emilyVoice;"Alright, back to the game. Sophie, your turn."@@
[[Sophie's turn|Hide And Seek Hider Sophie]]You swiped at the seemingly endless piles of @@.girlVoice;pink fabric@@, trying to clear your vision. No matter what you did there was always more fabric, and it was all intent on enveloping you entirely. Finally, after a hard fought battle you were successful at batting it down, but the feeling of fabric didn't go away, it brushed against your legs.
You looked down to see the mass of @@.girlVoice;pink@@ below you. In the chaos you'd somehow been forced into the @@.girlVoice;flower girl dress@@, just in your size. To Emily it looked less like you'd batted it away and more like you were just smoothing it down. As much as this @@.girlVoice;frilly@@ dress could be smoothed out.
Emily's eyes were wide, @@.emilyVoice;"it's even better than I thought! You make the prettiest flower girl ever!"@@
Any protests about this dress being for @@.girlVoice;five year old girls@@, when you weren't even a girl, fell on deaf ears.
@@.emilyVoice;"Too bad you can't wear shoes in the house..."@@ She didn't elaborate, but your mind helpfully provided the details. They were closed toe @@.girlVoice;pink flats@@, except they also had a @@.girlVoice;lacy pink ribbon@@ which had tied all the way up her calf. As if the rest of the outfit wasn't @@.girlVoice;aggressively girly@@ enough.
@@.emilyVoice;"You have to wear it for the rest of the game. Then I'll give back your other outfit."@@ She squealed to herself, @@.emilyVoice;"the other girls are going to ''love'' your new outfit. I'm going to go get them, meet me in the living room."@@
<<if $playerMaturity <= 6>>\
You couldn't be @@.girlVoice;more excited@@, this dress was @@.girlVoice;amazing@@. It was so @@.girlVoice;cute and frilly and pink and pretty@@. You couldn't really understand how Emily even thought this was a punishment. Maybe it was because, as @@.girlVoice;cute@@ as the dress was, it didn't really suit your body. You were @@.girlVoice;way too big@@.
<<elseif $traitFashionista || $playerMaturity <= 10>>
>At this point you were just about comfortable with @@.girlVoice;pink dresses@@ and wouldn't have really minded wearing one if it was more subdued. But this was so over the top for a sleepover and it looked like it was made for @@.girlVoice;toddlers@@ than <<if $playerMaturity <= 10>>@@.girlVoice;big girls@@<<elseif $playerMaturity <= 12>>a big kid<<else>>a teen<</if>> like you.
<<else>>\
You were mortified to be stuck in something like this. ''Miki'' would probably be embarrassed wearing something this @@.girlVoice;girly@@.
<</if>>\
But there was nothing to do now but accept your fate. Even if you took it off and wore something else Emily would just magic it back on...and at that point you might end up in something ''actually'' @@.girlVoice;meant for toddlers@@. So unless you wanted your next dress to be @@.girlVoice;rainbow unicorn@@ themed, you'd have to play along. <<if $playerMaturity <= 7>>Though a @@.girlVoice;rainbow unicorn dress@@ would be @@.girlVoice;super cute@@, you didn't want to be dressed up like a three year old.<</if>>
[[Back to the living room|Hide and Seek Hider Emily Her Closet Punishment 2b 2]]
<<set $playerOutfit to 12>>You impatiently waited in the living room for the other girls to trickle in, but Emily had other plans. When she came back it was with the entire group in tow. Apparently she'd wanted all of them to see your new outfit as a group.
Your anxiety had been building slowly the entire time you'd been waiting. You'd already been dressed up in girl's clothes, but nothing like this. You were dressed for a wedding, not a sleepover. Plus the dress was @@.girlVoice;childish@@ even by their standards. ''Maybe'' Miki would wear it, if the situation was right, but the rest would insist they were far too mature.
There was a tense moment of silence when they walked into the room. Would they laugh? What had Emily primed them for? Would Sophie tease you? Would Miki try to be nice or join in the mocking?
Surprisingly Kara was the first one to speak, @@.karaVoice;"ohmygosh, the outfit is sooo cute!"@@
The girls crowded around you, fawning over your @@.girlVoice;flower girl dress@@. You'd actually expected this, no way they could resist an outfit this @@.girlVoice;sickeningly cute@@. They wouldn't want to wear it, but on a @@.girlVoice;little sister@@ or a @@.girlVoice;baby cousin@@ would be @@.girlVoice;adorable@@. It didn't matter that you were still chronologically older than them, you were dressed like you were the @@.girlVoice;youngest@@.
The fawning was @@.girlVoice;nice@@ in it's own way, but it was way too much attention. So much talk about how @@.girlVoice;small@@ and @@.girlVoice;cute@@ you looked. You could almost feel yourself shrinking into the chair, you could see yourself as a @@.girlVoice;tiny little girl@@ in her @@.girlVoice;pretty flower girl dress@@.
Emily spoke up, drawing everyone's attention off you and giving you a reprieve. @@.emilyVoice;"Alright, that's enough. <<playerName>> will be wearing this the whole game after all. Time to get back to the game. Sophie, your turn."@@
[[Sophie's turn|Hide And Seek Hider Sophie]]
<<changeAge "small">>\You held your breath when Emily entered the room, but it seemed like things were going to work out. Emily had wandered around without so much as a hint to your presence. She was so clueless, you were hiding right there and she had no idea. You gave a @@.girlVoice;little giggle@@ at her plight.
You heard her stop and you hurriedly covered your mouth with your hands, stifling any further laughter. You held your breath as you heard her footsteps get closer...and closer...and...then further away. It seemed you'd gotten away with it. You let out a long sigh of relief, you'd been so stressed.
@@.emilyVoice;"Oh if only I knew where <<playerName>> was,"@@ Emily lamented her "inability" to find you.
She was so clueless, you couldn't stop yourself from letting out another @@.girlVoice;giggle@@.
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"Shhhh, she'll hear you."@@ Annie hissed, having settled down beside you in the closet.
That didn't help at all, her urgency just amused you more. Wouldn't her talking like that be even more obvious than a little @@.girlVoice;giggle@@?
<</if>>\
[[You waited|Hide and Seek Giggly Caught 2]]@@.emilyVoice;"Found you!"@@.
You <<if $playerMaturity > 10>>almost squealed<<else>>@@.girlVoice;squeaked@@<</if>> in surprise, Emily's smug face appearing right at the door, only inches from yours.
You exited the closet, <<playerVoice "\"how did you find me?\"">>
@@.emilyVoice;"Well when the closet started giggling..."@@ she let the obvious implication hang in the air.
<<if $playerMaturity <= 9>>\
You blushed, it was a @@.girlVoice;funny@@ way to get caught. You hadn't even been able to keep quiet in hide and seek. But Emily had been so funny when she couldn't find you. You @@.girlVoice;giggled@@ again at the memory, which Emily found quite amusing.
<<else>>\
You blushed, it was an embarrassing way to get caught. It was entirely your fault that you couldn't keep quiet for a few minutes. Instead you'd been @@.girlVoice;giggling like a schoolgirl@@ and revealing your position.
<<changeEmbarassment "small">>\
<</if>>\
<<if $emilyHidingPlace === 0>>\
@@.emilyVoice;"Though you aren't supposed to be in my closet..."@@
Emily was torn between punishing you for the transgression, and just being amused at how you'd gotten caught.
She pushed the decision, @@.emilyVoice;"I'll let you off this time because you were so cute. But if you misbehave again I won't be so nice."@@
It was your turn to be torn. On the one hand you were getting off light. On the other hand it was because she thought you were @@.girlVoice;too cute@@ to punish. Instead just lecturing you like you were a @@.girlVoice;little kid@@. Still you didn't doubt her threat, she wouldn't be so lenient next time.
<<set $caughtInEmilysCloset to true>>\
<</if>>\
Emily had spent enough time being amused at your <<if $playerMaturity <= 9>>@@.girlVoice;adorable@@<<else>>humiliating<</if>> inability to hide. She gave you one last grin before heading off to find the rest.
Soon enough you were all back in the living room, ready for the next round.
[[Sophie's turn|Hide And Seek Hider Sophie]]
<<changeHappiness "Emily" true>>\@@.emilyVoice;"You have to the count of sixty,"@@ Emily turned around to face a wall and closed her eyes. @@.emilyVoice;"One...Two...Three..."@@
You and the girls hurried off to find a spot in the house. It was the first round so everything was on the table. No one would know the 'good' spots yet, except of course for Emily. Which meant you were going to have to come up with something clever or she'd hunt you down in no time.
A few good possibilities came to mind.
[[Hide in your closet|Hide And Seek Hider Emily Your Closet][$emilyHidingPlace to 1]]
[[Hide in her closet|Hide And Seek Hider Emily Her Closet][$emilyHidingPlace to 0]]
<<set $preHideAndSeekOutfit to $playerOutfit>>\You weren't about to put on a dress or anything //that// girly, but you still felt @@.girlVoice;compelled@@ to try something.
Your eyes settled on a @@.girlVoice;pink headband@@ with a @@.girlVoice;large pink bow@@ that had been haphazardly discarded. You'd seen Emily wear it before, but not often. <<if $playerAge >= 11>>It was a little small, but you knew Emily's closet would solve that problem. Hopefully it would be enough to clear this odd urge.<<else>>It might not be exactly your size, and might be uncomfortable, but it should be enough to clear this odd urge.<</if>>
Plus it would be fast, you only had a few moments before people would come looking for you. You'd pop on the headband, check it in the mirror, and then toss it back in the closet. Emily would never be the wiser.
[[Put on the headband|Hide and Seek Hider Emily Her Closet Try Something On Simple 2]]<<Image "HideAndSeek/EmilyHairband.jpg" "smallTopRightCorner">>\
You grabbed the headband, settling it behind your ears. You knew it would fit, but it was surprising how comfortable it was.
<<if $traitImaginaryFriend>>\
Annie was disappointed about your choice, but she couldn't do anything about it.
<</if>>\
<<if $playerHairLength <= 2>>You didn't have enough hair for it to be of much use, but it was actually surprisingly @@.girlVoice;cute@@ anyway.<<elseif $playerHairstyle === 0>>You had to fight with some of your @@.girlVoice;long hair@@ to get it to sit properly, but in the end it actually looked pretty good.<<else>>Your braid already kept your hair in place, so the headband didn't do much, but it made your hair look @@.girlVoice;even cuter@@.<</if>>
There was a small noise behind you. As you turned you felt like you were in a horror movie, you could almost hear the music building as you turned to see Emily standing in the doorway.
<<playerVoice "\"H-How long have you been there?\"">>
@@.emilyVoice;"Long enough,"@@ she smiled, @@.emilyVoice;"you know you aren't supposed to be in my closet."@@
[[Admit it|Hide and Seek Hider Emily Her Closet Try Something On Simple Truth]]
<<if $traitHonest>>[[Deny it|Hide and Seek Hider Emily Her Closet Try Something On Simple Honest]]<<else>>[[Deny it|Hide and Seek Hider Emily Her Closet Try Something On Simple Lie]]<</if>>
<<set $inventoryHeadband to true>>\
<<changeHappiness "Emily" false>><<playerVoice "\"I know...I'm sorry.\"">> You glanced at Emily, seeing if your apology had found purchase.
She seemed unconvinced, @@.emilyVoice;"saying sorry isn't enough, you still broke the rules."@@
<<include "Hide and Seek Hider Emily Her Closet Try Something On Simple 3">><<playerVoice "\"No no, I found this on the floor.\"">> You lied, praying Emily would buy it. Being in her room was fine, especially during a game like this. If your only 'crime' was wearing her headband you might be able to get off light.
Emily narrowed her eyes in suspicion, but didn't contradict you. She wasn't exactly the most organized girl and did often leave things around, so your story was plausible. Though it was clear she still didn't believe you.
<<include "Hide and Seek Hider Emily Her Closet Try Something On Simple 3">>
<<changeHappiness "Emily" false>>\<<playerVoice "\"No no, I found this on the floor,\"">> your statement was technically true, but 'technically' wasn't good enough for your curse, <<playerVoice "\"of your closet. I thought your clothes were @@.girlVoice;so pretty@@ that I wanted to try something and I saw this @@.girlVoice;cute headband@@ and just had to pick it up.\"">>
Finally you were able to stop talking, having spilled every embarrassing detail of the situation.
@@.emilyVoice;"You're so funny," Emily giggled at your plight.
<<include "Hide and Seek Hider Emily Her Closet Try Something On Simple 3">>
<<changeEmbarassment "small">>\Emily considered what to do with you.
<<if $playerHairLength <= 2>>\
She walked over to you, @@.emilyVoice;"you're so silly, you're supposed to use the headband to hold your hair back."@@
You were about to protest that you didn't have much hair to hold back, but you suddenly felt a tingle on your scalp.
The changes were invisible for only a moment before a lock of hair fell in front of your eyes. More of it tickling your neck as it climbed down towards your shoulders.
It took only a few moments before you'd ended up almost entirely blinded by your new @@.girlVoice;bangs@@. You tried moving your @@.girlVoice;long hair@@ out of the way, but it just fell back in front.
@@.emilyVoice;"Come here,"@@ Emily ordered and you leaned your head in her direction. With a few deft movements she'd collected up your hair and tucked it away, the hairband keeping it in place.
You muttered out a, <<playerVoice "\"thanks.\"">> <<if $playerMaturity <= 12>>You were actually @@.girlVoice;happy@@, this hair was so much @@.girlVoice;cuter@@.<<else>>Though you were annoyed about your new hair length, at least you could see.<</if>>
@@.emilyVoice;"Come on, let's go play."@@
It seemed that giving you a new @@.girlVoice;hairstyle@@ was enough to satisfy Emily. Though now you were stuck with this @@.girlVoice;pink hairband@@, if you wanted to be able to see.
<<filterlinkreplace "Remove the headband">>\
<<include "Remove Headband Fragment">>
<</filterlinkreplace>>
<<set $playerHairstyle to 0>>\
<<set $playerHairLength to 5>>\
<<elseif $playerHairLength >= 3 && $playerHairstyle === 0>>\
She beckoned you to lean down.
<<if $playerHairLength >= 7>>\
She stared at your @@.girlVoice;incredibly long@@ hair and giggled, @@.emilyVoice;"I don't think one little headband can hold that all back."@@
She pondered the situation, the headband looked @@.girlVoice;cute@@ on you, but it wasn't doing it's job of actually holding your hair back.
Nonetheless she gathered up what hair she could, tucking it back and then using the headband to hold it in place.
<<else>>\
@@.emilyVoice;"You're such a boy,"@@ Emily chided lightly, fiddling with your loose hair. <<if $playerAge <= 10>>A slightly funny comment considering your recent gender swap.<</if>>
She gathered up your hair, lifting the headband out of the way for a moment, tucking most of it behind your ears. She left some of your bangs loose, so that it didn't look too serious.
As she pulled away you moved your head, realizing what Emily had done. Before whenever you turned your head you usually ended up with a face full of hair. Now it mostly just tickled your neck, your bangs still looked @@.girlVoice;pretty cute@@, but they weren't quiet so annoying.
<</if>>\
@@.emilyVoice;"There, better?"@@
You muttered out a, <<playerVoice "\"thanks.\"">>
@@.emilyVoice;"Come on, let's go play."@@
You were surprised about her lack of punishment, but it seemed that getting you to wear a new @@.girlVoice;girly pink headband@@ was enough to satisfy her.
<<filterlinkreplace "Remove the headband">>\
<<include "Remove Headband Fragment">>
<</filterlinkreplace>>\
<<else>>\
@@.emilyVoice;"Hmmm,"@@ she gave your headband a hard look, @@.emilyVoice;"it's cute, but I dunno about it with the braid."@@
@@.emilyVoice;"I'll leave this decision to you. I wouldn't want to take it away from you when you picked it all by yourself."@@
<<filterlinkreplace "Remove the headband">>\
Emily was right. Even if it was a little @@.girlVoice;cute@@ it didn't really suit your already done up hair.
You took off the headband, placing it back in the closet. Perhaps you'd be able to try it on another time.
<<set $inventoryHeadband to false>>\
<</filterlinkreplace>>
<</if>>\
[[Sophie's turn|Hide And Seek Hider Sophie]]You reached up to remove the headband, but found yourself losing focus for a moment, your hand back at your side. A second attempt ended up the same. <<if $triedToUndoBraid>>Once again you'd been ensorcelled in such a way you couldn't mess with your hair.<<else>>Emily had done //something// to you that meant you couldn't remove it. <</if>>Which meant you <<if $playerMaturity >= 12>>were stuck with this @@.girlVoice;pink headband@@ until further notice.<<else>>got to wear this @@.girlVoice;cute pink headband@@ even longer.<</if>>\
<<if $playerMaturity >= 12>>\
<<changeEmbarassment "small">>\
<</if>>\<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $traitEnergetic>><<set _modifiers.push(["Restless", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $traitGiggly>><<set _modifiers.push(["Giggly", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set _randomRoll to random(100)>>
<<set _randomRollTotal to _randomRoll + _hideAndSeekBonus>>
<<set _success to _randomRollTotal >= 40>>
<<set _successText to _success ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _randomRollTotal _randomRoll _modifiers>><<include "Hide and Seek Hide Emily Your Closet Calculate Result">>
One of the rules of the house was that you weren't allowed to mess with each other's stuff ''too'' much. This extended to your respective closets. She wasn't allowed in yours and you weren't allowed in hers. So maybe, if you hid in your own, she'd have the rule ingrained enough that she wouldn't even bother to check.
You hurried up to your room, trying your best to be quiet on the stairs. Pulling the closet door closed behind you, you tried to stay quiet. The slats in the door meant you could see out a little bit and would be able to keep an eye out.
<<if $traitGiggly>>\
<<include "Hide and Seek Giggly Caught">>
<<elseif _success>>\
You held your breath when Emily entered the room, but it seemed like things were going to work out. Either you'd been right about the rules blinding her to the possibility, or she just wasn't paying enough attention. She didn't even cast a glance at the closet before she exited the room.
You breathed a sigh of relief and continued to wait. After a while you heard Emily call, @@.emilyVoice;"Olly olly oxen free."@@
You had to laugh a little, you'd used the same term when you were a kid. Some things never changed.
Feeling satisfied in your victory over your <<sisterTitle>> you headed back.
Soon enough you were all back in the living room, ready for the next round.
[[Sophie's turn|Hide And Seek Hider Sophie]]
<<set $hideAndSeekHidingWins++>>\
<<set $emilyHideAndSeekSuccess to true>>\
<<else>>\
@@.emilyVoice;"Found you!"@@ Emily suddenly squealed as she peered at you through the slats in the closet.
She'd barely even looked around the room before she beelined straight for your closet. You grumbled and got out.
<<filterlinkreplace "Accuse her of cheating with magic">>\
<<playerVoice "\"It's not a fair game if you just use magic to find me.\"">>
Emily looked indignant, @@.emilyVoice;"nuh uh. You picked a dumb hiding spot, stop being a sore loser."\
<<changeHappiness "Emily" false>>\
<</filterlinkreplace>>
@@.emilyVoice;"Your closet was ''way'' too easy, so I win this round <<playerTitle>>. Now come on, let's find the others."@@
She took your hand and started practically skipping down the halls. The rest of the game was lightning quick. Between her knowing the house and knowing the habits of her friends, she basically went straight to each. Miki was of particular amusement, as her hiding place under the bed did nothing to hide her feet. It seemed she was still getting the hang of hiding.
There were some objections to you helping, but she assured everyone you weren't doing anything but following along. You were just her @@.girlVoice;little helper@@, and she'd brought you along so you didn't get lonely.
The other girls accepted this justification, though not without a few giggles of their own.
Soon enough you were all back in the living room, ready for the next round.
[[Sophie's turn|Hide And Seek Hider Sophie]]
<</if>>\Even as you approached the dryer there was a part of you whispering that this was a bad idea. That whisper grew louder the closer you got.
You considered the choice. If wanted to hide in there you'd have to close the door. Then you'd be in a tiny box in utter darkness.
<<if $traitClaustrophobic && $traitAfraidOfTheDark>>\
Even thinking about the possibility made you feel like you were @@.girlVoice;about to cry@@. It would be @@.girlVoice;dark@@ and @@.girlVoice;scary@@ and you'd get @@.girlVoice;trapped@@ and you...
The panic continued to rise. You realized you //were// crying a little bit, nervously gripping your clothes to comfort yourself.
You couldn't even bring yourself to get close to the dryer, it was @@.girlVoice;way too scary@@.
You @@.girlVoice;whimpered@@, glancing at it one more time, thinking about getting in...
<<if $playerMaturity <= 7 || $traitCrybaby>>\
<<playerVoice "\"I don wanna go in!\"">> You @@.girlVoice;wailed@@. This was @@.girlVoice;awful@@, why did you have to hide here?
@@.karaVoice;"Everything okay?"@@ You heard Kara call from the other room.
You realized you were standing alone in the laundry room, by yourself, @@.girlVoice;crying@@ and @@.girlVoice;wailing@@ at the idea of getting into a dryer...you didn't have to get into. You'd got the idea into your head that this was your hiding spot, neglecting you could just change your mind.
Wiping at the @@.girlVoice;snot@@ and @@.girlVoice;tears@@ you called back, <<playerVoice "\"Its okay!\"">> There was still a hint of rawness in your voice from the crying. But it was enough to get Kara to stay and keep counting.
<<else>>\
It was @@.girlVoice;terrifying@@, you couldn't think of anything scarier in the universe than having to get into that dryer.
<</if>>\
You backed off of the dryer, your @@.girlVoice;tears@@ abating somewhat as you did. You wiped at them, desperately glad no one else had seen you @@.girlVoice;burst into tears@@ because you looked at a dryer.
<<changeEmbarassment "small">>\
<<elseif $traitClaustrophobic>>\
You @@.girlVoice;whimpered@@ at the mere thought of it. What if you got trapped? You'd be stuck suffocating in a tiny box. You could already feel your breath speeding up, the panic rising to a fever pitch. You glanced again at the @@.girlVoice;coffin@@ you wanted to hide in.
You took a tentative step towards it, getting a better look at how @@.girlVoice;tiny@@ it was and how you could @@.girlVoice;never@@ fit in there.
No. No way you could do this.
You backed off of the dryer, your @@.girlVoice;terror@@ abating somewhat as you did. Abashed at the fact you'd had to bail on your hiding spot because it was @@.girlVoice;too scary@@.
<<elseif $traitAfraidOfTheDark>>\
You tried to be brave. Walking up to the dryer you peered inside, it didn't look ''that'' dark. You crawled in, experimentally closing the door.
@@.girlThought;Its too dark!@@
@@.girlThought;Get out!@@
@@.girlThought;Its gonna get us!@@
The thoughts kept coming. You panicked and threw the door back open. Scrabbling your way awkwardly out of the dryer.
Awkwardly sprawled on the ground you glared back at the dryer. Back in the light your @@.girlVoice;terror@@ was abating, but you were still @@.girlVoice;shaken@@ by the experience. You were glad no one had been here to see that, it'd been embarrassing enough on your own.
<</if>>\
But if you couldn't hide here you needed somewhere else, and you were running out of time.
[[Hide outside|Hide and Seek Hider Kara Outside][$karaHidingPace to 2]]
[[Hide in mom's room|Hide and Seek Hider Kara Mom Room][$karaHidingPlace to 3]]
<<changeEmbarassment "small">>\
<<set $hsKaraHideWastedTime to true>>\<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $traitRapunzelHair>><<set _modifiers.push(["Hair Sticking Out", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $hsKaraHideWastedTime>><<set _modifiers.push(["Wasted Time", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set _karaHideRandomRoll to random(100)>>
<<set _karaHideRollTotal to _karaHideRandomRoll + _hideAndSeekBonus>>
<<set $karaHideSuccess to _karaHideRollTotal >= 30>>
<<set _successText to $karaHideSuccess ? "success" : "failure">>
<</silently>>\<<include "Hide and Seek Hide Kara Calculate Result">>\
This was a truly devious spot. You'd never have been able to fit when you were bigger, but now you were @@.girlVoice;small@@ enough to just squeeze in. Now it was a little bit risky. It'd been years since you'd played hide and seek, but you were pretty sure hiding in a dryer was a "bad idea". But that was just coming from overcautious parents, you weren't some @@.girlVoice;stupid kid@@, you'd be fine. Plus, since it was 'forbidden', Kara would never think to check. She was too much of a goody-goody to try something like that.
So you hurried your way to the laundry room. It seemed that no one else had the idea to hide in here so you'd have a few moments of peace. Luckily you had a pretty big drier. <<if $playerAge >= 10>>It was a little awkward to get in, you weren't ''that'' @@.girlVoice;small@@, but you managed to contort yourself in, pulling the door closed behind you. It'd be uncomfortable long term, but how long could the game go?<<else>>It was almost shocking how easy it was to fit yourself into the dryer. You were @@.girlVoice;so small@@ now that you even had some extra space. You wouldn't say it was comfortable, but you could probably stay here for ages without cramping.<</if>>
You waited...and waited...and waited...you wondered if the game was still going. Maybe your spot was so good that they were never going to find you. Hopefully you'd be able to hear the call out for the end of the game.
Time continued dragging on, this was taking <<if $playerMaturity < 12 || $traitEnegetic>>@@.girlVoice;forever@@<<else>>longer than you expected<</if>>. Was Kara having trouble finding the others? Or were the other girls just much better at hiding than you thought?
Maybe you should come out yourself? You didn't want to risk losing just because you were getting bored, but you also didn't want to stay in here forever; waiting for a signal that never came.
<<if $karaHideSuccess>>\
[[Come out of hiding|Hide and Seek Hider Kara Dryer Come Out]]
<<if $playerMaturity <= 9 || $traitEnegetic>>[[Keep hiding|Hide and Seek Hider Kara Dryer Stay Energetic]]\
<<else>>[[Keep hiding|Hide and Seek Hider Kara Dryer Stay]]<</if>>
<<else>>\
[[Wait a few more moments|Hide and Seek Hider Kara Dryer Caught]]
<</if>>\You resolved to stay here at least a little longer, so you did.
It was about 45 seconds before you started @@.girlVoice;fidgeting@@ in place.
@@.girlThought;This is so boring.@@
There was nothing to do in here, you were just sitting here in the dark.
@@.girlThought;I wanna go play.@@
That was it. Time to go.
[[Come out|Hide and Seek Hider Kara Dryer Come Out]]You shifted in your hiding spot, you were starting to get stiff from staying in one place for so long. With no clock in sight there was no real way to figure out how long you'd been here. It felt like it'd been <<if $playerMaturity < 10>>@@.girlVoice;days@@<<elseif $playerMaturity < 13>>@@.girlVoice;hours@@<<else>>at least ten minutes<</if>>.
But still no one had come for you. Initially you'd just been bored, but now you were starting to get lonely. What if they'd forgotten about you? What if they never came back to find you? You might just be here, by yourself forever. <<if $playerMaturity >= 11>>It was a ridiculous thought, but it stuck in your head.<</if>>
<<include "Hide and Seek Hider Kara Dryer Come Out">>You figured that you'd been in here @@.girlVoice;long enough@@. You'd take the risk that you were being impatient and would get caught.
You pushed the dryer door open...it didn't budge...you pushed again...same result.
Panic rose in your chest. Why wasn't it opening? The door wasn't that heavy, you should be able to budge it...unless it had locked.
You pushed at the door again in vain, shifting around to kick at it. It made some noise, but did nothing to dislodge it.
You were stuck in here.
[[Call for help|Hide and Seek Hider Kara Dryer Stuck]]You kept banging on the interior of the door to no avail. You'd thought you'd picked such a clever spot and now you were paying the price. You'd known this was dangerous but you hadn't bothered thinking through why.
You felt miserable, you kept banging on the door and calling out. Still there was no response, your panic was building into full on terror. Freaking out wouldn't do anything useful, but you'd practically curled up in a ball to try and hold it together. <<if $playerMaturity <= 10 or $traitCrybaby>>Fighting building sniffles you continued to hold out.<</if>>
@@.emilyVoice;"There you are!"@@ Emily's voice called out as the dryer was suddenly flooded with light. @@.emilyVoice;"We've been looking everywhere for you. Are you okay?"@@
<<if $traitCrybaby or $playerMaturity <= 8>>\
It was pretty obvious that you weren't okay. You were trying to rub the @@.girlVoice;tears from your eyes@@ and @@.girlVoice;snot from your nose@@ with little success. <<if $criedInBasementDuringHideAndSeek>>Again. Sophie had found you @@.girlVoice;sobbing@@ when she was seeking. Now Emily had done the same. They were going to think you were a total @@.girlVoice;crybaby@@ if this kept up.<<changeEmbarassment "small">><</if>>
But you couldn't deny how happy you were to see your sister. <<playerVoice "\"I thought I'd be @@.girlVoice;stuck there forever@@.\"">> Only through force of will were you able to keep your voice from turning into a full on @@.girlVoice;wail@@.
Emily helped you out and then gave you a big hug. <span class="emilyVoice">"Oh sweetie, you don't have to worry. Your @@.girlVoice; big sis@@ would never leave you."</span>
<<if $playerAge >= 9>>\
You wanted to protest that you were bigger than her, but you didn't feel much like a big brother right now. In truth you felt smaller than ever wrapped in your @@.girlVoice;big sister's@@ arms.
<<changeAge "small">>\
<<else>>\
Her kind words were enough to push you over the edge. Your @@.girlVoice;sniffling@@ turning back into full @@.girlVoice;sobbing@@. You felt more like a @@.girlVoice;crying toddler@@ than a @@.girlVoice;big kid@@, but you couldn't stop. Your @@.girlVoice;big sister@@ just continued to hold you until your crying finally abated.
<<changeMaturity "small">>\
<</if>>\
<<else>>\
<<if $traitHonest>><<playerVoice "\"I was @@.girlVoice;so scared,@@\"">> you hadn't meant to admit that, but you had to be @@.girlVoice;honest@@.<<else>><<playerVoice "\"I'm fine.\"">> Your response was clipped, which drew a frown from Emily. She was clever enough to be able to detect a bad lie.<</if>>
You gave a sigh, <<playerVoice "\"I'll be fine okay? I couldn't get out and then I worried that maybe you'd all forgotten about me and I'd be stuck even longer. I was being silly.\"">>
Silly or not your mood had improved dramatically with Emily's appearance. You weren't sure you could have taken much more of being trapped in there.
<</if>>\
[[Emily let you go|Hide and Seek Hider Kara Dryer Stuck 2]]All the girls were there watching the scene play out, @@.emilyVoice;"you'd better thank Kara,"@@ Emily's voice turned serious, @@.emilyVoice;"we couldn't hear you at all. If she hadn't figured it out..."@@
You didn't need her to finish that sentence. The mere idea of spending another moment trapped was @@.girlVoice;too terrifying for words@@.
You turned to thank Kara, but were stopped in your tracks by her expression. She'd been crying, and Miki didn't look much better.
@@.karaVoice;"We didn't know where you were, we were all so scared,"@@ her voice was cracking, @@.karaVoice;"do you know how dangerous that was? You could have got hurt!"@@
The realization hit you like a truck. They weren't scared and crying because they were now unsupervised, they were scared because they thought you might have gotten hurt. It was sweet, but it also made you incredibly @@.girlVoice;ashamed@@ of your decision. You'd known it was dumb and had done it anyway.
@@.sophieVoice;"That was really stupid of you."@@ Despite the bluntness of Sophie's words, you couldn't actually disagree.
Your gaze was fully locked on the floor at this point, you felt like a @@.girlVoice;stupid child@@ being lectured. <<if $playerAge > 9>>You almost forgot that you were actually older than them, but you certainly hadn't acted like it.<<else>>Maybe you should be listening to them more, they were all @@.girlVoice;big girls@@ after all.<</if>> One thing was certain you were @@.girlVoice;never getting into a space that small ever again@@.
You took the rest of your scolding in stride, nodding and apologizing at all the right points. Eventually it was enough to satisfy the girls. Kara said she'd be @@.karaVoice;"keeping a closer eye on you."@@
When it was done Kara took your hand and led you back to the living room. She didn't even trust you enough to go on your own right now...you'd almost think @@.girlVoice;she was the babysitter@@.
[[Get back to playing with the girls|Hide and Seek Hider Miki]]
<<silently>>\
<<set $hideAndSeekHidingWins++>>
<<addTrait "$traitClaustrophobic">>\
<<set $karaHidingTrappedInDryer to true>>
<<changeHappiness "Emily" false>>
<<changeHappiness "Kara" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Miki" false>>
<<changeMaturity "small">>
<</silently>>\It was only another moment or two before there was a loud ''BANG'' on the dryer door. You nearly jumped out of your skin at both the suddenness and the intensity of the noise.
Kara blocked out the light suddenly streaming into the dryer and she did ''not'' look happy.
@@.karaVoice;"What are you doing? Get out of there!"@@ Her voice was not one that brooked any argument, so you exited hastily.
@@.karaVoice;"I cannot believe you. Do you know how dangerous that is? You could have got hurt!"@@
As silly as it seemed you found yourself suddenly @@.girlVoice;ashamed@@ of your decision.
@@.karaVoice;"What if you'd gotten stuck? What if had someone turned it on?"@@
Your gaze was fully locked on the floor at this point, you felt like a @@.girlVoice;stupid child@@ being lectured. <<if $playerAge > 7>>You almost forgot that you were actually older than her, but you certainly hadn't acted like it.<<else>>Kara was a @@.girlVoice;big girl@@, maybe you should be listening to her more.<</if>>
You took the rest of your scolding in stride, nodding and apologizing at all the right points. Eventually it was enough to satisfy Kara, she took your hand and led you back to the living room. She didn't even trust you enough to go on your own right now...you'd almost think @@.girlVoice;she was the babysitter@@.
[[Miki's Turn|Hide and Seek Hider Miki]]
<<changeMaturity "small">>\
<<changeHappiness "Kara" false>>\
<<set $karaHidingFoundInDryer to true>>Kara was up next and she seemed quietly confident about her chances. You'd all had time to get comfortable with the layout of the house. Kara was clever enough to see through any simple tricks, and had no doubt scoped out a lot of possible hiding spots. <<if $karaInferiorityComplex >= 2>>@@.girlVoice;You doubted you'd have any chance.@@<<else>>Didn't mean you had any intention of losing<<if $playerMaturity <= 9 || $karaInferiorityComplex>>, despite the bad odds<</if>>.<</if>> <<if $hideAndSeekHidingWins === 0>>You'd lost twice now, you had to get at least one win.<</if>>
<<if $karaInferiorityComplex >= 3>>A few possibilities came to mind. It was probably a bad list that Kara would see right though, but maybe if you picked the right one Kara would be a little impressed with you.<<elseif $karaInferiorityComplex >= 2>>A few possibilities came to mind, maybe they'd even delay her for a minute or two.<<elseif $karaInferiorityComplex>>It wasn't much, but a few alright possibilities came to mind.<<else>>You'd have to think hard on where to hide for this one. A few clever possibilities came to mind.<</if>>
<<if $playerAge > 13>><<filterlinkreplace "Hide in the dryer">><<playerThought "There is no way I'd fit.">><</filterlinkreplace>>\
<<elseif $traitAfraidOfTheDark || $traitClaustrophobic>>[[Hide in the dryer|Hide and Seek Hider Kara Dryer Trait Panic]]\
<<else>>[[Hide in the dryer|Hide and Seek Hider Kara Dryer][$karaHidingPlace to 1]]<</if>>
[[Hide outside|Hide and Seek Hider Kara Outside][$karaHidingPace to 2]]
[[Hide in mom's room|Hide and Seek Hider Kara Mom Room][$karaHidingPlace to 3]]Discarding the other two ideas as too dangerous, each for very different reasons, you decided to go with something more straightforward. It was a fairly standard tactic, but maybe Kara would be uncomfortable really searching through your mother's room. She might overlook something important, like you hiding in the closet.
Or maybe under the bed? You surveyed the room, considering all the possibilities. In truth you didn't come in here much either. Something about it was off-putting, it made the hairs raise on the back of your neck. The room just filled you with a sense that //you shouldn't be here.// Though your mother had never banned you from the room or even warned to stay out of, so you shouldn't get in trouble or anything. Still the feeling was creeping up on you even now. Best to find a spot and get comfy before your nerve broke and you looked elsewhere.
Unfortunately your lack of familiarity with the room meant that you actually didn't know what a good hiding spot would be.
@@.karaVoice;"Fifty-one, fifty-two."@@
You were running out of time and Kara would be on the hunt any moment. In a panic you dove under the bed getting yourself deep enough under that you couldn't be spotted easily. Didn't mean Kara wouldn't check underneath, but it'd be some work at least.
...
As you waited you realized you weren't the only thing under the bed. There was a cardboard box, not far from your left hand. <<if $traitCatgirl >= 2>>With your catlike eyes you were able to get a decent look, but you couldn't see inside it yet. Though the lid was already ajar.<<else>>It was too dark to properly make out what was in it, but the lid was already ajar.<</if>> There was nothing else to do, maybe you could just...take a peek.
[[Open the box|Hide and Seek Hider Kara Mom Room Open Box]]
[[Ignore the box|Hide and Seek Hider Kara Mom Room Ignore Box]]You moved closer to the box and nudged the lid off. It looked liked...baby clothes? In the dim you were able to make out their pink tint. For a girl then? You say they were Emily's, but most of Emily's baby clothes were actually still in her closet, so why were these here? <<if $traitCatgirl>>Your @@.girlVoice;feline@@ eyes let you see everything clearly. The clothes were oddly dated, which confirmed weren't Emily's at all. So who's were they?<</if>> You searched the box for more clues. There were some other knick-knacks in there, a rattle, pacifier, a book. It looked like it was all ready for a newborn baby girl, but why was it all here?
Your hand wrapped around something, and you pulled it out to get a better look. It looked like a small wooden stick, but having grown up with witches, you knew it was actually a wand. <<if $getEvenBreakResult>>Though this one didn't seem to have any of the charge that Emily's did.<<else>>This one seemed to be inert, you couldn't feel any energy from it.<</if>>
On further consideration, <<playerThought "I probably shouldn't leave the box open like this. Mom gets mad if I mess with her stuff.">>
Doing your best to restore the items inside to their proper place you put the lid back on. Once again you were left under the bed, in the dim, with nothing to do. A bed that clearly no one had cleaned under in a while. There was an annoying number of dust bunnies around. You took a few moments doing your best to collect them, but with just your hands it was a mostly futile task.
You didn't hear Kara anywhere nearby, so you probably had a few moments before she came in here. Maybe you could get yourself out from under the bed and find something to properly collect these.
[[Come out from under the bed|Hide and Seek Hider Kara Mom Room Open Box 2]]
<<filterlinkreplace "Stay under the bed">>
The dust was bothering you too much to stay under here.
<</filterlinkreplace>>You crawled out from under the bed, casting a glance towards the door. There was no sign of Kara, so you could look for a dustpan in peace.
Unfortunately nothing suitable to the task immediately presented itself. Worse still under the bed wasn't the only spot that had been neglected. You stalked around the room, getting the lay of the land. You knew your mom wasn't the most fastidious when it came to cleanliness, but her room was worse than you'd expected.
There was still no sign of your hunter, and you were bored enough that you were actually considering doing a little cleaning while you waited. Was it really a good idea though? What should you do?
[[Find a cloth and dust|Hide and Seek Hider Kara Mom Room Open Box 2a]]
[[Tidy things|Hide and Seek Hider Kara Mom Room Open Box 2b]]The dust was far too annoying to leave the way it was. You had guests over, mom should have at least cleaned up a little. Sure it wasn't likely that anyone would actually be in here, but it was always possible. By a stroke of luck there was a cloth left strewn on the dresser. Perhaps she'd started the job and never finished it. Though looking around it seemed any 'start' she'd made had been little more than wishful thinking.
You rolled up your metaphorical sleeves and got to work. There was a lot of surface area in this room so it was going to take some focused work to actually clean things properly. Though a proper cleaning did sound like a lot of work, maybe you could just give everything a quick pass and then get back to the game.
@@#links;\
<<link "Dust thoroughly">>
<<filterreplace "#links">>\
<<include "Hide and Seek Hider Kara Mom Room Open Box 2a Dust Thoroughly">>
<</filterreplace>>
<</link>>
<<link "Dust casually">>
<<filterreplace "#links">>\
You started your dusting job with the dresser you'd pulled the cloth off of. Quickly running the cloth over it to remove the majority of the dust.
It was certainly an improvement over before, but there was still a good amount of dust left. It seemed silly to start this job and then leave it this haphazardly done.
@@#links2;
<<link "Dust thoroughly">>
<<filterreplace "#links2">>
<<include "Hide and Seek Hider Kara Mom Room Open Box 2a Dust Thoroughly">>
<</filterreplace>>
<</link>>
<<link "Do a quick second pass">>
<<filterreplace "#links2">>
You ran the cloth over the dresser a second time, picking up the majority of the remainder of the dust. Not all of it though. There was still a visible amount there. Maybe it wouldn't be obvious to someone who wasn't paying attention, but you could see it.
It would be ridiculous to leave that little dust. It should only take a few moments to clean up what was left.
@@#links3;
<<link "Spend the time to finish">>
<<filterreplace "#links2">>
<<include "Hide and Seek Hider Kara Mom Room Open Box 2a Dust Thoroughly">>
<</filterreplace>>
<</link>>
<<link "Take a few moments to finish">>
<<filterreplace "#links2">>
<<include "Hide and Seek Hider Kara Mom Room Open Box 2a Dust Thoroughly">>
<</filterreplace>>
<</link>>
<<link "Finish the job">>
<<filterreplace "#links2">>
<<include "Hide and Seek Hider Kara Mom Room Open Box 2a Dust Thoroughly">>
<</filterreplace>>
<</link>>
@@
<</filterreplace>>
<</link>>
@@
<</filterreplace>>
<</link>>
@@If you were going to do a job you were going to do it right. No point in doing a half assed job dusting and then the problem would just be back tomorrow. Though dusting was the kind of job you had to do again and again anyway, not like you could do it once and call it done.
Considerations about a cleaning schedule bounced around your head as you continued to clean the room. There was a catharsis to actually making things cleaner. The dust bunnies under the bed were still bothering you, but at least you were making progress. There had to be a dustpan somewhere in this house, after the game you could go and find one to finish that particular job.
After a few minutes the dusting was done to your satisfaction. It seemed there was less area than you'd thought, and with your level of focus the job actually went by pretty quickly. As a bonus you hadn't heard or seen any sign of Kara so she was clearly somewhere else for at least a little longer.
Though there was technically still a game going on, so you'd have to decide what you wanted to do.
[[Keep cleaning|Hide and Seek Hider Kara Mom Room Open Box 3]]
[[Keep cleaning|Hide and Seek Hider Kara Mom Room Open Box 3]]
[[Keep cleaning|Hide and Seek Hider Kara Mom Room Open Box 3]]Looking around the room there were a distressing number of things out of place. Her bed wasn't even made properly. Sure she'd pulled the blanket up over it, but it wasn't tucked in at the corners, and you really should fold it back down on the top to make it look nice.
You sighed and got to work. Wasn't this supposed to be your mom's job? You had to keep your own room clean, not that you ever did a good job, so shouldn't she be doing her own room? Practice what you preach and all that. Though you had to admit that even in this state it was a lot tidier than yours was. After you finished in here you should probably pop over to your room and take care of it.
There was a lot to finish in this room though, and that wasn't even getting into the possibility that things inside the drawers or in the closet weren't organized. That was going to mean even more time spent to get it into respectable shape.
You started, did you have that kind of time? You glanced at the door. Kara could be here at any moment, and you weren't exactly in a position that concealed your position.
<span id="hideAgain">\
<span class="glitchy linkglitchy" data-text="Clean more">\
<<link "Hide again">>\
<<filterreplace "#hideAgain">>\
<<filterlinkreplace "Clean more">>\
No point leaving things half undone. If you'd started this job you were going to finish it properly. If you left a bunch of stuff undone it'd just look like no one had done anything. Plus once a room was nice and tidy it was much easier to keep it that way.
Considerations about a cleaning schedule bounced around your head as you continued to clean the room. There was a catharsis to actually making things cleaner. The dust bunnies under the bed were still bothering you, but at least you were making progress. There had to be a dustpan somewhere in this house, after the game you could go and find one to finish that particular job.
After a few minutes the obvious tidying was done. There was still the possibility of messes in drawers and cupboards, but that could be saved for another day. Would be a little rude to just start digging around in your mother's stuff anyway. As a bonus you hadn't heard or seen any sign of Kara so she was clearly somewhere else for at least a little longer.
Though there was technically still a game going on, so you'd have to decide what you wanted to do.
[[Keep cleaning|Hide and Seek Hider Kara Mom Room Open Box 3]]
[[Keep cleaning|Hide and Seek Hider Kara Mom Room Open Box 3]]
<</filterlinkreplace>>\
<</filterreplace>>\
<</link>>\
</span>\
</span>\Cleaning was a job that was basically never done. Even if you managed to finish everything it was only a matter of time before it all built up again. That didn't mean you weren't going to do your best here, @@.girlVoice;a clean house beget a clean mind@@. There was a @@.girlVoice;joy@@ in having a room which had once been so messy be all @@.girlVoice;spick and span@@.
<<if $traitCatgirl>>\
Your @@.girlVoice;ears twitched@@ at a small unidentifiable noise.
To be fair your mother was awfully busy, so it was understandable that some things had slid by the wayside.
Your @@.girlVoice;tail wriggled@@ as you reached for a high shelf.
If you could help out maybe it would put you in her good graces. Make it easier to not get stuck at a sleepover like this ever again.
You bit your lip, trying to focus on a tricky spot, the pose showing off your @@.girlVoice;cute little fangs@@.
Almost done the first pass. You'd have to restrain yourself from tidying ''everything''.
You let out a gentle <<playerVoice "\"nyan~\"">> as your work continued, it was a little bit tiring.
Finally something caught your eye. You turned to see Kara standing transfixed in the doorway, all of her attention squarely on you.
[[Your mind reeled|Hide and Seek Hider Kara Mom Room Open Box 4b]]
<<else>>\
@@.karaVoice;"<<playerName>>?"@@
To be fair your mom was awfully busy, so it was understandable that some things had slid by the wayside.
@@.karaVoice;"I found you?"@@
If you could help out maybe it would put you in her good graces. Make it easier to not get stuck at a sleepover like this ever again.
@@.karaVoice;"Can you even hear me?"@@
Almost done the first pass. You'd have to restrain yourself from tidying ''everything''.
@@.karaVoice;"Are you ignoring me?"@@
<<playerVoice "\"Sorry, sorry, one second, I'm almost done.\"">> You tucked the final corner of the bed sheet and turned to see Kara standing in the doorway.
[[Your mind reeled|Hide and Seek Hider Kara Mom Room Open Box 4a]]
<</if>>\Your brain played back the last few minutes. Your single minded obsession with cleaning. The dedication you showed to the task, the enthusiasm with which you approached it. It was all entirely unnatural...the reason for it was obvious in retrospect. That box under the bed, it had been trapped. Whether your mother had meant to specifically afflict you, or it was just a general trap you couldn't say. What you did know was that you had been utterly compelled to clean the room with no regard for anything else.
Which is why you'd been standing out in the open making a bed while you were supposed to be playing hide and seek. Letting Kara trivially catch you. Though she still looked confused at the fact, why hadn't you even bothered to conceal yourself in the slightest?
<<playerVoice "\"I-uh...needed to clean the room. The box made me do it.\"">>
That was a terrible explanation but somehow Kara accepted it, clearly she was getting far too used to all this magic stuff.
@@.karaVoice;"Well, finish up if you need to and then come down to the living room."@@ She spun on her heel and hurried off to find the others.
You were left in the now immaculate room. At least immaculate at first glance, you knew those dust bunnies under the bed still lingered. There was a @@.girlVoice;temptation@@ to go and find that dustpan, but you resisted the urge. You'd had enough of that compulsion driving your actions, you'd clean when and if you wanted to...you smoothed out a lump on the bed..but you would @@.girlVoice;take care of those dust bunnies@@ later, you still @@.girlVoice;couldn't stand them@@.
Belatedly you realized you'd continued to hold onto that inert wand. You decided to hold onto it for now, maybe it'd come in handy some day.
[[Miki's Turn|Hide and Seek Hider Miki]]
<<addTrait "$traitNeat">>\
<<set $karaHidingCleanedRoom to true>>\She caught your eye and raised her hands placatingly, @@.karaVoice;"don't mind me, you just keep cleaning."@@
Keep cleaning? Was she forgetting that you were supposed to be playing Hide and Seek? Then again you seemed to have entirely forgotten as well. Your single minded obsession with cleaning. The dedication you showed to the task, the enthusiasm with which you approached it. It was all entirely unnatural...the reason for it was obvious in retrospect.
That box under the bed, it had been trapped. Whether your mother had meant to specifically afflict you, or it was just a general trap you couldn't say. What you did know that that you had been utterly compelled to clean the room with no regard for anything else.
<<playerVoice "\"How long have you been there?\"">>
@@.karaVoice;"Uh...just a little bit. I just saw you and I thought I would,"@@ Kara's face was getting redder by the moment, she switched tactics. @@.karaVoice;"Why are you acting like a maid?"@@
<<playerVoice "\"I am not a maid.\"">>
Kara had only gone redder, and looked like she was about to bolt, @@.karaVoice;"well I caught you so you have togodownstairstothelivingroom."@@
You were left in the now immaculate room. At least immaculate at first glance, you knew those dust bunnies under the bed still lingered. There was a @@.girlVoice;temptation@@ to go and find that dustpan, but you resisted the urge. You'd had enough of that compulsion driving your actions, you'd clean when and if you wanted to...you smoothed out a lump on the bed..but you would @@.girlVoice;take care of those dust bunnies@@ later, you still @@.girlVoice;couldn't stand them@@.
Belatedly you realized you'd continued to hold onto that inert wand. You decided to hold onto it for now, maybe it'd come in handy some day.
[[Miki's Turn|Hide and Seek Hider Miki]]
<<addTrait "$traitNeat">>\
<<changeHappiness "Kara" true>>\
<<set $karaSawCatgirlMaid to true>>\Messing with your mother's stuff seemed like an absolutely terrible idea. Messing around with magic was dangerous at the best of times, let alone during this sleepover.
So you didn't even touch the box as you waited for the game to go on. After a while it seemed that you'd been right about the advantages of hiding in your mother's room. Kara hadn't even come in yet and she should have had more than enough time.
<<if $traitBornToLose>>\
But that quickly fell apart when Kara entered the room. You could only see her feet, but by the way she was shuffling it was clear that she was nervous about being in here. It seemed like a good sign, if she didn't want to be here she'd likely leave just as quickly. And she would have left, if that hadn't been the moment you were forced to shift in place. Your arm was falling asleep and needed a slight adjustment. It wasn't enough movement to make any noise, but it was enough to dislodge a dust bunny and drive it straight up your nose.
You tried to suppress it, but you were far too late, letting out a painfully obvious sneeze. Kara would have to be deaf to miss that one, and she wasn't. She got down onto her hands and knees so she could see under the bed, easily spotting your prone form.
@@.karaVoice;"Got you,"@@ she stated flatly.
You cursed under your breath, you probably would have gotten away with this except for that stupid random sneeze. It had basically been self sabotage on that one.
Still you'd been caught fair and square. So you wiggled your way out from under the bed. Heading to the living room as the other girls trickled in one by one. Kara earning herself a total victory and catching everyone in the group.
<<else>>\
Even when she did finally come in she left almost as quickly.
<<if $karaInferiorityComplex >= 2>>\
You were shocked. You'd been tensed up, ready to hear @@.karaVoice;"found you"@@, but there was nothing. You'd actually managed to get one past her. It discomforted you. You were happy that you'd won, but worried about how it had happened.
Even when you came downstairs you cast a critical eye at Kara, making sure that she was doing alright. Nothing seemed amiss, it seems that you'd just managed to get lucky enough this time. You doubted it would happen again. <<if $hideAndSeekHidingWins>>You'd won every time so far, so you were feeling awfully good about yourself.<<elseif $hideAndSeekHidingWins == 0>>It was nice to finally get a win on the board, even though it'd just been @@.girlVoice;blind luck@@.<</if>>
<<elseif $karaInferiorityComplex>>\
It was actually a little surprising. Your spot wasn't //that// creative and you'd figured that she'd have figured you out. Seemed that you'd gotten a little lucky this time, but that was alright, you'd take the wins where you could get them.
Riding on a high you marched triumphantly back downstairs once Kara had finally given up on the hunt. <<if $hideAndSeekHidingWins>>You'd won every time so far, so you were feeling awfully good about yourself.<<elseif $hideAndSeekHidingWins == 0>>It was nice to finally get a win on the board, even if it was just because you'd gotten a little lucky.<<else>>Didn't fully make up for your earlier losses, but it was something.<</if>>
<<else>>\
Inwardly you cheered. It was nice actually getting one past Kara. Perhaps it wasn't the most impressive thing to outsmart a seven year old girl, but right now you'd take the wins you could get.
Riding on a high you marched triumphantly back downstairs once Kara had finally given up on the hunt. <<if $hideAndSeekHidingWins>>You'd won every time so far, so you were feeling awfully good about yourself.<<elseif $hideAndSeekHidingWins == 0>>It was nice to finally get a win on the board, especially against the 'smart one' in the group.<<else>>Didn't fully make up for your earlier losses, but it was something.<</if>>
<</if>>\
<<silently>>\
<<set $hideAndSeekHidingWins++>>
<<changeEmbarassment "small decrease">>
<</silently>>\
<</if>>\
Now there was nothing to do but wait for Miki's turn. It should be easy to hide from her, right?
[[Miki's Turn|Hide and Seek Hider Miki]]<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $traitRapunzelHair>><<set _modifiers.push(["Hair Sticking Out", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $hsKaraHideWastedTime>><<set _modifiers.push(["Wasted Time", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $traitCatgirl>><<set _modifiers.push(["Feline Stealth", 10])>><<set _hideAndSeekBonus += 10>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set $karaHideRandomRoll to random(100)>>
<<set $karaHideRollTotal to Math.max($karaHideRandomRoll + _hideAndSeekBonus, 0)>>
<<set $karaHideSuccess to $karaHideRollTotal >= 40>>
<</silently>>\<<set _successText to $karaHideSuccess ? "success" : "failure">>\
<<dieRollResult _successText $karaHideRollTotal $karaHideRandomRoll _modifiers>><<include "Hide and Seek Hide Outside Kara Calculate Result">>\
<<if $traitChatterbox>>\
<<include "Hide and Seek Chatterbox Caught">>
<<elseif $karaHideSuccess>>
<<include "Hide and Seek Kara Outside Success">>
<<else>>
<<include "Hide and Seek Kara Outside Caught">>
<</if>><<include "Hide and Seek Hide Outside Kara Die Result">>
You waited until the others got out of eyeshot before you moved to your prohibited hiding spot. It wouldn't do to successfully hide from Kara only to get caught out by Emily. She wouldn't take cheating very well, this was taking a risk, but it was worth it to at least be able to take a win. Losing was a little too embarrassing right now.
Sneaking your way out the back door into the yard, you did your absolute best to stay quiet. Kara hearing you heading out would reveal the entire trick.
Luckily she didn't catch anything. Also, it seemed that you were right about her narrow thinking. She hadn't even come near the door to start her search, instead going upstairs to hunt down the other girls.
The complication now was how you'd actually get yourself back inside once enough time had passed. Too quickly and you'd just be out in the open. Too long and the other girls who'd been caught could catch you.
...
You glanced inside and cursed under your breath. Miki and Emily were already sitting in the living room, having been caught. Still you couldn't stay out here forever. You steeled yourself and moved inside.
<<if $traitCatgirl>>\
You felt confident about your chances. With your @@.girlVoice;feline grace@@ you should be able to move like a shadow.
[[Sneak inside|Hide and Seek Kara Outside Success Sneak]]
<<elseif $traitClumsy>>\
Your attempt started out badly, having knocked over a pot as you were fiddling with the door. You hoped no one had heard it.
[[Sneak inside|Hide and Seek Kara Outside Success Caught]]
<<elseif random(100) <= 50>>\
[[Sneak inside|Hide and Seek Kara Outside Success Sneak]]
<<else>>\
[[Sneak inside|Hide and Seek Kara Outside Success Caught]]
<</if>>\Surreptitiously you slid open the door and snuck yourself back inside, closing it behind you. It seemed that all was going well, Emily and Miki were deep enough in their conversation that they weren't paying attention to your entry.
After a few more moments you were out of their line of sight and you were finally able to take a breath. Now all you needed to do was settle down for a couple minutes while Kara gave up, and then you'd just stroll back in as if you'd had an amazing hiding spot all along.
...
There was a touch and go moment where you were worried that Kara would going to actually check your secondary hiding spot despite having checked it before. But in the end she gave up and called you out.
When you finally strolled out everyone was shocked, Kara had caught all of them but somehow missed you?
@@.karaVoice;"Where had you been hiding?"@@
<<if $traitHonest>>\
<<playerVoice "\"@@.girlVoice;I was outside.@@\"">> You eagerly replied...belatedly realizing what you'd revealed. Your curse undercutting your cheating attempt.
The girls looked half shocked and half amused. Though revealing your deception wasn't going to get you out of your punishment for it.
[[Face your punishment|Hide and Seek Kara Outside Cheating]]
<<elseif $karaInferiorityComplex >= 3>>\
<<playerVoice "\"I-I was...\"">> You hesitated, at first you'd thought you were clever for hiding outside, but it wasn't cleverness, it was just cheating. You felt guilty, cheating out a 'win' over Kara, who clearly deserved it. @@.girlThought;Kara wouldn't need to cheat to win.@@
<<playerVoice "\"I was outside...\"">> You mumbled, revealing your deception out of sheer shame.
The girls looked surprised at the sudden admission, and your sudden honesty softened their anger. But it wasn't going to get you out of punishment for it.
[[Face your punishment|Hide and Seek Kara Outside Cheating]]
<<else>>\
You gave a smirk, <<playerVoice "\"trade secret,\"">> and that was all the information you gave, despite their annoyance. Eventually they gave up and it was time for Miki's turn. Still you were left with a little self satisfied feeling in your heart, having gotten away with your little cheat.
[[Miki's Turn|Hide and Seek Hider Miki]]
<<silently>>\
<<changeEmbarassment "small decrease">>
<<set $hideAndSeekHidingWins++>>
<</silently>>\
<</if>>Surreptitiously you slid open the door and snuck yourself back inside, closing it behind you. It seemed that all was going well, Emily and Miki were deep enough in their conversation that they weren't paying attention to your entry.
Or at least that's what you thought.
@@.mikiVoice;"Hey!"@@ Miki called. You looked over to the noise to the sight of Miki pointing at you and Emily scowling.
Running away would be pointless so you drifted over to them. Trying your best to keep a placid smile in hopes that Emily wouldn't think of anything too nasty to do in response.
It seemed that you weren't going to be so lucky, a punishment was coming. You just had a few moments to come to terms with it. Emily was waiting until Kara returned, having caught Sophie. So that all of them would be there to see you made an example of.
[[Face your punishment|Hide and Seek Kara Outside Cheating]]<<include "Hide and Seek Hide Outside Kara Die Result">>
You snuck your way out the back door, into the yard. Hiding just outside and glancing in to make sure that you'd be able to get your correct timing on sneaking back in. But apparently one too many glances in had given Kara a chance to spot you.
Pressing your back flat against the wall you hoped you'd been wrong. It seemed like she'd met your eyes, but maybe she hadn't noticed...
She had. @@.karaVoice;"What are you doing out here?"@@ Kara glared at you, @@.karaVoice;"you were supposed to stay inside."@@
<<include "Hide and Seek Cheat Caught Lecture">>
You glumly went back inside, feeling awfully embarrassed about your cheating attempt. Forced to just sit on the couch while Kara went out to catch the other girls. What you didn't know was whether Kara was going to tell Emily what had happened, or if the lecture had been enough.
...
<<if $karaHappiness >= 5 || $traitCatgirl>>\
You did your best to keep your face neutral when Emily walked in the room. Her look was placid enough that it seemed possible she hadn't been told. After a few moments you were sure that she hadn't. There was no way that your <<sisterTitle>> would have let that one go by without comment.
<<if $traitCatgirl>>Your @@.girlVoice;cute catlike@@ nature had gotten you out of this one.<<else>>The rapport you'd built with Kara had gotten you out of real trouble...this time.<</if>>
[[Miki's Turn|Hide and Seek Hider Miki]]
<<else>>\
The look on Emily's face told you everything you needed to know. She had already been informed of your transgressions and was ready to pass sentence upon you.
[[Face your punishment|Hide and Seek Kara Outside Cheating]]
<</if>>\
<<changeHappiness "Kara" false>>@@.emilyVoice;"I can't believe my <<playerTitle>> is such a cheater. I'm very disappointed in you."@@
Emily pondered on a reasonable punishment, @@.emilyVoice;"so let's make sure you can't do it again."@@
She pointed her wand at you. For a moment nothing happened, but then your nose started to feel stuffy. You let out an involuntary sneeze, but it didn't seem to help at all.
<<playerVoice "\"Emily,\"">> your voice had a new nasally quality, <<playerVoice "\"what did you do?\"">>
Emily grinned, @@.emilyVoice;"just a couple allergies, nothing too bad,"@@ she paused, @@.emilyVoice;"though I wouldn't go outside, if I were you."@@
You sniffed, this was going to be annoying, if you were sniffing and sneezing it'd be much easier for Miki to catch you. Even your eyes felt puffy.
@@.sophieVoice;"Oh don't whine,"@@ Sophie interrupted, @@.sophieVoice;"Kara has to deal with them every year. You've just got to deal with it until the game is over."@@
Well that was a mercy at least. You sniffed again. It was only a temporary situation, but it was going to be a pain until then.
[[Miki's Turn|Hide and Seek Hider Miki]]
<<addTrait "$traitAllergies">>\
<<set $hideAndSeekGivenAllergies to true>>\
<<changeHappiness "Emily" false>>\
<<set $karaHidingCaughtCheating to true>>\<<playerVoice "\"Alright, if I go outside then she'll never know I'm there...and then when the game ends I can sneak back in and no one will know I cheated. I just have to close the back door quietly so that she doesn't hear it.\"">>
You mumbled to yourself as you moved towards your prohibited hiding spot. Kara was so straight laced it was doubtful that she'd ever check. She'd assume everyone else would follow the rules like she would. This made it all the more disappointing when you were instantly found out.
Kara had come out the back door only moments after you had. @@.karaVoice;"You're not allowed to be out here. That's cheating."@@ Of course the teacher's pet would be the one to insist on fair play.
<<playerVoice "\"But how did you even find me? You shouldn't even have looked out here.\"">> You were doing your best to ignore her accurate cheating accusations. You didn't need Emily finding out about this.
But it seemed something was amusing Kara enough that she wasn't mad, @@.karaVoice;"you're right, I normally never would have looked out here."@@
Kara's voice was wry, and she was suppressing a laugh, @@.karaVoice;"you kept saying so all the way here. You know, if you're going to cheat you probably should blab about it on the way."@@
You blushed, you hadn't realized you'd been @@.girlVoice;saying your plans out loud@@. Turns out your new fondness for @@.girlVoice;babbling@@ had gotten you caught.
[[Kara considered the situation|Hide and Seek Chatterbox Caught 2]]
<<changeEmbarassment "small">>\<<if $karaHappiness >= 5>>\
She sighed, @@.karaVoice;"I'll let you off this time. It's not really cheating if you practically told me you were cheating."@@
@@.karaVoice;"But don't let me catch you doing it again. Or I ''will'' tell Emily."@@
The threat there was obvious enough. Kara might give you a bit of a lecture, but Emily might give you a literal Pinocchio nose. The rapport you'd built with Kara had gotten you out of real trouble...this time.
<<else>>\
<<include "Hide and Seek Cheat Caught Lecture">>
<</if>>\
Looking abashed you wandered your way back into the living room. Being caught first was still better than Emily finding out what you'd done.
[[Miki's Turn|Hide and Seek Hider Miki]]She folded her arms and scowled at you, @@.karaVoice;"I'm very disappointed in you,"@@ her tone was full on lecture mode, @@.karaVoice;"you should know better than to try and cheat."@@
It was the real nightmare, she wasn't mad, she was just disappointed. You felt shockingly guilty about the situation, like a kid caught with their hand in the cookie jar. You even mumbled out an, <<playerVoice "\"I'm sorry,\"">> to try and get out of trouble.
<<if $traitCatgirl>>Your ears drooped as you apologized and you heard a tiny squeak from Kara. She coughed and tried to steady herself. @@.karaVoice;"Well you still shouldn't have done it."@@<<else>> Kara accepted that for the moment, though her scowl didn't abate.<</if>> She pointed back inside, ordering you to sit and think about what you'd done. She was treating you like a @@.girlVoice;little kid@@, but she wasn't wrong, it had been awfully @@.girlVoice;immature@@ to try and cheat.
<<changeMaturity "small">>\
<<changeEmbarassment "small">>\<<if $playerMaturity <= 7>>\
<<include "Hide and Seek Egocentric Caught Curtain">>
<<else>>\
<<include "Hide and Seek Hider Miki Behind Success">>
<</if>>\With only moments to spare you slid into the spare bedroom, looking for a place to hide. The only one that stood out was an old trick, but it's possible Miki had never seen it.
You slid yourself past the open door and nestled into the nook between the door and the wall. The position would be instantly revealed if Miki closed the door. But if she just wandered in and started looking around she probably wouldn't notice anything amiss. It was a weak play, but you'd been rushed, and no point in getting too hardcore in hiding from Miki. <<if $traitClaustrophobic>>It was a tight fit, and your @@.girlVoice;breath hitched@@ when you got the door into position. The space was @@.girlVoice;way too tight@@. You pushed the door open a bit further, it compromised some of your concealment, but the crack alleviated some of your @@.girlVoice;fears@@. Now nothing to do but wait. <</if>>
It wasn't long before Miki walked into the room. Through the crack between the door and the wall you were able to see a snippet of her. Holding your breath as she began her search. In one sense it was an extremely thorough search, checking under the bed, under the blankets. She was even checking under the pillows, as if it was possible for you to hide under one. She was so @@.girlVoice;cute@@ sometimes, but it was rapidly becoming clear that she wasn't actually going to find you.
Her patience was coming to an end and was about to leave the room, her eyes never lingering on the door, the mere idea having slipped her mind.
<<if $traitBornToLose>>\
You weren't sure exactly what happened next. Maybe you'd been standing in one spot too long and your legs had fallen asleep, or maybe you'd just lost concentration. Either way it ended up with you losing your balance and reaching out to the door for stability. It was enough to keep you from falling, but it also pushed the door in a way that left you completely exposed.
Miki looked as shocked as you at your sudden appearance. But she wasn't about to let the chance go by.
[[Miki pointed at you|Hide and Seek Miki Caught Generic]]
<<elseif $traitAllergies>>\
Which was the exact moment you felt a tickle in your nose. You had been working very hard to resist the urge to sniffle while you were hiding, but this was harder. You tried to look up, to ward it off, but to no avail. Sneezing into your arm you cringed at the noise it'd made, made worse by the trio of sneezes that followed it.
By the time you finished, an involuntary sniffle punctuating the fit, the door had been closed and your position revealed.
[[Miki pointed at you|Hide and Seek Miki Caught Generic]]
<<elseif $traitClaustrophobic>>\
Looking at her it was clear that she was frustrated. It had been a while before she'd entered this room, it seemed her searching for the others wasn't going well. Her search for you wasn't going much better, and she was ready to head out the door when something caught her eye. The partially opened door you'd moved to @@.girlVoice;give you more space@@, had also let her spot the edge of you.
[[Miki pointed at you|Hide and Seek Miki Caught Generic]]
<<else>>\
Looking at her it was clear that she was frustrated. It had been a while before she'd entered this room, it was likely her searching for the others had been as fruitless as her search for you was about to be. Unless of course you wanted to give her a little clue.
@@#links;
<<link "\"Accidentally\" cough">>
<<filterreplace "#links">>\
You let out a cough, not so loud that it was obvious. But loud enough that Miki would surely hear it. You tried to keep the grin off your face as she stalked over to your position. Throwing the door closed and revealing your position. The excitement on her face was clear, it seemed you'd been right about her struggles.
[[Miki pointed at you|Hide and Seek Miki Caught Generic]]
<</filterreplace>>
<</link>>
<<link "Stay quiet">>
<<filterreplace "#links">>\
You didn't really feel like letting Miki catch you right now. You'd know what had happened, but the other girls would no doubt give you flak about it. As mean as it sounded, it was extra embarrassing if Miki was the one that caught you. <<if $hideAndSeekHidingWins === 0>>Plus you hadn't won any rounds at all yet, you had to at least get one win on the board.<</if>>
So you stayed quiet and Miki promptly left the room. After a few more minutes you heard Miki call out, @@.mikiVoice;"I give up,"@@ you could hear the melancholy in her voice, @@.mikiVoice;"everyone come out!"@@
Shuffling broke out around the house as the girls and you made your way back to the living room and a sullen Miki. The other girls tried to comfort her but you stayed quiet, you'd made your choice. Not that it made you feel any better. Any comfort you could draw from the win was counteracted by Miki's mood. Regardless it was time for the last round, and this time you'd be on the hunt.
[[Your turn|Hide and Seek Seeker]]
<<silently>>\
<<set $hideAndSeekHidingWins++>>
<</silently>>\
<</filterreplace>>
<</link>>
@@
<</if>>@@.mikiVoice;"Found you!"@@ Miki called as she spotted you. Hurrying over and tapping your arm just to affirm she'd been successful.
Miki looked down awkwardly, @@.mikiVoice;"I couldn't find anyone...@@ Her voice trailed off.
She rallied, @@.mikiVoice;"but I got you! So you hafta help."@@ Her words were spoken with the gravity of one who was speaking an inarguable truth. With the reality of the world affirmed she grabbed your hand and tried to pull you out of the room. <<if $playerAge <= 7>>At your current size her pull was actually surprisingly strong and almost knocked you off balance.<<else>>She couldn't actually move you, but you capitulated to her desires and followed along.<</if>>
She wouldn't let go as she pulled you from room to room. It was a little embarrassing to have her drag you around, but it was kinda @@.girlVoice;cute@@ as well. Though her attention to detail had gotten even worse, likely assuming that you'd be able to spot things for her. Technically you weren't supposed to be help, once you got caught you were supposed to go straight to the living room. This was a special circumstance, it was Miki after all, you were sure you'd be given a pass.
Though you actually weren't able to help that much. Miki's impatience meant that you never actually got a chance to properly check anything. When the game finally game to an end, no one else having been caught, the other girls had found it @@.girlVoice;adorable@@.
@@.karaVoice;"You two were so cute running around like that,"@@ it seemed that Kara, as well of the rest of the girls had seen the two of you wander by their hiding spots.
@@.sophieVoice;"Maybe if they spent less time running around and more time seeking.@@
@@.karaVoice;"Oh be nice, they were having fun."@@
<<if $hideAndSeekDressedByEmilyFlowerGirl>>\
@@.emilyVoice;"And <<playerName>> looked so adorable in ?their dress."@@ Emily added, to a chorus of agreement. Even now they were still fawning over your @@.girlVoice;flower girl dress@@.
<</if>>\
Miki was happy enough with the defense, <<if $playerMaturity <= 7>>and you had to agree, you'd been having @@.girlVoice;so much fun@@ searching with Miki.<<else>>you were less sure. You didn't want to get lumped in with a @@.girlVoice;little girl@@ like Miki, although...it had been @@.girlVoice;pretty fun@@.<<changeMaturity "small">><</if>>
[[Your turn|Hide and Seek Seeker]]@@.mikiVoice;"Ready or not! Here I come!"@@
You panicked, you were out of time. You dove behind the nearest curtain and did your best to stay still and quiet. You could only see the vaguest of shapes through the material so you just had to hope that you wouldn't get spotted.
It wasn't terribly far from the starting point, but initially it seemed that Miki had gone another direction. You'd had to wait @@.girlVoice;impatiently@@ while she searched for the other girls. You heard nothing. So either she was being very quiet about catching them, or she'd had no success so far.
Then you saw a small shadow moving towards you. It stopped only a few feet away and you heard a @@.girlVoice;giggle@@.
@@.mikiVoice;"I found you,"@@ Miki sing-songed.
You didn't believe her. It wasn't like she'd moved the curtain. You could barely see her so there was no way she could know it was you behind the curtain. Maybe she was bluffing. Trying to get you to come out since she couldn't find you otherwise.
[[Miki pulled back the curtain|Hide and Seek Egocentric Caught Curtain 2]]Miki's smiling face <<if $playerAge <= 8>>looked straight at you<<else>>looked up at you.<</if>>
@@.mikiVoice;"I caugh-chu,"@@ she touched your arm to confirm her capture.
<<playerVoice "\"How did you find me so fast?\"">> You felt a little put out, it hadn't been the best hiding spot, but you hadn't expected her to find you that easily.
She giggled in response, pointing at your feet. @@.mikiVoice;"Your toes were sticking out. It was so funny."@@
<<if $playerMaturity <= 5>>\
You were still confused. How had she seen your toes? You couldn't see her from your spot, so how was she able to spot you?
Coming out from behind the curtain didn't help. Looking back the curtain was just as opaque from this side, no way she could see through it. Though the curtain didn't actually come all the way to the floor...
Your brain whirred for a moment before it became clear. So ''that'' was how she'd spotted you. Your feet had never been covered at all, finding you would have been trivial. You'd just had to see it for yourself, it was @@.girlVoice;too hard to picture it from her perspective@@.
<<changeEmbarassment "small">>\
<<else>>\
You @@.girlVoice;flushed@@ at the mistake. How could you have missed something that obvious? You'd been in a rush to find a hiding spot, but you should have considered that. You'd assumed because you couldn't see her, she wouldn't be able to see you, ignoring the angle. Clearly your brain wasn't working as it should, if you'd @@.girlVoice;forgotten that she'd see things differently than you@@.
<<changeEmbarassment "medium">>\
<</if>>\
Miki was delighted at the whole situation. The fact that neither of you were very good at hide and seek created some camaraderie. She'd probably made the @@.girlVoice;same mistake@@ during the game. The kind of mistake where you @@.girlVoice;forgot other people had different perspectives@@. It was the kind of mistake @@.girlVoice;no child above eight@@ would ever make, but you'd been stressed and pressured, and your brain @@.girlVoice;wasn't that advanced anymore@@.
Having failed at your last attempt at hiding, it was time for you seek.
[[Your turn|Hide and Seek Seeker]]
<<changeHappiness "Miki" true>>\
<<set $mikiHideAndSeekEgocentricCaught to true>>\<<if $playerMaturity <= 7>>\
<<include "Hide and Seek Egocentric Caught Bed">>
<<else>>\
<<include "Hide and Seek Miki Under Caught">>
<</if>>\Bereft of time you had to go with a pretty terrible hiding spot. Getting under a bed would take too much time, so you had to settle for just getting under the covers. You did try to lie as flat as possible, but this would collapse at the most casual inspection. Maybe you should have been more aggressive. If you'd taken the extra few seconds to go underneath, even though Miki would already be searching, you'd be in a much better spot.
After a full minute had passed you were convinced of your mistake. She hadn't come into the room for ages, you could have done it. But there was no way you could correct it now. She could already be in the room, she could already be right-
@@.mikiVoice;"Got you!"@@ Miki cried as she threw the sheets off of you. However, her joy quickly soured.
@@.mikiVoice;"This is a bad spot,"@@ she paused, @@.mikiVoice;"why didn't you pick a good spot?"@@ Her expression darkened, @@.mikiVoice;"you're making fun of me!"@@
The accusation threw you off guard, you didn't even understand at first, but Miki clarified, @@.mikiVoice;"I'm not dumb, I'm smart. You should have picked a good spot."@@
She assumed your poor hiding spot had been a matter of charity, that you were just handing her the win, because you didn't believe she was capable of better. Maybe it was partially true, since it was Miki you hadn't exactly devoted all of your brainpower to hiding.
<<playerVoice "\"Nuh uh. I did my best, you're just really good at this.\"">> Perhaps a little fluffing of her ego would assuage her concerns...
@@.mikiVoice;"No! You think I'm dumb, I'm not dumb...go hide again!"@@ Before you could respond Miki had covered her eyes, @@.mikiVoice;"One...Two...Three..."@@
[[Find a new spot|Hide and Seek Miki Under Caught 2]]Not wanting to make the situation worse you followed her instructions. Hurrying out of the room you considered your next move, you didn't know how long Miki would give you, but you needed a good spot this time.
Your brain was whirring, trying to think of a good spot you could get to quickly, finally settling on an odd nook in a linen closet. It was nearby and should be easy to overlook.
For a while it seemed that you'd made a good pick. You heard Miki wandering around, but nowhere near you...though you heard a lot of footsteps.
<<playerThought "Is someone else moving around?">>
You leaned a little bit out of the closet to get a better listen, but the footsteps had stopped. You leaned out further just in case you were missing something. By the time Miki wandered by your spot you were half-way out of the closet.
@@.mikiVoice;"Got you again!"@@ Her mood had improved, but her instructions stayed the same, @@.mikiVoice;"go hide again!"@@ She closed her eyes.
You winced and moved out again. Her catching you the first time was expected, considering your terrible spot, the second time you'd picked a good spot. Your brain skipping over the fact you'd basically abandoned that good spot by leaning out so far.
It was a little embarrassing for Miki to catch you out so easily. A third time would be shameful, so you needed a ''very'' good spot.
[[Hide again|Hide and Seek Miki Under Caught 3]]This time you were pulling no punches, you racked your brain for a good spot, but things were @@.girlVoice;hazy@@. You found yourself thinking and discarding ideas almost at random. You just couldn't get a grip on what a 'good spot' would even be. Was under the bed good? Maybe. What about tucked behind the water heater? No, something felt off about that.
Finally you took a blind guess and went for your closet, settling near the front so you see out. Of course you left the door open a little, you always did that, so it'd be suspicious if it //was// closed. Sure it would leave you more exposed but there was no way that Miki would-
@@.mikiVoice;"Gotcha!,"@@ Miki giggled, @@.mikiVoice;"again! Again!"@@
By the time you'd stood up, still reeling from the catch, Miki had already shut her eyes. As you exited the room you cast a glance back at the closet door, and the fact that your spot had been totally visible from the door. If you'd nestled further back or even more to the sides you would have been fine. But at the time you'd been worried more about seeing than unimportant angles.
[[Hide again|Hide and Seek Miki Under Caught 4]]
<<changeEmbarassment "small">>\As you rushed aimlessly to find a new spot your brain @@.girlVoice;continued to malfunction@@. What //was// a good hiding spot? Surely you should know, but you were trying to @@.girlVoice;think like Miki@@ and outsmart her, and her brain worked differently. You needed a more appropriate tactic.
You found yourself huddled behind the couch<<if $sophieHidingPlace>>, the same spot you'd hidden from Sophie<</if>>. This was where she started, so she would have already checked this room. So there was no reason for her to come back, if she found you here then she-
Miki giggled before she spoke, @@.mikiVoice;"you're not good at this <<playerName>>."@@ Her voice was light but it was obvious she was loving it. She'd managed to find a <<if $playerAge <= 6>>@@.girlVoice;former@@ <</if>> @@.girlVoice;big kid@@ four times in a row. That was crazy, at best it made you look inept, and that was the nice word for it.
<<playerVoice "\"How do you keep finding me!?\"">> You demanded. There had to be a secret to this.
If there was Miki wasn't telling. @@.mikiVoice;"Last chance,"@@ she singsonged. Giving you one last chance for redemption.
[[Hide once more|Hide and Seek Miki Under Caught 5]]
<<changeEmbarassment "small">>\Your thoughts came in hitches and starts. A good idea getting shot down because you'd forgotten something obvious, then rehashing it when you forgot the 'obvious' thing.
<<playerThought "I could hide under a table. No. Miki is short enough she could see underneath. Maybe somewhere high, if she was short she'd have more trouble seeing up.">>
A small @@.girlVoice;giggle@@ came to your throat unbidden. Despite getting repeatedly embarrassingly caught, you were still having fun. Or at least you thought you were, the thought seemed somehow @@.girlVoice;foreign@@, like it'd come from elsewhere.
Hearing the end of Miki's counting you were once again forced into picking an emergency spot. But this time you'd lucked yourself into what you reasoned must be an excellent spot. Tucking yourself into a corner of the bathroom. She was //never// going to find you-
@@.mikiVoice;"I win!"@@ Miki cheered as she once again found you. Solidifying her overwhelming superiority over you. A superiority that became all the more embarrassing when she failed to find even one of the other girls. She'd found you //five// times in a row, and couldn't find any of them once.
[[The round ended|Hide and Seek Miki Under Caught 6]]
<<changeEmbarassment "small">>\Having given up Miki called for the other girls. They all traipsed in from their various hiding spots, but Emily, as she often did, looked annoyingly smug. Was she proud about not getting caught by Miki? That wasn't a high bar...not that you'd managed to clear that bar.
<<playerVoice "\"Of course!\"">> You suddenly shouted, spooking the group. You'd been racking your brain, trying to figure out how she'd caught you in that last spot. In retrospect it was so obvious, your spot had been great from one angle, but it also had a mirror //right behind you//. You couldn't see yourself in it, but she certainly could. How had you missed that? Actually...each of the last three spots was obviously terrible-
@@.emilyVoice;"Head feeling better?"@@ Emily questioned, interrupting your train of thought. She giggled, @@.emilyVoice;"do you wanna know what happened?"@@
[[You don't care|Hide and Seek Miki Under Caught 7a]]
[[Tell me|Hide and Seek Miki Under Caught 7b]]You shook your head, you'd had enough of hiding, you didn't care about why you might have done badly. You just wanted this part of the game done.
Emily frowned, clearly she'd had some grandiose explanation prepared and you'd rained on her parade.
<<playerThought "Good. She doesn't get the satisfaction and another chance to tease me.">>
However, your brain felt a little @@.girlVoice;scrambled@@. You'd missed so many obvious things while playing, but still didn't understand why. Well, the moment had passed, Emily would keep that secret for herself.
[[Your turn|Hide and Seek Seeker]]
<<silently>>\
<<changeMaturity "small">>
<<changeHappiness "Emily" false>>
<</silently>>\@@.emilyVoice;"Well it didn't seem fair for Miki. You live here, you know it better."@@
You couldn't deny that, though Emily had the exact same advantage and hadn't done anything to even it out.
@@.emilyVoice;"So I gave you a little //handsy// cap,"@@ she fiddled with the wand, @@.emilyVoice;"so you were thinking like Miki."@@ She glanced over to Kara, @@.emilyVoice;"it was Kara's idea."@@ Prompting the other girl for an explanation. Emily had done the magic, but Kara had the plan.
@@.karaVoice;"I suggested the ''handy''cap"@@ Kara spoke, subtly correcting Emily. @@.karaVoice;"Sometimes Miki has trouble seeing things from other's perspectives. <<if $playerMaturity <= 10>>It's called //e-go-cent-rism//<<else>>It's called egocentrism<</if>>."@@
<<if $playerMaturity <= 10>>You had absolutely zero idea what that word was, or what it really meant.<<else>>You'd vaguely heard the term before, but didn't really know the details.<</if>> However, you understood the feeling she was talking about. It was the @@.girlVoice;childish@@ belief of, "if I can't see you, you can't see me." Except during the last game, in some moments, you'd believed it.
The rest of the explanation was a little above your head, worse when Emily tried explaining some magic stuff, but you got the gist. She'd linked your brain to Miki's, so your 'hiding' ability was stuck with the same flaws as hers. Or at least close, Emily admitted it might have been, @@.emilyVoice;"just a little worse."@@
It explained why you'd missed so many "obvious" things, Miki might have made the same mistake. Although a part of you still worried you might err again if given the chance. Emily claimed she'd severed the link and there should be no lasting effect, but your thoughts still felt slightly @@.girlVoice;scrambled@@ and there were a @@.girlVoice;few new holes@@ in your knowledge.
[[Your turn|Hide and Seek Seeker]]
<<changeMaturity "small">>\@@.mikiVoice;"Ready or not! Here I come!"@@
You panicked, you were out of time. Diving under the bed in the spare room, you wiggled forward until you felt safe. You could barely see anything from this angle, so it should be tough for Miki to find you.
As time passed you were growing more confident. You could hear Miki wandering around but she hadn't actually checked this room yet. When she entered and you tensed, going completely silent.
There was a long pause before she giggled. Why was she giggling? Had she been so thoroughly fooled by your cunning hiding spot that she'd broken down?
Your confidence swelled, victory was assure-you let out a @@.girlVoice;squeal@@ as something grabbed onto your ankles.
@@.mikiVoice;"Gotcha!"@@ The force began tugging, trying to pull you out from under the bed.
[[Resist the force|Hide and Seek Egocentric Caught Resist]]
[[Come out from under the bed|Hide and Seek Egocentric Caught Submit]]
<<set $mikiHideAndSeekEgocentricCaught to true>>\Knowing you were caught you decided that resisting would only make things worse. Not like you could pretend you hadn't been found when they literally were holding onto you.
There was a part of you that was worried it was a @@.girlVoice;monster@@ but you weren't a @@.girlVoice;scaredy-cat@@. The voice had sounded like Miki, and she was supposed to be seeking. So it had to be her, right?
You wiggled your way out from under the bed. Once you'd gotten yourself free you looked up to see Miki's bright smiling face. @@.mikiVoice;"I caugh-chu"@@.
[[You were shocked|Hide and Seek Egocentric Caught 2]]<<if $playerAge >= 8>>\
With your superior strength and size you were able to resist the dragging force. The force gave up for only a moment, before trying a new tactic.
You felt a gentle pressure on your foot before the assault began. Trapped as you were you had no defence against the tickling fingers.
<<playerVoice "\"Stop stop---I can't---\"">>
Normally you weren't that ticklish but right now you were losing your mind. You were crying from laughing so hard and it was actually a little tough to breathe. <<if $traitWeakBladder>>Worse still you felt like you were about to @@.girlVoice;wet yourself@@.<</if>>
<<playerVoice "\"Okay okay---I'm coming---out!\"">> Your every word was gasped out between @@.girlVoice;giggles@@. But your attacker understood, only continuing to tickle for a few more moments before letting you go.
You wormed your way out from under the bed.
Once you were fully out you flipped over to see Miki's bright smiling face. @@.mikiVoice;"I caugh-chu"@@.
<<addTrait "$traitTicklish">>\
<<set $mikiTickled to true>>\
<<else>>\
You resisted the best you could, but your angle gave you very little space to maneuver. Slowly but surely you were being dragged out from under the bed. The unrelenting force was simply too much to fight. You could only imagine how strong the one doing the pulling must be, to overpower you this way.
You clawed at the carpet as a last ditch effort, but to no avail. Once you were fully out you flipped over to see the Hercules who had pulled you out. Instead you saw Miki's bright smiling face. @@.mikiVoice;"I caugh-chu"@@.
She finally released your feet, letting you move under your own power. Though uncomfortable in the knowledge that ''Miki'' had just overpowered you.
<<changeEmbarassment "small">>\
<</if>>\
[[You were shocked|Hide and Seek Egocentric Caught 2]]<<playerVoice "\"How did you find me so fast?\"">> You felt a little put out, it hadn't been the best hiding spot, but you hadn't expected her to find you that easily.
She giggled in response, pointing at your feet. @@.mikiVoice;"Your toes were sticking out. It was so funny."@@
<<if $playerMaturity <= 5>>\
You were still confused. How had she seen your toes if you were under the bed? You couldn't see anything from there, so how was she able to spot that?
It was only once you started to move out of the room that you realized. You were standing near the door and looked back at the bed, you could almost see entirely under it from here. Hiding under there wouldn't work at all. So ''that'' was how she'd spotted you, it actually made sense now. You'd just had to see it for yourself, it was @@.girlVoice;too hard to picture it from her perspective@@.
<<changeEmbarassment "small">>\
<<else>>\
You @@.girlVoice;flushed@@ at the mistake. How could you have missed something that obvious? You'd been in a rush in trying to find a hiding spot, but you should have considered that. Just because they were under from your angle, didn't mean they were under from hers. Clearly your brain wasn't working as it should, if you'd @@.girlVoice;forgotten that she'd see things differently than you@@.
<<changeEmbarassment "medium">>\
<</if>>\
<<changeHappiness "Miki" true>>\
Miki seemed delighted at the whole situation. The fact that neither of you were very good at hide and seek created some camaraderie. She'd probably made the @@.girlVoice;same mistake you just did@@. The kind of mistake where you @@.girlVoice;forgot other people had different perspectives@@. It was the kind of mistake @@.girlVoice;no child above eight@@ would ever make, but you'd been stressed and pressured, and your brain @@.girlVoice;wasn't that advanced anymore@@.
Having failed at your last attempt at hiding, it was time for you seek. <<if $mikiTickled>>You walked gingerly out of the room, your feet still felt sensitive from Miki's attack. Honestly everything felt a little bit sensitive, you'd have to be careful no one else took advantage of the situation.<</if>>
[[Your turn|Hide and Seek Seeker]]Emily was coaching Miki before her turn to seek. It seemed fair, Miki hadn't really done well so far, so she'd probably struggle to find the rest of you. That should make things easier, if you got a good enough spot then she'd never find you. <<if $hideAndSeekHidingWins === 0>>This was your last chance for redemption, every other girl had found you. You ''had'' to be able to at least beat Miki.<</if>>
<<if $playerMaturity >= 8>>\
Emily touched your arm gently as she walked by you, @@.emilyVoice;"be nice,"@@ she mouthed before rushing off for a hiding spot.
<<else>>\
Emily touched your arm gently as she walked by you, @@.emilyVoice;"good luck,"@@ she mouthed before rushing off for a hiding spot.
<</if>>\
As she started to count it was clear that she was a little nervous. Normally you figured she'd have no trouble counting to 60, but she'd flubbed and skipped the 40s. Which meant you had a lot less time than before to hide, so you had to rush to find a spot, even if it wasn't a good one.
[[Hide under something|Hide and Seek Hider Miki Under][$mikiHidingPlace to 0]]
[[Hide behind something|Hide and Seek Hider Miki Behind][$mikiHidingPlace to 1]]<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $traitImaginaryFriend >= 2>><<set _modifiers.push(["Distracted By Annie", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<if $hairLength >= 5>><<set _modifiers.push(["Long Hair", -5])>><<set _hideAndSeekBonus -= 5>><</if>>
<<if $playerAge <= 9>><<set _modifiers.push(["Small", 10])>><<set _hideAndSeekBonus += 10>><</if>>
<<if $playerAge >= 14>><<set _modifiers.push(["Large", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitRapunzelHair>><<set _modifiers.push(["Hair Sticking Out", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<if $traitCatgirl >= 2>><<set _modifiers.push(["Tail Sticking Out", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set _randomRoll to random(100)>>
<<set _randomRollTotal to _randomRoll + _hideAndSeekBonus>>
<<set _hideSuccess to _randomRollTotal >= 50>>
<<set _resultText to _hideSuccess ? "success" : "failure">>
<</silently>>\
<<dieRollResult _resultText _randomRollTotal _randomRoll _modifiers>><<silently>>\
<<set _specialFailures to []>>
<<if $traitCatgirl >= 2>><<set _specialFailures.push('catgirl')>><</if>>
<<if $traitImaginaryFriend >= 2>><<set _specialFailures.push('imaginary')>><</if>>
<<if $traitRapunzelHair>><<set _specialFailures.push('hair')>><</if>>
<</silently>>\
<<include "Hide and Seek Hide Sophie Couch Calculate Result">>
<<if _specialFailures.length >= 1>>\
<<switch _specialFailures.random()>>\
<<case "catgirl">>\
<<include "Hide and Seek Catgirl Caught">>
<<case "imaginary">>\
<<include "Hide and Seek Sophie Couch Imaginary Friend Caught">>
<<case "hair">>\
<<include "Hide and Seek Long Hair Caught">>
<</switch>>
<<elseif _hideSuccess>>\
<<include "Hide and Seek Sophie Couch Success">>
<<else>>\
<<include "Hide and Seek Sophie Couch Caught">>
<</if>>\Your plan went off without a hitch, the moment that Sophie finished counting she was off and running. She'd heard at least one set of feet going up the stairs, so she ''knew'' someone would be there. She never even bothered to check that the rest of the living room was actually empty.
With Sophie out of sight you shifted your position slightly, so you weren't as visible from the staircase. It would be embarrassing for her to find you accidentally when she came down the stairs.
Though you had forgot about one particular factor with your plan. Just because Sophie didn't spot you, didn't mean the rest wouldn't.
@@.karaVoice;"Why are you hiding?"@@ Kara questioned, having returned to the living room after being caught. Then she realized your trick, @@.karaVoice;"you hid in here! Sophie walked right past you!"@@
You nodded but tried to get her to quiet down, it wouldn't work if she gave you away. A problem that doubled itself when Miki joined the pair of you.
This was a dangerous situation, could you really trust Miki and Kara to keep your secret? Or was it better to migrate somewhere else to avoid Sophie?
[[Trust them|Hide and Seek Sophie Couch Success Stay]]
[[Go elsewhere|Hide and Seek Sophie Couch Success Escape]]Miki insisted that she'd stay quiet and would just keep you company, but you simply couldn't trust them right now. They were Sophie's friends, they'd probably rat you out in a second.
So you fled the scene, doing your best to put yourself into another room that you were pretty sure that Sophie had checked.
<<if $mikiHappiness + $karaHappiness <= 10>>\
Though just because Sophie didn't know to look in that room again, didn't mean Kara and Miki didn't. Your lack of trust in them meant that they would afford you no loyalty. They didn't know exactly where you had gone but were able to point Sophie in a good enough direction.
She found you only a few minutes later.
Upon re-entering the living room the spiteful grins plastered on Miki and Kara confirmed their complicity in your capture. Neither of them were happy you didn't trust them, and they wanted to let you know.
<<set $sophieCouchBetrayal to true>>\
<<else>>\
It worked, and eventually Sophie was forced to surrender and call you out to accept the victory.
@@.sophieVoice;"Really? I thought I checked there..."@@
Despite your lack of trust, Kara and Miki had kept quiet. It made you feel a little guilty that you hadn't trusted them, and from the looks on their faces it'd hurt them a bit as well. You'd have to make it up to them somehow.
<<set $hideAndSeekHidingWins++>>\
<</if>>\
[[Kara's turn|Hide and Seek Hider Kara]]
<<silently>>\
<<changeHappiness "Kara" false>>
<<changeHappiness "Miki" false>>
<<set $hideAndSeekDidntTrustKaraAndMiki to true>>
<</silently>>\You decided to trust their better nature and stay in your spot. It was nice to have the company as well.
When Sophie finally came back downstairs you did your best to hide, hoping that Miki and Kara wouldn't rat you out.
<<if $mikiHappiness + $karaHappiness <= 4>>\
Unfortunately Miki and Kara were not your biggest fans. So they were more on Sophie's side than yours. You couldn't see their signalling, but only a few moments after Sophie arrived she'd come around the couch and spotted you.
@@.sophieVoice;"Got you,"@@ she smiled triumphantly, even though she never would have found you without Kara and Miki's help.
You stood up, <<playerVoice "\"traitors,\"">>, you accused, though your tone was light. Miki and Kara just giggled. It'd been their little way of getting back at you. Maybe they'd like you a little better now that they'd gotten some revenge.
Sophie eventually had to give up the hunt for Emily. Announcing her victory and calling her back to the living room. A few moments later Emily had joined you all, ready for the next round.
<<set $sophieCouchBetrayal to true>>\
<<else>>\
Luckily they thought you tricking Sophie was a lot more fun than telling her what you'd done. She'd find out soon enough anyway.
In the end she'd had to give up on finding you and Emily...which meant it was a surprise when you stood up from only a few feet away.
@@.sophieVoice;"Oh come on!"@@ Sophie made an annoyed noise and sat on the couch.
Miki and Kara laughed at her overwrought frustration. It was a little shared joke that you'd all got to play on Sophie and you all felt closer for it.
Emily joined you all a few moments later, ready for the next round.
<<set $hideAndSeekHidingWins++>>\
<</if>>\
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeHappiness "Kara" true>>\
<<changeHappiness "Miki" true>>\Unfortunately Sophie was a little more thorough than you'd anticipated. Within a moment she'd come around the couch and spotted you.
@@.sophieVoice;"Why are you still here? You know you're supposed to be hiding right? It's in the name. ''Hide'' and seek."@@
You @@.girlVoice;flushed@@ at the direct attack. If your plan had worked it would have been very clever, but since she'd caught you so easily it just came across as inept.
Sophie smiled, @@.sophieVoice;"Oh I get it,"@@ her smile grew wider, @@.sophieVoice;"the game's too hard and you didn't want to be out there all by yourself."@@ She was enjoying the teasing far too much.
@@.sophieVoice;"Well you just wait here a minute and I'll get someone to keep you company. I'll see if I can get Miki so you can play patty cake or something. That seems more your speed."@@
Before you could protest further she was already off looking for the other girls. You glumly sat back down on the couch, only a foot from where you'd started.
True to her word Sophie found someone to keep you company. Miki glumly trudged into the room, this was the second time she'd been caught so quickly. However, her mood did improve upon seeing you. She'd been caught, but she wasn't the only one. She hurried over to join you on the couch.
@@.mikiVoice;"Do you wanna play?"@@ Miki's voice was hopeful. Clearly she was looking for a distraction from her losses. Though if Sophie caught you playing, it'd only confirm her beliefs about the reason for your poor performance.
[[Play with Miki|Hide and Seek Sophie Couch Caught Play]]
[[Wait quietly|Hide and Seek Sophie Couch Caught Wait]]
<<changeEmbarassment "small">>\Forget Sophie's teasing, you'd play with Miki because you wanted to, if Sophie teased you about that then she was just being a jerk.
<<playerVoice "\"Okay Miki, what do you want to play?\"">>
Miki considered the matter, it would only be a few minutes before Sophie finished the game, so it was just for a short distraction.
In the end it took her almost more time to think about it than you actually got to play.
By the time Sophie returned with the other two girls the two of you were playing some @@.girlVoice;silly hand clapping game@@. Miki had insisted that it wasn't patty cake, but you were unconvinced. Sophie was equally unconvinced, sneering at you and your silly @@.girlVoice;baby games@@, but she didn't actually say anything.
<<if $playerMaturity <= 9>>\
You didn't really care. You were @@.girlVoice;having fun@@ and Miki was having fun, so what was the problem? It was a pretty simple game but that didn't make it any less enjoyable.
@@.girlThought;Sophie's probably just jealous she doesn't get to play.@@
But with all the girls back, and Miki's mood much improved, it was time for the next round.
<<else>>\
Her gaze made you feel embarrassed all over again. Now it seemed like you were admitting she was right. That you sucked at hide and seek, and only able to play something like @@.girlVoice;patty cake@@.
The embarrassment was worth it though, Miki looked much happier than before. It was just in time for the next round.
<<changeEmbarassment "small">>\
<</if>>\
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeHappiness "Miki" true>>\
<<set $playedWithMikiHideAndSeek to true>>\You shook your head. You didn't want to play any @@.girlVoice;baby games@@. You couldn't stand the idea of Sophie catching you at it and insisting that she had been right. Just because you'd picked a bad spot didn't mean you didn't know how to play. <<if $hideAndSeekHidingWins == 1>>You'd already successfully hidden from Emily after all.<</if>>
So the two of you just sat there for a bit. You could tell that Miki's mood had deteriorated even further, but you felt committed to your decision. Luckily Emily arrived not too long afterwards. Sophie was still on the hunt for Kara, but Emily was more than happy to play with Miki until all of that got resolved.
They played some @@.girlVoice;silly hand clapping game@@ until Sophie finally came back. Having surrendered to Kara's superior hiding skills she called out for Kara to come out and take her victory.
Miki's mood had improved through the play. Though it was no thanks to you, if anything she seemed resentful of the fact you wouldn't play.
Regardless, it was time for the next round.
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeHappiness "Miki" false>>\As quiet as you could you snuck your way over behind a chair. This was a dangerous move and it would only work if you were able to fool Sophie in those first moments.
You were light on your feet and the carpet in the living room masked the sound of your footsteps. As you settled in you felt good about your approach. The other girls had run off in every direction. There was no way that Sophie wouldn't have heard the pounding footsteps on the stairs or the stomping down the hallway. Pulling yourself in tighter you tried to remain as quiet as possible.
@@.annieVoice;"Why are we hiding here?"@@ Annie questioned as she settled in beside you.
<<playerVoice "\"Shhh,\"">> you hissed.
@@.annieVoice;"She's right there! She'll catch us for sure!"@@
<<playerVoice "\"She won't,\"">> you whispered.
@@.imginaryFriendVoice;"She's almost done counting! You need to find a better spot!"@@
<<playerVoice "\"It'll be fine!\"">> You almost shouted, pulling it back to a whisper at the last second.
@@.sophieVoice;"59...60. Ready or not, here I come!"@@
You and Annie went silent as Sophie began her hunt.
[[She found you immediately|Hide and Seek Sophie Couch Imaginary Friend Caught 2]]It was only a few seconds before Sophie walked around the couch and looked down at your tucked up form.
She folded her arms across her chest, @@.sophieVoice;"y'know, if you're gonna try and hide this close, you probably shouldn't blab about it."@@
Your heart dropped. She'd overheard your conversation with Annie.
@@.sophieVoice;"Who were you talking to anyway?"@@
Annie shook her head and waved her hands, @@.annieVoice;"don't tell her! She hasn't caught me yet!"@@
You kept your mouth mostly shut, <<playerVoice "\"just mumbling to myself.\"">>
Sophie looked unconvinced, but she had other people to catch. She'd had a good start, but the others wouldn't be quite so straightforward.
Once she was gone you and Annie sat together on the couch.
[[Wait for the game to end|Hide and Seek Sophie Couch Imaginary Friend Caught 3]]@@.annieVoice;"You know it was your fault we got caught."@@
<<playerVoice "\"My fault!? You were the one yelling!\"">>
@@.imginaryFriendVoice;"Nuh uh, you were the loud one."@@
<<playerVoice "\"But you-\"">>
@@.annieVoice;"Sophie heard //you//, she never heard me at all."@@
You had to concede that she was technically right. But it wasn't your fault @@.girlVoice;no one could hear her but you@@.
Miki and Emily were eventually caught, wandering back into the living room. However, Sophie gave up on finding Kara and declared her the victor for this round.
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeEmbarassment "small">>\As quiet as you could you snuck your way over behind a chair. This was a cheeky move and it would only work if you were able to fool Sophie in those first moments.
You were light on your feet and the carpet in the living room masked the sound of your footsteps. As you settled in you felt good about your approach. The other girls had run off in every direction. There was no way that Sophie wouldn't have heard the pounding footsteps on the stairs or the stomping down the hallway. Pulling yourself in tighter you tried to remain as quiet as possible.
<<playerThought "This is gonna work!">>
There was a small tug on your hair, that quickly grew to a painful level.
<<playerVoice "\"Ow!\"">> They kept tugging. <<playerVoice "\"I'm coming I'm coming, @@.girlVoice;stop pulling@@!\"">>, you whined.
@@.sophieVoice;"Found you,"@@ She was holding bundle of your hair. She caught your confused look, @@.sophieVoice;"you left your hair sticking out."@@ She gave it a little tug to drive the point home.
In your focus on stealthy movement you'd entirely forgotten to hide your hair. You'd thought you were being so clever, but instead you'd been painfully obvious to find. This hair was so annoying sometimes, there was just so much that you could just never fully manage it
Sophie let your hair go and wandered off to get the other girls. You glumly sat back down on the couch, only a foot from where you'd started. You seethed by yourself until Miki and Emily wandered back into the room. Eventually Sophie had to give up on finding Kara and declared her the victor for this round.
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeEmbarassment "small">>\You were so @@.girlVoice;light on your feet@@ now that it was no problem to sneak into position without your footsteps giving you away. It was only a few feet away from Sophie but you were confident that she'd run off half cocked. The other girls had been like a herd of elephants going upstairs and down the hall. That would surely draw Sophie's attention and leave you sitting pretty. You were practically giddy at how clever you were being.
@@.sophieVoice;"Ready or not! Here I come!"@@
You held your breath and waited for the moment when she left the room.
Then you felt something touch your tail, letting out an @@.girlVoice;involuntary squeak@@, <<playerVoice "\"Nyaa!\"">>. You turned to look as Sophie's grinning face.
@@.sophieVoice;"Found you,"@@ She was holding up the end of your tail. She caught your confused look, @@.sophieVoice;"you left your tail sticking out, and it was twitching like crazy."@@ She gave it a little tug to drive the point home and you almost @@.girlVoice;hissed@@ at her.
You'd thought you were so clever with your spot, but you'd forgotten to hide your tail. Plus with how excited you were it'd been twitching for everyone to see. But could anyone blame you? You'd only just got it, you were still getting used to it's presence.
Sophie let your tail go and wandered off to get the other girls. You glumly sat back down on the couch, only a foot from where you'd started. Your tail and ears twitched in frustration as Miki and Emily wandered back to join. Eventually Sophie had to give up on finding Kara and declared her the victor for this round.
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeEmbarassment "small">>\You hurried towards the basement. There was a good amount of junk down there so it should be possible to find a spot to tuck yourself into. Sophie probably wouldn't be patient enough to check everywhere. As you crossed the threshold to the basement you had an idea. At the bottom of the stairs there was a light switch. If you flipped it off then Sophie might not even realize that you'd come down here. Of course you'd have to find a hiding place in an almost pitch black basement<<if $traitAfraidOfTheDark>>...and that was @@.girlVoice;a super scary@@ idea<</if>>.
<<if $traitAfraidOfTheDark>>[[Turn off the light|Hide and Seek Hider Sophie Basement Afraid of the Dark][$turnedOffBasementLight to false]]<<else>>[[Turn off the light|Hide and Seek Hider Sophie Basement 2][$turnedOffBasementLight to true]]<</if>>
[[Leave the light on|Hide and Seek Hider Sophie Basement 2][$turnedOffBasementLight to false]]Working your way down the stairs you hesitated at the light. Your basement wasn't scary in general, but with all the lights out...it would be @@.girlVoice;awfully scary@@. But if you didn't do it then Sophie would know you came down here and you weren't sure you'd be able to find a good enough spot to fool her.
So you took one last look at the room, planning your path, memorizing it so you could navigate it in the dark. Gathering your courage you flicked off the lights.
...
The basement was pitch black. Without your sight your other senses heightened. You were more concious of the fact it was a little cooler down here, like some dark cave in the wilderness.
Then there were the sounds. The near silence of the room made every sound stand out that much more. You recognized the hum of the air conditioner, but the other sounds were less familiar. There was creaking from above you. You looked towards it, but couldn't see anything in the dark. It sounded heavy, like some fearsome beast stalking it's prey.
Then one of the noises started getting closer...and closer...and closer...
[[It stopped above your head|Hide and Seek Hider Sophie Basement Afraid of the Dark 2]]<<playerVoice "\"Ahhhhh!\"">> You @@.girlVoice;squealed@@, fumbling around in the darkness for the light switch. <<if $playerMaturity >= 12>>Whatever it was was right on top of you.<<else>>The @@.girlVoice;monster@@ had to be right on top of you.<</if>> Your @@.girlVoice;panic@@ made your movements more awkward, flailing away at the light switch as your @@.girlVoice;terror@@ grew.
Flicking it on you came face to face with...nothing.
Looking around made it clear there was nothing else down here but you. Now, in the light, it was obvious what the noise had been. It'd just been the other girls wandering around trying to find their own hiding spots. Everything had just seemed @@.girlVoice;so much scarier@@ in the dark.
But all of this had wasted more time, you'd never be able to make it back upstairs to a different spot. You had to find somewhere to hide down here, even if it was in the light and Sophie had no doubt heard your @@.girlVoice;scream@@ and would know you were down here.
[[Hide quickly|Hide and Seek Hider Sophie Basement 2]]
<<changeEmbarassment "medium">>\Of course, given your usual @@.girlVoice;lack of grace@@, bumping into the table actually meant @@.girlVoice;tripping@@ over the table. It scraped along the floor as your foot dragged it along, making a loud noise that Sophie no doubt heard.
<<playerVoice "\"Owwww,\"">> you moaned as you picked yourself back up off the ground. <<if $traitCrybaby>>@@.girlVoice;Tears@@ were already pooling in the corners of your eyes.<</if>>
Unfortunately your fall had made you completely lose where you were again. You weren't even sure what direction you were facing. You moved in a direction, only to bump into a wall...except you didn't know which wall this was. You tried moving along it, but then you bumped into something...maybe a couch? If it was then you were on the entirely wrong side of the room from where you were tried to go.
You turned yourself in the proper direction...or at least what you thought was the proper direction.
[[Cross the basement|Hide and Seek Hider Sophie Basement Lights Off Clumsy 2]]It turned out to be wrong when you @@.girlVoice;tripped@@ over something. By the noise it made it was probably the exact same table you'd tripped over before.
You stayed sprawled out on the floor for a moment, nursing the doubling up on your bump from before. <<if $traitCrybaby>>It really hurt and you started @@.girlVoice;sniffing@@ and @@.girlVoice;whimpering@@ about it.<</if>>
This was the moment went the light flipped on and you saw Sophie staring at you from across the room.
<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"Are you okay?"@@ Her concern was genuine. Seeing you sprawled out like that meant that //something// had gone wrong in your hiding attempt.
<<if $traitCrybaby>>\
You gave a weak nod, but the @@.girlVoice;tears in your eyes@@ told a different story.
Sophie hurried over to you, @@.sophieVoice;"are you really?"@@ Her tone was soft and comforting.
That was enough to push you over the edge, you started @@.girlVoice;crying@@ in earnest. <<playerVoice "\"It-it was dark and I-I tripped and then-then I tripped again.\"">> You managed to @@.girlVoice;whimper@@ out between @@.girlVoice;sobs@@.
Sophie gave you a hug, @@.sophieVoice;"it's okay sweetie."@@ After a few moments she broke the hug, holding your hands @@.sophieVoice;"Let's go back upstairs, okay?"@@
You @@.girlVoice;sniffed@@ and nodded. \
<<if $playerMaturity >= 12>>\
It was @@.girlVoice;pretty embarrassing@@ to have her treating you like a @@.girlVoice;little kid@@, but the support did make you feel better.
<<changeEmbarassment "medium">>\
<<elseif $playerMaturity >= 9>>\
It was @@.girlVoice;a little embarrassing@@ to have her treating you like a @@.girlVoice;toddler@@, but you were the one @@.girlVoice;crying on the floor@@. Having her there made you feel a lot better.
<<changeEmbarassment "small">>\
<<else>>\
You were so glad Sophie was there to help. You even let her wipe your tears off. She was so @@.girlVoice;strong@@ and @@.girlVoice;mature@@ and @@.girlVoice;nice@@. It made sense that she would have to @@.girlVoice;take care of you@@, and you felt so much better for it.
<</if>>\
[[Back upstairs|Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby][$sophieHelpedInBasement to true]]
<<set $criedInBasementDuringHideAndSeek to true>>\
<<else>>\
You gave a weak nod as you picked yourself back up.
Looking around you took stock of the room. Now that you had the light on you were able to see all the things you'd bumped into. You'd never even gotten close to your desired hiding spot.
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3">>
<<changeEmbarassment "small">>\
<</if>>\
<<elseif $sophieHappiness >= 3>>\
@@.sophieVoice;"What are you doing down there?"@@ Her voice was equal parts concern and confusion. She was a little worried you'd hurt yourself, but was also a little amused at your stumble.
<<if $traitCrybaby>>\
You didn't say anything, but the @@.girlVoice;tears in your eyes@@ said enough;
Sophie walked over to you, @@.sophieVoice;"are you okay?"@@
That was enough to push you over the edge, you started @@.girlVoice;crying@@ in earnest. <<playerVoice "\"It-it was dark and I-I tripped and then-then I tripped again.\"">> You managed to @@.girlVoice;bawl@@ out between @@.girlVoice;sobs@@.
Sophie looked down at you with concern. She hadn't expected you to have a @@.girlVoice;full on meltdown@@ from something as simple as tripping over a table. But she was at least a little sympathetic to your distress.
She knelt down beside you, quickly checking for any serious injuries and finding nothing. @@.sophieVoice;"Aw come on, you're fine, not a scratch on you."@@
<<playerVoice "\"R-really?\"">> You sniffed.
After a few moments more she rose, holding your hand as she stood, @@.sophieVoice;"Let's go back upstairs, okay?"@@
You @@.girlVoice;sniffed@@ and nodded. \
<<if $playerMaturity >= 12>>\
It was @@.girlVoice;really embarrassing@@ to have her treating you like a @@.girlVoice;little kid@@. She didn't even like you that much, but you were pitiable enough that she'd tried to be nice anyway. Surprisingly the support actually did make you feel better.
<<changeEmbarassment "large">>\
<<elseif $playerMaturity >= 9>>\
It was @@.girlVoice;a little embarrassing@@ to have her treating you like a @@.girlVoice;toddler@@, but you were the one @@.girlVoice;crying on the floor@@. Clearly she thought you were distressed enough that she //had// to help, even if she didn't really like you. At least having her there actually made you feel a lot better.
<<changeEmbarassment "medium">>\
<<else>>\
You were so glad Sophie was there to help. You even let her wipe your tears off. She was so @@.girlVoice;strong@@ and @@.girlVoice;mature@@ and @@.girlVoice;nice@@. It made sense that she would have to @@.girlVoice;take care of you@@, and you felt so much better for it.
<</if>>\
[[Back upstairs|Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby][$sophieHelpedInBasement to true]]
<<set $criedInBasementDuringHideAndSeek to true>>\
<<else>>\
<<playerVoice "\"I fell.\"">> You responded before realizing how obvious the statement was, <<playerVoice "\"I tried to cross in the dark and I...well I tripped.\"">>
Sophie gave a wry grin, @@.sophieVoice;"well I guess it turns out you can't see in the dark. Come on, let's get back upstairs."@@
You gave a weak nod as you picked yourself back up.
Looking around you took stock of the room. Now that you had the light on you were able to see all the things you'd bumped into. You'd never even gotten close to your desired hiding spot.
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3">>
<<changeEmbarassment "small">>\
<</if>>\
<<else>>\
She looked down at you, @@.sophieVoice;"awww, did <<playerName>> fall down?"@@ She couldn't keep the smugness out of her voice.
<<if $traitCrybaby>>\
It was only a small tease on her part, but you were already on the edge. This pushed you over, the tears flowed freely and you started @@.girlVoice;wailing@@.
<<playerVoice "\"It-it was dark and I-I tripped and then-then I tripped again.\"">> You managed to @@.girlVoice;whimper@@ out between @@.girlVoice;sobs@@.
Sophie sneered down at you, @@.sophieVoice;"oh don't be such a baby. It's just a little fall."@@
Her words did nothing to comfort you, <<playerVoice "\"it hurt! Why are you so mean?\"">>
She rolled her eyes and moved back towards the stairs, @@.sophieVoice;"head upstairs when you're done being such a wuss."@@
You were given no chance to respond, instead you were just left on the floor, still @@.girlVoice;crying@@ and @@.girlVoice;whimpering@@.
<<if $playerMaturity >= 9>>\
This was @@.girlVoice;so embarrassing@@, you were supposed to be the mature one. Yet you were @@.girlVoice;bawling@@ over something Sophie didn't even think was worth giving a second thought.
<<changeEmbarassment "large">>\
<<changeMaturity "small">>\
<<else>>\
@@.girlThought;Sophie is so mean.@@ Was the main feeling you'd gained from that conversation. It actually made you feel a little better. Being mad at her quickly made you lose focus on your own pain.
<</if>>\
Eventually you were able to collect yourself enough that you could make your way upstairs.
[[Back upstairs|Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby][$sophieHelpedInBasement to false]]
<<set $criedInBasementDuringHideAndSeek to true>>\
<<else>>\
You glared at her and hurried to pick yourself back up. You didn't need to feed her superiority complex any more than you just had.
Looking around you took stock of the room. Now that you had the light on you were able to see all the things you'd bumped into. You'd never even gotten close to your desired hiding spot.
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3">>
<<changeEmbarassment "small">>\
<</if>>\
<</if>>\The two of you went back upstairs, Sophie deposited you on the couch while she looked for her other targets. Kara, Miki and Emily joined you in short order. Sophie having run the table and finding all of you. Not that it was much of a feat to have caught you.
<<if $emilyHappiness >= 3 || $emilyInferiorityComplex >= 2>>\
@@.emilyVoice;"Are you feeling better?" Emily seemed sympathetic to your pain. <<if $emilyInferiorityComplex >= 2>>She had to look out for her <<playerTitle>>.<</if>>
You nodded. You were feeling better now, the pain had been fleeting and if you were lucky it wasn't going to bruise. You were in good shape to get back to the activities.
<<else>>\
@@.emilyVoice;"I heard you had a little trouble in the basement,"@@ Emily had clearly been informed of your disastrous hiding attempt in the basement. Her grin showed her amusement.
@@.emilyVoice;"Did you fall and hurt yourself?"@@ Her tone was aggressively patronizing. The same kind you'd use to soothe a @@.girlVoice;toddler@@ who'd awkwardly fallen down.
You grimaced and looked away. You were already @@.girlVoice;self-concious@@ about the fact you'd been so @@.girlVoice;clumsy@@. Emily was just making you feel worse.
But with all the girls here she didn't have much time to continue to tease you.
<<changeEmbarassment "small">>\
<</if>>\
It was Kara's turn to seek. You just hoped you could do better this time.
[[Kara's turn|Hide and Seek Hider Kara]]Likewise Emily was worried about her <<playerTitle>>.
@@.emilyVoice;"Are you feeling better sis?"@@ Emily put her arms around you, she'd heard all about your @@.girlVoice;meltdown@@ in the basement
You nodded, though her kindness had @@.girlVoice;tears@@ threatening to burst forth again. When your <<sisterTitle>> was being so nice it seemed to make you even more likely to cry. You managed to keep yourself together, you'd already cried enough in front of Sophie.
You were feeling a little better now. In the end the pain had been fleeting and you doubted it was going to bruise. <<if $emilyInferiorityComplex >= 3>>Your reaction had been overwrought, but it didn't bother you. @@.girlThought;Baby sisters's cry all the time, it's normal.@@ <<else>>You still felt @@.girlVoice;a little silly@@ about your overwrought reaction, but you were in good enough shape to get back to the activities.<<changeEmbarassment "small">><</if>>
Miki was the last one to get caught, Sophie having managed to snag all of you. That meant it was Kara's turn to seek. You just hoped you could do better this time.
[[Kara's turn|Hide and Seek Hider Kara]]Even Emily seemed to be sympathetic to your pain.
@@.emilyVoice;"Are you feeling better?"@@ Emily had heard all about your @@.girlVoice;meltdown@@ in the basement.
You nodded, though her unexpected kindness had @@.girlVoice;tears@@ threatening to burst forth again.\
<<if $emilyInferiorityComplex>>\
Emily gave you a sudden hug and it pushed you over the edge. Helplessly falling back into @@.girlVoice;sniffling@@ and @@.girlVoice;crying@@. You weren't sure why your reaction was so extreme, but it @@.girlVoice;felt right@@ to cry in Emily's arms.
@@.girlThought;A crybaby like me needs her big sis...@@ The sudden thought caught you off guard.
<<playerThought "Emily isn't my big sister, she's my...">> You'd already stopped thinking of her as your "little" sister...which meant you weren't the "big" <<if $playerMaturity <= 10>>sister<<else>>brother<</if>> either...
[[Crying in Emily's arms|Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby Friendly 2]]
<<changeEmbarassment "small">>\
<<else>>\
Emily gave you a sudden hug, bringing yourself back to the brink of @@.girlVoice;tears@@. You managed to keep yourself together, but being in Emily's arms did make you feel better.
<<playerThought "Emily is such a good sister...">>
You barely registered the fact that you'd dropped the "little" from that statement. She certainly didn't feel like one right now, considering she was comforting //you//. You'd underestimated how mature your sister had gotten.
<<playerThought "Well she is a trained witch, that's no small feat.">>
You let yourself stay in her arms for a few more moments before shaking yourself loose. In the end the pain had been fleeting and you doubted it was going to bruise. You still felt @@.girlVoice;a little silly@@ about your overwrought reaction, but you were in good enough shape to get back to the activities. With a newfound respect for your sister of course.
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeEmbarassment "small">>\
<<addTrait "$emilyInferiorityComplex">>\
<</if>>\As that thought rattled around in your head you continued @@.girlVoice;weeping@@ in Emily's arms. She'd taken to stroking your hair to soothe you.
@@.girlThought;Emily is taking such good care of me.@@
The thought made you relax a little, feeling safer with Emily taking care of you.
@@.girlThought;Like a big sister...@@
You settled further into her arms, letting Emily play your @@.girlVoice;big sister@@ for a bit.
@@.girlThought;I guess I am acting like a helpless little sister...@@
Your @@.girlVoice;crying@@ had calmed down to intermittent @@.girlVoice;sniffling@@.
@@.girlThought;She'd be a really good big sister...@@
When you finally broke the hug you could feel that something had changed your relationship with Emily.
@@.emilyVoice;"Is my little sis feeling better?"@@
[[You opened your mouth to protest|Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby Friendly 3]]
<<changeEmbarassment "small">>\<<if $playerAge >= 8>>\
<<if $playerAge >= 11>>\
<<playerThought "I'm not even a girl...">>
You <<if $playerMaturity <= 10>>looked like a boy<<else>>were a boy<</if>>, and you were bigger than her...and yet @@.girlVoice;little sis@@ didn't feel wrong.
<<else>>\
<<playerThought "I'm not little...">>
You were <<if $playerAge == 8>>the same age as her<<else>>older than her<</if>>...and yet "@@.girlVoice;little sis@@" didn't feel wrong.
<</if>>\
<<playerThought "No no, she's supposed to be the lit-">> Your thought cut off as you looked into @@.girlVoice;big sis@@ Emily's eyes. Bringing to the fore how she'd taken care of you, how safe you'd felt in her arms, how small you'd felt in them. <<if $playerAge > 8>>The <<if $playerAge >= 11>>size<<else>>age<</if>> difference didn't matter.<</if>>
You slowly nodded, still wrestling with your new @@.girlVoice;little sister@@ status. It didn't make logical sense, but you were sure Emily was your @@.girlVoice;big sister@@ now...no matter how old you were.
<<playerVoice "\"All better now. Thanks big sis.\"">>
<<changeAge "small">>\
<<else>>\
But quickly shut it. @@.girlThought;Of course I'm her little sister..I'm littler and a sister...duh.@@
You couldn't figure out why you'd never thought of her that way before, but now it seemed as absolute as the laws of gravity.
You @@.girlVoice;enthusiastically@@, <<playerVoice "\"all better now. Thanks big sis.\"">>
<</if>>\
Emily smiled at her new title. She too had been caught up by the magic of the moment, leaving her certain about her status as the @@.girlVoice;big sister@@.
While all this had been going on Sophie had wandered off to catch Miki. Having successfully caught all of you it meant now it was Kara's turn to seek. You just hoped next time wouldn't end in tears.
[[Kara's turn|Hide and Seek Hider Kara]]
<<addTrait "$emilyInferiorityComplex">>\Emily's response was more measured. On the one hand the idea of her <<if $playerAge <= 10>>former <</if>>big brother acting like a @@.girlVoice;crybaby@@ was hilarious. But on the other hand she cared enough about you that she worried about your wellbeing.
@@.emilyVoice;"I heard you had a little tumble in the basement."@@
You nodded, you couldn't hope to deny the fall itself, and she had left out the part about you crying. At least so far.
@@.emilyVoice;"Mmmhmm,"@@ Emily gave you a cool gaze, still debating her next words. @@.emilyVoice;"It's dangerous down there, you have to be careful."@@
<<if $emilyInferiorityComplex >= 3>>\
You listened intently to your <<sisterTitle>>'s lecture. You always looked to her for guidance, so if she was telling you something, it was probably something you really needed to learn.
<<elseif $emilyInferiorityComplex >= 2>>\
Getting lectured by your <<sisterTitle>> felt entirely normal. It was still a little embarrassing that you needed the lecture. But nothing weird about your <<sisterTitle>> being the one to deliver it.
<<changeEmbarassment "small">>\
<<else>>\
<<if $playerMaturity >= 10>>\
It was terribly embarrassing to be lectured by an eight year old about being careful.
<<playerThought "I'm supposed to be the responsible one.">>
<<changeEmbarassment "medium">>\
<<else>>\
It was a little embarrassing to be lectured by your <<sisterTitle>>, but you couldn't deny that she was right.
<<changeEmbarassment "small">>\
<</if>>\
<</if>>\
Emily didn't push the point further, your @@.girlVoice;meltdown@@ was more than enough trauma, she wasn't //that// mean...at least not usually.
Miki was last one to get caught, slightly sulking as she trudged into the room. With all of you caught, and Sophie grinning her success, it was Kara's turn to seek. You just hoped next time wouldn't end in tears.
[[Kara's turn|Hide and Seek Hider Kara]]
<<silently>>\
<<if $playerMaturity >= 9>>
<<changeEmbarassment "small">>
<</if>>
<</silently>>\Emily had no such reservations. She'd heard all about your @@.girlVoice;meltdown@@ in the basement and couldn't resist the urge to ridicule you for it.
@@.emilyVoice;"I heard you had a little tumble in the basement, and then cried like a baby."@@
<<if $sophieHelpedInBasement>>\
Sophie had been so nice to you in the basement you doubted she'd told the story that way to Emily. Emily was giving it her own embellishments to @@.girlVoice;humiliate@@ you.
<<else>>\
Sophie had been so mean to you in the basement and now she'd recruited Emily to help @@.girlVoice;humiliate@@ you even more.
<</if>>\
<<if $traitHonest>>\
<<playerVoice "\"I did not-\"">> You spoke to defend yourself, but your @@.girlVoice;honesty curse@@ kicked in. @@.girlVoice;"stop crying at all. I thought I'd be sniffling forever."@@
You grimaced at Emily's triumphant grin. <<playerThought "Great, now I've given her even more ammo.">>
<<changeEmbarassment "small">>\
<<else>>\
<<playerVoice "\"I didn't cry that much!\"">> You sputtered. You wanted to deny crying entirely, but that would be even less believable.
<</if>>\
@@.emilyVoice;"Mmmhmm,"@@ Emily continued in mock concern, @@.emilyVoice;"It is awfully dark and scary down there, next time Sophie and I will hold your hand so you don't get //fightened//."@@ <<if $playerMaturity >= 9>>Her mispronunciation somehow made things worse. She wasn't old enough to even know the word, but she was offering to hold //your// hand so you didn't get scared.<<else>>You wanted to deny being //fightened//, but you weren't totally sure you knew what the word meant.<</if>>
You grimaced and looked away, @@.girlVoice;tears@@ springing back into your eyes. You were already @@.girlVoice;self-concious@@ about the fact you'd been so @@.girlVoice;clumsy@@ and that you'd @@.girlVoice;cried@@. Emily was just making you feel worse and now you were @@.girlVoice;crying about the fact you'd been crying@@.
@@.mikiVoice;"Why is <<playerName>> crying?"@@ Miki spoke as she entered the room. It was even more embarrassing that now they'd ''all'' seen you crying about this, but it wasn't all bad. With Miki's arrival you'd have to move onto the next round soon. Then at least you could @@.girlVoice;cry@@ by yourself.
[[Kara's turn|Hide and Seek Hider Kara]]
<<changeEmbarassment "medium">>\<<if $sophieHelpedInBasement>>\
She helped you back up the stairs and into the living room where you were, mercifully, the only one there. Your noisy attempts had drawn her attention to you first. It gave you a few moments to collect yourself before anyone else came.
<<else>>\
You made your way back up living room, though you were still @@.girlVoice;sniffling@@ as you did. Mercifully you were the only one there. Your noisy attempts had drawn her attention to you first. It gave you a few moments to collect yourself before anyone else came.
<</if>>\
Though even when Kara entered the room your eyes were still red and puffy. She didn't say anything, instead just sitting next to you on the couch to keep you company. Clearly Sophie had brought her up to speed on the situation. <<if $karaHappiness <= 2>>Even if Kara didn't really like you, she wasn't going to tease you when you were this distressed.<<elseif $karaHappiness <= 6>>Kara had enough positive feelings about you that she wasn't going to tease you<<if !$sophieHelpedInBasement>> like Sophie had<</if>>.<<else>>She put her hand on your arm in a small comforting gesture. She would //never// tease you when you were this distressed.<</if>>
<<if $playerAge <= 7 || $emilyInferiorityComplex >= 2>>\
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby Little Sister Fragment">>
<<elseif $emilyHappiness >= 7 || $emilyInferiorityComplex >= 1>>\
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby Friendly Fragment">>
<<elseif $emilyHappiness <= 3>>\
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby Mean Fragment">>
<<else>>\
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy 3 Crybaby Medium Fragment">>
<</if>>\You finally settled yourself behind a stack of boxes. Nothing to do now but wait.
[[Wait for Sophie|Hide and Seek Hider Sophie Basement 3]]<<set $crossedBasementQuietly to true>>\
<<if $turnedOffBasementLight>>\
You took one last look across the basement. Plotting your route and committing it to memory. You weren't going to be able to see anything once this light went off, so you'd have to do it by feel. You flicked the light off, leaving the basement in near total darkness.
<<if $traitCatgirl>>\
It turned out there was an unexpected benefit of being part cat. Your low light vision was excellent. Even in the gloom of the basement you could still sort of see. Everything was blurry and colorless, but it was enough to at least make out the shapes. <<if $traitClumsy>>However, being able to see didn't do anything to improve your @@.girlVoice;klutzy@@ nature. You //saw// the broom leaning against the wall, but that didn't stop you from tripping over it. You @@.girlVoice;hissed@@ as it clattered to the ground. Finally you made it to your desired hiding spot, but it hadn't been a stealthy approach.<<set $crossedBasementQuietly to false>><<else>>Between that and being so light on your feet you were able to navigate the basement with relative ease and in near total silence.<</if>>
<<include "Hide and Seek Hider Sophie Basement Wait Fragment">>
<<else>>
As you started to move across the room you realized you'd vastly overestimated your capabilities. After only a few steps you'd started to lose a sense of where you were in the space. You had no visual landmarks to help guide you. It was only once you bumped into a table, drawing a hiss of pain, that you were able to figure out where you were.
<<if $traitClumsy>>\
<<include "Hide and Seek Hider Sophie Basement Lights Off Clumsy">>
<<else>>\
In the dark it was near impossible to clearly see where you were going. Your mental map proving insufficient to prevent you from running into things. You tripped over a table, knocking something off of it, though you couldn't see what. Luckily you managed to keep your balance and continue.
After a few more bumps and stumbles you were able to feel around the boxes at your desired hiding spot. You'd just have to hope that Sophie hadn't heard all the thumping you'd caused in your awkward stumble across the basement.
<<include "Hide and Seek Hider Sophie Basement Wait Fragment">>
<<set $crossedBasementQuietly to false>>\
<</if>>\
<</if>>
<<else>>\
<<if $traitClumsy>>\
Even in the light your trip across the basement was @@.girlVoice;a bit of a disaster@@. First you tripped over a broom that you had totally seen leaning on the wall, you'd just misjudged how far the brush extended. You winced as it clattered to the ground with an unreasonable amount of noise.
It wasn't the last thing you knocked askew. There was a book precariously balanced on the edge of the table and you'd managed to bump into it, knocking it onto the floor. It would be an obvious sign of your passage, but you didn't have time to fix it as Sophie would be done counting any moment.
You hurried to your spot, half tripping over a box as you did. You'd just have to get lucky that Sophie did hear the noise, or notice the mess, or realize the light hadn't been on before...you had to admit things weren't looking great.
<<include "Hide and Seek Hider Sophie Basement Wait Fragment">>
<<set $crossedBasementQuietly to false>>\
<<elseif $traitOblivious>>\
Even in the light you trip across the basement wasn't entirely stealthy. You'd been so focused on your hiding spot that you were @@.girlVoice;completely oblivious@@ to everything else. You knocked over a broom that had been leaning against the wall, moving far too slowly to catch it. You winced as it clattered to the ground with an unreasonable amount of noise. You'd just have to hope Sophie somehow hadn't heard it.
This mistake mostly kept you focused enough on the rest of the trip that you did manage to avoid a couple more near misses. Though you did knock over one of the boxes in the pile as you tried to figure out the best position to hide yourself in...
<<include "Hide and Seek Hider Sophie Basement Wait Fragment">>
<<set $crossedBasementQuietly to false>>\
<<else>>\
With the light on it was simple enough to make your way across the basement without incident. Carefully moving around a delicately balanced broom, and an awkwardly placed table.
Sophie would certainly see the light you'd left on, but you hadn't made a sound. Maybe she wouldn't realize it had been off before, and even if she did she couldn't be sure anyone had stayed down there afterwards.
<<include "Hide and Seek Hider Sophie Basement Wait Fragment">>
<</if>>\
<</if>>\<<set _success to random(100) - ($traitLucky * 10) <= ($crossedBasementQuietly ? 100 : 50)>>\
<<if $turnedOffBasementLight>>\
The lights to the basement flicked on. \
<</if>>\
You heard the creak of stairs as Sophie made her way down. Well you assumed it was Sophie, you couldn't actually see much from your current position.
<<if $traitBornToLose>>\
You tensed as you heard Sophie pass in front of your stack of boxes. It seemed that she wasn't going to check behind them and your pride swelled.
But as she turned to walk away a careless elbow knocked off the top box on the stack. The luckily empty box bounced off your head.
<<playerVoice "\"Ow.\"">> It hadn't really hurt, but it had surprised you and that had been your reflexive response.
Sophie peered over the top, down at your crouched form, currently holding your head.
@@.sophieVoice;"Oh! There you are."@@
You were annoyed, Sophie had just gotten lucky to find you. You'd done everything right, but the universe had conspired to make sure you lost anyway. Still, getting caught was getting caught, nothing to do about it now.
The two of you went back upstairs. Sophie deposited you on the couch as she hunted for the rest of the girls. Over the next few minutes you were joined by Kara, Emily and Miki. Sophie had managed to catch all of you and now it was time for Kara to do the seeking.
<<elseif $triggerSophieCompliment>>\
You heard Sophie moving around the basement. Shifting boxes and looking behind things in an attempt to find you. <<if $crossedBasementSilently>>But her attempt was half-hearted. Your silent crossing of the basement had left her unsure if there was even anyone down here.<<else>>With all the noise you'd made she knew someone was down here, but she didn't know where.<</if>>
@@.sophieVoice;"Oh darn,"@@ Sophie suddenly called, @@.sophieVoice;"whoever is down here has such a good hiding spot. I'm very impressed."@@
Unbidden your lips opened, <<playerVoice "\"Thank you, my lady,\"">> you mimed a @@.girlVoice;curtsy@@ while staying behind the box.
You slapped your hands over your mouth, but it was too late, she'd been able to track the sound.
Sophie removed the top box from the stack, looking down and breaking into a grin at the sight of your crouched form.
@@.sophieVoice;"Not a bad spot, glad you helped me find it,"@@ she smiled, @@.sophieVoice;"you're so helpful <<playerName>>"@@
<<playerVoice "\"Thank you, my lady,\"">> returning her compliment with a mock curtsy. Growing increasingly annoyed at your @@.girlVoice;compulsive behaviour@@, even after it'd got you caught.
@@.sophieVoice;"Now I've just got to find the others..."@@
The two of you went back upstairs. Sophie deposited you on the couch as she hunted for the rest of the girls. Over the next few minutes you were joined by Kara, Emily and Miki. Sophie had managed to catch all of you and now it was time for Kara to do the seeking.
<<changeEmbarassment "small">>\
<<elseif _success>>\
You heard Sophie moving around the basement. Shifting boxes and looking behind things in an attempt to find you. <<if $crossedBasementSilently>>But her attempt was half-hearted. Your silent crossing of the basement had left her unsure if there was even anyone down here.<<else>>But this time you got lucky, despite the noise you'd made she couldn't quite locate you.<</if>> You heard her on the other side of your little box fort, but she passed by without even checking.
You breathed a sigh of relief when you heard her head back upstairs; you'd won this round.
Sophie was rather annoyed when you came up the stairs to claim victory.
@@.sophieVoice;"But I checked down there!"@@
<<filterlinkreplace "Tease her">>\
<<playerVoice "\"Well you didn't do a very good job.\"">>
Sophie bristled at the insult, but didn't respond. She just pouted and waited for the next round.\
<<changeHappiness "Sophie" false>>\
<</filterlinkreplace>>
Kara stepped up to the plate, it was her turn to seek.
<<set $hideAndSeekHidingWins++>>\
<<else>>\
You tensed as you heard Sophie pass in front of your stack of boxes, hoping she wouldn't think to check behind them.
Sophie removed the top box from the stack, looking down and breaking into a grin at the sight of your crouched form.
<<if $traitClumsy>>\
@@.sophieVoice;"I followed your little bread crumb trail."@@
You looked past her, seeing the path of scattered items you'd left in your @@.girlVoice;klutzy@@ wake. Your @@.girlVoice;clumsiness@@ had made it trivial for Sophie to find. The whole situation was a little @@.girlVoice;embarrassing@@ for you, and amusing for her.
@@.sophieVoice;"Come on <<if $playerAge >= 11>>Hansel<<else>>Gretel<</if>>, I've got to find the others."
<<changeEmbarassment "small">>\
<<else>>\
@@.sophieVoice;"I //knew// I heard something down here."@@
You grimaced. Turned out your carelessness had gotten you caught, though Sophie had been pretty attentive to both hear the noise, and check behind the boxes.
@@.sophieVoice;"Now I've just got to find the others..."@@
<</if>>\
The two of you went back upstairs. Sophie deposited you on the couch as she hunted for the rest of the girls. Over the next few minutes you were joined by Kara, Emily and Miki. Sophie had managed to catch all of you and now it was time for Kara to do the seeking.
<</if>>\
[[Kara's turn|Hide and Seek Hider Kara]]<<if $hsKeptOnPartyDress>>\
<<include "Hide and Seek Hider Sophie Emily Dressup Fragment">>
<</if>>\
Now it was Sophie's turn to do the seeking. She wouldn't know the house as well, but she was old enough that she'd be thorough. <<if $hideAndSeekHidingWins === 0>>And since you'd just lost to Emily you wanted to redeem yourself.<</if>>
You could try to leverage the fact that you knew the house a lot better. She wouldn't know the basement very well, so you could probably hide down there. Or maybe you could try and abuse the fact she was awfully impulsive. If you hid behind the couch in the living room, despite being only a few feet from her, she'd probably run by and never think to look back.
[[Hide in the basement|Hide And Seek Hider Sophie Basement][$sophieHidingPlace to 0]]
[[Hide behind the couch|Hide And Seek Hider Sophie Couch][$sophieHidingPlace to 1]]With your @@.girlVoice;new outfit@@ you waited in the living room for the other girls to trickle in. In Emily's room you'd been so confident in your outfit choice, but now, sitting here alone, you weren't so sure.
<<if $playerAge >= 12>>\
You did look ridiculous in it after all, it was meant for a girl half your age. Whether it fit or not, it wasn't meant for you, and all the girls would know that.
<<else>>\
The dress was @@.girlVoice;pretty@@ but it wasn't the sort of thing you wore to a sleepover. How would they react? Would they make fun of you? Or be annoyed you were over dressed? No way to know but to wait you supposed.
<</if>>\
It seemed that Emily had taken the steps of gathering all the girls together before joining you in the living room. She wanted your new outfit to be a single grand reveal. You tensed as they walked in the room, scrutinizing their faces for a hint about the reaction to come.
Surprisingly Kara was the first one to speak, @@.karaVoice;"ohmygosh, the outfit is sooo cute!"@@
The girls crowded around you, fawning over your @@.girlVoice;party dress@@. You'd actually expected this, no way they could resist an outfit this @@.girlVoice;sickeningly cute@@. Though they couldn't quite decide if they wanted to wear it themselves or if you were @@.girlVoice;so cute@@ in it that it would be a tragedy for you to take it off.
The fawning was @@.girlVoice;nice@@ in it's own way, but it was way too much attention, and you did have other things to do.
Emily spoke up, drawing everyone's attention off you and giving you a reprieve. @@.emilyVoice;"Alright, that's enough. <<playerName>> will be wearing this for a while after all. Time to get back to the game. Sophie, your turn."@@The girls had all had their turn and now it was finally your chance to catch them instead.
<<if $hideAndSeekHidingWins === 0>>\
You'd managed to get caught every single time, so you needed to find some redemption.
<<changeEmbarassment "small">>\
<<elseif $hideAndSeekHidingWins <=3>>\
You'd split the matches with them so far, so this would be a good chance to get yourself ahead.
<<else>>\
You'd managed to beat them every single time, win this and it would be a flawless victory on your part.
<<changeEmbarassment "small decrease">>\
<</if>>\
You covered your eyes and began to count. <<playerVoice "\"One...Two...Three...\"">>. The sounds of the girls scattering reached your ears.
You considered, if you just peeked through your fingers, it would give you an excellent sense of where the girls were going. Not only would that almost guarantee the win but what were the chances the other girls would notice? They were all running the other way, you'd probably get away with it.
[[Peek|Hide and Seek Cheater]]
[[Play Fair|Hide and Seek Find Miki]]
<<set $hideAndSeekActivityResult to 2>>\<<silently>>\
<<set $hideAndSeekGirlsFound to 0>>
<<set $letMikiHide to false>>
<<set $hideAndSeekLetMikiWin to false>>
<<set $hideAndSeekMindsetCount to 0>>
<<set $mindsetBonus to 0>>
<</silently>>\<<set $letMikiWin to false>>\
<<if $letMikiHide>>\
<<if $hideAndSeekGirlsFound == 3>>\
You'd found the rest of the girls, which only left Miki hiding in her cupboard. You could go get her and sweep the game with style. On the other hand you could just leave her, pretend that you'd never found her and let her win her first game.
<<elseif $hideAndSeekGirlsFound > 0>>\
You'd just about given up on finding the remaining girls. Though you did know where Miki was. With the game coming to an end you had to decide whether you were going to just let Miki win as well, or call her out.
<<elseif $hideAndSeekGirlsFound === 0>>\
You hadn't managed to find any of the other girls. After your initial success with Miki the rest of them had eluded you. With the game coming to an end you had to decide whether you were going to just let Miki win with the rest, or call her out.
<</if>>\
@@#links;
<<link "Leave her">>
<<filterreplace "#links">>\
<<playerVoice "\"Oh no, where could Miki be?\"">>, you ignored the giggle that came from the cupboard. <<playerVoice "\"I guess I'll never find her. I give up. Come out, come out wherever you are.\"">>
Miki burst from the cupboard, clearly bored with having stayed in there for that long. @@.mikiVoice;"Yay! I win!"@@
As the two of you came back, the living room was full<<if $hideAndSeekGirlsFound < 3>>, the other girls having come out of hiding<</if>>. They saw you walk in with the jubilant Miki. They'd overheard enough to know exactly what you'd done. It was a very sweet gesture and they all admired the decision, even if they wouldn't say it.
<<changeHappiness "Emily" true>>\
<<changeHappiness "Miki" true>>\
<<changeHappiness "Miki" true>>\
<<changeHappiness "Sophie" true>>\
<<changeHappiness "Kara" true>>\
<<removeclass "#finishGame" "hidden">>\
<</filterreplace>>\
<<set $letMikiWin to true>>\
<</link>>
<<link "Catch her">>\
<<filterreplace "#links">>\
<<playerVoice "\"Gotcha!\"">>
Miki squealed as you threw open the cupboard door. She seemed only mildly disappointed, she'd been getting caught all day. She headed to the living room to await the results of the game.
<</filterreplace>>
<<set $hideAndSeekGirlsFound++>>\
<<removeclass "#finishGame" "hidden">>\
<</link>>\
@@\
<span id='finishGame' class='hidden'>[[Finish the game|Hide and Seek Fair Play 3]]</span>
<<else>>\
<<include "Hide and Seek Fair Play 3">>
<</if>>\<<if $hideAndSeekGirlsFound === 4>>\
@@.sophieVoice;"I can't believe you got all of us.@@" Sophie scoffed.
@@.mikiVoice;"He lives here, that's cheating."@@
@@.karaVoice;"It's not really cheating to live in..."@@
@@.emilyVoice;"Now don't be a sore loser Miki. <<playerName>> played really well."@@ Emily teased and pinched the girl's cheek, @@.emilyVoice;"We'll have to find out his secret later."@@
<<playerVoice "\"I'm not telling,\"">> you teased back, but you were smiling. Winning that convincingly had a way of improving your mood.
<<changeEmbarassment "small decrease">>\
<<elseif $hideAndSeekGirlsFound === 0>>\
@@.sophieVoice;"Not able to find even one of us.@@" Sophie scoffed.
<<if $letMikiWin>>\
@@.emilyVoice;"Now Sophie be nice. We know <<playerName>> tried hard. I'm sure ?they was really close."@@, Emily winked at you. It was almost eerie to have her that much on your side.
<<else>>\
Emily tried to suppress her smug grin. @@.emilyVoice;"My <<playerTitle>> isn't the best at hide and seek. Sometimes ?they just miss obvious things. Like Miki in that open cupboard."@@
Your mind flashed back to the kitchen, you'd seen that cupboard, @@.girlVoice;how did you miss it was open@@? You'd been so focused on finding a tiny nook Miki could be in that you hadn't been watching for other clues.
@@.mikiVoice;"I'm bored. I wanna do something else."@@
You @@.girlVoice;didn't even notice@@ that the other girls had walked away. You were still thinking on that kitchen cupboard. What angle had you seen it on? Surely you would have noticed it open...
Emily cleared her throat. Pulling your focus back onto the now distant girls.
<<addTrait "$traitOblivious">>\
<<changeEmbarassment "small">>\
<</if>>\
<<else>>\
@@.emilyVoice;"Did everyone have fun?"@@, Emily asked, responded to with a chorus of nods. It seems everyone had gotten their chance to compete, even if they didn't win. The whole group was satisfied and ready to move onto other things.
<</if>>\
<<if $hideAndSeekMindsetCount >= 3>>\
This game had really encouraged you to understand the girls better. <<if $hideAndSeekGirlsFound > 0>>Getting @@.girlVoice;into their mindsets@@ did more than just help you figure out where they were hiding.<<else>>It hadn't helped you find them, but at least you'd gotten something.<</if>> You understood better how they thought, their perspectives on the world. <<if $playerMaturity >= 10>>It was a very different mindset than your own, but you were @@.girlVoice;starting to see things their way@@.<<else>>@@.girlVoice;Not that your own mindset was much different@@.<</if>>
<<changeMaturity "small">>\
<</if>>\
<<include "Hide and Seek End of Game Cheating Fragment">>
<<silently>>\
<<set $hideAndSeekActivityResult to 2>>
<<changeHappiness "Emily" true>>
<<pushJournalEntry "hideAndSeek" "Journal Hide and Seek">>
<<unset $hideAndSeekMindsetCount, $getIntoEmilyMindset, $getIntoMikiMindset, $getIntoKaraMindset, $getIntoSophieMindset>>
<</silently>>\<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $getIntoEmilyMindset>><<set _modifiers.push(["Emily Mindset", 10])>><<set _hideAndSeekBonus += $mindsetBonus>><</if>>
<<if $playerMaturity <= 9>><<set _modifiers.push(["Childish Mindset", 5])>><<set _hideAndSeekBonus -= 5>><</if>>
<<if $traitFashionista>><<set _modifiers.push(["Fashionista", 5])>><<set _hideAndSeekBonus += 5>><</if>>
<<if $traitOblivious>><<set _modifiers.push(["Oblivious", -20])>><<set _hideAndSeekBonus -= 20>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitClever>><<set _modifiers.push(["Clever", 10])>><<set _hideandSeekBonus += 10>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set _emilySeekRandomRoll to random(100)>>
<<set _emilyRandomRollTotal to _emilySeekRandomRoll + _hideAndSeekBonus, 0>>
<<set _seekSuccess to _emilyRandomRollTotal >= 50>>
<<set _successText to _seekSuccess ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _emilyRandomRollTotal _emilySeekRandomRoll _modifiers>><<if $getIntoEmilyMindset>>\
Emily was going to be the <<if $knowledgeVideoGames>>final boss<<else>>hardest foe<</if>> of this game. She actually lived here, so she was going to know all manner of hiding spots. Sure you also lived here, but you weren't usually in the business of playing hide and seek. Emily was a @@.girlVoice;prankster@@, which meant she delighted in hiding in spots she wasn't supposed to. No @@.girlVoice;stupid rules@@ were going to stop her. She'd think she was @@.girlVoice;much cleverer@@ than you and would want to find a spot that you ''should'' have looked in, but didn't.<<set $hideAndSeekMindsetCount++>><<set $mindsetBonus to 10>>
<</if>>\
<<include "Hide and Seek Find Emily Calculate Result">>
<<if _seekSuccess>>\
<<if $playerMaturity <= 10 && $playerAge <= 10>>\
<<playerVoice "\"If I were Emily, where would I hide?\"">>, you considered the possibilities. <<playerVoice "\"I've got the best spot, somewhere my @@.emilyVoice;stupid bro@@...\"">> Your brain hitched...what ''would'' Emily call you right now?
"Stupid brother" didn't seem appropriate. "Silly sister" maybe? Either way you'd figured it out, you knew exactly where she was...
<<else>>\
<<playerVoice "\"If I were Emily, where would I hide?\"">>, you considered the possibilities. <<playerVoice "\"I've got the best spot, somewhere my @@.emilyVoice;stupid brother@@ would never find\"">>, you did your best impression...which turned out to be just the thing, because you knew exactly where she was...
<</if>>\
<<if $caughtInEmilysCloset>>\
<<playerVoice "\"You know you aren't allowed in here,\"">> you glared at your <<sisterTitle>>, huddled down in your closet.
She was unphased, @@.emilyVoice;"you hid in mine so fair's fair,"@@ she stuck out her tongue and blew a raspberry.
<<if $hideAndSeekDressedByEmily>>\
<<playerVoice "\"And then you put me in this,\"">> you gestured down to your <<if $hideAndSeekDressedByEmilyFlowerGirl>>@@.girlVoice;over the top dress.<<else>>@@.girlVoice;new girl clothes.@@<</if>>
Emily just giggled at your plight, though suddenly turned serious, @@.emilyVoice;"I'm not wearing any boy clothes."@@
You hadn't been considering that until she said it, but it wouldn't work. She'd be drowning in any of your clothes. The other girls might find it funny, but they'd just be laughing at the ridiculousness, Emily wouldn't be embarrassed. You shrugged your shoulders and let her off the hook, best not to start a fight. Still, you'd caught her, so that was a win.
<<else>>\
She did have you there, you really had no ground to stand on. You shrugged your shoulders and let her off the hook, best not to start a fight. Still, you'd caught her, so that was a win.
<</if>>\
<<else>>\
<<playerVoice "\"You know you aren't allowed in here,\"">> you glared at your <<sisterTitle>> as she slunk out of your closet.
@@.emilyVoice;"And that's why you almost didn't check,"@@ she giggled, pleased with herself. Even if she had got caught she'd still been enough of a troublemaker to keep herself amused.
<</if>>\
<<set $hideAndSeekGirlsFound++>>\
<<else>>\
You could practically hear Emily giggling at your inability to find her. You ground your teeth in frustration but it wasn't helping you find her any better. This time you would have to admit defeat.
<</if>>\
[[Finish the game|Hide and Seek Fair Play 2]]<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $traitNeat>><<set _modifiers.push(["Neat",5])>><<set _hideAndSeekBonus += 5>><</if>>
<<if $getIntoKaraMindset>><<set _modifiers.push(["Kara Mindset",10])>><<set _hideAndSeekBonus += $mindsetBonus>><</if>>
<<if $playerMaturity <= 8>><<set _modifiers.push(["Childish Mindset", -10])>><<set _hideAndSeekBonus -= 10>><<elseif $playerMaturity >= 11>><<set _modifiers.push(["Mature Mindset", 5])>><<set _hideAndSeekBonus += 5>><</if>>
<<if $traitOblivious>><<set _modifiers.push(["Oblivious", -20])>><<set _hideAndSeekBonus -= 20>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitClever>><<set _modifiers.push(["Clever", 10])>><<set _hideandSeekBonus += 15>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<if $karaInferiorityComplex>><<set _modifiers.push["Inferiority Complex", $karaInferiorityComplex * 5]>><<set _hideAndSeekBonus -= ($karaInferiorityComplex * 5)>><</if>>
<<set _karaSeekRandomRoll to random(100)>>
<<set _karaRandomRollTotal to _karaSeekRandomRoll + _hideAndSeekBonus>>
<<set _seekSuccess to _karaRandomRollTotal >= 50>>
<<set _successText to _seekSuccess ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _karaRandomRollTotal _karaSeekRandomRoll _modifiers>><<if $getIntoKaraMindset>>\
Kara was going to be harder to find. She was almost as small as Miki but, <<if $karaInferiorityComplex >= 2>>@@.girlVoice;a genius@@<<elseif $playerMaturity <= 9 || $karaInferiorityComplex>>@@.girlVoice;super smart@@.<<else>>shockingly clever for her age.<</if>>
<<if $karaInferiorityComplex >= 2>>\
It was a @@.girlVoice;hopeless@@ task. How could you get into the mindset of someone @@.girlVoice;so much smarter than you@@? She'd be thinking five steps ahead of you and you'd be wandering around the house forever. Still you had to at least make a show of looking, so better get started.
<<elseif $playerMaturity > 9>>\
The @@.girlVoice;precocious@@ little girl delighted in outsmarting @@.girlVoice;big kids@@. That @@.girlVoice;cleverness@@ meant she was probably going to end up somewhere ingenious. However, she was very @@.girlVoice;cautious@@, so she was unlikely to do anything too crazy. <<if $playerMaturity <= 11 || $karaInferiorityComplex>>You just had to hope you could keep up with her.<<set $mindsetBonus to 10>><<else>>You felt confident your more mature mind could work it out.<<set $mindsetBonus to 20>><</if>>
<<else>>\
Getting into Kara's head proved more difficult than you'd expected. You knew she'd be somewhere @@.girlVoice;clever@@, but you didn't feel clever enough to figure it out. You just @@.girlVoice;couldn't keep up@@, you'd have to hope you got lucky.
<</if>>\
<<set $hideAndSeekMindsetCount++>>\
<</if>>\
<<include "Hide and Seek Find Kara Calculate Result">>
<<if _seekSuccess>>\
As you walked through the laundry room you got a strange inkling that someone was here. At first blush nothing looked out of place, but then you spotted it. The laundry basket shouldn't be that full.
You pulled off the top set of clothes and looked down at Kara's tucked in body.
<<if $karaInferiorityComplex >= 2>>\
<<playerVoice "\"Kara!\"">>
You were @@.girlVoice;stunned@@ that she'd actually been in there. It felt a little awkward and unfair, you'd only found her through a stroke of luck, not through diligence or intelligence. Still you had found her, so you supposed you did win this round.
@@.girlThought;Better mark it on my calendar, this isn't going to happen again.@@
<<elseif $playerMaturity <= 11 | $karaInferiorityComplex>>\
<<playerVoice "\"Oh! Found you!\"">>
You were almost as surprised as her at your success. It was good luck on your part. Random instinct had made you check, not because you were clever enough to think of it.
<<else>>\
<<playerVoice "\"Gotcha.\"">>
You had to admit that it was a damn good spot, but you'd won this round.
<</if>>\
<<set $hideAndSeekGirlsFound++>>\
<<else>>\
In this test of brains she'd been able to outwit you. You'd tried all the obvious places and hadn't found a thing. Clearly she'd found somewhere that you @@.girlVoice;couldn't even think of@@.
<<if $karaInferiorityComplex >= 2>>Which was the obvious outcome, @@.girlVoice;no way you could ever out think a brain like hers@@.<<elseif $playerMaturity <= 9 || $karaInferiorityComplex>>Not that it was a surprise, Kara was @@.girlVoice;super smart@@, competing would be tough.<<else>>It was frustrating, you were so much older that you should have been able to out think her.<<changeEmbarassment "small">>\<</if>> Nothing to do but keep looking for the other girls and hope you came across her.
<</if>>\
[[Get into Sophie's mindset|Hide and Seek Find Sophie][$getIntoSophieMindset to true]]
[[Just search for her|Hide and Seek Find Sophie][$getIntoSophieMindset to false]]<<if $playerMaturity <= 5>>\
<<playerVoice "\"Eight...nine...ten.....elventeen......twelves...\"">> Your pauses got longer and longer until you were forced to stop. You knew you'd heard the words before, for the rest of the numbers, but it was hazy. <<playerVoice "\"Threeteen?\"">> You offered, as if expecting someone to correct you, when nothing came you continued undaunted with what you believed was a reasonable pattern, <<playerVoice "\"fourteen, fiveteen, sixteen, seventeen, eightteen, nineteen...\"">> You hit another road block, the memory of what came next was a complete blank.
Bereft of any other ideas you just started over from one, doing that a couple more times before figuring it had to be long enough.
<<else>>\
<<if $playerMaturity <= 6>>\
<<playerVoice "\Twenty eight...twenty nine...fourty...">> You counted out loud, belatedly you realized the mistake. Hurriedly you tried to correct yourself, but you'd somewhat lost your place, <<playerVoice "\"thirty four...thirty five...\"">>
<</if>>\
<<playerVoice "\"Fifty eight...fifty nine...sixty. Ready or not here I come!\"">>
<</if>>\
You opened your eyes to the empty living room, the girls having long scattered to their respective hiding places. You listened to see if there were any clues you could glean, but heard nothing. Wherever they'd scurried of to they were well settled.
How to go about finding them? The house was pretty big and they could have gotten into all sorts of nooks and crannies. Plus if they were clever enough, they might re-hide themselves once you passed by. No one ever checked somewhere they'd already checked.
<<if $playerMaturity <= 6>>You took a deep breath, @@.girlVoice;this was gonna be tough@@. Most of the girls were @@.girlVoice;smarter than you@@, so figuring out how they were thinking would be hard.<<elseif $playerMaturity <= 11>>You took a deep breath, they were just @@.girlVoice;kids like you@@, you could handle this. All you had to do was figure out how they would think and you'd find them easily. Your own mindset was @@.girlVoice;pretty similar@@ anyway, so it shouldn't be too hard.<<else>>You took a deep breath, they were children, this shouldn't be a problem. All you had to do was figure out how they would think and you'd find them easily. On the other hand if you got ''too'' into their mindsets, it might have a lasting impact on your own mind.<</if>>
Miki would probably be the easiest to find. She was young, so her grasp on good hiding spots was still pretty tenuous. Might as well try and find her first.
[[Get into Miki's mindset|Hide and Seek Find Miki 2][$getIntoMikiMindset to true]]
[[Just search for her|Hide and Seek Find Miki 2][$getIntoMikiMindset to false]]
<<include "Hide and Seek Seeker Set up Variables">><<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $playerAge < 9>><<set _modifiers.push(["Short",5])>><<set _hideAndSeekBonus += 5>><</if>>
<<if $getIntoMikiMindset>><<set _modifiers.push(["Miki Mindset",10])>><<set _hideAndSeekBonus += $mindsetBonus>><</if>>
<<if $playerMaturity <= 6>><<set _modifiers.push(["Egocentric", -10])>><<set _hideAndSeekBonus -= 10>><<elseif $playerMaturity <= 11>><<set _modifiers.push(["Childish Mindset", 5])>><<set _hideAndSeekBonus += 5>><</if>>
<<if $traitOblivious>><<set _modifiers.push(["Oblivious", -20])>><<set _hideAndSeekBonus -= 20>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitClever>><<set _modifiers.push(["Clever", 10])>><<set _hideandSeekBonus += 5>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -100])>><<set _hideAndSeekBonus -= 100>><</if>>
<<set _mikiSeekRandomRoll to random(100)>>
<<set _mikiRandomRollTotal to _mikiSeekRandomRoll + _hideAndSeekBonus>>
<<set _seekSuccess to _mikiRandomRollTotal >= 30>>
<<set _successText to _seekSuccess ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _mikiRandomRollTotal _mikiSeekRandomRoll _modifiers>><<if $getIntoMikiMindset>>\
Miki was a fairly @@.girlVoice;straightforward@@ girl. You doubted she'd hide anywhere devious, just somewhere @@.girlVoice;simple@@, but hard to get to. With how @@.girlVoice;little@@ she was, she'd might want to pick some nook she could crawl into. <<if $playerAge >= 9>>If the spot was too small for you to get into, she'd think that it'd be harder for you to find.<<else>>Though at your size you could fit into nearly all the same nooks, so you should be able to spot them.<</if>>
<<set $hideAndSeekMindsetCount++>>\
<<set $mindsetBonus to 10>>\
<</if>>\
<<include "Hide and Seek Find Miki Calculate Result">>
<<if _seekSuccess>>\
You needn't have worried that hard about finding her. She'd gotten herself tucked into a kitchen cupboard, which would be a pretty good hiding spot, if she'd actually fully closed the door. The slightly ajar door was an obvious sign of a presence. You could even see a bit of her bright pink blouse.
It would be easy enough to tag her out. Though you could leave her and come back later. She'd been struggling a lot through the other rounds, so a little more time hidden might make her feel better.
@@#links;
<<link "Leave her">>
<<filterreplace "#links">>\
Her attempt was @@.girlVoice;too cute@@, you'd leave her alone for now. Emboldened by that success you aimed for a hard target next. Kara.
<<include "Hide and Seek Find Miki End Fragment">>
<</filterreplace>>
<<set $letMikiHide to true>>\
<</link>>
<<link "Catch her">>
<<filterreplace "#links">>\
<<playerVoice "\"Gotcha!\"">>
Miki squealed as you threw open the cupboard door. She seemed only mildly disappointed, since she'd been getting caught all day. She headed to the living room to await the results of the game.
Emboldened by that success you aimed for a hard target next. Kara.
<<include "Hide and Seek Find Miki End Fragment">>
<</filterreplace>>
<<set $hideAndSeekGirlsFound++>>\
<</link>>\
@@
<<else>>\
<<if $getIntoMikiMindset>>\
Your attempt to get into her mindset had been a failure. You'd tried looking under blankets, behind doors and under tables, but had no luck. \
<<else>>\
You'd assume that Miki would be easy to catch even without trying to get into her head. You'd been wrong. Somehow the girl had managed to hide herself somewhere you hadn't even thought of. \
<</if>>\
Frustrated by your failures you refocused on finding the other girls. Kara would be your next target, though this failure had shaken your confidence.
<<include "Hide and Seek Find Miki End Fragment">>
<</if>>\[[Get into Kara's mindset|Hide and Seek Find Kara][$getIntoKaraMindset to true]]
[[Just search for her|Hide and Seek Find Kara][$getIntoKaraMindset to false]]<<silently>>\
<<set _modifiers to []>>
<<set _hideAndSeekBonus to 0>>
<<if $playerAge >= 12>><<set _modifiers.push(["Tall", 10])>><<set _hideAndSeekBonus += 10>><<elseif $playerAge - $traitSmall <= 8>><<set _modifiers.push(["Short", -10])>><<set _hideAndSeekBonus -= 10>><</if>>
<<if $getIntoSophieMindset>><<set _modifiers.push(["Sophie Mindset",10])>><<set _hideAndSeekBonus += $mindsetBonus>><</if>>
<<if $traitOblivious>><<set _modifiers.push(["Oblivious", -20])>><<set _hideAndSeekBonus -= 20>><</if>>
<<if $traitClever>><<set _modifiers.push(["Clever", 10])>><<set _hideandSeekBonus += 10>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 20])>><<set _hideandSeekBonus += 20>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _hideAndSeekBonus -= 1000>><</if>>
<<set _sophieSeekRandomRoll to random(100)>>
<<set _sophieRandomRollTotal to _sophieSeekRandomRoll + _hideAndSeekBonus>>
<<set _seekSuccess to _sophieRandomRollTotal >= 50>>
<<set _successText to _seekSuccess ? "success" : "failure">>
<</silently>>\
<<dieRollResult _successText _sophieRandomRollTotal _sophieSeekRandomRoll _modifiers>><<if $getIntoSophieMindset>>\
Sophie was a bit of a contradiction. She was the eldest of the group, so she'd potentially have the best grasp of the game. Yet you got the feeling it wouldn't be her smarts that drove her. Sophie preferred to leverage her athleticism. A @@.girlVoice;confidence@@ about her skills meant she defaulted to winning through sheer superiority, rather than something sneaky. Her spot wouldn't be something tucked away, it would be something tricky to even get to. You had to @@.girlVoice;not think too hard@@ and just follow your instincts.<<set $hideAndSeekMindsetCount++>><<set $mindsetBonus to 10>>
<</if>>\
<<include "Hide and Seek Find Sophie Calculate Result">>
<<if _seekSuccess>>\
You'd been looking for a while when you ended up in the spare bedroom. It was a fairly sparse room so it didn't seem like there would be much opportunity to hide. You were ready to walk out when you casually glanced up, only to see Sophie perched up on a thin ledge.
@@.sophieVoice;"You know you have to touch me for it to count."@@ Sophie's eyes glittered<<if $traitAfraidOfHeights>>, she knew how you felt about heights and that you'd be reluctant to climb up after her<</if>>.
<<if ($playerAge - $traitSmall) >= 13>>\
Luckily you were tall enough that you could just jump up and touch her foot. She clicked her tongue before working her way down.
@@.sophieVoice;"Darn. I thought I had you on that one. Usually everyone forgets to look up."@@
She was right, you'd gotten doubly lucky with this one. First that you'd noticed her and second that you could reach her. You'd have to hope your luck held.
<<set $hideAndSeekGirlsFound++>>\
<<else>>\
You jumped to try and touch her foot, but you couldn't quite gain the height you needed. You glared up at her increasingly smug face.
<<filterlinkreplace "Stick your tongue out">>\
It was @@.girlVoice;petty and childish@@ but you didn't want Sophie to feel quite so smug. So you @@.girlVoice;blew a raspberry@@ at her.
Naturally she just stuck her tongue back out at you, blowing a raspberry of her own, @@.sophieVoice;"thptpth!"@@\
<<set $sophieHappiness-->>\
<</filterlinkreplace>>
Searching around the room you found the shelving unit that she'd used to work her way up there.
<<if ($playerAge + $traitChubby) > 11>>\
But there was no way you could follow her up there, she was a lot lighter than you. There was little guarantee that the unit would support your weight.
Huffing in frustration you left her in her lofty hiding spot, she'd won this round, but you'd get her back eventually.
<<elseif $traitAfraidOfHeights>>\
It looked sturdy enough, Sophie and you were close enough in weight that it shouldn't be an issue. But the moment you started to put weight on it, you swore you could feel it start to lean. @@.girlVoice;What if it fell@@ when you were half way up? It was so high already that it'd be a disaster.
Blushing you worked your way back down and out of the room. Trying to ignore Sophie's wide grin, she was secure in the knowledge that you were @@.girlVoice;too scared@@ to come up after her.
<<changeEmbarassment "small">>\
<<elseif $playerAge <= 9>>\
It looked sturdy enough and you were lighter than Sophie so that it shouldn't be an issue. The issue turned out to be climbing it. There weren't many footholds and unlike Sophie you simply couldn't pull yourself up with just your arms.
After a few moments of @@.girlVoice;useless flailing@@ you abandoned the idea, and the possibility of catching her.
Blushing walked out of the room, trying to ignore Sophie's wide grin. She was secure in the knowledge that you were @@.girlVoice;too little@@ to come up after her.
<<elseif $traitDainty>>\
It looked sturdy enough, Sophie and you were close enough in weight that it shouldn't be an issue. However you weren't enthused by the idea of clambering around. That seemed like a good way to get yourself hurt or @@.girlVoice;break a nail@@.
So you abandoned the idea, and the possibility of catching her.
@@.girlVoice;Checking your nails@@ you walked out of the room. Sophie grinned at you the whole way, secure in the knowledge you were @@.girlVoice;too delicate@@ to come after her.
<<else>>\
It looked sturdy enough, Sophie and you were close enough in weight that it shouldn't be an issue.
Though climbing it proved to be more difficult than you'd expected, you did finally manage it. Leaning over and tapping her foot. Grinning at her the whole way.
@@.sophieVoice;"Darn,"@@ Sophie climbed down off her makeshift hiding spot, @@.sophieVoice;"usually everyone forgets to look up."@@
You dropped down beside her. She was right, you'd gotten awfully lucky with this one. You'd have to hope your luck held.
<<set $hideAndSeekGirlsFound++>>\
<</if>>\
<</if>>\
<<else>>\
You had no idea where that girl could have gone. You swore you'd opened every door and looked under every piece of furniture, but nothing. Clearly she'd finessed herself to somewhere rather out of the way, but you just couldn't imagine where.
<</if>>\
[[Get into Emily's mindset|Hide and Seek Find Emily][$getIntoEmilyMindset to true]]
[[Just search for her|Hide and Seek Find Emily][$getIntoEmilyMindset to false]]<<silently>>\
<<set $hulaAttempts to 0>>
<<set $maxHulaChances to 3>>
<<set $hulaModifier to 0>>
<<set $bestHulaScore to 0>>
<<set $miniOlympicsState to 1>>
<<set $hulaAdviceFromEmily to 0>>
<<addToActivityCount>>
<</silently>>\
Emily led the group over to the first station, a pile of brightly coloured hula hoops. You knew what they were of course, but your experience with them was minimal. You hadn't hulaed since you were little<<if $playerAge <= 9>>, well, the last time you were this little<</if>>.
@@.emilyVoice;"The rules are simple, you gotta hula for as long as possible. You get three tries,"@@ she held up three fingers to drive home the number. @@.emilyVoice;"We'll go in three groups so the others can count. Now time to hula! Come on <<playerName>> we're up first."@@ Emily already had a pink hoop around her waist, fiddling with it and impatient to start. @@.emilyVoice;"Well? Are you coming?"@@
[[Give it a try|Hula Hoop Agree]]
<<set _agreeableComments to ["It would be really quick.", "Hula can't be that hard."]>>\
<<agreeableChoice "Don't play" "Hula Hoop Disagree" _agreeableComments>><<if $hulaActivityResult === 2>>\
Glumly you walked back over to Emily and Miki to take your own turn.
@@.emilyVoice;"You only get ''two'' tries," Emily stated matter of factly, "you missed your first one by being a jerk."
<<set $maxHulaChances to 2>>\
<<else>>\
You weren't exactly comfortable with hula hooping, but you had agreed to it, so you had to give it a fair try.
<</if>>\
Despite that you did want to win. However it was going to be tough going competing with the more experienced girls. You knew Emily would be very good, and no doubt Sophie would be pretty good as well.
<<if $playerAge >= 10 and $playerAge <=14>>\
<<if $playerMaturity >= 13>>You weren't thrilled with your increasing feminization, but there was one boon in this case.<<else>>There was one unexpected boon of your increasing feminization.<</if>> Having actual hips made this easier than it would be otherwise, though beating Emily was going to take more than "easier".
<<set $hulaModifier++>>\
<</if>>\
<<if $playerAge <= 6>>[[Give it a try|Hula Hoop Start Too Young]]<<else>>[[Let's hula|Hula Hoop Attempt]]<</if>>
<<silently>>\
<<if $hulaActivityResult === 0>>\
<<set $hulaActivityResult to 3>>\
<</if>>\
<<if $traitDancer>>
<<set $hulaModifier++>>\
<</if>>
<<if $traitClumsy>>
<<set $hulaModifier-->>\
<</if>>
<<if $traitChubby>>
<<set $hulaModifier-= $traitChubby>>\
<</if>>
<</silently>>\You did your best to get a grip on the hoop. You hadn't realized it when it was lying on the ground but it was //huge//. Your arms had to stretch almost the way out to get a proper grip.
Bracing yourself, you threw the hoop...
And it fell right down. With your @@.girlVoice;little arms@@ you hadn't been able to generate enough force.
You picked it up and tried again...
And it fell right down. This time you'd used enough strength, but it'd been far too @@.girlVoice;awkward@@ to get it to actually spin.
All the girls had seen your first two abortive attempts and you could feel a flush rising in your cheeks.
@@.girlThought;I look stupid.@@
@@.emilyVoice;"Do you need help?"@@ <<if $playerMaturity <= 9>>Emily offer seemed genuine.<<else>>Emily's offer made you immediately suspicious.<</if>>
[[Accept her offer|Hula Accept Training]]
[[Decline her offer|Hula Reject Training]]
[[Abandon the game|Hula Hoop Abandon]]
<<changeEmbarassment "small">>\<<if $playerMaturity <= 8>>\
<<playerVoice "\"This is stupid,\"">> you @@.girlVoice;huffed@@ and dropped the hoop. Walking back over towards the other girls.
<<else>>\
<<playerVoice "\"I don't wanna do this any more,\"">> you @@.girlVoice;huffed@@ and dropped the hoop. Walking back over towards the other girls.
<</if>>
<<if $playerMaturity >= 10>>\
It was a @@.girlVoice;petulant@@ thing to do, considering your age, but you didn't want to look stupid anymore.
<<changeMaturity "small">>\
<<else>>\
If you didn't want to play any more they could just deal with it.
<</if>>\
Sophie intercepted you, @@.sophieVoice;"hey there. You're not giving up are you?"@@
<<playerVoice "\"I said, this is stupid and I don't wanna do it anymore.\"">> You gave her your best defiant stare. You weren't about to stand there and look like an idiot failing at what should be a simple task.
@@.sophieVoice;"If you give up too easy you'll never accomplish anything."@@ Sophie lectured, likely quoting a coach or a teacher.
You weren't having it. You simply @@.girlVoice;huffed@@ and folded your arms. You were steadfast in your refusal.
@@.sophieVoice;"Whatever,"@@ Sophie rolled her eyes and got back to the game. If you were going to act like an @@.girlVoice;immature brat@@ and @@.girlVoice;sulk@@ because you weren't winning, she wasn't going to deal with it.
[[Watch them play|Hula Hoop Disagree]]
<<set $hulaHoopAbandon to true>>\You weren't thrilled about accepting Emily's advice, but it seemed like a better idea than to continue embarrassing yourself with failures.
@@.emilyVoice;"Okay so you're gonna have to do a biiigggg throw to start off."@@
You nodded.
@@.emilyVoice;"Now stand up straighter,"@@ she poked you in the lower back.
@@.emilyVoice;"Put that foot a little further forward,"@@ she gently kicked your right foot.
@@.emilyVoice;"When you start, keep your legs still, just move your waist. Got it?"@@
You rarely saw Emily this matter of fact, she was seriously channeling her ballet teacher. The advice did seem solid though, maybe it would actually give you a better shot. Your <<sisterTitle>> was so much nicer now that you were so little. You didn't feel super confident, but at least you thought you'd have a shot.
[[Let's hula|Hula Hoop Attempt]]
<<set $hulaAdviceFromEmilyAccept to true>>You shook your head, you didn't need your sister's help, you could manage this all on your own. Probably.
Even if you were @@.girlVoice;little@@ now it didn't mean that you were dumb, it might be a slow start but you'd figure this out. You were determine to show them all how capable you were, even if you were only $playerAge now.
[[Let's hula|Hula Hoop Attempt]]
<<set $hulaAdviceFromEmilyReject to true>><<set _effectivePlayerAge to $playerAge - $traitSmall>>\
<<if _effectivePlayerAge <= 10>>\
@@.emilyVoice;"Stand up straighter,"@@ she poked you in the lower back.
@@.emilyVoice;"Put that foot a little further forward,"@@ she gently kicked your right foot.
Now that you were @@.girlVoice;closer to Emily's size@@ she was actually able to physically manipulate you into position.
@@.emilyVoice;"When you start, keep your legs still, just move your waist. Got it?"@@
<<else>>\
Emily pointed at you, @@.emilyVoice;"stand up straighter."@@
She pointed down at your right foot, @@.emilyVoice;"now put that foot more forward."@@
@@.emilyVoice;"When you start, keep your legs still, just move your waist. Got it?"@@
<</if>>\
You rarely saw Emily that matter of fact, she was seriously channeling her ballet teacher. The advice did seem solid though, it would probably give you a better shot. <<if $emilyInferiorityComplex >= 2>>Which was normal. You were pretty used to getting lessons from your <<sisterTitle>>.<<else>>Though it was a little humbling to be @@.girlVoice;lectured@@ by your eight year old <<sisterTitle>>.<</if>> <<if $traitForgetful>>You just hoped you could @@.girlVoice;remember it all@@, because you weren't going to get a second explanation.<</if>><<if $emilyInferiorityComplex >= 2>>\
You shook your head. You knew that your <<sisterTitle>> would no doubt have great advice for you. But you wanted to do this all by yourself.
<<else>>\
You shook your head. You were too suspicious of her intentions to actually take her advice. Plus you should be able to do this by yourself. You didn't need advice from your <<sisterTitle>>.
<</if>>\
Emily shrugged, @@.emilyVoice;"Suit yourself."@@ Though from her tone you could tell she was a little disappointed.<<silently>>\
<<set _inSkirt to (getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress')>>
<<set $hulaNoticeSkirt to false>>
<<set _randomResult to random(10) + $hulaModifier + $traitLucky>>
<<if $traitBornToLose>>
<<set _randomResult to 0>>
<</if>>
<</silently>>\
<<if ($playerAge >= 15 || $traitClumsy || $traitChubby) && $hulaAttempts === 0>>\
<<if $playerAge >= 15 && $traitClumsy && $traitChubby>>\
It was immediately clear that this wasn't going to go well for you. Your body was not meant to move this way; everything was stiff and @@.girlVoice;awkward@@. Combined with your @@.girlVoice;chubby stomach@@ throwing off your balance, your first attempt didn't even make it to a second revolution.
<<set _randomResult to 0>>\
<<elseif $playerAge >= 15>>\
It was clear from the moment you started that your body wasn't meant to move this way. You'd worked on getting strong, not on getting flexible, and you hips simply didn't have the requisite mobility. You only got it around a couple times before you lost the rhythm and it slid off of you.
<<set _randomResult to 1>>\
<<elseif $traitClumsy>>\
You'd thought that maybe you would have a chance, but your first attempt dispelled any notions of that. Your movements were @@.girlVoice;jerky@@ and @@.girlVoice;awkward@@, making it difficult to get any kind of rhythm. You only got it around a couple times before you lost the rhythm and it slid off of you.
<<set _randomResult to 1>>\
<<elseif $traitChubby>>\
Your first attempt did not go well. You'd underestimated how weird your new @@.girlVoice;chubby stomach@@ would feel, bouncing around like that. Not to mention the impact to your balance. But you still felt like you had some hope, you could get used to it. You weren't going to let a few extra pounds cause you to give up so easily.
<<set _randomResult to 2>>\
<</if>>\
<<elseif $traitBornToLose && $hulaAttempts === ($maxHulaChances - 1)>>
As you started your last attempt you felt confident. Sure you'd had basically zero success so far, but you only needed one good run.
As you got the hoop moving you felt even better, none of them had felt this easy. But then it became hard to hold the rhythm, getting worse moment by moment until it slid down your legs.
It was annoying, that had felt like your best run yet, you just didn't know what had gone wrong. Until you realized your 'hoop' was now an oval. It was just a cheap plastic toy and it had apparently decided now was the time to break down, sabotaging your run. It'd been your last chance as well...but you didn't feel like complaining, you probably would have flubbed it a moment later anyway. You'd just had no luck with hula today.
<<set _randomResult to 2>>\
<<elseif _randomResult <= 2>>\
Your <<if $hulaAttempts == 0>>first<<elseif $hulaAttempts == 1>>second<<else>>last<</if>> attempt didn't go very well. You only got it around a couple times before you lost the rhythm and it slid off of you.
<<elseif _randomResult <= 6>>\
The hulaing went okay, at least for a little bit. You sort of managed to get it going, but you were never able to find a real rhythm to it. It had been a constant struggle to get even the few rotations you did.
<<elseif _randomResult <= 9>>\
It took focus but you were able to get something of a rhythm going, your body falling into a natural groove. This made it much easier to keep it going for a while. <<if _inSkirt && !$hulaNoticeSkirt>>As you did you found yourself @@.girlVoice;fascinated@@ by the feeling of your skirt. It brushed against your legs as you swung your hips, the sensations making you @@.girlVoice;smile@@. However, it turned out to be enough of a distraction that you lost focus and the hoop fell to the ground.<<set $hulaNoticeSkirt to true>><<else>>At least until a momentary lapse in attention caused a shift in your movement and the hoop fell to the ground.<</if>>
<<else>>\
You got it, you were nailing this round. It felt like you'd be able to keep it going forever. <<if _inSkirt && !$hulaNoticeSkirt>>As you did you found yourself @@.girlVoice;fascinated@@ by the feeling of your skirt. It brushed against your legs as you swung your hips, the sensations making you @@.girlVoice;smile@@. You never wanted it to stop, but eventually your focus drifted and the hoop fell.<<set $hulaNoticeSkirt to true>><<else>>By the time you stopped it was more out of boredom than an actual mistake.<</if>> You might even be able to beat Emily with that run.
<</if>>\
<<set $hulaAttempts++>>\
<<set $bestHulaScore to Math.max(_randomResult, $bestHulaScore)>>\
<<if $bestHulaScore <= 6 && $hulaAttempts === ($maxHulaChances - 1)>>\
Emily put down her hoop and stepped out of it. She walked up to you before you started your next attempt.
@@.emilyVoice;"Hold on <<playerTitle>>, lemme help you."@@
<<if $emilyInferiorityComplex>>You instantly focused on Emily, ready to receive a lesson from your <<sisterTitle>>.<<else>>You narrowed your eyes, thinking that this was a trick or tease on her part, but she seemed genuine.<</if>>
@@#links;
<<link "Take her advice">>
<<filterreplace "#links">>\
<<include "Emily Training Fragment">>
[[Try again|Hula Hoop Attempt]]
<</filterreplace>>\
<<set $hulaModifier++>>\
<<set $hulaAdviceFromEmily to true>>\
<<changeHappiness "Emily" true>>\
<<changeEmbarassment "small">>\
<</link>>
<<link "Ignore her">>
<<filterreplace "#links">>\
<<include "Decline Emily Training Fragment">>
[[Try again|Hula Hoop Attempt]]
<</filterreplace>>
<<changeHappiness "Emily" false>>\
<</link>>
@@
<<elseif $hulaAttempts >= $maxHulaChances>>\
That had been your last attempt. Time to see the [[results.|Hula Hoop Results]]
<<else>>\
[[Try again|Hula Hoop Attempt]]
<</if>>\<<if $hulaAttempts === 0>>\
Since you hadn't competed the competition was just between the four girls.\
<</if>>\
Kara had taken care of tabulating the results. Though it was just 'biggest number wins' so it wasn't too tough<<if $playerMaturity <= 7>>, @@.girlVoice;at least for her@@<</if>>.
@@.karaVoice;"And the winner is..."@@ she took a pause for dramatic effect.
<<if $bestHulaScore >= 10>>\
@@.karaVoice;"<<playerName>>!"@@ The other girls, including Emily, looked shocked at the results. @@.karaVoice;"Congrats on winning event number one."@@
<<silently>>\
<<set $hulaActivityWinner to 2>>
<<set $playerOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $sophieOlympicScore+=12>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=11>>
<</silently>>\
<<else>>\
@@.karaVoice;"Emily! Congrats on winning event number one."@@
<<silently>>\
<<set $hulaActivityWinner to 1>>
<<set $emilyOlympicScore+=25>>
<<if $bestHulaScore === 0>>
<<set $sophieOlympicScore+=15>>
<<set $mikiOlympicScore+=20>>\
<<set $karaOlympicScore+=12>>
<<elseif $bestHulaScore >=8>>
<<set $playerOlympicScore+=20>>
<<set $sophieOlympicScore+=12>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=11>>
<<elseif $bestHulaScore >=6>>
<<set $sophieOlympicScore+=12>>
<<set $playerOlympicScore+=15>>
<<set $mikiOlympicScore+=20>>
<<set $karaOlympicScore+=11>>
<<elseif $bestHulaScore >=4>>
<<set $sophieOlympicScore+=15>>
<<set $mikiOlympicScore+=20>>
<<set $playerOlympicScore+=12>>
<<set $karaOlympicScore+=11>>
<<else>>
<<set $sophieOlympicScore+=15>>
<<set $mikiOlympicScore+=20>>
<<set $karaOlympicScore+=12>>
<<set $playerOlympicScore+=11>>
<</if>>
<<changeEmbarassment "small">>
<</silently>>\
<</if>>\
You noticed that Kara had deftly only reported on the winner and left the rest alone. It both fit with Emily's original haphazard scoring plan for the competition and made sure no one felt bad about coming last. Except for Kara, she would always be burdened with the full knowledge of the standings.
<<if $bestHulaScore >=7 && $hulaActivityWinner !== 2>>\
Kara came up to you before the start of the next event, @@.karaVoice;"I wanted you to know that you did really well."@@
<<if $karaInferiorityComplex >= 3>>\
Your heart leapt, Kara was complimenting //you//. You hadn't even won and she was still being so nice to you.
<<playerVoice "\"Do you really mean it?\"">>
Kara nodded, @@.karaVoice;"uh huh. I saw that you tried really hard and wanted to say you should keep playing."@@
You smiled back, a joy still smoldering in your heart. You knew she was @@.girlVoice;just being nice@@ and that you @@.girlVoice;didn't deserve@@ praise, but you still enjoyed it. Now you wanted the next event to happen right now, so you could maybe hear it again.
<<changeHappiness "Kara" true>>\
<<elseif $karaInferiorityComplex >= 2>>\
You were surprised by her words. <<if $bestHulaScore >= 5>>You had an inkling that you might have beaten her, but more likely you just hadn't counted properly.<<else>>You were pretty sure that she'd crushed you, let alone the other girls. It didn't feel like a performance worth praising.<</if>>
<<playerVoice "\"Really?\"">>
Kara nodded, @@.karaVoice;"uh huh. I saw that you tried really hard and wanted to say you should keep playing."@@
You smiled back, you weren't quite convinced by her words. You'd @@.girlVoice;done badly@@ so she was probably just trying to be nice, but you still appreciated it.
<<changeHappiness "Kara" true>>\
<<else>>\
<<playerVoice "\"Oh, thanks for that. You're very sweet. But why did you make sure you told me?\"">>
Kara blushed, @@.karaVoice;"I just thought you tried really hard and that you should keep playing."@@ Having said her piece she quickly hurried away.
<<changeHappiness "Kara" true>>\
<</if>>\
<</if>>\
<<if $hulaActivityResult === 2 || $hulaActivityResult === 3 && $playerAge >= 14>>\
As you walked back inside you found yourself oddly conscious of the roll of your hips. All that hula hip action had made them a little more mobile. It also seemed to emphasize them, making them look more pronounced than before.
<<changeAge "small">>\
<</if>>\
[[Back to the party|Event Handler]]
<<silently>>
<<pushJournalEntry "hulahoop" "Journal Hula Hoop">>
<<set $acceptEventCount++>>
<<unset $bestHulaScore>>
<</silently>><<if !$hulaHoopAbandon>>\
You shook your head. You had no particular interest in hulaing, for a competition or otherwise. <<if $traitMonophobia>>But you promised that you would at least watch.<</if>>
<</if>>
Emily simply rolled her eyes and sighed, @@.emilyVoice;"always so boring...Come on Miki, you can try first instead."@@
Miki hurried over and grabbed her own bright orange hoop. The thing was big enough that she was having to stretch her arms just to hold onto it.
@@.emilyVoice;"Go!"@@
The two of them started the rings spinning. Kara and Sophie watching to keep count of each revolution.
Miki was clearly struggling more than Emily, it was only a few rotations before her ring clattered to the ground. She wasn't deterred, picking it back up and starting her second attempt.
Meanwhile Emily was still going strong, the pink ring going round and round as if it wasn't any effort at all. Round and round...@@.girlVoice;round and round@@...@@.girlVoice;round and round@@...you found your attention slowly scoping down onto the ring. Everything else fading away as you continued to watch the @@.girlVoice;pretty hoop@@.
Finally the ring dropped, breaking you from your stupor with a start. You wiped the drool from the side of your mouth and tried to refocus.
@@.sophieVoice;"Uh, <<playerName>>, you doing alright?"@@ Sophie was bemused.
<<playerVoice "\"Yeah, I'm fine. I just...zoned out a bit,\"">> you mumbled as you tried to clear your head.
Sophie shrugged in response and went back to counting for the other girls. In the end Emily was the victor by a wide margin, but Miki was still smiling. The two of them came over to join you as Sophie and Kara got ready for their turn.
<<if $hulaHoopAbandon>>\
@@.emilyVoice;"You sure you don't want to give it one more try? You've been staring the whole time."@@ Emily teased, @@.emilyVoice;"I think you might like it."@@
You just shook your head. You'd made your decision, you weren't going to do any @@.girlVoice;stupid@@ hulaing.
[[Stay here|Hula Hoop Disagree 2]]
<<else>>\
@@.emilyVoice;"You sure you don't want to give it a try? You were staring the whole time."@@ Emily teased, @@.emilyVoice;"I think you might like it."@@
You didn't really want to get into what that 'staring' had really been, since you weren't sure yourself. But maybe it would be safer just to play along?
[[Give it a try|Hula Hoop Agree]]
[[Stay here|Hula Hoop Disagree 2]]
<<set $hulaActivityResult to 2>>\
<<changeEmbarassment "small">>\
<</if>>\<<if !$hulaHoopAbandon>>You declined again, you weren't about to let a little zoning out convince you to start hulaing. <</if>>It was only slightly concerning when Sophie picked up the same pink hula hoop that had caused your last fugue. But you were sure it was fine, you weren't about to zone out like that again. You knew what was coming, plus Sophie would probably do worse than Emily so it'd be done quick.
You were about to turn away from the scene entirely when Miki tugged on your sleeve. @@.mikiVoice;"You hafta help me count."@@
Letting out a sigh you turned back to the hulaing, you should at least do that much. Miki would have trouble if the numbers started getting too big<<if $playerMaturity <= 6>>, though you @@.girlVoice;weren't sure you could count that high@@ either<</if>>.
@@.emilyVoice;"Go!"@@ Emily waved her hand like she was starting off the Daytona 500. The girls got off to a slow start, both Sophie and Kara only got a few rotations before they lost control. That was even worse than how Miki had started, although Sophie had gotten a much better handle by her second attempt.
@@.sophieVoice;"Okay. I got this."@@ Sophie pulled up the hoop for the third and last time, a look of stubborn determination on her face.
This time she had a much better rhythm. The pink hoop rolling around at a smooth and controlled pace. Round and round...@@.girlVoice;round and@@...you realized that you were staring again and tried to turn your head away. But you still kept your eyes on it. @@.girlVoice;Round and round@@...@@.girlVoice;round and round@@...
You were fully into your stupor when Emily made her move. Pulling out her phone she quickly looked something up to show to Miki. The two of them conspiring to have a little fun with you.
@@.musicalNoteEmoji;🎵@@Aloha e aloha e@@.musicalNoteEmoji;🎵@@
The sound managed to permeate your mind and though your eyes were still on the hoop your body started to move.
@@.musicalNoteEmoji;🎵@@A'Ano 'ai ke aloha e@@.musicalNoteEmoji;🎵@@
You were only dimly aware of the movements your body was doing. The moves weren't familiar, but the music made it seem automatic.
@@.musicalNoteEmoji;🎵@@Aloha ae aloha e@@.musicalNoteEmoji;🎵@@
Miki fell in line beside you, doing a dance that matched your own.
@@.musicalNoteEmoji;🎵@@A nu ay ki aloha e@@.musicalNoteEmoji;🎵@@
Sophie finally dropped the hoop and you began to rouse from your half conscious state. Glancing around you spotted Miki dancing beside you and Emily grinning at the pair of you, but your body was still moving to the music.
<<if $triggerDanceMusic>>\
<span class="glitchy linkglitchy" data-text="Keep dancing">\
[["Stop dancing"|Hula Hoop Disagree 2 Triggered Dancing]]\
</span>
[[Keep dancing|Hula Hoop Disagree 2 Triggered Dancing]]
<<elseif $playerMaturity - $traitEnergtic <= 7 >>\
[[Stop dancing|Hula Hoop Disagree 2 Stop Dancing Too Fun]]
[[Keep dancing|Hula Hoop Disagree 2 Keep Dancing]]
<<else>>\
<<set _resistanceComments to ["A wiki wiki mai lohi lohi", "Lawe mai I ko papa he'e nalu", "Flyin by on the Hawaiian roller coaster ride"]>>\
<<resistanceChoice "Stop dancing" "Hula Hoop Disagree 2 Stop Dancing" _resistanceComments "">>
[[Keep dancing|Hula Hoop Disagree 2 Keep Dancing]]
<</if>>\
<<silently>>\
<<set $hulaActivityResult to 1>>\
<<set $declineActivityCount++>>
<<set $traitEarWormSongs.push("Hawaiian Roller Coaster Ride")>>
<</silently>>\You didn't have a choice. Even as you came back to full consciousness you kept dancing along to the music.
@@.musicalNoteEmoji;🎵@@There’s no place I’d rather be@@.musicalNoteEmoji;🎵@@
Miki and you @@.girlVoice;danced in time@@ with each other. <<if $traitClumsy>>Though both of you looked fairly awkward.<</if>> Emily watched on, surprised at your decision to continue. Any attempt to stop your hands or feet were abject failures, you just @@.girlVoice;kept dancing@@.
@@.musicalNoteEmoji;🎵@@Then on my surfboard out at sea@@.musicalNoteEmoji;🎵@@
You weren't sure when the dance would end, and your continued dancing had drawn the attention of Kara and Sophie.
@@.musicalNoteEmoji;🎵@@Lingering in the ocean blue@@.musicalNoteEmoji;🎵@@
Your embarrassment built as they continued to stare. You were stuck doing this @@.girlVoice;hula dance@@ which no doubt looked totally ridiculous
@@.musicalNoteEmoji;🎵@@And If I had one wish come true@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@I'd surf till the sun sets@@.musicalNoteEmoji;🎵@@
...
As the song came to an end your body came back under your control. Miki was breathing heavily from all the exertion, but she looked delighted.
@@.mikiVoice;"You danced the ''whole time''."@@ She beamed
Emily smiled wide, knowing how helpless you'd been, @@.emilyVoice;"that was so cute, we're gonna have to get you two hula outfits."@@
Miki was excited by the idea. <<if $playerMaturity >= 12>>You were less enthused. That outfit was way too girly.<<elseif $playerMaturity >=9>>You had to admit it would be @@.girlVoice;kinda cute@@ to match.<<else>>The image locked in your head and you could @@.girlVoice;barely contain your excitement@@ at the idea.<</if>>
@@.emilyVoice;"Maybe later,"@@ Emily tittered, @@.emilyVoice;"Sophie is going to get mad if we don't keep going."@@ She cast a glance over at Sophie who was watching the whole situation in something between mirth and confusion.
<<if $playerMaturity >= 12>>You breathed a sigh of relief. You don't know what came over you, continuing the dance that way. You'd be glad to be away from these hula hoops and their oddly mesmerizing effects.<<elseif $playerMaturity >= 9>>In truth you were a little disappointed, the two of you would have been @@.girlVoice;adorable@@ all dressed up.<<else>>You almost @@.girlVoice;whined@@ at Emily for stopping. A hula outfit would make you look so @@.girlVoice;pretty@@, you could have a pair of @@.girlVoice;little grass anklets@@ and @@.girlVoice;bracelets@@ and then a @@.girlVoice;grass crown@@, it would be so @@.girlVoice;amazing@@.<</if>>
[[Results|Hula Hoop Results]]
<<silently>>\
<<changeHappiness "Miki" true>>\
<<changeEmbarassment "medium">>\
<<set $hulaDancingContinued to true>>
<</silently>>\You didn't know why you were dancing in the first place and you had no intention of continuing. Coming to a complete stop the moment you could.
@@.emilyVoice;"Awwww, don't stop. Miki was having so much fun."@@ You looked <<if $playerAge > 8>>down<<else>>over<</if>> at Miki, continuing her hula dance.
@@.emilyVoice;"You two are the cutest little hula dancers. Miki is Lilo and you can be...uh...one of the other girls..."@@ Emily's words faded at the end, but she rallied. @@.emilyVoice;"Oh! We can get the two of you cute little grass skirts and then you can dance as much as you want!"@@
Emily continued to babble on with new delusions of dressing you up like a hula dancer. Miki was certainly excited by the idea. <<if $playerMaturity >= 12>>You were less enthused.<<elseif $playerMaturity >=9>>You had to admit it would be @@.girlVoice;kinda cute@@ to match.<<else>>You were already regretting stopping, you could @@.girlVoice;barely contain your excitement@@ at the idea.<</if>>
@@.emilyVoice;"Maybe later,"@@ Emily tittered, @@.emilyVoice;"Sophie is going to get mad if we don't keep going."@@
<<if $playerMaturity >= 12>>You breathed a sigh of relief. That was more than enough of this silliness. You'd be glad to be away from these hula hoops and their oddly mesmerizing effects.<<elseif $playerMaturity >=9>>You felt relieved, as @@.girlVoice;cute@@ as the two of you might have looked, you would be glad to be away from those @@.girlVoice;pretty@@ hula hoops.<<else>>You almost @@.girlVoice;whined@@ at Emily for stopping. Though it was your own fault for stopping first. But you hadn't thought about the outfit! A hula outfit would make you look so @@.girlVoice;pretty@@, you could have a pair of @@.girlVoice;little grass anklets@@ and @@.girlVoice;bracelets@@ and then a @@.girlVoice;grass crown@@, it would be so @@.girlVoice;amazing@@.<</if>>
[[Results|Hula Hoop Results]]
<<silently>>
<<changeEmbarassment "small" 12>>\
<<set $hulaDancingContinued to false>>
<</silently>>You winced at your involuntary behaviour. You don't know why you'd started dancing, but you probably should stop. Best not to let Emily manipulate you this way.
@@.girlThought;But I'm having fun.@@
@@.musicalNoteEmoji;🎵@@There’s no place I’d rather be@@.musicalNoteEmoji;🎵@@
Fun or not it was kind of embarrassing, you were doing a @@.girlVoice;silly@@ hula dance when you were supposed to be competing.
@@.girlThought;Miki isn't embarrassed though. Why should I be?@@
@@.musicalNoteEmoji;🎵@@Then on my surfboard out at sea@@.musicalNoteEmoji;🎵@@
Despite your concerns you still hadn't stopped. You continued to @@.girlVoice;dance in time@@ with Miki. <<if $traitClumsy>>Though both of you looked fairly awkward.<</if>> Emily watched on surprised at your decision to continue.
@@.girlThought;Dancing is so much fun!@@
As you continued to dance you felt increasingly @@.girlVoice;carefree@@. Nothing wrong with just randomly dancing sometimes.
@@.musicalNoteEmoji;🎵@@Lingering in the ocean blue@@.musicalNoteEmoji;🎵@@
Kara and Sophie had turned their attention to you, but you were @@.girlVoice;having too much fun@@ to stop. It felt like you @@.girlVoice;never wanted to stop@@.
[[You kept dancing|Hula Hoop Disagree 3 Stop Dancing Too Fun]]@@.musicalNoteEmoji;🎵@@And If I had one wish come true@@.musicalNoteEmoji;🎵@@
You and Miki danced along to the song, moving through a routine of surprisingly accurate @@.girlVoice;hula dancing@@. Miki was drawing from knowledge gained from watching Lilo and Stitch dozens of times, and that knowledge was echoing in you. While you danced all other concerns fell away. It didn't matter what you looked like or how awkward you looked, it just mattered that you were @@.girlVoice;enjoying@@ yourself.
Finally the song came to an end and as did your dance. Both you and Miki breathing heavily at the exertion. Miki looked elated that you had played along for the entire song. <<if $playerMaturity >= 11>>However, with the song done your mind came back down to Earth. A sudden crushing self consciousness bearing down on you. You'd probably looked so stupid.<</if>>
Emily smiled wide. @@.emilyVoice;"That was so cute,"@@ she squealed, @@.emilyVoice;"we're gonna have to get you two hula outfits."@@
Miki was excited by the idea. <<if $playerMaturity >= 12>>You were less enthused. That kind of outfit was way too girly.<<elseif $playerMaturity >=9>>You had to admit matching hula outfits would be @@.girlVoice;super cute@@.<<else>>The image locked in your head and you could @@.girlVoice;barely contain your excitement@@ at the idea.<</if>>
@@.emilyVoice;"Maybe later,"@@ Emily tittered, @@.emilyVoice;"Sophie is going to get mad if we don't keep going."@@ She cast a glance over at Sophie who was watching the whole situation with something between mirth and outright confusion.
<<if $playerMaturity >= 12>>You breathed a sigh of relief. You don't know what came over you, @@.girlVoice;continuing to dance that way@@. You'd be glad to be away from these hula hoops, hula music and their oddly @@.girlVoice;mesmerizing@@ effects.<<elseif $playerMaturity >=9>>In truth you were a little disappointed, the two of you would have been @@.girlVoice;adorable@@ all dressed up.<<else>>You almost @@.girlVoice;whined@@ at Emily for stopping. A hula outfit would make you look so @@.girlVoice;pretty@@, you could have a pair of @@.girlVoice;little grass anklets@@ and @@.girlVoice;bracelets@@ and then a @@.girlVoice;grass crown@@, it would be so @@.girlVoice;amazing@@.<</if>>
[[Results|Hula Hoop Results]]
<<silently>>\
<<if $playerMaturity > 9>>
<<changeMaturity "small">>\
<</if>>
<<if $playerMaturity >= 11>>
<<changeEmbarassment "small">>
<</if>>
<<addTrait "$triggerDanceMusic">>
<<changeHappiness "Miki" true>>
<<changeHappiness "Miki" true>>
<<changeHappiness "Emily" true>>
<<set $hulaDancingContinued to true>>
<</silently>>\Miki looked like she was having a lot of fun, and your body was still mostly moving on its own. As long as you @@.girlVoice;didn't think about it too hard@@ you could just keep dancing along.
@@.musicalNoteEmoji;🎵@@There’s no place I’d rather be@@.musicalNoteEmoji;🎵@@
Miki and you @@.girlVoice;danced in time@@ with each other. <<if $traitClumsy>>Though both of you looked fairly awkward.<</if>> Emily watched on, surprised at your decision to continue. As you continued to dance you felt increasingly @@.girlVoice;carefree@@. Nothing wrong with just randomly dancing sometimes.
@@.musicalNoteEmoji;🎵@@Then on my surfboard out at sea@@.musicalNoteEmoji;🎵@@
You almost felt like you could dance forever, it was @@.girlVoice;so much fun@@. But Kara and Sophie had turned their attention to you. It was one thing to just dance with Miki, it was something else when the other girls were watching.
@@.musicalNoteEmoji;🎵@@Lingering in the ocean blue@@.musicalNoteEmoji;🎵@@
Your self consciousness built as they continued to stare, a heat rising in your cheeks. That @@.girlVoice;carefree fun@@ getting overwhelmed by discomfort. Should you really be doing something this silly?
@@.musicalNoteEmoji;🎵@@And If I had one wish come true@@.musicalNoteEmoji;🎵@@
Finally it was too much, you became too conscious of yourself and flubbed a move. With that the spell was broken and you couldn't have started up again if you tried.
However, even though it had only been a few more moments, Miki looked delighted that you had played along.
Emily smiled wide, @@.emilyVoice;"That was so cute, we're gonna have to get you two hula outfits."@@
Miki was excited by the idea. <<if $playerMaturity >= 12>>You were less enthused. That outfit was way too girly.<<elseif $playerMaturity >=9>>You had to admit it would be @@.girlVoice;kinda cute@@ to match.<<else>>The image locked in your head and you could @@.girlVoice;barely contain your excitement@@ at the idea.<</if>>
@@.emilyVoice;"Maybe later,"@@ Emily tittered, @@.emilyVoice;"Sophie is going to get mad if we don't keep going."@@ She cast a glance over at Sophie who was watching the whole situation in something between mirth and confusion.
<<if $playerMaturity >= 12>>You breathed a sigh of relief. You don't know what came over you, continuing the dance that way. You'd be glad to be away from these hula hoops and their oddly mesmerizing effects.<<elseif $playerMaturity >=9>>In truth you were a little disappointed, the two of you would have been @@.girlVoice;adorable@@ all dressed up.<<else>>You almost @@.girlVoice;whined@@ at Emily for stopping. A hula outfit would make you look so @@.girlVoice;pretty@@, you could have a pair of @@.girlVoice;little grass anklets@@ and @@.girlVoice;bracelets@@ and then a @@.girlVoice;grass crown@@, it would be so @@.girlVoice;amazing@@.<</if>>
[[Results|Hula Hoop Results]]
<<silently>>\
<<changeMaturity "small">>\
<<changeHappiness "Miki" true>>\
<<changeEmbarassment "small">>\
<<set $hulaDancingContinued to true>>
<<addTrait "$triggerDanceMusic">>
<</silently>>\<<if $playerMaturity <= 5>>\
ah<span style="position: relative; transform: skewY(-20deg)">la<br/><span style="letter-spacing: -5px;">..!</span></span>lluu
<<elseif $playerMaturity <= 7>>\
<<switch $hulaActivityResult>>\
<<case 1>>\
I not did hoola with grl. i @@.strikethrough;waa waa th@@ c grls do hoola and I danse to hoola
<<case 2 3>>\
I did hoola with girl <<if $hulaActivityWinner == 2>>i won hoola hoola<<else>>emily sis one<</if>>
<</switch>>\
<<elseif $playerMaturity <= 10>>\
<<switch $hulaActivityResult>>\
<<case 1>>\
The girls wanted to play hula. A @@.strikethrough;compatiti@@ contest of who could go longest. I didn't want to play so I just watch. It was really fun to watch, like super fun, like super duper fun. But it was wierd I like totally @@.strikethrough;hipnotised@@ @@.strikethrough;hipnotized@@ zoned out when I watched to long. I was so out of it that Emily tricked me into doing a hula dance. I don't know why I did it, but I was totaly dancing. It was kinda fun actualy and I keep thinking about what I'd looking like in a grass skirt\
<<case 2>>\
The girls wanted to play hula. A @@.strikethrough;compatiti@@ contest of who could go longest. I didn't want to play so I just watch. It was really fun to watch, like super fun, like super duper fun. It was wierd I like totally @@.strikethrough;hipnotised@@ @@.strikethrough;hipnotized@@ zoned out when I watched to long. It was wierd. I didn't like it. So I played in the next rond. I didn't want to get @@.strikethroughl;hippo@@ zoney again. <<if $hulaActivityWinner == 2>>I actualy won even though emily said I only got 2 tries when all the other girls got 3 tries<<else>>Emily won in the end.<</if>>\
<<case 3>>\
The girls wanted to play hula. Hula is fun so I did hula.\
<<if $hulaAdviceFromEmily>>\
But I did super bad. So bad that *emily* was telling me what to do. It was good advise but kinda embbarassing cause shes so young. \
<<if $hulaActivityWinner == 2>>But I actualy did good cause of it. I actualy won
<<else>>The advise didn't help, Emily still won
<</if>>
<<else>> It was pretty fun.<<if $hulaActivityWinner == 2>>I actualy won<<else>>Emily won<</if>>
<</if>>\
<</switch>>\
<<elseif $playerMaturity <= 13>>\
<<switch $hulaActivityResult>>\
<<case 1>>\
The girls wanted to play hula. A compatition of who could do it longest. I didn't really want to play so I just watched. It was pretty fun to watch, but it got super weird. I was watching Emily and I got like @@.strikethrough;hypnosised@@ hypnotized or something I totally zoned out. I thought it was a one time thing but then I was watching Sophie and it happened again! Does that mean my brain is...suggesting? Something like that. But I was so out of it that Emily somehow tricked into doing a hula dance. I don't know why I did it, but when I came to I was totally dancing with Miki. <<if $hulaDancingContinued>>It was kinda fun actually, and I wonder if I'd look @@.strikethrough;cute@@ good in a grass skirt.<<else>>I stopped once my brain came back, but I keep wondering if I'd look @@.strikethrough;cute@@ good in a grass skirt.<</if>>
<<case 2>>\
The girls wanted to play hula. A compatition of who could do it longest. I didn't really want to play so I just watched. It was pretty fun to watch, but it got super weird. I was watching Emily and I got like @@.strikethrough;hypnosised@@ hypnotized or something I totally zoned out. So I played in the next round so it didn't happen again. I didn't want to spend any extra time all spacey, who knew what Emily might do. <<if $hulaActivityWinner == 2>>Emily said I got one less try but I actualy won anyway. I showed her.<<else>>Emily won in the end. Must be all the ballet or something.<</if>>\
<<case 3>>\
The girls wanted to play hula. It sounded kinda fun so I played along.
<<if $hulaAdviceFromEmily>>\
But I did super bad. So bad that *Emily* was telling me what to do. I mean it was good advise but embarassing to get a lecture from my little sis. <<if $hulaActivityWinner == 2>>Aparrently it was good advice cause I actually won. <<else>>The advice was kinda crap though, Emily still won.<</if>>\
<<else>>\
It was pretty fun. <<if $hulaActivityWinner == 2>>I actually won somehow.<<else>>Emily won though.<</if>>
<</if>>\
<</switch>>\
<<else>>\
<<switch $hulaActivityResult>>\
<<case 1>>\
I had no intention of playing with a silly hula hoop, so I was just going to watch instead. This didn't go as expected. The act of watching turned out to be unnaturally fascinating. First I zoned out while watching Emily. I figured it was a one off oddity. But then it was even worse when Sophie went. I was so out of it that I was in some pseudo-suggestible state. Emily and Miki took this as an opportunity for a little prank. Putting on some hula music and making me dance to it. Annoyingly I still can't get the image of me in a grass skirt out of my head.\
<<case 2>>\
I had no intention of playing with a silly hula hoop, at least at first. Watching Emily I got sort of, distracted. I don't really know how to explain it, but I just totally zoned out. I didn't want it to happen again so I decided to join in. <<if $hulaActivityWinner == 2>>Shockingly I even managed to win.<<else>>Emily still won though.<</if>>\
<<case 3>>\
Hula hooping looked decently fun so I decided to join in. <<if $hulaAdviceFromEmily>>At first I was doing so badly that Emily stepped in to give me some advice. It was oddly nice of her, though the help seemed genuine.<</if>> It was normal enough competition, it was a relief that nothing strange happened. <<if $hulaActivityWinner == 2>>Shockingly I even managed to win.<<else>>Emily still won though.<</if>>\
<</switch>>\
<</if>>\<<include "Shoe Variable Init">>\
<<if $triggerShoeEvent>>\
<<include "Going Outside 1">>
<<else>>\
<<include "Mini-Olympics Event Router">>
<</if>>\<<if $miniOlympicsState === 0>>\
<<include "Mini-Olympics Start">>
<<elseif $miniOlympicsState === 1>>\
<<include "Gymnastics Start">>
<<elseif $miniOlympicsState === 2>>\
<<include "Climb Tree">>
<<elseif $miniOlympicsState === 3>>\
<<include "Jump Rope Start">>
<<elseif $miniOlympicsState === 4>>\
<<include "Twister Start">>
<<elseif $miniOlympicsState === 5>>\
<<include "Olympics Final Results">>
<</if>>\<<silently>>\
<<set $karaOlympicScore to 0>>
<<set $emilyOlympicScore to 0>>
<<set $mikiOlympicScore to 0>>
<<set $sophieOlympicScore to 0>>
<<set $playerOlympicScore to 0>>
<</silently>>\
@@.sophieVoice;"Finally, some fresh air,"@@ Sophie stood up and headed toward the back door. The rest of you followed close behind.
You took a deep breath as you stepped outside, <<if $traitAllergies>>that was a mistake. Your nose started running almost immediately and you fell into a @@.girlVoice;sneezing fit@@. Even after it stopped you still felt a little gross. These @@.girlVoice;allergies@@ were a huge pain.<<else>>it was a lovely summer day. Hard not to feel a little brighter just being out here breathing it in.<</if>> Though it seemed that Emily had more plans than everyone just getting a little bit of air. There were toys and games scattered all around the yard, mom had clearly been busy setting this up.
@@.emilyVoice;"Alright!"@@ Emily called the group to attention, @@.emilyVoice;"time for a little competition."@@
Sophie smiled eagerly, while Kara looked far more ambivalent. Miki, as usual, was just happy to be involved.
@@.emilyVoice;"We've got four events: Hula, Gymnastics, Skipping, and Twister,"@@ she pointed to each of the stations in turn, @@.emilyVoice;"I'll explain when we do them. Whoever wins the most gets an amazing prize!"@@
The promise of a prize perked everyone's ears including Kara. @@.karaVoice;"But what if there's a tie? There are five of us, so the results can get complicated..."@@
@@.emilyVoice;"You worry too much. It'll all work out!"@@ Emily was impervious to Kara's concerns.
Kara simply sighed in resignation, she'd keep track of the standings for each event and then crunch the numbers to find a winner. That idea seemed to perk her up a bit. Sports weren't her favourite, but she liked math. <<if $playerMaturity >= 14>>Though you did wonder why Emily hadn't asked you to keep track. You liked math as well, and should be way better at it than Kara. Then again this was just some simple addition, it wasn't like it needed a genius. You'd try and keep track as well, just in case you had to check her work.<<elseif $playerMaturity >= 11>>Though you did wonder why Emily hadn't asked you to keep track. You kinda liked math as well, and you should be a little better at it than Kara. Then again addition was pretty simple, so the difference likely wouldn't matter. Still, you'd try and keep track too, just in case Kara messed up.<<elseif $playerMaturity >= 8>>You were glad Kara had been stuck with that job. Though you were pretty sure you could manage it, you @@.girlVoice;hated math@@. Best to let her deal with it.<<else>>You were deeply glad that Kara had been given that job. This would be a lot of numbers, and even the idea of trying to remember them all was stressful. Best to let a @@.girlVoice;smarty@@ like Kara do it.<</if>>
[[Event 1: Hula|Hula Hoop]]@@.blurry-text2;Of course, without your glasses you couldn't really see well enough to find your glasses. You bent down and started feeling around for them half blind.@@
@@.karaVoice;"Stop stop stop,"@@ @@.blurry-text2;a Kara shaped blob spoke@@ @@.karaVoice;"you're going to step on them if you do that."@@
@@.blurry-text2;You stopped.@@
@@.karaVoice;"Kneel down and feel around with your hands."@@
@@.blurry-text2;You did so, but didn't understand why Kara didn't just tell you where they were.@@
@@.blurry-text2;Finally you managed to get your hands around them.@@ Back in place you could properly see again. Flushing you rose up, to see Kara ready to deliver a lecture.
@@.karaVoice;"You have to be more careful, you've only got one pair."@@
The glasses you had were actually only Kara's backup pair, modified for your new diminished eyesight. If you broke them there was no backup for you.
@@.karaVoice;"If you break them, you're going to be blind for the rest of the party."@@
You nodded. Abashed at needing a lecture about something so simple. It was just another annoyance you had to get used to, now that you were stuck in glasses. Kara dealt with it, so now you would too.
<<changeEmbarassment "small">>\
<<set $olympicsLostGlasses to true>>\<<playerVoice "\"OWWW!\"">> You hissed as pain radiated from your knee.
The maneuver hadn't gone well and you'd hit the ground ''hard''. Once you'd come to a stop the girls rushed to your side.
@@.emilyVoice;"Are you okay?"@@ As much as your sister was a brat sometimes, it was clear that right now she was actually worried.
You pulled yourself off of the ground, wincing at the pain, gingerly getting yourself into a sitting position. Whatever you'd done to yourself hurt ''a lot''.
Miki squealed, @@.mikiVoice;"?theyre bleeding!"@@
@@.karaVoice;"Emily you know where the band-aids are, right?"@@ Emily nodded to Kara's question, @@.karaVoice;"alright, hurry and go get some...and bring a wet cloth."@@ Kara's mother was an ER doctor and it was clear she'd picked up at least a little of that knowledge. Emily hurried off to get the requested materials.
On the other hand you were struggling. You'd grit your teeth to try and get through it, but your eyes had started to water. Miki had been right, your knee looked practically covered in blood.
<<if $playerMaturity <= 9 || $traitCrybaby>>\
You @@.girlVoice;whined@@ at the sight. There was @@.girlVoice;so much blood@@.
@@.girlThought;I'm gonna die!@@
The overwrought thought only made you feel worse. Breaking out into a full @@.girlVoice;bawl@@.
@@.karaVoice;"It's gonna be okay,"@@ Kara tried to soothe you, rubbing your back.
@@.girlThought;No it won't! I'm gonna lose all my blood!@@
Kara's attempt to calm you down was to no avail. You were having a full @@.girlVoice;meltdown@@ now. @@.girlVoice;Crying@@ and @@.girlVoice;sniffling@@, as you contemplated your clearly imminent death.
[[Your last moments|Skinned Knee 1a]]
<<else>>\
Rationally you knew it was probably not as bad as it looked. The blood has just spread out. But emotionally you couldn't help but panic at your @@.girlVoice;grievous injury@@.
There was a second scrape on your elbow, but it was less immediately visible so it wasn't causing the same distress. Your hands had also gotten some nasty scuffs, but at least they weren't bleeding.
You'd never liked blood, but now it seemed more distressing than ever. Maybe it was the stress of the day or maybe it was the ambient magic messing with your mind. Either way the tears building in your eyes were about to overflow whether you wanted them to or not.
[[Suffer through the pain|Skinned Knee 1b]]
<</if>>\Your @@.girlVoice;continued wailing@@ was distressing the other girls. None of them knew what to do and Miki was about to start crying herself.
Kara continued to rub your back, as Sophie went to comfort Miki. @@.karaVoice;"It's okay, Emily will be back soon and we'll make it all better."@@
You doubted that, you doubted you would make it that long. It hurt so much and there was so much blood you just //had// to be dying.
@@.sophieVoice;"Hey there,"@@ Sophie knelt beside you, @@.sophieVoice;"come on now, it isn't //so// bad is it?"@@
@@.girlThought;It ''is'' that bad. What does she know?@@
@@.sophieVoice;"This is nothing, I've had bigger slug bites than this."@@
Despite your trauma, you had to admit that was @@.girlVoice;kind of funny@@. Did slugs even have teeth?
The joke was enough to break you from your spiral and give you a moment of clarity. Maybe you'd been a little overzealous to say you were going to die...it was just a scrape, just a little blood. @@.girlVoice;Blood was scary@@ and you were still @@.girlVoice;scared@@, but having the other girls there was helping.
Despite the awfulness of the situation you had to admit there was something a //little// nice about this. Having all the other girls be so kind to you, getting all this attention, it was soothing in it's own way.
[[Wait for Emily|Skinned Knee 2]]You tried to hold the tears back, only allowing yourself a quiet @@.girlVoice;sniffle@@. But then there was another spike of pain from your wounded knee. That was more than you could take and the @@.girlVoice;tears began to flow freely.@@ <<if $traitCrybaby or $playerMaturity <= 10>>It was bad enough that you'd even started @@.girlVoice;whimpering@@ despite yourself, it was only a hair away from becoming a @@.girlVoice;full on wail@@.<</if>>
Kara gently rubbed your back, @@.karaVoice;"it's okay, Emily will be back soon and we'll make it all better."@@
<<if $playerMaturity <= 11>>Having her there made you feel a lot better, knowing someone had things in hand. Though you still were surprised by the intensity of your reaction.<<else>>You were inherently offended by her comfort, it was patronizing. You didn't need a seven year old telling you it would be okay.<</if>> It was just a little scrape, just a little blood. You wanted to say that she was being ridiculous, that you were fine, but you couldn't stop @@.girlVoice;blubbering@@ long enough to actually properly respond.
Despite the awfulness of the situation you had to admit there was something a //little// nice about it. Having all the other girls be so kind to you, getting all this attention, it was soothing in it's own way.
[[Wait for Emily|Skinned Knee 2]]<<Image 'Olympics/PrincessBandaids.webp' "topRightCornerLarge">>\
The other girls did their best to comfort you as you waited for Emily. You'd managed to get your @@.girlVoice;bawling@@ down to @@.girlVoice;intermittent sniffling@@, but you were still a mess.
Emily rushed back out, dropping to her knees beside you and handing everything over to Kara.
@@.karaVoice;"Now this is going to sting. You ready?"@@ Kara's voice was very soft and very soothing. You nodded back to her, Miki clasped her hands around your own, giving what support she could.
Kara dabbed the wet cloth onto your wounded knee, drawing a @@.girlVoice;whimper@@ from you. The flush on your cheeks was less about the pain you were experiencing and more about how much of a @@.girlVoice;baby@@ you were being about it.
@@.karaVoice;"You're doing well, just a little longer,"@@ she'd finished with your knee and was dabbing at your elbow. That wasn't nearly as painful and even now the pain in your knee had slightly subsided.
Kara turned to Emily, @@.karaVoice;"hand me the band-aids."@@ Emily complied, which is the first time you got a look at the chosen band-aids. Cinderella's smiling face looked back at you. @@.girlVoice;Disney Princess@@ band-aids, because of course they were. You were pretty sure there were other kinds somewhere in the house but <<if $playerMaturity <= 10>>these were @@.girlVoice;way better@@.<<else>>Emily had chosen these.<</if>> Kara gently put the band-aid onto your injured knee and the relief was immediate. It seemed ridiculous but the <<if $playerMaturity <=10>>@@.girlVoice;pretty@@ <</if>> @@.girlVoice;princess@@ bandage was seriously helping.
The band-aid on your elbow showed <span class="girlVoice"><<if $playerFavePrincess>>$playerFavePrincess<<else>>Ariel<</if>></span> <<if $playerMaturity <= 8>>You were @@.girlVoice;ecstatic@@ that it had your @@.girlVoice;favourite princess@@ on it.<<elseif $playerMaturity <= 11>>It made you smile that it had your @@.girlVoice;favourite princess@@ on it<<else>>If this kept up you'd be practically covered in @@.girlVoice;princesses@@.<</if>>
@@.mikiVoice;"I'll kiss it better,"@@ before you could react she'd leaned down and kissed your knee. What little pain remained disappeared entirely<<if $mikiKissedBooBoo>>. This wasn't the first time she'd done this and you were beginning to wonder if she had @@.girlVoice;healing kisses@@.<<else>>, much to your surprise.<</if>>
@@.karaVoice;"Feeling better?"@@
[[Yes actually|Skinned Knee 3]]With the crisis averted you were able to recover a modicum your dignity. Your nose was still a bit runny, but you'd stopped crying. In truth you couldn't understand why you had fallen apart so easily from one scrape.
@@.sophieVoice;"That didn't look so bad at all,"@@ <<if $sophieHappiness >=7>>Sophie quipped, trying to minimize the severity of the situation to make you feel better.<<else>>Sophie teased, @@.sophieVoice;"all that crying just for a little scrape."<</if>>
@@.emilyVoice;"My <<playerTitle>> is a bit of a crybaby,"@@ Emily giggled. You were about to angrily retort, but it was hard to argue when you'd been @@.girlVoice;bawling@@ not thirty seconds ago. Worse you could already feel the tears threatening to burst forth again if you got too emotional.
<<if $sophieHappiness >= 7>>@@.sophieVoice;"Well I guess I'll just need to keep ?them out of trouble."@@<<else>>@@.sophieVoice;"Well I'll make sure not to tease ?them too much, wouldn't want ?them bawling again."<</if>>
@@.emilyVoice;"Sophie..."@@ Emily's voice had a hint of warning, @@.emilyVoice;"don't be mean. <<playerName>> just had a really hard time. But lets take our minds off of it. What do you say we get back to the games?"@@
<<if $skinnedKneeReturnValue == 1>>\
[[Back to gymnastics|Gymnastics Round 1b]]
<<elseif $skinnedKneeReturnValue == 2>>\
[[Back to gymnastics|Gymnastics Round 2c]]
<<else>>\
[[Back to the party|Event Handler]]
<<pushJournalEntry "climbATree" "Journal Climb Tree">>\
<</if>>\
<<silently>>\
<<addTrait "$traitCrybaby">>
<<set $traitSkinnedKnee to true>>
<<set $mikiKissedBooBoo++>>
<<changeMaturity "small">>
<</silently>>\@@.emilyVoice;"You are so immature,"@@ Emily pouted, the annoyance building on her face.
@@.sophieVoice;"She's right, you've got to be able to handle losing without freaking out."@@
Emily's faced shifted from surprise to delight to determination in only a moment, @@.emilyVoice;"you're right Sophie, <<playerName>> needs to learn how to lose and not be a baby about it."@@
She threateningly brandished her wand. But she didn't point it at you, at least not at first. Instead she started chanting in what you assumed to be Latin, or maybe it was just gibberish. Either way it made you nervous, normally she just pointed at things and they happened. What sort of magic required her to actually use some kind of incantation?
She continued to chant and you could feel a static charge building in the air. Even the other girls looked a little nervous at Emily's intensity. Finally the words came to a head and she pointed the wand at you, a bolt of pink lighting lancing from the tip and striking you straight in the chest and...nothing?
The static charge dissipated and Emily sagged in place. Had her spell not worked? It didn't feel like anything had changed, then again if she was messing with your head would you really be able to tell?
The girls had gone over to Emily when she slumped, worried about her health. Emily whispered something to Sophie who proceeded to stomp over to you, it seemed that some of Emily's annoyance had rubbed off.
@@.sophieVoice;"We're going to play a little game,"@@ she smirked, @@.sophieVoice;"if you win then Emily will undo this."@@ Annoyingly she declined to identify what 'this' actually was.
<<playerVoice "\"What sort of game?\"">>
@@.sophieVoice;"Nothing too hard. Just a little rock paper scissors, best five of nine."@@ Shit, that was a pretty long match, but it was an easy enough game and your odds should be at least 50/50. It seemed like a good bet to at least try.
[[You're on|Born to Lose curse 2]]
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Miki" false>>
<<changeHappiness "Kara" false>><<if $rpsLosses === 0>>\
@@.sophieVoice;"Now I'm not very good at this, but don't go easy on me."@@ That was a strange admission from Sophie, normally she'd brag if she was good and stay quiet if not. What was her game?
<<else>>\
You threw $rpsChoice but Sophie threw <<include "RPS Counterpick">>, so she'd won this round<<if $rpsLosses > 1>>, again<</if>>.
<</if>>\
<<if $rpsLosses < 5>>\
What will you throw?
[[Rock|Born to Lose curse 2][$rpsChoice to "Rock"]]
[[Paper|Born to Lose curse 2][$rpsChoice to "Paper"]]
[[Scissors|Born to Lose curse 2][$rpsChoice to "Scissors"]]
<<set $rpsLosses++>>\
<<else>>\
@@.sophieVoice;"Last chance~"@@ Sophie teased.
It seemed impossible, she'd beaten you 4 times in a row, without a single tie. Was she able to read your mind or something? Had that been the prize she'd gotten for winning?
You did your best to blank your mind and choose randomly.
<span id="rpsChoice">[[Rock|Born to Lose curse 3][$rpsChoice to $randomRPSChoice]]</span>\
<<repeat 1s>>\
<<set $randomRPSChoice to ['Rock', 'Paper', 'Scissors'].random()>>\
<<filterreplace "#rpsChoice">>\
[[$randomRPSChoice|Born to Lose curse 3][$rpsChoice to $randomRPSChoice]]
<</filterreplace>>\
<</repeat>>\
<</if>>\You stared down helplessly at Sophie's choice of <<include "RPS Counterpick">>.
@@.sophieVoice;"And that's five, better luck next time <<playerName>>,"@@ she turned to Emily and gave a thumbs up. Emily, seeming to have recovered her strength, gave one back.
You looked gormlessly between the two of them, what exactly was going on?
<<if $traitCrybaby>>
<<playerVoice "\"What did you do!?\"">> You @@.girlVoice;whined@@. You were already frustrated that you'd lost so many times, having a secret kept from you only made it worse.
@@.sophieVoice;"Kicked your butt,"@@ Sophie unhelpfully retorted.
Her juvenile jibe was enough to push you over the edge, <<playerVoice "\"Tell me!\"">> You screeched, about to cry.
Sophie winced and covered her ears, your @@.girlVoice;proto-tantrum@@ drawing the attention of the other girls. But Emily was having none of it.
@@.emilyVoice;"Nuh uh, you're not crying your way out of this,"@@ any sympathy Emily had about your earlier crying sessions was gone. @@.emilyVoice;"You didn't play so you have to deal with the con-see-quen-sees."@@ Emily struggled through the word, but you got the message. Glancing around you could see that none of the girls were going to take your side.
<<playerVoice "/"Fine,/"">> you stomped your foot and marched back inside with a huff, your face burning as you went. Now out of the moment you were mortified about how @@.girlVoice;immature@@ you'd been. Having a meltdown @@.girlVoice;like a toddler@@. You tried to calm yourself. This party was messing with your mind, it was hard but you couldn't let yourself slip into such @@.girlVoice;infantile@@ behaviour. You'd figure out what Emily had done eventually, you just had to be patient. <<if $traitEnergetic>>Even though you were @@.girlVoice;terrible@@ at being patient.<</if>>
<<changeEmbarassment "medium">>\
<<changeMaturity "small">>\
<<else>>
<<playerVoice "\"Does anyone want to tell me what just happened?\"">>
@@.sophieVoice;"You got beat by a girl, that's what happened. You better used to it."@@ Sophie grinned at you, clearly that was all the explanation you were going to get. The other girls were already heading back inside for the next activity. Leaving you with the knowledge that Emily had done something terrible to you, but with no idea as to what.
<</if>>
[[Back to the party|Event Handler]]
<<addTrait "$traitBornToLose">>\
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">><<if $rpsChoice === "Rock">>\
paper\
<<elseif $rpsChoice === "Paper">>\
scissors\
<<else>>\
rock\
<</if>>\Emily huffed, @@.emilyVoice;"Mommy and I worked so hard on this and you just wanna say it's boring?"@@ She looked down and took a steadying breath before looking back at you with a grin, @@.emilyVoice;"Well I think the problem is you think too hard. You've got all those dumb boy thoughts mucking it up."@@
<<if $playerMaturity >= 13>>You were about to correct her that those 'dumb boy thoughts' were better called 'being more mature than a toddler'.<<elseif $playerMaturity >= 9>>You were going to correct her that you didn't have many @@.girlVoice;dumb boy thoughts@@ anymore.<<else>>You were going to correct her that you didn't have any @@.girlVoice;dumb boy thoughts@@ anymore.<</if>> Yet it suddenly became hard to even form the thought, let alone trying to speak it. It felt like everything was moving through molasses, and only got worse if you kept reaching for that thought. Any attempt at forming some pithy response was met by powerful resistance.
So you followed a path of less resistance, letting your mind @@.girlVoice;drift away@@ onto something else. It was a struggle to keep focus on anything concrete, so you let it drift to more amorphous idea. Following a @@.girlVoice;fantastical@@ line of thinking about //literally// being stuck in molasses and swimming around in it, then having a boat to sail on...
@@.emilyVoice;"There,"@@ Emily's voice broke your dreamlike state, @@.emilyVoice;"now you'll be able to entertain yourself no matter what. Just try not to get ''too'' distracted when we're playing."@@
<<playerVoice "\"W-w-what did you do?\"">> It still taking a bit for your brain and mouth to get in sync after being disrupted like that.
[[Emily giggled|Olympics Critical Loss Bored 2]]@@.emilyVoice;"Don't you worry your pretty little head about it, it's complicated magic stuff. You wouldn't understand...just relax and have fun, it'll be way easier."@@
@@.girlThought;That does sound easier.@@
You tried to re-centre yourself, what had you been so mad about? It'd seemed so keen a few moments ago, but now you couldn't even remember the details.
@@.girlThought;Whatever. If it was important I would have remembered.@@
The fact that Emily was still pointing her wand at you @@.girlVoice;slipped your notice@@. The subtle magic causing any negative thoughts to just slide away, forgotten. After a little bit she didn't even need to reinforce it, your brain was so @@.girlVoice;slippery@@ now, nothing really stuck.
@@.emilyVoice;"See? Doesn't that feel much better."@@
<<playerVoice "\"Yeah...it does.\"">> Without anything negative to dwell on you felt a lot brighter.
You took more than a few moments to think up a further response, but by the time you did Emily had already walked away. Joining the rest of the girls heading inside for the next activity.
You tried to collect yourself, but your brain still @@.girlVoice;felt funny@@ when you tried to focus. You were sure it would clear, you just had to make sure you didn't lose yourself in @@.girlVoice;daydreams@@ of sailing on a sea of molasses...fighting terrifying pirates...
[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>
<<addTrait "$traitDaydreamer">>\
<<timed 5s>>
<<addTrait "$traitOblivious">>\
<</timed>>
<<timed 10s>>
<<addTrait "$traitForgetful">>\
<</timed>>
<<changeMaturity "small">>
<<changeHappiness "Emily" false>>
<</silently>>\Emily sighed, @@.emilyVoice;"Why didn't you just say so dummy? <<if $skippingActivityResult === 1>>Miki taught you how to turn the ropes<<elseif $hulaAdviceFromEmily>>I taught you how to hula better<<else>>We're not that mean<</if>>, why didn't you just ask for more help?"@@
Kara cut in, @@.karaVoice;"it can be embarrassing to ask for help."@@ she spoke as someone who'd nervously been asked a lot of questions.
@@.mikiVoice;"It's scary to ask!"@@ Miki helpfully added, which seemed to inspire the entire group. There was a spark of excitement and a sudden shared understanding of what to do. Miki and Kara each grabbed one of your hands and started dragging you back towards the Hula Hoop station. Sophie and Emily slid in behind you and Emily poked you in the back with her wand. It was clear this wasn't something you could decline.
@@.emilyVoice;"You can ask us anything <<playerName>>. Ask all the questions you want. You've got so much to learn and we'll be your teachers."@@
<<if $playerMaturity <= 11>>You were @@.girlVoice;pretty excited@@, though you tried not to show it. If this was supposed to be a punishment you shouldn't look like you were enjoying yourself too much.<<else>>You weren't exactly thrilled by the concept. You were the eldest one here<<if $playerAge < 9>>, or at least you had been,<</if>> you were supposed to be teaching them. What were you going to learn from some grade schoolers?<</if>>
What ensued was a whirlwind of training, as you went back over all of little games, now complete with incredibly detailed instructions. There was no competition, all the girls were working together towards the singular goal of teaching you. Which meant that ''all'' of the attention was on you. Every time you dropped the hula hoop, every time you stumbled trying to skip, they were right there correcting you.
At first you tried to just stay quiet and do what they said, even when their instructions didn't make total sense. This went poorly; it was @@.girlVoice;taking an eternity@@ to learn anything. You couldn't stand it, so finally you started asking questions. Asking for little clarifications on this and that so you'd be more likely to succeed.
This made things a little better, but there were still times when you fundamentally didn't understand something and were too embarrassed to ask.
This came to a head when you once again tripped skipping, you couldn't figure out how to jump fast enough to deal with the speed section.
Finally you broke down, <<playerVoice "\"I don't get it! How do you jump so fast?\"">>
[[The girls giggled|Olympics Critical Loss Inept 2]]@@.mikiVoice;"You shouldn't jump silly."@@ Miki laughed. A laugh which traveled contagiously to the other girls.
At first it was terribly embarrassing. You'd finally asked a vulnerable question and they'd teased you about your ignorance.
Sophie patted your arm, @@.sophieVoice;"we were beginning to think you'd never ask."@@
<<playerVoice "\"You knew I didn't know?\"">>
@@.sophieVoice;"Of course! We could all see you were doing it wrong, but we couldn't just tell you..."@@
<<playerVoice "\"I had to ask...\"">>
@@.sophieVoice;"Exactly! I knew you'd figure this out eventually. Now let's show how you to do this properly."@@
[[The lessons continued|Olympics Critical Loss Inept 3]]The ensuing lesson was vastly more effective than the ones before, working all the way back to the basics. Basics that you didn't know, but had been too embarrassed to ask about.
The longer it went on the more comfortable you were with asking even the 'dumbest' of questions. In fact it was like you couldn't stop asking things. Blurting out anything that @@.girlVoice;popped into your head@@.
Now that you were asking questions you were @@.girlVoice;talking@@ as much as you were learning. But it was so much better! You learned things so much faster and your mistakes seemed less serious. Making a mistake wasn't an embarrassment you had to hide from, it was a @@.girlVoice;funny@@ error that you could learn from.
It was for the best that you were learning to find the humor, because despite their best efforts you had //a lot// to learn. They were all being super nice about it though, and now you were joining in with their @@.girlVoice;giggles@@ when you got caught by the rope.
[[More to learn|Olympics Critical Loss Inept 4]]
<<addTrait "$traitChatterbox">>\<<playerVoice "\"So I need to move my hips...\"">>
@@.emilyVoice;"But not your legs"@@
...
@@.sophieVoice;"You need to put all the weight on your hand."@@
<<playerVoice "\"Like this?\"">>
...
<<playerVoice "\"I think I'm getting it!\"">>
@@.mikiVoice;"See? I knew I was a good teacher."@@
<<if !$knowledgeSports && !$knowledgeVideoGames>>\
Your mind was absorbing all this new knowledge like a sponge. With your newfound cluelessness sports and video games you had plenty of room to learn about some new, @@.girlVoice;better@@ games.
<<elseif $knowledgeVideoGames>>\
Your mind was absorbing all this new knowledge like a sponge, but it was a lot to learn and space had to be made. It was beneath your notice that every new tip and trick was chipping away at your expansive understanding of video games. Ingrained reflexes of complex button inputs replaced with how to best flick your wrist while @@.girlVoice;skipping@@. Knowledge of intricate stat systems replaced by the difference between a @@.girlVoice;cartwheel@@ and a @@.girlVoice;round off@@. By the end of your latest lesson you didn't actually remember how a controller's buttons were even laid out, but you absolutely knew how to jump for @@.girlVoice;double dutch@@.
<<addTrait "$knowledgeVideoGames" 0>>\
<<else>>\
Your mind was absorbing all this new knowledge like a sponge, but it was a lot to learn and space had to be made. It was beneath your notice that every new tip and trick was chipping away at your deep understanding of sports. The intricacies of offsides and false starts replaced by the difference between a @@.girlVoice;cartwheel@@ and a @@.girlVoice;round off@@. Hours of training how to best kick or head a ball, replaced with how to best flick your wrist while @@.girlVoice;skipping@@. By the end of your latest lesson you didn't what that @@.girlVoice;kicky game@@ was called, but you absolutely knew how to jump for @@.girlVoice;double dutch@@.
<<addTrait "$knowledgeSports" 0>>\
<</if>>\
<<if $playerMaturity >= 14>><<playerThought "No way anyone is going to be skipping at lunch in high school,">> @@.girlThought;but now I kind of want to.@@<<elseif $playerMaturity >= 11>><<playerThought "I don't think anyone at middle school is going to be skipping at lunch,">> @@.girlThought;maybe I can start a trend.@@<<else>>You were @@.girlThought;excited@@ to be able to show off your new skills next time you were on the playground.<</if>>
[[Time wore on|Olympics Critical Loss Inept 5]]
<<silently>>\
<<timed 5s>>
<<addTrait "$knowledgePlaygroundGames">>
<</timed>>
<</silently>>\However, eventually the teaching became @@.girlVoice;boring@@ and everyone was losing focus. You abandoned a complicated movement after only one failure, because you wanted to just get to the next thing. Though sometimes that next thing got delayed by a random discussion about the girls at Sophie's gym, or Miki's play at recess or a dozen other unimportant, but @@.girlVoice;oddly interesting@@ topics.
Kara was the one who realized things had entirely collapsed. You'd all been sitting in the grass @@.girlVoice;giggling@@ about something silly Miki's brother had done. @@.karaVoice;"I don't think <<playerName>> is going to learn much from this."@@
That set the entire group off into a @@.girlVoice;shrill, giggling mess@@. It hadn't even been that funny, but it was a little silly, and once one of you had started laughing, it was infectious.
[[Time to head back|Olympics Critical Loss Inept 6]]
<<addTrait "$traitGiggly">>\All of you stood to head back inside.
<<playerVoice "\"So your brother //really// thought he made the teacher change the answer?\"">>
@@.mikiVoice;"Uh huh, he thought he was //so smart// that he'd outsmarted her."@@
<<playerVoice "\"He's eight!\"">>
@@.mikiVoice;"I know! He's such a jerk."@@
<<playerVoice "\"Total jerk.\"">>
The two of you laughed.
@@.sophieVoice;"If you're all done gabbing, time to get back to playing."@@ Sophie teased.
You @@.girlVoice;loved talking@@ to Miki, and wanted to keep swapping stories, but you were also @@.girlVoice;way too eager@@ to just keep sitting around.
So you took off at a run, <<playerVoice "\"last one in is a rotten egg!\"">>
Sophie barked in protest as you blew past her, but hurried to catch you. Emily and Kara drawn into your race as you passed them, Miki trailing in the back.
This whole training session had made you feel @@.girlVoice;so much closer@@ with all the girls. Even if sometimes you'd @@.girlVoice;felt really silly and childish@@ they were still nice. Even when you @@.girlVoice;giggling on the ground@@ they still tried to pick you up. Excitement was @@.girlVoice;bubbling up@@ inside you. So many @@.girlVoice;games to play@@, @@.girlVoice;things to talk about@@, @@.girlVoice;jokes to tell@@. You were super excited to get to the rest of the party.
[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>
<<changeEmbarassment "medium">>
<<changeMaturity "small">>
<<changeAge "small">>
<<addTrait "$traitEnergetic">>
<<changeHappiness "Emily" true>>
<<changeHappiness "Sophie" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Miki" true>>
<</silently>>\@@.sophieVoice;"Ha! I knew it, you're just a big baby."@@ Sophie chided.
You bristled at the accusation, you weren't being a baby. You were just being practical. These events were obviously skewed towards their particular skills. You hadn't really known how to do any of them. Chances were good that you would have screwed up, looked silly and then gotten teased about it. You could tolerate teasing if you had to, but why would you put yourself into the position?
@@.sophieVoice;"I don't get it. I screw up stuff all the time, you can't be scared about that."@@
@@.emilyVoice;"Other things are //way// scarier than losing."@@ Her tone was cryptic. She was begging you to ask the question, you didn't want to, but you felt @@.girlVoice;compelled@@ to find out.
<<playerVoice "\"Like what?\"">>
Emily smiled, @@.emilyVoice;"well Kara doesn't like heights."@@
@@.karaVoice;"Its scary,"@@ Kara admitted.
<<if $traitAfraidOfHeights>>\
You understood her entirely you @@.girlVoice;hated@@ the idea of being high up.
@@.karaVoice;"What if you fall? It's so high up and I get all dizzy-"@@
You cut her off, <<playerVoice "\"stop.\"">> Your own head was already swimming at the idea, you @@.girlVoice;didn't want to think about it.@@
<<else>>\
@@.karaVoice;"What if you fall? It's so high up and I get all dizzy and what if the thing you're standing on breaks?"@@ Anxiety was beginning to creep into her voice and it began to scratch at your own mind.
Being up high was @@.girlVoice;kinda scary@@ when you thought about it. If you were up high enough then you could fall and hurt yourself.
@@.karaVoice;"Did you know that twenty five percent of fatal falls are from less than 10 feet?"@@
An icy lance shot through your heart. <<playerVoice "\"Ten feet...\"">>
You'd been thinking it might be @@.girlVoice;scary@@ to be at the top of a tree or a skyscraper. But ten feet was only as high as a ladder or a slide. You imagined yourself at the top of a ladder, an image that suddenly proved @@.girlVoice;terrifying@@. You could //die// up there.
<</if>>\
Emily looked satisfied, @@.emilyVoice;"see? Way more scary. How bout you Sophie? Why don't you tell us what scares you?"@@
[[Sophie's fear|Olympics Critical Loss Scared 2]]
<<addTrait "$traitAfraidOfHeights">>\At first Sophie scoffed, @@.sophieVoice;"I'm not afraid of anything."@@
@@.emilyVoice;"Really Sophie? Nothing at all?~"@@
It was clear that Emily knew //exactly// what scared Sophie. The two of them locked eyes and Sophie was the first to look away.
<span class="smallText">@@.sophieVoice;"Bugs"@@</span> @@.emilyVoice;"Hmmm? What was that?"@@ @@.sophieVoice;"It's bugs! I'm scared of bugs!"@@ Sophie turned to you awaiting your reaction.
<<if $traitAfraidOfBugs>>\
You would never make fun of her for being scared of something like that. Bugs were just so @@.girlVoice;creepy@@ some of them had too many legs and they had weird heads and they were all @@.girlVoice;gross@@ and @@.girlVoice;slimy@@.
You shivered, feeling slightly nauseous at the mere thought of those disgusting little things.
<<else>>\
<<playerThought "Bugs? Really? That's it?">>
It was no wonder that she'd been loath to admit that fear. It was so stereotypically girly and clashed with her normally self-assured aura. It was hard to imagine her screeching and running away from a spider or a cockroach. You'd really be able to tease her about this one.
@@.sophieVoice;"No one likes bugs,"@@ Sophie grumbled, @@.sophieVoice;"they're all creepy and crawly and eughh..."@@ she shivered.
Your desire to taunt her started to wane. Bugs were kind of @@.girlVoice;weird looking@@ even at a distance, and up close they were worse. Wasn't like you loved bugs either.
@@.sophieVoice;"Spiders are the worst,"@@ she stated with the utmost confidence, @@.sophieVoice;"they've got too many legs and sticky webs and you never know where they are."@@
The hackles rose on the back of your neck. Spiders were hard to track, they could hide almost anywhere, and it was so easy just to walk into a @@.girlVoice;gross@@ web.
@@.sophieVoice;"One time one got on the back of my neck. I didn't see it, I just felt the tickling of something back there-"@@
As she spoke a tickle built on your own neck. You tried to convince yourself it was just a tickle, or the wind, but you swore you felt it moving, around to your face...
<<playerVoice "\"Eeeep!\"">> You @@.girlVoice;squealed@@, jumping away from your current spot and slapping the back of your neck. There was nothing there, but the @@.girlVoice;anxiety@@ remained, you didn't want a @@.girlVoice;gross@@ spider touching you. Or any other bugs for that matter. You'd stick to fluffy things and let someone else take care of any @@.girlVoice;creepy bugs@@ you encountered.
<</if>>\
Seeing your own panic Sophie relaxed, knowing you shared at least some of that fear...@@.girlVoice;a lot of that fear@@, you had to admit.
She turned back to Emily, @@.sophieVoice;"and what about you Emily? If I have to say so do you."@@
[[Emily's fear|Olympics Critical Loss Scared 3]]
<<addTrait "$traitAfraidOfBugs">>\For a moment it looked like Emily might not share her own fears, but having coerced Sophie into sharing hers she didn't have a choice.
@@.emilyVoice;"I don't like being home alone."@@
In the rare occasions she had been left alone she was always clingy when mom came back, but you'd never connected it to a tangible fear.
<<if $traitMonophobia>>\
A fear that you totally shared. At first being alone just sucked, but after a little bit it got worse. It only took one thing, a strange sound, catching something out of the corner of your eye, or even an errant thought. Anything that made you feel @@.girlVoice;terror@@ for even a moment.
Once that happened it all spiralled out of control. With no one there to calm you down after that moment it just kept weighing on you. Now every sound and sight was another potential danger, adding to the anxiety. Making you keenly aware of just how @@.girlVoice;alone@@ and @@.girlVoice;vulnerable@@ you were. If something happened to you, there would be no one to help. No one would even know that anything had happened.
That's why you much preferred staying with the crowd. <<if $playerMaturity <= 12>>The girls luckily made that quite easy.<<else>>Even if that crowd was a bunch of little girls.<</if>>
<<else>>\
@@.emilyVoice;"I get scared something bad might happen...You're all by yourself and if something happens there is no one to help."@@
This was different from Sophie's and Kara's fear. Theirs was a keen instant fear, a reaction to an immediate 'threat'. Emily's fear was something slower and more insidious. There was no specific stimulus; instead her own imagination would provide endless horrors to worry her. Like if someone broke in, or she got into an accident, or a fire started...
That shook you. Emily was a bonafide witch, she could handle //way// more than any eight year old should, probably more than most adults. If she needed help to deal with something, how could you ever handle them? If you were @@.girlVoice;stuck all alone@@ you might end up @@.girlVoice;totally helpless@@.
You edged slightly towards the rest of the group. Maybe it was smarter, just for now, to @@.girlVoice;always stay with the group@@. You tried to convince yourself it was you doing them a favour. They probably didn't want to be alone, and if it meant you weren't alone either, that was just a bonus.
<</if>>\
@@.karaVoice;"Will you tell us yours Miki?"@@ Kara's question was gentle, leaving Miki room to refuse.
[[Miki's fear|Olympics Critical Loss Scared 4]]
<<addTrait "$traitMonophobia">>\@@.mikiVoice;"I'm 'fraid of the dark."@@ Miki offered instantly, without a hint of shame.
<<if $traitAfraidOfTheDark>>\
It was a fear that you very much shared, though you lacked her confidence regarding it. It was embarrassing to get scared by a little darkness. You didn't want to have to sleep with a night light, but the idea of going to bed tonight in pitch black was @@.girlVoice;terrifying@@. Maybe, if you were lucky, Miki would request a night light herself. That way you wouldn't have to embarrass yourself further, but you also wouldn't have to be in the dark.
<<else>>\
This was an entirely understandable. Fear of the dark was one of the oldest, primal fears. Though you were way too mature to be scared of something like that.
@@.mikiVoice;"You can't see anything...anything could be out there."@@
That made you pause. It wasn't the dark that scared her, it was what out there in the darkness. That made things //way// worse. If something @@.girlVoice;scary@@ was out there you'd never see it coming.
<</if>>\
@@.sophieVoice;"Are you still scared of monsters under the bed?"@@ Sophie gently teased.
But before Miki could answer you interrupted, your @@.girlVoice;anxieties@@ spiked even higher. You'd been worried about there being //something// in the darkness, what if that something was a @@.girlVoice;scary monster@@? <<playerVoice "\"M-m-monsters? Monsters aren't real.\"">> It was a feeble attempt to convince yourself.
The girls gave each other a glance, a wordless conspiracy formed.
@@.sophieVoice;"What about ghosts?"@@ Sophie offered.
Miki picked up the thread, @@.mikiVoice;"yeah! Super scary ghosts that jump out when you don't 'spect it!"@@
[[G-g-ghosts?|Olympics Critical Loss Scared 5]]<<playerThought "Ghosts aren't real. That's just kid stuff...I think.">>
@@.mikiVoice;"Or they sneak up behind you..."@@
At her words you felt a cold chill run down your spine, it felt like there was something behind you. Lurking, waiting for its moment.
@@.karaVoice;"What about goblins?"@@ Kara added.
@@.mikiVoice;"Goblins are even scarier!"@@
<<playerVoice "\"Scarier than ghosts?\"">> You tried to keep the @@.girlVoice;quaver@@ out of your voice to little success.
@@.mikiVoice;"Ghosts just say boo, but goblins are dangerous. They've got sharp teeth and sharp claws and they can hide anywhere and //swipe// out at you."@@ She slashed the air with her hand as she spoke, causing you to @@.girlVoice;flinch@@ back.
@@.sophieVoice;"Even under the bed?"@@
@@.mikiVoice;"Nuh uh, goblins never hide under beds."@@ You felt only a moment of relief before she continued, @@.mikiVoice;"they're too scared of the monsters down there."@@ Her voice became menacing. @@.mikiVoice;"If a monster grabs you then they'll drag you under the bed with them."@@
<<playerVoice "\"What do they do!?\"">> You were overly invested in this story now. It wasn't just some ghost story Miki was telling. This was @@.girlVoice;life or death@@ information.
@@.emilyVoice;"No one knows. No one who's been dragged under ever comes back."@@ Emily continued the tale, @@.emilyVoice;"maybe they drag you away to the monster world, or maybe they make you a monster too."@@ Emily stalked towards you as she spoke, her face looking more and more like the @@.girlVoice;monster of your nightmares@@. @@.emilyVoice;"Or maybe they just gobble you up, they've just got to grab you and then..."@@
<<if $playerAge <= 13>>You felt something wrap around your waist.<<else>>You felt something wrap around your leg.<</if>>
[[You screamed|Olympics Critical Loss Scared 6]]<<playerVoice "\"AHHHHHHH!\"">> You @@.girlVoice;squealed@@ as the @@.girlVoice;monster@@ grabbed you from behind, dragging you back into its waiting jaws...with its @@.girlVoice;sharp bitey teeth@@ and @@.girlVoice;gross eyes@@. You were too @@.girlVoice;scared@@ to even remember to struggle. Ready to accept your fate...
Then the monster giggled.
@@.sophieVoice;"Gotcha~"@@ Sophie released her grip and stepped back from you.
@@.mikiVoice;"Sophie...that was mean."@@ Miki chided, but it was a hollow thing, she was just as amused as Sophie. She'd grown out of believing in @@.girlVoice;monsters under the bed@@. The dark was scary, but she knew monsters weren't real. But you'd @@.girlVoice;believed in every single monster@@, which made it delightful to tell her little ghost story.
Your heart was still pounding. You'd thought you were @@.girlVoice;about to die@@, so your continued survival took a few moments to get used to.
@@.emilyVoice;"See?"@@ Emily concluded, the lesson complete, @@.emilyVoice;"lots of things are scarier than looking silly, so next time you should just play, okay?"@@
You nodded. It was true, screwing something up didn't worry you at all any more. Not when you had to worry about @@.girlVoice;monsters in the dark@@, or being @@.girlVoice;alone with a bug@@ or @@.girlVoice;falling to your death@@.
@@.sophieVoice;"Come on little scaredy cat, we've got a party to get back to."@@ She offered you a hand.
You somewhat resented her comment, but she was right, you were @@.girlVoice;scared of so many things@@. So you hurried along to follow the girls inside, blushing at the fact that you @@.girlVoice;held Sophie's hand@@ the whole way.
[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>
<<addTrait "$traitAfraidOfTheDark">>\
<<timed 5s>>
<<addTrait "$traitAfraidOfMonsters">>\
<</timed>>
<<changeEmbarassment "small">>
<<changeMaturity "small">>
<</silently>>\<<silently>>\
<<set $playerNoCompete to ($twisterActivityResult === 1) + ($hulaActivityResult === 1) + ($gymnasticsActivityResult === 1) + ($skippingActivityResult === 1)>>
<<set $rpsLosses to 0>>
<<set $rpsChoice to "">>
<<set $tempMagicRingOutfits to $magicRingOutfits>>
<<set $oldPlayerOutfit to $playerOutfit>>
<<addToActivityCount>>
<<set $precureChangeCount to 0>>
<<set $magicRingGotOldOutfit to false>>
<<set $olympicsLostToMiki to false>>
/* 1 - Mean, 2 - Scared, 3 - Ignorant, 4 - Boring*/
<<set $noCompeteReason to 0>>
<<set $canUseMagicDressupRing to false>>
<<set $tempMagicRingOutfits to $magicRingOutfits>>\
<<set $miniOlympicsState to 6>>\
<</silently>>\
The girls chatted among themselves waiting for the final results of the competition.
@@.emilyVoice;"Thank you everyone for competing in the inag-inagu-the first mini-Olympic games."@@ Emily gestured to Kara, @@.emilyVoice;"Kara has done the numbers and is ready to announce the winner."@@
Kara stepped forward, @@.karaVoice;"It was a very close score. Everyone worked really hard and you should all feel good."@@
The girls all nodded to each other. Sophie and Emily had fun sparring with each other, Miki had her own successes and loved playing. Kara was mostly just relieved that it was over, though she hadn't hated it ''too'' much.
<<if $playerOlympicScore > $sophieOlympicScore >>\
[[And the winner is...|Olympics Win]]
<<elseif $playerNoCompete > 2>>\
[[And the winner is...|Olympics No Compete]]
<<else>>\
[[And the winner is...|Olympics Loss]]
<</if>>\<<include "Olympics Sophie Win">>
<<if $playerOlympicScore < $mikiOlympicScore>>\
As everyone was getting ready to head back Miki ran up to you, even more excited than usual. She grabbed onto your hand <<if $playerAge > 7>>looking up to you.<</if>>
@@.mikiVoice;"Kara said that I did better than you! I did so good!"@@
The way she said it made it clear that she wasn't trying to make fun of you. She was genuinely excited that she was able to beat someone<<if $playerAge > 7>> older than her.<<else>>, even if you were about her age.<</if>>
<<filterlinkreplace "Congratulate Miki">>\
<<playerVoice "\"Mmmmhmm, you did really well,\"">> you smiled at the small girl. Losing to Miki did sting, but it wasn't her fault. No point in ruining her good mood.<<changeHappiness "Miki" true>>\
<</filterlinkreplace>>
@@.karaVoice;"Miki! You weren't supposed to say that!"@@ Kara was flustered, clearly she'd just wanted to cheer Miki up, not put you down.
Emily on the other hand...@@.emilyVoice;"Oh don't worry Kara, my <<playerTitle>> has always been a bit clumsy. I don't think ?theyre too surprised."@@
@@.karaVoice;"Emily...that's mean..."@@
You had to agree, Emily was being smug about having beat you so badly and wanted to rub it in. <<if $playerMaturity < 11>>You gave a huff and walked away.<<else>>You decided to be the mature one and walked away.<</if>> Only to immediately trip over a rock and tumble to the ground. It hadn't hurt too badly, but <<if $traitSkinnedKnee>>it stung your hurt knee.<<else>>it wounded your pride.<</if>> Flushing you stood and brushed yourself off, ignoring Emily's snickers.
[[Back to the party|Olympics Loss Ring]]
<<silently>>\
<<changeEmbarassment "small">>
<<addTrait "$traitClumsy">>\
<<set $olympicsLostToMiki to true>>
<<changeHappiness "Miki" true>>
<</silently>>\
<<else>>\
@@#links;
<<link "Challenge the results">>
<<filterreplace "#links">>\
<<if $traitCrybaby || $playerMaturity <= 8>>\
<<playerVoice "\"This isn't fair!\"">> You @@.girlVoice;whined@@. You'd meant to have a more coherent objection, but instead you were about to @@.girlVoice;burst into tears@@.
The girls glanced at each other. Between your @@.girlVoice;reddening face@@, @@.girlVoice;misty eyes@@ and @@.girlVoice;whiny voice@@, they all knew what was coming. You were only a few moments from a full blown @@.girlVoice;meltdown@@. Even you could feel it coming, you were going to start having a @@.girlVoice;tantrum@@ about losing some stupid backyard make believe competition.
Kara was the one to step forward, she had younger siblings so she'd seen this situation dozens of times. @@.karaVoice;"<<playerName>>,"@@ her voice was stern but calm, catching your attention. She took your hands, <<if $playerAge <=6>>leaning down so she was below your eye level, <</if>>@@.karaVoice;"I understand that you're upset because you lost. You wanted to win didn't you?"@@
Her words caught you off guard, giving you pause. You sniffed, but felt your temper already cooling off. You nodded, looking at the ground. The other girls were stunned, Kara was //good// at this.
@@.karaVoice;"It's okay to be upset that you didn't win,"@@ her voice was so soothing, @@.karaVoice;"but you get to pick the next game, whatever you want, won't that be fun?"@@
This was silly, you felt silly, you were on the brink of tears about losing this silly game. The anger fell away and you gave Kara an awkward smile, she smiled back up at you. For the next game you could pick something //you// were good at.
The other girls looked like they might break into applause at Kara's performance, but didn't want to break the spell. So they all breathed a sigh of relief and began to head back inside. Emily looked concerned, she wanted a @@.girlVoice;little sister@@ for the party, but she didn't want you to become a @@.girlVoice;brat@@. She'd have to keep an eye on your behaviour...and correct it if required.
<<changeEmbarassment "small">>\
<<else>>\
<<playerVoice "\"Are we sure Kara did the math right?\"">>
A dark look crossed Kara's face. The girl was fairly tolerant of being teased, but she had a sore spot about people implying that she was stupid.
@@.emilyVoice;"Ignore ?them,"@@ Emily brushed your words away, @@.emilyVoice;"they're just being a sore loser."@@
Kara didn't look convinced, and you could see her fingers twitching doing the math again, but it was clear your complaints weren't going to change the results.
<<changeHappiness "Kara" false>>\
<</if>>\
[[Back to the party|Olympics Loss Ring]]
<</filterreplace>>
<</link>>
<<link "Accept the results">>
<<filterreplace "#links">>\
@@.sophieVoice;"You gave it a good shot,"@@ Sophie's voice was magnanimous. It was easy for her to be so nice considering she'd already won. @@.sophieVoice;"Maybe if you practice then next time you'll have a chance."@@
<<if $playerNoCompete > 0>>\
@@.karaVoice;"If you'd actually done all the events you might have won you know?"@@ Kara offered gently. You weren't sure if that was supposed to be a comfort or a chastisement.
You considered the possibility, she might be right. You'd done fairly well in the events you had competed in. Then again Sophie was awfully capable, and you might have just gotten beaten anyway. Still, it stung less to lose knowing you hadn't actually really tried.
<<else>>
@@.emilyVoice;"Don't be mean Sophie, <<playerName>> tried very hard and I'm very proud of ?them."@@ <<if $emilyInferiorityComplex >= 2>>You @@.girlVoice;beamed@@ at the compliment. You always craved praise from your <<sisterTitle>>.<<elseif $playerMaturity <= 9>>You @@.girlVoice;beamed@@ at the compliment. You'd rather have heard it from mom, but it was nice to have your effort recognized.<<else>>You weren't sure how much you really wanted that compliment from your <<sisterTitle>>. You'd lost to a bunch of little girls. Trying hard, but still losing was worse than if you'd not tried at all. <<changeEmbarassment "small">><</if>>
<</if>>
[[Back to the party|Olympics Loss Ring]]
<<changeHappiness "Sophie" true>>
<<set $acceptOlympicsLoss to true>>
<</filterreplace>>
<</link>>
@@
<</if>>
<<set $miniOlympicsActivityResult to 3>>\@@.karaVoice;"<<playerName>>!"@@
There was a ripple of shock across the group. From the outset it had seemed like a foregone conclusion that Sophie would win. Yet somehow you'd managed to snatch it from her.
Sophie lightly punched you in the arm, @@.sophieVoice;"I want a rematch,"@@ her voice was light and her grin was wide, she'd enjoyed the competition. <<if $playerAge >= 9>>@@.sophieVoice;"Assuming you stay big enough, I don't wanna make a little girl cry."@@<</if>>
@@.emilyVoice;"You did really well <<playerTitle>>! I didn't think you had it in you!"@@ Emily was clearly quite pleased that you'd really gotten into the competition
@@.emilyVoice;"Which means its time for the grand prize!"@@ Emily gave a massive flourish and held up something small. She brought it for everyone to see. It was a ring, it looked fairly ornate but you figured it was probably costume jewellery.
@@.emilyVoice;"Now this is a very special ring, it's magic,"@@ under other circumstances you'd consider this to just be some childish flight of fancy. But considering the rest of the day you had to consider that there was a very good chance it was. @@.emilyVoice;"I thought Sophie was going to win this. But I think you'll still have fun with it."@@ She handed you the ring, @@.emilyVoice;"come on, come on, put it on!"@@
This was deeply suspicious, you were sure now that the ring was actually magic, what you didn't know was what it did. And you knew there was no way your sister was going to tell you.
<<if $traitImaginaryFriend >= 3>>\
@@.annieVoice;"I wanna wear it..."@@ Annie cooed, @@.annieVoice;"we //have// to wear it."@@
[[Put on the ring|Olympics Win Ring]]
[[Give it back|Olympics Win Ring Imaginary Friend Refuse]]
<<else>>\
<<if $traitImaginaryFriend>>\
@@.annieVoice;"It's so pretty..."@@ Annie cooed, @@.annieVoice;"you //have// to wear it."@@
<</if>>\
[[Put on the ring|Olympics Win Ring]]
[[Give it back|Olympics Win No Ring]]
<</if>>\
<<silently>>\
<<changeHappiness "Emily" true>>
<<changeHappiness "Sophie" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Miki" true>>
<<set $miniOlympicsActivityResult to 2>>
<</silently>>\<<include "Olympics Sophie Win">>
@@.emilyVoice;"But you!"@@ Emily turned her gaze on you, it was just about as annoyed as you'd ever seen her. @@.emilyVoice;"Mommy and I worked very hard to set this up and you refused to even play."@@ She pointed her wand at you and your body froze.
@@.emilyVoice;"So I had a little discussion with the girls about why you were being such a jerk. Everyone had their own idea, and you're going to tell us why."@@
Your eyes could still move and you glanced at each of them in turn. No one looked happy. Even if you'd been friendly with them before they weren't happy with you right now. You couldn't expect any quarter from them right now.
@@.sophieVoice;"I know you were just afraid of looking stupid."@@ [[You were scared|Olympics No Compete 2][$noCompeteReason to 2]]
@@.karaVoice;"I wondered if you found our games boring and wanted something more complicated."@@ [[You were bored|Olympics No Compete 2][$noCompeteReason to 4]]
@@.mikiVoice;"I think you just didn't know how to play and didn't wanna ask."@@ [[You were shy|Olympics No Compete 2][$noCompeteReason to 3]]
@@.emilyVoice;"And I said you were being selfish and didn't wanna play if you couldn't win."@@ [[You were mean|Olympics No Compete 2][$noCompeteReason to 1]]
<<silently>>\
<<changeHappiness "Emily" false>>
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Miki" false>>
<<changeHappiness "Kara" false>>
<<set $miniOlympicsActivityResult to 1>>
<</silently>>\<<switch $noCompeteReason>>
<<case 2>>
<<include "Olympics Critical Loss Scared 1">>
<<case 4>>
<<include "Olympics Critical Loss Bored 1">>
<<case 3>>
<<include "Olympics Critical Loss Inept 1">>
<<case 1>>
<<include "Olympics Critical Loss Mean 1">>
<</switch>>@@.karaVoice;"Sophie!"@@
This wasn't really a surprise to anyone, though they all cheered and clapped like it was. Emily and Miki had done well on occasion, but if Sophie hadn't won an event then she was probably second.
@@.emilyVoice;"Which means its time for the grand prize!"@@ Emily gave a massive flourish and held up something small. She held it out for everyone to see. It was a ring, it looked fairly ornate, but that just supported the fact that it was probably costume jewellery.
@@.emilyVoice;"Now this is a very special ring, it's magic,"@@ under other circumstances you'd consider this to just be some childish flight of fancy. But considering the rest of the day you had to consider that there was a very good chance it had power.
She handed the ring to Sophie, after a brief whispered explanation Sophie seemed rather excited by her new ring. Though neither of them deigned to explain to the rest of you what it actually did. You might just have to deal with never knowing that at all. Perhaps Sophie would use it somewhere later in the party and you'd be able to sate that particular curiosity.You didn't have much interest in taking an unidentified magic ring from your <<sisterTitle>>. There was no telling what it might do. <<if $emilyHappiness <= 3>>She //loved// pranking you and this seemed like a golden opportunity.<<else>>Despite your improved relationship she did love pranking you sometimes.<</if>>
<<playerVoice "\"No thank y-\"">>
The words exited your mouth but were cut off by Annie reaching out to grab the ring, quickly slipping it on.
@@.annieVoice;"It's so pretty."@@ Annie held out her hand so she could see it better.
Emily was a little confused at your abrupt change of heart, but wasn't going to complain. @@.emilyVoice;"You have to say the magic words. Just say 'Precure mirror change' and watch the magic."@@ She explained.
Now you were //sure// that you shouldn't use this ring. Emily had something planned.
Unfortunately you still didn't have control of the situation.
Your hand shot into the sky, @@.annieVoice;"Precure Mirror Change!"@@
[[Light flashed|Olympics Win Ring Imaginary Friend Refuse 2]]
<<set $inventoryMagicDressupRing to true>>\<<set $magicRingRegularOutfit to $playerOutfit>>\
<<if $playerOutfit !== 0>>\
<<set $magicRingOutfits.push($playerOutfit)>>\
<</if>>\
<<include "Magic Ring Outfit Reaction">>\
Everyone was stunned at the sudden wardrobe change. Including you.
<<playerVoice "\"Emily, what did-\"">> @@.annieVoice;"I love it!"@@
You @@.girlVoice;twirled@@ to get a better look at the outfit. @@.annieVoice;"It's so pretty."@@
Annie was @@.girlVoice;enthralled@@ by your new outfit and you were forced to play along.
@@.emilyVoice;"I made this so the other girls could bring their favourite outfits with them at all times. Changing into a ballet outfit is such a hassle, and a gymnast leotard isn't much better."@@ Emily explained, @@.emilyVoice;"I thought one of the girls would win and then I'd tune it to their outfit."@@
<<include "Magic Ring Outfit Reason">>
She smiled, @@.emilyVoice;"but since you won I thought you should try it. I'm glad you like it and if you use the phrase again you'll get a whole new outfit!"@@
Annie had dropped her control enough that you were able to make a choice here. There were more outfits to try, but no real way to know what you were going to get next. Did you want to keep @@.girlVoice;playing dress-up@@?
[[Precure Mirror Change!|Olympics Win Ring 3 Eager][$precureChangeCount++]]
[[You're not risking it|Olympics Win Go Back]]
<<silently>>\
<<changeEmbarassment "small">>
<<set $hasWornSkirtTemporarily to true>>
<</silently>>\<<if $magicRingNotChangeBack>>\
Emily's grin got even wider at your reluctance, @@.emilyVoice;"welllll,"@@ she drawled, @@.emilyVoice;"it wouldn't exactly give you back your old outfit..."@@ She glanced away from you, it'd been a small lie, but she now felt a little bad about it considering your unexpected excitement.
@@.emilyVoice;"It //might// be in there somewhere, but you'll have to try all the other outfits first."@@
"Have to", as if you weren't already excited to do so. You held your hand in the air.
<<else>>\
Well since you were already playing you might as well see what other options the ring holds. You held your hand in the air.
<</if>>\
<<playerVoice "\"Precure Mirror Change!\"">>
<<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>\
[[Try another outfit|Olympics Win Ring 4 Eager]]
<<changeHappiness "Emily" true>>\<<playerVoice "\"Precure Mirror Change!\"">> Another flash and another new outfit.
<<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>\
<<if $traitImaginaryFriend>>\
Annie was delighted at this turn of events. @@.annieVoice;"It's so pretty. Emily has so many cute clothes. You should wear them more often!"@@
<</if>>\
@@.emilyVoice;"Come on, come on, try the last one!"@@
At this point you saw no reason to stop.
[[The last outfit|Olympics Win Ring 5 Eager]]<<playerVoice "\"Precure Mirror Change!\"">> You called for possibly the final time, seeing what Emily's magic ring still had in store.
<<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>\
All the girls clapped at the final outfit, having deeply enjoyed your little impromptu @@.girlVoice;dress up session@@. It was actually disappointing that it was over.
@@.emilyVoice;"There is one more thing..."@@
[[Emily's offer|Olympics Win Tried All Outfits]]
<<changeHappiness "Kara" true>>
<<changeHappiness "Miki" true>>
<<changeHappiness "Sophie" true>><<set $canUseMagicDressupRing to true>>\
<<if $oldPlayerOutfit !== 0>>\
@@.emilyVoice;"The ring lets you pick y'know...you can have whatever outfit you want. Even the one you had before."@@
<<else>>\
@@.emilyVoice;"The ring lets you pick y'know...you can have whatever outfit you want. Except that old smelly boy one, it only does pretty girl clothes."@@
<</if>>\
This set of a firestorm among the group. Before you'd just been randomly being thrown into outfits. Now that you had to pick they each wanted you to pick //their// outfit. If they couldn't have it they at least wanted to prove it was the best choice.
@@.sophieVoice;"Gymnasts have the best outifts."@@
@@.emilyVoice;"Well I think you'd be a very pretty ballerina."@@
@@.mikiVoice;"Princess! Princess!"@@
@@.karaVoice;"Supergirl is really cool."@@
<<if $traitImaginaryFriend>>@@.annieVoice;"Ohhhh I can't pick! They're all so cute!"@@
<</if>>\
You fiddled with the ring, imagining in your mind the outfit you wanted most.
<<include "Magic Ring Outfit Selection Fragment">>
[[Show off your outfit|Olympics Win Tried All Outfits 2]]<<switch $playerOutfit>>\
<<case 6>>\
You gave a little @@.girlVoice;twirl@@, showing off your pretty @@.girlVoice;ballet tutu@@.
Emily was overjoyed with your decision and the rest of the girls appreciated it as well. \
<<changeHappiness "Emily" true>>\
<<case 7>>\
You gave your best attempt at a "stuck the landing" pose, much to Sophie's amusement. It showed off your @@.girlVoice;gymnastics leotard@@ quite well, but it was also clear you had no idea how to actually do gymnastics. Maybe next time you could ask Sophie for some tips.
The other girls, less critical of your form, also liked the new outfit. \
<<changeHappiness "Sophie" true>>\
<<case 8>>\
Back in the most ornate of the outfits you gave a little @@.girlVoice;twirl@@ so everyone could see the whole ensemble. Miki was in awe of your @@.girlVoice;regalness@@. It may be a cheap over the top costume, but you looked so @@.girlVoice;pretty@@ in it that it didn't matter.
The rest of the girls were also surprisingly impressed, they all did love @@.girlVoice;princesses@@ after all. \
<<changeHappiness "Miki" true>>\
<<case 9>>\
You put your hands on your hips to best demonstrate the @@.girlVoice;awesomeness@@ of your @@.girlVoice;Supergirl outfit@@. Emily even saw fit to summon a little bit of wind so that your cape flapped majestically. Kara was suitable impressed. She clearly loved the outfit, but was too nervous to wear it. You wearing it seemed like an excellent compromise.
The rest of the girls gave a little clap at your posing. \
<<changeHappiness "Kara" true>>\
<</switch>>\
Even if you hadn't chosen their outfit, you had still picked something @@.girlVoice;pretty@@. Plus, there was still the chance you'd change your mind in the future and switch to their outfit.
@@.emilyVoice;"Well I think that's everything...right Kara?"@@
<<if $playerMaturity <= 8>>\
@@.karaVoice;"We'll count <<if $girlName>>@@.girlVoice;<<print $girlName>>'s@@<<else>><<print $boyName>>'s<</if>> dress-up as the closing //sarah moneys//,"@@ she giggled, @@.karaVoice;"I declare the first //in-aug-er-l// sleepover Olympics complete!"@@
Miki and Emily hesitated for a moment before clapping. Kara had used a couple really @@.girlVoice;big words@@ there that they weren't quite sure the meaning of. Sophie had, and she was clapping, so you did the same. You didn't want anyone to know you @@.girlVoice;hadn't understood the words@@ either.
<<else>>\
@@.karaVoice;"We'll count <<if $girlName>>@@.girlVoice;<<print $girlName>>'s@@<<else>><<print $boyName>>'s<</if>> dress-up as the closing ceremonies,"@@ she giggled, @@.karaVoice;"I declare the first inaugural sleepover Olympics complete!"@@
<</if>>\
You looked down at your ring, confirming it was still there. You could feel the hum from it, so it was ready to be used at any time. You'd worked hard and won the best prize, now it was time to relax and have fun.
[[Back to the party|Event Handler]]
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>\You slipped the ring over your finger, expecting something dramatic to happen, but there was nothing. You glanced at Emily who was doing her best to keep a straight face.
@@.emilyVoice;"You have to say the magic words. Just say 'Precure mirror change' and watch the magic."@@
<<playerVoice "\"Really? Precure mirror change? That sounds like something from an anime,\"">> your words were cut off by a flash of light. It seemed that even saying the words ironically was enough to activate it. When the flash faded you got your first look at what happened, all to the background sound of Emily's giggles.
<<if $playerOutfit !== 0>>\
<<set $magicRingOutfits.push($playerOutfit)>>\
<</if>>\
<<include "Magic Ring Outfit Reaction">>\
Sophie and Emily [[burst out laughing|Olympics Win Ring 2]]
<<silently>>\
<<set $inventoryMagicDressupRing to true>>
<<set $hasWornSkirtTemporarily to true>>
<</silently>>\The two girls were laughing hard enough that tears were starting to form in their eyes. It seemed that Kara and Miki were not too far behind. The sight of you suddenly dressed in such an @@.girlVoice;aggressively girly@@ outfit was deeply amusing. <<if $traitCatgirl>>The fact there was a nice little hole for your tail just made the whole thing even @@.girlVoice;cuter@@.<</if>>
<<if $playerMaturity <= 10 || $traitFashionista>>\
<<playerVoice "\"Emily, what is this outfit?\"">>
<<else>>\
<<playerVoice "\"EMILY! What did you do!?\"">>
<</if>>\
It took her a few moments to suppress the laugh enough to actually speak. @@.emilyVoice;"I made this so the other girls could bring their favourite outfits with them at all times. Changing into a ballet outfit is such a hassle, and a gymnast leotard isn't much better."@@
Sophie nodded to that, but couldn't stop giggling long enough to speak. Emily continued, @@.emilyVoice;"I'd thought one of the girls would win and then I'd tune it to their outfit."@@
<<include "Magic Ring Outfit Reason">>
She continued to snicker, @@.emilyVoice;"but since you won I just had to see which you'd end up in. If you use the phrase again it'll change you back."@@
<<if $playerMaturity <= 10 || $traitFashionista>>\
[[You didn't want to change back|Olympics Win Ring 3 Eager][$magicRingNotChangeBack to true]]
<</if>>
[[Try to change back|Olympics Win Ring 3][$precureChangeCount++]]
[[You'd had enough of this ring|Olympics Win Go Back]]
<<changeEmbarassment "medium" 10>>\<<include "Magic Ring Outfit Reaction">>
@@.emilyVoice;"Oops,"@@ was all Emily could muster before she devolved into giggles again. @@.emilyVoice;"I guess since I never tuned it to one of the girls all the outfits are in there. Your old outfit should come up...eventually."@@
<<include "Magic Ring Outfit Reason">>\
[[Precure Mirror Change!|Olympics Win Ring 4][$precureChangeCount++]]
[[You've had enough|Olympics Win Go Back]]
<<changeEmbarassment "small" 10>><<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>
@@.sophieVoice;"You know I'm beginning to think you just want to see how all the cute outfits look on you."@@ Sophie chuckled.
@@.emilyVoice;"Keep going, I only had four outfits in there, yours has to be soon."@@ Emily prodded
[[Precure Mirror Change!|Olympics Win Ring 5][$precureChangeCount++]]
[[You're done|Olympics Win Go Back]]
<<changeEmbarassment "small" 10>><<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>
@@.sophieVoice;"Okay now I ''know'' you're just trying on all the outfits,"@@ Sophie snorted.
@@.emilyVoice;"There is nothing wrong with wanting to look pretty."@@ Emily countered, @@.emilyVoice;"It's important to find an outfit that speaks to you. But the next one should be your old outfit...if you still want it."@@
You had to agree with Emily on this one, @@.girlVoice;dress-up was really fun@@ and you got to try on so many @@.girlVoice;pretty@@ outfits. It was actually a shame that this was about to come to an end. <<if $oldPlayerOutfit === 0>>And did you really want to go back to your @@.girlVoice;boring boy clothes@@ when you had these prettier options?<</if>>
[[Precure Mirror Change!|Olympics Win Ring 6][$precureChangeCount++]]
[[You like this outfit|Olympics Win Tried All Outfits]]
<<addTrait "$traitFashionista">>\
<<changeEmbarassment "small" 10>>\<<if $oldPlayerOutfit === 0>>\
<<set $playerOutfit to $magicRingOutfits.random()>>\
You glared down at your outfit, you weren't back in your old outfit, you were still stuck with the <<print getCurrentOutfit().name>>.
@@.emilyVoice;"Oh riiiggghhhtttt,"@@ she cooed, seemingly remembering some crucial detail, @@.emilyVoice;"this ring only stores girl clothes. Your smelly boy clothes got poofed. Hope you enjoy your <<print getCurrentOutfit().name>>. You might be in it for a while."@@
You grit your teeth, but there wasn't much else you could do. Even if your clothes were still in there somewhere, the ring, nor Emily would let you have it back.
<<changeEmbarassment "small" 10>>\
<<else>>\
<<set $playerOutfit to $oldPlayerOutfit>>\
<<set $magicRingGotOldOutfit to true>>\
You breathed a sigh of relief as you got back into your <<print getCurrentOutfit().name>>. It might not be your first choice, but you preferred it to the absurdities in the ring.
<</if>>\
@@.emilyVoice;"Well I guess the fun is over for now, I hope you enjoyed your little dress up session,"@@ Emily giggled, @@.emilyVoice;"I'm sure we'll have plenty more soon."
[[Back to the party|Event Handler][$precureChangeCount++]]
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>
<<set $canUseMagicDressupRing to true>>\You shook your head, no way you were going to mess around with this ring any more. <<if $playerMaturity <=8 || $traitFashionista>>This outfit was @@.girlVoice;too cute@@, why would you want to try anything else?<<elseif $playerMaturity <= 12>>This outfit was already pretty over the top, you didn't want to risk anything even more gaudy.<<else>>Your outfit was mortifying, but heaven knew what else was in this ring. Maybe you'd end up in something worse, if such a thing was possible.<</if>>
<<if $traitImaginaryFriend >= 3>>\
Annie was disappointed that you weren't going to play dress-up anymore. However, she was thrilled that you had such a @@.girlVoice;pretty@@ new outfit, so she considered her interruption a success.
<</if>>\
Emily shrugged and gave a little giggle as you <<if $playerMaturity <= 9>>@@.girlVoice;skipped@@<<elseif $playerMaturity <= 13>>walked<<else>>stomped<</if>> back towards the house, in your new @@.girlVoice;hyper girly@@ outfit.
[[Back to the party|Event Handler]]
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>\
<<set $canUseMagicDressupRing to true>>\<<set _randomChoice to $tempMagicRingOutfits.random()>>\
<<set $playerOutfit to _randomChoice>>\
<<set $tempMagicRingOutfits.delete($playerOutfit)>>\
<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(6).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(7).imageLink>>
<<set _outfitImageLink3 to getOutfitInfo(8).imageLink>>
<<set _outfitImageLink4 to getOutfitInfo(9).imageLink>>
<</silently>>\
<<switch $playerOutfit>>\
<<case 6>>\
You looked down in <<if $playerMaturity <= 8>>@@.girlVoice;glee@@<<elseif $playerMaturity <= 12>>bemusement<<else>>horror<</if>> at what you were wearing. It was pink, @@.girlVoice;''very'' pink@@. It was a sleeveless ballet leotard with tutu, but that rather understated the @@.girlVoice;girliness@@ of your new outfit. The arm holes were ruffled and billowy. There was even a @@.girlVoice;silver tiara@@ embroidered onto the chest, with it's own @@.girlVoice;pink ruffle@@ to sit under it. But that all paled in comparison to the @@.girlVoice;frilly, lacey@@ <<if $playerMaturity <= 8>>@@.girlVoice;delight@@<<elseif $playerMaturity <= 12>>situation<<else>>mess<</if>> that was the skirt. @@.girlVoice;Bright pink@@ and @@.girlVoice;fluffed@@ out so that it was always flared out around your hips. It would have been indecently short if you weren't clad in a <<if $playerMaturity <= 8>>@@.girlVoice;lovely@@<<elseif $playerMaturity <= 12>>innocent<<else>>childish<</if>> pair of @@.girlVoice;pure white tights@@. <<if currentUnderwearIsDiaper()>>However, the @@.girlVoice;frilliness@@ of the skirt actually did a decent job of hiding your <<playerUnderwear>>. Something you were grateful for as you could feel how much the bottom of the leotard was @@.girlVoice;bulging@@ from the padding.<<elseif getCurrentUnderwear().type === "boxers">>The @@.girlVoice;frilliness@@ of the skirt also did a good job of hiding the rare awkward situation of your boxers poking out from beneath the leotard.<</if>>
You had to fight to get the skirt down so you could actually see what shoes you were wearing. You could feel their soft embrace, but only on inspection could you confirm it was a fresh new pair of @@.girlVoice;pink ballet slippers@@. All in all you looked the @@.girlVoice;perfect picture@@ of a @@.girlVoice;little girly girl@@ ready for @@.girlVoice;ballet class@@.
<<Image _outfitImageLink1 "small">>\
<<case 7>>\
You looked down in <<if $playerMaturity <= 8>>@@.girlVoice;delighted shock@@<<elseif $playerMaturity <= 12>>surprise<<else>>disgust<</if>> at what you were wearing. It was a rather simple outfit, only one piece. But that's because it was as much for function as it was for form. Long @@.girlVoice;skin tight@@ silver sleeves came all the way to your wrists. While the main body of the leotard was a gradient of light to dark @@.girlVoice;pink@@ with some @@.girlVoice;beaded detailing@@ across the chest.
<<include "Underwear Clothing Reaction">>\
<<Image _outfitImageLink2 "small">>\
<<case 8>>\
You could not believe what you were wearing, even trying to rub your eyes and pinch your cheek to break out of the obvious illusion. But the dress stubbornly remained on you. <<if $playerMaturity <= 8>>It was the @@.girlVoice;prettiest princess dress@@ you'd ever seen, and it was @@.girlVoice;all yours@@!<<elseif $playerMaturity <= 11>>It was the @@.girlVoice;girliest princess outfit@@ you had ever seen, and it fit you @@.girlVoice;just right@@.<<else>>It was a sickeningly @@.girlVoice;girly princess dress@@.<</if>> All @@.girlVoice;pinks and purples@@ with gold trim and as many @@.girlVoice;sparkles@@ as possible. It was sleeveless and not particularly long, clearly @@.girlVoice;meant for little girls@@ too young to worry much for modesty. Your hands were clad in wrist length purple gloves, each with a @@.girlVoice;little bow@@ by the wrist. In one hand you held a cheap plastic scepter while your other hand reached up to touch your silver jewel encrusted @@.girlVoice;tiara@@. Though in actuality the silver was shiny plastic and the jewels were the same.
<<Image _outfitImageLink3 "small">>\
<<case 9>>\
You <<if $playerMaturity <= 8>>@@.girlVoice;squealed@@<<elseif $playerMaturity <= 12>>gasped<<else>>groaned<</if>> as you looked down and saw what you were wearing. The S on your chest was instantly recognizable, but this was no Superman costume. The red miniskirt was a dead giveaway that this was a @@.girlVoice;Supergirl@@ costume instead. It was actually a dress rather than two pieces, with a shiny gold 'belt' to separate the blue top from the skirt. <<if $playerMaturity <= 12>>You felt a sudden urge to put your @@.girlVoice;hands on your hips@@ as your @@.girlVoice;little cape@@ flapped in a sudden breeze. <<else>>There was even a @@.girlVoice;little cape@@ which hung limply on your back.<</if>>
<<include "Underwear Clothing Reaction">>\
<<Image _outfitImageLink4 "small">>\
<</switch>>\
<<changeEmbarassment "small" 8>>\<<switch $playerOutfit>>\
<<case 6>>\
@@.emilyVoice;"Oh my gosh it is so //cute//,"@@ Emily squealed as she saw your outfit. Well, her outfit, that you were currently being forced to wear. <<if $playerMaturity > 12>>It seemed a little much, even for an Emily ballet tutu. Did the skirt have to be //that// @@.girlVoice;frilly@@? Did it really need a @@.girlVoice;tiara@@ to make it even @@.girlVoice;girlier@@?<<elseif $playerMaturity <= 8>>You could @@.girlVoice;barely contain@@ yourself. This outfit was just so @@.girlVoice;pretty@@ that it set your imagination ablaze. Being a @@.girlVoice;pretty ballerina@@ and @@.girlVoice;dancing with your sister@@. She could teach you, and then the two of you...you took a breath, trying to keep yourself in check. If you got too @@.girlVoice;excited@@ Emily would tease you.<<else>>The outfit was...a lot. Not just content with being @@.girlVoice;pink@@ and @@.girlVoice;feminine@@ it seemed every spare inch had been made as @@.girlVoice;frilly@@ as possible.<</if>> Even most little girls would scoff at something this overdone, Sophie certainly was, considering her raucous laughter. Miki on the other hand looked at you with unrestrained awe. She'd //loved// @@.girlVoice;ballerinas@@ and you were @@.girlVoice;dolled up@@ just like one. You certainly felt like a @@.girlVoice;doll@@. <<if $playerMaturity <= 10>>You @@.girlVoice;gave a twirl@@, the skirt flowing out around you, much to the delight of Emily and Miki. It even made you feel a little better.<<changeEmbarassment "small decrease">><<else>>You resisted a sudden urge to @@.girlVoice;give a twirl@@, though only barely. You could almost picture how @@.girlVoice;pretty@@ you'd look @@.girlVoice;dancing in this@@.<<changeMaturity "small">><</if>>
<<changeHappiness "Emily" true>>\
<<changeHappiness "Miki" true>>\
<<case 7>>\
@@.sophieVoice;"Darn, I really wanted that one."@@ If it hadn't been clear before it was obvious that this had been intended to be Sophie's gymnastics outfit. Though right now you'd be more than happy to give it to her if you had another option. You gave a @@.girlVoice;small shiver@@ as a breeze brushed past your @@.girlVoice;bare legs@@. The outfit didn't have any bottoms at all, so you felt very exposed. You knew it was for aerodynamic and movement reasons, but right now you just wanted pants. <<if getCurrentUnderwear().type === "boxers">>There was one other change, though it wasn't visible to the others. Your boxers had been replaced by a set of briefs. Apparently the magic had been clever enough to know boxers would have poked out and looked ridiculous. But it just made you feel even more exposed.<<set $playerUnderwear to 2>><</if>>
<<case 8>>\
@@.emilyVoice;"That one was for Miki, if that wasn't obvious."@@ Emily deadpanned. A quick look over to Miki confirmed it, her eyes were as wide as saucers. As much as she found it funny that you were wearing it, it was obvious that she desperately wanted to wear it as well. Cheap imitation or no it did make you look like a @@.girlVoice;pretty little princess@@.
<<if $triggerPrettyPrincess>>\
Sophie nudged Miki, breaking her from her reverie, and whispered something in her ear.
Miki looked back to you, @@.mikiVoice;"Who's the prettiest princess?"@@
<<playerVoice "\"I'm the prettiest princess.\"">>
<<if $playerMaturity >= 9>>\
You covered your mouth at the unbidden words. Why had you said that? You didn't mean to, it just popped out. Was this outfit messing with your head?
<<else>>\
You smiled. You were the @@.girlVoice;prettiest princess@@. You even gave a @@.girlVoice;little twirl@@ to show off your regal outfit.
<</if>>\
<<changeEmbarassment "small" 9>>
<</if>>\
<<changeAge "small">>\
<<changeHappiness "Miki" true>>\
<<case 9>>\
@@.emilyVoice;"That's for Kara."@@ Emily said, trying to not make it sound like a slight to Kara. Kara was already blushing hard at Emily's admission. You guessed it was a little embarrassing to want to wear a @@.girlVoice;Supergirl@@ costume. But at least she only had to be embarrassed by the idea. You were the one @@.girlVoice;wearing it@@.
<</switch>>\<<if $playerMaturity <= 5>>\
oooooolalala</span>...<span style="position:relative; transform: skewX(20deg); top: -3px;">pert</span><span style="position: relative; letter-spacing: -3px;">mm</span> mm
<<elseif $playerMaturity <= 7>>\
<<switch $miniOlympicsActivityResult>>\
<<case 1>>\
I shouldve just play with girl. I was spossed to play but I didnt play. Emily was very mad. Emily want know why I no play.
<<switch $noCompeteReason>>\
<<case 1>>\
I said I being mean. But I want say sorry. Emily got even more madder and did super scary thing. I not no what just scary. I play rock paper cissors with sophie. She play good. Sophie @@.strikethrough;wun@@ one every game. It was many games. I fourget count. I bad at game
<<case 2>>\
Got scared
<<case 3>>\
I said no play cuz not how play. I dont how skip and stuff. littel girl know how skip <<if $playerAge <=10>>I littel girl but not know.<<else>>not littel girl not know.<</if>> Emily say I have @@.strikethrough;lern@@ learn. then I play nest time. learn made brian hurt. I ask lots queston. I not no annser. girls nice. girls annser queston but I feel dum.
<<case 4>>\
I said no want play stupid littel girl. I wasnt nice. Emily did some things to head. brian feel funny it feel @@.strikethrough;furry@@ @@.strikethrough;bad@@ funny. hard to splain word hard now. I think gots lots litteler. head feel less funny but I is @@.strikethrough;distrasted@ @@.strikethrough;dreemen@@ ---
<</switch>>\
<<case 2>>\
I won mini olympic thing! <<if $playerAge >= 10>>I bigger so I win.<<else>>Me not know how. Kara say number thing big for me small for her.<</if>> I gots a pretty magik ring. <<if $olympicsRefuseRing>>I didn't want pretty magik ring, emily magik scary. I give pretty magik ring to emily.<<else>>It fit @@.strikethrough;purr@@ @@.strikethrough;well@@ good. I use pretty magik ring. I get pretty cloth. I like new cloth.<<if $magicRingGotOldOutfit>>I use pretty magik ring get old cloths.<<else>><<if $precureChangeCount === 1>>pretty magic ring scary. I like cloths. I not use pretty magic ring.<<else>>I try lots cloths. I like new pretty cloths<</if>><</if>><</if>>
<<case 3>>\
Sofe won mini olympic thing. <<if $playerAge <=8>>She bigger so she win.<<else>>Me not know how. Kara say number thing big for her small for I.<</if>> She gots a pretty magik ring. She use prety magik ring on me and I gots prety new cloths. Cloths prety and I like cloths.
<</switch>>\
<<elseif $playerMaturity <= 10>>\
<<switch $miniOlympicsActivityResult>>\
<<case 1>>\
Maybe I shouldve just played with the girl. I was supossed to play along but I totally bailed on the mini olympics. Emily was super mad at me. I had once chance to @@.strikethrough;exsplain@@ explain why
<<switch $noCompeteReason>>\
<<case 1>>\
I said I was kinda being a jerk. It was suppossed to be an @@.strikethrough;apaulo@@ @@.strikethrough;appol@@ say sorry. Emily got madder and did something super freaky to me. I know it was a thing but I don't have any idea what the thing it is. I played rock paper scissors with sophie. It was weird she @@.strikethrough;one@@ won every game, like all of them, it was like ten in a row. Maybe I'm just super bad at games?
<<case 2>>\
I said I didn't want to lose to girls, little girls. I thought it was reasonble but Emily disaggreed. She said I was scardy-cat and i not scared! Girls say what scare them. I scare now. I dont wanna be scare.
<<case 3>>\
I said I didn't want to play cause I didn't know how to play. @@.strikethrough;Im not a little girl@@ I was a little boy not a little girl so I dunno how to skip and stuff. Emily said I should learn all the things so I could know next time. It was alot of info all at once and it totally made my brain hurt. It was so much that I kept asking the same questions, asking and asking I felt super dum. But the girl's were nice to me and ansered everything so I learned lots.
<<case 4>>\
I said I didn't want to play stupid little girl games. I probly shouldve said it nicer. Emily didn't get mad but she did somethings to me. My brain felt funny its all @@.strikethrough;disstrack@@ @@.strikethrough;scaterbrain@@ fuzzy. It hard to @@.strikethrough;splain@@ explane words are harder now. I think my brian gots alot littler. Its clearing a bit but I still keep loosing track of things and ---
<</switch>>\
<<case 2>>\
I won the whole mini olympics! Of @@.strikethough;coarse@@ course I did, I'm a big @@.strikethrough;girl@@@@.strikethrough;boy@@. <<if $playerAge >= 10>>I am bigger then them.<<else>>I am still smarter then them and brians beats @@.strikethrough;braun@@ @@.strikethrough;brown@@ musle stuff.<</if>> I gots a pretty magic ring as a prize. <<if $olympicsRefuseRing>>I didn't want it though, even if it was pretty, emily probably did @@.strikethrough;das@@@@.strikethrough;mal@@ bad things to make fun of me and I didn't want her make anymore fun of me. I gave the ring back. Then Sophie use ring on me and I have new cloths! The cloths were kinda cute but totally for little girls. I didn't want to look that little. I hope I find new cloths soon.<<else>>It fit my finger prefect. Turned out it was a magic clothing change ring. The cloths were kinda cute but totally for little girls. I didn't want to look that little. <<if $magicRingGotOldOutfit>>I used it lots and got my old cloths back. Their still girl cloths but at least not little girl cloths.<<else>><<if $precureChangeCount === 1>>Using it again was to scary. What other cloths did it have? What if it had baby cloths? I didnt want to end up in @@.strikethrough;dipers@@ daipers or some other baby cloths? @@.strikethrough;What other baby cloths even are there?@@<<else>>I tried lots of cloths but I got stuck in little girl cloths. I hope I find new cloths soon.<</if>><</if>><</if>>
<<case 3>>\
Sophie won the mini olympics. I wasn't surprised shes an actual gymnst after all. <<if $olympicsLostToMiki === 1>>But OMG I lost to Miki! Miki! Shes only 6! Like I cant tell her it made me feeled bad its not her fault. Its just super @@.strikethrough;humil@@ embrassing too lose to such a little girl <</if>>\ Sophie got a pretty magic ring or @@.strikethrough;somethign@@ something as a prize. Then Sophie use ring on me and I have new cloths! The cloths were kinda cute but totally for little girls. I didn't want to look that little. I hope I find new cloths soon.
<</switch>>\
<<elseif $playerMaturity <= 13>>\
<<switch $miniOlympicsActivityResult>>\
<<case 1>>\
Okay so maybe I should've actually played in the little olympics thing. Cause Emily got super pissed that I didn't and was ready to get serious if I didn't have a good reason.
<<switch $noCompeteReason>>\
<<case 1>>\
I was feeling like totally pety so I told them I was just being a jerk, cause I thought the whole thing was stupid. Emily was *super* pissed and she did something...like I have no idea what and for some reason then Sophie wanted to do rock paper scissors? Super weird, but she won like every time, maybe she made me suck at RPS?
<<case 2>>\
I said that I didn't want to look stupid playing with a bunch of little girls and maybe even losing at stuff, cause it was dumb little girl games. They thought this meant I was *scared* of losing, I'm totally not scared, I just didn't want to look dumb, that's totally different. Anyway in a dumb atempt to make me feel better they all shared there own fears and I thought it'd just be silly little girl fears, but there was some super scary stuff. I was afraid of like, all of it. Guess they made there point, looking dumb ain't the worst thing.
<<case 3>>\
I said I just didn't know the games so I didn't want to play, she said I was an idiot for not just asking and then she made me go through *all* the games.I thought it was gonna be annoying but it was actually sorta fun, it was super weird though I just couldn't stop talking, like at all. I kept asking dumb questions about stuff and they answered, but it still felt weird.
<<case 4>>\
I said they were boring games for little girls. Emily didn't seem mad at all, which was weird but then she did a thing to my head, but I dunno what. It's hard to even figure out, I think she made me dumb or something, the little brat.
<</switch>>\
<<case 2>>\
So somehow I actually managed to win even though I totally didn't know what I was doing. The prize was a magic ring, but Emily wouldnt tell me what it did. <<if $olympicsRefuseRing>>It looked pretty so I thought I'd at least see what happened.<<else>>I was like "no way". I didn't wanna deal with her magic stuff right now. But then she gave it to Sophie...who used it on me anyway.<</if>> I got stuck in a bunch of *super* girly outfits like princesses and balerinas and stuff. <<if $magicRingGotOldOutfit>>I managed to get my old clothes back but it was close.<<else>>And now I'm totally stuck.<</if>>
<<case 3>>\
Sophie managed to win, because of course duh she did, shes like an actual gymnst. So the prize was this ring, okay? So Sophie got it and I thought she'd use it for herself but then she used it on me! I got stuck in a bunch of *super* girly outfits like princesses and balerinas and stuff. <<if $magicRingGotOldOutfit>>I managed to get my old clothes back but it was close.<<else>>And now I'm totally stuck.<</if>>
<</switch>>\
<<else>>\
<<switch $miniOlympicsActivityResult>>\
<<case 1>>\
I realize that I made a mistake. I was supposed to be participating in the party and I declined many of the 'Olympic' events. Emily was pissed and gave me one chance to explain myself.
<<switch $noCompeteReason>>\
<<case 1>>\
I told her I was just being a jerk for fun. Obviously I was being a little sarcastic but she didn't take it that way at all. Emily did something to me that chilled me to the core. The problem is, I don't know exactly what it was. All I know is that Sophie proceeded to absolutely destroy me at rock paper scissors in a way that seemed unnaturally consistent.\
<<case 2>>\
I told her I didn't want to look stupid. Apparently Sophie and the rest of the girls took this to mean I was scared of it. To make me "feel better", each of them shared their own worst fears. In another circumstance this would be excellent leverage, except everything they described sounded terrifying. I can't exactly tease them if I feel the same.\
<<case 3>>\
I told her that I didn't want to play because I didn't know those games. This seemed to placate her, but she insisted that we remedy the situation. The crash course in girly 'sports' that followed was actually pretty fun. The only issue was that I got so comfortable with them I sort of dropped my filter. I just started asking anything that came to mind, even if it was a dumb question. I just felt like I wanted to talk all the time. At least they were nice about it, even when I was struggling to understand some instructions.\
<<case 4>>\
I told her that I didn't want to play because they were boring games for little girls. Suspiciously she actually seemed to take this answer pretty well. I don't actually know what happened next, the memories are all fuzzy. My brain just seems to fog over whenever I think about it. It makes me drift into my own little world, it's super annoying.\
<</switch>>\
<<case 2>>\
The ending of the 'mini-Olympics' were a shock to everyone, including me. Somehow I'd actually managed to win out over all of them. The prize was a magic ring, <<if $olympicsRefuseRing>>but I wanted nothing to do with Emily's magic so I gave it back. In response it was given to Sophie, who decided to use it on me.<<else>>which I tried at Emily's behest.<</if>> It turned out to be a bit of a prank on her part. The ring was full of aggressively girly outfits<<if $precureChangeCount >= 3>> , *a lot* of girly outfits<</if>>. <<if $magicRingGotOldOutfit>>In the end I managed to at least get my normal outfit back.<<else>>And I ended up getting stuck in one for who knows how long.<</if>>\
<<case 3>>\
The Olympics ended just about as everyone expected. Sophie, being an actual gymnast, won out over all of us. <<if $olympicsLostToMiki === 1>>However, my performance was particularly poor I even lost to Miki of all people. That was just too embarrassing.<</if>>. Sophie received some 'magic' ring as a prize, one she decided to use on me. It turned out to be a bit of a prank on Emily's part. The ring was full of aggressively girly outfits<<if $precureChangeCount >= 3>>, *a lot* of girly outfits<</if>><<if $magicRingGotOldOutfit>>In the end I managed to at least get my normal outfit back.<<else>>And I ended up getting stuck in one for who knows how long.<</if>>\
<</switch>>\
<</if>>\Before you could actually head back to the party Sophie and Emily caught you.
@@.emilyVoice;"<<playerName>>!"@@ You turned to look at the two, both had concerning grins plastered on their faces. @@.emilyVoice;"Don't you wanna see what Sophie won?"@@
You weren't sure if you did or not. <<if $playerMaturity <= 10 || $traitCrybaby>>You were still a little bitter about losing in the first place.<<else>>Emily being excited usually meant bad things for you.<</if>>
Before you could respond Sophie pointed at you, the ring shining on her finger. Her grin widened as she spoke, @@.sophieVoice;"Precure mirror change!"@@
A flash of light obscured your vision.
When the flash faded you got your first look at what happened, all to the background sound of Emily's giggles.
<<if $playerOutfit !== 0>>\
<<set $magicRingOutfits.push($playerOutfit)>>\
<</if>>\
<<include "Magic Ring Outfit Reaction">>\
Sophie and Emily [[burst out laughing|Olympics Loss Ring 2]]
<<silently>>\
<<set $hasWornSkirtTemporarily to true>>
<</silently>>\The two girls were laughing hard enough that tears were starting to form in their eyes. It seemed that Kara and Miki were not too far behind. The sight of you suddenly dressed in such an @@.girlVoice;aggressively girly@@ outfit was pretty amusing. <<if $traitCatgirl>>The fact there was a nice little hole for your tail just made the whole thing even @@.girlVoice;cuter@@.<</if>>
<<playerVoice "\"Emily! Sophie! What did you do!?\"">>
It took her a few moments to suppress the laugh enough to actually speak. @@.emilyVoice;"I made this so the other girls could bring their favourite outfits with them at all times. Changing into a ballet outfit is such a hassle, and a gymnast leotard isn't much better."@@ Sophie nodded to that, but couldn't stop giggling long enough to speak.
<<include "Magic Ring Outfit Reason">>
She continued to snicker, @@.emilyVoice;"but Sophie said she wanted to try it on you first. To make sure it worked."@@
You doubted this idea had come from Sophie originally, though you didn't doubt she'd been on board with the idea. But before you could ask anything else Sophie's voice rang out.
@@.sophieVoice;"Precure Mirror Change!"@@
[[Another flash|Olympics Win No Ring 3][$precureChangeCount++]]
<<changeEmbarassment "medium" 10>>\You shook your head, you'd had enough of her magic for the moment. You weren't about to put on a ring with an unknown enchantment just to see what would happen.
Handing her back the ring she frowned at you. @@.emilyVoice;"All that work to win and you don't even want your prize? You're so boring..."@@
Emily's mood suddenly lifted, she walked away from you and handed the ring to Sophie, after a brief explanation Sophie seemed rather excited by it. The two of them looked at you with matching evil grins.
Sophie pointed at you, the ring shining on her finger. @@.sophieVoice;"Precure mirror change!"@@ She shouted.
A flash of light obscured your vision.
When the flash faded you got your first look at what happened, all to the background sound of Emily's giggles.
<<if $playerOutfit !== 0>>\
<<set $magicRingOutfits.push($playerOutfit)>>\
<</if>>\
<<include "Magic Ring Outfit Reaction">>\
Sophie and Emily [[burst out laughing|Olympics Win No Ring 2]]
<<silently>>\
<<set $hasWornSkirtTemporarily to true>>
<<set $olympicsRefuseRing to true>>
<</silently>>\
<<changeHappiness "Emily" false>>The two girls were laughing hard enough that tears were starting to form in their eyes. It seemed that Kara and Miki were not too far behind. The sight of you suddenly dressed in such an @@.girlVoice;aggressively girly@@ outfit was pretty amusing. <<if $traitCatgirl>>The fact there was a nice little hole for your tail just made the whole thing even @@.girlVoice;cuter@@.<</if>>
<<playerVoice "\"Emily! Sophie! What did you do!?\"">>
It took her a few moments to suppress the laugh enough to actually speak. @@.emilyVoice;"I made this so the other girls could bring their favourite outfits with them at all times. Changing into a ballet outfit is such a hassle, and a gymnast leotard isn't much better."@@ Sophie nodded to that, but couldn't stop giggling long enough to speak.
<<include "Magic Ring Outfit Reason">>
She continued to snicker, @@.emilyVoice;"but since you won I just had to see which you'd end up in, but then you were all boring and didn't want it...so I thought Sophie could help you out."@@
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"I //told// you, you should wear it."@@ Annie chided. You cast an annoyed glance at her, you didn't need the teasing right now. Sophie and Emily had this well in hand.
Anyway, Annie probably loved these outfits, she just wasn't happy that now you didn't get a choice.
<</if>>\
You weren't sure if Sophie's behaviour counted as "helping", but before you could protest further Sophie's voice rang out.
@@.sophieVoice;"Precure Mirror Change!"@@
[[Another flash|Olympics Win No Ring 3][$precureChangeCount++]]
<<changeEmbarassment "medium" 10>>\<<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>\
Miki clapped and cheered, @@.mikiVoice;"again! Again!"@@ <<if $traitImaginaryFriend >= 2>>@@.annieVoice;"Again! Again!"@@ Annie echoed.<</if>>
<<if $traitImaginaryFriend >= 2>>They<<else>>She<</if>> looked on eagerly, waiting to see what sort of @@.girlVoice;girly@@ outfit you would end up in next. <<if $traitFashionista || $playerMaturity <= 9>>You @@.girlVoice;felt the same@@. How many @@.girlVoice;cute@@ outfits were in here?<<elseif $playerMaturity <= 12>>You were less eager, these outfits were way over the top.<<else>>You desperately wanted this to stop, these outfits were awful and you still worried it could get worse.<</if>>
@@.sophieVoice;"Precure Mirror Change!"@@
[[Another flash|Olympics Win No Ring 4][$precureChangeCount++]]
<<changeEmbarassment "small" 10>>\<<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>\
It being the third ridiculous outfit did nothing to reduce the amusement of the rest of the girls.
@@.emilyVoice;"Okay <<playerName>>, there's only one more outfit in there,"@@ she teased, @@.emilyVoice;"do you like this outfit best or do you wanna try one more? Hmmm?"@@
It seemed that the ring had some limitations, there was only going to be one outfit for each girl. Which meant that there was one left, and it was meant for \
<<switch $tempMagicRingOutfits[0]>>
<<case 6>>\
Emily. This one you could easily guess, it was going to be a @@.girlVoice;ballet tutu@@. So you were picking between your <<print getCurrentOutfit().name>> and looking like a @@.girlVoice;ballerina@@.
<<case 7>>\
Sophie. <<if $sophieHappiness >= 3>>This one didn't seem too difficult to figure out. Anyone who knew Sophie even a bit knew she was a gymnast. So it would probably be a @@.girlVoice;leotard@@.<<else>>You really didn't know Sophie well enough to make a good guess. But she was the least girly of the group, so it might be something more reserved.<</if>>
<<case 8>>\
Miki. As the youngest of the group she was more inclined towards overzealously @@.girlVoice;girly@@ outfits. Something that fit her @@.girlVoice;childish@@ sensibilities. <<if $mikiHappiness >= 6>>Since you knew her fairly well you knew exactly what that had to be. A @@.girlVoice;princess dress@@ of some variety. You couldn't say exactly what color or style, but it would probably make Disney Princess proud.<<else>>Though that knowledge didn't help you too much, there were so many options of girly outfits. A tutu, a ballgown, a princess dress, a wedding dress, you couldn't really know more than to expect something @@.girlVoice;girly@@.<</if>>
<<case 9>>\
Kara. <<if $karaHappiness === 10>>Luckily you'd grown quite close to Kara of the course of the party and actually had a good idea. Comic books were her favourite and her favourite character was Supergirl. You couldn't be sure //which// Supergirl outfit it would be, but you at least had the character pinned.<<elseif $karaHappiness >= 5>>Though this possibility was pretty wide open. You were fairly confident that it'd be something nerdy. Maybe from a comic or a movie, but there were thousands of options.<<else>>Though this possibility left you at a loss. As far as you'd seen she wore fairly subdued clothes, but you had no idea what she'd wear for fun.<</if>>
<</switch>>\
Sophie also fixed you with a wry grin, knowing you were stuck in a bit of a bind. Either you admitted to wanting to stay in this @@.girlVoice;girly@@ outfit, or she got to put you in a new one.
[[One more time|Olympics Win No Ring 5]]
[[You'd had enough|Olympics Win Go Back]]
<<changeEmbarassment "small" 10>>\@@.sophieVoice;"Precure mirror change!"@@ Sophie called for the last time, leaving you in what would apparently be your new permanent outfit.
<<include "Magic Ring Outfit Reaction">>
<<include "Magic Ring Outfit Reason">>\
@@.sophieVoice;"You look adorable."@@ Sophie <<if $playerMaturity >= 10>>teased<<else>>complimented<</if>>.
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
<<if $playerMaturity >= 11>>How addled were you that you were thanking her for a compliment about //this// outfit?<<else>>Sometimes Sophie was actually nice to you, though @@.girlVoice;curtsying@@ was a bit over the top.<</if>>
<<changeEmbarassment "small">>\
<</if>>\
@@.emilyVoice;"Well I guess the fun is over for now, I hope you enjoyed your little dress up session,"@@ Emily giggled, @@.emilyVoice;"I'm sure we'll have plenty more soon."@@
With that it was time for everyone to get back inside. The Mini-Olympics finally over and your consolation prize being a new <span class="girlVoice"><<print getCurrentOutfit().name>></span>, whether you wanted it or not.
[[Back to the party|Event Handler][$precureChangeCount++]]
<<pushJournalEntry "olympicsFinals" "Journal Olympics Finale">>\<<Image 'PaintingNails/Board-game.webp' "topRightCornerLarge">>\
You bit the bullet and sat down. Taking your place in the circle.
You took a moment to get a better look at the situation. There were a dizzying array of nail polish colors around the board: Pink, Red, Blue, Green, Yellow, Purple, Orange...and that didn't get into all the variants that were @@.girlVoice;glittery@@.
<<if playerCanRead()>>\
The board itself only had six slots for polish, but it seemed Emily was taking "Switch all the polishes around" to mean bringing in an entirely new set.
Well at least there would be lots of colors to choose from...well, to randomly be selected. There was exactly one spot where you actually would get to pick a color to paint on your own nails. Most of the time others in the group would get to choose. The girls would probably have fun regardless of the chosen color though.
<<else>>\
You bit your lip. All of the spots had something written on them, different somethings, but you @@.girlVoice;couldn't read@@ any of them.
Which meant you were going to be dependent on the girls to tell you what to do. You'd worry about them abusing that, but you couldn't think of anything too bad they could do.
<</if>>\
@@.emilyVoice;"The rules are simple, spin the bottle, do what it says. We'll go in a circle starting with Kara."@@
[[Start the game|Painting Nails Accept 2]]<<silently>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'yellow', 'green', 'blue']>>
<<set _sophieChosenColor to $fingerNailColorWheel.random()>>
<<set $rightIndexFingernailColor to _sophieChosenColor + 'Nail'>>
<</silently>>\
Kara going first meant that you were going to end up going last. Though you doubted order mattered, everyone was going to end up with every nail painted. This wasn't really a "game" in a traditional sense, it was just some nonsense to make it more fun. <<if $playerMaturity <= 10>>Sure you wanted your nails painted, but this seemed an awfully roundabout way of doing things.<<else>>Though you were struggling to see the appeal of the complexity. However the girls were already excited.<</if>>
So you watched as the game began. Kara painted one of Miki's nails pink, Miki shakily painted one of Kara's green, Emily painted her thumb a split red/blue. Thus far you'd entirely avoided attention, but it wasn't to last.
@@.sophieVoice;"Paint one nail on the person to the left."@@ Sophie read before casting a glance to you. <<if $traitCatgirl>>You could see the odd look in her eyes. Your nails were somewhat unusual. Much sharper than the rest of the girls. She'd have to be a little bit more careful with her work.<</if>> She eyed the choices before choosing _sophieChosenColor.
<<if $playerMaturity >= 11>>\
@@.sophieVoice;"Hold out your hand,"@@ Sophie ordered. You'd already agreed to play so you might as well. Sophie took a moment and painted your left index fingernail.
<<else>>\
Sophie took your hand and held it in front of her. Focusing for a few moments as she completed the job.
<</if>>
Holding it up you could see she had done an excellent job. She grinned at you. Seemed like she was going to play nice for now.
[[Your turn|Painting Nails Accept 3]]
<<include "Painting Nails Image Fragment">><<silently>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'yellow', 'green', 'blue']>>
<<set $leftPinkyFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $rightMiddleFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftThumbnailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftThumbnailDetailColor to $leftThumbnailColor>>
<</silently>>\
With the first round complete things flowed rather naturally. <<if !playerCanRead()>>Despite your inability to actually read each square the girls usually did enough to give you a clue, and would correct you if you did the wrong thing.<</if>> You painted a few more and a few more were painted on you. It was so easy to fall into a rhythm. You were starting to understand why the girls enjoyed it. The process was rather @@.girlVoice;relaxing@@, just the slow deliberate painting of each nail then waiting a few moments for it to dry.
<<if $traitChatterbox>>\
The other girls were enjoying themselves as well. Even Miki was finding the process fascinating enough to keep focused. It was strange how such a 'boring' task could be so interesting. Everyone just chatted amongst themselves, and you found yourself drawn to the conversation.
@@.emilyVoice;"Hey Miki, your brother was talking about you yesterday."@@
@@.mikiVoice;"He's a jerk,"@@ Miki instantly responded.
Emily laughed, @@.emilyVoice;"I didn't even tell you what he said."@@
@@.mikiVoice;"He should say he's a jerk."@@
This was all just @@.girlVoice;vapid idle gossip@@, but you couldn't help yourself.
<<playerVoice "\"What's wrong with your brother?\"">>
The look you received from Emily and Miki warned you that a //long// story was coming, and so it was. You got to find out that Miki's brother was quite smart, though according to Emily and reluctantly corroborated by Kara, not as smart as he thought he was. Apparently he lorded that academic performance over Miki who was having more struggles. Now fully invested you kept asking for more and more details
From there it devolved into mostly just talking about all the dumb or mean things he'd done and how much no one liked him. There was no substance to the conversation, but it was so @@.girlVoice;fun to gossip@@.
<<elseif $traitEnergetic>>\
<<silently>>\
<<set $leftThumbailShape to '☺'>>
<<set $leftThumbnailShapeClass to 'smiley'>>
<<if $leftThumbnailColor == 'yellowNail' || $leftThumbnailColor == 'greenNail'>>
<<set $leftThumbnailShapeColor to 'blackNail'>>
<<else>>
<<set $leftThumbnailShapeColor to 'whiteNail'>>
<</if>>
<</silently>>\
Though 'relaxing' hadn't been your favourite thing as of late. Those few moments were starting to add up and since it was only one or two nails at a time it was going to take @@.girlVoice;forever@@ to finish.
After you finished painting one of Miki's nails you were faced with the @@.girlVoice;eternity@@ until your next turn. If you got unlucky no one would even paint one of yours. You @@.girlVoice;fiddled@@ with one of the unused polish bottles, you @@.girlVoice;needed something to distract you@@. Idly you started painting a shape onto your thumb.
...
@@.mikiVoice;"It's so cute!"@@ Miki suddenly burst in, enjoying the sight of the @@.girlVoice;smiley face@@ you'd drawn.
Her words drew your attention back to the group, each of them looking at you. Apparently it was your turn and you'd been too distracted to notice.
<<changeEmbarassment "small">>
<<else>>\
The other girls were enjoying themselves as well. Even Miki was finding the process fascinating enough to keep focused. It was strange how such a 'boring' task could be so interesting. Everyone just chatted amongst themselves, though you paid little attention, it was just idle vapid gossip. The turns went on and everyone got more and more nails painted.
<</if>>\
Once again you got to choose a color and a finger, but this time you'd be painting one of Kara's nails. <<if $knowledgePaintingNails>>You knew @@.girlVoice;how to paint nails@@ now, so doing a good job would be easy.<</if>> There was the usual question of color of course. <<if $karaHappiness >= 6>>Though you had a good hunch Kara would like @@.karaVoice;green@@ best.<</if>>
You'd paint Kara's nail <<cycle "$karaNailColor" autoselect>>\
<<option "red">>
<<option "pink">>
<<option "orange">>
<<option "yellow">>
<<option "blue">>
<<option "green">>
<</cycle>>.
[[Paint Kara's nail|Painting Nails Accept 6]]
<<include "Painting Nails Image Fragment">>
<<changeEmbarassment "medium decrease">>\<<silently>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'blue', 'green', 'purple']>>
<<set $rightPinkyFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftRingFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $rightRingFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<</silently>>\
<<if $karaNailColor === 'green'>>\
Kara beamed, holding up the nail for inspection. <<if $karaHappiness >= 6>>It seemed you'd been right about the color choice, Kara was loving the green.<<else>>You'd made a good choice, Kara was loving the green.<</if>>
<<changeHappiness "Kara" true>>\
<<elseif $knowledgePaintingNails>>\
Kara held up the nail for inspection and smiled. It might not be her favourite color but you'd done a good job, and that was enough for her.
<<else>>\
Kara held up the nail for inspection and found it satisfactory. You'd done a decent enough job. Nothing worth talking about, best to just keep going.
<</if>>\
When Kara's turn came she managed to hit <<if playerCanRead()>>'Switch all the polishes around'<<else>>a @@.girlVoice;squiggle@@<</if>>, which prompted Emily to do a full swap to a new set. They were most of the same colors, and at first you didn't understand the difference. But once two of Miki's nails had been painted it became clear. While the first set had a 'flat' color, these ones resulted in a 'shinier' coat.
After a few more turns you had a trio of your own nails in the new glossy colors. They didn't really match your other nails, but 'matching' wasn't the goal here, it was just having some fun.
Fun that you thought would be delayed when you landed on 'Lose a Turn', but Emily had other ideas. She wasn't a fan of that space, or 'Spin Again', as they did little but slow the game down. When Sophie landed on 'Spin Again' it was decided that it meant you had to spin twice and take both results. You looked to Emily to see what the choice would be this time.
@@.emilyVoice;"Lose a turn..."@@ Emily drawled, buying time for her to figure out what to do next, @@.emilyVoice;"that means that you don't get a choice at all."@@ Her voice gained steadiness as her confidence grew, @@.emilyVoice;"which means we can do whatever we want...but just to one nail."@@ She hurriedly added the last, no doubt to ensure the game didn't end too fast.
[[The girls considered the options|Painting Nails Accept 7]]
<<include "Painting Nails Image Fragment">><<set $rightThumbnailColor to 'pink-glitter'>>\
<<set $rightThumbnailDetailColor to $rightThumbnailColor>>\
<div style="display:flex;">\
<<Image 'PaintingNails/PinkGlitterPolish.jpg' "large">>\
<div>\
The girls murmured amongst one another before coming to a decision. Emily grabbed one of the bottles that hadn't yet been used.
This one was a little more complex than the rest, it wasn't just one solid color. No Emily wouldn't be satisfied to just paint a nail @@.girlVoice;pink@@. It would be @@.girlVoice;pink@@ and @@.girlVoice;sparkly@@. <<if $playerMaturity <= 8>>You @@.girlVoice;loved@@ it.<<elseif $playerMaturity <= 11>>You had to admit it was @@.girlVoice;very pretty@@.<<elseif $playerMaturity <= 13>>It looked alright, but it was a little @@.girlVoice;childish@@.<<else>>It was annoyingly @@.girlVoice;girly@@ and @@.girlVoice;childish@@. Sure the rest of your nails were painted as well, but this one was somehow worse.<</if>>
Emily looked deeply pleased with herself, having added to your mismatched matte, glossy and now sparkly set of nails. You only had two nails left unpainted and most of the girls were in a similar situation, the 'game' was coming to an end.
@@.emilyVoice;"Since you've played along I'll let you choose,"@@ Emily gestured to the sets of bottles in front of her. The initial matte set, the second glossy set and a third set full of random items, including the pink sparkly polish, which you hadn't used yet.
</div>\
</div>\
[[Matte polish|Painting Nails Accept 8][$bottleSet to 'matte']]
[[Glossy polish|Painting Nails Accept 8][$bottleSet to 'glossy']]
[[Random polish|Painting Nails Accept 8][$bottleSet to 'random']]
<<include "Painting Nails Image Fragment">><<silently>>\
<<if $bottleSet === 'matte'>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'yellow', 'green', 'blue']>>
<<set $leftIndexFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftMiddleFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<elseif $bottleSet === 'glossy'>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'blue', 'green', 'purple']>>
<<set $leftIndexFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftMiddleFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<else>>
<<set $fingerNailColorWheel to ['pink-glitter', 'bright-rainbow-glitter', 'rainbow-glitter', 'glitter-hearts', 'pink-polka-dot', 'white-polka-dot']>>
<<set $leftIndexFingernailColor to $fingerNailColorWheel.random()>>
<<set $leftMiddleFingernailColor to $fingerNailColorWheel.random()>>
<</if>>
<<if !$leftThumbailShape>>
<<set $leftThumbailShape to '♥'>>
<<set $leftThumbnailShapeClass to 'heart'>>
<<if $leftThumbnailColor == 'yellowNail' || $leftThumbnailColor == 'greenNail'>>
<<set $leftThumbnailShapeColor to 'blackNail'>>
<<else>>
<<set $leftThumbnailShapeColor to 'whiteNail'>>
<</if>>
<</if>>
<</silently>>\
<<if $traitCatgirl >= 2>>The rest of the game finished mostly without incident, everyone was their last nails painted, but Kara //insisted// that she get to do at least two of yours. It broke the game a little, but no one cared enough to stop her.<<else>>The rest of the game finished with no incident, everyone getting their last nails painted.<</if>> <<if $leftThumbnailShapeClass === 'heart'>>You even managed to land on a space forcing you to paint a heart on your thumb. You had your suspicions Emily had ensured that particular spin.<</if>>
Everyone was decked out in their @@.girlVoice;rainbow nails@@ to varying degrees of excitement. Emily and Miki were overjoyed with their @@.girlVoice;sparkly nails@@; while Kara and Sophie were slightly more reserved, they still liked them but they weren't quite as @@.girlVoice;giddy@@.
@@.emilyVoice;"We have to take a picture!"@@ Emily suddenly shouted, much to the agreement of the other girls. At this point you had little reason not to agree.
You all put your hands into a loose circle, a dizzying array of colors and sparkles. Sophie held up Kara's phone and took a picture from above. Once that was done she showed it to everyone.
<<if $playerAge >= 12>>\
Your own hands stood out amongst the group. They were <<if $playerAge >=14>>larger and hairier than the rest.<<else>>still larger than the others.<</if>> Though having such @@.girlVoice;pretty@@ nails gave them a much more @@.girlVoice;gentle@@ appearance. They projected a @@.girlVoice;delicate girlishness@@ that just made them look smaller than before.
<<changeAge "small">>\
<<elseif $playerAge >=10>>\
When you saw the picture you had a sudden panic. At first glance you couldn't even tell which were yours. After a few moments you managed to work it out, after all only Emily's looked //that// similar to yours. But your eyes alighted on the @@.girlVoice;pretty, sparkly@@ nails and it made the minor differences fall away. You doubted anyone else would ever notice a distinction. Just by your hands you looked like @@.girlVoice;one of the girls@@.
<<changeAge "small">>\
<<else>>\
It wasn't a shock, but your own hands looked just like all the others. In fact you had to check your own nails to remember which set of nails were yours. It was such a @@.girlVoice;cute@@ picture of all those @@.girlVoice;little@@ fingers painted such @@.girlVoice;pretty colors@@. <<if $playerMaturity >= 11>>You just couldn't believe that one of those sets was yours.<</if>>
<</if>>\
With the painting done everyone was ready to move onto the next task, but before you could wander off Emily came over to you.
[[She had an offer|Painting Nails Accept 9]]
<<include "Painting Nails Image Fragment">>
<<unset $bottleSet>>\@@.emilyVoice;"Your nails look so pretty <<playerTitle>>,"@@ Emily smiled, showing off her own nails as she spoke, @@.emilyVoice;"but I wanna give you a choice."@@
You tensed. Emily's choices could have dire consequences if handled poorly.
Emily giggled, @@.emilyVoice;"don't be so nervous. You played along so I'm being nice."@@
@@.emilyVoice;"Sophie was being fussy and said she just wanted one style."@@
You could sense Emily's annoyance <<if $sophieFriendship >= 6 && $emilyFriendship >=6>>. Likely Sophie's complaint was something to the effect of the whole mishmash being 'too kiddy'. Sophie often got preoccupied with being more 'mature', something you knew irked Emily who had //zero// concern about maturity.<<else>>, but you didn't really understand why.<</if>>
@@.emilyVoice;"Since you were good you can have the same choice. If you want."@@ Emily brandished her wand, showing that this wouldn't be a long process. It threw into question why you'd all spent all that time painting nails if she could just magic it instantly, but it had been @@.girlVoice;pretty fun@@.
@@.emilyVoice;"But only once!"@@ She sternly clarified. She'd probably prefer if you didn't change anything at all, but if you were going to she wasn't going to spend all day swapping them around.
@@#links;
<<link "You loved them like they were">>
<<filterreplace "#links">>
Emily smiled at your response, squirreling away her wand. @@.emilyVoice;"I knew they were pretty."@@ With that Emily spun on her heel and skipped back towards the rest of the group. Clearly very pleased with everything that had happened.
[[Back to the Party|Event Handler]]
<<include "Painting Nails Image Fragment">>
<<changeHappiness "Emily" true>>\
<<pushJournalEntry "paintingNails" "Journal Painting Nails">>
<</filterreplace>>
<</link>>
<<link "Matte polish">>
<<filterreplace "#links">>
<<include "Matte Nail Init">>\
Emily frowned for a moment before waving her wand in your general direction. Your mismatched nails replaced with a set of @@.girlVoice;matte rainbow nails@@.
@@.emilyVoice;"I guess they're still pretty,"@@ Emily mumbled before recovering herself with a smile. You'd still played along, and you still had @@.girlVoice;painted rainbow nails@@, things had gone according to plan.
<<include "Painting Nails End Fragment">>
<</filterreplace>>
<</link>>
<<link "Glossy polish">>
<<filterreplace "#links">>
<<include "Glossy Nail Init">>\
Emily frowned for a moment before waving her wand in your general direction. Your mismatched nails replaced with a set of @@.girlVoice;glossy rainbow nails@@.
@@.emilyVoice;"I guess they're still pretty,"@@ Emily mumbled before recovering herself with a smile. You'd still played along, and you still had @@.girlVoice;painted rainbow nails@@, things had gone according to plan.
<<include "Painting Nails End Fragment">>
<</filterreplace>>
<</link>>
<<link "Crazy polish">>
<<filterreplace "#links">>
<<include "Complex Nail Init">>\
Emily frowned for a moment before waving her wand in your general direction. Your mismatched nails replaced with a set of still mismatched nails. But now every nail was some @@.girlVoice;pretty pattern@@ or @@.girlVoice;really sparkly@@.
@@.emilyVoice;"I guess they're still pretty,"@@ Emily mumbled before recovering herself with a smile. You'd still played along, and you still had @@.girlVoice;painted rainbow nails@@, things had gone according to plan.
<<include "Painting Nails End Fragment">>
<</filterreplace>>
<</link>>
[[No polish at all|Painting Nails Decline 1]]
<<include "Painting Nails Image Fragment">>
@@
<<set $paintingNailsActivityResult to 1>>\
<<set $havePaintedFingernails to true>>\[[Back to the Party|Event Handler]]
<<include "Painting Nails Image Fragment">>
<<silently>>\
<<set $changeNailColor to true>>
<<pushJournalEntry "paintingNails" "Journal Painting Nails">>
<<changeMaturity "small">>
<</silently>><<include "Princess Nail Init">>\
Emily's face fell, @@.emilyVoice;"why are you always like this."@@ She huffed, @@.emilyVoice;"you played along just so you could get rid of them after? Jerk."@@
@@.emilyVoice;"Fine. Have it your way."@@ The words were still sharp and frustrated, but something in her tone had changed, @@.emilyVoice;"no polish for you."@@
She waved the wand in your direction, your fingernails glowing for a moment, revealing Emily had kept her word, there was 'no polish'.
But since @@.girlVoice;Rapunzel@@ and @@.girlVoice;Ariel@@ were now imprinted on your thumbs, they weren't bare like you'd expected.
<<playerVoice "\"Very funny Emily but I-\"">>
Emily cut you off, @@.emilyVoice;"you said no polish, that isn't polish. Those are press ons."@@
That did explain how they were so detailed, and why your nails were a little longer than before. But if they were just press-ons then you should be able to remove them easily enough.
[[Remove the fake nails|Painting Nails Decline 2]]
<<include "Painting Nails Image Fragment">>
<<set $paintingNailsActivityResult to 2>>\
<<set $havePrincessNails to true>>\
<<set $havePaintedFingernails to false>>\Emily looked on with a combination of annoyance and bemusement. It quickly became clear those nails weren't coming off, and it hurt to try. If Emily hadn't told you then you would have assumed these were your real nails.
You cast a glare at your <<sisterTitle>>, but she just smiled. Of course she wouldn't make it that easy.
@@.emilyVoice;"Be careful <<playerTitle>> you ''wouldn't want to break a nail''."@@
All at once you stopped any attempt to remove the nails. Emily's words resonated in your soul. She was right. These nails were so @@.girlVoice;delicate@@ that any trauma at all might cause issues.
You took a close look at them, checking whether any damage had been done, breathing a sigh of relief when you didn't see a chip or anything. This time you'd been lucky and everything was still perfectly intact, but you'd have to @@.girlVoice;be more careful@@ in the future. No more rough-housing for you.
It wasn't just that you wanted to make sure you @@.girlVoice;didn't break a nail@@, the whole idea just didn't appeal anymore. All those hours in the weight room were just so rough on your hands, and wrestling in gym class was so @@.girlVoice;brutish@@. It seemed so absurd that you'd willingly participated in those kinds of activities, but that was the end of that.
Emily gave a small giggle at your new enforced outlook on life and considered the outcome. Sure you didn't have painted nails like she'd wanted, but @@.girlVoice;princess nails@@? Even @@.girlVoice;cuter@@. And she was looking forward to your new, more @@.girlVoice;delicate@@ sensibilities.
[[Back to the party|Event Handler]]
<<include "Painting Nails Image Fragment">>
<<addTrait "$traitDainty">>\
<<pushJournalEntry "paintingNails" "Journal Painting Nails">><<set _effectivePlayerMat to playerCanRead() ? $playerMaturity : 5>>
<<switch _effectivePlayerMat>>\
<<case 1 2 3 4 5>>\
<span style="position:relative; top: 3px;">nana</span> llll <span style="transform: skewX(-10deg)">spu spuuu. <span style="position: relative; top: -5px">p</span></span>
<<case 6 7>>\
The girls @@.strikethrough;paan@@pant my neighl. I pant girls nales. We span a bottel and played a game. I pant Sofe nail. Sofe @@.strikethrough;neighl my pant@@ pant my nale. <<if !$changeNailColor>>They were very prette I liked them. I want keep long tim.<<elseif $paintingNailsActivityResult === 2>>I did not like prette nail I want more prette. Emily put princesss on nails I have rapunzl and @@.strikethrough;sinderla@@sinderela and moolawn and lots.<<else>>They were very prette I liked them. Emily chang color for me. I like new color.<</if>>
<<case 8>>\
Emily want us to paint our nailes cause painted nails are @@.strikethrough;prett.@@ pretty. We played a game of spin the bottle. The bord had lots of fun spaces we get to paint each other nails. They were many colrs and looked very silly but very pretty @@.strikethrough;two@@ @@.strikethrough;too@@ to. <<if $paintingNailsActivityResult === 2>>But I did not want silly nails I want not silly nails. I'm as old as Emily is old so I am big girl? Emily made them with disney princes nails. I can't not take them off. I love pinceses. I'm not mad.<</if>>
<<case 9>>\
Emily want us to paint our nailes cause painted nails are @@.strikethrough;prett.@@ pretty. We played a game of spin the bottle. The bord had lots of fun spaces we get to paint each other nails. They were many colors and looked very silly but very pretty @@.strikethrough;two@@ @@.strikethrough;too@@ to. <<if $paintingNailsActivityResult === 2>>But I did not want silly nails I want @@.strikethrough;sereous@@ not silly nails. I'm as old as Sophie is old so I am manure. Emily replaced them with disney princes nails. They were fake, but I can't not take them off. I love princeses thogh so I'm not mad.<</if>>
<<case 10>>\
Emily wanted us to paint our nailes because painted nails are @@.strikethrough;prett.@@ pretty. We played a game of spin the bottle. The bord had lots of fun spaces and we get to paint each other nails. They were many colors and looked very silly but very pretty @@.strikethrough;two@@ @@.strikethrough;too@@ too. <<if $paintingNailsActivityResult === 2>>But I did not want silly nails I want sereous nails. I'm the oldst so I am mature. Emily replaced them with disney princes nails. They were fake, but I can not take them off. I love princeses thogh so I'm not mad.<</if>>
<<case 11>>\
Some times Emily has the wierdest ideas. She wanted to paint all of our nails, sure whatever, lets go for it. Could it just be a simple little job? No, it was game of spin the bottle. But not like the kissing one duh, there were no other boys to kiss. @@.strikethrough;You'd have to have boys around to kiss to@@ Not that I want to kiss a boy or anything. Anyway it was just a thing with a clear bottle and yadda yadda. Anyway we all got totes random @@.strikethrough;rinbow@@ rainbow nails. Which were cute I guess, I liked the colors, and I liked the sparkly ones...but the random was such a little kid. <<if $paintingNailsActivityResult === 2>>I didn't want a stupid set like that. So I told Emily I wanted them off. Which she did. But then she put on some disney princes press-on nails. Can you believe it? Where did she even get these? Princeses are okay, but I don't really want them @@.strikethrough;plays@@ all over my hands.<</if>>
<<case 12>>\
Some times Emily has the crazyest ideas. She wanted to paint all of our nails, sure whatever, lets go for it. But could it just be a simple little job? No, had to be some crazy game of 'Spin the Bottle'. But not like the kissing one duh, there were no other boys and there way too young. Not that I want to do it, kissing boys would be...Anyway it was just a thing with a clear bottle and yadda yadda. Anyway we all got totes random rainbow nails. Which were kinda cute I guess, I liked the colors but the miss match was such a little kid thing. <<if $paintingNailsActivityResult === 2>>Of course *I* didn't want a stupid set of little kid nail like that, so I told Emily I wanted them off. Which she did. But then she put on some Disney princess press-on nails. Can you believe it? Where did she even get these? Princesses are okay, but I don't really want them @@.strikethrough;plays@@ all over my hands.<</if>>
<<case 13>>\
Sometimes Emily has the crazyest ideas. She wanted to paint all of our nails, sure whatever, lets go for it. But could it just be a simple little job? No, had to be some crazy game of 'Spin the Bottle'. But not like the kissing one obviously, way too young for any of that. Nah it was just a thing with a clear bottle and yadda yadda. Anyway we all got totes random rainbow nails. Which were kinda cute I guess, but the colors were super girly and the missmatch was such a little kid thing to do. <<if $paintingNailsActivityResult === 2>>Of course *I* didn't want a stupid set of little kid nails like that, so I told Emily I wanted them off, which she did, but then she put on some Disney Princess press-on nails. Can you believe it? Where did she even get these? Princesses are okay, but I don't really want them plastered all over my hands.<</if>>
<<default>>\
Emily apparently had a rather complicated plan for the simple task of getting everyone's nails painted. Instead of just picking a color and everyone getting to work, there was an entire Spin The Bottle-esque game. In the end the only real change was that instead of having a single color everyone ended up with a mishmash of random rainbow colors and patterns.<<if $paintingNailsActivityResult === 2>>I didn't want such a sloppy set of nails so I asked for them to be removed. In response Emily removed all the nail polish. Replacing it with some cheap looking Disney Princess press-on nails that I simply can't bring myself to remove.<</if>>
<</switch>>\@@.emilyVoice;"All right time to play spin the bottle!"@@ Emily cheered when you suggested painting everyone's nails.
<<if $playerMaturity >= 10>>\
You goggled. What in the world was Emily talking about? They were kids! Why would they even know about something like Spin the Bottle?
<<else>>\
Spin the Bottle? You had some vague recollection of that game, it didn't seem like something that would be appropriate for you all.
<</if>>\
A few moments later the truth was revealed. There was a bottle to spin, but it was a clear nail polish bottle. The game had nothing to do with<<if $playerMaturity <= 8>> @@.girlVoice;gross@@<</if>> kissing. It had everything to do with painting your nails a variety of <<if $playerMaturity >= 14>>sickeningly @@.girlVoice;girly@@<<elseif $playerMaturity >= 11>>@@.girlVoice;girly@@<<else>>@@.girlVoice;cute@@<</if>> colors.
It wasn't even just straight forward spin the bottle and paint a color. There was a board with all sorts of minor variations. Painting someone else's nail, painting two the same color, painting one in two colors. You wouldn't say that it was complicated, but it was a little more involved than you had expected. You supposed it would be more fun than just 'pick a color, use it'.
Emily was placing out a variety of polish bottles. All of them bright, @@.girlVoice;girly@@ and many of them sparkly. @@.emilyVoice;"Done. Time to play."@@
The other girls began to arrange themselves around the board. She looked up at you, her eyes sparkling. @@.emilyVoice;"Well? Come on and sit down, it'll be lots of fun."@@
<<if $playerMaturity >= 13>>\
Emily's intentions were clear, she wanted you to be stuck with fingers painted in all those @@.girlVoice;girly@@ colors. You'd 'fit in' much better, plus they would be a constant visual reminder to you.
<<elseif $playerMaturity >= 10>>\
Painting your nails honestly didn't sound that bad. They were kind of @@.girlVoice;bland@@ right now anyway. You'd prefer to just have one color, it was a little more mature, but it was just some nail polish, easy enough to remove later.
<<else>>\
You were @@.girlVoice;excited@@, there were so many @@.girlVoice;pretty colors@@ to choose from. You just had to hope you'd get nice ones and the girl's wouldn't sabotage you too much.
<</if>>\
[[Sit down|Painting Nails Accept 1]]
<<addToActivityCount>>\<<silently>>\
<<set $leftThumbnailDetailColor to 'princessThumbnail1'>>
<<set $leftThumbnailColor to 'princessThumbnail1Color'>>
<<set $rightThumbnailColor to 'princessThumbnail2Color'>>
<<set $rightThumbnailDetailColor to 'princessThumbnail2'>>
<<set $leftIndexFingernailColor to 'princessNail3'>>
<<set $rightIndexFingernailColor to 'princessNail4'>>
<<set $leftMiddleFingernailColor to 'princessNail5'>>
<<set $rightMiddleFingernailColor to 'princessNail6'>>
<<set $leftRingFingernailColor to 'princessNail7'>>
<<set $rightRingFingernailColor to 'princessNail8'>>
<<set $leftPinkyFingernailColor to 'princessNail9'>>
<<set $rightPinkyFingernailColor to 'princessNail10'>>
<<set $leftThumbailShape to ''>>
<</silently>>\<<silently>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'yellow', 'green', 'blue', 'purple']>>
<<set $leftThumbnailDetailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftThumbnailColor to $leftThumbnailDetailColor>>
<<set $rightThumbnailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $rightThumbnailDetailColor to $rightThumbnailColor>>
<<set $leftIndexFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $rightIndexFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftMiddleFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $rightMiddleFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftRingFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $rightRingFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftPinkyFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $rightPinkyFingernailColor to $fingerNailColorWheel.random() + 'Nail'>>
<<set $leftThumbailShape to ''>>
<</silently>>\<<silently>>\
<<set $fingerNailColorWheel to ['red', 'pink', 'orange', 'green', 'blue', 'purple']>>
<<set $leftThumbnailDetailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftThumbnailColor to $leftThumbnailDetailColor>>
<<set $rightThumbnailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $rightThumbnailDetailColor to $rightThumbnailColor>>
<<set $leftIndexFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $rightIndexFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftMiddleFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $rightMiddleFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftRingFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $rightRingFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftPinkyFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $rightPinkyFingernailColor to $fingerNailColorWheel.random() + '-gloss'>>
<<set $leftThumbailShape to ''>>
<</silently>>\<<silently>>\
<<set $fingerNailColorWheel to ['pink-glitter', 'bright-rainbow-glitter', 'rainbow-glitter', 'glitter-hearts', 'pink-polka-dot', 'white-polka-dot']>>
<<set $leftThumbnailDetailColor to $fingerNailColorWheel.random()>>
<<set $leftThumbnailColor to $leftThumbnailDetailColor>>
<<set $rightThumbnailColor to $fingerNailColorWheel.random()>>
<<set $rightThumbnailDetailColor to $rightThumbnailColor>>
<<set $leftIndexFingernailColor to $fingerNailColorWheel.random()>>
<<set $rightIndexFingernailColor to $fingerNailColorWheel.random()>>
<<set $leftMiddleFingernailColor to $fingerNailColorWheel.random()>>
<<set $rightMiddleFingernailColor to $fingerNailColorWheel.random()>>
<<set $leftRingFingernailColor to $fingerNailColorWheel.random()>>
<<set $rightRingFingernailColor to $fingerNailColorWheel.random()>>
<<set $leftPinkyFingernailColor to $fingerNailColorWheel.random()>>
<<set $rightPinkyFingernailColor to $fingerNailColorWheel.random()>>
<<set $leftThumbailShape to ''>>
<</silently>>\<div id="paintingNailsDiv" style="position: relative; z-index: 1">
<<Image 'PaintingNails/HandTemplate2.webp'>>\
<div id="leftPinkynail" @class='$leftPinkyFingernailColor'></div>
<div id="leftRingFingernail" @class='$leftRingFingernailColor'></div>
<div id="leftMiddleFingernail" @class='$leftMiddleFingernailColor'></div>
<div id="leftIndexFingernail" @class='$leftIndexFingernailColor'></div>
<div id="leftThumbnail" @class='$leftThumbnailColor'></div>
<div id="leftThumbnailDetail" @class='$leftThumbnailDetailColor'></div>
<div id="leftThumbnailShape" @class='$leftThumbnailShapeClass'><div @class="$leftThumbnailShapeColor"><<if $leftThumbailShape>><<print $leftThumbailShape>><</if>></div></div>
<div id="rightPinkynail" @class='$rightPinkyFingernailColor'></div>
<div id="rightRingFingernail" @class='$rightRingFingernailColor'></div>
<div id="rightMiddleFingernail" @class='$rightMiddleFingernailColor'></div>
<div id="rightIndexFingernail" @class='$rightIndexFingernailColor'></div>
<div id="rightThumbnail" @class='$rightThumbnailColor'></div>
<div id="rightThumbnailDetail" @class='$rightThumbnailDetailColor'></div>
<div id="rightThumbnailShape" @class='$rightThumbnailShape'></div>
</div>You reached down to spin the bottle, but paused for a moment. It wasn't like you'd forgotten your nail had been painted, but there was something fascinating about it. You'd never had your nails painted before and it was so @@.girlVoice;pretty@@.
Emily giggled at your momentary reverie which was enough to bring you back to reality. You spun and landed on...
<<if playerCanRead()>>\
"Paint 1 nail on the person to the right."
Which meant you got to paint one of Sophie's nails. Currently her nails were bare, you were the first one to get to pain the canvas, which might set the tone for the rest of the girls.
Sophie was already holding out her left hand, stealing your choice of hand but leaving you the choice of nail and color.
<<else>>\
Something...the @@.girlVoice;mess of letters@@ on the board didn't make any more sense than they had a few moments ago.
However Sophie, intentionally or otherwise, bailed you out. Holding out her left hand, @@.sophieVoice;"you better pick a nice color."@@
<</if>>\
You considered the options. You'd paint her nail <<cycle "$sophieNailColor" autoselect>>\
<<option "red">>
<<option "pink">>
<<option "orange">>
<<option "yellow">>
<<option "blue">>
<<option "green">>
<</cycle>>.
Your color chosen you realized there was an issue; you'd never done this before and you weren't sure you'd be able to do a good job. You'd been watching the others, but that wasn't a proper lesson.
[[Try anyway|Painting Nails Accept 4 Trying]]
[[Intentionally do a bad job|Painting Nails Accept 4 Fail Intentionally]]
[[Ask for help|Painting Nails Accept 4 Ask For Help]]
<<include "Painting Nails Image Fragment">><<if $sophieNailColor === "red">>\
Since it was the first nail she'd have painted you decided to go with her favourite color. You'd paint it @@.sophieVoice;red@@.
Even as you picked up the bottle you could see that she approved.
<<changeHappiness "Sophie" true>>
<</if>>\
You had never actually painted a nail before, but you figured that it couldn't be that difficult. Last summer you'd had to paint a wall, surely it wasn't //that// different.
<<if $traitClumsy || $playerAge <= 6>>\
Maybe it wasn't that different, but you also weren't as steady as you had been before. After a few moments of trying there was almost as much polish on Sophie's finger as there was on the nail.
You were trying your best, but it was clear to everyone that you were struggling.
@@.karaVoice;"Would you like some help?"@@
<<if $karaInferiorityComplex >= 3>>You brightened at the possibility of getting a personal lesson.<<elseif $karaInferiorityComplex>>@@.girlThought;Kara will know how to do it better.@@ You just felt a little silly not knowing it yourself.<<else>>The offer was genuine, but it was still demeaning. That you were unable to handle something this simple. <<if $playerMaturity <= 8 || $traitCrybaby>>You could feel @@.girlVoice;tears@@ building in the edges of your eyes.<</if>> It was just so frustrating.<</if>>
[[Keep trying anyway|Painting Nails Accept 4 Keep Trying]]
[[Ask for help|Painting Nails Accept 4 Ask For Help][$triedPaintingNail to true]]
<<changeEmbarassment "small">>\
<<else>>\
Mercifully the task wasn't too difficult and your dexterity was still alright. It wasn't the cleanest job, but it wasn't too embarrassing either.
Sophie examined the work, @@.sophieVoice;"not bad. I guess you've done this before. Or maybe you're just a natural."@@
<<if $playerMaturity >= 11>>\
You huffed at her comments but didn't rise to the obvious bait. You'd done a good job because it was easy, not because you loved doing this.
<<else>>\
You were actually @@.girlVoice;excited@@ by the feedback. You'd worried you'd done a bad job and Sophie would be mad, but instead she'd actually been happy.
<</if>>\
[[The game continued|Painting Nails Accept 5]]
<</if>>\
<<include "Painting Nails Image Fragment">><<if $traitNeat>>It was driving you @@.girlVoice;insane@@. You wanted this to be @@.girlVoice;nice and neat@@ like Sophie had done for you, but you simply couldn't manage it.<<else>>Despite that you soldiered on, doing the best you could manage. It was pretty sloppy in the end, but it was the best you were going to get.<</if>>
The task was as done as it was going to get and everyone else was getting bored waiting. Time to get on with things.
[[The game continued|Painting Nails Accept 5]]You didn't need a lesson in proper nail painting, because you had no intention of taking the task seriously. You grabbed the brush, giving a few strokes and then declared yourself done.
<<if $traitNeat>>\
@@.girlThought;I can't leave it like that.@@
You thought better of being 'finished', quickly getting back to it before Sophie could examine your @@.girlVoice;sloppy@@ work.
It wasn't trivial, trying to fix your @@.girlVoice;unacceptable mistakes@@, so it was taking a while.
@@.sophieVoice;"You alright <<playerName>>?"@@
You ignored her jibes. The nail was //still// too messy for your liking. You cursed yourself for not being @@.girlVoice;neat@@ from the start. It would have been so much easier than trying to clean up this @@.girlVoice;mess@@.
When you were taking a moment to examine your work, looking for the next imperfection, Sophie suddenly pulled away the nail. You almost grabbed at her hand to stop.
@@.karaVoice;"It's Sophie's turn,"@@ Kara explained.
Looking around the group you realized that it had gone all the way around while you were @@.girlVoice;fussing@@ over the one nail. You'd just been too focused to notice. Sophie chuckled at your @@.girlVoice;obsessive@@ behaviour and went to spin the bottle herself.
<<else>>\
Sophie examined the nail; her distaste was obvious, it was a pretty sloppy job after all. However, this didn't seem to bother her as much as you would have suspected.
@@.sophieVoice;"Aw don't worry, it's okay,"@@ Sophie 'comforting' words threw you off, @@.sophieVoice;"I know you tried your best."@@ She blew on the nail to help dry it, @@.sophieVoice;"it's still cute. Like having your baby sister try it."@@
This drew a giggle from the other girls, but especially Emily. You felt the heat burning in your cheeks.
<<filterlinkreplace "Insist you could have done better">>
<<playerVoice "\"I-I could have done better! If I wanted to.\"">> You huffed.
@@.sophieVoice;"So you're saying you did a bad job on purpose?"@@ Sophie offered smoothly, but you were aware enough to see the possible trap. If you admitted to having done a bad job it'd give Emily cause to penalize you in some way.
@@#links;
<<link "Admit you'd failed intentionally">>
<<filterreplace "#links">>\
You nodded your assent. You'd rather admit to malice than to incompetence.
The other girls looked to Emily to see her reaction but received little. She still had a goofy smile on her face. Either she was just enjoying the fact you were participating, or she had something else in mind.
For now Kara was already taking her turn and the game was moving on. Any karmic backlash on Emily's part would have to wait.
<<set $nailPaintingFailedIntentionally to true>>
<</filterreplace>>
<</link>>
<<link "Try painting it again">>
<<filterreplace "#links">>\
You weren't about to accept the accusation of ineptitude.
Sophie quirked an eyebrow and Emily laughed. With a wave of Emily's wand Sophie's nail went back to bare. The nail was offered to you once more.
This time you did your best. It wasn't a perfect job, after all you //were// inexperienced at the task, but it was much cleaner than before.
Sophie showed the nail to the rest of the group, who murmured their approval. @@.sophieVoice;"I guess you can be upgraded to 'little sister'."@@
The heat in your cheeks got worse, you'd tried your best this time and they were still teasing you. However, Kara was already spinning the bottle and the game was moving on. If you wanted to get even you'd have to wait until another opportunity.
<<changeEmbarassment "small">>\
<</filterreplace>>
<</link>>
@@
<</filterlinkreplace>>
<<changeEmbarassment "small">>\
<</if>>\
[[The game continued|Painting Nails Accept 5]]
<<include "Painting Nails Image Fragment">><<if $triedPaintingNail>>\
You let your shoulders slump, <<playerVoice "\"I need help,\"">> you mumbled.
<<if $playerMaturity <= 8 || $karaInferiorityComplex>>You didn't like asking, but since it was Kara you didn't feel so bad about not knowing.<<else>>It was a gross feeling having to ask for help with something like this, but you'd clearly shown you weren't capable of it.<</if>> Luckily the girls seemed to be letting you off the hook.
Emily waved her wand in Sophie's direction. Clearing away your messy attempt.
<<else>>\
<<playerVoice "\"I need help,\"">> you mumbled. You hadn't even tried yet, but you didn't have a good feeling about this. If you were going to do this then you wanted to do a good job and you had no experience. Plus Sophie had taken the time to do a good job, you should probably try to do the same.
<</if>>\
@@.mikiVoice;"I can teach ya!"@@ Miki jumped up and rushed over. Kneeling between Sophie and you, @@.mikiVoice;"okay,"@@ she took on her best 'teacher' voice, @@.mikiVoice;"first you hafta take the brush out."@@
What ensued was a painfully detailed description of every step. From the moment you took it out of the bottle to the way in which you moved the brush. The other girls had moments where they chimed in with some additional details. In some ways it was simple, but there was more than you expected. Leaving a small gap between the nail and the <<if $playerMaturity <= 8>>what Kara called the //cutiecall//<<else>>cuticle<</if>>, was a subtle but useful tip.
<<if $traitSlowLearner>>\
It was a lot of information all at once, so you @@.girlVoice;didn't absorb all of it@@. Still you were able to at least do a decent job of Sophie's nail. You weren't going to be a professional any time soon, but tolerable enough for this little game.
<<else>>\
It was a lot of information all at once, but everything was simple enough that you were able to synthesize most of it. In the end you did an excellent job of Sophie's nail, at least on par with the rest of the girls. You felt much more comfortable about you skills going forward.
<</if>>\
[[The game continued|Painting Nails Accept 5]]
<<include "Painting Nails Image Fragment">>
<<addTrait "$knowledgePaintingNails">>\
<<changeMaturity "small">>With everyone in their swimsuits it was actually time to get out there and have some fun in the magically summoned pool.
@@.emilyVoice;"Alright!"@@ Emily shouted, @@.emilyVoice;"everyone into the pool!"@@
[[Get into the pool|Pool Party Accept]]
<<set _agreeableComments to ["Swimming does sound fun.", "What's a little water going to do?", "I'm already in a swimsuit."]>>\
<<agreeableChoice "Decline" "Pool Party Decline" _agreeableComments>>A small stampede ensued as all the girls got themselves into the water. Though you were the last to enter, there was something strange about the situation. Beyond the fact you were in a @@.girlVoice;girl's swimsuit@@, it was the first time you'd gone into water with this new body. You knew that getting into a pool as a guy had certain, discomforts, but you had no idea if it would be the same as a girl.
Though there was nothing to be gained by just standing there and staring at the water, if you wanted to find out how it felt you were going to have to get into the water.
You dipped a <<if $havePaintedToenails>>@@.girlVoice;painted@@ <</if>>toe in, seeing how the temperature was, recoiling at how cold it felt. Your new body was far more sensitive and it seemed that also applied to temperature sensitivity. You knew enough to know that once you were in it would be fine, but the getting in was often miserable.
@@.sophieVoice;"Come on <<playerName>>! Get in, stop being such a girl!"@@
The irony was not lost on the group and they all giggled at Sophie's comment.
<<if $playerMaturity >= 12>>\
It meant that you //had// to get into the water. You may look like a girl but you didn't like being referred to as one, certainly not in such a derisive manner.
<<playerThought "Though isn't she insulting herself as well?">>
<<elseif $playerMaturity >= 7>>\
You fixed Sophie with an unamused look. You were //obviously// a girl now, but that didn't mean that she had to tease you about the fact.
<<else>>\
<<playerThought "But I am a girl...">>
Sophie teasing took a few more moments to sink in. When it finally did you couldn't help but @@.girlVoice;giggle@@ a little yourself.
<</if>>\
[[You steeled yourself|Pool Party Accept 2]]You took your first steps into the pool.
It seemed that it had been designed for all ages, because the shallow end actually only came up just past your ankle. At this point it was more of a splash pad than an actual pool. Meant for @@.girlVoice;toddlers@@ to run around in and, well, splash around.
However, things did get deeper. Miki was out far enough that it was up past her hips while on Kara it was up to her chest. Though Kara's feet were still comfortably on the pool floor. On the other hand Emily and Sophie had gone all the way into the deep end and were treading water. <<if $playerMaturity >= 10>>Your heart was gripped with a momentary panic, they were swimming out in the deep end with no supervision. If something happened you doubted any of you would be able to do much to help. Though you quickly relaxed, no doubt your mother had put some enchantments on the pool to prevent anything from happening. You wouldn't doubt if anyone in the deep end could straight up breathe underwater.<<else>>It was a @@.girlVoice;little scary@@ that there wasn't an adult around in case something happened. But you were sure mom had done something to make sure you were all safe. She always took care of those sorts of things.<</if>>
@@.mikiVoice;"Come on!"@@ Miki called from the shallow end, beckoning you to come deeper into the pool. <<if !$knowledgeSwimming>>Your lack of ability to swim made you uncomfortable with the idea of getting too deep, but waist high water still seemed safe enough.<<elseif $playerAge <= 6>>At your @@.girlVoice;heavily reduced@@ age you weren't confident in your ability to swim, but waist high water seemed safe enough. After all, Miki was already out there.<<else>>Considering it was waist height on Miki it meant it would be even lower for you, so you saw no reason to not make your way out there.<</if>>
So you continued to wade deeper. Shivering as the water crawled up your delicate calves. You were stuck in the half state now, where every inch of water was cold, but your body outside the water was starting to feel cold as well. <<if getCurrentOutfit().top === "halter">>It didn't help that your two piece swimsuit exposed so much of you.<<else>>Your one piece swimsuit may have covered you up, but it wasn't doing much in the way of heat.<</if>>
Finally you came to the moment that you'd been dreading, or at least the moment that you dread as a guy, there was no telling how this was about to feel.
[[Take the plunge|Pool Party Accept 3]]It turned out you needn't have worried so much, it was cold to be sure, but it wasn't the same kind of toe curling discomfort that normally came with the experience. The lack of discomfort was strange, it almost felt the same as every inch that had come before it, and now that you were past that part you were sure that the rest would be just as simple.
You tread in further, getting yourself submersed almost to your chest. That was when you noticed the new sensations that came with the new suit. Guy's shorts were loose, large, they puffed up with the water, the mesh keeping things in place the best it could, but a girl's suit didn't have any of that. It was suffused with water, but it stayed tight to your skin. Looking from the outside it would be difficult to even tell if a girl's swimsuit was wet or dry beyond the color.
But all that musing was set aside now that you were actually in the water, the next question became, were you gonna go deeper?
[[Head deeper|Pool Party Accept 4 Deep]]
[[Stay in the shallow end|Pool Party Accept 5]]<<if !$knowledgeSwimming>>\
Kara grabbed your hand before you could get any further.
@@.karaVoice;"You are //not// going any deeper than this."@@ She spoke with a shocking amount of intensity.
Of course she wasn't wrong, you couldn't swim, the idea of going into the deep end was deeply unwise. The @@.girlVoice;floaties@@ would be enough to keep your head above water, but you wouldn't even have a good way to get back. Not to mention the possibility of something going wrong. The fact you were already up to your chest was pushing it, and Kara was not about to let you push it any further.
She softened, @@.karaVoice;"come play with Miki and me."@@ She tugged you back towards the even shallower end. The @@.girlVoice;floaties@@ making you even lighter in the water.
<<changeHappiness "Kara" false>>\
<<elseif $playerAge <= 7>>\
Kara grabbed your hand before you could get any further.
@@.karaVoice;"I don't think you should go any deeper."@@ The words were soft, but there was a certainty about them that didn't brook argument.
You understood her point intuitively. You were @@.girlVoice;younger@@ than any of the girls in the deep end. If Kara and Miki weren't strong enough swimmers to join them it was unlikely that you would be. <<if $playerMaturity >= 10>>It was galling to have to stay in the shallow end like a @@.girlVoice;little kid@@, but you also didn't want to take the risk of drowning, magical rescue or not.<<elseif $playerMaturity >= 7>>It was a little dissapointing that you couldn't be out in the deep end with the @@.girlVoice;big girls@@ but you understood Kara's point.<<else>>In truth you were glad for Kara's intervention, the deep end had looked @@.girlVoice;kinda scary@@ and you weren't sure about going out there in the first place.<</if>>
<<changeHappiness "Kara" false>>\
<<else>>\
You continued to wade deeper into the water, the water coming past your chest as your feet began to leave the ground. Bouncing along more than walking, then you felt the drop off...
After a momentary dip you collected yourself and began treading water. Your body was a lot weaker than it had been before, but it was also a lot lighter. You labouriously swam your way out to Emily and Sophie.
@@.sophieVoice;"Finally decided to join us?"@@ Sophie smirked.
Looking back you could see Kara and Miki staring at the three of you. Miki looked disappointed, not a strong enough swimmer to comfortably join you. Kara was more of a mix of emotions, she was a little despondent about not being able to join the "big girls", but she was also concerned about you, unsure of your capabilities in your new form.
Emily noticed the same, @@.emilyVoice;"come on. Let's go back to the others, no fun out here all by ourselves."@@
Sophie nodded and the three of your began to make your way back to the shallow end. A fact that made you grateful, you'd been managing so far but could feel yourself quickly fatiguing. Magic or no the prospect of getting stuck underwater was enough to spur you back to the shallow end, relieved to have your feet back on the ground.
<</if>>\
[[In the shallow end|Pool Party Accept 5]]Emily and Sophie swam back into the shallow end, not wanting to leave anyone out of the fun. It would limit the activities that could occur in the pool, but they'd rather five people play. They could save their diving competition for another day.
@@.emilyVoice;"So what should we do?"@@
The girls considered the matter. As they did you couldn't help but ruminate a little more on the situation. <<if $playerMaturity >= 13>>You were still acutely aware of the fact that you were in a @@.girlVoice;girl's swimsuit@@. Anyone who was observing the scene, if they could actually see this pool, wouldn't notice anything unusual about it, but you still felt weird.<<elseif $playerMaturity >= 11>>You'd been weirded out by being in a @@.girlVoice;girl's swimsuit@@ at first, but you were beginning to get used to it. Plus you were pretty sure that it looked @@.girlVoice; cute@@ on you. But you couldn't help be a little self conscious about it. Was it @@.girlVoice;cute enough@@? How much of you was it showing off? Did you look weird in it? Should you have worn a different suit?<<else>><<if $playerAge >= 8>>You were standing there wearing a @@.girlVoice;girl's swimsuit@@, and you were sure it was a @@.girlVoice;cute one@@, but you were a little jealous of the other girls. You thought that theirs might be @@.girlVoice;cuter@@ than yours, especially Sophie's. <<playerThought "Maybe I should ask her to borrow it next time.">><<else>>You were happy about the fact you were in a @@.girlVoice;proper swimsuit@@, boy trunks would have been so @@.girlVoice;ugly@@, but you were acutely aware of how @@.girlVoice;little@@ you were. Clad in their swimsuits Sophie and Emily's more mature bodies were on full display. No matter what suit you wore the two of them were @@.girlVoice;big girls@@ while you were with Kara and Miki as the @@.girlVoice;little girls@@.<</if>><</if>>
@@.sophieVoice;"I dunno, we can just mess around."@@ As she spoke Sophie splashed water in Emily's direction.
@@.emilyVoice;"Hey! I meant like what kind of game we could-"@@
Emily was splashed again.
@@.sophieVoice;"You don't need to always have rules, just have fun! It'll be-"@@
Sophie was interrupted by a miniature wave hitting her.
[[Miki grinned|Pool Party Accept 6]]Miki grinned at Sophie, her hands still high in the air. She wasn't denying anything. She was proud of what she had done and wanted Sophie to know it. <<if $cupcakeDecoratingActivityResult>>You knew //exactly// what was about to happen.<<else>>You had a pretty good guess about what was going to happen next.<</if>>
You were right, Sophie splashed Miki back and the battle was on. Emily quickly joined in the splash fight and Kara, while having not initially been attacked, brought herself into it with a splash in Miki's direction.
<<if $cupcakeDecoratingActivityResult>>\
<<if $cupcakeStopTheFightStayOutAgain || $cupcakeStayOutAgainAgain>>\
Last time a fight like this had occurred you'd done you best to stay out of it. To not be drawn into their @@.girlVoice;childish@@ play. But this time it seemed far more difficult. The cupcake fight had been a mess, one that you'd had to clean up. You'd given up on the activity, turning cupcake decoration into a food fight. And in truth it was a little bit dangerous, anyone could have slipped and hurt themselves at any moment.
<<else>>\
Last time a fight like this had occurred you'd gotten yourself drawn into it. Thought it had been @@.girlVoice;fun@@ you weren't sure about another one. You considered the situation. The cupcake fight had been a mess, one that you'd had to clean up. You'd given up on the activity, turning cupcake decoration into a food fight. And in truth it was a little dangerous, <<if $cupcakeDecoratingSlippedDuringFight>>you'd tripped during the fight, any of the girls could have as well<<else>>anyone could have slipped and hurt themselves at any moment.<</if>>
<</if>>
This time there were no such concerns. No mess to clean up, pools were basically made for splash fights and no one would get hurt.
<</if>>\
You made a couple feeble attempts to not get involved, not that the girls respected your neutrality. Soon enough you sent a little splash Miki's way as a minor vengeance. Then a bigger one towards Sophie, who had caught you with a //massive// wave. Then a full sized one at Emily who you swore was targeting you extra. At that moment the fight was truly joined.
It was a lot of fun. Your new body wasn't the best at athletic pursuits, but you didn't have to be strong or fast to fully participate. <<if $traitChubby >= 2>>Your @@.girlVoice;extra size@@ even turned out to be a boon, letting you collect even more water than before.<<elseif $traitClumsy>>Your @@.girlVoice;clumsiness@@ didn't matter here at all. Flailing away randomly was basically the main tactic.<</if>> <<if $traitGiggly || $playerMaturity <= 10>>The girls were howling with laughter and you of course were @@.girlVoice;giggling@@ away with them.<<else>>It was a little immature to be having a splash fight with a bunch of little girls, but you just couldn't help yourself. Their enthusiasm and laughter was just so infections that you found yourself laughing as well. Well it was more of a @@.girlVoice;giggle@@ than a laugh, your new throat only made @@.girlVoice;cute@@ and @@.girlVoice;girly sounds.<</if>>
[[The fight escalated|Pool Party Accept 7]]Naturally splashing would never quite be enough, if you //really// wanted to soak someone then you needed to get them fully underwater. Something that Sophie was more than happy to 'help' Emily achieve. Though the maneuver ended up with both of them getting mostly submerged.
@@.emilyVoice;"Sophie! Ah!"@@ Emily screamed as Sophie went for another attack, though it was light enough you knew that Emily wasn't actually mad. This was all part of the game.
A game that Miki wanted to join, sneaking up on Sophie and trying to dunk the much larger girl.
It didn't work.
Instead Miki was the one that ended up in the water, in a much deeper part of the pool than she'd originally been. While Sophie still had her head comfortably above water, Miki wasn't so lucky. She recovered from her time underwater, she did know how to swim, but it was clear that she was struggling. Everyone was too busy splashing each other to pay attention to the fact that the game had suddenly gone from fun to scary for Miki.
Everyone that is, except for Kara.
@@.karaVoice;"Okay I think that's enough."@@ Kara spoke, though too quietly to demand any attention. @@.karaVoice;"Girls we should stop, Miki looks-"@@ Still no response. @@.karaVoice;"I said STOP!"@@ Kara screeched, louder than you'd ever heard her be before.
That was enough to get everyone to stop.
[[The fight cooled down|Pool Party Accept 8]]Miki made her way back to the shallower end of the pool, the discomfort quickly leaving her face and was about to start into the fight again but Kara stopped her.
@@.karaVoice;"I think that's enough splashing for today."@@ Kara's tone was gentle but didn't leave room for argument. It was the same tone she used when dealing with her baby brother.
@@.sophieVoice;"Well you know when Kara gets that serious, the game is over."@@ Sophie half-joked, but the other two nodded. Emily was actually already on her way to grab a beach ball that had floated into the deeper part of the pool.
<<if $playerMaturity >= 11>>\
As she did you were struck by an uncomfortable realization. During the fight, at a party that you'd been charged with babysitting, Kara had been the responsible one. She'd been the one to check that everyone was safe and having fun. You'd been so @@.girlVoice;focused on playing@@ that you'd lost sight of that. In fact you were pretty sure that you'd been one of those torrent of splashes Miki was dealing with upon surfacing. At least in that particular moment you hadn't been acting like a babysitter at all, you'd been acting like @@.girlVoice;one of the girls@@. You were a little ashamed at a seven year old being the responsible one of the group, and resolved to try and be better going forward, even though the fight had been @@.girlVoice;a lot of fun.@@
<<changeEmbarassment "small">>\
<<changeMaturity "small">>\
<<elseif $playerMaturity >= 8>>\
As she did you were struck by an uncomfortable realization. During the fight, where you'd started as a babysitter, Kara had been the responsible one. She'd been the one to check that everyone was safe and having fun. You'd been so @@.girlVoice;focused on playing@@ that you'd lost sight of that. In fact you were pretty sure that you'd been one of those torrent of splashes Miki was dealing with upon surfacing. You'd already given up on the whole 'babysitter' aspect of your role at this party. You identified more with the girls than you did with your old self. But you thought you were at least one of the mature ones, but in that moment it wasn't even close.
<<playerThought "Kara would make a pretty good babysitter.">>
<<changeMaturity "small">>\
<<else>>\
You felt bad, you'd been @@.girlVoice;having so much fun@@ that you hadn't really been paying attention to whether everyone was safe. There was a reason that pools were supposed to always have a life guard or at least someone more mature on duty. You knew there was no real danger, mom would never have let that happen, but you should still all try to be careful.
<<playerThought "Good thing Kara was there. She's so responsible.">>
<</if>>\
With the momentum drained the rest of the time in the pool was a far more sedate experience. Emily and Sophie did a little race, you all bounced around the beach ball. But the water started feeling cold, and everyone's hands were starting to get wrinkly, so it was time to head back inside.
[[Out of the pool|Pool Party Accept 9]]The five of you marched through the house, shivering and dripping as you went, something mom would no doubt be annoyed about, but it'd all be dry by the time she got home.
<<playerThought "She'll never know, right?">>
You all changed back into your original outfits but you were stuck by a problem that you'd never faced before. Your hair was still wet. As a guy your hair had dried almost the instant that you got out of the pool, certainly by the time you were done changing. But now it was still damp and didn't show any signs of drying quickly. <<if $playerHairstyle != 0>>Sophie had even unstyled your hair so there was more surface area to dry, but it wasn't enough.<</if>>
Of course you weren't the only one having the issue, all the other girls had wet hair of their own to deal with. It was kinda funny, it made Sophie's hair look so much straighter than before and much to her chagrin it was the only time Kara's hair actually stayed where it was supposed to.
<<if $playerHairLength <= 4>>Luckily you didn't have //too// much hair to deal with.<<elseif $playerHairLength <= 6>>Unfortunately you had a lot of hair to deal with.<<elseif $playerHairLength <= 10>>Unfortunately you had a ton of wet hair to deal with. The sheer weight of it had been dragging on your head the whole way back from the pool.<<else>>Unfortunately you had an absurd amount of wet hair to deal with. It felt like weighed a ton and even getting to Emily's room had been a struggle.<</if>>
Miki was the first one to catch your situation, @@.mikiVoice;"I can brush your hair for you."@@
@@.emilyVoice;"Aw, but I wanted to do it."@@ Emily whined.
Miki stuck out her tongue, but since she was behind you, you never saw it.
@@.sophieVoice;"Too slow Emily, anyway you're not exactly done with your own as it is."@@
You weren't sure quite how Miki had been the first to get her hair done, and thus the first available to help you, but you were in the situation now.
[[Brushing your hair|Pool Party Accept 10]]<<playerVoice "\"Why do you need to brush my hair anyway?\"">>
@@.karaVoice;"You'll get knots otherwise,"@@ Kara answered, allowing Miki to continue her work, @@.karaVoice;"it'll also help it dry faster. Oh but don't try to brush it when it's too wet. Chlorine weakens hair and you might break it. Oh and make sure that you use the right kind of brush, if you use a comb that's gonna make things even worse."@@
Miki continued to work away as Kara lectured you on the various tips and tricks to keep your new hair healthy. It didn't seem entirely necessary considering you'd be back to a <<if $playerMaturity <= 11>>@@.girlVoice;boring@@ <</if>>buzz cut, but she simply couldn't help herself.
Miki continued to work humming herself a little tune as she did. It was actually a rather pleasant experience, minus the occasional knot that Miki had to deal with. That behaviour seemed rougher than necessary but you were assured that it was entirely normal.
<<if $playerHairLength <= 6>>\
<<playerThought "Girl hair is a pain to deal with...no wonder they take so long to get ready.">>
<<elseif $playerHairLength <= 10>>\
Considering the amount of hair you had it took quite a while to get through it. Emily even got her wish when Miki got tired and the two of them switched off.
<<playerThought "Girl hair is a pain to deal with...no wonder they take so long to get ready.">>
<<else>>\
However, Miki hadn't quite realized what she was signing up for. There was simply so much hair that it was going to take an eternity to brush.
Emily took a crack at it as well, but the two of them hadn't even gotten half way before they got too bored.
Emily pulled out her wand, your hair drying and de-knotting in an instant.
@@.sophieVoice;"Wait, why didn't you do that for us?"@@ Sophie objected.
@@.emilyVoice;"I'm not supposed to,"@@ Emily sighed, @@.emilyVoice;"I'm not supposed to use magic fribalously,"@@ Emily <<if $playerMaturity >= 12>>incorrectly explained<<else>>perfectly explained.<</if>> It wasn't a rule that she actually followed, certainly not at this party, so it seemed more like she might have just forgotten, but no one was in the mood to push it. Still, the job was done.
<<playerThought "I really hope I don't have to deal with this hair after today.">>
<</if>>\
<<if $playerHairstyle != 0>>\
Finally, with your hair knot free and mostly dry, it was time to get back to the party. Though not before Sophie restyled it back to the way it was, couldn't let a little pool time mess with your look that much.
<<else>>\
Finally, with your hair knot free and mostly dry, it was time to get back to the party.
<</if>>\
[[Back to the party|Event Handler]]
<<set $playerOutfit to $oldPlayerOutfit>>\
<<set $poolPartyActivityResult to 1>>\
<<include "Pool Party Variable Cleanup">>\<<playerVoice "\"No thanks.\"">>
<<if !$knowledgeSwimming>>\
You @@.girlVoice;couldn't swim@@. Getting into a pool seemed like a bad idea. Even if your swimsuit had @@.girlVoice;floaties@@ to prevent you from sinking.
<<if $playerAge <= 9 - $traitSmall>>\
Sophie came from behind you, putting her hand on your head. @@.sophieVoice;"Don't worry squirt, we'll keep an eye on ya, make sure you're okay."@@
<<else>>\
Sophie walked up beside you. @@.sophieVoice;"Don't worry about it, we'll keep an eye on ya, make sure you're okay."@@
<</if>>\
<<if $playerMaturity <= 8 || $sophieInferiorityComplex >= 2>>\
That did make you feel better. Sophie was a @@.girlVoice;big girl@@ if she said she was going to take care of you, you didn't doubt that she could.
<<elseif $playerMaturity <= 12 || $sophieInferiorityComplex>>\
It irked you to have Sophie take on the roll of being the responsible one, when it was supposed to be your job. However, considering your current age, and your newfound inability to swim, she was the best one for the job.
<<else>>\
You bristled at the idea.
<<playerThought "I'm supposed to be the babysitter here. Not the other way around.">> <<if $playerAge <= 8>>Though you couldn't deny that was //was// older than you right now.<</if>>
<<changeEmbarassment "small">>
<</if>>\
<<elseif $girlsPickedSwimsuit>>\
You'd gotten forced into the swimsuit but that didn't mean that you had to actually get in the water. You knew you'd have to wait it out at least a bit, you couldn't just go back inside without Emily taking action, but sitting out seemed plausible.
@@.emilyVoice;"And we picked out such a cute swimsuit and everything."@@ Emily seemed genuinely disappointed, but oddly she didn't press the issue. Recovering herself and marching towards the pool, the other girls in tow. It made you nervous, she only acted this confident when she had something up her sleeve. Maybe going swimming would be for the best.
<<else>>\
You'd gotten yourself dressed up, but you didn't actually want to get into the pool.
@@.karaVoice;"You spent all that time getting into a swimsuit and now you don't want to swim?"@@ Kara was genuinely confused by your behaviour. But Emily stepped in, @@.emilyVoice;"It's fine. They can stay out here."@@ She pointed to a series of deck chairs along the side of the pool. She seemed disappointed but oddly didn't press the issue any harder.
She recovered herself and marching towards the pool, the other girls in tow. It made you nervous, she only acted this confident when she had something up her sleeve. Maybe going swimming would be for the best.
<</if>>\
[[Get into the pool|Pool Party Accept]]
[[Refuse to get in|Pool Party Decline 2]]Despite their protests to the contrary you still weren't going to get in the pool, something that Emily, for the moment, alright with.
<<playerThought "Maybe she's just so excited she doesn't have the time to fight me on it?">>
Whatever her reason it seemed that, for the moment, you were safe from any reprisals.
You settled yourself down on one of the beach chairs as the girls milled around. You were ready to have a few relaxing moments while the girls played around. With the sun and the heat you were ready to simply just fall-
@@.karaVoice;"You need sunscreen."@@
Kara's voice boomed just as you were about to fully relax. She was standing above you menacingly holding a bottle of sunscreen.
A glance over to the other girls showed that they were all lathering themselves. Emily was finishing up and Sophie had started on Miki, looking at Kara it was also clear that she'd done it herself.
She proffered you the bottle.
[[Put on sunscreen|Pool Party Decline Sunscreen]]
[[Refuse|Pool Party Decline 3]]
<<set $poolPartyActivityResult to 2>>\You took the bottle of sunscreen from her and got to work covering yourself. Arms, legs, face, neck...it was a fairly straightforward job though always took an annoyingly long amount of time. <<if $playerMaturity <= 9 || $traitEnergetic>>So you were rushing through it to get it done as fast as possible.<<else>>But you knew there wasn't another choice, so you took your time.<</if>>
You handed the bottle back to Kara, but she didn't walk away.
@@.karaVoice;"You didn't your other side."@@
<<playerVoice "\"I don't need to, I'll be lying on it.\"">>
@@.karaVoice;"And if you roll over?"@@
Having already agreed to put on sunscreen it seemed a waste to get into a fight about it now.
@@.karaVoice;"Here. Let me get it for you."@@
[[You can do it yourself|Pool Party Decline Sunscreen Yourself]]
[[Let her help|Pool Party Decline Sunscreen Kara]]You grabbed the bottle and waved her away.
<<playerThought "I'm more than capable of putting on sunscreen thank you very much.">>
<<if $playerMaturity <= 9 || $traitEnergetic>>\
You quickly slathered <<if getCurrentOutfit().top === "halter">>your back<<else>>the back of your neck<</if>> and handled the bottle back to Kara. She didn't look happy about any of what had just occurred but wasn't about to push it further. Instead walking back to the other girls.
<<set $woreSunscreenBadly to true>>\
<<else>>\
<<if getCurrentOutfit().top === "halter">>You started by slathering your exposed back before moving to<<else>>You slathered<</if>> the back of your neck, behind your ears and even a couple nooks on your legs that might have been done improperly. After a few more moments of work you handed the bottle back to Kara. She nodded and went back to join the other girls.
<</if>>\
[[Lounge on the chair|Pool Party Decline Wake Up]]
<<changeHappiness "Kara" false>>\
<<set $woreSunscreen to true>>\<<set _effectiveAge to $playerAge - 1 - $traitSmall>>\
Turning around you let Kara get to work on slathering sunscreen on you. <<if getCurrentOutfit().top === "halter">>Starting with your exposed back before moving to the rest of you.<</if>>The back of your neck, the backs of your knees, <<if $traitTicklish>>the feeling of which bringing an involuntary giggle<</if>> and even behind your ears. She was very thorough.
Though she wasn't quite done. Even when you turned back around she found a couple places that you'd missed. @@.karaVoice;"Everyone forgets under the eyes, you don't want to look like a raccoon do you?"@@ She giggled at her own joke, one she'd used on her baby brother plenty of times.
In that moment you looked a lot like her baby brother did. A little kid having their mom or their big sister finish up their sunscreen because they weren't capable of doing it on their own.
<<if _effectiveAge >= 8>>\
Just because you were a little bigger than her didn't really change that fact. Not to mention that the gap was getting smaller all the time. You only had a few inches on her at this point.
<<elseif _effectiveAge == 7>>\
Though at least you weren't as small as her baby brother, although you were now the same size as her. Another regression having hit you unnoticed.
<<elseif _effectiveAge == 6>>\
Though at least you weren't as small as her baby brother, although you were now a little smaller than she was. Another regression having hit you unnoticed.
<<else>>\
Though at least you weren't as small as her baby brother, though the gap between you and Kara did seem to be widening by the moment.
<</if>>\
[[Lounge on the chair|Pool Party Decline Wake Up]]
<<changeHappiness "Kara" true>>\
<<changeAge "small">>\
<<set $woreSunscreen to true>>\You waved her away, <<playerVoice "\"I don't need any.\"">>
@@.karaVoice;"But you-"@@
<<playerVoice "\"I said I don't need any.\"">>
<<if $playerMaturity <= 7 || $playerAge <= 6 || $karaInferiorityComplex >= 2>>\
Kara looked like she was about to turn away before she steeled herself. Folding her arms across her chest.
@@.karaVoice;"If you're going to sit in the sun then you need sunscreen, otherwise you're going to get burned."@@
<<if $playerMaturity >= 8>>\
Of course you already knew that, but when she put it so succinctly it sounded a lot more convincing.
<<else>>\
You didn't want to admit it to her, but that had kind of slipped your mind, you were looking forward to the little nap and hadn't thought about the consequences of sitting in the sun that long.
<</if>>\
@@.karaVoice;"Don't make me go get your sister."@@
It was a low blow on her part, but extremely effective, you knew what an annoyed Emily would do and you didn't like that.\
<<if $playerMaturity <= 7>>\
Plus Kara was @@.girlVoice;really smart@@. If she was saying you needed sunscreen you almost assuredly did.
<<elseif $playerAge <= 6>>\
Plus with as @@.girlVoice;small@@ as you were, you weren't sure about even being able to stop Kara from putting it on you.
<<elseif $karaInferiorityComplex >= 2>>\
Plus Kara was, @@.girlVoice;as always@@, totally right. You don't know why you didn't just listen to her in the first place.
<</if>>\
[[Put on sunscreen|Pool Party Decline Sunscreen]]
<<else>>\
Not wanting to push the conflict any further Kara spun on her heel and marched back over to the other girls.
You saw some talking and some pointing in your direction, but no one came over. With that annoyance out of the way you were free to get back to your little nap in the sun.
[[Lounge on the chair|Pool Party Decline Wake Up]]
<<changeHappiness "Kara" false>>\
<</if>>\You settled down onto the deck chair, a handy pair of sunglasses having been left on the table beside it. You heard the noises of the girls splashing around in the water. It was shockingly soothing, even when they were shrilly screaming it didn't bother you as much as usual, in fact the whole thing was making...you...feel...sleepy...
There was a lapse in your consciousness<<if $traitImaginaryFriend >= 1>>, though this time you didn't dream of Annie.<<else>>.<</if>> There wasn't much to remember but when you awoke you had a vague feeling of hearing giggling far closer to you, and an image of the girls looming over you.
Though when you looked they were all still in the pool, throwing around a beach ball. You stretched to get up.
<<if $woreSunscreenBadly>>\
Immediately wincing at the feeling. You weren't sure why but even moving a little bit was shockingly uncomfortable, your skin felt hot and tight.
@@.karaVoice;"I told you that you'd get a sunburn."@@ Kara spoke, suddenly beside you, her hands on her hips with an expression that wavered between disappointment and annoyance.
You shifted in place, wincing again at the feeling. You'd put on sunscreen, but you'd done it sloppily which meant that a bunch of bits of you were burnt. Your ears, your nose, and under your eyes had gotten it the worst.
@@.sophieVoice;"Whoa! You look like a raccoon."@@ Sophie joined Kara in standing above your burnt form, causing Kara to snort a laugh.
@@.mikiVoice;"Does it hurt?"@@ Miki added, despite the obvious answer to the question.
@@.emilyVoice;"Gimme space, gimme space."@@ Emily called as she pushed through the crowd already brandishing her wand. @@.emilyVoice;"I can fix this you know, but it's gonna cost you."@@
This body was far more sensitive to pain than your old teenage one, and the burns you did have were fairly uncomfortable. You didn't doubt they'd bother you for the rest of the day, though it was more of a cosmetic issue than truly a painful one. That initial wincing had been more out of surprise than raw pain.
[[Reject the deal|Pool Party Decline Wake Up Face Burn]]
[[Agree to the deal|Pool Party Decline Wake Up Burnt]]
<<elseif $woreSunscreen>>\
As you did you were able to immediately sense that something was off. It was too quiet.
The girls were throwing the ball around but all of them were keeping their eyes on you. Even Sophie was focused enough that she managed to miss a catch.
You knew they were up to something, but nothing was immediately apparent.
<<playerVoice "\"Okay fess up, what did you do to me?\"">>
The girls burst into outright giggles. You got up from the chair coming to the edge of the pool, your reflection showing what they'd done and the truth of that vague memory.
Your face was //covered// in doodles. Little hearts and stars, a fake mustache, circles around your eyes. Though seeing your shock only made them laugh harder.
The laughter rang oddly in your ears. It wasn't just annoying, though it was annoying, but you felt actually embarrassed. Embarrassed that you @@.girlVoice;looked so stupid@@.
[[Demand they wipe it off|Pool Party Decline Wake Up No Burn]]
<<changeEmbarassment "small">>\
<<else>>\
Immediately wincing at the feeling. You weren't sure why but even moving a little bit was shockingly uncomfortable, your skin felt hot and tight.
@@.karaVoice;"I told you that you'd get a sunburn."@@ Kara spoke, suddenly beside you, her hands on her hips with an expression that wavered between disappointment and annoyance.
You shifted in place, wincing again at the feeling. Having not worn any sunscreen at all almost your entire body was a painful, bright red.
@@.sophieVoice;"Whoa! You look like a lobster."@@ Sophie joined Kara in standing above your burnt form.
@@.mikiVoice;"Does it hurt?"@@ Miki added, despite the obvious answer to the question.
@@.emilyVoice;"Gimme space, gimme space."@@ Emily called as she pushed through the crowd already brandishing her wand. @@.emilyVoice;"I can fix this you know, but it's gonna cost you."@@
Whether you wanted to reject her offer or not you were stuck in a bind, everything hurt. This body was far more sensitive to pain than your old teenage one, and you'd burned yourself rather badly. Spending the rest of the day like this would be a nightmare, and there was no way you'd ever be able to fall asleep.
[[Agree to the deal|Pool Party Decline Wake Up Burnt]]
<</if>>\You weren't interested in taking an unknown deal with Emily, there was no way to know how badly that was going to go for you. Giving that girl a blank check was terribly terribly dangerous.
Though leaving yourself that way did come with other consequences. Every time the girls looked at you they were stifling giggles.
You got up from the chair coming to the edge of the pool, your reflection showing what the burns had done to you.
You looked //ridiculous//. Sophie had not been kidding when she said you looked like a raccoon she was not kidding. The burns on your ears just looked silly on their own. Somehow, on your newly feminized face, the burns marred it in a way it never had as a boy.
Seeing your shock at the situation make the girls laugh harder.
The laughter rang oddly in your ears. It wasn't just annoying, though it was annoying, but you felt actually embarrassed. Embarrassed that you @@.girlVoice;looked so stupid@@.
[[Demand they fix it|Pool Party Decline Wake Up No Burn]]
<<changeEmbarassment "small">>\<<playerVoice "\"Fix it!\"">> You @@.girlVoice;screeched@@, increasingly horrified about your own appearance.
<<if $woreSunscreenBadly>>\
Your rejection of Emily's deal now seeming like a horrible decision on your part. The pain wasn't bugging you, it was how bad you looked.
@@.mikiVoice;"?They does look like a raccoon!"@@ Miki echoed, pointing out an obvious truth.
It was childish teasing on their part but it was just bothering you so much. You //had// to fix it. You @@.girlVoice;had to look good@@. Suddenly nothing else mattered as much as that and you were ready to take Emily's deal, no matter the cost.
Emily sighed, cutting off the continued teasing. @@.emilyVoice;"Okay okay, I'll fix it."@@ She didn't want to leave you in that kind of distress too long, it made it a lot less fun.
Emily waved her wand and the burns on your face disappeared. There were still a few left on your body but you could deal with the slight pain they brought. What you cared about was finally looking good again...
<<else>>\
This only made them laugh even harder.
@@.mikiVoice;"<<playerName>> looks like an angry kitty!"@@ Miki noting the whiskers you also had.
@@.sophieVoice;"No no, more like ?they fell into a box of stickers."@@
It was childish teasing on their part but it was just bothering you so much. You //had// to fix it. You @@.girlVoice;had to look good@@. Suddenly nothing else mattered, you just wanted your face to look right again
Emily sighed, cutting off the continued teasing. @@.emilyVoice;"Okay okay, I'll fix it."@@ She didn't want to leave you in that kind of distress too long, it made it a lot less fun.
Emily waved her wand and the marks on your face disappeared. You should have been annoyed that they'd done it in the first place, but what you really cared about was finally looking good again...
<</if>>\
<<playerThought "Well, not as good as I could, a little tanning might have actually helped.">> @@.girlThought;I could use a bit of color, and my hair needs fixing.@@
You continued to stare into the water for several more minutes, fixing this and that about your hair and your suit. Not even realizing that the other girls had gone back inside. After a few more adjustments you followed them in. Your adventures in the "pool" having never resulted in you even getting into the water.
@@.girlThought;Well at least my swimsuit looked cute on me, that's the important part.@@
[[Back to the party|Event Handler]]
<<addTrait "$traitVain">>\
<<set $playerOutfit to $oldPlayerOutfit>>\
<<include "Pool Party Variable Cleanup">>\Emily took a moment to consider before pressing the wand against your burnt forehead. It hurt to even have the wand touching there, solidifying your choice in agreeing to Emily's deal.
You felt a sucking sensation, the pain from your body being pulled to that single spot on your forehead. Mercifully it didn't cause it all to focus on that spot, enough was being pulled into Emily's wand that it was just an ache. After a few moments she was done.
You looked down at yourself to see your skin back to the pale white it had been before, no sign of burns anywhere.
@@.emilyVoice;"There. All better. Now for your end of the deal."@@ Emily took on a lecturing tone, @@.emilyVoice;"you're going to have to learn to accept help from others. Kara warned you, but you didn't listen, next time you'll need to accept the help..."@@
Naturally she refused to give any more information to clarify exactly what was going on, but you were sure you'd figure it out sooner or later. Probably at the worst possible moment.
[[Back to the party|Event Handler]]
<<silently>>\
<<if $knowledgeTieShoes>>
<<addTrait "$knowledgeTieShoes" 0>>
<<else>>
<<addTrait "$knowledgeTools" 0>>
<</if>>\
<<set $playerOutfit to $oldPlayerOutfit>>\
<<include "Pool Party Variable Cleanup">>\
<</silently>><<set $anniePickedSuit to false>>\
<<set $girlsPickedSwimsuit to false>>\
<<set $woreSunscreen to false>>\
<<set $woreSunscreenBadly to false>>\<<pushJournalEntry "poolParty" "Journal Pool Party" "activity">>\
<<unset $anniePickedSuit>>\
<<unset $girlsPickedSwimsuit>>\
<<unset $woreSunscreen>>\
<<unset $woreSunscreenBadly>>\<<playerVoice "\"What does this activity even mean? Splash around in what water?\"">>
@@.sophieVoice;"Who cares?"@@ Sophie complained, @@.sophieVoice;"it's getting too hot, I'll take any water you've got."@@ She pulled and tugged on the top of her shirt to make a little breeze.
@@.emilyVoice;"Well have I got a surprise for you,"@@ Emily grinned, @@.emilyVoice;"you all brought your swimsuits, right?"@@
The girls nodded, though not without some confusion, @@.mikiVoice;"are we gonna run through the sprinkler?"@@ Miki was excited enough by that idea, but she knew the others wouldn't be so impressed.
@@.emilyVoice;"Better than that, we're going swimming!"@@ Emily cheered.
Kara frowned, @@.karaVoice;"at the local pool, with all those people? Do you know what's in the water?"@@
Emily just giggled, @@.emilyVoice;"no no we're gonna go swimming right here!"@@
The girls looked around but Sophie was the first to speak, @@.sophieVoice;"I dunno how to tell you this, but I think you're losing it. You don't exactly have a pool, not even one of those kiddie ones."@@
@@.emilyVoice;"Just you wait,"@@ Emily was still smiling as she stepped into a seemingly nondescript part of the garden. The rest of you still waiting on the patio. @@.emilyVoice;"Now you all stay there, now I just need to say..."@@ Emily started mumbling to herself, making annoyed little noises before finally declaring, @@.emilyVoice;"got it!"@@ She thrust her wand into the air, a blinding light emanating from it.
[[Shield your eyes|Pool Party 2]]
<<addToActivityCount>>
<<silently>>\
<<include "Pool Party Variable Set Up">>
<</silently>>\You all shielded your eyes from the blinding light, only cautiously peeking out from behind your fingers when you thought the light had faded. What you all saw next shocked you.
Emily was standing at the edge of a rather expansive pool. Where there had once been nothing but well trimmed grass, there was now a pool filled with crystal clear water.
@@.sophieVoice;"What, but, how?"@@ Sophie was incredulous.
@@.emilyVoice;"Magic,"@@ Emily responded with the obvious, but unhelpful answer.
@@.karaVoice;"We know it's magic, but we've never seen you do something like this..."@@
@@.emilyVoice;"Well mommy did it, I just kinda pushed the button she left. Something about overlappin' mentions?"@@
@@.karaVoice;"Overlapping dimensions,"@@ she corrected, furrowing her brow and considering for a moment, @@.karaVoice;"that makes sense."@@
<<if $playerMaturity <= 9>>\
You had @@.girlVoice;exactly zero clue@@ what she meant. You didn't even know what the word "dimension" was, let alone what it meant.
<<elseif $playerMaturity <= 11>>\
You had @@.girlVoice;very little clue@@ about what she meant. You knew the word "dimension," but not really what it meant, and not in this context.
<<else>>\
<<if $karaInferorityComplex >= 2>>\
<<playerThought "Of course Kara knows what that means, but I'm still confused.">> \
<<else>>\
It was shocking that Kara was seemingly able to understand what was going on when you only had a vague sense. \
<</if>>\
The best you could figure it was something about two things being in the same place, somehow.
<</if>>\
@@.emilyVoice;"Exactly!"@@ Emily confirmed, though you weren't convinced that she actually understood at all.
[[Time to get dressed|Pool Party 3]]<<if currentUnderwearIsDiaper()>>\
<<Image "Swimsuits/PlayerBaby.webp" "smallTopRightCorner">>\
<<elseif !$knowledgeSwimming>>\
<<Image "Swimsuits/PlayerCantSwim.webp" "smallTopRightCorner">>\
<</if>>\
@@.emilyVoice;"Alright let's all head inside to get changed and then we can have some fun!"@@
Emily led a march of the girls back to her room where everyone had left their bags, each girl going to get her own swimsuit.
Except you had a problem, you didn't have a swimsuit, at least not one that fit your @@.girlVoice;new body@@. If you tried to put on some of your old swim trunks they would fall off of you in an instant. No amount of string tightening would solve that issue. <<if $playerAge >=9>>Not to mention the fact that your chest would still be exposed.<<else>>Your chest would also still be exposed, but with as young as you were it seemed like it shouldn't matter.<</if>>
<<if currentUnderwearIsDiaper()>>\
However, Emily had the situation well in hand. @@.emilyVoice;"So I was thinking about this. Mommy said the pool cleans itself, but I don't want you peeing in the pool."@@
You went red, you hadn't realized that particular possibility, nor the fact you couldn't really guarantee that you wouldn't.
@@.emilyVoice;"But then I remembered I had..."@@ She rummaged around in her closet. @@.emilyVoice;"This!"@@ She held up a @@.girlVoice;flowery@@ one piece suit.
[[Your new swimsuit|Pool Party Baby Swimsuit]]
<<changeEmbarassment "small">>\
<<elseif !$knowledgeSwimming>>\
However, Emily had the situation well in hand. @@.emilyVoice;"So I know you dunno how to swim anymore."@@ She neglected to mention the fact it was her doing in the first place. @@.emilyVoice;"So I had to find something to help, and I found..."@@ She paused for dramatic effect, @@.emilyVoice;"this!"@@ She held up a @@.girlVoice;pink@@ swimsuit with a ring of flowery tubes around it.
[[Your new swimsuit|Pool Party Can't Swim Swimsuit]]
<<else>>\
However, Emily had the situation well in hand. <<if $emilyHappiness >= 7>>@@.emilyVoice;"Since you've been such a good <<playerTitle>>. I'll let you borrow one."<<elseif $emilyHappiness >= 4>>@@.emilyVoice;"Well I guess since you don't have anything in your size, I'll have to let you borrow one of mine."<<else>>@@.emilyVoice;"As much fun as it'd be watching you try and hold onto your shorts I guess I'll have to let you borrow one of mine."@@<</if>>
@@.emilyVoice;"So, which one do you want?"@@ She laid out an array of suits before you.
[[Pick a suit|Pool Party 4]]
<</if>>\<<Image "Swimsuits/PlayerBaby.webp" "smallTopRightCorner">>\
At first blush the swimsuit didn't seem too unusual. As expected with Emily it was @@.girlVoice;pink@@ and covered in flowers. It had <<if $playerMaturity <= 10>>a @@.girlVoice;cute@@<<else>>an unnecessary<</if>> ruffle around the waist with another around the neck.
What made it unusual was how thick the bottoms were. So thick in fact that they reminded you of a...
@@.emilyVoice;"The diaper is built in! Isn't that cool?"@@ Emily said, far too loudly for your taste. Drawing all the other girl's attentions and smirks.
You were less convinced about the "coolness" of the outfit. You couldn't deny the helpfulness of the suit, but the size and shape showed it was clearly meant for @@.girlVoice;babies@@. <<if $playerMaturity >= 11>>@@.girlVoice;Baby girls@@ you clarified, even though at that age it technically shouldn't make much of a difference.<</if>>
However, Emily wasn't about to give you much of a choice in the matter. A wave of her wand and you were clad in the swimsuit, your diaper and outfit having swapped places with it. <<if $diaperAccidents >= 1>>Emily made a face, @@.emilyVoice;"and I guess you needed a change anyway."@@<</if>>
@@.emilyVoice;"Alright,"@@ Emily called to the room, @@.emilyVoice;"is everyone else ready?"@@
[[The girl's suits|Pool Party 7]]
<<set $playerOutfit to 61>>\<<Image "Swimsuits/PlayerCantSwim.webp" "smallTopRightCorner">>\
It was obvious what was unusual about this suit. Underneath was what looked to be a fairly standard @@.girlVoice;pink@@ one piece, with a couple flowery embellishments. It was the tubes, four around the front, four around the back that gave it it's unique look.
@@.emilyVoice;"See with this you can float even though you can't swim."@@ Emily seemed obscenely proud of herself for coming up with this solution to your "can't swim" problem. Despite that also being her fault in the first place.
You couldn't deny that it would likely be effective, even more than something like water wings would be. But it was also a suit that was meant for @@.girlVoice;toddlers@@ who wouldn't be splashing around water that went up past their knees.
Before you could say anything about the suit Emily waved her wand, swapping out your current outfit for the new swimsuit.
@@.emilyVoice;"Alright,"@@ Emily called to the room, @@.emilyVoice;"is everyone else ready?"@@
[[The girl's suits|Pool Party 7]]
<<set $playerOutfit to 62>>\<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(47).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(48).imageLink>>
<<set _outfitImageLink3 to getOutfitInfo(49).imageLink>>
<<set _outfitImageLink4 to getOutfitInfo(50).imageLink>>
<<set _outfitImageLink5 to getOutfitInfo(51).imageLink>>
<<set _outfitImageLink6 to getOutfitInfo(52).imageLink>>
<</silently>>\
<div id="pictureContainer" style="display:flex; flex-wrap: wrap; justify-content: space-between;">\
<div>\
<<Image _outfitImageLink1 "imageGridImage">>\
[[Pick this|Pool Party 6][$playerOutfit to 47]] <<if $traitImaginaryFriend >= 2>>@@.annieThought;You should pick this one! It's got a unicorn!@@<<elseif $emilyInferiorityComplex >= 2>>@@.emilyVoice;"Pick this one little sis! It's got a unicorn and everything!"@@<</if>>
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink4 "imageGridImage">>\
[[Pick this|Pool Party 6][$playerOutfit to 50]] <<if $traitImaginaryFriend >= 2>>@@.annieThought;But this one has lots...@@<<else>>@@.mikiVoice;"You should pick that one."@@<</if>>
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink2 "imageGridImage">>\
[[Pick this|Pool Party 6][$playerOutfit to 48]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink5 "imageGridImage">>\
[[Pick this|Pool Party 6][$playerOutfit to 51]]
</div>\
<div>\
<<Image _outfitImageLink3 "imageGridImage">>\
[[Pick this|Pool Party 6][$playerOutfit to 49]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink6 "imageGridImage">>\
[[Pick this|Pool Party 6][$playerOutfit to 52]]
</div>\
</div>\
<<if $traitImaginaryFriend >= 3>>\
[[Refuse to choose|Pool Party 5 Refuse to Choose Override]]
<<else>>\
[[Refuse to choose|Pool Party 5 Girls Select]]
<</if>>\
<<set $oldPlayerOutfit to $playerOutfit>>\You opened your mouth to refuse to pick. You didn't like any of the swimsuits and you didn't want to change into one.
However you should have known better. Annie had made her opinions known and you, having ignored them, had just managed to annoy her.
@@.annieVoice;"I can't decide,"@@ Annie spoke through you, @@.annieVoice;"the two unicorn ones are too cute."
Emily considered the possibility, you had chosen two fairly similar suits and it came down to the cut rather than the style.
Finally she chose the one piece @@.girlVoice;unicorn@@ suit.
@@.emilyVoice;"This way we can match."@@ She held up her own suit, a similarly cut one piece. Though somehow her's actually seemed more mature.
[[Put on your suit|Pool Party 6]]
<<set $playerOutfit to 47>>
<<set $anniePickedSuit to true>>\<<silently>>\
<<set _outfitImageLinkEmilyHigh to getOutfitInfo(53).imageLink>>
<<set _outfitImageLinkEmilyLow to getOutfitInfo(54).imageLink>>
<<set _outfitImageLinkKaraHigh to getOutfitInfo(55).imageLink>>
<<set _outfitImageLinkKaraLow to getOutfitInfo(56).imageLink>>
<<set _outfitImageLinkMikiHigh to getOutfitInfo(57).imageLink>>
<<set _outfitImageLinkMikiLow to getOutfitInfo(58).imageLink>>
<<set _outfitImageLinkSophieHigh to getOutfitInfo(59).imageLink>>
<<set _outfitImageLinkSophieLow to getOutfitInfo(60).imageLink>>
<<set $girlsPickedSwimsuit to true>>\
<</silently>>\
<<if getGroupFriendliness() >= 21>>\
<<switch getBestFriend()>>\
<<case "Emily">>\
<<Image _outfitImageLinkEmilyHigh "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick I guess that means that I get to. Hmmm, now what would look good on you...Oh I know!"@@
She pulled out a @@.girlVoice;pink@@ and blue one piece swimsuit. It had the words "COOLEST GIRL in the UNIVERSE" on the front in <<if $playerMaturity >= 13>>an annoying<<elseif $playerMaturity >= 9>>a cool<<else>>a @@.girlVoice;cute@@<</if>> mix of capitals and lowercase. It had a trio of @@.girlVoice;pink string@@ straps which all met on your upper back exposing the back of your shoulders.
<<set $playerOutfit to 53>>\
<<case "Sophie">>\
<<Image _outfitImageLinkSophieHigh "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I guess Sophie gets to pick for you."@@
Sophie considered the matter, joining Emily in the closet. Sophie had already changed into her own swimsuit so when she made her choice it was clear that she was going for the same style.
It was a longline two piece. A top emblazoned with "AMAZING" in a @@.girlVoice;rainbow@@. The straps with multicolored, a color scheme that was mirrored on the high hip bottoms. The back side of the top actually covered less than the front, being only a single couple inch strip of fabric.
<<set $playerOutfit to 59>>\
<<case "Miki">>\
<<Image _outfitImageLinkMikiHigh "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I guess Miki gets to pick for you."@@
@@.mikiVoice;"Yay!"@@ Miki rushed over to Emily's closet, though she hadn't changed into her own swimsuit yet.
She whispered something to Emily who nodded, diving further back in her closet to pull out a rather shiny two piece swimsuit. The @@.girlVoice;mermaid@@ was immediately apparent. The bottoms were green and styled like scales, they even had their own little fins. The top was halter style. A single piece of purple fabric wrapped around with a seashell styled bow on the front.
<<set $playerOutfit to 57>>\
<<case "Kara">>\
<<Image _outfitImageLinkKaraHigh "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I guess Kara gets to pick for you."@@
@@.karaVoice;"Me?"@@ Kara was surprised by the sudden request. She'd been having a debate over her swimsuit choice and hadn't been ready to provide one for you as well.
She walked over to the closet. @@.karaVoice;"Hmmm maybe this? It's cute right?"@@
Emily nodded and held up the two piece @@.girlVoice;Frozen@@ swimsuit. It was a fairly modest affair without too many embellishments. The top had Anna and Elsa on it and was mostly a tie die blue, but had @@.girlVoice;pink frills@@ around the arm holes. The bottom was a matching color though the @@.girlVoice;frills@@ were more minor.
<<set $playerOutfit to 55>>\
<</switch>>\
<<else>>\
<<switch getWorstEnemy()>>\
<<case "Emily">>\
<<Image _outfitImageLinkEmilyLow "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I get to."@@ She grinned, given free reign to pick something she was pretty sure you'd hate.
@@.emilyVoice;"Oh this will look so cute on you!"@@ Emily held up her chosen swimsuit.
It was @@.girlVoice;all pink@@, with a picture of @@.girlVoice;ballet slippers@@ with a ribbon on the front. On the back it was covered with smaller versions of the ballet slipper/ribbon and covered with smaller version of the same on the back. If it had stopped there it would have looked at home on girls all the way up to Emily's age. But around the whole thing was a @@.girlVoice;little frilly tutu@@, far too small to cover anything, just to make you look more like a @@.girlVoice;ballerina@@.
<<set $playerOutfit to 54>>\
<<case "Sophie">>\
<<Image _outfitImageLinkSophieLow "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I guess Sophie gets to pick one for you."@@
Sophie grinned at you as she walked to the closet to make her selection. You were nervous, Sophie didn't like you and you doubted that she was going to pick anything that you'd like.
@@.sophieVoice;"Oh! This'll be perfect."@@ Sophie held up her chosen suit.
It might have been the girliest things that you'd seen so far. The whole thing was all pastel colors, pinks and yellows and blues. The suit itself was covered in hearts and polka dots. Blue flowers adorned the start of both straps with a third on your right hip. The bottoms even had a light skirt that very much reminded you of grass.
<<set $playerOutfit to 60>>\
<<case "Miki">>\
<<Image _outfitImageLinkMikiLow "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I guess Miki gets to pick one for you."@@
Miki scowled at you as she went to the closet to pick a swimsuit for you. The two of you didn't get along and you didn't doubt she'd try to pick something embarrassing for you.
What she did pick was <<if $playerMaturity >= 12>>surprising<<elseif $playerMaturity >= 8>>unusual<<else>>disappointing<</if>>. It was a simple @@.girlVoice;pink@@ one piece with large black polka dots. Polka dots that looked kind of worn down, though it seemed to be stylistic rather than actual wear. <<if $playerMaturity >= 14>>You supposed the right word was 'vintage'.<</if>>
<<set $playerOutfit to 58>>\
<<case "Kara">>\
<<Image _outfitImageLinkKaraLow "topRightCorner">>\
@@.emilyVoice;"Well if you aren't going to pick then I guess I'll have...Kara pick one for you."@@
You grimaced, Kara and you didn't exactly get along and you didn't doubt she'd pick something embarrassing to punish you for that poor relationship.
@@.karaVoice;"Me?"@@ Kara was surprised by the sudden request. She'd been having a debate over her swimsuit choice and hadn't been ready to provide one for you as well.
She walked over to the closet. @@.karaVoice;"How about this?"@@ She held up a suit bearing @@.girlVoice;Sofia the First@@ @@.karaVoice;"I'm sure it'll look cute on <<playerName>>."@@ Her words held the edge of sarcasm, you'd been right about the 'punishment'.
<<set $playerOutfit to 56>>\
<</switch>>\
<</if>>\
@@.emilyVoice;"Well here we go,"@@ she pointed her wand at the swimsuit before pointing it at you. In a flash she was holding your <<print getOutfitInfo($oldPlayerOutfit).name>> and you were clad in the swimsuit. Emily stuck out her tongue, @@.emilyVoice;"now you have no excuses, now come on."@@
The other girls had already changed into their swimsuits while you were having your little rebellion.
[[Your new suit|Pool Party 6]]<<set _outfitImageLink to getOutfitInfo($playerOutfit).imageLink>>
<<Image _outfitImageLink "topRightCorner">>\
<<switch $playerOutfit>>\
<<case 47>>\
<<if $anniePickedSuit>>\
Annie got your changed into the tie dye @@.gilrVoice;unicorn@@ one piece. She was thrilled with her decision, having gotten Emily on board with what she'd had a hunch was the cutest option. Closer inspection showed there was even a @@.girlVoice;heart@@ behind the unicorn, and the straps each had a little ribbon on them.
Having gotten the suit on only made you feel more @@.girlVoice;immature@@ than you had before. The unicorn was just so @@.girlVoice;cutesy@@. If it had at least been a serious depiction you could have reasoned it was for <<if $playerMaturity >= 12>>tweens<<elseif $playerMaturity >=8>>your age<<else>>@@.girlVoice;big girls@@<</if>>. But this unicorn made it look like it was meant for @@.girlVoice;toddlers@@, and if your recollection held of when Emily had worn this, you weren't far off.
<<changeAge "small">>\
<<elseif $playerMaturity >= 10>>\
As you got changed into the tie dye @@.girlVoice;unicorn@@ one piece you began to question your decision. You'd picked what was probably the least mature outfit on offer. Now you were gonna be stuck with a @@.girlVoice;cutesy unicorn@@ on your chest until you got to change back into your regular outfit.
<<playerThought "Why did I pick this? Do I really">> @@.girlThought;like unicorns so much?@@
You took a second look at the suit now that you had it on.
<<playerThought "I guess the">> @@.girlVoice;unicorn is pretty cute@@.
With your mindset having slightly improved you got yourself back into the room with the other girls.
<<changeMaturity "small">>
<<else>>\
You really liked the look of the tie dye @@.girlVoice;unicorn@@ one piece. It was probably the least mature option on the table, but that didn't mean you couldn't still like it.
<<playerThought "The unicorn is super cute.">>
You finished getting on your new suit, pleased with your choice.
<<playerThought "Time to get back to the girls and show it off.">>
<</if>>\
<<case 48>>\
You chose the @@.girlVoice;pink@@ one piece with the @@.girlVoice;sequin heart@@ in the center. <<if $playerMaturity >= 12>>You knew that it was quite @@.girlVoice;girly@@ and @@.girlVoice;kiddy@@, but you reasoned that the cutouts on the sides made it look at least a little more mature. It seemed better than the other options, at least with your mind in it's current state.<<else>>The cut outs made the suit seem really cool and @@.girlVoice;cute@@ to you. It lent it a certain maturity that you appreciated.<</if>>
<<case 49>>\
You chose the @@.girlVoice;purple@@ and @@.girlVoice;pink@@ one piece with the heart in the center. Emblazoned with the words "# girls Rule". <<if $playerMaturity <= 10>>A sentiment that you entirely agreed with.<<elseif $playerMaturity <= 12>>A sentiment that you could mostly agree with.<<else>>Not a sentiment that you really agreed with, but the suit seemed inoffensive compared to some of the other options.<</if>>
<<case 50>>\
<<if $playerMaturity >= 10>>\
As you got changed into the purple @@.girlVoice;unicorn@@ two piece you began to question your decision. You'd picked what was probably the least mature outfit on offer. Now you were gonna be stuck being covered in @@.girlVoice;unicorns@@ until you got to change back into your regular outfit.
<<playerThought "Why did I pick this? Do I really">> @@.girlThought;like unicorns so much?@@
You took a second look at the swimsuit now that you had it on.
<<playerThought "I guess the">> @@.girlThought;unicorns are pretty cute.@@ <<if $traitFashionista || $knowledgeLittleGirlFashion>>@@.girlThought;And the asymmetry is pretty fashionable.@@<</if>>
With your mindset having slightly improved you got yourself back into the room with the other girls.
<<changeMaturity "small">>\
<<else>>\
You really liked the look of the purple @@.girlVoice;unicorn@@ two piece. It was probably the least mature option on the table, but that didn't mean you couldn't still like it.
<<playerThought "I like unicorns.">>
You finished getting on your new suit, pleased with your choice.
<<playerThought "Time to get back to the girls and show it off.">>
<</if>>\
<<case 51>>\
Your selection was a fairly straightforward two piece. It looked like a less mature version of Sophie's suit. Though whereas hers was a somewhat mature color scheme with benign text, yours was @@.girlVoice;bright pink@@ and covered in random watermelons. It was obvious why Emily had gotten this suit in the first place. <<if $playerAge + $traitSmallBE >= 9>>Though your chest was pushing a little tighter against the top than she would've.<<else>>The looseness of the top made it @@.girlVoice;fun@@ and @@.girlVoice;casual@@, though it only worked because of how @@.girlVoice;flat@@ you were now.<</if>>
<<case 52>>\
You were actually fairly happy with this selection. <<if $playerMaturity >= 14>>Relative to the other choices at least. You //hated// the fact you were stuck in a @@.girlVoice;little girl's swimsuit@@.<</if>> It was probably the most @@.girlVoice;mature@@ option on the table. <<if $playerMaturity <= 10>>Not that it wasn't still @@.girlVoice;cute@@, it just looked more like something Sophie would wear, rather than Miki.<<else>>It looked more like something Sophie would wear rather than Miki.<</if>> The top was asymmetric, showing off one shoulder while the other was partially covered. The bottom was also asymmetric but in the other direction. The left side coming up your torso while the other was on your hips. Though the @@.girlVoice;ribbons@@ were placed symmetrically right over your hips
<<case 53>>\
<<if $playerMaturity >= 13>>The suit seemed to be a direct attack on you. Reminding you that you really were a @@.girlVoice;girl@@ now. Being 'cool' was hardly a consolation prize.<<elseif $playerMaturity >= 10>>It was a reminder that you really were a @@.girlVoice;girl@@ now. Though you thought being the coolest in the whole universe might be a little much.<<else>>It was a welcome reminder the you were @@.girlVoice;all girl@@ now and clearly meant that Emily thought you were really cool.<</if>>
<<case 54>>\
<<if $playerMaturity >= 11>>\
You @@.girlVoice;hated@@ what you'd just been put into. It was a suit meant for @@.girlVoice;toddlers@@. You couldn't swear to it, but you were pretty sure the last time Emily had worn it she'd been no more than three. Her clothing hoarding habit was causing you nothing but trouble today. It was mortifying to be stuck in something so @@.girlVoice;infantile@@.
<<changeEmbarassment "large">>\
<<elseif $playerMaturity >= 7>>\
You @@.girlVoice;hated@@ what you'd just been put into. It was a suit meant for @@.girlVoice;toddlers@@. You couldn't swear to it, but you were pretty sure the last time Emily had worn it she'd been no more than three. Her clothing hoarding habit was causing you nothing but trouble today. It was embarrassing to be stuck in something so @@.girlVoice;infantile@@ even if it was kinda cute.
<<changeEmbarassment "medium">>\
<<else>>\
It was @@.girlVoice;aggressively childish@@, even by your reduced standards. It was meant for @@.girlVoice;toddlers@@, <<if $playerAge >= 10>>not a middle school girl like you.<<elseif $playerAge >= 6>>not @@.girlVoice;elementary@@ school girls.<<elseif $playerAge == 5>> not @@.girlVoice;kindergarteners@@.<<else>>which meant it actually fit your body quite well.<</if>> Despite that it was @@.girlVoice;pretty cute@@, so you could almost stand it, taking some of the sting out of Emily's decision.
<<changeEmbarassment "small">>\
<</if>>\
<<changeAge "small">>\
<<case 55>>\
<<if $playerMaturity >= 12>>\
It was still @@.girlVoice;way too girly@@ for your taste, but it was an innocent attempt on her part. She thought it'd look good on you and that you wouldn't find the fit too uncomfortable. She was, in her way, looking out for you.
<<elseif $playerMaturity >= 9>>\
Frozen was slightly @@.girlVoice;too kiddy@@ for you, but all and all it was a nice pick on her part. It was a @@.girlVoice;cute@@ suit and the cut wasn't too childish, so you could feel mature while wearing it despite the characters on it.
<<else>>\
You @@.girlVoice;loved@@ her choice. Of course you @@.girlVoice;loved Frozen@@, how could you not? So getting a chance to have Anna and Elsa on a @@.girlVoice;cute swimsuit@@ was a delight.
<</if>>\
<<case 56>>\
<<if $playerMaturity >= 12>>\
You hadn't liked the look from the start, and wearing it wasn't making it any better. To start with Sofia was supposed to be for really little girls, like under the age of five. So having her holding a rabbit on your chest was embarrassing at best.
It didn't help that you hated the cut of the swimsuit itself. The top was all frilly with ribbons for straps and the bottom had a little fake @@.girlVoice;skirt@@ that didn't do anything but 'look cute'. The whole outfit was meant for @@.girlVoice;pre-schoolers@@ and wearing it made you feel like one.
<<changeAge "small">>\
<<changeEmbarassment "medium">>\
<<elseif $playerMaturity >= 7>>\
You hadn't been sure about the suit when you first saw it. Sofia the First a show for really little girls, like under the age of five. So you were clearly too old to be having her show up on your swimsuit.
It didn't help that you weren't entirely happy about the cut of the swimsuit itself. The top was all frilly with ribbons for straps and the bottom had a little fake @@.girlVoice;skirt@@ that didn't do anything but 'look cute'. And it was @@.girlVoice;cute@@, but cute for someone a lot younger than you. The whole outfit was meant for @@.girlVoice;pre-schoolers@@ and wearing it made you feel like one.
<<changeAge "small">>\
<<changeEmbarassment "small">>\
<<else>>\
Kara had missed the mark on this being a 'punishment' for you.<<if $playerFaveShow === "Sofia the First">>You @@.girlVoice;loved@@ Sofia so much, getting to have her on your suit was the @@.girlVoice;best thing ever@@.<<else>>Sofia was for girls a little younger than you, but not terribly so. You didn't really mind having her on your suit.<</if>> So you were just enjoying how @@.girlVoice;cute@@ your new swimsuit was.
<</if>>\
<<case 57>>\
You'd been surprised by Miki's pick for your swimsuit, but the reason now became apparent.
@@.mikiVoice;"We match!"@@
Miki's words weren't strictly true, but you could see the resemblance. Though there was one rather critical distinction, her's was a one piece, covering up a lot more than yours did. Yours also had a few additional embellishments, but that was a minor point compared to the different in fabric volume.
<<Image "Swimsuits/Miki.jpeg" "imageGridImage">>\
Somehow it made you feel like your suit was even less mature than hers. Sure you were both pretending to dress up as @@.girlVoice;mermaids@@ which was obviously childish. But yours was, for lack of a better word, kind of skimpy. Miki's was more conservative. It was because it was meant for girls so young that showing off skin wasn't even a concern, unless it was about sunburns. You were in a swimsuit meant for @@.girlVoice;toddlers@@ and you were keenly aware of it.
<<silently>>\
<<changeAge "small">>
<<changeEmbarassment "small">>
<<if $playerMaturity >= 10>>
<<changeEmbarassment "small">>
<</if>>
<</silently>>\
<<case 58>>\
<<if $playerMaturity >= 12>>\
The choice had you of two minds. On the one hand it was probably less girly than anything Emily had given you as an option. Miki had been trying to pick something really boring for you as a 'punishment', and she'd mostly succeeded. However, it still was a one piece swimsuit meant for @@.girlVoice;little girls@@. So you couldn't possibly be happy about the fact you were being forced to wear it. It was gonna make you look like a @@.girlVoice;little kid@@ who's mother had picked out the clothes for her, and done a poor job.
<<changeEmbarassment "small">>
<<changeAge "small">>
<<else>>\
You were <<if $playerMaturity >= 9>>actually pretty disappointed<<else>>horrified<</if>> by Miki's choice. It was just so...boring. Which you realized had been her intent. While the other girls would have picked something girly or embarrassing Miki figured that the most annoying thing to wear would be something that wasn't at all cute. And now you were stuck in this super boring outfit for the rest of 'pool time'.
<</if>>\
<<case 59>>\
It was a fairly mature choice all things considered. <<if $playerMaturity <=8>>It made you feel like a @@.girlVoice;big girl@@ even though it was still @@.girlVoice;really cute.<<elseif $playerMaturity <= 12>>Clearly Sophie was trying to pick something she thought you'd actually like.<<else>>It was undoubtedly a @@.girlVoice;girl's swimsuit@@, but it could have been worse.<</if>>
<<case 60>>\
<<if $playerMaturity >= 11>>\
Sophie had picked something truly awful for you. Everything about the suit was @@.girlVoice;girly@@. From the cut, to the heart pattern, to the floral embellishments, to the grassy looking skirt. It was clear from the moment you saw it that Sophie was picking it to torment you.
Now that you had it on there was a second layer of torment.
You still weren't at all comfortable with the fact you had a @@.girlVoice;little girl's@@ body, and this suit entirely showed it off. <<if $playerAge <= 8>>Flat chested<<else>>Almost flat chested<</if>>, with feeble <<if !$traitChubby>>thin <</if>>limbs, a soft, smooth <<if !$traitChubby>>and flat <</if>>stomach. You were dressed like a @@.girlVoice;delicate flower@@ and it made you feel like one.
<<changeAge "small">>\
<<elseif $playerMaturity >= 8>>\
At first it'd seemed like a surprising pick on Sophie's part. The swimsuit seemed @@.girlVoice;kinda cute@@, <<if $playerAge <= 6>>and reasonably suited for your body.<<else>>if still way too childish for your body.<</if>>
Now that you had the suit on her intentions became clear.
What had seemed only somewhat childish when she'd held it up now revealed itself to be seemingly specifically designed to show off how small you'd gotten. <<if $playerAge <= 8>>Flat chested<<else>>Almost flat chested<</if>>, with feeble <<if !$traitChubby>>thin <</if>>limbs, a soft, smooth <<if !$traitChubby>>and flat <</if>>stomach. You were dressed like a @@.girlVoice;delicate flower@@ and it made you feel like one.
<<changeAge "small">>\
<<else>>\
At first it'd seemed like a surprising pick on Sophie's part. The swimsuit seemed @@.girlVoice;really cute@@, it had @@.girlVoice;flowers@@ and @@.girlVoice;hearts@@ and the @@.girlVoice;skirt@@ kinda made you look like a flower.
Now that you had the suit on you still didn't get it. It looked @@.girlVoice;super cute@@ on you.
@@.girlThought;I look like a pretty flower!@@
Proudly you stood there in your new swimsuit, much to Sophie's annoyance.
<<changeHappiness "Sophie" false>>\
<</if>>\
<</switch>>\
<<if $traitChubby>>\
<<if getCurrentOutfit().top === "halter">>\
Your two piece did have one final point to note about it. Since your stomach was entirely uncovered it meant that everyone could see how @@.girlVoice;chubby@@ it was. <<if $traitChubby >= 2>>All the extra belly fat was hanging down obviously.<<else>>The bit of extra chub on full display.<</if>> Glancing over to Miki, wondering if she had the same problem you realized that she'd chosen a one piece. Though her tummy was still visible it wasn't as prominent as yours. <<if $playerOutfit === 60>>It was probably another reason that Sophie had picked it, just to show off that extra belly fat you had.<</if>>
<<changeEmbarassment "small">>\
<<else>>\
Your one piece did have one final point to note about it. Since it was tight to your body it meant that it also showed off your @@.girlVoice;chubby@@ stomach. <<if $traitChubby >= 2>>Glancing over at Miki showed the difference between the two of you. Since the suit was tight it actually did a little work compressing stomachs. In her case it smoothed out the bump and made it almost unnoticeable. But you simply had too much. Not only was it bulging at the front, but the sides where showing the extra weight as well. It might have been less embarrassing to have a two piece, but you didn't think there was any suit in Emily's closet that was going to be flattering on your body.<<changeEmbarassment "small">><<else>>Though it actually wasn't too bad. The tightness also meant that it compressed it a little bit. A quick glance over to Miki showed the same situation for her. There was a bit of a bulge there, but the suit kept it from being too noticeable. It was odd seeing a slightly chubby leg with a nearly flat stomach. You almost never looked this trim anymore.<</if>>
<</if>>\
<<if $traitChubby >= 2>>Your @@.girlVoice;pudgy@@ stomach wasn't the only thing on display. Your bottoms weren't quite big enough to properly contain your big ass. No matter how much you picked at you were still showing off some cheek. Hopefully it never got bunched up or things would be even worse.<</if>>\
<</if>>\
[[The girl's suits|Pool Party 7]]<<silently>>\
<<set _outfitImageLinkEmily to "Swimsuits/Emily.webp">>
<<set _outfitImageLinkKara1 to "Swimsuits/Kara1.webp">>
<<set _outfitImageLinkKara2 to "Swimsuits/Kara2.webp">>
<<set _outfitImageLinkMiki to "Swimsuits/Miki.jpeg">>
<<set _outfitImageLinkSophie to "Swimsuits/Sophie.webp">>
<<set _outfitImageLinkAnnie to "Swimsuits/Annie.webp">>
<</silently>>\
Now that you had your swimsuit it was time for the other girls to model their own.
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
Emily had on a simple one piece in a pastel rainbow with the words "Mermaid Off Duty" on the front. The back cut slightly lower than front, but was otherwise unadorned. It was @@.girlVoice;cute@@ if somewhat childish for an eight year old.
</div>\
<<Image _outfitImageLinkEmily "imageGridImage">>
</div>\
<div class="ponyPictureDiv">\
<<Image _outfitImageLinkMiki "imageGridImage">>
<div class="ponyPictureText" style="margin-left: 30px;">\
<<if $playerOutfit == 57>>Miki had your matching @@.girlVoice;mermaid@@ outfit.<<else>>Miki was wearing a one piece in the likeness of a mermaid.<</if>> The bottoms were green and had a fish scale pattern, while the top was all purple with a fake top to make it look like it was actually a two piece.
</div>\
</div>\
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
Sophie was the only one of the girls that had gone with a two piece. <<if $sophieInferorityComplex >= 2>>As befitting of her status as the most mature of the girls.<</if>> The bottoms were star themed while the top hung loosely against her chest with the words "Beach Party" on it. Though the A had been replaced with another star matching the pattern of the bottoms.
</div>\
<<Image _outfitImageLinkSophie "imageGridImage">>
</div>\
<div class="ponyPictureDiv">\
<<if $karaHappiness < 5>>\
<<Image _outfitImageLinkKara1 "imageGridImage">>
<<else>>\
<<Image _outfitImageLinkKara2 "imageGridImage">>
<</if>>\
<div class="ponyPictureText" style="margin-left: 30px;">\
<<if $karaHappiness < 5>>\
Kara was wearing probably the most benign suit of all of the girls. A blue one piece with stripes. That was really it.
@@.sophieVoice;"I still say you shoulda worn the other one."@@ Sophie grumbled. But Kara just shook her head.
Seemed like she'd had another option to wear, but had chosen against it. Maybe if the two of you were more comfortable with each other she would have felt more comfortable wearing it.
<<else>>\
Kara was wearing the most colorful swimsuit of all the girls. Another one piece, but her's was covered in cutesy Pokemon. Eevee, Squirtle, Jigglypuff and Pikachu. All generation one you realized, seemed the classics still had a lot of sway. There was even a little frill around the leg holes just for an extra touch of cuteness.
<</if>>\
</div>\
</div>\
<<if $traitImaginaryFriend >= 2>>
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
<<if $anniePickedSuit>>Having picked out your suit only moments ago, Annie had already gotten one of her own. And it was a @@.girlVoice;girly@@ one.<<else>>Annie had chosen the @@.girlVoice;girliest@@ swimsuit of all of them.<</if>>
<<if $playerOutfit == 54>>\
@@.annieVoice;"We match!"@@
That was something that you could not deny. There were distinctions. Spaghetti straps versus thicker one. @@.girlVoice;Fairies@@ vs @@.girlVoice;ballerinas@@. Her's had a little more @@.girlVoice;tulle@@ than yours, but sat lower on her chest. But for anyone not currently wearing one it was more than close enough to match.
Though "picked" was not actually an accurate term. You didn't think Emily owned any swimsuits that looked quite like that. It seemed more likely that Annie had just based it on yours, and then tweaked it from there. It was actually surprising you just didn't perfectly match.
<<else>>\
More even than you, and that was saying something. It was a one piece <<if getCurrentOutfit().top === "halter">>unlike<<else>>like<</if>> yours, but everything else was over the top. It was bright pink. Had an <<if $playerMaturity <= 6>>@@.girlVoice;amazing@@<<else>>unnecessary<</if>> amount of tulle. And even had a fairy on the front. It'd look just as reasonable on a toddler as it did on her. <<if $playerAge <= 6>>Which meant of course that it'd look that way on you as well.<</if>>
<</if>>\
</div>\
<<Image _outfitImageLinkAnnie "imageGridImage">>
</div>\
<</if>>\
[[To the pool|Pool Party Choice]]<<if $playerMaturity <= 5>>\
<span style="position: relative; transform: skewX(20deg)" class="strikethrough">poopoo<br/><span style="position: relative; transform: skewX(20deg)" class="strikethrough">po po<br/><span style="letter-spacing: 5px;">wwwww</span></span>...
<<elseif $playerMaturity <= 7>>\
I ware @@.strikethrough;sim@@ suim soot. suim soot is coot. I like soot. <<if $poolPartyActivityResult === 1>>I want go suim more.<<else>><<if !$woreSunscreen || $woreSunscreenBadly>>I not like sun. sun is burny.<<else>>I not want go suim. I sit in sun.<</if>><</if>>
<<elseif $playerMaturity <= 10>>\
I got to wear a girls swim soot! I used to wear gross boy short but now I gots a cute swim soot. The other girls had coot swim soots as well. Mine was the best.
<<if $poolPartyActivityResult == 1>>\
And it was good that I had one or I totes would have got soaked. The girls and I had a super silly splash fight and it was like, kind of fun? It was actualy *way* more fun than I espected but maybe that's like normal for me now?\
<<else>>\
I did not go swimming. I sat on a chair in the sun. \
<<if !$woreSunscreen || $woreSunscreenBadly>>\
But I got burned. It was ouchie. Next time I will wear sun screen.
<<else>>\
And then I fall asleep. The girls drew on my face and made me look funny.\
<</if>>\
<</if>>\
<<elseif $playerMaturity <= 13>>\
Going swimming was so totally wierd, I don't even know how to feel about it. Like I'm not as horrifyed about a girl's swimsuit as I used to be, but I still felt wierd in one y'know? Like it fits so differently and I felt like I shouldn't be wearing one, I dunno...at least it looked kinda cute on me.
<<if $poolPartyActivityResult == 1>>\
And it was good that I had one or I totes would have got soaked. The girls and I had a super silly splash fight and it was like, kind of fun? It was actualy *way* more fun than I espected but maybe that's like normal for me now?\
<<else>>\
Which is why I thought I'd look even cuter with a tan...not that I care about that as much but I just thought it'd be a good idea.
<<if $woreSunscreenBadly>>\
What wasn't a good idea was doing my sun screen badly, girl skin is totally more @@.strikethrough;delacate@@ burnable than boy skin...tough I think with all that sun I totes would have burned anyway.\
<<elseif $woreSunscreen>>\
And I was totes smart and wore sun screen, though the girls were total brats and drew on my face while I was sleeping! Can you beileve it? I *hated* it.\
<<else>>\
What wasn't a good idea was skiping out on sun screen, girl skin is totally more @@.strikethrough;delacate@@ burnable than boy skin...tough I think with all that sun I totes would have burned anyway.\
<</if>>\
<</if>>\
<<else>>\
It was a strange experience going to the pool with the girls. Not the least of which being because I had to wear a girl's swimsuit. Something that, on a normal day, would have been mortifying, but today just seemed par for the course. Not that it wasn't still odd, the whole thing fit so different that it was almost distracting.
<<if $poolPartyActivityResult == 1>>\
Perhaps that was the reason I was so easily drawn into a silly splash fight in the pool. It's disturbingly easy sometimes to just act like the rest of them, I already look like them so it seems a short jump, I'll have to watch myself.\
<<else>>\
<<if $woreSunscreenBadly>>\
Maybe that was why I was so obstinate about putting on sunscreen properly. I didn't feel like getting help from a little kid to put on some sunscreen, even though I was clearly too distracted to do it properly. Luckily the burn I got wasn't too bad, though I still needed Emily's help to fix it.\
<<elseif $woreSunscreen>>\
Which was why I decided that getting into the pool with the rest of them was simply too strange. Instead I let myself stay out on a deck chair. I guess you could say I was tanning. Though tanning beget napping and while I was sleeping the girls drew all over my face, they're all brats sometimes.\
<<else>>\
Maybe that was why I was so obstinate about putting on sunscreen. I didn't feel like listening to a little kid telling me what to do, despite the fact she was actually in the right. I paid for it with a pretty severe burn and I know Emily did //something// to me, but I haven't yet figured out what.\
<</if>>\
<</if>>\
<</if>>\<<set $miniOlympicsState to 4>>\
You all walked toward the station for the third event of this <<if $playerMaturity <= 10>>spellbinding<<else>>little<</if>> competition.
Miki was immediately excited, @@.mikiVoice;"I love skipping!"@@
The other girls smiled at her and Emily explained the rules. @@.emilyVoice;"As Miki said we're going to skip. But doing 'who can skip the longest' would take ''forever''. So we're going to make it harder."@@ She held up a pair of ropes, @@.emilyVoice;"Double Dutch, but you're going to have to do more than just skip. I'll go first to show you."@@
<<include "Double Dutch Emily">>
Emily caught her breath, @@.emilyVoice;"there we go. Regular, then one foot, then fast, then high, then put down and pick up a stone. Whoever gets furthest wins. Got it?"@@
@@.emilyVoice;"So <<playerName>>, are you going to play?"@@
[[Give it a try|Jump Rope Agree][$skippingActivityResult to 2]]
<<set _agreeableComments to ["Emily seems awfully excited.", "Miki would be dissapointed if I said no."]>>\
<<agreeableChoice "Refuse" "Jump Rope Refuse" _agreeableComments>>
<<addToActivityCount>>\You nodded your assent, might as well give it a shot. Though you had to be honest that Emily's performance had been pretty impressive. In truth you didn't think you had a chance of keeping up with her. But it wasn't always about winning, right? Maybe you'd still be able to have a little fun with it.
@@.emilyVoice;"Alright Sophie, you're next!"@@
<<include "Double Dutch Sophie">>Emily stood between the ropes as Miki and Sophie started slowly turning them. Quickly enough Emily was into the rhythm and easily skipping with the ropes, hopping on two feet.
@@.musicalNoteEmoji;🎵@@Butterfly, Butterfly@@.musicalNoteEmoji;🎵@@
The girls began to rhyme as the ropes continued their pace. Emily started hopping on one foot. Working hard to keep up with the tempo.
@@.musicalNoteEmoji;🎵@@Butterfly, Butterfly, throws a kiss, kiss, kiss@@.musicalNoteEmoji;🎵@@
The ropes sped up and became a blur. Emily was forced to alter her skipping style. Though to you it looked more like she was running in place rather than jumping. It was actually moving way faster than you expected, it was an impressive feat of coordination.
@@.musicalNoteEmoji;🎵@@Butterfly, Butterfly, get out before you miss, miss, miss@@.musicalNoteEmoji;🎵@@
The tempo changed and Emily started jumping with two feet again. You weren't sure what the difference was between this and how it had started. Though when you looked closed you realized that she was jumping high enough to let both ropes pass beneath her on each revolution.
@@.musicalNoteEmoji;🎵@@Butterfly, Butterfly@@.musicalNoteEmoji;🎵@@
She continued hopping on two feet but then she suddenly pitched forward half landing on her hands. You realized that she'd placed a rock on the ground between her hops. She went to pick it up again but caught her hand in the ropes, bringing them to a halt.<<if $skippingActivityResult === 2>>\
The game started the same as last time. Moving at a fairly casual pace, which Sophie was having no trouble with.
<<else>>\
You started off the game slowly and Miki, on the other side of the ropes, matched your pace. It was supposed to start slowly anyway so it was fine, but it was mostly you trying to get used to the feel of it.
<</if>>\
@@.musicalNoteEmoji;🎵@@Grace, Grace dressed in lace.@@.musicalNoteEmoji;🎵@@
The girls were so fast with these rhymes. Clearly they'd done this enough that they had an entire repertoire of tunes. <<if $skippingActivityResult === 1>>It was the responsibility of the ones swinging the ropes to lead the song. Luckily Miki was covering for you and singing extra loud so your quiet voice wasn't as obvious. Despite that you tried your best to follow along with the unfamiliar words.<</if>>
@@.musicalNoteEmoji;🎵@@Went upstairs to powder her face.@@.musicalNoteEmoji;🎵@@
Sophie had no trouble with the one foot hopping, but the speed section was causing her more difficulty. In the end she managed it, but she looked tired from the experience.
@@.musicalNoteEmoji;🎵@@How many boxes did it take?@@.musicalNoteEmoji;🎵@@
In contrast she was much more comfortable with the double unders. Her athleticism meant that consistently jumping high wasn't too difficult.
@@.musicalNoteEmoji;🎵@@1, 2, 3, 4@@.musicalNoteEmoji;🎵@@
<<if $skippingActivityResult === 2>>You started humming along to the simple rhythm, even counting along with them at the end.<<else>>By the time they'd started counting you were properly singing along. The tunes were simple but catchy, so it was easy to follow.<</if>> As Sophie put down the rock her foot caught one of the ropes, putting an end to her turn. It had been a good run, though slightly behind Emily. She clicked her tongue and stepped out.
@@.sophieVoice;"Alright, who's next?"@@
Kara cautiously stepped forward, already humming a rhyme to calm herself.
[[Kara's turn|Double Dutch Kara]]Her nervousness was explained almost instantly. She was able to keep up with the normal double hops, but it looked much rougher than it had for Emily and Sophie. <<if $skippingActivityResult === 1>>Since Kara had already started humming the rhyme you were able to sing along from the very first word.<</if>>
@@.musicalNoteEmoji;🎵@@All in together girls@@.musicalNoteEmoji;🎵@@
She wasn't much better with the single hops, you were really worried that she might fall and get hurt.
@@.musicalNoteEmoji;🎵@@How do you like the weather, girls?@@.musicalNoteEmoji;🎵@@
But she was able to get through it, trying her best to get through the speed section...it was a narrow thing but she was running out of gas.
@@.musicalNoteEmoji;🎵@@January, February, March, April@@.musicalNoteEmoji;🎵@@
That fatigue caught up with her on the double unders. Unable to get sufficient height she caught her foot and tripped. She stumbled out and you held your breath, worried about a fall, but she managed to keep herself upright.
@@.emilyVoice;"Okay Miki show us all how it's done."@@
You smiled at that, it was nice seeing your sister encourage Miki, though based upon the other events your expectations weren't particularly high. <<if $skippingActivityResult === 1>>Then again she was the one that had taught you how to use the ropes.<</if>>
[[Miki's Turn|Double Dutch Miki]]To your surprise Miki actually looked quite solid through the first section. <<if $skippingActivityResult === 1>>This time you started up the rhyme yourself and the other girls joined you. Though you only realized that fact at the end of the first phrase...where had the rhyme even come from?<</if>>
@@.musicalNoteEmoji;🎵@@Cinderella dressed in yella,@@.musicalNoteEmoji;🎵@@
She was super smooth even when hopping on one foot, rhyming along as if the skipping wasn't taking any thought at all.
@@.musicalNoteEmoji;🎵@@Went downstairs to kiss a fella,@@.musicalNoteEmoji;🎵@@
<<if $skippingActivityResult === 2>>You'd been at this long enough that you were able to make a good guess at what the next rhymes were going to be, and you were starting to sing a bit with the girls.<</if>> Miki began moving at a speed you hadn't realized she was capable of, you didn't think the ropes could go any faster and she was casually stepping in.
@@.musicalNoteEmoji;🎵@@Made a mistake and kissed a snake.@@.musicalNoteEmoji;🎵@@
Perhaps it was because she was so light, but Miki was making it look effortless to keep up with the double under.
@@.musicalNoteEmoji;🎵@@How many doctors did it take@@.musicalNoteEmoji;🎵@@
She was the first one you'd seen who'd actually been able to both pick up and put down the stone. Now there was the question of how many she could do.
@@.musicalNoteEmoji;🎵@@1, 2, 3, 4, 5@@.musicalNoteEmoji;🎵@@
Finally Miki erred and the ropes came to a halt.
<<if $skippingActivityResult === 2>>
You were stunned. She had been incredible, how were you supposed to keep up with that!?
@@.emilyVoice;"You're up <<playerTitle>>. Give it your best shot."@@ She sounded encouraging but from her smile it was clear she didn't think you had a chance.
[[Your turn|Double Dutch MC]]
<<else>>
@@.emilyVoice;"Well we all know Miki won that."@@
@@.mikiVoice;"Yay! I won one!"@@
@@.sophieVoice;"Well done Miki. <<playerName>>, you know you can let go now."@@
@@.musicalNoteEmoji;🎵@@I know a little lady@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@But her name is Miss.@@.musicalNoteEmoji;🎵@@
Looking down you realized you were still lightly moving the ropes and humming to yourself, another rhyme that you swear you hadn't known before. But now it felt like dozens of them were bouncing around in your head. More than that you felt the only way you'd be able to focus was if you let those songs out.
Hurriedly you dropped the ropes and followed the girls back to the party, quietly humming to yourself as you went.
[[Back to the party|Event Handler]]
<<silently>>\
<<addTrait "$traitNurseryRhymer">>\
<<pushJournalEntry "jumprope" "Journal Skipping">>
<<set $declineActivityCount++>>
<</silently>>
<</if>>You took a breath to steady yourself. You didn't know how to Double Dutch. You knew the concept of it and had done some regular skipping in the gym, but this looked awfully complicated compared to that. At least you'd had a few opportunities to watch the others do it.
@@.emilyVoice;"Wait! Don't start!"@@ Miki and Sophie, your rope bearers, looked over at the sudden interruption, @@.emilyVoice;"<<playerName>> isn't ready yet. Here, let me help ?them,"@@ she pointed her wand at you, and then...nothing? You didn't feel any different. @@.emilyVoice;"Alright ?theyre ready now. Go!"@@
@@.musicalNoteEmoji;🎵@@I know a little lady@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@But her name is Miss.@@.musicalNoteEmoji;🎵@@
You tried your best to focus as they started, it was slow at first so you were able to take a moment to get down the right beat.
@@.musicalNoteEmoji;🎵@@She went around the corner@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@To buy some fish.@@.musicalNoteEmoji;🎵@@
The girls were being nice to you so they'd given you a few extra moments before you had to start hopping on one foot, but you were somehow managing it. <<if $traitChubby>>Though you were @@.girlVoice;already winded@@, it wasn't easy to keep jumping up and down with all your @@.girlVoice;extra weight@@.<</if>>
@@.musicalNoteEmoji;🎵@@She met a little fellow@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@And she gave him a kiss.@@.musicalNoteEmoji;🎵@@
It was at this point, as the girls sped up the ropes and the rhyme, that you realized you'd been singing along the whole time. You hadn't even been thinking about it, it had just been an automatic response to rhyme along. It seemed to be helping your skipping, but did you really want to continue?
[[Keep Rhyming|Double Dutch MC Keep Rhyming]]
[[Stop Rhyming|Double Dutch MC Stop Rhyming]]
<<silently>>\
<<set $acceptActivityCount++>>
<</silently>>\@@.musicalNoteEmoji;🎵@@I know a little lady@@.musicalNoteEmoji;🎵@@
Your voice rang out in @@.girlVoice;chorus@@ with the other girls as you started the double unders.
@@.musicalNoteEmoji;🎵@@But her name is Miss.@@.musicalNoteEmoji;🎵@@
You were still happily @@.girlVoice;singing along@@ when you had to place the rock. This proved a little too much. There was a technique there that you hadn't picked up, so you tripped almost instantly. But the girls clapped for you anyway.
@@.karaVoice;"You did good."@@ Kara seemed supportive.
@@.mikiVoice;"You did super good!"@@ Miki was //super// supportive.
@@.sophieVoice;"You skip almost as well as us. You must be so proud."@@ <<if $playerMaturity <= 10>>Even Sophie was encouraging you.<<else>>Though of course Sophie had to tease you.<</if>>
@@.emilyVoice;"I didn't think you had it in you <<playerTitle>>"@@, Emily added.
@@.emilyVoice;"And with that the jump rope event is officially over! Congrats to everyone but especially our winner, Miki!"@@ There was another round of applause for the victor, drawing a huge smile from the girl's face. But you all couldn't dwell on it too long. There was so much more to do.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeMaturity "small">>
<<set $mikiOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $sophieOlympicScore+=15>>
<<set $karaOlympicScore+=11>>
<<set $playerOlympicScore+=12>>
<<set $continueRhyming to true>>
<<pushJournalEntry "jumprope" "Journal Skipping">>
<</silently>>\You shut your mouth, focusing purely on the skipping and stopping that silly @@.girlVoice;girly@@ rhyming. It was a mistake. Something about it had been helping you, and without the song the magic was lost. You got caught by the rope almost immediately before you'd done even two double unders.
<<if playerCanShowUnderwear()>>\
Unfortunately the missed rope ended up in a slightly awkward place. It'd ended up between your legs and was currently raising your skirt up.
<<if $awareOfSkirtIssues>>\
Luckily you'd experienced enough to avoid the worst case scenario. Carefully holding down your skirt as you stepped off the rope. <<if $playerMaturity <= 9 || $traitFashionista>>Of course you @@.girlVoice;loved wearing skirts and dresses@@, but they did have their issues.<<elseif $playerMaturity <= 11>>You didn't mind wearing @@.girlVoice;skirts@@ and @@.girlVoice;dresses@@, but sometimes they could be annoying.<<else>>You hated wearing clothes like these, nothing but trouble.<</if>>
<<changeEmbarassment "small">>\
<<else>>\
Awkwardly you tried you step out from the still raised rope, stepping high over it so that you didn't trip. However something about your actions had drawn a small giggle from Emily.
<<playerVoice "\"What's so funny? I didn't do that bad...\"">> You weren't actually sure about that, <<if $playerAge <= 8 || $karaInferiorityComplex>>you'd lost to everyone.<<else>>even Kara had beaten you.<</if>>
Sophie walked over to explain, leaning in conspiratorially. \
<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"You've got a lot to learn about being a girl sweetie."@@ Sophie lectured, to your continued ignorance. She pointed to the bottom of your <<print getCurrentOutfit().bottom>>, @@.sophieVoice;"well when you lift your leg that high in a skirt..."@@
<<if $playerMaturity <= 8>>\
It took you a few moments to parse out what the issue was. Oh. You would have been showing off your <<playerUnderwear>>. Sophie made a good point and you were grateful for the warning. Mom would @@.girlVoice;probably get mad at you@@ if you did something like that. You didn't quite remember why it was such a big deal, but you @@.girlVoice;didn't want to get in trouble.@@
<<else>>\
You went beet red. Had everyone really seen your <<playerUnderwear>>? Had you really been //that// clueless? You doubted any of them would say any more about it, but you were mortified. You wanted to just crawl into a hole and never speak of this again. You thanked the heavens that Sophie was a @@.girlVoice;good friend@@, if she'd wanted to be mean this could have been so much worse.
<<changeEmbarassment "medium">>\
<</if>>\
<<else>>\
@@.sophieVoice;"Well you didn't need to show ''everyone'' your <<print getCurrentUnderwear().name>>."@@ Sophie drawled from behind an ear to ear grin.
<<if $playerMaturity <= 8>>\
Oh...when you lifted your leg everyone would have seen your <<playerUnderwear>>...it took you a few more moments to parse out what the issue with that was. Right. Mom would @@.girlVoice;probably get mad at you@@ if you did something like that. You didn't quite remember why it was such a big deal, but you @@.girlVoice;didn't want to get in trouble.@@ You nodded to Sophie, silently thanking her for the warning. It was great having a @@.girlVoice;mature@@ girl like her @@.girlVoice;as your friend@@.
<<else>>\
You went beet red. When you'd lifted your leg...had everyone really seen your <<playerUnderwear>>? Had you really been //that// clueless?
@@.sophieVoice;"Don't worry too much, Emily just wanted you to know how cute she thought they were."@@
Was there a deeper blush than 'beet red'? You weren't sure. But if there was, you'd just gone to it. <<if getCurrentUnderwear().type == "boxers" || getCurrentUnderwear().type == "briefs">>The only plausible mercy was the fact that you were still wearing <<playerUnderwear>>. At least the underwear itself hadn't been embarrassing.<<else>><<if $playerMaturity >= 12>>You didn't want to be wearing <<playerUnderwear>> and you certainly didn't want to show them off.<<else>>It was one thing to wear <<playerUnderwear>>, it was entirely another to show them off.<</if>><</if>>
Sophie just grinned at you, considering taking the issue further, but the damage had been done. Nothing she could say would compare to what you were running in your own head. So she left you to your shame spiral; walking back to Emily, the two of them laughing at your plight.
<<changeEmbarassment "large">>\
<</if>>\
<</if>>\
<</if>>\
<<set $awareOfSkirtIssues to true>>\
<<else>>\
@@.sophieVoice;"Aww tough break, I thought you might actually manage it."@@ Sophie only lightly chided.
@@.mikiVoice;"Why'd you stop singing?"@@ Miki had seemingly be able to pickup on the cause of your failing.
@@.emilyVoice;"Hehe~ I think ?they got a little self conscious. You shouldn't worry so much, your voice is so pretty."@@, Emily spoke with false innocence. You glared at her, but there was nothing to say.
<</if>>\
@@.emilyVoice;"And with that the jump rope event is officially over! Congrats to everyone, but especially our winner, Miki!"@@ There was another round of applause for the victor, drawing a huge smile from the girl's face. But you all couldn't dwell on it too long. There was so much more to do.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small">>
<<set $mikiOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $sophieOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<set $playerOlympicScore+=11>>
<<set $continueRhyming to false>>
<<pushJournalEntry "jumprope" "Journal Skipping">>
<</silently>>\You had no interest in skipping with the girls. After all you were trying to keep some semblance of your masculinity<<if $playerAge <= 10>>, despite the fact that physically you had none left<</if>>. So you'd just sat off to the side and let the girls play their little game. <<if $traitMonophobia>>You were uncomfortable sitting out like this, but you //really// didn't want to skip.<</if>>
You'd only been there a moment when Miki stomped over to your quiet spot.
@@.mikiVoice;"You hafta help!"@@ Her hands were on her hips; looking as imperious as she could considering she wasn't even four feet tall. @@.mikiVoice;"If you aren't gonna skip you have to swing,"@@ she stood there unmoving, glaring at you. You got the feeling that she wasn't going to go anywhere until you capitulated.
<<playerVoice "\"I don't even know how to do it.\"">>
@@.mikiVoice;"I'll teach you."@@
You were rather unconvinced by that, but the rest of the girls seemed on board with the idea. <<if $traitMonophobia>>You were secretly relieved by this turn of events, so you hurriedly walked over with Miki.<<else>>So you grumbled and stood, walking back over to the station.<</if>> You figured one of the other girls would take over teaching you, but Miki had been serious.
What transpired was a painfully slow and simplified explanation of how to do it. You would have said it was condescending, but then when you actually tried it you got it wrong. So she went over everything again, even grabbing your hands to guide you through it.
<<if $traitForgetful || $traitSlowLearner>>\
<<if $traitForgetful>>\
Even this proved to not be quite enough, you were still forgetting some of the details she'd given you.
<<else>>\
Even this proved to not be quite enough, you understood what she was saying, but couldn't translate it to action.
<</if>>\
@@.mikiVoice;"It's okay,"@@ Miki patted your arm, @@.mikiVoice;"just try your best. You'll get it."@@
In truth you didn't feel terribly confident, but after three explanations you weren't willing to admit to continued confusion. It was time to go. Sophie was up first.
<<changeEmbarassment "small">>\
<<else>>\
Once she was satisfied with your performance it was time to go. Sophie was up first.
<</if>>\
[[Help out|Double Dutch Sophie]]
<<silently>>\
<<changeEmbarassment "small">>
<<set $mikiOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $sophieOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<set $skippingActivityResult to 1>>
<</silently>>\<<if $playerMaturity <= 5>>\
roro<span style="position: relative; transform: skewY(-20deg)">pp<br/><span style="letter-spacing: -2px;">ssskkk</span></span>pp pp
<<elseif $playerMaturity <= 7>>\
<<switch $skippingActivityResult>>\
<<case 1>>\
I not want @@.strikethrough;sip@@ sc ip. I want watch sc ip ing. I no watch. I @@.strikethough;ry@@ sing with girls
<<case 2>>\
I want @@.strikethrough;sip@@ sc ip. I play sc ip ing. I not do good but I tri hard. it was fun to sc ip.
<</switch>>\
<<elseif $playerMaturity <= 10>>\
<<switch $skippingActivityResult>>\
<<case 1>>\
I didn't want to skip with the girls. I don't think Ive ever even skiped even like once. Well maybe one time, but I was super young. Boys don't skip, y'know so I didn't either but Miki was @@.strikethrough;super insistant@@ not letting me be by myself. So I ended up turning the rope for the girls,<<if $traitForgetful || $traitSlowLearner>>It was super embarassing, Miki had to explain like four times before I kinda got it.<<else>>I kinda got it, it wasn't to hard.<</if>> It was super wierd though. The girls were all @@.strikethrough;riming@@ @@.strikethrough;rimeing@@ singing these silly little song. And I didn't know them but then I totally knew them It was totally wierd that I just sung along like I knew them. It's like I learned them as a little girl but I wasn't a little girl. I wonder if this is putting stuff into my head to, so that I can fit in right?\
<<case 2>>\
The next event was 'double dutch.' I skiped with the girls but I wasn't super good. They all had way more @@.strikethrough;exper@@ time doing it and this was basicly my first time. Totally didn't expect Miki to do so good. She even won! She's not even four feet tall and she was super @@.strikethrough;consistant@@ good. Clearly I need some more practice if I'm going to keep up with them. But it was wierd cause when I started the girls were singing this little song about this girl and kissing a boy and oh my @@.noFilter;gosh@@ was I singing that. Like I was singing along but I wasnt paying atenton and I just notice that the whole thing was teasing me. <<if $continueRhyming>> Anyway at least I stopped before I did it too long, though I totally tripped the second I stopped.<<else>>I sung with them like the *whole* time I bet they were giggling afterwords.<</if>>\
<</switch>>\
<<elseif $playerMaturity <= 13>>\
<<switch $skippingActivityResult>>\
<<case 1>>\
Skipping really isn't my thing, so I didn't wanna do it but Miki was super pushy about it so I at least agreed to swing the ropes. It was kinda funny, they had these funny little @@.strikethrough;rymes@@ rymes and I didn't mean to but I totally joined in. I didn't think I knew any but aparrently now I do, Emily must of put a bunch in my head. Now I just gotta figure out how to get them out so I'm not humming them all day.
<<case 2>>\
I never really did much skipping, obviously, boys don't do skipping. But I guess this situation is a little different so I thought I'd maybe try this time, like if a bunch of little girls could do it then I totally could to. And I was mostly right, like I didn't do bad, some of the other girls were better sure but Miki was aparrently the best which was totally suprising. Turns out skipping is more fun than I thought, @@.strikethrough;maybe I should do it some more after all this is done.@@
<</switch>>\
<<else>>\
<<switch $skippingActivityResult>>\
<<case 1>>\
I didn't really want to skip with the girls, but Miki was insistent that I had to participate somehow. I ended up turning the ropes for the girls as they all skipped. Their happy little rhymes were so infectious that I just had to join in. Not just join in, but I ended up leading them by the end. No doubt Emily was responsible for the fact that I now had an encyclopaedia's worth of girly rhymes in my head.\
<<case 2>>\
I agreed to skip with the girls, though I knew they were going to be better at it. What I didn't expect was how good Miki was, she ended up winning over everyone. I didn't do great but I didn't embarrass myself too badly. Though it was strange, I was able to sing along to their rhymes even though I didn't know them beforehand. No doubt the magic was supplying that information for me.\
<</switch>>\
<</if>>\The group made the move to the final station, this one you didn't need an explanation for.
@@.emilyVoice;"It's time for Twister!"@@ Emily was awfully excited for this one...that wasn't true, she was //always// this excited. @@.emilyVoice;"Now it says no more than four players, but that's for adults. So we can fit everyone."@@ She turned to you with her best puppy dog eyes, @@.emilyVoice;"You are going to play, right?"@@
[[You'll play|Twister Accept Start]]
[[You're sitting out|Twister Reject Start]]
<<set $miniOlympicsState to 5>>\
<<addToActivityCount>>\@@.emilyVoice;"Yay!"@@ It seemed impossible, but her excitement had spiked even further. It was going to be tight fit <<if $playerAge > 10>>especially considering how much bigger you were.<<else>>with five @@.girlVoice;little girls@@ on one mat.<</if>>
<<if !$awareOfSkirtIssues && (getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress')>>\
You were about to get into position when you realized something you'd never had to consider before. You weren't wearing pants, if you had yourself contorted then people might be able to see your...you shook your head to clear the thought.
<<if $playerMaturity >= 9>>\
Don't think about it. If you didn't think about it, no one would say anything. They were a bunch of kids, this wouldn't be weird for them so it didn't have to be weird for you.
<<changeEmbarassment "small">>\
<<else>>\
It was a @@.girlVoice;super silly@@ thought anyway. It didn't matter @@.girlVoice;at all@@, they could already see rest of your clothes anyway. There was a niggling thought that something about this should be embarrassing, but it @@.girlVoice;didn't bother you at all@@.
<</if>>\
<<set $awareOfSkirtIssues to true>>\
<</if>>\
@@.karaVoice;"Wait. If we're all playing who is calling instructions?"@@ Kara asked.
@@.emilyVoice;"Oh don't worry, mommy handled that!"@@ Emily pointed over at the spinner, which had started to spin on it's own. @@.emilyVoice;"Come on get ready!"@@ You and all the other girls lined up around the mat as the spinner began to slow down.
@@.momVoice;"Right foot blue,"@@ your mother's voice drifted out over the yard. Huh, a cute little piece of magic, pretty niche but handy in this case.
Sophie nudged you with an elbow, spurring you into motion. Right foot blue. Easy enough for now, but this was going to get messy quickly.
<<if $traitRapunzelHair>>\
Your hair was going to be a problem. A serious one. It pooled around your feet when you were standing, now that you were bent over it was hard to even see past it. If there was any mercy it was the fact that it might impede the other girls as much as you.
<</if>>\
<<if $traitCatgirl>>\
Your tail twitched in anticipation of the continued competition. As much as you weren't used to having a tail, it might help. Cats had good balance right? Surely some of that carried over.
<</if>>\
@@.momVoice;"Right hand green,"@@ everyone having both a hand and a foot on the board was making things a little bit crowed, and it was only going to get worse.
@@.momVoice;"Left hand red,"@@, now at three limbs the lack of space was becoming rather apparent. But that was the point of Twister wasn't it? If you all had lots of open space it'd be too easy.
[[Continue the game|Twister Gameplay]]
<<set $twisterColorArray to ["red", "yellow", "blue", "green"]>>\
<<set $twisterLimbArray to ["Right hand", "Left hand", "Right foot", "Left foot"]>>\<<silently>>\
<<set _modifiers to []>>
<<set _twisterBonus to 0>>
<<if $playerAge > 7 && $playerAge <= 12>><<set _modifiers.push(["Youthful Flexibility", 5])>><<set _twisterBonus -= 5>><</if>>
<<if $traitCatgirl>><<set _modifiers.push(["Feline Balance", 10])>><<set _twisterBonus += 5>><</if>>
<<if $traitRapunzelHair>><<set _modifiers.push(["Rapunzel Hair", -30])>><<set _twisterBonus -= 30>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -100])>><<set _twisterBonus -= 100>><</if>>
<<set _twisterRandomRoll to random(100)>>
<<set _twisterRandomRollTotal to _twisterRandomRoll + _twisterBonus>>
<<set _twisterSuccess to _twisterRandomRollTotal >= 40>>
<<set _twisterRegularFailure to random(100) + ($traitLucky * 10) < 50 || $traitRapunzelHair>>
<<set _resultText to _twisterSuccess ? "success" : "failure">>
<</silently>>\
<<dieRollResult _resultText _twisterRandomRollTotal _twisterRandomRoll _modifiers>><<include "Twister Calculate Result">>\
<<if _twisterSuccess>>\
<<include "Twister Regular Success 1">>
<<else>>\
<<if _twisterRegularFailure>>\
<<include "Twister Regular Fail">>
<<else>>\
<<include "Twister Critical Fail">>
<</if>>\
<</if>>\@@.momVoice;"<<print $twisterLimbArray.random()>> <<print $twisterColorArray.random()>>"@@
You started to move through the mass of limbs surrounding you...
You yelped as Miki suddenly snaked a limb underneath you, getting to a spot you thought had been blocked off. She twisted her head over to you and grinned, proud of her little maneuver.
[[Next Round|Twister Regular Success 2]]<<set _currentLimb to $twisterLimbArray.random()>>\
@@.momVoice;"<<print _currentLimb>> <<print $twisterColorArray.random()>>"@@
<<if $playerMaturity <= 7>>\
<<if _currentLimb == "Right hand">>\
@@.mikiVoice;"That's your left hand,"@@ Miki whispered.\
<<elseif _currentLimb == "Left hand">>\
@@.mikiVoice;"That's your right hand,"@@ Miki whispered.\
<<elseif _currentLimb == "Left foot">>\
@@.mikiVoice;"That's your right foot,"@@ Miki whispered.\
<<elseif _currentLimb == "Right foot">>\
@@.mikiVoice;"That's your left foot,"@@ Miki whispered.\
<</if>>\
You silently thanked Miki. It was a @@.girlVoice;silly mistake@@, the kind you were worryingly making more and more of...
<<changeEmbarassment "small">>\
<</if>>\
There was a gasp as Kara wobbled in place. At first it looked like she might be able to recover it but her balance wasn't as good as the other girls. She wasn't able to hold the odd position, crashing down to the mat. She let out of huff and left the mat.
In the momentary distraction of Kara's fall you felt something poke at your side, nearly throwing you off balance. Once you recovered you twisted your head around to see the perpetrator. You saw Emily, head down, hands innocently on the ground. <<if $traitGiggly || $playerMaturity < 11>>You @@.girlVoice;giggled@@ at her sabotage attempt.<<else>>Annoying little brat had tried to knock you over.<</if>>
[[Try to knock over Emily|Twister Regular Success 3][$tryToTripEmily to true]]
[[Focus on playing|Twister Regular Success 3][$tryToTripEmily to false]]<<if $traitOblivious>>\
You saw the other girls start to move.
@@.girlThought;Oh no. I wasn't paying attention.@@
You'd been so focused on balancing you'd entirely missed the instruction. Luckily you were able to figure it out by watching Emily move.
<<else>>\
@@.momVoice;"<<print $twisterLimbArray.random()>> <<print $twisterColorArray.random()>>"@@
<</if>>\
@@.sophieVoice;"You doing alright there? You're looking a little shaky."@@ Sophie smiled over to you, looking frustratingly calm and stable. You grunted non-committally and continued the game. <<if $traitCatgirl>>At one point you found yourself contorted upside down, over top of Sophie. Turned out your new feline form came with excellent flexibility as well.<</if>>
<<if $tryToTripEmily>>\
Seeing a momentary opportunity you tried to use your foot to put Emily off balance. It didn't work, and she cast a glare your way. Apparently she hadn't found the attack as funny when it was directed at her.<<changeHappiness "Emily" false>>
<</if>>\
Miki reached for the next spot, but with her shorter limbs it was a heck of a stretch. She'd actually touched the circle when she lost control. Her knee touched the ground and she groaned at the loss. If nothing else she was acting scrupulously, she could have gotten away with that. She wormed her way off the mat, joining Kara by the spinner.
[[Next Round|Twister Regular Success 4]]
<<unset $tryToTripEmily>>\@@.momVoice;"<<print $twisterLimbArray.random()>> <<print $twisterColorArray.random()>>"@@
Emily screamed theatrically as she fell. Contorted as you were you didn't actually see what had managed to put her over the edge. Though looking at Sophie's grin it seemed there may have been some shenanigans at play.
But her malicious actions came back to haunt her. She squealed as her hand slipped and she thudded against the ground. @@.sophieVoice;"Darn! Why was that spot so slippery."@@
With that you were the only one left on the mat. Despite all odds [[you've won!|Twister Win]]Unfortunately you were the first fall. <<if $traitRapunzelHair>>Your hair had been just as detrimental as you'd thought. You hadn't paid attention to it and it'd gotten under your hand which sent you right to the ground.<<else>>There was really no excuse for it, you'd just let yourself get distracted and that had been enough to throw off your balance.<</if>> So you were a little grumpy when you sat down by the spinner, by yourself. The others would be joining you soon enough, but for now it was just the shame of being the first out.
It was mean to think so but you weren't surprised when Kara was the first one to fall. Sliding her away off the mat and making her way over to sit with you. She sat down in a huff, clearly not happy with the situation. This whole Olympics competition hadn't gone well for her. She was being routinely outdone by Emily and Sophie, but even Miki had beaten her a couple times. That had to be both frustrating and embarrassing. Sitting here after being knocked out first you could kind of understand the feeling.
[[Talk to her|Twister Regular Fail 2][$twisterTalkToKara to true]]
[[Stay Quiet|Twister Regular Fail 2][$twisterTalkToKara to false]]
<<changeEmbarassment "small">>\<<if $twisterTalkToKara>>\
<<playerVoice "\"You doing alright?\"">> You did your best to keep your voice neutral, you didn't want to insult her if you were reading too far into things.
@@.karaVoice;"I'm fine!"@@ Kara snapped, quickly proving that she wasn't.
<<playerVoice "\"Well you did a lot better than me,\"">> <<if $playerAge < 7>>you weren't sure how much of a comfort that was considering you were even @@.girlVoice;younger@@ than her.<<else>>hoping that would be some comfort.<</if>>
@@.karaVoice;"I did, didn't I?"@@ Kara smiled. She wasn't Sophie, so she wasn't going to rub in that fact, but it did make her feel better to not be last. <<if $karaInferiorityComplex >= 2>>It made you feel more comfortable that way, seeing Kara down about losing made you uncomfortable.<<elseif $playerMaturity <= 8>>It @@.girlVoice;really sucked@@ to admit you'd got beaten.<<else>>It was only a small sacrifice on your part to admit the loss.<</if>> However, as smart as she was, Kara was still 7, her emotions were going to be awfully fragile.
<<changeHappiness "Kara" true>>\
<<else>>\
The two of you sat in silence as the game continued. Nothing but the sound of your mothers's voice calling out instructions.
<</if>>\
After a while Miki was the next one out, unable to reach her leg out far enough to stay stable in an odd position. She fell kinda hard, making Kara lean forward, ready to rush to her aid. However Miki bounced right back up as if nothing had happened. Skipping over to the pair of you and sitting down.
[[Talk to her|Twister Regular Fail 3][$twisterTalkToMiki to true]]
[[Stay Quiet|Twister Regular Fail 3][$twisterTalkToMiki to false]]<<if $twisterTalkToMiki>>\
<<playerVoice "\"Having fun?\"">> You knew that Miki had been struggling to keep up with the older girls. It was admirable to be able to stay positive despite the losses. However you weren't sure if that was a bit of an act, sparing the feelings of the other girls.
@@.mikiVoice;"Mmmhmm,"@@ she trilled. If it was all an act then it was an exceptionally convincing one. Perhaps Miki was simply was that positive.
@@.mikiVoice;"Are you okay?"@@ She put her hand on yours, @@.mikiVoice;"it's okay to lose you know, as long as you have fun."@@ You swore you could hear her mother speaking through her. She wasn't wrong though, it was an optimistic way to look at it. <<if $playerMaturity <= 6>>Miki was @@.girlVoice;really amazing@@, you wished you could @@.girlVoice;be like her@@.<<elseif $playerMaturity <= 12>>It helped lift your own spirits. For a little girl Miki was actually @@.girlVoice;pretty cool@@.<<else>>You could handle a loss or two, but it was still @@.girlVoice;charming@@ that she was so concerned about you.<</if>>
<<playerVoice "\"I'm doing fine. Having lots of fun with all of you.\"">>
Miki smiled back and you all continued to chat, waiting for the game to end.
<<changeHappiness "Miki" true>>\
<<else>>\
Miki and Kara chatted away as game continued. Despite your lack of interest in talking with little girls, you did feel a little left out. It was awkward to sit there silently while the other two were so close by. You hoped the game would be over soon.
<<changeEmbarassment "small">>\
<</if>>\
The finals between Sophie and Emily went on for quite some time. Both of them had great flexibility and balance so they were able to contort themselves into all manner of positions. It seemed like they might have to call it a draw if this kept up. You couldn't see any reason why either of them would ever fall other than through fatigue, and no one wanted to wait that long.
It seemed that Emily agreed. After a 'right hand red' she reached out before theatrically losing her balance and gently bumping into the ground.
@@.emilyVoice;"Oh no! I guess you win Sophie!"@@ Emily giggled as she got up from her 'fall'.
Sophie helped her up and the two of them came to join the rest of you.
@@.emilyVoice;"And with that all of the events have been completed!"@@ You all gave a round of polite applause. @@.emilyVoice;"All that's left is to find out the winner. Kara will do the number things and then time for prizes!"@@
[[Back to the party|Event Handler]]
<<silently>>\
<<set $sophieOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<set $playerOlympicScore+=11>>
<<set $twisterActivityResult to 3>>
<<pushJournalEntry "twister" "Journal Twister">>
<<set $acceptActivityCount++>>
<<include "Twister Cleanup">>
<</silently>>\As the rounds had progressed the group of you had gotten into a rather tangled mess. Arms snaked under legs and legs overtop of people's heads. All in all, a rather normal game of Twister just amped up by the overfull board.
@@.momVoice;"'Left Foot Blue'"@@
That instruction was going to be awfully tricky, you had other limbs locked in ways that restricted motion, plus all the close circles were taken. You stretched out your foot...just a little further and you'd be able to...your toe touched it and you rejoiced. But the moment you tried to put any weight on it everything went wrong.
You weren't actually sure if you were the one that fell first, or one of the girls had dragged you down. Regardless, the tangle of limbs meant that when one of you went down it was going to bring down the whole group.
Which is where the real problem started. Packed as tightly as you were you'd ended up with arms and legs splayed out everywhere. It wasn't like one of you was on top and could get off first, it was some latticework where everyone was partially both over and under someone else. <<if $playerAge > 12>>Luckily you were near the bottom so you didn't end up crushing anyone. <</if>>
Everyone began their attempts to get up. The first couple attempts went nowhere, Sophie tried to rise, but so did Kara, which ended up aborting both their attempts. Miki just failed outright and ended up thudding into you. You tried but you were basically buried under all of them. The next couple attempts went no better.
As Emily fell back down she started @@.girlVoice;giggling@@ uncontrollably, the absurdity of all of you falling was [[just too funny|Twister Critical Fail 2]].@@.sophieVoice;"Why are you laughing? You're stuck too!"@@ Sophie's voice was far lighter than her words. It seemed she was suppressing her own @@.girlVoice;giggles@@.
Sophie and Kara tried to rise again to no success, this started Miki @@.girlVoice;giggling@@ as well, @@.mikiVoice;"You look like an octopus!"@@ She started howling with laughter.
It wasn't a good joke, you weren't even sure it was a joke at all, but it was enough to start the entire group @@.girlVoice;giggling away@@. Everyone had given up on trying to rise, too busy laughing at themselves. You could feel your own laugh building in your throat.
[[Let yourself laugh|Twister Critical Fail 3]]
<<filterlinkreplace "Resist the urge">>You just can't do it, it's @@.girlVoice;too funny@@.<</filterlinkreplace>>Helpless the @@.girlVoice;giggle@@ burst unbidden from your throat. The <<if $playerMaturity <= 10>>other <</if>>girls were so @@.girlVoice;silly@@.
'An octopus', you thought back to Sophie and Kara failing their arms as they tried to keep their balance, like @@.girlVoice;wobbly tentacles@@. The image in your head was enough to redouble your @@.girlVoice;giggling@@ which only set off the other girls even worse. Just a big pile of @@.girlVoice;giggling little girls@@. <<if $playerMaturity >= 12>>Only belatedly did you remember that you weren't supposed to be one.<</if>>
It took a while but finally the @@.girlVoice;cackling@@ finally managed to die down enough that there could be a genuine attempt at getting untangled.
@@.karaVoice;"Whose arm is this?"@@ Kara called from somewhere in the pile. When no one answered there was a pause. You couldn't see what was going on but Miki started @@.girlVoice;laughing uncontrollably@@.
@@.karaVoice;"If you didn't want me to tickle you then you should have answered!"@@
Kara's comment set off a very dangerous moment. Among a tangle of limbs there was a lot of exposed skin, and it was nearly impossible to defend yourself. Even worse you wouldn't even be able to tell who was doing the tickling, it would be the perfect crime. The scramble which ensued was a chaos of @@.girlVoice;tickling@@ and @@.girlVoice;giggling@@ from which no one was spared.
<<if $traitTicklish>>\
You were absolutely helpless before the relentless tickle assault. You were so ticklish that you couldn't manage anything but vainly trying to defend yourself. Begging them to stop in between @@.girlVoice;lunatic giggling@@. Your vulnerability only making you an even juicier target. It felt like they were all targeting you, though in the mess of limbs half of those attacks ending up hitting someone else. Still you ended up an absolute mess, your eyes watering from all the laughing.
<<else>>\
You got the feeling that Emily was targeting you specifically, so you tried to counter. But instead Kara was the one @@.girlVoice;squealing@@. In the end everyone got their own time on both sides of the battle. Your eyes were wet with tears from all the laughing.
<</if>>\
Finally you'd all managed to get yourself separated, but there were still vestigial @@.girlVoice;titters@@ happening here and there. Things threatened to spill over again when Emily launched a surprise attack on Sophie, but it was defended well enough that peace was upheld.
[[Wait. Then who won?|Twister Critical Fail 4]]The girls looked at one another, they hadn't really considered the matter. The great @@.girlVoice;tickle war@@ had taken priority over such trivial matters. They gave a collective shrug.
@@.emilyVoice;"Call it a tie,"@@ she turned to Kara, @@.emilyVoice;"does that work?"@@
Kara nodded, @@.karaVoice;"We've got a winner anyway so it doesn't matter,"@@ she smiled, @@.karaVoice;"I'll tell you all soon."@@
Everyone glanced at one another. There were some clear front runners, but only Kara knew exactly how this was going to play out.
No matter how the results turned out your little @@.girlVoice;tickle fight@@ and @@.girlVoice;giggling session@@ had left an impression on you. Being stuck in that @@.girlVoice;giggly pile@@ made you feel more like @@.girlVoice;one of them@@; all @@.girlVoice;sensitive@@ and @@.girlVoice;silly@@. <<if $playerMaturity > 10>>It'd been fun in the moment, and the girls seemed to like you better for it, but the lingering feelings worried you.<<else>>It'd been a @@.girlVoice;ton of fun@@ playing with the @@.girlVoice;other girls@@ and you all felt closer for it.<</if>>
[[Back to the party|Event Handler]]
<<silently>>\
<<if $playerAge >= 10>>\
<<changeAge "small">>\
<</if>>
<<if $playerMaturity >= 10>>
<<changeMaturity "small">>\
<</if>>
<<addTrait "$traitGiggly">>\
<<set $twisterActivityResult to 2>>
<<pushJournalEntry "twister" "Journal Twister">>
<<set $acceptActivityCount++>>
<<changeHappiness "Emily" true>>
<<changeHappiness "Sophie" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Miki" true>>
<<include "Twister Cleanup">>
<</silently>>\The last girl fell, leaving you alone on the mat. You were panting with exertion but you were surprised by how good you felt. More surprised when you realized what kind of position you were in. You didn't actually realize you could bend that way.\
<<if $playerAge >= 10>>\
Sure the girls seemed like they were made of rubber, but you'd always been a bit more stiff, until now.\
<<if $playerAge <= 14>>\
Maybe the fact you were becoming @@.girlVoice;more like them@@ had something to do with it.
<</if>>\
<<changeAge "small">>\
<<else>>\
You had your new @@.girlVoice;smaller@@ and @@.girlVoice;more flexible@@ form to thank for that.
<</if>>\
@@.emilyVoice;"Congrats,"@@ Emily offered you a handshake in an overly serious gesture.
@@.emilyVoice;"And with that all of the events have been completed!"@@ You all gave a round of polite applause. @@.emilyVoice;"All that's left is to find out the winner. Kara will do the number things and then time for prizes!"@@
[[Back to the party|Event Handler]]
<<silently>>\
<<set $playerOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $sophieOlympicScore+=15>>
<<set $mikiOlympicScore+=12>>
<<set $karaOlympicScore+=11>>
<<set $twisterActivityResult to 4>>
<<pushJournalEntry "twister" "Journal Twister">>
<<set $acceptActivityCount++>>
<<include "Twister Cleanup">>
<</silently>>\<<unset $twisterColorArray, $twisterLimbArray, $twisterTalkToKara, $twisterTalkToMiki>>\<<if $playerMaturity <= 5>>\
TTTTTTT <span style="letter-spacing: 4px;">SS</span>
<<elseif $playerMaturity <= 7>>\
<<switch $twisterActivityResult>>\
<<case 1>>\
I no want plaa tister, i caal hand and feet and color and left and right. I faal sleep
<<case 2 3 4>>\
I plaa tister. tister is fun. i want paa tister morr
<</switch>>\
<<elseif $playerMaturity <= 10>>\
<<switch $twisterActivityResult>>\
<<case 1>>\
I @@.strikethrough;defeantly@@ totally didn't want to play Twister. It's such a kiddie game that I didn't feel like it. Unfortuneatley that meant I had to @@.strikethrough;say@@ @@.strikethrough;call@@ give the instructions, which is totally boring. So boring that I ended up just daydreaming the whole time. Was a *super* vivid daydream though. There were princess and princes and knights, the whole @@.strikethrough;shebang@@ thing. Couldn't tell you why *I* was a princess. Whole party must really be getting to my head, cause Miki says she has the same dreams. Oh yeah, Sophie won but whatever\
<<case 2>>\
OMG the whole Twister game completely blew up. Somebody fell, I bet it was Emily, and then we *all* fell down. So nobody knew who had fell down first, but it was such a mess of arms and legs that nobody could even get up everyone just kept falling back down. Emily started giggling and then Miki told a terible joke and then everybody was giggling like well, little girls. Even I couldnt help myself, even if I could then the @@.strikethrough;ensue@@ tickle fight that happened next would have made me lose it. Emily is such a brat tickleing me when I can't even defend myself, I got her back though...I think, it mightve been Miki it was kinda a mess but it was fun.\
<<case 3>>\
Okay. So I suck at Twister. I thought I might do okay, but I was the first one out. Totally sucked. But there were like five of us on that little mat, they're weren't even enough @@.strikethrough;dots@@ circles. <<if $playerAge <=13>>Plus my arms and legs and @@.strikethrough;torsa@@ middle bits are way shorter now so I'm not used to them.<</if>>\
<<if $twisterTalkToMiki + $twisterTalkToKara === 0>>\
I guess I was kind of sour about losing cause I sat there just @@.strikethrough;look@@ watching for rest of the game. It was really boring but I didn't wanna talk to the others. Was kinda imature now that I think about it. I'm suppossed to be the babysitter and I'm acting like a baby.\
<<else>>\
<<if $twisterTalkToKara>>Kara lost next and she was super sad about losing. I told her that she did better than me, which made her feel better, though I felt kinda dumb since I lost to an @@.strikethrough;akwor@@ undercoordinated seven year old<</if>>.<<if $twisterTalkToMiki>>When Miki got knocked out next it was hilarious. She tried to make *me* feel better about losing. She is such a sweetheart and I totally couldnt be mad after that. She was so searious with those little chubby cheeks trying to comfort me.<</if>> I think Sophie won, but I wasn't really paying atenttion much\
<</if>>\
<<case 4>>\
I dunno how it happenned but I totally won at Twister! The girls tried really hard but I guess I'm just the best. Emily was such a brat and totally tried to knock me over, Sophie was teasing me to but I won so I guess I'm the best. I only stuck my tonge out at them a little bit, they totally deserve it though, I bet Sophie was suuuper mad about losing she's super compeditive.\
<</switch>>\
<<elseif $playerMaturity == 13>>\
<<switch $twisterActivityResult>>\
<<case 1>>\
I had no interest in playing Twister, that's such a kids game, once you get big it totally doesn't work anymore. So I called instead, the whole @@.strikethrough;'red foot blue'@@ 'right foot blue', 'left foot red' thing. It was super boring, I thought I was gonna fall asleep. Ended up day dreaming about some crazy fantasy stuff, like princes and princesses and all that. Way more fun than 'right hand yellow', but aren't I a little old to be dreaming of princesses and unicorns?\
<<case 2>>\
Oh my God, Twister totally blew up. I dunno who fell first but the whole group ended up tangled up on the floor. It was soooo funny watching everyone flail around like that but then someone started tickling and it just got super messy. All the girls were giggling, I mean so was I but duh, I was being @@.strikethrough;ticked@@ tickled. Anyway it ended up being pretty fun, though we never did figure out who won.\
<<case 3>>\
So I kinda suck at Twister. I got knocked out first. <<if $playerAge >= 10>>I thought being bigger might help with the long limbs and stuff but apparrently not.<<else>>I'm totally blaming the fact that I dunno how to deal with being so dang small.<</if>>\
<<if $twisterTalkToMiki + $twisterTalkToKara === 0>>\
I didn't feel like talking to anyone after that, losing like that sucked, alot. I kinda wanted another game, but we had other stuff to do.
<<else>>\
<<if $twisterTalkToKara>>Kara lost next and she felt really crappy about it, I talked to her some to make her feel better though it only worked cause I'd lost worse.<</if>> <<if $twisterTalkToMiki>>Okay sometimes Miki is pretty cute. When she got knocked out she was all worried that I felt bad about losing. Super sweet, actually kinda made me feel better.<</if>> \
<</if>>\
In the end Sophie won, though Emily was such a drama queen when she lost that I'm pretty sure she just gave up.\
<<case 4>>\
So it turns out I'm super good at Twister? I don't really get it but I actually totally won. Like it wasn't easy, Emily and Sophie were so trying to trip me and Miki and Kara were trying super hard to but I still won which made it way more fun than it would have been otherwise.\
<</switch>>\
<<else>>\
<<switch $twisterActivityResult>>\
<<case 1>>\
I refused to play Twister, so I ended up calling out instructions instead. The whole thing was pretty boring and I ended up daydreaming to entertain myself. Something about the monotony of the words just lured me half to sleep. Unconsciously it ended up about princes and princesses and unicorns and witches and pretty jewels...uh anyway, Sophie won.\
<<case 2>>\
The Twister competition was a total disaster. Somebody fell, no one is quite sure who, and brought it down the entire group. The girls were just giggling about the whole thing. It even started an entire tickle fight which I couldn't escape from. Embarrassingly even I ended up joining in their girlish laughter. I was being tickled, of course I laughed, what else would you expect? Regardless in the game there were no @@.strikethrough;survivors@@ winners.\
<<case 3>>\
Apparently I'm not the best at Twister. I got knocked out first. <<if $playerAge >= 10>>I'd blame being bigger than them, but I'm not sure if that's an advantage or a disadvantage.<<else>>I was even the same size as them, maybe I'm just not used to my new reduced height.<</if>>\
<<if $twisterTalkToMiki + $twisterTalkToKara === 0>>\
I sat there in silence for the rest of the game. <<if $traitEnergetic>>It was really boring.<<else>>A little bit of quiet was nice.<</if>> \
<<else>>\
<<if $twisterTalkToKara>>I ended up talking to Kara. She was pretty broken up about losing, but I was able to cheer her up a little bit.<</if>> <<if $twisterTalkToMiki>>When Miki got knocked out she actually tried to comfort me about losing so early. It was rather sweet of her and actually did take off some of the sting.<</if>> \
<</if>>\
In the end Sophie knocked out Emily, though I'm pretty sure Emily just got bored and gave up.\
<<case 4>>\
Though it was a surprise to everyone, including me, I was able to pull out a win in Twister. However it wasn't without difficulty. Emily and Sophie tried to sabotage my attempts. Miki and Kara behaved, but Miki was so small she kept sneaking under me. Regardless I think they at least had some fun.\
<</switch>>\
<</if>>\Your sister huffed, but knew better than trying to convince you out of the decision. <<if $skippingActivityResult === 1 || $hulaActivityResult === 1 || $gymnasticsActivityResult === 1>>It wasn't the first thing you'd refused to do, though she was still equally annoyed at you.<</if>>
@@.emilyVoice;"Well you have to at least call out the instructions. Can you do that?"@@ <<if $traitMonophobia>>You nodded your agreement, you didn't want to play Twister but you didn't want the girls to be angry either.<<else>>Emily's voice did not make that sound like a question. It was always risky to fully deny her wishes, maybe if you called instructions it would be enough of a compromise to keep her a little happy.<</if>>
You sat down by the spinner as the girls lined themselves up along the edge of the mat. <<if !playerCanRead()>>After a glance at the spinner, and another down at your hands, you breathed a sigh of relief. You couldn't actually read which quadrant corresponded to which appendage, but the pictures gave you enough of a clue.<</if>>
<<playerVoice "\"Right foot red,\"">> you droned.
The girls obeyed, obvious not having any difficulty with just a single limb.
<<playerVoice "\"Left foot yellow,\"">> you continued.
This patter went on for some time. Emily had been right about being able to fit them all comfortably. Emily and Sophie had crazy flexibility and Kara and Miki were small enough to go under them. Even with all four limbs down and contorted none of them seemed at risk of falling. They would be at this for a while.
As it continued <<if $playerMaturity < 12>>@@.girlVoice;for like forever@@<<else>>for an eternity<</if>>, your mind started to wander, paying only the barest attention to the instructions to call. You drifted into a @@.girlVoice;made up fantasy@@ story to entertain yourself.
The tale began as the ''left hand'' of the ''green'' knight drew his mighty sword. He'd rode long and hard in order to slay the ''right hand'' of the ''red'' queen. At her ''left hand'' sat the mysterious ''blue'' lady. His ''right foot'' crunched onto the gravel, the ''green'' knight moved carefully. In truth he would give his ''right hand'' in order to save the princess in ''yellow''.
His ''left foot'' stomped on a dry twig, alerting the dread wolves who roamed this forest. Their ''red'' eyes boring into him. Perhaps his offer of his ''right hand'' would be taken, as the ground was stained ''red'' with blood. Meanwhile the princess' ''right hand'' twirled a lock of her ''yellow'' hair. She was a fair maiden of only $playerAge, when would her knight save her? Instead she was stuck here under the cruel ''left hand'' of the ''blue'' lady. But she knew he would come and save her, oh he'd give his famed ''left hand'' in order to save his princess in ''yellow''...
[[Keep Dreaming|Twister Reject 2]]@@.sophieVoice;"<<playerName>>!"@@ Sophie's voice screaming in your ear was enough to break you from your stupor. The quartet of girls all staring at you with mischievous eyes.
@@.emilyVoice;"Finally! I was beginning to think nothing would get your attention,"@@ Emily rolled her eyes.
<<playerVoice "\"What was I supposed to be paying attention to? I was calling like I'd agreed to.\"">>
Emily giggled, @@.emilyVoice;"It's true, you did an excellent job calling out instructions. In fact you were so dedicated to the role that you were still doing it even though we're already done."@@
Wait what? You'd kept going even when they were done? How far had you drifted into that @@.girlVoice;little daydream@@?
@@.mikiVoice;"Mommy says that sometimes my head is in the clouds,"@@ this was Miki's attempt to sympathize with you. That you weren't the only one who lost focus like that. You weren't exactly thrilled at the idea that you had the same attention span as a six year old.
@@.mikiVoice;"I dream that imma ballerina or a princess! Did you dream about being a princess?"@@
You were about to tell her a strong no, but then you thought about it. @@.girlVoice;'The Princess in Yellow'@@, on further reflection the @@.girlVoice;princess@@ actually looked <<if $playerMaturity < 9>>@@.girlVoice;beautiful@@<<else>>quite a bit<</if>> like your sister. But the @@.girlVoice;princess@@ was actually the same age as you. <<if $playerAge > 10>>If you were a girl, you might look <<if $playerMaturity < 11>>@@.girlVoice;pretty@@<<else>>just like that.<</if>><<else>>In fact the @@.girlVoice;princess@@ looked almost exactly like you.<</if>> The princess was just an alternate universe version of yourself. So you //were// the @@.girlVoice;princess@@ in your dream...so then who was the prince...and did you know the red queen...
@@.sophieVoice;"And ?theyre gone,"@@ Sophie sighed.
@@.emilyVoice;"Oh let ?them have ?their fun, ?theyll come back to us eventually."@@ the girls all giggled at your dreamy face.
The other girls wandered off to the next activity, leaving you alone. When your @@.girlVoice;princess dream@@ came to a good stopping point you plugged back into reality. Only then realizing they'd left you and you haven't even noticed. Blushing you hurried to catch up with them.
[[Back to the party|Event Handler]]
<<silently>>\
<<set $twisterActivityResult to 1>>
<<changeEmbarassment "small">>
<<addTrait "$traitDaydreamer">>\
<<set $sophieOlympicScore+=25>>
<<set $emilyOlympicScore+=20>>
<<set $mikiOlympicScore+=15>>
<<set $karaOlympicScore+=12>>
<<pushJournalEntry "twister" "Journal Twister">>
<<set $declineActivityCount++>>
<</silently>>\<<silently>>\
<<include "Watch Cartoon Decline Restore Color Fragment">>
<</silently>>\
@@.mikiVoice;"But...but..."@@ Miki looked like she was about to cry. Emily took her by the shoulder and led her away from you, sitting her with the others.
Emily stomped back towards you, scowling, @@.emilyVoice;"Why are you such a jerk? Was it so hard just to watch a show?"@@ She continued before you could respond, @@.emilyVoice;"Well if you aren't going watch this then you don't get to watch anything until we're done."@@
She pulled out her wand, weighing it in her hand, considering what should be done to punish your hostility.
<<if $traitAfraidOfTheDark>>\
<<if $emilyHappiness >= 3 || $emilyInferiorityComplex >= 2>>\
Emily considered a more severe punishment, but given your @@.girlVoice;fear of the dark@@ she deemed it too cruel. Opting for a lighter penalty.
@@.emilyVoice;"Time for a nap!"@@ She waved the wand in your direction.
The world blurred as you wobbled in place, able to stand for only a moment more before you collapsed to the ground. Your fall buffered by a little wind magic.
[[Have a nap|Imaginary Friend Dream Router][$imaginaryFriendReturnPassage to "Watch Cartoons Decline Nap Return"]]
<<else>>\
She pointed the wand at you. @@.emilyVoice;"Umbra!"@@ She shouted.
[[Everything went dark|Watch Cartoons Blackout]]
<</if>>\
<<else>>\
<<if $emilyHappiness >= 7 || $emilyInferiorityComplex >= 2>>\
Emily considered a more severe punishment, <<if $emilyInferiorityComplex >= 2>>but that would be too cruel to do to her <<playerTitle>>.<<else>>but she liked you too much to be that cruel.<</if>> Instead she opted for a lighter penalty.
@@.emilyVoice;"Time for a nap!"@@ She waved the wand in your direction.
The world blurred as you wobbled in place, able to stand for only a moment more before you collapsed to the ground. Your fall buffered by a little wind magic.
[[Have a nap|Imaginary Friend Dream Router][$imaginaryFriendReturnPassage to "Watch Cartoons Decline Nap Return"]]
<<else>>\
She pointed the wand at you. @@.emilyVoice;"Umbra!"@@ She shouted.
[[Everything went dark|Watch Cartoons Blackout]]
<</if>>\
<</if>>\<<script>>
document.body.style.backgroundColor = "Black";
$('#ui-bar').css("background-color", "black");
$('#ui-bar').css("border", "none");
$('#ui-bar-body').hide();
$('#ui-bar-toggle').hide();
<</script>><<include "Watch Cartoons Darken Screen Fragment">>\
<<set _scared to $traitMonophobia || $traitAfraidOfTheDark || $traitAfraidOfMonsters ? 1 : 0>>\
<<timed 2s t8n>>\
You waited a few moments, but it continued to be pitch black. You were sure your eyes were open, but you still couldn't see anything. Had she blinded you?
<<next>>
<<filterlinkreplace "Emily?">>\
Your voice rang out, but there was no response. In fact you couldn't hear anything at all. Tentatively you stepped forward; without the ability to see or hear you weren't confident about where you were in the room. But even as you kept moving you didn't feel anything, even feeling out to the sides you encountered nothing.
<<timed 2s t8n>>
<<filterlinkreplace "Emily! This isn't funny!">>\
Once again there was no response. You were stuck in this endless black void all alone. <<if $traitAfraidOfTheDark>>You were already @@.girlVoice;scared@@. It was totally dark in every direction. There could be //anything// out there, waiting to attack.<<elseif $traitMonophobia>>Panic was quickly rising within you, you were all alone, you didn't want to be alone, how could she leave you?<</if>> Without the ability to see or hear you couldn't really tell how long it had been either.
<<timed 2s t8n>>
It was all <<if _scared>>@@.girlVoice;terrifying@@<<else>>kinda creepy<</if>>. The silence seemed to be dragging on forever, but then you heard...something. It was indistinct, but you were sure it was something. You still couldn't see it, but you thought the noise might be getting closer. <<if $traitAfraidOfMonsters || $traitAfraidOfTheDark>>Your @@.girlVoice;terror@@ reached a fever pitch. There was something to come get you! You had to run!<<elseif $traitMonophobia>>You breathed a sigh of relief, there was someone else here.<</if>>
<<next>>
<<if $traitAfraidOfMonsters || $traitAfraidOfTheDark>>\
@@.girlVoice;You whimpered and ran in what you hoped was the other direction.@@
<<set $ranInDarkness to true>>\
<<elseif $playerMaturity < 13>>\
But the closer it got, the more the hairs on the back of your neck began to rise. Whatever it was, it wasn't one of the girls.
That was @@.girlVoice;more than you could take@@. Your nervousness got the better of you so you started moving away from the sound.
<<set $ranInDarkness to true>>\
<<else>>\
But the closer it got, the more the hairs on the back of your neck began to rise. Whatever it was, it wasn't one of the girls.
The noise continued to get closer. In truth you couldn't tell exactly if it was in front or behind you, far away or breathing down your neck. It was //something// unnatural.
You stood your ground, this was probably all just your imagination.
<</if>>\
<<next>>
[[Noises in the darkness|Watch Cartoons Decline 2]]
<</timed>>\
<</filterlinkreplace>>\
<</timed>>\
<</filterlinkreplace>>\
<</timed>>\<<include "Watch Cartoons Darken Screen Fragment">>\
<<timed 2s t8n>>
The situation only got worse. You heard things getting closer and then disappearing, only for the sound to reappear moments later. Casting your eyes left and right did nothing, it was still pitch darkness. Concealing your tormentor.
<<if $ranInDarkness>>\
No amount of covering your ears, or shouting or running made a difference. <<if $traitCrybaby or $playerMaturity <8>>@@.girlVoice;You'd started sniffling and crying ages ago.@@<<elseif $playerMaturity < 13>>@@.girlVoice;It was enough that you were about to cry.@@<</if>> Finally you could take no more. You collapsed to the ground. Helpless and @@.girlVoice;whimpering@@ you waited for your inevitable fate.
<<else>>\
The continued assault was fraying your nerves. You'd felt so confident at first, but now that it all continued you were getting less and less sure. Running was hopeless anyway so you continued to stand your ground but you'd started shaking. You didn't want to be here anymore...you wanted to get back into the light.
No amount of covering your ears, or shouting or running made a difference. <<if $traitCrybaby or $playerMaturity <8>>@@.girlVoice;You'd started sniffling and crying ages ago.@@<<elseif $playerMaturity < 13>>@@.girlVoice;It was enough that you were about to cry.@<<else>>You were trying to keep it together, but you were shaking.<</if>> Helpless you sat down on the floor and waited for your inevitable fate.
<</if>>\
<<next>>\
[[Someone save me...|Watch Cartoon Decline 3]]
<</timed>>\<<script>>
document.body.style.backgroundColor = "#23272a";
$('#ui-bar-body').show();
$('#ui-bar-toggle').show();
$('#ui-bar').css("background-color", "#222");
$('#ui-bar').css("border", "1px solid #444");
<</script>><<silently>>\
<<include "Watch Cartoon Decline Restore Color Fragment">>
<<set _goingToCry to $traitCrybaby || $playerMaturity < 8 || $traitAfraidOfTheDark>>
<</silently>>\
By the time the light came back <<if _goingToCry>>@@.girlVoice;you were a blubbering mess.@@<<elseif $playerMaturity <= 12>>@@.girlVoice;you were teary and sniffling@@.<<else>>you were shivering.<</if>> It was clear the experience had been harrowing.
Emily frowned at your condition, looking abashed. She hadn't expected you to be quite that affected. <<if $ranInDarkness>>She leaned down to give you a hug, @@.emilyVoice;"Sorry, I didn't think putting you in the dark would be that bad."@@<<else>>@@.emilyVoice;"Are you okay?"@@<</if>>
<<if _goingToCry>>\
<<playerVoice "\"There were monsters!\"">>, you sniffled. Trying your best to wipe the tears from your face.
<<if $playerHairLength >= 3>>Emily gently brushed your disheveled hair out of your eyes.<</if>>@@.emilyVoice;"There weren't any monsters sweetie. It was just dark, you're safe."@@
Normally you would have been annoyed at how patronizing she sounded, but right now it was actually comforting. You sat there for a few more moments letting your <<sisterTitle>> stroke your hair. <<if $emilyInferiorityComplex >= 2 || $playerMaturity <= 8>>You knew that Emily was a really good <<sisterTitle>> so it felt natural for her to act like one.<<elseif $playerMaturity >= 9>>In that moment she was really good at being a @@.girlVoice;big sister@@. It was nice to @@.girlVoice;let her take care of you.<<changeMaturity "small">>\<</if>>
<<else>>\
<<if $traitHonest>>\
<<playerVoice "\"I'm fin-I got really scared, I thought there was a monster,\"">> your attempted deflection undercut by your cursed honesty.
Sophie gave a small giggle at that, but Emily silenced her with a glare. She turned back to you, her voice soft, @@.emilyVoice;"there were no monsters. I put you in the dark but there were no monsters."@@
Her tone convinced you that she was telling the truth. She'd been punishing you for not participating, but she hadn't been //that// cruel.
<<changeEmbarassment "small">>\
<<else>>\
<<playerVoice "\"I'm fine,\"">> you snapped, deflecting from your obvious discomfort.
<</if>>\
<</if>>\
You did your best to collect yourself, to banish the fact you were acting like a @@.girlVoice;scared little girl@@. Another breath and you managed to find something nearing stability. There was still more to do before bed time...though tonight you'd @@.girlVoice;definitely keep a light on@@.
[[Back to the party|Event Handler]]
<<silently>>\
<<addTrait "$traitAfraidOfTheDark">>\
<<changeHappiness "Emily" false>>
<<set $watchingMLPActivityResult to 2>>\
<<pushJournalEntry "watchCartoons" "Journal Cartoon" "activity">>\
<<set $declineActivityCount++>>
<</silently>>\<<include "Imaginary Friend Wakeup Fragment">>
You'd awoken on the couch, though you had no recollection of making your way there.
Glancing at the TV you saw a bunch of ponies laughing at a party, a few moments later the credits started to roll.
Kara looked over at you, @@.karaVoice;"was your nap alright?"@@, but you were too bleary to respond.
@@.mikiVoice;"Emily said you needed a nap. She was gonna make you blind and stuff, but she said it'd be too mean."@@
Emily opened her mouth to stop Miki. But it was too late. Emily had gone easy on you, but didn't really want you to know that. If she was too nice, you might think she wasn't serious. <<if $traitAfraidOfTheDark>>\
You //deeply// appreciated her restraint. You were @@.girlVoice;terrified@@ of being in the dark. Being blinded would mean an entirely inescapable darkness. That would be a @@.girlVoice;nightmare@@.
<<playerVoice "\"Thank you Emily.\"">> You tried to keep the @@.girlVoice;quaver@@ out of your voice, thinking about how close that had been to a disaster.
<<else>>\
You were glad that the two of you had gotten closer over the party. Apparently she was willing to give you a bit more slack than before.
<</if>>\
@@.emilyVoice;"Okay okay, enough of this. Let's go do something else."@@
You smiled, Emily was actually cute when she got flustered. But you'd leave it alone this time, no need to raise her ire when she was being so nice. Though you knew better than to think she'd //always// be nice, you'd just gotten lucky this time, but you could still enjoy it.
[[Back to the party|Event Handler]]
<<silently>>\
<<set $watchingMLPActivityResult to 2>>\
<<set $declineActivityCount++>>
<</silently>>\<<Image 'WatchCartoons/Episode1.webp' "topRightCorner">>\
It seemed that Sophie wasn't entirely happy with the activity, grumbling about watching such a @@.girlVoice;kiddie show@@.
@@.mikiVoice;"You hafta pick a favourite."@@ Miki spoke gravely, combined with a nod from Emily.
So the game was set. You needed to pay enough attention that you could properly pick a favourite. So you dutifully watched the first episode with the rest.
<<if $mlpKnowPonyNames>>\
It seemed that your moderate knowledge was enough to keep you up to speed with things. Twilight Sparkle was trying to find a place among all the groups trying to clean up winter. Without magic. You didn't understand why they wouldn't allow magic, but it probably made it easier to teach a lesson. The other girls had their own contributions. Pinkie skated on the lake to break up the ice, while Fluttershy woke up the animals. It was interesting that the ponies literally controlled the weather, surely that was explained in more detail somewhere else.
<<else>>\
It seemed like standard kiddy fare, and though you'd never learned the names it wasn't like it was hard to follow. The purple one had a problem fitting in, and wasn't allowed to use magic. Though when she did it went badly, so maybe it was because she was bad at magic. The other ponies all had their own things to do. The pink one was skating and the yellow one was waking up animals. You hadn't paid enough attention to understand why they were literally changing seasons, but it didn't seem that important.
<</if>>\
You hadn't really expected the singing, <<if $playerMaturity <= 12>>especially when it was this @@.girlVoice;entertaining@@.<<else>>though it was normal enough kids show fare.<</if>>
<<if $traitEarworm>>\
<<playerVoice "\"Winter wrap up, winter wrap up. Let's finish our holiday cheer.\"">> You were still humming the song even now. It was so damn catchy it wouldn't leave your head.
<</if>>\
[[Ignore the show|MLP Episode 1-2][$mlpEp1PayAttention to false]]
[[Pay attention|MLP Episode 1-2][$mlpEp1PayAttention to true]]
<<set $watchingMLPActivityResult to 1>>\<<if $mlpEp1PayAttention>>\
If you'd agreed to sit down and watch it only made sense to at least pay attention to the goings on. <<if $playerMaturity <= 9>>You were pretty sure you were going to @@.girlVoice;enjoy it@@ anyway.<<else>>Even if you didn't think you'd really enjoy it.<</if>>
By the time the episode finished you had a much better sense of the show. There were ponies and <<if $playerMaturity >= 12>>overwrought <</if>>drama and in the end everyone learned a valuable lesson about @@.girlVoice;friendship@@. <<if $playerMaturity >= 12>>Blah, blah, usual kid show stuff.<</if>>
<<if $playerMaturity <= 9>>\
@@.girlThought;This show is so good! And the ponies are so cute...I should watch this more.@@
<<elseif $playerMaturity <= 12>>\
<<playerThought "This show actually isn't too bad,">> @@.girlThought;it's pretty cute actually. Maybe I'll watch another one at some point.@@
<<else>>\
<<playerThought "Huh, that actually wasn't that bad. Cute, for a kids show. They didn't even dumb it down too much. I could almost see myself">> @@.girlThought;watching another.@@
<</if>>\
<<set $mlpKnowPonyNames to true>>\
<<else>>\
You had agreed to sit down and watch, but you hadn't agreed to paying attention. <<if $playerMaturity <= 8>>It'd sounded @@.girlVoice;amazing@@ at first, but you'd already lost interest.<<elseif $playerMaturity <= 12>>This was a show for little kids, it wouldn't hold your attention.<<else>>You were a teenager, you weren't about to devote your attention to a little kid show.<</if>>
You barely even noticed when the show ended and the girl's attention turned to you.
<</if>>\
@@.emilyVoice;"So who was your favourite?"@@, Emily innocently questioned. The other girls, especially Miki, awaited your answer.
<<include "MLP Pony Selection">>
<<set $MLPWatchCount++>>\
<<set $acceptActivityCount++>>\
<<set $traitEarWormSongs.push("Winter Wrap Up")>>\<<if !$mlpKnowPonyNames>>\
You hadn't listened to Miki's explanation, and you hadn't paid enough attention to the show to actually know any of their names. Maybe you could just give a colour and call it good enough.
[[The purple one|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]]
[[The orange one|Watch Cartoons Result][$favouritePony to "Applejack"]]
[[The yellow one|Watch Cartoons Result][$favouritePony to "Fluttershy"]]
[[The blue one|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]]
[[The pink one|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]]
[[The white one|Watch Cartoons Result][$favouritePony to "Rarity"]]
<<else>>\
<<if !$mlpEp1PayAttention>>\
You hadn't really paid much attention to the episode. Certainly not enough to form a real opinion, but you at least remembered their names. Maybe if you picked randomly the girls wouldn't know any better.
[[Twilight Sparkle|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]]
[[Applejack|Watch Cartoons Result][$favouritePony to "Applejack"]]
[[Fluttershy|Watch Cartoons Result][$favouritePony to "Fluttershy"]]
[[Rainbow Dash|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]]
[[Pinkie Pie|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]]
[[Rarity|Watch Cartoons Result][$favouritePony to "Rarity"]]
<<else>>\
[[Twilight Sparkle|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]] <<playerThought "She's the smart one.">>
[[Applejack|Watch Cartoons Result][$favouritePony to "Applejack"]] <<playerThought "She's the hard working one.">>
[[Fluttershy|Watch Cartoons Result][$favouritePony to "Fluttershy"]] <<if $traitSoftspoken>>@@.girlThought;She's really sweet and nice.@@<<else>><<playerThought "She's the shy and quiet one.">><</if>>
[[Rainbow Dash|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]] <<playerThought "She's the brash and sporty one.">>
[[Pinkie Pie|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]] <<if $traitGiggly>>@@.girlThought;She's the one that kept making me giggle.@@<<else>><<playerThought "She's the funny one.">><</if>>
[[Rarity|Watch Cartoons Result][$favouritePony to "Rarity"]] <<if $traitFashionista>>@@.girlThought;She's so glamorous.@@<<else>><<playerThought "She's the fashion obsessed one.">><</if>>
<</if>>\
<</if>>\
[[I can't decide|MLP Episode 2-1][$wantedToWatch to true]]
[[I don't like any of them|MLP Episode 2-1][$wantedToWatch to false]]<<Image 'WatchCartoons/Episode2.webp' "topRightCorner">>\
<<if $wantedToWatch>>\
<<if $playerMaturity >= 11>>You didn't want to admit it to the girls, but you actually wanted to watch another episode.<<else>>You @@.girlVoice;really wanted@@ to watch another.<</if>> So you deferred choosing a favourite until you'd seen another.
<<else>>\
@@.emilyVoice;"You can't decide? Well then I guess we'll just have to watch another one."@@
Your lack of decisiveness meant that you <<if $playerMaturity >= 12>>were going to be subjected to another episode. But at this point you had to just grit your teeth and live with it.<<else>>got to watch another episode. Which was alright, the first one had been @@.girlVoice;kinda fun@@.<</if>>
<</if>>\
<<if $traitEarworm>>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"My Little Pony. My Little Pony. Ahh, ahh, ahh, ahhh...\"">>@@.musicalNoteEmoji;🎵@@ As the show started you hummed along with the @@.girlVoice;extremely catchy@@ theme song.
<</if>>\
...
The plot of this episode didn't really track from the first. You weren't sure if a bunch of episodes had been skipped, or the show just jumped around like that.
This episode was about a grand party. You didn't really have any context as to why this party was a thing, <<if $playerMaturity < 11>>but it was @@.girlVoice;really glamorous@@.<<else>>but it was clearly a high class affair.<</if>>
[[Ignore the show|MLP Episode 2-2][$mlpEp2PayAttention to false]]
[[Pay attention|MLP Episode 2-2][$mlpEp2PayAttention to true]]<<if $mlpEp2PayAttention>>\
At first all of the ponies were excited to go, but once they got there nothing went as they expected. <<if $mlpKnowledgeLevel === 0>>It was @@.girlVoice;kinda sad@@ watching all their expectations get undermined. Though Applejacks had been a little silly trying to set up a snack booth, so she might have deserved that one. Twilight Something though had just wanted to talk to her teacher, but was barely getting a chance.<<else>>It was @@.girlVoice;sad@@ watching all their expectations get undermined. Though Applejack had been a little silly trying to set up a snack booth, so she might have deserved that one. Twilight Sparkle though had just wanted to talk to Celestia, but was barely getting a chance.<</if>>
<<if $mlpEp1PayAttention>>\
<<if $playerMaturity >= 12>>\
This one was @@.girlVoice;even more fun@@ than the first. At first you hadn't been sure about the show, but now you were starting to @@.girlVoice;get into it@@. The singing was pretty good and their childish antics were @@.girlVoice;entertaining@@. No wonder Miki enjoyed it so much.
<<else>>\
This one was @@.girlVoice;even more fun@@ than the first. At first you hadn't been sure about the show, but now you were really @@.girlVoice;getting into it@@. There was all the @@.girlVoice;pretty singing@@ and @@.girlVoice;funny antics@@. No wonder Miki enjoyed it so much.
<</if>>\
<<else>>\
<<if $playerMaturity >= 12>>\
You hadn't really paid attention to the first episode but, this one seemed more tolerable, or maybe you were just getting used to the characters. Sure it was some @@.girlVoice;childish antics@@, but they were at least @@.girlVoice;fun@@ antics.
<<else>>\
You hadn't really paid attention to the first episode but, you'd got yourself into watching another, so you figured you might as well pay attention this time. And quickly you found yourself @@.girlVoice;enjoying@@ it. There was a lot of singing, but it seemed less annoying than before, and you were starting to like the ponies.
<</if>>\
<</if>>\
<<set $mlpKnowPonyNames to true>>\
<<else>>\
<<if !$mlpEp1PayAttention>>\
Once again you let yourself glaze out, not really paying attention to what was going on. You figured it'd be the same kind of stuff that the first episode had, and if you hadn't paid attention then, why would you now?
<<else>>\
You'd paid attention to the first episode, but you didn't really want to this time. You figured it'd be the same kind of stuff as the first episode and even though you'd <<if $playerMaturity <= 9>>@@.girlVoice;really@@ <<elseif $playerMaturity >= 13>>kinda <</if>> enjoyed it, you didn't need another.
<</if>>\
Though the human brain is attracted to flashing lights and sounds, and the show had plenty of both. So despite your intentions your attention kept drifting back to the show. It wasn't enough that you could follow everything that was going on, but you were getting a sense of things.
<</if>>\
[[The episode continued|MLP Episode 2-3]]<<if $mlpEp2PayAttention>>\
There was one odd, though ultimately unimportant, question that was stuck in your mind. It was actually something that <<if $mlpKnowPonyNames === 0>>the orange one, Applejacks?,<<else>>Applejack<</if>> had commented on, but they'd moved on.
Why were they wearing <<if $traitFashionista or $playerMaturity < 11>>@@.girlVoice;pretty@@<<else>>fancy<</if>> dresses? They didn't normally wear any clothes<<if $mlpEp1PayAttention>>, except for Applejack's hat<</if>>.
<<else>>\
Despite your attempts to ignore the show there was one conversation that penetrated your ignorant haze. <<if $mlpKnowPonyNames === 0>>The orange one, Applejacks?,<<else>>Applejack<</if>> had said something about them wearing dresses.
It made you think, why were they wearing <<if $traitFashionista or $playerMaturity < 11>>@@.girlVoice;pretty@@<<else>>fancy<</if>> dresses? From what you'd seen they didn't normally wear any clothes<<if $mlpEp1PayAttention>>, except for Applejack's hat<</if>>.
<</if>>\
<<if $traitChatterbox>>\
<<playerVoice "\"Why do they need dresses?\"">> You couldn't stand not asking.
@@.karaVoice;"The dresses are so pretty,"@@ Kara's voice was wistful.
<<playerVoice "\"But they normally don't wear anything.\"">>
Miki cast you an annoyed glance while Emily answered, @@.emilyVoice;"all girls like to get dressed up."@@
<<playerVoice "\"Then why don't they-\"">>@@.mikiVoice;"Shhhh!"@@ Miki shushed you before you could finish. Clearly annoyed you were talking over the show. You flushed and went quiet, you could ask afterwards.
<<changeEmbarassment "small">>\
<<else>>\
Then again this show was for little girls, <<if $playerMaturity < 11>>@@.girlVoice;and dress up was awfully fun.@@<<else>>more outfits meant more toys to sell.<</if>>\
<<if $traitFashionista>>\
Though once the dresses had appeared on screen, you @@.girlVoice;couldn't keep your eyes off of them@@. <<if $mlpEp2PayAttention>>Your disinterest in the show turning into @@.girlVoice;rapt attention@@. <</if>>They were just so @@.girlVoice;pretty@@...you sighed, @@.girlThought;I wish Rarity would make me a dress.@@
<<set $mlpKnowRarityName to true>>\
<</if>>\
<</if>>\
Before you knew it the episode was over and you were smiling a bit. You couldn't help it, the whole show was just so wholesome. <<if $playerMaturity <= 9>>You were @@.girlVoice;loving@@ the show more and more with every episode.<<else>>You were starting to actually like the show. Just because it was meant for @@.girlVoice;little girls@@ didn't mean you couldn't enjoy it too.<<changeMaturity "small">><</if>> <<if !$wantedToWatch>>It was hard to be mad about watching this.<</if>>
@@.emilyVoice;"Do you have a favourite now?"@@ Emily questioned.
@@.karaVoice;"Unless you need more time to decide."@@ Kara added. Clearly Miki wasn't the only one enjoying the show, they both wanted to watch another.
<<include "MLP Pony Selection 2">>
<<silently>>\
<<changeHappiness "Miki" true>>
<<set $MLPWatchCount++>>\
<<set $traitEarWormSongs.push("My Little Pony Theme")>>
<</silently>>\<<if !$mlpKnowPonyNames>>\
You still hadn't paid enough attention to learn the pony's names. You'd picked up a bit here and there, when your attention had drifted back to the screen, but there was still some vagueness. <<if $traitFashionista>>Except for Rarity, once you'd seen those dresses she'd had your full attention.<</if>>
[[Twilight Something|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]]
[[Applejacks|Watch Cartoons Result][$favouritePony to "Applejack"]]
[[Flutterfly|Watch Cartoons Result][$favouritePony to "Fluttershy"]]
[[The Rainbow One|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]]
[[Pinkie|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]]
<<if $traitFashionista>>[[Rarity|Watch Cartoons Result][$favouritePony to "Rarity"]]<<else>>[[Rare-whatever|Watch Cartoons Result][$favouritePony to "Rarity"]]<</if>>
<<elseif $mlpEp2PayAttention>>
[[Twilight Sparkle|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]] <<playerThought "She's the smart, if a bit high strung, one.">>
[[Applejack|Watch Cartoons Result][$favouritePony to "Applejack"]] @@.girlThought;She tried so hard with that apple stand.@@
[[Fluttershy|Watch Cartoons Result][$favouritePony to "Fluttershy"]] <<if $traitSoftspoken>>@@.girlThought;She's really sweet and nice.@@<<else>><<playerThought "She's the shy and sweet one.">><</if>>
[[Rainbow Dash|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]] <<playerThought "She's the brash and sporty one.">> @@.girlThought;But that dress looked good on her.@@
[[Pinkie Pie|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]] @@.girlVoice;She's super funny.@@
[[Rarity|Watch Cartoons Result][$favouritePony to "Rarity"]] <<if $traitFashionista || $playerMaturity <= 11>>@@.girlThought;She's so glamorous, those dresses were so pretty.@@<<else>><<playerThought "She's the fashionista of the group.">><</if>>
<<else>>\
<<if $mlpEp1PayAttention>>\
You hadn't really paid much attention to this episode, but you'd watched the first pretty intently. So you had some idea of which pony you'd pick, assuming you wanted to pick at all...
<<else>>\
You hadn't really paid much attention to either episode. You were picking up pieces here and there, but not enough to form a strong opinion. @@.girlThought;Maybe I should watch one properly before I pick.@@
<</if>>\
[[Twilight Sparkle|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]]
[[Applejack|Watch Cartoons Result][$favouritePony to "Applejack"]]
[[Fluttershy|Watch Cartoons Result][$favouritePony to "Fluttershy"]]
[[Rainbow Dash|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]]
[[Pinkie Pie|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]]
[[Rarity|Watch Cartoons Result][$favouritePony to "Rarity"]]
<</if>>\
[[I can't decide|MLP Episode 3-1][$wantedToWatch to true]]
[[I don't like any of them|MLP Episode 3-1][$wantedToWatch to false]]<<Image 'WatchCartoons/Episode3.webp' "topRightCorner">>\
<<if $wantedToWatch>>\
@@.sophieVoice;"You're really enjoying this, aren't you?"@@ Sophie grinned at you, having seen past your not so subtle deflection. If you didn't like it you could have just said a pony after the second one and everyone would be satisfied. Instead you'd made sure you got to watch a third.
<<else>>\
@@.emilyVoice;"If I didn't know better I'd say you didn't pick just so you could watch another one."@@, Emily grinned at you, but wasn't exactly objecting to it.
<</if>>\
@@.mikiVoice;"I told you it was good!"@@ Miki was awfully proud that her choice had been so well received. She moved to sit right beside you. @@.mikiVoice;"This one is the best! You hafta watch."@@ <<if $traitEnergetic>>You were getting awfully restless sitting this long, but you'd already committed.<</if>>
<<if $mlpEp1PayAttention && $mlpEp2PayAttention>>\
You didn't need her to tell you that, you were excited for the next episode. You'd gotten to know the characters and by Miki's reaction you were in for a treat with this one.
<<else>>\
You hadn't been paying proper attention to the show thus far, but Miki's proximity and excitement made it difficult not to. She had to make sure you were watching for every interesting bit, excitedly tugging at you at key moments.
<</if>>\
They'd actually introduced a proper villain; Miki said he was a @@.mikiVoice;"dragona-something"@@, she was struggling with the actual word, whatever it was. He was quite funny, <<if $playerMaturity < 9 || $traitGiggly>>@@.girlVoice; he'd made you giggle more than a few times<<else>>despite being evil<</if>>, and you swore you'd heard the voice somewhere before.
As the episode continued things got more <<if $playerMaturity < 10>>@@.girlVoice;creepy@@<<else>>dramatic<</if>> and more dire. Rainbow Dash had lost her wings and Twilight had lost her magic and they were all stuck in this crazy labyrinth.
Miki, though you were sure she'd seen this episode before, gasped at every twist and turn, grasping your hand at a particularly <<if $playerMaturity < 10>>@@.girlVoice;scary@@<<else>>harrowing<</if>> moment. <<if !$mlpEp1PayAttention && !$mlpEp2PayAttention>>It kept drawing your attention back to the screen, even though you didn't really care about the show.<<else>> Her intensity drawing you in further. At this point your @@.girlVoice;undivided attention@@ was on the show.<</if>>
[[To Be Continued|MLP Episode 3-2]]<<if $traitChatterbox>>\
<<playerVoice "\"No! It can't be over,\"">> you shouted, <<playerVoice "\"How could Rainbow Dash leave? What happens next? Is Discord going to win?\"">> You suddenly realized that you'd been shouting that all out loud. You flushed and hurriedly closed your mouth.
<<changeEmbarassment "small">>\
<<elseif !$mlpEp1PayAttention && !$mlpEp2PayAttention>>\
You grimaced at the inconclusive conclusion to the episode. Due to Miki's influence you'd paid enough attention that you at least wanted to see how it ended.
<<else>>\
Disappointment flashed across your face for a moment. @@.girlThought;What happens next? Did Rainbow Dash really just betray the whole group? Is Discord going to win? Are the girls going to be ok?@@
<</if>>\
<<if $playerMaturity > 8>>You felt silly, this was just a @@.girlVoice;kids show@@, you shouldn't care //this// much. @@.girlVoice;But you did.@@ Consciously you knew that they'd be fine. But you'd gotten so into it that you'd forgot it was just a cartoon, you felt genuinely anxious.<<changeMaturity "small">><</if>>
@@.sophieVoice;"Well that's more than enough of that."@@ Sophie stretched and stood up, clearly having not enjoyed this as much as the rest.
Emily agreed. @@.emilyVoice;"Yeah we should probably do something else. That okay Miki?"@@
The young girl nodded back and then turned to you, the two of you still holding hands. Seeing your distress she gripped your hand tighter. @@.mikiVoice;"It's gonna be okay. I know it's scary, but the girls will be okay, they're best friends."@@ She smiled at you, @@.mikiVoice;"we'll watch the ending later, okay?"@@
<<if !$mlpEp1PayAttention && !$mlpEp2PayAttention>>\
Reflexively you wanted to disagree, @@.girlVoice;but you really wanted to know what happened@@. Even now the lack of a satisfying conclusion was gnawing at your head. You gave a reluctant nod.
<<elseif $mlpEp1PayAttention && $mlpEp2PayAttention>>\
You only just stopped yourself from @@.girlVoice;whining@@ that you wanted to watch it right now. It'd only been a few episodes, but you'd @@.girlVoice;fallen in love@@ with the show. Right now you couldn't think of anything else you'd rather watch.
<<else>>\
You couldn't really disagree with that one. Sophie and Emily were right, that'd been a lot of show to watch all at once. But you had sat through three episode, you couldn't just leave it there. You nodded and squeezed the girl's hand.
<</if>>\
@@.mikiVoice;"You still hafta pick a favourite"@@, she whispered to you, in case you had forgotten. Her voice took on an almost lecturing tone, @@.mikiVoice;"you can't pick them all, even though you like them all."@@
<<if $mlpEp1PayAttention && $mlpEp2PayAttention>>\
Miki was right, you @@.girlVoice;loved the show@@ therefore you @@.girlVoice;loved all the girls@@, it would be near impossible to pick.
<<addTrait "$traitBrony">>\
<<setFaveShow "My Little Pony">>\
<<elseif $mlpEp1PayAttention || $mlpEp2PayAttention>>\
Miki was right, you did @@.girlVoice;like all the girls@@, you wouldn't have sat through three episodes otherwise. Even though you hadn't been paying full attention the entire time.
<<addTrait "$traitBrony">>\
<<else>>\
The request was slightly harder than Miki realized. Since you'd only paid attention to the last episode your entire opinion of the ponies was based on that. Except how you felt about them could be radically altered by whatever happened next. You'd have to pick something right now, but it was just another reason you @@.girlVoice;needed@@ to watch that next episode soon.
<<set $mlpEp4Compulsion to true>>\
<</if>>\
<span id="ponySelection">\
[[Twilight Sparkle|Watch Cartoons Result][$favouritePony to "Twilight Sparkle"]] @@.girlThought;She's trying so hard.@@
[[Applejack|Watch Cartoons Result][$favouritePony to "Applejack"]] @@.girlThought;Well she did lie, but that was Discord's fault.@@
[[Fluttershy|Watch Cartoons Result][$favouritePony to "Fluttershy"]] @@.girlThought;She was so strong that Discord had to cheat.@@
[[Rainbow Dash|Watch Cartoons Result][$favouritePony to "Rainbow Dash"]] @@.girlThought;I'm sure she'll come back, she has to.@@
[[Pinkie Pie|Watch Cartoons Result][$favouritePony to "Pinkie Pie"]] @@.girlThought;She was pretty funny with the balloons.@@
[[Rarity|Watch Cartoons Result][$favouritePony to "Rarity"]] <<if $traitFashionista>>@@.girlVoice;She makes the prettiest dresses.@@<<else>>@@.girlThought;She tried so hard to resist.<</if>>
[[Discord|Watch Cartoons Result][$favouritePony to "Discord"]]
[[I just can't decide|Watch Cartoons Undecided]] @@.girlThought;I love all of them!@@
</span>\
<<silently>>\
<<changeHappiness "Miki" true>>
<<set $MLPWatchCount++>>
<<set $mlpTimestamp to $eventTimer>>
<</silently>>\<<if $playerMaturity <= 5>>\
pon<span style="position: relative; transform: skewY(20deg)">pon<br/><span style="letter-spacing: 5px;">pon</span></span>pppoo
<<elseif $playerMaturity <= 7>>\
<<switch $watchingMLPActivityResult>>
<<case 1>>\
I watch litle pony miki lik sho with pony. I lik to I want c more show with pony
<<case 2>>\
dark is skary I no lik dark emily sis meen. put I in dark. I no lik dark
<</switch>>\
<<elseif $playerMaturity <= 10>>\
<<if $watchingMLPActivityResult === 1>>\
I watched my little pony. The show is for babies but Miki wanted to watch and she is vary cute. We watched <<convertNumberToText $MLPWatchCount>> epesodes. Then I had to pick a favorit.
<<if $pickedPonyNoName>>\
I picked a pony but I couldn't remember there name so so emily put cutesy marks all over me. They look silly and I look silly and I want them off but emily said I have to @@.strikethrough;member@@ remember names first.
<<elseif $favouritePonyUndecidedSillyLittleGirl || $favouritePonyUndecidedDenialMarked>>\
I didn't want to pick a favorit. Only a baby would have favourit and I am not a baby. They wouldnt listen they said I loved ponies but I said I don't love ponies.
<<if $favouritePonyUndecidedSillyLittleGirl>>\
Then Kara said a wierd thing and then I got wierd and I acted vary silly. I didn't want to act silly but I coudln't stop me.
<<elseif $favouritePonyUndecidedDenialMarked>>\
Then emily put cutesy marks on my cheeks on my face. They are cute and I liek ponys but I dont want emily to know that.
<</if>>\
Then Miki said <<favouritePonyWritten>> was my favorit. I don't know who $favouritePony is so I dont think they are favourit
<<else>>\
<<if $mikiPickedPony>>I didn't want to pick a favorit. Only a baby would have favourit and I am not a baby. Miki said <<favouritePonyWritten>> was my favorit. I don't know who <<favouritePonyWritten>> is so I dont think they are favourit.<<else>>I said I like <<favouritePonyWritten>> best.<</if>>\
<<switch $favouritePony>>\
<<case "Twilight Sparkle">>she is smart and nice and has magic.
<<case "Pinkie Pie">>she is rilly funny.
<<case "Applejack">>she talks funny.
<<case "Rainbow Dash">>she is rilly cool and fast.
<<case "Rarity">>she make pretty dresses that I want to waer.
<<case "Fluttershy">>she likes cute animal like me.
<<case "Discord">>he is rilly cool and funny.
<</switch>>\
<<if $MLPWatchCount >= 3>>my little pony was very fun show and I want to wach more<</if>>
<</if>>\
<<elseif $watchingMLPActivityResult === 2>>\
I didn't want to watch my little pony and I said I didn't to watch my little pony. Miki started cryng. I didn't want Miki to be sad I just wanted not to watch. Emily put me in the dark it was relly scarey. I don't like the dark and I cryed. Emily said she was sorey but the dark is even scarer now. I don't want to be in the dark any more.
<</if>>\
<<elseif $playerMaturity <= 13>>\
<<switch $watchingMLPActivityResult>>\
<<case 1>>\
The girls wanted to watch My Little Pony, It was a show for kids, but I agreed to watch it anyway. Isn't that like the default thing a babysitter has to do, sit through a bunch of dumb kiddy shows? <<if $MLPWatchCount === 1>>We watched one and then stopped.<<elseif $MLPWatchCount == 2>>We actually ended up watching two.<<else>>We actually ended up watching three.<</if>> So the girls said now I had to pick a favorite or whatever.
<<if $pickedPonyNoName>>\
So I picked a favourite pony, but apparently because I didn't remember the name of whatever it doesn't count. So now I'm *totally* covered in these dumb cutey marks until I learn them all.\
<<elseif $favouritePonyUndecidedSillyLittleGirl || $favouritePonyUndecidedDenialMarked>>\
But no way I was picking a favorite, its a kids show, I'm above that. Somehow this meant they were *sure* I loved it even though I told them no again.
<<if $favouritePonyUndecidedSillyLittleGirl>>\
So turns out Kara is super scary and can do a thing to me. She was all "you're a stupid little girl" and I started acting like a damn toddler. It was only for a bit but it was totally humiliating.
<<elseif $favouritePonyUndecidedDenialMarked>>\
My brat of a sister thought that if I wouldn't admit it then she had to show it to everyone else anyway. So now I've got a cutey mark on each cheek. They look kinda good actually, but I don't want them since I'm not a kid.
<</if>>\
After that Miki picked $favouritePony as my favorite, though I have like no idea who that is.
<<else>>\
<<if $mikiPickedPony>>But no way I was picking a favorite, its a kids show, I'm above that. After that Miki picked $favouritePony as my favorite, though I have like no idea who that is.<<else>>To make them happy I said $favouritePony was my favorite.<</if>> <<if $MLPWatchCount >= 3>>Totally wierd though, I actually kinda like the show now, like I wanna watch more later.<</if>>
<</if>>\
<<case 2>>\
I didn't feel like watching a kiddy show like My Little Pony so I said I wouldn't. But Miki is a bit of a crybaby and she took it waayyy too hard, I just didn't want to watch it didn't mean that I was being mean to her or anything. But Emily thought different and stuck me in the dark, which should have been fine, but it was super creepy. There were sounds and stuff, I thought it might be a @@.strikethrough;monster@@ murderer or something. I almost totally freaked out, next time I'm watching the dumb show cause now I think I need a night light.
<</switch>>\
<<else>>\
<<switch $watchingMLPActivityResult>>\
<<case 1>>\
I agreed to watch My Little Pony with the girls. <<if $MLPWatchCount > 1>>I'd only meant to watch one, but I ended up watching $MLPWatchCount episodes<<else>>I watched an episode<</if>>. The girls insisted I should pick a favourite pony.\
<<if $pickedPonyNoName>>\
I ended up picking a pony, though I didn't actually know what their name was. Apparently that was unacceptable, so now I'm stuck tattooed with a bunch of cutie marks until I have it memorized.\
<<elseif $favouritePonyUndecidedSillyLittleGirl || $favouritePonyUndecidedDenialMarked>>\
But it was too embarrassing to bear so I refused. They took this as a confirmation that I loved the show so much I still wanted to watch more. I denied this as well.
<<if $favouritePonyUndecidedSillyLittleGirl>>\
Kara thought my denial was fake and that I was being a - I don't want to write down what she said. She said 'a thing' and I started acting like a drunk toddler. It did eventually fade, but it was humiliating while it lasted.
<<elseif $favouritePonyUndecidedDenialMarked>>\
Emily thought that, if I won't admit my love of the show verbally, then I'd broadcast it visually. Branding me with a pair of cutie marks on my cheeks.
<</if>>\
After that Miki picked $favouritePony as my favourite, though I'm unclear on who that is.\
<<else>>\
<<if $mikiPickedPony>>But it was too embarrassing to bear so I refused. Instead Miki picked $favouritePony for me, though I'm unclear on who that is.<<else>>To appease them I said $favouritePony was my favourite.<</if>> <<if $MLPWatchCount > 2>>The show is actually not too bad, I might actually watch some more later.<</if>>\
<</if>>\
<<case 2>>\
I didn't want to watch a girly show like My Little Pony, so I refused to watch. My refusal was perhaps a little too aggressive. I hadn't meant to, but I'd made Miki cry, she is an over-sensitive little girl after all. In response Emily blinded and stuck me in the dark. It was pretty creepy actually, and I swore I was hearing noises. It's actually made me a little nervous when it gets too dark, but I'm sure it'll pass.\
<</switch>>\
<</if>>\<<Image 'WatchCartoons/CutieMarks.webp' "smallTopRightCorner">>\
It was pretty clear that you just picked some random pony so you didn't have to keep watching. Something that Miki seemed a little hurt by.
@@.mikiVoice;"You don't even know their names,"@@ she sulked, looking to the other girls for support. However, it seemed that only Emily actually cared much about the decision.
Emily considered the situation, you had participated by watching, but it had been the bare minimum participation. She snapped her finger with a sudden inspiration. She whispered something to Miki and the smaller girl nodded excitedly.
Emily turned back to you, @@.emilyVoice;"to make it up to Miki, you have to //memoize// their names. But I'll give you something to help."@@ She pointed at you and you felt a strange burning on your hands and cheek.
You looked at the back of your right hand, now emblazoned with a trio of @@.girlVoice;yellow and blue balloons@@.
@@.mikiVoice;"That's Pinkie Pie's cutie mark!"@@ Miki pointed at your other hand, @@.mikiVoice;"and that's Rarity's,"@@ you looked at the trio of @@.girlVoice;blue diamonds@@.
@@.mikiVoice;"And that's Twilight's,"@@ Miki pointed at your cheek, Emily held up a mirror so you could see the @@.girlVoice;constellation of stars. @@ @@.mikiVoice;"Fluttershy's,"@@ the other cheek had a trio of @@.girlVoice;pink butterflies@@.
Miki gestured for you to @@.noFilter;flip@@ your hands, to see that two more were on your wrists, @@.mikiVoice;"that's Rainbow Dash's and Applejack's,"@@ she pointed to each in turn.
You gawked; you were absolutely covered in @@.girlVoice;cutie marks@@. You looked like an @@.girlVoice;obsessed superfan.@@
@@.emilyVoice;"I'll quiz you later, if you get them all right I'll remove them."@@ She left unsaid what would happen if you failed. Maybe she'd just leave them on...or it maybe she'd find a way to make you look even more obsessed. At the moment you really didn't want to antagonize her or Miki further, so you kept quiet.
On the positive side you at least knew that the pony you'd picked was called $favouritePony, so that was one down.
<<silently>>\
<<changeHappiness "Miki" false>>
<<changeEmbarassment "medium">>
<<addTrait "$traitCutieMarked" 2>>\
<<set $pickedPonyNoName to true>>
<</silently>>\@@.sophieVoice;"Are you just picking her because you want to prove how smart you are?"@@ Sophie chided. <<if $traitSlowLearner>>In truth you @@.girlVoice;wished you were smart like Twilight.@@<</if>>
<<if $playerMaturity <= 7>>\
@@.karaVoice;"Hey!"@@ Kara stood up looking incensed, @@.karaVoice;"Twilight is more than just smart. She's //concert rat//, and //dill event// and is always there for her friends."@@
Some of the stuff Kara said there @@.girlVoice;sounded weird@@, but you thought it was probably from later episodes. A @@.girlVoice;rat concert@@ seemed totally likely, though the @@.girlVoice;pickle@@ thing was still odd...
<<elseif $playerMaturity <= 10>>\
@@.karaVoice;"Hey!"@@, Kara stood up looking incensed, @@.karaVoice;"Twilight is more than just smart. She's considerate, and //dill event// and is always there for her friends."@@
You weren't sure why @@.girlVoice;pickles@@ were involved, but Kara's point seemed to mostly make sense.
<<else>>\
@@.karaVoice;"Hey!"@@, Kara stood up looking incensed, @@.karaVoice;"Twilight is more than just smart. She's considerate, and diligent and is always there for her friends."@@
<</if>>\
She turned to you, @@.karaVoice;"I think you made a great choice."@@ Turning back she stuck her tongue out at Sophie. Sophie raised her hands in surrender, which seemed to satisfy Kara for the moment.
It was weirdly comforting that Kara had been so supportive. <<if $playerMaturity <=10>>Even if you @@.girlVoice;hadn't understood@@ all of the @@.girlVoice;big words@@ she used.<</if>> You hadn't expected such an ardent defense, apparently choosing ponies was serious business around this group.
<<changeHappiness "Kara" true>>\@@.emilyVoice;"You like Pinkie!?"@@ Emily rushed over to you. @@.emilyVoice;"Why didn't you tell me? Well I guess maybe you didn't know until now, but I didn't think you'd pick her!"@@
It was obvious that Emily was elated at your choice, no doubt @@.girlVoice;Pinkie@@ was her favourite as well. That fit with Emily's tendency for hyperactivity, though this was even more than usual. She was probably more into this than Miki.
@@.emilyVoice;"Okay you have to see the episode where she tries to play the flugelhorn. Oh! And the one where she makes a bunch of herself. Oh, and and definitely the one where she meets Zecora, one time she gets swirly eyes like she's trying to //hypnize// you...or maybe she was being //hypnized//?"@@
A laugh started to build in your throat, your sister was being so <<if $playerMaturity < 11>>@@.girlVoice;silly@@<<else>>ridiculous<</if>>. <<if $traitChatterbox>>She was @@.girlVoice;babbling even more than you did.@@<</if>> You weren't sure if she liked @@.girlVoice;Pinkie Pie@@ or she //was// @@.girlVoice;Pinkie Pie@@. @@.emilyVoice;"Wait, why are you making that face? Am I talking too much?"@@
That line was enough to break the dam, your laugh coming out fast and choppy. That was enough to set your sister off, she broke down into her own fit of hysterical laughter. At this point the sound of her laughing was enough to make you laugh harder. It was hard to breath, the laugh coming out high and breathy, you even snorted once. The giggles were infectious and the other girls joined in with giggles of their own<<if !$traitGiggly>>, your tone starting to match theirs<</if>>.
<<if !$traitGiggly>>\
As the giggles died down there was only one girlish giggle left. It took you a few moments to realize it was your own. You tried to modulate it back to normal, but it sounded so ridiculous that you just giggled more. Apparently this was your new <<if $playerMaturity < 12>>@@.girlVoice;childish@@ <</if>>laugh, might as well get used to it.
<<else>>\
You were getting awfully used to little @@.girlVoice;giggle fits@@ like this. It sounded so normal to you that the idea of your 'old' laugh was off-putting. That kind of laugh was @@.girlVoice;so not cute@@, this one fit you much better.
<</if>>\
<<changeHappiness "Emily" true>>\
<<addTrait "$traitGiggly">>\<<if !$mlpKnowPonyNames>>\
You picked the one pony who you actually knew the proper name of. Dodging any suspicion that you hadn't been paying attention.
<</if>>\
@@.emilyVoice;"Hmmm"@@, Emily made a show of putting her finger to her chin, the universal sign for 'I'm thinking'. @@.emilyVoice;"You must have ''really'' liked the pretty dresses she made."@@ She gave a small laugh.
<<playerVoice "\"No, that isn't why I picked her, I uh...\"">> You racked your brain for other reasons, you were sure there was something else there. Of course her keen eye for fashion was a big draw of her character. Yes she made all kinds of <<if $playerMaturity < 10>>@@.girlVoice;cute @@<</if>>outfits and <<if $playerMaturity < 12>>@@.girlVoice;pretty @@<</if>>dresses. But you also liked all the gems she used...on the outfits. <<if $traitFashionista>>Who were you kidding? You were practically @@.girlVoice;obsessed@@ with all those @@.girlVoice;fancy, pretty, elegant, fashionable@@ outfits.<</if>>
@@.karaVoice;"It's great that you love fashion! So many cute outfits to choose from."@@ Kara smiled brightly, the other girls murmured their assent. You couldn't think of any way to dispute the fact. Simply nodding and hoping to get on with things. <<if $playerMaturity <= 10>>Wasn't like it was a shock anyway, what @@.girlVoice;little girl@@ didn't @@.girlVoice;love fashion@@?<<else>>It wasn't exactly manly to think so much about @@.girlVoice;dresses@@, but your mind kept drifting back to all the @@.girlVoice;adorable outfits@@ and how you might look in them.\<</if>>
<<addTrait "$traitFashionista">>\@@.sophieVoice;"You like Dashie too?"@@ Sophie's voice was incredulous. When she realized what she'd said a flush rose to her cheeks, @@.sophieVoice;"I mean of course you do, she is the coolest pony. I mean, you'd think she was the coolest pony."@@
The other girls gave you both an appraising look, stifling their giggles. It was Miki that finally spoke up, @@.mikiVoice;"I thought you said ponies were for babies?"@@ her voice was dripping with false innocence. It was rare to see Miki teasing this way. Clearly she wanted some vengeance for Sophie's anti-pony comments.
@@.sophieVoice;"I mean, of course it is. But y'know I watched a few."@@
@@.sophieVoice;"When I was younger,"@@ she hurriedly added, @@.sophieVoice;"so I remember how cool Dashie was, that's all. Nothing babyish about that. Right <<playerName>>?"@@ Her eyes were practically pleading for you to back her up, though you didn't see how it would actually help. She'd dug her own hole.
The rest of the girls giggled at her desperate objections. She was the one being teased, yet you still felt embarrassed by proxy. After all, you did have the same favourite pony.
<<changeEmbarassment "small">>\
<<changeHappiness "Sophie" true>>\Miki's eyes went wide at your answer, looking at you with undisguised joy. The other girls seemed somewhat less impressed.
Sophie scoffed, @@.sophieVoice;"Fluttershy? Really? You're going to go with the giant scaredy cat who's always crying and hiding? Such a baby."@@ It was clear that she was overdoing the teasing, though you weren't sure the reason. Did she really hate My Little Pony that much? Regardless it made you feel small and silly for even giving that answer.
Your defense came out hushed, <span class="smallText"><<playerVoice "\"That isn't really fair, she's more than just scared, she's-\"">></span>
@@.mikiVoice;"Don't be mean!"@@ She was practically shouting, @@.mikiVoice;"Fluttershy isn't just scared! She's sweet and kind and nice. Just because she's quiet doesn't mean she can't stand up for herself."@@
<span class="smallText"><<playerVoice "\"That's what I was trying to say. She just has a small sweet voice that sometimes got her igno-\"">></span>
@@.mikiVoice;"And her voice is really pretty! She doesn't yell all the time like you."@@ Miki fixed Sophie with a glare that actually made the older girl back down.
<<if $traitSoftspoken>>\
You were @@.girlVoice;awed@@. Miki was usually more go with the flow, it was @@.girlVoice;amazing@@ to see her that protective. You could ''never'' have been that fierce. You found it hard to speak up at the best of times, let alone to someone as intense as Sophie. Those lingering feelings were why the <span class="smallText"><<playerVoice "\"Thanks,\"">></span> you gave Miki was barely above a whisper.
@@.mikiVoice;"Mmmmhmmm"@@, she stood above you with her hands on her hips. <<if getPlayerHeight() <= setup.mikiHeight>>It was her version of an 'intimidating' stance, undercut only slightly by the fact she was shorter than the other girls. But the intensity of the gaze more than made up for it.<<else>>It was her version of an 'intimidating' stance, undercut only slightly by the fact she wasn't even four feet tall. But the intensity of the gaze more than made up for it.<</if>> @@.mikiVoice;"We gotta stick together."@@ You smiled back at her but you felt kind of silly. Miki had been able to speak up while you'd mumbled like a @@.girlVoice;scared kid@@. She was more mature than you'd thought, at least compared to you.
<<changeMaturity "small">>\
<<else>>\
You were impressed, Miki was usually more go with the flow, it was something else to see her that protective. In truth you didn't think you could have been that fierce, something about Sophie's intensity made it hard to speak up against her. Those lingering feelings were why the <span class="smallText"><<playerVoice "\"Thanks,\"">></span> you gave Miki was barely above a whisper.
@@.mikiVoice;"Mmmmhmmm"@@, she stood above you with her hands on her hips. <<if getPlayerHeight() <= setup.mikiHeight>>It was her version of an 'intimidating' stance, undercut only slightly by the fact she was shorter than the other girls. But the intensity of the gaze more than made up for it.<<else>>It was her version of an 'intimidating' stance, undercut only slightly by the fact she wasn't even four feet tall. But the intensity of the gaze more than made up for it.<</if>> @@.mikiVoice;"We gotta stick together."@@
<<addTrait "$traitSoftspoken">>\
<</if>>\
<<changeEmbarassment "small">>\
<<changeHappiness "Miki" true>>\The girls looked at one another and gave a collective shrug. It seemed your choice, while not anyone's favourite, wasn't offensive enough to cause any real drama.
The most anyone could muster in response was a, @@.mikiVoice;"she talks kinda funny,"@@ from Miki.
You didn't want to start your own drama, but you found the way she talked quite @@.girlVoice;charmin'@@. <<playerThought "I reckon talkin' like that ain't half bad.">>
You gave a small laugh at the way you sounded in your head. <<playerVoice "\"Ah bet ah'd sound plum silly if'n ah went and started talkin' like that.\"">> Your eyes went wide.
<<playerVoice "\"Mah voice!\"">>
Your @@.girlVoice;love@@ of Applejack had apparently gone far enough as to make you start talking like her. If you concentrated you were sure you could clear the odd compulsion, but maybe y'all liked soundin' like her?
@@#links;
<<link "Talk normal again">>
<<filterreplace "#links">>\
You didn't really want to sound like some southern farm girl. You shut your eyes focusing on saying things the way you used to say them.
<span class="noFilter"><<playerVoice "\"Ah-I don't wann-want to talk like her anymore.\"">></span>
Opening your eyes you breathed a sigh of relief. Things were back to normal. Applejack was still your favourite, but there were less extreme ways to show it.
<<set $traitSouthernAccent to 0>>\
<</filterreplace>>
<</link>>
<<link "Y'all didn' mind soundin' a little like her">> <<hovertip "Some words will be accented.">>🐉<</hovertip>>
<<filterreplace "#links">>\
<<playerVoice "\"I don't wanna sound too much like her. But I reckon a little bit ain't bad. I'll sound just as sweet as a sugahcube.\"">>
You smiled at your newfound accent, it had been unexpected but it sounded mighty fine.
<<addTrait "$traitSouthernAccent">>\
<</filterreplace>>
<</link>>
<<link "Ah want mah voice to be jus like hers">> <<hovertip "More words will be accented, including basics like "I" and "My".">>🐉<</hovertip>>
<<filterreplace "#links">>\
<<playerVoice "\"Whoooeee ah jus can' wait fer the other girls to hear this. Ah'm gonna have so much fun talkin' jus like Applejack. Ah shoulda done this ages ago, it sounds real nice.\"">>
You grinned wide at your newfound accent. It had been unexpected, and was a little over the top, but y'all jus can' help it no more.
<<addTrait "$traitSouthernAccent">>\
<</filterreplace>>
<</link>>
@@@@.emilyVoice;"Di@@@@.sophieVoice;sco@@@@.mikiVoice;rd@@@@.karaVoice;!?"@@ The girls were incredulous, an immediate debate breaking out.
@@.emilyVoice;"He isn't even a pony!"@@
@@.karaVoice;"Well we just said a favourite, we didn't specify..."@@
@@.sophieVoice;"He's the bad guy!"@@
@@.mikiVoice;"He's not so bad."@@
It was absolute chaos. Discord would be proud.
Eventually the whole group settled down, having come to a decision. You'd made a valid choice. They'd all expected you to pick a pony, because it was "My Little Pony". However, Miki and Kara had correctly pointed out there were all manner of creatures in the show, it was perfectly reasonable to have any of them be a favourite. Kara apparently had a particular fondness for an 'Ocellus'. Even Emily and Sophie admitted to liking 'Spike' and 'Smolder', though Sophie received a little teasing for even knowing the character. Miki said she liked 'Boulder', much to the confusion and amusement of the rest of the group.
It seemed that, in the end, your seemly disruptive choice had just made everyone come closer together. Yet that still somehow felt right.
<<changeHappiness "Emily" true>>\
<<changeHappiness "Sophie" true>>\
<<changeHappiness "Miki" true>>\
<<changeHappiness "Kara" true>>\<<if !$mlpKnowPonyNames && !($mlpKnowRarityName && $favouritePony == "Rarity")>>\
<<include "Pick Pony Don't Know">>
<<elseif $favouritePony == "Twilight Sparkle">>\
<<include "Pick Pony Twilight">>
<<elseif $favouritePony == "Pinkie Pie">>\
<<include "Pick Pony Pinkie">>
<<elseif $favouritePony == "Rarity">>\
<<include "Pick Pony Rarity">>
<<elseif $favouritePony == "Rainbow Dash">>\
<<include "Pick Pony Rainbow Dash">>
<<elseif $favouritePony == "Fluttershy">>\
<<include "Pick Pony Fluttershy">>
<<elseif $favouritePony == "Applejack">>\
<<include "Pick Pony Applejack">>
<<elseif $favouritePony === "Discord">>\
<<include "Pick Pony Discord">>
<</if>>\
[[Back to the Party|Event Handler]]
<<pushJournalEntry "watchCartoons" "Journal Cartoon" "activity">>\
<<include "Watch Cartoon Cleanup">>\Emily glanced over at Miki, @@.emilyVoice;"why don't you pick a favourite for ?them?"@@
Miki giggled at your inability to choose. With so many @@.girlVoice;cute ponies@@ it was tricky, so she understood your plight. She pursed her lips, a face that seemed to indicate a great deal of thought being put into this decision.
<<if $mikiHappiness >= 7>>\
<<if $playerMaturity >= 10>>\
@@.mikiVoice;"Princess Luna!"@@ She finally stated, with a shocking amount of surety. @@.mikiVoice;"She's so cool."@@
You couldn't quite remember who that character was, but somehow you knew Miki was right. She was a princess, which automatically made her @@.girlVoice;amazing@@. \
<<set $favouritePony to "Princess Luna">>\
<<elseif $playerMaturity >= 7>>\
@@.mikiVoice;"Sweetie Belle!"@@ She finally stated, with a shocking amount of surety. @@.mikiVoice;"She's so sweet and cute."@@
Wasn't that one of the @@.girlVoice;cute little fillies@@ from the start of the last episode? You couldn't quite remember, but you knew that you'd thought all of them were @@.girlVoice;so cute@@. Any of them would probably have been the right choice, but you were sure Sweetie Belle was the @@.girlVoice;cutest and best@@. \
<<set $favouritePony to "Sweetie Belle">>\
<<else>>\
@@.mikiVoice;"Flurry Heart!"@@ She finally stated, with a shocking amount of surety. @@.mikiVoice;"She's the cutest."@@
You had no idea who that character was, but Miki knew you liked the @@.girlVoice;cutest littlest ponies@@. Flurry Heart was probably an @@.girlVoice;adorable baby foal@@. You'd never seen her but you already @@.girlVoice;loved@@ her. \
<<set $favouritePony to "Flurry Heart">>\
<</if>>\
Miki was @@.girlVoice;so smart@@, picking the @@.girlVoice;perfect pony@@ for you.
<<else>>\
@@.mikiVoice;"Derpy Hooves!"@@ She finally stated, with a shocking amount of surety. @@.mikiVoice;"She's really funny."@@ The other girls grinned at her choice.
'Derpy'? What kind of name was that? You had no idea who that character was, but clearly the girls thought it was a funny choice. That annoyed you, but not because they were making fun of you, they always did that. No, you were annoyed they were making fun of Derpy, you @@.girlVoice;loved@@ Derpy. It didn't matter that you'd never seen her, you //knew// she was your favourite, didn't matter what they thought.
<<set $favouritePony to "Derpy Hooves">>\
<<changeMaturity "small">>\
<</if>>\
[[Back to the Party|Event Handler]]
<<silently>>\
<<set $mikiPickedPony to true>>
<<pushJournalEntry "watchCartoons" "Journal Cartoon" "activity">>\
<<include "Watch Cartoon Cleanup">>
<</silently>>\Kara rolled her eyes but she was still smiling, @@.karaVoice;"oh <<playerName>> you're such a ''silly little girl''."@@
The words hammered into your mind, and everything went blurry, it felt @@.girlVoice;funny@@, @@.girlVoice;really funny@@.
<<playerVoice "\"@@.girlVoice;Hehehe,@@\"">> you started @@.girlVoice;uncontrollably giggling@@.
@@.karaVoice;"So what did you like best about the show?"@@ Kara continued and your mind instantly replayed all you could remember.
<<playerVoice "\"Pinkie Pie was all thptpth!\"">> You blew a @@.girlVoice;raspberry@@ grabbing your cheeks and trying to contort your face like Pinkie did. Considering you were trying to mimic a cartoon it wasn't a bad attempt, you successfully looked @@.girlVoice;entirely ridiculous.@@
<<playerVoice "\"And Fluttershy was all raawrrrr!\"">> You gave your most 'fearsome' roar and held up your hands like claws.
<<playerVoice "\"Applejack was all 'what'cha hankering for' and 'fancy-schmancy vittles'.\"">> You had taken on absurd southern affectation, but you couldn't hold it and broke back down into @@.girlVoice;giggles@@ again.
The girls laughed along at your antics. Emily was laughing so hard that she was having to wipe tears from here eyes.
Your enthusiastic and animated retelling of the highlights of the show continued for a little while longer before you finally realized how <<if $playerMaturity <= 9>>@@.girlVoice;silly@@<<else>>stupid<</if>> you were acting.
You snapped your mouth shut. Your behavior had been entirely out of your control, but you had perfect memory of every moment. It was the sort of behavior you might have expected from a @@.girlVoice;toddler@@. All the girls were amused, but you were horrified at the @@.girlVoice;infantile@@ behavior. Turning away from the group you did your best to ignore them and move on to the next activity.
<<silently>>\
<<if $playerMaturity >= 10>>
<<changeEmbarassment "medium">>
<</if>>
<<changeEmbarassment "medium">>
<<set $favouritePonyUndecidedSillyLittleGirl to true>>
<</silently>>\<<playerVoice "\"I'm telling you I don't want to-">> @@.girlVoice;ever stop watching!@@<<playerVoice "\"">> You grimaced, you'd forgotten about your @@.girlVoice;inability to lie@@.
Still, you didn't want to admit your @@.girlVoice;love@@ of the show. There had to be a way to phrase it without lying.
<<playerVoice "\"I don't want to pick a favourite.\"">> This was a true statement. Despite that you could feel more bubbling behind your lips; a lie by omission was still a lie, <<playerVoice "\"">>@@.girlVoice;I just love them all so much! I could never pick!@@<<playerVoice "\"">>.
<<if $traitChatterbox>>\
Your @@.girlVoice;chatty@@ nature forced you to continue, <<playerVoice "\"">>@@.girlVoice;Twilight is so smart and Rarity is so pretty and Applejack is honest like me and Rainbow Dash is really cool and Fluttershy is so nice and Pinkie Pie is super duper funny.@@<<playerVoice "\"">>
<</if>>\
The girls looked at you, bemused at your sudden outburst. Miki was the first to respond, @@.mikiVoice;"Yay! You love ponies just like me!"@@
You silently fumed, it might be true that you @@.girlVoice;loved ponies@@, but you hadn't wanted to admit it. If you'd just come clean in the first place you wouldn't have been so effusive in your delight. Now the girls had no question about how much you @@.girlVoice;adored@@ the show.
[[But you still needed a favourite|Miki Pick Pony Fragment]]
<<changeEmbarassment "small">>\All the girls smiled at you, it was clear that your lack of decision was spurred on by indecisiveness rather than a lack of interest.
@@.karaVoice;"If you want to watch another one it's okay to say so,"@@ Kara offered casually.
@@#links;
<<if $traitHonest>>\
[[Deny it|Watch Cartoon Undecided Honest Override]]
<<else>>\
<<link "Deny it">>
<<filterreplace "#links">>\
You shook your head. You wouldn't admit to wanting to watch another, you wouldn't even admit you liked it.
<<if $triggerSillyLittleGirl>>\
<<include "Pony Choice Denial Silly Little Girl">>
<<else>>\
Emily grinned, it was pretty clear she saw through your weak denials. But having you denying an obvious truth wouldn't do at all. She waved the wand in your direction.
Sophie laughed, @@.sophieVoice;"if you don't like it then why do you have cutie marks on your cheeks?"@@
Your hands flew to your cheeks, you didn't feel anything, but that wasn't evidence. Emily produced a mirror so you could get a better look. Slowly removing your hands to reveal Twilight's @@.girlVoice;cutie mark@@ on one cheek and Rainbow Dash's on the other. You rubbed at them, but they didn't smear in the slightest.
@@.emilyVoice;"Now they may not be your favourites, but at least everyone will know how much you love My Little Pony,"@@ Emily explained.
You couldn't deny that. They looked like temporary tattoos, despite their durability, but plastering @@.girlVoice;cutie marks@@ on your face was a pretty bold statement for all to see.
@@.mikiVoice;"I want Fluttershy!"@@ Miki cried, pausing before she continued, @@.mikiVoice;"and Rarity!"@@
Emily smiled, walking over to Miki and pinching her cheeks. When Emily let go, Miki, much to her delight, had her own pair of cutie marks.
<<if $playerMaturity <= 11>>\
You considered the tattoos. They were @@.girlVoice;kinda cute@@, and probably only temporary. Plus the girls already knew you @@.girlVoice;loved My Little Pony@@. You smiled, the rise in your cheeks emphasizing the marks. Miki saw your smile and matched it, each of you with your own @@.girlVoice;adorable@@ pair of @@.girlVoice;cutie marks@@. There was little point in denying it now. You'd both @@.girlVoice;love the show@@ together.
<<else>>\
You attempted again to rub them off to no avail. You were stuck broadcasting to the world that you @@.girlVoice;loved My Little Pony@@, no matter what you said. Miki grinned at you, her own @@.girlVoice;cutie marks@@ on display. She was thrilled that the two of you matched, while you were just embarrassed to look like you had the same tastes as a six year old. But nothing to do now but grin and bear it.
<<changeEmbarassment "small">>\
<</if>>\
<<addTrait "$traitCutieMarked">>\
<<changeHappiness "Miki" true>>\
<<set $favouritePonyUndecidedDenialMarked to true>>\
<</if>>\
[[You still needed a favourite|Miki Pick Pony Fragment]]
<</filterreplace>>
<</link>>
<</if>>\
<<link "Nod">>
<<filterreplace "#links">>\
<<if $playerMaturity > 10>>\
You sheepishly nodded. It was embarrassing to be enjoying the show this much. But you @@.girlVoice;really liked the ponies@@ and you @@.girlVoice;wanted to watch more@@.
<<changeEmbarassment "small">>\
<<else>>\
You eagerly nodded. You couldn't deny that you @@.girlVoice;really loved the show@@. All the ponies were so @@.girlVoice;cute@@ and @@.girlVoice;awesome@@ and @@.girlVoice;funny@@. Nothing embarrassing about that.
<</if>>\
<<include "Miki Pick Pony Fragment">>
<</filterreplace>>
<</link>>
@@It seemed that the girls wanted <<if $activityCount == 0>>to start things off fairly calm<<else>>a bit of a break from all the excitement<</if>>. On the plus side the cartoons should keep the girls entertained and you wouldn't have to get involved.
Except for the harassment of your sister Emily, @@.emilyVoice;"You have to watch with us! Mommy said you had to participate."@@
She was right, but that didn't make her any less annoying. <<playerVoice "\"So what exactly are we watching?\"">>
@@.mikiVoice;"My Little Pony!"@@ Miki's voice suddenly burst in. You didn't think you'd ever seen such excitement out of the young girl<<if $playerMaturity < 13>>@@.girlVoice;, it was adorable@@<</if>>. @@.mikiVoice; "You have ta watch! It has unicorns! And pegasi! and..."@@
Kara intervened, @@.karaVoice;"Miki, I don't think ?they knows the show."@@
Miki took this as a sign that she needed to give you some knowledge before you started.
@@.mikiVoice;"There are six ponies...no there are seven...well there are lots..."@@
@@.emilyVoice;"Slow down Miki. Just explain the Mane Six."@@
[[Cut her off|MLP Start Explanation Cut Off]]
<<if $traitEnergetic>><<filterlinkreplace "Wait for more">>This explanation sounded like it would take @@.girlVoice;way too long@@, you wanted to get on with it.<</filterlinkreplace>><<else>>[[Wait for more|MLP Start Explanation 2]]<</if>>
<<addToActivityCount>><<if $playerMaturity <= 8>>\
<<playerVoice "\"Let's watch!\"">> You burst in before Miki could continue. The show already sounded @@.girlVoice;amazing@@ why should you wait?
@@.mikiVoice;"But I haven't even told you about Twilight, or Rarity, or Rainbow Dash or..."@@
<<playerVoice "\"I'll find out. Come on I wanna see!\"">> The show was for @@.girlVoice;kids like you@@ after all, so even you should be able to understand it.
Miki looked a little put out by your sudden change of heart, but was quickly drawn in by your sudden enthusiasm. She nodded and readied the show.
[[Watch Cartoons|MLP Episode 1-1]]
<<elseif $traitEnergetic>>\
<<playerVoice "\"Okay okay, let's watch, I'll figure it out.\"">>
@@.mikiVoice;"But I haven't even told you about Twilight, or Rarity, or Rainbow Dash or..."@@
You waved her off, you didn't want to @@.girlVoice;wait that long@@. It was a kids show, how hard could it be to understand?
Miki looked a little put out by your sudden change of heart. She loved talking about My Little Pony. However, since it was @@.girlVoice;impatience@@, not disinterest, that had driven you, she was okay with it. After all she wanted to watch too.
[[Watch Cartoons|MLP Episode 1-1]]
<<else>>\
<<playerVoice "\"Yeah okay I get it.\"">>
@@.mikiVoice;"But I haven't even told you about Twilight, or Rarity, or Rainbow Dash or..."@@
You waved her off, you didn't need any more explanation of this. It was a kids show, how hard could it be to understand?
Miki looked a little put out by your sudden change of heart. The show was something she loved, so she loved telling others about it. The silence she fell into was as pronounced as her previous eagerness.
Though there was still the question of if you were actually willing to watch. If Miki liked it then <<if $playerMaturity <= 8>> you should @@.girlVoice;like it too@@.<<else>>it was going to be some kiddie show.<</if>>
<<include "MLP Decline Choice Fragment">>
<<changeHappiness "Miki" false>>
<</if>>\[[Watch Cartoons|MLP Episode 1-1]]
<<set _agreeableComments to ["But Miki really wants me to watch.", "All I have to do is sit there."]>>\
<<agreeableChoice "Refuse" "Watch Cartoons Decline" _agreeableComments>>Miki took a deep breath. The reason was either to steady herself, or so she could speak for longer without having to breathe.
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
@@.mikiVoice;"Twilight is the princess in charge...well she wasn't a princess, but she's a princess now,"@@ she cast a glance over to Kara, @@.mikiVoice;"she's an alicorn so she's really good at magic and really smart."@@
</div>\
<<Image 'WatchCartoons/TwilightSparkle.webp' "ponyPicture">>
</div>\
<div class="ponyPictureDiv">\
<<Image 'WatchCartoons/Fluttershy.webp' "ponyPicture">>
<div class="ponyPictureText" style="margin-left: 30px;">\
@@.mikiVoice;"Fluttershy is the nicest and sweetest, she's a pegasus, but she's not good at flying. She has a butterfly cutie mark, wait I didn't talk about cutie marks!"@@
@@.emilyVoice;"Miki don't try and tell ?them everything all at once."@@
</div>\
</div>\
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
@@.mikiVoice;"But there's so much!"@@, Miki whined, @@.mikiVoice;"fine...where was I...uh...Pinkie Pie?"@@ she considered for a moment, @@.mikiVoice;"Pinkie Pie. She's pink like really pink and her hair is all poofy,"@@ she waved her hands above her head to help 'explain', @@.mikiVoice;"she's the funny one, everyone smiles when Pinkie's there."@@
</div>\
<<Image 'WatchCartoons/PinkiePie.webp' "ponyPicture">>
</div>\
After that she was forced to actually take a breath. She was only halfway done.
[[Wait for more|MLP Start Explanation 3]]The other girls watched intently as Miki continued her breathless explanation. It was always a pleasure to see Miki get this excited. She was sometimes quiet, but when she got this excited she was an unstoppable force.
<div class="ponyPictureDiv">\
<<Image 'WatchCartoons/Rarity.webp' ponyPicture>>
<div class="ponyPictureText" style="margin-left: 30px;">\
@@.mikiVoice;"Rarity makes the prettiest dresses."@@
That was all she had to say on that point. But Kara elaborated, <<if $playerMaturity <= 8>>@@.karaVoice;"Rarity works at the local //boot eek// and started making dresses for people in town, but has expanded all around Equestria."@@
Kara had used a couple words you didn't recognize, but you assumed they all must be words the show made up.
<<else>>@@.karaVoice;"Rarity works at the local boutique and started making dresses for people in town, but has expanded all around Equestria."@@
You didn't know what 'Equestria' was, but you could infer it was a big place. A country maybe?
<</if>>\
</div>\
</div>\
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
@@.mikiVoice;"Applejack talks all funny, but she's always honest. Honesty is important,"@@ as she said the last line she looked at you for confirmation. She wanted to make sure that you understood the importance of the lesson she was imparting upon you. You nodded back, if only to keep things moving.
</div>\
<<Image 'WatchCartoons/Applejack.webp' ponyPicture>>
</div>\
<div class="ponyPictureDiv">\
<<Image 'WatchCartoons/RainbowDash.webp' ponyPicture>>
<div class="ponyPictureText" style="margin-left: 30px;">\
@@.mikiVoice;"Rainbow Dash is...well she's okay. She thinks she's cool but she's really loud and //arrow-gant//."@@
@@.sophieVoice;"Well that isn't fair,"@@ Sophie suddenly burst in, @@.sophieVoice;"she's just confident and sometimes that uh..."@@ She suddenly became very concious of herself and the gaze of the other girls. @@.sophieVoice;"Whatever. You're done, right Miki? Let's move on."@@
</div>\
</div>\
Miki gave you a couple other notes, though they were even less focused than the description of the Mane Six.
Though there was the matter of whether you actually wanted to watch. Miki's eagerness made it hard to say no, and you had been given a fairly good sense of the show. <<if $playerMaturity <= 12>>It sounded like it could be @@.girlVoice;pretty fun@@ to watch.<<else>> But did you really want to watch a @@.girlVoice;kiddie show@@ like that?<</if>>
<<include "MLP Decline Choice Fragment">>
<<changeHappiness "Miki" true>>\
<<set $mlpKnowPonyNames to true>>\<<unset $mlpEp2PayAttention, $mlpEp1PayAttention, $wantedToWatch, $mlpKnowPonyNames>>\<<include "Increment Timers">>
<<if $secretBladderPressure >= 25 && $traitWeakBladder>>\
<<if $traitWeakBladder >= 3>>\
Without warning you felt something loosen and a [[warmth spreading at your groin.|Bladder Emergency Crit Fail Router]]
<<else>>\
You'd waited too long to go to the bathroom and were now [[feeling the effects.|Bladder Emergency Crit Fail Router]]
<</if>>\
<<elseif $humiliation >= 10 && !$disableEmbarassment>>\
<<include "Humiliation Break">>\
<<else>>\
Planned Activities:
<<include "Activity Selection List">>
<<include "Girl Event List">>
<<include "Event Selection List">>
<<include "Interjection List">>
<<if ($eventTimer >= $roomTimer + 2) || !$roomTimer>>\
Take a break in [[your room.|Bedroom Landing]]
<</if>>\
<<if $activityCount >= 10>>\
It was getting pretty late, maybe it was [[time for bed.|Bed Time 1]]
<</if>>\
<</if>>\<<silently>>\
<<set $eventTimer++>>\
<<if $traitWeakBladder>>\
<<set $secretBladderPressure += 5>>\
<</if>>\
<<set $completedActivity to false>>
<</silently>>\<<if $boardGameActivityResult === 0>>\
[[Play a board game|Board Game Intro]]
<<else>>\
@@.disabledLink;[[Play a board game|Board Game Intro]]@@
<</if>>\
<<if $miniOlympicsActivityResult === 0>>\
<<silently>>\
<<switch $miniOlympicsState>>
<<case 0>>
<<set _olympicEventName to "Compete in the Mini-Olympics: Event 1">>
<<case 1>>
<<set _olympicEventName to "Compete in the Mini-Olympics: Event 2">>
<<case 2>>
<<set _olympicEventName to "Compete in the Mini-Olympics: Intermission">>
<<case 3>>
<<set _olympicEventName to "Compete in the Mini-Olympics: Event 3">>
<<case 4>>
<<set _olympicEventName to "Compete in the Mini-Olympics: Event 4">>
<<case 5>>
<<set _olympicEventName to "See the final results of the Mini-Olympics">>
<</switch>>
<</silently>>\
[[_olympicEventName|Mini-Olympics Router]]
<<else>>\
@@.disabledLink;[[Compete in the Mini-Olympics|Mini-Olympics]]@@
<</if>>\
<<if $hideAndSeekActivityResult === 0>>\
[[Play Hide and Seek|Hide and Seek]]
<<else>>\
@@.disabledLink;[[Play Hide and Seek|Hide and Seek]]@@
<</if>>\
<<if $watchingMLPActivityResult === 0>>\
[[Watch some cartoons|Watch Cartoons]]
<<else>>\
@@.disabledLink;[[Watch some cartoons|Watch Cartoons]]@@
<</if>>\
<<if $hairActivityResult === 0>>\
[[Braid each other's hair|Braiding Hair]]
<<else>>\
@@.disabledLink;[[Braid each other's hair|Braiding Hair]]@@
<</if>>\
<<if $cupcakeDecoratingActivityResult === 0>>\
[[Decorate some cupcakes|Cupcake Decorating 1]]
<<else>>\
@@.disabledLink;[[Decorate some cupcakes|Cupcake Decorating 1]]@@
<</if>>\
<<if $paintingNailsActivityResult === 0>>\
[[Paint each other's nails|Painting Nails 1]]
<<else>>\
@@.disabledLink;[[Paint each other's nails|Painting Nails 1]]@@
<</if>>\
<<if $playerAge <= 10>>\
<<if $poolPartyActivityResult !== 0>>\
@@.disabledLink;[[Splash around in the water|Pool Party 1]]@@
<<else>>\
[[Splash around in the water|Pool Party 1]]
<</if>>\
<</if>>\<<if $playerAge === 8 && !$littleSisterDiscussionOccurred && $emilyInferiorityComplex <= 1>>\
Now that you thought about it, Emily had called you "little sister". But weren't you [[the same age?|Little Sister Discussion 1]]
<</if>>\
<<if !$challengesActive && $activityCount >= 2>>\
Emily and the girls were standing with smiles on their faces. [[They had an idea.|Challenges Introduction 1]]
<</if>>\
<<if !$emilyChallenge && $challengesActive && $activityCount >= 3>>\
Out of the corner of your eye you saw Emily over in the kitchen, waving you over. She was ready to [[give you your challenge.|Emily Challenge 1]]
<</if>>\
<<if !$sophieChallenge && $miniOlympicsState == 6 && $challengesActive>>\
Sophie was staring at you from across the room with a cocky grin on her face. It was time [[for her challenge.|Sophie Challenge 1]]
<</if>>\
<<if $challengesActive && !$karaChallenge && $activityCount >= 4>>\
Kara was standing with Emily and the two of them caught your eye, waving you over. Kara was ready to [[give you your challenge.|Kara Challenge 1]]
<</if>>\
<<if $activityCount >= 6 && $karaInferiorityComplex <= 1 && !$KaraMeanEvent && $karaHappiness === 0>>\
Kara was chatting with Miki and seemed to be, once again, lecturing her on something. You should go over and put that know-it-all [[in her place.|Kara Mean Event 1]]
<</if>>\
<<if !$knowledgeVideoGames && !$playingVideoGamesEventStage>>\
Kara was loitering next to your Playstation 4. Seemed she wanted to [[play a game.|Video Games 1-1]]
<<elseif $playingVideoGamesEventStage === 1 && $eventTimer > ($videoGamesTimestamp + 1)>>\
Kara was loitering next to your @@.girlVoice;game console thingy@@, she wanted to [[play another game.|Video Games 2-1]]
<</if>>\
<<if $traitImaginaryFriend >= 3 && !$imaginaryFriendScene2Seen>>\
You took a moment to compose yourself, having Annie able to take over whenever she wanted was a little scary. You needed to [[talk to her about this.|Imaginary Friend Possession Confrontation 1]]
<<elseif $traitImaginaryFriend >= 2 && !$imaginaryFriendScene1Seen>>\
Your @@.girlVoice;imaginary friend@@ was amusing herself in the corner of the room. Maybe you should [[talk to her and figure out what's going on.|Imaginary Friend Confrontation 1]]
<</if>>\<<if $playerMaturity >= 11 && $removedHairClipsEvent === 0 && $hairActivityResult === 1 && $traitRapunzelHair && $eventTimer > ($braidingHairTimestamp + 2)>>\
You fiddled with the @@.girlVoice;hair clips@@ in your @@.girlVoice;incredibly long hair@@, but did you [[really need them?|Remove Hair Clips]]
<</if>>\
<<if $playerMaturity <= 8 && $traitGRatedLanguage == 1 && !$gRatedLanguageEvolutionScene>>\
You considered how @@.girlVoice;fudging@@ annoying it was to [[not be able to use bad words|G Rated Language Evolution 1]]
<</if>>\
<<if $playerAge >= 10 && $playerAge <= 13 && $playerMaturity <= 14 && !$askForABraSceneOccured>>\
You frowned down at your shockingly annoying tits. No matter how much you adjusted your top, you couldn't make them feel more comfortable. Maybe you should [[ask for a bra?|Ask for a Bra 1]]
<</if>>\
<<if !$wearingASkirtSceneOccured && (getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress')>>\
Grabbing at the hem of your <<print getCurrentOutfit().bottom>> you thought about your [[new wardrobe.|Wearing a skirt 1]]
<</if>>\
<<if $deniedMoreCupcakes && !$getMoreCupcakesScene && $eventTimer > ($cupcakeTimestamp + 2)>>\
You glanced over at the kitchen, thinking of the cupcakes you'd been denied. Maybe you could [[grab a few more?|Get More Cupcakes]]
<</if>>\
<<if $inventoryMagicDressupRing>>\
You fiddled with your magic dress-up ring. Should you [[change your outfit?|Magic Ring Dress-up]]
<</if>>\
<<if $traitWeakBladder>>\
<<if $secretBladderPressure >= 20>>\
[[You need to go to the bathroom NOW!|Bladder Emergency Fail Router]]
<<elseif $secretBladderPressure >= 15 && $traitWeakBladder < 3>>\
You suddenly realized you [[needed to go to the bathroom right now.|Bladder Emergency Success Router]]
<<elseif $secretBladderPressure >= 10 && $traitWeakBladder < 2>>\
You suddenly realized you [[needed to go to the bathroom soon.|Bladder Emergency Success Router]]
<</if>>\
<</if>>\
<<if $playerAge === $minimumAge && !$age4EventSeen>>\
Out of the corner of your eye you caught Emily and Kara talking about [[how cute you'd gotten.|Too Much Age Regression Event]]
<</if>>\
<<if $playerMaturity === $minimumMaturity && !$mat4EventSeen && false>>\
Out of the corner of your eye you caught Emily and Sophie talking about [[how cute you were acting.|Too Much Mat Regression Event]]
<</if>>\
<<if $eventTimer >= $dreamTimer + 4>>\
You were getting awfully tired from all the girls antics. Maybe you could just take a quick nap to [[refresh yourself.|Bedroom Landing][$imaginaryFriendReturnPassage to "Nap Activity Return"]]
<</if>>\
<<if !$dinnerEventComplete && $activityCount >= 6>>\
There was a sudden *RING* from the front door. Seemed like the [[pizza was here.|Dinner 1]]
<</if>>\<<Image "Bedroom/AnimeDisc.jpg" "smallTopRightCorner">>\
You picked up the Blu-ray case and took a look at the cover.
Nichijou: My Ordinary Life
You didn't know what Nichijou meant, and whether "My Ordinary Life" was a translation or a subtitle, but the anime looked innocuous enough.
It had some cute girls on the front, they were <<if $playerAge >= 14>>about your age<<elseif $playerAge >= 11>>a little older than you<<else>>a lot older than you<</if>>, but it still seemed chill enough.
And you could use 'chill' right now. You could feel the stress of the party creeping up on you. It wasn't every day that someone went to a party with their gender and maturity on the line.
No doubt there was some magic attached to the case, these things didn't appear for no reason unless there was //something// there, but you couldn't imagine that watching a little bit of anime would do anything too drastic.
[[Watch the show|Anime Show 1-2]]
<<set $roomUsedAnime to 1>>\Watching the intro you began to regret your decision, there was a level of bombast there which you hadn't anticipated. Including a girl with a machine gun, and you were about to turn it off, but you figured you should give it a proper try.
Luckily the intro's pacing wasn't very indicative of the pace of the rest of the show, which turned out to be a comedy.
Quickly you found yourself getting into the show. The style consisted of very quick sketches, only a few minutes at most and some were little more than a singular gag. However, you were finding the whole thing hilarious.
Laughing and snorting at the girls antics as you felt the stress simply melting off of you. You didn't know why you didn't watch this kind of stuff all the time. In fact you resolved to watch way more anime from now on. You knew enough to know there was a ''ton'' of content out there, you just needed to consume it all.
And speaking of consuming you noticed there was one extra item that had appeared at some point during the show. A rather tempting bag of chips.
[[Have some chips|Anime Show 1-3a]]
[[Abstain|Anime Show 1-3b]]
<<addTrait "$traitOtaku">>\
<<set $humiliation to Math.max($humiliation - 2, 0)>>\You figured that if you were going to sit around watching television then you might as well go all in on enjoying it.
Tearing into the convenient packet of chips you settled down even more. Nestling in to watch what was already your favourite anime.
You lost track of time, sitting there munching away and laughing at the silly gags that were going on. Though eventually the episode did end and it was probably time to get back to the party.
Your stomach gurgled as you stood up. <<playerThought "I guess I had a few too many chips...">>
<<if $traitChubby>>\
As you grabbed at your stomach you realized you'd had //way// too many chips. Your stomach had been a bit @@.girlVoice;chubby@@ before, but now it was spilling over. The rest of your body hadn't been spared either, thick arms and legs with a round face marked you as not just @@.girlVoice;chubby@@, but outright @@.girlVoice;fat@@.
<<else>>\
As you grabbed at your stomach you realized you'd had //way// too many chips. Your formerly flat stomach now had a bit of a @@.girlVoice;pudge@@ to it.
<</if>>\
You cursed your lack of care with magical items but were forced to head back to the party anyway, your stomach giving a little extra @@.girlVoice;jiggle@@ as you went.
[[Back to the party|Event Handler]]
<<addTrait "$traitChubby">>\
<<set $humiliation to Math.max($humiliation - 4, 0)>>\
<<set $animeShowAteChips to true>>\You were suspect of everything in this room that didn't belong and that included that bag of chips. You didn't know what it was going to do, but you doubted it would be anything good. Plus you weren't really that hungry.
You settled down even more. Nestling in to watch what was already your favourite anime.
You lost track of time, laughing at the silly gags that were going on. Though eventually the episode did end and it was probably time to get back to the party.
[[Back to the party|Event Handler]]
<<set $humiliation to Math.max($humiliation - 2, 0)>>\<<Image "Dressup/Accessories/Glasses2.webp" "smallTopRightCorner">>\
You settled back in to watch another episode of your favourite anime. You were excited for it from the get go and everything seemed to be going along swimmingly until the show started to get, for lack of a better word, blurry. You'd thought it was something stylistic but you quickly realized the problem went further than just the anime. Your entire room had a fuzzy edge to it.
<<if $traitFourEyes>>\
At first you thought your glasses must have accidentally fallen off, but you were still wearing them. Taking them off just made things even worse, you couldn't see a damn thing.
<</if>>\
On instinct you groped around for something to fix the problem, your hands finding a case just before it became too blurry to see it.
Opening the case you took out a pair of blue eyeglasses. <<if $traitFourEyes>>You swapped them for your existing glasses and the world came back into focus.<<else>>Luckily it seemed that they were exactly your prescription, as putting them on brought the world back into focus.<</if>>
Now that you could see you could also see that the case said "Sailor Mercury". Even you knew about Sailor Moon, and that Sailor Mercury was the smartest, yet nerdiest of the group.
<<if $traitFourEyes>>\
<<playerThought "I get it, I'm an anime geek, jeez. I don't need to have thick glasses.">>
<<else>>\
<<playerThought "I get it, I'm an anime geek, jeez. Not all of us have to wear glasses.">>
<</if>>\
Though it left the question of whether you wanted to finish your show. You did want to see what happened next. However, you knew the magic would keep making you even geekier, by whatever standard it was using.
But you just had to know what happened next, your otaku nature wouldn't let you just leave this show unwatched.
[[Finish the show|Anime Show 2-2]]
<<set $humiliation to Math.max($humiliation - 3, 0)>>\
<<set $playerGlasses to 2>>\
<<set $roomUsedAnime to 2>>\
<<addTrait "$traitFourEyes">>\But at least you could see your show now. Annoyed at your new eyewear you settled in to finish the show.
Quickly enough you spotted some popcorn off to the side of you, just waiting to be consumed. <<if $animeShowAteChips>>Last time you'd done that you'd gained weight immediately in response. But these ones claimed to be low calorie so you doubted you'd face the same fate.<<else>>Last time you'd avoided the chips but that had only made you hungrier for this time. And they claimed to be "low calorie", so you felt safe from the obvious trap.<</if>>
So you started munching away, eager to finish the episode. It wasn't the kind of show where you needed to finish it to 'see what happens', you just really wanted to watch more anime.
All was well until you got a popcorn kernel stuck in your teeth, one that you weren't able to clear with just your tongue. However, in it's explorations it found something new. Your teeth had acquired some new hardware. Braces.
<<playerVoice "\"Thith ith ridiculouth!\"">> You whined. Freezing after you spoke. It sounded like you had a pretty severe lisp. But maybe it was just a one time thing, a consequence of being surprised by your new braces.
[[You just needed to get used to the braces|Anime Show 2-3][$animeShowGotLisp to false]]
[[You couldn't seem to fix it|Anime Show 2-3][$animeShowGotLisp to true]]
<<addTrait "$traitBraces" 2>><<if $animeShowGotLisp>>\
You panicked. <<playerVoice "\"No no, thith ithn't fair, I don't want to get thuck with a lithp.\"">>
Yet no matter how you held your tongue you couldn't seem to get things to work right. You weren't even sure if the braces were at fault or whether the magic just thought a lisp fit well on the geeky anime nerd that you'd become.
<<addTrait "$traitLisp">>\
<<else>>\
You relaxed yourself, all you needed to do was compensate for the braces and you could talk normally.
<<playerVoice "\"This isn't so bad. It's just a set of braces for one day.\"">> You spoke with near perfect elocution, the braces causing no real trouble for you.
<</if>>\
Though it did mean you needed to stop having the popcorn. You knew that was on the long list of things that you were going to have to avoid now that you had braces. It took you an annoying amount of time to even get the single stuck kernel out of them.
With the anime finally done it was time to get back to the party, and to hope no one teased you about your new accessories too much.
[[Back to the party|Event Handler]]
<<unset $animeShowAteChips, $animeShowGotLisp>>\TODO_LATER<<set _ditzyScore to $traitForgetful + $traitDaydreamer + $traitOblivious + $traitSlowLearner>>\
<<if _ditzyScore >= 3 && !$titleDitzy>>\
You paused, <<playerThought what was I doing again?>>
<<if $playerHairLength >= 2>>\
You twirled a lock of hair around your finger as you tried to remember your place. \
<<else>>\
You put a finger to your lips as you tried to remember your place. \
<</if>>\
This kind of @@.girlVoice;blankness@@ was happening more and more. Sometimes you @@.girlVoice;forgot@@ what you were thinking about, and other times you just @@.girlVoice;got distracted@@, and even if you did keep focused, things were sometimes @@.girlVoice;hard to figure out@@.
You @@.girlVoice;hadn't noticed@@ that you'd become more than a little bit @@.girlVoice;ditzy@@, though it was blindingly obvious to everyone else, considering you were currently standing in a @@.girlVoice;stupor@@ in the middle of a hallway.
<<nobr>>\
<<set $traitForgetful to true>>
<<set $traitDaydreamer to true>>
<<set $traitOblivious to true>>
<<set $traitSlowLearner to true>>
<</nobr>>\
<<addTrait "$titleDitzy">>\
<</if>>\<<set _kawaiiScore to $traitCuteVoice + $traitEnergetic + $traitChatterbox + $traitGiggly>>
<<if _kawaiiScore >= 4>>\
<<addTrait "$titleKawaii">>\
<</if>>\<<set _bubblyScore to >>\
<<if _bubblyScore >= 3 && !$titleBubbly>>\
You were suddenly struck by an irresistible urge to @@.girlVoice;giggle@@. You were just @@.girlVoice;so full of energy@@ that it had to get out somehow.
As you @@.girlVoice;giggled@@ you thought about how you behaved. Your @@.girlVoice;boundless energy@@ meant that you @@.girlVoice;never had to stop talking@@, even if you often cut yourself off by your own @@.girlVoice;giggling@@. If your favourite song came on you just had to @@.girlVoice;sing along@@ and @@.girlVoice;dance@@ if you could.
In truth you weren't sure if you'd been like that before, but you certainly were now. The @@.girlVoice;bubbliest@@ <<if $playerAge >= 15>>teenage boy<<elseif $playerAge >= 13>>teenager<<elseif $playerAge >= 11>>pre-teen<<elseif $playerAge >= 9>>@@.girlVoice;girl@@<<else>>@@.girlVoice;little girl@@<</if>> anyone had ever seen.
<<set $traitEnergetic to true>>\
<<set $traitChatterbox to true>>\
<<set $traitGiggly to true>>\
<<set $traitTicklish to true>>\
<<set $traitDancer to true>>\
<<addTrait "$titleBubbly">>\
<</if>>\<<Image "Bedroom/BagOfDiapers.webp" "smallTopRightCorner">>\
Glancing around your room you realized that something new had appeared. It was tucked away in the corner, as if to be discreet, but your eyes found it immediately. It was hard not to considering how out of place it was in what was ostensibly a teenager's room.
Cautiously you walked over to the object, glancing down at it, but not yet willing to touch it. You'd had enough experiences with your mother and sister to know that even touching an item could be enough to activate any magic associated with it. And the consequences for touching an item like this could be dire indeed.
Yet now that you were close enough you could confirm that it was what you thought it was. It was an entire box of @@.girlVoice;pull-ups@@. Minnie Mouse themed if the box was anything to go by. They were meant for older toddlers, old enough to have started potty training, but not quite old enough to be fully trained. <<if $accidentCount >= 2>>It was a situation you were embarrassingly sympathetic to, considering the accidents that you'd had today.<<elseif $accidentCount == 1>>It was a situation you were becoming uncomfortably sympathetic to, considering you'd had an accident of your own today.<<else>>It was a situation you were uncomfortably sympathetic to, considering your own struggles with bladder control.<</if>>
Without touching the box you took a look at the back of it. You were faced with the smiling face of a toddler aged girl. She had her hands on her hips and was proudly showing off the pull-ups that she was wearing. Her wide toothy smile and jaunty pose made it seem like she was not only tolerating the fact she was wearing pull-ups, but that she was elated to be wearing them. Rationally you knew it was just marketing, but the girl's face made it look so appealing. Like life would be so much better if you were wearing pull-ups.
There was one last oddity. On top of the seemingly unopened box sat a single pull-up. Despite the box being marked as toddler sized, this one was bigger. In fact it looked like it would fit you perfectly, like it was meant for you...
[[Pick up the pull-up|Bedroom Diaper 1-2]]
[[Avoid the pull-up|Bedroom Diaper Avoid]]<<Image "Underwear/PullUps.webp" "smallTopRightCorner">>\
There was a small tingle in your fingers as you picked up the pull-up, the magic reacting to your touch, deepening your strange fascination with the garment.
You weren't unfamiliar with the feeling of one, it'd only been a few years since you'd had to help change Emily's diapers after all. You rubbed it between your fingers, the fabric was soft, but there was something obviously synthetic about it. It didn't have the natural softness of woven cotton, but it was a close enough facsimile. The inside was even softer, having been designed to be extremely gentle to prevent any irritation to delicate areas.
In many ways it wasn't dissimilar to regular underwear, if somewhat thicker to allow for the absorption of excess moisture. Though the bottom made the distinction rather more obvious. It was far thicker than any normal underwear would be, and felt dense and thick. There was an almost grainy feeling when you squished it between your fingers. You didn't know the exact material composition, but you knew it had something to do with special materials meant to be hyper absorbent.
Your fascination with the sensations of the pull-up were continuing to deepen and subconsciously you knew there was only one logical outcome if you continued down this path.
@@.girlThought;What would it feel like if I wore it?@@
[[Wear the diaper|Bedroom Diaper 1-3]] <<contentWarning "Diaper wearing.">>
<<set _resistanceComments to ["But it feels so soft.", "The girl looks so happy wearing it."]>>\
<<resistanceChoice "Put down the diaper" "Bedroom Diaper Avoid 2" _resistanceComments "girlThought">>You ripped your gaze away from the suspicious diaper, a sneer on your face. You could tell a magical trap when you saw one and this one was painfully obvious.
Despite your issues with bladder control, you weren't about to debase yourself by entertaining the idea of wearing an actual diaper. You'd deal with your issues in your own way, in a way that fit someone of your maturity level.
You marched yourself back to your bed, sitting down for a moment to calm yourself. Even the suggestion that you'd be willing to wear something like that had been galling and it took you a few moments to get over the insult.
But you did get over it, and once you did you cast one last glance back towards the bag of pull-ups...which was gone. With your rejection it was clear there was no point in them remaining, so they'd vanished. Leaving your room with one less mystical trap to deal with.
[[Back to the party|Event Handler]]
<<set $threwOutDiaper to true>>\Shakily you put the pull-up back on top of the bag, though the sensations of it between your fingers didn't abate entirely.
Touching the pull-up had put a temptation into your mind, and it wasn't going away just because you'd put it down. You'd manage to resist the strange urge to wear it this time, but it was still here in your room. You knew that every time you came in here it'd still be there, just sitting and waiting for you to put it on...
But for now you left it alone. Resolving to continue wearing your more mature underwear<<if $traitWeakBladder>>, despite your issues with bladder control<</if>>.
[[Back to the party|Event Handler]]
<<set $roomRefusedDiaper to true>><<Image "Underwear/PullUps.webp" "smallTopRightCorner">>\
Helplessly drawn to them you once again found yourself standing before the bag of diapers. And specifically the perfectly sized one waiting for you on top of the bag.
In a trance you picked it up again, once again reveling in the soft feeling of it between your fingers. But this time you couldn't resist the temptation. By picking it up a second time you'd admitted your interest in it and locked yourself into what came next.
@@.girlThought;I have to know how it feels.@@
[[Wear the diaper|Bedroom Diaper 1-3]]<<set _currentPlayerOutfit to getCurrentOutfit()>>\
<<set _currentPlayerOutfitBottom to _currentPlayerOutfit.bottom>>\
The temptation proved too great to ignore.
You shimmied out of your _currentPlayerOutfitBottom and your <<playerUnderwear>> and into the @@.girlVoice;pull-ups@@. Sliding them up your legs and fussing with them until they were nice and snug.
They were soft and comfortable, more than you'd expected. And just as it had appeared, it was just the right size for you. Though that didn't mean it fit like your previous underwear had. There was also a secureness to them which was peculiar. There was a tightness around your legs; <<if getCurrentUnderwear().type === "boxers">>a far cry from the looseness of the boxers you'd been wearing.<<else>>above and beyond what you felt with your <<playerUnderwear>>.<</if>> Even the band around your waist was more taut than usual. Of course it all made sense, the tightness wasn't for comfort, it was to prevent leaks.
It was a constant reminder that this garment was meant for a practical purpose. A feeling reinforced by the noticeable bulkiness around the crotch, forcing your legs apart just slightly. The shift also caused a slight crinkling sound. It was far less noticeable than the sounds would be from a traditional diaper, but it was there, and it would echo in your ears every time you moved. Pull-ups and diapers were technically different things, but you doubted that any of the girls downstairs would care that much about the distinction.
Yet you weren't upset by the situation, if anything you felt oddly satisfied. You found yourself smiling at the feeling of the pull-ups between your legs. Planting your hands on your hips in the same sort of jaunty pride as the toddler girl on the back of the diaper box itself. Feeling secure that your bladder issues wouldn't be an issue now.
Though this was what you were able to enjoy in the privacy of your own room. Once you went back downstairs you'd have to face the girls, and you knew they wouldn't be able to help but make comments.
[[Back downstairs|Bedroom Diaper 1-4]]
<<set $playerUnderwear to 11>>\
<<set $roomWoreDiaper to true>>\
<<addTrait "$traitDiaperLover">>\<<set _currentPlayerOutfit to getCurrentOutfit()>>\
<<set _currentPlayerOutfitBottom to _currentPlayerOutfit.bottom>>\
You slipped back into your _currentPlayerOutfitBottom. <<include "Diaper Clothing Reaction">>\
Settled back into your outfit you made your way back downstairs to the party. By happenstance all of the girls were chatting together and looked up at you in turn as you made your way down. A moment of silence meant that a particular @@.girlVoice;crinkle@@ of your <<playerUnderwear>> was audible to everyone in the room.
The girls glanced at one another, unsure of what exactly they'd just heard. Under normal circumstances you would have tried to hide what was going on, to keep your new underwear under wraps. Yet the image of the toddler girl on the back of the bag danced in your head. The excitement and pride over her, your, @@.girlVoice;Minnie Mouse pull-ups@@. So you found yourself adjusting your clothes, showing off to the entire room that yes, you were wearing @@.girlVoice;pull-ups@@.
After a moment of outright shock the girls burst into fits of giggles at the absurdity of the situation. <<if $mikiHappiness >= 7>>Miki turned away from you, hands over her mouth, trying to hide the fact she was giggling.<</if>><<if $karaHappiness >= 5>>Kara was doing her best to suppress her giggles, but another @@.girlVoice;crinkle@@ from you was more than she could handle.<</if>>
Unsurprisingly each of the girls had their comments on the matter.
[[Emily and Sophie|Bedroom Diaper 1-5]]<<include "First Time In Diapers Emily Reaction">>\
<<include "First Time In Diapers Sophie Reaction">>\
[[Miki and Kara|Bedroom Diaper 1-6]]<<include "First Time In Diapers Miki Reaction">>\
<<include "First Time In Diapers Kara Reaction">>\
[[The girls calmed down|Bedroom Diaper 1-7]]Despite all the teasing you still found yourself mostly unphased. You @@.girlVoice;loved@@ your diaper, and didn't feel the need to be embarrassed by it. Sure you didn't like the fact they were teasing you about it, but it didn't horrify you in the way that it would have without your new compulsion. No doubt the shame of it would creep back in once the compulsion faded, but for now you felt great.
@@.emilyVoice;"Okay okay, that's enough everyone."@@ Emily cut in, putting an end to the teasing session.
Emily turned to you, a half smile on her face. She was giving you a reprieve on this one, knowing that something magical was clearly messing with your head. So she and the other girls, would, at least as much as they could, ignore the situation. Letting you go about the rest of the party as if you weren't currently clad in a @@.girlVoice;diaper@@.
[[Back to the party|Event Handler]]
<<set $humiliation to 0>>\You picked up one of the stranger items that appeared in your room. It looked like an ancient magazine, though it had been perfectly preserved.
The front read "Housekeeping Monthly" with the headline article "Good Wife's Guide." Apparently a guide to all the ways that a 'proper' wife should behave. You figured it would be good for a laugh, some of the advice was bound to be so outdated that it'd provide nothing but amusement. And a few laughs at the expense of the ridiculousness of the past sounded like the perfect thing to distract you from everything else going on.
You flipped quickly through the magazine to the title article. You didn't have a lot of interest in learning about the latest in plastic furniture or revolutions in vacuum technology. In truth you tried to do as few chores as possible, which is why your room was generally a bit of a disaster area.
You settled yourself on the bed, already smiling when the very first suggestion was:
"Have dinner ready. Plan ahead, even the night before, to have a delicious meal ready on time for his return. This is a way of letting him know that you have been thinking about him and are concerned about his needs. Most men are hungry when they get home and the prospect of a good meal is part of the warm welcome needed."
It was just wrong on so many levels. Perhaps it wasn't unreasonable to have dinner prepared for someone if they were the one out working, but the sheer level of condescension was off the charts. As if a woman wouldn't even know that men get hungry.
[[Continue reading|Good Wife's Guide 1-2]]Your mirth didn't last long, the next few tips were shockingly boring. Things like lighting a fire, or freshening up before his arrival, or just making sure the kids were prepared.
It was still condescending, but not in the same amusing way as before. Plus you had to admit, just a little, that it didn't sound totally unreasonable. If you came home after a long day you wouldn't mind having a nice fire to relax to.
"Clear away the clutter. Make one last trip through the main part of the house just before your husband arrives.
Gather up schoolbooks, toys, paper, etc. and then run a dustcloth over the tables."
Well that didn't seem too unreasonable. Your room was always intensely cluttered, and it certainly wasn't dusted.
<<playerThought "Maybe I should give this place a bit of a clean...">>
The next few tips were all along the same lines. Being neat and clean and making sure everything was put away and prepared. More and more you were getting absorbed into the 'teachings' of the magazine. These tips didn't seem like they were just for wives, but better habits for you in general. You straightened out your clothes as you continued to read.
"Don't greet him with complaints and problems."
A slightly crass way of putting it, but who wanted to get bombarded with complaints the moment that they came home.
@@.girlThought;"Better just to sit there quietly and wait until the right moment. No need to yell to get their attention."@@
[[Continue reading|Good Wife's Guide 1-3]]
<<addTrait "$traitNeat">>\
<<timed 5s>>\
<<addTrait "$traitSoftspoken">>\
<</timed>>\As you read your mindset continued to shift. You no longer thinking about what you would want when you arrived home, but shifting towards the things *you* could do if someone was coming home to you.
"A good wife always knows her place."
<<playerVoice "\"Okay, that's enough of that.\"">> You closed the magazine and shook yourself out of the strange mental state that you'd gotten yourself in.
<<playerThought "Too much of that was sounding reasonable to me, I must be losing my mind.">>
Still you found yourself fixing your sheets as you stood up, stopping just short of taking the time to properly clean your room.
<<playerVoice "\"Maybe later...\"">>
[[Back to the party|Event Handler]]
<<set $humiliation to Math.max($humiliation - 5, 0)>>\
<<set $roomUsedGoodWife to true>>\You looked back at the "Housekeeping Monthly" magazine with it's hilariously outdated and misogynist "Good Wife's Guide".
Your last time reading it hadn't been as amusing as you'd anticipated, but it had managed to calm you down, which was the original goal. And in truth you'd never finished the article, stopping at a particularly egregious rule.
<<playerThought "Maybe it's worth another shot, some of the rules weren't bad...I'll just ignore the really bad ones.">>
You settled back onto your bed, smoothing out your clothes as you did. Even laying down you didn't want to look slovenly.
[[Good Wife's Guide|Good Wife's Guide 2-2]]You found yourself re-reading the rules you'd already gone through, reinforcing them in your mind. It even made some of the more questionable rules seem a little less off-putting.
<<playerThought "I've gotta think about it in the context of the times when it was written.">>
So this time you powered through, "A good wife always knows her place," and kept on reading.
You were glad you did, as the next couple just seemed like good maxims for life.
"Compelled by a delightful naivety, the wife cherishes honesty above all. Her straightforwardness, untainted by the complexities of deceit, offers a haven of tranquility for her husband."
@@.girlThought;Honestly is the best policy.@@ You quoted, glossing over the fact it encouraged not just honesty, but outright simplistic naivety.
"A proper wife diligently polices her speech, steering clear of coarse language that might tarnish her husband's reputation. Thus, by curbing her tongue, she upholds her role, not as an equal, but as the dutiful bearer of her family's social grace."
@@.girlThought;Swearing is just for those too crass to express themselves properly.@@ Once again glossing over the more misogynistic idea that you'd only be that way to make your husband look good.
<<if $playerMaturity <= 13>>You wondered if you would have a husband some day.<<if $playerMaturity <= 7>> Not that you really knew what that would entail.<</if>><<else>>Just because you never intended to have a husband didn't mean it was bad advice.<</if>>
It was almost a disappointment when you found yourself come to the end of the article. You had been enjoying reading about all the tips and tricks about how to please your husband. Not that you were about to start thinking in the same archaic terms that it was, but it'd had a radical impact on your psyche.
[[Continue reading the magazine|Good Wife's Guide 2-3]]
<<silently>>\
<<addTrait "$traitHonest">>
<<if !$traitGRatedLanguage>>
<<timed 5s>>
<<addTrait "$traitGRatedLanguage">>
<</timed>>\
<<set $traitGRatedLanguageLocation to "Housekeeping Monthly">>\
<</if>>
<</silently>>\With the article complete you found yourself compelled to keep reading more. To see if the magazine had any other interesting content in it.
You took your time flipping through the rest. Marveling at all the extremely well done up women doing all manner of chores around the house. You'd never considered the phrase 'house heels' before, but it was starting to seem reasonable.
@@.girlThought;If a nice set of heels completes my outfit, why wouldn't I wear them around the house?@@
It was humbling thinking about how much work keeping a house clean must have been back then; without all the fancy cleaning technology. And yet they all looked so prim and proper. There was simply no excuse for not keeping yourself neat, it just meant avoiding some of the coarser activities you would have normally partaken in.
@@.girlThought;I'll leave all that rough and tumble stuff to others.@@
From reading this magazine your thoughts, and thus your actions, had become rather more @@.girlVoice;ladylike@@. Becoming more in line with the image of the @@.girlVoice;perfect housewife@@...at least by the standards of misogynistic 50s women's magazines.
But letting yourself get lost in that role had managed to relax you, and after spending a few more minutes tidying your room you felt far more at ease with yourself. There was still an entire sleepover to get through, with all the messes it came with, but you felt more ready for it.
[[Back to the party|Event Handler]]
<<silently>>\
<<addTrait "$traitDainty">>
<<timed 5s>>
<<addTrait "$traitFashionista">>
<</timed>>\
<<set $humiliation to 0>>\
<<set $roomUsedGoodWife to 2>>\
<</silently>><<Image "Bedroom/Phone.webp" "smallTopRightCorner">>\
You grabbed your cell phone from the desk, hoping to find something that might relax you a bit, or at least provide a small amount of distraction. You scrolled through the apps on your phone, looking for something of interest. <<if $playerMaturity <= 11>>"NBA Jam", "Golf Star", "UFC"...all you had were @@.girlVoice;dumb@@, @@.girlVoice;boring@@ sports games. The last thing you wanted to do right now was think more about sports. <<if !$knowledgeSports>>Plus you @@.girlVoice;didn't even know@@ what any of those acronyms meant. NBA? UFC? Golf you knew, but what did stars have to do with it?<</if>><<else>>It didn't go well. You had lots of games on there, but none of them sounded appealing in the moment. You knew you wanted to play something, but you couldn't seem to settle on what.<</if>>
Your eyes settled on another item on your desk, one that had been obscured by your actual cell phone. It was another phone, though this one wasn't yours, <<if $playerMaturity <= 8>>though considering how @@.girlVoice;cute@@ it was, you @@.girlVoice;wished it was.<<elseif $playerMaturity <= 12>>though considering how @@.girlVoice;cute@@ it was, it was clearly meant for a young girl.<<else>>it was clearly meant for a young girl.<</if>> <<if $humiliation >= 10>>In a tizzy you grabbed the mystery phone,<<else>>You grabbed the mystery phone,<</if>> trying to find something to distract you.
You scrolled. At first it was nothing but the standards. Calculator. Maps. Calendar. Contacts. Settings. Clock. Love Nikki?
<<playerThought "Huh?">> The icon was a girl with pink hair with a @@.girlVoice;pretty@@ flower in it. For some reason you found yourself @@.girlVoice;drawn to it@@ and couldn't help but give it a look.
[[Check it out|Love Nikki 1-2]]<span id="nikkiImage"><<Image 'VideoGames/Stills/Love-CuteGirly.webp' 'medium'>></span>\
When you opened it you were bombarded with a dizzying array of unfamiliar options. Events and quests and achievements and countdown and Frostbite and wardrobe...Wardrobe you at least understood, so you started your investigation there. Once again you were entirely overwhelmed by what you saw, this was no ordinary wardrobe, there were //thousands// of items to choose from. Apparently you already owned a small fraction of them, and even that would be enough for a vast wardrobe in the real world. You scrolled through the options: hairstyles, dresses, shoes, accessories, makeup, it was a //crazy// amount of stuff. Clearly a lot of work had been put into this, but how much detail did they have?
You clicked on a random item, "Snow Kite Elf". Turned out to be a @@.girlVoice;super cute pink dress@@. But you only got to see the dress itself, not how it looked on a character. Annoyed you clicked again to actually put it on...but you didn't own it...in fact you had to make something else first and then dye it into that.
It was going to be a process. You needed to play a few levels to get the items to turn into the dress, and then you had to find a way to get the dye and have enough money for the whole process.
Yet you felt committed at that point, you needed to at least see how it would look, you hunkered down and got to playing.
[[The game|Love Nikki 1-3]]
<<silently>>\
<<set _imageIndex to 1>>
<<repeat 7s>>
<<set _imagePath to 'Images/VideoGames/Stills/'>>
<<set _imagePath += setup.nikkiImageArray[_imageIndex] + '.webp'>>
<<script>>
$('#nikkiImage img').attr('src', State.temporary.imagePath);
<</script>>
<<set _imageIndex++>>
<<if _imageIndex >= 4>><<set _imageIndex to 0>><</if>>
<</repeat>>
<</silently>>\The 'game' itself turned out to be a series of @@.girlVoice;dress-up competitions@@. Making the best outfit you could based upon a given theme. \
<<if $playerMaturity >= 13>>\
Sure it was @@.girlVoice;girly@@, and the story was pretty insipid, but you just @@.girlVoice;needed@@ to know what that dress looked like. Then you could be done, the curious itch properly scratched.
<<elseif $playerMaturity >= 10>>\
It was obviously @@.girlVoice;super girly@@ but that didn't bother you much, plus it had a somewhat interesting story. Anyway, you just needed to know what that dress looked like and then you'd be done, just scratch that curious itch.
<<else>>\
The game was @@.girlVoice;super girly@@ and @@.girlVoice;super fun@@. It had a @@.girlVoice;really interesting@@ story and you knew you'd keep playing long after you got to see that dress.
<</if>>\
What ensued was a flurry of competitions. It was tough, but you were trying your best with your limited resources.
At least until you found the store. You could get a //ton// of resources and seriously speed up the process, though it wasn't cheap.
You bit your lip, <<playerThought "am I really gonna spend money on something this silly?">>
<<if $traitShopaholic>>\
The answer was obviously yes. You didn't have the best impulse control when it came to spending money, and to you this seemed like a worthy cause.
<<else>>\
After a distressingly short amount of time it turned out the answer was yes. You simple couldn't delay your gratification any longer.
<</if>>\
Hurriedly you put $20 onto your account, that was enough to buy a super booster pack...and you had a few dollars left for a pack that was on sale. It was usually almost $20 on it's own, so it was a great bargain. <<if $traitMaturity >= 13>>The fact it was a @@.girlVoice;'princess set'@@ was annoying, but you couldn't say no to the deal.<<elseif $playerMaturity >= 10>>The fact it was a @@.girlVoice;'princess set'@@ was secondary.<<else>>The fact it was a @@.girlVoice;'princess set' made it even better.<</if>>
@@.emilyVoice;"That's a pretty cute dress <<playerTitle>>."@@
[[You jumped|Love Nikki 1-4]]
<<addTrait "$traitShopaholic">>\You jumped at the sudden voice, almost dropping the phone. Emily moved back and just giggled. You'd been so engrossed in the game that you hadn't noticed her sneaking up behind you.
@@.emilyVoice;"Are you feeling alright?"@@ Her look was hesitant, unsure of your current mental state.
At first you were annoyed that she'd come into your room without permission, but a quick glance at the clock showed why. You'd been up here for quite a while, long enough that the girls had become genuinely concerned. So you couldn't really be too mad at her about this.
You nodded. You had calmed down, a lot, getting so immersed in the game had been almost a meditative experience. <<if $traitFashionista>>@@.girlThought;Of course it was, I ''love'' fashion after all@@.<<else>>Looking at all those @@.girlVoice;cute dresses@@ and @@.girlVoice;pretty skirts@@ had really opened your eyes to how @@.girlVoice;amazing@@ fashion could be. <</if>>
@@.emilyVoice;"Wanna head back?"@@
You hesitated, you hadn't actually gotten to see the dress you'd been working so hard for. Not to mention the half dozen other outfits that were of increasing interest too you. But you knew that if you didn't stop now you'd be drawn into playing all day. How could you possibly resist the lure of @@.girlVoice;playing dress up@@ and @@.girlVoice;buying new clothes@@?
You mollified yourself by rationalizing that you could always @@.girlVoice;play later@@, it wasn't like this phone was going anywhere. You sat it back down on the desk and followed Emily back out of your room.
[[Back to the party|Event Handler]]
<<set $humiliation to Math.max($humiliation - 5, 0)>>\
<<addTrait "$traitFashionista">>\
<<set $roomUsedPhone to 1>>\<span id="nikkiImage"><<Image 'VideoGames/Stills/Love-KiteElfDress.webp' 'medium'>></span>\
Back in your room you grabbed the @@.girlVoice;unicorn phone@@ and opened 'Love Nikki'. You'd never actually got the chance to get that dress and it felt like leaving something terribly unresolved. You wouldn't have a lot of time, so you were going to need to get it quickly. Which meant it was time to get back to the store. $20 would speed things up nicely. Annoyingly you still had to do a few other in-game things to get it. You didn't know why you couldn't just buy the dress and skip the middle man. But you bought what you needed to, dyed what needed colored and crafted the components.
In the end you managed to get it, a @@.girlVoice;wave of satisfaction@@ washing over you. Though there was a problem, you had the dress, but it was actually a part of a whole set...you hesitated, but you couldn't resist the allure. You'd play just a little bit longer, just enough to get the set and then you'd be done. It was only three items, it shouldn't be too long.
[[Play the game|Love Nikki 2-2]]<span id="nikkiImage"><<Image 'VideoGames/Stills/Love-KiteElfSuit.webp' 'medium'>></span>\
You got to work. Once again you needed to dye some existing items in order to get them in the right color. Technically you could go with a different color, but the mere idea was @@.girlVoice;horrifying@@ to you. @@.girlVoice;Fashion dictated that it should match.@@ Luckily most of the items were just available in the store. Though you did have to buy a bunch of different things.
The pack you had bought earlier was more than enough to get you the items. Though you did cave and @@.girlVoice;spent a few more dollars@@ on a 'one time only' deal. You just @@.girlVoice;didn't want to miss out@@.
The sight of your character fully decked out was oddly satisfying, @@.girlVoice;she was so pretty@@. You sighed at the fact you couldn't get that @@.girlVoice;pretty dress@@ for you. Though if you were living vicariously through her, maybe you could do a bit more? You hadn't touched @@.girlVoice;accessories@@ or @@.girlVoice;makeup@@, and maybe @@.girlVoice;leggings@@ would look good?
You fiddled with the look a little longer. Your focus meant you didn't even realize when the other girls came into the room. You'd been up here a while and they were curious what you were up to. They crowed around you, trying to get a peek at your phone screen.
[[Dress-up time|Love Nikki 2-3]]
<<addTrait "$traitOblivious">>\<span id="nikkiImage"><<Image 'VideoGames/Stills/Love-KiteElfSet.webp' 'medium'>></span>\
@@.emilyVoice;"I think the tiara would look pretty with that."@@
@@.sophieVoice;"You always want the princess look don't you? She doesn't need a hat, she could just have a pin."@@
@@.mikiVoice;"Bunny ears!"@@
<<if $playerMaturity <= 7>>You felt a panic rising in your chest, all the girls wanted something different and you didn't know what to do. You'd just thought it was @@.girlVoice;pretty@@, but were the girls going to be mad if you chose the wrong thing?<<elseif $playerMaturity <= 12>>You'd actually been planning on skipping a hat, but if all the other girls thought you needed one then you must need one.<<else>>You were at a loss, you'd just been messing around and now you'd caused a scene.<</if>>
@@.karaVoice;"Calm down everyone. It's <<playerName>>'s game so ?they gets to choose,"@@ Kara's words seemed to settle the group down.
Her eye caught your gold count, @@.karaVoice;"How much have you spent on this?"@@ She was taking on her 'lecturing' tone.
You blushed reflexively. You'd considered denying it, but <<if $traitHonest>>@@.girlVoice;you knew you couldn't lie.@@<<else>>now you'd just get caught.<</if>>
<<playerVoice "\"Not much. Twenty dollars.\"">>
The girls were shocked. <<playerThought "Right, they don't get much allowance">>. Emily only got 8$ a week and you doubted the other girls would get much more. You'd just bought it without thinking, but to them it was two or three weeks worth of money. It was fine though, you had plenty. Not a big deal at all to @@.girlVoice;spend a little more@@ on the game later...when Kara wasn't looking.
Hurriedly you finished your impromptu avatar makeover and declared it done. The girls all murmured general agreement and approval. Though you weren't super happy with it...
[[You turned off the phone|Love Nikki 2-4]]Belatedly you realized that the girls had come into your room without permission, but once again you'd been up here so long that their concerns had been justified. It was just too easy to get sucked into a game like this.
There was just @@.girlVoice;so much left to do@@. Sure you had a @@.girlVoice;gorgeous@@ outfit, but as important as clothes were, and they were @@.girlVoice;vitally important@@, there was so much more. If you @@.girlVoice;wanted to look good@@ you had to consider everything. There was a wand you saw, and it shouldn't take too long to get...oh and a @@.girlVoice;cute background@@ that would really make it pop...not even getting into all the @@.girlVoice;hairstyles@@...really you should probably @@.girlVoice;try the other colors@@ too...
You looked at your phone, using it's reflective surface to check yourself. You knew how @@.girlVoice;important it was to look good@@ and that didn't just stop with online avatars. You @@.girlVoice;stared at your reflection@@ taking in every detail. Realigning an errant strand of hair, pulling a thread off of your top, pulling it closer so you could make sure your face had no blemishes.
@@.sophieVoice;"Are you going to stare at yourself all day?"@@ Sophie called, interrupting your important work.
In a @@.girlVoice;huff@@ you put your phone away. Sophie was such a boy sometimes, she didn't understand how much work it took to @@.girlVoice;look this good@@. Your @@.girlVoice;natural attractiveness@@ did a lot, but you still had to make sure to excise any imperfections. For now you'd have to settle...time to get back to it.
[[Back to the party|Event Handler]]
<<silently>>\
<<addTrait "$traitVain">>
<<set $humiliation to Math.max($humiliation - 5, 0)>>\
<<set $roomUsedPhone to 2>>\
<</silently>>\<<Image "Bedroom/Pacifier.webp" "smallTopRightCorner">>\
You glanced at the strange object sitting on your side table. It took your brain a few moments to even comprehend what it was. It was @@.girlVoice;bright pink@@ and had a rounded plastic shield. On one side was a handle, while on the other was...well you weren't sure if it was the right term, but as far as you knew it was called a @@.girlVoice;nipple@@. That confirmed it, for some reason there was a @@.girlVoice;pacifier@@ on your side table.
It was embarrassing to even see. <<playerThought "What if someone thinks it's mine?">>
You considered just throwing the object out, but something made you pause. If it had appeared here then it had appeared for a reason. The magic thought that, in some sense, a pacifier was a reasonable thing for you to have. Even though it should only be for @@.girlVoice;babies@@ and @@.girlVoice;toddlers@@.
<<playerThought "Am I really like that?">>
@@.girlThought;Maybe I should try it.@@ A creeping thought wormed it's way into your head. @@.girlThought;No one is here, what's the harm?@@
It was looking increasingly tempting. <<if $humiliation >= 8>>You were so stressed, maybe it would @@.girlVoice;make you feel better@@.<<elseif $humilation >= 4>>This party was starting to stress you out, @@.girlVoice;maybe it would help@@.<<else>>You didn't feel like you needed your emotions soothed right now, but something about it still tempted you.<</if>>
[[Suck on it|Bedroom Pacifier 1-2]]
[[Throw it out|Event Handler][$threwOutPacifier to true]]
<<changeEmbarassment "small">>\Furtively you grabbed the @@.girlVoice;pacifier@@, taking one last look to make sure your door was closed. Nervously you put the @@.girlVoice;pacifier@@ to your lips; noting that, much like everything else today, it was just the right size.
After another glance towards the door, you put it in your mouth. You waited a few moments, as if expecting something to happen, but nothing did.
<<playerThought "This doesn't feel very soothing...">>
<<playerThought "Of course it doesn't. I'm supposed to suck on it...">>
Following a deep seated natural instinct you began to suckle on the @@.girlVoice;pacifier@@. It was only a moment before a wave of calm settled over you. The rhythmic sensation thrumming through your body, starting to wipe away the stresses you were feeling. Even the sucking sound proved soothing to your ears.
[[Keep sucking|Bedroom Pacifier 1-3]]
<<set $humiliation to Math.max($humiliation - 3, 0)>>You @@.girlVoice;couldn't help yourself@@ now, you felt compelled to keep sucking. To keep those good feelings flowing through you. Unfortunately, those good feelings also came with a large helping of magic, shaping your mind and body to be more suited to your current activity.
<<if $traitSmall <= 1>>\
Your body @@.girlVoice;shrank down@@ as you continued to suckle. You weren't actually any younger, your body was <<if $playerAge >= 10>>just as developed as before.<<else>>still $playerAge years old.<</if>> However, you'd gotten smaller, <<if $traitSmall>>going from @@.girlVoice;small for your age@@ to outright @@.girlVoice;tiny@@.<<else>>going from about average size to rather @@.girlVoice;small for your age@@<</if>>.
<<set $gotSmallFromPacifier to true>>\
<<else>>\
Your body @@.girlVoice;shrank down@@ as you continued to suckle. Every suckle seeming to take off another few weeks of physical maturity. You noticed the feeling but simple couldn't stop yourself, continuing to suckle away happily as your age drained away.
<<changeAge "small">>\
<</if>>\
<<if !$traitCrybaby>>\
You suddenly felt yourself overwhelmed with the urge to @@.girlVoice;cry@@. It'd come on from seemingly nothing, but you could feel the tears at the corners of your eyes. You sniffled, on the verge of outright bawling. Then you remembered your pacifier, you'd stopped sucking on it and any comfort it had provided had gone away. Experimentally you started sucking on it again and a wave of peace washed over you, the urge to cry subsiding, but not disappearing entirely.
<<set $gotCrybabyFromPacifier to true>>\
<<else>>\
As you continued to suckle away parts of your mind were being slowly pulled out of your head. Weeks and months of education sucked into the greedy pacifier, your mind slowing down and simplifying as you continued your minor fugue state.
<<changeMaturity "small">>
<</if>>\
<<if !$traitWeakBladder>>\
As you continued to suck you made an idle observation.
<<playerThought "I must look like a toddler right now.">>
The idea didn't bother you nearly as much as you'd have expected. The pacifier was blunting any extreme emotions. But the follow-up thought was more contentious.
<<playerThought "I guess not exactly like a toddler. An actual toddler would have a diaper.">>
The concept wormed it's way into your mind.
<<playerThought "Do I need a diaper?">>
[[No way|Bedroom Pacifier 1-4]]
[[Maybe you did|Bedroom Pacifier 1-4][$gotWeakBladderFromPacifier to true]]
<<else>>\
[[You relaxed|Bedroom Pacifier 1-4]]
<</if>>\
<<silently>>\
<<if $gotSmallFromPacifier>>
<<addTrait "$traitSmall">>\
<<timed 5s>>\
<<addTrait "$traitCrybaby">>
<</timed>>
<<else>>
<<addTrait "$traitCrybaby">>
<</if>>
<<set $humiliation to Math.max($humiliation - 3, 0)>>\
<</silently>>\<<if $gotWeakBladderFromPacifier>>\
That idea didn't bother you unduly either. You knew that you didn't need one, you were $playerAge years old; yet something about it felt more plausible than it had a few moments ago. There was a nagging doubt that tonight you might wet the bed, as impossible as that sounded.
<</if>>\
Finally you found yourself in a state of almost complete calm. The rhythmic sucking sound of your pacifier filling the room. Your eyes half-lidded as you began to fall asleep standing up in the spot.
A loll of your head, and a near loss of balance was enough to snap you back awake. The jolt bringing back your awareness of what exactly you were doing.
<<playerThought "Why am I still sucking on this pacifier?">>
The spell of the pacifier broken, you gently took it out of your mouth. Putting it down with more reverence than it perhaps deserved. There was still the concern that people might see it, but you couldn't bring yourself to throw it away.
Unfortunately without it's soothing presence you found the anxieties of the party creeping back in. Automatically you put your thumb into your mouth, sucking on it the same way you had the pacifier. The calm wasn't quite as all encompassing, but it was noticeable.
Yet you knew sucking your thumb was something only @@.girlVoice;toddlers@@ did, and the girls would no doubt tease you about it. So you @@.girlVoice;reluctantly@@ removed your wet thumb, already missing it's presence. Still, you did feel calmer than you had before, more ready to face whatever happened next.
[[Back to the party|Event Handler]]
<<silently>>\
<<set $humiliation to 0>>\
<<if $gotWeakBladderFromPacifier>>
<<addTrait "$traitWeakBladder">>\
<<timed 5s>>
<<addTrait "$traitThumbSucker">>\
<</timed>>
<<else>>\
<<addTrait "$traitThumbSucker">>\
<</if>>\
<<set $roomUsedPacifier to 1>>\
<</silently>>\As you took refuge in your room your eyes were drawn to the @@.girlVoice;pink pacifier@@ sitting on your side table. Your lips pursed, remembering the feeling of it, the calm that it had brought on. <<if $humiliation >= 8>>You were so terribly stressed and @@.girlVoice;sucking your thumb@@ wasn't doing enough to blunt your anxiety.<<elseif $humiliation >= 5>>You were getting more and more stressed with every activity, and @@.girlVoice;sucking your thumb@@ wasn't doing enough.<<else>>You weren't too stressed right now, @@.girlVoice;sucking your thumb@@ was helping a lot, but it wasn't the same.<</if>>
Reflexively you started sucking your thumb again, arms folded across your chest. Yet you couldn't take your eyes off of the pacifier. You knew that last time you'd used it it had done things to you. <<if $gotSmallFromPacifier>>It had shrunk you down, making you @@.girlVoice;small even for your age@@.<<else>>It had regressed your body.<</if>> <<if $gotCrybabyFromPacifier>>It had turned you into a @@.girlVoice;crybaby@@.<<else>>It had regressed your mind.<</if>> <<if $gotWeakBladderFromPacifier>><<if $accidentCount>>And you were pretty sure it'd caused your @@.girlVoice;accident@@.<<else>>And you were pretty sure it'd done something to your bladder.<</if>><</if>>
<<playerThought "Maybe it won't do anything this time.">> You rationalized, knowing it couldn't possibly be true.
Your @@.girlVoice;thumb sucking@@ intensified, your eyes still locked on the tempting nipple.
<<playerThought "There can't be that much left to do.">> You continued your irrational rationalizing of the decision you knew you'd already made.
Your other hand began reaching out towards it.
<<playerThought "I can deal with a couple changes.">>
[[Grab the pacifier|Bedroom Pacifier 2-2]]You grabbed the @@.girlVoice;pacifier@@, quickly replacing the thumb in your mouth. You started sucking on it with a distressing urgency, as if the time apart from it felt like a trauma you'd barely survived. For a moment you were worried that it wasn't working, your frantic sucking seeming to increase your tension, but then you began to feel the calm settle down on you. Your pace slowed until you'd returned to the calm rhythm that you'd had before.
You found the motion far more natural this time than before. Perhaps it was because you'd been @@.girlVoice;sucking your thumb@@ so much that it'd primed you for another turn with the pacifier.
<<playerThought "Though, now that I think about it, pacifiers are more for babies than toddlers.">>
The thought bounced around in your head. Bringing images of infants and very young toddlers asking for their "binky" or "dummy". Because they were too young to be able to properly pronounce a word like "pacifier". The sounds were simply too complex for anyone that young.
<<if !$traitBabyTalk>>\
<<addTrait "$traitBabyTalk">>\
<<set $gotBabyTalkFromPacifier to true>>\
<<else>>\
Or you for that matter. If you made an attempt at 'pacifier' you weren't sure what you'd be able to manage.
You considered taking the @@.girlVoice;pacifier@@ out of your mouth to make an attempt at it, but you were enjoying the sensation too much.
<<playerThought "Probably 'pacifiah' or something equally childish.">>
You continued to suck.
<<playerThought "Maybe I'll just use 'binky' as well,">> @@.girlThought;I don't wanna use big words anyway.@@
<<changeMaturity "small">>\
<</if>>\
[[Keep sucking|Bedroom Pacifier 2-3]]
<<set $humiliation to Math.max($humiliation - 3, 0)>>\<<if !$traitWeakBladder>>\
As you continued to suck you felt an odd tingling in your bladder. In a momentary panic you checked if something had happened.
<<playerThought "Did I wet myself?!?">>
You hadn't, but the possibility that you could of lingered in your mind.
<<playerThought "I'm not some toddler struggling with toilet training, I could never have an accident these days, right?">>
<<addTrait "$traitWeakBladder">>\
<<elseif $traitWeakBladder < 3>>\
As you continued to suck you felt an odd tingling in your bladder. In a momentary panic you checked if something had happened.
<<playerThought "Did I wet myself?">>
You hadn't, not this time at least. But you were sure that your control on your bladder has just gotten @@.girlVoice;even worse.@@
<<addTrait "$traitWeakBladder">>\
<<else>>\
As you continued to suck you felt an odd tingling in your bladder. \
<<if $accidentCount > 1>>\
You checked to see if you'd had another accident.
<<playerThought "Another one?">>
<<elseif $accidentCount == 1>>\
Nervously you checked if you'd had another accident.
<<playerThought "Did it happen again?">>
<<else>>\
You checked if something had happened.
<<playerThought "Did I wet myself?">>
<</if>>\
But you hadn't, not this time at least. You were already @@.girlVoice;incontinent@@ so the magic didn't have anything left to do. Instead it spread out through your body. <<if $playerAge <= 15>>Sapping away another year of your physical maturity.<<else>>Making you look somehow a little smaller and smoother than before.<</if>>
<<changeAge "small">>\
<</if>>\
It was difficult, but you knew you needed to stop sucking on this @@.girlVoice;<<if !$gotBabyTalkFromPacifier>>binky<<else>>pacifier<</if>>@@. It was changing you, and you didn't doubt it would continue to do so unless you stopped.
[[Stop sucking|Bedroom Pacifier 2-4]]
<<set $humilation to 0>>\You removed your @@.girlVoice;<<if !$gotBabyTalkFromPacifier>>binky<<else>>pacifier<</if>>@@ from your mouth, your head feeling like it was full of cotton balls.
<<if $gotBabyTalkFromPacifier>>\
<<playerVoice "\"That was weird. I feel like something happened.\"">>
You froze in place.
<<playerThought "What did I just say?">>
Of course the issue was less around what you had said and more about how you'd said it.
<<playerVoice "\"I sounded like a toddler.\"">>
Your paralysis continued. The words you'd spoken incorrectly reflected the fear that you had.
<<playerThought "Why do I sound like that? I know how to speak properly.">>
<<playerVoice "\"I am not a toddler, I can speak like a normal person.\"">>
Apparently you couldn't. You couldn't even say the word 'toddler' correctly. Some words came out alright, but others came out garbled, your tongue and mouth struggling to get themselves in the right shape to make some sounds.
<<playerVoice "\"Toddler. Toddler. Toddler...TODDWAH!\"">>
No matter what you tried the word still came out with a "wah" sound rather than a "ler" sound. An individual "l" sound was tough, but followed up with an "r" made it even messier.
<<else>>\
<<playerVoice "\"I feel weird.\"">>
The words came out garbled by the @@.girlVoice;toddlerlike@@ way that you spoke, but that was nothing new. You'd been cursed with that kind of speech before you touched the pacifier.
There was an obvious answer.
<<playerVoice "\"Oh, my brain got regressed again.\"">>
It was frustrating how you knew a complex word like 'regressed', yet were completely incapable of saying it. Even if you were trying to talk to someone seriously, you'd sound like you were just parroting the word rather than actually understanding it.
<</if>>\
You glared at the pacifier. Swearing to yourself to never use it again. As comforting as it was the consequences to your body and mind were too extreme to continue messing with it. Though even now it was hard to take your eyes off of it, the feeling of @@.girlVoice;sucking your thumb@@ only a pale imitation of the comfort that the pacifier brought. You had to pray that you had the will to follow through, otherwise it might turn you into an actual baby.
[[Back to the party|Event Handler]]
<<unset $gotSmallFromPacifier, $gotCrybabyFromPacifier, $gotWeakBladderFromPacifier, $gotBabyTalkFromPacifier>>\
<<set $roomUsedPacifier to 2>>\You couldn't take any more of this. The changes to your body, the loss of your mind. That would be more than enough to drive a person insane, but then you had to deal with the <<if $playerMaturity > 10>>insipid<<else>>endless<</if>> games with the girls.
You hurried to your room, looking for a moment of respite among everything else. Slamming the door behind you, you sat down on your bed, practically vibrating from the anxiety. There was no way that you were going back out there until you'd found some way to calm down. Which meant you needed to investigate one of those mystery items, or you'd have to try something even more drastic.
<<if $breakCount === 0>>\
You knew that mom had told you to behave yourself, that you couldn't leave, but you didn't care anymore.
<<elseif $breakCount == 1>>\
Though last time you'd done something drastic you'd found out first hand how severe the consequences would be. Maybe there was another way?
<<else>>\
Though perhaps the items were the safer choice. Every time you'd tried something drastic it'd gone horribly wrong.
<</if>>\
<<if $getAwayBreakResult == 0>>\
[[Get Away.|Get Away][$breakCount++]] <<playerThought "Getting out of the front door shouldn't be too hard.">> <<contentWarning "Anthro Nekomimi">>
<<elseif $getAwayBadEndEscape>>\
@@.disabledLink;[[Get Away|Get Away]]@@ <<playerThought "I do">> @@.girlThought;nyat@@ <<playerThought "want to end up as a cat.">>
<<else>>\
[[Get Away.|Get Away Bad End 1][$breakCount++]] <<playerThought "Maybe if I hurry out the door I won't get any furrier.">> <<contentWarning "Anthro cat">>
<</if>>
<<if $getMeanBreakResult === 0>>\
[[Get Mean.|Get Mean Break][$breakCount++]] <<playerThought "Y'know, maybe if I'm a jerk they'll leave me alone.">>
<<elseif $getMeanBadEndEscape>>\
@@.disabledLink;[[Get Mean|Get Mean Ending 1]]@@ <<playerThought "I cannot get sent back to that classroom.">> @@.girlThought;A good girl wouldn't do that.@@
<<else>>
[[Get Mean.|Get Mean Ending 1][$breakCount++]] @@.girlThought;I know I can't say bad words@@ <<playerThought "but that isn't the only way to be a jerk, maybe I just need to be more forceful.">>
<</if>>
<<if $getEvenBreakResult === 0>>\
[[Get Even.|Get Even Break 1][$breakCount++]] <<playerThought "If I can get ahold of the wand I can turn the tables on Emily.">>
<<elseif $getEvenUsedWandAsBoy && $playerAge <= 10 && false>>\
TODO_LATER
[[Get Even|Get Even Ending 1][$breakCount++]] <<playerThought "Now that I'm a girl, maybe I can use it.">>
<<else>>\
@@.disabledLink;[[Get Even|Get Even Break 1]]@@ <<if $playerMaturity <= 9>><<playerThought "I do not want to get">> @@.girlThought;hip-not-icked@@ <<playerThought "again">><<else>><<playerThought "I do not want to get hypnotized again.">><</if>>
<</if>>\
<<if $breakCount >= 3>>\
You weren't sure what to do and your brain just [[froze up.|Drift Away Break]]
<</if>>\
<<include "Magical Bedroom Items">>
<<set $mediumEmbarrasmentInterjectionSeen to false>>\
<<set $highEmbarrasmentInterjectionSeen to false>>\<<if !$hasSeenRoomDescription>>\
You stepped into your room, a bastion of respite against the craziness of the rest of the party. Emily, and by extension the other girls, weren't allowed to come in here unless you invited them.
Overall you'd say your room was pretty normal for a teenage boy. <<if $playerMaturity <= 13>>Which at this point meant it @@.girlVoice;didn't quite suit you.<<elseif $playerMaturity <= 10>>Which meant you @@.girlVoice;totally hated how it looked.<</if>>
You had a desktop computer on your desk, which served as your main hub for both homework and gaming. Your walls were dotted with posters for bands <<if $knowledgeGuyMusic>>you liked<<else>>you @@.girlVoice;didn't recognize<</if>> and movies <<if $knowledgeTeenMedia>>you fancied<<else>>you'd @@.girlVoice;never heard of@@<</if>>. A modest closet held your general wardrobe, filled to the brim with dark blues, greys and blacks. A plain bed with dark served to round out the room's functionality.
Though there were a few items scattered around that you didn't recognize, and this wasn't just your messiness, these hadn't been there this morning. Either your mother, or Emily, or just the general magic wafting through the air, had placed them there. You instinctively knew that interacting with them would have potential consequences to both your body and mind. Yet they also exuded an aura of calm, which you'd be able to take advantage of if you needed to.
<<set $hasSeenRoomDescription to true>>\
<<else>>\
You stepped into your room, a bastion of respite against the craziness of the rest of the party. Emily, and by extension the other girls, weren't allowed to come in here unless you invited them. You could take a few moments here to collect your thoughts, check on how you were doing. Though you knew you couldn't stay too long.
<</if>>\
<<if $eventTimer >= $dreamTimer + 4>>\
Take a [[quick nap.|Imaginary Friend Dream Router][$imaginaryFriendReturnPassage to "Nap Activity Return"]]
<</if>>\
<<include "Magical Bedroom Items">>
Normal items:
<<include "Safe Bedroom Items">>
[[Back to the party|Event Handler]]
<<set $roomTimer to $eventTimer>>\<<link "Report Card">>
<<script>>
let reportCardType = "High School Report Card";
if (State.variables.playerMaturity <= 5) {
reportCardType = "Preschool Report Card";
} else if (State.variables.playerMaturity <= 9) {
reportCardType = "Elementary School Report Card";
} else if (State.variables.playerMaturity <= 13) {
reportCardType = "Middle School Report Card";
}
Dialog.setup();
Dialog.wiki(Story.get(reportCardType).processText());
Dialog.open();
window.filterWrittenText();
<</script>>
<</link>>
<<if $showGrowthChart>>\
<<link "Growth Chart">>
<<script>>
Dialog.setup("Growth Chart");
Dialog.wiki(Story.get("Growth Chart").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>\
<<if $showAllAboutMe>>\
<<link "All About Me">>
<<script>>
Dialog.setup();
Dialog.wiki(Story.get("All About Me Fragment").processText());
Dialog.open();
window.filterWrittenText();
<</script>>
<</link>>
<</if>>\
<<link "Activity List">>
<<script>>
Dialog.setup("Activity List");
Dialog.wiki(Story.get("Journal Activity List").processText());
Dialog.open();
window.filterWrittenText();
<</script>>
<</link>><<set _hasRemainingItems to (!$roomUsedPacifier || !$roomRefusedDiaper || !$roomUsedGoodWife || !$roomUsedAnime || !$roomUsedPhone)>>
<<if _hasRemainingItems>>\
Suspicious magical items:
<<if !$roomUsedPacifier && !$threwOutPacifier>>\
[[Pacifier|Bedroom Pacifier 1-1]]
<<elseif $roomUsedPacifier == 1>>\
[[Pacifier|Bedroom Pacifier 2-1]]
<<elseif $roomUsedPacifier == 2 && !$threwOutDiaper && !currentUnderwearIsDiaper() && !$roomRefusedDiaper>>\
[[Diaper|Bedroom Diaper 1-1]]
<<elseif $roomRefusedDiaper && !$threwOutDiaper && !currentUnderwearIsDiaper()>>\
[[Diaper|Bedroom Diaper 1-1 Second Chance]]<<contentWarning "Diaper wearing.">>
<</if>>\
<<if playerCanRead()>>\
<<if !$roomUsedGoodWife>>\
[[Housekeeping Monthly|Good Wife's Guide 1-1]]
<<elseif $roomUsedGoodWife == 1>>\
[[Housekeeping Monthly|Good Wife's Guide 2-1]]
<</if>>\
<<else>>\
<<filterlinkreplace "Housekeeping Monthly">>\
<<playerThought "I'm not going to get anything out of it considering I can't read.">>
<</filterlinkreplace>>
<</if>>\
<<if !$roomUsedAnime>>\
[[Anime Blu-Ray|Anime Show 1-1]]
<<elseif $roomUsedAnime == 1>>\
[[Anime Blu-Ray|Anime Show 2-1]]
<</if>>\
<<if !$roomUsedPhone>>\
[[Cell Phone|Love Nikki 1-1]]
<<elseif $roomUsedPhone == 1>>\
[[Cell Phone|Love Nikki 2-1]]
<</if>>\
<<else>>\
You'd exhausted all the magical items had appeared in your room.
<</if>>\<<silently>>\
<<set $playerOutfit to $oldPlayerOutfit>>
<<set $playerAge to $oldPlayerAge>>
<<set $playerMaturity to $oldPlayerMaturity>>
<<set $playerUnderwear to $oldPlayerUnderwear>>
<<set $bladderPressure to 0>>
<</silently>>\<<unset $chairPosition>>
<<unset $playerPosition>>
<<unset $playerHasKnife>>
<<unset $playerHasPeanutButter>>
<<unset $playerHasJelly>>
<<unset $playerHasBread>>
<<unset $fridgeStatus>>
<<unset $drawerStatus>>
<<unset $condimentCupboardStatus>>
<<unset $showPBChecklist>>
<<unset $emilyChallengeHelpOffer>>
<<unset $emilyChallengeHelpOpenJars>>
<<unset $emilyMadeSandwich>>
<<unset $emilyAskForHelpString>>
<<unset $emilyHelpPhrase>>
<<unset $phraseCount>>
<<unset $emilyChallengeStartingPhrase>>
<<unset $emilyChallengeChairComment>>
<<unset $emilyChallengeBladderThreat>>
<<unset $emilyChallengeBegEmily>>
<<unset $emilyChallengeDiaper>>
<<unset $emilyChallengePostAccidentBeg>><<set _madeAMess to ($fridgeStatus == "open") + ($drawerStatus == "open") + ($condimentCupboardStatus == "open") + ($breadBagStatus == "open")>>\
After a great deal of struggle and turmoil you'd finally been able to produce it. One complete peanut butter and jelly sandwich. <<if $emilyMadeSandwich>>Though Emily had been the one to actually finish the sandwich.<</if>>
<<if $bladderPressure > 25>>\
<<if $emilyChallengeBladderThreat>>\
But it was too late. In the last moments before you were able to present it to Emily you felt something involuntarily loosen.
<<include "PB Task Failure Bladder">>
<<else>>\
But it was too late. In the last moments before you were able to present it to Emily you felt something go ''pop'' in your mind.
<<include "PB Task Failure Mental">>
<</if>>
<<else>>\
<<playerVoice "\"There. One peanut butter and jelly sandwich as requested.\"">>
Emily cast a critical eye at the sandwich, as if examining it for flaws.
<<if _madeAMess>>\
<<if $emilyHappiness <= 2>>\
@@.emilyVoice;"You know I should make you go clean up all of your mess."@@
A glance around the room showed it's complete disarray. <<if $fridgeStatus == "open">>The fridge was wide open.<</if>> <<if $breadBagStatus == "open">>The bread bag was unclipped.<</if>> <<if ($drawerStatus == "open") && ($condimentCupboardStatus == "open")>>cupboards and drawers ajar.<<elseif $drawerStatus == "open">>The cutlery drawer slid out.<<elseif $condimentCupboardStatus == "open">>The cupboard door ajar.<</if>>
You froze, you knew you didn't have time to do that. But she smiled, @@.emilyVoice;"only teasing."@@ She went back to looking at the sandwich.
<<else>>\
@@.emilyVoice;"You made such a mess,"@@ she giggled, gesturing to the kitchen.
A glance around the room showed it's complete disarray. <<if $fridgeStatus == "open">>The fridge door was wide open.<</if>> <<if $breadBagStatus == "open">>The bread bag was unclipped.<</if>> <<if ($drawerStatus == "open") && ($condimentCupboardStatus == "open")>>cupboards and drawers ajar.<<elseif $drawerStatus == "open">>The cutlery drawer slid out.<<elseif $condimentCupboardStatus == "open">>The cupboard door ajar.<</if>>
<</if>>\
<</if>>\
<<playerVoice "\"Can you hurry this up?\"">> Your clock was still ticking.
<<if $emilyChallengeBladderThreat>>\
@@.emilyVoice;"But watching you do the potty dance is so much fun."@@
<<else>>\
@@.emilyVoice;"But watching you drift off is so much fun."@@
<</if>>\
She took one last look, @@.emilyVoice;"Well you did it, it's definitely a peanut butter and jelly sandwich. I'll turn you back, as promised."@@
[[The aftermath|Emily Challenge Aftermath]]
<</if>>\
<<set $showPBChecklist to false>>\<<if currentUnderwearIsDiaper()>>You were still in <<playerUnderwear>>, but at least it was a dry one.<<else>>But at least you were back in your normal, dry, underwear.<</if>>
@@.emilyVoice;"Sorry about that..."@@ Emily offered by way of apology. She had been tormenting you, but she hadn't intended things to go //quite// that far. Any annoyance she had at your obstinance was undercut by the fact you had legitimately wet yourself. That seemed like punishment enough.
@@.emilyVoice;"But!"@@ She waggled a finger, suddenly brightening, @@.emilyVoice;"it doesn't mean that I'm letting you win or anything."@@
Honestly in those final moments you'd forgotten entirely about this whole thing being a challenge.
@@.emilyVoice;"You didn't manage to make the sandwich before your...accident."@@ She felt a little bad about that, but not so bad that she wouldn't tease you a little.
You waited for the other shoe to drop, you'd lost, what was going to be your penalty.
@@.emilyVoice;"Why do you look so nervous?"@@ Emily purred, seemingly ready to drop something terrible on you. But she didn't, instead she just smiled. @@.emilyVoice;"You tried, and I think you've already learned your lesson. Maybe next time you won't be stubborn."@@ She winked at you.
[[Relax|Emily Challenge Aftermath Had Accident 2]]You relaxed, Emily didn't have anything else planned for you. The climactic end of the challenge had already been more than punishment enough. The girls all filed out, leaving you standing alone in the kitchen.
You still felt shaken from the experience. Your body had been mostly restored, but some of the sensations were hanging on. How @@.girlVoice;small@@, @@.girlVoice;fragile@@, and @@.girlVoice;helpless@@ you'd been. How you hadn't even been able to avoid wetting yourself. It made you feel like a @@.girlVoice;bit of a baby@@.
Yet you couldn't just keep standing there. No choice but to get back to the party...after a quick bathroom trip.
That sensation of @@.girlVoice;weakness@@ seemed particularly strong around your pelvis, a reminder of your complete inability to hold your bladder. You weren't sure if the feeling was real or you were just imagining it, but your accident had made you a little paranoid. You bit your lip.
<<playerThought "I'll just take a few extra trips to the toilet today, it'll be fine...hopefully.">>
[[Back to the party|Event Handler]]
<<silently>>\
<<changeAge "small">>\
<<addTrait "$traitWeakBladder">>
<<set $secretBladderPressure to 0>>
<<set $emilyChallenge to 4>>
<<include "Emily Challenge Variable Teardown">>\
<</silently>>\@@.emilyVoice;"How are you feeling?"@@ Emily asked before you'd even had a chance to fully recover.
<<playerVoice "\"A little fuzzy, but better.\"">>
<<if $traitBabyTalk>>\
You still couldn't get your tongue around 'l's and 'r's, but at least you were comprehensible again. The toddler lilt was a lot more tolerable than the babbling you'd been doing a few moments ago.
<<else>>\
Mercifully you could say 'l' and 'r' properly again, so your words were actually comprehensible. Having your speech as broken as it'd been a few moments ago would have been a nightmare. The frustration of it after a few minutes had been more than you could bear.
<</if>>\
Things didn't feel totally back to normal though. Your brain seemed to be moving a little slower than before, and that worried you. <<if $playerMaturity <= 15>>It wasn't the first time this had happened during the party, but it felt more unsettling than usual.<</if>> A small sucking noise accompanied that worry, but it was currently beneath your notice.
@@.emilyVoice;"It's okay <<playerName>>, I'm not going to do anything else."@@ Emily's words were unusually amicable and you cast a suspicious eye towards her.
She just smiled, @@.emilyVoice;"You tried, and I think you've already learned your lesson. Maybe next time you won't be stubborn."@@ She winked at you.
[[Relax|Emily Challenge Aftermath Had Breakdown 2]]
<<silently>>\
<<changeMaturity "small">>\
<</silently>>\Emily's words didn't calm you as much as you wanted, but you did feel a little bit better. Though the sucking noise hadn't actually abated and was beginning to pierce into your conscious mind.
@@.karaVoice;"Are you sure they're okay?"@@ Kara asked hesitantly, her eyes staying on you.
That made your nervousness spike again, and the sucking increased. You cast your eyes left and right at the girls, all of whom had their eyes on you.
<<if $emilyHappiness >= 7>>
@@.emilyVoice;"It's fine."@@ Emily waved a hand dismissively, @@.emilyVoice;"if it makes ?them feel better it's no big deal."@@
<<elseif $emilyHappiness >= 4>>\
Emily shrugged, but smiled, @@.emilyVoice;"I'm sure it'll be fine, plus it is kinda cute."@@
<<else>>\
Emily's eyes sparkled, @@.emilyVoice;"oh come on Kara, it's adorable, don't you think?"@@
Sophie chortled, @@.sophieVoice;"it's certainly something..."@@
<</if>>\
The sucking noise was finally acknowledged by your conscious mind and you looked down to realize that you were @@.girlVoice;sucking your thumb@@.
<<if $traitThumbSucker>>\
Hurriedly you pulled your wet thumb from your mouth with a little pop. That just made the girls giggle. Their giggles were embarrassing, which made you nervous, which meant your thumb was back in your mouth only a few seconds later.
Which only made them giggle even harder.
Luckily Miki stepped in, @@.mikiVoice;"don't be mean."@@ She chided. She was particularily sensitive about this topic, as it hadn't been too long ago that she'd been doing the same thing.
The other girls muffled their giggles, but the amusement was still clear in their eyes. You sighed but relaxed, you were unfortunately getting used to this. Nothing to do but tolerate it the best you could and hope nothing else happened to make it worse.
<<else>>\
Hurriedly you pulled your wet thumb from your mouth with a little pop. That just made the girls giggle. Their giggles were embarrassing, but what was worse was the urge it gave you. You wanted to start @@.girlVoice;sucking your thumb again@@. There was a deep sense that it would make you feel better if you did that. Your hand twitched upwards toward your mouth but you fought it back down.
<<playerThought "I'm not a baby, I'm not going to suck my thumb.">>
Yet even as everyone filed out of the kitchen you could feel the urge in the back of your head. If you were thinking about it you could stop yourself. But if you were stressed, and you lost attention, you knew that your thumb would end up back in your mouth. You doubted any of the girls would leave that uncommented on.
<<playerThought "It's fine. All I have to do is stay calm. At a party which is constantly attacking my mind and body. Easy...">>
<</if>>\
[[Back to the party|Event Handler]]
<<silently>>\
<<addTrait "$traitThumbSucker">>
<<changeEmbarassment "small">>
<<set $secretBladderPressure to 0>>
<<set $emilyChallenge to 4>>
<<include "Emily Challenge Variable Teardown">>\
<</silently>>\Emily looked equal parts amused and surprised by what had transpired. She'd enjoyed seeing you awkwardly stumble around as a toddler, struggling with the most basic tasks. And she'd expected those limitations to force you to ask for help. But somehow you'd managed to do all of it, without asking for help even once.
You were rather proud of yourself as well. Emily had given you a nearly insurmountable task, but you'd managed it. You'd pushed that chubby little toddler body to it's limits, but made it work for you.
<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"Well I guess you did it."@@ In truth she was rather impressed with your performance, but was still annoyed enough at you that she didn't want to admit it.
<<else>>\
@@.emilyVoice;"Well done <<playerName>>!"@@
<</if>>\
The other girls added in some applause and cheering of their own.
@@.emilyVoice;"And since you won that means you get your prize."@@
She leveled the wand at you.
[[Another flash|Emily Challenge Aftermath Victory 2]]
<<changeEmbarassment "medium decrease">>\
<<set $emilyChallenge to 1>>\When the light faded again nothing seemed to have changed.
Emily was smiling, the yellow gem she'd used to power this challenge crumbled to dust in her hand and faded away into nothingness.
<<if $traitBornToLose>>\
@@.emilyVoice;"I removed that curse I put on you earlier."@@
<<playerVoice "\"Curse?\"">> You gasped.
Emily looked abashed, she'd forgotten that she hadn't actually explained the curse to you. @@.emilyVoice;"Well..."@@ she nervously looked away, kicking the ground lightly, @@.emilyVoice;"I kind of made it so you couldn't win at games anymore."@@
That revelation made a few other things that had happened during the party make more sense. You'd been having some truly rotten luck, and it seemed you had Emily to blame for that.
You folded your arms, <<playerVoice "\"is that really a reward? Removing something you shouldn't have done in the first place?\"">>
Emily rallied, folding her arms right back at you. @@.emilyVoice;"Well you deserved it."@@
@@.sophieVoice;"Be happy with your prize,"@@ Sophie advised, @@.sophieVoice;"or she'll put it back."@@ She cast you a pointed look and you relented. At least having a chance to win at things again was a pretty good prize, all things considered.
<<set $traitBornToLose to 0>>\
<<else>>\
<<playerVoice "\"What did you do?\"">> You still couldn't feel anything.
@@.emilyVoice;"I made you a little more lucky!"@@
<<playerVoice "\"Lucky? You can do that?\"">>
@@.emilyVoice;"Only with this,"@@ she gestured to the now disintegrated gem, @@.emilyVoice;"and it's only gonna last for a bit."@@
@@.emilyVoice;"And,"@@ her voice took on a sudden lecturing tone, @@.emilyVoice;"don't think everything is going to work out for you, you still need to be careful. It just improves your odds a little."@@
You quirked a smile, hearing your mother's words through Emily's mouth. Clearly Emily had been given that warning, and now she was passing it on to you.
But you smiled, <<playerVoice "\"that's a pretty good prize. Thanks Emily.\"">>
<<addTrait "$traitLucky">>\
<</if>>\
In the end you felt pretty good about how it had all went. You'd won a nice prize, and it had been kinda fun toddling around like that with your <<sisterTitle>> watching over you. The smiles from the other girls showed that they'd enjoyed it as well. Seemed like Emily could come up with a pretty fun activity all on her own, though no telling what she'd have in store for you next.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeHappiness "Emily">>
<<changeHappiness "Miki">>
<<changeHappiness "Sophie">>
<<changeHappiness "Kara">>
<<include "Emily Challenge Variable Teardown">>\
<</silently>>\Emily looked equal parts amused and surprised by what had transpired. She'd enjoyed seeing you awkwardly stumble around as a toddler, struggling with the most basic tasks. But she'd expected those limitations to force you to ask for a lot more help. Yet you'd done it almost entirely on your own.
You were rather proud of yourself as well. Emily had given you a nearly insurmountable task, but you'd mostly managed it. You'd pushed that chubby little toddler body to it's limits, but made it work for you.
<<if $emilyAskForHelpCount == 1>>\
She considered the matter, @@.emilyVoice;"well you did ask for help. But..."@@ Emily smiled, @@.emilyVoice;"it was only once, and just for a little thing. So I think it's close enough."@@
<<if $emilyHappiness >= 3 || $emilyInferiorityComplex == 1>>\
You had your improving relationship with Emily to thank for this result. At the start of the day she never would have given you the benefit of the doubt this way.
<<else>>\
You knew that Emily was going easy on your because you were her <<playerTitle>>. You had asked for help and technically shouldn't have won, but you were hardly going to object to reaping the benefits of having your <<sisterTitle>> running the game.
<</if>>\
<<else>>\
She considered the matter, @@.emilyVoice;"well you did ask for help. But..."@@ Emily smiled, @@.emilyVoice;"you did do most of it on your own. So I think it's close enough."@@
<<playerThought "Wow. She's going pretty easy on me.">>
<<if $emilyHappiness >= 7>>\
You had your drastically improved relationship with Emily to thank for this result. At the start of the day she never would have given you the benefit of the doubt this way.
<<else>>\
You knew that Emily was going easy on your because you were her <<playerTitle>>. You had asked for help and technically shouldn't have won, but you were hardly going to object to reaping the benefits of having your <<sisterTitle>> running the game.
<</if>>\
<</if>>\
The other girls added in some applause and cheering of their own.
@@.emilyVoice;"And since you won that means you get your prize."@@
She leveled the wand at you.
[[Another flash|Emily Challenge Aftermath Victory 2]]
<<changeEmbarassment "small decrease">>\
<<set $emilyChallenge to 1>>\Emily was smiling at you, you hadn't managed it alone, but you had managed to do it. The task sounded simple, but you'd been given a pretty stiff challenge. It was hard to do anything when you weren't even three feet fall, you could barely balance on your own two feet, and your fingers struggled to obey you. Was it really any surprise that you'd had to ask Emily for her help? You were just her <<playerTitle>> after all, it was assumed that she'd help you with basic things like this.
<<if $emilyAskForHelpCount >= 3>>\
<<if $emilyAskForHelpCount == 5>>\
Actually, she'd done //everything// for you. You hadn't managed to successfully complete even a single element of the process. She'd gotten all the ingredients for you, and made the sandwich itself. You'd just begged your <<sisterTitle>> to help you.
<<else>>\
Really she'd done almost everything for you. You'd relied on her assistance throughout the entire process, begging her to do things that you thought were too hard to do yourself. In some cases you hadn't even bothered to try, just immediately falling back to asking your <<sisterTitle>> for help.
<</if>>\
Yet in the moment it had felt totally right to do so. You tried to rationalize your behaviour away. That the whole task had been way too hard for a toddler to take care of. That Emily was just more competent at these things. That you were working under a deadline and feared failure.
And that was all true, but it wasn't the reason you'd done it. You'd begged for help because it @@.girlVoice;felt right@@. Emily was a @@.girlVoice;big girl@@ and you were just her <<playerTitle>>, it was natural that she did everything for you, doubly so when you were in that toddler body.\
<<if $emilyInferiorityComplex == 3>>\
Part of your brain wanted to turn back, to be the @@.girlVoice;baby sister@@ in both body and mind and just let Emily take care of everything from now on.
<<else>>\
<<if $playerAge >= 8>>\
In some ways you wanted to turn back. It felt strange to be bigger than your <<sisterTitle>>, but two years old was far too little for your tastes. You were fine with Emily taking care of most things for you, but you didn't want to be totally helpless.
<<else>>\
But you felt comfortable back in this body, a little younger than your <<sisterTitle>> but not a baby. Emily could take care of most things for you, but you didn't want to be totally helpless.
<</if>>\
<</if>>\
It was only through a force of will that you were able to stop from @@.girlVoice;begging@@ her to make you into a toddler again. You might have given up on being the big brother, but you weren't quite ready to throw everything away.
<<else>>\
In the end she'd only had to help you a few times though. You had managed to complete a couple things on your own. In your mind it felt like a rather impressive feat, and it made you feel rather independent. And by the standards of a <<playerTitle>> to an eight year old you were. However, any outside observer would have a different perspective, instead seeing a toddler who had been allowed to do a very narrow set of the easiest activities in order to create that illusion of independence.
@@.emilyVoice;"I'm so proud of you."@@ Emily ran up and hugged you. <<if $playerAge >= 9>>It felt a little strange to be bigger than your <<sisterTitle>> again.<</if>>
It was clear that, despite her pride, you still hadn't actually won the challenge. To do that you would have had to do //everything// on your own, and in your mind that seemed like it would have been impossible.
<</if>>\
In the end you felt pretty good about how it had all went, even if you hadn't won it had been kinda fun toddling around like that with your <<sisterTitle>> watching over you. The smiles from the other girls showed that they'd enjoyed it as well. Emily had come up with a pretty fun activity, and you couldn't wait to see what she came up with next.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small decrease">>
<<set $emilyChallenge to 3>>
<<changeHappiness "Emily">>
<<changeHappiness "Miki">>
<<changeHappiness "Sophie">>
<<changeHappiness "Kara">>
<<include "Emily Challenge Variable Teardown">>
<</silently>>\<<set _finalPhraseIndex to $emilyAskForHelpCount + $emilyInferiorityComplex>>\
<<include "Emily Challenge Event Reset Age">>\
There was a flash, some tugging and you found yourself back to normal...For a certain value of normal. \
<<if $emilyChallengeBladderThreat>>\
Regardless it was an improvement. You preferred being more than three feet tall and having proper control over all of your bodily functions.
<<else>>\
It was an improvement at least. You preferred being more than three feet tall and not having to worry about your mind going 'pop'.
<</if>>\
<<if $emilyChallengeHadAccident>>\
<<include "Emily Challenge Aftermath Had Accident">>
<<elseif $emilyChallengeHadBreakdown>>\
<<include "Emily Challenge Aftermath Had Breakdown">>
<<elseif $emilyChallengeFailure>>\
<<include "Emily Challenge Aftermath Regular Loss">>
<<elseif $emilyAskForHelpCount == 0>>\
<<include "Emily Challenge Aftermath Flawless Victory">>
<<elseif ($emilyAskForHelpCount == 1 && ($emilyHappiness >= 4 || $emilyInferorityComplex >= 1)) || ($emilyAskForHelpCount == 2 && ($emilyHappiness >= 7 || $emilyInferorityComplex >= 2)) >>\
<<include "Emily Challenge Aftermath Flawed Victory">>
<<elseif $emilyInferiorityComplex >= 2>>\
<<include "Emily Challenge Aftermath Little Sister Loss">>
<<elseif _finalPhraseIndex >= 2>>\
<<include "Emily Challenge Aftermath Regular Loss">>
<<else>>\
<<include "Emily Challenge Aftermath Narrow Loss">>
<</if>><<set _babySisterRoute to ($emilyChallengeFailure && $emilyHappiness <= 3) || _finalPhraseIndex >= 4>>\
<<if $emilyChallengeFailure>>\
Emily looked amused. Smirking at you about what had transpired. Ending up with you in a position where you had been forced to beg her for mercy. <<if $emilyChallengeBladderThreat>>Only a fraction of a second away from a soul-crushing accident...or maybe it was a fraction a second after. In that very last moment you thought you might have started to feel warmth spreading in your underwear, but you were doing your best to ignore that feeling.<<else>>Desperate to change back after having your brain turned to toddler mush. Barely able to understand what anyone was saying, and even less capable of saying things yourself.<</if>>
And those feelings were still lingering in your mind. Those feelings of @@.girlVoice;weakness@@ and @@.girlVoice;helplessness@@. \
<<if $emilyHappiness <= 3>>\
Stuck in a body that wouldn't do what you wanted to, whining like a @@.girlVoice;baby@@ for your @@.girlVoice;sissie@@.
<<else>>\
Stuck in a body that wouldn't do what you wanted to, whining like a @@.girlVoice;baby@@ for your @@.girlVoice;big sister@@.
<</if>>\
<<elseif _finalPhraseIndex >= 4>>\
You'd managed to complete the task in time, preventing any unwanted <<if $emilyChallengeBladderThreat>>accidents<<else>>issues<</if>>, but you'd only done it with //a lot// of Emily's help. There was no way you could have done it on your own, not even close. You'd definitely needed her help to complete the task and had been desperate enough to repeatedly call yourself a @@.girlVoice;baby@@ to get it. She'd loved every minute of it. Having her @@.girlVoice;baby sister@@ relying on her so much.
<<else>>\
Emily looked very pleased with what had transpired. You'd managed to complete the task in time, preventing any unwanted <<if $emilyChallengeBladderThreat>>accidents<<else>>issues<</if>>, but you'd only done it with her help. You'd been desperate enough that you'd been willing to call her 'big sis'. She rather liked the idea of having a 'little sister' relying on her so much.
<</if>>\
Now that you were older again you weren't quite so physically incapable. Theoretically you wouldn't need to rely on her nearly as much. But your brain didn't seem to be catching up with that fact. There was still a lingering sense of @@.girlVoice;helplessness@@, that there were things that you simply weren't capable of. Things you shouldn't even bother trying to do. Things you should just as Emily to do for you instead.
@@.emilyVoice;"How are you feeling?"@@
<<if $emilyHappiness <= 2>>\
This feigned concern was pretty rich considering this entire thing had been her doing. But to prevent any further issues you just said, <<playerVoice "\"I'm okay.\"">>
<<else>>\
<<playerVoice "\"I'm okay.\"">> It was true, other than that strange lingering sense, you were feeling better.
<</if>>\
<<if _babySisterRoute>>\
@@.emilyVoice;"Good. After all I always have to look after my baby sister."@@
<<playerVoice "\"Thanks @@.girlVoice;sissie@@.\"">>
You hesitated, something seemed off about that last exchange. 'Sissie'. Emily had forced you to use the word during the challenge, but you hadn't really thought about it. 'Sissie' the kind of thing a @@.girlVoice;baby@@ would say. An @@.girlVoice;infantile@@ best effort at "sister", when the 'r' and 't' sounds were still too difficult. But you shouldn't be using a word like that, you were way too mature. <<if $playerAge <= 7>>You might be younger than her, but you still didn't want to address her like you were a @@.girlVoice;baby@@.<</if>>
<<playerVoice "\"Hey @@.girlVoice;sissie@@?\"">>
Emily smiled in your direction, waiting for you to continue, but you'd gone silent.
[[Consider your words|Emily Challenge Event Aftermath 2 Baby Sis]]
<<else>>\
@@.emilyVoice;"Good. After all I always have to look after my little sister."@@
<<playerVoice "\"Thanks @@.girlVoice;big sis@@.\"">>
You hesitated, something seemed off about that last exchange. 'Big sis'? Why had you called her that? Emily had forced you to use the phrase during the challenge, but you hadn't really thought about it.
<<if $playerAge >= 9>>\
<<playerThought "I'm older than her! I'm the big one, right?">>
<<elseif $playerAge === 8>>\
<<playerThought "We're the same age! She's not the big one, right?">>
<<else>>\
<<playerThought "I mean I guess I am younger than her now.">>
<</if>>\
<<playerVoice "\"Hey @@.girlVoice;big sis@@?\"">>
Emily smiled in your direction, waiting for you to continue, but you'd gone silent.
[[Consider your words|Emily Challenge Event Aftermath 2 Little Sis]]
<</if>>\
<<set $emilyChallenge to 3>>\You'd meant to just say 'sis' or 'sister' or maybe even 'little sister' just to needle her, but you couldn't. Your repeated begging for help from your @@.girlVoice;big sister@@ had ingrained itself in your brain. Coming to believe that this was your actual relationship. Your brain was insisting that Emily was your @@.girlVoice;big sis@@ and that you were her @@.girlVoice;little sister@@ and that it'd be wrong to think of it any other way.
Emily just giggled at you sudden silence, @@.emilyVoice;"sometimes my little sister is so silly."@@ She'd said that to the other girls, but it was clear you were meant to hear as well. She'd had a hunch the magic of the sleepover might do this, and was giddy at being proven right.
<<if $playerAge <= 7>>\
Though you couldn't actually find grounds to disagree with her. You were 100% a girl, and definitely younger than Emily. Since the two of you were still siblings, that did make you the 'little sister'. All the magic had done was remind you of that fact, and reinforce the association. You were Emily's @@.girlVoice;little sister@@ now, and she was your @@.girlVoice;big sister@@, at least until tomorrow.
<<else>>\
You bristled at being called 'little sister'. <<if $playerAge >= 11>>You weren't even a girl, let alone younger than her.<<else>>You weren't even younger than her.<</if>> But it still felt fundamentally right to be referred to that way. As natural as calling her @@.girlVoice;big sis@@ was, it was just as natural for her to call you her @@.girlVoice;little sister@@. One flowed from the other.
You couldn't shake the thought out of your head. It felt as true as gravity. Regardless of age or gender, you were, deep down, still Emily's @@.girlVoice;little sister@@.
You looked over at your @@.girlVoice;big sister@@ with a hint of annoyance, knowing your head had been messed with. But also knowing there was no way you'd be able to reverse it.
<</if>>\
And that came with a whole host of other thoughts: About how you should just listen to her. About how a @@.girlVoice;big sister@@ would know better than you. And that the next time you encountered a tough problem you shouldn't even try to solve it alone, that you should ask your @@.girlVoice;big sis@@ for help.
[[Question Emily|Emily Challenge Event Aftermath 2 Little Sis 2]]
<<addTrait "$emilyInferiorityComplex" 2>>\<<playerVoice "\"Okay, fine. I see how it is 'big sis'.\"">> You tried to put some sarcasm on the phrase but it didn't work and it just sounded perfectly genuine. <<playerVoice "\"Are we done the challenge then?\"">>
Emily nodded, a little spike of joy going through her every time you called her 'big sis'. She'd dreamt of having a little sister and at least for now, she had one.
But maybe it wasn't all bad. You were pretty sure Emily would go lighter on her @@.girlVoice;little sister@@ than she ever had on her big brother. As annoying as it might be, you could probably reap some advantage from the change in your relationship dynamics.
[[Back to the party|Event Handler]]
<<changeHappiness "Emily">>\
<<include "Emily Challenge Variable Teardown">>\No matter how much you'd intended to say "sister" or "sis" or "little sister" or any other of the myriad more mature ways to refer to her, you just couldn't. Your repeated begging for help from your @@.girlVoice;sissie@@ had ingrained itself in your brain. Coming to believe that this was your actual relationship. Your brain was insisting that Emily was your @@.girlVoice;sissie@@ and that you were her @@.girlVoice;baby sister@@ and that it'd be wrong to think of it any other way.
Emily just giggled at you sudden silence, @@.emilyVoice;"sometimes my baby sister is so silly."@@ She'd said that to the other girls, but it was clear you were meant to hear as well. She'd had a hunch the magic of the sleepover might do this, and was giddy at being proven right.
It took you another few moments to even realize something was off about her statement.
<<playerThought "'Baby sister', but I'm not a baby!">>
Yet your brain insisted that Emily was your '@@.girlVoice;sissie@@'. A phrase exclusively reserved for babies too young to say sister. Which meant she was obviously going to use a @@.girlVoice;cutesy@@ title for you too. <<if $playerAge <= 8>>You weren't //that// much younger than her, she shouldn't refer to you like a @@.girlVoice;toddler@@.<<else>>You were //older// than her and she was referring to you like a @@.girlVoice;toddler@@.<</if>> But also knowing there was no way you'd be able to reverse it.
[[Question Emily|Emily Challenge Event Aftermath 2 Baby Sis 2]]
<<addTrait "$emilyInferiorityComplex" 3>>\<<playerVoice "\"@@.girlVoice;Sissie@@...I mean Emily,\"">> mercifully you still could use her real name, <<playerVoice "\"why are you calling me @@.girlVoice;baby sister@@? I'm not a baby. \"">> You tried to put a little bite into the last few words, but it didn't work.
@@.emilyVoice;"Of course you're not a baby anymore silly, buuuuttttt you're still my cute <<playerTitle>> no matter how old you are. Isn't that right?"@@
You couldn't shake the thought out of your head. It felt as true as gravity. Regardless of age or gender, you were, deep down, still Emily's @@.girlVoice;baby sister@@.
And that came with a whole host of other thoughts: About how you should just listen to her. About how @@.girlVoice;sissie@@ would know better. And that next time you encountered a probably you shouldn't even try to solve it, just ask @@.girlVoice;sissie@@ to do it.
You looked over at your @@.girlVoice;sissie@@ with a hint of annoyance, knowing your head had been messed with. But also knowing there was no way you'd be able to reverse it.
<<playerVoice "\"Okay, fine. I see how it is 'sissie'.\"">> You tried to put some sarcasm on the phrase but it didn't work and it just sounded perfectly genuine. Like a @@.girlVoice;cutesy little baby girl@@ talking about her @@.girlVoice;beloved big sister@@, yet too @@.girlVoice;infantile@@ to even say 'sister'. <<playerVoice "\"Are we done the challenge then?\"">>
Emily nodded, a little spike of joy going through her every time you called her 'sissie'. She'd dreamt of having a little sister and this was even better.
But maybe it wasn't all bad. You were pretty sure Emily would go lighter on her @@.girlVoice;baby sister@@ than she ever had on her big brother. As annoying as it might be, you could probably reap some advantage from the change in your relationship dynamics.
[[Back to the party|Event Handler]]
<<include "Emily Challenge Variable Teardown">>\You clicked your tongue as you settled back into your pre-challenge body.
<<playerThought "Damn. I got so close.">>
You'd barely asked for any help at all, but the challenge had been to not ask for //any// help. Or at least that's what Emily had implied. <<if $emilyHappiness < 3>>Though you got a sneaking suspicion that if she liked you better she might have gone easier on you in the end.<</if>>
<<if $emilyHappiness >= 3>>\
@@.emilyVoice;"Well, you tried."@@ Emily offered, @@.emilyVoice;"you did get pretty close, but it was a bit too much for you."@@
<<else>>\
@@.emilyVoice;"Better luck next time,"@@ Emily sneered.
<</if>>\
There were a bunch of ways this could have gone that would've been more fun for her, but you'd thread the needle into the most boring outcome. Failing, but only barely, and without unduly begging for help.
Though you had asked for help, in the end you did have to admit that you couldn't have done it without your sister's help. There was a begrudging sense of respect there, at how easily she'd been able to do things that you'd been struggling with. Sure you were more capable now that you were back in this body, but your sister was still capable of a lot that you weren't.
You nodded. All things considered things could have gone a whole lot worse. You decided to take your consequence free loss and move on, having gained just a touch more respect for Emily in the process.
[[Back to the party|Event Handler]]
<<addTrait "$emilyInferiorityComplex" 1>>\
<<include "Emily Challenge Variable Teardown">>\You took one last breath. Time to do this. You had to be efficient with your time, otherwise...you didn't want to think about the consequences.
<<include "Emily Challenge Event Action Handler">>
<<set $showPBChecklist to true>>\<<if $emilyChallengeBladderThreat>>\
<<if $bladderPressure >= 21>>\
Your face is turning increasingly red, and your eyes increasingly wild. The pressure in your bladder is past the breaking point. You keep putting your hands by your crotch as if to hold it back by hand. The girls are whispering about your @@.girlVoice;adorable@@ 'potty dance'.
<<elseif $bladderPressure >= 16>>\
You have a look of outright panic. The pressure in your bladder is unbearable, and you're constantly fidgeting. You need to finish this ''now''.
<<if !$emilyChallengeHelpOffer>>\
<<include "Emily Challenge Event Offer Help">>
<</if>>\
<<elseif $bladderPressure >= 11>>\
Your face is showing mild panic. The pressure in your bladder is becoming hard to ignore, and it's making you fidget. You need to hurry.
<<elseif $bladderPressure >= 6>>\
Your face shows your concern. You can feel a pressure building in your bladder.
<</if>>\
<<else>>\
<<if $bladderPressure >= 21>>\
Your face is turning increasingly red, and your eyes increasingly wild. Your head is splitting at the seams.
<<elseif $bladderPressure >= 16>>\
You have a look of outright panic. The pressure in your head is unbearable, you need to finish ''now''.
<<if !$emilyChallengeHelpOffer>>\
<<include "Emily Challenge Event Offer Help">>
<</if>>\
<<elseif $bladderPressure >= 11>>\
Your face is showing mild panic. The pressure in your head is becoming hard to ignore, you need to hurry.
<<elseif $bladderPressure >= 6>>\
Your face shows your concern. You can feel a pressure building in your head.
<</if>>\
<</if>>\@@.emilyVoice;"You okay baby sis?"@@ Emily noted your obvious discomfort. @@.emilyVoice;"Remember you can always ask me for help."@@
<<filterlinkreplace "Say you don't need help">>\
<<playerVoice "\"I don't need help!\"">> You snapped back, but your voice came out @@.girlVoice;whiny@@ and @@.girlVoice;screechy@@. It sounded less like an authoritative statement of competence, and more like you were about to have a @@.girlVoice;tantrum@@.
<</filterlinkreplace>>\
<<set $emilyChallengeHelpOffer to 1>>\<<set _hasSandwich to $playerHasPeanutButter && $playerHasJelly && $playerHasBread && $playerHasKnife>>\
<<set _canAccessCutleryDrawer to $playerPosition === "floor" || $playerPosition == "counter" || ($playerPosition === "chair" && $chairPosition === "counter")>>
------
You are on the $playerPosition<<if $playerPosition === "chair">> in front of the $chairPosition<</if>>.
The chair is at the $chairPosition.
<<if $bladderPressure > 25>>\
<<if $emilyChallengeBladderThreat>>\
<<include "PB Task Failure Bladder">>
<<else>>\
<<include "PB Task Failure Mental">>
<</if>>
<<set $emilyChallengeFailure to true>>\
<<else>>\
<<include "Emily Challenge Event Bladder Snippet">>
<<if $playerPosition === "floor">>[[Move the chair|PB Task Move Chair]]
<</if>>\
<<if $playerPosition === "floor">>[[Climb onto the chair|PB Task Climb Chair]]
<</if>>\
<<if $playerPosition === "floor" || ($playerPosition === "chair" && $chairPosition === "counter")>>[[Climb onto the counter|PB Task Climb Counter]]
<</if>>\
<<if $playerPosition === "floor" || ($playerPosition === "chair" && $chairPosition === "table")>>[[Climb onto table|PB Task Climb Table]]
<</if>>\
<<if $playerPosition === "table">>[[Climb down from table|PB Task Climb Off High]]
<</if>>\
<<if $playerPosition === "chair">>[[Climb down from chair|PB Task Climb Off Chair]]
<</if>>\
<<if $playerPosition === "counter">>[[Climb down from counter|PB Task Climb Off High]]
<</if>>\
<<if $fridgeStatus !== "open" && ($playerPosition === "floor" || ($playerPosition === "chair" && $chairPosition === "fridge"))>>[[Open the fridge|PB Task Open Fridge]]
<</if>>\
<<if $condimentCupboardStatus !== "open" && $playerPosition === "counter">>[[Open the condiment cupboard|PB Task Open Condiment Cupboard]]
<</if>>\
<<if _canAccessCutleryDrawer && $drawerStatus !== "open">>[[Open the cutlery drawer|PB Task Open Cutlery Drawer]]
<</if>>\
<<if $fridgeStatus === "open" && !$playerHasJelly && ($playerPosition === "floor" || $playerPosition === "chair" && $chairPosition === "fridge")>>[[Grab the jelly|PB Task Grab Jelly]]
<</if>>\
<<if $condimentCupboardStatus === "open" && !$playerHasPeanutButter && $playerPosition === "counter">>[[Grab the peanut butter|PB Task Grab PB]]
<</if>>\
<<if _canAccessCutleryDrawer && $drawerStatus === "open" && !$playerHasKnife>>[[Grab the knife|PB Task Grab Knife]]
<</if>>\
<<if $playerPosition === "counter" && !$playerHasBread>>[[Grab the bread|PB Task Grab Bread]]
<</if>>\
<<if _hasSandwich && $playerPosition === "floor">>[[Make the sandwich|PB Task Make Sandwich]]
<</if>>\
<<if $playerPosition === "floor" && $emilyChallengeBladderThreat && $bladderPressure >= 16 && !$emilyChallengeBathroomRun >>[[Run to the washroom|PB Task Washroom Run]]
<</if>>\
[[Ask for help|PB Task Ask For Help]]
<</if>>Sandwich Checklist:
Peanut Butter: <<if $playerHasPeanutButter>>✅<<else>>❌<</if>>
Jelly: <<if $playerHasJelly>>✅<<else>>❌<</if>>
Bread: <<if $playerHasBread>>✅<<else>>❌<</if>>
Knife: <<if $playerHasKnife>>✅<<else>>❌<</if>><<include "Emily Challenge Event Bladder Snippet">>\
With all the ingredients acquired there was nothing left to do but make the sandwich. You got yourself onto the chair in front of the table, ready to go.
You ran into your first roadblock right away. You couldn't open the peanut butter jar, and the jelly jar was no better. The lids seemed to be fused to their respective containers and your @@.girlVoice;minuscule strength@@ wasn't making any observable progress.
[[Ask for help|PB Task Ask For Help][$emilyChallengeHelpOpenJars to true]]
[[Keep trying|PB Task Make Sandwich Keep Trying]]<<if $emilyAskForHelpCount === 0>>\
You weren't about to give up now. You'd gotten through this whole process without asking for help even once and you weren't about to start now. These jars would be opened even if it killed you.
<<else>>\
You'd asked for Emily's help before, but it'd been an admission of failure. You'd find a way to do this yourself. These jars would be opened even if it killed you.
<</if>>\
So you pushed and strained and put everything you had into shifting the welded shut jar, all the while keenly aware of the continuously building pressure. The clock was still ticking and you were low on time.
''POP''
The jelly jar had finally come free. Emboldened by your success it was only a few moments before...
''POP''
The peanut butter was free. Now all you had to do was make this sandwich before it was too late.
[[Finish the Sandwich|PB Task Sandwich Finale]]
<<set $bladderPressure++>><<if $emilyChallengeHelpOpenJars>>
<<if $emilyHappiness <= 3>>\
Emily giggled, @@.emilyVoice;"but that's the easy part! But big sis will show you how."@@
You'd meant to specify that you only needed help opening the jars, but she was acting like the entire task was beyond your ken. She was enjoying tormenting her 'baby' sister.
@@.emilyVoice;"Now first you have to open the jars."@@ She popped open each jar with no effort, and that hadn't been magic, she was just //that// strong...at least compared to you.
@@.emilyVoice;"Then you take the knife and dip it in...then you rub it on the bread. Now you try."@@
You were annoyed at being patronized for something so basic, until it turned out to be more difficult than expected. You were able to hold the knife fine, but moving it in smooth strokes, trying to keep consistent pressure, was a mess. It just didn't seem possible to get your hands to obey you properly, they were just so awkward...but you were almost there.
<<else>>\
Emily gave a small giggle, @@.emilyVoice;"I guess your arms are pretty little. Lemme help."@@
She walked over and popped open each jar with no effort, and that hadn't been magic, she was just //that// strong...at least compared to you.
The final steps were more difficult than you'd expected. You were able to hold the knife fine, but moving it in smooth strokes, trying to keep consistent pressure, was a mess. It just didn't seem possible to get your hands to obey you properly, they were just so awkward...but you were almost there.
<</if>>\
<<else>>\
Emily giggled, @@.emilyVoice;"you're such a silly little baby."@@ She cooed and pinched your @@.girlVoice;chubby cheek@@. @@.emilyVoice;"You didn't even try first!"@@
You @@.girlVoice;flushed@@. She was right, you hadn't even bothered trying. <<if $emilyAskForHelpCount >= 3>>You had gotten so used to relying on your <<sisterTitle>>, that you'd just automatically begged her for help.<<elseif $emilyAskForHelpCount > 0>>You'd already asked for help with other things, you hadn't even thought about it this time.<<else>>You'd managed to do the rest of the task by yourself, but in the final moment you'd just caved and begged for help.<</if>>
<<if $emilyHappiness <= 3>>\
Emily seemed thrilled by your willing helplessness, @@.emilyVoice;"don't worry, this must be too hard for babies. Big sis will do it for you."@@
<<else>>\
Emily was amused by your willing helplessness, how you were acting like an actual @@.girlVoice;baby sister@@. @@.emilyVoice;"Don't worry, those jar would be hard with those little arms. Big sis will do it for you."@@
<</if>>\
<<changeEmbarassment "small">>\
<<set $emilyMadeSandwich to true>>\
<</if>>\
<<set $emilyAskForHelpCount++>>\
[[Finish the sandwich|PB Task Sandwich Finale]]Emily stepped up beside you, @@.emilyVoice;"do you remember what you have to say?"@@
@@.emilyVoice;"$emilyHelpPhrase"@@
<<textbox "$emilyAskForHelpString" "" "PB Task Ask For Help Router" autofocus>> [[Say It|PB Task Ask For Help Router]]
[[Never mind|Emily Challenge Event Action Handler]]<<if $emilyAskForHelpString === $emilyHelpPhrase || $emilyAskForHelpString === ('"' + $emilyHelpPhrase + '"')>>\
<<if $emilyAskForHelpCount >= 4 || $emilyInferiorityComplex >= 3>>\
@@.emilyVoice;"Anything for my baby sis. Now what can I get you?"@@
<<else>>\
@@.emilyVoice;"Anything for my little sis. Now what can I get you?"@@
<</if>>\
<<if !$playerHasPeanutButter>>[[Get the peanut butter|PB Task Ask For Help Result][$emilyAskHelpItem to "PB"]]
<</if>>\
<<if !$playerHasKnife>>[[Get the knife|PB Task Ask For Help Result][$emilyAskHelpItem to "knife"]]
<</if>>\
<<if !$playerHasBread>>[[Get the bread|PB Task Ask For Help Result][$emilyAskHelpItem to "bread"]]
<</if>>\
<<if !$playerHasJelly>>[[Get the jelly|PB Task Ask For Help Result][$emilyAskHelpItem to "jelly"]]
<</if>>\
<<if $playerHasPeanutButter && $playerHasJelly && $playerHasBread && $playerHasBread>>[[Make the sandwich|PB Task Ask For Help Sandwich]]<</if>>
<<else>>\
Emily tutted, @@.emilyVoice;"you have to say it right. $emilyHelpPhrase."@@
<<textbox "$emilyAskForHelpString" $emilyHelpPhrase "PB Task Ask For Help Router" autofocus>> [[Say It|PB Task Ask For Help Router]]
[[Never mind|Emily Challenge Event Action Handler]]
<</if>><<set $emilyAskForHelpCount++>>\
<<set $phraseCount to $emilyAskForHelpCount + $emilyInferiorityComplex>>\
<<set _currentPlayerName to getCurrentPlayerName()>>\
<<switch $emilyAskHelpItem>>\
<<case "PB">>\
@@.emilyVoice;"Here you go,"@@ Emily produced a jar of peanut butter from thin air, handing it to you.
<<set $playerHasPeanutButter to true>>\
<<case "knife">>\
@@.emilyVoice;"Here you go,"@@ Emily produced a butter knife from thin air, handing it to you.
<<set $playerHasKnife to true>>\
<<case "bread">>\
@@.emilyVoice;"Here you go,"@@ Emily produced two pieces of bread from thin air, handing it to you.
<<set $playerHasBread to true>>\
<<case "jelly">>\
@@.emilyVoice;"Here you go,"@@ Emily produced a jar of strawberry jelly from thin air, handing it to you.
<<set $playerHasJelly to true>>\
<</switch>>\
<<switch $phraseCount>>\
<<case 1>>\
@@.emilyVoice;"Always glad to help my little sister. But if you want me to help again you have to say "Big sis, I need your help", okay?"@@
It was a small enough change. Instead of "Emily" it was "big sis", and she certainly was your @@.girlVoice;big sis@@ right now.
<<set $emilyHelpPhrase to "Big sis, I need your help">>\
<<case 2>>\
@@.emilyVoice;"Always glad to help my little sister. But if you want me to help again you have to say "Big sis, I can't do it", okay?"@@
A small but important distinction in language. <<if $emilyChallengeStartingPhrase == 0>>The second time she'd changed it up.<</if>> "I need your help" to "I can't do it". An admission of @@.girlVoice;helplessness@@, rather than just requesting assistance. <<if $emilyChallengeStartingPhrase == 0>>You were starting to get a sense of where Emily was going with this.<<else>>You felt nervous about where Emily was going with this.<</if>>
<<set $emilyHelpPhrase to "Big sis, I can't do it">>\
<<case 3>>\
@@.emilyVoice;"Always glad to help my baby sister. But if you want me to help again you have to say "Baby _currentPlayerName can't do it", okay?@@
Not satisfied with just being "big sis" now she wanted you to refer to yourself as a @@.girlVoice;baby@@. A @@.girlVoice;helpless baby@@ struggling to find the right words. <<if $emilyChallengeStartingPhrase == 0>>Every time you asked you had to say something that made you sound even less independent. Did this mean you were losing?<<elseif $emilyChallengeStartingPhrase == 1>>This phrase made you sound even less independent, and you knew it would only get worse.<<else>>You felt nervous about where Emily was going with this.<</if>>
<<set $emilyHelpPhrase to "Baby " + _currentPlayerName + " can't do it">>\
<<case 4>>\
@@.emilyVoice;"Always glad to help my little baby sister. But if you want me to help again you have to say "Baby _currentPlayerName need sissie", okay?@@
Now she wanted you to go fully @@.girlVoice;infantile@@. A @@.girlVoice;completely helpless baby@@ too overwhelmed to even worry about the task, just begging your @@.girlVoice;sissie@@ to come save you, even though you couldn't say the word right. She was basically telling you to admit your complete lack of independence.
<<set $emilyHelpPhrase to "Baby " + _currentPlayerName + " need sissie">>\
<<case 5>>\
@@.emilyVoice;"Always glad to help my little baby sister. But if you want me to help again you have to say...@@ Emily pondered for a moment. You were already calling yourself a @@.girlVoice;baby@@ and her your @@.girlVoice;sissie@@, was there anywhere else left to go?
@@.emilyVoice;"If you want me to help again you have to say "Nee' sissie. Nee' sissie", okay?@@ That was about as @@.girlVoice;infantile@@ as she could imagine the request unless she just made you @@.girlVoice;cry incoherently@@ like a @@.girlVoice;newborn@@. Would you still be desperate enough for help to debase yourself like that?
<<set $emilyHelpPhrase to "Nee' sissie. Nee' sissie">>\
<<case 6>>
@@.emilyVoice;"Always glad to help my little baby sister. Just keep crying for me if you need me."@@
It seemed this time she was letting you 'off the hook', as it were. You only had to debase yourself at the same level as before.
<</switch>>
<<include "Emily Challenge Event Action Handler">>Now that you were up on the counter you had easy access to the bag of bread. After a little difficulty getting the bread clip off you're able to procure a pair of slices.
@@#links;
<<link "Try to close the bag">>
<<filterreplace "#links">>\
You set yourself to the "trivial" task of replacing the bread clip. Except it was proving troublesome. You had to spin the plastic together, then get the clip in the right spot, then push. But the push had to be this odd "push and pull apart" motion that your @@.girlVoice;little fingers@@ couldn't seem to manage.
You tried using both hands to manage the clip, which was working, except that meant the plastic unraveled and couldn't be clipped.
You gave up the task. With your @@.girlVoice;clumsy@@ hands it was impossible. You'd accomplished nothing but wasting precious time.
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>\
<</filterreplace>>
<</link>>
<<link "Leave it open">>
<<filterreplace "#links">>\
You decided to leave the bag open. You were //supposed// to close it up so the bread didn't dry out. But you were on a clock, and you weren't sure if you could do it at all, let alone quickly.
<<include "Emily Challenge Event Action Handler">>\
<</filterreplace>>
<</link>>
@@
<<set $playerHasBread to true>>\
<<set $breadBagStatus to "open">>
<<set $bladderPressure++>>\<<if $playerPosition === "floor">>\
Standing on your tip toes you were //just// tall enough to see into the drawer, though it was a poor angle. As far as you could tell the butter knives were at the back of the drawer.
Reaching up you were able to get your hand into the drawer, but your fingers could only brush the cutlery. After a few useless attempts you tried from a different angle, reaching //aaaallll// the way up. <<if $emilyChallengeDiaper>>The extensive reach also causing your dress to ride up. Exposing the bottom of your diaper. You didn't realize it but Kara and Sophie got a good giggle out of how @@.girlVoice;cute@@ you were when you were trying so hard.<</if>> You could //touch// the knives, but you couldn't pull one out. You'd need to be higher.
<<elseif $playerPosition === "counter">>\
Being up on the counter had paradoxically also put you fairly far away from actual cutlery. You crouched down to get a better angle only to realized that crouching was a dangerously unstable position. You @@.girlVoice;wobbled@@, but sat down before anything could happen.
You @@.girlVoice;wiggled@@ yourself into a position where you could actually safely grab a knife, then laboriously got yourself back up into a standing position. You'd gotten the knife, but you couldn't believe how long it'd taken.
<<set $playerHasKnife to true>>\
<<set $bladderPressure++>>\
<<elseif $playerPosition === "chair" && $chairPosition === "counter">>
Since you were up on a chair it was easy enough to pick up a butter knife up from the open drawer.
<<set $playerHasKnife to true>>\
<</if>>\
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>\You had access to the open cupboard, but the peanut butter was on the ''second'' shelf up. This put it several inches higher than the handle had been and right now every inch of height was precious.
Standing on your tip toes you made a grab for the peanut butter, but fell short, forcing a second attempt where you stretched even higher. You @@.girlVoice;wobbled@@. The other girls were already moving in case you fell, but you recovered it. Grabbing the peanut butter and lowering yourself back down to a more stable position.
<<set $playerHasPeanutButter to true>>\
<<set $bladderPressure++>>
<<include "Emily Challenge Event Action Handler">>\<<if $playerPosition === "chair">>\
Getting onto the table proved to be an even more onerous task. Without anything to grab onto you're forced to try and get one knee up while @@.girlVoice;feebly@@ pushing with your other leg.
@@.karaVoice;"Oh my gosh look how cute she is."@@ Kara commented, drawing agreement from the other girls. It was @@.girlVoice;cute@@ seeing you work so hard, and yet making so little progress.
After an annoyingly long time struggling with the task you were finally forced to abandon it. It was just @@.girlVoice;impossible@@ with your current body.
<<set $bladderPressure++>>\
<<elseif $playerPosition === "floor">>\
You looked up at the table. It was as tall as you were. You had no chance of getting yourself up there from the floor, so you didn't even bother to try.
<<else>>\
There is no way you can reach the table from here, it's not even worth trying.
<</if>>
<<include "Emily Challenge Event Action Handler">>\You clamber your way down from the $playerPosition back onto the chair.
<<set $playerPosition to "chair">>\
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>Where do you want to move the chair?
In front of the:
[[Table|Emily Challenge Event Action Handler][$chairPosition to "table"]]
[[Fridge|Emily Challenge Event Action Handler][$chairPosition to "fridge"]]
[[Counter|Emily Challenge Event Action Handler][$chairPosition to "counter"]]
<<set $bladderPressure++>><<if $playerPosition === "floor">>\
You reach up as high as you can, but you can't reach the handle of the cutlery drawer to open it.
<<elseif $playerPosition === "counter">>\
You lean down and violently shove the handle of the cutlery drawer. Opening it in a clatter of forks and knives.
<<set $drawerStatus to "open">>\
<<elseif $playerPosition === "chair" && $chairPosition === "counter">>\
You open the cutlery drawer.
<<set $drawerStatus to "open">>\
<</if>>\
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>\<<set $playerPosition to "floor">>\
You gently lower yourself off of the chair and back onto the floor.
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>\<<set $playerPosition to "chair">>\
<<if !$emilyChallengeChairComment>>\
You moved to climb the chair, only to realize this was more complicated that you thought. You were far too short to be able to step up and didn't have the upper body strength to easily pull yourself up. Eventually you were able to find a viable technique. Getting one knee onto the chair got you close enough to grab the back of the chair. From there you were able to scooch your way onto the chair proper. <<if $emilyChallengeDiaper>>Embarrassingly this maneuver showed off your @@.girlVoice;diaper@@ to everyone, but there was nothing you could do right now.<<else>>Embarrassingly this maneuver showed off your underwear to everyone, but that wasn't the major concern right now.<</if>> From there you could finally stand up on the chair.
It took an eternity, and you doubted you'd be much faster next time.
<<silently>>\
<<changeEmbarassment "small">>\
<<set $bladderPressure++>>\
<<set $emilyChallengeChairComment to true>>
<</silently>>\
<<elseif $emilyChallengeDiaper>>\
You awkwardly climbed your way onto the chair, requiring every bit of your focus for what had once been a trivial task. <<if random(2) <=1>>Once again showing off your @@.girlVoice;diaper@@ to the group.<<else>>Your @@.girlVoice;diaper crinkling@@ under you as you did.<</if>>
<<else>>\
You awkwardly climbed your way onto the chair, requiring every bit of your focus for what had once been a trivial task.
<</if>>\
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>\<<if $playerPosition === "counter">>\
You stood up on the counter, expecting someone to yell at you at any moment. But it seemed Emily at least acknowledged the fact you didn't have any other way to manage this.
<<if $traitAfraidOfHeights>>\
A glance down made you realize how high up you were, relative to your new shrunken size. This made you @@.girlVoice;squeak@@ and wobble in place. Kara moved to rescue you, but you managed to recover, at least physically. Mentally you were still shaken. It took you quite a while to gather your resolve.
Though the cupboard was still up pretty high. You stretched, managing to grab the handle, but gently trying to open it wasn't really working, you needed some power.
You threw the door open, but you'd misjudged the strength required and it clattered aggressively at the end of its swing.
<<set $bladderPressure++>>\
<<else>>\
A glance down made you realize how high up you were, relative to your new shrunken size. Despite that you were able to gather your resolve.
Though cupboard was still up pretty high. You stretched, managing to grab the handle, but gently trying to open it wasn't really working, you needed some power.
You threw the door open, but you'd misjudged the strength required and it clattered aggressively at the end of its swing.
<</if>>\
<<set $condimentCupboardStatus to "open">>\
<<set $bladderPressure++>>\
<<else>>\
There is no way you can reach the cupboard from here, it's not even worth trying.
<</if>>\
<<include "Emily Challenge Event Action Handler">><<if $playerPosition === "floor">>\
You reach up as far as you can and you're able to get the tips of your fingers up on the counter, except there is no possible way to pull yourself up from here. After a few moments struggling you let go.
<<elseif $playerPosition === "chair" && $chairPosition === "counter">>
From your elevated position on the chair you're able to awkwardly climb your way onto the counter. <<if $emilyChallengeDiaper>>You are keenly aware that your position is showing off your @@.girlVoice;diaper@@ to everyone in the room.<</if>>
<<set $playerPosition to "counter">>\
<<else>>\
There is no way you can reach the counter from here, it's not even worth trying.
<</if>>\
<<include "Emily Challenge Event Action Handler">>
<<set $bladderPressure+= 2>><<if $playerPosition === "floor">>\
You reach up to grab the handle of the fridge only to realize it is //really// high. It's not something you'd thought about back when you were more than three feet tall.
Standing on your tip toes you are just able to grab the bottom of the handle. Pulling the door from this position with your @@.girlVoice;feeble@@ arms proved difficult, but in the end you were able to get it open.
<<set $fridgeStatus to "open">>\
<<set $bladderPressure++>>\
<<elseif $playerPosition === "chair" && $chairPosition === "fridge">>\
From your elevated position it is a simple matter to get a grip on the handle and pull the door with all your strength. The door slowly opened...before bumping into the chair. With the chair in front of the fridge you won't be able to open it at all.
<</if>>\
<<include "Emily Challenge Event Action Handler">>
<<set $bladderPressure++>>\<<if $playerPosition === "floor">>\
Despite your successes in getting the fridge door open the jelly is simply too high in the fridge for you to be able to reach. Even stretching as far as you can leaves you at least a foot away.
<<elseif $playerPosition === "chair" && $chairPosition === "fridge">>\
With the extra height given by the chair you are able to easily grab the jelly.
<<set $playerHasJelly to true>>\
<</if>>\
<<include "Emily Challenge Event Action Handler">>
<<set $bladderPressure++>>\<<set $emilyChallengeBathroomRun to 1>>\
The pressure in your bladder was growing increasingly intense and your confidence was dwindling about being able to finish the task before something disastrous happened.
You knew the bathroom was only around the corner and though your body was certainly limited, you hoped you'd be able to use the toilet anyway.
<<playerThought "If I can get a step stool or something, then I can climb up...and once I'm up there I just have to be careful not to fall in.">>
However your escape plan was quickly thwarted when you found yourself lifted off the ground.
@@.emilyVoice;"And where do you think you're going?"@@ Your <<if $emilyInferiorityComplex >= 2>><<sisterTitle>><<else>>currently @@.girlVoice;big sister@@<</if>> said.
You could hardly believe how easily she'd picked you up and was holding you up.
She spun you around, pointing you back towards the kitchen. She gently pushed your back, @@.emilyVoice;"come on! You don't have time to waste."@@
Clearly your escape from this competition was impossible, and all you'd accomplished was wasting time.
<<include "Emily Challenge Event Action Handler">>\
<<set $bladderPressure++>>\You walked over to Emily who was beaming at you.
@@.emilyVoice;"Are you ready?"@@
<<playerVoice "\"Ready for what?\"">> You asked.
@@.emilyVoice;"For my challenge of course,"@@ she held up a small yellow gem, @@.emilyVoice;"since mommy didn't set this one up I'll need a little boost for my magic."@@
<<playerVoice "\"Magic for what exactly.\"">>
@@.emilyVoice;"Well I can't tell you //everything//,"@@ she emphasized the last word as if it was obvious. She squared herself to you and put on her most authoritative tone. @@.emilyVoice;"I challenge you <<playerName>>. A challenge of independence!"@@
<<playerVoice "\"Independence?\"">> That hadn't really clarified things.
@@.emilyVoice;"It's simple. I'm going to tell you to make something in the kitchen, and you just have to make it."@@
Emily was young, and you knew there were certain things in the kitchen she wasn't allowed to use, but this sounded way too simple. You knew there had to be a trick, but Emily wasn't going to divulge anything else, you had to accept or reject the challenge based on the little you knew.
[[Decline the challenge|Emily Challenge Decline]]
[[Accept the challenge|Emily Challenge 2]] <<contentWarning "Temporary regression to toddler.">>You shook your head. It was way too dangerous to agree to a challenge when you knew that you'd be walking into some kind of trap.
If this was a 'challenge' then Emily was sure to do something to make it vastly more difficult than it appeared. Plus, considering all the magic that was running around this house, losing at a challenge would likely have dire consequences to your mind and body.
Emily was disappointed, but wasn't quite ready to give up just yet. @@.emilyVoice;"Fine. I'll tell you a bit more."@@
She held up the crystal again, @@.emilyVoice;"I'm gonna make you little. <<if $playerAge <= 8>>Even more little than you already are.<</if>> Just for the challenge though,"@@ she clarified. @@.emilyVoice;"I promise you'll change back to just like this after its done."@@
You weren't sure exactly //how// little Emily was suggesting, <<if $playerAge <= 8>>though considering how young you already were, it was going to be really young.<<else>>but you figured you'd be down to Miki's age, or younger.<</if>> Looking around the room it was easy to see how that would make things more difficult. Shelves and drawers would be out of reach, you'd need to use the chairs to clamber up onto things. It'd take vastly more time and effort than you'd be used to.
@@.emilyVoice;"So it's just for a bit, you just have to prove how independent you are and then you'll change right back."@@ She paused, letting you take it in. @@.emilyVoice;"Well? That doesn't sound too hard, does it?"@@ She smiled, @@.emilyVoice;"and if you can't manage it you can always ask 'big sis' for help."@@
It was clear she was goading you into it, but with the further explanation it didn't sound too terrible. It might not be easy, but Emily had promised a prize if you succeeded.
[[Decline the challenge|Emily Challenge Decline 2]]
[[Accept the challenge|Emily Challenge 2]] <<contentWarning "Temporary regression to toddler.">>You shook your head again. <<if $playerAge <= 14>>You didn't want to get any younger than you already were.<<else>>You didn't want to let yourself get regressed to childhood.<</if>> Whatever the prize was it wasn't going to be worth dealing with that kind of change.
And that was assuming you trusted Emily enough to both a) do the spell right in the first place, and b) turn you back after the challenge was done.
Emily looked even more disappointed, but capitulated. She had made it clear that these challenges were optional, so she couldn't force you to do it.
Though you couldn't help but wonder what sort of prize you might have missed out on...
[[Back to the party|Event Handler]]
<<set $emilyChallenge to 2>><<silently>>\
<<set $oldPlayerOutfit to $playerOutfit>>
<<set $oldPlayerAge to $playerAge>>
<<set $oldPlayerMaturity to $playerMaturity>>
<<set $oldPlayerUnderwear to $playerUnderwear>>
<<set $playerOutfit to 21>>
<<set $playerAge to 3>>
<<set $chairPosition to "table">>
<<set $playerPosition to "floor">>
<<set $playerHasKnife to false>>
<<set $playerHasPeanutButter to false>>
<<set $playerHasJelly to false>>
<<set $playerHasBread to false>>
<<set $fridgeStatus to "closed">>
<<set $drawerStatus to "closed">>
<<set $breadBagStatus to "closed">>
<<set $condimentCupboardStatus to "closed">>
<<set $emilyAskForHelpCount to 0>>
<</silently>>\<<include "Emily Challenge Variable Setup">>\
Emily smiled and held the yellow gem in her left hand, her wand in her right. She recited a few words and a beam of yellow light sprang from the wand and struck you straight in the chest. Whatever Emily had just done it was stronger magic than her usual fare. Even now you could see the aura surrounding you, though so far it seemed nothing had changed.
Emily moved closer to you, @@.emilyVoice;"and down you go."@@
She gave another wave of her wand and the aura sprang to life. It felt like you were being gently crushed from all sides. It basically locked you in place, as moving against the pressure seemed impossible.
<<if $oldPlayerAge >= 10>>You were able to tilt your head just enough to look down at her. <<elseif $oldPlayerAge >= 7>>You locked eyes with your sister.<<else>>You were able to tilt your head just enough to look up at her.<</if>> She looked eminently pleased with herself.
The crushing intensified and you were struck with a sudden bout of vertigo. <<if $oldPlayerAge >= 10>>You kept your eyes on Emily even as her position in the room seemed to change. A moment ago you'd been looking down at her, but now your eyes were level with hers. She stuck her tongue out at you, grinning at the fact you were only as tall as her.
A grin that only widened as you were forced you to tilt your head //up// to try and keep her eyes in view. You hadn't had time to come to terms with shrinking down to her height, and now you were getting @@.girlVoice;even shorter@@. <<elseif $oldPlayerAge >= 7>>You tried to keep your eyes locked with hers but the task was becoming increasingly difficult. Emily's position was shifting and now you were forced to look //up// at her, an angle that was getting more extreme by the moment.<<else>>You'd already been looking up at your <<sisterTitle>>, but the angle was getting more and more extreme. You had to crane your neck to even try to keep her eyes in view.<</if>>
Emily wasn't the only thing that looked askew, the whole world around her was off kilter. Looking around the room nothing looked like it was supposed to, everything was too big and too tall.
@@.emilyVoice;"Awww...you okay down there <<playerName>>?"@@
[[Emily stood over you|Emily Challenge 3]]You turned to look up at Emily only to find your eyes having gotten to her chest. With difficulty you craned your neck trying to look her in the eye. She was @@.girlVoice;enormous@@. She had at least a foot on you and standing as close as she was she looked positively @@.girlVoice;gigantic@@. You tried to take stock of your body, or at least what was left of it.
In an flash you'd lost <<if $oldPlayerAge <= 7>>at least half a foot of height and maybe a dozen pounds. It didn't sound like a lot, but considering how @@.girlVoice;small@@ you had been it was still a dramatic shift.<<elseif $oldPlayerAge <= 11>>over a foot of height and a few dozen pounds.<<elseif $oldPlayerAge <= 14>>at least two feet of height and more than fifty pounds.<<else>>at least two and a half feet of height and something like a hundred pounds. You were less than half the height you used to be and a quarter the weight.<</if>> Emily was very much the @@.girlVoice;big sister@@ right now, she could probably pick you up if she wanted to.
And you almost wanted her to; your legs felt unsteady, as if it was a chore to even keep you upright. You @@.girlVoice;tottered@@ in place, struggling to find a proper balance point.
<<if $traitChubby>>You stomach wasn't the only @@.girlVoice;chubby@@ part of you now.<</if>>Everything on you seemed to have a little extra layer of fat. //Baby fat//, you realized. And that extra fat wasn't hiding any muscles underneath, everything about you felt @@.girlVoice;pathetically weak@@. At this size you were practically a @@.girlVoice;baby@@! <<if $oldPlayerAge >= 11>>You could also feel that your manhood had been taken. So not just a @@.girlVoice;baby@@, but a @@.girlVoice;baby girl@@.<</if>>
<<playerThought "I'm practically a baby!">> you raged.
<<playerThought "Wait...a baby?">>
You hadn't actually paid any attention to your wardrobe yet, and if you were a baby... You cast your attention lower, nervous about what you would feel beneath your clothes.
[[A diaper|Emily Challenge 4][$emilyChallengeDiaper to true]]
<<if !currentUnderwearIsDiaper()>>\
[["Regular" underwear|Emily Challenge 4][$emilyChallengeDiaper to false]]
<</if>>\<<set _playerOutfitLink to getOutfitInfo($playerOutfit).imageLink>>\
<<Image _playerOutfitLink "topRightCorner">>\
<<if currentUnderwearIsDiaper()>>\
It wasn't particularly shocking, but you were still clad in a diaper. Though in a way it was //less// embarrassing than it'd been before. Now at least you looked the right age to be wearing one. If anything people would be surprised if you were wearing anything different.
<<set $playerUnderwear to 12>>\
<<else>>\
<<if $emilyChallengeDiaper>>\
You <<if $traitCrybaby || $playerMaturity <= 9>>@@.girlVoice;burst into tears@@<<else>>almost @@.girlVoice;burst into tears@@<</if>> on the spot. A @@.girlVoice;diaper@@. You were wearing a fucking @@.girlVoice;diaper@@. You swayed in place, reeling from the shock, further horrified by the crinkling of your @@.girlVoice;diaper@@ as you did. <<if $traitCrybaby || $playerMaturity <= 9>>However this was enough to staunch your tears for the moment, this was too important to just @@.girlVoice;wail@@ and @@.girlVoice;moan@@.<</if>>
<<set $playerUnderwear to 12>>\
<<changeEmbarassment "large">>\
<<else>>\
Mercifully, you were wearing what seemed like regular underwear. <<if $oldPlayerUnderwear === "boxers">>Although your boxers had been replaced with <<if $playerMaturity >= 11>>what you hoped were briefs.<<else>>what felt like @@.girlVoice;panties@@.<</if>><</if>> However there was something slightly off about them. They felt a bit heavier than they should, a little thicker, and not as soft as you'd expect.
<<set $playerUnderwear to 9>>\
<</if>>\
<</if>>\
The rest of your outfit was shockingly simple. You were barefoot and wearing a simple dress. It was a strappy dress, no sleeves and came down only to mid-thigh<<if currentUnderwearIsDiaper()>> dangerously close to showing your diaper to everyone<</if>>. It was covered in @@.girlVoice;polka dots@@ and there was a @@.girlVoice;rainbow@@ across your chest. But that was it. In a moment of dark humour you wondered if you should consider yourself lucky, Emily had restrained herself from putting you in a @@.girlVoice;pink frilly tutu@@...or a @@.girlVoice;onesie@@.
Not that its simplicity made you feel any better. Instinctively you understood why it was so simple. You were at an age were buttons and zippers were @@.girlVoice;impossible@@ for you to manage. The only kind of outfit you had any hope of being able to put on yourself was something like this. Even sleeves might have complicated matters too much for you to be able to handle it unassisted. It also made it easier, in the case you didn't want to wear it, for someone to shove you into it with minimal fuss.
@@.emilyVoice;"Earth to <<playerName>>."@@ Emily snapped her fingers to get your attention and your head snapped back to her and her infuriating grin.
She knelt down so she'd be at eye level with you, @@.emilyVoice;"ready for your challenge?"@@
[[The Challenge|Emily Challenge 5]]<<playerVoice "\"I guess so.\"">> You marveled at how @@.girlVoice;high pitched@@ and @@.girlVoice;squeaky@@ your voice was. However, you could still speak mostly normally. As far as you could tell your mind had been untouched in the change and most of advanced speech was mental conditioning.
@@.emilyVoice;"It's very simple, you're going to make me a peanut butter and jelly sandwich."@@
<<playerVoice "\"That's it?\"">>
@@.emilyVoice;"That's it."@@
<<playerVoice "\"And then you'll change me back?\"">>
@@.emilyVoice;"Mmmhmm, just like before."@@
<<playerVoice "\"Any other rules?\"">>
<<if $emilyHappiness >= 7 && getGroupFriendliness() >= 28 && false && TODO_LATER>>\
@@.emilyVoice;"You can't ask any of the other girls for help. But..."@@ Emily glanced at the other girls and you followed her eyes over to the entrance to the kitchen where the rest of the girl's had assembled.
Miki and Kara were looking at you with wide, eager eyes, ready to gush over the new @@.girlVoice;adorable baby@@ addition to the party. Sophie wasn't much different, though she was trying to hide it.
<<else>>\
@@.emilyVoice;"You can't ask any of the other girls for help."@@
You cast your eyes over to the entrance to the kitchen where the rest of the girl's had assembled. Miki and Kara were looking at you with wide, eager eyes, ready to gush over the new @@.girlVoice;adorable baby@@ addition to the party. Sophie wasn't much different, though she was trying to hide it.
<</if>>\
@@.emilyVoice;"There is one more thing..."@@
[[You felt a pressure in your head|Emily Challenge 6][$emilyChallengeBladderThreat to false]]
[[You felt a pressure in your bladder|Emily Challenge 6][$emilyChallengeBladderThreat to true]]<<silently>>\
<<if $emilyInferiorityComplex >= 2>>
<<set $emilyChallengeStartingPhrase to 2>>
<<set $emilyHelpPhrase to "Big sis, I can't do it">>
<<elseif $emilyInferiorityComplex == 1>>
<<set $emilyChallengeStartingPhrase to 1>>
<<set $emilyHelpPhrase to "Big sis, I need your help">>
<<else>>
<<set $emilyChallengeStartingPhrase to 0>>
<<set $emilyHelpPhrase to "Emily, I need your help">>
<</if>>
<<set $bladderPressure to 1>>
<</silently>>\
<<if $emilyHappiness >= 4>>\
Emily continued, @@.emilyVoice;"you do have a time limit."@@ She let that hang in the air for a moment for the sake of drama. She was enjoying this.
<<else>>\
Emily continued, her voice was sickly sweet, @@.emilyVoice;"you are sort of on a timer."@@ She let that hang in the air for a moment, knowing you'd be desperate to ask, but she was enjoying your discomfort.
<</if>>\
<<if $emilyChallengeBladderThreat>>\
<<if $emilyHappiness >= 4>>\
<<if $emilyChallengeDiaper>>@@.emilyVoice;"Well you //are// in a diaper."@@ She giggled<<else>>@@.emilyVoice;"Well you wouldn't want to ruin your new training pants."@@ She giggled<</if>> @@.emilyVoice;"You're just a baby now! Babies don't know how to use the potty yet."@@
<<else>>\
<<if $emilyChallengeDiaper>>@@.emilyVoice;"Well you //are// in a diaper."@@ Her words dripped with smug superiority.<<else>>@@.emilyVoice;"Well you wouldn't want to ruin your new training pants would you?"@@ Her words dripped with smug superiority.<</if>> @@.emilyVoice;"Little baby <<playerName>> doesn't know how to use the potty yet."@@
<</if>>\
At her words you felt a disturbing pressure in your gut, a slight urge to use the washroom building in the back of your mind. Whether you really needed to, or it was just psychosomatic pressure from Emily's words, you weren't sure.
Her words weren't quite accurate though, you still knew how to use the toilet. The knowledge wasn't the issue; the problem was your body. You doubted you'd be able to even get onto a regular toilet without help, and given the challenge Emily probably wouldn't help. This was compounded by the fact that your tiny bladder, plus poor awareness, meant you could go from zero to accident in moments.
<<if $accidentCount > 0>>\
Not that it would be your first accident on the day. Still it was something that you wanted to at least try and avoid. Every time it happened was another hit to your ego. Even if you were the 'right age' to be having accidents your more mature mind rebelled at the idea.
<<else>>\
<<if getUnderwearInfo($oldPlayerUnderwear).type === "diapers" || getUnderwearInfo($oldPlayerUnderwear).type === "pull-ups">>\
Continuing to be stuck in a diaper was bad enough, wearing a //wet// diaper would cause you to die of shame.
<<elseif $emilyChallengeDiaper>>\
Wearing a diaper was bad enough, wearing a //wet// diaper would cause you to die of shame.
<<else>>\
That explained the thickness of your underwear. They were "training pants", meant for kids old enough to be potty trained, but with a little extra padding just in case. That made it worse. You were //supposed// to be mostly trained by the time you were wearing them, an accident would be a mortifying failure.
<<changeEmbarassment "small">>\
<</if>>\
<</if>>\
<<else>>\
@@.emilyVoice;"Well your brain is awfully little now. Hard to keep all those big kid thoughts. They might just go ''pop''."@@ She giggled at the last word.
At her words you felt a disturbing pressure in your head. You weren't sure if it was something real, or just Emily's words messing with you, but something did feel wrong. It was taking so much work to keep yourself focused. Every complex thought seemed to increase the pressure on your head.
If that pressure did finally "pop", what would be left of your mind?
<</if>>\
<<playerVoice "\"But why?\"">> These revelations had made the challenge a whole lot more complicated, and potentially terminally embarrassing.
@@.emilyVoice;"Well it wouldn't be much of a challenge if you had all the time in the world."@@ She smiled sweetly.
@@.emilyVoice;"And if you need any help just say '$emilyHelpPhrase', and I'll come and help you, no strings."@@ <<if $emilyHappiness >= 4>>Her words seemed genuine, though though the offer seemed strange in a 'Challenge of Independence'. @@.emilyVoice;"Come on!"@@ She urged, @@.emilyVoice;"you gotta hurry!"@@<<else>>Her smile was inscrutable, @@.emilyVoice;"what are you waiting for? Better hurry."@@<</if>>
[[Check the room|Emily Challenge 7]]You took a moment to collect your thoughts. A peanut butter and jelly sandwich. Normally this would be a trivial task, but in this body it was going to be an ordeal.
First, a checklist, what would you need to get? Peanut butter, jelly, bread...simple enough. Oh, and a knife to spread it with. Four items, then a little bit of work, and Emily would have what she requested and you could go back to normal.
You scanned the room. The jelly was high up in the fridge, the bread was on the kitchen counter, the peanut butter was in the condiment cupboard high above the bread and the knife would be in the drawer just under the counter. The only other furnishings of note were: the kitchen table in the center of the room; a stainless steel fridge; and one wooden chair.
This is where the problems became apparent. The chair, normally something you didn't even think about, was now a significant obstacle. Standing in front of it the seat was level with your chest. Just 'sitting down', would be impossible, you'd have to climb to even make it up there. Which meant the rest of the room was even worse. You couldn't even see the top of the counter, even if you were standing beside it. If you reached up you could get a hand up there, on tip toes maybe even your wrist, but there was zero chance you could clamber your way up unaided.
You'd have to climb up on the chair first, then onto the counter. Maybe you could handle the fridge, or the cutlery drawer, but you weren't sure. Regardless this chair was about to become your new best friend.
[[Time to make a sandwich|Emily Challenge 8]]<<playerVoice "\"Oh no,\"">> you were out of time, the pressure in your brain was unbearable.
<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"Is baby <<playerName>> having trouble?"@@ Emily cooed into your ear. She was //loving// this, and you were about to @@.girlVoice;cry@@.
<<else>>\
@@.emilyVoice;"You okay there <<playerName>>?"@@ Seeing the look on your face she realized you were able to lose it. It was a bit mean, but she was too curious about what would happen.
<</if>>\
You went to respond when there was a sudden *''POP''*. All the pressure was gone and the relief was palpable, but your mind felt @@.girlVoice;slow@@ and @@.girlVoice;fragmented@@. Everything looked the same, but Emily's smile was kinda scary.
@@.girlThought;Is she mad at me?@@
You were suddenly @@.girlVoice;terrified@@ of the idea. Emily was your @@.girlVoice;big sister@@, things would be @@.girlVoice;scary@@ without her.
@@.emilyVoice;"How are you feeling <<playerName>>?"@@
<<playerVoice "\"//I's// ok. //Wha// happen //Emiwy//?\"">> You bit your lip after you heard the words come out. You'd known what you wanted to say in your head, but it hadn't come out right at all. Your tongue wasn't obeying.
[[Emily cooed|PB Task Failure Mental 2]]
<<set $playerMaturity to 3>>\
<<set $showPBChecklist to false>>\@@.emilyVoice;"Oh my gosh you are so ''cute''!"@@ Emily squeed.
The other girls, having heard your new speech, came over to see the new @@.girlVoice;toddler@@.
@@.emilyVoice;"Say something else!"@@ Emily prodded you.
<<playerVoice "\"I //don// //wawa//...//wanwan//...no.\"">> Your @@.girlVoice;frustration@@ was quickly mounting. You //knew// the words you wanted to say, but they got all jumbled when you tried to vocalize them. <<if $traitBabyTalk>>You'd already been struggling to not talk like a toddler, but it had gotten so much worse.<</if>>
@@.sophieVoice;"Awwww little baby doesn't want to?"@@ Sophie countered, cleanly pronouncing all the words you'd fumbled.
<<playerVoice "\"I not //baba//\"">> Though you were fully aware of your @@.girlVoice;constant mispronunciations@@, you were blissfully unaware of the fact your grammar was also @@.girlVoice;broken@@. With grammar you didn't even know the rules, or that there were rules, so how could you be doing it wrong?
@@.karaVoice;"It's called //dooplo-k-teon//, where they //free pete// the //sit a bull// //in shed// of finishing the word."@@ Kara clarified.
The other girls nodded sagely, but you had @@.girlVoice;zero idea@@ what she'd just said. There were a lot of @@.girlVoice;big words@@ that were on the edge of your understanding, but couldn't be brought forward. Your mind had done it's best to turn some of them into words you knew, but then Kara made even less sense.
[[Try to focus|PB Task Failure Mental 3]]Sophie laughed, @@.sophieVoice;"sometimes you're so smart it's scary."@@
<<playerThought "Yes. I understood all of that. I just need to focus.">>
@@.karaVoice;"I've got lots of //cause ins// and my mom is a //pee-dee-ah-tri-c-an//. //Ch-ill-hoo-duh// //dev-l-oop-meh-nt// comes up a lot."@@
@@.girlThought;Her mom is a pee deer trash can?@@ <<playerThought "No that can't be right, but I dunno what else it could be.">> You glanced at the other girls, <<playerThought "maybe it's just Kara I can't understand.">>
@@.mikiVoice;"My mommy talks about it sometimes. That there are //my lil stones// and //chick points//."@@ She paused, collecting her thoughts, @@.mikiVoice;"//dev-l-oop-meh-nt-ahl// //my lil stones//."@@ She was proud of remembering the complex term...
Meanwhile your brain was doing it's best to replace the unknown words with words you knew. However, this didn't make things any more coherent and there was still one word you couldn't even conceive of replacement.
Whatever it had all meant, it showed even a six year old was talking impossibly above your level. You might as well be listening to gibberish. You couldn't stand it, you wanted to know what they were saying!
<<playerVoice "\"//Wan ter baba na//!\"">> You suddenly shouted.
But the girls didn't understand you at all, the words having come out @@.girlVoice;jumbled@@.
@@.emilyVoice;"Water ban?"@@ Emily considered, @@.emilyVoice;"are you //thurs-t-ee//?"@@
<<playerVoice "\"No! //Wan ter baba na//!\"">> You shouted again, somehow thinking saying it louder would make them understand better. You knew it @@.girlVoice;sounded like nonsense@@, you'd barely even spoken words there. But the more stressed you got, the more mistakes you made.
[[The girls looked between each other|PB Task Failure Mental 4]]The silence made you drastically more uncomfortable. The situation was already well over your head and now the girls weren't doing anything to help you out of it. This piled stress on top of your existing frustration with your inability.
<<playerVoice "\"Na baba, sissie bad.\"">> you grumbled, sitting down on the floor. Even the word 'sister' had been beyond your capabilities.
The girls began to chat amongst themselves, far too quickly and with far too complex sentences for you to be able to follow properly. It scared you, so much noise and you couldn't make it out.
Instinctively you found yourself trying to find something to relax yourself. Automatically you put your thumb in your mouth and began to gently suck.
The relief was immediate, the rhythmic sucking drawing your attention away from your mounting stress.
Sophie was the first to notice your new fixation.
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"Look! The little baby is sucking her thumb!"@@
<<else>>\
@@.sophieVoice;"Look!"@@ She nudged the others, @@.sophieVoice;"she's sucking her thumb. So cute."@@
<</if>>\
That you had understood perfectly, though as embarrassing as it was it only made you suck your thumb even faster.
[[Kara intervened|PB Task Failure Mental 5]]
<<changeEmbarassment "small">>\@@.karaVoice;"Emily, you know what they want..."@@ Kara gently chided, much to Emily's chagrin.
@@.emilyVoice;"You're right, I //sup-po-ss// we've had our fun. I'll //read worse// the spell."@@
You waited patiently to change back...for about 2 seconds...which was the most patience you could handle.
You popped your thumb out of your mouth. <<playerVoice "\"//Chain bak//! //Chain bak//!\"">> Once again relying on volume when coherence wasn't an option.
Emily winced, @@.emilyVoice;"okay okay. Such a //brahh tee// baby."@@
[[There was a flash of light|Emily Challenge Aftermath]]
<<set $emilyChallengeBegEmily to true>>\
<<set $emilyChallengeHadBreakdown to true>>\
<<set $emilyChallenge to 4>>\<<playerVoice "\"Oh no,\"">> you were out of time, you couldn't hold it any longer. <<if $playerPosition !== "floor">>You got yourself back onto the ground.<</if>> Maybe if you hurried you could still make it to the bathroom.
<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"Is baby <<playerName>> about to make a mess?"@@ Emily cooed into your ear. She was //loving// this, and you were about to @@.girlVoice;cry@@.
@@.emilyVoice;"But since I'm such a nice big sister, I'll turn you back before anything happens. If you say one thing for me..."@@
You halted your run. This was a better offer, you knew you @@.girlVoice;weren't gonna make it@@ to the bathroom, but you still didn't have time to chat about this.
@@.emilyVoice;"Repeat after me, 'baby <<playerName>> need sissie help go potty'"@@ Emily grin was wicked. The two of you had been going at it for weeks and even moreso today, now she had a chance to get some revenge.
[[Baby need sissie...|PB Task Failure Repeat Mean]]
<<else>>\
@@.emilyVoice;"Uh oh, looks like you're out of time."@@ Emily grinned as she saw your beet red face. Even if the two of you were getting along better, she did still enjoy tormenting you..
@@.emilyVoice;"But since I'm such a nice big sister, I'll turn you back before anything happens. If you say one thing for me..."@@
You halted your run. This was a better offer, you knew you @@.girlVoice;weren't gonna make it@@ to the bathroom, but you still didn't have time to chat about this.
@@.emilyVoice;"Repeat after me, 'big sis, <<playerName>> need help go potty'"@@ Emily grin was wide. That was basically what she used to say to you, and you'd never let her forget it.
[[...need help go potty|PB Task Failure Repeat Nice]]
<</if>>\
[[Stay silent|PB Task Failure Silent]]<<contentWarning "Wetting">>
<<changeEmbarassment "medium">>\
<<set $showPBChecklist to false>>\<<set _currentPlayerName to getCurrentPlayerName()>>\
<<playerVoice "\"Baby _currentPlayerName need sissie help go potty.\"">> You spat out, as quickly as you could.
Emily just giggled. She had her wand out, but she still wasn't doing anything. Why was she torturing you like this? You understood the lesson she was going for, that little sisters need help from their older siblings and withholding that help is cruel. You'd work on being nicer to her later, right now you were about to burst...if she waited any longer then you would...
[[A flash|Emily Challenge Aftermath]]
<<set $emilyChallengeBegEmily to true>><<set _currentPlayerName to getCurrentPlayerName()>>\
<<playerVoice "\"_currentPlayerName need help go potty.\"">> You spat out, as quickly as you could. Your face somehow getting even redder as you spoke.
Emily giggled and pulled her wand out. She was enjoying tormenting you, but she wasn't about to actually make you wet yourself. That would be way beyond the pale, especially when the two of you had actually been getting along better today. But even in the time it took her to pull out the wand you could feel yourself losing it. Right now you were about to burst...if she waited any longer then you would...
[[A flash|Emily Challenge Aftermath]]
<<set $emilyChallengeBegEmily to true>>You saw both Sophie and Emily's jaws drop in shock. They couldn't believe you'd really hold out this long when you were in such a precarious position.
It made you feel smug that you'd managed to get one over on both of them. To prove that you weren't just going to roll over for them at the first moment.
That smugness quickly vanished when you started feeling a spreading warmth in your <<playerUnderwear>>. Your will might have been strong, but you'd overestimated the strength of your toddler pelvic muscles. Even though you'd been trying to, they simply couldn't hold your bladder back any longer.
<<if $emilyChallengeDiaper>>\
Kara was the first one to realize what had happened. She noticed the yellow line disappearing from the front of your @@.girlVoice;diaper@@, and she'd seen that pattern before. On her baby brother it was either Mickey or Buzz Lightyear, but the concept was the same.
<<else>>\
Kara was the first one to realize what had happened. She noticed the little dark spot spreading on your @@.girlVoice;training pants@@.
<</if>>\
She nudged Emily. Emily looked and then her eyes went wide.
You stood there, the wetness spreading through more of your diaper. Your face remained beet red, though now it was from embarrassment rather than a frustrated bladder.
Emily chuffed out an annoyed noise, mumbling to herself, @@.emilyVoice;"stupid brother..."@@
In a quick motion she pulled out her wand, lifted it, and cast a spell at you.
[[There was a flash|Emily Challenge Aftermath]]
<<set $emilyChallengeHadAccident to true>>\You weren't about to debase yourself to her like that. No way in hell you'd say it. She'd lord that one over you forever. An @@.girlVoice;accident@@ was going to be mortifying, but you could blame your body's inadequacies. But saying something like that had no real excuse.
<<if $emilyHappiness >= 7>>\
Emily paused only a moment to take in your defiance before she sighed. She'd wanted to hear you say it, it would have been such good teasing fodder. But she wasn't about to push things so far just to tease you a little extra.
[[A flash|Emily Challenge Aftermath]]
<<elseif $emilyHappiness >= 4>>\
Emily gave you a incredulous look. @@.emilyVoice;"Really? You're gonna risk wetting yourself just so you don't have to say it?"@@
@@.sophieVoice;"Just say it,"@@ Sophie chimed in. Sophie was competitive by nature and understood your reluctance to admit defeat, but even she knew this was a losing position.
[[...need help go potty|PB Task Failure Repeat Nice]]
[[Stay silent|PB Task Failure Silent Nice]]<<contentWarning "Wetting">>
<<else>>\
Emily's smile turned dark. She'd given you so many opportunities to avoid this, if you really wanted to be that obstinate you could deal with the consequences.
As if at her signal your bladder finally @@.girlVoice;let go@@. There was @@.girlVoice;nothing you could do to stop it@@, you just @@.girlVoice;didn't have that kind of control@@.
<<if $emilyChallengeDiaper>>\
It turned out that a @@.girlVoice;diaper@@ was an appropriate wardrobe choice for you. You hadn't even felt yourself release your bladder. The spreading warmth was the first sign you noticed, signalling you'd failed at Emily's little game.
You weren't sure if the diaper made the current situation more or less embarrassing. On the one hand, you were wearing a now wet diaper and that was fundamentally humiliating. On the other hand it had been absorbent enough that it hadn't made any further mess. You were currently in basically a @@.girlVoice;baby's@@ body, was this really unexpected?
Though you couldn't see it, the flowers had disappeared from the front of the diaper. It's presence letting anyone who'd ever dealt with a baby know exactly what had happened.
<<else>>\
It turned out that the training pants were a mercy. As embarrassing as it was for you to have an accident at your age, the extra absorbency did prevent things from getting even more harrowing.
However, now you had to just stand there, the warmth spreading uncomfortably across your underwear, the blush on your cheeks getting deeper and deeper. You hadn't thought this far ahead...what did you do now? Surely Emily wouldn't leave you this way...but she did look awfully frustrated with you.
<</if>>\
Emily wrinkled her nose and the other girls whispered amongst themselves.
[[Feel the spreading warmth|PB Task Failure Silent 2]]
<<changeEmbarassment "medium">>\
<<set $emilyChallengeHadAccident to true>>\
<</if>>\Emily was annoyed enough that she was willing to let you deal with the consequences of your failures a little bit longer. She'd set this challenge because she wanted to to know how frustrating and helpless you could feel when you were little, and how much you'd need to rely on your older sibling.
Now you were getting a //very// keen lesson on that fact. Emily would have done almost the entire task for you, if you'd asked. She even would have turned you back to normal before this happened if you said one little silly phrase. Instead you had to be stubborn, so she wanted to make sure the lesson was driven home.
So you had to stand there <<if $emilyChallengeDiaper>>in an increasingly uncomfortable wet diaper.<<else>>in increasingly uncomfortable wet undies.<</if>>
Emily had her arms folded across her chest, @@.emilyVoice;"See? You're just a helpless little baby,"@@ her words dripped with derision. You were still keenly aware of the other girls whispering and casting glances your way,<<if getGroupFriendliness() >= 20>>they looked concerned. Generally speaking they liked you, and thought Emily was taking things too far.<<elseif getGroupFriendliness() >= 11>>they seemed torn between finding the situation amusing, and thinking Emily had taken it too far.<<else>>little giggles interspersed in their conversations.<</if>>
@@.emilyVoice;"Now be a good girl and say you need a change."@@
She meant 'change back', but she was clever enough to force you into the double meaning. You'd have to say it like a @@.girlVoice;baby@@ <<if $emilyChallengeDiaper>>who needed diaper change.<<else>>who'd had an accident.<</if>>
[[Ask to be changed|PB Task Failure Silent 3][$emilyChallengePostAccidentBeg to true]]
[[Stay silent|PB Task Failure Silent 3][$emilyChallengePostAccidentBeg to false]]
<<changeEmbarassment "medium">>\<<if $emilyChallengePostAccidentBeg>>\
<<playerVoice "\"Baby <<playerName>> needs a change.\"">> She hadn't specifically said you needed to do the 'baby' thing, but you hoped it might soothe her fury a little bit. You didn't feel quite so defiant standing there in <<if $emilyChallengeDiaper>>a wet diaper<<else>>wet underwear<</if>>. At this point you just wanted to get back to your normal self in normal, dry, underwear.
It was enough, for now. She nodded, waving her wand in your direction. There was a blinding flash of light.
<<else>>\
You folded your arms back at her. Turning your head away from her with a <<playerVoice "\"humph.\"">> You still weren't going to give her the satisfaction.
She looked like she was about to strangle you. Her wand lifted, pointing at you, a dark look crossing her eyes. You saw a light building at the tip of the wand which suddenly burst into a blinding flash of light.
<<changeHappiness "Emily" false>>\
<</if>>\
...
By the time you could see again you were back in your pre-toddler body, in your normal outfit, <<if currentUnderwearIsDiaper()>>still in a diaper, but at least a dry one.<<else>>with normal underwear.<</if>>
<<if $emilyChallengePostAccidentBeg>>\
@@.emilyVoice;"Well I hope you've learned your lesson."@@ Emily didn't look exactly happy at the moment, but she at least looked satisfied. No way you'd gotten through that and hadn't at least understood her intent.
<<else>>\
Emily still looked furious, @@.emilyVoice;"stupid protections,"@@ she grumbled.
You'd dodged a bullet there. Emily had planned to do something even worse to you, but your mother had put in a few safeguards to ensure things didn't get too out of hand.
<</if>>\
With that Emily walked back to join the other girls. As annoyed as she was it was clear that your behavior hadn't endeared you to the others either. Seeing you that way was just kinda gross. As cute as a toddler was in the abstract, they didn't want to deal with any of the yucky realities that came with it.
You were shaken from the experience. You felt mostly restored, but some of the feelings were hanging on. How @@.girlVoice;small@@, @@.girlVoice;fragile@@, and @@.girlVoice;helpless@@ you'd been. How you hadn't even been able to avoid wetting yourself. Regardless of how old you were now you still felt like a @@.girlVoice;bit of a baby@@.
[[The challenge was over|PB Task Failure Silent 4]]
<<include "Emily Challenge Event Reset Age">>
<<silently>>\
<<changeAge "small">>\
<<changeHappiness "Miki" false>>
<<changeHappiness "Kara" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Emily" false>>
<</silently>>\Emily didn't even want to address the results of the challenge. Whatever victory conditions she'd had in her head, it was pretty clear that you'd lost.
<<if $emilyChallengePostAccidentBeg>>\
Having to beg your <<sisterTitle>> to change <<if $emilyChallengeDiaper>>your wet diaper<<else>>your wet underwear<</if>> didn't really project 'independence'.
<<else>>\
Standing helpless in <<if $emilyChallengeDiaper>>a wet diaper<<else>>wet underwear<</if>> didn't really project 'independence'.
<</if>>\
And the rest of the girls didn't really want to interact with you at the moment either. Leaving you standing there alone in the kitchen in the aftermath of your botched challenge. Yet you couldn't just keep standing there. No choice but to get back to the party...after a quick bathroom trip.
That feeling of @@.girlVoice;weakness@@ seemed particularly strong around your pelvis, a reminder of your complete inability to hold your bladder. You weren't sure if the feeling was real or you were just imagining it, but your accident had made you a little paranoid about it. You bit your lip.
<<playerThought "I'll just take a few extra trips to the toilet today, it'll be fine...hopefully.">>
[[Back to the party|Event Handler]]
<<addTrait "$traitWeakBladder">>\
<<set $secretBladderPressure to 0>>\
<<set $emilyChallenge to 4>>\
<<include "Emily Challenge Variable Teardown">>\<<playerVoice "\"Let's do it.\"">> You answered almost automatically.
Emily blinked in surprise. She'd never expected you to agree that quickly.
@@.karaVoice;"Don't you want to ask any questions?"@@ Kara offered, vicariously nervous about agreeing to something without the details.
But you shrugged, <<playerVoice "\"What's another activity?\"">>
@@.emilyVoice;"And later, if you don't want to, you still don't have to do them."@@ Emily clarified with a caveat meant for a more resistant subject.
You nodded. If you didn't want a specific challenge then you could say no, but the general idea of the challenge? Why not.
Emily was thrilled by your agreement, she'd expected at least a little resistance. But if you were all in then she could really have some fun with this.
[[Back to the party|Event Handler]]
<<set $challengesActive to true>>\
<<changeHappiness "Emily" true>>\<<playerVoice "\"Okay. I'll do it.\"">> There was still some hesitation in your voice.
But it was more than enough for the girls. A small "yay" went up from the group.
Emily ran up to you, grabbing your hands. @@.emilyVoice;"This is gonna be so much fun!"@@ Notably she didn't specify who the fun would be for. You? Or them?
<<if $playerAge >= 11>>\
@@.sophieVoice;"Maybe not so much fun when you get beaten by a //girl//."@@ She sneered. She knew the insult was pretty silly coming from her, but she also knew that it irritated the boys in her class.
<<if $playerMaturity >= 14>>\
You were far too mature to get baited by something like that. Though you couldn't deny it would be a little embarrassing to get beaten by a bunch of literal children.
<<elseif $playerMaturity >= 11>>\
You felt yourself flush at that one. The idea of being beaten by a //girl// prickled at the back of your head and made you want to start the challenge right here and now. But it'd have to wait.
<<else>>\
The insult fell flat. Your body might still be male, but you didn't feel like one. What did it matter if a girl beat a girl? You didn't want to lose, but the rest seemed unimportant.
<</if>>\
<<else>>\
@@.sophieVoice;"Maybe not so much fun when you get your butt whooped."@@
<<if $sophieInferiorityComplex >= 2>>\
The truth of her words needled at you. You already @@.girlVoice;felt like you were going to lose@@ just because you knew @@.girlVoice;how impressive Sophie was.@@
<<else>>\
<<if $playerMaturity >= 14>>\
You were far too mature to get baited by something like that. Of course you'd still prefer it if you won.
<<elseif $playerMaturity >= 11>>\
The words pricked at the back of your head and you wanted to shout back but restrained yourself. Better not to get into childish arguments like that.
<<else>>\
<<playerVoice "\"Nuh uh!\"">> You shouted back. <<playerVoice "\"I'm gonna kick your butt.\"">>
The retort seemed to have little effect on Sophie. She merely smiled.
<</if>>\
<</if>>\
<</if>>\
@@.emilyVoice;"It won't always be right away, okay? But everyone will let you know when their challenge is ready, got it?"@@
You nodded, and Emily beamed in response. She had been excited just to present this idea, now she was gleeful. <<if $playerMaturity >= 12>>It made you very nervous about what was going to come next.<<elseif $playerMaturity >= 9>>It made you a little nervous about what she had planned, but it'd probably be at least a little fun.<<else>>Her excitement was infectious and you could feel it bubbling in you as well. Who didn't want more games?<</if>>
[[Back to the party|Event Handler]]
<<set $challengesActive to true>>\The group of girls stood in a small cluster, all facing you. Emily stood at the front, her arms folded across her chest. She didn't look annoyed, far from it, in fact she looked excited. You knew that face well enough, she had a plan. Her plans rarely boded well for you, but ignoring them was just going to ensure they blindsided you later. So you walked up to them.
<<playerVoice "\"What's up? What did you want to talk about?\"">>
@@.emilyVoice;"We had an idea."@@ Emily offered in her sweetest most innocent voice, @@.emilyVoice;"since you've been playing with us a while."@@
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"If you can call that playing..."@@ Sophie muttered under her breath. Emily ignored her and continued.
<</if>>\
@@.emilyVoice;"We thought it would be fun to do some challenges with you."@@
<<playerVoice "\"Challenges? Isn't that basically what we've been doing the whole time?\"">>
[[Emily shook her head|Challenges Introduction 2]]@@.emilyVoice;"Those were all events that mommy planned. These are going to be different."@@ She glanced back at each of the girls who smiled back.
@@.emilyVoice;"Each of us is gonna give you a challenge. Some of them are gonna be competitions, but others are just a challenge for you."@@
@@.emilyVoice;"So,"@@ she continued, @@.emilyVoice;"are you interested?"@@
<<if $traitImaginaryFriend >=1 >>\
@@.annieVoice;"More games? You gotta play!"@@ Annie added helpfully.
<</if>>\
Kara whispered something into Emily's ear and she looked shocked, @@.emilyVoice;"I forgot!"@@ She shouted, turning her attention back to you, @@.emilyVoice;"each one you win, you get a prize."@@
[[You'd do it|Challenges Introduction Instant Agree]]
<<if $traitImaginaryFriend >= 3>>\
[[You tried to refuse|Challenge Introduction Refusal Override]]
<<else>>\
<<if $traitAgreeable>>\
@@.disabledLink;[[You refused|Challenges Introduction Instant Refuse]]@@ <<playerThought "I should at least hear them out.">>
<<else>>\
[[You refused|Challenges Introduction Instant Refuse]]
<</if>>\
<</if>>\
[[You had some questions|Challenges Introduction Questions]]
<<set $challengesIntroQuestionsAsked to [0, 0, 0, 0]>><<set _resistanceComments to ["\"Come on, it'll be fun!\"", "\"You can always say no later, at least think about it.\""]>>\
<<if !$challengesIntroQuestionsAsked[0]>>\
[[What sort of prizes?|Challenges Introduction Questions Prizes]]
<</if>>\
<<if !$challengesIntroQuestionsAsked[1]>>\
[[What sort of challenges?|Challenges Introduction Questions Challenges]]
<</if>>\
<<if !$challengesIntroQuestionsAsked[2]>>\
[[What happens if I don't compete?|Challenges Introduction Questions No Compete]]
<</if>>\
<<if !$challengesIntroQuestionsAsked[3]>>\
[[What happens if I lose?|Challenges Introduction Questions Lose]]
<</if>>\
[[You'd do it|Challenges Introduction Slow Agree]]
<<if $traitImaginaryFriend >= 3>>\
[[You tried to refuse|Challenge Introduction Refusal Override]]
<<else>>\
<<resistanceChoice "You refused" "Challenges Introduction Slow Refuse" _resistanceComments "emilyVoice">>
<</if>>\<<set $challengesIntroQuestionsAsked[0] to true>>\
Emily gave a thoughtful expression. She'd put a lot more thought into the challenges themselves than the actual prizes. In truth she didn't really expect you to win.
@@.emilyVoice;"Well...it'll depend on the challenge. But it'll be a great prize!"@@
You glowered at her. Her evasive answer hadn't been useful at all.
Emily continued, though it was clear she was making it up on the fly, @@.emilyVoice;"I'll make you really good at the thing you did."@@
<<playerVoice "\"If I won doesn't it mean I'm already good at it?\"">>
@@.emilyVoice;"Yeah...but I'll make you better at stuff like it too!"@@
It was clear this was about the best you were going to get. If you wanted to really find out you'd need to actually win.
<<include "Challenges Introduction Questions">><<set $challengesIntroQuestionsAsked[1] to true>>\
@@.emilyVoice;"Each of us gets to set our own challenge."@@ She glanced at each of the other girls.
@@.emilyVoice;"But you can always guess. I'm sure Kara will do something brainy and Sophie will do something body-y."@@ She finished weakly, knowing that wasn't a word.
It also left out exactly what she and Miki might do.
But Emily didn't look like she was going to provide any more information than that.
<<include "Challenges Introduction Questions">><<set $challengesIntroQuestionsAsked[2] to true>>\
Sophie grinned, @@.sophieVoice;"it'll make you a big chicken."@@
@@.sophieVoice;"And,"@@ she continued, @@.sophieVoice;"you'll have to admit that we're better than you."@@
The looks on the other girls faces weren't quite so combative, but they nominally agreed.
@@.emilyVoice;"You don't have to do any of them,"@@ Emily clarified. @@.emilyVoice;"Each one is optional."@@ She carefully enunciated the last word, as if it was new to her.
@@.emilyVoice;"But if you refuse right now..."@@ Emily trailed off, glancing at Sophie.
@@.sophieVoice;"An even bigger chicken."@@ She finished, grinning.
<<include "Challenges Introduction Questions">><<set $challengesIntroQuestionsAsked[3] to true>>\
@@.emilyVoice;"Well nothing specifically."@@
Emily's tone was evasive. You raised an eyebrow.
@@.emilyVoice;"I'm not gonna do anything, but there is a whole lot of magic in the air."@@
You understood her meaning. All sorts of changes had happened during this party without any interference from Emily. Anything you did during those challenges might cause something else to happen. Then again that was true of //every// activity, so it wasn't like you were taking on more risk.
<<include "Challenges Introduction Questions">><<playerVoice "\"Not a chance.\"">> You snapped back almost instantly.
@@.emilyVoice;"But why not?"@@ Emily looked annoyed.
<<playerVoice "\"I don't want to do any extra challenges today.\"">>
@@.emilyVoice;"Well I was //about// to say that you can still say no to each one."@@
@@.karaVoice;"Emily just wanted to see if you'd go along with the idea at all."@@
That did change things. Even if you agreed here, you weren't actually committing to anything. You could say no to each challenge as they came up.
[[Continue to refuse|Challenges Introduction Instant Refuse 2]]
[[Relent and agree|Challenges Introduction Slow Agree]]You shook your head. You didn't even want to entertain the idea of this.
The girls looked like they had some things to say, but all stayed quiet. If you were that reluctant to even think about trying there wasn't much they could say that was going to change your mind.
It annoyed them all, though Emily looked the most hurt. Either way they knew this was over, they dispersed, ready to start whatever activity you chose next.
[[Back to the party|Event Handler]]
<<changeHappiness "Miki" false>>\
<<changeHappiness "Kara" false>>\
<<changeHappiness "Emily" false>>\
<<changeHappiness "Emily" false>>\
<<changeHappiness "Sophie" false>>\@@.emilyVoice;"But why not?"@@ Emily looked slightly surprised. She'd given you the chance to answer questions and everything. She was just getting you to agree to the concept, you didn't even need to do anything yet.
<<if $playerAge >= 11>>\
@@.sophieVoice;"Because ?theyre scared."@@ Sophie offered before you could answer. @@.sophieVoice;"Scared ?theyre gonna get beaten by a bunch of little girls."@@
<<if $playerMaturity >= 14>>\
You were far too mature to get baited by something like that. You could say no to something without being scared by it. Though you couldn't deny that, if you did compete, it would be a little embarrassing to get beaten. And extra embarrassing because of their age.
<<elseif $playerMaturity >= 11>>\
You felt yourself flush at that one. The idea of being beaten by a //girl// prickled at the back of your head and made you want to start the challenge right here and now. But it'd have to wait.
<<else>>\
The bait fell flat. Your body might still be male, but you didn't feel like one. What did it matter if a little girl beat a little girl? You didn't want to lose, but the details seemed unimportant.
<</if>>\
<<else>>\
@@.sophieVoice;"Because ?theyre scared that ?theyre going to lose."@@
<<if $playerMaturity >= 14>>\
You were far too mature to get baited by something like that. You could say no to something without being scared by it. Though you couldn't deny that, if you did compete, it would be a little embarrassing to get beaten.
<<elseif $playerMaturity >= 11>>\
The words pricked at the back of your head and you wanted to shout back, but restrained yourself. Better not to get into childish arguments like that.
<<else>>\
<<playerVoice "\"Nuh uh!\"">> You shouted back, bereft of any further details.
The retort seemed to have little effect on Sophie. She merely smiled, if anything your denial made the accusation seem even more likely.
<</if>>\
<</if>>\
@@.karaVoice;"I can't think of any other reason they wouldn't at least agree to the idea."@@ Kara added. Faux intellectualism masking that it was basically just agreeing with Sophie.
@@.mikiVoice;"<<playerName>> is a scaredy-cat!"@@ Miki joined the bandwagon.
<<if $traitAgreeable>>\
You buckled almost immediately to the pressure. You were far too @@.girlVoice;agreeable@@ to push back against the combined jeers.
<<playerVoice "\"Fine. Fine.\"">> You conceded. <<playerVoice "\"I'll play along.\"">>
Each of the girls gave you a slightly cocky grin. To them the speed of your concession all but confirmed the accusation.
But Emily let you off the hook a little, @@.emilyVoice;"remember, you can say no to each one."@@
Sophie didn't, @@.sophieVoice;"if you're scared."@@
Emily cast a glance at Sophie but didn't say anything further.
You slumped in place, feeling defeated, hoping that you hadn't agreed to something too terrible.
[[Back to the party|Event Handler]]
<<set $challengesActive to true>>\
<<else>>\
The combined pressure of their words started to press on your mind. You wanted to deny the claims, to say that there were a million other reasons to say no. But a little whisper in your head wondered if it might be true.
[[The jeers continued|Challenges Introduction Slow Refuse 2]]
<</if>>\As they continued to tease you about your @@.girlVoice;cowardliness@@, the whisper in your mind got louder. You had all these reasons, but what if, deep down, it was just because you were scared? That all these other reasons were just cover for that truth.
Losing was scary. The embarrassment that came with the loss itself. The insults and jibes that might get thrown at you. A half dozen other ephemeral concerns lingered at the edge of your consciousness.
But the greatest concern would be admitting that, deep down, you weren't sure you could beat them. A bone deep belief that in some sense, they were as good as you, if not better. Certainly settled into your mind. Refusing here was psychologically placing yourself below them.
<<switch $sophieInferiorityComplex>>
<<case 0>>\
<<if $playerAge >= 11>>\
Admitting that despite being older, that Sophie was a match for you physically.
<<elseif $playerAge >= 8>>\
Admitting that despite being almost the same age, Sophie edged you out physically in several categories.
<<else>>\
Admitting that your reduced age meant you were no match for Sophie's physical capabilities.
<</if>>\
<<case 1>>\
Admitting that you weren't capable of competing with Sophie physically, that she had you outmatched.
<<case 2>>\
Of course you already felt that way about Sophie's physical abilities. She was a gymnast after all.
<<default>>\
Of course you already felt that way about Sophie, that competing with her was hopeless.
<</switch>>\
<<switch $karaInferiorityComplex>>
<<case 0>>\
<<if $playerMaturity >= 8>>\
Saying that, even though you had more education, Kara was still your mental match.
<<else>>\
Saying that, not only was Kara more educated than you, she was probably just smarter in general.
<</if>>\
<<case 1>>\
Saying that Kara was straight up smarter than you, regardless of your relative education.
<<default>>\
Not that you didn't already know Kara was smarter than you.
<</switch>>\
<<switch $emilyInferiorityComplex>>
<<case 0>>\
That maybe you shouldn't diminish Emily by calling her your "little" sister.
<<default>>\
But you already felt that way about your <<sisterTitle>> Emily anyway.
<</switch>>\
[[Continue to refuse|Challenges Introduction Slow Refuse 3]]
[[Agree to participate|Challenges Introduction Slow Refuse Agree]]<<playerVoice "\"No way! I'm not doing this.\"">>
Your voice quavered as you spoke and the girls saw it as a confirmation of their accusation. You didn't want to play because you were afraid you would lose, that you thought they were better than you.
The grins on each of them bored into your mind and their perception was enforced upon you.
[[Sophie's Physique|Challenges Introduction Slow Refuse Sophie]]Sophie stood there, her arms folded across her chest. The dense muscles on her arms flexing ever so slightly. The pose one of confidence and control.
<<switch $sophieInferiorityComplex>>
<<case 0>>\
<<if $playerAge >= 10>>\
Her stature seemed to grow larger as you gained a greater awareness of just what she was capable of, @@.girlVoice;and what you weren't.@@
<<addTrait "$sophieInferiorityComplex">>\
<<else>>\
She was already bigger than you, but she seemed to grow even larger. Her thin limbs belied the power and control they possessed. A @@.girlVoice;little girl@@ like you didn't stand a chance against her, @@.girlVoice;and you knew it.@@
<<addTrait "$sophieInferiorityComplex" 2>>\
<</if>>\
<<case 1>>\
<<if $playerAge >= 10>>\
Her stature seemed to grow larger as you gained an even greater awareness of just what she was capable of. She might technically be smaller than you, but you @@.girlVoice;knew you didn't stand a chance@@ of competing with her.
<<else>>\
She was already bigger than you, but she seemed to grow even larger. Her thin limbs belied the power and control they possessed. A @@.girlVoice;little girl@@ like you didn't stand a chance against her, @@.girlVoice;and you knew it.@@
<</if>>\
<<addTrait "$sophieInferiorityComplex">>\
<<case 2 3 4>>\
Of course you already knew @@.girlVoice;she was better than you@@. There was no way you'd be able to compete against her in a challenge. She'd crush you, you knew that down to your core.
<</switch>>\
[[Kara's Mind|Challenges Introduction Slow Refuse Kara]]Kara's eyes sparkled as she watched you and you could see the intelligence behind them. A young mind that was terrifyingly sharp and capable.
<<switch $karaInferiorityComplex>>
<<case 0>>\
<<if $playerMaturity >= 8>>\
Your superior education would only get you so far. Kara was //smart//, quite possibly smarter than you.
<<addTrait "$karaInferiorityComplex">>\
<<else>>\
Not only was she more educated that you, but she was just smarter in general. It was pretty intimidating.
<<addTrait "$karaInferiorityComplex" 2>>\
<</if>>\
<<case 1>>\
No matter how educated you were, that girl was going to be smarter than you. That was just a fact.
<<addTrait "$karaInferiorityComplex">>\
<<case 2 3 4>>\
It made you give up before you even thought of beginning. She was //that// smart, what chance could you ever have of completing a challenge that she devised?
<</switch>>\
[[Emily's Power|Challenges Introduction Slow Refuse Emily]]<<switch $emilyInferiorityComplex>>
<<case 0>>\
You realized that Emily wasn't just a "little kid" anymore. She was growing up, and she had a power that you could never match. That now your @@.girlVoice;sister@@ was old enough to have some things to teach you.
<<addTrait "$emilyInferiorityComplex" 1>>\
<<case 1 2 3>>\
Of course you already knew that your <<sisterTitle>> was capable of far more than her appearance let on. A challenge set by her was one you'd only be able to beat if she wanted you to.
<</switch>>\
You staggered under the weight of the shifts in your perceptions. Looking over at a group of girls who all had risen dramatically in your esteem. A growing part of you was glad you hadn't challenged them, you @@.girlVoice;doubted you'd have stood much of a chance@@.
Their grins were still present as the pressure faded, your new place in the hierarchy well established.
@@.sophieVoice;"Well, if <<playerName>> is too scared I guess we'll have to do something else."@@
The other girls nodded their agreement and you were inclined to go along with them, time for another activity. Just hopefully ones that weren't quite so...challenging.
[[Back to the party|Event Handler]]You buckled to the pressure. You'd rather potentially get yourself in trouble with the actual challenges than admit your weakness.
<<playerVoice "\"Fine. Fine.\"">> You conceded. <<playerVoice "\"I'll play along.\"">>
Each of the girls gave you a slightly cocky grin. To them your concession all but confirmed the accusation.
But Emily let you off the hook a little, @@.emilyVoice;"remember, you can say no to each one."@@
Sophie didn't, @@.sophieVoice;"if you're scared."@@
Emily cast a glance at Sophie but didn't say anything.
You breathed a sigh of relief and relaxed. Feeling only a little defeated you hoped that you hadn't agreed to something too terrible.
[[Back to the party|Event Handler]]
<<set $challengesActive to true>>\@@.annieVoice;"I wanna play!"@@ Annie shouted with your mouth.
You'd intended to say no, but Annie wasn't about to miss the chance to play more games.
<<if $playerMaturity >= 11>>Emily was a little taken aback at the sudden enthusiasm, but rolled with it.<<else>>Emily smiled at the sudden burst of enthusiasm.<</if>> @@.emilyVoice;"Great! This is gonna be so much fun!"@@
She looked back at the other girls who nodded their agreement.
@@.annieVoice;"So are we gonna do one now?"@@ Annie continued.
Emily shook her head, @@.emilyVoice;"not quite yet. Everyone needs to make sure they're prepared first. Wouldn't want the challenge to be to easy."@@ She winked and you noted she hadn't said a thing about making sure it wasn't too hard.
You looked a little crestfallen as Annie's disappointment showed on your face. But it lasted only a moment, after all she was still going to be playing games, just different ones for now.
Inwardly you rolled your eyes, worrying what you'd just agreed to. But nothing to do about it now, Annie wanted to play and there was little you could do about it.
[[Back to the party|Event Handler]]
<<set $challengesActive to true>>\
<<changeHappiness "Emily" true>>\You walked over to where Kara and Emily were standing. Emily already had a dangerous grin on her face.
@@.emilyVoice;"Kara and I were talking earlier about her challenge for you and we figured it out. A game show!"@@ Emily seemed practically giddy about the idea.
@@.emilyVoice;"You'll go up against Kara and I'll be the host!"@@
Emily smiled at you, @@.emilyVoice;"so, will you play?"@@
You couldn't help but notice that Kara hadn't actually said anything when presenting ostensibly //her// challenge to you. You got the distinct feeling that Emily had a strong hand in this one. Kara didn't seem the type to directly challenge people to competitions, regardless of how clever she thought she was. But from the look in her eye, she was at least on board with the idea.
<<if $karaInferiorityComplex >= 3>>\
You knew there was @@.girlVoice;zero chance you could beat Kara.@@ But that didn't mean you couldn't play along. It'd just show everyone what you already knew. @@.girlThought;Kara is smarter than me, but I'm smart too.@@
<<elseif $karaInferiorityComplex >= 2>>\
You @@.girlVoice;sincerely doubted@@ that you'd actually be able to beat Kara at a test of intelligence, but that didn't mean you couldn't try.
<<elseif $karaInferiorityComplex>>\
<<if $playerMaturity <= 7>>\
You were @@.girlVoice;very nervous@@ about your abilities to go up against Kara mind to mind. Through your regression you'd @@.girlVoice;lost a ton@@ of your school knowledge. Kara was extremely sharp in general, and at this point almost assuredly knew more than you did.
<<elseif $playerMaturity <= 10>>\
You @@.girlVoice;weren't particularly confident@@ about your abilities to go up against Kara mind to mind. Through your regression you'd @@.girlVoice;lost a good amount@@ of your school knowledge. You still had some years on her, but a lot less than at the start of the party. Kara was sharp, she could probably make up the difference.
<<elseif $playerMaturity <= 15>>\
You were hesitant about going up against Kara mind to mind. Though your regression had taken some of your school knowledge, you still had years of education on Kara. Surely you still knew more than she did, even as clever as she was she probably couldn't overcome that gap.
<<else>>\
You felt decently confident about going up against Kara mind to mind. You had almost a decade more education than she did. Sure she might have some niche knowledge here and there that you didn't, but with the big things, what could she know that you didn't?
<</if>>\
<<else>>\
<<if $playerMaturity <= 7>>\
You weren't particularly confident about your abilities to go up against Kara mind to mind. Through your regression you'd @@.girlVoice;lost a ton@@ of your school knowledge. Kara probably knew more than you did at this point.
<<elseif $playerMaturity <= 10>>\
You were hesitant about going up against Kara mind to mind. Through your regression you'd @@.girlVoice;lost a good amount@@ of your school knowledge. You still had some years on her, but a lot less than at the start of the party.
<<elseif $playerMaturity <= 15>>\
You felt decently confident about going up against Kara mind to mind. Though your regression had taken some of your school knowledge, you still had years of education on Kara. Surely you still knew more than she did.
<<else>>\
You felt quite confident about going up against Kara mind to mind. You had almost a decade more education than she did, no matter how clever she was for her age, what could she know that you didn't?
<</if>>\
<</if>>\
[[Agree to compete|Kara Challenge Game Show 1]]
[[Decline to compete|Kara Challenge Decline 1]]
<<set $karaChallenge to 1>>@@.emilyVoice;"So here is how this is gonna work. We're gonna do three rounds. First round we'll test how much you know, second round how fast you think, and last how good you remember stuff."@@
<<if $playerMaturity >= 14>>You held your tongue about correcting "good" to "well", it wasn't the time.<<elseif $playerMaturity >= 11>>@@.karaVoice;"How well,"@@ you heard Kara mumble, making you realize that Emily had committed a small grammatical error.<<else>>@@.karaVoice;"How well,"@@ you heard Kara mumble. It was a weird thing for her to mumble and you wanted to ask her "how well what?", but it wasn't the time.<</if>>
@@.emilyVoice;"After each round the winner gets a fabulous prize. And then the final winner gets an even bigger one!"@@
<<playerVoice "\"Can't I get a hint?\"">>
Emily shook her head, @@.emilyVoice;"nuh uh, it's gonna be a surprise. But they're really good."@@
Her eyes were sparkling and she glanced over at Kara who shyly smiled back.
<<playerThought "They're plotting something.">>
But just because you knew there was a plot didn't mean you could do anything about it. Plus there was a surefire way to defeat any plans they had. Win.
[[Before we begin|Kara Challenge Event Quiz 1-1]]<<if $karaInferiorityComplex >= 2>>\
You shook your head. There wasn't any point in competing against Kara when you already knew that you were going to lose. \
<<elseif $karaInferiorityComplex>>\
You shook your head. You didn't feel confident in your ability to take on Kara in a test of mental aptitude. \
<<else>>\
You shook your head. You didn't want that kind of competition. \
<</if>>\
Even if Emily said there would be no consequences for losing, the magic of this sleepover had a way of changing things anyway. Who knew what would happen to your mind if you started falling behind?
@@.emilyVoice;"Oh come on,"@@ Emily whined, @@.emilyVoice;"it'll be fun! I've got a whole bunch of questions ready."@@
@@.sophieVoice;"Don't be a coward,"@@ Sophie chimed in, drawing an annoyed look from Emily. @@.sophieVoice;"Even if you think you're gonna lose you should at least try."@@ Sophie was a competitive girl, and hated to lose, but she didn't let that stop her from competing in the first place.
[[Agree to compete|Kara Challenge Game Show 1]]
[[Decline to compete|Kara Challenge Decline 2]]You continued to protest. You didn't want to have this competition, even if there were supposedly no consequences you could never know what the magic of the sleepover was going to do to you. Even without Emily's interference there were things that could happen to you. There was no telling what it would do to your mind.
The girls were understandably disappointed, though none more than Emily. You didn't know it, but she'd actually done a decent amount of work planning this with Kara and wanted to show it off.
But the agreement had been that you were allowed to decline if you wanted to, so none of them were going to press the matter. Instead they just moped off, hoping you'd pick something interesting to do next.
[[Back to the party|Event Handler]]
<<set $kcFinalResult to 4>><<if $kcPenaltyCount > 0>>\
@@.emilyVoice;"But first we need to deal with <<playerName>>'s penalties!"@@
Emily spun towards you, wand at the ready, @@.emilyVoice;"you've been a very poor sport, and that deserves a punishment. This time Kara gets to take something from your head and you don't get //anything//."@@
You grimaced, instantly getting the feeling that, compared to what you'd lost already, these were going to hurt even worse. An annoyed Emily was far less likely to play fair, and she took cheating very seriously...at least when other people did it.
[[Face your punishment|Kara Challenge Event Finale Penalties]]
<<else>>\
<<include "Kara Challenge Event Finale Results Fragment">>
<</if>>\
<<if recall('triedToMemoryCheat')>>
<<set $traitForgetful to true>>
<<run forget('triedToMemoryCheat')>>
<</if>><<set $kcWins to ($kcRound2Result == 3) + ($kcRound3Result == 3)>>\
<<set $kcTies to ($kcRound1Result == 2) + ($kcRound2Result == 2) + ($kcRound3Result == 2)>>\
<<if $kcWins >= 2 || ($kcWins == 1 && $kcTies == 2)>>\
@@.emilyVoice;"And the winner is..."@@
Emily held on for a dramatic pause.
@@.emilyVoice;"<<playerName>>!"@@
A murmur of surprise went through the crowd...of Sophie and Miki. They hadn't expected you to be able to win this. Nor had Emily and Kara. <<if $karaInferiorityComplex >= 2>>You'd //never// thought you'd be able to win either, the fact you'd had was sort of baking your brain.<<elseif $karaInferiorityComplex == 1>>You hadn't felt confident either, Kara was awfully smart and this whole game had been tilted in her favour.<<else>>You'd hoped you could, but it'd been far from a guarantee.<</if>>
Emily pulled out her wand, which caused a momentary flinch on your part, but her eyes and her smile calmed you down.
@@.emilyVoice;"Which means that it's time for your prize! And it's a good one."@@
She held onto the green gem in her left hand and a similarly colored light sprung out from the tip of the wand.
@@.emilyVoice;"Keep your eyes on the light."@@ Emily droned, and you found your eyes helplessly drawn to it. Watching the slight rise and fall of it as Emily moved through a series of small motions.
[[You blinked|Kara Challenge Event Finale Results Win]]
<<set $kcFinalResult to 1>>\
<<elseif $kcWins == 1 && $kcTies == 1>>\
@@.emilyVoice;"It's a tie."@@ Emily said, the confusion obvious in her voice.
A murmur of surprise went through the crowd...of Sophie and Miki. They hadn't expected you to be able to do so well. Nor had Emily and Kara. <<if $karaInferiorityComplex >= 2>>You'd //never// thought you'd be able to pull off a tie either, the fact you'd had was sort of baking your brain.<<elseif $karaInferiorityComplex == 1>>You were happy to be able to have pulled it off, Kara was smart and this whole game had been tilted in her favour.<<else>>You had wanted to win, but considering the circumstances a tie wasn't too bad.<</if>>
Though it was clear that Emily didn't really have a plan for how to handle it. Did you both get a prize? Neither? In truth you didn't even know what the prizes were supposed to be anyway. More swapped knowledge or did she have something else in mind?
Emily pulled out her wand, which caused a momentary flinch on your part, but her eyes and her smile calmed you down.
@@.emilyVoice;"Well I guess you did pretty well,"@@ Emily teased, @@.emilyVoice;"so I'll give you a prize."@@
<<include "Kara Challenge Event Finale Results Win Fragment">>
<<set $kcFinalResult to 2>>\
<<else>>\
@@.emilyVoice;"And the winner is..."@@
Emily held on for a dramatic pause.
@@.emilyVoice;"Kara!"@@
There was a round of light applause from the audience...Miki and Sophie. It was the outcome everyone had expected. <<if $karaInferiorityComplex >= 2>>Especially you, you'd known you @@.girlVoice;had no chance@@ from the very beginning<
<</if>>
@@.emilyVoice;"Which means it's time for Kara's prize!"@@ Emily chirped excitedly, which only made you wince.
All of Kara's other prizes during this competition had resulted in her stealing knowledge from your head. Well, technically trading, but you were hardly convinced that the trades had been fair. Surely the grand prize would be something even greater.
And it seemed that Emily was going to let Kara choose. The two of them conferred<<if $kcPenaltyCount > 1>> again<</if>>, quietly determining your fate.
<<if $kcTies == 2 || $kcWins == 1>>\
Emily walked back to you. Pulling out her wand.
<<if $karaHappiness > 5>>\
@@.emilyVoice;"You're lucky,"@@ Emily said. @@.emilyVoice;"Kara said that, because you were so close, that you should get a prize anyway."@@
You breathed a sigh of relief. You hadn't been looking forward to losing even more knowledge. It turned out that <<if $karaHappiness >= 7>>your deepening friendship<<else>>increasingly friendly relationship<</if>> with Kara was paying dividends.
<<include "Kara Challenge Event Finale Results Win Fragment">>
<<else>>\
@@.emilyVoice;"Y'know it was really close. But a loss is a loss."@@ Emily sounded almost sympathetic. You got the feeling that if Kara liked you better you might have gotten away without facing this punishment, but no such luck.
<<include "Kara Challenge Event Finale Results Loss Fragment">>
<</if>>\
<<elseif $kcTies == 1 && $karaHappiness >= 7>>\
Emily walked back to you. Pulling out her wand.
@@.emilyVoice;"You're //really// lucky,"@@ Emily said, a wry grin on her face. @@.emilyVoice;"Kara said that, because you played along, and did manage to tie in the one round, that you should get a prize anyway."@@
You breathed a sigh of relief. You hadn't been looking forward to losing even more knowledge. It turned out that your deepening friendship with Kara was letting you off the hook this time.
<<include "Kara Challenge Event Finale Results Win Fragment">>
<<else>>\
Eventually their conversation concluded and Emily pulled out her wand. She was holding the green gem in her other hand. The shine from it had diminished greatly. It was clear that she'd burned through most of its power. It'd be able to charge this one last spell, but that would be it.
<<include "Kara Challenge Event Finale Results Loss Fragment">>
<</if>>\
<<set $kcFinalResult to 3>>\
<</if>>\She held onto the green gem in her left hand and a similarly colored light sprung out from the tip of the wand.
@@.emilyVoice;"Keep your eyes on the light."@@ Emily droned, and you found your eyes helplessly drawn to it. Watching the slight rise and fall of it as Emily moved through a series of small motions.
[[Follow the light|Kara Challenge Event Finale Results Win]]@@.emilyVoice;"Hold still,"@@ Emily ordered, pointing the wand at your skull.
Resisting at this point seemed unwise, so you did as she said.
[[The wand pushed in|Kara Challenge Event Finale Results Loss]]The other girls cringed slightly at the sight. Emily's wand wasn't just pressed against your temple, it seemed to be sinking into it. Bringing the tip of the wand close to your actual brain. Though you couldn't see it, you could feel it. Instead of the sensation of having something dragged out, you could feel something being pushed in. It didn't hurt, but you couldn't deny the discomfort.
Luckily it lasted for only a moment before Emily pulled the wand away, ending the strange sensation. But she wasn't quite done, she moved the wand towards Kara, a thin luminescent blue trail connecting the tip of the wand and your head. She dragged the wand towards Kara. Kara looked at the tip of the wand suspiciously, she couldn't see the glow that you did, but she also didn't always trust Emily's magic.
Gingerly Kara touched the end of the wand. The tip of it glowed green and then the color streamed back along the trail, when the new color touched your forehead you felt something changing. Emily had set something up in your kind and Kara's influence had put the finishing touches on it.
Though that did little to explain what exactly had happened, leaving you confused.
@@.girlThought;I bet Kara could figure it out.@@
<<switch $karaInferiorityComplex>>\
<<case 2 3>>
Kara was @@.girlVoice;so smart@@ you were sure she could figure out anything.
<<case 0 1>>\
The thought caught you a little off guard. You @@.girlVoice;knew Kara was smart@@ but it felt odd to instantly defer to her that way.
<</switch>>\
@@.mikiVoice;"What happened?"@@ Miki looked between you and Kara, seemingly equally confused.
Emily smiled, @@.emilyVoice;"you should ask <<playerName>>."@@
[[Miki looked to you|Kara Challenge Event Finale Results Loss 2]]You felt your insides twist, you had no idea about what was going on and felt put on the spot to answer. You felt @@.girlVoice;dumb@@ for not knowing and the way that all of the girls were staring just made you feel even @@.girlVoice;dumber@@.
@@.karaVoice;"Emily made a change to <<playerName>>'s mind."@@ Kara added smoothly, momentarily saving you from the continued staring.
You relaxed, @@.girlThought;thank god Kara is so smart.@@
But she didn't elaborate further and the stares returned to you. You could almost hear words in their stares, 'how don't you know what happened?' 'what kind of dummy can't figure that out?' 'stop standing there like an idiot.'
Yet you couldn't get your brain into gear, the stares seemed to short circuit it. You were just standing there, waiting for someone else to explain it.
@@.karaVoice;"Well,"@@ Kara's voice took on a lecturing tone, as if she was explaining to children. Which, technically, was mostly accurate. @@.karaVoice;"Emily made it so <<playerName>> knew how smart I was."@@
<<switch $karaInferiorityComplex>>\
<<case 0>>\
It was a confusing statement. You'd already known the Kara was clever for her age, but now it felt different. Now you could see that she was actually a @@.girlVoice;genius@@.
<<case 1>>\
It was a confusing statement. You'd already known the Kara was really smart, but now it felt different. Now you could see that she was actually a @@.girlVoice;genius@@.
<<case 2 3>>\
It was a confusing statement. @@.girlThought;Of course Kara's smart. She's a genius!@@
<</switch>>\
<<if $kcTies > 0 || $kcWins > 0>>\
[[Your brain twisted|Kara Challenge Event Finale Results Loss Narrow]]
<<else>>\
[[Your brain twisted|Kara Challenge Event Finale Results Loss Total]]
<</if>>\Kara's lack of explanation twisted in your mind to be //your// fault.
@@.girlThought;I'm just not smart enough to understand Kara's complex thinking.@@
Kara was just @@.girlVoice;so smart@@ that you'd never really stood a chance in this competition. You'd managed to not embarrass yourself too badly, <<if $kcWins>>having managed to even win one round.<<elseif $kcTies > 1>>having managed to tie a couple rounds.<<else>>having even managed a tie in one round.<</if>> But there was no way your brain could //ever// keep up with hers. Really there wasn't any point in even trying.
<<switch $karaInferiorityComplex>>\
<<case 0 >>\
You knew this kind of thinking was foreign to you, that Emily had done something to mess with your head. <<if $playerMaturity < 7>>Even if Kara was more educated than you, you shouldn't be thinking of her //that// highly.<<elseif $playerMaturity == 7>>Even if Kara was just as educated as you, you shouldn't be thinking of her //that// highly..<<else>>Kara wasn't even as educated as you, you shouldn't be thinking of her //that// highly.<</if>>
And yet as you looked at her you swore you could see the gears clicking behind her brown eyes. A complex whirring machine you couldn't even grasp the start of. In a way it was kind of scary.
<<case 1>>\
That thought was enough to start you down a familiar road, though things were escalating.
You'd already known that Kara was smart, but your esteem for her was growing by the moment. The girl was a @@.girlVoice;genius@@, far beyond your meager mental capabilities.
<<case 2 3>>\
Though that thought was a familiar one for you at this point. Kara was just @@.girlVoice;too smart for words.@@
<</switch>>\
Yet it didn't bother you. Kara was @@.girlVoice;genius@@ that made you look kinda like a @@.girlVoice;dummy@@ and that was that. It felt as true as gravity, something you were sure Kara could explain better than you could.
[[Back to the party|Event Handler]]
<<addTrait "$karaInferiorityComplex 2">>\
<<include "Kara Challenge Variable Cleanup">>Kara's lack of explanation twisted in your mind to be //your// fault.
@@.girlThought;I'm just not smart enough to understand Kara's complex thinking.@@
Kara was just @@.girlVoice;so smart@@ that you'd never stood a chance in this competition. But it was more than that, Kara was just @@.girlVoice;so smart@@ that there wasn't even a way you'd be able to understand how her brain was working. She was on a totally different plane of existence from you, really there wasn't any point in even trying.
<<switch $karaInferiorityComplex>>\
<<case 0 1>>\
You knew this kind of thinking was foreign to you, that Emily had done something to mess with your head. <<if $playerMaturity < 7>>Even if Kara was more educated than you, you shouldn't be thinking of her //that// highly.<<elseif $playerMaturity == 7>>Even if Kara was just as educated as you, you shouldn't be thinking of her //that// highly..<<else>>Kara wasn't even as educated as you, you shouldn't be thinking of her //that// highly.<</if>>
And yet as you looked at her you swore you could see the gears clicking behind her brown eyes. A complex whirring machine you couldn't even grasp the start of. In a way it was kind of scary.
<<case 2>>\
That thought was enough to start you down a familiar road, though things were escalating.
You'd already known that Kara was a genius, but your esteem for her was growing by the moment. She felt like an almost alien intelligence that was simply beyond your ken.
<<case 3>>\
Though that thought was a familiar one for you at this point. Kara was just @@.girlVoice;too smart for words.@@
<</switch>>\
Yet it didn't bother you. Kara was @@.girlVoice;impossibly smart@@, you were a @@.girlVoice;dummy@@ and that was that. It felt as true as gravity, something you were sure Kara could explain better than you could. Best just to let her do all the hard thinking from now on, she was better at it anyway.
[[Back to the party|Event Handler]]
<<addTrait "$karaInferiorityComplex 3">>\
<<include "Kara Challenge Variable Cleanup">>\You blinked and the light was gone. Emily put the wand away and the other girls were looking between each other to figure out what had happened.
@@.sophieVoice;"Uh Emily? Did you do something?"@@
Sophie peered at you. Nothing had obviously changed, but even she knew sometimes the changes that happened weren't exactly visible.
@@.emilyVoice;"I think <<playerName>> can figure it out."@@ Emily responded cryptically, much to Sophie annoyance.
<<playerThought "I can figure it out?">> You pondered.
<<playerThought "Well that means it's something that I can perceive. But since Sophie can't see it that means it's likely something to do with my mind.">>
You felt your mind going a mile a minute to try and work it out, but you felt like you were making progress.
<<playerThought "And if I can figure it out that means it's not something with an obscure condition, I should be able to work it out right here and now.">>
You were getting closer, it was impressive how quickly you were chasing down this logic chain...
<<playerVoice "\"Did you make me smarter?\"">>
[[Emily smiled|Kara Challenge Event Finale Results Win 2]]Emily's smile confirmed your suspicions.
@@.sophieVoice;"You can make people smarter!?!"@@ Sophie sputtered, having caught on as well.
Miki's eyes went wide at that, @@.mikiVoice;"smarter!?!"@@ Was all she was able to add.
Emily looked nervous and backed away a few steps from the other girls.
@@.emilyVoice;"It's not that easy..."@@ She spoke defensively, @@.emilyVoice;"I had to use the gem,"@@ she gestured to the trickle of green dust that was disappearing into the air. @@.emilyVoice;"And it doesn't last, and it doesn't make you know things you don't know."@@
That explanation didn't clarify much of anything to Sophie or Miki, but somehow you got it.
<<playerVoice "\"So it doesn't change what knowledge I have.\"">> <<if $playerMaturity <= 14>>Which meant you didn't get back any of the educational knowledge that you'd already lost today.<<else>>There weren't new pieces of data rattling around in your head.<</if>>
<<playerVoice "\"But it will make me a little more...clever. Like Kara.\"">>
Emily broke into a wide smile, @@.emilyVoice;"exactly!"@@
[[Sophie looked unconvinced|Kara Challenge Event Finale Results Win 3]]
<<addTrait "$traitClever">>\@@.sophieVoice;"I dunno,"@@ Sophie grumbled, @@.sophieVoice;"this sounds like something that would have been nice to have before my last math test."@@
Emily shook her head, @@.emilyVoice;"nuh uh. It won't help with that, not really...plus mommy won't let me."@@ She looked a little embarrassed about the last point, as if she'd been caught not sharing one of her toys.
Kara came to the rescue, @@.karaVoice;"I think this is something that only really works for today."@@
Emily looked relieved and nodded eagerly.
Miki and Sophie both looked disappointed. @@.mikiVoice;"So you can't make me smarter than my brother?"@@ Miki asked plaintively.
Emily shook her head, @@.emilyVoice;"sorry Miki..."@@
Miki frowned, but took it in stride.
In the lull everyone realized that the only real way to find out the real effects of Emily's spell would be to try it out. Which meant jumping into another activity to see how well this newer "cleverer" brain of yours was working.
[[Back to the party|Event Handler]]
<<include "Kara Challenge Variable Cleanup">>@@.emilyVoice;"Do you remember the words I said at the beginning? Let's see how good your memories are."@@
@@.emilyVoice;"First one is easy. How many phrases were there?"@@
Easy was a relative term, it'd been quite a while since Emily had given you those phrases. There had been princesses and songs and card games between then and now. It had been a lot to take in, so what did you remember?
[[Three|Kara Challenge Event Memory 2][$kcQuizMemory1Correct to false]]
[[Four|Kara Challenge Event Memory 2][$kcQuizMemory1Correct to false]]
[[Five|Kara Challenge Event Memory 2][$kcQuizMemory1Correct to true]]
[[Six|Kara Challenge Event Memory 2][$kcQuizMemory1Correct to false]]
[[Seven|Kara Challenge Event Memory 2][$kcQuizMemory1Correct to false]]
<<run memorize('reachedMemoryQuiz', true)>>\@@.emilyVoice;"Question two. One of the phrases was English. Which phrase was it?"@@ Seemed that this time Emily was going to keep the results secret until the end.
<<if $playerMaturity >= 15>>You recalled the phrase "arcane curio", which was English, but where had it been in the order?<<elseif $playerMaturity >= 10>>You hadn't thought any of the phrases were English, let alone where it was in the order.<<else>>You were pretty sure this was a trick question, they'd all been @@.girlVoice;made up magic words@@.<</if>>
[[The first phrase|Kara Challenge Event Memory 3][$kcQuizMemory2Correct to false]]
[[The second phrase|Kara Challenge Event Memory 3][$kcQuizMemory2Correct to true]]
[[The third phrase|Kara Challenge Event Memory 3][$kcQuizMemory2Correct to false]]
[[The fourth phrase|Kara Challenge Event Memory 3][$kcQuizMemory2Correct to false]]
[[The fifth phrase|Kara Challenge Event Memory 3][$kcQuizMemory2Correct to false]]
<<if $playerMaturity <= 9>>[[None of them|Kara Challenge Event Memory 3][$kcQuizMemory2Correct to false]]<</if>>@@.emilyVoice;"Question three. What was the last phrase I said?"@@
The options were distressingly close together, but you still had to choose.
[[Cor autem magicae|Kara Challenge Event Memory 4][$kcQuizMemory3Correct to true]]
[[Cor autem magica|Kara Challenge Event Memory 4][$kcQuizMemory3Correct to false]]
[[Cor auten magicae|Kara Challenge Event Memory 4][$kcQuizMemory3Correct to false]]
[[Cor auten magica|Kara Challenge Event Memory 4][$kcQuizMemory3Correct to false]]<<set _questionsCorrect = $kcQuizMemory1Correct + $kcQuizMemory2Correct + $kcQuizMemory3Correct>>\
@@.emilyVoice;"Now let's see how you did."@@
Kara did well enough, getting two of the three questions right.
<<if recall('triedToMemoryCheat')>>\
Kara looked to your answer, seeing how well you'd done, but Emily waved her away.
@@.emilyVoice;"You."@@ She pointed at you, @@.emilyVoice;"are a cheater."@@
The other girls exchanged confused looks. How had you cheated? Had you written down the answers? Did you copy Kara?
Emily refused to clarify, instead keeping her eyes locked on you, @@.emilyVoice;"that's a penalty."@@
You couldn't bring yourself to disagree, you //had// tried to cheat, even if none of the other girls could understand how.
[[Kara's prize|Kara Challenge Event Round 3 Prizes 1][$kcTempPrizeChoice to "Dolls"]]
<<set $kcRound3Result to 1>>\
<<set $kcPenaltyCount++>>\
<<else>>\
<<switch _questionsCorrect>>\
<<case 3>>\
Emily was shocked at the fact you'd gotten all three questions correct. Those were very hard phrases to properly remember. But she had to admit that for this question, you had won.
[[You chose your and her prizes|Kara Challenge Event Round 3 Prizes Both Choices]]
<<set $kcRound3Result to 3>>\
<<case 2>>\
You'd managed the same. You breathed a sigh of relief, a tie. You'd wanted to win, but with something this difficult you were glad to get out without an outright loss.
[[Chose your prize|Kara Challenge Event Round 3 Prizes Choice]]
<<set $kcRound3Result to 2>>\
<<case 1>>\
However, you hadn't done as well.
@@.emilyVoice;"Nice try <<playerName>>, you were so close, but not quite,"@@ Emily stuck her tongue out at you.
[[Kara's prize|Kara Challenge Event Round 3 Prizes 1][$kcTempPrizeChoice to "Dolls"]]
<<set $kcRound3Result to 1>>\
<<default>>\
@@.emilyVoice;"Not even one correct?"@@ Emily giggled, @@.emilyVoice;"you're so forgetful <<playerName>>."@@
Emily pondered for a moment, @@.emilyVoice;"but I suppose these were pretty hard, so I guess this time it's okay."@@
[[Kara's prize|Kara Challenge Event Round 3 Prizes 1][$kcTempPrizeChoice to "Dolls"]]
<<set $kcRound3Result to 1>>\
<</switch>>\
<</if>>\<<set _kcPrizeReturnPassage to "Kara Challenge Event Round 3 Prizes 1">>\
<<include "Kara Challenge Event Prizes Choice Fragment">><<set _kcPrizeReturnPassage to "Kara Challenge Event Round 3 Prizes Both Choices 2">>\
<<include "Kara Challenge Event Prizes Knowledge Lost Fragment">><<set _kcPrizeReturnPassage to "Kara Challenge Event Round 3 Prizes 1">>\
<<include "Kara Challenge Event Prizes Choice Fragment">><<switch $kcRound3Result>>\
<<case 1>>\
With Kara having chosen what to take, as well as what to give up, Emily got the two of you to stand beside each other one last time.
<<case 2>>\
Having both selected your prize Emily got the two of you to stand beside each other one last time.
<<case 3>>\
Having selected both your prize and your sacrifice Emily got the two of you to stand beside each other one last time. Kara looked a little nervous, she hadn't been sure about winning this one, but would have preferred to have the swap be her choice.
<</switch>>\
Emily didn't even wait to check if you were alright this time, tapping Kara's head the moment she was in position.
<<include "Kara Challenge Event Prizes Given Fragment">>
You were almost getting used to having knowledge dumped into your head, though you figured you'd never quite be comfortable with it. Emily went to complete the other half of the transfer.
[[Losing knowledge|Kara Challenge Event Round 3 Prizes 2]]
<<set $kcRound3KnowledgeGained to $kcTempPrizeChoice>>\She pulled the wand away from your head. The pull away always felt weirder than having things put in, but you supposed that made sense. Learning stuff was normal, unlearning it was rather more unusual. Though that's what it felt like, those pieces of knowledge floating out of your head. Leaving not even a trace of what had been there before, not forgotten, but like it'd never been learned in the first place.
<<if $kcRound3Result === 3>>\
<<include "Kara Challenge Event Sacrifice Fragment">>
<<set $kcRound3KnowledgeLost to $kcTempSacrificeChoice>>
<<else>>\
<<if $knowledgeBikes>>\
Emily put the wand back to Kara's temple one last time. Kara closed her eyes, the light was dimmer this time, but still present.
@@.emilyVoice;"Get what you wanted?"@@
Kara nodded eagerly, @@.karaVoice;"mmhmm,"@@ she looked down at her legs and smiled, @@.karaVoice;"I just gotta test it out."@@
Emily laughed, @@.emilyVoice;"we'll see what we can do...but we're not quite done yet!"@@
<<addTrait "$knowledgeBikes" 0>>\
<<set $kcRound3KnowledgeLost to "Bikes">>\
<<else>>\
<<if $kcRound1KnowledgeLost == "None" && $kcRound2KnowledgeLost == "None">>\
@@.karaVoice;"Do you even know anything <<playerName>>?"@@ Kara yelled, whirling to you in frustration.
@@.emilyVoice;"No way..."@@ Emily muttered under her breath. The odds of Kara picking three things, none of which you remembered anymore, seemed astronomical.
It was rare to see Kara get this frustrated, and none of the girls seemed to quite know what to do about it. Kara had been looking forward to having some new knowledge in her head, but somehow it hadn't happened at all. The disappointment had overwhelmed her and she wasn't handling it well.
Emily cast a pleading glance over to you, mouthing, @@.emilyVoice;"please."@@ She wanted you to give up something intentionally, just so Kara would get something...
[[Agree to give something up|Kara Challenge Event Round 3 Prizes Give Up]]
[[Refuse|Kara Challenge Event Round 3 Prizes Refuse]]
<<else>>\
Finally Emily put the wand back to Kara's temple. Kara's eyes widened slightly and she frowned.
@@.emilyVoice;"Are you okay?"@@
@@.karaVoice;"Yeah,"@@ Kara's voice sounded disappointed, @@.karaVoice;"I didn't really get much this time."@@
Emily frowned at that, glancing back at you. @@.emilyVoice;"I guess maybe ?they already forgot."@@ She put a conciliatory hand on Kara's shoulder, @@.emilyVoice;"at least you got some stuff, right?"@@
<</if>>\
<<set $kcRound3KnowledgeLost to "None">>\
<</if>>\
<</if>>\
@@.emilyVoice;"That's the end of the game! Thank you for playing everyone."@@
Sophie and Miki clapped, playing the part of the audience.
@@.emilyVoice;"Now its time for the final results!"@@
[[Final results|Kara Challenge Event Finale 1]]<<set _kcPrizeReturnPassage to "Kara Challenge Event Round 3 Prizes Give Up 2">>\
You sighed and acquiesced. It was pretty unfair that Kara hadn't lost a single round but hadn't actually managed to get anything new into her head. As it stood you'd learned more from her than she'd learned from you, even if the value of some of that knowledge was pretty questionable.
<<include "Kara Challenge Event Prizes Knowledge Lost Fragment">>Catching her off guard Emily put the wand back to Kara's temple, now filled up with another pile of your knowledge
<<include "Kara Challenge Event Sacrifice Fragment">>
@@.karaVoice;"Thank you..."@@ Kara mumbled, embarrassed at her behaviour.
Sometimes you forgot that, despite how clever she could be, Kara was still seven years old. Emotional regulation was going to still be in the works for her. But she did appreciate the gesture on your par.
@@.emilyVoice;"And with that done,"@@ Emily cut in, glad to move on from the near tantrum, @@.emilyVoice;"that's the end of the last round! Thank you for playing everyone."@@
Sophie and Miki clapped, playing the part of the audience.
@@.emilyVoice;"Now its time for the final results!"@@
[[Final results|Kara Challenge Event Finale 1]]
<<set $kcRound3KnowledgeLost to $kcTempSacrificeChoice>>\You shook your head. If Kara kept making bad picks about what to steal from your brain that wasn't your fault. You'd rather keep everything in their that you could, this party was doing enough to your brain without you giving up extra parts of it.
Emily sighed, but let it go. It wasn't fair to force you to give something up when you hadn't done anything wrong. But that did leave her with the problem of how to assuage Kara.
Luckily Sophie stepped up to the plate on that point. Whispering something to Emily who quickly did a transfer between Sophie and Kara. Sophie didn't look entirely pleased about it, clearly she'd given up something rather interesting, but Kara seemed to have settled some.
It wasn't the best result, Kara was still annoyed at you even though it wasn't really your fault, but it did mean...
@@.emilyVoice;"Now its time for the final results!"@@
[[Final results|Kara Challenge Event Finale 1]]
<<changeHappiness "Kara" false>>\<<set $kcTempHadMentalRegression to false>>\
<<set $kcTempPenaltyCount to $kcPenaltyCount>>\
<<switch $kcPenaltyCount>>\
<<case 1>>\
Emily walked over to Kara and the two of them conferred. After a few moments of whispering Emily walked back to you.
<<case 2>>\
Emily walked over to Kara and the two of them conferred. Since you had two penalties it seemed that Emily was trying to convince Kara to be harsher than normal. Kara was traditionally a mild person, not prone to cruelty, but Emily was very convincing. After a few moments of whispering Emily walked back to you.
<<case 3>>\
Emily scowled, walking over to Kara to determine what your punishment should be. Since you had somehow managed to get three penalties Emily was pretty annoyed at you. She'd worked hard on this game and you'd thwarted her at every turn, and not even in a fun way. So she was trying to convince Kara to be harsher than normal. Kara was traditionally a mild person, not prone to cruelty, but Emily was very convincing. After a few moments of intense whispering Emily walked back to you.
<</switch>>\
@@.emilyVoice;"Don't move."@@ Her voice was serious and you reflexively stiffened.
In one swift motion she poked you with the wand, pulling out a blob of knowledge.
<<include "Kara Challenge Event Final Penalties Fragment">>\<<if $knowledgeSwimming>>\
<<include "Kara Challenge Event Finale Penalty Swimming Fragment">>
<<elseif $knowledgeTieShoes>>\
<<include "Kara Challenge Event Finale Penalty Shoes Fragment">>
<<elseif !$kcTempHadMentalRegression>>\
<<include "Kara Challenge Event Finale Penalty Maturity Regress Fragment">>
<<set $kcTempHadMentalRegression to true>>\
<<else>>\
She held the wand out in front of her for a moment. You could see an ephemeral blob sitting on the tip. The oddity of it's translucent nature making you think that perhaps you were the only one who would actually see it. It was your knowledge after all, you had a special connection to it.
Emily frowned at the blob, evidently she could see it as well. It held on for another moment before vanishing.
She sighed, @@.emilyVoice;"well I couldn't get anything else fun, so I guess you're off the hook."@@ She was mildly annoyed, having wanted to properly punish you, but there was nothing else to be done for now.
<<set $kcTempPenaltyCount to 0>>\
<</if>>\
<<set $kcTempPenaltyCount-->>\
<<if $kcTempPenaltyCount >= 1>>\
Emily turned around to pull //another// blob of knowledge out of your head.
[[More knowledge lost|Kara Challenge Event Final Penalties Fragment]]
<<else>>\
@@.emilyVoice;"Well I hope you've learned your lesson."@@ Emily lectured you, @@.emilyVoice;"and now to announce the winner!"@@
[[The grand prize|Kara Challenge Event Finale Results Fragment]]
<</if>>\This one felt pretty significant. You still couldn't detect exactly what had been taken but it instinctively felt like something fundamental. The kind of loss that was going to cause you issues sooner or later today.
Though Kara didn't look as overwhelmed by gaining the knowledge as you'd expected. Perhaps it was something she already kind of knew and you were just adding to it? There was no way to know.
<<addTrait "$knowledgeSwimming" 0>>\This one felt physically uncomfortable on it's way out. It was something deep and old that had ties to a number of other things within your mind. Though you couldn't place it you knew that this loss was seriously going to suck.
Though when Kara got the knowledge she barely even blinked, which made you even more concerned. It meant you'd lost something that she already totally knew how to do. Which narrowed it down to the kinds of skills possessed by an awkward, though clever, seven year old. It boded ill for you, and you were sure you'd find out soon enough in some terribly embarrassing way.
<<addTrait "$knowledgeTieShoes" 0>>\But she paused after pulling the wand away. <<if $playerMaturity <= 15>>This time you'd recognized the feeling, it was the same feeling you'd had when your mind @@.girlVoice;regressed@@.<</if>> Instead of giving the blob to Kara she just let it dissipate into the air.
@@.emilyVoice;"Turns out you didn't even have anything fun to take. So I just made your brain a little younger."@@ She smiled, as if she'd gone lighter on you.
Kara looked slightly perplexed, but eventually understood. It was one thing to give her some extra temporary knowledge, but to give her some of your maturity would be a little too weird.
<<changeMaturity "small">>\<<if $kcWonPrize>>\
You looked down at the sheet of paper, deciding what to take this time.
<<else>>\
You looked down at the sheet of paper, which listed the knowledge items you were allowed to take from Kara. <<if $playerMaturity >= 13>>The list was frustratingly limited, and sometimes vague. <<playerThought "None of this looks even remotely useful, but what did I expect? She's seven.">><<elseif $playerMaturity >= 10>>The list was somewhat limited, and sometimes vague. <<playerThought "What did I expect to see? She's seven.">><<elseif $playerMaturity >= 8>>The list was limited, but had some interesting things.<<else>>The list had some specific, but very interesting things. <<playerThought "Wow, Kara knows so much.">><</if>>
What did you want to take?
<</if>>\
<<if !$kcAskedKaraSacrifice>>\
<<filterlinkreplace "Ask Kara what she'd want to give up">>\
@@.emilyVoice;"Nuh uh,"@@ Emily cut in, @@.emilyVoice;"no //culluborating//."@@ <<if $playerMaturity >= 13>>You suppressed a laugh at Emily's failed attempt at the complex word.<<elseif $playerMaturity >= 9>>You were pretty sure she'd said that word wrong, but you knew what she meant.<<else>>You had @@.girlVoice;no idea@@ what Emily was even saying, other than that you weren't allowed to ask.<</if>>
Still, Kara appreciated that you'd even tried to give her the choice. It would have made her a lot more comfortable with what was going to happen next.
<<set $kcAskedKaraSacrifice to true>>\
<<changeHappiness "Kara" true>>\
<</filterlinkreplace>>
<</if>>\
<<if !$knowledgeDisney>>\
[[Disney|_kcPrizeReturnPassage][$kcTempPrizeChoice to "Disney"]] <<playerThought "I did crush the quiz, but there is always more to know.">>
<</if>>\
<<if !$knowledgeFashion>>\
[[Fashion|_kcPrizeReturnPassage][$kcTempPrizeChoice to "Fashion"]]
<</if>>\
<<if !$knowledgeJewelry>>\
[[Making Jewelry|_kcPrizeReturnPassage][$kcTempPrizeChoice to "Jewelry"]]
<</if>>\
<<if !$knowledgeSocialMedia>>\
[[Social Media|_kcPrizeReturnPassage][$kcTempPrizeChoice to "Social Media"]]
<</if>>\
<<if !$knowledgeGirlMusic>>\
[[Music|_kcPrizeReturnPassage][$kcTempPrizeChoice to "Music"]]
<</if>>\
<<if !$knowledgeCelebrities>>\
[[Celebrities|_kcPrizeReturnPassage][$kcTempPrizeChoice to "Celebrities"]]
<</if>>\
<<set $kcWonPrize to true>>\You felt the knowledge enter your head in a rush.
<<switch $kcTempPrizeChoice>>\
<<case "Disney">>\
You hadn't realized just quite how many Disney properties there were, and underestimated the depth of knowledge that Kara had about them. Endless song lyrics both from movies, and from follow up shows. Hundreds of names, including from sequels that you hadn't even known existed. And of course the knowledge of every single Disney Princess, official and unofficial, including quirky facts like how Tinker Bell used to be a princess before they started the Disney Fairies line.
<<if _kcCurrentRound == 1>>\
Kara flashed you a quick smile as she saw you figuring out what she'd given you.
<<if $karaHappiness <= 2>>\
It felt like a serious dig on her part. You'd proven that you'd known less than her, so now she was taking mercy on you by giving you the knowledge that you so obviously lacked.
<<elseif $karaHappiness <= 6>>\
You weren't quite sure if you should take it as a compliment or an insult. Maybe she wanted to rub in how much more she knew, or maybe she wanted to fill in the gaps in your knowledge.
<<else>>\
It made you smile back, it was a cute choice on her part. Giving you the knowledge that you'd clearly lacked and letting you feel as clever about it as she had a few moments ago. Too late to use on the quiz though...
<</if>>\
<</if>>\
<<if $playerMaturity >= 13>>\
It would all be terribly useless to you. Teenage boys didn't have a lot of occasion to flex their intricate knowledge of children's cartoons. Whatever you'd lost it didn't seem a fair trade just to gain some knowledge of direct-to-video Disney movie sequels no one had heard of. But even you had to be a little impressed about the sheer volume.
<<elseif $playerMaturity >= 11>>\
You weren't sure exactly how useful it was all going to be. Did you really need to know that the name of Prince Eric and Ariel's daughter was Melody? But you were still impressed by the sheer volume.
<<else>>\
You were @@.girlVoice;super excited@@ by the amount of knowledge you'd just received. You were going to be able to impress all the other girls with fun facts like. The name of Ariel's mother being Athena. Or the continuing plot of Rapunzel's Tangled Adventure.
<</if>>\
<<addTrait "$knowledgeDisney">>\
<<case "Fashion">>\
What skirts went with what shirts. How to best layer your tops. Which patterns were in this season. All this and more flooded into your head until you had uncannily detailed knowledge of all the latest in @@.girlVoice;teen girl fashion@@. The age bracket was surprising, but you had vague memories of seeing this all in magazines. Kara having picked it up from reading her big sister's "Teen Vogue"s and "Seventeen"s.
<<if $traitFashionista>>\
It was all knowledge that you were @@.girlVoice;thrilled@@ to get. You'd never complain when it came to @@.girlVoice;knowing more about fashion@@. <<if $playerAge >= 14>>Your body wasn't quite right for the advice, but you figured you could make it work if you wanted to.<<elseif $playerAge >= 12>>Your body wasn't quite right for the advice, but close enough that you'd be easily able to make it work.<<elseif $playerAge >= 9>>Your body was a little underdeveloped to take full advantage of the advice, but you figured you could still pull something out of it.<<else>>Your body was way too underdeveloped to take full advantage of the advice, but you still didn't mind knowing it.<</if>>
<<elseif $playerMaturity >= 12>>\
Of course this was all entirely useless to you. You had no interest in girl's fashion. Teen or otherwise.
<<elseif $playerAge >= 11 && $playerAge <= 14>>\
You even @@.girlVoice;had a body@@ that might be able to pull off some of those looks. Which made you @@.girlVoice;a little excited@@ to try them out.
<<else>>\
You didn't really have the right body to take advantage of the advice, but it was still neat to have.
<</if>>\
<<addTrait "$knowledgeTeenGirlFashion">>\
<<case "Jewelry">>\
The amount of knowledge that flooded into your head was actually fairly limited. You'd learned how to make friendship bracelets and a few other DIY crafts, but that was about it. <<if $playerMaturity <= 12>>You were @@.girlVoice;happy to know it@@ but worried you missed out on a better choice.<<else>>Not that it was much of a disappointment considering how useless the knowledge was anyway.<</if>>
<<addTrait "$knowledgeJewelry">>\
<<case "Social Media">>\
You hadn't even realized Kara knew that much about Social Media, but a shocking amount of it flooded into your head. Instagram posts, Snapchat filters, TikTok influencers. Kara was too young to use most of it seriously, but her sister did and Kara had absorbed it by proxy. Which meant you were now drowning in the sheer number of filter options you could put on any image. <<if $playerMaturity >= 13>>Not that you were obligated to use any of it.<<else>>And you kinda wanted to try them all. It just seemed like @@.girlVoice;so much fun@@.<</if>>
<<addTrait "$knowledgeSocialMedia">>\
<<case "Music">>\
Though the sheet hadn't specified what kind of "Music" Kara knew about it quickly became clear that it was a fairly narrow set. There were a couple more obscure things, but if it wasn't in the top 40, Kara, and thus you, didn't know about it. So while you didn't learn anything about rock, metal or country, your knowledge of pop music expanded greatly. Which meant, whether you wanted to or not, you knew a frankly staggering number of Taylor Swift, Justin Beiber and Katy Perry songs.
<<addTrait "$knowledgeGirlMusic">>\
<<case "Celebrities">>\
The amount of knowledge you got from this choice was initially seemingly <<if $playerMaturity >= 13>>mercifully <</if>>limited. Most of it coming from various magazines owned by Kara's big sister, but it seemed that even Kara hadn't bothered to memorize too much of it. What she did know about was the ever increasing number of popular Youtubers and social media Influencers. <<if $playerMaturity >= 13>>Neither of which you would actually acknowledge as 'celebrities', but apparently Kara did.<<else>>Which gave you a list of people you @@.girlVoice;needed to check out@@, there was so much good content out there and you hadn't even known until now.<</if>>
<<addTrait "$knowledgeCelebrities">>\
<<case "Dolls">>\
You got about what you expected. Barbies, Cabbage Patch and baby dolls you'd already known about. But now you had general knowledge of ones like Monster High, Kindi Kids and Magic Mixies. With L.O.L. Surprise dolls you even knew a bit about the relative rarities, something that took you a few extra seconds to even understand. Apparently these days things weren't as simple as just buying the doll you wanted.
<<addTrait "$knowledgeDolls">>\
<</switch>>\You took a long think, what were you willing to give up? It had to be something substantial enough that Emily would count it, but you didn't want to lose anything too critical.
<<if $kcChoseSacrifice>>\
@@.emilyVoice;"And remember, it has to be something you knew before the party today."@@
<<else>>\
@@.emilyVoice;"It can't be anything you learned today,"@@ Emily added, @@.emilyVoice;"those won't work."@@
<</if>>\
<<if $knowledgeSports>>\
[[Sports|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Sports"]]
<</if>>\
<<if $knowledgeCars>>\
[[Cars|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Cars"]]
<</if>>\
<<if $knowledgeTools>>\
[[Tools|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Tools"]]
<</if>>\
<<if $knowledgeMaleFashion>>\
[[Fashion|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Fashion"]]
<</if>>\
<<if $knowledgeFishing>>\
[[Fishing|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Fishing"]]
<</if>>\
<<if $knowledgeFinance>>\
[[Finance|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Finance"]]
<</if>>\
<<if $knowledgeGuyMusic>>\
[[Music|_kcPrizeReturnPassage][$kcTempSacrificeChoice to "Music"]]
<</if>>\
<<set $kcChoseSacrifice to true>>\You watched as the knowledge flowed into Kara's head.
<<switch $kcTempSacrificeChoice>>\
<<case "Sports">>\
She turned towards you with wide eyes, shocked at what you'd been willing to give up. You knew //a lot// about sports, and had participated in many. In her estimation even to give it up for a day seemed like a pretty heavy sacrifice.
<<addTrait "$knowledgeSports" 0>>\
<<case "Cars">>\
You saw her quirk a grin when she realized it, and you gave one back. Yes, for one day only Kara knew exactly how to drive a car, or at least as well as you had. Unfortunately for her she was four feet tall and could never reach the pedals.
<<addTrait "$knowledgeCars" 0>>\
<<case "Tools">>\
She seemed interested in what you'd given her. You both doubted that knowledge about hammers and screwdrivers would be relevant today, but she had to admit that the knowledge was at least nominally useful. She'd expected you to give over something a lot more inconsequential.
<<addTrait "$knowledgeTools" 0>>\
<<case "Fashion">>\
She turned to you with a curious look. She'd just been given a chunk of knowledge that was almost entirely useless to her. You'd never been much of a fashionista<<if $traitFashionista>>, before today<</if>> so it wasn't a ton of info, but if she wanted to she could tie a tie now.
<<addTrait "$knowledgeMaleFashion" 0>>\
<<case "Fishing">>\
Her lip curled up in disgust at the info that you'd dumped into her head. The idea of sitting around all day to catch a fish still sounded terribly boring to her, and playing with live worms and hurting animals both grossed her out in different ways. In truth she would have rather got nothing at all than this.
<<addTrait "$knowledgeFishing" 0>>\
<<changeHappiness "Kara" false>>\
<<case "Finance">>\
She seemed fairly unperturbed by the knowledge she'd just gained. It was interesting enough, and in real life would actually be pretty useful. But today it seemed sincerely doubtful that any of this would come up, which had made it an easy sacrifice on your part.
<<addTrait "$knowledgeFinance" 0>>\
<<case "Music">>\
Kara smiled as she ran through her mental Rolodex of all the new songs that she knew. Much of it wasn't to her taste, but there were some things she'd never heard of that did seem pretty intriguing. She started writing the titles down on her phone so she'd remember them after you swapped back tomorrow.
<<addTrait "$knowledgeGuyMusic" 0>>\
<</switch>>\<<set _backButtonVisit to State.top.title !== State.active.title>>\
@@.emilyVoice;"Before the first question I'm going to tell you a few phrases, then I'll see how many you remember later."@@
<<if _backButtonVisit && recall('reachedMemoryQuiz')>>\
@@.emilyVoice;"amorem familiaris"@@
<span class="blurry-text5" style="text-shadow: 0 0 5px #ff0;">"iuvenes virtute"</span>
@@.emilyVoice;"arcane curio"@@
@@.emilyVoice;"mentis aciem"@@
<span class="blurry-text5" style="text-shadow: 0 0 5px #ff0;">"cor autem magicae"</span>
...
@@.emilyVoice;"Are you already having trouble remembering? Things getting a bit fuzzy? Don't worry too much, little kids are always a little forgetful."@@
@@.emilyVoice;"Now why don't you get back to what you were doing? Unless you'd like to try naming all the princesses again?"@@
<<addTrait "$traitForgetful">>\
<<run memorize('triedToMemoryCheat', true)>>\
<<else>>\
<span style="user-select: none">\
@@.emilyVoice;"amorem familiaris"@@
@@.emilyVoice;"arcane curio"@@
@@.emilyVoice;"iuvenes virtute"@@
@@.emilyVoice;"mentis aciem"@@
@@.emilyVoice;"cor autem magicae"@@
</span>\
<<if $playerMaturity >= 15>>You recognized a few of the phrases as probably being Latin, but you had no idea what any of those meant. At least "arcane curio" you could understand.<<elseif $playerMaturity >= 10>>You didn't recognize any of the words that Emily used. You were sure things like "amorem", "mentis", "curio", couldn't be English, but you didn't know what they else they would be.<<else>>All of those words were @@.girlVoice;totally made up@@, they were probably @@.girlVoice;magic words@@ like "Hocus Pocus" and "Abracadabra". That was going to make them hard to remember.<</if>>
@@.emilyVoice;"Okay make sure you remember them. Now. Time for the first section."@@
<</if>>\
[[Question 1|Kara Challenge Event Quiz 1-2]]
<<include "Kara Challenge Initialize variables">>\<<silently>>\
/* Result: 1 - Kara win, 2 - Tie, 3 - Player win */
<<set $kcPenaltyCount to 0>>
<<set $kcRound1Result to 0>>
<<set $kcRound1Score to 0>>
<<set $kcRound1Q1Correct to false>>
<<set $kcRound1Q2Correct to false>>
<<set $kcRound1Q3Correct to false>>
<<set $kcRound1Q4Correct to false>>
<<set $kcRound2Result to 0>>
<<set $kcRound3Result to 0>>
<</silently>>\<<silently>>\
<<unset $kcPenaltyCount>>
<<unset $kcRound1Score>>
<<unset $kcRound1Q1Correct>>
<<unset $kcRound1Q2Correct>>
<<unset $kcRound1Q3Correct>>
<<unset $kcRound1Q4Correct>>
<<unset $kcTempSacrificeChoice>>
<<unset $kcTempPrizeChoice>>
<<unset $kcTempHadMentalRegression>>\
<<unset $kcTempPenaltyCount>>\
<<unset $kcQ4Difficulty, $kcQ4CorrectCount, $kcQ4Loss, $kcQ4AttemptedCount, $kcQ4NeededCount, $kcQ4WrongAnswers, $kcQ4RightAnswers, $kcSetGameCorrect, $kcSetGameGiveUp, $kcQuizMemory1Correct, $kcQuizMemory2Correct, $kcQuizMemory3Correct, $kcRound1Result, $kcRound2Result, $kcRound3Result, $kcWonPrize, $kcTies, $kcWins>>
<</silently>>\@@.emilyVoice;"These ones are gonna be about Disney songs."@@ Emily was putting on her best official game show host voice.
@@.emilyVoice;"Question 1. What is the lyric that follows the eighth "let it go", in the song "Let It Go"?"@@
You grimaced, that was a lot more specific than you'd anticipated for lyrics. You had some multiple choice options sure, but they all sounded vaguely correct. How were you supposed to remember which was after the eighth specifically?
A glance over at Kara had her already noting down her answer. Miki on the other hand was mouthing the words to the song, trying to figure out the answer for herself.
[[Let it go|Kara Challenge Event Quiz 1-3]]
[[Can't hold it back anymore|Kara Challenge Event Quiz 1-3]]
[[Turn away and slam the door|Kara Challenge Event Quiz 1-3]]
[[I am one with the wind and sky|Kara Challenge Event Quiz 1-3]]
[[You'll never see me cry|Kara Challenge Event Quiz 1-3][$kcRound1Q1Correct to true]]
[[And I'll rise like the break of dawn|Kara Challenge Event Quiz 1-3]]
[[That perfect girl is gone|Kara Challenge Event Quiz 1-3]]After you both showed your answers Emily took a moment to check. <<if !$kcRound1Q1Correct>>Though your answer disagreed with Kara's, which didn't bode well for you.<<else>>Though since Kara and you had the same answer you had to at least be tied.<</if>>
<<if $kcRound1Q1Correct>>\
@@.emilyVoice;"You are both correct."@@ Emily stated matter of factly.
<<set $kcRound1Score++>>\
<<else>>\
@@.emilyVoice;"Kara is correct, <<playerName>> is wrong."@@ Emily stated matter of factly.
<</if>>\
@@.emilyVoice;"Question 2,"@@ Emily continued, @@.emilyVoice;"in the song "I've Got a Dream" from Tangled, which character sings the line "Though I'm one disgusting blighter. I'm a lover, not a fighter.""@@
[[Big Nose|Kara Challenge Event Quiz 1-4][$kcRound1Q2Correct to true]]
[[Hook Hand|Kara Challenge Event Quiz 1-4]]
[[Attila|Kara Challenge Event Quiz 1-4]]
[[Flynn Rider|Kara Challenge Event Quiz 1-4]]
[[Ulf|Kara Challenge Event Quiz 1-4]]<<if $kcRound1Q1Correct && $kcRound1Q2Correct>>\
@@.emilyVoice;"You are both correct again."@@ A hint of surprise entered her voice, she hadn't expected you to be this adept.
<<set $kcRound1Score++>>\
<<elseif $kcRound1Q2Correct>>\
@@.emilyVoice;"You are both correct."@@
That buoyed your spirit somewhat, you hadn't gotten the first one right, but you were capable of getting some. You just had to keep it up.
<<set $kcRound1Score++>>\
<<elseif $kcRound1Q1Correct>>\
@@.emilyVoice;"Kara is correct, <<playerName>> is wrong."@@
Inwardly you winced, you'd managed the first but now you were behind. You'd have to get the rest right and hope Kara messed up somewhere.
<<else>>\
<<if $emilyHappiness <= 2>>\
@@.emilyVoice;"Kara is correct again, <<playerName>> is wrong again."@@ Emily stated with a bit of a sneer.
<<else>>\
@@.emilyVoice;"Kara is correct."@@ She stated, without mentioning that you'd been wrong...again.
<</if>>\
<</if>>\
@@.emilyVoice;"Question 3,"@@ Emily continued, @@.emilyVoice;"what is the longest song which was sung by a Disney Princess?"@@
That question construction was very specific. Was there a trick to it? Or was she just being precise in her speech? None of the songs seemed obviously out of place, so maybe it was just straightforward, but you could never quite tell with Emily.
[[Let It Go|Kara Challenge Event Quiz 1-5]]
[[Belle|Kara Challenge Event Quiz 1-5][$kcRound1Q3Correct++]]
[[Colors of the Wind|Kara Challenge Event Quiz 1-5]]
[[Life Happily Ever After|Kara Challenge Event Quiz 1-5]]
[[How Far I'll Go|Kara Challenge Event Quiz 1-5]]@@.emilyVoice;"And for question three..."@@
<<if $kcRound1Q3Correct>>\
<<if $kcRound1Q1Correct && $kcRound1Q2Correct>>\
@@.emilyVoice;"They both got it again!"@@ This time Emily, and the rest of the girls were outright shocked. They'd never expected you to go three for three with questions like this.
<<elseif $kcRound1Q1Correct || $kcRound1Q2Correct>>\
@@.emilyVoice;"Both are correct."@@
You relaxed slightly. You were still behind Kara, but you'd kept it close. You still had a chance in the round.
<<else>>\
@@.emilyVoice;"Both are correct."@@
You were slightly heartened, finally managing to get one right. Though it still left you pretty far behind, and things weren't looking good.
<</if>>\
<<set $kcRound1Score++>>\
<<else>>\
<<if $kcRound1Q1Correct && $kcRound1Q2Correct>>\
@@.emilyVoice;"Kara is correct."@@
You cursed inwardly. You'd managed to get the first two right, but blown it on the third. Now Kara had a lead and you didn't know how much time you had to catch up.
<<elseif $kcRound1Q1Correct || $kcRound1Q2Correct>>\
@@.emilyVoice;"Kara is correct, <<playerName>> is wrong."@@
Inwardly you winced. That was two you'd gotten wrong now, your chances of winning the round were slipping away.
<<else>>\
<<if $emilyHappiness <= 2>>\
@@.emilyVoice;"Kara is correct again, <<playerName>> is wrong again."@@ Emily looked almost pleased that you hadn't gotten a single one right so far.
<<else>>\
@@.emilyVoice;"Kara is correct."@@ She stated, wincing slightly at your continued wrong answers.
<</if>>\
<</if>>\
<</if>>\
<<if $kcRound1Score >= 2>>\
Everyone was pretty surprised that you were doing this well so far. No one had expected you to be quite so versed in Disney songs, but you'd turned out to be an expert.
Though to get those answers you had been singing along to the songs in your head, and they didn't seem to be leaving. Even now you had Elsa's voice belting out "Let It Go" in your brain and probably would for the rest of the day.
<<set $traitEarWormSongs.push(["Let It Go", "Part of Your World", "When Will My Life Begin", "How Far I'll Go", "Reflection"])>>\
<<addTrait "$traitMouseketeer">>\
<</if>>\
[[Final question|Kara Challenge Event Quiz 1-6]]@@.emilyVoice;"Okay, this question is harder so it's worth //double// the points."@@
<<switch $kcRound1Score>>\
<<case 3>>\
The doubled score didn't really matter much considering you were tied.
<<case 2>>\
The doubled score was very enticing. If you could get this question, and Kara got it wrong, you could win the whole round.
<<case 1>>\
The double score made this question way more important. If you could get this question, and Kara got it wrong, you could tie up the round.
<<case 0>>\
Not that it mattered to you, you were losing this round no matter what.
<</switch>>\
<<playerThought "Well I guess that confirms that this is all going to be Disney related.">>
<<set $princessAnswers to []>>\
<<if $emilyHappiness >= 9 || $emilyInferiorityComplex == 3>>\
@@.emilyVoice;"Name seven official Disney Princesses."@@
<<set $kcQ4Difficulty to 1>>\
<<elseif $emilyHappiness >= 7 || $emilyInferiorityComplex == 2>>\
@@.emilyVoice;"Name ten official Disney Princesses."@@
<<set $kcQ4Difficulty to 2>>\
<<elseif $emilyHappiness >= 4>>\
@@.emilyVoice;"Name all thirteen official Disney Princesses."@@
<<set $kcQ4Difficulty to 3>>\
<<else>>\
@@.emilyVoice;"Name all the official Disney Princesses."@@
<<set $kcQ4Difficulty to 4>>\
<</if>>\
<<if $knowledgeDisney>>\
Thanks to your newfound knowledge of Disney Princesses, this was trivial.
<<playerThought "Belle, Ariel, Cinderella, Moana, Merida, Rapunzel, Snow White, Aurora, Tiana, Mulan, Jasmine, Pocahontas, Raya. Done.">>
<<else>>\
<<if $playerMaturity >= 13>>\
<<if $kcQ4Difficulty == 1>>\
Disney Princesses weren't exactly a focus of your knowledge, but you weren't too concerned, it was only seven after all. <<if $emilyInferiorityComplex === 3>>Seemed Emily was taking it easy on her @@.girlVoice;baby sister@@.<<else>>It seemed Your increasingly close relationship meant she was going easy on you.<</if>>
<<elseif $kcQ4Difficulty == 2 || $kcQ4Difficulty == 3>>\
You had mixed feelings on this one. Disney Princesses weren't exactly a focus of your knowledge, and that was a whole lot of princesses to name. <<playerThought "And what does she mean, 'official'?">>
<<else>>\
Your face fell. <<playerThought "All of them?">> Emily hated you, and was clearly making it extra hard on you. <<playerThought "How many of them even are there? And what does she mean, 'official'?">>
<</if>>\
<<elseif $playerMaturity >= 9>>\
<<if $kcQ4Difficulty == 1>>\
You felt pretty good about this one. You liked lots of Disney movies: The Little Mermaid, Tangled, Moana, Frozen, and you only had to name seven. <<if $emilyInferiorityComplex === 3>>Seemed Emily was taking it easy on her @@.girlVoice;baby sister@@.<<else>>It seemed your increasingly close relationship meant she was going easy on you.<</if>>
<<elseif $kcQ4Difficulty == 2 || $kcQ4Difficulty == 3>>\
You had mixed feelings on this one. You liked lots of Disney movies: The Little Mermaid, Tangled, Moana, Frozen, but that was a lot of princesses to name.
<<else>>\
You had mixed feelings on this one. You liked lots of Disney movies: The Little Mermaid, Tangled, Moana, Frozen, but it wouldn't be enough just to know a few. <<playerThought "All of them? Emily really does hate me. How many of them even are there? And what does she mean, 'official'?">>
<</if>>\
<<else>>\
You @@.girlVoice;loved@@ this question and you @@.girlVoice;loved princesses@@. You mind whirred with all of the princesses that you knew, and there were //lots// of princesses. Anna, Elsa, Ariel, Zelda, <<if $traitBrony>> Celestia,<</if>><<if $traitRapunzelHair>> Rapunzel,<</if>> Belle, Leia...the list just went on and on. @@.girlThought;This should be easy!@@ <<if $kcQ4Difficulty == 4>>The trickiest part would be figuring out how many to name.<</if>>
<</if>>\
<</if>>\
Kara was already writing her answer on her white board. You looked down at your own.
<<switch $kcQ4Difficulty>>\
<<case 1>>\
1. <<textbox "$princessAnswers[0]" "">>
2. <<textbox "$princessAnswers[1]" "">>
3. <<textbox "$princessAnswers[2]" "">>
4. <<textbox "$princessAnswers[3]" "">>
5. <<textbox "$princessAnswers[4]" "">>
6. <<textbox "$princessAnswers[5]" "">>
7. <<textbox "$princessAnswers[6]" "">>
<<case 2>>\
1. <<textbox "$princessAnswers[0]" "">>
2. <<textbox "$princessAnswers[1]" "">>
3. <<textbox "$princessAnswers[2]" "">>
4. <<textbox "$princessAnswers[3]" "">>
5. <<textbox "$princessAnswers[4]" "">>
6. <<textbox "$princessAnswers[5]" "">>
7. <<textbox "$princessAnswers[6]" "">>
8. <<textbox "$princessAnswers[7]" "">>
9. <<textbox "$princessAnswers[8]" "">>
10.<<textbox "$princessAnswers[9]" "">>
<<case 3>>\
1. <<textbox "$princessAnswers[0]" "">>
2. <<textbox "$princessAnswers[1]" "">>
3. <<textbox "$princessAnswers[2]" "">>
4. <<textbox "$princessAnswers[3]" "">>
5. <<textbox "$princessAnswers[4]" "">>
6. <<textbox "$princessAnswers[5]" "">>
7. <<textbox "$princessAnswers[6]" "">>
8. <<textbox "$princessAnswers[7]" "">>
9. <<textbox "$princessAnswers[8]" "">>
10.<<textbox "$princessAnswers[9]" "">>
11.<<textbox "$princessAnswers[10]" "">>
12.<<textbox "$princessAnswers[11]" "">>
13.<<textbox "$princessAnswers[12]" "">>
<<default>>\
1. <<textbox "$princessAnswers[0]" "">>
2. <<textbox "$princessAnswers[1]" "">>
3. <<textbox "$princessAnswers[2]" "">>
4. <<textbox "$princessAnswers[3]" "">>
5. <<textbox "$princessAnswers[4]" "">>
6. <<textbox "$princessAnswers[5]" "">>
7. <<textbox "$princessAnswers[6]" "">>
8. <<textbox "$princessAnswers[7]" "">>
9. <<textbox "$princessAnswers[8]" "">>
10.<<textbox "$princessAnswers[9]" "">>
11.<<textbox "$princessAnswers[10]" "">>
12.<<textbox "$princessAnswers[11]" "">>
13.<<textbox "$princessAnswers[12]" "">>
14.<<textbox "$princessAnswers[13]" "">>
15.<<textbox "$princessAnswers[14]" "">>
16.<<textbox "$princessAnswers[15]" "">>
17.<<textbox "$princessAnswers[16]" "">>
18.<<textbox "$princessAnswers[17]" "">>
<</switch>>
[[Submit your answers|Kara Challenge Event Quiz 1-7]]<<script>>
const answers = State.variables.princessAnswers;
const disneyPrincessList = setup.disneyPrincessList;
const lowerDisneyPrincessList = disneyPrincessList.map(x => x.toLowerCase());
let wrongAnswers = [];
let rightAnswers = [];
let correctAnswers = 0;
let neededAnswers = 0;
let attemptedAnswers = 0;
switch (State.variables.kcQ4Difficulty) {
case 1:
neededAnswers = 7;
break;
case 2:
neededAnswers = 10;
break;
case 3:
neededAnswers = 13;
break;
default:
neededAnswers = 13;
break;
}
answers.forEach(function (answer) {
let formattedAnswer = answer.trim();
if(formattedAnswer.length === 0){
return;
}
attemptedAnswers++;
if (lowerDisneyPrincessList.includes(formattedAnswer.toLowerCase())) {
correctAnswers+= 1;
const index = lowerDisneyPrincessList.indexOf(formattedAnswer.toLowerCase());
if (index > -1) {
lowerDisneyPrincessList.splice(index, 1);
rightAnswers.push(formattedAnswer);
}
} else {
wrongAnswers.push(formattedAnswer);
}
});
State.variables.kcQ4CorrectCount = correctAnswers;
State.variables.kcQ4Loss = (correctAnswers < neededAnswers);
State.variables.kcQ4AttemptedCount = attemptedAnswers;
State.variables.kcQ4NeededCount = neededAnswers;
State.variables.kcQ4WrongAnswers = wrongAnswers;
State.variables.kcQ4RightAnswers = rightAnswers;
<</script>>\
Kara and you revealed your answers at the same time. It wasn't really much of a shock, but Kara had gotten them all right.
<<if $kcQ4Loss>>\
<<if $kcQ4AttemptedCount === 0>>\
You hadn't even bothered to try.
Emily looked annoyed, @@.emilyVoice;"you could have at least tried. That's a penalty for non partici...not playing."@@ She smiled, but didn't elaborate on what the penalty was.
<<set $kcPenaltyCount++>>\
<<else>>\
Unfortunately, you hadn't.
<<if $kcQ4CorrectCount == 0>>\
@@.emilyVoice;"Not even one correct,"@@ Emily made a mock pained face, @@.emilyVoice;"that's embarrassing."@@ <<if $emilyHappiness <= 2>>She smiled at your abject failure.<<else>>She winced at your abject failure.<</if>>
<<elseif $kcQ4CorrectCount == ($kcQ4CorrectCount - 1)>>\
Emily winced, @@.emilyVoice;"oh you were so close, just needed one more. Good try. Still that's Kara's win."@@
<<else>>\
@@.emilyVoice;"Good try, you got $kcQ4CorrectCount correct, but that still means the win goes to Kara."@@
<</if>>\
<<if $kcQ4WrongAnswers.length > 0>>
@@.emilyVoice;"Let's see what you got wrong."@@ Emily started droning off the list.
<<for _i, _name range $kcQ4WrongAnswers>>\
<div style="margin-bottom: 10px;">\
<<if checkElementInListLowerCase(setup.disneyPrincessList, _name)>>\
@@.emilyVoice;"_name was right the first time, you can't use the same answer twice."@@
<<elseif checkElementInListLowerCase(setup.formerPrincessList, _name)>>\
@@.karaVoice;"_name was very close, but she's a former princess, not official anymore."@@
<<elseif checkElementInListLowerCase(setup.frozenPrincessList, _name)>>\
@@.karaVoice;"_name was close It's...complicated, but Anna and Elsa aren't official princesses."@@ @@.mikiVoice;"They're queens now."@@ Miki added sagely.
<<elseif checkElementInListLowerCase(setup.unofficialPrincessList, _name)>>\
@@.karaVoice;"_name is a princess, but not an //official// one."
<<elseif /Zelda/i.test(_name) or /Peach/i.test(_name)>>\
Emily laughed, @@.emilyVoice;"_name? Even //I// know she's from a video game."@@
<<elseif /Buttercup/i.test(_name)>>\
@@.emilyVoice;"Buttercup? Who is tha-"@@ @@.karaVoice;"Inconcievable!"@@ Kara suddenly shouted, drawing confused stares from everyone. @@.karaVoice;"They get it,"@@ she winked towards you, and went quiet.
<<elseif /Xena/i.test(_name)>>\
@@.sophieVoice;"Xena,"@@ Sophie grunted, @@.sophieVoice;"a true warrior, but not Disney."@@
<<elseif /Sleeping Beauty/i.test(_name)>>\
@@.karaVoice;"Sleeping Beauty close, but its the name of the movie, not the princess in it. Her name is Aurora."@@ Kara lectured.
<<elseif /Corporal Klinger/i.test(_name)>>\
@@.emilyVoice;"I. Know. Nothing!"@@ Emily half yelled, @@.emilyVoice;"about this character."@@
<<elseif /Emily/i.test(_name)>>\
@@.emilyVoice;"Emily?"@@ Emily gave a wry grin, @@.emilyVoice;"maybe I'll be a princess some day, but not today."@@
<<elseif /Kara/i.test(_name)>>\
@@.karaVoice;"Kara?"@@ Kara shook her head, @@.karaVoice;"was that supposed to be flattery? I'm not going easy on you."@@
<<elseif /Miki/i.test(_name)>>\
@@.mikiVoice;"Miki! I'm a princess!"@@ Miki shouted. @@.emilyVoice;"You are!"@@ Emily agreed, @@.emilyVoice;"though it's not official yet, so <<playerName>> isn't right."@@
<<changeHappiness "Miki" true>>\
<<elseif /Sophie/i.test(_name)>>\
@@.sophieVoice;"Sophie? Really?"@@ Sophie grunted, @@.sophieVoice;"do I look like a Disney Princess to you?"@@
<<elseif checkElementInListLowerCase([$boyName], _name)>>\
<<if $knowledgeBoyName>>\
<<if $girlName>>\
Miki laughed, @@.mikiVoice;"silly <<playerName>>, _name is your old boring boy name."@@
<<else>>\
Sophie rolled her eyes, @@.sophieVoice;"yes you put your own name, very funny. Next."@@
<</if>>\
<<else>>\
The girls glanced at each other, @@.emilyVoice;"_name, who's that?"@@ You didn't have an answer, the name felt familiar, but you couldn't figure out why.
<</if>>\
<<elseif $girlName && checkElementInListLowerCase([$girlName], _name)>>\
@@.sophieVoice;"As much as you want to be a princess <<playerName>>, it's not official yet."@@
<<elseif checkElementInListLowerCase(["Annie"], _name) && $traitImaginaryFriend>>\
<<if $girlsAwareOfImaginaryFriend>>\
@@.emilyVoice;"_name? Oh right!"@@ Emily smiled, @@.emilyVoice;"I'm sure you and _name play princesses, but that doesn't count."@@
<<else>>\
@@.emilyVoice;"_name? Who is-"@@ @@.annieVoice;"its me!", Annie yelled, but got no response. Emily moved on.
<</if>>\
<<elseif /Celestia/i.test(_name) || /Luna/i.test(_name) || /Cadence/i.test(_name)>>\
@@.mikiVoice;"That's right! _name is a princess."@@ Miki cheered, before growing more sombre, @@.mikiVoice;"but not in Disney..."@@
<<elseif /Twilight Sparkle/i.test(_name)>>\
<<silently>>\
<<addTrait "$traitBrony">>\
<</silently>>\
@@.mikiVoice;"That's right! _name is a princess...but how did you know that? We never watched..."@@ Miki brightened, @@.mikiVoice;"you watch My Little Pony! I knew it!"@@
<<else>>\
@@.emilyVoice;"I have no idea who _name is."@@
<</if>>\
</div>\
<</for>>\
<</if>>\
<<if $kcQ4AttemptedCount > $kcQ4NeededCount>>\
@@.emilyVoice;"Plus you had too many. There are only thirteen official princesses."@@
<<elseif $kcQ4AttemptedCount < $kcQ4NeededCount>>\
@@.emilyVoice;"And you didn't give enough. You needed $kcQ4NeededCount princesses."@@
<</if>>\
<</if>>\
<<else>>\
But so had you.
<<if $kcQ4Difficulty === 4>>\
Both Emily and Kara looked outright shocked at the fact. You'd managed to not only figure out the right number, remembered them all, not accidentally included anyone unofficial, and spelled them all correctly.
Emily was giving you a suspicious look. She assumed that you'd cheated somehow, but had no way to prove it. Begrudgingly she accepted your perfect answer.
Miki was in awe, @@.mikiVoice;"you knew ''all'' the princesses <<playerName>>...that's amazing."@@
<<else>>\
Emily looked mildly surprised at your perfect answer. She'd underestimated her <<playerTitle>>.
Miki giggled, @@.mikiVoice;"you know so many princesses <<playerName>>."@@
<</if>>\
You weren't sure how impressive it really was to know Disney Princesses, but you had known them, so it was something.
@@.emilyVoice;"Well then it's a tie."@@
<<set $kcRound1Score++>>\
<</if>>\
[[Round 1 results|Kara Challenge Event Quiz 1-8]]@@.emilyVoice;"Well that brings us to the end of Round 1!"@@ Emily said brightly, @@.emilyVoice;"let's check the scores!"@@
<<if $kcRound1Score >= 4>>\
<<if $emilyHappiness <= 2>>\
Emily huffed, @@.emilyVoice;"it's a tie."@@ There was obvious disappointment in her voice. You were relieved, those questions had been tough and you'd managed to keep up.
<<else>>\
Emily looked surprised, @@.emilyVoice;"it's a tie!"@@
Everyone was shocked by the result, including you. Those questions had been tough and you'd managed to keep up.
<</if>>\
<<set $kcRound1Result to 2>>\
<<else>>\
@@.emilyVoice;"The winner is Kara!"@@
This didn't surprise anyone, <<if $playerMaturity <= 9 || $karaInferiorityComplex>>not even you. It was //Kara// you were going up against.<<else>>but it still stung to get beaten, even if it was at something so...trivial.<</if>>
<<set $kcRound1Result to 1>>\
<</if>>\
@@.emilyVoice;"Which means that it's time for the first prize!"@@ Emily's excitement was seemingly boundless about this whole game show.
<<playerThought "Maybe she's got a future career in this...">>
<<if $kcRound1Result == 2>>\
@@.emilyVoice;"And since it was a tie it means that you both get a prize!"@@
<<else>>\
@@.emilyVoice;"Alright Kara, tell me what prize you want."@@
<</if>>\
[[Round 1 Prizes|Kara Challenge Event Round 1 Prizes 1]]<<if $kcRound1Result == 2>>\
Emily walked over to you, handing you a piece of paper with some seemingly random items written on it.
@@.emilyVoice;"So."@@ She dropped back into her 'explanation voice'. @@.emilyVoice;"Since it was a tie, each of you gets to pick something that the other person knows, and then you're gonna swap. But you won't know what the other person picked."@@
<<else>>\
Emily walked over to Kara, had something whispered in her ear, nodded, and then walked back to the center.
@@.emilyVoice;"Kara has decided on her prize!"@@ She dropped back into her 'explanation voice'. @@.emilyVoice;"The winner of each round gets to pick something the other person knows, then they pick something they know, and then we'll swap. But you won't know what the winner picked to take."@@
<</if>>\
Emily smiled serenely. She was acting as if this was an entirely normal thing, that you were each about to rip a piece of knowledge from each other's heads.
<<playerVoice "\"Wait? You're saying that we're going to trade knowledge? That Kara's gonna take my knowledge of world war 2 history or something and I'm going to get her knowledge of, like, chess?\"">>
@@.emilyVoice;"Exactly!"@@ Emily chirped brightly, happy her explanation had been clear enough. @@.emilyVoice;"But don't worry, it's just for today. It'll all swap back tomorrow."@@
That was a relief. It seemed likely these swaps weren't going to be exactly fair.
She held up a small green gem. This type of magic was normally a bit beyond her, so she needed a boost.
<<if $kcRound1Result === 2>>\
[[You chose your prize|Kara Challenge Event Round 1 Prizes Choice]]
<<else>>\
[[Kara took her prize|Kara Challenge Event Round 1 Prizes 2][$kcTempPrizeChoice to "Disney"]]
<</if>>\<<set _kcPrizeReturnPassage to "Kara Challenge Event Round 1 Prizes 2">>\
<<include "Kara Challenge Event Prizes Choice Fragment">><<set _kcCurrentRound to 1>>\
<<if $kcRound1Result === 2>>\
Having both selected your prize Emily got the two of you to stand beside each other.
<<else>>\
With Kara having chosen what to take, as well as what to give up, Emily got the two of you to stand beside each other. Kara looked a little nervous, she'd expected to win this round and had little idea what you were planning on taking.
<</if>>\
@@.emilyVoice;"You ready?"@@
You both nodded and Emily touched the side of Kara's temple with the wand. Only a moment later she did the same to you.
<<include "Kara Challenge Event Prizes Given Fragment">>\
You rapidly blinked as you processed the new knowledge, but Emily had to complete the other half of the transfer.
[[Losing knowledge|Kara Challenge Event Round 1 Prizes 3]]
<<set $kcRound1KnowledgeGained to $kcTempPrizeChoice>>\She pulled the wand away from your head. As she dragged it you could almost feel the knowledge being pulled along with it. It wasn't a physical sensation, that had stayed stationary, it was something more ephemeral yet equally real. You knew you had lost //something//, but weren't able to determine what it actually was.
<<if $knowledgeVideoGames>>\
Finally Emily put the wand back to Kara's temple. Kara's eyes, just for a moment, shone with a distressing intensity.
@@.emilyVoice;"Are you okay?"@@ The question was strictly to Kara.
@@.karaVoice;"I am, I think...it feels weird...it's more than I thought."@@
<<addTrait "$knowledgeVideoGames" 0>>\
<<set $kcRound1KnowledgeLost to "Video Games">>\
<<else>>\
Finally Emily put the wand back to Kara's temple. Kara's eyes widened slightly.
@@.emilyVoice;"Are you okay?"@@
@@.karaVoice;"Yeah,"@@ Kara's voice sounded disappointed, @@.karaVoice;"I didn't really get much though."@@
Emily frowned at that, glancing back at you. @@.emilyVoice;"I guess maybe ?they already forgot."@@ She put a conciliatory hand on Kara's shoulder, @@.emilyVoice;"don't worry, you'll get something fun next time."@@
<<set $kcRound1KnowledgeLost to "None">>\
<</if>>\
[[Round 2|Kara Challenge Event Set]]@@.emilyVoice;"And now it's time for Set. We're gonna test how fast you can think!"@@
Sophie cringed at the choice of game, while Miki just looked confused.
Kara just smiled at the choice, you didn't like where any of this was going.
@@.karaVoice;"Alright, Set."@@ Miki handed Kara a deck of cards which she laid out on the table.
[[Set|Kara Challenge Event Set 1]]<div style="display: flex; justify-content: space-around;">
<div class="set-card" style="border-color: green;"><div class="set-squiggle" style="border-color: green; background: white;"></div></div>
<div class="set-card" style="border-color: red;"><div class="set-diamond" style="border-color: red; background: red;"></div><div class="set-diamond" style="border-color: red; background: red;"></div></div>
<div class="set-card" style="border-color: blue;"><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div></div>
</div><div style="display: flex; justify-content: space-around;">
<div class="set-card" style="border-color: red;"><div class="set-squiggle" style="border-color: red; background: white;"></div></div>
<div class="set-card" style="border-color: red;"><div class="set-diamond" style="border-color: red; background: red;"></div><div class="set-diamond" style="border-color: red; background: red;"></div></div>
<div class="set-card" style="border-color: blue;"><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div></div>
</div><<include "Valid Set 1">>
@@.karaVoice;"The game is very simple. There will be twelve cards on the table. Each of the cards is unique and has four features."@@
@@.karaVoice;"Color: Green. Red. Blue."@@ She pointed to each of the cards in turn.
@@.karaVoice;"Shape: Square. Diamond. Oval."@@
@@.karaVoice;"Shade: Open. Solid. Striped."@@
@@.karaVoice;"And number: One. Two. Three."@@
@@.karaVoice;"A set consists of three cards on which each individual feature is either all the same or all different on all three cards."@@
@@.karaVoice;"For example, the first three cards are all different from each other on all four features, so they are a set. If we made them all red, they would still be a set.
But if only two of them were red, like the second group, it would not be a set, they have to all be different on that feature. All red, or blue, green, red."@@
<<include "Invalid Set 1">>
@@.karaVoice;"The winner is whoever can get the most in thirty seconds. Are you ready?"@@
[[Play the game|Kara Challenge Event Set 2]]@@#readyButton;
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<div style="padding-top: 6px; padding-bottom: 6px; line-height: normal; margin-bottom: 3px;">Go!</div>\
<</filterreplace>>\
<<script>>
startSetGame();
<</script>>\
<</button>>@@
<div>\
<div id="numberCorrect">Number Correct: 0</div>
<div id="timeRemaining">Time Remaining: 30 second(s)</div>
<div id="set-board"></div>
</div>
<div id="giveUpButton">\
<<link [[Give up|Kara Challenge Event Set 3]]>>
<<set $kcSetGameGiveUp to true>>
<<script>>
stopSetGame();
<</script>>
<</link>>
</div>\
<div id="setResultsButton">[[Results|Kara Challenge Event Set 3][$kcSetGameGiveUp to false]]</div>\
<<if $miniGameCheat>>\
King of Games
<<link [[Lose badly|Kara Challenge Event Set 3]]>>
<<script>>
stopSetGame();
<</script>>
<<set $kcSetGameCorrect to 0>>
<</link>>
<<link [[Lose a little|Kara Challenge Event Set 3]]>>
<<script>>
stopSetGame();
<</script>>
<<set $kcSetGameCorrect to 3>>
<</link>>
<<link [[Tie|Kara Challenge Event Set 3]]>>
<<script>>
stopSetGame();
<</script>>
<<set $kcSetGameCorrect to 5>>
<</link>>
<<link [[Win|Kara Challenge Event Set 3]]>>
<<script>>
stopSetGame();
<</script>>
<<set $kcSetGameCorrect to 6>>
<</link>>
<</if>>\
<<set $kcSetGameCorrect to 0>><<if $kcSetGameCorrect === 0 && $kcSetGameGiveUp>>\
You didn't want to play this game. You hadn't even managed to get one, and you didn't want to bother trying to find anymore.
Emily looked annoyed that you'd given up so quickly, @@.emilyVoice;"it was only 30 seconds."@@ She grumbled. @@.emilyVoice;"I think you deserve a penalty."@@
<<set $kcPenaltyCount++>>\
<<elseif $kcSetGameGiveUp>>\
You didn't want to play this any more. You'd managed to get some, but your head had started pounding just getting those, trying for any longer would have been awful.
<<else>>\
The timer ticked down to zero and you breathed a sigh of relief. <<if $kcSetGameCorrect >= 4>>You'd got what you felt like was an impressive number. Though you'd been far too focused on your own cards to give Kara any thought.<<elseif $kcSetGameCorrect >= 2>>You'd managed to get a <<if $kcSetGameCorrect >= 3>>few<<else>>couple<</if>>, but you didn't feel great about it. You'd spent a lot of time just staring at cards and not matching anything. It was doubtful that Kara had wasted that much time.<<elseif $kcSetGameCorrect === 1>>You'd managed to find exactly one set. In a way you were proud of yourself, the game had been hard enough that even finding one was an accomplishment. But you knew that Kara will have found far more.<<else>>You'd spent the last thirty seconds staring at a set of twelve cards and managed to find exactly nothing. The game was deceptively hard, but it shouldn't have been //that// hard. It was embarrassing not to get even one. But you were glad you didn't have to keep staring.<</if>>
<</if>>\
Miki tallied the scores, @@.mikiVoice;"<<playerName>> got $kcSetGameCorrect and Kara got....5."@@
<<if $kcSetGameCorrect == 0>>\
Your eyes boggled at the number, how was that even possible? <<if $kcSetGameGiveUp>>Even if you'd given up early that was an insane number. You //never// could have done that.<<else>>You'd been nowhere near that, it'd only been thirty seconds and she'd found //five//?<</if>>
<<if $kcSetGameGiveUp>>\
@@.emilyVoice;"You didn't even try."@@ Emily grumped.
@@.karaVoice;"Maybe <<playerName>> did try, and just didn't find any,"@@ Kara offered. <<if $karaHappiness <=2>>@@.karaVoice;"it's a //really// hard game."@@ The way she put the emphasis on the word made the insult clear, it was a hard game for //you//.<<else>>She was trying to blunt some of Emily's annoyance. Kara was fully aware of how hard this game could be.<</if>>
<<else>>\
@@.karaVoice;"Hmmmm,"@@ Kara hummed, @@.karaVoice;"I don't think <<playerName>> quite understood the rules."@@
You'd //thought// you understood them, but once you were faced with a board full of cards your mind had locked up.
<</if>>\
@@.karaVoice;"Why don't we go through it again?"@@
[[Learning Set|Kara Challenge Event Set Slow Learner 1]]
<<elseif $kcSetGameCorrect <= 2>>\
@@.karaVoice;"That was actually a pretty good attempt for a first time <<playerName>>."@@ Kara's voice was comforting, but it just made you feel worse.
<<if $karaInferiorityComplex >= 2>>\
You knew she was @@.girlVoice;just being nice@@. That was probably only half of what she was capable of. She knew you @@.girlVoice;didn't stand a chance@@ and intentionally kept it close so you'd feel better. <<if $karaHappiness <= 2>>It was a surprisingly sweet gesture considering she hated you. Or maybe she just thought so little of you it wasn't worth even a fraction of her effort.<<elseif $karaHappiness <= 6>>It was a nice gesture on her part, though a part of you wondered if she'd just figured you weren't worth the effort.<<else>>Considering how considerate she was, you knew it was intentional.<</if>>
Your stomach felt like it had a lead weight in it, you had one more round to go, but you felt deep down @@.girlVoice;already lost@@.
@@.girlThought;Beating Kara is impossible.@@
However, you were so deep into this competition you had no choice but to continue on.
<<elseif $karaInferiorityComplex >= 1>>\
@@.girlThought;She was probably taking it easy on me.@@
You'd already worried that Kara was @@.girlVoice;smarter than you@@, but now you were sure of it. The fact that it had only been one game didn't factor in. She would win at this @@.girlVoice;again and again@@.
@@.girlThought;Her mind works so fast, I don't stand a chance.@@
Your stomach felt like it had a lead weight in it, you had one more round to do. It was @@.girlVoice;hopeless@@, you were never going to win. However, you were so deep into this competition you had no choice but to continue on.
<<addTrait "$karaInferiorityComplex">>\
<<else>>\
<<playerThought "My best effort and just an 'attempt'?">> @@.girlThought;Kara is way too smart.@@
<<if $playerMaturity <= 8>>You'd suspected Kara might be smarter than you, but this confirmed it.<<else>>You'd known Kara was smart for her age, but this was something different. She'd proven herself conclusively smarter than you. And if she was smarter at this, what else was she smarter at?<</if>>
@@.girlThought;I dunno if I can win next round.@@
Your confidence was shrinking by the moment, but you were too deep in the competition now. You had to finish.
<<addTrait "$karaInferiorityComplex">>\
<</if>>\
But first it was time for Kara's prize.
[[Kara's prize|Kara Challenge Event Round 2 Prizes 1][$kcTempPrizeChoice to "Celebrities"]]
<<set $kcRound2Result to 1>>\
<<elseif $kcSetGameCorrect <= 4>>\
You clicked your tongue in frustration, it'd been a close game, but in the end she had beaten you. It was crazy that she was able to get so many so fast, though she did have more experience with the game than you did. It seemed possible, if you practiced, that you might be able to match her score some day.
Though that assumed she had been playing at her best, which you weren't sure she was. Kara was the kind of girl to take it easy on a new player. There was no telling how far she could push herself.
Regardless, with her victory Kara was got to choose not only what knowledge she was going to take from you, but what she was willing to give up in return.
[[Kara took her prize|Kara Challenge Event Round 2 Prizes 1][$kcTempPrizeChoice to "Celebrities"]]
<<set $kcRound2Result to 1>>\
<<elseif $kcSetGameCorrect == 5>>\
It was almost disappointing. You knew that five was a good score and you'd done very well to get it, but a tie was still unsatisfying. You wanted to outright win.
Kara looked shocked. She'd never seen anyone be as fast as her, let alone someone who had never played the game before.
@@.emilyVoice;"Well...I guess it's a tie."@@ Emily's voice held a mixture of shock and disappointment.
The whole thing made you feel fantastic, outdoing their expectations so thoroughly.
Since you'd managed the improbable tie. It meant that you each got to choose what you were going to take from the other.
[[You chose your prize|Kara Challenge Event Round 2 Prizes Choice]]
<<changeEmbarassment "small decrease">>\
<<set $kcRound2Result to 2>>\
<<else>>\
You cheered. <<playerVoice "\"Yes! Beat you!\"">> <<if $kcSetGameCorrect > 11>><<hovertip "You'd even beat the person who made the game and has played it a silly number of times. Time to brag about it in the forum.">>🐉<</hovertip>><</if>>
Kara looked stunned. She'd never seen anyone be that fast, let alone someone who had never played the game before. <<if $karaInferiorityComplex == 2>>Your doubts you'd had about being able to match up to Kara were notably diminished. You'd proven yourself capable of beating her, at least in this round.<<set $karaInferiorityComplex to 1>><</if>>
@@.emilyVoice;"Well...I guess <<playerName>> wins."@@ Emily's voice held the same stunned disbelief that Kara's face did. The whole thing made you feel invincible.
Since you'd managed the seemingly impossible task of beating Kara at her go-to game. It meant you got to choose not only what knowledge to take from Kara, but what you got to give up.
[[You chose your and her prizes|Kara Challenge Event Round 2 Prizes Both Choices]]
<<changeEmbarassment "small decrease">>\
<<set $kcRound2Result to 3>>\
<</if>>\<<set _kcPrizeReturnPassage to "Kara Challenge Event Round 2 Prizes 1">>\
<<include "Kara Challenge Event Prizes Choice Fragment">><<set _kcPrizeReturnPassage to "Kara Challenge Event Round 2 Prizes Both Choices 2">>\
<<include "Kara Challenge Event Prizes Knowledge Lost Fragment">><<set _kcPrizeReturnPassage to "Kara Challenge Event Round 2 Prizes 1">>\
<<include "Kara Challenge Event Prizes Choice Fragment">><<switch $kcRound2Result>>\
<<case 1>>\
With Kara having chosen what to take, as well as what to give up, Emily got the two of you to stand beside each other again.
<<case 2>>\
Having both selected your prize Emily got the two of you to stand beside each other again.
<<case 3>>\
Having selected both your prize and your sacrifice Emily got the two of you to stand beside each other again. Kara looked nervous, she'd expected to be able to win this, but now she was entirely at your mercy as to what happened next.
<</switch>>\
@@.emilyVoice;"Ready?"@@ Emily was a bit more terse now that you both knew what to expect.
You both nodded and Emily touched the side of Kara's temple with the wand pulling out her knowledge, before tapping yours to put it in.
<<include "Kara Challenge Event Prizes Given Fragment">>
You blinked as you processed the new knowledge, but were able to handle it better than last time. Emily went to complete the other half of the transfer.
[[Losing knowledge|Kara Challenge Event Round 2 Prizes 2]]
<<set $kcRound2KnowledgeGained to $kcTempPrizeChoice>>\She pulled the wand away from your head. This time you knew what to expect, but it still felt strange. <<if $kcRound2Result === 3>>Since you knew what you were losing you could actually think about it as it happened. Gaps in knowledge that turned into nothing but a blank space.<<else>>You didn't know what you were losing this time, and it still wasn't something that you were able to figure out. No doubt you'd find out later when you most needed it.<</if>>
<<if $kcRound2Result === 3>>\
<<include "Kara Challenge Event Sacrifice Fragment">>
<<set $kcRound2KnowledgeLost to $kcTempSacrificeChoice>>
<<else>>\
<<if $knowledgeSports>>\
Emily put the wand back to Kara's temple. Kara closed her eyes but you could still see light from behind them for just a moment.
@@.emilyVoice;"All good?"@@
Kara nodded eagerly, @@.karaVoice;"yup. This is kinda fun."@@
Emily smiled back, she was having fun with this as well, and the fun wasn't over yet.
<<addTrait "$knowledgeSports" 0>>\
<<set $kcRound1KnowledgeLost to "Sports">>\
<<else>>\
<<if $kcRound1KnowledgeLost == "None">>\
@@.karaVoice;"Again?!"@@ Kara huffed.
@@.emilyVoice;"Huh?"@@ Emily raised a questioning eyebrow.
@@.karaVoice;"I didn't get much this time either."@@ Kara's voice sounded whiny, she'd been excited for this and it wasn't working out.
Emily frowned, not having expected Kara to somehow stumble upon two different chunks of knowledge you'd already lost. @@.emilyVoice;"I'll make it up to you."@@ She promised, though you could tell she hadn't actually figured out how yet.
<<else>>\
Finally Emily put the wand back to Kara's temple. Kara's eyes widened slightly and she frowned.
@@.emilyVoice;"Are you okay?"@@
@@.karaVoice;"Yeah,"@@ Kara's voice sounded disappointed, @@.karaVoice;"I didn't really get much this time."@@
Emily frowned at that, glancing back at you. @@.emilyVoice;"I guess maybe ?they already forgot."@@ She put a conciliatory hand on Kara's shoulder, @@.emilyVoice;"don't worry, you'll get something fun next time."@@
<</if>>\
<<set $kcRound2KnowledgeLost to "None">>\
<</if>>\
<</if>>\
@@.emilyVoice;"Alright, time for the final round!"@@ Emily's excitement hadn't waned and you thought back to the things she'd told you at the start of the game. Time to put your memory to the test.
[[Round 3|Kara Challenge Event Memory 1]]<<include "Valid Set 1">>
@@.karaVoice;"So let's begin with the first valid set we started with, okay?"@@
@@.karaVoice;"If you look at these three cards you'll see they're different on all four features. All different colors, all different shapes, all different shades and all different numbers."@@ Her words were slow and measured, making sure you understood each point before moving to the next.
@@.karaVoice;"So if we switch this card..."@@
...
What ensued was a very thorough and patient explanation of how Set worked. In theory it was a fairly simple game, there were only a handful of rules, but the main mechanic was mind bending. Instantly after showing three new cards Kara would know if it was a valid set.
@@.girlThought;How can she just see them like that?@@
It was frustrating. The more she explained it, the more confused you got. It wasn't that her teaching was bad, far from it. With each new trio she carefully explained why it was or wasn't a set. Her explanation made sense, you understood the reasoning.
Then she put out a new trio and asked you to give her the reasoning and it all fell apart.
<<if $karaHappiness <= 2>>\
[[Still learning Set|Kara Challenge Event Set Slow Learner 2 Mean]]
<<else>>\
[[Still learning Set|Kara Challenge Event Set Slow Learner 2 Nice]]
<</if>>\The entire time she taught, Kara had a smile on her face, which initially confused you. Kara and you //hated// each other, you both wanted to avoid interacting with each other. You were forced into this, a few gestures from Emily confirming this lesson was //not// optional, but why would Kara be enjoy herself?
@@.karaVoice;"Now you have to pay attention <<playerName>>, otherwise you'll never learn."@@ She wagged a finger at you.
Understanding hit you. Not about Set, that was still a mystery, but about Kara's intentions. This lesson was her teasing you. Watching you struggle and fail to do something she could easily do. Having justification to treat you <<if $playerMaturity <= 9>>even more like a @@.girlVoice;little kid@@.<<else>>like a @@.girlVoice;little kid@@.<</if>> Getting to rub in your face with every new instruction how much smarter than you she was.
This realization just made the rest of the lesson even more painful. Every new failure pricking at your deflated ego. Every painfully slow instruction making you feel stupid for needing it. Even if you did manage to succeed Kara's excited, @@.karaVoice;"that's right! Very good."@@ Made you feel like she was teaching her @@.girlVoice;toddler@@ brother.
Despite your best efforts to end this nightmare it was clear you @@.girlVoice;weren't getting anywhere@@. The information just @@.girlVoice;refused to stick@@ in your head. You were too much of a dumbass to learn it properly, not that Kara would ever say that.
Not out of kindness mind you, she just wouldn't insult someone that directly. All she needed to do was patiently explain something //again// and you'd feel like an idiot all on your own.
It was a mercy when she finally stopped the lesson, bored of teasing you. But she was still owed her prize.
[[Kara took her prize|Kara Challenge Event Round 2 Prizes 1][$kcTempPrizeChoice to "Celebrities"]]
<<changeEmbarassment "large">>\
<<addTrait "$traitSlowLearner">>\The entire time that she taught, Kara had a smile on her face, which somewhat confused you. Whenever you had to teach someone something, and they weren't getting it, you always got frustrated. Yet her smile remained placid even after you failed to find a set for the umpteenth time.
There were two facts that you did know. One, Kara really did love Set and she wanted more people to be able to play it with. So she'd teach it to folk every chance she got. Unfortunately very few of those she taught actually converted into new players, it was a rather niche game. Two, Kara actually did just love teaching, if her student was actually showing interest then she would enjoy herself. Sure she wanted her student to succeed, but she'd still enjoy herself even if they didn't. The act itself brought her joy.
[[A final test|Kara Challenge Event Set Slow Learner 2 Nice 2]]
<<changeEmbarassment "small">>@@.karaVoice;"Alright,"@@ Kara said, arranging 5 trios of cards in front of you, @@.karaVoice;"let's see if you get it now. Which one of these is a proper set?"@@
1.
<<include "Invalid Set 1">>
2.
<<include "Invalid Set 2">>
3.
<<include "Invalid Set 3">>
4.
<<include "Valid Set 2">>
5.
<<include "Invalid Set 4">>
[[1|Kara Challenge Event Set Slow Learner 2 Nice 3 Incorrect]]
[[2|Kara Challenge Event Set Slow Learner 2 Nice 3 Incorrect]]
[[3|Kara Challenge Event Set Slow Learner 2 Nice 3 Incorrect]]
[[4|Kara Challenge Event Set Slow Learner 2 Nice 3 Correct]]
[[5|Kara Challenge Event Set Slow Learner 2 Nice 3 Incorrect]]@@.karaVoice;"That's right! Very good."@@ Kara said with genuine enthusiasm. It made you feel a bit like she was teaching her @@.girlVoice;toddler@@ brother. But you tried not to take it to heart.
In truth you were glad that you'd been able to get it right after all of the hard work Kara had done teaching you. She seemed to appreciate it as well, she did like to see her students succeed after all. Though you had to admit that you weren't sure if you'd be able to do it a second time, the game was still kind of confusing.
But you wouldn't get a chance to implement your new skills right now, there were still other things to do. As a reward for her victory it was time for Kara to claim her prize.
[[Kara's prize|Kara Challenge Event Round 2 Prizes 1][$kcTempPrizeChoice to "Celebrities"]]
<<changeHappiness "Kara" true>>\You could almost feel your mind grinding to a halt as you nervously picked one of the sets. You didn't even need to hear Kara say anything to know that you'd gotten it wrong, the look on her face was more than enough of a clue.
It was frustrating. No matter how many times Kara explained it you @@.girlVoice;couldn't get it to stick@@. There weren't that many rules, but then she showed you a bunch of new cards and your brain just lost everything that you'd learned.
@@.karaVoice;"It's okay,"@@ Kara said sympathetically, @@.karaVoice;"it's not a game for everyone."@@
<<if $sophieHappiness >= 5>>\
@@.sophieVoice;"Seriously,"@@ Sophie chimed in, @@.sophieVoice;"none of us really get how to play this, Kara is something else."@@
<<elseif $mikiHappiness >= 3>>\
@@.mikiVoice;"Uh huh!"@@ Miki concurred, @@.mikiVoice;"Kara keeps 'splaining it to me but I still don't get it."@@
<<else>>\
@@.emilyVoice;"She's right,"@@ Emily added, @@.emilyVoice;"it's really her thing."@@
<</if>>\
But none of that made you feel better about your own @@.girlVoice;inability to learn@@. You figured you'd be able to get it some day, but the process of learning was simply so painful that you were sure you'd never bother.
Though for now it was time to move on. It was time for prizes.
[[Kara took her prize|Kara Challenge Event Round 2 Prizes 1][$kcTempPrizeChoice to "Celebrities"]]
<<addTrait "$traitSlowLearner">>\
<<changeEmbarassment "small">>\<div style="display: flex; justify-content: space-around;">
<div class="set-card" style="border-color: green;"><div class="set-squiggle" style="border-color: green; background: white;"></div></div>
<div class="set-card" style="border-color: red;"><div class="set-squiggle" style="border-color: red; background: red;"></div><div class="set-squiggle" style="border-color: red; background: red;"></div></div>
<div class="set-card" style="border-color: blue;"><div class="set-squiggle" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-squiggle" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-squiggle" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div></div>
</div><div style="display: flex; justify-content: space-around;">
<div class="set-card" style="border-color: red;"><div class="set-diamond" style="border-color: red; background: red;"></div></div>
<div class="set-card" style="border-color: red;"><div class="set-diamond" style="border-color: red; background: red;"></div></div>
<div class="set-card" style="border-color: blue;"><div class="set-diamond" style="border-color: blue; background: blue;"></div></div>
</div><div style="display: flex; justify-content: space-around;">
<div class="set-card" style="border-color: green;"><div class="set-squiggle" style="border-color: green; background: white;"></div></div>
<div class="set-card" style="border-color: green;"><div class="set-diamond" style="border-color: green; background: white;"></div><div class="set-diamond" style="border-color: green; background: white;"></div></div>
<div class="set-card" style="border-color: green;"><div class="set-oval" style="border-color: green; background: repeating-linear-gradient(45deg, green, green 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: green; background: repeating-linear-gradient(45deg, green, green 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: green; background: repeating-linear-gradient(45deg, green, green 1px, white 1px, white 2px);"></div></div>
</div><div style="display: flex; justify-content: space-around;">
<div class="set-card" style="border-color: green;"><div class="set-squiggle" style="border-color: green; background: white;"></div><div class="set-squiggle" style="border-color: green; background: white;"></div><div class="set-squiggle" style="border-color: green; background: white;"></div></div>
<div class="set-card" style="border-color: green;"><div class="set-diamond" style="border-color: green; background: green;"></div><div class="set-diamond" style="border-color: green; background: green;"></div><div class="set-diamond" style="border-color: green; background: green;"></div></div>
<div class="set-card" style="border-color: blue;"><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div><div class="set-oval" style="border-color: blue; background: repeating-linear-gradient(45deg, blue, blue 1px, white 1px, white 2px);"></div></div>
</div><<set $scAgilityAge to $playerAge>>\
@@.karaVoice;"The Hexagon Agility Test. This one is complicated, so listen carefully."@@ Her words were directed at you; Sophie already knew about how the test worked.
@@.karaVoice;"You will stand in the center of this hexagon,"@@ Kara stood in a hexagon painted in the grass. One which you were positive hadn't been there a moment ago.
@@.karaVoice;"You jump outside a line,"@@ she jumped out of the hexagon, @@.karaVoice;"jump back in over the same line,"@@ another jump, @@.karaVoice;"then you do the next one, clockwise."@@ She shifted and jumped over the next line. @@.karaVoice;"Go around three times as fast as you can."@@
@@.sophieVoice;"I'll go first and show you how it's done."@@ Sophie entered the hexagon and Kara gave the signal to @@.karaVoice;"Go!"@@
<<if $playerAge >= 10>>\
Sophie's feet moved in a flash; she was doing very short hops, just enough to get her feet over the line and then back. Her torso barely even moved. In a moment she had completed the first rotation and moved onto the second. <<if $playerMaturity >= 13>>You realized that her jumps were so fast because she wasn't even bending her knees to get height, driving almost entirely from her calves.<<else>>You had @@.girlVoice;no idea@@ how she was doing it.<</if>>
@@.karaVoice;"Time!"@@ Kara looked at the stopwatch and noted down the time. Sophie's score would stay secret until you were done, but from what you'd seen it couldn't have been more than fifteen seconds.
<<else>>\
Sophie was fast; her feet were nearly a blur, and she didn't appear to be making much effort. After her first revolution she even had enough energy to throw a grin at you, though this caused her next jump to be slightly off.
...
@@.karaVoice;"Time!"@@ Kara looked at the stopwatch and noted down the time. Sophie's score would stay secret until you were done, though you harbored a note of hope. She's was fast, but not as fast as she could have been.
<<playerThought "She doesn't see me as a threat.">>
Now that you were <<if $playerAge == 9>>the same age as<<else>>@@.girlVoice;younger@@ than<</if>> Sophie, she had figured it was a sure win. As such she'd taken it easy. This left you a theoretical gap to exploit. <<if $sophieInferiorityComplex >= 2>>Though you knew it wouldn't matter. Even at half speed Sophie would have the upper hand.<<else>>You were small and weak...but maybe you had a shot...<</if>>
<</if>>\
[[Your turn|Sophie Challenge Agility 2]]<<if $traitClumsy>>\
Even from the first jump you knew this was going to be a disaster. In your eagerness to get started you hadn't placed your feet correctly. So the first jump was at an awkward angle, which meant you stumbled as you landing, ending up miles away from the hexagon.
@@.sophieVoice;"That doesn't count, go again."@@
You weren't sure if that was mercy on Sophie's part, or just an opportunity to watch you fail again. But you were determined to make the most of your second chance.
Which went better than the first, you were almost four jumps in before anything went wrong. Despite just being color on grass you felt like the hexagon itself had tripped you. The stumble didn't put you too far out of position, but it was a serious time loss. This time you'd already completed too much to be given the consideration of a mulligan. Forcing you to @@.girlVoice;awkwardly@@ get yourself situated properly again.
You were too far in to be given a mulligan so you awkwardly made your way back into the hexagon to finish the set.
After a few more stumbles you did manage to finish, but it was infinitely longer than Sophie had taken, making her the clear winner.
<<silently>>\
<<changeEmbarassment "small">>
<<set $scSophieWinCount++>>
<<set $scAgilityResult to 1>>
<<set $scAgilityScore to 1>>
<</silently>>\
<<elseif $traitChubby>>\
You made your best attempt at the drill, and at first things were going well. It was a lot of effort getting your @@.girlVoice;chubby@@ body to move so quickly, but you were managing it. However, by the end of the first rotation you found yourself slowing down, legs feeling a little fatigue. A fatigue which grew exponentially through the second rotation forcing you, half way through the third rotation, to take a little break. It wasn't anything grand, just a second or two, but still enough time for Sophie to jeer you.
@@.sophieVoice;"Come on jelly belly, you gotta finish!"@@
The nickname was mean, but it was also funny enough that even Kara giggled at it, before guiltily covering her mouth and looking away.
Annoyingly you did still have to finish. Painfully aware with every jump of how heavy you felt and how much your stomach @@.girlVoice;wobbled@@.
When you finally did finish you felt exhausted, barely hearing Kara announce Sophie as the winner, by an agonizingly large amount.
<<silently>>\
<<set $scPlayerFatigue+=2>>
<<changeEmbarassment "small">>
<<set $scSophieWinCount++>>
<<set $scAgilityResult to 1>>
<<set $scAgilityScore to 1>>
<</silently>>\
<<elseif $traitEnergetic>>\
You were @@.girlVoice;excited@@ for this one, it was an event where you could put your @@.girlVoice;extra energy@@ to good use. So you were off like a shot after Kara said @@.karaVoice;"Go!"@@, leaping way across the first line and then leaping back.
You continued this pattern for the first full rotation and were really getting into the rhythm of things, focusing on the feeling of every jump. So much focus in fact that you lost track of which line you'd jumped over before. The confusion delayed you for almost a full second before you jumped back over what you didn't know was the same line.
Still you'd been pushing super hard the entire even and jumping like crazy, which made it all the more shocking when you lost.
Between your moments lost to confusion and the wasted time with those huge jumps Sophie had easily beaten you. You'd also wasted a bunch of energy and were breathing hard, but you were ready for whatever came next.
<<silently>>\
<<set $scSophieWinCount++>>
<<set $scAgilityResult to 1>>
<<set $scAgilityScore to 2>>
<<set $scPlayerFatigue++>>
<</silently>>\
<<elseif $playerAge >= 14>>\
You made your best attempt at the drill, but it was unimpressive. Your legs were <<if $playerAge < 16>>still <</if>>strong, but there was just so much of you to move that it was difficult to be nimble. You could feel yourself landing with too much weight every time, but too off balance to try and stay more on your toes.
In the end your score would have been good for an average person your age, but you were up against someone decidedly above average.
<<if $scSophieWinCount >= 1>>\
Which meant Sophie had another win against a teenager. Something she was deeply proud of, giving you a painfully smug look.
<<else>>\
Sophie looked smug as Kara announced her victory, proving herself superior to a teenager. While you got to sit with the shame of losing to a nine year old girl.
<</if>>\
<<silently>>\
<<changeEmbarassment "small">>
<<set $scSophieWinCount++>>
<<set $scAgilityResult to 1>>
<<set $scAgilityScore to 3>>
<</silently>>\
<<elseif $playerAge >= 10>>\
You made your best attempt at the drill. Your legs still had a little strength, and you were lighter on your feet, so you were able to move quickly. Staying on your toes as you danced around the hexagon as quickly as you could.
In the end your score was good for an average person your age, but you were up against someone decidedly above average. Sophie was simply too fast for you to keep up. You'd both given your best it was clear there was no way you'd ever beat her.
<<silently>>\
<<changeEmbarassment "small">>
<<set $scSophieWinCount++>>
<<set $scAgilityResult to 1>>
<<set $scAgilityScore to 3>>
<</silently>>\
<<elseif $sophieInferiorityComplex >= 2 && $playerAge >= 8>>\
You focused the best you could. You were @@.girlVoice;shorter@@ and @@.girlVoice;weaker@@ than Sophie. Your legs were as thin as sticks and you couldn't match her coordination, but you still wanted to at least try. She'd taken it light, so you felt you had the chance to acquit yourself with a little more dignity.
@@.karaVoice;"Go!"@@
You were moving even before she'd finished saying the word, moving your @@.girlVoice;tiny@@ feet as fast as you could. You felt @@.girlVoice;so light@@ that you were practically floating. Probably helped that you were less than half the weight you'd been before.
Though it wasn't easy, you were working as hard as you could, staying on your toes and bouncing with as little height as you could manage.
As you reached the final revolution you felt like you were making quite good time. Yet you found yourself slowing down, just a touch. @@.girlThought;No point working that hard if I'm going to lose anyway.@@
Your slacking in the final moments meant the end result was close, but went as you, and everyone else, had suspected.
@@.karaVoice;"And the winner is...Sophie by a hair!"@@
@@.sophieVoice;"Huh, not a bad try."@@ She turned to you, a look of modest admiration.
<<if $triggerSophieCompliment>>
<<include "Hypno Curtsy">>
<</if>>\
Your @@.girlVoice;inferiority complex@@ made your head swell with pride at being recognized. But it didn't change the fast that you'd lost.
<<silently>>\
<<set $scSophieWinCount++>>
<<set $scAgilityResult to 1>>
<<set $scPlayerFatigue++>>
<<set $scAgilityScore to 3>>
<</silently>>\
<<elseif $playerAge >= 8>>\
You focused the best you could. You were @@.girlVoice;shorter@@ and @@.girlVoice;weaker@@ than Sophie. Your legs were as thin as sticks and you couldn't match her coordination. But you didn't have to. She'd taken it light and you were going to put everything you had into it.
@@.karaVoice;"Go!"@@
You were moving even before she'd finished saying the word, moving your @@.girlVoice;tiny@@ feet as fast as you could. You felt @@.girlVoice;so light@@ that you were practically floating. Probably helped that you were less than half the weight you'd been before.
Still it wasn't easy, you were working as hard as you could, staying on your toes and bouncing with as little height as you could manage. Your focus was such that you actually did two extra jumps before Kara told you that you were done.
@@.karaVoice;"And the winner is...<<playerName>>"@@
@@.sophieVoice;"What!?"@@ She turned to look at you and you did your best to return the cocky grin she'd given you earlier. Though it was somewhat undercut by the fact you were sitting on the ground panting, trying to recover. But it'd been worth it, you'd pulled out a win no one could have expected.
<<silently>>\
<<set $scPlayerWinCount++>>
<<set $scAgilityResult to 2>>
<<set $scPlayerFatigue+=2>>
<<set $scAgilityScore to 4>>
<</silently>>\
<<else>>\
Sophie was right to have not worried about your capabilities. As @@.girlVoice;small@@ as you were, even getting over the lines was a bit of an ordeal. In fact more than once you didn't actually get feet over properly, but your attempt was @@.girlVoice;too cute@@ to penalize. Everything was just so far away that you had to use your whole body to jump. Bending your knees, swinging your arms, every one of your landings came with a soft ''thud''. Since you were so fully dedicated to the jump, you landed with your whole weight every time, taking precious moments to recover to jump again.
By the time you were done the first revolution you already hated the exercise. You were working super hard every time, and you knew how slow it was. By the time you were done your second you knew you lost.
<<if $traitCrybaby or $playerMaturity <= 12>>\
So you stopped.
<<playerVoice "\"I don't wanna do this anymore,\"">> you @@.girlVoice;sulked@@, refusing to embarrass yourself further or burn more energy.
Naturally that gave Sophie an automatic win, though you didn't care...or at least you tried to convince yourself you didn't care, to stop yourself from @@.girlVoice;crying@@.
<<else>>\
Still you had enough pride that you finished out the third, landing with a louder thud than usual as you dragged your tired body through the last jump.
It hadn't mattered. Sophie had won by over <<if $playerAge < 6>>fifteen<<else>>ten<</if>> seconds, an eternity in a competition like this.
@@.sophieVoice;"Good try squirt,"@@ Sophie 'comforted' you, @@.sophieVoice;"you were doing such //big// jumps."@@
<<if $triggerSophieCompliment>>
Despite the fact that her "compliment" had been almost entirely sarcastic, you couldn't help yourself. You //had// to thank her for it.
<<include "Hypno Curtsy">>
Your cheeks burned at your behaviour. Sophie hadn't thought your attempt was impressive or competitive, she'd just thought it was @@.girlVoice;adorable@@.
<<else>>\
Her words only made your ears burn hotter. Your attempt hadn't been impressive or competitive, it'd just been @@.girlVoice;adorable@@.
<</if>>\
<<set $scPlayerFatigue++>>\
<<changeEmbarassment "small">>\
<</if>>\
<<set $scSophieWinCount++>>\
<<set $scAgilityResult to 1>>\
<<set $scAgilityScore to 3>>\
<</if>>\
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]<<set $scFlexibilityAge to $playerAge>>\
@@.karaVoice;"The Sit and Reach test. You will sit with your feet against this box, legs straight. Then you reach forward as far as you can towards your toes."@@
@@.sophieVoice;"Alright, let's do this."@@ Sophie was brimming with confidence about this one. Though she considered herself exceptional on most physical metrics, flexibility was a cut above even that. Emily would be the only other one to have a chance.
<<if $playerAge >= 14>>\
You'd already resigned yourself to the loss. Sure you did some stretching to try and keep mobility, but nothing like what she did.
<<elseif $playerAge >= 10>>\
Still you had some hope. The more you regressed the more flexible you felt. Girls were more flexible than boys and it felt probable that younger kids were more flexible than older ones.
<<else>>\
Still you felt like you had a good chance. The more you regressed the more flexible you felt and you'd regressed a lot. Maybe being younger than Sophie would give you a chance.
<</if>>\
@@.karaVoice;"<<playerName>>, you go first."@@
You got yourself into position and reached out as far as you could, straining your muscles to get every fraction of an inch.
<<if $traitCatgirl>>\
<<if $playerAge >= 14>>\
Your ability surprised you. Touching your toes had been a struggle, but now you were getting past them. You supposed there might be fringe benefits to being @@.girlVoice;part cat@@.
Though it still turned out to not be enough. You were part cat, but Sophie was still younger and better trained. She was able to almost fold herself in half, outdoing you by inches.
<<set $scFlexibilityScore to 4>>\
<<elseif $playerAge >= 10>>\
Your ability surprised you. You'd known you be able to touch your toes, but you were getting your fingers way past them. Seems there are some other fringe benefits to being @@.girlVoice;part cat@@.
Though it still turned out to not quite be enough. You were part cat, but Sophie was still younger and better trained. She was able to almost fold herself in half, outdoing you by a little over an inch.
<<set $scFlexibilityScore to 4>>\
<<else>>\
Your abilities proved a surprise to everyone watching. You were able to practically fold yourself in half to get the maximum amount of distance. Being a @@.girlVoice;catgirl@@ had made you a lot more flexible.
Even more shocking was the fact that Sophie couldn't keep up. She was able to fold herself almost as much as you, but could stretch that last little bit.
<<set $scFlexibilityScore to 5>>\
<</if>>\
<<else>>\
<<if $playerAge >= 14>>\
You'd already resigned yourself to the loss. Sure you did some stretching to try and keep mobility, but nothing like what she did. She was reaching inches past her toes and you could barely even reach yours.
<<set $scFlexibilityScore to 2>>\
<<elseif $playerAge >= 10>>\
Still you had some hope. The more you regressed the more flexible you felt. Girls were more flexible than boys and it felt probable that younger kids were more flexible than older ones.
Before you'd barely been able to reach your toes, but now you were solidly past them. Yet it wasn't enough. Sophie's fingertips were literally inches past her toes.
<<set $scFlexibilityScore to 3>>\
<<else>>\
Still you felt like you had a good chance. The more you regressed the more flexible you felt, and you'd regressed a lot. Maybe being younger than Sophie would give you a chance. Your arms were a lot shorter, but you hoped it'd be balanced out by shorter legs.
And it was. Before you'd barely been able to reach your toes, but now you were solidly past them. Yet it wasn't enough. Sophie's fingertips were literally inches past her toes.
<<set $scFlexibilityScore to 3>>\
<</if>>\
<</if>>\
<<if $playerAge < 10 && $traitCatgirl>>\
@@.karaVoice;"The winner is <<playerName>>."@@
Sophie looked furious at what had happened. She'd been positive that she'd win this one easily, but she'd underestimated the full extent of your transformation.
<<set $scPlayerWinCount++>>\
<<set $scFlexibilityResult to 2>>\
<<else>>\
@@.karaVoice;"The winner is Sophie!"@@ Kara announced to the surprise of no one. Still, Sophie preened at her victory, always happy to have an unambiguous victory over you.
<<set $scSophieWinCount++>>\
<<set $scFlexibilityResult to 1>>\
<</if>>\
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]Then your nose began to tickle. You realized you'd had your face only inches from the grass for quite a while now. Long enough to inhale plenty of pollen. Your eyes were already watering and it was only a moment before you...
<<playerVoice "\"Achooo!\"">>
The force of your sneeze was enough to upset your stability and force you to your knees.
@@.karaVoice;"Sophie wins!"@@
<<playerVoice "\"Stupid allergies...\"">> You grumbled, though wondered if it was just an excuse. There was no way to guarantee you would have beaten Sophie either way. On the positive side aborting the attempt early meant you hadn't wasted quite as much energy.<<set $scPlankAge to $playerAge>>\
<<set $scEventCount++>>\
@@.karaVoice;"Planks. You are on your elbows, with your torso and knees off the floor. Hold for as long as possible."@@
<<if $scFailedAtPushups>>\
You just stood there, not even getting down into position. You'd failed so horribly at push-ups that you knew this would be near impossible.
But technically the competition still had to happen so Sophie got down into position. Kara said, @@.karaVoice;"go. Sophie wins."@@ and that was it.
Even Sophie didn't look too happy at that victory. It didn't feel like much of a win when you were too @@.girlVoice;pathetic@@ to even try and compete.
[[The next event|Sophie Challenge Competition Router]]
<<set $scSophieWinCount++>>\
<<set $scPlankResult to 1>>\
<<set $scPlankScore to 1>>\
<<elseif $playerAge >= 14>>\
You felt good about this one, your arms were strong, your core was strong, everything you needed to be able to hold a plank for ages.
@@.karaVoice;"Go!"@@
The two of you got into position, glancing at one another to confirm they were doing it properly. It was boring for quite a while, you could feel some strain, but nothing you weren't used to.
<<if $traitChubby>>\
That's when it became apparent that your arms weren't going to be the point of failure. It was your stomach. You had your strength, but a bunch of @@.girlVoice;extra stomach@@ to go with it, and it was weighing you down.
<<set $scPlankScore to 3>>\
<<else>>\
<<set $scPlankScore to 4>>\
<</if>>\
This went on for several moments longer, your pelvis wobbling up and down as you tried to maintain form.\
<<if $traitAllergies>>\
<<include "Sophie Challenge Planks Allergies Fragment">>
<<else>>\
Unfortunately, it wasn't quite enough. Despite your superior strength, Sophie's lower weight tipped the balance. Though you could see her struggling by the end, it was you who broke form first and collapsed to your knees.
@@.karaVoice;"Sophie wins!"@@ Kara declared as you lay there, annoyed at the loss. You would recover quickly, but you couldn't believe you'd been bested at an event like this.
<<set $scPlayerFatigue++>>\
<</if>>\
[[The next event|Sophie Challenge Competition Router]]
<<set $scSophieWinCount++>>\
<<set $scPlankResult to 1>>\
<<elseif $playerAge >= 10>>\
You were surprised by the feelings as you lowered yourself down. You were @@.girlVoice;a lot@@ weaker than you had been, but in this event it didn't feel quite so pronounced. <<if $traitChubby>>Though you weren't as light as you could be, you were still @@.girlVoice;a lot lighter@@ than a sixteen year old boy.<<else>>Your regression had sapped your strength, but you'd also shed a ton of weight. You were @@.girlVoice;so light@@ than even your @@.girlVoice;noodly arms@@ might be able to hold you.<</if>>
@@.karaVoice;"Go!"@@
The two of you got into position, glancing at one another to confirm they were doing it properly. It was quite boring for several moments, you could feel some strain, but you could deal with it. That's when it became apparent that your arms weren't going to be the point of failure. It was your stomach. <<if $traitChubby>>You had a bunch of @@.girlVoice;extra stomach@@, and no muscles to keep it up.<<else>>Sure it was flat, but you didn't have any muscle underneath.<</if>>
This went on for several moments longer, your pelvis wobbling up and down as you tried to maintain form. \
<<if $traitAllergies>>\
<<include "Sophie Challenge Planks Allergies Fragment">>
<<else>>\
Unfortunately it wasn't quite enough. Though you could see Sophie struggling by the end, it was you who broke form first and collapsed to your knees.
@@.karaVoice;"Sophie wins!"@@ Kara declared as you lay there trying to catch your breath. It had been so tiring, and you'd been working so hard, but you'd still lost.
<<set $scPlayerFatigue++>>\
<</if>>\
[[The next event|Sophie Challenge Competition Router]]
<<set $scSophieWinCount++>>\
<<set $scPlankResult to 1>>\
<<if $traitChubby>>\
<<set $scPlankScore to 2>>\
<<else>>\
<<set $scPlankScore to 3>>\
<</if>>\
<<set $scPlayerFatigue++>>\
<<elseif $playerAge >= 8>>\
As you lowered yourself down you realized how difficult this was going to be. You were able to get your pelvis up, but lifting your knees was a struggle.
So you lay there in an awkward half-plank while Sophie started up. You did your best to get yourself in position but were already shaking by the time you'd settled in. You held for only a few moments moment and your knees were back on the ground. Sophie took a long time before she even looked over at you to realize you were down.
She stopped, casting a glance at Kara. @@.karaVoice;"You won a while ago."@@ Kara stated flatly. It was true, but it still stung to hear.
Your <<if $traitChubby>>@@.girlVoice;chubby@@ <</if>>stomach hurt. Despite the fact it looked like you didn't have any abdominal muscles at all, they were screaming. It'd only been a few seconds, but it had wiped you out.
[[The next event|Sophie Challenge Competition Router]]
<<set $scSophieWinCount++>>\
<<set $scPlankResult to 1>>\
<<set $scPlayerFatigue++>>\
<<set $scPlankScore to 2>>\
<<else>>\
As you lowered yourself down you realized how impossible this was going to be. You couldn't even get your knees off of the floor for more than a second. Even keeping your pelvis off was a struggle.
So you lay there in an awkward half-plank while Sophie started up. You did your best to get yourself in position but were already shaking by the time you'd settled in. Another moment and your knees were back on the ground. Sophie took a long time before she even looked over at you to realize you were down.
She stopped, casting a glance at Kara. @@.karaVoice;"You won a while ago."@@ Kara stated flatly. It was true, but it still stung to hear.
Your <<if $traitChubby>>@@.girlVoice;chubby@@ <</if>>stomach hurt. Despite the fact it looked like you didn't have any abdominal muscles at all, they were screaming. It'd only been a few seconds, but it had wiped you out.
[[The next event|Sophie Challenge Competition Router]]
<<set $scSophieWinCount++>>\
<<set $scPlankResult to 1>>\
<<set $scFailedAtPlank to 1>>\
<<set $scPlayerFatigue+= 2>>\
<<set $scPlankScore to 1>>\
<</if>>\<<set $scPullUpAge to $playerAge>>\
@@.karaVoice;"Pull-ups,"@@ Kara said gravely, and you understood why. Pull-ups were difficult enough for trained lifters, let alone for children.
<<playerVoice "\"Modified ones?\"">> You stayed away from saying "the easy kind", but it was true. Most people couldn't do more than one or two, and that was doubly true for girls. So there were a lot of variants out there to allow weaker people to do at least a facsimile.
@@.sophieVoice;"Nuh uh, real ones."@@ Sophie gave a wolfish grin, @@.sophieVoice;"unless that's too hard for you."@@
<<if $playerAge >= 14>>\
You grinned back, Sophie had no idea what she was getting herself into. Of every exercise on the list this was the one most bias towards guys, you would crush her.
<<elseif $playerAge >= 12>>\
You weren't sure. You'd lost some of your strength, but you were also lighter. <<if $knowledgeMaleFitness>>Pull-ups were all about power to weight ratio, you just didn't know where you'd landed in that balance.<<else>>You didn't know which mattered more.<</if>>
<<elseif $playerAge >= 8>>\
You didn't feel good about it. You'd lost so much of your strength that you doubted your new lighter frame would balance it out. <<if $knowledgeMaleFitness >= 13>>Pull-ups were all about power to weight ratio, but you didn't feel like you had any power.<<else>>You just felt so @@.girlVoice;weak@@.<</if>>
<<else>>\
They would be too hard. Way too hard. You weren't even sure you'd be able to hold your body up, let alone lifting it.
<</if>>\
The two of you walked towards the tree <<if $climbTreeResult === 3>>you'd tried, and failed, to climb earlier.<<elseif $climbTreeResult === 2>>you'd climbed earlier.<<else>>Sophie had climbed earlier.<</if>> One of the the lowest branch was just the right size and would be used as a makeshift bar.
@@.sophieVoice;"After you,"@@ Sophie offered, and you stepped underneath the branch.
[[Pull-ups|Sophie Challenge Pull-ups 2]]<<set _effectiveAge to $playerAge - $traitChubby - $traitSmall>>\
<<if _effectiveAge <= 8>>\
You hopped up towards the branch only to fall short, a second attempt was equally futile. Forget being able to do a pull-up, you couldn't even reach the bar.
@@.sophieVoice;"Having some trouble there squirt? Do you need a little boost?"@@
You did need a boost if you were ever going to make it up there, the question is whether you were willing to ask for one. It would be embarrassing to start with. Plus, even if you did get up there, would you even be able to do one? Or would it just be humiliation compounding humiliation?
@@#links;
<<link "Ask for a boost">>
<<filterreplace "#links">>\
<<playerVoice "\"I need a boost.\"">> You mumbled.
@@.sophieVoice;"What was that?"@@
<<playerVoice "\"I said I need a boost.\"">> You growled.
Sophie gave you her best innocent look and walked over to you. The satisfaction of making you admit your @@.girlVoice;inability@@ was so much more fun than just refusing to help. She wrapped her arms around your waist, @@.sophieVoice;"Okay. Up you go!"@@ She lifted as you jumped and you managed to get your hands around the branch.
@@.sophieVoice;"Okay shorty, now let's see what you can do."@@
[[Try a pull-up|Sophie Challenge Pull-ups Got Boost]]
<<changeEmbarassment "small">>\
<</filterreplace>>
<</link>>
<<link "Give up">>
<<filterreplace "#links">>\
<<playerVoice "\"Nothing...I just think you should go first.\"">> Maybe you could still salvage this. If Sophie wasn't able to do one then it'd be a tie, even if you'd never touched the branch.
Rising to your offer she easily hopped her way up. To your shock and horror she did three pull-ups in quick succession. It didn't even look like she was working hard.
She jumped back down, knowing she didn't need to do any more than that to beat you.
Knowing you were beat you grumbled and walked away, giving the win to Sophie by default.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scPullUpResult to 1>>\
<<set $scPullUpScore to 1>>\
<</filterreplace>>
<</link>>
@@
<<elseif _effectiveAge <= 12>>\
Gripping onto the branch you could already feel your arms starting to burn, if you wanted to do a pull-up you needed to hurry.
<<playerVoice "\"Hrgg,\"">> you grunted as you tried to pull yourself up, but only managed to make yourself swing a bit. Your arms weren't nearly strong enough to lift your body, even though you were @@.girlVoice;tiny@@ compared to before.
@@.sophieVoice;"Oh come on, even Emily can do one of those."@@ Sophie teased.
You had no idea if that was true, but it made the idea of failing even more mortifying. Taking the momentum from your swing you tried to kick your legs to get the additional height. It was close, but you still hadn't gotten above the bar. You tried again, putting even more force into it, violently pulling yourself just above the bar.
However, the motion was so violent that you'd partially lost your grip, threatening a free fall into the ground. There was a moment of weightlessness before you stabilized.
@@.sophieVoice;"That's cheating you know. You can't use your legs,"@@ Sophie stood beneath you, supporting your weight, @@.sophieVoice;"as cute as it was watching you flail like that. Let's see how long you can hold yourself there."@@
[[Hang on|Sophie Challenge Pull-ups Hang On]]
<<set $scPullUpScore to 1>>\
<<set $scPlayerFatigue++>>\
<<else>>\
You hopped up onto the makeshift bar and got yourself settled. The grip was a little strange, so you probably wouldn't be able to do as many as usual, but it should still be more than enough.
<<if $traitChubby>>\
At least it would have been if you weren't carrying an extra dozen pounds. It didn't sound like much, but pull-ups were hard enough without weighing yourself down. You were still strong enough to do three cleanly, and a fourth ugly one, but it was half of what you could usually do.
Still you thought it might be okay, you reminded yourself that Sophie was a nine year old girl with arms half the size of yours, how many could she really do?
It was something you never got to find out. After she'd done six she declared it "enough", and hopped back down.
@@.karaVoice;"The winner is Sophie!"@@
Sophie stuck her tongue out at you and flexed a bicep, @@.sophieVoice;"better luck next time noodle arms."@@
You glared at her, but couldn't actually disagree, she'd crushed you <<if $playerAge === 16>>at your strongest.<<else>>at almost your strongest.<</if>>
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scPullUpResult to 1>>\
<<set $scPullUpScore to 3>>\
<<set $scPlayerFatigue+=2>>\
<<else>>\
<<if $playerAge <= 14>>\
As you began you breathed a sigh of relief that your somewhat reduced strength had been balanced out by your reduced weight. It let you easily move through your first four reps before you even felt a burn.
<<else>>\
With your strength undiminished you were easily able to move through your first four reps with no sign of fatigue.
<</if>>\
Though, as always happened with pull-ups, the burn set in quickly. Reps 5 & 6 were an obvious struggle, 7 was ugly and 8 barely counted. Still you were happy with the performance, you could usually do about 10, but that was with a proper bar.
You flexed your arm at Sophie, <<playerVoice "\"let's see what you can do little girl.\"">>
Sophie didn't respond, silently jumping up to the branch. She took a breath and began.
You watched with mounting concern as her first three reps looked effortless. There was an obvious increase in strain on the fourth, yet it didn't increase with the fifth, or the sixth.
[[The end of the set|Sophie Challenge Pull-ups Sophie Full Set]]
<<set $scPullUpScore to 4>>\
<<set $scPlayerFatigue++>>\
<</if>>
<</if>>\<<playerThought "This isn't possible, she's just a little girl!">>
A little girl who'd just managed a clean seventh rep, and was moving into an eighth. She was working hard now, but her form didn't break as she moved into a tie.
<<playerThought "That has to be it, right?">>
It wasn't. She struggled through a ninth, giving her the win. But she wasn't done, the tenth rep was ugly, but valid. The eleventh just squeaked above the bar and potentially you could question the validity of it, but it hardly mattered. Even without that rep she'd trounced you.
She hopped back down, breathing hard, but still had enough energy to flex both her arms back at you. The muscles didn't look that impressive, but apparently they were more impressive than yours. <<if $playerAge < 16>>You couldn't even blame your slight transformation, it hadn't hurt your count at all.<<else>>You had almost a decade and a hundred pounds on her, but she was the one flexing on //you//.<</if>>
The fact wormed its way into your psyche. <<if $sophieInferiorityComplex > 1>>@@.girlThought;Sophie is stronger than me. She's too good.@@ If you couldn't beat her at this, what chance did you have in the rest of the competition.<<else>>@@.girlThought;Sophie might be stronger than me. She's really ''really'' good.@@ If you couldn't beat her at this, the rest of the competition was going to be a struggle.<</if>>
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scPullUpResult to 1>>\
<<addTrait "$sophieInferiorityComplex">>\<<if $knowledgeMaleFitness>>She was asking you to do a "flexed arm hang", an easier exercise for people, like you, couldn't possibly do a pull-up.<<else>>You weren't quite sure exactly what Sophie was asking you to do, and you glanced at her in confusion.<</if>> Sophie didn't give you a choice in the matter, removing her support and leaving you to hold yourself up on your own...<<if $playerAge <= 10>>for about 2 seconds, if you were counting quickly.<<set $scArmHangScore to 2>><<else>>for about five seconds, sliding down the whole time.<<set $scArmHangScore to 3>><</if>>
You awkwardly fell to the ground, once again abjectly failing at the test. Your arms were simply @@.girlVoice;too weak@@.
@@.sophieVoice;"Well I guess that's the end of that..."@@
<<playerVoice "\"Not yet! You still have to do one.\"">> You had a hunch that Sophie had made you go first because she couldn't do one either, and this was just a bluff.
@@.sophieVoice;"Okay then,"@@ Sophie hopped up to the bar, did three pull-ups and then smoothly landed back down, @@.sophieVoice;"good enough for you?"@@
It was more than "good enough", she'd absolutely crushed you. You were older than her but she'd emphatically proved she was much //much// stronger than you.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scPullUpResult to 1>>\
<<set $scArmHangScore to 3>>\
<<set $scPlayerFatigue++>>\Having taken a shameful boost from Sophie you did your best to stabilize your grip, preparing to lift yourself up.
<<playerVoice "\"Hrgg,\"">> you grunted as you tried to pull yourself up, but only managed to make yourself swing a bit. Your arms weren't nearly strong enough to lift your body, even though you were @@.girlVoice;tiny@@ compared to before.
You kicked your feet, trying to cheat by building momentum, but still failed. You hadn't even managed to get your arms to bend, stuck in a dead hang. A hang that was also proving difficult to maintain, your @@.girlVoice;little@@ arms were starting to burn at just supporting your diminished body weight.
The other girls were giggling at your @@.girlVoice;feeble@@ attempt. Shamed you let yourself drop to the ground. You didn't even look as Sophie did a few pull-ups of her own, this was obviously her win anyway.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scPullUpResult to 1>>\
<<set $scArmHangScore to 2>>\
<<set $scPlayerFatigue++>>\The battle had only begun when disaster struck. There was a tickle on your hand. You looked down to see a small black bug crawling onto it.
<<playerVoice "\"BUG!!\"">> You @@.girlVoice;squealed@@, pulling your hand away and shaking it violently, but failing to dislodge it. You @@.girlVoice;whimpered@@, leaning back onto your knees and using your other hand to sweep the @@.girlVoice;gross@@ bug away.
@@.karaVoice;"And the winner is Sophie!"@@
<<playerVoice "\"What? Why?\"">>
@@.sophieVoice;"Because while you were screaming about a bug, you went onto your knees."@@ She was barely suppressing a laugh. She hadn't expected your @@.girlVoice;fear of bugs@@ to be the reason for her win.
Which meant you'd "broken", which meant this round went to Sophie. All because of some @@.girlVoice;dumb, gross@@ bug.
<<set $scSophieWinCount++>>\
<<set $scPushUpResult to 1>>\
<<set $scPushUpScore to 1>>\<<set $scPushUpAge to $playerAge>>\
<<set $scEventCount++>>\
@@.karaVoice;"Push-ups. You are allowed to rest at the top, but cannot break form at the top or bottom. They must be unbroken."@@ Kara droned, regurgitating the rules on the sheet.
@@.sophieVoice;"Ready?"@@ Sophie got herself down into plank position.
<<if $scFailedAtPlank>>\
@@.karaVoice;"Sophie. I think we can skip this one..."@@ Kara threw you an awkward glance. You hadn't been able to hold a plank, what hope did you have of doing even one push up? No chance at all and everyone knew it, but it still made you feel awful.
<<if $sophieHappiness >= 4>>\
Sophie gave a small nod. Quietly taking the win and preserving what little was left of your ego. She wasn't cruel enough to want to rub it in any further than Kara already implicitly had. There was a difference between being cocky and competitive and just being plain mean.
<<else>>\
Sophie threw a cocky grin your way, rubbing in her victory, though even she didn't look too thrilled about it. You hadn't even competed, she'd just won by default. She wanted to properly beat you and this was just sad.
<</if>>\
[[The next event|Sophie Challenge Competition Router]]
<<set $scSophieWinCount++>>\
<<set $scPushUpResult to 1>>\
<<set $scPushUpScore to 1>>\
<<elseif $playerAge >= 14>>\
From this angle it was clear how thin Sophie's arms were. She was strong for a nine year old girl, but she was still a nine year old girl.
<<if $playerAge == 16>>Your arms were as strong as they'd ever been.<<else>>Your own arms were still mostly unaffected by the changes, so you could still rely on their strength.<</if>> <<if $traitChubby>>Though you were carrying a few extra pounds now.<<else>>So you felt confident you'd be able physically outdo her.<</if>> You lowered yourself down into plank. <<if $traitNeat>>Though you weren't thrilled about how @@.girlVoice;dirty@@ this dirt was. Couldn't you have done this somewhere cleaner?<</if>>
@@.karaVoice;"Go!"@@
The two of you dropped into a quick rhythm, not rushing, but not wanting to burn unnecessary energy by moving slowly. It was quickly made clear that you weren't going to be able to pump out ten and call it a day. Sophie looked ready for the long haul.
<<if $traitAfraidOfBugs>>\
<<include "Sophie Challenge Push-ups Bugs">>
<<else>>\
However, it turned out she wasn't quite up to the task. As you passed twenty she was falling behind you. Her arms were shaking and each rep was a struggle. It was only a few more before she finally collapsed to her knees, giving you the win.
<<if $traitChubby && $playerAge == 14>>\
Though it'd been a very close thing, at best you could have done two more. Between your @@.girlVoice;weaker arms@@ and your @@.girlVoice;bigger stomach@@, you'd felt heavier than ever. You'd luckily taken the win, but you'd be recovering from it for a bit.
<<elseif $playerAge == 14>>\
Though it'd been more of a struggle than you'd liked. Your minor regression had made your arms noticeably weaker, and it'd forced you to push pretty hard. You tried to hide it, but your own arms were still shaking as you recovered.
<<else>>\
You took a deep breath, quickly recovering. You could have managed another half dozen at least, but didn't want to burn more energy. Seemed all those hours in the gym had finally paid dividends, <<if $sophieInferiorityComplex >= 2>>You were @@.girlVoice;outright shocked@@. You'd never expected to be able to beat Sophie at something so directly. It was hard to even wrap your head around what had happened, and already you were rationalizing the win away as a fluke or somehow unfair.<<else>>not that you could ever tell anyone about this. You knew how impressive Sophie was, but it'd be hard to convince others that beating a nine year old girl in a push up contest was 'impressive'.<</if>>\
<</if>>
@@.karaVoice;"And the winner is <<playerName>>."@@
<<silently>>\
<<set $scPlayerWinCount++>>
<<set $scPushUpResult to 2>>
<<set $scPushUpScore to 5>>
<<set $scPlayerFatigue++>>
<<if $traitChubby>>
<<set $scPlayerFatigue++>>
<<set $scPushUpScore to 4>>
<</if>>
<</silently>>\
<</if>>\
[[The next event|Sophie Challenge Competition Router]]
<<elseif $playerAge >= 10>>
As you lowered yourself into a plank you realized how badly this was about to go. Even the plank was proving somewhat difficult. As you shakily lowered yourself down it quickly became apparent that regular push-ups weren't really possible for you any more. <<if $playerAge >= 12>>You'd managed two but your arms were already shaking violently.<<else>>You'd //almost// got your chest to touch the ground on the first rep, but had nearly died getting back up.<</if>> Your increasingly @@.girlVoice;weak arms@@ just weren't capable of proper push-ups.
@@.sophieVoice;"Having trouble?"@@ Sophie teased as she continued her reps, @@.sophieVoice;"maybe //girl pushups// will be more your speed."@@
@@#links;
<<link "Drop to your knees">>
<<filterreplace "#links">>\
Shamefully you went @@.girlVoice;onto your knees@@ to continue the push-ups. You wanted to say this made them too easy, <<if $playerAge >= 12>>but in truth they were just right.<<set $scKneePushupScore to 4>><<else>>but you were only barely able to manage them. By the time you gave up your arms were vibrating. <<set $scPlayerFatigue++>><<set $scKneePushupScore to 3>><</if>>
To make a point Sophie finished a couple more before popping back to her feet, @@.sophieVoice;"I was going to say girl pushups should only count for half, but I guess it doesn't matter."@@
She was right, even with the easier push-ups, you'd still lost...badly.
@@.karaVoice;"And the winner is Sophie!"@@
[[The next event|Sophie Challenge Competition Router]]
<<set $scPushUpResult to 1>>\
<<set $scPushUpScore to 1>>\
<<changeEmbarassment "small">>\
<<set $scPlayerFatigue++>>\
<</filterreplace>>
<</link>>
<<link "Give up">>
<<filterreplace "#links">>\
You decided it was better to surrender than to demean yourself by doing @@.girlVoice;girly knee push-ups@@.
Seeing you give up Sophie did two more, just to show off, and then popped to her feet. She grinned at your
@@.karaVoice;"And the winner is Sophie!"@@
[[The next event|Sophie Challenge Competition Router]]
<<set $scPushUpResult to 1>>\
<<set $scPushUpScore to 1>>\
<</filterreplace>>
<</link>>
@@
<<set $scSophieWinCount++>>\
<<else>>\
As you lowered yourself down you realized how impossible this was going to be. <<if $playerAge >= 8>>You were able to lift your knees off the floor for no more than ten seconds before you had to catch yourself.<<else>>You couldn't even get your knees off of the floor for more than a second. Even keeping your pelvis off was a struggle.<</if>> Dropping onto your elbows gave you a couple extra seconds, but no more than that. The idea of actually lowering yourself seemed dangerous and you knew you'd never be able to get back up.
So you lied there in an awkward half plank while Sophie started her set. Her movements were so smooth, you'd @@.girlVoice;never be able to do that@@, no matter how hard you tried. After a few more she realized you'd never started, and showed no intention of trying to.
She stopped, casting a glance at Kara. No one needed to say anything, it was obvious that Sophie had won. This time you hadn't been able to compete at all. <<if $playerMaturity <=8 || $traitCrybaby>>All you could do was keep your @@.girlVoice;sniffles@@ from turning into a full on @@.girlVoice;wail@@<</if>>
[[The next event|Sophie Challenge Competition Router]]
<<silently>>\
<<set $scSophieWinCount++>>
<<set $scPushUpResult to 1>>
<<set $scFailedAtPushups to 1>>
<<set $scPushUpScore to 1>>
<<set $scPlayerFatigue++>>
<</silently>>\
<</if>><<set $scReactionAge to $playerAge>>\
@@.karaVoice;"Reaction time testing."@@ Kara held up a ruler, @@.karaVoice;"I'll drop this and you'll try to catch it as fast as you can. Since it's inconsistent, you get two tries."@@
This event was a curiosity, it seemed like it was more luck than any capability. Could you even train your reaction time? How would you do that? Sit there and catch rulers maybe?
Sophie went first to give you a better sense of the setup. Sophie had her hand just under the ruler and then Kara suddenly dropped it. Sophie's hand snapped shut around the ruler and she grimaced when she saw the number.
@@.sophieVoice;"Tch...bad luck. I'll get it next time."@@
You set up for your first attempt, not quite sure what to expect. It wasn't something you'd tested on yourself<<if $playerAge < 16>>, even when you'd been your old age<</if>>.
@@.karaVoice;"Ready?"@@
You nodded.
[[Attempt 1|Sophie Challenge Reaction Time 2]]<<if $traitOblivious>>\
The ruler fell straight to the ground, your fingers far too slow to catch it. You'd thought Kara might say "go" or something and were waiting to hear that, rather than her silently dropping it. In retrospect she hadn't with Sophie, but you thought you might have just missed it.
Sophie laughed, @@.sophieVoice;"you completely missed it! I've //never// seen that."@@
You glared at Sophie, but it was just to deflect from your own frustration. That had been a disastrous performance.
<<changeEmbarassment "medium">>\
<<else>>\
Having seen Sophie do such a bad job you knew what to expect and how you might be able to execute on it.
<<if $playerAge <= 10>>\
But things didn't go as planned. You closed your hand the moment you saw Kara drop it, but when the score was revealed it was even worse than Sophie's.
<<playerThought "Maybe there is something more to this than luck?">>
<<else>>\
Your first attempt was tolerable, it wasn't a good score, but it was better than Sophie's, much to her annoyance.
<</if>>\
<</if>>\
...
Sophie's second attempt was much improved. Absolutely blowing away her first round, and your score.
You didn't have a lot of confidence in your ability to beat that. <<if $traitOblivious>>Though your failure in the first round had been more inattention than inability.<<elseif $playerAge <= 10>>Considering even her first attempt had beaten yours.<<else>>You had beaten her once, but this second score was much higher.<</if>> Perhaps you should try and game the system. If you were able to predict Kara's drop then you could get a phenomenal score. However, if you were wrong you'd probably get zero.
[[Play fair|Sophie Challenge Reaction Time 3a]]
[[Predict the drop|Sophie Challenge Reaction Time 3b]]<<if $traitOblivious>>\
This time you were ready for Kara's drop, focused entirely on the ruler. Ready for the moment when it would finally move.
<</if>>\
Despite your resolution to do better your score in the second round was only marginally better than the first and significantly behind Sophie. Turned out this event wasn't something you could improve at just by 'trying harder'. You either had it, or you didn't.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scReactionResult to 1>>\
<<set $scReactionScore to 3>>\Now that you'd seen Kara drop it three times you thought you might have a sense of the speed she would use. She was varying things, but it wasn't like she was going to suddenly wait a minute. You tensed for your predicted moment.
<<if $playerAge <= 8>>\
And through a sheer stroke of luck managed to grab the ruler at the right time. Your score blew even Sophie's away. Had it been done legitimately you probably would have won some kind of award.
@@.sophieVoice;"No way! ?they just guessed and got lucky."@@
<<if $karaHappiness >= 7>>
@@.karaVoice;"Maybe,"@@ Kara put away the ruler, @@.karaVoice;"but ?they grabbed the ruler, that's the rule."@@
Kara was friends with Sophie, but she was also friends with you. <<if $scPlayerWinCount === 0>>She wanted to see you get at least one win.<<elseif $scPlayerWinCount < 3>>It was nice watching you rack up another win, she knew Sophie would probably get others.<<else>>She wasn't going to interfere with the results, even though it meant Sophie would lose the competition.<</if>>
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scPlayerWinCount++>>\
<<set $scReactionResult to 2>>\
<<set $scReactionScore to 5>>\
<<elseif $scPlayerWinCount === 3>>\
The girls glanced at each other. If they gave you this win then it meant you'd win the competition. It didn't feel right to decide this on what might have been just random chance.
@@.karaVoice;"Maybe we should do more? Best two out of three?"@@
@@.emilyVoice;"Hmmmm,"@@ Emily stared at you. <<if $emilyHappiness <= 3>>Emily //hated// you, you doubted she'd rule in your favour.<<elseif $emilyHappiness >= 7>>Emily was actually pretty friendly with you now, but would newfound affection between siblings really override their long-term friendship?<<else>>You and Emily were starting to get along, but you doubted she'd pick your side over Sophie's.<</if>>
<<if $traitHonest>>\
@@.emilyVoice;"<<playerName>> did you just guess?"@@ Emily asking, knowing your inability to lie about it.
Silence was admission, and you weren't capable of saying anything but "yes", so you merely nodded.
@@.sophieVoice;"Ha! Knew it! Nice try cheater." Sophie sneered, but the other girls agreed with her. No one was mad enough to make anything of it. But it cemented the win for Sophie.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<if $traitOblivious>><<set $scReactionScore to 1>><<else>><<set $scReactionScore to 2>><</if>>
<<else>>\
@@.emilyVoice;"What do you think Miki? What would be fair?"@@
@@.mikiVoice;"Huh? Didn't <<playerName>> win?"@@
Sophie scoffed and Emily shrugged, @@.emilyVoice;"the judge has spoken. The simplest solution. The winner is the winner."@@
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scPlayerWinCount++>>\
<<set $scReactionResult to 2>>\
<<set $scReactionScore to 5>>\
<</if>>\
<<else>>\
@@.emilyVoice;"Nuh uh,"@@ Emily shook her head, @@.emilyVoice;"we can't change the rules just because Sophie lost."@@
Sophie went to protest, but Emily just smiled at her. The two of them were friends, but they were also sometimes rivals. Emily enjoyed seeing Sophie get knocked down a peg on occasion.
Sophie grumbled but couldn't do anything about it. She was the competitor, not the referee, she couldn't make the rules. It wasn't like it meant you won the whole competition or anything.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scPlayerWinCount++>>\
<<set $scReactionResult to 2>>\
<<set $scReactionScore to 5>>\
<</if>>\
<<else>>\
It was a disaster. You misjudged the time and closed your hand before Kara had even dropped the ruler. It awkwardly bounced on the top of your closed hand.
You flushed at the flub. Considering everyone had been staring at you it was pretty obvious what had happened. You'd tried to jump the gun and failed.
@@.sophieVoice;"That's a zero. Nice try cheater,"@@ Sophie sneered.
The other girls nodded their agreement, though no one was mad enough to make anything of it. It was basically just a false start and your abject failure had been punishment enough for you.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<silently>>\
<<set $scSophieWinCount++>>
<<set $scReactionResult to 1>>
<<changeEmbarassment "small">>
<<if $traitOblivious>><<set $scReactionScore to 1>><<else>><<set $scReactionScore to 2>><</if>>
<</silently>>\
<</if>>\<<set $scShuttleRunAge to $playerAge>>\
<<set $scShuttleRunPenalty to ($traitEnergetic || $traitDaydreamer || $traitOblivious) + $traitChubby>>\
<<set $scShuttleRunAgePenalty to 0>>\
@@.karaVoice;"Shuttle run. Run 20 meters to the marker,"@@ she pointed to a flag in the ground, @@.karaVoice;"and then back,"@@ she pointed to the start line.
@@.sophieVoice;"Simple. Let's do this."@@ Sophie had already gotten herself to the starting line and was just waiting for you.
<<if $playerAge >= 12>>\
This one you weren't sure about. You were taller than Sophie, which normally would be an advantage, but with only twenty meters you couldn't really get up to full speed. Considering how light on her feet she was, she'd be quick off the mark. However, as far as you knew, gymnasts didn't train for pure speed, so she shouldn't be an expert.
<<elseif $playerAge >= 8>>\
This one you didn't feel great about, the two of you were about the same size, but Sophie was...well...Sophie. Gymnasts didn't train purely for speed, but Sophie was so light on her feet you could bet she was fast.
<<set $scShuttleRunAgePenalty to 1>>\
<<else>>\
You felt like you'd already lost. Even if Sophie had been a normal nine year old she would still be a giant compared to you. Your @@.girlVoice;little legs@@ would never be able to keep up with her.
<<set $scShuttleRunAgePenalty to 2>>\
<</if>>\
<<if $traitEnergetic>>\
@@.karaVoice;"Ready...Set.........."@@
You took off at a run, easily leaving Sophie in your dust.
@@.karaVoice;"Stop! False Start!"@@ Kara shouted before you'd gotten far.
You turned back, realizing you'd 'jumped the gun'.
@@.karaVoice;"If you do it again then you lose, okay? Right. So Ready...Set..........Go!"@@
Your previous false start made you hesitant to move too early. So Sophie was already a step ahead of you before you'd even got started.
<<elseif $traitDaydreamer>>\
@@.karaVoice;"Ready...Set......."@@
@@.girlThought;Alright gotta be fast, like <<if $traitBrony>>Rainbow Dash<<elseif $playerMaturity >= 14>>a racecar<<elseif $playerMaturity >= 8>>a hedgehog<<else>>...a really fast thing<</if>>.@@
@@.karaVoice;"Go!"@@
Your little @@.girlVoice;daydream@@ meant you'd almost missed the starting signal. So Sophie was already a step ahead of you before you'd even got started.
<<else>>\
@@.karaVoice;"Ready...Set..........Go!"@@
<<if $traitOblivious>>Sophie took off like a shot. A moment later, after you'd noticed, you took off after her.<<elseif $traitChubby >= 2>>Sophie took off like a shot and you ponderously got yourself going.<<else>>Sophie took off like a shot and you were right there beside her.<</if>>
<</if>>\
<<if $playerAge >= 12>>\
Your longer legs proved to be an advantage, with each of your strides covering more distance than hers. <<if $traitChubby >= 2>>Though you were hampered by the fact your extra weight made the strides themselves much slower.<<elseif $traitEnergetic || $traitDaydreamer>>If you'd actually started as quickly as her you'd probably be winning, rather than neck in neck.<<else>>By the time you approached the turn you'd actually eked out a small lead.<</if>>
<<elseif $playerAge >= 8>>\
The race was fairly close, but it was clear that Sophie was pulling ahead. She'd gotten her legs moving faster than you had. But you weren't out of it yet.
<<else>>\
You'd been right about your @@.girlVoice;short legs@@. It'd only been a few feet and Sophie was already pulling ahead. By the time you reached the turn around, she was already on her way back.
<</if>>\
[[The turn|Sophie Challenge Shuttle Run 2]]<<if $traitClumsy>>\
Your attempt to turn around at the flag ended in disaster. Instead of going around the flag you managed to go straight into it. Tripping over it and causing you to tumble to the ground. It was a light enough fall, and into grass, so you weren't hurt. However, by the time you'd gotten back to your feet Sophie had already finished.
Glumly you jogged back to the start line. In one small way it was a mercy, since you'd already lost you didn't feel any need to hurry your pace.
@@.karaVoice;"And the winner is Sophie!"@@ Kara spoke as if there had been some doubt in the matter.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scShuttleRunResult to 1>>\
<<set $scShuttleRunScore to 1>>\
<<set $scPlayerFatigue++>>\
<<elseif $traitChubby>>\
<<if $traitChubby >= 2>>Your slow start didn't improve at all as the race progressed.<<else>>
Your excellent momentum died out as you rounded the turn and made your way back.<</if>> You hadn't noticed in the first half, but now you were breathing hard, sweat beading on your forehead. Your legs felt like they were getting heavier with every step. The extra @@.girlVoice;plumpness@@ of your body was not conducive to sustained speeds.
By the time you did finish you were panting, and hadn't come anywhere close to winning.
@@.karaVoice;"And the winner is Sophie!"@@
You didn't care about that, there had never been any doubt. You just hoped you'd get a few more moments before the next event to catch your breath.
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scShuttleRunResult to 1>>\
<<set $scPlayerFatigue+=2>>\
<<if $traitChubby >= 2>><<set $scShuttleRunScore to 1>><<else>><<set $scShuttleRunScore to 2>><</if>>
<<else>>\
<<set _chestModifier to $traitChubby >= 2 || $traitSmallBE>>\
<<if $playerAge >= 15>>\
Things had been going well until you came to the turn. Sophie switched direction in a mere instant, seeming to not even lose speed. You were a lot bigger, so you had to cancel a lot more momentum, which took precious time and left Sophie with a significant lead.
<<elseif ($playerAge >= 11 && $playerAge <= 13) || ($traitSmallBE && ($playerAge >= 10 || $playerAge <= 14))>>\
As you made the turn you were suddenly keenly aware of an unfamiliar uncomfortable feeling. Every time you took a step things were @@.girlVoice;bouncing@@. Without proper support even this small run was enough to cause some discomfort, not to mention how @@.girlVoice;distracting@@ it was.
<<elseif $playerAge == 10 || $playerAge == 14>>\
As you made the turn you were made aware of an unfamiliar uncomfortable feeling. Every time you took a step things were @@.girlVoice;bouncing@@ a little. It wasn't anything severe, but it's mere presence was proving @@.girlVoice;distracting@@, as you pushed towards the finish line.
<<elseif $secretBladderPressure >= 13>>\
As you made the turn you were increasingly aware of an uncomfortable feeling. You really needed to pee, and all this running around was not helping that fact. It wasn't intense enough to be a concern in this instant, but after this race a bathroom trip was likely in order.
<<set $secretBladderPressure+=2>>\
<<else>>\
As you made the turn you weren't happy with how things were. Your @@.girlVoice;small@@, @@.girlVoice;nimble@@ body let you do a very quick turn around, but your @@.girlVoice;shorter legs@@ had left you noticeably behind.
<</if>>\
<<if $playerAge == 14 && $scShuttleRunPenalty == 0>>\
It was a very close race, but in the end you'd managed to edge Sophie out. It was close enough that there was some doubt, but Kara was too honest to ever pull that kind of trick.
@@.karaVoice;"The winner is <<playerName>>."@@
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scPlayerWinCount++>>\
<<set $scShuttleRunResult to 2>>\
<<set $scShuttleRunScore to 5>>\
<<else>>\
<<if ($scShuttleRunPenalty + $scShuttleRunAgePenalty) >= 2>>\
Sophie crossed the finish line several seconds before you, while you were still struggling with the back half of the race. Her win was indisputable. When you were done you took a moment to try and catch your breath. You'd been pushing hard through that race and it'd taken a toll, too bad it had all been for naught.
<<elseif ($scShuttleRunPenalty + $scShuttleRunAgePenalty) > 0>>\
Sophie crossed the finish line two seconds before you. You weren't terribly far behind, but she'd clearly won. When you were done you took a moment to try and catch your breath. You'd been pushing hard through that race and it'd taken a toll, too bad it had all been for naught.
<<else>>\
Sophie crossed the finish line a few moments before you, snatching away any chance of victory. When you were done you took a moment to try and catch your breath. You'd been pushing hard through that race and it'd taken a toll, too bad it had all been for naught.
<</if>>\
[[The next event|Sophie Challenge Competition Router][$scEventCount++]]
<<set $scSophieWinCount++>>\
<<set $scShuttleRunResult to 1>>\
<<set $scShuttleRunScore to 4 - $scShuttleRunPenalty>>\
<</if>>\
<<set $scPlayerFatigue++>>\
<</if>>\<<if $scNoRegression && $scPlayerWinCount < 4>>\
<<if $scFatigueForfeit>>\
You were lying on your back, staring at the sky, panting hard as you tried to catch your breath. Your brain trying in vain to comprehend what had just happened.
<<else>>\
After the last event you sat down, trying to catch your breath, trying to comprehend what had just happened.
<</if>>\
You were almost double her age. A male well into puberty against a girl who hadn't even hit it...and she'd beaten you. \
<<if $traitChubby>>\
Your only solace was being able to blame your new @@.girlVoice;chubbier@@ body. The extra weight had made every movement more difficult, and that fatigue had finally caught up with you.
<<elseif $traitClumsy>>\
Your magically imposed @@.girlVoice;clumsiness@@ certainly hadn't helped you, but it still felt like you should have been able to win.
<<elseif $traitSmall>>\
You couldn't even blame your @@.girlVoice;diminished stature@@ for it. You were smaller, not weaker, in some ways it should have actually helped you.
<<else>>\
Sure you weren't feeling quite like your normal self, but it wasn't anything that should have stopped you from winning.
<</if>>\
Sophie stood over you, @@.sophieVoice;"I told you that you didn't have a chance."@@
<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"Girls rule. Boys drool."@@ The fact that Sophie liked you was the only reason she wasn't rubbing this in even harder. <<if $playerMaturity <= 8>>Of course you also @@.girlVoice;agreed@@ with the sentiment.<</if>>
<<else>>\
@@.sophieVoice;"You must be super embarrassed. Losing to a nine year old ''girl''."@@ She emphasized the last word in a way she normally never would. She would almost never use 'girl' as an insult, except right now she was more interested in gloating than anything else.
<<if $playerMaturity <= 8>>\
You were. Even though you felt @@.girlVoice;younger@@ than Sophie you knew this @@.girlVoice;gross@@ body was way way older and should have been way way stronger.
<<elseif $playerMaturity <= 13>>\
You were, terminally mortified in fact. This was the kind of fact that could //ruin// your social standing. People would be gossiping about it forever.
<<else>>\
You were //very// aware of how embarrassing this was. If anyone at school got wind of this they'd never //ever// let you live it down.
<</if>>\
<<changeEmbarassment "small">>\
<</if>>\
@@.sophieVoice;"Which means it's time for my prize and //your// punishment."@@
You paled. This was going to be ugly.
[[Sophie's wish|Sophie Challenge Finale Loss]]
<<changeEmbarassment "large">>\
<<elseif $scFatigueForfeit>>\
<<if $scPlayerWinCount >= 4>>\
Despite the fact that you were currently panting on the floor, you //had// still pulled out a win.
With the event over the magic holding it all together popped. All at once you found yourself back at the same age you had been before, and in your old outfit.
<<include "Sophie Challenge Finale Win Router">>
<<else>>\
Sophie walked over to your prone, panting form. She grinned down at you.
<<if $scSophieWinCount >= 4>>\
@@.sophieVoice;"Ready to give up now?"@@
It didn't really matter. She'd already gotten her four wins and beaten you. The best you could have hoped for from here was preserving a bit of your ego.
<<else>>\
@@.sophieVoice;"Come on! Get up. We're not done yet."@@
Despite Sophie's insistence there was no way you could keep up this competition. No matter how light the remaining events might be you didn't feel comfortable even standing.
<</if>>\
<<if $sophieHappiness >= 4>>\
Seeing your struggles Sophie dropped her teasing tone. You'd gone from a competitor to a defeated lump on the ground.
@@.sophieVoice;"You gonna be okay?"@@
You gave a weak nod, as terrible as you felt you knew you'd recover quickly enough.
<<else>>\
Normally Sophie would have gone easy on a competitor once she'd beaten them, but she really didn't like you.
@@.sophieVoice;"How embarrassing,"@@ she scoffed, @@.sophieVoice;"I thought you'd at least be a challenge."@@
<<changeEmbarassment "medium">>\
<</if>>\
@@.karaVoice;"Well I guess that means the competition is over..."@@ Her concern was obvious, but you didn't seem to be anything more than tired. @@.karaVoice;"The winner is Sophie."@@
@@.sophieVoice;"Which means I get my prize."@@ Sophie's grin was dangerous and you knew nothing good was about to happen to you.
[[Sophie's wish|Sophie Challenge Finale Loss]]
<</if>>\
<<else>>\
<<set $playerAge to $scStartingPlayerAge>>\
<<set $playerOutfit to $scStartingPlayerOutfit>>\
With the event over the magic holding it all together popped. All at once you found yourself back at the same age you had been before, and in your old outfit.
<<if $scPlayerWinCount >= 4>>\
<<include "Sophie Challenge Finale Win Router">>
<<else>>\
@@.karaVoice;"And the winner is Sophie!"@@ Kara announced to the surprise of no one. Least of all Sophie, who was currently beaming.
@@.sophieVoice;"Was there ever any doubt?"@@ The smugness she felt was almost palpable.
@@.mikiVoice;"What's the prize?"@@ Miki looked between you and the others.
Concerningly Sophie's smile grew even wider, @@.sophieVoice;"I get to do something fun to <<playerName>>."@@
<<switch $scPlayerWinCount>>\
<<case 0>>\
@@.sophieVoice;"And since you didn't even win one event I think it should be something big!"@@
<<case 1>>\
@@.sophieVoice;"I guess you did win one event, but I still think it should be something pretty big!"@@
<<case 2>>\
@@.sophieVoice;"You did win a couple though, so I shouldn't do anything ''too'' mean."@@
<<case 3>>\
@@.sophieVoice;"Though it was pretty close, so I guess I can't tease you too much."@@
<</switch>>\
[[Sophie's wish|Sophie Challenge Finale Loss]]
<</if>>\
<</if>>\Sophie took a long hard look at you, considering what she'd ask Emily to do.
<<if $scNoRegression>>\
Since you'd bet on your lack of regression it meant Sophie got to determine an //extra// punishment for you. Something she intended to get out of the way first.
<<if $sophieInferiorityComplex <= 2>>\
@@.sophieVoice;"I've got just the idea,"@@ Sophie leaned over and whispered something in Emily's ear.
@@.emilyVoice;"Of course you'd want that,"@@ Emily chuckled, pointing her wand at you.
[[Brace yourself|Sophie Challenge Finale No Regress Inferiority]]
<<else>>\
@@.sophieVoice;"Huh, this is kinda tricky. I had an idea, but <<playerName>> already thinks I'm the best."@@
@@.girlThought;Sophie is obviously the best.@@ Your mind confirmed.
@@.sophieVoice;"Oh!"@@ Sophie smacked her hand into her palm, @@.sophieVoice;"I've got the perfect idea."@@
[[Brace yourself|Sophie Challenge Finale No Regress Outfit]]
<</if>>\
<<else>>\
<<include "Sophie Challenge Finale Intro Router Fragment">>\
<</if>><<silently>>\
<<set _scEndingChangeCounter to 4 - $scPlayerWinCount>>
<<set $scEndingChangesRemaining to _scEndingChangeCounter - 1>>
<</silently>>\
<<if $sophieInferiorityComplex >= 4>>\
You waited @@.girlVoice;eagerly@@ for whatever Sophie was thinking of doing. You knew it would be @@.girlVoice;awesome@@ and @@.girlVoice;amazing@@.
<<elseif $sophieInferiorityComplex >= 3>>\
You waited @@.girlVoice;eagerly@@ for whatever Sophie was thinking of doing.
<<else>>\
<<if $sophieHappiness <= 3>>You knew this wouldn't go well, considering how mean you'd been to Sophie earlier.<<elseif $sophieHappiness <= 6>>Hopefully Sophie would go easy on you.<<else>>Though you and Sophie were such @@.girlVoice;good friends@@ you wondered if she might go easy on you.<</if>>
<</if>>\
Finally Sophie came to a decision, whispering into Emily's ear.
<<switch _scEndingChangeCounter>>
<<case 1>>\
<<if $sophieInferiorityComplex >= 2>>\
@@.emilyVoice;"Really? Nothing at all?"@@ Emily questioned Sophie, who nodded back. Sophie had to respect a worthy opponent and you already @@.girlVoice;idolized her@@ anyway.
<<include "Sophie Challenge Finale Inferiority">>
<<else>>\
@@.emilyVoice;"Really? That's it?"@@ Emily questioned Sophie, who nodded back. Sophie had to respect a worthy opponent.
<<include "Sophie Challenge Finale No Inferiority">>
<</if>>\
<<case 2>>\
Emily nodded, @@.emilyVoice;"I think that's fair."@@
<<include "Sophie Challenge Finale Changes">>
<<case 3 4>>\
Emily gave a little gasp, but then giggled, @@.emilyVoice;"you're so mean Sophie."@@
<<include "Sophie Challenge Finale Changes">>
<</switch>><<include "Sophie Challenge Finale Change Router">>
<<if $scEndingChangesRemaining > 0>>\
[[There was more|Sophie Challenge Finale Changes]]
<<else>>\
@@.emilyVoice;"I think we've messed with <<playerName>> enough. Let's do something else."@@
[[Back to the party|Event Handler]]
<<include "Sophie Challenge Cleanup">>\
<</if>>\<<if $scEndingChangesRemaining >= 2 && $traitSmall <= 1 && $traitChubby <= 1>>\
<<include "Sophie Challenge Short and Chubby">>
Sophie smirked, @@.sophieVoice;"you didn't really seem the athletic type, so I thought you should have a body to match."@@
<<set $scEndingChangesRemaining-= 2>>\
<<set $scEndingGainedWeight to true>>\
<<set $scEndingGotShort to true>>\
<<elseif $traitSmall <= 1 && !$scEndingGotShort>>\
<<include "Sophie Challenge Short">>
@@.emilyVoice;"There you go Sophie. A <<playerName>> at just the right size."@@
@@.sophieVoice;"I thought you needed taking down a notch."@@ Sophie grinned.
<<if $playerAge == 10>>You'd not only been taken down a notch, but a significant one. You'd already been shorter than Sophie, but now you were smaller than Emily as well.<<elseif $playerAge == 11>>You'd been taken down a notch, and a significant one. You were shorter than Sophie now.<<else>>Despite the changes you were still taller than Sophie and Emily, but things had just gotten a lot closer.<</if>>
<<set $scEndingChangesRemaining-->>\
<<set $scEndingGotShort to true>>\
<<elseif $traitChubby < 2 && !$scEndingGainedWeight>>\
<<include "Sophie Challenge Chubby">>
@@.emilyVoice;"There you go Sophie. A <<playerName>> with a few extra pounds."@@
@@.sophieVoice;"You clearly needed some motivation to train. Now you've got some weight to sweat off."@@
You didn't exactly understand how making you <<if $traitChubby == 2>>@@.girlVoice;even chubbier@@<<else>>@@.girlVoice;chubbier@@<</if>> was supposed to encourage you to work out. <<if $sophieInferiorityComplex >= 2>>But you knew that Sophie was the @@.girlVoice;expert@@, so it must make sense.<<elseif $sophieInferiorityComplex>>But Sophie did know what she was doing, so maybe it made some sense.<<else>>But clearly it made some kind of twisted sense in Sophie's mind.<</if>>
<<set $scEndingChangesRemaining-->>\
<<set $scEndingGainedWeight to true>>\
<<elseif !$traitClumsy>>\
<<include "Sophie Challenge Clumsy">>
<<set $scEndingChangesRemaining-->>\
<<else>>\
Emily waved her wand in your direction and you felt an extremely familiar magic. Regression magic.
<<if $scNoRegression>>\
You'd managed to avoid it during the competition, but now you were paying the price. Your body responded to it almost eagerly, Emily's temporary suspension having created a build up.
<<else>>\
After your experiences with the rest of the competition your body was still practically saturated with the stuff. Emily didn't even have to put any power into her spell, just stir up a little of what was already there.
<</if>>\
You felt your body @@.girlVoice;shrink@@ down again. Your recent exposure giving you the insight to know that you'd gotten exactly one year younger.
<<changeAge "small">>\
<<set $scEndingChangesRemaining to 0>>\
<</if>>\@@.sophieVoice;"I think <<playerName>> already knows who's on top."@@
It was a silly thing for Sophie to say. Of course you @@.girlVoice;knew she was on top. Because she was the best.@@ She was your @@.girlVoice;role model@@. How could she be anything else? You'd known that even before this competition started. @@.girlThought;I could never keep up with her, dunno why I tried.@@
<<if $playerMaturity >= 9>>\
It was @@.girlVoice;childish@@ to idolize a nine year old girl like you were, but you couldn't stop yourself. People just didn't understand how @@.girlVoice;amazing@@ she was. She totally deserved your @@.girlVoice;wide eyed awe@@ regardless of how little she was.
@@.girlThought;She super mature anyway. She's practically an adult.@@
<<changeMaturity "small">>\
<<else>>\
At your current mental age it wasn't entirely surprising for you to look up to an older girl, especially when that girl was as @@.girlVoice;amazing@@ as Sophie was. Though the depth of your @@.girlVoice;idolatry@@ was unusual.
<</if>>\
<<playerVoice "\"You're the best Sophie!\"">> You shouted unbidden. Sophie turned to Emily, her face alone bragging about the compliment.
Emily rolled her eyes. Slightly jealous of her <<playerTitle>> looking up to someone else.
She grabbed Sophie's arm, tugging her away from the adoration session, @@.emilyVoice;"come on wonder-girl, you've proven your point, let's do something else."@@
[[Back to the party|Event Handler]]
<<include "Sophie Challenge Cleanup">>\Emily gave an almost negligent wave of her wand in your direction. Miki and Kara stared at you, awaiting the change, but nothing visible occurred.
@@.mikiVoice;"What happened?"@@ Miki questioned.
@@.sophieVoice;"Nothing much, I just made sure <<playerName>> knew who's on top here."@@
@@.girlThought;Sophie's on top.@@ Your mind supplied unbidden, @@.girlThought;she's the best.@@
You shook your head at the intrusive thought, but it wouldn't clear.
<<if $sophieInferiorityComplex>>\
<span class="playerThought">I don't think of Sophie that way, she's a @@.strikethrough;boastful little girl@@</span> @@.girlThought;confident young woman@@. <span class="playerThought">No wait, she's @@.strikethrough;annoying@@</span> @@.girlThought;awesome@@ <span class="playerThought">and @@.strikethrough;overconfident@@</span> @@.girlThought;strong@@ <span class="playerThought">and I want her to @@.strikethrough;battle me@@</span> @@.girlThought;teach me@@<span class="playerThought">.</span>
Before the competition you'd thought of Sophie as a worthy rival, but that had changed and you looked upon her with new eyes.
@@.girlThought;How could I ever have thought I'd compete with her?@@
<<else>>\
<span class="playerThought">I don't think of Sophie that way she's just an @@.strikethrough;arrogant little girl@@</span> @@.girlThought;confident young woman@@. <span class="playerThought">No wait, she's @@.strikethrough;annoying@@</span> @@.girlThought;awesome@@ <span class="playerThought">and @@.strikethrough;bossy@@</span> @@.girlThought;strong@@ <span class="playerThought">and I want her to @@.strikethrough;go away@@</span> @@.girlThought;teach me@@<span class="playerThought">.</span>
Before the competition you'd thought of Sophie as a normal little girl, but that had changed and you looked upon her with new eyes.
@@.girlThought;How could I ever have thought so little of her? She's amazing.@@
<</if>>\
@@.sophieVoice;"Because I'm the best, right <<playerName>>?"@@
You @@.girlVoice;reflexively nodded@@ any other thoughts about her shortcomings were drown out by you your newly corrected perspective of how @@.girlVoice;awesome@@ she was.
Emily rolled her eyes, gently grabbing Sophie's arm. @@.emilyVoice;"Come on wonder-girl, you've proven your point, let's do something else."@@
[[Back to the party|Event Handler]]
<<addTrait "$sophieInferiorityComplex" 2>>\
<<include "Sophie Challenge Cleanup">>\<<silently>>\
<<unset $scPushUpResult>>
<<unset $scPullUpResult>>
<<unset $scSitUpResult>>
<<unset $scAgilityResult>>
<<unset $scPlankResult>>
<<unset $scFlexibilityResult>>
<<unset $scCurlUpsResult>>
<<unset $scBalance>>
<<unset $scShuttleRunResult>>
<<unset $scEndurance>>
<<unset $scReactionResult>>
<<unset $scEventCount>>
<<unset $scSophieWinCount>>
<<unset $scPlayerWinCount>>
<<unset $scPlayerFatigue>>
<<unset $scQuestionAsked>>
<<unset $scEndingChangeCurrentCount>>
<<unset $scNoRegression>>
<<unset $scShuttleRunPenalty>>
<<unset $scShuttleRunAgePenalty>>
<<unset $scShuttleRunAge>>
<<unset $scShuttleRunScore>>
<<unset $scPlayerFatigue>>
<<unset $scEndingGainedWeight>>
<<unset $scFailedAtPushups>>
<<unset $scEndingGotShort>>
<</silently>>\You waited a few moments, Miki and Kara stared at you, awaiting the change, but nothing visible occurred.
@@.mikiVoice;"What happened?"@@ Miki questioned.
@@.sophieVoice;"Oh you'll see,"@@ Sophie smiled, @@.sophieVoice;"<<playerName>> who's your favourite athlete?"@@
<<playerVoice "\"You are Sophie!\"">> The words escaped your lips before you could even think about the answer. <<playerVoice "\"You're the best athlete ever!\"">>
<<if $sophieInferiorityComplex >= 2>>\
You already had a powerful respect and admiration for Sophie, but that was a bit effusive even for you. You were a sixteen year old boy, it seemed off to consider a nine year old to be the best athlete ever.
<<playerThought "I mean I know Sophie is">> @@.girlThought;amazing@@ <<playerThought "and that she can do">> @@.girlThought;like everything ever@@ <<playerThought "but...">> Your mind lost it's way, something had changed, but you couldn't grasp it.
<<playerThought "Have I always thought that">> @@.girlThought;I wanted to join a Sophie fan club@@<<playerThought "?">>
You shook your head again. @@.girlThought;Of course I have, duh. She's just the best, why wouldn't I?@@
Sophie leaned into it, @@.sophieVoice;"I am amazing at everything aren't I?"@@
[[Your brain melted|Sophie Challenge Finale No Regress Inferiority 2 Existing Complex]]
<<addTrait "$sophieInferiorityComplex" 3>>\
<<else>>\
You were shocked by the words, she was a nine year old girl, best athlete ever seemed like a hell of a stretch. @@.girlThought;But Sophie is the best!@@ You shook your head at the intrusive thought.
<<if $sophieInferiorityComplex == 0 && $sophieHappiness <= 6>>\
<span class="playerThought">I don't think of Sophie that way she's just an @@.strikethrough;arrogant little girl@@</span> @@.girlThought;incredible young woman@@. <span class="playerThought">No wait, she's @@.strikethrough;annoying@@</span> @@.girlThought;amazing@@ <span class="playerThought">and @@.strikethrough;bossy@@</span> @@.girlThought;strong@@ <span class="playerThought">and I want her to @@.strikethrough;go away@@</span> @@.girlThought;teach me@@<span class="playerThought">.</span>
<<else>>\
<span class="playerThought">I don't think of Sophie that way, she's a @@.strikethrough;boastful little girl@@</span> @@.girlThought;incredible young woman@@. <span class="playerThought">No wait, she's @@.strikethrough;annoying@@</span> @@.girlThought;amazing@@ <span class="playerThought">and @@.strikethrough;overconfident@@</span> @@.girlThought;strong@@ <span class="playerThought">and I want her to @@.strikethrough;battle me@@</span> @@.girlThought;teach me@@<span class="playerThought">.</span>
<</if>>\
[[You looked at Sophie|Sophie Challenge Finale No Regress Inferiority 2 No Complex]]
<</if>>\Your mind had already succumb to the idea that Sophie was an amazing athlete and incredible person, but she was pushing it further.
<<playerThought "If she's amazing at everything that means">> @@.girlThought;she's the most amazing person ever!@@
You looked at @@.girlThought;amazing@@ Sophie, shocked at the idea you'd ever considered competing with her.
@@.girlThought;I need to start her fan club. She should have a fan club and everyone should be in it.@@
<<playerVoice "\"You're the best Sophie! At like, everything...\"">> Your words trailed off, your mind in absolute @@.girlVoice;awe@@ of her. @@.girlThought;They're aren't words for how amazing she is.@@
Emily rolled her eyes. Slightly jealous of her <<playerTitle>> looking up to someone else.
@@.emilyVoice;"Okay enough of that,"@@ Emily grabbed Sophie's arm, @@.emilyVoice;"any more and <<playerName>> is gonna start praying to you."@@
You almost snapped back at Emily, @@.girlThought;Sophie is someone worth worshiping...@@
You wanted to be embarrassed about the fact you were @@.girlVoice;idolizing@@ a nine year old girl, but it just seemed so fundamentally right.
Sophie looked like she wanted to keep going, she was enjoying the adulation, but she relented. @@.sophieVoice;"Alright fine..."@@
[[Turning back|Sophie Challenge Finale No Regress Complex 3]]
<<addTrait "$sophieInferiorityComplex" 4>>\You looked at Sophie with fresh eyes.
@@.sophieVoice;"Because I'm the best, right <<playerName>>?"@@
@@.strikeThrough;Any other thoughts about her shortcomings were buried.@@ She was basically perfect, that was how @@.girlVoice;awesome@@ she was.
@@.girlThought;Sophie is the best.@@
You @@.girlVoice;eagerly@@ nodded, <<playerVoice "\"Totally the best!\"">>
Emily rolled her eyes. Slightly jealous of her <<playerTitle>> looking up to someone else.
@@.emilyVoice;"Enough of that,"@@ Emily grabbed Sophie's arm, @@.emilyVoice;"<<playerName>> is already a total <<if $playerAge <= 10>>fangirl<<else>>fanboy<</if>>. Don't push it."@@
You wanted to be embarrassed about the fact you were in @@.girlVoice;total awe@@ of a nine year old girl, but it just seemed fundamentally right.
Sophie looked like she wanted to keep going, she was enjoying the admiration, but she relented. @@.sophieVoice;"Alright fine..."@@
[[Turning back|Sophie Challenge Finale No Regress Complex 3]]
<<addTrait "$sophieInferiorityComplex" 3>>\<<silently>>\
<<set $playerAge to $scStartingPlayerAge>>
<<set $playerOutfit to $scStartingPlayerOutfit>>
<</silently>>\
Emily snapped her fingers and in a mere moment you found yourself back in the same body you'd had before this competition. <<if $sophieInferiorityComplex >= 4>>Though your new @@.girlVoice;idolatry@@<<elseif $sophieInferiorityComplex >= 3>>@@.girlVoice;admiration@@<</if>> of Sophie was still rolling through your head.
<<include "Sophie Challenge Finale Intro Router Fragment">>Sophie grabbed Emily and walked over to the unused pile of clothes Miki had brought. The two of them went digging around until they found the desired outfit.
@@.emilyVoice;"I don't even know why you brought this,"@@ Emily giggled.
@@.mikiVoice;"I thought maybe they'd need it,"@@ Miki responded, annoyingly cryptically.
@@.emilyVoice;"Well it is an exercise outfit...I used to love running around in it."@@ She giggled to herself.
Sophie kept casting glances in your direction, grinning. She hadn't planned this on this outcome, but it was more than amusing enough. You could see her holding something, a rainbow of shimmering colors held between her fingers.
But you only saw it for a moment before Emily flicked her wand. The rainbow of colors zipped out of Sophie's hands and directly at you.
[[Your new outfit|Sophie Challenge Finale No Regress Outfit 2]]<<Image "Challenges/Sophie/EmilyPenalty.webp" "topRightCorner">>\
You groaned when you got a look at your new outfit.
Emily had told the truth, it was something she loved to run around in. It basically had been her main outfit for "athletics"...when she was three. She usually referred to it as her @@.girlVoice;rainbow princess@@ outfit.
It wasn't actually that fancy of an outfit. There was a @@.girlVoice;rainbow@@ on the shirt, and a cheap tulle tutu as a skirt. However, to Emily's three year old brain a @@.girlVoice;tutu@@ like that had to be for @@.girlVoice;princesses@@.
<<if $playerMaturity <= 8>>\
Though you could admit the outfit was @@.girlVoice;really cute@@, and you liked the idea of @@.girlVoice;being a princess@@, it was still a really @@.girlVoice;childish@@ outfit.
<<else>>\
You fumed at being dressed up like a @@.girlVoice;toddler@@, but you knew the indignities weren't yet over.
<</if>>\
<<if currentUnderwearIsDiaper()>>\
Compounding the embarrassment was the fact the skirt was short enough to show a hint of your <<playerUnderwear>>. Making you look even more like a @@.girlVoice;toddler@@.
<<changeEmbarassment "small">>\
<</if>>
[[Turning back|Sophie Challenge Finale No Regress Outfit 3]]
<<silently>>\
<<set $playerOutfit to 37>>
<<if $playerMaturity >= 8>>
<<changeEmbarassment "small">>
<</if>>
<<changeEmbarassment "small">>
<</silently>>\<<set $playerAge to $scStartingPlayerAge>>\
Emily snapped her fingers and in a mere moment you found yourself back in the same body you'd had before this competition. Though you were still in your <<print getCurrentOutfit().name>>, which looked ridiculous on your <<AgeToWordForm>> year old body. People would be confused they even made outfits like that in your size.
Yet you weren't out of the woods yet. Now Sophie had her actual prizes to choose.
<<include "Sophie Challenge Finale Intro Router Fragment">>@@.karaVoice;"And the winner is...<<playerName>>."@@ Even Kara couldn't keep the shock out of her voice. You'd all known the result before she said it, but that didn't mean it was any less surprising.
Sophie muttered something under her voice that probably wasn't appropriate for a girl her age. Stalking away from the group to go back inside.
@@.emilyVoice;"She's a bit of a sore loser,"@@ Emily offered weakly.
You'd expected a reaction somewhat like that. <<if $sophieHappiness <= 3>>The girl had arrogantly challenged you in the first place, she was going to take it poorly if you 'put her n her place'<<else>>You knew Sophie well enough now to know how competitive she was, and how poorly she handled losing.<</if>>
@@.emilyVoice;"So now it's time for your prize!"@@ Emily rallied, she had some thoughts about what she could give you.
<<if $traitBornToLose>>\
@@.emilyVoice;"Well I uh..."@@ she paused, @@.emilyVoice;"may have put a little curse on you after the Olympics...but I can get rid of it..."@@
[[Let me win again|Sophie Challenge Finale Uncurse]]
<</if>>\
<<if $traitClumsy>>\
@@.emilyVoice;"I can make you a little more graceful."@@
[[Make me graceful|Sophie Challenge Finale Graceful]]
<<else>>\
@@.emilyVoice;"I can give you a touch of Sophie's //athle-sism//"@@
[[Make me athletic|Sophie Challenge Finale Athletic]]
<</if>>\
@@.emilyVoice;"I can cast a little spell to make you more relaxed. Wash away some embarrassment."@@
@@.emilyVoice;"It won't do anything else, I promise."@@ She crossed her heart.
[[Make me relaxed|Sophie Challenge Finale Relax]]
<<include "Sophie Challenge Cleanup">>\@@.emilyVoice;"Alright."@@ There was a pause, @@.emilyVoice;"it's done."@@
<<playerVoice "\"What? That was it?\"">>
@@.emilyVoice;"Breaking a curse is easy, if you were the one to cast it, otherwise it's super hard."@@
She'd never actually told you //what// the curse had actually been, but at least it was gone now.
[[Back to the party|Event Handler]]
<<addTrait "$traitBornToLose" 0>>\@@.emilyVoice;"Just let the magic move you, okay?"@@
Emily began to wave her wand like a conductor. You couldn't hear the music, but you began to feel it. Following Emily's instructions you let yourself be guided. Your arms and legs moving through a dance you did not know.
The Kara and Miki watched as you moved through an impromptu ballet routine guided by Emily's hand. <<if $playerAge >= 14>>Despite your body's poor suitability to the movements it was rather graceful.<<else>>Your more @@.girlVoice;feminine@@ body moved through the moves with a grace you'd never possessed before.<</if>>
By the time it was over you were balanced on one foot almost up on your toes and yet entirely stable. You came back down, feeling balanced.
Emily smiled, @@.emilyVoice;"maybe I should take you to ballet with me."@@
[[Back to the party|Event Handler]]
<<addTrait "$traitClumsy" 0>>\@@.emilyVoice;"Close your eyes."@@
You closed your eyes.
@@.emilyVoice;"Breathe in slowly."@@
You inhaled.
@@.emilyVoice;"Let it out."@@
You exhaled and opened your eyes.
@@.emilyVoice;"Better?"@@
<<playerVoice "\"Better.\"">> You sighed, feeling lighter than you had in ages.
[[Back to the party|Event Handler]]
<<set $humiliation to 0>>\@@.emilyVoice;"Hold still, this is gonna feel weird."@@ Emily held the red gem in her hand, it's color having grown duller over the course of the competition.
The magic lanced from her wand and struck you in the chest. The magic began to spread out through your body and, true to Emily's word, it did feel rather strange.
Nothing visual happened, but internally a number of minor improvements were being made. Denser muscles, more responsive nerves, slightly better lung capacity, a stronger heart...it wasn't like you were about to enter the Olympics or anything but it had made you //better//. Stronger and faster than before.
<<if $sophieInferiorityComplex >= 2>>\
Not nearly enough to keep up with Sophie, but still more impressive than you had been.
<<elseif $sophieInferiorityComplex == 1>>\
You knew instinctively that it didn't quite put you on Sophie's level, but it was close.
<<elseif $playerAge <= 14>>\
It didn't make up for all the fitness you'd lost due to your regressions, but it was an improvement.
<<else>>\
It was unfortunate that it was only going to last the day, you were excited by the idea of getting to put your improved condition to work.
<</if>>\
The gem crumbled to dust and Emily gave an exhausted sigh, the spell had taken a good amount out of her. But she was still happy to see the competition had gone so well, even if the result had been unexpected.
[[Back to the party|Event Handler]]
<<addTrait "$traitAthletic">>\<<silently>>\
<<set $scPushUpResult to 0>>
<<set $scPullUpResult to 0>>
<<set $scSitUpResult to 0>>
<<set $scAgilityResult to 0>>
<<set $scPlankResult to 0>>
<<set $scFlexibilityResult to 0>>
<<set $scCurlUpsResult to 0>>
<<set $scBalance to 0>>
<<set $scShuttleRunResult to 0>>
<<set $scEndurance to 0>>
<<set $scReactionResult to 0>>
<<set $scEventCount to 0>>
<<set $scSophieWinCount to 0>>
<<set $scPlayerWinCount to 0>>
<<set $scPlayerFatigue to 0>>
<<set $scQuestionAsked to [0, 0, 0, 0, 0, 0]>>
<<set $sophieChallenge to 1>>
<<set $scNoRegression to false>>\
<</silently>>\<<if $sophieHappiness <= 3>>\
<<include "Sophie Challenge 1 Low Happy">>
<<else>>\
<<include "Sophie Challenge 1 High Happy">>
<</if>>\Sophie held your gaze as you strode across the room. <<if $sophieHappiness <= 6>>The two of you weren't the best of friends, but you'd grown closer through the party.<<else>>The two of you had become @@.girlVoice;close friends@@ through this party.<</if>> But that didn't mean she wasn't still fiercely competitive at every opportunity.
You came to a halt in front of her, still meeting her eyes. <<if $playerAge <= 9>>Unfortunately, you were actually a little smaller than her now, which undercut your intensity somewhat.<<elseif $playerAge <= 12>>Though not as tall as you had been, it was still clear you were the bigger of the two.<<else>>To her credit she didn't shy away even though you towered over her.<</if>>
@@.sophieVoice;"Hey there <<playerName>>, I've got a great idea for a challenge for you. Follow me."@@
[[A competition|Sophie Challenge 3]]Sophie unflinchingly held your gaze as you strode across the room to her. The two of you were //not// friends. At the start of the party Emily had already predisposed her to not liking you, but you'd seemingly done everything you could to make it worse. Though could anyone really blame you?
Here was this nine year old girl acting like she was some sort of unstoppable super athlete. It didn't matter that when you'd met you had over a foot of height and 100 pounds on her, she //still// insisted on challenging you.\
<<if $miniOlympicsActivityResult == 1>>\
She'd wanted the "mini Olympics" to be her moment, but you'd denied her that. By not competing in so many events any win on her part would feel hollow.
<<elseif $miniOlympicsActivityResult == 2>>\
The "mini-Olympics" should have been her shining moment, but you'd managed to pull out a win despite the deck being stacked against you. No doubt that still gnawed at her.
<<else>>\
The "mini-Olympics" had been her biggest moment for that one, showing her level of physical dominance over all off you.<<if $sophieInferiorityComplex >= 2>>Not that it was a surprise, you knew how @@.girlVoice;incredible@@ she was.<<elseif $sophieInferiorityComplex>>Though you still felt the events might have been a little tilted.<<else>>Though the events were horribly rigged in her favour.<</if>>
<</if>>\
You came to a halt in front of her, still meeting her eyes. <<if $playerAge <= 9>>Unfortunately, you were actually a little smaller than her now, which undercut your intensity somewhat.<<elseif $playerAge <= 12>>Though not as tall as you had been, it was still clear you were the bigger of the two.<<else>>To her credit she didn't shy away even though you towered over her.<</if>>
@@.sophieVoice;"Is there a problem?"@@ Sophie spat, venom dripping from her words.
[[No problem|Sophie Challenge Abandon]]
[[Your attitude|Sophie Challenge 2][$scInsultLevel to 1]]
[[Your face|Sophie Challenge 2][$scInsultLevel to 2]]<<playerVoice "\"No problem, just coming over to see what you wanted.\"">>
She folded her arms over her chest, @@.sophieVoice;"so you're interested in hearing about my challenge then?"@@
You nodded. You'd agreed to at least hear these challenges out. Even if Sophie and you weren't friends there was always the possibility of a prize worth playing for.
@@.sophieVoice;"Well alright then, follow me."@@
[[A competition|Sophie Challenge 3]]<<if $scInsultLevel == 1>>\
<<playerVoice "\"Your attitude,\"">> you let that hang in the air for a moment. Sophie already looked a little annoyed, but was giving you another moment to explain. <<playerVoice "\"you're far too serious. A little girl like you should be all smiles and giggles.\"">>
<<else>>\
<<playerVoice "\"Your face,\"">> you let that hang in the air for a moment. Just long enough for Sophie to start fuming, but not so long she could call you out on it being a juvenile insult. <<playerVoice "\"it looks too serious. A little girl like you should be all smiles and giggles.\"">>
<</if>>\
<<if $playerAge <= 10>>\
Sophie scoffed, @@.sophieVoice;"Little girl? Have you taken a look in the mirror lately?"@@
<<elseif $playerAge <= 13>>\
Sophie scoffed, @@.sophieVoice;"it'd be a lot more insulting if your voice didn't crack while you said it."@@
<<else>>\
Sophie scoffed, @@.sophieVoice;"does it make you feel big to insult a 'little girl'"?@@
<</if>>\
<<playerVoice "\"Awww, are you getting upset? Gonna start crying?\"">>
<<if $traitCrybaby>>\
Sophie barked out a laugh, @@.sophieVoice;"says the biggest crybaby in the world."@@
<<else>>\
Sophie grit her teeth, @@.sophieVoice;"you'll be the one crying soon."@@
<</if>>\
<<playerVoice "\"What do you mean by //that//?\"">>
@@.sophieVoice;"I mean it's time we settle the score. Time for your challenge. Come on."@@
[[A competition|Sophie Challenge 3]]You followed her into the back yard, the site of your "fiercest competition". The other girls trailed behind, glancing at one another.
<<if $miniOlympicsActivityResult == 1>><<if $sophieHappiness >= 7>>@@.sophieVoice;"Last time we were out here you didn't compete properly. This time you're going to fully participate."@@<<else>>@@.sophieVoice;"Last time we were out here, you were too much of a baby to compete properly. This time you're going to participate."@@<</if>><<elseif $miniOlympicsActivityResult == 2>>@@.sophieVoice;"Last time we were out here, you managed to get lucky. This time is going to be different."@@<<else>>@@.sophieVoice;"Last time we were out here, I kicked your butt and I'm going to do it again."@@<</if>>
@@.sophieVoice;"Kara will explain the rules."@@
Kara coughed and stepped forward, @@.karaVoice;"The two of you are going to have a competition. Seven events, first to four wins is the victor."@@
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"And it's not going to be anything you can whine about being unfair."@@
<<else>>\
@@.sophieVoice;"And I've made sure that it's something fair. So no complaining."@@
<</if>>\
@@.karaVoice;"Yes,"@@ Kara continued, @@.karaVoice;"these events come straight from the school's fitness test. So it's entirely objective."@@
[[Check the list|Sophie Challenge 4]]<div style="width: 300px;">\
<<include "Physical Fitness Report">>
</div>\
<<if playerCanRead()>>\
It seemed this report had some of the same magic as your journal did. It already had your physical attributes detailed. <<if $traitChubby>>You weren't happy to see the BMI, but there was nothing to do.<</if>><<if $playerAge > 10 && $playerAge <= 13>>Though it seemed even the card couldn't quite figure out what gender you were anymore.<</if>>
Kara's words had also proven true, you did recognize all these events. You'd already gone through them at least twice in your educational career. More recently you'd done the high school version, which had been a little different, but not enough to matter.
<<else>>\
Of course being given the report didn't do anything to help you considering that you couldn't read. A few of the words were legible, like your name and age, but all the event names were a garbled mess.
Seeing your confusion Kara went about describing all the events to you. True to her word, you did recognize the events. You'd already gone through them at least twice in your educational career. More recently you'd done the high school version, which had been a little different, but not enough to matter.
<</if>>\
Emily took over the explanation, @@.emilyVoice;"there is one more thing to make it fair."@@ She tapped her wand against her lips. @@.emilyVoice;"Sophie wants to show she can beat you at any age."@@
It was clear that all of the girls were in on this. You'd be competing against Sophie, but Kara had the rules, Emily had the power and Miki...well you didn't know her role in this quite yet.
[[The rules|Sophie Challenge 5]]<<if $playerAge >= 11>>\
@@.emilyVoice;"You're a lot older than Sophie. She wants to beat you there, but also wants to show you it doesn't matter how old or young you are."@@
<<elseif $playerAge <= 7>>\
@@.emilyVoice;"You're a lot younger than Sophie, and she doesn't want to compete against a //little girl//."@@ Emily made sure to put emphasis on the last words.
<<else>>\
@@.emilyVoice;"You're about Sophie's age, but she doesn't want to just beat you there."@@
<</if>>\
Kara took over, @@.karaVoice;"so you'll start at sixteen and then lose two years after each event until age ten, and then one year after each event. Which means you'll be older than Sophie for 4 events, the same age for 1, and younger for 2. So you will have the advantage."@@
@@.sophieVoice;"Not that it'll make a difference,"@@ Sophie boasted, @@.sophieVoice;"so are you ready to go?"@@
Emily had told you that you were allowed to back out of these challenges with no consequences, but the look in Sophie's eyes told a different story. She //really// wanted this competition, and if you refused now it seemed likely that she'd pressure Emily into doing something to punish you. Either that or the ambient magic of the sleepover would take your refusal as an impetus for further changes. You were sure that refusal would come at a cost, and you'd need to consider it carefully.
[[You agreed|Sophie Challenge Competition Start]]
[[You had questions|Sophie Challenge Competition Questions]]
<<include "Sophie Challenge Init">><<set _awareOfRegression to $playerAge <= 14 || $scQuestionAsked[0]>>\
<<if !$scQuestionAsked[0]>>\
<<if $playerAge >= 16>>\
[[What do you mean "lose years"?|Sophie Challenge Competition Questions Regression]]
<<elseif $playerAge == 15>>\
[[So you're going to make me even younger?|Sophie Challenge Competition Questions Regression]]
<</if>>\
<</if>>\
<<if !$scQuestionAsked[1] && !$scNoRegression>>\
[[What about the other stuff you've done to me?|Sophie Challenge Competition Questions Quirks]]
<</if>>\
<<if !$scQuestionAsked[2] && _awareOfRegression>>\
[[What age will I be afterwards?|Sophie Challenge Competition Questions After]]
<</if>>\
<<if $playerAge <= 14 && !$scQuestionAsked[3]>>\
[[You can make me older?|Sophie Challenge Competition Questions Older]]
<</if>>\
<<if !$scQuestionAsked[4]>>\
[[What about my clothes?|Sophie Challenge Competition Questions Clothes]]
<</if>>\
<<if !$scQuestionAsked[5] && _awareOfRegression>>\
[[Why can't I just stay sixteen the whole time?|Sophie Challenge Competition Questions No Regress]]
<</if>>\
[[Let's start this|Sophie Challenge Competition Start]]
<<set _resistanceComments to ["\"Awwww, are you too scared?\"", "\"Oh come on, don't be a chicken.\""]>>\
<<resistanceChoice "You refuse to compete" "Sophie Challenge Refuse" _resistanceComments "sophieVoice">><<set $scQuestionAsked[0] to 1>>\
<<if $playerAge >= 16>>\
<<playerVoice "\"What does Kara mean 'lose years'?\"">>
Emily's eyes went wide. She'd forgotten than, though some truly insane set of circumstances, you were still the exact same age as when you'd started the party. It seemed impossible that by this point you hadn't regressed at all, and were seemingly ignorant of the fact the whole sleepover was based around it.
@@.emilyVoice;"Well...uh..."@@ She wasn't sure how to explain //everything//, and didn't really want to, but knew you needed something. @@.emilyVoice;"After each event you'll get a bit younger...so that it's fair."@@
She spoke like it was the most blasé fact in the world, yet didn't seem to be forthcoming with additional details.
<<elseif $playerAge == 15>>\
<<playerVoice "\"So you're going to make me even younger?\"">>
Emily just giggled, @@.emilyVoice;"you're such a dummy. How have you played with us this long and not figured that out?"@@
She waved the wand in your direction, @@.emilyVoice;"you're gonna get younger after each event, until you're a little girl like us."@@
<</if>>\
<<include "Sophie Challenge Competition Questions">><<set $scQuestionAsked[1] to 1>>\
<<playerVoice "\"What about all the other stuff that's happened to me?\"">> <<if $playerMaturity <= 15>>After all, your body wasn't the only thing that had changed during this party.<<else>>After all, regression was only one aspect of the changes that had been inflicted on you you.<</if>>
Emily shook her head. @@.emilyVoice;"Those I can't change. This whole thing is really hard already..."@@ She fiddled with the red gem in her hand.
<<include "Sophie Challenge Competition Questions">><<set $scQuestionAsked[2] to 1>>\
<<playerVoice "\"How old am I going to be when this is over?\"">>
@@.emilyVoice;"You'll turn back into the same age you were before the competition."@@
@@.emilyVoice;"...Give or take a year or two."@@ She added somewhat shyly.
<<include "Sophie Challenge Competition Questions">><<set $scQuestionAsked[3] to 1>>\
<<playerVoice "\"Wait. You can just make me older whenever you want? You could just change me back on a whim?\"">>
@@.emilyVoice;"Only with the help of this,"@@ Emily held up a small shining gem. @@.emilyVoice;"And it won't last long. It's just for the competition."@@
She smiled, making it clear this was a fun one off, she wasn't about to reverse or stop your regression in the party at large.
<<include "Sophie Challenge Competition Questions">><<set $scQuestionAsked[4] to 1>>\
<<playerVoice "\"Why does Miki have so many clothes?\"">>
@@.emilyVoice;"You need a new set every time you get younger. My closet can only make stuff fit once, but then the magic runs out. So you'll need replacements."@@
<<include "Sophie Challenge Competition Questions">><<set $scQuestionAsked[5] to 1>>\
<<playerVoice "\"Why bother with all this regression stuff? Can't I just stay sixteen?\"">>
@@.emilyVoice;"Because that wouldn't be fair. A sixteen year old boy, against a nine year old girl..."@@
@@.sophieVoice;"I'll do it,"@@ Sophie cut in, a cocky grin plastered across her face. @@.sophieVoice;"You can stay sixteen the whole time. There is no way you're gonna win. But..."@@ She paused, her grin growing even wider. @@.sophieVoice;"If I beat you that way I get to choose a special punishment for you."@@ Her eyes sparkled, the idea of crushing a sixteen year old boy was an enticing one and she had some wicked ideas.
@@.emilyVoice;"She's right you know,"@@ Emily added, @@.emilyVoice;"there is no way you'll beat her like that."@@
Emily's words rang oddly true. If you stayed sixteen she didn't think you had a chance, it was only if you were regressed that an opportunity would present itself. Though you had little idea how getting @@.girlVoice;smaller@@ and @@.girlVoice;weaker@@ could possibly help you beat her.
@@#links;
<<link "Allow the regression">>\
<<filterreplace "#links">>\
Emily nodded, @@.emilyVoice;"anything else?"@@
<<include "Sophie Challenge Competition Questions">>
<</filterreplace>>\
<</link>>
[[Stay sixteen|Sophie Challenge Competition Questions No Regress 2]]
@@<<set $scNoRegression to true>>\
<<playerVoice "\"I want to stay at sixteen.\"">> You said firmly.
Sophie just kept grinning and there was sinking feeling in your stomach. Some would say it was cowardly for you to have dodged the one thing that made the competition fair, but Sophie wasn't one of them. She relished the challenge and deep down you were increasingly worried you'd doomed yourself.
Emily shrugged, @@.emilyVoice;"if that's what you want. Don't say I didn't warn you. Anything else before we start?"@@
<<include "Sophie Challenge Competition Questions">><<set _effectiveHeightAge to $playerAge - $traitSmall>>\
Sophie laughed, @@.sophieVoice;"I knew you were too much of a baby to compete."@@
Emily had said that there wouldn't be any consequences for you refusing to compete, but that didn't mean that they would let you off the hook entirely.
@@.emilyVoice;"Well I think we both know why <<playerName>> wouldn't play."@@ She giggled to herself and took a pointed look at your body. You swore you could feel her gaze prodding at your @@.girlVoice;flaws@@ and @@.girlVoice;frailties@@.
@@.emilyVoice;"?They didn't stand a chance."@@
<<if $traitSmall>>\
<<if $playerAge <= 8>>
Her gaze lingered up and down, reminding you just how @@.girlVoice;short@@ you'd become. Not only were you younger than Sophie, you were small even by those standards. <<if $playerAge == 8>>Despite being the same age Emily towered over you.<<elseif $playerAge == 7>>Despite being the same age Kara towered over you.<<elseif $playerAge == 6>>Despite being the same age Miki towered over you.<<else>>You were younger than all of them and your @@.girlVoice;diminutive@@ stature only made the contrast more stark.<</if>>
<<elseif $playerAge <= 14>>\
Her gaze lingered up and down, reminding you just how @@.girlVoice;short@@ you'd become. Your regression had taken a lot of height from you, but you were short even by those standards. If you actually had to go to school in this form you'd <<if $traitSmall >= 2>>be the @@.girlVoice;smallest in class@@ for sure.<<else>>be @@.girlVoice;one of the smallest in class.<</if>>\
<<else>>\
Her gaze looked you up and down. Reminding you of the precious inches that you'd lost. It wasn't much, you still towered over the girls. But it was noticeable and it served to sap some of your confidence. You were decently tall in your class, and still growing, now you'd be as short as most of the girls.
<</if>>\
<<else>>\
<<if $playerAge <= 10>>
Her gaze lingered up and down, reminding you just how @@.girlVoice;short@@ you'd become. Rationally you knew it wouldn't matter for the competition, but being around the same size as the girls was sapping your confidence. It was easy to think of yourself as big and strong, when you were big and strong, but in the body of a @@.girlVoice;little girl@@, you'd lost that confidence.
<<elseif $playerAge <= 14>>\
Her gaze looked you up and down. Reminding you of the precious inches that you'd lost. It wasn't much, you still towered over the girls. But it was noticeable and it served to sap some of your confidence. Rationally, given the rules of the competition, it wouldn't matter, but something about it niggled in your brain and made you nervous.
<<else>>\
Her gaze looked you up and down. You towered over the girls, but somehow that didn't feel as relevant in this moment. You were going to lose all that height in the competition anyway. If your size and strength were gone, you didn't feel confident that you'd be able to keep up.
<</if>>\
<</if>>\
<<if $traitChubby>>\
<<if $playerAge <= 8>>\
Her gaze softened, taking in your whole figure, with all it's @@.girlVoice;extra pounds@@. Your @@.girlVoice;shortness@@ making your @@.girlVoice;heaviness@@ all the more apparent. <<if $playerAge == 8>>You weighed even more than Sophie, despite her being vastly taller.<<elseif $playerAge == 7>>You weighed more than Emily, despite her being vastly taller.<<elseif $playerAge == 6>>You weighed more than Kara, despite her being vastly taller.<<else>>You weighed more than Miki, despite her being vastly taller.<</if>>
@@.girlVoice;Short@@ and @@.girlVoice;fat@@ were a poor combination when it came to athletics and it made your chances feel pretty hopeless.
<<else>>\
Her gaze was soft, taking in your whole figure. Particularly the @@.girlVoice;extra pounds@@ that you'd put on. <<if $traitChubby >= 2>>Your entire body was @@.girlVoice;chubby@@ and @@.girlVoice;doughy@@ compared to where it had been at the start of the party. You'd noticed how laborious it was to move around even with light activity. With the heavy physical activity of a fitness test it would have been even more apparent.<<else>>Most of it was around your @@.girlVoice;tummy@@ but you knew how much of a detriment that would have been during any kind of fitness competition.<</if>>
<</if>>\
<<changeEmbarassment "small">>\
<</if>>\
<<if $traitClumsy>>
Not to mention the fact that your brain and your body just didn't seem to connect, leaving you @@.girlVoice;klutzy@@ at the best of times.
<<if $traitChubby && _effectiveHeightAge <= 13>>
If you weren't @@.girlVoice;huffing@@ and @@.girlVoice;puffing@@ trying to carry all that extra weight, you'd be struggling to keep up with your @@.girlVoice;short@@ legs, at which point you probably @@.girlVoice;trip over your own feet@@.
<<elseif $traitChubby>>\
If you weren't @@.girlVoice;huffing@@ and @@.girlVoice;puffing@@ trying to carry all that extra weight, you'd probably @@.girlVoice;trip over your own feet@@.
<</if>>\
<</if>>\
[[All the girls turned to look|Sophie Challenge Refuse 2]]
<<changeEmbarassment "small">>\<<set _effectiveHeightAge to $playerAge - $traitSmall>>\
Your refusal to compete was being perceived as an admission of defeat. In each of their stares you could sense their mental reshuffling of your relative status within the group. Sophie's stare in particular seemed to be boreing into your very soul, her emerald green eyes were sparkling in a way that made them impossible to look away from.
Her gaze was steady. Calm. Confident. She had absolutely no reservations about doing this competition, you were the one backing out.
Sophie was tall, but not lanky. Strong, but not heavy. Her body did exactly what she wanted it to with machine-like precision. You'd known all this before, but now, under her gaze, the reality of it weighed heavily on you.
@@.girlThought;How did I ''ever'' think I could compete with her?@@
<<if $traitChubby && _effectiveHeightAge <= 14 && $traitClumsy>>\
No matter how much you wanted to, your current body and mind were wholly unsuited for any kind of rigorous physical activity. It stood in sharp contrast with the ideal of fitness staring at you.
<<elseif $traitChubby && _effectiveHeightAge <= 14>>\
No matter how much you wanted to, your current body was wholly unsuited for any kind of rigorous physical activity. It stood in sharp contrast with the ideal of fitness staring at you.
<<elseif $traitChubby>>\
No matter how much you wanted to, your @@.girlVoice;chubby@@ body wasn't suited for rigorous physical activity. It stood in sharp contrast with the ideal of fitness staring at you.
<<elseif _effectiveHeightAge <= 14>>\
You wanted to claim that you'd have had a better chance when you'd been taller and stronger, but that confidence was eroding.
<<else>>\
Rationally you knew were taller and stronger than her, but it was in a much less efficient package. She was, pound for pound, in much better condition than you, and you knew it.
<</if>>\
[[Your mind spiraled|Sophie Challenge Refuse All Traits 2]]
<<changeEmbarassment "medium">>\<<set _effectiveHeightAge to $playerAge - $traitSmall>>\
The realization cause your self image to collapse around you.
@@.girlThought;She's so incredible and I'm just...this.@@
<<if $traitChubby>>\
You looked down at your @@.girlVoice;flabby@@ body.
@@.girlThought;How does she stay so trim? I could never look like that.@@
<<elseif _effectiveHeightAge <= 10>>\
You looked down at your @@.girlVoice;skinny@@ body, lacking in seemingly any muscle. You flexed an arm, but visibly nothing happened.
@@.girlThought;How does she look like that? I could never get myself there.@@
<<elseif _effectiveHeightAge <= 14>>\
You looked down at your @@.girlVoice;weak and feminine@@ body, lacking in muscle.You flexed an arm, but visibly nothing happened.
@@.girlThought;How does she look like that? I could never get myself there.@@
<<else>>\
You looked down at your bulky body. Your muscles feeling undersized compared to the rest of you, the extra fat you were carrying suddenly seeming embarrassing.
@@.girlThought;How does she manage to look so toned?@@
<</if>>\
You realized it wasn't just her physical fitness that was impressive.
@@.girlThought;She's driven, and focused, and dedicated, and talented...@@
Your mind continued down that path until Sophie finally walked up to you, <<if $playerAge <= 13>>laying a hand on your shoulder.<<else>>staring up at you with her intense emerald eyes.<</if>>
@@.girlThought;Wow, she's so pretty up close.@@
@@.sophieVoice;"If you're done staring why don't we get back to other things?"@@
Finally broken from your reverie you nodded dumbly. Emily smiled at your sudden @@.girlVoice;reverence@@ of Sophie. The two of you had never actually had that competition, but everyone, include you, knew exactly who had won, and would always win. Sophie was just @@.girlVoice;too amazing@@ for you to ever have a chance...
[[Back to the party|Event Handler]]
<<addTrait "$sophieInferiorityComplex" 2>>\
<<changeEmbarassment "small">>\<<Image "Challenges/Sophie/Age14.webp" "smallTopRightCorner">>\
@@.emilyVoice;"One event down, time for a change!"@@
Emily pointed the wand at you and you felt your body change. <<if $scStartingPlayerAge <= 14>>It was a feeling you were becoming all too familiar with.<<else>>It was a strange unfamiliar feeling.<</if>>
The changes came quickly. Your vision lurched as you suddenly lost a few inches of height, shedding dozens of pounds in the process. Your entire body becoming @@.girlVoice;softer@@ as it did. You could feel the loss of strength in your arms and legs, though they still looked mostly the same.
Though you had shrunk in almost every way your waist was especially pinched in, drawing contrast to one of the few places that had grown, your hips.
Wide hips that were the only reason your shorts hadn't fallen off entirely. Even still they drooped low, threatening to slide off. Your shirt had become a tent on you, hiding the one other expanded element of you.
Emily held up a set of grey clothes, quickly tossing them at you. They flew like missiles, homing in on you unerringly. Giving you no chance to actually catch them they wrapped themselves around your body. Shifting and stretching, forming themselves to the new contours of your body. Leaving your old outfit discarded on the ground.
Your new outfit was <<if $playerMaturity <= 10>>almost as @@.girlVoice;boring@@ as the last.<<elseif $playerMaturity <= 13>>a touch @@.girlVoice;girlier@@ than the last, but it was subtle.<<else>>undoubtedly a set of @@.girlVoice;girl's@@ workout clothes, but at least not aggressively @@.girlVoice;girly@@.<</if>> The shorts were slightly shorter than before, and made of a lighter material. A string around the waist had allowed it to cinch tight around your @@.girlVoice;pinched waist@@. The shirt was similar to before, but a little tighter, showing off your developing breasts. Also it now failed to cover your<<if $playerChubby>>@@.girlVoice;chubby@@ <</if>> stomach.
<<changeAge "medium" true>>\
<<set $playerOutfit to 25>>\<<Image "Challenges/Sophie/Age12.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Two down! So that's two more years from <<playerName>>."@@ Emily waved her wand at you again, your body quickly responding to the changes.
Once again you lost inches and pounds, but those changes were even more drastic than last time. This time the two years lost was compounded by your increasingly @@.girlVoice;feminine@@ form. You were still of an age where boys were taller than girls, and it showed.
The rest of your body showed those obvious @@.girlVoice;feminine@@ traits. Your arms and legs had lost almost all their hair and looked far skinnier than before. Even your hands and feet had shrunk down, looking small even on your new body.
Your hips and breasts had grown out more, though it seemed you'd actually dodged an age where they both would have been @@.girlVoice;even bigger@@. You were a @@.girlVoice;girl@@ partially into puberty. Showing signs of burgeoning @@.girlVoice;womanhood@@, promises not yet realized.
Once again those expanded traits were the only thing keeping your outfit in place. Emily moved quickly to remedy the situation.
Monochrome shades left behind this time the clothes that flew at you were in a @@.girlVoice;neon pink@@. You relaxed as they went through the same dance as last time. Clothing you in a new outfit while discarding the last.
Your new outfit was <<if $playerMaturity <= 8>>@@.girlVoice;cuter@@ than the last, if still a little bland.<<elseif $playerMaturity <= 10>>@@.girlVoice;cuter@@ than the last.<<elseif $playerMaturity <= 13>>a bit @@.girlVoice;girly@@ but well suited to your new body.<<else>>annoyingly @@.girlVoice;pink@@ and inarguably @@.girlVoice;girly@@<</if>> The shirt was actually slightly longer than the last, though it still left a sliver of stomach exposed whenever you moved. <<if $knowledgeTeenGirlFashion>>Though it would look much more @@.girlVoice;stylish@@ if you tied it off and just left it exposed all the time.<</if>> The real surprise was the extra layer underneath. A @@.girlVoice;sports bra@@ kept your new increased breasts from being even half as annoying as they would have been otherwise. The shorts were even shorter than before and much tighter, <<if $playerMaturity >= 14 || $playerAge <= 10>>uncomfortably <</if>>showing off your new ass.
<<changeAge "medium" true>>\
<<set $playerOutfit to 26>>\<<Image "Challenges/Sophie/Age10.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Three down, this is the last big one!"@@ Emily waved her wand, your body starting to change even before the magic had fully taken hold.
The changes to your height and weight were less drastic this time. Now that you were @@.girlVoice;a real girl@@ almost all of the shrinking had just come from the loss of age.
Though "girl" was an increasingly accurate term for you. You still had a @@.girlVoice;hint of curves@@, but your breasts had shrunk down to about the same size your pecs had been at the start. The rest of you looked even more underdeveloped. No hair to be found except upon your head. You were in that awkward stage where your limbs had gotten longer, but hadn't grown out. <<if $traitChubby >= 2>>You arms and legs would have been rail thin if not for your @@.girlVoice;extra fat@@.<<else>>Your arms and legs were rail thin and looked almost unstable.<</if>>
This time you had to grab the shorts to prevent them from falling down. Emily, annoyingly, took a few extra seconds to throw you your new outfit. Pretending that she was struggling to decide what to send your way.
As they flew towards you, you thought they might simply be another set of the same outfit. Needed only to shrink down to your new size...you were mostly right.
The shorts were practically identical, but the shirt had two key differences. One, it had some tassels at the bottom. <<if $knowledgeLittleGirlFashion || $knowledgeTeenGirlFashion>>To make it easier to tie off.<<else>>Though you didn't know why.<</if>> Two, was the words "Princess Squad" emblazoned on the front. Complete with @@.girlVoice;tiara@@.
<<changeAge "medium" true>>\
<<set $playerOutfit to 27>>\<<Image "Challenges/Sophie/Age9.webp" "smallTopRightCorner">>\
@@.emilyVoice;"That's four, now Sophie and <<playerName>> will be even."@@ Her wand waved, your body changed.
Since you were only losing a year this time the changes were even more modest. A few pounds and a couple inches. Your backwards march through puberty stealing a little extra size from your hips and breasts. Nearly flat and rectangular, it was your outfit, more than your figure, that marked you as a girl now.
Everything about you was increasingly @@.girlVoice;small@@ and @@.girlVoice;delicate@@, though there was another change you were beginning to notice. <<if $traitClumsy>>You felt even more awkward than before.<<else>>It'd been subtle at ten but now you could tell you were just a little awkward.<</if>> Fine motions were just a little tougher and you had to think a bit harder when trying to get multiple limbs moving at once in complex ways.
This time your outfit was actually staying on alright. Since the regression had been less drastic, your clothes mostly fit. Though this didn't stop Emily from hurling another outfit at you.
Several things about this outfit struck you at once. Firstly it was @@.girlVoice;bright pink@@ everywhere. Your last outfit at least had accents of black, but this was @@.girlVoice;pink@@, @@.girlVoice;pink@@ and @@.girlVoice;more pink@@. The only divergence was in the word "FIERCE" written in white on your leg. However, nothing about this outfit felt "fierce". <<if $knowledgeLittleGirlFashion>>If the pants had been tighter you might have considered then "dancewear", but they were too loose for that. The crop top was mostly right, but it felt insubstantial.<<else>>The pants were light and loose, and the crop top was thin.<</if>> This outfit hadn't been made for strenuous activity, it was just to make the wearer look "sporty".
<<changeAge "small" true>>\
<<set $playerOutfit to 28>>\<<Image "Challenges/Sophie/Age8.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Five,"@@ Emily stated, @@.emilyVoice;"now you get to be my age."@@ The tingling had started on your body before she'd even raised the wand.
Another year, another couple inches shrunk and a few pounds lost. Though this also marked the end of any claim you could have towards "maturity". Puberty hadn't yet touched this body, leaving every part of you @@.girlVoice;underdeveloped@@. At least it'd brought your proportions back into line. @@.girlVoice;Short@@ legs and @@.girlVoice;short@@ arms matched your @@.girlVoice;short@@ body. They actually looked slightly thicker as a result, though you could feel even less strength emanating from them.
Now you were @@.girlVoice;younger@@ than Sophie and her physical prowess would only continue to grow in comparison to yours. She could do flips in the air. <<if $knowledgeBikes>>You didn't feel comfortable with the idea of riding a bike.<<else>>You didn't even know how to ride a bike.<</if>>
Your new outfit only reinforced this point. It followed the trend of the last, being thin and insubstantial. The tie on the shirt once again revealing a bit of your stomach. <<playerThought "What is it with girl's workout gear always showing their stomach?">> But it wasn't supposed to be functional, it was just supposed to be @@.girlVoice;cute@@. The leopard print shorts were equally @@.girlVoice;adorable@@. The words "GIRL POWER" written on the front did little to encourage you. <<if $scStartingPlayerAge >= 8>>This was the @@.girlVoice;weakest@@ you'd ever felt, whatever "girl power" was, it wasn't going to help you lift weights.<<else>>You'd become so weak, yet you knew things would get even worse before this competition ended.<</if>>
<<changeAge "small" true>>\
<<set $playerOutfit to 29>>\<<Image "Challenges/Sophie/Age7.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Only one event left, ready <<playerName>>?"@@ You nodded, resigned to the changes that were happening to you. So resigned in fact that you'd already lost an inch before Emily raised her wand.
You were so @@.girlVoice;small@@ now that every lost inch felt more dramatic than the last. <<if $playerMaturity >= 12>>Which made sense. Proportionally one inch was becoming a larger and larger percentage of your total height.<<else>>You wondered if there was a @@.girlVoice;math thing@@ that explained that.<</if>> The lost pounds just seemed a natural consequence of the reduced height, keeping you shaped about the same as before.
There wasn't much strength left to lose, and you were already pre-pubescent, so the latest changes seemed like they wouldn't be too detrimental. Until you tried to fiddle with the knot on your shirt and found it difficult. Your manual dexterity had diminished even further and you didn't even feel confident in larger movements.
As if summoned by your mind your new outfit fit your feelings perfectly. The words "I'm a unicorn" displayed proudly on your chest, complete with a @@.girlVoice;unicorn@@ with a @@.girlVoice;rainbow mane@@ and a bunch of @@.girlVoice;sparkles@@. Even the "i" was dotted with a @@.girlVoice;heart@@. The top left one of your shoulders exposed. The asymmetry was appealing, but clearly non-functional. You'd be able to move well enough in the outfit, but it was clear this wasn't "activewear" or "workout gear", you were @@.girlVoice;too young@@ to need something that specialized.
<<changeAge "small" true>>\
<<set $playerOutfit to 30>>\<<set $currentPlayerShoe to setup.shoesMap[$playerShoesId]>>\
<<Image "Challenges/Sophie/Age6.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Well I guess that's it."@@ Emily sounded disappointed, but perked up once she saw what was happening to you. She hadn't even touched her wand and you were regressing anyway.
Nothing particularly dramatic occurred during this shift. <<if $traitSmall>>Except for the fact you were now even @@.girlVoice;shorter than Miki@@.<<else>>Except for the fact you were now the @@.girlVoice;same size as Miki@@.<</if>>
You were deeply glad you didn't have to compete in this form. Even beyond your @@.girlVoice;diminutive stature@@ and @@.girlVoice;noodly arms@@ you felt so clumsy. <<if !$knowledgeTieShoes>>Even if you knew how to tie shoes, you doubted you'd be able to do it.<<elseif $currentPlayerShoe.openToe>>You were glad you were in sandals. If you'd had laces you weren't sure you'd actually be able to tie them.<<elseif !$currentPlayerShoe.laces>>You were glad your current shoes didn't have any laces, you didn't think you could handle laces right now.<<else>>If your shoes came untied you knew you wouldn't be able to tie them up again. You had to hope nothing happened.<</if>>
<<playerVoice "\"Hey! I thought we were done.\"">> You protested in your @@.girlVoice;tiny@@, @@.girlVoice;squeaky@@ voice.
To her credit Emily looked almost as confused as you were, though she did have one thing prepared for this eventuality. She hurled the last outfit towards you.
An outfit that drew a bark of laughter from the rest of the girls. @@.sophieVoice;"I guess they gotta start early."@@
You looked down to see the source of their derision. Your shirt declared your desired "career", "mini influencer". It was even written in mixed block and cursive making it look even more @@.girlVoice;childish@@. Your frayed denim skirt didn't help matters. Sporting fashionable rips and frays with a mock belt buckle bow at the top. Ironically, despite how "form over function" the skirt was, it was actually short enough that you could probably move pretty well in it.
<<changeAge "small" true>>\
<<set $playerAgeChanged to false>>\
<<set $playerOutfit to 31>>\<<silently>>\
<<set $scStartingPlayerAge to $playerAge>>
<<set $scStartingPlayerOutfit to $playerOutfit>>
<</silently>>\
<<Image "Challenges/Sophie/Age16.webp" "smallTopRightCorner">>\
@@.mikiVoice;"Emily! I brought the clothes,"@@ her voice echoed out from behind a pile of clothes almost as tall as her. She hurried out into the backyard; you hadn't even realized she'd left.
@@.emilyVoice;"Perfect!"@@ Emily walked over to the pile, pulling something seemingly at random.
<<if $playerAge < 16>>\
Emily pointed her wand at you while holding the red stone in her other hand, a determined look on her face. You waited for something to happen, but still she just held that concentrated look.
Finally she dropped the wand. @@.emilyVoice;"There,"@@ she took a deep breath, @@.emilyVoice;"time to start."@@
<<if $playerAge <= 10>>\
You looked down at yourself, realizing that you were <<if $playerMaturity <= 11>>disappointingly <</if>>back in your <<if $playerMaturity <= 8>>@@.girlVoice;gross@@ <</if>> boy body. There had been no sensation of change, no twisting of flesh or skewing of vision. Just ''poof'' and you were a teenage boy again. Emily had very little interest in the process of you getting older and wanted it over as quickly as possible.
<<elseif $playerAge <= 14>>\
You looked down at yourself, realizing that you were <<if $playerMaturity <= 11>>disappointingly <</if>>back in your old body. There had been no sensation of change, no twisting of flesh or skewing of vision. Just ''poof'' and you were a teenager again, with all your @@.girlVoice;feminine@@ traits wiped away. Emily had very little interest in the process of you getting older and wanted it over as quickly as possible.
<<else>>\
You looked down at yourself, realizing that you'd gained back your lost year. It wasn't much, but you could feel a touch of extra size and strength that came with it. It would be useful for this competition.
<</if>>\
<<if $playerMaturity <= 14>>\
Despite those changes you had a dim awareness that, unlike your body, your mind hadn't been touched. You were stuck with your @@.girlVoice;regressed@@ and increasingly @@.girlVoice;quirky@@ mind. You just had to hope it wouldn't cause too many issues.
<</if>>\
<<else>>\
Since you were still sixteen Emily didn't have to change anything to start the competition. Merely circling her wand in a 'get on with it' motion. Though there was still one difference.
<</if>>\
You had a new outfit, though considering the party it was surprising to you. It was a regular set of shorts and t-shirt. One from your closet to be specific. All black. No frills, no embellishments, just pure functionality. Perfect for sixteen year old boy<<if $scNoRegression>>, and based upon your denial of any regression, it would be the only outfit you needed.<<else>>, though based on the bright colors in the rest of Miki's pile, you doubted the rest would be the same.<</if>> <<if currentUnderwearIsDiaper()>>You also had been given a more normal set of underwear, which made you slightly nervous. You were glad to be in more mature undergarments, but the possibility of an @@.girlVoice;accident@@ loomed over you.<</if>>
[[The competition|Sophie Challenge Competition Start 2]]
<<set $playerAge to 16>>\
<<set $playerOutfit to 24>>\@@.sophieVoice;"Since I'm so nice I'll let you choose the order of events."@@
<<if $scNoRegression>>\
Since you'd eschewed any regression during the competition it didn't seem like it would matter much. Sure there was the issue of fatigue, but that should hit both of you fairly equally. At least you assumed so.
<<else>>\
It was strange; despite the fact that this was intended to be a physical competition, you were actually going to have to use your brain. At sixteen you could probably beat her at any event, but you were only going to get one chance at sixteen. From then on you'd be dealing with rapidly degrading physical capabilities.
If you didn't win the first four events you doubted you'd be able to do much by the time you were Sophie's age. Unless there was something you'd actually be better at when you were younger, but was that even possible? Maybe Sophie would let her guard down more against a younger foe, but you doubted being half your current age would improve your physical prowess.
This first choice was important, even one unexpected loss would likely ensure your defeat in the entire competition.
<</if>>\
<<include "Sophie Challenge Competition Router">><<if !$scNoRegression>>\
<<switch $scEventCount>>\
<<case 1>>\
<<include "Sophie Challenge Age 14 Regression">>
<<case 2>>\
<<include "Sophie Challenge Age 12 Regression">>
<<case 3>>\
<<include "Sophie Challenge Age 10 Regression">>
<<case 4>>\
<<include "Sophie Challenge Age 9 Regression">>
<<case 5>>\
<<include "Sophie Challenge Age 8 Regression">>
<<case 6>>\
<<include "Sophie Challenge Age 7 Regression">>
<<case 7>>\
<<include "Sophie Challenge Age 6 Regression">>
<</switch>>\
<</if>>\
<<if $scEventCount >= 7>>\
[[The competition was over|Sophie Challenge Finale 1]]
<<else>>\
<<if $scPlayerFatigue >= 10>>\
You collapsed to the ground, your whole body shaking as you desperately sucked in air. You felt like you were going to vomit. You'd pushed yourself //way// too hard. <<if $playerAge <= 10>>A normal @@.girlVoice;little girl's@@ body couldn't take this kind of abuse. The fact that Sophie was still standing was a testament to how abnormal she was.<<elseif $playerAge <= 14>>Your regression had clearly sapped your physical capabilities. It couldn't take that kind of abuse anymore. The fact that Sophie was still standing just made it worse.<<else>>You were fit, but you weren't used to this kind of relentless cardio. The fact that Sophie was still standing tall made you feel all the worse.<</if>>
[[Give up|Sophie Challenge Finale 1][$scFatigueForfeit to true]]
<<else>>\
<<if $scPlayerFatigue >= 6>>\
You gasped for air before selecting the next event, desperate for a few moments of rest. Your entire body felt shaky from how hard you'd been pushing it. If you kept it up you might just collapse. It was cold comfort that Sophie had actually finally broken a sweat.
<<elseif $scPlayerFatigue >= 4>>\
You took deep breaths before selecting the next event. Fatigue was really starting to hit you now. <<if $scNoRegression>>Most of your workouts lately had been weightlifting, clearly your cardio had suffered.<</if>> Sophie on the other hand still looked fresh.
<<elseif $scPlayerFatigue >= 2>>\
You caught your breath before choosing the next event. You were starting to feel all the exertion. It wouldn't slow you down, at least not yet. Though the fact that Sophie hadn't even broken a sweat was annoying.
<</if>>\
<<if !$scPushUpResult>>\
[[Push-ups|Sophie Challenge Push-ups]]
<<else>>\
@@.disabledLink;[[Push-ups|Sophie Challenge Push Ups]]@@ Winner: <<if $scPushUpResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<<if !$scPlankResult>>\
[[Plank|Sophie Challenge Plank]]
<<else>>\
@@.disabledLink;[[Plank|Sophie Challenge Plank]]@@ Winner: <<if $scPlankResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<<if !$scShuttleRunResult>>\
[[Shuttle Run|Sophie Challenge Shuttle Run]]
<<else>>\
@@.disabledLink;[[Shuttle Run|Sophie Challenge Shuttle Run]]@@ Winner: <<if $scShuttleRunResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<<if !$scAgilityResult>>\
[[Hexagon Agility Test|Sophie Challenge Agility]]
<<else>>\
@@.disabledLink;[[Hexagon Agility Test|Sophie Challenge Agility]]@@ Winner: <<if $scAgilityResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<<if !$scPullUpResult>>\
[[Pull-ups|Sophie Challenge Pull-ups]]
<<else>>\
@@.disabledLink;[[Pull-ups|Sophie Challenge Pull-Ups]]@@ Winner: <<if $scPullUpResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<<if !$scFlexibilityResult>>\
[[Flexibility|Sophie Challenge Flexibility]]
<<else>>\
@@.disabledLink;[[Flexibility|Sophie Challenge Flexibility]]@@ Winner: <<if $scFlexibilityResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<<if !$scReactionResult>>\
[[Reaction Time|Sophie Challenge Reaction Time]]
<<else>>\
@@.disabledLink;[[Reaction Time|Sophie Challenge Reaction Time]]@@ Winner: <<if $scReactionResult === 1>>@@.sophieVoice;Sophie@@<<else>><<playerName>><</if>>
<</if>>\
<</if>>\
<</if>>\
<<include "Show Fitness Sheet Fragment">><<link "Show Sheet">>
<<script>>
Dialog.setup();
Dialog.wiki(Story.get("Physical Fitness Report").processText());
Dialog.open();
<</script>>
<</link>><<silently>>\
<<set _effectiveWeightAge to $playerAge + $traitChubby - $traitSmall>>
<<set _effectiveHeightAge to $playerAge - $traitSmall>>
<<set _currentWeight to setup.weightArray[_effectiveWeightAge]>>
<<set _currentHeight to setup.heightArray[_effectiveHeightAge]>>
<<set _bmi to (_currentWeight / _currentHeight ** 2) * 703>>
<<set _bmi to Number.parseFloat(_bmi).toFixed(2)>>
<</silently>>\
<div class="highschool-reportcard">\
Name: <<print getCurrentPlayerName()>>
Age: $playerAge
Sex: <<if $playerAge >= 14>>M<<elseif $playerAge >= 11>>X<<else>>F<</if>>
Height: <<heightToFeetAndInches>>
Weight: <<print setup.weightArray[_effectiveWeightAge]>> lbs
BMI: _bmi
Classification: \
<<if $playerAge <= 5>>\
<<if _bmi < 14>>Underweight<<elseif _bmi < 17>>Normal weight<<elseif _bmi < 19>>Overweight<<else>>Obese<</if>>
<<elseif $playerAge <= 9>>\
<<if _bmi < 13>>Underweight<<elseif _bmi < 18>>Normal weight<<elseif _bmi < 20>>Overweight<<else>>Obese<</if>>
<<elseif $playerAge <= 11>>\
<<if _bmi < 14>>Underweight<<elseif _bmi < 20>>Normal weight<<elseif _bmi < 23>>Overweight<<else>>Obese<</if>>
<<elseif $playerAge <= 13>>\
<<if _bmi < 15>>Underweight<<elseif _bmi < 21>>Normal weight<<elseif _bmi < 26>>Overweight<<else>>Obese<</if>>
<<else>>\
<<if _bmi < 15>>Underweight<<elseif _bmi < 23>>Normal weight<<elseif _bmi < 28>>Overweight<<else>>Obese<</if>>
<</if>>\
<<if $scPushupAge <= 9 && $scPushUpScore>>\
@@.strikethrough; Rt. Angle Push-ups: @@ Knee Pushups: <<if $scKneePushupScore>><<fitnessScoreText $scKneePushupScore>> (Age $scPushUpAge)<</if>>
<<else>>\
Rt. Angle Push-ups: <<if $scPushUpScore>><<fitnessScoreText $scPushUpScore>> (Age $scPushUpAge)<</if>>
<</if>>\
<<if $scPlankAge < 8 && $scPlankScore>>\
@@.strikethrough; Planks: N/A(Age $scPlankAge - too young)
<<else>>\
Planks: <<if $scPlankScore>><<fitnessScoreText $scPlankScore>> (Age $scPlankAge)<</if>>
<</if>>\
<<if $scPullUpAge <= 10 && $scPullUpScore>>\
@@.strikethrough; Pull-ups: 0@@ Flexed Arm Hang: <<if $scArmHangScore>><<fitnessScoreText $scArmHangScore>> (Age $scPullUpAge)<</if>>
<<else>>\
Pull-ups: <<if $scPullUpScore>><<fitnessScoreText $scPullUpScore>> (Age $scPullUpAge)<</if>>
<</if>>\
Sit and Reach: <<if $scFlexibilityScore>><<fitnessScoreText $scFlexibilityScore>> (Age $scFlexibilityAge)<</if>>
40m Shuttle Run: <<if $scShuttleRunScore>><<fitnessScoreText $scShuttleRunScore>> (Age $scShuttleRunAge)<</if>>
Hexagon Agility Test: <<if $scAgilityScore>><<fitnessScoreText $scAgilityScore>> (Age $scAgilityAge)<</if>>
Reaction Time Test: <<if $scReactionScore>><<fitnessScoreText $scReactionScore>> (Age $scReactionAge)<</if>>
</div><<set _effectiveHeightAge to $playerAge - $traitSmall - 1>>\
She wiggled the wand in your direction and your body suddenly felt like putty. Squished in one direction while you were being pulled in another. You couldn't even tell what was happening to you, the sensations were a messy jumble that defied the natural order.
Once you were able to get your bearings you didn't like what you saw. Your perspective was shifting, dropping lower. <<if _effectiveHeightAge >= 9>>Emily and Sophie drawing a little closer to your eye level.<<elseif _effectiveHeightAge == 8>>Sophie's eyes meeting your own as she began to look down at you.<<elseif _effectiveHeightAge == 7>>Emily joining Sophie at looking down at your diminished form.<<else>>Emily and Sophie growing even taller in your vision.<</if>>
Though not everything about you was getting smaller. Though your height was dropping you weight was staying stubbornly static. The extra pounds redistributing themselves around your increasingly stocky body. <<if $traitChubby>>You'd already been carrying some extra weight before this, but it had become blatantly obvious on your smaller frame.<</if>>
Somehow you knew that you hadn't actually become any younger. <<if $traitSmall == 1>>Once again your body had just gotten smaller without losing any development.<<elseif $playerAge >= 10>>Your body was just as developed as it had been before.<<else>>Your body was just as undeveloped as it had been before.<</if>> Everything had just been squished down into a smaller space. The extra pounds making themselves especially known around your stomach.
<<if $traitChubby>>\
<<include "Chubby to Fat Stomach Fragment">>
<<else>>\
<<include "Skinny to Chubby Stomach Fragment">>
<</if>>\
<<silently>>\
<<set $scEndingGainedWeight to true>>
<<addTrait "$traitSmall">>
<<timed 6s>>
<<addTrait "$traitChubby">>
<</timed>>
<</silently>>\A thin @@.girlVoice;pink@@ line emanated from Emily's wand, slowly making its way towards you. It's undulations were almost snake-like, a hypnotic motion that stopped you from even trying to avoid it. The line split, each end moving towards one of your ears, then snaking their way inside. You couldn't really feel them, but there was odd prickling in your brain.
Things got @@.girlVoice;wobbly@@ for a moment and you nearly lost your balance. The prickling slid all the way to the back of your head before fading away. The @@.girlVoice;wobbly@@ feeling diminished, but didn't go away.
@@.sophieVoice;"Hey <<playerName>>! Think fast!"@@
You saw the ball coming towards you. Sophie had thrown it underhand so it was moving pretty slowly. <<if $playerAge <= 7>>Your coordination had degraded pretty badly as you'd regressed, but this was still an easy catch.<<else>>A trivial catch. If you'd felt less shaky you'd have done it one handed.<</if>>
...
There was a small thud as the ball bounced off your head, a secondary attempt to catch it just resulted in you palming the ball half way across the yard. It was probably the @@.girlVoice;clumsiest@@ catch you'd ever seen.
Sophie laughed, @@.sophieVoice;"smooth moves there <<playerName>>, glad I didn't make you try and throw it."@@
It was clear that Emily had messed not only with your balance, but your hand eye coordination as well. Looked like you were going to have to deal with being @@.girlVoice;klutzy@@ for a while.
<<addTrait "$traitClumsy">>\<<set _effectiveHeightAge to $playerAge - $traitSmall - 1>>\
She wiggled the wand in your direction and you felt a weight pushing onto you from above. There was nothing physical there, but you still felt yourself being crushed under the weight. The sensations disorienting you as you tried to push back against something that wasn't there.
Once you were able to get your bearings you didn't like what you saw. Your perspective was shifting, dropping lower. <<if _effectiveHeightAge >= 9>>Emily and Sophie drawing a little closer to your eye level.<<elseif _effectiveHeightAge == 8>>Sophie's eyes meeting your own as she began to look down at you.<<elseif _effectiveHeightAge == 7>>Emily joining Sophie at looking down at your diminished form.<<else>>Emily and Sophie growing even taller in your vision.<</if>>
Somehow you knew that you hadn't actually become any younger. <<if $traitSmall == 1>>Once again your body had just gotten smaller without losing any development. Though most people would perceive you as a year or two younger than you actually were.<<elseif $playerAge >= 10>>Your body was just as developed as it had been before.<<else>>Your body was just as undeveloped as it had been before.<</if>> You'd just become @@.girlVoice;smaller@@. Still $playerAge years old, but @@.girlVoice;small for your age@@.
<<addTrait "$traitSmall">>\She wiggled the wand in your direction and you suddenly felt uncomfortably bloated. A tightness in your stomach that you knew wasn't just some extra air. The feeling spread across your body, extra pockets of fat bubbling up beneath the surface. <<if $traitChubby>>You'd already been carrying some extra pounds so these new deposits were making themselves even more obvious than the last.<</if>> Your stomach was taking the worst of it.
<<if $traitChubby>>\
<<include "Chubby to Fat Stomach Fragment">>
<<else>>\
<<include "Skinny to Chubby Stomach Fragment">>
<</if>>\
<<set $scEndingGainedWeight to true>>\
<<addTrait "$traitChubby">>\<<set _currentOutfitBottom to getCurrentOutfit().bottom>>\
<<if _currentOutfitBottom === 'shorts' || _currentOutfitBottom === 'pants'>>Your stomach had already been poking out over your waist band, but now there was a bit hanging down, and the top of your _currentOutfitBottom looked a bit bulgy.<<elseif _currentOutfitBottom === 'skirt'>>Your stomach had already been poking out over your waist band, but now there was a bit hanging down over the top.<<elseif _currentOutfitBottom === 'underwear'>>Your <<print getCurrentOutfit().name>> looked like it was about to burst. The look made your extra weight even more apparent than if your stomach had been entirely uncovered.<<elseif _currentOutfitBottom === 'dress'>>Your dress did an almost admirable job of hiding the extra weight, but the fact it bulged out in the middle made it still rather obvious.<<else>>Your stomach was big enough that no outfit would fully hide it.<</if>><<set _currentOutfitBottom to getCurrentOutfit().bottom>>\
<<if _currentOutfitBottom === 'shorts' || _currentOutfitBottom === 'pants' || _currentOutfitBottom === 'skirt'>>Since your waistband was so tight before there wasn't even any way for you to hide it. Until you got a new outfit, everyone would see your @@.girlVoice;pudgy stomach@@.<<elseif _currentOutfitBottom === 'underwear'>>Your <<print getCurrentOutfit().name>> technically hid your @@.girlVoice;pudgy stomach@@, but the bulge that formed in the outfit was almost more obvious than if it'd been bare.<<elseif _currentOutfitBottom === 'dress'>>Your dress mostly hid the extra weight, but by the way it hung it was just obvious enough that you couldn't hide your @@.girlVoice;chubby stomach@@.<<else>>Your stomach was big enough that no outfit would fully hide it.<</if>> Even if you could hide it, the feeling of it wasn't going away. It felt @@.girlVoice;heavy@@ and you knew with every step it would @@.girlVoice;jiggle@@ in response.@@.emilyVoice;"Cheater!"@@ Emily shouts, putting an end to the ongoing activities, @@.emilyVoice;"you're a big cheater!"@@ Emily continues, much to the confusion of the other girls.
@@.mikiVoice;"Who's a cheater?"@@
@@.karaVoice;"Well, <<playerName>>'s performance was rather suspicious."@@
@@.sophieVoice;"So you're saying <<playerName>> is a cheater?"@@
@@.emilyVoice;"Not quite...it's a little hard to explain."@@ Emily pondered, @@.emilyVoice;"Don't worry let me handle it."@@
Emily turns to face you.
@@.emilyVoice;"Hey there,"@@ she gives ''you'' a little wave. @@.emilyVoice;"Yes you, behind the screen."@@
[[Who me?|Cheater Ending 2]]@@.emilyVoice;"You've been watching everything happen to <<playerName>>, but it's you who really wants to be transformed isn't it?"@@
<span class="emilyVoice">"Its ''you'' that wants to just be a @@.girlVoice;sweet little girl@@ and play with the rest of us."</span>
Emily smiles.
@@.emilyVoice;"So I'll give you what you want."@@
She waves her wand towards you and you feel a tingle on your skin.
@@.emilyVoice;"There that should do it. You can already feel it can't you?"@@
She puts the wand to her lips, considering the matter, @@.emilyVoice;"well I can't quite see you, so you'll have to forgive me if I get a few details wrong."@@
[[What are you doing?|Cheater Ending 3]]<span class="emilyVoice">"I already told you, you're gonna be the @@.girlVoice;sweetest little girl@@."</span>
The magic is already working its way into, you could feel the tingling across your entire body.
The first thing to change is your body hair, falling out silently and vanishing before it can even hit the floor. Leaving you with nothing but peach fuzz hair across your body.
The skin underneath is changing as well, all the years of accumulating bumps and scrapes were smoothing away, leaving it soft and blemish free. That alone made you look years younger, but the transformation is hardly complete.
[[Please stop|Cheater Ending 4][$askedToStop to true]]
[[...|Cheater Ending 4][$askedToStop to false]]<<if $askedToStop>>\
Emily gives a giggle, <span class="emilyVoice">"I can't stop it now silly, not until you're as @@.girlVoice;cute@@ as the rest of us."</span>
<<else>>\
Emily gives a giggle, <span class="emilyVoice">"I knew you wanted it, that you wanted to be just as @@.girlVoice;cute@@ as the rest of us."</span>
<</if>>\
True to her word the transformation continues across your body. The peach fuzz that remained falls out and vanishes like the rest. Within moments your entire body is hairless, save for your head.
Your skin is growing even softer and smoother. If you were to run a finger across your arms or legs the sensation would be like touching silk. Even the backs of your knuckles lacked wrinkles. It is the skin of a young child, not yet damaged by the vicissitudes of life.
It looks strange against your still too large body, but it was an issue that would be remedied soon enough.
Your skin grows tight, feeling too small for the body that you were currently in. Yet the discomfort lasts only a moment before your body begins to succumb to the pressure.
At first an inch of height, then two, then three...your height stripped away from you in a dizzying display.
[[...|Cheater Ending 5]]
<<set $playerAge to 14>>\Everything else was shrinking as well, your too smooth hands thinned out, nails growing slightly longer, more delicate and better cared for than you'd ever been able to manage.
Your feet are going through the same transformation. In one they look amusingly stubby as your toes become tiny. A moment later rest of your foot catches up, shrinking down to your new proper size.
You've already become so @@.girlVoice;small@@ and @@.girlVoice;cute@@ and yet still you hadn't reached your final form.
If you were to speak you'd find your voice to be a crackling mess, rapidly reversing through puberty. It oscillates between low and high for a few moments before finally settling on a clear crisp @@.girlVoice;high@@ tone.
You want to let out a @@.girlVoice;giggle@@ just to see how you sound now.
[[Hehe|Cheater Ending 6]]
<<set $playerAge to 10>>@@.emilyVoice;"Oh you sound so@@ @@.girlVoice;cute@@@@.emilyVoice;."@@ Emily squealed, her tone not too far off of your own.
She's right. You do. You sound absolutely @.girlVoice;adorable@@.
Your voice wasn't the only thing that was changing as you regressed back through puberty.
Your higher voice came with a smaller larynx, leaving your neck bereft of your Adam's apple; as flat as a young boy's...or a young girl's.
You're no larger than Emily now, your outfit pooling around you as you continue to lose mass and height.
@@.emilyVoice;"I know you just wanna be my little sister,"@@ Emily teased, @@.emilyVoice;"say it, say you wanna be my little sister."@@
[[I wanna be your little sister|Cheater Ending 7][$askedToStop1 to false]]
[[...|Cheater Ending 7][$askedToStop1 to true]]
<<set $playerAge to 8>>\<<if $askedToStop1>>\
@@.emilyVoice;"Fine, be that way,"@@ Emily huffed, @@.emilyVoice;"but it's not gonna change anything."@@
<<else>>\
Emily squealed in delight, @@.emilyVoice;"you're gonna love being a@@ @@.girlVoice;little girl@@@@.emilyVoice;."@@
<</if>>\
In response to her words your attention is drawn to one additional thing that had been diminished by the magic.
Your manhood.
Though it could hardly be called that now. Boyhood is a more appropriate term and even that is generous.
And short lived.
You couldn't see it happen, but after a few more moments you can feel the distinct lack of something.
You are a @@.girlVoice;girl@@ now. Inside and out.
[[A girl?|Cheater Ending 8]]
<<set $playerAge to 6>>\A @@.girlVoice;girl@@. And a @@.girlVoice;very little@@ one at that. As you had watched the last moments of your life as a male, your body had continued to shrink.
You are noticeably @@.girlVoice;smaller@@ than Emily now, @@.girlVoice;smaller@@ even than Miki, and yet the magic seemed far from done, it is coursing over your skin, seemingly waiting for something.
@@.emilyVoice;"Oh I bet you're so cute now. But this doesn't have to be over you know."@@
She points the wand at you again, you can almost feel it's presence pressing into your @@.girlVoice;button nose@@.
@@.emilyVoice;"You're already so little you might as well be my baby sister instead, what do you think?"@@
[[I wanna be your baby sister!|Cheater Ending 9][$askedToStop2 to false]]
[[Please that's enough|Cheater Ending 9][$askedToStop2 to true]]
<<set $playerAge to 5>><<if $askedToStop2>>\
@@.emilyVoice;"Well you should've thought about that before you cheated."@@
<<else>>\
@@.emilyVoice;"I knew you just wanted to be little baby girl."@@
<</if>>\
Emily grins and you feel the magic press in on you again.
You can feel your body shrinking down even more. Every inch lost more precious than the last. Down past kindergarten until you'd look like you fit in only at a daycare.
Say @@.emilyVoice;"I love being a toddler."@@
[[I wuv bein' a toddwah|Cheater Ending 10][$askedToStop3 to false]]
[[I don' wanna be a toddwah|Cheater Ending 10][$askedToStop3 to true]]
<<set $playerAge to 3>>\Emily coos at your @@.girlVoice;adorable toddler lilt@@.
You can't even help yourself. Even knowing how the words sounded they still came out garbled. You are so little now that your tongue won't obey you. Despite any of your best efforts you both looked and sounded like a toddler.
When you next stand up you'll find your coordination has likewise been severely disrupted. You can stand and walk, but even jumping would strain your abilities to their limits.
<<if $askedToStop3>>\
@@.emilyVoice;"Aw, poor baby. If you don't like being a toddler then you're really gonna hate what happens next..."@@
[[Pwease no...|Cheater Ending 11]]
<<elseif !$askedToStop1 && !$askedToStop2 && !$askedToStop3>>\
@@.emilyVoice;"I knew you wanted to be a baby. Now say it, say you want to be a baby."@@
[[I wan' be baba!|Cheater Ending 11]]
<<else>>\
@@.emilyVoice;"Last stop before I put you in diapers..."@@
[[I wan' be baba!|Cheater Ending 11]]
[[Pwease no...|Cheater Ending 11]]
<</if>>\The magic continued to press inward. There is so little of you left now yet it is determined to take even that.
Stripping more inches off of you until you stood little more than two feet tall. Not that you can actually stand anymore. Your balance far too poor to be able to manage that. Even with the assistance of a couch or chair your feeble muscles aren't enough to keep you upright.
Your body is technically much lighter than before, yet with your weakened muscles it can feel difficult to move it. All you can do is crawl.
@@.emilyVoice;"Such a cute little baby."@@
Emily tickles your @@.girlVoice;chubby@@ tummy drawing an involuntary @@.girlVoice;giggle@@ from you. Your mind is unchanged, but your body has a number of reactions you cannot control. Including one that's going to necessitate a diaper, and soon.
@@.emilyVoice;"Maybe when you grow up this time, you'll learn to play fair."@@
Any attempt to respond came out only as @@.girlVoice;mewling cries@@; the ability of speech entirely taken from you.
You are just a babe, alone in their room, hoping that someone will come and take care of you.
Ending 17 - Cheaters Never Prosper
<<include "Post Ending Choices">>
<<saveEnding "" 31>>\Eagerly you awaited the bolt to strike you. Being Lady Emily's familiar hadn't been the worst experience, but there was too much to look forward to as a human. You took the warm calm of a bath for granted until you had to use your own tongue to get the same result.
As the magic wrapped around you, you took one last stretch, enjoying the obscene flexibility of your feline body. Still, it would be a small price to pay. Already you could see your fur falling out, pink skin starting to show on your paws. Shrinking down had been a harrowing experience that you could scarcely concentrate on, this time you had perfect focus.
It quickly became uncomfortable to stand on all fours so you leaned back onto your haunches...your butt and watched as your claws disappeared. Your increasingly human fingers lengthening and consuming them until there was nothing left but boring, mostly dull, fingernails...toenails you corrected. Human digits were strange and different and it'd taken you a moment to remember how everything connected up.
Things inside you shifted and rearranged, your limbs shooting out to incredible lengths as the rest of your body struggled to keep up. They felt noodly for a moment before everything locked into place and they felt solid and strong. Though strong was a relative term, you felt so damn heavy that a jump would be a pathetic stumpy thing at best.
Still, you were almost back to entirely human. You had fingers and toes and arms and legs and a dozen other things that marked the end of your feline experience. Emily looked on with fascination, curious as to the process.
[[The magic stopped|Get Away Bad End Escape 2]]
<<set $catTransformation to 0>>\The magic abruptly stopped, leaving you to come to terms with your new gargantuan stature. As you rose you could see the world from an incredible angle, seeing distant objects, unobstructed by things like table legs. Though the couch still nearly matched you in height...was that right?
Furiously your mind whirred, trying to pull up old points of reference. How tall had you been before? What did the couch look like from that angle? You remembered it looking so short before...your tail trashed in frustration, why was your brain struggling with this concept so badly?
@@.momVoice;"Give it a moment sweetie. A whole new set of instincts can be very confusing."@@
That was an understatement. Going from a foot tall to almost four was a drastic change for anyone to come to terms with...that last statement was enough to clarify your mind. Four feet? You should be almost six!
You looked over to Emily, looked //up// to Emily.
<<playerVoice "\"Nya! What happened!\"">> You @@.girlVoice;hissed@@, <<playerVoice "\"I was supposed to be old again!\"">>
[[Your mother smiled|Get Away Bad End Escape 3]]
<<set $playerHairLength to 4>>\@@.momVoice;"I said I'd turn you back into a human, your age is another matter entirely."@@
Your ears twitched, <<playerThought "damn witches and their exact words">>. This also brought your attention to the fact you still had @@.girlVoice;pointy cat ears@@ to twitch, and a @@.girlVoice;cat tail@@ to thrash.
<<playerVoice "\"Nyu said I'd be human again...\"">> You cut off your own words, she //hadn't// said that. She'd said you be back on two legs and that //most// of the magic was drained off.
She smiled as you flushed with understanding, @@.momVoice;"you're so cute when you pout,"@@ she stopped just short of pinching your cheeks. @@.momVoice;"The magic regressed you quite severely. As a kitten you were only a few months old. Translating that to human years, leaves you like this."@@
Emily's eyes were as big as saucers. She had an @@.girlVoice;adorable catgirl@@ as a @@.girlVoice;little sister@@. Having a familiar had been great, but this would be even better.
She rushed over to you, engulfing you in a hug, @@.emilyVoice;"you look so ''cute''!"@@
<<playerVoice "\"This is so nyat fair.\"">>
Your words just made Emily squeal more, @@.emilyVoice;"you even ''sound'' cute!"@@
[[Escape the hug|Get Away Bad End Escape 4]]
<<set $playerAge to 6>>\Escaping the hug proved more difficult than anticipated. Emily wasn't as physically powerful as Sophie, but she still had two years on your new form. You //could// use your claws to ward her off, but you didn't want to imagine your mother's response. Being a cat would be the least of your worries. Though the longer Emily held it, the more pleasant it began to feel.
@@.girlThought;Hugs are nyice.@@
When Emily finally released you it was a moderate disappointment.
@@.emilyVoice;"Mommy! Can we go play?"@@ Emily shouted, nearly rupturing your eardrums.
@@.momVoice;"You two go have some fun. Maybe running around and playing will burn off some energy."@@ Mom cast a meaningful glance your way. If you wanted that remaining feline energy to dissipate it looked like you'd have to play along.
<<if $playerMaturity <= 9>>\
Not that you had any objection to playing with Emily. You @@.girlVoice;loved playing@@ <<if $emilyHappiness >= 7>>especially with your sister.<<elseif $emilyHappiness <= 3>>even if it had to be with your sister.<<else>>with your sister.<</if>>
<</if>>\
So Emily grabbed your hand and pulled you towards the yard, though not before mom magicked a simple @@.girlVoice;dress@@ onto you. Some of the toys from the sleepover were still scattered around so it was easy to find things to do.
It seemed your new form was a bit of a contradiction in terms of capability. Your feline senses meant you had near perfect balance, until you lost focus and could trip over your own feet. You could make impressive leaps to catch a ball, but struggle with the actual catching part. Throwing it was even worse. It wasn't that you were clumsy for a six year old, it was just the fact that six year olds were clumsy.
Still, you were having @@.girlVoice;so much fun@@. <<if $playerMaturity <= 9>>Even more fun than normal. You @@.girlVoice;loved playing@@, but today you @@.girlVoice;''loved'' playing@@.<<elseif $playerMaturity <= 12>>More fun than you'd expected, today you simply @@.girlVoice;loved playing@@.<<else>>It was a surprise. They were silly kid games, but you were @@.girlVoice;loving@@ them.<</if>> This body had seemly @@.girlVoice;endless energy@@; even when you fell, you bounced right back up, <<if $playerMaturity <= 11>>always @@.girlVoice;giggling@@.<<elseif $playerMaturity <= 13>>sometimes even with a @@.girlVoice;little giggle@@.<<else>>a smile still plastered on your face.<</if>>
[[Playing with Emily|Get Away Bad End Escape 5]]
<<silently>>\
<<if $playerMaturity >= 14>>
<<changeMaturity "large">>
<<elseif $playerMaturity >= 11>>
<<changeMaturity "medium">>
<<elseif $playerMaturity >= 7>>
<<changeMaturity "small">>
<</if>>
<</silently>>\<<if $playerMaturity >= 11>>Shockingly the longer you played the @@.girlVoice;more fun@@ it was. You'd sneered at some of the more childish games, but currently you were chasing Emily with a hula hoop as you both @@.girlVoice;squealed@@ across the yard.<<else>>The two of you @@.girlVoice;squealed@@ as you chased each other with hula hoops.<</if>> There was no good reason for the hula hoops to be involved, but you @@.girlVoice;weren't thinking too hard@@ about it. It was @@.girlVoice;more fun to just play@@ than worry about boring things like "logic" and "reason".
Mom was the one that had to finally put an end to all the fun. You'd been playing with your sister all afternoon and it was time for dinner. So the two of you had to come inside and wash up. It was @@.girlVoice;funny@@ how your sister had to help you wash your hands. You were @@.girlVoice;too short@@ without a stool and then even when you tried to do it you were missing spots. <<if $playerMaturity >= 11>>Some people would be embarrassed or frustrated, but her corrections just made you @@.girlVoice;giggle@@.<<else>>She was a good @@.girlVoice;big sister@@.<</if>>
@@.momVoice;"So did you two have fun?"@@
@@.emilyVoice;"Yup!"@@ <<playerVoice "\"Mmmhmmm!\"">> You both agreed wholeheartedly, today had been @@.girlVoice;lots of fun@@, it was way better than being a cat. Though mom and Emily had to remind you that humans used utensils, not their teeth. Despite how @@.girlVoice;cute@@ the feral attempt had been.
[[After dinner|Get Away Bad End Escape 6]]
<<silently>>\
<<if $playerMaturity >= 13>>
<<changeMaturity "large">>
<<elseif $playerMaturity >= 11>>
<<changeMaturity "medium">>
<<elseif $playerMaturity >= 7>>
<<changeMaturity "small">>
<</if>>
<</silently>>\After dinner Emily and you were allowed to watch a little bit of TV before Emily had to finish her homework for tomorrow. The first show of choice was @@.girlVoice;My Little Pony@@ and you were @@.girlVoice;enthralled@@. It was the @@.girlVoice;best show@@ you had ever seen. Then she showed you @@.girlVoice;Paw Patrol@@ and it was @@.girlVoice;amazing@@. It was the best show you'd ever seen.
You @@.girlVoice;excitedly@@ narrated every event, much to Emily's amusement. She didn't even seem to be paying attention to the show, mostly to your descriptions. But all too soon it was over and it was time for homework. At least for Emily, you didn't have any homework to do right now. So she left you with another show that she said Miki liked and it was called @@.girlVoice;Sofia The First@@ and after the intro you were sure it was the @@.girlVoice;best show ever@@!
At the end of the episode you stretched and yawned, <<playerVoice "\"Nyaaaaaaa...\"">> You were starting to feel pretty sleepy. Glancing at a clock you expected to see 11 oclock or maybe midnight, 10 at the earliest. So it was a shock when the clock showed it was only "7:12".
<<playerThought "I can stay up later than that.">>
Determined to show your maturity you resolved to stay up until @@.girlVoice;big girl@@ hours. The next episode had already started so it was easy just to keep watching...Sofia's antics would keep you up...and you liked...the songs...
[[...|Get Away Bad End Escape 7]]
<<silently>>\
<<if $playerMaturity == 10>>
<<changeMaturity "very large">>
<<elseif $playerMaturity == 9>>
<<changeMaturity "large">>
<<elseif $playerMaturity == 8>>
<<changeMaturity "medium">>
<<elseif $playerMaturity == 7>>
<<changeMaturity "small">>
<</if>>
<</silently>>\<<Image 'Endings/GetAway/Pyjamas.webp' "smallTopRightCorner">>\
You woke up with a start, expecting to see the television in front of you, but instead being presented with your @@.girlVoice;boring boy@@ room.
As you roused you noted that not only were you tucked in under the blankets, but you'd also been given a new set of @@.girlVoice;white and pink Hello Kitty jammies@@.
The clock showed that you'd been asleep...for...a long time and you could hear Emily getting ready for school in the next room.
@@.emilyVoice;"Hey there sleepy head,"@@ finished with her setup she'd come to wake you up, @@.emilyVoice;"you fell asleep in front of the TV so mommy had to carry you up. You were so cute."@@
<<playerThought "Emily is being so nice to me, is it because of how I look?">>
<<playerVoice "\"Cute-nya?\"">> You made a little cat paw pose as you did.
@@.emilyVoice;"Super cute,"@@ Emily confirmed, much to your delight.
@@.girlThought;Everybody likes me if I'm cute.@@
Energized by the compliment you sprang out of bed, running downstairs with her for breakfast. Only to be scolded by mom for running.
[[After breakfast|Get Away Bad End Escape 8]]With Emily out of the house it just left you and mom. Since you were six you technically should have been going as well, but you weren't about to bring up the subject. Maybe the fact you currently had a tail would cause trouble. Anyway, staying home and playing sounded way more fun.
@@.momVoice;"So you're going to be mommy's little helper today. Okay?"@@
<<playerVoice "\"Yes mommy!\"">> You beamed.
Though your enthusiasm was dampened when it turned out what you would be helping with was mostly chores. Playing in the yard would be way more fun than helping to fold laundry.
<<if $traitNeat>>\
At least that's what you'd thought at first. One of the compulsions from the party that had stuck around was a strong desire to be neat. Unfolded laundry was maddening and though the act of folding itself wasn't particularly interesting, the catharsis of seeing folded laundry made it more than worth it.
With the laundry done you were excited to get to the next cleaning task, and mom was more than happy to provide. You had a pretty big house, so there were lots of things to clean. Plus with mom being so busy and Emily hating cleaning things had somewhat deteriorated. To an undiscerning eye it probably looked fine, but to you even a speck was unacceptable; with your feline eyes you saw every speck.
After the main chores were done you began taking on your own additional tasks. Starting with sweeping and dusting every corner of the house.
<<else>>\
...
Being "mommy's little helper" was even less fun than you'd feared. Laundry had gave way into dusting into...
...
<<playerVoice "\"Are we done yet?\"">> You @@.girlVoice;whined@@. It felt like you'd been at this forever, it was at least thirty minutes. You just //had// to do something else.
Your mother sighed, @@.momVoice;"soon, just a couple more tasks."@@
<<playerVoice "\"Can I //please// go play outside?\"">> You put as much @@.girlVoice;sweetness@@ into your voice as you could; eyes wide, pleading your case.
@@.momVoice;"I suppose if-"@@
<<playerVoice "\"Yay!\"">> You cut off any possible conditions with a cheer, rushing quickly outside before mom could change her mind.
<</if>>\
<<if $traitNeat>>\
[[Kara arrived|Get Away Bad End Escape Maid 1]]
<<else>>\
[[You were just too cute|Get Away Bad End Escape Kawaii 1]]
<</if>>\As you @@.girlVoice;bounded@@ out into the yard your mother gave a sigh. Any thoughts your mother had about calling you back were forgotten. It was too enjoyable to watch you play. You were a @@.girlVoice;cute little six year old girl@@ to start with. Your @@.girlVoice;feline features@@ and @@.girlVoice;boundless energy@@ had only enhanced your @@.girlVoice;cuteness@@ further.
Using your @@.girlVoice;cuteness@@ to get out of working hadn't been entirely unintentional. Emily had wormed her way out of trouble by being cute so often that you knew the tricks. Except right now you were @@.girlVoice;even cuter@@ than she was.
You grinned as you @@.girlVoice;skipped@@ through the yard, you could use this. The fact you'd been a sixteen year old boy a week ago had fled from your mind. Your focus now was on using this @@.girlVoice;cuteness@@ to it's full potential.
After you were done playing, and mom was done all of the chores, you made a bee line for Emily's room. The dress you were wearing was @@.girlVoice;pretty cute@@, but you knew you could do better. Emily had lots of @@.girlVoice;cute clothes@@ for her age, but she also had lots of clothes from when she was younger. Outfits that she would no doubt decry as being "babyish", and refuse to wear ever again. She probably wouldn't object to you borrowing a couple. Who could blame a @@.girlVoice;little girl@@ for playing dress-up?
[[Shopping spree|Get Away Bad End Escape Kawaii 2]]<<Image 'Endings/GetAway/EmilyCloset2.jpg' "smallTopRightCorner">>\
<<Image 'Endings/GetAway/EmilyCloset1.webp' "smallTopRightCorner">>\
You dug to the back of Emily's closet where her old clothes would be. There was a shocking amount there, stuff from all the way back to her being a baby. Even the @@.girlVoice;baby clothes@@ were a consideration. Mom's magic made sure that everything would fit no matter what, and @@.girlVoice;babies were super cute@@. So if you were willing to wear a @@.girlVoice;romper@@, it would fit perfectly. There was one set with a @@.girlVoice;tutu@@ and @@.girlVoice;romper@@ that said @@.girlVoice;princess@@. It was an undeniably @@.girlVoice;adorable@@ outfit, but it was meant for babies. Even if it fit it didn't seem quite right, on a girl your age. You didn't look like a baby so you couldn't be @@.girlVoice;cute@@ like a baby. You needed something that suited you.
However, even the @@.girlVoice;toddler clothes@@ deserved a proper look. Toddlers were @@.girlVoice;super cute@@ as well, and you weren't much bigger than one anyway. Sure it would make you look @@.girlVoice;younger@@ than you already were, but that was fine as long as it made you @@.girlVoice;cuter@@. There was Emily's first @@.girlVoice;ballet outfit@@, though it looked more like a costume. You discarded it, even if you were borrowing her clothes you needed your own style, ballet was her thing.
<div style = "margin-top: 10px;">\
<<Image 'Endings/GetAway/EmilyCloset4.webp' "smallTopRightCorner">>\
<<Image 'Endings/GetAway/EmilyCloset3.webp' "smallTopRightCorner">>\
</div>\
There was a set of @@.girlVoice;adorable pink overalls@@. Or maybe that simple dress with a @@.girlVoice;rainbow@@ and a matching hat...and that was before you had even gotten into her preschool and kindergarten outfits.
[[More outfits|Get Away Bad End Escape Kawaii 3]]<<Image 'Endings/GetAway/EmilyCloset6.jpg' "smallTopRightCorner">>\
<<Image 'Endings/GetAway/EmilyCloset5.webp' "smallTopRightCorner">>\
You continued to dig through the pile. Setting aside anything you deemed sufficiently @@.girlVoice;adorable@@ for your purposes. More @@.girlVoice;dresses@@, a @@.girlVoice;Minnie costume@@, a set of @@.girlVoice;Hello Kitty overalls@@. Quickly you'd gone from having not enough possibilities to having far too many. How were you every going to be able to pick?
The obvious answer was, of course, that you didn't have to. It wasn't like today was your only opportunity. Plus cuteness was in the eye of the beholder. Just because you thought an outfit was the @@.girlVoice;prettiest@@ didn't mean everyone else would. It was vitally important that everyone else thought you @@.girlVoice;cute@@ as well.
So you grabbed an outfit. Putting the rest back in, set into a pile so they'd be easier to access in the future. Adapting one of Emily's hair bows into a tail bow.
<<Image 'Endings/GetAway/EmilyCloset7.webp' "smallMiddleLeft">>\
Excited by your new @@.girlVoice;charming@@ outfit you rushed downstairs to show your mom.
@@.momVoice;"Oh isn't that such an adorable outfit, but where did you,"@@ her fawning tone turned serious, @@.momVoice;"were you in Emily's closet?"@@
You looked away, your guilt obvious, but you had a plan, <<playerVoice "\"yes...\"">> You sounded like you might cry at any moment. Arms behind your back, feet pointed inward, even your ears looked droopy, you made yourself look as @@.girlVoice;small@@ and @@.girlVoice;contrite@@ as possible. <<playerVoice "\"I just wanted a cute dress,\"">> you looked up at your mom, but still had your head slightly tilted down. You fidgeted with one foot, drawing little circles on the floor.
Your mother sighed, @@.momVoice;"well she hasn't worn that in years. I'm sure she won't mind. But next time you have to ask, okay?"@@
[[Okay...|Get Away Bad End Escape Kawaii 4]]<<playerVoice "\"Yes mommy...\"">> You sounded @@.girlVoice;ashamed@@ and @@.girlVoice;apologetic@@ in equal measure. The tone, combined with your piteous posture swept away any remaining chance of punishment.
With mom back to her own work you inwardly cheered. It had worked //perfectly//. You'd broken the rules and gotten away with it scot free.
You spent the next few days perfecting your craft. Figuring out which words worked best, which outfits looked @@.girlVoice;cutest@@, what poses looked the most @@.girlVoice;innocent@@. Once you even managed to get Emily into trouble instead of you, much to her annoyance. She'd wanted a @@.girlVoice;little sister@@, but she'd never considered the implicit responsibility of being a big sister.
No doubt mom would catch on eventually. Realizing that your @@.girlVoice;wide eyed@@ look was more calculated than it seemed. At that point she'd probably transform you back. Pouting as a teenager would be much less effective.
But until then you'd focus on being the @@.girlVoice;cutest little catgirl@@ in the world, and make sure everyone knew it.
Ending 15a - Kawaii Desu Ne?
<<include "Post Ending Choices">>
<<saveEnding "" 27>>You heard Emily and Kara talking before they even came through the door. Once again the clock was a shock to you, you'd been cleaning //all day// and you haven't even noticed. Not that you regretted any of it, you @@.girlVoice;loved cleaning@@, but it was still surprising.
Though you weren't nearly surprised as Kara was when she saw you, still holding your duster.
@@.karaVoice;"C-c-catgirl,"@@ she flushed and turned on Emily, @@.karaVoice;"why didn't you tell me?"@@
@@.emilyVoice;"We were talking about other things, I forgot."@@
@@.karaVoice;"You forgot to mention your brother is currently an absolutely adorable little catgirl?"@@ Kara sounded almost angry, though when she turned back to you her anger was overtaken by her embarassment. @@.karaVoice;"I'm sorry I just-I mean I..."@@
<<playerVoice "\"Nya?\"">> You quirked your head at Kara's stammering.
The motion apparently put Kara over the edge, @@.karaVoice;"I need to go now, Emily I'll seeyoutomorrowhaveagoodnightandmakesureyoudoyourhomework."@@ She blurted out in one breath before fleeing the premises. Leaving you and Emily confused. <<if $karaSawCatgirlMaid>>Though you recalled that Kara had actually seen you before like this, in your mom's bedroom. She'd had a similar reaction then. Was she scared of you?<</if>>
Shrugging you got back to finishing your cleaning. You didn't have long until dinner and there was still so much to do.
[[The next morning|Get Away Bad End Escape Maid 2]]<<Image 'Endings/GetAway/CatgirlMaid.webp' "smallMiddleLeft noTopMargin">>\
The next morning started much the same as the last. Emily came in as you were waking up, you waved to her as she went to school, and then you went to help mom. There was a bunch left to do from yesterday and cleaning was a job that was never done.
@@.momVoice;"Before you start, Kara brought me something this morning."@@ Mom's voice was odd, as if even she was at a bit of a loss.
She went to the closet and pulled something out. At first you just thought it was a @@.girlVoice;black and white dress@@ but there was more to it than that. The dress was was actually mostly black, it was the attached apron that was white. You'd never seen something quite like it, but it was @@.girlVoice;so cute@@ and the apron would be perfect for your cleaning.
<<playerVoice "\"Kara brought this?\"">>
@@.momVoice;"Yes, she rushed it in early this morning. Poor girl looked exhausted."@@
<<playerVoice "\"Can I wear it?\"">>
@@.momVoice;"I guess so...it is a gift after all."@@
[[Dress up|Get Away Bad End Escape Maid 3]]Hurriedly you rushed into your room and changed into your new dress. You liked it even more now that you had it on. You @@.girlVoice;twirled@@ in front of the mirror, confirming it was @@.girlVoice;cute@@ from every angle. Running down the stairs you almost tripped, but managed to get yourself back to your mom safely.
<<playerVoice "\"I love it!\"">> You professed.
Mom took a moment to respond, @@.momVoice;"it is quite cute, I suppose if you like it there isn't any harm."@@
You cheered but remembered something important, <<playerVoice "\"Thank nyu for making it fit mommy.\"">> Mom's magic was easy to take for granted, but in moments like this it was amazing.
@@.momVoice;"Oh, of course sweetie, now run along."@@ Once you'd gotten far enough away that she thought you couldn't hear, you heard her mumble, @@.momVoice;"I didn't do a thing to it, it even had a tail hole. How did Kara even..."@@
You didn't care about the fine details about how the dress had gotten as perfect as it was, it was perfect and you couldn't wait to start cleaning.
[[Kara arrived|Get Away Bad End Escape Maid 4]]Kara had come home with Emily again today, though her voice was shaky even before she'd come through the door.
It ended up being a very short visit. Kara spotted you in the outfit, made a high pitched noise and ran off again. This time she didn't even take the time to say goodbye to Emily.
@@.emilyVoice;"Kara is weird."@@ Emily stated flatly, drawing nods from the rest of you.
This pattern repeated itself a few more nights before Kara was finally able to stand in your presence. You'd grown awfully self conscious about the situation. Mom said it wasn't anything you were doing, that Kara was the one being skittish, but you still worried it was your fault.
Kara approached you cautiously, as if you might bite. Admittedly you did have sharp teeth, but you'd never bite.
<<playerVoice "\"Thank nyu for the dress Kara. I love it so much nya~\"">>
Kara squeaked out something indescribable as her face grew so red you were worried she was sick.
[[Kara stared|Get Away Bad End Escape Maid 5]]Kara's staring lasted an uncomfortably long time.
<<playerVoice "\"Kara...are nyu ok-\"">>
You hadn't finished speaking before Kara had launched herself at you.
@@.karaVoice;"OhmygoshyouresocuteIcantevenstandit,"@@ she babbled, reaching towards one of your ears, it twitched in response and she squeaked again.
Emily and mom looked upon the scene with utter confusion. They had their own theories on what was driving Kara's odd behavior, but this was still unexpected.
@@.karaVoice;"Oh your ears are, I want to touch them, but I should ask, can I touch them, oh please let me touch them, I promise to be gentle."@@ Kara's babbling had slowed down enough to make it mostly comprehensible, but she was still manic.
You gave a tiny nod, though she was already basically touching them before you'd agreed. As promised she was very gentle, it even felt nice, as odd as the situation was.
After a few more minutes of examination and squealing and babbling Kara finally calmed down enough to be questioned about why she was freaking out so badly.
[[Catgirl maids|Get Away Bad End Escape Maid 6]]@@.karaVoice;"Catgirls are the cutest things in the universe and catgirl maids are even cuter than that."@@ She spoke as if it was a cosmic truth, despite the flawed logic.
@@.momVoice;"And..."@@
@@.karaVoice;"And what? That's it. Just look,"@@ she turned to you, the pitch of her voice rising, @@.karaVoice;"look how cute she is. I just wanna take her home with me!"@@
The next few minutes of questions revealed precious little new information. She just liked catgirls, //really// liked catgirls. She already owned that maid outfit before all this started, with a matching set of ears and a tail. When she'd seen you she just //had// to see you in it. For you the fake ears and tail were unnecessary, so she'd made some hasty alterations to make sure it would fit you better, and accommodate your actual tail.
It wasn't clear if she'd done this all solo, or had assistance, regardless she'd stayed up all night to make sure it was //perfect// before giving it to your mother. She had to hand it off like that as she was too shy to do it herself.
With the explanation complete your mother burst out laughing. You rarely saw her that full of mirth, but it brought a smile to your face. She put her hand on Kara's head, @@.momVoice;"you are a very unique girl."@@ It was meant as a compliment...probably.
[[Kara's passion|Get Away Bad End Escape Maid 7]]With the barrier broken Kara was sure to come over every single day. Once your mom even had to ward her off because she was going to skip school just to play with you.
You wouldn't have minded. She was fun to play with, and she kept bringing you new @@.girlVoice;cute outfits@@. It turned out that she had more than a passing interest in cosplay, and a good number of costumes to her name. The two of you were close to the same size, so it was only a few minor alterations to size things properly. Thus her cosplay costumes became your everyday garb. Though you had to admit that the maid outfit was still your favourite. You spent so much of your time cleaning it was nice to have an outfit that matched the theme.
In all of this one important thing had been forgotten by all the parties involved...turning you back. You certainly weren't about to say anything, you were having the time of your life. Emily loved having a cute little sister and Kara ''loved'' how you were now. Which only left mom as someone who could remember to put a stop to it. Except you were being such a help around the house that her mind had drifted off to other concerns.
One day someone would remember and put you back into your "proper" sixteen year old body, but until then you would spend every moment enjoying yourself. Which was to say, most of your time would be spent cleaning, because you didn't enjoy anything more than that. Other people probably would find it weird, but who were they to say what is normal for a former sixteen year old boy turned into a six year old catgirl? You were just made to be a maid and, for now, everyone wanted things to stay just the way they were.
Ending 15s - Maid to Order
<<include "Post Ending Choices">>
<<saveEnding "" 29>>It was a risk but you had to get yourself out of here. If you spent another minute here there was no telling what else was going to happen to your mind and body. Yes, the first time you tried to escape you'd ended up with cat ears and famgs, but that was almost tolerable. There was no way mom had actually set it up to turn you into an actual cat. You'd probably already triggered that particular trap and would be able to just walk out scot free. Where you would go for the rest of the day was an open question, you couldn't exactly be too public considering how you currently looked. But you'd figure that out after you'd gotten free.
Taking a moment where Emily wasn't paying attention you snuck your way towards the door. Your hand was almost on the door when Emily caught you and called out.
@@.emilyVoice;"I wouldn't do that <<playerName>>,"@@ her voice was equal parts teasing and warning, @@.emilyVoice;"though maybe you'd make a better kitty than a <<playerTitle>>."@@
She was bluffing, she had to be. Even if 'taking care of the girls' had never been your real purpose at the party, mom wouldn't want you to leave them entirely.
Your hand reached out...
@@.emilyVoice;"<<playerName>>! Don't!"@@ The teasing tone had dropped, replaced with genuine distress, but you weren't going to let that stop you.
Even though you hadn't actually touched the handle yet you could already feel the static charge building.
[[Grab the handle|Get Away Bad End 2]]
[[Back away|Get Away Bad End Escape 1-1]]Your @@.girlVoice;cat ears@@ twitched as you backed away from the door, the charge fading as you did. Emily's words had been enough to warn you away from trying to leave. If she was being //that// serious, then maybe you actually would have ended up as a cat. As much as you wanted to get away from the party, you were more interested in keeping yourself on two legs.
Emily relaxed as you sheepishly walked back to the rest of the group. You felt a little better as well. It wasn't total relaxation, but you'd be able to tolerate the party. At least for a little longer.
[[Back to the party|Event Handler]]
<<set $humiliation to 5>>\
<<set $getAwayBadEndEscape to true>>\The moment you touched it you knew it'd been a mistake; you could feel the charge running through your body, an uncomfortable twisting in your gut.
Spots of light started flashing in front of your eyes, and your vision wobbled, trying to make sense of a sudden rush of contradictory signals. You looked down at your hand, still gripping onto the door, and saw it changing. Your hand was already smaller than it'd been to start the day, but now it was shrinking even further. That perhaps wasn't entirely surprising, most of this party was trying to make you smaller. However, the <<if $playerAge <= 10>>yellow<<else>>brown<</if>> hair that was sprouting from the back of your hand was more novel.
<<playerThought "No, not hair. Fur.">>
Your attention stayed focused on your hand, fascinated by the rapidly spreading fur. Though from the itching building on your chest, it wasn't just your hand that was getting fuzzier.
Your whole body was getting smaller by the moment. <<if $playerAge <= 8>>With as short as you'd become in a few more moments you might not even be able to reach the handle at all.<<elseif $playerAge <= 14>>You'd already lost significant height at this party, and this shrinking showed no signs of stopping.<<else>>In a flash you'd lost over a foot of height, and your shrinking showed no signs of stopping.<</if>> You grit your sharp teeth against the continued sensations.
[[Getting fuzzy|Get Away Bad End 3]]You began to lose your grip on the handle, though not for lack of trying. It was getting harder and harder to get your fingers to wrap around the knob. Not only did they feel increasingly stiff, but they were getting shorter as well.
A quick glance to your other hand showed the same, the fur crawling onto your palms. There were some spots that were uncovered, but the skin there was turning an unnatural pink.
Your "hand" on the door was barely holding on, merely resting on the top of the knob. You couldn't even move your thumb, it was stuck to the finger next to it. Your feet felt even stranger, and an attempt to wiggle your "toes" resulted in four movements in response, not five.
This was far more intense than it had been before. The first time had been a warning, but this might be the real deal. If you kept holding on you might really get turned into a cat, or perhaps this was all just a bluff and the magic would cut out any second.
[[Let go|Get Away Bad End Escape 2-1]]
[[Use both hands|Get Away Bad End 4]]Roughly you pulled your hand-paw away from the door. Getting yourself free while your digits were something that could could charitably be called "humanoid".
<<playerThought "I don't wanna be a cat.">>
However, the charge began to fade to a background buzz, disappearing entirely only a few moments later. With its disappearance your body seemed to be settling itself back into a more normal form. Though "normal" was a relative term at this point.
Once again able to focus on non paw related matters, you realized that the other girls had been watching the entire incident. The looks on their faces were impossible to decipher, something between disappointed, fascinated, and amused. Except for Emily, she just looked annoyed. Glaring at you, hands on her hips.
@@.emilyVoice;"I told you not to try and leave."@@
[[She was right|Get Away Bad End Escape 2-2]]
<<addTrait "$traitCagirl">>\
<<changeAge "small">>\Emily was right, she had warned you about the consequences, and you'd chosen to ignore them. What surprised you was, as far as you could tell, a lack of serious consequences. Last time you'd pulled this stunt you'd been "gifted" with fangs, pointy ears and a love of string.
You gave an awkward grin, showing off your still present fangs. <<playerVoice "\"Sorry Emily, I wanted to see what happened. And see, nothing bad, all in one piece and back to normal.\"">>
@@.sophieVoice;"I can't believe ?they hasn't noticed..."@@ Sophie shook her head and the other girls gave you goofy looks.
<<playerVoice "\"Noticed what @@.noFilter;nya?@@\"">>
The @@.girlVoice;cute little noise@@ you'd reflexively added at the end of that question made you take better stock of yourself.
<<playerThought "What is Sophie talking about?">>
Your tail twitched in frustration.
Wait.
What.
TAIL!?!
Whipping around you grabbed at the offending appendage, drawing a wince from you.
<<playerThought "I guess that confirms it's attached.">>
You held onto the tail, staring at it as if you could will it away. It stubbornly refused to disappear. It would obey instructions to move, but not to go away. Though the sensation of telling a tail to move was an entirely alien experience.
[[Get to a mirror|Get Away Bad End Escape 2-3]]You hurried to a mirror, worried about what else might have changed. Luckily everything else had been more modest.
Your fingernails looked sharper than they had before<<if $havePrincessNails>>, yet the @@.girlVoice;princess press-ons@@ still covered them perfectly.<<elseif $havePaintedFingernails>>, yet the nail polish still covered them perfectly<</if>>.
Looking closely it was obvious that your eyes weren't quite normal anymore. The pupils were narrower than they should have been, and the closer you stared the narrower they got.
<<if $playerAge > 5>>\
There was also the fact that you'd gotten shorter again. It wasn't quite as extreme as last time, but you'd definitely been regressed.
<</if>>\
<<playerVoice "\"Nyaaaa, it happened again.\"">> You @@.girlVoice;whined@@, though none of the girls had much sympathy. Not only had the same thing happened last time, but Emily had warned you...again. If you were going to ignore everyone and mess with the cursed door, you could face the consequences.
So now you were stuck with @@.girlVoice;twitchy cat ears@@ and a @@.girlVoice;cute tail@@. Between those and your other smaller changes you were visibly inhuman.
<<playerThought "Are people going to think I'm a mon-">>
@@.karaVoice;"Canitouchyourtail?"@@ Kara blurted out, having suddenly appeared in front of you.
<<if $getAwayBreakResult === 1>>\
You'd denied her request last time, and considered doing the same again. It was strange enough having all these new appendages, did you really want to let her mess with them?
<<else>>\
You had let her touch your ears last time, much to her delight. She'd been gentle, and it'd actually felt kind of nice. Though with how @@.girlVoice;catlike@@ you were now, it made you feel even more like a @@.girlVoice;pet@@.
<</if>>\
[[Let her|Get Away Bad End Escape 2-4][$getAwayEscapeLetKaraTouch to true]]
[[Deny her|Get Away Bad End Escape 2-4][$getAwayEscapeLetKaraTouch to false]]<<if $getAwayEscapeLetKaraTouch>>\
<<playerVoice "\"Fine, you can touch it.\"">>
Kara squealed and quickly grabbed at your tail. Prematurely you winced, but despite her fervor she was still being gentle.
@@.karaVoice;"It feels so real..."@@ Kara's voice was dreamlike.
@@.emilyVoice;"It //is// real,"@@ Emily clarified.
@@.karaVoice;"I wish I had a tail..."@@ Kara had been excited the first time when you'd got the ears, now things had escalated.
<<changeHappiness "Kara" true>>\
<<else>>\
<<playerVoice "\"No you can not.\"">>
Despite being disappointed by the denial she was still thrilled by your mere presence. The way you'd responded had been @@.girlVoice;so cute@@ that it was almost better than actually getting to touch it.
<</if>>\
@@.mikiVoice;"Is <<playerName>> gonna turn into a kitty now?"@@
Emily turned to you, fixing you with a stare, @@.emilyVoice;"?theyll be fine as long as they don't try that again."@@
You nodded. That you could agree to, if you //ever// tried that again you'd be on all fours for sure, and you were more than enough cat already.
[[Back to the party|Event Handler]]
<<set $humiliation to 5>>\
<<changeHappiness "Kara" true>>\
<<set $getAwayBadEndEscape to true>>\You were sure that your mother would never let you //actually// become a cat, at least not in this circumstance. It wouldn't be the first time you'd become an animal, but that'd been while she was close enough to supervise.
Emboldened by your logic you grabbed at the door with your other "hand", though that term was becoming more inaccurate by the second. With your lack of manual dexterity the best you could manage was to press in from both sides. You couldn't actually turn the knob this way, but you still felt confident.
A confidence that shattered when your vision dropped several more inches. This wasn't just getting shorter, your legs felt tremendously unstable. You had to lean into the handle in an attempt to keep upright, but this just intensified the charge.
You @@.girlVoice;hissed@@ at the sensations. They were too strange to be called pain, but they were deeply uncomfortable.
<<playerThought "I'd feel more comfortable on all fours.">>
It was a strange thought to cross your mind, though you instinctively knew it to be true. As much as your former hands weren't suited to turning a doorknob, your legs and former feet weren't suited to keeping you upright all on their own.
Finally your instability combined with your minuscule stature was too much and you lost your grip on the door. As you fell you lost focus on the world, the bright spots covering your entire vision until you couldn't see a thing.
[[You blacked out|Get Away Bad End 5]]
<<set $oldPlayerAge to $playerAge>>\
<<set $oldPlayerMaturity to $playerMaturity>>\<<set $voiceClassOverride to 8>>\
When you finally awoke you felt terrible. It was hard to even get your head off of the pillow it was resting on. Opening your eyes your eyes was a mighty feat all on its own. Even when you finally managed it, it was clear that you hadn't really woken up properly. Your vision was spotty, sharp in some spots while blurry when you tried to look straight ahead. The colors around you were washed out. Like you knew the couch wasn't supposed to be that weird washed out brown.
Even the table legs looked odd, you were staring straight at them, but they just didn't look normal. You realized the strangeness of the look was because you'd never looked at them from this angle. Generally you'd be looking down at them. Even laying on the floor this was oddly low angle.
Involuntarily you yawned, and at the same time heard a cat yawn, <<playerVoice "\"mrowwww.\"">>
You looked around for the source of the strange sound. Your sharp eyes weren't able to detect a cat, nor anyone else in the vicinity. But you were //sure// that you'd heard something.
"This is weird," was what you intended to say, but all you heard was more @@.girlVoice;cat noises@@.
Experimentally you tried to speak again, more @@.girlVoice;cat noises@@. It dawned on you that somehow the noises were coming from you. Though as you finally had the wherewithal to look down at yourself, the reason became apparent.
[[Examine yourself|Get Away Bad End 6]]
<<set $catTransformation to 1>>\
<<set $playerAge to 0.2>>\
<<set $playerHairLength to 1>>\Change was a constant in your house, doubly so at this sleepover, but you'd never woken up as an animal before.
On the one hand the change to your body was obviously radical. You had paws, were covered in fur and weren't even a foot long. On the other, by the standards of cats, you were entirely normal. Though as you considered your diminutive size "kitten" would be the more accurate term. Even in this the magic had made sure you'd gotten younger.
As you continued to rouse, getting yourself unsteadily to your feet, that odd calm began to fade, anxieties creeping in. You'd been made into a @@.girlVoice;tiny kitten@@, even standing up you were only a few inches tall. Everything in the living room looked //enormous//. This was a space meant for humans not for @@.girlVoice;pets@@ like you.
Hesitantly you began to crawl out of the blanket that you'd been laying on. Mercifully you'd been granted the instincts to be able to walk on all fours. Though even the blanket was causing you troubles. It kept sinking under your feet...paws...and throwing off your balance. You hadn't yet grown into "feline grace", and were still a little unstable.
@@.mikiVoice;"Ah! She's awake!"@@ A voice boomed from across the room.
Your head snapped in that direction and you saw two massive grey cylinders stretching into the sky. You craned your neck the best you could, eventually sitting down so you could get a better angle to see the giant before you.
@@.mikiVoice;"Oh you're so cute!"@@ Miki's voice boomed again. She stomped over to you, her every step vibrating the floor beneath you.
[[Miki looked down at you|Get Away Bad End 7]]With as close as she was you couldn't really get yourself in a position to properly see her face. Turning to see one of her arms swinging towards you meant that you couldn't keep the other in vision.
Miki's hand scooped under you, lifting you up as if you weighed nothing at all.
This was quite possibly the most terrifying experience in your entire life. You were casually swung into the air. All four of your paws unable to find traction on anything, it felt like you might plummet to the ground at any moment. Consciously you knew you were only a few feet in the air, Miki wasn't that tall, but in your current form you might as well be standing at the edge of a skyscraper. <<if $traitAfraidOfHeights>>Your @@.girlVoice;fear of heights@@ had little to do with this terror. Even the most stalwart soul would be scared.<<else>>Normally you weren't afraid of heights, but this was something else entirely.<</if>>
@@.mikiVoice;"You're so soft!"@@
@@.playerVoice8;<<hovertip "Put me down!">>"Mew!"<</hovertip>>@@ You @@.girlVoice;squeaked@@ out. Though your protests only made her cuddle you even more.
@@.karaVoice;"Miki you have to be careful. You need to support her."@@ Kara's voice thundered.
Another hand slid underneath you, it wasn't enough to make you comfortable, but at least your life didn't feel in immediate danger.
[[The girls crowded in|Get Away Bad End 8]]You'd thought they'd been excited to touch your ears last time, you were wrong. Now they wanted to touch all of you, and you didn't get a say in the matter, because none of them took a @@.girlVoice;tiny@@ @@.playerVoice8;<<hovertip "Stop it!">>"mew!"<</hovertip>>@@ as an order.
@@.momVoice;"Now you girls be careful with her, she's very delicate."@@
You were now faced with the towering presence of your mother, a giant amongst giants. Despite this gargantuan size difference you tried your best to threaten her @@.playerVoice8;<<hovertip "Turn me back!">>"grrrr!"<</hovertip>>@@
@@.sophieVoice;"Oh my gosh that was //so cute//,"@@ Sophie leaned down and rubbed your stomach, @@.sophieVoice;"were you trying to be big and scary, yes you were."@@
Your feeble protests only encouraged further harassment so you just stopped moving. The lack of reaction was enough to get Sophie to back off in boredom. The other girls looked at her, shocked at such a girly reaction.
@@.sophieVoice;"What?"@@ She cast an innocent look to the rest of the group, @@.sophieVoice;"I can think kittens are cute. Baby animals are cute."@@ Sophie's tone was growing increasingly defensive, but no one pushed the issue.
You cared little for these interpersonal dramas and more about the fact that ''you'' were the @@.girlVoice;baby animal@@.
[[Mom coughed|Get Away Bad End 9]]<<set $randomCatNames to ["Fluffy", "Princess", "Nibbles", "Twinkle"]>>\
<<set $catName to $randomCatNames.random()>>\
@@.momVoice;"Now that everyone is awake, and don't worry <<playerName>> can still understand what's going on."@@
<span class="mikiVoice">"@@.girlVoice;$catName@@,"</span> Miki corrected sternly, <span class="mikiVoice">"her name is @@.girlVoice;$catName@@."</span>
Mom smiled, <span class="momVoice">"Ah yes, I'd almost forgotten. Well now that @@.girlVoice;$catName@@ here is awake I'll explain what's going to happen."</span>
<span class="momVoice">"When @@.girlVoice;$catName@@ tried to escape the first time she'd been,"</span> Mom paused for a moment, considering the term, @@.momVoice;"gifted some cat-like features. I would have thought that was enough of a clue that trying to escape was a bad idea, but evidently not."@@
<span class="momVoice">"By taking in far more magic than any sensible person would, little @@.girlVoice;$catName@@ got herself turned into an //actual// cat."</span>
@@.momVoice;"So Emily, it seems you'll be getting a familiar after all. At least for a little while."@@
Any attempted protest on your part was drown out by Emily's excitement. You were nervous, what exactly did a familiar do?
[[Emily's familiar|Get Away Bad End 10]]
<<set $oldGirlName to $girlName>>\
<<set $oldGuyName to $boyName>>\
<<set $girlName to $catName>>\Most of it, it turned out, was not too different from just being a regular pet. Though you did get to see some new things. Mom and Emily usually trained in, well it wasn't quite secret, but it was clear you weren't invited. Now you got front row seats to Emily's magical education.
Which was shockingly boring. Emily was still young so it wasn't like she was learning powerful world altering spells every day. No, she was still learning to properly control her magic, as well as the principles of magic itself. It was pretty boring, but you wanted to stay near Emily.
Ever since your transformation you were uncomfortable whenever Emily was out of earshot. You slept through most of the day just so you could avoid the feeling while Emily was at school. You'd wanted to go along with her, but mom had shot that idea down. She wasn't going to explain to the teacher why Emily had a cat in her backpack.
When she was home you followed Emily everywhere. Underneath the table at dinner, sitting on a chair when she had homework to do, curled up on the end of the bed while she slept. You were ''compelled'' to stay with her. It'd only been a couple days and you felt closer than ever to her.
[[Time with your witch|Get Away Bad End 11]]You were dozing on the couch while Emily was in the other room reading some boring book.
You contemplated where to sleep next when you heard Emily's voice. <span class="emilyVoice italics">"It's kinda sad I can't keep you this way."</span>
You snapped awake, looking towards Emily, you could see her from here, but she was nose down in a book, she hadn't even turned. You began moving towards her.
<span class="emilyVoice italics">"You're just so cute."</span>
Still she hadn't turned, but the voice sounded crystal clear.
<span class="emilyVoice italics">"Are you sure you don't want to stay a kitty cat?"</span>
By now you'd managed to circle around in front of her only to see something shocking. Her lips weren't moving.
<span class="emilyVoice italics">"Don't look so surprised, you're my familiar, I don't need to talk for you to hear me."</span> She closed the book but her lips stayed firmly shut. <span class="emilyVoice italics">"I'm speaking into your mind."</span>
[[You stared in shock|Get Away Bad End 12]]<<playerThought "Into my mind? Can she really do that?">>
<span class="emilyVoice italics">"Yup! Isn't that cool?"</span>
<<playerThought "She can understand me!? I didn't even say anything.">>
<span class="emilyVoice italics">"This is way easier than trying to figure out your cat noises."</span>
Emily explained that witches and their familiars were mentally linked. As long as the two of you were close enough you could communicate telepathically. Not only that, but Emily would actually be able to see through your eyes, though she needed a little more time to figure that one out.
This was a mercy. Once again you had a way to communicate with more than @@.girlVoice;incomprehensible meowing@@. Though it did have one major drawback, Emily had to act as your translator. And her translations weren't always faithful.
...
@@.emilyVoice;"Of course she wants you to rub her belly!"@@
<<playerThought "No I don't!">>
@@.emilyVoice;"Hurry up Kara! She just can't wait!"@@
<<playerThought "Emily! Stop making things up!">>
Emily just smiled, and you were subjected to more belly rubs. The worst part was the fact you //did// like them, it was just humiliating to say so.
[[Life as a cat|Get Away Bad End 13]]As the week continued you began to grow concerned with the situation. Mom had said that it would take some time for the magic to work its way out of your body. But how long was that? You'd thought it'd be a few days, but it'd already been almost a week, what if it was going to be weeks? Or even months? Then again, you were actually enjoying your time with Emily, as strange as it was. It was pretty awesome to be able to take naps whenever you wanted. Head scratches were always a joy and Emily was a good mistr...owne...sister.
A dull ache built in your head. The longer you spent in this form the more you were getting comfortable with the idea of being Emily's familiar. She wasn't doing anything to encourage it, but the constant connection to her just reinforced your new relationship dynamic.
Emily could see through your eyes, hear through your ears, but you couldn't do the opposite. When she cast magic you could feel it moving through you, but you obviously couldn't do any of your own. She was the one who acted and you were there to support her. She took care of you and you provided some comfort.
You were even reliant on her to communicate any of your needs more complex than hunger. Sometimes she didn't translate perfectly of course, and at first that had annoyed you, but now....now it felt like perhaps that she just knew better than you did as to what to say. Though her mother was always able to discern the moments where the translations were...looser. Her mother was supernaturally good at knowing if her child was lying, and it had nothing to do with being a witch. It was a normal "mom power".
When you found yourself once again curled up in her lap about to fall asleep you were struck by a strange idea. It would be so easy to stay this way, wouldn't it? Mom had said that even when the magic faded she'd still need to cast a reversal. If you just did nothing, and let Emily make the decision then you'd probably just stay a cat. Things were so much easier when you let her make decisions for you...
[[Living with Lady Emily|Get Away Bad End 14]]<<playerThought "Of course, Lady Emily.">>
You leapt off the bed, allowing Lady Emily to properly make her bed.
Calling your former little sister "Lady", should have been something you'd refused to do. However, when she'd suggested it yesterday, half in jest, it had resonated so strongly in your mind that you couldn't help yourself. It just felt right to address her that way, she was your master, at least for the moment. Or maybe it was "mistress", that particular nuance of language wasn't one you felt the need to consider. You would be informed and then use the correct term as instructed.
@@.emilyVoice;"This has been so much fun,"@@ Lady Emily cheered as she finished fluffing her pillow. She'd been enjoying you as her familiar, and even more now that you were addressing her with @@.girlVoice;proper respect@@.
@@.emilyVoice;"Too bad you'll have to turn back into being my big dumb brother."@@
Right. Turning back. That was something you should probably have asked about.
<<playerThought "Lady Emily. Do you know when the spell will end?">>
@@.emilyVoice;"I don't,"@@ she pondered for a moment, @@.emilyVoice;"mommy will though, gimme a sec, I'll go ask."@@
[[Wait for answers|Get Away Bad End 15]]<span class="emilyVoice">"Mommy, @@.girlVoice;$catName@@ wants to know when she'll turn back."</span>
Mom looked surprised, @@.momVoice;"oh! Why didn't you say something earlier? I could have turned you back a couple days ago."@@
Your shock was obvious, but mom just laughed, @@.momVoice;"you don't get anything if you don't ask for it. Anyways, it seemed like you were enjoying yourself."@@
You couldn't entirely disagree, but you also felt foolish for not thinking of this earlier. All week you'd been ordered about and had your life planned for you. A normal @@.girlVoice;kitten@@ didn't exactly have much autonomy, and in some ways a familiar had even less. So you'd gotten into that dependent mindset, letting Lady Emily decide things for you.
@@.momVoice;"Most of the feline magic has drained off and it will be little trouble to get you back on two legs again."@@
The idea of being on two legs wasn't as appealing as it sounded. You guessed that if you were turned into a human you'd be perfectly comfortable with it. But right now, on all fours, the idea of being on two legs sounded unstable and dangerous.
<<playerThought "Turned ''back'' into a human,">> you corrected mentally. It seemed silly from here, but you were once Lady Emily's older brother, though you shuddered at memories of your behavior at the time.
[[Escape from kittenhood|Get Away Bad End 16]]@@.momVoice;"I just need a few things and we can get on with it."@@ Lady Emily's mother exited the room.
In the moment of her absence Lady Emily picked you up, easily and securely cradling you in her arms. <span class="emilyVoice">"I'm going to miss having you around @@.girlVoice;$catName@@."</span>
You were gripped with a sudden terror. If you were changed, then your connection with Lady Emily would be broken, you would be all on your own. Forced to face the world without her power to protect you, without her wisdom to guide you through life.
Another part of you laughed at that mere idea. Lady Emily's wisdom and power were impressive to be sure, when compared to a @@.girlVoice;kitten@@, but a fully grown human would surely have more of both.
@@.momVoice;"Alright this should do it,"@@ Lady Emily's mother returned, a small crystal in hand, @@.momVoice;"just stay right there and you'll be back to normal in a moment."@@
She muttered an incantation and a blue bolt emerged from the crystal. To your enhanced perception it seemed to be moving in slow motion. She'd told you to stay put, but it would be so easy just to step out of the way...
[[Stay in place|Get Away Bad End Escape 1]]
[[Dodge the bolt|Get Away Bad End Stay 1]]With a healthy dose of feline grace you sidestepped the bolt, which crashed harmlessly into the floor.
Lady Emily's mother was stunned, @@.momVoice;"did you just...no, I just aimed poorly."@@
She lifted the crystal again, firing another bolt your way.
[[Stay in place|Get Away Bad End Escape 1]]
[[Dodge the bolt|Get Away Bad End Stay 2]]After you side stepped the second bolt your intentions were clear. This had been no accident, you were intentionally trying to avoid the magic.
A third bolt and a third dodge confirmed it beyond a shadow of a doubt.
Lady Emily's mother lowered the crystal and gave you a suspicious look, @@.momVoice;"$boyName, if you don't let me cast the spell, then you won't be able to turn back."@@
The name she used made you feel uncomfortable, you knew she was referring to you, but you didn't think of yourself that way anymore.
<<playerThought "I know.">>
@@.emilyVoice;"She knows,"@@ Lady Emily translated for you.
@@.momVoice;"And she ''wants'' to stay this way?"@@
<<playerThought "I do.">> @@.emilyVoice;"She does."@@
@@.momVoice;"She wants to remain as your familiar forever?"@@
<<playerThought "Forever.">> @@.emilyVoice;"Forever."@@
[[Everyone paused|Get Away Bad End Stay 3]]In the moments after Lady Emily spoke the air in the room changed. There was a stillness to it, locking you all in a sort of stasis.
Lady Emily's mother sighed, @@.momVoice;"then the decision is made."@@ Her words echoed what you could feel in your soul, that little exchange had made things permanent. There was no turning back. This is what you would be. Forever.
@@.emilyVoice;"I promise to be the best witch ever and take care of you and feed you and..."@@ Lady Emily swept you up into her arms and hugged you tightly. The warmth of her body dispelling any remaining doubts about your decision, a @@.girlVoice;purr@@ building in your chest.
...
The next few days were surprisingly unchanged. You'd already been living the life of Lady Emily's familiar and you just had to continue as you had been.
There were moments of disquiet. When your decision was explained to the rest of the girls there was an uncomfortable amount of attention, but it was tolerable. The contents of your old room being put into storage was unnerving. Though it was from it being an uncomfortable reminder of your old life, not a sense of longing about it. You were a familiar now, why would you worry about human possessions?
[[A witch's familiar|Get Away Bad End Stay 4]]As the weeks progressed that mindset continued to solidify in your mind. You were Lady Emily's familiar and though you were both young, you'd grow together. Though you looked like a normal enough cat there were several important distinctions. One of which being your dramatically lengthened lifespan, so the two of you never had to worry about being apart from one another.
Your mind was quite a bit sharper than your average feline, though nowhere near as sophisticated it had once been. Complex human skills like reading and writing had completely faded away, not that you'd be able to write with paws anyway. Decision making was difficult, it was easier to just let yourself move by instinct, or on the instructions of Lady Emily. She could do all that difficult thinking for you. A familiar didn't need to understand the underlying mathematics of an arcane circle, they just needed to stand with their master to act as a conduit or a stabilizer. Tasks like that, as complex as they sounded, came to you entirely naturally. The ability was coded into your very being.
Not that you mourned the loss. Your imagination was rather limited now, but you couldn't imagine a better existence than one as Lady Emily's familiar. You would be at her side, and she would be at yours and the two of you could accomplish anything...after you finished this nap...
Ending 15b - Ev’rybody Wants to Be a Cat
<<include "Post Ending Choices">>
<<saveEnding "" 28>>TODO_LATERYour last attempt to be insufferably obnoxious hadn't gone well. You'd tried cursing them out, saying enough mean things that they'd never want you to be around ever again. Instead you'd gotten shunted into some crazy classroom and now you couldn't say a @@.girlVoice;bad word@@ no matter how hard you tried.
Which meant you were going to need a new strategy to drive them away. You couldn't say anything mean, but that didn't stop you from //doing// mean things.
Though that was going to require some serious escalation to your previous behaviour. You weren't going to hurt anybody, but you might have to get a little pushy. Knock some stuff off tables, get in their way, mess with their stuff; basically you were going to need to act like a total pain in the ass. It wasn't going to be the most mature behaviour, but it might be enough to have them leave you alone.
Of course there was no telling what kind of punishment Emily would visit upon you if you did.
Time to get mean?
[[Yes|Get Mean Ending 2-1]]
[[Nevermind|Get Mean Ending Escape 1]]In the few minutes before the next activity you undertook your mission of becoming as unpleasant as possible.
Knocking Kara's glasses case off the table while she was cleaning them. Blocking Emily's path when she was trying to get to the kitchen. Refusing to move when Miki wanted to sit down.
It was nothing overtly violent, but it was decidedly unpleasant and you could see the increased annoyance of all the girls as you continued your mini tantrum.
Finally Sophie stood up to confront you. Standing before you and <<if $playerAge >= 12>>looking up at you, fire in her eyes. The fact you were so much bigger than her didn't seem to phase her in the slightest.<<elseif $playerAge <= 8>>looking down at you. Using every iota of her superior height and size to drive home her physical superiority.<<else>>looking straight at you. You similar sizes meaning she was confident enough in her ability to take you, should it come to that.<</if>>
@@.sophieVoice;"What's your problem?"@@
<<playerVoice "\"What do you care?\"">> You had to be very careful with your words, you really didn't want anything to get subbed out right now.
@@.sophieVoice;"You're acting like a brat. You should apologize to everyone."@@
[[Apologize|Get Mean Ending Escape 2-1]]
<<if $playerAge >= 10>>\
[[Push Sophie out of the way|Get Mean Ending 2-2]]
<<else>>\
[[Push Sophie out of the way|Get Mean Ending Too Young Escape 1]]
<</if>>\
<<silently>>\
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Kara" false>>
<<changeHappiness "Miki" false>>
<</silently>>\<<playerVoice "\"Make me.\"">>
<<if $playerAge >= 12>>You'd had enough of the situation. As you moved to leave the room you pushed Sophie out of the way. Despite her confidence, your bigger stature was enough to bowl her over. She fell backwards, crashing into Miki, who had been watching the intensifying conflict.<<else>>Sophie continued to look straight at you. You similar sizes meaning she was confident enough in her ability to take you, should it come to that. As you moved to leave the room you pushed Sophie out of the way. The surprise of it was enough to knock her back, stumbling into Miki, who had been watching the intensifying conflict.<</if>>
@@.mikiVoice;"Owwww,"@@ Miki sniffed. She'd clearly bumped hard into something in the fall.
You weren't given a chance to examine the extent of the injury. Nor were you given a moment to explain yourself.
@@.emilyVoice;"Enough!"@@ Emily shouted, staring at you from across the room. She was brandishing the wand, the tip of it quavering in your direction. She looked ''furious''. You realized that she also held a shard of glass in her hand. Instinctively you knew it was from the "swear jar" you'd smashed earlier. A fragment of the power was still there, and Emily could amplify it.
[[Apologize profusely|Get Mean Ending Escape 3-1]]
[[Keep walking|Get Mean Ending 3]]
<<silently>>\
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<<changeHappiness "Kara" false>>
<<changeHappiness "Miki" false>>
<</silently>>\As you tried to walk out of the room you kept your eye on Emily. She glared at you, her irises suddenly disappearing, eaten by the black of her pupils. A malevolent aura built around her and the air grew thick with power. It was only a moment before a black streak leapt out of the tip of her wand. Striking you straight between the eyes and temporarily blinding you.
...
You'd hoped that, once your vision came back, you'd still be in the living room with the girls, but you had no such luck. Once again you found yourself squeezed into an elementary school desk, staring at a blank blackboard. The room looked fairly similar to before, but seemed a little less childish. Everything was still friendly and brightly colored, but gone were the reminders of super basic stuff. Now there were grammar tips and simple math equations. You'd graduated, now you got to sit in Emily's grade 3 classroom.
One thing that hadn't changed at all was the mom <<if $playerMaturity >= 12>>simulacrum<<else>>bot<</if>> standing at the front of the room. She looked angry with you, but that might just be you projecting your own emotions. Last time your outburst had resulted in education on not using "bad words", what was this going to entail?
@@.momVoice;"I am very disappointed Emily."@@
<<playerThought "Here we go again with the "Emily" thing.">> This time you didn't bother correcting her, she wasn't capable of learning.
@@.momVoice;"Such behaviour is unbecoming of a girl your age."@@
[[The lecture began|Get Mean Ending 4]]
<<set $getMeanEndingResist to 0>>\
<<set $oldPlayerAge to $playerAge>>\
<<set $oldPlayerMaturity to $playerMaturity>>\You prepared yourself for another bout of writing lines<<if $playerMaturity <= 5>>, though you @@.girlVoice;couldn't actually write anymore<</if>>. However, it seemed that your 'education' today would take a different form.
She started writing out the platitudes on the board.
<span style="color: lightgray">\
Good girls should never lie.
Good girls shouldn't raise their voice.
Good girls do as they're told.
</span>\
...
She just kept writing, the mom-bot had a seemingly endless set of these platitudes. As she wrote more it was clear this was a rather old fashioned list. Very much in the "children should be seen and not heard" school of thinking. You doubted this was how your mom actually thought, but it was thematic for this classroom setting.
<span style="color: lightgray">\
Good girls are always polite.
Good girls control their emotions.
</span>\
...
Writing more and more until the entire board was filled with these statements. You cringed at the set. Most of them were reasonable in isolation, but as a group they totalled to an extremely restricted existence.
[[The lesson began|Get Mean Ending 5]]Pulling out a ruler she pointed to the first rule, @@.momVoice;"repeat after me. I will not use bad words."@@
@@.girlVoice;"I will not use bad words."@@
The words exited your mouth automatically. It wasn't a surprise, this compulsion had been already drilled into your head.
@@.momVoice;"Again. I will not use bad words."@@
@@.girlVoice;"I will not use bad words."@@
This didn't seem entirely necessary considering you'd already gone through it. But perhaps the "mom-bot" was actually different for each classroom, and they didn't compare notes.
@@.momVoice;"I will do as I'm told."@@
[[I will do as I'm told|Get Mean Ending 6][$getMeanDoAsTold to 0]]
[[Stay silent|Get Mean Ending 6][$getMeanDoAsTold to 1]]<<if $getMeanDoAsTold>>\
You weren't going to play this game. Last time you'd gone along with it you'd gotten pretty messed up. You didn't know how you were going to get out, but you also didn't want to get brainwashed again.
@@.momVoice;"I will do as I'm told."@@ She repeated.
You stayed silent.
@@.momVoice;"I will do as I'm told."@@ She repeated again.
There was a pause, the silence hanging heavy in the room.
<<set $getMeanEndingResist++>>\
<<else>>\
Having gone through this before you didn't see a lot of reason to resist. You weren't going to get out otherwise.
<<playerVoice "\"I will do as I'm told.\"">>
@@.momVoice;"Again."@@
<<playerVoice "\"I will do as I'm told.\"">> Your response came faster than before.
<</if>>\
She pointed at the next rule, @@.momVoice;"I will not raise my voice."@@
[[I will not raise my voice|Get Mean Ending 7][$getMeanRaiseVoice to 0]]
[[Stay silent|Get Mean Ending 7][$getMeanRaiseVoice to 1]]<<if $getMeanRaiseVoice>>\
@@.momVoice;"I will not raise my voice."@@
No response.
@@.momVoice;"I will not raise my voice."@@
You stayed quiet, you were curious what her next move would be. Though it proved to be rather boring.
<<set $getMeanEndingResist++>>\
<<else>>\
<span style="font-weight: bold;"><<playerVoice "\"I will not raise my voice.\"">></span> As you spoke you became keenly aware of how loudly you'd spoken.
@@.momVoice;"Again."@@
<<playerVoice "\"I will not raise my voice.\"">> This time you modulated your tone more carefully. The words were softer, just loud enough for teacher to hear.
<</if>>\
Another rule, @@.momVoice;"I will always say please and thank you."@@
[[I will always say please and thank you|Get Mean Ending 8][$getMeanPlease to 0]]
[[Stay silent|Get Mean Ending 8][$getMeanPlease to 1]]<<if $getMeanPlease>>\
@@.momVoice;"I will always say please and thank you."@@
An awkward silence.
@@.momVoice;"I will always say please and thank you."@@ She only ever gave you a moment to start your response before moving on.
<<set $getMeanEndingResist++>>\
<<else>>\
<<playerVoice "\"I will always say please and thank you.\"">> This one was totally fair, it was just @@.girlVoice;basic politeness@@.
@@.momVoice;"Again."@@
<<playerVoice "\"I will always say please and thank you.\"">> It was @@.girlVoice;important to be polite@@ and to @@.girlVoice;mind your manners@@.
<</if>>\
<<if $getMeanEndingResist === 0>>\
Your total participation seemed to satisfy the mom-bot, but it wasn't nearly enough to get you out of the situation. There were still dozens of phrases on the board, and at a minimum you were going to have and say them all.
[[Repeat after her|Get Mean Ending Participate 1]]
<<elseif $getMeanEndingResist <= 2>>\
It seemed that your partial participation hadn't been egregious enough to get you punished, but it did prevent you from moving on. She returned to the start.
@@.momVoice;"I will not use bad words."@@
@@.girlVoice;"I will not use bad words."@@
@@.momVoice;"I will do as I'm told."@@
[[Repeat after her|Get Mean Ending Participate 1]]
[[Refuse to say the words|Get Mean Ending No Participate 1]]
<<else>>\
Your general lack of participation hadn't been punished thus far. At first it seemed that she might just keep going regardless of your participation, but after your third refusal it was clear that additional measures had to be taken.
[[A new teaching style|Get Mean Ending No Participate 1]]
<</if>>\@@.momVoice;"''Good girl'',"@@ mom's praise penetrated your psyche. That trigger was still strong. Hearing those words just made you want to follow along even more. It was easier just to go along with things; you might as well keep responding as she desired. As you continued you started actually considering the rules. At first you'd judged they harshly, but perhaps they were actually fairly reasonable?
<<playerVoice "\"I will never lie.\"">> <<playerThought "Honesty is the best policy.">>
...
<<playerVoice "\"I will not run inside.\"">> <<playerThought "Running around inside is just asking to break things.">>
...
<<playerVoice "\"I will not be mean to others.\"">> <<playerThought "Everyone should try being a little nicer to each other.">>
...
The phrases went on and on, and you added a quick justification to each. Some of them turned out to be a bit more of a stretch, but they were all sensible on their face.
Though you had to admit that it was getting rather boring and repetitive. Any hope of your compliance resulting in a quick freedom faded when, after finishing the first pass, you were forced into a second loop.
[[I will...|Get Mean Ending Participate 2]]<<playerVoice "\"I will do as I'm told.\"">> @@.girlThought;I have to do what mommy tells me.@@
...
<<playerVoice "\"I will not raise my voice.\"">> @@.girlThought;Good girls were quiet and polite.@@
...
<<playerVoice "\"I will not run inside.\"">> @@.girlThought;I shouldn't run, or jump or climb or do anything rough in the house.@@
...
<<playerVoice "\"I will not have my toys at the table.\"">> @@.girlThought;Toys had to stay in their proper place.@@
...
The justifications were becoming more obvious with every line, your mind automatically providing why a @@.girlVoice;good girl@@ should @@.girlVoice;follow the rule@@.
The second pass quickly blended into a third, and then into a fourth, at which point you lost count. It was easy to mindlessly follow along. After a bit @@.girlVoice;mommy@@ didn't even have to say anything anymore, she'd just point and you'd repeat.
[[I will...|Get Mean Ending Participate 3]]<<addTrait "$traitCuteVoice">>\
@@.momVoice;"Very good."@@ Mom-bot finally broke the monotony of the repetition, though you were already repeating <<playerVoice "\"I will wash my hands before dinner.\"">> @@.girlThought;Good girls were always clean.@@
Some of the rules sounded more like something you'd tell a toddler to do, rather than a $playerAge year old like you, but that distinction had lost meaning. These were the rules you had to follow, it didn't matter. You were a @@.girlVoice;good girl@@ and you should @@.girlVoice;act like one@@.
@@.momVoice;"I'll send you back if you promise to behave yourself. Do you promise?"@@
<<playerVoice "\"I promise to behave.\"">> You voice came out @@.girlVoce;soft@@ and @@.girlVoice;sweet@@, just like it was supposed to.
@@.momVoice;"''Good girl''"@@
Those words again, but the effect had changed. You didn't feel any satisfaction at hearing them. You were @@.girlVoice;always a good girl@@, so it was just a statement of the reality of the situation.
[[Back to the real world|Get Mean Ending Participate 4]]@@.karaVoice;"Whoa!"@@ Kara shouted as you suddenly appeared beside her.
<<playerVoice "\"I'm sorry.\"">> You immediately apologized, @@.girlVoice;you shouldn't scare people@@.
@@.karaVoice;"It's fine, you just spooked me. So..."@@ Kara cast a quick glance towards Emily, who's face was oddly serious. Kara continued, @@.karaVoice;"how are you feeling?"@@
<<playerVoice "\"I'm feeling wonderful. Thank you for asking.\"">> It was an obviously true statement and @@.girlVoice;you always had to tell the truth@@. Equally obviously you had to be @@.girlVoice;polite@@ and @@.girlVoice;always say thank you@@.
Emily stepped over to you, @@.emilyVoice;"are you sure? That class was...scary."@@
You nodded. Staying entirely silent was even better than just being quiet. It wasn't a rule you'd been specifically told, but since you should @@.girlVoice;never raise your voice@@, this seemed safer. Anyway you didn't know what was so scary about it, you'd @@.girlVoice;learned so many important things@@.
Emily seemed unconvinced, @@.emilyVoice;"go to the kitchen and get me a cookie."@@
You sprang to your feet, @@.girlVoice;you had to do as you were told@@. You'd get her a cookie, though you'd never have one, @@.girlVoice;you shouldn't spoil your appetite with treats@@.
[[Emily stopped you|Get Mean Ending Participate 5]]@@.emilyVoice;"Tell me what happened in there."@@
It would be annoying to explain //everything// that had happened, but @@.girlVoice;you shouldn't complain@@, so you explained it in all the detail you could muster.
...
Emily nodded as you finished, @@.emilyVoice;"thought so."@@ She turned to the group, taking on a lecturing tone. @@.emilyVoice;"Do you remember the magic school?"@@
<<if $playerMaturity <= 8>>@@.karaVoice;"The //brain washin'//"@@ Kara echoed, using an unfamiliar word.<<else>>@@.karaVoice;"The brainwashing,"@@ Kara echoed.<</if>>
@@.emilyVoice;"Right."@@ Emily continued, @@.emilyVoice;"mommy said it was for training me. But it had to get harder as I got older."@@
Kara jumped in, @@.karaVoice;"so the swear jar school was for a younger you, but this one was for an older you?"@@ It was always impressive how Kara was able to intuitively grasp these things.
@@.emilyVoice;"Right. So this was waaaaaayyyyy harder, but <<playerName>> hasn't trained so ?theyre..."@@
@@.sophieVoice;"Totally brainwashed."@@
[[Emily nodded|Get Mean Ending Participate 6]]Emily turned to you, @@.emilyVoice;"you're a ''good girl'', aren't you?"@@
You nodded. @@.girlThought;Of course I'm a good girl.@@
@@.mikiVoice;"So..."@@ Miki hesitantly spoke up, a little bewildered by the situation, @@.mikiVoice;"<<playerName>> is gonna play with us now?"@@
All of the girls looked to you, @@.girlVoice;sitting there quietly@@ and listening to the ongoing conversation, a @@.girlVoice;placid pleasant smile@@ on your face.
@@.emilyVoice;"I guess so,"@@ Emily giggled.
[[Time to play|Get Mean Ending Participate 7]]You and the girls got back to the sleepover. There was still plenty stuff to do and now you were compelled to participate, whether you wanted to or not. Even if you didn't like an activity you'd had to follow the rules: @@.girlVoice;play nice with others@@, @@.girlVoice;no whining@@, @@.girlVoice;no talking back@@, @@.girlVoice;no being mean@@.
@@.karaVoice;"?theyre so well behaved, it's almost eerie."@@
The other girls nodded their agreement. You were making Kara look like a rebellious wild child. Sophie was put out because you never rose to any of her bait. No matter how much she teased you, you'd just smile and take it. @@.girlVoice;No making fun of people@@, even if Sophie wasn't following that rule, you had to.
<<if $playerAge >= 10>>\
Even with your new compulsions the magic of the sleepover continued to do its work. You got @@.girlVoice;younger@@ and @@.girlVoice;girlier@@ until your body matched your behaviour. Interestingly your mind was untouched, it was buried under a mountain of rules, but you were still as intelligent as a $playerMaturity year old.
<<set $playerAge to 8>>\
<<set $playerHairLength to 5>>\
<<else>>\
Your total participation seemed to be enough to satisfy the magic of the sleepover. You'd already been the right age and gender, now you had the right behaviour. What else was there to change? <<if $playerMaturity >= 10>>Though your more mature mind was actually still intact. It was buried under a mountain of rules, but you were still as intelligent as a $playerMaturity year old<</if>>\
<</if>>\
When mom returned home she was given a report that you had behaved exactly as Emily had desired, that you'd become the "perfect little girl". She just didn't mention the fact it had come from severe brainwashing. So you found yourself spending longer in the form, unable to protest the situation, @@.girlVoice;I will not complain@@.
Mom would figure out the ruse eventually, probably, but until then you'd' act the exemplar of a @@.girlVoice;good girl@@, following @@.girlVoice;every rule@@ you'd been taught. Your teacher would be so proud...
Ending 12a - Sugar and Spice and Everything Nice
<<include "Post Ending Choices">>
<<saveEnding "" 22>>It was clear that you weren't going to properly participate in the process. If you wouldn't say the words then how would you ever learn the lesson?
Teacher was unphased by your refusal, it seemed that she was prepared for just such an eventuality. She walked to the back of the room, grabbing a previously non-existent television on a cart.
Wheeling it to the front of the class she looked back at you with a cold glare. A shiver went up your spine and you suddenly found your desk to be the only one there. Straight in front of the television, only a few feet away.
The lights went out and the screen flickered to life. The rest of the room was impossibly dark, the light from the screen didn't spread out at all, it illuminated you, your desk, and nothing else. You couldn't even see where the teacher had gone.
A cartoon rabbit suddenly appeared on screen.
@@.momVoice;"Hi there kids,"@@ the rabbit gave a wave. You realized with some amusement that the voice was actually just your mother's, with the pitch shifted up.
[[The show began|Get Mean Ending No Participate 2]]What ensued was a truly insipid show with a painfully obvious message repeated ad nauseam. This show seemed more targeted at toddlers than someone Emily's age<<if $playerMaturity >= 10>>, and you were a lot more mature than that<</if>>. Though that might have been the point. It would have been embarrassing for Emily, the same way it was embarrassing for you right now.
@@.momVoice;"And remember kids, you always have to do what mommy tells you."@@
It was probably the fifth time in the last five minutes that point had been made. You understood exactly what it was driving at, but that didn't mean you cared. You hadn't obeyed the mom-bot, why would you pay any attention to this stupid rabbit?
Except it was the only thing you could pay attention to. The rest of the room was filled with impenetrable darkness, so there was nothing to see. The human mind wasn't good at ignoring bright flashing lights, and this was the only source in the room. So even when you tried to let your eyes wander they always wandered back to the screen.
Your stomach tightened; this was going to take forever. There must have been twenty or thirty rules on the board, if each of these episodes was five minutes you'd be here for<<if $playerMaturity <= 8>>...a long time.<<else>> at least two hours.<</if>> Assuming you only had to watch them once. You knew time in here flowed differently, so it'd only be seconds on the outside, but that didn't speed it up at all for you, stuck in here.
The next episode had started.
@@.momVoice;"Oh no! Mr Puppy has made a mess. Remember kids, if you make a mess, you have to clean it up."@@
[[The show continued|Get Mean Ending No Participate 3]]One episode blended into the next.
...
@@.momVoice;"Oh no, Mr. cat won't share his ball. What should we do?"@@
<<playerThought "Yeah yeah, sharing is great, everyone should share.">> Was there any way to speed this up? You'd gotten so used to the format that you could practically predict the next line. Not that it was any great feat to do so, it was //that// obvious.
Yet you still had nothing else to do but watch. You were trapped in this classroom. Even if you could leave your chair there was no where else to go. Until the teacher decided you'd learned your lesson, you wouldn't leave. Maybe you should have just parroted the lines, it would have been faster. More embarrassing, but faster.
...
@@.momVoice;"And remember kids, if you use it, take care of it."@@
...
@@.momVoice;"...remember kids, always be nice to everyone you meet."@@
...
@@.momVoice;"no yelling or screaming"@@
@@.momVoice;"always keep your word"@@
@@.momVoice;"say please and thank you"@@
@@.momVoice;"be nice to everyone you meet"@@
@@.momVoice;"always be honest"@@
...
Not only was each episode repetitive to a painful degree, but sometimes a different episode had basically the same lesson. You'd heard variants of "do as you're told" and "be nice" a half dozen times each.
[[The show continued|Get Mean Ending No Participate 4]]That was hardly the last time you would hear them.
Your initial fears about twenty or thirty rules had proven to be grossly underestimated. Since you'd started counting you were already past 35, and you'd missed the first few.
Yet it proved impossible to tune out. Even when an episode was riffing on a theme you'd heard before it was //just// different enough as to steal some of your attention. The words slightly change, or there were new characters, or a sudden song. You didn't want to concentrate on it, but when it was the only stimuli in the room, it was hard not to.
...
Finally at your breaking point you shifted tactics. Maybe teacher would be satisfied if you properly watched a few. Really showed that you were paying attention. So you paid your full attention to the annoying rabbit, currently blathering on about the importance of @@.momVoice;"always making your bed."@@
Yet once you gave it your full attention, it proved difficult to get it back. There was something @@.girlVoice;captivating@@ about the way the bunny moved, always bouncing around the screen. It's voice, despite you knowing it's origin, was quiet enough to be soothing, but perky enough to be exciting.
There were other characters, but they weren't important, they barely ever spoke. Your attention stayed squarely on the rabbit, your mind trying to figure out //why// you were so @@.girlVoice;fascinated@@.
[[Follow the rabbit|Get Mean Ending No Participate 5]]With your attention fully on the rabbit the rest of the show fell away. You could hear the words, and see the other animal characters, but you weren't really aware of them. The words floated by your ears, directly into your subconscious.
<<playerThought "Why can't I stop watching this rabbit?">>
There had been a discomfort building in your chest, an awareness that you should probably stop watching, but you couldn't get your eyes to obey. When you tried something would always happen to snap them right back. The rabbit always had the exact right timing to ensure you specifically never lost focus.
So you watched...and watched...and watched...
You noticed impossibly small details. Frames where the drawings were slightly off model, moments where the rabbit stretched its whole body for emphasis. You even discovered that it's eyes weren't perfectly black, but an incredibly dark gray.
So you watched the rabbit...watched the rabbit...watched the rabbit...watch...rabbit...
At some point your mind outwardly shut down. Your eyes still followed the rabbit, but there was no thought there.
[[Watch the rabbit|Get Mean Ending No Participate 6]]''Click''
The TV turned off with a suddenness that had you staring at a blank screen for several more moments. Wiping the drool from the corner of your mouth you blearily looked around the room. The lights were back on, and everything looked basically the same as before.
@@.girlThought;Where is the rabbit?@@ Instinctively you searched for it, it's presence having become a fixture in your mind. When it proved absent you weren't sure if you should be relieved or terrified.
@@.momVoice;"That's enough television for today."@@ Teacher spoke as she wheeled the TV back to the corner of the room. Acting like it wasn't her that had caused that impromptu TV marathon.
@@.momVoice;"You've learned your lesson, so you may go."@@
<<playerThought "Lesson? I didn't learn anything. That rabbit didn't say anything that wasn't blindingly obvious.">>
But you were glad to be free, so you took the easy route and just nodded.
Teacher nodded back, @@.momVoice;"now remember to be a ''good girl''."@@ The words echoed in your head as the world disappeared.
[[Back to the real world|Get Mean Ending No Participate 7]]Miki gave a squeal as you suddenly appeared next to her on the couch.
Emily rushed over to you, as Kara tried to calm Miki down, @@.emilyVoice;"you're back, what happened?"@@
<<playerVoice "\"I watched a few videos with a cartoon rabbit. It was trying to teach me some really basic stuff, but I don't think it stuck.\"">>
Emily pondered the information before coming to an excited conclusion, @@.emilyVoice;"you saw the rabbit!"@@ She squealed, despite the fact you'd literally just said that.
@@.emilyVoice;"Girls, girls, come here. Watch this."@@
@@.emilyVoice;"<<playerName>> are you enjoying the party?"@@
[[Of course I am|Get Mean Ending No Participate 8][$getEvenEndingChoice1 to 0]]
[[Of course I'm not|Get Mean Ending No Participate 8][$getEvenEndingChoice1 to 1]]<<if $getEvenEndingChoice1 === 0>>\
<<playerVoice "\"Of course I am.\"">>
Normally this would have been something Emily was thrilled to hear, but right now it annoyed her.
<<else>>\
@@.momThought;Remember to always have fun!@@ A voice echoed in your mind.
<<playerVoice "\"">>@@.girlVoice;Of course I am!@@<<playerVoice "\"">> You shouted.
The words that had come out of your mouth hadn't been the ones you intended. More than that the words had come out as @@.girlVoice;sweet@@ and @@.girlVoice;light@@ as you could manage.
<</if>>\
@@.sophieVoice;"So they like the party now?"@@
@@.emilyVoice;"No no, that's not it at all...well it is, but there is another, bigger thingy."@@
She turned back to you again, @@.emilyVoice;"am I the best sister in the world?"@@
[[Of course you are|Get Mean Ending No Participate 9][$getEvenEndingChoice2 to 0]]
[[Not at all|Get Mean Ending No Participate 9][$getEvenEndingChoice2 to 1]]<<if $getEvenEndingChoice2 === 0>>\
<<playerVoice "\"Of course you are.\"">>
A statement this sweet should have thrilled her, but somehow she looked <<if $getEvenEndingChoice1 === 0>>even more annoyed<<else>>annoyed<</if>>.
<<else>>\
@@.momThought;Remember to always use kind words!@@ <<if $getEvenEndingChoice1 === 0>>A voice echoed in your mind.<<else>>The voice echoed again.<</if>>
@@.girlVoice;"Uh huh! The best sister in the whole wide world."@@
You had //not// meant to say that. No matter how well or poorly you were to get along with you sister, you didn't want to say something like that. It'd give her a big head and she'd use it as a weapon against you from then on.
Emily looked pleased by your response, but not because it was sweet. There was mischief there.
<</if>>\
@@.mikiVoice;"Do they have to be nice now?"@@ Miki offered, joining in the guessing game of trying to figure out what Emily telling them.
@@.emilyVoice;"They do! But there's so much more,"@@ Emily paused, @@.emilyVoice;"I just need to think of...aha! I know what to do."@@
@@.emilyVoice;"I want you to sing I'm a little teapot!"
[[There was no way you would do that|Get Mean Ending No Participate 10]]@@.momThought;Sing loudly!@@ <<if $getEvenEndingChoice1 === 0 && $getEvenEndingChoice2 === 0>>A voice echoed in your mind.<<else>>The voice echoed again.<</if>>
@@.musicalNoteEmoji;🎵@@I'm a little tea pot, short and stout@@.musicalNoteEmoji;🎵@@
@@.momThought;Dance like crazy!@@
The next few moments were filled with your best rendition of "I'm a little teapot", complete with actions. You were horrified by your actions, but none of it showed on your face. You had a wide smile, like that had been the most fun you'd ever had.
@@.sophieVoice;"Whoa, that was...a lot. You didn't even tell ?them to do the dance."@@
@@.emilyVoice;"Do you get it now?"@@
Sophie shrugged noncommittally, Miki shook her head, Kara stepped up to the plate, @@.karaVoice;"last time ?they couldn't say bad words anymore. They'd just get replaced. Maybe now ?they can't do or say bad things at all."@@
@@.emilyVoice;"Yeah! Exactly! You're so smart Kara."@@
The nerdy girl blushed at the compliment.
@@.emilyVoice;"<<playerName>> can't do anything that a ''good girl'' wouldn't do //and// ?they have to do everything a ''good girl'' would do. So ?they had to sing //and// dance."@@
Kara was concerned, @@.karaVoice;"are ?they going to be okay? That sounds kinda scary."@@
<<if $emilyHappiness >= 7>>\
Emily considered the matter. The two of you had gotten a lot closer during the party, and you were currently in a pretty precarious situation. @@.emilyVoice;"Mmmhmm, but I'll tell mommy when she gets home to make sure."@@
<<elseif $emilyHappiness <= 3>>\
Emily grinned at the possibilities. She was still awfully mad at you, and now she had you in a spot where you //had// to do what she said. @@.emilyVoice;"They'll be fine...eventually."@@
<<else>>\
Emily considered the matter. The two of you weren't the best of friends, but she'd been in the same situation and knew how tricky it was. @@.emilyVoice;"It'll be okay, it's a bit scary, but it goes away."@@
<</if>>\
Emily smiled, @@.emilyVoice;"but until then, we should play! What do you think <<playerName>>?"@@
[[Let's play!|Get Mean Ending No Participate 11][$getEvenEndingChoice3 to 0]]
[[You'd rather not|Get Mean Ending No Participate 11][$getEvenEndingChoice3 to 1]]<<if $getEvenEndingChoice3 === 0>>\
<<playerVoice "\"Let's play!\"">>
It was becoming clear at this point that you only had two options. You could play the @@.girlVoice;good little girl@@ and have some amount of autonomy. Or you could try to resist, and end up acting like one anyway.
<<else>>\
@@.momThought;You should play with your friends!@@
@@.girlVoice;"Let's play!"@@
It was becoming clear at this point that you only had two options. You could behave badly, at which point any unacceptable words or actions would get overridden. Or you could just give in and play the @@.girlVoice;good little girl@@.
<</if>>\
In the end your behaviour was almost entirely outside of your control. The only difference was how much frustration you were going to put yourself through.
Taking your excited response as an enthusiastic acceptance you all got back to the business of the party. This time you were the perfect attendee. Even if you wanted to grumble about something, you were incapable.
You gushed over every @@.girlVoice;pretty dress@@ and "happily" played their @@.girlVoice;dress-up doll@@. Every activity, no matter how @@.girlVoice;girly@@ or @@.girlVoice;childish@@ you threw yourself into with a smile on your face. You couldn't even make yourself frown. <<if $playerAge >= 10>>The magic of the sleepover also seemed to interpret your behaviour as acceptance. Quickly regressing you down until you perfectly fit into the party as Emily's little sister.<<elseif $playerAge >= 7>>The magic of the sleepover also seemed to interpret your behaviour as acceptance. <</if>>
You couldn't consciously remember even half of the rules that stupid cartoon rabbit had put into your head, but something in your subconscious remembered each and every one in detail. You had to @@.girlVoice;giggle@@ at every joke, no matter how bad. You had to @@.girlVoice;give hugs@@ whenever you could. Even seemingly benign behaviours got overridden. If someone ran inside, you could @@.girlVoice;only walk@@ after them. You couldn't just accept Miki's princess play, you @@.girlVoice;had to be a princess@@ as well. You even had to @@.girlVoice;ask for permission@@ to use the bathroom.
You were left @@.girlVoice;helplessly girly@@ and @@.girlVoice;completely docile@@. You acted like the @@.girlVoice;perfect little girl@@ and you couldn't do anything about it. Underneath your mind hadn't been changed, you still could think about being selfish or obstinate, but you couldn't bring it to action.
[[The next morning|Get Mean Ending No Participate 12]]
<<set $playerAge to 6>>\
<<set $playerHairLength to 5>>\When you awoke the next morning it quickly became apparently that your compulsions hadn't faded in the slightest. Automatically you @@.girlVoice;made the bed@@, making sure to @@.girlVoice;brush your teeth@@ before doing anything else. You picked a @@.girlVoice;cute@@ outfit from Emily's closet and wore it without complaint. Any attempt to do otherwise met with outwardly invisible failure. No one else could even tell you'd tried to resist.
Your mother, having returned overnight, quickly noticed the bizarre behaviour. <<if $emilyHappiness <= 3>>Emily tried to deflect about what had happened. She was enjoying having you stuck this way and wanted it to go on a little longer. This deception annoyed your mother, though not as much as the behaviour that had led to the situation.<<else>>Emily explained what had occurred. Mom thanked Emily for her honesty, but was disappointed with your behaviour<</if>>
@@.momVoice;"Well perhaps a little time being well behaved will teach <<playerName>> some manners."@@
You wanted to protest, but to no avail. @@.girlVoice;"I'm sorry mommy. I promise to be good."@@ Appearing to accept your punishment with good grace despite the unfairness of it.
@@.momVoice;"Your sister was able to overcome the compulsions, so I'm sure you will...eventually."@@ She gave a wry smile, @@.momVoice;"If not, then I look forward to raising such a well behaved daughter."@@
You wanted to be shocked, or maybe to yell at her, or maybe to run screaming from the house. But you weren't capable of any of that, so you smiled brightly, @@.girlVoice;"yes mommy."@@
You'd be saying that a lot until you finally managed to clear the rabbit's influence on you, but who knew how long that would be? Until then you'd be @@.girlVoice;Emily's cute little sister@@, @@.girlVoice;mommy's perfect little angel@@ and the most @@.girlVoice;well behaved little girl@@ in the world...and there was nothing you could do about it.
Ending 12b - The Stepford Child
<<include "Post Ending Choices">>
<<saveEnding "" 23>><<playerThought "On second thought, maybe not.">>
Getting mean was most likely going to just encourage Emily to make you even more compliant. You might even get sent back to that classroom, lose even more of your ability to control your actions. You'd be forced into participating in even the most unpalatable activities with no way to resist.
It was better to at least keep the control that you had, just grin and bear it. Honestly, even this little diversion had been enough to calm you down a little bit. You still felt super awkward about the party, but you could tolerate it, at least a little longer.
[[Back to the party|Event Handler]]
<<set $humiliation to 5>>\
<<set $getMeanBadEndEscape to true>>\<<playerVoice "\"I'm sorry.\"">> You slumped, the fight going out of you.
Sophie squinted at you, @@.sophieVoice;"keep going,"@@ she growled.
<<playerVoice "\"I'm sorry I was acting like a brat...\"">>
That apology, plus your individual apologies to each girl proved enough to mollify Sophie and stop Emily from doing anything too drastic.
@@.emilyVoice;"Thank you for your apology. But you still acted like a jerk."@@ She levelled the wand at you considering the matter, but lowered it after a few moments.
@@.emilyVoice;"I suppose you did apologize, so I guess you learned your lesson."@@
The other girls looked surprised at Emily's sudden mercy. Normally you'd be shrinking right now, or losing another year of schooling. But it seemed Emily wanted to encourage this kind of behaviour. If she punished you when you tried to make amends, maybe next time you wouldn't bother.
[[Back to the party|Event Handler]]
<<set $humiliation to 5>>\
<<set $getMeanBadEndEscape to true>>\<<playerVoice "\"Oh gosh,\"">> you rushed over to Miki, <<playerVoice "\"I'm so sorry.\"">>
Sophie turned to you with fire in her eyes. Technically she'd been the one to knock Miki over, but it was clearly your fault.
@@.sophieVoice;"Back off,"@@ she growled.
You backed away, not wanting to rouse her ire further. Retreating back to the couch, awkwardly standing in front of it. <<playerVoice "\"I'm sorry...I didn't mean to...I was just...\"">> You trailed off, "just" what? "Just" being a massive jerk? "Just" pushing people around?
<<playerVoice "\"I won't do it again. I promise.\"">>
You continued to apologize. To Sophie for pushing her, to Kara for messing with her stuff, and of course to Miki for hurting her. In the end the fall had surprised her more than it hurt her, but she also seemed to be putting on a brave face for Sophie.
Your contrition proved enough to stop Emily or Sophie from doing anything too drastic. Though Sophie was standing in front of you. Emily had squirrelled away the shard of glass, but she still looked furious.
@@.emilyVoice;"Apologizing isn't enough, you need to be punished."@@ She levelled the wand at you, but this time without the shard.
<<if $playerAge >= 13>>\
Your body started shrinking ''fast''. It wasn't bothering going through any of the "feminization" part of the transformation, save one part which quickly shrank away to nothing. You could feel the strength sapping out of you, your perspective rapidly lowering to be more even with Sophie.
You were transfixed by how @@.girlVoice;delicate@@ you were becoming. Your arms and legs looked like @@.girlVoice;twigs@@, they had no power behind them at all. You felt @@.girlVoice;small@@ and @@.girlVoice;helpless@@. By the time your body stopped changed you realized that Sophie was now the one looking down at you.
<<elseif $playerAge >= 11>>\
Your body started shrinking. You barely had time to whimper as you finally crossed over to @@.girlVoice;being a girl@@. But that wasn't the most important part of this transformation. That was made clear as your eye level started to drop below Sophie's.
It'd only a been a few years lost, but your body felt so much @@.girlVoice;weaker@@. Any hint of your old male strength was gone. You were just a @@.girlVoice;little girl@@, with a body that didn't seem accustomed to intense physical activity.
Sophie looked down at you.
<<elseif $playerAge == 10>>\
The transformation was actually quite slight. You'd already become accustomed to the shrinking sensations that came with the sleepover's magic. So you weren't as freaked out as your body continued to compact down. The most concerning part was the feeling of @@.girlVoice;weakness@@ that suffused your body.
You hadn't had much of your manly strength left, but this seemed to rob you of what little remained. It didn't seem like you had muscles at all. Something that put you in an obvious contrast to Sophie, currently looking down at you.
<</if>>\
The two of you were probably about the same age, but she was undoubtedly the taller, and stronger one. She grinned as the realization crossed your face.
[[The aftermath|Get Mean Ending Escape 2-2a]]
<<silently>>\
<<set $playerAge to 9>>
<<set $getMeanBadEndEscape to true>>
<<set $humiliation to 0>>
<<set $playerHairLength to 4>>
<</silently>>\@@.sophieVoice;"Sit down."@@ Sophie placed her hands on your chest as she spoke, gently pushing you backwards.
The gentle shove was more than enough to knock you off balance, falling backwards onto the couch behind you. Sophie stood over you, glowering down. From this angle she looked even more fearsome. The message was clear, if you //ever// behaved like that again, Sophie would put you in your place, no magic required.
@@.sophieVoice;"Why don't you stay here and calm down?"@@ This wasn't a request.
Cowed by her demeanour you @@.girlVoice;meekly@@ nodded and stayed seated. The rest of them wandered off to the kitchen.
You realized you were @@.girlVoice;shaking@@. Sophie was @@.girlVoice;scary@@ when she got mad. She wasn't the type to assault someone for no reason, but if it was to defend her friend she wouldn't hesitate. Before you might have been able to brush off that kind of resistance, but no longer. Emily had ensured that Sophie was the @@.girlVoice;big girl@@ of the group now. That either of them, in their own ways, was able to enforce your compliance and ensure good behaviour.
You'd have to really behave yourself, or soon enough Kara and Miki would be just as capable of bossing you around.
You continued to wait quietly until the girls finally came back. Ready to welcome you back into the party, but keeping a close eye on your behaviour.
[[Back to the party|Event Handler]]@@.sophieVoice;"Sit down."@@ Sophie placed her hands on your chest as she spoke, gently pushing you backwards.
The gentle shove was more than enough to knock you off balance, falling backwards onto the couch behind you. Sophie stood over you, glowering down. From this angle she looked even more fearsome. The message was clear, if you //ever// behaved like this again, Sophie was more than capable of putting you in your place. She was the @@.girlVoice;big girl@@ of the group, which meant you @@.girlVoice;had to listen to her@@.
@@.sophieVoice;"Why don't you stay here and calm down?"@@ This wasn't a request.
Cowed by her demeanour you @@.girlVoice;meekly@@ nodded and stayed seated. The rest of them wandered off to the kitchen.
You realized you were @@.girlVoice;shaking@@. Sophie was @@.girlVoice;scary@@ when she got mad. She wasn't the type to assault someone for no reason, but if it was to defend her friend she'd do what it took. A teenage you would have laughed at that kind of physical resistance. But in your current form, if she bullied you, you couldn't do anything about. Your regression had ensured that Sophie was the @@.girlVoice;big girl@@ of the group now. That she didn't need magic enforce your compliance and ensure good behaviour.
You'd have to really behave yourself. You were so @@.girlVoice;small@@ now that trying to project strength was just going to come off as @@.girlVoice;adorable@@. <<if $playerAge >= 7>>When your closest physical match was Kara, you weren't going to be pushing anyone around.<<else>>When your closest physical match was Miki, and even she could outdo you, you weren't going to be pushing anyone around.<</if>>
You continued to wait quietly until the girls finally came back. Ready to welcome you back into the party, but keeping a close eye on your behaviour.
[[Back to the party|Event Handler]]You pushed Sophie, <<if $playerAge <= 7>>she didn't budge an inch.<<else>>who didn't move more than an inch.<</if>> You tried again, to even less effect. Despite the lack of impact your behaviour annoyed Sophie further.
@@.emilyVoice;"That's enough <<playerName>>."@@ She levelled her wand at you. @@.emilyVoice;"You should be nice to your elders."@@
<<if $playerAge >= 8>>\
Sophie was already bigger than you, but the gap suddenly began to grow wider and you found yourself looking at up at her. Keenly aware that she had significant height, weight and strength on you.
Kara walked up beside her, an equally annoyed look on her face. With a start you realized that you were her size now. You'd become one of the smallest girls in the whole group.
<<silently>>\
<<if $playerAge === 9>>
<<changeAge "medium">>
<<else>>
<<changeAge "small">>
<</if>>
<</silently>>\
<<elseif $playerAge == 7>>\
Sophie was already significantly bigger than you. The idea of pushing her now seemed ridiculous, you never could have moved her, even if you tried. But Emily's magic wanted you to be //very// aware of that fact.
You shrunk further, Sophie now towering over you. The fight or flight response triggered in your brain, and came up flight. You @@.girlVoice;whimpered@@ at her fearsome countenance.
<<changeAge "small">>\
<<elseif $playerAge >= 5>>\
You were already the smallest girl in the group, but Emily's magic wasn't going to let that be the end of it.
You shrunk further, Sophie now towering over you. The minimal strength you'd retained now fleeing from you. It felt hard to stand without your knees shaking. The fight or flight response triggered in your brain, and came up flight. You @@.girlVoice;whimpered@@ at her fearsome countenance.
<<changeAge "small">>\
<</if>>
[[The aftermath|Get Mean Ending Too Young Escape 2]]@@.sophieVoice;"Sit down."@@ Sophie placed her hands on your chest as she spoke, gently pushing you backwards.
The gentle shove was more than enough to knock you off balance, falling backwards onto the couch behind you. Sophie stood over you, glowering down. From this angle she looked even more fearsome. The message was clear, if you //ever// behaved like this again, Sophie was more than capable of putting you in your place. She was the @@.girlVoice;big girl@@ of the group, which meant you @@.girlVoice;had to listen to her@@.
@@.sophieVoice;"Why don't you stay here and calm down?"@@ This wasn't a request.
Cowed by her demeanour you @@.girlVoice;meekly@@ nodded and stayed seated. The rest of them wandered off to the kitchen.
You realized you were @@.girlVoice;shaking@@. Sophie was @@.girlVoice;scary@@ when she got mad. She wasn't the type to assault someone for no reason, but if it was to defend her friend she'd do what it took. A teenage you would have laughed at that kind of physical resistance. But in your current form, if she bullied you, you couldn't do anything about. Your regression had ensured that Sophie was the @@.girlVoice;big girl@@ of the group now. That she didn't need magic enforce your compliance and ensure good behaviour.
<<if $playerAge >= 7>>You'd have to really behave yourself, or soon enough Kara and Miki would be just as capable of bossing you around.<<elseif $playerAge === 6>>You'd have to really behave yourself. Even Kara was big enough to push you around, Emily and Sophie were bigger still, you didn't need to add Miki to that list.<<else>>You'd have to really behave yourself, even Miki could push you around at this point. You were @@.girlVoice;smaller@@ and @@.girlVoice;weaker@@ than her. She probably wouldn't abuse it, but the mere idea worried you.<</if>>
You continued to wait quietly until the girls finally came back. Ready to welcome you back into the party, but keeping a close eye on your behaviour.
[[Back to the party|Event Handler]]
<<changeHappiness "Sophie" false>>\
<<set $humiliation to 5>>\After the last activity you were forced to sit down on the couch. Your head felt even worse than it had before. The magic that was regressing you didn't always do a great job of making your new mental capacity feel natural. So you'd be stuck with the mental capacity of a five year old, but the awareness that you should be capable of so much more. Like a...like a...
You couldn't even fathom of a good comparison and worse still you weren't sure if that was because comparisons to something like this were actually difficult or whether your brain simply couldn't handle the complexity.
In fact, everything seemed to be becoming more complex. During the last event even Miki had said a couple things that you'd taken a moment to figure out. And if Miki was causing you struggles and she was only six then you were...you started counting out six on your fingers, hitching on the transition between one hand and the next. Though once you'd gotten to six fingers you weren't sure what to do next. There was something about being able to make different numbers from a number, but the concept was eluding you. With some assistance you might have been able to work out that you were trying to find a way to the number four. But by yourself the concept of subtraction was beyond your ken. The concept of addition was little better. The fact you'd been able to count successfully to six all on your own was worth lauding.
@@.sophieVoice;"How you doing there squirt."@@
TODO_LATERComing back from the last activity you found yourself slowing down on the way to the living room. Your stride had suddenly grown even more awkward, you were swinging your arms more to maintain a balance that was precarious at best.
<<playerVoice "\"What is happening...\"">> You mumbled to yourself as you carefully made your way to the couch.
A couch which proved oddly daunting to even climb onto. You managed it quickly enough, but there was an effort there that hadn't been present before.
You tried to take stock of yourself once you'd managed to situate yourself on the @@.girlVoice;massive@@ couch.
Enough had happened to you today that you obviously knew what had happened, you'd gotten even @@.girlVoice;younger@@. But you couldn't understand why. <<playerThought "I thought the magic had stopped...">>
<span class="smallText">@@.emilyVoice;"Oh my gosh look at her."@@</span>
You snapped your head around to find the source of the conversation, but couldn't see over the back of the couch from your sitting position. So you listened.
[[Listen|5 to 4 Age Regression 2]]<span class="smallText">@@.karaVoice;"She's gotten so little, she's almost my brother's age."@@</span>
<span class="smallText">@@.emilyVoice;I finally have the baby sister I always wanted.@@</span> Emily squealed.
<span class="smallText">@@.karaVoice;"Well she's not really a baby, she's not even a toddler, just a pre-"@@</span>
<span class="smallText">@@.emilyVoice;"Shh! Don't ruin this."@@</span>
It wasn't confirmation that Emily had done something to regress you further, but from her reaction you were fairly confident.
You stood up from the couch, ignoring the shakiness of the movement. Toddling your way over to the girls.
<<playerVoice "\"Emily.\"">> You tried to put all the gravitas you could into your voice, which at this point was none. <<playerVoice "\"I'm getting too little. Did you do something?\"">>
Emily bit her lip, confirming your suspicions, @@.emilyVoice;"maybe..."@@
[[Emily looked down|5 to 4 Age Regression 3]]@@.emilyVoice;"I just thought it'd be really cute...and you were already so little I didn't think..."@@ She looked away as you continued to hold her gaze.
<<playerVoice "\"You know you shouldn't mess with mom's magic, bad things happen.\"">>
@@.emilyVoice;"I know, I know..."@@
Kara was keeping herself mostly out of the conversation, but you got the feeling she was mostly on your side.
<<playerVoice "\"You can reverse it, right?\"">>
@@.emilyVoice;"I can, but don't you wanna stay this cute? I'll make sure you won't get any younger, promise."@@
[[Reverse it|5 to 4 Age Regression Reverse]] <<if $diaperAgeRegression>><<contentWarning "It's too late for you. Regression to infant.">><</if>>
[[I guess I can stay|5 to 4 Age Regression 4]] <<contentWarning "Ending. Regression to infant.">><<if $diaperAgeRegression>>\
Emily looked disappointed, but did as you asked. Yet after a few moments nothing seemed to be happening. You were still the same age and the oppressive atmosphere remained. You were still getting younger.
@@.karaVoice;"Emily? Did <<playerName>> just get shorter again?"@@
Emily balked, but then confirmed the truth with her own eyes. @@.emilyVoice;"But it should have...I'm sure it's fine..."@@ Her voice did not inspire confidence, but you didn't have any choice, but to trust her for the moment.
You adjusted your @@.girlVoice;diaper@@, your continued shrinking making it seem even larger in comparison and felt a small jolt. You dropped another inch, though the momentary pain had distracted you from that fact.
[[Back to the party?|5 to 4 Age Regression 5]]
<<set $minimumAge to 0>>\
<<changeAge "small">>\
<<else>>\
Emily looked disappointed, but did as you asked, after a few moments of concentration you felt the air change. Moments later you felt something that, by the standards of this party, was very strange. You were getting //bigger//, it wasn't much, only a couple inches and a few pounds. Just enough to drag you out of @@.girlVoice;pre-schooler@@ and into @@.girlVoice;kindergartener@@. The youngest of the group, but not egregiously so.
@@.emilyVoice;"There, everything back to normal. Like it never even happened."@@
Emily's smile made it seem like a minor diversion, but you got the feeling you'd just avoided something drastic.
[[Back to the party|Event Handler]]
<<set $playerAge to 5>>\
<<set $minimumAge to 5>>\
<<set $age4EventSeen to true>>\
<</if>>\Emily looked thrilled with your decision, getting to spend more time with the @@.girlVoice;cutest@@ version of you yet.
Emily engulfed your @@.girlVoice;tiny@@ form in a hug, @@.emilyVoice;"thanks <<playerTitle>>, you're the best. Now let's get back to the party!"@@
Nodding the three of you went to meet up with the other girls, though as you walked your awkwardness seemed to keep getting worse. You'd expected to get used to it, the rest of the time your body had just adapted to your changes, but not this time.
By the time you met up with Sophie and Miki the changes had become obvious.
@@.sophieVoice;"Uh Emily? Did <<playerName>> just get shorter again? Like shorter than five minutes ago"@@
Emily balked, but then confirmed the truth with her own eyes. @@.emilyVoice;"But it should have...I'm sure it's fine..."@@ Her voice did not inspire confidence, but you didn't have any choice, but to trust her for the moment.
[[Back to the party?|5 to 4 Age Regression 5]]
<<set $minimumAge to 0>>\
<<changeAge "small">>\Emily's lack of confidence quickly proved to be well warranted when your continued regression meant your clothes were practically falling off of you.
@@.mikiVoice;"Didn't we just play dress-up?"@@
@@.sophieVoice;"We did. But I'm pretty sure <<playerName>> was half a foot taller when we did."@@
All the girls, including you, turned to look at Emily.
She swallowed nervously, @@.emilyVoice;"I think I messed up..."@@
<<if $diaperAgeRegression>>\
@@.emilyVoice;"The diapers I gave to <<playerName>>, I thought I was helping. But now the party...well...the party thinks ?theyre actually a baby and it's trying to 'fix' it."@@
@@.karaVoice;"Well can you take it off?"@@
Emily shook her head, @@.emilyVoice;"too late...and I think we should leave it on anyway. If <<playerName>> didn't already need it ?they are really gonna need it soon."@@
@@.mikiVoice;"Why?"@@
@@.emilyVoice;"Well soon <<playerName>> is gonna be too little to be able to use the potty at all."@@ Reflexively she'd used the word "potty" instead of "toilet", her mind already coming to terms with your impending infancy.
<<else>>\
@@.emilyVoice;"I may have tweaked mommy's magic...just a little..."@@
Kara already knew this and looked every part the guilty accomplice.
@@.emilyVoice;"I thought it'd be cute if <<playerName>> was a little younger, a cute little preschooler y'know."@@
@@.sophieVoice;"Well you did succeed, <<playerName>> is adorable...but I dunno how much longer preschooler is gonna apply."@@
<</if>>\
[[Protest the situation|5 to 4 Age Regression 6 Protest]]
[[Accept your fate|5 to 4 Age Regression 6 Accept]]<<playerVoice "\"I don't want to be a baby!\"">> You @@.girlVoice;screeched@@ in your increasingly @@.girlVoice;shrill@@ and @@.girlVoice;high pitched@@ voice.
@@.emilyVoice;"I know, I know,"@@ Emily began stroking your hair, a sensation you found annoyingly comforting.
@@.emilyVoice;"But don't worry, it'll only be for one night, mommy will fix it all in the morning."@@
<<playerVoice "\"That means I'll have to spend a whole night as a baby!\"">>
@@.emilyVoice;"Well you might not get //that// young."@@ Emily countered, <<if $diaperAgeRegression>>@@.emilyVoice;"you're almost little enough for diapers already."@@<<else>>@@.emilyVoice;"I only tweaked it a little."@@<</if>>
There was an awkward silence. You considered making even more of a fuss, but there didn't seem to be much point. <<playerThought "Not like it's going to change anything.">>
@@.karaVoice;"So should we keep playing?"@@
The girls looked to one another. Each of them was concerned about the situation, but without any obvious solution they might as well go on.
@@.emilyVoice;"Yeah! That'll be way more fun than all this worrying. Now come."@@ Emily grabbed your hand and began dragging you away to the next "game".
[[Pre-school play time|5 to 4 Age Regression 7]]You sighed, your shoulders slumping. You knew what was coming, and you knew there wasn't going to be any way to avoid it. If it was your mother's magic versus Emily's it was no contest. This magic was going to keep making you younger until it felt satisfied.
<<if $diaperAgeRegression>>\
<<playerThought "Maybe it won't do much more?">> You wondered, <<playerThought "I'm about the right age to be wearing diapers, maybe that's enough?">>
<<else>>\
<<playerThought "Though I hope it isn't too much more, I don't want to be a baby.">>
<</if>>\
@@.karaVoice;"Should we keep playing?"@@
The girls looked to one another. Each of them was concerned about the situation, but without any obvious solution they might as well go on.
@@.emilyVoice;"Don't worry, mommy will fix it all tomorrow. Now come."@@ Emily grabbed your hand and began dragging you away to the next "game".
[[Pre-school play time|5 to 4 Age Regression 7]]With as @@.girlVoice;young@@ as you'd become the number of activities you could participate in had dropped dramatically. Even though your mind was sharp enough to keep up with <<if $playerMaturity <= 6>>most <</if>>games, your body couldn't.
Walking was alright, but any attempt to run felt dangerous. Everything felt ill proportioned. Your legs were @@.girlVoice;too short@@ to move comfortably, and your feet were too @@.girlVoice;stubby@@ to properly balance on. Your motion was increasingly haphazard, legs not quite following the same path every time. It meant your whole body swayed as you @@.girlVoice;waddled@@ forward, a constant effort to keep balance.
Worse still were your hands. Not only were they @@.girlVoice;tiny@@ and @@.girlVoice;weak@@ they were damn near uncontrollable. Every attempt at a more fine grain movement came out jerky, if anything happened at all. You couldn't imagine trying to work something delicate, like a button or a zipper. Even the idea of trying to catch a ball seemed dicey at best.
So Emily did her best to find an activity that was more your speed. Which had led to all of you standing outside balancing on one foot. Though "balancing" was a generous term for your current situation. Through constant body motion and frantic arm waving you'd managed to keep your foot from touching the ground, but it was only a matter of time.
@@.emilyVoice;"Simon says put your foot down."@@
<<playerThought "Oh thank you...">> Your foot came crashing back down to the ground, momentarily stabilizing you. Though it felt like some of that unstableness remained.
[[Simon says|5 to 4 Age Regression 8]]@@.emilyVoice;"Simon says, dance in place."@@
You obeyed the command. <<if $playerMaturity <= 9>>As @@.girlVoice;childish@@ as the game was, it was actually pretty fun.<<elseif $playerMaturity <= 12>>@@.girlThought;I might as well play along...@@<<else>>Even though you rankled at having to play such an @@.girlVoice;infantile@@ game, you were @@.girlVoice;too small@@ to be able to assert yourself.<</if>>
Unfortunately all that dancing had jostled your bladder more than you'd expected and as you finished you felt an uncomfortable heat and wetness spreading in your <<playerUnderwear>>.
<<if currentUnderwearIsDiaper()>>\
<<if $currentDiaperAccidents > 0>>\
Your <<playerUnderwear>> had ably prevented any leakage, and though it wasn't the most comfortable, you still felt mostly fine about continuing.
<<else>>\
Your <<playerUnderwear>> had ably prevented any leakage, but this wasn't the first time it had and now you really needed a change.
<</if>>\
But it was the scent that gave you away. Miki had an unusually sharp nose, and once she'd caught a whiff she'd immediately stopped playing. Going up to Emily and whispering in her ear.
<<else>>\
<<if $accidentCount > 0>>\
This wasn't the first time today you'd had an accident. Though it was actually slightly less embarrassing now that you were so young.
<<elseif $emilyChallengeHadAccident>>\
This wasn't the first time today you'd had an accident. It'd happened once before when Emily had turned you into a toddler. But that had been a one off you'd been sure not to repeat...except now you were even younger than before.
<<else>>\
It wasn't a sensation that you'd felt in many many years, but you still knew what it was. You'd wet yourself accidentally, and you'd barely even felt it coming.
<</if>>\
The way you'd suddenly stopped, entirely ignoring the next command, and the mounting look of horror on your face tipped off the girls to the issue.
<</if>>\
Emily walked up to you and grabbed your hand, pulling you away from the group.
[[She questioned you|5 to 4 Age Regression 9]]<<if $accidentCount > 0>>\
@@.emilyVoice;"You had another accident, didn't you?"@@
<<else>>\
@@.emilyVoice;"You had an accident, didn't you?"@@
<</if>>\
<<if $traitCrybaby || $playerMaturity <= 10>>\
You started @@.girlVoice;wailing@@. <<playerVoice "\"I don't wanna be a baby,\"">> you sniffed, <<playerVoice "\"it's not fair. You have to fix it and-and-and,\"">> your @@.girlVoice;blubbering@@ was causing your words to hitch, <<playerVoice "\"change me back.\"">>
<<else>>\
<<if $accidentCount > 1>>\
You nodded. You were hardly pleased with the situation, but it was becoming distressingly routine. Wetting yourself <<print $accidentCount + 1>> times took some of the trauma out of it...though not the embarrassment.
<<else>>\
Your face was beet red. You knew that your body was seriously regressed, at this point you were no more than two. But your mind was still so much more mature, the idea of having an accident in public, in front of other people, was unthinkable.
<</if>>\
<</if>>\
Her suspicions confirmed she pondered what to do next.
<<if currentUnderwearIsDiaper()>>\
@@.emilyVoice;"I can't just magic it away...mommy said never to use magic on babies."@@ She was mumbling to herself, but it was loud enough for you to hear. <<if $traitCrybaby || $playerMaturity <= 10>>Your @@.girlVoice;wailing@@ redoubled.<</if>>
<<else>>\
@@.emilyVoice;"I know what we can do..."@@
<</if>>\
She turned to Kara, @@.emilyVoice;"Kara, you know how to change a diaper, right?"@@
Kara nodded slowly, her eyes widening as she figured out what Emily was suggesting.
@@.emilyVoice;"Come on,"@@ Emily dragged the three of you to her room.
[[Emily's room|5 to 4 Age Regression 10]]
<<changeAge "small">>\As Emily dragged you along you realized you'd gotten @@.girlVoice;even smaller@@. You weren't even three feet tall now and even your sister dwarfed you.
Something she also realized when you stumbled and nearly fell. In that moment you were very grateful she was holding your hand, otherwise you would have been on the floor. She slowed her pace to something you could more easily manage, which worked out until you hit the stairs.
She tried to continue pulling you along, but you couldn't keep up. The stairs were so daunting, jogging had been a struggle on it's own, this was worse. Gingerly, and still holding Emily's hand you mounted the first stair, getting both feet under you before you attempted the next.
Initially Emily was annoyed at the slow pace, but her opinion quickly softened. @@.emilyVoice;"Come on, you can do it. One at a time."@@ Emily encouraged, thrilled she was getting to help her @@.girlVoice;baby sister@@ do something so simple.
Finally you made it up, a little winded from the experience. Your shorter limbs meant you had to work harder at anything that involved movement.
[[A new wardrobe|5 to 4 Age Regression 11]]<<Image "Underwear/Diapers.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Okay lets get you out of these clothes."@@ Emily moved to remove your hopelessly large clothes. It was a miracle that they'd stayed on through all of this activity.
<<if $playerMaturity <= 8 || $emilyInferiorityComplex >= 3>>\
<<playerVoice "\"Okay sis,\"">> you agreed, quickly shrugging out of your too large clothes.
At first it felt a little odd getting naked in front of your <<sisterTitle>>. <<if $emilyInferiorityComplex >= 3>>But you were her @@.girlVoice;baby sister@@, so it wasn't weird at all.<<else>>But right now you were just her @@.girlVoice;baby sister@@, nothing odd about that.<</if>>
<<elseif $playerMaturity <= 12 || $emilyInferiorityComplex >= 2>>\
<<playerVoice "\"I dunno if I should...\"">> You knew the clothes were either soiled or ill-fitting, but getting naked in front of your <<sisterTitle>> didn't sit well with you.
This was a thought coming from a mind more mature than the body it was trapped in. An actual two year old would think nothing of their older sister helping them change. Hell, from what you'd heard some kids that age preferred not wearing clothes at all.
However, Emily was not having any of your resistance. No matter how mature your mind was, your body was only two, and Emily quickly wrestled you out of your clothes without even a hint of magic.
<<else>>\
<<playerVoice "\"Not happening.\"">> You had tried to speak forcefully, though it had just come out petulant.
<<playerThought "I'm not about to get naked in front of people.">>
This was a thought coming from a mind far more adult than the body it was trapped in.
However, Emily was not having any of your resistance. No matter how mature your mind was, your body was only two, and Emily quickly wrestled you out of your clothes without even a hint of magic.
<</if>>\
@@.emilyVoice;"Okay Kara, I'm gonna need your help with this bit,"@@ Emily held up a pack of diapers she'd pulled from her closet.
<<if currentUnderwearIsDiaper()>>\
Considering you were already wearing a wet diaper you could hardly complain about wearing a new one.
[[Changing time|5 to 4 Age Regression 12 Agree 1]]
<<else>>\
You balked at the idea, <<playerVoice "\"diapers?!?\"">>
@@.emilyVoice;"I know,"@@ Emily had expected this reaction, @@.emilyVoice;"but you're so little now, almost all the kids your age wear them."@@
<<playerVoice "\"That's because they're not potty trained and I'm-\"">> Your words cut off and Emily raised an eyebrow.
<<playerThought "Dammit...I guess I'm not potty trained either...">> Even if your mind knew the steps, your body couldn't follow them, not anymore.
[[Absolutely refuse|5 to 4 Age Regression 12 Refuse]]
[[Changing time|5 to 4 Age Regression 12 Agree 1]]
<</if>>\<<Image "Regressions/5To4Age/ToddlerDress.webp" "smallTopRightCorner">>\
<<playerVoice "\"No way. Not happening.\"">> You folded your @@.girlVoice;chubby@@ arms across your chest.
@@.emilyVoice;"But you're going to-"@@
<<playerVoice "\"Don't care, I'm ''not'' wearing a diaper.\"">>
@@.karaVoice;"I know it's embarrassing but it'll help-"@@
<<playerVoice "\"No.\"">>
Emily and Kara were tense, both of them felt bad about the situation and forcing you into a diaper against your will was only going to make it worse.
@@.emilyVoice;"Okay fine, you can have a new outfit...but when it happens again..."@@ She knew that any change of clothes right now was temporary. But she acquiesced to your demand. Providing you with a new set of @@.girlVoice;panties@@, a simple white shirt, and a @@.girlVoice;dress@@ that suited your new form.
<<include "5 to 4 Age Regression 12 Dress Fragment">>
@@.emilyVoice;"There you go,"@@ Emily stated glumly, despite the fact she hadn't worn this dress in years, she still had a fondness for it...and she knew you were going to make a mess of it.
Now back in a dry set of clothes you felt comfortable enough to head back downstairs.
[[Back downstairs|5 to 4 Age Regression 13]]Lying down on the floor you tried to ignore what was going on. Regardless of how you looked, it was all too strange to think about. Instead you focused on how your body felt.
You'd gotten so @@.girlVoice;small@@ it was hard to even comprehend how large you'd been before. Lying here on the floor you were keenly aware that you didn't even reach three foot anymore. Your body was seemingly entirely devoid of muscle, which meant what little weight you did have left was all in fat<<if $traitChubby>>...though a little too much of it to be waved off as just @@.girlVoice;baby fat@@.<<else>>...@@.girlVoice;baby fat@@ to be specific.<</if>> It gave your face an @@.girlVoice;adorable roundness@@ and @@.girlVoice;softness@@ and you could just sense that any woman you ever met would just want to pinch them. <<if $traitChubby>>That softness also extended to your stomach which looked even @@.girlVoice;chubbier@@ than before.<<else>>That softness also extended to your stomach which, while not fat, was a little @@.girlVoice;chubby@@.<</if>>
A stomach which you suddenly found under attack, forcing a @@.girlVoice;burbling giggle@@ from your mouth. This lasted a few more moments until you had enough wherewithal to actually tell your attacker to, <<playerVoice "\"please! Stop!\"">>
Kara stopped blowing raspberries on your stomach, @@.karaVoice;"Sorry. You looked so sour and whenever my brother looks that way he always likes..."@@ She trailed off and blushed, @@.karaVoice;"I got a little too excited, you're just so cute!"@@
[[She finished changing you|5 to 4 Age Regression 12 Agree 2]]<<Image "Regressions/5To4Age/ToddlerDress.webp" "smallTopRightCorner">>\
Still blushing she refocused on the task, quickly securing your new @@.girlVoice;diaper@@ in place. @@.karaVoice;"There. Nice and snug. No more accidents."@@
You didn't quite understand Kara's words at first, <<playerThought ""how would a diaper stop accidents? Oh...because when a baby does it, it's not an accident, it's expected."">>
That thought made your heart drop. Being clad in a diaper had been mortifying enough, but that was just a piece of clothing, it was the implications that stung worse. You were in a diaper because you //needed// a diaper, and more than that, no one would expect different...
Now properly protected Emily provided you with a shirt and @@.girlVoice;dress@@ to go over top.
<<include "5 to 4 Age Regression 12 Dress Fragment">>
Mercifully, and likely intentionally, the dress had a high enough waist and a low enough hem that your diaper wasn't too obvious. Letting you carry at least a little of the dignity of wearing proper clothes.
@@.emilyVoice;"Lets go back down,"@@ Emily offered you her hand, which you dutifully took.
[[Back downstairs|5 to 4 Age Regression 13]]
<<set $playerUnderwear to 12>>\It was an exceedingly @@.girlVoice;childish@@ dress. Not only was it @@.girlVoice;all pink@@ but the @@.girlVoice;skirt@@ was covered in @@.girlVoice;rainbow polka dots@@. The top even had a @@.girlVoice;unicorn@@ with a @@.girlVoice;rainbow@@ behind it. And that was just the design. The top itself was build like a set of overall, which maximized how simple it would be to get on and off, as well as never having to worry about whether things were sitting right.
<<set $playerOutfit to 38>>\The way back down the stairs proved far more treacherous than the way up. You didn't feel like you'd regressed any further, so your coordination hadn't changed. However, going down meant that one false step would send you tumbling.
You went down the stairs very //very// slowly. One hand on the railing while the other was held by Emily. Between the support of both of those things you eventually made it down. Something that was a major achievement for someone your age, though you hardly felt pride in it. Even heading back into the living room you held Emily's hand the whole way, worried you might fall.
Considering your new form the girls devised some even simpler games to play. You all sate in a circle, bouncing a balloon into the air whenever it came your way. For most of the Emily and Sophie this was so simple that they were able to hold unbroken conversation, barely even glancing at the balloon as they bounced it. Kara and Miki had to pay a little more attention, going quiet at the moment of impact, but otherwise casually chatting. You on the other hand were spending nearly all of your attention on the balloon. You needed to know exactly where it was going, when it was going to get there and have enough time to set up your movement, if you wanted to hit it. Even when you did it often went wildly off course, forcing one of the other girls to stretch to save it.
It was banal, and far too simple for your more advanced mind, but the focus which you required to play kept you at least distracted, if not entertained.
[[A little too distracted...|5 to 4 Age Regression 14]]Such was your focus that you didn't notice your regression continuing. Shrinking you down even further, the proportions of your body becoming even more @@.girlVoice;infantile@@. Your legs were even shorter than you'd expect, while your head looked oddly large. <<if $traitChubby>>Your extra weight settling more evenly across your body. Rolls of fat all up and down your arms and legs, though your stomach was still the @@.girlVoice;chubbiest@@ of all.<<else>>Despite getting lighter your appearance had only grown @@.girlVoice;chubbier@@, even your arms and legs looked @@.girlVoice;chunky@@<</if>> You were stuck with short stubby hands and feet that were only capable of awkward coarse motions.
Contrasting that stockier appearance was the fact you looked even more delicate than before. Skin entirely unblemished, not a hint of life having touched it. No muscles to be found and such wide innocent eyes.
An oft overlooked consequence of this shrinking was that your insides shrank as well, specifically your bladder. So despite the fact it hadn't been long since your last accident, you once again found yourself feeling the telltale warmth.
You stood up. A task that proved vastly more difficult than you would have ever suspected. Though you didn't really have a follow up, it was far too late for the washroom. So you just stood there awkwardly, swaying slightly in place from the effort, your legs slightly bowed out, a consequence of your changing skeletal structure.
<<if currentUnderwearIsDiaper()>>\
@@.emilyVoice;"Do you need a change?"@@ Emily asked, having instantly worked out what had happened, @@.emilyVoice;"Alright, come on."@@
<<else>>\
@@.emilyVoice;"I told you this would happen,"@@ Emily chastised, having instantly worked out what had happened. @@.emilyVoice;"Come on, lets get you changed."@@
<</if>>\
Once again you took Emily's hand, but this time it wasn't just for a little extra stability, it was a necessity. Walking by yourself was taking almost all of your focus and even then your waddle was so unstable that the other girls thought you might fall at any moment.
After an eternity you reached the stairs, Emily looked down at you and clicked her tongue, @@.emilyVoice;"Alright, up you go."@@ She lifted you up with little effort, situating you so your head was leaning into her shoulder, one hand supporting your butt and the other your head.
<<if $emilyInferiorityComplex >= 3>>\
In that moment you felt more like Emily's @@.girlVoice;baby sister@@ than you ever had. She was literally carrying you like a baby, your life in her hands.
<<elseif $emilyInferiorityComplex >=1 || $playerMaturity <= 12>>\
You realized in that moment that you couldn't think of Emily as just your <<sisterTitle>>, it didn't give her enough respect. You were just her @@.girlVoice;little baby sister@@ now and your @@.girlVoice;big sis@@ was literally carrying you, your life in her hands.
<<addTrait "$emilyInferiorityComplex" 3>>\
<<else>>\
You still wanted to think of yourself as Emily's big brother, but now in this moment that image of yourself was fundamentally shattered. She was literally carrying you like a baby, the word "big" could never be applied to you. Emily was undoubtedly your @@.girlVoice;big sister@@ and though you couldn't bring yourself to say you were her @@.girlVoice;baby sister@@, you were definitely her @@.girlVoice;little sister@@.
<<addTrait "$emilyInferiorityComplex" 2>>\
<</if>>
The other girls trailed in behind, cooing at how @@.girlVoice;adorable@@ the scene was and how they wished they had a @@.girlVoice;baby sister@@ just like you.
[[Emily's room|5 to 4 Age Regression 15]]
<<changeAge "small">>\<<if currentUnderwearIsDiaper()>>\
Having already gone through this procedure once it was a simple task to lie there and let Kara change you. It felt natural to do so. <<playerThought "I am a baby now after all.">>
<<else>>\
Emily was slightly annoyed, since she'd seen this accident coming and you hadn't listened, but it was hard to get mad at a @@.girlVoice;baby@@.
@@.emilyVoice;"Kara, can you change <<playerName>> while I find a new outfit for her?"@@
Kara nodded and got to work. Any of your objections about wearing a diaper were rendered moot since there was exactly zero chance you could overpower Kara even for a moment. The best you could manage was an awkward wiggle that made the process slower, but didn't stop it.
<</if>>\
Though at the last moment she'd been forced to tighten the diaper more than she'd expected. You'd gotten smaller again. Small enough that when she was finished and you tried to rise, you couldn't. Your legs simply weren't strong enough to stand up on your own.
<<playerVoice "\"Emily help me up,\"">> you reached up towards her and she obliged, hauling you to your feet and letting you stand for a moment.
It might have been the hardest physical activity you'd ever done. Your legs had started shaking instantly and you were wobbling violently. All of that and Emily was still holding onto you, taking at least half your weight.
You fell back down onto your ass. The padded diaper on a carpeted floor making the maneuver completely painless. And to the girls @@.girlVoice;utterly adorable@@. They all cooed over you, crowding in close to "see the baby".
[[A little baby girl|5 to 4 Age Regression 16]]
<<set $playerAge to 0.5>>\<<if !currentUnderwearIsDiaper()>>\
<<Image "Regressions/5To4Age/BabyOnesie.webp" "smallTopRightCorner">>\
<</if>>\
Finally the regression seemed to have come to an end. Stopping just short of taking away all of your mobility options. You could still get around though, embarrassingly, you'd have to crawl.
<<if currentUnderwearIsDiaper()>>\
There was also the fact that crawling around like that meant that anyone behind you got a full view of the fact you were wearing a diaper...though they hardly needed a look to assume that. You were a @@.girlVoice;crawling baby@@, at home what else did you need other than a diaper?
<<else>>\
Though Emily wasn't about to let you just crawl around in nothing but a diaper. It had it's charms, but since you'd been such a brat about the diaper the first time she wanted one last chance to dress you up even cuter.
@@.emilyVoice;"Tada!"@@ Emily presented her choice to the group with a chorus of squeals. It was a @@.girlVoice;onesie@@, all @@.girlVoice;pink@@ with @@.girlVoice;frilly@@ sleeves, a @@.girlVoice;tutu@@ and even a random @@.girlVoice;bow@@. It was about as @@.girlVoice;girly@@ and @@.girlVoice;infantile@@ outfit as existed anywhere.
And you were forced into wearing it, even more helpless to resist now than a few minutes ago.
...
Emily snapped the last buttons closed on the onesie. @@.emilyVoice;"Perfect!"@@ She giggled, to the total agreement of the others.
It was humiliating thing to be wearing and as a final jab it did absolutely nothing to hide the fact you had a diaper on underneath. It poked out a little under the leg holes and bulged the entire bottom.
<<set $humilation to 10>>\
<<set $playerOutfit to 39>>\
<</if>>\
Fully changed and dressed the girls considered what to do with you now. You were too young to play any games that required physical movements. Technically your mind was still mature enough, and you could still talk, but they all found a baby talking to be unnerving, so they didn't want to encourage the behaviour.
In the end you made the decision for them. You were only six months old, and it had been a long trying day. You were asleep before anyone had even left the room.
[[The next morning|5 to 4 Age Regression 17]]
<<set $playerUnderwear to 12>>\<<Image "Regressions/5To4Age/FootiePJs.webp" "smallTopRightCorner">>\
Your sleep was peaceful and uninterrupted, if you had any dreams then you'd forgotten them upon waking. Though perhaps the situation you'd woke up in was a bit of a nightmare.
You were behind bars, on all side wooden bars stretched up seeming miles. Your body was refusing to take your commands, awkwardly squirming and kicking your legs as you roused yourself into proper wakefulness.
At which point you noticed the intense discomfort from your diaper. Unsurprisingly you'd wet yourself overnight and hadn't yet been changed. Reflexively you let out a @@.girlVoice;howl@@, crying out for someone to come and fix the situation.
@@.momVoice;"Now now, there's no need to cry, mommy's here."@@
Your head swiveled around to see your mother standing over the crib, gently gazing down at you.
@@.momVoice;"Emily told me you could still talk, but here you are crying like an infant."@@
You flushed, <<playerVoice "\"I can talk.\"">> You snapped back, <<playerVoice "\"I just-I got a little confused, you try waking up as a baby suddenly.\"">>
Your mother laughed, @@.momVoice;"I suppose that's fair.@@ Her tone suddenly shifted, the pitch heightening, intonations more dramatic than necessary, @@.momVoice;Though such a cute little baby you are. Look at those cute little footie pajamas, they've even got unicorns on the feet."@@
You grimaced, she was doing a baby talk voice. Not entirely unreasonable considering your appearance, but patronizing nonetheless. Though the @@.girlVoice;unicorn PJs@@ were new, Emily must have changed you into them overnight.
[[Can you turn me back now?|5 to 4 Age Regression 18]]
<<set $playerOutfit to 40>>\Your mother pondered the question, @@.momVoice;"I'm considering it. I wouldn't mind have a cute little baby girl for a couple more hours...days...no more than a few weeks, a month at most."@@
<<playerVoice "\"MOM!\"">> You screeched, much to her amusement.
@@.momVoice;"The magic will wear off soon. Once the sleepover is over, you'll go right back to the way you were. And despite Emily's best efforts the other girl's parents will be here shortly."@@
<<playerThought "So Emily was trying to keep me like this even longer...">>
@@.momVoice;"And once that's over we can discuss Emily's punishment for doing something so reckless. You weren't in any danger, but messing around with magic that way can have serious consequences."@@
That lifted your mood immediately. Not only would you be back to normal soon, you'd get to have a little vengeance on Emily. Your <<sisterTitle>> deserved a little comeuppance after the stunt she'd pulled.
@@.momVoice;"So you just stay here while I get the other girls out...not that you can really go anywhere."@@ She glanced at the high bars of your crib. You wondered if with enough time and effort you might be able to manage an escape...but considering the temporary nature of the situation that would be both dangerous and stupid.
<<playerVoice "\"Mom.\"">> You gulped, <<playerVoice "\"before you go could you...um...\"">> You really didn't want to say this, but had little choice, <<playerVoice "\"...change my diaper?\"">>
[[Your mother laughed|5 to 4 Age Regression 19]]@@.momVoice;"I doubt any baby in history has asked for that as politely and eloquently as you just did, they'll think you're a genius."@@ Despite her gentle teasing she did as you asked before depositing you back into your crib, now far more comfortable with a clean diaper.
As promised it wasn't long before the party was over, your mother and Emily coming back upstairs, standing around your crib. Emily's face was grim. Mom had played nice while the other girls were there, but Emily knew her punishment was coming.
But first, you needed to be restored. Your mother gently lifted you out of the crib, placing you on the floor and stepping back so there was space.
With a wave of a wand, a spoken word, and a puff of smoke you found yourself back in your normal body...though you were still wearing the @@.girlVoice;footie pyjamas@@, appropriately sized up for a sixteen year old boy.
@@.momVoice;"They just looked so cute on you,"@@ a flash of a smile tugging at the corner of your mother's lips.
[[Emily's punishment|5 to 4 Age Regression 20]]
<<set $playerAge to 16>>\
<<set $playerMaturity to 16>>\@@.momVoice;"Now Emily. You know what you did wrong. You meddled in things that shouldn't be meddled in and caused your brother to be regressed all the way into an infant. You're lucky that Kara is such a responsible girl and was able to take care of things."@@
Emily just looked at the ground, her "I'm so cute and innocent" act wasn't working this time.
@@.momVoice;"It seems only fair that you get to experience the 'fun' of being an infant as well."@@
@@.emilyVoice;"But mom, I-"@@
Your mother raised a warning finger, @@.momVoice;"I think you've said enough. You're grounded for the rest of the weekend, //and// next weekend."@@
@@.emilyVoice;"That's not-"@@
Before another word could exit Emily's mouth she was struck by a purple beam from your mother's finger.
[[Emily changed|5 to 4 Age Regression 21]]After being regressed repeatedly at the party it was fascinating to watch it from the other side, though Emily's transformation was far more rapid than yours had been.
Her entire body began to shrink, her clothes growing increasingly loose and baggy as she got closer and closer to the ground.
As she did you could see her body plump up. Some of it was just increasing amounts of baby fat, but there was quite a bit extra. Seemed mom thought that being a baby wasn't quite punishment enough, Emily was going to be a chubby baby.
<<playerThought ""That's gonna drive her nuts."">> Emily worked hard at ballet and had a fit body for her efforts, and she was getting into that age where girls started worrying about how they looked. Having a "chubby tummy" would be a nightmare.
Sure enough she was currently gripping that stomach, trying in vain to push the extra flab back in. Though her grip began to weaken as her fingers grew shorter and stubbier, losing strength and dexterity. Her stance shifted into the bow-legged stance of a baby just old enough to stand, though that didn't last long.
Her legs shook and she fell back to the ground, buried amongst her former outfit. She lied there for a few moments, kicking her legs and flailing her arms as the regression reached it's completion.
One thing you hadn't expected was how short her hair had gotten, little more than a mop of frizz on her head.
<<playerThought "Wow. Mom made her //really// young.">>
[[Mom picked Emily up|5 to 4 Age Regression 22]]
<<set $showBabyEmilyDescription to true>>\Picking the naked infant out of the nest of clothing she gently put Emily into the crib. Emily was trying to protest the situation but nothing was coming out but infantile burbles. @@.momVoice;"I've warned her about talking back."@@
You shivered, <<playerThought "sometimes mom is terrifying.">>
<<playerVoice "\"But she can still cry, can't she?\"">>
@@.momVoice;"Of course, she just can't do it very loudly."@@
You watched as Emily continued to struggle in the crib, wiggling back and forth trying to get herself into a different position.
But she wasn't able to do anything more than roll onto her chest and back. <<playerThought "She can't be more than four months old.">>
It was then you saw the true punishment your mother had crafted. It wasn't the fact that Emily was trapped as an infant. It was the fact she was trapped in a body that couldn't do anything. //Boredom// was the punishment. Most parents would send a child to their room and take away their toys to achieve that effect, but you were the son of a witch, her methods were rather more...creative.
Emily burbled and wriggled in the crib, it seemed she was also realizing her limitations.
@@.momVoice;"Don't worry sweetie, it's only until the end of the weekend and if you're good maybe your brother will come in and play with you sometimes."@@ She winked at you, giving you the option to alleviate Emily's suffering.
You'd think about it.
Ending 16 - An Infantile Emancipation
<<include "Post Ending Choices">>
<<saveEnding "" 30>><<include "Reset state for ending start">>\
Emily needed only a moment to come to a decision. The two of you had actually grown closer during the party, so you doubted she would do anything too terrible. Then again Emily's idea of 'reasonable' was rather warped. She'd thought regressing your mind and body had been great fun. It was fairly clear that you were going to end up some flavour of little girl, but what exactly did she have in mind?
@@.momVoice;"Interesting,"@@ your mother spoke after hearing Emily's request, @@.momVoice;"we shall have to see how that goes."@@
Your mother finding something 'interesting' didn't make you feel any better. She'd probably thought this whole party was 'interesting'.
You grumbled to yourself, how had you ended up with such a crazy sister and mother? Were all witches like this? Or did you just get a weird set? Either way there was little you could do about it right now.
Your mother began to move her hands through an arcane gesture before you felt her power wash over you.
[[Weather the changes|Emily High Happiness Ending 2]]The first thing you were struck by, as you felt the magic work over your body, was how familiar this felt. You wouldn't have said you could detect the 'flavour' of a magic, but you could recognize a pattern. <<if $oldPlayerAge >= 14>>You'd never actually had your body changed that much, so what came next was all new territory for you.<<elseif $oldPlayerAge >=11>>Though it felt stronger than it had last time. Likely this meant you'd end up younger than before.<<else>>You'd gone through this whole thing before. You just hoped it wouldn't become a routine.<</if>>
You watched as your hand got smaller and smaller. It wasn't the only thing changing, but there was something fascinating about watching something so simple change into something nearly unrecognizable. Knowing something like the 'back of your hand' didn't really apply when that hand had lost every hair it'd had on it. When every rough spot was being smoothed out until it @@.girlVoice;shone like porcelain@@. When it ended up half the size it'd been before and it looked like it would shatter if you tried anything too strenuous. Even the lines on your palm seemed different. You couldn't exactly remember the pattern of them before, but they stood out stronger on your more youthful hands; no red dry patches to obscure their criss crossing pattern.
Would your fingerprints even be the same now? Obviously they would be smaller than before, but what of the pattern? If TV was to be believed everyone had their own entirely unique fingerprint. Did you still have your unique pattern? Or was it a new one? This didn't matter, certainly not in comparison to the changes you felt washing over the rest of you. But you could deal with those changes later.
You turned your hand this way and that, examining every nuance of it as the changes slowed. Marveling at how thin your fingers were becoming. How the nails, which looked so @@.girlVoice;delicate@@ now, were just a touch longer than before, yet fastidiously taken care of. A sign of consistent nail care that you'd never done in your life.
There was a strange implication of a little girl having nails that nice. Had you been taking care of them, for years, by yourself? Surely you would have been too young, mom must have. Did your mother know about the responsibility she was retroactively taking on? Surely you were looking far too deeply into this, but the hyperfocus helped keep you composed.
Finally the changes came to an end, your new hands settling into their final form. Bereft of anything new to examine you took stock of the rest of your body.
[[Check yourself|Emily High Happiness Ending 3]]It was no surprise that the rest of you had shrunk along with your hand. The loss in size made abundantly clear by the fact that your pants had fallen down and your socks were each big enough to hold two of your @@.girlVoice;dainty@@ feet. Your shirt was the only garment that had managed to hang on. Now acting as a loose oversized dress.
Many of the changes you'd observed on your hand were replicated elsewhere. Limbs @@.girlVoice;small and delicate@@. Skin @@.girlVoice;soft and blemish free@@. Though it did leave one major question of what your face looked like. You already knew you had long blonde hair, it'd fallen across your vision almost immediately, but what of the rest?
Your mother summoned a small mirror in front of you, letting you see the totality of your changes. Though at first you thought that the mirror was broken. The face staring back at you was vastly too familiar, in fact it was one that you saw basically every day. It was one of the few faces that you knew better than your own.
Emily's bright blue eyes stared back at you. Wavy blonde hair framed an @@.girlVoice;angelic@@ face with @@.girlVoice;adorably rosy@@ cheeks. Normally it wouldn't be at all weird to see that face.It got weird when a second version of her came into frame, your sister having come to stand beside you.
@@.emilyVoice;"We're twins!"@@ She squealed, clearly pleased with the results. She grabbed your hand, putting it palm out and then matching it with her own. True to her word they were an exact match, each finger as long and thin as it's reflection, @@.emilyVoice;"oh my gosh this is going to be so much fun."@@
You looked back into the mirror. The only difference between you being that you didn't match her wide smile. You were disconcerted by the change. A younger you was one thing, but this felt more personal. You weren't you anymore, you were her, or at least a copy of her.
[[Finish the party|Emily High Happiness Ending 4]]
<<set $playerAge to 8>>\
<<set $playerHairstyle to 1>>\
<<set $playerHairLength to 5>>\
<<set $epilogueStartAge to $playerAge>>\Breakfast passed mostly in silence, the girls just quietly chatting with each other until their parents came to pick them up. It all seemed normal enough until Kara left.
@@.karaVoice;"See you on Monday!"@@ Kara called to you as she went out the door. You sighed, you'd almost forgotten you had to spend the whole week like this.
Despite the results of the trial you wondered if you could get out of this. With all the girls gone surely you didn't //actually// have to stay a little girl. No doubt Emily would protest, but mom couldn't actually expect you to spend a whole week like this, could she? How could they explain that Emily suddenly had a twin that no one knew about?
<<playerVoice "\"Mom? Can I go">> [[back to normal now?|Emily High Happiness Ending 5]]<<playerVoice "\"">>@@.momVoice;"I'm afraid not sweetie."@@
<<playerThought "Sweetie? Really?">> Just because you were this small didn't mean you were okay with being 'sweetie'.
@@.momVoice;"Your behaviour at the party has made it clear that you haven't quite learned your lesson."@@
Reflexively you wanted to protest, but the trial had been your chance for that, and you'd lost.
@@.momVoice;"So you'll be staying like this for a week, as per your sentence. Emily will take you to school with her tomorrow."@@
<<playerVoice "\"School? But what about my school? I can't just show up at her school unnanounced.\"">>
@@.momVoice;"Don't worry about that. A week off of high school won't put you too far behind, and you're already registered at Emily's school."@@
She offered you a piece of paper. A new student registration form. You looked down [[at the name.|Emily High Happiness Ending 6]]<<playerName>>
You incredulously looked at your mother, when had she had time to set this up?
Emily giggled at your plight, but didn't let it get too loud. Mom might not like it if she showed //too// much pleasure about the situation.
<<if $oldPlayerAge <= 13>>\
@@.momVoice;"Now I know you have a new outfit from playing dress-up yesterday. But I don't think it's quite right for school. Emily. Go and help your sister pick out something more appropriate."@@
<<else>>\
@@.momVoice;"Emily. Go and help your sister pick out an outfit for tomorrow."@@
<</if>>\
@@.emilyVoice;"Yes mommy,"@@ she singsonged, the perfect image of an obedient little girl. At least for as long as she was getting to play with her new @@.girlVoice;twin sister@@.
@@.emilyVoice;"Come on ''sis'',"@@ she put all the emphasis she could on the last word, offering her hand to you. You took a glance at your mother, her face making it clear this wasn't optional.
You sighed and followed your excited sister to her room, nervous the upcoming dressup session, as well as what was to come tomorrow.
[[The next morning|Emily High Happiness Ending 7]]<<Image 'Endings/EmilyHigh/1.webp' "topRightCorner">>\
You tugged at the hem of your skirt and adjusted your silly bow tie, but your mother brushed your hands away.
@@.momVoice;"Stop fussing. You look perfect."@@
Perfect for a little girl maybe, but far from your idea of perfect. This outfit was ridiculous. Emily went to public school, they didn't have uniforms, but that hadn't stopped her from dressing you up like a @@.girlVoice;preppy schoolgirl@@. You'd expected your mother to veto the outfit in lieu of something more sensible. But instead she'd been overjoyed at how @@.girlVoice;cute@@ you looked.
White blouse, red plaid skirt and a bow tie to match. The skirt even had four gold colored buttons on the front. These did nothing but add some flair. Between that and the fake school crest it was clear that this wasn't a proper school uniform, but heavily evoking one while being extra @@.girlVoice;cute@@. Emily had even found some black Mary Jane shoes and white socks to round out the outfit.
<<playerVoice "\"But mom,\"">> you hated how @@.girlVoice;childish and whiny@@ that sounded, but how else were you supposed to raise your concerns?
@@.momVoice;"No buts. Emily picked a lovely outfit for you. I'm sure the other girls will love it."@@
You didn't want your wardrobe choices to be dictated by what would impress eight year olds, but between the two of them you didn't have much choice.
[[Time for school|Emily High Happiness Ending 8]]Annoyingly Emily and your mother had been entirely right. The other girls, and even the teacher, //loved// your outfit. The boys scoffed at it, but most of them were still at the age where girls had @@.girlVoice;cooties@@.
Furthermore your mom and Emily had worked out an entire backstory for this. You were a cousin from out of town...yes the two of you looked super alike...everyone always said you looked like you could be @@.girlVoice;twins@@...you weren't sure how long you'd be around.
Emily even supplied the fact that you were @@.girlvoice;awfully shy@@, so all you had to do was nod along as Emily wove her tale.
Class itself was obviously mind numbing. Your head was still a little messy from the party, but not so much that grade 3 Math would cause you problems. You'd learned how to carry the one for addition an eon ago. Apparently it was the newest concept for Emily and her peers. Although, once you all started on your worksheets it was clear you weren't the only one who'd been reading ahead.
Kara was done in a flash and had moved on to help other students. Technically you could do the same, and better, but the last thing you wanted to do was draw any more attention to yourself.
The rest of the day continued much as it started, learning trivial things you'd mastered ages ago. Lunch was perhaps the worst part. Every girl wanted to know more and more about you. Turned out that Emily was rather popular among her peers, which meant they were automatically interested in anyone related to her.
With Emily's help you were able to get through without slipping up. Flying under the radar for the rest of the day. Only when you were walking home together did Emily drop the act.
[[Did ya have fun?|Emily High Happiness Ending 9]]On the whole the day had been boring, frustrating and embarrassing. Though you had to admit that at lunch, despite how much you'd hated it at first, it was @@.girlVoice;kind of fun@@ to be among that gaggle of excited girls. There were no secret agendas or arcane social rituals there, they were just excited by the possibility of making a new friend. There was joy in the simplicity. But you weren't ready to admit that to Emily. So you simply shook your head and hurried home in silence.
Mom asked the same question and you gave the same answer, excusing yourself to your room under the pretext of doing your 'homework'. Not that it would take you more than two minutes, it was for children after all.
But you couldn't escape conversation forever and you'd been forced to come down to socialize during dinner. Mom asked for endless details about the day. Luckily Emily was more than happy to provide, giving a detailed run-down of every moment of the day. Though, to your ears, she was embellishing things. She made it sound like you'd had tons of fun and that you were already making friends. It seemed wrong, but it did make you consider, what if you had enjoyed it more than you were willing to admit?
[[The next morning|Emily High Happiness Ending 9-2]]<<Image 'Endings/EmilyHigh/2.webp' "topRightCorner">>\
This thought stuck with you all the way until the next morning when it was once again time for elementary school. You had a whole new outfit. This time it less aggressively 'schoolgirl', but still undoubtedly 'little girl'. A white t-shirt emblazoned with "Love" and a black skirt with a little frill.
Emily was her usual excited self; practically dragging you out the door. The day progressed much the same. Everyone was excited to see you. They loved your outfit. Class was boring. Lunch was socially overwhelming. You could barely believe that the girls were just as excited on day 2 as they had been on day 1. It was soothing in it's own way, that relentless optimism. So easy to get drawn into it and stop caring about the craziness and complexity of the 'big kid' world.
Once you got home you made yourself a deal. Mom wasn't going to turn you back until you 'learned your lesson' and it seemed a large part of the benchmark for that was your participation. So for the last three days of the week you'd let yourself just be present and go with the flow. You weren't about to start @@.girlVoice;giggling about princesses@@, but you would at least try and participate.
[[The week continued|Emily High Happiness Ending 10]]<div style="height: 332px;">
<<Image 'Endings/EmilyHigh/3.webp' "smallTopRightCorner">>\
On Wednesday you were sure Emily had gone too far. A blue @@.girlVoice;frilly@@ blouse with torn jean shorts. You figured it would look more at home on a five year old than an eight year old. But either your sense of the latest in grade three fashion was off. Or the other girls just loved to talk about clothes. It turned out to be both. Your outfits been the focus of the last few days. You were a novelty after all. But you'd been dragged into other conversations about @@.girlVoice;cute dresses and skirts@@. It seemed that @@.girlVoice;hyper girly and childish@@ were all the rage. Then again maybe these weren't childish to them, they were only eight after all.
</div>
<div style="height: 332px;">
<<Image 'Endings/EmilyHigh/4.webp' "smallMiddleLeft noTopMargin">>\
Thursday was a flowy white dress with black trim around the collar. A @@.girlVoice;delicate ribbon@@ looped around your neck and tied behind your back. It was pretty clear that Emily was trying to run you through the gamut of girl clothes. @@.girlVoice;Skirts and blouses. Dresses and ribbons.@@ The whole nine yards. As before everyone loved it. They wondered aloud how Emily would look in the dress before realizing the absurdity of the question. She'd look just like you did, since you looked just like she did.
</div>
<div style="height: 332px;">
<<Image 'Endings/EmilyHigh/5.webp' "smallTopRightCorner">>\
Friday's outfit was odd. Not because it was over the top, but because it wasn't. All the other outfits had clearly been Emily trying different things, going over the top into specific styles. But today it was simple. A white t-shirt and a jean skirt, with some roses for decoration. It felt less like Emily playing dress up with you as the @@.girlVoice;doll@@ and more like something you'd just wear on a normal day.
That thought put you in an odd mental state. It was less a performance and more of just a day. Dozing through boring classes, eating lunch, wishing for the weekend. When the day ended you even reflexively said <<playerVoice "\"see you next week,\"">> as the girls waved goodbye.
</div>
[[The walk home|Emily High Happiness Ending 10-2]]Emily didn't bother you on the walk home. She knew you were upset, but wanted to give you space. Space wasn't something you had much of these days at this point the two of you spent almost every waking hour with each other. Heck, you even spent your sleeping hours together now, since you shared the same bed. You were pretty sure you were old enough to have your own bed, but Emily had insisted. It'd be annoying except you'd never slept better in your life. Sharing your morning routine made the whole thing just a little more enjoyable. It'd been so easy to just follow along with Emily and mimic her actions until they became natural.
But Emily was only eight, how was she supposed to broach this subject? It was way outside of her experience. Luckily mom noticed as well, and she had a much better sense of what was going on. She sat you down once you'd had a chance to decompress from the day.
@@.momVoice;"Did you have a good day at school <<playerName>>?"@@ That name didn't even seem unusual anymore, you'd heard it so many times over the last five days that it really did feel like your name.
<<playerVoice "\"I-I did, I think.\"">>
[[Mom nodded|Emily High Happiness Ending 10-3]]She nodded, @@.momVoice;"Well I'm very proud of how you behaved this week. I can really tell that you've grown closer with Emily."@@
It was obviously true. Being immersed in that world reminded you of what it was like. It was mostly carefree fun, but it came with it's own set of challenges. So you understood better why sometimes it seemed like she was being a brat. Why sometimes she so desperately wanted your attention.
@@.momVoice;"I have a proposal for you. This magic will hold basically indefinitely, and a two week absence isn't too different from one. So, if you want, you could spend one more week like this."@@
You bit your lip. At the start of the week your answer would have been obvious. You'd been counting down the minutes until you could be back to your normal self. But that had changed. This little body, waking up beside Emily, going to school with the girls, all felt normal. Better than normal in fact. Once you'd let yourself relax this week was way more better than high school ever had been. You'd already had more friends in Emily's class than you did in your own. One more week did have it's appeal...
[[I'll stay like this one more week|Emily High Happiness Ending Stay Little 1]]
[[I want to go back to normal|Emily High Happiness Ending Change Back 1]]It wasn't a truly horrible prospect, you had enjoyed some of it. But it wasn't who you were, you were just playing at being a @@.girlVoice;little girl@@. There was a difference between play acting for a week and actually living that life. Who wouldn't enjoy a week off as a kid? None of the responsibilities, no worries, no concerns, you could just relax.
Your mom nodded, though she looked slightly disappointed about what you thought would have been the obvious answer. @@.momVoice;"That's fair, you must be true to yourself. I'll turn you back, but I do have a condition. I want you to prove to me that you've really learned your lesson. If at the end of next week you're still fighting with Emily, then you'll be spending another week in dresses. Fair?"@@
<<playerVoice "\"Fair,\"">> you agreed. It shouldn't be much of an issue, it was pretty easy to be on your best behaviour for a week. Plus you really had grown a little closer to Emily, so you'd probably pass even without trying.
@@.momVoice;"Good. Now to keep things fair I'll be erasing this part of the conversation from your memory. It's not a real test it you know you're being tested. Now is it?"@@ Before you could protest there was a flash in front of your eyes.
You blinked, trying to get your bearings. You'd been talking to your mom about turning back, and now you were back to normal. So mission complete?
@@.momVoice;"A little disorientation is to be expected after such a dramatic change. Try not to do anything too strenuous this evening. Maybe you can get started on your homework from the last week.".@@
You groaned, you'd forgotten about the fact your real homework was piling up on the side. You'd been spending your time learning times tables and the names of baby animals, but no one could escape calculus forever.
[[The next week|Emily High Happiness Ending Change Back 2]]
<<set $playerAge to 16>>\The next week things were back to normal, the old normal. High school five days a week with all the attendant perks and annoyances. You'd enjoyed being able to glide through your homework in ten minutes. Now you had to actually work at it.
Plus Emily had decided that you were also a valid source to ask for homework assistance, rather than just mom. At first you'd been inclined to just reject her and wave her off as usual. But having just gone through that homework yourself, you had a little sympathy. So you helped her out.
It actually became a bit of a routine, and the two of you started doing homework in the same room. She benefited from the help, and you enjoyed the little breaks her presence provided. It wasn't that the two of you were best buddies, you were still eight years apart, but things were a lot better.
At the end of the week your mother sat you down one more time. Snapping her fingers before she'd even spoken. Once she did the lock on your memory broke and your heart dropped. That whole week had been a test? Had you been that nice to Emily? Sure you'd helped her study but the two of you still clashed at least once a day. You weren't overly enthused about the idea of being back in a dress.
[[You'd passed the test|Emily High Happiness Ending Change Back 3]]@@.momVoice;"You don't need to worry,"@@ she could see the concern in your eyes, @@.momVoice;"I'm happy with how you behaved. Yes the two of you fought, but I wasn't expecting perfection. A boy and a girl eight years apart? There are going to be fights, that's just having a sibling."@@
You knew your mom had a sister, and from the stories you'd heard the two of them had gotten into plenty of fights. And that was a fight with magic, so you could barely imagine how destructive that could get.
@@.momVoice;"As long as the two of you can keep some amount of peace there isn't a need for anything more drastic. Just keep helping your sister with her homework and try to be patient with her. And I'll make sure she doesn't turn your entire wardrobe into pink frilly dresses...again."@@ You nodded, breathing a sigh of relief at the bullet dodged.
Life was really and truly back to normal. Except now you and Emily actually got along...mostly. You'd even offered to supervise her next sleepover, under the caveat that your age and mind were off limits. You'd let them paint your nails and do your hair, but that was it.
She'd smiled and agreed. You were fairly sure she'd do //something// to break the rules, she was eight after all, you couldn't expect her to behave like an adult. So as long as she didn't make you behave like a five year old you could tolerate it...probably...time would tell...
Ending 2a: My Sister's Keeper
<<include "Post Ending Choices">>
<<saveEnding "Emily" 2>>Mom agreed to letting you stay another week. You tried to justify the decision in that you needed more time to really learn your lesson. Though you never specified what the lesson actually was, or what it would take to learn it...so it was easy to ask for more time again the next week.
One more week turned into two, then three, then a month and a half. Long enough that you were almost impossibly far behind in your 'normal' studies. For whatever reason mom didn't seem too concerned. Every week she asked you if you wanted to turn back and every week you deferred the decision another week.
As much as class was boring, you were enjoying school. A respite from all the complications of your 'real' life. There was calming monotony to it all. Get up, pick a @@.girlVoice;cute outfit@@ with Emily and walk to school. Boring classes in the morning, @@.girlVoice;fun with the girls@@ at lunch, PE in the afternoon and then another boring class. Home time, dinner, finish your homework, get to bed. Every moment of it with Emily at your side. You'd actually started to get a little uncomfortable when she wasn't around, and she'd admitted the same was true for her.
You had settled into such a rhythm that you had an automatic response to mom's question of 'one more week?'
<<playerVoice "\"Um...uh...maybe I could stay just one more week?\"">> At this point it was obvious that you'd be saying 'one more week' forever. You just hadn't admitted it to yourself yet.
But mother knows best. She sat down beside you and took your hand.
@@.momVoice;"Sweetie,"@@ you'd gotten used to that nickname, @@.momVoice;"it's okay if you want to stay this way. Emily and mommy love you very much no matter what you look like."@@
You looked away, still feeling a little ashamed about your budding decision. You'd wanted to ask, but saying it unprompted...it was too much. Now mom had given you permission, which meant you were 'allowed' to say it.
<<playerVoice "\"I-I wanna stay this way,\"">> your voice was so soft that it was barely audible.
@@.momVoice;"That's very brave sweetie, I know that was hard to say,"@@ her voice was soothing and she gently kissed your forehead, dispelling any fears you'd had about her being mad.
@@.momVoice;"I'll take care of everything to make it official."@@ The surety of how she spoke made one thing very clear, she'd already thought about this, she'd already planned this. She'd just been waiting for you to recognize your own feelings.
@@.momVoice;"There is one more thing to consider. You've told me that school is awfully boring for you, since you've done it all before. I can fix that, but there are a few options."@@
[[Options?|Emily High Happiness Ending Stay Little 2]]@@.momVoice;"The mind is a complicated thing. A change to one thing can have unexpected side effects. It's simple enough for surface level, or temporary changes like you experienced at the party."@@
You hadn't really thought much about it, pretending to be an eight year old girl took up enough of your mental capacity. However, you realized that any mental alterations from the sleepover had faded away weeks ago. Mentally you were the 16 year old boy you.
@@.momVoice;"I can only imagine the strain of having to juggle two personas. So, if you want, I can make some alterations to make things easier on you. Locking away all that old school knowledge. You'll still remember your old life, they'll just be a few holes here and there. But you will get all the fun of learning your times tables, same as your classmates."@@
You weren't sure that 're-learning times tables' was a major selling point for this plan. It was hard to say how you'd even feel about school going through it this time. It was such a different life that maybe you'd like French instead and hate Math, or maybe nothing would change at all. Either way it was appealing. You'd be spending more time doing homework, but you'd also be able to commiserate properly with the other girls, struggling and triumphing together.
@@.momVoice;"There are two other options. Instead of just locking away the knowledge, I could lock away everything that happened to you after grade 3. You'd have all your normal memories up until that point, but after that would be blank. The sleepover would be the last day of the old boy you. Living your life unburdened by two sets of contradictory memories."@@
@@.momVoice;"The extension to that would be to remove all of them, of all your time being a boy. You'd still know about the existence of that old life, but it will feel more like a story than a memory. I'll craft you a whole new set of little girl memories to fill in those missing years. They'll be mostly based on Emily's and there may be some oddities, but most people can't remember much of their early childhood properly anyway. You'd have a whole new life to live."@@
You noticed she hadn't recommended or warned away from any of the choices. You'd tried to glean some preference off of her but she'd kept herself neutral. She wouldn't interfere with your choice. It was yours and yours alone.
[[Don't touch anything|Emily High Happiness Ending No Changes]]
[[Lock away the knowledge|Emily High Happiness Ending Knowledge Lock]]
[[A blank slate|Emily High Happiness Ending Partial Memories]]
[[A whole new life|Emily High Happiness Ending Full Wipe]]You didn't want her to change anything. That had been the life you lived and you didn't want to forget it. It was a part of who you were now. Your mother smiled and nodded, pleased with your decision. There were going to be some struggles with it. Keeping two sets of memories straight would be fraught with potential for misspeaking. Plus you'd have to deal with boring classes for years to come. But it would mean you'd have more time to goof off in the evenings after helping Emily with her homework. You'd just have to make sure you didn't perform //too// well at school. You wanted to be a normal girl, not some once in a lifetime genius who suddenly burned out at 16.
[[Live your life|Emily High Happiness Ending Epilogue]]Those memories had been of the life you lived, and you didn't want to forget them. It was a part of who you were now. But you also didn't want to spend years being bored to tears learning elementary school Math and English. A few holes in your memory wasn't the worst thing. Mom had made it sound like it would mostly be unimportant stuff anyway.
She put her hand to your temple. A pressure built at the front of your head, growing to an almost painful degree. Then there was a ''POP'' , the pain and pressure vanished. You felt normal, but there was a dim awareness that something had changed.
@@.momVoice;"Sweetie, I have a Math problem for you. What's negative fifteen plus negative 9?"@@
<<playerVoice "\"Come on mom that's easy it's...it's uh...\"">> you were tempted to count on your fingers, but you didn't have enough for fifteen and what was a 'negative nine'?
Mom smiled, @@.momVoice;"Don't worry sweetie, children your age don't know things like that. You'll learn about it in a few years."@@
Which meant the changes had worked. You searched your mind. Addition and subtraction were fine. You'd be able to multiply numbers as long as they were little, but division was hazy at best. A quick mental inventory showed similar gaps in all your school subjects.
@@.momVoice;"Now why don't you head upstairs and help Emily with her homework?"@@
You groaned, glibly wondering maybe you'd made the wrong choice. Now you'd be struck doing difficulty homework every night. But that was just you being @@.girlVoice;whiny@@. You knew it was worth it. You smiled and nodded, engulfing your mom in a hug before heading upstairs to Emily's room. Though as you climbed it struck you. It was just as likely that she'd have to help you. You shrugged, if it got too bad you could always get Kara or Sophie to come over and help.
[[Live your life|Emily High Happiness Ending Epilogue]]
<<set $intelligenceOverride to 8>>\It felt like it would be a lie to create memories of a past you'd never had. But you didn't want to live a life with a second set of memories. You were going to make a whole new life and the future would be a mystery, as it should.
She put her hand to your temple. A pressure built at the front of your head, growing to an almost painful degree. Then there was a ''POP'' , the pain and pressure vanished. You felt normal, but there was a dim awareness that something had changed.
@@.momVoice;"Sweetie, I have a Math problem for you. What's negative fifteen plus negative 9?"@@
<<playerVoice "\"What's a negtive nine?\"">> You weren't sure you'd ever even heard that term before.
Mom smiled, @@.momVoice;"Don't worry sweetie, children your age don't know things like that. You've still got all sorts of things to learn. Before you know it you'll be so smart they send you to high school. Do you know what high school is?"@@
Of course you knew what a high school was, you weren't a baby. <<playerVoice "\"It's where the big kids go to learn uh, big kid stuff.\"">>. That was the best explanation you could muster. You vaguely knew of its existence, but had no details. What did the school look like? What classes did they take? Did they have to read super long books like you did, or were they even longer?
The answers to all of these questions came up blank. Which meant the changes had worked. You knew that you'd been a boy once, and that you'd changed, but those memories cut off at eight. You searched your mind. Addition and subtraction were fine. You'd be able to multiply numbers as long as they were little, but you had no idea what came next. That was stuff only the big kids knew.
You imagined what it might be like, though that just ended up being how your class always looked but everyone was super tall and didn't fit in the desks. You gave a little @@.girlVoice;giggle@@ at the image.
Mommy smiled at your answer, @@.momVoice;"why don't you head upstairs and help Emily with her homework?"@@
You groaned, glibly wondering maybe you'd made the wrong choice...you could have had homework be @@.girlVoice;super easy@@, but now it was going to be @@.girlVoice;super hard@@. You knew it was worth it. You smiled and nodded, engulfing your @@.girlVoice;mom in a hug@@ before heading upstairs to Emily's room. Though as you climbed it struck you. It was just as likely that she'd have to help you. You shrugged, if it got too bad you could always get Kara or Sophie to come over and help.
[[Live your life|Emily High Happiness Ending Epilogue]]
<<set $playerMaturity to 8>>\You wanted a fresh start. If you were going to live this life you wanted to jump into it with both feet. Wanted to be able to share everything with the other girls. Including memories sleepovers and parties, even if those memories weren't real. But that didn't matter, it was the memories you were going to make.
She put her hand to your temple. A pressure built at the front of your head, growing to an almost painful degree. Then there was a ''POP'' , the pain and pressure vanished. You felt normal, but there was a dim awareness that something had changed.
@@.momVoice;"Sweetie, I have a Math problem for you. What's negative fifteen plus negative 9?"@@
<<playerVoice "\"What's a negtive nine?\"">> You weren't sure you'd ever even heard that term before.
Mom smiled, @@.momVoice;"Don't worry sweetie, children your age don't know things like that. You've got all sorts of things to learn, before you know it you'll be so smart they send you to high school. Do you know what high school is?"@@
Of course you knew what a high school was, you weren't a baby. <<playerVoice "\"It's where the big kids go to learn uh, big kid stuff.\"">>. That was the best you could muster. You kinda knew of its existence, but had no details. What did the school look like? What classes did they take? Did they have to read super long books like you did, or were they even longer?
You imagined what it might be like, though that just ended up being how your class always looked but everyone was super tall and didn't fit in the desks. You gave a @@.girlVoice;little giggle@@ at the image.
Mommy smiled at your answer, @@.momVoice;"why don't you head upstairs and help Emily with her homework?"@@
Emily, your twin sister. The two of you spent practically all of your time together. The two of you practically thought the same thoughts. Even if you were making up a totally new story Emily knew exactly where it was going. If Emily had experienced something it basically meant that you had as well, even if you hadn't been there.
You smiled and nodded, giving your mommy in a big hug before heading upstairs to Emily's room. Though as you climbed you knew that she'd probably have to help you. You always went back and forth on who understood which class better.
Vaguely you knew that you might have known more about school once upon a time. But what good was knowing that maybe, possibly, some old version of you knew things? You put the hazy thought out of your head, you didn't like thinking about it. Even if it was just a vague memory of the existence of another you, it felt gross. You were you. That's what mattered.
Right. No more silly daydreamy thoughts, you had to do your @@.girlVoice;stupid homework@@. If you had to you could always get Kara or Sophie to come over and help like they always did. Kara was @@.girlVoice;super smart@@ and Sophie was older, so they both knew things you and Emily didn't. But you'd know those things too, one day.
[[Live your life|Emily High Happiness Ending Epilogue]]
<<set $playerMaturity to 8>>\Your life continued much as it had in the past month. Some of the novelty had worn off, but it was still just as much fun. You and Emily went back and forth on picking outfits. Sometimes you were identical and other times you couldn't be further apart. It was fun seeing new people react to the sudden appearance of a copy, but in a new outfit. Your ballet teacher also had some clever ideas about what could be done with @@.girlVoice;twin ballerinas@@.
All in all life was a joy. All of Emily's friends quickly became yours so you had endless people to hang out with. Of course you had plenty of @@.girlVoice;sleepovers@@ with Miki, Kara and Sophie. Even once the initial joy of the decision had worn off the two of you were closer than ever, as twin sisters should be.
Soon enough you were officially sisters. Mom had 'adopted' you, so that there were less legal headaches. There were a few odd things that kept coming up about the situation. But between mom being so smart, and a little bit of magic, it was all easily settled.
Life went on. Emily and you went to school. You sat through some fun classes, and some boring ones. You weren't always in the same classes, much to your mutual annoyance, but you were never apart for long.
The only thing that really set you apart from the other kids was the fact you were both learning magic. Emily started off way better than you, but mom said you'd catch up quickly enough. You had the rest of your wonderful life ahead of you. But that was a story for another time...
Ending 2b: The Trouble With Twins
<<include "Post Ending Choices">>
<<saveEnding "Emily" 3>><<include "Reset state for ending start">>\
This might have been the worst case scenario. One of the other girls would have to come up with something on the fly. Emily on the other hand had no doubt been thinking about this for days. Worse still, mom had been trying to make the two of you get along better and things had just gotten worse. You would love to put the blame onto Emily, but it wouldn't work at this point, the other girls had backed her story that you were the issue.
Which meant Emily didn't take any time at all to make her decision. Mom leaned down to hear her desire. It was loud enough that the other girls could hear it but you were left out of the loop.
@@.momVoice;"Seems very reasonable,"@@ that was all mom said before she turned to you, hands extended. You braced yourself, you'd already been changed over the course of the party, but that had always been a slow thing. This change was likely to happen all at once. The best you could hope for was to mostly keep your mind, you knew your age and gender were forfeit.
Mom began to mumble under her breath as her fingers weaved a complex pattern. You felt tingling begin to suffuse your body, your transformation was starting.
[[Weather the changes|Emily Low Happiness Ending 2]]
<<set $girlName to $oldGirlName>>\<<silently>>\
<<set $playerAge to 9>>\
<<set $epilogueStartAge to $playerAge>>\
<<set $playerMaturity to 9>>\
<<set $playerHairLength to 5>>\
<</silently>>\
There was a pleasant warmth to the magic as it ran throughout your body. Apparently your mom didn't want the transformation itself to be a terrible experience. The life you'd have to live the week after was the punishment.
Your head swam as your vision warped, your entire perspective of the room shifting. It wasn't a surprise that you were getting shorter but it was disorienting for it to happen this. You couldn't know when exactly that was going to stop but already your entire outfit had become a tent. Leaving you standing in a pile of clothes wearing naught but a shirt that was currently a mini-dress and inching closer to your knees every moment.
You were concerned about how stable you would be post-transformation, so you took the risky move of stepping out of the pile. Leaving your pants, socks and underwear behind you. You looked down, the dress now to your knees, marvelling at how small your feet had gotten. It was a wonder you could even balance on something that small. They didn't even feel like they were yours. You wiggled your toes to confirm, watching to see your new @@.girlVoice;tiny toes@@ responded to your command. You @@.girlVoice;giggled@@ at how @@.girlVoice;silly@@ you were being, frowning once you'd caught yourself. The regression to your mind was becoming severe, if that'd been enough to amuse you.
Little toes weren't the only think shrinking a distressing pace. The dress was past your knees now, but the body inside it only took up a fraction of the space. Even the sleeves of the t-shirt were starting to swallow your thinning arms. You were getting really young, potentially even younger than Miki<<if $oldPlayerAge < 6>>, though it wouldn't be the first time.<</if>>.
[[The changes continued|Emily Low Happiness Ending 3]]<<silently>>\
<<set $voiceClassOverride to 8>>
<<set $playerAge to 4>>
<<set $playerMaturity to 4>>
<<set $endingTraitEmilyLow to true>>
<<set $traitAfraidOfTheDark to true>>
<<set $traitMonophobia to true>>
<<set $traitCrybaby to true>>
<<set $traitAfraidOfHeights to true>>
<</silently>>
There was a change in how your body was morphing. It was subtle, but with nothing else to do you were very attentive to detail. You were still getting shorter, but you'd stopped getting thinner, in fact you'd started to gain some extra flab. Your legs got a little thicker, making them look a bit stumpy. The same was happening with your arms. You put your hands to your stomach, feeling the @@.girlVoice;little pudge @@that was building there. A quick pinch of your @@.girlVoice;chubby cheeks@@ confirmed what it was, @@.girlVoice;baby fat@@.
That was when you really started to worry. How young was she planning to make you? Surely she couldn't be making you into an actual baby. What kind of lesson could be learned if you couldn't even speak? The 'dress' was down to your ankles, slipping off your shoulders and you were still shrinking.
<<playerVoice "\"Mom?\"">> you squeaked out, shocked at how high your voice had gotten.
Mom didn't answer, simply standing with the group and watching the final moments of your transformation. The hem of your dress touched the ground, starting to bunch up on the floor. The former shirt had fallen off your shoulders and was barely stuck holding onto your upper arms, leaving your collarbone exposed. Your hands were almost entirely engulfed by the sleeves.
You elected to stay still, any shift might cause it to fall off entirely and you didn't want to end up completely in the buff. Mercifully the changes had stopped, but you'd ended up young, very young. A couple years younger than Miki, and at this age every year was a massive gap in physical and mental maturity.
You waited another moment to ensure that everything had stopped, but the tingles had faded and your form had stabilized at @@.girlVoice;tiny and adorable@@.
@@.momVoice;"Don't worry, that's as young as you'll get for now."@@ Mom's words did little to make you feel more comfortable, @@.momVoice;"Emily thought you would learn your lesson better if you had an age gap more like she'd had. I couldn't make you an infant, so a preschooler will have to do. Just be glad you're not a toddler."@@
[[You gulped|Emily Low Happiness Ending 4]]You wouldn't put it past mom to make you even younger. You'd have to be on your best behaviour if you wanted to keep your ability to walk and talk.
<<playerVoice "\"Yes @@.girlVoice;mommy@@.\"">> Internally you winced at the word choice. You still wanted to try and keep some dignity, but calling her anything else felt too weird to even try.
@@.karaVoice;"Oh my gosh she's so cute."@@ Kara squealed, to the agreement of the other girls. Within moments they had surrounded you. If you'd been unsure about your size this confirmed it. Even Miki had almost half a foot on you, Sophie was a giant compared to you.
@@.mikiVoice;"She needs a new dress,"@@ Miki giggled. They all thought your current apparel was @@.girlVoice;adorable@@, but it could slip off at any moment and was already a tripping hazard.
@@.emilyVoice;"Come on, let's get you something."@@ Emily prodded you, offering her hand. The movement enough to dislodge the last of your clothes. Leaving you entirely naked in front of them.
Your automatic response wasn't to cover yourself, in fact you didn't do anything, because you didn't feel like you needed to. You'd expected a rush of embarrassment and shame at the situation, but @@.girlVoice;none came@@. Nothing seemed odd about being naked in front of the girls, in fact you almost @@.girlVoice;felt more comfortable@@ like this. You'd seen this behaviour in toddlers before, nudity didn't bother them, they hadn't yet developed that @@.girlVoice;sense of propriety@@.
The girls said nothing about the situation, though Emily and Sophie did cast each other an amused glance. The tripping hazard removed they started dragging you upstairs. The stairs were the first of many challenges that day. You were able to handle them, but it required serious concentration, and even with your full attention it was @@.girlVoice;slow and awkward@@. Your legs being so short was part of the problem, but there was a fundamental disconnect between your brain and your legs. Your control over them was coarse, sometimes moving more, sometimes less than you'd meant. Walking was fine enough, but climbing seemed to be a @@.girlVoice;developing skill@@.
[[Get Dressed|Emily Low Happiness Ending 5]]<<Image 'Endings/EmilyLow/Day0.webp' "topRightCorner">>\
Apparently the oversized look was @@.girlVoice;too cute@@ to let go. The dress you ended up in was not dissimilar in form to the shirt you'd been wearing a few minutes ago. It still fit you like a tent, but the collar tapered down enough that it wouldn't fall off. Plus the hemline also stopped just above your knees, rather than on the floor. Thematically however, it was @@.girlVoice;unambiguously girly@@. It was @@.girlVoice;rainbow striped@@ with a prominent smiley face. So instead of stealing a shirt from your big brother, you'd stolen one from your @@.girlVoice;big sister@@. You did not consider this an improvement. At least it meant you didn't have to worry about tripping over the shirt, you'd just have to worry about your own feet...
Once you'd all gotten back downstairs mom concurred with the girls on their choice, it was @@.girlVoice;very adorable@@. But then she shooed you all away, there was still a few hours before everyone would get picked up, no reason to stop playing. You would have much preferred to stay out of things and get this over with as quickly as possible.
In a way you got your wish, but not in the way you would have wanted. After some time spent playing @@.girlVoice;silly childish games@@ the other girls wanted to @@.girlVoice;skip rope@@. Your eye-rolling about the activity didn't save you from being forced to try. The key word there was 'try', you weren't actually able to get over the rope more than once. The timing and coordination required was simply beyond you. After only your second failure you could feel the frustration @@.girlVoice;bubbling over@@. If you couldn't do it right you @@.girlVoice;didn't want to play at all@@.
Luckily the girls agreed and let you sit out of that activity, and the next, and the next. It wasn't just because you were being sullen, but also because you were 'too little'. It frustrated you to hear, but you couldn't actually deny it. The games they were playing looked @@.girlVoice;really hard@@. Even if you could physically handle it, which was questionable, some of them had monstrously complex rules. One required you to count by 1s ''and'' 2s, you didn't even know how that was possible.
[[The sleepover ended|Emily Low Happiness Ending 6]]Finally the other girls went home and the sleepover came to an end. It gave you a moment take stock of your situation. You'd been turned into a four year old girl. This meant that you were @@.girlVoice;small, weak and incapable@@ of most physical activities. Furthermore, you'd lost every piece of knowledge you'd ever gained at school. Even beyond raw knowledge that your mind felt '@@.girlVoice;slow@@'. It's a difficult thing to explain, but any complex thought felt like it took a while to come together. It was so much easier just to go with an fast thought and move on, even if the fast thought wasn't right or useful. Patience was not a virtue you possessed in any real amount.
If you didn't remember that you'd been sixteen a day ago it probably would be tolerable. But you were stuck with this vague sense of loss, you knew that you'd known Math, but didn't even understand what Math was anymore. Maybe something to do with numbers?
Still, you had to try and keep hold of yourself, you may look four year old, but you didn't have to act that way. Though this was a thought you could only hold rationally. Emotionally the idea didn't embarrassing at all, @@.girlVoice;what was wrong with acting four@@?
A task that gained an extra wrinkle when mom revealed how you'd be spending your week.
<<playerVoice "\"Daycawe?\"">> Again you winced. You kept saying things 'wrong', but you couldn't tell what 'right' was to correct it. You think it had something to do with 'letters'...but you didn't even know all the letters.
@@.momVoice;"Yes,"@@ mom had already prepared your bag, with snacks and a few other bits and bobs, @@.momVoice;"I do have to work you know, so I need someone to take care of you while I'm out."@@
You didn't actually know what mom did for a living, and that wasn't a new gap in knowledge. She'd always been quite cagey around the specifics. You knew it had something to do with magic, but that was about it. You also wanted to protest that Emily got to be home all alone from 3-5, but you knew that was a fruitless argument, since she was four years older than you.
Which meant you were shoved into a @@.girlVoice;car seat@@, with a harness and everything, you weren't even big enough for a booster seat, let alone use the actual seatbelt. Stuck in it the entire drive, barely able to move, all the way to the nearby @@.girlVoice;daycare@@. Nervously walking through the door to an unknown fate.
[[Daycare|Emily Low Happiness Ending 7]]Your senses were assaulted the moment you came in. The whole place was @@.girlVoice;rainbows and unicorns and cartoon rabbits@@. Lots of @@.girlVoice;shiny pretty things@@ to make all the other kids here feel more at ease. Even you had to admit that it lent a cheeriness to the place which calmed you somewhat. Nervousness had been eating at you the whole car ride. Sure it was just some stupid daycare for a week with a bunch of stupid little kids, but you couldn't help but feel @@.girlVoice;scared@@.
Kids, toddlers and babies. Even if your eyes hadn't caught them, your ears were being attacked by the howling of a colicky baby. To compensate there was also light and happy background music suffusing the place. You had no idea what it was from, maybe from some children's show you missed by a decade. Well, missed the first time, you might get the full experience this week.
The scent of the place was also a clue, it smelled clean, too clean. The only reason a place would smell like this is if there was reason to clean up all the time. Like if there were a dozen messy kids running around and babies who were still working on how to use the 'potty'.
Your other senses were spared the initial assault, but that didn't last. Once mom had left and you'd joined the rest of the children it was time to 'play'. The first activity was, as it was described to parents, 'fine motor control practice'. In reality it meant @@.girlVoice;finger painting@@. It left you a rather interesting question, did you want to join in? If you didn't then there was nothing else to do...and it @@.girlVoice;looked awfully fun@@, and you were @@.girlVoice;bored of waiting@@.
<<set $dontJoinCount to 0>>\
<<link "Don't join in">>\
<<set $dontJoinCount++>>
<<switch $dontJoinCount>>
<<case 1>>
<<addclass "#fingerPaintAccept" "bigText">>
<<case 2>>
<<addclass "#fingerPaintAccept" "biggerText">>
<<case 3>>
<<addclass "#fingerPaintAccept" "biggestText">>
<<case 4>>
<<goto "Emily Low Happiness Ending 8">>
<</switch>>
<</link>>
<span id="fingerPaintAccept">[[Try finger painting|Emily Low Happiness Ending 8]]</span>You simply @@.girlVoice;couldn't resist the urge@@ to join in. It would be way to @@.girlVoice;boring@@ to just sit around, so you might as well have a little fun while you're at it. You would have preferred actually having a paint brush, but as you quickly found our your subpar dexterity was far more suited to using your fingers.
Your 'classmates' ranged in age from two to four, with the babies in a different room. You were able to keep yourself a little less messy than the toddlers, but you wouldn't say that your 'art' was all that much better. It really wasn't clear what you'd painted at all, it had some shapes, but they hadn't really coalesced into anything coherent.
Still the daycare workers were very impressed by the work you were all doing. It was patronizing to have them compliment such sloppiness, but it also @@.girlVoice;felt nice@@ to hear. After only a few minutes task was over and it was on to the next thing. You were grateful, you'd been painting for ages and you'd been getting bored.
The rest of the morning went fairly smoothly. You had your snack, requiring only a minor cleanup after you were done. Then it was story time. Story time went on for @@.girlVoice;way too long@@, but at least the story was fun.
[[Time to go outside|Emily Low Happiness Ending 9]]Outside time was @@.girlVoice;extremely silly@@ but @@.girlVoice;extremely fun@@. No one was focused enough to actually be able to play any organized sport so it was mostly just random activities done at your whim.
Some of the girls were trying to learn how to do cartwheels or little rolls. The two year olds were the @@.girlVoice;most adorable@@ on that point. They put their hands to the ground and then just sort of awkwardly stumbled over. Technically they started and ended in the correct position, they weren't actually able to do the complex bits in between. You were a @@.girlVoice;little better@@, your legs actually got off the ground, but you weren't able to keep them vertical like you were supposed to.
After that it was just a bunch of random dancing. Once again you didn't know the origin of the music, but it was @@.girlVoice;super catchy@@ and you found yourself @@.girlVoice;joining in@@ with the awkward dancing of the others. Even the boys were part of this one, you supposed at this age there wasn't much difference between boys and girls. Girls just had @@.girlVoice;cuter outfits@@.
[[TV Time|Emily Low Happiness Ending 10]]Before you could all have lunch the workers had to actual prepare it. Between you and the toddlers, and the babies in the other room there were a lot of mouths to feed. Which meant it was going to take some time to prep, time that they couldn't keep as good an eye on all of you. So they did what any good adult would when they needed to distract a child. They plopped you all in front of a TV.
The show was @@.girlVoice;very kiddie@@, even by the standards of your regressed mind. But since it had to be inclusive of the toddlers, it had to be something simple they could enjoy. Which meant that all of the 'episodes' were only a couple minutes long, their attention wouldn't last any longer than that. @@.girlVoice;Nor did yours@@. As time passed and your stomach started grumbling you were done with TV and wanted food.
Unfortunately there was still some work to do. They shuffled off the toddlers to get first dibs. Leaving the older kids with a new, more mature show. This one was about a doctor. She was seven so she knew about all sorts @@.girlVoice;big kid@@ stuff. Like how you shouldn't hug sick people, or that you should drink lots of water. The amount of info was almost overwhelming. You wished you had some way to note it down, but you could @@.girlVoice;barely hold a pencil properly@@, let alone write with it.
@@.teacherVoice;"<<playerName>> it's time for lunch,"@@ the voice that came behind you was surprisingly stern. Looking around you realized that you were the only one still watching TV. She was stern because she'd called for you a bunch of times already. But @@.girlVoice;it wasn't fair@@, you wanted to keep watching! But your rebellion was short lived and you were coaxed to lunch by the offer of apple slices.
After lunch, and a little free time, it was declared that it was quiet time now. Which was a nice way of saying 'nap time' without it sounding quite as @@.girlVoice;babyish@@. You had to admit to feeling a little tired, and since they had @@.girlVoice;helped you brush your teeth@@ you were basically ready for bed.
[[Quiet time|Emily Low Happiness Ending 11]]Still it seemed that not all of the kids were actually going to take a nap. A couple of the other four year olds had some pictures books that they were reading under their blankets. Though they were just looking at pictures, like you they @@.girlVoice;couldn't actually read@@. As long as they were quiet they were allowed to do it.
You wondered if you should do the same. You were getting tired, but you were also a @@.girlVoice;big girl@@ who didn't need naps anymore. If you put your mind to it you could stay awake for as long as you wanted. There were lots of pretty pictures to look at, and maybe something fun would happen. What if all the @@.girlVoice;big kids@@ had fun once all the babies were asleep and you missed it? You resolved to try and stay awake, stifling another yawn as you rubbed your eyes.
<<filterlinkreplace "Try to stay awake">>\
<span class="smallText">\
<<filterlinkreplace "Try to stay awake">>\
<span class="smallerText">\
<<filterlinkreplace "Try to stay awake">>\
<span class="smallestText">[[Try to stay away|Emily Low Happiness Ending 12]]</span>\
<</filterlinkreplace>>\
</span>\
<</filterlinkreplace>>\
</span>\
<</filterlinkreplace>>
[[Have a nap|Emily Low Happiness Ending 12]]Willingly or otherwise your body wasn't capable of staying awake any longer. You'd fallen asleep face down on your cot, one of the workers gently putting your blanket over you. This time you had no dreams at all, you were so tired that you didn't even have the energy to dream.
You awoke with a start, not having really meant to fall asleep in the first place. You pulled your @@.girlVoice;thumb from your mouth@@ and wiped the @@.girlVoice;drool@@ onto your hand. Ignoring the wet spot you'd left on the pillow. It seemed the other kids were waking up as well, only one or two having actually read through all of nap time. Looked like you hadn't missed anything interesting this time.
The time after the nap was rather chaotic. The remainder of the afternoon would be free play time, but first there was a lot to be attended to. First came the diaper changes, all of the babies needed them of course, and most of the toddlers. A couple few were embarrassed about that fact. It seemed that they usually didn't need diapers during the day, but night time was a different story and naps counted.
You'd been lucky enough to keep your @@.girlVoice;potty training@@, as befit a @@.girlVoice;big girl@@. Mom had warned you that night might be an issue for you too, but the first night had been fine. You refused to let yourself be embarrassed that way, not that you had any idea how you could actually prevent it.
[[End of the day|Emily Low Happiness Ending 13]]The rest of the day was a @@.girlVoice;ton of fun@@. They'd planned all sorts of games and activities to do and there were all sorts of @@.girlVoice;fun toys@@ and games. You played 'mommy' and 'daddy' with some @@.girlVoice;dolls@@ and the other girls.
Then one of the babies had gotten sick, and you'd had to step in and @@.girlVoice;be a doctor@@ to make them feel better. When the crisis was averted the worker had said you were a 'very good doctor' and that you'd been a lot of help. @@.girlVoice;You were the best doctor@@. You hadn't even needed a steta-stehe-doctor thingy, to help you.
The rest of the time flew and before you knew it @@.girlVoice;mommy@@ was at the door calling for you. Your heart leapt and you practically launched yourself at her, @@.girlVoice;grabbing onto her leg@@.
@@.momVoice;"Hello sweetie, did you have fun today?"@@
You nodded. One of the workers had followed you here, since it had been your first day she wanted to let your mom know your behaviour.
@@.teacherVoice;"<<playerName>> was very well behaved today. Girls her age often get fussy about naps, but she didn't complain at all and she played very well with the other children."@@
<<playerVoice "\"Imma doctah!\"">> You helpfully added, only belatedly realizing that you'd gotten a little too into your own fantasies. You'd lost track of the fact that you weren't actually a doctor, and that the sick baby was @@.girlVoice;just a doll@@.
[[Ride home|Emily Low Happiness Ending 14]]Sitting in the @@.girlVoice;car seat@@ on the way home you were able to take a moment to think about your behaviour. It was disconcerting. During the party you'd found yourself slipping into @@.girlVoice;childish@@ or @@.girlVoice;girly@@ behaviours on occasion, but only for a few moments. Today had been different, you'd slipped into that role for hours at a time. It wasn't anything conscious or intentional, it'd just been the natural way to act, the @@.girlVoice;only way you could even think of acting@@.
Even now it was hard to parse which of those behaviour actually had been @@.girlVoice;childish@@ and which were mature. Your sense of the definition was blurry, the inscrutable actions of adults were too hard to understand. You still had your memories of being a teenager, but the memories were hard to understand. They were saying things and doing things that didn't make much sense. Why would you change clothes before playing outside? Why had those long writey things made you so anxious? Why did you spend so long staring at weird letters when you found it boring?
You frowned. Was this something mom and Emily had added to make sure you'd behave properly? Or was your brain so small now that it couldn't handle all those adult thoughts? Even thinking about this all was making your head hurt, and @@.girlVoice;you were a doctor@@! Doctors are supposed to be smart. You bet even Emily wouldn't understand this.
You were so proud of @@.girlVoice;being a doctor@@ that you forgot what you had actually been thinking about. Instead you began to regale mom with all the tales of your first day in daycare. The speed at which you told the story increased moment by moment as your excitement overwhelmed any concerns about staying coherent. But mom smiled and nodded as if you were telling her the most interesting things in the world. Even if by the end it was mostly @@.girlVoice;incomprehensible gibberish@@.
[[You got home|Emily Low Happiness Ending 15]]Emily was somewhat less impressed with your stories, but she listened anyway. The only thing you couldn't understand was why she kept giggling at you so much. Some of the stories were pretty funny, but she was laughing at totally normal things as well. Why was it funny that you'd @@.girlVoice;really enjoyed finger painting@@? Or being @@.girlVoice;proud that you'd been well behaved@@?
It was only after dinner, when you had a few moments alone on the couch that you were able to find enough clarity to realize everything that was happening. Emily was laughing not because the stories were funny, but because you were talking about them like a normal four year old would. In the car, you'd been thinking on this same issue, but you'd slipped back into thinking you were a doctor, before you could reason your way through things.
You did your best to hold on to this train of thought, as much as you were already finding it @@.girlVoice;super boring@@ to think about. There was a reason they had turned you into a girl, but you couldn't remember exactly why. It was supposed to teach you a lesson about not being mean to Emily, but why did you need to be four to learn that? You hadn't been mean to her all evening, so it seemed like it was @@.girlVoice;super easy@@.
@@.momVoice;"Bath time <<playerName>>,"@@ mom's voice startled you. How did she move so quietly?
You nodded and began to work your way upstairs, only realizing once you'd entered the bathroom and stripped off that mom had followed you the whole way. Even Emily was standing shyly at the door.
[[Bath time|Emily Low Happiness Ending 16]]Mom gave you an amused stare, @@.momVoice;"and what exactly do you think you're doing?"@@
You were confused, <<playerVoice "\"You 'aid was 'ath time,\"">>
@@.momVoice;"Very good,"@@ she cooed, @@.momVoice;"it is bath time, but you weren't about to bathe on your own were you?"@@
<<playerVoice "\"Imma big giwl. I do allbynself.\"">>
Mom just continued to smile, clearly not taking your protests seriously. Picking you up and putting you in the bathtub, kneeling beside the tub herself. What ensued was perhaps the most embarrassing part of your day. Now that you'd regained some clarity about your behaviour, you wanted to reclaim some independence.
However, mom wasn't trusting you to bathe alone. Not just to make sure you were safe, but because she couldn't trust you to do it right. A trust that you didn't deserve anyway. You were given a brief opportunity to try it yourself, under her supervision. You'd successfully managed to wash about 20% of yourself before calling the job done, @@.girlVoice;beaming with pride@@.
Instead you had to deal with mom scrubbing you and manhandling you and generally @@.girlVoice;treating you like a baby@@. Worse still was, when you were done, Emily went to have her own bath, //on her own//. Mom still stayed nearby, and kept checking in, but she was trusted to do that all by herself.
[[Bed Time|Emily Low Happiness Ending 16-2]]<<Image 'Endings/EmilyLow/Pyjamas.webp' "topRightCorner">>\
Meanwhile you were on your bed in your underwear because you couldn't get your pjs on properly. It seemed like something you should be able to do, but it had been a long day, and you were already frustrated.
@@.girlThought;I should ask mom for help.@@
You shook off the thought, you had to be able to do something on your own. But your attempts were continually frustrated, what you didn't realize was one of the legs had gotten inside out. But you were so focused on trying to just force it on you hadn't checked that. You could feel a @@.girlVoice;tantrum coming on@@. However, your energy reserves were low and you fell asleep, face down on your bed, one leg covered by pjs and one still bare, having @@.girlVoice;never successfully gotten dressed@@.
[[The next morning|Emily Low Happiness Ending 17]]Once again your sleep was dreamless, but that didn't mean you weren't waking up into a dreamland. It was only Tuesday, you still had almost the entirety of the week before you. Maybe things would have been a little easier if you'd been in pre-school instead, at least that would try and engage your mind. Daycare didn't have those kind of educational goals, it was a place to drop your kids and keep them entertained until work was done.
A normal child would have enjoyed that it was less learning and more playing. But to you it was all the more dangerous. It was much easier to fall into childish behaviours when watching a TV show than it was when trying to learn your letters.
However, Tuesday went much the same as Monday. More of your time spent acting as a child than actually remembering who you'd been before. By Wednesday 'before' was becoming a very amorphous concept. How long ago had you been different? Was that an entirely different life?
But the fading concerns about your situation meant you were able to enjoy yourself in new ways. Today the workers had put on some music so you could all dance. No particular reason, no greater purpose, just the fun of moving your body. @@.girlVoice;You loved it@@. It was so simple, but there was so much joy there, everyone looked so happy, which made you feel happy, which made you want to dance even more!
Not that you actually did dance much longer. Despite the blissful experience it would quickly grow dull. Luckily the workers seemed to know, shuffling you all off to the next activity.
@@.girlThought;Can they read my mind?@@ You wondered. @@.girlThought;Can I read minds?@@ You stared at one of the babies, but nothing came to you. Then again baby brains were really little, maybe you'd have to try with someone older later.
[[The day continued|Emily Low Happiness Ending 17-2]]By the time lunch rolled around you'd full acclimatized to the situation. Concerns about anything before today, or after today, had fled your mind. You were having too much fun in the present to worry about that. As you watched you @@.girlVoice;new favourite show@@ you were briefly struck by the possibility that, despite it being a different episode, they were teaching basically all the same lessons. Maybe it was for the toddlers, they'd need to hear a lesson again and again to learn it...but you dismissed the concern. Today's episode was about the lion not wanting to share his ball with the others. You had a vague recollection that yesterday's had been about the hippo not sharing her kite. Totally different things. But you still felt @@.girlVoice;super smart@@ for even thinking about the possibility.
The day had been full of opportunities to show how smart you were. Like when you'd stacked those blocks ''super'' high. Or when you'd correctly pointed out that the green balloon was bigger than the red balloon. Or when you'd identified at least three different letters, even if one had just been a guess.
There was so much to learn and so much to do that you couldn't stand doing one thing for too long. Five minutes was best, ten if you really liked it. Sometimes you had to do something for a whole fifteen and that always made you impatient.
@@.girlThought;This is amazing.@@
You couldn't imagine why you ever would have been averse to any of it. Maybe really old people, like Kara's big sister, didn't find it fun to moo like a cow, but you did. You found almost everything fun, which sounded way more fun than thinking things were boring.
[[You loved daycare|Emily Low Happiness Ending 17-3]]As much as you @@.girlVoice;missed mommy@@ you found yourself wishing the day would never end. You had @@.girlVoice;so many friends@@ and @@.girlVoice;so many toys@@ that you'd be able to stay here ''forever''.
Not that you really understood what 'forever' was. Complex concepts like that were becoming foreign to you. You could understand some hard ones, like things being 'bigger' or 'smaller'. But then someone had asked you 'what day it was tomorrow' and you couldn't even figure out what they meant.
There were lots of concepts that were becoming fuzzy. For example, one of the boys had found a slug in the yard, and tried showing it to everyone else. The girls had thought it was gross, while the boys thought it was cool. That was enough to make you believe that wholeheartedly that @@.girlVoice;boys were gross@@. That was simple enough.
But how were boys different from girls? You knew there was a difference. Boys were gross and liked slugs. Girls were nice and wore dresses. But if a girl liked a slug did that make her a boy? Or if a @@.girlVoice;gross boy@@ wore a dress were they not gross now? This seemed like something you should know, but you didn't. However, you felt your logic was sound, if a girl liked a @@.girlVoice;gross slug@@ then they'd be a @@.girlVoice;gross boy@@. You'd have to be super careful to not like anything gross.
Explaining this revelation to the other kids did nothing to clarify the matter, and the daycare workers said you'd have to ask your mom about things like that.
[[The week continued|Emily Low Happiness Ending 18]]It wasn't all @@.girlVoice;sunshine and rainbows@@. You grew more @@.girlVoice;easily scared@@ as the week progressed, finding yourself paralysed when things became overwhelming. Relying more and more on Emily and mom whenever a crisis arose. Like when you'd @@.girlVoice;spilled juice on the floor@@, or when you @@.girlVoice;couldn't undo the button on your blouse@@, or when there was @@.girlVoice;a bug in your room@@. How were you supposed to deal with any of that on your own? At first it had bugged you, but now you preferred it when Emily or mom did hard things for you. It was usually too frustrating to do them yourself.
Strangers had taken on their own strange terror. When mom invited one of her witch friends over you had hidden behind mom the entire time. @@.girlThought;Witches are scary@@. Mom wasn't scary, but you didn't know about the rest.
You'd told the other kids about how scary it was, but they all made fun of you. They said that witches weren't real and you were @@.girlVoice;dumb@@ for believing in them. You thought they were all dumb, but the daycare workers took their side. They said some magic was real, like @@.girlVoice;Santa Claus@@ and the @@.girlVoice;tooth fairy@@, but that @@.girlVoice;scary things@@ like witches and ghosts and goblins were only in story books.
You had enough awareness to know that you'd been mixing up fantasy and reality a lot this week. But now you had confirmation from an adult, magic wasn't real and witches weren't real. This confused you more. You had this whole story in your head about how you used to be a boy. Why had you made that up? Did you used to like slugs and then you got better?
You cried to mom about it when you got home that night. That you didn't want to like slugs, you didn't want any @@.girlVoice;scary witches@@ to get you. She didn't exactly understand what the trauma of liking slugs was, you'd never explained that particular chain of logic. But she said you didn't need to worry about any of that, that @@.momVoice;"Mommy will take care of everything for you"@@.
Mom always took care of you. She made you food, and she washed you, and she helped you dress and she tied your shoes, you really couldn't do much without her around. That comforting thought carried you off to sleep, not knowing that Emily and mom were watching you from the door.
[[You dreamt|Emily Low Happiness Ending 19]]As your slept your mind floated through all of the things that had happened over the course of the week. It was a jumble. Though you had a near complete memory of every moment, your feelings on the events varied wildly.
For example the fact you were not able to dress yourself before bed. On the one hand it seemed entirely normal, @@.girlVoice;mommy@@ took care of things like that. You were only little, you'd be able to do it when you got older.
But on the other hand you had a deep frustration at the fact. A bone deep knowledge that you //should// be able to do all of this. That something was wrong with your inability to tie your shoes or yours struggles with buttons. You should be bigger, stronger, more capable. You had memories of these things, but they seemed more like a story you'd heard than something you'd experienced first hand.
The dichotomy hadn't bothered you much during the day, but now that you were alone with your own mind it came to the fore. You hated it. You didn't want to feel this way, but it seemed like as long as you had these intrusive thoughts you'd be stuck in this half way state. The question was, which ones were the errant thoughts?
Were you a teenage boy? That all of these thoughts about relying on 'mommy' were aberrant. That you should be able to write essays, not struggle to even write a single letter, and not knowing what it meant when you did. You should be a capable almost adult, not a helpless little girl barely out of diapers.
Or were you a little girl? It was entirely normal that you couldn't read or write, that shoelaces were an arcane mystery, and that slugs were @@.girlVoice;super gross@@. That you loved @@.girlVoice;princesses@@ and @@.girlVoice;ponies@@ and @@.girlVoice;mommy@@. You loved going to daycare every day and playing with all of your friends.
[[You are a teenage boy|Emily Low Happiness Ending Escape 1]]
[[You are a little girl|Emily Low Happiness Ending Stay 1]] <<contentWarning "Identity death.">>@@.emilyVoice;"She seems like she's forgetting things..."@@ Emily looked over to your sleeping form with concern, @@.emilyVoice;"it's only Thursday, but maybe we should turn her back."@@
Mom considered the suggestion, @@.momVoice;"And here I thought you were the one who wanted a baby sister."@@ She held up a finger to cut off Emily's protests, @@.momVoice;"I'm only teasing. But I don't think I'll be turning <<playerName>> back."@@
@@.momVoice;"Look at her sleeping there, look at how peaceful she is, sucking her thumb and dreaming of princesses. How happy she is. Have you ever seen <<playerName>> that happy?"@@ Emily shook her head, agreeing with mom. Before you had been awfully miserable, @@.momVoice;"she gets to be happy, you get a baby sister, and I get a beautiful baby daughter and a new apprentice...when she's old enough."@@
@@.emilyVoice;"But she's not...she should be a..."@@
Mom put her hand on Emily's head, @@.momVoice;"I'm glad you are so concerned, something like this should not be done lightly,"@@ she looked back to you, @@.momVoice;"but I can see into her dreams, nothing left in there but rainbows and unicorns."@@
@@.emilyVoice;"She's only four, couldn't you make her brain big again?"@@
@@.momVoice;"I could. But I don't think a four year old girl with a sixteen year old brain would be nearly as cute,"@@ her voice was wistful, @@.momVoice;"no. It's difficult to explain, but this was her choice. She wants to be your cute little baby sister and forget all those gross old boy thoughts. That's who she is now."@@
[[Emily looked at you|Emily Low Happiness Ending Stay 2]]<<set $playerAge to 3>>\
<<set $playerMaturity to 3>>\
Emily considered the matter, it did seem like it would be better for everyone involved. She was enjoying have an @@.girlVoice;adorable baby sister@@. She simply //loved// being a big sister, having her little sister relying on her. The other girls loved you as well, even if you were too young to properly play with them. If you wanted this as well then it was a joyous outcome.
@@.emilyVoice;"She might get mad if you call her a baby."@@
Mom inclined her head, ceding the point. Then she smiled and waved a hand in your direction. You squirmed and cooed, your body shrinking a little more.
@@.momVoice;"There. Now she won't mind at all."@@ Mom grinned, the situation rectified.
@@.emilyVoice;"Mom!"@@ Emily shouted, but mom just laughed.
@@.momVoice;"Oh don't worry, she was too young to play with you anyway, what's another year younger?"@@ She smiled, @@.momVoice;"only a year though, I have no intention of dealing with diaper changes again. I just wanted a little more time with my baby girl."@@
Emily rolled her eyes at mom's capriciousness, but she had to admit you were even cuter now. By the way you squirmed and smiled as it had happened they knew that you supported the change as well.
[[Wake up|Emily Low Happiness Ending Stay 3]]When you woke up the next morning you'd been turned into a proper @@.girlVoice;toddler@@, so you were inarguably a @@.girlVoice;baby sister@@. Although you didn't realize anything had changed, and by the end of the next day of daycare you didn't remember you'd ever been anything else.
With those @@.girlVoice;gross boy thoughts@@ gone for good life became better than ever. There were so many things that would have bothered you before that now seemed normal.
Now you just @@.girlVoice;giggled@@ at the fact you couldn't catch a ball. Wetting the bed at night was annoying, but hardly embarrassing. You loved @@.girlVoice;baths with mommy@@ and you were @@.girlVoice;so proud@@ of the fact you could say your name //and// your age.
You were <<playerName>> and you were...three years old.
You were mommy's @@.girlVoice;perfect little angel@@, Emily's @@.girlVoice;adorable baby sister@@, and everyone would live happily ever after.
Ending 3a: Daycare Ever After
<<include "Post Ending Choices">>
<<saveEnding "Emily" 16>><<silently>>\
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $tempGirlName to $girlName>>
<<set $girlName to "">>
<<set $endingTraitEmilyLow to false>>
<</silently>>\
@@.emilyVoice;"She seems like she's forgetting things."@@ Emily looked over to your sleeping form with concern, @@.emilyVoice;"it's only Thursday, but maybe we should turn her back."@@
Mom considered the suggestion, @@.momVoice;"And here I thought you were the one who wanted a baby sister."@@ She held up a finger to cut off Emily's protests, @@.momVoice;"I'm only teasing. You're right, we should turn $boyName back."@@
Mom sighed, @@.momVoice;"I was enjoying having an adorable baby girl again, but it wouldn't be fair to $boyName"@@ She smiled down at Emily, @@.momVoice;"well done Emily, you really are growing up."@@
Emily beamed at the compliment. Mom had been teaching her the responsibility that came with the power they had.
Mom waved her hand over you, your body slowly morphing back into your normal self.
[[You woke|Emily Low Happiness Ending Escape 2]]By the time you awoke the previous days seemed almost a dream. You knew they had happened, but the shrinking of your mind meant that the memories had become fuzzy. No one remembered things before age 5 after all. Though the grins your @@.noFilter;mom@@ and sister gave you when you came downstairs that morning confirmed that it was all real.
It was almost strange to be back at regular high school, you kept having intrusive thoughts about how weird school was. That all of this was way too hard and you should go back to @@.girlVoice;coloring@@ or @@.girlVoice;playing with dolls@@ instead.
You persevered and the thoughts quieted down, but always seemed to be lurking in the background. After school on Friday Emily revealed why these @@.girlVoice;toddlerish@@ thoughts were still bouncing around in your head.
@@.emilyVoice;"Welcome home baby sis,"@@ Emily called as you came through the door.
<<playerVoice "\"Ha ha very fun-\"">> Your words cut out as your head swam. When you finally came back to your senses you @@.girlVoice;giggled@@ at the @@.girlVoice;silly feeling@@.
You ran to find Emily, ignoring how awkward your body felt, finding her in the living room watching a @@.girlVoice;big girl@@ show that @@.girlVoice;mommy@@ wouldn't let you watch.
<<playerVoice "\"Hi Emiwy,\"">> you waved.
Emily giggled at your failed attempt to say her name, but didn't correct you.
@@.emilyVoice;"Did you have a good day at school today?"@@
[[You bit your lip|Emily Low Happiness Ending Escape 3]]
<<set $playerMaturity to 3>>\
<<set $girlName to $tempGirlName>>\That was a surprisingly difficult question. Your memories of the day were fuzzy at best and you weren't sure how to answer.
Emily just laughed, @@.emilyVoice;"don't think too hard sis, it was a trick question. You're much too little for school aren't you?"@@
You brightened, Emily's words having clarified the situation. Of course, you were @@.girlVoice;only three@@, you were way too young to be going to school. You nodded to Emily and she smiled back.
@@.emilyVoice;"I've got some homework to do, why don't you play with your dollies?"@@
She handed you your @@.girlVoice;favourite baby doll@@ and you grabbed it excitedly. It felt like you hadn't played with her in forever. The next twenty minutes were spent playing with your @@.girlVoice;dolly@@ on the floor while Emily finished her work. You didn't understand why, but she kept smiling whenever she looked at you. Maybe she wanted to play too?
@@.momVoice;"Emily I'm home and-oh!"@@ she startled at your unexpected position on the floor, @@.momVoice;"Emily, I see you wasted no time playing with your 'baby sister'. Did you check she didn't have any homework of her own first, like we talked about?"@@
Emily gave an embarrassed smile, clearly showing she hadn't. Mom sighed and snapped her fingers.
[[Your head swam|Emily Low Happiness Ending Escape 4]]<<set $playerMaturity to 16>>\
At first you thought you still had to be addled, considering the fact you were on the floor pretending to feed a baby doll. A few more moments and you realized that, as weird as it was, that was the current situation.
You stood, too dazed to actually put the doll down, <<playerVoice "\"What just happened?\"">> Your mind ran back the last twenty minutes, playing with this doll as if it was the most natural thing in the world. You'd been acting like...like you were three.
Mom explained the situation, @@.momVoice;"sending you to daycare was proving too intensive. It was too difficult for your four year old mind to learn a lesson; as simple as the lesson should have been."@@
@@.momVoice;"So I'm making sure you have some time with your supposedly more mature brain to adjust your behaviour,"@@ she continued, @@.momVoice;"until then Emily can, at her discretion have some playtime with her 'baby sister'."@@
Your mind went fuzzy at the term, but mom kept your attention, @@.momVoice;"you'll still have to keep up with all your high school work of course, I'll make sure of that. But the rest of the time it'll be up to Emily whether you're playing video games or with dollies. Understand?"@@
You nodded, not seeing any other way out of the situation. Emily just smiled, all sweetness and light, acting as the shining example of innocence and purity. You just glared at her.
Luckily, in this case you actually did have homework to do, homework you intended to stretch out for as long as possible this weekend.
[[Time for homework|Emily Low Happiness Ending Escape 5]]<<set $playerMaturity to 3>>\
<<set $girlName to $tempGirlName>>\
Unfortunately mom saw directly through the ruse. As such you spent almost the entire weekend with the brain of a three year old girl. Emily explained that she wanted a proper @@.girlVoice;baby@@ sister, so you had to be three rather than four. Though at the time you were wholly focused on trying to draw a stick figure princess with crayons, so you didn't really understand.
When you were altered it all felt totally fine, it wasn't embarrassing at all to be a sixteen year old boy playing with dolls and doing finger painting. It was when you came back to your teenage senses that the shame burned your cheeks.
To you this didn't seem like an at all reasonable way to 'teach a lesson', but you couldn't deny the effectiveness. At first you tried to behave better just so you didn't end up forgetting how to read. However, over time you started to genuinely understand. You could see how frustrating it could be when you were bored, or stuck, or needed help and Emily was 'too busy'. Just because the help you needed was something as simple as tying your shoes only made it more annoying when she didn't help. She could solve your problem in seconds, but refused to. It made her seem like a huge jerk, just like you had been.
So when you were of the right mind to be able to help her, you tried your best to be attentive. It didn't stop her from making you into a toddler every time she got annoyed with you, but she left you alone the rest of the time.
[[Learning your lesson|Emily Low Happiness Ending Escape 6]]Even after mom said that you'd 'learned your lesson', she left the trigger phrase. It had become a bit of a release valve in your relationship with Emily. It was hard to keep up a fight after you'd lost a dozen years of mental capacity and the ability to properly use 50% of your now greatly reduced vocabulary.
Which was why you were now on the floor holding a pair of Barbie dolls and having them talk about their favourite princesses. The biggest thought now in your mind about how @@.girlVoice;overjoyed@@ you were that Emily had let you play with her @@.girlVoice;Barbies@@ like a @@.girlVoice;big girl@@. While Emily took a chance to cool off while enjoying the sight of her 'big brother' acting like a toddler.
Some people might call the arrangement strange...okay it was strange...but what else could you expect when your mom and sister were witches? Your mom was happy that the two of you had stopped fighting, Emily was happy that you were treating her better than ever before, and you were happy that you could play with @@.girlVoice;your dollies@@ and no one would make fun of you. Not that you could ever admit that to //anyone//. It was too embarrassing to admit how much you loved slipping back into that toddler mindset. A world where even the silliest simplest thing could bring you abundant joy. No you'd just keep pretending to be mean to Emily sometimes, get 'punished', and no one would be the wiser.
You made the dolls kiss and @@.girlVoice;giggled@@, <<playerVoice "\"and everyone lived happily ever after.\"">>
Ending 3b: Toddler on Demand
<<include "Post Ending Choices">>
<<saveEnding "Emily" 17>>\<<include "Reset state for ending start">>\
Kara, being her usual self, took her time to consider the possibilities. As the seconds ticked by you could see the impatience of the other girls. Then in a flash something came to her. She stared at you as if you were some alien species before blushing and looking away from you. It was a strange moment, but Kara was a strange girl. No real telling what was going on in her head.
Nervously she looked at you one more time before nodding to herself. It seemed that she'd reinforced her resolve regarding the decision. Beckoning your mom to lean down so Kara could whisper the request.
@@.momVoice;"That's not something I can do,"@@ she glanced at you and then dropped her voice so you couldn't hear. The two of them continued their conversation in a hushed whisper. The other girls seemed to be getting snippets of it, but you couldn't make out a thing.
Finally they leaned apart, @@.momVoice;"Now that is something I can do,"@@ her voice returning to normal audible levels. She turned to you, @@.momVoice;"are you ready?"@@
You shrugged, saying no wasn't going to change anything, and was it ever possible to be ready for something like this?
[[Weather the changes|Kara High Happiness Ending 2]]As the magic washed over you, sending tingles across your entire body it almost made you laugh. This was for two reasons. One, it was so strange how this feeling was becoming familiar to you. Two, it tickled. You weren't sure why it tickled this time when it hadn't before, but there you were, rapidly shrinking down and doing your best not to giggle uncontrollably. <<if $oldPlayerAge > 10>>You'd never actually gotten too young before, but it seemed this time you shrinking way down.<<else>>You'd gotten pretty young during the party and it seemed like you were heading that way again.<</if>>
Everything played out as you would expect a transformation into a little girl to go. Your body shrank down, every part shrinking in lock step with each other. As your torso shrank so did your legs and arms, hands and feet. It wasn't long before your clothes were so baggy they were threatening to fall off. This seemed to trigger something in mom who waved her hands, altering the spell. Your clothes snapped to attention and began to keep up with the transformation. They were a little behind so things were still a bit loose, but at least you'd be able to stay covered.
As much as you could, you tried to relax. It was only for a week after all, you didn't need to freak out that you were losing all your hard earned muscles. That you were rapidly becoming smooth and soft, the lack of body hair marking you as prepubescent. You just had to get through a week and all would be well. You could handle being four feet tall and fifty pounds, since all your classmates would be as well. As the changes began to slow you were settling around Kara's height. That wouldn't be so bad, Kara and you had gotten along fairly well, so you might even enjoy the time.
Only when you'd finished shrinking down did you realize there was one major difference between this and your previous transformation. You certainly had become little, smooth and soft and delicate, but you weren't a girl. Your boy parts were...diminished...but they seemed proportionate for your new age category. Another minor indicator was the fact your hair hadn't gotten any longer. Between the short hair and the simplistic outfit it was pretty clear that you were a little //boy//.
[[Express your surprise|Kara High Happiness Ending 3]]
<<silently>>/
<<set $playerAge to 7>>
<<set $epilogueStartAge to $playerAge>>\
<<set $playerMaturity to 7>>
<<set $endingTrait7YearOldBoy to true>>\
<<set $voiceClassOverride to 3>>\
<<set $playerHairLength to 1>>
<<set $playerHairstyle to 0>>
<</silently>><<set $girlName to "">>\
Your continued masculine appearance proved to be a surprise amongst all the girls. Kara didn't look surprised, it had been her request after all, but she still seemed overwhelmed. The blush on her face had returned and she couldn't actually meet your eye.
@@.mikiVoice;"Why doesn't <<playerName>> look like a girl? Is she still a boy?"@@
@@.momVoice;"On Kara's request <<playerName>> is still a boy. Though regressed to her age. So he'll be attending grade 2 alongside her this week."@@
The girls looked between one another, seeing if any of the others had an obvious explanation for the situation. None of them were able to work it out, and Kara wasn't forthcoming about the details of her wish, or why she'd made it. It was a very curious situation, but at least you'd have the entire week to figure it out.
That was assuming you'd ever be able to get Kara to actually talk to you. Right now she wouldn't even look at you. Hopefully mom would be able to provide at least some explanation.
Though for the remainder of the morning both were frustratingly tight lipped. Even when the other girls left mom still refused to tell you anything about the why of your form. She assured you that there would be no problem being in class for a week, and that she would ensure you had clothes to wear, but you were left ignorant of Kara's wish.
[[Time for school|Kara High Happiness Ending 4]]At least once you both got to class she was willing to talk to you again, though still not about your most burning question. She was more than happy to answer questions about school, or your peers or a dozen other things, but not that. It was nice to have a close friend in class though. Your seven year old body had come with a seven year old mind, which meant new situations with a bunch of strangers made you deeply uncomfortable. Emily's presence was also a boon. She seemed to know every single kid in the school by name and knowing her meant you were automatically part of the group.
Despite that you spent most of your time with Kara. She wasn't as popular as Emily, but she still had a small group of close friends. It wasn't a shock that they were the nerdier kids in class but it was unfamiliar crowd for you. You wouldn't say that you'd been a 'jock', you didn't actually play on any sports teams. But you did spend a lot of time in the gym and certainly hadn't been one of the geeks. Though that was rapidly changing. With Kara's support you were rediscovering several 'nerdy' interests you'd had in the past. Comic books and science fiction and fantasy books as a start. You'd even been willing to give chess a chance, though you were absolutely crushed by Kara in every single game. Somehow losing to her didn't feel as bad as you'd expected, she was gracious in victory and always took it as a chance to teach you something.
It was only a few days before you'd truly integrated into the group, chatting away as if you'd been doing this for years. Kara was experiencing a special joy in this, since you hadn't been a geek, you hadn't seen a lot of the geek staples. So she had a near endless supply of things to suggest to you. Movies, shows, books and more. Though some of the books were a struggle, Kara was a very advanced reader, while you were closer to the norm for grade 2. You spent a lot of evenings at her place, under the auspices of doing homework, but really just mostly watching tv or having her read to you.
In a flash you were done with the week, the weekend giving you even more time to hang with Kara, though this time she was at your house. There was a nervousness in the back of your mind, as much fun as you were having mom was likely to turn you back at any moment. Was there a way to keep enjoying this? It seemed unlikely. A sixteen year old hanging out with a seven year old would be more than odd, even if that seven year old was incredibly smart.
[[Dinner time|Kara High Happiness Ending 5]]Kara had to return home for dinner, and Emily was over at Sophie's, so it was just you and mom for dinner. It was a quiet affair. You weren't quite sure what you wanted to say and mom was giving you the time and space to figure it out.
Finally, as mom was washing the dishes, you worked up the courage to speak. <<playerVoice "\"Mom. Since this is my last day like this, can you tell me now what exactly Kara wished for?\"">>
Mom paused her washing so she could focus her attention on you, @@.momVoice;"you want to know that badly?"@@ You nodded in response, @@.momVoice;"and what exactly would you be willing to do to find that out?"@@
You wracked your brain for possible incentives, but you were only seven, so your ideas were rather limited. But you had a few. To you they seemed rather dramatic, but it was hard to say if mom would agree.
[[I'll do the dishes for a week, no, a month.|Kara High Happiness Ending 6]]
[[I'll clean my room, top to bottom.|Kara High Happiness Ending 6]]
[[I'll play with Emily whenever she wants, for a week.|Kara High Happiness Ending 6]]Mom laughed at your suggestion. At first you thought she was mocking you, but the laughter was light and seemingly genuine. @@.momVoice;"Oh sweetie."@@
It annoyed you a bit when she called you that. You might be little, but you weren't a girl, so you didn't want to be called sweetie. But cutesy nicknames weren't the concern right now. <<playerVoice "\"What if I did //all// of them?\"">> To you this was a grave suggestion, taking potentially infinite amounts of your time.
Her laughter abated but did not stop. @@.momVoice;"I see you are very serious about this."@@ Looking at your adorable serious face she considered the situation, @@.momVoice;"How about this? I'll only make you clean the dishes, but you have to stay seven for another week."@@
That one stopped you in your tracks. You'd never even considered offering something like that. Partially because you'd forgotten to add 'I'll be sixteen tomorrow', in your calculations. It was an interesting counter offer, doing the dishes wouldn't take terribly much time, and it was only a week more like this. Kara had a ton of stuff she still wanted to show you, so the week certainly wouldn't be boring.
<<playerVoice "\"Deal.\"">>
Both the speed of your response and the surety of it proved surprising to her. But a deal was a deal and she was a woman of her word.
[[Another week|Kara High Happiness Ending 7]]Her //exact// words it seemed. She'd agreed to tell you, but she hadn't agreed that it would be immediately. Still, you had to at least hold up your end of the bargain before she could ever tell you. Otherwise you might just take the information and then shirk your duties. So you were in for another week wallowing in ignorance.
Your life continued much as it had in the previous week. At first you tried to convince yourself that the only reason you were staying this way was out of curiosity. This form was such a departure from everything else at the party it felt like there had to be some kind of greater purpose to it.
This reasoning didn't hold up for long. At the end of the week it was revealed that you had made a very poor deal. She'd said she was tell you, but she'd never specified when. If you turned back there would be no reason to tell you, so the only way she would ever tell you was if you stayed this way...and cleaned your room. You hastily agreed, not mentioning that Kara's mom had already offered to take the two of you to a movie next week, and you didn't want to miss it.
As the weeks went on even you had to admit that curiosity alone was not enough justification to have entirely abandoned your old life. Sure there wasn't terribly much to miss, you'd had no close friends and weren't in any clubs or teams, but this was still an almost unthinkable life change. Yet you couldn't actually say you were disappointed. It was...nice. You'd only been in Kara and Emily's class for a few weeks and you had more friends now than you'd had in your years at high school.
Which meant you were almost overwhelmed by the number of people you could hang out with. Naturally you spent a good amount of time with Emily and the other girls. One of them came over basically every night. You also had time to spend with some of the other boys in your class. Still the bulk of your spare time was spent with Kara. The two of you had grown quite friendly during the sleepover, so it only seemed natural for it to continue, since you were actually peers now. Though you had to admit that she was smarter than you. You were decently clever, for a seven year old, but she was something else. Which meant at least some of her time was spent helping you with homework. You both enjoyed your study sessions, but it took a little bit to get over being taught by someone who used to be a decade younger than you.
[[The year continued on|Kara High Happiness Ending 8]]The rest of the year was full of the same joys that the first few weeks had been. Hanging with the girls, school with your friends, and lots of time with Kara. You never wanted this time to end, but time marches on, even for those who'd been regressed to childhood. You couldn't stay seven, you wanted to stay the same as as Kara, but as you grew older certain changes became necessary.
You'd actually been invited to a few more sleepovers after your regression. They were still filled with sickeningly girly activities. But at least this time you knew that the girls painting your nails would make you look more like a girl, but wouldn't actually make you into a girl.
Eventually these had to stop. You were all reaching an age where boys and girls weren't allowed to sleepover at each other's houses anymore. It was...unseemly. Even beyond that you found yourself drifting away from the group. It wasn't that you disliked them or anything, but as you all pushed through childhood and were encroaching on teenagehood, your interests had diverged. Painting nails and doing makeup had never been your thing, but now it was painfully boring to even consider. So even when the sleepovers were at your house, you didn't really participate, and you were full on banned from Emily's room.
There was one notable exception. You'd all gotten older and the girls had scurried off to Emily's room. You had no idea what they were doing, but you could hear them giggling over their loud music. Eventually you received a surprising knock on your door, opening it up to see Sophie grinning at you. Even now she was still taller than you, much to your chagrin, and she made sure you knew it.
At least on most days, today it seemed she was playing nice, @@.sophieVoice;"Come to Emily's room. There's something you need to see."@@
You had no idea what she was referring to, but you had to at least check it out.
[[Emily's room|Kara High Happiness Ending 9]]
<<set $playerAge to 14>>
<<set $playerMaturity to 14>>
<<set $endingTrait7YearOldBoy to false>>\
<<set $endingTrait14YearOldBoy to true>>\
<<set $voiceClassOverride to 2>>\The door was mostly closed when you arrived, and even once it opened Miki and Emily were obscuring your view of what was inside. Finally they parted, revealing Kara standing behind them. Though it wasn't Kara as you'd ever seen her before. She was pretty nerdy and most of her attention was spent on academics rather than fussing about her appearance. But it seemed that at least part of this sleepover had been dedicated to makeovers and Kara had been the most obvious benefactor.
She was wearing a knee length black dress with a slit on the side, combined with a set of black kitten heels. It was an outfit meant more for a formal dance than a casual sleepover, but a specific point was trying to be made. The girls had done an excellent job on her makeup. Subtle enough in most places that it hid imperfections, but you wouldn't notice it's existence. Except for her lipstick and eyeshadow, those were clearly meant to draw your eye. Similarly to the long necklace she was wearing which naturally drew your eye down to...
You quickly looked away scratching your head, <<playerVoice "\"Oh Kara, I didn't know you were here,\"">> except you did know, and everyone knew you knew, you were just being awkward and nervous. You coughed and continued, <<playerVoice "\"you're dressed up so nicely, what's the occasion?\"">>
Nervously you looked back at her but it seemed that she was equally, if not more, embarrassed than you. You'd thought they might have overdone the blush, but you quickly realized that it had come to her cheeks entirely naturally.
[[The two of you stood in silence|Kara High Happiness Ending 10]]Miki giggled and Sophie grunted in frustration, @@.sophieVoice;"you two are impossible."@@
Miki interjected, @@.mikiVoice;"be nice Sophie."@@ She turned to you, @@.mikiVoice;"<<playerName>> why don't you tell Kara what you think of her outfit?"@@
Both you and Kara went beet red. You couldn't decide if you should be looking at her, or looking at Miki, or maybe just staring at the floor and running until you got back to safety...
But all of the girls were waiting for an answer and Kara did look very pretty, it'd be rude not to at least say something. <<playerVoice "\"You, uh...you look very pretty Kara, the dress suits you.\"">>
That was all Kara could handle, she squeaked something that might have been a 'thanks' and went to hide in Emily's closet.
@@.sophieVoice;"All right, show's over, get out of here. Us girls need to talk."@@ Sophie shooed you out of the room, but you were all too happy to go. Your room was calm and safe and didn't have the danger of Kara's...well...everything. It was stupid, the two of you had been friends for years, you'd seen her nearly every day. So you'd seen her grow from a child to a girl on the cusp of womanhood, but somehow your mind had never made the switch.
That had all changed now. Your heart was pounding in your chest and you couldn't get the image of her out of your head. Even when you went to sleep that night your dreams were filled with all the near romantic moments you'd missed. The signs that Kara wasn't a little girl anymore and that your feelings about her couldn't exactly be called 'platonic' anymore.
[[Time passed|Kara High Happiness Ending 11]]After the incident at the sleepover the two of you actually distanced yourselves for a bit. The idea of one of your simple study sessions or movie outings had suddenly taken on a whole different connotation. One that neither of you was quite ready to acknowledge, let alone act upon.
A school dance provided the perfect opportunity and it seemed the world was conspiring to make it happen. You normally didn't even go to these things, you didn't have a girlfriend and going alone was embarrassingly lame. This time however, //everyone// was going, all of your friends had dates and were constantly hounding you about who you were bringing. Little did you know, but Kara was receiving the same treatment from her own friends.
Finally it came to a head the day before the dance, the two of you had bumped into each other 'accidentally' in the hallway, suspiciously right beside a sign for the dance.
<<playerVoice "\"Oh I'm sorry...I didn't mean to...are you okay?\"">> Your mind was whirring. Every time you spoke to Kara, you lost all ability for coherent conversation. Which is why these days you studied with other, less distracting, classmates.
@@.karaVoice;"Oh I'm fine. I wasn't watching where I was going. You know how I can be."@@ True she did often have her nose buried in a book, and it had caused a few accidents, but this time there was no book to be found.
There was a pregnant pause. The question hung in the air just waiting for you to ask, finally you worked up the gumption, <<playerVoice "\"Kara,\"">> her eyes snapped up to you, having previously been locked on the floor, <<playerVoice "\"do you have a date to the school dance?\"">> she vigorously shook her head no, <<playerVoice "\"Great. That's great. I mean, not great, but great for me and uh...would you maybe, if you're not busy, accompany me to the dance?\"">> The moment between asking the question and her enthusiastically saying @@.karaVoice;"yes"@@ was the longest in your life.
[[A cheer went up behind you|Kara High Happiness Ending 12]]
<<silently>>\
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $endingTrait7YearOldBoy to false>>
<<set $voiceClassOverride to 0>>
<<set $endingTrait14YearOldBoy to false>>
<<set $endingTrait16YearOldBoy to true>>
<<set $showTeenNPCDescriptions to true>>
<</silently>>You turned around at the noise to see Sophie, Emily and Miki standing a bit behind you, having popped out from a nearby classroom.
@@.mikiVoice;"Finally...I thought you two were going to spent another year being the biggest idiots in the school."@@
You bristled at the insult before realizing her tone was more exasperated than teasing.
@@.sophieVoice;"Don't act all innocent short stuff,"@@ she walked up to you, //still// somehow taller than you, @@.sophieVoice;"you're the dumbass who kept being too much of a coward to ask her out."@@
<<playerVoice "\"Wait what? I mean...\"">> you turned to Kara who was steadfastly looking at a wall. You turned back to Sophie, <<playerVoice "\"why are all of you here? Is this a set up?\"">>
@@.emilyVoice;"Of course it's a set up! Oh my god, I cannot believe my brother is so dumb. The two of you have been perfect for each other for //years// now. But //you// kept stubbornly not asking her out. Not that she was much better, even today she wouldn't totally admit it."@@ Emily sighed, dramatically holding her forehead, @@.emilyVoice;"God, you two are completely hopeless. What would you do without us?"@@
The three of them smiled as Kara and you alternated between confusion, annoyance, shock and delight. Emily was right of course, not that you could ever admit it. You should have asked Kara out ages ago, probably on the night you first saw her in that black dress...oh...//that's// why she'd been dressed up and you'd been invited to see...okay they were right, you were the biggest idiot at the school. Better late than never?
[[The school dance|Kara High Happiness Ending 13]]The dance itself wasn't a particularly pleasant affair for either of you. Neither of you were big fans of loud music, big crowds or dancing. Which was why you'd decided to ditch early and were now sitting on the living room couch at your house. Currently occupying opposite sides as you both tried to work out exactly what to do now.
But there was one question you still had, one you'd never gotten an answer for all these years, <<playerVoice "\"Kara. Why did you ask my mom to turn me into a little boy all those years ago?\"">>
Once again she looked away, but you caught the flash of guilt in her eyes. For a moment it seemed she would continue the steak of not telling you, but tonight was something special. She took a deep steadying breath, @@.karaVoice;"Well at first I'd asked her to make you into a boyfriend for me."@@
You nearly fell off the couch, <<playerVoice "\"Boyfriend!?!\"">>
She tried to calm you down, @@.karaVoice;"but your mom said she wouldn't do it. Said I was too young, that and something about magic not being able to make people fall in love. But I still wanted to spend time with you, at my level. So I asked if she could turn you into a boy my age, one who liked me. Which she did."@@
Another long pause. You were re-evaluating everything that had happened in the intervening years. All the time you spent with Kara, how you'd felt about her then, how you felt about her now, was that all from mom's magic?
[[Mom appeared behind the couch|Kara High Happiness Ending 14]]Both of you jumped at her sudden appearance. You weren't sure if she'd teleported there, or it was just run of the mill mom sneakiness.
@@.momVoice;"I think I need to explain a few things. Before either of you get too ahead of yourselves."@@ She looked back and forth at the two of you, still half frozen in shock. She gave you a moment to acclimatize to her sudden appearance before continuing, @@.momVoice;"everything Kara said is true."@@ Your heart sank, @@.momVoice;"but I never touched anyone's affections. As I told her, I won't make someone fall in love against their will."@@
@@.karaVoice;"But you said he would like me!"@@ Her tone had shifted. At first she'd clearly been guilty about asking, now she was indignant that she hadn't gotten her way.
@@.momVoice;"Indeed I did, but that didn't mean I needed to change anything. Hadn't the two of you gotten quite friendly during the party?"@@
@@.karaVoice;"Well yes we did but I...that's not what I meant...when I said 'like'..."@@
You burst out laughing, much to Kara's annoyance, <<playerVoice "\"Sorry, sorry, I just had to laugh. Seems mom got us both with the same 'exact words' trickery...I did dishes for years because of that.\"">>
Kara had little idea what you were talking about, but you mom smiled, @@.momVoice;"let this be a lesson to you, when dealing with genies, fae or witches, choose your words carefully. They will grant your wish, but careless speech can get you into trouble."@@
The two of you stared at her and you shivered. Sometimes you forgot how scary she could be.
[[Mom began to walk away|Kara High Happiness Ending 15]]@@.momVoice;"I made you seven, but I didn't touch anything else,"@@ she paused for effect, @@.momVoice;"I'd thought you might end up staying in a new form at the end of the sleepover. But you still surprised me. You wanted the new start, a chance to make a new you, and you seized it."@@
@@.momVoice;"I just let nature run it's course. Both of you had freedom to date and kiss and fall in love with whoever you wanted, and here we are."@@
You both blushed, despite your ages, you both hadn't had your first kiss and the idea of love was a bit scary.
@@.momVoice;"Well, I'm off for the evening. <<playerName>> I leave the house in your care, do make sure Emily gets herself to bed when she comes home. I don't need to find her unconscious on the couch again."@@ She looked at her watch and clicked her tongue, @@.momVoice;"have fun you two, just don't get into too much trouble."@@
And with that she vanished, leaving the two of you all alone on the couch. Two teenagers, who'd never kissed, alone in the house with no one coming home for hours. The only instruction being not to get up to //too// much trouble. A little trouble would be fine...
The two of you scooted together closer on the couch. Kara was wearing the same lipstick she had that first night. The night that made you realize that 'like' and 'like like' were two very different concepts. You'd been thinking about kissing those lips ever since...the two of you moved closer...lips only inches apart...you could feel her breath...the warmth of her lips...you leaned forward...
Ending 7: True Love's First Kiss
<<include "Post Ending Choices">>
<<saveEnding "Kara" 9>><<include "Reset state for ending start">>\
Kara considered the matter. If she could give you another form for a week, what would it be? The two of you hadn't managed to get along at all during this party. Kara was generally a pretty nice girl, but she also had a shockingly devious mind, filled with sci-fi and fantasy. There was no telling what she'd want you as. You would protest the situation, but with mom there, and on their side, there wasn't much you could do. Though having your fate in the hands of nerdy seven year old wasn't the most comfortable position.
Finally she came to a decision. Beckoning your mother to lean down and then whispering into her ear. No doubt Kara would be able to effectively explain specifically what she wanted. Though that level of detail might just mean you'd end up even stranger.
@@.momVoice;"Ah yes. I understand, I can make something like that happen."@@
Kara looked abashed when she looked away from your mother. She couldn't even meet your eye, despite what was about to happen.
Your mother began to move her hands through an arcane gesture before you felt her power wash over you.
[[Weather the changes|Kara Low Happiness Ending 2]]<<silently>>\
<<set $playerAge to 7>>
<<set $epilogueStartAge to $playerAge>>\
<<set $traitChubby to 2>>
<<set $traitAllergies to true>>
<<set $playerHairLength to 4>>\
<</silently>>\
As the magic washed over you, you knew you were in for something dramatic. You felt drenched in it, clinging to you before you'd even started changing. It built until it felt like your whole body was saturated in magic, then you started to change.
Your perspective dropped as you started to lose inches of height. You'd expected to have to go back through puberty, but something was off. Sure you were getting shorter, but your weight seemed to be lagging behind. It wasn't like you had a specific set of rules for these things, and since you were both becoming a girl and getting younger at the same time, it complicated matters. Despite that, you had an inkling that your newfound boobs should have been gone by now. Little girls were just as flat as boys, so what was happening? Your fixation on this one particular sign of femininity was no doubt a result of your still unchanged mind, causing you to miss other important details.
Though maybe you had it all wrong. It wasn't like you had a little chart, 'what's the average cup size for a 14 year old mostly boy but some girl? How tall should I be and how much should I weigh as a 12 year old almost girl?' Google would have a field day trying to work out the answer to those ones.
As it stood you were still a little taller than Sophie, though that was rapidly changing. Your chest wasn't the only spot where excess fat seemed to be stubbornly hanging on. Your stomach was the main offender, but every part of you had more heft than you'd expected. Finally you'd gotten down below Sophie's height. But there were still lumps on your chest, you were sure now that those should be gone.
It was at this moment that you took stock of some of the other feelings in your body. You felt heavy. <<if $oldPlayerAge <= 15>>Last time your loss of physical maturity had come with a corresponding loss of mass. Ending up thinner and weaker seemed to be the end goal. <<if $oldPlayerAge <= 10>>By the time your changes had seriously progressed you'd felt like you weighed nothing at all.<</if>> Not so this time. If anything you felt //heavier// than usual. <</if>> That should be impossible, that much loss of height naturally dropped weight as well, but if your strength was dropping faster than you were shrinking...was Kara's change to make you really weak? It did make some sense. Her struggles with the physical activities were clear to all of you, maybe she wanted someone to outdo. Leaving you a feeble little girl could certainly achieve that.
[[The changes slowed|Kara Low Happiness Ending 3]]<<silently>>\
<<set $traitBraces to 3>>
<<set $traitFourEyes to 2>>
<<set $traitLisp to true>>
<<set $traitClumsy to true>>
<<set $playerGlasses to 1>>
<</silently>>\
Your height was beginning to stabilize, the changes coming to a close. It looked like you'd end up somewhere around Kara and Emily's height. Which meant your former outfit was now pooling around your feet, only an oversized shirt remained, now a dress. You stepped gingerly out of the pile of clothes, the continued weighty sensation making it take more effort than you'd expected. The odd sensations only continued when you felt an odd wobbling sensation from your stomach after you'd stepped. Putting a hand to your stomach gave you your second clue as to what had happened. It was //way// bigger than it had been before, and extremely squishy. You couldn't quite see with your current outfit but you could feel the weight of your oversized belly pulling down.
<<playerVoice "\"What is this?\"">> Your words came out with a severe lisp. You chalked it up to your current level of stress.
<<playerVoice "\"Why is my stomach so big?\"">> Again, a lisp. If anything it was worse this time. You could see Emily and Sophie trying to suppress their giggles.
<<playerVoice "\"Shut up! Why does my voice sound ridiculous?\"">> This was enough to set the two of them into fits of giggles.
You weren't sure if you were more concerned about your fat belly or your sudden speech impediment when a third concern entered the picture. Your vision @@.blurry-text1;started to get blurry. It was only a little at first@@ @@.blurry-text2;but it was getting worse by the second.@@ @@.blurry-text3;Quickly enough the other girls@@ @@.blurry-text4;were little more than a blur.@@
<<playerVoice "\"What's going on? Why can't I see?\"">>
@@.karaVoice;"Here. Take these."@@ @@.blurry-text4;A blur that sounded like Kara pushed something into your vision. Half blind you grabbed at it. You brought them close to your face, a pair of glasses, thick ones.@@ @@.blurry-text3;You slipped them on and the world@@ came back into focus. It took your eyes a moment to adjust to your new coke-bottle glasses.
<<playerVoice "\"Thanks.\"">> Your voice didn't sound as grateful as your words implied. It didn't help that the glasses didn't seem to fit and kept @@.blurry-text3;falling down your nose.@@ @@.blurry-text4;So you couldn't see until@@ you pushed them back up.
With one crisis solved it was time to get back to the other two. But before you could speak your tongue found the source of your second concern. Probing your teeth revealed there was something attached to them.
<<playerVoice "\"Braces.\"">> You stated flatly. Braces. Setting aside the question of why you had them, why in the world had they made the word impossible to say for anyone who had them? It was just like 'lisp'; someone naming these things had a cruel sense of humour.
But you were starting to get a sense of what had happened to you. Which was the exact moment the mental changes washed over you.
[[Grit your teeth|Kara Low Happiness Ending 4]]<<silently>>\
<<set $playerMaturity to 7>>
<<set $traitSweetTooth to true>>
<<set $traitOtaku to true>>
<<set $traitSelfConfident to true>>
<<set $endingTraitKaraNerdFriend7 to true>>
<</silently>>\
Considering the first wave had made you into a fat, short sighted, metal mouthed little girl, you were uneasy about what might come next. Unlike the physical changes there was no real way to objectively determine what was happening to you.
Which made you suspicious of how normal things felt in the moments after the magic dissipated. You could feel that your mind had been regressed again, there were all manner of gaps in your knowledge and memory. But beyond that you seemed to be stunningly normal. No irrational fears, no clothing obsessions, no urge to bawl about how unfair this all was.
You doubted that was it. No doubt there was something else going on that you just couldn't detect yet. It'd probably find some way to come up at the worst possible moment. But it did seem that everything was done, leaving you to grapple with the reality of your new situation.
You cast your gaze onto Kara, standing only a couple feet in front of you. Her expression was difficult to judge. It wasn't Emily's devilish glee or Sophie's smugness or Miki's exuberance. Kara was clearly happy with the result, but there were other emotions marring the purity of that happiness and competing for attention.
<<playerVoice "\"Kara,\"">> you were doing your best pick words that wouldn't cause your lisp to show, <<playerVoice "\"what did you do to me?\"">> That was a dumb question, it was clear //what// she had done, it was the //why// that was more interesting. <<if $oldPlayerAge <= 10>>This form was radically different than what you'd had before.<<else>>This form was rather different than what you'd been heading towards before.<</if>> <<playerVoice "\"Better question,\"">> why did English have so many words with 's' in them? <<playerVoice "\"why did you make me like this?\"">>
Kara looked away for a moment. Staring at the floor and not meeting your gaze. @@.karaVoice;"I-uh...well you see I was thinking that maybe you could be...um..."@@
You never seen Kara this much at a loss for words, but you were struck by a distracting secondary thought. Why wasn't this bothering you? When it had been happening you'd been lamenting the changes to your body. Wondering why Kara would do something this cruel. But now your questions had come not from anger, but sheer curiosity. As alien and humiliating as this form should be, you were almost entirely calm.
[[Kara took a steadying breath|Kara Low Happiness Ending 5]]@@.karaVoice;"I didn't want this specifically. I just..."@@ she trailed off again.
@@.momVoice;"Come on girls, let's let the two of them talk."@@ Your mom shooed away the others, rescuing Kara from her embarrassment and allowing the two of you some privacy. You deserved to know Kara's reasoning, but it seemed like it wasn't something she wanted to say in front of the others.
@@.karaVoice;"Everyone teases me that I'm really nerdy,"@@ this was an obviously true statement, she was awfully nerdy, but it didn't seem like the time to say so, @@.karaVoice;"I wanted there to be someone else they'd tease instead."@@ It was clear that she wasn't talking about the other girls, but the kids at school. This form had been chosen not for here and now, but for the upcoming week.
@@.karaVoice;"Not that I want you to get made fun of!"@@ She hurriedly added, her guilt getting to her, @@.karaVoice;"I just wanted someone else like me..."@@
It seemed that mom's magic had taken some liberties with your transformation. Making changes that Kara would have never dared to ask for. You doubted she would have been mean enough to actually ask for you to be given a @@.girlVoice;big jiggly belly@@.
@@.karaVoice;"I'm sorry. I'll ask her to change you back right away."@@
<<playerVoice "\"Thats okay,\"">> the words were out of your mouth before you'd even realized you were saying them. You'd just been given an out to go back to normal and you were declining? Though as you looked at Kara, her face having lit up at your words, you knew why you'd said it. As embarrassing as this form was, it was just a manifestation of the suffering Kara suffered every day at school. Perhaps that was over-talking it a bit, she just wanted another nerdy friend so that she wouldn't get teased as much.
<<playerVoice "\"The deal was for a week. Mom is serious about the rules.\"">> You weren't sure if that was strictly true, but your empathy had gotten the better of you. You just had to hope you wouldn't regret the decision.
But first things first, [[you needed a new outfit|Kara Low Happiness Ending 6]]You regretted the decision.
You'd already gone through five different outfits and none of them had...how did Kara put it? They didn't 'suit your body type'. Which was a nice way to say that the jean shorts you'd just tried on gave you an extremely apparent muffin top. It wasn't that they didn't fit at all, Emily's closet apparently could even handle dramatic changes to a waistline, but they were deeply unflattering.
@@.emilyVoice;"No that isn't going to work."@@
The latest attempt had been a tank top and skirt combo. The tank top technically got over your belly, but it looked strained, and was uncomfortably tight. You lifted it to relieve the pressure, but then you just had your belly hanging out and that was enough to spike your anxiety. You hadn't been bothered at first, but you were starting to get @@.girlVoice;self conscious@@ about how you looked. Nothing was even meant for a @@.girlVoice;girl your size@@...
<<playerVoice "\"Maybe this was a mistake.\"">>
But Emily was having none of it, @@.emilyVoice;"Don't let a few bad outfits get you down! We're gonna find something super cute for you."@@
@@.sophieVoice;"Miki's got a chubby tummy and her outfit is cute. It just takes-"@@
@@.mikiVoice;"Hey! It's not chubby!"@@
Sophie gave a wolfish grin, @@.sophieVoice;"Oh it isn't? Well let's see if that tummy isn't ticklish either."@@ Sophie lunged at Miki, viciously tickling the younger girl. Miki protested, but was clearly enjoying herself.
Emily just rolled her eyes and kept looking through her closet. @@.emilyVoice;"I've got it!"@@ She half dove into her closet, pulling out a dress.
[[You were unconvinced|Kara Low Happiness Ending 7]]<<Image 'Endings/KaraLow/Day0.webp' "topRightCorner">>\
<<playerVoice "\"But I've already tried a dress,\"">> your voice came out whinier than expected.
Emily scoffed, @@.emilyVoice;"And what would a boy know about dresses?"@@
You could protest that you weren't exactly a boy at the moment, but that seemed like a waste of time. So you dutifully took the dress and gave it a try.
@@.karaVoice;"It looks so good on you!"@@
Kara wasn't wrong, it definitely looked the best of anything so far, it was actually @@.girlVoice; pretty cute@@. No one was about to think you'd lost a dozen pounds, but it at least looked like it fit, though you didn't really understand why.
Shockingly Sophie was the one to explain, having defeated Miki in their climactic duel, @@.sophieVoice;"Clever. With the cinch that high it looks normal for the dress to flare out around the stomach."@@ Every girl stopped to stare.
@@.sophieVoice;"What? I'm still a girl, I know some things."@@ She folded her arms across her chest in mock indignation, but the other girls just laughed.
@@.emilyVoice;"Okay now we just need six more."@@
<<playerVoice "\"Six? I only have to go to school for five days.\"">>
@@.emilyVoice;"And then the weekend dummy. It's a //whole// week."@@
You grimaced. Your dress-up session wasn't anywhere near complete.
[[Fill out your wardrobe|Kara Low Happiness Ending 8]]It felt like it took a lifetime, but you'd managed to finally get an outfit for every day of the upcoming week. Sophie hadn't been kidding about knowing a few things. Between Emily and her they were able to offer outfits that, on the face of it, would look awful on you, but actually looked great. It became a little bit of a competition as to who could find the best outfits. Kara and Miki served as the 'impartial' judges. In the end you actually had more than seven to pick from, though you left that choice to the girls.
Some of the outfits tried to hide your extra pudge, while others just embraced it. You had vague concerns about the latter, what would the kids at school think? But you kept those concerns to yourself, it was ridiculous to let yourself worry about the jibes of a few elementary school kids.
Though the next day you found your confidence faltering as you were about to head out the door.
@@.momVoice;"Why won't this hair..."@@ your mom continued in vain to try and get your hair to stay straight.
<<playerVoice "\"Its okay mom, is fine.\"">> You tried to wave the brush away.
In truth you just really wanted her to stop bugging you so that you could get on with your day. What was a bit of frizzy hair going to do? If people were going to make fun of you it wasn't going to be about that. They would have more than enough fodder if they wanted to go after you. Something you were getting increasingly nervous about. Children were cruel at the best of times, and you had several exploitable weaknesses. You wanted to say that you wouldn't be effected by the juvenile insults of children, but you couldn't be sure.
Even as you walked to school with Emily you could feel your anxiety growing. Mom had said all of the official stuff was taken care of, so being a temporary student was no trouble. But how were you going to get along with a bunch of seven and eight year olds you'd never met? @@.girlThought;What if they're mean?@@ Maybe you could lean on Emily and Kara, but it was still @@.girlVoice;pretty scary@@.
[[Time for class|Kara Low Happiness Ending 9]]As the teacher introduced you, you thought you could feel the eyes of every student on you. What did they think of you? What were they planning? What would they say?
It seemed you'd have to wait for the answer. The teacher kept a pretty tight rein on the class during the lesson, so there wasn't opportunity for teasing. It was also in this moment that the regression of your mind really hit home. The first lesson had been Math and you were learning to add two digit numbers. Something so trivial to you that you'd forgotten it was something you'd ever had to learn.
@@.karaVoice;"You forgot to carry the one."@@ Kara's gentle voice interjected.
<<playerVoice "\"No. It doesn't need a carry, this isn't subtrac...\"">> Your voice trailed off as you realized she was right. Had you really made such a basic mistake? Of course you had, it was an incredibly common mistake for a seven year old learning addition. This stuff was @@.girlVoice;pretty hard@@ after all. You'd just forgotten the fact you had a seven year old mind to go with your seven year old body. And apparently it wasn't a mind that was as sharp as Kara's, since she'd already finished the whole worksheet and you were barely half way. Then again, looking around the room, you were ahead of basically everyone else. Kara was just @@.girlVoice;super smart@@, you shouldn't compare yourself to her.
<<playerVoice "\"Thanks Kara,\"">> you mumbled as you fixed your mistake.
@@.karaVoice;"Of course, let me know if you need any more help."@@ Her smile supported the sincerity of the offer. She wasn't teasing you for making a mistake, she just wanted to help. Why would anyone make fun of her when she was always @@.girlVoice;so nice@@?
Your answer came as the bell [[rang for lunch.|Kara Low Happiness Ending 10]]Freed from their desks and with the teacher paying less attention, a trio of boys walked over to Kara and you. Kara winced at their approach, it seemed these were the origin of Kara's self doubts, and thus your current form.
@@.playerVoice1;"Looks like the geek has a new friend."@@
@@.playerVoice2;"Looks like she's even more of a geek. What's your name brace-face?"@@
You were feeling petulant. The teacher had already introduced you, and apparently this boy hadn't bothered to remember it. <<playerVoice "\"I'm not saying anything to bullies like you.\"">>
The trio just laughed, @@.playerVoice3;"You're not 'thaying' anything? Because you can't 'thay' it right? Is it too hard to say things with those braces."@@ He put emphasis on every 's' sound just to drive home the point.
<<playerVoice "\"I'm not saying anything because jerks like you don't deserve my attention.\"">>
The trio just redoubled their laughing. Even you had to admit your word choice was probably not the best considering your impediment. You could see Kara practically curling in on herself as the laughter continued. No doubt it'd been directed at her more than once.
@@.playerVoice2;"Aw are we making the widdle baby mad? Why don't you run home to mommy and come back when you 'wearn how to spweak'".@@
First off. That wasn't even the right impediment. You weren't three; you just had braces. Second, was this really the best that they had? Kara's distress was obvious, but she was a shy seven year old who'd been suffering through this for who knew how long. You might not be able to add @@.girlVoice;big numbers@@ but you'd been in high school last week, these childish insults were laughable.
[[So you laughed at them|Kara Low Happiness Ending 11]]Laughing at their childish attempts, <<playerVoice "\"Is that really the best you've got?\"">>
The boys were startled at your defiance. Clearly they were used to Kara being meek and folding under the pressure.
<<playerVoice "\"This is really sad,\"">> right now you didn't really care about the lisp, <<playerVoice "\"a bunch of scared little boys picking on some girls because they're jealous the girls are smarter than them.\"">>
@@.playerVoice3;"We're not scared!"@@
@@.playerVoice2;"And we're thmarter than you!"@@
They were on the defensive now, and it seemed the one had his own lisp when he got stressed.
You stood. At this age boys are girls were the same height and you were a lot bigger than any of them, even if it wasn't exactly in muscle.
<<playerVoice "\"Run along little boys. Maybe you can find some pre-schoolers to pick on to make yourselves feel better.\"">> You gave a beat for the words to sink in. You raised an eyebrow, <<playerVoice "\"Well? You bore me. Come back when you've got something worth listening to.\"">>
This was not going at all how they had expected. Your display had already attracted the attention of a few of your classmates. Seemed Kara wasn't the only one they bugged. Their numbers advantage quickly vanishing as they realized the tide had turned.
@@.playerVoice3;"Whatever. Let's go."@@
@@.playerVoice2;"We don't need to talk to some brathe fathe."@@
<span class="noFilter"><<playerVoice "\"Brace face,\"">></span> you corrected, taking great pains to enunciate the best you could. But it was enough to draw a distressed blush from the boy. Worried that his 'friends' might suddenly decide he was a good target.
@@.playerVoice1;"Stupid geeks,"@@ was the last pathetic 'insult' they threw as they retreated.
You turned to Kara, [[you okay?|Kara Low Happiness Ending 12]]Kara was looking at you with a mixture of shock and awe.
@@.karaVoice;"How did you do that?"@@
You shrugged, <<playerVoice "\"They were supid little kids,\"">> turning back to your lunch, starting with the cookies.
@@.karaVoice;"But that...I mean...they,"@@ Kara took a breath, trying to bite down on the nervousness the boys had caused. @@.karaVoice;"But how could you stand up to them so easily?"@@
You leaned in close so only Kara could hear, <<playerVoice "\"high school boys are much worse. This is nothing.\"">>
Her eyes lit up with understanding, @@.karaVoice;"thank you <<playerName>>."@@
The two of you continued lunch and then the rest of the day in peace. You got a few nasty looks from the boys, but that was almost entirely beneath your notice.
Soon enough it was time to head home. You waved goodbye to Kara and fell in line with Emily.
[[Walk home|Kara Low Happiness Ending 13]]@@.emilyVoice;"How was your day?"@@
You took a moment to consider the matter, <<playerVoice "\"It was fun. Even if math is supid hard.\"">> You had some lingering frustrations about your inability, but you supposed it came with the territory, it'd be weird for a little girl to know calculus. You'd learn it eventually...again, if you stayed this way...
<<playerVoice "\"The boys were annoying, but I think they shouldn't be a problem anymore.\"">>
@@.emilyVoice;"What boys?"@@ Emily tone was severe. She'd let you and Kara spend most of your time together, but she wasn't about to ignore it if you were having problems.
You explained the situation, or at least what you knew of it. But all of this was a shock to Emily. She'd known those three weren't friends with Kara, but didn't realize they'd gone this far.
@@.emilyVoice;"Why wouldn't she tell me that?"@@
<<playerVoice "\"She was probably embarrassed. Didn't want to worry you with her problems.\"">>
The conversation continued for the remainder of the way home. Emily was sad that Kara hadn't talked about it, but was starting to understand why she'd stayed quiet. Her annoyance quickly shifting from Kara's silence to the boy's behaviour. She said she'd 'deal with the problem', but was vague on what exactly that meant. A chill went down your spine. You didn't even want to know what she was planning.
[[The next day|Kara Low Happiness Ending 14]]You'd been concerned that Emily might use magic to mess with the boys. But she had a far more powerful tool at her disposal. Emily was popular, //very// popular. If the most popular girl in class told all of her friends that you were a bully, then you were only one step away from being a pariah. Normally you'd consider that sort of silent treatment to be cruel, but you had very little sympathy for bullies. If they wanted to rejoin normal relations, then they could stop being jerks.
It was something that the trio learned very quickly. By Wednesday they were at Kara's desk apologizing for what they'd done. It was all you could do to not burst out laughing. Bullies always folded the second there were actually consequences to their actions. You dug into your lunch while they continued begging for forgiveness.
This lunch was extra exciting because you'd managed to sneak in a few extra cookies. Yes, all these extra cookies were how you'd gotten this belly in the first place, but they were @@.girlVoice;so tasty@@.
You shook your head at the incorrect reasoning. You kept defaulting into thinking this was your normal state, that you'd lived your whole life like this, and would continue living it indefinitely. Rationally you knew that wasn't the case, but you kept justifying situations as if it was. Mom was going to turn you into a boy at the end of the week. ''Back'' into a boy, you corrected.
[[The week went on|Kara Low Happiness Ending 15]]With the bullies dealt with the rest of your week was rather pleasant. Mostly pleasant. On Wednesday night mom, having noticed your cookie sneaking habit, had hidden them out of reach. Which meant your lunches only had 1 cookie rather than a half dozen. It was disappointing, but you were usually able to trade other kids for a couple more treats.
You just had to make sure that Emily didn't rat you out. You wouldn't want to get in trouble again about eating too much candy. Mom was trying to be more strict with that, she said you had to be on a diet. You weren't sure you wanted to diet. Giving up cookies just so you could have a little less tummy? That didn't seem like a fair deal at all...not that you'd have to stick to a diet. Because this was only temporary...
@@.emilyVoice;"And what are you two up to?"@@
You gave a small squeak as Emily's voice suddenly emerged from behind you. How was your @@.girlVoice;big sis@@ //that// sneaky? You thought it must be magic, but she claimed it was just a natural talent.
Hurriedly you shoved the last cookie into your mouth, hoping Emily hadn't noticed it wasn't the one mom had packed.
@@.karaVoice;"Not too much. I was just telling <<playerName>> about an anime convention next weekend."@@
<<playerVoice "\"It sounds pretty fun. Do you think mom would let me go?\"">>
Emily looked like she was going to say something, thought better of it, and then restarted, @@.emilyVoice;"You'll have to ask her. But if you're good for the next couple days I'm sure she will."@@
<<playerVoice "\"Yes! Did you hear that Kara? I just gotta be good and I can come on Saturday and maybe even Sunday!\"">>
Emily gave an odd smile and let the two of you finish your lunch in peace.
[[The week came to a close|Kara Low Happiness Ending 16]]With the school week done you had the whole weekend to enjoy yourself, and you took full advantage of it. You'd spent a good amount of the week at Kara's house and Saturday was no exception.
The two of you had grown a lot closer as the week went by. Though your mind was mostly untouched, other than the regression, there was one major alteration. You were a total geek. Obviously you looked the part, but your behaviour made it just as apparent.
On Monday Kara had given you a comic book to try out, @@.girlVoice;it was amazing@@, so amazing that you didn't want to stop reading it. Which is why your mother had to scold you about reading too late. An attempt the next night showed that the 'flashlight under the covers' trick was still painfully obvious.
But comic books were just the start. Kara had all sorts of things to show you, each one leaving you more breathlessly excited than the last. Metaphorically breathless, asthma wasn't part of of your transformation. Mom wouldn't knowingly inflict you with a disease. Being overweight seemed to be where she drew the line.
So you found yourself plopped in front of a screen at least half of the time. Munching on some chips, or any snack that was handy, while you watched Kara's latest suggestion. Obviously anime had been the one to catch your eye at the moment, but that didn't mean two weeks from now you wouldn't be absolutely obsessed with Lord of the Rings.
Thus your Saturday had been spent almost entirely unmoving, your eyes glued to the latest adventures of Sailor Moon. Kara told you there were tons of seasons and it would take you weeks to get through them all. You couldn't wait. Unfortunately mom insisted you be home for dinner. That there was something important to discuss.
[[Head home|Kara Low Happiness Ending 17]]So you waved your goodbyes and got yourself home. Sliding into your chair just under the wire.
@@.momVoice;"Wash your hands before you eat."@@ Mom admonished. You blushed and did as you were told, doing your best to ignore Emily's smug look.
@@.momVoice;"Did you enjoy your time at Kara's?"@@
<<playerVoice "\"Mmmhmm. Kara has a bunch of awesome stuff. The said that the would show me more next time I came over.\"">>
Mom and Emily glanced at one another, @@.momVoice;"Isn't there something you should be asking about before you make more plans with Kara?"@@
You pursed your lips before it came to you. You had almost forgotten something //very// important.
[[Ask about changing back|Kara Low Happiness Ending Change Back 1]]
[[Ask about the anime convention|Kara Low Happiness Ending Stay 1]]<<playerVoice "\"Right, the week is almost over. I guess I should ask to be turned back.\"">> The melancholy was obvious in your voice. You did want to get back to being yourself, but it was complicated. You wanted to go to the convention, wanted to continue enjoying comics and anime with Kara. Despite your initial derision of the mere idea, you actually kind of liked being a nerd.
Going back to your 'normal' self it felt like you'd have to give that all up. If nothing else you weren't really smart enough to hang with that crowd. Even if you were the damage it would do to your image sounded unbearable. You weren't like Kara, you didn't have dedicated friends to fall back on. If you slipped on the social ladder there would be no one there to catch you. Spending the rest of high school eating lunch alone in the bathroom wasn't an appealing thought
Your hesitation was obvious enough that even Emily realized your concerns. She'd seen how well the two of you had gotten along this week. It would be a terrible shame to throw that away. Doubly so when Emily had never seen you as excited about something as you were about this convention. You'd discovered a whole new world and you wanted to dive in with both feet, but you had too many hang ups.
You wished there was a way to keep pursing these new interests without drawing too much attention. You didn't need, or even want, to be loud and proud about it all. Just quietly enjoy them and slip under the radar, that was the ideal.
Your mother was even more perceptive than your sister. She understood your concerns even before you'd voiced them in your own head. You'd never been happier than this week as a geeky little girl, yet you didn't want to give up your old life. She had just the idea.
[[Mom made an offer|Kara Low Happiness Ending Change Back 2]]@@.momVoice;"Well you don't have to go completely back to the way you were."@@
You waited for your mother to continue.
@@.momVoice;"After the sleepover your body is a bit...flexible. I can make you a teenager again, but it's possible for you to make some changes to yourself in the process."@@
<<playerVoice "\"What sort of changes exactly?\"">>
Mom considered that for a moment, @@.momVoice;"well it'd have to be mostly within human bounds. You could make yourself stronger, but you aren't going to be lifting a truck. You could even make yourself smarter."@@
The ability to make such changes raised a question of why she hadn't made this offer before now. You'd been struggling with school for a while, getting a mental boost would have made things a heck of a lot easier.
@@.momVoice;"All you have to do is hold an image in your head of the kind of person you want to be, the more specific the better. This situation is unique, it won't come up again, you only get one attempt."@@
@@.momVoice;"Ready?"@@
You hadn't expected it to be right now, but you supposed there was no reason to wait.
[[Consider your form|Kara Low Happiness Ending Change Back 3]]If you could choose to change yourself in any way what did you want to do? Obviously mom had been driving at the possibility of you making yourself more, for lack of a better word, nerdy. Maybe nothing quite as obvious as you currently were, but someone who was more able to keep enjoying your newfound interests.
You held an image of your old self. Your current form might be a basis for some of this, but you didn't want it to influence you //too// much.
You'd need to be smarter of course. It wasn't a requirement to be smart to be a nerd, but if you were making changes no way you weren't going to take a boost. Maybe a fast reader, would let you churn through all those light novels much quicker.
Could you make yourself nicer? Was that even an option? You knew it was a choice certainly, but maybe you could change your bent. Make it more natural to be sweet to other people. Would you have to be quieter too? It'd been fun to be a bit more boisterous this week, but you didn't really want to draw that much attention.
Right, you didn't want to be some loud and obvious geek annoying everyone else. You just wanted to fly under the radar, sit in the corner reading your manga in peace.
But how could you keep all of this in your head all at once? Thinking about all the things you wanted to do with your head was making you not think about how you'd look.
[[Focus|Kara Low Happiness Ending Change Back 4]]<<Image 'Endings/KaraLow/Kotomi1.webp' "topRightCorner">>\
You smiled to yourself, realizing that your description was //very// similar to a girl in one of the anime you'd just seen. Kara had shown you a romance anime called Clannad. It wasn't your usual fare, but for some reason it had caught your attention and you'd watched a ton of it. There were a bunch of different girls but right now you were half describing Kotomi.
Super smart girl, so smart that she didn't even have to go to class or anything because it'd be a waste of her time. Instead she spent most of her time library just reading whatever she felt like. At first you'd thought she was anti-social, but it turned out that she was just really shy. Once she opened up she turned out to be one of the nicest and sweetest characters in the whole show.
She was also pretty funny, if unintentionally. Her violin playing was literally ear bleedingly bad and she had a complete and total inability to tell jokes. However, that just made her all the more endearing because she was so earnest about it. She wasn't annoying or trying to be a pain, she was just a bit dreamy and adorably awkward.
You actually really liked her character. You didn't think you wanted to //be// her, but you did have to admit she was closer to your desired form than you expected. Even the purple hair was kind of neat, just something quirky and fun without really causing too much fuss...though you'd never really figured out why she liked being barefoot at the time. Maybe it was just because she considered the library to be like home?
@@.momVoice;"Here we go."@@ Your mother intoned, starting to cast the spell.
You snapped back to reality. Why had she started casting the spell? Was there a time limit? Or did she think you'd already made your decision? Yes you'd been thinking a lot about Kotomi, but that didn't mean...you tried to turn your mind elsewhere, to a different form, but you kept drifting back. You'd thought she was so @@.girlVoice;cute@@ from the first time you'd seen her, wishing you could be like that...
[[The magic washed over you|Kara Low Happiness Ending Change Back 5]]<<Image 'Endings/KaraLow/Kotomi2.jpeg' "topRightCorner">>\
You made one last small attempt to form a new image in your head, but you didn't have your heart in it. If mom had asked you, you never would have said "like this bookworm anime girl", but it felt right to you.
So when your eyes cleared and you looked down at your new form, you weren't really all that surprised. In contrast your mom and Emily looked entirely shocked by what had happened. They'd expected changes but they hadn't quite expected //that// many changes.
You could understand their shock; your purple-blue hair and purple eyes were rather striking. They probably wouldn't be the first ones to stare at them, but hair dye and colored contacts were common enough. People would probably just think you were a bit quirky.
Something they would be completely right about. You weren't a clone of Kotomi or anything, but you could feel that you'd picked up a few of her quirks. Even now you were thinking about how much you'd rather be in the library than in this awkward conversation. Though you'd also picked up at least some of her intellect, your mind felt like it was moving a mile a minute.
Not that a quick mind made it any more obvious what you should say. Despite knowing this was all real you moved your hands to hold your own @@.girlVoice;smooth@@ face before giving them a pinch.
<<playerVoice "\"Owww,\"">> you exclaimed at the surprising pain. You were a bit more delicate than you'd expected, both your body and your voice. It was @@.girlVoice;soft@@, @@.girlVoice;quiet@@ and slightly breathy. It sounded almost like you were out of practice at speaking and still getting comfortable with it. You weren't even sure you could yell with a voice like this.
@@.momVoice;"You might need to explain this."@@
[[Your explanation|Kara Low Happiness Ending Change Back 6]]
<<silently>>\
<<set $traitBraces to 0>>
<<set $traitFourEyes to false>>
<<set $traitLisp to false>>
<<set $traitClumsy to true>>
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $traitSweetTooth to true>>
<<set $traitOtaku to true>>
<<set $traitBarefoot to true>>
<<set $traitSoftspoken to true>>
<<set $traitDaydreamer to true>>
<<set $traitOblivious to true>>
<<set $traitSelfConfident to false>>
<<set $endingTraitKaraNerdFriend7 to false>>
<<set $endingTraitKaraLowKotomi to true>>
<<set $voiceClassOverride to 2>>
<</silently>>\You assured your mother that this was no accident. This had been the form you'd been thinking of. Unintentionally to start with, but not unwanted.
@@.momVoice;"So this is the form you want?"@@
You nodded.
Your mother looked somewhere between a chuckle and a sigh, @@.momVoice;"never a dull moment..."@@
@@.momVoice;"I think you look lovely,"@@ she switched into full supportive mother mode, @@.momVoice;"a bold choice with the hair, but I think it suits you."@@
What ensued was a quick conversation about the mechanics of what happened next. She'd craft a charm so no one would think your new appearance was different than before, and then she'd take care of making sure all the relevant documentation was up to date.
@@.momVoice;"So you'll go by $girlName from now on?"@@
<<playerVoice "\"No...Kotomi, I want to be called Kotomi.\"">> After all she was who you wanted to be, it felt only natural to share her name. Plus almost no one would know the reference. Except Kara, she'd know //exactly// what had happened and who you looked like.
The conversation over you retired to your room for a few moments, exhausted from the day.
[[Look at yourself|Kara Low Happiness Ending Change Back 7]]
<<set $girlName to "Kotomi">>As focused as you'd been on the changes to your mind you hadn't really gotten too much chance to look at your body. You weren't exactly sure how anime proportions would translate into real life.
Luckily nothing too unusual would give away the origin. Your eyes were a little larger than average, but you doubted anyone would really notice that. They'd be to focused on the fact they were purple. You knew only albinos could actually have violet eyes like this, but maybe you could twist the story a bit. You weren't actually sure //why// you knew that, another perk of your genius brain.
The purple hair was easy enough to wave off as dye. Though you were going to need an intensive routine to take care of it, it was quite a bit of hair.
Past that you seemed like a fairly normal girl. You were small and slim, and smooth and soft and everything you would expect from a girl. You skin had a hint of tan to it which definitely hinted at Japanese heritage, but not enough that you'd be blatantly unrelated to your mother. There was one thing you'd certainly inherited from your mother. The next focus after your eyes...at least for men.
You cradled your new heavy breasts in your hand. You'd known that Kotomi was pretty well endowed, they'd even teased her about it in the show. But having them hanging off of your own chest was a different experience entirely. You didn't even know what size they were, but bras were clearly going to be a necessity to prevent back aches.
Not that the rest of you wouldn't garner it's own attention. Your narrow waist only made your wide hips even more noticeable. You hadn't thought about it at the time but she did have quite the hourglass figure and now you did as well. At least your butt wasn't //too// big. You didn't want to deal with //another// jiggly bit.
[[Back to school|Kara Low Happiness Ending Change Back 8]]Your first day back confirmed your suspicions about your figure. Mom had made sure that no one would be shocked that $boyName was suddenly a cute girl. But that didn't mean they wouldn't be ''very'' interested in a cute girl.
If you had a dollar for every time you heard a variant, "I don't know how I haven't noticed you before", that day you'd have been able to buy a library all your own.
The actual school library was somewhat disappointing, but it did provide a respite from the hustle and bustle of the rest of the school. You ate your lunch there, which some people might have said was 'sad', but you couldn't have been more content. Curling up in a corner with a good book, removing socks and shoes and just getting comfy. You didn't even want to go back to class.
But you did, you weren't about to start ditching class on your 'first' day. Though it was a continued temptation throughout the week. Class was just so boring now. You'd thought being a genius would make class great, but when you already knew everything you didn't even know why you were even there.
In time you might be able to get the same deal as your namesake, doing 'independent study' in the library instead of having to go to useless classes.
Luckily your evenings were far more stimulating. Kara still had oodles of anime to show you which, unlike manga, had a consistent rate of consumption, so you wouldn't accidentally rush through them. You also took to volunteering at the public library on weekends. Somewhere, it turned out, Kara frequented herself. You didn't actually want to do much work, but it gave you access to every book there whenever you wanted, so it was a fair trade.
[[Life continued|Kara Low Happiness Ending Change Back 9]]Your life continued on quietly from there, spending as much of your day reading as possible. You still were social at times of course. Spending time with Kara when you could, and your relationship with Emily was much improved. It turned out that having a genius for an older sister meant she'd learn at home in ten minutes what took a whole class at school.
Your own marks of course went through the roof. If you weren't top of the school in a given subject, you were only a point or two back. You didn't even have to try hard. Though that fact was something you kept to yourself, you already got enough attention from being smart, you didn't want even more.
You became the go to for teachers to call on, knowing that, even if you were looking dreamily out the window, you'd still have the answer. The boys also continued their incessant calls on you. No matter what you wore you couldn't really hide your figure and even if you did your eyes alone were apparently 'captivating'...except their own eyes always glided back down towards your ample chest.
You had no interest in them. It wasn't that you 'didn't like' boys, it's just that none of them were worth your time. Maybe in University you'd find some who weren't just drooling over your body and actually stimulated you intellectually. Or maybe not. Boys, girls, or whatever, you weren't really interested in relationships right now. There were still so many books left to read...which reminded you a new batch was coming in today...you wondered if anyone would notice if you stayed at the library overnight...
Ending 6b: Trapped In The Library
<<include "Post Ending Choices">>
<<saveEnding "Kara" 19>><<playerVoice "\"Oh yeah! Next weekend can I go with Kara to an anime convention? Please? Her mom will take us there, so its safe.\"">>
Your mother's look was inscrutable. So you did the only sensible thing considering the situation, sweeten the pot, <<playerVoice "\"I'll do extra chores. Wash dishes and dry them too. And clean my room, at least a little bit.\"">>
The shy look that crossed your face was out of guilt at the fact your room was basically always a mess. It'd been tolerable at the beginning of the week, but it had degraded quickly. It wasn't gross, you dealt with anything that could go rotten, you just didn't notice when things got out of hand.
@@.momVoice;"I'll think about it. Why don't you go start that cleaning after dinner and we'll see how it goes."@@
You nodded, hurrying through the remainder of your dinner before running upstairs. You might hate cleaning, but it was for a good cause.
Emily and mom stayed at the table, finishing their dinner at a more sedate pace. Though it gave them a chance to talk [[without you hearing.|Kara Low Happiness Ending Stay 2]]@@.emilyVoice;"What happened to $boyName? It's like he doesn't even remember being a boy. Aren't you going to turn him back?"@@
@@.momVoice;"Oh she remembers, she'd just rather not."@@ mom saw Emily's obvious confusion and continued. @@.momVoice;"Do you know why <<playerName>> ended up in the form he did?"@@
Emily shook her head slowly, @@.emilyVoice;"didn't Kara pick?"@@
@@.momVoice;"Kara's influence certainly was part of it. But she just asked for someone who was nerdy like her. The final form was actually mostly a result of <<playerName>>'s will."@@
None of this was really clearing things up for Emily. Why would you have chosen that kind of form? To be nerdy she could understand, but you'd gone into the extreme. And why would you do something for Kara when the two of you had hated each other?
She continued to speak as she collected plates, @@.momVoice;"It wasn't that <<playerName>> didn't get along with Kara, in fact <<playerName>> was just jealous, though at the time they'd never be able to admit it."@@
@@.momVoice;"Your brother never excelled at school, while Kara is remarkably intelligent. He was so concerned about other's perceptions of him that he wouldn't pick up any hobbies that might be objectionable. Meanwhile Kara is mostly unbothered by it. Certainly some people might not like her, but a few close friends are all she needs. <<playerName>> had lots of friendly acquaintances, but none he could really call friends."@@
[[Mom continued|Kara Low Happiness Ending Stay 3]]@@.momVoice;"He saw in her all these things he never had, and assumed he never could. It bred resentment and caused him to lash out. Yet at the end of the trial he was given an opportunity. A week in an entirely new form."@@
@@.momVoice;"Kara's words set the ball rolling, but <<playerName>> subconsciously set the details. Casting himself in a role where he was almost forced to be an outsider. Many would deride him at first glance, judging his weight or his unusual speech. A form like that would never have universal appeal, but to those who did like him, who wanted to be friends, would be truer friends than he'd ever had."@@
@@.momVoice;"Kara, being such a kind soul, would of course accept <<playerName>>, tummy and all. Now after only a week the two of them are incredible close. <<playerName>> he...she embraces her new form. She'd much rather be a seven year old geek, than a friendless sixteen year old boy. That's what she is in her soul, changing her back now would be cruel."@@
Emily was shocked, @@.emilyVoice;"Are you saying <<playerName>> is my little sister now?"@@
Your mother nodded.
[[Emily's eyes lit up|Kara Low Happiness Ending Stay 4]]@@.emilyVoice;"I have a little sister!"@@
@@.momVoice;"Shhhh. Don't be too loud. <<playerName>> is at a very fragile point. It's best to not address the situation for a bit and let her act as she wants. A few days and she won't even believe you if you told her she'd been a boy."@@
@@.emilyVoice;"She's losing her memories?"@@
Mom clicked her tongue, @@.momVoice;"Its...complicated. Less that she's losing them and more that she's willing discarding them."@@ She dried her hands, dishes complete, @@.momVoice;"but for now I'm going to go check if your sister finally cleaned her room."@@
It transpired that you had cleaned it, kinda. You'd missed a bunch, but it was enough to satisfy mom. She agreed that, as long as you were good this week, you could go to the convention with Kara.
You whooped and were practically vibrating with excitement. You'd never got to go to a convention. The best you had was watching anime on tv. Which gave you another thought.
<<playerVoice "\"Could I maybe redecorate my room? It feels like a boy's room. I mean is not the worst, but I don't like it anymore.\"">>
@@.momVoice;"Of course sweetie. But let's get through that convention first, okay?"@@
You quickly agreed to that deal. Chomping at the bit to tell Kara the good news.
[[The next week|Kara Low Happiness Ending Stay 5]]The idea that you should have been attending high school and not grade school never even crossed your mind. You were working away subtraction with two digit numbers and learning about verbs, as happy as could be. Your enthusiasm for school did dampen as the week went on. You liked math, but no one enjoys grinding away at Math questions forever. You just wanted school to be done so that you could go to the convention with Kara.
Finally, mercifully, the week did end and you were allowed to go. Mom had given you a whole bunch of instructions. What to do if you got lost. Not to leave the group. On and on and on...you didn't want all these rules, you just wanted to go.
Eventually you were allowed your freedom. Mom thanked Kara's mom for taking on the task. You weren't aware of it, but the relevant people had been briefed on the situation. So the sudden presence of a seven year old girl, where a sixteen year old boy had been. didn't cause undue distress. But you were too busy planning the day with Kara to notice any of that.
Emily had been invited as well but she'd declined, as you'd expected. She was nice enough about you enjoying it, but it wasn't her thing. That was fine. This could be something just you and Kara shared. The two of you even held hands as you walked through to doors to your very first anime convention.
[[It would not be your last|Kara Low Happiness Ending Stay 6]]<<silently>>\
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $voiceClassOverride to 6>>
<<set $endingTraitKaraNerdFriend16 to true>>
<<set $endingTraitKaraNerdFriend7 to false>>
<<set $traitLisp to false>>
<<set $traitBraces to 1>>
<<set $showTeenNPCDescriptions to true>>
<</silently>>\
You and Kara attended countless conventions. Not all of them were anime, there were comic books and games and all sorts of stuff. Some people may have decried it all as 'boy stuff', but they just didn't understand. Sailor Moon wasn't 'boy stuff', My Little Pony wasn't 'boy stuff'. Though that sort of commentary never bothered either of you. <<if $getAwayBreakResult !== 0>>Mom once even let you turn back into a catgirl as a 'costume'.<</if>>
Even as you both grew older you continued to attend, your moms taking on the role of chaperone until you were finally old enough to go on your own to a small local expo.
<<playerVoice "\"Is the bow sitting right? I can't see it.\"">>
Kara cast you a quick glance, @@.karaVoice;"It's fine. You know it's fine, you worry too much."@@ Her shortness wasn't annoyance, she was just concentrating on finishing her own costume.
At your first cons the two of you had just gone in themed outfits, then simple costumes and now the two of you were making them from scratch. Kara turned out to be quite the talented costume maker. Then again Kara was quite talented and successful at anything she put her mind to. You were no slouch academically, but Kara was on a whole other level.
<<playerVoice "\"You're one to talk. You've resewn that button three times, and it was right the first time.\"">>
Kara huffed and finished her work. It was important that both of your costumes were perfect, you were entering the Masquerade competition for the first time. As newcomers it was unlikely you'd be able to win, even at the Novice level, but with Kara in charge of costume design anything was possible.
[[She up finished the costume|Kara Low Happiness Ending Stay 7]]<<Image 'Endings/KaraLow/ChibiMoonOutfit.webp' "smallTopRightCorner">>\
@@.karaVoice;"Are you sure you're up to everyone looking at us?"@@
<<playerVoice "\"I've told you a dozen times, I'm fine. You worry too much.\"">> You smirked at throwing her words back at her, but you knew it was just because she cared. Though you weren't quite as chubby as you were when you were little, you didn't exactly have a flat stomach. There were plenty of people out there who seemed to make it their mission to tear down anyone who 'wasn't the right shape' for a specific character. Now a good chunk of them were boys who wore maid outfits, but hypocrisy was nothing new.
<<playerVoice "\"I look fabulous. Not my fault if some people are too blind to see it.\"">> Though you still had the tummy you'd managed to shed some of your other...questionable features. Your all metal braces had been replaced by more subtle ceramic ones. Leaving you with both straighter teeth and the ability to say 's' sounds. You still wore glasses when you wanted to be comfy, but contacts gave you plenty of extra options on con days. You weren't going to get reddish eyes like this naturally.
<<Image 'Endings/KaraLow/SailorMoonOutfit.webp' "smallMiddleLeft">>\
Kara got herself dressed so that the two of you matched. A pair of eager Sailor Scouts. You'd gotten Sailor Mini Moon while Kara had gotten Sailor Moon herself. You'd wanted that role, but as the one doing most of the work on the outfits, she got first pick. It was fine though, even if pink wasn't your favourite color, the outfit was still @@.girlVoice;super cute@@.
Kara offered you a hand. You'd walked hand in hand to your first con and you'd agreed to do the same to this one. Of course it was a lot more embarrassing to do it now, but you figured the whole 'sisterly' vibe that came with the outfits would cover for you.
But the Masquerade wasn't until late in the evening. You had a whole day of activities to enjoy first. As you crossed the threshold you were tempted to break into a run to see everything faster. From Kara's smile she felt the same. The day passed in a flash and the two of you were backstage, about to be called.
@@.playerVoice;"Now for some first timers. Give a warm welcome to Sailor Moon and Sailor Mini Moon!"@@ the announcer boomed as you got your cue.
@@.karaVoice;"Alright. You ready?"@@
<<playerVoice "\"Born ready.\"">>
@@.karaVoice;"Then let's go."@@
Ending 6a: Joining the Masquerade
<<include "Post Ending Choices">>
<<saveEnding "Kara" 6>><<include "Reset state for ending start">>\
Miki considered the matter. The two of you had actually become fairly close during the party. This would come as a double edged sword. On the positive side she was unlikely to be vindictive and saddle you with a terrible form. However, it also meant that she'd want to keep playing with you, probably at something closer to her age.
Finally she came to a decision. Beckoning your mother to lean down and then whispering into her ear. It seemed like Miki only whispered a few words.
@@.momVoice;"Ah yes. I understand, I think you would both enjoy that."@@
Miki looked extremely excited. Clearly she hadn't given complex instructions. But your mother had an uncanny ability to detect surface thoughts. Pure thought explaining things that Miki's limited vocabulary couldn't.
Your mother began to move her hands through an arcane gesture and you felt her power wash over you.
[[Weather the changes|Miki High Happiness Ending 2]]From the moment the magic touched you, you were gripped with an uncomfortable sense of wrongness. Something about your body was fundamentally wrong, to the point that you felt like you wanted to escape it. At first you thought that the changes had caused it, but you couldn't even detect anything different. Certainly nothing that should cause such a visceral reaction. Though you only had a moment to consider that before the changes began in earnest.
You were overwhelmed by a sense of vertigo as the ground suddenly got much closer to you. You'd lost probably two feet of height in a moment, so the fact you recovered so quickly was the real surprise. At least things felt a lot more natural looking from this angle. The loss in height was accompanied by the shortening of not only your legs and torso, but also of your arms.
You looked at your short arms, grimacing at how they looked. Then from the tip of your fingers you saw something odd, there was a darkening of your skin. It wasn't extreme, but it was readily apparent. It travelled from your fingers, all the way up your hand, slowing as it crawled up the entirety of your arm. You couldn't see, but you could feel the tingles continuing to travel across your body, no doubt changing the rest of your skin. Looking at your beige skinned arms you breathed a sigh of relief, you felt much more comfortable now.
Now you were about the right size, but there were still more changes to come. That sense of wrongness had abated, but it was still there, clawing at your mind. It wasn't something you'd be able to live with much longer, so you had to hope that it would fade away soon.
[[The changes continued|Miki High Happiness Ending 3]]Currently stuck as a weird little boy the magic continued to work over you. It was a subtle thing, but you could feel parts of you getting a little softer, a little smoother. It wouldn't be something terribly noticeable until you got a bit older, then no one would ever think you could be a @@.girlVoice;smelly boy@@.
The magic saw not only to your physical form but also to your clothes. Everything had almost fallen off of you but the magic caught them at the last moment. Shrinking them down to an appropriate size, but they didn't stay as jeans and a t-shirt. The shirt grew longer and thinner, a gentle pink starting to bleed into the formerly white fabric. It began bunching up in places but those quickly settled into gentle ruffles. The pink had continued to spread, now leaving your blouse a @@.girlVoice;bright pink@@.
Your pants were undergoing a somewhat more complicated transformation. Part of it pulling tight to your leg, while another piece near the top started to become looser. The tightening part continued to pull itself tauter to your skin, all the while the fabric was thinning and becoming more porous. At the same time all the color was draining from it, leaving it a pale blue. That extra coloration flowed into the loose part. Though it kept tight around your waist the rest had separated from your legs, joining together into a single nearly black piece. Your stockings finished their transformation, such a pale grey that it was almost white. Meanwhile your black skirt had flowed down to just above your knees, adding a @@.girlVoice;cute little extra ruffle layer@@ before it settled.
As this occurred some very odd blond hairs fell in front of your eyes. It was so peculiar, you took hold of a few strands to take a look. But by the time you'd blinked and been able to focus it was it's normal dark black. You let it go, only feeling a small tug as a pair of pink bows materialized, pulling your hair back into @@.girlVoice;cute pigtails@@. A few extra details faded in, a silver bow on the chest, patterning on your stockings, which finished the look. Now you were back in the outfit you'd come in. Honestly you weren't sure why'd you'd had to change back. Why would you have ever been wearing @@.girlVoice;boring boy clothes@@?
[[The changes finished|Miki High Happiness Ending 4]]Your former strange outfit wasn't the only oddity that was bouncing around in your head. There were a lot of confusing contradictory thoughts that were making your head hurt. You remembered coming to the party, but then you also remembered having already been here? Emily was mad at you, but why would Emily be mad at you? The two of you were best friends. There were also thoughts of all these people you didn't think you knew, teenagers you had no reason to ever encounter.
The pain was coming to a head when it suddenly stopped. You relaxed, the headache fading away. You felt much better now, that sense of wrongness had almost entirely faded. Though it was even less clear why'd you'd ever felt that way at all. It wasn't like you were wearing anything weird or uncomfortable. You were just normal self.
Awkwardly you gripped at the side of your skirt, shifting in place, trying to make yourself feel better. There was still something small bugging you, some little note gnawing at the back of your mind, but you couldn't place what it was.
Suddenly there was a pinching around your @@.girlVoice;down there bits@@. It only lasted a moment but with it came a final sense of relief washing over you. Whatever had just happened had fixed that one last concern. Which meant you shouldn't just be here standing around, you should get @@.girlVoice;back to playing@@. The party was only going to be a little longer and you'd have to go home.
[[Look at the other girls|Miki High Happiness Ending 5]]You looked over at the other girls which caused you quite a shock because another you was standing among them. You'd been standing over there a few moments agom about to transform $boyName into a playmate, but now you were standing over here //and// over there. It was confusing.
@@.sophieVoice;"Holy..."@@ Sophie trailed off, not wanting to curse in front of Emily's mommy. @@.sophieVoice;"She looks //exactly// the same."@@
Emily's mom was surprised, @@.momVoice;"Miki had said she wanted a playmate 'just like her'. It seems that the magic took it rather literally."@@
In a flash the other you was standing in front of you. On the one hand it was weird staring into your mirror reflection, but on the other hand it was fascinating. The two of you began making faces and moving your hands, mirroring each other and delighting in seeing the action reflected back to you.
@@.emilyVoice;"This is going to get confusing,"@@ she looked over to the two of you, @@.emilyVoice;"Miki!"@@
The two of you looked over, @@.mikiVoice;"Yes?"@@ You both answered, before looking at each other and giggling.
@@.sophieVoice;"This is too weird,"@@ Sophie was stunned by the turn of events.
@@.mikiVoice;"Can I...we go play now?"@@ You spoke, once again in Miki-stereo. You were @@.girlVoice;bored@@ of just standing around. There was only so much time left in the party and you wanted a chance to play with you. Stunned by the situation the rest of the girls mumbled their casual assent.
[[The two of you walked away to play|Miki High Happiness Ending 6]]
<<silently>>\
<<set $playerAge to 6>>
<<set $epilogueStartAge to $playerAge>>\
<<set $playerMaturity to 6>>
<<set $endingTraitMikiClone to true>>
<<set $girlName to "Miki">>
<<set $playerHairLength to 5>>
<</silently>>\The rest of the girls and Emily's mom stayed together while the two of you wandered off to play.
@@.emilyVoice;"How did that happen? I know the magic can be..."@@ she struggled for the word.
@@.momVoice;"Unpredictable,"@@ Emily's mom supplied, @@.momVoice;"yes. With a transformation like this it was never going to be exactly what anyone envisioned. Miki's will, $boyName's will, even my own prejudices all play into what actually happens. Apparently the conglomeration,"@@ Emily's mom looked at the group of children, quickly getting lost by her complex words. @@.momVoice;"The magic turned a request of 'just like her' into '//exactly// like her'. It's not wrong per say, but a little more dramatic than I'd expect."@@
@@.emilyVoice;"The two of them are pretty cute though."@@
The group of them looked back over to the two of you. Sophie was the first to voice the mistake they'd made.
@@.sophieVoice;"Was anyone paying attention to which was the $boyName Miki and which was Miki Miki?"@@
The group stared at the pair of you. From the outside there was nothing to distinguish the two of you. Same hair, same clothes, even the same smudge on your cheek from breakfast.
@@.momVoice;"Oh dear..."@@
@@.karaVoice;"Wait! I know how to solve this!"@@
[[Kara triumphantly stepped forward|Miki High Happiness Ending 7]]@@.karaVoice;"When you've got a duplicate you just have to ask a question that only the real Miki would know."@@ Kara explained.
@@.karaVoice;"Miki!"@@ Kara called over and once again the two of you looked.
She pointed at you, @@.karaVoice;"What book did Emily get you for Christmas?"@@
@@.mikiVoice;"Princess coloring book!"@@ You shouted, you @@.girlVoice;loved that book@@.
@@.sophieVoice;"I think that might be a little easy. Anyone could know Miki loves princesses and coloring."@@ She pointed at the other you, @@.sophieVoice;"When we went to the aquarium, what happened to Kara?"@@
Kara looked horrified at the question, but the other you answered smoothly, despite her giggles, @@.mikiVoice;"She fell into the turtle pond."@@ You @@.girlVoice;giggled@@ as well, it'd been @@.girlVoice;so funny@@ when she'd gotten all wet and thought the turtles would attack.
Sophie looked dejected and Emily stepped forward pointing at you again, @@.emilyVoice;"What did I first say to you about your brother?"@@
@@.mikiVoice;"You said he was stupid!"@@ Emily grinned, but you thought better of your answer. It hadn't been quite like that, @@.mikiVoice;"you said he wasn't as smart as he thought he was."@@
Emily's grin faded. The girls continued their impromptu interrogation regarding the most minute details of your life. But both you and the other you were able to answer every question. Even answering at the same time on more than one occasion. The one time you hadn't been able to answer something, the other you couldn't either. You'd both forgotten the details of that particular event.
[[They gave up the attempt|Miki High Happiness Ending 8]]@@.karaVoice;"Darn! I thought that would work. It always works in the comics."@@
Kara looked dejected, but Emily's mommy stepped forward, @@.momVoice;"it was a very smart idea Kara. In most cases it would have worked, but it seems this transformation was thorough on both mind and body. I'll dispel it now so we don't let things get out of hand."@@
She waved her hand in your general direction, and you felt a small tingling in your scalp, but little else. You and the other you looked at each other, thoroughly unaffected by the unknown magic. She frowned and tried again, to the same lack of effect.
@@.emilyVoice;"Mom?"@@
Emily's mom redoubled her focus, staring at the two of you as if she could see into your very souls.
@@.momVoice;"Uh oh."@@
Everyone froze. It was never a good sign when an adult said 'uh oh'. Doubly so when that adult was a powerful witch.
@@.emilyVoice;"What's going on?"@@ Emily was doing her best to keep panic out of her voice.
Her mom sighed, @@.momVoice;"for reasons I don't understand right now, as far as I can tell, neither of them is transformed. They are just normal Mikis."@@
@@.sophieVoice;"How is that possible? I mean you did transform $boyName."@@ Sophie didn't really understand all this magic stuff, but even she could make that logical leap.
@@.momVoice;"If I had to guess the magic took 'just like her' to the absolute extreme. Miki doesn't have a transformation on her. So her new identical playmate shouldn't either. The magic performed the transformation and then erased it's own presence."@@
@@.karaVoice;"But you can tell which is which, right?"@@
@@.momVoice;"I hope so..."@@
[[Emily's mommy continued to test|Miki High Happiness Ending 9]]But all these questions were super boring...you wanted to play more. You had your new twin to play with, and that was amazing, but it was always more fun to play with more people. You waved over to Kara for her to join the two of you.
Despondent from failing to figure out the situation she was in desperate need of cheering up, and you and other you had the best idea...
[[Kara walked over to play|Mikipocalypse 1]]<<contentWarning "Silly, Mass Twinning (Identity Death).">>Though after another battery of tests the mystery remained. There were two Mikis, each of you insistent they were the real one. Each of you not understanding why this was a big deal, now you had someone you could always play with.
But it was not to be. As the minutes and hours had ticked by it came time for your mom to come pick you up. It was then that you realized the issue. Mom would expect to pick up you, not you and another you. It'd be confusing and more than a little scary.
Which just so happened to be same concerns that Emily's mom was experiencing. She'd run every test she could think of and Miki's mom was about to arrive and find she now had two copies of her daughter. Explaining that one would be a herculean task. So she did the next best thing, avoided it.
@@.momVoice;"Miki,"@@ the two of you looked and she grimaced. Pointing at the other you, she continued to speak, @@.momVoice;"you are going to stay here a little longer, while you,"@@ her pointer finger shifted to you, @@.momVoice;"are going to go home in a few minutes."@@
The other Miki looked a little distressed, why wasn't she getting to go home with mom? You sympathized, that sounded @@.girlVoice;pretty scary@@. But Emily stepped in, @@.emilyVoice;"It'll be fun! We can have another sleepover, just the two of us, and play all day."@@
Now you were torn. Going home was nice, but playing with Emily sounded nice too. Unfortunately there was no time to consider your position. Emily had pulled the other Miki away and Emily's mom was shepherding you to the door.
[[Time to go home|Miki High Happiness Ending 10]]@@.momVoice;"Now Miki,"@@ at least now it was clear who she was talking to, @@.momVoice;"you're going to keep your promise about not telling, right? What happened with $boyName is our little secret."@@
You nodded, you'd made the deal and you weren't about to go back on it. But did that mean the other you was actually $boyName? You were sure that you hadn't been a teenage boy yesterday, but the other you had seemed pretty convinced as well.
Again you weren't given a chance to really dive into this conundrum. Mom was here and it was time to go home. You held her hand as she walked you to the car. Thanking Emily's mom for hosting and taking care of you. You only resented that a little bit, you were a @@.girlVoice;big girl@@, you didn't need to be 'taken care of'. But mom often thought that you needed more care and attention than you knew you did.
The car ride was quick, you didn't live too far away, but you were still @@.girlVoice;growing impatient@@. You hadn't thought about it until now, but without the party to distract you, you'd gotten homesick. It'd only been a night, but it felt like an eternity. Even if it meant dealing with your @@.girlVoice;meanie@@ older brother. You really didn't get along with him. The only nice thing he'd ever done for you was being the one who introduced you to Emily, and that was only by accident.
Finally stepping through the threshold to your home you were struck by a second realization. You were @@.girlVoice;really tired@@. None of you had gotten much sleep, and the day had been rather eventful. You'd only just gotten to your room and started unpacking when the fatigue became overwhelming and you crashed face down on your bed for an impromptu nap.
[[Time to wake up|Miki High Happiness Ending 11]]@@.mikiMomVoice;"Time to get up sweetie. It's time for dinner."@@
You woke up with a start. You hadn't meant to fall asleep, so being woken up was a surprise. But mom was always so nice that you didn't really mind it. You nodded and got yourself up. Yawning you noticed that all of your luggage had already been unpacked and put away. Mom's handiwork no doubt.
The rest of the night wasn't worth talking about. It played out like a hundred other nights had. You dreaded the next day, but that was entirely normal. You didn't really like school and Monday's were the worst.
The night came and went and the school day was upon you. It to was basically the same as always. The only strange thing was that Emily seemed to be a little off kilter when you saw her at lunch. She invited you to come over to her place after school, though she wouldn't specify why. The whole thing sounded more like an order than a request. When you got there the other you met you at the door.
The two of you were able to have some fun for the remainder of the evening. Though some of that was marred by Emily's mom's insistence on asking all sorts of weird questions and doing all sorts of weird tests.
In the end nothing was settled, and for some reason tonight you were going to stay here and the other you would be going home. Emily however was able to convince you that it was the best of both worlds. You hadn't got to play last night, so you would tonight.
[[The other you went home|Miki High Happiness Ending 12]]Before the other you went home the two of you had to switch outfits. The other you had gotten a new outfit from Emily's magic closet, but your parents would expect you to come home in the same thing you'd worn this morning. Even if the you that came home wasn't the you that had left this morning. Plus you had to tell the other you what you'd done at school today. Thinking all this was making your @@.girlVoice;head hurt@@; having two yous was complicated. At least you knew your new outfit would be @@.girlVoice;cute@@, since you'd already seen how it looked on you.
This shuffle continued for the rest of the week, alternating where each of you stayed. A few other women came to Emily's house and they to asked weird questions and did weird tests. However, all of them left looking disappointed and a bit defeated.
On Friday night the two of you pulled a bit of a trick. Instead of switching clothes you just left everything on and you stayed at Emily's for a second night in a row. No one seemed to notice, much to your amusement.
[[The week ended|Miki High Happiness Ending 13]]Come the weekend the whole group was back together. Emily, Sophie, Kara, you and you. It seemed that Kara had something to announce to the group.
@@.karaVoice;"So I was thinking about our Miki clone thingy,"@@ she was excited, @@.karaVoice;"I was reading a few of my comic books and I have an idea."@@ She cast a quick glance at Sophie, expecting some snarky remark about comics, but nothing came this time. @@.karaVoice;"We need to ask something that only one of them could remember"@@
@@.sophieVoice;"We already tried that."@@
@@.karaVoice;"Mmmhmm, and it didn't work because we were asking things that happened too far in the past. But there is one event that we //know// $boyName experienced, but Miki didn't."@@
She turned to the two of you, pointing at the other you, @@.karaVoice;"Potential Miki. When you first saw the other Miki, was she standing by herself, or with the rest of us?"@@
Emily gasped, and even her mom looked rather impressed. It was a very clever question. Everyone had been so busy trying to solve it with weird tests and magic, that they'd missed this one possible distinction.
@@.mikiVoice;"She was standing by herself,"@@ the other you cast a guilty glance at you, as if she was ratting you out.
@@.karaVoice;"And what about you?"@@
You considered the matter. If she had been standing alone that meant //you// were the original Miki, or at least thought you were. But if you'd seen the other you standing with the group, it meant you weren't the real one after all. Visions of both scenes danced in your head, but which one did you feel was true?
[[She was standing alone|Miki High Happiness Ending 14]]<<contentWarning "Twinning (Identity Death)">>
[[She was standing with the group|Miki High Happiness Ending Escape 1]]Kara's face fell. She'd thought she had a bulletproof way of figuring out which of you was which.
Emily's mommy put a hand on her shoulder, @@.momVoice;"It was an excellent idea Kara. It seems the magic was rather thorough. It must have continued editing active memories until any distinction was erased."@@
Kara nodded, but she didn't look happier.
@@.emilyVoice;"Are you saying there is no way at all to tell which is which?"@@ Emily asked, and her mom responded with a nod.
@@.sophieVoice;"Couldn't we just pick one, transform them into $boyName and then it would all be fine?"@@
Emily's mom's face turned dark, @@.momVoice;"That would just end in misery,"@@ she took a moment, softening her look and her voice, @@.momVoice;"I'm sorry Sophie, that wasn't fair to you, you couldn't possibly know the implications of that suggestion."@@
Despite the softened response Sophie still looked abashed for making the suggestion.
[[Emily's mom explained|Miki High Happiness Ending 15]]@@.momVoice;"Emily, let me know if I get too technical, sometimes I forget what children your age normally know."@@
@@.momVoice;"They say that water takes the shape of its container, but people are a little more complicated than that. There is some essential part of them that always remembers what they were. Even if you put them into another form and seal away all their memories. There is still something that echoes who they were. The form that, if all the magic were dispelled, they would return to."@@
Sophie was clearly deeply confused, Kara was vaguely following and Emily was mostly keeping up.
@@.momVoice;"To put it simply, right now both of them are Miki down to their very core. If I were to turn one of them into $boyName it wouldn't make them $boyName. It would be Miki in $boyName's body. Eventually the magic would fade, or something would dispel it and they'd be right back to being Miki. Worse they would live their entire lives with an unexplainable discomfort with everything about themselves. It would be near impossible for them to ever be happy."@@
The other girls frowned. That seemed pretty clear. Even if they got it 'right' and transformed the real $boyName, they would be miserable for the rest of their life.
Emily finally spoke up, @@.emilyVoice;"So what do we do now?"@@
[[There was a long pause|Miki High Happiness Ending 16]]@@.momVoice;"I don't know."@@
That was perhaps the most terrifying thing the girls had heard since this all started. They were little kids, they assumed that adults knew basically everything, that they could solve any problem. Having that image of omniscience shattered so suddenly was jarring.
The situation did seem intractable. There were two Mikis where there should be one, and seemingly no way to separate the two or return $boyName to normal. Unless Miki's mom was willing to accept that she suddenly had identical twins there were no other straightforward options.
It was a surprise to everyone when you provided a possible answer, @@.mikiVoice;"can we keep switching?"@@ It'd only been a week, but you actually quite liked this arrangement. Getting every other night away from your annoying brother //and// getting to spend it with Emily. Not surprisingly the other you felt the same, @@.mikiVoice;"oh! Can we? Can we?"@@
Initially everyone was against the idea, thinking of all the reasons it "couldn't work". It would mean you only were at school half the time. What if something happened to one of you, but then the other got asked about it? Wouldn't you be angry you couldn't go out together?
But you were undeterred. The two of you understood each other better than anyone else possibly could. How hard could it be to keep each other updated with what you missed? You could even teach each other everything.
@@.momVoice;"And it would be simple enough to have an illusion over one of them if they did wish to go out together..."@@ Emily's mom mused.
[[Emily's mother relented|Miki High Happiness Ending 17]]So the group was left at an impasse, none of them knew what else to do. Meanwhile you were just getting more and more excited. You had a //perfect// playmate, one who was just like you. You would be the best friend you could ever have.
Lacking a better solution you went forward with the swapping plan. It was intended to be a stop gap solution until something else was figured out. But as they say, there's nothing more permanent than something being temporary. So days turned into weeks, months and years.
Eventually Emily's mom revealed to you both that she had no intent to change you back. Even if a solution was discovered you were both so much older now, with years of experience and memories. No one could turn back time, and the two of you would never want them to. In the end it was a happy ending for '$boyName'...whichever one of you that used to be. Regarding the sleepover you were told there was something about curses and trials and souls, but it was all super complicated and you didn't really understand it. All that mattered was you were both happy with who you were.
It wasn't to say that you never had struggles, sometimes switching lives every day could be annoying, but the two of you still @@.girlVoice;loved@@ it. You'd gotten a new sort of sister who you loved being around, and a new sort of mom who was able to do all sorts of fun things with magic.
Much to her surprise it turned out you could do them as well. One day idly fiddling with Emily's wand had resulted in the other you having a pig nose, much to her horror. Emily's mom had quickly resolved the issue, but immediately undertook a training program so you'd both know how to use that power.
[[High school|Miki High Happiness Ending 18]]
<<set $endingTraitMiddleSchoolMikiClone to true>>
<<set $playerAge to 12>>
<<set $playerMaturity to 12>>By the time you hit high school the both of you were fairly well trained in magic, though you rarely used it. Magic could do some ''amazing'' things, but it also came with a host of rules and restrictions neither of you wanted to deal with. The biggest boon was making it much easier for the two of you to go out together.
Until now, if you wanted to go out with the other you then Emily's mom had to cast an illusion to make one of you look like not you. Now you could cast it yourself, so you could go out whenever you wanted to. Sometimes you both cast the spell so you could go out entirely incognito, just for fun.
As the two of you aged you found more and more fun in your duplicate nature. There wasn't a soul on Earth that could tell you apart, so you could swap on a dime and no one would be the wiser. Of course you made sure to keep each other perfectly up to date with each others actions.
Except when it was more fun not to...going on a date where the boy had no idea why you seemed to keep losing track of the conversation whenever you went to the bathroom was //way// too much fun.
There was a question about what would happen after school. Would you keep up your switching lifestyle? Would you start separate lives? Or would some other solution present itself?
You weren't worried, the two of you would figure it out, you always did. As long as you had each other everything would be fine.
Ending 5a: Miki Multiplication
<<include "Post Ending Choices">>
<<silently>>\
<<saveEnding "Miki" 5>>\
<<set $endingTraitHighSchoolMikiClone to true>>\
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $showTeenNPCDescriptions to true>>
<</silently>>\The group gave a collective sigh. If you remembered that it meant that you were actually $boyName and not the real Miki. There was a sick feeling in the pit of your stomach. Unconsciously you'd known that the entire time, but you couldn't bring yourself to admit it. Every part of you insisted that you were Miki, that it was ridiculous to think anything else. It was only that one troublesome memory that was evidence to the contrary.
Emily's @@.girlVoice;mommy@@ saw the clear distress on your face and quickly moved into action. Mumbling something under her breath before you felt a familiar tingle rippling across your body. That feeling of wrongness returned, but now things were going in the opposite direction. After a few moments you were in the body of a teenage boy, it took another moment for you to come to terms with the fact that it was //your// body. A few more and you were able to accept that it was also the body you were supposed to be in.
A few moments ago you'd been convinced you were Miki, and now that idea seemed ludicrous. Obviously you'd looked like Miki but how could you think that you actually were her. Without Miki's memories dominating your mind it was much easier to clearly see all the signs that had shown you were never the real one.
Miki's face was a mixture of relief and disappointment. On the one hand she'd be able to go back to her normal life and sleep in her own bed every night. On the other hand she'd lost what might have been the best playmate ever.
You understood her feelings entirely. You'd miss playing with you...her. You'd miss playing with Miki. But she came over often enough, you would get other chances. You'd enjoy playing basically anything with her. Even silly games or a kiddie girly show. If it was with Miki it would be @@.girlVoice;fun@@. Plus there was nothing wrong with @@.girlVoice;Sofia being your favourite Disney Princess@@.
[[Life returned to normal|Miki High Happiness Ending Escape 2]]
<<set $girlName to "">>
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $endingTraitMikiClone to false>>
<<set $endingTraitFormerMikiClone16 to true>>The next Monday you were back at high school like you were meant to be. At first you'd been concerned that some of the knowledge you'd lost would stay lost. However, a few classes later you were comfortably back to normal levels. Though you did feel some oddity when interacting with your classmates. Some you'd sorta got along with, now seemed less appealing, while others you really wanted to get to know better. Nothing that seemed too concerning, but it was something worth noting.
The subsequent weeks showed that there were a few other changes. You didn't notice any of it at first, but Emily and @@.girlVoice;mommy@@ certainly had, and they felt obligated to let you know.
They came to your room as you were working through your @@.girlVoice;newest coloring book@@. One had caught your eye in the store and on a lark you'd bought it. After you'd finished you'd had @@.girlVoice;so much fun@@ that you bought a few more. Plus getting a proper set of crayons. The ones that came with the books were pretty @@.girlVoice;poopy@@.
@@.momVoice;"$boyName I want to have a little talk with you."@@
You looked up, slightly annoyed, you'd been very close to being done that page, but @@.girlVoice;mommy@@ probably had something important to say, <<playerVoice "\"Yes @@.girlVoice;mommy@@?\"">> Emily stifled a giggle at your response, but @@.girlVoice;mommy@@ just smiled.
@@.momVoice;"Do you notice anything odd about what you just said?"@@
[[You didn't know what she was talking about|Miki High Happiness Ending Escape 3]]@@.emilyVoice;"You called her 'mommy', you've been calling her 'mommy' for weeks now."@@ Emily teased.
You started, surely you hadn't been calling her...no you had been saying 'mommy', but wasn't that the normal thing to use? It seemed totally natural to you, but you knew Emily often used 'mom' and you'd never heard any of your classmates talk about their @@.girlVoice;mommies@@ that way.
@@.momVoice;"Emily is telling the truth. That's not the only thing. I mean you are currently doing a Frozen coloring book."@@
You were about to protest. There was nothing wrong with @@.girlVoice;enjoying Frozen or coloring@@, but even you were starting to get the inkling that this wasn't exactly normal behaviour for a teenage boy.
@@.momVoice;"Some of this is subtle, and I'm sure we've failed to notice some. But you spent half a day last weekend watching Sofia the First with Miki and then declared you wanted to be a princess."@@
Well princesses were @@.girlVoice;very pretty@@ and who didn't want to be rich...but they were girls and you shouldn't...
@@.momVoice;"It seems obvious that your transformation back was somewhat incomplete. At least part of your mind is still Miki."@@
[[That didn't sound as crazy as it should|Miki High Happiness Ending Escape 4]]<<playerVoice "\"So what do we do @@.girlVoice;mommy@@...mom?\"">> Now that you were aware of it you could avoid the natural temptation, but it still felt weird to call her anything but @@.girlVoice;mommy@@.
She fixed you with an odd look, @@.momVoice;"Nothing,"@@ she stated flatly, @@.momVoice;"after what happened I wouldn't dare do anything else to mess with your mind. There's no telling how that might end up."@@
<<playerVoice "\"I'm just going to have to live with part of Miki in my head?\"">>
@@.girlVoice;Mommy@@ nodded, @@.momVoice;"For the moment. It might fade over time or the Miki fragment might just grow up."@@
<<playerVoice "\"Should I do anything to help it...go away?\"">> Your words trailed off by the end. You knew rationally you should want it gone, a teenage boy shouldn't want the occasional impulses of a six year old girl. But you also didn't want it to go away, you liked @@.girlVoice;Sofia@@, you @@.girlVoice;liked coloring@@, you liked @@.girlVoice;playing with Miki@@. Why did you have to get rid of that?
Mommy's odd look softened and Emily was smiling, @@.momVoice;"Nothing to do really, as long as you're okay with it."@@ You nodded in response, @@.momVoice;"though perhaps you might want to clamp down on a few of those behaviours. I don't think you'll want your classmates to hear you calling me 'mommy'."@@
You flushed. That would be mortifying. <<playerVoice "\"Yes mom,\"">> the word still felt weird, <<playerVoice "\"I'll keep an eye on that.\"">>
[[Your offbeat life continued|Miki High Happiness Ending Escape 5]]With the existence of your Miki fragment settled, life mostly went back to normal. Or at least the normal of a sixteen year old boy who's best friend was a six year old girl. It didn't bother either of you, though it wasn't something that you advertised to the world. No one involved wanted to answer all of the questions that would come along with it.
School continued on as it had before, though you'd actually made a few more friends that before. Your new quirks had made you more charming to a few of the girls, though never in any romantic sense. But no matter how many friends you made you always made some time to hang out with Miki. Especially when she wasn't having a good day. You'd developed some kind of sixth sense for Miki's mood, even when you hadn't seen her.
Her eight year old brother was a @@.girlVoice;jerk@@ and often the source of those foul moods. Even your @@.girlVoice;mood soured@@ whenever you encountered him, something you amusingly had in common with Emily as well.
On the weekends the two of you took every chance you could to share in the things you both enjoyed. Sitting on the carpet watching @@.girlVoice;My Little Pony, coloring, reading picture books@@. The books were trivial to you, but it didn't mean they were any less fun.
In the subsequent years your friendship didn't fade. Though as your mom had predicted, Miki matured, so did that part of you. @@.girlVoice;Coloring@@ gave way to painting. Books had only a handful of illustrations, if any at all. Though both of you still enjoyed @@.girlVoice;My Little Pony@@, even if she was a little old for it, and you were a lot too old.
You didn't care. You enjoyed your role as Miki's friend/big brother/playmate and she enjoyed the close friend as well. Especially when that friend always knew exactly what to buy for her birthday and how to best cheer her up on bad days. The only problem was sometimes she felt bad that she wasn't as in tune with your feelings. But that didn't bother you at all, you knew she tried and that's the best you could ever ask for. The two of you were the best of friends and nothing was going to change that, not now, not ever.
Ending 5b: Miki Mind Meld
<<include "Post Ending Choices">>
<<saveEnding "Miki" 10>>Kara walked over to the two of you, @@.karaVoice;"you know, it's weird seeing two of you Miki...Mikis? Is there a plural for that?"@@
You @@.girlVoice;giggled@@ at Kara's deep consideration of the matter. She was thinking too hard. Kara was @@.girlVoice;super smart@@, but sometimes you thought it stopped her from just enjoying herself.
Grabbing her hand you gently tugged at it, pulling her towards your clone, as you did there was a strange tingling in your fingers. @@.mikiVoice;"Come on, let's play!"@@
Kara looked concerned for a moment, but then a new expression crossed her face. She smiled, showing off her missing front tooth. The three of you launched into some silly make believe games as the rest of the girls and Emily's mom continued to talk.
You'd been right, this was a lot more fun with an extra person, and you'd never seen Kara as at ease as she was right now. Though there was something else a little odd about her, was her hair getting darker?
You shrugged and continued your game, if Kara wanted to dye her hair that was fine, then all three of you could have the same hair color.
The play continued, though things began to become confusing. You turned to Kara to ask her a question, but did a double take. The girl that looked back at you wasn't quite Kara, she actually looked quite a bit like you...in fact as you continued to watch you were sure of it. This girl looked like you with a little bit of Kara mixed in. She awkwardly grabbed at her skirt as it twisted and morphed.
[[You watched the girl|Mikipocalypse 2]]You watched in fascination as the not Kara-almost you started to look more and more like just you. Her now black hair pulled back into the same ponytails you had, complete with pink bows that appeared from nowhere. Her skin finished darkening to the same tone as yours. She hadn't shrunk much, but her clothes were doing a final shift to ensure they fit properly.
Only a few moments later you were looking into another mirror version of you who looked almost as confused as you did. The other other you turned to see the scene of two more Mikis staring back at her. Since this had already happened once before the three of you knew exactly what you needed to do...have even more fun playing together!
The trio of you got back to playing with each other. Sophie was the first one to notice what had occurred, @@.sophieVoice;"Holy crap,"@@ this time she couldn't suppress the mild curse, @@.sophieVoice;"uh you should look at this..."@@ She tugged at Emily's mom's arm, causing her and Emily to turn and look at the scene of three Mikis playing together.
@@.emilyVoice;"Mom...Kara is gone..."@@ Emily's voice quavered.
@@.momVoice;"Yes. It seems that way,"@@ her voice was outwardly calm, but there was a hint of concern underneath.
The three yous looked at the group, they all looked so serious and distressed. That was awful, they could be having fun like the rest of you. You glanced at the others, the same thoughts in their heads...you rushed over to the group, grabbing for Emily and Sophie.
[[You took their hands|Mikipocalypse 3]]As stunned as they were by the situation Emily and Sophie didn't even react until you were already on top of them.
@@.mikiVoice;"Come on. Let's play!"@@ A trio of voices echoed, each of you tugging at one of the girls, encouraging them to come play.
Both seemed reluctant at first, before their expression changed, the same way Kara's had. They smiled, showing off their matching missing front tooth, both of them having regained a few lost baby teeth.
Emily's mom had enough of her wits about her to back away from the scene, but that was fine with you. She was an adult, she wouldn't like playing games with you. Emily and Sophie would. Though both of them looked kinda funny. Emily's hair had dramatic black streaks and Sophie's still red hair had pulled back into pig tails with pink ribbons.
Neither of them seemed concerned with the changes, and nor were you and the other Mikis. If two of you playing together had been fun, and three was better, then surely five would be bestest.
Almost-Emily and almost-Sophie continued to play along as Emily's mom watched on in horror. The girls quickly lost height, until they stood as short as the rest of you, their clothes morphing to match. Emily's hair had gone completely black even though her skin was still a pale white. Meanwhile Sophie's freckles had grown and expanded, her skin tone matching yours, but her pigtailed hair was still red.
You all watched in fascination as the changes continued to wash over them. Moments later the five of you looked between one another. It was disorienting, turning to look at different people but instead seeing the same person in a different spot. You all @@.girlVoice;giggled@@ at the absurdity of the situation.
[[Emily's mom called out|Mikipocalypse 4]]@@.momVoice;"Stop!"@@ She shouted, @@.momVoice;"all of you just stay right there."@@
You all obeyed as she began to pace, mumbling to herself, @@.momVoice;"how could this happen? The magic should have...though the two of them were very close, that would have made it stronger...still it shouldn't proliferate like this. Unless each new Miki is directing the magic to make a new playmate? But how would it have the power..."@@
She trailed off, looking down as Miki tugged at the hem of her blouse, @@.mikiVoice;"are you okay? You seem upset."@@
@@.momVoice;"Oh no,"@@ was the last thing Emily's mom spoke before her expression softened, smiling with a missing front tooth and a mouth full of baby teeth.
The changes to her were almost as dramatic as the ones that had happened to $boyName, though they occurred even faster. A moment after Miki had tugged on her blouse she'd shrunk down to the same size, practically drowning in her too big adult clothes. This didn't last long, in a whirl of changing and tightening fabric the clothes transformed to suit her new stature. An exact copy of Miki's outfit. Small, but still unchanged there was a pause before the clothes transformed her to suit them. Leaving a pair of Mikis staring at each other blinking in confusion.
The six yous stared at one another, none of this had been what you expected, but it was @@.girlVoice;amazing@@. You had so many playmates now, all of whom wanted to play //exactly// the same thing you did. So play you did, an uninterrupted stream of games, flowing from one to the other without having to speak a word.
[[There was a knock at the door|Mikipocalypse 5]]You opened the door, revealing Kara's mother. @@.coachVoice;"Oh, Miki, hello there. I'm here to pick up Kara, is she ready to go?"@@ She peered past you into the rest of the house. Clearly she hadn't expected you to answer the door and was looking for whoever was watching over the party.
But you knew better. You were a @@.girlVoice;big girl@@ you didn't need anyone to watch over you and you knew just the way to prove it. You grabbed Kara's mom's hand, pulling her back into the house to play with the rest of the girls. By the time you got back to the living room and the other Mikis you looked over to see another identical you was holding your hand.
It was a scene that played out again when Sophie's dad came to pick Sophie up but instead joined in the party. His transformation was done before he'd even made it to the living room.
When your mom came to pick you up she quickly found herself buried under half a dozen Mikis, but by the time the pile disassembled there were now nine of you. That was the first time any of you had gotten worried, it was one thing to have more playmates, but you still needed your mommy...
Scared and not knowing what to do you all made the decision to go and find your daddy. Your house wasn't far, you could walk. You weren't supposed to walk alone, but you wouldn't be alone, you had eight other yous to walk with.
[[Walk home|Mikipocalypse 6]]By the time you finally made it home your posse had increased to a full dozen. It seemed with every new Miki the magic grew stronger, now even the lightest touch was enough to make someone into a new Miki.
Your brother didn't even get a chance to open the door before it hit him. By the time the door swung open you were staring at another, slightly confused, Miki. The rest of the house only revealed another two Mikis and no sign of your daddy. This was enough to cause even more panic in the group.
This panic only caused the magic to spike further. Unbeknownst to any of you your neighbours houses were already filled with newly minted Mikis, and it was continuing to spread. Each new Miki wanting a new playmate 'just like her' and propagating and feeding the mass Mikification spell.
What had taken minutes to transform one Miki under direct attention was now turning people into Mikis within seconds at a distance. Walls, floors, trees, nothing made a difference as the spell ripped through the city, leaving more distressed Mikis in it's wake.
With an entire city of Mikis boosting the spell it easily spread further. Jumping from city to city, country to country, continent to continent. It only took two hours and forty three minutes until the entire world was composed of nothing but Miki. Luckily the spell mutated enough to allow for some flexibility. Mikis in cold climes came equipped with boots, a jacket and a hat, while Mikis in potentially dangerous situations found themselves whisked away to the nearest safe spot.
With no one left to convert the magic finally came to a rest, it's mission fulfilled. Every Miki had as many perfect playmates as they could possibly want. And so the world ends, not with a bang, but with a global game of patty-cake.
Ending 5-Secret: Mikipocalypse
<<include "Post Ending Choices">>
<<saveEnding "Miki" 18>>
TODO_LATER - Needs a new number<<include "Reset state for ending start">>\
Miki considered the matter. If she could give you another form for a week, what would it be? The two of you hadn't been the best of friends this party. It was clear that whatever she picked it was going to be pretty far from a sixteen year old boy. You would protest the situation, but with mom there, and on their side, there wasn't much you could do. Though having your fate in the hands of a six year old wasn't the most comforting prospect.
Finally she seemed to come to a decision. Beckoning your mother to lean down and then whispering into her ear.
@@.momVoice;"Ah yes. I understand, that would be very cute."@@
Miki looked extremely excited. Her instructions had only taken a few moments. It might mean that she hadn't been able to express herself, or maybe the instructions just had been that simple. Either way you had no doubt mom would make it happen.
Your mother began to move her hands through an arcane gesture before you felt her power wash over you.
[[Weather the Changes|Miki Low Happiness Ending 2]]The changes that washed over you were significant. The changes didn't bother running through the gamut of puberty, simply going straight to child. You were rapidly shrinking down, losing feet of height and dozens of pounds. The speed of the loss causing a severe case of vertigo as your perspective plummeted towards the floor. It was more luck than coordination that prevented you from simply falling over. You tottered on your short hairless legs, stepping out of your absurdly oversized socks almost by accident. Your pants and underwear had also been lost in the shuffle. But your shirt was more than up to the task of covering you. Now an oversized dress that came all the way past your knees.
You could feel a tingling on your face, a sure sign it was also changing, but without a mirror you couldn't really tell how. The long black hair that suddenly fell across your eyes was the best clue you had. You were worried that you'd be left as nothing more than a toddler, but the physical regression had finally come to a halt. <<if $oldPlayerAge > 5>>You'd never gotten this little before.<<else>>You were back to your five year old self.<</if>> It was disorienting to go straight from sixteen to five. Your body felt so weak, it was a wonder you could move around at all with so little muscle. You supposed you were also a lot lighter to compensate. Although perhaps not at light as you would expect. You poked at your @@.girlVoice;squishy@@ and padded stomach, you were carrying a few extra pounds there. It tickled and you tried hard to suppress a @@.girlVoice;giggle@@.
You glanced over to your mother and Miki. Miki's eyes were as wide as saucers and it was taking all of her willpower not to simply run over and hug you. Mom summoned a mirror in front of you so you could get a look at yourself. It was a little hard to see the exact shape of your body with the shapeless dress covering you. But you could feel your chubby little body underneath. <<if $oldPlayerAge <= 10>>You were a little girl again, but you looked nothing like before.<</if>> You'd already noted your raven black hair, but you'd neglected to notice that your skin had turned a light brown.
[[You looked at your face|Miki Low Happiness Ending 3]]
<<silently>>\
<<set $playerAge to 5>>
<<set $epilogueStartAge to $playerAge>>\
<<set $traitChubby to true>>
<<set $traitClumsy to true>>
<<set $voiceClassOverride to 8>>
<<set $endingTraitMikiLowAge5 to true>>
<</silently>>\Your face was where the new details really sank in. Your long straight black hair fell all the way to the small of your back. Your face was round and chubby, giving it a youthful innocence. Brown almond shaped eyes only pushed that image further. Your nose was actually quite big for your face but it's roundness suited the rest of you. You were @@.girlVoice;super cute@@, in an adorable kindergartener way. Looking over at Miki you realized that you were actually a couple inches shorter than her, though you probably weighed the same. But between the height and the girlishness of your face you looked noticeably younger than her, even if you were only a year apart.
@@.sophieVoice;"Wait a second..."@@ Sophie moved a little closer and narrowed her eyes, studying your form. She suddenly let out a barking laugh, @@.sophieVoice;"she looks like Lilo!"@@
Miki gave an embarrassed giggle, but your mother came to her rescue, @@.momVoice;"she didn't ask for that specifically. But it was the image in her head, so the magic took inspiration from that."@@
You peered at yourself in the mirror again. It was hard to definitively say 'I look like the real life version of a cartoon character', but the resemblance was uncanny. Though if anything you thought you might be //younger// than Lilo was in the movie.
<<playerVoice "\"I got a new dog. His name is Stitch.\"">>
Sophie lost it, cackling at your tone. Your voice was high and light. It was a touch nasally which made it sound like you had a very light lisp. The whole package made you sound even more @@.girlVoice;cute and innocent.@@ But the girliness wasn't what had made Sophie laugh. She'd laughed because you sounded //exactly// like Lilo. Or at least like whoever voiced her.
[[But the changes weren't done|Miki Low Happiness Ending 4]]
<<set $playerHairstyle to 0>>\
<<set $playerHairLength to 5>>\
<<set $humiliation++>><<silently>>\
<<set $playerMaturity to 5>>
<<set $traitForgetful to true>>
<<set $traitSlowLearner to true>>
<<set $traitDaydreamer to true>>
<<set $traitOblivious to true>>
<<set $traitCrybaby to true>>
<<set $traitLoveYourStuffy to true>>
<</silently>>\
Your body had reached the desired final form, but your mind wasn't yet done. You knew Miki wouldn't just want you to look this young, she'd want you to act that way too.
A pressure began to build in your head. One of the few signs you knew for a dramatic mental change. The pressure built and built, it wasn't painful but it made your head feel overfull. There was too much thought in too little brain and you needed to get some of it out.
Finally there was a ''POP'', and the pressure disappeared all at once. You reeled from the effects, your thoughts painfully making their way back to the fore. It felt like they were trudging through deep mud, and it was hard to keep a grasp on them. The keenness of the situation faded after a few moments, but you still found your thoughts coming to you distressingly slowly.
@@.mikiVoice;"Let's play now!"@@ Miki grabbed your hand and began to pull you away. You hadn't even noticed her walk up.
Your mother gave a cough, @@.momVoice;"Maybe we should get her something to wear first?"@@
You looked down, realizing that you were wearing nothing more than an oversized t-shirt. You gave a @@.girlVoice;nervous giggle@@, it looked @@.girlVoice;cute@@ but you must look @@.girlVoice;awfully silly@@.
[[Get Dressed|Miki Low Happiness Ending 5]]<<Image 'Endings/MikiLow/Day0.webp' "topRightCorner">>\
@@.emilyVoice;"Hey! <<playerName>>! What about this?"@@
<<playerVoice "\"Huh? Yeah. Sounds good,\"">> you answered before even looking at what Emily was offering. You were only half paying attention, you were preoccupied getting used to the new you. If you were going to be stuck like this for a week so might as well start.
@@.emilyVoice;"Well are you going to put it on, or do we have to dress you?"@@
<<playerVoice "\"No, no, I can dress myself...\"">> you finally looked at the outfit on offer. A plaid patterned shirt in pink and white, with short flared sleeves. Along with a pair of denim shorts. Each of them had the extra embellishment of watermelon slices. The shirt was covered in them and the shorts had a fake rip on each leg which showed more of the same pattern. It was very @@.girlVoice;kiddy@@...then again so were you.
Dutifully you went and got yourself changed. A more mature you might have noted that the shorts seemed awfully short. But you were too young for you, or anyone else, to think it was anything but @@.girlVoice;cute@@.
You came back from the bathroom to model your new outfit. If nothing else it fit a lot better than a large men's shirt.
Miki and Emily agreed with your internal assessment, declaring the outfit the 'cutest thing they'd ever seen'.
@@.emilyVoice;"You're lucky I was here, Miki would have put you in a hula outfit or a...moo-moo?...that dress that Lilo wears."@@
Miki looked only slightly put out that she hadn't gotten her way. You shared her feelings, a hula outfit would have been @@.girlVoice;so cute@@. <<if $hulaActivityResult == 1>>You'd been thinking about wearing one pretty much all day and you //still// hadn't gotten a chance.<</if>>
@@.emilyVoice;"And now the finishing touch."@@ Emily leaned over and put a pink bow into your hair.
You thought the outfit was @@.girlVoice;totally adorable@@ but you had one concern. There was something about it that screamed you were too little to actually have picked it out yourself. The bow reinforced the childish vibe. It got to the point where it hinted that maybe you were too young to even put it on yourself. However, Emily and Miki were being so nice you let it go.
[[Back downstairs|Miki Low Happiness Ending 6]]
<<set $humiliation++>>The three of you came back down the stairs. Though you trailed behind the other two. On the way up the stairs you'd felt a little unstable, and the way down seemed even worse. You weren't sure if that was just a consequence of being five or if this was shaky even by those standards. Emily had offered you a helping hand, but it was too embarrassing to even consider taking it. Though it was dangerous, if your hubris meant that you tripped it'd be even worse.
This time you safely tottered your way down. Into the focused gaze of the Sophie, Kara, and your mom. They were all excited to see your new outfit You were the littlest of the group, so you'd be considered cute by default. They had full faith Emily and Miki would embrace and enhance that cuteness. They were not disappointed.
Kara squealed at the sight of you, @@.karaVoice;"Soooooo ccccuuuuutttteeee."@@
Sophie was impressed enough that she forgot to tease you, @@.sophieVoice;"Well didn't you end up adorable?"@@
Mom just smiled and sipped at her coffee.
You weren't sure how to handle this attention. <<if $oldPlayerAge <= 12>>You'd gotten it from the girls at your last dress-up session, but this felt less like a game and more like a presentation.<<else>>Most of the time you would have loved a bunch of girls calling you 'cute', but not like this.<</if>>
<<playerVoice "\"Yes yes, I'm very cute, can I go back to normal now?\"">>
Emily shook her head, @@.emilyVoice;"Nuh uh, you know the deal. You've got to spend one whole week this way."@@
@@.mikiVoice;"You gotta come to school with me."@@ Miki added.
You winced. You hadn't forgotten about that, but you'd hoped you might be able to get out of it. It wasn't like you'd agreed to that 'deal' anyway. Plus, you were even //younger// than Miki, you wouldn't even be in the same class.
<<playerVoice "\"Do I have to?\"">> You tried to ignore how whiny you sounded.
[[Mom nodded|Miki Low Happiness Ending 7]]
<<set $humiliation++>>\@@.sophieVoice;"Don't worry squirt, it's only a half days for kindergartners right now."@@
That didn't make you feel any better. Sure it meant less time surrounded by little kids...@@.girlVoice;kids your age@@. But it also implied you were so little you couldn't handle a whole day away from home.
Which actually led to the question, how mature were you right now? You hadn't had a chance to really contemplate your current mental state. You'd only been changed for moments before Miki and Emily had dragged you away for dress-up. That activity had consumed all of your mental capacity. Perhaps more than your capacity consider how often you'd been distracted. It wasn't even like you were distracted by anything tangible, you'd just sort of @@.girlVoice;lost focus@@. Your head felt like it was filled with @@.girlVoice;cotton candy@@.
You suddenly noticed Miki pulling insistently on your hand, @@.mikiVoice;"You don't hafta worry. Imma kindergarten helper so I'll be there too."@@
That did explain some of Miki's eagerness. Though you were surprised she was allowed to help while being so young. Maybe she was some sort of bridge between the older helpers and the really little kids...@@.girlThought;really little kids like me@@, you grimly added.
@@.momVoice;"Emily can walk you to school,"@@ your mom added, @@.momVoice;and we'll make sure someone is free to walk you home at lunch. Won't that be nice sweetie?@@
It seemed your mom was really leaning into this one. 'Sweetie'. As if you were //actually// a little girl. But acting bratty about it would be childish, and who knew if it'd make things even worse for you.
[[You nodded|Miki Low Happiness Ending 8]]
<<set $humiliation++>>\@@.mikiVoice;"Yay!"@@ Miki was practically dancing. It was very difficult to get angry about the situation when she was being that cute.
Plus it was only a week, surely it couldn't be that bad. You didn't have to maintain any of those relationships so you could act however you wanted and then discard the whole persona at the end of the week.
You just had to grin and bear it, then mom would turn you back and you could forget about this whole insane regression sleepover thing.
Which is what you did for the rest of the morning. You had to tolerate all of the cooing and 'so cute's that came from them. Even if all you'd done was @@.girlVoice;clumsily drop something@@ or @@.girlVoice;trip over nothing@@. It was a little humiliating every time, but it seemed that none of the girls had any intention of teasing you for it.
You still weren't sure if you were clumsy for a five year old, or five year olds were just clumsy. You'd seen Miki have similar issues, but you weren't sure she was a good comparison point. It felt like your muscles wouldn't obey you properly.
You received a fresh round of embarrassment with each parent that showed up. Your presence was brushed off as a cousin staying over for the week. An apparent delight which was met to a chorus of you being 'the cutest little watermelon' they'd ever seen. You smiled and said 'thank you' and prayed for them all to leave.
Finally the house had been cleared of all of the visitors. Leaving just you, mom and Emily. It didn't make your current form any less annoying, but at least there were fewer people around to witness it. You took the opportunity to wander upstairs to your room, grumbling about how much focus you had to give to the 'simple' act of climbing tall stairs.
[[You got to your room|Miki Low Happiness Ending 9]]
<<set $humiliation++>>\You crawled onto your now too tall bed, grunting with exertion. Your bed felt enormous, almost intimidatingly so, but it was familiar and that comforted you. Flopping down on your back, trying to enjoy moment of peace.
What had you gotten yourself into? On Friday you'd been a normal 16 year old boy, now you were a five year old Hawaiian girl from a Disney cartoon. You wondered if this was a normal consequence of having witches in the family, or if they were even weird by those standards. Maybe after all this was done you could start a support group for men unjustly transformed into women.
You sighed and shifted resting your head on your pillow. The moment you did a wave of sleepiness hit you, glancing over at the clock it was only 7:03PM. It was hours earlier than you'd normally go to bed, but it didn't stop the @@.girlVoice;squeaky yawn@@ that escaped your throat. You were a lot younger now and little kids did have to go to bed early...not that you were a kid...but you were awfully...tired...
[[...|Miki Low Happiness Ending 10]]<<set $humiliation to 2>>
<<Image 'Endings/MikiLow/Day1.jpg' "topRightCorner">>\
@@.emilyVoice;"Wake up sleepyhead! It's time for school!"@@
Your eyes fluttered open to the sight of Emily's face inches from your own. You gave a small yelp of surprise, much to Emily's amusement.
As you tried to sit you felt woozy. Emily was too big, your bed was too big, the whole room was too big. It took you a few more moments to recall that it wasn't that everything else was huge, it was that you were @@.girlVoice;tiny@@. You were practically drowning in blankets. You'd fallen asleep on top of the blankets so someone, likely mom, had tucked you in while you slept.
She'd also placed a @@.girlVoice;cute cloth dolly@@ beside you. It seemed too childish, but there was something compelling about it. You reached out, grabbing it and holding it close to you. The @@.girlVoice;relief@@ was immediate, and you cuddled it closer to strengthen the feeling. Childish or not, it was helping, so you wouldn't let it go for now.
You were still wearing your @@.girlVoice;cute little watermelon outfit@@, but it'd gotten wrinkly overnight. Emily had you covered. There was a whole outfit laid out at the end of your bed. It was different that your current getup, but it still drove home a certain theme.
A white long sleeve with a pink @@.girlVoice;Hello Kitty@@ silhouette with a bow. This was the more restrained of the two piece outfit. The skirt was naturally a bright pink and the rest of it was...a lot. You weren't sure the right term for it but it had three layers and all of them were lacy and fluffy. In case that wasn't enough there was a little pink ribbon just to confirm the girl wearing this was as @@.girlVoice;girly@@ as humanly possible. You had zero doubt this was Emily's choice. If she was getting the chance to dress up her 'big brother' as a kindergarten girl, she was going to take full advantage of it.
Inwardly you grumbled, but there wasn't much you could do. You did have to go to school today, and it wasn't like anything you owned would work. It was Emily's new choice, or what you already wore. You current outfit was both crumpled, and equally childish, so you were stuck. Plus mom would probably insist you look good for your 'first day'. Glumly you got yourself dressed, once again denying Emily's offers to assist and headed downstairs.
[[Start the day|Miki Low Happiness Ending 11]]<<Image 'Endings/MikiLow/ShoesDay1.webp' "topRightCorner">>\
It seemed that mom was entirely on board with the situation. After breakfast you found that she already had a @@.girlVoice;Hello Kitty@@ backpack ready for you. How her and Emily had acquired this matching outfit and accessory you had no idea. You hadn't been packed a lunch, since it was only a half day, but there was a snack prepared for you.
@@.momVoice;"Are you excited for your first day sweetie?"@@
You rolled your eyes, but the warning look you got from mom snapped you to attention. You nodded with feigned enthusiasm, <<playerVoice "\"uh-huh,\"">> you didn't need any more trouble than you already had.
@@.momVoice;"Then time to get yourself ready to go."@@
It wasn't much of a surprise when your new shoes were also @@.girlVoice;Hello Kitty themed@@. What turned out to be more of a concern was the laces. It wasn't that you'd forgotten how to tie your shoes, but you were @@.girlVoice;struggling@@ to get your fingers to run through the motions. Finally you managed it, but the knot was both @@.girlVoice;sloppy@@ and loose. Still, better than letting your '@@.girlVoice;mommy@@' tie them for you.
[[Walk to school|Miki Low Happiness Ending 12]]Unfortunately this @@.girlVoice;stubbornness@@ came back to bite you when you were only a few steps from the house.
@@.emilyVoice;"Stop!"@@ Emily called, before you could even step onto the side-walk, @@.emilyVoice;"your shoes are untied."@@
You looked down in disbelief, but you confirmed Emily's words. Not just one, but both shoes had become untied. You leaned down to fix it, but Emily was faster. She'd knelt down to tie them for you.
Looking around you grew increasingly mortified, other people could see this happening. To them it was nothing out of the ordinary. A @@.girlVoice;little girl@@ being helped by her @@.girlVoice;older@@ sister. But in your head you were a sixteen year old who'd just failed to tie their shoes, and now needed an eight year old to help them out.
@@.emilyVoice;"There you go,"@@ Emily stood back up, your shoes now properly tied, @@.emilyVoice;"come on, let's go."@@ She offered you a hand to hold but you shook your head. You could walk on your own, you didn't want any anymore childish treatment.
A desire that would soon be quashed.
[[Your first day at school|Miki Low Happiness Ending 13]]
<<set $humiliation+=2>>\It'd been over a decade since you'd attended kindergarten, so your memories of it were pretty hazy. You'd expected it to be designed for children, but you hadn't been prepped for the technicolor assault on your senses. Everything in the room was a @@.girlVoice;bright rainbow@@ of colors, complete with cartoon suns and animals. The chairs looked heavily cushioned and even the floor was a colorful play mat. Everything in here had been crafted to make five year olds as comfortable as possible. Since school was an entirely new thing for them it could be @@.girlVoice;awfully scary@@.
This wasn't your first time at school, but you had to admit your nervousness. Last week you'd been dozing in jeans surrounded by teenagers. Now you were @@.girlVoice;holding your sister's hand@@, in pink @@.girlVoice;Hello Kitty@@ sneakers, surrounded by children.
<<playerThought "When did I start holding her hand?">> Had it just been when you came into the room? As a reflexive response to your nervousness? Or had you been holding it before that? It didn't really matter though, since she was about to leave.
@@.emilyVoice;"Now you be good. I'll come take you home at lunch, okay?"@@
You nodded in response, still overwhelmed at the situation. You didn't trust your voice right now, it might betray how @@.girlVoice;scared@@ you were. There was a part of you that just wanted Emily to stay, and you subtly @@.girlVoice;squeezed her hand@@ as she pulled it away.
With that she was gone and it was time for class. You looked around for Miki, but it seemed she wasn't here yet. You'd never admit it, you'd @@.girlVoice;feel much better if she were around@@.
[[Time for class|Miki Low Happiness Ending 14]]
<<set $humiliation++>>Another thing you'd noted when you came in the room was how much of the decor was dedicated to 'educational content'. As much as you could consider the letters of the alphabet or the numbers from one to ten to be educational. You didn't exactly need the days of the week listed on the wall for you to remember them. <<playerThought "Monday, Tuesday, Wednesday...Tues">>...you glanced at the wall, <<playerThought "Thursday, Friday...">> another glance, <<playerThought "Saturday, Sunday">>. See? Easy.
You expected the rest of class to be that simple. You were wrong. Since it was only a half day you only had so much time for actual learning. In older grades this would have meant time for only one or two subjects, but here you were still going to push through four separate things. The teacher had called it 'circle rotation', which you didn't properly understand, but figured you'd be able to just follow the other kids.
Mercifully the other children were more than happy to include you in their group. A few of them were a bit shy about the newcomer, but the more brash among them were quick to start dragging you along. Since this was your first day you weren't expected to actually do any work, and were welcome just to follow along.
Initially you weren't concerned about that. It was kindergarten, it wasn't like you would need a day to ramp up to the 'complex' lessons they had. Plus each lesson was no more than 20 minutes. Presumably the teacher didn't believe that the kids could focus for any longer than that.
However, you were only an hour in and that confidence was beginning to erode. The initial concerns had crept in during the reading circle. You'd been "reading" along with another student, but if she stopped saying the words out loud, you lost track of things. Alone you weren't sure you could read it at all. But the issue crystallized when you got to the math circle.
[[Time for Math|Miki Low Happiness Ending 15]]
<<set $humiliation++>>\It was subtraction, apparently a mostly new concept. The group worked together trying to solve each question, with the teacher keeping an eye out for struggles.
@@.playerVoice2;"What is six minus three?"@@ Your neighbour Ashton read out the next question. From the silence that followed it was clear that no one was confident, even if they thought they knew the answer.
@@.playerVoice3;"It's nine?"@@ Kevin offered cautiously. You didn't feel the need to speak up, no point messing with the learning process for the rest of them. Anyways, Kevin @@.girlVoice;had it right@@, it was just for the rest of the group to understand why.
@@.playerVoice5;"Nuh uh. That's adding,"@@ Ashley corrected and your heart fell, realizing the truth of her words. How had you got that wrong? You'd done addition and not subtraction. A @@.girlVoice;mistake@@ on something that should be trivial.
@@.playerVoice5;"I think it's uh...three?"@@
The teacher had slid in behind you at this point and nodded her assent, bringing a smile to Ashley's face. The rest of the group nodded their agreement, even if they still didn't understand. You wouldn't admit it to yourself, but you were part of that unenlightened group.
At least after that it was time for a break. All of you were ushered out onto the playground for a short recess. Even for you it was a welcome change. Everything had been a bit @@.girlVoice;overwhelming@@, so just enjoying some simple sun would be nice.
@@.mikiVoice;"<<playerName>>! How are you?"@@ Miki suddenly chirped from behind you. Turns out that this is where she helped out, being an extra set of eyes at recess.
[[You turned to Miki|Miki Low Happiness Ending 16]]
<<set $humiliation+=2>>\You turned to her, deeply conflicted on what to say. You weren't exactly having a good time, but this was supposed to be a week of you learning a lesson. If you whined and complained all week then mom might think you hadn't learnt anything. Who knew what the consequences of that would be? Another sleepover? Another week in kindergarten? You really didn't want to find out.
<<playerVoice "\"I'm okay. Itsa lot to get used to,\"">> hopefully a middle of the road answer would satisfy, but Miki looked concerned.
@@.mikiVoice;"It's okay. I'm here for you."@@ she suddenly engulfed you in a hug. You were struck by a sudden whirlwind of emotions. It was a strange reminder of how small you'd become and it felt like an unnecessary comfort meant for a child. On the other hand it did make you @@.girlVoice;feel a lot better@@. You hadn't realized how tense you'd gotten. The day was pretty @@.girlVoice;overwhelming@@ and having a point of stability, even if it was just Miki, was nice.
She finally broke the hug, smiling at you, a @@.girlVoice;small grin@@ sneaking onto your own face. Miki took ahold of your hand and lead you over to the rest of the group. A game of tag had broken out which, at Miki's urging, you reluctantly joined. And since Miki was the oldest one they decreed that she should be 'it' for the first round.
[[Play tag|Miki Low Happiness Ending 17]]
<<set $humiliation-=2>>\Miki wasn't particularly athletic, so many of the kindergarteners were able to evade her, at least for a bit. It quickly turned out that you had @@.girlVoice;no such ability@@. It would be trivial for Miki to catch you if she wanted, but she being nice and avoided targeting you.
In traditional elementary school fashion whoever got caught would become 'it'. It was a tremendously unfair situation really. The first one caught would usually be one of the slowest. Which meant it was going to be difficult for them to catch anyone else.
Which turned out to be the case. Suzy had been Miki's first catch and now she was struggling to tag anyone else. Once again it seemed that she was avoiding going after you. Likely it was because it would be mean to target the 'new girl'. Suzy was a nice girl, but after a number of failures it was clear that she didn't want to be 'it' anymore.
Her chase of you was brief. You'd had a head start, but had @@.girlVoice;stumbled@@ over a 'bumpy patch' of grass. Your @@.girlVoice;clumsiness@@ meant she was able to easily tag you.
Which meant it was now your turn to hunt down your new classmates. It went @@.girlVoice;poorly@@, @@.girlVoice;very poorly@@. It seemed like every one of them was @@.girlVoice;faster than you@@. Eventually you managed to get enough of a jump on a daydreaming Zack that you'd be able to get him. Except once again you @@.girlVoice;tripped@@ over a 'bump', missing the tag and crashing into the ground.
The fall hadn't hurt much, but you still felt @@.girlVoice;tears@@ stinging at the corner of your eyes. It was so frustrating not being able to catch a bunch of kids. Even if you were the same size as them, you'd thought you'd be able to get at least one. Miki came to your rescue.
She came over to check on you. @@.mikiVoice;"You okay?"@@
You did your best to hold back tears, but were already @@.girlVoice;sniffling@@, <<playerVoice "\"I'm fine.\"">> You weren't about to start whining and crying over such a minor fall. Assured that you were okay she 'accidentally' let herself get tagged. Though she helped you back up before she ran off. You were of course safe from Miki as there were no tag backs.
[[The game continued|Miki Low Happiness Ending 18]]
<<set $humiliation+=2>>\You took your momentary invulnerability to sit on a nearby rock and have a rest. Everyone made the comment that @@.girlVoice;kids your age@@ had boundless energy. You didn't feel that way at all. It seemed that in terms of raw endurance you were on the @@.girlVoice;lower end of the scale@@, the extra weight on your stomach probably didn't help.
After a few more moments you were back up and most ready to go...just in time for the bell to go off and be forced back into class. The second half of the morning was no better for you. Art had never been your strong suit and trying it with a fraction of your normal coordination seemed like a recipe for disaster, so you contented yourself with just watching.
A trend you continued into the writing circle. You'd been all ready to write something that would blow everyone else away, but a few words in you realized it wasn't going to happen. You @@.girlVoice;couldn't remember@@ whether you were supposed to use 't' or 'T' for 'the'. You weren't even sure if you'd spelt the first couple words right, and they certainly hadn't stayed properly on the line.
@@.girlVoice;Sheepishly@@ you tried to hide your @@.girlVoice;botched attempt@@ and pretend you were just watching. This seemed to work, but as the circle ended you realized that the teacher had spotted your paper and was reviewing it. Meeting your eye she just gave you a gentle smile. If she had any comments or critiques she would get to them another day, right now was just about getting you settled.
[[Continue the day|Miki Low Happiness Ending 19]]
<<set $humiliation+=2>>\<<Image 'Endings/MikiLow/ShoesDay2.webp' "topRightCorner">>\
Mercifully the rest of the day was passive enough. Being read a story, a little playing around and then it was time to pack up. Emily was already waiting for you when you exited.
@@.emilyVoice;"How'd it go?"@@ She questioned, after the two of you had gotten some distance from the school.
You mumbled something vague about it being @@.girlVoice;overwhelming@@ and she was gracious enough to accept it. On your part you just wanted to get home as quickly as possible and forget all about the day. Until it came you were going to do your best to ignore that tomorrow even existed.
Mom of course had more questions at dinner, but you were able to give enough non-committal to satisfy her for the moment. The evening was depressingly short, since you were @@.girlVoice;out cold by 7:30@@. At least tonight you'd been concious enough to get yourself under the blankets, even if mom had insisted on tucking you in. You'd kept the @@.girlVoice;dolly@@ with as she did, it having travelled with you all day. Though you tried to keep it hidden under the blanket, she didn't need to know you @@.girlVoice;needed a dolly@@ to sleep.
...
Seemingly only moments later you were looking up at Emily's smiling face. @@.emilyVoice;"Wakey wakey. Time for school."@@
You groaned but acquiesced, following the same routine you had the day before. Getting put in overly cutesy clothes, mom making you a snack, Emily urging you to hurry up. It was still somewhat discombobulating but you were aware enough to notice the subtle change in your shoes.
There were still laces on the bottom half of the shoe, but they were mostly decorative. What actually held it in place was a simple velcro strip. Simple enough that you managed to do it on your own. But how to feel about it? Proud that you got your shoes on @@.girlVoice;all by yourself@@? Or mortified that velcro was the best you could do? Tough decision.
[[Day 2|Miki Low Happiness Ending 20]]
<<set $humiliation to 3>>\<<set $timeRemaining to 20>>\
<<set $flowerCount to 0>>\
<<set $previousFlower to 0>>\
<<set $flowerQuality to 0>>\
<<set $flowerColors to ['red', 'blue', 'yellow', 'purple', 'pink', 'orange']>>\
Day two started much the same as the first day. A little music, a small stretching activity and a little story. Then it was time for circles, which is where your real nightmare began.
First was art, and this time you couldn't just sit and watch. The task was simple enough, draw three flowers. It was left to your creativity about the kind of flower and they were allowed to all be the same. Mostly they were going with the classic, vaguely daisy looking flower, though even some of those were already devolving into just being colored circles.
You had twenty minutes to complete the task. What did you want to draw first?
<<include "Miki Low Happiness Drawing Flower Fragment">><<silently>>
<<switch $previousFlower>>
<<case 1>>
<<set $humiliation+=2>>
<<set $timeRemaining-=8>>
<<case 2>>
<<set $humiliation++>>
<<set $timeRemaining-=6>>
<<set $flowerQuality++>>
<<case 3>>
<<set $humiliation++>>
<<set $timeRemaining-=8>>
<<set $flowerQuality+=2>>
<<case 4>>
<<set $timeRemaining-=4>>
<</switch>>
<</silently>>\
<<if $timeRemaining < 0>>\
@@.mikiMomVoice;"Time's up!"@@ The teacher called. Panic rose in your chest, your last flower wasn't done yet. You hurriedly tried to scribble something onto the page, but apparently the teacher had decided to check your work first. So you were left with only two flowers.
[[Brace for her response|Miki Low Happiness Ending 22]]
<<else>>\
<<set $flowerCount++>>\
<<if $flowerCount === 3>>\
You put your crayons down. Three flowers done and dusted. <<if $timeRemaining > 0>>Even with some time to spare. You took the spare time to look at the other student's work. It was a mixed bag. A few were similar to yours, while others were clearly better. <<else>>You weren't sure if you were really happy with your work, but you had tried.<</if>> You consoled yourself, art had never been your best subject. It was to be expected that you wouldn't have done a fantastic job.
@@.mikiMomVoice;"Time's up!"@@ The teacher called. Nothing to do now but wait for her review of your work.
[[Wait|Miki Low Happiness Ending 22]]
<<else>>\
<<switch $previousFlower>>\
<<case 1>>\
You wanted something with a little more nuance so you decided to draw a rose. At first it went alright, you had a vague shape, but you didn't know what to do next. It needed something to detail it so it'd look like more than a blob, but the more you tried the more it just looked like a scribble. Eventually you grew too frustrated with it and gave up, a scribble would be good enough.
<<case 2>>\
Following the crowd you decided to go with a simple daisy, a <<print $flowerColors.random()>> one. Working away at it diligently you were able to produce something that was at least tolerable. It wasn't pretty but it was definitely a flower.
<<case 3>>\
You didn't quite want to follow the trend, but you didn't want to do something too complex. A sunflower would stand out without taxing you too badly. In the end it came out alright, though it had taken longer than you expected.
<<case 4>>\
You thought the whole task was silly, but you weren't actually confident in your skills, so you went with something simple. A <<print $flowerColors.random()>> blob with a black dot in the middle. It was a disappointing attempt, but it had at least been done quickly.
<</switch>>\
You have drawn $flowerCount flower<<if $flowerCount > 1>>s<</if>>. You have $timeRemaining minutes left.
<<include "Miki Low Happiness Drawing Flower Fragment">>
<</if>>\
<</if>>\What will you draw?
[[Draw a Circle|Miki Low Happiness Ending 21][$previousFlower to 4]]
[[Draw a Daisy|Miki Low Happiness Ending 21][$previousFlower to 2]]
[[Draw a Sunflower|Miki Low Happiness Ending 21][$previousFlower to 3]]
[[Draw a Rose|Miki Low Happiness Ending 21][$previousFlower to 1]]With the circle over the teacher took a chance to look at everyone's work. You felt a shocking amount of trepidation when she looked at yours first.
<<if $flowerCount < 3>>\
@@.mikiMomVoice;"I see you worked very hard on this sweetie. But you were supposed to draw three flowers, this is only two. See? One, two,"@@ she pointed at the flowers while counting on her fingers, @@.mikiMomVoice;"and then you add one more,"@@ she held up a third finger, @@.mikiMomVoice;"and how many would that be?"@@
You were so ready to defend yourself that you didn't immediately answer the question. Glancing back to her extended fingers to make sure you had understood. One, two, three...<<playerVoice "\"Three,\"">> you stated with all the surety you could muster.
@@.mikiMomVoice;"Very good!"@@ she trilled. You tried to ignore the @@.girlVoice;excitement bubbling up@@ in you. @@.mikiMomVoice;"Next time we'll count together and you'll draw lots of pretty flowers. Ok?"@@
You dumbly nodded. Why was she not admonishing you for your failure? You hadn't finished the task. Was counting to three enough to satisfy her? You didn't understand, but it was time for the next circle.
<<set $humiliation++>>\
<<elseif $flowerQuality < 2>>\
The teacher didn't fully mask the concerned frown that crossed her face. Was she disappointed? You knew the flowers weren't the best, but you had tried and that would be enough right? You braced yourself for the lecture you usually received on lacklustre work like this.
@@.mikiMomVoice;"I see you worked very hard on these. Next time we draw, I want to draw with you, would that be ok?"@@
You were dumbfounded, she spoke like she wasn't mad at all. Like it was fine you'd done a poor job. So you nodded back to her, only realizing her intentions after she'd already moved to the next student. She wanted to 'draw' with you because she thought you couldn't do it on your own and needed help. You bristled at the implication, but looking at your 'art', you couldn't say she was wrong.
<<set $humiliation++>>\
<<else>>\
@@.mikiMomVoice;"Very good! These are very pretty <<playerName>>. You did a very good job."@@ The teacher smiled and moved onto the next student. You breathed a sigh of relief. One activity successfully done. Three to go.
<</if>>\
[[Time for Math|Miki Low Happiness Ending 23]]You were concerned about the Math circle. It had been your speciality before, but you weren't working with that mind anymore. Initially you tried to just stay quiet and let the other students answer. But Suzy, wanting to be inclusive, made sure that you got a turn as well.
@@.playerVoice6;"What's..."@@ she took a moment to peer at the numbers, @@.playerVoice6;"seven,"@@ she was still hesitant, @@.playerVoice6;"minus two."@@ She had finished strong, but now you had to provide an answer. You knew this one. It was the almost the same as the question yesterday, Ashley had even explained it.
You glanced around the group, a few eager faces waiting for an answer, while a few more just looked bored. Underneath the table you tried to @@.girlVoice;count things on your fingers@@, but since you couldn't see them it @@.girlVoice;didn't really work@@. You took one last look at the seven butterflies that accompanied the question on the worksheet. You took a breath.
[["Nine"|Miki Low Happiness Ending 24][$mathMistake to 1]]
[["Three"|Miki Low Happiness Ending 24][$mathMistake to 2]]
[["Four"|Miki Low Happiness Ending 24][$mathMistake to 3]]Suzy made a face, it was clear that she thought you were wrong, but wasn't confident enough to come out and say it.
@@.mikiMomVoice;"That was a good try,"@@ the teacher's voice suddenly rang out behind you. It was very gentle, but you could almost hear the incoming lecture. @@.mikiMomVoice;"What do you think it is Suzy?"@@
You could see that she was tempted to just go with your answer rather than putting forward her own attempt, but she found her courage. @@.playerVoice6;"five...I think."@@
@@.mikiMomVoice;"That's correct. Very good Suzy. And how did you get that answer?"@@
Suzy was glowing at the praise, enough that she launched right into her explanation, @@.playerVoice6;"Well if you have seven,"@@ she held up six fingers. Five on one hand, and one on the other, before hurriedly adding a second on her other hand. @@.playerVoice6;"And then you have two,"@@ she drew focus to her hand with two fingers. @@.playerVoice6;"So if you take away two,"@@ she put down two fingers, @@.playerVoice6;"then you have five left."@@
A confused look flashed across your face. She'd just said a whole lot of numbers in a row and you @@.girlVoice;weren't quite sure@@ how they all fit together.
@@.mikiMomVoice;"An excellent explanation Suzy."@@ the teacher's continued compliment had Suzy beaming, @@.mikiMomVoice;"if you all work together I'm sure you will learn this in no time."@@
You were still trying to figure out where you had gone wrong.\
<<switch $mathMistake>>
<<case 1>>\
You realized it was because you'd made the same mistake you made yesterday. That was a 'minus' and you'd done addition. You @@.girlVoice;flushed@@ at the fact you'd made the same @@.girlVoice;simple mistake@@ twice in a row. Running the question through your head to try and hammer home the difference.
<<case 2>>\
You realized it was because you gave the exact same answer Ashley had yesterday. You'd remembered that was the right answer to a 'minus' question and had just parroted it. You @@.girlVoice;weren't understanding@@ the actual mechanism that had got her to that answer.
<<case 3>>\
In truth it wasn't that you'd gone wrong anywhere. You'd had @@.girlVoice;no idea what the answer was@@ and just threw something out there. You were pretty sure it couldn't be 2 or 7 so you'd thought you had a good chance.
<</switch>>\
@@.mikiMomVoice;"Time for recess,"@@ the teacher's voice broke your reverie and relief washed over you. Recess, you could do that, it wasn't full of hard questions.
[[Time for recess|Miki Low Happiness Ending 25]]
<<set $humiliation+=2>>\Unfortunately recess wasn't the relaxation that you'd hoped for. Today it was 'Red Light, Green Light'. The game was a little more complicated than tag, but you were sure you still had the rules well in hand. Plus this one didn't require you to be more physically adept than your classmates, you just had to be patient and react quickly.
You weren't able to manage either. Once you'd made even a little progress you got @@.girlVoice;excited@@. Which meant that you tried to go as fast as possible at the first opportunity. After the embarrassment of yesterday you really wanted to win. But that meant you had way too much momentum to stop when 'Red Light' got called. Once, when Mark was feeling particularly clever he'd managed to trick you into moving while he was staring at you.
He'd called 'Red Light' and turned to look at you all, catching out a couple, but you'd managed to stop. But then he called out 'Red Light' //again// without turning around. You'd run half a dozen steps before you processed what had happened. You weren't the only one to get caught, but that didn't make it feel any better.
By the time recess was over you were even more on edge than before. You'd never even come close to winning, even when Miki started giving you hints by watching from the other side. You were just so @@.girlVoice;frustrated@@, you were stuck in this stupid body that couldn't do anything right. You'd been capable of so much more only a few days ago, but now you were basically helpless. Worse still, the day wasn't even over.
<<set $humiliation+=2>>\
<<if $humiliation >= 10>>\
[[You couldn't take it anymore|Miki Low Happiness Embarrassment Break]]
<<else>>\
[[Back to class|Miki Low Happiness Ending 26]]
<</if>>\It was time for the reading circle. Yesterday you'd mostly managed to just glide along under the radar, but today you were going to have to actually pick something to serious read. There was a staggering number options, but they had been separated into three categories.
'Cool': Which had a series of picture books.
'Warm': Which had books with fewer pictures and more words.
'Hot': Which had long books with only a couple pictures.
The other students had already picked their books. Most of them had taken something from the 'Cool' or 'Warm' pile, but a couple had grabbed something from 'Hot'. Your memory wasn't perfect but you were pretty sure all the 'Hot' students had the same books yesterday. Maybe that made sense. The books were too long to be read in twenty minutes, so they had to take multiple days.
But what did you want to read?
[['Cool': The Dot|Miki Low Happiness Ending 27a]]
[['Warm': Good Night, Good Knight|Miki Low Happiness Ending 27b]]
[['Hot': Dora Fantasmagory|Miki Low Happiness Ending 27c]]You let your concerns get the better of you and picked the simplest thing that you could find. Lots of other kids were taking books just like it, so it wasn't like you were going to stand out.
You settled in a nearby beanbag chair and got to reading. Well perhaps "reading" was a generous way to refer to it, 90% of each page was taken up by the pictures. They were very @@.girlVoice;pretty pictures@@. As you continued you found it was easier to @@.girlVoice;follow the pictures@@ than the accompanying text. The text was @@.girlVoice;boring@@ and @@.girlVoice;complicated@@. The book was all about art anyway, so shouldn't you just look at pictures?
It turned out that you were taking a little too long staring at the pictures, because the teacher said that reading time was over and you had to move on. You were disappointed, you'd wanted to finish that book. It was thirty pages and you'd made it over half way! Maybe you could continue tomorrow? Assuming you came back again.
[[The last lesson|Miki Low Happiness Ending 28]]You decided to follow the smaller, but still significant group, taking what appeared to be the middle option. You still had some amount of pride, you weren't some baby who could only read picture books.
Though once you really dove into the book you had revise your opinion. This book was still about 50% pictures, but still there was a lot more text than anything would have in the 'Cool' section.
On the cover were three @@.girlVoice;cute@@ little dragons in pyjamas and a man in metal with a horse peering at them. You had @@.girlVoice;little idea@@ what it could be about. It was called 'Good Night, Good Knight'. Knight. The word was unfamiliar. You tried to sound it out.
<<playerVoice "\"K-nai-t\"">> You knew the word "night" so you'd just said it with a 'k' in front. It hadn't helped, you still didn't know the word. How could you not know a word this small? You should know @@.girlVoice;big kid@@ words.
@@.mikiMomVoice;"Very good!"@@ The teacher called out from behind you. <<playerThought "How is she always there?">>
@@.mikiMomVoice;"That is exactly how it looks like it should sound."@@
@@.girlThought;Looks like it should sound? Didn't words always do that?@@
@@.mikiMomVoice;"Knight is a very hard word because the 'K' is silent."@@
[[Silent?|Miki Low Happiness Ending 27b 2]]<<playerVoice "\"Silent?\"">>
@@.mikiMomVoice;"That's right,"@@ she made it sound like you'd uncovered some great secret, @@.mikiMomVoice;"you don't say the 'K' at all. And if you don't have to say the 'K' what would it sound like?"@@
You looked back to the word, <<playerVoice "\"K--\"">> no that was silent, you had to skip it...which meant...<<playerVoice "\"nai-t...night!\"">>
@@.mikiMomVoice;"Very good!"@@ The teacher clapped her hands, @@.mikiMomVoice;"now do you know who the knight is?"@@ She pointed at the word "knight" to ensure you knew what she was referring to.
This was easy, you hoped. You knew the dragons were dragons, and the horse was a horse, and the trees were trees. Hesitantly you pointed at the man in armor, the knight(?).
@@.mikiMomVoice;"You're doing so well!"@@ She once again cheered.
Emboldened you took one last look at the title, understanding dawning on you. <<playerVoice "\"It's good nai-t, good nai-t!\"">> You shouted, the teacher pausing at your exultation, but not saying anything. <<playerVoice "\"Good nai-t,\"">> you pointed to the dark night sky. <<playerVoice "\"Good nai-t,\"">> you pointed to the knight. You carefully enunciated each word, to make sure she understood. Even though the words sounded the same, they actually meant //different// things.
@@.mikiMomVoice;"It is,"@@ the teacher spoke gravely. To you it confirmed that you'd realized something and only your explanation had made her realize it. @@.mikiMomVoice;"Oh that's wonderful,"@@ she continued, @@.mikiMomVoice;"those are very hard words to understand."@@
Your grin just kept getting wider.
@@.mikiMomVoice;"I see you're working very hard with your book, I'm very impressed."@@
You puffed your chest out.
@@.mikiMomVoice;"you'll have to show me any other hard words, okay?"@@
You nodded eagerly, looking back to your book for more great mysteries you could solve.
[[You continued to read|Miki Low Happiness Ending 27b 3]]Things went downhill from there. The title was only three different words, and the teacher had helped you with one of them. The rest of the book had //a lot// of words, a ton of which you didn't recognize. The pictures helped you enough that you could mostly get the gist of what was happening, but the details eluded you. 'Dense', 'kingdom', 'faraway', what did these words mean? You could understand "far away", but what was "faraway"? To make your life easier you starting skipping @@.girlVoice;hard words@@ entirely.
Furthermore you'd realized how silly your earlier success was. You'd managed to pronounce one word correctly, after assistance. The teacher had known the whole time. She was just patronizing you. Maybe an actual five year old would consider it real praise, but to you it was galling. Frustrated you tried to continue pushing through the book, each new unfamiliar word slowing you down, and sapping your enthusiasm to continue.
You glanced over at the 'Cool' table, regretting your choice, those books looked a lot shorter. The one was ''fifty'' pages, even if you just looked at pictures that felt @@.girlVoice;near impossible@@. You let your eyes drift to see what everyone else was reading.
This actually went on for several minutes before the teacher called for the end of the activity. Looking down you realized how little progress you'd made. You could see that more pages were on the "unread" side of the book than the "read" side. Which meant...You changed tact, page...eighteen. And there were fifty pages so...
You abandoned the @@.girlVoice;frustrating@@ math and @@.girlVoice;even more frustrating@@ book. You hadn't been able to keep attention on a book even for twenty minutes and you'd @@.girlVoice;lost focus@@. You'd read books that were //hundreds// of pages before. Now you were stuck at eighteen and you were almost sure that eighteen was less than hundreds.
<<set $humiliation++>>\
<<if $humiliation >= 10>>\
[[You couldn't take it anymore|Miki Low Happiness Embarrassment Break]]
<<else>>\
[[The last lesson|Miki Low Happiness Ending 28]]
<</if>>\You weren't about to let yourself get scared off by a book having 'too many words'. Books were supposed to have lots of words and you were going to read a proper one. You didn't actually know what a 'Fantasmagory' was, you didn't even know how to say the word, but it sounded interesting so you picked it up.
This turned out to be a disaster. There were just @@.girlVoice;so many words@@ and you kept coming across ones you didn't know. At first the pictures were enough to keep you on track. The main character was a little girl named Dora. She was six and if you'd read the first chapter title right, "Such a Baby", then all those word bubbles were probably making fun of her for being a baby.
This was difficult enough to follow, but after some deep thought you realized that five was less than six, so you were @@.girlVoice;even younger@@ than her. If Dora was a baby, what were you?
The bigger problem was what happened next, which is to say a confusing jumble of things. You'd underestimated the number of words this book had and the amount of characters it expected you to follow. Part way through the first chapter there were Dora, and her two siblings and a @@.girlVoice;scary monster@@. It kept having the word "Mary" with pictures of the monster so you figured that must be the monsters name.
@@.girlThought;That's a weird name for a monster...maybe Mary is actually the sister?@@
You'd made it all the way to page twelve, fooling yourself into thinking you understood things. But then things reached a breaking point. Theyy started adding even more monsters, each one with a different name and sometimes the pictures weren't any help. Some of them made sense, the "Toilet Monster" had a picture of a toilet beside it. But what was a "Ketchup Monster"? What was a "Living Room"? You knew each of the words individually, but the picture showed the monster on a couch...was a "living room" a fancy word for couch? How was any of this supposed to help you understand the @@.girlVoice;complicated words@@?
Eventually you simply closed the book with a frustrated huff. You didn't want to @@.girlVoice;read dumb books@@ for kids anyway, you had better things to do. Though all you had at the moment was to wait the @@.girlVoice;eternity@@ until the end of the activity. When it finally came you were eager to move on and get this day over with.
<<set $humiliation+=2>>\
<<if $humiliation >= 10>>\
[[You couldn't take it anymore|Miki Low Happiness Embarrassment Break]]
<<else>>\
[[The last lesson|Miki Low Happiness Ending 28]]
<</if>>\The last activity proved to be your breaking point. Just like yesterday it was a 'simple' writing task. You just had to write what you were going to do on the weekend and draw an accompanying picture. This proved to be nearly impossible. To start with you were in a somewhat complicated situation. It made it @@.girlVoice;difficult to comprehend@@ what exactly the weekend would bring. Even when you tried to default to something simple, 'I am going to the shopping mall.' It didn't work. You stared down at your attempt:
<section class="paper paper--postActivity">\
<div class="papertext">\
<span class="journal7">iM a. <span style="letter-spacing: -4px;">soqaLL</span></span>
</div>\
</section>\
Even knowing what you were trying to write you @@.girlVoice;couldn't understand what you were supposed to do@@. You couldn't get the words out of your head onto the page, you just @@.girlVoice;didn't understand how writing worked@@. So you'd ended up with this random jumble of letters.
Looking around you were hardly the only one struggling, a few classmates hadn't even tried to write anything, just focusing on their picture. On the other hand you read one which said 'I am garben with mommy I like garben Flower is prety'. It was still somewhat broken, but you were actually able to almost understand it. You hadn't even come close to that. No one would be able to make heads or tails of your uneven chicken scratch.
[[You couldn't take it anymore|Miki Low Happiness Embarrassment Break]]
<<set $humiliation to 10>>\All of this had been entirely too much. Having all these kiddie activities thrown at you, ones you should be able to cruise through without even a thought. Instead you were failing at them! Repeatedly! It seemed like over half the class had been better than you at everything you'd tried. You wouldn't say you were the dumbest kid in the room, but you'd be in the running.
@@.girlThought;It's not fair!@@
Why had Miki wanted you like this? Why had mom turned you into this? Why was everybody being so mean to you? You'd only misbehaved a little at a @@.girlVoice;stupid@@ sleepover for little girls. You didn't deserve any of this!
This time you weren't able to @@.girlVoice;hold back the tears@@, and that was just the start of it. @@.girlVoice;Tears@@ beget @@.girlVoice;sniffling@@ and once you were @@.girlVoice;crying and snotty@@ you felt even more humiliated about the situation. Here you were a @@.girlVoice;five year old girl@@, not able to handle even a @@.girlVoice;half day@@ of kindergarten.
The thought made you @@.girlVoice;feel even worse@@ and you started @@.girlVoice;wailing@@. What ensued was either a @@.girlVoice;temper tantrum@@ or a @@.girlVoice;meltdown@@ depending on your perspective. Regardless the teacher hadn't been able to @@.girlVoice;calm you down@@, even when she'd taken you out of the classroom.
In the end they'd called your mom to come and pick you up a little early. The teacher explained the whole situation when she arrived. She apologized to them for your behaviour, but the teacher shook her head. After that the two of them launched into a somewhat heated conversation. You weren't close enough to be privy to the words themselves, but from the tone your teacher was concerned about something. When it was over you mom had a strange look on her face. She didn't look angry, it wasn't even disappointment. Your best guess was that now mom shared whatever concern the teacher had.
[[Go home|Miki Low Happiness Ending 29]]You didn't speak the whole way home. Your mom made a few attempts to get you to open up but you rebuffed her. Once you got home you marched up into your room and @@.girlVoice;slammed the door@@. Or at least @@.girlVoice;as much as a five year old could@@ slam a heavy wooden door. @@.girlVoice;Collapsing onto your bed@@ you felt the @@.girlVoice;tears returning@@. But you'd lost the fiery anger you'd had before. There was no yelling and wailing this time, you were simply there on your bed @@.girlVoice;sobbing and sniffling@@.
When there was a knock on the door you reflexively told them to <<playerVoice "\"Go away!\"">> Without even giving them a chance to speak. You even tossed your stuffed doll at the door to drive home your point. Though you regretted that decision immediately, it'd been the @@.girlVoice;only thing comforting you@@. This only made you feel worse, because you realized you'd become reliant on @@.girlVoice;having your dolly@@.
But your door didn't have a lock, so it swung open. Your mom stood in the doorway, Emily and Miki trailing behind her, the girls looked like they'd been crying a little too. Miki didn't even give your mom a chance to speak before she was running across the room. You'd sat up to look at them only to find yourself tackled back onto the bed in a hug.
@@.mikiVoice;"I'm sorry,"@@ Miki was crying, @@.mikiVoice;"I didn't...want...to make...you sad."@@ Her words were interspersed with sniffles and hitched breaths. It wasn't exactly solving the issue, but knowing that Miki felt so bad did make you feel a little better.
Mom explained, @@.momVoice;"your teacher explained the situation and I also have to apologize. I hadn't considered how frustrating the situation could potentially be."@@
<<playerVoice "\"It's not fair! I'm dumb and slow and weak and stupid...\"">>
[[Miki's crying suddenly redoubled|Miki Low Happiness Ending 30]]You winced, you hadn't meant to make her feel even worse about this. No doubt she was already berating herself about her decision.
@@.girlThought;Good. She should feel bad.@@ The bitter thought tempted you, but you fought to keep control.
Mom continued, @@.momVoice;"which is exactly the way that Miki felt."@@
The words hit hard. Casting a glance at Emily you could see that she was crying as well. The whole situation crystallized in your mind. Miki was the youngest in the group. At that age every year brought dramatic changes. Miki was less mature, both mentally and physically. The girls would have a natural edge on her physically, and the one girl who should be close to her mentally, Kara, was ridiculously gifted. Merely being around an @@.girlVoice;athlete@@ like Sophie, a @@.girlVoice;genius@@ like Kara and a literal witch like Emily was bound to make her feel inadequate.
You tried to keep your voice gentle despite your emotional turmoil, <<playerVoice "\"and she wanted me to feel that way instead.\"">>
@@.mikiVoice;"No! I just didn't wanna feel dumb..."@@
At this point Emily crossed the floor throwing both of you into a hug. @@.emilyVoice;"I'm so sorry Miki. I didn't know."@@
There was a catharsis in that moment. No one had any malice to anyone else, no one was //trying// to be cruel. Insensitivity from all sides had caused unnecessary and unintended pain. You couldn't even hold yourself innocent on that point, not after the sleepover. It wasn't that Miki wanted you to get frustrated or be made fun of...okay maybe a little...but mostly she just wanted the burden shifted off of her.
[[Mom coughed|Miki Low Happiness Ending 31]]@@.momVoice;"I have a solution,"@@ all three of you looked at her, @@.momVoice;"I think <<playerName>> should finish out the week in this form. That was the punishment after all."@@
You opened your mouth to protest, but she held up a finger cautioning you to wait, @@.momVoice;"but. It isn't fair to leave things like this."@@ She held up a vial pulled from an unknown pocket. @@.momVoice;"We'll use this. I'll extract <<playerName>>'s memories of everything after age 5 and store them in here. That way you won't be frustrated by what you think you should be able to accomplish."@@
She moved over to the bed and held your hand, @@.momVoice;"Your teacher tells me that you're doing perfectly fine for someone your age. But you can't see that, because you're comparing yourself to someone a decade older. With this you'll be able to spend the week still learning about Miki and Emily's world, but without all that baggage. Does that seem fair?"@@
It didn't seem fair, you just wanted to go back to normal. But looking at Emily and Miki's red faces and puffy eyes it felt like a betrayal to not finish the week. If you didn't have to remember being older it should make everything more tolerable. It wasn't like the activities had been entirely unpleasant, you'd just been constantly burdened by the knowledge of how far you'd 'fallen'.
So you nodded, still @@.girlVoice;sniffling@@. Mom unstoppered the vial and held it up beside your face. Before you could ask what she was doing one of the remaining tears fell out of your eye and into the vial. There was a moment of blackness and you felt something tugging at your mind, but then it was over. Mom was stoppering the vial full of an unknown clear sparkly liquid and squirreling it away back into it's secret pocket.
@@.momVoice;"How are you feeling?"@@
[[Everyone waited on your answer|Miki Low Happiness Ending 32]]How were you feeling? It was an excellent question. It took you a few moments to terms with the sudden shift in your memories. You knew consciously that mom had taken a huge chunk, but you couldn't actually feel the loss. You couldn't remember the things you didn't remember, so to you, you couldn't remember losing anything.
The change retroactively made your recent behaviour very odd. It wasn't surprising that you'd been on edge, it was an entirely new school, new teacher, new classmates. But everyone had been so friendly, and the teacher was so nice, and the activities were kinda fun...
It was your poor performance that had bothered you. But now it didn't seem like anything worth having a meltdown about. You hadn't been doing great, but there were other students at about your level, lots in fact. You didn't need to be the smartest girl in the room to be happy. As long as you weren't //too// far behind you could still having fun.
<<playerVoice "\"I feel...better,\"">> you finally offered. This brought a smile to the faces of the two girls still half attached to you. Their pleasure resulting in a renewed hugging session from the group.
What transpired from there was a much more collaborative plan for the next few days. How to make sure that you had the support you would need. It wasn't like you were going to have the time to learn anything, but Emily and mom would help get you through the lessons a bit smoother. Miki would also keep a better eye on you during recess to make sure that you weren't struggling unnecessarily.
On the other side Emily swore that she'd make sure Miki never ever ever felt inferior again. She'd relay this entire story to Sophie and Kara, to make sure that they were all more sensitive to Miki's feelings. Mom assured you that if the issue was other students, she'd be sure to talk to Miki's mom, and the school if required. And if that didn't solve anything, then a few hours spent as a toad was a very effective method of correcting the behaviour of wayward children. From the smile she gave you weren't entirely sure if she was kidding or not.
When you fell asleep that night, your @@.girlVoice;dolly clutched to your chest@@, at the @@.girlVoice;incredibly late@@ hour of 8pm, you were actually @@.girlVoice;a little excited@@ for what tomorrow might bring.
[[The next day|Miki Low Happiness Ending 33]]You were right to have been excited. When you woke you practically jumped out of bed, well before Emily came to wake up. You even gave your own input on your outfit for the morning. The newest outfit went great with your @@.girlVoice;cute little Hello Kitty sneakers@@. Sneakers which you were able to put on @@.girlVoice;all by yourself@@. Mommy said that was very impressed and said that one day you'd even be able to have full laces. You smiled and thanked her, @@.girlVoice;taking Emily's hand@@ as she walked you to school.
The teacher was keeping an eye on you as the day started out, being even more gentle with you than usual. She wanted to ensure that you felt as comfortable as possible. But you didn't really have any worries today, you'd @@.girlVoice;brought your dolly@@ in case you got stressed.
Though the lessons themselves didn't go any better than before. @@.girlVoice;Reading was hard@@, though you did @@.girlVoice;enjoy your picture book@@. @@.girlVoice;Writing was worse@@, but you still got to @@.girlVoice;draw a pretty picture@@. The post recess lessons went much the same. @@.girlVoice;Math was super hard@@, but everyone made mistakes so you were all there to help each other. You also got to learn lots about the different parts of the body, even if you'd @@.girlVoice;forgotten most of the words already@@. You could just @@.girlVoice;go with the flow@@.
All in all you'd actually enjoyed yourself in circles, and those lessons had been the worst part of the day. The teacher had read you an @@.girlVoice;amazing story@@, you all got to have fun @@.girlVoice;singing and dancing@@ and at recess you got to draw with chalk and @@.girlVoice;play hopscotch@@. You kept making mistakes with the counting, but it was still @@.girlVoice;lots of fun@@. By the time Emily came to pick you up you didn't want to go. She promised you that you'd get to come back and see all your friends tomorrow, so you relented and walked home without any further fuss.
[[The week continued|Miki Low Happiness Ending 34]]The rest of the week continued much the same. The lessons and games changed, but you were still having @@.girlVoice;so much fun@@, undeterred by your many setbacks and failures. It was actually a little surprising how much variance there was to everything. What you hadn't noticed is that they were actually all teaching the same lesson. Counting with apples was actually the same as counting with marbles was actually the same as counting with cartoon dolphins. But to you it felt like something entirely new each time, not noticing that your counting was improving day by day.
Walking home on Friday you were @@.girlVoice;gushing@@ to Emily about all the things that you were going to do next week. It was only at dinner that mom reminded you that next week wouldn't be the same.
@@.momVoice;"You've been very good this week <<playerName>>,"@@ she offered you the sparkling vial of your memories, @@.momVoice;"you remember what this is right?"@@
You nodded in response and took the vial.
@@.momVoice;"When you're ready just take it to your room. If you drink it it'll give you back your memories and turn you back into a sixteen year old boy."@@
You nodded again, fiddling with the vial all through dinner. Your preoccupation meant your food had gotten cold, having barely been touched. Not wanting cold peas, you excused yourself.
[[Up to your room|Miki Low Happiness Ending 35]]You sat down on your @@.girlVoice;too tall@@ bed, @@.girlVoice;smoothing out your skirt@@ once you'd settled. You held the vial in front of you, peering closely at it. The liquid was @@.girlVoice;very very pretty@@ and @@.girlVoice;sparkly@@, but that wasn't the important part. You knew it was supposed to contain your old memories, but you didn't actually know what those were. You'd got some hints of your old life from mom and Emily, but otherwise it was almost entirely a mystery.
Popping the cork you sniffed at the liquid. The scent was entirely unfamiliar. You decided that it was an entirely unique 'memory smell'. In truth it's scent was close to Rosemary, but at five you hadn't smelled Rosemary, at least not that you remembered.
Delaying your change, you swirled it around, watching the way that it sparkled as it caught the light. A specific glint triggered something in your mind. Mom said that if you drank it, then you'd go back to the old you. But the only memories you had of the 'old you' was from the first two days of this week, and that person had been miserable.
What kind of life could it have been if you'd been willing to give up all those memories? You'd never let anyone take your memories of the last three days. And that was only a handful of days. Was this vial full of years and years of misery.
[[Consider your options|Miki Low Happiness Ending 36]]<<set $playerMaturity to 16>>\
As you continued to swirl the vial you dimly realized that your mind seemed to be sharper. Mom would have made sure you had all of your faculties before making a decision like this.
<<playerThought "Decision? Was this supposed to be a decision?">>
The obvious thing was to drink it and turn back, mommy had said you should...no...she hadn't. She'd said ''if'' you drank it you'd go back. Did that mean you didn't have to?
As you considered the first half of the week. All the misery. Embarrassment at every mistake, berating yourself even long after the situation had passed. It had been an extreme example but you felt your 'old life' wasn't much different. Endlessly worrying you'd do something wrong, or say something stupid, a constant weight on your mind.
The back half of the week, in contrast, had been a joy. You'd made endless math mistakes, tripped over your own feet, and couldn't write anything...and you just @@.girlVoice;giggled@@ your way through it. Little embarrassments passed through your mind with nary a trace, accepting them and then moving onto the next thing. Why linger on an error when you could try again, maybe you'd do it right that time. Every success was a @@.girlVoice;joy@@, even if it was just successfully counting a handful of butterflies.
You tilted the vial, the liquid coming to the edge of the lip, threatening to spill out. If you tilted a little further all those miserable memories would be gone for good, the old you would be gone. You'd get to live this life forever. Is that what you wanted?
[[Drink the vial|Miki Low Happiness Ending Drink 1]]
[[Dump the vial|Miki Low Happiness Ending Dump 1]]<<contentWarning "Identity Death">><<set $girlName to "">>\
<<set $playerAge to 16>>\
<<set $playerMaturity to 16>>\
You weren't about to throw out the entirety of your old life, even if you didn't totally remember it right now. So you tipped the vial back and swallowed down the surprisingly sweet liquid. It took only a moment for the effects to kick in, your stomach twisted and you doubled over. It wasn't terribly painful, but it was deeply uncomfortable. You had no idea why but shrinking had been much more pleasant than growing was now.
In a rare moment of foresight you hurriedly removed your outfit before the transformation continued. Clothes didn't seem to usually change with the transformation and you didn't want to tear one of Emily's outfits apart. Likely this was why mom had suggested doing the transformation in your room, but you hadn't taken the hint. The rest of the transformation wasn't worth dwelling upon, you knew what you were turning into. So it was just the straightforward change from A to B with no surprises. Mostly it was just everything about you getting bigger and hairier.
Quickly enough you were back to your normal self, or at least close enough that you couldn't tell the difference. With your memories restored this form felt as natural as your 'Lilo' form had a few moments ago.
You grabbed a outfit from your closet, glad to be back into simple guy clothes. Though even you had to chuckle at how limited your options were in comparison to a girl.
[[Back downstairs|Miki Low Happiness Ending Drink 2]]Mom and Emily didn't look surprised when you came down the stairs in your normal form, though there was an air of disappointment.
@@.momVoice;"Everything back to normal <<playerName>>?"@@ Mom asked mildly.
<<playerVoice "\"Two legs, two arms, everything checks out.\"">>
@@.momVoice;"Emily, would you say he's learned his lesson?"@@
Your heart sank for a moment, but Emily didn't leave you hanging long, @@.emilyVoice;"I think so. He's still a stupid boy, but he's a little better now."@@
You inclined your head in thanks and breathed a sigh of relief. It seemed that your hands on experiences with girlhood were over and you could go back to normal life.
[[Life continued|Miki Low Happiness Ending Drink 3]]An experience like that was bound to leave some lingering effects, both on you and the rest of the group. On their part they tried to be a lot more patient with Miki. Acknowledging the fact that she was younger, but working hard to not make it exclusionary.
Emily made sure that Miki's voice was heard more often and that she could make some of the group's decisions.
Sophie cut back on some of her more cutting jibes. When Miki wasn't able to do some physical task, instead of teasing her Sophie would help out or, if possible, try and teach her.
Kara might have been the one with the most work to do. Watching the things that she said and making sure that, if it was too complicated, she explained it before moving on. In the end Sophie and Emily appreciated the explanations as well. They were older than Kara but sometimes she went over everyone's head.
You also had a new appreciation for the group as a whole. Both in the lives that they lead and the struggles they went through. You couldn't even imagine the number of times you'd made Emily feel just like Miki had. So you did your best to be patient with her, even when she was being immature, or couldn't seem to understand something. That extended to the entire group when the occasion arose, though you always paid special attention to Miki on that point.
Another side benefit was the extra perspective you'd been granted. You'd had a week where you couldn't spell, could barely read, and didn't understand subtraction. Giving completely wrong answers with no hesitation, to no real consequences. High school was obviously a little harsher, but in the end all your mistakes and embarrassments were fleeting. The rest of the world would quickly forget, so why should you make yourself miserable and linger on it? Easier said than done of course, but you were improving.
Miki blossomed under the new circumstances, growing more confident with herself day by day. She still had her limitations, but that was just a matter of time. As she got older she'd grow out of all of those 'babyish' traits, there was just the annoying task of waiting it out. You'd be there to see it all, the big brother to Emily that you always should have been, and the pseudo big brother to the rest. It'd be a bumpy ride, but you were in it together.
Ending 4a: O'hana Means Family
<<include "Post Ending Choices">>
<<saveEnding "Miki" 4>><<set $playerMaturity to 10>>\
You tipped the vial over, letting the liquid spill onto the floor, soaking into the carpet. Your mother suddenly appeared in your room as the last drop fell to the ground. There was a clear panic on her face, but when she met your eyes she began to calm.
She relaxed, holding her hand over her still pounding heart, @@.momVoice;"I was worried that you'd dropped it. Pulling it out of the carpet wouldn't have been easy. If you didn't want to drink it sweetie, you should have said so."@@
You were surprised by her words, you'd thought she'd be mad, or at least that she would demand an explanation. Instead she seemed almost relieved. It was enough that you couldn't even get your brain engaged properly. She knelt down to hold your hand as Emily also came running into the room. She spotting the empty vial in your still five year old hand, but she stayed quiet, at least for the moment.
@@.momVoice;"I will love you no matter what. This is what you wanted to be and I support you with all my heart and love."@@
@@.emilyVoice;"But,"@@ Emily was on edge, @@.emilyVoice;"she's only five, she shouldn't be deciding this."@@ It was a rare moment of rational insight from your young...@@.girlVoice;older sister@@. But she made a good point, you hadn't known how to subtract two numbers today, should you have been allowed to throw away a decade of your life?
[[Mom gripped your hand tighter|Miki Low Happiness Ending Dump 2]]<<set $playerMaturity to 5>>\
@@.momVoice;"As long as you held that vial you had all the faculties of your 16 year old self. I foresaw this possibility and wanted to make sure that any decision you made was done with the intelligence you'd started with. Though now that you've dumped it on the floor,"@@ she grimaced at the strange sparkly wet spot on the carpet, @@.momVoice;"you'll go back to normal in a few moments."@@
Normal. Right, a five year old brain was your new normal now. Not that it bothered you, you couldn't remember having anything else. This was as smart and mature as you'd ever been, probably. There was definitely a strange jump in your mind, where you'd been a five year old boy until the start of this week, then ''bam'' Lilo-ified.
It felt right though, to have those memories, as incongruous as they were. Though you didn't really want to linger on them. The idea of being a boy was @@.girlVoice;too weird@@ and you didn't want to try and compare yourself. What did it matter if the boy version of you had been smarter, or more athletic, or more mature? You were happy with who you were now.
@@.emilyVoice;"So I have a little sister now?"@@ There was an excitement tinging Emily's voice as she asked the question. Your mother nodded in response and you once again found yourself engulfed in a hug from Emily, one your mom quickly joined. The start of the new version of your family.
[[The year marched on|Miki Low Happiness Ending Dump 3]]From there you quickly fell into a normal routine. Walking to school with Emily, seeing Miki at recess and coming home at lunch to mom. It took her a little bit to adjust as well. It'd actually been the desired outcome of the sleepover, but she hadn't expected to be raising a live action Lilo. She loved it though. If she ever complained when you were in earshot she always followed it up by saying you were the @@.girlVoice;cutest little girl@@ in the world and pinching your nose. You always objected like you hated it, but you never actually tried to stop her.
The rest of the year went much the same as that first week, just without the meltdown. There were a few dramatic shifts, when the half day became an extended day, and then to a full day. However, you weathered that change quite well. There were a lot of things you weren't good at, but you were excellent at handling change. For your age you were actually impossibly good at it. Unfortunately you didn't get graded on 'ability to handle change' and your actual grades were @@.girlVoice;middling at best@@. Good enough to get through, but with the teacher encouraging you get some extra support.
Luckily you had a whole network of girls who were around to assist. Kara was @@.girlVoice;unbelievably@@ smart and was a master of every single subject. Emily was basically just as smart, at least when it came to assisting in kindergarten learnings. And since you actually lived with her, she was your main source of assistance.
Sophie tried to help sometimes, but her explanations weren't the best and she quickly got frustrated. You didn't ask for her help much. Miki knew the least overall technically, but she was only a year older that you, so all of this work was fresh in her mind. Plus she was the best at bringing the explanations down to your level.
Though it wasn't all work, their group of four had become a group of five and you all played together a lot. In the new group dynamic they did their best to make sure you and Miki were included. Though sometimes it was handy that the three of them could go do something @@.girlVoice;super complicated@@ while Miki and you did something @@.girlVoice;more fun@@.
[[The years went on|Miki Low Happiness Ending Dump 4]]As the years passed Miki ended up growing out of much of her youthful awkwardness. Shedding the last of her baby fat and catching up with the rest of her peers, mentally and physically. Originally her parents had been concerned about her lagging behind on some developmental milestones. Those concerns vanished over time and by age seven she was right on par. Her marks never excelled, but it was fairly smooth sailing in the middle of the pack.
You on the other hand had no such luck. Even by age ten you were @@.girlVoice;still struggling@@ with basically every class and you'd gained quite a reputation for your @@.girlVoice;clumsiness@@. You'd tried to work on it of course. Miki and you had even joined up for dance classes together when you were still only five. You were no good at most styles, however it had afforded you the opportunity to finally get your @@.girlVoice;hula outfit@@. That style you were shockingly good at, something that confused your instructor and brought Miki endless amusement.
The two of you were very close, even though you were never in the same class. Sometimes you actually thought you were closer to Miki than to your sister. Three years was a big age gap when you were both so young. Sometimes she just had 'better things to do' than playing with you, much to your frustration. If you'd remembered it this would have been deeply ironic, considering where this had all started.
Your relationship with Emily improved as you both aged, the gap seeming less and less severe each year. By the time you'd gotten into middle school the two of you were as close as could be. Not that anyone would believe you were related.
Once you got to high school things got even better. It was much easier to mingle with older students, so Miki and you could spend more time together.
You probably would have spent more time with the other girls, but they all had such busy lives to lead. Kara had been skipped forward a grade, but was still taking advanced classes. Emily seemed to be in every club the school had, and invented a few it didn't.
Sophie was about to head to college on a gymnastics scholarship, so she spent a lot of time training. She also spent some time as a cheerleader. Emily teased her relentlessly about the girly outfit, but Sophie insisted it was just about the physical exercise. Although, even though it was optional, Sophie always wore her cheerleading garb on Spirit Days.
[[You turned sixteen|Miki Low Happiness Ending Dump 5]]
<<silently>>\
<<set $mikiLowHappinessEndingAge16 to true>>
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $voiceClassOverride to 6>>
<<set $traitChatterbox to true>>
<<set $traitVain to true>>
<<set $traitFlirty to true>>
<<set $showTeenNPCDescriptions to true>>
<</silently>>\By the time you hit sixteen you could feel that the end of high school was rapidly approaching, and you weren't happy about the prospect. As much as the other girls said college was a blast, you loved your time in high school with Miki. Since you hadn't gotten heavily involved with clubs like Emily or Sophie you had a whole lot of free time on your hands. Free from all the stress and responsibility they'd had to deal with.
You wanted to say you spent the extra time studying...but you didn't. You had a ton of friends, and those friends had tons of parties. Between all those parties, weekends at the mall, and general hanging out you didn't have a lot of time for studying. Class was also usually terminally boring and you'd become an expert at surreptitiously texting under your desk. Overall you really didn't like the whole 'school' part of high school.
It reflected in your marks, they were...well...they were bad. It'd be enough to graduate, barely, but you weren't going to get into post-secondary. Miki was still debating on that herself, her marks were probably good enough, but she'd have to work hard in her last year to have a proper chance.
But all that studying didn't stop the two of you from spending time on romantic pursuits. At first you'd thought you only liked girls, but some time over the last few years boys had become ''very'' interesting as well. It was high school, so relationships never lasted long, but they were fun while they lasted. A fun that Miki enjoyed as well.
Miki never had any trouble finding a boy. She was still a tiny girl, 5′ 1″ and a touch under 100 pounds, but lots of guys liked that. It helped that she'd retained much of her sweet giggliness from when you'd met her at six. A little @@.girlVoice;giggle@@ and a light touch on the arm and most guys were already hooked.
You were only a couple inches taller than her but you'd ended up...what was word that boy had used before you dumped him? 'Thicc'? But long legs and nice curves gave you your fair share of admirers, even if your thighs were a bit bigger than you wanted.
Miki insisted your resemblance to Lilo had persisted all the way to teenagehood. You disagreed, but she had 'proof'. Turned out there was a Lilo & Stitch tv show, and there had been an episode where Lilo had turned into a teen. You'd watched it with her, marvelling the similarities on display. Reflexively checking your own body as Lilo checked herself in a mirror. But you refused to admit that Miki was right, you couldn't give her the satisfaction.
Another thing you still both shared was dance. Though lately you'd found yourself working more and more behind the scenes. You were having more fun doing all the other girl's makeup than actually going on stage to dance. Turned out hula wasn't popular enough locally to maintain a troupe.
[[Preparing for a performance|Miki Low Happiness Ending Dump 6]]@@.mikiVoice;"Maybe you should do make-up professionally?"@@ Miki suggested as you finished up her sparkly make-up. It was overdone, and some people might see that as a lack of skill on your part, but it was a lack of understanding on their part. Dance make-up always had to be overdone. It had to be noticeable not just to the people in the front row, but the people all the way in the back. So Miki looked a little silly up close, but you were confident it'd look great on stage.
<<playerVoice "\"Hmmmm, that could work,\"">> you'd never really considered that possibility. You'd treated it as something fun to do, but doing it for money was a whole new idea.
@@.mikiVoice;"Well we both know you're not getting into college."@@
<<playerVoice "\"Hey! That isn't nice.\"">>
@@.mikiVoice;"Am I wrong? Maybe if you spent more time studying and less time making out with Mark..."@@
<<playerVoice "\"Ugh, you are so unfair. I didn't make out with him //that// much. Anyway. Mark and I aren't even dating anymore, and Noah is a much better kisser.\"">>
@@.mikiVoice;"Oh my god! You have a new boyfriend again?"@@
<<playerVoice "\"Oh shut up. You're no better. You and Mark only lasted a few weeks.\"">> And yes it was the same Mark. Miki had warned you he wasn't a great kisser, but he'd been cute enough that you couldn't resist trying, <<playerVoice "\"same with Tommy...and Brad...and Kristine...\"">>
You let the rest of the list go unspoken. Miki just huffed and ignored the bait.
Anyone overhearing this conversation might think you hated each other, and were showing it by being catty. You knew better. You were the best of friends. It's just that you loved to tease each other, sometimes Miki made it so easy...not that you didn't give her plenty of ammunition to use against you. She was an equal opportunity teaser, she'd find an angle no matter who you'd been making out with, even when it'd been that @@.girlVoice;super cute@@ cheerleader. It only got worse if you actually started dating them.
The two of you continued teasing one another until it was finally Miki's turn to get on stage. You thought about how smart Miki was sometimes, her idea about being a make-up artist sounded great. After all Miki looked //great// up there and that was your handiwork. Maybe you could have a future in making everyone else look great too? It'd be another big change in your life, but you were always able to ride the tides of change. Life went up and down, you were just along for the ride.
Ending 4b: Kindergarten Rollercoaster Ride
<<include "Post Ending Choices">>
<<saveEnding "Miki" 11>><<include "Reset state for ending start">>\
Sophie pondered on the point. Sometimes it was hard to tell exactly how Sophie felt about someone. She teased everyone whether she liked them or not. You figured that whatever she picked it would be something that gave her plenty of ammunition for that teasing.
When she cracked a grin it did little to assuage that concern. Your mother leaned down to hear the verdict, Sophie whispered so that you wouldn't be able to hear. Wouldn't want to ruin the surprise after all.
@@.momVoice;"An interesting choice. Not quite what I expected, but it does make sense,"@@ your mother mused as she turned back to you. You were half convinced she'd said that just to keep you off balance and concerned. However, the look currently on her face showed her taking this situation rather seriously. Sophie had made the suggestion, but your mother had her own plans and reasons for this.
For now though you were going to have to have to deal with whatever the two of them had cooked up. She moved her hands in an arcane gesture before pushing it out towards you. The tingles broke out on your skin immediately. Nothing to do now but see what happened.
[[Consider the changes|Sophie High Happiness Ending 2]]A pleasant warmth suffused your whole body, spreading to every part of you. Currently there didn't seem to be anything changing. It made you think about how the magic would actually work. It wasn't as simple as just giving you long hair and shrinking your arms and legs. There were internals to rearrange and hormones to balance. Did it actually rewrite your DNA? You couldn't even imagine the complexity of that, but did mom actually know all that? Or did the magic just handle the fine details on its own?
None of this mattered. When faced the the imminent loss of your gender and maturity, you'd gotten overly analytical, if only to distract yourself. You turned your attention inward, you wondered if you would be able to feel the changes inside you as they happened. What was the sound of your insides turning inside out? Was there a sensation to your chromosomes flipping? Or would you not even be able to detect it as your brain shrank down?
Frustrated by the lack of understanding of what was happening inside of you, you turned your attention back to your outsides. The girls were all watching in fascination as the changes began to manifest on you.
[[Weather the changes|Sophie High Happiness Ending 3]]Once the power had suffused your body all the changes seemed to happen at one. Your insides had changed and now the rest of the body was forced to follow suit. Your vision warped as you dropped towards the floor, dozens of pounds shedding off of you, disappearing into nothing. Maybe in some alternate universe there was a version of you who kept gaining weight but could never figure out why.
It wasn't clear exactly how small you were going to get. Eyeballing things you were already Sophie's size and getting smaller. Though it wasn't just your height that changed, many of those shed pounds were coming from your muscles. A feeling of weakness flooded through you. In your minds eye you tried to imagine what you could lift now. Maybe you'd be able to handle those little pink one pound weights, but that was about it and that might be a struggle.
Everything about you felt small and weak, a feeling that continued to intensify even as your body stopped shrinking. Mercifully you were still be a little bigger than Miki, but even Kara was bigger than you now. Internally you groaned, she was only 4 feet tall, which meant you were under...
There was also a change to your skin, it was becoming paler than before. You weren't turning albino, but it looked like you weren't well acquainted with the sun. The little spots started to appear, at first just a few but they quickly spread everywhere. You couldn't see it but your face was now covered in freckles. Auburn hair fell across your vision, bouncing in a messy curl.
[[The magic faded|Sophie High Happiness Ending 4]]
<<silently>>\
<<set $playerAge to 7>>\
<<set $playerMaturity to 7>>\
<<set $epilogueStartAge to $playerAge>>\
<<set $endingTraitSophieFangirl7 to true>>\
<<set $traitClumsy to true>>
<<set $traitSoftspoken to true>>
<<set $traitSmall to true>>
<<set $traitHopelessRomantic to true>>
<<set $sophieInferiorityComplex to 4>>
<<set $playerHairLength to 6>>
<</silently>>As the magic faded you felt yourself sag in place, looking down to see that almost your entire outfit had fallen off. Only your shirt was holding on, though it was more accurately a dress at this point. The other girls simply stared for a moment before Sophie smiled and came over to you.
@@.girlThought;She's so tall. Is she a foot taller than me? Two?@@
She loomed over you, her eyes boring into yours, @@.sophieVoice;"Hey there squirt. How you feeling?"@@
At first you couldn't even answer. Her eyes had captivated you. You felt like a rabbit in the gaze of a wolf.
@@.girlThought;She's so big, she's practically an adult.@@
<<playerVoice "\"I'm, uh, fine. Thank you for asking.\"">>
Your politeness only made Sophie smile wider.
@@.girlThought;She has such a pretty smile.@@
Mom took a moment to interject, @@.momVoice;"Perhaps we should get <<playerName>> something to wear other than an oversized man's shirt."@@
The other girls nodded, moving back towards Emily's room.
@@.sophieVoice;"Come on,"@@ she grabbed your hand, @@.sophieVoice;"time to get you dressed."@@
@@.girlThought;She's so mature, I better just follow along.@@
[[You went upstairs|Sophie High Happiness Ending 5]]<<Image 'Endings/SophieLow/Day0Outfit.webp' "topRightCorner">>\
Sitting on Emily's bed you watched as the girls rifled through Emily's closet. <<if $oldPlayerAge <= 12>>This wasn't the first time you'd been dressed up, but this time Sophie seemed to be taking the lead.<<else>>Sophie was taking the lead on the hunt for something more befitting your new stature.<</if>> It seemed that since she got to choose your physical form, she wanted to pick your outfit as well.
@@.girlThought;Sophie is so smart, she probably knows better anyway.@@
In the moments before they settled on something you were able to take a few moments to take stock of the situation. It seems Sophie had wanted you as a seven year old red head. It made you look more like her sister than Emily's, though your hair was a duller red, and you had more freckles. So the physical form was simple enough, but what about your mind? Maybe it'd be best to ask her about it.
@@.girlThought;Better not. She's busy and it's not that important.@@
You straightened in shock. It'd been happening for a few minutes, but you just realized that your internal monologue wasn't consistent. There was another voice, well it was still your voice, but it was encouraging you down a different path. Was this the seven year old girl part of your brain chiming in?
@@.sophieVoice;"How about this?"@@ Sophie held up a dress for your inspection. It was bright pink, with flowers sprouting from the hemlines. The sleeves were white but absolutely covered in butterflies and flowers. There was a visible pocket on the front, the same style as the sleeves.
@@.girlThought;It's really cute, I should try it on.@@
[[You tried to ignore the thought|Sophie High Happiness Ending 6]]You tried to ignore that thought. It was @@.girlVoice;cute@@, but it was also aggressively girly and childish. It was in your size, but you could imagine seeing a toddler in the same outfit.
@@.girlThought;But Sophie picked it just for me. It would be rude not to try it.@@
You found yourself reaching out for the dress before you could think better of it. With it in your hands the urge to try it grew even stronger. You capitulated. If you were going to have to fight your own mind you'd have to pick your battles, you needed an actual outfit, this would have to do.
Though once you got it on you reconsidered the situation. The style made it seem like you were still wearing an oversized shirt. Though now the hem stopped mid-thigh and the sleeves actually fit properly. It made you look even smaller than you were.
@@.girlThought;I'm so adorable.@@
It was @@.girlVoice;cute@@, @@.girlVoice;too cute@@. You already looked a little small for seven, a dress like this made you look Miki's age, or maybe even younger.
@@.sophieVoice;"Very cute,"@@ Sophie spoke and a pleasant sensation washed over you, @@.sophieVoice;"what do you think?"@@
Your mind was still recovering from the compliment, @@.girlThought;Sophie is so nice@@, and it degraded your ability to object, <<playerVoice "\"I agree, It's very cute.\"">> The fact that you weren't sure if you wanted to look cute was left unspoken.
@@.emilyVoice;"With that settled why don't we play some more until everyone's parents come?"@@
[[Downstairs to play|Sophie High Happiness Ending 7]]The rest of the morning was spent playing a haphazard assortment of games, none lasting more than a few minutes. Though the situation was rather illuminating to you. You were starting to understand exactly what Sophie had done to you.
@@.sophieVoice;"Well done <<playerName>>!"@@ Sophie called after you'd scored. Once again the pleasant feeling assaulted you, leaving you with a @@.girlVoice;dopey grin@@.
Though Sophie immediately one up'd you with a far more impressive goal.
@@.girlThought;Sophie's so amazing.@@
You shook your head. The theme was becoming clear now. Yes it was a 'normal' little girl voice that just wanted you to be @@.girlVoice;cute and have fun@@. But there was a second aspect that seemed to be in total awe of Sophie. Whenever she did anything, regardless of how impressive it was, the voice felt the need gush over it. Then again Sophie was awfully impressive compared to you. Sure you were younger than her but she seemed so strong and fast and...you cut off that line of thinking, you didn't need to add fuel to the fire.
It was almost a relief when Sophie's mom came to pick her up. On the one hand, you didn't want to see her go, you wanted to keep playing. On the other you hoped that with her gone you'd be able to clear your head.
Luckily you'd correctly deduced the situation. With Sophie gone the voice seemed to go almost entirely silent, leaving you alone with your own thoughts. Unfortunately, those thoughts were preoccupied with the fact you were going to wake up this way tomorrow. A skinny little seven year old red-headed girl...that had to go to grade school.
[[First day of school|Sophie High Happiness Ending 8]]You shifted uncomfortably in your seat. It was deeply strange to be back in grade two, doubly so because this time you were in a skirt. Mercifully Emily had gone easier on you this morning. It was inarguably a girl's outfit, but at least it made you look your age. There was a part of you that was very worried about what the other kids thought of you. You were only going to be there for a week, so you shouldn't care, but...
@@.girlThought;I want them to like me.@@
You couldn't disagree on that point, and at Emily's urging you introduced yourself to the rest of the class. Emily and Kara were comforting presences in the room, you weren't the best of friends but you knew they were on your side.
Your mind had regressed enough that the school work was challenging, but nothing you couldn't handle. Everything was calm enough until lunch. Outside all the grades were able to mix and mingle, which put you back in direct contact with Sophie.
Or it would have if she didn't get dragged into an impromptu soccer game. A game that you were helplessly drawn to, you simply had to watch. Your attention rapt on the game as it progressed, though Sophie took up an abnormal amount of your focus.
@@.girlThought;She's so good at this.@@
There was a moment, while Sophie was carrying the ball, that one of the boys slid in for an aggressive tackle. He missed the ball but clipped Sophie's foot. You held your breath as she stumbled, but she recovered and still kept possession of the ball, @@.girlThought;it was amazing@@.
<<playerVoice "\"Go Sophie!\"">> You shouted as she dribbled her way towards the goal. Your awareness expanded enough to notice that you'd drew the stares of half of the yard with your outburst. You blushed and went quiet, it was just a silly playground game, Sophie didn't need a cheerleader. Though it didn't stop you from cheering when she did score.
The bell rang and you were all forced back inside, never even getting a chance to congratulate her on the win.
[[The week went on|Sophie High Happiness Ending 9]]It became clear as the week went on that you'd been afflicted with a serious case of 'hero worship', heroine in this case. You idolized Sophie, you couldn't help yourself. She just seemed so impossibly perfect in everything she did. You knew consciously that you were ignoring anything negative that didn't fit that image. But the moment she did something impressive you revered her even more. Which meant that her compliments, even her attention, made you melt into childish reverence.
In the quieter moments you were able to clear the thoughts from your head, but other times you @@.girlThought;wanted to be just like her@@. It had become a little more difficult to separate your own thoughts from that intrusive voice. It was a deeply conflicting situation. Was it worth fighting that voice when you'd be back to normal in a week anyway?
Sophie hadn't explained her plan to the other girls, so they had to find out by watching your odd sycophantic behaviour. When she worked it out Emily was deeply annoyed.
@@.emilyVoice;"She's supposed to be my little sister. Why does she like Sophie so much?"@@ Emily pouted, folding her arms.
@@.karaVoice;"Well,"@@ Kara was trying her best to defuse the potential conflict, @@.karaVoice;"Sophie and <<playerName>> did get along really well at the party. They probably just wanted to play with each other for a little longer, it's only a week after all."@@
This rationale was enough to mollify Emily, though she was still disappointed at her missed opportunity to be a big sister. Your own feelings on the matter continued to drift. At the start of the week you'd thought of it as a bit of a prank. Make you into a little girl so you could get even more experience seeing how @@.girlVoice;amazing she was@@, but now you were really starting to see it as a blessing.
As a teenager you'd grown a lot more cynical about people. Everyone had their flaws, worshipping your heroes was bound to get your heart broken. But your mind was a lot simpler now. So it was easy to believe @@.girlThought;Sophie was actually perfect@@ and not let anything shatter that faith. Might as well enjoy it while it lasted.
So you did, you followed her lead on everything. Doing whatever she suggested and having way more fun than if you'd made your own decisions.
[[End of the week|Sophie High Happiness Ending 10]]On Saturday the girls were coming over again, though this time it was just for the daytime. At this point your devotion had reached it's peak. You basically acted as Sophie's shadow all day, lapsing into unrestrained awe when she did something even moderately impressive.
@@.girlThought;She's so strong and beautiful. I wish I could be like that.@@
The other girls teased you about the behaviour, but Sophie was loving all the attention. It had been her wish after all.
Your heart skipped a beat, @@.girlThought;she wished for me! All the choice in the world and she picked me!@@
Though you weren't concious of it your internal monologue had almost entirely harmonized. There wasn't 'another' voice telling you how amazing Sophie was. You didn't need anyone to tell you that.
The activities of the day just reinforced it further. Every time the two of you 'competed' that day you'd found yourself outdone by her. In truth it wasn't really much of a competition. But you didn't mind losing, since it was her.
@@.girlThought;I could never beat her, she's just too good.@@
Kara slyly commented to Sophie that maybe your outlook was causing you to sabotage your own attempts, but Sophie waved it off. Sophie was riding high on the adoration and wanted to enjoy it while she had it. She wasn't abusing that fact too much, she wasn't teasing you and wasn't ordering you around much, she just enjoyed having you around.
[[After dinner|Sophie High Happiness Ending 11]]After dinner, but before the other girls had left, mom pulled you aside.
@@.momVoice;"I've talked to the other girls, and they all think you've learned your lesson. So I'm willing to reduce your sentence. I'll turn you back right now, if you like."@@
A few days ago you couldn't have imagined that even being a question. Of course you'd want to be turned back...except...
<<playerVoice "\"N-not right now...\"">> You couldn't meet mom's eye, <<playerVoice "\"It's supposed to be a week, and Sophie said...\"">> Once again you trailed off. Sophie hadn't actually said anything about you not changing back early, but you didn't want the fun to end prematurely.
@@.girlThought;I want to spend more time with Sophie."@@
Mom raised an eyebrow, @@.momVoice;"I see,"@@ her voice was calm, not giving anything away, @@.momVoice;"perhaps tomorrow then.@@ There was a pause, @@.momVoice;"well run along and go have some more fun with Sophie, she'll be heading home soon."@@
You raced back to the other girls like you'd been shot out of a cannon.
@@.mikiVoice;"What was dat about?"@@
<<playerVoice "\"N-nothing, I just had to tell her that I uh, that I...\"">>
Sophie rescued you, @@.sophieVoice;"Wanted to keep playing, eh?"@@ Sophie had correctly intuited the result of the conversation, but how deep did that understanding go? Either way you wanted to get @@.girlVoice;back to playing@@.
[[Evening continued|Sophie High Happiness Ending 12]]The evening came to an end distressingly quickly and your fun was cut short. Leaving you alone with Emily, who looked a little bereft of attention.
@@.emilyVoice;"Come on, we can keep playing."@@
You didn't feel the same cloying need to follow her like you did with Sophie. But she was your @@.girlVoice;big sister@@, and you didn't know what else to do, so you followed her. The rest of your play was tinged with a melancholy. Both of you knowing that things had to go back to 'normal' tomorrow.
Though when tomorrow came there was an unexpected complication.
@@.emilyVoice;"What do you mean you can't turn him back?"@@
Emily had accompanied mom to observe your transformation, but things hadn't gone as planned when mom's spell failed to do anything.
@@.momVoice;"This spell can only be easily dispelled if the subject wishes to be turned back."@@ Mom cast you a glance and you blushed.
It wasn't like you were trying to make this difficult. Last night you'd been thinking on the situation. You sort of wanted to go back to normal, but that thought was overpowered. You'd been @@.girlVoice;so much fun@@ with Sophie that you didn't want it to stop. Right now you were more interested in being with her, than being a teenage boy. That reluctance was enough to interfere with the reversal.
@@.momVoice;"Well <<playerName>>,"@@ she began to walk away, @@.momVoice;"come and talk to me if you change your mind."@@
It was almost strange to hear her say it that way. 'If'. Was it possible you could never turn back at all?
[[The day went on|Sophie High Happiness Ending 13]]You tried to will yourself into wanting to go back to normal, but counter thoughts kept getting in the way.
<<playerThought "I should turn back into being a boy.">> @@.girlThought;But if I turn back I can't play with Sophie anymore.@@
<<playerThought "I'm want to be a grown up again.">> @@.girlThought;But not like that. I want to be like her when I grow up.@@
<<playerThought "I'm supposed to be a boy.">> @@.girlThought;Why would I want to be a smelly boy?@@
Your attempt was weak and you knew it; you didn't want to turn back. The intrusive voice in your head had been gone for days. All that praise and adoration had been provided solely by you. At the party she'd been impressive, and the two of you had gotten really friendly. But seeing her so much this week, how she acted and what she was capable of...your respect had turned into idolization. In the moments you didn't @@.girlVoice;want to be her@@ you still desperately @@.girlVoice;wanted to be her friend@@.
You weren't mad, @@.girlThought;I love who I am now@@, but you were worried how mom would feel. How could you convince her to let you stay this way? Convince her that this was how you truly felt, not some magically induced mania.
You spent the rest of the day into the evening pondering the issue, sitting on your bed and devoting all your degraded brainpower to the task. You hadn't had any success when a solution suddenly presented itself.
There was a knock on your door, <<playerVoice "\"Come in!\"">> As the door opened you saw the most beautiful sight.
<<playerVoice "\"Sophie!\"">>
You rushed across the room and threw yourself into a desperate hug. Tears suddenly sprung to your eyes, you hadn't realized how distressed this situation was making you. @@.girlThought;Sophie is super smart, she'll know what to do.@@
@@.sophieVoice;"Aw squirt, what's wrong?"@@
How were you supposed to explain any of this?
[[Mom cleared her throat|Sophie High Happiness Ending 14]]@@.momVoice;"I'm glad to see my hunch was right'."@@ She'd known you didn't want to turn back, but it wasn't entirely sure of the reason until now.
Sophie was still confused. She'd received an urgent invite from your mom, with scant details.
@@.momVoice;"Simply put, <<playerName>> doesn't want to change back. Do you sweetie?"@@
Still buried in the hug you chose not to respond, nor to make eye contact.
@@.momVoice;"It seems Sophie, that <<playerName>> took her worship of you to heart."@@
@@.sophieVoice;"But I-I didn't mean...it was only for a week, just some fun..."@@ Sophie sputtered. It made you feel queasy, she was normally so composed.
@@.momVoice;"I know you didn't and the magic wasn't strong enough to do even half of this. The spell gave her an idealized mental image of you, and a dash of self doubt, that's it. Thrown into an unfamiliar situation and form, she'd naturally want to be led. Given her diminished abilities it would be enough to leave her in awe of you. At least for a couple days, she would be naturally inclined to cling to you."@@
She cast a curious glance at you, @@.momVoice;"However, that feeling should have already faded, but that's only if <<playerName>> wanted it to. If instead she chose to lionize your character and eagerly follow your lead. Building up a mythic version of you to aspire to. Well, this could happen."@@
That was ridiculous, your opinion of Sophie was totally reasonable. @@.girlThought;Sophie didn't have any flaws, she was the best.@@
Okay, that //was// a little extreme. You'd let yourself build a habit of putting her on a pedestal, very nearly worshipping her. So you could go a little over the top, but that didn't mean you wanted to change anything.
[[Everyone paused|Sophie High Happiness Ending 15]]@@.sophieVoice;"So what now?"@@ Sophie disappointingly broke the hug. Things were serious enough that she wanted to be able to focus.
Mom sighed, @@.momVoice;"That's up to <<playerName>>. Her mind is clear enough to make her own decision."@@
@@.sophieVoice;"Wait, so she could just stay like this? Forever?"@@
Mom gave a small laugh, @@.momVoice;"well not forever, everyone grows up eventually. But yes she could stay like this and grow up as a normal girl. Maybe she would even grow up to be just like you."@@
Mom's words hit you like a hammer blow. It was almost unfair on her part, to say something that attacked your psyche so directly...A psyche that you had intentionally constructed. All she was saying is that your dreams could come true, how could that be bad?
@@.momVoice;"Is that what you wish <<playerName>>? Is this who you want to be?"@@
You could just be hearing things, but you thought mom might disapprove of the decision. Did she just want you to turn back to normal? Even if she did disapprove she'd left the decision up to you.
[[Stay like this|Sophie High Happiness Ending 16]]
[[Turn back|Sophie High Happiness Turn Back 1]]You shook your head. As much @@.girlVoice;fun@@ as the last week had been, it wasn't really who you were. You had a life that you'd left behind and one that you wanted to get back to.
Sophie was slightly disappointed with the decision, but she understood. It'd been fun to have her own personal cheerleader, but you couldn't live your whole life that way, right?
...
It turned out that Sophie had been half wrong. She was right that you weren't going to be her own personal cheerleader, but that didn't mean you weren't going to give the girls all the support you could.
Your time at their level had made it abundantly clear how amazing this group was. Sophie was a star athlete, Kara was a genius, Miki had endless potential and Emily was a literal witch in training. Individually they'd be able to accomplish wonderful things, but together they could do almost anything. It almost seemed like your responsibility to help support them all. You could be the supportive big brother to all of them. In a literal sense for Emily of course, but Kara and Sophie didn't have an older brother at all. Miki did, but you didn't doubt she'd enjoy sort of having another.
[[Life continued|Sophie High Happiness Turn Back 2]]
<<include "Reset state for ending start">>\
<<set $playerAge to 16>>\
<<set $playerMaturity to 16>>\It turned out that your new outlook had some unexpected side benefits. Of course your relationship with Emily improved greatly, and you grew closer with the other girls, but even your high school relationships improved.
It had occurred by happen-stance on one of your group excursions to the mall. The five of you had been in a kid's clothing store looking at various girly outfits. Though you didn't have the greatest insight the girls had taken to asking you your opinions on the relative cuteness of different @@.girlVoice;skirts@@ and @@.girlVoice;dresses@@. This is when you'd been caught by a gaggle of your female classmates.
You'd been concerned that they'd think you were weird or tease you, that you'd be a social pariah after then...but they'd been incredibly supportive. They bemoaned their own brothers. The boys absolute distaste for anything they even remotely considered girly. They would have //loved// to have a brother they could take shopping, if only to help carry their bags.
By the end of the conversation you'd received an invite for another shopping trip the next day, this time with girls your age. It was more similar than you'd expected. At first there had been a little big of awkwardness, but by the end you were entirely part of the group.
This sort of trip became routine and you found yourself at the mall multiple times a week. Sometimes with your sister and her friends, sometimes with your own high school group.
There was one major distinction in the shopping trips. Emily and co were almost entirely concerned about what they thought about the outfit. The girls your age were //very// interested in how the other boys at school would feel about their outfits. There was a shocking amount of @@.girlVoice;gossip@@ regarding the various relationships blossoming and withering at school. You were part of all of it, hearing about every asshole ex, and the cute new boy who inevitably turned into an asshole ex.
[[Shopping with your friends|Sophie High Happiness Turn Back 3]]
<<set $traitFashionista to true>>\
<<set $traitShopaholic to true>>\
<<set $traitChatterbox to true>>\
<<set $traitVain to true>>\They wished there were 'more guys like you', but your relationship with them was different. In the end you saw a lot more half naked girls than //any// other guy at school. But in those moments you were determining if the swimsuit suited the figure or if the bra was the right size, rather than ogling. More than once you'd ended up getting questioned about panty choices, they just //loved// seeing you get all blushy about it. You were 'one of the girls', according to the consensus of the group. Something that would have galled the old you, but now felt entirely natural.
It was equally natural that you started to pick up a few of their interests. Your inclination towards @@.girlVoice;fashion@@ was obvious enough, but the @@.girlVoice;pop music@@ was a new one. So was an increasing love of @@.girlVoice;trashy sitcoms@@. They'd even managed to convince you to start your own @@.girlVoice;Instagram@@ account. You didn't post much but pictures of the group, but it was a start.
This also did wonders for your social life at school in general. You hadn't realized, but you'd somehow fallen in with the popular girls. The kind who never would have even spoken to the old you. Which meant every guy in the school was buttering you up trying to get information about how to get a hook up. Something you generally denied, you didn't mind them being pushy, but you had to defend your girls. However, the occasional guy was cute enough to give him a shot. Those relationships never lasted long anyway, so dumb but cute would suit the girls just fine.
Though this wasn't without consequences. With your increased social life you'd lost time for some of your old activities. You never got a chance to go to the gym anymore, which caused much of your hard earned muscle to fade away. Though Cadence had given you a quick but effective home routine that you managed to work in every day. It was a little more focused on your butt than you'd expected, but you couldn't deny the results.
That wasn't the last piece of 'health' advice you received from the girls. It led you to trying all sorts of wacky things, but again the results spoke for themselves. Your acne was gone, leaving you nice and smooth, even if the rest of your body hair had gotten thinner. You //swore// that Madison's suggestion of a 'weight loss' pill had actually just redistributed mass from your upper body to your thighs, but the rest of the girls decried the pill as bogus, so you weren't sure. The blonde streaks in your hair hadn't technically been a 'health' suggestion, but they did look @@.girlVoice;cute@@ with your lengthening hair.
[[Part of the group|Sophie High Happiness Turn Back 4]]
<<set $endingDescriptionFemme16Boy to true>>\
<<set $traitVain to true>>\Your new @@.girlVoice;cuter@@ look sparked an idea in the girls, they decided your wonderful advice on cute clothing should be repaid. Which is how you found yourself once again in the mall, your opinion being requested on the latest cute dress. Except this dress was for you. Your wardrobe was dreadfully small and you couldn't keep borrowing their stuff forever.
It was a development that your elementary school friend group also enthusiastically supported. Emily providing you with unfettered access to her closet. You took less advantage of it than you'd expect, sure everything fit, but it was an eight year old's wardrobe. Sure some of her shirts and skirts were cute enough when sized up, but you didn't want to be //that// cutesy.
Which is why you declined the current dress on offer. You wanted something a little more elegant this time, something your friends were more than happy to help with. After all they had a plan to 'accidentally' run into some of their crushes a bit later, and it was important that all of you looked your best.
You knew you were going to get flirted with, again, by a boy who didn't have the whole story, but that was kind of fun too. Who didn't like getting a little attention sometimes? Maybe some day you'd take things a little further than that, but you hadn't decided yet.
You sighed. <<playerThought "The things they drag me into.">> But you still smiled, you loved all your friends, high jinks and all. Plus the sleepover crew would get a kick out of the story, though it still made you blush when Sophie made fun of you for being so @@.girlVoice;girly@@. You knew she wasn't wrong per say, you //were// about to put on a dress, but...you didn't know where this was going...enough thinking, time to get going. The group was on the move and you all had some fun to have.
Ending 9b: One of the "Girls"
<<include "Post Ending Choices">>
<<saveEnding "Sophie" 18>>\<<playerVoice "\"I wanna stay like this.\"">> The conviction in your voice surprised even you. It should have been an unthinkable thing to admit, but you knew how much you wanted it. You didn't care what other people thought. Just this once you'd stand your ground even if Sophie disagreed.
She didn't. Nor did mom.
@@.momVoice;"If that's what you want sweetie,"@@ the seriousness of her tone had disappeared entirely, @@.momVoice;"I just wanted to make sure you knew the gravity of your choice. If you're so willing to stand up for it despite my disapproval, I know you mean it."@@
You squealed in delight and threw your arms around both of them, or at least your best attempt to do so, you were awfully small. All the tension had dropped out of you. Mom //was// happy with the decision, she'd just been testing you, and you'd passed. Or at least you were treating this as passing.
The rest of the evening and the subsequent morning were a whirr of activity. It wasn't too difficult to convince people you were staying for another week; making it a permanent arrangement was significantly more onerous. However, Mom had seemingly endless connections, between that and some judiciously applied magic, it wasn't long before your registration was official and you'd be attending elementary school full time.
The other girls were excited by the sudden addition to their group. You'd all gotten along alright at the party, but last week they'd met a whole new you. Emily did have some reservations. Between your auburn hair and freckles you still looked more like Sophie's little sister than hers. @@.girlThought;I wish I was Sophie's little sister.@@ But mom reassured her that you were in fact her @@.girlVoice;little sister@@, that she was now a @@.girlVoice;big sister@@. The change in title enough to make Emily happy for the moment.
And thus life went on. All of you going to school together, Kara, Emily and you even being in the same class. Every lunch you spent your time with Sophie; acting as her personal cheerleader for sports and games. Of course you took part sometimes, but you enjoyed watching more than playing. It didn't help that you weren't particularly athletic. Your academics weren't much better. You weren't in danger of failing, but you were a distinctively mediocre student on all counts.
[[The year went on|Sophie High Happiness Ending 17]]Now that everything had been settled and you were officially Emily's @@.girlVoice;little sister@@ things settled into a nice routine. School was boring, but it didn't bother you much, you still had plenty of fun the rest of the time. You had your @@.girlVoice;big sister@@ Emily, your mom, Miki, Kara and of course your mentor and idol Sophie. All the friends you could ever want.
Though it didn't stop you from making other friends, both in your grade and among the older girls. Since you spent so much time with Sophie you also ended up making friends with her friends. This trend continued for years, until it was time for Sophie to graduate to high school. Since you were two years apart it meant you'd been attending different schools for a while.
Sophie wasn't the only one who was gone, all of her friends had graduated as well. So you'd lost a massive chunk of your social circle. You still had friends in middle school, but not too many. Your constant companion was now someone you could only see on evenings and weekends.
You felt aimless, however, this forced you to confront the realities of your relationship with Sophie. Until now you'd practically worshipped the ground she'd walked on. But that was childish hero worship. It'd been cute when you were eight and she was ten, but you were thirteen now, that kind of devotion just plain creepy.
More than that you realized it was all one sided. Sophie could do all these amazing things, but what could you do? You were always there to cheer for her, but was it really enough just to cheer? You wanted to be the kind of girl who was worthy of Sophie's attention, not some charity case.
You took the intervening years to begin that journey. Of course you still saw Sophie, but being at different schools meant you had a lot more time apart from her. This allowed you to do some of the work surreptitiously, so you could surprise her when you were reunited. It was a relief and a delight when you finally became a freshmen and joined her in high school.
[[Freshman year|Sophie High Happiness Ending 18]]
<<silently>>\
<<set $playerAge to 15>>
<<set $playerMaturity to 15>>
<<set $endingTraitSophieFangirl16 to true>>
<<set $endingTraitSophieFangirl7 to false>>
<<set $sophieInferiorityComplex to 1>>
<<set $voiceClassOverride to 6>>
<<set $showTeenNPCDescriptions to true>>
<</silently>>\Sophie was already a junior, so she had a well established place the endless cliques. Actually she was basically the 'alpha' of one of those groups, specifically the cheerleaders. Sophie was the captain of the squad, her gymnastics training giving her a natural aptitude for the sport. Sophie had also become a lot more comfortable with her own femininity; you wouldn't call her 'girly', but she knew how good she looked in a cheer uniform.
So good in fact that it was almost frustrating. She had blossomed into a full figured woman, tall and lithe. Meanwhile you'd hit puberty late and even then it seemed like your chest wasn't getting the message. Mom said you just had to be patient, that the family had "good genes". You weren't convinced you had those genes at all, you didn't look like your mom or sister at all. Over the years you'd gotten real tired of insisting that you weren't adopted.
Reunited with Sophie it was easy for you to slip into her posse. You weren't athletic enough to join cheer, but you found your place. One of the talents you'd acquired over the last few years was a passing knowledge of medicine. You weren't a nurse or anything, but you'd picked up some useful tips from Kara and her mom. Since cheerleading was a never-ending parade of bumps, scrapes and sprains, your talents came in very handy. You couldn't count the number of times you'd had to tend to the newest of Sophie's injuries. She was tough, but not invulnerable, as you continually tried to remind her. Though you knew she'd never listen, so you always kept a small first aid kit in your backpack.
Perhaps not surprisingly some of cheerleaders abused their position. Being on cheer made them popular, and they thought it made them better than others. Something they let others know, including you. But only when Sophie wasn't in ear shot. Sophie didn't approve of that kind of teasing and let everyone know it. One girl had been run off of the team when she wouldn't clamp down on the behavior. Sophie herself didn't need to insult other to pump her ego, she radiated a natural aura of self confidence. Some called it arrogance, but you knew better. Sophie didn't self aggrandize about how amazing she was, but she didn't downplay her successes either.
That was a part of why you admired her so much, one of many reasons. You weren't a child anymore, so you didn't idolize her quite so utterly, but you still had a deep admiration for her. Your youthful desire to be more like her slowly morphed into something else entirely. As you'd both pushed into teenagehood you'd realized this shift, though it took you some time to identify what it was.
Kara had been the first one you confided in, being the most discreet of the group. That you thought your feelings for Sophie might be more than platonic. In response she'd shown you a litany of high school anime with schoolgirls who were...close...with each other...very close...embarrassingly, blush inducingly close. Though discussion with her, a full watch of Madoka, Utena and Sakura Trick, and lots of self introspection you confirmed your initial suspicions.
[[Freshman year continued|Sophie High Happiness Ending 19]]This realization, that your feelings for Sophie were turning romantic, caused an internal crisis. What would you do with the information? The idea of telling Sophie was entirely out of the question. The possibility of rejection was more than enough to keep you quiet, but you still wanted to find ways to show your affection.
Inspired by Kara's anime education you worked on improving your cooking skills. Sophie often forgot to bring enough for lunch, neglecting the fact she burned so much energy with her endless athletics, so you started bringing things for her. At first it was just little snacks, something to help bridge the gap to dinner, but it progressed into making entire lunches. You had a private joy every time she smiled at seeing one of your home cooked meals and barely concealed joy when she complimented it. It made all those early mornings worth it.
You'd even tried to pick up a little magic to see if it would help, but to no avail. You had little aptitude for it, and lacked the 'force of will' to do even the most basic cantrip.
That didn't stop you from being helpful in other ways, your first aid skills were improving almost every day. Though those moments where you were cheek to cheek with Sophie tending to some bruise, took on a whole new meaning. More than once you'd had to hurriedly run off when the contact became too much to bear and your blushing was far too obvious. Sometimes you swore that Sophie was doing it intentionally. That she was purposely leaning into you or brushing her hand against your skin. Once you'd been //sure// she was going to kiss you, only for her to pull back at the last second.
You'd convinced yourself that you were just projecting your own wishes onto her, but the rest of the girls thought differently. Emily in particular encouraged you to at least //ask// Sophie about it. Your sister was far more bold than you were, always pushing you outside of your comfort zone, even about something as terrifying as admitting your feelings to Sophie.
[[Junior year|Sophie High Happiness Ending 20]]Which is why you now found yourself, starting your second year, standing under a tree, letter in hand, waiting for Sophie to arrive. Kara had insisted this was the right way to do, though you were suspicious she'd let anime influence her too much. Still the idea of handing Sophie a love letter under a tree, even if it wasn't a sakura tree, was too romantic to ignore.
Your heart leapt as you saw her in the distance, clutching the letter so hard you started to crumple it, heart pounding in your ears. She smiled and waved as she spotted you, nearly melting you on the spot. The anxiety rising in you with her every step towards you.
She stood before you, @@.sophieVoice;"<<playerName>>. What's up? You look so nervous."@@ She moved even closer to get a better look at you, @@.sophieVoice;"don't tell me I'm //that// scary. Mean Sophie is just for the other girls on the squad, you know I'm always nice to you."@@ The smile she gave you threatened to destroy what little resolve you had. You would do anything to keep seeing that smile.
<<playerVoice "\"Sophie I-I...\"">> you tried to steady your trembling voice, <<playerVoice "\"the reason I called you out here is-is to..to...\"">> you almost faltered, barely managing to spit out <<playerVoice "\"to give you this,\"">> before your voice failed you entirely. You held out the letter, sealed with an obvious heart. This had all gone much more smoothly in your head. Instead of being all cool and romantic you were so nervous that you couldn't even look at her, and you could feel your face getting redder by the moment.
[[Sophie took the letter|Sophie High Happiness Ending 21]]
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>Your heart stopped, she took one look at it, but she didn't read it, she didn't even open it. Instead stepping in closer to you, reflexively you backed up, bumping into the tree, she leaned down to you, lips only inches from yours.
@@.sophieVoice;"You're so cute when you blush."@@
You just about died. Any response you could have had died in your throat.
@@.sophieVoice;"But so dramatic,"@@ she held up the letter, idly examining it before looking back to you, @@.sophieVoice;"Kara suggested this didn't she?"@@
You swallowed and nodded.
Sophie laughed, @@.sophieVoice;"Of course she did. She's always trying to come up with the clever solution. I much prefer the direct approach."@@
Before you could react she leaned in and kissed you. If this had been an anime, this was the part where steam would have shot out of your ears and hearts would appear in your eyes. It disappointingly didn't happen in reality, but you later told the story like it had. Time froze and you hoped it would never unfreeze.
Sophie broke the kiss, a blush having crept onto her own cheeks. You reflexively leaned forward, following her lips, but she was too quick. You fell forward, leaning into her chest, you could feel her heart pounding.
She scratched the back of her head, @@.sophieVoice;"though I guess I can't blame you too much. I kept teasing you, but could never quite say it out loud..."@@ Her blush deepened, God she was even prettier when she blushed.
The two of you stood there leaning into each other, hearts pounding. As a leaf fell from the tree and in that moment anyone watching would have seen a cherry blossom float through the air. This time you leaned up to kiss her. A kiss she eagerly accepted. Sophie had wished for you and in return you'd gotten more than you could ever ask for.
Ending 9a: Everyone Wants Cheerleaders
<<include "Post Ending Choices">>
<<silently>>\
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $voiceClassOverride to 6>>
<<set $endingTraitSophieFangirl16 to true>>
<<set $endingTraitSophieFangirl7 to false>>
<</silently>>\
<<saveEnding "Sophie" 15>><<include "Reset state for ending start">>\
You grimaced as Sophie considered her options. As far as you were aware there were no limitations about what she could do. Mom likely wouldn't let her do anything that was actively harmful, but as long as you were a normalish little girl, she'd probably agree to it. The fact that Sophie was taking a while to decide might mean she didn't have anything particularly devious, or potentially she had something incredibly devious and wanted to plan it out as well as possible.
Finally she beckoned your mother to lean down, whispering her final decision into her ear. Mom smiled, @@.momVoice;"yes. I think that would be very appropriate."@@ She turned back to you and her smile only widened. You quailed at her gaze, was she was enjoying this? This all seemed a little extreme to encourage you to get along better with Emily. You'd save questioning her parenting style until you were back to normal.
She began to wave her hands and chant, a gentle glow flowing from her hands over to you. Tingles began to flow across your body, making the hairs rise on the back of your neck. There was nothing you could do but watch as the changes washed over your body.
[[Weather the changes|Sophie Low Happiness Ending 2]]One thing you had to appreciate in all of this was that the changes never really hurt. There was some discomfort to be sure, but that was more your own mental discomfort rather than physical. Hell, plenty of times during the party you hadn't even noticed that changes had occurred until after you'd had a moment to reflect.
This time though there was nothing else to focus on, so you were able to take in as it happened. <<if $oldPlayerAge >= 10>>You'd never actually gotten as young as the girls, but you got the feeling you were about to.<<else>>You'd already regressed down to their age before, so you had some idea of what to expect.<</if>>
There was something a little different about this transformation, but you couldn't quite put your finger on it. You watched as your entire body slimmed down. Once again losing those hard earned muscles, though it was currently beneath your notice that it wasn't accompanied by the same feelings of weakness you'd had before. Your limbs looked long and supple, at least compared to your decreasing stature. There was something oddly fascinating about watching every hair fall out of your arm, but then disappear before it hit the floor. It seemed that mom had ensured the magic didn't make too much of a mess.
Your arms and legs had become smooth long before the transformation had actually finished. Something you were able to confirm when your pants suddenly fell down. You'd hurriedly grabbed at them, but your arms weren't the length you'd expected; despite how quick you'd been you missed the grab. Luckily your shirt now served as a sort of dress. For a moment it was a dangerously short dress, but that quickly changed. Covering you all the way down to your knees. It was a slightly annoying situation, surely mom could have made it so your clothes changed with you. If you could change a human being, how hard could some fabric be? Then again this was supposed to be a punishment so perhaps that was part of it.
[[The changes continued|Sophie Low Happiness Ending 3]]
<<set $playerAge to 11>>\You were stuck in your impromptu dress as the changes finished washing over you. Your body had shrunk down before a lot of the other details about you had changed. You could feel a tickle of hair on your back, pulling a strand around you were able to watch as it changed from it's normal dark brown to a bright blonde. The same color as your sister, but not the same as your mother's. You'd always wondered where in the family tree it came from. Though the length was more annoying than the color. If you didn't style it, it'd end up flying all over the place whenever you moved. You didn't want that kind of hassle.
Your face tingled, making changes that you couldn't see but seemed to be fascinating the others. There was a momentary blur in your vision, forcing you to blink. When you re-opened them your bright blue eyes met Sophie sparkling green ones. Her eyes looked dangerous, it looked like she was looking for a fight. Not that you were in any condition to fight, your legs felt steadier now but that didn't mean you were ready for a dust up. Not that you had any reason to fight Sophie, but something in her eyes made you want to challenge her.
That strange feeling held on even as your body settled into it's final form. You felt small and delicate, but that was in relation to your perceptions as a sixteen year old boy. By the look in Miki's eyes she was rather more impressed with the result. Such a point of pride, having a six year old think you cut an impressive figure, you wanted to see that same look in Sophie's eye, now that would mean something.
[[The aftermath|Sophie Low Happiness Ending 4]]
<<silently>>\
<<set $playerMaturity to 9>>\
<<set $playerAge to 9>>\
<<set $epilogueStartAge to $playerAge>>\
<<set $endingTraitSophieRival9 to true>>\
<<set $voiceClassOverride to 7>>
<<set $traitGraceful to true>>
<<set $traitAthletic to 2>>
<<set $playerHairLength to 4>>
<</silently>>You took stock of the situation. Your best guess was that you'd ended up the same age as Sophie. A quick glance confirmed that she was a touch taller than you, but not by much. <<if $oldPlayerAge >= 10>>You weren't exactly sure how a nine year old girl body was supposed to feel, but this seemed normal enough.<<else>>You'd been this age before, but it felt rather more normal this time. Perhaps that was a bad sign for your mental state. <<if $traitCatgirl>>Though there was a lot less going on now. For example, you no longer had @@.girlVoice;cat ears@@.<</if>><</if>> If anything, it was a little suspicious. Sophie had clearly made a distinct request and 'make <<playerName>> nine', didn't seem like it would fit the bill. Which meant there was something else going on.
<<playerVoice "\"Okay Sophie, what's the catch?\"">>
@@.sophieVoice;"Catch?"@@ She did her best innocent look, @@.sophieVoice;"You're just an entirely normal nine year old girl."@@
You narrowed your eyes at her, but she didn't budge. You were confident she was messing with you, but she wasn't forthcoming with any more information. You'd have to figure out any weirdnesses on your own. For now you were stuck with this body. So you shrugged and walked back to finish your breakfast. You could work on getting a proper outfit afterwards. Right now you were hungry.
The walk revealed one additional feeling. Your body felt //great//. It felt like your entire being was thrumming with energy. You knew kids had more energy, but this was on another level. You wanted to run and jump through a field, leaping chasms and climbing mountains, and it felt like you'd be able to do it. It was hard to compare to the old you, but it felt like you might actually be fitter than before. You weren't 'strong', after all you were nine, but you didn't feel weak either. Strange. Hard to know if that was normal for this form, or part of Sophie's plot. Either way, food first, concerns later.
[[Everyone ate breakfast|Sophie Low Happiness Ending 5]]
<<silently>>\
<<set $traitEnergetic to true>>\
<<set $traitCompetitive to true>>\
<</silently>><<Image 'Endings/SophieHigh/Day1Outfit.webp' "topRightCorner">>\
During breakfast you tried to prod Sophie for more information but the best you got was @@.sophieVoice;"Oh, we're gonna have fun this week you and me."@@ She wouldn't elaborate any further. You doubted it would stop at just getting stuck in grade 4 again. You couldn't remember much about what sort of work you'd have, but you figured that part would work itself out.
After breakfast mom insisted that you get something to wear that wasn't an oversized men's t-shirt, threatening to slip off of your shoulders. Sophie and Emily were more than happy to oblige the request. <<if $oldPlayerAge <=12>>Once again going through Emily's magic closet for something that fit the bill.<<else>>You'd thought that whatever they picked would be too small, since you were still bigger than Emily, but a little magic smoothed that over.<</if>>
Though they didn't stop there. You had an entire week ahead of you, which meant at least six outfits. Though neither you nor Sophie had the patience to do all of that now. Plus Sophie said that since the two of you were so closely sized you'd also be able to borrow her clothes. Perhaps it was that influence which ensured your new outfit wasn't as girly as you'd expected. Yes it was a purple shirt with a rainbow unicorn and yes it was a denim skirt with a floral belt but...okay you had to admit that your baseline had clearly drifted if this didn't count as girly. Still, you'd seen Emily in much girlier outfits and she could have picked any of them.
@@.sophieVoice;"Hmmm. Cute enough, I suppose it'll have to do for now."@@
You quirked an eyebrow. Sophie was acting so strangely. Then again strange was a relative term when you'd just had your gender swapped and age regressed. You were sure you'd figure it out eventually. The two of you had been fairly friendly at the party, you doubted it was anything too nasty.
[[School week|Sophie Low Happiness Ending 6]]As you walked to school with Emily you braced yourself for the upcoming day. It'd been a while since you were in grade 4 so memories were hazy. Plus there was the usual trepidation about being with a new group of people. Even if it was a bunch of kids that you were only going to know for a week, it was human nature to be concerned. You'd say that everyone wants to fit in, but you most emphatically did not want to 'fit in'. You were going to get through this week and then get back to normal life. You'd play nice of course, pissing off mom sounded like a recipe for an even longer time in a skirt, but that was it.
Finally you arrived. Sophie was already waiting for you at the entrance.
@@.sophieVoice;"Took the two of you long enough, I was starting to think you'd chickened out entirely."@@
Emily spoke up in your defence, @@.emilyVoice;"Now now, you can't rush it. A girl needs time to get ready."@@ You weren't thrilled with that defence, but it was enough to have Sophie back off.
@@.sophieVoice;"Come on. I'll show you the way."@@ She gestured and then turned, walking away before you could even respond. Leaving you forced to jog to catch up. The school wasn't terribly big so it wasn't long before you'd gotten to class. Somehow Sophie had already secured you a seat right beside her.
Sitting down you tried to get your bearings. Grade 4 wasn't quite as extreme as you'd expected. There were some colourful informational posters on the wall, but that was the only thing that stood out. Otherwise it was fairly similar to your high school classroom. It made sense, they were on the cusp of not being children, they wouldn't want the room to be silly and kiddy anymore. It was time to become serious students. Or at least that's what you supposed they felt. From your perspective it was clear that they were still kids.
We were still kids, you corrected. You didn't want to join in too much, but you didn't want to cause a stir. It wouldn't go well if you started acting like you were so above it all. Looking over to Sophie her sparkling emerald eyes met yours. It seemed she'd been watching you the entire time. She grinned at you, but you just rolled her eyes.
[[Class began|Sophie Low Happiness Ending 7]]The entire day you were waiting for the other shoe to drop. Where it would turn out you were an awful student? Or too clumsy to play tag? Or any of a dozen other potential quirks? The suspicion continued over the day but you hadn't caught anything untoward. Your education had been stripped down to an age appropriate level, but you were still keeping up. You weren't going to be an exceptional student, but you'd do alright.
As for being clumsy, if anything it was the opposite. A game of tag at lunch had revealed that Sophie and you were two of the fittest people in the entire grade. Puberty hadn't really kicked in yet so the boys were on an even playing field with the girls. Though Sophie took special pleasure in catching some of the more arrogant boys. You'd accuse her of being arrogant as well, you'd certainly thought so at the party, but watching her here among her peers had changed your mind. It wasn't unearned arrogance, it was earned confidence. Certainly she was brash about it, but she was awfully athletic compared to the rest.
Which made it even more odd that you could keep up. At the party the girls had been pushing you towards a more stereotypical little girl, weak and delicate. Now you were even more suspicious. There //had// to be something you were missing.
[[The day continued|Sophie Low Happiness Ending 8]]Only at the end of the day were Sophie's intentions finally revealed. At the final bell you were ready to find Emily and head home, glad to be done the day. Sophie had other ideas.
@@.sophieVoice;"No rushing away you,"@@ she grabbed your hand, @@.sophieVoice;"we've got practice to go to."@@
<<playerVoice "\"Practice?\"">> Suspicion crept into your voice, <<playerVoice "\"practice for what exactly?\"">>
@@.sophieVoice;"Gymnastics of course,"@@ she smiled innocently, @@.sophieVoice;"no need to be so suspicious. Now come on, I wanna show you off."@@
It turned out the gym where Sophie practiced wasn't particularly far away, though she was still scant on details even as you walked.
She dragged you into the changing room despite your protests.
@@.sophieVoice;"You're a girl now, you're allowed to be in here. Stop being a baby."@@
Sophie was an indomitable force when she wanted something. She wasn't about to let something like, 'you used to be a sixteen year old boy,' stop her from getting you into a leotard.
[[Get dressed|Sophie Low Happiness Ending 9]]<<Image 'Endings/SophieHigh/Leotard1.webp' "topRightCorner">>\
You got lucky on two fronts. First there were stalls available, so you could change without being out in the open. Second, you'd come early enough that foot traffic was low. There was one other girl who came in, but you just @@.girlVoice;hid in the stall@@ until she left.
@@.sophieVoice;"Come on. There's no one else here. You're taking forever."@@
Hesitantly you exited the stall. It wasn't just the possibility of others that had you nervous, you also weren't sure about your own garb. In truth it was a very simple one piece leotard with no sleeves. A little pink and black design with a few sequins for visual appeal. You knew it'd come from Sophie's wardrobe, which only made the whole situation all the more surreal.
<<playerVoice "\"Are all your leotards pink?\"">> It was a weak attempt to diffuse your own anxieties.
She rolled her eyes in response, but then grinned, @@.sophieVoice;"The pink suits you. I've got to make you look good for your first day. Anyway,"@@ a gentle flush crept onto her cheeks, @@.sophieVoice;"I like pink."@@
Another time you would have teased her about this. She always seemed somewhat embarrassed about some of her more 'girly' interests and this was a prime opportunity to needle her. However, you also got the feeling she was revealing this just to make you feel better. So you let her off the hook. Meekly giving a, <<playerVoice "\"thanks,\"">> as the two of you went back out to the main gym.
[[Time for practice|Sophie Low Happiness Ending 10]]Your anxieties only got worse as the two of you got onto the floor. It wasn't a massive gym, but it was packed with equipment, a large empty space in the center. Sophie would later inform you it was for practising 'floor routines'. At this point you didn't really care about any of the equipment, you felt ridiculous in this leotard. No one was paying you any attention, there was nothing at all odd about appearance from their perspective, but you still felt @@.girlVoice;awkward and exposed@@.
@@.sophieVoice;"Breathe,"@@ Sophie whispered into your ear, @@.sophieVoice;"I'm the only one who knows anything, you're fine."@@ She leaned back and raised her voice, @@.sophieVoice;"now come on, let's practice."@@
There was a cough from behind you, @@.coachVoice;"I'll be the judge of that."@@
The two of you turned, @@.sophieVoice;"Ah coach. Of course, I meant after you said okay."@@ You'd learned something new about Sophie, she was a terrible liar.
Coach, you didn't have an actual name yet, smoothly continued, @@.coachVoice;"Welcome to our gym. Sophie tells me you have some experience. I'll need to see what you can do before I let you run loose."@@
She took the two of you to the empty mat, @@.coachVoice;"Let's see a move or two. Whatever you feel comfortable with."@@
You didn't feel comfortable with anything right now. Your previous attempt at gymnastics had been dicey at best. But Sophie was entirely comfortable, clasping your shoulder, @@.sophieVoice;"Come on girl. You've got this, go for it."@@
Staring at the expanse of empty space you considered what you should try.
[[Round-off (Easy)|Sophie Low Happiness Ending 11]]
[[Handstand Forward Roll (Easy)|Sophie Low Happiness Ending 11]]
[[Back Handspring (Medium)|Sophie Low Happiness Ending 11]]
[[Front Handspring (Medium)|Sophie Low Happiness Ending 11]]You let out a breath as you cleanly landed the move. Sophie clapped, though the coach was less impressed. You were in shock. How had you just managed a move like that? It wasn't flawless, but it was a solid attempt and you knew you could do better next time.
@@.sophieVoice;"Told you it'd be fine. Now try something a little more your level,"@@ Sophie's voice made it clear that she wanted you to raise your level, not lower it, @@.sophieVoice;"you know all the moves I do after all."@@
Your eyes widened in surprise, even as the coach looked even less convinced. So //that// was the game. The increased athleticism, the excellent balance, the precise bodily control. This wasn't the form of some average nine year old, this was the body of nine year old gymnast. Apparently one on par with Sophie, because all of your knowledge had actually come from her. So you literally knew everything she did about gymnastics, and had the skills to execute it.
What ensued was an extremely impressive sequence of moves. It wasn't a proper floor routine; you were haphazardly chaining moves, and entirely skipping the artistic component, but it was an excellent demonstration of your capabilities. When you finally came to a rest, once again sticking the landing, you could feel the sweat beading on your forehead. Your heart was pounding and you were breathing heavily. But it wasn't because you were tired. Far from it, @@.girlVoice;you were elated@@, you felt like you could do this for days.
It was the exhilaration. You'd never felt anything like this. It was one thing to be able to do a pull-up like you used to, but this was something extraordinary. You had practically flown across the mat, twisting and spinning and flipping on a whim. This body was capable of marvels and you @@.girlVoice;loved how it felt@@.
[[The coach clapped|Sophie Low Happiness Ending 12]]@@.coachVoice;"Seems you weren't exaggerating Sophie, she's quite impressive. Though she does share some of your bad habits."@@ Coach fixed Sophie with a mild glare. Later Sophie confided in you that she'd been slacking a little lately and not working on fixing those habits.
@@.coachVoice;"But clearly experienced enough that I don't have to be concerned. You have free reign. If you need anything just shout, otherwise I'll check on you every so often."@@ With that she walked away, her gaze fixed on a girl doing a terrible job on a balance beam. She wasn't gripping enough with her toes, that was going to make proper balance impossible.
@@.sophieVoice;"Come on, let's have some fun."@@ She grabbed your hand, breaking you from your private critiques. As she pulled you over to the vault you ruminated on how you'd recognized balance beam girl's mistake. However, it wasn't something you could really discuss in public. So for now you followed Sophie's lead as she practiced a variety of flips. Turned out today was just a drop-in free practice session. There were no lessons or schedule to worry about. Which meant the two of you had the run of the place.
You took full advantage of that. Trying to get yourself onto every piece of equipment you could find. Just because you mentally knew how to do the move, didn't mean you knew how it felt. Knowing the mechanics of an aerial flip was a pale imitation of feeling the wind whipping through your hair. Of feeling the fine control as you twisted your body, all in preparation of a clean landing.
Sophie had been true to her word, you were capable of everything she was. She'd had an edge at first, as you were getting used to the feeling and figuring out your limits. However it wasn't long until the two of you were pushing each other into moves at the very edge of your abilities. Safely of course, the two of you had been doing this long enough that you weren't stupid...well Sophie had been doing it and you'd gotten a copy of knowledge. It was weird having knowledge you had no memory of learning, but it was awfully handy.
[[Practice ended|Sophie Low Happiness Ending 13]]By the time practice ended, you were completely wiped, and Sophie was no better. You'd both pushed pretty damn hard today, and you did have some limits. God it was the @@.girlVoice;most fun you'd ever had@@. The ease at which you could do such complex manoeuvres was intoxicating. It made you want to keep pushing further, so that you'd be capable of even more.
The smile didn't leave either of your faces until you'd left the building. You'd been riding enough of a high that you hadn't even worried about the change room this time. As if the pure feeling wasn't enough, Coach had gone out of her way to compliment both of you on your performance. Though Sophie received some gentle admonishment about not working that hard the rest of the time.
Out of earshot Sophie finally revealed the full shape of her plot. @@.sophieVoice;"I wasn't done beating you,"@@ she confided, @@.sophieVoice;"so I wanted another week to prove I'm better than you. But this time we'd start on even footing."@@
It took you a few moments to process this. You knew Sophie had enjoyed your little competitions, but you'd never thought she would take it this far. Making you her literal equal was an interesting choice. She could have just as easily requested that you were strictly inferior to her. Make it easy to crush you at everything you tried all week. But no, she'd wanted a rival, someone on her level, at least for the week.
@@.sophieVoice;"Same time tomorrow?"@@ The hopefulness was obvious in her voice, and you had no intention of declining.
<<playerVoice "\"Totally,\"">> you might not like being a little girl, but if you were stuck this way you could at least enjoy it. Plus you @@.girlVoice;couldn't think of anything more fun@@ than jumping around, barely touching the ground.
[[The next day|Sophie Low Happiness Ending 14]]The rest of the next day might as well have not existed until the school day was done. You'd spent the entirety of class staring at the clock, watching the seconds painfully tick by, counting down towards your freedom. It was enough that the teacher had even called you out on it. You took the small lecture with an appropriate amount of contrition. It had been a long time since a teacher had talked to you that way, like you were, well, a child. It was more intimidating when they nearly doubled your height.
Still you managed to apologize well enough that you got out of any real trouble. The real nightmare would have been having to stay for detention. You didn't want to miss any gym time this week. Neither did Sophie. So when the bell rang the two of you were out the door like a shot, racing each other to the gym. The two of you were panting and sweating even before you'd had time to change. Not that it was going to slow either of you down. Another boon of this body was the recovery time. If there had been any soreness you'd acquired yesterday, it was gone now. You'd run yourself ragged and you still felt one hundred percent ready to go.
And go you did. Now that you were comfortable with this body you were ready to push it to the limit. You even managed one move that Sophie couldn't replicate as cleanly, much to her chagrin. Afterwards she confronted you on that point.
@@.sophieVoice;"How were you able to do that? I thought we knew the same things!"@@ She wasn't actually angry, despite her tone. But it'd been a long while since someone her age had been able to outperform her.
You didn't know for sure, <<playerVoice "\"you're a little taller than me. Maybe that changes the leverage point?\"">> At this point you'd stopped being surprised by all the random knowledge you had.
@@.sophieVoice;"Maybe...and maybe if I..."@@ Sophie looked like she was about to go back in the gym to try again, but you both did need to get home. You would settle it tomorrow.
[[Wednesday|Sophie Low Happiness Ending 15]]<<Image 'Endings/SophieHigh/Leotard2.webp' "topRightCorner">>\
It was clear Sophie had been thinking on the move all night and was ready to practice it until she got it. So that's what you both did, spending the entire practice session working on that singular move. Working on getting Sophie just a little tighter so she could stick the landing.
Naturally the coach came over to assist, but didn't stay long. The two of you had the gist of what Sophie needed to do, it was just a matter of practice. In the end she got it almost as cleanly as you, which was enough to satisfy her for the day. Though she had a little surprise for you when you both came in the next day.
@@.sophieVoice;"Here,"@@ she handed you a leotard you didn't recognize. You'd been borrowing her stuff all week, and you would normally tease her about having //another// pink leotard, but this one somehow felt different.
<<playerVoice "\"What's this?\"">> It was a @@.girlVoice;very pretty@@ garment, predominantly pink but white around the collar with silver and gold streaks intertwining across the torso.
@@.sophieVoice;"It's for you. I thought you should have your own, so you weren't borrowing mine all the time."@@
<<playerVoice "\"Aw, that's so sweet. But I don't really...\"">> your words trailed off.
@@.sophieVoice;"I know,"@@ the melancholy was heavy in her voice, @@.sophieVoice;"still, I hope you like it."@@
You'd both avoided saying the words that neither of you wanted to say. You didn't really need your own outfit because you'd only be a girl for a couple more days. This was almost your last practice. Wasn't like 16 year old male you could suddenly take up the sport and compete.
Still you put on your @@.girlVoice;best smile@@ and slipped into your @@.girlVoice;new leotard@@. It fit perfectly. Maybe it was the sweet gift or maybe it was because you both knew this was coming to an end, but you didn't feel as competitive today. You were still trying things, but it was more congenial and sedate. That would change on the last day.
[[Final practice|Sophie Low Happiness Ending 16]]@@.sophieVoice;"Alright. Competition time."@@ Sophie stated bluntly as you left the change room.
<<playerVoice "\"What?\"">>
@@.sophieVoice;"You've had a week to get used to...everything. So now it's time to put it to the test. Coach will judge which one of us is better."@@
That dangerous glimmer had re-entered her eyes. The two of you were growing close, but she wasn't going to hold back anything today. She wanted to beat you. To prove to you that all that 'arrogance' you'd accused her of was more than warranted. You felt much the same and were determined to match every bit of her ferocity.
The change had the coach in near shock. You both were a little stiff on the artistic sections, but she'd never seen Sophie be so precise with her movements. Especially when she was going for some pretty complicated moves.
You were no slouch yourself, matching Sophie move for move. Wincing at every slight mistake. A little stumble on a landing, an insufficient tuck on a flip. There was still so much you wanted to improve, but you had to focus on right now. You were //not// going to let Sophie beat you.
By the time it was done the two of you were genuinely exhausted, sitting on the ground sweating and panting. Youthful recovery or not you were going to feel this tomorrow. Which only left the matter of the results.
[[The results|Sophie Low Happiness Ending 17]]@@.coachVoice;"I just want to say I'm very proud of both of you. That was some impressive work, best I've seen out of either of you.@@
She took a pause, @@.coachVoice;"It was a close thing. At first I thought I'd just eyeball the comparison, but it was tight enough I actually marked it all down. In anything less serious than a professional competition I'd just say you tied."@@
@@.coachVoice;"However,"@@ Coach met both of your eyes, still fierce despite the fatigue, @@.coachVoice;"neither of you would accept a tie so...by the numbers, the winner is...Sophie. Congratulations.@@
You expected some excitement, some cheering and maybe even some teasing, but you got nothing. She simply nodded in acknowledgement and got to her feet.
@@.sophieVoice;"I'm going to head home now. I'm pretty beat,"@@ and with that she was off to the change room, nary a word about her victory.
Coach sighed, @@.coachVoice;"It's a real shame this is your last day with us. I've never seen Sophie that fired up. With the two of you driving each other, no telling how far you could go."@@
You nodded, but didn't have too much else to say. Following Sophie's lead, though too late to catch her, you got yourself changed and headed home as well. Haphazardly throwing your bag onto your bed when you got there, your new leotard half slipping out. You pulled it out and stared at it. Sophie had gotten this just for you, even knowing you wouldn't wear it more than twice. Just because she was enjoying your competition so much.
Maybe you could...no...that'd be crazy. You set the leotard aside and continued with your evening. Both your mom and Emily noticed your melancholy, though neither pushed on the matter. There was so much going on it was probably best to leave you some space. Not long after you went to bed, mentally and physically exhausted.
[[You dreamt|Sophie Low Happiness Ending 18]]Your dreams that night were pleasant though somewhat surprising. Sophie and you had been at each other's throats at the party, but now you were the best of friends. You ran back all of the fun times you and Sophie had at the gym these last few days. All the moves you'd managed to do, all the ones you wanted to try. Watching the smile on Sophie's face when she finally landed that tricky twist. Things that you would never see or do again.
When you woke up your melancholy had only deepened. This would be so much easier if you'd hated the whole experience. But no, you'd enjoyed almost every part of it. Now that you knew Sophie better all that brashness and confidence seemed well earned. You knew how hard she had to work to get where she was, and it made you want to work just as hard. You'd never had something feel so //good// as gymnastics had. You could pour your heart and soul into the competition and not regret a moment. Furthermore, you still couldn't get over the fact Sophie had beat you yesterday. You weren't mad, there was no reason to be mad, but it made you want to work even harder to get back at her. The feeling was intoxicating, a powerful drive that motivated you like never before.
You glanced over, seeing that you'd left the leotard beside you all night. In a strange way it was the source of all these divergent feelings, good and bad...but were there even any bad feelings? You looked @@.girlVoice;super cute@@ in it, and it'd been a @@.girlVoice;lot of fun@@. The rest of the girls were supposed to come over today before you turned back. Maybe it was a chance to show it off one more time before you'd have to give it up.
As you held it there was a tingle in your fingers. You assumed it was just your excitement, but it sort of felt like mom's magic. Regardless you slipped the leotard on, throwing the rest of your clothes over top. It wasn't the most comfortable thing, but it'd be a fun little surprise. At least that's what you'd expected to happen. In reality you never even got the chance.
[[Mom stopped you|Sophie Low Happiness Ending 19]]There were still a few hours left before the girl's arrival when mom caught you in the living room.
@@.momVoice;"Emily tells me you've been very good this week. Even she hadn't expected you and Sophie to get along so well, and for you to play along so completely. As a reward I'll restore you to your normal self now. Then you can go out and do whatever you wish, I'll take care of the girls today."@@
You almost shook your head, you had really wanted the other girls to see what you could do. Your own little gymnastics demonstration, before you got all big and clunky again. But you couldn't exactly tell your mom that. So you just stared. Which she took as an acknowledgement.
Once again you felt her magic wash over you. Hoping that, at a minimum, your clothes changed with you this time. Shrinking out of an outfit was embarrassing, but not destructive. Growing up would shred your @@.girlVoice;favourite leotard@@. You waited for the changes, closing your eyes so you could try and feel which parts changed and how...you waited...and waited...and waited...
You opened your eyes, confirming what you'd been feeling. You were entirely unchanged. Glancing at mom it seemed this hadn't been an intentional misdirect on her part. Her look slid from confusion to concern as she took in the situation. Finally her expression changed into one of suspicion.
@@.momVoice;"Are you wearing something underneath your outfit?"@@ Mom's voice was cool, but you could tell something was off. It wasn't like you were embarrassed about your current fashion choices, but how did she know and why did it matter?
[[Admit the truth|Sophie Low Happiness Ending 20]]<<playerVoice "\"My leotard.\"">>
Saying it out loud was a little more embarrassing than you'd thought. Here you were, ostensibly excited to get turned back into a teenage boy, and you were wearing a @@.girlVoice;pink leotard@@.
To your surprise your mother smiled. @@.momVoice;"You really enjoyed your time with Sophie, didn't you?"@@
You gently nodded.
@@.momVoice;"I thought so,"@@ your mother continued, @@.momVoice;"it must be exhilarating to be able to use your body that way. An inspiration to push yourself even further. I heard Sophie managed to beat you yesterday, and I'm guessing you want a chance to get your revenge."@@
You stood, stunned. Leave it to your mother to see the truth of things, even things you weren't ready to admit to yourself.
She knelt down so you were eye to eye, her intensity was almost overwhelming. The gravity of the situation was obvious.
[[She explained|Sophie Low Happiness Ending 21]]@@.momVoice;"I gave you this form for that very reason,"@@ she began, @@.momVoice;"the entire situation is...complicated, but suffice to to say this form was no accident. Sophie provided the inspiration, but it was influenced by your soul."@@
@@.momVoice;"You didn't get along with Sophie, because you saw her with all these things you could never have. Now that you do, you've quickly become best friends. There is no reason that has to stop."@@
Her voice trailed off for a moment, letting the implications of her words sink in. She was saying you could stay this way.
She brushed your hair out of your face, @@.momVoice;"If you wish, and only if you wish, you can remain this way indefinitely. Live your life as Sophie's rival and best friend."@@
She stood again, @@.momVoice;"it's obvious you're comfortable in the form, the joy has been written on your face all week. But it is your choice. Go to the bathroom. If you wish to remain this way, keep the leotard on, if not, remove it and return. Understand?"@@
[[You nodded|Sophie Low Happiness Ending 22]]You closed the door to the bathroom behind you, stripping off the rest of your clothes, leaving you clad only in your @@.girlVoice;leotard@@. Mom was right, it suited you. Not only did you like how it looked, but you liked how it made you feel.
It wasn't just the garment itself, but all the feelings it engendered in you. It made you feel strong and confident. The strength was far more than physical. Your sixteen year old self had been an order of magnitude stronger, but bigger muscles had never made you actually feel good about yourself. All that time in the gym had just been rote, putting in no serious effort. There was no joy in it, it was just something you were 'supposed to do'.
Now you had something that you @@.girlVoice;loved@@. Something would happily work at every day. Every success lifting you higher and every failure making you want to work harder. Your success would be in your own hands, down to your own drive and determination. You had all the tools to excel. You were equal to Sophie in every way. No more need for jealousy, you had all she did, if you wished to take it.
[[Leave it on|Sophie Low Happiness Leave On 1]]
[[Take it off|Sophie Low Happiness Take Off 1]]As much as you had loved your time in this form, it didn't truly feel like you. You were supposed to be older, you'd been on this planet to long to go back to being nine. You had a newfound respect for Sophie abilities, but your feelings weren't competitive. Seeing her improve would be a sight to behold, but you weren't going to be her rival.
You returned from the bathroom with the leotard in hand rather than under your clothes.
Mom gave a subtle nod, @@.momVoice;"Put it down over there, otherwise it will cause trouble."@@
You had zero idea of how a leotard could cause any issue when it came to powerful magic, but she was the expert, so you put it on the couch. You awaited a second casting of the spell.
[[The magic washed over you|Sophie Low Happiness Take Off 2]]This time when the magic hit you, you could feel the changes. A sense of vertigo dizzying you as you shot back up, inches at a time. Luckily your outfit did seem to be keeping up. It was a girl's outfit, but you didn't want to be naked, and Emily would kill you if you tore one of her outfits.
Your limbs quickly followed suit, though there was a funny moment when you'd been stuck with far too short arms on a quickly lengthening torso. A torso that was also gaining some of it's mass back. You'd been strong as a nine year old, but it didn't compare to the real muscles you'd earned in the gym. It was a little unfair in truth, that guys were able to build muscle so much easier, but it was a discussion for another day.
You were almost back to full size now, but a few crucial details hadn't changed yet. For one you were still basically hairless, save for the still too long hair tickling your neck. Still, it was only a matter of time, the changes were slowing down so that would all come in shortly. Which it did, kinda. You could see hairs on your arms and legs, but they were extremely fine, barely visible at a distance.
You huffed in frustration. What was going on? Dimly becoming aware that your dramatic sigh had caused some uncharacteristic bouncing. You'd felt the mass coming back to your chest and ass, and had assumed it was just muscle. Now that you stared at it you were increasingly unsure. The mounds of flesh on your chest were well past what anyone could call pecs, and they were still growing.
[[The changes finished|Sophie Low Happiness Take Off 3]]<<silently>>\
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $endingTraitSophieRival16 to true>>
<<set $endingTraitSophieRival9 to false>>
<<set $voiceClassOverride to 6>>
<<set $showTeenNPCDescriptions to true>>
<</silently>>\
As the changes slowed to a stop you were still several inches shorter than you'd been originally. However, diminished height was not the thing that currently held your gaze. That honor was held by the two breasts, there was no other word for them, hanging off your chest.
<<playerVoice "\"Mom?\"">> Your words trailed off, demanding an explanation in their absence.
@@.momVoice;"Interesting. Yet you don't seem upset."@@
To your surprise you had to admit she was right, you'd been shocked by the unexpected form, but it didn't feel unpleasant.
She took on a lecturing tone, @@.momVoice;"Soul magic is complex, but in short; you accepted a gift befitting your other form. Not only accepted, but used it, loved it, truly making it yours. That sort of thing has consequences. I'd thought you were just borrowing Sophie's stuff, I hadn't realized she'd taken that initiative."@@
@@.momVoice;"Well sweetie,"@@ her voice was concerningly sweet, @@.momVoice;"looks like you'll be spending a little longer as a girl."@@
The feeling in your heart was complicated. You'd wanted to get back to who you were, but you'd also wanted to keep playing with Sophie, that conflict had left you in this half state.
The ensuing discussion revealed that, at least for the moment, there was nothing to be done. Next week you'd go back to high school and resume normal life until further notice. A simple charm would make everyone accept that you were a girl. A simple hitch in the mind before declaring 'of course she's always been a girl'. The human mind was lazy, easier to believe that memory was faulty than that a boy suddenly turned into a girl.
Your protests were half hearted at best, going through the motions of objecting. Yet your heart wasn't in it, part you was glad she wasn't going to turn you back. Perhaps she'd figure something else out eventually.
[[Back to school|Sophie Low Happiness Take Off 4]]It was remarkable how quickly you fell back into your normal routines. School really wasn't all that different than before. Sure you hung with the girls rather than the boys, but half the time the conversations were the same. Speaking of boys, they //really// needed to be more discreet about where they were staring. You definitely had no interest in exploring that side of your, now more mature, femininity. The idea of holding a boy's hand, let alone kissing one was gross. You didn't need stubble scratching your face.
Though your current chromosomal makeup did allow for one activity you'd been bereft of before. Sophie's gymnastics gym was still open to you. It wasn't that men weren't allowed in there, but they were a drastic minority, and none past the age of ten. Seemed that gymnastics was still relegated to being a 'girly' activity. You didn't feel that way, there was a grace and elegance to it, but it also required a massive amount of physical strength and endurance. Something that this body had been blessed with.
It seemed that you were the sixteen year old version of your previous gymnast self, one who had continued training. So you were in fantastic physical condition. Your skills were little better than they'd been at nine, so you were lightyears behind when it came to competition, but good enough to not stand out.
Sophie wasn't sure how to feel about it at first. Your increased physical attributes meant you were able to outdo her at basically everything, at least for the moment. However, she was mollified by the fact you more than half a decade on her and all that knowledge had come from her anyway.
To make it up to her, you made her an offer. You weren't ever going to be in competition shape, it would take too long for your skills to catch up. But you knew enough to be able to help her with her own training. Since you wanted to spend time in the gym anyway you were willing dedicate a some time to just helping her.
An assistance that quickly branched out into other girls. Nothing official, but a pointer here or a correction. Coach noticed, and you were worried you might be kicked out. Instead you'd been taken on as an 'assistant coach', and were spending basically every night at the gym.
[[Weeks passed|Sophie Low Happiness Take Off 5]]Initially you checked in every day with mom, if she'd figured out a way to make you a man again. It was to be expected. After continued rejections you started to ask only every few days, then once a week, once a month...after a while you couldn't even remember the last time you'd asked.
You'd had a growing suspicion that there was no way back, but it was matched by a growing indifference to the idea. Between school and coaching you had too much on your mind to care. Being a girl wasn't all that different, and you enjoyed most of the changes that had come with it. Every thirty days or so you reconsidered that position, but on the whole you loved who you were.
Coaching had given you a sense of purpose that you'd lacked previously. That new drive manifested itself in myriad ways. Your marks improved, you made new friends, you even got along better with your sister. Emily had taken a while to warm to the idea of a 'big sister', she'd wanted a 'baby sister' after all, but it was a significant improvement over 'big brother'. Nonetheless she came around to it, especially once she realized your coaching prowess could help her with ballet as well.
At this point the idea of ever going back to being a boy had completely left your head. You'd have to give up too much to ever want to make the swap, you were going to stay as <<playerName>> forever. And to think, if Coach hadn't guilted you about leaving, none of it might have happened. For want of a nail you supposed, but you didn't have time for philosophizing. Sophie had a competition coming up, and if you didn't kick her butt she'd get lazy again. You sighed, a coach's work is never done. But you still smiled, after all, you couldn't think of anything you'd rather do.
Ending 8a: Thanks Coach
<<include "Post Ending Choices">>
<<saveEnding "Sophie" 14>>You put your other clothes back on, over your leotard. The implications of this decision were dramatic, but you were still stuck on the fact you really wanted to show it off to the girls. Perhaps it wasn't the best reason to start a whole new life, but it felt right in the moment.
Without saying anything your mother knew you decision, giving you a gentle smile before casting another spell. The tingles raced across your body, stronger than before. However, it still seemed that nothing was happening to your body, though it felt like your leotard was getting hotter by the moment. Perhaps wearing so many layers in summer wasn't a good idea, but this wasn't a normal heat. It built to the point that you were worried it was going to melt into you.
Finally the heat abated and you were able to take a steadying breath.
@@.momVoice;"How are you feeling?"@@
It was a normal question to which you had a shockingly normal answer, <<playerVoice "\"Great. I feel great.\"">>
Your mother nodded, @@.momVoice;"I doubt you understood the metaphysical implications of accepting a gift like that, but in the end..."@@ she paused, realizing that this conversation was going over your head. You wouldn't have understood it at sixteen, considering your lack of magical training. At nine things were even more confusing.
@@.momVoice;"Soul magic is complex, but in short; you accepted a gift with all your heart and soul. Not only accepted, but used it, loved it, truly making it yours. That sort of thing has consequences. In cases like this it resonates with your own soul, strengthening it."@@
[[Your confusion deepened|Sophie Low Happiness Leave On 3]]@@.momVoice;"Simply put I couldn't change you back as long as you kept wearing Sophie's gift. All my spell did was lock that resonance in."@@
Mom seemed like she had more to say, but was staying quiet for the moment. @@.momVoice;"Well your friends will be here soon, try not to cause too much trouble."@@
With that you hurried off to prepare for girl's arrival. The day itself was a @@.girlVoice;ton of fun@@. Just as you desired you got to show off your @@.girlVoice;new leotard@@. Jumping around the yard and showing all the new moves you were capable of.
Sophie and you put on quite a display for the others. Though Kara insisted on putting a stop to it when it was clear you were both trying some risky moves not meant to be done on grass. She was right of course, but it'd been easy to get caught up in things.
Since it wasn't a school night they were all able to stay over for dinner and even pretty late into the evening. By the time bed time came you were completely exhausted by all the fun you'd had. Collapsing onto your sheets before you'd even fully undressed, sleeping in your new @@.girlVoice;favourite garment@@.
Once again your dreams were filled with the joys of the week, but this time you felt much less conflicted. They were just fun, there was no reason to hesitate about that, you could just enjoy yourself. When you finally awoke it felt like a burden had been lifted, you felt better than you ever had before, and you'd felt great this week.
Still something else was different, but you couldn't quite place it. Either way you headed down to breakfast with a spring in your step.
[[Breakfast|Sophie Low Happiness Leave On 4]]@@.emilyVoice;"You know you can't wear that leotard all the time, right?"@@ Emily had come down before you and was almost done her own meal.
You flushed, you were still wearing your leotard, and you'd been wearing it all night. It was just so comfortable, it didn't feel like you were wearing anything, like it was a part of you.
@@.momVoice;"Oh she can wear what she wants,"@@ mom countered.
There was a flutter of happiness in your stomach. At her permission you wore it for the remainder of the day. Taking moments when you could do play around in the yard. Despite knowing it was silly, you even slept in it again.
Which made it more surprising when you woke up the next morning and it was gone. You panicked, tearing apart your room looking for it. You threw on a robe and hurried downstairs where mom was drinking her morning coffee.
<<playerVoice "\"Mom!\"">> You took a breath to calm down, <<playerVoice "\"my leotard is gone!\"">> You were struck with a sudden thought, <<playerVoice "\"did you take it to wash it?\"">>
You tried your best to keep the accusatory tone out of your voice, but it was a somewhat dramatic suggestion. She would have had to strip you overnight for that to happen.
@@.momVoice;"No need to panic sweetie, you still have it. In a manner of speaking."@@
<<playerThought "Why is she always so cryptic?">>
@@.momVoice;"It's part of you now. Although I suppose that isn't going to work for actual practice."@@
What did she mean [[part of you?|Sophie Low Happiness Leave On 5]]@@.momVoice;"When I said I couldn't change you back while you wore it I was serious. A gift accepted with your whole heart is a powerful thing. It would ward off any magic that tried to change you."@@
<<playerVoice "\"But I'm not wearing it anymore, it's gone,\"">> a fact you were still upset about.
Mom set down her coffee and fixed you with an amused stare, @@.momVoice;"I think you understand exactly what happened."@@
You wanted to say you had no idea, but the knowledge had been lurking in the back of your mind. Obviously you couldn't really wear your leotard all the time, if nothing else you'd need to wash it. If it came off, the magic would weaken, over time it might weaken enough that you could even be turned into a boy again. So mom had made it possible to wear it all the time.
Not in the physical world of course, but in your mind. Your self image could be of a nine year old in a leotard and whatever you wore in reality wouldn't change that. It had become a fundamental part of you, which meant that no one would //ever// be able to turn you back.
You gave a wide smile to mom. It'd been exactly as she promised, you'd be able to stay this way forever. You just hadn't realized how important that leotard had been to the whole process.
she smiled back, @@.momVoice;"it will take a little time but I'll get things set up so it's official. For now just say you're staying in town a few more weeks."@@ She didn't mention all the paperwork that she'd need to do, or the fact she'd also need to ensorcell a few people. You didn't need all the gory details, you were just a little girl, that was an adult concern.
As celebratory gift she waved her hand and summoned a copy of the leotard. To the eye it was identical, but instinctively you could tell that it was just a copy. Still, it was the best you were going to do now that the original was literally inside you.
[[Back to school|Sophie Low Happiness Leave On 7]]Your day back at school was quite enjoyable. It was fun progressively shocking every one of the girls. Your classmates just thought it was nice you could stay longer, but the group knew better. Emily was the first to get the shock when mom revealed you were going to walk to school together. Sophie was next, watching her eyes goggle out when you walked into the room was a joy. It was all you could do to not burst out laughing then and there, but you restrained yourself until lunch. Which was when you got to bring Kara and Miki up to speed. Both of them were excited, Miki moreso, but she was always the more excitable one.
@@.karaVoice;"You're really staying this way?"@@
<<playerVoice "\"Mmmhmm.\"">>
@@.sophieVoice;"And you say it's because I got you that leotard."@@
<<playerVoice "\"Yup.\"">> Your voice was light, but it was clear that Sophie was conflicted. She felt guilty about the situation, thinking she got stuck in this form. Except you didn't think of it as 'stuck' at all. You threw your arms around her, <<playerVoice "\"don't look so sad. I promise I'll let you win sometimes.\"">>
@@.sophieVoice;"That not..."@@ she took another glance at you and your unrestrained smile. She matched it with her own, @@.sophieVoice;"Big talk. I won you last time, and I'll beat you again next time."@@
The two of you continued grinned at each other, drawing a laugh from Kara and Miki and an eyeroll from Emily.
[[Back to the gym|Sophie Low Happiness Leave On 8]]<<silently>>\
<<set $endingTraitSophieRival9 to false>>
<<set $endingTraitSophieRival16 to true>>
<<set $voiceClassOverride to 6>>
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<</silently>>\
The coach was excited to see you back even if, at first, it was supposed to be for just a few weeks. Now with endless time to practice you and Sophie renewed your training regimen. Anyone who thought you'd drop your level was proven dead wrong. As hard as you'd both trained last week for your single competition, now you had the long view to consider. It wasn't about beating Sophie at the end of the week, it was about beating Sophie every week, for months and even years.
So the two of you spent all the time you could in the gym. Though you both knew better than to neglect your studies. You actually managed to get some pretty good marks, though more from sheer bloodymindedness than raw intelligence. That intensive work ethic meant you could succeed at anything you tried, as long you had time to work at it. Emily sometimes complained that you never spent any time with her, but she still much preferred it to the old you.
This competitive nature didn't abate as the two of you grew older, even at the beginning of high school you were both still clashing at every competition. This rivalry having driven you both to higher heights. You were already considered stars at the local level, but buzz about you was starting to make it's way into the wider world.
So your paths were set. You were both gunning for college scholarships in gymnastics. Though this still meant education was important, as much as it sometimes bored you. Luckily you always had the two of each other to fall back on, helping each other with academics as much as gymnastics.
[[Becoming a woman|Sophie Low Happiness Leave On 9]]As you grew from girls into women your bodies went through dramatic changes. Sophie always stayed a little taller, and you grudgingly admitted, a little stronger. While you stayed slighter. Though of the two of you, you were the one who had been 'blessed' with the bigger chest, much to Sophie's chagrin. Though she got her vengeance when you had to deal with the discomfort of constricting sports bras.
Naturally your fit figures cut a rather appealing look, bolstered by the fact you'd both become co-captains of the cheerleading squad. Neither of you took cheer too seriously, but it was still good practice, and looked good on an entrance application. This combination of factors meant that you drew //a lot// of attention from horny teenage boys.
In fact, you got even more attention than Sophie. She claimed it was because you, in her words, had 'cow tits'. A term that annoyed you to no end, even more when she emphasized the point by grabbing them from behind. Initially you'd said it was because she was too scary, but she claimed that none of the boys were her type. Though at the time only the two of you knew how true her statement was.
Much to the frustration of the legion of boys, neither of you ever even gave them the time of day. The claim was that you needed to focus on competition, especially the one that was coming up soon.
[[The competition|Sophie Low Happiness Leave On 10]]@@.sophieVoice;"You ready?"@@ Sophie was doing final checks on her outfit, nervously tugging at it to make it sit perfectly. It was cute seeing her so flustered when she was normally so brash, but you understood. Rumour had it there was going to be a scout in the audience, coming to see if all the buzz about the two of you was justified. It was still a bit of a pipe dream but this might even be the first step towards competing in the Olympics. But that was a dream for another day, today you just had to keep focused on the competition.
<<playerVoice "\"Ready to kick your butt. As always,\"">> you gently teased. The two of you usually traded victories back and forth, the loser inevitably training even harder so it didn't happen again. But that didn't stop both of you from acting like you were leagues ahead of the other.
@@.sophieVoice;"Big talk shorty,"@@ she was still a few inches taller and loved to tease you about it. She stepped closer, doing her best to loom over you, @@.sophieVoice;"shall we make a wager on it?"@@
<<playerVoice "\"Same terms as always?\"">> In recent years you'd escalated your little bets, at first it was just silly kid stuff, but now the winner had to treat the other to a fancy dinner. Though it was always nice when the both of you got dressed up pretty, considering how much time you both spent sweating in gym clothes.
@@.sophieVoice;"Deal,"@@ and the two of you sealed the pact, as you always did now, with a good luck kiss. Just a peck mind you, you didn't want to draw too much attention. Everyone knew about the two of you, but you still liked to keep things mostly low key. Unlike Sophie...
[[The previous year...|Sophie Low Happiness Leave On 11]]@@.playerVoice1;"I'm just saying people would stop spreading rumors if you just got a boyfriend."@@ Blake suggested to you, leaving unspoken that //he// wanted to be that boyfriend.
This was not the first time this conversation had occurred. The boys at school were relentless in trying to get with you or Sophie, endlessly hinting at things and suggesting that 'certain rumors' would stop if you just got with a boy. Rumors you knew were actually spread by the girls as much as the boys. Teenagers were often cruel for no particular reason.
You tried not to let it bother you too much, but made you wonder if things would be easier if you just made your relationship public. Then again the fact the relationship was with //Sophie// might cause even more hassle than just staying quiet.
It wasn't a secret from the 'sleepover crew' of course, in fact Emily was the first one you'd confided in. To your delight she was entirely supportive, though miffed that she owed Miki $20. Apparently Miki had seen this coming long before anyone else, well before you and Sophie had even realized it. That girl wasn't the best at school in general, but she had an almost supernatural sense when it came to matchmaking.
Not long after both your parents had been let in on the secret. Much like Emily, your mom entirely supported it. There was some concern about Sophie's parents, they were rather more traditional, but they loved their daughter and came around to the idea almost immediately.
Telling the general school population was another matter entirely. Which is why you were sitting through the latest lecture/teasing session about your being single.
[[Sophie stood up|Sophie Low Happiness Leave On 12]]@@.sophieVoice;"People are spreading rumors?"@@ She raised an eyebrow, causing many at the lunch table to look away. Sophie could be awfully scary when she wanted to be, @@.sophieVoice;"well let me fix that."@@ She marched over to you.
<<playerVoice "\"Sophie what are-\"">> you sputtered, a premonition building about her intentions.
Your words were cut off by Sophie leaning down and kissing you full on the lips. Holding the kiss long enough that there could be no doubt this was no prank. This was a declaration.
She broke the kiss, looking down at your shocked face with her annoyingly smug one...it made you want to kiss her again. This was hardly the first time you'd kissed, but never had it been so public. The rest of the table was stunned for a moment before a near riot broke out. The teachers actually had to step in to get everyone to calm down. You knew that story would make it's way around the entire school before the lunch hour was even over.
<<playerVoice "\"Sophie. A word.\"">> You grumbled at her, pulling her out of the lunch room into a semi secluded hallway.
You fixed her with a glare, hands on your hips, <<playerVoice "\"did you think you should have maybe run that by me first?\"">> You were annoyed that she'd made such an important move without consulting you, but also relieved that it was finally out.
Sophie just grinned at you, fully aware that your annoyance had no teeth behind it. You rolled your eyes, <<playerVoice "\"come here you,\"">> you grabbed the front of her shirt, pulling her into another kiss. No doubt someone would spot your little tryst, but you almost wanted them to. Dispel any remaining notions that either of you had an interest in boys...
[[You broke the kiss|Sophie Low Happiness Leave On 13]]You broke the kiss, smiling back at the memory of Sophie's wild proclamation. It had caused a stir for a few days, mostly sour grapes from boys who felt they had been denied some chance they never had in the first place. Some nasty rumours had been spread, but they didn't last long. For one both you and Sophie could kick the ass of most of the school population, including the boys. Second, Emily confided in you later that she'd 'discussed' the matter with one of the boys saying the nastiest things, and that he wouldn't be an issue anymore.
You never did find out the exact contents of that 'discussion'. But considering the lecture Emily had received about 'reckless use of magic', you doubted it had just been a formal debate. Though even seeing the lecture it was pretty clear your mom's heart wasn't in it. Mom probably actually supported Emily's 'debate tactics', but didn't want to set the precedent.
<<playerVoice "\"I'm looking forward to that dinner.\"">> You purred.
@@.sophieVoice;"You wish."@@ Sophie retorted.
You both smiled before putting on your serious faces. This was the most important competition of your lives, and a step into the big time. It was terrifying, and Sophie clearly felt the same. She quickly grabbed your hand and gave it a squeeze. You nodded and then headed out. It was scary, but you couldn't imagine having anyone else at your side. Your eternal rival and perhaps, someday, something even more.
Ending 8b: Eternal Rivals(?)
<<include "Post Ending Choices">>
<<saveEnding "Sophie" 12>><<include "Endings Variable Init">>\
Emily whispered something to Kara and Kara spread the news to the other two. Within moments all four of them were near ecstatic, though they kept giving you odd furtive looks.
Mom let you in on the secret, @@.momVoice;"the girls had so much fun this weekend that we're going to have another sleepover next weekend."@@
<<playerThought "Well that explains their excitement.">>
@@.momVoice;"But don't worry, I'll be around this time so you don't have to worry about taking care of them."@@
You winced at your mother's words. This was supposed to be a positive, and it would have been for the you at the start of the party, but you were a different person. Now you wanted to join the fun again, even if it was as the babysitter.
@@.momVoice;"And since you were a good sport about everything, you've been invited to come as well."@@
<<playerVoice "\"Huh?\"">> Mom had said she would already be the babysitter, so how exactly had you been invited? <<if $oldPlayerAge <= 13>>As much as you wanted to play, you didn't really want to go through the whole regression thing again. If nothing else you didn't want to spend half the time worrying that your outfit might fall off.<<else>> You weren't really in their age group, unless they planned on trying to rectify that again.<</if>>
Your mother noted your confusion, no doubt she'd expected it. As a way of explanation she handed you a small necklace. @@.momVoice;"Put it on, it will make things clearer."@@
[[Put on the necklace|Golden Ending 4]]As you slipped the necklace on, you could feel the faint tingle of an static charge. The pleasant static quickly spread to your entire body. It felt oddly familiar.
Mom started getting taller, wait no, that wasn't right. You were getting shorter, //a lot// shorter and it was happening in a hurry. You watched as the hard won muscles in your arms and legs shrank away into nothing. Leaving behind smooth arms that seemed like they couldn't lift a feather; and hairless legs that were so thin you were shocked you could still stand. Your hands and feet followed suit with their attached limbs. Shrinking down into @@.girlVoice;soft, delicate@@ little things that felt awkward to use.
The rest of the muscles in your body followed suit. Gone were your pecs, replaced instead with a small undefined chest. Gone were your abs instead a @@.girlVoice;a cute little tummy@@ that had just a bit of pudge on it. Your well toned glutes? Gone. Leaving behind an entirely flat @@.girlVoice;bum@@. All the hard work you'd done as you became a man, gone.
Though perhaps being concerned about your 'manliness' wasn't a big deal when you weren't even 'male' anymore. Long blonde hair tickled your narrow shoulders as you tried to grapple with what had happened. Mom simply smiled mildly and waited for the inevitable questions.
[[Check yourself|Golden Ending 5]]
<<silently>>\
<<if !$oldPlayerAge || $oldPlayerAge > 10 || $oldPlayerAge < 5>>
<<set $playerAge to 6>>\
<<else>>
<<set $playerAge to $oldPlayerAge>>
<</if>>
<<if !$oldPlayerMaturity || $oldPlayerMaturity > 10 || $oldPlayerMaturity < 5>>
<<set $playerMaturity to 7>>\
<<else>>
<<set $playerMaturity to $oldPlayerMaturity>>
<</if>>
<<set $ringPlayerAge to $playerAge>>
<<set $ringPlayerMaturity to $playerMaturity>>
<</silently>>\<<playerVoice "\"What happened?!\"">> You gasped at the sound of your own voice. What the hell was going on? You sounded like a little girl...probably because you were. It was really quite obvious, but you did have the excuse of losing <<if $playerAge >= 7>>almost <</if>>a decade of your mind the last minute.
Your mother gave a small laugh, @@.momVoice;"I thought that would be fairly obvious. If you're going to join the sleepover next weekend you'll need to look the part. It wouldn't do to have a sixteen year old boy playing with a bunch of little girls, now would it?"@@ She held up a small mirror so you could see yourself.
The noise you made was somewhere between a gasp and a @@.girlVoice;squeal@@. The expression on the @@.girlVoice;angelic@@ little girl that looked back at you matched the gasp. The face had only a few hints of the old you, but it was undoubtedly you. Well, a $playerAge year old girl version of you.
<<if $oldPlayerAge > 10>>\
This was much younger than you'd ever been regressed to during the party. It made sense, you wouldn't really have fit in properly at your old age. Emily had finally gotten her wish for her to be the @@.girlVoice;big sister@@.
<<else>>\
You been regressed back the same age as you'd been at the end of the party. <<if $traitCatgirl>>Complete with cat tail and ears.<</if>>\
<</if>>\
<<if $oldPlayerMaturity > 10>>\
Your mind felt hazy and slow, with sudden large gaps in knowledge. It had been regressed much further than you'd experienced at the party. Likely putting you in line with the other girls. Though you still had all of your acquired quirks.
<<else>>\
Your mind felt hazy, but familiar. This was the same brain you'd ended up with at the sleepover, complete with all your acquired quirks.
<</if>>\
[[Emily hugged you from behind|Golden Ending 6]]<<if $playerAge <= 7>>\
@@.emilyVoice;"We can have so much fun together."@@ Seeing both of your faces in the mirror you realized how similar you and your little...@@.girlVoice;big sis@@ looked.
<<elseif $playerAge === 8>>\
@@.emilyVoice;"We can have so much fun together."@@ Seeing both of your faces in the mirror you realized that you looked almost identical to your little...@@.girlVoice;twin sister@@.
<<elseif $playerAge === 9>>\
@@.emilyVoice;"We can have so much fun together."@@ Seeing both of your faces in the mirror you realized that you looked almost identical to your little sister.
<</if>>\
@@.momVoice;"Don't worry, take off the necklace and you go back to normal. A gift to you for taking such good care of the girls."@@
You looked back in the mirror and your sister's grinning face. The party had been pretty fun. Freed from the burden of babysitting and the looming threat of regression it'd be even more fun.
<<if $playerAge >= 8>>\
A wide smile crept onto your face, showing off your @@.girlVoice;missing teeth@@, and you nodded.
<<elseif $playerAge >= 6>\
A wide smile crept onto your face, showing off your @@.girlVoice;missing tooth@@, and you nodded.
<<else>\
A wide smile crept onto your face, showing off your @@.girlVoice;baby teeth@@, and you nodded.
<</if>>\
Emily cheered and grabbed your hand, dragging you off towards her room. @@.emilyVoice;"Come on, you can take off the necklace later. Let's play first."@@
Your smile only got wider. The party had been so much fun, and now you could go back into that form whenever you wanted. Considering the way the both of you were smiling, you doubted this would be the last time.
[[Finish the party|Golden Ending 7]]<<set _relativeAge to $playerAge - $traitSmall>>\
There wasn't much time left before the girls had to go home but you all intended to make the most of it. Now that mom was here you didn't have to worry about the girls getting into trouble. In fact you weren't above starting a little trouble of your own. It was equal parts embarrassing and amusing listening to your mother admonish you about being careful when you'd taken things a @@.girlVoice;little too far@@. Even she had to laugh after she finished the lecture. Since you were that @@.girlVoice;small@@ she'd fallen into the same patterns as she did when lecturing Emily. But it did work, and for the last hour you did you best to behave...@@.girlVoice;mostly@@.
But all good things must come to an end and waving goodbye to the girls felt rather sad. A day ago you'd been dreading the idea of spending a few hours with them and now you didn't want to see them leave. They hadn't been the biggest fans of you either. It had only been a day, but things had changed quite a lot. Maybe seeing you regressing and playing with them had changed their opinions on you. <<if $oldPlayerAge <= 9>>Being forced to look them in the eye, or @@.girlVoice;look up@@ to them in the case of Sophie, had certainly changed yours.<</if>>
Though just because they were gone didn't mean that the fun was over. After all your sister was more than happy to keep the party going, just the two of you. Without a 'smelly big brother' to deal with, she didn't need to hold back on her more exuberant tendencies. You weren't sure if you were supposed to be offended at being called smelly. Technically you weren't even a big brother right now, so you filed that one away for later consideration and counter teasing.
<<if _relativeAge >= 7 && _relativeAge <= 9>>Naturally, now that you were basically her size, she couldn't resist the urge to try and dress you up.<<else>>Naturally, now that you were closer to her size, she couldn't resist the urge to try and dress you up.<</if>> Her closet was huge, so there was no time for everything, but if it was @@.girlVoice;cute@@, or @@.girlVoice;girly@@, or @@.girlVoice;pink@@, she wanted to see you in it. Even you had to admit they were improvements over the @@.girlVoice;oversized t-shirt@@ you'd been running around in, as @@.girlVoice;cute@@ as it had been.
[[Bed time|Golden Ending 8]]@@.girlVoice;Mommy@@ put an end to the fun. Bed time was nigh and both of you had school in the morning, though neither of you were looking forward to it. Still, it wasn't like @@.girlVoice;mommy@@ was taking the necklace away, that was the whole point after all. You'd have it and be able to use it whenever you wanted, even if @@.girlVoice;mommy@@ or Emily wasn't around. That was something you hadn't fully considered. Right now it was something you'd use to play with the other girls, but technically you could just use it on your own. There wasn't a compelling reason why you would do so, but the possibility did exist.
A possibility you rapidly found yourself indulging in. After a particularly onerous week at high school, @@.girlVoice;relaxing and having some fun@@ with Emily seemed like just the thing the doctor ordered...the witch ordered? You weren't the only one who saw the potential advantages in the situation. Admittance was cheap for kids @@.girlVoice;under twelve@@. The movies, the zoo, museums, there were discounts as far as the eye could see. <<if $traitCatgirl>>You were even @@.girlVoice;cute enough@@ that no one questioned the fact you had ears and a tail. Everyone just assumed it was an @@.girlVoice;adorable@@ costume.<</if>> Meals were also cheaper, since you didn't need to eat as much. Though you didn't understand the mechanics of calorie counting when you kept changing size.
Of course you attended more sleepovers, initially only when they were at your house to keep explanations to a minimum. But once the other girls had let your name slip enough times, no one questioned it when you went over there as well. Eventually mom had to put a limit on the number of them, otherwise she would have to host one every other weekend.
[[You thought back on all the adventures you'd had|Golden Ending Vignettes]]Everything went on fine for a while, swapping back and forth nearly at a whim and living this pseudo-double life. Sure you didn't go to school as a @@.girlVoice;little girl@@ but you spent whole days that way, you even met some of Emily's classmates. The necklace was always on your person, only taking it off to shower. It wasn't that you needed to transform all the time, but the swapping felt like it was a part of you.
This ignorant bliss didn't last forever. At first it was just a few minor points, having to rush to finish homework you'd forgotten, not hanging out with your high school acquaintances, a general lack of focus on your future. It was damaging your performance at high school life, and it was getting worse. As a result, when you were a @@.girlVoice;little girl@@ you found yourself more and more anxious about what you were neglecting. Concerns about the time you were 'wasting' preventing you from really @@.girlVoice;having fun@@ with the girls.
Everything came to a head, at least in your mind, near the end of a boring Tuesday. You were sitting in a rather boring History class, not particularly paying attention to the lesson. You'd already gotten a small lecture about forgotten homework, which had demotivated you even more. Instead of taking notes you'd been doodling little flowers in the margins. At that moment you realized that you didn't want to be here, you didn't want to do any of this boring teenage stuff anymore.
Gritting your teeth you pushed the way through the rest of the day before rushing home. You sat on your bed, amulet in hand, and considered the situation. Living two separate lives wasn't going to work, at least not like it was going. Whenever life got too hard or too boring, there was too much temptation to retreat into your @@.girlVoice;little pink happy go lucky world@@. That wasn't dealing with life, that was escaping it, sure it wasn't drugs or drink, but it still didn't seem healthy.
[[What to do...|Golden Ending 10]]<<if $oldGirlName === "">>\
<<set $girlName to setup.emilyGirlNames.random()>>\
<<else>>\
<<set $girlName to $oldGirlName>>\
<</if>>\
You turned the amulet over and over in your hand. It wasn't that you'd have to stop using it entirely, it'd just have to become an intentional occasional diversion. Making sure that your 'real' life was handled before you logged off and focused on @@.girlVoice;unicorns and coloring books@@.
But if it wasn't an escape? What if that was just your life? What if you spent //all// of your time as @@.girlVoice;$girlName@@? <<if $oldGirlName === "">>A name Emily had decided upon one day, and felt @@.girlVoice;too right@@ to say no.<</if>> If you stayed as @@.girlVoice;$girlName@@ you wouldn't be escaping anything. It would just be your life. Every day could be @@.girlVoice;unicorns and coloring@@ and you wouldn't be ignoring other 'more important' things.
The more you thought on it the more the idea loomed large in your mind. It had all started at the sleepover, all the fun you'd had, the friends you'd made. How natural it felt to act more and more like a little girl. It made you feel like the rest of your life might have been a mistake, that //this// is what you were meant to be. The intervening months had only driven that idea home. You felt better as a @@.girlVoice;little girl@@ than you ever had as a teenage boy.
Regardless you were going to have to make a choice, you couldn't let things keep going this way. It would end up ruining both worlds if the cracks continued to deeper. Did you want to prioritize the world you'd lived in until now? Or trade it out for one that you loved?
[[Keep your old life|Golden Ending Stay Old 1]]
[[Start a new one|Golden Ending Stay Young 1]]You stood up from your bed, gripping the amulet hard, walking over and dropping it into one of the drawers of your desk. It was still there, you knew where it was, but it was out of sight and hopefully out of mind. You'd get it when you had occasion to, but it wouldn't be the first thing you reached for.
Mom understood when you explained your decision to her. She'd actually planned on bringing up something similar. Though she had to admit that she'd been enjoying herself as well, brushing some concerns under the rug.
Emily was somewhat disappointed, she also had been having fun with her new sister. But, now that the two of you had grown a little closer, she didn't mind as much. Having an older brother did come with advantages, and now that you were acting like a good one, she actually liked enjoyed it.
You did still have the amulet though over time you used it less and less. Mom had the idea to make it a kind of an heirloom. If you had children, they might, on occasion, benefit from a change in perspective. You joked that some of your classmates could use that same perspective shift. Mom smiled but said it wouldn't work on anyone who wasn't in the family. But that was a question to deal with far in the future.
Still, you could always use it to unwind from time to time. There was nothing more relaxing then spending an afternoon with a good @@.girlVoice;coloring book@@, letting the @@.girlVoice;big kids@@ deal with the rest of the problems of the world.
Ending 1b: Invokio Amulet
<<include "Post Ending Choices">>
<<saveEnding "all" 7>><<silently>>\
<<set $playerAge to $ringPlayerAge>>
<<set $playerMaturity to $ringPlayerMaturity>>
<</silently>>\
You slipped the amulet back on. Forget that @@.girlVoice;old boring life@@. You'd never made anything of it in the first place, would anyone even notice if you were gone? Meanwhile you had an entire gaggle of friends ready and waiting in your @@.girlVoice;younger pinker life@@. Which just left the question of how exactly you were going to make it happen? Could you just ask mom directly? What if you transformed yourself and then 'lost' the amulet? Was staying this way even possible?
You knocked on the door of the only person who would understand you, and know enough to maybe help you.
@@.emilyVoice;"<<playerName>>! What's up?"@@ Her eyes lit up, @@.emilyVoice;"did you want to play dress up?"@@
You smiled, this sort of thing was a large part of why you wanted to make this change. Who didn't love @@.girlVoice;dress up@@?
Emily took your smile as confirmation and ushered you in. You'd intended to have this conversation in your teenage form, but now that you were in here it felt awkward. You instead used the necklace to make yourself $playerAge again.
You watched as Emily rifled through her closet for something to put you in. The two of you had tried on basically everything in there, but that didn't make it less fun.
You were @@.girlVoice;wiggling@@ into your second outfit before you worked up the courage to start really talking.
[[Start the conversation|Golden Ending Stay Young 2]]<<playerVoice "\"Emily,\"">> the gravity of your voice caught her attention, <<playerVoice "\"I actually wanted to talk to you about something.\"">>
In the pause you could see the conflict in Emily's eyes. You could see the litany of snarky comebacks whirring through her mind. Before the party she would have unleashed on you, but now she was more worried about your feelings, @@.emilyVoice;"What is it <<playerName>>? Did you want to borrow a dress?"@@
Borrow a dress? You never would have come to ask that. Unless she actually had worked out what was coming and was trying to give you an easy segue into it.
<<playerVoice "\"No I...I mean I could, but I was wondering if you knew if it was possible to...\"">> you let your words trail off, this was harder than you'd expected. How were you supposed to admit to your 'little' sister that you wanted to stay $playerAge?
Emily smiled, @@.emilyVoice;"Keep talking, I'll find the perfect dress for you."@@
Despite her instruction you still didn't know what to say, instead staying quiet until she pulled out the @@.girlVoice;cutest dress you'd ever seen@@. She saw your eyes widen at the sight of it, @@.emilyVoice;"I knew you would like this one."@@
Before you could protest she'd already pushed it into your hands. @@.emilyVoice;"Try it on, try it on!"@@
You'd never seen this dress before, had Emily just gotten it? It even sounded like she'd gotten it specifically for you...but why would she do that? It's not like you'd needed your own clothes.
[[Try on the dress|Golden Ending Stay Young 3]]Emily was right, the dress was @@.girlVoice;perfect@@. Not only did it look @@.girlVoice;cute@@, but it fit you perfectly. Magic made sure that everything from Emily's closet mostly fit, but this fit was entirely natural.
She squealed in excitement at seeing you in it which made you @@.girlVoice;blush@@ in response. You still couldn't get used to the reactions of people gushing over how @@.girlVoice;cute you were@@. It always felt nice to hear, but it was a new experience.
<<playerVoice "\"Thanks Emily, it's super cute, you have great taste.\"">> You still weren't quite sure how to handle this. Had Emily actually bought this for you? It looked expensive...and why now?
@@.emilyVoice;"Anything for my favourite sister!"@@ She giggled, @@.emilyVoice;"let's go show mommy!"@@ She offered you her hand. You took it, as you so often had lately. Emily was such a force of nature that it was usually easier just to follow along. It might not go as she expected, but you could guarantee she'd always lead you into something fun.
In a flash the two of you were downstairs. Mom was just sitting on the couch when Emily pushed you forward for inspection.
@@.momVoice;"Very cute,"@@ she turned to Emily, @@.momVoice;"this was the new dress you bought for <<playerName>>'s first day?"@@
<<playerVoice "\"First day?\"">>
@@.momVoice;"Your first day of school. Emily wanted to make sure you looked good. Now be careful not to get it messy, Emily spent all her allowance on it."@@
<<playerVoice "\"Wait. What? School? With Emily? What are you...\"">> Realization hit you like a truck, not only did Emily know, but mom did as well!? Had everyone worked out your decision before even you did?
[[Emily giggled|Golden Ending Stay Young 4]]@@.emilyVoice;"You know <<playerName>>, sometimes you're really dumb."@@
@@.momVoice;"Be nice Emily,"@@ mom gently admonished, @@.momVoice;"this isn't an easy choice."@@ She turned to look at you, @@.momVoice;"don't worry too much sweetie. Mommy will take care of everything."@@
<<playerVoice "\"Wait, but I...I didn't even...\"">> you felt @@.girlVoice;tears building in your eyes@@. You'd been preparing yourself for a truly heart-wrenching situation. Concerned about what Emily would say. Or that mom would refuse. Or they'd both think you were some kind of freak for wanting this.
Instead Emily's had been spending all her allowance on buying you a new dress and mom knew exactly what you wanted without making you utter a word. The tears burst forth, <<playerVoice "\"Mommy!\"">> You threw her into a hug, tears soaking her blouse.
@@.momVoice;"Shhh, it's okay sweetie."@@ Her voice was so soothing. With confirmation that you could live this life you could almost feel your old life falling away. All those concerns and anxieties and complications were in the past now. You could just be a @@.girlVoice;little girl@@ and let mom handle all the complex adult stuff.
[[Emily joined the hug|Golden Ending Stay Young 5]]You all stayed like that for a while before mom insisted that it was time for bed. You both had school in the morning. The stress of the day meant that you feel asleep instantly. But your dreams that night were @@.girlVoice;light and airy@@. You'd never dreamt much in the past, but now you dreamt of all sorts of fantastical things. @@.girlVoice;Unicorns and princesses@@. @@.girlVoice;Pet dragons and talking cats@@. When you felt yourself being dragged back into reality you resisted, wanting to stay in that @@.girlVoice;magical world@@.
When you did finally open your eyes you were greeted with something almost as @@.girlVoice;fantastical@@. Mom had been doing some serious redecorating overnight. Your room was indistinguishable from the one you'd gone to bed in. It was the kind of room that other girls would kill to have. You had an honest to goodness @@.girlVoice;princess bed@@, with @@.girlVoice;lacy pink curtains@@ and everything. Your closet was slightly ajar and you could see all manner of @@.girlVoice;dresses and skirts and blouses@@ just waiting for you. Surrounding you on the bed were a dizzying array of @@.girlVoice;stuffed animals@@, with more scattered around the room. Your walls were covered in @@.girlVoice;butterflies and stars@@.
In another lifetime you would have been disgusted by how over the top @@.girlVoice;pink and girly@@ the room was. You were a different person now. The only thing wrong with the room was that it was so perfect you might never want to leave. However, your excitement for your first day overwhelmed even that, hurriedly throwing on your @@.girlVoice;new favourite dress@@ and running downstairs.
[[Your first day|Golden Ending Stay Young 6]]It turned out that mom really had handled everything to make sure your new life as a little girl started off smoothly. There were just a few little tweaks required. Not every trait you'd picked up at the sleepover was appropriate for real life.
<<if $traitCatgirl>>\
<<set $traitCatgirl to 0>>\
Your @@.girlVoice;cute@@ ears and tail were gone. You were a little disappointed, but it was necessary. You couldn't play them off as a @@.girlVoice;charming@@ costume when you were actually going to school....it'd be way too many questions.
<</if>>\
<<if $playerAge !== $playerMaturity>>\
<<set $playerMaturity to $playerAge>>\
There was a small change to your mind. A small disharmony had been created between your physical and mental ages, which was bound to cause some distress. Now you had a normal $playerMaturity year old mind to go with your $playerAge year old body.
<</if>>\
<<if $traitGRatedLanguage>>\
<<set $traitGRatedLanguage to false>>\
She'd removed your mental compulsion that'd left you unable to say @@.girlVoice;bad words@@. You still wouldn't say them of course, but now it was because you wanted to be a @@.girlVoice;good girl@@ and not that you ''had'' to be a @@.girlVoice;good girl@@.
<</if>>\
<<if $traitBornToLose>>\
<<set $traitBornToLose to false>>\
You didn't know it, but Emily had actually received quite a talking to about the curse she'd laid upon you. The one that had ensured you could never win at any game, no matter how hard you tried. She wasn't supposed to be using magic like that, and mom had removed it before it interfered with your life.
<</if>>\
<<if $traitHonest>>\
<<set $traitHonest to false>>\
She was tempted to leave you with your compulsion to be honest, but decided against it. Yes she wanted you to always be honest with her, but it had to be your choice, otherwise it was meaningless.
<</if>>\
<<if $triggerSillyLittleGirl || $triggerPrettyPrincess || $triggerSophieCompliment>>\
She also saw fit to remove the post-hypnotic triggers that the girls had left in you, though they weren't really necessary anymore. <<if $triggerPrettyPrincess>>Like every girl you still @@.girlVoice;wanted to be a princess@@. <</if>><<if $triggerSophieCompliment>>You loved how it felt to @@.girlVoice;curtsy@@, you felt so @@.girlVoice;pretty@@ and @@.girlVoice;elegant@@. <</if>><<if $triggerSillyLittleGirl>>Plus you were only $playerAge years old, so you were a @@.girlVoice;silly little girl@@ by default.<</if>>
<<silently>>\
<<set $triggerSillyLittleGirl to false>>
<<set $triggerPrettyPrincess to false>>
<<set $triggerSophieCompliment to false>>
<</silently>>\
<</if>>\
Satisfied with her work there was one last change to make. She touched the necklace you still wore around your neck. There was the sound of a chime, a single pure note. Though it felt like it was coming from inside of you.
@@.momVoice;"There,"@@ mom gave a gentle smile, @@.momVoice;"now it's just a pretty necklace for a pretty little girl."@@
Your eyes went wide in excitement. It was one last confirmation that this was your life now, that the wondrous choice you'd made would last forever.
Mom pulled you in for a hug and you realized that, though she was trying to hide it, she was crying. @@.momVoice;"I'm so glad you found who you were."@@ When you were older she would explain to you about the reason for the sleepover, the curse, the trial, everything. But today was special and she didn't want to do anything to mar it, it could wait.
The rest of the morning was a blur. You were so @@.girlVoice;hyper@@ that you would have forgotten your own head if it wasn't attached. Finally mom had gotten you properly dressed and prepared. Backpack packed, lunch made and ready to go. Emily of course walked you to school, the two of you endlessly ramping up each others excitement. Such was your level of emotion that even a nominally boring school day was a joy to you. No doubt the time would come where the sheen would wear off, but for now you'd do school seven days a week if you had to.
[[The days went on|Golden Ending Stay Young 7]]The other girls were equally excited by the sudden turn of events. Emily had spoken to them about the possibility, she'd had a hunch about you, but they hadn't known you'd actually make the switch. Within minutes of the reveal plans had been formed for yet another sleepover, one properly welcoming you permanently into the group.
This one mom was more than willing to host. It was a @@.girlVoice;a ton of fun@@. Half way through the day, you realized it was a near duplicate of that first sleepover. Though this time you didn't need any alterations to your mind or body to fit in. So when you were all in Emily's room for the latest dress up session you had no objection to @@.girlVoice;trying on everything@@ that was suggested. The final results were so exciting that you had to call mom in to get a picture.
@@.momVoice;"Scoot in Sophie. You're part of this too."@@
Sophie grimaced, but moved in closer, making sure her lovely green dress was sitting properly. The rest of you quietly tittered at her. She was putting on a front, pretending that she was so above all this silly dressing up. But you all knew better, she was just as happy to be @@.girlVoice;dressed up as a princess@@ as the rest of you were. Either through magic or clever planning there was a dress prepared for each of you, in the right size and of your favourite @@.grilVoice;Disney Princess@@.
@@.momVoice;"Now everyone say cheese!"@@
<<playerVoice "\"C">>@@.emilyVoice;h@@@@.sophieVoice;e@@@@.mikiVoice;e@@@@.karaVoice;s@@<<playerVoice "e\"">>
Mom snapped the picture of the five @@.girlVoice;adorable little princesses@@, smiling wide without a care in the world, no matter how many teeth they were missing. You were right there in the middle, your sister on one side and Miki on the other. No one would ever guess that a few months ago you'd been a teenage boy who disdained the rest of them. To think one sleepover had started you down the path to looking and acting like you did now. Made over from a miserable mean teenage boy into a @@.girlVoice;cute little girl who couldn't be happier@@.
Ending 1a: Sleepover Makeover
<<include "Post Ending Choices">>
<<saveEnding "all" 1>><<if $playerAge <= 6>>\
<<include "Vignette Ballet Class Young 1">>
<<else>>\
<<include "Vignette Ballet Class Old 1">>
<</if>>\@@.emilyVoice;"Are you ready sis?"@@ Emily looked down at you, still holding your hand.
You were unsure. There was excitement but there was also trepidation. You'd never done ballet before, and now you were facing a whole class.
Emily assured you that she would be there the whole time. Her class took place an hour after yours, so mom had dropped the two of you off together. Though apparently your class, 'Twinkle Toes', wasn't technically a proper ballet class, but 'pre-ballet'.
<<playerVoice "\"I dunno...\"">> You were also feeling a little self concious. You'd never worn something quite this @@.girlVoice;girly@@ and considering your experiences that said a lot.
@@.emilyVoice;"I told you, all the other girls will be dressed like that. This is just Twinkle Toes, it's for fun."@@ Emily pressed on undaunted.
This didn't entirely remedy your feelings. Esepcially considering the difference in your and Emily's wardrobe.
[[Look at your outfits|Vignette Ballet Class Young 2]]<div class="balletImageColumn">\
<<Image "Endings/GoldenEnding/Ballet/BalletLeotardYoung.webp">>\
<<Image "Endings/GoldenEnding/Ballet/BalletTightsYoung.webp">>\
<<Image "Endings/GoldenEnding/Ballet/BalletShoesYoung.webp">>\
</div>\
Emily was in what you might call a fairly 'classic' ballet outfit. A pink leotard with a modest skirt, white tights and cream colored shoes, even her hair was back in a bun. She looked so @@.girlVoice;pretty@@ and @@.girlVoice;elegant@@, but it was almost understated. It was a practice outfit, it wouldn't have the flourishes of a recital dress.
On the other hand your outfit made most recital dresses look bland. You also had a @@.girlVoice;pink leotard@@, except yours had @@.girlVoice;sequins@@ spelling out "Ballet" on the front. Complete with a set of @@.girlVoice;shiny ballet shoes@@ and a @@.girlVoice;little bow@@ to tie them off. Instead of a normal skirt you had a proper @@.girlVoice;tutu@@. A bunch of @@.girlVoice;light ruffled layers@@ that @@.girlVoice;poofed@@ out all around you. Your tights matched, but in contrast to Emily's no nonsense set, yours had an @@.girlVoice;embroidered ballerina@@ around your ankle. The shoes continued the trend, pink, and came with an extra @@.girlVoice;pink pom pom@@ by the toe. Mom had even painted your nails @@.girlVoice;pink@@ to match.
Everything about it was @@.girlVoice;pink@@ and @@.girlVoice;girly@@. This outfit, and by the extension the class, wasn't about practicing ballet, it was about making you feel like @@.girlVoice;ballerinas@@. Heck, even your bag had a tutu of it's own. Emily and your mom had gone all in on this one. If you were going to try ballet for the first time then they wanted to make sure you enjoyed it. <<if $playerMaturity >= 8>>You @@.girlVoice;loved it@@, even if it was a bit much. You kind of wanted to be in a class with Emily, but you were only $playerAge years old, so you were slotted into pre-ballet.<<else>>You @@.girlVoice;couldn't be more excited@@, you got to be a @@.girlVoice;ballerina!!!@@<</if>>
[[Ready for class|Vignette Ballet Class Young 3]]It turned out that 'Twinkle Toes' wasn't actually the youngest class they hosted. When you arrived there were still a few @@.girlVoice;adorable@@ toddlers bouncing around the room.
@@.emilyVoice;"This isn't really a ballet class,"@@ Emily explained, @@.emilyVoice;"they're just having fun."@@
The truth of Emily's words were obvious. There was no consistency to the outfits on display. Some were in full regalia like you, some had the tutu but no tights, and a couple were actually dressed much like Emily. You were a little embarrassed that there were @@.girlVoice;toddlers@@ who were dressed more grown up than you.
Emily saw your discomfort, whispering to you, @@.emilyVoice;"I think they're cuter in their tutus, don't you?"@@
You did. Much @@.girlVoice;cuter@@. They were basically babies, no need to take things so seriously. Then again, the same outlook seemed to apply to your class as well, and you weren't a baby.
[[Time to start|Vignette Ballet Class Young 4]]The 'Tiny Tots' class came to an end, the toddlers all moving through a final 'synchronized' sequence. It was a complete mess, some were even facing the wrong way in the end, but they were still @@.girlVoice;just so cute@@. Plus you'd never dare tease them, considering you might be in the same situation in a few minutes.
So you, and the rest of the 'Twinkle Toes' class, stepped onto the floor. Emily was right there supporting you, but you were still nervous. Unlike with the toddler class there were two very distinct groups when it came to dress. There were a few girls in more formal training gear, while you and the others were in full regalia. This class went from ages 4-6 and most of those in @@.girlVoice;tutus@@ were in the 4-5 group, with the 6 years tending more mature. This only made you more nervous, it seemed like the older girls had at least some experience, while you were a complete newbie. You almost wished you were @@.girlVoice;younger@@ so there were less expectations.
@@.teacherVoice;"Alright girls, gather round,"@@ spoke a tall @@.girlVoice;beautiful@@ woman. She was in an all black outfit, likely to make her easily visible and exuded a calm pleasantness that did wonders to soothe you.
@@.teacherVoice;"We have a new girl joining us today as a trial, why don't you say hello <<playerName>>?"@@
You took back your commentary about being soothed, with everyone's eyes on you things had only gotten worse.
[[Introduce yourself|Vignette Ballet Class Young 5]]You were being silly, you knew that. It was just a bunch of @@.girlVoice;little girls@@ like you. But it was a new activity, with new people, in a new place and it had all become terribly overwhelming.
Nervously you fiddled with your @@.girlVoice;tutu@@, terribly self concious about how @@.girlVoice;childish@@ it was. <<if $traitChubby>>You were also keenly aware of how tightly it fit you. All the other girls were super skinny, while your stomach was obvious to anyone with eyes. Normally you could come to terms with that, but right now it was just another thing that weighed on your mind.<</if>>
<<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"Hi, I'm <<playerName>>,\"">></span> you squeaked out. Though no one else could really hear you.
<<else>>\
<<playerVoice "\"Hello, I'm <<playerName>>,\"">> you did your best to keep your voice steady despite your nervousness.
<</if>>\
You needn't have worried, most of the other girls were overjoyed to have a new girl in their midsts<<if $traitSoftspoken>>, even if they hadn't heard your name<</if>>. Some of the 'serious' girls were annoyed about your inexperience, worrying it would slow down the whole class, but the rest were just having fun. They @@.girlVoice;loved@@ your outfit, and you @@.girlVoice;loved theirs@@ and everyone was just having a good time prancing around pretending to be @@.girlVoice;ballerinas@@.
<<if $traitClumsy>>\
You were however, terrible at it, even by the standards of this group. You could keep up with the four year olds, but the rest were so much more @@.girlVoice;graceful@@ than you. It should have been mortifying, being so @@.girlVoice;clumsy@@, but you were having too much fun and everyone else was just so supportive. Maybe you shouldn't have been mentally teasing the toddlers for stumbling around, considering you were doing much the same. But even when you did trip it just made everyone, including you, @@.girlVoice;giggle uncontrollably@@.
<<elseif $traitCatgirl>>\
You were actually a little more clumsy than you would have expected considering you were a @@.girlVoice;catgirl@@. Not that anyone else knew that. Mom had given you a little charm to hide that fact, keeping your ears and tails under wraps. Though if someone paid enough attention they might notice something odd about your eyes. However, you found yourself constantly off balance. Turned out your tail was more important than you'd realized.
<</if>>\
At first the teacher was trying to keep the class somewhat calm, and focusing on the teachings of the day, but that was abandoned. If a gaggle of kindergarteners were having @@.girlVoice;too much fun@@ to focus there wasn't much to do but roll with it. So it became a light fun lesson to show the new girl the 'joys of ballet'.
[[Class continued|Vignette Ballet Class Young 6]]<<if $traitSlowLearner>>Despite the light tone there were still enough instructions to make your head spin. It was fine, you just followed along with the other girls and didn't worry if you were a step behind the entire time.<<else>>You weren't sure how much you'd actually learn from today's class, but it was @@.girlVoice;lots of fun@@.<</if>>
Even after class was done you and your new friends were chatting about how you //had// to come again next time. <<if $traitChatterbox>>You'd actually been @@.girlVoice;chatty@@ for the entire class, which the teacher had to keep gently admonishing you for. But you couldn't help yourself, there was just @@.girlVoice;so much to talk about@@.<</if>> So you talked with each of them until their @@.girlVoice;mommies@@ came to pick them up. It'd been so easy to just fall into these @@.girlVoice;silly, giggly@@ conversations about nothing at all. <<if $traitFashionista>>Though you'd never consider any conversation about different @@.girlVoice;tutu choices@@ to be unimportant.<</if>>
Finally when you were the last one left the teacher came over to you. @@.teacherVoice;"Now, if you can keep quiet you can watch the next class. Can you do that for me?"@@
You nodded. Despite the fact you basically hadn't been silent since you'd arrived, you did really want to see Emily dance. So you covered your mouth to show the seriousness of resolve. Sitting down as Emily and the other girls prepared for their class.
[[Watch Emily's class|Vignette Ballet Class Young 7]]Watching the girls in Emily's class you were struck by the difference in tone. They were only a few years older than you, but they seemed so @@.girlVoice;mature@@ and @@.girlVoice;refined@@. Gone were the @@.girlVoice;frilly tutus@@ and ornately patterned leotards. Simple leotards, cream tights and modest shoes. Some of the girls didn't have a skirt at all.
Your @@.girlVoice;awe@@ only increased as the class started. Even in practice they all moved in sync, the precision of their movements stunned you. Your class hadn't been a ballet class, it was just prancing around, this was real ballet, and none were older than ten. How @@.girlVoice;amazing@@ would a teenager be?
It was simple to keep your promise to be silent as you sat there with rapt attention. You would have sooner stopped breathing than make any sound that might interrupt their @@.girlVoice;beautiful dancing@@.
When their class finally did finish you ran up to Emily, looking up at her with @@.girlVoice;undisguised awe@@. <<playerVoice "\"Can you teach me to do that?\"">>
@@.emilyVoice;"Which part?"@@
<<playerVoice "\"All of it,\"">> you said gravely.
[[Emily laughed|Vignette Ballet Class Young 8]]<<Image "Endings/GoldenEnding/Ballet/BalletBagYoung.webp" "smallTopRightCorner">>\
@@.emilyVoice;"That might take a bit sis," she tousled your hair, "but if you practice hard maybe you'll even catch up to me."@@
The two of you smiled at each other, aglow in sisterly affection. The two of you grabbed your bags, though yours was better, chatting while you waited for mom.
When mom did finally come you up, the two of you were basically attached at the hip. Even when you got home, Emily spent the rest of the evening teaching you more of the basics. You talked about class and what else you could learn and when the recitals were.
It was only at the end of the night that you came back down to Earth. Emily had to go to bed and you still had high school homework to do. You'd both been so excited that you'd forgotten that this state of affairs was only a temporary thing. With the day over you had to go back to @@.girlVoice;boring school@@ where you couldn't @@.girlVoice;wear a tutu@@ at all. It sucked, you wanted to do more ballet...
[[Other memories|Golden Ending Vignettes][$balletVignetteViewed to true]]<<Image "Endings/GoldenEnding/Ballet/BalletShoesOld.webp" "smallTopRightCorner">>\
<<playerVoice "\"Are you sure these are right?\"">> You made another attempt at trying to correctly tie your ballet shoes.
You'd seen ballet shoes with a simple strap, and those wouldn't be a problem. However, Emily had insisted that the ribbon would secure your foot much better. The fact they were so much @@.girlVoice;prettier@@ was supposedly just a side benefit.
However you were stuck with a mess of ribbons that currently secured nothing at all.
@@.emilyVoice;"Mmmhmmm, they work much better. Don't you trust your sister?"@@
<<playerThought "Right now? Not really.">>
You made another attempt at the ribbons only to end up with a knot you were struggling to get undone. Growling you sat back and glared at your sister. From the beginning she'd said that she'd help you do them up, you'd refused, and now you were stuck admitting your struggles. Rolling your eyes you stuck out your foot, accepting your defeat.
Emily giggled and came over to help, tying them up in two swift movements that made it seem like it should have been trivial to do. Apparently this particular skill hadn't come along with the rest of mom's little 'ballet boost'.
[[Before class|Vignette Ballet Class Old 2]]Since you were $playerAge years old there was a certain expectation of your skill level. The school had a 'pre-ballet', but it was meant for kindergartens. They apparently didn't offer 'basics' to anyone else. There were other schools of course, but you'd wanted to attend ballet with Emily, not at some different place across town. So mom had given you a little 'leg up', taking a copy of Emily's ballet skills and superimposing it upon you. It made you, generally, about as skilled as her. Though it seemed some ancillary skills like tying up your shoes hadn't made the jump.
Emily had one major reservation about this strategy, that it was totally unfair. She'd worked for years to get this good and you just got it with a snap of a finger? However, her mother had managed to talk her down from the position. <<if $playerAge >= 9>>Firstly, despite the fact you were older, you were no better than her. Mom couldn't make a copy of skills Emily hadn't yet acquired.<<else>>Firstly, she still deserved full credit for your abilities. Without her you wouldn't be able to do much.<</if>> Secondly, if you wanted to keep those skills for more than a couple days you would have to start training your butt off. Ingraining this shallow imitation would be no trivial task. Third, as you'd noticed with the shoes, you didn't know //everything// Emily did, so she still got her chance to play mentor for her <<if $playerAge <= 8>>little<<else>>big<</if>> sister.
[[Time for class|Vignette Ballet Class Old 3]]<div class="balletImageColumn">
<<Image "Endings/GoldenEnding/Ballet/BalletLeotardOld.webp" "smallTopRightCorner">>
<<Image "Endings/GoldenEnding/Ballet/BalletTightsOld.webp" "smallTopRightCorner">>
</div>
With your shoes finally done up it was time to actually step onto the floor for your 'first' ballet lesson, though no one would ever believe that fact considering how skill you'd be. Or at least you hoped you'd be good. <<if $traitClumsy>>Despite the knowledge you'd been given it didn't change the fact you were a total @@.girlVoice;klutz@@<<elseif $playerAge <= 7>>Since you were younger than Emily you were a little less coordinated.<<elseif $playerAge >= 9>>You were actually a little older than Emily, but you weren't sure how much that would actually help.<</if>>
Though you did have to wait until the @@.girlVoice;Twinkle Toes@@ class was done. This was the 'pre-ballet' class for a bunch of @@.girlVoice;adorable@@ little girls who'd never done it before. The oldest was no more than six and most of them were dressed up in the @@.girlVoice;frilliest pinkest@@ ballet outfits you'd ever seen. Your uniform was somewhat more sedate. You were dressed up for ballet, they were dressed up as @@.girlVoice;ballerinas@@.
Which wasn't to say you didn't @@.girlVoice;love your outfit@@. It was @@.girlVoice;pink@@ and it had a @@.girlVoice;cute flowy@@ skirt that was //almost// a tutu without looking too immature. Your tights were a simple solid white, which others might think was boring, but you knew better. They weren't just tights, they were @@.girlVoice;''ballet tights''@@ which meant you were a @@.girlVoice;ballerina@@, even if you weren't as overt as the younger ones. <<if $traitFashionista>>You knew of course that this outfit was much more @@.girlVoice;fashionable@@ and @@.girlVoice;mature@@, but you really did @@.girlVoice;want to try on@@ one of those over the top ones eventually.<</if>>
@@.emilyVoice;"Come on sis, time to go."@@ Emily offered you a hand.
You took it and stepped onto the floor. <<if $traitDaydreamer>>Emily looked almost surprised at your level of sharpness. This was the kind of situation where you usually @@.girlVoice;drifted off@@ into some @@.girlVoice;daydream@@ or another. But there was no need for dreaming right now, this was a @@.girlVoice;dream come true@@.<</if>>
[[Class begins|Vignette Ballet Class Old 4]]As class began you couldn't help but be a little self concious. Sure you looked exactly like a $playerAge year old girl, and there was no way anyone could know better, but it still gnawed at you. <<if $traitChubby>>It didn't help that the body you had //did// stand out in one way. All the other girls were so @@.girlVoice;pretty@@ and @@.girlVoice;thin@@, while you had an obvious @@.girlVoice;tummy@@. You couldn't hide anything in a leotard. You didn't think it would impede your abilities much, but you already felt awkward.<</if>>
@@.teacherVoice;"Alright girls, gather round,"@@ spoke a tall @@.girlVoice;beautiful@@ woman. She was in an all black outfit, likely to make her easily visible.
@@.teacherVoice;"We have a new girl joining us today as a trial, why don't you say hello <<playerName>>?"@@
The rest of the class turned to you, redoubling any uneasy feelings. But your sister was right there, casting you a comforting glance.
<<if $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"Hi, I'm <<playerName>>,\"">></span> you squeaked out. Even with your sister's comfort you did have trouble raising your voice.
<<else>>\
<<playerVoice "\"Hello, I'm <<playerName>>,\"">> you did your best to keep your voice steady despite your nervousness.
<</if>>\
There was an odd diversity of reactions among the other girls. Some of them were just excited to have someone else join them, but others were more ambivalent about your presence. Though you had no opportunity to get close to them before lessons began.
[[Follow along|Vignette Ballet Class Old 5]]What ensued were a series of stretches and poses that, until today, would have been completely alien to you. 'Plie', 'Port de bras', 'Adagio', and another dozen terms that sounded new to your ear, yet your body knew what to do. Which was good because some of the poses seemed //insane// at first blush. Trying to get your leg that high in the sixteen year old version of you would be both impossible and dislocate your hip in the attempt. Yet now it felt natural. You even had to bend down lower, leaving your leg on the bar in order to get a proper stretch. Clearly mom had given you some of Emily's physical prowess as well, because you doubted your average $playerAge year old could just naturally do this.
But it felt so good. To be able to move your body this way. To bend and twist in ways that were almost @@.girlVoice;dreamlike@@. The experience was @@.girlVoice;magical@@. Despite your obvious experience making it seem like you'd done this hundreds of times, you were getting to feel it all for the first time. It was @@.girlVoice;intoxicating@@ and you understood why Emily loved it so much. It wasn't just that it @@.girlVoice;looked pretty@@, though it did, it was also how it made you feel.
As the class progressed the other girls quickly warmed to you. It seemed the few with reservations were concerned that you had no experience at all, and were going to mess up their class. Now that you'd shown your prowess they all welcomed you with open arms. Though you had to admit, despite how much fun it was, it was a lot harder than you'd experienced. You had a newfound respect for the amount of effort Emily had put in. You'd thought of her as impatient and flaky, assuming ballet must have been easy to actually hold her attention. Apparently she had more perseverance than you'd realized.
[[Class ended|Vignette Ballet Class Old 6]]<<Image "Endings/GoldenEnding/Ballet/BalletBagOld.webp" "smallTopRightCorner">>\
As class ended you were fatigued but satisfied. Rubbing your feet as you switched back into your outdoor shoes. In the end you weren't sure if Emily had been telling the truth about the shoes being 'better', but you hardly cared. You'd gotten to be a @@.girlVoice;ballerina@@, that was worth a little discomfort.
You sat with your sister as you and the other girls waited for your parents to arrive for pick-up. Naturally you all chatted as you did, a flurry of names for you to remember. Emily's knowledge of ballet hadn't come with knowledge of her classmates, though it probably would have been suspicious if it did.
<<if $bubblyTitle>>\
But you loved getting to know them all, they all felt like kindred spirits to you. Your entire group was @@.girlVoice;giggling@@ and @@.girlVoice;gossiping@@ the entire time until your mom finally arrived. The teacher actually had to tell you all to quiet down so you didn't interrupt the next class.
In fact they weren't ready to let you go even when all your parents had arrived,
@@.playerVoice5;"Oh you can't go!"@@ @@.playerVoice7;"You have to come with us."@@ @@.playerVoice6;"We're going to the mall."@@
<<if $traitShopaholic>>That was more than enough to convince you. You @@.girlVoice;loved the mall@@.<<else>>You were having @@.girlVoice;so much fun@@, you didn't want it to stop.<</if>> You gave your best @@.girlVoice;puppy dog eyes@@ to your mom, something you had gotten remarkably adept at.
[[Mom agreed|Vignette Ballet Class Old 7 Bubbly]]
<<else>>\
When mom finally did arrive you wished the other girls a farewell, giving them a vague answer in regards to your return. In truth you weren't sure, you wanted to do this again, of that there was no doubt, but the situation was complicated. If you came back again and again it would raise other questions, ones you didn't have good answers to.
So despite the joy you had experienced there was a tinge of melancholy as you rode home. You actually felt a little jealous of Emily, that she was able to have this fun all the time. Maybe you could at least come back another couple times, surely that would be fine...
[[Other memories|Golden Ending Vignettes][$balletVignetteViewed to true]]
<</if>>\<<playerVoice "\"Yay!\"">> You @@.girlVoice;cheered@@ in unison with the rest of the girls before you all once again devolved into a @@.girlVoice;giggling mess@@. You understood why Emily got along with these girls, they were just like her. All @@.girlVoice;hyper@@ and @@.girlVoice;girly@@ and @@.girlVoice;giggly@@. Which is to say they were @@.girlVoice;just like you@@.
What ensued was a day that was @@.girlVoice;boundless fun@@ for you and exhausting for the parents that had volunteered to chaperone you all. A bunch of @@.girlVoice;gradeschool girls@@ running around as if any time waiting was time wasted. There wasn't a single moment of silence. You had a @@.girlVoice;bunch of new friends@@ and you wanted to know everything about them, and they wanted to know everything about you.
So you all @@.girlVoice;talked@@ and @@.girlVoice;laughed@@ and @@.girlVoice;shopped@@ for //hours//. When the other girls realized there were wardrobe pieces you lacked they were insistent on taking you to all the best stores with all the @@.girlVoice;cutest things@@. Luckily you had saved some money for just such an occasion. In truth most of your discretionary spending these days was on @@.girlVoice;clothes@@. Yes Emily had a closet you could borrow from, but you wanted to have a least some of your own things. <<if $traitShopaholic>>Though that //some// had turned into @@.girlVoice;a lot@@. You were basically broke all the time, but when you saw a @@.girlVoice;cute skirt@@ you couldn't help but want it.<</if>> You just had to remember to only buy them when you were in this form. A sixteen year old boy excitedly buying a unicorn covered pink dress in size $playerAge, tended to raise some eyebrows.
You had so much fun that you crashed the moment you got into the car. Waking up in your bed with no recollection of how you'd got there, something Emily found very amusing. That you'd been so @@.girlVoice;overeager@@ that you'd literally collapsed the moment you sat down.
@@.emilyVoice;"So you had fun then?"@@ Emily asked, obviously knowing the answer. You couldn't imagine having more fun than that, and your body clearly couldn't take it either. Now you just had to find a way to make sure you'd be able to do it again...
[[Other memories|Golden Ending Vignettes][$balletVignetteViewed to true]]When Kara offered to take you to an anime convention <<if $traitOtaku>>you could @@.girlVoice;barely contain yourself.<<else>>you had some doubts.<</if>> You'd heard about them of course, even seen some on TV, but you'd never actually attended. It was one thing to see the crowds and costumes on a screen, another to have it all laid out before. It was something entirely different to experience it at <<print setup.heightArray[$playerAge - $traitSmall]>>. Looking down at people dressed as monsters and demons made it cute, looking ''up'' was rather more intimidating.
@@.karaMomVoice;"You alright sweetie?"@@ Kara's mom looked down at you.
She'd agreed to be the chaperon for this little adventure which meant, at least for today, you had to do what she said. Plus she wasn't entirely up to speed on the situation, thinking you were just one of Emily's cousins. So you had to play a proper $playerAge year old girl. Not that you weren't more than used to that by now.
@@.karaVoice;"She's fine. Just excited right?"@@ Kara interjected.
Your other companion on today's journey was always a welcome sight. <<if $playerMaturity <= 8>>You had to admit she was more mature than you, and you looked to her for guidance.<<else>>You might be a little more mature than her, but she was always a source of calm.<</if>> So it wasn't a problem that today she was the only one to turn to.
Emily and Sophie had declared it 'not their thing', which was code for 'too nerdy' and Miki had other family engagements. Which meant it was just you and Kara for today, with an entire con before you there was no time to sitting around, time to go.
[[Enter the con|Vignette Anime Convention 2]]<<Image 'Endings/GoldenEnding/SailorFuku.webp' "smallTopRightCorner">>\
Your self consciousness spiked for a moment when you saw a boy from your class walk by you. Your heart froze, petrified that he would recognize you before he walked by without a second glance. Which, of course he did, how in the world would he ever recognize you when you looked like ''this''?
With that little heart attack out of the way you were able to relax. You could have as much fun and be as silly as you wanted, no one<<Image 'Endings/SophieHigh/Leotard1.webp' "topRightCorner">>\
@@.sophieVoice;"Are you ready?"@@ Sophie asked as you stepped out onto the floor.
<<playerVoice "\"I think so,\"">> but you couldn't keep the hesitation out of your voice. This situation was new to you and there were a lot of things to get used to all at once.
<<if $selfConciousClothingCount >= 2>>\
At least your @@.girlVoice;leotard was cute@@. You'd spent plenty of time as a girl, in all sorts of outfits, so you'd gotten used to more 'revealing' clothes. As a male there would be no circumstance in which showing this much leg would be socially acceptable. But in this form, in this room, there was nothing unusual about it at all.
<<else>>\
The first one being your current outfit. You'd spent plenty of time as a girl, in all sorts of outfits, but rarely anything with this much skin exposed. As a male there would be no circumstance in which showing this much leg would be socially acceptable. But in this form, in this room, there was nothing unusual about it at all.
<</if>>\
Well, 'room', wasn't the right term. This was a gym, though it wasn't like any gym you'd ever worked out in. Instead of weights and machines, it was vaults and rings. There was so much equipment around, and you didn't have much idea of how to use any of it.
After your little gymnastics competition at the sleepover you'd been curious about gymnastics in general. What Sophie was capable of when she wasn't just in a backyard? You'd thought you could go see her compete or something like that. Instead you were standing on the floor with her, barefoot and in your @@.girlVoice;own leotard@@. <<if $traitRapunzelHair>>Even your hair was pulled back into a ponytail. Your normally voluminous hair having been reduced to a more manageable level for the day.<</if>>
@@.sophieVoice;"It'll be fine,"@@ Sophie did her best job to encourage you...to middling effect. Sophie had a brash confidence that you could never hope to match, so you had your own anxieties about the situation.
[[Warm up|Vignette Gymnastics 2]]It became immediately clear how out of your depth you were, even during stretches. Since you were a <<convertNumberToText $playerAge>> year old girl, you were fairly flexible by default. You could touch your toes and all that, but Sophie was on a whole other level. She was currently on the floor bending her leg backwards all the way back to her head. This was followed up by a standing exercise where she was able to stand on one leg and hold the other leg straight up...not even just 'straight up', she was even bending it //back// a little bit.
You'd been ready to brag about how you could almost sorta do the splits, but now you realized that was a bare minimum. <<if $traitChubby>>This did nothing to help your self conciousness. You were already painfully aware of how obvious your stomach was in this leotard. As far as you could tell no other girl in this whole gym had a pound of fat on them. Meanwhile you were shamefully displaying several.<</if>> <<if $traitCatgirl>>At least mom had hidden your @@.girlVoice;cat tail and ears@@ so you didn't have to worry about being even more of an outlier.<</if>>
Even as Sophie finished running you through her warm up routine you knew this 'light' introduction was going to be pretty serious.
[[Time to get started|Vignette Gymnastics 3]]You watched as Sophie hurled herself over the vault at a terrifying speed. She had kept it 'simple', with no twists or flips, but you still weren't sure you could manage the jump. <<if $playerAge <= 7>>It wasn't too surprising, you were younger than Sophie so you wouldn't be as capable as much.<<else>>The two of you were almost the same age, but her fitness level made you look pathetic.<</if>> The transformation you'd undergone at the sleepover had left you as, what you thought, was an 'almost average' little girl. With every moment you were revising that assessment down further. <<if $traitClumsy>>You bit your lip, maybe this whole thing had been a mistake. You were @@.girlVoice;clumsy@@ at the best of times, this seemed like a recipe for disaster.<</if>>
Still you had to at least give it a try. Sophie had been nice enough to invite you, and was being as supportive as she could. So you made a run up...only to miss the timing and get basically no height off of the vault. Losing all forward momentum and just landing back on the vault itself. You felt like an idiot just standing there, motionless. Made worse because you could see a few other gymnasts watching your failure out of the corner of their eyes.
@@.sophieVoice;"It's okay!"@@ Sophie offered, @@.sophieVoice;"here, let me show you again."@@
You let Sophie take another run at it. Doing your best to examine every part of her movements so that you'd be able to replicate something like it.
<<if $traitForgetful || $traitClumsy || $traitChubby || $traitSlowLearner>>[[Continue to learn|Vignette Gymnastics Abandon 1]]<<else>>[[Continue to learn|Vignette Gymnastics 4]]<</if>>After a while you were able to make at least a little progress. You weren't about to start doing anything crazy, but you were able to make it over the vault. Once you'd even managed to 'stick the landing', or at least a close enough approximation of it.
After a while longer Sophie declared that it was time to take a break. You sat off to the side, watching as another girl stepped up to practice. She was tiny, no more than six. Which made it all the more disheartening when she launched herself into a, to your eye, perfect twist and a perfect landing.
Sophie noticed your attention, @@.sophieVoice;"she's quite good isn't she?"@@ There was genuine admiration in her voice, @@.sophieVoice;"but don't worry about it, she's been practising since she was two."@@
<<if $playerAge >= 8>>Two or not it was humbling to see a girl so many years your junior managing something like that.<<else>>That didn't do much to make you feel better, if that was the expectation for a @@.girlVoice;girl your age@@...<</if>>
@@.sophieVoice;"Come on, let's go try something else."@@
[[More practice|Vignette Gymnastics 5]]For the remainder of the session you were aware that Sophie was taking great pains to keep things at your level. You appreciated the concern and it did help quite a bit. Things were still awkward and difficult at times, but at least you were able to succeed at a few of the moves.
<<if $bubblyTitle>>\
A fact that you were @@.girlVoice;thrilled@@ by. You couldn't help but give yourself a little @@.girlVoice;cheer@@ when you managed to make your entire way across the beam without falling. Sophie smiled, but you got a glare from one of the other girls.
This had been a growing trend through the day. Every time you got @@.girlVoice;excited@@ or @@.girlVoice;giggled@@ or really made any noise at all, you got nasty looks.
Most of the glares came from girls older than you, making it more intimidating. Sophie tried to assuage your concerns, but it made you feel rather out of place. Everyone here was so serious. To you it didn't seem like any of them were having any fun at all. Like that little girl who'd done the flip, how was no one telling her how amazing she was?
<<else>>\
One thing you were struck by as you continued was how quiet the gym actually was. You were used to the clank of metal. Weights hitting weights and an over-abundance of unnecessarily loud grunting.
Sophie explained that, though the physical part of gymnastics was important, there was an artistic side as well. You had to make every move look @@.girlVoice;beautiful@@ and @@.girlVoice;effortless@@. Grunting like a caveman was anathema to that. So even during practice they tried to cultivate and @@.girlVoice;elegance@@. <<if $traitSoftspoken>>You wouldn't say you were @@.girlVoice;elegant@@, but you were good at @@.girlVoice;staying quiet@@.<<else>>Another thing that you were lagging grossly behind in.<</if>>
<</if>>\
You wiped at your brow, panting. <<if $traitDainty>>Normally you wouldn't have done something this
vigorous, but Sophie's energy was infectious.<</if>> You weren't sure how long you'd been at this, but fatigue was starting to catch up with you. Turned out children having infinite energy wasn't as absolute as they said.
[[Training came to a close|Vignette Gymnastics 6]]@@.sophieVoice;"So how did you find it?"@@
You reflected on the matter, it had been a mixed bag. <<if $traitBarefoot>>It had been a lot of fun running and jumping around without having to wear heavy sneakers.<</if>> <<if $traitFashionista>>The @@.girlVoice;leotard@@ was @@.girlVoice;awfully cute@@<<if $traitShopaholic>>, you'd have to @@.girlVoice;buy one@@ for yourself<</if>>.<</if>> Learning all this was really interesting and you'd liked spending the time with Sophie, seeing something she was passionate about.
On the other hand, being so awkward and clumsy the whole day had worn on your nerves. <<if $traitAfraidOfHeights>>Being that high in the air, even if it was only for a moment, was @@.girlVoice;pretty scary@@. Sophie told you that balance beam was the low one, but it felt awfully high to you.<</if>> <<if $traitFourEyes>>You'd lost your glasses more than once, the strap Kara had provided only doing half the job it promised to.<</if>> Plus you'd felt rather out of place, <<if $traitMonophobia>>you @@.girlVoice;hated@@ feeling like you weren't part of the group.<<else>>the other girls here had an intensity that was intimidating.<</if>>
<<playerVoice "\"It was fun...but I don't know if it's for me.\"">>
Sophie looked slightly disappointed but not surprised. @@.sophieVoice;"Well you're still invited any time. I could use the company,"@@ her smile was wry, @@.sophieVoice;"the other girls can be so stuffy, it's fun to have you around."@@
Her encouragement was enough that it made you really consider it. If you started training, //hard//, right now, maybe you actually could get yourself competent. Mom might even be willing to give you a little magical boost to help you on your way.
So you nodded back to Sophie, you'd think about it for sure. <<if $selfConciousClothingCount >= 2>>But right now you'd feel most comfortable back outside, with Sophie being the only one teasing you.<<else>>But right now you'd feel most comfortable getting back into regular clothes and having something at least cover your thighs.<</if>>
[[Other memories|Golden Ending Vignettes][$gymnasticsVingetteViewed to true]]
<<set $selfConciousClothingCount++>>It did not go well. You just couldn't get your body to do what it needed to. But you preserved and kept trying...only to fail again...and again... One time you were able to almost do it right and you thought you'd made a breakthrough, but when you failed again you realized it had just been a fluke.
You were never quite sure if it was because you @@.girlVoice;weren't coordinated enough@@, or you were just doing it wrong. Either way all you were doing was getting more and more frustrated with every failure. Sophie wasn't much help. Her instructions seemed to boil down to 'just do it' and that it should be natural.
Eventually you'd had enough. After another tumble onto the mat your embarrassment had reached a peak. @@.girlVoice;Red faced@@ you stormed off. You didn't actually have anywhere specific to go. You just didn't want to do this anymore.
Lacking a proper plan you found yourself at the wall. You sat against the wall, hugging your knees into your chest, head down.
@@.sophieVoice;"<<playerName>>! Are you okay? Did you hurt yourself?"@@
Physically no, but your emotions were a wreck. <<if $traitCrybaby>>You practically @@.girlVoice;wailed@@ in response.<<else>>You were on the @@.girlVoice;verge of tears@@, you were just so frustrated and embarrassed.<</if>>
@@.girlThought;This is so unfair. Why is Sophie making me do this?@@
[[Sophie sat beside you|Vignette Gymnastics Abandon 2]]@@.sophieVoice;"I'm sorry."@@ Sophie put her arm around you, @@.sophieVoice;"I'm not a very good teacher."@@
As mad as you were, the physical contact did make you feel a little better, and Sophie blaming herself took some of the pressure off of you.
@@.sophieVoice;"Kara always says I'm bad at explaining things..."@@
You couldn't disagree. 'Natural' for her didn't mean 'natural' for anyone else, and she didn't seem to know how to explain those fundamental things.
@@.sophieVoice;"Do you want to try again?"@@
You shook your head. You didn't want to ever do any of this ever again. You just @@.girlVoice;wanted to go home@@.
Sophie stood, offering you a hand, @@.sophieVoice;"Let's get out of here."@@
@@.girlVoice;Sniffling@@ you took her hand and made your way to the changeroom.
[[Outside the gym|Vignette Gymnastics Abandon 3]]Back outside in your normal clothes you felt a lot better. It was clear that you were never going to be a gymnast, and wearing a @@.girlVoice;leotard@@ was just reminding you of that fact. \
<<if $playerAge <= 7>>\
Sophie took your hand as you walked to a nearby convenience store. \
<<else>>\
You and Sophie made your way to a nearby convenience store. \
<</if>>\
You landed in front of a freezer stuffed with @@.girlVoice;delicious treats@@.
@@.sophieVoice;"Pick whatever you want, my treat."@@
<<if $traitSweetTooth>>\
You had to resist the urge to say @@.girlVoice;''everything''@@. This freezer had dozens of @@.girlVoice;sweet treats@@ that you @@.girlVoice;loved@@. How were you supposed to pick?
<</if>>\
After some deliberation you were able to come to a decision, pointing at a tempting rainbow popsicle. Sophie took one of her own, paying the clerk and leaving the store with you. As you sat outside, enjoying the popsicles and the sun, Sophie continued her apology.
@@.sophieVoice;"I am sorry though, I just love it so much and I wanted to share that and I assumed you'd love it just like me."@@
You smiled at her, though your face was still a little red from your @@.girlVoice;sniffling@@. You didn't bear her any ill will. You didn't like gymnastics, but you still liked Sophie. She hadn't tried to make you feel bad on purpose, at least not this time.
The two of you were still @@.girlVoice;best friends@@ and there were so many other things you could do together.
[[Other memories|Golden Ending Vignettes][$gymnasticsVingetteViewed to true]]You'd actually went to theme parks a couple times, but there was one day in particular that stood out...
@@.emilyVoice;"Come on! We have to hurry!"@@
<<if $traitEnergetic>>You and Emily rushed through the park, mom trying to get the two of you to slow down.<<else>>Emily tugged on your hand as she rushed through the park, mom trailing not far behind.<</if>>
This trip was just the three of you, but that didn't mean the others didn't have their influence. Kara had been telling Emily about a Wonder Woman ride for about two weeks. Kara had never ridden on it, she didn't like those kind of rides, but she did love Wonder Woman. Her enthusiasm had been infectious and now you and Emily were almost as excited as her. <<if $traitRapunzelHair>>Sophie had also been partially responsible for the complex braid that kept your @@.girlVoice;incredible long@@ hair manageable.<</if>>
That was until the two of you stood before it, then doubt began to creep in. There was already a group on it, screaming their heads off as it tilted and spun. And it was spinning //very// fast. <<if $traitAfraidOfHeights>>Luckily it didn't go @@.girlVoice;too high@@, so you could tolerate that.<</if>>
@@.momVoice;"Let's get in line,"@@ mom ushered the two of you into the line walking towards a door proclaiming 'minimum height'. <<if $playerAge <= 6>>You were //just// tall enough to ride, though you weren't sure if you should be happy about it, it would have been a good excuse.<<else>>Both you and Emily were plenty tall for the ride, so there was no escaping that way.<</if>>
Emily squeezed your hand, @@.emilyVoice;"you gotta be brave."@@
[[You squeezed back|Vignette Theme Park 2]]<<if $scaredyCatTitle>>Emily had said those words too you countless times. Sophie always said you were a @@.girlVoice;scaredy cat@@ and once a @@.girlVoice;wimp@@ when she was feeling particularly mean. Holding Emily's hand was helping, but you were still @@.girlVoice;really scared@@. The ride was so big, and so fast...<<elseif $playerAge <= 8>>Your @@.girlVoice;big sister@@ Emily was always the braver of the two of you. So this wasn't the first time she'd taken your hand and dragged you into a @@.girlVoice;scary@@ situation.<<else>>Your @@.girlVoice;little sister@@ was often the braver of the two of you. She could be terribly immature, but you'd never doubt her courage.<</if>> The two of you could get through this, together.
As the line continued to creep forward your trepidation only built. It was the first ride of the day, you hoped once you'd gotten through this one the rest would be easier. The last time you'd went on a ride like this you'd been a teenage boy, things had changed. This form was a lot more @@.girlVoice;delicate@@, could you handle it?
<<if $playerAge <= 6>>The ride attendant did one more check on your height before she let you on. With Emily at your side you found the courage to stand tall. <<if $playerAge == 5>>Which was necessary as you were //exactly// the minimum height, for a moment you thought she wouldn't let you on, but she finally told you to go ahead.<</if>><</if>>
With the last checks complete it was time to get onto the ride. <<if $playerAge <= 8>>As the youngest you were in the middle, flanked by Emily and mom.<<else>>As the youngest Emily was in the middle, flanked by you and your mom.<</if>><<if $traitFourEyes>> You put your glasses in your pocket to keep them safe.<</if>> Squeezing Emily's hand one last time the ride began.
It started to spin, slowly at first but quickly ramped up, spinning faster and faster.
[[The ride tilted|Vignette Theme Park 3]]You @@.girlVoice;squealed@@ as the ride suddenly tipped over, still spinning at full speed. You'd seen it do this while you were in line, but it was a lot more intense to experience first hand. Emily was screaming just like you, but she was clearly enjoying herself. <<if $scaredyCatTitle>>You couldn't. Your screams were a lot more genuine. This ride was even @@.girlVoice;more frightening@@ than you'd thought.<<else>>Your own screams quickly turned into joyful ones. As @@.girlVoice;scary@@ as the ride was, it was pretty fun.<</if>>
<<if $scaredyCatTitle>>Mercifully<<else>>Disappointingly<</if>> the ride did have to come to an end. When it finally came to a halt you released your<<if $scaredyCatTitle>> death<</if>> grip on the bars. You were still @@.girlVoice;shaking@@ from the experience, still feeling a little woozy as the three of you exited the ride.
@@.momVoice;"Did you have fun?"@@ Mom asked, seemingly unaffected by the experience.
<<if $scaredyCatTitle>>\
You nodded the best you could. You were still freaked out and a little ill from the ride, but you didn't want to ruin anyone else's fun. Mom frowned at you.
<<else>>\
You nodded eagerly. Having gotten through your first, you were excited to get to another. Mom nodded back.
<</if>>\
@@.momVoice;"So where to next?"@@
[[The Scrambler|Vignette Theme Park 4]]Apparently Emily had a plan going into today, and the day was starting with rides that spun you around. After your experience with the Wonder Woman ride you <<if $scaredyCatTitle>>felt ill at the thought.<<else>>were excited for another experience.<</if>>
Emily had an additional reason for choosing this ride. She was tall enough to ride all by herself in her own car. <<if $playerAge <= 7>>You on the other hand were not. If you wanted to ride you had to ride with mom.<</if>> Each car was big enough for all three of you but Emily was insistent on having her own. She'd been trying to be more and more independent as of late, and this was just another example.
Emily got into her own car while you and mom got into another. <<if $playerAge >= 8>>You were more than old enough to ride on your own, but taking up three cars seemed greedy. <<if $playerMaturity <= 8>>You were glad, riding without mom was @@.girlVoice;awfully intimidating@@.<<else>>It wasn't a concern, you didn't need to prove anything, so you'd keep mom company.<</if>><<else>>You were @@.girlVoice;too little@@ to ride on your own.<</if>>
Mom checked your belt again to make sure you were secure, <<if $playerMaturity >= 8>>even though you'd done it yourself.<<else>>even though the attendant had already checked.<</if>>
The ride started up and you did your best to prepare yourself, but this one was different. Before you'd just been spinning in a circle, now it spun on two axis, which made it much more disorienting. <<if $scaredyCatTitle>>You felt ill immediately, only barely able to hold it in as the ride got up to full speed.<<else>>It made you feel way more dizzy, but it was still super fun.<</if>>
<<if $scaredyCatTitle>>When the ride finally came to a stop you were chomping at the bit to get off, you felt gross and you worried you were going to be sick...and you were right. Luckily you'd made it to a garbage can, but that didn't make the experience any more fun for you. Mom rubbed your back as you finished the horrid task.
@@.momVoice;"Are you okay sweetie?"@@
Both mom and Emily looked concerned, and if you'd been able to see yourself you'd know why, you'd gone deathly pale.
@@.momVoice;"I think we should take a little break."@@ She pulled out a kleenex, dabbing around your mouth to keep everything clean.
[[Take a break|Vignette Theme Park Sick 1]]
<<else>>\
When the ride finally came to a stop you were @@.girlVoice;giggling@@ at how much fun you'd had. Emily on the other hand seemed a little distressed. The ride had been fairly intense, and doing it on her own had made her nervous. So she was looking a little pale as the three of you exited the ride.
@@.momVoice;"I think we should take a little break."@@
[[Take a break|Vignette Theme Park Healthy 1]]
<</if>>The three of you made your way to a nearby bench, Emily looked a little unsteady for a moment, but quickly bounced back.
With the first couple rides behind you the two of you fell into a rhythm. <<if $traitEnergetic>>You and Emily would rush from ride to ride while mom told you both to slow down.<<else>>Emily would grab your hand and pull you from ride to ride, mom following behind.<</if>>
Mom took some rides with you, while others she'd just sit on a nearby bench while the two of you went wild.<<if $traitAfraidOfHeights>> You'd join her if the ride was too @@.girlVoice;high@@ and @@.girlVoice;scary@@.<</if>> <<if $playerAge <= 7>>There were a few more rides where you needed accompaniment, but that was fine. The annoying ones were the ones where you weren't allowed to ride //at all//.
<<playerVoice "\"But mommmm,\"">> you @@.girlVoice;whined@@, <<playerVoice "\"I wanna ride too.\"">>
@@.momVoice;"Sorry sweetie, it says you have to be four foot two to ride, and you're a few inches short."@@
@@.emilyVoice;"Don't worry sis! Soon you'll grow up and be as tall as me and we can go on all the rides!"@@
You brightened at the thought, though mom had a peculiar look on her face. Right. This form was powered by magic, you wouldn't 'grow up' as a @@.girlVoice;little girl@@ you were supposed to grow up as a teenage boy.
Emily caught the mood, grabbing your hands, @@.emilyVoice;"next ride we'll go together, I promise, okay?"@@
You nodded your agreement, watching as she hurried into line. You watched as she screamed and squealed at the twists and turns of the coaster. <<if $traitAfraidOfHeights>>You were actually glad you didn't have to go on such a @@.girlVoice;terrifyingly high@@ ride, but it still stung that you //couldn't// even if you wanted to. <<else>>@@.girlVoice;You wanted to ride too@@, but today you were denied.<</if>>
<<elseif $playerAge == 8>>Since the two of you were the same size you could go on all the same rides.
The only annoying ones were the ones where you needed accompaniment, since mom sometimes couldn't ride with both of you at once. Which meant someone was always sitting there bored and waiting. You made sure the next ride was one you could ride yourselves.
@@.emilyVoice;"Next year we can ride all by ourselves,"@@ Emily offered excitedly as the two of you waited in line. Mom was sitting this one out, keeping an eye on you from the bench. @@.emilyVoice;"I'll be taller next year and then we won't need mommy!"@@
She was right, she'd only been an inch short for the last one, next year she wouldn't need the chaperone. Since you were the same size theoretically you...
You'd be the same size. This form was powered by magic, you wouldn't 'grow up' as a @@.girlVoice;little girl@@ you were supposed to grow up as a teenage boy.
Emily seemed to have realized the same, but your turn came up before either of you had to confront the fact.
<<else>>\
Because of your age you didn't really need accompaniment for any of the rides, though you weren't old enough to be 'an adult'. So mom had to ride with you on a bunch.
Which was why she was currently resting on a bench in front of a particularly tall ride. One Emily was too short to be allowed to ride, adult or no. But you could, and you really wanted to, but you felt bad leaving out Emily.
@@.momVoice;"You should go take a ride <<playerName>>. Emily can stay here with me,"@@ she smiled down at the young girl, @@.momVoice;"that ride's too scary for mommy, so you'll keep me company won't you?"@@
It was a somewhat transparent attempt, but it was enough to soothe Emily's feelings and let you take a ride by yourself. Maybe next year she'd be tall enough to ride alone too and you'd be tall enough to ride the //really// big rides...
Except you wouldn't be taller. This form was powered by magic, you wouldn't 'grow up' as a @@.girlVoice;little girl@@. If you wanted to be taller you just had to take off the necklace. But doing that felt like cheating somehow, today you'd stay at this height.
<</if>>\
[[Heading home|Vignette Theme Park 5]]The three of you made your way to a nearby bench, you were a little shaky on the walk, but managed okay.
@@.momVoice;"Are you feeling any better?"@@ Mom asked.
<<if $traitHonest>>You tried to nod, but it turned into a head shake. You didn't want to ruin things for people, but you couldn't lie.<<else>>You weakly nodded, despite the rest of your face giving away the shallow deception.<</if>>
@@.momVoice;"Why didn't you tell me you weren't feeling well?"@@ She realized now that you'd looked a bit rough even after the first ride, but she'd thought it was just nerves. You'd been hiding how rough you were.
<<playerVoice "\"I didn't want to ruin the day...\"">> You already felt awful for causing this delay.
Mom rubbed your head, @@.momVoice;"oh sweetie, you could never ruin anything."@@
The three of you sat there a while longer until you had sufficiently recovered. You'd thought it'd be back on Emily's plan but mom had other ideas.
[[More rides|Vignette Theme Park Sick 2]]Mom steered the three of you to some more sedate rides.
First the carousel. Where mom rode with you, even though you were tall enough to do it on your own.
Then onto another spinny ride, which worried you initially, but turned out to have a twist. The ride moved in a slow loop, only if you spun the disc in the middle did the car spin around. Emily was spinning wildly in her car, while you and mom just gently looped around.
When the three of you did approach a proper roller coaster your mother claimed that she needed a break, and asked if you would keep her company while Emily went on the ride alone. <<if $playerMaturity <= 7>>Of course you agreed to stay with her.<<else>>You knew what she was doing, but appreciated the break.<</if>>
The rest of the day proceeded much the same. Floating from quiet ride to quiet ride with mom 'taking a break' whenever you encountered something more intense. <<if $playerMaturity <= 8>>There was one ride that was denied to Emily, since she needed adult accompaniment, and mom didn't want to leave you alone.<<else>>Mom did leave you alone when one ride required Emily to have adult accompaniment, but by then you were feeling a lot better.<</if>>
[[Heading home|Vignette Theme Park 5]]With a few more rides under your belts it was time to get home. It wasn't that late, but you and Emily were exhausted. <<if $playerAge <= 6>>Much to Emily's amusement you'd almost fallen asleep on a bench a few minutes ago. Her, as she put it, @@.girlVoice;cute sleepy baby sister@@. <</if>><<if $playerMaturity <= 8>>You kind of wanted mom to carry you, but you were too big for that now, so you had to walk.<</if>>
Crossing through the rotunda before the exit Emily spotted something important.
@@.emilyVoice;"Cotton candy!"@@ She shouted, hurrying over to the stand before turning back to mom, @@.emilyVoice;"can we have some?"@@
@@.momVoice;"I don't know..."@@
<<if $traitSweetTooth>><<playerVoice "\"Oh please please please can we have some?\"">> You were more than willing to @@.girlVoice;whine@@ to get some. You //loved// cotton candy. No way you could leave here without having some.<<else>>@@.emilyVoice;"Oh please mom"@@ Emily tried to speak the magic words.<</if>>
@@.momVoice;"Oh alright,"@@ your mother was helpless against that level of enthusiasm, @@.momVoice;"but don't eat it all at once, you'll make yourselves sick."@@
<<if $traitSweetTooth>>Your cotton candy didn't even make it to the car. Emily was forced to wolf hers down as well, as you threatened to steal any she didn't finish.<<else>>You slowly munched on it as you made the way to the car.<</if>>
The next thing you knew you were home, you and Emily had crashed only moments after you'd been buckled in. Cotton candy sticks forgotten in hands, tongues still pink and blue. <<if $playerAge <= 8>>Emily claimed later that you'd fallen asleep first, and as the older sister she'd watched over you.<<else>>You claimed later that Emily had fallen asleep first, and as the older sister you'd watched over her.<</if>> Mom put the debate to rest by revealing you'd both fallen asleep at the same time, leaning into each other in the back seat. Something she declared @@.girlVoice;adorable@@ and even had the photographic evidence to back it up. 'Leverage' she claimed, to be used in the future.
Either way the two of you were still wiped even after you'd gotten home, barely getting dinner in before trudging your way up to your rooms. Falling asleep fully clothed, too tired to even get undressed. It was the best theme park day ever.
[[Other memories|Golden Ending Vignettes][$themeParkVignetteViewed to true]]<<if !$themeParkVignetteViewed>>[[Six Flags|Vignette Theme Park 1]]<</if>>
<<if !$balletVignetteViewed>>[[Ballet class|Vignette Ballet Class 1]]<</if>>
<<if !$gymnasticsVingetteViewed>>[[Gymnastics|Vignette Gymnastics 1]]<</if>>
[[Back to reality|Golden Ending 9]]
<<silently>>\
<<set $scaredyCatValue to $traitAfraidOfTheDark + $traitMonophobia + $traitAfraidOfHeights + $traitClaustrophobic>>
<<if $scaredyCatValue >= 3>><<set $scaredyCatTitle to true>><</if>>
<<if $traitEnergetic && $traitGiggly && $traitChatterbox>><<set $bubblyTitle to true>><</if>>
<</silently>>\<<silently>>\
<<set $playerAge to 0.4>>
<<set $playerMaturity to 14>>
<<set $voiceClassOverride to 8>>
<<set $playerHairLength to 1>>
<<set $playerHairstyle to 6>>
<</silently>>\
Your mother looked surprised. She'd never told you about what exact fate you were trying to avoid, but you had to know it was severe. It was almost brave to face an unknown punishment like that...and also terribly foolish.
You winced as the magic took hold. It felt like your whole body was being squeezed. You knew you were shrinking down, but the rest of your senses were a confusing mash. You could feel and hear and smell things that didn't make sense. It was all too distressing to understand exactly what was happening. In the end it was too much for your poor brain, and you fell unconscious.
...
When you finally awoke those strange feelings were gone, replaced with a new set. From the moment you opened your eyes everything felt wrong. You shifted in place to try and sit up...and weren't able to do it. Grunting you tried again. Still nothing. It wasn't sleep paralysis, the muscles just weren't firing properly.
You tried to speak, <<playerVoice "\"whaaaasss.\"">>
What in the world was that?!? Now your tongue wasn't working right either? You held up your hand in front of your face...or at least you held up //a// hand. What you were looking at wasn't yours, it was so small and chubby...but then why did it move at your command? Not that it was obeying very well. Your control over it was coarse, the fingers awkward and jerky.
[[Oh! You're finally awake.|Nightmare Ending 3]]@@.emilyVoice;"Hey there sleepyhead. I thought you were going to sleep all day."@@ Emily's face peered down at you. Understanding slowly dawned on you. Turning your head to the left, though not without struggle, you saw a series of wooden bars. Looking down at yourself only confirmed what you had feared. You weren't wearing a shirt at all, leaving your chunky stomach bare to the world. Your bottom was covered, but you'd rather it wasn't.
You didn't want to believe what you saw, you shifted in place trying to get away, but to no avail. All you managed to do was make your diaper crinkle underneath you. You looked like you were about to cry.
@@.emilyVoice;"Such a grumpy baby,"@@ she reached down and pinched your chubby cheek, @@.emilyVoice;"Mommy said that since you acted like such a brat that you should look like one too"@@.
<<playerVoice "\"Gahh gahhh\"">>, once again your words failed to form into anything coherent.
@@.emilyVoice;"Silly <<playerName>>, babies can't talk."@@
@@.mikiVoice;"Is she awake now?"@@, Miki's face joined Emily's in peering down at you. Kara and Sophie weren't far behind.
@@.karaVoice;"Awwww, she's so cute!"@@, Kara reached down and tickled your belly. Despite every part of your rational mind screaming not to, you couldn't help but give an @@.girlVoice;infantile giggle@@. The sound delighted the girls and this opened the floodgates. They all began to poke and pinch and tickle, drawing more @@.girlVoice;girlish giggles@@. Your attempted protests only coming out as @@.girlVoice;babyish burbles@@.
Finally you broke down and just @@.girlVoice;started wailing@@. Emily leaned down and picked you up, @@.emilyVoice;"Shhhh, no need to cry baby sis,"@@ then she dropped her voice and whispered into your ear, @@.emilyVoice;"Mommy said she would turn you back if you were a good baby. So you better behave...unless you wanna stay in diapers for a loooooonnnggg time."@@
That was enough to shut you up. Emily put you back down and the girls continued their adorable assault. You just had to lie there and take it, trying to ignore the strange pressure that spiked every time someone poked your stomach. Fearing the worst you tried to hold it in, but nothing in your body seemed to respond to the command. You just prayed that mom would come and save you before this got worse...
[[Endure the assault|Nightmare Ending 4]]<<contentWarning "Minor wetting.">>
[[You'd had enough|Nightmare Ending Escape 1]]
<<set $humiliation to 8>>\
<<changeMaturity "small" true>>\@@.momVoice;"Now now girls, don't harass <<playerName>> too much. We wouldn't want her to get cranky just after waking up."@@
@@.emilyVoice;"Yes mommy,"@@ Emily played at the perfect obedient daughter. Her and the other girls finally backed off from your still squirming form. But something felt wrong, you couldn't place it, but the pressure had entirely faded.
Mom crinkled her nose, @@.momVoice;"You all head down and finish breakfast. I'll take care of <<playerName>>. I think someone is in need of a diaper change."@@
You felt your heart drop. That was impossible, there was no way you could have. Surely you would have noticed...but you hadn't been able to muster any resistance when you'd tried to hold it in...
You thought you were going to cry again. Emily had made you so little that you'd lost your bladder control entirely. Something that was entirely expected of someone your age, but you //weren't// supposed to be this age.
@@.momVoice;"Now now, don't cry,"@@ @@.girlVoice;mom@@ picked you up and a palpable wave of relief flooded through you.
@@.girlThought;Mommy made everything feel better.@@
You tried to banish that thought from your mind, just because you looked like a baby didn't mean you had to think like one.
A few minutes and one embarrassing diaper change later you were placed back down into the crib. You would never admit it, but the new diaper had made you a lot more comfortable.
<<include "Nightmare Ending Crib Escape">>
<<set $humiliation to 10>>
<<changeMaturity "medium" true>>\
<<set $noWetting to false>>\@@.momVoice;"Now you stay here while mommy takes care of the other girls."@@ With that she walked out of the room, leaving you entirely alone. Alone. Half naked. In a crib. It was a mortifying situation to be in. You had to get out.
<<filterlinkreplace "Stand up">>You tried to get your legs under you. But you couldn't get them to do more than weakly kick.<</filterlinkreplace>>
<<filterlinkreplace "Sit up">>You strained your core the best you could. But you couldn't get your back off the sheet.<</filterlinkreplace>>
<<filterlinkreplace "Roll over">>You successfully rolled yourself onto your stomach. <<filterlinkreplace "Push up">>Using all your strength you managed to get your chest off the sheet...for about 5 seconds, before falling back down.<</filterlinkreplace>><</filterlinkreplace>>
[[Wait for mommy|Nightmare Ending 5]]Luckily for you your mother appeared before anything more distressing could happen.
@@.momVoice;"Now now girls, don't harass <<playerName>> too much. We wouldn't want her to get cranky."@@
@@.emilyVoice;"Yes mommy,"@@ Emily played at the perfect obedient daughter. Her and the other girls finally backed off from your still squirming form.
@@.momVoice;"Breakfast is waiting for you downstairs,"@@ she gestured to the girls and they filed out of the room, leaving the two of you alone.
She leaned down, @@.momVoice;"Emily tells me that you behaved very poorly and almost ruined the party."@@
<<playerVoice "\"Baahh buh baaa baaa,\"">> was the best defence that you could muster.
Mom smiled down at you, @@.momVoice;"It's difficult to be mad at you when you're this cute."@@ She straightened, @@.momVoice;"Now what are we going do? You were supposed to play with the girls and join their party. Instead you acted like a brat."@@
She leaned down to tickle your tummy, once again triggering that distressing pressure, but you couldn't help but @@.girlVoice;giggle@@.
@@.momVoice;"I think it is more than appropriate to leave you like this a little longer. Give you some time to consider your actions."@@
<<include "Nightmare Ending Crib Escape">>
<<set $noWetting to true>>\Thoroughly incapable of doing anything mobile you were forced to remain in the crib. Entirely at the mercy of the whims of your mother's schedule. You could only hope that she got done with the other girls quickly so that she could come back and...and what? Even when she came back what could you do? It wasn't like you could communicate that you wanted to be turned back. No doubt she already knew that anyway. @@.girlThought;Mommy was smart@@, it wouldn't be a punishment if you didn't want to be turned back.
In retrospect you really should have been nicer to Emily and the girl. Maybe if you hadn't been such a jerk you would still have the the ability to do more than @@.girlVoice;babble@@ and <<if $noWetting>>@@.girlVoice;weakly squirm@@<<else>>@@.girlVoice;wet yourself@@<</if>>.
You lied there for what seemed like an eternity before you heard someone coming up the hall. You couldn't even get yourself turned around to see who it was and before you knew it you were being picked up.
@@.momVoice;"Now be careful Emily."@@
@@.emilyVoice;"Yes mommy,"@@ Emily's voice came from right beside your ear. Revealing the fact that she was the one carrying you. You didn't like this. Emily was smaller and weaker, what if something happened?
@@.girlThought;I want mommy to carry me.@@
You started wriggling to express your displeasure, but that's all you were capable of. Emily's grip held firm. At a distressing speed you found yourself being carried out of the room. Nervous for your life you held on as tightly as you could, which was little more than some weak flexing of your hands at Emily's shirt.
A few more moments and you found yourself in the kitchen, though since Emily was carrying you over her shoulder you couldn't actually see what was coming. Trying to turn your head more than a few degrees and you'd lose grip and risk falling.
Finally you were put down, giving you a chance to take in the situation.
[[Survey the scene|Nightmare Ending 6]]
<<changeMaturity "small" true>>\The rest of the girls were still sitting around in their pjs eating breakfast. Each of them kept casting glances at you and smiling, clearly amused at your infantile condition. Now that you'd settled down you were able to understand your situation. You were in a padded high chair. You weren't even sure where mom had gotten this, but trying to understand her magical capabilities was usually a lost cause.
You shifted in place trying to get more comfortable only to realize that without the support of the headrest behind you couldn't even hold your head up properly. Your frustration continued to build at your helplessness, made all the worse by the fact the girls could see your every useless movement.
@@.momVoice;"You have a baby brother, don't you Kara? Why don't you try feeding <<playerName>>?"@@
<<playerVoice "\"Baaaahhhh,\"">> was your best attempt at a protest. You didn't need help being fed, you could do it yourself...at least you wanted to believe that. It'd been clear from the trip with Emily that you wouldn't even be able to properly grip a utensil, let alone feed yourself with it.
Your mother handed Kara a clear bottle of milk. You weren't sure if it would have been better or worse to have been old enough to have mushy food. On the one hand it meant that you weren't even old enough for solids, but on the other hand you weren't enthused by the idea of mushy prunes for breakfast.
@@.karaVoice;"Open up,"@@ Kara ordered. You were tempted to defy her but your @@.girlVoice;tummy grumbled@@ and your @@.girlVoice;mouth opened automatically at the sight of the nipple@@. Latching on the moment that you felt it enter your mouth. The sensation of suckling combined with the rush of milk into your mouth was @@.girlVoice;shockingly soothing@@. All your frustrations and concerns faded away as you continued to feed.
[[Suck suck|Nightmare Ending 7]]
<<changeMaturity "medium" true>>\<<playerVoice "\"Whaaaa!!\"">> you reflexively cried as Kara tried to take the bottle away. It wasn't the most mature way of asking for more, but you were still hungry.
Kara just giggled, @@.karaVoice;"Such a greedy baby."@@ She returned the nipple to your mouth.
You would have denied it, or glared, or something, but you were too pleased with the fact you had your bottle back. Giving a @@.girlVoice;cute little burp@@ once you were actually satisfied with your meal. This drew a round of coos from the girls. This was the best they had liked you all weekend, it'd just taken making you helpless and unable to communicate.
There was a fullness in your @@.girlVoice;tummy@@ that seemed to have an odd connection to your head. It felt heavy and slow. Tougher to get concerned with the situation, much easier to just go along with things.
@@.momVoice;"Well I think it's time for you girls to get dressed. Your parents will be here soon."@@
The girls all groaned but moved to obey. Each of them making sure to poke at you one last time before they left the room. Sophie's poke to your @@.girlVoice;tummy@@ filled you with terror. You hoped all that milk hadn't hit your bladder yet. <<if !$noWetting>>You could do nothing else to do but hope. If it had your only indication was going to be a spreading warmth and an unpleasant smell.<</if>>
Once they were all gone mom leaned down and wiped some milk off of your chin. @@.momVoice;"Looks like you were able to entertain the girls after all. Isn't that right baby?"
[[She pinched your cheek|Nightmare Ending 8]]
<<changeMaturity "medium" true>>\
<<set $humiliation to 7>>\<<playerVoice "\"Gaaa gaaa,\"">> was your incoherent response. Mom just smiled down at you and sighed.
@@.momVoice;"I almost miss when you were this cute,"@@ she pinched your nose which drew a @@.girlVoice;giggle@@ out of you.
@@.momVoice;"But I suppose I'd better change you back soon."@@ She grinned at you, @@.momVoice;"All that milk in your tummy and you'll need a diapee change in no time."@@ she began to ruthlessly tickle your @@.girlVoice;tummy@@. <<if !$noWettingInEnding>>It was threatening another accident.<</if>> You didn't really care about that. You were consumed with the sudden thought of how much you @@.girlThought;loved your mama@@.
<<if $noWettingInEnding>>\
@@.momVoice;"Hmmm, you are //ragressun// faster then //eshpectud//. Is little <<playerName>> //ashully njoyin'// this?"@@
<<else>>\
Your @@.girlVoice;giggling@@ cut out for a moment and you made a funny face. You weren't sure what you were feeling, but the @@.girlVoice;spreading warmth@@ was a pretty clear sign. You hadn't even felt it happen.
Mom crinkled her nose, @@.momVoice;"Well I suppose I brought that one upon myself."@@ She peered closer at you, her eyes boring into your soul, @@.momVoice;"you are //ragressun// faster then //eshpectud//. Is little <<playerName>> //ashully njoyin'// this?"@@
<</if>>\
You quirked your head. Why was mom talking so funny? She'd started talking with big words you didn't understand.
@@.momVoice;"Let's get you changed //furst//."@@
[[Mama picked you up|Nightmare Ending 9]]
<<changeMaturity "medium" true>>\
<<set $humiliation to 4>>\<<changeMaturity "medium" true>>\
<<set $humiliation to 2>>\
As mom carried you, you found your attention constantly drifting away. Forgetting what you were doing, or how you'd gotten here in the first place. It took you a long time to even remember about the slumber party. It was starting to scare you and not knowing what else to do you started to @@.girlVoice;cry@@.
@@.momVoice;"There there baby. Mama's here for you. She'll //protac// you."@@ She glanced over at your crying face, your eyes seeming to focus and unfocus almost randomly. She picked up her pace and brought you to a nearby table.
@@.girlThought;Mama's so pretty@@.
@@.momVoice;"Now <<playerName>> I need you to pay //attenshun//. You are //ragressun// way //fasser// than you should. A baby sized //brian// can't hold adult sized //thots//. But that's a //consern// on the order of days, not hours. I don't know why its //happnin// so //kwikly// to you."@@
You scrunched your face, mom looked scared, you get scared too and start @@.girlVoice;whimpering@@.
Mom talked soft, @@.momVoice;"I can see two //raisens// for it. One, the //magjack// from the party was too //stir ong//. Two, you want to be this way."@@
She tried to keep her words simple. @@.momVoice;"You have to chose. And you only have a couple //moemints beefur// you can't //undahstend// words at all."@@ She silently cursed and waved a hand above your head. @@.momVoice;"There. You should be able to understand me properly for a few minutes. Honestly, I've never seen this magic work even a tenth as fast, but this is a rather unique case."@@
@@.momVoice;"Now I know you can't talk or move your head much. So I want you to make three sounds,"@@ she held up three fingers, @@.momVoice;"if you want to stay this way. But only one if you want me to change you back. Understand? You should at least be able to nod."@@
You gave a jerky nod. As you considered the matter, you could feel your mind slowing back down. Simplifying down until nothing but base instincts and @@.girlVoice;loving mama@@ would be left. It was another chance at life. You hadn't done much with the first one, only people who would miss you would already know what happened...
[[Buh buh buh|Nightmare Ending 10]]<<contentWarning "Regression to infant.">>
[[Baaaaahhh|Nightmare Ending Last Second Escape 1]]<<contentWarning "Stuck. Somewhat dark.">>You wouldn't say that you liked not being able to walk, talk or control your bladder. After all you had a regressing teenager's mind in a baby's body. Mom said it would only be worry for moments. Then you wouldn't know better.
So you @@.girlVoice;burbbled@@ your answer at mom.
She seemed surprised by your decision, but not displeased, @@.momVoice;"Well then. I'd better get this diapee //change duh// before you get a rash."@@
You lied still, make change easier for mom. @@.girlVoice;You loved mama@@. Next time you not help. Babies didn't like diaper change.
@@.momVoice;"You know <<playerName>> isn't a very good name for a baby girl. I'll need to pick //somting// else. //Somting pritty// and sweet for my new //leetle// girl."@@
Mom take off your @@.girlVoice;diapee@@. You a girl not a boy...you not know what that mean. It okay @@.girlThought;mama will take care of it@@.
Mom finish change. You feel better.
@@.momVoice;"//Thur// we go, all //nicn'dy//. I //geese// I'm //gonta'ave// to get //use// to //ange'ing// //diapee// //gen//."@@
Not know what mom say. Mom sounds nice.
@@.girlThought;Mama happy. I happy.@@
[[Baaaaahbuhbuh|Nightmare Ending 11]]
<<changeMaturity "small" true>>\<<set $playerMaturity to 0.4>>\
@@.girlVoice;Mama@@ pick you up.
You in new place.
@@.emilyVoice;<<hovertip "She's still a baby? I thought you were going to change her back?">>"Shw'a dtill a. bsby?? I ygoigh.y uou w.erw goiing t o Chamg.r Hee vacl?."<</hovertip>>@@
There were new voices. You didn't like new voices. New voices weren't @@.girlVoice;mama@@.
@@.momVoice;<<hovertip "She wanted to stay this way, I was surprised as well. Now everyone say hi to Emily's new baby sister.">>"SShe wanteD to dta.y thIa esy, I qaas surpproSws aa weñl.. ow EvrryoNe sat gi t. p Rnuly.'s mew baby soatet."<</hovertip>>@@
@@.girlVoice;Mama's@@ voice was pretty.
@@.karaVoice;<<hovertip "What's her name?">>"Egar'a het namr?"<</hovertip>>@@
@@.momVoice;<<hovertip "I haven't decided yet.">>"I jsvwn.'tt seviDrD yyrt.. "<</hovertip>>@@
@@.mikiVoice;<<hovertip "She's so cute.">>"Shw's so xute."<</hovertip>>@@
@@.momVoice;<<hovertip "Isn't she though?">>"Isb't ahw t hpufH?. "<</hovertip>>@@
@@.girlVoice;Mama@@ tickled your tummy. You laughed.
[[Mama continued to hold you|Nightmare Ending 12]]Other voices left. But one stayed.
@@.emilyVoice;<<hovertip "She really wants to be a baby?">>"Agr traakl.y wsntes tp be a bant?"<</hovertip>>@@
This voice was ok. It wasn't @@.girlVoice;mama's@@ but it was less scary.
@@.momVoice;<<hovertip "Mmhmmm. I made sure her head was nice and clear, and she wanted to be my cute little baby girl.">>"Mmmhmm, I m. ase dute hwR hwaf waa nnice sbf clear anf shw wanTrd to. be mu xu te kiTtl w Baby g.itl.."<</hovertip>>@@
@@.girlVoice;Mama@@ cooed at you.
You rubbed noses.
You @@.girlVoice;giggled@@.
@@.emilyVoice;<<hovertip "Mom! Don't be so embarassing">>"Mo,! DiN'y be di rmbaerasdinf.. "<</hovertip>>@@
@@.momVoice;<<hovertip "It is the prerogative of all mothers to embarrass their children. You're the oldest now so you'll have to deal with it.">>"Uy us thhe ptwr pfsrobe if sñll mo. th. ets ti eMbatraas tjeor chiLd. eeb. Yiu'tr yjr okdwSr niw ao uouu jsce rp d. eal quyh oy."<</hovertip>>@@
They kept talking.
You were tired now.
You sleep on @@.girlVoice;mama@@.
[[Sleep...|Nightmare Ending 13]]<<set $playerMaturity to 0.1>>\
<<set $playerAge to 0.1>>\
As you slept the magic finished it's final touches on you. You would start right from the beginning. A @@.girlVoice;newborn baby girl@@ entirely dependent on her @@.girlVoice;mama@@ and @@.girlVoice;big sister@@, not that you even really understood what those were anymore.
Your mother and sister got to work preparing the house for the sudden arrival of the new baby. Both of them were in a similar emotional state. A little confused, but filled with a nervous excitement. It wasn't what either of them had expected to come out of the party. But the conclusion was a happy one none the less.
You would be happy as well, once you woke. With all of those nasty teenage boy thoughts thoroughly purged from your head you'd having nothing left but @@.girlVoice;happy simple baby thoughts@@. You'd have a mother and sister that loved you and would dote on you. Your happy little family would make sure that you were taken care of for all of your days.
One day you would grow up of course. Would you learn magic like your sister? Would the two of you get along? Would you be allowed into her sleepovers? There were endless questions about the future, but that was simply life for everyone. None of that was a concern right now. You could just enjoy yourself and @@.girlVoice;mama would take care of you@@.
Ending 10a: A Brand New Start
<<include "Post Ending Choices">>
<<saveEnding "" 8>><<set $playerAge to 4>>\
<<set $playerMaturity to 5>>\
Mom nodded, moving her hands through a series of odd gestures. You felt tingles spreading through your body, but they were weak, almost ticklish. Mom frowned before moving through another set, murmuring something under her breath. The tingles grew stronger but even you could tell that something was off.
Finally the sensations coalesced into something more tangible and you could feel your body begin to change. You stretched and fidgeted as your limbs lengthened. As muscles returned you were regaining proper control. You couldn't test it right now, but you knew that you'd at least regained your ability to stand. A few more moments and you'd be able to walk again.
You braced yourself for the continued changes, a small concern building at the back of your mind about how much weight this table could bear. It wasn't a real changing table so it could probably handle some serious weight. But a hundred plus pound man was a far cry from a dozen pound baby girl.
However, you didn't seem to be reaching that size any time soon. The changes had been quick at first but they were to be slowing down. You'd quickly progressed through infancy and toddler-hood but now you were languishing as a young child.
Mom noticed the same and once again began to mumble.
[[Her hands moved over you|Nightmare Ending Last Second Escape 2]]<<set $playerAge to 7>>\
<<set $playerMaturity to 5>>\
<<set $playerHairLength to 4>>\
Your changes began to progress again. More of the baby fat shrinking off of your body being replaced by a modicum of muscle. It wasn't like you were anywhere near strong, but at least you'd be able to walk without worrying about falling over.
After that minimal progress the changes came to a stop again. Your mom's redoubled efforts didn't seem to be making any progress, you couldn't feel anything but the lightest of tingles. The magic faded away and your body settled into it's final form.
Mom was breathing hard and taking a break. You sat up and took s quick look in a nearby mirror. Embarrassingly you were still clad in nothing but a diaper. You were clearly too old for one, but the magic had made sure that it continued to fit. There was a dark amusement that the same thing probably would have happened, even if your progression had reached it's intended age.
Instead you were still a little blonde girl sitting on a table wearing a diaper. Your resemblance with Emily was unsurprising, at the moment the two of you were sisters, though you were a little bit younger. No doubt she'd get a kick out of that, not that you intended to stay this size much longer.
<<playerVoice "\"Mommy?\"">> Your head had cleared quite a bit and you could speak properly again. However, it was also a far cry from where it should be. You were struggling to find the right words to ask your next question and you couldn't help but see your mom as, well, mom. <<playerVoice "\"Why am I still widdle?\"">> You knew that didn't sound quite right, but that was a concern for later.
Mom took a moment to consider the matter, @@.momVoice;"It seems that magic did more of a number on you than I had expected. Whatever effect caused it to run so far out of control was still holding on. For the moment I can't seem to push you past this age, at least not mentally."@@
<<playerVoice "\"Menwawy?\"">>
Mommy frowed, @@.momVoice;"Yes sweetie. Your mind had almost slipped away to just being an infant. It's proven hard to pull back...I'll need some time,"@@ she paused for a moment, @@.momVoice;"go downstairs and have breakfast with the other girls. I'll be down shortly."@@
[[You went downstairs|Nightmare Ending Last Second Escape 3]]You were already half way down the stairs when you realized you were still wearing nothing more than a diaper. Maybe it was just because of everything else going on, but it @@.girlVoice;didn't really feel weird to wear@@. Still, you weren't about to let the girls see you that way. You hurried back up, quickly raiding Emily's closet for something that looked like it fit.
A long dress seemed to be your best bet for the moment. As embarrassing as you knew the diaper should be, you didn't have access to other underwear and needed to wear something. This should at least cover it until mom was focused enough to help you.
Timidly you went back downstairs. Knowing the girls would have no idea that you would look like this, and paranoid that they'd somehow know the full details of your makeshift outfit.
Emily was the first one to spot you sneaking into the kitchen. @@.emilyVoice;"<<playerName>>!"@@ She ran up to you, coming to a stop only a few inches from you. Looming over you by a few inches, confirming that she was taller and likely older, @@.emilyVoice;"Mommy thought you should play with us a little longer?"@@
You nodded, it seemed like as good a reason as any and required way less explanation. <<playerVoice "\"I pway a widdle wonner.\"">> That was rough and you knew it. You should be about seven, but you were talking like you were a toddler.
Fortunately, or perhaps unfortunately, all the girls thought that was @@.girlVoice;incredibly adorable@@. You spent the rest of breakfast trying to speak as little as possible, even as the girls tried to goad you into it.
[[You ate|Nightmare Ending Last Second Escape 4]]Finally your mom came down to rescue you, but by the look on her face it didn't seem like the news was good.
It wasn't. It seemed that your little foray into infancy had left some pretty dramatic mental ramifications. The kind that definitely shouldn't have happened, but definitely did. She was vague on the exact reasons and you wondered if she just didn't know, but didn't want to reveal that. The summation was that, for the moment, you were stuck like this. Emily was of course delighted. The other girls were less convinced. After all you'd been quite the jerk at the party, they didn't want any more of you regardless of age. Emily, who was going to have to deal with you no matter how old you were, was much more enthused by the idea of an @@.girlVoice;annoying little sister@@, than an annoying big brother.
It turned out to be something she got to enjoy for the entirety of the next week. You'd taken the week off school, since you couldn't exactly show up to your high school classes like this. Mom ran all sorts of tests and cast lots of spells on you, but nothing seemed to change the reality of the situation. A reality that you were begrudgingly having to deal with. Each day bringing new realizations.
First it turned out that your speech errors from the first day weren't going away. It was a strange sensation having an inkling that something was wrong, but still continually making the same mistakes. Some of the mistakes were normal enough for a seven year old, but others were more common with five, four, and even three year olds. Which made it all the odder that your writing was, by grade 2 standards, not too bad. Mom said that it was because your brain had progressed and regressed somewhat haphazardly.
But that wasn't much comfort when you had to <<playerVoice "\'pway\'">> with your <<playerVoice "\'sissie\'">>. Or when you needed a <<playerVoice "\'brewa\'">> to go out in the <<playerVoice "\'wain\'">>. Those were at least understandable. You had another terrible habit of just dropping the last syllables of words. This could leave you entirely incomprehensible, no one knew what you meant when you'd said <<playerVoice "\'I wan weed boo\'">>.
[[That wasn't all|Nightmare Ending Last Second Escape 5]]
<<set $playerHairstyle to 3>>\The girls never found out about your diaper and it mercifully wasn't something that you had to wear again. At least not during the day. As you'd found out on that first night, your bladder control while sleeping was basically non-existent. Mom insisted it actually wasn't too unusual for girls your age, but every time it happened you felt like a baby. Emily didn't tease you about it at all, which only made it worse. You knew she'd kicked that habit well before school, so her not teasing you meant that her 'baby sister' was too delicate a target.
Your motor skills in general were underdeveloped from where they should be. You'd been right about the fact you could stand and walk properly. But your hands weren't quite as cooperative. Dressing yourself was a major obstacle and shoe tying seemed to be entirely impossible. Both mom and Emily were very helpful with both issues, but again it was another prick to your pride. So many things you could no longer do, when they'd once been automatic.
Over the course of the week all of the other girls visited again, driving your home your deficiencies. Kara proved herself to be shockingly smarter than you were now. Sophie was impossibly athletic by comparison. Even Miki was proving both smarter and fitter than you in most activities. Something that you professed to your mother when you finally reached your breaking point.
<<playerVoice "\"You hafta chain me ba.\"">>
@@.momVoice;"'Change me back'."@@ Your mother gently corrected, carefully enunciating every word. She'd had to do that a lot lately, but for whatever reason the lessons weren't sticking. Stupid little kid brain.
[[She knelt down beside you|Nightmare Ending Last Second Escape 6]]@@.momVoice;"That isn't going to be possible,"@@ the graveness in her voice made it clear this wasn't just her extending the punishment. @@.momVoice;"The magic I cast to encourage you to fit in at the party was powerful to start with. With Emily's contributions it grew even stronger."@@
She sighed, @@.momVoice;"but your behaviour was so appalling that it was working overtime to make you fit in. And it continued it's work even after I made you into a baby. When I tried to turn you back, instead of being dispelled, the two magics combined. Which is why you mostly look seven, but lack motor control. It's also why you write like a second grader, but sometimes speak like you're three."@@
Mom was saying a lot, but none of this sounded like a way to turn you back. She confirmed your suspicions, @@.momVoice;"Which means you'll be staying like this."@@
<<playerVoice "\"I hafta gwow up dis way?\"">> There was an obvious quaver in your voice. It was one thing to get stuck as a little girl for a sleepover. Another thing entirely to have to grow up as one.
@@.momVoice;"No,"@@ her voice was firm but gentle, you got the feeling she'd thought about how to present this, @@.momVoice;"you're going to stay exactly like this for a very long time. The magic will weaken eventually and let you grow up normally, but it is hard to say how long that will take. A few years maybe."@@
<<playerVoice "\"I don wanna be a widdle giwl! Dis isn faiw!\"">> Your panic was rising. She had to be missing something, you couldn't get stuck like this for years. <<playerVoice "\"Thewe ha be wawa.\"">> Mommy quirked her head in confusion. Your speech degraded further when you got stressed, even mom didn't understand that sentence.
[[Take a breath|Nightmare Ending Last Second Escape 7]]<<playerVoice "\"I wanna be bib oy, bib oy,\"">> you scrunched your face, you knew you'd still @@.girlVoice;said that wrong@@, but you couldn't figure out why. Wetness built at the corners of your eyes, you felt like you were @@.girlVoice;about to cry@@.
Mom at least understood this time, @@.momVoice;"I know sweetie. But there is simply nothing left to be done. I've consulted with every colleague I could find. This magic was rather unusual to start with, so there are no experts. The only ideas anyone had were experimental, inconsistent and even if they worked would have drastic consequences."@@
<<playerVoice "\"I wan twy neway,\"">> you didn't care about a few side effects, you wanted to be sixteen again. To be able to speak like an adult.
She shook her head, @@.momVoice;"As much as I know you hate this, it is better than the alternatives. Unless you'd like to be a sixteen year old girl with the mind of a toddler. At least this way you can read, and even write a little. With that choice you'd be doing little more than babbling. And that was the //best// option."@@
You reeled, apparently there were things worse than your current fate. You didn't want to lose any more of your mind. You'd experienced infancy only a week ago and had no desire to go back.
@@.momVoice;"Don't worry sweetie. Mommy will be right here to take care of you."@@ Her voice was as gentle as possible. Whatever she'd had planned for this party, it wasn't this. There was genuine regret in her eyes, she wanted to make this right, but simply couldn't. You bore some responsibility for the outcome, if you hadn't acted so reprehensibly it never would have gone this far. But how could you have known?
[[Time marched on|Nightmare Ending Last Second Escape 8]]Mom kept her word. She was always there to take care of you despite the strangeness of the situation. You'd spent several months grieving your lost life, as middling as it had been. @@.girlVoice;Pouting, raging, sulking and screaming@@ in equal measure. Mom was patient through all of it. Even Emily had apologized for how things turned out.
But none of that changed the reality of the situation. Though eventually even you calmed down. It was hard to stay that indignant for that long. Humans can get used to anything given enough time.
Another issue was the soul-crushing boredom. You'd barely left the house during that time and you avoided the other girls when they came over. You'd started to crave social interaction that wasn't Emily or mom. Mom suggested you go to school, if only as a distraction. A suggestion you eventually begrudgingly accepted.
<<if !$girlName>>\
Since $boyName wasn't exactly a sensible name for a 7 year old girl you'd been forced to take a new one. It'd been the subject of much debate between the girls, but they'd finally decided on @@.girlVoice;Bunny@@. It was a name that would only work for a very young girl. Past the age of ten it would just be a source of derision. But since you weren't going to age...
<<set $girlName to "Bunny">>\
<</if>>\
School was a mixed bag. It was nice having others around, but they were all children. Though your brain was on par with theirs when it came to intelligence, you still had the memories of an older boy. Which made it all the more frustrating that the actual lessons were a nightmare. When mom had said you wouldn't grow up you didn't quite realize that your mind was locked at the same level. Some classes you could handle, but others went further and further beyond your capabilities.
A normal child would have been learning to keep up with the increasingly complex content, but you @@.girlVoice;couldn't seem to learn anything@@ new. It wasn't that you forgot that you'd learned it. Your memory was fine, but the lessons never stuck. You could add little numbers, but multiplication and division continued to be a mystery no matter how many times you had it explained.
The teachers were concerned. It didn't help that your speech was, in their experience, seriously developmentally delayed. Eventually she was forced to pull you out to prevent too many awkward questions. But she had some contingencies. After all it was going to be suspicious if you kept taking the same grade and never seemed to grow.
[[You switched schools|Nightmare Ending Last Second Escape 9]]This time you were put into Grade 1. Your limitations were less apparent here. It was only near the end of the year that a few concepts seemed to be stretching beyond your capabilities. Your speech skills were, though clearly lagging, not as concerning for that grade.
At the end of the year your mom was given the suggestion to get additional speech lessons over the summer. She dutifully nodded, though she knew enrolling you would be useless. Instead she planned where you would attend next year. This repeated several times. Each new year was a whole new set of classmates, but they temporary friends that couldn't last.
As an additional layer of safety you also had to change your name with each new school. @@.girlVoice;Minnie, Boo, Cookie,@@ each more @@.girlVoice;childish and girly@@ than the last. But stuck in Grade 1 it just came across @@.girlVoice;cute.@@
Meanwhile the girls of the group continued to grow. It wasn't long before you were the youngest in the group, struggling to keep up with their activities. A little longer and they were too old to let you play at all. It was a shocking experience when Emily had grown big enough that she could pick you up. You'd long ago come to terms with being the @@.girlVoice;'little sister'@@ but now you felt well and truly like the @@.girlVoice;'baby sister'@@.
As she continued to grow she started drifting further and further from you, the age gap making it harder to properly sympathize with you. It wasn't that she was being mean, but she was a pre-teen now. It wasn't that much fun to hang out with a little kid. It was only now that you finally started to understand Emily's frustrations from all those years ago.
[[But there was hope|Nightmare Ending Last Second Escape 10]]It wasn't much but the previous year you'd actually grown a little, and the lock on your mind had begun to loosen. It wasn't enough to actually let you move on to grade 2, but it was a step in the right direction. It was hopeful that this year might be the last time you had to go through this.
For now you had to get ready for your latest first day. You'd newly been christened @@.girlVoice;Hope@@ just in time for Grade 1 at a new school. It was a girly name, and perhaps a little bit on the nose, but it was special to you. This was a name you could grow up with.
In truth it was actually an old school, enough time had passed to pass you off as a younger sister. There were only so many schools in town after all. You weren't very nervous, by now you were an expert at this. It'd be no problem to make yourself, if not liked, at least tolerated by everyone.
Though you still felt butterflies when you saw your new classmates. Classmates that you might just grow up with. This wasn't you trying to make casual acquaintances to just get through the year. Some of these boys and girls might become friends for life.
It'd been a long path to get here, but you were finally ready to start your new life. You were confident it'd be better than your last. In all those years you hadn't been able to learn a thing about math, but you had finally learned a lesson about kindness, and wasn't that the most important lesson of all?
Ending 10b: Better Late Than Never
<<include "Post Ending Choices">>
<<saveEnding "" 13>>
<<set $girlName to "Hope">><<if $oldPlayerAge >= 15>>\
@@.momVoice;"He looks like he barely changed at all, but you say he actually participated?"@@ \
<<elseif $oldPlayerAge >= 11>>\
@@.momVoice;"I'm surprised to see that your brother kept so much of his form. You say he actually participated?"@@ \
<<else>>\
@@.momVoice;"Well he certainly looks the part for the sleepover, but did he actually participate?"@@ \
<</if>>\
Your mother spoke as she looked down at your sleeping form.
<<if getGroupFriendliness() >= 21>>\
@@.emilyVoice;"Mostly,"@@ your sister demurred, @@.emilyVoice;"I thought he was gonna be a big jerk about it. But he was mostly okay."@@
@@.momVoice;"Mostly?"@@
<<if getBestFriend() === "Emily">>\
@@.emilyVoice;"Well he's still a stupid boy, so sometimes he was still a jerk. But he wasn't ''so'' bad...I guess we even got along some."@@
<<else>>\
@@.emilyVoice;"Well he's still a stupid boy, so sometimes he was still a jerk. But he wasn't ''so'' bad...He even made friends with <<print getBestFriend()>>."@@
<</if>>\
<<else>>\
@@.emilyVoice;"Kinda..."@@ your sister considered her words. @@.emilyVoice;"He was still kinda a big jerk."@@
@@.momVoice;"Kind of?"@@
@@.emilyVoice;"Well sometimes he played nice and sometimes he was a meanie. He and <<print getWorstEnemy()>> really didn't like each other. But he was nicer than usual I guess."@@
<</if>>\
@@.momVoice;"So you all enjoyed yourself?"@@
@@.emilyVoice;"It was fun,"@@ Emily was slightly ambivalent on the matter @@.emilyVoice;"I think even <<playerName>> almost enjoyed himself. But..."@@
@@.momVoice;"Something stopped him from really joining in?"@@
@@.emilyVoice;"It was like he wanted to, but he also didn't want to...does that make sense?"@@
Mom nodded, @@.momVoice;"It makes perfect sense. Don't worry, tomorrow we'll get to see the whole story. Thank you Emily."@@
Emily beamed at the compliment and looked back down to you, eager for morning.
[[You dreamt|Dream Start]]<<if $oldPlayerAge > 10 && $oldPlayerMaturity > 10>>\
@@.momVoice;"I'm surprised to see that your brother kept so much of himself, but you say he actually participated?"@@ Mom spoke as she looked over to your sleeping form.
@@.emilyVoice;"Mhhhmmm,"@@ your sister chimed, @@.emilyVoice;"I thought he was gonna be a big jerk about it. But he actually played with us."@@ She giggled to herself, @@.emilyVoice;"He was part of the group, mostly."@@
@@.momVoice;"Mostly?"@@
@@.emilyVoice;"Well he's still a stupid boy. But he wasn't *so* bad this time."@@
<<elseif $oldPlayerAge > 10>>\
@@.momVoice;"He looks like he barely changed at all,"@@ your mother looked down at your sleeping form.
Emily giggled,@@.emilyVoice;"He may look like a stupid boy but he didn't act like one. You should have seen him and Miki, it was so cute."@@
<<elseif $oldPlayerMaturity > 10>>\
@@.momVoice;"Well he certainly looks the part for the sleepover, but how did he behave?"@@ Your mother spoke as she looked down at your sleeping form.
@@.emilyVoice;"He was still kinda a stupid boy,"@@ your mother raised a curious eyebrow at Emily's vague words. Emily considered her words carefully, her thoughts on the matter were somewhat complex. @@.emilyVoice;"He played with us, and he was nice. But he still acted like my stupid big brother sometimes."@@
@@.momVoice;"Ah. So despite his body looking this young, his mind was still that of a teenage boy? Just a much nicer one than usual?"@@
Emily nodded.
<<else>>\
@@.momVoice;"Well he certainly looks the part for the sleepover, but how did he behave?"@@ Your mother spoke as she looked down at your sleeping form.
@@.emilyVoice;"She-he was a lot of fun to play with,"@@ your mother noted the pronoun confusion, clearly you'd quite integrated with the group. Emily continued, @@.emilyVoice;"he played with us, and he was nice. I sorta forgot he was my stupid big brother and not a nice new sister."@@
<</if>>\
@@.momVoice;"So you all enjoyed yourself?"@@
@@.emilyVoice;"It was a lot of fun, I think even <<playerName>> enjoyed himself."@@
@@.momVoice;"Well I'm glad to hear that it all went so well. I think he learned his lesson. Don't you?"@@
@@.emilyVoice;"Yeah..."@@, Emily agreed, but seemed to be disappointed by the answer. She'd had fun with you today and wasn't excited about you going back to normal.
Mom smiled, @@.momVoice;"Don't worry sweetie, I've got just the idea."
[[You dreamt|Dream Start]]Your mother frowned, gazing down at your sleeping form. She turned to Emily. @@.momVoice;"Judging by your face I assume he didn't behave himself."@@
@@.emilyVoice;"I wish he hadn't been there at all."@@, Emily crossed her arms and pouted, @@.emilyVoice;"He was such a brat. He's usually a jerk, but today he was a brat too."@@, her pout deepened, @@.emilyVoice;"he ruined the party."@@
@@.momVoice;"I had hoped that the mental alterations would correct his outlook, but it seems I was mistaken."@@
Emily looked confused, mom had used a lot of big words.
Mom simplified matters, @@.momVoice;"He was still a big meanie,"@@ she paused, @@.momVoice;"What do you think we should do sweetie?"@@
Emily considered the possibilities for a moment before giving an evil grin and whispering to your mother. @@.emilyVoice;"He acted like a bratty baby, so I think he should be a baby."@@
Your mother mumbled, @@.momVoice;"Hmmm, it might work. A little more dramatic than I wanted, but desperate times..."@@
She turned back to Emily, @@.momVoice;"We'll see how he behaves tomorrow morning. If he doesn't apologize then you'll have a little baby sister to take care of. You'll have to help of course, being a big sister comes with responsibilities."@@
Emily nodded, excited for the possibilities of morning. Though she was slightly torn, she'd ''love'' to see you as a little baby, but if you apologized it would make her feel a lot better. You'd have to make your choice tomorrow, not that you knew the consequences of that decision.
[[You dreamt|Dream Start]]<<if getGroupFriendliness() >= 35>>\
<<include "Golden Ending Dream">>
<<elseif getGroupFriendliness() < 10>>\
<<include "Nightmare Ending Dream">>
<<else>>\
<<include "Neutral Ending Dream">>
<</if>>As you slept you were subjected to a set of fragmented dreams. At first it was flashes of all of the activities that you'd done. However, as the night progressed your mind seemed to focus not on the sleepover itself, but the attendees. Faces and phrases floated through your mind. The moments when you got along with them, and the moments you didn't. All of it playing back in your head as if judging your actions. Finally your mind settled on one girl in particular, giving her a peculiar importance you didn't yet understand.
<<if getGroupFriendliness() >= 21>>\
<<switch getBestFriend()>>\
<<case "Emily">>\
@@.emilyVoice;Emily@@
Your poor relationship with her had been the entire catalyst for this sleepover. The age difference between the two of you had made it difficult to see eye to eye. Mom had come to the theory that if you were to be regressed to be closer to Emily in age, you'd be able to get along better. <<if $oldPlayerAge === 16>>In the end it turned out to not even be necessary, the two of you had mended fences all on your own.<<elseif $playerAge >= 11>>You'd never quite gotten as young as Emily but even that change had been enough for the two of you to make amends.<<else>>She'd been right. Brought to the same level you were able to understand your sister much better than before.<</if>>
You'd been judging her behaviour by unreasonable standards. Expecting an eight year old to be able to keep up with you. For her to be patient and thoughtful. What you derided as toddler-like behaviour was just normal for a girl her age.
It made you regret your behaviour until now. Emily was a great little sister, in her own way, but you'd been too blind to see it. Too stubborn to change your outlook and try to understand her better. After this you'd spend all the time you could with her, make up for those lost years. The two of you would be as @@.girlVoice;close as twins@@.
<<case "Kara">>\
@@.karaVoice;Kara@@
Despite your differences the two of you had become fast friends, though you couldn't really pin down why. She was a nerd, fascinated by comic books and anime, while you eschewed all of that stuff. And it wasn't like she'd aggressively sought out the friendship, she was far too reserved to do that. Still, something about her had made you grow a fondness for her.
The girl was shockingly intelligent. There were obvious gaps in her knowledge, she was still quite young, but she had a fast and precise mind. More than once she'd surprised you with some insight that you had missed. Yet she never lorded that over anyone. She could think circles around the rest of the group, but she always stayed humble about it.
Perhaps too humble. You doubted that Kara was able to see how amazing she actually was. Too often she got bowled over by the more forceful personalities of Emily and Sophie. Her clever ideas being adopted by the group, but not receiving her due credit. But you'd noticed. In the course of the party you'd had little chance to impress that upon her but going forward you'd endeavor to do so. That girl deserved someone to help her see her own brilliance.
<<case "Sophie">>\
@@.sophieVoice;Sophie@@
The two of you had grown shockingly close in the last day. At first you hadn't been sure how to feel about her. She seemed arrogant and prideful. The idea of a nine year old girl challenging a sixteen year old boy seemed laughable on the face of it. But something in her eyes had made you realize she was serious.
Over the course of the party you found that all that arrogance was confidence. She was able to back up her braggadocious words and prove herself in those challenges. Even at sixteen you sometimes failed to outdo her. <<if $oldPlayerAge <= 12>>As you'd gotten younger, her aptitude became even more apparent. Even when you were few years older it was always a struggle to try and keep up with her.<</if>><<if $oldPlayerAge <= 9>>By the time you were her age it seemed almost hopeless.<</if>><<if $oldPlayerAge <= 8>>Once she was bigger than you, the best you could manage was to follow her lead.<</if>>
She'd look at you, those eyes would sparkle defiantly and you'd find yourself drawn into another silly contest. Though sometimes the intensity of that gaze made you want to just sit back and watch, to see what she was capable of. She was an impressive girl, and you @@.girlVoice;wanted to keep watching@@.
<<case "Miki">>\
@@.mikiVoice;Miki@@
It was a surprise that you'd grown so close to a girl who was so many years your junior. <<if $oldPlayerAge <= 8>>Though maybe less surprising as you'd gotten closer to her age.<</if>> However, the girl was just such a delight to be around. Emily was always energetic and bubbly, but she was a prankster at heart. Miki had just as much energy, but also with an abundance of empathy. She didn't seem to bear anyone any ill will and got the most upset when others were feeling low.
Despite all the things that were happening at the sleepover you always felt like Miki was 'on your side'. She'd be the one to reach out her hand when you were feeling self concious or stressed. Playing with her always ended up being a relief. You didn't have to worry about traps and tricks, Miki just wanted some innocent fun.
It was an attitude that rubbed off on you<<if $oldPlayerMaturity <= 14>>, often literally. Playing with her often had a persistent detrimental effect on your mental maturity, but with her it always just made you enjoy yourself more<</if>>. It was a real shame that you wouldn't be able to play with her much after this. Maybe if you were @@.girlVoice;more like her@@, a little @@.girlVoice;younger@@ and a little @@.girlVoice;bubblier@@ you could play together all the time...
<</switch>>\
<<else>>\
<<switch getWorstEnemy()>>\
<<case "Emily">>\
@@.emilyVoice;Emily@@
Your sister and you had never gotten along, and the party hadn't improved things. You simply couldn't tolerate how immature she was. She was eight, but sometimes she acted like she was three. She thought it was cute but you just thought it was infantile. She was annoyingly persistent, always pestering you to do some new inane task. She never left you alone despite the fact you'd made it clear you weren't interested. She was a brat through and through.
Though as your brain circled on the thought there was another feeling lurking behind your annoyance. A justification for all of that unwarranted distaste. Jealousy.
Your concious mind would never admit it, but you were jealous of Emily. That 'immature' outlook meant that she could find fun even in mundane tasks. Whereas you spent most of your life bored. She had an energy an excitement that meant she always wanted to try something new, while you'd gotten stuck in the same habits. It was that, plus her charm, that meant she made friends wherever she went, while you...you secretly wished to have some of that @@.girlVoice;childlike wonder@@ to have the same @@.girlVoice;vigor for life@@ she did.
<<case "Kara">>\
@@.karaVoice;Kara@@
You and the nerdy girl had constantly been at odds. She was only seven, but she acted as if she was wise to the world. Trying to act as a 'voice of reason', when she still played with dolls. If she was so smart she'd know that her geeky habits didn't make her special. Her know it all attitude was a constant source of frustration for you.
Though as your brain circled on the thought there was another feeling lurking behind your annoyance. A justification for all of that unwarranted distaste. Jealousy.
Your conscious mind would never admit it, but you were jealous of Kara. You'd never excelled at school, never had the intelligence or focus to be able to learn like she did. Willing to pursue her passions, even if they weren't perfectly socially acceptable. You'd shied away from any 'geeky' habits for fear of being ostracised. But she didn't need everyone to like her, a few close friends were far more important. You longed to be @@.girlVoice;part of a passionate community@@, one which @@.girlVoice;accepted you for you@@.
<<case "Sophie">>\
@@.sophieVoice;Sophie@@
You and the fearsome red head had never truly gotten along. There was something about her that rubbed you the wrong way. She was brash and arrogant. She bossed the others around. She was overly prideful of her physical ability and aggressively competitive. The reluctant tom-boy's mere existence bothered you.
Though as your brain circled on the thought there was another feeling lurking behind your annoyance. A justification for all of that unwarranted distaste. Jealousy.
Your conscious mind would never admit it, but you were jealous of Sophie. Your dislike for her 'arrogance', a cover for your own insecurity. You thought her bossy, because you so often found yourself being led, unwilling to step up. Her competitiveness giving her a drive you'd never possessed. Sophie knew who she was, what she was capable of and made no apologies for it. You longed to be that @@.girlVoice;self-assured@@, that @@.girlVoice;confident@@ in your own mind and body. To be able to take the reins of your own life. Pushing yourself to be @@.girlVoice;awesome@@ at something, to make Sophie @@.girlVoice;recognize your talent@@.
<<case "Miki">>\
@@.mikiVoice;Miki@@
You and the young girl had never quite clicked. She was nice enough, but it always seemed so shallow to you. Not a conscious choice, but merely a placid behaviour to make others like her. The girl drifted from activity to activity, never thinking too hard about what she did. A dopey optimism blind to the troubles that crossed her path. Her carefree attitude annoyed you.
Though as your brain circled on the thought there was another feeling lurking behind your annoyance. A justification for all of that unwarranted distaste. Jealousy.
Your conscious mind would never admit it, but you were jealous of Miki. The girl was fundamentally happy in a way you could barely understand. Nothing seemed to bring her down, she was able to bring light to any situation, regardless of the darkness. Being a little clumsy, or making a silly mistake didn't bother her because she knew it didn't matter. You wished you could have a fragment of that happiness for yourself, to be able to @@.girlVoice;take life as it came@@ and @@.girlVoice;smile@@ no matter what.
<</switch>>\
The truth of your feelings danced at the edge of your understanding. An awareness of the fundamental source of your animosity, but buried too deep to penetrate to your conscious mind.
<</if>>\
The memory of these dreams would fade only moments after you awoke, but the feeling would linger. It was an omen for what was about to come next.
[[Waking up|The Trial 0]]Your dreams were strange, it was difficult to even explain them. Everything was just so abstract, colors and shapes and sounds all connected in ways you didn't understand. It was clear that your mind was trying to work something out, but wasn't capable of making sense of the stimulus you were getting.
There was an ever building sense of dread and the weight of your behaviour on the day came crashing down on you. This party had supposed to be a chance for you and Emily to make up. To better understand her and her friends.
Instead they liked you even less than before. Despite everything they'd done to try to include you in their games you'd been an ass to them at almost every turn.
You could almost feel your mother's anger at the situation, about your complete inability to learn a lesson. You didn't know what her response would be, but you doubted you'd enjoy it. When you awoke perhaps it would be best to apologize, profusely, to the girls and to your mother. Hope that they might be lenient in whatever punishment was planned. Or maybe you had no regrets over what you'd done, the girls were a bunch of brats and they'd deserved that kind of treatment. You'd accept whatever fate had in store.
[[Waking up|The Trial 0]]Your dreams were filled with all the fun you'd had that day. At first you'd been reluctant to get involved in a party full of little girls. <<if $oldPlayerAge <= 10 && $oldPlayerMaturity <= 10>>Once they'd shrunk your body and brain you'd been much more involved, but you still could never quite relax.<<elseif $oldPlayerAge <= 10>>Once they'd shrunk your body down it'd been easier to fit in in the games. But you'd never really gotten the hang of all the 'girliness' of things.<<else>>It was a little awkward playing when you were so much bigger than them, even when you got into the games you could never quite relax.<</if>> There was always the knowledge that you were supposed to be a sixteen year old male babysitter.
[[Waking up|The Trial 0]]Your sleep was deep and unbroken, which meant that you were completely unaware of when your mother got home. She moved through the house like a ghost, gliding into the room and gently waking Emily. Normally she would have let Emily sleep, but it was important to know what had happened at the party.
<<if getGroupFriendliness() >= 35>>\
<<include "Golden Ending Night Before">>
<<elseif getGroupFriendliness() < 10>>\
<<include "Nightmare Night Before">>
<<else>>\
<<include "Neutral Night Before">>
<</if>>\<<link "Play Again?">><<script>>UI.restart()<</script>><</link>><<silently>>
<<set $oldPlayerAge to $playerAge>>
<<set $oldPlayerMaturity to $playerMaturity>>
<<set $oldGirlName to $girlName>>
<<set $oldPlayerUnderwear to $playerUnderwear>>
<<set $playerAge to 16>>
<<set $playerMaturity to 16>>
<<set $humiliation to 0>>
<<set $playerHairstyle to 0>>
<<set $playerHairLength to 0>>
<<set $playerUnderwear to 0>>
<<include "Traits Init">>
<<include "Endings Variable Init">>
<<set $girlName to "">>
<</silently>><<silently>>\
<<set _modifiers to []>>
<<set _bladderBonus to 0>>
<<if $traitWeakBladder == 1>><<set _modifiers.push(["Weak Bladder", -25])>><<set _bladderBonus -= 25>><</if>>
<<if $traitWeakBladder == 2>><<set _modifiers.push(["Accident Prone", -40])>><<set _bladderBonus -= 40>><</if>>
<<if $traitWeakBladder == 3>><<set _modifiers.push(["Incontinent", -100])>><<set _bladderBonus -= 100>><</if>>
<<if $playerAge <= 3>><<set _modifiers.push(["Toddler Bladder", -100])>><<set _bladderBonus -= 100>>
<<elseif $playerAge <= 4>><<set _modifiers.push(["Preschooler Bladder", -45])>><<set _bladderBonus -= 45>>
<<elseif $playerAge <= 5>><<set _modifiers.push(["Kindergarten Bladder", -30])>><<set _bladderBonus -= 30>><</if>>
<<if $traitLucky>><<set _modifiers.push(["Lucky", 10])>><<set _bladderBonus += 10>><</if>>
<<if $traitBornToLose>><<set _modifiers.push(["Cursed", -1000])>><<set _bladderBonus -= 1000>><</if>>
<<set _randomRoll to random(100)>>
<<set _randomRollTotal to _randomRoll + _bladderBonus>>
<<set _success to _randomRollTotal >= 50>>
<<set _successText to _success ? "success" : "failure">>
<</silently>>\<<include "Overnight Bladder Calculate Result">>\
<<include "Reset state for ending start">>\
<<if getGroupFriendliness() >= 35>>\
<<if $oldPlayerAge <= 15>>\
As you awoke there was a tinge of disappointment to seeing your body restored to normal. It wasn't that you'd wanted to stay changed, you liked who you were, but it did mean that the fun was over.
<<elseif $oldPlayerMaturity <= 15>>\
As you awoke you instantly noticed how much clearer your mind felt. The regression you'd experienced yesterday had faded, and you were back to your normal sixteen year old self. Though your mood was much more upbeat than usual.
<<else>>\
As you awoke you stretched your body. Feeling the lingering magic from yesterday fall away, freeing you from the threat of regression; for now at least. Knowing Emily and your mother, it wouldn't last long.
<</if>>\
<<elseif getGroupFriendliness() < 10>>\
<<if $oldPlayerAge <= 15>>\
As you awoke you breathed a sigh of relief seeing your body restored to normal. It meant that things were finally over, and you might be able to get back to normal life.
<<elseif $oldPlayerMaturity <= 15>>\
As you awoke you instantly noticed how much clearer your mind felt. The regression you'd experienced yesterday had faded, and you were back to your normal sixteen year old self. Though your mood was still miserable.
<<else>>\
As you awoke you stretched your body. Feeling the lingering magic from yesterday fall away, freeing you from the threat of regression; for now at least. Knowing Emily and your mother, it wouldn't last long.
<</if>>\
<<else>>\
<<if $oldPlayerAge <= 15>>\
As you awoke there was a tinge of disappointment to seeing your body restored to normal. It wasn't that you'd wanted to stay changed, you liked who you were, but it did mean that the fun was over.
<<elseif $oldPlayerMaturity <= 15>>\
As you awoke you instantly noticed how much clearer your mind felt. The regression you'd experienced yesterday had faded, and you were back to your normal sixteen year old self.
<<else>>\
As you awoke you stretched your body. Feeling the lingering magic from yesterday fall away, freeing you from the threat of regression; for now at least. Knowing Emily and your mother, it wouldn't last long.
<</if>>\
<</if>>\
<<if $offeredGoodnites>>\
<<dieRollResult _successText _randomRollTotal _randomRoll _modifiers>>
<<if _success>>\
You'd gotten lucky overnight, though you didn't quite realize it. Your restoration had occurred only this morning, which meant you'd spent the entire night with a <<if $traitWeakBladder>>@@.girlVoice;weak bladder@@<<else>>@@.girlVoice;tiny bladder@@<</if>>.\
<<if $tookTheGoodnites>>\
It made you feel quite silly for wearing <<if $oldPlayerUnderwear == 15>>an @@.girlVoice;overnight diaper@@<<else>>@@.girlVoice;Goodnites@@<</if>>, but you supposed better safe than sorry. But even dry you weren't about to wear them downstairs. A quick trip to your room, and a new set of boxers, solved the problem.
<<else>>\
The fact that your sleeping bag was dry was a minor miracle. With a skip in your step you took a quick trip to your room, switched into a new pair of boxers, and then continued on your way.
<</if>>\
<<else>>\
<<if $tookTheGoodnites>>\
Though it seemed your restoration hadn't come early enough in the night to save you from an @@.girlVoice;accident@@. <<if $oldPlayerUnderwear == 15>>Mercifully @@.girlVoice;overnight diaper@@ that Emily had given you had done it's job.<<else>>Mercifully the @@.girlVoice;Goodnites@@ that Emily had given you had done their job.<</if>> The moisture locking design meant that, even wet, they weren't terribly uncomfortable. Still you weren't about to go downstairs in them. A quick trip to your room, and a new set of boxers, solved the problem. No one would ever even have to know what happened.
<<else>>\
Though it seemed your restoration hadn't come early enough in the night to save you from a @@.girlVoice;major accident@@. Not only was your underwear soaked through, but the sleeping bag had a large wet spot as well.
You were mortified. You hadn't @@.girlVoice;wet the bed@@ in well over a decade. Changing into new underwear wasn't a big deal, you had plenty in your room, but how were you going to deal with this sleeping bag? Right now you didn't have a solution that didn't involve carrying a wet sleeping bag past a room full of girls.
You bundled up the sleeping bag in your arms, carrying it to your room. Your nose wrinkled at the obvious smell of urine. You shoved the bag into your closet.
<<playerThought "When they're gone I can sneak it down to the washer and get it clean.">>
You just had to hope you could do it before it stank up your whole closer. You dropped your sodden underwear into the same pile and switched into a fresh pair of boxers. Slightly cleaner you straightened your back and got ready to head downstairs, hoping you could keep a good enough poker face that the girls wouldn't know what had happened.
<</if>>\
<</if>>\
<<else>>\
<<if $playerOutfit == 72>>\
As you got out of your sleeping bag you shifted your <<print getCurrentOutfit().name>> into a more comfortable position, before heading downstairs.
<<else>>\
Though as you shifted in your sleeping bag you realized there was one thing that hadn't changed much. A quick peek into the bag confirmed it, you still had your <<print getCurrentOutfit().name>> on, somehow in your size.
Considering everything else that had gone on, this was a minor point. Though for reasons you couldn't quite explain you kept them on even as you headed downstairs, maybe the girls would get a laugh out of seeing them. Even with the restored clarity of your mind it still felt natural to have some fun with them.
<</if>>\
<</if>>
[[Your judgement|The Trial 1]]The girls all turned towards you as you entered, but it was your mother that spoke first. @@.momVoice;"Emily told me all about how you behaved."@@ You tensed. @@.momVoice;"I can't quite decide whether you've truly learned your lesson. But Emily had an excellent idea. A trial."@@
<<playerVoice "\"A trial?\"">>
@@.momVoice;"Each of the girls will present their case for or against your behaviour. After all the evidence has been presented we will confer and come to a conclusion. If you are found guilty you will spend the entirety of next week as a girl. In a form of their choosing."@@
You were about to object, but she continued over you, @@.momVoice;"Emily, if you would begin."@@
[[The trial commenced|The Trial 2]] <<hovertip "This is probably a *really* good time to save if you want to hunt some endings.">>🐉<</hovertip>>@@.emilyVoice;"We will now commie-comma...start the trial of <<playerName>>."@@ Emily put all the gravitas she could into her voice. Which wasn't much for an eight year old girl but it was a worthy attempt.
You would laugh at the silliness of the whole situation, if your mind and body weren't on the line. It was difficult to know exactly how this was going to play out. So much had happened the previous day that it was difficult to even remember it all.
Your mother seemed to be amused by the entire situation. Sitting at the kitchen table drinking a coffee, while Emily took on the role of prosecutor.
@@.emilyVoice;"He is charged with being annoying, not properly playing with us and acting like a big jerk."@@ It wasn't the most official sounding set of charges, but the severity of the consequences were still far too real.
@@.emilyVoice;"I call Kara to the stand!"@@ Emily proclaimed. Though in this case 'the stand' was literally just standing up.
[[Kara's Testimony|The Trial Kara]]Kara stood to present her case against you. <<if $karaHappiness >= 7>>The two of you had actually grown fairly close during the party. You hoped that her testimony would reflect that.<<elseif $karaHappiness <= 3>>The two of you hadn't gotten along well, you doubted this was going to go well.<<else>>You wouldn't say that Kara hated you, but you wouldn't say you were friends either. This could go either way.<</if>>
She cleared her throat gently. It was clear that she wasn't overly enthused about the situation. By nature she was so nice that you doubted she wanted to throw you under the bus. But on Emily's encouragement she began to give her recollection of things.
<<if $getAwayBreakResult !== 0>>\
@@.karaVoice;"When <<playerName>> tried to leave the party,"@@ you winced at that note. Mom probably already knew about your escape attempt, you having a tail last night would have been a clue, but you didn't need any more mention of you breaking the rules.
<<if $getAwayBreakResult === 1>>\
@@.karaVoice;"<<playerName>> had such cute ears and a really fluffy tail. We all wanted to touch them...but he wouldn't let us."@@ Kara blushed, she was clearly embarrassed for even mentioning it, but it was clear that she'd felt rather put out by the situation.
<<elseif $getAwayBreakResult === 2>>\
@@.karaVoice;"<<playerName>> had such cute ears and a really fluffy tail. We all got to touch them, it was nice."@@ Kara blushed, she was clearly embarrassed for even mentioning it. But it was clear that she'd enjoyed the situation.
<</if>>\
<</if>>\
<<if $twisterActivityResult === 3>>\
@@.karaVoice;"When we were all playing Twister I..."@@ she paused, considering her words. You recalled that she'd gotten knocked out pretty early, just after you in fact. \
<<if $twisterTalkToKara>>\
At which point the two of you had a little chat. You vaguely recalled trying to make her feel better, but there was no telling if it worked.
@@.karaVoice;"I felt bad about losing. But <<playerName>> cheered me up, it was nice."@@ She gave a shy smile in your direction.
<<else>>\
At which point you'd completely ignored her. Probably not the nicest thing to do when she was already feeling low. But you'd done even worse, so your mind had been elsewhere.
@@.karaVoice;"I felt bad about losing. But <<playerName>> just sort of sat there. Didn't talk to me at all, felt kinda mean."@@ She was trying her best not to meet your eye.
<</if>>\
<</if>>\
<<if $karaHidingFoundInDryer>>\
@@.karaVoice;"He was very immature when we played hide and seek."@@
You winced. Great. A seven year old was calling you immature...not that she was wrong.
@@.karaVoice;"<<playerName>> tried to hide in the dryer even though it is super dangerous and we were all really worried,"@@ Kara had started to babble, still clearly upset by the situation. But she was able to calm down and continue her presentation.
<<elseif $karaHidingCaughtCheating>>\
@@.karaVoice;"He was very immature when we played hide and seek."@@
You winced. Great. A seven year old was calling you immature...not that she was wrong.
@@.karaVoice;"<<playerName>> tried to cheat and hide outside, which wasn't allowed. I was very disappointed."@@
Sometimes you weren't sure if Kara was 7 or 70, but it stung more than you expected to hear that from her.
<</if>>\
<<if $karaHappiness >= 7>>\
@@.karaVoice;"That's my evidence. Overall <<playerName>> was very friendly. I liked having them around."@@
You breathed a sigh of relief, it wasn't going to be enough to guarantee you an 'innocent' verdict, but it was a start.
<<elseif $karaHappiness <= 3>>\
@@.karaVoice;"That's my evidence. Overall <<playerName>> was mean. I wish he hadn't been here."@@
You winced. Even one of the girls not liking you might be enough to damn you, and you still had more to go.
<<else>>\
@@.karaVoice;"That's my evidence. Overall <<playerName>> was ok. I don't really have an opinion."@@
Hmmm, it wasn't the worst, but it wasn't the best either. Probably would end up fairly neutral, but considering where you'd started neutral wouldn't be enough to save you.
<</if>>\
Kara gave a curt nod and hurried back to the rest of the group. Sophie stood up next.
[[Sophie's Testimony|The Trial Sophie]]Sophie walked over to present her case. <<if $sophieHappiness >= 7>>This actually didn't worry you too much. Sophie wasn't always the easiest to get along with, but the two of you had formed a sort of bond. Plus Sophie was the kind of girl that once she was your friend, she'd defend you with all she had.<<elseif $sophieHappiness <=3>>This was a deep concern. Sophie was fiercely loyal to her friends, and you were not one of her friends. Which meant anything unpleasant you'd done to any of the other girls would have soured her opinion of you even more.<<else>>You weren't sure how this was going to go. The two of you hadn't really ever jived, she didn't hate you, but she didn't like you either.<</if>>
<<if $climbTreeResult > 0>>\
@@.sophieVoice;"Well I challenged <<playerName>> to a little tree climbing contest."@@
<<switch $climbTreeResult>>\
<<case 1>>\
<<if !$traitSkinnedKnee>>\
Sophie shrugged, @@.sophieVoice;"but he was too much of a scaredy cat to even try."@@
It wasn't the most damning evidence, but it was a point against the idea that you'd participated.
<<else>>\
Sophie shrugged, @@.sophieVoice;"he didn't try, but he was injured, so I suppose I can't blame them."@@
<</if>>\
<<case 2>>\
<<if $climbATreeComplain>>
Sophie pondered on it for a moment, @@.sophieVoice;"and they acted like a sore loser when they lost fair and square."@@
You wanted to object to that, she had a headstart, it wasn't fair. But @@.girlVoice;whining@@ about it now likely wouldn't work in your favour.
<<if $acceptOlympicsLoss>>\
@@.sophieVoice;"Although he was much more mature about losing the Olympics, so they did learn their lesson there./"@@
<</if>>\
<<else>>\
Sophie pondered on it for a moment, @@.sophieVoice;"It was a nice little competition."@@ <<if $climbTreeWin>> You noted that she didn't actually mention who had won, no doubt because she didn't want to admit to her loss.<</if>>
<</if>>\
<<case 3>>\
Sophie grinned and you reflexively blushed, remembering what happened, @@.sophieVoice;"He was a little too small to compete, but at least they tried."@@
<</switch>>\
<</if>>\
<<if $gymnasticsApologizeForClumsy>>\
@@.sophieVoice;"<<playerName>> was polite sometimes. He said sorry when he wasn't being careful and almost hurt people."@@
You remembered that fall during the gymnastics event, but you hadn't realized how much your apology had meant.
<</if>>\
<<if $letMikiWin>>\
@@.sophieVoice;"During hide and seek when he was seeking he was very nice and let..."@@ Sophie paused, reformulating her words. She wanted to give you credit for letting Miki win, but didn't want to let Miki know. @@.sophieVoice;"He made sure everyone had fun."
<</if>>\
@@.sophieVoice;"That's all I got,"@@ she took a pause, dragging out her conclusion. To you it seemed that she was just trying to torture you. \
<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"I suppose that, for a stupid teenage boy, he was actually pretty fun to be around. At least when he's a little smaller and cuter."@@
You stifled a laugh. Considering it was Sophie that was actually pretty high praise, but she still had to throw in a jibe or two. Couldn't ruin her image by being too nice.
<<elseif $sophieHappiness <= 3>>\
Sophie's eyes narrowed at you, and you felt a sense of dread settle over you, @@.sophieVoice;"<<playerName>> was mean, not just to me, but to the other girls."@@ Honestly it seemed she was more annoyed about you being mean to the others rather than just her. She could take the hits, but fiercely protected the others, and you'd pissed her off. @@.sophieVoice;"If he does it again..."@@ she let the words trail. She couldn't really directly attack a sixteen year old, but she'd find a way.
<<else>>\
She shrugged, @@.sophieVoice;"He was alright I guess."@@
And that was it. Apparently Sophie didn't really have many thoughts on you. You doubted that would reflect particularly well on you.
<</if>>\
Sophie smiled and walked back to the rest of the group. Now it was Miki's turn.
[[Miki's Testimony|The Trial Miki]]Miki walked up to present her case. She was doing her best to put on a serious face, acknowledging the seriousness of the situation. <<if $mikiHappiness >= 7>>This actually might go alright for you. Miki was pretty happy go lucky by nature and the two of you had bonded somewhat. It wasn't exactly hard to be friends with Miki, she was just @@.girlVoice;so cute@@.<<elseif $mikiHappiness <= 3>>This might get ugly for you. You and Miki hadn't really seen eye to eye during the party. Having the youngest girl talk about how much of a 'meanie' you were wasn't going to reflect particularly well on you.<<else>>This might just be a push for you. The two of you were pretty neutral about each other. With Miki being that nice you doubted she'd get too nasty.<</if>>
<<if $watchingMLPActivityResult > 0>>\
<<switch $watchingMLPActivityResult>>\
<<case 1>>\
@@.mikiVoice;"<<playerName>> watched My Little Pony with me. That was nice."@@ It was a nice start, <<if $mikiPickedPony>>@@.mikiVoice;"He wouldn't pick a //favrit// so I had to,"@@ she giggled, though mostly to herself, @@.mikiVoice;"I picked $favouritePony so that's his //favrit// okay?"@@ <<else>>@@.mikiVoice;"He even said $favouritePony was their //favrit//!" Her grin was so wide as she said that, as if she was revealing some great truth to the world.<</if>>
<<case 2>>\
@@.mikiVoice;"<<playerName>> a meanie,"@@ Miki spoke and you winced, that was a bad start, @@.mikiVoice;"I just wanted ta watch My Little Pony. But <<playerName>> was mean and //wouldn// watch."@@
<</switch>>\
<</if>>\
<<if $playedWithMikiHideAndSeek>>\
@@.mikiVoice;"When we were playing hide and seek and I lost <<playerName>> was really nice and played with me and made me feel better."@@
<<elseif $hideAndSeekDidntTrustKaraAndMiki>>\
@@.mikiVoice;"When we were playing hide and seek they were mean and didn't trust us."@@ Miki apparently didn't feel like clarifying any further, so hard to say how your mom would take it.
<</if>>\
<<if $hulaDancingContinued>>\
Miki's face suddenly lit up, remembering one of her most favourite moments of the sleepover, @@.mikiVoice;"<<playerName>> danced with me! We did a hula dance and they looked really funny, but it was really fun."@@ She turned to you, @@.mikiVoice;"I wanna do it again."@@
As sweet as the statement was you weren't allowed to respond at the moment. Though you @@.girlVoice;did want to dance again@@.
<</if>>\
@@.mikiVoice;"Dat's all I can remember,"@@ she took a pause, scrunching her face to think of more. But nothing seemed to come to her.
<<if $mikiHappiness >= 7>>\
@@.mikiVoice;"I like <<playerName>>. I wanna play with him more, can he play again next time?"@@ She turned to your mom, who merely gave a smile back in response. It was a good sign, that was basically the highest praise you could have received.
<<elseif $mikiHappiness <= 3>>\
She folded her arms and pouted, @@.mikiVoice;"I don't like <<playerName>>. They were mean."@@
That was it from her. Simple, succinct and reflected absolutely terribly on you.
<<else>>\
Miki was struggling with coming up with a summation for her arguments. Instead just shrugging and sitting back down.
<</if>>\
With that over you braced yourself for the most dangerous part of this trial. Next was Emily's turn.
[[Emily's Testimony|The Trial Emily]]Since Emily was the one who had started this whole sleepover idea you imagined that her opinion would hold more weight than any of the others. When this party had started the two of you really hadn't been getting along. <<if $emilyHappiness >= 7>>However over the course of the day and night you'd actually managed to grow somewhat closer. You understood more of her frustrations and found her less annoying. Hopefully that would reflect well.<<elseif $emilyHappiness <= 3>> Nothing had changed. It was even possible that she liked you less than before. This was going to be bad, very bad.<<else>>You wouldn't say you were the best of friends now, but things had improved somewhat. You just had to hope that would be enough to satisfy mom.<</if>>
<<if $declineActivityCount === 0>>\
Emily smiled, and you weren't sure if you should be relieved or terrified. @@.emilyVoice;"<<playerName>> played every single game with us."@@
Clearly playing along hadn't been enough on it's own, but this was still a positive review.
<<elseif $acceptActivityCount > $declineActivityCount>>\
Emily looked conflicted, @@.emilyVoice;"Well...<<playerName>> didn't play all the games, but he usually did. So I guess that's ok."@@
A middling review for a middling level of participation.
<<else>>\
Emily looked outright annoyed, @@.emilyVoice;"<<playerName>> //never// played with us,"@@ that was an exaggeration on her part, but you were in no position to argue. After all you had declined more often than you'd accepted. And you were supposed to have been participating in //all// of the games.
<</if>>\
<<if $cupcakeCleanedUpByEmily>>\
Emily laughed at a memory, @@.emilyVoice;"<<playerName>> looked so cute when he was all covered in icing."@@
Mom raised an eyebrow. Cute or not, what exactly had led to you being covered in icing? Emily flushed, having been caught in the act and tried to move on quickly.
<<elseif $cupcakeJoinIn>>\
@@.emilyVoice;"Well we all had a lot of fun...making cupcakes."@@ Emily stuttered. You were relieved as well, she'd almost revealed your role in an entirely immature cupcake icing fight. Even if Emily thought of it as a positive you weren't sure mom would.
<</if>>\
<<if $emilyHappiness >= 7>>\
Emily looked rather put upon. She'd started this trial but now was forced to say something that undercut the entire concept. She actually kinda liked you now, but she still wanted to see you as a little girl more, so she demured, @@.emilyVoice;"<<playerName>> wasn't as bad yesterday, he wasn't a total jerk like usual."@@
It was nice enough of her to say, but you didn't think it would be enough to get you acquitted of all charges.
<<elseif $emilyHappiness <= 3>>\
Emily's grin was predatory at best and malicious at worst. She knew her opinion held a lot of weight, and her opinion of you was //not// good. @@.emilyVoice;"<<playerName>> was a big jerk and didn't learn his lesson at all."@@ She cast a glare at you but the sparkle in her eyes showed she was enjoying it. Her words had doomed you to another week in her shoes, and she knew it.
<<else>>\
@@.emilyVoice;"<<playerName>> was okay, but he still didn't learn his lesson."@@
You wanted to snap back at her, it was clear that her answer was skewed to get you turned into a little girl again. But screaming at a witness was a bad idea. Worse when the witness was your sister and your mom was the judge. You were forced to accept it for now.
<</if>>\
[[Judgement|The Trial Finale]]With the presentation of evidence complete the girls and your mother conferred as to their judgement. It didn't seem entirely fair to have your accusers be the witnesses and the jury. You'd just have to hope that mom would act as an objective force and not be too harsh.
@@.momVoice;"I have listened to all of the evidence and conferred with the witnesses."@@
<<if getGroupFriendliness() >= 35>>\
@@.momVoice;"The defendant has been found 'not guilty'. All of the girls agreed that his behaviour was mostly delightful and that they enjoyed their presence."@@
All of the girls save Emily looked slightly gloomy at the result. They had enjoyed their time with you and wanted to keep having more. Turning you into a girl for the week seemed like an incredible way to get that time. But they all knew that a sixteen year old boy, as nice as they were, couldn't really join in the activities.
Despite that both your mother and Emily were thrilled with the result. A mood they wanted to share.
[[The mood changed|Golden Ending 3]]
<<elseif getGroupFriendliness() < 10>>\
Your mother gave a deep frown, @@.momVoice;The defendant has been found 'guilty'.@@ The rest of her words were directed to you, @@.momVoice;"I expected better. Much better. You were at a child's sleepover and yet you acted the most immature. A toddler would have shown more restraint and kindness than you did."@@
She fixed you with a glare, chanting something under her breath. You felt the telltale tingling across your skin; she was planning to turn you into something. However, this magic felt vastly stronger than anything you'd felt at the party. Your mother was the more powerful witch, but this magic promised dramatic changes.
@@.momVoice;"Do you have anything to say?"@@
[[Accept your fate|Nightmare Ending 2]]
[[Atone for your actions|Ending Beg For Forgiveness]]
<<else>>\
<<if getGroupFriendliness() >= 21>>\
@@.momVoice;"The defendant has been found 'guilty'. However, his behaviour was not entirely intolerable and had elements of merit. As such your punishment will be decided by the one who most enjoyed your presence."@@
She turned to the girls, @@.momVoice;"<<print getBestFriend()>> will be the one to decide your fate."@@
<<else>>\
@@.momVoice;"The defendant has been found 'guilty'. His behaviour was unacceptable and now you must accept your just punishment. Due to your improper behaviour the punishment will be decided by the one most aggrieved by your actions."@@
She turned to the girls, @@.momVoice;"<<print getWorstEnemy()>> will be the one to determine your punishment."@@
<</if>>\
@@.momVoice;"I will however cede on one point. If you are going to have to live the entire week this way, it's only fair that you pick your name."@@
[[Choose your name|Pick a Name 1]]
<</if>>The magic waited on a response, a temporary reprieve from whatever terrifying transformation it had in store for you. Yet it still lingered, if you failed to deliver the promised apology, you'd find yourself right back in the same situation, or worse.
<<playerVoice "\"I'm so sorry for how I behaved,\"">> you bowed deeply, praying it would be enough to ameliorate your punishment.
Mom, for her part, knew that the apology had to be sincere, the magic would have triggered otherwise. You would have been stuck as @@.girlVoice;a baby girl@@ only @@.girlVoice;few months old@@. She'd have left you in a @@.girlVoice;crib@@, with nothing for you to do but pray you didn't @@.girlVoice;wet your diaper@@, but unable to stop it. It seemed that you'd avoided that fate, at least for now.
@@.momVoice;"What do you say girls, should we give him another chance?"@@ Mom questioned the assembled party guests.
[[The girls conferred|Ending Beg For Forgiveness 2]]The girls murmured among themselves. None of them was a fan of you, but they also weren't a vindictive group. If you were genuinely apologizing, then they'd give you a second chance. Or at least hear you out. The nodded to your mother who smiled.
@@.momVoice;"You should be very grateful <<playerName>>. That these girls were so kind to you when you showed them none of the same. However, perhaps here in this last moment you've finally begun to make a change. Time will tell."@@
@@.momVoice;"For now <<print getWorstEnemy()>> will be the one to determine your punishment as well as what you shall be called"@@
<<switch getWorstEnemy()>>\
<<case "Emily">>\
<<set $girlName to setup.emilyGirlNames.random()>>\
@@.emilyVoice;"You'll be called <<playerName>>."@@
<<case "Kara">>\
<<set $girlName to setup.karaGirlNames.random()>>\
@@.karaVoice;"Um, what about <<playerName>>?"@@
<<case "Sophie">>\
<<set $girlName to setup.sophieGirlNames.random()>>\
@@.sophieVoice;"I think <<playerName>> is a pretty enough name."@@
<<case "Miki">>\
<<set $girlName to setup.mikiGirlNames.random()>>\
@@.mikiVoice;"I wanna call you <<playerName>>."@@
<</switch>>\
@@.momVoice;"Excellent. <<playerName>> it is. Now, what will be his punishment?"@@
[[Await your sentence|The Trial Ending Router]]<<set $currentName to getCurrentPlayerName()>>\
<<if $oldGirlName>>\
"<span class="emilyVoice">But he already has such a cute name! Isn't that right @@.girlVoice;<<print $oldGirlName>>@@?."</span>
@@.momVoice;"And he's more than welcome to keep it, but this will be his choice."@@ Mom's stern glare made it clear this wasn't a discussion.
<</if>>\
You supposed you should be grateful for at least this modicum of autonomy. But what would you pick?
You wanted to be called <<textbox "$newGirlName" $currentName>>
[[Choose your name|Pick a Name 2]]<<set $bannedNames to ['kara', 'miki', 'emily', 'sophie', 'annie', $boyName.toLowerCase()]>>\
<<if $bannedNames.includes($newGirlName.toLowerCase())>>\
<<if getGroupFriendliness() >= 21>>\
<<switch getBestFriend()>>\
<<case "Kara">>\
<<set $girlName to setup.karaGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then Kara will get to pick."@@
Kara was deep in thought for a long moment, this was an important decision, @@.karaVoice;"<<playerName>>"@@
Mom looked content, @@.momVoice;"That's a very interesting name and in excellent taste."@@ She winked at Kara, showing she knew exactly where that name had come from.
You gave your own wink to Kara. You remembered her mentioning this name before. It was a @@.girlVoice;nerdy@@ name, but you still liked it.
<<case "Emily">>\
<<set $girlName to setup.emilyGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then I suppose Emily will get her choice."@@
Emily took a moment to consider, @@.emilyVoice;"<<playerName>>"@@
Mom's eyes widened, @@.momVoice;"Well that is rather...well no one will doubt that it's a name for a girl."@@
You rolled your eyes, wondering how many other kids would be named for @@.girlVoice;Disney characters@@. Still...it wasn't a bad name, and she could have done worse.
<<case "Sophie">>\
<<set $girlName to setup.sophieGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then I suppose I'll let Sophie pick."@@
Sophie seemed to already have a name picked out, @@.sophieVoice;"<<playerName>>"@@
Mom looked content, @@.momVoice;"That's a very pretty name. Floral and delicate. Should be perfect."@@
You grinned back at Sophie. Of course she had picked something like that. If you were going to be a girl then she'd give you a @@.girlVoice;girly@@ name. What was @@.girlVoice;girlier@@ than a flower?
<<case "Miki">>\
<<set $girlName to setup.mikiGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then Miki will decide for you."@@
Miki looked serious, looking down as she contemplated the choices, @@.mikiVoice;"<<playerName>>"@@
Mom looked surprised, @@.momVoice;"That is a very pretty name, I just didn't think it properly suit-nevermind. It's lovely and I'm sure <<playerName>> will love it."@@
You gave a small smile at the name, <<playerName>>. It's certainly not what you would have picked, and you were probably going to get a few odd looks about it. But Miki wanted to you to have a name like hers, that was very @@.girlVoice;sweet@@ of her.
<</switch>>\
<<else>>\
<<switch getWorstEnemy()>>\
<<case "Kara">>\
<<set $girlName to setup.karaGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then Kara will get to pick."@@
Kara was deep in thought for a long moment, this was an important decision, @@.karaVoice;"<<playerName>>"@@
Mom looked content, @@.momVoice;"That's a very interesting name and in excellent taste."@@ She winked at Kara, showing she knew exactly where that name had come from.
<<playerVoice "\"Wait, no, you can't be serious about that.\"">>
<<case "Emily">>\
<<set $girlName to setup.girlyNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then I suppose Emily will get her choice."@@
Emily took a moment to consider, @@.emilyVoice;"<<playerName>>"@@
Mom's eyes widened, @@.momVoice;"Well that is rather...well no one will doubt that it's a name for a girl."@@
<<playerVoice "\"Wait, no, you can't be serious about that.\"">>
<<case "Sophie">>\
<<set $girlName to setup.sophieGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then I suppose I'll let Sophie pick."@@
Sophie seemed to already have a name picked out, @@.sophieVoice;"<<playerName>>"@@
Mom looked content, @@.momVoice;"That's a very pretty name. Floral and delicate. Should be perfect."@@
<<playerVoice "\"Wait, no, you can't be serious about that.\"">>
<<case "Miki">>\
<<set $girlName to setup.mikiGirlNames.random()>>\
Mom sighed, @@.momVoice;"If you're not going to participate properly, then Miki will decide for you."@@
Miki looked serious, looking down as she contemplated the choices, @@.mikiVoice;"<<playerName>>"@@
Mom looked surprised, @@.momVoice;"That is a very pretty name, I just didn't think it properly suit-nevermind. It's lovely and I'm sure <<playerName>> will love it."@@
<<playerVoice "\"Wait, no, you can't be serious about that.\"">>
<</switch>>\
@@.momVoice;"If you'd wanted to pick something else you had your chance. It's only a week <<playerName>>, you'll survive."@@
<</if>>\
<<elseif $newGirlName === $oldGirlName>>\
<<set $girlName to $newGirlName>>\
Emily looked thrilled, @@.emilyVoice;"See? I told you it was a great name."@@
Mom capitulated this time, @@.momVoice;"It seems you all picked a very pretty name. Even <<playerName>> agrees, well done."@@
<<else>>\
<<set $girlName to $newGirlName>>\
@@.momVoice;"<<playerName>>. I think that's very pretty."@@
Emily looked only slightly put out. She'd wanted to pick her new sister's name, but she wasn't about to raise a fuss when she was already getting almost all of what she wanted.
<</if>>\
[[Await your sentence|The Trial Ending Router]]<<if getGroupFriendliness() >= 21>>\
<<switch getBestFriend()>>\
<<case "Emily">>\
<<include "Emily High Happiness Ending 1">>
<<case "Kara">>\
<<include "Kara High Happiness Ending 1">>
<<case "Sophie">>\
<<include "Sophie High Happiness Ending 1">>
<<case "Miki">>\
<<include "Miki High Happiness Ending 1">>
<</switch>>\
<<else>>\
<<switch getWorstEnemy()>>\
<<case "Emily">>\
<<include "Emily Low Happiness Ending 1">>\
<<case "Kara">>\
<<include "Kara Low Happiness Ending 1">>\
<<case "Sophie">>\
<<include "Sophie Low Happiness Ending 1">>\
<<case "Miki">>\
<<include "Miki Low Happiness Ending 1">>\
<</switch>>\
<</if>>\<<silently>>\
<<if $completedActivity>>
<<if $diaperAgeRegression && !$playerAgeChanged>>
<<changeAge "small">>
<</if>>
<<if $diaperMatRegression && !$playerMaturityChanged>>
<<changeMaturity "small">>
<</if>>
<<if !$playerMaturityChanged && $playerAge <= $playerMaturity - 4 && !$playerMaturityChanged>>
<<changeMaturity "small">>
<</if>>
<<set $completedActivity to false>>
<</if>>
<</silently>>\
<<if $newJournalEntry>>\
<<include "Post Activity Journal Entry">>\
<<elseif $playerMaturityChanged or $playerAgeChanged>>\
<<include "Regression Handler">>\
<<else>>\
<<include "Activity Selection">>\
<</if>>\It was still going to be embarrassing, but Kara seemed like your best bet to obtain information. Not only would she know what to do, but she was the only one who might be discreet enough not to blab to the rest of the group.
It took some doing, but you were finally able to get her away from the group long enough for a little conversation.
<<playerVoice "\"Kara I...\"">> You looked down at the seven year old, realizing you were asking for a favour from someone less than half your old age, <<playerVoice "\"I need a favour.\"">>
Kara stayed quiet as you stumbled through the awkward question, <<playerVoice "\"I need a bra.\"">> Your voice was barely above a whisper even though the others were in a different room. <<playerVoice "\"Do you know if Emily or Sophie have one?\"">>
You impatiently awaited her answer, worrying about not only her reaction but what might come next. Assuming they did have one, how were you going to get ahold of it?
@@.karaVoice;"They don't,"@@ Kara's voice was grave, @@.karaVoice;"and don't ask Sophie about it. She-"@@ Kara cast a glance towards the other room, @@.karaVoice;"she just doesn't have one."@@
Glumly you nodded, looked like you were going to have to deal with this discomfort a while longer. <<if $playerMaturity <=11>>Hopefully you'd get a little younger soon and they'd go away.<<else>>With how things were going you might be too young for them soon.<</if>>
Your conversation having ended in a disappointing failure you once again tried to adjust your clothes as you went back to the living room. Sophie caught your eye as you did, giving you a wicked idea.
<<filterlinkreplace "Puff out your chest">>\
As you came back into the room you were sure to puff out your chest. It was probably a little //too// obvious, but it had the desired effect.
Sophie saw the obvious bumps on your chest, reflexively looking down at her own flat chest and frowning. It was all you could do to suppress a laugh. She'd never admit it to you, but her jealousy and annoyance was obvious. Seemed she'd just have to wait until she grew up.
<<changeHappiness "Sophie" false>>\
<</filterlinkreplace>>
So Emily and Sophie were a bust, or more so they had a lack of bust, so it seemed that for now you'd just have to put up with it.
[[Back to the party|Event Handler]]This wasn't a situation that you'd ever thought you'd be in. Even knowing it was a sleepover with your witch of a sister you hadn't expected growing tits to be a part of it. But now you had a set and their bouncing around was just too weird. Not to mention the fact they were getting more and more sore. You'd become keenly aware of the fact that if you wanted to be even remotely comfortable you'd need to get yourself a bra.
<<if $playerMaturity >= 12>>Though the idea of actually asking for one was too embarrassing for words.<<elseif $playerMaturity >= 9>>Considering how you looked it wouldn't be strange at all to have one.<<else>>The idea of wearing one was a bit strange though, weren't those for @@.girlVoice;big girls@@?<</if>>
So how could you go about this?
Potentially you'd be able to find something in your mother's room, but this had several things working against it.
1. You had to hope anything you found would have the same magic Emily's closet did, your mother was much more well endowed than you currently were, so without magic nothing would fit.
2. How mad would she be if you messed with her stuff? You weren't supposed to mess with Emily's closet. What would happen if you messed with your mother's?
3. The idea of wearing your mother's clothes of your own free will was uncomfortable at best.
Or perhaps you'd be able to borrow one from one of the girls? Normally wearing their clothes would also be a no go, but you were already in an outfit, including underwear, provided by Emily, so that bridge had already been crossed. You guessed that Emily was too young to have one, but you didn't actually know. This wasn't something you'd had to pay attention to until now. You //really// didn't want to ask her, but there might be something to be found in her room.
Sophie was the other potential source, but that would probably have the opposite problem of your mother's. Even if she did have one, would a bra stretch? You were mortified at the idea of asking Sophie something like that. <<if $karaInferiorityComplex >= 2>>However, Kara would know the answers, even if she was too young to wear one herself. She @@.girlVoice;always knew things@@, so you could probably ask her.<<else>>However, despite being too young for one, you had a hunch Kara would at least //know// about the situation.<</if>>
This was all uncharted territory and any path forward was going to be embarrassing.
[[Ask Kara|Ask for a Bra Ask Kara]]
[[Search Emily's room|Ask for a Bra Emilys Room 1]]
[[Search Mom's room|Ask for a Bra Moms Room 1]]
<<set $askForABraSceneOccured to true>>\<<if $playerMaturity >= 12>>Asking any of the girl's was out of the question. Admitting something like that meant admitting you were a girl.<<else>>You were @@.girlVoice;too embarrassed@@ to actually ask any of the girls, you thought it would be better if you just went and looked for one yourself.<</if>>
As stealthy as you could you made your way up to Emily's room, wincing at every creak of the stairs. You'd have to be quick about this. The girls would notice your absence soon enough and come looking for you.
Hurrying into the room you realized the first problem. You didn't actually know where Emily would keep one. <<if $playerAge <= 12>>Wait. She'd given you a set of @@.girlVoice;panties@@, and she hadn't been anywhere but in the closet, which meant it had to be in there.<<else>>The closet seemed like the best first bet.<</if>> It was a banned location, but there was no better option you could think of.
<<playerThought "Ah, there it is.">>
You found a chest of drawers in the closet, you didn't know exactly which drawer to check but you were clearly in the right place. Though as you reached out you were gripped by a sudden guilt. Were you really about to raid your <<sisterTitle>>'s underwear drawer? Even if you had a good reason that was a serious invasion of privacy.
[[Open the drawer|Ask for a Bra Emily's Room 2]]
[[Abandon the search|Ask for a Bra Emily's Room 2]]
<<set $oldPlayerUnderwear to $playerUnderwear>>\@@.emilyVoice;"What do you think you're doing?"@@
You gave a startled jump as Emily's voice boomed out behind you. Quickly pulling your hand away from the handle to the drawer.
@@.emilyVoice;"You aren't allowed in my closet. Mommy said."@@ She spoke with surety, assuming mom's authority as her own.
It wasn't clear if she'd seen exactly what you were doing, or just saw that you were in the closet. Either way you only had a moment to explain yourself before Emily took more drastic action.
@@.emilyVoice;"I'm waiting,"@@ her arms were folded across her chest, idly waving the wand as she stared daggers at you.
[[Explain yourself|Ask for a Bra Emily's Room 3a]]
<<if $traitHonest>>[[Make an excuse|Ask for a Bra Emily's Room 3 Honest]]<<else>>[[Make an excuse|Ask for a Bra Emily's Room 3b]]<</if>>Trying to lie at this point was likely to get you in even more trouble. Hanging your head you admitted your plot, <<playerVoice "\"I was looking for a bra.\"">> You didn't explain the reason why you needed it, or why you were looking in her closet, but to Emily those things were obvious enough.
She considered the situation, @@.emilyVoice;"I see."@@
You could only hope that admitting your crime would have her take mercy on you.
<<include "Ask for a Bra Regression Fragment">>
[[Back to the party|Event Handler]]Your brain raced trying to come up with a good excuse, what reason could justify you poking around in Emily's closet? Maybe if you leaned into what she wanted from you? <<if $playerMaturity <= 9>><<playerVoice "\"Your clothes are so pretty, I wanted to look again.\"">><<else>><<playerVoice "\"I was just looking for another outfit. I had so much fun last time that I wanted to see the other choices.\"">><</if>>
@@.emilyVoice;"Then why were you trying to look in my underwear drawer."@@
<<playerThought "Shit. She'd seen everything.">>
Her smile turned wicked, @@.emilyVoice;"if you're so interested you should take a look."@@ The angry twitching of the wand in her hand made it clear this wasn't a request.
Nervously you turned back towards the drawer, reaching out a shaky hand. You pulled at the handle, but before you could see anything you were blinded by a white light. A moment later your vision cleared, the drawer was still closed, but what had happened to you?
@@.emilyVoice;"It didn't work,"@@ Emily whined, @@.emilyVoice;"mommy said she put a fun trap on it..."@@
<<if currentUnderwearIsDiaper() || getCurrentUnderwear().type === "training pants">>\
What Emily didn't know is there had been a trap, it'd just occurred in a condition mom //never// would have predicted.
Had you been in boxers you would have suddenly found yourself wearing your very own pair of @@.girlVoice;panties@@. However, since you were wearing <<playerUnderwear>> the spell had mostly fizzled. Though your underwear did feel a little tighter than it had before.
<<elseif getCurrentUnderwear().type === "boxers" || getCurrentUnderwear().type === "briefs">>\
What Emily didn't know is there had been a trap, it just wasn't visible from her perspective. Your <<playerUnderwear>> had suddenly changed, you hadn't been able to properly check yet, but from the newfound tightness there were only a couple options. One, you were in unnecessarily tight briefs. Though having to wear tighty whiteys wouldn't be much of a punishment. Two, and the vastly more likely possibility. You'd been put into your own set of @@.girlVoice;panties@@.
<<set $playerUnderwear to 14>>\
<<else>>\
What Emily didn't know is there had been a trap, it'd just occurred in a condition mom likely didn't predict. It was a subtle change, but you could tell you had on a new set of underwear. Still @@.girlVoice;panties@@, but different.
Under normal circumstances putting you into @@.girlVoice;girl's underwear@@ would be quite the trap. However in this very odd circumstance...you'd already been wearing them.
<<set $playerUnderwear to 14>>\
<</if>>\
[[Emily pouted|Ask for a Bra Emily's Room 4b]]<<silently>>\
<<set _oldUnderwearType to getUnderwearInfo($oldPlayerUnderwear).type>>
<<set _oldUnderwearName to getUnderwearInfo($oldPlayerUnderwear).name>>
<<addTrait "$traitCuteVoice">>
<<set _oldVoiceClass to getCurrentVoiceClass()>>
<</silently>>\
@@.emilyVoice;"I didn't think you'd ever do it, but then you did and it didn't work,"@@ Emily had an obvious pout. Clearly she'd had high hopes for this 'trap'.
@@.emilyVoice;"This is stupid,"@@ Emily huffed and walked out of the room.
You were incredulous, she'd been so annoyed that she'd forgotten to actually do anything else to punish you.
<<if $playerMaturity >= 13>>\
<<if _oldUnderwearType === "boxers" || _oldUnderwearType === "briefs">>\
You already felt suitably punished. You'd suddenly been forced into wearing @@.girlVoice;girl's panties@@ and your <<print _oldUnderwearName>> were nowhere to be found. <<if $playerAge <= 12>>You didn't want to think about the fact they were actually @@.girlVoice;more comfortable@@ than those old scratchy <<print _oldUnderwearName>>.<<else>>These were clearly not meant for a boy your age and were uncomfortably tight.<</if>>
<<elseif currentUnderwearIsDiaper() || getCurrentUnderwear().type === "training pants">>\
So it seemed, at least for the moment, that you'd managed to dodge any punishment whatsoever.
<<else>>\
You supposed this hadn't been the worst possible outcome. You didn't want to, but you were already @@.girlVoice;wearing panties@@, what was the harm in a new pair?
<</if>>\
<<elseif $playerMaturity <= 10>>\
<<if _oldUnderwearType === "boxers" || _oldUnderwearType === "briefs">>\
In truth this had been more of a boon than anything. You much preferred the idea of wearing @@.girlVoice;panties@@;<<if $playerAge <= 12>>They were @@.girlVoice;so much more comfortable@@.<<else>>Even if they weren't super comfortable.<</if>>
<<elseif currentUnderwearIsDiaper() || getCurrentUnderwear().type === "training pants">>\
So it seemed, at least for the moment, that you'd managed to dodge any punishment whatsoever.
<<else>>\
So in the end you really hadn't been punished at all. You'd already been wearing @@.girlVoice;panties@@, what was the harm in a new pair?
<</if>>
<<else>>\
<<if _oldUnderwearType === "boxers" || _oldUnderwearType === "briefs">>\
You had mixed feelings on the outcome. You wouldn't say you'd loved <<print _oldUnderwearName>> that much, but you still weren't totally comfortable with the idea of actually @@.girlVoice;wearing panties@@.<<if $playerAge <= 12>>Even if they were @@.girlVoice;way more comfortable.<</if>>
<<elseif currentUnderwearIsDiaper() || getCurrentUnderwear().type === "training pants">>\
So it seemed, at least for the moment, that you'd managed to dodge any punishment whatsoever.
<<else>>\
So in the end you really hadn't been punished at all. You'd already been wearing @@.girlVoice;panties@@. Though it wasn't your favourite thing, what was the harm in a new pair?
<</if>>
<</if>>\
Though something still bothered you. Just a @@.girlVoice;pair of panties@@? You'd expected your mother to be more devious about this. If it was supposed to be the punishment for messing around in your sister's underwear drawer.
<<if _oldVoiceClass === 8>>\
Except nothing dramatic seemed to happen. Your underwear felt a little tight, but otherwise seemed to have no real effect. If you strained your ear then maybe your voice was a little @@.girlVoice;sweeter@@ than before, but it was hard to tell when your voice was already so @@.girlVoice;cutesy@@.
Maybe that wasn't a surprise, this was supposed to be a punishment for a sixteen year old male you, not a $playerAge year old<<if $playerAge <= 10>> @@.girlVoice;girl@@<</if>> you. Seemed like you dodged a bullet.
<<else>>\
A concern that was realized when you came back downstairs.
<<playerVoice "\"Sorry, I'm-\"">> you shut your mouth at the @@.girlVoice;sound of your own voice@@. It was @@.girlVoice;so much higher@@ than it had been before. <<if $playerAge >= 11>>You sounded like a @@.girlVoice;girl@@.<<else>>You sounded even more @@.girlVoice;childish@@ than before.<</if>>
The @@.girlVoice;trill@@ that had emanated from your throat was noticed by all those present, though for now they held their comments. Perhaps it just wasn't enough to tease, in truth it wasn't terribly far off of the rest of what had been going on. On a normal day being stuck with a @@.girlVoice;high girly voice@@ would have been a terrible punishment. <<if $playerMaturity >= 10>>Today it was just another annoyance to put on the pile.<<else>>Today you @@.girlVoice;liked@@ sounding so @@.girlVoice;angelic@@.<</if>>
<</if>>\
[[Back to the party|Event Handler]]<<playerVoice "\"I was...I was @@.girlVoice;looking for a bra@@,\"">> you couldn't stop yourself, <<playerVoice "\"my breasts feel all weird and sore and I wondered if you had one, but I was too scared to ask.\"">> You'd ignored your honesty curse and paid the price, admitting far more than you wanted to.
@@.emilyVoice;"I see,"@@ Emily muttered, not giving anything away. On the one hand she was obviously annoyed about your behaviour, but she'd enjoy you admitting you were @@.girlVoice;too scared@@.
@@.emilyVoice;"Say it again, tell me why you were up here."@@
<<playerVoice "\"I was looking for a bra,\"">>
@@.emilyVoice;"And why didn't you ask me?"@@
<<playerVoice "\"Because I was scared.\"">>
@@.emilyVoice;"So you were scared of your little sister?"@@
<<playerVoice "\"Yes.\"">>
@@.emilyVoice;"Say the whole thing."@@
<<playerVoice "\"I was scared of my little sister.\"">>
Emily giggled, she was having way too much fun with this.
[[She tapped the wand on her chin|Ask for a Bra Emily's Room 3 Honest 2]]
<<changeEmbarassment "small">>\@@.emilyVoice;"What to do with you...oh I know!"@@ Emily smiled, @@.emilyVoice;"but first you have to say one more thing."@@
@@.emilyVoice;"You have to say you're a scared little girl."@@
<<playerVoice "\"I'm a scared little girl.\"">> You grit your teeth. You'd thought your curse might override you on that one, but apparently it was true enough that it didn't trigger. Or maybe it just meant you @@.girlVoice;believed it@@.
@@.emilyVoice;"And that you've always looked up to your ''big'' sister."@@
You held your tongue, //that// wasn't true, so you couldn't say it. <<if $emilyInferiorityComplex >= 2>>You might look up to her //now//, but it hadn't been "always".<</if>>
Emily realized her mistake and pouted, @@.emilyVoice;"fine. Be that way."@@
<<include "Ask for a Bra Regression Fragment">>
[[Back to the party|Event Handler]]The wand whipped up, pointed directly at you, @@.emilyVoice;"since you were honest I'll be nice this time."@@ A gentle light built at the end of the wand and you felt your body tingle.
Looking down you could see that your breasts were shrinking, mitigating your original problem. Quickly you'd dropped a whole cup size, and the relief was immediate. However the rest of you had shrank as well, and you'd lost another few inches.
@@.emilyVoice;"Now say 'thank you Emily'"@@
Given the previous demonstration of her power you were inclined to do as she said. You had gotten off light, <<playerVoice "\"thank you Emily.\"">> you echoed.
Emily put the wand away, but kept her gaze on you until you finally left the room. She followed you back down, no one else was aware of exactly what had transpired but it was obvious you looked a little @@.girlVoice;smaller@@ and @@.girlVoice;softer@@ than you had before.
<<changeAge "small">>\[[Back to the party|Event Handler]]
<<silently>>\
<<unset $momRoomCheckedTopDrawer>>
<<unset $momRoomCheckedMidDrawer>>
<<unset $momRoomCheckedBottomDrawer>>
<<unset $momRoomCheckedCloset>>
<<unset $momRoomCheckedSideTable>>
<<unset $momRoomSearchCount>>
<<unset $momRoomCurseCount>>
<</silently>>\Setting aside the risks and the potential awkwardness you decided that your mother's room was the most promising possibility. Not only did it allow you to avoid letting the girls know what was going on, there was a guarantee that you'd find //something//.
Taking a moment, when the rest of the group was clustered around Kara's phone, you snuck upstairs. <<if $karaHidingPlace === 3>>It was the second time you'd snuck in here today. <<if $karaHidingCleanedRoom>>Last time resulted in a newfound @@.girlVoice;compulsion@@ for @@.girlVoice;cleanliness@@, hopefully this time would go better.<</if>><<else>>In truth you didn't come in here much. Something about it was off-putting, it made the hairs raise on the back of your neck. The room just filled you with a sense that //you shouldn't be here//. Though your mother had never banned you from the room or even told you to stay out of it, so you shouldn't get in trouble or anything. Still the feeling was creeping up on you even now. Best to start searching before your nerve broke.<</if>>
Unfortunately, you were presented with a quintet of options. There was the closet of course, but also a chest of drawers and a side table. In a normal house it'd be easy to say to just check all of them, but this wasn't a normal house; this was a witch's house. There was a chance that anything, or everything, was trapped. Emily's room had turned your hair pink more than once, and though you doubted your mother was quite that immature, it might just mean the traps were even worse.
<<include "Ask for a Bra Moms Room Choices">>
<<silently>>\
<<set $momRoomCheckedTopDrawer to false>>
<<set $momRoomCheckedMidDrawer to false>>
<<set $momRoomCheckedBottomDrawer to false>>
<<set $momRoomCheckedCloset to false>>
<<set $momRoomCheckedSideTable to false>>
<<set $momRoomSearchCount to 0>>
<<set $momRoomCurseCount to 0>>\
<</silently>>\<<if !$momRoomCheckedTopDrawer>>\
[[Top Drawer|Ask for Bra Moms Room Top Drawer]]
<</if>>\
<<if !$momRoomCheckedMidDrawer>>\
[[Middle Drawer|Ask for Bra Moms Room Middle Drawer]]
<</if>>\
<<if !$momRoomCheckedBottomDrawer>>\
[[Bottom Drawer|Ask for Bra Moms Room Bottom Drawer]]
<</if>>\
<<if !$momRoomCheckedCloset>>\
[[Closet|Ask for Bra Moms Room Closet]]
<</if>>\
<<if !$momRoomCheckedSideTable>>\
[[Side Table|Ask for Bra Moms Room Side Table]]
<</if>>\
[[Abandon search|Ask for Bra Moms Room Abandon Search]]Opening the drawer you breathed a sigh of relief. Bras. If nothing else you'd actually managed to find what you'd been looking for. Though you still had several issues to deal with. Which one? Would it fit? How did you put one on?
All of those problems became moot as one of the bras leapt out at you. Any attempts to ward it off were in vain as it snaked under your clothes, clasping itself behind your back. <<if $playerAge + $traitChubby + $traitSmallBE <= 11>>The bra felt ridiculous with your @@.girlVoice;tiny@@ tits drowning in the much larger cups. You'd really only needed a training bra anyway, and your mother was a full grown woman.<<else>>The bra was clearly oversized. Though your mother wasn't hugely busty she was a full grown woman, while you were <<if $playerAge === 13>>@@.girlVoice;barely even a teenager@@.<<else>>@@.girlVoice;not even a teenager@@.<</if>><</if>>
<<if $momRoomCheckedMidDrawer>>\
@@.momVoice;"Still haven't learned your lesson?"@@ Your mother's voice echoed, @@.momVoice;"or maybe you just wanted a matching set."@@ Her laughter faded away as you felt a tingle on your chest.
<<else>>\
@@.momVoice;"Tut tut,"@@ your mother's voice rang out, @@.momVoice;"you should know better than to snoop in your mother's things. But since you're so interested why don't you have a pair of your own?"@@ You felt a tingle on your chest.
<</if>>\
Your chest heaved forward, your <<if $traitChubby + $traitSmallBE >= 2>>already annoyingly large breasts<<else>>previously small breasts<</if>> ballooning to fill in the generous cups. For a moment the extra weight threatened to tip you over, but you managed to get yourself steadied.
You stared down at the offending orbs. The bouncing had been annoying before, but this was on a whole other level. Even standing there breathing you could feel the weight of them shifting. As much as you cursed what they had done, you were grateful the bra was there. Without it things would have been entirely unmanageable. The question was...what to do now?
[[Go back downstairs|Ask for Bra Moms Room Top Drawer 2a]]
[[Wait for them to shrink|Ask for Bra Moms Room Top Drawer 2b]]
<<set $temporaryLargeBE to true>>\As you came back down the stairs your mind was whirring.
<<playerThought "Will they notice? How could they not? Maybe they'll just think it's part of the magic. No, this is too different. Maybe I can ask Emily to fix it? Assuming she'd even be willing to do it...">>
The girls were all loitering around the living room when you came around the corner.
Kara was the first one to spot you, @@.karaVoice;"<<playerName>>! Wha-what, how did..."@@
Her sputtering drew the attention of the rest of the girls. @@.sophieVoice;"Oh my god,"@@ Sophie burst into a cackling fit.
@@.mikiVoice;"<<playerName>> got big boobies!"@@ Miki cheered, with far too much enthusiasm.
@@.emilyVoice;"You were messing with mommy's stuff weren't you?"@@ Emily managed to get out between giggles.
You nodded. Denying it at this point would be fruitless at best. Right now Emily was your best chance at fixing this, you'd need to stay on her good side.
[[Ask for help|Ask for Bra Moms Room Top Drawer 3a]]<<playerVoice "\"Emily...\"">> your voice barely rose above a whisper, <<playerVoice "\"can you fix this?\"">>
Emily's grin grew even wider, @@.emilyVoice;"you know Sophie usually asks for the opposite."@@
@@.sophieVoice;"Hey!"@@ Sophie shouted, indignant, @@.sophieVoice;"just because I don't have cow-"@@
Kara cut off her off, @@.karaVoice;"Sophie! Don't say that!"@@
Miki looked between the two of them, @@.mikiVoice;"cow what?"@@
Kara glared at Sophie, @@.karaVoice;"see? This is why you shouldn't say these things."@@ She turned back to Miki, @@.karaVoice;"Sophie was uh...just making a joke about cows...mooing."@@
Miki looked unconvinced by the weak explanation, but Emily moved things along, @@.emilyVoice;"you know,"@@ she drawled at you, @@.emilyVoice;"I should tell mommy what you were doing...but I'll be nice, since you were so funny."@@ She smiled as if she'd done you the greatest favour in history. @@.emilyVoice;"But they'll go back to normal soon....I think."@@
After a few more jibes at both your and Sophie's expense, Emily's words proved true and your over-inflated chest came back down to Earth. Or mostly did. Somehow the bra had vanished and what remained of your chest felt a little @@.girlVoice;heavier@@ than before. Seemed like you would have to deal with the @@.girlVoice;bouncing@@ a little longer.
<<include "Ask For A Bra Moms Room Cleanup">>
<<silently>>\
<<changeEmbarassment "medium">>
<<set $temporaryLargeBE to false>>
<<set $traitSmallBE to true>>
<</silently>>\Panicked you just stayed in your mother's room, wishing the sudden expansion would reverse itself. You couldn't imagine the kind of teasing you'd receive. None of them would be able to miss your sudden bustiness. Even Miki would probably take a shot or two at you. Though perhaps you deserved a little teasing. Instead of just asking someone you'd chosen to mess with your mother's things.
@@.emilyVoice;"What are you doing in here?"@@ Emily called from the door, hands on hips and ready to lay down the law.
Mercifully, for perhaps the first time since this party had started, luck was on your side. Your waiting had paid off and your over-inflated chest had come back down to Earth. So despite her having caught you 'in the act', she had no proof of what had happened.
<<if $traitHonest>>\
<<playerVoice "\"I was looking for a bra.\"">>
She had no proof, but your @@.girlVoice;compulsive honesty@@ meant you'd reveal it all anyway.
@@.emilyVoice;"And did you find one?"@@ Emily smiled innocently.
You winced. You'd hoped she'd let it go, <<playerVoice "\"I did. I opened mom's bra drawer and one of them attacked me,\"">> you couldn't stop the words spilling out, <<playerVoice "\"it made my breasts really big for a bit, but they're back to normal now and the bra is gone.\"">> You paused for a moment, considering, <<playerVoice "\"mostly normal...I think they still feel a little bigger than before.\"">>
Having sufficiently spilled out all your secrets, Emily just laughed, @@.emilyVoice;"you're so silly <<playerName>>. You shouldn't mess with mommy's stuff but I guess you know that now."@@ She giggled again, leaving the room to tell the rest of the girls the story.
Your ears were already red before you got downstairs, but it only got worse when you saw the girls whispering to each other and giving you sideways glances. Awkwardly you tried to half cover your chest while looking natural, but it didn't stop them so you gave up. You'd just have to deal with the teasing and the @@.girlVoice;bouncing@@ for a while longer.
<<changeEmbarassment "medium">>\
<<else>>\
<<playerVoice "\"Nothing. I was just coming back downstairs.\"">>
It was a true, if unsatisfying answer, and in the absence of other evidence Emily had to let this one go. Turning away with a huff and heading back downstairs.
You followed her, realizing after the first step that the @@.girlVoice;bouncing@@ was back. At some point the bra had vanished, whisked away back to it's proper storage space. The loss of the support just made them feel even more uncomfortable than they had before you'd snooped around. Though you couldn't tell if that was just your mind playing tricks on you, or they were actually @@.girlVoice;a little bigger@@ than they had been before.
<</if>>\
<<include "Ask For A Bra Moms Room Cleanup">>
<<silently>>\
<<set $temporaryLargeBE to false>>
<<set $traitSmallBE to true>>
<</silently>>\<<set $momRoomCheckedMidDrawer to true>>\
<<set $oldPlayerUnderwear to $playerUnderwear>>\
Opening the drawer your heart dropped. You'd successfully found an underwear drawer, but there wasn't a bra in sight, only bottoms.
@@.momVoice;"Tut tut,"@@ your mother's voice rang out, @@.momVoice;"you should know better than to snoop in your mother's things. But since you're so interested why don't you have a pair of your own?"@@
<<if currentUnderwearIsBoyUnderwear()>>\
<<playerVoice "\"Eeep!\"">> You @@.girlVoice;squeaked@@ out as your underwear suddenly changed. You didn't need to check to know what had happened, the newfound tightness told the entire story. Mom had been true to her word and you'd been "gifted" with a new pair of @@.girlVoice;panties@@. <<if $playerMaturity >= 13>>It was annoying and embarrassing to say the least. The idea of being in @@.girlVoice;women's underwear@@ was mortifying enough, doubly so since it'd been provided by your mother. No doubt there would be something disgustingly @@.girlVoice;cute@@ on them.<<changeEmbarassment "medium">><<elseif $playerMaturity >= 10>>It was a surprise, but not an entirely unwelcome one. The idea of wearing @@.girlVoice;panties didn't bother you much@@ any more. Though the fact your mother had been the one to provide them was still embarrassing, they probably had something @@.girlVoice;overly cutesy@@ on them.<<else>>It was a relief. You didn't want to be in @@.girlVoice;stupid boy underwear@@ any more. These @@.girlVoice;panties@@ would be much better.<</if>>
<<set $playerUnderwear to 14>>\
<<elseif currentUnderwearIsDiaper() || getCurrentUnderwear().type === "training pants">>\
<<playerVoice "\"Eeep!\"">> You @@.girlVoice;squeaked@@ out as your underwear suddenly grew uncomfortably tight. It lasted only a moment before it relaxed, but you could tell something had changed.
<<else>>\
<<playerVoice "\"Eeep!\"">> You @@.girlVoice;squeaked@@ out as your underwear slightly changed. It was a subtle thing, but you could tell you had on a new set of underwear. Still @@.girlVoice;panties@@, but different.
Under normal circumstances putting you into @@.girlVoice;girl's underwear@@ would be quite the trap. However, in this very odd circumstance...you'd already been wearing them.
<<set $playerUnderwear to 14>>\
<</if>>\
<<if $playerMaturity >= 10>>\
<<playerVoice "\"Thanks mom,\"">> you spoke sarcastically. Though your attempt at biting humor was undercut by how @@.girlVoice;sweetly@@ the words had come out.
<<else>>\
<<playerVoice "\"Thanks mom,\"">> you thanked the room, though you knew your mom wasn't there. You'd spoken the words with warmth, but they'd come out even @@.girlVoice;sweeter@@ than you'd expected.
<</if>>\
<<playerVoice "\"Did something happen to my-\"">> you shut your mouth at the @@.girlVoice;sound of your own voice@@. It was @@.girlVoice;so much higher@@ than it had been before. <<if $playerAge >= 11>>You sounded like a @@.girlVoice;girl@@.<<else>>You sounded even more @@.girlVoice;childish@@.<</if>>
<<if $playerMaturity >= 13>>\
You groaned. Normally being such with a @@.girlVoice;high girly voice@@ like this would be been rage inducing. Today it was just another annoyance to put on the pile.
<<elseif $playerMaturity >= 10>>\
You didn't really mind it sounding @@.girlVoice;girly@@ and @@.girlVoice;youthful@@. At least it was a @@.girlVoice;pretty@@ voice, mom could have done worse.
<<else>>\
You were @@.girlVoice;thrilled@@. <<playerVoice "\"My voice is so pretty...\"">> you @@.girlVoice;trilled@@. You @@.girlVoice;liked@@ sounding so @@.girlVoice;angelic@@.
<</if>>\
<<include "Ask for a Bra Moms Room Choices">>
<<silently>>\
<<set $momRoomSearchCount++>>\
<<addTrait "$traitCuteVoice">>
<</silently>>\<<set $momRoomCheckedBottomDrawer to true>>\
You pulled open the bottom drawer, bracing for a possible trap. Not that bracing would actually help you in any way, but it was a natural reaction.
Nothing came and when you looked in the drawer it was just socks and a few pairs of stockings. Shockingly boring, and not what you were looking for. This drawer had been a balance of good luck and bad. On the one hand nothing had happened, but on the other you hadn't found anything, which meant you were going to have to try somewhere else.
<<include "Ask for a Bra Moms Room Choices">>
<<set $momRoomSearchCount++>>\<<playerThought "Bras are clothes, and clothes go in the closet.">>
It was a straightforward thought, and not an unreasonable one. You strode over to the closet, throwing open the doors.
Something about the closet seemed wrong. There was a seemingly endless array of blouses, dresses, pants, and other clothing items. More than you thought a closet of that size should be able to hold. The longer you stared into it the more a throbbing started building in your skull, you'd need to find this bra fast before it broke out into a full blown headache.
You stuck your head further into the closet, trying to find anything that wasn't just more outerwear. Your eyes alighted on one rack, but it was just shoes.
It looked like you'd made the wrong choice. As you pulled yourself out of the closet you heard your mother's voice.
@@.momVoice;"You know you aren't supposed to play in my closet Emily,"@@ she gave a small laugh, @@.momVoice;"I bet you just want to dress up just like mommy..."@@
Before you could protest you weren't Emily something flew at you from the side of the closet, wrapping around your face.
[[Darkness and fabric|Ask for Bra Moms Room Closet 2]]
<<set $momRoomCheckedCloset to true>>\
<<set $momRoomSearchCount++>>\<<changeAge "small">>\
<<Image "AskForBra/MomDress.webp" "smallTopRightCorner">>\
<<Image "AskForBra/MomShoes.webp" "smallTopRightCorner">>\
When the whirlwind finally ended you found yourself situated in front of a full length mirror, with an entirely new outfit.
Your mother hadn't been joking about "dressing up like mommy". The dress and high heels were the most obvious notes, but the oversized pearl necklace really completed the image.
<<if $playerAge >= 11>>\
Though it wasn't just the necklace that was too big, everything was. You'd been about the same height as your mother before this party had started, but now you were at least half a foot shorter. Which meant that the "ankle length" dress was currently dragging on the floor. The heels, which were uncomfortably high to start with, would be impossible to move in considering all the extra space.
Between all of the oversized items you really did look like @@.girlVoice;a little kid playing dress-up@@ in her mother's closet.
<<else>>\
Though it wasn't just the necklace that was too big, everything was. You'd been about the same height as your mother before this party had started, but now you were at least a foot shorter. Which meant the "ankle length" dress was currently pooling on the floor. You had to pull it up to even see your @@.girlVoice;tiny feet@@ drowning in those heels. Oddly the heel was less unbalancing than you'd expected, but that was only because your foot didn't even make it more than halfway up the shoe. Even standing still one shoulder of the dress wouldn't stay up and the other was only barely hanging on.
You could barely move while wearing this outfit, let alone properly wear it. You looked just like @@.girlVoice;a little kid playing dress-up@@ in her mother's closet.
<</if>>\
<<if $playerMaturity >= 13>>It wasn't that you wanted to look good in @@.girlVoice;women's clothing@@, but you'd rather it looked reasonable rather than you looking like a @@.girlVoice;child@@.<<elseif $playerMaturity >= 10>>Which was deeply annoying. You weren't some @@.girlVoice;little kid@@, you were still @@.girlVoice;mature@@, you should be able to wear mature clothes.<<elseif $playerMaturity >=8>>Which left you equal parts amused and annoyed. Clearly you looked @@.girlVoice;silly@@, which was funny. But you also sort of wanted to look good in them, to be @@.girlVoice;all mature@@ like mom.<<else>>Which just made you @@.girlVoice;giggle@@, you were @@.girlVoice;way too little@@ to wear mom's clothes. But at least dress-up had been fun.<</if>>
[[Change back|Ask for Bra Moms Room Closet 3]]No matter how much you <<if $playerMaturity >= 12>>disliked<<elseif $playerMaturity >= 9>>liked<<else>>@@.girlVoice;loved@@<</if>> the outfit, you couldn't keep it on. You needed something that at least vaguely fit. So you stepped out of the shoes and removed the dress. You didn't even have to pull it off over your head, you were able to just shrug out of it.
<<if $momRoomCheckedMidDrawer>>\
<<if $oldPlayerUnderwear === "panties">>\
As you slipped out of the dress you got confirmation of something you'd suspected. You had a new set of @@.girlVoice;panties@@. They weren't too dissimilar to your old pair except for two things. One, you couldn't remove them, the band was seemingly glued in place. And two, the enforced @@.girlVoice;cuteness@@ of your voice.
<<elseif $oldPlayerUnderwear === "boxers" || $oldPlayerUnderwear === "briefs">>\
As you slipped out of the dress you got confirmation of something you'd suspected. Your $oldPlayerUnderwear was gone, in it's place you had a fresh set of @@.girlVoice;panties@@. A prank that your mother would no doubt find hilarious if she were here to witness it. A quick inspection showed there was no way to remove them, you'd just have to deal with how @@.girlVoice;cute@@ they made your voice.
<</if>>\
<</if>>\
<<if $playerAge < 10>>\
As you changed back into your original outfit you realized something. The issue that had led you here, of needing something to support your @@.girlVoice;breasts@@, had resolved itself. There were still @@.girlVoice;tiny bumps@@ there, but nothing that would require support. Once you had your clothes back on no one would ever be able to know there was anything at all.
Which meant there was no reason to poke around your mother's room anymore. Abandoning the task you headed back downstairs to the party.
<<include "Ask For A Bra Moms Room Cleanup">>
<<else>>\
You changed back into your original outfit. Though as you did you realized that, though you still needed some support, it was less than before. <<if $playerAge + $traitChubby + $traitSmallBE <= 11 >>It made it questionable if there was really any reason to continue poking around. They weren't big enough to bounce, so they probably wouldn't be much of a bother.<<else>>However, they were still big enough to be uncomfortable. It might still be worth it to keep looking, but who knew what other traps you'd find?<</if>>
<<include "Ask for a Bra Moms Room Choices">>
<</if>>\<<set $momRoomCheckedSideTable to true>>\
<<playerThought "You'd want to put a bra on first, right? So maybe it's in the closest spot.">>
Working off of that questionable logic you walked over to the side table. As you did an anxiety built in your chest. You couldn't say why, but something was telling you this was a bad idea, that you shouldn't go snooping around someone's bedside table. But you'd already known that when you made the choice, no turning back now. <<if $momRoomCurseCount > 0>>You just had to hope it wasn't another trap.<</if>>
You cautiously opened the drawer, peering inside you saw something purple.
...
<<playerVoice "\"Nope, nothing in there.\"">> You shut the drawer and walked away.
Oddly you couldn't actually remember what exactly had been in the drawer. One moment you'd been looking and the next you'd been walking away. It probably didn't matter, it was probably just boring stuff. Tylenol, sleep mask, earplugs that kind of thing. If it'd been anything important you were pretty sure you would had spotted it, it wasn't like you would miss something obvious...
However you were sure of one thing, there hadn't been a bra in that drawer. Which meant you had to check somewhere else, though perhaps a little more carefully this time.
<<include "Ask for a Bra Moms Room Choices">>
<<addTrait "$traitOblivious">>\
<<set $momRoomSearchCount++>>\<<if $momRoomSearchCount === 0>>\
You decided better of it.
Searching your mother's room was just asking for trouble. Your maturity and masculinity had already been altered by the party, you didn't need to throw in more magic.
<<elseif $momRoomCurseCount === 0>>\
Your nerve broke.
You'd gotten lucky so far, but you didn't feel confident that your luck was going to last. It would be best to just get out of here before something dramatic or unpleasant occurred.
<<else>>\
You'd had enough of this.
The room had already done enough to you, you didn't feel like piling on any more problems. There was enough magic coming your way from Emily, you didn't need to add more to the mix.
<</if>>\
You'd just have to deal with the annoying @@.girlVoice;bouncing@@ for a little longer. If Emily got her way they wouldn't be sticking around long anyway.
<<include "Ask For A Bra Moms Room Cleanup">>You capitulated. Things were rapidly turning against you in this situation. You weren't even sure why you'd decided to be so mean in the first place. You'd just seen her acting like a know-it-all and snapped.
<<playerVoice "\"I'm sorry Kara, that was uncalled for.\"">>
But Emily wasn't about to let you off the hook quite yet.
@@.emilyVoice;"Tell her that you think she's smart."@@ Emily pressed.
You sighed, turning to Kara, <<playerVoice "\"sorry, you're very smart.\"">> <<if $playerMaturity >= 9>>You bit your tongue and didn't add 'for your age'. Throwing that in would tank the apology entirely.<</if>>
@@.sophieVoice;"Smarter than you,"@@ Sophie prodded, @@.sophieVoice;"isn't that right <<playerName>>?"@@
Clearly they wanted to exact a little vengeance on Kara's behalf, making you admit something that you didn't think was true.
[[Admit her intelligence|Kara Mean Event Escape 2]]
[[Refuse to admit it|Kara Mean Event Continue 1b]]The look on Emily's face made it clear she wasn't letting you off the hook either. You had to keep going or Emily would make good on her threats. As for what exactly she would do, you had no idea, but you doubted your brain would be the same after she did it. So to avoid your brain getting melted into mush you thought it wiser to back down.
@@.girlThought;Kara is really smart, no shame in admitting it.@@
@@.emilyVoice;"Well?"@@ Emily prodded.
<<playerVoice "\"Kara is smarter than me.\"">>
Even you were surprised at the words you'd spoken. You were laying it on a little thick, but it didn't feel wrong. @@.girlThought;Kara is basically a genius after all.@@
The girls were surprised as well, but none more than Kara. A few moments ago you'd been insulting her and now you were admitting your @@.girlVoice;inferiority@@. Which is why they were also suspicious. Were you trying to trick them?
<<playerVoice "\"What? You wanted me to say it, and I said it, Kara is smarter than me.\"">>
[[Sophie smirked|Kara Mean Event Escape 3]]
<<changeHappiness "Kara">>\@@.sophieVoice;"So you're saying Kara's smarter and you're just a jealous dummy?"@@ Sophie was pushing things a little harder than she needed to. At this point it was just bullying. Yet considering how mean you'd been, none of the other girls were pushing back on it.
<<playerVoice "\"I'm sorry Kara, you're super smart and I'm just a dummy who got jealous.\"">> The words flowed out before you could even stop them. It felt unquestionable that Kara @@.girlVoice;smarter than you@@, it was barely even a comparison. Plus even if you were smart sometimes, you were a @@.girlVoice;big dummy@@ for implying Kara was anything less than @@.girlVoice;brilliant@@.
Sophie and the other girls seemed satisfied with that one, you having admitted your @@.girlVoice;mental inferiority@@ to the seven year old girl.
An @@.girlVoice;inferiority@@ that was resonating down to your core.
@@.girlThought;Kara is a genius.@@
@@.girlThought;I'm not nearly as smart as her.@@
@@.girlThought;I wish I was that smart.@@
Looking back at Kara you felt extra embarrassed about what you had said. @@.girlThought;How could I ever impugn the intelligence of a genius like her?@@
Kara seemed satisfied as well, her ego given a little boost. @@.karaVoice;"Well I guess that's settled then, let's get back to other things."@@
@@.girlThought;That's such a good idea.@@ Your mind reflexively assuming Kara's opinion was the right one.
But seeing no possible reason to disagree, you nodded along, thinking about what you would do next.
[[Back to the party|Event Handler]]
<<addTrait "$karaInferiorityComplex" 2>>\
<<changeHappiness "Kara">>\
<<changeHappiness "Sophie">>\
<<changeHappiness "Emily">>\
<<changeHappiness "Miki">>\Emily was not in a mood for second chances. She took people being mean to her friends very personally, and today she had free reign to use her power to enforce her feelings on the matter.
<<include "Kara Mean Event Baby Talk Fragment">>Emily seemed to consider things for a moment. You had apologized, even admitted that Kara was smart. You'd just stopped short of succumbing to Sophie's provocation.
<<if $emilyHappiness <=2>>\
If she'd actually liked you, she might have let it go at that. But she didn't. The two of you still hated each other, and now she felt justified in getting a little revenge both for Kara and for her.
<<include "Kara Mean Event Baby Talk Fragment">>
<<else>>\
She liked you enough that she decide to moderate your punishment. You still needed some correction, something to make sure that you wouldn't be so mean, but she didn't need to go //too// far.
<<include "Kara Mean Event Cute Voice Fragment">>
<</if>>\Emily frowned at you, @@.emilyVoice;"you had your chance to make up for it."@@
Before you could protest further a bolt of magic struck you directly in the throat. For a moment it felt so tight that you couldn't speak, like it was being squeezed from the inside. Even when it released there was still an odd lingering feeling.
<<playerVoice "\"What did you do Emily?\"">> The question that exited your lips was one you'd said many times before, but it had never sounded this @@.girlVoice;sweet@@. <<if $playerMaturity >= 14>>It made you sound more like a @@.girlVoice;girl@@ than a guy.<<elseif $playerMaturity >= 11>>Even by the standards of your @@.girlVoice;increasingly feminine@@ voice.<<else>>Even by the standards of your new @@.girlVoice;girlish@@ voice.<</if>>
<<playerVoice "\"Ugh, why do I sound like that?\"">> Your voice @@.girlVoice;trilled@@ out @@.girlVoice;melodiously@@.
You coughed, trying to pull your voice back into a more serious and authoritative register. <<playerVoice "\"Change it back Emily.\"">>
But Emily just giggled at you. Your request had come out so @@.girlVoice;cutely@@ it was hard to take seriously.
<<playerThought "Which is the entire point.">> You realized, <<playerThought "sounding like this even if I do insult someone it'll be more adorable than offensive.">>
The smug look on Emily's face confirmed it, and the bemused looks from the other girls drove it home further. Your new voice made Miki's sound harsh and serious, and it seemed a more that adequate punishment for your wanton cruelty.
Your attempt to insult Kara had backfired, and you decided it was best to just cut your losses.
You shut your mouth, ready to get back to the rest of the party.
[[Back to the party|Event Handler]]
<<addTrait "$traitCuteVoice">><<if $traitLisp>><<set _hadLisp to true>><</if>>\
<<if $traitBabyTalk>><<set _hadBabyTalk to true>><</if>>\
<<if _hadBabyTalk && _hadLisp>>\
Emily raised and then lowered the wand. It seemed that she'd had something in mind, but that it hadn't panned out the way that she'd expected.
@@.emilyVoice;"I dunno Kara, maybe we should forgive ?them. ?They already sound so silly."@@
Sophie snorted, @@.sophieVoice;"she's right. ?Theyre probably just mad they 'tawk wike a widdle thilly baby'."@@ Sophie spoke the last with a seemingly over the top infantile affect.
Yet you couldn't disagree, between a severe @@.girlVoice;lisp@@ and a @@.girlVoice;toddler lilt@@ you really did sound like that.
Kara considered back to what you'd said but then smiled. @@.karaVoice;"That's true, my little brother is always bragging about how much 'thmawtah' he is."@@ The word was so mangled that you'd barely realized she meant 'smarter'. But sounding like that it seemed clearly ridiculous.
Emily lowered the wand, @@.emilyVoice;"should we let it go then? <<playerName>> just had a widdle tantrum?"@@
The other girls nodded as you turned crimson, having your @@.girlVoice;broken speech@@ pointed out was bad enough but now they were acting like you were an @@.girlVoice;actual toddler@@.
Your attempt to insult Kara had backfired, badly, and you decided it was best to just cut your losses.
You shut your mouth, ready to get back to the rest of the party.
[[Back to the party|Event Handler]]
<<changeEmbarassment "large">>
<<elseif _hadBabyTalk>>\
Emily sneered at you, @@.emilyVoice;"I gave you a chance. Now we'll see who sounds thupid."@@
<<playerThought "Why did she say it that way?">>
Before you could contemplate further the bolt of magic struck you in the mouth. It pierced through and seemed to settle onto your tongue. There was a heaviness to it that didn't dissipate even after the magic had faded some.
<<playerVoice "\"Whath is going on? Whath did you do to me? Thith ithn't funny.\"">>
The titters that came from the girls as you spoke disagreed. They found what had happened to be very funny.
@@.emilyVoice;"I just made sure you wouldn't sound so smart anymore."@@
<<playerVoice "\"Noth thmarth?\"">> You questioned, the word mangled enough that it penetrated into your conscious mind and you realized what had happened.
[[The answer dawned on you|Kara Mean Event Lisp 1]]
<<addTrait "$traitLisp">>
<<else>>\
Emily sneered at you, @@.emilyVoice;"I gave you a chance. Now I'm gonna make a widdle change."@@
<<playerThought "Why did she say it that way?">>
Before you could contemplate further the bolt of magic struck you. You were struck with what you thought was vertigo, but the room wasn't spinning, the spinning was inside your head.
<<playerVoice "\"Wha-what is goin' on? Emiwy what did you do?\"">> The girls tittered at "Emiwy".
@@.emilyVoice;"I just made sure you couldn't sound smart anymore."@@
<<playerVoice "\"I can' sound smawt? What awe you tawkin' about?\"">> Your words came out @@.girlVoice;slurred@@; your tongue was struggling with some of the more 'complex' sounds. <<if _hadLisp>>You'd already been struggling with 's' and 't' sounds, but things had gotten much worse.<</if>>
@@.karaVoice;"Well,"@@ Kara got a nod from Emily and continued, @@.karaVoice;"when children are very young it takes them time to learn to move their tongue properly...you've heard toddlers before."@@
Of course you'd heard toddlers speak, Emily had been one not too long ago. Even when the words were right the enunciation was weird, stressing the wrong syllables, missing some, mangling others.
<<playerVoice "\"Why awe you tawkin' about toddlers?\"">>
[[The answer dawned on you|Kara Mean Event Baby Talk 1]]
<<addTrait "$traitBabyTalk">>\
<</if>>\<<playerVoice "\"I have a lisp!\"">> You slurred out.
<<playerThought "Whoever chose that word had a sick sense of irony.">>
<<if $traitBraces>>\
@@.emilyVoice;"They match your braces,"@@ Emily offered far too sweetly.
<<else>>\
@@.emilyVoice;"Just be glad I didn't give you braces as well."@@
<</if>>\
<<playerVoice "\"I sound so silly.\"">> You said, choosing your words extremely poorly.
The girls giggled again at your spittle filled sentence.
@@.emilyVoice;"That's right <<playerName>>. Maybe you'll learn a lesson about making fun of people."@@
You could see the logic. With a lisp this strong, it would be almost inevitable that you'd get teased about it.
[[Protest the change|Kara Mean Event Lisp 2]]
<<changeEmbarassment "medium">>\<<playerVoice "\"This isn't fair.\"">> To be technical you'd never called Kara dumb at all, you'd said she was a know-it-all. But everyone had been too angry and was moving too fast to get the story straight.
But Emily wasn't budging, @@.emilyVoice;"don't feel too bad, plenty of people talk like that for years. For you it's just today."@@
You fell into a sullen silence. You didn't want to say anything at this point. Anything you said would just be extra fodder for derision. No matter how serious or important what you said was, people would be able to poke fun at your inability to say 's' and 't' sounds.
Hypothetically you could try and speak without using those sounds, but nobody was careful enough to be able to pull that off. Which meant for the rest of this party you were constantly at risk of having yourself teased, you just had to hope the girls didn't lay into you too hard. Maybe going forward it would be wise not to be //too// mean to them.
[[Back to the party|Event Handler]] <<hovertip "You can turn off the lisp in the settings. The girls will still react like you have it, but your character's dialog will be unchanged.">>🐉<</hovertip>>
<<changeEmbarassment "small">>\<<playerVoice "\"I sound like a toddler!\"">>
Miki cooed, @@.mikiVoice;"?they sounds so cute!"@@
<<playerVoice "\"I don't want to sound cute!\"">> Even if you could pronounce a sound correctly it didn't mean you could manage it quick enough. "Cute" became "coot" when your tongue couldn't keep up to the complex shifts.
@@.sophieVoice;"You sound adorable,"@@ Sophie confirmed.
@@.karaVoice;"?they sounds like my little brother."@@
@@.emilyVoice;"The one who just turned two?"@@ Emily questioned, though she already knew the answer. She was just driving home what you currently sounded like.
<<playerVoice "\"I don't want to talk like a toddler. Change me back immediately.\"">>
@@.karaVoice;"Actually you don't talk like a toddler, you just sound like one."@@ Kara corrected, grinning, @@.karaVoice;"no toddler knows the word 'immediately'. You can still say all the intelligent words you want."@@
@@.sophieVoice;"Well ?they can try. When ?they 'tawk wike dis', it isn't going to sound very smart."@@
[[The girls nodded in agreement|Kara Mean Event Baby Talk 2]]
<<changeEmbarassment "large">>\<<playerVoice "\"You made me sound like a toddler so I would sound stupid?\"">> You knew how badly you were mangling some of the words, but you just couldn't figure it out. Where should your tongue be? What position for your mouth? Even if you got it one time you couldn't recreate it consistently.
@@.sophieVoice;"I am never going to get tired of this,"@@ Sophie chuckled.
@@.emilyVoice;"That's right <<playerName>>. Maybe you'll learn a lesson about calling people dumb."@@
<<playerVoice "\"This isn't fair.\"">> To be technical you'd never called Kara dumb at all, you'd said she was a know-it-all. But everyone had been too angry and was moving too fast to get the story straight.
@@.emilyVoice;"Awww, don't feel too bad, if it's something really important you can have Kara say it for you. Everyone knows she's the smart one. Plus,"@@ she winked, @@.emilyVoice;"Miki can help you learn to talk better."@@
Miki beamed, @@.mikiVoice;"I'm teaching Kara's brother too, you can learn together!"@@
You fumed. You didn't want to say anything at this point. Anything you said would just be extra fodder for derision. The girls were right, you could be explaining <<if $playerMaturity >= 13>>nuclear physics<<elseif $playerMaturity >= 8>>rocket science<<else>>@@.girlVoice;science stuff@@<</if>> and no one would take you seriously. They'd be too busy cooing over your @@.girlVoice;adorable toddler@@ voice.
Not to mention the fact the girls would never listen to you while you sounded like this. Any modicum of authority you had left had been completely stripped.
[[Back to the party|Event Handler]] <<hovertip "You can turn off the toddler lilt in the settings. The girls will still react like you have it, but your character's dialog will be unchanged.">>🐉<</hovertip>>
<<changeEmbarassment "medium">>\Kara tensed as she saw you approaching, but continued her discussion with Miki.
@@.karaVoice;"The transformation of a caterpillar into a butterfly is called metamorphosis."@@ Kara lectured to Miki, @@.karaVoice;"can you say metamorphosis?"@@
@@.mikiVoice;"Meta-morphis,"@@ Miki struggled through the unfamiliar word.
@@.karaVoice;"You're close, but its met-a-mor-ph-i-sis."@@ Kara spoke patronizingly slowly, over-enunciating every syllable to a painful degree. She also cast an eye in your direction, to see what you were going to do.
@@.mikiVoice;"Met-a-mo-ph-i-sis."@@
@@.karaVoice;"'mor' not 'mo', it has an 'r' there."@@
This was painful to watch. Another example of Kara just having to be the smartest person in the room and not letting any little mistake go.
[[Call Kara a know-it-all|Kara Mean Event 2]]
[[Let it go|Kara Mean Event Reject]]
<<set $karaMeanEvent to 1>>\You thought better of it, no good reason to just be mean for the fun of it. So you just nodded slightly in agreement, Kara's correction was at least correct.
If Kara wanted to be a know-it-all who was compelled to correct people every time they did something wrong, that was her prerogative. If all the other girls hated her for it, that wasn't your problem either. <<if $mikiInferiorityComplex>>Though even if Miki did get tired of being corrected you knew she wouldn't say anything. She was @@.girlVoice;too nice@@ to cause a fuss like that.<<else>>Miki would get sick and tired of being corrected eventually and you didn't have to insert yourself into the situation and cause more friction.<</if>>
@@.mikiVoice;"Thank you Kara!"@@ Miki smiled brightly.
@@.karaVoice;"Any time."@@ Kara responded.
Neither of them had realized the dialog going on in your head, and how much Miki's response had shattered it. Miki had been the one to ask for the lesson in the first place, and had been happy to receive it.
<<playerThought "Huh, glad I didn't say anything. I read that totally wrong.">>
[[Back to the party|Event Handler]]<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Gosh, why are you always such a...\"">> Your brain hitched, you were about to say some @@.girlVoice;mean words@@ and you weren't allowed to do that.
<<playerVoice "\"such a...person who knows everything.\"">> That wasn't really an insult as much as a compliment, but it seemed to get the point across.
<<else>>\
<<playerVoice "\"God, why are you always such a know it all?\"">>
<</if>>\
@@.karaVoice;"What?"@@
<<playerVoice "\"You could have just let it go, she was close enough, but noooo you had to show how smart you were.\"">> <<if $karaInferiorityComplex>>You knew she //was// super smart, but she was still being obnoxious about it.<</if>>
@@.karaVoice;"But I-"@@
Miki looked between the two of you, confused at the sudden outbreak of tensions.
<<playerVoice "\"You what? You think you're smarter than everyone else? You think a //seven// year old really knows //anything//?\"">> <<if $playerMaturity <= 7>>The fact that your own brain wasn't any older didn't make her behavior any less annoying.<<elseif $playerAge <= 7>>The fact that you looked seven didn't take the bite out of your words, it was about the brain, not the body.<</if>>
[[Miki shouted|Kara Mean Event 3]]
<<changeHappiness "Miki" false>>\
<<changeHappiness "Kara" false>>\
<<changeHappiness "Kara" false>>\@@.mikiVoice;"Stop being mean!"@@ Miki shouted in your direction, balling her little fists.
The other girls hurried into the room, roused by Miki's shout, @@.sophieVoice;"what's going on here?"@@ Sophie looked between the three of you, your smug look, Miki's annoyance and Kara's crestfallen face.
Emily and Sophie both turned to you, quickly identifying you as the culprit. @@.sophieVoice;"What did you do?"@@
Before you could answer Miki interjected, @@.mikiVoice;"<<playerName>> said Kara was dumb!"@@
That wasn't strictly true, but close it was enough, you shrugged your shoulders in admission.
@@.sophieVoice;"And you think you're so smart?"@@ Sophie sneered at you.
<<if $playerMaturity <= 7>>\
You just shrugged back again. <<playerThought "Smart enough.">> At the beginning of the day you would have made a jibe about being smarter than a second grade. But you'd regressed so far that your own education was actually outstripped by hers.
<<else>>\
You just shrugged back again. <<playerThought "Smarter than a second grader.">>
<</if>>\
Your bullying wasn't endearing you to any of the girls, but Kara seemed particularly effected. It was possible she might even cry.
@@.emilyVoice;"Apologize,"@@ Emily hissed out through gritted teeth. It seemed the room itself darkened as she spoke.
[[Apologize|Kara Mean Event Escape 1]]
[[Refuse|Kara Mean Event Continue 1a]]
<<changeHappiness "Kara" false>>\
<<changeHappiness "Kara" false>>\
<<changeHappiness "Sophie" false>>\
<<changeHappiness "Miki" false>>\
<<changeHappiness "Emily" false>>\@@.emilyVoice;"Well it was just one accident. It won't happen again, right?"@@ <<if $accidentDiscoveryStatus == 2>>Though Emily looked unconvinced by her own words. It wasn't like you'd been a few moments late due to a distraction. You'd wet yourself in the middle of the room.<</if>>
[[Never. The mere idea was horrifying and disgusting.|Bladder Emergency Emily's Room Accident One Horror]]<<hovertip "This will lock off all further bladder/diaper content.">>🐉<</hovertip>>
[[Never. You wouldn't let it happen.|Bladder Emergency Emily's Room Accident One Never]]
[[You weren't sure|Bladder Emergency Emily's Room Accident One Unsure]]<<playerVoice "\"Never.\"">> You stated flatly. The fact that it had happened once was a severe slip that would never //ever// be repeated again.
<<include "Bladder Emergency Emily New Adult Underwear Fragment">>\
<<set $traitWeakBladder to 0>>\<<playerVoice "\"Never.\"">> You stated flatly, though there was a hint of hesitation in your voice. It'd been a severe mistake on your part, and you could have stopped it if you'd been more diligent...but it had happened. If something happened once, it could happen again. You resolved to be more vigilant next time. Otherwise you'd end up right back here and Emily wouldn't be happy.
<<include "Bladder Emergency Emily New Adult Underwear Fragment">>\<<playerVoice "\"I dunno...\"">> You mumbled out quietly. You wanted to swear it would never happen again, but it had already happened once; could you really be sure it wouldn't happen again? What if your control got worse? What if you got trapped somewhere far from a bathroom? It was clear that your body wasn't behaving like it normally did, you couldn't totally trust yourself.
Emily considered the matter. Though she hadn't intended this specific outcome, she had been the one to put you in this situation. She obviously didn't want to have to deal with her <<playerTitle>> having accidents, but she couldn't fix this with her own magic.
<<include "Bladder Emergency Training Pants Fragment">><<if getCurrentUnderwear().type === "training pants">>\
@@.emilyVoice;"I'm sure you tried your best,"@@ Emily soothed. She felt bad for you. You'd been humble enough to admit your problem, and you'd both tried to come to a reasonable solution, but it hadn't worked.
@@.emilyVoice;"Do you wanna try again?"@@ She offered. Another set of @@.girlVoice;training pants@@ and another attempt at holding your bladder properly. @@.emilyVoice;"Or if you don't think you can do it..."@@ she trailed off, glancing towards her closet.
<<else>>\
<<if !$playerAdmittedAccident>>\
@@.emilyVoice;"You tried to hide it last time, and now you've made a big mess."@@ <<if $accident1UnderwearLocation == 2>>Emily voice was dripping with annoyance. Not only had you lied to her before, but it'd been a pair of her panties you'd just made a mess of.<</if>>
<<else>>\
<<if $emilyInferiorityComplex >= 3>>\
@@.emilyVoice;"It's okay sis. Your big sis is gonna take care of everything."@@ Emily voice was as soothing as possible<<if $accident1UnderwearLocation == 2>>, though she was still a little annoyed you'd made a mess of a pair of her panties<</if>>.
<<elseif $emilyInferiorityComplex >= 2 || $emilyHappiness >= 7>>\
@@.emilyVoice;"It's okay <<playerTitle>>. I'll take care of everything."@@ Emily tried to project a soothing tone<<if $accident1UnderwearLocation == 2>>, though she was a little annoyed you'd made a mess of a pair of her panties<</if>>.
<<elseif $emilyHappiness >= 4>>\
@@.emilyVoice;"What are we going to do with you?"@@ Emily was clearly frustrated<<if $accident1UnderwearLocation == 2>>, doubly so because it was a pair of her panties you'd just made a mess of<</if>>.
<<else>>\
@@.emilyVoice;"<<playerName>> I can't believe you had ''another'' accident. What are we going to do with you?"@@ Emily was clearly frustrated<<if $accident1UnderwearLocation == 2>>, doubly so because it was a pair of her panties you'd just made a mess of<</if>>. Though she was a little amused at your plight.
<</if>>\
<</if>>\
<</if>>\
<<include "Bladder Emergency Emily's Room Accident Two Choice Fragment">>
<<addTrait "$traitWeakBladder" 3>>\<<if !$playerAskedToReverseWeakBladder>>\
[[Demand she fix you|Bladder Emergency Emily's Room Accident Two Reverse]]
<</if>>\
<<if getCurrentUnderwear().type === "training pants">>\
[[You'd try again|Bladder Emergency Emily's Room Accident Two Try Again]]
[[What is her other option?|Bladder Emergency Emily's Room Accident Two Other Option]]
<<elseif !$playerAdmittedAccident>>\
[[You swore it'd never happen again|Bladder Emergency Emily's Room Accident Two Never]]<<hovertip "This will lock off all bladder content. This is your last chance.">>🐉<</hovertip>>
<<filterlinkreplace "You wanted regular underwear">>\
@@.emilyVoice;"Nuh uh. Not happening. You lied about it last time and I can't trust you anymore."@@
<</filterlinkreplace>>\
[[You didn't know what to do|Bladder Emergency Emily's Room Accident Two Unsure]]
[[You needed help|Bladder Emergency Emily's Room Accident Two Help]]
<<else>>\
[[You swore it'd never happen again|Bladder Emergency Emily's Room Accident Two Never]]<<hovertip "This will lock off all bladder content. This is your last chance.">>🐉<</hovertip>>
[[You didn't know what to do|Bladder Emergency Emily's Room Accident Two Unsure]]
[[You needed help|Bladder Emergency Emily's Room Accident Two Help]]
<</if>>\<<set $playerAskedToReverseWeakBladder to true>>\
<<playerVoice "\"Can't you just fix it? It was your magic that caused it.\"">> You were trying to keep control on your accusatory tone. Even though it clearly was her fault, you still needed her on your side.
She shook her head, @@.emilyVoice;"I can't."@@ She paused, trying to come up with a way to explain this that you would understand. @@.emilyVoice;"It's hard to explain,"@@ she came up blank, @@.emilyVoice;"I just can't. Okay?"@@
It wasn't what you'd classify as a satisfying explanation, but you detected no deception on her part. She was telling the truth, she just didn't have the time, or ability, to explain it to someone completely untrained in magic.
@@.emilyVoice;"And even if I could before. The fact that you let it keep happening sorta locked it in."@@ This time she was the one trying to keep the accusation out of her words.
@@.emilyVoice;"You're stuck like this until mommy gets back. So you gotta deal with it."@@
<<include "Bladder Emergency Emily's Room Accident Two Choice Fragment">><<Image "Underwear/TrainingPants2.webp" "smallTopRightCorner">>\
<<playerVoice "\"I wanna try again...I think...I mean I know it'll go better this time.\"">> Your confidence wasn't exactly inspiring, but this was the second time you'd failed to make it to the bathroom in time.
Emily looked equally unconvinced, but the next idea was dramatic, even for her. You seemed to be trying your best to fix this, so she'd give you the chance. She handed you another set of @@.girlVoice;training pants@@, though these were different from the first. Instead of @@.girlVoice;princesses@@, this one had a @@.girlVoice;mermaid@@ on it.
She left the room to give you a bit of privacy. Luckily the extra absorbency had meant it was only your underwear that had needed changing.
You swapped into the new, dry, and @@.girlVoice;mermaid@@ adorned set. Face in a grim line as you tried to get back to the party.
[[Back to the party|Event Handler]]
<<set $playerUnderwear to 10>>\<<playerVoice "\"Never.\"">> You stated flatly. The fact that it had happened twice was appalling, but it was situation that would never //ever// be repeated again.
<<include "Bladder Emergency Emily New Adult Underwear Fragment">>\
<<set $traitWeakBladder to 0>>\<<playerVoice "\"I dunno...\"">> You mumbled out quietly. You wanted to swear it would never happen again, but it had already happened twice; It felt like your control kept getting worse. Even if you kept an eye towards the bathroom you weren't entirely sure you'd be able to make it in time. It was clear that your body wasn't behaving like it normally did, you couldn't totally trust yourself.
Emily considered the matter. Though she hadn't intended this specific outcome, she had been the one to put you in this situation. She obviously didn't want to have to deal with her <<playerTitle>> having accidents, but she couldn't fix this with her own magic.
<<include "Bladder Emergency Training Pants Fragment">><<playerVoice "\"I need help...\"">> You mumbled out quietly. You wanted to swear it would never happen again, but it had already happened twice...if something dramatic didn't change what was there to stop a third? It was clear that your body wasn't behaving like it normally did, you couldn't totally trust yourself.
Emily considered the matter. She hadn't intended this specific outcome, and she couldn't exactly deny such a plaintive cry for help. She couldn't fix it with her own magic, but she did have one other idea...
<<include "Bladder Emergency Pull-Ups Fragment">>
[[Try something less extreme|Bladder Emergency Emily's Room Accident Two Unsure]]<<include "Bladder Emergency Pull-Ups Fragment">>\
[[You'd try again with the training pants|Bladder Emergency Emily's Room Accident Two Try Again]]@@.emilyVoice;"This isn't working..."@@ Emily's voice trailed off before an idea struck her.
<<include "Bladder Emergency Pull-Ups Fragment">>
[[Desperately deny your accident|Bladder Emergency Emily's Room Accident Three Deny]]<<if $traitHonest>>\
<<playerVoice "\"I don't know what...\"">> You felt the curse kick in and tried to stop yourself but it was too late, <<playerVoice "\"@@.girlVoice;to do. I keep wetting myself.@@\"">>
Emily tried and failed to stifle a giggle at your admission. @@.emilyVoice;"Exactly my point."@@
<<changeEmbarassment "small">>\
<<else>>\
<<playerVoice "\"No no no, I'd never...\"">> The words caught in your throat, could you really try and deny what had just happened for the third time? Emily would never believe you, and the look on her face only confirmed that feeling.
<</if>>\
[[Refuse to ever wear a diaper|Bladder Emergency Emily's Room Diaper Refuse]]
[[Let her explain|Bladder Emergency Emily's Room Accident Three Explain]]Though you were clearly not happy with the idea you were at least willing to let her make her case. Your @@.girlVoice;accidents@@ were getting out of control. The current status quo wasn't an option.
@@.emilyVoice;"Well, I can't fix you."@@ Emily <<if $playerAskedToReverseWeakBladder>>re-stated<<else>>stated, dropping that critical knowledge like it was obvious.<</if>>
<<if $emilyHappiness <= 3>>@@.emilyVoice;"And you keep wetting yourself."@@<<else>>@@.emilyVoice;"And you keep having accidents."<</if>>
@@.emilyVoice;"So you gotta wear pull-ups until mommy comes home."@@
This felt like a leap of logic on her part, but you were at a loss for other solutions. <<if getCurrentUnderwear().type === "training pants">>Even the @@.girlVoice;training pants@@ hadn't been enough.<</if>>
[[Agree to wear pull-ups|Bladder Emergency Pull-Ups Dressup]]
[[Refuse to ever wear pull-ups|Bladder Emergency Emily's Room Diaper Refuse]]<<playerThought "There is no way I'm wearing a diaper. I don't care how many accidents I have.">>
<<playerVoice "\"I am not wearing a diaper.\"">>
@@.emilyVoice;"They aren't diapers and you're just going to keep wetting yourself."@@
<<playerVoice "\"Close enough. I'd rather wet myself than wear them.\"">>
@@.emilyVoice;"Stop being a brat and put them on."@@
<<playerVoice "\"No.\"">> You didn't care how much you sounded like a @@.girlVoice;petulant child@@ right now. <<playerThought "I'm not budging on this one.">>
Emily's face darkened, @@.emilyVoice;"you wear it, or I //make// you wear it."@@
[[Refuse|Bladder Emergency Emily's Room Diaper Refuse 2]]
[[Wear the pull-ups|Bladder Emergency Pull-Ups Dressup]]<<Image "Underwear/Diapers.webp" "smallTopRightCorner">>\
Emily's face darkened further and you could feel her power building, a static charge in the air. But then it suddenly let go, the air calmed, her expression was disturbingly placid.
@@.emilyVoice;"You know maybe you're right, I don't think pull-ups are right for you."@@ She flashed an evil grin and dove into her closet, looking for something way //way// in the back.
When she finally emerged you were almost confused at what she was holding.
<<playerVoice "\"What? More diapers?\"">> You scoffed.
@@.emilyVoice;"These are different,"@@ Emily purred, @@.emilyVoice;"pull-ups are for toddlers trying to learn to go potty. Diapers are for little babies that don't even know what a potty is."@@
@@.emilyVoice;"Last chance,"@@ Emily intoned gravely.
[[Refuse|Bladder Emergency Emily's Room Diaper Refuse 3]]
[[Wear the pull-ups|Bladder Emergency Pull-Ups Dressup]]Somehow you managed to keep your nerve and continue to defy her.
The defiance was in vain. With little more than a wave of her wand and a flash of light you found yourself suddenly clad in nothing at all, though this didn't last long.
You saw the diaper coming towards you, but couldn't do much to stop it. It snaked between your legs before pulling itself up, getting snug and in position. Once it had the tape on the sides easily closed, with a sound that felt oddly final.
Reflexively you tried to remove it, trying to slide it off of you, but it was so snug that you couldn't get it past your hips. You tried to undo the tape, but you couldn't get your fingers to work. The plastic tape held the diaper in place like it had been welded shut.
@@.emilyVoice;"Silly <<playerName>>."@@ Emily giggled to herself. @@.emilyVoice;"Babies can't take off their own diapers."@@ Her words made it clear that a) she was enjoying this far too much and b) the diaper wasn't coming off unless she willed it do.
[[Your new diaper|Bladder Emergency Emily's Room Diaper Refuse 4]]
<<changeEmbarassment "large">>\
<<set $oldPlayerUnderwear to $playerUnderwear>>\
<<set $playerUnderwear to 12>>\
<<set $playerKnowsDiaperIsLocked to true>>\<<set _oldUnderwearType to getUnderwearInfo($oldPlayerUnderwear).type>>\
Horrified wasn't a strong enough word for how you felt right now. \
<<if _oldUnderwearType === "training pants">>\
It'd been bad enough being in @@.girlVoice;training pants@@. \
<<else>>\
Your defiance had pushed Emily to the most extreme solution without taking any intermediary steps, something you now deeply regretted. @@.girlVoice;Training pants@@ would have been bad, but at least you would have been able to maintain a shred of dignity. \
<</if>>\
Sure they were for toddlers, but at least they insinuated a level of bladder control. Toddlers wearing them were mostly toilet trained and usually made it in time.
@@.girlVoice;Diapers@@ were strictly for @@.girlVoice;babies@@ who hadn't even progressed that far. For those who didn't even have the wherewithal to //ever// make it in time, if they even knew what a toilet was.
As for the diaper itself, the feeling of it was distressing all on its own. Naturally it was incredibly padded, which made it extremely bulky. <<if getCurrentUnderwear().type === "training pants">>You'd thought the @@.girlVoice;training pants@@ were thick, but this was on another level.<</if>> There was no way you'd be able to hide it if you were wearing pants or shorts; hell even most @@.girlVoice;skirts@@ would have obvious bulges.
Though it was actually fairly unadorned, a surprise considering Emily's usual tastes, but then you realized why. <<playerThought "The designs of diapers aren't for babies. Babies don't care about how they look. They wouldn't even understand.">>
@@.emilyVoice;"There,"@@ she put her wand down. @@.emilyVoice;"Come back downstairs when you're finished changing. Unless of course you wanna look like a real baby and just wear a diaper."@@ With that she walked out of the room, leaving you alone, clad in nothing but a @@.girlVoice;diaper@@.
[[Your head swam|Bladder Emergency Diapers Dressup]]
<<unset $oldPlayerUnderwear>>\<<set _currentPlayerOutfit to getCurrentOutfit()>>\
<<set _currentPlayerOutfitBottom to _currentPlayerOutfit.bottom>>\
<<switch $traitWeakBladder>>\
<<case 1>>\
You'd had ample warning about your @@.girlVoice;need to pee@@, but you'd repeatedly ignored it. By the end of the last activity you'd felt the pressure build to an unsustainable state, and now you felt a warmth and wetness spreading in your <<playerUnderwear>>.
<<case 2>>\
The @@.girlVoice;urge to pee@@ had come upon you strongly and suddenly, but you'd decided to ignore it. By the end of the last activity you'd felt the pressure build to an unsustainable state, and now you felt a warmth and wetness spreading in your <<playerUnderwear>>.
<<case 3>>\
The warmth was quickly joined by a feeling of wetness spreading in your <<playerUnderwear>>.
<</switch>>\
<<if currentUnderwearIsDiaper()>>\
<<if $currentDiaperAccidents == 0>>\
Your <<playerUnderwear>> had actually absorbed all of it, which meant the feeling wasn't actually too uncomfortable. It wasn't going to work forever, but you could actually get away with just ignoring it for now. <<if (_currentPlayerOutfitBottom === "skirt" || _currentPlayerOutfitBottom === "dress") && _currentPlayerOutfit.bottomLength === "short">>Though the extra weight made the <<playerUnderwear>> hang slightly lower, poking out beneath the hem of your _currentPlayerOutfitBottom<</if>>
Beyond an odd look on your face, none of the girls were any the wiser about what had happened. Letting you keep playing without pause.
[[Back to the party|Event Handler]]
<<set $currentDiaperAccidents++>>\
<<elseif $currentDiaperAccidents == 1>>\
This wasn't the first accident you'd had in this <<playerUnderwear>>, but it had still absorbed most of it. Wearing it was getting increasingly uncomfortable, but still tolerable. This would be your last one though. <<if (_currentPlayerOutfitBottom === "skirt" || _currentPlayerOutfitBottom === "dress") && _currentPlayerOutfit.bottomLength === "short">>Your <<playerUnderwear>> was hanging even lower, poking noticeably out beneath the hem of your _currentPlayerOutfitBottom.<<else>>You could feel the weight of the <<playerUnderwear>>, it couldn't hold much more.<</if>>
Beyond an odd look on your face, and the hint of a bad smell, none of the girls were any the wiser about what had happened. Letting you keep playing without pause.
[[Back to the party|Event Handler]]
<<set $currentDiaperAccidents++>>\
<<else>>\
Your <<playerUnderwear>> had absorbed most of it, but this wasn't your first, or even second, @@.girlVoice;accident@@. The feeling was intensely uncomfortable and considering how low your <<playerUnderwear>> hung, it would be obvious to the girls what needed to happen next.
You sheepishly made your way to the bathroom.
<<include "Bladder Emergency Diaper Change Fragment">>\
<<set $currentDiaperAccidents to 0>>\
<</if>>\
<<else>>\
You stood there @@.girlVoice;mortified@@ and @@.girlVoice;helpless@@, panicking about what to do.
<<include "Bladder Emergency Accident Reaction Fragment">>\
You started to slink off towards the bathroom, but Emily caught you on the way.
<<if $emilyHappiness >= 7 || $emilyInferiorityComplex >= 2>>\
Emily grabbed your hand and began pulling you up the stairs towards her room. @@.emilyVoice;"Don't worry <<playerTitle>>. <<if $emilyInferiorityComplex >= 2>><<sisterTitle>> Emily will take care of you.<<else>>I'll take care of you.<</if>>"@@
<<elseif $emilyHappiness >= 4>>\
@@.emilyVoice;"I can't believe you-"@@ Emily's words broke off and she grabbed your hand, pulling you up the stairs. @@.emilyVoice;"Come on, we need to deal with this."@@
<<else>>\
@@.emilyVoice;"Ugh, you really are a baby."@@ Emily wrinkled her nose, but grabbed your hand. She began pulling you upstairs. @@.emilyVoice;"Come on, I guess I have to clean up your mess."@@
<</if>>\
[[Emily's Room|Bladder Emergency Emily's Room Start]]
<<changeEmbarassment "large">>\
<<set $accidentDiscoveryStatus to 2>>\
<</if>>\
<<set $secretBladderPressure to 0>>\<<if currentUnderwearIsDiaper()>>\
<<include "Diaper Clothing Reaction">>\
<<elseif getCurrentUnderwear().type === "boxers">>\
<<include "Boxers Clothing Reaction">>\
<</if>>\<<set _playerOutfit to getCurrentOutfit()>>\
<<if _playerOutfit.bottom === "dress" || _playerOutfit.bottom === "skirt">>\
Your boxers felt a little odd inside your new @@.girlVoice;_playerOutfit.bottom@@. You were used to things being contained, now they were just loose. It felt like you were wearing a pair of too thin shorts underneath a @@.girlVoice;_playerOutfit.bottom@@. <<if _playerOutfit.bottomLength === "short">>Shorts that, due to how short the @@.girlVoice;_playerOutfit.bottom@@ was, were sometimes awkwardly visible.<</if>>It wasn't too uncomfortable, but they were clearly not meant to work together.
<<elseif _playerOutfit.bottom === "underwear">>\
Your boxers were wholly unsuited for your new outfit. The _playerOutfit was too tight around your crotch and caused the fabric to bunch up. Meanwhile the fabric on the legs was escaping out onto your thighs. Not only was it uncomfortable, it made you look ridiculous.
<<changeEmbarassment "small">>
<<elseif _playerOutfit.bottom === "pants" || _playerOutfit.bottom === "shorts">>\
Despite your new bottoms being <<print _playerOutfit.bottom>>, something you'd worn plenty of times, something still felt off about wearing boxers with it. Things were too tight around your crotch and thighs, and it was causing all the extra fabric to bunch up. It wasn't too uncomfortable, but it was clear these <<print _playerOutfit.bottom>> were made for different, thinner, underwear.
<</if>>\<<set _playerOutfit to getCurrentOutfit()>>\
<<if _playerOutfit.bottom === "dress" && !_playerOutfit.tight>>\
Your @@.girlVoice;dress@@ was one of the very few types of outfits that could mostly hide your <<playerUnderwear true>> presence. The bottom was loose enough that there was no obvious bulge. <<if _playerOutfit.bottomLength === "short">>Except the dress was so short that the bottom of the <<playerUnderwear>> was visible to everyone.<<changeEmbarassment "small">><<elseif _playerOutfit.bottomLength === "medium">>Though you had to be careful when bending over, if the dress rode up the bottom of the <<playerUnderwear>> would be visible to everyone.<</if>>
<<elseif _playerOutfit.bottom === "dress">>\
Your @@.girlVoice;dress@@ was doing nothing to hide your <<playerUnderwear>>. Since it was so form fitting there was a noticeable bulge in the front of the dress, and an even worse one in the back.
<<changeEmbarassment "small">>\
<<elseif _playerOutfit.bottom === "skirt" && !_playerOutfit.tight>>\
Your @@.girlVoice;skirt@@ was loose enough to somewhat hide your <<playerUnderwear>>. The material able that it was still able to hang freely without bulging. Unfortunately the same could not be said about the waistband, clearly showing the extra bulk of your <<playerUnderwear>>. <<if _playerOutfit.bottomLength === "short">>Worse still the skirt was so short that the bottom of the <<playerUnderwear>> was visible to everyone.<<elseif _playerOutfit.bottomLength === "medium">>Even worse was, if the skirt rode up a little the bottom of your <<playerUnderwear>> would be visible to everyone.<</if>>
<<changeEmbarassment "small">>\
<<elseif _playerOutfit.bottom === "skirt">>\
Your skirt did nothing to hide your <<playerUnderwear>>. It was so skinny that there was an obvious bulge in the front, and the back of the @@.girlVoice;skirt@@ was pushed out by the extra bulk.
<<changeEmbarassment "small">>\
<<elseif _playerOutfit.bottom === "underwear">>\
Your outfit did //nothing// to hide the <<playerUnderwear>>. Your _playerOutfit.name was tight around your waist, hips and crotch. This meant the there was an obvious bulge in your outfit tracing the outline of the <<playerUnderwear>>. A little padding was even peeking out around your thighs, your _playerOutfit.name having been made for much thinner underwear.
<<changeEmbarassment "medium">>\
<<elseif _playerOutfit.bottom === "pants" || _playerOutfit.bottom === "shorts">>\
Your outfit did little to hide the <<playerUnderwear>>. Your _playerOutfit.bottom were tight around your waist and hips, which meant there was now an obvious bulge. The back in particular pushed out absurdly and anyone looking from behind you would even be able to see the <<playerUnderwear>> poking out over the overstretched waistband.
<<changeEmbarassment "small">>\
<</if>>\@@.emilyVoice;"What happened up there?!?"@@ Emily's voice was incredulous.
<<if $playerAdmittedAccident>>\
Emily knew about your accident<<if $accidentCount > 1>>s<</if>>, but she'd never expected this to occur of your own volition.
<<else>>\
Emily had no idea that you'd been having issues with your bladder, so seeing you clad in <<playerUnderwear>> was an outright shock.
<</if>>\
<<if $emilyInferiorityComplex >= 3>>\
However, considering she was already treating you as her @@.girlVoice;baby sister@@ this wasn't entirely out of the realm of her desires. If anything she actually looked a little excited by it.
@@.emilyVoice;"I guess you really wanted to be my //baby// sister,"@@ she said. Putting heavy emphasis on the word.
<<elseif $emilyHappiness >= 7>>\
The two of you had grown closer over the party, so she was inclined to be far nicer than normal, but this still wasn't something she could let go entirely.
@@.emilyVoice;"I didn't know you liked Minnie Mouse so much,"@@ she giggled.
<<else>>\
Emily's grin was downright evil. Seeing her <<if $emilyInferiorityComplex >= 2 || $playerAge <= 10>>former big brother<<else>>big brother<</if>> in a diaper was a humiliation she couldn't have even dreamed of. She was actually struggling to determine how to insult you about this, the best way to tease and bully you. <<if $traitDiaperLover>>Yet the @@.girlVoice;goofy grin@@ on your face was undercutting her attempts to even start.<</if>>
@@.emilyVoice;"I guess we know who the real soggy bottom is now,"@@ she sneered, calling back to a nickname you'd used on her for years. Long after she was no longer in diapers.
<</if>>\<<if $karaHappiness >= 7>>\
<<if $playerAge <= 8>>\
@@.karaVoice;"Don't worry too much,"@@ Kara gave a shy smile, @@.karaVoice;"lots of girls our age wet the bed."@@
<<elseif $playerAge <= 12>>\
@@.karaVoice;"It's okay <<playerName>>, some people wet the bed until they're teenagers. It's totally normal." Kara gave a shy smile.
<<else>>\
@@.karaVoice;"It's okay <<playerName>>, some teenagers still wet the bed, it's not just you."@@ She gave a forced smile, knowing how weak her attempt at comfort had been.
<</if>>\
This was a little more than 'wetting the bed', but you appreciated Kara's attempt to soften the blow.
<<changeEmbarassment "small">>\
<<elseif $karaHappiness >= 4>>\
@@.karaVoice;"It's okay <<playerName>>. Maybe you and my baby brother could play together. <<if $girlsAwareOfImaginaryFriend>>He even has an imaginary friend just like you! His name is Bosco.<<else>>You can play with his imaginary friend Bosco too.<</if>> I think the three of you would have lots of fun.@@
As much as Kara's words sounded like encouragement you weren't taking them that way. She was suggesting you were more suited to hanging out with toddlers than with them. Worse, toddlers //and// their imaginary friends. <<if $traitImaginaryFriend>>@@.annieThought;"That's perfect! We can have even more friends!"@@<</if>>
<<changeEmbarassment "medium">>\
<<else>>\
Kara giggled, @@.karaVoice;"you look just like my baby brother. He's so cute in his little diapee."@@ You flushed.
@@.karaVoice;"Oh!"@@ She exclaimed as if in sudden realization. @@.karaVoice;"The two of you can practice together! He's getting there sometimes..."@@ Her grin widened, @@.karaVoice;"maybe he can teach you."@@
She giggled again as your ears burned. It was backhanded, but probably the meanest comment of all the girls, doubly so considering the source.
<<changeEmbarassment "large">>\
<</if>>\<<if $mikiHappiness >= 7>>\
Miki was giving you a critical look. The two of you had grown close, so she didn't want to tease you unduly. But you were in <<playerUnderwear>>, so she couldn't exactly stay quiet about it.
@@.mikiVoice;"It's OK <<playerName>>, sometimes I have accidents too."@@ Her tone was light, as soothing as she could make it.
<<if $sophieHappiness >= 7>>\
Sophie looked like she had something to add, but stayed quiet.
You appreciated Miki's words, even if being told you have comparable bladder control than a six year old wasn't exactly high praise.
<<elseif $sophieHappiness >= 4>>\
@@.sophieVoice;"But Miki, didn't you only have trouble at night? <<playerName>> is having trouble during the day."@@ Sophie said, loudly enough that everyone could hear.
@@.mikiVoice;"I know...but I don't want <<playerName>> to be extra sad..."@@ Miki responded, also loud enough that you could hear.
You appreciated Miki's words, even if Sophie had undercut them pretty severely.
<<else>>\
@@.sophieVoice;"Miki means that she //used to// have trouble, and that was only at night."@@
@@.mikiVoice;"Sophie!"@@ Miki shouted, @@.mikiVoice;"you didn't need to say that."@@ Miki pouted in the direction of the older, meaner, girl.
You appreciated Miki's words, even if Sophie had undercut them pretty severely.
<</if>>\
<<elseif $mikiHappiness >= 4>>\
Miki grinned at you and you were immediately nervous. The two of you weren't exactly the best of friends, and this was some serious ammunition to tease you with.
@@.mikiVoice;"Sometimes I used to have accidents too."@@ Her tone was light, but the insult was buried in there. She //used// to have accidents.
<<if $sophieHappiness >= 7>>\
Sophie looked like she had something to add, but stayed quiet.
<<else>>\
@@.sophieVoice;"And that was only at night."@@ Sophie piled on.
<</if>>\
Miki's words left mixed feelings, in some ways it sounded like she was trying to comfort you, but on the other hand she was very much putting you into your new slot in the pecking order. Below her, well below her.
<<changeEmbarassment "medium">>\
<<else>>\
Miki simply wasn't able to cut off her giggles.
@@.mikiVoice;"Heehee...Only babies can't hold it in during the day. <<playerName>> is a big baby! A big diaper baby."@@
Miki's words were direct and unexpectedly cruel, clear she //really// didn't like you.
<<changeEmbarassment "large">>\
<</if>>\<<if $sophieHappiness >= 7>>\
Sophie tried her best to put on a serious face, though she couldn't totally clear the goofy grin, @@.sophieVoice;"I knew you were gonna get younger, but I didn't think you'd go //this// far. If I'd known I would have invited Kara's brother."@@
All things considered it was a fairly gentle tease on her part. Since Kara's brother was a @@.girlVoice;toddler@@ she was actually suggesting something to make you feel //less// alone in your predicament.
<<elseif $sophieHappiness >= 4>>\
@@.sophieVoice;"Emily,"@@ Sophie grinned at you, @@.sophieVoice;"you should've said that your baby <<if $playerAge >= 11>>brother<<else>>sister<</if>> was coming to play with us."@@ She continued to smile at you, @@.sophieVoice;"aren't you just the cutest little thing."@@
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
Acting that way in response to that kind of 'compliment' just made the whole thing more humiliating. <<if getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress'>>Not to mention the fact that curtsying made it look like you were intentionally trying to show off your new <<playerUnderwear>>.<</if>>
<<changeEmbarassment "small">>\
<</if>>\
<<changeEmbarassment "small">>\
<<else>>\
Sophie sneered. She didn't like you, and this was an excellent opportunity to rub it in.
<<if $accidentCount > 0>>\
@@.sophieVoice;"Emily,"@@ she turned away from you, @@.sophieVoice;"do we really have to play with your ''baby'' <<if $playerAge >= 11>>brother<<else>>sister<</if>>? They've already made a mess like four times."@@
<<if $accidentCount == 1>>You resented that remark, you'd only had one accident.<<elseif $accidentCount <= 3>>You resented that remark, you'd only had $accidentCount accidents.<<elseif $accidentCount == 4>>You resented the remark, but she wasn't wrong.<<else>>Worse, it'd actually been $accidentCount. Sophie was, likely unintentionally, undercounting.<</if>>
<<else>>\
@@.sophieVoice;"Emily,"@@ she turned away from you, @@.sophieVoice;"do we really have to play with your ''baby'' <<if $playerAge >= 11>>brother<<else>>sister<</if>>?"@@ She put as much stink on the word 'baby' as she could manage.
<</if>>\
She continued, her whisper more than loud enough for you to hear, @@.sophieVoice;"I mean as long as you're okay with changing the baby's diaper I guess it's fine."@@
She turned to you, @@.sophieVoice;"well, welcome back to the party, baby <<playerName>>."@@
<<changeEmbarassment "medium">>\
<</if>>\The situation was insane. You were currently wearing <<playerUnderwear>>, not as a cruel prank, but because you @@.girlVoice;needed it@@. It made you look like a @@.girlVoice;baby@@...it made you //feel// like a @@.girlVoice;baby@@.
Though it was hard to articulate you could almost feel the magic of the party clawing at you. <<if $playerMaturity <= 15 && $playerMaturity <= 15>>Acting young made your mind regress and looking young regressed your body...so what did this count as?<</if>> The disconnect between your wardrobe and your body was apparent, your lack of potty training contrasting your more "mature" mind. The magic wanted to fix that. You could already feel it working on you, but how far would it go, when would it stop?
[[It was done for now|Bladder Emergency Diapers Dressup 2]] <<hovertip "No automatic regressions.">>🐉<</hovertip>>
[[It would keep making you look younger|Bladder Emergency Diapers Dressup 2][$diaperAgeRegression to true]] <<hovertip "Age will automatically regress after each event, if event didn't regress you.">>🐉<</hovertip>>
[[It would keep making you act younger|Bladder Emergency Diapers Dressup 2][$diaperMatRegression to true]] <<hovertip "Maturity will automatically regress after each event, if event didn't regress you.">>🐉<</hovertip>>
<<link "It wanted you to look and act younger" "Bladder Emergency Diapers Dressup 2">>\
<<set $diaperAgeRegression to true>>\
<<set $diaperMatRegression to true>>\
<</link>><<hovertip "Maturity and/or age will automatically regress after each event, if event didn't regress you.">>🐉<</hovertip>>
<<changeAge "small">>\
<<changeMaturity "small">>\<<set _playerOutfit to getOutfitInfo($playerOutfit)>>\
<<if $diaperMatRegression && $diaperAgeRegression>>\
You shivered and felt the magic sink deeper. Your mind and body had just been regressed, and it wasn't about to stop. It would keep sapping your mind and regressing your body until you better suited <<if getCurrentUnderwear().type === "diapers">>@@.girlVoice;being in diapers@@.<<else>>@@.girlVoice;being in pull-ups@@.<</if>> <<playerThought "Hopefully the magic has a lower limit.">>
<<elseif $diaperMatRegression>>\
You shivered, but felt the magic back off slightly. Your mind and body had just been regressed, and you'd have to deal with those consequences, but you felt the weight off your body. It wouldn't stop your other actions causing more physical regressions, but those would be under your control. The magic still clung stubbornly to your mind, it was going to keep sapping your maturity until your mental faculties better matched a <<if getCurrentUnderwear().type === "diapers">>@@.girlVoice;babe in diapers@@.<<else>>@@.girlVoice;toddler in pull-ups@@.<</if>> <<playerThought "Hopefully the magic has a lower limit.">>
<<elseif $diaperAgeRegression>>\
You shivered, but felt the magic back off slightly. Your mind and body had just been regressed, and you'd have to deal with those consequences, but you felt the weight off your mind. It wouldn't stop your other actions causing more mental regressions, but those would be under your control. The magic still clung stubbornly to your body, it was going to keep making you younger until you better matched your <<playerUnderwear>>. <<playerThought "Hopefully the magic has a lower limit.">>
<<else>>\
You shivered, but felt the magic back off. Your mind and body had just been regressed, and you'd have to deal with those consequences, but that was it for the moment. It wouldn't stop your other actions causing more regressions, but it was still in your control.
<</if>>\
<<if _playerOutfit.bottom === "dress" && !_playerOutfit.tight>>\
Mercifully you were in one of the very few types of outfits that could actually mostly hide the <<playerUnderwear true>> presence. Your @@.girlVoice;dress@@ was loose enough that there was no obvious unsightly bulge. It wouldn't be enough to stop the other girls from knowing, but it was something.
<<elseif _playerOutfit.bottom === "dress">>\
Technically you were in one of the very few types of outfits that could actually mostly hide the <<playerUnderwear true>> presence. A @@.girlVoice;loose dress@@ would keep things mostly low key...unfortunately your dress was more form fitting. Which meant there was a noticeable bulge in the front of the dress, and an even worse one in the back.
<<elseif _playerOutfit.bottom === "skirt" && !_playerOutfit.tight>>\
Mercifully you were in one of the very few types of outfits that could somewhat hide the <<playerUnderwear true>> presence. Your @@.girlVoice;skirt@@ was loose enough that it was still able to hang freely without bulging. Unfortunately the same could not be said about the waistband, clearly showing the extra bulk of your <<playerUnderwear>>.
<<elseif _playerOutfit.bottom === "skirt">>\
Technically you were in one of the very few types of outfits that could somewhat hide the <<playerUnderwear true>> presence. A @@.girlVoice;loose skirt@@ would keep things mostly low key...but your @@.girlVoice;skirt@@ was too skinny. There was an obvious bulge at the waistband and both the front and the back of the skirt were pushed out by the extra bulk of your <<playerUnderwear>>.
<<elseif _playerOutfit.bottom === "underwear">>\
Your current outfit did //nothing// to hide the <<playerUnderwear>>. Your _playerOutfit.name was tight around your waist, hips and crotch, which meant there was now an obvious bulge in your outfit traced around the <<playerUnderwear>>. A little was even peeking out around your thighs, your _playerOutfit.name having been made for much thinner underwear.
<<elseif _playerOutfit.bottom === "pants" || _playerOutfit.bottom === "shorts">>\
Your current outfit did little to hide the <<playerUnderwear>>. Your _playerOutfit.bottom were tight enough around your waist and hips, which meant there was now an obvious bulge in your outfit. The back in particular pushed out obscenely obviously and anyone looking from back there would even be able to see the diaper poking out over the overstretched waistband.
<</if>>\
There was no chance you'd be able to hide this from the girls. Every one of them would know what you were wearing, and that was assuming Emily hadn't already told them.
You swallowed what little was left of your shattered pride and went back downstairs to face judgment.
[[Down the stairs|Bladder Emergency Diapers Dressup 3]]
<<changeEmbarassment "large">>\<<set _playerOutfit to getOutfitInfo($playerOutfit)>>\
Even walking down the stairs proved to be an awkward experience. Your <<if getCurrentUnderwear().type === "diapers">>@@.girlVoice;diaper@@ was<<else>>@@.girlVoice;pull-ups@@ were<</if>> so bulky that you couldn't quite get your legs together the way you normally would. Forcing you to bow your legs out slightly as you walked. It reminded you of the way that toddlers walked around, though mercifully you were still quite a bit more stable than one of them would be. However, it would make any sort of movement a little more difficult than before.
That wasn't the only embarrassing part. Perhaps worse was just how omnipresent the feeling of them was. Even dry your <<playerUnderwear>> felt heavy, weighing you down more than their actual weight would imply. Every step had it rubbing against something, reminding you of its presence. Not to mention the sound, every step @@.girlVoice;crinkled@@. It wasn't obvious in a room with a lot of noise, but if it was quiet people would hear it with every step.
<<if (_playerOutfit.bottom === "skirt" || _playerOutfit.bottom === "dress") && !_playerOutfit.tight >>Despite the fact that your @@.girlVoice;_playerOutfit.bottom@@ covered your <<playerUnderwear>>, it was clear that the other girls already knew. The way their eyes tracked you was a dead giveaway that Emily had already told them.<<else>>Despite your best efforts there was no way to actually hide the fact that you were wearing <<playerUnderwear>>. All of them could see the obvious signs of it.<</if>> There was a long painful silence as you descended the final few stairs back into the living room amongst the girls.
[[The girl's reactions|Bladder Emergency Diapers Dressup 4]]Each of the girls looked at one another, standing in complete silence as you walked towards them. That silence meant that one particular @@.girlVoice;crinkle@@ of your <<playerUnderwear>> was audible to everyone in the room.
That proved too much for the girls, bursting into fits of giggles at the absurdity of the situation. <<if $mikiHappiness >= 7>>Miki turned away from you, hands over her mouth, trying to hide the fact she was giggling.<</if>> <<if $karaHappiness >= 5>>Kara was doing her best to suppress her giggles, but another shift and another @@.girlVoice;crinkle@@ were more than she could handle.<</if>>
Emily had gotten her chance to tease you upstairs, so now it was time for the other girls to get in their shots. Sophie was the first to speak.
<<include "First Time In Diapers Sophie Reaction">>
<<include "First Time In Diapers Miki Reaction">>
You turned to Kara, the only one who hadn't spoken yet. Based upon the other two you were sure that she had some comment prepared.
<<include "First Time In Diapers Kara Reaction">>
@@.emilyVoice;"Okay okay, that's enough everyone."@@ Emily cut in, putting an end to the teasing session.
Emily turned to you, a half smile on her face. She was giving you a reprieve on this one. The situation was mortifying enough that continuing to tease you about it would just be plain cruel. So she and the other girls, would, at least as much as they could, ignore the situation. Letting you go about the rest of the party as if you weren't currently clad in a <<playerUnderwear>>.
Not that they needed to say anything else. With every step you could hear the @@.girlVoice;crinkle@@ and you could constantly feel the bulk of it chafing against you. You didn't need them to remind you that you were stuck in a <<playerUnderwear>>, you wouldn't be able to forget.
[[Back to the party|Event Handler]]
<<addTrait "$traitEmilyInferiorityComplex" 3>>\@@.girlThought;I need my <<playerUnderwear>> changed.@@
Before the full weight of that thought could do any further mental damage there was a knock at the door.
@@.emilyVoice;"I'm coming in,"@@ Emily called as she opened the door. She had a pretty good idea about what had happened.
<<if $traitDiaperLover>>\
<<if getCurrentUnderwear().type === "diapers">>@@.girlVoice;"My diaper is wet!"@@<<else>>@@.girlVoice;"My pull-ups are wet!"@@<</if>> You proudly announced. Your compulsion to share about the existence of your <<playerUnderwear>> extending to a compulsion to share even the status of it.
Having been forced to admit it took a slight edge off of the embarrassment of the admission, but not much.
<<include "Bladder Emergency Diaper Change Fragment 2">>\
[[Back to the party|Event Handler]]
<<changeEmbarassment "medium">>\
<<elseif $traitHonest>>\
<<playerVoice "\"I-\"">> Your words cut off almost immediately. @@.girlVoice;"need a diaper change."@@
Emily grinned, realizing your curse had forced your overly honest response. You couldn't do much but blush at the mortifying admission and wait for Emily's help.
<<include "Bladder Emergency Diaper Change Fragment 2">>\
[[Back to the party|Event Handler]]
<<changeEmbarassment "large">>\
<<else>>\
<<filterlinkreplace "Deny the accident">>\
<<if getCurrentUnderwear().type === "diapers">>\
<<Image "Underwear/Diapers.webp" "smallTopRightCorner">>\
<<playerVoice "\"I didn't have an accident!\"">> You shouted before she'd even properly entered the room. Which in retrospect might have given the game away a bit.
<<if $playerDeniedDiaperAccident>>\
Emily giggled, a quick wave of her wand and your @@.girlVoice;diaper@@ was exposed to the world. @@.emilyVoice;"Don't you remember?"@@ She held up a diaper, pointing at the @@.girlVoice;yellow line@@ at the bottom. The wetness indicator.
You flushed, having been caught in the same lie again. Emily wasn't even mad at you for lying repeatedly. It was like she'd expected that kind of immature response. You'd behaved just like an @@.girlVoice;embarrassed toddler@@ would have.
<<else>>\
Emily sighed, a quick wave of her wand and your @@.girlVoice;diaper@@ was exposed to the world. @@.emilyVoice;"You see these?"@@ She held up a diaper, pointing at the @@.girlVoice;yellow line@@ at the bottom. @@.emilyVoice;"The yellow line is there when it's dry. And when it's wet..."@@ She didn't finish the sentence, letting you follow her gaze down to your own set. A set which completely lacked //any// line at all.
You flushed. Emily wasn't even mad at you for lying. It was like she'd expected that kind of immature response. You'd behaved just like an @@.girlVoice;embarrassed toddler@@ would have.
<</if>>\
<<else>>\
<<Image "Underwear/PullUps.webp" "smallTopRightCorner">>\
<<playerVoice "\"I didn't have an accident!\"">> You shouted before she'd even properly entered the room.
<<if $playerDeniedDiaperAccident>>\
Emily giggled, a quick wave of her wand and your @@.girlVoice;pull-ups@@ were exposed to the world. @@.emilyVoice;"Don't you remember?"@@ She held up a fresh set of the pull-ups, pointing at the @@.girlVoice;flower design@@ at the bottom. A wetness indicator.
You flushed, having been caught in the same lie again. Emily wasn't even mad at you for lying repeatedly. It was like she'd expected that kind of immature response. You'd behaved just like an @@.girlVoice;embarrassed toddler@@ would have.
<<else>>\
Emily sighed, a quick wave of her wand and your @@.girlVoice;pull-ups@@ were exposed to the world. @@.emilyVoice;"You see these?"@@ She held up a fresh set of the pull-ups, pointing at the @@.girlVoice;flower design@@ at the bottom. @@.emilyVoice;"The flower is there when it's dry. And when it's wet..."@@ She didn't finish the sentence, letting you follow her gaze down to your own set. A set which completely lacked //any// flower design.
You flushed. Emily wasn't even mad at you for lying. It was like she'd expected that kind of immature response. You'd behaved just like an @@.girlVoice;embarrassed toddler@@ would have.
<</if>>\
<</if>>
<<set $playerDeniedDiaperAccident to true>>\
<<changeEmbarassment "large">>\
<<changeMaturity "small">>\
<</filterlinkreplace>>
<<filterlinkreplace "Admit the accident">>\
<<playerVoice "\"I-I need a new diaper...\"">> You could hardly get the words out of your mouth. The fact you were in <<playerUnderwear>> was mortifying, the fact you'd used it and now needed to ask Emily for a new one was beyond the pale.
<<include "Bladder Emergency Diaper Change Fragment 2">>\
[[Back to the party|Event Handler]]
<<changeEmbarassment "medium">>\
<</filterlinkreplace>>
<</if>>\<<if $emilyExplainedDiaperMagic>>\
Once again with a wave of her wand you were in clean <<playerUnderwear>>. She nodded and left the room.
<<else>>\
She waved her wand at you and you felt your <<playerUnderwear>> suddenly dried up. Which was surprising. You'd been sure mom had changed Emily's diapers by hand, yet now there was magic to do it?
Sensing the question Emily explained, @@.emilyVoice;"mommy said not to use magic on babies unless it's an emergency. But you're not //really// a baby so I think it's okay..."@@
Her words didn't instill you with the most confidence, but you didn't feel any different, so it seemed okay. Maybe the concerns were something about development?
<</if>>\
<<set $emilyExplainedDiaperMagic to true>>\
<<set $currentDiaperAccidents to 0>>\She pulled you into her room, shutting the door behind her.
<<if $accidentCount == 0>>\
<<if $emilyInferiorityComplex >= 3>>\
@@.emilyVoice;"Baby <<playerName>> had an accident, didn't ?they?"@@ Her words were shockingly sympathetic. She was letting you admit it in a conspiratorial way where all you had to do was nod. Though it was still patronizing.
<<elseif $emilyHappiness <= 3>>\
@@.emilyVoice;"So little baby <<playerName>> had an accident and now you need my help."@@ Her words contained a healthy dose of 'I told you so'. You'd denied her help during your time as a toddler and had paid the price, a price you were continuing to pay.
<<elseif $emilyHappiness <= 6>>\
@@.emilyVoice;"You had an accident, didn't you?"@@ Her words were fairly to the point, she didn't want to tease you about this too much, at least not yet.
<<else>>\
@@.emilyVoice;"You had a little accident didn't you? It's okay, you can tell me."@@ Her words were sympathetic. The two of you had been at each other's throats when she'd turned you into a toddler, but you were much closer now. She was concerned about seeing you suffer unduly.
<</if>>\
[[You admitted it|Bladder Emergency Emily's Admit Accident]]
[[You denied it|Bladder Emergency Emily's Deny Accident]]
<<elseif !$playerAdmittedAccident>>\
@@.emilyVoice;"You had an accident."@@ She stated flatly, @@.emilyVoice;"another accident,"@@ she clarified, @@.emilyVoice;"don't bother lying this time. <<if $traitHonest>>Even though I know you can't.<</if>>"@@
You hung your head in shame, there was no fooling her about it this time.
[[Emily's solution|Bladder Emergency Emily's Room Accident Router]]
<<set $playerAdmittedAccident to true>>\
<<else>>\
Emily already knew exactly what had happened. <<if $accidentDiscoveryStatus == 2>>You'd wet yourself in the middle of the room. There was no misinterpreting that.<<else>>You'd already admitted it to her last time.<</if>> Which meant the next question was how to handle it.
[[Emily's solution|Bladder Emergency Emily's Room Accident Router]]
<</if>>\
<<set $accidentCount++>>\
<<addTrait "$traitWeakBladder">>\<<if $emilyInferiorityComplex >= 3>>\
You gave a shy nod and Emily gave you a comforting smile.
@@.emilyVoice;"Don't worry sis! I'll take care of it. I gotta look out for my baby sister."@@
<<else>>\
You gave an awkward nod. Not actually wanting to admit it out loud.
<<if $emilyHappiness <= 3 && $emilyInferiorityComplex < 2>>\
@@.emilyVoice;"Hehe,"@@ Emily giggled, unable to contain her mirth at the sight of her former big brother brought to such a pitiable state.
@@.emilyVoice;"I knew you needed your //big sister//."@@ She put extra emphasis just so you knew the current pecking order.
@@.emilyVoice;"Now don't worry, I'll take care of everything."@@
<<else>>\
@@.emilyVoice;"I'm glad you told me."@@ Her voice was soft. She knew how difficult that had been for you to admit, and was grateful for your honesty about the subject.
@@.emilyVoice;"Now don't worry, I know just how to take care of this!"@@
<</if>>\
<</if>>\
[[Emily's solution|Bladder Emergency Emily's Room Accident Router]]
<<set $playerAdmittedAccident to true>>\<<if $traitHonest>>\
<<playerVoice "\"No-I...I...\"">> You couldn't get another word out, the @@.girlVoice;curse@@ preventing such deception. <<playerVoice "\"I peed myself.\"">> You finally admitted.
Emily smiled, @@.emilyVoice;"now was that so hard to admit?"@@ She knew that you'd attempted to deny it, but couldn't really be mad considering how quickly your attempt had been thwarted.
[[Emily's solution|Bladder Emergency Emily's Room Accident Router]]
<<set $playerAdmittedAccident to true>>\
<<elseif $accidentDiscoveryStatus == 2>>\
<<playerVoice "\"No no. It wasn't that at all.\"">> You wracked your brain for a plausible explanation, but Emily cut you off.
@@.emilyVoice;"I saw it happen, we ''all'' saw it happen, I dunno why you're trying to lie about it. But anyway we do have to deal with it."@@
[[Emily's solution|Bladder Emergency Emily's Room Accident Router]]
<<set $playerAdmittedAccident to true>>\
<<changeHappiness "Emily" false>>\
<<else>>\
<<playerVoice "\"No no. It wasn't that at all.\"">> You wracked your brain for a plausible explanation and came to what seemed like a simple one. <<playerVoice "\"There was a stain...I'd gotten a stain on my clothes. So I had to hurry to wash it off. But then the faucet was blocked so it sprayed on me.\"">>
You gestured down to the obvious wet spot on your clothes. Trying to gloss over the fact it was all in one oddly specific spot.
Emily gave you an appraising eye. On the one hand she was pretty sure you were lying, but on the other hand the idea that her former older brother had @@.girlVoice;wet himself@@ was pretty unbelievable as well.
<<include "Bladder Emergency Emily New Adult Underwear Fragment">>\
<<set $playerDeniedAccident to true>>\
<</if>>\<<if $accidentCount == 1>>\
<<include "Bladder Emergency Emily's Room Accident One">>
<<elseif $accidentCount == 2>>\
<<include "Bladder Emergency Emily's Room Accident Two">>
<<elseif $accidentCount == 3>>\
<<include "Bladder Emergency Emily's Room Accident Three">>
<<else>>\
You shouldn't be able to get here. Please report this to the developer.
[[Back to the party|Event Handler]]
<</if>>\<<set _currentPlayerOutfit to getCurrentOutfit()>>\
<<set _currentPlayerOutfitBottom to _currentPlayerOutfit.bottom>>\
<<switch $traitWeakBladder>>\
<<case 1>>\
You'd had ample warning about your @@.girlVoice;need to pee@@, but you'd ignored it. Now that need had turned into a desperation that forced you to hurry to the washroom.
<<case 2>>\
The @@.girlVoice;urge to pee@@ had come upon you strongly and suddenly, but you'd decided to ignore it for a bit. That need was now a desperation that forced you to hurry to the washroom.
<</switch>>\
You flew into the washroom, throwing the door closed behind you. \
<<switch _currentPlayerOutfitBottom>>\
<<case 'pants' 'shorts'>>\
Quickly dropping your _currentPlayerOutfitBottom as you hurried to the toilet.
<<case 'skirt' 'dress'>>\
Lifting your _currentPlayerOutfitBottom as you hurried to the toilet.
<<default>>\
Quickly removing your <<print getCurrentOutfit().name>> as you hurried to the toilet.
<</switch>>\
<<if currentUnderwearIsDiaper()>>\
<<if getCurrentUnderwear().type == "diapers">>
<<if $playerKnowsDiaperIsLocked>>\
All of which was more out of habit than you believing you'd actually be able to successfully make it. The <<playerUnderwear>> you were wearing was impossible to remove. Though the magic had originally been meant to prevent baby hands from fiddling with it, it had proved equally adept at blocking you.
So you stood there in the bathroom, @@.girlVoice;helplessly wetting yourself@@ with no way to even try and use the toilet.
<<else>>\
Unfortunately, your <<playerUnderwear>> proved more difficult to get off than you'd wanted. It wasn't really too tricky, but in your haste you'd just tried to pull them straight down...which hadn't worked.
You tried to undo the velcro, to no avail. It quickly became clear that you you were locked into this @@.girlVoice;diaper@@. Which meant, despite being only inches from a toilet, you could do nothing but stand there as you @@.girlVoice;helplessly wet yourself@@.
<<set $playerKnowsDiaperIsLocked to true>>\
<</if>>\
<<else>>\
You weren't quick enough and you felt <<if $accidentCount == 0>>an uncomfortable warmth<<elseif $accidentCount == 1>>a concerningly familiar<<else>>an embarrassingly familiar<</if>> and wetness spreading in your <<playerUnderwear>>.
<</if>>\
<<if $currentDiaperAccidents == 0>>\
Your <<playerUnderwear>> had actually absorbed <<if getCurrentUnderwear().type == "diapers">>all of it<<else>>most of it<</if>>, which meant the feeling wasn't actually too uncomfortable. It wasn't going to work forever, but you could actually get away with just ignoring it for now. <<if (_currentPlayerOutfitBottom === "skirt" || _currentPlayerOutfitBottom === "dress") && _currentPlayerOutfit.bottomLength === "short">>Though the extra weight made the <<playerUnderwear>> hang slightly lower, poking out beneath the hem of your _currentPlayerOutfitBottom<</if>>
You walked out of the bathroom acting as if nothing had occurred. You got some strange looks from the girls of course. Considering you were wearing <<playerUnderwear>> they all made the same assumption about what had occurred. But at least for the moment the <<playerUnderwear>> had absorbed enough that it wasn't an issue for anyone.
[[Back to the party|Event Handler]]
<<set $currentDiaperAccidents++>>\
<<elseif $currentDiaperAccidents == 1>>\
This wasn't the first accident you'd had in this <<playerUnderwear>>, but it had still absorbed most of it. The feeling was getting increasingly uncomfortable, but still tolerable. This would be your last one though. <<if (_currentPlayerOutfitBottom === "skirt" || _currentPlayerOutfitBottom === "dress") && _currentPlayerOutfit.bottomLength === "short">>Your <<playerUnderwear>> was hanging even lower, poking noticeably out beneath the hem of your _currentPlayerOutfitBottom.<<else>>You could feel the weight of the <<playerUnderwear>>, it couldn't hold much more.<</if>>
You walked out of the bathroom acting as if nothing had occurred. You got some strange looks from the girls of course. Considering you were wearing <<playerUnderwear>> they all made the same assumption about what had occurred. But at least for the moment the <<playerUnderwear>> had absorbed enough that it wasn't an issue for anyone.
<<set $currentDiaperAccidents++>>\
[[Back to the party|Event Handler]]
<<else>>\
Your <<playerUnderwear>> had absorbed most of it, but this wasn't your first, or even second, @@.girlVoice;accident@@. The feeling was intensely uncomfortable and considering how low your <<playerUnderwear>> hung, it would be obvious to the girls what needed to happen next.
<<include "Bladder Emergency Diaper Change Fragment">>\
<</if>>\
<<else>>\
You weren't quick enough and you felt <<if $accidentCount == 0>>an uncomfortable warmth<<elseif $accidentCount == 1>>a concerningly familiar<<else>>an embarrassingly familiar<</if>> and wetness spreading in your <<playerUnderwear>>.
<<include "Bladder Emergency Accident Reaction Fragment">>\
The question you were faced with now was, what to do?
<<if getCurrentUnderwear().type == 'training pants'>>\
Your training pants were slightly more absorbent than regular underwear, so you hadn't made much of a mess, but that didn't make it any less uncomfortable.
<<else>>\
Your <<playerUnderwear>> were soaked, there was no way you could keep wearing something this gross.
<</if>>\
<<if $traitCrybaby>>\
Overwhelmed, you quickly began [[wailing.|Bladder Emergency Fail Crybaby]]
<<else>>\
<<if _currentPlayerOutfitBottom == 'pants' or _currentPlayerOutfitBottom == 'shorts'>>\
Technically your _currentPlayerOutfitBottom did cover you up. You could [[go commando.|Bladder Emergency Fail Go Commando]]
<</if>>\
<<if $playerAge == 16>>\
You could always just [[get another pair from your room.|Bladder Emergency Fail New Underwear]]
<<elseif $playerAge >= 13>>\
You were still big enough that you could probably just [[get another pair from your room.|Bladder Emergency Fail New Underwear]]
<<elseif $playerAge >= 10>>\
There was no way you'd fit into your old boxers, but maybe you could find something [[in mom's room?|Bladder Emergency Fail New Underwear]]
<<else>>\
There was no way you'd fit into your old boxers, but maybe you could find something [[in Emily's room?|Bladder Emergency Fail New Underwear]]
<</if>>\
Maybe if you just acted confident enough [[no one would notice.|Bladder Emergency Fail Confidence]]
Or if you were willing to swallow your pride you could [[call Emily for help.|Bladder Emergency Fail Call For Help]]
<</if>>\
<</if>>\
<<set $secretBladderPressure to 0>>\<<if $playerUnderwear == 14>>\
This solution quickly ran into an unexpected problem. The underwear that had cursed you into having a @@.girlVoice;cute voice@@ was also irremovable. Not only was it so skin tight that you couldn't get a finger under the band, but it also resisted any attempt to pull them down.
Which meant not only was going commando not an option, you wouldn't be able to replace them with a new pair either. At least not by yourself. You needed a new approach.
<<else>>\
You slipped off your <<playerUnderwear>>, bringing yourself immediate relief, before sliding your <<print getCurrentOutfit().bottom>> back on. <<if getCurrentUnderwear() !== "training pants">>Which brought the uncomfortable feeling right back. After all it wasn't just your underwear that had gotten wet, your <<print getCurrentOutfit().bottom>> were as well. So this was hardly a complete solution to the problem. You'd have to do something else as well.<<else>>Since the @@.girlVoice;training pants@@ had absorbed most of the mess, it was actually a tolerable situation, at least physically. Mentally the idea of going out there totally commando was nerve wracking. <<playerThought "What if I get caught?">><</if>>
<</if>>\
Maybe if you just acted confident enough [[no one would notice.|Bladder Emergency Fail Confidence]]
Or if you were willing to swallow your pride you could [[call Emily for help.|Bladder Emergency Fail Call For Help]]
<<set $accidentWentCommando to true>>\<<set _currentPlayerOutfitBottom to getCurrentOutfit().bottom>>\
You walked out of the bathroom acting as if nothing had occurred. You got some strange looks from the girls, your hurried flight had drawn a lot of attention.
And when you got close they all made funny faces. Emily grabbed your hand. @@.emilyVoice;"Come on,"@@ pulling you insistently to her room. <<if getCurrentUnderwear().type === "training pants">>Your @@.girlVoice;training pants@@ had kept away most of the mess, but Emily had still intuited the situation.<<else>>The wet spot on your <<print _currentPlayerOutfitBottom>> was too obvious to hide with just some false bravado.<</if>>
[[Emily's Room|Bladder Emergency Emily's Room Start]]
<<set $accidentDiscoveryStatus to 1>>\It seemed that the easiest solution would to just be getting a new pair of underwear. <<if $playerAge <= 12 && $playerAge >= 10>>Even though it meant sneaking into mom's room.<<elseif $playerAge <= 9>>Even though it meant sneaking into Emily's room.<</if>> You just had to be stealthy enough that none of the girls caught you in transit.
Surreptitiously you opened the bathroom door a crack, glancing out to see if anyone was there. Spotting no one you began your stealth mission. Carefully sneaking out of the bathroom...towards the stair...up the first stair...
@@.emilyVoice;"<<playerName>>! What are you doing?"@@ Emily's voice cut in.
You turned to see her only a few feet away, staring at your fruitless attempt at sneaking.
@@.emilyVoice;"You ran to the bathroom so fast I was worried."@@ She took stock of the situation, @@.emilyVoice;"why are you going upst-"@@ <<if getCurrentUnderwear().type === "training pants">>Your @@.girlVoice;training pants@@ had kept away most of the mess, but Emily had still intuited the situation. Her eyes went wide.<<else>>Her eyes went wide when she saw the wet spot on the front of your outfit.<</if>>
<<if $emilyHappiness >= 7 || $emilyInferiorityComplex >= 2>>\
Emily grabbed your hand and began pulling you up the stairs towards her room. @@.emilyVoice;"Don't worry <<playerTitle>>. <<if $emilyInferiorityComplex >= 2>><<sisterTitle>> Emily will take care of you.<<else>>I'll take care of you.<</if>>"@@
<<else>>\
@@.emilyVoice;"Wait, did you..."@@ Emily's words broke off and she grabbed your hand, pulling you up the stairs. @@.emilyVoice;"Come on, we need to deal with this."@@
<</if>>\
[[Emily's Room|Bladder Emergency Emily's Room Start]]
<<set $accidentDiscoveryStatus to 1>>\The situation was too much. You'd been a sixteen year old boy a few hours ago<<if $playerAge < 16>>, despite how you looked now<</if>>, and you'd just @@.girlVoice;wet yourself@@ like a @@.girlVoice;toddler@@<<if $accidentCount > 0>>, again<</if>>.
The @@.girlVoice;tears@@ burst forth and you let out a @@.girlVoice;helpless wail@@. It was doing nothing to help your situation and you knew it made you seem even more @@.girlVoice;infantile@@ than you already did, but you couldn't stop yourself.
Emily came quickly to the @@.girlVoice;moaning@@.
<<if $emilyInferiorityComplex >= 3>>\
<<include "Bladder Emergency Fail Call Baby Sister">>
<<elseif $emilyInferiorityComplex == 2>>\
<<include "Bladder Emergency Fail Call Little Sister">>
<<else>>\
<<include "Bladder Emergency Fail Call Regular">>
<</if>>\
Unfortunately your @@.girlVoice;shrill whining@@ meant that the other girls were also hovering around to see what had happened. Between your face, Emily's reaction and where you'd came from they all knew //exactly// what had occurred.
[[Emily's Room|Bladder Emergency Emily's Room Start]]
<<set $accidentDiscoveryStatus to 3>>\
<<changeEmbarassment "large">>\<<if $emilyInferiorityComplex >= 3>>\
<<playerVoice "\"@@.girlVoice;Sissie!@@\"">> You yelled, <<playerVoice "\"I need your help.\"">>
Emily came quickly to the call of her @@.girlVoice;baby sister@@.
<<include "Bladder Emergency Fail Call Baby Sister">>
<<elseif $emilyInferiorityComplex == 2>>\
<<playerVoice "\"@@.girlVoice;Big sis!@@\"">> You yelled, <<playerVoice "\"can you come help me for a second?\"">>
Emily came quickly to the call of her @@.girlVoice;little sister@@.
<<include "Bladder Emergency Fail Call Little Sister">>
<<else>>\
<<playerVoice "\"Hey Emily!\"">> You yelled, <<playerVoice "\"I need you for a second.\"">>
Emily came over to your call.
<<include "Bladder Emergency Fail Call Regular">>
<</if>>\
[[Emily's Room|Bladder Emergency Emily's Room Start]]
<<set $playerAdmittedAccident to true>>\
<<set $accidentDiscoveryStatus to 3>>\She cautiously opened the door that you'd failed to lock. \
<<if $accidentCount > 0>>\
<<else>>@@.emilyVoice;"You okay <<playerName>>? You ran off to the bathroom so fast and I was worried that-"@@
Her words cut off as she saw your distraught face. She'd seen this before and it didn't take much to come to the obvious conclusion.
@@.emilyVoice;"Oh <<playerName>>, it happened again?"@@ She paused, considering her next move. @@.emilyVoice;"Don't worry big sis Emily is gonna take care of it all this time. Come on."@@
<<else>>\
@@.emilyVoice;"You okay <<playerName>>? You ran off to the bathroom so fast and I was worried that-"@@
Her words cut off as she saw your distraught face. Something in her mind quickly connecting the dots about a @@.girlVoice;baby sister@@ and a rushed bathroom trip.
@@.emilyVoice;"Oh <<playerName>>, it's okay. Don't worry big sis Emily is gonna take care of everything. Come on."@@
<</if>>\
She grabbed your hand gave it a comforting squeeze, and began escorting you towards her room.She cautiously opened the door that you'd failed to lock. @@.emilyVoice;"You okay <<playerName>>? You ran off to the bathroom so fast and I was worried that-"@@
Her words cut off as she saw your distraught face. \
<<if $accidentCount > 0>>\
@@.emilyVoice;"What happened?"@@ She suddenly recalled your previous @@.girlVoice;accident@@.
@@.emilyVoice;"Oh no. It happened again?"@@ <<if $emilyHappiness <= 3>>You could hear the slight amusement in her voice.<<elseif $emilyHappiness <= 6>>You could hear the slight annoyance in her voice.<<else>>You could hear the concern in her voice.<</if>>
<<else>>\
@@.emilyVoice;"What happened? Why are you-"@@ <<if $emilyChallengeHadAccident>>Her mind clicked over as she remembered the accident you'd had earlier while regressed into a toddler.<<else>>Her mind suddenly put the puzzle pieces together. A rushed bathroom trip, your distraught face, an odd stain on your clothes.<</if>>
@@.emilyVoice;"Wait...did you?"@@ She didn't need to finish that thought, she knew the answer.
<</if>>\
@@.emilyVoice;"Oh <<playerName>>, it's okay. Don't worry big sis Emily is gonna take care of everything. Come on."@@
She grabbed your hand gave it a comforting squeeze, and began dragging you towards her room.She cautiously opened the door that you'd failed to lock. @@.emilyVoice;"What's going on? You ran off to the bathroom so fast and now you're yelling-"@@
Her words cut off as she saw your distraught face. \
<<if $accidentCount > 0>>\
@@.emilyVoice;"What happened?"@@ She suddenly recalled your previous @@.girlVoice;accident@@.
@@.emilyVoice;"It happened again?"@@ <<if $emilyHappiness <= 3>>You could hear the slight amusement in her voice.<<elseif $emilyHappiness <= 6>>You could hear the annoyance in her voice.<<else>>You could hear the concern in her voice.<</if>>
<<else>>\
@@.emilyVoice;"What happened? Why are you-"@@ <<if $emilyChallengeHadAccident>>Her mind clicked over as she remembered the accident you'd had earlier while regressed into a toddler.<<else>>Her mind suddenly put the puzzle pieces together. A rushed bathroom trip, your distraught face, an odd stain on your clothes.<</if>>
@@.emilyVoice;"Wait...did you?"@@ She didn't need to finish that thought, she knew the answer.
<</if>>\
@@.emilyVoice;"Well come on <<playerName>>, I guess I need to take care of this."@@
She grabbed your hand and began dragging you towards her room.<<if $accidentCount == 0>>\
It was @@.girlVoice;mortifying@@. <<if $emilyChallengeHadAccident>>It was one thing to have had an @@.girlVoice;accident@@ when Emily had regressed you into a @@.girlVoice;toddler@@. Embarrassing, but not unusual for someone of that age. But you were $playerAge years old! <<if $playerAge >= 9>>Accidents should be nothing but a distant memory.<<else>>Sometimes accidents might occur overnight, but to have one midday was unthinkable.<</if>><<else>>You were $playerAge years old! <<if $playerAge >= 9>>Accidents should be nothing but a distant memory.<<else>>Sometimes accidents might occur overnight, but to have one midday was unthinkable.<</if>><</if>>
<<elseif $accidentCount == 1>>\
It wasn't the first time this had happened, but it didn't make it any less embarrassing. In some ways it might even be worse. One time could be waved off as an accident, twice in one day was a pattern.
<<else>>\
It just kept happening to you, but each subsequent @@.girlVoice;accident@@ didn't reduce the embarrassment. It just reinforced the shame you felt about your current state.
<</if>>\@@.emilyVoice;"Well..."@@ she gave you one last critical stare and then sighed. She waved her wand in your direction and the wet spot disappeared from the front of your outfit. @@.emilyVoice;"You can do the rest."@@
Though your outfit was clean, your underwear still needed changing.
<<if $playerUnderwear == 14>>\
[[There was a problem|Bladder Emergency Emily's Cursed Underwear]]
<<elseif $playerAge <= 12>>\
[[There was a problem|Bladder Emergency Emily's Deny Too Big]]
<<else>>\
[[You went to your room|Bladder Emergency Emily's Deny Your Room]]
<</if>>\<<playerVoice "\"Um,\"">> you were hesitant to make any fuss considering the situation, but lacked a choice. <<playerVoice "\"I can't actually take my underwear off.\"">> You used the extra @@.girlVoice;sweetness@@ of your voice to help bolster your chance.
Emily looked confused for a moment, but realized the most likely scenario. @@.emilyVoice;"Well you shouldn't be looking through other people's underwear!"@@ She lectured.
Though even she wasn't sure quite what to do. This curse had come from your mother, and there was no way she'd be able to break it.
She sat on her bed, puzzling through the situation. @@.emilyVoice;"Go open my underwear drawer,"@@ she stated suddenly.
<<playerVoice "\"What?\"">>
@@.emilyVoice;"Just do it! But don't look!"@@ Clearly she wasn't thrilled by the solution, but it was the best she could come up with on the spot.
[[Open the drawer|Bladder Emergency Emily's Cursed Underwear 2]]Nervously you went to open the drawer, feeling around for the handle as you averted your eyes. Only a moment after you'd opened it you felt your soiled underwear replaced with a new fresh set.
The gambit she'd pulled was actually pretty clever. The curse on the drawer would make it so anyone that wasn't her or your mom would get cursed with too tight unremovable @@.girlVoice;panties@@. Which, as Emily had predicted, would happen every time. So you could sort of change your underwear just by opening the drawer. Though Emily did //not// want that to be the solution long term.
Emily saw the change of your expression, @@.emilyVoice;"good. Now."@@ Her voice turned serious, @@.emilyVoice;"don't let it happen again."@@ <<if $playerDeniedAccident>>It was pretty clear she wasn't talking about just a malfunctioning faucet. She didn't want you ruining her stuff. If it happened again there was no way you'd be able to talk yourself out of it.<<else>>It was clear she didn't want you ruining her stuff. <<if $traitWeakBladder>>Though you were pretty sure it wouldn't happen again...at least it shouldn't...<<else>>Though you knew it never would.<</if>><</if>>
[[Back to the party|Event Handler]]
<<set $accident1UnderwearLocation to 2>>\
<<set $playerUnderwear to 16>>\<<playerVoice "\"Um,\"">> you were hesitant to make any fuss considering the situation, but lacked a choice. <<playerVoice "\"None of my stuff fits anymore, could you...\"">>
You left that request unfinished, you weren't even sure what Emily was capable of in this situation, let alone what she'd be willing to do.
Emily muttered under her breath, going to her underwear drawer to acquire a new pair of @@.girlVoice;panties@@ for you. They were mostly @@.girlVoice;pink@@ with @@.girlVoice;frills@@ around the leg holes and emblazoned with various girly things. A ballet tutu, a rainbow, and of course a princess. It looked pretty juvenile, even for her and it was clear she was giving you a set she hadn't worn in ages. It also had the side benefit of putting you in an embarrassingly girly set of childish underwear. <<if $playerMaturity <= 6>>The joke was on her though, you @@.girlVoice;loved@@ how cute they looked.<<elseif $playerMaturity <= 9>>Though you didn't actually mind that much, they were immature, but kind of cute anyway.<<elseif $playerMaturity <= 12>>The girliness of them didn't actually bother you much, though you wished they were a little more mature.<<else>>Your obvious disdain for them just serving to amuse her further.<</if>>
@@.emilyVoice;"Now."@@ Her voice turned serious, @@.emilyVoice;"don't let it happen again."@@ <<if $playerDeniedAccident>>It was pretty clear she wasn't talking about just a malfunctioning faucet. She didn't want you ruining her stuff. If it happened again there was no way you'd be able to talk yourself out of it.<<else>>It was clear she didn't want you ruining her stuff. <<if $traitWeakBladder>>Though you were pretty sure it wouldn't happen again...at least it shouldn't...<<else>>Though you knew it never would.<</if>><</if>>
She walked out of the room, letting you change into a new fresh set of underwear. Ready to put this all behind you and get back to the party.
[[Back to the party|Event Handler]]
<<set $accident1UnderwearLocation to 2>>\
<<set $playerUnderwear to 16>>\<<set _currentOutfitBottom to getCurrentOutfit().bottom>>\
Luckily Emily had let you off the hook this time, though you knew she'd be keeping an eye on you.
Now all you had to do was the simple task of getting yourself a new set of underwear from your room. Then you'd be back at the party like nothing happened.
You took a look in your underwear drawer. <<if $playerAge <= 14>>Everything was a bit too big for you now, but they should at least stay up.<</if>> <<if $playerMaturity <= 10>>You'd have much preferred a pair of @@.girlVoice;panties@@, but you'd have make do given the situation.<</if>>
<<if $playerMaturity <= 10>>\
Though just because you mostly had boxers didn't mean there weren't other options. There were a couple pairs of briefs. Though they were still an inferior choice, it was much better than loose, baggy, ugly boxers. So you slipped a new set on. Cleaned up and ready to head back to the party, eager to put this all behind you.
<<set $playerUnderwear to 2>>\
<<elseif _currentOutfitBottom === "underwear">>\
Except given your current outfit, you only really had one option. Boxers would look ridiculous while wearing a <<print getCurrentOutfit().name>>...well more ridiculous than you already looked. You grabbed a pair of briefs. They weren't your favourite choice, but at least they weren't hanging out.
Briefs snugly in place you were all cleaned up and ready to head back to the party, eager to put all this behind you.
<<set $playerUnderwear to 2>>\
<<else>>\
Luckily your boxer drawer had a near infinite number of choices. Picking the one on the top of the pile you slipped them on, comforted by the feeling.
With your new underwear you were all cleaned up and ready to head back to the party, eager to put this all behind you.
<</if>>\
[[Back to the party|Event Handler]]
<<set $accident1UnderwearLocation to 1>>\<<Image "Underwear/PullUps.webp" "smallTopRightCorner">>\
She waved her wand in your direction and the wet spot disappeared from the front of your outfit. That much she was capable of, but it still left the issue of your underwear.
<<if $emilyInferiorityComplex >= 3>>\
@@.emilyVoice;"Well since you are my <<playerTitle>> I guess it makes sense..."@@ She trailed off and gave a small laugh. @@.emilyVoice;"One sec,"@@ she dove into her closet, looking for something way //way// in the back.
<<elseif $emilyInferiorityComplex >= 1 || $emilyHappiness >= 7>>\
@@.emilyVoice;"I don't think you're gonna like this,"@@ Emily bit her lip nervously, @@.emilyVoice;"but I think it might help. One sec,"@@ she dove into her closet, looking for something way //way// in the back.
<<elseif $emilyHappiness <= 3>>\
@@.emilyVoice;"Oh I know just what you need,"@@ she giggled to herself, @@.emilyVoice;"since you're just a big baby."@@ She flashed a grin and dove into her closet, looking for something way //way// in the back.
<<else>>\
Emily looked at you for a long moment, considering the situation, @@.emilyVoice;"I think this is gonna keep happening..."@@ she paused for your input, but you had none yet, @@.emilyVoice;"so I only got one idea."@@ She dove into her closet, looking for something way //way// in the back.
<</if>>\
She rummaged around the back of her closet before pulling out what almost looked like a fairly normal set of briefs. But a closer inspection showed they were anything but. The minor point was the @@.girlVoice;Minnie Mouse@@ design was aggressively @@.girlVoice;childish@@ even for Emily. The larger point was how incredible @@.girlVoice;thick@@ the underwear was...
<<playerThought "That isn't even underwear...">>
<<playerVoice "\"D-diapers!?\"">> You sputtered.
<<if $emilyInferiorityComplex >= 3>>\
Emily gave a nervous laugh, but still held them up.
<<playerThought "Just because I'm her baby sister doesn't mean I'm really a baby...right?">>
What would have been a ridiculous leap of logic was suddenly seemed a lot more plausible. If you were a @@.girlVoice;baby sister@@ and you were still having @@.girlVoice;accidents@@...then maybe it did make sense.
The part of you that was still her sixteen year old older brother rebelled at the mere thought of this, but your current beleaguered mind was slowly softening to the idea.
<<elseif $emilyInferiorityComplex >= 1 || $emilyHappiness >= 4>>\
Emily winced, having correctly predicted your visceral reaction. <<if $playerAge < 16 || $playerMaturity < 16>>Despite your changes there was a part of you that was still a sixteen year old boy.<<else>>You were a sixteen year old boy.<</if>> The idea of you wearing diapers like a @@.girlVoice;baby@@ was unthinkable.
<<else>>\
Emily smiled wide, having correctly predicted your visceral reaction. <<if $playerAge < 16 || $playerMaturity < 16>>Despite your changes there was a part of you that was still a normal sixteen year old boy.<<else>>You were a sixteen year old boy.<</if>> The idea of you wearing diapers would be horrifying.
<</if>>\
@@.emilyVoice;"Not diapers...Pull-Ups."@@ Emily explained as if it made any real difference. @@.emilyVoice;"It's what I wore when I still had accidents,"@@ Emily stated like it explained everything. Yet it was pretty clear that by "when I still had accidents", she actually meant "when I just started potty training".
[[You'd try the pull-ups|Bladder Emergency Pull-Ups Dressup]]<<Image "Underwear/PullUps.webp" "smallTopRightCorner">>\
Sheepishly you agreed to use the @@.girlVoice;pull-ups@@. It was an unthinkable thing to agree to in anything approaching normal circumstances, but these were far from normal circumstances. Your choices at the party had left you with severely compromised bladder control, with no signs of things getting better.
<<playerThought "At least it'll give me protection if...when happens again.">>
Emily left the room to give you some privacy. You changed as quickly as you could, as if you could ignore the situation by doing it fast enough.
<<if getCurrentUnderwear().type === "boxers">>\
The new underwear was a dramatic departure from what you were used to. For the last several years you'd almost never been in anything other than boxers. \
<<if $playerMaturity <= 10>>\
You didn't mind the idea of wearing underwear meant for girls, but this hadn't been what you'd had in mind. Not at all.
<<elseif $playerMaturity <= 13>>\
You didn't horribly object to the idea of wearing underwear meant for girls. But a pair of briefs would have been a fine experiment, this was a horrifying outcome.
<<else>>\
And you had no interest in wearing anything else. Certainly not @@.girlVoice;pull-ups@@. The fact that they were meant for girls felt hardly relevant against that fact.
<</if>>\
<<elseif getCurrentUnderwear().type === "panties">>\
<<if $playerMaturity <= 10>>\
You were mortified at the situation. You'd finally managed to get yourself out of @@.girlVoice;gross@@ boy underwear and into a nice set of @@.girlVoice;panties@@. Now you were getting stuck in @@.girlVoice;pull-ups@@.
<<else>>\
You were mortified by this outcome, you would have been happy about getting out of your @@.girlVoice;girly panties@@, but you'd still take them over @@.girlVoice;pull-ups@@.
<</if>>\
<<elseif getCurrentUnderwear().type === "training pants">>\
The sting of this was only slightly damped by the fact that it seemed a natural progression of what had happened before.
<<playerThought "If training pants aren't enough to prevent a mess, what other choice is there?">>
<<elseif getCurrentUnderwear().type === "briefs">>\
The new underwear was a dramatic departure from what you were used to. For the last several years you'd almost never been in anything other than boxers.
<<if $playerMaturity <= 10>>\
You didn't mind the idea of wearing underwear meant for girls, but this hadn't been what you'd had in mind. Not at all.
<<elseif $playerMaturity <= 13>>\
The briefs hadn't been an entirely unwelcome change. You wished you could have stayed in them rather than these @@.girlVoice;pull-ups@@.
<<else>>\
The briefs had been an unwelcome, but tolerable change. But you'd wear them for the rest of your life if it meant you could avoid these @@.girlVoice;pull-ups@@.
<</if>>\
<</if>>\
Sliding them on didn't improve your feelings towards them. They were so incredibly @@.girlVoice;bulky@@. <<if getCurrentUnderwear().type === "training pants">>The additional padding on the @@.girlVoice;training pants@@ had been nothing compared to this.<</if>> The extra padding around the crotch meant that, if you wanted to be comfortable, you had to put your legs further apart. Giving you a touch of the bow-legged look seen on toddlers.
You glanced down at the @@.girlVoice;infantile@@ design on the pull-ups. <<if $playerMaturity <= 7>>You honestly liked how @@.girlVoice;cute@@ they were, and if they'd been on a pair of panties you would have worn them happily.<<elseif $playerMaturity <= 10>>You actually didn't hate the design. It was too @@.girlVoice;childish@@ for your tastes, but it was at least kinda @@.girlVoice;cute@@. If the pattern had been on a pair of panties you wouldn't have really minded wearing them.<<else>>It felt like salt in the wound. Not just a diaper but a //girl's// diaper.<</if>>
Your eyes lingered on the flower below Minnie, it seemed to have a purpose beyond just decoration, but you weren't sure what. What you'd find out, when you had your next accident, was that the flower would disappear when wet. This made it obvious to any caregiver what had happened, no matter how much the wearer denied it.
[[Your head swam|Bladder Emergency Diapers Dressup]]
<<set $playerUnderwear to 11>>\<<switch $traitWeakBladder>>\
<<case 1>>\
<<if $secretBladderPressure >= 18>>\
You'd ignored the growing pressure in your bladder for a little bit, but you could feel your increasing desperation. You hurried yourself to the bathroom<<if $accidentCount > 0>>, before you had another @@.girlVoice;accident@@<</if>>.
<<else>>\
The urge had come upon you rather suddenly, but you thought it best to obey your body's needs. You hurried yourself to the bathroom<<if $accidentCount > 0>>, before you had another @@.girlVoice;accident@@<</if>>.
<</if>>\
<<case 2>>\
The urge to pee had hit you suddenly and powerfully, you hurried yourself to the bathroom<<if $accidentCount > 0>>, before you had another @@.girlVoice;accident@@<</if>>.
<</switch>>\
Luckily your diligence paid off and you made it to the bathroom <<if $secretBladderPressure >= 18>>with only moments to spare.<<else>>with a little time to spare.<</if>> Quickly relieving yourself you found an odd sense of pride in having triumphed over your diminished bladder control.
<<switch $avertedAccidents>>\
<<case 0>>\
If you kept diligent you believed you might even be able to overcome this new deficiency in your capabilities.
<<case 1>>\
This was the second time you'd managed to overcome this deficiency. <<if $accidentCount > 0>>It wasn't a perfect record, but if you kept this up you were sure you'd regain full control.<<else>>If you kept this up you were sure you'd regain full control.<</if>>
<<if $weakBladder == 2>>\
<<set $weakBladder to 1>>\
<</if>>\
<<case 2>>\
This was the third time you'd managed to overcome this deficiency. You were confident that you wouldn't have any issues going forward. Your rebuilt awareness would warn you long in advance of any future incidents.
<<set $weakBladder to 0>>\
<</switch>>\
[[Back to the party|Event Handler]]
<<set $avertedAccidents++>>\
<<set $secretBladderPressure to 0>>\<<Image "Underwear/TrainingPants.webp" "smallTopRightCorner">>\
She waved her wand in your direction and the wet spot disappeared from the front of your outfit. That much she was capable of, but it still left the issue of your underwear.
@@.emilyVoice;"I'm not lending you any of mine."@@
It was an understandable, though unhelpful, response.
@@.emilyVoice;"But I do have an idea..."@@ Emily offered. She rummaged around the back of her closet before pulling out what initially looked like a fairly normal set of panties. But there was something off, the @@.girlVoice;princess@@ design was overly @@.girlVoice;childish@@ even for Emily, and they looked thicker than underwear should.
<<playerVoice "\"What are those?\"">> You tried to keep the concern out of your voice.
@@.emilyVoice;"They're just panties,"@@ she lied. You fixed her with a judgemental look, sensing her obvious deception.
She crumbled under your continued stare, @@.emilyVoice;"they're training pants...they're just like big girl panties! The other girls won't even know."@@ She hurriedly added.
<<playerThought "Training pants?">> You racked your brain trying to remember the distinction. The best you recalled they were some kind of extra thick underwear. With enough absorbancy to handle a little wetness, but not a full blown accident. They were used when a toddler was mostly potty trained and just needed a little extra insurance.
It was an @@.girlVoice;oddly tempting@@ offer. It would let you remain discrete about what had happened, but there would be some security from future issues. If you were just a little slow to the toilet, a @@.girlVoice;little accident@@ would get absorbed. Wouldn't be the most comfortable thing to wear after that, but at least it wouldn't be visible. Though it wouldn't be able to do much if you didn't make it at all.
[[You'd try the training pants|Bladder Emergency Training Pants Dressup]]
<<if $accidentCount >= 2>>\
<<filterlinkreplace "You wanted regular underwear">>\
@@.emilyVoice;"Nuh uh. Not happening. You've already had ''two'' accidents."@@
<<filterlinkreplace "Absolutely refuse">>\
@@.emilyVoice;"If you don't do this I'm going to have to do something else...and you won't like it."@@
[[Continue to refuse|Bladder Emergency Training Pants Force Into Diaper]]
<</filterlinkreplace>>\
<</filterlinkreplace>>\
<<elseif !$playerAdmittedAccident>>\
<<filterlinkreplace "You wanted regular underwear">>\
@@.emilyVoice;"Nuh uh. Not happening. You lied about it last time and I can't trust you anymore."@@
<<filterlinkreplace "Absolutely refuse">>\
@@.emilyVoice;"If you don't do this I'm going to have to do something else...and you won't like it."@@
[[Continue to refuse|Bladder Emergency Training Pants Force Into Diaper]]
<</filterlinkreplace>>\
<</filterlinkreplace>>\
<<else>>\
<<if $playerUnderwear == 14>>\
[[You wanted regular underwear|Bladder Emergency Emily's Cursed Underwear]]
<<elseif $playerAge <= 12>>\
[[You wanted regular underwear|Bladder Emergency Emily's Deny Too Big]]
<<else>>\
[[You wanted regular underwear|Bladder Emergency Emily's Deny Your Room]]
<</if>>\
<</if>>\Sheepishly you agreed to use the @@.girlVoice;training pants@@. It was a mortifying thing to agree to in anything approaching normal circumstances, but this was far from normal circumstances. Clearly your temporary transformation into a @@.girlVoice;toddler@@ had left a lasting impact and you had to deal with it. You didn't like it, but we play with the hand we're dealt.
<<playerThought "At least it'll give me some buffer if it happens again.">>
Emily left the room to give you some privacy. You changed as quickly as you could, as if you could ignore the situation by doing it fast enough.
<<if getCurrentUnderwear().type === "boxers">>\
The new underwear was a dramatic departure from what you were used to. For the last several years you'd almost never been in anything other than boxers.
<<if $playerMaturity <= 10>>\
You were glad that you were getting a chance to wear something else, but this hadn't been what you'd had in mind. Not at all.
@@.girlThought;At least it's girl's underwear...@@
<<elseif $playerMaturity <= 13>>\
You didn't horribly object to trying something else. A pair of briefs would have been a fine experiment. But this was a horrifying outcome.
<<playerThought "Does it really matter at this point? It's training pants either way...">>
<<else>>\
And you had no interest in wearing anything else. Certainly not @@.girlVoice;training pants@@.
<</if>>\
<<elseif getCurrentUnderwear().type === "panties">>\
<<if $playerMaturity <= 10>>\
You were mortified at the situation. You'd finally managed to get yourself out of @@.girlVoice;gross@@ boy underwear and into a nice set of @@.girlVoice;panties@@. Now you were getting stuck back in what looked like briefs.
<<elseif $playerMaturity <= 13>>\
You actually didn't object to the general style of the underwear. They looked a lot like briefs, and you didn't mind wearing those. It was the other details that made it so embarrassing.
<<else>>\
You had deeply conflicted feelings on the matter. Obviously it was mortifying to be stuck in @@.girlVoice;training pants@@, especially @@.girlVoice;girly@@ ones like this. But it did mean you'd gotten yourself out of @@.girlVoice;panties@@ and back into something that looked almost like briefs.
<</if>>\
<<else>>\
On a cursory inspection they didn't actually look //too// different from briefs. It was only when you had them on that you really noticed the distinction.
<</if>>\
Once you had them on it was clear these weren't regular briefs. They sat slightly higher, to make them extra secure. And though the additional padding hadn't been obvious at a glance, you were able to feel it now. You didn't know if there was an actual difference in the actual construction of boys versus girl's training pants, but with all the @@.girlVoice;pink@@, @@.girlVoice;ponies@@ and @@.girlVoice;princesses@@ it was obvious.
<<if $playerMaturity <= 10>>\
@@.girlThought;At least it's girl's underwear...@@
<<elseif $playerMaturity <= 13>>\
<<playerThought "Does it really matter at this point? It's training pants either way...">>
<<else>>\
<<playerThought "Insult to injury...if it was possible to be more insulted.">>
<</if>>\
Throwing back on the rest of your outfit you realized that Emily had been telling the truth about one thing. From the outside, nothing looked untoward, none of the girls would ever know. You'd be able to keep this a secret...well, as long as this didn't happen again...
[[Back to the party|Event Handler]]
<<set $playerUnderwear to 9>>\<<Image "Underwear/Diapers.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Since you're gonna act like a big baby, I know just what you need,"@@ she giggled to herself. She flashed a grin and dove into her closet, looking for something way //way// in the back.
When she finally emerged you couldn't believe what she was holding.
<<playerVoice "\"D-diapers!?\"">> You sputtered.
Emily smiled wide, having correctly predicted your visceral reaction. <<if $playerAge < 16 || $playerMaturity < 16>>Despite your changes there was a part of you that was still a normal sixteen year old boy.<<else>>You were a sixteen year old boy.<</if>> The idea of you wearing diapers would be horrifying.
@@.emilyVoice;"It's what I wore back before I learned how to use the potty properly."@@ Emily's words cut into you, making it clear that she wasn't messing around.
@@.emilyVoice;"Last chance,"@@ Emily intoned gravely.
[[Defy her to the end|Bladder Emergency Emily's Room Diaper Refuse 2]]
[[You'd try the training pants|Bladder Emergency Training Pants Dressup]]<<switch getWorstEnemy()>>\
<<case "Emily">>
<<incdlue "Diaper Check Event Emily">>
<<case "Sophie">>\
<<include "Diaper Check Event Sophie">>
<<case "Miki">>\
<<include "Diaper Check Event Miki">>
<<case "Kara">>\
<<include "Diaper Check Event Kara">>
<</switch>>\You went to talk to Emily, but it seemed that she had a question for you first.
@@.emilyVoice;"Hey baby sis!"@@ Emily half shouted, drawing the attention of the other girls.
But before you could speak she continued, @@.emilyVoice;"do you need a diapee change?"@@ She baby talked at you, loud enough that //all// the other girls heard, drawing a round of involuntary snickers.
<<if $currentDiaperAccidents === 0>>\
[[Deny it|Diaper Check Event Emily Deny True]]
<<else>>\
[[Deny it|Diaper Check Event Emily Deny False]]
[[Nod|Diaper Check Event Emily Accept]]
<</if>>
<<changeEmbarassment "medium">>\<<playerVoice "\"No, I do not need my diaper changed.\"">>
Even admitting the fact you were wearing a diaper was bad enough, let alone admitting the fact that you'd actually need it changed.
But you didn't need the change right now so you could at least avoid that particular embarrassment. Emily looked disappointed but wasn't going to force the issue.
[[Back to the party|Event Handler]]
<<set $emilyDiaperTease to true>><<if $traitHonest>>\
<<playerVoice "\"No I-">>@@.girlVoice;don't want my wet diapee changed. But I really need it.@@<<playerVoice ".\"">>
Once again your honesty curse managed to put things in the worst possible way.
Emily giggled, @@.emilyVoice;"such an honest baby. Don't worry, big sis Emily will take care of everything."@@
<<include "Diaper Check Event Emily Accept">>
<<changeEmbarassment "medium">>\
<<else>>\
<<playerVoice "\"No, I do not need my diaper changed.\"">>
Even admitting the fact you were wearing a diaper was bad enough, let alone the fact that you actually did need a change soon.
<<if playerCanShowUnderwear()>>\
@@.emilyVoice;"Really?"@@ Emily smirked, gently lifting up the hem of your <<print getCurrentOutfit().bottom>>. <<if getCurrentUnderwear().type === "pull-ups">>@@.emilyVoice;"Then why is your little flower gone?"<<else>>@@.emilyVoice;"Then why is the little line blue?"<</if>>
You cursed inwardly, having been silly enough to think you could get away with it when there was literally an indicator on the <<playerUnderwear>> to make sure that you couldn't.
@@.emilyVoice;"Tut tut,"@@ Emily wagged her finger, @@.emilyVoice;"little babies shouldn't lie. In fact..."@@
@@.emilyVoice;"I'm going to make sure that little baby <<playerName>> can't lie ever again."@@
She began to chant and her wand glowed painfully bright, when it dimmed you didn't feel like anything was different.
[[Emily questioned you|Diaper Check Event Emily Deny False 2]]
<<addTrait "$traitHonest">>
<<else>>\
@@.emilyVoice;"Well I know you're lying,"@@ Emily folded her arms across her chest, @@.emilyVoice;"but I'm not gonna check, that's gross."@@
Her point was fair, checking would require removing your <<print getCurrentOutfit().bottom>>, and nobody wanted that. So you got away without the embarrassment of asking for a change. Though if...when, you had your next accident you might not be so lucky.
[[Back to the party|Event Handler]]
<</if>>\
<</if>>\@@.emilyVoice;"Let's try that again, does baby <<playerName>> need a diapee change?"@@
<<playerVoice "\"I already said I didn't.\"">> The words you'd spoken were technically true. However, they weren't strictly honest...
<<playerVoice "\"But "\>>@@.girlVoice;I actually need a diapee change@@<<playerVoice ".\"">>
You covered your mouth. You hadn't meant to admit that, certainly not in that way.
@@.emilyVoice;"Did <<playerName>> have an accident?"@@
<<if $currentDiaperAccidents === 1>>\
<<playerVoice "\"No, I-">>@@.girlVoice;'ve had <<convertNumberToText $currentDiaperAccidents>> accidents now! But only one in this diapee<<playerVoice ".\"">>
You got redder and redder with every word out of your mouth. You didn't need to admit any of this but you couldn't stop.
<<else>>\
<<playerVoice "\"No, I-">>@@.girlVoice;had <<convertNumberToText $currentDiaperAccidents>>!@@<<playerVoice ".\"">>
You held up $currentDiaperAccidents to make the point extra clear, wincing as you did. Why would you admit to something even worse? You just couldn't help yourself.
<</if>>\
Emily smiled, @@.emilyVoice;"see? Isn't it better to be honest. Now you can get the diapee change you need."@@
[[Emily pointed her wand at you|Diaper Check Event Emily Deny False 3]]<<include "Bladder Emergency Diaper Change Fragment 2">>
With a fresh @@.girlVoice;diaper@@ you did feel quite a bit better. But that didn't diminish the humiliation of having just blurted out everything about your diaper status and accidents.
@@.emilyVoice;"Next time you can just come and tell me."@@ Emily continued, @@.emilyVoice;"in fact I don't think you'll be able to help yourself. And remember no lying!"@@
Her words made it sound like the lying only applied to your accidents but deep down you knew it was far more. You couldn't lie anymore, at all, about anything. Any attempt to do so would just result you admitting whatever it was in the most embarrassing way possible. Best to stay truthful from now on, if only to control the way in which you admitted your most humiliating secrets.
[[Back to the party|Event Handler]]Emily giggled, @@.emilyVoice;"such an honest baby. Don't worry, big sis Emily will take care of everything."@@
<<include "Bladder Emergency Diaper Change Fragment 2">>
With a fresh @@.girlVoice;diaper@@ you did feel quite a bit better. But that didn't diminish the humiliation of having just asked, and received, a diaper change from your <<sisterTitle>>. <<if $emilyInferiorityComplex >= 3>>You might be the <<playerTitle>>, but you didn't think it would be so literal.<</if>>
[[Back to the party|Event Handler]]
<<set $emilyDiaperTease to true>><<if $pizzaGotNewGirlName>>\
@@.sophieVoice;"So, $girlName, is it?"@@
@@.mikiVoice;"I think it's pretty."@@
@@.sophieVoice;"As pretty as a princess,"@@ Sophie quipped, confirming her knowledge of exactly where the name had come from.
<<playerVoice "\"Calm down, it was just to get Adam to leave me alone. I'm not about to start calling myself $girlName\"">>
@@.emilyVoice;"But what else would you call yourself?"@@ Emily tittered.
You quirked your head at the odd question, <<playerVoice "\"that's obvious. I'll just use my name.\"">>
@@.emilyVoice;"Which is..."@@
<<playerVoice "\"@@.girlVoice;$girlName@@ I mean no, it's @@.girlVoice;$girlName@@...wait why can't I remember my real name. I'm not @@.girlVoice;$girlName@@ I'm...I'm...\"">> You turned on Emily, <<playerVoice "\"what did you do?\"">>
@@.emilyVoice;"Not a thing."@@ Emily crossed her heart, @@.emilyVoice;"you called yourself $girlName. Twice. So now it's your name, deal with it."@@
<<if $traitImaginaryFriend>>\
@@.annieVoice;"It's a much prettier name,"@@ Annie added sagely.
<</if>>\
<<if $playerMaturity >= 12>>\
With no ability to remember your old name, and all the other girls steadfastly refusing to use anything but <<playerName>>, it looked like you were stuck with it.
<<elseif $playerMaturity >= 9>>\
You could understand why, you'd picked the name of a @@.girlVoice;Disney Princess@@. It was a @@.girlVoice;girly@@ name, but still quite @@.girlVoice;pretty@@ so you thought it was a good choice.
<<else>>\
You couldn't imagine why. <<playerName>> was a @@.girlVoice;princess@@, who didn't want to be named like a princess?
<</if>>\
[[Pizza time|Dinner 4 Fragment]]
<<addTrait "$knowledgeBoyName" 0>>\
<<elseif $dinnerTeasedAboutLisp && getGroupFriendliness() > 20 >>\
The girls gave you a sympathetic look about the abuse you'd just taken at Adam's hands.
They'd certainly teased you about the lisp, but they tried to convince themselves that they'd just been doing it in good fun. Adam's words had seemed just plain mean, and threatening to boot.
<<if $playerMaturity <= 13 && !$sexualityLock>>\
@@.sophieVoice;"Sorry <<playerName>>,"@@ Sophie said sheepishly, scratching the back of her head. @@.sophieVoice;"I know you think he's cute, but he's kind of a jerk."@@ Sophie offered. Trying to turn the teasing to something a little more palatable.
<<else>>\
@@.sophieVoice;"Sorry <<playerName>>,"@@ Sophie said sheepishly, scratching the back of her head. @@.sophieVoice;"You didn't deserve that..."@@ She left unsaid that you probably hadn't deserved //her// teasing either, nor would it entirely stop her in the future, but in the moment she felt bad.
<</if>>\
Miki moved up beside you and gently squeezed your arm. She didn't have anything to say, but attempt at comfort was clear enough.
In a way Adam was lucky. As much torture as Emily was willing to put you through, that was her prerogative as your sister. She didn't look kindly upon others doing it. A few seconds more and a serious lisp would have been the least of Adam's worries.
Heartened by the support you smiled, getting to the reward for the nasty experience.
[[Pizza time|Dinner 4 Fragment]]
<<else>>\
<<include "Dinner 4 Fragment">>
<</if>>\With everything settled it was time to actually have the promised pizza.
What ensued was probably the quietest moments you'd experienced since the party started. Everyone was famished from all of the goings-on and no one had time to talk. Not to mention the fact that everyone loved pizza, which also meant they currently loved you as the bringer of pizza. It was really a feel good moment that brought everyone together.
And things only got better when Emily revealed what had been prepared for dessert. A sundae bar.
Well it was more that there was ice cream and a bunch of candy to dump on said ice cream, but that was basically all a sundae bar was anyway.
@@.karaVoice;"Don't have too much candy, it'll rot your teeth."@@ Kara warned.
@@.mikiVoice;"Ignore her!"@@ Miki shouted back, @@.mikiVoice;"have ''ALL'' the candy you can eat."@@
@@.emilyVoice;"She's right you know, no adults to tell us to stop or anything."@@
[[Dump on some candy|Dinner 4 Candy]]
<<if $traitSweetTooth>>\
[[Just have the ice cream|Dinner 4 Candy][$triedToResistCandy to true]]
<<else>>\
[[Just have the ice cream|Dinner 4 No Candy]]
<</if>>\
<<silently>>\
<<changeHappiness "Emily" true>>
<<changeHappiness "Miki" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Sophie" true>>
<</silently>>\<<if $triedToResistCandy>>\
You resolved to yourself that you didn't need the candy, that ice cream was more than enough of a treat and the mature response was to just have that.
Which lasted about 30 seconds before you saw Skittles as an option and your @@.girlVoice;sweet tooth@@ took control of your actions and you found yourself dumping a frankly terrifying amount of candy onto the ice cream.
<<else>>\
You gave into Emily and Miki's cajoling. Dumping a few bits of candy onto your ice cream before you dug into it.
However, half way through you realized that you were enjoying the candy even more than the ice cream. Doubling back to the bar to put even more candy on top.
<</if>>\
@@.sophieVoice;"Bit of a sweet tooth, huh?"@@ Sophie gently teased, though you noticed that she was doing the same thing.
You couldn't really deny that considering you had a bowl of half candy and half ice cream, but you couldn't really be mad about it either.
<<playerThought "What's the problem with having a bit of a sweet tooth? Candy is delicious.">>
[[Back to the party|Event Handler]]
<<addTrait "$traitSweetTooth">>
<<include "Dinner Teardown">>\You declined the additional hit of candy to go along with your already sweet and unhealthy enough ice cream.
Though you were an outlier on that situation, even Kara was cajoled into having a little bit extra on her ice cream. Convinced under the 'logic' that it didn't even count as a sundae unless she put *something* on it, and if she didn't put anything on it then she was wasting the sundae bar.
With everybody happy, fed, and ready to go it was time for the next activity in this wild sleepover.
[[Back to the party|Event Handler]]
<<include "Dinner Teardown">>\Your heart skipped a beat. You'd seen him only a day ago, but today your mind was in a very different place. Before he'd just been some guy in your class, but now you could see how @@.girlVoice;cute@@ he was. Like @@.girlVoice;really really cute@@. <<if $playerMaturity == 11>>It wasn't too long ago that you'd been @@.girlVoice;mooning@@ over a picture of him. <<elseif $playerAge >= 12>>Now he was so close to you that you could just lean over and kiss him.<<else>>Now he was only a foot away from you.<</if>>Your heart skipped a beat at his closeness. It wasn't too long ago that you'd been @@.girlVoice;mooning@@ over a picture of him. <<if $playerAge >= 12>>Now he was so close to you that you could just lean up and kiss him.<<else>>Now he was only a foot away from you.<</if>>
You @@.girlVoice;flushed@@ aggressively suddenly feeling like he was way too close to you. Nervously you took another look at him and your nervousness vanished. You were confused by the sudden lack of attraction.
<<playerThought "I thought he was cute in the picture, but now...">>
It was one think to gawk at a @@.girlVoice;cute boy@@ in a picture, but now that he was standing in front of you...
<<playerThought "He's way too old...">>
Any attraction you had shriveled up in the face of the reality of a teenage boy actually being in front of you. They were too large, too hairy, and you had to admit, kinda smelly.<<set _effectiveAgeHeight to $playerAge - $traitSmall>>\
<<set _currentHeight to setup.heightArray[_effectiveAgeHeight]>>\
Your heart caught in your chest. You'd seen him only a day ago, but now your mind was in a very different place. Before he'd just been some guy in your class, but now he seemed a little @@.girlVoice;scary@@.
<<if _currentHeight < 48>>\
You were so much @@.girlVoice;smaller@@ now. You weren't even four feet tall, while Adam was at least...you couldn't even tell how tall he was anymore, with the way he was looming over you he felt ten feet tall. You were just a @@.girlVoice;little kid@@ talking to a full grown adult.
<<playerThought "Not even full grown...he still could get even taller.">> You gulped.
<<elseif _currentHeight < 60>>\
You were so much @@.girlVoice;smaller@@ now. You weren't even five feet tall, while Adam was at least...a foot taller? Two? With the way he was looming over you it didn't seem to matter, you felt like a @@.girlVoice;little kid@@ compared to him.
<<elseif _currentHeight < 63>>\
You were a good bit @@.girlVoice;smaller@@ now, but not enough to explain the intimidation that you felt. He wasn't even a foot taller than you, but the way he was looming over you made you feel like just a child in comparison.
<<else>>\
<<if _currentHeight < 69>>\
You were only @@.girlVoice;a little shorter@@ now, but something about him seemed so much more intimidating.
<<else>>\
You were the same height as yesterday, but something about him seemed so much more intimidating.
<</if>>\
<</if>>\
You shrank back, turning your body away from him, reflexively folding your arms, wrapping them around yourself. Refusing to meet his gaze, instead locking it onto the floor.
@@.girlThought;I want him to go away.@@
You knew he was supposed to be there, but you were @@.girlVoice;too nervous@@ to even talk to him.<<playerVoice "\"Yeah, I'm in charge.\"">> <<if $playerAge >= 11 && $playerAge <= 13>>The cracking in your voice drew a bit of a strange look. A girl your age would be going through puberty, but girls didn't normally drop that low.<<else>>Your @@.girlVoice;sweet@@ voice perfectly matched your @@.girlVoice;sweet@@ face.<</if>>
@@.randomGuyVoice;"Well that'll be 17.24."@@
You walked back to the pile of coins your mother had left to pay for the pizza.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her. Good thing she's cute.">>
You scooped them up and walked back to Adam.
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry about this, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry about this, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
@@.randomGuyVoice;"Bummer,"@@ Adam said, not really caring about the situation but keeping the small talk up just long enough so he could finish counting.
@@.randomGuyVoice;"Enjoy the pizza,"@@ he continued numbly, no doubt having said that a dozen times already today with dozens more to come. With the transaction complete he head back towards his car.<<if $dinnerDemandRespect>>You took a deep breath, calming yourself. Trying to convince a teenager to create a @@.girlVoice;little girl@@ with respect would be a tall order.<<else>>You decided that it wasn't worth it to cause a fuss.<</if>> If he was going to treat you like the @@.girlVoice;little girl@@ you looked like, it would probably be best to @@.girlVoice;act like one@@ as well. You didn't want to do anything that would arouse suspicion, not that he'd ever suspect what was //actually// going on.
<<playerVoice "\"I'm sorry, she isn't here right now.\"">> You put on your @@.girlVoice;cutest@@ smile. It wasn't hard considering how @@.girlVoice;cute@@ you looked at this point.
Though it left you at a bit of an impasse. Adam wanted someone older to take charge of the situation, but you @@.girlVoice;didn't know what to do next@@. How were you going to convince him to continue the transaction? <<if $playerAge == 10>>You were the oldest one there<<else>>Sophie was the oldest one there.<</if>> You were all @@.girlVoice;little kids@@, he wouldn't respect-
Sophie stepped forward.
<<include "Dinner 3 Little Girl 2 Sophie Fragment">>
[[Pay for the Pizza|Dinner 3 Little Girl Act Sweet 2]]<<include "Dinner 3 Little Girl 2 Sophie Fragment 2">>
You'd acted like a @@.girlVoice;helpless little girl@@. Seemingly unsure of what to do after answering such a basic question. Meanwhile Sophie, <<if $playerMaturity > 9>>who was //younger// than you<<elseif $playerMaturity == 9>>who was the same age as you<<else>>who was only a little older than you<</if>>, had handled it like it was nothing. <<if $playerAge - $traitSmall <= 9>>But it wasn't her size that made Adam respect her more than you, it was the way she handled herself.<<else>>You were //bigger// than her and yet she'd been the one to garner enough respect to complete the transaction<</if>>
[[Dinner time|Dinner 4]]
<<changeMaturity "small">>\You @@.girlVoice;giggled@@, casually playing with your hair, <<playerVoice "\"that's silly. I don't need a babysitter.\"">>
Adam had no idea what you were going for, @@.randomGuyVoice;"sorry kid, but someone is gonna need to pay."@@
You stepped a little closer to him, <<playerVoice "\"I'm telling you I can handle all that, I'm a lot more mature than I look.\"">>
@@.randomGuyVoice;"Okay then...I guess if you can get the money go ahead."@@ Adam continued to stand there, looking down at you, completely unphased by the situation.
Spinning on your heel you went back to the pile of coins your mother had left just inside the door.
You turned towards the money your mother had left on the table and frowned. All coins. There wasn't a bill in sight.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her...good thing she's cute.">>
Unfortunately, without the ease of bills you were going to have to do more mental math as well. <<playerVoice "\"How much did you say it was, cutie?\"">> You spoke, not turning back towards Adam, but you could picture the blush on his face.
@@.randomGuyVoice;"17.24."@@ He said flatly, completely unflustered.
[[Pay for the Pizza|Dinner 3 Little Girl Flirt 2]]It was super annoying that it was a pile of coins rather than bills, but it wasn't too hard to get the correct amount of money together, plus a generous tip.
You brought the pile of change back to Adam, surprised to see that, despite your expectations, there wasn't a hint of a blush on his face.
<<playerVoice "\"Sorry about this, my mom-my mother only left coins.\"">>
Adam smiled, @@.randomGuyVoice;"it's okay."@@ You could tell he wasn't thrilled, but he wasn't about to take it out on you. @@.randomGuyVoice;"Maybe when you're older you can get a bigger allowance. I bet you saved up for months to get all this."@@
Perhaps that 'compliment' would have worked on a child that had the mind to match your body, but to you it was just patronizing. But that wasn't going to stop you.
<<playerVoice "\"I bet with all the money you make you could take me out somewhere nice.\"">>
Adam chuckled, @@.randomGuyVoice;"maybe another time,"@@ he lied, <<if $traitSouthernAccent>>@@.randomGuyVoice;"but I think it's time to get back to playing with your friends. Y'all enjoy the pizza."@@ He finished, mimicking your accent as he walked back towards his car.<<else>>@@.randomGuyVoice;"but I think it's time to get back to playing with your friends. Enjoy the pizza."@@ He finished, starting the walk back to his car.<</if>>
Disappointed by lack of interest you frowned and turned back to the girls.
[[Sophie howled with laughter|Dinner 3 Little Girl Flirt 3]]
<<changeEmbarassment "medium">>\Sophie was laughing so hard she was almost crying, @@.sophieVoice;"oh my god, were you trying to //flirt// with him?"@@
@@.karaVoice;"Aren't you a little young for a boy like that?"@@ Kara added through her own giggles.
@@.emilyVoice;"Don't be embarrassed," Emily continued, tittering, @@.emilyVoice;"he didn't even notice."@@
@@.mikiVoice;"I don't get it. What's so funny?"@@ Miki finished, completely oblivious to what had just occurred.
You turned scarlet, each comment pricking what little was left of your pride. Though Emily's was by far the worst. It wasn't that he hadn't been interested in your flirting, you could tolerate that kind of rejection, it was the fact that he hadn't even noticed it was flirting. From a girl your age his brain would never even interpret it as anything other than a @@.girlVoice;little girl@@ being a @@.girlVoice;little girl@@. They said all sorts of weird stuff.
Like asking him to take you somewhere. That wasn't asking for a date in his eyes. That was a @@.girlVoice;little girl@@ who needed a talk about how to interact with strangers. Who maybe was @@.girlVoice;too young to even understand@@ the danger it posed.
Equal parts annoyed and mortified you marched yourself to the kitchen with the pizza. The girl's giggling voices trailing behind you.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "large">>\<<if $emilyInferiorityComplex >= 2>>\
<<playerVoice "\"Emily...\"">> You @@.girlVoice;squeaked@@ out, looking to your <<sisterTitle>> to come and save you.
Sophie sighed and stepped forward, @@.sophieVoice;"Don't worry Emily, I've got this."@@
<<else>>\
<<playerVoice "\"Sophie...\"">> You @@.girlVoice;squeaked@@ out, automatically looking towards the biggest girl to come and save you.
Sophie sighed and stepped forward, @@.sophieVoice;"I've got this."@@
<</if>>\
You quickly fell back behind Sophie, letting the @@.girlVoice;big girl@@ of the group take over the situation. Back with the rest of the group you felt a lot better, though you were still nervously playing with the front of your clothes.
<<include "Dinner 3 Little Girl 2 Sophie Fragment">>
[[Pay for the pizza|Dinner 3 Little Girl Panic 2]]<<include "Dinner 3 Little Girl 2 Sophie Fragment 2">>
It'd just been a teenager at the door, and you'd been @@.girlVoice;too scared@@ to interact properly. You'd acted like a @@.girlVoice;shy little girl@@ despite your best efforts. He'd just been so @@.girlVoice;intimidating@@ and everything had just been so @@.girlVoice;overwhelming@@ that you'd frozen up, panicked and looked for help. The whole time you'd wished your mother had been there to save you.
Meanwhile Sophie, who was only a little older than you, had handled it like it was nothing. Sure she'd had Kara's help counting the change, but she hadn't needed any assistance to talk to the boy. <<if $sophieInferiorityComplex >= 2>>Not that it was surprising that Sophie was @@.girlVoice;amazing@@ but it was always impressive to see.<<else>>It made you realize how @@.girlVoice;impressive@@ Sophie was, and you were forced to re-evaluate your opinion of her.<</if>>
[[Dinner time|Dinner 4]]
<<changeEmbarassment "medium">>\
<<if !$sophieInferiorityComplex>>\
<<addTrait "$sophieInferiorityComplex">>\
<</if>>\Adam looked down at you.
<<if ($playerMaturity >= 14 && !$traitBoyCrazy) || $sexualityLock>>\
@@.randomGuyVoice;"Oh, hey kid. I've got a pizza for you. Is your mommy or daddy home?"@@
You were seriously irked at being talked down to that way. He was treating you like you were incapable of handling something as simple as getting a pizza at the door. It took you a few extra moments to recall that, in his eyes, you were just some random @@.girlVoice;little girl@@. Most of the time they wouldn't be answering the door on their own, or at least they weren't supposed to be. The fact there was a gaggle of additional girls just behind you didn't really change that fact.
@@.randomGuyVoice;"Or maybe your babysitter?"@@ Adam weakly continued, confused by your silence in response to his question and the glare that he was receiving.
[[Insist he treat you seriously|Dinner 3 Little Girl Treat Seriously]]
[[Act as sweet as you look|Dinner 3 Little Girl Act Sweet]]
<<elseif $playerMaturity >= 11>>\
<<include "Dinner Tween Maturity Looking At Adam">>
@@.randomGuyVoice;"Oh, hey kid. I've got a pizza for you. Is your mommy or daddy home?"@@
Your heart fell out of your chest. You'd been focused so how @@.girlVoice;cute@@ he was that you hadn't thought about how 'cute' you were right now. As much as your brain was like a <<if $playerMaturity >= 13>>@@.girlVoice;teen girl@@<<else>>@@.girlVoice;tween girl@@<</if>> your body very much wasn't. You could see in his eyes that he just thought you were another @@.girlVoice;little girl@@ at the party, no different from the gaggle standing behind you.
@@.randomGuyVoice;"Or maybe your babysitter?"@@ Adam weakly continued, confused by your silence in response to his question and the hurt look in your eyes.
[[Insist he treat you seriously|Dinner 3 Little Girl Treat Seriously]]
[[Act as sweet as you look|Dinner 3 Little Girl Act Sweet]]
[[Flirt with him anyway|Dinner 3 Little Girl Flirt]]
<<elseif $playerMaturity >= 9>>\
@@.randomGuyVoice;"Oh, hey kid. I've got a pizza for you. Is your mommy or daddy home?"@@
<<include "Dinner Big Kid Maturity Looking At Adam">>
@@.randomGuyVoice;"Or maybe your babysitter?"@@ Adam weakly continued, confused by your silence in response to his question and the disgusted curling of your lip.
[[Insist he treat you seriously|Dinner 3 Little Girl Treat Seriously]]
[[Act as sweet as you look|Dinner 3 Little Girl Act Sweet]]
<<else>>\
@@.randomGuyVoice;"Oh, hey kid. I've got a pizza for you. Is your mommy or daddy home?"@@
<<include "Dinner Little Kid Maturity Looking At Adam">>
Adam backed up slightly, seeing your @@.girlVoice;fear@@. @@.randomGuyVoice;"Or maybe your babysitter?"@@
[[Panic|Dinner 3 Little Girl Panic]]
<</if>>\@@.sophieVoice;"How much?"@@ Sophie spoke with all the authority that she could muster.
Adam had over a foot and about a hundred pounds on her, but her stature and self assuredness were enough to make him at least take her seriously. @@.randomGuyVoice;"So you're the babysitter then? Aren't you a little young..."@@
@@.sophieVoice;"Are you gonna give me the pizza or not?"@@ Sophie stood firm.
Adam sighed, @@.randomGuyVoice;"that'll be 17.24."@@Sophie went back to the pile of coins that your mother had left to pay for the pizza. With a little help from Kara they got together an appropriately sized pile. Which Adam, much to his annoyance, had to count out himself to ensure they'd done the math right. After he was satisfied, though the tip had barely been worth the extra effort, he was done.
@@.randomGuyVoice;"Enjoy the pizza."@@ He said, with literally zero enthusiasm. Heading back to the delivery car parked at the end of the driveway.
Sophie, pizza in hand, beamed at the rest of the group, @@.sophieVoice;"dinner is served."@@
The girls cheered, Miki loudest of all, and they all began rushing towards the kitchen. You lagged behind, stunned by what had just happened.<<playerVoice "\"No.\"">> You stated flatly, in a voice with far more authority than he would have suspected from someone your size. <<playerVoice "\"Now how much do I owe you?\"">> <<if $traitLisp || $traitBabyTalk>>You'd chosen your words very carefully, trying your best to avoid your obvious @@.girlVoice;speech impediment.<<elseif $traitSouthernAccent>>You hadn't been able to entirely avoid using your ridiculous southern accent, but at least you were still comprehensible.<<else>>Considering your age you voice still came out @@.girlVoice;sweet@@ despite the brusqueness of your words<</if>>
@@.randomGuyVoice;"Uh that'll be 17.24."@@ He blurted out, falling back onto his default patter in response to this very strange @@.girlVoice;little girl@@.
You turned towards the money your mother had left on the table and frowned. All coins. There wasn't a bill in sight.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her. Good thing she's cute.">>
Unfortunately, without the ease of bills you were going to have to do more mental math as well. <<if $traitForgetful>>The context switch had made you @@.girlVoice;forget@@ the exact number,<<else>>Which meant you needed to start in the right mindset,<</if>> <<playerVoice "\"how much did you say it was?\"">> You spoke, not turning back towards Adam.
@@.randomGuyVoice;"Maybe you should get your mommy to handle this."@@ Adam spoke, taking your clarification as a sign you didn't even understand the problem.
You turned back to him, <<playerVoice "\"You just need to tell me the number.\"">>
Adam merely smiled. He'd been put off balance by your initial ferocity, but had recovered. Now he was treating you like he would any kid that greeted him at the door. @@.randomGuyVoice;"It's okay kid, just go grab whoever is in charge here and you can count with them."@@
<<if $playerAge >= 7>>\
Now that was just insulting. Even if you were mentally as young as you looked you were capable of a hell of a lot more than just counting.
<<else>>\
If you'd actually been mentally as young as you looked he probably wouldn't be far off about your capabilities, but right now it was just annoyingly patronizing.
<</if>>\
[[Snap back at him|Dinner 3 Little Girl Treat Seriously 2]]
[[Play nice|Dinner 3 Little Girl Act Sweet]]
<<set $dinnerDemandRespect to true>>\<<playerVoice "\"I said,\"">> you growled, <<playerVoice "\"I can handle it. I just don't remember the number.\"">>
@@.randomGuyVoice;"Don't worry about that, whoever is taking care of you can handle all of-"@@
<<playerVoice "\"I don't need anyone else to take care of it!\"">> You @@.girlVoice;screeched@@, sounding like you were at the edge of a @@.girlVoice;tantrum@@.
Suddenly you felt a pair of arms wrap around you, pulling you back away from the coins. <<if $playerAge - $traitSmall >= 9>>@@.sophieVoice;"Easy there tiger."@@<<else>>@@.sophieVoice;"Easy there short stuff."@@<</if>>
@@.emilyVoice;"Sorry,"@@ Emily continued as you struggled in vain against Sophie's grip, @@.emilyVoice;"she gets grumpy when she's hungry."@@ She put on her brightest smile. It put Adam at ease, seeing a little girl who acted all sweet and nice, rather than the hellion he'd been dealing with a moment ago.
@@.karaVoice;"Here you go."@@ Kara dumped a pile of coins into his hand, @@.karaVoice;"sorry that took so long. As you can see we didn't have any bills..."@@
Adam grimaced, but dutifully counted the coins, hoping to just get done with this job.
<<playerVoice "\"Let me go!\"">> You shouted at Sophie, whose iron grip was still holding you back.
Finally, with Adam paid and already half way back to his car, she let you go. You panted from the exertion, but Sophie wasn't even winded.
@@.emilyVoice;"If everyone has calmed down,"@@ Emily lightly chided, @@.emilyVoice;"it's time for dinner."@@
[[Dinner time|Dinner 4]]
<<changeEmbarassment "small">>\<<include "Dinner Little Kid Maturity Looking At Adam">>
You shrank back from him, intimidated by his presence. Adam didn't seem to notice continuing to wait for a response.
<<if $mikiHappiness >= 3>>\
Suddenly you felt a hand on your lower back, turning around slowly you saw Miki there.
@@.mikiVoice;"You can do it,"@@ she stated quietly.
And she was right, you could handle this. The rest of the group was there to back you up and it wasn't like Adam was any bigger than you. You might feel like a @@.girlVoice;little kid@@, <<if $playerAge >= 14>>but you still had a big boy body<<elseif $playerAge >= 11>>but you still had a @@.girlVoice;tween@@ body.<<else>>but you were still at least a @@.girlVoice;big kid@@.<</if>>
<<else>>\
@@.mikiVoice;"Don't be a scaredy cat!"@@ Miki yelled from behind you, more than loud enough for Adam to hear. Though all it did was bring a slight grin to his face. He still hadn't caught on to your fear.
Though Miki did have a point. What were you so scared of? It wasn't like Adam was any bigger than you. You might feel like a @@.girlVoice;little kid@@, <<if $playerAge >= 14>>but you still had a big boy body<<elseif $playerAge >= 11>>but you still had a @@.girlVoice;tween@@ body.<<else>>but you were still at least a @@.girlVoice;big kid@@.<</if>>
<</if>>\
<<playerVoice "\"H-how much?\"">> You tried to keep the quaver out of your voice.
[[The price|Dinner 3 Little Girl Response 2]]@@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins your mother had left to pay for the pizza.
<<playerThought "Oh no.">> You'd forgotten that she was making Emily work on her mental math. So she's only been letting her use coins, which meant you now had to do the math as well.
<<if $playerMaturity == 8>>\
You technically were the same mental age as Emily, and should be able to do the same mental math, but you were stressed. It felt like there was time pressure on you and Adam looming at the door was not helping matters.
<<elseif $playerMaturity == 7>>\
Mentally you were a little younger than Emily and you were feeling that difference right now. You knew how to add, but adding so many little numbers together was more than your brain could take.
<<else>>\
However, you were mentally years younger than Emily and this sort of mathematics was clearly beyond you. You could add, but this went way past anything you could do with your fingers. You weren't even sure how big seventeen twenty four was supposed to be.
<<playerThought "Aren't those two different numbers? Do I have to add them?">>
<</if>>\
<<if $emilyInferiorityComplex >= 2>>\
<<playerVoice "\"Emily...\"">> You @@.girlVoice;squeaked@@ out, looking to your <<sisterTitle>> to come and save you.
However, Kara was the one to step forward, @@.karaVoice;"I can help."@@
<<else>>\
<<playerVoice "\"Kara...\"">> You @@.girlVoice;squeaked@@ out, automatically looking towards the smartest girl in the group to come and help you.
Kara grinned and stepped forward, @@.karaVoice;"I can help."@@
<</if>>\
You stood helplessly by the coins as Kara calmly counted out the correct amount.
<<if $karaHappiness >= 3>>\
<<if $playerMaturity >= 7>>\
@@.karaVoice;"You just have to take it slowly and I bet you could do this too."@@ Kara encouraged you, though you didn't really believe her.
<<else>>\
@@.karaVoice;"When you grow up you'll be able to do this too."@@ Kara encouraged you, though you didn't really believe her. Right now that many numbers just seemed @@.girlVoice;too overwhelming@@.
<</if>>\
<<else>>\
@@.karaVoice;"You know, the babysitter is supposed to do things like this."@@ Kara giggled, @@.karaVoice;"but I'll do it for you, just this time."@@ Kara teased.
<<changeEmbarassment "small">>
<</if>>\
[[Counting coins|Dinner 3 Little Girl Response 3]]Kara finished counting out the coins before handing the whole pile to you. @@.karaVoice;"Now you go give this to the nice man."@@
You nodded and meekly went back to Adam, dumping the coins into his waiting hands. He frowned at the sight.
<<playerVoice "\"Sorry,\"">> you @@.girlVoice;squeaked@@ out, knowing that now he had to go through the same hassle of counting them out.
Which he did at lightning speed, even faster than Kara had been able to manage. And the total was right, exactly 17.24 and not a cent more. For reasons you didn't fully understand at the moment this seemed to only annoy him further.
@@.randomGuyVoice;"Here's the pizza,"@@ he handed it over glumly before walking back to his car. Murmuring under his breath about how you were being such a weirdo and didn't even bother to tip.
You breathed a sigh of relief as the door closed. Having managed to successfully navigate the complicated interaction.
<<filterlinkreplace "Thank Kara for helping">>\
<<playerVoice "\"Thanks for helping me Kara.\"">>
<<if $karaHappiness >= 3>>\
Kara merely smiled back at you, not wanting to rub in your inability any further.
<<else>>\
Kara merely smiled back at you, having already teased you enough about your inability with the coins.
<</if>>\
<<changeHappiness "Kara" true>>\
<</filterlinkreplace>>\
Pizza in hand it was time for dinner.
[[Dinner|Dinner 4]]<<set $playerLooksDifferent to $playerAge <= 14 || $traitChubby >= 2 || $traitSmall >= 2 || $traitCatgirl || $playerOutfit != 0 || $traitRapunzelHair>>
<<set $playerSoundsDifferent to $playerMaturity <= 12 || $traitBabyTalk || $traitLisp || $traitSouthernAccent || $traitCuteVoice>><<silently>>\
<<unset $playerLooksDifferent>>
<<unset $playerSoundsDifferent>>
<<unset $dinnerDemandRespect>>
<<unset $dinnerLittleGirlTriedToFlirt>>
<<unset $pizzaGotNewGirlName>>
<<unset $triedToResistCandy>>
<<unset $dinnerTeasedAboutLisp>>
<<set $dinnerEventComplete to 1>>
<</silently>>\<<silently>>\
<<include "Dinner Setup">>\
<<set _effectiveAgeHeight to $playerAge - $traitSmall>>
<<set _currentHeight to setup.heightArray[_effectiveAgeHeight]>>
<</silently>>\
<span style="font-style: italic; font-weight: bold;">@@.musicalNoteEmoji;🎵@@DING DONG@@.musicalNoteEmoji;🎵@@</span>
Five heads swiveled towards the door.
<<playerVoice "\"That must be the pizza.\"">>
Your words had been calm enough, but they set off a firestorm amongst the girls.
@@.mikiVoice;"Pizza! I want pizza!"@@
@@.karaVoice;"I suppose it is dinner time."@@
@@.sophieVoice;"Finally, I was about to starve to death."@@
@@.emilyVoice;"Well lets go get them."@@
The girls jumped up and were on their way to the door, forcing you to follow them if only to stop things from getting any crazier.
<<playerVoice "\"Wait wait!\"">> You shouted. <<playerVoice "\"Let me check who it is.\"">> <<if $playerMaturity >= 10>>Asserting your babysitter authority.<<else>>Playing at being the 'responsible babysitter'.<</if>>
<<if _currentHeight >= 56>>\
<<if _currentHeight >= 62>>\
You walked up to the door, peering through the peep hole. A quick glance showed that your guess had been correct. \
<<else>>\
You walked up, realizing that you weren't actually quite tall enough to see out of the peep hole. Getting up on your @@.girlVoice;tip toes@@ let you just see who was there.
<</if>>\
It was definitely the pizza boy, but there was a problem. It wasn't just any pizza boy. It was Adam. <<if $playerMaturity <= 8>>A boy from your old class.<<elseif $playerMaturity <= 11 && !$sexualityLock>>The @@.girlVoice;cutest@@ boy from your soccer team.<<elseif $playerMaturity <= 13 && !$sexualityLock>>A @@.girlVoice;cute@@ boy from your old class.<<else>>A guy from your class.<</if>>
<<else>>\
You walked up to the door to peer through the peep hole, only realizing the problem when you found yourself looking //up// at the peep hole. Even getting onto your @@.girlVoice;tip toes@@ didn't let you reach. You settled back on your heels, glaring up helplessly at the too high peep hole.
@@.sophieVoice;"I've got it. Out of the way."@@ Sophie pushed you gently aside, putting a step stool in front of the door. She stepped up and took a look through the hole.
<<if $playerMaturity <= 8>>\
@@.sophieVoice;"Oh you're gonna love this <<playerName>>, it's your //boyfriend//."@@ She put extra smarm on the last word.
<<playerVoice "\"Blech.\"">> You stuck out your tongue reflexively as if you were about to wretch. You'd //never// have a boyfriend, that was @@.girlVoice;gross@@. Still you wanted to at least see who it was before you opened the door.
<<elseif $playerMaturity <= 13 && !$sexualityLock>>\
@@.sophieVoice;"Oh you're gonna love this <<playerName>>, it's your //boyfriend//."@@ She put extra smarm on the last word.
<<playerVoice "\"What are you talking about? Lemme see.\"">> Your heart was a flutter. <<playerThought "My boyfriend? But I don't-could I-oh gosh">>
<<else>>\
@@.sophieVoice;"Well it's definitely the pizza, no idea who the guy is though."@@
<<playerVoice "\"Do I know him? Let me check.\"">> You knew some of the boys in your <<if $playerMauturity <= 14>>old <</if>> class had part time jobs. It might be one of them.
<</if>>\
Sophie graciously stepped off the stool, letting you step up and peer through the hole. <<if $playerMaturity <= 8>>You'd been right, it was just a @@.girlVoice;gross boy@@. But you did know this one, it was Adam, from your old soccer team.<<elseif $playerMaturity <= 11>>It was someone that you'd recently been made very aware of. It was Adam from your old soccer team.<<else>>You blanched. It was Adam, from your class.<</if>>
<</if>>\
<<if $playerLooksDifferent || $playerSoundsDifferent>>\
[[You had concerns|Dinner 2]]
<<else>>\
[[You opened the door|Dinner 3]]
<</if>>\<<if $playerLooksDifferent>>\
<<playerThought "Oh no! What if he recognizes me? What would he say to the other guys at school, I can't let him see me!">>
<<playerVoice "\"Emily!\"">> You shouted, a little too loud, <<playerVoice "\"what am I gonna do? What if he recognizes me?\"">>
<<if $playerAge >= 15>>\
Your face didn't actually look <<if $playerAge == 15>>too different<<else>>any different<</if>>, so there wasn't a lot of concern there. <<if $playerOutfit != 0>>The main issue was the fact you were wearing @@.girlVoice;girl clothes@@.<<elseif $traitChubby >= 2>>The main issue was the fact you were a lot @@.girlVoice;chubbier@@ than you had been on Friday.<<elseif $traitCatgirl >= 2>>The main issue was that you were currently sporting @@.girlVoice;cat ears@@ and a @@.girlVoice;tail@@<<elseif $traitCatgirl>>The main issue was that you were currently sporting very realistic @@.girlVoice;cat ears@@.<<else>>The main issue was that your hair trailed all the way back down the hallway.<</if>>
<<elseif $playerAge >= 13>>\
You were in perhaps the worst possible scenario. Your body had very clearly changed, but it was not so different as to be unrecognizable. There was the strong possibility that Adam might recognize you. Though you had no idea how he would react after that. Whether he'd think something was amiss, or that you just had a sister he didn't know about, or something else entirely.
<<elseif $playerAge >= 11>>\
@@.emilyVoice;"Have you looked in the mirror lately?"@@ Emily giggled.
You glanced in the mirror and realized the truth of her words. Your appearance was so radically altered there was little chance he'd recognize you.
<<else>>\
Emily and the other girls just laughed, it took you an extra moment to realize why. You glanced into the mirror by the door, seeing a $playerAge year old girl. There was exactly zero chance he'd ever be able to recognize you like this.
<</if>>\
<</if>>\
<<if $playerSoundsDifferent && $playerAge >= 13>>\
<<if $traitBabyTalk>>\
<<playerVoice "\"And what about the fact that I talk like this?\"">> You @@.girlVoice;babbled@@ out in your broken @@.girlVoice;toddler speech@@.
@@.sophieVoice;"That's a good point ?they does sound silly."@@
@@.emilyVoice;"I dunno, if he brings it up just tell him it was a dare or something."@@
<<if $traitHonest>>\
<<playerVoice "\"I can't lie!\"">> You shouted.
@@.emilyVoice;"Good point..."@@ Emily conceded, @@.emilyVoice;"I'm sure you'll figure something out."@@
<<else>>\
You grumbled an agreement, trying to think of an appropriate lie for why you were currently talking like a @@.girlVoice;toddler@@.
<</if>>\
<<elseif $traitSouthernAccent>>\
<<playerVoice "\"And what do ya reckon he's gonna think about me talking like this?\"">> You @@.girlVoice;drawled@@.
Miki giggled, @@.mikiVoice;"just tell him you really like Applejack!"@@
It was a technically true statement, and none of the other girls, including Emily, seemed to be providing much of an alternative. So you grumbled and tried to come up with the best excuse you could.
<<elseif $traitLisp>>\
<<playerVoice "\"And what about the fact that I talk like this?\"">> You @@.girlVoice;lisped@@ out.
@@.karaVoice;"A lisp isn't anything to be worried about,"@@ Kara noted, @@.karaVoice;"I doubt he'll even notice."@@
You didn't agree with that at all, but none of the other girls, including Emily, seemed to be providing much of an alternative. So you just had to hope a few slurred S's wouldn't draw too much attention.
<<elseif $traitCuteVoice>>\
<<playerVoice "\"And what about the fact I sound like this?\"">> You spoke in your enforced @@.girlVoice;cutesy@@ voice.
@@.sophieVoice;"Bah you worry too much,"@@ Sophie waved a dismissive hand, @@.sophieVoice;"you're just getting the pizza, not like it's a super long convo or anything."@@
<<elseif $playerMaturity <= 12>>\
<<playerVoice "\"And what about the fact I sound like this?\"">> You spoke in your somewhat @@.girlVoice;girly@@ voice.
@@.karaVoice;"It's just some minor mannerisms,"@@ Kara lectured, @@.karaVoice;"he won't notice."@@
You supposed that Kara might be right, sure you didn't talk like you used to, but it wouldn't be //that// noticeable.
<</if>>\
<<else>>\
Emily just shrugged at your concerns. It was clear that she wasn't going to help you through this situation. It was also clear that you were still going to have to be the one to open the door and get the pizza.
<</if>>\
With nothing else to do but hope this was a mercifully short conversation, you opened the door.
[[Getting the pizza|Dinner 3]]<<set _effectiveAge to $playerAge - $traitSmall>>\
Tentatively you opened the door.
<<if $playerAge >= 14>>\
<<if $playerOutfit !== 0>>\
<<include "Dinner 3 Normal Age Girl Outfit">>
<<else>>\
<<include "Dinner 3 Normal Age Guy Outfit">>
<</if>>\
<<elseif _effectiveAge >= 12>>\
<<include "Dinner 3 Teen Girl">>
<<elseif _effectiveAge >= 10>>\
<<include "Dinner 3 Preteen Girl">>
<<else>>\
<<include "Dinner 3 Little Girl">>
<</if>>\Adam looked at you, his eyes bugging out almost immediately. Your fears had come to fruition. He definitely recognized you, and recognized the fact that you were wearing a @@.girlVoice;<<print getCurrentOutfit().name>>@@.
<<if $knowledgeBoyName>>\
@@.randomGuyVoice;"<<playerName>>? Is that you? What the hell are you wearing?"@@
<<else>>\
<span class="randomGuyVoice">"<span class="strikethrough-heavy">$guyName</span>? Is that you? What the hell are you wearing?"</span>
It was clear he was talking to you, though your mind blanked out in regards to the term he'd specifically used to refer to you.
<</if>>\
He glanced at the girls behind you, each of them with a goofy grin on their face. He was pretty sure they were the cause of your current outfit but he wasn't letting you off the hook that easily.
You had to consider what you were going to say next, if you didn't manage to nip this in the bud you'd never hear the end of it on Monday. Even if everything that happened at the party was temporary for you, Adam's memories would be unchanged.
[[Deny who you are|Dinner 3 Normal Age Girl Outfit Deny Identity]]
[[Play it off|Dinner 3 Normal Age Girl Outfit Play It Off]]
<<if $playerMaturity <= 12>>\
[[Defend your outfit|Dinner 3 Normal Age Girl Outfit Like Outfit]]
<</if>>\<<if $traitHonest && $knowledgeBoyName && !$girlName>>
<<playerVoice "\"Who? Me? I'm-">>@@.girlVoice;totally $boyName.@@<<playerVoice "\"">>
Adam gave you a strange look about your questioning, yet obviously true, statement.
You almost smacked your own head in frustration, you couldn't lie, how did you think you'd be able to deny your own identity?
[[Play it off|Dinner 3 Normal Age Girl Outfit Play It Off]]
<<if $playerMaturity <= 12>>\
[[Defend your outfit|Dinner 3 Normal Age Girl Outfit Like Outfit]]
<</if>>\
<<changeEmbarassment "small">>\
<<else>>\
<<if $traitHonest && $girlName>>\
<<playerVoice "\"Who? Me? I'm-">>@@.girlVoice;$girlName@@.<<playerVoice "\"">>
You couldn't help but grin. For once your honesty curse hadn't gotten you into additional trouble. If anything it'd helped because you'd sounded awfully convincing.
<<elseif $girlName>>\
<<playerVoice "\"Huh? I think you have me mistaken for someone else. My name is $girlName.\"">> You smoothly provided your new name.
<<else>>\
<<set $girlName to setup.emilyGirlNames.random()>>\
<<set $pizzaGotNewGirlName to true>>\
<<playerVoice "\"Huh? I think you have me mistaken for someone else. My name is...\"">>
You groped for a fake name, it came to you almost instantly, <<playerVoice "\"$girlName.\"">>
You heard Emily giggle from behind you. <<if $playerMaturity >= 12>>You could understand why, you'd picked the name of a @@.girlVoice;Disney Princess@@. You didn't know why you'd picked one of the @@.girlVoice;girliest@@ names possible, but it'd been the first thing you'd thought of.<<elseif $playerMaturity >= 9>>You could understand why, you'd picked the name of a @@.girlVoice;Disney Princess@@. It was a @@.girlVoice;girly@@ name, but quite @@.girlVoice;pretty@@. <<playerThought "Seems like a good choice to me.">><<else>>Though you couldn't imagine why. <<playerName>> was the name of a @@.girlVoice;princess@@, who didn't want to be named like a princess? <<playerThought "Maybe Emily is jealous...">><</if>>
<</if>>\
<<if $knowledgeBoyName>>\
@@.randomGuyVoice;"Are you sure? Cause you look awfully like $guyName."@@
<<else>>\
@@.randomGuyVoice;"Are you sure? Cause you look awfully like <span class="strikethrough-heavy">$guyName</span>."@@
<</if>>\
<<playerVoice "\"Definitely $girlName.\"">> <<if $pizzaGotNewGirlName>>The second time you spoke the name it rolled even more easily off the tongue. It felt totally natural to call yourself <<playerName>>.<</if>>
Adam looked obviously unconvinced, but also didn't care nearly enough to press any further, he did have a job to do after all. So he just shrugged, @@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins that had been left to pay the tab, scooping up the entire collection.
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
Adam grimaced, forced to actually count out the coins to ensure it was enough. It was, plus a hefty tip to encourage him to move on.
@@.randomBoyVoice;"Thank you."@@ Adam grunted before heading back towards the delivery car.
Pizza in hand and crisis averted it was finally time for dinner.
[[Dinner time|Dinner 4]]
<</if>>\You decided to just take the hit. You couldn't think of a decent way to work around what was going on, so maybe it would work best just to own up to it. Anyone who had a younger sibling would know you had to do some weird stuff to keep them happy. Doubly so when they were a witch, though you'd have to leave that part of it out.
<<playerVoice "\"Yeah yeah, laugh it up. I know how ridiculous I look right now, but I've gotta keep the tykes happy.\"">> You leaned in conspiratorially, <<playerVoice "\"my mom's a real witch sometimes, so I gotta play nice. Keep your mouth shut about this and you'll get a real nice tip, how does that sound?\"">> <<if $traitHonest>>Inside you were amused by your own turn of phrase regarding your mother. She //was// a witch after all, so you'd been totally honest. Even if Adam would never fully understand.<</if>>
Adam pondered the situation. This was premium blackmail material, but without photographic evidence no one was going to believe him. And trying to get a photo of the situation was likely to result in a scuffle, and he did have a job to get back to. So he nodded his assent.
You walked back to the pile of coins that had been left to pay the tab, scooping up the entire collection.
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
Adam grimaced, forced to actually count out the coins to ensure it was enough. It was, plus the hefty tip that you'd promised.
@@.randomBoyVoice;"A pleasure doing business."@@ Adam quipped before heading back towards the delivery car.
You had to admit, bribery was pretty effective. Pizza in hand and crisis averted it was finally time for dinner.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "small">>\<<playerVoice "\"And what's wrong with my outfit?\"">> You cocked your hip and put your fist upon it. It was a rather odd look on your still masculine body.
@@.randomGuyVoice;"Seriously? You're wearing girl clothes."@@
<<playerVoice "\"They're cute.\"">>
@@.randomGuyVoice;"Yeah, for a girl."@@
<<playerVoice "\"I can wear whatever I want.\"">>
@@.sophieVoice;"Tell him girl!"@@ Sophie shouted from the back, to a chorus of cheers from the other girls.
@@.randomGuyVoice;"But-"@@
You fixed him with a glare and he finally relented, sighing, @@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins that had been left to pay the tab, scooping up a set of coins. Handing it to Adam without another word.
Adam grimaced, forced to actually count out the coins to ensure it was enough. It was //exactly// enough, and not a penny more. You weren't going to tip for getting sassed.
@@.randomBoyVoice;"Thanks."@@ Adam grunted before heading back towards the delivery car.
Pizza in hand and crisis averted it was finally time for dinner. As you walked towards the kitchen there was a feminine swagger in your step. Putting Adam in his place had turned a potentially embarrassing situation into an oddly empowering one.
One the girls all appreciated. They trailed behind you with wide grins on their faces, in awe of you standing up to that mean teenager.
[[Dinner time|Dinner 4]]
<<changeHappiness "Emily" true>>
<<changeHappiness "Miki" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Sophie" true>>
<<changeEmbarassment "small decrease">><<playerVoice "\"Oh hey Adam, I didn't realize that you were running a pizza delivery gig.\"">>
<<if $traitBabyTalk>>\
<<include "Dinner 3 Normal Age Guy Outfit Normal Response Baby Talk Fragment">>
<<elseif $traitSouthernAccent >= 2>>\
<<include "Dinner 3 Normal Age Guy Outfit Normal Response Severe Drawl Fragment">>
<<elseif $traitLisp>>\
<<include "Dinner 3 Normal Age Guy Outfit Normal Response Lisp Fragment">>
<<elseif $traitSouthernAccent>>\
@@.randomGuyVoice;"Yeah just trying to pick up a few extra dollars. My dad says he'll help me get a car if I can get enough."@@
If he'd noticed anything about your slight @@.girlVoice;southern drawl@@ he wasn't bothering to comment on it. Which meant the rest of this conversation could just proceed normally.
<<include "Dinner 3 Normal Age Guy Outfit Normal Response End Fragment">>
<<elseif $traitCuteVoice>>\
@@.randomGuyVoice;"Yeah just trying to pick up a few extra dollars. My dad says he'll help me get a car if I can get enough."@@
If he'd noticed anything about your more @@.girlVoice;cutesy@@ voice, he wasn't bothering to comment on it. Which meant the rest of this conversation could just proceed normally.
<<include "Dinner 3 Normal Age Guy Outfit Normal Response End Fragment">>
<<elseif $playerMaturity <= 12>>\
@@.randomGuyVoice;"Yeah just trying to pick up a few extra dollars. My dad says he'll help me get a car if I can get enough."@@
If he'd noticed anything about your slightly more @@.girlVoice;feminine@@ voice, he wasn't bothering to comment on it. Which meant the rest of this conversation could just proceed normally.
<<include "Dinner 3 Normal Age Guy Outfit Normal Response End Fragment">>
<<else>>\
@@.randomGuyVoice;"Yeah just trying to pick up a few extra dollars. My dad says he'll help me get a car if I can get enough."@@
<<include "Dinner 3 Normal Age Guy Outfit Normal Response End Fragment">>
<</if>>\Adam quirked his head at your bizarre @@.girlVoice;toddler lilt@@. It was strange enough that he dismissed it at first, thinking that he'd clearly just misheard something.
@@.randomGuyVoice;"Yeah just trying to pick up a few extra dollars. My dad says he'll help me get a car if I can get enough."@@
<<playerVoice "\"Very nice. So, how much do I owe you?\"">>
Through sheer dumb luck what you said next sounded, while not entirely normal, not far off enough that it triggered a strong reaction on his part.
@@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins your mother had left to pay for the pizza.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her, good thing she's cute.">>
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry about this, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry about this, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
//That// line was way past normal though, and he couldn't help but comment on your @@.girlVoice;broken@@ speech.
[[Adam chuckled|Dinner 3 Normal Age Guy Outfit Normal Response Baby Talk 2]]@@.randomGuyVoice;"What the hell man? What's with the baby talk?"@@
You flushed. The girls teased you about it incessantly, but by now you'd almost gotten used to that. Hearing it from someone else, someone who wasn't aware of this magical sleepover and didn't know the true explanation was a different experience.
<<if $traitHonest>>\
<<playerVoice "\"Well you see, it's uh...\"">> You were trying to buy time to come up with a true, but benign, explanation. Because if you weren't careful your honesty curse would reveal everything, and that would bring up a whole host of problems.
<<else>>\
<<playerVoice "\"Well you see, it's uh...\"">> You were trying to buy time to come up with a reasonable explanation. You couldn't exactly say you'd been cursed by your little sister as part of a magical sleepover.
Or maybe you could...
<</if>>\
<<playerVoice "\"It's because of my sister.\"">> The statement was true enough.
Adam's face softened slightly. He had younger siblings of his own and knew about the absurd things you sometimes had to do to keep them happy. A glance behind you at the gaggle of girls confirmed your words.
He grunted, @@.randomGuyVoice;"that's rough."@@ He kind of wanted to tease you about it, but if you were doing it to keep a bunch of tykes happy it would feel hollow. He resolved to tease you about it a bit more on Monday, but for today he'd let you off with it...mostly.
@@.randomGuyVoice;"Well,"@@ he paused, @@.randomGuyVoice;"best of wuck."@@ He put on his own best toddler lilt, though did a poor job of it. Regardless he threw a grin and went back to his car.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "small">>\@@.randomGuyVoice;"Yeah just trying to pick up a few extra dollars. My dad says he'll help me get a car if I can get enough."@@
Adam looked slightly confused. He'd heard your @@.girlVoice;lisp@@ come through, but he didn't recall you having one in the past. Though it was minor enough he didn't feel the need to comment.
<<playerVoice "\"Very nice. So, how much do I owe you?\"">>
@@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins your mother had left to pay for the pizza.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her, good thing she's cute.">>
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry about this, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry about this, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
//That// line took things too far for Adam to ignore. You hadn't been thinking carefully and it had resulted in a sentence where nearly every one of your words had been messily @@.girlVoice;lisped@@ out.
[[Adam chuckled|Dinner 3 Normal Age Guy Outfit Normal Response Lisp 2]]@@.randomGuyVoice;"Dude, you sound ridiculous."@@ He accurately pointed out.
You gaped slightly at the sudden call out.
He peered closer at your mouth, \
<<switch $traitBraces>>\
<<case 0>>\
but he wasn't able to see anything unusual.
@@.randomGuyVoice;"Sounds like you've got a mouth full of metal, what's up with that?"@@
<<case 1>>\
but he wasn't able to see your @@.girlVoice;subtle braces@@.
@@.randomGuyVoice;"Sounds like you've got a mouth full of metal, what's up with that?"@@
<<case 2>>\
seeing your @@.girlVoice;pink and baby blue braces@@.
@@.randomGuyVoice;"Well //that// explains it. You've got braces!"@@ He leaned in to look closer, @@.randomGuyVoice;"really girly ones. Why the hell did you get those?"@@
<<case 3>>\
seeing your @@.girlVoice;shiny metal braces@@.
@@.randomGuyVoice;"Well //that// explains it. You've got braces! And the old school ones as well, ouch, I didn't even think they made those anymore."@@
<</switch>>\
You flushed at the attention, wracking your brain for a way to explain the fact that everything would be back to normal tomorrow.
<<playerVoice "\"It's just temporary.\"">> You retorted, not bothering to detail //how// temporary they were.
You handed him the coins, trying to force the interaction to a quicker conclusion.
Being forced to count the coins took up much of Adam's attention and he was too distracted to continue teasing properly.
@@.randomGuyVoice;"Oh man, wait until everyone hears you on Monday..."@@ Adam mumbled to himself as he counted. Adam was, mostly, a nice enough guy, but he often failed to see the line between teasing and bullying. If you actually did still have this lisp on Monday, it would be a nightmare.
Luckily for you he did have a job to do and couldn't loiter around all day.
@@.randomGuyVoice;"Thankth for the cath,"@@ he lisped back at you, grinned evilly. It made you regret giving a tip. @@.randomGuyVoice;"And I'll thee you on Monday."@@ He gave a brief wave and walked back to his car.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "medium">>\
<<set $dinnerTeasedAboutLisp to true>>\Adam raised an eyebrow at your @@.girlVoice;exaggerated southern drawl@@, his eyes roving over to the group of girls standing behind you.
He cracked a small grin. He had younger siblings of his own, he knew sometimes you had to do ridiculous things to keep them happy.
@@.randomGuyVoice;"Darn tootin'"@@ He responded, slipping into his own comedic drawl, @@.randomGuyVoice;"ah'm tryin' to save up for a truck."@@
Both you and the girls grinned at his participation. <<playerVoice "\"Very nice. So, how much do I owe you?\"">>
@@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins your mother had left to pay for the pizza.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her, good thing she's cute.">>
<<playerVoice "\"Might sorry about this, my mom is teaching my little sister some fancy mathematics little sister so its all coins.\"">>
@@.randomGuyVoice;"Ah get that. Annoying I reckon."@@ Adam commiserated, keeping the small talk up so he could finish counting.
He glanced back at the girls, @@.randomGuyVoice;"now y'all enjoy the pizza y'hear?."@@ The improv had proved a welcome distraction from the routine mundanity of the job.
He turned back to you, @@.randomGuyVoice;"see you on Monday...pardner."@@ He gave a brief wave, tipping a non-existent hat and walked back to his car.
You relaxed. The whole conversation had gone far better than you'd expected considering your @@.girlVoice;drawl@@.
You closed the door and turned to the eager girls pizza in hand. It was time for dinner.<<playerVoice "\"Very nice. So, how much do I owe you?\"">>
@@.randomGuyVoice;"17.24."@@
You walked back to the pile of coins your mother had left to pay for the pizza.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her, good thing she's cute.">>
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry about this, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry about this, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
@@.randomGuyVoice;"Bummer,"@@ Adam said, not really caring about the situation but keeping the small talk up just long enough so he could finish counting.
@@.randomGuyVoice;"Enjoy the pizza,"@@ he continued numbly, no doubt having said that a dozen times already today with dozens more to come, @@.randomGuyVoice;"and I'll see you on Monday."@@ He gave a brief wave and walked back to his car.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]<<if $traitCatgirl>>\
Adam looked at you, obvious recognition in his eyes. Eyes which quickly drifted up to the @@.girlVoice;cat ears@@ on your head<<if $traitCatgirl >= 2>>then to the @@.girlVoice;tail@@ trailing out behind you<</if>>. You could see his mind working, eyes flitting to the girls standing behind you. You did what you could to keep everything still, but your tail slightly twitched in agitation.
After an eternity you could see him relax, mentally deciding that fake cat ears weren't worth commenting on. He just wanted to deliver a pizza and get on with his job.
<<elseif $traitChubby >= 2>>\
Adam looked at you, taking a moment to recognize your new @@.girlVoice;chubbier@@ face. It was clear that he knew something was off, but he chalked it up to a bad memory and continued on.
<<else>>\
Adam looked at you, obvious recognition in his eyes. <<if $playerAge == 14>>He could tell that something was off about you. Your transformation had progressed far enough that there were some @@.girlVoice;feminine traits@@ manifesting on your body. But not so much that he couldn't just chalk it up to his own faulty memory.<</if>>
<</if>>\
<<if $knowledgeBoyName>>\
@@.randomGuyVoice;"Oh hey <<playerName>>, I didn't realize this was your place. I uh, I've got a pizza here for you."@@
<<else>>\
<span class="randomGuyVoice">"Oh hey there <span class="strikethrough-heavy">$guyName</span>, I didn't realize this was your place. I uh, I've got a pizza here for you."</span>
It was clear he was talking to you, but your mind blanked out when he'd directly referred to you. He hadn't spoken your name, but you weren't sure what it was he had said.
<</if>>\
<<if ($playerMaturity >= 14 && !$traitBoyCrazy) || $sexualityLock>>\
<<include "Dinner 3 Normal Age Guy Outfit Normal Response">>
<<elseif $playerMaturity >= 11>>\
<<include "Dinner Tween Maturity Looking At Adam">>
[[Act normally|Dinner 3 Normal Age Guy Outfit Normal Response]]
<<elseif $playerMaturity >= 9>>\
<<include "Dinner Big Kid Maturity Looking At Adam">>
[[Act normally|Dinner 3 Normal Age Guy Outfit Normal Response]]
<<else>>\
<<include "Dinner 3 Little Girl Response">>
<</if>>\You tried your best to calm your heart and clamp down on your overactive hormones. This wasn't the time to start @@.girlVoice;flirting@@. You were just trying to get a pizza, not to mention the fact that you were only <<AgeToWordForm>>, you looked way too young for him.
<<include "Dinner 3 Girl Transaction Fragment">>
You left the door open for a few more moments, <<if $traitBoyCrazy>>gazing longingly at Adam's ass as he walked away.<<else>>gazing at Adam as he walked away. You breathed a sigh of relief. Your mind was still mature enough to handle this kind of interaction, and your body had been mature enough to garner a modicum of respect. All and all it had been rather straightforward.<</if>>
At least until you turned back to the girls.
[[They pounced|Dinner 3 Teen Girl Act Normally 2]]@@.sophieVoice;"Is that your booooyyyyfriend?"@@ Sophie slid up beside you, giving the obvious tease.
<<playerVoice "\"He's not-\"">>
@@.emilyVoice;"I saw how <<playerName>> was staring at him, it must be love."@@ Emily chimed in.
<<playerVoice "\"I'm not-\"">>
@@.karaVoice;"I think the two of them would be very cute together."@@ Kara added.
@@.mikiVoice;"And I think this is gross, I'm gonna be too sick to eat. Blech."@@
<<playerVoice "\"Let's just eat, okay?\"">>
Luckily everyone was hungry enough that the lure of food proved to be enough of a distraction. Only teasing you mildly on the way back to the kitchen.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "small">>\<<include "Dinner 3 Girl Transaction Fragment">>
You breathed a sigh of relief. Your mind was still mature enough to handle this kind of interaction, and your body had been mature enough to garner a modicum of respect. All and all it had been rather straightforward.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]You @@.girlVoice;giggled@@, casually playing with your hair, <<playerVoice "\"that's right. I'm running this party.\"">>
Adam raised an eyebrow, his gaze shifted slightly, re-evaluating you. @@.randomGuyVoice;"Well,"@@ he stood slightly taller, @@.randomGuyVoice;"that'll be 17.24."@@
You spun on you heel, walking back towards the counter where your mother had left a pile of coins. You added a little extra @@.girlVoice;sway@@ to your hips as you went. The motion seemed effective and you could sense Adam's eyes watching the rise and fall of your ass.
You scooped up the entire pile and walked back over to Adam.
<<playerVoice "\"Sorry cutie, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
The usage of the word 'cutie' penetrated his thick teenage brain and he looked at you critically.
In reality you were a few years younger than him, but he didn't know that. Your partial transformation meant that you were both taller and wider than most girls your age. It gave you the illusion of being older than you were.
So he let his gaze continue to roam over you. <<if $traitSmallBE>>You couldn't help but notice his eyes linger on your magically enhanced chest.<<else>>You couldn't help but notice his eyes linger on your chest.<</if>>
In response you made sure to stick your chest out just a little extra. You weren't entirely sure what you were doing. You'd never flirted with a teenage boy before, certainly not while looking like this, so everything was being done on instinct.
Luckily your instincts seemed to be on the money and you could see his eyes light up as his gaze lingered on your presented assets.
[[He counted the coins|Dinner 3 Teen Girl Flirt 2]]He began counting the coins, though you couldn't help but notice his eyes flicking back towards you. You preened whenever he did, letting your body do most of the talking for you.
You were still incredibly nervous. <<playerThought "What am I supposed to say to him now? Did I come on too strong? He's clearly interested, but what do I do now?">>
Your plan, as vaporous as it was, had never accounted for the possibility that you might be successful in your flirting.
<<playerVoice "\"I gave you a nice tip.\"">> You continued, your voice coming out more hurried than flirtatious.
@@.randomGuyVoice;"I can see that,"@@ he stated back. Little did you know, but he was equally at a loss about what to say. He didn't have a lot of experience with cute girls coming onto him quite so directly.
The two of you stood there awkwardly as Adam counted the coins. He fumbled with the coins once or twice, an excuse to spend even more time with you as he tried to figure out what to say.
[[Adam spoke|Dinner 3 Teen Girl Flirt 3]]Adam was the one to break the silence, @@.randomGuyVoice;"you know I get off in a few hours."@@ He paused, @@.randomGuyVoice;"of work,"@@ he hurriedly added, worried about how it might be misconstrued.
<<playerVoice "\"Oh I'd love to-\"">> you caught yourself, <<playerVoice "\"but I'm in charge of the girls overnight, so I can't exactly go anywhere...\"">>
The disappointment in your voice was enough to convince him that you weren't just blowing him off.
@@.randomGuyVoice;"Oh well, maybe another time. Do you live here? I'm off Monday night and I could come pick you up after school."@@
<<playerVoice "\"I'd love that!\"">> You @@.girlVoice;squealed@@, forgetting about the complications that would entail.
@@.randomGuyVoice;"Perfect, I'll see you then! Cutie."@@ He belatedly added, echoing your own pet name for him. His phone buzzed in his pocket, @@.randomGuyVoice;"crap I gotta go, well you have a good night and I'll see you soon!"@@ He half skipped and half ran back to his car as you stood there sighing, already looking forward to your date.
[[Sophie coughed|Dinner 3 Teen Girl Flirt 4]]Sophie was the first one to speak, @@.sophieVoice;"oh my god, that was so disgusting."@@ Sophie made a retching noise.
@@.karaVoice;"I thought the two of them were rather cute together."@@ Kara added.
@@.emilyVoice;"I guess it wasn't too bad,"@@ Emily was, much to your shock, blushing. It seemed she agreed with Kara on this one, but was a little more embarrassed about having witnessed it.
@@.mikiVoice;"Gross."@@ Miki finished, echoing Sophie's disgust, but putting it rather more succinctly.
Still you felt rather successful, having managed to get a date with the first @@.girlVoice;cute boy@@ that you'd ever flirted with. You'd have to thank your mother for your transformation, as this would have been impossible otherwise. Though you were currently ignoring the fact that by Monday you should be back in a different form.
<<playerThought "Maybe mom can transform me again, just for a night, just to see how it is...">>
[[Dinner time|Dinner 4]]
<<changeEmbarassment "small decrease">>\Adam looked at you.
@@.randomGuyVoice;"Hey, I've got a pizza for you."@@ He glanced at the gaggle of little girls behind you, @@.randomGuyVoice;"I'm guessing you're in charge here?"@@
There was a slightly look of confusion in his eyes. Your transformation had progressed far enough that you didn't look like you did before, but there were certainly similar characteristics. Though they were distant enough that he decided not to pursue the odd feeling. As far as he was concerned this was just a normal sleepover.
<<if ($playerMaturity >= 14 && !$traitBoyCrazy) || $sexualityLock>>\
Which meant all you had to do was handle this transaction like anyone would and it would get it over with quickly. <<if $playerOutfit !== 0>> He wouldn't even question you wearing girl clothes as, to his eye, you were just a normal girl.<</if>>
<<include "Dinner 3 Girl Transaction Fragment">>
You closed the door and breathed a sigh of relief. Your @@.girlVoice;youthful@@ body combined with your still mature mind meant that this had been easier than you expected.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]
<<elseif $playerMaturity >= 11>>\
<<include "Dinner Tween Maturity Looking At Adam">>
Your heart was still pounding in your chest as you looked up into his @@.girlVoice;gorgeous@@ brown eyes. <<if $traitBoyCrazy>>Not that it stopped your eyes from roaming over the rest of his body.<</if>> Up close he seemed even more @@.girlVoice;handsome@@ than he had in the picture.
You had the full attention of a @@.girlVoice;cute teenage boy@@, but that left the question of what to do.
[[Act normally|Dinner 3 Teen Girl Act Normally]]
[[Flirt with him|Dinner 3 Teen Girl Flirt 1]]
<<elseif $playerMaturity >= 9>>\
<<include "Dinner Big Kid Maturity Looking At Adam">>
With your attraction to him dried up, there was nothing left to do but complete the transaction with him.
[[Act normally|Dinner 3 Teen Girl Act Normally Big Kid Brain]]
<<else>>\
<<include "Dinner 3 Little Girl Response">>
<</if>>\You tried your best to calm your heart and clamp down on your overactive hormones. This wasn't the time to start @@.girlVoice;flirting@@. You were just trying to get a pizza, not to mention the fact that you were only <<AgeToWordForm>>, you looked way too young for him.
<<include "Dinner 3 Girl Transaction Fragment">>
You left the door open for a few more moments, <<if $traitBoyCrazy>>gazing longingly at Adam's ass as he walked away.<<else>>gazing at Adam as he walked away. You breathed a sigh of relief. Your mind was still mature enough to handle this kind of interaction, and your body had been mature enough to garner a modicum of respect. All and all it had been rather straightforward.<</if>>
At least until you turned back to the girls.
[[They pounced|Dinner 3 Preteen Girl Act Normally 2]]@@.sophieVoice;"Is that your booooyyyyfriend?"@@ Sophie slid up beside you, giving the obvious tease.
<<playerVoice "\"He's not-\"">>
@@.emilyVoice;"I saw how <<playerName>> was staring at him, it must be love."@@ Emily chimed in.
<<playerVoice "\"I'm not-\"">>
@@.karaVoice;"I think the two of them would be very cute together."@@ Kara added.
@@.mikiVoice;"And I think this is gross, I'm gonna be too sick to eat. Blech."@@
<<playerVoice "\"Let's just eat, okay?\"">>
Luckily everyone was hungry enough that the lure of food proved to be enough of a distraction. Only teasing you mildly on the way back to the kitchen.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "small">>\<<include "Dinner 3 Girl Transaction Fragment">>
You breathed a sigh of relief. Your mind was still mature enough to handle this kind of interaction, and your body had been mature enough to garner a modicum of respect. All and all it had been rather straightforward.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]You @@.girlVoice;giggled@@, casually playing with your hair, <<playerVoice "\"that's right. I'm running this party.\"">>
Adam had little idea what you were going for, @@.randomGuyVoice;"fair enough, well that'll be 17.24."@@
You spun on you heel back towards the counter where your mother had left a pile of coins to pay for the pizza.
<<playerThought "Right. She was making Emily work on her mental math, so she's only been letting her use coins. God the cashiers must hate her, good thing she's cute.">>
You scooped up the entire pile and walked back over to Adam.
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Sorry cutie, my mom is doing some silly math thing with my little sister so she's been using only coins lately.\"">>
<<else>>\
<<playerVoice "\"Sorry cutie, my mom is doing some stupid math thing with my little sister so she's been using only coins lately.\"">>
<</if>>\
The usage of the word 'cutie' triggered something in his thick teenage brain and he took a second look at you. He gave you a quick once over, but he didn't smile. <<if $traitSmallBE>>Despite your magically enhanced chest, he could tell how @@.girlVoice;young@@ you were.<<else>>Despite your incomplete transformation he could tell how young you were.<</if>>
In response you stuck out your chest, trying to present yourself more alluringly like you'd seen on TV. You weren't entirely sure what you were doing, you'd never flirted with a teenage boy before. However, you knew that they liked breasts and you weren't entirely flat yet.
However, Adam looked almost put off by the display. <<if $traitSmall>>Your @@.girlVoice;smallness@@ made you look even younger than you were.<<else>>Breasts or otherwise you were so @@.girlVoice;short@@ he could tell how young you were.<</if>>
[[He counted the coins|Dinner 3 Preteen Girl Flirt 2]]@@.randomGuyVoice;"Look, kid..."@@
His usage of the word 'kid' stung at you and you hurried to cut him off before he could say more.
<<playerVoice "\"I gave you a nice tip, I thought you deserved it for working so hard out there.\"">>
@@.randomGuyVoice;"That's nice of you-"@@
<<playerVoice "\"Has anyone ever told you how good you look in uniform?\"">>
You weren't really sure that a branded t-shirt and hat counted as a uniform, but you were desperate.
Adam just sighed, @@.randomGuyVoice;"Did the other girls put you up to this?"@@
You could hear the girls giggle behind you.
<<playerVoice "\"No I-\"">>
@@.randomGuyVoice;"Aren't you a little young to be so friendly with strangers?"@@ His tone had taken on a lecturing quality. He wasn't speaking to a peer, let alone one he was interested in, he was talking to a child.
<<playerVoice "\"I-\"">> You sputtered.
@@.randomGuyVoice;"Now you get yourself back inside and enjoy the pizza with your friends, okay? Have a good night." He turned back towards his car and marched away before you could respond.
[[Sophie howled with laughter|Dinner 3 Preteen Girl Flirt 3]]
<<changeEmbarassment "medium">>\Sophie was laughing so hard she was almost crying, @@.sophieVoice;"oh my god, were you trying to //flirt// with him?"@@
@@.karaVoice;"Aren't you a little young for a boy like that?"@@ Kara added through her own giggles.
@@.emilyVoice;"Don't be embarrassed,"@@ Emily continued, tittering, @@.emilyVoice;"I'm sure he thought it was //cute//."@@
@@.mikiVoice;"Gross."@@ Miki finished, aware of what had just occurred and wholly disgusted by it.
You turned scarlet, each comment pricking what little was left of your pride. It wasn't just the failure of the flirting that bothered you. It was the fact that you'd done it 'right', but the boy in question had dismissed you. Not as uninteresting, but as entirely unworthy of attention. In his eyes you were just some little kid who was inappropriately flirting with him. You'd put yourself out there and gotten entirely shot down.
Equal parts annoyed and mortified you marched yourself to the kitchen with the pizza. The girl's giggling voices trailing behind you.
[[Dinner time|Dinner 4]]
<<changeEmbarassment "large">>\Adam looked down at you.
@@.randomGuyVoice;"Hey, I've got a pizza for you."@@ He glanced at the gaggle of little girls behind you, @@.randomGuyVoice;"I'm guessing you're in charge here?"@@
It seemed clear that he didn't recognize who you were. He'd never met your sister so he had no idea of Emily's identity either. As far as he was aware this was just a normal sleepover. <<if $playerAge <= 12>>Even if the @@.girlVoice;babysitter@@ was a little younger than he would have expected, it wasn't too far out of the ordinary.<</if>>
<<if ($playerMaturity >= 14 && !$traitBoyCrazy) || $sexualityLock>>\
Which meant all you had to do was handle this transaction like anyone would and it would get it over with quickly. <<if $playerOutfit !== 0>> He wouldn't even question you wearing girl clothes as, to his eye, you were just a normal girl.<</if>>
<<include "Dinner 3 Girl Transaction Fragment">>
You closed the door and breathed a sigh of relief. Your @@.girlVoice;youthful@@ body combined with your still mature mind meant that this had been easier than you expected.
Pizza in hand it was time for dinner.
[[Dinner time|Dinner 4]]
<<elseif $playerMaturity >= 11>>\
<<include "Dinner Tween Maturity Looking At Adam">>
Your heart was still pounding in your chest as you looked up into his @@.girlVoice;gorgeous@@ brown eyes. <<if $traitBoyCrazy>>Not that it stopped your eyes from roaming over the rest of his body.<</if>> Up close he seemed even more @@.girlVoice;handsome@@ than he had in the picture.
You had the full attention of a @@.girlVoice;cute teenage boy@@, but that left the question of what to do.
[[Act normally|Dinner 3 Preteen Girl Act Normally]]
[[Flirt with him|Dinner 3 Preteen Girl Flirt 1]]
<<elseif $playerMaturity >= 9>>\
<<include "Dinner Big Kid Maturity Looking At Adam">>
With your attraction to him dried up, there was nothing left to do but complete the transaction with him.
[[Act normally|Dinner 3 Preteen Girl Act Normally Big Kid Brain]]
<<else>>\
<<include "Dinner 3 Little Girl Response">>
<</if>>\<<if $humiliation >= 8 && !$lowEmbarrasmentInterjectionSeen>>\
<<include "Low Embarrassment Interjection">>\
<<elseif $humiliation >= 6 && !$mediumEmbarrasmentInterjectionSeen>>\
<<include "Medium Embarrassment Interjection">>\
<<elseif $humiliation >= 4 && !$highEmbarrasmentInterjectionSeen>>\
<<include "High Embarrassment Interjection">>\
<</if>>\After the last activity you found your cheeks burning<<if $traitThumbSucker>> and you'd started gently @@.girlVoice;sucking your thumb@@<</if>>. Everything that was happening to you was @@.girlVoice;pretty embarrassing@@, you hoped that nothing else made it worse.
<<set $lowEmbarrasmentInterjectionSeen to true>>\After the last activity you found your @@.girlVoice;ears burning@@<<if $traitThumbSucker>> and you'd started eagerly @@.girlVoice;sucking your thumb@@<</if>>. This party was so embarrassing, and you weren't sure how much more you could take. You looked to the girls.
<<playerThought "They all look like they're just having fun. Maybe if I just let myself relax and ">>@@.girlThought;have fun...@@
[[Steel yourself|Event Handler]]
[[Let yourself go|Embarrassment Regression]]
<<set $mediumEmbarrasmentInterjectionSeen to true>>\After the last activity you could feel your @@.girlVoice;whole face burning@@ <<if $traitThumbSucker>> and you'd started aggressively @@.girlVoice;sucking your thumb@@<</if>>. The embarrassment was just @@.girlVoice;too much to bear@@. If you didn't do something soon you were sure you'd @@.girlVoice;freak out@@ and <<if $breakCount >= 1>>you already knew that'd go poorly.<<else>>you suspected that would go poorly.<</if>> You looked to the girls.
<<playerThought "They all look like they're just having fun. I just need to let myself relax and">> @@.girlThought;have my own fun...@@
[[Steel yourself|Event Handler]]
[[Let yourself go|Embarrassment Regression]]
<<set $highEmbarrasmentInterjectionSeen to true>>\You took a deep breath, letting your mind just @@.girlVoice;drift away@@ a little bit.
<<playerThought "What am I so worried about? We're all just">> @@.girlThought;having fun@@. <<playerThought "Sure they might tease me but">> @@.girlThought;friends always tease each other.@@ @@.girlThought;I should just play along...@@
You could feel your embarrassment fade away as your mind regressed. <<if $girlName && $knowledgeBoyName>>Thinking less like $boyName and more like @@.girlVoice;$girlName@@.<<elseif $traitImaginaryFriend && $knowledgeBoyName>>Thinking less like $boyName and a little more like Annie.<<else>>Thinking less like you used to, and more like the @@.girlVoice;rest of the girls.<</if>>
[[Back to the party|Event Handler]]
<<changeMaturity "small">>\
<<set $humiliation to 0>>\
<<set $mediumEmbarrasmentInterjectionSeen to false>>\
<<set $highEmbarrasmentInterjectionSeen to false>>\No matter how many different poses and positions you tried holding something about your body just felt //wrong//.
@@.girlThought;It's just so big and bulky.@@
You looked down at your too long legs, grimacing at the sight.
@@.girlThought;I should be smaller.@@
That was the crux of the issue. You looked like a $playerAge year old, but you only felt like a $playerMaturity year old. The gap between those two was pretty extreme. <<if $playerMaturity <= 11>>Not to mention the fact that you @@.girlVoice;weren't really comfortable with looking like a boy@@ anymore.<</if>>
Emily, shockingly in tune with your mental state, sensed the same thing. Sliding up beside you, wand in hand.
@@.emilyVoice;"What's going on <<playerTitle>>? You seem uncomfortable."@@
You were, but you weren't quite sure how to explain it. Luckily Emily didn't need you to.
<<if $askedForRegression === 2>>\
@@.emilyVoice;"Changed your mind, huh?"@@ She twirled the wand in your direction, the end glowing, @@.emilyVoice;"shall I then?"@@
<<elseif $askedForRegression>>\
Emily gave a small laugh, @@.emilyVoice;"again, huh?"@@ She twirled the wand in your direction, the end glowing, @@.emilyVoice;"one smaller and cuter <<playerName>> coming up."@@
<<else>>\
@@.emilyVoice;"I think,"@@ she twirled the wand in your direction, the end glowing, @@.emilyVoice;"you'd feel better if you were a little cuter."@@
<</if>>\
The offer was clear. She'd work a little magic and make you a little younger, bringing your body's age closer to your mind's.
[[Agree|Low maturity, high age, request regression agree]]
[[Reject the offer|Low maturity, high age, request regression disagree]]
<<silently>>\
<<set $askedForRegression to 1>>\
<</silently>>She waved the wand in your direction and you felt a familiar magic wash over you. Your body shrinking down as you lost <<if $playerAge <= 15>>another <</if>>year.
@@.emilyVoice;"Better?"@@ Emily asked.
You nodded in response, you did feel a little better about it now. Though you'd actually have to stand up and check a mirror before you'd be able to determine exactly what had changed.
[[Back to the party|Event Handler]]
<<changeAge "small">>\You shook your head. As uncomfortable as your body was, you didn't want her changing it right now.
Emily frowned, but didn't push the issue, stowing her wand away, @@.emilyVoice;"maybe next time."@@
She smiled and walked away. Leaving you with your unchanged, and uncomfortable body.
[[Back to the party|Event Handler]]
<<set $askedForRegression to 2>>\<<if $traitGRatedLanguageLocation == "Mean Break">>\
You were struck by a sudden memory of your time in the classroom with the mom-a-like.
@@.girlThought;I will not use bad words.@@
That mantra had been running through your head ever since it had happened. Preventing you from using curse words like...well you couldn't actually conceive of them anymore so it was hard to even describe them. The best you could do was that if you tried to say damn, it would just come out as damn.
However, at this point it hardly seemed like a limitation. So much of your language had @@.girlVoice;simplified@@ and @@.girlVoice;sanitized@@ that you doubted you'd say them even without the restriction. At this point the strongest curse you could get your head around was @@.girlVoice;poop@@. Though if you knew it was a 'curse word' didn't that mean it was also a 'bad word'? Even if it was more harmless than it's adult counterpart...
@@.girlThought;I will not use bad words.@@
You held your head as a headache formed. Your mind racing through your vocabulary, looking for anything your $playerMaturity old mind now considered a 'bad word'. It didn't matter if it was something as benign as 'stupid', or 'jerk', or '@@.girlVoice;poopyhead@@', you shouldn't be using that kind of language.
@@.girlThought;I will not use bad words.@@
<<elseif $traitGRatedLanguageLocation == "Housekeeping Monthly">>\
You were struck by a sudden memory of the "Good Wife's Guide".
"A proper wife diligently polices her speech, steering clear of the coarse language..."
That rule had been running through your head ever since you'd read it. Preventing you from using curse words like...well you couldn't actually conceive of them anymore so it was hard to even describe them. The best you could do was that if you tried to say damn, it would just come out as damn.
However, at this point it hardly seemed like a limitation. So much of your language had @@.girlVoice;simplified@@ and @@.girlVoice;sanitized@@ that you doubted you'd say them even without the rule. At this point the strongest curse you could get your head around was @@.girlVoice;poop@@. But didn't that mean @@.girlVoice;poop@@ counted as coarse language to you?
"...steering clear of coarse language..."
You held your head as a headache formed. Your mind racing through your vocabulary, looking for anything your $playerMaturity old mind now considered 'coarse language'. It didn't matter if it was something as benign as 'stupid', or 'jerk', or '@@.girlVoice;poopyhead@@', you knew you shouldn't be saying it.
"...steering clear of coarse language..."
<<else>>\
You were struck by a sudden reminder of your prohibition from using bad words. Preventing you from using curse words like...well you couldn't actually conceive of them anymore so it was hard to even describe them. The best you could do was that if you tried to say damn, it would just come out as damn.
However, at this point it hardly seemed like a limitation. So much of your language had @@.girlVoice;simplified@@ and @@.girlVoice;sanitized@@ that you doubted you'd say them even without the restriction. At this point the strongest curse you could get your head around was @@.girlVoice;poop@@. But didn't that mean @@.girlVoice;poop@@ counted as bad words for you? You were sure that your mom wouldn't want you saying it
You held your head as a headache formed. Your mind racing through your vocabulary, looking for anything your $playerMaturity old mind now considered 'bad words'. It didn't matter if it was something as benign as 'stupid', or 'jerk', or '@@.girlVoice;poopyhead@@', if your mom wouldn't approve, you shouldn't be saying it.
<</if>>\
[[The headache abated|G Rated Language Evolution 2]]<<if $traitGRatedLanguageLocation == "Mean Break">>\
Finally your head cleared, the pounding drum beat of your mantra fading into the background. You wanted to consider that a good thing, but what had it taken with it? How would you even remember what had been lost?
When this happened last Emily tried to make you say @@.girlVoice;'shoot'@@ and Sophie had said @@.girlVoice;'weewee'@@. So if a word even implied a curse word, it was scoured from your mind. Like you couldn't even think of what @@.girlVoice;'bleep'@@ might once have been.
If the word was @@.girlVoice;potty talk@@ you still knew of //a// way to say it, but the translation...@@.girlVoice;peepee@@, @@.girlVoice;poopoo@@, @@.girlVoice;bumbum@@. It was all @@.girlVoice;baby talk@@. Not only as innocent as possible, but also simplified so infants could actually manage it.
Perhaps the most frustrating was the prohibition against 'mean' words. Somehow 'bad' and 'mean' had gotten twisted in your head. It was possible, with great effort, to remember the word @@.noFilter;'dumb'@@, but you could //never// use it to describe someone. @@.girlVoice;Mommy@@ would be mad if you did that, and you still wanted to be a @@.girlVoice;good girl@@.
<<elseif $traitGRatedLanguageLocation == "Housekeeping Monthly">>\
Finally your head cleared, the pounding drum beat of the rule fading into the background. You wanted to consider that a good thing, but what had it taken with it? How would you even remember what had been lost? You couldn't even think of what @@.girlVoice;'bleep'@@ might once have been.
If the word was @@.girlVoice;potty talk@@ you still knew of //a// way to say it, but the translation...@@.girlVoice;peepee@@, @@.girlVoice;poopoo@@, @@.girlVoice;bumbum@@. It was all @@.girlVoice;baby talk@@. Not only as innocent as possible, but also simplified so infants could actually manage it.
Perhaps the most frustrating was the expansion of the rule to include 'mean' words. It was possible, to remember the word @@.noFilter;'dumb'@@, but you could //never// use it to describe someone. @@.girlThought;"I need to curb my tongue."@@
<<else>>\
Finally your head cleared, and you wanted to consider that a good thing, but what had it taken with it? How would you even remember what had been lost?
You tried to grasp for anything you might consider a bad word, but were coming up with blanks. Only related words entirely stripped of their original meaning. You knew @@.girlVoice;"bleep"@@ was related to a @@.girlVoice;bad word@@ adults might say, but you had no idea what it really meant.
If the word was @@.girlVoice;bad word@@ you still knew of //a// way to say it, but the translation...@@.girlVoice;peepee@@, @@.girlVoice;poopoo@@, @@.girlVoice;bumbum@@. It was all @@.girlVoice;baby talk@@. Not only as innocent as possible, but also simplified so infants could actually manage it.
This extended even further into 'mean' words. It was possible, with great effort, to remember the word @@.noFilter;'dumb'@@, but you could //never// use it to describe someone. @@.girlVoice;Mommy@@ would be mad if you did that, and you wouldn't want to make mommy mad.
<</if>>\
Insulting someone had become entirely impossible. You could laugh at them, since it wasn't a word, but that was it.
None of this was information you wanted to share with the girls. They'd pick up on it soon enough, but you didn't want to volunteer the fact that you were stuck talking like a @@.girlVoice;toddler in church@@.
[[Back to the party|Event Handler]]
<<set $gRatedLanguageEvolutionScene to true>>\
<<addTrait "$traitGRatedLanguage" 2>>Sophie had stopped you from having another cupcake before, but you were still hungry and you still wanted more. Plus, no matter how young you'd become, a little part of you resented being told what to do.
So the moment everyone had taken their eyes off of you, you crept into the kitchen. There were a ''ton'' of cupcakes left, so no one would notice if one or two went missing.
You had to stifle a @@.girlVoice;giggle@@ as you made your way towards the leftovers. There was something about the cupcakes being stolen that was going to make them all the sweeter.
Ever so quietly you cracked open one of the containers, marvelling at the contents. <<if $traitSweetTooth>>It was an exercise in willpower not to just start devouring them with reckless abandon.<</if>> But you had to be sneaky, if you made too much noise Sophie would be on top of you again denying you your sweet treat.
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"Are you sure this is a good idea?"@@ Annie whispered as you grabbed the first cupcake.
<<playerVoice "\"You can have one too.\"">>
@@.annieVoice;"Really?!"@@
<<playerVoice "\"Yes, but you have to be quiet.\"">>
Annie licked her lips but stayed quiet, eager for a cupcake of her own.
<</if>>\
[[Quietly have a cupcake|Get More Cupcakes 2]]As you dug into the first cupcake you knew you'd made the right choice. These were //delicious// and Sophie had been such a @@.girlVoice;meanie@@ stopping you from having another one.
@@.girlThought;It's just one cupcake, it's no big deal.@@
Of course, now that you'd taken the step to steal one cupcake, you might as well have another. No point in taking this risk for such a small reward. So you surreptitiously consumed another, casting constant glances towards the kitchen entrance.
Your stomach grumbled angrily as you finished off the second cupcake. You considered it might be time to stop. <<if $playerAge <= 11>>You were a lot @@.girlVoice;smaller@@ now, you wouldn't be able to eat as much.<<else>>No point giving yourself a stomach ache.<</if>> Then it caught your eye, the delicious looking cupcake that Miki had offered you. No way you were walking away without at least tasting that one.
[[Have another cupcake|Get More Cupcakes 3]]Miki's cupcake was even more @@.girlVoice;delicious@@ than you could have imagined. You had no idea how, considering everyone was using the same materials. Maybe it was just the extra icing that made it so tasty?
This opened the floodgates. As you polished off that cupcake you were already reaching for another. Miki had made a whole batch just like this one and you simply ''had'' to try them.
...
<<playerVoice "\"Urp,\"">> you gave a small burp as you finished off another cupcake. At this point you'd kind of lost count, but the leftover containers looked a lot more empty than they had before. No way the girls wouldn't notice this, you'd need an alibi, or at least an excuse. Maybe you could blame it on hungry mice?
Glancing once more towards the door you reached out for one last cupcake, though your body felt odd as you did. There was a sluggishness to the movement and it took more effort than before. Sure you'd eaten a lot and you did feel stuffed, but this wasn't just a full stomach, you felt...heavy.
@@.emilyVoice;"Aha!"@@ Emily shouted from the door, @@.emilyVoice;"so this is where you were."@@
[[Caught in the act|Get More Cupcakes 4]]
<<addTrait "$traitChubby">>\You flushed, trying to think of a way to get out of the situation. You'd been caught with your hand in the proverbial cookie jar, it would be tough to convince Emily you were innocent.
Confusion flashed over her face, @@.emilyVoice;"how many did you eat?!"@@ Her voice was incredulous.
You started to count them out on your fingers, but you couldn't be sure.
<<playerVoice "\"Urp,\"">> you gave another small burp, <<playerVoice "\"excuse me.\"">> You put your hand to your @@.girlVoice;squishy@@ stomach, as if trying to prevent more burps from escaping.
@@.girlThought;Squishy?@@
You put both hands to your stomach, encountering far more flesh there than you'd expected. <<if $playerAge <= 14>>Your body had been changing a lot during this party, but everything else had been tending towards smaller, this was @@.girlVoice;bigger@@.<<else>>You'd almost had a six pack before, where had it gone?<</if>>
The other girls came to the door, each of them giving a small start at your sudden change in appearance.
[[Check your body|Get More Cupcakes 5]]You looked down to see the outline of a little @@.girlVoice;paunch@@ pressing against your top. Another grab confirmed that it wasn't just the visuals, there was something there.
You felt like @@.girlVoice;whining@@, it'd only been a few cupcakes. How could this have happened?
@@.sophieVoice;"I did tell you that you'd had enough."@@ Sophie quipped, prompting a glare from Kara.
Sophie's words made you flush. She was right of course, she had tried to stop you, but also you were currently in crisis, you wanted support, not teasing. <<if $playerAge <= 15>>Your emotions were oscillating back and forth. You'd almost come to expect changes, but this was different. The rest had made you blend in, this one made you stand out.<</if>> <<if $playerAge <=10>>You were a @@.girlVoice;chubby little girl@@, an obvious contrast to your sister.<<else>>You didn't want to be @@.girlVoice;chubby@@. The mere presence of those extra pounds was making you self concious.<</if>>
Miki saved the day<<if $mikiInferorityComplex>>, as always<</if>>. Without a word she threw her arms around you. <<if $playerAge >= 12>>Your height difference meant she was wrapped around your legs, but the point was made.<<elseif $playerAge >= 9>>Your height difference meant that her arms were wrapped right around your @@.girlVoice;tubby stomach@@, unable to link up behind your back.<<else>>You two were almost the same height so she got her arms all the way around you. Pulling you close enough to be cheek to cheek.<</if>>
<<if $playerAge >= 14>>\
She looked up at you, @@.mikiVoice;"it's okay. I have a tummy too."@@
Miki did have a little bit of chub herself. Though hers was just 'baby fat', while yours was just 'fat fat'. Still, it didn't seem to bother her. If she could get over it, you should be able to as well.
<<elseif $playerAge >= 9>>\
@@.mikiVoice;"When I grow up I wanna be pretty like you."@@
It was a rather sudden compliment. One that before today you wouldn't have even considered a compliment, but here, in this moment, it actually did make you feel better. Miki still thought you were @@.girlVoice;pretty@@.
<<else>>\
She giggled, @@.mikiVoice;"we both have chubby tummies."@@
It was true. Miki had a stomach to match yours. It was just a little baby fat, nothing to be bothered about. <<if $playerMaturity <= 10>>If anything it made you @@.girlVoice;even cuter@@. You could get used to this.<</if>>
<</if>>\
<<playerVoice "\"I'm sorry...\"">> you apologized, knowing you'd been in the wrong.
No one wanted to press the issue, your new @@.girlVoice;chubby stomach@@ was already a punishment. A punishment you were you were reminded of with every step. The extra weight in your footfalls, the effort to move, and the @@.girlVoice;jiggle@@ of your @@.girlVoice;pudge@@.
<<if $traitImaginaryFriend >= 3>>\
@@.annieVoice;"We're so chubby now..."@@ Annie murmured, using your hands to grab again at your stomach. @@.annieVoice;"Everything feels so heavy,"@@ she half whined.
You just grit your teeth and stayed quiet. You knew that as well as her, you didn't need her to rub it in. It was a consolation that at least she had to bear this punishment with you.
<<changeEmbarassment "small">>\
<<elseif $traitImaginaryFriend >= 2>>\
@@.annieVoice;"You're so chubby now,"@@ Annie giggled and poked you in the stomach.
<<playerVoice "\"Stop that!\"">> You @@.girlVoice;whined@@.
@@.annieVoice;"I did say it was a bad idea..."@@
<<playerVoice "\"Until I said you could have one too! Then you seemed to love the idea.\"">> It wasn't fair that she'd been just as guilty as you, but had avoided punishment. Not that accusing your @@.girlVoice;imaginary friend@@ would have changed anything but making you look even @@.girlVoice;more immature@@.
Annie huffed, admitting her defeat. @@.annieVoice;"Well I still think you look cute."@@ She offered, an olive branch to stop this fight.
You sighed, <<playerVoice "\"Thank you...\"">> There was no point in arguing about this, no amount of fighting would get rid of those @@.girlVoice;extra pounds@@.
<<changeEmbarassment "small">>\
<</if>>
[[Back to the party|Event Handler]]
<<set $getMoreCupcakesScene to true>>\You went to lace them up, but found the task more difficult than expected. After making what you'd thought was a proper knot, the laces had just fallen apart. A second attempt ended the same.
<<playerThought "Are the laces broken?">>
A quick check showed that they were attached properly to the shoe. A third attempt did end up "tying" them, but the knot was far too loose and you couldn't figure out how to tighten it.
<<if $traitImaginaryFriend >= 2>>\
<<playerVoice "\"Annie,\"">> you whispered, <<playerVoice "\"do you know how to tie laces?\"">>
Annie shook her head, @@.annieVoice;"don't look at me, I //just// started wearing sandals."@@ She thrust a foot forward showing off her white floral sandals, with a strap, not laces.
<</if>>\
A giggle from behind you stole your focus, you snapped around to see all the girls standing behind you, trying to suppress their laughter.
@@.emilyVoice;"Having some trouble <<playerTitle>>?"@@
You were, but you weren't sure you wanted to admit to it. How could you @@.girlVoice;not know@@ how to tie your own shoes?
@@.emilyVoice;"You know if laces are too hard I can get you ones with Velcro."@@
[[Ask for new shoes|Going Outside Cannot Tie Shoes New Shoes]]
[[Try again|Going Outside Cannot Tie Shoes 2b]]
<<set $playerGivenNewShoes to true>>\
<<changeEmbarassment "small">>\
<<set $playerKnowsCantTieShoes to true>>\As you head outside you realize you were back in the same situation as before. Your shoes had laces, and you had @@.girlVoice;no idea@@ how to tie them. Last time Kara had tied them for you, and with that dam already broken, you figured you could ask her again.
@@.girlVoice;Shyly@@ you put them on, unlaced, and waited for assistance.
@@.sophieVoice;"You know Kara can't keep tying your shoes forever,"@@ Sophie quipped. You knew that, but you also figured this was just something for the party. How many more times could you really have to tie them today?
@@.emilyVoice;"Maybe <<playerName>> can just learn again,"@@ she laughed, revealing, as if you didn't already know, that she'd been the one to remove it in the first place.
[[Ask for laceless shoes|Going Outside Cannot Tie Shoes New Shoes]]
[[Let Kara tie them again|Going Outside Cannot Tie Shoes Round 2 Kara Ties]]
[[Ask to be taught|Going Outside Cannot Tie Shoes Learn To Tie]]Kara sighed and knelt down.
Sophie laughed, but Miki cut her off. @@.mikiVoice;"It's okay <<playerName>>, Kara helps her baby brother tie his too."@@
It wasn't the encouragement Miki had intended it as. Considering how young Kara's brother was, it only made you feel even more @@.girlVoice;helpless@@ and @@.girlVoice;inept@@. For a moment you wished you were @@.girlVoice;as young as Kara's baby brother@@, at least then this wouldn't look out of place.
At least you knew you could @@.girlVoice;rely on Kara@@ for things like this. @@.girlThought;A smart girl like her can help an idiot like me.@@
Standing back up she gestured to the now tied shoes. <<playerVoice "\"Thank you Kara,\"">> you muttered, though you were genuinely grateful. @@.girlThought;What could I do without her?@@
[[Continue|Mini-Olympics Event Router]]
<<silently>>\
<<changeEmbarassment "small">>\
<<changeAge "small">>\
<<addTrait "$karaInferiorityComplex">>
<<set $karaTiedShoes++>>\
<<set $needShoesTied to true>>\
<</silently>>\<<include "Sneaker Image Router Fragment">>
This party had been going on long enough that you knew something magical was going on. No matter what you tried you @@.girlVoice;couldn't tie your shoes@@, every knot you tried either came apart or wasn't tight enough. Might as well skip the rigmarole with trying to figure out Emily's game and just get a new set that you'd actually be able to wear properly.
<<playerVoice "\"Okay, can you get me a new pair?\"">>
Emily was surprised by the speed at which you'd capitulated, but produced the requested item, grinning as she did.\
<<include "Velcro Shoes Router Fragment">>
[[Continue|Mini-Olympics Event Router]]<<set _currentPlayerShoe to setup.shoesMap[$playerShoesId]>>
<<if $playerAge >= 10>>\
The shoes were, not surprisingly, @@.girlVoice;bright pink@@; covered in text reading "Fashion" and "Style". There was even <<if $playerMaturity >= 13>>an unnecessary <<elseif $playerMaturity <= 8>>an @@.girlVoice;amazing@@<<else>>a <</if>> @@.girlVoice;princess crown@@ on the side.
Though there were still laces on the shoe, they were just for show and didn't connect to anything. The strap at the top would be what actually kept it in place.
<<set $playerShoesId to 10>>\
<<elseif $playerAge >= 8>>\
The shoes were @@.girlVoice;incredibly kiddy@@. All of Emily's sneakers had laces, so she'd had to dig back to things from when she was little. Which is why the current shoes were @@.girlVoice;bright pink@@, covered in @@.girlVoice;butterflies@@ and @@.girlVoice;sparkly rhinestones@@ on the tongue and heel.
Though there were still laces on the shoe, they were just for show and didn't connect to anything. The strap at the top would be what actually kept it in place.
<<set $playerShoesId to 11>>\
<<else>>\
The shoes provided were basically @@.girlVoice;made for toddlers@@. All the colors were different @@.girlVoice;shades of pink@@, there were @@.girlVoice;random hearts@@ and even a @@.girlVoice;little bunny@@ on the straps. Of course the main draw was the images of Elsa and Anna emblazoned on the sides and front. Visible from almost every angle, so no one would ever doubt what they were.
They'd also eschewed laces entirely, those being for a far older group than this shoe's target market, simply using a pair of velcro straps.
<<set $playerShoesId to 12>>\
<</if>>\
<<set $nextPlayerShoe to setup.shoesMap[$playerShoesId]>>\
<<if $playerMaturity >= 12>>\
The fact you'd asked for them didn't make them any less embarrassing. You could almost deal with the fact they were @@.girlVoice;girly@@, but the lack of proper laces made them look more suitable to a @@.girlVoice;kindergartener@@.
You slipped on the @@.girlVoice;velcro@@ shoes, putting the strap into place. Everything fit nicely now, but you couldn't help but grimace at the fact you had to wear them. It made you look like a @@.girlVoice;little kid@@ who was @@.girlVoice;too young@@ to be able to tie their shoes.
<<changeEmbarassment "medium">>\
<<changeAge "small">>\
<<elseif $playerMaturity >= 9>>\
Though you'd asked for them the shoes were still a little @@.girlVoice;embarrassing@@. They were @@.girlVoice;cute@@ and @@.girlVoice;pink@@ which you liked. But the strap should be for kids way younger than you.
You slipped on the @@.girlVoice;velcro@@ shoes, putting the strap into place. Everything fit nicely now, but you were still aware of the @@.girlVoice;lack of laces@@ you now had to deal with. It made you look like a @@.girlVoice;little kid@@ who was @@.girlVoice;too young@@ to be able to tie their shoes.
<<changeEmbarassment "small">>\
<<changeAge "small">>\
<<else>>\
It was slightly embarrassing to have to use Velcro shoes when you knew your sister had graduated out of them a while ago. But you could only work with the capabilities that had been left to you.
You slipped on the @@.girlVoice;velcro@@ shoes, putting the strap into place. Everything fit nicely now, and you were once again ready for action.
<</if>>\
<<if $nextPlayerShoe.lightUp>>\
<<if _currentPlayerShoe.lightUp>>\
As you took your first step you realized, just like your last set, these shoes were also of the @@.girlVoice;light up@@ variety. Which made the already @@.girlVoice;incredibly kiddy@@ shoes <<if $playerMaturity >=9>>look @@.girlVoice;infantile@@.<<else>>even @@.girlVoice;better@@.<</if>>
<<else>>\
The shoes revealed their final <<if $playerMaturity >= 9>>indignity<<else>>surprise<</if>> when you took your first step and your eyes were drawn to sudden flashes of light. For a moment you didn't know their origin but a second step quickly revealed it. Your shoes @@.girlVoice;lit up@@ in @@.girlVoice;rainbow colors@@. Which made the already @@.girlVoice;incredibly kiddy@@ shoes <<if $playerMaturity >=9>>even @@.girlVoice;kidder@@.<<else>>even @@.girlVoice;better@@.<</if>>
<</if>>\
<</if>>\You @@.girlVoice;flushed@@ going back to the suddenly complex task of tying your shoes. There was no way you were about to start wearing @@.girlVoice;Velcro shoes@@. You were more than mature enough to be able to tie your own shoes.
After another few attempts you managed something approximating tied shoes. Standing up proudly and walking out into the yard.
You'd managed only a couple feet when Kara called, @@.karaVoice;"<<playerName>>! Your shoes are untied."@@
She hurried over, kneeling down in front of you, @@.karaVoice;"It's dangerous to walk around like that, let me get them for you."@@ <<if $karaHappiness >= 3>>Her offer seemed genuine, but your ears still burned at the idea of a seven year old @@.girlVoice;tying your shoes for you@@.<<else>>Her offer seemed genuine at first, but from the way she smiled it was clear she was teasing you as well. Highlighting the fact you needed a seven year old to tie your shoes.<</if>>
[[Let her tie them|Going Outside Cannot Tie Shoes Kara Tie]]
[[Stop her|Going Outside Cannot Tie Shoes 3b]]You capitulated. You weren't going to get anywhere unless you agreed to this. Kara knelt down to finish the job.
<<if $playerMaturity >= 8>>\
It was @@.girlVoice;humiliating@@. <<if $playerAge >= 7>>You were too old to need someone else to tie your shoes. Yet there you were letting a seven year old, do it for you. It seemed more like she was //your// babysitter than anything else.<<else>>Despite how @@.girlVoice;young@@ you looked you still should have been able to tie your shoes. All the other girls knew how to do it, so how in the world could you fail at it?<</if>>
<<else>>\
It was an embarrassing situation. <<if $playerAge >= 9>>You looked far too old to need help tying your shoes. What would other people think if they saw a girl who looked so much younger than you helping //you// tie your shoes?<<else>>Though you looked young enough to maybe need help tying them, you still didn't like it. You wanted to be capable and independent, but right now you couldn't even really go for a walk on your own.<</if>>
<</if>>\
@@.karaVoice;"There you go,"@@ Kara tied the final knot and stood up.
You looked down at the neat bunny ears on each shoe. The knot was tight, though not constricting and it looked solid. You just couldn't figure out how she'd done it.
<<if $karaInferiorityComplex >= 2>>@@.girlThought;Kara is so much smarter than me.@@ Your brain helpfully added, as if you didn't already know that.<<else>>@@.girlThought;Of course Kara knows how to do that.@@ You let yourself off the hook. Kara was @@.girlVoice;super smart@@, it wasn't a surprise if she was @@.girlVoice;smarter than you@@ sometimes.<</if>>
[[Continue|Mini-Olympics Event Router]]
<<silently>>\
<<changeEmbarassment "small">>\
<<changeAge "small">>\
<<addTrait "$karaInferiorityComplex">>
<<set $karaTiedShoes to 1>>\
<<set $needShoesTied to true>>\
<</silently>>\<<playerVoice "\"Stop!\"">> You shouted, pulling your foot away. <<playerVoice "\"I don't need your help.\"">> You stayed firm, despite all the evidence to the contrary.
@@.karaVoice;"You can't run around in untied shoes."@@ Kara folded her arms. <<if $playerMaturity >= 11>>Despite her relative youth she was taking charge in this moment.<<else>>Kara was taking charge here.<</if>>
Sophie stepped forward, @@.sophieVoice;"<<playerName>>, you know she isn't going to back down on this. Kara is serious about safety."@@
You were at an impasse. <<if $playerMaturity >= 12>>Though the idea of delaying the next activity wasn't the worst, you doubted Emily would be patient forever.<<else>>You wanted to get to the next activity so you'd have to do something.<</if>>
[[Ask for new shoes|Going Outside Cannot Tie Shoes New Shoes]]
[[Let Kara tie them|Going Outside Cannot Tie Shoes Kara Tie]]
[[Demand to be taught|Going Outside Cannot Tie Shoes Learn To Tie]]<<playerVoice "\"I want to learn.\"">>
Tying your shoes was a skill you'd learned almost a decade ago, and until today hadn't struggled with it since. It was an unacceptable state of affairs to not know how to do it, if you'd learned it once you could learn it again.
@@.mikiVoice;"I'll teach ya,"@@ Miki stepped forward before any of the other girls could react.
<<if $karaInferiorityComplex>>\
<<playerVoice "\"Oh, I'd thought that Kara would-\"">>
<<else>>\
<<playerVoice "\"Oh, I'd thought maybe one of the other-\"">>
<</if>>\
Emily cut you off, @@.emilyVoice;"Miki will be an excellent teacher. She's the one who learned the most recently after all."@@
There was a sort of logic there, but you still felt that one of, maybe any, of the other girls would be a better choice. But Miki was the only teacher you were going to get, so you'd have to make do.
@@.mikiVoice;"Okay. It's over, around, under, and through."@@ She made matching hand motions, but it hadn't clarified.
<<playerVoice "\"That doesn't-\"">>
@@.mikiVoice;"I hafta show you first!"@@ Miki interjected, @@.mikiVoice;"but remember. Over, around, under, and through."@@
[[Tyin' your shoes|Going Outside Cannot Tie Shoes Learn To Tie 2]]You watched Miki's hands as she went through the motions on an actual set of laces. Though the knot that she finished with was a little sloppy.
@@.mikiVoice;"It's different upside down,"@@ she mumbled, though it only raised her in your esteem. You hadn't even thought about the fact she'd need to do it backwards to teach you.
<<playerThought "I can't even do it forwards.">>
But she soldiered on. Tying and untying your shoes. @@.mikiVoice;"Over, around, under, and through."@@ Again and again until the mantra started sticking in your head.
Finally you started trying it. It was a disaster. You thought you knew the pattern, but your fingers kept getting mixed up.
Miki stayed with you, guiding your fingers when she could and reminding you of the mantra of tying shoes. The fact she was only six slipped your mind in those moments. Small as she was you @@.girlVoice;looked up to her@@, and were hanging on her every word. Trying to learn from that wisdom.
[[Over, around, under, and through|Going Outside Cannot Tie Shoes Learn To Tie 3]]
<<silently>>\
<<addTrait "$mikiInferiorityComplex">>
<<changeEmbarassment "small">>
<</silently>>\<<playerVoice "\"Over, around, under, and through,\"">> you subvocalized, matching your motions to the words, but things fell apart.
<<playerVoice "\"Over, around, under, and through,\"">> this time was close.
<<playerVoice "\"Over, around, under, and through...I did it!\"">> You shouted upon completion. There was a knot there, it was sloppy, uneven and too loose, but it was a tied shoe.
@@.mikiVoice;"Yay!"@@ Miki cheered along with you, and the other girls made approving noises. @@.mikiVoice;"Now you hafta keep practicing,"@@ Miki lectured. You nodded in response. You were still riding high on the success. <<if $playerMaturity >= 7>>Ignoring the fact it was a success mostly experienced by kindergarteners and pre-schoolers.<<changeAge "small">><<changeMaturity "small">><<else>>You'd managed to pull off something that was @@.girlVoice;kinda complicated@@. After all Miki had just learned it as well.<</if>>
<<playerVoice "\"Thank you Miki,\"">> you expressed your gratitude, appreciative that the young girl had @@.girlVoice;taught you so much@@. Yesterday you would have scoffed at the idea of learning something from a first grader, but now you were her @@.girlVoice;little student@@.
[[Continue|Mini-Olympics Event Router]]
<<silently>>\
<<addTrait "$knowledgeTieShoes">>
<<set $needShoesTied to false>>
<</silently>>\<<if $emilyInferiorityComplex >= 2>>\
<<playerVoice "\"Emily!\"">> You snapped, <<playerVoice "\"these are velcro shoes. I'm not a toddler. If you all can handle it then I can too.\"">>
Emily giggled, @@.emilyVoice;"maybe you aren't a toddler, but you are my <<if $emilyInferiorityComplex >= 3>>''baby sister''<<else>>''little sister''<</if>>. I don't think you're ready for big kid shoes."@@
She was laying it on thick, but she did have a point, <<if $emilyInferiorityComplex >= 3>>it'd be silly for a @@.girlVoice;baby@@ to try and wear lace up shoes. It'd never work.<<else>>Emily was young enough that it wouldn't be surprising if her @@.girlVoice;little sister@@ would be @@.girlVoice;too young@@ for laced shoes.<</if>>
@@.emilyVoice;"Although..."@@ Emily purred, @@.emilyVoice;"since I'm so nice I'll let you have sneakers with laces. But!"@@ She held up a halting finger, @@.emilyVoice;"you aren't allowed to tie them. Only your ''big sis'' can tie them."@@
@@#links2;
[[Agree to her terms|Going Outside Too Small Sneakers Request Laces Baby Sister]]
<<link "Accept the velcro shoes instead">>
<<filterreplace "#links2">>
<<playerVoice "\"I think maybe I should just use the velcro ones...\"">>
Emily looked only a touch upset. She did like the idea of you, her <<if $emilyInferiorityComplex >= 3>>@@.girlVoice;baby sister@@<<else>>@@.girlVoice;little sister@@<</if>> needing help tying your shoes. However, you were still in @@.girlVoice;little pink velcro@@ shoes with @@.girlVoice;hearts@@. So you still looked the part. She smiled and handed you the @@.girlVoice;velcro@@ sneakers.
What choice did you have? Velcro was awfully @@.girlVoice;childish@@ but at least you'd preserved the independence of being able to get them on and off yourself.<<if $playerMaturity <= 6>>You @@.girlVoice;liked them@@ too. They were @@.girlVoice;cuter@@ than what you'd had before.<</if>>
You slipped on the, unsurprisingly, perfectly fitting shoes. Finally ready for the next activity.
[[Continue|Mini-Olympics Event Router]]
<</filterreplace>>
<</link>>
@@
<<else>>\
<<playerVoice "\"Emily!\"">> You snapped, <<if $playerMaturity <=9>><<playerVoice "\"everyone else has shoes with laces. I want proper shoes.\"">><<else>><<playerVoice "\"these are velcro shoes. I'm not a little kid. If you all can handle it than I can too.\"">><</if>>
Technically Emily was in sandals and Sophie had skipped footwear entirely, but the point was there. The two youngest girls, Miki and Kara both had lace up shoes.
Emily glanced over to Kara who took over the discussion. <span class="karaVoice">"well Miki only got the hang of it a little bit ago, <<if $playerAge < 6>>and since you're even younger...<<else>>and since you're the same age...<</if>>"</span>
Kara's implication was clear. She thought you were @@.girlVoice;too clumsy@@ to tie your shoes, regardless of your knowledge level.
@@#links2;
[[Insist on shoes with laces|Going Outside Too Small Sneakers Request Laces][$lacesRequestNice to false]]
<<link "Accept the velcro shoes">>
<<filterreplace "#links2">>
<<include "Going Outside Too Small Laces End Fragment">>
[[Continue|Mini-Olympics Event Router]]
<</filterreplace>>
<</link>>
@@
<</if>><<playerVoice "\"Emily. Do you have something with laces?\"">> You kept the request light, after all this entire situation was relying on her willingness to get you shoes.
She considered the situation for a moment. @@.emilyVoice;"I think there is //one// pair that might fit. But I dunno if it's gonna work."@@
<<playerVoice "\"Why not?\"">>
Kara jumped in, @@.karaVoice;"well Miki only got the hang of it a little bit ago, <<if $playerAge < 6>>and since you're even younger...<<else>>and since you're the same age...<</if>>"@@
Kara's implication was clear. Your coordination had been getting steadily worse, and your @@.girlVoice;tiny@@ fingers might not be up to the complex maneuvers required for shoe tying. You'd be able to use the velcro ones no problem, but actual laces might just result in an embarrassing failure.
@@#links2;
[[Insist on shoes with laces|Going Outside Too Small Sneakers Request Laces][$lacesRequestNice to true]]
<<link "Accept the velcro shoes">>
<<filterreplace "#links2">>
<<include "Going Outside Too Small Laces End Fragment">>
[[Continue|Mini-Olympics Event Router]]
<</filterreplace>>
<</link>>
@@@@#links;
[[Demand shoes with laces|Going Outside Too Small Sneakers Demand Laces]]
[[Ask for shoes with laces|Going Outside Too Small Sneakers Ask for Laces]]
<<link "Accept the velcro shoes">>
<<filterreplace "#links">>\
<<include "Going Outside Too Small Laces End Fragment">>
[[Continue|Mini-Olympics Event Router]]
<</filterreplace>>
<</link>>
@@In the end you had to swallow your pride and accept the @@.girlVoice;velcro@@ sneakers. What choice did you have? Even if Emily was willing to loan you another set, with laces, there was no guarantee you'd do anything but embarrass yourself. <<if $playerMaturity <= 8>>You also @@.girlVoice;liked them@@ anyway. They were @@.girlVoice;cuter@@ than what you'd had before.<</if>>
You slipped on the, unsurprisingly, perfectly fitting shoes. Finally ready for the next activity.<<Image "Dressup/Shoes/Sneakers6WithLacesDark.webp" "topRightCorner">>\
Emily @@.girlVoice;squealed@@ and rushed away to get a new set of shoes for you. Though with the speed at which she returned you were suspicious that she'd had these shoes prepped for just such an occasion.
The shoes were actually less girly and childish than the previous offering. No hearts, no cats, barely any embellishments at all. They were @@.girlVoice;bright pink@@ however, so no one would doubt they were @@.girlVoice;girl@@ shoes. They were also a touch stubbier than normal shoes, meant for @@.girlVoice;tiny feet@@ that hadn't quite lengthened yet. So no one would doubt they were for @@.girlVoice;little kids@@ either.
@@.emilyVoice;"Sit sit, come on,"@@ Emily beckoned towards a chair.
You sat on the chair, your legs slightly swinging as you settled in, since they weren't long enough to reach the ground.
@@.emilyVoice;"Left,"@@ she ordered and you stuck out your left foot in response, once it had been shod she continued. @@.emilyVoice;"Right."@@ You stuck out your right foot.
<<if $emilyInferiorityComplex <= 2>>\
As you sat there you were struck by how completely you were currently relying on your @@.girlVoice;big sis@@, and for something that had nothing to do with her @@.girlVoice;incredible@@ powers. She was just tying your shoes.
@@.girlThought;Helping her little baby sister.@@
The errant thought echoed in your mind. You'd thought of yourself not just a @@.girlVoice;little sister@@, but a @@.girlVoice;baby sister@@. Emily was only eight, if she was that much more capable than you then "little" wasn't a strong enough term.
@@.girlThought;Only a baby sister would need help putting on their shoes.@@
[[Emily tied your shoes|Going Outside Too Small Sneakers Request Laces Baby Sister Trait Progressed]]
<<changeEmbarassment "small">>
<<else>>\
With each foot encased in the, unsurprisingly, perfectly fitting shoe, she got to work lacing them up. It took her a few extra moments; doing it backwards when the foot is just dangling in the air made the task more difficult than normal. But in the end she did an excellent job. Your shoes felt snug and secure and Emily was delighted by the circumstances.
[[Get off the chair|Going Outside Too Small Sneakers Request Laces Baby Sister 2]]
<<changeEmbarassment "medium">>
<</if>>\The fact that the shoes actually had laces didn't make you feel any more mature.
<<playerThought "I didn't even put the shoes on myself">> @@.girlThought;big sis did it for me.@@
You realized that even most @@.girlVoice;kindergarteners@@ could handle that part on their own.
<<playerThought "I could have done it on my own">> @@.girlThought;but big sis is better at it. I should let her do it.@@
While you were thinking Emily had been finishing up the job of lacing up your shoes. It took her a few extra moments; doing it backwards when the foot is just dangling in the air made the task more difficult than normal. But in the end she did an excellent job.
@@.emilyVoice;"There ya go sis,"@@ she stepped back, admiring her work and smiling giddily about the situation.
[[Thank your sister|Going Outside Too Small Sneakers Request Laces Baby Sister Trait Progressed 2]]<<playerVoice "\"Thanks sissie!\"">>
The words had come out automatically, lilted as if the word "sister" was too hard to pronounce. It was the way a @@.girlVoice;baby@@ might say the word. The way a @@.girlVoice;baby sister@@ would say it.
Something Emily seized on immediately. @@.emilyVoice;"I gotta take care of my cute little baby sister."@@
In the moment it'd just felt right to say, but her response solidified the thought deep in your mind.
@@.girlThought;Am I just a baby sister?@@
You'd known you were the @@.girlVoice;little sister@@ but being a @@.girlVoice;baby sister@@ was something else.You looked <<if $playerAge >= 12>>up <</if>>at your @@.girlVoice;sissie@@.
@@.girlThought;Emily takes care of me.@@
You swung your shod feet, now snugly secured. The whole process having been done by your @@.girlVoice;sissie@@. But that's what @@.girlVoice;baby sisters@@ did. Let their @@.girlVoice;sissies@@ take care of everything while they just @@.girlVoice;helplessly@@ waited.
@@.girlThought;I'm just Emily's baby sister and my sissie will take care of me.@@
Though you realized that now, since Emily was finished, you should probably get up. <<if $playerAge >= 6>>Though the distance to the ground seemed even larger than before, but could handle this something this basic on your own@@.girlVoice;...probably@@. <<else>>As much @@.girlVoice;fun@@ as it was playing the @@.girlVoice;baby@@, you couldn't sit there all day.<</if>>
[[Get off the chair|Going Outside Too Small Sneakers Request Laces Baby Sister 2]]
<<silently>>\
<<addTrait "$emilyInferiorityComplex" 3>>\
<<if $playerAge >= 6>>\
<<changeAge "small">>
<<else>>
<<changeMaturity "small">>
<</if>>
<</silently>>\<<Image setup.shoesMap[13].imageLink "topRightCorner">>\
As you landed back down a sudden flash of light caught in the corner of your eye. But looking around revealed nothing obvious so you continued your journey. However, the lights kept showing up. <<if $traitOblivious>>It took you @@.girlVoice;quite a while@@ to notice where they were coming from, but you eventually got it.<<else>>Quickly you realized the light were coming from below.<</if>>
The lights were coming from your shoes. You took a tentative step and the shoes lit up in response.
<<if $playerMaturity >= 10>>\
<<playerThought "I take back the thought that they were less childish than the velcro ones.">>
<<elseif $playerMaturity >= 8>>\
You didn't totally want to admit it but you @@.girlVoice;loved@@ the fact that they lit up. It made them a lot more @@.girlVoice;childish@@ than you'd realized, but why should only little kids get to have all the fun.
<<else>>\
You @@.girlVoice;loved them@@. If you'd know from the start that this was an option you would have requested them for sure. The issue of the laces was long forgotten as you @@.girlVoice;eagerly@@ stomped around, @@.girlVoice;fascinated@@ by the lights.
<</if>>\
@@.emilyVoice;"Come on baby sis!"@@ Emily took your hand and began dragging you, @@.emilyVoice;"lets get back to the party!"@@
[[Continue|Mini-Olympics Event Router]]
<<set $emilyTiedShoes to 1>>\
<<set $playerShoesId to 13>>\
<<set $needShoesTied to true>>\Heading outside you realized you were back in the same situation as before. Your shoes had laces, and you weren't able to tie them properly. Last time Emily had tied them for you, and insisted that she be the only one to tie them.
@@.girlVoice;Shyly@@ you put them on, unlaced, and waited for assistance from <<sisterTitle>> Emily.
@@.sophieVoice;"You know Emily can't keep tying your shoes forever,"@@ Sophie quipped.
@@.emilyVoice;"Yes I can!"@@ She laughed, kneeling down to tie up your shoes. The job quickly done she stood back up @@.emilyVoice;"I'll always be there for my baby sister. Isn't that right?"@@
As per usual your <<sisterTitle>> was right. Clearly you couldn't handle this task on your own, so you simply had to @@.girlVoice;rely completely@@ on her.
@@.mikiVoice;"It's okay <<playerName>>, Kara helps her baby brother tie his too."@@
It wasn't the encouragement Miki had intended it as. Emily called you her @@.girlVoice;baby sister@@ but you weren't actually that young. Kara's brother was only three.
@@.girlThought;I wish I was that little. Then I'd really be the baby sister.@@
It was a fleeting thought, you didn't actually want to be a @@.girlVoice;toddler@@. But having your @@.girlVoice;big sis@@ tying your shoes like that had really made you look like one.
[[Continue|Mini-Olympics Event Router]]
<<silently>>\
<<changeEmbarassment "small">>\
<<if $playerAge == $minimumAge>>\
<<changeMaturity "small">>\
<<else>>
<<changeAge "small">>\
<</if>>
<<set $emilyTiedShoes++>>\
<</silently>>\You slipped on your unlaced shoes, not even making an attempt at tying them yourself.
@@.girlThought;Big sis does that for me.@@
And sure enough only a few moments later she was there. Once again the position made your mind wander.
@@.girlThought;Emily is the best big sis, but I'm too old to be the best baby sister. If I was just a little younger...@@
@@.emilyVoice;"There. Nice and tight."@@ Emily stood, having secured your shoes for the next activity. She was having so much fun doting on her @@.girlVoice;baby sister@@, even if it was only for today.
[[Continue|Mini-Olympics Event Router]]
<<silently>>\
<<if $playerAge == $minimumAge>>\
<<changeMaturity "small">>\
<<else>>
<<changeAge "small">>\
<</if>>
<<set $emilyTiedShoes++>>\
<</silently>>\<<Image "Dressup/Shoes/Sneakers6WithLacesDark.webp" "topRightCorner">>\
<<if $lacesRequestNice>>\
<<playerVoice ""\I think I can do it,\"">> you countered, <<playerVoice "\"you should at least let me try.\"">>
<<else>>\
<<playerVoice "\"Just give me some proper shoes.\"">>
<</if>>\
Emily shrugged and walked away, coming back only a few moments later with a new pair of sneaker, this time with laces.
The shoes were actually less @@.girlVoice;girly@@ and @@.girlVoice;childish@@ than the previous offering. No hearts, no cats, barely any embellishments at all. They were @@.girlVoice;bright pink@@ however, so no one would doubt they were @@.girlVoice;girl@@ shoes. No one would doubt they were for @@.girlVoice;little kids@@ either. They were just a touch stubbier than normal shoes, meant for @@.girlVoice;tiny feet@@ that hadn't quite lengthened yet.
@@.emilyVoice;"Here you go."@@ Emily handed you the shoes and then stepped away.
<<if $playerMaturity >= 11>>You still weren't happy about how @@.girlVoice;childish@@ the shoes were. But a combination of laces and fewer hearts made it better.<<elseif $playerMaturity >= 8>>You actually liked these shoes way better. The laces and the simplicity of the design made it obvious it was a @@.girlVoice;big girl@@ shoe.<<else>>You were @@.girlVoice;slightly disappointed@@ by the downgrade in cuteness. But you were willing to sacrifice for some proper laces.<</if>>
Though now you had to prove you were able to actually do it. Clearly Emily didn't believe in you, and you doubted the other girls were much better.
[[Tie your shoes|Going Outside Too Small Sneakers Request Laces 2]]Their lack of faith proved justified.
You knew the steps to tie your shoes. You'd known them for a decade. But actually executing on the maneuver was another matter. It felt simply impossible to get your @@.girlVoice;little uncoordinated@@ fingers to make the loop around properly. Once you'd almost managed it, but things felt apart on the pull through. Another time you'd managed to make a tie, but it wasn't the right kind and would loosen in no time.
It was incredibly frustrating. You //knew// what to do, but you couldn't get your body to obey the finer details. Even when you gave the task your absolute focus it kept going a little wrong.
...
<<playerVoice "\"I got it!\"">> You threw your hands wide. Worried that an errant movement might cause the whole thing to collapse.
Eagerly you moved onto the next shoe and tried to repeat the process. It wasn't immediate, since the execution was still the issue, but you were able to get your other shoe into a similar state.
You stood up, <<playerVoice "\"okay, let's go.\"">>
[[On with the party|Going Outside Too Small Sneakers Request Laces 3]]You only made it two steps before Miki called out, @@.mikiVoice;"stop!"@@
You turned to look at her and she was pointing at your feet, @@.mikiVoice;"your shoe's untied."@@
Sure enough your left shoe had come untied and a cursory look showed that the right was only hanging on by a thread. You'd managed to get something close to the knot, but it was so sloppy and loose that it'd come apart in seconds.
Still you'd come far enough that you weren't going to be deterred, you sat down and made another attempt.
@@.sophieVoice;"Oh my gosh,"@@ she rolled her eyes and made a disappointed noise. @@.sophieVoice;"This is going to take forever."@@
@@.mikiVoice;"I can help!"@@ Miki shouted, running over to you. She was excited to get the chance to show off her new skills.
[[Let Miki tie them|Going Outside Too Small Sneakers Request Laces Miki]]
[[Do it yourself|Going Outside Too Small Sneakers Request Laces 4]]Determined, you made another attempt. It ended up just as botched as the last. With a little luck and some practice you were sure you could get it eventually, but you didn't have that kind of time, there were too many other, more exciting, things to do.
<<if $mikiHappiness <= 3>>\
@@.mikiVoice;"I coulda done them,"@@ Miki clarified to the group. Ensuring that they all knew your rejection was due to your pride rather than her lack of ability.
It stung to have it pointed out that even a six year old could have handled this. <<if $playerAge - $traitSmall <= 5 >>Though you were actually a little smaller than her at this point.<</if>>
<<changeEmbarassment "small">>\
<<else>>\
Miki her hand on yours. @@.mikiVoice;"Don't be sad,"@@ she lowered her voice to a whisper, @@.mikiVoice;"it's really really hard."@@
<</if>>\
<<if $playerMaturity >= 10>>\
You knew Miki was trying to make you feel better, but it wasn't working. It wasn't supposed to be hard. But your stupid little kid fingers didn't work right.
<<else>>\
You knew Miki was trying to make you feel better, and it did help a little. <<if $playerAge <= 5>>You were even @@.girlVoice;younger@@ than Miki, it wasn't a surprise she could do things you couldn't.<<elseif $playerAge == 6>>The two of you were the same age, but there was always variance. She'd do some things better than you and vice versa.<<else>>You were a little older than her, but she was being nice about it.<</if>>
<</if>>\
[[Let Miki tie them|Going Outside Too Small Sneakers Request Laces Miki]]
@@#links2;
<<link "Accept the velcro shoes">>
<<filterreplace "#links2">>
Thoroughly defeated by your laces you had little choice but to accept your original @@.girlVoice;velcro@@ sneakers.
As expected they were almost trivial to put on. Miki was hovering like she might even help you with the velcro straps, but you were more than capable of doing that one all by yourself. At least for now.
[[Continue|Mini-Olympics Event Router]]
<</filterreplace>>
<</link>>
@@Given the choice between @@.girlVoice;velcro@@ shoes and letting Miki tie them the latter seemed like the better choice. Before today it would be mortifying to let a six year old tie your shoes for you. <<if $playerMaturity >= 10>>Sure you were a lot @@.girlVoice;smaller@@, but you still felt old enough to be able to tie your own damn shoes.<<else>>However, now it didn't seem all that strange. <<if $playerAge == 6 && !$traitSmall>>You two were about the same size after all.<<else>>You were even smaller than her after all.<</if>><</if>>
<<playerVoice "\"Okay Miki, you can do it...\"">>
@@.mikiVoice;"Yay!"@@ You weren't thrilled with the situation, but Miki was loving it. She excitedly got to work.
<<if $traitMikiInferiority >= 1>>\
It was another excellent example of her @@.girlVoice;compassion@@. You'd been so obstinate and frankly @@.girlVoice;bratty@@, and yet she was still excitedly helping you.
<<else>>\
The whole scene had your mind swirling. Here you were, a former sixteen year old boy, having your shoes tied by a six year old girl. Yet she wasn't teasing you, wasn't rubbing it in, she was just excited to help. She was being far nicer than you would have been if the situations were reversed.
@@.girlThought;Maybe Miki is just a better person than I am?@@
It was a little extreme to declare it that completely, after a single event, but it did solidify in your mind that Miki was a @@.girlVoice;good person@@.
@@.girlThought;It couldn't hurt to be a little more like her...@@
<<addTrait "$mikiInferiorityComplex">>\
<</if>>\
As you ruminated Miki was continuing her work. It was a slow process, she was fairly new at tying shoes and doing it backwards made it harder. Not to mention the fact that her excitement was making her rush, causing more mistakes. However, eventually the job was done to her satisfaction. And to the satisfaction of the other girls had been keeping an eye on the situation.
<<filterlinkreplace "Thank Miki">>\
<<playerVoice "\"Thank you Miki.\"">> It was only polite to thank her for her hard work.
She smiled back, @@.mikiVoice;"I'll helpcha whenever you want."@@\
<<changeHappiness "Miki" true>>\
<</filterlinkreplace>>
@@.sophieVoice;"Alright, enough of this! Let's get back to it."@@
[[Continue|Mini-Olympics Event Router]]
<<set $mikiTiedShoes to 1>>\
<<set $needShoesTied to true>>\Heading outside you realized you were back in the same situation as before. Your shoes had laces, and you weren't able to tie them properly. Last time Miki had tied them for you, and it seemed reasonable that if she'd done it once, she'd do it again.
@@.girlVoice;Shyly@@ you put your shoes, unlaced, and waited for assistance from Miki.
@@.sophieVoice;"You know Miki can't keep tying your shoes forever,"@@ Sophie quipped.
@@.mikiVoice;"Nuh uh! I can help every time!"@@ Miki stuck her tongue out at Sophie, kneeling down to tie your shoes.
<<if $mikiInferiorityComplex >= 1>>\
<<playerVoice "\"Every time?\"">> You knew Miki was @@.girlVoice;generous@@, but this was a rather rote task.
@@.mikiVoice;"Every time,"@@ she confirmed, @@.mikiVoice;"I'll help you tie them forever and ever."@@
<<elseif $playerMaturity >= 12>>\
<<playerVoice "\"Every time? That's awfully generous. You sure you won't get bored and stop?\"">>
Miki hadn't understood all the words you'd used, but enough to understand the question.
@@.mikiVoice;"Nope! I'll help you tie them forever and ever."@@
<<else>>\
<<playerVoice "\"Every time? Won't you get bored?\"">>
@@.mikiVoice;"Nope! I'll help you tie them forever and ever."@@
<</if>>\
It was a rather grandiose statement considering you'd be back to normal tomorrow, but the sentiment was there.
<<playerThought "She's willing to go so far out of her way?">> @@.girlThought;That's incredible.@@
[[She stood|Going Outside Miki Ties Shoes Round 2b]]With the job complete she stood up before you, smiling as she did.
@@.mikiVoice;"It's okay to learn stuff later. It doesn't mean your stupid, you're just taking your time."@@
<<if $mikiInferiorityComplex >= 2>>\
You nodded, absorbing more of her @@.girlVoice;wisdom@@.
@@.girlThought;I'm not stupid? I guess maybe I'm not.@@
You wished you could have seen the obvious truth as quick as she had.
@@.girlThought;One day I'll be more like her.@@
<<else>>\
Miki's words pierced straight to your heart. You hadn't vocalized that particular concern and yet she'd countered it with such a @@.girlVoice;considerate@@, if simple world view. But it caused a shift in your thinking, you'd been embarrassed about your inability, but now she was saying not only should you not be embarrassed, but that it didn't matter at all.
You didn't know the words had mostly been spoken to her by her mother. Right now she seemed like the @@.girlVoice;wisest@@ person in the room.
@@.girlThought;Miki is so wise! and nice and happy...I should be more like her.@@
That @@.girlVoice;endless positivity@@ she'd cultivated, you wanted it as well. You resolved to pay more attention to Miki. What she said, how she acted, and try to emulate her. The world needed more kindness, and following Miki's example was an excellent place to start.
<<addTrait "$mikiInferiorityComplex">>\
<</if>>\
With your shoes properly tied, it was time to get back to things.
[[Continue|Mini-Olympics Event Router]]
<<silently>>\
<<changeMaturity "small">>\
<<set $mikiTiedShoes++>>\
<</silently>>\Going outside you slipped on your unlaced shoes. You knew that you weren't able to do them yourself. But you also knew your @@.girlVoice;guardian angel@@ would be there to help you.
Sure enough after a few moments Miki was kneeling before you. Helping tie up your laces once more.
With your shoes properly tied, it was time to get back to things.
[[Continue|Mini-Olympics Event Router]]
<<set $mikiTiedShoes++>>\However, the moment you put them on something felt wrong. They felt too constricting, like they were crushing your foot. Curiously you pulled them off. It didn't seem possible that your feet had gotten bigger, and the shoes did seem to be the right size, but the moment you put them on the feeling returned.
You pulled them off again in frustration. Something about having your @@.girlVoice;pretty painted toes@@ stuffed into a bulky shoe just didn't feel right. You needed something lighter, something to let them breathe.
Emily had caught wind of your little shoe frustration and had a solution prepared.
@@.emilyVoice;"Why don't you try these?"@@ She held up a pair of sandals.
[[Check the sandals|Going Outside Pretty Toes 2]]<<if $playerAge >= 13>>\
<<if $emilyHappiness >= 7 && $playerMaturity >= 12 && $emilyInferiorityComplex <= 1>>\
<<Image setup.shoesMap[1].imageLink "topRightCorner">>\
Emily held up a pair of your sandals.
You grimaced. Sandals weren't your favourite thing to wear. You much preferred the stability a shoe provided, and on a day like today you preferred something a little more "solid" and at a stretch, "manly".
But they did seem to be your best choice, so you slipped them on.
<<set $playerShoesId to 1>>\
<<else>>\
<<Image setup.shoesMap[9].imageLink "topRightCorner">>\
Emily held up a pair of sandals.
<<playerVoice "\"Where are ''my'' sandals?\"">> You questioned, but Emily just giggled. <<if $emilyInferiorityComplex>>No way she was letting her <<playerTitle>> wear boy sandals.<<else>>She wasn't about to give you that kind of information.<</if>>
The sandals she held in front of you weren't technically "girl" sandals, but any guy who wore them would get some sideways looks and snickers behind their back.
But they did seem to be your only choice. You @@.girlVoice;couldn't stand@@ the idea of wearing shoes... so you slipped the "unisex" sandals on.
<<set $playerShoesId to 9>>\
<</if>>\
<<elseif $playerAge >= 10>>\
<<Image setup.shoesMap[4].imageLink "topRightCorner">>\
Emily held up a pair of sandals.
<<if $playerMaturity >= 14>>\
They were undeniably @@.girlVoice;girly@@ sandals. They were all @@.girlVoice;delicate@@ thin straps that would leave your foot almost entirely uncovered.
@@.girlThought;They do look more comfortable.@@
Sighing you took the sandals. Naturally they fit perfectly, even if it felt strange to wear sandals like this. However they did @@.girlVoice;feel a lot better@@ than the shoes had.
<<else>>\
They were undeniably @@.girlVoice;feminine@@ sandals, <<if $playerMaturity >= 10>>though they were quite mature.<<else>>but they looked more like a woman's sandal than a girl's.<</if>> It was very classy, made of @@.girlVoice;delicate@@ thin straps that would leave your foot almost entirely uncovered.
@@.girlThought;They look way more comfortable, and pretty cute.@@
@@.girlVoice;Excitedly@@ you took the sandals, slipping them on. Despite never wearing sandals like this before, they were actually really comfortable, @@.girlVoice;so much better@@ than your shoes had been.
<</if>>\
<<set $playerShoesId to 4>>\
<<elseif $playerAge >= 7>>\
<<Image setup.shoesMap[3].imageLink "topRightCorner">>\
Emily held up a pair of @@.girlVoice;pink@@ sandals.
<<if $playerMaturity >= 14>>\
They were @@.girlVoice;incredibly girly@@ sandals. Not only were they @@.girlVoice;bright pink@@ they also had @@.girlVoice;sparkly flowers@@ on the straps. You would //never// be caught dead wearing sandals like that.
@@.girlThought;They do look more comfortable though.@@
You had no desire to wear them, but your old shoes were driving you insane, and there didn't seem to be any other options. Grimacing you took the sandals. Naturally they fit perfectly, as much as you initially hated how they looked. Though looking at them now on your @@.girlVoice;tiny@@ feet, they didn't look so bad, they were actually @@.girlVoice;pretty cute@@.
@@.girlThought;I guess they aren't so bad.@@
<<changeMaturity "small">>\
<<elseif $playerMaturity >= 11>>\
They were @@.girlVoice;very girly@@ sandals. Not only were they @@.girlVoice;bright pink@@ they also had @@.girlVoice;sparkly flowers@@ on the straps. You didn't mind the color too much, but they were @@.girlVoice;too childish@@ for your tastes.
@@.girlThought;They do look more comfortable though.@@
Seeing no other option you sighed and took the sandals. Naturally they fit perfectly, and now that you had them on you didn't hate the look quite so much. They were @@.girlVoice;kinda cute@@, and way more comfortable than your old set.
<<else>>\
They were @@.girlVoice;girly@@ and @@.girlVoice;kiddy@@ sandals. Not only were they @@.girlVoice;bright pink@@, but they also had @@.girlVoice;cute sparkley flowers@@ on the straps.
@@.girlThought;Those are so cute!@@
@@.girlVoice;Excitedly@@ you took the sandals, slipping them on. Despite normally disliking sandals these were actually really comfortable, and they looked so much @@.girlVoice;cuter@@ than those @@.girlVoice;ugly boy shoes@@ had.
<</if>>\
<<set $playerShoesId to 3>>\
<<else>>\
<<Image setup.shoesMap[2].imageLink "topRightCorner">>\
Emily held up a pair of <<if $knowledgeDisney>>@@.girlVoice;flowery Princess Sofia@@<<else>>@@.girlVoice;flowery princess@@<</if>> sandals.
They were @@.girlVoice;incredibly kiddy and girly@@ sandals. If the @@.girlVoice;pink and purple flowers@@ weren't enough, the fact that they had a @@.girlVoice;Disney Princess@@ drove the point home. <<if $knowledgeDisneyPrincesses>>A princess whose show, @@.girlVoice;you now knew@@, was meant for girls no older than six, and mostly targeted at pre-schoolers.<<else>>A princess who was even younger than most Disney Princesses and was probably targeting an even younger audience.<</if>>
<<if $playerMaturity >= 11>>\
@@.girlThought;They do look comfortable though.@@
You couldn't fight the intrusive thought. No matter how @@.girlVoice;sickeningly childish@@ the sandals looked, they did look comfy.
Your old shoes were driving you insane, and there weren't any other options. Snarling you took the sandals, praying they wouldn't fit and Emily would be forced to find another solution. Naturally they fit perfectly, as much as you initially hated how they looked. Though looking at them now, on your @@.girlVoice;tiny@@ feet, they looked good, @@.girlVoice;cute@@ even. @@.girlVoice;Little girl shoes@@ for @@.girlVoice;little girl feet@@.
@@.girlThought;They are the right size, and they fit great...I guess they aren't too terrible.@@
<<changeMaturity "small">>\
<<elseif $playerMaturity >= 8>>\
@@.girlThought;They do look more comfortable though.@@
The sandals were @@.girlVoice;childish@@, but you figured you could tolerate it. Plus, once you had them on they fit perfectly, and they were actually @@.girlVoice;pretty cute@@.
<<else>>\
@@.girlThought;Those are so cute! I wanna be a princess too!@@
@@.girlVoice;Excitedly@@ you took the sandals, slipping them on. Despite normally disliking sandals these were actually really comfortable, and they looked so much @@.girlVoice;cuter@@. They had a @@.girlVoice;princess@@ on them so they were automatically better than any @@.girlVoice;gross boy shoes@@.
<</if>>\
<<set $playerShoesId to 2>>\
<</if>>\
You wiggled your @@.girlVoice;painted toes@@, enjoying all the extra space. Your @@.girlVoice;delight@@ was strong enough that you couldn't imagine @@.italics;ever@@ wearing closed toed shoes again. <<if $playerMaturity >= 10>>Especially not @@.girlVoice;ugly boy shoes@@.<</if>>
[[Continue|Mini-Olympics Router]]
<<set $playerGivenNewShoes to true>>\<<silently>>\
<<set $currentPlayerShoe to setup.shoesMap[$playerShoesId]>>
<<set $playerShoeSize to setup.shoeSizeArray[$playerAge]>>
<<if $playerShoeSize.includes("C")>>\
<<set $playerShoeSize to 0>>
<</if>>
<<set $shoesTooBig to $currentPlayerShoe.size - 2 > $playerShoeSize>>
<<if $shoesTooBig && $playerAge >= 13>>
<<set $shoesTooBig to !$shownShoesTooBigScene1>>
<</if>>
<<set $triggerPrettyToes to (!$currentPlayerShoe.openToe && $traitBarefoot)>>
<<set $triggerTieShoes to $currentPlayerShoe.laces && (!$knowledgeTieShoes || $playerAge <= 5)>>
<<set $playerNeedsShoesTied to ($needShoesTied && $currentPlayerShoe.laces)>>
<<set $triggerShoeEvent to ($shoesTooBig || $triggerPrettyToes || $triggerTieShoes || $playerNeedsShoesTied)>>
<</silently>>\Heading outside you slipped on your shoes.
<<if $needShoesTied && $currentPlayerShoe.laces>>\
<<if $mikiTiedShoes >= 2>>\
<<include "Going Outside Miki Ties Shoes Round X">>
<<elseif $mikiTiedShoes>>\
<<include "Going Outside Miki Ties Shoes Round 2">>
<<elseif $karaTiedShoes>>\
<<include "Going Outside Cannot Tie Shoes Round 2">>\
<<elseif $emilyTiedShoes >= 2>>\
<<include "Going Outside Emily Ties Shoes Round X">>\
<<elseif $emilyTiedShoes>>\
<<include "Going Outside Emily Ties Shoes Round 2">>\
<</if>>\
<<else>>\
<<if $triggerTieShoes>>\
<<include "Going Outside Cannot Tie Shoes">>\
<<elseif $triggerPrettyToes>>\
<<include "Going Outside Pretty Toes">>\
<<elseif $shoesTooBig>>\
<<if $playerAge >= 13>>\
<<if $currentPlayerShoe.laces>>\
However, it was readily apparent that your shoes had gotten too large. Without another obvious option you pulled the laces as tightly as possible and hoped that they would hold on.
<<else>>\
However, it was readily apparent that your shoes had gotten too large, but without another option you just had to curl your toes and hope they didn't fall off.
<</if>>\
[[Continue|Mini-Olympics Event Router]]
<<set $shownShoesTooBigScene1 to true>>\
<<else>>\
<<if $traitBarefoot>>\
<<include "Going Outside Too Small Sandals">>
<<else>>\
<<include "Going Outside Too Small Sneakers">>
<</if>>\
<<set $playerGivenNewShoes to true>>\
<</if>>\
<</if>>\
<</if>>\However, it was readily apparent that your shoes had gotten too large, they'd probably fall off the moment that you tried to take a step.
<<if $playerGivenNewShoes>>\
Once again Emily was prepared for the situation.
@@.emilyVoice;"Jeez <<playerName>> you need new shoes again? You're lucky I've got so many spares..."@@
<<else>>\
Emily was prepared for just such a situation.
@@.emilyVoice;"<<playerName>> those shoes are //way// too big for you now."@@ Her voice was saccharine sweet, and you had a good guess about what would happen next. She held up a new pair of shoes for you.
<</if>>\<<if $playerAge >= 10>>\
<<if $playerMaturity >= 14>>\
They were actually reasonably neutral sneakers. The @@.girlVoice;pink@@ laces and insides marked them as @@.girlVoice;girl's sneakers@@, but it wasn't as bad as you'd expected.
<<elseif $playerMaturity >= 10>>\
They were fairly neutral sneakers. Only the @@.girlVoice;pink@@ laces and insides marked them as @@.girlVoice;for girl's@@.
<<else>>\
They were @@.girlVoice;super boring@@ sneakers. You'd liked the @@.girlVoice;pink@@ laces, but you would have wanted @@.girlVoice;something cuter@@.
<</if>>\
<<set $playerShoesId to 5>>\
<<elseif $playerAge >= 7>>\
<<if $playerMaturity >= 14>>\
They were @@.girlVoice;incredibly girly@@ sneakers. As if them being @@.girlVoice;all pink@@ wasn't enough, they were also covered in gold and silver rhinestones. They were so @@.girlVoice;sparkly@@ that they'd draw every eye, despite your wishes to the contrary.
<<elseif $playerMaturity >= 11>>\
They were @@.girlVoice;very girly@@ sneakers. Not only were they @@.girlVoice;bright pink@@ they were also covered in gold and silver rhinestones. You didn't mind the color too much, but they were a little @@.girlVoice;too childish@@ for your tastes.
<<else>>\
They were @@.girlVoice;girly@@ and @@.girlVoice;kiddy@@ sneakers. Not only were they @@.girlVoice;bright pink@@, but they also had @@.girlVoice;cute sparkley rhinestones@@ everywhere. You @@.girlVoice;loved@@ them, hurriedly grabbing them from Emily.
<</if>>\
<<set $playerShoesId to 6>>\
<<else>>\
They were @@.girlVoice;pink@@ and @@.girlVoice;purple@@ sneakers with little @@.girlVoice;heart-shaped@@ cut outs on the side, one of which had a @@.girlVoice;cute@@ cat on it. They were definitely going for @@.girlVoice;cute@@ over functional.
You'd also been demoted back to @@.girlVoice;velcro@@ rather than laces. <<if $knowledgeTieShoes>>Likely under the assumption that most children small enough to wear those shoes, were too young to know how to properly tie them. Unlike you who, despite being the size of a @@.girlVoice;$playerAge year old@@, were still smart enough to know how to tie shoes.<<else>>a mercy considering you didn't know how to tie laces anymore anyway.<</if>>
<<if $playerMaturity >= 12>>You hated them. They were meant for @@.girlVoice;really little kids@@ and were only one step off of being toddler clogs.<<elseif $playerMaturity >= 9>>They weren't the worst. They were @@.girlVoice;cute@@, but they were //too// cute. Girls your age should be wearing something more mature.<<else>>They were @@.girlVoice;super cute@@ and you @@.girlVoice;loved@@ them and couldn't wait to get them on.<</if>>
<<if $playerMaturity >= 12>>\
The final insult was the actual size written on the shoe. <<print setup.shoeSizeArray[$playerAge]>>. It seemed innocuous enough but that 'C' carried a lot of meaning. No longer were you even wearing 'big kid' shoes. You'd been relegated down to the sizes used for @@.girlVoice;little kids@@ and @@.girlVoice;toddlers@@. Hell even @@.girlVoice;babies@@ had shoes with a 'C'.
<<elseif $playerMaturity >= 8>>\
The final barb was the actual size written on the shoe. <<print setup.shoeSizeArray[$playerAge]>>. You knew you were @@.girlVoice;little@@, but that 'C' made you realize just how @@.girlVoice;little@@ you'd gotten. Miki probably still wore 'C' sized shoes, but the rest of the girls had graduated to proper "women's" shoe sizes. While you were lumped in with @@.girlVoice;pre-schoolers@@ and @@.girlVoice;toddlers@@.
<<else>>\
You looked at the size on the shoe. <<print setup.shoeSizeArray[$playerAge]>>.
@@.girlThought;That's weird...isn't that number bigger than I used to have?@@
<<playerVoice "\"Why is there a C?\"">> You blurted out, confused at why a letter appeared with the number.
<<if $karaHappiness >= 3>>\
@@.karaVoice;"Well since shoe sizes change a lot when kids are little, they use their own set of sizes all the way from 1C to 13C. Once their feet get big enough they use "women's" sizes, starting at 1. Like this."@@ She turned her foot, showing the "1" on her footwear.
<<else>>\
@@.karaVoice;"That's because it's for little kids."@@ Kara answered, with a smug tone, @@.karaVoice;"Once you become a big girl they restart the numbers. So I wear a ''women's'' 1."@@ She emphasized the last word to drive home the disparity in maturity that came with a 'C'.
<</if>>\
<</if>>\
<<set $playerShoesId to 7>>\
<</if>>\<<if !$knowledgeTieShoes>>\
<<if $playerAge >= 10>>\
<<Image setup.shoesMap[10].imageLink "topRightCorner">>\
<<elseif $playerAge >= 8>>\
<<Image setup.shoesMap[11].imageLink "topRightCorner">>\
<<else>>\
<<Image setup.shoesMap[12].imageLink "topRightCorner">>\
<</if>>\
<<else>>\
<<if $playerAge >= 10>>\
<<Image setup.shoesMap[5].imageLink "topRightCorner">>\
<<elseif $playerAge >= 7>>\
<<Image setup.shoesMap[6].imageLink "topRightCorner">>\
<<else>>\
<<Image setup.shoesMap[7].imageLink "topRightCorner">>\
<</if>>\
<</if>>\<<include "Sneaker Image Router Fragment">>\
<<include "Going Outside Too Small Opening Fragment">>
<<if !$knowledgeTieShoes>>\
<<include "Velcro Shoes Router Fragment">>
[[Continue|Mini-Olympics Event Router]]
<<else>>\
<<include "Too Small Shoes Router Fragment">>
<<if $knowledgeTieShoes && $playerAge <= 6>>\
Emily smiled at you, pleased with her offering of new, @@.girlVoice;smaller@@, @@.girlVoice;girlier@@ sneakers.
However, you still had one objection. <<if $playerMaturity <= 7>>Despite how @@.girlVoice;cute@@ the shoes were, they were still velcro shoes. Those were for @@.girlVoice;babies@@.<<else>>Beyond the fact the shoes were @@.girlVoice;too kiddy@@ in design, they were also velcro, which made things even worse.<</if>>
<<include "Going Outside Too Small Sneakers Laces">>
<<else>>\
Emily smiled at you, pleased with her offering of new, @@.girlVoice;smaller@@, @@.girlVoice;girlier@@ sneakers.
<<include "Going Outside Too Small End Fragment">>
[[Continue|Mini-Olympics Event Router]]
<</if>>\
<</if>>\<<if $playerMaturity > $playerAge>>But what choice did you have? These shoes were the only thing that would fit.<<else>>You @@.girlVoice;liked them@@ too. They were @@.girlVoice;cuter@@ than what you'd had before.<</if>>
You slipped on the, unsurprisingly, perfectly fitting shoes. Finally ready for the next activity.<<set $playerShoeSize to setup.shoeSizeArray[$playerAge]>>\
<<if $playerAge >= 10>>\
<<Image setup.shoesMap[4].imageLink "topRightCorner">>\
<<elseif $playerAge >= 7>>\
<<Image setup.shoesMap[3].imageLink "topRightCorner">>\
<<else>>\
<<Image setup.shoesMap[2].imageLink "topRightCorner">>\
<</if>>\
<<include "Going Outside Too Small Opening Fragment">>
<<if $playerAge >= 10>>\
<<if $playerMaturity >= 14>>\
They were undeniably @@.girlVoice;girly@@ sandals. They were all @@.girlVoice;delicate@@ thin straps that would leave your foot almost entirely uncovered.
<<else>>\
They were undeniably @@.girlVoice;feminine@@ sandals, <<if $playerMaturity >= 10>>though they were quite mature.<<else>>but they looked more like a woman's sandal than a girl's.<</if>> It was very classy, made of @@.girlVoice;delicate@@ thin straps that would leave your foot almost entirely uncovered.
<</if>>\
<<set $playerShoesId to 4>>\
<<elseif $playerAge >= 7>>\
<<if $playerMaturity >= 14>>\
They were @@.girlVoice;incredibly girly@@ sandals. Not only were they @@.girlVoice;bright pink@@ they also had @@.girlVoice;sparkly flowers@@ on the straps. You would //never// be caught dead wearing sandals like that.
<<elseif $playerMaturity >= 11>>\
They were @@.girlVoice;very girly@@ sandals. Not only were they @@.girlVoice;bright pink@@ they also had @@.girlVoice;sparkly flowers@@ on the straps. You didn't mind the color too much, but they were a little @@.girlVoice;too childish@@ for your tastes.
<<else>>\
They were @@.girlVoice;girly@@ and @@.girlVoice;kiddy@@ sandals. Not only were they @@.girlVoice;bright pink@@, but they also had @@.girlVoice;cute sparkley flowers@@ on the straps. You @@.girlVoice;loved@@ them, hurriedly grabbing them from Emily.
<</if>>
<<set $playerShoesId to 3>>\
<<else>>\
They were @@.girlVoice;incredibly kiddy and girly@@ sandals. If the @@.girlVoice;pink and purple flowers@@ weren't enough, the fact that they had <<if $knowledgeDisney>>@@.girlVoice;Princess Sofia@@<<else>>@@.girlVoice;a Disney Princess@@<</if>> on them drove the point home. <<if $knowledgeDisney>>A princess whose show, @@.girlVoice;you now knew@@, was meant for girls no older than six, and mostly targeted at pre-schoolers.<<else>>A princess who was even younger than most Disney Princesses and was probably targeting an even younger audience.<</if>>
<<if $playerMaturity >= 12>>\
The final insult was the actual size written on the sandal. <<print setup.shoeSizeArray[$playerAge]>>. It seemed innocuous enough but that 'C' carried a lot of meaning. No longer were you even wearing 'big kid' shoes. You'd been relegated down to the sizes used for @@.girlVoice;little kids@@ and @@.girlVoice;toddlers@@. Hell, even @@.girlVoice;babies@@ had shoes with a 'C'.
<<elseif $playerMaturity >= 8>>\
The final barb was the actual size written on the sandal. <<print setup.shoeSizeArray[$playerAge]>>. You knew you were @@.girlVoice;little@@, but that 'C' made you realize just how @@.girlVoice;little@@ you'd gotten. Miki probably still wore 'C' sized shoes but the rest of the girls had graduated to proper "women's" shoe sizes. While you were lumped in with @@.girlVoice;pre-schoolers@@ and @@.girlVoice;toddlers@@.
<<else>>\
You looked at the size on the sandal. <<print setup.shoeSizeArray[$playerAge]>>.
@@.girlThought;That's weird...isn't that number bigger than I used to have?@@
<<playerVoice "\"Why is there a C?\"">> You blurted out, confused at why a letter appeared with the number.
<<if $karaHappiness >= 3>>\
@@.karaVoice;"Well since shoe sizes change a lot when kids are little, they use their own set of sizes all the way from 1C to 13C. Once their feet get big enough they use "women's" sizes, starting at 1. Like this."@@ She turned her foot, showing the "1" on her footwear.
<<else>>\
@@.karaVoice;"That's because it's for little kids."@@ Kara answered, with a smug tone, @@.karaVoice;"Once you become a big girl they restart the numbers. So I wear a ''women's'' 1."@@ She emphasized the last word to drive home the disparity in maturity that came with a 'C'.
<</if>>\
<</if>>\
<<set $playerShoesId to 2>>\
<</if>>\
Emily smiled at you, pleased with her offering of new, @@.girlVoice;smaller@@, @@.girlVoice;girlier@@ sandals. <<if $playerMaturity > $playerAge>>But what choice did you have? You'd @@.girlVoice;never wear shoes@@ again, so these sandals were the only thing that would fit.<<else>>You @@.girlVoice;liked them@@ too. They were @@.girlVoice;cuter@@ than what you'd had before.<</if>>
You slipped on the, unsurprisingly, perfectly fitting sandals. Finally ready for the next activity.
[[Continue|Mini-Olympics Event Router]]You caught Emily before the next activity, she turned and looked you in the eyes. You were still getting used to the fact you were @@.girlVoice;the same height@@. She hadn't been your 'little sister' for a while now, but you'd at least still been technically bigger.
<<playerVoice "\"Emily. Do you have a sec? I have a question.\"">>
@@.emilyVoice;"Of course! I always have time for my little sister"@@
Well that confirmed it. She'd intentionally called you 'little sister'.
<<playerVoice "\"Little sister? Aren't we the same age?\"">>
<<if $playerMaturity <= 5>>[[Emily smiled|Little Sister Discussion Kindergarten 1]]
<<else>>[[Emily smiled|Little Sister Discussion 2]]<</if>>
<<set $littleSisterDiscussionOccurred to true>>@@.emilyVoice;"Same year. Buuuuttttt, what month were you born?"@@ Emily teased, clearly knowing something you didn't.
<<playerVoice "\"Uhhh...\"">> You stalled while you tried to get your mind engaged, you knew this, you //had// to.
@@.karaVoice;"Starts with an S"@@ Kara offered softly.
@@.mikiVoice;"Ooo! I know dis!"@@ Miki exclaimed, excited at possibly knowing something someone else didn't.
@@.karaVoice;"Miki, this question is for <<playerName>>, don't give ?them the answer."@@ Kara smoothly both acknowledged Miki's knowledge while also convincing her to stay quiet.
But Kara's clue had been enough. <<playerVoice "\"Sepsember,\"">> you offered, much less confidently than you wanted to be.
@@.mikiVoice;"September!"@@ Miki interjected before Kara could speak.
<<if $traitLisp && $traitBabyTalk>>\
Between your @@.girlVoice;toddler lilt@@ and your @@.girlVoice;lisp@@ your pronunciation had been pretty mangled, to the point that Kara might not even have realized your exact mistake. But you knew that, even if your elocution had been perfect, your answer was slightly wrong. <<playerThought "I was trying to say Sepsember, but isn't that close enough?">>
<<elseif $traitLisp>>\
With your @.girlVoice;lisp@@ your pronunciation had been rough, but even through that Kara would be able to tell that you'd said it wrong. <<playerThought "I was trying to say Sepsember, but isn't that close enough?">>
<<elseif $traitBabyTalk>>\
Your @@.girlVoice;toddler lilt@@ had messed with your pronunciation, but even through that Kara would be able to tell that you'd said it wrong. <<playerThought "I was trying to say Sepsember, but isn't that close enough?">>
<<else>>\
You flushed, realizing that Miki was right. Still you held out some hope she'd let the mistake slide, <<playerThought "isn't Sepsember close enough?">>
<</if>>\
@@.karaVoice;"You were very close <<playerName>>, but it's Sep<span class="bold">t</span>ember, just like Miki said."@@ She overenuciated the T, to make it extra clear what you'd missed. @@.karaVoice;"But now you know for next time, right?"@@ Kara did her best to soften the blow...and it worked. Despite being younger, now you knew the answer, just like Miki. In your mind that you were @@.girlVoice;just as smart as her@@.
Emily was eager to hurry this process up, @@.emilyVoice;"and what month was I born?"@@
[[You knew this one|Little Sister Discussion Kindergarten 2]]
<<changeHappiness "Kara" true>><<playerVoice "\"May!\"">> You were proud you knew this one, and a little relieved it was an easy word.
@@.emilyVoice;"That's right!"@@ Her voice contained genuine pride and you drank in the praise, @@.emilyVoice;"now what does that mean?"@@
This was much trickier. You knew the months had an order, you could kind of picture it, though there was some fuzziness.
Emily smiled and watched as you puzzled through the situation, Miki and Sophie were whispering to each other, both grinning.
@@.girlThought;May is before September, I think...and if it's before that means...something@@
Emily was too impatient to let you keep struggling, @@.emilyVoice;"it means that ''I'm'' older, so ''I'm'' the big sister."@@
You were suspicious of her words, but the rest of the girls were in agreement. You thought about the situation for a few more moments and came to the same conclusion as Emily.
<<playerVoice "\"I'm your little sister!\"">> You chirped, finally coming to the conclusion. You were actually happy about this turn of events. It felt weird to be the 'big' anything now.
@@.emilyVoice;"And //how// much older am I?"@@
@@.karaVoice;"I think that's enough,"@@ Kara interjected, saving you from admitting you had //no// idea of the answer.
@@.sophieVoice;"Why don't we get back to the party?"@@ Sophie added.
@@.emilyVoice;"Just one more thing."@@
[[Emily pulled out her wand|Little Sister Discussion Low Mat]]
<<changeHappiness "Emily" true>>\@@.emilyVoice;"Same year. Buuuuttttt, what month were you born?"@@ Her voice dripped with self satisfaction.
<<playerVoice "\"September.\"">>
@@.emilyVoice;"And what month was I born?"@@
<<playerVoice "\"May.\"">>
@@.emilyVoice;"And so..."@@
<<if $playerMaturity <= 7>>\
It took your brain a moment to parse through the question, but it became clear. September was months after May, which meant, <<playerVoice "\"I'm your little sister.\"">>
In truth you were happy at this turn of events. Regardless of age you already knew that Emily was your @@.girlVoice;big sister@@.
<<else>>\
<<playerVoice "\"No, no, it can't be,\"">> you didn't want to believe. It was one thing that you were only eight now, it was another that you might be the @@.girlVoice;little sister@@.
Emily stood and smiling, waiting for your little crisis to end and for you to come to the only conclusion.
<<playerVoice "\"I'm younger than you...\"">> You mumbled to yourself, talking just a touch louder than you'd meant to. Just because you'd come to the obvious conclusion, didn't mean you had to actually //say// it.
<</if>>\
@@.mikiVoice;"I wanna play now,"@@ Miki interjected. Bored with all these complex mathematical questions.
@@.emilyVoice;"Just one more thing."@@
<<if $playerMaturity <= 7>>\
[[Emily pulled out her wand|Little Sister Discussion Low Mat]]
<<elseif $playerMaturity <= 10>>\
[[Emily pulled out her wand|Little Sister Discussion Mid Mat]]
<<else>>\
[[Emily pulled out her wand|Little Sister Discussion High Mat]]
<</if>>\
<<changeHappiness "Emily" true>>\@@.emilyVoice;"I know this is all awfully comp-lic-ated,"@@ Emily over-enunciated the last word as she struggled through it, @@.emilyVoice;"but I have just the thing to fix it."@@ She pointed the wand at you.
You didn't know what was so complicated about this. Emily was your @@.girlVoice;big sister@@, why all the fuss? So you just quirked your head in confusion.
@@.emilyVoice;"Oh you're just so cute! Never mind all this."@@ She came over and hugged you tightly.
@@.emilyVoice;"We've got lots more fun things to do, isn't that right little sis?"@@ She spoke, obviously fishing for a specific response.
<<playerVoice "\"Lots of fun with my big sister.\"">>
Your words nearly melted Emily where she stood. Her grin didn't fade even one iota as you finally moved onto the next activity.
[[Back to the party|Event Handler]]
<<changeHappiness "Emily" true>>\@@.emilyVoice;"I know this is all awfully comp-lic-ated,"@@ Emily over-enunciated the last word as she struggled through it, @@.emilyVoice;"but I have just the thing to fix it."@@ She pointed the wand at you.
<<playerVoice "\"Wait wait, we're both eight, it's the same age!\"">>
@@.emilyVoice;"Nuh uh, you're the little one now."@@
<<if $traitSmall>>\
You couldn't actually deny that, you were @@.girlVoice;shorter@@ than her, despite your matching ages. It was awfully difficult to argue you weren't "little" when she had almost three inches on you.
<<playerVoice "\"No no, we're the same age, so we're twins.\"">>
Emily shook her head, @@.emilyVoice;"twins hafta look the same, and you're shorter."@@ She puffed herself up to further demonstrate her superior height.
<<else>>\
<<playerVoice "\"But we're the same height! We're basically twins!\"">>
Emily shook her head, @@.emilyVoice;"twins hafta look the same, your eyes are a different color."@@
<</if>>\
@@.karaVoice;"Well actually..."@@ Kara muttered, interjecting herself into the conversation.
You cut her off before she could finish. <<playerVoice "\"See? See? We can still be twins! We'd just be-uh-twins that-ummm,\"">> wasn't there a word for this? For twins that didn't look the same?
Emily took your trailing off as a concession, @@.emilyVoice;"see? There isn't even a word for it cause you're making it up."@@
<<playerVoice "\"I'm not making it up! Kara said...\"">> Actually you hadn't let Kara finish so you weren't quite sure what she was saying. You looked to Kara pleadingly.
@@.karaVoice;"Well there are...frat? no wait...fret."@@ <<if $karaInferiorityComplex >= 2>>You were @@.girlVoice;shocked@@ that Kara didn't actually know a word. You thought she knew everything. Surely she'd remember soon.<<elseif $karaInferiorityComplex >= 1>>It was really surprising to see Kara at a loss. You didn't know the word, but had assumed she would.<<else>>It was surprising to see Kara at a loss, but everyone had their gaps in knowledge.<</if>>
You @@.girlVoice;eagerly awaited@@ Kara's words. She knew something about twins that looked different, which meant you and Emily could be twins, which meant you didn't have to be the 'little' one. You just wished you had @@.girlVoice;any idea@@ what the word was.
[[Sophie spoke up|Little Sister Discussion Mid Mat 2]]@@.sophieVoice;"Fraternal,"@@ Sophie offered casually. <<if $karaInferiorityComplex >= 2>>Stealing away Kara's chance to remember.<</if>>
@@.karaVoice;"Yes! That's it!"@@ Kara looked relieved. But it hadn't done anything to help you, you still had @@.girlVoice;no idea@@ what that word was.
@@.karaVoice;"Fraternal twins don't have to look the same, they can even be a boy and a girl."@@
<<playerVoice "\"See? We can be freeternal twins,\"">> as excited as you'd been by the information you'd lost track of the proper pronunciation.
Emily looked increasingly annoyed with everyone. She felt like they were ganging up on her in one of her happiest moments of the day.
@@.emilyVoice;"Fine. We can be frat-whatever twins,"@@ she huffed, @@.emilyVoice;"but you're still the little one."@@
<<playerVoice "\"But that isn't how twins-\"">>
Your words were cut off by a flash of light from Emily's wand.
[[You blinked|Little Sister Discussion 4]]@@.emilyVoice;"I know this is all awfully comp-lic-ated,"@@ Emily over-enunciated the last word as she struggled through it, @@.emilyVoice;"but I have just the thing to fix it."@@ She pointed the wand at you.
<<playerVoice "\"Hold on, if we're both eight that's still the same age. No big, no little.\"">>
@@.emilyVoice;"Nuh uh, you're the little one now."@@
<<playerVoice "\"Look, we're the same height, we're more like twins.\"">>
Emily shook her head, @@.emilyVoice;"twins hafta look the same, your eyes are a different color."@@
@@.karaVoice;"Well actually..."@@ Kara muttered, interjecting herself into the conversation.
You picked up on the possibility. <<playerVoice "\"Exactly, fraternal twins don't have to look the same. They can even be different genders.\"">>
Emily looked increasingly annoyed with the situation. She was having one of her happiest moments all day and you were ruining it.
@@.emilyVoice;"Fine. We can be frat-whatever twins,"@@ she huffed, @@.emilyVoice;"but you're still the little one."@@
<<playerVoice "\"Emily that isn't how fraternal twins-\"">>
Your words were cut off by a flash of light from Emily's wand.
[[You blinked|Little Sister Discussion 4]]Blinking the spots out of your eyes you looked back to see your @@.girlVoice;big sister@@ Emily smiling at you.
@@.emilyVoice;"How you feeling little sis?"@@
<<playerVoice "\"I'm okay big sis.\"">>
You started. You hadn't meant to say that, you didn't want to call Emily @@.girlVoice;big sis@@ when she was still your @@.girlVoice;big sister@@.
You glared at her, <<playerVoice "\"Big sis, what did you do?\"">> This time you'd meant to say 'Emily', but had been overridden.
She just giggled, @@.emilyVoice;"nuttin,"@@ she spoke with obvious fake innocence, @@.emilyVoice;"I was just helping my cute little sister. I didn't want her getting all confused."@@
You hadn't felt confused at all. You'd been perfectly clear on the fact that Emily was your @@.girlVoice;big sister@@. Internally you growled, it was impossible to think of her as anything else. Equally impossible to disagree with the fact that you were her @@.girlVoice;little sister@@. Continuing this argument would only result in you driving that point home further, so you opted to stay quiet for now.
Emily seemed satisfied. She finally got to be called 'big sis' like she wanted to. Even if you were quiet now, it'd surely slip out now and again. Plus she could call you 'little' all she wanted, and you couldn't bite back.
@@.emilyVoice;"Back to the party then? Come on little sis, let's go play."@@ She offered you her hand.
You had enough wherewithal to decline the offered hand, but not enough to correct her on your title. It was annoying, but time to get back to the party with your @@.girlVoice;big sister@@.
[[Back to the party|Event Handler]]
<<addTrait "$emilyInferiorityComplex" 2>>\
<<changeEmbarassment "medium">>\<<if !$magicRingRegularOutfit>>\
<<set $magicRingRegularOutfit to 0>>\
<</if>>\
Pick a new outfit.
<<include "Magic Ring Outfit Selection Fragment">>
[[Back to the party|Event Handler]]<<silently>>\
<<set $playerOutfit to $newMagicRingOutfit>>\
<<if $playerOutfit > 9 && $playerOutfit < 5>> /* Outfit it outside the magic ring set */
<<set $magicRingRegularOutfit to $playerOutfit>>\
<</if>>\
<</silently>>\<<if $magicRingRegularOutfit>>\
<<set _oldPlayerOutfitName to getOutfitInfo($magicRingRegularOutfit).name>>\
<</if>>\
<<link "Ballet Tutu">>
<<filterreplace "#outfitChangeText">>
<<playerVoice "\"Precure Mirror Change!\"">>
You looked down to see yourself clad in Emily's @@.girlVoice;ballet tutu@@.\
<<set $newMagicRingOutfit to 6>>\
<<include "Magic Ring Outfit Selection Outfit Change Fragment">>\
<</filterreplace>>\
<</link>>
<<link "Princess Dress">>
<<filterreplace "#outfitChangeText">>
<<playerVoice "\"Precure Mirror Change!\"">>
You looked down to see yourself clad in Miki's @@.girlVoice;pretty princess dress@@.\
<<set $newMagicRingOutfit to 8>>\
<<include "Magic Ring Outfit Selection Outfit Change Fragment">>\
<</filterreplace>>\
<</link>>
<<link "Gymnastics Leotard">>
<<filterreplace "#outfitChangeText">>
<<playerVoice "\"Precure Mirror Change!\"">>
You looked down to see yourself clad in Sophie's @@.girlVoice;gymnastics leotard@@.
<<set $newMagicRingOutfit to 7>>\
<<include "Magic Ring Outfit Selection Outfit Change Fragment">>\
<</filterreplace>>\
<</link>>
<<link "Supergirl Costume">>
<<filterreplace "#outfitChangeText">>
<<playerVoice "\"Precure Mirror Change!\"">>
You looked down to see yourself clad in Kara's @@.girlVoice;Supergirl costume@@.\
<<set $newMagicRingOutfit to 9>>\
<<include "Magic Ring Outfit Selection Outfit Change Fragment">>\
<</filterreplace>>\
<</link>>
<<if _oldPlayerOutfitName && $canUseMagicDressupRing>>\
<<link _oldPlayerOutfitName>>
<<filterreplace "#outfitChangeText">>
<<playerVoice "\"Precure Mirror Change!\"">>
You looked down to see yourself clad in your _oldPlayerOutfitName.\
<<silently>>\
<<set $playerOutfit to $magicRingRegularOutfit>>\
<<set $magicRingRegularOutfit to 0>>\
<</silently>>\
<</filterreplace>>\
<</link>>
<</if>>\
<span id="outfitChangeText">
</span>\@@.karaVoice;"Oh my gosh look at how cute she's gotten."@@
@@.emilyVoice;"I know! She's even smaller than Miki."@@
@@.karaVoice;"How small is she going to get?"@@
@@.emilyVoice;"I think this is it. Any younger and she won't really be able to play...oh but think about how cute she'd be just a little younger..."@@
@@.karaVoice;"You sound like you have a plan."@@
@@.emilyVoice;"I think I could change the magic, just a bit, let <<playerName>> get just a little smaller and cuter."@@
@@.karaVoice;"Are you sure that's a good idea?"@@
@@.emilyVoice;"I'm sure it'll be fine...probably..."@@
[[Ignore the girls|Too Much Age Regression Accept]] <<if $diaperAgeRegression>><<contentWarning "Inevitable regression to infant.">><<else>><<contentWarning "Potential regression to infant.">><</if>>
[[Interrupt their conversation|Too Much Age Regression Escape]]
<<set $age4EventSeen to true>>Sensing something amiss you hurried over to Kara and Emily.
<<playerVoice "\"Hey, what are you talking about?\"">>
Both of them flinched at your sudden appearance.
@@.emilyVoice;"Oh...uh...nothing much."@@ Emily mumbled.
Kara rescued her, @@.karaVoice;"we were just talking about how cute you were."@@
<<if $playerMaturity >= 13>>\
You weren't thrilled about that answer. <<playerThought "I don't want to be cute.">> Though you could hardly fault them for it, you were an @@girlVoice;adorable $playerAge year old girl@@ after all.
<<elseif $playerMaturity >=9>>\
<<playerThought "That makes sense...I am a $playerAge year old girl after all.">>
<<else>>\
You smiled at them. You were @@.girlVoice;so happy@@ that they thought you were @@.girlVoice;cute@@. @@.girlThought;I love being so cute!@@
<</if>>\
After another few moments of awkward silence the conversation came to an end.
The interruption had given Emily a little extra time to think about her plan, and how bad of an idea it was. She put her wand away. You were already @@.girlVoice;cuter@@ than she could have dreamed of. No need to be greedy.
[[Back to the party|Event Handler]]Emily focused, pointing her wand at you as she tried to navigate the complex overlapping magic of this sleepover. It was far beyond Emily's capabilities to ever create something like this, but she believed she was skilled enough to make a little change.
@@.emilyVoice;"There we go,"@@ Emily exhaled, @@.emilyVoice;"now <<playerName>> can get a little younger."@@
Kara frowned.
@@.emilyVoice;"Oh you worry too much. This is gonna be great, she's gonna be so adorable."@@
[[The party continued|Event Handler]]
<<set $minimumAge to 4>>\@@.sophieVoice;"I gotta say your 'brother' is acting a lot cuter these days."@@
@@.emilyVoice;"I know! ?Theyre making Miki look mature."@@ Emily giggled.
@@.sophieVoice;"Is ?they going to keep acting even younger?"@@
@@.emilyVoice;"I think this is it. Any younger and ?they won't really be able to play, ?they wouldn't understand the games...oh but think about how cute it'd be..."@@
@@.sophieVoice;"I know that tone, you're planning something."@@
@@.emilyVoice;"I think I could change the magic, just a bit, let <<playerName>> get just a little less mature and act a little cuter."@@
@@.karaVoice;"Are you sure that's a good idea?"@@
@@.emilyVoice;"I'm sure it'll be fine...probably..."@@
[[Ignore the girls|Too Much Mat Regression Event Accept]] <<contentWarning "Mental regression to toddler.">>
[[Interrupt their conversation|Too Much Mat Regression Escape]]
<<set $mat4EventSeen to true>>Sensing something amiss you hurried over to Sophie and Emily.
<<playerVoice "\"Whatcha talkin' about?\"">>
Both of them flinched at your sudden appearance.
Sophie recovered quicker, @@.sophieVoice;"Nothing you need to worry about munchkin, it's a big girl conversation."@@
<<playerVoice "\"But I wanna know!\"">> You whined.
@@.sophieVoice;"Well..."@@ Sophie mumbled.
@@.emilyVoice;"We were just talking about scheduling, how many hours we have left and how long each activity would take."
After a few more moments of @@.girlVoice;super boring@@ technical talk you lost interest. Wandering off the moment that there was a break in the conversation.
The interruption had given Emily a little extra time to think about her plan, and how bad of an idea it was. She put her wand away. You were already acting @@.girlVoice;cuter@@ than she could have dreamed of. No need to be greedy.
[[The party continued|Event Handler]]Emily focused, pointing her wand at you as she tried to navigate the complex overlapping magic of this sleepover. It was far beyond Emily's capabilities to ever create something like this, but she believed she was skilled enough to make a little change.
@@.emilyVoice;"There we go,"@@ Emily exhaled, @@.emilyVoice;"now <<playerName>> can act even littler."@@
Sophie grimaced, @@.sophieVoice;"you sure this one isn't going to backfire? It's happened before..."@@
@@.emilyVoice;"Oh you worry too much, you sound like Kara. This is gonna be great, ?theyre gonna be so adorable."@@
[[The party continued|Event Handler]]
<<set $minimumMaturity to 4>>\<<set _groupHappiness to getGroupFriendliness()>>\
//Elsewhere//
Emily's mother watched the going's on of the party with \
<<if _groupHappiness >= 35>>\
delight. Things could not be going better. <<playerName>> had truly thrown themselves into the party, making it a joy for both him and the girls. He already seemed to be part of the party in spirit, his body and mind were sure to follow. Just another little girl enjoying the party.
<<elseif _groupHappiness >= 21>>\
pleasure. Things were going well, <<playerName>>'d managed to integrate well into the party and was managing to enjoy himself. The magic would just continue nudging him along, helping him enjoy himself more as he became more and more part of the party.
<<elseif _groupHappiness >= 11>>\
concern. It wasn't a complete disaster, but <<playerName>> was still stubbornly resisting. The magic would just keep pushing him harder and harder the more he resisted. There was so much fun to be had at the sleepover, if only he was willing to accept it. Though she couldn't entirely blame him; this was so far from him experience of the last sixteen years.
<<else>>\
disappointment. This was worse than she could have imagined. <<playerName>> seemed to be actively bringing misery to both himself and the rest of the girls. <<playerName>> seemed to hate the mere idea of enjoying himself. For whatever reason, he was too protective and self-conscious about his own masculinity and maturity to even entertain anything feminine or adolescent, no matter how much fun it would be.
<</if>>\
There was a lot of the party left, so things still could change. No point in counting chickens before they'd hatched. No telling if <<playerName>> would really be able to learn their lesson. She'd just have to wait and see.
[[Back to the party|Event Handler]]
<<set $momObservation1 to true>>\<<set _groupHappiness to getGroupFriendliness()>>\
//Elsewhere//
Emily's mother watched the continued goings on of the party with a \
<<if _groupHappiness >= 35>>\
wide smile. It felt like she'd already succeeded. <<playerName>>'s participation was basically indistinguishable from the rest of the girls <<if $playerAge >= 12>>even if he still didn't look the part.<</if>> Perhaps <<playerName>> would be amenable to spending even more time this way.
<<elseif _groupHappiness >= 21>>\
smile. Things were still looking hopeful. <<playerName>> was mostly participating and was already quite friendly with <<print getBestFriend()>>. If the lesson wasn't completely learned perhaps a little more time in a form that allowed them to stay close to <<print getBestFriend()>> would finish the job.
<<elseif _groupHappiness >= 11>>\
frown. Things weren't looking promising and time was running out. <<playerName>> was still harshly resisting the sleepover and it'd put him in near constant conflict with <<print getWorstEnemy()>>. She could see how much of that resistance was just bitterness, seeing things in <<print getWorstEnemy()>> that he subconsciously wanted to experience, but his conscious mind rejected the idea. Perhaps, if the sleepover wasn't enough, ?they could be given a little time in a different form. One with the freedom to enjoy those things without shame.
<<else>>\
deep frown. It seemed almost hopeless at this point. <<playerName>> had seemingly hated the entire sleepover and there wasn't enough time left to recover the situation. She'd need to do something drastic to have any hope of getting the message across. <<playerName>> just couldn't let himself enjoy things, they were too attached to ?their manhood and maturity. Perhaps if both were stripped completely it would give him a chance to finally let go...
<</if>>\
She felt a small pang of guilt having put <<playerName>> into such a situation. He was supposed to be the mature one, even if Emily was a brat sometimes it was his prerogative to rise above it. Instead he let himself go down to her level and acted like a child. His behavior had been unacceptable and needed to be punished.
There were more straightforward methods of course, but this particular path had resonated. It would give <<playerName>> a chance to understand life at Emily's level, both the things she enjoyed and the things she hated. That closeness should breed a familiarity that strengthened their relationship. Emily might even grow a little as a pleasant side effect.
Though she was nagged by another thought. <<playerName>>'s life so far had been, well she'd never say it directly, but a disappointment. He seemed to have an unease with his very being, struggling to find himself. This wasn't uncommon with teenagers, but it'd been a problem his entire life. He had few friends, none of them close, his marks were middling at best, he simply lacked the kind of motivation needed to excel at anything.
Perhaps he would be better suited to another life, restarting things with a few tweaks. This sleepover was a chance for him to explore that other path, maybe find a life he'd enjoy better.
[[Back to the party|Event Handler]]
<<set $momObservation2 to true>>\As you sat on the couch fiddling with your hair you couldn't help but wonder. Was Emily really serious about these hair clips? Were they really the only thing keeping your hair from growing longer? Or was this just another tease on Emily's part? Maybe she just wanted you stuck in these @@.girlVoice;girly@@ hair clips for her own amusement.
Glancing around you it seemed that no one else was looking, a perfect opportunity for a little experiment. You fumbled around, removing the first clip and waited...but nothing happened.
Feeling emboldened you went to remove the second, this was a mistake. The moment the second clip came undone your entire head began to tingle. You watched in terrified fascination as your hair, already pooling on the floor started to grow again.
In a panic you re-clipped it, but the growth didn't even slow. It had already gained a couple extra inches and showed no signs of stopping. You hurried to get the other one back on, your haste making it slower than if you'd actually managed to do it calmly.
You finally got it clipped, breathing a sigh of relief; with the clips restored your hair had stopped its growth.
Out of the corner of your eye you realized that Emily was watching you, and by her smile she'd seen at least some of your little 'experiment'. You looked away sheepishly, @@.girlVoice;innocently twirling a lock of your even longer hair@@. Lesson learned, don't mess with magic hair clips.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "small">>
<<set $removedHairClipsEvent to 1>>
<</silently>>\<<playerVoice "\"Hold on.\"">> You interrupted as Kara was putting in the next game. <<playerVoice "\"Before I play anything else, you better explain what just happened.\"">>
@@.emilyVoice;"What are you talking about?"@@
<<playerVoice "\"You know what I'm talking about.\"">>
@@.sophieVoice;"?Theyre talking about the fact that Kara just kicked ?their butt."@@
<<playerVoice "\"You did something to me!\"">> You protested, it hadn't been your fault you'd lost, you //should// have known how to play. Clearly they'd sabotaged you.
<<if $kcRound1KnowledgeLost == "Video Games">>\
@@.emilyVoice;"Oh! That was Kara's prize, don't you remember the game show?"@@
You were still confused.
@@.emilyVoice;"Since Kara took her winner's prize from you..."@@
<<playerVoice "\"Took her prize...\"">> It dawned on you. <<playerVoice "\"So it was my video game knowledge she took...\"">>
<<if $kcRound1KnowledgeGained === "Disney">>\
[[Emily nodded|Video Games Game One Aftermath 2]]
<<else>>\
[[Emily nodded|Video Games Game One Aftermath 3]]
<</if>>\
<<else>>\
@@.emilyVoice;"Oh! Yeah, you kinda lost it when you were learning about skipping and hula and stuff...and I didn't want it to go to waste."@@
You were still confused.
@@.emilyVoice;"Your brain was too full of stuff, so when you learned more stuff it pushed out this stuff, then I took the stuff and gave it to Kara!"@@
Emily's explanation was infuriatingly vague, too much 'stuff', not enough details...then it dawned on you. <<playerVoice "\"Are you saying you //stole// my knowledge of video games?\"">>
[[Emily scratched her head and grinned|Video Games Game One Aftermath 3]]
<</if>>\<<if $playerMaturity <= 8>>\
You couldn't bring yourself to be that mad about. Sure it had sucked to lose at the game, but @@.girlVoice;video games weren't important@@ anyway. $kcRound1KnowledgeGained was far more interesting to know about anyway.
<<elseif $playerMaturity <= 12>>\
You weren't as mad about this as you'd expected. It was clearly an unfair trade, but it wasn't the worst thing to lose. Video games @@.girlVoice;weren't that big a deal@@.
<<else>>\
You fumed. That was //insanely// unfair, to lose something that deep and valuable and get something so shallow and useless in return.
<</if>>\
You saw Kara muttering under her breath...the names of the princesses...
<<playerVoice "\"Hey! You said she wouldn't know them anymore!\"">> You were indignant about the possibility that you'd actually been cheated.
@@.emilyVoice;"She doesn't,"@@ Emily smiled, @@.emilyVoice;"doesn't mean she can't learn them again, and knowing Kara she already has."@@
<<if $playerMaturity <= 8>>\
It wasn't terribly surprising. <<if $karaInferiorityComplex >= 2>>@@.girlVoice;Kara was a genius@@, she'd probably have relearned everything she'd lost before the end of the day.<<else>>Kara was a clever girl. You doubted she'd be able to re-learn everything that quickly, but she could probably get a decent baseline back in no time.<</if>>
<<else>>\
That just made you angrier. It was so unfair. Not only had she gotten way more out of the deal, she was already on her way to recovering the lost knowledge.
<</if>>\
[[Another question arose|Video Games Game One Aftermath 3]]<<playerVoice "\"Wait. If Kara took all my knowledge, how come I was playing well to start with?\"">> You remembered that in the first game you had actually won, you'd been playing mostly like you used to.
@@.emilyVoice;"Y'know how when you empty a bucket of water there is always a little bit of water left? But if you leave it the water goes away? It's like that. You had a bit of video game stuff left, but now it's all gone."@@
<<if $playerMaturity >= 15>>\
<<playerThought "I guess she hasn't learned about evaporation yet.">>
<<elseif $playerMaturity >= 11>>\
<span class="playerThought">I know that happens, but I @@.girlThought;can't remember the word@@ for it</span>
<<else>>\
@@.girlThought;It does disappear! I wonder how...@@
<</if>>\
Kara nodded at the explanation, while Miki and Sophie still looked a little perplexed. <<if $playerMaturity >= 10>>You understood it completely.<<else>>You were @@.girlVoice;in the same boat@@. You understood that the knowledge was gone now, but weren't quite sure what buckets had to do with it.<</if>>
@@.mikiVoice;"This is boring,"@@ Miki whined, @@.mikiVoice;"let's do somethin' else."@@ Clearly Miki was getting a little bored by the whole affair. Not surprising considering she wasn't really included.
After the thrashing you'd received you were pretty eager to move onto something else. Kara looked like she wanted to disagree, but she surrendered.
@@.karaVoice;"Maybe we can play again later <<playerName>>."@@ She winked at you.
[[Back to the party|Event Handler]]@@.karaVoice;"Do you want to play?"@@ She glanced towards the PS4.
<<playerVoice "\"Wait, seriously? You want to play video games?\"">>
Kara nodded, @@.karaVoice;"I think it'll be fun, don't you?"@@
<<if $playerMaturity >= 12>>\
You knew it would be fun, but you were also suspicious. \
<<else>>\
You knew you'd enjoyed video games in the past, but right now they @@.girlVoice;didn't sound appealing@@ to you. Not to mention the oddity of the request. \
<</if>>\
Why would Kara suddenly challenge you like this? <<if $kcFinalResult == 3>>Maybe she was still riding high off her last victory against you. Now she thought she could beat you at anything. <<if $karaInferiorityComplex >= 2>>Not that you could really disagree.<</if>><<elseif $kcFinalResult >= 1>>Maybe she wanted another crack at you after the quiz show.<</if>>
<<switch $karaInferiorityComplex>>\
<<case 0>>\
<<playerThought "I bet she doesn't even know how to play.">>
<<case 1>>\
<<playerThought "I didn't know she knew how to play.">>
<<case 2>>\
@@.girlThought;She'll probably beat me though.@@
<<case 3>>\
@@.girlThought;She's gonna definitely beat me.@@
<</switch>>
@@.karaVoice;"First we can play..."@@ she looked through your game collection, @@.karaVoice;"Street Fighter! And then maybe some Fifa?"@@
At a minimum you couldn't object to her choices, they were two of your favourites. You'd poured untold hours into each of them. If she was trying to beat you, she'd made a terrible choice. <<if $karaInferiorityComplex >= 3>>Though she was so @@.girlVoice;smart@@ and @@.girlVoice;skilled@@ that she could even beat you at games you'd mastered.<<elseif $karaInferiorityComplex >= 1>>Even if she was really smart, surely you'd played these way more than her.<</if>>
[[Street Fighter|Video Games Street Fighter 1]]
[[Decline the challenge|Event Handler]]
<<set $playingVideoGamesEventStage to 3>>\
<<set $videoGamesTimestamp to $eventTimer>>\<<playerVoice "\"Do you even know Street Fighter?\"">> You asked Kara as the game booted up.
@@.karaVoice;"My dad has an old console and we play."@@
@@.sophieVoice;"Its a whole family of nerds,"@@ Sophie gently teased.
The game booted up.
@@.karaVoice;"Alright, best two out of three games, each game is 2 out of 3 rounds."@@
You smirked, Kara was basically operating under tournament rules. Maybe she did know more about this than you'd expected.
[[Street Fighter|Video Games Street Fighter 2]]
<<set $playingVideoGamesEventStage to 1>>\You chose Ryu and Kara chose Chun Li, a classic match-up. Based upon Kara's unusual level of knowledge you resolved to play cautiously, getting beaten by a button mashing child would be embarrassing. <<if $playerAge <= 8>>Though at this point you looked as young as her.<</if>>
<<if $playerAge <= 8 || $traitClumsy>>\
Unfortunately it proved more difficult than you'd expected, your @@.girlVoice;little@@ fingers weren't working quite right. Things just felt @@.girlVoice;awkward@@, it was okay for simple button presses, but chaining quarter circle motions was proving near impossible.
<<elseif $playerAge <= 12>>\
Though you had to get used to the fact that your fingers were a lot @@.girlVoice;shorter@@ than they'd been before.
<</if>>
It didn't help that your mind was a bit off today. You were still playing alright, but you kept having to remember commands that were usually automatic. <<if $traitEnergetic>>Plus this game felt like it was taking @@.girlVoice;way longer@@ than you remembered. It made you impatient, and impatient got you hit.<<elseif $traitOblivious>>Your new level of @@.girlVoice;inattentiveness@@ meant you walked right into a super, not realizing Kara had a full bar.<</if>>
Despite everything you were able to eke out a win in the first round. Kara still seemed uncomfortable with the game. She clearly knew the movements, but was still getting a feel for the characters.
<<if $triggerSillyLittleGirl>>\
<<playerVoice "\"Never should have challenged me little girl.\"">> You bragged, feeling more comfortable in your skills.
Kara grinned, @@.karaVoice;"you're right, I guess I'm just a ''silly little girl''."@@
The term brought a @@.girlVoice;giggle@@ to your lips. Kara was right, you did feel awfully @@.girlVoice;silly@@. You looked down at the @@.girlVoice;weird thing@@ you were holding. It had lots and lots of buttons.
Experimentally you pressed one, and the guy on screen grunted, you @@.girlVoice;giggled@@ at the grunt and hit another button, to another grunt. This was enough to set you off entirely, @@.girlVoice;giggling madly@@ as you hit all the buttons and listened to the silly noises the TV was making. Sometimes he would make even funnier noises when you didn't hit a button...Because your character was getting hit, getting hit a lot...
Your @@.girlVoice;giggles@@ died down as you started to come back to your senses and the gravity of the current situation, but it was far too late. While you'd been laughing at grunting noises, Kara had been handily winning the round.
You were miraculously able to pull out a win in the third round, but only because Kara had made an obvious mistake. She wouldn't make it again. Even if you didn't fall into another @@.girlVoice;giggle fit@@, the win wasn't guaranteed.
<<else>>\
But she was a quick learner, the second round was much closer and you only just edged out the win. Still that put you up one game to zero, one more and you had the win.
<</if>>\
[[Game 2|Video Games Street Fighter 3]]<<Image "VideoGames/ChunVsRyu.webp" "topRightCorner">>\
The second game started off as the last one had ended. Kara was growing more comfortable and starting to push you. But you still felt confident, keep distance, be ready to anti-air, use fireballs to complicate her approach...
<<playerThought "Fireballs? Wait...How do I...">>
You groped for the information in your mind. You knew it wasn't super obvious, there wasn't a button for it, but you surely still knew the motion. You fiddled with the controller, but your character just kept kicking and punching instead.
You took a moment to look down at the controller, wondering if your fingers had gotten mis-positioned.
@@.girlThought;This controller has so many buttons.@@
Buttons that you //should// know the purpose of, but was currently eluding you. You hit the circle and your character did a big kick, you hit the X and he did a little kick. That all felt right, big kicks and little kicks had their own button. Except that still felt wrong, that kick wasn't //that// big, was there a way to do bigger kicks...
[[The round ended|Video Games Street Fighter 4]]<<Image "VideoGames/ChunHittingRyu.webp" "topRightCorner">>\
All the time you spent figuring out how to kick and punch wasn't time you were actually attacking Kara, and she completely dominated the rest of the round. The next round was worse, you'd successfully managed to memorize which was punch and which was kick, which felt like good progress. Except the second your fingers got offset you had to look back down to find the right button again.
@@.sophieVoice;"You use the stick to move you know,"@@ Sophie lectured.
<<playerVoice "\"What do you know about games?\"">> You snapped back.
@@.sophieVoice;"More than you,"@@ she chuckled. Though after some awkward exploration you found out that she was right. Moving the stick did make your character walk forwards and backwards.
This was not enough to put a scratch on Kara and it said she got a "Perfect". That gave her the round and the game. Tied 1-1.
Going into the third game you'd need a strategy.
[[Switch characters|Video Games Street Fighter 5a]]
[[Watch how Kara plays|Video Games Street Fighter 5b]]
[[Hit the buttons faster|Video Games Street Fighter 5c]]You were struggling to understand this @@.girlVoice;incredibly complicated@@ game, but in the back of your brain one thought did makes its way through. You needed a better character, //clearly// this one sucked. If you simply picked a better character then you'd definitely win.
Though when you were back on the character selection screen you were overwhelmed by the options. It said you had picked "Ryu" last time, whoever that was. Clearly the better option was to choose the blue girl that Kara was playing, looking at her side of the screen you saw it was "Chun-Li".
You managed to get your cursor over "Chun-Li", but it still said "Ryu" on your side. You hit a button, then another, to no effect.
@@.karaVoice;"You have to hit Circle to deselect and then X to select again."@@
<<playerVoice "\"I know that!\"">> You shouted, though more because you were comforting yourself. You //should// know that, but you emphatically didn't.
After a few more moments struggling to find the right buttons you managed to select your character. Kara spent the time cycling the outfits on her character. <<if $playerMaturity <= 8 || $traitFashionista>>She had so many @@.girlVoice;pretty outfits@@, but you knew you couldn't get distracted.<</if>>
[[Round 1|Video Event Games Street Fighter 6a]]<<Image "VideoGames/ChunLiMirror.webp" "topRightCorner">>\
When the round started you realized you had made one error. Now //both// of the characters were Chun-Li and for a moment you didn't know who was you. One was in blue and one was in pink.
@@.girlThought;Kara was the blue one...so I must be the other one.@@
This round went ''much'' better, you were totally destroying the blue one and got your own "Perfect".
<<playerVoice "\"Woo!\"">> You cheered as it rolled into the next round.
All the girls gave you a strange look. Miki whispered something to Emily who nodded in confirmation.
The next round was equally flawless. Pulling off jumps and spins and crazy things you had no idea how you were doing. Quickly enough another "Perfect."
<<playerVoice "\"This game goes to me!\"">> You bragged, but the girls just burst out laughing. <<playerVoice "\"Wha-why are you all laughing?\"">>
Miki was the one to clarify, @@.mikiVoice;"nuh uh, you were the other one."@@
<<playerVoice "\"No, but...I...Kara was the blue one!\"">>
@@.karaVoice;"I was the blue one in the last game, but I switched. I thought you'd enjoy having the classic costume."@@ Kara's voice was neutral, but her smile revealed her delight in the trickery.
After a little more arguing they were able to show you which character your controller controlled wasn't just based on the color, but it was about which side of the screen you started on. Which @@.girlVoice;barely made sense@@, what would happen if you switched sides? Regardless. You'd lost. Badly.
You fumed. You were totally done with Street Fighter, something that Kara had noticed. Already she was reaching for the next game.
[[Next game|Video Games Game One Aftermath 1]]You were struggling to figure out how to play, but Kara wasn't. Clearly all you needed was just a little bit of learning to jog your memory. Then you'd be doing those @@.girlVoice;fire things@@ again. So you resolved to spend the first round watching Kara's hands, you'd figure out what she was doing and then you'd win the next one. Easy.
You watched...and watched...but her hands weren't moving. Finally she leaned over and hit the A button on your controller.
@@.karaVoice;"You have to hit A to start,"@@ she stated flatly, unimpressed at your "forgetting" to do something so obvious. In truth you just hadn't known.
@@.girlThought;Shouldn't the game just...start?@@
So you devoted your entire attention to watching Kara's movements. After a few moments you'd gone cross eyed. She was doing so much so fast, hitting buttons you'd never even tried, doing crazy things with the stick.
Then she stopped for a moment, it gave your eyes a moment to catch up. Your brain processing all the things that you'd seen.
You snapped your eyes back up to the screen, now aware of all the complex movements required to play this game. Except...you hadn't actually been looking at the screen, just Kara's hands, so you still had zero idea which buttons had done what.
[[Mimic Kara|Video Games Street Fighter 6b]]Undeterred you did your best to mimic all the stuff that Kara had been doing. You successfully managed to make your character jump, but then they stopped responding. They were just lying on the ground.
<<playerVoice "\"Why won't they move!?\"">> You shouted, hitting more buttons to no avail. <<playerVoice "\"This thing is broken!\"">> You threw the controller down and it bounced off the carpet. <<if $traitCrybaby || $playerMaturity <= 9>><<playerVoice "\"It's not fair to give me a broken one.\"">> You @@.girlVoice;pouted@@.<</if>>
@@.karaVoice;"It didn't work, because the match is over,"@@ Kara put down her controller gently, @@.karaVoice;"you lost."@@
@@.sophieVoice;"Might have gone better if you didn't just sit there doing nothing for a whole game,"@@ Sophie chuckled and the other girls joined in.
You fumed, you doubted any of them could have done any better, but that wasn't something you were going to find out today. This match was over, and you were totally done with Street Fighter. Already Kara was reaching for the next game.
[[Next game|Video Games Game One Aftermath 1]]You were still struggling with the exact mapping of buttons to actions, but you had a plan. You didn't need to know what the buttons did if you just hit all of them.
@@.girlThought;If that button makes them punch, then hitting it really fast should make them punch really fast.@@
You felt confident in your strategy, mentally preparing yourself for the next game. You were going to have to move super fast if you were going to beat Kara, you'd seen her hands, they were moving like crazy. Though you didn't understand why she sometimes used fingers other than her thumbs you planned on copying that as well.
The strategy started out flawlessly, you threw out a punch that totally hit her character, made a little "thump" noise. You were all ready to follow up with another one when she hit you with a punch, but this one came with a more meaty "crack". The "cracks" continued, despite how fast you were hitting buttons, your character just kept getting hit first. You tried pressing even faster, but it didn't help.
Round 2 gave you renewed hope, another punch off the start with that "thump".
@@.girlThought;"Why do mine sound different? Is it because her character crosses her arms?"@@
Before you were able to contemplate the fullness of that possibility your character was lying in a crumbled heap in the corner. More pressing resulted in no further motion. You'd lost. This match went to Kara, and you still didn't understand how.
You fumed. You were totally done with Street Fighter, something that Kara had noticed. Already she was reaching for the next game.
[[Next game|Video Games Game One Aftermath 1]]With the game over you were finally able to take a few moments to take stock of your current mental state. This had confirmed without a doubt that your video game knowledge was gone. You'd managed to get back some understanding of the controller, but it was clear you were starting from scratch.
<<if $knowledgeSports>>\
<<switch $fifaGameResult>>\
<<case 1>>\
Luckily your soccer knowledge and superior strategy had been enough to get you through. Not enough to win or anything, and you doubted you'd be victorious on a second game, but it was still something. After getting absolutely destroyed at Street Fighter it felt good to at least make a respectable showing. You were still annoyed that Kara had stolen all that hard earned knowledge, but it was probably only temporary. No doubt after the party things would go back to normal, until then Kara could enjoy her newfound skills.
[[Back to the party|Event Handler]]
<<changeEmbarassment "small decrease">>
<<case 2>>\
Even your soccer knowledge hadn't been enough to give you a chance. Once Kara had figured out some of the basics of the sport she'd been able to absolutely crush you. <<if $karaInferiorityComplex>>You were @@.girlVoice;pretty sure@@ she would have beaten you even without the stolen knowledge.<<else>>You were even starting to believe she might have beaten you even without the stolen knowledge.<</if>>
@@.girlThought;That girl is too damn smart.@@
It would probably be wise not to challenge her to any other video games. You'd barely been able to keep up with Miki, let alone someone who knew what they were doing. Playing against Kara was just setting yourself up for another crushing defeat.
[[Back to the party|Event Handler]]
<<addTrait "$karaInferiorityComplex">>
<<case 3>>\
Which is why you'd made the ill fated attempt to cheat. Your superior soccer knowledge wouldn't have amounted to much against knowledge of the actual game itself. It wasn't like Fifa was the same as real soccer, you couldn't transfer your real life skills over.
You cringed at the attempts you had made. Not only were they transparent and immature, but they'd been abject failures as well. You hadn't even known what "pause" meant...It probably would have been better just to concede defeat.
Well, at least you'd all been able to @@.girlVoice;laugh@@ about it. You didn't need Emily taking more knowledge as a punishment.
[[Back to the party|Event Handler]]
<<changeEmbarassment "small">>\
<</switch>>\
<<else>>\
<<switch $fifaGameResult>>\
<<case 2>>\
It was so bad that you were even struggling with the rules of the game itself. All those weird terms like 'corners' or 'shooting' or 'attacking' had flown completely over your head. Though a part of you felt like you @@.girlVoice;should have known@@ them.
<<playerThought "Were those really just terms for the video game? Aren't they used in real soccer?">>
@@.girlThought;No way. If they were I would know them. I've played! I know all about the soccer kicky ball stuff!@@
You thought about your unsuccessful attempt at a @@.girlVoice;$vg2SportsAttempt@@, something you'd later learned wasn't even a soccer thing...your brain clicked over, the word "Sports" on the prize board.
<<if $playerMaturity >= 10>>\
<<playerVoice "\"You stole my knowledge of @@.girlVoice;sports stuff@@ too!?\"">> You shouted at Emily.
<<else>>\
<<playerVoice "\"You made me not know about @@.girlVoice;sports thingies@@!\"">> You shouted at Emily.
<</if>>\
[[Emily explained|Video Games Fifa Aftermath 2]]
<<set $playerKnowsAboutSportKnowledgeLoss to true>>\
<<case 3>>\
It was so bad that you were even struggling with the rules of the game itself. All those weird terms like 'corners' or 'shooting' or 'attacking' had flown completely over your head. Though a part of you felt like you @@.girlVoice;should have known@@ them.
<<playerThought "Were those really just terms for the video game? Aren't they used in real soccer?">>
@@.girlThought;No way. If they were I would know them. I've played! I know all about the soccer kicky ball stuff!@@
Perhaps if you'd played a little longer you might have been able to work through your confusion, but your ill-fated cheating attempt had consumed your attention.
You cringed at the attempts you had made. Not only were they transparent and immature, but they'd been abject failures as well. You hadn't even known what "pause" meant...It probably would have been better just to concede defeat.
Well, at least you'd all been able to @@.girlVoice;laugh@@ about it. You didn't need Emily taking more knowledge as a punishment.
[[Back to the party|Event Handler]]
<<changeEmbarassment "small">>\
<</switch>>\
<</if>>\@@.emilyVoice;"Uh huh,"@@ Emily nodded, @@.emilyVoice;"that was Kara's prize, remember?"@@
You suddenly did remember, but somehow your brain hadn't connected the magical loss of video game knowledge to your sudden ignorance of all things "sports". Now it seemed painfully obvious, you should have known before even agreeing to play Fifa.
<<if $kcPrizeTotal >= 3>>\
And that hadn't been the last thing on the board. <<if $playerKnowsAboutShoeTyingKnowledgeLoss && $playerKnowsAboutTransportKnowledgeLoss>>At least now you knew all of the things you'd lost.<<elseif $playerKnowsAboutShoeTyingKnowledgeLoss>>You already knew you'd @@.girlVoice;forgotten how to tie your shoes@@, which left one last unknown gap.<<elseif $playerKnowsAboutTransportKnowledgeLoss>>You already knew you'd forgotten how to @@.girlVoice;ride a bike@@ or @@.girlVoice;drive a car@@, which left one last unknown gap.<<else>>But your brain couldn't pull up what the other two had been.<</if>>
<<else>>\
Mercifully that had been the last thing Kara had won, you didn't want to think about what Emily would have taken from you next.
<</if>>\
<<playerVoice "\"So what did I get for this one?\"">> Recalling the <<if $playerMaturity >= 12>>entirely useless<<elseif $playerMaturity >= 9>>mostly useless<<else>>@@.girlVoice;neat@@<</if>> things you'd learned last time.
Emily waved her finger, @@.emilyVoice;"nothing, you only got one consolation prize."@@
<<if $playerMaturity <= 10>>\
Sophie interjected, @@.sophieVoice;"don't worry so much,"@@ she spoke with half mocking sympathy, @@.sophieVoice;"those aren't things a little girl like you needs to know."@@
She wasn't wrong. You @@.girlVoice;didn't care@@ about sports or video games, but that didn't mean you liked having stuff stolen.
<<else>>\
Sophie interjected, @@.sophieVoice;"don't worry too much,"@@ she spoke with mock sympathy, @@.sophieVoice;"those aren't things a little girl needs to know."@@
You growled, <<playerVoice "\"I'm not a little girl.\"">>
<<if $traitBabyTalk>>\
Your denial which was entirely undercut by the fact you'd said "widdle" like a @@.girlVoice;toddler@@.
<<changeEmbarassment "small">>\
<<elseif $playerAge - ($traitCuteVoice * 2) <= 10>>
Your denial was heavily undercut by your @@.girlVoice;adorable@@ voice.
<<else>>\
Sophie didn't seem convinced.
<</if>>\
<</if>>\
You continued undeterred, <<playerVoice "\"But Kara knows, and she's a little girl.\"">>
@@.mikiVoice;"Kara is a genius, she knows everything,"@@ Miki sagely countered.
The other girls took that as an irrefutable argument. Leaving you stuck. You just had to hope you didn't agree to anything else without realizing you @@.girlVoice;didn't know anything@@ about it anymore.
[[Back to the party|Event Handler]]<<if $knowledgeSports>>\
It was clear to you that winning this game fairly wasn't going to happen. Without your video game knowledge you couldn't get a handle on the game. Sure you knew what you were supposed to be doing, but you couldn't figure out how to make those things actually happen.
<<else>>\
It was clear there was exactly zero chance you'd be able to win this game fairly. Without your video game knowledge everything else was falling apart. You'd gotten so flustered you'd kept forgetting simple things about soccer. For example you @@.girlVoice;couldn't remember@@ why that one guy in a different colored shirt was running around doing nothing.
<</if>>\
Which meant you were going to need to figure out something clever to sneak in a few <<if $knowledgeSports>>goals.<<else>>@@.girlVoice;baskets@@.<</if>>
<<playerVoice "\"Kara,\"">> you coughed, <<playerVoice "\"can you remind me what this button does?\"">> You pointed to a button you secretly had no idea the function of.
@@.karaVoice;"Which one?"@@ Kara leaned over to get a better look, @@.karaVoice;"that's the start button,"@@ her voice was patronizing, @@.karaVoice;"it pauses the game, you don't need-"@@
Her words were cut off as you quickly started hitting buttons on your controller, attempting to steal the ball from her. You did manage to get it, but she had her hands back around the controller before you could do anything more than run around a bit.
Soon enough she had the ball again and you were worried she was going to score again.
[[Time out|Video Games Fifa Cheat 2]]
<<set $fifaGameResult to 3>>\<<playerVoice "\"Time out!\"">> You hit the "Start" button Kara had explained moments ago.
''PAUSED'' flashed on the screen and everything stopped.
@@.mikiVoice;"That's cheating!"@@ Miki protested, but you were undeterred. You just needed to reset things, you were in a bad spot and this would probably put things back to where they started.
Kara sighed and then suddenly the game was back on, everyone in the exact same spots they'd been before. Your surprise meant you weren't paying proper attention and Kara scored again.
The game continued with nary a word from Kara, she didn't feel your inept cheating attempt deserved attention. After all it hadn't even worked, but this time you had a better plan.
After a few moments you stood up, walking closer to the TV and standing in front of it. Almost entirely blocking Kara's view.
<<if $traitGiggly>>\
[[You reveled in your victory|Video Games Fifa Cheat Giggly]]
<<else>>\
You expected a protest, but none came, worse still Kara was somehow still winning. Glancing back you could see she was still calming sitting there, head slightly tilted. <<if $playerAge <= 7>>You were @@.girlVoice;way too small@@ to actually block Kara's vision. Your head didn't even reach the top of the TV.<<elseif $playerAge <= 12>>You were @@.girlVoice;a lot smaller@@ now, you couldn't block enough of the TV.<<else>>You blocked most of the TV, but she was still able to see snippets.<</if>> It clearly wasn't the optimal way to play, but more than enough to beat you.
[[A last ditch effort|Video Games Fifa Cheat 3]]
<</if>>The situation was just @@.girlVoice;too funny@@. It was such an absurd way to try and win the game and you knew it. All the girls knew exactly what you were doing. Even if you did win there was no way anyone would accept it.
The whole idea made you @@.girlVoice;giggle@@ a little bit. As silly as the attempt was, it was fun to mess with Kara. A glance back only heightened the feelings.
<<playerThought "She looks so annoyed.">>
Kara's sour puss face just made you @@.girlVoice;laugh@@ harder.
<<if $playerMaturity >= 10>>\
You knew you should be focusing, you knew the situation wasn't //that// funny, but you couldn't help yourself. Hearing yourself @@.girlVoice;giggle@@ so ridiculously just made you @@.girlVoice;laugh@@ at the sound. Once you'd reached the point of your own @@.girlVoice;cracking up@@ at your own @@.girlVoice;giggles@@, there was no coming back. You devolved entirely into a debilitating @@.girlVoice;giggling fit@@.
At first the girls didn't find it quite as amusing. But the deeper you felt into @@.girlVoice;helpless laughter@@ the more they were tempted to join in. It wasn't like your cheating had any real impact, so it was just funny that you'd tried.
<<else>>\
<<playerVoice "\"Your face looks so funny!\"">> You blurted out, covering your mouth when you realized you'd said that out loud. But Kara's face was even funnier now.
Covering your mouth was just making your @@.girlVoice;titters@@ come out in odd fits and starts, little puffs of air between your fingers.
@@.sophieVoice;"To be fair...?they is right."@@ Sophie joined in on your still barely suppressed laughter.
This drew the eyes of the other girls, who agreed with the conclusion. Kara's annoyed face was pretty funny. Which was enough to set the whole group off. Kara didn't laugh at first, taking a few moments to score a revenge <<if $knowledgeSports>>goal<<else>>@@.girlVoice;basket@@<</if>>, but then she joined in. You were all being @@.girlVoice;too ridiculous@@ to not laugh, at you or with you, it wasn't quite clear.
<</if>>\
At this point the game was practically done. Kara was impossibly far ahead and you were @@.girlVoice;too unskilled@@ to come back. Another couple minutes and a few <<if $knowledgeSports>>goal<<else>>@@.girlVoice;baskets@@<</if>> later the final whistle sounded.
[[The game was over|Video Games Fifa Aftermath 1]]If distracting Kara hadn't worked, and pausing hadn't worked, and blocking the TV hadn't worked you need to do something //drastic// if you were going to have a chance. Winning seemed out of the question, but maybe you could still force a draw?
<<playerThought "If the console turns off it's a tie.">>
Glancing down at the console you tried to think of a way to surreptitiously turn it off. There were a lot of cables, one of which had to be the power cable, but just pulling them all out would be too obvious. There were some buttons on the console itself, but who knew what those did.
The idea struck you.
With as little movement as you could manage you leaned over and hit the power button on the TV. The screen went dark.
<<playerVoice "\"Oh no,\"">> you spoke in mock surprise, <<playerVoice "\"the game broke! I guess it's a tie.\"">>
[[Emily grabbed the remote|Video Games Fifa Cheat 4]]Emily laughed and grabbed the remote from the couch, pointing it at the TV, @@.emilyVoice;"you know turning off the TV doesn't turn off the console, right?"@@ She clicked the power button and the TV flared back to life, the match in the same spot you'd left it.
<<if $traitGiggly>>\
You hadn't known that, and it made your whole attempt seem pretty ridiculous. The futility of the attempt made both you and Emily burst out @@.girlVoice;laughing@@. The other girls looked at each other and shrugged. Kara took a moment to score a few more <<if $knowledgeSports>>goals<<else>>@@.girlVoice;baskets@@<</if>>, while Miki and Sophie watched the merriment.
Emily and you were playing off of each other, one's @@.girlVoice;girlish giggling@@ amusing the other enough that they couldn't help but @@.girlVoice;giggle@@ back. When the two of you finally started to slow down, though still giving the occasional @@.girlVoice;chuckle@@, Sophie spoke up.
@@.sophieVoice;"Are you two goofballs done?"@@
<<if $playerMaturity >= 9>>\
@@.mikiVoice;"You two are silly,"@@ Miki added, her words making you realize how @@.girlVoice;silly@@ you'd been acting. The cheating had been @@.girlVoice;childish@@ and now you @@.girlVoice;giggling like a school girl@@. If you kept this up people might think Emily was the more mature sibling.
<<else>>\
@@.mikiVoice;"You two are funny together."@@ Miki added. You supposed it was a compliment, after all you were a lot like your <<sisterTitle>>.
<</if>>\
<<if $playerMaturity >= 9>>\
<<changeMaturity "small">>\
<</if>>\
<<changeEmbarassment "small">>\
<<else>>\
You hadn't known that, and it made your whole attempt seem pretty ridiculous. The futility of the attempt plus the shock on your face was enough to push Emily's laughter into a full on giggle fit. One which the other girls quickly joined.
To your surprise you actually didn't feel too embarrassed about the situation. Your cheating attempts had been so misguided even you couldn't take them seriously.
You felt a @@.girlVoice;giggle@@ bubbling up behind your own lips. The @@.girlVoice;giggles@@ of the rest of the girls were infectious. With all of them laughing so hard it was almost impossible not to join in.
Any attempts to stop yourself just ended up making the situation even sillier so you helplessly gave in to the @@.girlVoice;laughing mania@@.
Even when the rest of the girls had stopped you still found yourself @@.girlVoice;tittering@@ away. <<if $playerAge >= 12>>It was bizarre hearing such a @@.girlVoice;cutesy giggle@@ from someone your age, but you couldn't help yourself.<<else>>The tone fit well with your current age bracket.<</if>> Finally you were able to stop yourself, but you could still feel the urge lurking beneath the surface. One funny event and you'd fall into @@.girlVoice;mad giggling@@ all over again.
<<addTrait "$traitGiggly">>\
<</if>>\
At this point the game was practically done. Kara was impossibly far ahead and you were @@.girlVoice;too unskilled@@ to come back. Another couple minutes and a few <<if $knowledgeSports>>goals<<else>>@@.girlVoice;baskets@@<</if>> later the final whistle sounded.
[[The game was over|Video Games Fifa Aftermath 1]]
<<set $fifaGameResult to 3>>\Amid the deluge of @@.girlVoice;incomprehensible@@ stats you finally shook yourself back into awareness.
<<playerThought "What am I doing, I have to pick a good team.">>
You flicked through a couple more, laser focused on the "defense" bar.
@@.girlThought;In soccer you don't want to get hurt, so defense should probably help that.@@
Finally you saw one where the defense stat was significantly higher than the others, the other bars were smaller, but you knew better. Those were just traps.
@@.girlThought;Attacking can get you hurt and midrange...midranging? It probably isn't helpful.@@
So you confidently made your choice.
@@.karaVoice;"Um, you actually scrolled really far so you're into the ba-"@@
<<playerVoice "\"Shh!\"">> You cut Kara off, <<playerVoice "\"I'm focusing.\"">> You turned your full attention back to the game, despite the fact it wasn't doing anything.
Kara shrugged and got the game started.
[[The game commenced|Video Games Fifa Don't Know Sports 2]]You'd thought that the menus had been overwhelming, but now things had gotten even worse. There were at least a dozen...@@.girlVoice;people@@ running around the field and you had no idea who was who. By the time you'd managed to orient yourself and figure out the little circle meant that's who was being controlled it was already 1-0 for Kara.
It wasn't the time to panic though. Kara might know video games, but you knew @@.girlVoice;sports things@@. Like you saw how when the ball went over the line at the side you got to throw it back in.
@@.girlThought;Throwing is easier than kicking.@@
So you made it a side-mission to get the ball out of the lines as much as possible. What you didn't understand is why Kara kept getting to throw it and not you.
@@.girlThought;They take turns,@@ you rationalized, @@.girlThought;to keep it fair.@@
However, after Kara had gotten @@.girlVoice;super lucky@@ and got to throw it in for a fifth time in a row, you decided to try something else. It was already 3-0 and the timer was getting really low.
You managed to get a hold of the ball with only moments left, you were desperate, you needed to go for something big. You just had to figure out what. A few @@.girlVoice;sports plays@@ floated in your mind, jumbling up with your already deep confusion with the game.
[[Kick a home run|Video Games Fifa Don't Know Sports 3a][$vg2SportsAttempt to "home run"]]
[[Run in for a touchdown|Video Games Fifa Don't Know Sports 3b][$vg2SportsAttempt to "touchdown"]]
[[Look for a birdie|Video Games Fifa Don't Know Sports 3c][$vg2SportsAttempt to "birdie"]]
[[Cheat|Video Games Fifa Cheat 1]]With the ball and only moments to spare you made your @@.girlVoice;little guy@@ run to the edge of the field, but //before// the line. You didn't want to throw it this time. You lined it up and kicked the ball as high as you could into the crowd. It flew all the way into the stands, further than you could see.
<<playerVoice "\"That's a home run right?\"">> Your excitement threated to bubble over.
The girls looked between each other, stifling giggles.
Apparently kicking the ball like that had in fact //not// been a home run and that those only counted in baseball.
@@.girlThought;That's stupid, you should totally be able to get home runs in soccer.@@
Worse Kara had gotten to throw it back in //again//, and scored another @@.girlVoice;basket@@.
[[The timer ticked down|Video Games Fifa Don't Know Sports 4]]With the ball and only moments to spare you made your @@.girlVoice;little guy@@ run all the way to the end of the field. You ran away from the @@.girlVoice;not your team@@ players so it would be easier. Your excitement grew as you widened the gap, there was no way she could stop you. You finally made it all the way across the line.
<<playerVoice "\"Touchdown!\"">> You shouted.
The girls looked between each other, stifling giggles.
Apparently running over the line was //not// a touchdown and that those only counted in football.
@@.girlThought;That's stupid, it's not my fault the game is named wrong. This game should be football, you use your feet and everything.@@
Luckily this time Kara only got to kick it back in, unluckily she still scored another @@.girlVoice;basket@@.
[[The timer ticked down|Video Games Fifa Don't Know Sports 4]]With the ball and only moments to spare you made your @@.girlVoice;little guy@@ run around the field, looking intently for your target. Then it appeared, a little white bird on a blue background.
<<playerVoice "\"There I found one!\"">> Your excitement threated to bubble over.
The girls looked between each other confused.
<<playerVoice "\"It's a bird, I found a birdie!\"">>
Understanding dawned on the girl's faces but that only led into a chorus of stifled giggles.
Apparently, despite the fact the Twitter logo was a bird, it was just an advertisement and it didn't count as a 'birdie'. Even if it had been a real bird it turned out that 'birdies' were only for golf.
@@.girlThought;That's stupid, they shouldn't show birds if there aren't birdies.@@
Worse still, while all that had been going on Kara had stolen the ball and scored another @@.girlVoice;basket@@.
[[The timer ticked down|Video Games Fifa Don't Know Sports 4]]The timer hit zero, the whistle went and you threw the controller down and groaned. 4-0. You hadn't managed to score even a single @@.girlVoice;basket@@ in the whole game. <<if $playerMaturity <= 5>>You didn't need to understand much math to know that something was bigger than nothing.<</if>>
@@.mikiVoice;"That's only half time."@@ Miki uttered cheerfully. You hadn't noticed but she'd sat down between Kara and you to get a better view of the game. @@.mikiVoice;"See?"@@ She pointed to the timer flipping back over, you had //tons// of time left.
@@.girlThought;Is that more than the first half...wait...I guess if it's half it's the same...@@
Kara looked at you, coming to terms with your @@.girlVoice;complete ignorance@@ of everything to do with this game. Both how to play and the sport itself. Meanwhile she knew //everything// that was going on, it hardly seemed fair. She'd slacked off for most of the half just because she'd feel bad if she ran the score up too much.
[[Kara made a proposal|Video Games Fifa Miki Plays]]Whether Kara had known Fifa before or not, it was clear she did now. Unlike with the beginnings of Street Fighter, there was no hesitation in her play. Right off the bat she was dancing her characters around the field in a way that you couldn't really match.
Luckily you still had one advantage. As adept as she was at the game itself it was clear she wasn't as experienced with the real life game of soccer. She knew the rules of course, but none of the nuances of the best way to play the game. How to angle corner kicks, the best way to pull other players out of position, the technical strategy of the game. Theoretically she could execute it all, but she didn't know she should.
...
Your confidence diminished after Kara scored her first goal. It wasn't the goal itself that worried you, it was the trajectory of your skills. Kara was getting a better and better sense of what 'worked'. It wasn't a deep understanding of soccer strategy, but she was putting together more and more pieces.
Meanwhile you were still spending precious moments looking down at your controller when you @@.girlVoice;couldn't find the buttons@@. The fact that there were only two made it tolerable, but the controller was so @@.girlVoice;unfamiliar@@ that it still felt awkward. All in all she was learning soccer much faster than you were learning video games. Without a good strategy she'd win for sure.
How did you want to approach the match?
[[Focus on offense|Video Games Fifa Know Sports Offense 1]]
[[Focus on defense|Video Games Fifa Know Sports Defense 1]]
[[Cheat|Video Games Fifa Cheat 1]]You decided that the best way to leverage your superior knowledge and counter her superior skill was to play aggressively. You were down a goal, and you needed to catch up, quickly. If you kept the pressure on it would deny her the time she needed to learn the nuances of the game. Her skill level would no doubt be enough to overcome most of your offense, but surely some would get through.
It worked...mostly. You were able to make up the difference and actually went into half time with a 3-2 lead, but the last goal had been Kara's. She had the momentum.
She quickly caught up and then took a one goal lead. Luckily for you, with only moments to go she committed a foul. Turns out she didn't know it was illegal to tackle someone who didn't have the ball. Which actually gave you a penalty kick, an opportunity you didn't waste.
You scored the final goal and the game ended in a 4-4 draw. It wasn't a win, but for someone who didn't know how to play video games, you were actually happy enough with the result. Better than getting destroyed again.
[[The whistle blew|Video Games Fifa Aftermath 1][$fifaGameResult to 1]]You decided that the best way to leverage your superior knowledge and counter her superior skill was to play conservatively. You were down a goal, but if you were reckless that could quickly turn into two, and then things would be nearly hopeless. The hope was that since you understood proper defensive positioning you'd be able to shut down her attacks, while she would be prone to over-committing; you could counter attack from there.
It worked...kinda. You were able to get all your characters into position, and stymie much of her offense. But then you hit the wrong button for a tackle, and then got flustered and didn't move the goalie right, giving Kara an easy goal.
Down two you had no choice but to try and find an opportunity, which you did. Just as you'd suspected Kara over-commit and you had a nearly straight shot to the goal. As you approached you hit the button to shoot, and your player passed it back to a teammate. Your shock at the unexpected action gave Kara an easy chance to steal the ball, it spiraled out of control from there. You lost track of who was selected, the buttons were all wrong...You glared down at the controller that had betrayed you. If you'd only hit the right buttons you might have a chance. At half time it was already 3-0 for Kara.
[[Kara had an offer|Video Games Fifa Miki Plays]]@@.karaVoice;"Miki? Do you want to play?"@@ Kara offered the younger girl her controller.
<<playerVoice "\"Hey! This is between us!\"">> You shouted, incensed at the sudden substitution.
@@.karaVoice;"I just thought Miki would have a little fun learning the game, it would be her first time."@@
<<if $playerMaturity >= 12>>You knew //exactly// what Kara was doing here. This was pity. You were getting crushed so badly that she'd put in Miki so you had someone 'more your level'.<<else>>You realized what a mistake Kara was making, if Miki was so new then you'd be able to get tons of @@.girlVoice;point things@@.<</if>>
So you agreed to the changeover, feeling more confident in your ability to defeat a complete newbie. Kara had all your skills, but Miki shouldn't have almost any.
@@.karaVoice;"So this stick moves your character around...this button makes you pass to other teammates, and this one makes you kick it at the goal."@@ Kara gave Miki a quick synopsis of the controls.
A lesson that you were surreptitiously taking in as well.
<<if !$knowledgeSports>>\
@@.girlThought;"That button was kick it at the goal? So ''that'' is what Kara had meant by 'shoot'."@@
Emboldened by your quick learning you settled in for the second @@.girlVoice;half thing@@. You'd get a few @@.girlVoice;baskets@@ and start winning and then it'd mean you beat Kara as well as Miki.
[[The second half|Video Games Fifa Miki Plays 2a]]
<<else>>\
You knew all the terminology, "shoot", "pass", "tackle", but it was nice to have the refresher for the buttons. Sometimes you still hit the wrong one, passing when you meant to shoot and more then once you'd hit one of the
other buttons that didn't do anything at all.
Emboldened by your quick learning you settled in for the second half. You'd get a few quick goals, get yourself ahead and work from there. You reasoned that if you won against Miki it still counted as beating Kara, so this was your chance.
[[The second half|Video Games Fifa Miki Plays 2b]]
<</if>>\
<<set $fifaGameResult to 2>>\The second @@.girlVoice;half thing@@ started off better than the first one ended. It'd been a whole minute and Miki hadn't even scored, though you hadn't either. Which you knew was better for Miki, you didn't have to be a @@.girlVoice;soccer expert person@@ to know that 4-0 meant Miki was still winning. <<if $mikiInferiorityComplex >= 2>>You would have been a @@.girlVoice;good person@@ and gone easy on her, but apparently it wasn't required.<</if>>
Worse still was the fact that Miki seemed to be one of those @@.girlVoice;soccer expert people@@. Though you were both struggling with the controls, she knew what she was trying to do. Clumsily she got the ball all the way to your side. You tried hitting a bunch of buttons to stop her, but none of it was working and she got another @@.girlVoice;basket@@. Setting it to 5-0.
When you got the ball back you tried to do the same thing and were shockingly successful, getting the ball into the net with very little resistance. Except the score changed to 6-0, rather than<<if $playerMaturity <= 5>>...you counted on your fingers. You should have 1 and Miki should still have 5.<<else>> 5-1<</if>>.
<<playerVoice "\"Why did Miki get a basket?\"">> You shouted, your frustration bubbling over.
Miki herself was the one to clarify, @@.mikiVoice;"that was your net,"@@ she pointed on screen, @@.mikiVoice;"mine is over there,"@@ pointing at the net on the opposite side. @@.mikiVoice;"You have to shoot it in mine to get a goal."@@
@@.girlThought;A goal? I thought it was basket...is that the same thing?@@
<<playerVoice "\"That isn't fair,\"">> you @@.girlVoice;pouted@@. <<playerVoice "\"The guy had a different shirt color, see?\"">> You pointed at the man standing in your net, true enough his shirt was a different color than the rest of the team. <<playerVoice "\"I thought he was on your team...\"">>
[[Kara took Miki's controller|Video Games Fifa Miki Plays 3a]]
<<changeEmbarassment "small">>\After going through a few more dizzying menus Kara handed the controller back to Miki.
<<if $karaHappiness >= 5>>\
@@.karaVoice;"There. I switched it up a little. All you have to do now is hit that button."@@ She pointed to what used to be the 'shoot' button. @@.karaVoice;"The game will know what you want to do."@@
@@.mikiVoice;"The game can read my mind?"@@ Miki's mouth was agape.
@@.karaVoice;"Well not read minds...but it will do the right thing, you'll see."@@
Kara leaned over and whispered something to Miki, who nodded back. @@.karaVoice;"Okay, five minutes left, now go!"@@
And with that the game was back on.
<<set $videoGamesMikiGoEasy to true>>\
<<else>>\
@@.karaVoice;"There. I switched it up a little."@@ She walked over to you, @@.karaVoice;"now all you have to do now is hit that button."@@ She pointed to what used to be the 'shoot' button. @@.karaVoice;"That should make it a little simpler for you."@@
You seethed. If it had been on "baby's first video game" mode before, what would you call this? "For newborns only"? Just //one// button? It was insulting that Kara thought she had to dumb it down that much for you. Though the fact you were losing 6-0 on two button mode tempered your anger enough that you stayed quiet for now.
All you had to do was score a few here to prove you knew what you were doing and then you could put it back to a real mode. @@.girlThought;Well maybe still two button...the other ones looked scary complicated.@@
@@.karaVoice;"Okay, five minutes left, now go!"@@
And with that the game was back on.
<<changeEmbarassment "medium">>\
<<set $videoGamesMikiGoEasy to false>>\
<</if>>\
Frustratingly the one button mode did make it easier for you. Without the worry of remembering which button did what you could focus better on what your @@.girlVoice;guy@@ was doing. Mashing the button whenever the ball got close made things happen. You didn't usually know what was going to happen until it did, and even then it was sometimes hard to tell, but you felt like you were making progress.
[[The final minutes|Video Games Fifa Miki Plays 4a]]Unfortunately you weren't the only one to benefit from the simplified control scheme. Miki hadn't been struggling with it the way you were, but it still helped. The computer was smart enough to do things neither of you would think of, things you'd never seen the @@.girlVoice;people@@ do before.
<<if $videoGamesMikiGoEasy>>\
Though the unpredictability of the actions did seem to be working in your favor. Miki's players would just be standing around and then by mashing enough you'd manage to get the ball. In the last moments you were even able to score a goal!
Your excitement was obvious to everyone there, but was of particular amusement to Miki and Kara. You didn't know about the little pact they'd made. Miki would go easy on you, and Kara would get her ice cream later. You'd gotten a lot nicer since the game show, so Kara didn't want you to feel even worse about losing. <<if $mikiInferiorityComplex>>And Miki was such a @@.girlVoice;good person@@ that she'd never want to cause unnecessary anguish.<</if>>
The game ended on a 7-1 score. <<if $playerMaturity <= 5>>Which was a big difference, though you weren't quite sure how many different it was.<<else>> Breaking it down by halves, Kara had beat you 4-0 and Miki had beat you 3-1.<</if>> It was a crushing defeat on all metrics. Scoring one goal, and learning they were called 'goals', had lifted your spirits slightly, but it still sucked to lose that bad. Especially to someone who'd never played before.
[[The whistle blew|Video Games Fifa Aftermath 1]]
<<else>>\
Which Miki was able to leverage better than you were. You didn't know how she was doing it, but she still seemed to be coming out ahead. Her lead quickly ballooned to 8-0. You tried pressing the button faster and harder, but it didn't seem to help. Miki showed no signs of slowing down, no brakes, no mercy, she wanted to ''crush'' you.
The only thing that prevented the final goal from Miki was time running out. All your @@.girlVoice;guys@@ had been running in circles halfway across the field. Still it left the score at 9-0. <<if $playerMaturity <= 5>>Even you knew the different between 9 and 0 was 9. And the other bit said the first half against Kara was 4-0, and the second half against Miki was 5-0. With some quick finger counting you knew 5 was bigger than four.<<else>>Breaking it down by halves, Kara had beat you 4-0, while Miki had beaten you 5-0.<</if>> You didn't know Kara had gone easy on you, so you were forced to consider the fact that maybe Miki was //better// than Kara at the game. Had Miki actually been brought in to ensure Kara's win?
@@#links;
<<link "Complain about the swap">>
<<filterreplace "#links">>\
<<playerVoice "\"You cheated!\"">> You shouted, after the score screen appeared. Prompting confused looks from both Kara and Miki, <<playerVoice "\"you two switched and Miki was better, that's cheating.\"">>
The two of them looked at each other and Sophie just sighed, @@.sophieVoice;"you do know Kara was going easy on you, right? Even I could tell that."@@
You sputtered, you hadn't noticed that. You'd been so focused on the @@.girlVoice;complex controls@@ that you hadn't really been watching what Kara was doing.
Thoroughly chastised you simply folded your arms and let it go. Miki and Kara were annoyed at the accusation, but glad you didn't push it any further.
[[The game was over|Video Games Fifa Aftermath 1]]
<<silently>>\
<<changeEmbarassment "small">>
<<changeHappiness "Kara" false>>
<<changeHappiness "Miki" false>>
<</silently>>\
<</filterreplace>>
<</link>>
<<link "Let it go">>
<<filterreplace "#links">>\
It didn't really matter if Miki was a newbie or not. Kara had already been crushing you before the switch. Even if you had still changed to "one button mode", you don't think it would have let you beat Kara.
[[The game was over|Video Games Fifa Aftermath 1]]
<</filterreplace>>
<</link>>
<<link "Congratulate Miki">>
<<filterreplace "#links">>\
<<playerVoice "\"Good game Miki, you really kicked my ass.\"">> It still stung that you'd gotten beaten so badly, but that wasn't Miki's fault. If there was anyone to blame it was Emily.
Miki grinned wide at the compliment. Video games weren't really her thing but it always felt good to win at something. <<if $playerMaturity >= 13>>Doubly so because you were a teenager.<<elseif $playerMaturity >= 8>>Especially against one of the big kids.<</if>>
[[The game was over|Video Games Fifa Aftermath 1]]
<<changeHappiness "Miki" true>>\
<</filterreplace>>
<</link>>
@@
<</if>>\The second half proved to be a much more competitive affair. Miki was having her own struggles with the simplified controls. So you both ended up flubbing several easy plays.
Though your knowledge advantage was smaller than you'd expected. It turned out that Miki actually played soccer at lunch sometimes. It hardly gave her in depth knowledge, but she actually had a better initial grasp on it than Kara had.
...
It was closely fought with Miki and you matching each other goal for goal. With only moments to spare the game sat at 6-2, though a late mistake by you had given Miki a break away and a chance at a goal. Luckily time expired and she never even got a chance for a shot on net.
@@.mikiVoice;"I win!"@@ Miki shouted as the final score showed on screen.
<<if $playerMaturity >= 5>>\
In one way she was correct, it was 6-2, however Kara had scored four of those goals. If you just looked at the time you and Miki had played it was actually a tie.
@@#links;
[[Correct Miki|Video Games Fifa Miki Plays 3b Correct]]
<<link "Let it go">>
<<filterreplace "#links">>\
It didn't really matter if Miki was taking credit for the win or not. You'd have definitely lost even worse to Kara. Playing Miki had meant that things had at least looked reasonably well matched. So you'd let her have her win this time.
[[The game was over|Video Games Fifa Aftermath 1]]
<</filterreplace>>
<</link>>
@@
<<else>>\
A little quick finger counting proved the truth of her words. 6 was bigger than 2. Though you knew Kara had actually scored some of those goals it was @@.girlVoice;too much work@@ to figure out who had done the bulk of it. So you had to accept your defeat.
[[The game was over|Video Games Fifa Aftermath 1]]
<</if>>\<<playerVoice "\"Actually it was a tie,\"">> you corrected, <<playerVoice "\"we both scored two.\"">>
@@.mikiVoice;"But the game says I won."@@ She pointed at the screen, which clearly showed her victory.
<<playerVoice "\"Yeah, but that's because Kara scored so many in the first half, in the second half where we played it was a tie.\"">> You pointed at the half by half score breakdown.
@@.mikiVoice;"Nuh uh,"@@ Miki shook her head, ignoring your logic, @@.mikiVoice;"I won."@@ She said finally.
Emily sighed, @@.emilyVoice;"are you two really gonna fight over this?"@@
Sophie chuckled, @@.sophieVoice;"ah you know how little kids get, they hate losing."@@
<<playerVoice "\"I'm">> @@.mikiVoice;not@@ <<playerVoice "a">> @@.mikiVoice;little@@ <<playerVoice "kid!\"">> You and Miki @@.girlVoice;whined@@ in unison. Though the two of you quickly flushed at the sounds of your own voice. That sort of @@.girlVoice;whining@@ just made you sound more @@.girlVoice;bratty@@ than before.
Neither of you was about to back down, but continuing the fight would just bring more ridicule. Miki stuck her tongue out at you and you @@.girlVoice;responded in kind@@, though it was all in good fun. <<if $mikiInferiorityComplex >= 2>>@@.girlThought;Miki would never do that to be mean.@@<</if>>
[[The game was over|Video Games Fifa Aftermath 1]]
<<silently>>\
<<changeEmbarassment "small">>
<<changeMaturity "small">>
<</silently>>\@@.karaVoice;"Hey <<playerName>>, do you wanna play again? We never did play Fifa."@@ Before you could even respond she had the game up and running.
You were hesitant, after the drubbing you'd received last time you knew you wouldn't have a real chance. Kara had your video game knowledge, while you'd forgotten how they worked. Even just looking at the controller made you dizzy.
@@.girlThought;There are so many buttons.@@
@@.karaVoice;"Don't worry,"@@ Kara spoke suddenly, @@.karaVoice;"I'll make it easy for you."@@
She fiddled with <<if playerCanRead()>>a setting, "Controls - Classic", "Controls - Alternate", "Controls - Two Buttons".<<else>>something. She was making different words appear, but they were going by far too quickly for you to even try to read.<</if>>
@@.karaVoice;"See? Now all you need is the stick,"@@ she pointed to the joystick on the left side, @@.karaVoice;"and these two buttons. When you have the ball, this one is shoot and this one is pass."@@ She pointed out the two buttons.
Without even looking at the screen she continued. @@.karaVoice;"When you don't, this one is tackle, and this one is press."@@ She pointed at the same two buttons.
Her voice was so condescending that you expected her to pat you on the head like a puppy. It stung to be treated like this, as if using the whole controller would be too complicated for you. You knew you'd played this game dozens of times before, even racking up some wins. But now you were stuck in "baby's first video game" mode.
The most galling part was...you needed it. Seeing that entire control screen had given you anxiety before even starting to play. You @@.girlVoice;barely knew where the buttons were@@, let alone remembering that many and being able to move between them in the middle of the game.
So you accepted the control scheme and just seethed quietly. Now your lack of video game knowledge wouldn't be as much of a detriment, you'd have a chance at redemption.
[[Play Fifa|Video Games Fifa 1]]
[[Decline the challenge|Event Handler]]
<<set $playingVideoGamesEventStage to 2>>\
<<changeEmbarassment "small">>\Kara navigated through the interminable menus, and you were deeply glad she had control. It seemed like every screen had twenty options, <<if playerCanRead()>>none of which were super obvious in their purpose. Even after she'd gotten you into the team select screen you weren't sure you'd be able to ever get back here on your own.<<else>>and with no pictures they were all completely incomprehensible. Even when she finally stopped you weren't sure what you were looking at.<</if>>
<<if $knowledgeSports>>\
<<if playerCanRead()>>\
You moved through all the available teams. You weren't an expert on the Premier League or anything, but you knew the big names: "Man U", "Liverpool", "Chelsea". Any of which would have been a solid choice.
Though you weren't sure how that exactly translated into the game. What did an 84 in Attack really mean? You didn't want to try and figure it out, video games were @@.girlVoice;inscrutable@@ to you now. You'd just pick the name you knew. Manchester United.
<<else>>\
There were a bunch of big crests with words on them, and then words underneath the crest, and then more words to the side with bars beside them. You flicked through the options. Cannon, lion, bee, seagull, blue lion, tower. You knew some teams in general, but not by their crest without any text.
Each selection made the bars move, but that didn't improve your understanding. You had a hunch as to what they would be, something about the qualities of the team. Like maybe how good they were at scoring, or not getting scored on? But you couldn't know.
You picked the blue lion. @@.girlThought;Lions aren't blue, but it made the bars big, that is probably good.@@
<</if>>\
[[Let the game begin|Video Games Fifa Know Sports 1]]
<<else>>\
<<if playerCanRead()>>\
You moved through all the available teams, stunned at the number of options. You recognized the first few, but then they got esoteric. @@.girlThought;Jeez, how many soccer teams are there?@@
Including the names they also had some graphs beside them, though you were struggling to make sense of them. You obviously knew the words "Attack" and "Defense", but weren't sure how exactly they related to soccer. @@.girlThought;Are they fighting? I thought they just kicked the ball.@@
You winced at the last thought. It was silly, you'd //played// soccer, you //knew// there was more to it than that. Yet your knowledge seemed to end after a couple team names and the fact you couldn't use your hands. You reasoned that it was just niche lingo like "attack" that escaped you, you bet you knew lots of things that just hadn't come up yet.
As you kept flicking through teams your eyes began to glaze over, what little sports knowledge remained was @@.girlVoice;draining@@ from your head. Now all of the team names were unfamiliar and the graphs more @@.girlVoice;inscrutable@@.
[[Too many stats...|Video Games Fifa Don't Know Sports 1]]
<<else>>\
There were a bunch of big crests with words on them, and then words underneath the crest, and then more words to the side with bars beside them. You flicked through the options.
Cannon, lion, bee, seagull, blue lion, tower.
Each selection made the bars move, but that didn't improve your understanding. You couldn't even guess what the bars would mean. @@.girlThought;How good they are at kicking?@@ It was silly, you'd //played// soccer, you //knew// there was more to it than that. Yet your knowledge seemed to end after the fact you couldn't use your hands.
@@.girlThought;Lions aren't blue, yellow must be better.@@ With the best logic you could muster you picked the yellow lion.
[[Let the game begin|Video Games Fifa Don't Know Sports 2]]
<</if>>\
<</if>>\<<set _playerOutfitLink to getOutfitInfo($playerOutfit).imageLink>>\
<<Image _playerOutfitLink "topRightCorner">>\
<<if $hasWornSkirtTemporarily>>\
It wasn't the first time today you'd worn something with a skirt. But that had been a temporary thing, just for a few minutes for Emily's amusement. This was different. This was just...something you were wearing, and would keep wearing until something changed.
<<else>>\
This was the first time you'd ever worn anything like this. Until today you'd been consistently in pants and shorts, guys didn't really have any other options. <<if $playerAge <= 10>>But you weren't a guy anymore. As a newly minted @@.girlVoice;girl@@ you had a whole host of new wardrobe options.<<else>>You were still a guy, but it seemed your options had opened up anyway.<</if>>
<</if>>\
Grabbing the hem of the skirt you threw it to one side, letting it slide across your legs as it settled back into position. The feeling was <<if $playerMaturity <= 9>>@@.girlVoice;amazing@@. You loved the feeling of @@.girlVoice;skirts@@ and @@.girlVoice;dresses@@.<<elseif $playerMaturity <= 12>>@@.girlVoice;nice@@. It was still new to you, but you liked the feeling of @@.girlVoice;skirts@@ and @@.girlVoice;dresses@@.<<else>>weird. You wouldn't say it was an unpleasant feeling, but it was an alien one.<</if>>
You also got the hunch you'd be experiencing that feeling a lot today. You might end up in pants again for a bit, but you saw a lot of @@.girlVoice;skirts@@ and @@.girlVoice;dresses@@ in your future. Considering the matter you idly turned your body back and forth, the skirt bouncing back and forth.
Emily caught your @@.girlVoice;fascinated swaying@@ and smiled at you. <<if $playerMaturity <= 10>>You smiled back. It was @@.girlVoice;fun@@ having a skirt, made you feel better about everything.<<elseif $playerMaturity >= 13>>You snapped into stillness, frowning back at her. You didn't want her catching you all @@.girlVoice;dreamy@@ like that, she'd start to think you //liked// it.<<else>>You stopped, letting your skirt come to a halt after another moment. You returned her smile with a weak one of your own, still a little unsure how to feel.<</if>>
[[Back to the party|Event Handler]]
<<silently>>\
<<set $wearingASkirtSceneOccured to true>>
<<if $playerMaturity >= 13>>
<<changeEmbarassment "small">>
<<elseif $playerMaturity <= 10>>
<<changeEmbarassment "small decrease">>
<</if>>
<</silently>>\You didn't know what to do. You were too @@.girlVoice;mortified@@ to actually keep participating in the party, but @@.girlVoice;too freaked out@@ to know what to do about it.
At the moment where your @@.girlVoice;panic@@ was peaking you heard something go ''pop'' in your brain. Or maybe you just felt it...or thought you felt it.
<<playerThought "Can a brain even feel?">> @@.girlThought;Brains are funny...@@
Your mind continued to go down this nonsensical "logic" chain. Wondering about popping noises and brains and what was happening to yours. All the while your embarrassment was draining away, unfortunately some of your brain was leaking out with it.
<<if $playerMaturity <= 5 && $traitSlowLearner>>\
However, with how little you had left to lose the loss wasn't too noticeable. Just a few more letters and numbers you'd struggle with.
<<elseif $playerMaturity <= 5>>\
Leaving you with a few less brain cells than you'd had before. You didn't lose any more knowledge, but there was @@.girlVoice;less room@@ for new knowledge. Everything would be @@.girlVoice;harder to learn@@ going forward.
<<elseif $traitSlowLearner>>\
Taking a couple more years of education out of your head. Education that, considering how much of a struggle you had with learning, was going to be very difficult to recover.
<<else>>\
Leaving you with a lot less brain cells and a couple less years of education. Leaving your brain @@.girlVoice;smaller@@ than it was before it would be a struggle to re-learn any of what you had lost.
<</if>>\
When it was done you felt at peace with yourself, blissfully unaware of what you had lost and ready to get back to the party.
[[Back to the party|Event Handler]]
<<changeMaturity "medium">>\
<<set $humiliation to 0>>\
<<addTrait "$traitSlowLearner">>You'd been told that you couldn't leave, but of course your mother would've said that. She wanted you to stay here and take care of the girls, not run off by yourself. But you didn't really want to 'take care' of them anymore. They were big girls and your sister had magic, they'd be able to take care of themselves. Steeling your resolve you made your way to the front door.
@@.emilyVoice;"Where do you think you're going <<playerName>>?"@@ Emily's voice held little actual concern.
<<playerVoice "\"Out. I've had enough of the party.\"">>
@@.emilyVoice;"Mommy said you weren't allowed to leave. You wouldn't want to make mommy mad would you?"@@ There was a slightly warning tone underpinning her words.
You brushed away the concern and continued. Your mother might not want you to leave, but she wasn't here now. Consequences could come later, when your identity wasn't under constant threat.
There was only a little hesitation before you grabbed the door handle. Surely she wouldn't have set something up, that'd be too dangerous. What if there had been an emergency? There had to be a way to get out.
You grasped the handle and the [[world went white.|Get Away 2]]You came back around lying on your back a few feet from the door, the faint smell of ozone in the air.
@@.sophieVoice;"Holy crap! That blew ?them back like four feet."@@ It seemed that Sophie wasn't too concerned about your well-being.
@@.karaVoice;"Are you okay?"@@ Kara asked an excellent question. Your head had been so jostled that you hadn't actually taken a moment to examine your condition.
Your hand was still tingling, but other than that you felt fine. If anything your body felt *better* than it had before. You got yourself into a seated position, stretching your arms above your head.
@@.girlVoice;"Nyaaaaa."@@
Your eyes went wide at the sound. You hadn't meant to say it, it just came out naturally. The other girls were grinning wide at the @@.girlVoice;adorable@@ noise.
<<playerVoice "\"What's going on?\"">> You fixed your gaze upon the group.
Miki gasped at your stare, while Emily and Kara were fascinated.
@@.sophieVoice;"You might want to check the mirror."@@ The grin that accompanied Sophie's words was slightly concerning.
Annoyed at their vague words you hopped up onto to your feet. You *did* feel good. Not that standing was hard or anything, but you felt like you could have done a @@.noFilter;flip@@ if you wanted. Though that good mood only made what you saw in the mirror all the more shocking.
[[Check the mirror|Get Away 3]]@@.girlVoice;"NYAAAA!"@@, you'd made the sound involuntarily again, but that wasn't the main concern. Instead your eyes were locked on the pair of cat ears poking out of your hair. As if in response the right one twitched, just to confirm they were real. Tentatively you reached up to pull on one, wincing at the sensation when you did. They were definitely real, and definitely attached to your head.
The other change was a little harder to see. You opened your mouth, pulling on the side with one finger to see better. Yup, as you'd suspected, your canine teeth were significantly sharper than they had been before. Though not so intense as to be anything but @@.girlVoice;cute@@.
Oddly the whole process had calmed you down rather than freaked you out more. No doubt some magic was at play, making you accept the changes. But it did mean you were sedate enough to not try escaping again.
You looked back to see the girls lurking around. It was clear that they wanted a closer look at you as well.
[[The girls crowded in|Get Away 4]]
<<changeAge "medium">>\
<<addTrait "$traitCatgirl">>\
<<set $humiliation to 0>>\As the girls crowded in you realized that there was one other critical change, though this one wasn't of the feline persuasion. <<if $playerAge < 10>>You'd shrunk, //a lot//. Apparently @@.girlVoice;cute ''little'' catgirl@@ had been the target here.<<else>>You'd gotten a lot more feminine. Apparently cat@@.girlVoice;girl@@ had been the target here.<</if>>
@@.karaVoice;"Do you think ?theyll let us touch them?"@@ Kara whispered to Emily, but you were able to hear it as if she was speaking straight to you.
@@.emilyVoice;"I dunno. ?they might need a minute."@@
@@.karaVoice;"But they look so soft, those ears are just so cute."@@
Your ears twitched as if in response to Kara's compliment and you heard Kara's tiny squee at the sight of them.
Finally her curiosity and eagerness outweighed her nervousness and she walked up to you.
@@.karaVoice;"<<playerName>>. Could I uh...could I...couldipleasetouchyourears?"@@
It took a moment for your brain to parse the single word sentence. In truth you still weren't sure about your new appendages, let alone letting other people touch them. They were sensitive, what if they pulled too hard? Or rubbed the wrong way?
But the look in Kara's eyes made it seem like she'd never wanted something more in her entire life. It'd probably make her night and the others would like it as well.
[[Let Them|Get Away Girls Feel]]
[[Ignore Them|Get Away Girls Rejected]]<<playerVoice "\"Go ahead,\"">> you sighed. Might as well let them have their fun. If they didn't do it now then they were going to sneak it in later.
<<if $playerAge > 12>> You sat down so they could all actually reach your ears.<</if>> The girls swarmed you. There was a press of bodies as they all tried to get their hands on your new feline parts. You were inundated by grabbing hands and girlish giggling.
Luckily they all seemed to be aware enough that they were attached, and it would hurt if they pulled too hard. So they mostly contented themselves stroking your new <<print $playerHairColor>> fur.
@@.mikiVoice;"It's so soft,"@@ Miki cooed, drawing murmurs of agreement from the others.
@@.sophieVoice;"You should have told us you had your own pet catgirl."@@ Sophie wasn't quite as adoring as the rest, but it seemed even she enjoyed the change.
<<if $playerAge > 10>>\
@@.emilyVoice;"Catboy,"@@ Emily half corrected. She'd seen fit to defend your gender, but not the fact you were a pet.
<</if>>\
Though you found it a little difficult to disagree on that point at the current moment. All the stroking was shockingly soothing, you actually felt yourself almost off drifting to sleep. A noise rumbling in your throat that vaguely approximated a purr.
[[Continue to get scratches|Get Away Girls Feel 2]]Kara was delighted by the situation, but still curious about what exactly had happened.
@@.karaVoice;"Did you know that would happen?"@@
@@.emilyVoice;"Sorta. Mommy said that if he left she'd punish him and I'd get a familiar."@@
The conversation continued on with Emily explaining what a familiar was, all while continuing to stoke your fur. You probably should have been more concerned that you nearly had ended up as Emily's cat, rather than just a <<if $playerAge > 10>>catboy<<else>>@@.girlVoice;catgirl@@<</if>>.
Eventually they acclimatized to your new form. They would undoubtedly still want to pet you once and a while, but the novelty of it had settled somewhat. Everyone was ready to get to the next event.
You looked back at the door. It seemed that you'd actually gotten lucky all things considered. If you'd actually managed to get the door open you would have ended up on all fours. You did nyat want that to happen.
[[Back to the party|Event Handler]]\
<<changeHappiness "Miki" true>>
<<changeHappiness "Emily" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Kara" true>>
<<set $getAwayBreakResult to 2>><<playerVoice "\"Back off,\"">> you narrowed your eyes at the girls, which was enough to actually make them back off.
The girls were disappointed, but accepted your decision. It was your ears after all, you got to choose who touched them and when.
But you did hear them mumbling among themselves before you got back to the party. Seemed that the ears had their perks as well.
@@.karaVoice;"Did you know that would happen?"@@
@@.emilyVoice;"Sorta. Mommy said that if he left she'd punish him and I'd get a familiar."@@
The conversation continued on with Emily explaining what a familiar was, but before long they'd wandered off, beyond the range of even your new hearing.
You looked back at the door. It seemed that you'd actually gotten lucky all things considered. If you'd actually managed to get the door open you would have ended up on all fours. You did nyat want that to happen.
[[Back to the party|Event Handler]]\
<<changeHappiness "Emily" false>>
<<changeHappiness "Kara" false>>
<<set $getAwayBreakResult to 1>>You'd had more than enough of Emily and her magic wand. It felt like she'd been using it strictly for the purposes of humiliating you. If you got hold of it then her power should be neutered somewhat. It wouldn't stop everything, but maybe she'd have to be nicer to you.
The question was how to go about getting it. It was always on her person, but she didn't seem to be very cautious. She probably thought you'd never do anything that rash. If you were able to get the drop on her you should be able to wrest it from her grasp. <<if $playerAge <= 10>>In fact, since you were a girl now, it might be possible to use the wand yourself. You didn't have any training, but the women in your family had power so maybe you did as well.<</if>><<if $playerAge <=8>>Though it was risky at this point. Before you'd had an immense physical edge on her. Now it seemed impossible that you'd be able to actually overpower her.<</if>> But it was going to have to be a surprise. If she caught on to what you were doing then she could blast you first, and who knew what that would do?
In the few minutes before the next activity you did your best to keep an eye on her, looking for weaknesses. It didn't take long. She'd gotten into an animated discussion with Sophie and was just waving the wand around as she gestured. A quick sneak up behind her and it'd be easy to snatch it away and turn the tables on her. <<if $traitWellBehaved>>Your brain was screaming at you that @@.girlVoice;good girls don't steal@@, but you couldn't stand being humiliated any more. It wasn't really stealing anyway, it was just...forceful borrowing. You'd give it back eventually.
Your weak rationalization seemed to be enough to assuage some of the guilt in your mind. There was still a sick feeling in the pit of your stomach, but you'd still be able to enact your plan.
<</if>>
[[Grab the wand|Get Even Break 2]]At first your plan went off without a hitch. Your sister had never been the most attentive person. You already had your hand almost around the wand before she even noticed.
<<if $traitClumsy || $playerAge <= 8>>\
<<if $traitClumsy>>\
Unfortunately, your body didn't quite follow your instructions. Your hand brushed the wand, but never actually managed to properly grasp it. Having missed the wand you were left grasping at air and horribly off balance. The attempt to recover yourself went poorly. You tripped, landing hard on your ass. Not only did it hurt, but you were mortified by how it had played out. Emily hadn't even done anything, you'd managed to trip yourself all on your own.
<<elseif $playerAge <= 8>>\
It seemed that your fears about your diminishing physical prowess were not unfounded. She reacted quick enough that she took a firm hold before you were able to pull. Before it would have been a simple thing to rip it out of that weak grip. Now it was an even match. You put all of yourself into the struggle that ensued. Though the actual weight of the pull was only a fraction of what you'd been capable of before.
As the tug of war reached its peak you felt your hand began to slip, your grip strength failing and finally slipping free...you found yourself falling backwards, landing on your ass.
<</if>>\
<<playerVoice "\"Owwwww,\"">> you rubbed at your sore ass, as Emily loomed over you.
@@.emilyVoice;"Awwwww did <<playerName>> hurt ?their bumbum?"@@
This was humiliating. You'd been <<if $traitClumsy>>outdone<<else>>overpowered<</if>> by your former little sister, and now she was talking at you like were a clumsy toddler.
@@.emilyVoice;"This wand is very special,"@@ she twiddled the wand in her fingers, @@.emilyVoice;"it's not a toy. It's too dangerous for baby girls like you. Maybe you can touch it when you're older."@@
<<if $sophieFriendship + $karaFriendship + $mikiFriendship >= 22>>\
The other girls shifted uncomfortably. Emily was being awfully vindictive with the teasing. Then again, you had tried to steal the wand, you couldn't just be allowed to get off scot free.
<<else>>\
The other girls giggled at your plight. Your attempt to grab the wand had failed, but an attempted theft was still a crime. You couldn't be allowed to walk away unpunished. If Emily wanted to tease her <<playerTitle>> about it, it was only fair.
<</if>>\
@@.emilyVoice;"But bad little girls have to get punished,"@@ you tensed as Emily pointed the wand at you, the tip brightly glowing, @@.emilyVoice;"and learn to ''do what they're told'',"@@ the last four words hammered into your mind with an almost physical force. The bright glow of the wand taking over the entirety of your vision as you stumbled...
[[Dizziness overwhelmed you|Get Even Break 3]]
<<else>>\
With your superior athletic ability it was a fairly simple matter of snatching the wand out of her hand. Jumping away once you had your prize. All of the girls looked shocked at what had just happened, but none moreso than Emily. However, her shock was quickly replaced with a disconcerting smile.
<<if $playerAge > 10>>\
@@.emilyVoice;"I wouldn't do that big brother,"@@ she stressed the last word, @@.emilyVoice;"boys aren't allowed to do magic."@@ She put her hand out, @@.emilyVoice;"Give it back and I won't punish you...much."@@
You scoffed. There was no way you were going to do something that risky and then just hand it back. You'd won this round and you intended to take full advantage of it. Just a question of //how// to best take advantage. Perhaps you should have considered a follow-up plan...
Before you could really consider your next move there was a tingling sensation from your hand. The wand had started glowing. It was tempting to drop it, but your hand remained steadfastly locked around it.
The glowing and the tingling both intensified, the tingle quickly crawling all the way up your arm and into your head. You suddenly felt very faint, reaching out for a wall to steady yourself, but finding nothing...
[[Dizziness overwhelmed you|Get Even Break 3]]
<<set $getEvenUsedWandAsBoy to true>>\
<<else>>\
@@.emilyVoice;"Sis,"@@ her voice had a warning tone, @@.emilyVoice;"this is a bad idea. You don't know how to use that."@@
You had to work hard to suppress a victorious grin. Emily didn't realize what she'd just revealed. 'Don't know how to use that', meant you //could// use it. Instead you leveled the wand back at her, trying to envision what you wanted to do.
@@#links;
<<link "Reverse your changes">>
<<filterreplace "#links">>\
You reversed the aim on the wand, instead pointing it at your own chest. Closing your eyes and focusing on the way you were before this party started. You could feel something begin to build, an amorphous power that you didn't recognize. Letting it build a little more before finally releasing it.
It hit your chest and you staggered, waiting for some indication that you'd changed. Instead you just felt unstable, wobbling in place...
[[Dizziness overwhelmed you|Get Even Break 3]]
<</filterreplace>>
<</link>>
<<link "Turn Emily into a boy">>
<<filterreplace "#links">>\
You did your best to imagine your little sister as a little brother. Give her a taste of her own medicine. A rugged little boy with dirty blonde hair, scuffed knees and a dirty face. She'd be absolutely horrified. Then //she'd// be the one getting teased by the other girls.
You could feel something begin to build, an amorphous power that you didn't recognize. You let it build a little more before finally releasing it. You waited to see Emily's changes, but instead she just continued smirking at you. Her image began to blur and you staggered in place...
[[Dizziness overwhelmed you|Get Even Break 3]]
<</filterreplace>>
<</link>>
<<link "Make Emily obey you">>
<<filterreplace "#links">>\
You were the one that was supposed to be in charge of this sleepover. Your sister was the one who was being a brat and misbehaving. It was your responsibility to bring her back into line. You focused on the idea of her being a 'good little girl', behaving properly and following your instructions.
You could feel something begin to build, an amorphous power that you didn't recognize. Letting it build a little more before finally releasing it. There wasn't anything to see, but you knew that something had been released.
@@.drunk;<<playerVoice "\"Now Emily, behave yourself...\"">>@@ Your words slurred as you wobbled in place. Emily's smiling face becoming increasingly blurry as you lost balance...
[[Dizziness overwhelmed you|Get Even Break 3]]
<</filterreplace>>\
<</link>>\
<<set $getEvenUsedWandAsGirl to true>>\
<</if>>\
<</if>>\<span class="karaVoice drunk">"Is ?they ok?"</span>
<span class="emilyVoice drunk">"?theyll be fine"</span>
<span class="mikiVoice drunk">"Why's ?they just lying there? Is ?they sleeping?"></span>
<span class="emilyVoice drunk">"No ?theyre awake...</span><span class="emilyVoice">?theyre just...fuzzy."</span>
@@.karaVoice;"Fuzzy?"@@
Their words were becoming clearer, but your head still felt full of cotton. You didn't want to speak. You were sitting on the floor, slumped against a wall, but you couldn't be bothered to move.
@@.emilyVoice;"They're in a //hype-nic// state."@@ <<if $playerMaturity <= 10>>Emily said, though you had no idea what 'hype-nic' was.<</if>>
<<if $playerMaturity <= 9>>
@@.karaVoice;"//Hip not ick//,"@@ Kara said, though the new pronunciation didn't help you understand the unfamiliar word any better.
<<else>>\
@@.karaVoice;"Hypnotic,"@@ Kara reflexively corrected. She looked guiltily at Emily, @@.karaVoice;"sorry."@@
<</if>>\
Emily was unfazed by the correction. The current situation pleased her so much that nothing would bring down her mood.
@@.emilyVoice;"A hyp-no-tic state,"@@ she glanced at Kara for confirmation of the pronunciation. Kara nodded. @@.emilyVoice;"It means ?they have to do what we say."@@
@@.sophieVoice;"''Anything'' we say?"@@
You could practically hear the wheels turning in Sophie's head, of all the potential mischief she could do. Yet you still couldn't bring yourself to protest. In fact you were completely calm, at peace with yourself and the situation...
@@.emilyVoice;"Well not //anything//. ?they won't do anything that would hurt ?them. And nothing too weird. Like you can't make ?them eat poop."@@ The other girls grimaced. They all had ideas in their heads, but nothing gross like that.
@@.emilyVoice;"Here, lemme show you."@@ Emily knelt down in front of you.
[[Bark like a dog|Get Even Break 4]]<<playerVoice "\"Woof\"">>
@@.emilyVoice;"Cluck like a chicken."@@
<<playerVoice "\"Bawk Bawk\"">>
@@.emilyVoice;"Baa like a sheep."@@
<<playerVoice "\"Baaaaaaaaaaaah\"">>
Emily turned back to the group, @@.emilyVoice;"See? Easy."@@
The excitement of the girls was palpable. Even Kara, usually the calmest and meekest of the group, was eager about the prospect.
<<if $emilyHappiness + $sophieHappiness + $mikiHappiness + $karaHappiness < 28>>\
Since the start of the party you'd clashed with the girls, and it was clear that they weren't very happy with you. What they had now was a golden opportunity to get some innocent revenge on you. At least, you hoped it was innocent.
<<else>>\
Over the course of the party you'd grown closer with the girls. You'd like to think that, in some way, you were all friends. So you doubted that they would do anything too nasty. But the opportunity to have at least a little fun would be too strong to resist.
<</if>>\
[[Time for some fun|Get Even Break 5]]
<<set $humiliation to 0>>@@.karaVoice;"Wait. Can we make ?them do stuff later? Like say 'whenever I clap my hands moo like a cow'?"@@ <<if $karaFriendship >= 7>>Kara's love of comic books was coming back to bite you. She'd seen this sort of thing too many times.<</if>>
Emily considered the situation, @@.emilyVoice;"I think so..."@@
Sophie interjected, @@.sophieVoice;"Why don't we all tell him to do something, and then see what sticks?"@@
The girls looked between one another, this had raised the possibilities to a whole new level.
@@.mikiVoice;"I wanna go first!"@@ Miki marched up to you, dramatically pointing as she spoke, @@.mikiVoice;"you hafta say 'I'm the prettiest princess'."@@
<<playerVoice "\"@@.girlVoice;I'm the prettiest princess.@@\"">> The words came to your lips unbidden. It was the same as Emily's commands for animal noises. They ordered, you obeyed.
Miki giggled at your girlish words, satisfied with her choice. But Kara stepped in for clarification.
@@.karaVoice;"You have to give a condition."@@
Miki gave a puzzled look.
@@.karaVoice;"Like it has to be 'when I ask 'who's the prettiest princess' you have to say 'I'm the prettiest princess'."@@
Miki turned back to you. @@.mikiVoice;"Okay when I ask 'who's the prettiest princess' you have to say 'I'm the prettiest princess', got it?"@@ She took your lack of response as confirmation.
@@.mikiVoice;"Who's the prettiest princess?"@@
<<playerVoice "\"@@.girlVoice;I'm the prettiest princess.@@\"">>
@@.mikiVoice;"Who's the prettiest princess?"@@
<<playerVoice "\"@@.girlVoice;I'm the prettiest princess.@@\"">>
Emily chipped in, @@.emilyVoice;"Who's the prettiest princess?"@@
<<playerVoice "\"@@.girlVoice;I'm the prettiest princess.@@\"">>
Miki giggled and nodded, satisfied with her work.
[[Sophie stepped up|Get Even Break 6]]
<<addTrait "$triggerPrettyPrincess">><<if $sophieHappiness <= 7>>\
@@.sophieVoice;"I've got an idea,"@@ she directed her attention to you, @@.sophieVoice;"whenever I say something nice about you. Like 'you're cute' or 'your dress is pretty', you have to say 'Thank you, My Lady' ''and'' you have to curtsy while you say it."@@
@@.karaVoice;"Isn't that a bit much?"@@ Kara nervously offered.
Emily giggled, @@.emilyVoice;"'My Lady'? Sophie, I thought you didn't want to be a princess."@@
@@.sophieVoice;"?they should just show me the respect I deserve."@@ Sophie turned back to you, @@.sophieVoice;"<<playerName>>, you look very cute."@@
<<playerVoice "\"Thank you, My Lady.\"">> You couldn't really curtsy properly from your current position, but you did your best approximation.
Sophie cackled, @@.sophieVoice;"This is gonna be the best."@@
<<addTrait "$triggerSophieCompliment">>\
<<else>>\
@@.sophieVoice;"Hmmm, I think I'll let ?them off this time. Miki's rule is already plenty of fun. Who's the prettiest princess?"@@
<<playerVoice "\"@@.girlVoice;I'm the prettiest princess@@\"">>
@@.sophieVoice;"See? That'll never get old."@@
<</if>>\
Emily just sighed, @@.emilyVoice;"What about you Kara?"@@
[[Kara considered the options|Get Even Break 7]]\Despite being the one who'd come up with the idea in the first place, Kara seemed the least sure about what to do.
<<if $karaHappiness <= 3>>\
A wicked grin crossed her face. Kara didn't like you and she now had a golden opportunity to express her displeasure. @@.karaVoice;"Well <<playerName>> said we were a bunch of 'stupid little girls'".@@
The rest of the group grumbled, they hadn't heard you say that, and you hadn't realized she'd overheard that conversation.
@@.karaVoice;"But I think ?theyre just insecure."@@ Kara leaned down beside you and began to whisper into your ear, quiet enough that the other girls couldn't hear. This went on for a surprisingly long time and Sophie was about to interject when Kara stood back up and returned to the group.
@@.sophieVoice;"What did you say to ?them?"@@
@@.karaVoice;"Oh I was just telling ?them there was nothing wrong with being a ''silly little girl''."@@
The other girls glanced at each other as your face suddenly brightened.
<<playerVoice "\"@@.girlVoice;Hehehe,@@\"">> you started @@.girlVoice;uncontrollably giggling@@. You pulled at the sides of your hair, sticking out your tongue and blowing a raspberry. This only made you @@.girlVoice;giggle@@ at yourself even more.
You continued through a series of silly faces, squishing your cheeks, pulling at your mouth, scrunching your nose, blowing kisses...all the while @@.girlVoice;manically giggling@@ to yourself. It seemed that your amusement for your own antics knew no bounds.
Kara turned to the other girls, whispering so you couldn't quite hear. @@.karaVoice;"See? Silly little girl."@@
Sophie chuckled, @@.sophieVoice;"Remind me never to make you mad."@@
Eventually your fit faded, leaving you back in your suggestible stupor. With Kara satisfied the only one left was Emily, clearly not satisfied with just having you make animal noises.
<<addTrait "$triggerSillyLittleGirl">>\
<<else>>\
She considered for a few more moments before shaking her head. It was a little too mean to mess with you when you were in such a state. Yes you'd tried to steal the wand, but it wasn't like you'd hurt anyone.
Emily huffed, @@.emilyVoice;"So boring. Well I guess I'll just have to think of something fun to do since you didn't. Not gonna waste this chance."@@
<</if>>\
[[Emily's turn|Get Even Break 8]]<<if $girlName>>\
@@.sophieVoice;"Y'know I was thinking..."@@ Sophie idly mused, @@.sophieVoice;"<<playerName>> isn't a very cute name, is it?"@@
@@.karaVoice;"I don't know, they picked it themselves."@@
Emily brightened, catching on to the implication. @@.emilyVoice;"Yes, but it could be ''even cuter''. I think ?they needs a new, better name. We'll just need to come up with one and let ?them know."@@
<<else>>\
@@.sophieVoice;"Y'know I was thinking..."@@ Sophie idly mused, @@.sophieVoice;"<<playerName>> isn't a very cute name, is it?"@@
Emily brightened, catching on to the implication. @@.emilyVoice;"No it isn't. Not at all. I think ?they needs a new, better name. We'll need to come up with one and let ?them know."@@
<</if>>\
<<if getGroupFriendliness() < 12>>\
<<set $newGirlName to setup.girlyNames.random()>>\
@@.karaVoice;"What kind of name should we pick?"@@
The girls considered the matter. It should depend on how well you'd been behaving.
@@.mikiVoice;"?theyre been a big meanie."@@
@@.emilyVoice;"That's true. ?theyre been such a brat."@@
@@.sophieVoice;"So maybe ?they deserves an appropriate name?"@@
Emily considered the matter.
<span class="emilyVoice">"Let's call ?them @@.girlVoice;$newGirlName@@ instead."</span>
Sophie winced at that choice. That was the kind of name that was cute for a toddler. But anyone older than that would resent the endless baby talk they would receive. Emily could be creative but cruel when she put her mind to it.
<<else>>\
<<switch getWorstEnemy()>>\
<<case "Emily">>\
<<set $newGirlName to setup.emilyGirlNames.random()>>\
@@.sophieVoice;"?theyre your <<playerTitle>>, so I think you should pick."@@
Emily considered the matter.
<span class="emilyVoice">"Let's call ?them @@.girlVoice;$newGirlName@@ instead."</span>
<<if $newGirlName === 'Elsa'>>\
@@.sophieVoice;"A Disney Princess, huh? Good choice."@@
@@.karaVoice;"Elsa actually just became an official Disney Princess. Before she was..."@@
Emily waved her hands dismissively, @@.emilyVoice;"so a princess, it works."@@
<<elseif $newGirlName === 'Lilo'>>\
Miki was awed by the choice, Lilo was her absolute favourite Disney character, even if she wasn't a princess.
Sophie chuckled, @@.sophieVoice;"I'm sure ?theyll love being named after a chubby six year old girl."@@
@@.mikiVoice;"Don't make fun of Lilo!"@@ It wasn't entirely clear if she was defending you or the character. Either way Sophie backed off.
<<if $hulaActivityResult === 1>>\
@@.emilyVoice;"Lilo is the perfect name. After all, <<playerName>> was so excited to hula earlier, right Miki?"@@
The younger girl nodded her ascent. A renewed desire to have the two of you hula dance burning in her eyes.
<</if>>\
<<else>>\
@@.sophieVoice;"A Disney Princess, huh? Good choice."@@
<span class="mikiVoice">"@@.girlVoice;$newGirlName@@ is a princess!"</span>
@@.karaVoice;"It is a pretty name..."@@
<</if>>\
<<case "Miki">>\
<<set $newGirlName to setup.mikiGirlNames.random()>>\
@@.emilyVoice;"Miki, I think you should pick."@@
<span class="mikiVoice">"@@.girlVoice;$newGirlName@@,"</span> Miki offered almost instantly. It seemed that she had been thinking on this one.
<span class="sophieVoice">"@@.girlVoice;$newGirlName@@? I don't think that really fit-"</span>
@@.emilyVoice;"Shhhh. It's Miki's choice and she can pick what she wants."@@
<<case 'Sophie'>>\
<<set $newGirlName to setup.sophieGirlNames.random()>>\
@@.emilyVoice;"Sophie. You and $boyName get along right?"@@ The sarcasm in her voice was obvious, @@.emilyVoice;"I think you should pick."@@
@@.sophieVoice;"Hmmm, something that suits ?them..."@@
<span class="sophieVoice">"How about @@.girlVoice;$newGirlName@@? Soft, gentle. Perfect for a delicate little girl."</span> Sophie's face was lit up by a mischievous grin.
Emily grinned back, <span class="emilyVoice">"you're so mean Sophie...@@.girlVoice;$newGirlName@@ it is."</span>
<<case "Kara">>\
<<set $newGirlName to setup.karaGirlNames.random()>>\
@@.emilyVoice;"Kara. I'm sure you have a clever name."@@
Kara took a moment to consider the matter before finally revealing the choice of, <span class="karaVoice">"@@.girlVoice;$newGirlName@@"</span>
<span class="sophieVoice">"@@.girlVoice;$newGirlName@@? Isn't that from-"</span>
@@.karaVoice;"I just like the name ok?"@@ Kara half shouted, blushing heavily.
Sophie shrugged and let the matter drop.
<</switch>>\
<</if>>\
[[Emily knelt in front of you|Get Even Break 9]]<<set $girlName to $newGirlName>>\
Emily leaned down in front of your still dozing form. She waved a hand to get your attention, @@.emilyVoice;"hey, look over here."@@
Your head lolled in her direction, @@.emilyVoice;"this is your last instruction ok?"@@ You gently nodded.
@@.emilyVoice;"Your name isn't $boyName. Your name is <<playerName>>."@@
<<playerVoice "\"My name is <<playerName>>\"">>
@@.emilyVoice;"You can't remember any other name for yourself but <<playerName>>"@@
<<playerVoice "\"I can't remember any other name for me but <<playerName>>\"">>
@@.emilyVoice;"What is your name?"@@
<<playerVoice "\"My name is <<playerName>>\"">>
@@.emilyVoice;"What name did you used to have?"@@
<<playerVoice "\"My name was,\"">> there was a small pause and Emily held her breath, <<playerVoice "\"<<playerName>>\"">>
@@.emilyVoice;"Hmmm, that should about do it. Time to wake <<playerName>> up."@@
<span class="emilyVoice">"Now <<playerName>> I'm going to count back from three and then I'm going to snap my fingers. When you hear the snap you're going to wake up. You won't be able remember any of what we said. But you will still follow the rules. Your name is <<playerName>>, you're the prettiest princess<<if $triggerSophieCompliment>>, Sophie is your Lady<</if>><<if $triggerSillyLittleGirl>> and sometimes you're a...funny little girl<</if>>. Got it?"</span>
You dumbly nodded.
@@.emilyVoice;"Okay. 3...2...1"@@
[[SNAP|Get Even Break 10]]
<<silently>>\
<<addTrait "$knowledgeBoyName" 0>>
<</silently>>\@@.emilyVoice;"Good morning <<playerName>>."@@
It was an unfamiliar name, but you were sure she was referring to you.
@@.mikiVoice;"Mmmhmmm, <<playerName>> is a sleepyhead."@@
Why did they keep using that name? It was weird, but you couldn't remember anything that had happened since you'd gotten dizzy. You didn't even know how you'd ended up sitting on the floor. Though clearly the impromptu nap had done some good. The stress that had built up and caused you to snap had all melted away.
@@.sophieVoice;"You know <<playerName>>, you can get up now."@@
<<playerVoice "\"Alright alright. But my name isn't <<playerName>> it's <<playerName>>.\"">> Your mouth snapped shut. Clearly it wasn't obeying you. It was saying your name was <<playerName>> when it was obviously <<playerName>>...no that wasn't right. It was supposed to be something else, but you couldn't remember what.
<<playerVoice "\"What did you do!? Why can't I remember my name?\"">>
Emily gave her best puzzled look, @@.emilyVoice;"What do you mean <<playerName>>? You just said it. I'm jealous, <<playerName>> is such a cute name."@@
<<if $playerMaturity <= 14>>She was right of course. <<playerName>> was a @@.girlVoice;super cute@@ name. It just didn't feel like it was your name. <<if $playerMaturity <= 11>>Even if you kinda wished it was.<</if>><<else>>You didn't care if it was a @@.girlVoice;cute@@ name, you didn't want a @@.girlVoice;cute@@ name.<</if>>
@@.karaVoice;"Well, if you remember what it is, then you can just tell us."@@ Kara gave a furtive look at the ground when you turned to look at her. Clearly she was in on whatever had happened. But what were you supposed to do? Yelling that your name wasn't '<<playerName>>' didn't work when it was the only name you could remember.
Maybe it was a lingering effect of your 'nap', but you couldn't even build up a proper level of outrage. You felt oddly calm about the whole situation, even your new name. You supposed it wouldn't be too bad. <<playerName>> was a @@.girlVoice;cute@@ name, and the girls liked it, maybe that was enough for now. When you remembered your //real// name you could make a big deal of it, but until then you would go by <<playerName>>.
Before you headed back you were struck with a sudden realization. Your journal. You'd written your name at the top. Hurriedly you flipped to the first page. It was right there...your hand suddenly moved of its own accord, scribbling out the @@.girlVoice;incorrect name@@. Blotting out any chance of reading what it had been. But that wasn't the end of your compulsion. You couldn't just have a line like that with no name written. With the steadiest hand you could manage you wrote out your @@.girlVoice;real name@@, <<playerName>>. A wave of satisfaction washed over you. You might have missed out on reading your old name was, but at least you'd corrected it and written down your @@.girlVoice;proper name@@.
[[Back to the party|Event Handler]]
<<set $getEvenBreakResult to 1>>You'd had enough of this stupid party. Enough of the girly games, enough of the vapid conversations, enough of this giggling group of girls. <<if $playerMaturity <= 8>>You knew you'd been laughing along with them not five minutes ago, but that was in the moment.<<elseif $playerMaturity <= 12>>Sure you'd enjoyed a few moments here and there, but that was in the moment.<</if>> Now that you had some downtime, you could calmly examine the situation. But how were you supposed to get out of this? So many of the obvious options had been blocked off...but what if you could make it so the girls //wanted// you to leave them alone? You could still have the veneer of watching over them, so mom wouldn't get mad, but you wouldn't have to take part in their annoying party.
How to best go about it? Emily was pretty hell bent on getting you to play. Even when you didn't participate she found ways to still have fun with it. You had to make your presence actively unpleasant whether you participated or not. Maybe it could be as simple as just yelling at them. If you were over the top enough, they might be cowed by your fury. <<if $playerAge <= 9>>Sure you were the same size as them now, but that just meant your screeching would be even more annoying.<<else>>They were just kids, they wouldn't be able to stand up to that kind of intensity.<</if>> <<if $traitSoftspoken>>It was going to be tough to actually //yell// at them, but this was too important to stay quiet.<</if>>
Emily came over to you, ready for your next selection. She wasn't prepared for what came next.
<<if $playerMaturity < 12>>You steadied your mind, you kept falling into using over sanitized words. It would be hard to take you seriously if you started calling people 'meanies'. It wasn't like you'd forgotten the words, they just didn't feel natural to say. But this required proper emphasis.<</if>> <span class="noFilter"><<playerVoice "\"I'm fucking done with your stupid baby games.\"">></span>
[[Emily gasped|Get Mean Break 1a]]Emily gasped and the other girls looked up in distress. They were all too young to use that kind of language. And you knew Emily had been chastised lately for some, admittedly less severe, words.
@@.emilyVoice;"<<playerName>>! You aren't supposed to say-"@@
<<playerVoice "\"No. ''You'' aren't supposed to say that,\"">> you pointed an aggressive finger at her, <span class="noFilter"><<playerVoice "\"I can say whatever I want. You're all just dumb little kids and I'm not going to play your idiotic games anymore. Dumbass.\"">></span> The last bit felt tacked on, but you had to keep up the pressure.
Sophie had covered Miki's ears at your continued aggression and was just glaring at you.
@@.emilyVoice;"No bad words! You hafta put money in the ja-"@@
<<playerVoice "\"I'm not putting any of my bloody money in the jar,\"">> you were laying it on thick here, but you could see Emily's increasing distress. It was working, she wouldn't put up with much more of this. <span class="noFilter"><<playerVoice "\"Now. You are all going to shut the hell up and leave me alone. I've had enough.\"">></span> You stomped over to the couch and sat down, doing your best @@.noFilter;'piss off'@@ face.
Emily ran over carrying a small glass jar filled with coins, the fabled 'swear jar'. Mom had introduced the thing a year or two ago when Emily had picked up a bad word from you. @@.emilyVoice;"Mommy said you had to put money-"@@
<span class="noFilter"><<playerVoice "\"Look. I'm not putting any money in, not one damn cent.\"">></span> It was true that those 'rules' applied to you as much as to her, but mom wasn't here right now. You could deal with the consequences of using some bad language.
@@.emilyVoice;"No no no. You ''have to'' put something-"@@
<<playerVoice "\"ENOUGH!\"">> You roared, batting away the swear jar hard enough that it flew out of her hands, shattering on the floor.
The last thing you heard was an @@.emilyVoice;"Oh no"@@ from Emily before the [[world went black|Get Mean Break 2]]You weren't sure exactly what you expected to see upon waking up, but it wasn't a black board. Looking around did little to reduce the oddity of a situation. You were in a classroom, or at least a copy of one. Rows of desks, blackboard, walls covered in all sorts of posters and banners. But outside the windows there didn't seem to be anything. Not 'empty fields', nothing. You got the eerie feeling that wherever you were began and ended in this classroom.
The classroom had it's own oddities, at least to what you were used to. Those banners and posters were cloyingly cheery and stunningly basic. One poster was just a big explanation of the 'right ways' to read, another had a schedule in rainbow colors. One just had a bunch of basic numbers listed, like days of the week, weeks in a year, and some basic examples of addition. Further more the top of the room was ringed by the letters of the alphabet. It was pretty clear that this wasn't a high school class. It might even be a little too young for Emily. Grade 2 maybe? Maybe even Grade 1? It'd been long enough since you'd learned this stuff you had no idea what age you actually learned it at.
@@.momVoice;"Ahem."@@ A voice cleared their throat at the front of the room. Your head snapped up to look.
[[Mom?|Get Mean Break 3]]@@.momVoice;"While we are in class you will address me as 'Teacher'."@@
<<playerVoice "\"Sure, sure, very funny mom. But how are you here? Where even is this?\"">>
@@.momVoice;"While we are in class you will address me as 'Teacher'."@@ She echoed.
<<playerVoice "\"Oookay...Teacher. How are you here? Where are we?\"">>
@@.momVoice;"Because of your poor behavior, you will be given some additional education."@@ Her voice was odd. It was your mom's voice, but it was far more stilted than usual.
@@.momVoice;"I'm very disappointed Emily. Using such foul language. You know the rules, and the punishment."@@
<<playerVoice "\"Emily? I'm not Em-\"">>
@@.momVoice;"Don't interrupt. You're in enough trouble as it is."@@ There was an awkward pause...
@@.momVoice;"You have been gifted with an incredible power Emily, and you must use it responsibly. That includes having proper control of your speech. At your age it is not appropriate-"@@
<<playerVoice "\"I told you! I'm not Emily, isn't that ob-\"">>
@@.momVoice;"Don't interrupt. You're in enough trouble as it is."@@ Another pause...
You interjected before she could continue. \
<<if $playerAge < 16>>\
<<playerVoice "\"I'm sixteen,\"">> or at least you had been, <<playerVoice "\"I'm old enough to use whatever lang-\"">>
<<else>>\
<<playerVoice "\"I'm sixteen, I'm old enough to use whatever lang-\"">>
<</if>>\
[[Don't Interrupt|Get Mean Break 4]]@@.momVoice;"Don't interrupt. You're in enough trouble as it is."@@ She repeated, the exact same tone and cadence as the last two times.
A dread washed over you. Whatever you were looking at wasn't actually your mother. It looked like her, it sounded like her, but it was something else entirely. It was like one of those digital assistants. A Siri or Alexa that only knew a few phrases to respond to, otherwise it just went back to a default response. Which meant it was running off a predefined 'script'. There was no way you'd be able to negotiate with it, it wasn't capable of that kind of free thinking. <<if $playerMaturity <= 10>>Despite it just being a fake you were still a little nervous. Mom could be scary sometimes. Swearing when she wasn't around was one thing, but with her image standing in front of you it was a different matter entirely.<</if>>
It went back onto it's script, @@.momVoice;"you will stay here and write lines until you have learned your lesson."@@
Writing lines? How old-school was this punishment? Writing lines hadn't been a thing in decades on anything but the Simpsons.
@@.momVoice;"You will write the line, 'I will not use bad words'. One phrase on each line. I will let you know when to stop. Begin."@@
Looking down you realized a sheet of paper and pencil had materialized on your desk. The automaton masquerading as your mother just stood at the front of the room, unmoving, staring at you. It was deeply unnerving.
It didn't look like there was any other option. There was literally nowhere to go, this room was your whole world. And no amount of cajoling was going to make a robot change it's mind. Plus how bad could a few lines be?
You picked up the pencil.
[[I will not use bad words.|Get Mean Break 5]]<<set $journalClassName to getCurrentWritingStyleClass($playerMaturity)>>\
<section class="paper paper--writingLines">
<article class="paperheader"></article>\
<div class="papertext">\
<span @class="$journalClassName">\
<<if $playerMaturity <= 5>>\
<span style="position: relative; top: -6px;">wo wo wo</span> ba<span style="position: relative; top: 4px;">ewiue</span>
<span style="position: relative; top: 4px;">iLlu baba.</span><span style="position: relative; top: -4px;">ba</span>
<span style="letter-spacing: -3px;">aAA www</span> y y...
<span style="position: relative; top: 8px;">b</span>wuwu
<<elseif $playerMaturity <= 8>>\
I wil not use bad words
I wil not use bad words
I wil not use bad words
I wil not use bad words
<<elseif $playerMaturity <= 10>>\
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
<<else>>\
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
<</if>>\
</span>\
</div>
</section>
<<if !playerCanRead()>>\
You growled in frustration. You knew you used be able to do it, you should be able to write something this simple. But you @@.girlVoice;couldn't anymore@@, you weren't even sure if you were writing letters or just @@.girlVoice;squiggles@@. At first you tried your best, but it quickly became clear that you weren't writing anything sensible. You could @@.girlVoice;barely read@@ but even you knew this was just a mess. Each line you tried something different, hoping something would work right, leaving you with four incredibly mismatched lines that might mean anything or nothing. By the last line you'd basically stopped trying, you knew you couldn't do it, so why even bother?
So you folded your arms and just sat there @@.girlVoice;sulking@@. You were stuck in this @@.girlVoice;stupid@@ classroom, being told to do something you couldn't do, just because you'd been a little mean.
@@.girlThought;It's not fair! I wanna leave. I don't like this place.@@
As you continued to think you wound yourself up more and more.
[[Mom checked your work|Get Mean Break No Writing]]
<<else>>\
Mom hovered nearby, occasionally leaning in to check your work.
<<if $playerMaturity <= 8>>\
@@.momVoice;"'Will' has two Ls,"@@ she leaned down to circle the offending word with a red marker, @@.momVoice;"and sentences must have a period at the end."@@ Another red mark.
You flushed. You should have known that, you did know that, but you'd gotten nervous and your hand had gotten ahead of your brain. You did your best to fit in the missing Ls and put the required periods.
<<elseif $playerMaturity <= 10>>\
@@.momVoice;"Sentences must have a period at the end,"@@ she leaned down to circle the missing punctuation with a red marker.
You flushed. You should have known that, you did know that, but you'd gotten nervous and your hand had gotten ahead of your brain. You did your best to fit in the missing periods.
<</if>>\
It seemed to be satisfied with your progress, but showed no signs of declaring the task complete. You had to keep writing.
[[I will not use bad words.|Get Mean Break 6]]
<</if>>\Mom-bot took the paper from you, checking your obviously @@.girlVoice;incompetent@@ attempt. The roughness of the writing seemed to confuse her. She would likely have been able to handle small corrections, but this was @@.girlVoice;unrecognizable@@ for the assigned text.
Finally she spoke, @@.momVoice;"You will write the line, 'I will not use bad words'.@@
<<playerVoice "\"I can't.\"">> You spoke through gritted teeth, hating to admit it.
@@.momVoice;"You will write the line, 'I will not use bad words'.@@
<<playerVoice "\"I said I can't do it!\"">>
@@.momVoice;"You will write the line, 'I will not use bad words'.@@
<<playerVoice "\"I dunno how to write...\"">>
@@.momVoice;"You will write the line, 'I will not use bad words'.@@
<<playerVoice "\"You aren't even listening! Stupid robot.\"">>
[[She twitched|Get Mean Break No Writing 2]]@@.momVoice;"Calling someone 'stupid' isn't nice."@@ She spoke matter of factually, @@.momVoice;"a good girl shouldn't use words like that."@@
You'd had more than enough of this situation, <<playerVoice "\"I'll use whatever words I want. I'll call you a stupid dummy who eats poop.\"">> Your @@.girlVoice;regressed@@ mind wasn't capable of formulating complicated insults, but you were doing your best.
The bot stopped, twitched for a moment and then it's face softened. @@.momVoice;"It's okay sweetie."@@ The smile on its face was disconcerting. @@.momVoice;"All this writing isn't very fun is it? So you're going to repeat after me, okay?"@@
[[The room shifted|Get Mean Break Call and Answer]]<section class="paper paper--writingLines">
<article class="paperheader"></article>\
<div class="papertext">\
<span @class=$journalClassName>\
<<if $playerMaturity <= 8>>\
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
<<if $journalClassName == "journal7">>\
<div style="line-height: 25px !important;">\
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
</div>\
<<else>>\
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
I will not use bad words
<</if>>\
<<else>>\
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
<</if>>\
</span>\
</div>\
</section>
<<if $journalClassName === "journal7">>\
You'd realized suddenly that your @@.girlVoice;messy@@ writing was too large, and you weren't doing "one per line" at all. Forcing you to cram the rest in even though the @@.girlVoice;sloppiness@@ meant things were overlapping.
<</if>>\
It gave another glance at your work.
<<if $playerMaturity <= 8>>\
@@.momVoice;"Pay attention Emily."@@ It snapped, causing you to flinch, @@.momVoice;"you are still forgetting your periods. This kind of sloppy work is unacceptable."@@ More red marks.
You winced at the reaction. You were still a student after all, it always felt terrible to be told you were wrong. Especially when it was something obvious and something you'd already been told. Hurriedly you tried to add the missing periods.
It's expression barely changed. It still wasn't enough lines. At a minimum, you'd have to finish the page.
<</if>>\
[[I will not use bad words.|Get Mean Break 7]]<section class="paper paper--writingLines">
<article class="paperheader"></article>\
<div class="papertext">\
<span @class="$journalClassName">\
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
<<if $journalClassName == "journal7">>\
<div style="line-height: 25px !important;">\
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
</div>\
<<else>>\
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
I will not use bad words.
<</if>>\
</span>\
</div>
</section>
You'd filled the whole page. Perfectly as far as you could tell. But you supposed that wasn't yours to judge. Mercifully the pencil had stayed magically sharp but your wrist was still a little sore from all the writing.
[[I'm Done|Get Mean Break 8]]<<playerVoice "\"I'm done, can I go-\"">>
@@.momVoice;"You will write the line, 'I will not use bad words'. One phrase on each line. I will let you know when to stop."@@
<<if $playerMaturity <= 7>>\
@@.momVoice;"I'm disappointed in the sloppiness of your writing. You're mixing capitals and lower case letters."@@
Had you been? You weren't even sure. You'd been writing the letters as you thought they were supposed to be. But as you considered the matter you did have some fuzzy spots in your knowledge of the alphabet. You knew all the letters, but you wavered on which version was capital and which was lower. You bit your lip, was she going to deny the whole page?
The bot stopped, twitched for a moment and then it's face softened. @@.momVoice;"It's okay sweetie."@@ The smile on its face was disconcerting. @@.momVoice;"All this writing isn't very fun is it? So you're going to repeat after me, okay?"@@
[[The room shifted|Get Mean Break Call and Answer]]
<<else>>\
<<if $journalClassName === 'journal3'>>\
@@.momVoice;"And no more of that childish writing. Is have dots. Not hearts."@@
You'd thought the @@.girlVoice;hearts were cute@@, and it was a nice distraction. But it seemed you'd have to write 'properly'.
<<set $journalClassName to 'journal2'>>\
<</if>>
You looked down at the now entirely blank page.
<section class="paper paper--writingLines">
<article class="paperheader"></article>\
<div class="papertext">
</div>
</section>
You made an indistinct noise of frustration and got back to work. It wasn't fair that you had to keep doing this. But what other choice did you have?
[[I will not use bad words.|Get Mean Break 9]]
<</if>>\The room twisted and warped. You closed your eyes to ward off the sudden headache, trying to ignore your rising nausea. But just as quickly as it had started it was over.
As you opened up your eyes you realized the room had changed. It was still a classroom, technically, but the educational content had degraded further. Nothing more about reading or math. Instead it was just colorful pictures of @@.girlVoice;smiling faces@@ and @@.girlVoice;cartoon animals@@. The letters of the alphabet had taken a place of prominence, almost an entire wall dedicated to "Mr. A", "Mrs. B" and the rest. Another wall had a @@.girlVoice;rainbow caterpillar@@ with the numbers 1 to 10 and the words "Let's Count".
That phrase was actually the most complex thing in the room, everything else was aimed towards being friendly and comforting rather than anything approaching educational. Even your desk had been replaced with a tiny chair around a large round table. Even kindergartens would find the room patronizing, somehow this place had become a daycare.
@@.momVoice;"Are you ready?"@@ She spoke the words painfully slowly, over enunciating each one, @@.momVoice;"repeat after me. 'I will not use bad words'".@@
[[Wait|Get Mean Break Call and Answer 2]]Having to write the phrase down like a kid in detention had been humiliating enough, but now she wanted you to play call and answer like a pre-schooler. <<if $playerMaturity >= 6>>It wasn't fair, you'd almost written it correctly. If she'd given you one more chance you would have gotten it for sure.<<else>>Not that you had been able to write it down in the first place. Repeating the words out loud was seemingly the best you could do.<</if>>
@@.momVoice;"Come on Em, use your words."@@
That confirmed the targeted age of this room. Mom hadn't called Emily that since she was three. Why had the room regressed //that// far back?
It struck you. Emily had started writing letters around age four. They hadn't been sentences or anything comprehensible, but it had been the start of her ability to 'write'. Since you'd failed at writing, this teacher had snapped back to a pre-writing method of teaching. <<if $playerMaturity >= 6>>The fact that your failure had just been a missing period didn't seem to factor in. A failure was a failure.<</if>>
@@.momVoice;"Em. You have to use your big girl words."@@
[[Repeat after her|Get Mean Break Call and Answer 3][$callAndAnswerRepeat to true]]
[[Stay quiet|Get Mean Break Call and Answer 3][$callAndAnswerRepeat to false]]
<<set $getMeanBreakResult to 2>><<if !$callAndAnswerRepeat>>\
You stayed silent and the teacher stayed silent. An unblinking face with an unmoving smile just waiting for you to respond. The world outside the windows as empty and black as ever before.
This stalemate when on for an eternity. Nothing ever changing in this classroom in the void. She wasn't going to budge, she probably wasn't even capable of budging.
<<playerThought "This isn't going to work.">>
<</if>>\
Despite all the changes to the room it hadn't really changed the situation. You weren't going to be able to get out of this room until the teacher let you out of the room. Whether that meant writing lines or parroting phrases, you had to do what you could to get out of here.
<<playerVoice "\"I will not use bad words.\"">>
@@.momVoice;"Good girl. Now say it again, but say it loud."@@
<span style="font-weight: bold"><<playerVoice "\"I will not use bad words.\"">></span>
@@.momVoice;"Now quiet."@@
<span class="smallText"><<playerVoice "\"I will not use bad words.\"">></span>
<<if !$callAndAnswerRepeat>>\
Having to say it in all these silly voices made it all the more galling. You hadn't wanted to say it in the first place and now this? But what choice did you have?
<</if>>\
@@.momVoice;"Now in a big scary monster voice. Rawr!"@@
[[Repeat after her|Get Mean Break Call and Answer 4]]After dozens more variations in tone the teacher finally considered the lesson to be learned. However, this didn't mean you got to leave yet. Now that you'd learned the basic concept she had to make sure you understood it in practice.
@@.momVoice;"Now what would you say if you were really mad about something that happened?"@@
<<playerVoice "\"Dang?\"">> You knew there were worse words you could use, but you @@.girlVoice;didn't like using them@@ anymore anyway.
She shook her head, @@.momVoice;"you can't use that word,"@@ her voice was stern, but not angry, @@.momVoice;"that's almost a bad word and good girls don't use those. If you have to, you can say shoot. Can you say that?"@@
<<playerVoice "\"Shoot?\"">> You were still a little confused, what was the bar for 'bad words' here?
@@.momVoice;"If you fell down backwards what would you land on?"@@
<<playerVoice "\"My butt,\"">> you felt a little @@.girlVoice;naughty@@ just saying the word.
Once again she shook her head, @@.momVoice;"your bumbum,"@@ she corrected, @@.momVoice;"say it with me."@@
Grimacing you repeated the word, <<playerVoice "\"bumbum,\"">> that was aggressively @@.girlVoice;infantile@@. Most parents would try and wean their kids off of @@.girlVoice;baby words@@ like that, and push them towards the proper term. But not your teacher she was teaching you the @@.girlVoice;toddler@@ version of words, and that wasn't remotely the last word she objected to.
[[The lesson continued|Get Mean Break Call and Answer 5]]It turned out the list of 'bad words' was longer than you ever could have imagined, though you were able to put them into three categories.
The first was proxies for curse words. 'Dang', 'fudge', 'gosh', were all too close to actual bad words, so they should be avoided. Basically all of those words should just be either, 'shoot' or 'jeez' or 'rats'...and that was about it. Dozens of words boiled down to three or four options.
The second was 'potty talk'. These were to be avoided if at all possible, but in the extreme case where they were needed you had to use the most @@.girlVoice;saccharine@@ version possible. 'Poop' was 'poopoo', 'boy privates' was 'peepee', 'girl privates' was 'foofoo'. Anything to take it as far away as possible from it's actual meaning.
The last was strictly banned words. These were any words that were too 'mean' to say to other people. 'Stupid', 'dumb', 'fat' weren't permissible descriptors and you could never tell someone to 'shut up' or that 'they suck'. You couldn't even say someone else was 'mean'.
She drove these lessons home again and again, making you repeat the most innocent words and admonishing you whenever you slipped and said anything she deemed inappropriate.
[[The lesson continued|Get Mean Break Call and Answer 6]]She held up a picture of a toilet. @@.momVoice;"What do you call this?"@@
<<playerVoice "\"A toilet,\"">> you responded incredulously.
The teacher tutted, @@.momVoice;"that's a potty. Say it with me. //P-aw-t//"@@
<<playerVoice "\"A potty?\"">>
@@.momVoice;"Good. Now how about this."@@ She held up a picture of a slightly different toilet.
It was clear there was only one way you were going to make progress, <<playerVoice "\"a potty.\"">>
@@.momVoice;"Very good Em."@@
@@.momVoice;"How about this?"@@ Another picture another toilet...@@.girlVoice;potty@@, you internally corrected.
Your brain felt like it was melting. All this insipid language was almost making you forget the actual terms for things. If you were ever going to get out of here you'd have to satisfy Teacher, and she wanted you to @@.girlVoice;talk like a toddler@@.
[[Endless words|Get Mean Break Call and Answer 7]]<<playerVoice "\"Rats\"">>
@@.momVoice;"Good."@@
.
<<playerVoice "\"Wee wee.\"">>
@@.momVoice;"Good girl."@@
.
<<playerVoice "\"Can you please be a little more quiet please?\"">>
@@.momVoice;"Excellent."@@
.
.
@@.momVoice;"Now do you know any other words for this?"@@ She held up a picture of a @@.girlVoice;potty@@.
You stared at the picture. Of course you did, she wanted you to call it a @@.girlVoice;potty@@, but you could also call it a...a...
<<playerVoice "\"Potty,\"">> you blurted out, struggling to grasp any other terms. Surely there was //something// else to call it. @@.girlVoice;Babies@@ called it a potty but @@.girlVoice;big kids@@ could call it a...a...@@.girlVoice;potty@@?
@@.momVoice;"Very good Em! You're such a good girl."@@
[[The lesson ended|Get Mean Break Call and Answer 8]]After an eternity the lesson came to a close. Your mind still on auto-pilot after all those questions and flash cards and repetition.
@@.momVoice;"Very good!"@@ The mom-bot cheered, still keeping that overly cheery demeanor.
@@.momVoice;"You're such a good girl Em."@@
Your heart leapt, a tingle flowing through your entire body, a delight for being praised. Your mind had become attuned to those words, knowing they were the only way forward.
@@.girlThought;I will not use bad words. Good girls don't use bad words.@@
Only after repeating the mantra in your head, did you realize that you'd actually be done with this endless punishing repetition.
@@.momVoice;"Now remember to keep being a good girl,"@@ Teacher warned, @@.momVoice;"otherwise we have to do all this again and again until you learn."@@
With that ominous warning the classroom started to warp and shift.
[[The world went black|Get Mean Break 12]]
<<addTrait "$traitGRatedLanguage" 2>>\
<<set $traitGRatedLanguageLocation to "Mean Break">>\It would have been merciful if you'd only had to write one more page, but it wasn't that easy. Every time you finished one page another one would appear. Or maybe it was the same page just getting cleared, there really wasn't any way to tell.
You'd expected it to be annoying, what you hadn't expected was how boring this was. It's not like you had to think about what you were writing. By the dozenth attempt it was automatic and you were well past a dozen. You felt like it had been hundreds of lines, the pattern of the letters felt burned into your brain. And there wasn't anything to distract yourself. Mom-bot didn't do anything but creepily stare, the posters around the room were insipid, and there was not another soul in existence.
The one time you'd tried to get up to stretch your legs you'd found yourself teleported instantly back into your seat. At least if you had some music you'd have something to occupy your mind, and to fill this endless silence.
Eventually you resorted to singing to yourself just to have some auditory stimulus. However, as automatic as the writing was, it still consumed some of your mental capacity. Any attempt to sing something ended up only having the words 'I will not use bad words', to various beats. Eventually it devolved into just a steady chant.
<<playerVoice "\"I will not use bad words.\"">>
<<playerVoice "\"I will not use bad words.\"">>
All in time with your writing.
<<playerVoice "\"I will not use bad words.\"">>
<<playerVoice "\"I will not use bad words.\"">>
[[I will not use bad words.|Get Mean Break 10]]
<<set $getMeanBreakResult to 1>>\Your self soothing had the desired effect, or at least something close. It helped distract you enough that you weren't noticing the time pass by. Empty sheets, full sheets all blurred into each other. You just kept writing. All to your own chant.
<<playerVoice "\"I will not use bad words.\"">>
<<playerVoice "\"I will not use bad words.\"">>
It was like a drum beat on your mind, blotting out any other thoughts. It was such a simple phrase that it shouldn't have taken up that much capacity, but it was so insistent that it pushed everything else out.
<<playerVoice "\"I will not use bad words.\"">>
<<playerVoice "\"I will not use bad words.\"">>
@@.momVoice;"That's enough."@@
<<playerVoice "\"I will not use bad words.\"">>
<<playerVoice "\"I will not use bad words.\"">>
You felt Teacher's hand on your shoulder, finally breaking you from the reverie. It took you a few more moments to break yourself from the monotonous chant. You still felt it replaying in your brain even though you were saying it or writing anything. With no clocks you completely unsure how much time had passed, it might have been minutes, it might have been hours. From how stiff you felt you leaned towards hours.
@@.momVoice;"That's enough. Now what have you learned?"@@
[[I will not use bad words.|Get Mean Break 11]]<<playerVoice "\"@@.girlVoice;I will not use bad words.@@\"">> The response came to your lips as automatically as the writing had. It even sounded like it wasn't really your voice. It was high and proper like a child reciting rules.
@@.momVoice;"Good girl. And what won't you do any more?"@@
<<playerVoice "\"@@.girlVoice;I will not use bad words.@@\"">> You shivered but again the words came unbidden. <<if $playerAge > 10 || $playerMaturity > 10>>You hadn't even been able to object to the 'girl' part.<</if>> Maybe mom wasn't the only one on a script.
@@.momVoice;"Good girl. Are you going to use bad words?"@@
<<playerVoice "\"N-@@.girlVoice;I will not use bad words.@@\"">> You'd tried to just say 'no' in response, but something else in your mind had overruled you. You had to say the complete phrase for it to be right. Your head felt tingly, it'd started only moments ago, but it was getting steadily stronger.
@@.momVoice;"Good girl,"@@ you realized that every time Teacher used that phrase the tingling got more intense. It was a deeply pleasant experience and despite yourself you were hoping for another chance to hear it.
Teacher picked up your paper to look at it, as if Teacher wasn't already aware what was on it. But what Teacher saw seemed to satisfy whatever algorithm was running in its head.
@@.momVoice;"Good,"@@ your body held on edge, waiting for the completion of the phrase. <<if $playerMaturity > 10>>It was embarrassing that you were actually looking forward to Teacher saying you were a @@.girlVoice;'good girl'@@.<<else>>@@.girlVoice;'Good girl. Good girl. Say good girl.'@@ you frantically thought. Teacher had to finish the phrase, you could feel your agitation rising the longer it went unfinished.<</if>> You were increasingly tempted to state the endlessly repeated rule, just to goad Teacher into @@.girlVoice;praising you@@.
<<if $playerMaturity <= 9>>\
You couldn't take it anymore, <<playerVoice "\"@@.girlVoice;I will not use bad words.@@\"">> This time saying the rule entirely unprompted. You hoped that it would please Teacher and it would praise you again.
<</if>>\
Teacher took a moment to ponder the situation, @@.momVoice;"I think you've learned your lesson. Good girl."@@
Your heart leapt, a tingle flowing through your entire body, a delight for being praised. Only after did you realize that you'd actually be done with this endless punishing repetition.
@@.momVoice;"Now be a good girl Emily,"@@ Teacher warned, @@.momVoice;"if I see you here again, I won't be so gentle."@@
With that ominous warning the classroom started to warp and shift.
[[The world went black|Get Mean Break 12]]
<<addTrait "$traitGRatedLanguage">>\
<<set $traitGRatedLanguageLocation to "Mean Break">>\Your eyes snapped open, sitting in the same spot on the couch you'd started on. The girls had crowded around you before you even reappeared.
@@.mikiVoice;"?Theyre back!"@@
@@.karaVoice;"But where did ?they even go?"@@
@@.emilyVoice;"Gimme a second! I was trying to explain."@@
The girls all quieted down and you did the same. You were still trying to get your head on straight from the experience. So a little explanation would go a long way.
@@.emilyVoice;"Mommy put a spell on the jar. If I didn't put money in the jar then I'd have to go to school."@@
@@.sophieVoice;"School? Don't you always go?"@@
Emily shook her head, @@.emilyVoice;"not regular school, special school. How to I explain..."@@
You knew why she was struggling, that place had been fundamentally odd. You weren't sure if you had the right words for it<<if $playerMaturity > 8>>, no way Emily would.<<else>>, though maybe Emily did.<</if>>
@@.emilyVoice;"It's a magic school. To teach magic, sorta,"@@ you quirked your head, you hadn't been learning any magic.
@@.emilyVoice;"If you do something bad, then you learn not to be bad. But you, uh, //have// to be good,"@@ it was clear she was still struggling.
@@.emilyVoice;"It makes your brain do it. Until you learn to get over it."@@
<<if $playerMaturity <= 9>>@@.karaVoice;"//Brain washin//"@@ Kara supplied, though you didn't recognize the word.<<else>>@@.karaVoice;"Brainwashing,"@@ Kara supplied.<</if>> <<if $karaHappiness > 6 || $playerMaturity <= 9 || $karaInferiorityComplex>>Kara was always @@.girlVoice;so smart@@. How did she seem to know everything?<<else>>Leave it to a nerd like Kara to know the proper sci-fi term.<</if>>
@@.emilyVoice;"Yes! Yes! That's what mommy said it was,"@@ Emily was elated, @@.emilyVoice;"I had to learn to resis' it. Watch."@@ She turned to you.
[[What did you learn?|Get Mean Break 13]]<<playerVoice "\"@@.girlVoice;I will not use bad words.@@\"">> Hurriedly you covered your mouth. You hadn't meant to say that. It was one thing to talk like an @@.girlVoice;obedient child@@ to a mom-a-like. It was different talking to Emily like that.
Emily giggled, @@.emilyVoice;"See? <<playerName>> got taught to not use bad words. Now ?they can't use then //at all//~"@@ she teased, @@.emilyVoice;"?they has to talk like an innocent baby~"@@
<<playerVoice "\"No way! I can say whatever want!\"">>
Emily just giggled again, @@.emilyVoice;"Nuh uh. I bet you can't even say,"@@ Emily cast a glance at the broken jar, @@.emilyVoice;"damn."@@ She paused, she wasn't supposed to say that. But it seemed the last of it's magic had been used on you so there was no punishment forthcoming for her.
Your stomach twisted in a knot at hearing the word from Emily. She @@.girlVoice;shouldn't use bad words@@ and the possibility of you doing the same made you almost physically ill. But you soldiered on, you weren't about to let Emily tease you like that.
<<if $getMeanBreakResult === 2>>\
<<playerVoice "\"I can say @@.girlVoice;shoot@@!\"">> Your eyes went wide at the automatic innocent substitution. <<playerVoice "\"@@.girlVoice;Shoot, shoot...SHOOT@@!\"">> Again rejected. This was a pile of @@.girlVoice;poo-@@. This wasn't fair. @@.girlVoice;Phooey@@...this was ridiculous, you couldn't even //think// bad words.
The rest of the girls had joined Emily in her giggling as you went on like a toddler having a tantrum. <<playerVoice "\"Emily! What is going on? I'm gonna...gonna...be really mad at you!\"">>
Your attempted threat turned into little more than a declaration of emotion, undercut further by the childish language that came with it.
@@.sophieVoice;"I bet you can't even say 'penis'"@@ The other girls gasped at the word but continued laughing.
You flushed with anger, <<playerVoice "\"of course I can say-\"">> You cut yourself off there, you @@.girlVoice;shouldn't say words like that@@. You'd wanted to copy Sophie, to at least say @@.girlVoice;pee-pee@@, but that was a @@.girlVoice;toilet word@@, and you @@.girlVoice;shouldn't use those@@ unless you have to. It felt @@.girlVoice;too naughty@@. You tried to reformulate it in your mind, a situation where you //had// to use the word. <<playerVoice "\"Boys have wee-wees.\"">> You managed to get out, but immediately regretted it.
<<playerVoice "\"I'm sorry. I said a bad word.\"">> The apology came out automatically. This was craz-this was @@.girlVoice;weird@@. Sophie had said the proper name for it, but you could barely even get the most innocent version out of your own mouth. Instead you were @@.girlVoice;talking like a baby@@ too young to even pronounce it. It was a mercy you'd even recognized the word at first, though it had since faded from your own mind.
Your frustration and anger was growing by the moment as the girls giggles echoed in your ears.
<<else>>\
<<playerVoice "\"I can say damn!\"">> Your eyes went wide at the automatic innocent substitution. <<playerVoice "\"Damn, damn....@@.girlVoice;DANG@@!\"">> Again rejected. This was a pile of shit. @@.girlVoice;Phooey@@... this was ridiculous, you couldn't even fucking //think// bad words.
The rest of the girls had joined Emily in her giggling as you went on like a toddler having a tantrum. <<playerVoice "\"Emily! What the fuck is going on? I'm going to kick your ass for doing this!\"">>
Your threat was rather undercut by the childish language that came with it.
@@.sophieVoice;"I bet you can't even say 'penis'"@@ Sophie questioned, the other girls gasped at the word but continued laughing.
You flushed with anger, <<playerVoice "\"of course I can fucking say penis...Oh come on! That isn't even a goddamn @@.girlVoice;bad word@@.\"">> It wasn't fair! That was the proper name for it. Instead you were @@.girlVoice;talking like a baby@@ too young to even know. Your frustration and anger was growing by the moment as the girls giggles echoed in your ears.
<</if>>\
Emily finally managed to herself under control, @@.emilyVoice;"It's okay <<playerName>>. A good girl wouldn't use bad words and you're a ''good girl''."@@
[[You froze|Get Mean Break 14]]At her words you'd felt all that frustration and anger fade away, replaced by that pleasant tingling. It wasn't anything that the other girls noticed, but Emily's eyes reflected her insider knowledge. Shit. She'd gone through the same thing, or at least something close enough. So she knew what'd been done to your mind.
Miki laughed, @@.mikiVoice;"Hehe, <<playerName>> is a ''good girl''."@@
The tingles redoubled. You wanted to be annoyed at how easily it had been triggered, how easily it overtook your emotions...but being praised just made you feel good. The only thought that managed to permeate was the fact that the phrase itself was enough, the context didn't really seem to matter, nor did the identity of the speaker. Which meant that you'd feel this way if anyone told you that you were a @@.girlVoice;good girl@@. A part of you wanted to ask Miki to say it again, but you were able to bite that down for now.
Emily had been watching you for a reaction to Miki's words and had found what she was looking for. Confirming the exact result of your little brainwashing session.
@@.emilyVoice;"Well, now that <<playerName>> has calmed down. Let's get back to the party."@@
The other girls moved away from you, ready for the next event. You lingered on the couch, still reeling from the harrowing experience.
But Emily wasn't going to give you the chance, @@.emilyVoice;"No dilly dallying <<playerName>>, be a ''good girl'' and come along."@@
You were already standing by the time your brain caught up to the words, the confusion evident on your face. Emily simply gave a wolfish grin, pleased with your obedience. You'd really had to hope that you got over this soon. Otherwise Emily was liable to have way too much fun at your expense.
[[Back to the party|Event Handler]]
<<set $humiliation to 0>><<if $denyImaginaryFriendCount >= 1>>\
<<include "Caught Talking To Imaginary Friend Again">>
<<else>>\
<<include "Caught Talking To Imaginary Friend 1">>
<</if>>\<<playerVoice "\"Oh uh, I was just mumbling to myself.\"">> <<if $traitHonest>>You winced as you spoke, this was //technically// true, since Annie didn't actually exist. But the curse was pricking at the edges of your consciousness, you'd have to be careful.<</if>>
@@.annieVoice;"Tell her hi from me!"@@
@@.karaVoice;"Oh because it sounded like-"@@
@@.annieVoice;"Hi Kara!"@@
<<playerVoice "\"She can't hear you.\"">>
@@.karaVoice;"I can't hear who?"@@
<<playerVoice "\"No one, I was just-\"">> <<if $traitHonest>>You winced again.<</if>>
@@.annieVoice;"I'm ?their best friend!"@@
<<playerVoice "\"You can't be my best friend, you're not even-\"">>
You cut yourself off, realizing that Kara was staring at you with wide eyes. Though after a few moments of concerned staring her eyes softened.
[[Kara smiled|Caught Talking To Imaginary Friend 2]]@@.karaVoice;"Don't worry, I get it. My little brother has a friend like that."@@ She glanced to the spot where your eyes kept darting and gave a little wave.
@@.annieVoice;"See! She can see me!"@@
<<playerVoice "\"She can't see you either, she's just following-\"">>
Kara giggled at your continued argument, @@.karaVoice;"Emily just wanted me to tell you it was time for the next activity. I can tell her that you're busy-"@@
<<playerVoice "\"No no, I'm not busy I'll be...\"">> you glanced at your @@.girlVoice;imaginary friend's@@ excited face, <<playerVoice "\"done in just a second.\"">>
@@.karaVoice;"Well you two have fun,"@@ again she smiled in your friend's direction. Much to Annie's delight.
@@.annieVoice;"Bye Kara!"@@ She waved as Kara walked back to the rest of the group. You dread what Kara might tell them.
Annie turned back to you, @@.annieVoice;"see? Nothing to worry about, her brother has a friend just like me."@@
<<playerVoice "\"Her brother is ''three''.\"">> You hissed, trying not to yell at her. Yelling would only draw even more attention. Annie's existence already made you feel like a @@.girlVoice;preschooler with an overactive imagination@@. You didn't want to make it seem like you took this fantasy //that// seriously.
@@.annieVoice;"Kara must be such a nice sister,"@@ Annie sighed, almost whimsical.
<<playerVoice "\"Let's just get back to the party, okay?\"">>
Annie considered the suggestion before nodding her agreement. She mimed zipping up her lips and smiled. She would leave you in peace, at least for a little bit.
[[Back to the group|Caught Talking To Imaginary Friend 3]]As you walked back to the rest of the group it was clear from their faces that they'd all heard about your "new friend".
You weren't worried about Miki, she had wide eyes and a huge grin. You guessed she couldn't wait to talk to you about your @@.girlVoice;imaginary friend@@. Chances were good she had one of her own.
Kara had already been supportive, which meant your real concern was Emily and Sophie. The way they glanced at one another you got the sense they'd already briefly discussed their approach to this.
<<if $emilyHappiness + $sophieHappiness >= 14>>\
Their soft smiles worried you for a moment, bracing yourself for an oncoming onslaught of teasing. But on closer inspection you realized how friendly those smiles were. Maybe they were going to be nice? Or was this just a trick?
Emily was the first to speak, @@.emilyVoice;"Kara tells us you have a new friend, will you introduce us?"@@ Her voice was oddly sweet; she was almost never this nice to you. This still might be a trap. More ammo to tease you if you actually admitted to Annie's existence.
<<elseif $emilyHappiness + $sophieHappiness >= 8>>\
They had surprisingly neutral looks. Their feelings on you were still mixed, which made them less sure of the approach.
@@.emilyVoice;"So <<playerName>>, who were you talking to over there?"@@
<<else>>\
Their matching grins concerned you. Neither of them liked you, and this was a golden opportunity to get a few taunts in.
@@.sophieVoice;"Sooo...I hear you've got yourself an imaginary friend."@@ Sophie teased.
<<if $karaHappiness >= 4>>\
@@.karaVoice;"Sophie...I only told you because..."@@ Kara trailed off, she clearly hadn't meant for this to become fodder for teasing.
<</if>>\
<</if>>\
The girls looked at you, awaiting your response. Annie, standing right beside you, gave you a sideways glance, but stayed quiet.
Telling everyone you had an @@.girlVoice;imaginary friend@@ would be @@.girlVoice;terminally embarrassing@@, but only at first. Once they knew about it, they'd probably let you off easier if they caught you chatting with empty air.
If you denied it you could preserve more of your dignity right now, but you'd be facing a new wave of @@.girlVoice;embarrassment@@ if they ever caught you again. Depending on the situation you might not even have the opportunity to explain, meaning might set yourself up to get caught and @@.girlVoice;embarrassed again and again@@.
[[Introduce her|Caught Talking To Imaginary Friend Introduce Her]]
<<if $traitImaginaryFriend >= 3>>\
[[Deny it|Caught Talking To Imaginary Friend Deny Takeover]]
<<elseif $traitHonest>>\
[[Deny it|Caught Talking To Imaginary Friend Introduce Deny Honest]]
<<else>>\
[[Deny it|Caught Talking To Imaginary Friend Deny]]
<</if>>\You tried to keep the all consuming blush off of your face, but you pushed through it.
<<playerVoice "\"This is Annie,\"">> you gestured in her direction.
Annie waved, @@.annieVoice;"hi everyone!"@@
The girls looked in Annie's direction, though they obviously couldn't see her.
<<if getGroupFriendliness() >= 11>>\
<<include "Imaginary Friend Introduce Her to Friends">>\
<<else>>\
<<include "Imaginary Friend Introduce Her to Enemies 1">>\
<</if>>\
<<changeEmbarassment "medium">>\
<<changeHappiness "Annie" true>>\Since you'd actually admitted it, even Emily and Sophie felt compelled to be nice about it.
@@.emilyVoice;"Hello there Annie. <<playerName>>, how did you two meet?"@@
With the cat out of the bag you revealed everything. Your dream world, how the two of you had met. <<if $traitImaginaryFriend >= 3>>With Annie taking over whenever she thought you were leaving out an important point. You suddenly fully taking on the demeanor of an @@.girlVoice;adorable five and a half year old girl@@, had the rest of the girls smiling. Even more when you starting arguing with yourself about it.<<else>>Annie interjected when she thought you were missing something, info you were then forced to relay to the rest of the girls. The phrase <<playerVoice "\"Annie says\"">>, turned out to be their favourite term. Drawing a grin out of the group every time you said it.<</if>>
As you'd predicted Miki was //thrilled// by this turn of events. She'd been made fun of for having an imaginary friend when she was younger, but now you were admitting it freely. <<if $playerMaturity >= 6>>Though her enthusiasm made it all the more embarrassing, since she saw it as proving her own maturity, at the expense of yours.<<changeEmbarassment "small">><</if>>
By the end Annie, in her own way, had become part of the party, with all the girls being very welcoming. You wouldn't expect them to always remember her presence, after all she was @@.girlVoice;imaginary@@. However, at least they'd know what was going on when you starting having one sided conversations with empty air.
[[Back to the party|Event Handler]]
<<silently>>\
<<set $girlsAwareOfImaginaryFriend to true>>
<<changeHappiness "Emily" true>>
<<changeHappiness "Kara" true>>
<<changeHappiness "Miki" true>>
<<changeHappiness "Sophie" true>>
<<changeEmbarassment "small">>
<<changeMaturity "small">>
<</silently>>\The fact you'd admitted it was going to do nothing to dissuade Emily and Sophie from teasing you mercilessly about this. Emily was thrilled with the concept of you acting //that// immature, but she also couldn't just ignore the fact her former big brother had invented an @@.girlVoice;imaginary friend@@.
@@.sophieVoice;"Miki didn't you have an imaginary friend?"@@ Sophie turned to the youngest girl.
Miki nodded, @@.mikiVoice;"uh huh! She was a big pink fluffy bunny and she would always play with me."@@
@@.emilyVoice;"Do you still play with Beatrice?"@@ Emily continued, making it clear Sophie's question had been rhetorical.
Miki shook her head, @@.mikiVoice;"Not since I started school...Beatrice only liked to play with pre-schoolers."@@ Miki cast a glance your way. <<if $mikiHappiness >= 3>>@@.mikiVoice;"But maybe that was just Beatrice,"@@ she added weakly, trying to preserve your dignity.<<else>>She gave a little giggle, aware of the backhand slight against you.<</if>>
@@.karaVoice;"It is common for imaginary friends to go away once a child gets to school and makes real friends."@@
Neither option painted you in a good light. Either you had the maturity of a @@.girlVoice;pre-schooler@@ or you had no friends. You deeply regretted telling them, but denying it now wouldn't help.
[[Kara continued|Imaginary Friend Introduce Her to Enemies 2]]
<<changeEmbarassment "medium">>\@@.karaVoice;"Toddlers often have them so the world seems less scary."@@
Kara was //not// helping you feel any better.
@@.sophieVoice;"Like your baby brother."@@
Kara nodded, @@.karaVoice;"exactly. He's so cute though, he's got an imaginary tiger that he talks to."@@ She glanced over to you, @@.karaVoice;"they can be all sorts of things. Animals, objects, even people."@@
You winced. You really wished they would stop talking about you in comparison to a three year old, and not even favourably. No they were acting like you were @@.girlVoice;about the same level@@.
@@.emilyVoice;"Now now, we shouldn't be mean to <<playerName>>,"@@ Emily stepped in, @@.emilyVoice;"I'm sure some big kids have them to."@@ She turned to Annie, @@.emilyVoice;"hello Annie, be sure to take care of my <<playerTitle>>. ?they needs lots of help."@@ Emily giggled at the idea.
Your momentary relief at Emily's "defense" quickly evaporated, it'd just been pretense for more teasing. All the girls grinned as your cheeks burned. You'd given them Annie's name, but they hadn't cared about anything else. They just wanted to tease you.
Annie moved to give you a hug, @@.annieVoice;"it's okay, they're just being mean. Ignore them."@@ She continued to hold you. You were being comforted by your own @@.girlVoice;imaginary friend@@, more embarrassingly it was actually making you feel better.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeMaturity "small">>
<<changeEmbarassment "medium">>
<<set $girlsAwareOfImaginaryFriend to true>>
<</silently>>\<<playerVoice "\"I don't know what you're talking about, I was just mumbling to myself.\"">> You stated as flatly as you could, you weren't about to give Emily //that// kind of ammunition.
@@.annieVoice;"Hey! Why won't you tell them about me?"@@ Annie pouted.
Kara looked nervous, questioning whether she'd jumped to a conclusion. She knew what she'd seen, but maybe there had been another explanation.
@@.sophieVoice;"So you //weren't// talking to someone else?"@@
@@.annieVoice;"Yes ?they was! ?They was talking to me!"@@
You grit your teeth, trying to ignore Annie. If you started talking to her right now it would undercut everything.
<<playerVoice "\"Just me.\"">> You gave a weak smile.
The girls looked amongst one another. Miki looked disappointed, having been denied the chance to share something. Kara looked self conscious, unsure if she should trust herself. Emily and Sophie were just confused, Kara usually knew what she was talking about, but this was a little unbelievable. For now everyone decided to drop it.
Annie was still pouting, @@.annieVoice;"I just wanted to play,"@@ she huffed.
Overall you'd managed to keep Annie's existence secret for a little bit longer. However, you'd have to be careful going forward, another slip and they'd never believe you.
[[Back to the party|Event Handler]]
<<changeHappiness "Annie" false>>\
<<set $denyImaginaryFriendCount to 1>>\<<playerVoice "\"">>@@.girlVoice;I do! And her name is Annie and I talk to her all the time!@@<<playerVoice \"">>
Your attempt to deny it had been @@.girlVoice;completely overridden@@ by your honesty curse. Instead you'd started @@.girlVoice;eagerly spilling@@ about Annie's existence. You would almost have said the curse was specifically punishing you for trying to be slightly sneaky earlier.
Annie giggled as you flushed, the other girls took a few more moments to come to terms with your exuberant admission.
Sophie finally broke the tension, @@.sophieVoice;"that's adorable."@@ She stated simply. A response that drew nods and affirmative noises from the rest of the group.
@@.karaVoice;"And is she here right now?"@@ Kara questioned.
<<playerVoice "\"Yes...she's right here.\"">> With the dam broken you didn't see much reason to try and keep up the deception. You gestured to Annie, though to them it was just empty air.
@@.annieVoice;"Hi everyone!"@@ Annie waved, to no obvious response, @@.annieVoice;"you have to tell them,"@@ she prodded.
You sighed, <<playerVoice "\"Annie says hi,\"">> your relaying of the message really failed to carry the tone and you felt @@.girlVoice;compelled@@ to correct it, <<playerVoice "\"">>@@.girlVoice;Actually...she says hi everyone!<<playerVoice \"">> You trilled matching her tone and giving your own little wave.
[[Introduce her|Caught Talking To Imaginary Friend Introduce Deny Honest 2]]
<<changeEmbarassment "small">>\From there the girls had a lot of questions. How long had she been around? Where did you meet? What did you play together?
You told them about @@.girlVoice;the meadow@@, and @@.girlVoice;running around barefoot@@, and @@.girlVoice;giggling with her@@<<if $imaginaryFriendRouteComplete>>, and @@.girlVoice;wearing Annie's dress@@<</if>>, and everything else they asked about. Even if it was embarrassing you @@.girlVoice;couldn't help yourself@@. Though there were a few things that neither you nor Annie had a good answer to. You still didn't really know where she'd come from, whether it was the magic of the party or something else entirely.
Annie was of course thrilled to finally be properly introduced. To her it meant she'd much more easily be able to participate in the party, even though no one else could perceive her in any way. Emily even cast a little spell to make sure she wasn't a ghost.
<<if $traitAfraidOfMonsters>>\
<<playerVoice "\"G-g-ghost?\"">> The mere thought of that @@.girlVoice;terrified@@ you. You stared at Annie with wild accusing eyes, was she secretly a @@.girlVoice;scary monster@@?
But Emily quickly dissuaded you of that notion. She couldn't detect anything, whatever Annie was, or wasn't, it was all in your own head.
<</if>>\
Once the questions had died down, and the girls had composed themselves from their intermittent giggles, it was actually time to get back to the party. Now it just had, in a certain sense, a whole new member.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "medium">>
<<set $girlsAwareOfImaginaryFriend to true>>
<<changeHappiness "Annie" true>>
<</silently>>\<<playerVoice "\"I don't know what you're talking about, I was just">> @@.annieVoice;talking to Annie.@@<<playerVoice "\"">> Your attempted denial was cut short by Annie taking over.
@@.sophieVoice;"Annie?"@@ Sophie questioned.
<<playerVoice "\"She's my best friend!\"">> Annie continued with your voice.
The girls looked confused at your sudden exuberance. At first it'd seemed like you wouldn't admit anything.
@@.sophieVoice;"And this is your imaginary friend?"@@
<<playerVoice "\"She's not imaginary!\"">> Annie protested, mentally holding you off from taking back control.
@@.karaVoice;"It's best to go along with it,"@@ Kara whispered to Sophie, though accidentally loudly enough that you could still hear, @@.karaVoice;"otherwise <<playerName>> will get even more upset."@@
Sophie grinned at the suggestion. @@.sophieVoice;"Of course not, I'm sorry. It's nice to meet you Annie."@@
Sophie's sudden support was enough to bring the other girls on board. They'd all humour your little delusion. It was @@.girlVoice;cute@@ to see you having such a @@.girlVoice;vivid imagination@@. Even though it intoned you @@.girlVoice;couldn't distinguish between fantasy and reality@@.
...
Annie was thrilled about how her introduction had gone. Everyone was now //fully// aware you had an @@.girlVoice;imaginary friend@@. Though the way Annie had presented it, the girls thought that you wholeheartedly believed she was real. Though considering how completely she'd taken over you couldn't consider her "just imaginary". She was almost as real as you were.
[[Back to the party|Event Handler]]
<<changeEmbarassment "large">>\
<<set $girlsAwareOfImaginaryFriend to true>>\
<<changeHappiness "Annie" false>>\<<playerVoice "\"Oh uh, I was just mumbling to myself.\"">> <<if $traitHonest>>You winced as you spoke, this was //technically// true, since Annie didn't actually exist. But the curse was pricking at the edges of your consciousness, you'd have to be careful.<</if>>
@@.annieVoice;"Are you really gonna try that again?"@@
@@.karaVoice;"Nuh uh,"@@ Kara's voice was firm, @@.karaVoice;"that's twice now, you've been talking to someone who isn't here. <<if $showImaginaryFriendHeight>>I saw her name on the chart.<</if>> You have an imaginary friend."@@
As you'd <<if $karaInferiorityComplex>>expected, Kara had entirely<<else>>feared, Kara had mostly<</if>> worked things out the first time she'd caught you. You'd managed to deflect enough that she'd doubted herself, but now she was fully convinced.
@@.annieVoice;"Ooooh,"@@ Annie cooed, @@.annieVoice;"Kara is really smart, whatcha gonna do?"@@
Obviously Annie would prefer if you just introduced her, and at this point denial probably wouldn't get you anywhere. Worse still Kara's half shout had drawn the attention of the other girls, who wandered back to see what was going on.
[[Introduce her|Caught Talking To Imaginary Friend Introduce Her]]
<<if $traitImaginaryFriend >= 3>>\
[[Deny it|Caught Talking To Imaginary Friend Deny Takeover]]
<<elseif $traitHonest>>\
[[Deny it|Caught Talking To Imaginary Friend Introduce Deny Honest]]
<<else>>\
[[Deny it|Caught Talking To Imaginary Friend Deny Again]]
<</if>>\<<playerVoice "\"No no, nothing like that, I just...talk to myself sometimes.\"">> You were sweating under their combined gazes, <<playerVoice "\"this party is a lot, it helps keep me calm.\"">>
@@.annieVoice;"Why won't you just tell them?"@@ Annie pouted, adding a fifth set of eyes pressuring you.
@@.mikiVoice;"You shouldn't lie..."@@ Miki scolded. Even she could see through your transparent attempt. <<if $mikiInferiorityComplex >= 2>>And you felt @@.girlVoice;ashamed@@ for letting her down.<</if>>
@@.emilyVoice;"No. ?they shouldn't,"@@ Emily echoed, her words holding an ominous power.
@@.annieVoice;"You shoulda just told them,"@@ Annie chided, seemingly partially aware of what was coming.
Emily continued to mutter under her breath as you felt a heaviness build in the room, after a few more moments the tip of her wand was glowing an intense pink. Everyone had to shield their eyes as a bolt sprung from the tip, striking you in the chest resulting in...nothing?
You checked your body, <<playerThought "nothing's changed?">> It was harder to check your own mind, but it too seemed as sharp as before.
@@.emilyVoice;"So,"@@ Emily grinned, lowering the wand, @@.emilyVoice;"tell us about your imaginary friend."@@
[[You denied everything|Caught Talking To Imaginary Friend Deny Again 2]]
<<silently>>\
<<changeHappiness "Miki" false>>
<<changeHappiness "Annie" false>>
<<changeHappiness "Emily" false>>
<<addTrait "$traitHonest">>
<</silently>>\<<playerVoice "\"I already told you, I don't want to talk about, ">>@@.girlVoice;my imaginary friend Annie@@<<playerVoice ".\"">>
It took your brain a moment to catch up to the fact your denial was a complete failure.
<<playerVoice "\"No. That's not what I meant. I mean I don't have an imaginary friend, ">>@@.girlVoice;Annie is a real friend, you all just can't see her@@<<playerVoice ".\"">>
Another failure, met by a superior smile from Emily and amused grins from the other girls.
<<playerVoice "\"What did you do?!\"">>
@@.emilyVoice;"It's like Miki said, you shouldn't lie, and now you can't."@@
Annie joined the girls in laughing at your plight, @@.annieVoice;"I told you, you shoulda told them."@@
She had, and you hadn't. Which had resulted in not only revealing her existence anyway, but also the @@.girlVoice;inability to lie@@ about anything else. You'd be forced into @@.girlVoice;total honesty@@ on every subject, your only real reprieve being silence.
@@.mikiVoice;"You gotta tell us,"@@ Miki pressed, @@.mikiVoice;"tell us about Annie."@@
@@.annieVoice;"Yeah!"@@ Annie agreed, @@.annieVoice;"tell them about the meadow."@@
[[Words spilled out|Caught Talking To Imaginary Friend Deny Again 3]]Between the pressure of the other girls, Annie's insistence and the curse you @@.girlVoice;couldn't help yourself@@.
You told them about @@.girlVoice;the meadow@@, and @@.girlVoice;running around barefoot@@, and @@.girlVoice;giggling with her@@<<if $imaginaryFriendRouteComplete>>, and @@.girlVoice;wearing Annie's dress@@<</if>>, and everything else you could think off.
Once you'd finally gotten it all out your head felt a little clearer. You weren't compelled to say //everything// anymore, but everything you did say had to be @@.girlVoice;completely truthful@@.
Annie was thrilled that she'd finally been properly introduced, but you were mortified by the situation. You had just spent several minutes gushing about your @@.girlVoice;imaginary friend@@, watching the girls grin and giggle at every new revelation. To you Annie was real, but to them this would all seem like a @@.girlVoice;flight of fancy@@ on your part.
The silver lining was that since you'd successfully embarrassed yourself so thoroughly none of the girls felt the need to rub it in. At least not right now. Now that they all knew about Annie, or at least your belief in her, they would have plenty of fodder in the future.
[[Back to the party|Event Handler]]
<<silently>>\
<<changeEmbarassment "large">>
<<changeHappiness "Annie" true>>
<<set $girlsAwareOfImaginaryFriend to true>>
<</silently>>\It felt like your eyes had been closed for only a moment before they snapped open again.
At first you couldn't see a thing, the switch from darkness into what turned out to be bright a sunny day had been too much. Even shading yourself with your hand was causing you to see spots. But eventually you did recover and got a better look at what was going on around you.
This wasn't where you had fallen asleep, not even close.
You sat up and looked around. Wherever this was it was beautiful. The tall grass, a perfect green, in an endless rolling field. Patches of brightly colored flowers that pleased the eye. There were clear blue skies stretching out to the horizon. The bright sun suffused your body with a pleasant warmth, yet you got the feeling you'd never get a sunburn, no matter how long you stayed in it. A gust of a gentle cool breeze seemed perfectly synced to the moments right before you might feel too hot.
<<if $playerMaturity >= 12>>Idyllic.<<else>>Perfect.<</if>>
That was the only word you could think to describe this place. It was impossibly beautiful in every way.
But how had you gotten here? And where was here anyway?
[[You heard a giggle|Imaginary Friend Dream 1-2]]A light tinkling giggle rippled out from behind you, the mere sound of it putting you at ease. As you turned you found yourself looking at a rather familiar face.
<<playerVoice "\"Emily?\"">>
The girl smiled, and you realized you were wrong. She certainly looked a lot like Emily, but she was two or three years younger. No more than six. <<if $playerAge <= 8>>She actually looked more like you than she did Emily.<</if>> However, the real difference was in her eyes. They were the same bright blue, but Emily's always seemed to sparkle with mischief. This girl's eyes were wide and innocent, she looked like she couldn't hurt a fly. She wore nothing but a simple embroidered white dress and a white flower in her hair.
With your realization complete the girl offered you her hand, @@.annieVoice;"come on."@@
You dreamily took it. The action didn't seem like a decision to you, you just had to grab it, that was how it was.
Hand in hand the two of you seemed to glide across the field. The girl was barefoot, but it didn't seem to bother her. Never did she encounter so much as a rough patch of dirt. You felt silly wearing your own sneakers. It was a shame not to feel the grass under your feet.
The two of you came to a stop in a particularly lovely patch of pink flowers. You didn't even know what the flowers were, but they were undoubtedly the prettiest flowers you'd ever seen.
[[She turned to you|Imaginary Friend Dream 1-3]]She smiled, @@.annieVoice;"I'm happy you're here. I wanted to meet you."@@
The girl's smile was so warm that you found yourself smiling back. <<playerVoice "\"But where are we? What is this place?\"">>
@@.annieVoice;"You already know silly."@@
She was right. You did know. This place was too perfect, it could never exist in reality.
<<playerVoice "\"A dream.\"">>
She nodded, but looked almost sad, @@.annieVoice;"uh huh, just a dream."@@
It was a shock seeing sadness on her face. You hadn't known her long, but you hadn't imagined that anything would vex her in a place like this. This girl looked so pure and innocent, untouched by the hardships of life. She'd look so out of place anywhere that wasn't this meadow.
But she continued, her tone suddenly lightening, @@.annieVoice;"but you came! So now you'll be able to hear me properly."@@
You quirked your head in confusion, <<playerVoice "\"hear you? I can hear you just fine now.\"">>
She merely giggled, @@.annieVoice;"you'll see."@@ As she spoke the world seemed to grow hazy around her. She grabbed onto your hand, @@.annieVoice;"you'll come back, won't you?"@@
[[You will|Imaginary Friend Dream 1-3a]]
[[Maybe|Imaginary Friend Dream 1-3b]]
[[You won't|Imaginary Friend Dream 1-3c]]<<playerVoice "\"Of course.\"">> You agreed without thought. You didn't exactly know how to get here, but last time it'd been as simple as falling asleep.
Her smile grew even wider. @@.annieVoice;"Yay!"@@
<<include "Imaginary Friend Dream 1-3 Fragment">>\
<<changeHappiness "Annie" true>>\<<playerVoice "\"Maybe...\"">> <<if $playerMaturity >= 12>>You were already stuck at a party full of little girls, did you really want your dreams to be filled with them as well?<<else>>This dream was obviously a paradise and the girl was really nice, but you didn't really know how this all worked.<</if>>
Her face fell and you felt your stomach twist guiltily. You'd wanted to be non-committal, but she looked like you'd just said no. You felt compelled to caveat your statement, <<playerVoice "\"I mean, probably, since I might just wake up here.\"">>
The sadness faded from her face, a small smile breaking out, @@.annieVoice;"okay."@@
<<include "Imaginary Friend Dream 1-3 Fragment">>\<<playerVoice "\"I don't think so.\"">> You didn't like this situation. <<if $playerMaturity >= 12>>Everything seemed too contrived. A perfect world with a sweet girl as your guide? It sounded like some kind of trap, though you couldn't discern the true nature of it.<<else>>It was a little @@.girlVoice;scary@@ to wake up somewhere different, and not have an obvious way back.<</if>>
Her face fell and you felt guilt twist at your stomach, but she soldiered on, @@.annieVoice;"maybe you'll be here even if you don't wanna...no one can pick their dreams."@@
<<include "Imaginary Friend Dream 1-3 Fragment">>\
<<changeHappiness "Annie" false>>\She planted a gentle kiss on your cheek<<if $playerAge >= 11>>, your differing heights unimportant in a dream<</if>>.
@@.annieVoice;"Now go and play."@@ Her tone was almost bossy, but it lacked any punch considering the source.
The blurring got worse, the whole meadow losing focus, a blackness building around the edges of your vision. You fell backwards into that growing blackness...
[[Wake up|$imaginaryFriendReturnPassage]]
<<silently>>\
<<addTrait "$traitImaginaryFriend">>\
<<set $imaginaryFriendDreamCount to 1>>\
<</silently>>\Your eyes started to flutter open and despite the sun being directly in your eyes, it wasn't uncomfortable. Instinctively you knew where you were, you fully opened your eyes to the paradise in your mind.
The beauty was the same as it had been before, but now you noticed even more. That cool breeze carried the gentle scent of flowers. You recognized lavender and rose, but your mind had provided a cornucopia of scents. Scents your mind remembered, even if you didn't remember the flower they'd come from. <<if $traitAllergies>>Normally a floral bouquet like this would leave your @@.girlVoice;nose running@@ and your @@.girlVoice;eyes watering@@, but here in this paradise you were fine.<</if>>
The sound of the wind across the grass was a delight to your ears. The soft buzzing of insects you knew was just for ambiance. There wouldn't actually be any bugs here, not unless you wanted them, but the sound made the whole place feel more authentic.
@@.annieVoice;"Did you have a good nap?"@@ Your inner child's sweet voice drifted into your ears.
You stood, brushing the dirt off your clothes before you realized there wasn't any dirt to be found.
<<playerVoice "\"I was awake. This is the nap.\"">> You corrected.
She was unphased, @@.annieVoice;"and were you having fun?"@@
[[You were|Imaginary Friend Dream 2-2][$dreamEnjoyingParty to true]]
[[You weren't|Imaginary Friend Dream 2-2][$dreamEnjoyingParty to false]]
<<silently>>\
<<if $playerAge >= 14>>
<<set $playerAge to 13>>
<</if>>
<<if $playerMaturity >= 15>>
<<set $playerMaturity to 14>>
<</if>>
<</silently>>\<<if $dreamEnjoyingParty>>\
You nodded. You hadn't been sure about it at first, but you were really starting to enjoy this little sleepover.
This seemed to please her. She walked a few steps away from you, giving a small spin and breathing in the pure fresh air.
<<changeHappiness "Annie" true>>\
<<else>>\
You shook your head. You hadn't liked this idea from the start and that hadn't changed.
She gave a small frown that almost made you take your answer back, <<if $traitHonest>>but you @@.girlVoice;couldn't lie@@. Then again you weren't sure that you could even if you weren't cursed. She was in your head, didn't that mean she knew what you were thinking?<<else>>but you didn't feel like lying about this. You weren't even sure if you //could// lie to her, she was in your head after all.<</if>>
She walked a few steps away from you, giving a small spin and breathing in the pure fresh air. Dispelling any hints of negativity.
<<changeHappiness "Annie" false>>\
<</if>>\
As she spun you got a better look at her. Last time you'd been so busy with running that you'd never had a chance to really observe her.
You felt more certain about her age now. She looked five and a half. Yet you also knew she wasn't a younger version of Emily. <<if $oldPlayerAge <= 7>>She was a version of you.<<elseif $oldPlayerAge <= 10>>She was a younger version of you.<<else>>She was a younger, female version of you.<</if>> Though without any of stress the real you had. There was a lightness about her, a carefree ease that suffused her being.
Her long blonde hair trailed out behind her as she spun, sparkling in the afternoon sunlight. Her light white dress puffed out as she spun. Pure white with simple embroidery around the shoulders and more delicate work around the hem. It was a child's dress, but a @@.girlVoice;very pretty@@ one. It looked like it weighed nothing at all, gently flowing around her even as she came to a stop.
[[You looked at her|Imaginary Friend Dream 2-3]]<<Image "ImaginaryFriend/Sandals.webp" "smallTopRightCorner">>\
Her eyes held yours as you continued to stare.
She walked back towards you, her floral sandals parting the grass rather than crushing it under foot.
<<playerThought "Sandals? Wasn't she barefoot last time?">>
You didn't know why this particular detail had stuck, but it somehow seemed significant.
@@.annieVoice;"Do you like them?"@@ She stuck her foot out so you could get a better look at them. They matched the rest of her outfit. Pure white, fairly simple, yet delicate. Three straps held her foot in place, each topped with a small flower.
@@.annieVoice;"I thought you should feel the grass this time."@@
<<if $oldPlayerAge >= 14>>\
Her words made you realize that you had been so focused on the meadow and on her that you hadn't realized your own changes. You'd gotten @@.girlVoice;younger@@ and @@.girlVoice;girlier@@. You were still a man, but you looked rather more feminine that before. <<if $playerMaturity >= 12>>Normally this might have bothered you, but here in the dream it just seemed natural.<<else>>You sighed, this form felt more comfortable. It wasn't perfect, but you felt more like yourself.<</if>>
Though your physical change had also come with a small modification to your wardrobe.
<<else>>\
Her words made you realize that you'd missed your own small wardrobe change. Until now your entire attention had been on her and the meadow.
<</if>>\
Last time your outfit had been as it was in the real world, plus some sneakers, but now your shoes were gone. <<if $traitFourEyes>>So to were your glasses, yet your vision was perfect anyway.<</if>>
You were as barefoot as she had been the first time you met. You stood up, the feel of the grass under your toes was shockingly nice. You wiggled them, feeling the tickle of the grass and the coolness of the dirt beneath.
[[She laughed|Imaginary Friend Dream 2-4]]@@.annieVoice;"Nice, isn't it?"@@
You couldn't do anything but agree. The feeling was a delight. <<if $oldPlayerMaturity >= 15>>It even made you feel lighter yourself, a few of the worries of the real world falling away.<</if>>
@@.annieVoice;"Come on, don't just stand there."@@
Once again she offered you her hand, and once again you took it. The two of you racing across the meadow for the sheer joy of the feeling.
Any worry you'd had about your unshod feet were quickly dispelled. The ground was soft underfoot and free of rocks. The worst thing you ever felt was the tickle of a particularly delicate blade of grass.
Even once you came to a stop it took several moments more for your @@.girlVoice;giggles@@ to die away.
She sat down, and you followed suit, @@.annieVoice;"is this more fun than the party?"@@
You considered the matter, your attention drifting. You thought you'd have to pick grass or leaves off your clothes, but they were spotless. Even the soles of your feet were pristine, the dirt having obediently stayed on the ground.
[[You liked it better here|Imaginary Friend Dream 2-5][$imaginaryFriendDream2Feeling to 0]]
[[You liked the party more|Imaginary Friend Dream 2-5][$imaginaryFriendDream2Feeling to 1]]
[[You didn't like either|Imaginary Friend Dream 2-5][$imaginaryFriendDream2Feeling to 2]]<<switch $imaginaryFriendDream2Feeling>>\
<<case 0>>\
<<playerVoice "\"I love it here.\"">>
@@.annieVoice;"Hmmm,"@@ Annie took on a pensive look, @@.annieVoice;"I knew you'd like it here, but you should have fun at the party too."@@
She suddenly engulfed you in a hug, only pulling back enough so she could talk, @@.annieVoice;"I'll come with you! I'll show you how to have lots of fun!"@@
<<case 1>>\
<<playerVoice "\"I like it here, but I think I like the real world better.\"">>
You felt almost bad for saying that, as if you were dismissing her existence. You knew she had to be a figment of your imagination, but still...
Her face lit up, @@.annieVoice;"you should take me there!"@@
The reaction was slightly surprising. <<playerThought "Wouldn't she want me to like it here?">>
<<changeHappiness "Annie" true>>\
<<case 2>>\
<<playerVoice "\"I don't like either.\"">> You huffed.
She just giggled, @@.annieVoice;"you're so grumpy. I'll come help you have more fun."@@
<<changeHappiness "Annie" false>>\
<</switch>>\
<<playerVoice "\"What?\"">>
@@.annieVoice;"When you go this time, I'll come with you."@@
<<playerVoice "\"But how could you-\"">>
@@.annieVoice;"Shh shh,"@@ she put her finger to your lips, @@.annieVoice;"there's no time, just hold my hand and don't let go."@@
She grabbed your hand with both of hers, a pleading look in her eyes. She was blurring again, but her hold on your hand seemed to stabilize her. You couldn't say no to this, she looked so eager, it'd be like kicking a puppy.
So you held her hand as the darkness once again swallowed you up. Clinging to the feeling of her delicate hand in yours as you fell backwards...
[[Wake up|$imaginaryFriendReturnPassage]]
<<addTrait "$traitImaginaryFriend">>\
<<set $imaginaryFriendDreamCount to 2>>\Once again you found yourself lying in the grass of your dream world paradise. You let yourself lie there for a moment, staring up into the clear blue sky. This place was your refuge away from all the craziness of the party. It wasn't to say that you could never enjoy yourself, but even those moments were still intense. Emily kept everything interesting, that was for sure.
@@.annieVoice;"Whatcha doing down there?"@@ Annie's face blocked out the sun as she peered down at you.
<<playerVoice "\"Just enjoying the peace. Don't you ever just lie back and let the world go by?\"">>
@@.annieVoice;"Nuh uh, too many fun things to do. Now get up, it's time to play."@@
As you rose you considered the fact that she seemed to get more bossy every time you came here. At first she'd just been happy you came, now she was ordering you to get up.
Once you did you realized it wasn't just her attitude that had changed. Last time she'd had a new set of sandals, now she had a whole new outfit.
[[Check out her new outfit|Imaginary Friend Dream 3-1b]]<<Image 'ImaginaryFriend/NewOutfit.webp' "topRightCorner">>\
She'd swapped out the dress for jean shorts and a tank top. Everything about it ran in opposition to her old outfit. You wouldn't call denim a "rough" material, but certainly coarser than the delicate lace of her dress. The clean white colors replaced with black, blue and yellow. Pictures and words when before there had been just the simplicity of the dress itself. Of her original garb, only the flower in her hair remained.
It was a shocking departure. The dress had looked so natural on her, and it fit the feel of this place perfectly. Her new outfit, while still @@.girlVoice;childish@@ and @@.girlVoice;girly@@, looked like something you'd expect her to wear in the mall, rather than in a meadow.
@@.annieVoice;"Cute right?"@@ She turned herself this way and that, examining herself from every angle. Clearly enjoying her new look. Even as she turned your eyes lingered on the fact that none of her clothes really moved. The dress had flowed gently from even the slightest movement. This outfit was tighter, more practical, and suitable for a wider range of activities.
@@.annieVoice;"You like it, right?"@@
[[You liked it|Imaginary Friend Dream 3-2][$dream3LikedNewOutfit to true]]
[[You liked the dress better|Imaginary Friend Dream 3-2][$dream3LikedNewOutfit to false]]
<<if $playerAge >= 10>>\
<<set $playerAge to 9>>\
<</if>>\<<Image 'ImaginaryFriend/Dress.webp' "topRightCorner">>\
<<if $dream3LikedNewOutfit>>\
<<playerVoice "\"I like it.\"">> Your response was natural and genuine. The outfit did suit her well, even if it didn't suit this place. Plus if she had a new outfit that meant you'd dreamt it up, so you must like it. Though you couldn't remember where you would have ever seen it.
@@.annieVoice;"And I like your outfit too."@@
<<else>>\
<<playerVoice "\"I liked your dress better...\"">> You mumbled.
The outfit did suit her well, but it didn't really suit this place. Then again her having a new outfit meant that you'd dreamt it up. So perhaps liking it was a guarantee, though you couldn't recall ever seeing an outfit quite like it.
@@.annieVoice;"I know,"@@ Annie giggled, @@.annieVoice;"that's why I gave it to you!"@@
<</if>>\
Once again your focus on her had robbed you of focusing on yourself.
<<if $oldPlayerAge >= 11>>\
<<if $oldPlayerAge >= 13>>You'd gotten younger by several years. You were still older than her, but the gap had closed significantly.<<else>>You'd gotten a couple years younger, still older than her, but not by much.<</if>> You'd also, rather abruptly, become a girl. <<if $playerMaturity >= 11>>The sudden loss of your gender had less of an impact than you'd expected. There was none of the anticipated discomfort. This body actually felt as natural as your one in the real world. That, plus the calm of this place, made it hard to get too upset about it.<<else>>It was a relief. You hadn't wanted to be a boy anymore, at least you could be what you wanted to be in your dreams.<</if>>
<<elseif $oldPlayerAge == 10>>\
You thought you might have gotten a little younger, but it was hard to tell. You were still taller than your friend, so at least you were still older than her.
<</if>>\
<<if $oldPlayerAge <= 9>>You'd been given a new outfit.<<else>>The last change to catch your attention was the fact that you had a new outfit.<</if>> Or more accurately you had on her old outfit. The @@.girlVoice;lacy white dress@@ fit you perfectly and it was everything you had imagined. You loved the way it felt on your body. The way the hem tickled your bare legs. How @@.girlVoice;light@@ and @@.girlVoice;airy@@ it was. You just felt so @@.girlVoice;pretty@@ in it.
@@.annieVoice;"I saw you staring at my dress before. I thought, if you liked it so much, I should let you try it on."@@
[[I love it|Imaginary Friend Dream 3-3][$imaginaryDressFeeling to 1]]
[[Thank you|Imaginary Friend Dream 3-3][$imaginaryDressFeeling to 2]]
[[I don't want it|Imaginary Friend Dream 3-3][$imaginaryDressFeeling to 3]]
<<set $playerOutfit to 22>>\<<switch $imaginaryDressFeeling>>\
<<case 1>>\
<<playerVoice "\"I love it.\"">>
She was right, you'd been staring at it, marveling at how it looked on her. Wondering how it might feel to wear. Now that you had it you weren't sure you ever wanted to take it off.
@@.annieVoice;"Then it's yours. You can wear it all you want."@@
You were @@.girlVoice;elated@@, you had this @@.girlVoice;pretty dress@@ and it @@.girlVoice;felt so nice@@. Though the joy lasted only for a moment. You could wear it all you wanted //here//, this dress didn't exist in the real world. It couldn't exist there. Even if someone made a dress that looked just like it, it wouldn't be the same. It'd have to be made of real fabric and cloth, while this one seemed to be made of @@.girlVoice;clouds@@ and @@.girlVoice;happy thoughts@@.
<<changeHappiness "Annie" true>>\
<<case 2>>\
<<playerVoice "\"Thank you.\"">>
She was right, you had been staring at it, marveling at how it looked on her. Perhaps you hadn't been considering how it would feel for you to wear it, but now that you were, the feeling was @@.girlVoice;delightful@@.
The only issue was that the dress wasn't real. It only existed her in this dream world. Even if someone made a dress that looked just like it, it wouldn't be the same. It'd have to be made of real fabric and cloth, while this one seemed to be made of @@.girlVoice;clouds@@ and @@.girlVoice;happy thoughts@@. So any delight would only be temporary.
<<case 3>>\
<<playerVoice "\"Just because I was looking didn't mean I wanted it. Where are my normal clothes?\"">>
@@.annieVoice;"But it feels nice, doesn't it?"@@
That you couldn't actually deny. The dress felt like it was made of clouds and happy thoughts. Wearing it felt inherently @@.girlVoice;delightful@@ even if you didn't want it. It was a little unsettling, no dress should feel //this// good. Despite your initial objections it was tempting just to keep wearing it @@.girlVoice;forever@@.
<<changeHappiness "Annie" false>>\
<</switch>>\
@@.annieVoice;"Why do you look sad? Oh I know!"@@
Once again she grabbed your hand, dragging you through the field.
@@.annieVoice;"You were just bored!"@@ She tittered.
Her assertion was incorrect, but her solution had been effective. You felt better now, getting to run around made you forget about everything else. Your @@.girlVoice;beautiful dress@@ trailing out behind you, the cool earth under your feet.
[[Run|Imaginary Friend Dream 3-4]]As you ran you did have one thing pricking at the edge your mind. Annie. Where had she come from in the first place? She'd said that she was waiting for you. Had she spent all this time here alone? But why would you have had a kindergarten girl version of yourself living in your head? The easiest answer was that she was your inner child, but that raised more questions than it answered.
She came to a sudden stop. There was a flash of frustration across her face as she reproached you, @@.annieVoice;"you're thinking too much!"@@
@@.annieVoice;"Just have fun!"@@ She giggled as she pushed at you, throwing you into a spin.
As you watched the world blur past you, you relaxed, letting yourself experience the moment. Everything outside of here could wait until later. You'd just enjoy what you had right now. The sun and the flowers. The blue sky and your @@.girlVoice;pretty dress@@.
You let out your own @@.girlVoice;giggle@@, letting yourself twist and turn, dancing to music you could almost hear. She joined you, dancing until you got so dizzy you fell down.
@@.annieVoice;"Maybe that's //too// much fun."@@
[[She sat down beside you|Imaginary Friend Dream 3-5]]<<if $playerMaturity >= 11>>\
<<set $playerMaturity to 10>>\
<</if>>\
@@.annieVoice;"Here."@@ She handed you a small white flower and you @@.girlVoice;marveled@@ at the beauty of it.
It was only one of many, you were surrounded by endless fields of flowers of equal beauty. The two of you spent some time sitting in the grass, picking at flowers and giving them to each other. Fascinated even by the blades of grass you plucked from the ground.
You spent what felt like hours picking at flowers. Once you @@.girlVoice;let go@@ and @@.girlVoice;just enjoyed yourself@@ this place was an endless source of pleasure. It wasn't the complex entertainment of movies or video games, but the @@.girlVoice;simple joy@@ of play that only small children could truly experience.
<<if $oldPlayerMaturity >= 13>>\
As you continued you found that your mind felt...@@.girlVoice;simpler@@. Fewer of those intrusive complicated thoughts buzzing around in it anymore. It was a blessing, to have a bit of quiet, it meant you could enjoy this place even more.
<<elseif $oldPlayerMaturity >= 11>>\
Your mind felt a little simpler. Clearly you'd lost a couple more years worth of maturity. Though it didn't seem like anything to worry about. You were in this paradise, what need did you have complex math equations?
<</if>>\
You continued to pick flowers, @@.girlVoice;losing yourself@@ to the sheer joy. Time lost all meaning, but eventually you realized Annie wasn't even participating anymore, she was just gazing at you.
@@.annieVoice;"Are you having fun at the party?"@@ It was the same question as last time.
@@#links;
[[I am|Imaginary Friend Dream 3-6a]]
<<link "I'm not">>
<<filterreplace "#links">>\
@@.annieVoice;"Hmmm, and what about here?"@@
[[I'm having fun here|Imaginary Friend Dream 3-6b]]
[[I'm not having fun anywhere|Imaginary Friend Dream 3-6c]]
<</filterreplace>>
<</link>>
@@
<<set $imaginaryFriendDreamCount to 3>>\You nodded. <<if $playerMaturity >= 12>>You were still too mature to actually admit how much fun you were having to Emily or the girls, but you couldn't deny at least enjoying it a little.<<elseif $playerMaturity >= 9>>Maybe you hadn't been at the start, but you were enjoying yourself more and more with each passing activity. Though some of that might have to do with your @@.girlVoice;regressing@@ mind.<<else>>Even if you hadn't at first you were @@.girlVoice;loving@@ the party now. Probably because your mind had regressed down to $playerMaturity years old, but that didn't seem like much of a concern.<</if>>
Annie nodded, @@.annieVoice;"good."@@ Though there still seemed to be something on her mind. <<if getGroupFriendliness() <= 20>>\
@@.annieVoice;"You aren't being nice enough to the girls though..."@@
She came to a decision, @@.annieVoice;"Imma gonna help you out a little more, 'kay?"@@
Despite it being a question you didn't sense much in the way of a choice.
She stood up, looking down at you and offering her hand, @@.annieVoice;"come on. It's time to wake up."@@
You took her hand and stood. The darkness was creeping into the edges of the world, but now Annie's form stayed completely sharp. It felt like your own form was the unstable one.
Clinging to her hand for stability you let her pull you into the growing darkness.
[[Wake up|$imaginaryFriendReturnPassage]]
<<else>>\
@@.annieVoice;"And the girls really like you."@@
She came to a decision, @@.annieVoice;"just keep having fun, okay?"@@
It was a strange thing for her to ask considering you already said that you were, but you nodded anyway.
She stood up, looking down at you and offering her hand, @@.annieVoice;"come on. It's time to wake up."@@
You took her hand and stood. The darkness was creeping into the edges of the world, a sure sign the dream was ending. Much like last time Annie's form remained stable as the two of you stepped into the darkness hand in hand.
[[Wake up|$imaginaryFriendReturnPassage]]
<</if>>\
<<addTrait "$traitImaginaryFriend">>\The party wasn't your favourite thing. With Emily and magic and transformations it was a lot to come to terms with. But things were simple here, just simple fun <<if $oldPlayerAge >= 11>>even though you had been transformed into a @@;girlVoice;little girl@@.<</if>>
@@.annieVoice;"Hmmm,"@@ Annie considered the answer. She was pleased that you at least liked it here, but the party was her main concern. @@.annieVoice;"I think you just need to see how to do it."@@
<<playerVoice "\"How to do what?\"">>
@@.annieVoice;"How to have fun."@@
<<playerVoice "\"I know how to have-\"">>
@@.annieVoice;"Nuh uh! If you knew then you'd be having fun at the party."@@
Before you could clarify about the distinctions in ways to have fun, you felt the darkness creeping in at the edges of the world. It was time to wake up.
She stood up, looking down at you and offering her hand, @@.annieVoice;"come on! Let's go play!"@@
You took her hand and stood, rising somewhat unsteadily. This time Annie's form was the one staying completely sharp and you felt like the unstable one.
Clinging to her hand for stability you let her pull you into the growing darkness.
[[Wake up|$imaginaryFriendReturnPassage]]
<<addTrait "$traitImaginaryFriend">>\You shook your head. A look of annoyance crossed Annie's face, one you didn't miss. It was strange seeing her annoyed, considering how relentlessly positive she usually was.
@@.annieVoice;"You're just not getting it,"@@ she fumed. She fell into a sullen silence, considering the situation.
She stood up, looking down at you and offering her hand, @@.annieVoice;"come on. It's time to wake up."@@
<<playerThought "Why does she make it sound like she's the one waking up?">>
Darkness was creeping into the edges of the world, a sure sign of the end of the dream. Though this time it was different. As Annie offered you her hand it stayed completely sharp. It felt like your own form was the unstable one.
Nervously you took her hand, a point of stability in the onrushing tide of darkness.
Still holding your hand she pulled you towards the growing darkness.
[[Wake up|$imaginaryFriendReturnPassage]]
<<addTrait "$traitImaginaryFriend">>\
<<changeHappiness "Annie" false>>\
<<changeHappiness "Annie" false>>\You awoke again in the field, a feeling of peace and tranquility washing over you. This place was becoming more like home than your actual house. That was just a place with your stuff, this was a space that was truly meant for you.
@@.annieVoice;"I was worried you wouldn't come."@@
Annie was sitting beside your prone form. You sat up so you could face her directly.
<<if $playerAge >= 11>>\
As you did it became clear that your body had undergone some drastic changes. You were @@.girlVoice;half the size@@ you used to be, and had also flipped from male to female. You'd gotten @@.girlVoice;so small@@ that even Annie had a couple inches on you. Annie seemed like the older one now, but it was more than just pure size.
<<set $playerAge to 5>>\
<<elseif $playerAge >= 6>>\
As you did you realized that your body had undergone changes. You'd gotten even younger, maybe even younger than Annie. Annie seemed like the older one now, but it was more than just pure size.
<<set $playerAge to 5>>\
<<else>>\
You and Annie were the same age, though it didn't feel like it.
<</if>>\
She had her new stylish clothes, and an attitude to match. It lent her a maturity that your @@.girlVoice;delicate dress@@ entirely lacked. The only thing that dulled it was the flower still adorning her hair. The last clear marker of that pure innocent girl you'd first met. Annie was her own girl now, still a sweet little grade schooler, but she had a more fire in her eyes. She seemed ready to meet any challenge while you...
You were there, sitting on the ground, wide eyed and idly plucking at the grass. Barefoot and in your @@.girlVoice;delicate white dress@@. You didn't look like you could deal with anything more than @@.girlVoice;dancing@@ and @@.girlVoice;flower picking@@. The two of you had swapped roles.
[[She took the flower from her hair|Imaginary Friend Dream 4-2]]
<<set $oldPlayerOutfit to $playerOutfit>>\
<<set $playerOutfit to 22>>\She toyed with the flower in her hand.
@@.annieVoice;"I am really glad I met you. It was so much fun to play with someone else."@@
Her voice was wistful as she looked out over the meadow, @@.annieVoice;"it is beautiful here, isn't it?"@@
You nodded your assent. <<if $annieHappiness < 5>>Even if you didn't like it here, it was as beautiful as you could imagine. <<else>>It was as beautiful as you could ever imagine.<</if>>
She took one last look at the flower in her hand, nodded to herself and then offered it to you.
@@.annieVoice;"You should have it. I think it's meant for you now, and not for me."@@
The flower she offered you was bursting with color and vitality, standing out even against the other flowers around you. This flower was special. This flower had power. The one who had this flower was the master of this meadow. The one who had this flower could only truly exist in this meadow.
<<if $annieHappiness >= 8>>\
[[Eagerly accept it|Imaginary Friend Dream 4-Accept]]<<contentWarning "Willing role swap.">>
[[Regretfully decline|Imaginary Friend Dream 4-Gentle Refuse]]
<<else>>\
[[Decline|Imaginary Friend Dream 4-Gentle Refuse]]
[[Destroy the flower|Imaginary Friend Dream 4-Angry Refuse]]
<</if>>\You had a terribly premonition about that flower. If you wore it, you'd have to stay here, possibly forever. If you put that flower into your hair you'd be taking her place in the dream. She'd already dressed you up, the flower would be the finishing touch. Your very existence was in danger because of it.
You took the flower from her, taking a moment as if considering the situation, and then tore it to shreds.
@@.annieVoice;"What are you doing?!"@@ A scared look crossed her face, as a sudden shadow fell across the sky.
<<playerVoice "\"I'm not going to fall for it. I'm not taking your place.\"">> You felt confident you knew what was going on.
The world around you sheared in an impossible way, it made you feel ill.
@@.annieVoice;"You could have just said no! Why did you have to break it? I just wanted to keep playing...I was just so lonely..."@@
She looked about to cry and your heart twisted. Had you been wrong about all of this? Was she really as innocent and pure as she appeared?
@@.annieVoice;"You broke it..."@@ she moaned, looking at the tattered remnants of the flower. The world continued to deform and distort. Breaking the flower had symbolically broken the world and now it was tearing itself apart. Your own body felt like it might twist in upon itself, and Annie didn't look much better.
@@.annieVoice;"Wait! We can fix this."@@ She ripped a few flowers from their stems, scattering them around the torn flower. She cupped her hands over the pile and when she removed them there was a new intact flower. It looked the same as the old flower, but it looked fragile, as if even a light breeze would tear it apart.
@@.annieVoice;"Quickly! You have to wear it to make it real. You broke it so you have to bring it back."@@ She desperately offered you the flower.
You had only a moment to make a decision. The world was going to tear itself apart and you weren't sure what would happen to you if you were here when it did. Certainly you'd never see Annie again.
[[Continue to refuse|Imaginary Friend Dream 4-Angry Refuse 2]]
[[Wear the flower|Imaginary Friend Dream 4-Angry Refuse Ending 1a]] <<contentWarning "Role swap. Stuck.">>You weren't about to wear that flower, even if the world tore itself apart.
Annie seemed to intuit your decision and her face fell. The flower coming apart in her hands.
@@.annieVoice;"I just wanted to keep playing with everyone,"@@ she mumbled again.
You weren't entirely sure what to make of that statement. You'd thought that she was trying to replace you, but now doubt was creeping in...
<<playerVoice "\"You really weren't trying to trap me here?\"">> You shouted.
She opened her mouth to answer, but no words came out. The tearing increased and the darkness closed in, swallowing her up.
[[Let the world fade|Imaginary Friend Dream 4-Angry Refuse 3]]
[[Try to fix the flower|Imaginary Friend Dream 4-Angry Refuse Ending 1b]] <<contentWarning "Role swap. Stuck.">>You were left alone in the darkness. No sign of Annie, no sign of anything. You weren't standing on anything, yet you weren't falling, there was nothing left in this place but you.
All you had now were questions. What had Annie really been? An entity all her own, or just a figment of your imagination? Was she trying to escape this place, or did she really just want to play?
It seemed that you'd never get those answers. As the darkness swallowed you up you knew you'd never be back here again. Annie and the place might still exist, but your connection to it was broken for good.
[[Wake up|$imaginaryFriendReturnPassage]]
<<set $imaginaryFriendRouteComplete to true>>\
<<set $traitImaginaryFriend to 0>>\You shook your head, pushing the flower back to her. <<playerVoice "\"No, it's yours.\"">>
Annie took the flower back, hesitantly putting it back in her hair. She understood your decision. This was just a dream, you belonged in the real world.
<<if $annieHappiness >= 8>>\
Which isn't to say you didn't love this place. It was amazing. You wanted to visit whenever you could, but you weren't meant to live here.
<<else>>\
You weren't sure you wanted to spend any more time in here, exiled from reality.
<</if>>\
@@.annieVoice;"C-can I still come out with you?"@@
It was a strange question. Your @@.girlVoice;imaginary friend@@ asking if she could still be your @@.girlVoice;imaginary friend@@. Though the situation you'd gotten into, with both of you having shared control of your body, was rather more extreme than that. Though she wasn't even asking for that arrangement to continue, just to be able to go to the party with you.
@@#links;
<<link "You'd keep sharing a body">>
<<filterreplace "#links">>\
You smiled, <<playerVoice "\"of course! We're sharing a body aren't we?\"">>
Annie looked shocked, @@.annieVoice;"I can still share?"@@ She hadn't dared hope for this outcome. @@.annieVoice;"Are you sure?"@@
You nodded.
Annie's face broke into a wide smile, @@.annieVoice;"YAY!"@@
She leapt at you, throwing you into a bear hug that toppled both of you to the ground @@.girlVoice;giggling@@ the whole way.
@@.annieVoice;"We're gonna have so much fun!"@@
<<playerVoice "\"Yup!\"">> You nodded.
@@.annieVoice;"We better get back! We're gonna miss the party!"@@
The two of you stood, hand in hand, as the darkness closed in again. Time to get up. You didn't know what would happen next, but you and Annie would face it together.
[[Wake up|$imaginaryFriendReturnPassage]]
<<set $traitImaginaryFriend to 3>>\
<<changeHappiness "Annie" true>>\
<<changeHappiness "Annie" true>>\
<</filterreplace>>
<</link>>
<<link "She could come, but it was your body">>
<<filterreplace "#links">>\
You smiled, <<playerVoice "\"of course! We're friends aren't we?\"">>
Annie's face broke into a wide smile, @@.annieVoice;"YAY!"@@
She leapt at you, throwing you into a bear hug that toppled both of you to the ground @@.girlVoice;giggling@@ the whole way.
@@.annieVoice;"We're gonna have so much fun!"@@
<<playerVoice "\"Yup!\"">> You nodded.
@@.annieVoice;"We better get back! We're gonna miss the party!"@@
The two of you stood, hand in hand, as the darkness closed in again. Time to get up. You didn't know what would happen next, but you knew you'd have Annie at your side the whole way.
[[Wake up|$imaginaryFriendReturnPassage]]
<<set $traitImaginaryFriend to 2>>\
<<changeHappiness "Annie" true>>\
<</filterreplace>>
<</link>>
<<link "She had to stay in here">>
<<filterreplace "#links">>\
<<playerVoice "\"I think you should stay here.\"">> You felt bad saying it, but her coming out was causing untold problems. It was one thing to visit her in your dreams, it was something else to have her randomly appear in your world.
Annie was a lot of fun to have around, but she wasn't real. The other girls were already laughing at you about it, you and your @@.girlVoice;imaginary friend@@. That you had some sort of @@.girlVoice;infantile delusion@@ that Annie was actually there, talking to you.
She looked a little sad, but it only lasted for a moment. What was so great about the real world anyway? She got to stay here in paradise and you'd still come visit.
She brightened, @@.annieVoice;"okay! You should go have fun at your party."@@
You could feel the darkness closing in again. Time to get up. This time when you awoke you'd be the only one in your head...at least until Emily started messing with you again.
[[Wake up|$imaginaryFriendReturnPassage]]
<<set $traitImaginaryFriend to 1>>\
<<changeHappiness "Annie" false>>\
<</filterreplace>>
<</link>>
@@
<<set $imaginaryFriendRouteComplete to true>>\You didn't like this place, and you didn't want to be here, but you also didn't want to destroy it. Annie might be annoying, but if you let this world fall apart, there was no telling what would happen to her.
<<include "Imaginary Friend Dream 4-Angry Refuse Ending Fragment">>As the darkness ate up Annie a fear gripped your heart. You'd been treating her like the enemy, but she'd never actually done anything threatening. The flower had been an offer, not a command.
You didn't like this place, and you didn't want to be here, but destroying Annie? That was more than you were willing to accept. You knew the risks of putting that flower in your hair, but you weren't sure you could tolerate a death on your conscience.
As the darkness continued to close in you tried to match what Annie had done. You pulled the last few petals and sprinkled them over the broken flower. It seemed to be the only point left in the darkness.
You put your hands over the flower, willing it to be restored. When you removed your hands, it had.
But you had only a moment, this world was almost gone.
<<include "Imaginary Friend Dream 4-Angry Refuse Ending Fragment">>Nervously you put the flower in your hair. Instinctively you knew the exact spot it should be. Fixing it in place was so natural that you didn't even need to adjust it. It felt like it had been made for you.
The moment you had the world around you snapped back into focus. The bright sun, the pretty flowers, everything was back to the way it was.
@@.annieVoice;"Thank you <<playerName>>. I don't know what I'd do without this place."@@ She looked scared. The near destruction of her world, and her own non-existence, had left her shaken.
She looked over to you, seeing the flower in your hair. She gave a sad smile. @@.annieVoice;"Don't worry, you'll learn to love it here."@@
Your heart dropped as you looked at the world around you. You felt connected to it in a way you hadn't before, this wasn't just a dream you visited anymore, this was your domain.
The transformation had progressed every time you'd come into this dream. Making you into a @@.girlVoice;sweet@@ and @@.girlVoice;innocent@@ girl who wiled away her days idly picking flowers. Meanwhile she'd become more and more connected to the real world. The one who was going to wake up wasn't you, it would be her.
You reached up to remove the flower from your hair, but it was impossible. It was part of you now. You'd been right about the flower making you the master of this place, but it also made you its prisoner.
[[The darkness crept in|Imaginary Friend Dream 4-Angry Refuse Ending 2]]You saw darkness begin to creep in at the edges of the world. Not the terrifying nothingness of before, but the soft pleasant darkness that heralded it was time to wake. But the darkness wasn't centered on you anymore, it was centered on her.
@@.annieVoice;"I'm really sorry,"@@ Annie seemed genuinely contrite, @@.annieVoice;"I just wanted to keep playing with the girls. If you hadn't broken the flower..."@@ She shook her head, trying to find some focus.
@@.annieVoice;"I really mean it, you'll learn to love it."@@ Her voice sounded wistful, @@.annieVoice;"this place is a paradise."@@ She gestured around at the idyllic landscape. @@.annieVoice;"If you hadn't come and shown me the outside world, I'd have stayed here for eternity, blissfully unaware."@@
You couldn't find your voice. What did you say in this situation? Curse her? Beg for second chance? Scream and rage?
What good would that do? You didn't have any power over her, not anymore. She was the one about to return to the real world. You were just a @@.girlVoice;figment of her imagination@@.
The darkness continued to creep in, obscuring her figure. @@.annieVoice;"I promise I'll come visit. Just...let yourself relax and enjoy yourself, it's easier that way. I'll see you soon."@@
With that she was gone. The darkness receded and left you alone in the beautiful meadow. Your new home.
[[Time passed|Imaginary Friend Dream 4-Angry Refuse Ending 3]]At first you tried to find a way to escape. You picked a direction and started walking. Yet no matter how far you went nothing seemed to really change, the meadow was endless. Yet so was your ability to keep walking. You never tired, you never got sore, you just keep putting one foot in front of the other. This was a dream, it didn't have to obey physical limits. This was a place for endless play, so you had endless stamina.
You walked for a 'long time'...though that was only your skewed perception. There no way to actually tell time in here. The sun never wavered, staying fixed in its perfect spot in the sky.
Even if you could you weren't sure that it would help. Things didn't seem to be happening at a consistent pace. Sometimes you could count the seconds, yet sometimes huge chunks of time passed without you even noticing.
After a while you lost all sense of time. It wasn't even something you thought about anymore. Timekeeping was a thought that didn't belong in this place, and it wasn't the only one.
It became harder and harder to hold on to thoughts of anything outside of the meadow. In this world of flowers and grass and sun you didn't need complicated thoughts about the trials and tribulations of the real world. You didn't need to worry about your quiz next week, or the homework that needed doing. This world was simple, peaceful, perfect. Why would you need to think about anything else? You just had to let yourself enjoy it.
[[Enjoy the meadow|Imaginary Friend Dream 4-Angry Refuse Ending 4]]It took a bit, but Annie's words proved to be true. You were starting to love this place, you couldn't help yourself. As your mind @@.girlVoice;slowed@@ and @@.girlVoice;simplified@@ you were able to find joy in the little things. Staring at flowers or picking at grass could be @@.girlVoice;endlessly fascinating@@. You could spend hours just feeling the wind in your hair and enjoy every moment of it. The meadow began to feel less like a prison and more like a @@.girlVoice;playground@@.
Dimly your mind considered the world you'd come from. Would those people notice the swap? The sudden change in personality? Your journal would have left breadcrumbs...
That was as long as you could hold on that thought, and you found yourself drifting back to merely enjoying the sensations of the meadow. Soon enough you'd @@.girlVoice;almost forgotten there was anywhere else@@, this meadow was your whole world, the only world you ever needed. The memories were still there, buried deep, but you never felt the need to access them. The meadow was all you needed.
You spent your life in @@.girlVoice;bliss@@. Dancing through the grass, enjoying the squish of dirt between your toes, the scent of flowers in the air, the warm sun on your skin, the breeze against your dress. Every sensation tailor made to bring you @@.girlVoice;endless joy@@. You could spend forever in this @@.girlVoice;paradise@@ and never want for anything.
[[Annie came|Imaginary Friend Dream 4-Angry Refuse Ending 5]]As she'd promised Annie did come to visit you. Once she'd woken up the young girl explained to everyone what had happened. Fixing something like this was far too complex and dangerous for Emily to handle. Which meant they were going to have to wait for your mother to come home.
She told you stories of all the fun that she was having at the party. Despite some initial hesitation the girls had accepted her into the group, at least for now. The magic of the sleepover interpreted this as a wholehearted acceptance of being 'one of the girls'. <<if $oldPlayerAge >= 7>>The regression was swift and complete, leaving Annie in a very familiar body. That of a five and half year old girl.<<else>>Annie's body changed only slightly. You'd looked almost exactly like her after all. Only the keenest eye would notice that anything had changed at all.<</if>>
You were interested in the stories, as you loved talking to Annie, but they all felt distant. She could have been telling a made up story about unicorns and princesses and it would have felt equally fanciful. This meadow was all you knew, so stories of houses and sleepovers seemed fantastical to you.
She said that once Emily's mother came home she'd be able to fix everything. Perhaps she could, but you couldn't imagine what there would be to fix. Your meadow was perfect, why would you want anything to change?
When Annie left there was only a small pang of sadness, but it faded quickly. You knew that she would return, and you were perfectly happy here. All on your own, not a care in the world, enjoying life. Perhaps someone would take you away from this some day, but until then, you wanted for nothing. You needed nothing more than to sit, content in your own personal Eden.
Ending 11 - Trapped in a Dream
<<include "Post Ending Choices">>
<<saveEnding "" 21>>\
<<set $playerMaturity to 5>>\The moment you put the flower in your hair you felt a shift in the world, though you couldn't quite place it.
Looking around everything seemed the same as before. The squish of the dirt beneath your toes, though they never got dirty. The kiss of the sun on your cheeks, though it would never burn. A cool breeze that always seemed to come at just the right time. Another @@.girlVoice;beautiful sunny day@@ in your @@.girlVoice;perfect meadow@@, surrounded by all of your @@.girlVoice;favourite flowers@@.
That was it. That was the difference. Before you had just been visiting this place, visiting Annie's domain. Now it was yours. You were bound to it, just as it was bound to you.
@@.annieVoice;"It looks lovely on you."@@ Annie ran her fingers through your hair, toying with your flower. @@.annieVoice;"You're sure about this?"@@
You nodded. You'd never been more sure about anything in your life. This was where you belonged. Annie belonged out in the 'real world' dealing with all the traumas and trials that came with it. Some might call it cowardly, that you was just escaping from hardships rather than facing them, yet you didn't care. Not when you got to spend your days in this perfect paradise.
@@.annieVoice;"Oh, it's time to go."@@
You were surprised by the abruptness of her departure, but you saw the darkness creeping in. It was time for you...no, for <span class="italics">her</span> to wake up.
She offered you a hand, @@.annieVoice;"Well? Aren't you coming?"@@
[[Join the party as Annie's imaginary friend|Imaginary Friend Dream 4-Accept Leave]]
[[Stay in the meadow|Imaginary Friend Dream 4-Accept Stay]]You shook your head, <<playerVoice "\"I want to spend my time here.\"">> You gave her a small wave, <<playerVoice "\"you go have fun. I'll see you soon.\"">>
She returned your gesture with a gentle smile. And then she was gone, leaving you alone in the sunny meadow.
For a while you just sat there, picking at the grass, coming to terms with the decision that you'd made. You'd actually done it, you got to stay here.
You weren't how long you spent sitting there. You'd quickly discovered that time was a fuzzy concept here. The endless daytime made tracking difficult, but even beyond that the place worked on dream logic. Sometimes you'd feel like running and it'd take as long as you wanted to get somewhere. Other times, when you wanted to do something else, you could cross the distance immediately.
It wasn't a conscious decision, it just sort of happened. Nothing here required particular thought and the more you played the more those unnecessary thoughts @@.girlVoice;fell away@@. Worries and concerns about school, or money or anything about the outside world. You could spend an eternity just @@.girlVoice;picking flowers@@ and @@.girlVoice;love every minute@@. Every activity held endless fascination, as long as you let yourself @@.girlVoice;just let go@@ and enjoy it.
@@.annieVoice;"How are you doing?"@@
Annie's voice broke you from your reverie. You looked down at the circle of flowers you'd taken...minutes...hours...possibly days, to make. It didn't matter, you'd loved making it.
You gave her a smile, <<playerVoice "\"perfect.\"">> You stood, offering her your hand, <<playerVoice "\"come on.\"">>
[[You ran|Imaginary Friend Dream 4-Accept 3]]
<<set $playerMaturity to 5>>\The two of you ran through the meadow with @@.girlVoice;joyous abandon@@. Letting her forget any of the trials that she was now facing. Though once you stopped and sat she told you about what had happened.
Once she'd woken up Annie had explained to everyone about the choice you had made. Emily and the other girls weren't sure what to make of it. <<if $girlsAwareOfImaginaryFriend>>They'd known of Annie's presence, but thought she was a delusion caused by wild sleepover magic.<<else>>They hadn't known anything about Annie's existence.<</if>> They couldn't decide whether she was playing a prank on them, or something in your mind had snapped, or whether she was actually telling the truth.
After a brief debate the girl's decided that they'd treat Annie like a whole new person, at least for now. That decision came with an invite to the sleepover, one she'd eagerly accepted. The magic of the sleepover interpreted this as a wholehearted acceptance of being 'one of the girls'. <<if $oldPlayerAge >= 7>>Her regression had been swift and complete, leaving Annie in a real world copy of her old body. A cute little blonde haired girl of only five and a half years. She didn't look exactly like Emily had at that age, but the familial resemblance was strong.<<else>>Though you'd regressed so far that Annie's body changed only slightly. You'd looked almost exactly like her after all. Only the keenest eye would notice that anything had changed at all.<</if>>
As they continued to play everyone was thrilled by Annie's new behavior; she was fitting in better than you ever had. Her endless optimism and unrelenting eagerness made her a joy to be around. Even if they didn't fully understand the situation that didn't mean that they couldn't have fun with her.
When your mother had gotten home she wasn't quite sure what to make of the situation either, though she confirmed that Annie wasn't lying. This was no prank, Annie was in charge of your old body. You'd freely made the choice to hand over your life to Annie, taking her place in your inner world. Or perhaps it was her inner world now? Even your mother couldn't be sure. It was a philosophical debate whether Annie was actually a totally new entity or just a different manifestation of you.
[[Annie tells you about her life|Imaginary Friend Dream 4-Accept 4]]She spoke about her relationship with Emily. Emily was thrilled to finally have a little sister, and Annie was thrilled to have a big sister. Your mother was hesitant at first, but couldn't deny the shocking change in outlook. You'd gone from a sullen, underachieving and often mean teenage boy, into a well behaved little girl. She had decided that, whatever had or hadn't happened in the dream world didn't matter, Annie was her daughter now. Annie had even started going to school, in Miki's class even!
You listened with rapt attention, though the situation felt distant to you. This was her life now, not yours. Of course you would listen to her problems for as long as she wanted to talk about them, you were her friend after all. But deep down you always just really @@.girlVoice;wanted to play@@.
Though Annie couldn't spend all day playing with you, she had responsibilities, homework and a dozen other things that stole her time and attention. Things you'd left behind. So you wiled away your time playing in the meadow, free of all those distractions, a carefree joy in every moment.
But you were always there to pull Annie away from that @@.girlVoice;boring@@ stuff and remind her to have fun. To pretend to be @@.girlVoice;princesses@@ or @@.girlVoice;mermaids@@ or whatever else Annie thought up. To you she seemed to have an endless supply of new games to play, new scenarios to imagine. To you her creativity seemed boundless. Her life in the real world presenting her with thoughts and concepts that you no longer had exposure to. A vast array of ideas, stories and experiences from which to draw on and bring with her into your sheltered garden.
You were both happier for it. You had your simple perfect world in the meadow, free from all the things that used to weigh on you. While she got to deal with all the messiness of life, navigating the ups and downs, the good times and the bad.
Yet you always had each other. You would always be there for her whenever she needed a place of calm and peace. And she would always be there for you, to give you a taste of the best of what was out there. Even if no one but Annie could see you that was okay, she would always be with you and she was all the friend you'd ever need.
Ending 18a - IBFF (Imaginary Best Friend Forever)
<<include "Post Ending Choices">>
<<saveEnding "" 20>>You took her hand, the ironic darkness that heralded waking closing in around both of you. But Annie squeezed your hand tight, making you feel safe and stable even as you found yourself momentarily immersed in darkness.
Annie woke up, her eyes fluttering open as she looked at the world around her. <<if $oldPlayerAge > 10>>She was assaulted by the sensations of a completely unfamiliar body. She was a ''boy'', a very distressing state to be in. The fact she was also far too old felt rather secondary compared to that.<<elseif $oldPlayerAge >= 7>>She also had to deal with the sensations of an unfamiliar body. She was used to being five and a half, not <<AgeToWordForm $oldPlayerAge>>. At least she was still a girl.<<else>>She also had to deal with a nagging sensation that her body wasn't quite right. She was about the right age, and looked almost the same, but it wasn't her body. It was yours, or at least it had been.<</if>>
<<playerVoice "\"Oh good, you're awake.\"">> You looked down at Annie slightly concerned. It wasn't that her waking had been strange, it was yours. One moment you were in the meadow and then you were just standing above Annie as her eyes fluttered open. There was a small discontinuity in your memory, nothing huge, but enough to unnerve you.
@@.annieVoice;"You're here!"@@ She shouted, throwing her arms around you. @@.annieVoice;"I was so worried something might happen."@@
It was a little irksome that she'd clearly concocted this plan without knowing all of the possibilities, but you couldn't really blame her. Girls her age were hardly known for their robust planning, and it was a completely novel situation.
Sophie was the first one to notice the odd behaviour, <<if $girlsAwareOfImaginaryFriend>>@@.sophieVoice;"Are you talking to your imaginary friend again?"@@<<else>>@@.sophieVoice;"Who are you talking to?"@@<</if>>
<<if $girlsAwareOfImaginaryFriend>>\
You'd already explained Annie's existence to the rest of the girls, so her talking to thin air wasn't entirely unexpected. But there was still a lot to explain about the radical change in the situation.
She gestured for all the girls to gather round.
<<else>>\
You'd never told the girls about Annie, so seeing her talking to thin air was confusing.
Annie wasted no time setting that record straight, @@.annieVoice;"I'm talking to <<playerName>>!"@@
@@.sophieVoice;"So you were talking to yourself?"@@ Despite the truth of the statement Sophie didn't understand.
@@.annieVoice;"Nuh uh,"@@ Annie shook her head. Even she realized that this was going to take some explaining. @@.annieVoice;"I think you should go get everyone."@@
Still confused Sophie did as she was bade, bringing over the rest of the group. She'd explained the situation to them, but it'd left them just as confused.
<</if>>\
[[Annie explained|Imaginary Friend Dream 4-Accept Leave 2]]<<if !$girlsAwareOfImaginaryFriend>>\
To keep things simple she told the story as if she were you. The dream world, how the two of you had met, her increasing presence in the party. All from the perspective of <<playerName>> meeting Annie.
Sophie scoffed, @@.sophieVoice;"you're saying you've got an imaginary friend?"@@
@@.annieVoice;"She's not imaginary!"@@ Annie protested, offended on your behalf as well.
@@.karaVoice;"It's best to go along with it,"@@ Kara whispered to Sophie, though accidentally loudly enough that Annie could still hear, @@.karaVoice;"otherwise <<playerName>> will get even more upset."@@
<</if>>\
@@.annieVoice;"About <<playerName>>..."@@ her voice went quiet for a moment as she tried to explain what had happened next.
She told them about the meadow and the changes to you every time you visited. She explained her increasing influence over you, becoming more and more real. And finally she explained about the flower and the choice that you'd made.
@@.annieVoice;"She's still here though!"@@ Annie hurriedly added, to assuage any concerns about you truly disappearing. She pointed to the spot where you were standing and you gave a small wave. The girls looked to the spot, saw nothing, and looked back to Annie.
@@.annieVoice;"You just can't see her anymore because she's..."@@ Annie really didn't want to use the word 'imaginary', but was struggling for the right way to phrase it. Eventually she just let her words hang in the dead air. Everyone knew what she meant.
<<if !$girlsAwareOfImaginaryFriend>>\
It was a lot to take in. Considering the group had just found out about Annie's existence, her saying she'd now replaced you was a matter of some concern.
<<else>>\
It was a lot to take in. They'd already accepted your belief in Annie's existence, but her saying she'd replaced you was on a whole different level.
<</if>>\
[[Emily stepped forward|Imaginary Friend Dream 4-Accept Leave 3]]@@.emilyVoice;"Okay then 'Annie',"@@ from her tone it was clear that she didn't quite believe everything that she'd been told, @@.emilyVoice;"you're going to keep playing with us, right?"@@
Annie brightened, @@.annieVoice;"of course! I can't wait to play!"@@
@@.karaVoice;"Emily, are you sure?"@@
Emily cut her off with a hand, but softened, whispering something in her ear. Kara listened dutifully and then nodded. With both Kara and Emily aligned it meant everyone else would go along with it. From now on 'Annie' would be taking the place of <<playerName>> at the party.
You got the feeling that Emily was up to something, but you couldn't offhand figure out what it was. So instead you just followed them as they went to the next activity, which turned out to be finger painting. A giant roll of paper was rolled out onto to the floor and everyone took their positions up around it.
There were mixed feeling about the activity. Miki looked positively thrilled by the idea, Kara was a little apprehensive about making a mess, while Sophie knew she was a little too mature for it, but Emily encouraged the rest of the group to continue.
Annie poked at Emily, sitting beside her, @@.annieVoice;"can you move over?"@@
@@.emilyVoice;"Why?"@@ She wasn't crowding Annie much, and there was plenty of space for everyone.
@@.annieVoice;"<<playerName>> needs a spot too!"@@ Annie eagerly chirped, as if it was entirely obviously.
Raising an eyebrow Emily shifted over, leaving an entirely empty space between Annie and her. Annie patted the floor beside her, gesturing for you to come. Nervously you did. You still weren't quite sure how to handle the fact you couldn't actually interact with the other girls, without Annie they wouldn't even know you were there.
[[Finger painting|Imaginary Friend Dream 4-Accept Leave 4]]Annie eagerly got to work, plunging her fingers into blue and green paint at the same time. Unsurprisingly her subject of choice was going to be the meadow in your dreams, starting with large swaths of green field with blue sky above as a base for whatever she was going to do next.
As she continued it became clear that, though she was eager, she didn't have a lot of skill. Her mind was exactly what you'd expect of a kindergartner, including her lack of any real art education. Plus you'd never been the best at art in the first place, something she'd inherited. Though she enjoyed it far more than you ever had. Her face was amusingly concentrated as she swiped her fingers over the paper, half the time making things more muddled than clearing it up.
The other girls were watching with enough interest that they hadn't actually started their own pieces. Except for Miki, she was already well into creating her 'masterpiece'. This entire concept about imaginary friends and mental swaps was a bit above her head. She decided it would be better just to paint and let the other girls figure it out.
Fairly quickly the other girls came to the same conclusion. Whatever Annie was, she was really enjoying the finger painting and further consideration could wait until after everyone was done.
<<if $oldPlayerAge > 10>>\
The enthusiasm of her play was also having an effect on Annie's physical form. Since she'd swapped into your existing body she was currently stuck as a <<AgeToWordForm $oldPlayerAge>> year old boy. It was a situation that she was deeply uncomfortable with, both because she was far larger than she'd been before, and that she was the wrong sex. She was forced to constantly shift and shimmy, trying to find a comfortable way to sit that didn't constantly draw attention to the wrongness of her body.
Luckily the magic of the sleepover was working in her favour. The more she took on the trappings of a young girl, the faster the magic would work. Hands, clothes, and even a face being increasingly covered in paint made her look more immature than her body would suggest. So the body shifted to match. <<if $oldPlayerAge >= 11>>The years melted off of her, leaving her as a young tween.<</if>> With nothing more than a subtle popping sound Annie was back to being a girl. She settled more comfortably into her position, her body relaxing. It still didn't feel quite right, but it was much closer than before.
<</if>>\
Annie glanced over to the blank paper in front of you. She nudged you, @@.annieVoice;"come on! You have to paint something."@@
<<playerVoice "\"Annie...that's not going to work.\"">>
@@.annieVoice;"You gotta try!"@@ Her enthusiasm was unabated, she grabbed your hands, shoving them into the paint. You could feel the squishy wetness of the paint under your fingers, see them covered as she pulled them out.
[[Paint?|Imaginary Friend Dream 4-Accept Leave 5]]You put your hands onto the paper, expecting nothing to happen, and yet it did. As you pulled them back there were two very obvious hand prints.
<<playerVoice "\"How?\"">>
@@.annieVoice;"Stop thinking and keep painting!"@@ She grabbed your hands again, guiding them into painting...well at least putting paint on the paper, a blob of colors slowly forming before you.
From the perspective of the other girls Annie was simply painting two different things. One in front of her of the meadow, and another messy blob in the spot where you were supposedly sitting.
It caused the girls to glance at one another, it was a level of dedication beyond what they'd expect if this was just a gag. Annie clearly believed there was someone else there, even if the rest of them weren't convinced.
When everyone was finished the group went around showing off their paintings. Everyone's was messy, except for Kara's, but even she'd gotten into the fun of it. You were the last one to explain your painting, everyone stared at Annie.
She nudged you, @@.annieVoice;"tell them what you did."@@
<<playerVoice "\"But they can't hear me-\"">>
Annie just grunted and nudged you again. You sighed and continued, looking down at the blobby mess of colours below you. Even you weren't quite sure what you'd made, Annie's influence had made things a mess from the start.
<<playerVoice "\"It's a rainbow...blob...man.\"">> You offered weakly.
[[The girls continued to stare at Annie|Imaginary Friend Dream 4-Accept Leave 6]]Annie grimaced, but reluctantly broke the silence, @@.annieVoice;"<<playerName>> says its a rainbow blob man."@@
Sophie chuckled, seeing through the obvious bluff, @@.sophieVoice;"that's not a real thing."@@
<<playerVoice "\"Well I tried my best..\"">>
@@.annieVoice;"Hey! <<playerName>> says she tried her best."@@
@@.sophieVoice;"Oh come on, I've seen toddlers do better."@@ Sophie felt fully empowered to tease as much as she wanted/ From her perspective she wasn't even making fun of a real person.
<<playerVoice "\"Annie kept grabbing my hands, I did what I could.\"">>
@@.annieVoice;"<<playerName>> says you shouldn't be so mean."@@
<<playerVoice "\"That's not what I-\"">>
@@.sophieVoice;"Are you sure you're not just mad because //you// painted it?"@@
Sophie's game became clear, she was trying to get enough of a rise out of Annie to get her to admit what they'd all seen. That both paintings had been done by Annie.
<<playerVoice "\"Hey, I was the one that painted it.\"">> You showed off your paint covered hands.
@@.annieVoice;"No! <<playerName>> was the one who painted it."
[[Kara stepped in|Imaginary Friend Dream 4-Accept Leave 7]]She moved between Annie and Sophie, @@.karaVoice;"everyone calm down. It's just finger painting, there is no need to fight."@@
@@.sophieVoice;"But-"@@
@@.emilyVoice;"She's right Sophie. If Annie wants to say that <<playerName>> painted too, then what's the problem?"@@ Under normal circumstances Emily would have been on Sophie's side. She'd have teased you relentlessly about this sudden intense delusion of having an imaginary friend. But she was too curious to see where it all was going. She knew enough about magic to know that she didn't know everything.
@@.sophieVoice;"Fine,"@@ Sophie relaxed the tension in her body, she turned to Annie. @@.sophieVoice;"Sorry for getting so riled up."@@
Annie looked contrite, cowed easily by Emily's intervention, @@.annieVoice;"I'm sorry too. And so is <<playerName>>."@@
Her words made you ponder how you felt about what had just happened. It'd conclusively confirmed that the other girls couldn't see or hear you. Which meant that you were at the mercy of Annie's translations. She'd mostly been accurate so far, but she had put some words in your mouth, and you didn't doubt she'd do it again. Not maliciously, but she was an impulsive, emotional, kindergartner, all things that would contribute to her mouth getting ahead of her head.
@@.mikiVoice;"So what's next?"@@ Miki asked, having stayed out of the fray.
@@.emilyVoice;"Well first,"@@ Emily giggled, @@.emilyVoice;"we all need to get cleaned up."@@
Everyone looked down at themselves, at best their hands were covered in paint and most were far worse than that. Miki and Annie looked like they'd painted themselves as much as the paper. But it was all washable, so you fell in line behind the other girls and marched to the washroom.
[[Clean up time|Imaginary Friend Dream 4-Accept Leave 8]]Kara, Sophie and Emily got cleaned up fast enough, most of the paint was on their hands with only a few speckles on their clothes.
Which left Miki and Annie, and of course you. Though it seemed you somehow hadn't got a single speck anywhere but your hands. Was that because you'd been that careful? Or had Annie just not imagined you that way?
Still you washed up your hands as the other girls fussed over the messy pair. Though you were the only one who saw or heard the tap running.
<<if $oldPlayerAge > 10>>\
@@.emilyVoice;"You know we should probably just get Annie a whole new outfit."@@ Emily cast a critical eye at Annie. The regression Annie had undergone during finger painting had left her swimming in the clothes you'd been wearing before.
Emily took Annie's hand and led her into Emily's bedroom. At first you didn't plan to go with them, thinking it best to give Annie some privacy. Yet only a few moments later you found yourself sitting on Emily's bed while the two of them picked through her closet. You didn't remember walking here, you'd simply been in one place and then another, here with Annie. You couldn't exist in a space unless Annie was there. That thought was a little scary, but as long as you stayed with her it'd be no problem, right?
In the end Emily just chose a simple dress and threw it over Annie's head. It fit well, but didn't seem to quite fit Annie's vibe. But neither of them seemed terribly concerned, it was only a temporary choice anyway. Given the way she was acting Annie would regress further very soon.
<<else>>\
The girls scrubbed and wiped Annie and Miki down. The process didn't take terribly long, but they were trying to be careful not to get their clothes too wet. Though if it had been an issue Emily's closet wasn't too far off.
<</if>>\
With everyone cleaned up it was time for the next activity. There was some disagreement, without you there they didn't have an 'authority figure' to make the choice for them.
[[Annie took charge|Imaginary Friend Dream 4-Accept Leave 9]]@@.annieVoice;"<<playerName>> wants to play with bubbles!"@@ Annie said with all the authority she could muster.
You turned to the rest of the group, <<playerVoice "\"I never said that.\"">>
They soundly ignored you.
@@.emilyVoice;"Bubbles? Like making them and running around catching them?"@@
@@.annieVoice;"Yup!"@@
<<playerVoice "\"Come on Annie. Isn't that little kiddy? Those are baby games.\"">>
@@.sophieVoice;"Isn't that a little childish?"@@ Sophie repeated, not realizing you'd already said that.
@@.karaVoice;"Well we are children,"@@ Kara adding wryly. Sophie cast over a light glare.
@@.emilyVoice;"It could be fun."@@ Even Emily was a little unsure about this one.
@@.annieVoice;"But <<playerName>> really wants to,"@@ her voice slipping into a pleading whine.
The other girls finally relented and went to search the house for bubble making equipment
[[You confronted Annie|Imaginary Friend Dream 4-Accept Leave 10]]<<playerVoice "\"You can't just make things up like that.\"">>
@@.annieVoice;"But I can,"@@ she giggled, @@.annieVoice;"but it was just a little lie, and I really do want to play with bubbles."@@
You sighed, there wasn't much you could actually do anyway. Switched as you were Annie was the only one who could interact with anyone else, or anything.
So when the girls returned with the bubble making equipment you still felt unsure about your ability to participate. But once again your fears seemed unfounded.
Blowing bubbles worked just fine, they floated in the air and Annie was more than able to catch them. You could catch some as well. Sophie had blown a particularly large one that had blown up right in your face, amusing Annie greatly.
@@.annieVoice;"Hehe that one was in your face."@@
Once again the other girls had a very different perception. They saw Annie running around like crazy, blowing and popping. Doing all the work for her, and supposedly you.
Eventually even she started growing tired, sitting down on the floor to take a break.
<<if $oldPlayerAge >= 7>>\
Playing such a childish game had the expected effect on Annie's body. Her form had <<if $oldPlayerAge >= 10>>continued to shrink<<else>>shrunk down<</if>>, leaving her in oversized clothes that were barely staying on her frame. At this point she was the smallest of the group, outsized by even Miki. She felt much better about it, she was back in her proper body, just this time it was out in the real world.
<<else>>\
Annie's body underwent some minor changes during the game. Before she'd looked like the regressed girl version of you, but now she looked like, well, her. Though it was a subtle distinction, the two of you would look like obvious sisters, if not twins. But it was enough to make Annie feel better, she was back in her proper body, just this time it was out in the real world.
<</if>>\
[[The night continued|Imaginary Friend Dream 4-Accept Leave 11]]As the night continued the girls grew to truly accept Annie. Her actions were far too sincere to be a trick. She was acting like a goofy kindergarten aged girl, a teenage boy wouldn't be able to fake that no matter how hard they tried.
They'd even started acting like you were a real presence in the party. Annie still had to translate everything you said, and she still wasn't the most accurate about it, but you did feel like you were getting to enjoy the party as well.
It was a shame when things finally had to come to an end, all of the girls changed into their pjs and snuggling into their sleeping bags. You didn't have one, but Annie said you could just sleep with her.
The lights flicked off and the excitement of the day meant no one would be awake much longer. But there was still time for one more thing.
@@.mikiVoice;"Good night Kara."@@
@@.karaVoice;"Good night Miki. Good night Emily."@@
@@.emilyVoice;"Good night Kara. Good night Annie."@@ Any odd intonation of Annie's name was gone, Emily had fully accepted it.
@@.annieVoice;"Good night Emily. Good night Sophie."@@
You felt a pang of loneliness, Annie hadn't said good night to you...
@@.sophieVoice;"Good night Annie. Good night <<playerName>>."@@
You were shocked that Sophie had been the one to include you. <<playerVoice "\"Good night Sophie!\"">>
Annie giggled at your excitement, @@.annieVoice;"<<playerName>> says good night Sophie."@@
With the good nights complete it was only moments before sleep claimed you all.
[[The next morning|Imaginary Friend Dream 4-Accept Leave 12]]No one ever remembered falling asleep but last night had been more dramatic than usual. One moment you'd been lying by Annie, hearing her breathing slow down as she drifted off...and then you were awake, watching as Annie rubbed the sleep out of her eyes. It felt like no time at all had passed for you.
@@.annieVoice;"Good morning <<playerName>>."@@ Annie said sleepily. The other girls were coming around as well, except for Miki, who you'd been told could sleep all day if you let her.
You didn't know what today was going to bring. What would mom think when she got home? Surely she'd noticed what had happened, and Annie would tell her anyway. But was she going to force you to switch back? Did she even have the power to do that? How much of this had just been some craziness brought on by the magic of the sleepover and how much was real? There were a million questions and precious few answers. But for right now there was really only one thing left to say.
<<playerVoice "\"Good morning Annie.\"">>
The two of you smiled at each other before Annie suddenly sprung up.
@@.annieVoice;"Come on,"@@ she offered you a hand, @@.annieVoice;"mommy won't be home for another couple hours, we've still got time to play."@@
You giggled at her excitement, noticing the amused looks from the other girls. They couldn't see you, but that was fine, Annie could and for now, that was more than enough.
Ending 18b - Imaginary Exchange Program
<<include "Post Ending Choices">>
<<saveEnding "" 32>><<if $playerMaturity <= 5>>\
drw <span style="position: relative; transform: skewY(20deg)">OFF</span> <span style="letter-spacing: -2px; top: -2px">eooo wwww</span>
<<elseif $playerMaturity <= 10>>\
I had a drem wear I was in a feeld and there was a girl andshe was a litle girl. It was a prety feeld and we ran in the feeld and there were flower and there were grass and I liked the feeld. The girl said I sould come back and I come back.
<<elseif $playerMaturity <= 13>>\
So I had the crazyest dream. I was in a field, like a really nice one, flowers, grass the whole thing. Super pretty. And there was this girl there and I think she's like me, but like a six year old me. <<if $playerAge <= 6>>I mean I know *I'm* that little now, but this was diferent.<</if>> Why was there a little me inside my head? Super wierd.
<<else>>\
An impromptu nap led to me dreaming about a paradise in my own mind. Stranger still there was a young girl in there, who took me frolicking through the fields.<<if $annieHappiness >= 8>>She seemed quite nice and I hope I get to see her again.<<else>>I don't really know what's going on, but I get the feeling I'm going to see her again.<</if>>
<</if>>\<<if $playerMaturity <= 5>>\
mmmaaa <span style="position: relative; transform: skewY(20deg)">nnnn ee</span> <span style="letter-spacing: -2px; top: -2px">22 ggetg</span>
<<elseif $playerMaturity <= 10>>\
I have maginry freind and her name is Annie she said she is playing with me. No one can see Annie and that makes her sad I can see Annie and we will play two gether.
<<elseif $playerMaturity <= 13>>\
I had another dream of that pretty field, I think it's called a medow? Whatever, it's super pretty and that girl is super nice. She just wanted to take me runnin through the fields and I guess that was fun? <<if $annieHappiness >= 7>>But that's not the best part.<<else>>But that's not the weirdest part.<</if>> She came *out* with me, so I have like an @@.strikethrough;imagein@@ imaginary friend now.
<<else>>\
Another nap and I ended up back in that dream field. Things went mostly the same as the last time, though this time I'd lost my shoes. It seemed appropriate to the theme I suppose. <<if $annieHappiness >= 8>>I even took her with me out into the real world.<<else>>But it's strange, somehow she managed to follow me out into the real world.<</if>> Now I've got my very own "imaginary friend".
<</if>>\<<if $playerMaturity <= 5>>\
nnnn ee <span style="position: relative; transform: skewY(20deg)">rdrrd</span> <span style="letter-spacing: -2px; top: -2px">nnn eee</span>
<<elseif $playerMaturity <= 9>>\
Annie give me a prety dress It was her old dress and now she has a new @@.strikethrough;out@@ clothes. The drem was very wierd and I feel funny at end. Is Annie is not maginary and I am maginary. I ask Annie later.
<<elseif $playerMaturity <= 13>>\
So this whole dream feild thing is getting super wierd. So I was back there, but I was in her dress! She had a cute new outfit, but I dunno why I was in hers. <<if $imaginaryDressFeeling == 3>>I do *not* want a dress like that, it's for kids.<<else>>It's a incedbly pretty dress, and super cute on me.<</if>> Feels totally weird though...like shes in charge or somethin.
<<else>>\
Things with Annie are continuing to escalate. This time not only was I shoeless, but I'd been dressed up in her flowy white dress while she got a new, more fashionable outfit. We still played as normal, but things felt strange when I left. It almost seemed like she was the one going back to the real world, and I was just following.
<</if>>\<<if $playerMaturity <= 5>>\
nnnn ee <span style="position: relative; transform: skewY(20deg)">rdrrd</span> <span style="letter-spacing: -2px; top: -2px">nnn eee</span>
<<elseif $playerMaturity <= 9>>\
<<switch $traitImaginaryFriend>>\
<<case 0>>\
Annie is not friend. She is scary and mean and I donot want to be her friend because she is mean. She want me to stay in feeld and I donot wnt stay in field and it was scary and I said no to flower. Annie went away.
<<case 1 2>>\
Annie is good friend She is nic and @@.strikethrough:swu@@ sweeet and I want to play with her. She want me to play in feeld all day but I cant play in feeld all day I have sleep over. <<if $traitImaginaryFriend === 1>>I visit Annie and we will play in feeld, The feeld she is in<<else>>She is my favrit magin friend and we play at slep over<</if>>
<</switch>>\
<<elseif $playerMaturity <= 13>>\
<<switch $traitImaginaryFriend>>\
<<case 0>>\
Okay so turns out that little girl in my head was *totally crazy*. That witch was tring to *replace me*. There was a hole thing with a flower and dark sky and super crazy. But I outsmarted her, so I got out, creepy to think she might still be in there.
<<case 1 2>>\
Annie was so sweet, she said I could stay in that feild if I wanted. I had to say now, cause I'm a real person, but it was super sweet. <<if $traitImaginaryFriend === 1>>She's gonna stay in thier and I'll totally visit.<<else>>But she's still my best imginary friend so we're totaly gonna keep have fun in the real world.<</if>>
<</switch>>\
<<else>>\
<<switch $traitImaginaryFriend>>\
<<case 0>>\
Turned out I'd been right about that monster inside my head. My "imaginary friend" had been trying to replace me. To leave me stuck in that dream world while she took control of my body. Luckily I was able to see through her ruse in time. I don't know if she's gone, or just stuck in there, but I doubt I'll see her again.
<<case 1 2>>\
My time with my imaginary friend has come to a head. She offered me the chance to stay in the dream world forever, but I had to decline. I may not be thrilled with this sleepover, but at least it's reality. <<if $traitImaginaryFriend === 1>>I also asked Annie to stay inside my head, but I'll make sure to visit.<<else>>A reality I'll continue to share with Annie, since she's still outside with me.<</if>>
<</switch>>\
<</if>>\You walked over to your @@.girlVoice;imaginary friend@@, casting a glance at the other girls to make sure they weren't watching.
She noticed your approach, though didn't share your caution, @@.annieVoice;"are you done sitting around now? Are we going to go play?"@@
<<playerVoice "\"No. I mean yes we are, but no...\"">> you cast another glance at the girls, nervous about talking to what they would see as empty air, <<playerVoice "\"how are you here?\"">>
@@.annieVoice;"You brought me with you, remember? We held hands."@@
You did remember, but you'd thought it just a theatrical ending to a dramatic dream. You hadn't expected it to actually work.
<<playerVoice "\"But how? Aren't you just in my head?\"">>
@@.annieVoice;"That's mean to say."@@ She folded her arms across her chest and pouted.
Outside of your dreams she acted a little more like the @@.girlVoice;five and a half year old girl@@ that she was.
[[Apologize|Imaginary Friend Confrontation 2]]
<<set $imaginaryFriendScene1Seen to 1>>\<<playerVoice "\"I'm sorry, I didn't mean it that way.\"">>
She uncrossed her arms, @@.annieVoice;"that's okay. I forgive you."@@
<<playerVoice "\"But I still want to know-\"">>
@@.annieVoice;"You worry too much."@@ Annie patted your head. <<if $playerAge >= 11>>You were too tall for her to actually be able to do that, but she didn't exactly have to abide by the laws of physics.<</if>>
@@.annieVoice;"Just do what I say and it'll be great!"@@ She puffed out her tiny chest, enjoying the idea of ordering you around. Even if her orders would mostly entail things like @@.annieVoice;"wear that cute dress!"@@ or @@.annieVoice;"play more games!"@@
Despite the silliness of her behaviour, it actually did make you feel better. Maybe you could worry a little less, let yourself have a little more fun. All of her advice was just trying to help you enjoy yourself, and why wouldn't you want to enjoy yourself?
<<if $girlsAwareOfImaginaryFriend>>\
@@.karaVoice;"Are you talking to Annie?"@@
[[Kara appeared behind you|Imaginary Friend Confrontation 3 Already Knew]]
<<else>>\
@@.karaVoice;"Who are you talking to?"@@
[[Kara appeared behind you|Caught Talking to Imaginary Friend Router]]
<</if>>\
<<changeEmbarassment "small decrease">>\@@.annieVoice;"Hi Kara!"@@ Annie waved at Kara.
<<playerVoice "\"You know she still can't hear you.\"">>
@@.annieVoice;"Then tell her hi from me."@@
<<playerVoice "\"Annie says 'hi'.\"">>
@@.annieVoice;"Not like that! You need more enthusiasm!"@@
<<playerVoice "\"I'm not going to shout just to say hi-\"">>
Your argument was interrupted by Kara's giggles. @@.karaVoice;"You two are so cute."@@
You and Annie both shut your mouths, blushing at the compliment.
@@.karaVoice;"Emily just wanted me to tell you it was time for the next activity. I can tell her that you're busy-"@@
[[You responded|Imaginary Friend Confrontation 4 Already Knew]]<<playerVoice "\"No no, I'm not busy I'll be...\"">> you glanced at Annie's excited face, <<playerVoice "\"done in just a second.\"">>
@@.karaVoice;"Well you two have fun,"@@ she smiled in your @@.girlVoice;imaginary friend's@@ direction, giving a little wave. Much to Annie's delight.
@@.annieVoice;"Bye Kara!"@@ Annie waved as Kara walked back to the rest of the group.
Annie turned back to you, @@.annieVoice;"I think she can see me!"@@
<<playerVoice "\"She can't see you, she's just following my eyes.\"">>
Annie frowned at your explanation. It was a personal wish of hers to have the other girls be able to see her as well.
<<playerVoice "\"Well...maybe Emily can do something so everyone-\"">>
Annie didn't let you finish, @@.annieVoice;"she can let everyone see me!?! I wanna talk to Kara!"@@
<<playerVoice "\"I said //maybe//, I don't know enough about all this magic stuff. Plus I dunno if she likes me enough to do something like that.\"">> <<if $emilyHappiness >= 7>>The two of you had gotten closer during the party, but "can you bring my imaginary friend to life", seemed like a big ask.<</if>>
<<playerVoice "\"For now let's just get back to the party, okay?\"">>
Annie nodded in response. You'd given her hope for something very special, you just hoped you could follow through.
[[Back to the party|Event Handler]]<<set $oldPlayerAge to $playerAge>>\
<<set $oldPlayerMaturity to $playerMaturity>>\
<<set $oldPlayerOutfit to $playerOutfit>>\
<<set $dreamTimer to $eventTimer>>\
<<if $imaginaryFriendRouteComplete>>\
<<if $traitImaginaryFriend === 0>>\
In the last moments before sleep claimed you, you were worried about what your dreams might hold. Since this party had started your dreams had been rather intense. You were looking forward to a more relaxing rest this time.
[[Fall asleep|$imaginaryFriendReturnPassage]]
<<else>>\
<<include "Imaginary Friend Visit">>
<</if>>\
<<else>>\
<<switch $traitImaginaryFriend>>\
<<case 0>>\
<<include "Imaginary Friend Dream 1-1">>
<<case 1>>\
<<include "Imaginary Friend Dream 2-1">>
<<case 2>>\
<<include "Imaginary Friend Dream 3-1a">>
<<case 3>>\
<<include "Imaginary Friend Dream 4-1">>
<</switch>>\
<</if>>Once again you found yourself back in the paradise within your mind. With Annie waiting for you.
<<if !$imaginaryFriendVisit>>\
<<if $imaginaryDressFeeling <= 2>>\
You were back in the @@.girlVoice;beautiful dress@@ from before, marveling in how wonderful it felt. If you were going to be in this dreamland then you wanted to enjoy every
Annie had also swapped back into her old clothes, though she'd kept the sandals. A little touch of the outside world.
<<else>>\
This time you were in the same clothes you'd been wearing in the real world. The dress hadn't been your favourite thing so you were glad to stay out of it.
Annie was also back in her old dress, though she'd kept the sandals.
<</if>>\
<</if>>\
Your play had become a routine and you didn't need the invitation to take her hand and play in the lovely meadow. Which wasn't to say it wasn't still enjoyable, this was a paradise after all. You could come back here a thousand times and you always enjoy it; if only as a reprieve from the occasional craziness of the outside world.
But all good things had to come to an end. This was just an imaginary place in your head, you did have to get back to the real world.
[[Wake up|$imaginaryFriendReturnPassage]]
<<set $imaginaryFriendVisit to true>>\<<include "Imaginary Friend Wakeup Fragment">>
[[Back to the party|Event Handler]]<<if $imaginaryFriendRouteComplete && !$imaginaryFriendRouteCompleteReactionComplete>>\
<<set $imaginaryFriendRouteCompleteReactionComplete to true>>\
<<switch $traitImaginaryFriend>>\
<<case 0>>\
You snapped awake in a cold sweat. Still collecting yourself after the terrifying experience within the dream. That girl had very nearly managed to replace you. If things had played out a little differently then she might be standing here in your body while you were trapped in that false paradise.
Perhaps you should consider yourself lucky. Despite all the drama you had come out of it seemingly unscathed. She was gone and you had full control of your body. No longer did you need to deal with her interrupting your life.
Though you still had to deal with the rest of the party, a party you really had to get back to. Shaking off the last of the mental clutter, you refocused yourself, feeling better than ever.
<<case 1>>\
You gently opened your eyes, a little surprised to be back in the real world. As you roused you felt a touch of melancholy, Annie was nowhere to be found. You'd told her she had to stay inside, but you'd gotten used to her presence. It felt strange to be without her.
Though it was for the best. Flights of fantasy were one thing, but you'd nearly lost yourself to that world. It'd be best to put up a bit stronger barriers. She'd stay in there, and you'd stay out here. You'd just be sure to visit once in a while.
<<case 2>>\
The two of you woke up at nearly the same time, your eyes meeting as you roused from your slumber. She was still holding your hand and her eyes were alight.
@@.annieVoice;"I'm so glad you let me keep coming out and playing."@@ She paused, @@.annieVoice;"I'm sorry I got so...pushy...I was just having so much fun..."@@
You squeezed her hand, you understood why she'd acted the way she had, and the apology was more than enough for you. Rising up you tugged her along with you, <<playerVoice "\"come on, let's go play.\"">>
<<case 3>>\
When you awoke you weren't surprised that Annie wasn't there. She could still manifest herself separately if she wanted, but she much preferred spending her time @@.girlVoice;in your body@@.
<<playerVoice "\"Yay! I get to keep playing!\"">> Annie made your body spring up, her excitement bubbling from your lips.
For a moment you wondered if you might regret this decision. Letting your five and a half year old @@.girlVoice;imaginary friend@@ take control of your actions whenever she wanted was bound to lead to some odd situations. You couldn't wait.
<</switch>>\
<<pushJournalEntry "imaginaryFriendDream" "Journal Dream 4">>\
<<elseif $imaginaryFriendRouteComplete>>\
<<switch $traitImaginaryFriend>>\
<<case 0>>\
You awoke only moments later from a mercifully dreamless sleep, feeling refreshed and ready to get back to the party.
<<case 1 2>>\
You awoke with a smile on your face. It was always nice visiting that little paradise in your mind. You got to spend some quiet time with Annie without all the craziness of this sleepover. A sleepover you //did// have to get back to.
<</switch>>\
<<else>>\
<<switch $imaginaryFriendDreamCount>>\
<<case 1>>\
You awoke with a jolt. The image of the girl still in the forefront of your mind. Even though she'd told you it was a dream it all felt shockingly real. If you didn't know any better you swore you could still hear her voice...
@@.annieVoice;"Of course you can silly."@@ Her voice was a high tinkle, punctuated by a little giggle.
You looked around, but didn't see anything, the dream girl wasn't anywhere to be found. <<playerVoice "\"Am I still dreaming?\"">> You whispered to yourself.
@@.annieVoice;"Nuh uh, you're wide awake, but since we saw each other I can talk to ya, isn't that awesome!?"@@
The girl's excitement was palpable, you could feel her joy at being able to communicate with you. <<if $playerMaturity >= 12>>You were less convinced, you were already stuck with a gaggle of little girls, did you really need one in your head?<<else>>Though it was weird feeling someone else's feelings.<</if>> You didn't really understand it, but decided she was just some kind of @@.girlVoice;imaginary friend@@ brought about by the magic of the party.
@@.annieVoice;"Oh, and you can call me Annie."@@ Her voice echoed in your brain, @@.annieVoice;"now enough sitting around, let's go play!"@@
<<pushJournalEntry "imaginaryFriendDream" "Journal Dream 1">>\
<<case 2>>\
You awoke gently, the feeling of her hand still tingling in yours. These dreams were getting even more intense. You'd almost sworn you were really there and that she'd actually come with you.
@@.annieVoice;"I did come with you silly."@@
Your head snapped around to see Annie standing only a few feet from you. You glanced around, confirming you were back in the <<if $imaginaryFriendReturnPassage === "Board Game Accept Sit Finale">>shopping mall<<else>>real world<</if>>...she'd actually come back with you.
@@.annieVoice;"Come on,"@@ she offered you her hand, @@.annieVoice;"we should go play. The others are waiting."@@
You took her hand, still reeling from her sudden appearance in your world. Now the two of you could get even closer with each other. You and your new @@.girlVoice;imaginary friend@@.
<<pushJournalEntry "imaginaryFriendDream" "Journal Dream 2">>\
<<case 3>>\
<<if $traitImaginaryFriend === 3>>\
When you awoke Annie wasn't anywhere to be found.
@@.annieVoice;"Come on, you've got to get up."@@ The voice came from inside your head.
Taking stock of yourself you realized you were <<if $imaginaryDressFeeling <= 2>>disappointingly <</if>>back in your old outfit.
She smiled gently, <<playerVoice "\"don't worry, you'll wear it again soon.\"">> The words had come from Annie, yet had emanated from your mouth.
Her growing smile showed on your face, <<playerVoice "\"let's go play.\"">>
You rose without commanding your body to do so. Annie was ready to get back to the party, and you had to follow along.
<<pushJournalEntry "imaginaryFriendDream" "Journal Dream 3">>\
<<else>>\
When you awoke you opened your eyes to see Annie staring directly at you only inches from your face.
You startled back, giving a small @@.girlVoice;yelp@@ which only made Annie giggle.
@@.annieVoice;"Come on sleepyhead, let's go play!"@@
She didn't even offer you a hand, bouncing away and beckoning you to follow her. You rose and got back to the party.
<</if>>\
<</switch>>\
<</if>>\
<<set $playerAge to $oldPlayerAge>>\
<<set $playerMaturity to $oldPlayerMaturity>>\
<<set $playerOutfit to $oldPlayerOutfit>>\<<playerThought "Annie, are you there?">>
You thought, knowing she could hear. On the one hand it was convenient that once again you could speak telepathically rather than having to speak out loud. On the other Annie didn't always seem to remember that fact.
@@.annieVoice;"Of course I am silly."@@ Your voice trilled out, drawing the eyes of the other girls.
<<if $girlsAwareOfImaginaryFriend>>\
They tittered to one another and you could hear snatches of comments about @@.emilyVoice;"imaginary friend"@@ and @@.sophieVoice;"it's adorable@@".
<<changeEmbarassment "small">>\
<</if>>\
<<playerThought "You don't have to talk out loud,">> you inwardly hissed, <<playerThought "just think it and I can hear it.">>
@@.annieThought;Riiiiggghttt.@@ Annie drawled, drawing an eyeroll from you. You'd doubted she'd actually forgotten, she just loved tormenting you a little.
@@.annieThought;So, what's up?@@
[[Question Annie|Imaginary Friend Possession Confrontation 2]]<<playerThought "What's up is the fact that you can take control of my body. How is that even possible?">>
Annie scoffed, @@.annieThought;I told you, you weren't having enough fun, so I'm gonna help you.@@
<<if $playerMaturity >= 9>>\
<<playerThought "By randomly making me act like a little girl?">>
<<else>>\
<<playerThought "By randomly making me act like you?">>
<</if>>\
@@.annieThought;Uh-huh! I'm gonna have lots of fun and show you how to have lots of fun too!@@
<<playerThought "But that doesn't explain how you're doing it. I thought you were just...">>
@@.annieVoice;"Your imaginary friend?"@@ Annie giggled, suddenly standing right beside you.
[[You jumped|Imaginary Friend Possession Confrontation 3]]<<playerVoice "\"Ah! How did you get there? I thought...\"">>
<<if $girlsAwareOfImaginaryFriend>>\
The girls giggled again, enjoying your little one person show.
<<changeEmbarassment "small">>
<<else>>\
The girls looked over again, increasingly confused at your antics.
<</if>>\
@@.annieVoice;"That I was only in your head? Nuh uh! I can still come out and play all I want."@@
You steadied yourself, <<playerThought "so you get the best of both worlds? You can be yourself whenever you want, and pretend to be me whenever you want?">>
Annie didn't respond, merely giving you a quizzical look.
<<playerThought "What? You can't hear me when you're out there?">>
Annie continued to stare at you. @@.annieVoice;"What?"@@ She quirked her head, @@.annieVoice;"come on <<playerName>> you have to use your words."@@ She teased as if talking to a @@.girlThought;toddler@@.
[[Glare at her|Imaginary Friend Possession Confrontation 4]]
<<set $imaginaryFriendScene2Seen to true>>Annie just giggled. She might not be able to read your mind while she was manifesting herself outside of it, but that didn't mean she couldn't make educated guesses.
She walked up to you and then vanished.
@@.annieThought;Better?@@ She spoke, once again into your mind.
<<playerThought "Much. But you still haven't explained how.">>
@@.annieThought;Duh, it's magic!@@
Annie's answer, while still maddeningly vague, was likely the closest thing you were going to get to an understanding. Whatever magic had made Annie, was now allowing her to take control of your body, seemingly at her whims.
Something she was keen to demonstrate. @@.annieThought;Let's go talk to the girls and as long as you're nice you can talk about whatever you want.@@
[[Walk over to the girls|Imaginary Friend Possession Confrontation 5a]]
[[Stay where you are|Imaginary Friend Possession Confrontation 5b]]Knowing that Annie would walk you over there whether you wanted to or not you capitulated to her instructions. Dutifully walking yourself over to the whispering girls. They'd been watching the whole scene unfold and were deeply curious about what was going to happen next.
<<include "Imaginary Friend Possession Confrontation 5 Fragment">>Despite your intentions to the contrary your legs began moving. Carrying you over to the whispering girls.
It was a strange experience. It wasn't that your body wasn't obeying your commands, it was that you had lost that connection entirely. You could feel your feet hitting the floor, but didn't seem to have any ability to influence their motion. You were in the car, but Annie was in the driver's seat.
You stopped in front of the assembled girls. They'd been watching the whole scene unfold and were deeply curious about what was going to happen next.
<<include "Imaginary Friend Possession Confrontation 5 Fragment">>@@#links;
<<link "Greet the girls">>
<<filterreplace "#links">>\
<<playerVoice "\"Hello everyone.\"">> Once again you did as Annie wanted and so she allowed you to maintain control. Despite her not actually taking control of her body she was still making it very clear who was in charge. You either did what she wanted, or she'd make you do it. And what she wanted right now was to be nice to the girls. And the rest of the time the overwhelming message seemed to be the directive to have fun.
<<include "Imaginary Friend Possession Confrontation 5 Fragment 2">>
<</filterreplace>>
<</link>>
<<link "Stay silent">>
<<filterreplace "#links">>\
@@.annieVoice;"Hi everyone!"@@ Annie trilled with your voice. <<if $playerMaturity >= 12>>The girls were startled by the change in demeanor. It was technically your voice, but it was @@.girlVoice;brighter@@ and @@.girlVoice;girlier@@ than you'd ever sounded. Even the tone was just a little higher.<<elseif $playerMaturity >= 8>>The girls were surprised by your tone. It still sounded like you, but far more @@.girlVoice;childish@@ than you ever spoke. They wondered if it was some sort of mock.<<else>>The girls didn't seem surprised by the way you'd spoken. Annie and you were so similar in maturity that her tone was only slightly more <<if $playerMaturity <= 5>>mature<<else>>childish<</if>> than yours.<</if>>
<<include "Imaginary Friend Possession Confrontation 5 Fragment 2">>
<</filterreplace>>
<</link>>
@@<<if $girlsAwareOfImaginaryFriend>>\
@@.karaVoice;"Hello <<playerName>>, you seem excited. Were you having fun talking with Annie?"@@ Kara spoke, only barely managing to suppress a giggle.
Denying it at this point seemed rather pointless, they already knew about her existence. Or rather your perception of her existence, even you weren't sure how "real" Annie was. Doubly so now that she was actually able to take over your body.
<<playerThought "That's actually a good question.">>
<<playerVoice "\"I was, but I have a question. Is it normal that Annie-">>@@.annieVoice;would be my best friend in the whole world?"@@
Your "question" brought a fresh round of giggles to the girl's lips.
@@.emilyVoice;"Totally normal,"@@ Emily tried to deadpan, @@.emilyVoice;"imaginary friends are always the best friends."@@
But you weren't listening to her, you were reeling from the sudden takeover.
@@.annieThought;Shhhh,@@ Annie whispered into your mind, @@.annieThought;that's our little secret.@@
With no way to defy her on that point you resigned yourself to your new fate. Your words and actions at the whims of your @@.girlVoice;inner child@@.
[[Back to the party|Event Handler]]
<<changeEmbarassment "small">>\
<<else>>\
@@.karaVoice;"Hello <<playerName>>, you seem excited, what were you doing over there? It sounded like you were talking to someone."@@
[[Admit to talking to Annie|Imaginary Friend Possession Confrontation 6]]
[[Deny everything|Caught Talking To Imaginary Friend Deny Takeover]]
[[Make up an excuse|Caught Talking To Imaginary Friend Deny Takeover]]
[[Stay silent|Caught Talking To Imaginary Friend Deny Takeover]]
<</if>>\You tried to keep the all consuming blush off of your face, but what choice did you have? If you didn't tell them about it, Annie would, and her explanation would probably be even more mortifying.
<<playerVoice "\"I was...I was talking to Annie.\"">>
With the die cast Annie manifested herself and waved, @@.annieVoice;"hi everyone!"@@
You gestured weakly in her direction. <<playerVoice "\"Annie says hi.\"">>
The girls looked in Annie's direction, though they obviously couldn't see her.
<<if getGroupFriendliness() >= 11>>\
<<include "Imaginary Friend Introduce Her to Friends">>\
<<else>>\
<<include "Imaginary Friend Introduce Her to Enemies 1">>\
<</if>>\
<<changeEmbarassment "medium">>\
<<changeHappiness "Annie" true>>\<<if $traitRapunzelHair && $playerHairLength < 12>>\
Your hair tingled and began to grow again. Pooling on the floor around your feet. The @@.girlVoice;curse@@ ensuring it was always @@.girlVoice;impossibly long@@.
<<set $playerHairLength to 12>>\
<</if>>\
<<include "Outfit Interjections">>
<<include "Age Offset Interjections">>
<<include "Embarrassment Interjections">><<if $playerMaturity <= $playerAge - 4>>\
You shifted uncomfortably, glancing at the girls to see if they were noticing. You were self conscious, you just @@.girlVoice;didn't like@@ the way your body looked. It was too big, too bulky<<if $playerAge >= 11>>, too boyish<</if>>. [[Maybe Emily could help?|Low maturity, high age, request regression]]
<<elseif $playerAge <= $playerMaturity - 4>>\
You held your head against a sudden headache, though the pain subsided the pressure didn't. Your @@.girlVoice;brain had shrunk@@ more than your mind had regressed, there was simply too much knowledge in there. As you kept getting younger things were being forced out one way or another.
<<changeMaturity "small">>\
<</if>>\<<if $outfitLooseness === 0 && $playerAge <= $outfitAge - 2>>\
Idly you tugged your top back up onto your shoulder, re-adjusting things so they sat properly. Your clothes were starting to get a little big on you. Though nothing was falling off, yet.
<<set $outfitLooseness to 1>>\
<<elseif $outfitLooseness === 1 && $playerAge <= $outfitAge - 3 && !$traitBarefoot>>\
As you took a step you realized that you'd left a sock behind, and your other sock was barely hanging on. Your feet were @@.girlVoice;way too small@@ for these socks. You shoved them back on, but you'd need new ones soon.
<<set $outfitLooseness to 2>>\
<</if>>\<<if $traitLoveYourStuffy>>
@@.sophieVoice;"Awwww. The two of you look so cute together."@@ It seems Sophie had been caught in a rare moment of girlish delight, but it took you a few moments to realize why. You'd been sitting cross-legged on the couch with @@.girlVoice;Cuddlebug@@ in your lap, holding his arms and bouncing him like it was a dance. You flushed and put him back down beside you, @@.girlVoice;but not too far@@.
<<changeEmbarassment "small">>\
<</if>>
<<if $traitRapunzelHair>>
@@.mikiVoice;"It's so pretty...I want to brush it too."@@ Miki muttered from beside you. Dully you turned towards her, you'd only been half paying attention. Instead your attention had been taken by your own hair, gently running your fingers through it again and again...it was @@.girlVoice;so long@@ and @@.girlVoice;so soft@@. Miki giggled at your idle distraction with your own hair. You quickly put your hands into your lap, trying to resist the urge to go back and continue brushing.
<<changeEmbarassment "small">>\
<</if>>
<<if $traitEnergetic>>
You tapped your heels together as you fidgeted on the couch. Tapping made way to swinging your legs before finally jumping off the couch entirely.
<<playerVoice "\"Can we do the next thing yet?\"">>
Emily laughed, @@.emilyVoice;"Geez, give us a minute. We just finished like thirty seconds ago."@@
You huffed and sat back down on the couch, waiting this long was boring you to tears. Emily just chuckled to herself about your hopeless impatience.
<<changeEmbarassment "small">>\
<</if>>
<<if $traitGiggly>>
<<switch random(3)>>
<<case 0>>
@@.karaVoice;"What do you call a blind dinosaur?"@@
@@.karaVoice;"Do-you-think-he-saurus."@@
<<case 1>>
@@.mikiVoice;"Where do cows go on a Saturday night?"@@
@@.mikiVoice;"To the MOOOOOOOOOOOoooooooooooooooooovies."@@
<<case 2>>
@@.emilyVoice;"What do you call a fairy that doesn’t like to shower?"@@
@@.emilyVoice;"Stinkerbell."@@
<<case 3>>
@@.sophieVoice;"Why do elephants wear green sneakers? So they can hide in trees. Ever seen an elephant in a tree? No? Then it must work."@@
<<default>>
@@.emilyVoice;"What did one firefly say to the other?"@@
@@.emilyVoice;"You glow, girl!"@@
<</switch>>
<</if>>
<<if $traitChatterbox>>
@@.sophieVoice;"If you girls are done your gossip session you have to pick the next activity <<playerName>>."@@
<</if>><<playerVoice "\"Thank you, My Lady.\"">>
<<if getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress'>>\
You dropped into a @@.girlVoice;delicate curtsy@@, spreading your skirt as you did.
<<else>>\
You dropped into a @@.girlVoice;delicate curtsy@@, miming spreading a skirt, since you didn't actually have one.
<</if>>\<span class="noFilter">\
<section class="paper paper--postActivity">\
<div class="papertext">\
<span class="momWritingFont">\
<<if $boardGameActivityResult === 0>>\
Play a board game
<<else>>\
@@.strikethrough;Play a board game@@
<</if>>\
<<if $miniOlympicsActivityResult === 0>>\
<<if $miniOlympicsState === 0>>\
Compete in the Mini-Olympics
<<elseif $miniOlympicsState === 1>>\
Compete in the Mini-Olympics |
<<elseif $miniOlympicsState === 2>>\
Compete in the Mini-Olympics ||
<<elseif $miniOlympicsState === 3>>\
Compete in the Mini-Olympics ||
<<elseif $miniOlympicsState === 4>>\
Compete in the Mini-Olympics |||
<<elseif $miniOlympicsState === 5>>\
@@.strikethrough;Compete in the Mini-Olympics ||||@@
<</if>>\
<<else>>\
@@.strikethrough;Mini-Olympics@@
<</if>>\
<<if $hideAndSeekActivityResult === 0>>\
Play Hide and Seek
<<else>>\
@@.strikethrough;Play Hide and Seek@@
<</if>>\
<<if $watchingMLPActivityResult === 0>>\
Watch some cartoons
<<else>>\
@@.strikethrough;Watch some cartoons@@
<</if>>\
<<if $hairActivityResult === 0>>\
Braid each other's hair
<<else>>\
@@.strikethrough;Braid each other's hair@@
<</if>>\
<<if $cupcakeDecoratingActivityResult === 0>>\
Decorate some cupcakes
<<else>>\
@@.strikethrough;Decorate some cupcakes@@
<</if>>\
<<if $paintingNailsActivityResult === 0>>\
Paint each other's nails
<<else>>\
@@.strikethrough;Paint each other's nails@@
<</if>>\
<<if $waterActivitiesResult === 0 && $playerAge <= 10>>\
Splash around in the water
<<elseif $playerAge <= 10>>\
@@.strikethrough;Splash around in the water@@
<</if>>\
</span>\
</div>\
</section>\
</span><section class="paper">
<article class="paperheader"></article>\
<div class="papertext">\
<span class="journal1">\
I'm <<if $girlName>><span class="strikethrough-heavy">$boyName<span class="girlyUpdate">$girlName</span></span><<else>>$boyName<</if>> and I'm a sixteen year old boy. My witch of a mother forced me to babysit a bunch of little girls, including my annoying little sister, despite my stringent objections. I'm keeping this log in case things get too crazy and I don't remember exactly what happened...it wouldn't be the first time.
</span>\
<<for _i to 0; _i lt $journalEntries.length; _i++>>\
<<set _entryClass to getCurrentWritingStyleClass($journalEntries[_i].maturity, $journalEntries[_i].age)>>\
<span @class='_entryClass'>\
<<print $journalEntries[_i].text>>
</span>\
<</for>>\
</div>
</section>After the last activity you took a moment to collect your thoughts and jot down what happened.
<span class="noFilter">\
<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _tempJournalEntry to $journalEntries[$journalEntries.length - 1]>>\
<<set _entryClass to getCurrentWritingStyleClass(_tempJournalEntry.maturity)>>\
<span @class='_entryClass'>\
<<print _tempJournalEntry.text>>\
</span>\
</div>\
</section>\
</span>
[[Back to the party|Event Handler][$newJournalEntry to false]]@@.header;Sleepover Makeover@@ Version: 0.17.1
Disclaimers:
This game involves child characters and regression into childhood. The PG rating is strictly for bad language, there is no sexual content.
Any content outside of a "normal" TG/AR will be marked with a <<hovertip "CW: Scary spooky skeletons">>🐉<</hovertip>>. This warning can be disabled in Settings.
If you see a <<hovertip "Hello, dragonfire here. Thank you for playing.">>🐉<</hovertip>> anywhere else you can hover it for some meta notes.
Please report any bugs/suggestions/ideas/complaints/comments to the discussion thread. I'd love to hear from you.
[[Credits|Credits]]
[[Release Notes|Release Notes]]
[[See the Intro|Opening Passage]]
<<link "Skip the Intro" "Activity Selection">>
<<set $showJournal to true>>
<<set $showNPCInfo to true>>
<</link>>\<<playerVoice "\"You can't be serious. You're not back until tomorrow?\"">>
@@.momVoice;"Very serious, something important came up and it simply cannot wait until tomorrow."@@
<<playerVoice "\"But-\"">>
@@.momVoice;"No buts mister, with the way you've been acting lately you're lucky that this is all you have to do."@@
<<playerVoice "\"You can't blame me for that. Emily has been such a pain.\"">>
Your mother sighed, @@.momVoice;"You forget how similar you were at that age. Emily is eight, you're going to have to be patient. You're going to have to be patient with all of them."@@ She fixed you with a look that solidified that this wasn't a debate.
@@.momVoice;"You're going to keep the girls company for the night and make sure that they have fun. When I return I expect them to tell me you were a delight and made the sleepover a huge success."@@
<<playerVoice "\"Do I really have to be here the whole night? Watching a bunch of stupid little girls?\"">>
@@.momVoice;"The whole night, you'd better not leave them alone."@@ She checked her watch and clicked her tongue, @@.momVoice;"I must go, or I'm going to be late. You behave yourself, I've given your sister a wand just in case you won't play along. Have fun."@@
[[A wand...|Opening Passage 2]]Fantastic, so your sister was going to have unknown magic on her side. It was probably worth noting at this point that your mother was a witch, and you meant that in a very literal sense. You didn't have all the details, but you'd seen her do so many impossible things that you couldn't possibly doubt it.
Physical transformations into animals, closets that made everything fit, teleportation, mental manipulations making you talk like a baby. She said there were limitations, but to you it seemed almost limitless.
Apparently your sister had the gift as well, but you didn't know where she sat on that power scale. Last time she'd demonstrated those powers you'd ended up with rabbit ears and an irresistible craving for carrots. With a wand empowered by your mother she might be capable of a lot more.
You on the other hand didn't have any talent for it at all, and nor would you ever. Apparently magic was a 'no boys allowed' kind of thing. Which meant you were going to have no way of defending yourself from...whatever your mom and her had planned.
Great. An entire night spent watching over a gaggle of annoying little girls, without being allowed to leave. Bad enough if it didn't also come with a doubly annoying sister armed with a magic wand.
[[Demand an explanation|Opening Passage 3]]@@.momVoice;"Don't worry, you won't have to do anything too strenuous. Almost everything has been taken care of. All of the activities are planned, snacks are ready and dinner has been ordered."@@
It wasn't the workload that annoyed you, it was the fact you were getting stuck with a bunch of annoying giggly girls. Your sister was //probably// the worst, but the rest would just amplify her annoyances.
She turned again to leave, @@.momVoice;"if anything serious happens Emily knows how to signal me with her wand and you know my number."@@
It was a stronger statement than it appeared. You knew your mother could literally be back at a moment's notice, you'd seen her teleport across town before. Though apparently she could only come back to the house. So she'd still have to abandon...whatever it was she was doing. Best to avoid it, but at least you had a safety net.
She gave a small smile, @@.momVoice;"just let yourself relax and have some fun. Maybe you'll find yourself enjoying it more than you expect."@@
You weren't sure how you could ever have fun playing a bunch of childish games, but your mother seemed oddly confident.
@@.momVoice;"You will try to enjoy yourself won't you?"@@
[[Reluctantly agree|Opening Passage 4][$openingAgreementLevel to 1]]
[[Aggressively disagree|Opening Passage Disagree][$openingAgreementLevel to 2]]@@.momVoice;"This isn't a request."@@ Your mother scowled at you.
@@.momVoice;"As the eldest it is your responsibility to take care of your sister when I'm not available."@@
<<playerVoice "\"This isn't just taking care-\"">>
@@.momVoice;"You //will// take care of them. Any magic your sister uses can easily be reversed once I'm back. It's only one night."@@
[[Capitulate|Opening Passage 4]]
[[Absolutely refuse|Opening Game End]]<<playerVoice "\"Not a chance. Emily is a brat and it's ridiculous that you're making me take care of her.\"">>
<<playerVoice "\"You gave her a goddamn magic wand, you're basically telling her to mess with me.\"">>
Your mother stayed silent as you continued your lecture.
<<playerVoice "\"She's going to turn me into a rabbit or a baby or some random shit and then what? How am I supposed to take care of them when that happens?\"">>
@@.momVoice;"Well you don't really need to take care of much."@@
<<playerVoice "\"That is so not the point...if you want an empowered bratty child witch, then you can deal with the consequences.\"">>
With that you walked out the door yourself, leaving a shocked mom in your wake. You tensed, waiting for the consequences of your actions. Yet nothing seemed to occur. Perhaps you'd shocked her enough that she didn't know how to respond, or maybe she was just impressed that you'd stood up to her.
Either way you weren't sticking around. Hurrying away until you were out of eyeshot before breathing a sigh of relief. No doubt you were going to feel the consequences of this eventually, but for today you needed somewhere to crash. Billy's house wasn't far, and he'd probably let you stay the night.
You laughed to yourself, seemed like you'd be spending the night at a sleepover after all, but this one would be mundane. No magic, no transformations, no insane witch of a mother or bratty witch of a sister. It sounded like heaven.
Ending 0: Over Before It Began
<<include "Post Ending Choices">>
<<saveEnding "" 26>><<switch $openingAgreementLevel>>\
<<case 1>>\
<<playerVoice "\"I'll try...\"">> You grumbled. You weren't super excited about the idea, but you also didn't want to piss off your mother before this even started.
<<case 2>>\
<<playerVoice "\"Fine.\"">> You snapped. You hated this idea, and knew your sister would make it miserable, but you didn't seem to have a lot of choice. You'd just have to hope they wouldn't spend the whole time tormenting you.
<<silently>>\
<<set $emilyHappiness to 1>>
<<set $mikiHappiness to 3>>
<<set $sophieHappiness to 2>>
<<set $karaHappiness to 3>>
<</silently>>\
<</switch>>\
Your mother nodded and waved you goodbye. You were left alone with the girls, currently congregating in the living room.
@@.karaVoice;"Is your brother really going to be here all night?"@@
@@.emilyVoice;"Yup, mommy put ?them in charge since she had to go out."@@
@@.sophieVoice;"Didn't you say your brother was super annoying?"@@
@@.emilyVoice;"Suuuppperr annoying. But mommy did give me this,"@@ Emily brandished the magic wand, @@.emilyVoice;"so he's going to have to play nice."@@
@@.mikiVoice;"I wanna play now!"@@
You looked grimly at the quartet of girls before you, your charges until tomorrow morning. You'd met them all before, so you had some idea about what you were dealing with.
Though to help your mom had provided you with a minor magical item of your own. You fiddled with the mood ring on your finger, the gem in the center glowing different colors as you pointed it to each girl in turn. It let you know approximately how each of them felt about you. So you already knew that Sophie and Emily hated you, while Miki and Kara had no strong feelings.
[[Look at the girls|Opening Passage 5]]
<<silently>>\
<<set $maxEmilyHappiness to $emilyHappiness>>
<<set $maxKaraHappiness to $karaHappiness>>
<<set $maxSophieHappiness to $sophieHappiness>>
<<set $maxMikiHappiness to $mikiHappiness>>
<</silently>>\<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
@@.karaVoice;Kara@@ was in the same class as your sister, despite being a year younger. It was a 2/3 split but she was clever enough that she spent basically all her time doing grade 3 work. Her long mousy brown hair looked a little disheveled and somehow her glasses had been knocked askew. But she didn't seem to mind any of that.
</div>\
<<Image 'Portraits/Kara.webp' "ponyPicture">>
</div>\
<div class="ponyPictureDiv">\
<<Image 'Portraits/Sophie.webp' "ponyPicture">>
<div class="ponyPictureText" style="margin-left: 30px;">\
@@.sophieVoice;Sophie@@ was the oldest of the girls. As such, she'd taken on a bit of an older sister role. Curly red hair framed a freckled face that seemed to have a permanent dirt smudge. It wouldn't be right to call her a tomboy, but she was a little more rough and tumble than the rest. She was also surprisingly physically capable for her age, though at nine it wasn't a high bar.
</div>\
</div>\
<div class="ponyPictureDiv">\
<div class="ponyPictureText" style="margin-right: 30px;">\
@@.mikiVoice;Miki@@ was, by contrast, the youngest of the girls. She was the younger sister of a boy from Emily's class. Apparently they'd hit it off far better than Emily and the boy. Her black hair was pulled into two loose pigtails that bounced whenever she moved. As far as you'd seen she was pretty shy, but certain things could get her very excited.
</div>\
<<Image 'Portraits/Miki.webp' "ponyPicture">>
</div>\
<div class="ponyPictureDiv">\
<<Image 'Portraits/Emily.webp' "ponyPicture">>
<div class="ponyPictureText" style="margin-left: 30px;">\
@@.emilyVoice;Emily@@, your sister, was the most vocal of the group. Which meant that a lot of their plans ended up coming from her. You found her massively annoying, it felt like half the time she was acting more like a toddler than an eight year old. Her wavy blond hair and rosy cheeks gave her just the perfect look to get away with murder. She knew this, and she used it. You couldn't count the number of times her annoying giggle had gotten her out of trouble.
</div>\
</div>\
[[Approach the group|Opening Passage 6]]
<<set $showNPCInfo to true>>\The group turned to you as you approached. It was clear they'd already been briefed on the situation so there was no reason to belabor that point.
<<playerVoice "\"So I'll be over on the couch watching TV. You all behave yourself and if you desperately need something you know where I am.\"">> Mom had said you needed to 'keep them company', you could tolerate that. You were less enthused by the idea of playing along with them. So you'd avoid it if you could.
@@.emilyVoice;"Mommy said you would play with us..."@@ Emily was disappointed by your words. Idly she toyed with the wand. A nervous tick or a reminder of the power she had? You couldn't say.
She perked back up quickly, @@.emilyVoice;"but since I'm super nice I'll even let you pick what we do. Mommy left a list. It's in here."@@
Emily handed you a leather bound journal. Opening it showed the list that Emily had referred to. Apparently your mother hadn't been kidding about preparing things. A glance at the list showed a litany of @@.girlVoice;childish@@ and @@.girlVoice;girly@@ activities. Perhaps some were tolerable, but others looked deeply unpleasant. Still, you'd have to at least pick something for them to do, whether you participated or not.
[[There was more|Opening Passage 7]]
<<set $showJournal to true>>\After the list there were a number of blank lined pages, clearly meant to act as a journal.
You took a moment to jot down a few of your initial thoughts. Keep yourself a little 'apocalypse log' so you'd be able to make sense of everything that was about to happen. You didn't know exactly what Emily had planned, but she had a wand, so you doubted you'd come out of things unscathed. Maybe this time you'd at least avoid getting turned into a rabbit.
The end of the book had a number of blank pages which felt like they were just waiting for content. Perhaps you'd find some things to fill them as time went on.
You were about to close the book when you noticed one of those 'blank' pages had something on it.
<<playerThought "My report card?">>
It was an extremely strange thing to find in a journal, but right now it looked normal enough. You'd have to keep an eye on it, as well as for anything else showing up. But before anything else could happen you were going to need to pick an activity.
[[Choose an Activity|Activity Selection]]<<script>>
if (!tags().includes('nofilter')) {
window.filterText();
}
window.filterWrittenText();
<</script>><<set _weightOffset to $traitChubby - $traitSmall>>
You were taking a moment to loiter between activities, considering the current situation. You weren't a boy anymore, that particular 'battle' was already lost. Which meant from now on you were just going to keep getting younger and younger. You didn't actually know how far this would go. If the idea was to have you fit into the party then surely they wouldn't make you too young, right? A toddler wouldn't fit in. At least you hoped so. <<if $playerMaturity > 10>>You were already younger than you wanted, you didn't need this to go further. You had to do whatever you could to stop this continued regression.<<else>>You were okay will being this age, or even a @@.girlVoice;little younger@@, so maybe losing another year or two wouldn't be too bad. But that didn't mean you'd be okay with turning into a toddler.<</if>>
You were going to have to fight to remain in the form you wanted. Although...you took a look at your arms...maybe 'fight' wasn't the right word. Any muscles you'd once had were entirely gone now. Until now you'd at least been holding onto a vestige of them, it at least looked like your arms could lift something. Now they were @@.girlVoice;delicate@@ little twigs. The skin was so @@.girlVoice;smooth and soft@@ it looked like you'd never done any labor in your life.
A fact that Sophie had picked up on. She came over to you as you continued to reminisce about your lost strength, @@.sophieVoice;"How you doing there shorty?"@@
<<if $traitSmall>>\
You were starting to get used to that particular jibe, and it was only becoming more and more true. She had <<if $traitSmall == 2>>half a foot<<else>>a few inches<</if>> on you now and when you stood face to face her superior size was instantly apparent.
<<else>>\
You wanted to snap back at her for that comment, but you realized something, she wasn't wrong. It must have happened recently, but she was taller than you now. It wasn't much, no more than an inch, but it was enough to be noticeable. You'd just lost your status as a boy, and now you'd lost your status as the biggest as well.
<</if>>\
<<if $sophieInferiorityComplex >= 2>>\
You'd already known that Sophie was @@.girlVoice;incredibly athletic@@ and capable of things you couldn't hope to do. However, now things had become all the more apparent. She was bigger, stronger, faster, and tougher than you were or could hope to be. <<if $sophieInferiorityComplex >= 3>>@@.girlThought;She's just so amazing.@@<</if>>
<<elseif $sophieInferiorityComplex >= 1>>\
You'd already known that Sophie was athletic, and the list of her accomplishments was impressive for her age. However, looking at her now, <<if $traitSmall == 2>>half a foot<<elseif $traitSmall>>three inches<<else>>an inch<</if>> taller <<switch _weightOffset>><<case 0>>a few pounds heavier<<case -1>>and ten pounds heavier<<case -2>>and fifteen pounds heavier<</switch>> than you, <<if $traitSmall>>she seemed like a titan.<<else>>she seemed all the more impressive.<</if>>
<<else>>\
You'd never really considered Sophie to be a physical powerhouse; her boasts of her athletic prowess had always sounded quaint compared to what you had been capable of. However, looking at her now, <<if $traitSmall == 2>>half a foot<<elseif $traitSmall>>three inches<<else>>an inch<</if>> taller <<switch _weightOffset>><<case 0>>and a few pounds heavier<<case -1>>and ten pounds heavier<<case -2>>and fifteen pounds heavier<</switch>> than you, <<if $traitSmall>>she seemed like a titan.<<else>>she cut a much more impressive figure.<</if>>
<</if>>\
@@.sophieVoice;"You know I've been wondering, which of us is stronger."@@ Sophie drawled, @@.sophieVoice;"I'd meant to find out earlier, but then Emily was talking about how you looked like your mommy, and then we found out you were a girl...so I didn't get a chance. What do you say?"@@
<<if $traitDainty>>[[Accept the challenge|10 to 9 Age Change Accept Dainty]]<<else>>[[Accept the challenge|10 to 9 Age Change Accept 1]]<</if>>
[[Reject the challenge|10 to 9 Age Change Reject]]
<<set $triedArmWrestleOnce to false>>\
<<set $triedArmWrestleTwice to false>>\<<if $triedArmWrestleOnce>>\
As you walked away you reminisced on how thoroughly you'd been trounced. That hadn't been a competition, if anything you'd been lucky that she hadn't challenged you earlier. There was some solace in losing because you were actually smaller. It would have been worse if you'd gotten beaten as a 10 year old...she might have even won at 12.
<<else>>\
As you walked away you reminisced on how you'd just backed down from a contest of strength with a nine year old. You wanted to say you were just rising above it, but you knew in your heart there was no way you could win. If anything you'd been lucky that she hadn't challenged you earlier. There was some solace in being weaker because you were actually smaller. It would have been worse if you'd gotten beaten as a 10 year old...she might have even won at 12.
<</if>>\
You shivered at the concept, coming to a stop in front of the mirror. At this point you were becoming accustomed to the physical changes, but that didn't mean there weren't surprises. Seeing a seemingly different person staring back at you in the mirror was always a shock. Though this time the reflection was almost familiar.
You stared at the almost-Emily in the mirror. The two of you looked so similar now, no one would ever doubt you were related.\
<<if $traitSmall == 2>>\
Though you'd actually become @@.girlVoice;smaller@@ than her, despite your advanced age. \
<<elseif $traitSmall>>\
The two of you were even the @@.girlVoice;same size@@ now, despite your extra year. \
<<elseif $playerMaturity <= 7>>
@@.girlVoice;Disappointingly@@ you were still bigger than her. \
<<else>>\
You were still a little bigger than her though. \
<</if>>\
<<if $playerMaturity <= 7>>\
Your body also still had slight hints of @@.girlVoice;femininity@@ that you weren't sure how to feel about.
<<else>>\
Your body also had slight hints of @@.girlVoice;femininity@@ that marked you as more mature, but they were subtle. ''Very'' subtle. You wondered if it was just wishful thinking on your part.
<</if>>\
You'd just gotten @@.girlVoice;so small@@ that it was hard to come to terms with. Five foot was a distant memory and you were starting to flirt with only being four feet tall. By that point you doubted you'd be even fifty pounds. <<if $traitChubby>>Well, it'd be fifty if you didn't have quite such a large stomach.<</if>> Though it was lucky in one way, you doubted your @@.girlVoice;skinny legs@@ and your @@.girlVoice;little feet@@, would be able to hold up any more.
The girl that stared back at you was @@.girlVoice;cute@@, but not like before. <<if $playerMaturity >= 14 || $sexualityLock>>The girl wasn't "cute" like a high school girl in a provocative outfit<<elseif $playerMaturity >= 11>>The girl wasn't "cute" like a @@.girlVoice;hot boy@@ might be<<elseif $playerMaturity >= 9>>The girl wasn't cute like a @@.girlVoice;handsome boy@@<<else>>She wasn't @@.girlVoice;big girl cute@@<</if>>, no she was "cute" in the same way puppies and kittens were @@.girlVoice;cute@@. Your @@.girlVoice;sparkling blue@@ eyes held no intensity, they were so @@.girlVoice;wide@@ and @@.girlVoice;innocent@@, seemingly untouched by the traumas of life.
You were struck by a sudden urge. @@.girlThought;I bet I'd look even cuter with a smile.@@
<<if $playerMaturity >= 12>>This was a mistake. What you saw was a @@.girlVoice;crooked mix of baby teeth and adult teeth, with a few missing@@. You weren't even old enough to have proper adult teeth anymore. You snapped your mouth shut, stalking away from the mirror and your @@.girlVoice;childish@@ reflection.<<elseif $playerMaturity >= 8>>What you saw was a @@.girlVoice;crooked mix of baby teeth and adult teeth, with a few missing@@. It wasn't surprising considering your age. But you did feel a little self conscious about how awkward they looked. You shut your mouth and walked away from the mirror.<<else>>What you saw was a @@.girlVoice;crooked mix of baby teeth and adult teeth, with a few missing@@. You felt so @@.girlVoice;proud@@. You were a @@.girlVoice;big girl@@ with @@.girlVoice;big girl@@ teeth. Smiling wide you walked away from the mirror, eager to show everyone else.<</if>>
[[Back to the party|Event Handler]]
<<pushJournalEntry "10To9Age" "Journal 10 to 9 Age" "regression">>\
<<set $heightEntries.push({
age: 9,
height: setup.heightArray[9 - $traitSmall]
})>>\<<if $playerMaturity <= 5>>\
ee<span style="position: relative; top: 6px;">beeeeegggg</span> bhgg<span style="position: relative; top: -5px; letter-spacing: -3px">owwww</span>
<<elseif $playerMaturity <= 7>>\
I is smal now. sofe is big. I not Want be big. sofe is strng <<if $triedArmWrestleTwice>>sofe hurt hand. I not Want hert hand<</if>>.
<<elseif $playerMaturity <= 10>>\
Sophie is bigger than me! I don't want sophie to be big! I am supossed to be the big girl. Why does emily want me to be small instead sophie?? I find way of get big again
My teeeth are little too I have little teeth like a baby I dont wnt to be a baby. Not fair! <<if $triedArmWrestleOnce>>sophie was rilly strong and won at arm @@.strikethrough;ressle@@ @@.strikethrough;rassle@@ strong thing <<if $triedArmWrestleTwice>>sophie was mean and hurt hand. I dont like hand to hurty<</if>><</if>>.
<<elseif $playerMaturity <= 13>>\
OMG I am way too small now. Sophie is bigger than me, Sophie! She's a little kid and she's totally taller than me, stronger to, but like that's fine I guess being strong isn't *that* big a deal anyway. Still I'd like to be stronger than some little girl. <<if $triedArmWrestleTwice>>That's probly why I made the dumb choice of trying twice, even though she totally crushed me the first time. Now my hand really hurts,<</if>> this body is just so little and weak and stuff, ugh I hate it, I gotta find a way to get big again. I've got freakin baby teeth! <<if !$traitBraces>>I'd say I worry about dumb braces, but now I'm too young for that, maybe not, I dunno, do kids get braces?<<else>>And I *still* have stupid braces, prety sure I'm suppossed to be too young for those.<</if>> Anyway, I'm gonna find a way to get big again before they think they can boss me around.
<<else>>\
This party keeps getting more and more awful. I've become so distressingly small that Sophie has at least an inch on me. Any claim to being the "big kid" of the group are gone now. Mentally I still easily outstrip them, but physically is an entire different matter. I may be only a little smaller than Sophie, but I am *much* weaker. <<if $triedArmWrestleOnce>>That was well tested with an arm wrestle. Trying to move her arm felt like trying to bend steel, and I don't think she was really trying.<<else>>I'm convinced that Sophie is stronger than me.<</if>> Surely Sophie is quite strong for a nine-year old, but I seem to be pathetically weak. I'm overly focusing on my lack of strength but there are other changes of note. In addition to the usual shrinking I've started losing adult teeth. The last remnants of my physical maturity are being wiped out. I have to do something.
<</if>>\For a moment you considered accepting her challenge before you realized how silly it was. An arm wrestle to assert dominance? That sounded so @@.girlVoice;violent@@ and @@.girlVoice;crude@@. You didn't want anything to do with it.
Not to mention that if she was willing to act like this, she probably wouldn't hold back. You could get hurt, and you didn't want to get a bruise. So you shook your head, denying the challenge.
@@.sophieVoice;"Bah,"@@ Sophie scoffed, @@.sophieVoice;"too scared you might lose?"@@
Kara interjected, @@.karaVoice;"don't worry about it <<playerName>>. Sophie is crazy strong for her age."@@
Sophie swelled with pride at that one. @@.sophieVoice;"You're right Kara. No pride in beating a little girl."@@
You brushed off her jibes. At least you knew how to @@.girlVoice;act like a proper girl@@, <<if $playerMaturity >=12>>not that you wanted to act like a girl...it was just that <</if>>Sophie was acting like a @@.girlVoice;rowdy little boy@@. <<if $playerMaturity >=10>>Though making fun of her for it seemed like a bad idea. That would just play into her teasing.<<else>>Or maybe she was just @@.girlVoice;tougher than you@@ and you //were// just a @@.girlVoice;delicate little girl@@.<</if>>
[[Walk away|10 to 9 Age Change Mirror]]You weren't interested in getting into an arbitrary competition with Sophie. No telling what she'd want you to do, and you had to admit that you weren't entirely sure what this body was capable of. Maybe it would be better to just accept the implication of a potential loss rather than getting to find out for sure.
@@.sophieVoice;"Bah,"@@ Sophie scoffed, @@.sophieVoice;"too scared you might lose?"@@
Kara interjected, @@.karaVoice;"don't worry about it <<playerName>>. Sophie is crazy strong for her age."@@
Sophie swelled with pride at that one. @@.sophieVoice;"You're right Kara. No pride in beating a little girl."@@
<<if $playerMaturity >= 9>>\
You bristled at that one. At her age she had no right chirping about being a 'little girl'. It was clear that she was baiting you, but you increasingly wanted to put her in her place. Assuming you were still capable of that.
<<changeEmbarassment "small">>\
<<else>>\
You couldn't really disagree. Was is really a great victory to beat you now? When you'd gotten this much smaller? Did you want to rise to this bait?
<</if>>\
[[Accept the challenge|10 to 9 Age Change Accept 1]]
[[Walk away|10 to 9 Age Change Mirror]]<<if $sophieInferiorityComplex >= 2>>\
You didn't know exactly what kind of competition Sophie had in mind, but you wanted to play along. You knew she would crush you and that you didn't stand a chance, but you were still curious about the limitations of your new body. How much of your old strength remained?
<<elseif $sophieInferiorityComplex >= 1 || $playerMaturity <= 10>>\
You didn't know exactly what kind of competition Sophie had in mind, but it seemed worth a look. You'd already known she was strong and now you were <<if $traitSmall>>@@.girlVoice;significantly@@ <</if>>@@.girlVoice;smaller@@ than her as well. Still you'd been pretty strong yourself, and you hoped enough remained that you'd give a good showing.
<<else>>\
You didn't know exactly what kind of competition Sophie had in mind, but you weren't about to back down. You wanted to preserve at least a modicum of your pride, and backing down from a nine year old girl would shatter it entirely. Even if the two of you were almost the same size surely you had to be stronger. Something of your old strength had to remain right? Even if it didn't really look that way...
<</if>>\
@@.sophieVoice;"Alright! Let's go."@@ She lead you over to a nearby table. Sitting down on the chair before propping her elbow up on the table. An arm wrestle, Sophie was challenging you to an arm wrestle.
The sudden movement had captured the attention of the other girls.
@@.karaVoice;"Really Sophie?"@@ Kara chided.
@@.emilyVoice;"Sometimes you are such a boy,"@@ Emily added.
@@.sophieVoice;"Heh, more than girly over here,"@@ Sophie jut a thumb in your direction. <<if $playerMaturity <= 8>>She didn't need to tell you that, you were well aware.<<elseif $playerMaturity <= 12>>As annoying as it was she wasn't entirely wrong, you were a girl now, for better or worse.<<else>>If you hadn't been set on competing before that sealed the deal, you couldn't back down from this now.<</if>>
[[Start the competition|10 to 9 Age Change Accept 2]]<<set $triedArmWrestleOnce to true>>\
You were admittedly nervous about this competition. It was clear you didn't have the same muscles as before, but you hadn't actually had a chance to test anything. There had been so many changes that even if you'd learned something a few minutes ago, it might be entirely wrong now.
As you clasped Sophie's hand you were struck by several facts at once: One, her hand was a little rougher than you'd expected, while your own were @@.girlVoice;baby soft@@ with @@.girlVoice;slender, delicate@@ fingers. Two, her hand was the same size as yours. Before you could have fit your whole hand around hers if she made a fist. Three, her grip was concerningly powerful. Maybe she was just trying to get a good grip, or maybe she was trying to intimidate you. Either way when you tried to squeeze back to counteract the pressure...it didn't do anything. She didn't even seem to register that you'd tried. You just had to hope your arm strength would be up to the task.
<<include "10 to 9 Age Change Arm Wrestle">>
<div id="lostTheMatch" style="display: none">\
[[Your arm hit the table|10 to 9 Age Change Accept 3]]
</div>
<div id="cheatTheMatch" style="display: none">\
Sophie's arm hit the table, shocking everyone in the room. The world stopped. What had just happened wasn't supposed to be possible, no amount of hard work could have overcome the raw difference in strength.
Everyone was frozen, unsure how to proceed. Except for Emily, she smiled, her sparkling blue eyes staring straight at ''you''.
[[Emily pointed|Cheater Ending 1]]
</div>(Click the button as quickly as possible to overpower Sophie) <<hovertip "Or don't. It won't make a difference in the end.">>🐉<</hovertip>>
@@#readyButton;
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<button id="armWrestlePress" onclick="armWrestleIncrement()">Press!</button>
<div id="armWrestleBackground">\
<div id="armWrestleGague"></div>
</div>
<<script>>
let intervalCount = 0;
const intervalId = window.setInterval(function() {
const oldWidth = $("#armWrestleGague").width();
$("#armWrestleGague").width(oldWidth - Math.min(intervalCount, 4));
intervalCount++;
if ($("#armWrestleGague").width() <= 0) {
$("#lostTheMatch").show();
$("#armWrestlePress").hide();
window.clearInterval(intervalId);
} else if ($("#armWrestleGague").width() <= 50) {
$("#armWrestleGague").css("background-color", "red");
} else if ($("#armWrestleGague").width() <= 100) {
$("#armWrestleGague").css("background-color", "yellow");
} else if ($("#armWrestleGague").width() >= 400) {
$("#cheatTheMatch").show();
$("#armWrestlePress").hide();
window.clearInterval(intervalId);
} else {
$("#armWrestleGague").css("background-color", "lime");
}
}, 50);
<</script>>\
<</filterreplace>>\
<</button>>\
@@You winced as the back of your hand hit the table only an instant after the match had started. Sophie already smiling at her dominant victory. On the other hand you were in shock. You'd considered the possibility that she'd be stronger than you, but not to this extent. With all the strength you could muster you couldn't even get her arm past half way. Your muscles were still shaking a little from the exertion and there was a pain blossoming on the back of your hand. She let you go and you retracted your sore arm. You could feel reflexive @@.girlVoice;tears@@ in the corners of your eyes. <<if $traitCrybaby || $playerMaturity <= 9>>You felt like you were about to @@.girlVoice;cry@@.<<else>>You were too mature to start crying, but this body was struggling with even mild pain.<</if>>
@@.sophieVoice;"Is that all you've got?"@@ Sophie questioned.
@@.karaVoice;"Be nice Sophie, you made your point."@@ Kara interjected.
@@.sophieVoice;"Have I?"@@ Sophie continued to smile, @@.sophieVoice;"want to try again?"@@ She put her arm back into position, ready for another round.
<<if $mikiHappiness >= 6>>\
@@.mikiVoice;"Go <<playerName>>!"@@
<<else>>\
@@.mikiVoice;"Go Sophie!"@@
<</if>>\
@@.emilyVoice;"You have to do best two out of three."@@
Kara rolled her eyes in response. Everyone else was on board with this silly competition, and she wasn't going to be able to convince them out of it.
<<if $traitImaginaryFriend>>\
@@.annieVoice;"I dunno...Sophie is awfully strong, maybe you should do something else. Like challenge her to hopscotch!"@@ Annie added.
<</if>>\
[[Try again|10 to 9 Age Change Accept Round 2][$triedArmWrestleTwice to true]]
[[You'd had enough|10 to 9 Age Change Accept Accept Loss Once][$triedArmWrestleTwice to false]]You rubbed at your hand, it still stung from when you'd hit it into the table. It hadn't looked like you'd bumped it that hard, so the pain was surprising.
Miki walked over to you, @@.mikiVoice;"You okay?"@@. Any loyalties she'd had during the competition were gone now, she'd seen your discomfort and wanted to check on you.
<<if $traitCrybaby>>\
You'd thought you were going to be okay, but at her question you @@.girlVoice;burst into tears@@. Having someone show sympathy and giving you a moment to focus on the pain had been too much.
<<playerVoice "\"M-m-my hand re-really hurts.\"">> You @@.girlVoice;whimpered@@, your voice hitching through the @@.girlVoice;sobs@@. <<if $playerMaturity >= 12>>You couldn't believe you were @@.girlVoice;bawling like a baby@@ over such a minor thing.<<changeEmbarassment "medium">><<elseif $playerMaturity >=9>>You were annoyed that you were crying over something so minor, but you couldn't stop.<<changeEmbarassment "small">><<else>>Your hand hurt and you @@.girlVoice;wanted someone to make it better@@.<</if>>
The other girls immediately caught on to your sudden @@.girlVoice;bawling@@, but Miki was on top of the situation. She took your hand in hers. You winced at the contact, though it hadn't really hurt that much.
@@.mikiVoice;"It's okay,"@@ Miki spoke softly, @@.mikiVoice;"I'll kiss it better."@@ She kissed the back of your hand, and the pain dissipated. <<if $mikiKissedBooBoo>>. This wasn't the first time she'd done this and you were beginning to wonder if she had @@.girlVoice;healing kisses@@.<</if>>
With the crisis averted and your tears having quieted down to @@.girlVoice;sniffles@@ you were able to take a breath.
<<else>>\
You nodded and she nodded back, @@.mikiVoice;"Sophie is really strong. It's okay to lose."@@
<<if $playerMaturity <= 11>>\
Miki's words actually did make you feel a little better. You'd been embarrassed about losing because you were comparing to your old strength. You were @@.girlVoice;a lot smaller@@ now, so of course you were going to get beaten.
<<else>>\
Miki's words didn't make you feel any better. She was six, what did she know about strength? You knew how strong you //should// be and how weak you were now. The shame of it still burned.
<<changeEmbarassment "small">>\
<</if>>\
<</if>>\
[[Take a moment|10 to 9 Age Change Mirror]]
<<set $mikiKissedBooBoo++>>\(Click the button as quickly as possible to overpower Sophie)<<hovertip "Or don't. It won't make a difference in the end.">>🐉<</hovertip>>
@@#readyButton;
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<button id="armWrestlePress" onclick="armWrestleIncrement()">Press!</button>
<div id="armWrestleBackground">\
<div id="armWrestleGague"></div>
</div>
<<script>>
let intervalCount = 0;
const intervalId = window.setInterval(function() {
let oldWidth = $("#armWrestleGague").width();
if (intervalCount < 30) {
$("#armWrestleGague").width(oldWidth - 10);
} else if (intervalCount > 25 && intervalCount < 40) {
if (oldWidth > 200) {
oldWidth = 200;
}
$("#armWrestleGague").width(oldWidth - 1);
} else {
$("#armWrestleGague").width(oldWidth - 50);
}
if (intervalCount == 10) {
$("#inProgress1").show();
} else if (intervalCount == 20) {
$("#inProgress2").show();
$("#inProgress1").hide();
} else if (intervalCount == 30) {
if (oldWidth < 200) {
$("#inProgress3a").show();
} else {
$("#inProgress3b").show();
}
$("#inProgress2").hide();
} else if (intervalCount == 40) {
$("#inProgress4").show();
$("#inProgress3a").hide();
$("#inProgress3b").hide();
}
intervalCount++;
if ($("#armWrestleGague").width() <= 0) {
if (intervalCount > 40) {
$("#lostTheMatchHeldOn").show();
} else {
$("#lostTheMatchNormal").show();
}
$("#armWrestlePress").hide();
window.clearInterval(intervalId);
} else if ($("#armWrestleGague").width() <= 50) {
$("#armWrestleGague").css("background-color", "red");
} else if ($("#armWrestleGague").width() <= 100) {
$("#armWrestleGague").css("background-color", "yellow");
} else {
$("#armWrestleGague").css("background-color", "lime");
}
}, 400);
<</script>>\
<</filterreplace>>\
<</button>>\
@@
<span id="inProgress1" style="display:none;">
@@.sophieVoice;"So how's it going?"@@ Sophie offered mildly, her arm not even shaking.
</span>\
<span id="inProgress2" style="display:none;">
@@.sophieVoice;"Come on now, you can do better,"@@ sweat beaded on your forehead and your muscles ached.
</span>\
<span id="inProgress3a" style="display:none;">
@@.sophieVoice;"Oh almost had me there,"@@ Sophie mocked, but the pressure was letting up slightly. Your arm is shaking.
</span>\
<span id="inProgress3b" style="display:none;">
@@.sophieVoice;"Still hanging in there?"@@ Sophie mocked, pulling it back to even. Any progress you'd made had just been a taunt on her part. Your arm is violently shaking.
</span>\
<span id="inProgress4" style="display:none;">
@@.sophieVoice;"I think that's enough."@@ Sophie's tone was bored, and in an instant she slammed your hand down again. Any futile resistance you'd put up was meaningless in the face of her superior power.
</span>\
<span id="lostTheMatchHeldOn" style="display:none;">
The pain on your hand blossomed again, worse than before. There was mental anguish as well, the only reason you'd lasted longer this time was because she was toying with you. Proving that not only that she was stronger, but that she was on a whole other level.
[[You rubbed at your hand|10 to 9 Age Change Accept Accept Loss Twice]]
</span>\
<span id="lostTheMatchNormal" style="display:none;">
You couldn't keep it up anymore. Despite the fact Sophie clearly wasn't working her hardest, it was still more than you could take. It was only a few more moments before your hand slammed into the table. Sophie had put in a little extra effort at the end, just to make sure you knew your place. Proving that not only that she was stronger, but that she was on a whole other level.
[[You rubbed at your hand|10 to 9 Age Change Accept Accept Loss Twice]]
</span>\You rubbed at your hand, the pain having redoubled after your second loss. The bumps hadn't looked that hard, but apparently doing it twice was enough to cause some surprising pain...and a bruise. You could already see the purple blossoming on the back of your hand. Something that Kara caught onto.
She gingerly took your hand, @@.karaVoice;"Sophie!"@@ she threw a glare the red-head's way, @@.karaVoice;"you're being too rough!"@@
@@.emilyVoice;"She's right, you have to be more gentle with <<playerName>>."@@
<<if $playerMaturity <= 7>>\
You were grateful for the defence. Sophie shouldn't be so @@.girlVoice;mean@@ to you. She was so much bigger and you were only little so she should be nice to you.
<<elseif $playerMaturity <= 11>>\
You didn't really mind the defence. You weren't thrilled about the fact that Sophie was stronger than you, but it wasn't a huge surprise. The two of you were the same age, and Sophie was bigger...still it hurt a bit to be beaten so soundly.
<<changeEmbarassment "small">>\
<<else>>\
You were mortified by the situation. An eight and a seven year old were having to defend you from a nine year old who was 'too tough' for you. You were supposed to be leagues stronger than Sophie, but you were stuck in this @@.girlVoice;tiny, delicate, girly@@ body.
<<changeEmbarassment "medium">>\
<</if>>\
@@.emilyVoice;"<<playerName>>, give me your hand,"@@ Emily took out her wand and pointed it at the back of your hand. The bruise vanished in an instant, though the stinging didn't abate, @@.emilyVoice;"There. Mommy could heal it, but I can just hide it. You still have to be more careful though, I don't want you hurting yourself and crying about it."@@
You hadn't thought the bump had been ''that'' bad, and yet you now realized there were @@.girlVoice;tears@@ pooling at the corners of your eyes. This body was @@.girlVoice;delicate@@ and couldn't take the lumps and bumps that you used to.
<<if $playerMaturity <= 9>>\
That thought pushed you over the edge and you started @@.girlVoice;crying@@. Emily continued to stay with you as you finished your @@.girlVoice;crying fit@@. You were a little embarrassed to have cried like that, but you were glad that your sister had been there.
<<changeEmbarassment "small">>\
<<elseif $traitCrybaby>>\
That thought pushed you over the edge and you started @@.girlVoice;crying@@. You were mortified at what was happening, it had just been a little bump, but now you were @@.girlVoice;bawling like a baby@@. Emily stayed with you, <<if $emilyHappiness >=7 || $emilyInferiorityComplex >= 2>>stroking your @@.girlVoice;<<print getPlayerHairLength()>>@@ hair.<<elseif $emilyHappiness <= 4>>amused at the sight of her former big brother looking and acting like a @@.girlVoice;nine year old girl@@.<<else>>trying to keep her face neutral as your @@.girlVoice;crying fit@@ continued.<</if>>
Eventually you were able to calm down, but your eyes were still @@.girlVoice;puffy@@ and you looked a mess.
<<changeEmbarassment "medium">>\
<<else>>\
You were glad to have held on, @@.girlVoice;wailing@@ about such a little bump would have been so embarrassing.
<</if>>\
[[Take a moment|10 to 9 Age Change Mirror]]<<set $tellTheGirlsTG to 0>>\
<<if $traitOblivious>>\
As you walked back into the living room with the girls you had a vague feeling you were @@.girlVoice;missing something@@. This was an increasingly common feeling for you, but looking around the room didn't reveal anything obviously amiss.
It was only when you sat down on the couch that you felt, or rather didn't feel, your latest change.
<<else>>\
Walking back to the living room with the girls a sudden sensation made you stop in your tracks.
<</if>>\
<<playerVoice "\"I have to go to the bathroom!\"">> You squeaked and hurried away. As you rushed off you realized that your voice hadn't cracked at all while speaking. For the first time in a while, it was entirely solid, however, it was solid at a @@.girlVoice;high treble@@ tone. The little roughness that had been left was entirely gone, leaving you with a @@.girlVoice;soft@@ and @@.girlVoice;pleasant@@ voice.
But a @@.girlVoice;pretty voice@@ was a very minor point in comparison. Storming into the bathroom you slammed the door behind you, or at least tried to. The totality of your strength wasn't enough to get a 'slam', just a regular 'thud'. Being a @@.girlVoice;weakling@@ sucked, but there was something else that had your attention.
<<if $playerMaturity <= 10>>\
You breathed a sigh of relief, feeling a lot more comfortable in your own body. It was way too embarrassing to talk about directly<<if getCurrentUnderwear().type === "panties">>, but your @@.girlVoice;panties@@ fit perfectly now.<<else>>, but your <<playerUnderwear>> had extra room now.<</if>> A quick check confirmed it, you were physically fully a girl now.
<<elseif $playerMaturity <= 12>>\
Now that you had a moment peace you were able to clearly feel that your <<if getCurrentUnderwear().type === "panties">>@@.girlVoice;panties@@ were nice and snug.<<else>><<playerUnderwear>> had a bunch of extra space on the inside.<</if>> You didn't need to drop anything to know what had happened, you were physically fully a girl now.
<<else>>\
In truth, you were still hoping that maybe you were misreading the situation, that you weren't feeling what you were feeling. But you couldn't deny that your <<if getCurrentUnderwear().type === "panties">>@@.girlVoice;panties@@ were feeling nice and snug.<<else>><<playerUnderwear>> had a bunch of extra space on the inside.<</if>> You'd known this was coming, but it didn't make it any easier now that it was here.
In truth you didn't know why you even bothered to come in here; you didn't need to drop your <<playerUnderwear>> to confirm, you could feel it in your soul. You knew what you'd lost, you were physically no longer a guy.
<</if>>\
[[You exited the bathroom|11 to 10 Age Change 1a]]
<<set $heightEntries.push({
age: 10,
height: setup.heightArray[10 - $traitSmall]
})>>Sheepishly you exited the bathroom, only to be greeted by Emily moments later.
@@.emilyVoice;"You know, you're really starting to fit in,"@@ her eyes sparkled as she spoke. You wondered if she somehow already knew, she was connected to all this magic after all.
@@.emilyVoice;"I'm just glad my //sister// is having a good time,"@@ her grin was about as wide as possible. <<if $emilyInferiorityComplex >= 2>>She'd already been calling you her <<playerTitle>>, but it was clear she was referring specifically your physical attributes.<</if>> You blushed at the comment, but you couldn't exactly deny it anymore.
@@.emilyVoice;"So are you gonna tell them all the good news, or let me do it?"@@
[[You'll tell them|11 to 10 Age Change 2][$tellTheGirlsTG to 1]]
[[She can tell them|11 to 10 Age Change 2][$tellTheGirlsTG to 2]]
<<set _agreeableComments to ["I might as well tell them.", "Emily will do it if I don't", "How am I going to hide this?"]>>\
<<agreeableChoice "No one is going to tell them" "11 to 10 Age Change 2" _agreeableComments>>
<<set $tellTheGirlsTG to 3>>\@@.emilyVoice;"Okay! Let's go,"@@ she grabbed your hand and pulled you along. You were struck by how strong her pull was. Before it'd just been an annoying tugging that wouldn't even faze you. Now she could genuinely pull you along unless you //really// resisted, probably had something to do with weighing half of what you used to.
She brought you in front of the group, @@.emilyVoice;"<<playerName>> has something to say to everyone."@@
You'd agreed to tell them, but how did you say something like this?
You were exceedingly nervous, <<playerVoice "\"I-I just wanted you all to know that...I...uh,\"">> you gulped, <<if $traitSoftspoken>><span class="smallText"><<playerVoice "\"I'm uh...one of the girls now.\"">></span>By the end of the sentence your words had become almost @@.girlVoice;inaudible@@<<else>><<playerVoice "\"I'm uh...one of the girls now.\"">><</if>>
You'd said it, no going back now. Dread settled in as you waited for a reaction.
A heavy silence hung in the air, only increasing your anxiety. Were they going to tease you? Did they think it was weird? Did they not care? Why weren't they saying anything!?
The delay turned out to be none of those things, it was just confusion. It wasn't every day that a boy became a girl right before their eyes, and you hadn't exactly explained things clearly. So it took the group a few moments to parse it out. Unsurprisingly Kara was the first one to work it out. Her [[eyes went wide.|11 to 10 Age Change Reaction]]
<<changeHappiness "Emily" true>>\@@.emilyVoice;"Okay! Let's go tell them,"@@ without giving you a moment of consideration she grabbed your hand and pulled you along. You were struck by how strong her pull was. Before it'd just been an annoying tugging that wouldn't even faze you. Now she could genuinely pull you along unless you //really// resisted, probably had something to do with weighing half of what you used to.
She brought you in front of the group, @@.emilyVoice;"I have some important news about <<playerName>>."@@
You were exceedingly nervous, what exactly was she going to say?
@@.emilyVoice;"My sister,"@@ she let the word hang, @@.emilyVoice;"is now officially one of the girls."@@
She'd said it, no going back now. Dread settled in as you waited for a reaction.
A heavy silence hung in the air, only increasing your anxiety. Were they going to tease you? Did they think it was weird? Did they not care? Why weren't they saying anything!?
The delay turned out to be none of those things, it was just confusion. It wasn't every day that a boy became a girl right before their eyes, so it took the group a few moments to parse it out. Unsurprisingly Kara was the first one to work it out. Her [[eyes went wide.|11 to 10 Age Change Reaction]]<<if $traitCatgirl>>@@.karaVoice;"You're a catgirl now!"@@ Her voice grew in pitch, excitement building. Her insistence on the "cat" part of the descriptor was odd in the moment, but it seemed to make her even happier.<<else>>@@.karaVoice;"You're a girl now!"@@ Her voice contained none of the disgust or scorn you'd expected. It was nothing but full throated excitement.<</if>> She was looking forward to playing with you even more now.
Kara's blunt summation of the situation was to be enough to bring Sophie and Miki more up to speed. You gulped. Despite Kara's excitement you were still nervous of the other's reactions.
Miki however still had some reservations. Furrowing her brow in deep thought. @@.mikiVoice;"Wasn't <<playerName>> already a girl?"@@ she mumbled to herself.
Emily laughed, @@.emilyVoice;"Sorry sis, once you got boobies she was totally convinced."@@
<<if $traitChubby || $traitSmallBE>>\
@@.sophieVoice;"Not that you need boobs to be a girl,"@@ Sophie's voice was bitter. She had her hangups about her own flatness. The fact you still had proper, if small, breasts annoyed her to no end.
@@.emilyVoice;"Yeah, but if you have them, you're definitely a girl,"@@ Emily's grin turned wicked, @@.emilyVoice;"isn't that right sis?"@@
<<else>>\
@@.sophieVoice;"Not that you can call those bumps boobs,"@@ Sophie's voice was bitter. She had her hangups about her own flatness.
@@.emilyVoice;"Hey! Don't tease her! She's very sensitive right now,"@@ Emily's grin turned wicked, @@.emilyVoice;"isn't that right sis?"@@
<</if>>\
<<if $emilyInferiorityComplex <= 1>>\
She was really hammering away on making sure you knew it was @@.girlVoice;'sis'@@ now. Not that you could really blame her, it would be an exciting moment for her.
<</if>>\
Sophie was unconvinced, though you knew she might get her wish soon. The only reason you still had them was because <<if $traitChubby>>you were carrying a @@.girlVoice;little extra weight@@ everywhere.<<else>>of the expansion spell that had been cast on them.<</if>> Any younger and those breasts would disappear entirely.
Everything about you was getting flatter. Though Sophie hadn't commented on it you'd definitely noticed the decreasing mass on your ass. Not to mention your narrowing hips, proportionally they were almost back to where they had been as a man.
However, Sophie had something else on her mind, moving to stand across from you.
<<if $traitSmall>>\
[[Sophie stared at you|11 to 10 Age Change 3 Short]]
<<else>>\
[[Sophie stared at you|11 to 10 Age Change 3]]
<</if>><<switch $tellTheGirlsTG>>\
<<case 1>>\
<<include "Tell the Girls 11 to 10">>
<<case 2>>\
<<include "Emily tell the girls 11 to 10">>
<<case 3>>\
@@.emilyVoice;"Hehe, they thought you were a girl forever ago,"@@ she let that hang in the air, @@.emilyVoice;"they just didn't say it cause I said it wasn't true. But now..."@@
Damn. The cat was out of the bag no matter what you did.
[[You'll tell them|11 to 10 Age Change 2][$tellTheGirlsTG to 1]]
[[She can tell them|11 to 10 Age Change 2][$tellTheGirlsTG to 2]]
<<changeHappiness "Emily" false>>
<</switch>>\
<<unset $tellTheGirlsTG>>\Sophie stopped only inches from you. The intensity of her green eyes was @@.girlVoice;surprisingly intimidating@@. After all, you'd never seen it at eye level before.
She put her hand on top of her head before sliding it over towards you, bumping into the top of your head.
@@.sophieVoice;"Ha! I knew it!"@@ Sophie crowed, @@.sophieVoice;"looks like I'm the 'big girl' in the group now."@@ She grinned at you, letting the comment sink in.
You started, had you really gotten //that// short?
[[Accept defeat|11 to 10 Age Change 3 Short 2a]]
[[Check the growth chart|11 to 10 Age Change 3 Short 2b]]<<if $playerMaturity <= 8>>You didn't really mind being smaller than Sophie, it felt @@.girlVoice;right@@ that Sophie would be the "big girl" of the group. Though you had to admit your surprise that, despite being a year older, Sophie was measurably taller than you. Though you would have liked the chance at being the "big girl" for a least a couple minutes...<<else>>Your shoulders slumped, you couldn't believe it, you didn't have any real attachment to being the "big girl". You'd only been a girl for a few minutes after all. But there was something fundamentally annoying about the fact that despite being a year older, Sophie was measurably taller than you.<</if>>
@@.sophieVoice;"Don't worry shorty,"@@ Sophie put her hand on your head and tousled your <<if $playerHairLength <= 4>>@@.girlVoice;shoulder length@@<<else>><<print getPlayerHairLength()>><</if>> dirty @@.girlVoice;blonde@@ hair, @@.sophieVoice;"I'm sure you'll grow up some day."@@
Her 'comfort' did little to take the sting out of it. Both because it was clear she was mostly teasing you, but secondly because right now it was vastly more likely you'd be growing ''down''. Which probably meant Emily would be taller than you soon, even if you were still older. <<if $emilyInferiorityComplex >= 2>>Though that was fitting considering you were her <<playerTitle>><<else>>The idea of that was annoying all on its own, and you didn't doubt she would lord it over you.<</if>>
With your new place in the pecking order solidly decided there was nothing left to do but get back to the party. Though your new truly female form seemed to put the other girls at ease, maybe they'd go a little easier on you now.
<<include "11 to 10 Age Regression End Fragment">>
<<addTrait "$sophieInferiorityComplex">><<playerVoice "\"No way, you did it wrong.\"">> You protested.
<<playerThought "I'm still a year older than her, I should be taller.">>
You pulled out your journal, flipping to the growth chart within. Your eyes scanned down to the newest entry, "Age 11". <<if $playerMaturity <= 5>>It was difficult to figure out, but you eventually managed to work out you were 4′ 5″.<<else>>You were 4′ 5″.<</if>>
You scanned your finger across to Sophie's mark, a full inch above your own, she was 4′ 6″. It was still incredibly short by absolute standards, dwarfed by the people you usually interacted with. But right now, amongst this group, she was the giant.
<<if $emilyInferiorityComplex >= 2>>Furthermore, you only had a couple inches on your <<sisterTitle>>. Looked like your body was soon going to match your title of <<playerTitle>>, as it should.<<else>>Even more concerningly you only had a couple inches on your <<sisterTitle>>, if you got another year younger she might be taller than you as well.<</if>>
Sophie peered over your shoulder, @@.sophieVoice;"I dunno short stuff, looks pretty clear to me."@@ Sophie put her hand on your head and tousled your <<if $playerHairLength <= 4>>@@.girlVoice;shoulder length@@<<else>><<print getPlayerHairLength()>><</if>> dirty @@.girlVoice;blonde@@ hair. @@.sophieVoice;"Don't worry, I'm sure you'll grow up some day."@@
With your new place in the pecking order solidly decided there was nothing left to do but get back to the party. Though your new truly female form seemed to put the other girls at ease, maybe they'd go a little easier on you now.
<<include "11 to 10 Age Regression End Fragment">>
<<silently>>\
<<if !$sophieInferiorityComplex>>
<<addTrait "$sophieInferiorityComplex">>
<</if>>
<<changeEmbarassment "small">>
<</silently>>\Sophie stopped only inches from you. The intensity of her green eyes was @@.girlVoice;surprisingly intimidating@@. After all, you'd never seen it at eye level before.
She put her hand on top of her head before sliding it over towards you, gently brushing the top of your scalp. <<if $playerHairLength <= 4>>It caused your dirty @@.girlVoice;blonde@@ hair to tickle your @@.girlVoice;shoulders@@.<<else>>Running it through your dirty @@.girlVoice;blonde@@ @@.girlVoice;<<print getPlayerHairLength()>>@@ hair.<</if>>
@@.sophieVoice;"Darn,"@@ she cursed, @@.sophieVoice;"so close,"@@ she backed away slightly. @@.sophieVoice;"I guess you're still the 'big girl' in the group...for now."@@
You started, had you really gotten //that// short? But it was true, you had no more than an inch on Sophie, you two were @@.girlVoice;practically the same size@@. That's why she'd been so disappointed about the comparison, she thought she'd already been the 'big girl'.
<<if $playerMaturity >= 11>>\
Though it was a dubious honour, you didn't want to be the 'big girl', you'd almost preferred when you looked like a 'woman'. There was little left on you that gave any indication of maturity. If it weren't for the little bumps under your nipples you'd inarguably be considered a child. You'd lost the battle for your manhood, but you could still fight for your adulthood, the little that was left.
<<else>>\
You were really unsure how to feel about that. You'd come to terms with being a girl, but being the 'big girl' was something else entirely. You'd gotten along with the other girls better and better the smaller you'd gotten. Maybe it would be even easier if you were just 'one of the girls' and Sophie was the biggest. Then again there was pride in being the 'big girl', it meant they would all have to look up to you and respect you. In the end, it might not be your choice anyway. If you lost another year...well, you'd have to see what happened.
<</if>>\
You glanced over at your <<sisterTitle>>, only to realize you only had a couple inches on her as well. <<if $emilyInferiorityComplex >= 2>>She'd been your undisputed @@.girlVoice;big sister@@ soon enough. Though it wouldn't change much for you, she was still your @@.girlVoice;big sis@@, even if she was a little shorter.<<else>>She wasn't so 'little' anymore. It might be wise to drop that part of her label. At this rate she'd be turning it around on you soon enough.<</if>>
Either way it was clear that the girls had become a lot more comfortable with you. Who knew what kind of activities they might have in store now?
<<include "11 to 10 Age Regression End Fragment">>[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "11To10Age" "Journal 11 to 10 Age" "regression">>
<<SetGender "f">>
<<changeHappiness "Miki" true>>
<<changeHappiness "Sophie" true>>
<<changeHappiness "Emily" true>>
<<changeHappiness "Kara" true>>
<</silently>>\<<if $playerMaturity <= 5>>\
grrr rrrg<span style="position: relative; letter-spacing: 4px;">grrr</span><br> le<span style="position: relative; top: -4px;">sgrr.</span>
<<elseif $playerMaturity <= 7>>\
I am girl. I am not boy. <<if $traitSmall>>sofe is big girl. I am small girl<<else>>I am big girl? sofe big girl to<</if>> I like being girl. not being boy
<<elseif $playerMaturity <= 10>>\
I am a girl now. Emily wanted me to be a little girl and now I'm a grl. I'm still not little.
<<if $traitSmall === 2>>I'm bigger than Kara!<<elseif $traitSmall>>I'm bigger than Emily!<<else>>I'm bigger than Sophie!<</if>>
<<if $traitSmall>>Sophie is big girl now.<<else>>Sophie want to be the big girl.<</if>> I don't want her to be the big girl. Can I stay big? Emily want me to be a little girl. Being a girl is ok but I not want to be littler than emily<<if !$traitSmall>> or sophie<</if>>
<<elseif $playerMaturity <= 13>>\
Told you I'd be a girl next time. I know some other stuff happened but I meant the next time I wrote about @@.strikethrough;regresing@@ regressing stuff. It's way too wierd to talk about some of the changes...well write about the changes. I'm a girl yea, but it feels different, I kinda don't wanna even look at myself at all, it's kinda like a strangers body but I'm in it so it's not it's just wierd. <<if $traitSmall>>I'm not even the big girl anymore!<<else>>But I'm still the big girl, by a little.<</if>> Sophie tried to tease me but I was way too mature to tease back. Also cuz she might make fun of me the second I get littler, which is @@.strikethrough;definatley@@ totally going to happenm Emily probably wants me littler than her to<<if $emilyInferiorityComplex >= 2>> which I guess is totlly okay. I'm like her <<if $emilyInferiorityComplex >= 3>>baby sister<<else>>little sister<</if>> anyway, so like shouldn't I be smaller?<<else>>, ew, I do *not* want to be a little sister, I'm supposed to be the big @@.strikethrough;sister@@ @@.strikethrough;brother@@ whatever, I'm the big one.<</if>>\
<<else>>\
I'm a real girl now. Dunno what else there is to say. <<if $traitSmall>>I'm not even the biggest in the group anymore. Which is annoying since I am still older than Sophie.<<else>>I'm still the biggest in the group, but only by a little bit.<</if>> Sophie was even teasing me about how much I looked like a kid. Can't say she's wrong. I'm basically as flat as a boy, but clearly as delicate as a little girl. It's super frustrating. Though now that I'm this young does it even fucking matter? Does it really matter if Sophie or I is the 'big girl'? <<if $emilyInferiorityComplex >= 2>>I'm going to be smaller than my big sister Emily soon. I feel like it should bother me, but since I'm already her <<if $emilyInferiorityComplex >= 3>>baby sister<<else>>little sister<</if>> it feels okay.<<else>>But I *have* to stay bigger than Emily, no way I'm calling her my 'big sister', it's too humiliating.<</if>>\
<</if>>\You tugged at the hem of your collar. You still weren't used to this new outfit<<if $playerMaturity <= 10 || $traitFashionista>>, as @@.girlVoice;cute@@ as it was<</if>>. It wasn't that it was uncomfortable, it fit great, but you weren't used to wearing @@.girlVoice;girl's clothes@@. <<if $playerMaturity >= 12>>You were still a boy, you shouldn't be wearing these.<<else>>You'd been curious about wearing them, but hadn't got the chance until now.<</if>> The girls, on the other hand, were simply loving it. Miki and Emily couldn't stop talking about your new outfit and how well it suited you. <<if $playerMaturity <= 12>>There was something awfully @@.girlVoice;sweet@@ about it, and you couldn't deny @@.girlVoice;liking the attention@@.<<else>>It was @@.girlVoice;nice@@ of them, but you didn't really want that kind of attention.<</if>> Though considering how much fun they had, you'd probably end up in a new outfit sooner or later.
Passing by the full-length mirror you stopped to take a look. <<if $playerMaturity >= 13>>You winced at the @@.girlVoice;tween girl@@ looking back at you. It wasn't all bad, some of these changes actually were going in a direction you kind of wanted, though your feelings on it were...complicated.<<elseif $playerMaturity >= 9>>You @@.girlVoice;smiled@@ at the @@.girlVoice;tween girl@@ who looked back at you. You @@.girlVoice;kind of liked@@ this look, it suited you, and you felt @@.girlVoice;comfortable@@ with it. Though the changes themselves were a mixed bag.<<else>>You frowned at the @@.girlVoice;tween girl@@ looking back at you. Right now your body felt too large. Your legs and arms were too long, and you were too tall and weighed too much. It meant you stood out from the group. Though your most recent changes were mostly a good sign.<</if>> On the one hand, it seemed that your changes were slowing down. As you headed back through puberty the changes weren't going to be as drastic.
Your tits were getting smaller, <<if $traitChubby || $traitSmallBE>>down to barely a b-cup<<else>>now barely even an a-cup<</if>>. But you couldn't decide how you felt about it. <<if $playerMaturity <=8>>Did you want to keep being a @@.girlVoice;big girl@@ with tits? Or did you want to just be a @@.girlVoice;little girl@@ like the others?<<else>>Did you want to keep the one sign of your maturity? Or did you want them to shrink away and stop looking so feminine?<</if>>
[[On the other hand|12 to 11 Age Change 2]]
<<set $heightEntries.push({
age: 11,
height: setup.heightArray[11 - $traitSmall]
})>>\Looking less feminine came with one unexpected consequence. It wasn't that you were looking more masculine, no, you were becoming more androgynous. The bodies of prepubescent boys and girls were actually fairly similar. Most of the differences came from other signals. Their hair, wardrobe, color choices. Everyone knew that blue was for boys and @@.girlVoice;pink@@ was for girls. <<if $playerMaturity <= 10 || $traitFashionista>>As a result your outfit had a secondary purpose. It was @@.girlVoice;girly@@ so that no one would ever mistake you for a boy.<<else>>If you could get back into a set of boy clothes you might even be able to pass as a boy.<</if>>
Passing for a boy...not a man...you stared at your reflection. Was there anything left of you that was manly? It'd been a while since you'd been truly hairy, but you'd still had peach fuzz. Now you were hairless, save for your head. <<if $traitOblivious>>You didn't even notice that your six pack was gone, everything else took too much of your attention.<<else>>Any remnant of your hard-earned six-pack was gone, you hadn't even noticed it fading, everything else going on had stolen your attention. <</if>>
Any other "masculine" traits you could identify were merely a lack of a feminine trait. For example, your hips weren't as pronounced anymore, which was true of men, but equally true of Emily and the girls.
However, there was one strange feeling that you couldn't identify. Your mouth felt, for lack of a better term, less full. Staring at your smooth, soft face you opened your mouth wide. <<if $traitForgetful>>A closer inspection showed a bunch of empty space near the back. You @@.girlVoice;couldn't remember@@ how many you'd had before, but based upon the space you'd lost a couple.<<else>> A closer inspection showed that a few of your molars had disappeared.<</if>> You didn't know where they had gone, but it seemed you weren't old enough to have them any more. You were dangerously close to crossing the line between man and boy...or maybe you already had.
Though that wasn't the only line you were about to cross. You adjusted your underwear just to confirm. You were still male, but that might change at any moment.
<<if $traitImaginaryFriend >= 2>>\
[[Annie slid up beside you|12 to 11 Age Change Imaginary 1]]
<<else>>\
[[Emily slid up beside you|12 to 11 Age Change 3]]
<</if>>\To be fair, she was exactly correct, you looked increasingly @@.girlVoice;cute@@. Not pretty, not beautiful, <<if $playerMaturity >= 13>>and certainly not sexy.<<else>>not elegant.<</if>> @@.girlVoice;Cute@@, you looked @@.girlVoice;cute@@. <<if $playerMaturity >= 14>>You hated it. Even descriptors like "pretty" or "beautiful" would be unwelcome, let alone something as @@.girlVoice;sugary@@ as "cute".<<elseif $playerMaturity >= 11>>You didn't like it. You might like descriptors like "pretty" or "beautiful", but @@.girlVoice;cute@@ was too far.<<elseif $playerMaturity >= 9>>Which you mostly liked. You would like to be called "beautiful" or "pretty", but @@.girlVoice;cute@@ was a nice descriptor as well.<<else>>You @@.girlVoice;loved it@@. Of course you'd like being called "beautiful" or "pretty", but you were pretty sure "cute" was the best.<</if>>
<<if $playerMaturity >= 14>>There were only two circumstances you knew of where "cute" was acceptable. If the person was under ten, though most boys probably would resent it by 6 or 7. Or if they were an attractive high school girl being flirted with by a boy who didn't know any better words. Either of those possibilities were @@.girlVoice;mortifying@@. <<elseif $playerMaturity >= 11>>"Cute" was only supposed to be used for little kids, or maybe by an awkwardly flirting boy. <<if !$sexualityLock>>You flushed at the concept, if a boy was flirting with //you// and they called you "cute" you certainly wouldn't mind. Maybe "cute" wasn't so bad after all.<</if>><<elseif $playerMaturity >= 9>>"Cute" was usually for little kids, but you knew that sometimes boys called girls they liked "cute".<<if !$sexualityLock>>That idea was almost too much for you. If a boy called you "cute" you'd be blushing mess, then again "pretty" and "beautiful" would probably do the same.<</if>><</if>>
@@.emilyVoice;"Mommy says blonde hair runs in the family for the girls, and since you're a-"@@@@.annieVoice;"You're starting to look more like Emily and me,"@@ Annie cooed.
Your @@.girlVoice;imaginary friend@@ often stayed quiet during these moments of introspection, but apparently this time she had her own opinions to share.
@@.annieVoice;"I think you're a lot cuter than before,"@@ she stated flatly, as if it was the most obvious thing in the world.
<<include "12 to 11 Age Change Cute Fragment">>
Emily suddenly cut in, not realizing that Annie had been speaking.
<<include "12 to 11 Age Change Link Fragment">><<if $traitSoftspoken>>\
[[Aggressively protest|12 to 11 Age Change 4 Soft]]
<<else>>\
[[Aggressively protest|12 to 11 Age Change 4a]]
<</if>>\
[[Gently correct|12 to 11 Age Change 4b]]Emily giggled from behind you, @@.emilyVoice;"Hehe, you're starting to look more like me and mommy."@@
<<if $playerMaturity <= 7>>You almost @@.girlVoice;squealed@@, you'd get to look like mom!<<elseif $playerMaturity <= 10>>She was obviously correct, you looked more related to Emily right now than you ever had.<<elseif $playerMaturity <= 13>>She was annoyingly correct, despite your reservations.<<else>>You wanted to deny it and shoo her away, but she was basically correct.<</if>> Your hair was getting lighter, now a dirty blond. It wasn't as bright as Emily's yet, but it seemed only a matter of time. Even your eyes were brighter, sliding from a dull brown towards what you assumed would be a bright blue. For now, they were stuck in a strange half state as a multicoloured hazel.
@@.emilyVoice;"You'll be almost as cute as me soon!"@@
<<include "12 to 11 Age Change Cute Fragment">>
<<include "12 to 11 Age Change Link Fragment">>@@.playerVoice3;"I'm not@@ @@.playerVoice6;a girl!"@@ You @@.girlVoice;screeched@@. The probably would have come out more authoritative if your voice hadn't cracked so badly. It was doing that nearly constantly now.
Emily raised an unconvinced eyebrow, but didn't press any further. Neither of you was willing to do what was required to prove it. She shrugged and walked away throwing a parting remark as she did.
@@.emilyVoice;"We'll play dress-up again soon. Okay?"@@ She didn't wait for an answer. But she didn't need one. If you kept shrinking you'd need a new outfit soon, whether you wanted to or not.
[[Look back into the mirror|12 to 11 Age Change 5]]@@.playerVoice6;"I'm not a girl,"@@ you corrected @@.girlVoice;sweetly@@, your voice supporting your words by not cracking even once. Soon that @@.girlVoice;high tone@@ might be your natural speaking tone.
Emily giggled, @@.emilyVoice;"not yet,"@@ she teased. Despite the fact your appearance was devoid of almost any male features, it seemed that she believed you. Though if she had it her way it wouldn't be true much longer.
@@.emilyVoice;"Maybe when you're really a girl we'll play dress up again. Okay?"@@ She didn't wait for an answer. But she didn't need one. If you kept shrinking you'd soon need a new outfit whether you wanted to or not.
[[Look back into the mirror|12 to 11 Age Change 5]]<span class="smallText">@@.playerVoice3;"I'm not@@ @@.playerVoice6;a girl!"@@</span> You half yelled, though it barely registered to Emily. Between your @@.girlVoice;tiny@@ voice, and it's increasingly @@.girlVoice;high tones@@, it didn't have much authority.
Emily giggled at your feeble protest, @@.emilyVoice;"you just sound exactly like one...and look like one..."@@ she teased. Despite that it did seem that she believed you. Though if she had it her way it wouldn't be true much longer.
@@.emilyVoice;"Maybe when you're really a girl we'll play dress up again. Okay?"@@ She didn't wait for an answer. But she didn't need one. If you kept shrinking you'd soon need a new outfit whether you wanted to or not.
[[Look back into the mirror|12 to 11 Age Change 5]]You fiddled with a lock of your lightening hair, watching your reflection do the same. <<if $hairLength <= 2>> <<set $playerHairLength to 3>>Your hair had gotten even longer now and it was tickling the back of your neck.<</if>> It was becoming increasingly difficult to recognize yourself in the face that stared back at you. You'd come so far from when you'd started this party, as the babysitter.
It was impossible to look at this almost girl and say she was old enough to babysit anyone, let alone a whole party. Sophie would no doubt be challenging you more and more, considering how close you were in size. It was easy enough to tell her what to do when you had a couple feet on her. Far more difficult when you only had a few inches. You stretched out on your tip toes, trying to give yourself more height, but it just made you look ridiculous.
You shook your head, it'd be fine. As mom had said, she'd prepared almost everything; this whole party would basically run itself. <<if $playerMaturity <= 10>>With a @@.girlVoice;delight@@ you realized something.<<else>>With a gnawing discomfort you realized something.<</if>>
<<playerThought "This party doesn't need a babysitter at all.">>
Your mind cast back to your mother's words before she left, "keep the girls company", "relax and have some fun". She'd never told you to "take care of them" or "get them to bed on time" or anything you'd expect an actual babysitter to do, because she didn't expect you to. Sometimes your mom was distressingly clever. She'd assumed that you'd get regressed like this and no longer be able to fulfill the role of babysitter.
<<if $playerMaturity <= 10>>You breathed a sigh of relief. That meant you didn't need to worry at all, you could @@.girlVoice;just have fun@@ and everything would be fine.<<elseif $playerMaturity <= 13>>You huffed out a breath and tried to relax. It did take some pressure off, you were basically free of any lingering responsibilities. You could join in or stay apart at your own impetus and your mother wouldn't be mad. Though you did still have to deal with Emily.<<else>>You huffed out an annoyed breath. It meant you didn't have any real responsibilities at all, giving you all the more incentive to just "play along". A fact that Emily had no doubt known the entire time.<</if>>
[[Back to the party|Event Handler]]
<<pushJournalEntry "12To11Age" "Journal 12 to 11 Age" "regression">>\<<if $playerMaturity <= 5>>\
<span style="position: relative; letter-spacing: -4px;">grrr</span> ll<span style="position: relative; top: -4px">tt</span> le<span style="position: relative; top: -4px;">sgrr.</span>
<<elseif $playerMaturity <= 7>>\
Emily say i was a girl. i am not girl. i want be girl. i gett litle and i like litle.
<<elseif $playerMaturity <= 10>>\
I am more like a girl now and i'm getting @@.strikethrough;little@@littler to. My voice is sometimes high and sometimes lo and it sounds funny.My @@.strikethrough;boobies@@ boobs are smaller but I still look like a girl. @@.strikethrough;I want to be a girl.@@ I want to be a girl. Being a boy feels wierd. I don't want to be to little.
@@.strikethough;I'm a big girl I don't want to be a baby@@ I am not a baby. I am still big and strong. Think I'm stroner than sophie too but she is very strong.
<<elseif $playerMaturity <= 13>>\
This is getting supes annoying, my voice keeps cracking *all the time*. I know I'm getting younger and stuff but its supes annoying. I'm already starting to look like little girl and now I'm gonna sound like one. Ugh, I do *not* want to be smaller than Sophie. Shes gonna be so @@.strikethrough;smug@@ annoying about it. Oh, also super annoying. My muscles are *gone*, like gone gone. I worked so hard on those and now I've got noodley arms and stick legs. No more arm wrestling for me. Oh yeah I'm still @@.strikethrough;teknicaly@@ kinda a boy, but like barely. Next time I write I'll @@.strikethrough;proabably@@ probably be all girl. I don't wanna be, but I guess there are worse things, like it'd be okay if I wasn't so little to.\
<<else>>\
I've failed to stop this from continuing. I've regressed from looking like teenage girl down to a tween...at best. Given my cutesy outfit I'm starting to look the perfect picture of a little girl. At least I don't sound like one, my voice still keeps it's deeper tone. Sometimes. It's cracking like I'm in the throes of puberty, except it's going the wrong way. No more body hair, no muscles, I'm even starting to lose some teeth. It sucks but soon I won't even stand out. Hell, Sophie might be bigger than me any moment now, she's probably already stronger...I don't want to be a girl, but I don't know what to do to stop it.\
<</if>>\Emily sat you down on the bed as the other girls filed into the room. @@.emilyVoice;"Alright, lesse what we got."@@. She moved to the closet and began to flick through the seemingly endless outfits. You'd never really seen her closet before, you were sure magic must be involved somehow, there was simply no way there could be //that// many outfits for one girl.
<<playerVoice "\"Wait. How are you going to have anything that even fits me?\"">> Sure you'd gotten younger and smaller, but you still had a lot...a few years on the group.
Emily giggled, @@.emilyVoice;"Did you forget mommy has magic? Everything in this closet always fits."@@
You'd forgotten about that particular handy fact, <<playerVoice "\"So we could put something from my closet in there? Then it would fit me again.\"">>
The other girls looked taken aback by the suggestion. Clearly they had been looking forward to dress up time and you were threatening to ruin it. But Emily had things well in hand, @@.emilyVoice;"Yup! Just has to sit in there for a couple days to absorb the magic."@@
Whether that was crap she was making up, or legitimate, you couldn't say. But either way she wasn't letting you use that as an out.
She finished pulling out a few more outfits before she was satisfied. @@.emilyVoice;"Which one do you want to wear?"@@ <<if $traitChubby >>Before you could pick, Emily leaned in close and whispered so only you could hear. @@.emilyVoice;"Don't worry. I made sure they'll fit just right for you."@@ She leaned back and smiled. It was oddly considerate for her. She could have teased you a lot over the fact you were carrying <<if $traitChubby >= 2>>a lot of <<else>>a little <</if>>extra weight compared to her. It made you feel a little more comfortable about the process, but you still had to pick.<</if>>
[[Choose an outfit|Dressup Age 12 Outfits]]<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(1).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(2).imageLink>>
<<set _outfitImageLink3 to getOutfitInfo(3).imageLink>>
<<set _outfitImageLink4 to getOutfitInfo(4).imageLink>>
<<set _outfitImageLink5 to getOutfitInfo(5).imageLink>>
<</silently>>\
<<if $knowledgeLittleGirlFashion>>\
With your newfound knowledge of the latest in @@.girlVoice;fashion for primary school girls@@, this set of outfits was somewhat surprising. These looked more like something a tween would wear. <<if $knowledgeTeenGirlFashion>>Not a teenager mind you, you knew they were far too @@.girlVoice;childish@@ for that.<</if>>
But regardless of their fit, they didn't suit Emily's style. Which probably explained why you'd never seen her wear any of them. She'd pulled out a set of 'mature' clothes, just for this @@.girlVoice;dress up session@@.
<<else>>\
You took a look at the set of outfits. It was odd, you weren't sure you'd seen her wear //any// of them.
<<playerThought "Hmmm, relatives keep getting her 'mature' clothes for celebrations. But she still prefers much more playful stuff. These must be the unused 'mature' clothes.">>
<</if>>\
Despite this supposed maturity there was another clear theme, @@.girlVoice;pink@@ and @@.girlVoice;girly@@. Not that you were surprised, if your sister was getting the chance to dress up her 'big brother', she was going to go all in. At least you had a bunch of<<if $playerMaturity <= 12>>@@.girlVoice; cute@@<</if>> choices, you'd surely be able to find something you liked.
<<if $traitImaginaryFriend >= 2>>\
Annie was practically dancing in glee, @@.annieVoice;"Dress-up, dress-up, we get to play dress-up! You are going to look so much cuter!"@@
You certainly couldn't deny her. Getting something from Emily's closet that fit better would assuredly be @@.girlVoice;cuter@@. <<if $playerMaturity > 12 || !$traitFashionista>>Everyone else would just ignore the fact that //you// didn't want to be cuter.<</if>>
<</if>>\
The first was a combination of a @@.girlVoice;pink@@ t-shirt with short jean shorts. No guy would ever be caught dead in shorts that short, especially not jean shorts. That wasn't even getting into the<<if $playerMaturity <= 12>> @@.girlVoice; adorable@@<</if>> red tassel hanging off the waistband as an accent. The shirt was a little over-sized so it would make you look even smaller in it. <<if $traitChubby>>Though it being over-sized was a mercy. Your stomach <<if $traitChubby >= 2>>would undoubtedly overflow the shorts<<else>>might poke out over the shorts<</if>>, but the extra size would make sure nothing was visible.<</if>> However, the @@.girlVoice;pinkness@@ of the shirt wasn't what really caught the eye. "Harvard Law - Just Kidding" emblazoned on the front, <<if $playerMaturity <= 8>>you didn't really get the joke, but assumed it must be @@.girlVoice;funny@@.<<elseif $playerMaturity <= 12>>it was @@.girlVoice;super funny@@, no way you'd ever go there.<<else>>really leaning into those stereotypes, huh?<</if>>
<<Image _outfitImageLink1 "small">>\
[[Pick this one|Dressup Age 12 Underwear][$playerOutfit to 1]]
The second was an exotic looking dress. You'd seen this kind of dress before, though you had no idea what it was called. It was the brightest pink of the bunch<<if $playerMaturity <= 9>>, @@.girlVoice;which automatically made it amazing<</if>>. The whole thing was also covered in a floral pattern, as if it wasn't @@.girlVoice;girly@@ enough. The hem of the dress stopped just after your knee, but the slit came up high on your thigh, so you'd still be able to move freely. It wasn't like it was showing off more leg than the other choices, but the slit felt more <<if $playerMaturity <= 12>>@@.girlVoice;girly@@<<else>>flirty<</if>> than the others. <<if $traitCatgirl>>@@.karaVoice;"You should pick this one!"@@ Kara yelped, @@.karaVoice;"you'll look just like Ran Mao!"@@<</if>>
<<Image _outfitImageLink2 "small">>\
[[Pick this one|Dressup Age 12 Underwear][$playerOutfit to 2]]
The third was a white t-shirt and ripped capri jeans. One could argue that this was the least girly of the options, simply because it was the only one that wasn't pink. Except it had a big <<if $playerMaturity <= 12>>@@.girlVoice; cute@@<</if>> red polka dot heart on the chest and a<<if $playerMaturity <= 12>>n @@.girlVoice;even cuter@@<<else>> matching<</if>> heart on the pants. Pants which stopped around mid calf showing off just a hint of your <<if $traitChubby >= 2>>shortening<<else>>thin<</if>> legs. <<if $traitChubby>>It looked like the shirt was meant to be tucked in, but you could leave it untucked to hide your belly.<</if>> The whole thing just screamed innocence.
<<Image _outfitImageLink3 "small">>\
[[Pick this one|Dressup Age 12 Underwear][$playerOutfit to 3]]
The fourth was a combination of another pink t-shirt and a black knee length skirt. It took you a few moments to figure this one out. The skirt was damn near transparent. The trick was that the shirt was long enough that it acted as a mini-dress on its own. So you got the niceness of a light and airy skirt without showing off anything untoward. <<if $playerMaturity <=12>>@@.girlVoice;It would be so much fun to twirl in this.<</if>> The text on this one was a bit of a contradiction for you. 'DON'T FEEL SMALL'. You knew that it was just supposed to be some inspirational message, but to you it was going to remind you of just how @@.girlVoice;small@@ you were.
<<Image _outfitImageLink4 "small">>\
[[Pick this one|Dressup Age 12 Underwear][$playerOutfit to 4]]
The last one you at least knew what you were looking at. It was a simple enough sleeveless dress with a hem just above your knee. True it was less pink than some of the others, but the<<if $playerMaturity <= 12>>@@.girlVoice; pretty@@<</if>> butterflies more than made up for it. It would certainly make you feel awfully <<if $playerMaturity <= 12>>@@.girlVoice;beautiful@@ and @@.girlVoice;girly@@<<else>>feminine<</if>>.
<<Image _outfitImageLink5 "small">>\
[[Pick this one|Dressup Age 12 Underwear][$playerOutfit to 5]]<<silently>>\
<<set _outfitImageLink1 to getUnderwearInfo(3).imageLink>>
<<set _outfitImageLink2 to getUnderwearInfo(4).imageLink>>
<<set _outfitImageLink3 to getUnderwearInfo(5).imageLink>>
<<set _outfitImageLink4 to getUnderwearInfo(6).imageLink>>
<</silently>>\
Before you could make your way to the bathroom Emily caught you in the hallway.
<<if currentUnderwearIsDiaper() || getCurrentUnderwear().type === "training pants">>\
@@.emilyVoice;"Hold on!"@@ She half shouted, jogging down the hall to catch you. In her hands she had a new set of <<playerUnderwear>>.
@@.emilyVoice;"They're the same as what you have now, but they should fit a bit better..."@@ Her words didn't sound as confident as you would like, but you figured you didn't have much of a choice.
You nodded a silent thanks, and took them with you.
[[To the bathroom|Dressup Age 12 2]]
<<set $nextPlayerUnderwear to $playerUnderwear>>\
<<else>>\
@@.emilyVoice;"Wait!"@@ She half shouted, slightly out of breath. In her hands you could see several bundles of fabric, though they were too small to be a whole outfit.
@@.emilyVoice;"You're going to need new underwear too."@@ Spreading her hands she showed off that what she was carrying was a small assortment of panties. <<if $playerMaturity >= 13>>The slight flush on her face made it clear this was just as embarrassing for her as it was for you.<<elseif $playerMaturity >= 10>>The slight flush on her face made it clear this interaction was a little embarrassing for both of you. Though you were grateful, you did need new underwear.<<else>>The slight flush on her face made it clear the whole situation was a little embarrassing for her. Though you were grateful, you did need new underwear and her choices looked @@.girlVoice;really cute@@.<</if>>
<div id="pictureContainer" style="display:flex; flex-wrap: wrap; justify-content: space-between;">\
<div>\
<<Image _outfitImageLink1 "imageGridImage">>\
[[Pick this|Dressup Age 12 2][$nextPlayerUnderwear to 3]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink3 "imageGridImage">>\
[[Pick this|Dressup Age 12 2][$nextPlayerUnderwear to 5]]
</div>\
<div>\
<<Image _outfitImageLink2 "imageGridImage">>\
[[Pick this|Dressup Age 12 2][$nextPlayerUnderwear to 4]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink4 "imageGridImage">>\
[[Pick this|Dressup Age 12 2][$nextPlayerUnderwear to 6]]
</div>\
</div>\
<<if $playerMaturity >= 10 && currentUnderwearIsBoyUnderwear()>>
[[Demand male underwear|Dressup Age 12 Boy Underwear]]
<</if>>\
<</if>>\<<Image setup.underwearMap[1].imageLink "topRightCorner">>\
Emily's face flickered in annoyance. She was already, in her opinion, being rather magnanimous about giving you these options. For you to dismiss them out of hand to demand something else was just plain rude.
@@.emilyVoice;"Nothing you have is going to fit."@@ She countered accurately.
<<playerVoice "\"I'm sure I can find something.\"">> You offered, not feeling confident but wanting to maintain at least a shred of your masculinity.
Emily shrugged, taking the offered underwear back with her to her room. Leaving you to take a quick detour to your own room to hunt for something that might fit your @@.girlVoice;regressed@@ and @@.girlVoice;feminized@@ body.
It was clear quickly that your old boxers weren't going to work. A few pairs would technically stay up, but the fit was all wrong. Your @@.girlVoice;narrowed waist@@ meant they would sit half way down your hips instead. The leg holes would be cavernous around your @@.girlVoice;skinnier legs.@@ And the length, plus the rise, would be comical in how much empty space there was.
But you did catch a lucky break. Way in the back of the drawer, clearly unworn for several years, was a pair of boxer briefs that looked like they might be acceptable. <<if $playerMaturity >= 13>>They were a little @@.girlVoice;juvenile@@ for your tastes, but a phrase about beggars and choosers came to mind.<</if>>
New underwear in hand you continued to the bathroom to try on your new outfit.
[[To the bathroom|Dressup Age 12 2]]
<<changeHappiness "Emily" false>>\
<<set $nextPlayerUnderwear to 1>>\<<set _oldUnderwearType to getUnderwearInfo($playerUnderwear).type>>\
<<set _newUnderwearType to getUnderwearInfo($nextPlayerUnderwear).type>>\
<<set _wasWearingBoyUnderwear to _oldUnderwearType === "boxers" || _oldUnderwearType === "briefs">>\
<<set _wasWearingDiapers to _oldUnderwearType === "diapers" || _oldUnderwearType === "pull-ups">>\
You took your new outfit and new underwear to the bathroom to change. When the door was closed behind you, you finally let yourself relax, loosening the death grip on your clothes. \
<<if getCurrentOutfit().bottom === 'dress'>>\
Naturally this resulted in your <<playerUnderwear>> sliding off and pooling at the ground by your feet. With your dress barely hanging on you easily slipped out of it, \
<<elseif getCurrentOutfit().bottom === 'underwear'>>\
Your entire outfit, which had been hanging on by a thread, entirely slipped off of you, pooling on the ground by your feet. You stepped out of the pile and put your new outfit to the side, \
<<else>>\
Naturally this resulted in your <<print getCurrentOutfit().bottom>> and <<playerUnderwear>> sliding off and pooling at the ground by your feet. You stepped out of the pile and put your new outfit to the side. Finally you slipped out of your shirt, \
<</if>>\
leaving you bare before the mirror.
This meant you were able to get a better look at yourself. Though in truth it was pretty awkward to even look at yourself in this form. You didn't recognize it as your own body, so it felt almost like you were peeping on someone else.
<<if $playerMaturity >= 9 && $playerMaturity < 13>>\
It was hard to be sure, but it seemed like your breasts had shrunk a little bit. On the one hand this vaguely annoyed you. Having a chest differentiated you from the other girls, who were clearly still children. Then again they had been super annoying, without a bra they kept annoyingly @@.girlVoice;bouncing@@ everywhere. <<if $askForABraSceneOccured>>Though your last attempt to get a bra hadn't gone well, so you were stuck.<<else>>They were still big enough for that to be an annoyance, maybe you should ask for a bra?<</if>>
Well there was one other thing that separated you from the //girls//, but you really didn't want to think about that. You looked almost totally like a teenage girl, once you got your clothes back on there way no way anyone would be able to tell the difference. Admittedly you @@.girlVoice;kinda liked@@ how you looked, sure it was way different than how you had before, but it felt like it @@.girlVoice;suited you better@@.
As a bonus you bet you'd look even better once you got that @@.girlVoice;cute@@ outfit on. Heck, a little @@.girlVoice;makeup@@ might cover up those few blemishes you had. You'd be able to show it off to all the girls and you bet the boys at school would...you flushed, cutting off that thought before it went any further.<<if $sexualityLock>>It felt weird to think that a boy might think of you //that// way.<<else>>You shouldn't be worried about what the @@.girlVoice;cute@@ boys at school would think.<</if>> No matter how @@.girlVoice;pretty@@ you looked you weren't about to go showing off that fact. Of course you actually had to put the outfit on before you could get a proper look.
<<if _wasWearingDiapers>>\
You quickly changed into your new <<print _newUnderwearType>>, enjoying the immediate improvement in fit. They were still far more bulky and awkward than normal underwear, but at least now they were correct for your proportions.
<<elseif $nextPlayerUnderwear == 1>>\
First you changed into your new underwear, and were immediately confronted by how odd the fit was. They were going to stay up, but they were clearly made for a body that wasn't quite shaped like yours was.
The waistband was a little loose around your narrowed waist, but the bottom was taut against your wider hips. Speaking of taut bottoms there was less room in the back than you were comfortable with, your slightly protruding ass overfilled the space. On the other side there was extra room in the front, space made for something that had been severely diminished on you.
You had mixed feelings about it, but supposed that if your body continued to change you'd need a new set soon anyway. Maybe that would feel more comfortable.
<<elseif _wasWearingBoyUnderwear>>\
The idea of switching from boy underwear to @@.girlVoice;panties@@ didn't seem as intimidating as you'd expected it to be. In another situation it likely would have been a pivotal moment, complete with protests, embarrassment, and dread. But considering everything that had already happened to your body and mind it felt like just switching into new underwear that just happened to be a whole lot @@.girlVoice;cutesier@@ than your usual fare.
Slipping them on you found them to be much more comfortable than your old boy undies. The fit wasn't //quite// right yet, but no doubt they'd be a perfect fit for you soon enough. Or more accurately you'd be a perfect fit for them.
<<else>>\
Emily had been nice enough to provide a new set of <<print _newUnderwearType>>. Slipping them on you found them to be much more comfortable than before. They still weren't a perfect fit, part of your anatomy was still clashing, but at least they were the right size. Of course if things kept going the way they were, they'd fit perfectly soon. Or more accurately you'd change to fit them.
<</if>>
<<elseif $playerMaturity >= 13>>\
On the positive side some of your more obvious feminine traits were declining. You were thrilled that you wouldn't have to be carrying around those annoying @@.girlVoice;bouncy bits@@. However, all of this was tinged with the negative implication. The changes weren't happening because you were turning back into a guy, they were happening because you were becoming a prepubescent child.
You were still a guy though, at least for the moment. Though once you got yourself dressed up you doubted anyone would be able to tell. Despite the fact you were losing those feminine curves you looked even more like a girl than before. All the hard edges on you had been softened, everything was increasingly @@.girlVoice;small@@ and @@.girlVoice;delicate@@.
But all of this consideration was just a delay tactic. You cast your eyes back to the outfit you'd been coerced into trying on. There wasn't a choice, you needed to put on something.
<<if _wasWearingDiapers>>\
You quickly changed into your new <<print _newUnderwearType>>, enjoying the immediate improvement in fit. They were still far more bulky and awkward than normal underwear, but at least now it felt like they were correct for your proportions.
<<elseif $nextPlayerUnderwear == 1>>\
First you changed into your new underwear, and were immediately confronted by how odd the fit was. They were going to stay up, but they were clearly made for a body that wasn't quite shaped like yours was.
The waistband was a little loose around your narrowed waist, but the bottom was taut against your wider hips. Speaking of taut bottoms there was less room in the back than you were comfortable with, your slightly protruding ass overfilled the space. On the other side there was extra room in the front, space made for something that had been severely diminished on you. You weren't happy about it, but you supposed it was still better than wearing panties.
<<elseif _wasWearingBoyUnderwear>>\
First you had to deal with one particularly painful item...
Gingerly you picked up the @@.girlVoice;panties@@; holding them between with two fingers as if they might burn you.
Gritting your teeth you stepped into them, hurriedly sliding them up your legs. Settling them into place you were struck with two awful realizations.
One, they didn't look at all out of place on you. Your reflection was, in a very strange sense of the word, normal. Two, and perhaps more distressing, they fit shockingly well. They were only one small bump away from a perfect fit. If the party kept going the way it was, soon there wouldn't be any imperfections at all.
<<else>>\
Emily had given you a new set of <<print _newUnderwearType>>. You still weren't thrilled about the idea of having to wear them, but it wasn't like you hadn't been wearing them before. These ones would at least fit right. Even if you would much rather get your <<playerUnderwear>> back.
Getting them on you glanced at the mirror and came to two sudden revelations.
One, they didn't look at all out of place on you. Your reflection was, in a very strange sense of the word, normal. Two, and perhaps more distressing, they fit shockingly well. They were only one small bump away from a perfect fit. If the party kept going the way it was, soon there wouldn't be any imperfections at all.
<</if>>\
<<else>>\
What you saw in the mirror was a mixed bag. You didn't look like a @@.girlVoice;gross boy@@ anymore, but you also didn't look like you wanted to. You were a @@.girlVoice;big girl@@ and you weren't sure you wanted to be. Having @@.girlVoice;boobies@@ felt weird. They stuck out awkwardly from your body, and were uncomfortable to lug around. You hoped they'd get smaller soon, if not go away entirely.
Of course there was a part of you that wanted to be a big girl, but it made you too different from the rest of the girls. Why couldn't you look more like Emily? You wished you had @@.girlVoice;pretty blonde@@ hair like her, rather than your boring brown. Not that brown was bad, Kara had brown hair and hers was @@.girlVoice;pretty@@ too, if a bit messy. Your eyes had gotten a little lighter as well and sparkled in a way they hadn't before. That @@.girlVoice;delighted@@ you and you wondered if it would continue.
And you //knew// that you'd feel much better about everything once you got into that @@.girlVoice;cute@@ outfit. It was actually a @@.girlVoice;little less cute than you'd hoped for@@, but much better than @@.girlVoice;boring boy clothes@@.
<<if _wasWearingDiapers>>\
You quickly switched into your new set of <<playerUnderwear>>, enjoying the immediate improvement in fit. They were still far more bulky and awkward than normal underwear, but at least now it felt like they were correct for your proportions.
<<elseif _wasWearingBoyUnderwear>>\
You @@.girlVoice;excitedly@@ put on your new <<playerUnderwear>>. You were deeply glad you didn't have to wear boring, baggy things like boxers anymore.
After you settled them into place you glanced at the mirror and were a little surprised by what you saw.
One, they didn't look at all out of place on you. Your reflection was basically normal, just a regular young girl in a set of @@.girlVoice;cute@@ underwear. They were only one small bump away from a perfect fit. It was a bump that made you frown, but you knew that it wouldn't be around much longer and soon you'd look just like you wanted to.
<<else>>\
You stripped of and switched into your new underwear as quickly as possible. It felt uncomfortable to take more than a glance at your nude body, there were parts of you it felt wrong to look at. Even if it was attached to you it felt kinda...dirty.
But once they were on you felt a lot more comfortable, @@.girlVoice;@@cuter@@ as well. You couldn't believe you used to wear baggy, scratchy things like boxers.
<</if>>\
<</if>>\
[[Examine yourself further|Dressup Age 12 2b]]
<<set $playerUnderwear to $nextPlayerUnderwear>>As alien as it this body was to you, the changes that had been wrought on you were fascinating. It was still you, there were touches on your face that confirmed that, but no part of you had been spared the changes.
Your hard-won muscles had faded. You looked stronger than your average twelve year old girl, but not by much. Even flexing you were only able to get modest definition.\
<<if $traitChubby>>\
It didn't help that all those muscles had a little bit of extra fat covering them, though your limbs had been spared the brunt of your newfound @@.girlVoice;chubbiness@@. Your torso had gotten the majority of your extra pounds. Obviously there was your @@.girlVoice;plump@@ stomach, which hung just over your underwear. It had blunted the appearance of your shrinking waist, but the extra fat on your hips ensured that you still had an undeniably feminine body shape.
There was also the matter of your ass being bigger and @@.girlVoice;jigglier@@ than you would have expected at this size. <<if $playerMaturity >= 11>>It was something you could appreciate on a girl, but now that it was on you it only made you self conscious. You were still young enough that it held pert, <<if $playerMaturity >= 13>>but you weren't sure how to feel about that. You didn't want a 'nice butt', not like this.<<else>>which was a mercy. A saggy butt would have been mortifying.<</if>><<else>>You knew girls at this age had bigger butts than boys, but you didn't really want one. There was a vague discomfort that everything should just be smaller.<</if>>
Your cheeks were the last obvious change. In terms of scale it wasn't much, but it changed the character of your face, giving it a pleasant roundness. It was indicative of how the rest of you looked. Even if someone could only see your face they'd know instinctively about your stomach.
Surprisingly seeing yourself like this actually made you feel slightly better about it. It still made you uncomfortable, but not as awful as it had before.
<<else>>\
The change made you look even slimmer than you would be otherwise. Bulking up always made you gain a little fat as well, unless you were supremely disciplined. That fat had vanished along with the muscle, now you were just plain skinny. <<if $playerMaturity >= 13>>You didn't like how @@.girlVoice;delicate@@ it made you look.<<else>>Which you much preferred, who wanted to be 'bulky'?<</if>> It was almost ironic; your stomach was finally trim enough to show off your abs, except you had no abs to show.
<</if>>\
You'd also become a lot less hairy. <<if $playerMaturity >= 13>>This was one of the few changes you could actually tolerate, you'd never been too attached to your body hair in the first place.<<else>>This might be your favourite change so far. Being that hairy was @@.girlVoice;super gross@@.<</if>>
But that was enough staring at yourself, the girls might start wondering if something had gone wrong. Time to get dressed.
[[Try on the outfit|Dressup Age 12 3]]<<if $traitFourEyes>>You took off your glasses and put on the rest of the outfit<<else>>You put on the rest of the outfit<</if>>, struggling a little with your new body and some unfamiliar clothing items. Finished, you took a deep breath and took one last look at yourself in the mirror. <<if $traitFourEyes>>Then you realized you @@.blurry-text2;couldn't actually see properly@@. After a brief scramble you managed to find and wear your glasses. Having to think about them all the time was getting annoying.<</if>>
<<Image setup.outfitMap[$playerOutfit].imageLink "small">>
You couldn't get over how <<if $playerMaturity <= 12>>@@.girlVoice;pretty@@<<else>>nice<</if>> you looked in this outfit. Emily had been right that it was going to fit you perfectly. <<if $traitCatgirl>>There was even a hole for your tail.<</if>> If you went to a middle school in this outfit people wouldn't bat an eye. That's a lie, they would, you'd turn some heads in this outfit. No way everyone could ignore how <<if $playerMaturity <= 9>>@@.girlVoice;cute you looked@@<<elseif $playerMaturity <= 12>>@@.girlVoice;beautiful you were@@<<else>>good you looked<</if>>. This however forced the realization that you looked solidly like a middle schooler now. Hell, you weren't even a teenager anymore, having regressed all the way back to a tween. <<if $playerMaturity <= 8>>That still felt @@.girlVoice;awfully old@@, you @@.girlVoice;didn't feel that grown up@@ at all. It made you uncomfortable.<<elseif $playerMaturity <= 12>>It didn't feel wrong per say. You just had the knowledge that you were ''supposed'' to be older, even if you didn't feel that way.<<else>>It was deeply annoying. It wasn't like twelve was all that different than thirteen in an absolute sense, but it felt like a threshold had been unwillingly crossed.<</if>>
<<if getCurrentUnderwear().type === "diapers">>\
Though, despite Emily's promises of the outfit fitting properly, that only extended to matching your body size, not to your @@.girlVoice;overly padded@@ underwear. <<include "Diaper Clothing Reaction">>\
<</if>>\
Nervously you took hold of the bathroom door. What were the girls going to think of this? You shouldn't care about what a bunch of little girls thought about your outfit. But you couldn't help but feel anxious walking back down the hall to Emily's room. <<if $traitShopaholic>>You wished you could have just @@.girlVoice;bought yourself an outfit@@ rather than being stuck with your sister's hand me down...hand me ups?<</if>> Uneasily you strode into the threshold of Emily's room.
You needn't have worried.
[[The girls squealed|Dressup Age 12 3b]]<<if $traitCatgirl && $playerOufit === 2>>@@.karaVoice;"It's cuter than I could have dreamed! Thank you for picking it."@@<<changeHappiness "Kara" true>><<else>>@@.karaVoice;"So cute!"@@<</if>>
@@.mikiVoice;"I wanna wear that!"@@
<<if $oldPlayerOutfit === 0>>@@.sophieVoice;"And you wanted to keep wearing those ugly old clothes."@@<<else>>@@.sophieVoice;"This suits you way better."@@<</if>>
@@.emilyVoice;"Ohmygosh you are so pretty!"@@
<<if $traitImaginaryFriend >=2>>\
@@.annieVoice;"So much cuter!"@@ Annie had given you privacy in the bathroom, so this was her first time seeing the outfit.
<</if>>\
<<if $triggerSophieCompliment>>\
You blushed as their compliments continued. Sophie's eyes lighting up as she remembered something important.
@@.sophieVoice;"You look very cute <<playerName>>."@@
<<include "Hypno Curtsy">>
You flushed and Sophie cackled, the other girls joining in with their own giggles.
You had no idea why you'd done that. Acting like you were some maid or servant. You didn't want to think about the implications.
<<changeEmbarassment "small">>\
<</if>>\
<<if $playerMaturity >= 13>>\
You weren't sure how to feel about this, it was better than falling out of your clothes, but you weren't comfortable about being 'pretty'. You tried to banish your discomfort and steer the conversation elsewhere. Didn't they want to play dress-up too?
<<else>>\
The compliments filled your heart with warmth, you just felt so @@.girlVoice;pretty@@. You'd never felt like this before, but you liked it. However all the focus was on you, didn't they want to play dress-up too?
<</if>>\
@@.emilyVoice;"We will next time. But we ''had'' to get you dressed first."@@
<<playerVoice "\"Next time?\"">> <<if $playerMaturity >= 13>>You'd just survived this dress-up session, you weren't prepared for another.<<elseif $playerMaturity >= 10>>This hadn't been the worst experience, but why would you need more?<<else>>You were already @@.girlVoice;a little excited@@, this had been @@.girlVoice;so much fun@@.<</if>>
@@.emilyVoice;"The magic only works once before you gotta put it back."@@
Once again you weren't sure if she was messing with you but the implications were clear. This outfit fit you //now//, but if you kept regressing you'd shrink out of this one the same way you had the last.
<<if $playerMaturity >= 13>>You rolled your eyes, of course you couldn't get away with one session. They'd all had too much fun dressing you up all @@.girlVoice;girly@@. They had to try again. Well, at least your clothes fit for the moment.<<else>>You'd have to find out. On the positive side now you at least had clothes that fit for the moment.<</if>>
[[Back to the party|Dressup Age 12 4]]<<silently>>\
<<if $playerOutfit == 4 && !$traitSmall>>
<<set $a12RegressionWoreSmall to true>>
<<set $traitSmall to true>>
<</if>>
<</silently>>\
<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart">>\
</div>\
Before you were able to exit the room Emily suddenly shouted.
@@.emilyVoice;"Wait! We need to do one more thing!"@@
You stopped in the doorway, turning back to see what had drawn Emily's attention. She was standing in front of a growth chart. Your mother had gotten it when Emily was three and measured her again every year.
@@.emilyVoice;"Everyone come over here!"@@ Emily gestured to the group and you all dutifully obeyed. Over the next few moments she measured the three other girls and put their names on the chart. Things were a little cramped, Miki and Kara were about the same height Emily was at their age, but it was clear enough.
@@.emilyVoice;"Your turn,"@@ she pointed at you. You took your place in front of the chart. Emily handed the pen to Sophie.
@@#links;
<<link "Try and stand taller">>
<<filterreplace "#links">>\
Breathing in you drew yourself up to the maximum height you could. You weren't worried that you'd actually be shorter than any of the girls, but you wanted to maintain some semblance of your superior physical maturity. Especially after your most recent @@.girlVoice;dress up session@@.
@@.sophieVoice;"Looks about four-"@@
At hearing her words you re-doubled your efforts, there was no way you could be four foot anything, there had to be a mistake. As subtly as you could you lifted up onto your toes.
<<if $traitSmall>>\
However, this didn't cause Sophie to say anything else. You could feel her re-adjusting the mark, but she hadn't said a thing.
<<else>>\
@@.sophieVoice;"Oh actually it's //just// five foot-"@@ Sophie tried to 'correct' before she was interrupted.
<</if>>\
<<if $traitHonest>>\
<<playerVoice "\"">>@@.girlVoice;I'm on my toes!@@<<playerVoice "\"">> You @@.girlVoice;blurted out@@, unable to maintain the deception.
<<else>>\
@@.mikiVoice;"<<playerName>> is on ?their toes!"@@ Miki shouted, revealing your attempted deception.
<</if>>\
A quick glance by the girls confirmed the situation, but none of them seemed angry about the situation. They were just amused, it was such a @@.girlVoice;little kid@@ thing to do, trying to cheat and get a couple extra inches of height. <<if $traitHonest>>You were just embarrassed you'd @@.girlVoice;ratted yourself out@@.<<else>>You were just embarrassed at how quickly you'd been caught.<</if>> You went back down onto your flat feet.
@@.sophieVoice;"So now that you're not cheating it's..."@@
[[See the mark|Dressup Age 12 5][$stoodOnTipToesAge12 to true]]
<<silently>>\
<<changeEmbarassment "small">>
<</silently>>\
<</filterreplace>>
<</link>>
[[See the mark|Dressup Age 12 5]]
@@
<<silently>>\
<<set $heightEntries.push({
age: 12,
height: setup.heightArray[12 - $traitSmall]
})>>
<<set $smallAtTwelve to $traitSmall>>\
<</silently>><div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart">>\
</div>\
<<if $stoodOnTipToesAge12>>\
<<if $traitSmall>>\
@@.sophieVoice;"Four foot <<if $traitSmall == 2>>seven<<else>>nine<</if>>,"@@ Sophie stated flatly. @@.sophieVoice;"you know <<playerName>>, even on your tip toes there was no way you were getting up to five feet."@@ She teased, having correctly intuited your intentions, and driving home the futility of the attempt.
<<else>>\
@@.sophieVoice;"''Four'' foot eleven,"@@ Sophie intoned, putting extra emphasis on the height barrier you'd fallen under, despite your dishonest attempt to stay above it.
<</if>>\
<<changeEmbarassment "small">>\
<<else>>\
<<if $traitSmall>>\
@@.sophieVoice;"Four foot <<if $traitSmall == 2>>seven<<else>>nine<</if>>,"@@ Sophie stated flatly.
You weren't an expert, but that number sounded <<if $traitSmall == 2>>really<<else>>kinda<</if>> low for even a @@.girlVoice;girl@@ your age, and you weren't even fully a girl.
<<else>>\
@@.sophieVoice;"Four foot eleven,"@@ Sophie stated flatly.
<</if>>\
<</if>>\
@@.emilyVoice;"Oh, and we'll need this."@@ With a wave of her wand one additional mark appeared. <<if playerCanRead()>>"<<playerName>> - Age 16".<<else>>With some effort you managed to work out what it said "<<playerName>> - Age 16".<</if>> <<if $traitSmall == 2>>More than a foot<<elseif $traitSmall>>A full foot<<else>>Almost a full foot<</if>> above your current height.
<<if $playerMaturity <= 9>>\
Looking at the mark felt strange. It was uncomfortable seeing how much shorter you were now, but it also felt like it hadn't changed enough. <<if $playerMaturity <= 6>>You @@.girlVoice;didn't want@@ to be taller than the rest of the girls.<<else>>You didn't mind being taller than the other girls, but you'd rather it was a bit closer.<</if>>
<<elseif $playerMaturity <= 12>>\
You had mixed feelings about the mark. Part of you mourned the loss of the height, but another part felt like maybe you'd been @@.girlVoice;too tall@@ before. This height @@.girlVoice;felt about right@@, you'd be content if things stayed this way, though you doubted Emily would let that happen.
<<else>>\
Looking at the mark was disconcerting. Seeing how dramatically far you'd fallen in such a short time. You were still taller than the other girls, but it was getting close. You didn't even have half a foot on Sophie.
The worst part though was the big number 5 <<if $traitSmall>>well above<<else>>//above//<</if>> your mark. It was a troubling threshold to have crossed. As a teenager being under five foot would be a serious source of derision for any guy. Then again you @@.girlVoice;weren't even a teenager@@ anymore, and you were @@.girlVoice;barely a guy@@. Though neither of those facts provided much comfort.
<<changeEmbarassment "small">>\
<</if>>\
[[Kara spoke up|Dressup Age 12 6]]
<<if $a12RegressionWoreSmall>>\
<<addTrait "$traitSmall">>\
<</if>>\<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart">>\
</div>\
<<if $a12RegressionWoreSmall>>\
@@.karaVoice;"Hmmm,"@@ Kara hummed.
@@.sophieVoice;"What's up Kara?"@@
@@.karaVoice;"It's just...isn't that a little short? Wasn't <<playerName>> taller a minute ago?"@@ Obviously you'd been shrinking this whole party, but this was more recent than even your last regression.
All the girls looked at the mark, and then at you, and then at your outfit. "DON'T FEEL SMALL".
Sophie chortled, @@.sophieVoice;"the clothes make the girl."
<<elseif $playerMaturity <= 9>>\
Kara looked up at your mark, @@.karaVoice;"you must have already hit your growth spurt,"@@ she commented, @@.karaVoice;"around age twelve it's common for girls to actually be taller than boys, since they hit their growth spurt earlier."@@
The words were oddly calming. You @@.girlVoice;didn't want to be this tall@@, and Kara was giving you an assurance that even a little more regression would leave you closer to the height you wanted.
<<elseif $playerMaturity <= 12 || $karaHappiness >= 7>>\
@@.karaVoice;"You know,"@@ Kara looked at your mark, @@.karaVoice;"around age twelve it's common for girls to actually be taller than boys, since they hit their growth spurt earlier."@@
The way Kara had spoken it was clear that she was trying to take a little attention off of you, and give you a moment to collect yourself. Though the comment just mixed your feelings further. Would you actually be //taller// if you were more a girl? You'd hit your growth spurt fairly early as a boy, but maybe as a girl you'd be further along? Then again, even if you were, on your current chronological trajectory it'd be reversed soon enough.
<<else>>\
@@.karaVoice;"You know,"@@ Kara looked at your mark, @@.karaVoice;"around age twelve it's common for girls to actually be taller than boys, since they hit their growth spurt earlier."@@
<<if $karaHappiness <= 3>>\
The way Kara had spoken seemed like a dig targeted directly at you. Either A, she was implying your shortness was because you were still a little bit a boy, and that girls were better. Or B, she wanted you to know you were moving //backwards// through said growth spurt, and when you were @@.girlVoice;pre-pubescent@@ your sex wouldn't matter at all.
<<changeEmbarassment "small">>\
<<else>>\
Kara's words seemed little more than idle chatter. <<if $karaInferiorityComplex >= 1>>Another example of the @@.girlVoice;incredible depth of knowledge@@ that the girl had.<<else>>It was too complex to figure out how exactly it applied in your situation, so there was little point in thinking on it.<</if>>
<</if>>\
<</if>>\
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"Measure me now!"@@ Annie demanded, lining herself up under the chart.
The rest of the girls were already walking out of the room, and of course none of them heard her request.
@@.annieVoice;"Come on!"@@ She insisted, bouncing underneath the chart, hand on her head to show you the appropriate spot to mark.
[[Measure her|Dressup Age 12 Imaginary Friend Height]]
<<set _agreeableComments to ["But she's so excited", "It'll only take a second"]>>\
<<agreeableChoice "Refuse" "Dressup Age 12 Imaginary Friend Height Refuse" _agreeableComments>>
<<else>>\
<<include "Dressup Age 12 Finish Journal Fragment">>
[[Back to the party|Event Handler]]
<</if>>\
<<silently>>\
<<pushJournalEntry "13To12Age" "Journal 13 to 12 Age" "regression">>\
<<changeHappiness "Miki" true>>
<<changeHappiness "Sophie" true>>
<<changeHappiness "Emily" true>>
<<changeHappiness "Kara" true>>
<<set $showGrowthChart to true>>
<<unset $a12RegressionWoreSmall>>
<</silently>>\Dressup and measuring complete it was time to get back to the party, after writing a few notes in your <<if $playerMaturity <= 12>>@@.girlVoice;diary@@<<else>>journal<</if>>. Though as you did you realized you had a new addition to one of the blank pages. A picture in the likeness of the height chart, one you were confident would update if you got any younger. Even if you didn't go back to Emily's room to get measured properly you'd always know how tall you were, or more accurately, how @@.girlVoice;short@@.@@.annieVoice;"Awwww, why not?"@@ Annie pouted.
You shook your head, you didn't feel like explaining that putting your @@.girlVoice;imaginary friend's@@ imaginary height on the chart would be, at best, embarrassing.
<<if $traitImaginaryFriend >= 3>>\
Despite her ability to force the issue, she was limited in this case. She couldn't control you //and// manifest herself at the same time. Stuck without an obvious solution she simply huffed and followed the other girls out of the room.
<<else>>\
Unable to force the issue she simply huffed and followed the other girls out of the room.
<</if>>\
<<include "Dressup Age 12 Finish Journal Fragment">>
[[Back to the party|Event Handler]]
<<changeHappiness "Annie" false>>\<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart">>\
</div>\
You glanced towards the door, the other girls had already exited, so you had a few moments alone.
Hurrying over to the chart you removed Annie's hand and used your own to mark.
<<playerVoice "\"Wow, you're actually a little taller than...\"">> You stopped speaking as you realized what Annie was doing. <<playerVoice "\"Hey, no cheating. Flat feet,\"">> you ordered.
Annie dropped down off of her toes giggling. <<if $stoodOnTipToesAge12>>It was an immature thing to try, but you had absolutely no grounds to chastise her considering you'd tried the same a few moments ago. <<changeEmbarassment "small">><<else>>You sighed and measured her properly.<</if>>
<<playerVoice "\"Three foot, eight inches,\"">> you explained, <<playerVoice "\"a little shorter than Miki.\"">> You removed your hand, thinking you had satisfied her curiosity.
@@.annieVoice;"You have to put my name too,"@@ Annie chastised.
You winced. Just measuring her had been surreptitious enough, but putting a mark for her would be obvious to everyone. <<if $girlsAwareOfImaginaryFriend>>Then again the girls already knew about her, or at least your belief in her. They might giggle about it a bit, but it wasn't anything you hadn't already experienced.<<else>>It would be tricky to try and talk yourself out of it. Once the girls noticed it, you'd probably have to explain Annie's existence.<</if>>
<<if $traitImaginaryFriend >= 3>>\
[[Refuse|Dressup Age 12 Imaginary Friend Height Mark Takeover]]
<<else>>\
<<set _agreeableComments to ["Its just one little mark", "I don't want to disappoint her"]>>\
<<agreeableChoice "Refuse" "Dressup Age 12 Imaginary Friend Height Mark Refuse" _agreeableComments>>
<</if>>\
[[Agree|Dressup Age 12 Imaginary Friend Height Agree]]
<<changeHappiness "Annie" true>>\<<if $girlsAwareOfImaginaryFriend>>\
Since she already knew about Annie she merely gave a little smile and walked out of the room. It was a little embarrassing being caught playing "make-believe", but after the dressup session it seemed that Kara was content to leave things there.
<<include "Dressup Age 12 Finish Journal Fragment">>
[[Back to the party|Event Handler]]
<<changeEmbarassment "small">>\
<<else>>\
@@.karaVoice;"Who's Annie? And who were you talking to?"@@
You spun to see a confused Kara staring at the growth chart.
<<include "Caught Talking to Imaginary Friend Router">>
<</if>>\<<silently>>\
<<set $imaginaryFriendHeightWritingClass to getCurrentWritingStyleClass(6,6)>>
<<set $showImaginaryFriendHeight to true>>\
<<set _annieWritingWorse to getCurrentWritingStyleClass(6,6) > getCurrentWritingStyleClass($playerMaturity,$playerAge)>>
<</silently>>\
<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart">>\
</div>\
You shook your head. You didn't want the extra attention and possible derision.
Unfortunately Annie had different ideas.
Since your hand was already in the right spot it was a simple matter for her to take over and put the mark there herself. The writing was shaky, <<if _annieWritingWorse>>much worse than your own writing,<<else>>about the same as your own,<</if>>\ and the line in quite the right place, but she was thrilled with the result. Instinctively you knew that was pretty much the only thing she knew how to write.
@@.annieVoice;"Perfect!"@@ Annie admired her work.
However the delay was enough that Kara had come back to check on you. She glanced at the writing on the board <<if _annieWritingWorse>>, noting it's unusual roughness<</if>>.
<<include "Dressup Age 12 Imaginary Friend Height Caught Fragment">><<silently>>\
<<set $imaginaryFriendHeightWritingClass to getCurrentWritingStyleClass($playerMaturity, $playerAge)>>
<<set $showImaginaryFriendHeight to true>>\
<</silently>>\
<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart">>\
</div>\
<<playerVoice "\"Alright, alright, I'll mark it down.\"">>
You put a proper mark on the board, making sure that Annie was staying flat footed. When it was done she turned and looked at her mark, her eyes wide with excitement.
@@.annieVoice;"Thank you <<playerName>>."@@ She threw her arms around you in a hug. Annie always liked being included in things, even if you were the only one who knew. @@.annieVoice;"I love it."@@
However, it turned out that Annie wasn't the only one who had noticed the additional mark. You'd taken long enough that Kara had wandered back into the room. Seeing the marking on the board for a girl who didn't appear to be there.
<<include "Dressup Age 12 Imaginary Friend Height Caught Fragment">>
<<changeHappiness "Annie" true>>\You shook your head. You didn't want the extra attention and possible derision.
Annie frowned, but accepted the decision. You had measured her, so at least she knew how tall she was now. Though you wondered if that actually mattered. If Annie was @@.girlVoice;imaginary@@, couldn't she just change her height at will?
With everyone measured it was time to get back to the party proper, at least after you took a few notes in your <<if $playerMaturity <= 12>>@@.girlVoice;diary@@<<else>>journal<</if>>. Though as you did you realized you had a new addition to one of the blank pages. A picture in the likeness of the height chart, one you were confident would update if you got any younger. Even if you didn't go back to Emily's room to get measured properly you'd always know how tall you were, or more accurately, how @@.girlVoice;short@@.
[[Back to the party|Event Handler]]
<<changeHappiness "Annie" false>>\<<if $playerMaturity <= 5>>\
dssss! lless!<span style="position: relative; letter-spacing: 4px;">grrr</span> le<span style="position: relative; top: -4px;">sgrr.</span>
<<elseif $playerMaturity <= 7>>\
i play dres and get ne w cloths. i like new cloths. verry prreetty. i want more cloths now later.
<<elseif $playerMaturity <= 9>>\
I got to play dress up with the girls! It was alot of fun and my out fit is much cuter now. Before I was too big and too boy to be able to dress up. Emilys closet was magikal and made her little clothes into big clothes for me she said it could not do boy clothes. but thats okay boy clothes are gross. I want to dress up in more cute cloths.
<<elseif $playerMaturity <= 13>>\
They dressed me up in girl clothes! I totally wasn't sure about it at first. I mean obviously my old clothes didn't fit. I'm like two feet shorter now and probably weigh like half, a quarter, or something its some math thing to do with squares and cubes, I don't remember. Whatever, I got dressed up, and it was all *super* girly, cause Emily was pulling it from her closet, and she's eight so @@.strikethrough;it's@@ its made for little kids, but the closet was magic so it fit me anyway, oh but my boy stuff 'wouldn't work' for some dumb reason, it was totes wierd. Any way I got stuff that fits now. <<if getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress'>>I've never had a thing with a skirt before, it's all flowy and breezy.<</if>> I might kinda like it. Maybe. I haven't totally decided. The girls like it so I mean that's nice, just no one gonna think I'm the baby sitter anymore. @@.strikethrough;Heck I almost look young enough to need a babysitter.@@\
<<else>>\
Well I officially look like one of them. I've shrunk down enough that my clothes don't fit, and they took it upon themselves to get me dressed in something new and 'cute'. In the end I got stuck in a <<print getCurrentOutfit().name>>. Couldn't even claim that 'hairy legs won't look right' as pretty much all my body hair is gone. No one is going to ever doubt I'm a girl in this outfit. Thanks to Emily's magic closet it fits perfectly, so no more worries about my pants falling down. <<if getCurrentOutfit().bottom === 'skirt' || getCurrentOutfit().bottom === 'dress'>>Now I just have to worry about people peeking under my skirt. God that felt weird to even write, but doesn't make it less true.<<else>>Now I just have to deal with endless compliments about how 'cute' I am. I'm a guy. I don't want to be cute.<</if>>\
<</if>>\<<set $oldPlayerOutfit to $playerOutfit>>\
You stood up to go grab <<if $traitSweetTooth>>@@.girlVoice;some candy@@<<else>>a snack<</if>> from the kitchen.
<<if getCurrentOutfit().bottom === 'dress'>>\
<<include "13 to 12 Dress Fragment">>
<<elseif getCurrentOutfit().bottom === 'shorts' || getCurrentOutfit().bottom === 'pants' || getCurrentOutfit().bottom === 'skirt'>>\
<<include "13 to 12 Pants Fragment">>
<<elseif getCurrentOutfit().bottom === 'underwear'>>\
<<include "13 to 12 Underwear Fragment">>
<</if>>\
@@.emilyVoice;"Time for dress-up!"@@, she excitedly cheered, rousing the attention and excitement of the other girls. She pulled you along as all of you went to her room. <<if $playerMaturity <= 9>>There was no need to pull, you were @@.girlVoice;excited@@ to see what kind of outfits Emily had.<<elseif $playerMaturity <= 13 || $traitFashionista>>This wasn't the worst outcome, you really could use an outfit that better suited your body.<<else>>You were still racking your brain for an alternative before this went any further.<</if>>
[[Time for dress-up|Dressup Age 12]]<<silently>>\
<<if getCurrentOutfit().bottom === 'skirt'>>\
<<set _were to "was">>
<<set _They to "It">>
<<set _werent to "wasn't">>
<<set _them to "it">>
<<else>>\
<<set _were to "were">>
<<set _They to "They">>
<<set _werent to "weren't">>
<<set _them to "them">>
<</if>>\
<</silently>>\
<<if $traitOblivious>>\
You only made it a few steps before you nearly tripped over your <<print getCurrentOutfit().bottom>>, which you @@.girlVoice;hadn't noticed@@ _were suddenly pooling around your ankles. In a panic you pulled them up before anyone else would notice.
<<else>>\
But you'd only made it two steps before you had to hurriedly grab onto the hem of your <<print getCurrentOutfit().bottom>>. They had been ''this'' close to falling straight off. You tried to settle them back into place, but it simply wasn't happening.
<</if>>\
You'd shrunk even more and at least some of that was in your hips. The <<print getCurrentOutfit().bottom>> _werent meant for someone this small...but what did you do from here? You could probably awkwardly get yourself to your room, but what were the chances that anything there fit? Any pants would fall off and shirts would end up as mini-dresses. <<if $playerMaturity <= 9 || $traitFashionista>>Maybe that wouldn't be so bad? @@.girlVoice;Dresses were cute@@ and you would still be mostly covered up.<</if>>
So you stood there awkwardly holding your <<print getCurrentOutfit().bottom>>, silently panicking. Emily caught sight of you, and wind of what was going on. She was in front of you so quickly you wondered if she'd teleported.
@@.emilyVoice;"Why are you holding your <<print getCurrentOutfit().bottom>>?"@@, she knew why already. Her glee at it was palpable, but she had to play out the scene. @@.emilyVoice;"Oh your clothes don't fit! You need something new to wear!"@@
<<include "13 to 12 Reaction Fragment">>
You couldn't hold your <<print getCurrentOutfit().bottom>> up all day, and all the clothes around the house were too big or too small. Maybe you could just wear a towel...but your <<playerUnderwear>> weren't staying up either, so that was one slip away from disaster.<<if $traitOblivious>>\
You only made it a few steps before you nearly tripped over your <<playerUnderwear>>, which you @@.girlVoice;hadn't noticed@@ were suddenly pooling around your ankles. In a panic you pulled them up before anyone else would notice.
<<else>>\
But you'd only made it two steps before you had to hurriedly grab onto the hem of your <<playerUnderwear>>. They had been ''this'' close to falling straight off. You tried to settle them back into place, but it simply wasn't happening.
<</if>>\
You'd shrunk even more and at least some of that was in your hips. The <<playerUnderwear>> weren't meant for someone this small. Not to mention the rest of your dress was barely hanging on as well. You looked like a little girl wearing her mom's clothes...but what could you do about it? You could probably awkwardly get yourself to your room, but what were the chances that anything there fit? Any pants would fall off and the shirts would end up as even more ill-fitting dresses.
So you stood there awkwardly holding your <<playerUnderwear>> though your dress, silently panicking. Emily caught sight of you, and wind of what was going on. She was in front of you so quickly you wondered if she'd teleported.
@@.emilyVoice;"Why are you holding your dress?"@@ You knew that she knew. Her glee at it was palpable, but she had to play out the scene. @@.emilyVoice;"Oh your clothes don't fit! You need something new to wear!"@@
<<include "13 to 12 Reaction Fragment">>
You couldn't hold your <<playerUnderwear>> up all day, you were one slip from disaster there. And everything else around the house would be too big or too small.As you walked you realized how awkward your outfit had become. Everything was either too long or too big, or not big enough. Somehow it both felt tight on your butt, but way too loose on your waist. Your hips were in both in both states, the extrema were too tight, but the rest was loose.
You shifted this way and that, trying to find a way to make things sit right, but to no avail. Due to the design of the outfit it wasn't in any danger of falling enough, but that didn't make it any more comfortable. Your underwear was no better. The <<print getCurrentOutfit().name>> prevented them from falling off, but they sat poorly.
So you stood there awkwardly fiddling with your <<print getCurrentOutfit().name>>, your annoyance increasing by the moment. Emily caught sight of you, and wind of what was going on. She was in front of you so quickly you wondered if she'd teleported.
@@.emilyVoice;"What's going on?"@@ You knew that she knew exactly what was going on. Her glee at it was palpable, but she had to play out the scene. @@.emilyVoice;"Oh your clothes don't fit! You need something new to wear!"@@
<<include "13 to 12 Reaction Fragment">>
This situation was going to just keep getting worse, until you were drowning in the <<print getCurrentOutfit().name>>. Maybe you could just wear a towel...but your <<playerUnderwear>> weren't staying up either, so that would be one slip away from disaster.<<if $playerMaturity <= 10 || $traitFashionista>>\
You knew exactly what she was suggesting...it was time for dress-up. You'd now it was coming, since she'd initially "threatened" it, but you hadn't known when. You were @@.girlVoice;excited@@ to get your chance. Anyway, what else could you do?\
<<elseif $playerMaturity <= 12>>\
You knew exactly what she was suggesting...it was time for dress-up. It wasn't a real surprise, she'd told you about it from the start. However, you didn't see an alternative. \
<<else>>\
You winced, you knew exactly what she was suggesting...it was time for dress-up. To be fair she had threatened it from the beginning. The problem was you didn't see a decent alternative. \
<</if>>\<<set _playerVoiceNumber to getCurrentVoiceClass()>>\
<<set $currentVoiceClass to "playerVoice" + _playerVoiceNumber + " playerVoice">>\
You didn't need a mirror to detect your latest change. The constant pressure on your chest. A strange shifting weight. Your blocked view when you looked down. You had @@.girlVoice;breasts@@, serious, undeniable @@.girlVoice;breasts@@.
Despite the fact you were getting @@.girlVoice;younger@@, it seemed that you were still well into puberty. Did that make you an @@.girlVoice;early bloomer@@? Or was this a normal age to have breasts? What even was normal in this situation? The implications of all of this were enough to make your head hurt. <<if $traitDaydreamer>>The thoughts made your @@.girlVoice;mind wander@@. What if they never stopped growing? An image flashed in your head of their continued growth, out and out until you toppled over. Stuck on the floor by your own incredibly oversized tits. A distressing image you did you best to banish from your mind.<</if>>
The other girls hadn't said anything, but it was pretty obvious that they'd noticed. Miki and Kara were looking on with something approaching awe, Emily had a fox-like grin and Sophie looked annoyed. You turned red, you didn't care what their reactions were, you didn't want ''anyone'' seeing this.
Though your burgeoning tits were obvious enough, you needed to check the rest. You hurried over to the mirror to get a better sense of the changes. Breasts were one thing, but you had a feeling there was going to be more than that. Even walking over you could feel that several of your body parts had 'progressed'.
[[Check the mirror|14 to 13 Age Change 2]]<span @class="$currentVoiceClass">"What is</span> @@.playerVoice6;going on?"@@ You coughed, trying to clear your throat, a touch of your neck revealing the lack of an obvious Adam's apple. A consideration for later, you had larger concerns.
First and foremost being the pair of orbs attached to your chest. The weight was a constant reminder of their presence.
You also weren't thrilled to note that you had a growing ass to go along with it. Gingerly you reached back to lift your new protrusion.
<span @class="$currentVoiceClass">"Heavy..."</span>, you mumbled to yourself. Letting it go and wincing at the @@.girlVoice;wobbling sensation@@ that ensued.
You let your hands run to your hips, <<if $playerOutfit === 0>>which were threatening to burst out of your jeans.<<else>>now noticeably wider than your waist.<</if>>
<<if $traitChubby>>\
As your body changed so had the distribution of your @@.girlVoice;extra weight@@. Before most of it had been on your stomach, but now much of it had migrated to your new, more @@.girlVoice;feminine@@ features. Your ass and tits were bigger than they would have been otherwise, and even your hips had some bonus padding. Annoyingly your stomach //still// had enough extra cushion to make it @@.girlVoice;squishy@@ and @@.girlVoice;plump@@.
<</if>>\
[[Study your reflection|14 to 13 Age Change 3]]
<<changeEmbarassment "small">>\You inspected your reflection, <<if $playerHairLength <= 2>>tucking your now @@.girlVoice;ear length@@ hair behind your ear.<<else>>tucking your @@.girlVoice;<<print getPlayerHairLength()>>@@ hair behind your ear.<</if>><<if $traitVain>>Seeing a few errant strands you took a few more moments to @@.girlVoice;fix your hair@@ before looking further. If you were going to check out the new you, you wanted to @@.girlVoice;look as good as possible@@.<</if>>
<<if $playerMaturity >= 12 || ($playerMaturity >= 9 && !$sexualityLock)>>\
<<if $playerMaturity >= 14>>\
If it had been a different situation you might have thought the @@.girlVoice;girl@@ in the mirror was pretty hot. <<if $traitChubby>> Even the extra @@.girlVoice;plumpness@@ just made her look @@.girlVoice;curvier@@.<</if>>However, the fact that the @@.girlVoice;girl@@ was ''you'' made things incredibly awkward.
<<elseif $playerMaturity >= 12>>\
The girl in the mirror was actually @@.girlVoice;pretty cute@@. Though you had mixed feelings about the fact that the @@.girlVoice;cute girl@@ was ''you''.
<<else>>\
The girl in the mirror was @@.girlVoice;really cute@@, which was confusing. Was it because you liked @@.girlVoice;cute girls@@ or because you @@.girlVoice;liked being one@@?
<</if>>\
<<else>>\
The @@.girlVoice;girl@@ in the mirror was @@.girlVoice;pretty@@. <<if $playerMaturity >= 9>>Before you would have said she was cute in a different way, but you didn't like girls in that way anymore. That @@.girlVoice;pretty girl@@ was interesting only because she was ''you''.<<else>>@@.girlVoice;Pretty@@ and @@.girlVoice;mature@@. You looked like a proper @@.girlVoice;big girl@@. There was pride in your appearance, but it also felt like it didn't match your mind.<</if>>
<</if>>\
@@.emilyVoice;"You look like a proper babysitter now,"@@ Emily chimed in with far too much satisfaction.
<<if $playerMaturity >= 13>>\
<span @class="$currentVoiceClass">"I don't</span> @@.playerVoice7;want@@ <span @class="$currentVoiceClass">to look like a</span> @@.playerVoice7;babysitter.@@<span @class="$currentVoiceClass">"</span> \
<<elseif $playerMaturity >= 10>>\
<span @class="$currentVoiceClass">"A</span> @@.playerVoice7;proper@@ <span @class="$currentVoiceClass">baby</span>@@.playerVoice7;sitter?@@<span @class="$currentVoiceClass">"</span> \
<<else>>\
<span @class="$currentVoiceClass">"I don't</span> @@.playerVoice7;wanna@@ <span @class="$currentVoiceClass">be a</span> @@.playerVoice7;babysitter.@@<span @class="$currentVoiceClass">"</span> \
<</if>>\
Your voice had started cracking. It was like you were going through puberty again, except your voice had never been that high as a guy.
Emily giggled at your struggles, while you were forced to stare at yourself. You //did// look about the right age for babysitting. <<if $traitCuteVoice || $traitBabyTalk>>Though no matter how you looked, the @@.girlVoice;cutesy way you talked@@ ensured no one would listen to you.<</if>> <<if $emilyInferiorityComplex >= 2>>The idea confused you though, if Emily was your <<sisterTitle>>, shouldn't she be babysitting you?<</if>>
Miki walked over to examine the situation, @@.mikiVoice;"you look so pretty."@@
<<if $traitImaginaryFriend>>\
@@.annieVoice;"Miki's right... and you look so mature too."@@ Annie added.
You didn't really think that thirteen constituted 'mature', but to a pair of children under half that age it was apparently enough.
<</if>>\
You opened your mouth to comment, but thought better of it. For one you didn't want to deal with that @@.girlVoice;cracking voice@@, but also you couldn't entirely disagree. Your acne had almost entirely cleaned up and your hair looked healthier and brighter than ever. <<if $playerHairLength < 2>><<playerThought "And longer,">> you realized. Long enough that it could get in your eyes if not taken care of. It framed your face @@.girlVoice;cutely@@ and though some guys experimented with hair this long, it was a @@.girlVoice;girly@@ look.<</if>>
[[Another look|14 to 13 Age Change 4]]
<<if $playerHairLength <= 2>>\
<<set $playerHairLength to 2>>
<</if>>\Which wasn't to say you looked entirely like a girl. Sure your arms and legs were mostly @@.girlVoice;hairless@@, <<if $traitChubby >= 2>>but they still had good muscle. Not that you could see much under your excess weight.<<else>>but they still had more bulk than you'd ever seen on a teenage girl.<</if>>
Plus your face was still somewhat rugged...kinda. There was no facial hair to be seen, but there was still a little roughness to the skin. Even your eyes were a little @@.girlVoice;softer@@. They seemed just a touch larger than they had before and whereas before they'd been a deep brown before, they were now a touch lighter. Everything made them seem a little more @@.girlVoice;innocent@@ than before.
If you checked the finer details about you, you were fairly androgynous. But most people wouldn't look that deeply, and your body shape was undeniably feminine.
<span @class="$currentVoiceClass">"Are we be done with this</span> @@.playerVoice7;now?"@@ Damn, you'd almost kept your voice steady there.
@@.emilyVoice;"Nuh uh, we don't want a babysitter, we want a new playmate."@@
<<if $playerMaturity >= 10>><<if $traitGiggly>>You gave a little @@.girlVoice;giggle@@ at Emily's proclamation. It wasn't your favourite idea, but Emily's surety was amusing.<<else>>You rolled your eyes, you weren't going to get out of this one.<</if>><<else>>You were @@.girlVoice;excited@@ by the idea. The changes were a little scary, but you did @@.girlVoice;want to play@@.<</if>>
Walking back to the rest of the group you tried to ignore all of the strange new sensations. Things @@.girlVoice;bouncing@@ and @@.girlVoice;jiggling@@, you understood now why girls needed bras, <<if $playerMaturity >= 14>>but there was no way in hell you were asking for one. You were going to just have to deal with all these extra @@.girlVoice;wobbly bits@@.<<elseif $playerMaturity >= 9>>maybe you should ask for one. It might help deal with all these extra @@.girlVoice;wobbly bits@@.<<else>>but the idea of wearing one was @@.girlVoice;too weird@@. Those were supposed to be for big girls, you were going to just have to deal with all these extra @@.girlVoice;wobbly bits@@.<</if>>
[[Back to the party|Event Handler]]
<<changeEmbarassment "large">>\
<<pushJournalEntry "14To13Age" "Journal 14 to 13 Age" "regression">>\<<if $playerMaturity <= 5>>\
<span style="position: relative; letter-spacing: 4px;">grrr boyboy</span> lolkboy<span style="position: relative; top: -4px;">bow n</span>
<<elseif $playerMaturity <= 7>>\
i look like big grl. i is not big girl head. want litle. i am litle girl. seoon
<<elseif $playerMaturity <= 9>>\
I look like a girl now. It is beter than looking like a boy. I don't like looking like a boy. Emily said I look like a baby siter. Looking like a baby siter is much beter than looking like a boy. I also have boobs like mom but I don't like having boobs. They are @@.strikethrough;akword@@ big and bouncy and make me feel funny. I don't like boobs but I like looking like a girl so I like now how I look better.
<<elseif $playerMaturity <= 13>>\
I totally look like a girl now, @@.strikethrough;I kinda like it@@. My boobs are *huge*, do all girls have to deal with this? Mom is pretty big up top so I guess it@@.strikethrough;s hereaditary@@ runs in the family. I wonder what they'd look even bigger. Ugh, my back would probably hurt a ton. Maybe I don't want big boobs. I mean Im not sure if I want boobs at all, they already kinda suck. They are *so* heavy and wierd and bouncy. Boys shouldn't have boobs anyway, though no one is gonna think I'm a boy anymore so I guess its okay maybe.\
<<else>>\
I'm convinced that I'm becoming a girl faster than I'm becoming a child. I almost entirely look like a girl now, I've even got actual breasts now. Apparently I'm an 'early bloomer'. It's hard to say if they'll get even bigger, or my increasing youth will shrink them back down. Neither options sounds entirely appealing. <<if $traitChubby>>But for now no one would think I'm anything but a chubby girl.<<else>>But for now no one would think I'm anything but a fit chick.<</if>> There is still evidence to prove otherwise, but that's little help. I've gotta stop this or I'm going to have to get used to being a cute almost girl.\
<</if>>\Walking back after the previous activity you found yourself suddenly conscious of your gait. Standing still everything was fine, but when you started walking again something was clearly different. It didn't feel wrong per say, just different.
You scratched at your chest, wincing at the contact. It had been sensitive when Emily poked it earlier, but how was it still this tender? Discomforted you made your way over to the mirror, trying to walk with what you thought was your usual stride. However, that just felt wrong and uncomfortable, so you just let your hips and legs do whatever they wanted.
<<if $playerOutfit === 0>>\
Looking in the mirror quickly revealed the source of at least one of your problems. Your pants didn't fit, thought not quite in the way you expected. They were too long, but that was to be expected. You were <<if $traitSmall>>over half a foot<<else>>almost half a foot<</if>> shorter than you'd been at the start of the day.
What you didn't expect was that it was too tight around your hips and more embarrassingly, your ass. For a moment this tripped you up, if you were getting younger wouldn't everything be getting smaller? You quickly realized you weren't just getting younger. After all, no //male// teenager had hips like this.
<<else>>\
Looking in the mirror it took you a few moments to figure out what going on. Your new outfit fit a lot differently, and it obscured what you'd normally look for. Though the new outfit had nothing to do with the fact you were a lot lower in the mirror than you had been before. You were <<if $traitSmall>>over half a foot<<else>>almost half a foot<</if>> shorter than you'd been at the start of the day.
Finally you realized the source of your discomfort walking, your hips and ass were a lot bigger than they were supposed to be. It forced you to walk with a little more sway if you wanted any level of comfort. For a moment this tripped you up, if you were getting younger shouldn't everything be getting smaller. You quickly realized you weren't just getting younger. After all, no //male// teenager had hips like this.
<</if>>\
You paused, a creeping <<if $playerMaturity >= 12>>distress<<else>>discomfort<</if>> rising in you. <<if $traitChubby>>You looked down at the lumps pushing against your <<print getCurrentOutfit().top>>.<<else>>You looked down at the small bumps pushing against your <<print getCurrentOutfit().top>>.<</if>> Ignoring the discomfort you put your hands to your chest and squeezed. The sensations were...well there was a lot going on there that you didn't want to get into. But one thing was clear, <<if $traitChubby >= 2>>that wasn't just extra fat.<<else>>those weren't pecs.<</if>>
[[Emily interrupted|15 to 14 Age Change 2]]@@.emilyVoice;"Mommy said you shouldn't grab your boobies like that."@@ You started at Emily's voice, you hadn't even noticed she was there. Her words made you question yourself for a moment, had you really missed that advice?
<<playerThought "No, that's impossible, why would mom have ever told me that?">>
<<playerVoice "\"I wasn't, I mean I don't have\"">>, you took a momentary pause to settle yourself, <<playerVoice "\"better question is //why// do I have them? You said the magic was going to make me \'little\'.\"">>
@@.emilyVoice;"You're a lot littler!"@@ Emily countered, gesturing to your <<if $traitSmall>>@@.girlVoice;greatly@@ <</if>>diminished height.
<<playerVoice "\"Not what I meant, I mean about these breasts.\"">>
Emily looked away nervously, @@.emilyVoice;"big girls have boobies, and you're still big."@@
[[Understanding dawned|15 to 14 Age Change 3]]<<set _agreeableComments to ["I'll probably be back to normal tomorrow","Is being a girl really so bad?"]>>\
Emily's words had illuminated most of what was going on. You hadn't just been regressed to fourteen years old, you'd also started picking up the traits of a @@.girlVoice;teenage girl@@. Age regression and the gender transformation were acting on you at the same time.
Your mind whirred with the possibilities. It would be an odd race. Would your breasts keep growing as you became @@.girlVoice;girlier@@? Or would the regression counteract the effects? No matter how @@.girlVoice;girly@@ you became, if you were @@.girlVoice;pre-pubescent@@ you'd be flat as a board.
<<if $playerMaturity >= 13>>\
You'd rather //neither// was happening, but you didn't have much choice on that one. Emily, and the party, were determined to make you into a @@.girlVoice;little girl@@.
<<elseif $playerMaturity >= 11>>\
You had mixed feelings about it. The idea of being a girl wasn't //that// bad by itself, but you weren't sure about the 'little' part.
<<elseif $playerMaturity >= 8>>\
You really hoped they got bigger, you wanted to look like a @@.girlVoice;big girl@@, at least for a little bit.
<<else>>\
Whatever happened you just hoped it would come faster. Your current body felt @@.girlVoice;super weird@@, you wanted to look like Emily, not like @@.girlVoice;mommy@@ and certainly not a @@.girlVoice;gross boy@@.
<</if>>\
<<if $playerMaturity >= 11>>\
<<if $traitImaginaryFriend >= 3>>\
[[Protest the changes|15 to 14 Age Change 4 Imaginary]]
<<else>>\
<<agreeableChoice "Protest the changes" "15 to 14 Age Change 4 Protest Old" _agreeableComments>>
[[Accept the changes for now|15 to 14 Age Change 4 Accept]]
<</if>>\
<<else>>\
[[Protest the changes|15 to 14 Age Change 4 Protest Young]]
[[Embrace the changes|15 to 14 Age Change 4 Embrace]]
<</if>>\<<if $traitCrybaby>>\
<<playerVoice "\"I don't wanna be a girl!\"">> You @@.girlVoice;whined@@, <<playerVoice "\"it's not fair!\"">> @@.girlVoice;Tears@@ were already pooling in the corners of your eyes.
<<else>>\
<<playerVoice "\"I don't want to be a girl,\"">> you growled.
<</if>>\
<<if $emilyInferiorityComplex >= 2>>\
@@.emilyVoice;"Don't you?"@@ Emily intoned. <<if $emilyInferiorityComplex >= 3>>@@.emilyVoice;"I thought my ''baby'' sister, would want to look the part."@@<<else>>@@.emilyVoice;"I thought my ''little'' sister, would want to look the part."@@<</if>>
It was shockingly undeniable logic. You still weren't entirely sure about the transformation, but you were definitely her <<playerTitle>>, so maybe it did make sense...
Emily grinning, knowing she'd got you, @@.emilyVoice;"we're gonna have lots of fun! I promise. Little girls are way more fun than boring boys."@@ Emily giggled, barely able to contain her excitement at the prospect of her <<playerTitle>> being appropriately sized.
<<elseif $emilyHappiness >= 7>>\
Emily looked a little unsure of herself. The two of you had already gotten a lot closer, and she was doubting the necessity of the changes.
@@.emilyVoice;"I can't stop it,"@@ Emily mumbled, @@.emilyVoice;"mommy set up the magic."@@
She brightened, forcing a smile, @@.emilyVoice;"but we're gonna have lots of fun! I promise. Little girls are way more fun than boring boys."@@ Emily giggled to herself, silently hoping it would improve your disposition about the changes to come.
<<else>>\
@@.emilyVoice;"Well too bad,"@@ Emily stuck her tongue out at you, @@.emilyVoice;"mommy set up the magic, so I can't stop it. And,"@@ she hastily added, @@.emilyVoice;"I don't want to either. You're gonna be way more fun as a girl."@@ She giggled to herself, eager for the changes to come.
<</if>>\
She left you alone, leaving you staring at yourself in the mirror.
<<include "15 to 14 Age Change 5">>
<<changeHappiness "Emily" false>>\<<if $traitCrybaby>>\
<<playerVoice "\"I look weird!\"">> You @@.girlVoice;moaned@@, <<playerVoice "\"I don't wanna look like this!\"">>
<<else>>\
<<playerVoice "\"I don't like this,\"">> you shifted uncomfortably, <<playerVoice "\"I look weird...\"">>
<</if>>\
<<if $emilyHappiness >= 7>>\
Emily walked up to you, throwing her arms around your @@.girlVoice;shrinking@@ waist, @@.emilyVoice;"don't worry,"@@ her words were soothing, @@.emilyVoice;"you just have to keep playing with us, okay? It'll be all better."@@
<<if $traitCrybaby>>\
<<playerVoice "\"Then I won't look weird?\"">> You @@.girlVoice;sniffed@@.
<<else>>\
<<playerVoice "\"I'll be like all of you?\"">> You questioned.
<</if>>\
Emily nodded, @@.emilyVoice;"yup. If you play then the magic will make sure you fit in."@@
Emily's words did improve your mood. You had a clear path forward, if you just kept going along with things then soon you wouldn't be a boy at all. You just had to @@.girlVoice;play along@@ and it'd all work out.
<<addTrait "$traitAgreeable">>\
<<else>>\
@@.emilyVoice;"You know..."@@ Emily purred, @@.emilyVoice;"if you'd just play with us it would be fixed super fast."@@
<<if $traitCrybaby>>\
<<playerVoice "\"If I play then I won't look weird?\"">> You @@.girlVoice;sniffed@@.
<<else>>\
<<playerVoice "\"If I play then I'll be like all of you?\"">> You questioned.
<</if>>\
<<if $getMeanBreakResult > 0>>
@@.emilyVoice;"Mmmhmmm, you just have to be a ''good girl'' and play with us."@@
<<else>>\
@@.emilyVoice;"Mmmhmmm, you just have to be a good girl and play with us."@@
<</if>>\
Emily's words made you feel a little better. You had a clear path forward, if you @@.girlVoice;didn't want to be a boy anymore@@, you just had to play along. Though considering how Emily felt about you, you doubted 'playing along' would always be fun for you.
<</if>>\
Emily walked away, leaving you staring at yourself alone in the mirror.
[[Fix your clothes|15 to 14 Age Change 5]]<<playerVoice "\"Fine,\"">> you nodded to Emily. There was little point in fighting this battle right now. Even if you could somehow convince Emily to not change you, which you seriously doubted you could do, just being here at this party would change you.
If you didn't want to get even @@.girlVoice;girlier@@ then you were going to need a more grand strategy than just whining about it.
For now the best you could do was at least try and make your clothes fit properly.
<<include "15 to 14 Age Change 5">><<playerVoice "\"Yay!\"">> You cheered. That was some of the best news you'd heard all day. <<if $playerMaturity >= 9>>You didn't want to get //too// little, but you were sure you @@.girlVoice;didn't want to be a boy@@ anymore.<<else>>You didn't want to be a @@.girlVoice;big, dumb, stupid boy@@ anymore.<</if>>
Emily smiled at your enthusiasm, @@.emilyVoice;"all you need to do is keep playing with us okay? That'll make you change even faster."@@
You nodded your assent. It was a simple enough rule set, play with the girls and you'd be more like them. Which meant you needed to get to the next game as quickly as possible. You'd fix your clothes and then get back to playing.
<<include "15 to 14 Age Change 5">>
<<changeHappiness "Emily" true>>\<<playerVoice "\"I don't-">>@@.annieVoice;wanna be a boy anymore!"@@
Your attempted protest was overridden by Annie, the change in tone even catching Emily off guard.
@@.emilyVoice;"Why didn't you say so before?"@@ She leveled her wand at you, smiling wide...but put it down after a moment, @@.emilyVoice;"maybe later...I want to have some more fun first."@@ With that she walked away, leaving you with the @@.girlVoice;imaginary friend@@ who had very nearly gotten you entirely transformed.
<<playerVoice "\"You can't say stuff like that.\"">>
@@.annieVoice;"But I-"@@
<<playerVoice "\"No buts. I don't want to get turned into a girl.\"">>
@@.annieVoice;"It'd be more fun as a gi-"@@
<<playerVoice "\"That's my choice, not yours. This is my body after all.\"">> Though after the most recent take-over you were doubting that fact.
@@.annieVoice;"Fine, be that way,"@@ Annie pouted, but relinquished control. Leaving you staring at yourself in the mirror. You didn't like what you saw.
@@.girlThought;I still look too much like a boy.@@
You tried to clear the errant thought, that was just Annie's influence, you were still in charge of what happened to you...mostly.
[[Fix your clothes|15 to 14 Age Change 5]]
<<changeEmbarassment "small">>\<<if $playerOutfit === 0>>\
You leaned down and rolled up your jeans. <<if $traitFashionista>>It was a makeshift attempt, but rolled up jeans were @@.girlVoice;fashionable@@ in their own way. Plus it would stop you from tripping over them.<<else>>At least it would let you move around without tripping.<</if>> Straightening up you took one last look in the mirror. The stretched shirt, the straining jeans <<if $traitChubby >= 2>>with some flab spilling over the top, belying your narrowing waist.<<elseif $traitChubby>>showing just a hint of a narrowing waist and a soft chubby stomach.<<else>>showing just a hint of a narrow waist and a soft flat stomach.<</if>> <<if $playerMaturity >= 14>>You absolutely wouldn't accept that the one place the jeans did feel loose was right around your crotch. Younger you could almost stand, but not that.<<else>>Despite the jeans straining everywhere else there was one spot, right around your crotch, where the jeans felt @@.girlVoice;looser@@. The implication was clear, but it was too awkward to think about further.<</if>>
<<else>>\
<<if $traitFashionista || $traitVain || $traitNeat>>You did your best to get your outfit to sit properly. The clothes were over-sized and it made you look @@.girlVoice;shabby@@, which you simply couldn't stand.<<else>>You did your best to get your outfit to sit properly, to maximize comfort. Shrinking like this meant even your new outfit no longer fit quite right.<</if>> The new outfit plus the new figure gave you an unfamiliar reflection. You were shrinking in some spots, <<if $traitChubby >= 2>>at least in terms of skeletal structure. Your waist was narrower, but all your extra @@.girlVoice;flab@@ made it impossible to tell.<<elseif $traitChubby>>your waist was getting narrower, though your @@.girlVoice;chubby@@ stomach made it harder to tell.<<else>>your waist had gotten narrower and your stomach was less defined.<</if>><<if $playerMaturity >= 14>>The one part you absolutely couldn't accept was how much extra space there was in the front of your underwear. Younger you could almost stand, but not that.<<else>>Despite the oddly fitting clothes there was one spot, right around your crotch, where there was an increasing amount of extra space. The implication was clear, but it was too awkward to think about further.<</if>>
<</if>>\
[[Back to the party|Event Handler]]
<<changeEmbarassment "small">>\
<<pushJournalEntry "15To14Age" "Journal 15 to 14 Age" "regression">>\<<if $playerMaturity <= 5>>\
girgir <span style="position: relative; top: -4px;">@@.strikethrough;OO@@oo<br/><span style="letter-spacing: -3px;">Emem X</span></span>..<span>!moomoo</span>
<<elseif $playerMaturity == 6>>\
me am a girl and i have @@.strikethrough;boo@@ @@.strikethrough;bew@@ tings.my tings look funny mily says no boys loudat part. I not a boy. @@.strikethrough;I a girl@@ me am a girl. mommy has tings and I love my mommy and want@@.strikethrough;2@@two be like momy
<<elseif $playerMaturity == 7>>\
I am a girl now. I have boobies like a girl. they look funny, boobies are funny. emily says no boys loud at part. I not a boy. I am a girl. girls have boobies like mommy. I love my mommy and want@@.strikethrough;2@@two be like her when I gow up.
<<elseif $playerMaturity == 8>>\
I think Im turn into a girl. Emily said that boys arent @@.strikethrough;all ow@@ boys cant be at party. I thot that I was going to be gettting little. but I am not, may be I am a girl soon? I have boobies and a big bum and big hips like a big girl. but I am not a big girl. I do not want to be a boy. I do not want to be a big girl. I do not like this
<<elseif $playerMaturity == 9>>\
I think Im turning into a girl. Emily said that boys arent @@.strikethrough;all ow@@ @@.strikethrough;ally@@ boys cant be at the party. I though that I was going to get little but I am not @@.strikethrough;just@@ @@.strikethrough;get little@@ may be I am a girl soon? I have boobs and a big but and big hips like a big girl. but I am not a big girl. This is @@.strikethrough;confuseing@@ wierding me. I do not want to be a boy, but being a big girl is wierd to. I hope I fell butter soon
<<elseif $playerMaturity == 10>>\
I think Im turning into a girl. Emily said that boys arent @@.strikethrough;all ow@@ @@.strikethrough;ally@@ boys cant be at the party. I though that I was going to get little but I am not @@.strikethrough;just@@ @@.strikethrough;get little@@ May be I be a girl soon? I have boobs and a big butt and big hips like a big girl but I am not a big girl. This sitchuaton is confuseing me. I do not want to be a boy, but being a big girl is wierd too. I hope I feel butter soon
<<elseif $playerMaturity == 11>>\
I'm not just getting yung. I'm turning into a girl. It made sense I guess if I'm suposed to be part of the party, but it's still wierd. I've got boobs now, so that's something that happenned...they feel pretty wierd. My butt got big too. I even got girly hips! Everything else is smaller, I'm so short now, well not like super short, but like short for old me. I'm still way taller then the girls, Though I guess *I'm* amost one of the girls? I look kinda cute actualy, for a girl, which I'm not, but I geuss kinda? I mean it could be @@.strikethrough;sorta@@ sort of fun, but I'm suposed to be a boy, I think. I mean I think I maybe wanna be a girl? This make my head hurt...\
<<elseif $playerMaturity == 12>>\
I'm not just getting young. I'm turning into a girl. It makes sense I guess if I'm suposed to be part of the party, but its still wierd. I've got breasts now, so that's something that happenned...they feel pretty wierd. My ass got big too. I even got girly hips! Everything else is smaller, I'm so short now, well not like super short, but like short for old me. I'm still way taller than the girls, Though I guess *I'm* almost one of the girls? I look kinda cute actually, for a girl, which I'm not, but I guess kinda? I mean it could be @@.strikethrough;sorta@@ sort of fun, but I'm suposed to be a boy. I shouldn't want to be a girl.\
<<elseif $playerMaturity == 13>>\
I'm not just getting young, I'm turning into a girl. It makes sense I guess if I'm suposed to be part of the party, still kinda bugs me though. I've got breasts now so that's something that happened...they feel pretty @@.strikethrough;wierd@@ weird. My ass got big too. I even have girly hips! Everything else is smaller, I'm so short now, well not like super short, but short from where I was. I'm still way taller than the girls though. Though I guess *I'm* almost one of the girls. @@.strikethrough;I look kinda cute actually.@@ I mean it could be sorta fun, but I'm suposed to be a boy. I shouldn't want to be a girl.\
<<else>>\
It seems that getting younger isn't the only thing that Emily has planned. The new blobs of fat on my chest are a testament to that. My whole body is becoming more feminine. I've been 'blessed' with wide hips and a matching ass, but everything else seems to be shrinking. I've probably lost half a foot of height and 20-30 pounds since this started. This is where I'm stopping this. Too many things are changing, becoming a girl as well is just too much.\
<</if>>\<<set _imagePath to getPlayerPortrait()>>\
<<if $showPlayerPortrait>>\
<<Image _imagePath "smallTopRightCorner">>\
<</if>>\
You were sitting on the couch, waiting for the next activity when you realized something was off, though it wasn't immediately obvious what. You stood up to try and get a better sense of things. The feeling of wrongness redoubled. You shook out your arms and legs to clear the feeling, but that only made it worse.
No doubt this was Emily's doing, she had a wand to make sure you 'played along', <<if $playerMaturity < 16>>and she had already messed with your head.<<else>>no telling what she had planned.<</if>>
She caught your eye as she watched you go through your strange set of movements. The glitter in her eye confirmed that she knew exactly what was going on. Furthermore you were able to see that her eyes weren't exactly meeting yours, she was staring at...your mouth?
You hurried over to a mirror to see what had fascinated her so. <<if $traitCatgirl >= 2>>What looked back at you was still strange. Slitted eyes, sharp fangs, pointed @@.girlVoice;cat ears@@, but there was still something else.<<elseif $traitCatgirl>>What looked back at you was still strange. Sharp fangs, pointed @@.girlVoice;cat ears@@, but there was still something else.<<elseif $traitBraces>>There were obviously your new @@.girlVoice;braces@@, but there was still something else.<<elseif $traitFourEyes>>There were obviously your new @@.girlVoice;glasses@@, but there was still something else.<<else>>What looked back at you was...your normal face. Wait, no, that wasn't right, there was a change.<</if>> <<if $traitOblivious>>But you couldn't figure out what. You knew you were @@.girlVoice;missing something obvious@@, but it eluded you.<<else>>Your mustache was gone. To be fair there wasn't much there before, but it had been //something//.<</if>>
<<if $emilyInferiorityComplex >= 2>>\
Emily was already behind you by the time you turned back to confront her, @@.emilyVoice;"Something wrong sis?"@@ Your @@.girlVoice;big sis@@ was up to something, her terrible poker face gave her away.
<<else>>\
Emily was already behind you by the time you turned back to confront her, @@.emilyVoice;"Something wrong big brother?"@@ She was laying it on thick, her voice dripped with sweetness, and she only called you "big brother" when she was up to something.
<</if>>\
<<if $traitOblivious>><<playerVoice "\"There is, and you know it,\"">> you fixed her with your best glare, but she just smiled back.<<else>><<playerVoice "\"You know exactly what is going on. What did you do to my mustache?\"">> You fixed her with your best glare. She didn't wilt.<</if>>
[[Emily responded|16 to 15 Age Change 2]]@@.emilyVoice;"The mustache was gross, you look much cuter this way."@@ <<if $traitOblivious>>You snapped back to the mirror, realizing that, yes, your mustache had vanished without you noticing.<<elseif $playerMaturity >= 13>>You wanted to interject that 'cute' wasn't the only trait that mattered, but she continued talking.<<elseif $playerMaturity >=10>>You couldn't really disagree, the mustache hadn't looked good.<<else>>You @@.girlVoice;totally agreed@@ mustaches were @@.girlVoice;gross@@, this was better.<</if>>
@@.emilyVoice;"Playing with a gross teenager is weird,"@@ she looked to the other girls who nodded in agreement. @@.emilyVoice;"Mommy said the magic would help you fit in."@@
<<if $playerMaturity == 16>>\
<<playerVoice "\"Of course it is...\"">> Your voice was resigned, this was hardly the first time something like this had happened. In truth you'd suspected as much from the beginning.
<<if $emilyInferiorityComplex >= 2>>\
Emily giggled in response, @@.emilyVoice;"you're going to have so much fun playing with us. When you're little we can even dress you up!"@@ She giggled and poked you in the chest with the wand, emphasizing the fact that she was the one with magic.
<<else>>\
@@.emilyVoice;"Don't worry ''big'' brother,"@@ her emphasis on the word was worrying, @@.emilyVoice;"You're going to have so much fun playing with us. When you're little we can even dress you up!"@@ She giggled and poked you in the chest with the wand, emphasizing the fact that she was the one with magic.
<</if>>\
@@.emilyVoice;"Now come on, let's keep playing."@@
As she walked away you rubbed at your chest, it was a little tender from the poke. However, that was beneath concern when put up against the whole 'literally turning into a child' thing.
It was bad, but disobeying your mother and abandoning your responsibilities would be much much worse. If you minimized how much you involved yourself in the party maybe it would slow the regression. Although, Emily would likely have counter-measures for non-participation. Looked like it was going to be an 'interesting' sleepover.
<<elseif $playerMaturity >= 11>>\
<<playerVoice "\"Huh?\"">> Your voice was tentative. You knew this party had already been messing with your mind, now it seemed your body was in flux as well.
<<if $emilyInferiorityComplex >= 2>>\
Emily giggled in response, @@.emilyVoice;"you're going to have so much fun playing with us. When you're little we can even dress you up!"@@ She giggled and poked you in the chest with the wand, emphasizing the fact that she was the one with magic.
<<else>>\
@@.emilyVoice;"Don't worry ''big'' brother,"@@ her emphasis on the word was worrying, @@.emilyVoice;"You're going to have so much fun playing with us. When you're little we can even dress you up!"@@ She giggled and poked you in the chest with the wand, emphasizing the fact that she was the one with magic.
<</if>>\
@@.emilyVoice;"Now come on, let's keep playing."@@
As she walked away you rubbed at your chest, it was a little tender from the poke. However, that was beneath concern when put up against the whole 'literally turning into a child' thing. Perhaps it wasn't a complete surprise. If you were going to 'fit in', that involved both mind and body.
<<if $getAwayBreakResult !== 0>>You knew running away wouldn't work, you had the @@.girlVoice;ears@@ to prove it. Mom clearly didn't want you abandoning your responsibilities.<<else>>You considered running out the door, but disobeying your mother and abandoning your responsibilities would be much much worse.<</if>> In your experience your transformations had always been temporary. Pissing off your mother might result in something more permanent.
However, if you minimized how much you involved yourself maybe it would slow the regression. Of course if you minimized it too much and Emily would take a direct hand. Looked like it was going to be a 'fun' sleepover.
<<else>>\
You weren't quite sure how to react. On the one hand having your body transformed was somewhat unsettling. On the other hand your mind had already been changed so much that it seemed only natural for your body to follow.
You didn't feel like a teenager anymore. Even @@.girlVoice;being a boy felt weird@@, maybe it would be better this way?
<<if $emilyInferiorityComplex >= 2>>\
Emily giggled, @@.emilyVoice;"you're going to have so much fun playing with us. When you're little we can even dress you up!"@@ She giggled and poked you in the chest with the wand, emphasizing the fact that she was the one with magic.
<<else>>\
@@.emilyVoice;"Don't worry ''big'' brother,"@@ her emphasis on the word was worrying, @@.emilyVoice;"You're going to have so much fun playing with us. When you're little we can even dress you up!"@@ She giggled and poked you in the chest with the wand, emphasizing the fact that she was the one with magic.
<</if>>\
That was enough to sell you on the matter. It was obvious how much more fun you'd have if you were just a little smaller. You hoped the changes would continue and even wished they'd come faster
As she walked away you rubbed at your chest, it was a little tender from the poke. However, that was beneath your concern when put up against your oncoming regression. Your mind was awhirl with all the possibilities that brought on. Soon you were going to 'fit in' even better, the idea was @@.girlVoice;exciting@@.
@@.girlThought;If I don't play, would I not change?@@
The hypothesis felt right, but you couldn't see why you'd do it. Playing along was @@.girlVoice;way more fun@@, why would you be @@.girlVoice;boring@@ and just sit out?
<</if>>\
<<if $playerHairLength <= 1>><<set $playerHairLength to 1>>You took a breath to steady yourself, running your hand through your suddenly shaggy hair. It was calming, making it easier to come to terms with the changes that had occurred, and the changes which might occur going forward.<<else>>You took a breath to steady yourself, running your hands through your @@.girlVoice;<<print getPlayerHairLength()>>@@ hair. It was calming, making it easier to come to terms with the changes that had occurred, and what might occur going forward.<</if>>
[[Back to the party|Event Handler]]
<<pushJournalEntry "16To15Age" "Journal 16 to 15 Age" "regression">>\<<if $playerMaturity <= 5>>\
IIll <span style="letter-spacing: -3px;">haha<span style="position: relative; top: 6px">Ibb bg</span></span>.!<span>Inobb</span><span style="position: relative; top: -4px;">ss nobb</span>
<<elseif $playerMaturity == 6>>\
I look in merer. I see not hare on fac. I look big I not look vere cute. I want @@.strikethrough;mly@@ sister make not big. And I look happy. AndI not bigg
<<elseif $playerMaturity == 7>>\
I was look in a meeror and saw hare on face was @@.strikethrough;gone@@ not there and I was happy. I not like look in a meerorI look @@.strikethrough;werd@@ @@.strikethrough;weard@@ bad. I want to look in a meeror like emily. Y am I big? I want to look in a meeror and saw litle me
<<elseif $playerMaturity == 8>>\
The hare on my face @@.strikethrough;dis app ear ed@@ disappeared. I did not like hare on my face. Boys have hare on face. @@.strikethrough;I not a boy.@@ I do not want be boy, boys are @@.strikethrough;ikee@@ grows. I hoep emily make me not a boy
<<elseif $playerMaturity == 9>>\
Emily is making me less old. @@.strikethrough;my head get less old. My body is too now@@. My body is get less old I am very happy this is hapenning, bieng a gross big boy was gross. I had gross hare on my face and I didn't like it and I don't want hare on my face. I hoep emily make me less old again soon
<<elseif $playerMaturity == 10>>\
Emily is making me less old. I know my head was get less old. My body is too now. I am very happy this is hapenning, bieng a gross big boy was gross. I had gross hair on my face and I didn't like it I don't want hare on my face. I hoep Emily make me less old again soon
<<elseif $playerMaturity == 11>>\
So turns out Emily was super duper serios about wanting me to join the party. I knew like my brain was getting alot @@.strikethrough;littler@@ smaller and girlier, but now my body is to. I mean all that's hapened so far was losing my gross faceal hair, and I was glad that had gone. No way she's stoping there. nuh uh, she'll probly want me as little as the rest of them, I dunno about that, but I do wanna be littler soon.
<<elseif $playerMaturity == 12>>\
So turns out Emily was super serios about wanting me to join the party. I knew like my brain was getting alot littler and girlier, but now my body is too. I mean all that's hapened so far was losing my facial hair, it was kinda gross anyway so I guess I don't really mind. But no way she's stoping there, nuh uh, she'll probably want me as little as the rest of them, that I'm not intersted in, a year or two sure, but I don't want to be a kid.
<<elseif $playerMaturity == 13>>\
So turns out Emily was super serious about wanting me to join the party. I knew like my brain was getting alot littler and girlier, but now my body is too. I mean all that's hapened so far was losing my facial hair, and it was kinda gross anyway so I guess I don't really mind. But no way she's stopping there, no way, she'll probably want me as little as the rest of them. That I'm not interested in, a year or two sure, but I don't want to be a kid.
<<else>>\
Emily was serious about wanting me to join the party. I'm physically getting younger to better "fit in". The changes have been modest so far; nothing but the loss of my, admittedly minimal, facial hair. But no way Emily is letting it stop there, I need to think of something fast, before I end up pre-teen, or worse.\
<</if>>\Landing in Emily's room you once again had to marvel at how big everything seemed now. Getting up the stairs had been a journey and Emily's room looked positively cavernous.
Though while you were marveling at your new perspective Emily and the other girls were getting to work. Since Emily's closet was magic, she rarely got rid of any of her clothes. Though she would rarely wear anything from more than a year or two ago, she liked having the options. It meant that she had stuff from all the way back when she was a toddler.
A fact that the other girls had started taking advantage of ages ago. Dropping a few of their old items into the closet to give them a new lease on life. Though Sophie usually wanted more, not less, mature, so she'd never actually worn anything she'd left in there. Kara was much the same, though on occasion her burgeoning maturity was overwhelmed by a desire to wear something cute. Miki had a decent collection, though since her friendship with Emily was new, nothing was much older than a year.
@@.sophieVoice;"What about this?"@@ Sophie called from deep in the closet.
@@.mikiVoice;"Nuh uh, that's boring."@@
@@.karaVoice;"Hey! I like that shirt..."@@
@@.mikiVoice;"Well...uh...."@@ Miki fumbled. She hadn't meant to insult anyone, she'd just blabbed out the first thought she'd had. She rallied, @@.mikiVoice;"you're a big girl. <<playerName>> is little."@@
It was a weak recovery, but Kara accepted it. You bristled a little at Miki of all people calling you "little". But you couldn't actually disagree. Even she, formerly smallest of the group, now had a <<if $traitSmall == 2>>over half a foot<<elseif $traitSmall>>half a foot@<<else>>few inches on you<</if>>.
[[A new wardrobe|6 to 5 Age Regression 7]]After a few more minutes of debate, replete with gentle teasing of each other, the girls had finally come to enough of an agreement about their favourite outfits. Except this time was going to be a little different.
@@.emilyVoice;"So after you try on all the outfits you can pick your favourite."@@
They'd agreed that every outfit would look @@.girlVoice;adorable@@ on you, it would be a shame to not get to see them, at least for a little bit.
<<if $traitFashionista>>\
There was no way you could deny how @@.girlVoice;fun@@ that sounded. You'd @@.girlVoice;loved@@ the chance to try on all sorts of new clothes today, and now you got to try a bunch more. <<if $playerMaturity >= 10>>The outfits all being for little girls wouldn't have been your choice, but you'd make do.<</if>>
<<elseif $playerMaturity >= 13>>\
It was basically a nightmare scenario. Not only were you going to eventually get stuck in another @@.girlVoice;incredibly girly@@ outfit, this one would be even @@.girlVoice;kiddier@@ than before //and// you'd get stuck cycling through another half dozen first.
<<elseif $playerMaturity >= 10>>\
It sounded somewhat fun, but the fact all the outfits were made for @@.girlVoice;little girls@@ made you wince. If they'd been something more mature you could take it, but some of these looked like they were meant for toddlers.
<<else>>\
You @@.girlVoice;couldn't wait@@ to play.
@@.girlThought;This is gonna be so much fun!@@
<</if>>\
[[Let the dress up begin|6 to 5 Age Regression Dressup 1-1a]]
<<if $playerMaturity <= 9 || $traitFashionista>>\
<<set _resistanceComments to ["But the clothes are all so cute.", "Playing dress up will be fun!"]>>\
<<resistanceChoice "Refuse to play" "6 to 5 Age Regression Dressup 1-1b" _resistanceComments "girlThought">>
<<elseif $traitAgreeable>>\
<<set _agreeableComments to ["I do need a new outfit.", "I can't really stop them anyway."]>>\
<<agreeableChoice "Refuse to play" "6 to 5 Age Regression Dressup 1-1b" _agreeableComments "girlThought">>
<<else>>\
[[Refuse to play|6 to 5 Age Regression Dressup 1-1b]]
<</if>>\<<if $playerMaturity <= 5>>\
sm sm mm <span style="position: relative; transform: skewY(-20deg)">mimi<br/><span style="letter-spacing: -2px;">tt tt</span></span>...
<<elseif $playerMaturity <= 7>>\
I am smal. vere vere smal. @@.strikethrough;I smal@@ Miki is big girl. I is smal girl.
<<elseif $playerMaturity <= 10>>\
I am the litlest girl in the groop now. I am okay with be little and this is to little. Miki is older than me. I do not like Miki being older. They dressed me up in little cloths and they were cute and I like how I look in them but I wannabe big again!
<<elseif $playerMaturity <= 13>>\
OMG I've gotten even smaller! Even *Miki* is bigger than me now, there is a six year old who can totes boss me around and I like can't even be mad about it because she is actually bigger than me. It's the absolute worst, I can't even reach up to a sink to use it properly, I need a stool or somthing to even get on the right level to use it, it's annoying. Anyway since I was so "cute" and "small" Emily totes wanted to dress me up like a little girl, like a really little girl, like I'm pretty sure some of that stuff was for preschoolers. I can't even be too mad though, cause it was actually pretty cute, but I don't wanna be a cute kindergardener, I want be big again!\
<<else>>\
Well it's official, I'm now the youngest girl in the group. Even Miki has seniority over me, something that she is no doubt going to lord over me whenever she can. Not that I can do much to stop her. She's got a <<if $traitShort>>few<<else>>couple<</if>> inches on me and down at this height that's quite a lot. I can't even reach up to use the sink properly without using a step stool. Naturally this also meant that Emily thought the time was ripe for another little dress up session. Annoyingly I was small enough that she was starting to throw some of her pre-school clothes into the mix and they didn't look ridiculous on me. In fact some of them, and I'm loathe to admit it, were actually fairly cute, as long as I could forget that the girl in the mirror was me.\
<</if>>\The first outfit set the tone for the kind of wardrobe the girls were thinking of for you. Every part of it was clearly meant for @@.girlVoice;little girls@@ from the colors, to the cut, to the featured character.
The top was @@.girlVoice;peach@@ with @@.girlVoice;Minnie Mouse@@ emblazoned on the front. @@.girlVoice;Minnie@@ was putting a @@.girlVoice;flowery bow@@ into her hair with the words "oh so adorable" written beside her in a @@.girlVoice;cutesy@@ font.
The rest of the top followed this trend with @@.girlVoice;ruffled sleeves@@ random hearts and even your own actual bow near the collar.
The shorts actually matched the bow that Minnie had in her hair. All multicolored flowers, though the shorts also had some @@.girlVoice;pink bows@@ thrown in.
[[Put on the outfit|6 to 5 Age Regression Dressup 1-2a]]
[[Refuse to wear the outfit|6 to 5 Age Regression Dressup 1-2b]]<<set _outfitImageLink to getOutfitInfo(41).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
<<if $playerMaturity <= 9 || $traitFashionista>>\
You nodded @@.girlVoice;eagerly@@ excited to get started.
<<elseif $playerMaturity <= 12>>
You nodded nervously, bracing yourself for their choices.
<<else>>\
You nodded grimly, dreading what they were going to select.
<</if>>\
Emily clapped her hands. @@.emilyVoice;"Bring out the first outfit!"@@
<<include "6 to 5 Age Regression Dressup 1 Outfit Fragment">><<set _outfitImageLink to getOutfitInfo(41).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
<<if $playerMaturity <= 9 || $traitFashionista>>\
You shook your head. Despite how much you @@.girlVoice;wanted to play@@ you still didn't like the idea.
<<elseif $playerMaturity <= 12>>
You shook your head, <<playerVoice "\"could I at least have something more mature?\"">>
<<else>>\
You shook your head, <<playerVoice "\"I'm not playing dress-up in a bunch of baby clothes.\"">>
Both Miki and Emily looked offended at the comment, doubly so for Miki who still wore some of these things.
<<changeHappiness "Miki" false>>\
<</if>>\
However, Emily continued on undeterred. @@.emilyVoice;"Bring out the first outfit!"@@
<<include "6 to 5 Age Regression Dressup 1 Outfit Fragment">>
<<set $ageFiveDressupResist to true>>\You grabbed the outfit and moved to get changed in the bathroom, but Emily caught your arm.
@@.emilyVoice;"Oh, just change here."@@
<<if $playerMaturity >= 12>>\
You were taken aback by the suggestion. Sure your sister had accidentally seen you in your underwear before, but it was never something you would do intentionally. And never in front of her friends as well.
[[Refuse to change here|6 to 5 Age Regression Dressup 1-2c]]
[[Get changed|6 to 5 Age Regression Dressup 1-3]]
<<elseif $playerMaturity >= 8>>\
You were surprised by the suggestion, though it didn't bother you as much as you'd expected. Yesterday the idea of changing outfits in front of your sister would be weird enough, let alone in front of her friends. But now that you were a @@.girlVoice;little girl@@ just like them, maybe it wasn't so strange.
[[Refuse to change here|6 to 5 Age Regression Dressup 1-2c]]
[[Get changed|6 to 5 Age Regression Dressup 1-3]]
<<else>>\
You were surprised by the suggestion, you'd never considered the possibility, merely auto-piloting into what you'd done last time. The idea of willingly changing in front of your sister was a foreign one, and in front of her friends should have been even stranger, except it @@.girlVoice;didn't bother@@ you at all.
@@.girlThought;We're all girls after all...@@
<<include "6 to 5 Age Regression Dressup 1-3">>
<</if>>\<<if $ageFiveDressupResist>>\
You didn't want to do this, and being shown a childish @@.girlVoice;Minnie Mouse@@ outfit hadn't changed your mind on it.
<<else>>\
Initially you'd been okay with the idea, but seeing the outfit on offer you'd changed your mind.
<</if>>\
<<if $playerMaturity >= 9>>\
<<playerThought "That looks like it's made for toddlers.">>
<<else>>\
<<playerThought "That looks like it's made for babies.">>
<</if>>\
You folded your arms and shook your head. <<playerVoice "\"I don't want a new outfit.\"">>
@@.mikiVoice;"But you hafta play!"@@ Miki protested. She was as excited as any of the girls to see you dressed up.
But you remained steadfast.
[[Emily frowned|6 to 5 Age Regression Dressup 1 Forced]]
<<set $ageFiveRefusedToDressup to true>>\<<playerVoice "\"No no, I shouldn't change here.\"">>
No matter how you looked now, you still wanted some privacy. Yes you could admit that being as young as you were, changing in front of your sister wouldn't normally be weird. But this was hardly normal times.
<<playerVoice "\"I'm not some little kid. I need privacy.\"">>
Sophie gave a half smile and looked at the other girls who grinned back. Hearing a five year old protest they weren't "little" was mostly just @@.girlVoice;adorable@@, no matter the mind driving that body.
<<if $sophieHappiness <= 3>>\
@@.sophieVoice;"You sure you're even up to doing it on your own?"@@ Sophie teased.
<<playerVoice "\"I can dress myself!\"">> You snapped back, your @@.girlVoice;squeaky@@ voice making it sound petulant and whiny.
<<else>>\
@@.sophieVoice;"Come on,"@@ Sophie prodded, @@.sophieVoice;"it's only us, what's the big deal?"@@
You glared back. Sophie was old enough to know exactly what the 'big deal' was, it was likely that if the roles were reversed, she'd be insisting on privacy as much as you were.
<</if>>\
[[Emily frowned|6 to 5 Age Regression Dressup 1 Forced]]
<<set $ageFiveObjectedToPrivacy to true>>\
<<changeEmbarassment "medium">>\Emily frowned for a moment, @@.emilyVoice;"you're such a brat."@@ Suddenly her face lit up, @@.emilyVoice;"you're just a little bratty kid!"@@ She shouted. The other girls looked to one another in confusion.
She grabbed the next outfit from the pile walking over to you. @@.emilyVoice;"Kara, you know when your baby brother won't let you dress him?"@@
Kara nodded.
@@.emilyVoice;"Well just think of it like that."@@ She grinned.
Kara was the first to understand, but the other two quickly realized what Emily was suggesting. The three of them turned to you, grabbing your arms and legs. Restrained by the others Emily got to work removing your <<print getCurrentOutfit().name>>. Of course you tried to resist, but Sophie alone was more than capable of holding you in place while Emily stripped you. After only a few moments you found yourself clad in nothing but your <<playerUnderwear>>. <<if currentUnderwearIsDiaper()>>The fact you were in <<playerUnderwear>> did little to help the increasing perception of you as the @@.girlVoice;baby@@ of the group.<</if>>
This state didn't last long. With Sophie's help Emily slipped the shirt over your head and shorts over your legs. She hadn't even used magic, she didn't need to, you were so @@.girlVoice;little@@ that she could do it herself.
[[Your new outfit|6 to 5 Age Regression Dressup 1-4]]<<if $playerMaturity <= 7>>\
Excited by the prospect of a new outfit you quickly stripped down to your <<playerUnderwear>>.
<<elseif $playerMaturity <= 11>>\
Getting over any lingering modesty you stripped down to your <<playerUnderwear>>.
<<changeEmbarassment "small">>\
<<else>>\
You agreed to Emily's demands, though not without significant embarrassment. Blushing furiously as you stripped down in front of the girls.
Yet the girls paid you little mind. To them you were just another @@.girlVoice;little girl@@, why would showing a little skin matter?
<<changeEmbarassment "large">>\
<</if>>\
There was a moment of pause. Despite Emily suggesting it they were all a little surprised it had actually happened. As much as you'd changed, they still remembered how you'd started this party. Seeing you now, a girl smaller than any of them, was difficult to reconcile. <<if currentUnderwearIsDiaper()>>The fact you were in <<playerUnderwear>> only added to that dissonance.<</if>>
Miki broke the reverie, @@.mikiVoice;"put it on!"@@
A simple statement, but it brought everyone back to the activity at hand. Playing dress up.
Looking at the outfit in your arms you reflexively wanted to say it was too small, that there was no way you would fit in it. Yet, even without the magic of Emily's closet, the outfit slipped on easily<<if $traitChubby>>. The fit wasn't great. You were a lot @@.girlVoice;fatter@@ than Emily had been at that age, but you could still wear it.<<else>>, and was a pretty good fit.<</if>>
[[Final adjustments|6 to 5 Age Regression Dressup 1-4]]<<set _outfitImageLink to getOutfitInfo(41).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
<<set _playerSize to $traitChubby - $traitSmall>>\
<<if $ageFiveObjectedToPrivacy || $ageFiveRefusedToDressup>>\
You looked down, your futile resistance having achieved nothing but annoying Emily. You'd still ended up dressed up.
Though there was still more work to do. The @@.girlVoice;tiny@@ outfit actually hadn't needed changes to get a loose fit, you were simply that @@.girlVoice;small@@ now. But some adjustments were required to fit you better.
<<else>>\
Fully dressed the magic still imbued in the outfit went to work improving the fit.
<</if>>\
<<if currentUnderwearIsDiaper()>>\
The most dramatic change required was a sizable increase in the amount of room in your shorts. These were meant for younger children, but not diapered ones, so they expanded out to conceal the extra bulk of your <<playerUnderwear>>. Though it just concealed the <<playerUnderwear>> themselves, it's presence was still obvious to everyone there.
<</if>>\
<<if _playerSize >= 2>>\
Due to your increased bulk the entire outfit expanded itself a little bit. Leaving more room for your thick thighs and pudgy stomach.
<<elseif _playerSize < 0>>\
In fact the outfit had to @@.girlVoice;shrink@@ to fit you better, since you were even @@.girlVoice;smaller@@ than Emily had been at that age.
<</if>>\
<<if $traitCatgirl >= 2>>\
A small hole opened in the back of the shorts. Just enough so that your @@.girlVoice;tail@@ could sit comfortably.
<</if>>\
A few little tweaks to the collar and sleeves and it looked like the outfit was meant for you.
A quick glance in the mirror confirmed what the girls had suspected. You looked @@.girlVoice;adorable@@. You were Emily's <<playerTitle>> dressed up in her hand-me-downs.
Emily squealed, rushing over to you and engulfing you in a hug. @@.emilyVoice;"You are so cute!"@@ A sentiment echoed by the other girls, but Miki was eager to keep things going.
@@.mikiVoice;"Come on! I wanna see the next outfit."@@
Emily was happy to grant the former youngest girl's wish.
<<if $ageFiveObjectedToPrivacy || $ageFiveRefusedToDressup>>\
@@.emilyVoice;"Now,"@@ Emily whispered to you, @@.emilyVoice;"are you going to behave yourself? It'll be more fun if you play along."@@
[[Get the next outfit|6 to 5 Age Regression Dressup 2-1a]]
[[Refuse|6 to 5 Age Regression Dressup 2-1b]]
<<else>>\
@@.emilyVoice;"Here!"@@ Emily grabbed the next outfit and thrust it into your hands.
[[Outfit number two|6 to 5 Age Regression Dressup 2-1a]]
<</if>>\
<<set $playerOutfit to 41>>\<<if $ageFiveRefusedToDressup>>\
Capitulating to Emily's demands you agreed to dress yourself this time, no magic required...well no //extra// magic required.
You grabbed the outfit and moved to get changed in the bathroom, but Emily caught your arm.
@@.emilyVoice;"Oh just change here."@@
<<if $playerMaturity >= 12>>\
You were taken aback by the suggestion. You'd never change in front of your sister, let alone her friends...except you already had. Your forced dress-up hadn't done much to preserve your modesty.
Ignoring her request was likely to just lead to another forced wardrobe change so you nervously began removing your @@.girlVoice;Minnie Mouse@@ outfit.
The other girls seemed to be paying little to no attention. Sure they were aware of what you were doing, but it wasn't anything special, they just wanted to see the final product.
<<changeEmbarassment "large">>\
<<elseif $playerMaturity >= 8>>\
You were surprised by the suggestion, though it didn't bother you as much as you'd expected. Yesterday the idea of changing outfits in front of your sister would be weird enough, let alone in front of her friends. But now that you were a @@.girlVoice;little girl@@ just like them, and they'd already seen you nearly nude during your first forced wardrobe change.
@@.girlThought;I look like them, just another little girl, nothing they haven't seen before.@@
You were more uncomfortable than embarrassed while you stripped down, and that was all in your own hear. The other girls paid little attention to no attention to you as you changed. They were just interested in the final product.
<<changeEmbarassment "small">>\
<<else>>\
You were surprised by the suggestion, you'd never considered the possibility, merely auto-piloting into what you'd done last time you'd played dress-up. The idea of willingly changing in front of your sister was a foreign one, and in front of her friends should have been even stranger, except it @@.girlVoice;didn't bother@@ you at all.
@@.girlThought;We're all girls after all...@@
<</if>>\
<<elseif $ageFiveObjectedToPrivacy>>\
Last time you'd objected to dressing in front of the girls, except they'd all gotten a look at you nearly nude during Emily's forced costume change. She hadn't done much to preserve your modesty.
<<if $playerMaturity >= 12>>\
Though that didn't do anything to blunt your embarrassment over the situation.
<<playerThought "I shouldn't be doing this. Stripping down like this is so...inappropriate?">>
The word felt ill-suited to the situation. The girls were still young, nudity didn't mean as much to them, particularly with each other. Since you were even @@.girlVoice;younger@@ than that, no one would bat an eye at you stripping in front of them.
You pondered on this moral question as you hurriedly stripped. Blushing furiously as you tried to minimize the amount of time you spent nearly naked.
<<changeEmbarassment "medium">>\
<<else>>\
Though with that barrier broken you realized that it didn't bother you too much anymore. As you stripped down it was just a little uncomfortable, but hardly the mortifying embarrassment you thought it'd be.
<</if>>\
<<else>>\
<<if $playerMaturity >= 12>>\
Though you'd already gone through the routine once, you were still hardly comfortable with getting undressed in front of the girls. Doing it quickly and discreetly to avoid drawing attention.
<<changeEmbarassment "medium">>\
<<elseif $playerMaturity >= 8>>\
Having already gone through the routine once, this time you were hardly phased as the prospect of getting undressed in full view. Quickly slipping out of your @@.girlVoice;Minnie Mouse@@ outfit, ready to try on the next.
<<else>>\
You hurried to get your @@.girlVoice;Minnie Mouse@@ outfit off. No matter how much you @@.girlVoice;loved it@@, you wanted to try on more things.
<</if>>\
<</if>>\
[[Dress up|6 to 5 Age Regression Dressup 2-2]]Emily didn't even look mad about your continued resistance. If anything this was even more fun for her. She couldn't imagine that she was getting to dress up her <<if $emilyInferiorityComplex >= 3>>@@.girlVoice;baby sister@@<<else>>@@.girlVoice;little sister@@<</if>> who was @@.girlVoice;too little@@ to do it themselves.
Once again you found yourself stripped, though only Sophie and Emily took part this time, they didn't need any help from the other girls. In fact Emily didn't need any help at all in putting you in the next outfit. Popping the @@.girlVoice;pink dress@@ over your head despite your resistance. Though she did require a little help from Sophie with wrestling your arms through the sleeves.
[[Another new outfit|6 to 5 Age Regression Dressup 2-2]]
<<set $ageFiveRefusedToDressupOutfit2 to true>>\
<<changeEmbarassment "small">>\<<set _outfitImageLink to getOutfitInfo(42).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
The dress took a few moments to settle into place. Magical tailoring ensuring a perfect fit every time.
<<if $ageFiveRefusedToDressupOutfit2>>\
You hadn't had a chance to get a good look at this outfit before it'd been forced on you. So seeing yourself wearing it in the mirror was your first chance to get a sense of it.
<<else>>\
Since your mind had been otherwise occupied you hadn't actually taken a good look at the outfit before putting it on. So seeing yourself wearing it in the mirror was your first chance to take it in.
<</if>>\
The dress <<if $playerMaturity >= 13>>was a technicolor assault on the senses.<<elseif $playerMaturity >= 10>>was an array of @@.girlVoice;bright colors@@.<<else>>had lots of @@.girlVoice;pretty colors@@.<</if>> Though the main part of the dress was @@.girlVoice;light pink@@, the long sleeves were in a <<if $playerMaturity <= 7>>@@.girlVoice;rainbow pattern@@.<<else>>strange @@.girlVoice;rainbow-like@@ pattern, though the order was weird, and included an extra stripe of @@.girlVoice;pink@@.<</if>>
It also included a set of @@.girlVoice;rainbow@@ pockets on the front from which emerged a @@.girlVoice;unicorn@@, two @@.girlVoice;butterflies@@ and a @@.girlVoice;flower@@. The chest had a cloud with another @@.girlVoice;rainbow@@, <<if $playerMaturity <= 7>>though this rainbow had different colors for some reason.<<else>>though this one was missing red and purple and was still out of order.<</if>> The hem of the dress came down to just above your knee<<if currentUnderwearIsDiaper()>>, just long enough to hide your <<playerUnderwear>>, and since the dress was loose there wasn't even an unsightly bulge<</if>>.
@@.mikiVoice;"This one is cuter,"@@ Miki asserted.
@@.sophieVoice;"Are you just saying that because it used to be yours?"@@ Sophie countered, making you realize that this wasn't even one of Emily's hand me downs, it was one of Miki's.
@@.emilyVoice;"Well don't make a decision yet, we've still got more left. Next!"@@
[[Outfit number three|6 to 5 Age Regression Dressup 3-1]]
<<set $playerOutfit to 42>>\<<if $ageFiveRefusedToDressupOutfit2>>\
@@.emilyVoice;"So."@@ Emily intoned as she grabbed the next outfit, @@.emilyVoice;"can you dress yourself? Or do you need your big sis' help?"@@
<<if $emilyInferiorityComplex >= 3>>\
You couldn't help but nod. Putting your arms above your head, making it just a little easier for your <<sisterTitle>> to take the dress off of you.
The other girls cooed at how @@.girlVoice;adorable@@ you were being. Sure it might have been the behaviour of a @@.girlVoice;toddler@@ rather than a five year old, but that only made it @@.girlVoice;cuter@@.
Emily giggled and helped her <<playerTitle>> out of your dress, pulling it up over your head. Patiently waiting in your <<playerUnderwear>> as Emily pulled a shirt over your head. Sticking out one leg at a time so she could put the leggings on you.
[[A new outfit|6 to 5 Age Regression Dressup 3 Fragment]]
<<set $ageFiveBabySisterRoute to true>>\
<<elseif $emilyInferiorityComplex >= 2>>\
Reflexively you wanted to let your <<sisterTitle>> handle it for you. It was best when you let her handle things that were @@.girlVoice;too hard for you@@. But this was just getting on simple clothing. There weren't buttons or zippers or anything that would cause any difficulty. A kid your age would have no trouble at all getting this outfit on.
@@.girlThought;But she looks like she's really enjoying it, maybe I should let her...@@
@@#links;
<<link "Put it on yourself">>
<<filterreplace "#links">>\
You knew it would disappoint her slightly, but you wanted to prove you were still <<if $playerMaturity <= 11>>a @@.girlVoice;big girl@@<<else>>mature enough<</if>> to dress yourself.
<<if $playerMaturity >= 12>>\
As strange as it was, you were almost getting used to changing in front of the girls. Your ears still burned a bit, but the simplicity of the dress made the process quick.
<<changeEmbarassment "small">>\
<<else>>\
You threw off the simple dress, taking only a moment before grabbing and donning the next outfit.
<</if>>\
[[A new outfit|6 to 5 Age Regression Dressup 3 Fragment]]
<</filterreplace>>
<</link>>
[[Let Emily put it on|6 to 5 Age Regression Dressup 3 Get Help]]
@@
<<else>>\
She'd put you in an annoying situation. Either you dressed yourself in the @@.girlVoice;super kiddy@@ outfit, or "admitted" that you couldn't put it on yourself. And no matter what you'd end up in the outfit, you didn't have any way to stop that.
@@#links;
<<link "Put it on yourself">>
<<filterreplace "#links">>\
<<if $playerMaturity >= 12>>\
As strange as it was, you were almost getting used to changing in front of the girls. Your ears still burned a bit, but the simplicity of the dress made the process quick.
<<changeEmbarassment "small">>\
<<else>>\
You threw off the simple dress, taking only a moment before grabbing and donning the next outfit.
<</if>>\
[[A new outfit|6 to 5 Age Regression Dressup 3 Fragment]]
<</filterreplace>>
<</link>>
[[Let Emily put it on|6 to 5 Age Regression Dressup 3 Get Help]]
@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 12>>\
As strange as it was, you were almost getting used to changing in front of the girls. Your ears still burned a bit, but the simplicity of the dress made the process quick.
<<changeEmbarassment "small">>\
<<else>>\
You threw off the simple dress, taking only a moment before grabbing and donning the next outfit.
<</if>>\
<<include "6 to 5 Age Regression Dressup 3 Fragment">>\
<</if>>\Emily was surprised and delighted at the prospect of getting to continue to dress you up; this time without quite as much struggle. Your feelings were a lot more mixed, a tumult that only deepened as Emily lifted the dress off of you.
Standing there in only your <<playerUnderwear>> didn't feel odd anymore. You were so @@.girlVoice;little@@ that it wouldn't be a concern for you. If you were just a little younger people wouldn't even bat an eye at you running around wearing nothing at all. Kids that young sometimes just had a distaste for wearing clothing.
This strange train of thought distracted you as Emily slipped the shirt over your head, your arms lifted in the air to make it easier for her. You hadn't intentionally done that, it'd just sort of happened.
@@.girlThought;I should help big sis. If she's being nice and helping me I should try and help her.@@
Emily settled the shirt in place, @@.emilyVoice;"sit on the bed."@@
Dutifully you followed her instructions.
@@.emilyVoice;"Stick your legs out."@@
[[You did as she said|6 to 5 Age Regression Dressup 3 Get Help 2]]As Emily started to work the @@.girlVoice;pink leggings@@ up your legs you amended your thinking.
@@.girlThought;I'm not really helping her am I? No, big sis is helping me, taking care of me...@@
She continued to work the leggings up until she'd reached almost all the way up. @@.emilyVoice;"Lift your bumbum."@@
You @@.girlVoice;giggled@@ at the word choice. "Bumbum", that's what you'd say to a baby.
@@.girlThought;Like a baby sister who needed help getting dressed...@@
She finished pulling them up until your feet popped out the other end. @@.emilyVoice;"There ya go. All dressed up."@@
<<playerVoice "\"Thanks sissie!\"">> You responded, an oddly infantile lilt in your voice.
@@.emilyVoice;"Any time lil-"@@ She paused, parsing your words and coming to a conclusion, @@.emilyVoice;"baby sis."@@
@@.girlThought;Baby sis...@@
The words echoed in your head as you checked out your new outfit.
[[A new outfit|6 to 5 Age Regression Dressup 3 Fragment]]
<<set $ageFiveBabySisterRoute to true>>\<<set _outfitImageLink to getOutfitInfo(46).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
This outfit was, once again, a new style, a two piece outfit with a long sleeved top and @@.girlVoice;pink leggings@@. Though it was the embellishments that had caused Sophie to choose this outfit. The leggings had a @@.girlVoice;frilly skirt@@ attached slightly covered by the overly long top, a top which had "# I'M SO CUTE" written on it, though the O had been replaced with a heart. The bagginess of the top somehow made it even @@.girlVoice;cuter@@.
Sophie grinned, @@.sophieVoice;"I guess the shirt isn't lying, you look awfully cute in that."@@
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
<</if>>\
@@.karaVoice;"It looks like she's wearing her big sis' clothing, but hasn't quite grown up enough."@@ Kara smiled, <<if $playerMaturity <= 8 || $emilyInferiorityComplex >= 2>>the words meant entirely as a compliment.<<else>>it hadn't been meant as an insult, but you rankled at not even being big enough to wear Emily's actual clothes.<</if>>
<<if currentUnderwearIsDiaper()>>\
The leggings had an odd interaction with your <<playerUnderwear>>. There was a bulge, but it wasn't quite as obvious. It seemed this design, though for an older girl, could also be worn by an infant or toddler.
<</if>>\
[[Outfit number four|6 to 5 Age Regression Dressup 4-1]]
<<set $playerOutfit to 46>>\<<set _outfitImageLink to getOutfitInfo(45).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
<<if $ageFiveBabySisterRoute>>\
In theory taking clothes off was even easier than putting clothes on. Most toddlers were able to undress themselves before they could ever dress themselves.
You didn't even bother taking the outfit off yourself. Instead holding up your arms so Emily could slide off the shirt and sticking your legs out so she could get the leggings off.
@@.girlThought;Sissie takes good care of me.@@
With every dependent action your mind was falling farther and farther into the belief that it was better to just let Emily do things for you. That's what @@.girlVoice;big sisters@@ were for, for taking care of @@.girlVoice;baby sisters@@.
She slid the next dress over your head, followed by the skirt and suspenders.
<<else>>\
You slowly removed the outfit, the long sleeves made it harder than you expected to remove. Nothing you couldn't handle, but your @@.girlVoice;awkward@@ movements made even a simple task like this require effort.
With a little extra focus you quickly put on the next dress.
<</if>>\
This dress was somewhat a combination of the last two outfits, but with it's own twist. The sleeveless dress had stripes of color with a @@.girlVoice;unicorn@@ and stars on the front. It was quite a simple dress, so its companion provided some extra flare. A pair of @@.girlVoice;pink@@ suspenders with a slightly longer translucent frilly skirt, in the same rainbow.
It meant that the solid material covered everything down to your knees. But the light skirt swooshed around your knees at even a slight movement.
@@.emilyVoice;"I knew this would work,"@@ Emily stated pridefully. You hadn't actually checked the label, but this outfit had been meant for 3-4 year olds and had actually grown in order to be able to fit you. She loved the @@.girlVoice;pre-schooler@@ look on you, but there was still one more outfit to try.
<<if $ageFiveBabySisterRoute>>\
[[The last outfit|6 to 5 Age Regression Dressup 5-1a]]
<<else>>\
[[The last outfit|6 to 5 Age Regression Dressup 5-1b]]
<</if>>\
<<set $playerOutfit to 45>>\<<set _outfitImageLink to getOutfitInfo(44).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
Emily went to grab the final outfit before hesitating. Instead going back into her closet, digging around the back for something.
@@.emilyVoice;"Now close your eyes."@@
You obeyed your @@.girlVoice;sissie@@.
She quickly stripped you of your previous outfit before putting something else over your head and outstretched arms.
@@.emilyVoice;"Okay open your eyes."@@
You looked in the mirror to see yourself in the most @@.girlVoice;infantile@@ outfit so far.
It was a @@.girlVoice;short pink dress@@ with another @@.girlVoice;unicorn@@ on the front. At your waist was a @@.girlVoice;rainbow tulle skirt@@ that went just down to your knees. It was actually rather similar to your previous outfit. But down from two pieces to one.
@@.girlThought;To make it easier to dress toddlers.@@
You were sure this dress was meant for a girl no older than two. And yet, @@.girlVoice;it didn't bother you@@. Emily had picked it for you, her @@.girlVoice;baby sister@@. You'd trusted her literally blindly.
[[Emily squealed|6 to 5 Age Regression Dressup 5-2a]]
<<set $playerOutfit to 44>>\
<<addTrait "$emilyInferiorityComplex" 3>>\Emily could see those feelings sparkling in your eyes and she squealed in delight. @@.emilyVoice;"Baby sis you look so cute!"@@
The other girls murmured their agreement, though Sophie was suppressing a laugh at just how @@.girlVoice;babyish@@ the outfit was.
You still couldn't bring yourself to care. <<if $playerMaturity >= 10>>Despite your mind being vastly too old to ever accept an outfit like this, but something about now being Emily's @@.girlVoice;baby sister@@ short circuited your brain.<<else>>You knew it was meant for @@.girlVoice;toddlers@@, but something about now being Emily's @@.girlVoice;baby sister@@ short circuited your brain.<</if>>\
So you smiled and agreed, <<playerVoice "\"thanks sissie!\"">>
@@.emilyVoice;"Now, do you want to stay in this outfit? Or did you like one of the other ones better?"@@
@@.girlThought;I wanna stay in the outfit Emily picked!@@
Your mind was shouting at you, but you could keep it at bay enough to make a different decision, if you wanted.
[[Stay in this outfit|6 to 5 Age Regression Dressup 5-3]]
[[Wear a different outfit|6 to 5 Age Regression Dressup Outfit Selector]]<<set _outfitImageLink1 to getOutfitInfo(41).imageLink>>\
<<set _outfitImageLink2 to getOutfitInfo(42).imageLink>>\
<<set _outfitImageLink3 to getOutfitInfo(46).imageLink>>\
<<set _outfitImageLink4 to getOutfitInfo(45).imageLink>>\
<<set _outfitImageLink5 to getOutfitInfo(43).imageLink>>\
<div id="pictureContainer" style="display:flex; flex-wrap: wrap; justify-content: space-between;">\
<div>\
<<Image _outfitImageLink1 "imageGridImage">>\
[[Pick this|6 to 5 Age Regression Dressup 5-3][$playerOutfit to 41]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink2 "imageGridImage">>\
[[Pick this|6 to 5 Age Regression Dressup 5-3][$playerOutfit to 42]]
</div>\
<div>\
<<Image _outfitImageLink3 "imageGridImage">>\
[[Pick this|6 to 5 Age Regression Dressup 5-3][$playerOutfit to 46]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink4 "imageGridImage">>\
[[Pick this|6 to 5 Age Regression Dressup 5-3][$playerOutfit to 45]]
</div>\
<<if !$ageFiveBabySisterRoute>>\
<div style="margin-bottom: 25px;">\
<<Image _outfitImageLink5 "imageGridImage">>\
[[Pick this|6 to 5 Age Regression Dressup 5-3][$playerOutfit to 43]]
</div>\
<</if>>\
</div>\<<set _outfitImageLink to getOutfitInfo(43).imageLink>>\
<<Image _outfitImageLink "topRightCorner">>\
The last outfit was clearly Emily's personal pick. It was an outfit that you distinctly remembered making fun of her for.
She'd been so happy when she'd shown it to you as well. She couldn't have been more than four at the time and she still looked up to you. The intervening years had broken that habit and dampened her feelings for you, however it seemed she'd never actually gotten rid of the outfit, and now the tables have turned.
@@.emilyVoice;"ohmygoshiloveitsomuch,"@@ Emily squealed and pulled you into another hug. @@.emilyVoice;"You're the little sister I've always wanted."@@
Sophie peeled Emily away from you, @@.sophieVoice;"Come on Emily, ?they still gets to pick what ?they wants to wear. ?Theyre not //that// little."@@
[[Pick an outfit|6 to 5 Age Regression Dressup Outfit Selector]]
<<set $playerOutfit to 43>>\<<if $playerOutfit == 43 || $playerOutfit == 44>>\
Emily squealed with delight. Having chosen her favourite outfit you completely looked the part of Emily's <<playerTitle>>.
<<changeHappiness "Emily" true>>\
<<else>>\
Emily was disappointed that you hadn't chosen her outfit. But she was incapable of being mad right now, you were just @@.girlVoice;too cute for words@@.
<</if>>\
With your outfit selected you were ready to get back to the party, but that didn't mean the rest of the girls were. Miki had been so excited by the play that she insisted she get her own chance to try some stuff on.
While Miki's impromptu dress up session was going you got to sit on the bed in your new outfit. <<if $playerMaturity >= 12>>Horrified<<elseif $playerMaturity >= 9>>Concerned with<<elseif $playerMaturity >= 7>>@@.girlVoice;Happy@@ with<<else>>@@.girlVoice;Delighted@@<</if>> by how @@.girlVoice;cute@@ you looked. Now fully dressed it was pretty clear that you were the @@.girlVoice;littlest@@ of the group now. <<if $playerMaturity <= 5>>Even Miki would be able to claim her superior maturity, physically and mentally.<<else>>Even Miki would be able to claim her superior maturity, at least physically.<</if>>
In the end Miki went right back to the outfit that she'd been wearing the rest of the party. The idea was to dress-up, it didn't require actually getting a new outfit like you had.
[[Back to the party|Event Handler]]
<<pushJournalEntry "6To5Age" "Journal 6 To 5 Age" "regression">>\
<<if currentUnderwearIsBoyUnderwear()>>\
<<set $playerUnderwear to 8>>\
<</if>>\@@.sophieVoice;"So what are we gonna do next?"@@ Sophie questioned.
@@.emilyVoice;"I dunno, there is so much left to do..."@@ Emily answered.
@@.mikiVoice;"We should play!"@@ Miki added.
@@.karaVoice;"I think //all// of the options are playing."@@ Kara offered, giggling slightly.
You looked up at the girls and felt your head spin, the whole world felt like it was tilted. Looking up at the girls just seemed //wrong//, you knew you'd been shrinking this entire party, but your brain hadn't quite caught up to the fact. <<if $emilyInferiorityComplex >= 2>>Despite being Emily's <<playerTitle>> you knew that you used to be taller than her.<<elseif $playerMaturity >= 9>>You knew that you were supposed to be taller than your <<sisterTitle>>.<<else>>Even with as young as you felt now, you still knew you used to be taller than Emily.<</if>>
Before things got worse you exited the situation, making your way towards the bathroom. It was one of the few places where you could get a little peace and quiet.
You closed the door behind you, breathing a sigh of relief. Yet the uneasy feeling hadn't left you entirely. Bereft of any other ideas you went to look at yourself in the bathroom mirror, only to realize that you couldn't actually see yourself in it.
In fact you could only barely see over the sink at all. The only thing you could see in the mirror were flashes of your @@.girlVoice;blond hair@@. Getting on your tip toes barely helped, at best you could get a snippet of forehead, but nothing else.
[[Get a stool|6 to 5 Age Regression 2]]Luckily the bathroom came equipped with a stool for just such an occasion. Emily often brushed her teeth in here, and though she was a little taller, it would still be awkward without a boost.
You could understand the concern. <<if $traitSmall>>You could barely even reach the sink, let alone being able to touch the faucet.<<else>>You couldn't even reach the faucet yourself, let alone actually being able to use it.<</if>>
So you dragged the step stool over, stepping onto the first step. It improved things, but only marginally. You still couldn't even really see all of your face without straining, and the rest of you was still below the frame.
@@.girlVoice;Awkwardly@@ you took a cautious step onto the second, and top step, of the step stool. Mom had told Emily not to use it, and no doubt you'd be under the same restrictions if mom was here, but these were desperate times.
<<if $traitClumsy>>As @@.girlVoice;clumsy@@ as you were, you were very careful during the maneuver.<<else>>As simple as the movement should have been you still found yourself moving slowly and carefully.<</if>> Your balance wasn't great and even the fraction of a second on one foot caused you to @@.girlVoice;wobble@@.
Yet you made it, relaxing once your second foot had joined your first on the top step. <<if $traitAfraidOfHeights>>Though this brought on an entirely new issue.
@@.girlThought;This step stool is so high...@@
You had to avoid looking down for fear of @@.girlVoice;losing your nerve@@. Consciously you knew that you were only a couple of feet off the ground, but it was still @@.girlVoice;a little terrifying@@.<<else>>As you did you realized how different everything looked now.<</if>>
It might have only been a two foot boost, but considering how @@.girlVoice;short@@ you were now, it was a significant increase. Things looked very different at over five foot tall versus your new diminutive sub four foot height.
[[Look at yourself in the mirror|6 to 5 Age Regression 3]]<<if $traitSmall>>\
Even with the boost you were still pretty low in the frame. But at least you could see your face properly.
<<else>>\
Even with the boost you weren't anywhere near the top of the frame, but it gave you a better look.
<</if>>\
You looked young, very young. <<if $traitImaginaryFriend>>Even a little younger than Annie.<</if>> It was a face you'd normally see in a @@.girlVoice;kindergarten@@ class, and wouldn't even look too out of place in a @@.girlVoice;pre-school@@. It was so @@.girlVoice;girlish@@ and @@.girlVoice;innocent@@ you couldn't imagine anyone taking you seriously. Even if you were talking about <<if $playerMaturity >= 15>>quantum physics<<elseif $playerMaturity >= 13>>physics<<elseif $playerMaturity >= 10>>rocket science<<elseif $playerMaturity >= 8>>@@.girlVoice;science stuff@@<<else>>@@.girlVoice;big kid stuff@@<</if>> they'd tune you out assuming you'd babble on about @@.girlVoice;unicorns@@ and @@.girlVoice;tea parties@@.
This also meant you were @@.girlVoice;incredibly cute@@. Emily's adorable looks had gotten her out of plenty of trouble and you were putting her to shame. <<if $traitVain>>Before you'd been a little preoccupied with being @@.girlVoice;pretty@@ and @@.girlVoice;beautiful@@, but now you could only shoot for @@.girlVoice;adorable@@.<</if>> Though you had to admit she'd looked much the same at this age. Despite the widening age gap, the two of you were still obviously @@.girlVoice;sisters@@.
Struck by a bout of precociousness you flashed a smile, trying your best to mimic Emily's old "innocent and angelic" look. A smile that brightened when you realized all your teeth were back. <<if $playerMaturity >= 10>>Though that joy was soured somewhat by the realization that they were still all @@.girlVoice;baby teeth@@. You'd gotten so young that "adult teeth" weren't even a consideration.<<elseif $playerMaturity >= 7>>It irked you a bit that it meant you were so @@.girlVoice;little@@ that you had all baby teeth, but a full smile was better than a gappy one.<<else>>You @@.girlVoice;loved@@ how much @@.girlVoice;cuter@@ your smile looked now.<</if>>
<<if $traitChubby >= 2>>\
Your youth had also made your @@.girlVoice;chubbiness@@ slightly less obvious. Kids that age often still carried around a little @@.girlVoice;baby fat@@ on their faces. Giving them those oh so pinchable cheeks. Though in your case it looked like you still had all of it, plus some extra piled on top. In a way it made your face look even @@.girlVoice;younger@@ and more @@.girlVoice;infantile@@.
Though the extra weight on the rest of your body was a little harder to attribute to "baby fat". Luckily it had at least stayed proportional to your diminishing height.
<<elseif $traitChubby>>\
Your youth had also made your @@.girlVoice;chubbiness@@ less obvious. Kids that age often still carried around a little @@.girlVoice;baby fat@@ on their faces. Giving them those oh so pinchable cheeks. You were just carrying a little more than most, making them even more pinchable.
Though the changes actually made the rest of you look a little chubbier than before. Your stomach had already been extra squishy, but now the rest of you had gained an @@.girlVoice;infantile plumpness@@ as well.
<<else>>\
Though one change ran counter to almost all of your changes had involved things getting @@.girlVoice;smaller@@ and @@.girlVoice;slimmer@@; barring one obvious exception during your teenage years. Yet your face, while smaller overall, had gotten a little rounder, cheeks a little chubbier.
<<playerThought "Baby fat...">> you realized. You'd gotten young enough that you hadn't even shed all your baby fat yet. And it wasn't just isolated to your face. Your hips and butt had gotten a little chubby, and there was a small @@.girlVoice;pudge@@ in your stomach. You weren't fat, not by any stretch, but you had excess fat in your body to what you'd had before. You wondered if it'd taken the place of your modicum of remaining muscle, considering the rest of you was still so @@.girlVoice;thin@@ and @@.girlVoice;fragile@@.
<</if>>\
[[Look closer|6 to 5 Age Regression 4]]Putting your hands on the sink you leaned in closer to the mirror, your crystal blue eyes sparkling back at you. Somehow your intuition told you that this was as young as you were going to get. You were already @@.girlVoice;smaller@@ than all of the other girls. You'd started the party too old, and male, to properly fit it. But now if you got any younger you'd be too small to properly play along.
The chance to examine yourself had settled that uncomfortable feeling. <<if $playerMaturity >=9>>You still weren't happy with how little you were, but at least it didn't feel as actively unnatural.<<else>>Your body felt a lot more natural now.<</if>> Though it hadn't improved your coordination much, stepping down from the stool was a minor ordeal all on its own.
<<playerThought "No wonder Emily is banned from standing too high.">>
Shuffling the stool back to its normal spot you went to exit the bathroom.
<<if $traitNeat>>\
Pausing when you realized you hadn't washed your hands. Technically you hadn't actually done anything in there that required hand washing, but the idea of not washing them was @@.girlVoice;too gross for words.@@
So you went through the entire ordeal again. Dragging the stool back, getting onto the dangerous top step, awkwardly turning on the faucet, washing your hands, turning it off...even drying your hands was annoying. To save time you pulled the hand towel down off the railing to use it, before realizing you weren't tall enough to put it back. It required you to get up on the stool again.
The entire situation took minutes to complete a task you normally could do in seconds.
<<playerThought "Everything is harder when you're this little, the world is made for adults.">>
<<else>>\
Pausing only to rationalize that it would be far too much work to move the stool all the way back again just to wash your hands.
<<playerThought "I never even did anything anyway...">>
<</if>>\
Exiting the bathroom you went back to the rest of the group, all of whom turned to you the moment you came in eyeshot.
@@.emilyVoice;"Oh <<playerName>>, there you are."@@ Emily's voice sent a small chill up your spine, she only used that tone when she had something planned. You just didn't know what that plan was...yet.
@@.emilyVoice;"So I was thinking..."@@
[[Tell her to get on with it|6 to 5 Age Regression 5a]]
[[Wait patiently for her to finish|6 to 5 Age Regression 5b]]@@.emilyVoice;"Well you've been getting littler."@@
@@.sophieVoice;"A lot littler,"@@ Sophie "helpfully" added.
@@.emilyVoice;"And your outfit is starting to get pretty baggy."@@ Emily smiled.
You knew exactly where this was going. It wasn't the first time you'd needed a new outfit due to your regression. Clearly Emily thought it was time for another dress-up session.
<<if $playerMaturity >= 12>>\
@@.emilyVoice;"So I think you need a new one,"@@ Emily's eyes sparkled mischievously as if she'd duped you into this situation.
You sighed. Resisting at this point wasn't going to get you anywhere. Emily was too big and strong for you to stop. If you were going to make a stand you'd need to save it for the actual outfit choice.
<<elseif $playerMaturity >= 9>>\
You gave a half cocked grin, <<playerVoice "\"and you think I need a new outfit?\"">>
Emily nodded, realizing that dragging this out didn't really make sense.
<<else>>\
Your eyes went wide. <<playerVoice "\"Are we gonna play dress-up?\"">>
Emily nodded and you nearly cheered. You @@.girlVoice;loved@@ dress-up, and now that you were smaller, there would be a whole new set of options.
<</if>>\<<if $traitEnergetic || $playerMaturity <= 8>>\
<<playerVoice "\"What? What is it? Tell me tell me.\"">>
You didn't have the patience for Emily dragging this out, you just wanted to know //now//.
Sophie stifled a laugh at your overeager response.
Emily looked annoyed for a moment at you ruining her fun, but your enthusiasm more than made up for it.
@@.emilyVoice;"I'll do better, come on, I'll show you."@@
Emily grabbed your hand and began to pull you along. Your @@.girlVoice;tiny@@ body easily dragged along by her superior strength.
<<elseif $traitSoftspoken>>\
<span class="smallText"><<playerVoice "\"What is it?\"">></span> You questioned, but so quietly that Emily had continued unabated.
<<include "6 to 5 Age Regression 5 Explanation Fragment">>\
<<else>>\
<<playerVoice "\"Get on with it.\"">> You waved your hand.
Emily scowled at you ruining her fun.
@@.emilyVoice;"Fine."@@ She grumped, @@.emilyVoice;"come on then, lets go."@@
She grabbed your hand and began to pull you along. Any thoughts of defying her died against the ferocious power of her grip.
<<changeHappiness "Emily" false>>\
<</if>>\
[[Emily's room|6 to 5 Age Regression 6]]<<include "6 to 5 Age Regression 5 Explanation Fragment">>\
[[Emily's room|6 to 5 Age Regression 6]]It turned out, much to Miki's disappointment, that the two of you weren't dressing up as @@.girlVoice;ballerinas@@ quite yet.
@@.emilyVoice;"Don't worry,"@@ she soothed Miki, @@.emilyVoice;"you're both gonna be so pretty, but there is some stuff to figure out."@@
Emily turned on a piece of music. You didn't recognize it.
<<if $balletDollTransformation>>\
@@.emilyVoice;"Okay Miki, try and follow me."@@
Kara and Sophie had been banished from the room, so that it didn't spoil the performance. Though you still had no intention of playing along.
<<else>>\
@@.emilyVoice;"But first I need to see what you can do. Try and follow me."@@
Kara and Sophie had been banished from the room, so that it didn't spoil the performance. Leaving Miki and Emily as your only audience, though in theory Miki would be too focused on her own movements to pay much attention to yours. <<if $traitClumsy>>Which was a mercy. As @@.girlVoice;clumsy@@ as you were, you doubted you'd be able to keep up.<</if>>
<</if>>\
<<if $traitImaginaryFriend >= 3>>\
@@.annieVoice;"So are you gonna practice properly?"@@ Annie spoke into your mind. @@.annieVoice;"Or do I get to do it?"@@
It was clear from her voice that she was happy with either decision. In fact, despite it being obstinate, she might prefer it if you just let her take over instead.
[[Let Annie take control|7 to 6 Age Regression Practice 2][$balletImaginaryFriendTakeover to true]]
[[Do it yourself|7 to 6 Age Regression Practice 2][$balletImaginaryFriendTakeover to false]]
<<else>>\
[[Follow the dance|7 to 6 Age Regression Practice 2]]
<</if>>\It's DDR. Use your arrow keys to hit the buttons. <<hovertip "First round is just for practice with no consequences beyond some dialog.">>🐉<</hovertip>>
<div id="readyButton" style="position: relative;">
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<<include "DDR Game">>\
<</filterreplace>>\
<</button>>\
</div>\
<div id="ddrResults" style="display: none;">\
[[Results|7 to 6 Age Regression Practice 3]]
</div>\
<<if $miniGameCheat>>\
King of Games
<<link [[Do great|7 to 6 Age Regression Practice 3]]>>
<<set $ddrScore to 150>>
<</link>>
<<link [[Do well|7 to 6 Age Regression Practice 3]]>>
<<set $ddrScore to 110>>
<</link>>
<<link [[Do okay|7 to 6 Age Regression Practice 3]]>>
<<set $ddrScore to 80>>
<</link>>
<<link [[Do poorly|7 to 6 Age Regression Practice 3]]>>
<<set $ddrScore to 10>>
<</link>>
<</if>>\<<Image "Regressions/7To6Age/Shoes.jpg" "smallTopRightCorner">>\
<<set $balletPracticeScore1 to $ddrScore>>\
<<set $ddrScore to 0>>\
<<if $balletDollTransformation>>\
@@.emilyVoice;"Miki you did so well! You've been practicing haven't you?"@@
Miki gave a small nod, caught between being embarrassed or proud about the compliment.
On the other hand you were just confused. You'd just done the routine //perfectly//, if slightly stiffly. Yet none of that had been of your own free will, your body had just followed along with the routine, move for move. <<if $traitClumsy>>It had been far more graceful than you'd ever be capable of.<</if>>
Miki was a little intimidated by that level of prowess, but Emily soothed her, @@.emilyVoice;"oh don't worry about <<playerName>>. Dolls don't move on their own after all..."@@ She twitched a finger and your arms joined above your head.
Understanding dawned on Miki's face and she nodded.
<<else>>\
<<if $balletPracticeScore1 >= 130>>\
@@.emilyVoice;"Wow!"@@ Emily gave a hearty round of applause, @@.emilyVoice;"that was amazing!"@@
<<elseif $balletPracticeScore1 >= 100>>\
@@.emilyVoice;"Very good <<playerName>>,"@@ Emily gave a small round of applause, @@.emilyVoice;"you followed along well."@@
<<elseif $balletPracticeScore1 >= 50>>\
@@.emilyVoice;"You tried very hard <<playerName>>, we'll just need to keep practicing."@@
<<else>>\
@@.emilyVoice;"That was,"@@ Emily winced, @@.emilyVoice;"well I know you tried your best. This is about having fun anyway..."@@
<</if>>\
<<if $traitImaginaryFriend >= 3 && $balletImaginaryFriendTakeover>>\
It had perhaps been a mistake to let Annie take over. She was a five and a half year old girl in a six year old body. Her mind wasn't suited to paying attention and following instructions, and her...your, body wasn't nearly coordinated enough to keep up. Though what she lacked in ability, she made up for in enthusiasm.
@@.annieVoice;"I'll do better next time."@@ Annie assured Emily, also making it clear she wasn't going to let you take back control until she'd had her fill of dancing.
<</if>>\
@@.emilyVoice;"And Miki you did super well! You've been practicing haven't you?"@@
Miki gave a small nod, caught between being embarrassed or proud about the compliment.
<</if>>\
@@.emilyVoice;"So Miki, you get to choose the shoes."@@ Emily smiled, pointing to a group of ballet slippers. They didn't differ too much in style, but Miki gave the choice serious consideration nonetheless.
<<if $balletPracticeScore1 >= 100>>\
<<if $playerMaturity >= 11>>\
You weren't quite sure why Miki was the one who got to choose, you were pretty sure that you'd done better.
<<else>>\
You were annoyed that Miki got to choose when you were sure you'd done better.
<</if>>\
<<elseif $balletDollTransformation>>\
It seemed fair that Miki got to pick, she had done a lot better than you.
<</if>>\
@@.mikiVoice;"Those ones,"@@ Miki pointed to a set of slippers. They were @@.girlVoice;pink@@, just like all the others, but these ones had an unusually long set of ribbons attached to them.
<<playerThought "How do you even put those on?">>
@@.emilyVoice;"Excellent,"@@ Emily clapped her hands together, @@.emilyVoice;"now pay attention to me again, I'll show you the routine."@@
She channeled her ballet teacher as she began to move through the apparently pre-planned choreography.
[[Time to practice|7 to 6 Age Regression Practice 4]]
[[Skip minigames|7 to 6 Age Regression Practice 5][$skipBalletMinigame to true]]<<hovertip "Will default wins to Miki">>🐉<</hovertip>><<if $balletDollTransformation>>\
Though Miki was the only one who would be doing any practicing. You'd do the routine perfectly again, whether you wanted to or not. Emily knew what she was doing, she was the one puppeteering you. You were just along for the ride now.
<<else>>\
This time, even though it was just practice, the stakes had been set. Whoever was able to better follow along got to choose another part of your eventual outfit. <<if $playerMaturity >= 12>>Though you doubted there would be any options that weren't @@.girlVoice;hideously girly@@, winning would at least give you some control.<<elseif $playerMaturity >= 9>>Who won didn't cause you too much concern. You were going to be dressed as a @@.girlVoice;ballerina@@ regardless, there was only so much variance there. Miki had already picked a @@.girlVoice;pretty@@ set of shoes, so maybe you could trust her judgment.<<else>>Who won probably didn't matter. Miki had picked the @@.girlVoice;prettiest@@ shoes, and you would have picked them as well. Though winning would let you be sure the right choice was made.<</if>> <<if $balletImaginaryFriendTakeover>>However, you didn't have any real control over the outcome. It was all down to Annie's abilities, and considering her lackluster performance thusfar you didn't feel confident.<</if>>
<</if>>\
<div id="readyButton" style="position: relative;">
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<<include "DDR Game">>\
<</filterreplace>>\
<</button>>\
</div>
<div id="ddrResults" style="display: none;">\
[[Results|7 to 6 Age Regression Practice 5]]
</div>\
<<if $miniGameCheat>>\
King of Games
<<link [[Win|7 to 6 Age Regression Practice 5]]>>
<<set $ddrScore to 150>>
<</link>>
<<link [[Lose|7 to 6 Age Regression Practice 5]]>>
<<set $ddrScore to 110>>
<</link>>
<</if>>\<<set $balletPracticeScore2 to $ddrScore>>\
<<set $ddrScore to 0>>\
<<if $balletDollTransformation>>\
<<Image "Regressions/7To6Age/PinkTights.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Very good Miki."@@ She smiled at the young girl, ignoring you entirely.
Emily presented Miki with a set of tights to comb through. Most of them were just plain white, a classic look. However, Miki managed to find one set with a little extra.
@@.mikiVoice;"These ones."@@ Miki grabbed a set of @@.girlVoice;pink tights@@. Revealing to you that not only were they @@.girlVoice;bright pink@@ they also had a set of @@.girlVoice;ballerinas@@ embroidered on them. Clearly Miki wasn't too concerned about having a proper ballet outfit. She wanted everything @@.girlVoice;pink@@ and @@.girlVoice;frilly@@. She wanted a @@.girlVoice;ballet costume@@.
<<if $playerMaturity >= 12>>\
As if being dressed up like a @@.girlVoice;ballerina@@ wasn't bad enough, Miki was going to pick an outfit that made you look like @@.girlVoice;toddlers@@ playing at being @@.girlVoice;ballerinas@@.
<<elseif $playerMaturity >= 9>>\
It wasn't that the tights weren't @@.girlVoice;pretty@@, but they were really @@.girlVoice;kiddy@@. But you weren't going to get to pick, Miki had full control of your wardrobe.
<<else>>\
You were so proud of Miki, she'd picked the @@.girlVoice;prettiest@@ set of tights out of that whole pile of @@.girlVoice;boring@@ white ones. You knew the white was the "proper" color and that it looked so elegant on actual ballerinas, but just sitting there on the shelf they were just @@.girlVoice;boring@@.
<</if>>\
Emily had come to the same conclusion as well. Casting her eye towards some of her gear from when she'd first started @@.girlVoice;pre-ballet@@ at age three and a half.
<<include "7 to 6 Age Regression Practice 5 End Fragment">>
<<set $balletTightsChoice to 1>>\
<<set $balletPractice2Winner to "Miki">>\
<<elseif $balletPracticeScore2 >= 115>>\
Emily gave you both an appraising look as you went into the final movement. @@.emilyVoice;"Very good <<playerName>>, you're really getting this. So you get to pick the tights."@@
Emily presented you with a pile of tights to comb through. Most of them were just plain white and functionally identical, but one set did catch your eye as unique.
<div id="tightsChoice">\
<div id="pictureContainer" style="display:flex">\
<div>\
<<Image "Regressions/7To6Age/PinkTights.webp" "imageGridImage">>
<<link "Pick these">>\
<<filterreplace "#tightsChoice">>\
Emily grinned and nodded, <<if $playerMaturity <= 7>>she'd had a hunch you might pick the @@.girlVoice;pink@@ ones. They weren't "mature" or "proper", but they were @@.girlVoice;really cute@@.<<else>>she totally hadn't expected this choice, but approved heartily. White ones were proper and traditional, while @@.girlVoice;pink@@ ones like that were less for actual @@.girlVoice;ballet@@, and more for playing @@.girlVoice;dress-up@@.<</if>> She cast her eye towards some of her gear from when she'd first started @@.girlVoice;pre-ballet@@ at age three and a half; wondering what else you might like from there.
<<if $playerMaturity >= 12>>\
You were questioning your own choice as well. Last round you'd bemoaned Miki picking the most @@.girlVoice;childish@@ and @@.girlVoice;over the top@@ option, and now you'd done the same. You already looked @@.girlVoice;barely out of daycare@@, those @@.girlVoice;ballerina ballet tights@@ might knock that perception down even younger.
<<elseif $playerMaturity >= 8>>\
You were questioning your own choice as well. Last round Miki had chosen @@.girlVoice;over the top@@ shoes, but they hadn't been too different from the other options. Now it was clear there were vast differences between the mature and immature options. Though if you were going to pick the @@.girlVoice;kiddy@@ option anyway, why not just let Miki do it?
<<else>>\
You @@.girlVoice;loved@@ the choice that you'd made. You were getting to @@.girlVoice;dress up@@ as a @@.girlVoice;ballerina@@, if you were going to do that you'd go all in on it.
<</if>>\
<<include "7 to 6 Age Regression Practice 5 End Fragment">>
<<set $balletTightsChoice to 1>>\
<</filterreplace>>\
<</link>>\
</div>\
<div style="margin-left: 15px;">\
<<Image "Regressions/7To6Age/WhiteTights.webp" "imageGridImage">>
<<link "Pick these">>\
<<filterreplace "#tightsChoice">>\
Emily nodded. \
<<if $playerMaturity >= 12>>\
It was the expected choice for anyone of your maturity level. The disparity in the choices only reinforcing concerns about Miki winning everything. You'd thought it'd just probably just be subtle distinctions, pale pink vs hot pink. But the differences were far more extreme.
The tights you'd picked wouldn't look out of place on a teenage ballet dancer, while the other choice was meant for @@.girlVoice;preschoolers@@. If you wanted the mature picks, you'd need to work harder than Miki.
<<elseif $playerMaturity >= 9>>\
It was the expected choice for anyone of your maturity level. The disparity in the choices making you reconsider your lack of concern about Miki winning everything. You'd thought it'd just be subtle distinctions, pale pink vs hot pink. But the differences were far more extreme.
The tights you'd picked wouldn't look out of place on a teenage ballet dancer, while the other choice was meant for @@.girlVoice;preschoolers@@. If you wanted the mature picks, you'd need to work harder than Miki.
<<else>>\
She'd wondered if you might pick the @@.girlVoice;pink@@ ones, but still approved of this choice. Clearly you wanted to have a @@.girlVoice;real ballerina@@ look, rather than just playing @@.girlVoice;dress-up@@ like Miki wanted to.
<</if>>\
<<include "7 to 6 Age Regression Practice 5 End Fragment">>
<<set $balletTightsChoice to 2>>\
<</filterreplace>>\
<</link>>\
</div>\
</div>\
</div>\
<<set $balletPractice2Winner to "MC">>
<<else>>\
<<Image "Regressions/7To6Age/PinkTights.webp" "smallTopRightCorner">>\
Emily gave you both an appraising look as you went into the final movement. @@.emilyVoice;"I think Miki gets to pick this time. <<if $balletPracticeScore2 >= 75>>Though you're still doing well <<playerName>>.<<else>><<playerName>> you're going to need to work harder.<</if>>"@@
Emily presented Miki with a set of tights to comb through. Most of them were just plain white, a classic look. However, Miki managed to find one set with a little extra.
@@.mikiVoice;"These ones."@@ Miki grabbed a set of @@.girlVoice;pink tights@@. Revealing to you that not only were they @@.girlVoice;bright pink@@ they also had a set of @@.girlVoice;ballerinas@@ embroidered on them. Clearly Miki wasn't too concerned about having a proper ballet outfit. She wanted everything @@.girlVoice;pink@@ and @@.girlVoice;frilly@@. She wanted a @@.girlVoice;ballet costume@@.
<<if $playerMaturity >= 12>>\
Which meant your victories had just become vastly more important. As if being dressed up like a @@.girlVoice;ballerina@@ wasn't bad enough, Miki was going to pick an outfit that made you look like @@.girlVoice;toddlers@@ playing at being @@.girlVoice;ballerinas@@. <<if $balletImaginaryFriendTakeover>>Which meant you were about to look liked a @@.girlVoice;toddler@@ dressing up as a @@.girlVoice;ballerina@@ since Annie didn't seem to be improving at all.<</if>>
<<elseif $playerMaturity >= 9>>\
Her choice made you re-consider the danger of letting Miki pick everything. It wasn't that the tights weren't @@.girlVoice;pretty@@, but they were really @@.girlVoice;kiddy@@. If you wanted to keep your outfit a little more mature, you'd have to win the next round. <<if $balletImaginaryFriendTakeover>>Which meant you were going to have to accept the @@.girlVoice;kiddie@@ outfit, since Annie didn't seem to be improving at all.<</if>>
<<else>>\
You were so proud of Miki, she'd picked the @@.girlVoice;prettiest@@ set of tights out of that whole pile of @@.girlVoice;boring@@ white ones. You knew the white was the "proper" color and that it looked so elegant on actual ballerinas, but just sitting there on the shelf they were just @@.girlVoice;boring@@.
<</if>>\
Emily had come to the same conclusion as well. Casting her eye towards some of her gear from when she'd first started @@.girlVoice;pre-ballet@@ at age three and a half.
<<include "7 to 6 Age Regression Practice 5 End Fragment">>
<<set $balletTightsChoice to 1>>\
<<set $balletPractice2Winner to "Miki">>\
<</if>>\<<if $skipBalletMinigame>>\
[[And again|7 to 6 Age Regression Practice 7]]
<<else>>\
[[And again|7 to 6 Age Regression Practice 6]]
[[Skip minigame|7 to 6 Age Regression Practice 7]] <<hovertip "Will default win to Miki.">>🐉<</hovertip>>
<</if>>\<div id="readyButton" style="position: relative;">
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<<include "DDR Game">>\
<</filterreplace>>\
<</button>>\
</div>
<div id="ddrResults" style="display: none;">\
[[Results|7 to 6 Age Regression Practice 7]]
</div>\
<<if $miniGameCheat>>\
King of Games
<<link [[Win|7 to 6 Age Regression Practice 7]]>>
<<set $ddrScore to 150>>
<</link>>
<<link [[Lose|7 to 6 Age Regression Practice 7]]>>
<<set $ddrScore to 110>>
<</link>>
<</if>>\<<set $balletPractice3Winner == "MC">>\
@@.emilyVoice;"Very good <<playerName>>!"@@ Your <<sisterTitle>>'s words made you swell with pride. <<if $playerMaturity >= 12>>Even though it had been about something so @@.girlVoice;girly@@.<</if>>
Miki looked crestfallen, but Emily quickly comforted her, @@.emilyVoice;"and you did great too,"@@ she poked the younger girls stomach, prompting a giggle.
@@.emilyVoice;"Okay <<playerName>> you get to choose an outfit. But only one!"@@ She cautioned in the last moment before throwing her arms wide and gesturing to a section of her closet dedicated entirely to @@.girlVoice;tutus@@.
Miki's eyes went so wide you were worried they'd pop out. The options were <<if $playerMaturity <= 8>>@@.girlVoice;amazing@@.<<elseif $playerMaturity <= 12>>impressive.<<else>>numerous<</if>>
However, there was a fair amount of overlap between styles. You narrowed it down to four distinct options.
<<if $mikiInferiorityComplex >= 2 || $playerMaturity <= 5>>
@@.mikiVoice;"You should pick that one,"@@ she pointed at the @@.girlVoice;tutu@@ bearing the @@.girlVoice;unicorn@@. Due to the nature of your relationship you were already moving to grab it before you caught yourself.
<<playerThought "I won. So this is my choice,">> @@.girlThought;though I should probably just do what she wants.@@
<<else>>\
@@.mikiVoice;"You gotta pick that one,"@@ she pointed at the @@.girlVoice;tutu@@ bearing the @@.girlVoice;unicorn@@.
Her eyes were hopeful, but the decision was still yours to make.
<</if>>\
<div id="tutuChoice">\
<div id="pictureContainer" style="display:flex; flex-wrap: wrap; justify-content: space-between;">\
<div>\
<<Image "Regressions/7To6Age/Tutu1.jpg" "imageGridImage">>\
[[Pick this|7 to 6 Age Regression Practice 8][$balletTutuChoice to 1]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image "Regressions/7To6Age/Tutu2.jpg" "imageGridImage">>\
[[Pick this|7 to 6 Age Regression Practice 8][$balletTutuChoice to 2]]
<<set $balletTutuChoice to 2>>\
</div>\
<div>\
<<Image "Regressions/7To6Age/Tutu3.webp" "imageGridImage">>\
[[Pick this|7 to 6 Age Regression Practice 8][$balletTutuChoice to 3]]
</div>\
<div style="margin-bottom: 25px;">\
<<Image "Regressions/7To6Age/Tutu4.webp" "imageGridImage">>\
[[Pick this|7 to 6 Age Regression Practice 8][$balletTutuChoice to 4]]
</div>\
</div>\
</div>\<<Image "Regressions/7To6Age/Tutu2.jpg" "topRightCorner">>\
<<set $balletPractice3Winner == "Miki">>\
<<if $balletDollTransformation>>\
Miki took a strained breath as you both settled back into a neutral position. Once again you'd been perfect, and once again it didn't matter.
<<else>>\
<<if $balletPractice2Winner == "MC">>\
After losing in the previous round Miki was determined to beat you this time. Dedicating her full attention to the task. The movements were clumsy and jerky, but she was following the general movements almost perfectly. So despite <<if $balletImaginaryFriendTakeover>>Annie's@@<<else>>your<</if>> best efforts, she'd proven superior in this round.
<<else>>\
<<if $balletImaginaryFriendTakeover>>Annie had improved a little bit this time, but Miki was as well. She'd managed to outdo Annie last time, and she'd done it again.<<else>>Even though you were getting more comfortable with the routine, Miki was as well. She'd managed to outdo you last time, and she'd done it again.<</if>>
<</if>>\
Which meant she got to pick the next clothing item, and this was the big one.
<</if>>\
Emily swung her arms wide to let Miki take in the variety of tutu options.
Miki's choice took only a moment, choosing the showiest, @@.girlVoice;girliest@@ and @@.girlVoice;kiddiest@@ of the tutus.
<<if $playerMaturity >= 12>>\
You winced at the choice. That @@.girlVoice;tutu@@ that would look the most at home on a @@.girlVoice;toddler@@, and now you were going to have to wear it.
<<elseif $playerMaturity >= 9>>\
You weren't sure about the choice. Even for girls Miki and your age, it was going to look @@.girlVoice;immature@@.
<<else>>\
Which was @@.girlVoice;perfect@@. @@.girlThought;I wanna dress up like a ballerina!@@
<</if>>
[[Performance time|7 to 6 Age Regression Performance 1]]
<<set $balletTutuChoice to 2>>\<<silently>>\
<<set $balletPracticeScore3 to $ddrScore>>
<<set $ddrScore to 0>>
<<set _requiredMark to 120>>
<<if $balletPractice2Winner == "MC">>
<<set _requiredMark to 130>>
<</if>>
<</silently>>\
<<if $balletPracticeScore3 >= _requiredMark && !$balletDollTransformation>>\
<<include "7 to 6 Age Regression Practice 7 MC Win">>
<<else>>\
<<include "7 to 6 Age Regression Practice 7 Miki Win">>
<</if>>\<<switch $balletTutuChoice>>\
<<case 1>>\
<<Image "Regressions/7To6Age/Tutu1.jpg" "topRightCorner">>\
You went with a somewhat offbeat option. It looked like a @@.girlVoice;party dress@@ as much as a @@.girlVoice;tutu@@. Though it still had all the <<if $playerMaturity <= 10>>most important<<else>>critical<</if>> components. It was all pink, had a @@.girlVoice;frilly skirt@@ with @@.girlVoice;sparkles@@ to boot. There was even a little @@.girlVoice;flower@@ at the waist to add to its flamboyant appearance.
Miki seemed happy enough with the choice. It hadn't been her first pick, but it was still a tutu and she still got to dress up so she was happy.
<<case 2>>\
<<Image "Regressions/7To6Age/Tutu2.jpg" "topRightCorner">>\
This was clearly the most showy of the tutus. The skirt was incredibly @@.girlVoice;frilly@@ and puffed all the way out even when you weren't moving. The arms were dotted with silver and of course the most obvious was the @@.girlVoice;unicorn@@ face on the front. This was less a proper @@.girlVoice;tutu@@ and more of a costume for @@.girlVoice;little girls@@ to play at ballerina. <<if $playerMaturity >= 12>>Which made you heavily question your own choice. You might look the same age as Miki, but you were supposed to be more mature, and yet you'd picked the @@.girlVoice;tutu@@ that would look the most at home on a @@.girlVoice;toddler@@.<<elseif $playerMaturity >= 9>>Which made you question yourself a little. It was a //really// kiddy tutu, even for girls Miki and your age, but at least it was still @@.girlVoice;cute@@<<else>>Which was @@.girlVoice;perfect@@ @@.girlThought;I wanna dress up like a ballerina!@@<</if>>
Miki was thrilled with the choice and could hardly contain herself at the prospect of getting to wear such a @@.girlVoice;pretty tutu@@.
<<changeHappiness "Miki" true>>\
<<case 3>>\
<<Image "Regressions/7To6Age/Tutu3.webp" "topRightCorner">>\
You went with the most understated option. <<if $playerMaturity >= 12>>It was still @@.girlVoice;incredibly girly@@. There was no way an @@.girlVoice;all pink@@ outfit could be otherwise. But it was less @@.girlVoice;frilly@@ than the rest, less ostentatious. You could see a teenage girl practicing in an outfit like that...well maybe preteen.<<else>>There was just something a little more mature about it that you liked. <<if $playerMaturity <= 8>>Though it had been hard to turn down the @@.girlVoice;sparkly, frilly@@ ones. You wanted to look like a real @@.girlVoice;ballerina@@ not just dress up like one.<<else>>Despite your current appearance you still wanted to dress like a @@.girlVoice;big girl@@ and this dress fit the bill.<</if>><</if>>
Miki was only a little disappointed, she'd wanted one of the tutus that would make her look more like a ballerina. But she was still happy enough, a tutu was a tutu, even if it was a boring one.
<<case 4>>\
<<Image "Regressions/7To6Age/Tutu4.webp" "topRightCorner">>\
You went with the more traditional option. Though there were still plenty of embellishments. You liked how @@.girlVoice;frilly@@ and @@.girlVoice;airy@@ the skirt was. It'd definitely float around @@.girlVoice;prettily@@ whenever you @@.girlVoice;twirled@@. There were also the @@.girlVoice;sequined ballet shoes@@ on the chest. Which only a @@.girlVoice;little kid@@ new to ballet would have.
Miki was pleased with the choice. It wasn't quite as flashy as the unicorn tutu had been, but it was probably the next best thing.
<</switch>>\
[[Performance time|7 to 6 Age Regression Performance 1]]<<nobr>>\
<div style="display: flex;">
<div class="ddrBoard" id="ddrBoard">
<div id="movingArrows" style="position: relative;"></div>
<div class="homeRowArrows" style="display: flex; position:absolute; top:500px; color: pink;">
<div id="normalArrows">
<img class="homeRowArrow" style="transform: rotate(-90deg);" src="Images/Regressions/DDR/outlineArrow.png">
<img class="homeRowArrow" src="Images/Regressions/DDR/outlineArrow.png">
<img class="homeRowArrow" style="transform: rotate(180deg);" src="Images/Regressions/DDR/outlineArrow.png">
<img class="homeRowArrow" style="transform: rotate(90deg);" src="Images/Regressions/DDR/outlineArrow.png">
</div>
<div id="clumsyArrows" style="display: none;">
<img class="homeRowArrow" style="transform: rotate(90deg);" src="Images/Regressions/DDR/outlineArrow.png">
<img class="homeRowArrow" src="Images/Regressions/DDR/outlineArrow.png">
<img class="homeRowArrow" style="transform: rotate(180deg);" src="Images/Regressions/DDR/outlineArrow.png">
<img class="homeRowArrow" style="transform: rotate(-90deg);" src="Images/Regressions/DDR/outlineArrow.png">
</div>
</div>
</div>
<div style="margin-left: 20px;">
<h3>Score: </h3>
Misses: <div id="missCount">0</div>
Poor: <div id="poorCount">0</div>
Good: <div id="goodCount">0</div>
Great: <div id="greatCount">0</div>
Perfect: <div id="perfectCount">0</div>
</div>
<div style="margin-left: 20px;">
<h3>Modifiers: </h3>
<<if $traitChubby>>
Chubby - Oversized Arrows<br>
<</if>>
<<if $traitEnergetic>>
Energetic - Fast Arrows<br>
<</if>>
<<if $traitClumsy>>
Clumsy - Reversed Visuals<br>
<</if>>
<<if $traitOblivious>>\
Oblivious - Ghost Arrow<br>
<</if>>
</div>
</div>
<</nobr>>\
<<silently>>\
<<timed 0s>>
<<script>>
let arrowArray = [];
let hitCount = 0;
let poorHitCount = 0;
let goodHitCount = 0;
let greatHitCount = 0;
let perfectHitCount = 0
let missCount = 0;
let totalArrowCount = 0;
let clumsy = State.variables.traitClumsy;
let chubby = State.variables.traitChubby;
let oblivious = State.variables.traitOblivious;
let energetic = State.variables.traitEnergetic;
const balletDoll = State.variables.balletDollTransformation;
const imaginaryFriendTakeover = State.variables.balletImaginaryFriendTakeover;
let arrowSpeed = 2;
let lastArrowGenerated = false;
const topYPosition = 400;
const targetYPosition = 500;
const midYPosition = 500;
const bottomYPosition = 600;
const arrowsToGenerate = 30;
let top
if (energetic) {
arrowSpeed = 3;
}
if (!balletDoll && !imaginaryFriendTakeover) {
document.addEventListener('keydown', checkKey);
}
function trackHit(element) {
const yPosition = element.yPosition;
const positionDiff = Math.abs(yPosition - targetYPosition);
if (positionDiff <= 15) {
perfectHitCount+= 1;
document.getElementById('perfectCount').textContent = perfectHitCount;
} else if (positionDiff <= 40){
greatHitCount+= 1;
document.getElementById('greatCount').textContent = greatHitCount;
} else if (positionDiff <= 60) {
goodHitCount+= 1;
document.getElementById('goodCount').textContent = goodHitCount;
}
else {
poorHitCount+= 1;
document.getElementById('poorCount').textContent = poorHitCount;
}
hitCount+= 1;
}
function trackMiss() {
missCount+= 1;
document.getElementById('missCount').textContent = missCount;
}
function checkKey(e) {
let keyDirection = 0;
if (e.code != "ArrowLeft" && e.code != "ArrowRight" && e.code != "ArrowUp" && e.code != "ArrowDown") {
return;
} else if (e.preventDefault) {
e.preventDefault();
}
switch (e.code) {
case "ArrowLeft":
keyDirection = 0;
if (clumsy) {
keyDirection = 3;
}
break;
case "ArrowUp":
keyDirection = 1;
break;
case "ArrowDown":
keyDirection = 2;
break;
case "ArrowRight":
keyDirection = 3;
if (clumsy) {
keyDirection = 0;
}
break;
}
let extraOffset = 0;
if (chubby) {
extraOffset = 20;
}
let positionDiff;
let arrowsHit = arrowArray.filter(function(elem) {
positionDiff = Math.abs(elem.yPosition - targetYPosition - extraOffset);
return (elem.arrowDirection === keyDirection) && positionDiff <= 100;
});
arrowsHit.forEach(function (arrayElem) {
trackHit(arrayElem);
arrayElem.element.remove();
});
if (arrowsHit.length == 0){
trackMiss();
}
arrowArray = arrowArray.filter(function(elem) {
positionDiff = Math.abs(elem.yPosition - targetYPosition - extraOffset);
return !((elem.arrowDirection === keyDirection) && positionDiff <= 100);
});
}
// Arrow Direction: 0 - Left, 1 - Up, 2 - Down, 3 - Right
const createArrow = () => {
let arrowDiv = document.createElement('div');
let arrowImg = document.createElement('img');
let arrowDirection = Math.floor(Math.random() * 4);
arrowImg.src = "Images/Regressions/DDR/arrowPink.png";
arrowImg.className = "movingArrow";
if (chubby) {
arrowImg.classList.add('chubbyArrow');
}
if (oblivious && Math.random() < 0.3) {
arrowImg.classList.add('obliviousArrow');
}
if (clumsy) {
switch (arrowDirection) {
case 0:
arrowImg.style.transform = "rotate(90deg)";
arrowImg.style.left = "0px";
break;
case 1:
arrowImg.style.left = "105px";
break;
case 2:
arrowImg.style.left = "208px";
arrowImg.style.transform = "rotate(180deg)";
break;
case 3:
arrowImg.style.left = "310px";
arrowImg.style.transform = "rotate(-90deg)";
break;
}
} else {
switch (arrowDirection) {
case 0:
arrowImg.style.transform = "rotate(-90deg)";
arrowImg.style.left = "0px";
break;
case 1:
arrowImg.style.left = "105px";
break;
case 2:
arrowImg.style.left = "208px";
arrowImg.style.transform = "rotate(180deg)";
break;
case 3:
arrowImg.style.left = "310px";
arrowImg.style.transform = "rotate(90deg)";
break;
}
}
arrowArray.push({
element: arrowImg,
yPosition: 0,
arrowDirection: arrowDirection
});
document.getElementById('movingArrows').appendChild(arrowImg);
}
const gameOver = function () {
document.removeEventListener('keydown', checkKey);
State.variables.ddrScore = (perfectHitCount * 5) + (greatHitCount * 3) + (goodHitCount * 2) + poorHitCount - (missCount * 5);
$('#ddrResults').show();
document.getElementById('ddrBoard').innerHTML = "Game Over";
}
const moveArrowInterval = window.setInterval(() => {
let elemToDestroy = [];
arrowArray.forEach(function(arrayElem) {
arrayElem.yPosition+= arrowSpeed;
arrayElem.element.style.top = arrayElem.yPosition + "px";
if (imaginaryFriendTakeover) {
let code;
switch (arrayElem.arrowDirection) {
case 0:
code = "ArrowLeft";
if (clumsy) {
code = "ArrowRight";
}
break;
case 1:
code = "ArrowUp";
break;
case 2:
code = "ArrowDown";
break;
case 3:
code = "ArrowRight";
if (clumsy) {
code = "ArrowLeft";
}
break;
}
if (arrayElem.yPosition >= (topYPosition - 50) && Math.random() <= 0.01) {
checkKey({ "code": code});
}
}
})
if (balletDoll) {
let arrowsToDelete = arrowArray.filter(function (arrayElem) {
return arrayElem.yPosition >= targetYPosition;
});
arrowsToDelete.forEach(function (arrayElem) {
arrayElem.element.remove();
perfectHitCount+= 1;
document.getElementById('perfectCount').textContent = perfectHitCount;
hitCount+= 1;
});
arrowArray = arrowArray.filter(function (arrayElem) {
return !(arrayElem.yPosition >= targetYPosition);
});
} else {
let arrowsToDelete = arrowArray.filter(function (arrayElem) {
return arrayElem.yPosition >= bottomYPosition;
});
arrowsToDelete.forEach(function (arrayElem) {
arrayElem.element.remove();
trackMiss();
});
arrowArray = arrowArray.filter(function (arrayElem) {
return !(arrayElem.yPosition >= bottomYPosition);
});
}
if (arrowArray.length === 0 && lastArrowGenerated) {
window.clearInterval(moveArrowInterval);
gameOver();
}
}, 5)
const createArrowInterval = window.setInterval(() => {
createArrow();
totalArrowCount+= 1;
if (totalArrowCount >= arrowsToGenerate) {
window.clearInterval(createArrowInterval);
lastArrowGenerated = true;
}
}, 500);
if (clumsy) {
document.getElementById('normalArrows').style.display = "none";
document.getElementById('clumsyArrows').style.display = "block";
}
<</script>>
<</timed>>
<</silently>>\As you were walking back from the last activity you and Miki were walking beside one another.\
<<if $mikiHappiness <= 3>>\
The two of you didn't like each other, it'd just played out that way.
<<elseif $mikiHappiness >= 7>>\
You were <<if $mikiHappiness >= 10>>@@.girlVoice;best friends<<else>>@@.girlVoice;friends@@<</if>> so it was hardly a surprise.
<</if>>\
The surprise was when you felt something catch on your foot and you pitched forward. Tripping forward into what was, luckily, the couch. So the fall was almost entirely cushioned. Looking to your right you realized that Miki was basically in the same position.
<<playerThought "Did she trip me? No. Otherwise she'd still be standing.">>
You looked on the floor for the offending object only to find nothing, and the rest of the girls were nowhere near tripping distance.
<<playerThought "Maybe I tripped on her? And then she tripped on me?">>
<<if $traitClumsy>>Tripping was pretty common for you, so you were ready to simply shrug off the fall as another @@.girlVoice;clumsy@@ moment.<<else>>It was @@.girlVoice;clumsy@@ thing for you both to do. Though you'd come to expect a bit of clumsiness from Miki.<</if>>
On Miki's part she was just @@.girlVoice;giggling@@ at the silliness that had just occurred. For a moment she'd been mad at the possibility that you'd tripped her, but when she saw you were down as well she reached the same conclusion you had.
[[The other girls came over|7 to 6 Age Regression 2]]However, the other girls had noticed the minor incident, coming over to check on you both. It was clear at a glance that everything was fine, though it didn't explain what had happened.
@@.karaVoice;"What's going on here?"@@
@@.mikiVoice;"We tripped each other,"@@ Miki sputtered out between giggles.
Sophie barked a laugh, @@.sophieVoice;"I guess you've both got two left feet...four left feet?"@@ Sophie trailed off.
The minor teasing had completely bounced off of Miki, she'd heard it dozens of times, but it made you think. <<if $traitClumsy>>You'd already gotten pretty @@.girlVoice;clumsy@@, but you could feel it getting worse.<<else>>You'd noticed some awkwardness, but were you really as clumsy as Miki?<</if>>
@@.karaVoice;"Be nice Sophie,"@@ Kara chided, @@.karaVoice;"we've talked about this."@@
Sophie waved away the chastisement, @@.sophieVoice;"yeah, yeah, coordination gets better with age, so it's not fair to compare Miki to nine year old standards."@@ Parroting words she'd heard from Kara another half dozen times. @@.sophieVoice;"And I guess <<playerName>> is about Miki's age now, so I guess it's the same."@@
<<playerVoice "\"I'm not-\"">> You started to sputter out a denial, but looking over at Miki you realized it was probably true.
[[Kara mused|7 to 6 Age Regression 3]]<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart Wall Version 1">>\
</div>\
@@.karaVoice;"I wonder who's taller."@@ Kara considered. <<if $traitSmall == 2>>But it was actually a pretty obvious answer.<<elseif $traitSmall>>But she had a good hunch she knew the answer.<</if>>
@@.emilyVoice;"Let's find out!"@@ Emily cut in, grabbing both of your hands to help you back up and then dragging you towards the stairs.
Even with only one arm Emily's pull was shockingly strong. You knew that the answer could probably be found on the height chart in your journal, but Emily figured doing it properly would be more fun.
Soon enough the two of you landed in Emily's room in front of the growth chart. Unlike the magic chart in your journal, this one hadn't been updated in a while. So your last mark was from back when you'd looked twelve. Things were going to be rather different now. The only thing you weren't sure about was //how// different.
[[Get measured|7 to 6 Age Regression 4]]<div style="float: right; height: 915px; overflow: hidden; margin-left: 15px">\
<<include "Growth Chart Wall Version 2">>\
</div>\
Seeing the new mark on the wall was dramatic. You knew you'd gotten a lot younger, but seeing the fact that you'd lost another foot in height was striking.
<<if $traitSmall>>\
There was absolutely no debate in who was bigger. Miki had <<if $traitSmall == 2>>several<<else>>a couple<</if>> inches on you at least. In fact, since you were so @@.girlVoice;small for your age@@ you were closer to a <<if $traitSmall == 2>>four<<else>>five<</if>> year old Emily's height. Peering closer you realized you actually were actually a little @@.girlVoice;shorter@@ than she'd been.
<<else>>\
The marks were rather close, and Miki's mark had been obscured by overlapping with Emily's from years ago, but you still knew the truth. It might only be by a hair, but Miki was taller than you.
<</if>>\
Something which Miki quickly picked up upon. Her mouth was wide open as she stared at the chart. Coming to terms with the fact that she was no longer the littlest in the group. The two of you might still be the same age, but she was the bigger one.
@@.mikiVoice;"Yay!"@@ She shouted, all her potentially comments boiled down to pure excitement, @@.mikiVoice;"I'm the big girl now!"@@
Being taller than you didn't exactly make her the "big girl" of the group, but the others were more than happy to give her this moment.
<<if $mikiHappiness >= 7>>\
Though she calmed down upon seeing your downcast face, throwing you into a cheek-to-cheek hug. @@.mikiVoice;"We can be big girls together okay?"@@
<<if $playerMaturity >= 13>>\
You hated every single part of that. You didn't want to be a girl and the "big" modifier only made it more galling. Actual "big" kids, didn't need the term, it was only little kids that thought that way.
<<elseif $playerMaturity >= 9>>\
You did want to be a @@.girlVoice;big girl@@ and Miki at least giving you some claim to the title made things a little better.
<<else>>\
<<playerVoice "\"Mmmhmmm,\"">> you nodded. One day you'd be a @@.girlVoice;big girl@@ too.
<</if>>
<<else>>\
<<if $mikiHappiness <= 3>>\
A moment she wanted you to be keenly aware of. She turned to you, doing her best to pull herself up to her full height, @@.mikiVoice;"I'm bigger so you hafta listen to me."@@
<<else>>\
Something she was too excited not to share. She turned to you, chest puffed up with pride. @@.mikiVoice;"I'm bigger now, so you hafta listen to me."@@
<</if>>\
The other girls stifled giggles at Miki's imperious degree. <<if $playerMaturity >= 7>>You were fuming. A girl who wasn't even four feet tall, and weighed less than fifty pounds, was telling you that she was in charge. <<changeEmbarassment "small">><<else>>Though in your @@.girlVoice;childlike@@ mind, this did make sense. @@.girlThought;The big kids are supposed to be in charge.<</if>>
<</if>>\
[[The other girls whispered|7 to 6 Age Regression 5]]
<<set $heightEntries.push({
age: 6,
height: setup.heightArray[6 - $traitSmall]
})>>\@@.karaVoice;"How little is ?they going to get?"@@
Emily thoughtfully considered the question, @@.emilyVoice;"um...magic is sorta fuzzy sometimes."@@ She looked over to you, still having the tête-à-tête with Miki. @@.emilyVoice;"Not much littler, it's supposed to make ?them 'fit in',"@@ she quoted the words, @@.emilyVoice;"a pre-schooler wouldn't fit in."@@
@@.karaVoice;"She'd be so cute though,"@@ Kara cooed.
@@.emilyVoice;"I know! I could have a cute little baby sister,"@@ Emily enthusiastically agreed, looking back to you, @@.emilyVoice;"look at her cute little chubby tummy."@@
<<if $traitChubby>>\
@@.sophieVoice;"Well I dunno about little...but I guess she can say it's baby fat now."@@ Sophie grinned. She entirely agreed about how @@.girlVoice;adorable@@ you and your little @@.girlVoice;pot belly@@ had become.
<<else>>\
@@.sophieVoice;"Guess she's got a little baby fat now,"@@ Sophie grinned. She entirely agreed about how @@.girlVoice;adorable@@ you had become.
<</if>>\
Kara gently giggled, @@.karaVoice;"they do kinda match."@@
Kara's words triggered something in Emily's mind and she gasped, @@.emilyVoice;"we can do the dance thing!"@@
@@.karaVoice;"Dance thing?"@@
@@.emilyVoice;"The dance thing!"@@ Emily's excitement grew, but not her clarity, @@.emilyVoice;"she can be Miki's partner!"@@
@@.sophieVoice;"Oh right, I remember you wanted to do that, but things didn't quite work out..."@@
Kara's eyes widened with understanding, @@.karaVoice;"I guess it does work now."@@ Kara was excited by the prospect, it meant that she got to avoid having to dance.
[[The girls walked over|7 to 6 Age Regression 6]]The girls walked over to the two of you. <<if $mikiHappiness <= 6>>Miki had been continuing to lay down the law regarding her new, "elder" position in the group, so you welcomed the distraction.<</if>>
@@.emilyVoice;"Hey girls, you two having fun?"@@
You froze. You knew that tone. Emily only used that tone when she had something devious in mind.
@@.emilyVoice;"I was just thinking..."@@ she drawled, as if it was just a mere idle thought that had crossed her mind. @@.emilyVoice;"Now that <<playerName>> is closer to Miki's size I thought of a fun compet-compat game we can play."@@
You waited, no point interrupting until she'd revealed her master plan.
@@.emilyVoice;"Well Miki really likes dancing, but she's never had a good partner. Sophie and I are too big."@@
<<playerVoice "\"What about Kara?\"">>
Miki giggled, @@.mikiVoice;"Kara doesn't like dancing."@@
Kara gave a small scowl, but didn't disagree.
@@.emilyVoice;"But you,"@@ Emily's gaze was squarely on you, @@.emilyVoice;"you'd be the ''perfect'' partner."@@
[[Emily explained|7 to 6 Age Regression 7]]@@.emilyVoice;"I can teach you a little routine and then you and Miki can do a dance for us. Isn't that a //great// idea?"@@
Miki instantly latched onto your arm, @@.mikiVoice;"we can dance together!"@@ She shouted in your ear, bouncing with excitement, @@.mikiVoice;"we'll be pretty ballerinas!"@@
<<playerVoice "\"Ballerinas?\"">>
@@.emilyVoice;"Of course,"@@ Emily flipped her hair, taking on her best arrogant noblewoman stance, @@.emilyVoice;"ballet is the best kind of dancing."@@
Even Sophie didn't have grounds to disagree on this one. The two of them often butted heads about gymnastics versus ballet, but dance was Emily's territory.
@@.mikiVoice;"Come on, come on! We gotta get dressed!"@@ Miki pulled you towards Emily's closet before you could even respond.
Her surprising strength pulled you off balance and you stumbled trying to recover it. Luckily this time no one fell down.
Sophie looked smug, @@.sophieVoice;"I think a little dance training is just what little miss two left feet needs."@@
Emily interceded, @@.emilyVoice;"careful Sophie, once I'm done they'll be more graceful than you."@@
<<if $sophieInferiorityComplex>>\
You sincerely doubted that. Sophie was an @@.girlVoice;incredibly graceful@@ gymnast. You'd need years of practice to be able to keep up with that.
<<elseif $traitClumsy>>\
You sincerely doubted that. You were @@.girlVoice;clumsy@@ at the best of times and things were getting worse.
<</if>>\
[[Agree to dance|7 to 6 Age Regression Agree]]
<<set _agreeableComments to ["It's just a little dancing.", "But Miki is already so excited.", "They'll probably make me do it anyway"]>>\
<<agreeableChoice "Refuse to dance" "7 to 6 Age Regression Refuse Dance" _agreeableComments>>
<<agreeableChoice "Refuse to dress up" "7 to 6 Age Regression Refuse Ballet" _agreeableComments>>Between Miki's excitement, Emily's insistence and the gazes of the other two you didn't feel that resisting was really an option. Only moments ago Miki alone had almost pulled you off your feet, if the other girls wanted you to do something...you were going to have to do it.
You realized now why children had @@.girlVoice;tantrums@@, it was the only way they could actually assert themselves in a situation like this. Light refusal didn't work when the other party could literally carry you. At this age, if someone really wanted you to do something, you either went along with it or had a @@.girlVoice;meltdown@@, there weren't really any other options.
This time at least, you were going along with things. It'd make the process a whole lot smoother.
[[Learn the routine|7 to 6 Age Regression Practice 1]]Though you never got the chance to actually voice that protest.
@@.annieVoice;"I get to dress as a ballerina!?"@@ Annie shouted through your lips.
There was no chance that Annie was going to miss the chance to dress up as a @@.girlVoice;ballerina@@. She wasn't about to let you ruin it.
<<if $playerMaturity >= 11>>\
Emily was surprised by your enthusiasm. Considering your general level of maturity she'd expected you to balk at the idea of dressing as a @@.girlVoice;ballerina@@. Instead she'd gotten full throated support.
<</if>>\
@@.emilyVoice;"Yup! You'll both be super pretty ballerinas. Now enough talk. We have to practice."@@
[[Learn the routine|7 to 6 Age Regression Practice 1]]You didn't want anything to do with this. <<if $playerMaturity >= 13>>It was all too @@.girlVoice;girly@@ and @@.girlVoice;childish@@.<<elseif $playerMaturity >= 10>>@@.girlVoice;Ballet@@ just seemed over the top.<<else>>Even though it sounded @@.girlVoice;pretty fun@@.<</if>>
<<if $traitImaginaryFriend >= 3>>\
<<include "7 to 6 Age Regression Refuse Imaginary Fragment">>
<<else>>\
<<playerVoice "\"I don't want to.\"">>
Emily sighed at your complete and total defiance of participation.
@@.emilyVoice;"Are you really gonna make a fuss at this point?"@@ Emily looked pointedly at Sophie. The older girl dwarfed you at this point. Physically she could easily take control if she wanted to.
You weren't sure if you'd be able to talk your way out of this. If you were going to try and resist this, you were going to have to embrace your @@.girlVoice;immature@@ appearance and act your age...by throwing a @@.girlVoice;tantrum@@.
[[Just learn the routine|7 to 6 Age Regression Practice 1]]
[[Throw a tantrum|7 to 6 Age Regression Refuse Tantrum]]
<</if>>\Dancing you were <<if $playerMaturity >= 14>>willing to tolerate<<elseif $playerMaturity >= 11>>okay with doing<<else>>@@.girlVoice;happy@@ to do<</if>>, but you didn't want to dress up in a @@.girlVoice;tutu@@. <<if $playerMaturity >= 12>>It would be humiliating getting shoved in something that @@.girlVoice;girly@@.<<elseif $playerMaturity >= 9>>That would be a little too much.<<else>>Though you couldn't really figure out why.<</if>>
<<if $traitImaginaryFriend >= 3>>\
<<include "7 to 6 Age Regression Refuse Imaginary Fragment">>
<<else>>\
<<playerVoice "\"I don't want to wear a tutu.\"">> You huffed.
@@.emilyVoice;"But why not?"@@
<<if $traitImaginaryFriend>>\
@@.annieVoice;"Yeah! Why not?"@@
Annie echoed, she was just as excited as Miki at the prospect, and you were threatening to ruin it.
<</if>>\
<<if $playerMaturity >= 12>>\
<<playerVoice "\"Tutus are for little girls.\"">> As the words left your mouth you realized how silly they sounded coming the @@.girlVoice;youngest@@ <<if $traitSmall>>and @@.girlVoice;smallest@@ <</if>> @@.girlVoice;girl@@ in the group.
<<if $traitImaginaryFriend >= 2>>\
Something Annie also caught onto, giggling at your weak defense. @@.annieVoice; <<if $traitSmall>>You're even littler than me you know?<<else>>You're almost as little as me you know?<</if>>
The rest of the girls were clearly thinking along the same lines.
<</if>>\
<<elseif $playerMaturity >= 9>>\
<<playerVoice "\"Dancing is fine, but don't you think a tutu is a bit much?\"">>
<<else>>\
<<playerVoice "\"I just don't wanna...\"">> Your rejection was strong, though you still hadn't figured out a good reason.
<</if>>\
@@.emilyVoice;"Are you really gonna make a fuss at this point?"@@ Emily looked pointedly at Sophie. The older girl dwarfed you at this point. Physically she could easily take control if she wanted to.
You weren't sure if you'd be able to talk your way out of this. If you were going to try and resist this, you were going to have to embrace your @@.girlVoice;immature@@ appearance and act your age...by throwing a @@.girlVoice;tantrum@@.
[[Just learn the routine|7 to 6 Age Regression Practice 1]]
[[Throw a tantrum|7 to 6 Age Regression Refuse Tantrum]]
<</if>>\
<<silently>>\
<<changeHappiness "Emily" false>>
<<changeHappiness "Miki" false>>
<<if $traitImaginaryFriend>>
<<changeHappiness "Annie" false>>
<</if>>
<</silently>>\<<playerVoice "\"I don't want to!\"">> You @@.girlVoice;screeched@@. As you'd expect for a girl your age your voice was quite high in tone. Normally this sounded @@.girlVoice;sweet@@ and @@.girlVoice;pretty@@, but it also meant you could make it ear piercing when you were upset.
<<if $traitCrybaby>>\
Your @@.girlVoice;crybaby@@ nature was coming in handy for once. The @@.girlVoice;waterworks@@ had already started, lending credence to your mounting @@.girlVoice;meltdown@@.
<</if>>\
@@.emilyVoice;"It's just a little-"@@
<<playerVoice "\"NO!\"">> You cut Emily off, <<playerVoice "\"I don't want to!\"">>
You knew you were just repeating yourself, but @@.girlVoice;childish tantrums@@ were rarely known for their subtle argumentation.
The other girls looked awkward, not wanting to make eye contact with your reddening face.
[[Emily had an offer|7 to 6 Age Regression Refuse Tantrum 2]]<<if $emilyHappiness >= 7 || $emilyInferiorityComplex >= 2>>\
@@.emilyVoice;"Come on <<playerTitle>> it's not-"@@
<<include "7 to 6 Age Regression Refuse Tantrum Offer Fragment">>\
<<elseif $emilyHappiness >= 4>>\
@@.emilyVoice;"Don't be such a brat <<playerName>>, it's just-"@@
<<include "7 to 6 Age Regression Refuse Tantrum Offer Fragment">>\
<<else>>\
@@.emilyVoice;"Ugh, you're such a brat."@@ Emily raised her wand, @@.emilyVoice;"you have until the count of ten to calm down."@@
@@.emilyVoice;"10..9..8..7..6..5..4.."@@
[[3..2..1..0|Age Regression Refuse Tantrum Continue]]
[[Calm down|7 to 6 Age Regression Refuse Tantrum Threat Calm Down]]
<</if>>\
<<changeHappiness "Emily" false>>\
<<changeHappiness "Miki" false>>\<<playerVoice "\"No!\"">> You reiterated, much to Emily's annoyance.
<<if $playerMaturity >= 10>>\
@@.emilyVoice;"How about we make a deal?"@@ Emily offered.
It was enough to pause your @@.girlVoice;wailing@@. <<playerVoice "\"What kind of deal?\"">>
@@.emilyVoice;"I think you're upset because you've gotten so little."@@
It was //a// reason you were upset, but you let her continue.
@@.emilyVoice;"And you're worried you're gonna get littler."@@
@@.emilyVoice;"If you calm down and play nice, I swear your body won't get any younger."@@
[[Agree to the deal|7 to 6 Age Regression Refuse Tantrum Calm Down][$tookBalletDeal to true]]
[[Calm down without the deal|7 to 6 Age Regression Refuse Tantrum Calm Down][$tookBalletDeal to false]]
[[Refuse|Age Regression Refuse Tantrum Continue]]
<<else>>\
@@.emilyVoice;"But it'll be ''so much fun''."@@ Emily stated with shocking authority.
<<playerVoice "\"But-\"">>
@@.emilyVoice;"You'll ''love dancing'' and you'll look so ''cute'' in your oufit."@@
<<playerThought "Of course, any little girl looks cute in a tutu.">>
@@.emilyVoice;"You get to be a ballerina and I know you ''want to be a ballerina''."@@
Your mind had regressed far enough that Emily's words, plus a little magic, was enough to convince you.
@@.girlThought;It's silly to be so mad. I wanna be a ballerina! This'll be fun!@@
[[Learn the routine|7 to 6 Age Regression Practice 1]]
<<set $playerDreamJob to "Ballerina">>\
<</if>>\<<playerVoice "\"I-I...\"">> You were cowed by the seriousness of Emily's threat <<playerVoice "\"I'll be good.\"">>
Emily was surprised by the sudden change of heart, but she accepted it readily. Putting her wand away, smug in the fact she was the one in charge now.
@@.emilyVoice;"C'mon then! Let's do this!"@@
[[Learn the routine|7 to 6 Age Regression Practice 1]]<<if $tookBalletDeal>>\
It was the kind of offer you might only get once, and it would help with one of your larger concerns. It was tempting to try and hold out for more, but Emily didn't have much patience. This was the best you were going to get.
You nodded and Emily raised her wand. You didn't feel much, but something about your body felt a little more solid.
@@.emilyVoice;"Enough of this! Let's dance!"@@
[[Learn the routine|7 to 6 Age Regression Practice 1]]
<<set $minimumAge to 6>>\
<<else>>\
Seeing the seriousness of Emily's offer was enough in and of itself to calm you down.
<<playerVoice "\"You don't have to...I'll be good.\"">>
Emily was shocked by the sudden change of heart, with no reward, but she accepted it readily.
@@.emilyVoice;"Then let's do this!"@@
[[Learn the routine|7 to 6 Age Regression Practice 1]]
<</if>>\Emily grunted, @@.emilyVoice;"fine."@@ Her wand glowed and you saw something like fine thread emanate from the tip...but you lost track of them a moment later.
@@.emilyVoice;"Now come on. You're gonna dance like a good dolly."@@
Your body began to move jerkily forward, pulled by an unseen force. A set of unseen forces you realized, there were specific spots the pulling seemed to be coming from. The back of your hands, your thighs, even the top of your head.
You came to rest before Emily's closet, beside Miki, yet you were still unable to move.
<<playerVoice "\"Emily what did you-\"">>
@@.emilyVoice;"Shhh!"@@ Emily snapped, @@.emilyVoice;"dolls don't talk."@@
[[The routine began|7 to 6 Age Regression Practice 1]]
<<set $balletDollTransformation to true>>\<<if $playerMaturity <= 5>>\
sm sm mm <span style="position: relative; transform: skewY(20deg)">grllll<br/><span style="letter-spacing: 5px;">tt tt</span></span>!!
<<elseif $playerMaturity <= 7>>\
I did balet. miki did balet. we dress @@.strikethrough;balla@@ @@.strikethrough;bella@@ balet to to i do danse and jmp or @@.strikethrough;kiking@@ kicking. I like balet balet is fun fun
<<elseif $playerMaturity <= 10>>\
I is the smallingest girl now. I so small Miki is biggerer. I dont no what to do I okay with be small but not smaller. Emily said we should do balet and Miki and I did the balet dansing. she dress us in prety tutus and @@.strikethrough;leo tards@@ @@.strikethrough;leotard@@ but is very littel girl but I is littel girl now
<<elseif $playerMaturity <= 13>>\
This is totally unfair, why are the girls letting me get so smol? I'm supposed to be the baby sitter but now I'm like as small as Miki, smaller even! If I keep getting smallerer I'm gonna be like a preschooler, I do *not* wanna be a preschooler. Emily dragged me into doing a ballet @@.strikethrough;rooteen@@ routeen which, is kinda cute cause Miki was totes adorbs but I don't wanna be *that* cute, not like that. Ugh, I dunno what to do.
<<else>>\
I've become terrifyingly small. At this point I'm even smaller than Miki. I've got from babysitter to the littlest one in the group. I can't stand it, but there isn't really anything I can do. Which is why Emily tried dragging me into doing ballet of all things. <<if $balletDollTransformation>>I tried to resist of course, but she literally took control of me like a puppet.<<elseif $balletImaginaryFriendTakeover>>I tried to resist of course, but Annie took control of my body and forced me into it anyway.<<else>>As weak as I am, I couldn't do anything but go along with it.<</if>> Naturally I ended up fully dressed up like some adorable little ballerina, it's the worst....how young am I going to get...I'm worried.
<</if>>\<<Image "Regressions/7To6Age/BaseLeotard.webp" "smallTopRightCorner">>\
@@.emilyVoice;"Now to make sure the two of you are appropriately dressed..."@@ She beckoned the two of you to step into her closet.
You both did, and after a rushing of fabric you both exited wearing new outfits.
Miki wasn't excited by what she saw.
You were both in @@.girlVoice;leotards@@, but they were entirely unadorned. A muted pale pink. There wasn't even a skirt, let alone a @@.girlVoice;tutu@@. No shoes, no tights, just a leotard.
@@.mikiVoice;"Emily!"@@ Miki shouted, not even voicing her specific complaint.
@@.emilyVoice;"Don't worry Miki, I promise you'll get to wear everything, you just have to wait another minute, okay? Can you do that?"@@
Miki nodded. She wasn't pleased, but she trusted Emily enough to be patient...for a minute.
<<if $traitChubby>>\
You were nervous about the outfit. It was tight around your stomach and showed every bit of @@.girlVoice;extra pudge@@ that you had. <<if $traitChubby >= 2>>Miki had a little of the same problem, but you were carrying a lot more extra weight than her.<<else>>Then again Miki was in a similar situation, her own @@.girlVoice;chubby tummy@@ showing against the front of the leotard.<</if>>
<</if>>\
<<if currentUnderwearIsDiaper()>>\
Though it was clear this leotard hadn't been made for someone wearing <<playerUnderwear>>. The leotard was tight around your waist, hips and crotch. This meant the there was an obvious bulge in your outfit tracing the outline of the <<playerUnderwear>>. A little padding was even peeking out around your thighs.
<<changeEmbarassment "small">>\
<</if>>\
Emily ushered the two of you downstairs, where Kara and Sophie were already waiting.
[[Prepare yourself|7 to 6 Age Regression Performance 2]]
<<set $preBalletPlayerOutfit to $playerOutfit>>\
<<set $playerOutfit to 36>>\<<if $balletDollTransformation>>\
You weren't nervous. No doubt Emily would drag you perfectly through the routine one last time. <<if $playerMaturity >= 12>>The only mercy was that, at least for now, your outfit wasn't too embarrassing.<<else>>You were used to it by now and would be happy to be done with this.<</if>>
<<else>>\
You were nervous. If there was anything that your practice had taught you it was that ballet was a lot harder than it looked. Before you'd thought it was just a thing that little girls were naturally good at. Emily had put more work than you'd realized into building her ballet skills. It was impressive.
<<if !$emilyInferiorityComplex>>\
<<addTrait "$emilyInferiorityComplex">>\
<</if>>\
<</if>>\
@@.emilyVoice;"Let me present our twin ballerinas. Miki and <<playerName>>."@@
The other girls gave a polite clap. Like Miki they were underwhelmed by your wardrobes.
<<if $traitCatgirl>>\
Kara had an additional concern, @@.karaVoice;"but they don't match."@@
@@.sophieVoice;"Well duh, they're not actually twins."@@
@@.karaVoice;"No no. Look at <<playerName>>,"@@ she pointed at your head, @@.karaVoice;"cute cat ears, <<if $traitCatgirl >= 2>>she pointed lower, cute cat tail, <</if>> but Miki doesn't have them."@@ Kara's voice was oddly passionate.
@@.sophieVoice;"So you're saying Emily should hide-"@@
@@.karaVoice;"No!"@@ Kara interrupted, @@.karaVoice;"Miki should be a catgirl too."@@
Sophie looked incredulous, glancing at Emily who just shrugged and waved her wand. A moment later Miki had her own set of cat ears<<if $traitCatgirl >= 2>> and a tail to boot<</if>>. Though it was clear that her's were just costume pieces, rather than the genuine article.
<</if>>\
Emily turned on the music, @@.emilyVoice;"and 3..2..1.."@@
<<if $balletImaginaryFriendTakeover>>\
In the instant before starting to dance you felt Annie's control of your body loosen. She was giving you the chance to take back over, if you were willing to dance properly.
[[Let her continue|7 to 6 Age Regression Performance 3]]
[[Take over|7 to 6 Age Regression Performance 3][$balletImaginaryFriendTakeover to false]]
<<else>>\
[[Dance|7 to 6 Age Regression Performance 3]]
<</if>>\<div id="readyButton" style="position: relative;">
<<button "Ready?">>\
<<filterreplace "#readyButton">>\
<<include "DDR Game">>\
<</filterreplace>>\
<</button>>\
</div>
<div id="ddrResults" style="display: none;">\
[[Results|7 to 6 Age Regression Performance 4]]
</div>\
<<if $miniGameCheat>>\
King of Games
<<link [[Do well|7 to 6 Age Regression Performance 4]]>>
<<set $ddrScore to 150>>
<</link>>
<<link [[Do poorly|7 to 6 Age Regression Performance 4]]>>
<<set $ddrScore to 100>>
<</link>>
<</if>>\<<set $balletPerformanceScore to $ddrScore>>\
<<set $ddrScore to 0>>\
<<if $balletTightsChoice == 1>>\
<<Image "Regressions/7To6Age/PinkTights.webp" "topRightCorner">>\
<<elseif $balletTightsChoice == 2>>\
<<Image "Regressions/7To6Age/WhiteTights.webp" "topRightCorner">>\
<</if>>\
<<if $balletDollTransformation>>\
Your body lurched into motion, following along to the routine. This time things were actually a little smoother. Now that she wasn't dancing as well Emily was able to devote her whole attention to your performance.
<</if>>\
It took only a moment for Emily's plan to become apparent. As the two of you moved from one position to the next you felt a tingling on your legs. Glancing down you were confused about what you saw.
They were entirely obscured by a prism of colors and sparkles. <<if $balletDollTransformation>>You would have stopped then and there, to try and figure out what was going on, but Emily made sure your dance continued unabated.<<else>>It made you hitch as you moved into the next scene. Momentarily concerned about what was happening to you.<</if>>
Any fears you had were mostly unfounded. There was a sudden ''pop'' and the colors burst, once again showing your legs, now clad in <<if $balletTightsChoice == 1>>@@.girlVoice;pink@@<<else>>white<</if>> tights.
Like you Miki had paused for a moment at the strange coloration, but was now grinning widely. She'd figured out what Emily was doing and was even more excited to keep dancing.
[[The dance continued|7 to 6 Age Regression Performance 5]]<<Image "Regressions/7To6Age/Shoes.jpg" "smallTopRightCorner">>\
Even Sophie was impressed by the spectacle of your ballet dressup routine, though Kara was absolutely enthralled at the idea. She was tugging on Sophie's arm trying to explain something that Sophie didn't seem to care about much. <<if $traitCatgirl>>It seemed this situation was something of a dream come true for Kara.<<else>>Kara didn't let that deter her, she was //thrilled// by the ongoing dance.<</if>>
The next change occurred during a particularly dramatic kick. As you held the pose for an extra moment your right foot began to glow, as your legs had before. After another moment a pair of @@.girlVoice;pink ballet slippers@@ poofed into existence, the long @@.girlVoice;ribbons@@ snaking their way back and forth up around your foot and ankle, even working partway up your calf before tying themselves off. Unbeknownst to you this was quite a bit higher than the @@.girlVoice;ribbons@@ were normally tied, but it created a striking visual.
Naturally it wouldn't make sense to only have one shoe. Once your right shoe had fully formed you flowed into the next movement, a mirror of the previous one, now with your left foot in the air. The same flash of colors and tying of ribbons led to both of your feet now being clad in <<if $playerMaturity >= 13>>annoyingly @@.girlVoice;girly@@<<elseif $playerMaturity >= 10>>@@.girlVoice;cute@@<<else>>@@.girlVoice;amazing@@<</if>> ballet slippers.
[[The climax|7 to 6 Age Regression Performance 6]]<<switch $balletTutuChoice>>\
<<case 1>>\
<<Image "Regressions/7To6Age/Tutu1.jpg" "topRightCorner">>\
<<case 2>>\
<<Image "Regressions/7To6Age/Tutu2.jpg" "topRightCorner">>\
<<case 3>>\
<<Image "Regressions/7To6Age/Tutu3.webp" "topRightCorner">>\
<<case 4>>\
<<Image "Regressions/7To6Age/Tutu4.webp" "topRightCorner">>\
<</switch>>\
<<if $traitDaydreamer>>\
As the dance continued you pictured yourself as a @@.girlVoice;prima ballerina@@. Effortlessly gliding across the stage, wowing the audiences with your @@.girlVoice;grace@@ and @@.girlVoice;beauty@@. <<if !$balletDollTransformation>>Though the reality was more awkward than that you didn't let it dissuade you.<</if>>
<</if>>\
<<if $traitImaginaryFriend == 2>>\
There was actually a third member of the performance, though none of the girls were aware of that. Slightly away from Miki and you, Annie had been dancing as well. She'd been quietly practicing with the two of you the whole time and was now showing off her stuff.
Though she'd been clad in a @@.girlVoice;bright pink tutu@@ from the start. Not requiring any actual magic to make new clothes appear.
<</if>>\
<<if $traitDainty>>\
It was amazing how @@.girlVoice;natural@@ this all felt to you. You had nothing but disdain for most strenuous physical activity, but this was different. It @@.girlVoice;suited you@@, ballet was @@.girlVoice;graceful@@ and @@.girlVoice;delicate@@, just as you aspired to be.
<</if>>\
Miki's excitement as to what she knew was coming next was distracting her from giving a proper performance. She was rushing, trying to get to a dramatic spin that she was //sure// would give you your final wardrobe item.
Soon enough you had reached that point and Miki's prediction proved correct. The two of you moved into a series of spins. The first lit up your leotard in prismatic colors. The second revealed your new and improved leotards. Now in a much @@.girlVoice;brighter@@ and @@.girlVoice;prettier@@ pink. \
<<switch $balletTutuChoice>>\
<<case 1>>\
With some fine detailing on the top as well as a @@.girlVoice;lovely@@ flower at your waist. The short sleeves transformed into @@.girlVoice;delicate@@ straps.
The final spin brought the most impressive flourish. Your @@.girlVoice;tutu@@ flared out below you. The solid prismatic colors giving way to a @@.girlVoice;bright pink@@ dotted with @@.girlVoice;sparkles@@. As you continued to spin it flowed out around you, drawing the eye to your movement even more.
<<set $playerOutfit to 32>>\
<<case 2>>\
A sleeping @@.girlVoice;unicorn@@ emblazoned on your chest. The short sleeves having lengthened all the way down your arm, dotted with @@.girlVoice;sparkles@@.
The final spin brought the most impressive flourish. Your @@.girlVoice;tutu@@ flared out beneath you. The solid prismatic colors giving way to a @@.girlVoice;bright pink@@, each layer thin enough to be almost translucent.
Even without spinning the construction of the @@.girlVoice;tutu@@ meant it was always flared out. Though the dramatic flowing did successfully draw the eye.
<<set $playerOutfit to 33>>\
<<case 3>>\
Though beyond that it had changed little, the only real embellishment being the @@.girlVoice;ribbon@@ around your waist.
The final spin brought with it the final flourish. Your @@.girlVoice;tutu@@ flowed out beneath you. The solid prismatic colors giving way to a @@.girlVoice;bright pink@@. The skirt was fairly simple so even as you @@.girlVoice;twirled@@ it didn't flare out overly much, but it was still enough to draw the eye.
<<set $playerOutfit to 34>>\
<<case 4>>\
A pair of @@.girlVoice;sparkly ballet slippers@@ emblazoned on your chest. The short sleeves having grown puffy and showy.
The final spin brought with it the most impressive flourish. Your @@.girlVoice;tutu@@ flared out beneath you. The solid prismatic colors giving way to a @@.girlVoice;bright pink@@, each layer thin enough to be almost translucent.
The @@.girlVoice;delicateness@@ of the fabric meant that even your slow spin was enough to keep it flared out, drawing the eyes of everyone watching your performance.
<<set $playerOutfit to 35>>\
<</switch>>\
After a few more movements, now clad in your complete outfit, the music, and your performance came to an end.
[[The aftermath|7 to 6 Age Regression Performance 7]]Both Miki and you were breathing heavily from the exertion. You'd recover quickly, but doing a full ballet routine was more intense than you'd realized.
The other girls burst into genuine applause. It may have not been the most technically competent performance, but between Miki's earnestness, Emily's magic and <<if $balletImaginaryFriendTakeover>>Annie's enthusiasm<<elseif $balletPerformanceScore >= 130>>your ability to follow the routine<<else>>your...enthusiasm<</if>>, it'd been entertaining.
So entertaining in fact that Kara had seen fit to record the entire thing on her phone. She was already showing it to Sophie and Emily, pointing out her favourite moments. <<if $playerMaturity >= 13>>It made the whole thing even more embarrassing than it'd already been. Now there was permanent evidence of your @@.girlVoice;incredibly girly@@ dance number.<<elseif $playerMaturity >= 9>>You felt shy about that fact. You'd been worried all this dressing up and dancing was awfully @@.girlVoice;immature@@, and now there was permanent evidence of it.<<else>>You were @@.girlVoice;excited@@ by that fact, now you'd be able to show the @@.girlVoice;amazing@@ ballet routine to everyone.<</if>> Not that anyone outside of this room would actually be able to connect the old you and your current six year old girl appearance. <<if $balletPerformanceScore <= 129>>Though considering how awful your performance had been maybe that was for the best.<<if $playerMaturity >= 9>>The fact you'd been so thoroughly outperformed by a six year old made this embarrassing situation even worse.<<else>>You'd wanted to do a good job, but you knew you hadn't.<</if>><</if>>
With all of that it was finally time to get back to the party.
[[Back to the party|Event Handler]]
<<pushJournalEntry "10To9Age" "Journal 7 to 6 Age" "regression">>\
<<set $playerOutfit to $preBalletPlayerOutfit>>\Emily was delighted by your decision, but her joy was short lived. Though she did manage to get you up into a mostly appropriate position, it was clear that she couldn't maintain it. <<if $traitChubby - $traitSmall >= 2>>Despite being a year younger your @@.girlVoice;extra weight@@ meant that you actually weighed even more than her.<<else>>Despite being a year younger your extra weight meant you weighed about the same.<</if>>
Thanks to her ballet training Emily was actually in fairly good shape, but that didn't translate to much in the way of strength. Awkwardly she was forced to put you down before her arms gave out.
<<if $madeFunOfMikiWeight>>\
At first you thought this might have been some additional vengeance about your teasing of Miki, but by the way she was panting it was clearly genuine fatigue.
<<elseif $emilyInferiorityComplex || $emilyHappiness >= 4>>\
@@.emilyVoice;"Sorry sis..."@@ Emily apologized. It was clear that she felt bad about her inability to carry you. She'd been excited to carry her <<playerTitle>>, but had instead indirectly teased you about your weight.
<<else>>\
Emily frowned as she put you down. She'd been looking forward to carrying her <<playerTitle>>. She'd really get to show off being the older sibling, and more importantly that you were the @@.girlVoice;younger@@ one. It was annoying, but she'd have to wait.
<</if>>\
<<if $madeFunOfMikiWeight && $sophieHappiness <= 6>>\
@@.sophieVoice;"Doesn't make you feel good, does it?"@@ Sophie chided, still bitter about your unwarranted teasing, @@.sophieVoice;"well come on little panda, I'll carry you this time."@@
<<elseif $sophieHappiness >= 4>>\
@@.sophieVoice;"Come on, I'll carry you."@@ Sophie swiftly moved in front of you, giving you a cue to climb up onto her back. She didn't need to rub this one it, it was already embarrassing enough for you.
<<else>>\
Sophie sighed and walked towards you, @@.sophieVoice;"come on butterball, I'll carry you this time."@@ She knelt in front of you so you could climb on.
<</if>>\
[[Ride on Sophie|8 to 7 Age Regression Race Sophie 1]]
<<changeEmbarassment "small">><<set _weightOffset to $traitChubby - $traitSmall>>\
@@.mikiVoice;"This is gonna be fun!"@@ Miki tittered, lining herself up behind Sophie. Sophie easily managed to get the girl up and into position.
@@.emilyVoice;"Come on, get on!"@@ Emily ordered.
You looked nervously to your <<sisterTitle>> who had already bent down for you. <<if _weightOffset === -2>>You were a little smaller than Miki, but Emily was also smaller than Sophie. It was hard to say how it would go.<<elseif _weightOffset == -1>>You and Miki were the same size, but Emily was smaller than Sophie. You weren't confident Emily would be able to handle it.<<else>>You were bigger than Miki and Emily was smaller than Sophie, this didn't bode well.<</if>> Nonetheless you got yourself into position.
@@.mikiVoice;"Come on, come on!"@@ Miki was eager to go and you were holding things up.
You hopped up onto Emily's back. She grunted as she struggled to pull herself back up to her full height. You gripped tight onto her, suddenly struck by a small bout of vertigo. You marveled at how high up you were, or at least how high up it felt. It was ridiculous, you'd been way taller than this only a few hours ago. <<if $traitAfraidOfHeights>>It wasn't high enough to make you //too// scared, but you did redouble your grip.<</if>>
@@.emilyVoice;"You okay back there little sis?"@@ She tried to glance back at you and you made a non-committal noise in response. Emily gripped you a little tighter to make you feel more secure, but the unfamiliar position still made you nervous.
@@.karaVoice;"Everyone ready?"@@
Everyone nodded.
@@.karaVoice;"Okay...3...2...1..."@@
[[Go!|8 to 7 Age Regression Race Emily 2]]<<set $piggybackCarrier to "Emily">>\
<<set _weightOffset to $traitChubby - $traitSmall>>\
<<if _weightOffset >= 1>>\
<<include "8 to 7 Age Regression Race Emily 1 Chubby">>
<<else>>\
<<include "8 to 7 Age Regression Race Emily 1 Skinny">>
<</if>><<set _weightOffset to 0 + $traitChubby - $traitSmall>>\
You @@.girlVoice;squealed@@ as Emily lurched into action, getting a slightly slower start than Sophie. You heard a matching squeal from Miki as both pairs started off.
Emily's footsteps were leaden. <<if $weightOffset < 0>>Your @@.girlVoice;diminutive@@ stature meant you actually weighed about as much as Miki, but Emily wasn't as strong as Sophie.<<else>>You only weighed a few pounds less than her after all.<</if>>
As the two of you rounded the first corner you realized you didn't actually know the rules of the race, or the route that was being followed. You could make a good guess at the route, this floor only had one good loop that could be followed, but you didn't know how many laps.
You were going to just have to hold on for dear life and hope that Emily stayed sturdy.
As you rounded another corner the spot you'd started came into view, Kara keeping a concerned eye on the continued mischief.
@@.sophieVoice;"You doing okay there Twinkletoes?"@@ Sophie called back to Emily as the two of them passed the start line. You and Emily were only a few feet behind, but you could hear the building confidence in Sophie's voice. She was sure she was going to win. Emily only gave an annoyed grunt in response.
@@.emilyVoice;"Having fun little sis?"@@ Emily huffed the question to you as you continued to cling desperately her back.
[[You were having fun|8 to 7 Age Regression Race Emily 3b]]
[[You weren't having fun|8 to 7 Age Regression Race Emily 3d]]
<<if $emilyInferiorityComplex <= 1>>\
<<if $playerMaturity >= 12>>\
[[Protest you aren't her "sister"|8 to 7 Age Regression Race Emily 3c]]
<<else>>\
[[Protest you aren't her "little" sister|8 to 7 Age Regression Race Emily 3c]]
<</if>>\
<</if>>\
[[You just wanted down|8 to 7 Age Regression Race Emily 3a]]<<if $emilyHappiness >= 7>>\
@@.emilyVoice;"Don't worry, big sis has got you! You just gotta hold on a bit longer!"@@
It was funny that your <<sisterTitle>> was encouraging you, considering she was the one doing most of the work. Though you had to admit that your arms were getting pretty tired. Even something as simple as holding on was a lot for your @@.girlVoice;feeble arms@@ to handle.
<<else>>\
@@.emilyVoice;"You're such a baby,"@@ she giggled, @@.emilyVoice;"don't worry, big sis has got you."@@
<<if $emilyInferiorityComplex >= 3>>You reflexively smiled at the comment. You were her @@.girlVoice;baby sister@@ after all, of course she would take care of you.<<else>>You bristled at the comment, but weren't in any position to complain, you really didn't want her to drop you.<</if>>
<</if>>\
Though the situation made you realize how @@.girlVoice;helpless@@ you were right now. Your fate was entirely in Emily's hands.\
<<if $emilyInferiorityComplex >= 3>>\
Just as it was @@.girlVoice;meant to be@@, @@.girlVoice;big sisters@@ took care of their @@.girlVoice;baby sisters@@.
<<elseif $emilyInferiorityComplex >= 2>>\
Which made you realize just how much stronger Emily was now compared to you. Not only was she obviously your @@.girlVoice;big sister@@ in terms of size, but she was even taking responsibility for your wellbeing. \
<<if $emilyHappiness <= 6>>\
Maybe she was right about you being a bit of a @@.girlVoice;baby@@ now...@@.girlThought;I'm Emily's baby sister@@...the thought took hold in your mind. You were her @@.girlVoice;baby sister@@ now, and you couldn't think of yourself any other way.
<<else>>\
You started to see your @@.girlVoice;big sister@@ in a new light. @@.girlThought;She's taking such good care of me, she does everything for me.@@ There were so many things you knew she could take care of better than you. You were just her @@.girlVoice;baby sister@@ now...the new term resonated in your brain, solidifying your new position...you should trust your @@.girlVoice;sissie@@ to take care of you.
<</if>>\
<<elseif $emilyInferiorityComplex >= 1>>\
Which made you realize just how impressive Emily actually was. You'd often discounted her abilities, but now that you were down to this level you'd realized something. There was a lot she could do that you weren't capable of. You were well and truly her @@.girlVoice;little sister@@ now...a term that had been nominally true before, but now resonated in your mind. @@.girlThought;Emily is my big sister now...I should rely on her more.@@
<<else>>\
Which made you realize just how impressive Emily actually was. You'd often discounted her abilities, but now that you were down to this level you'd realized something. Even beyond her magic she was actually pretty capable for her age. Maybe more capable than you...your @@.girlVoice;sister@@ was a force to be reckoned with and you'd never disrespect her by calling her "little" again.
<</if>>\
...
<<include "8 to 7 Age Regression Race Emily 3 End Fragment">>
<<addTrait "$emilyInferiorityComplex">>\
<<changeHappiness "Emily" true>>\<<playerVoice "\"Mmmhmmm,\"">> you nodded, though Emily couldn't actually see the nod. <<playerVoice "\"Lots of fun,\"">> you added.
@@.emilyVoice;"Knew you'd come around."@@ <<if $playerMaturity >= 12>>While Emily wasn't wrong you had to admit it was slightly embarrassing for someone your age, or at least mentally your age, to be having so much fun with a @@.girlVoice;piggyback race@@.<<else>>Emily was pleased with the response. It had required mentally regressing you by <<if $playerMaturity <= 5>>more than a decade<<elseif $playerMaturity === 6>>a decade<<elseif $playerMaturity <= 10>>more than half a decade<<else>>half a decade<</if>>, but you'd gotten there in the end just like she wanted.<</if>>
<<playerVoice "\"I want to go faster!\"">> You cheerily added.
<<if $emilyHappiness >= 4>>\
@@.emilyVoice;"Anything for my little sis."@@ Emily panted, trying to push herself a little harder. She wanted to make this as enjoyable for you as possible.
<<changeHappiness "Emily" true>>\
<<else>>\
@@.emilyVoice;"I'm trying my best."@@ Emily panted, trying to push herself a bit more. She was happy you were having fun and only slightly resented your near impossible command.
<</if>>\
Despite her words you couldn't actually detect Emily's pace getting any faster. You gave another @@.girlVoice;squeal@@ to encourage her and she trundled on, the wind blowing through your <<if $playerHairLength >= 4>>@@.girlVoice;long@@ <</if>>@@.girlVoice;light blonde@@ hair.
...
<<include "8 to 7 Age Regression Race Emily 3 End Fragment">><<set _bigModifier to "">>\
<<if $playerMaturity >= 12>>\
<<if $emilyInferiorityComplex === 0>>\
<<playerVoice "\"I'm not your 'sister', I'm not anyone's sister. I'm still your big brother.\"">>
<<set _bigModifier to "big">>\
<<else>>\
<<playerVoice "\"I'm not your 'sister', I'm not anyone's sister. I'm still your brother.\"">> You couldn't quite bring yourself to call yourself a "big" brother given the circumstances.
<</if>>\
@@.emilyVoice;"Are you now?"@@ Emily purred, she hiked you up on her back, @@.emilyVoice;"do _bigModifier brothers get piggybacks from their little sisters?"@@
<<playerVoice "\"Well no but-\"">>
@@.emilyVoice;"And do _bigModifier brothers play dress-up in their little sister's clothes?"@@
<<playerVoice "\"Well of course not-\"">>
@@.emilyVoice;"And do _bigModifier brothers squeal like little girls?"@@
<<playerVoice "\"But I don't-Ahhhhhhhh.\"">> You @@.girlVoice;squealed@@ as Emily suddenly lurched to the side and you had to cling on for dear life.
@@.emilyVoice;"I dunno, that didn't sound like a //_bigModifier brother// to me."@@
[[Emily subtly touched her wand|8 to 7 Age Regression Race Emily 4c]]
<<elseif $playerMaturity >= 9>>\
<<playerVoice "\"Hey! I'm still your big sister.\"">> It was a slightly odd statement considering until today it'd been "brother", but even if you'd given up that label, you still thought of yourself as the older sibling.
@@.emilyVoice;"Are you now?"@@ Emily purred, she hiked you up on her back, @@.emilyVoice;"do big sisters get piggybacks from their little sisters?"@@
<<playerVoice "\"Well no but-\"">>
@@.emilyVoice;"And do big sisters play dress-up in their little sister's clothes?"@@
<<playerVoice "\"Well maybe if they-\"">>
@@.emilyVoice;"And do big sisters squeal like little girls?"@@
<<playerVoice "\"But I don't-Ahhhhhhhh.\"">> You @@.girlVoice;squealed@@ as Emily suddenly lurched to the side and you had to cling on for dear life.
@@.emilyVoice;"I dunno, that didn't sound like a //big// sister to me."@@
[[Emily subtly touched her wand|8 to 7 Age Regression Race Emily 4c]]
<<else>>\
<<if $playerMaturity >= 9>>
<<playerVoice "\"Hey! I'm not little! We're just sisters.\"">> You'd already gotten comfortable with being a @@.girlVoice;sister@@, and that Emily wasn't "little" anymore, but you weren't about to take up the mantle of "little sister".
@@.emilyVoice;"Are you now?"@@ Emily purred, she hiked you up on her back, @@.emilyVoice;"who gets piggybacks, big sisters or little sisters?"@@
<<else>>\
<<playerVoice "\"I may be little but I'm not your \"little\" sister.\"">> It was a rather narrow argument. You were happy being a @@.girlVoice;little girl@@, but that didn't mean you wanted to be @@.girlVoice;littler@@ than Emily.
@@.emilyVoice;"Aren't you?"@@ Emily purred, she hiked you up on her back, @@.emilyVoice;"who gets piggybacks, big sisters or little sisters?"@@
<</if>>\
<<playerVoice "\"Well usually little sisters but-\"">>
@@.emilyVoice;"And who gets to play dress-up in their sister's clothes? Big sisters or little sisters?"@@
<<playerVoice "\"Little...but if the big sis-\"">>
@@.emilyVoice;"And who screams like a little girl?"@@
<<playerVoice "\"Little sisters! But I don-Ahhhhhhhh.\"">> You @@.girlVoice;squealed@@ as Emily suddenly lurched to the side and you had to cling on for dear life.
[[Emily subtly touched her wand|8 to 7 Age Regression Race Emily 4c]]
<</if>>\<<if $emilyHappiness <= 3>>\
@@.emilyVoice;"Actually I think that squeal sounded a lot like my ''little baby sister''."@@
<<playerVoice "\"I'm not a bab-\"">>
@@.emilyVoice;"Getting a piggyback ride from her ''big sister Emily''."@@
<<playerVoice "\"But-\"">>
@@.emilyVoice;"I bet my ''baby sister'' is so excited she got to wear her ''big sister's'' clothes."@@ Emily grinned, @@.emilyVoice;"Did you get to wear your ''sissie's'' clothes?"@@
<<playerVoice "\"I-\"">><<playerThought "I did get a new outfit from her.">>
@@.emilyVoice;"Maybe when my ''baby sister'' grows up she'll get big girl outfits like mine!"@@
<<playerThought "I want">> @@.girlThought;big girl@@ <<playerThought "outfits.">>
@@.emilyVoice;"And your ''sissie'' Emily will help you pick."@@
@@.girlThought;I'll need my sissie's help.@@ The word 'sissie' rattled around uncomfortably, shouldn't you be using "sister"?
@@.emilyVoice;"Cause ''baby sisters'' have to rely entirely on their ''sissies''. Isn't that right ''baby sis''?"@@
@@.girlThought;Baby sisters rely on their sissies. I rely on my sissie...@@ 'Sissie' did sound better, 'sister' would be hard to say.
[[Emily kept speaking|8 to 7 Age Regression Race Emily 5c Baby]]
<<else>>
@@.emilyVoice;"I think that squeal sounded a lot like my ''cute little sister''."@@
<<playerVoice "\"I didn't me-\"">>
@@.emilyVoice;"Getting a piggyback ride from her ''big sister Emily''."@@
<<playerVoice "\"But-\"">>
@@.emilyVoice;"I bet my ''little sister'' is so excited she got to wear her ''big sister's'' clothes."@@
<<playerVoice "\"I-\"">><<playerThought "I did kinda like getting a new outfit.">>
@@.emilyVoice;"Maybe when my ''little sister'' grows up she'll get big girl outfits like mine!"@@
<<playerThought "I want">> @@.girlThought;big girl@@ <<playerThought "outfits.">>
@@.emilyVoice;"And your ''big sis'' Emily will help you pick."@@
@@.girlThought;I'll need big sis Emily's help.@@
@@.emilyVoice;"Cause ''little sisters'' have to rely on their big sisters. Right ''little sis''?"@@
@@.girlThought;Little sisters rely on their big sisters. I rely on my big sister...@@
[[Emily kept speaking|8 to 7 Age Regression Race Emily 5c Little]]
<</if>>\
<<addTrait "$emilyInferiorityComplex" 2>>\@@.emilyVoice;"Hey. ''Baby sis''."@@
You automatically perked up as she addressed you, @@.girlVoice;her baby sister@@.
@@.emilyVoice;"You're my favourite ''baby sister'' you know."@@
<<playerVoice "\"And you're my favourite sissie!\"">> You cheerfully replied. She was obviously your favourite, you only had one @@.girlVoice;sissie@@. Though you hadn't quite meant to call her your @@.girlVoice;sissie@@, she was just your @@.girlVoice;sissie@@...<<playerThought "Why can't I think of">> @@.girlThought;sissie@@ <<playerThought "Emily as anything but my">> @@.girlThought;sissie@@<<playerThought "?">>
@@.emilyVoice;"Now come on ''baby sis'', we've got a race to run."@@
<<playerVoice "\"Okay sissie! Let's go!\"">> The term @@.girlVoice;sissie@@ came out automatically, but why wouldn't it? She was your @@.girlVoice;sissie@@ and you were her @@.girlVoice;baby sister@@. That was obvious just looking at the two of you and now your brain refused to see it any other way. @@.girlVoice;Sissie@@ Emily and @@.girlVoice;baby sis@@ <<playerName>> forever. The confusion purged from your brain you continued the race.
...
<<include "8 to 7 Age Regression Race Emily 3 End Fragment">>
<<addTrait "$emilyInferiorityComplex" 3>>\@@.emilyVoice;"Hey. ''Little sis''."@@
You automatically perked up as she addressed you, @@.girlVoice;her little sister@@.
@@.emilyVoice;"You're my favourite ''little sister'' you know."@@
<<playerVoice "\"And you're my favourite big sister!\"">> You cheerfully replied. She was obviously your favourite, you only had one @@.girlVoice;sister@@. Though you hadn't quite meant to call her your @@.girlVoice;big sister@@, she was just your @@.girlVoice;big sister@@...<<playerThought "Why can't I think of">> @@.girlThought;big sis@@ <<playerThought "Emily as anything but my">> @@.girlThought;big sister@@<<playerThought "?">>
@@.emilyVoice;"Now come on ''little sis'', we've got a race to run."@@
<<playerVoice "\"Okay big sis! Let's go!\"">> The term @@.girlVoice;big sis@@ came out automatically, but why wouldn't it? She was your @@.girlVoice;big sister@@ and you were her @@.girlVoice;little sister@@. That was obvious just looking at the two of you and now your brain refused to see it any other way. @@.girlVoice;Big sis@@ Emily and @@.girlVoice;little sis@@ <<playerName>> forever. The confusion purged from your brain you continued the race.
...
<<include "8 to 7 Age Regression Race Emily 3 End Fragment">>
<<addTrait "$emilyInferiorityComplex" 2>>\You could feel Emily's shoulders slump. Technically she'd only been asking about the piggyback race, but she took the answer to be about the party in general. <<if $emilyHappiness >= 7>>The two of were getting along so well she'd assumed that by the time you'd regressed this much you'd be having lots of fun.<<else>>The two of you still didn't get along but she'd hoped that by the time you'd regressed this much you'd be having lots of fun.<</if>> You were part of the group, you should be able to enjoy everything with them.
Her face scrunched up in thought and her pace slowed. Racking her brain about what she could do to make you enjoy this more.
<<if $triggerSillyLittleGirl>>\
Her eyes lit up, @@.emilyVoice;"aw come on <<playerName>> have some fun! You're just a ''silly little girl'' now after all."@@
<<if $playerMaturity <= 8>>\
You couldn't deny being a @@.girlVoice;little girl@@, but you weren't sure about silly.
<<elseif $playerMaturity <= 12>>\
You couldn't deny being a @@.girlVoice;girl@@, but you still held to the belief that it was only your body that looked little.
<<else>>\
Despite how you looked you didn't agree to being any of that. You weren't a girl, you weren't little and you weren't silly.
<</if>>
But that was a pretty @@.girlVoice;silly@@ way of looking at it. You were //obviously// just a @@.girlVoice;silly little girl@@ getting a piggyback ride.
Your mind snapped back to the race, <<playerVoice "\"Emily! We gotta go faster!\"">> You clicked your heels like she was an actual horse.
Emily smiled at your sudden enthusiasm and pushed forward. You shouted <<playerVoice "\"Charge!\"">> as she sped off, @@.girlVoice;giggling@@ at how silly everyone was being.
<<playerVoice "\"Faster! Faster!\"">> You were practically @@.girlVoice;bouncing@@ on Emily's back as she trudged towards the finish line.
<<set $piggyBackSillyGirlTrigger to true>>\
<<else>>\
Her eyes lit up, @@.emilyVoice;"aw come on <<playerName>>, isn't it fun to be in a high speed horse race?"@@
<<playerThought "Horse race? But Emily isn't really-">>
Your thought cut off as your perspective on the race warped. Miki and Sophie ahead of you, the jockey spurring her mount into action. The clomp of Sophie's feet echoing as thundering hoofbeats in your mind.
Your own mount slowly trotting along waiting for you to spur her into action. You had to give an order. <<playerVoice "\"Come on horsie! Yah yah!\"">> you gently clicked your heels into horse Emily's side. Fully immersed in the @@.girlVoice;daydream@@ of being <<if $playerMaturity >= 13>>brave knight<<elseif $playerMaturity >= 10>>hunter<<else>>@@.girlVoice;beautiful princess@@<</if>> riding ?their favourite horse.
<<addTrait "$traitDaydreamer">>\
<<set $piggybackDaydreamTrigger to true>>\
<</if>>\
...
<<include "8 to 7 Age Regression Race Emily 3 End Fragment">>
<<changeHappiness "Emily" false>>\You could tell the race was coming to an end. Sophie was pouring it on with all she had left. You could see Miki's back getting further and further away from you. Emily's breathing was getting more and more labored, her pace dropping further.
Meanwhile Miki was having the time of her life squealing that Sophie should @@.mikiVoice;"go faster"@@ and @@.mikiVoice;"you can do it."@@ If nothing else she was a very encouraging jockey.
<<if $piggyBackSillyGirlTrigger>>\
Of course you were about the same, @@.girlVoice;giggling@@ and @@.girlVoice;bouncing@@ as you shouted <<playerVoice "\"Faster horsie! Faster!\"">>
<<elseif $piggybackDaydreamTrigger>>\
Though you weren't much different, shouting and kicking, <<if $playerMaturity >= 11>><<playerVoice "\"yah Emily! Faster my steed!\"">><<else>><<playerVoice "\"yah Emily! Faster horsie!\"">><</if>>\
<<else>>\
Her enthusiasm was infectious, <<playerVoice "\"come on Emily! You gotta go faster!\"">>
<</if>>\
Emily grunted, resettling you into a better position as she struggled towards the finish line.
[[And the winner is...|8 to 7 Age Regression Race Emily 4]]<<set _emilyVictoryPenalty to $traitChubby - $traitSmall>>\
<<if _emilyVictoryPenalty >= 1>>\
Emily barely managed to stumble her way across the line, several feet behind Sophie, slowing to a crawl in those last moments. You didn't need Kara to tell you who had won.
<<else>>\
In the final moments Emily had been able to make up a little bit of ground, but Sophie's victory was clear. You didn't need Kara to tell you who had won.
<</if>>\
You slumped in disappointment at the loss. However your sudden shift in weight, combined with Emily's fatigue was enough to throw her off balance. Emily tried to shift and recover herself, but wasn't fast enough. The two of you tumbled to the ground.
It was a mess of limbs as you finally came to a stop, a sharp pain spiking inside your mouth before subsiding as quickly as it came.
@@.karaVoice;"Is everyone okay?"@@ Kara had rushed over to the crash site.
<<if $piggyBackSillyGirlTrigger>>Your @@.girlVoice;manic childish energy@@ had crashed during the fall, and you felt more in control of yourself. You took stock of yourself, other than that sharp pain, you'd come out of this unharmed.<<elseif $piggybackDaydreamTrigger>>The @@.girlVoice;daydream@@ you'd been having had come crashing back to reality. But as you checked yourself, there didn't seem to be any injuries. Other than that odd sharp pain you were unharmed.<<else>>You took stock of yourself, other than that sharp pain, you'd come out of this unharmed.<</if>>
The same wasn't true for Emily, @@.emilyVoice;"owww,"@@ she whined as she started to untangle herself. You realized that the reason for your health was that your fall had been cushioned. Emily had been the one to hit the floor, and you'd landed on her.
But it was no random happenstance. Time had slowed down in the moments during the fall and you distinctly remembered Emily twisting herself to make sure that you'd be protected. Getting her arms around your head so that no part of you would connect with the hard floor. <<if $emilyInferiorityComplex >= 2>>Her behavior wasn't entirely surprising, she'd been protecting her <<playerTitle>>, but it was still rather selfless on her part.<<elseif $emilyHappiness <= 3>>Her behavior surprised you. Emily basically //hated// you, why would she protect you?<<else>>You realized that she was protecting her @@.girlVoice;little sister@@ from danger. She took her newfound status as the elder sibling seriously.<</if>>
Miki and Sophie rushed over to the pile as Emily got herself back into a sitting position.
@@.sophieVoice;"Everybody doing alright?"@@ Sophie had tried to keep her voice calm, but a hint of concern had crept in.
[[You nodded|8 to 7 Age Regression Race Emily 5]]Thanks to Emily's intervention, you'd avoided most of the danger. Though Sophie's concern was surprising; the fall hadn't been that bad, normally she would have just laughed at you.
Your reassurance wasn't enough to soothe her concerns. Sophie checked over Emily while Kara was checking over you.
@@.sophieVoice;"Eh, it's not so bad,"@@ Sophie stood, her cursory inspection completed, @@.sophieVoice;"I guess ballerinas are tougher than they look."@@
Emily sent a weak glare Sophie's way and stuck out her tongue, @@.emilyVoice;"tougher than gymnasts,"@@ she countered.
@@.karaVoice;"If you two are done, come help me check on <<playerName>>."@@
The three girls did a thorough check of you, making sure that there were no serious bumps or bruises. For a moment you wondered why you warranted such attention when Emily's check had been mere moments, but it quickly came to you.
<<playerThought "Because I'm just a">> @@.girlThought;delicate little girl@@ <<playerThought "who">> @@.girlThought;needs to be protected.@@
Your durability had degraded so much that they considered you more @@.girlVoice;fragile@@ than an eight year old ballerina.
With everyone checked over and lacking any serious injuries the mood quickly lightened.
[[The results of the race|8 to 7 Age Regression Race Emily 6]]@@.sophieVoice;"Gymnasts win again,"@@ Sophie preened, once again trying to assert the superiority of her sport. @@.sophieVoice;"I guess you ballerinas just need to train harder."@@
Emily stuck her tongue out, @@.emilyVoice;"maybe those gymnasts need to train more so they don't trip over their own feet."@@ Emily's tone was light, this was a common patter between the two of them.
Emily turned back to you, @@.emilyVoice;"are you sure you're okay?"@@
You nodded back and gave a smile. Admittedly you were more shaken up than you'd expected, but nothing that you couldn't handle. You didn't want to seem even more @@.girlVoice;delicate@@.
Miki suddenly gasped, @@.mikiVoice;"<<playerName>> lost a tooth!"@@ Miki pointed at your smile.
Probing with your tongue proved her words right, one of your front teeth was entirely gone.
@@.karaVoice;"And gained a few..."@@ Kara added.
[[You probed your mouth with your tongue|8 to 7 Age Regression Race Emily 7]]Your tongue confirmed Kara's words. Only a bit ago your mouth had been a mish mash of baby and adult teeth, with a bunch missing. Now, other than your front tooth, you had a full set. A full set of @@.girlVoice;baby teeth@@.
@@.mikiVoice;"Just like me!"@@ Miki smiled brightly, showing off her own missing front tooth.
This wasn't quite the encouragement she intended it to be. Miki was an entire year younger than you, you should have still been "ahead" of her on this one. Instead you both had the same @@.girlVoice;adorable@@ gap where a front tooth had once been. <<if $traitBraces>>Unfairly you still had your braces. You should have been too young to really need them, but they stayed stubbornly affixed to your @@.girlVoice;tiny baby teeth@@.<</if>>
But you weren't "ahead" of the group at much of anything any more. <<if $traitSmall>>You were <<if $traitSmall === 2>>shorter than Miki<<else>>practically the same height as Miki<</if>>, and the rest of your body was only more "mature" in some extremely subtle ways. Most people would just assume the two of you were the same age.<<else>>Physically you were down to Kara's size, in fact you had an inkling that she was actually a tiny bit bigger than you, but you didn't want to admit that. Which meant you were only mature when compared to Miki, and on some points you were merely equal. It was possible, if you really looked into it, that she would even be ahead on some.<</if>>
@@.emilyVoice;"So cute,"@@ Emily cooed at the two of you. The smiles plastered on Kara and Sophie's faces showed that they agreed. <<if $playerMaturity >= 13>>It was awful, you didn't want to be @@.girlVoice;cute@@. Especially not in such an @@.girlVoice;infantile@@ way.<<elseif $playerMaturity >= 11>>It annoyed you, you were mostly okay with being "cute", but this made you @@.girlVoice;feel like a baby@@.<<elseif $playerMaturity >= 9>>You had mixed feelings. You wanted to be @@.girlVoice;cute@@, but Miki was really young.<<else>>Which brought a smile to your own face. Who wouldn't want to be @@.girlVoice;cute@@ like Miki?<</if>>
[[Emily rose|8 to 7 Age Regression Race Emily 8]]After Emily stood she offered you a hand. Any thoughts of pridefully dismissing it were undercut by how unsteady you felt. So you took her hand and she hauled you back onto your feet.
The girls did one last check to make sure you were okay before moving on to the next point of business.
@@.emilyVoice;"I want a rematch."@@
@@.sophieVoice;"A rematch?"@@
@@.emilyVoice;"You just got lucky."@@
@@.sophieVoice;"Lucky? Maybe you should wear your lucky tutu then."@@
@@.emilyVoice;"Only if you wear your lucky leotard, you know, the striped one?"@@
Sophie flushed at having been called out, but Miki interjected, @@.mikiVoice;"again! Let's go again."@@ She turned to Sophie and grinned at her, @@.mikiVoice;"and we're gonna win again!"@@
Kara cut off everyone, @@.karaVoice;"no one is going to win,"@@ she glanced at each of you, @@.karaVoice;"<<playerName>> could have gotten really hurt. So no more races."@@
<<if $protestPiggybackRace>>Much to your annoyance the other girls agreed. You'd protested the idea from the start and no one had listened to you, but they surrendered the moment Kara got serious.<<else>>To your surprise the rest of the girls agreed. You doubted that they would have listened to you so readily.<</if>> If it wasn't obvious before it was clear you didn't have even an iota of authority over the group any more. You supposed the real question was how much authority they had over you. If you got any younger then they'd be ''your'' babysitters.
[[Back to the party|Event Handler]]
<<pushJournalEntry "8To7Age" "Journal 8 to 7 Age" "regression">>\
<<set $heightEntries.push({
age: 7,
height: setup.heightArray[7 - $traitSmall]
})>>\<<if $playerMaturity <= 5>>\
sm ll ah <span style="position: relative; top: 4px;">onk onk<br/><span style="letter-spacing: -3px;">Emem X</span></span>..<span>mimi</span>
<<elseif $playerMaturity <= 7>>\
i had piggee rays. <<if $piggybackCarrier === "Sophie">>i ride sofe. And then we rase and then we win rase. <<else>>i ride emile. And then we rase and then we loss rase. And I am sad.<</if>>Then slip faldown ow. I ok now.
<<elseif $playerMaturity <= 10>>\
I am reely litle now one of the smalling girls. <<if $piggybackCarrier === "Sophie">>Since I small we hads a piggy race and sophie and I won the race. Sophie fall down afer race because she slipp on.<<else>>Since I small we hads a piggy race and emily and I loss the race. Emily fall down afer race because she slipp on.<</if>> I dont no what she slipp on but I loss front tooth like Miki. Am I going to be small as Miki?
<<elseif $playerMaturity <= 13>>\
OMG! I'm so *small* now. <<if $piggbackCarrier === "Sophie">>*Sophie* was able to give me a piggyback and she's only nine!<<else>>*Emily* was able to give me a piggyback and she's only eight!<</if>> I can not keep letting myself get smaller I'm already a little kid and I'm gonna be like a little little kid. I cannot even udnerstand the idea of being shorter than Miki, like its imppossible. Also I lost a tooth! @@.strikethrough;Well I lost a lot of teeth, but they got replaced and@@ I almost look like a toddler and I hate it.
<<else>>\
Despite my best efforts my regression continues, I'm barely four feet tall and don't even weigh fifty pounds, I've used dumbbells bigger than that. Which is likely why I got dragged into a piggy back race. There was a fall, but luckily any real injury was avoided. Still, I don't think I'll be able to avoid whatever scheme Emily comes up with next. After all little kids don't really get to choose what they do, they just get led by the hand...and I've gotten terrifyingly little...this needs to stop.
<</if>>\<<if $traitHonest>>\
<<playerVoice "\"I'm sor-\"">> The word stuck in your throat. Your @@.girlVoice;honesty curse@@ preventing you from saying something untrue. You knew you weren't sorry.
You did your best to continue, <<playerVoice "\"I was mad that I couldn't carry you and I said something mean.\"">> All your words were technically true, what you said had been mean, but you'd avoided actually apologizing for it.
<<else>>\
<<playerVoice "\"I was just mad I couldn't carry you and I was mean. I shouldn't have done that.\"">>
<</if>>\
Miki snapped from almost about to cry to smiling in only a moment. Since the situation wasn't her fault, she didn't have to be sad. <<if $mikiInferiorityComplex>>As always you were @@.girlVoice;amazed@@ at her ability to bounce back.<</if>>
<<if $mikiInferiorityComplex>>As always, <</if>> Miki was rather quick to forgive you. Emily and Sophie didn't seem as convinced, both of them glaring at you, probing for a sign that your apology might not be genuine.
<<if $emilyInferiorityComplex >= 2 || $emilyHappiness >= 7>>
<<if $emilyInferiorityComplex >= 2>>\
Emily lowered her wand, she was willing to give her <<playerTitle>> the benefit of the doubt, at least on this one.
<<elseif $emilyHappiness >= 7>>\
Emily lowered her wand, she liked you enough that she was willing to give you the benefit of the doubt.
<</if>>\
Miraculously you had gotten away with it.
<<playerThought ""I should just pick one of them and move on before she changes her mind."">>
[[Let Sophie carry you|8 to 7 Age Regression Race Sophie 1]]
[[Let Emily carry you|8 to 7 Age Regression Race Emily 1]]
<<else>>\
@@.emilyVoice;"Liar."@@ Emily's words were ice cold. She stalked over to you, @@.emilyVoice;"you didn't mean that at all, did you?"@@
<<if $traitHonest>>\
You couldn't actually deny that your curse prevented it. So the best you could do was stay silent, something she took as an admission.
<<else>>\
<<playerVoice "\"No I-\"">> Your words caught in your throat. Emily's expression was terrifying enough that you daren't lie.
<</if>>\
Emily looked very ''very'' angry. If you'd apologized she'd have let you off the hook, if you'd just stayed quiet she wouldn't have done anything too bad. Instead you'd been mean to Miki and then made a fake apology to cover it up.
<<if $traitChubby >= 2>>\
Emily looked at a loss, frustrated by your behavior, but unsure of how to deal with it. <<if $traitHonest>>She'd already cursed you to be honest, and that hadn't worked.<<else>>She might be able to curse you to be honest, but even she knew you hadn't technically lied, so that wouldn't work.<</if>>
The obvious karmic punishment would be to pile a few extra pounds onto you and see how you liked being teased. However, you were already so @@.girlVoice;fat@@ that she didn't want to pile on more. It was one thing to embarrass you, entirely another to do something actually debilitating.
Then an idea struck her.
[[Emily smiled|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Fat]]
<<elseif $traitChubby>>\
@@.emilyVoice;"I think you need a lesson, you can see how it feels."@@
She jabbed her wand into your stomach. The wand sank in, then went further, and further. It had gone impossibly deep, even on your already @@.girlVoice;chubby@@ stomach. When she finally reached her desired target the feeling of a heavy weight coalesced around the wand. <<if $knowledgeMaleFitness>>It felt like she'd put a kettlebell in there.<<else>>It felt like she'd put a @@.girlVoice;big rock@@ in there.<</if>> You had to widen your stands to stay properly upright. Finally she pulled the wand away, but you still felt the weight, a lead ball in your stomach.
[[The ball burst|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Chubby]]
<<else>>\
@@.emilyVoice;"I think you need a lesson, you can see how it feels."@@
She jabbed her wand into your stomach. The wand sank in, then went further, and further. It had gone impossibly deep, you didn't have that much stomach to push into. When she finally reached her desired target the feeling of a heavy weight coalesced around the wand. <<if $knowledgeMaleFitness>>It felt like she'd put a kettlebell in there.<<else>>It felt like she'd put a @@.girlVoice;big rock@@ in there.<</if>> You had to widen your stands to stay properly upright. Finally she pulled the wand away, but you still felt the weight, a lead ball in your stomach.
[[The ball burst|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Skinny]]
<</if>>\
<</if>>\<<Image "Regressions/HalterShorts.webp" "topRightCorner">>\
@@.emilyVoice;"I'll be right back!"@@ Emily rushed out of the room. Leaving you with an angry Sophie, a hurt Miki and Kara trying to mediate the whole thing.
Luckily Emily was back before anything else untoward happened. She was carrying an outfit. @@.emilyVoice;"<<playerName>>. You're gonna wear...this."@@ She held up a seemingly innocuous outfit for the room's inspection. No one else seemed to understand what was happening, but Emily was still smiling. She tossed the outfit in your direction, blasting it with her wand while it was in the air.
When the outfit collided with you it proved to be uncatchable, instead seemingly phasing through you. There was a momentary twisting before you found yourself clad in the new outfit, the reasons for her choice becoming immediately apparently. Firstly, it was @@.girlVoice;incredibly childish@@. The top especially looked like it was meant for a @@.girlVoice;toddler@@. Despite that it was the right size...for a very technical definition of the word 'right'.
The second reason was how horribly unsuited the outfit was to your @@.girlVoice;overweight@@ body. Since it was a @@.girlVoice;halter top@@ it left your midriff entirely exposed. In your case it meant your @@.girlVoice;giant stomach@@ was on full display, spilling over your overstuffed @@.girlVoice;jean shorts@@.
Considering the way the rest of you was stuffed into the tight top and tighter shorts it actually made you look @@.girlVoice;fatter@@ than you really were. Which had no doubt been Emily's intent. You weren't in a position to tease //anyone// about their figure when you were stuck in an outfit like this.
[[Back to the race|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Fat 2]]
<<set $playerOutfit to 23>>\
<<changeEmbarassment "large">>\@@.sophieVoice;"Come on roly poly,"@@ Sophie teased, @@.sophieVoice;"looks like you're with me."@@
With Emily and Sophie's theatrics complete the message was clear. Sophie was nice to Miki about her stomach because Miki was nice, but if you insisted on being mean Sophie would have an endless array of mean nicknames for you.
@@.sophieVoice;"Emily!"@@ Sophie called, @@.sophieVoice;"can you give me a little magical boost? Otherwise I can't carry your oversized little sister."@@
<<if $emilyInferiorityComplex >= 2>>\
@@.emilyVoice;"''Baby'' sister,"@@ Emily corrected, @@.emilyVoice;"she's just a big chubby baby."@@
<<else>>\
@@.emilyVoice;"Well I dunno if she's //little//,"@@ Emily countered, separating her hands out wide and waddling forward as if she had a @@.girlVoice;giant stomach@@ of her own.
<</if>>\
That got a giggle out of the entire group. Emily waved her wand in your general direction. You didn't feel any different. <<playerThought "Maybe she did something to Sophie?">> But the tall girl seemed unphased as well. It seemed like it was just another tease on Emily's and Sophie's part. Getting vengeance on you on Miki's behalf. <<if $mikiInferiorityComplex>>Because Miki was @@.girlVoice;too good@@ of a person to ever retaliate that way.<</if>>
Speaking of the girl, she had almost entirely recovered her mood. It wasn't that she had forgiven you for your mean statements; it was merely that Emily and Sophie's antics at your expense had amused her greatly. You weren't about to tease her for her slightly chubby stomach, when your own significantly bigger one was on full display.
For now though you would just have to go along with the game, who knew what Emily would do next if you continued to push her.
[[Sophie will carry you|8 to 7 Age Regression Race Sophie 1]]
<<silently>>\
<<changeEmbarassment "medium">>
<</silently>>\<<include "8 to 7 Age Regression Picking Teams Miki 2 Chubby to Fat Fragment">>
<<include "8 to 7 Age Regression Picking Teams Miki 2 Chubby to Fat Fragment 2">>
[[Emily stepped away|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Chubby 2]]
<<addTrait "$traitChubby">><<include "8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Fragment">>
[[Sophie will carry you|8 to 7 Age Regression Race Sophie 1]]
<<changeEmbarassment "large">>\<<set _currentOutfitBottom to getCurrentOutfit().bottom>>\
Then the ball burst, the leaden feeling spreading throughout the rest of your body. You watched as the extra weight changed from an odd feeling inside you, to obviously visible on your body. Everywhere the feeling touched left some extra fat in it's wake. But this was more than just a @@.girlVoice;chubby stomach@@.
Your arms and legs bulked up, though its @@.girlVoice;jiggliness@@ confirmed it wasn't muscle. The feeling spread through your chest and you looked down to see that you had boobs again, though the composition was rather different. You couldn't see it but your face had grown @@.girlVoice;round@@ with @@.girlVoice;chubby cheeks@@.
Though there were a couple places where it collected in abundance. <<if _currentOutfitBottom === 'shorts' || _currentOutfitBottom === 'pants'>>You felt your <<print _currentOutfitBottom>>'s strain, barely containing the rapidly increasing size of your ass. <<elseif _currentOutfitBottom === 'underwear'>>Your <<print getCurrentOutfit().name>> had not been built to contain the increasing size of your ass. You could feel your @@.girlVoice;chunky buns@@ spilling out of the outfit.<<else>><<if getCurrentOutfit().tight>>You felt your ass push against the fabric of your _currentOutfitBottom, awkwardly bulging it out.<<else>>It wasn't immediately visible from the outside, but you could feel your ass ballooning outward. Only the looseness of your _curentOutfitBottom kept it from being obvious.<</if>><</if>>
Perhaps unsurprisingly your stomach got the worst of it. <<if _currentOutfitBottom === 'shorts' || _currentOutfitBottom === 'pants'>>At first it was only poking out over your waist band, but it kept growing until there even was a bit hanging down. Even the top of your _currentOutfitBottom looked a bit bulgy.<<elseif _currentOutfitBottom === 'skirt'>>At first it was only poking out over your waist band, but it kept growing until there even was a bit hanging down.<<elseif _currentOutfitBottom === 'underwear'>>Your <<print getCurrentOutfit().name>> looked like it was about to burst. The look made your extra weight even more apparent than if your stomach had been entirely uncovered<<elseif _currentOutfitBottom === 'dress'>>Your dress did an almost admirable job of hiding the extra weight, but the fact it bulged out in the middle made it still rather obvious.<<else>>Your stomach was big enough that no outfit could hide it at all. Big enough to have a bit that hung down.<</if>>
[[The changes stopped|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Skinny 2]]
<<addTrait "$traitChubby">>Emily folded her arms, looking satisfied with her work. You swayed unsteadily in place, everything felt @@.girlVoice;heavy@@ and when you moved it all @@.girlVoice;jiggled@@.
@@.sophieVoice;"Emily, I'm going to need a little help if I'm going to carry //that//."@@ Apparently your new form was @@.girlVoice;too big@@ for even Sophie to carry. <<if $sophieInferiorityComplex >=2 >>As unlikely as that sounded, considering how @@.girlVoice;<<if $sophieInferiorityComplex >= 3>>incredibly <</if>>strong@@ she was.<</if>>
@@.emilyVoice;"I guess I did make her pretty chunky,"@@ Emily giggled at your plight, @@.emilyVoice;"I'll just have to see if I have strong enough magic to help you."@@ She waved her wand in Sophie's direction.
@@.sophieVoice;"Come on blubber butt,"@@ Sophie teased, @@.sophieVoice;"you're with me."@@
With Emily and Sophie's theatrics complete the message was clear. Sophie was nice to Miki about her stomach because Miki was nice, but if you insisted on being mean Sophie would have an endless array of mean nicknames for you.
For now though you would just have to go along with the game, if Emily piled on any more weight you might not be able to move at all.Slowly the changes came to an end, leaving you with your new @@.girlVoice;fatter@@ form. It was almost funny, you gained only a little more than ten pounds, but on <<if $traitSmall>>an @@.girlVoice;under four foot@@ frame<<else>> @@.girlVoice;four foot@@ frame<</if>>, the change was gigantic. You couldn't even argue yourself as @@.girlVoice;chubby@@, you were downright @@.girlVoice;fat@@.
<<include "8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Fragment">>
[[Sophie will carry you|8 to 7 Age Regression Race Sophie 1]]
<<changeEmbarassment "large">>\
<<addTrait "$traitChubby">>\<<playerVoice "\"I'm sorry Miki.\"">> You hung your head in contrition. You'd been frustrated with your own @@.girlVoice;weakness@@ and taken it out on Miki. It was an @@.girlVoice;immature@@ and @@.girlVoice;childish@@ thing to do, blaming others for your problem and not taking responsibility.
<<playerVoice "\"I was just mad I couldn't carry you and I was mean. I shouldn't have done that.\"">>
Miki snapped from almost about to cry to smiling in only a moment. Since the situation wasn't her fault, she didn't have to be sad.
So Miki had been rather quick to forgive you. Emily and Sophie didn't seem as convinced, both of them glaring at you, probing for a sign that your apology might not be genuine.
<<if $traitChubby >= 2>>\
Emily sighed putting her wand away, @@.emilyVoice;"I'll let it go this time. But,"@@ she held up a warning finger, @@.emilyVoice;"if you do it again..."@@ She paused, the obvious threat was to make you @@.girlVoice;even fatter@@, but even she had her limits. She didn't want to do something debilitating.
She changed tracks, @@.emilyVoice;"I'll turn you into a big fat pig."@@
You weren't actually sure if she was capable of that on her own. But you didn't want to take a bet that might end up with you on all fours doing nothing but squealing.
<<elseif $traitChubby>>\
Emily sighed putting her wand away, @@.emilyVoice;"I'll let it go this time. But,"@@ she held up a warning finger, @@.emilyVoice;"if you do it again I'll make more than just your tummy fat."@@
You had no reason to doubt her threat, you'd already been @@.girlVoice;fattened up@@ once at this party.
<<else>>\
Emily sighed putting her wand away, @@.emilyVoice;"I'll let it go this time. But,"@@ she held up a warning finger, @@.emilyVoice;"if you do it again I'll give you a tummy so big you'll be rolling around."@@
You had no reason to doubt her threat.
<</if>>\
<<playerThought ""It's probably best if I just pick one of them to ride with and move on."">>
[[Let Sophie carry you|8 to 7 Age Regression Race Sophie 1]]
[[Let Emily carry you|8 to 7 Age Regression Race Emily 1]]
<<silently>>\
<<changeMaturity "small">>
<<changeHappiness "Miki" true>>
<<changeHappiness "Miki" true>>
<</silently>>\<<set _currentOutfitBottom to getCurrentOutfit().bottom>>\
You refused to apologize.
<<playerThought "It's a fact. If she wasn't so heavy then I'd have been able to lift her.">>
True or not none of the girls were happy to hear your answer. Miki looked pretty hurt and Kara looked concerned, both about her, and about what might happen next. Sophie loomed over you and you could feel Emily's anger from across the room.
<<if $traitChubby >= 2>>\
@@.sophieVoice;"You're one to talk, tubby,"@@ Sophie poked your @@.girlVoice;copious@@ stomach. \
<<if $traitSmall == 2>>
@@.sophieVoice;"You're shorter than her, and yet you still weigh more."@@
<<else $traitSmall>>\
@@.sophieVoice;"You're the same height and you've probably got ten pounds on her."@@
<<else>>\
@@.sophieVoice;"You're the same age as Kara and you've got over ten pounds on her."
<</if>>\
Before this party being <<if $traitSmall == 2>>a few<<else>>ten pounds<</if>> different from your peers wasn't too big a deal, there was probably forty pounds between the smallest and largest guys in your high school class. But at this age <<if $traitSmall == 2>>even a few<<else>>ten<</if>> pounds was @@.girlVoice;huge@@.
Emily looked at a loss, frustrated by your behavior, but unsure of how to deal with it. The obvious karmic punishment would be to pile a few extra pounds onto you and see how you liked being teased. However, you were already so @@.girlVoice;fat@@ that she didn't want to pile on more. It was one thing to embarrass you, entirely enough to do something actually debilitating.
Then an idea struck her.
[[Emily smiled|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake Fat]]
<<elseif $traitChubby>>\
@@.sophieVoice;"You're one to talk, chubby,"@@ Sophie poked your @@.girlVoice;pudgy@@ stomach.\
<<if $traitSmall === 2>>\
@@.sophieVoice;"You're shorter, but you weigh like the same amount."@@
Sophie was exaggerating slightly, but mostly correct, you were @@.girlVoice;chubbier@@ than Miki. It didn't seem like a big difference numerically, but at your current age even a couple inches was a lot.
<<elseif $traitSmall>>\
@@.sophieVoice;"You're the same height and you weigh even more."@@
It was only a few pounds, but Sophie was right, you were even @@.girlVoice;chubbier@@ than Miki. It wasn't much in raw numbers, but at your current age and size, even a few pounds was significant.
<<else>>\
@@.sophieVoice;"You're the same age as Kara and you've probably got almost ten pounds on her."@@
Sophie was exaggerating slightly, but mostly correct, you were a lot @@.girlVoice;chubbier@@ than Kara. It didn't seem like a big difference numerically, but at your current age, even five pounds would be a lot.
<</if>>\
@@.sophieVoice;"Miki hasn't teased you once about it, you'd think you'd know better..."@@ <<if $mikiInferiorityComplex>>You flushed. Once again Miki was @@.girlVoice;just better@@ than you. <<changeEmbarassment "small">><</if>>
Sophie paused as Emily walked up to the two of you. Emily's face was still dark. @@.sophieVoice;"Emily,"@@ Sophie's voice was disconcertingly sweet, @@.sophieVoice;"don't be too mad at <<playerName>>, they just haven't figured out what 'heavy' really means yet."@@
[[Emily smiled|8 to 7 Age Regression Picking Teams Miki 2 Refuse Fat]]
<<else>>\
Emily walked over as Sophie spoke, @@.sophieVoice;"that was mean,"@@ she lectured, her voice dropping so Miki wouldn't hear, @@.sophieVoice;"Miki is a little sensitive about that, and it's only a couple extra pounds anyway."@@ Her eyes suddenly lit up, throwing a glance at Emily, @@.sophieVoice;"maybe you should see how it feels."@@
Emily picked up the idea immediately, brandishing her wand, @@.emilyVoice;"I agree, <<playerName>> would look good with a chubby little tummy."@@ With the final word she poked the wand into your stomach, it sank in a little, and then a little more, and then more. It should have hurt to sink in that deep, but there was just an odd fullness building in your stomach.
She pulled the wand back, and your stomach came with it, extra @@.girlVoice;flab@@ <<if _currentOutfitBottom === 'shorts' || _currentOutfitBottom === 'pants' || _currentOutfitBottom === 'skirt'>>spilling out over your waistband<<elseif _currentOutfitBottom === 'underwear'>>bulging the front of your <<print getCurrentOutfit().name>><<else>>spilling out over the waistband of your underwear.<</if>>
Your entire body felt a little heavier as it happened. You couldn't see it your whole body had gained more of a @@.girlVoice;roundness@@ than it'd had before. Your @@.girlVoice;chubby cheeks@@ were enticingly @@.girlVoice;pinchable@@, something Sophie quickly made you painfully aware of.
@@.sophieVoice;"Look at those chubby cheeks,"@@ she cooed, pulling hard enough to be a little painful.
[[Your new body|8 to 7 Age Regression Picking Teams Miki 2 Refuse Chubby]]
<</if>>\
<<silently>>\
<<changeHappiness "Miki" false>>
<<changeHappiness "Kara" false>>
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<</silently>>\Whereas Miki just had a couple extra pounds, you were downright @@.girlVoice;plump@@. <<if $traitSmall>>Since you were <<if $traitSmall === 2>>even shorter<<else>>the same height<</if>> it was easy to compare the two of you.<<else>>You were a little taller than her, but it was still easy to compare the two of you.<</if>> Highlighting your obvious @@.girlVoice;extra pounds@@, eighty percent of which seemed to be on your stomach, as if to make itself as obvious as possible. The rest had gone to your ass, and your currently being abused @@.girlVoice;chubby pinchable cheeks@@.
You heard a gasp and turned to see Miki staring at you, transfixed by your new @@.girlVoice;chubbier@@ form. Though the other girls didn't tease her about it, she was still self conscious about her stomach, now someone else had it worse.
<<include "Skinny to Chubby Stomach Fragment">>
@@.sophieVoice;"Well I think <<playerName>> is a little too big for you to carry Emily. I'll carry our little marshmallow girl this time."@@
Emily nodded as you went red. Sophie was nice to Miki about her stomach because Miki was nice, if you insisted on being mean it was apparent she would have an endless array of mean nicknames for you.
For now though you would just have to go along with the game, otherwise Emily might decide that "chubby" wasn't enough to get the point across and pile even more pounds on you.
[[Sophie will carry you|8 to 7 Age Regression Race Sophie 1]]
<<changeEmbarassment "medium">>\
<<addTrait "$traitChubby">>\Then the ball burst, the leaden feeling spreading throughout the rest of your body. You watched as the extra weight changed from an odd feeling inside you, to obviously visible on your body. Before your extra weight had been mostly concentrated in a few areas, but this time you were able to see it everywhere. Your arms and legs bulked up, though it's @@.girlVoice;jiggliness@@ marked it as fat, not muscle.
The feeling spread through your chest and you looked down to see that you had boobs again, though the composition was rather different.
The previously weighty areas were not spared. Your ass pushed out even further and your cheeks grew even @@.girlVoice;chubbier@@. Though unsurprisingly your stomach got the worst of it.<<include "Chubby to Fat Stomach Fragment">>
Slowly the changes came to an end, leaving you with your new @@.girlVoice;fatter@@ form. It was almost funny, you probably hadn't gained even ten pounds, but on <<if $traitSmall>>an @@.girlVoice;under four foot@@ frame<<else>> @@.girlVoice;four foot@@ frame<</if>>, the change was pretty stark. No longer were you just a little @@.girlVoice;chubby@@, you were outright @@.girlVoice;fat@@.Emily picked up Sophie's suggestion near instantly, she whipped her wand into action, pressing it into your @@.girlVoice;pudgy@@ stomach. The wand sank in, then went further, and further. You knew you had some extra fat on your stomach, but Emily's wand seemed to be pushing impossibly deep.
The feeling of a heavy weight coalesced around the wand and you shifted your legs to better stabilize against. Finally she pulled the wand away, but you still felt the weight, a lead ball in your stomach.
<<include "8 to 7 Age Regression Picking Teams Miki 2 Chubby to Fat Fragment">>
[[Chubby tummy|8 to 7 Age Regression Picking Teams Miki 2 Refuse Fat 2]]<<include "8 to 7 Age Regression Picking Teams Miki 2 Chubby to Fat Fragment 2">>
@@.sophieVoice;"There we go,"@@ Sophie nodded her head, @@.sophieVoice;"you know Emily I think you should carry your little sister."@@
@@.emilyVoice;"No way,"@@ Emily replied, @@.emilyVoice;"I can't carry someone //that// heavy."@@
@@.sophieVoice;"Oh too bad,"@@ Sophie turned to you, @@.sophieVoice;"looks like you're with me blubber butt."@@
With Emily and Sophie's theatrics complete the message was clear. Sophie was nice to Miki about her stomach because Miki was nice, but if you insisted on being mean it was apparent she would have an endless array of mean nicknames for you.
For now though you would just have to go along with the game, if Emily piled on any more weight you might not be able to move at all.
[[Sophie will carry you|8 to 7 Age Regression Race Sophie 1]]
<<changeEmbarassment "large">>\
<<addTrait "$traitChubby">>\You wanted to prove that you weren't weak. <<if $sophieInferiorityComplex >= 2>>Just because Sophie was stronger than you didn't mean you weren't capable of anything.<<else>>Even if Sophie was a little stronger than you were now, you could still do things.<</if>>
@@.karaVoice;"I don't know if..."@@ Kara's voice was hesitant.
@@.sophieVoice;"Ah, let her try,"@@ Sophie insisted.
You got yourself into a half squat so Miki could climb on, though Miki didn't look comfortable with the situation. She had the same concerns as Kara, but for the moment she wasn't voicing them. Instead she did her best to clamber up onto your back.
<<if $traitSmall>>\
<<if $traitSmall === 2>>The fact you were shorter than her<<else>>The fact you were the same height<</if>> made it easy for her to get up, but once she was there problems became apparent. <<if $traitChubby>>You did weigh a little more than her, but her weight combined with your own extra weight, was more than you could bear.<<else>>You'd been right about your earlier guess on her size, she //did// weigh more than you, and that was more than you could bear.<</if>>
<<else>>\
The fact you were so close in height made it easy for her to get up, but once she was there the problems became apparent. You weren't really strong enough to hold up much more than your own body, and Miki's weight put you off balance immediately.
<</if>>\
You stumbled in place and it was only Sophie's quick reactions that stopped a disaster from occurring. She got Miki off you safely, though the younger girl looked annoyed at you. Your hubris had nearly gotten her hurt, though she wasn't nearly angry enough to make something of it.
<<if $mikiInferiorityComplex >= 2>>\
<<filterlinkreplace "Complain about Miki's weight">>
@@.girlThought;I would ''never'' tease her that way, this is my fault.@@
<</filterlinkreplace>>
<<else>>\
[[Complain about Miki's weight|8 to 7 Age Regression Picking Teams Miki 2]]
<</if>>\
@@.sophieVoice;"As per usual, you were right Kara,"@@ Sophie glumly admitted. She leaned down to you, @@.sophieVoice;"you're not gonna be carrying anyone shorty. You gotta pick who'll carry you."@@ <<if $protestPiggybackRace>>You already knew "no" wasn't an option, so you had to pick someone.<</if>>
[[Let Sophie carry you|8 to 7 Age Regression Race Sophie 1]]
[[Let Emily carry you|8 to 7 Age Regression Race Emily 1]]
<<changeHappiness "Miki" false>>\<<playerVoice "\"I only couldn't do it because Miki weighs too much.\"">>
It was true that Miki had a few extra pounds on her, and you wanted to defend your failure, feeble as the attempt had been.
Miki flinched as if she'd been struck. Sophie's eyes went dark and she turned on you.
<<playerVoice "\"What?\"">> You weakly defended yourself, <<playerVoice "\"I'm just saying she's got some extra chub on her stomach.\"">>
@@.sophieVoice;"Hey!"@@ Sophie snapped, @@.sophieVoice;"That wasn't nice. Apologize. Now."@@
If you hadn't been intimidated by Sophie's size before, you were now. She was bigger and stronger than you. <<if $traitChubby>>The few extra pounds you had weren't going to do much to help that.<</if>>
Kara was already at Miki's side and Emily was glaring daggers at you, her wand already in her hand.
[[Apologize (Real)|8 to 7 Age Regression Picking Teams Miki 2 Apologize Real]]
[[Apologize (Fake)|8 to 7 Age Regression Picking Teams Miki 2 Apologize Fake]]
[[Refuse|8 to 7 Age Regression Picking Teams Miki 2 Refuse]]
<<silently>>\
<<changeHappiness "Miki" false>>
<<changeHappiness "Miki" false>>
<<changeHappiness "Kara" false>>
<<changeHappiness "Emily" false>>
<<changeHappiness "Sophie" false>>
<<set $madeFunOfMikiWeight to true>>
<</silently>>\<<set $piggybackCarrier to "Sophie">>\
@@.mikiVoice;"This is gonna be fun!"@@ Miki tittered, lining herself up behind Emily. There was a bit of a struggle, but the two of them managed to get Miki up into position. It was clear that Emily was struggling under the weight, but was more than capable of keeping steady and stable.
@@.sophieVoice;"Come on, don't just stare."@@ Sophie chided. She'd already bent down so it would be easier for you to mount her. Nervously you readied yourself. Miki had done it so fearlessly, but you still hesitated. What if Sophie dropped you? Or she tripped? Or slipped? Or...
@@.mikiVoice;"Come on, come on!"@@ Miki was eager to go and you were holding things up.
Reluctantly you hopped onto Sophie's back. With a minimum of effort she pulled herself back up to her full height. You gripped tight onto her, suddenly struck by a small bout of vertigo. You marveled at how high up you were, or at least how high up it felt. It was ridiculous, you'd been way taller than this only a few hours ago. <<if $traitAfraidOfHeights>>It wasn't high enough to make you //too// scared, but you did redouble your grip.<</if>>
@@.sophieVoice;"Don't worry, I got you."@@ Sophie bounced you slightly to show her stability, but the jostle just made you grip even tighter.
@@.karaVoice;"Everyone ready?"@@
Everyone nodded.
@@.karaVoice;"Okay...3...2...1..."@@
[[Go!|8 to 7 Age Regression Race Sophie 2]]<<set _weightOffset to $traitChubby - $traitSmall>>\
You @@.girlVoice;squealed@@ as Sophie lurched into action, getting a jump on Emily. You heard a matching squeal from Miki as both pairs started off.
Sophie's footsteps were leaden. <<if _weightOffset >= 2>>She was clearly struggling. You weighed almost as much as her, and it was tough to move fast at double weight.<<else>>She was moving at a decent speed, but clearly wasn't used to running while weighing over 100 lbs.<</if>> Emily was also struggling. Miki <<if _weightOffset < 0>>weighed about the same as you<<else>>lighter than you<</if>>, but Emily wasn't as strong as Sophie.
As the two of you rounded the first corner you realized you didn't actually know the rules of the race, or the route that was being followed. You could make a good guess at the route, this floor only had one good loop that could be followed, but you didn't know how many laps.
You were going to just have to hold on for dear life and hope that Sophie stayed sturdy.
As you rounded another corner the spot you'd started came into view, Kara keeping a concerned eye on the continued mischief.
@@.sophieVoice;"You doing okay there Twinkletoes?"@@ Sophie called back to Emily as the two of you passed the start line. Emily was only a few feet behind, but Sophie was already feeling confident in her lead. Emily only gave an annoyed grunt in response.
@@.sophieVoice;"How about you?"@@ This time the question was directed at you, still clinging desperately to Sophie's back.
[[You wanted down|8 to 7 Age Regression Race Sophie 3a]]
[[You wanted her to go faster|8 to 7 Age Regression Race Sophie 3b]]<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"Don't worry, we're almost done. You've got this."@@
It was funny that Sophie was encouraging you, considering she was the one doing most of the work. Though you had to admit that your arms were getting pretty tired. Even something as simple as holding on was a lot for your @@.girlVoice;feeble arms@@ to handle.
<<else>>\
@@.sophieVoice;"Oh don't be such a baby. We're almost there."@@
You bristled at the comment, but weren't in any position to complain, you really didn't want her to drop you.
<</if>>\
Though the situation made you realize how @@.girlVoice;helpless@@ you were right now. Your fate was entirely in Sophie's hands. <<if $sophieInferiorityComplex >= 2>>Which meant you felt totally safe. Sophie was @@.girlVoice;super strong@@ and would totally be able to carry you. @@.girlThought;Sophie is the best.@@<<elseif $sophieInferiorityComplex>>Which made you realize just how much stronger Sophie was now compared to you. You'd known she was tough before, but you'd realized she was on a whole other level. It made you feel safer. @@.girlThought;Wow, Sophie is actually pretty amazing.@@<<else>>Which made you realize just how strong Sophie was for her age. <<playerThought "I guess she wasn't just bragging about her fitness.">> @@.girlThought;She is actually that good.@@<</if>>
...
<<include "8 to 7 Age Regression Race Sophie 4 End Fragment">>
<<changeHappiness "Sophie" false>>\
<<addTrait "$sophieInferiorityComplex">>\<<if $sophieHappiness >= 7>>@@.sophieVoice;"I knew there was a reason I liked you."@@<<else>>@@.sophieVoice;"Now //that// I can agree to, maybe we can get along after all."@@<</if>>
Sophie's pace picked up. It wasn't much, but it was significant considering the strain she was under. You gave another @@.girlVoice;squeal@@ as she sped off, the wind blowing through your <<if $playerHairLength >= 4>>@@.girlVoice;long@@ <</if>>@@.girlVoice;light blonde@@ hair.
...
<<include "8 to 7 Age Regression Race Sophie 4 End Fragment">>
<<changeHappiness "Sophie" true>>\You could tell the race was coming to an end. Sophie was pouring it on with all she had left. Carefully you turned your head back to see where Emily and Miki were.
<<playerVoice "\"They're right behind us!\"">> You yelped; the look on Emily's face was scary. She looked determined to win, she wasn't about to let Sophie gloat about this one.
Meanwhile Miki was having the time of her life squealing that Emily should @@.mikiVoice;"go faster"@@ and @@.mikiVoice;"you can do it."@@ If nothing else she was a very encouraging jockey.
Her enthusiasm was infectious, <<playerVoice "\"come on Sophie! You gotta go faster!\"">>
Sophie shifted, resettling you into a better position and giving it her all as you pushed towards the finish line.
[[And the winner is...|8 to 7 Age Regression Race Sophie 5]]<<set _sophieVictoryPenalty to $traitChubby - $traitSmall>>\
<<if _sophieVictoryPenalty >= 2>>\
As Sophie skidded across the finish line you weren't sure who had won. Emily and Miki had been neck and neck with you and Sophie. Kara pointed at you and Sophie, confirming your victory, and you cheered.
<<elseif _sophieVictoryPenalty>>\
As Sophie skidded across the finish line you were ecstatic as your victory. Emily had been extremely close only a step behind. Kara pointed at Sophie and you, confirming your victory.
<<else>>\
As Sophie skidded across the finish line you were ecstatic as your victory. Emily had been close, but she was still several steps behind. You didn't need Kara to tell you who had won.
<</if>>\
Unfortunately, your enthusiasm made you lose your grip on Sophie. She realized what was happening in the last moment and tried to recover it, but she wasn't fast enough. The two of you tumbled to the ground.
It was a mess of limbs as you finally came to a stop, a sharp pain spiking inside your mouth before subsiding as quickly as it came.
@@.karaVoice;"Is everyone okay?"@@ Kara had rushed over to the crash site.
You took stock of yourself, other than that sharp pain, you'd come out of this unharmed.
The same wasn't true for Sophie, @@.sophieVoice;"owww,"@@ she hissed as she started to untangle herself. You realized that the reason for your health was that your fall had been cushioned. Sophie had been the one to hit the floor, and you'd landed on her.
But it was no random happenstance. Time had slowed down in the moments during the fall and you distinctly remembered Sophie twisting herself, to make sure that you'd be protected. But why would she do that? <<if $sophieHappiness <= 3>>Sophie //hated// you.<<elseif $sophieHappiness <= 6>>She didn't even like you.<<else>>The two of you were friends, but that was an awfully selfless act.<</if>>
Miki and Emily rushed over to the pile as Sophie got herself back into a sitting position.
@@.emilyVoice;"Are you okay!?"@@ Emily's voice was shrill and panicked.
[[You nodded|8 to 7 Age Regression Race Sophie 6]]Thanks to Sophie's intervention, you'd avoided most of the danger. Though Emily's concern was surprising; the fall hadn't been that bad, normally she probably would have just laughed at you.
Your reassurance wasn't enough to soothe her concerns. Both her and Kara were checking you over for any sign of injury.
@@.sophieVoice;"I'm fine too, thanks for asking."@@ Sophie grumbled, annoyed at the lack of concern for her wellbeing.
Emily sent a glare Sophie's way, but quickly softened it, @@.emilyVoice;"of course you are Sophie. You're a tough one."@@ "Unlike <<playerName>>" was left unspoken, but the implication was clear. You were just a @@.girlVoice;delicate little girl@@ who @@.girlVoice;needed to be protected@@. Your durability had degraded so much that even a nine year old girl was leagues tougher than you.
@@.sophieVoice;"Gymnasts win again,"@@ Sophie preened, quickly recovering from the trauma of the fall, @@.sophieVoice;"I guess you ballerinas just need to train harder."@@
Emily stuck her tongue out, @@.emilyVoice;"maybe those gymnasts need to train more so they don't trip over their own feet."@@ Emily's tone was light, this was a common patter between the two of them.
Emily turned back to you, @@.emilyVoice;"are you sure you're okay?"@@
You nodded back and gave a smile. Admittedly you were more shaken up than you'd expected, but nothing that you couldn't handle. You didn't want to seem even more @@.girlVoice;delicate@@.
[[Miki gasped|8 to 7 Age Regression Race Sophie 7]]@@.mikiVoice;"<<playerName>> lost a tooth!"@@ Miki pointed at your smile.
Probing with your tongue proved her words right, one of your front teeth was entirely gone.
@@.karaVoice;"And gained a few..."@@ Kara added.
More probing confirmed this as well. Your mouth had been a @@.girlVoice;mish mash of baby and grown-up teeth@@ with a bunch missing. Now, other than your front tooth, you had a full set. A full set of @@.girlVoice;baby teeth@@.
@@.mikiVoice;"Just like me!"@@ Miki smiled brightly, showing off her own missing front tooth.
This wasn't quite the encouragement she intended it to be. Miki was an entire year younger than you, you should have still been "ahead" of her on this one. Instead you both had the same @@.girlVoice;adorable@@ gap where a front tooth had once been. <<if $traitBraces>>Unfairly you still had your braces. You should have been too young to really need them, but they stayed stubbornly affixed to your @@.girlVoice;tiny baby teeth@@.<</if>>
But you weren't "ahead" of the group at much of anything any more. Physically you were down to Kara's size, in fact you had an inkling that she was actually a tiny bit bigger than you, but you didn't want to admit that. Which meant you were only mature when compared to Miki, and on some points you were merely equal. It was possible, if you really looked into it, that she would even be ahead on some.
@@.emilyVoice;"So cute,"@@ Emily cooed at the two of you. The smiles plastered on Kara and Sophie's faces showed that they agreed. <<if $playerMaturity >= 13>>It was awful, you didn't want to be cute. Especially not in such an @@.girlVoice;infantile@@ way.<<elseif $playerMaturity >= 10>>It annoyed you, you were mostly okay with being "cute", but this made you @@.girlVoice;feel like a baby@@.<<else>>Which brought a smile to your own face. Who wouldn't want to be @@.girlVoice;cute@@ like Miki?<</if>>
[[Sophie rose|8 to 7 Age Regression Race Sophie 8]]After Sophie stood she offered you a hand. Any thoughts of pridefully dismissing it were undercut by how unsteady you felt. So you took her hand and she hauled you back onto your feet.
The girls did one last check to make sure you were okay before moving on to the next point of business.
@@.emilyVoice;"I want a rematch."@@
@@.sophieVoice;"A rematch?"@@
@@.emilyVoice;"You just got lucky."@@
@@.sophieVoice;"Gonna wear your lucky tutu this time?"@@
@@.emilyVoice;"Only if you wear your lucky leotard, you know, the striped one?"@@
Sophie flushed at having been called out, but Miki interjected, @@.mikiVoice;"again! Let's go again."@@ She turned to Sophie and glowered at her, @@.mikiVoice;"and we're gonna win this time."@@
Kara cut off everyone, @@.karaVoice;"no one is going to win,"@@ she glanced at each of you, @@.karaVoice;"<<playerName>> could have gotten really hurt. So no more races."@@
<<if $protestPiggybackRace>>Much to your annoyance the other girls agreed. You'd protested the idea from the start and no one had listened to you, but they surrendered the moment Kara got serious.<<else>>To your surprise the rest of the girls agreed. You doubted that they would have listened to you so readily.<</if>> If it wasn't obvious before it was clear you didn't have even an iota of authority over the group any more. You supposed the real question was how much authority they had over you. If you got any younger then they'd be ''your'' babysitters.
[[Back to the party|Event Handler]]
<<pushJournalEntry "8To7Age" "Journal 8 to 7 Age" "regression">>\
<<set $heightEntries.push({
age: 7,
height: setup.heightArray[7 - $traitSmall]
})>>\After the last activity you were feeling a little bit uncomfortable. You'd just gotten a new set of clothes, but they were already getting a little baggy. You didn't think you'd gotten //that// much smaller, but at this age everything was amplified. A few pounds or a couple inches <<if $playerMaturity < 11>>seemed like a lot. You had a @@.girlVoice;vague sense@@ of some math idea that explained this, but you @@.girlVoice;couldn't remember@@ it.<<else>>constituted a bigger percentage of the total.<</if>>
Not terribly long ago you'd dwarfed the entire group, but now...Sophie, only two years older, seemed gigantic. Even your <<sisterTitle>> was bigger than you. \
<<if $traitSmall == 2>>\
Even Miki had a couple inches on you.
<<else>>
<<if $traitSmall>>Even Kara had a few inches on you.<<else>>Kara was about the same height, at least for now.<</if>> You wanted to say that Miki seemed tiny as well, but in truth <<if $traitSmall>>you were only a smidge taller than her.<<else>>you weren't that much bigger any more.<</if>>
<</if>>
<<if $emilyInferiorityComplex >= 3>>\
@@.emilyVoice;"Whatcha doing baby sis?"@@ Emily walked up to you.
You turned to look at her, realizing that you were looking //up// at her. She'd already been calling you her @@.girlVoice;baby sister@@, but your size was starting to match.
<<elseif $emilyInferiorityComplex >= 2>>\
@@.emilyVoice;"Whatcha doing little sis?"@@ Emily walked up to you.
You turned to look at her, realizing that you were looking //up// at her. She'd already been calling you her @@.girlVoice;little sister@@, but now your diminutive stature left no room for debate.
<<else>>\
@@.emilyVoice;"Whatcha doing little sis?"@@ Emily walked up to you.
You opened your mouth to correct her, but realized that you were @@.girlVoice;looking up@@ at her. It was only a few inches, but more than enough to leave no doubt as to who the "bigger" sister was now.
<</if>>\
<<playerVoice "\"I was just thinking...\"">>
Before you could finish your answer Miki tore past you at a full run, followed closely by Sophie with Kara trailing.
Kara came to a stop before you, panting, @@.karaVoice;"I told them...not to run...in the house..."@@
[[Emily's eyes lit up|8 to 7 Age Regression 2]]@@.emilyVoice;"That's the perfect idea!"@@ Emily shouted.
@@.karaVoice;"What's the perfect...idea?"@@ Kara was still catching her breath.
@@.emilyVoice;"A race! We should have a race!"@@
@@.karaVoice;"But..."@@
@@.emilyVoice;"Don't worry it'll be fine."@@ Emily dismissed Kara's attempted protests, @@.emilyVoice;"Miki! Sophie!"@@
Sophie had already caught Miki and it was only Emily's signal that saved Miki from further tickle assaults. The two of them walked over, both of them looked abashed.
@@.mikiVoice;"I know we're not supposed to run in the house but-"@@ Miki's eyes were locked on the ground.
Emily waved her hand, cutting Miki off, @@.emilyVoice;"no no, it's not like that. I think it's a great idea! We're gonna have a race!"@@
It was clear there was something more to it than just a simple race, and the other girls knew it as well. Sophie and Miki grinned, excited at the possibilities. Kara shook her head at the upcoming mischief, even if she didn't know what it was yet.
[[You all waited|8 to 7 Age Regression 3]]As you all waited for Emily to continue you considered the situation. A foot race was something you would have been confident in a few hours ago, but now you had serious doubts. Sophie had already demonstrated her vastly superior physical capabilities. There was no way you were fitter than Emily, and now you were smaller to boot. Kara and Miki felt like beatable foes, but it wasn't guaranteed.
The younger you got, the more your body was out of your control. You wanted it to do things, but it wasn't always quite up to the task. <<if $playerMaturity >= 10>>Even writing your journal was a struggle. You knew //how// to write more cleanly, but your hands wouldn't cooperate. So even your best attempts looked rough.<<else>>It made the writing in your journal doubly bad. Your knowledge of writing had degraded badly, and now your hands wouldn't even obey properly.<</if>>
@@.emilyVoice;"We're gonna have a piggy back race!"@@ Emily said brightly, @@.emilyVoice;"it'll be so much fun, right Sophie?"@@
Sophie took a moment to consider the proposal before nodding. She was always up for competition and clearly had no qualms about running around in the house. Something that you were //not// supposed to be doing.
[[Tell them to stop|8 to 7 Age Regression 4a]]
[[Let it go for now|8 to 7 Age Regression 4b]]<<playerVoice "\"Mom said no running in the house,\"">> your voice came out @@.girlVoice;whinier@@ than you'd expected. Your voice just kept getting higher. When you were speaking normally it was a @@.girlVoice;pleasant tinkling@@ sound, but when you were complaining it just sounded @@.girlVoice;grating@@ and @@.girlVoice;bratty@@.
The other girls glanced at one another and smiled. It sounded like you were only a moment from stomping your foot and having a tantrum. You knew you weren't nearly that upset, but the girls still weren't able to take you seriously.
@@.emilyVoice;"Oh don't be a spoil sport, it'll be lots of fun!"@@
<<playerVoice "\"What if someone gets hurt? Or something breaks?\"">>
Miki giggled, @@.mikiVoice;"you sound like Kara."@@
Kara opened her mouth to protest, but she had been the one protesting the race only moments ago.
@@.emilyVoice;"So are you gonna play?"@@ Emily questioned.
<<set _agreeableComments to ["I don't want to be a spoil sport.", "Everyone else seems to be on board."]>>\
<<agreeableChoice "Continue to protest" "8 to 7 Age Regression 5" _agreeableComments>>
[[Agree to play|8 to 7 Age Regression Picking Teams]]Considering the situation you realized a little protest on your part wasn't going to stop anything. Back when you were sixteen a stern glare was sometimes enough to cow the girls into obedience. Now that you were eye level with <<if $traitSmall>>Miki it'd lost all of its bite.<<else>>Kara it'd lost a lot of its bite.<</if>> It didn't help that your wide @@.girlVoice;bright blue eyes@@ gave you a permanent @@.girlVoice;cute@@ and @@.girlVoice;innocent@@ look. You'd seen Emily use that look to get out of trouble so many times that you knew how little authority it contained.
@@.sophieVoice;"So who is riding on who?"@@
<<filterlinkreplace "Correct Sophie's grammar">>\
<<if $playerMaturity >= 14>>\
<<playerVoice "\"Whom,\"">> you smoothly corrected. A glare from Sophie was countered by a nod from Kara, you were being annoying and pedantic, but you weren't wrong.\
<<changeHappiness "Sophie" false>>\
<<elseif $playerMaturity >= 9>>\
Something about Sophie's statement seemed wrong, but when you opened your mouth to correct her, you realized you had @@.girlVoice;no idea@@ what the problem actually was.
Sophie cast a glance at your gaping mouth which you quickly shut. You felt silly about your ignorance.\
<<changeEmbarassment "small">>\
<<else>>\
You had a dim sense that Sophie had misspoken, though you were struggling to figure out what to correct.
<<playerVoice "\"Whose,\"">> you blurted out.
@@.sophieVoice;"Whose what?"@@ Sophie was confused. Your confidence in your correction vanishing in a moment.
@@.karaVoice;"I think ?they meant whom,"@@ Kara whispered, @@.karaVoice;"but it's a really subtle thing..."@@ <<if $karaInferiorityComplex >= 2>>You knew Kara was right, Kara was always right.<<else>>You knew Kara was right, even if you didn't really know why.<</if>>
Sophie just grinned, Kara's correction having been gentle and your "correction" had just been @@.girlVoice;cute@@. Though you would have been less embarrassed if you'd just stayed quiet.\
<<changeEmbarassment "medium">>\
<</if>>\
<</filterlinkreplace>>
@@.karaVoice;"Nuh uh, I'm not riding again, not after last time."@@
Emily took the refusal in stride, @@.emilyVoice;"that's okay. We only need four and <<playerName>> is going to play, right?"@@
<<set _agreeableComments to ["But they need a fourth to play.", "Piggy backs can be fun."]>>\
<<agreeableChoice "Continue to protest" "8 to 7 Age Regression 5" _agreeableComments>>
[[Agree to play|8 to 7 Age Regression Picking Teams]]<<set $protestPiggybackRace to true>>\
You shook your head. Kara's protests hadn't encouraged you much about the prospect. <<if $sophieInferiorityComplex >= 3>>You felt like Sophie could probably @@.girlVoice;lift you with one hand@@, but you still didn't want to do it.<<elseif $sophieInferiorityComplex >= 2>>You knew Sophie could carry you no problem, but you still didn't want to do it.<<elseif $sophieInferiorityComplex >= 1>>You figured Sophie could probably carry you alright, but that didn't make you any more comfortable with the idea.<<else>>and you didn't really trust any of the girls to carry you. You weren't //that// much smaller than them, could they really carry you?<</if>>
Miki sensed your concern, and giggled, @@.mikiVoice;"<<playerName>> thinks she's too big for piggy backs."@@
What you hadn't noticed was Sophie sneaking around and positioning herself behind you. Your first indication was feeling her arms wrap around your waist.
<<playerVoice "\"Eeeeee,\"">> you @@.girlVoice;squealed@@ as your balance tipped and your feet left the ground. Reflexively you kicked your foot to regain balance, but only found empty air. You @@.girlVoice;squirmed@@ against Sophie's grip, but she continued to hold you aloft.
@@.sophieVoice;"See? No problem at all."@@ You couldn't see Sophie's face right now, but you could picture her <<if $sophieInferiorityComplex || $sophieHappiness >= 7>>confident<<else>>arrogant<</if>> grin in your mind's eye.
You went limp and she lowered you back down to the ground. <<if $sophieInferiorityComplex >= 2>>@@.girlThought;Sophie is so strong...she lifted me like I weighed nothing.@@ You knew you did weigh a lot less than before, but you were still incredibly @@.girlVoice;impressed@@ at how easily she'd lifted you. <<if $sophieInferiorityComplex >= 3>>@@.girlThought;I bet she could lift everyone all at once.@@<</if>><<else>>As you turned you could see a bead of sweat on her forehead. Clearly it hadn't been quite as easy as she'd made it out to be. Sophie was strong, and you were less than fifty pounds, but that was still a lot for a girl her age. But she'd proven she could do it, and it was //much// easier to carry someone on piggy back.<</if>>
Looking up at Sophie you couldn't bring yourself to continue to refuse. She wasn't being aggressive, but her mere size made your instincts scream that you should do what she said. <<if $playerMaturity >= 10>>You couldn't quite accept that Sophie was the @@.girlVoice;big girl@@ of the group, but right now it felt impossible to argue.<<else>>It made sense. Sophie was the @@.girlVoice;big girl@@ of the group, you should obey her.<</if>> Thoroughly cowed by Sophie's display you looked down and nodded, <<playerVoice "\"I'll play.\"">>
[[Picking teams|8 to 7 Age Regression Picking Teams]]
<<changeEmbarassment "small">>\<<set $effectiveWeightAge to $playerAge + $traitChubby - $traitSmall>>\
@@.emilyVoice;"Great!"@@ Emily cheered, @@.emilyVoice;"so I'll carry <<playerName>> and Sophie can carry Miki."@@
@@.karaVoice;"Are you sure? Shouldn't Sophie carry <<playerName>>?"@@
<<if $effectiveWeightAge <= 6>>\
@@.emilyVoice;"What? I'm strong enough to carry <<playerName>>!"@@
You didn't doubt her words. Since you'd gotten @@.girlVoice;so small@@ there wasn't even a lot of you to carry. In fact you were probably lighter than Miki.
<<elseif $effectiveWeightAge <= 7>>\
@@.emilyVoice;"What? I'm strong enough to carry <<playerName>>! ... probably."@@
Emily was bigger than you, but it wasn't by much, and you'd never considered Emily to be particularily strong<<if $sophieInferiorityComplex >= 2>>, not like Sophie<</if>>. <<if $emilyInferiorityComplex >= 2>>Then again she was your <<sisterTitle>>, so she could probably do it.<<elseif $emilyInferiorityComplex >= 1>>Then again she was capable of a lot more than you'd think considering her size.<</if>>
<<else>>\
@@.emilyVoice;"What? I'm strong enough to carry <<playerName>>! ... maybe."@@
Her words didn't exactly inspire confidence. Emily was taller than you, but with your @@.girlVoice;extra weight@@ the two of you weighed about the same. Carrying Emily at your current size seemed impossible, so could she really carry you?
<</if>>\
@@.sophieVoice;"Come on Emily, let me handle this one."@@ Sophie flexed, showing off her <<if $sophieInferiorityComplex>>guns.<<else>>'guns'.<</if>>
<<if $sophieInferiorityComplex >= 4>>It was the @@.girlVoice;most impressive thing you'd ever seen@@. @@.girlThought;I bet Sophie is the strongest girl in the world!@@<<elseif $sophieInferiorityComplex >= 3>>It was an @@.girlVoice;incredible@@ display. @@.girlThought;Sophie so strong! I could never be that strong.@@<<elseif $sophieInferiorityComplex >= 2>>It was an @@.girlVoice;incredible@@ display. She was only nine and she was already //that// strong.<<elseif $sophieInferiorityComplex>>It was a fairly impressive display. Despite only being nine, she was pretty strong.<<else>>It was an underwhelming display. Strong as she was, Sophie was still only nine.<</if>> On the other hand you...you looked down at your arm and flexed...and flexed...and flexed...but to no avail. Even flexing as hard as you could there @@.girlVoice;wasn't any visible muscle@@ to show off. <<if !$sophieInferiorityComplex>>Turned out Sophie's display was incredibly impressive, compared to how you were now.<</if>>
Though letting either of them carry you was admitting that you were one of the @@.girlVoice;littlest girls@@ in the group along with Miki. Carrying Emily or Sophie would be impossible<<if $playerMaturity >= 11>>, much to your chagrin<</if>>. But perhaps you could be the one to carry Miki.
[[Let Sophie carry you|8 to 7 Age Regression Race Sophie 1]]
[[Let Emily carry you|8 to 7 Age Regression Race Emily 1]]
[[Insist you carry Miki|8 to 7 Age Regression Picking Teams Miki]]
<<set $piggybackCarrier to "">>\<<silently>>\
<<set _outfitImageLink1 to getOutfitInfo(13).imageLink>>
<<set _outfitImageLink2 to getOutfitInfo(14).imageLink>>
<<set _outfitImageLink3 to getOutfitInfo(15).imageLink>>
<<set _outfitImageLink4 to getOutfitInfo(16).imageLink>>
<<set _outfitImageLink5 to getOutfitInfo(17).imageLink>>
<<set _outfitImageLink6 to getOutfitInfo(18).imageLink>>
<<set $nextUnderwear to $playerUnderwear>>
<</silently>>\
Despite the dozens of outfits that had been considered, you were being presented with only six. Considering the smiles on the girls they were clearly very pleased with their work. They didn't care what outfit you picked really, it was more about the fun of the dressup. <<if $knowledgeLittleGirlFashion>>Though based upon what you knew of @@.girlVoice;fashion@@ for girls their age, they had picked some very stylish outfits. You'd @@.girlVoice;fit right in@@ in second or third grade.<</if>>
The first was a combination of a @@.girlVoice;pink blouse@@ with short jean shorts. <<if $playerOutfit === 1>>It was actually not terribly dissimilar from what you were wearing already.<<else>>You'd seen something similar the first time Emily had dressed you up.<</if>> Last time the shorts had been adorned with some stylish tears. These ones were just haphazardly covered in hearts. Gone was even the implication you could be in higher learning. This one just had the word "love" written in cursive on the front, bereft of any context. @@.girlVoice;Frilly sleeves@@ completed the look.
<<Image _outfitImageLink1 "small">>\
[[Pick this one|9 to 8 Age Regression 3][$playerOutfit to 13]]
The second was a combination piece. The base was a @@.girlVoice;light pink princess dress@@ that would come down just past your knees. The long sleeves had a cinch just behind the wrist so that the end of the sleeves @@.girlVoice;puffed@@ out a little, matching the profile of the skirt. The entire sleeve was a little loose so it had a @@.girlVoice;billowing elegant@@ look. The second piece was a jean vest. A glance to Kara's own jean jacket made you wonder if one had inspired the other. Though while Kara's jean jacket was fairly sedate, this vest had some extra embellishments. There was a large @@.girlVoice;pink ribbon@@ below each of the breast pockets, and the collar was studded with @@.girlVoice;pink beads@@.
<<Image _outfitImageLink2 "small">>\
[[Pick this one|9 to 8 Age Regression 3][$playerOutfit to 14]]
The third was where Emily had really let herself go wild. It was a knee length dress, but the rest was difficult to describe. It was a @@.girlVoice;rainbow of colors@@, but each color had it's own layer going sideways across the dress. It gave almost a tulle effect, but perpendicular to how it usually was. There was also an asymmetry to it, the right shoulder flowed straight into one of those layers, the left shoulder dipped lower, connected to the dress by a @@.girlVoice;lacy pink@@ strap. Emily had also put a beaded necklace out with it, to complete the look. It wasn't something you figured she'd wear on a normal day, but it did fit for a party.
<<Image _outfitImageLink3 "small">>\
[[Pick this one|9 to 8 Age Regression 3][$playerOutfit to 15]]
The fourth continued the trend and was another dress. It was much less frilly than the previous two, but somehow that simplicity made it seem even more @@.girlVoice;youthful@@. The dress itself was a solid @@.girlVoice;pink@@, with some frills around the shoulders. It had long sleeves which were pink with white stripes. The dress also had a graphic that made it look like you were wearing a purse. The effect made it even more @@.girlVoice;childish@@, not a mature woman with a purse, but a @@.girlVoice;little girl@@ playing at being a @@.girlVoice;big kid@@.
<<Image _outfitImageLink4 "small">>\
[[Pick this one|9 to 8 Age Regression 3][$playerOutfit to 16]]
The fifth finally broke the trend and was a simple long sleeve shirt and pants. Though far be it from them to look more 'manly'. The pants were a @@.girlVoice;bright rainbow@@ with what normally would have been dark purple having been replaced with a @@.girlVoice;bright pink@@. The shirt was even more a cornucopia of colors. The sleeves were a matching rainbow, but the main shirt had bunch of @@.girlVoice;flowers@@ in various styles. Some even had hearts in the center. There was an elephant and a giraffe and the words "Beautiful Far Away Journey" across the bottom. It was a mess of colors and shapes that no one even in middle school would be caught dead in.
<<Image _outfitImageLink5 "small">>\
[[Pick this one|9 to 8 Age Regression 3][$playerOutfit to 17]]
The last one was a sort of 'school outfit', only because it was more reserved than the rest of them. Which wasn't to say 'less girly'. The @@.girlVoice;pink t-shirt@@ had a @@.girlVoice;unicorn@@ with headphones on the front. With @@.girlVoice;hearts@@ on its leg, a @@.girlVoice;rainbow@@ horn, and more @@.girlVoice;rainbow hearts@@ floating around it, in case the theme wasn't clear enough. The jean skirt was barely mid thigh and had a @@.girlVoice;flowery strap@@ to act as a pseudo belt.
<<Image _outfitImageLink6 "small">>\
[[Pick this one|9 to 8 Age Regression 3][$playerOutfit to 18]]
<<filterlinkreplace "Refuse to pick anything">>\
Emily frowned, @@.emilyVoice;"I was being nice and letting you pick. But if you don't..."@@ she cast a glance back to her closet. Turning back to you she smiled, @@.emilyVoice;"I will."@@ You couldn't see exactly what she had her eye on, but knowing her it would make your current choices seem mature and manly by comparison.
@@#links;
<<link "You'll pick something">>
<<filterreplace "#links">>\
<<if $getMeanBreakResult > 0>>\
@@.emilyVoice;"''Good girl'',"@@ Emily's words made you shiver.\
<<else>>\
@@.emilyVoice;"Good girl,"@@ Emily cooed.\
<</if>>\
@@.emilyVoice;"You're much cuter when you behave, now hurry and pick something, we have so much other fun stuff to do."@@
<</filterreplace>>\
<</link>>
<<set _agreeableComments to ["I shouldn't make Emily mad.", "She'll probably pick something awful if I don't choose."]>>\
<<agreeableChoice "Cotinue to refuse" "9 to 8 Age Regression Refuse Dressup" _agreeableComments>>
@@
<</filterlinkreplace>>\<<set _outfitImageLink1 to getOutfitInfo(19).imageLink>>\
<<Image _outfitImageLink1 "topRightCorner">>\
@@.emilyVoice;"Never say I didn't warn you."@@ Emily shrugged.
@@.sophieVoice;"Oh this is gonna be good."@@ Sophie grinned and sat on the bed, awaiting your fate.
@@.emilyVoice;"Ah! Here it is."@@ Emily pulled something out of her closet and you were assaulted by a rainbow of colors.
It was a dress, a @@.girlVoice;rainbow dress@@, a @@.girlVoice;rainbow unicorn dress@@. <<if $playerMaturity <= 7>>It was the @@.girlVoice;best dress you'd ever seen@@.<<elseif $playerMaturity <= 10>>It was something meant for a @@.girlVoice;birthday princess@@ rather than a sleepover.<<elseif $playerMaturity <= 13>>It was //way// over the top, //way// too @@.girlVoice;girly and childish@@.<<else>>It was //horrible//, @@.girlVoice;sickeningly girly and kiddy@@. She couldn't possibly make you wear this.<</if>>
Sophie cackled and Miki squealed. Kara tried to keep the two of them under control as Emily held the dress before you.
@@.emilyVoice;"This was my dress for my seventh birthday, remember?"@@ Emily's voice was oddly flat, suppressing her mirth. You did remember, all the other girls had @@.girlVoice;loved@@ it. It was certainly impressive to a bunch of @@.girlVoice;six and seven year old girls@@. @@.emilyVoice;"Well come on, put it on, don't worry, it still fits."@@
<<if $playerMaturity <= 7>>\
Emily's words hadn't even left her mouth before you were grabbing at the dress.
[[Put it on|9 to 8 Age Regression 3][$playerOutfit to 19]]
<<elseif $playerMaturity <= 10>>\
Emily was right, the outfit would fit, and it was @@.girlVoice;pretty cute@@. You'd feel @@.girlVoice;like a princess@@ wearing it, maybe that wouldn't be so bad. And Emily might get even angrier if you said no.
[[Put it on|9 to 8 Age Regression 3][$playerOutfit to 19]]
<<filterlinkreplace "Refuse">>
<<include "9 to 8 Age Regression Dress Hypno Fragment">>\
<<changeHappiness "Emily" false>>\
<</filterlinkreplace>>
<<elseif $playerMaturity <= 13>>\
Fit or not, just because your body was the right size didn't mean you wanted to wear it. Then again refusing to go along with things had already landed you here. Emily would be much happier if you just want along with things.
<<link "Begrudgingly agree" "9 to 8 Age Regression 3">>
<<set $playerOutfit to 19>>\
<<changeHappiness "Emily" true>>\
<</link>>
<<filterlinkreplace "Refuse">>
<<include "9 to 8 Age Regression Dress Hypno Fragment">>
<</filterlinkreplace>>
<<else>>\
There was no universe in which you were going to wear that outfit.
<<filterlinkreplace "Outright refuse">>
<<include "9 to 8 Age Regression Dress Hypno Fragment">>
<</filterlinkreplace>>
<</if>>\
<<set $age8DressupUnicornDress to true>>@@.emilyVoice;"//But it's so pretty,//"@@ Emily's words drifted across your consciousness.
You recalled how @@.girlVoice;pretty@@ Emily had looked in it. @@.girlThought;It is a very pretty dress.@@
@@.emilyVoice;"//And you're just the right size. You'll look so pretty in it,//"@@ Emily held the dress closer and you saw the truth of her words.
@@.girlThought;It'd fit me perfectly. I'd be pretty like Emily.@@
@@.emilyVoice;"//See how soft it is?//"@@ Emily's words were true, as you felt the material in your hand it was awfully soft and the sparkles held your gaze.
@@.girlThought;It would feel so nice to wear.@@
@@.emilyVoice;"//Now go get changed.//"@@
You nodded. @@.girlThought;I should get changed.@@
[[Put it on|9 to 8 Age Regression 3][$playerOutfit to 19]]
<<silently>>\
<<set $hypnoAge8Dressup to true>>
<</silently>>\<<if $hypnoAge8Dressup>>\
You closed the bathroom door behind you. @@.girlThought;Time to put on this pretty dress.@@ You looked at it in the mirror, holding it over your body, @@.girlThought;I'm going to look so pretty in this...@@
Your head swam for a moment and you considered the words you'd just thought. Those weren't your thoughts, those were the words that Emily had spoken to you. No doubt she'd messed with your head so you'd want to wear it. You didn't even remember walking down the hall to the bathroom, you'd been so focused on the @@.girlVoice;pretty dress.@@
Not that knowing this did much to help. Coerced or not, @@.girlThought;I have to wear this dress.@@ So you sighed and started to change.
<<elseif $playerMaturity <= 7>>\
You began to take off your clothes so you could change, but the girls stopped you before you could.
@@.karaVoice;"You should go to the bathroom to change."@@ Kara's voice was gentle and slow, her words were more a lesson than an order.
You supposed you should, if Kara wanted you to, but you didn't really see why. You were the same age after all, what did it matter if they saw you in your underwear? Regardless you nodded and made your way to the bathroom, outfit in hand.
Closing the door behind you, you were left alone in the privacy of the room. You started to get changed.
<<elseif $playerMaturity <= 9>>\
For a moment you considered just changing your outfit there and then. You were all girls here, it wasn't like they would be seeing anything untoward. Hell, Emily would basically just be looking into a mirror. It really wouldn't be much of an issue.
Still, something felt a little awkward about it. Even if they were the same age you consciously knew you were supposed to try and get some privacy. Even if it didn't bother you, you wouldn't want to make anything awkward.
So you made your way to the bathroom. Closing the door behind you, you took a breath. That slight awkward feeling gone now that you were alone. Now in private you began to get changed.
<<else>>\
You took the outfit and made your way to the bathroom to get changed. Just because you were their age now didn't mean you were about to change in front of them. You still had your modesty and changing into a girly outfit in full public view was a gross violation of that.
So you made your way to the bathroom. Closing the door behind you, you began to get changed.
<</if>>\
In your mostly undressed state you took a look at your body. You didn't get a lot of opportunity to calmly check yourself, and with your body changing the way it was, there were always new things to see.
Though in this case it was less that there was anything new to see, but the conspicuous lack of anything to see. You hadn't been 'womanly' in quite some time, but you'd at least had some feminine traits. @@.girlVoice;Now all of that was gone@@. You were flat, everywhere. Even the slight curve of your hips had faded away. The last hints of puberty having been erased from your body.
Just by your figure there was no real way to tell if you were a boy or a girl. <<if $playerMaturity <= 8>>You hated the idea. You didn't want to look like a @@.girlVoice;gross boy@@. It made getting into your new outfit all the more important.<<elseif $playerMaturity <= 11>>You didn't really like that idea. Since you were a girl, you at least wanted to look like one. Hopefully your new outfit would help.<<elseif $playerMaturity <= 13>>You didn't really mind looking androgynous, but you couldn't get over how @@.girlVoice;childish@@ your body was.<<else>>Any elation at the possibility of once again maybe looking like a boy was undercut by your incredibly childish figure.<</if>>
However, there was one point that was an unmistakable marker of you being a @@.girlVoice;girl@@. <<if $playerHairLength <= 4>>Your hair had continued growing, now ending around the middle of your back.<<else>>Your @@.girlVoice;<<print getPlayerHairLength()>>@@ hair.<</if>> No boy, particularly one this young, would have hair that @@.girlVoice;long@@. <<if $playerHairstyle !== 0>>Your @@.girlVoice;hairstyle@@ only drove the point home further.<<else>>It being un-styled did nothing to undercut it's @@.girlVoice;feminine@@ appearance.<</if>>
<<if currentUnderwearIsBoyUnderwear()>>\
[[Check the outfit|9 to 8 Age Regression 4 Boy Underwear]]
<<else>>\
[[Get changed|9 to 8 Age Regression 4]]
<</if>>\
<<if $playerHairLength <= 5>>\
<<set $playerHairLength to 5>>\
<</if>>\<<silently>>\
<<if $hypnoAge8Dressup>>
<<set $nextUnderwear to 8>>
<<else>>
<<set $nextUnderwear to 7>>
<</if>>
<</silently>>\
<<Image getUnderwearInfo($nextUnderwear).imageLink "topRightCorner">>\
Checking the outfit you realized there was one other clothing item that had been snuck in amongst the outfit.
<<if $playerMaturity <= 10>>\
Panties. Considering your current body it seemed a natural fit, and considering your mental state you couldn't think of any reason that you wouldn't wear them. Honestly you weren't quite sure why you'd been wearing boy underwear all this time.
[[Wear the panties|9 to 8 Age Regression 4]]
<<elseif $playerMaturity <= 13>>\
Panties. Considering your current body it seemed a natural fit, but you still felt slightly uncomfortable with them. You'd been wearing boy underwear all this time, even if the rest of you outfit had been feminine. Were you really ready to give them up and wear @@.girlVoice;panties@@? Of course even if you didn't want to, was there even another choice? You'd already searched your room for smaller underwear, and there was no way you'd find something that would fit your current form, was there?
[[Hunt for boy underwear|9 to 8 Age Regression 4 Boy Underwear 2]]
[[Just wear the panties|9 to 8 Age Regression 4]]
<<else>>\
You wrinkled your nose and made a disgusted face. Panties. Through some surprising circumstances you'd managed to keep yourself in boy underwear so far, even if the rest of your outfit was annoyingly girly. It was a situation that you wanted to keep, to maintain some shred of masculinity amongst everything else. But you'd already searched your room for smaller underwear, and there was no way you'd find something that would fit your current form, was there?
<<include "9 to 8 Age Regression 4 Boy Underwear 2">>
<</if>>\<<Image getUnderwearInfo(2).imageLink "topRightCorner">>\
Wrapping a towel around yourself, you were struck my how much more of your body it covered, you made one last foray into your room. In the back corner of your closet there was a box of stuff from when you were way younger. You didn't know why it hadn't been thrown out, but it was your last chance.
Most of it was useless, old craft projects, report cards, stuff like that. But right at the bottom there was a folded up outfit, and fortuitously it included a set of underwear.
Though what you saw was a mixed bag. They were boy underwear, but the emphasis was on //boy//. These were underwear inarguably for young boys, topping out around the age of six. Past that it would be terminally embarrassing to wear underwear emblazoned with trains. You got the feeling they would technically fit, but they wouldn't be super comfortable. Without Emily's magic closet you were stuck with the size they were.
So you only had two choices. One, a set of @@.girlVoice;juvenile@@ briefs meant for 1st graders, plastered in trains. Or two. Panties.
Going commando wasn't exactly an option, you were going to have to choose.
[[Wear the briefs|9 to 8 Age Regression 4][$stayInBoyUnderwear to true]]
[[Wear the panties|9 to 8 Age Regression 4][$stayInBoyUnderwear to false]]
<<set $lookForUnderwear to true>>\<<if $playerMaturity <= 10>>\
You were actually quite @@.girlVoice;excited@@ to get yourself into your new pair of @@.girlVoice;panties@@. Even at just a glance you would tell how much @@.girlVoice;cuter@@ they were than the @@.girlVoice;boring@@ boy underwear that you'd been wearing before.
And as you slid them up your legs it was also clear how much @@.girlVoice;softer@@ they were as well. They felt nice against your @@.girlVoice;smooth, hairless@@ legs. And once you got them settled in place the fit was sheer perfection. Even just wearing these you felt far more comfortable than before, and you hadn't even started with your @@.girlVoice;pretty@@ new outfit.
<<elseif $playerMaturity <= 13>>\
There was a hint of trepidation about putting yourself into your new pair of @@.girlVoice;panties@@. Even at just a glance you could see how much more @@.girlVoice;feminine@@ they were than the old boy underwear that you'd been wearing.
But as you slid them up your legs it was also clear how much @@.girlVoice;softer@@ they were as well. They felt nice against your @@.girlVoice;smooth, hairless@@ legs. And once you got them settled in place the fit was sheer perfection. Even just wearing these you felt far more comfortable than before. Any hesitation you'd had about them was gone, you'd never be wearing boy underwear again after feeling these.
<<else>>\
You weren't excited about your new @@.girlVoice;girly@@ underwear, but you didn't see much other choice. Considering how much your body had changed there was nothing that was going to fit other than what Emily had provided for you. Which meant...you were going to wear @@.girlVoice;panties@@.
Though as you slid them up your legs you were struck by how @@.girlVoice;soft@@ they were. It actually felt nice against your @@.girlVoice;smooth, hairless@@ legs. And once you got them settled in place the fit was, annoyingly, perfect. Even just wearing these you felt far more comfortable than before. Mentally it didn't make you feel any better, but you had to admit that physically, these were the right choice for your new body.
<</if>>\<<silently>>\
<<if $stayInBoyUnderwear>>
<<set $playerUnderwear to 2>>
<<else>>
<<set $playerUnderwear to $nextUnderwear>>
<</if>>
<</silently>>\
<<if $lookForUnderwear>>\
Returning from your hunt for new underwear you slipped off your towel, getting yourself settled in the new underwear first.
<<if $stayInBoyUnderwear>>\
Which proved to be a struggle. At your age the difference in the body of a boy and a girl was pretty minimal, and these underwear had been meant for a child even younger than you. Which meant they bit uncomfortably into your thighs and waist, and even your flat butt seemed too big for them. The only thing that was tolerable was the front, a little space having been left for anatomy that you no longer had. It was cold comfort. But you'd already committed and didn't want to back down now, so you'd wear them, even if you didn't feel comfortable in them.
<<changeEmbarassment "small">>\
<<else>>\
<<include "9 to 8 Age Regression First Time in Panties">>
<</if>>\
<<elseif currentUnderwearIsBoyUnderwear()>>\
<<include "9 to 8 Age Regression First Time in Panties">>\
<</if>>\
<<set _outfitImageLink1 to getCurrentOutfit().imageLink>>\
<<Image _outfitImageLink1 "smallTopRightCorner">>\
At first you were concerned that the outfit wouldn't actually fit properly, held in your hands it looked so small. But as you slipped into your new outfit it was clear that it fit quite nicely. Yes it was very small, but @@.girlVoice;so were you@@. Your arms and legs had gotten even shorter and thinner than last you'd looked at them. <<if $traitSmall == 2>>Glancing at yourself in the mirror you realized you weren't even four feet tall anymore, and getting smaller by the hour.<<else>>Glancing at yourself in the mirror you assured yourself that you were at least still four feet tall, <<if $traitSmall>>though only just.<</if>> It was questionable how long it would stay that way.<</if>> <<if $playerMaturity <= 7>>It was something you were very much @@.girlVoice;looking forward to@@.<<elseif $playerMaturity <= 9>>It wasn't the worst thing, but you didn't want to get //too// much smaller.<<else>>You grimaced, you were already @@.girlVoice;so small@@. You really didn't want to shrink any further.<</if>>
<<if currentUnderwearIsDiaper()>>\
<<include "Diaper Clothing Reaction">>
<</if>>\
<<if $traitImaginaryFriend >= 2>>\
Annie had followed you into the washroom and was also checking out your new outfit.
<<if $playerOutfit === 19>>\
@@.annieVoice;"I LOVE IT!!!"@@ She shouted once you'd gotten into your @@.girlVoice;rainbow unicorn dress@@. Her enthusiasm wasn't surprising, she was a five and half year old girl after all, but it was loud.
<<playerVoice "\"Shhh,\"">> you hissed, <<playerVoice "\"don't yell, people will hear you.\"">>
@@.annieVoice;"Everyone should hear about how cute this is!"@@
You rolled your eyes.
<<else>>\
@@.annieVoice;"It's so cute!"@@ She shouted, @@.annieVoice;"I want a new outfit!"@@
<<if $traitImaginaryFriend >= 3>>\
<<playerVoice "\"You //have// a new outfit.\"">> You currently shared a body, so it was much hers as yours.
Annie giggled, @@.annieVoice;"oh yeahhhh..."@@
<</if>>\
<</if>>\
<</if>>\
Still, as you looked at yourself in the new outfit, you had to admit that it was @@.girlVoice;a lot cuter@@ than what you'd had before. Plus it fit much better, which made you feel a lot more comfortable. Gathering your wits you made your way back to the girls, clad in your new <<if $playerMaturity <= 7>>@@.girlVoice;cute and amazing@@<<elseif $playerMaturity <= 10>>@@.girlVoice;cuter@@<<elseif $playerMaturity <= 13>>nicer<<else>>annoyingly girly<</if>> outfit.
[[Back to the girls|9 to 8 Age Regression 5]]As you approached the door you could hear an ongoing conversation.
@@.karaVoice;"Are you sure she didn't need a training bra? She looked uncomfortable earlier."@@ Kara's voice was tinged with concern.
But Sophie just laughed, @@.sophieVoice;"not anymore. Now she's just a flat little girl."@@ Heat rose to your cheeks, Sophie didn't have to be so blunt about it. You put your hands to your chest, even if she was totally right...
@@.emilyVoice;"Like you're much better,"@@ Emily countered.
Despite still being outside the room you could picture the flush rising to Sophie's cheeks, @@.sophieVoice;"hey! I've got...some,"@@ she rallied, @@.sophieVoice;"there are bumps!"@@
This sounded like a scene that had played out before, despite Sophie's fervor she didn't seem actually angry. Still you thought it might be a good time to present yourself.
[[Enter the room|9 to 8 Age Regression 6]]You gave a small cough as you entered the room, interrupting Emily and Sophie's tiff before it could escalate. The reactions from the other girls were immediate.
<<if $playerOutfit === 19>>\
Sophie smirked at you. Your @@.girlVoice;rainbow unicorn dress@@ made you look even younger than you were. <<if $sophieHappiness >= 7>>But she liked you enough that she didn't rub it in. Instead just professing, @@.sophieVoice;"you look adorable"@@.<<else>>@@.sophieVoice;"Such a pretty little princess. I think I wore a dress like that to my fifth birthday party, no wait, fourth."@@<<changeEmbarassment "small">><</if>>
<<else>>\
Sophie gave you an appraising look and liked what she saw, @@.sophieVoice;"that looks much better on you. It suits you."@@
<</if>>\
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>\
<</if>>\
<<if $playerOutfit === 19>>\
Miki was thrilled and more than a little jealous, @@.mikiVoice;"you're a unicorn princess!"@@ She turned to Emily and you could see her temptation to ask for an outfit of her own. For the moment she held back.
<<if $triggerPrettyPrincess>>\
That didn't mean she was quite done with you. @@.mikiVoice;"Who's the prettiest princess?"@@
<<playerVoice "\"I'm the prettiest princess,\"">> you @@.girlVoice;singsonged@@.
The words had come to you reflexively. Then again, looking as you did, they weren't exactly wrong. <<if $playerMaturity <= 8>>After all you //were// the @@.girlVoice;prettiest princess@@ in this dress, no shame in that.<<elseif $playerMaturity > 13>>Which only renewed your annoyance and embarrassment at the outfit.<<changeEmbarassment "small">><</if>>\
<</if>>\
<<else>>\
Miki was excited, @@.mikiVoice;"its really cute,"@@ she considered for another moment, @@.mikiVoice;"you look just as cute as Emily."@@ She spoke with the gravity of someone having come to a profound conclusion, despite your obvious increasing resemblance to your sister.
<<playerVoice "\"Thank you,\"">> you responded<<if $traitCuteVoice>>, @@.girlVoice;sweetly@@. Despite getting a new set of underwear, a curse had kept your voice as @@.girlVoice;cutesy@@ as before.<<else>>.<</if>>
<</if>>\
Kara was happy in her own way. Secretly she'd been becoming increasingly concerned with the looseness of your old outfit, and the possibility of tripping. <<if $traitRapunzelHair>>Not that it would have been any more dangerous than your floor length hair.<</if>> Plus it made her feel more comfortable. Before you'd been a large almost stranger, now you looked like part of the group.
Emily looked like she was about to cry, her eyes glistening as she looked at you, her @@.girlVoice;twin sister@@. She flew across the room and leapt at you, engulfing you in a hug, @@.emilyVoice;"I've always wanted a little sister, and now look at you."@@ Regardless of your feelings on the matter, you let her have her moment. After all hadn't this been what the entire sleepover had been aiming for?
After a few more moments she broke the hug, though she was still holding your hand, @@.emilyVoice;"okay. Come on sis, we've got so much more to do."@@ With that she started to practically drag you out of the room and back to the party proper.
[[Back to the party|Event Handler]]
<<pushJournalEntry "9To8Age" "Journal 9 to 8 Age" "regression">>\
<<silently>>\
<<set $heightEntries.push({
age: 8,
height: setup.heightArray[8 - $traitSmall]
})>>
<<unset $hypnoAge8Dressup, $nextUnderwear, $stayInBoyUnderwear, $lookForUnderwear>>
<</silently>>\<<if $playerMaturity <= 5>>\
eeesss! dess!<span style="position: relative; letter-spacing: 4px;">grrr</span> le<span style="position: relative; top: -4px;">sgrr.</span>
<<elseif $playerMaturity <= 7>>\
i play dres and get ne w cloths. again. i like new cloths. verevere coot. i like coot cloths. i want more coot cloths.
<<elseif $playerMaturity <= 9>>\
We gots to play dressup and dress up is lots of fun. I had fun waring Emilys clothes. <<if $age8DressupUnicornDress>>She gave me a prety unicorn dress and I look like a prinsess.<<else>>Here clothes were very prety and cute. and I liek them better than old clothes.<</if>>
<<elseif $playerMaturity <= 13>>\
I still need to think about what just happened. I'm smaller, yeah, but like, I didn't know how small. I got Emily's clothes. I mean like straight from her cloest, no magic, no growing, just her clothes. It's conserning. How much smaller am I going to get? I'm going to be a little sister soon, Emily even called me a little sister even though we're the same size...I don't know where I'm going with this...it's just...it's weird to not be the 'big' sibling anymore.
<<else>>\
My regression continues unabated, once again causing me to shrink out of my clothes. Which distressingly meant it was time for another dressup session. It doesn't really matter what I ended up in<<if $age8DressupUnicornDress>>, though a rainbow unicorn dress was particularly galling<</if>>. The concerning part is that it came straight from Emily's closet, no magic, just sharing clothes with my sister. This needs to stop before it goes any further.
<</if>>\You were lost in thought. It was <<if $playerMaturity > 11>>odd<<else>>nice<</if>> to be able to blend in with the girls. At this point if someone else saw the five of you, they'd be asking where //your// babysitter was. They wouldn't even question your presence.
Well, if they knew your family they might have questions. <<if $traitSmall>>You glanced over to Emily, the two of you looked so much alike now. Close @@.girlVoice;sisters@@ at a minimum, if not @@.girlVoice;twins@@. Though considering that you were actually @@.girlVoice;smaller@@ than her now, even "twins" was a hard claim and "big" sibling was laughable. <<else>>You glanced over to Emily, the two of you looked nearly identical at this point. Close @@.girlVoice;sisters@@, if not @@.girlVoice;twins@@. You didn't even get to claim being the "big" sibling anymore.<</if>> Something that was made abundantly clear when she caught your gaze and wandered over.
She stared directly into your eyes, @@.emilyVoice;"how you doin' sis?"@@
You shrugged, readjusting your top after it slipped off of your shoulder. Emily's eyes sparkled, @@.emilyVoice;"you knoooowwwww, your clothes are falling off and we haven't played dress-up in //ages//."@@ Her smile made her next suggestion painfully obvious, @@.emilyVoice;"so we just //have// to get you a new outfit."@@
She grabbed your hand and began to pull you upstairs. The pull having way more force than you expected, though maybe not surprising considering you were almost the same size.
@@#links;
<<if $traitFashionista>>\
[[Resist|9 to 8 Age Regression Forced Agree Fashionista]]
<<else>>\
<<set _agreeableComments to ["My clothes are really loose.", "Could I even stop them at this point?"]>>\
<<agreeableChoice "Resist" "9 to 8 Age Regression Resist" _agreeableComments>>
<</if>>\
<<link "Give in">>
<<filterreplace "#links">>\
<<include "9 to 8 Age Regression Agree Fragment">>
<</filterreplace>>
<</link>>
@@<<playerVoice "\"No way. I'm not letting you dress me up like a doll again.\"">>
Emily's gaze drifted over your shoulder, but before you could identify why you felt a set of arms wrap around your waist.
@@.sophieVoice;"We can do this the easy way, or the hard way."@@ Sophie growled, quoting an unknown source.
<<if $traitSmall>>You weren't too concerned, what could she do? She was bigger than you, but surely she couldn't just pick you up and carry you upstairs, right?<<else>>You weren't concerned, what could she do? She was a little bigger than you, but not enough that she could just pick you up and carry you upstairs.<</if>>
@@.sophieVoice;"You know Emily is ''really'' ticklish, especially her tummy."@@ Sophie warned. You knew that was true, both you and your mother had tormented Emily enough to know that. Luckily you'd avoided that particular weakness, or at least you had before. <<if $mikiTickled>>Miki had already tortured you once with a tickle attack, you knew you were @@.girlVoice;helpless@@ against it.<</if>>
@@#links;
<<if $traitTicklish>>[[Continue to resist|9 to 8 Age Regression 1 Resist Hopeless]]<<else>>[[Continue to resist|9 to 8 Age Regression 1 Resist]]<</if>>
<<link "Give in">>
<<filterreplace "#links">>\
<<include "9 to 8 Age Regression Agree Fragment">>
<</filterreplace>>
<</link>>
@@<<playerVoice "\"I don't want to play dress-up.\"">>
The girls were shocked at your response. Though the course of the party it'd become clear you @@.girlVoice;loved@@ dressup, despite your initial resistance to the idea. So for you to decline it now, when you actually had a chance to play, was grossly out of character.
@@.karaVoice;"Aren't those clothes too big?"@@ Kara questioned.
@@.girlThought;She's right, these clothes don't fit at all.@@
@@.sophieVoice;"And isn't the style a little too,"@@ Sophie groped for a word, @@.sophieVoice;"old?"@@
<<if $playerMaturity <= 8>>\
@@.girlThought;These clothes are for big girls, not me.@@
<<elseif $playerMaturity <= 11>>\
@@.girlThought;These clothes are styled for older girls, not me.@@
<<else>>\
@@.girlThought;This style is so adolescent, it doesn't suit my new body at all.@@
<</if>>\
@@.emilyVoice;"Don't you want a new cute outfit?"@@ Emily questioned.
@@.girlThought;I do want a new cute outfit.@@
@@.mikiVoice;"I wanna play dress-up!"@@ Miki finished.
@@.girlThought;I wanna play dress-up!@@
You shook your head and then smiled, how could you be so @@.girlVoice;silly@@? You @@.girlVoice;loved clothes@@, how could there be anything better than dress up? Impossible.
You took Emily's hand again, <<playerVoice "\"Sorry...\"">>, you meekly apologized, <<playerVoice "\"I was being silly...\"">>
[[Time for dress-up|9 to 8 Age Regression 2]]
<<changeEmbarassment "small">>\<<if $traitFashionista || $playerMaturity <= 10>>\
You @@.girlVoice;eagerly@@ agreed, you really did need a new outfit. Not only was this one falling off, but you wanted something @@.girlVoice;cuter@@ that suited you better.
<<else>>\
You reluctantly agreed. You weren't excited at the prospect of the @@.girlVoice;childish@@ and @@.girlVoice;girly@@ outfits Emily was going to foist on you. However, you did need something to wear, you didn't exactly want to wander around naked.
<</if>>\
[[Time for dress-up|9 to 8 Age Regression 2]]@@.sophieVoice;"I hoped you'd pick the hard way."@@ Sophie continued her 'tough' act, though Emily just rolled her eyes at it.
You felt her hands move to your stomach, starting to gently tickle you. You'd expected nothing to occur, but the effect was immediate. A @@.girlVoice;giggle@@ built in your throat and you started @@.girlVoice;squirming@@ to get away.
<<playerVoice "\"Stop it,\"">> you gently protested, trying to underplay your reaction.
Sophie was undeterred, her fingers picking up speed, causing your @@.girlVoice;giggle@@ to burst forth. You were helpless to stop it, and as Sophie continued it only got more @@.girlVoice;shrill@@ and @@.girlVoice;desperate@@.
<<playerVoice "\"Stop.Stop.Stop.\"">> You tried to remove her hands but now Sophie's strength was showing itself, you didn't have any hope of dislodging her.
The assault continued, your giggles were coming out in fits and starts as you gulped for air. Even Miki had joined in to abuse your @@.mikiVoice;"tickily tummy"@@.
<div id="runAwayArea" style="position:relative">\
<a id="runAwayLink" class="runAwayLink" onmouseover="runAwayLinkHover()">Try to resist</a>
[[Give in|9 to 8 Age Regression 2]]
</div>\
<<set $resistTickle to true>>\@@.sophieVoice;"I hoped you'd pick the hard way."@@ Sophie continued her 'tough' act, though Emily just rolled her eyes at it.
You felt her hands move to your stomach. Her fingers had barely touched you before you erupted into @@.girlVoice;giggles@@.
<<playerVoice "\"Stop...stop!\"">> You vainly tried to protest through gasps of air. It had only been a moment, but you were already a @@.girlVoice;squirming@@, @@.girlVoice;giggly@@ mess. Tears forming in your eyes from laughing too hard. <<if $traitWeakBladder>>If this kept up for another few moments you were going to @@.girlVoice;wet yourself@@.<</if>>
Resisting her was entirely impossible, even if you could focus enough to try and move her hands, she was too strong for it to work.
<<playerVoice "\"I give up!\"">> You @@.girlVoice;squealed@@, prompting Sophie to let you go. The entire thing had lasted no more than five seconds. You had been totally @@.girlVoice;helpless@@ against even the briefest of tickles. You worried about what would happen in the future, there was no way the girls weren't going to abuse this weakness.
With no obvious escape, and Sophie's fingers at the ready, you resigned yourself to the fate. You took Emily's hand and followed her upstairs.
[[Give in|9 to 8 Age Regression 2]]
<<changeEmbarassment "small">>\<<if $resistTickle>>\
You were not able to resist Sophie's assault for long. Apparently the 8 year old girl version of you had an extremely @@.girlVoice;ticklish@@ stomach. So you finally cried out, <<playerVoice "\"okay stop, you win, you win, stop,\"">> your words were still coming out in fits and starts through the tears and the @@.girlVoice;giggling@@. Finally Sophie released you and Emily once again offered you her hand. This time you took it and followed Emily upstairs.
<</if>>\
Sitting on Emily's bed you watched as the girl's tore through Emily's closet looking for the perfect outfits. This time was much more contentious than the last. There were outfits being pulled and tossed, mixed and matched, compared and contrasted.
Some of this conflict stemmed from simply having more options. For the twelve year old version of you Emily had tried to pick more 'mature' outfits. The closet's magic would make sure it fit no matter what, but the style choices of an eight year old wouldn't suit anyone but the @@.girlVoice;cutesiest@@ tween. Now there was no such complication, you were the @@.girlVoice;same age as Emily@@, so you'd look @@.girlVoice;just right@@ in the stuff she normally wore.
<<if $playerMaturity >= 12>>Grimly<<elseif $playerMaturity >=10>>Interestingly<<else>>Excitedly<</if>> you noted that the closet didn't even need to be magic for this dress-up session. You were <<if $traitSmall>>@@.girlVoice;almost the same size<<else>>@@.girlVoice;same size@@<</if>>, so you could @@.girlVoice;easily share clothes@@.
That changed the tenor of the session. Before it had been a little sister taking a twisted glee in dressing up her older brother. Now it was a @@.girlVoice;twin sister just sharing her clothes@@. The entire scene could play out in the opposite direction, with you picking an outfit for Emily, and no one would bat an eye.
[[Consider the outfits|Dressup Age 8 Outfits]]Your mind was still reeling from the last activity. Though it'd been happening for a while you'd never get used to the feeling of your brain @@.girlVoice;slipping away@@. It was strange because, usually, you were aware of the things that had been lost. A normal nine year old wouldn't bemoan the lack of knowledge of algebra. They wouldn't even know what algebra was. Yet even now you still remembered the existence of high school Math concepts...you just @@.girlVoice;had no idea how they worked@@.
It was an extremely frustrating situation, doubly so because there was nothing you could do about it. Even if you'd had the time to leaf through a Math textbook there was no way your mind would be able to re-absorb the information.
A quick check of your report card only reaffirmed that notion.
[[Check your report card|10 to 9 Maturity Change 2]]<<include "Elementary School Report Card">>
For the second time today your marks had suddenly 'improved'. Though you weren't sure how to feel about the why...
<<playerThought "Elementary School? Grade Four?">>
You were @@.girlVoice;only nine@@ so @@.girlVoice;fourth grade@@ made sense, but the idea of being in Elementary school didn't sit quite right. @@.girlThought;I'm not even with the big girls anymore@@.
However, the improvement of the marks wasn't consistent. Your Arts and Music marks were better than they'd ever been. But your Math skills, even by the standards of @@.girlVoice;fourth grade@@, weren't great.
<<playerThought "Didn't I used to be good at math?">> @@.girlThought;But math is so boring...@@ <<playerThought "And when did I get good at art or music? It's probably because">> @@.girlThought;it's super fun to draw and sing.@@ <<playerThought "But drawing and singing are for little girls">> @@.girlThought;like me. Boy classes like science are so boring...@@
[[You felt dizzy|10 to 9 Maturity Change 3]]It was all too much, there was too much going on, you felt like your head was going to...
@@.sophieVoice;"What's going on with you?"@@ Sophie's voice broke you from your train of thought. You hadn't even heard her come up behind you. She took a closer look at you, @@.sophieVoice;"you doing ok? You look..."@@ she hunted for the word, @@.sophieVoice;"painy."@@ Was the best she came up with.
<<playerVoice "\"I'm alright, I think,\"">> you muttered, <<playerVoice "\"my brain is all...is all...uhh...\"">> The word escaped you so you mimed your head coming apart, complete with sound effect.
Sophie quirked her head, @@.sophieVoice;"what are you saying? I don't get it."@@
You furrowed your brow in frustration.
[[Think harder|10 to 9 Maturity Change 4]]It came to you.
<<playerVoice "\"It\'s all \'splody.\"">> You weren't one hundred percent confident in that word, but it seemed close enough. @@.girlThought;'splody must be the word for when your head went 'boom', right?@@
@@.karaVoice;"I think ?they means 'exploding'. 'My head is exploding'"@@ Kara smoothly explained, having overheard the last part of the conversation.
You opened your mouth to respond, but quickly realized she was right. How had you forgotten the word? How many other words had you forgotten? What if you started forgetting @@.girlVoice;big words@@ entirely?
You took a breath to steady yourself. It had just been one word and it was an odd one. It was hard to explain a situation that was so abs...abs...@@.girlVoice;weird@@.
<<playerVoice "\"I need a minute,\"">> you squeaked out and hurried away. You took ahold of your @@.girlVoice;secret diary@@.
[[Open your diary|10 to 9 Maturity Change 5]]<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I am cheking to make sure that I can still rite I dont want to @@.strikethrough;forg@@ not no how to rite.
</span>\
</div>\
</section>\
You stared down at the page, you could tell something was off, but it was difficult to see where. The thoughts in your head just @@.girlVoice;didn't seem right@@ on the page.
<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
sophie was @@.strikethrough;dishrack@@ talking to me and then kara came and said a word I didnt know but I used to no the word. I think I used to no the word
</span>\
</div>\
</section>\
You bit your lip. You were fairly confident that you'd spelled 'sophie' right, but it hadn't been automatic. Her name was weird, it had letters that it didn't need. And reading it back the flow was @@.girlVoice;all wrong@@, your grammar was degra-degri-@@.girlVoice;bad@@. You needed to know if you could at least still spell.
<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass' style="white-space: pre;">\
grade @@.strikethrough;ahvenoh@@
space suprise
sandwitch naybor
rahpid responsbility
freight @@.strikethrough;prezinta@@ @@.strikethrough;pressunta@@
tipe @@.strikethrough;consissn@@ @@.strikethrough;consistn@@
</span>\
</div>\
</section>\
You put down your pen, things had started okay, the first column looked mostly correct. But once you tried to do bigger words it had started to @@.girlVoice;fall apart@@. @@.girlVoice;By the end you couldn't even make a good guess.@@
@@.sophieVoice;"I keep wondering what you're writing in there."@@
[[Sophie snatched the diary|10 to 9 Maturity Change 6]]As distressed as you were about your poor spelling performance you were too slow to stop her. She read through the current page and laughed, @@.sophieVoice;"do you usually do spelling tests for fun?"@@ She handed the @@.girlVoice;diary@@ back to you, @@.sophieVoice;"there is no 't' in sandwich...and I think freight is wrong, the 'i' is supposed to be before the 'e'."@@
You flushed at the corrections, though you couldn't actually be sure if she was right. <<if $sophieInferiorityComplex >= 3>>But it was ''Sophie'', she was almost assuredly right.<<elseif $sophieInferiorityComplex >= 2>>But this was Sophie, she probably knew what she was talking about.<<else>>Regardless it still felt pretty awful to be corrected by a nine year old.<</if>>
@@.sophieVoice;"Don't worry about it,"@@ Sophie waved off your concerns, @@.sophieVoice;"it's easier to look at someone else's and see what's wrong. I make those kind of mistakes all the time."@@
You weren't sure if that was supposed to make you feel better. She was saying your writing wasn't particularly bad...by @@.girlVoice;grade four standards@@. <<if $karaInferiorityComplex >= 2>>Which would be the highest standards for the group if Kara wasn't such a genius.<<elseif $karaInferiorityComplex >= 1>>Though to be fair those were probably the highest standards of the group. Though it was very possible that Kara, despite being a year younger, was just as good, if not better.<<else>>Though to be fair those were the highest standards of the group. You surmised that since Sophie was the oldest she probably wrote the best.<</if>>
@@.sophieVoice;"I mean I could do better if it was for school,"@@ she bragged and then grinned at you, @@.sophieVoice;"but is that the best you can do?"@@ Her eyes sparkling as her competitive streak shone through.
[[Answer her|10 to 9 Maturity Change 7]]You glanced back down at your @@.girlVoice;diary@@, quickly scanning the previous entry, it wasn't much better. Your @@.girlVoice;diary@@ was just a personal log so you hadn't been correcting grammar or spelling. But it was clear that things were @@.girlVoice;getting worse@@. Maybe you could do better if you really tried, but did you even want to?
Sophie was being awfully nice to you right now, even though it was something she could easily tease you about. Except since you were having the same issues she did, she didn't really have any ground to stand on. You wondered if she'd be like that with other things, would the others? Maybe Emily would be nicer to you if she thought you were more like her.
<<switch $karaInferiorityComplex>>\
<<case 0>>\
At the start of the party you'd been smarter than the rest of the group, but now it was questionable. Kara would challenge you in her own way, despite her youth. <<if $sophieInferiorityComplex >= 3>>Sophie was so @@.girlVoice;amazing@@ that she was obviously smarter than you.<<elseif $sophieInferiorityComplex >= 2>>Sophie was pretty amazing, so she was probably smarter than you now.<<else>>Sophie and you were equal at best.<</if>> <<if $emilyInferiorityComplex >= 2>>And of course your <<sisterTitle>> would be smarter than you.<<else>>Even Emily wouldn't be far behind you now.<</if>>
<<case 1>>\
Until recently you'd been smarter than the rest of the group, but now it was highly questionable. Kara might be smarter than you, despite your extra years of education. <<if $sophieInferiorityComplex >= 3>>Sophie was so @@.girlVoice;amazing@@ that she was obviously smarter than you too.<<elseif $sophieInferiorityComplex >= 2>>Sophie was pretty amazing, so she was probably smarter than you as well.<<else>>Sophie and you were equal at best.<</if>> <<if $emilyInferiorityComplex >= 2>>And of course your <<sisterTitle>> would be smarter than you now too.<<else>>Even Emily wouldn't be far behind you now.<</if>>
<<case 2>>\
At the start of the party you'd been smarter than the rest of the group, but now there was little chance. Kara was obviously smarter than you, despite your extra years of education. <<if $sophieInferiorityComplex >= 3>>Sophie was so @@.girlVoice;amazing@@ that she was obviously smarter than you too.<<elseif $sophieInferiorityComplex >= 2>>Sophie was pretty amazing, so she was probably smarter than you as well.<<else>>Sophie and you were equal at best.<</if>> <<if $emilyInferiorityComplex >= 2>>And of course your <<sisterTitle>> would be smarter than you now too.<<else>>Even Emily wouldn't be far behind you now.<</if>>
<<case 3 4>>\
<</switch>>
<<if $karaInferiorityComplex >= 2 && $sophieInferiorityComplex >= 2 && $emilyInferiorityComplex >= 2>>\
Which meant Miki, a girl three years your junior, was the only one you could really claim you were smarter then. Was there really any point in trying to prove how smart you still were? What if the other girls @@.girlVoice;thought you were a snob@@? Maybe it would be better to accept your place near the @@.girlVoice;bottom of the pack@@? Or maybe it'd be even better to really cement yourself down there. If Sophie thought you were @@.girlVoice;dumber@@ than her, she might be a little nicer.
<<elseif $karaInferiorityComplex >= 2 || $sophieInferiorityComplex >= 3 || $emilyInferiorityComplex >= 2>>\
Did you want try and prove how smart you still were? What if the other girls @@.girlVoice;thought you were a snob@@? Maybe it would be better just to let yourself slack off a bit, slide into the @@.girlVoice;middle of the pack@@, not stand out. Or maybe it'd be even better to let it slide a little further, if Sophie thought you were @@.girlVoice;dumber@@ than her she might be a little nicer.
<<else>>\
Did you want to cling on to being the smart one? What if the other girls @@.girlVoice;thought you were a snob@@? Maybe it would be better just to let yourself slack off a bit, slide into the @@.girlVoice;middle of the pack@@, not stand out. Or maybe it'd be even better to let it slide a little further, if Sophie thought you were @@.girlVoice;dumber@@ than her she might be a little nicer.
<</if>>\
[[Try your best|10 to 9 Maturity Change 8a]]
[[Take it easy|10 to 9 Maturity Change 8b]]
[[Dumb it down|10 to 9 Maturity Change 8c]]
<<changeEmbarassment "small">>\<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I can @@.strikethrough;rite@@ write better than the other writing. I just have to focuss and I can write better then @@.strikethrough;s@@Sophie. Writing is not tearably hard as long as I try.
</span>\
</div>\
</section>\
You worked hard and even did a second pass to correct the couple small mistakes that you saw. The words still came out @@.girlVoice;pretty awkward@@, and you really weren't sure about 'tearably', but it was cleaner than before.
Sophie took a look at your work and frowned, reading through it again. She was trying to find mistakes, but was struggling to do so. Watching her mouth move through the word 'terribly' you were sure she also suspected the spelling was wrong, but wasn't confident enough to correct it.
@@.sophieVoice;"You use 'I' too much. Teacher says you have to use other words too."@@ Despite her suggestion she wasn't forthcoming about exactly //what// you should be using instead, maybe she didn't know.
[[Kara checked the paper|10 to 9 Maturity Change 9]]<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I am riting @@.strikethrough;dis@@ this to shoo how well I can rite. If I focuss then I can rite as well as sophie. Riting is verry hard but I try my best
</span>\
</div>\
</section>\
In truth you mostly just let yourself write normally, mistakes @@.girlVoice;happened plenty@@ on their own. You just didn't go back and fix the one you did see. You worried that maybe you'd done //too// good a job and were tempted to go make another mistake, but Sophie didn't give you the chance.
Sophie took a look at your work and smiled, @@.sophieVoice;"well I see you tried really hard,"@@ she couldn't keep the superiority out of her voice, @@.sophieVoice;"but 'write' has a 'w' in the front, and you forgot a period at the end, and my name is supposed to have a big S."@@ She beamed, having found at least one mistake per sentence. Though you surprisingly didn't feel particularly embarrassed. Sophie wasn't teasing you, she'd actually praised you in her own way. This kind of writing was @@.girlVoice;totally normal for grade 4@@, so you just blended in.
[[Kara checked the paper|10 to 9 Maturity Change 9]]
<<changeHappiness "Sophie" true>><section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I am riting dis to shoo how good I rite. If I focuss then I rite good as sofe. Ritting is ver hard. I tri best
</span>\
</div>\
</section>\
You knew that Sophie was being nice because you weren't acting like a know-it-all anymore. You decided to lean into that.
<<playerThought "If she likes me better when I'm dumber, I'll just pretend to be dumber.">>
So you decided to write the line with a little embellishment, throwing in an extra mistake or two. Except after you'd written the first sentence something changed, the rest of the phrase seemed to swim in your head. The letters almost floating on the page, it lasted only a moment but when it stopped you could tell something had changed.
The rest of the sentences were of a similar quality to the first, except now it wasn't intentional. You just couldn't quite figure out how some things were supposed to be spelled, or when and where to use linking words. You scrunched your face, trying to concentrate the best you could to finish out strong, but your last sentence was perhaps the worst. You didn't even get a chance to correct anything before Sophie snatched the paper.
Sophie took a look at your work and smiled wide, @@.sophieVoice;"now I know you tried really hard,"@@ she couldn't keep the superiority out of her voice, @@.sophieVoice;"but 'write' has a 'w' in the front, and you forgot a period at the end, and my name isn't spelled that way its S O P H I E."@@ She wrote it down on the paper. You were annoyed at yourself, you //knew// that, but for some reason the information had failed to translate to the page.
@@.sophieVoice;"There are a couple other things,"@@ she hesitated, @@.sophieVoice;"but that's enough for now. You just need to keep practicing."@@
You flushed. Despite it being intentional, at least at first, you'd made so many mistakes that she wasn't going to even bother correcting them. Still, she had been pretty nice about it. Far nicer, you reasoned, than if you'd only made one or two mistakes. Still it irked you that you'd written more like a @@.girlVoice;sloppy eight year old@@ than a nine year old, but you weren't sure you could do any better...
[[Kara checked the paper|10 to 9 Maturity Change 9]]
<<silently>>\
<<changeHappiness "Sophie" true>>
<<changeHappiness "Sophie" true>>
<<addTrait "$traitSlowLearner">>
<<changeEmbarassment "small">>
<</silently>>\@@.karaVoice;"Well I think ?they did a very good job."@@ Kara spoke warmly and you blushed at the compliment. <<if $karaInferiorityComplex>>Kara was @@.girlVoice;really smart@@, so if she thought it was good then you were sure it was.<<else>>Maybe having a seven year old compliment your writing wasn't the highest praise, but Kara was @@.girlVoice;pretty smart@@. She probably knew better than Sophie @@.girlVoice;or you@@ did.<</if>>
@@.karaVoice;"You shouldn't be such a bully,"@@ Kara admonished Sophie, @@.karaVoice;"trying hard is what's important."@@
Even Sophie looked a little abashed at that and your heart soared. Kara was right, Sophie was being a @@.girlVoice;mean bully@@ and you hated those. You folded your arms across your chest, swelling with righteous fury.
@@.sophieVoice;"I'm sorry,"@@ Sophie murmured, much to your surprise. Your indignation fading away almost instantly. It seemed like she really was being nicer to you now. Maybe she felt worse now that she was teasing someone more @@.girlVoice;at her level@@, rather than someone who could easily take it. @@.sophieVoice;"Oh!"@@ Sophie exclaimed before rushing off. You and Kara looked to each other and Kara shrugged.
When Sophie returned she was holding a box of @@.girlVoice;pencil crayons@@, @@.sophieVoice;"here,"@@ she offered you the box, @@.sophieVoice;"you can use these to write your diary."@@ The box was clearly a peace offering on Sophie's part.
Your eyes went wide at all the @@.girlVoice;pretty colors@@, there were so many options. Your eyes settled on one pencil, in a particularly @@.girlVoice;bright pink@@. Normally you wouldn't have even considered it, but you couldn't help but think how much @@.girlVoice;prettier@@ your @@.girlVoice;diary@@ would be if you used a pencil like that.
You took the box and nodded, <<playerVoice "\"I'm going to write my diary now. Sophie, the pencils are apreci-apriee-thank you for the pencils.\"">> Excited for your next @@.girlVoice;diary@@ entry, you wandered away.
[[Back to the party|Event Handler]]
<<pushJournalEntry "age10To9Maturity" "Journal 10 to 9 Maturity" "regression">>\Sophie was mean. She say I @@.strikethrough;rite@@ write worse then her. But I can @@.strikethrough;stil@@ still write okay. But it geting hard. words are hard to make write words. I can talk good! but hard to right dairy write. Sophie @@.strikethrough;apple@@ said sorry and gave me nice pencil craaons. @@.sophieVoice;I can write@@ @@.karaVoice;in lot@@ @@.mikiVoice;diffrent color@@ @@.pink;but like pink best@@. Sophie is okay now I gess, I @@.strikethrough;forgive@@ @@.strikethrough;fourgive@@ like her nowBefore you could get to the next event you were accosted by Sophie.
@@.sophieVoice;"Come on, you're needed."@@
<<switch $sophieInferiorityComplex>>\
<<case 0>>\
Resisting wasn't worth the hassle, so you followed along for now. No point making a fuss until you knew what you were getting into.
<<case 1>>\
<<if $playerAge <= 10>>\
You doubted you'd be able to resist Sophie even if you wanted to. No point in making a big deal out of it. So you followed her.
<<else>>\
You didn't want to start a scrap with Sophie, so you followed along. No point making a big deal out of it.
<</if>>\
<<case 2>>\
<<if $playerAge <= 12>>\
You knew there was @@.girlVoice;no way@@ you could resist Sophie even if you wanted to. No point in making a big deal out of it, might as well follow along.
<<else>>\
You knew how tough Sophie was, and you really didn't want to get into a scrap with her. So you followed along, no point in making a fuss.
<</if>>\
<<case 3 4>>\
There was @@.girlVoice;no way@@ you could resist Sophie, and no real reason that you would want to. So you @@.girlVoice;eagerly@@ followed her instructions
<</switch>>\
The group of girls stared at you as you walked in, there was something in their eyes, it made you nervous.
@@.karaVoice;"<<playerName>>, you know how we talked about makeovers..."@@ Kara seemed a little nervous, @@.karaVoice;"well I wanted to show the other girls something and I need your help."@@ She paused, a nervous silence filling the air.
@@.karaVoice;"Don't worry its nothing big. You don't even have to do anything, just sit here for a few minutes."@@ Kara stammered, trying to convince you.
<<if $karaInferiorityComplex >= 2>>\
You didn't exactly need convincing. If Kara thought it was something you should do, then it was probably the smart thing to do. Obediently you sat down in the chair.
<<else>>\
You knew there had to be more to this, but you had @@.girlVoice;enjoyed@@ your earlier conversation. So you capitulated and sat down on the offered chair, the rest of the girls surrounding you.
<</if>>\
@@.karaVoice;"Okay now close your eyes and hold still."@@
[[Sit down|11 to 10 Maturity Change 2]]Kara continued her explanation to the rest of the girls, @@.karaVoice;"so it's important to have a base coat."@@
<<playerThought "A base coat? What is she talking">>...you felt a cream being rubbed on your face. <<if $knowledgeMakeup>>You knew enough to know<<else>>Intuitively you knew<</if>> what she was doing, she was teaching them how to do makeup, and you were the test dummy.
<<playerVoice "\"Wait I didn't agree to-\"">>
@@.karaVoice;"Don't move!"@@ Kara hissed, almost messing up her work. She continued to rub your face, @@.karaVoice;"Emily wanted to learn, but I needed a model. Sophie refused and Miki said she wanted to watch not model. So you were the only choice."@@
@@.mikiVoice;"Emily said you would be our test dolly."@@ Miki exclaimed. Emily's stifled giggle confirmed the truth of the words.
@@.karaVoice;"Now stay still."@@
@@.emilyVoice;"Like a doll."@@
@@.karaVoice;"Shush, I need to focus. <<playerName>>, do you understand? Wait, I guess you can't move, just grunt if you understand."@@
<<if $karaInferiorityComlex >= 2>>@@.girlThought;Kara knows what she's doing, I should let her finish.@@<<elseif $traitAgreeable>>@@.girlThought;I'm already sitting down, I should just let her continue.@@<<else>><<playerThought "I've already let her start, no escaping now.">><</if>>
[[You grunted|11 to 10 Maturity Change 3]]@@.karaVoice;"So once you have the foundation on you can apply blush."@@
With your eyes closed, you couldn't really see any of what was going on. The only thing you could discern was the feeling of the brush on your cheeks. You'd just have to wait for the big reveal at the end.
@@.karaVoice;"The blush makes it so you look bright and healthy,"@@ that sounded suspiciously like something parroted from a magazine. <<if $teenMagazineHypno>>In fact you remembered "reading" something like that in a @@.girlVoice;teen magazine@@.<</if>>
Kara started brushing something else onto your face.
@@.sophieVoice;"How do you know how to do this anyway?"@@
@@.karaVoice;"My big sister taught me. She's always using me as a model."@@
@@.sophieVoice;"So have you actually ever done this?"@@
There was a disconcerting silence before you felt Kara brushing something onto your eyebrows.
@@.karaVoice;"This will make the eyebrows look full...which she said was really important."@@
This was actually [[kind of interesting|11 to 10 Maturity Change 3a]]
You couldn't wait for this [[to be over|11 to 10 Maturity Change 3b]]@@.karaVoice;"Now hold really still,"@@ she continued brushing your eyelids and it was taking all your focus not to fidget.
@@.mikiVoice;"So pretty~ I wanna go next."@@
@@.karaVoice;"Let me finish with <<playerName>> first,"@@ as she spoke you could feel something poking gently at your eyelid. You could almost feel Kara's intense focus.
@@.karaVoice;"You have to be really careful with eyeliner or it'll look silly."@@
<<if $traitVain>>You bristled at the idea. @@.girlThought;I do ''not'' want to look silly.@@<<else>>You got the distinct feeling you might already look silly.<</if>>
@@.emilyVoice;"Can I do the other eye?"@@
You tried to signal your disagreement with this suggestion. But they either didn't notice or didn't care.
Emily's touch was even less sure than Kara's. You almost abandoned the whole thing when you heard Miki give a small hiss, no doubt cringing at some mistake.
@@.karaVoice;"Okay <<playerName>> don't open your eyes, but try to look down."@@
You didn't totally understand how that was possible, but you tried to [[look down.|11 to 10 Maturity Change 4a]]You felt a small tug on your eyebrow and then something brushing through your eyelashes. <<if $knowledgeMakeup>>Mascara. It was obvious of course, you needed it to darken and intensify lashes, so they'd look thick and full.<<else>>This one you knew, mascara. If you recalled correctly it was to darken and @@.girlVoice;intensify@@ your lashes. Though you weren't really sure why thick lashes were the goal.<</if>>
@@.karaVoice;"Oh shoot, I forgot to,"@@ Kara noticed your concern, @@.karaVoice;"almost forgot to curl them."@@
You felt a new sensation on your eyelashes, gently pulling at them.
@@.mikiVoice;"It looks the same."@@
@@.karaVoice;"Hmmm, well ?they already had such nice lashes, I guess it doesn't do much."@@
You weren't one hundred percent sure how to feel about having @@.girlVoice;long pretty lashes@@, but it was surely better than having short ugly ones.
@@.karaVoice;"Now let me finish the mascara,"@@ Kara started working on the first eye again.
@@.girlThought;Right, curling it would mess up the mascara.@@
But this was taking forever, you knew she was working on your eyelashes, so talking shouldn't be an issue.
[[Are we done yet?|11 to 10 Maturity Change 5a]]Sophie laughed. @@.sophieVoice;"Impatient much? You sound like Miki."@@
@@.mikiVoice;"Hey!"@@
Sophie laughed again. @@.sophieVoice;"Says the girl who asked 'are we there yet' about a dozen times on the way here."@@
Miki huffed, but she couldn't deny the point.
@@.karaVoice;"We're almost done,"@@ she ran the brush through your other eyelash a couple more times, @@.karaVoice;"there."@@
@@.emilyVoice;"You look so pretty <<playerName>>."@@
You searched for sarcasm in Emily's voice, but found none. It seemed like she was genuinely impressed with the work. Did your <<sisterTitle>> really think you were @@.girlVoice;pretty@@? She was almost never that nice. If she found this fun, maybe the two of you could @@.girlVoice;do it again@@ later.
[[Almost done|11 to 10 Maturity Change 6]]What ensued was a flurry of instructions from Kara about a seemingly endless array of powders and brushes. She brushed and drew on your eyelids, even letting Emily take over for one of the eyes.
Then she was poking and pulling at your eyelashes, telling you that it would make them look so pretty when she was done. All the other girls seemed to agree on that point. Whatever Kara was doing it was making you @@.girlVoice;very pretty@@.
At first, you hadn't thought you'd be interested in any of this, but as it went on you found yourself at least paying some attention to Kara's teachings. You doubted you'd be able to do it yourself, since you couldn't actually see any of what was going on, but there was a growing interest to at least try it out.
<<if $traitImaginaryFriend >= 2>>\
@@.annieVoice;"It looks so pretty!"@@ Annie cheered.
<<playerVoice "\"Does it really?\"">> Bereft of your sight you were @@.girlVoice;eager@@ to find out the results.
@@.karaVoice;"Does it really what?"@@
<<playerVoice "\"Uh, I mean will it really make me look pretty?\"">>
Emily giggled, @@.emilyVoice;"you look super pretty!"@@
@@.annieVoice;"See? I told you it was pretty. You should trust me."@@ This time you managed to bite your tongue and not respond.
You stayed quiet, waiting for Kara to finish.
<<changeEmbarassment "small">>\
<</if>>\
@@.karaVoice;"Now for the finishing touches."@@
[[Almost done|11 to 10 Maturity Change 6]]@@.karaVoice;"Purse your lips,"@@ Kara ordered. You obliged, trying to ignore how silly you must look.
<<if $sexualityLock>>\
@@.sophieVoice;"Just pretend you're kissing a cute girl,"@@ Sophie's tease brought an instant flush to your cheeks.
<<else>>\
@@.sophieVoice;"Just pretend you're kissing a cute boy,"@@ Sophie's tease brought an instant flush to your cheeks.
<</if>>\
<<playerVoice "\"I-I don't...\"">>
@@.karaVoice;"Don't be mean Sophie."@@
@@.emilyVoice;"It's not mean if it's truuueeee,"@@ Emily cooed. You wanted to protest, but it felt like your brain was overheating.
@@.mikiVoice;"Dat's gross,"@@ Miki countered.
@@.sophieVoice;"Looks like <<playerName>> doesn't think so,"@@ Sophie giggled, @@.sophieVoice;"I don't think ?they needs any more blush Kara."@@
<<if $sexualityLock>>\
You were actually surprised there wasn't steam coming out of your ears. Rationally you knew this shouldn't be a big deal, it was such an obvious tease. But your brain was a whirl of conflicting thoughts. You knew that you liked kissing girls, yet the idea of actually doing it was too embarrassing for words. Maybe you could @@.girlVoice;hold hands@@ or even hug? It would be okay if it was just a girl you liked but, hugging was too much if it was a @@.girlVoice;girl you like liked@@.
When had thinking about girls like this become so troubling? You refocused on what they'd say to you about the makeover. Would they think your @@.girlVoice;makeup was pretty@@ too? That you @@.girlVoice;looked pretty@@ in it?
It was increasingly important that the other girls liked you, not just the ones here, but at school as well. You needed people to like you, otherwise you might end up all alone. So you really hoped that the girls here were doing a good job so you could show the girls at school...but since when did this all matter so much to you?
<<else>>\
You were actually surprised there wasn't steam coming out of your ears. Rationally you knew this shouldn't be a big deal, it was such a transparent tease. But your brain was a whirl of conflicting thoughts. You shouldn't want to kiss boys, you should want to kiss girls. But you //did// want to @@.girlVoice;kiss boys@@, you very much wanted to kiss one. Yet the idea of actually doing it was too embarrassing for words. Maybe you could @@.girlVoice;hold hands@@ or even hug? Nonono hugging was too much if it was a @@.girlVoice;boy you liked@@.
Since when had you @@.girlVoice;liked boys this much@@? Shouldn't you care more what the other girls would think? Would they think your @@.girlVoice;makeup was pretty@@ too? That you @@.girlVoice;looked pretty@@ in it?
Internally you growled at yourself. You shouldn't care if girls thought you were pretty, it was more important if the @@.girlVoice;boys thought you were cute@@...@@.girlVoice;oh gosh@@, if one of them actually //said// that you'd probably melt down completely.
<</if>>\
@@.karaVoice;"There we go. All done. Good job holding still <<playerName>>."@@
@@.emilyVoice;"I think ?their mind was on other things,"@@ Emily snickered.
@@.karaVoice;"You can open your eyes now."@@
[[Time for the reveal|11 to 10 Maturity Change 7]]You opened your eyes to the sight of the girls grinning at you. Except for Miki. She was still annoyed by all of this talk of 'kissing', didn't matter if it was boys or girls.
Kara held up a mirror so you could see what you looked like. If you'd thought your mind was manic before, this only made it worse. It felt like you'd fractured into a war of competing opinions.
@@.girlThought;I look so pretty@@, <<if $playerAge >=14>>it looked a little odd on your rugged face but <</if>>it excellently highlighted your features and gave your face a @@.girlVoice;bright innocence@@.
<<playerThought "It's too much makeup">>, the girls had clearly gone over the top. But were you really expecting 'subtlety' from this group?
@@.girlThought;My lips look so sparkly@@, your lips were painted a @@.girlVoice;shiny sparkly pink@@, sure to draw the eye. <<if $sexualityLock>>What if girls wanted to @@.girlVoice;kiss them@@?<<else>>What if boys wanted to @@.girlVoice;kiss them@@?<</if>>
@@.mikiVoice;"I think <<playerName>> is broken,"@@ Miki observed, correctly noting that your mind was currently overloaded. The other girls just giggled at that, which was enough to bring you back to reality. You were being such a @@.girlVoice;drama queen@@ about all of this, it was just some makeup after all. Relieved, you joined them in their giggles, the 'ordeal' finally over.
@@.karaVoice;"Okay Miki, it's your turn. <<playerName>> you can help if you want."@@
<<if $traitCutieMarked>>\
Seeing Miki get ready to go your realized the @@.girlVoice;cutie marks@@ on your cheeks had been temporarily removed. They'd have looked @@.girlVoice;totally weird@@ with the makeup. You kinda missed them, the makeup made you look good, but the @@.girlVoice;cutie marks@@ were so, well, @@.girlVoice;cute@@.
<</if>>\
[[You could try|11 to 10 Maturity Change 8a]]
[[You'd had enough|11 to 10 Maturity Change 8b]]You'd been the guinea pig for a while, might as well let someone else have a turn. Though Miki hadn't teased you like the others, so you didn't need to avenge yourself by making her look silly or anything. It was time for Miki's makeover.
It was actually pretty fun, intently watching as Kara went through another lesson. \
<<if $knowledgeMakeup>>\
You actually already @@.girlVoice;knew a lot@@ of the stuff that Kara was talking about. Though there were always new tips to be found. "Make-up" was such a wide field you could probably spend your whole life studying it and still not know everything.
<<else>>\
There was a shocking amount to learn, <<if $karaInferiorityComplex >= 2>>and you bet Kara knew all of it.<<elseif $karaInferiorityComplex>>and Kara seemed to know a ton.<<else>>though it was clear Kara only knew a fraction of it.<</if>> <<if $emilyInferiorityComplex >= 3>>You were excited to be learning something along with your <<sisterTitle>>.<<else>>It was a strange feeling learning something right alongside your <<sisterTitle>>, doubly so because she was actually already ahead of you.<</if>>
@@.girlThought;This is way harder than I thought.@@
You refocused, <<if $emilyInferiorityComplex >= 3>>even though you were't really ready for makeup, you still wanted to learn.<<elseif $emilyInferiorityComplex >= 2>>if your <<sisterTitle>> was paying such close attention than you should too.<<elseif $emilyInferiorityComplex>>Emily already knew more about this than you and you wanted to catch up.<<else>>you didn't like the idea of Emily knowing more than you so you did your best to absorb every iota of information.<</if>>
Luckily the ambient magic granted your wish and every fact or trick that Kara explained was imprinted in your memory. All those little details pushing out the requisite skills of one of your old @@.girlVoice;more boring@@ hobbies. Fishing was such a @@.girlVoice;boy thing@@ anyway. Doing makeup was @@.girlVoice;way more fun@@ than tying knots or just standing around watching the water.
<<addTrait "$knowledgeFishing" 0>>\
<<timed 5s>>\
<<addTrait "$knowledgeMakeup">>\
<</timed>>\
<</if>>\
The most nerve-racking moment was when you were tasked with doing the mascara. It was tough to even keep your hand stable.
But you managed it, much to the excitement of the other girls.
Finally, Miki's makeup was done. In the end, it was even more over the top than yours. You had sparkly lips, but Miki had sparkly everything. It looked like her makeup had been done by, well, a bunch of little girls...though your contribution was no better. As nervous as you were at the task you'd ended up erring on the side of over rather than underdoing it. If you were going to put on makeup people should see it, right?
[[Miki's Reaction|11 to 10 Maturity Change 9a]]Miki was absolutely thrilled with the result. Her joy increased your own happiness with your own look. If Miki could be happy about looking like that, then you could too. Sure it was a bit over the top, but it was still @@.girlVoice;really pretty@@. You looked like you were about to perform on stage or in a movie.
You helped do a couple of things to the other girls, though they weren't interested in more than just lipstick or mascara. Finally, once everyone had had their fun it was time to get cleaned up. Despite the extra layers of makeup Miki and you were actually the most reluctant to wash it off. The two of you looked @@.girlVoice;so mature@@ it was a shame to get rid of it. But that much makeup wasn't good for the skin if left on too long. Plus the rest of the activities would probably ruin it anyway. So you all got yourselves fresh faced and got ready for the next activity. <<if $traitCutieMarked>>Your @@.girlVoice;cutie marks@@ restored the moment the makeup was gone.<</if>>
[[Write in your diary|11 to 10 Maturity Change 10]]
<<changeHappiness "Miki" true>>\You'd had enough of makeup makeovers for the moment. You couldn't deny your interest, but you needed a little break at the moment. Instead just sitting down and watching as the other girls gave Miki her own makeover.
They were having a ton of fun, intently watching as Kara went through another lesson. Singing along to the poppy tones of Katy Perry as they dolled Miki up.
<<if $triggerDanceMusic>>\
As the music drifted into your ears you found yourself tapping your feet along to the song. This tapping quickly progressed to swaying on your seat, hands moving in little circles. After a few more moments you were on your feet, awkwardly dancing along to the music. Following your lead the other girls started to dance a little themselves, and as they joined your dance, you joined their singing.
<<else>>\
Without anything else to focus on it was easy to get swept up in their singing.
<</if>>\
<<if $knowledgeGirlMusic>>\
Luckily you already @@.girlVoice;knew all the words@@ and could sing along with them. Each of them was using various makeup implements as prop mics, and you were @@.girlVoice;a little sad@@ you hadn't joined in.
<<else>>\
You didn't know all the words, you didn't think you'd even heard most of those songs, but you quickly started getting a feel for it. Soon enough you were @@.girlVoice;singing along@@ with the rest.
<</if>>\
<<if $knowledgeGuyMusic>>\
It was beneath your notice that all these @@.girlVoice;pop lyrics@@ were taking up the same space that used to be occupied by your old favourite bands. Metal, Rock, Hip-hop, you @@.girlVoice;didn't know anything@@ about those genres anymore. Now your knowledge basically started and ended at @@.girlVoice;pop music@@. <<if $knowledgeDisney>>And every single Disney song of course.<</if>>
<</if>>\
[[The results|11 to 10 Maturity Change 9b]]
<<addTrait "$knowledgeGuyMusic" 0>>\
<<timed 5s>>\
<<addTrait "$knowledgeGirlMusic" 1>>\
<</timed>>\
<<silently>>\
<<set $traitEarWormSongs.push("California Gurls")>>
<<set $traitEarWormSongs.push("Teenage Dream")>>
<</silently>>\Miki's makeup was even more over the top than yours. You had sparkly lips, but Miki had sparkly everything. It looked like her makeup had been done by, well, a bunch of little girls. But Miki was absolutely thrilled with the result. Her joy increased your own happiness with your own look. If Miki could be happy about looking like that, then you could too. Sure it was a bit over the top, but it was still @@.girlVoice;really pretty@@. You looked like you were about to perform on stage or in a movie.
The other girls took their turns, but they were much more sedate. Just a little mascara or a bright lipstick. Finally, once everyone had had their fun it was time to get cleaned up. Despite the extra layers of makeup Miki was actually the most reluctant to wash it off. Though you had your own hesitation, the makeup made you look @@.girlVoice;so mature@@, it was a shame to get rid of it. But that much makeup wasn't good for the skin if left on too long. Plus the rest of the activities would probably ruin it anyway. So you all got yourself fresh faces and got ready for the next activity. <<if $traitCutieMarked>>Your @@.girlVoice;cutie marks@@ restored the moment the makeup was gone.<</if>>
[[Write in your diary|11 to 10 Maturity Change 10]]<<Image 'Journals/Journal10.webp' 'smallTopRightCorner'>>\
You @@.girlVoice;just had to@@ write down what had happened in your @@.girlVoice;diary@@. Even though writing was becoming increasingly error prone and simplistic. It wasn't something you noticed when you were writing, everything seemed to be going down correctly, and you thought you were spelling most things correctly. But the entries had been getting shorter, from long flowing sentences to staccato, almost lists at times. The words were more basic as well, complex words were too difficult to spell, or the meaning was unclear. And that was assuming you'd remembered the word at all. A lot was gone, you didn't know what exactly, but you could sense the gap.
Though your diary had been going in the opposite direction, becoming more flashy. What had once been a @@.girlVoice;boring@@ and @@.girlVoice;plain@@ journal was now @@.girlVoice;bright pink@@ with a @@.girlVoice;sparkly@@ "Keep Out" on the front. A sentiment you identified with.
@@.girlThought;I don't want ''anyone'' reading my diary.@@
It was somewhat ironic then that the flashiness of it would only make it more obvious to find and the @@.girlVoice;sparkly heart@@ lock didn't look sturdy enough to stop more than a gentle tug. But this was beneath your notice, you were too excited about your @@.girlVoice;cute matching pink pen@@.
@@.girlThought;It's so sparkly! I love it!@@
[[Back to the party|Event Handler]]
<<pushJournalEntry "11To10Mat" "Journal 11 to 10 Maturity" "regression">>\<<if $sexualityLock>>\
Sophie and emily were mean. My dum sister tease about kissing when she to @@.strikethrough;nervos@@ scared to even hold boys hand.\
<<else>>\
Sophie and emily were mean. My dum sister tease about boys when she to @@.strikethrough;nervos@@ scared to even hold ones hand. Sophie talk about *kissing* one. Sophie is realy mature. I dont know if I can handl a boy right now.\
<</if>>\
I like being with the girls. They are fun to play with. Boys are @@.strikethrough;grossed@@ gross out by make up. I like playing with make up. Miki looked very silly. <<if $playerAge <= 12>>It look very silly on me.<<elseif $playerAge <= 14>>It look really good on me.<<else>>It look bit weird on me.<</if>> If Kara wanted to do it again I will play.\<<link "report card">>
<<script>>
Dialog.setup();
Dialog.wiki(Story.get("Middle School Report Card").processText());
Dialog.open();
<</script>>
<</link>>The girls were taking a little break between activities so you returned to your room collect your thoughts. You weren't exactly sure what you wanted to do, but some time alone might help clarify things.
First you took a look in your @@.girlVoice;diary@@. It was clear that your writing was continuing to change. What had started as extremely precise printing had become \
<<if $playerAge >= 8>>\
some sort of half cursive, half printing hybrid.
@@.girlThought;But this is ''way'' prettier! Look at the cute hearts!@@ <<if $traitImaginaryFriend>>@@.annieThought;"Your writing is so pretty."@@ Annie concurred.<</if>>
It hadn't been a conscious choice, but you'd started dotting your eyes with @@.girlVoice;hearts@@. It was slower, and sometimes looked awkward, but you just couldn't help yourself, they were just @@.girlVoice;too pretty@@.
Though the change in your writing could be argued as stylistic rather than degraded, what you saw next had no such justification.
<<else>>\
extremely @@.girlVoice;sloppy@@ as a result of your increasing @@.girlVoice;regression@@.
<<playerThought "I know how write better than this...but my hand is just too shaky.">>
Though as you flipped through the book it was clear that your writing wasn't the only thing that was degrading.
<</if>>\
You flipped to your <<include "12 to 11 Maturity Change Report Card Fragment">>.
<<playerThought "My marks have gotten this bad!?">>
[[Your report card|12 to 11 Maturity Change 1-1]]<<include "Middle School Report Card Variable Setup">>
Your @@.girlVoice;middle school@@ <<include "12 to 11 Maturity Change Report Card Fragment">> reflected the marks of a student who was <<if $traitSlowLearner>>about to fail.<<else>>barely hanging on.<</if>> Something you felt like you already knew. You had no specific memory of hearing the teacher's comments, yet they felt familiar. Though that poor grade seemed hardly fair to you.
@@.girlThought;I'm only a...@@ you paused for a moment, having to convert your age to your grade and then doing the math, @@.girlThought;sixth grader doing grade eight classes.@@ You winced. The calculation had been quick enough, but before it would have been instant.
It made it difficult to tell how far behind the curve you really were. Were you a normal sixth grader in way over their head? Or would even sixth grade be rough?
<<playerThought "I guess it depends on the class, but it looks like the 'normal' mark for me would be a C.">> You took a look at each mark individually.
<<if $playerAge >= 14>>\
PE was an outlier, since it was based not on your mind, but on your body. Physically you were older than an eighth grader, which was a pretty big advantage. \
<<if _peMark >= 90>>\
So your mark was fantastic.
<<elseif _peMark >= 80>>\
So your mark was pretty great.
<<elseif _peMark >= 50>>\
Though your marks were deflated by <<if $traitClumsy>>the fact you were a @@.girlVoice;total klutz@@.<<elseif $traitChubby>>all the @@.girlVoice;extra pounds@@ you were carrying.<<elseif $traitDainty>>your unwillingness to participate in the rougher activities.<<elseif $traitRapunzelHair>>your @@.girlVoice;impossibly long@@ hair.<<else>>increasingly @@.girlVoice;feminine@@ body.<</if>>
<<else>>\
Yet you were still @@.girlVoice;failing@@. <<if $traitClumsy>>Though even the fact you were a @@.girlVoice;total klutz@@ wasn't enough on its own. <</if>><<if $traitChubby>>They hadn't written it on the card itself, but you bet all your @@.girlVoice;extra pounds@@ weren't helping. <</if>><<if $traitDainty>>You wouldn't participate in any of the rougher activities either. <</if>><<if $traitRapunzelHair>>And With hair as long as yours you were surprised they let you participate at all. <</if>>
<</if>>\
<<elseif $playerAge == 13>>\
For PE you were, by happenstance, just the right physical age to be competing with eighth graders. \
<<if _peMark >= 70>>\
So your mark, while not great, wasn't too terrible either. What remained of your masculinity was probably helping boost it.
<<elseif _peMark >= 50>>\
Though your marks were deflated by <<if $traitClumsy>>the fact you were a @@.girlVoice;total klutz@@.<<elseif $traitChubby>>all the @@.girlVoice;extra pounds@@ you were carrying.<<elseif $traitDainty>>your unwillingness to participate in the rougher activities.<<elseif $traitRapunzelHair>>your @@.girlVoice;impossibly long@@ hair.<<else>>increasingly @@.girlVoice;feminine@@ body.<</if>>
<<else>>\
Yet you were still @@.girlVoice;failing@@. <<if $traitClumsy>>Though even the fact you were a @@.girlVoice;total klutz@@ wasn't enough on its own. <</if>><<if $traitChubby>>They hadn't written it on the card itself, but you bet all your @@.girlVoice;extra pounds@@ weren't helping. <</if>><<if $traitDainty>>You wouldn't participate in any of the rougher activities either. <</if>><<if $traitRapunzelHair>>And With hair as long as yours you were surprised they let you participate at all. <</if>>
<</if>>\
<<elseif $playerAge >= 11>>\
PE was trouble. Like your mind, your body was underdeveloped. Worse still it was right in the middle of puberty, where every year brought major changes. <<if _peMark >= 60>>\
Despite that you were still managing to pull a bad, but not totally embarrassing grade.
<<elseif _peMark >= 50>>\
Yet you were still managing to pass...barely.
<<else>>\
Perhaps you would even have been able to pass <<if $traitClumsy>>if not for the fact you were a @@.girlVoice;total klutz@@.<<elseif $traitChubby>>if not for all the @@.girlVoice;extra pounds@@ you were carrying.<<elseif $traitDainty>>if you'd actually been willing to participate in the rougher activities.<<elseif $traitRapunzelHair>>if not for your @@.girlVoice;impossibly long@@ hair.<<else>>but it seemed you couldn't manage it.<</if>>
<</if>>\
<<elseif $playerAge >= 9>>\
PE was a disaster. You were @@.girlVoice;barely pubescent@@, competing against teenagers. So quite predictably, you were failing.
<<else>>\
PE was a disaster. You were @@.girlVoice;way too young@@ to be playing with eighth graders. So quite predictably, you were failing.
<</if>>\
[[The rest of the marks|12 to 11 Maturity Change 1-2]]The rest of the marks on your <<include "12 to 11 Maturity Change Report Card Fragment">> fell into three groups.
The first you felt pretty good about, at least relative to your current level of ability. Music and Art. They weren't anything that you'd had much of an interest before. Or talent for that matter. Yet now you thought that if you worked hard enough you might even be able to get them up to "B"s. <<if $traitNurseryRhymer>>Your @@.girlVoice;talent for nursery rhymes@@ seemed to be helping your music mark. <</if>><<if $traitChatterbox>>You just needed to stop talking in class so much.<<elseif $traitCrybaby>>You just needed to be a little better at taking criticism.<</if>>
The second set you felt worse about. It seemed inevitable that the two Language courses would have similar grades<<if $traitBabyTalk>>, though Social Studies felt stronger.<<else>>, though Social Studies seemed close.<</if>> \
<<if $traitBabyTalk>>\
The reason for your bad Language grades was pretty obvious. You @@.girlVoice;talked like a toddler@@. You didn't know quite how that manifested in other languages, but it certainly wouldn't help. The deficiency was so bad they'd even commented that you needed testing, they knew something was simply wrong about how you spoke.
<<else>>\
<<if $traitSlowLearner>>\
It seemed your general @@.girlVoice;difficulty with picking up new concepts@@ hurt you here. Doubly so in World Languages where it was new stuff all the time.
<<elseif $traitLisp || $traitSoftspoken || $traitForgetful>>\
You just had a few bad habits you needed to work on, and you might be able to pull of decent grades.
<<else>>\
You were doing your best, but your best simply wasn't that good anymore, not by eighth grade standards.
<</if>>\
<</if>>\
Then things got really bad. Math and Science, which used to be your strengths, now were serious struggles. \
<<if _mathMark < 50>>\
You were even failing Math, formerly your best subject. You wanted to blame it all on your relative youth, but you knew the struggle was deeper than that.
<<elseif _scienceMark < 50>>\
You were even failing Science, formerly one of your best subjects.
<<else>>\
You were barely even passing either of the courses.
<</if>>\
You wanted to blame it all on your relative youth, but you knew the struggle was deeper than that. Not only had the regressions to your mind taken years of education, but they'd shifted what your mind excelled at. Your abilities in "boy classes" like Math and Science had dropped, while your ability in "girl classes" like Art and Music had actually improved. Even if you'd been the right grade you doubted your Math score would be anything but disappointing.
<<playerThought "Not that there is much I can do about it,">> @@.girlThought;but that's okay, Math isn't that important anyway.@@
[[Close your diary|12 to 11 Maturity Change 1]]Still reeling over your distressingly low grades you wandered around your room, checking out some of your memorabilia, trying to remember where it was all from. Your continued regressions were messing with your memory so the origins of some felt fuzzy.
You grabbed a framed picture of some boys. It was from a \
<<if !$knowledgeSports>>
@@.girlVoice;sports@@ tournament you'd participated in. Memories of event remained mostly intact, though there was one glaring hole. You couldn't even remember how the game was played.
@@.girlThought;I know we were kicking a ball...that's football right? It makes sense, foot ball, football.@@
With the sport finally identified you moved to trying to find yourself in the picture, a task that proved surprisingly tricky.
<<else>>\
soccer tournament you'd participated in. Despite that knowledge it took you a long moment to even find yourself in the picture.
<</if>>\
<<playerThought "Did I really look like that?">>
<<if $playerAge === 16>>\
It had only been a year ago, but it didn't feel like a picture of you. You didn't see yourself that way anymore. You thought of yourself as more of a @@.girlVoice;girl@@ than a boy, and more of a @@.girlVoice;kid@@ than a teen.
<<elseif $playerAge === 15>>\
You were now technically the same age as when that picture had been taken, but it didn't feel like a picture of you. You didn't see yourself that way anymore. You thought of yourself as more of a @@.girlVoice;girl@@ than a boy, and more of a @@.girlVoice;kid@@ than a teen.
<<elseif $playerAge >= 13>>\
Oddly you were actually younger now than in the photo, but you didn't look remotely the same, and you didn't see yourself that way anymore either. You thought of yourself as more of a @@.girlVoice;girl@@ than a boy, and despite your physical maturity, more of a @@.girlVoice;kid@@ than a teen.
<<elseif $playerAge >= 11>>\
Oddly you were actually younger now than in the photo, but you didn't look remotely the same, and you didn't see yourself that way anymore either. Your body looked like and you thought of yourself as more of a @@.girlVoice;girl@@ than a boy, and more of a @@.girlVoice;kid@@ than a teen.
<<else>>\
Oddly you were much younger than in that photo, and a different gender, and different in a dozen ways. It didn't feel like a photo of you. You were a @@.girlVoice;girl@@ now and a @@.girlVoice;child@@, not a teenage boy.
<</if>>\
<<if $traitVain>>\
Not to mention the fact you were covered in mud and looked @@.girlVoice;totally gross@@. @@.girlThought;Ugh, how could I let them take a picture while I looked like that? I'm a mess.@@
<<elseif $traitNeat>>\
Not to mention the fact you'd //never// let yourself get covered in mud that way. @@.girlThought;Gosh, that would take forever to clean.@@
<<elseif $traitDanity>>\
Not to mention the fact you looked like you'd been rolling around in the mud. @@.girlThought;Ugh, that's such a boy thing to do, I'd much rather play something cleaner.@@
<<else>>\
Not to mention the fact you were covered in mud.
<</if>>\
It was hard to think of why you'd be playing in the mud like that. The idea of playing a sport, let alone a dirty rough one like that, was terribly @@.girlVoice;unappealing@@. You just wanted to go back and give yourself a @@.girlVoice;makeover@@ instead. Not only would that be @@.girlVoice;way more fun@@, but you'd have looked less like a @@.girlVoice;dirty boy@@ and more like a @@.girlVoice;cute girl@@.
[[Sophie walked up behind you|12 to 11 Maturity Change 2]]@@.sophieVoice;"What you staring at so hard?"@@
Sophie peeked around you, getting her own look at the soccer photo. She gave an impish grin.
<<if $sexualityLock>>\
@@.sophieVoice;"Oh I get it,"@@ her grin grew wider, @@.sophieVoice;"so which one do you think is the cutest?"@@
<<playerVoice "\"What?\"">>
@@.sophieVoice;"You're staring at all those guys, I assume you have a favourite."@@
<<playerVoice "\"No no, that's not why I was looking, I was seeing what I looked like.\"">>
@@.sophieVoice;"Suuurrreee,"@@ Sophie purred, unconvinced, @@.sophieVoice;"that's why you were staring at that one so much."@@ She pointed to Adam, who'd stood beside you in the picture.
<<playerVoice "\"I said that's not what-\"">>
@@.sophieVoice;"I think we need a second opinion."@@
[[She called Kara over|12 to 11 Maturity Change Lock 1]]
<<else>>\
@@.sophieVoice;"Oh I get it, so which one do you think is the cutest?"@@
<<playerVoice "\"What?\"">>
@@.sophieVoice;"You're staring at all those guys, I assume you have a favourite."@@
You looked back at the photo, your gaze widening to take in the faces and bodies of the rest of the team. You'd never noticed it before, but a few of the guys were actually @@.girlVoice;pretty cute@@.
<<playerVoice "\"No no, that's not why I was...looking...\"">> Your words had been true, but now that Sophie had planted the seed in your head you couldn't help but wonder. Marco had that @@.girlVoice;cute boyish face@@, but Jackson had such a @@.girlVoice;rugged build@@, and then Danny had that @@.girlVoice;smooth voice@@ that made your heart-
You tried to cut off that line of thinking, feeling the heat rising to your cheeks. <<if $traitBoyCrazy>>But you just @@.girlVoice;couldn't stop yourself@@. Now that you were looking at your former teammates in that way, you couldn't stop. You'd even gotten the chance to see a few of them shirtless and now those images were dancing at the forefront of your mind.<<else>>Sure you might have been on a team full of @@.girlVoice;cute boys@@, but that wasn't the only reason you were looking.<</if>>
<<if $traitBoyCrazy>>
@@.sophieVoice;"So that one then?"@@ She pointed at the boy who'd been standing beside you, Adam. He had the most @@.girlVoice;dreamy eyes@@ and he was so @@.girlVoice;fit and strong@@ and you could have @@.girlVoice;watched him all day@@. Sophie giggled at your faraway look, @@.sophieVoice;"I'll take that as a yes."@@
<<else>>\
@@.sophieVoice;"So that one then?"@@ She pointed at the boy who'd been standing beside you, Adam. You'd never thought about it, but he was probably the @@.girlVoice;cutest@@ on the team. You'd even heard a few of the other girls say so. Sophie giggled at your faraway look, @@.sophieVoice;"I'll take that as a yes."@@
<</if>>\
[[You sputtered|12 to 11 Maturity Change 3]]
<</if>>\<<playerVoice "\"No-I mean yes probably, but I wasn't looking because they're cute, though they are pretty cute, but I was looking at me first!\"">>
Your rambling response did little to convince Sophie of anything, and she was having too much fun winding you up to stop now.
@@.sophieVoice;"So what I'm hearing is that you think soccer boys are cute."@@
<<playerVoice "\"Well yes but that wasn't-\"">>
@@.sophieVoice;"And you like them tall and strong."@@
Adam was pretty tall, and you'd seen how strong he was with those @@.girlVoice;muscly arms@@. Your face had gone entirely beet red.
@@.sophieVoice;"So did you kiss any of them? I heard you like kissing, especially with cute boys."@@
Your head just about exploded. You'd been thinking about how @@.girlVoice;cute@@ they were, but you hadn't been thinking about @@.girlVoice;kissing them@@. Except now it was the only thing on your mind.
<<if $traitImaginaryFriend>>\
Meanwhile Annie was entirely disgusted with the idea, @@.annieVoice;"boys are gross. You should never touch one or you'll get cooties."@@ Giving the advice with all the gravitas she could muster.
<</if>>\
[[Sophie called out to Kara|12 to 11 Maturity Change 4]]@@.sophieVoice;"Hey Kara! I need you for a sec."@@
The younger girl made her way towards the two of you, glancing at your annoyed face.
@@.karaVoice;"What's-"@@
@@.sophieVoice;"I need your opinion,"@@ Sophie cut Kara off, @@.sophieVoice;"so we've got this soccer team full of 'cute boys'"@@ Sophie snatched the picture from your still stunned hands. @@.sophieVoice;"I'm just trying to figure out which one <<playerName>> thinks is cutest. I think it's this one here,"@@ she pointed to Adam, @@.sophieVoice;"but I thought you might know better. You said <<playerName>> was drooling over some cartoon boy...Callum or something, so you've got more experience to work with."@@
Kara was stunned, trying to put together all the pieces that Sophie had just dumped on her. You were mortified. Sophie knew about your overreaction to Dragon Prince and now she though you had a @@.girlVoice;crush@@ on a boy.
<<playerVoice "\"It wasn't the boy!\"">> You shouted, <<playerVoice "\"it was the kissing!\"">>
Sophie quirked her head, @@.sophieVoice;"wasn't she kissing a boy?"@@ She looked to Kara who nodded her agreement.
Your frustration boiled over, <<playerVoice "\"ugh! None of you are listening!\"">>
You stalked off, leaving the two girls confused at your sudden outburst.
[[Find a place to calm down|12 to 11 Maturity Change Lock 2]]@@.sophieVoice;"Hey Kara! I need you for a sec."@@
The younger girl made her way towards the two of you, glancing at your flushed face.
@@.karaVoice;"What's-"@@
Sophie cut Kara off, @@.sophieVoice;"I need your opinion."@@ Sophie snatched the picture from your still stunned hands. @@.sophieVoice;"So we've got this soccer team full of 'cute boys'. I'm just trying to figure out which one <<playerName>> thinks is cutest. I think it's this one here,"@@ she pointed to Adam, @@.sophieVoice;"but I thought you might know better. You said <<playerName>> was drooling over some cartoon boy...Callum or something, so maybe <<playerName>> has a type."@@
Kara was stunned, trying to put together all the pieces that Sophie had just dumped on her. You were mortified. Sophie knew about your overreaction to Dragon Prince, and now was acting like that boy was your @@.girlVoice;crush@@.
You did the only thing you could think of in the moment. You ran.
[[Find a hiding spot|12 to 11 Maturity Change 5]]Hurrying yourself into a spare bedroom you threw the door closed behind you, picking up a pillow and hurling it at the wall.
<<playerVoice "\"Stupid Sophie,\"">> you muttered. You knew that she'd been baiting you, seeing how far she could push. Before you might have been able to brush it off, or strike back, but now everything was too muddled. Once she'd started teasing you, your emotions had took over. Too angry to think properly, and then running away instead of trying to explain yourself to Kara.
<<playerVoice "\"I //told// her it was just kissing, but she was still teasing about stupid boys.\"">>
You jumped onto the bed and buried your head in a pillow.
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Ugh I can't stand it. Guys and Sophie and soccer and Dragon Prince and Kara and sports and I can't stand any of them.\"">> You wanted to use stronger words, but your curse left you stuck.
<<else>>\
<<playerVoice "\"Stupid guys. Stupid Sophie. Stupid soccer. Stupid Dragon Prince. Stupid Kara. Stupid sports. It's all stupid and I hate them.\"">>
<</if>>\
You knew that you were being @@.girlVoice;melodramatic@@. That a little teasing on Sophie's part wasn't serious enough to denounce everything else involved, but it didn't stop how you felt.
You sat back down on the bed grabbing another pillow and hugging it to you as you sat there cross-legged.
[[Try and calm down|12 to 11 Maturity Change 7]]Hurrying yourself into a spare bedroom you threw the door closed behind you, jumping onto the bed and burying your face in a pillow.
<<playerVoice "\"Stupid Sophie,\"">> you muttered. You knew that she'd been baiting you, seeing how far she could push. Before you might have been able to brush it off, or strike back, but now everything was too muddled. Once she'd started teasing you, your emotions had took over. Too flustered to think properly, and then running away instead of trying to explain yourself to Kara.
Even now you couldn't decide if you were mad at Sophie, ashamed at what she'd noted, or excited by it. The answer was probably 'yes'.
<<playerVoice "\"They were pretty cute...\"">> You sighed, flipping yourself over. <<if $traitBoyCrazy>>You could almost picture it, being in the change room, 'accidentally' seeing one of them shirtless, them coming over to kiss you.<<else>>It had been a whole team of @@.girlVoice;cute boys@@ and you'd never taken advantage of that. You wished that one of them had asked you on a date.<</if>>
You @@.girlVoice;squealed@@ at the mental image before realizing how crazy you were being. <<playerThought "Of course they wouldn't do that, I was a boy just like them. Though I guess">> @@.girlThought;a girl can dream@@<<playerThought ".">>
But you knew you shouldn't, you shouldn't be @@.girlVoice;fantasizing about boys@@, particularly not older boys. Though there was a certain taboo appeal about having a @@.girlVoice;teenage boyfriend@@. <<if $traitBoyCrazy>>Getting that kind of attention from an older boy had your heart pounding.<</if>>
[[You stood up|12 to 11 Maturity Change 6]]<<playerVoice "\"Ahhh!\"">> You shouted, throwing a pillow at the wall.
This was all so stupid, you were stuck @@.girlVoice;dreaming about boys@@ you knew you were too young for. <<if $playerAge >= 15>>Plus you still looked like them.<<elseif $playerAge >= 13>>Though you did look about the right age.<<elseif $playerAge >= 10>>You even looked way too young.<<else>>You looked like a @@.girlVoice;child@@, no guy would want that.<</if>>
<<if $traitGRatedLanguage >= 2>>\
<<playerVoice "\"Ugh I can't stand it. Guys and Sophie and soccer and Dragon Prince and Kara and sports and I can't stand any of them.\"">> You wanted to use stronger words, but your curse left you incapable of being that mean.
<<else>>\
<<playerVoice "\"Stupid guys. Stupid Sophie. Stupid soccer. Stupid Dragon Prince. Stupid Kara. Stupid sports and their stupid cute boys. It's all stupid and I hate them.\"">> <<if $karaInferiorityComplex >= 2>>You knew Kara wasn't stupid, but right now it felt nice to be mean.<</if>>
<</if>>\
You knew that you were being @@.girlVoice;melodramatic@@. That a little teasing on Sophie's part wasn't serious enough to denounce everything else involved, but it didn't stop how you felt.
You sat back down on the bed grabbing another pillow and hugging it to you as you sat there cross-legged.
[[Try and calm down|12 to 11 Maturity Change 7]]You tried to find some balance in the chaos, but every time you were close some errant thought reminded you of the situation and you were annoyed all over again.
It felt like your @@.girlVoice;meltdown@@ would never end, that you'd be mad at them forever, with no possibility of forgiveness. <<if $sophieInferiorityComplex >= 3>>Though it was hard to stay mad at someone as amazing as Sophie.<<else>>@@.girlThought;Just like they deserve.@@<</if>>
But nothing lasts forever. Despite your belief that your hatred would remain in perpetuity, it did begin to fade. Without constant reinforcement from Sophie's teasing you did manage to calm down eventually. Once you had you were able to see the @@.girlVoice;melodrama@@ for what it was.
You realized how much of a @@.girlVoice;drama queen@@ you'd been. <<if $sexualityLock>>How would it matter if you actually liked boys?<<else>>What did it matter if you @@.girlVoice;liked boys@@?<</if>> That was totally normal. Sophie was the weirdo for making a big deal out of it.
You weren't about to apologize to them, you felt like you were the one who was owed the apology, but you figured you should at least go back to them. You couldn't just stay in the spare bedroom all day, if nothing else it would be @@.girlVoice;super boring@@ and the lure of more @@.girlVoice;fun games@@ to play was tugging on your mind.
[[Back to the living room|12 to 11 Maturity Change 8]]Once you got back you saw that all of the girls were just chatting. Upon spotting you Sophie gave a sheepish smile and walked over.
<<if $sophieHappiness >= 7>>\
@@.sophieVoice;"Sorry about teasing you so much <<playerName>>, I didn't realize how much it'd upset you."@@ Sophie's apology was genuine. You two were friends and she hadn't meant to hurt you.
<<elseif $sophieHappiness >= 3>>\
@@.sophieVoice;"Sorry about teasing you so much <<playerName>><<if $playerAge >= 8 && $playerAge <= 12>>, you're just so cute when you get all blushy.<<else>>, you're just too much fun to tease.<</if>>"@@ It wasn't really an apology, but probably the closest thing you'd get from Sophie.
<<else>>\
@@.sophieVoice;"Sorry about teasing you so much <<playerName>>, I didn't know you were so sensitive."@@ It was less of an apology and more of an additional dig, but you couldn't totally disagree with her. You had been @@.girlVoice;pretty touchy@@.
<</if>>\
<<if $sexualityLock>>\
@@.sophieVoice;"By the way,"@@ Sophie whispered, @@.sophieVoice;"I've figured out that you aren't interested in gross soccer boys."@@ Her eyes glinted, @@.sophieVoice;"cute soccer //girls// on the other hand..."@@ In your absence Sophie had finally figured out what you'd been trying and failing to explain.
She gave a little giggle, raising her voice to a stage whisper, @@.sophieVoice;"though I did find out that the one you were staring at was Kara's favourite."@@
@@.karaVoice;"Sophie!"@@ Kara yelled, a blush rising to her cheeks.
But Sophie just laughed, @@.sophieVoice;"Kara hates playing soccer, but she loooooves soccer players."@@
Kara's blush grew more intense and she began to stalk towards the two of you.
@@.sophieVoice;"Maybe you two can swap stories about your favourites while doing each other's nails."@@ As she spoke Sophie skipped away, giggling, avoiding Kara's reprisal.
Kara huffed as Sophie escaped her wrath. Annoyed at not only Sophie's brazen breach of trust, but also the reminder that Kara wasn't any good at sports.
Yet you found yourself partially agreeing with Sophie. Why would you do something @@.girlVoice;boyish@@ and @@.girlVoice;boring@@ like sports, when you could be doing something fun like @@.girlVoice;makeovers@@? Gossiping about the @@.girlVoice;cute players@@ in their little soccer uniforms...leave the @@.girlVoice;gross boy games@@ to Sophie.
<<else>>\
@@.sophieVoice;"By the way,"@@ Sophie stage whispered, @@.sophieVoice;"I found out that soccer boy was Kara's favourite as well."@@,
@@.karaVoice;"Sophie!"@@ Kara yelled, her own blush rising to match your own.
But Sophie just laughed, @@.sophieVoice;"Kara hates playing soccer, but she loooooves soccer players."@@
Kara's blush grew more intense and she began to stalk towards the two of you.
@@.sophieVoice;"Maybe you two can swap stories about which boys are the cutest while doing each other's nails."@@ As she spoke Sophie skipped away, giggling, avoiding Kara's reprisal.
Kara huffed as Sophie escaped her wrath. She bristled at the implication that she only hated sports because she kept losing, and flushed at Sophie's brazen breach of trust. Though in truth, Sophie wasn't actually wrong about either point.
Yet you found yourself partially agreeing with Sophie. Why would you do something @@.girlVoice;boyish@@ and @@.girlVoice;boring@@ like sports, when you could be doing something fun like @@.girlVoice;makeovers@@? Gossiping about the @@.girlVoice;cute boys@@ in their little soccer uniforms...leave the @@.girlVoice;gross boy games@@ to Sophie.
<</if>>\
[[Back to the party|Event Handler]]
<<changeHappiness "Kara" true>>\
<<pushJournalEntry "12To11Mat" "Journal 12 to 11 Maturity" "regression">>\Thing just keep getting crazyer. I got in stupid fight with Sophie. She wouldnt @@.strikethrough;listning@@ @@.strikethtrough;listening@@ listen to me. Kept insisng I was looking at boys when I was just looking at old me...ok I was looking at boys but thats not the point! Any way I hide in a room for a bit while I @@.strikethough;cahm@@ calmb down. Sophie said sorry after but I am still kinda mad at her even if she was right.You were feeling pretty drained so you sat down on the couch to rest. But when you looked for the girls they were out of immediate eyeshot. Finally you saw them clustered in the corner, the four of them looking at a phone and giggling. Sophie took the phone and held it out as far as she could, the four of them pressing close together so they could all get in frame.
Selfies, you'd seen enough of that vapid hobby from the girls at school. You had no intention of-@@.karaVoice;"<<playerName>> you should join us"@@-joining.
Kara and the rest of the girls looked expectantly at you, <<playerVoice "\"No, I don't wanna-\"">>
@@.sophieVoice;"It's just a few pictures. Don't be scared."@@
<<playerVoice "\"It's not that I'm scared I just-\"">>
@@.mikiVoice;"Come take picture!"@@
<<playerVoice "\"I'm not really suit-\"">>
@@.emilyVoice;"Come on <<playerTitle>>. We need a picture with ''all'' of us."@@
You glanced at all the pleading faces and bit your lip. @@.girlThought;Darn@@, you didn't want to do this, but with all of them looking at you like that, asking so nicely. Wouldn't it be nice to be more 'part of the group' and less antagonistic for once?
<<playerVoice "\"Fine.\"">> You made your way over to the group as they made room for you. It rapidly became clear that one selfie was not going to be enough to satisfy the group. They had to get the ''right'' picture. Which meant a seemingly endless set of faces and poses.
At first you were awkward and stiff, you were ambivalent about this and it showed. But their relentless enthusiasm and abundant joy at the activity was infectious. Soon enough you were @@.girlVoice;throwing up peace signs@@ with Miki, @@.girlVoice;making funny faces@@ with Emily and joining all of them in @@.girlVoice;blowing a kiss@@ to the camera. <<if $traitImaginaryFriend >= 2>>Annie was posing with you as well, though she never appeared in the actual picture.<</if>> <<if $karaInferiorityComplex>>You just @@.girlVoice;followed Kara's lead@@ when you didn't know.<</if>>
After you took a picture of you and Kara @@.girlVoice;sticking your tongues out@@, Sophie declared the selfie session over. You couldn't count the number that had been taken but it felt like dozens. You had enjoyed it despite yourself. Once you stopped being so uptight and self-conscious it was easy to just follow along with the group. <<if $traitCatgirl>>Kara had a particular obsession with you doing a cat paw pose, but even you had to admit it was @@.girlVoice;adorable@@.<</if>>
@@.karaVoice;"Oh! Sophie, gimme the phone, <<playerName>> needs to take the quiz."@@
[[A quiz?|13 to 12 Maturity Change 2]]@@.karaVoice;"It tells you what cartoon heroine you are!"@@, Kara was rather excited by the idea, @@.karaVoice;"It's really accurate! I got Belle and Miki got Lilo."@@ You had to admit that didn't seem too far off of the truth.
<<playerVoice "\"Okay let's do this,\"">> you weren't as enthused as Kara, but it didn't sound too bad. You were having @@.girlVoice;so much fun@@ that you didn't want it to stop.
@@.karaVoice;"Okay so you have to answer some questions...Question 1. What is your favourite color?"@@
[[Red|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Red"]]
[[Blue|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Blue"]]
[[Yellow|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Yellow"]]
[[Pink|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Pink"]]
[[Purple|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Purple"]]
[[Green|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Green"]]
[[Black|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "Black"]]
[[White|13 to 12 Maturity Change 3][$cartoonQuizQ1 to "White"]]
<<silently>>\
<<set $cartoonQuizResults to {
"Kim": 0,
"Korra": 0,
"Bubbles": 0,
"Blossom": 0,
"Lilo": 0,
"Raven": 0,
"Boo": 0,
"Vanellope": 0,
"SheRa": 0,
"Lola": 0,
"Sofia": 0
}>>
<</silently>>\<<switch $cartoonQuizQ1>>\
<<case "Red">>\
<<set $cartoonQuizResults.Kim++>>\
<<set $cartoonQuizResults.Blossom++>>\
@@.sophieVoice;"An excellent choice,"@@ Sophie beamed.
<<if $triggerSophieCompliment>>\
<<include "Hypno Curtsy">>
<</if>>\
<<case "Blue">>\
<<set $cartoonQuizResults.Korra++>>\
<<set $cartoonQuizResults.Bubbles++>>\
<<case "Yellow">>\
<<set $cartoonQuizResults.Lola++>>\
@@.emilyVoice;"This is my favourite, or maybe pink..."@@ Emily chimed in.
<<case "Pink">>\
<<set $cartoonQuizResults.Blossom++>>\
<<set $cartoonQuizResults.Boo++>>\
<<set $cartoonQuizResults.Sofia++>>\
@@.emilyVoice;"That's@@ @@.mikiVoice;my@@ @@.emilyVoice;fav@@@@.mikiVoice;orite!"@@ Miki and Emily shouted in sync, much to their amusement.
<<case "Purple">>\
<<set $cartoonQuizResults.Raven++>>\
<<set $cartoonQuizResults.Sofia++>>\
<<case "Green">>\
<<set $cartoonQuizResults.Vanellope++>>\
@@.karaVoice;"Just so you know, it's mine too,"@@ Kara put forth, oddly shyly.
<<case "Black">>\
<<set $cartoonQuizResults.Lilo++>>\
<<set $cartoonQuizResults.Raven++>>\
<<set $cartoonQuizResults.Boo++>>\
<<case "Purple">>\
<<set $cartoonQuizResults.SheRa++>>\
<</switch>>\
@@.karaVoice;"Question 2. Where would you want to live?"@@
[[A tower|13 to 12 Maturity Change 4][$cartoonQuizQ2 to "Tower"]]
[[The big city|13 to 12 Maturity Change 4][$cartoonQuizQ2 to "City"]]
[[Under the sea|13 to 12 Maturity Change 4][$cartoonQuizQ2 to "Sea"]]
[[The North Pole|13 to 12 Maturity Change 4][$cartoonQuizQ2 to "North"]]
[[A castle|13 to 12 Maturity Change 4][$cartoonQuizQ2 to "Castle"]]<<switch $cartoonQuizQ2>>\
<<case "Tower">>\
<<set $cartoonQuizResults.Raven++>>\
@@.mikiVoice;"Like a princess!"@@ Miki added.
<<case "City">>\
<<set $cartoonQuizResults.Bubbles++>>\
<<set $cartoonQuizResults.Blossom++>>\
<<set $cartoonQuizResults.Boo++>>\
<<set $cartoonQuizResults.Lola++>>\
<<case "Sea">>\
<<set $cartoonQuizResults.Lilo++>>\
<<set $cartoonQuizResults.Korra++>>\
@@.emilyVoice;"So you're saying you want to be a mermaid?"@@ Emily tittered.
<<case "North">>\
<<set $cartoonQuizResults.Korra+=2>>\
<<set $cartoonQuizResults.Raven++>>\
@@.sophieVoice;"Why would you want to live there? It'd be freezing."@@ Sophie countered.
<<case "Castle">>\
<<set $cartoonQuizResults.SheRa++>>\
<<set $cartoonQuizResults.Vanellope++>>\
<<set $cartoonQuizResults.Sofia++>>\
<</switch>>\
@@.karaVoice;"Question 3. What's your favourite food?"@@
[[Pizza|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Pizza"]]
[[Chocolate|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Chocolate"]]
[[Nachos|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Nachos"]]
<<if $traitSweetTooth>>\
<<filterlinkreplace "Vegetables">>\
@@.girlThought;No way, vegetables are gross.@@
<</filterlinkreplace>>\
<<else>>\
[[Vegetables|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Vegetables"]]
<</if>>\
[[Fish|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Fish"]]
[[Cereal|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Cereal"]]
[[Cake|13 to 12 Maturity Change 5][$cartoonQuizQ3 to "Cake"]]<<nobr>>\
<<set $playerFaveFood to $cartoonQuizQ3>>
<<switch $cartoonQuizQ3>>
<<case "Pizza">>
<<set $cartoonQuizResults.Raven++>>
<<case "Chocolate">>
<<set $cartoonQuizResults.Vanellope++>>
<<case "Nachos">>
<<set $cartoonQuizResults.Kim++>>
<<case "Vegetables">>
<<set $cartoonQuizResults.Raven++>>
<<set $cartoonQuizResults.Lola++>>
@@.mikiVoice;"Gross,"@@ Miki added.
<<case "Fish">>
<<set $cartoonQuizResults.Korra++>>
<<case "Cereal">>
<<set $cartoonQuizResults.Boo++>>
<<set $cartoonQuizResults.Blossom++>>
<<set $cartoonQuizResults.Bubbles++>>
<<case "Cake">>
<<set $cartoonQuizResults.Lilo++>>
<<set $cartoonQuizResults.Sofia++>>
<<if $traitChubby>>\
@@.sophieVoice;"Maybe you should be cutting back on cake."@@
<</if>>
<</switch>>
<</nobr>>
@@.karaVoice;"Question 4: How would your friends describe you?"@@
[[Tough|13 to 12 Maturity Change 6][$cartoonQuizQ4 to "Tough"]]
[[Sassy|13 to 12 Maturity Change 6][$cartoonQuizQ4 to "Sassy"]]
[[Innocent|13 to 12 Maturity Change 6][$cartoonQuizQ4 to "Innocent"]]
[[Weird|13 to 12 Maturity Change 6][$cartoonQuizQ4 to "Weird"]]
[[Smart|13 to 12 Maturity Change 6][$cartoonQuizQ4 to "Smart"]]
[[Kind|13 to 12 Maturity Change 6][$cartoonQuizQ4 to "Kind"]]<<nobr>>\
<<switch $cartoonQuizQ4>>
<<case "Tough">>
<<set $cartoonQuizResults.Kim++>>
<<set $cartoonQuizResults.Korra++>>
<<set $cartoonQuizResults.SheRa++>>
<<case "Sassy">>
<<set $cartoonQuizResults.Kim++>>
<<set $cartoonQuizResults.Vanellope++>>
<<set $cartoonQuizResults.Lola++>>
<<set $cartoonQuizResults.Blossom++>>
<<case "Innocent">>
<<set $cartoonQuizResults.Bubbles++>>
<<set $cartoonQuizResults.Boo++>>
<<case "Weird">>
<<set $cartoonQuizResults.Lilo++>>
<<set $cartoonQuizResults.Raven++>>
<<case "Smart">>
<<set $cartoonQuizResults.Blossom++>>
<<set $cartoonQuizResults.Raven++>>
<<case "Kind">>
<<set $cartoonQuizResults.Bubbles++>>
<<set $cartoonQuizResults.Sofia++>>
<</switch>>\
<</nobr>>
@@.karaVoice;"Question 5: What's your favourite animal?"@@
[[Horse|13 to 12 Maturity Change 7][$cartoonQuizQ5 to "Horse"]]
[[Rabbit|13 to 12 Maturity Change 7][$cartoonQuizQ5 to "Rabbit"]]
[[Unicorn|13 to 12 Maturity Change 7][$cartoonQuizQ5 to "Unicorn"]]
[[Ferret|13 to 12 Maturity Change 7][$cartoonQuizQ5 to "Ferret"]]
[[Puppy|13 to 12 Maturity Change 7][$cartoonQuizQ5 to "Puppy"]]<<nobr>>\
<<set $playerFaveAnimal to $cartoonQuizQ5>>
<<switch $cartoonQuizQ5>>
<<case "Puppy">>
<<set $cartoonQuizResults.Lilo++>>
<<set $cartoonQuizResults.Blossom++>>
<<case "Horse">>
<<set $cartoonQuizResults.Vanellope++>>
<<set $cartoonQuizResults.Sofia++>>
<<case "Rabbit">>
<<set $cartoonQuizResults.Raven++>>
<<set $cartoonQuizResults.Lola+=2>>
<<set $cartoonQuizResults.Sofia++>>
<<case "Unicorn">>
<<set $cartoonQuizResults.SheRa++>>
<<set $cartoonQuizResults.Bubbles++>>
<<set $cartoonQuizResults.Boo++>>
<<case "Ferret">>
<<set $cartoonQuizResults.Kim++>>
<<set $cartoonQuizResults.Korra++>>
<</switch>>\
<</nobr>>
@@.karaVoice;"Question 6: Who is your favourite Disney Princess?"@@
[[Rapunzel|13 to 12 Maturity Change 8][$cartoonQuizQ6 to "Rapunzel"]]
[[Ariel|13 to 12 Maturity Change 8][$cartoonQuizQ6 to "Ariel"]]
[[Belle|13 to 12 Maturity Change 8][$cartoonQuizQ6 to "Belle"]]
[[Elsa|13 to 12 Maturity Change 8][$cartoonQuizQ6 to "Elsa"]]
[[Sofia|13 to 12 Maturity Change 8][$cartoonQuizQ6 to "Sofia"]]
[[Merida|13 to 12 Maturity Change 8][$cartoonQuizQ6 to "Merida"]]<<silently>>\
<<set $playerFavePrincess to $cartoonQuizQ6>>
<<switch $cartoonQuizQ4>>
<<case "Rapunzel">>
<<set $cartoonQuizResults.Bubbles++>>
<<case "Ariel">>
<<set $cartoonQuizResults.Vanellope++>>
<<case "Belle">>
<<set $cartoonQuizResults.Blossom++>>
<<case "Elsa">>
<<set $cartoonQuizResults.Raven++>>
<<set $cartoonQuizResults.Lilo++>>
<<case "Sofia">>
<<set $cartoonQuizResults.Boo++>>
<<set $cartoonQuizResults.Sofia+=2>>
<<case "Merida">>
<<set $cartoonQuizResults.Kim++>>
<<set $cartoonQuizResults.Korra++>>
<<set $cartoonQuizResults.SheRa++>>
<<set $cartoonQuizResults.Lola++>>
<</switch>>
<</silently>>\
@@.karaVoice;"Last question: What is your dream job?"@@
[[Princess|13 to 12 Maturity Change 9][$cartoonQuizQ7 to "Princess"]]
[[Teacher|13 to 12 Maturity Change 9][$cartoonQuizQ7 to "Teacher"]]
<<filterlinkreplace "Accountant">>\
@@.girlThought;It's all math...that's so boring.@@\
<</filterlinkreplace>>
[[Marine Biologist|13 to 12 Maturity Change 9][$cartoonQuizQ7 to "Marine Biologist"]]
[[Cheerleader|13 to 12 Maturity Change 9][$cartoonQuizQ7 to "Cheerleader"]]<<silently>>\
<<set $playerDreamJob to $cartoonQuizQ7>>
<<switch $cartoonQuizQ7>>
<<case "Teacher">>
<<set $cartoonQuizResults.Raven++>>
<<set $cartoonQuizResults.Blossom++>>
<<case "Marine Biologist">>
<<set $cartoonQuizResults.Korra++>>
<<set $cartoonQuizResults.Bubbles++>>
<<set $cartoonQuizResults.Lilo++>>
<<case "Princess">>
<<set $cartoonQuizResults.SheRa++>>
<<set $cartoonQuizResults.Vanellope++>>
<<set $cartoonQuizResults.Sofia++>>
<<case "Cheerleader">>
<<set $cartoonQuizResults.Kim++>>
<<set $cartoonQuizResults.Lola++>>
<</switch>>
<<script>>
const results = State.variables.cartoonQuizResults;
State.variables.cartoonQuizFinalResult = Object.keys(results).reduce((a, b) => results[a] > results[b] ? a : b);
<</script>>
<</silently>>\
<<switch $cartoonQuizFinalResult>>\
<<case "Kim">>\
<<silently>>\
<<set $playerFaveCharacter to "Kim Possible">>\
<<setFaveShow "Kim Possible">>\
<</silently>>\
<<Image "Regressions/Mat12Quiz/Kim.webp" "topRightCorner">>\
@@.karaVoice;"It says you're...Kim Possible!"@@ Kara turned the phone to you, showing the result.
//You are Kim Possible. You're kind and caring and always looking out for others. But you can be overly competitive and are insecure about your appearance.//
@@.sophieVoice;"Awesome! She's the best!"@@
Kim Possible? Well, Sophie was right, she was @@.girlVoice;super cool@@. You hadn't seen the show in ages, you'd definitely have to go back and check it out...just to see how accurate the result was of course.
<<case "Korra">>\
<<set $playerFaveCharacter to "Korra">>\
<<setFaveShow "The Legend of Korra">>\
<<Image "Regressions/Mat12Quiz/Korra.png" "topRightCorner">>\
@@.karaVoice;"It says you're...Korra!"@@ Kara turned the phone to you, showing the result.
//You are Korra. You're tough and loyal, ready to take on any challenge. You're also impulsive and hot tempered, which can get you into trouble.//
@@.sophieVoice;"Oh man, why'd you get the good one?"@@
Korra? You supposed you couldn't really complain about the result. The show was @@.girlVoice;amazing@@ and Korra was a @@.girlVoice;super awesome@@, which meant the quiz thought you were @@.girlVoice;pretty awesome@@ as well.
<<case "Bubbles">>\
<<silently>>\
<<set $playerFaveCharacter to "Bubbles">>\
<<setFaveShow "The Powerpuff Girls">>\
<</silently>>\
<<Image "Regressions/Mat12Quiz/Bubbles.jpeg" "smallTopRightCorner">>\
@@.karaVoice;"It says you're...Bubbles!"@@ Kara turned the phone to you, showing the result.
//You are Bubbles. You're giggly and happy, and just love cute animals (which you can talk to!). But you're also naive and a bit of a crybaby, which makes you hard to take seriously.//
@@.mikiVoice;"Bubbles is the best Powerpuff Girl."@@ Miki asserted.
Despite the lack of explanation you @@.girlVoice;couldn't help but agree@@. <<if $traitGiggly>>She was @@.girlVoice;giggly just like you@@.<<else>>Being @@.girlVoice;giggly@@ and @@.girlVoice;happy@@ sounded like a good thing.<</if>> <<if $traitCrybaby>>You were even a @@.girlVoice;crybaby@@ just like her, even though you wouldn't admit it.<</if>> Plus she could talk to animals, which was @@.girlVoice;super cool@@.
<<case "Blossom">>\
<<Image "Regressions/Mat12Quiz/Blossom.jpeg" "smallTopRightCorner">>\
<<silently>>\
<<set $playerFaveCharacter to "Blossom">>\
<<setFaveShow "The Powerpuff Girls">>\
<</silently>>
@@.karaVoice;"It says you're...Blossom! She's my favourite you know."@@ Kara turned the phone to you, showing the result.
//You are Blossom. You are smart, level-headed and a natural born leader. Though you can also be bossy and fussy, especially about your own appearance.//
You understood why Kara liked her so much. Blossom was the smartest of the group, just like Kara was, but she had a leadership quality that you both could admire. <<if $traitVain>>Plus she //always// took care of her appearance which was @@.girlVoice;super important.@@<<else>>Though she could be a little vain and bossy at times.<</if>>
<<case "Lilo">>\
<<set $playerFaveCharacter to "Lilo">>\
<<Image "Regressions/Mat12Quiz/Lilo.webp" "smallTopRightCorner">>\
<<set $playerFaveMovie to "Lilo and Stitch">>\
@@.karaVoice;"It says you're...Lilo!"@@ Kara turned the phone to you, showing the result.
//You are Lilo. You are spirited and energetic, always faithful to your 'ohana. Though you can be emotional, stubborn and more than a little weird.//
Miki gasped, @@.mikiVoice;"Lilo is my favourite!"@@
<<if $mikiInferiorityComplex >= 1>>\
Her being Miki's favourite made you feel much better about your choice. It'd seemed insulting at first to be compared to a weird little emotional six year old.
<<else>>\
You were a little less convinced, you weren't sure you wanted to be compared to a weird and emotional six year old.
<<playerThought "Not that my emotions are super stable either...">><<if $playerAge <= 7>><<playerThought "and I am about the right size.">><</if>>
<</if>>\
Really it wasn't her age or emotional fragility that bothered you, it was the idea of being an outcast. Sometimes you @@.girlVoice;just wanted to fit in@@. But you just needed the right group to fit in with, and the girls were @@.girlVoice;a lot of fun@@ to be around...
<<case "Raven">>\
<<silently>>\
<<set $playerFaveCharacter to "Raven">>\
<<setFaveShow "Teen Titans">>\
<</silently>>\
<<Image "Regressions/Mat12Quiz/Raven.webp" "smallTopRightCorner">>\
@@.karaVoice;"It says you're...Raven, huh..."@@ Kara turned the phone to you, showing the result. @@.karaVoice;"Didn't even know that was an option."@@
//You are Raven. You're quiet and calm, which makes some people see you as a bummer. Deep down you've got powerful emotions and completely lose it when pushed past your breaking point.//
It wasn't the most flattering description, but it did make her sound @@.girlVoice;pretty cool@@. Being all dark and mysterious, but with hidden depths. <<if $traitBoyCrazy>>You @@.girlVoice;loved@@ guys like that, so it'd be cool to be like that as well.<</if>>
<<case "Boo">>\
<<set $playerFaveCharacter to "Boo">>\
<<Image "Regressions/Mat12Quiz/Boo.webp" "smallTopRightCorner">>\
<<set $playerFaveMovie to "Monsters Inc">>
@@.karaVoice;"It says you're..."@@ Kara interrupted herself with a small giggle, @@.karaVoice;"It says you're Boo!"@@ Kara turned the phone to you, showing the result.
//You are Boo. You are completely adorable and endlessly curious. Though your friends might think you're really immature and naive.//
The result caused matching giggles to emanate from the rest of the girls.
You flushed. Setting aside the fact she wasn't really a 'heroine', the quiz had determined you were most akin to a @@.girlVoice;two year old@@ who could @@.girlVoice;barely talk@@. <<if $playerAge <= 10>>You'd gotten @@.girlVoice;a lot younger@@, but that was just insulting.<<elseif $playerAge <= 15>>You'd gotten @@.girlVoice;a bit younger@@, but nowhere near //that// young.<</if>>
<<changeEmbarassment "medium">>\
<<case "Vanellope">>\
<<set $playerFaveCharacter to "Vanellope von Schweetz">>\
<<Image "Regressions/Mat12Quiz/Vanellope.jpeg" "smallTopRightCorner">>\
<<set $playerFaveMovie to "Wreck-It Ralph">>\
@@.karaVoice;"It says you're...Vanellope!"@@ Kara turned the phone to you, showing the result.
//You are Vanellope von Schweetz. You are energetic and talkative, with sharp wit and a sharper tongue. Though some people might find your childish behavior and sassy attitude annoying.//
<<if $traitEnergetic && $traitChatterbox>>Okay, this one was entirely on the mark. Most of the time you were @@.girlVoice;bouncing off the walls@@ and @@.girlVoice;wouldn't stop talking@@. @@.girlThought;If other people think that's annoying that's their problem.<<elseif $traitEnergetic>>Energetic you could agree with, but you didn't talk //that// much, at least you didn't think you did. Then again when you got really excited you didn't pay much attention...<<elseif $traitChatterbox>>It was true that your @@.girlVoice;endless chatter@@ made you seem awfully @@.girlVoice;hyper@@.<<else>>You weren't entirely sure you agreed, but nothing wrong with being a little @@.girlVoice;hyper@@.<</if>>
<<case "SheRa">>\
<<silently>>\
<<set $playerFaveCharacter to "She-Ra">>\
<<setFaveShow "She-Ra and the Princesses of Power">>\
<</silently>>\
<<Image "Regressions/Mat12Quiz/SheRa.webp" "topRightCorner">>\
@@.karaVoice;"It says you're...She-Ra!"@@ Kara turned the phone to you, showing the result.
//You are She-Ra. You are brave and noble, a real heroic type. Just don't let yourself take on everyone else's burdens and become a martyr.//
@@.emilyVoice;"She's also a princess,"@@ Emily helpfully added.
<<playerThought "Well if she's brave and heroic">> @@.girlThought;I guess being a princess isn't so bad.@@
<<case "Lola">>\
<<set $playerFaveCharacter to "Lola Bunny">>\
<<set $playerFaveMovie to "Space Jam">>\
<<Image "Regressions/Mat12Quiz/Lola.jpeg" "smallTopRightCorner">>\
@@.karaVoice;"It says you're...Lola?"@@ Kara looked confused, unfamiliar with the character. Nonetheless she turned the phone to you, showing the result.
//You are Lola Bunny. You're forthright and tough, entirely able to keep up with the boys. Though you'll have to keep your flirting under control or it might draw some unwanted(?) attention.//
To be fair it wasn't the first time you'd looked like a @@.girlVoice;bunny@@, though it was the first time you'd been accused of being @@.girlVoice;flirty@@. <<if $traitBoyCrazy>>Though the idea of @@.girlVoice;flirting@@ with the boys was awfully @@.girlVoice;exciting@@.<<elseif $sexualityLock>><<playerThought "I'm not ''that'' flirty, am I?">><<else>>The idea of @@.girlVoice;flirting@@ with boys was new, but @@.girlVoice;enticing@@.<</if>>
<<case "Sofia">>\
<<set $playerFaveCharacter to "Sofia The First">>\
<<set $playerFaveShow to "Sofia the First">>\
<<Image "Regressions/Mat12Quiz/Sofia.webp" "smallTopRightCorner">>\
@@.karaVoice;"It says you're...Sofia!"@@ Kara turned the phone to you, showing the result.
//You are Sofia the First. You're kind, compassionate and learning that being a real princess takes more than just wearing a pretty dress. Though you can seem hard-headed at times, it's often just to hide bouts of self-doubt.//
<<if $playerFaveShow === "Sofia the First">>\
You were @@.girlVoice;thrilled@@ by the answer. You @@.girlVoice;loved@@ Sofia, and the idea that you were like her was @@.girlVoice;delightful@@.
<<else>>\
You grumbled at the answer. A @@.girlVoice;princess@@ was tolerable, and almost expected from this quiz. But you would have hoped to at least be a mature one, not an @@.girlVoice;eight year old@@. Even though she was @@.girlVoice;pretty cute@@ and the intro song was @@.girlVoice;really catchy@@...
<</if>>\
<</switch>>\
[[What now?|13 to 12 Maturity Change 10]]<<Image 'Journals/Journal12.webp' 'topRightCorner'>>\
@@.sophieVoice;"Oh ?they should do the 'Which Disney Prince is your true love?' next."@@
Nope, nope, you weren't doing that one. \
<<if $sexualityLock>>\
You didn't need to spend any more time thinking about @@.girlVoice;true love@@ and @@.girlVoice;kissing@@.
<<playerVoice "\"Maybe let's just get back to the party, so many activities to do. Wouldn't want to spend the whole time on your phone, would you?\"">>
<<else>>\
You didn't need to spend any more time thinking about those @@.girlVoice;handsome, dreamy@@ princes and who would give you @@.girlVoice;true love's kiss@@.
<<playerVoice "\"Maybe let's just get back to the party, so many activities to do. Wouldn't want to spend the whole time on your phone, would you?\"">> You definitely didn't need to do a silly quiz like that when the answer was so clearly @@.girlVoice;Prince Eric@@.
<</if>>\
You pulled out your @@.strikethrough;journal@@ @@.girlVoice;secret diary@@ trying to sort out the @@.girlVoice;girly dreams@@ that were bouncing around your head.
<<playerThought "Is it really secret if it says it's secret on the cover?">>
@@.girlThought;I guess that's what the lock is for.@@
[[Back to the party|Event Handler]]
<<silently>>\
<<pushJournalEntry "13To12Mat" "Journal 13 to 12 Maturity" "regression">>
<</silently>>\<<unset $cartoonQuizQ1, $cartoonQuizQ2, $cartoonQuizQ3, $cartoonQuizQ4, $cartoonQuizQ5, $cartoonQuizQ6, $cartoonQuizQ7, $cartoonQuizResults>>\It's getting @@.strikethrough;far@@ way too easy to fall in the girl's silly games. I don't want to say I njoyed myself there little selfie session, but I did, that's the scary part. If I'd let myself I totally could have just played along forever...and that did'nt sound too terible. I even did a little quiz and it said I was $playerFaveCharacter, That I was a girl...I've got to try and disngage, but there is something @@.strikethrough;nice@@ @@.strikethrough;temp@@ nice about their in vitations. I dont like being alone I think id like to be with girls. even if they annoyingish little girls. But @@.strikethrough;If@@ if this keep going I mite not have a choice.\This whole party was really starting to get to you. Obviously that was the whole idea, but it was getting easier to accidentally slip into those @@.girlVoice;childish@@ behaviors. Maybe you just needed a few moments to settle yourself?
Plopping yourself down on the couch you pulled up Netflix. Maybe something would catch your eye and distract you for a bit.
@@.karaVoice;"We should watch The Dragon Prince,"@@ Kara settled herself down on the couch beside you. Patiently waiting for your answer. When you were slow to obey she added, @@.karaVoice;"I promise it's good."@@
<<if $karaInferiorityComplex >= 3>>If Kara liked it it //must// be good, you //had// to see it.<<elseif $karaInferiorityComplex>>You trusted Kara's opinions on things, she was a smart girl.<<else>>You gave it a quick look over. It was Y7, so mainly meant for kids. Though from the trailer it didn't look //too// childish. <<if $traitBrony>>You already @@.girlVoice;loved@@ one @@.girlVoice;children's cartoon@@, why not check out another?<<else>>Sometimes children's cartoons were actually kinda good.<</if>><</if>>
<<if $traitAgreeable || $karaInferiorityComplex>><<playerVoice "\"Okay, sounds good.\"">><<else>><<playerVoice "\"Sure, why not?\"">><</if>> You turned on the show and settled in.
This episode was well into the series, so you weren't doing a great job of following along, but it did seem decently entertaining. The main girl, Rayla, was actually pretty cool. You were less convinced on the male lead, whose name you didn't even know. <<if $traitSweetTooth>>You wished you had some @@.girlVoice;popcorn@@ or @@.girlVoice;candy@@ or something, watching television was always better with snacks.<</if>>
That all changed in a moment when the pair of them were on a boat. The boy was going on about how amazing Rayla was, as they got closer and closer...were they about to...both you and Kara waited with baited breath.
[[They kissed|14 to 13 Maturity Change 1]]<<Image "Regressions/DragonPrinceKiss.webp" "smallTopRightCorner">>\
You flushed. That had been @@.girlVoice;quite the kiss@@.
He'd been so bold to initiate. You'd expected her to be angry, she'd been so surprised, but then she just melted into him. Then he got all @@.girlVoice;cute and flustered@@. It was all very endearing. <<if $traitImaginaryFriend>>@@.annieVoice;"Gross,"@@ Annie added, she was too young have any interest in the subject matter.<</if>>
Kara gasped when Rayla grabbed him for another kiss, and you barely suppressed your own shock. She was even bolder than he'd been. The scene faded out to the @@.girlVoice;dreamy@@ couple tenderly kissing again.
Looking at Kara's still blushing face you wanted to tease her, but that would require getting the blush off of your own face first. Why was this flustering you so much? <<if $traitBoyCrazy>>Sure the boy was @@.girlVoice;really cute@@ but did one little kiss get you that discombobulated? It wasn't like you were going to crush on that @@.girlVoice;cute cartoon boy@@, you didn't even know his name yet.<<else>>Sure the boy was pretty @@.girlVoice;cute@@ but you knew you shouldn't be thinking of a ''boy'' as @@.girlVoice;cute@@. You liked girls, didn't you? So then why was the only thing running through your head what it would feel like to @@.girlVoice;kiss him@@?<</if>>
Maybe you were over-thinking this. The whole scene had been @@.girlVoice;romantic@@ and @@.girlVoice;passionate@@ and you'd gotten caught up in the moment. Maybe it was just kissing that had you so flustered.
<<if $traitBoyCrazy>>\
No. You knew it wasn't just "kissing". If it'd been two girls kissing it wouldn't have been //this// exciting. Still you were pretty shocked at the intensity of your reaction. It'd been one...well a couple...cartoon kisses and your mind was a messy jumble.
[[Walk away|14 to 13 Maturity Change 2][$dragonPrinceReaction to 4]]
<<else>>\
You thought about the pair of them, and whose lips you wanted to kiss.
[[The super cute human boy|14 to 13 Maturity Change 2][$dragonPrinceReaction to 1]]
[[You weren't sure|14 to 13 Maturity Change 2][$dragonPrinceReaction to 2]]
[[Rayla, the beautiful elf girl|14 to 13 Maturity Change 2][$dragonPrinceReaction to 3]] <<hovertip 'Locks sexuality to "liking girls", until you lose sexuality entirely.'>>🐉<</hovertip>>
<<changeEmbarassment "small">>\
<</if>>\<<set _soccerPhrase to $knowledgeSports ? "field goals" : "kicky things">>
You walked away from the television with your confused thoughts. You huffed, it was frustrating, you knew this had to be the magic messing with you. It was a fucking cartoon, you couldn't even see fine details. So why did you keep trying to imagine those details? Since when had @@.girlVoice;kissing@@ been such a big deal in your head? You'd kissed girls before and now you were blushing at the thought of how @@.girlVoice;soft@@ lips would be against your own...
<<playerThought "Football, let's think about football. Steelers vs Jets, it was a close match. Right, the Jets only won by scoring a pair of _soccerPhrase. The kicker, I can't remember his name, but he was a cute third year...">>
@@.girlThought;Holy crap this is so boring. How did I ever talk to the guys about this? <<if $knowledgeSports>>Touchbacks and hurry up offense and kickers stats and blah blah boring blah.<<else>>I don't even know how to play.<</if>>. We should talk about something more interesting like...@@ your brain grasped for something, @@.girlThought;Maybe the kicker's shoes? Shoes are cute, though I do love when a barefoot girl has to go on her tip toes to kiss...@@
<<playerVoice "\"StopStopStop. I shouldn't think about this anymore.\"">>, you shook your head, heat burning your cheeks.<<set _soccerPhrase to $knowledgeSports ? "field goals" : "kicky things">>
You walked away from the television and @@.girlVoice;those lips@@. You were confused about your feelings, you knew this had to be the magic messing with you. It was a fucking cartoon, you couldn't even see fine details. So why did you keep trying to imagine those details? How @@.girlVoice;soft@@ those lips would would be against your own...
You let your mind wander. The boy was @@.girlVoice;kinda cute@@ in a sense. It wasn't what you usually liked, but until now you'd never @@.girlVoice;looked at a boy that way@@ before.
@@.girlThought;Oh gosh, do I actually want to kiss a ''boy''?@@
Okay. Enough. Think of something else, this was getting a little weird.
<<playerThought "Football, let's think about football. Steelers vs Jets, it was a close match. Right, the Jets only won by scoring a pair of _soccerPhrase. The kicker, I can't remember his name, but he was a third year.">>
@@.girlThought;Holy crap this is so boring. How did I ever talk to the guys about this? <<if $knowledgeSports>>Touchbacks and hurry up offense and kickers stats and blah blah boring blah.<<else>>I don't even know how to play.<</if>>. We should talk about something more interesting like how nice their shoulders were, or how good they looked in their uniforms. Or even that hunk that <<if $knowledgeSports>>played wide receiver<<else>>caught things<</if>>...@@
<<playerVoice "\"StopStopStop. I shouldn't think about this any more.\"">> you shook your head, heat burning your cheeks. Despite that, the image of the @@.girlVoice;cute boy's@@ lips still lingered.<<changeEmbarassment "small">>\
<<set _soccerPhrase to $knowledgeSports ? "field goals" : "kicky things">>
You walked away from the television and @@.girlVoice;those lips@@. You were confused about your feelings, you knew this had to be the magic messing with you. It was a fucking cartoon, you couldn't even see fine details. So why did you keep trying to imagine those details? How @@.girlVoice;soft@@ those lips would would be against your own...
Okay. Enough. Think of something else, anything else.
<<playerThought "Football, let's think about football. Steelers vs Jets, it was a close match. Right, the Jets only won by scoring a pair of _soccerPhrase. The kicker, I can't remember his name, but he was a third year.">>
@@.girlThought;Holy crap this is boring. How did I ever talk to the guys about this? <<if $knowledgeSports>>Touchbacks and hurry up offense and kickers stats and blah blah boring blah.<<else>>I don't even know how to play.<</if>> You could talk about something more interesting like how nice their shoulders were, or how good they looked in their unif...@@
<<playerVoice "\"StopStopStop. I don't wanna think about this.\"">>, you held your face in your hands.<<set _soccerPhrase to $knowledgeSports ? "field goals" : "kicky things">>
You'd already been spending a lot of time @@.girlVoice;thinking about boys@@, but this had put it into a stark relief. Before it'd been more under control, you thought about them, thought about them some more, and then moved on, until a new @@.girlVoice;cute boy@@ came along. Now the thoughts left you @@.girlVoice;blushing@@ and you couldn't get them out of your head. Even now images of that @@.girlVoice;cutie@@ kissing Rayla were dancing in your head. Thinking about how much you wish //you// were the one he kissed instead.
You sighed. Okay, that's enough, you should think of something else. You racked your brain for something easy.
<<playerThought "Football, let's think about football. Steelers vs Jets, it was a close match. Right, the Jets only won by scoring a pair of _soccerPhrase. The kicker, I can't remember his name, but he was a third year..">>
@@.girlThought;Holy crap this is so boring. How did I ever talk to the guys about this? <<if $knowledgeSports>>Touchbacks and hurry up offense and kickers stats and blah blah boring blah.<<else>>I don't even know how to play.<</if>> I should totally talk to them about something more interesting. Like how nice the players shoulders were, or how good they looked in their uniforms, or that hunk that <<if $knowledgeSports>>played wide receiver<<else>>caught things<</if>>? Oh I could talk about him all day...though I guess most of the guys wouldn't be too interested in talking about that, maybe I should talk to the girls instead...@@<<switch $dragonPrinceReaction>>\
<<case 1>>\
<<include "14 to 13 Maturity Change 2 Cute Boy">>
<<addTrait "$traitBoyCrazy">>\
<<case 2>>\
<<include "14 to 13 Maturity Change 2 Unsure">>
<<case 3>>\
<<include "14 to 13 Maturity Change 2 Elf Girl">>
<<set $sexualityLock to true>>\
<<case 4>>\
<<include "14 to 13 Maturity Change 2 Already Crazy">>
<</switch>>\
[[Miki interrupted|14 to 13 Maturity Change 3]]
<<unset $dragonPrinceReaction>>\@@.mikiVoice;"You okay?"@@ Miki looked <<if $playerAge >= 8>>up<</if>> at you.
<<playerThought "Perfect! I'll let Miki distract me. She always got some flight of fancy in her head.">>
<<playerVoice "\"Yes. I mean no. I mean...enough about me, let's talk about you,\"">> you scanned to see if there was anything you could talk about. <<playerVoice "\"Oh! Your bracelet is @@.girlVoice;cute@@, tell me about it.\"">>
Miki's eyes lit up and you breathed a sigh of relief.
<<playerThought "Okay. She'll go on and on about the bracelet and I won't have to think about other things.">>
It worked, too well, instead of obsessively thinking about <<if $sexualityLock>>@@.girlVoice;kissing@@<<else>>@@.girlVoice;boys@@<</if>> you ended up obsessively talking about jewelery. At least now you knew way more about it than ever before, and Miki said she would teach you to make a friendship bracelet.
Thanks to Miki's distraction you'd been able to get your mind back to a more balanced state. Your emotions were getting more and more swingy, little things were liable to put you into a tizzy.
<<playerThought "Reminds me of how I was at the end of middle school.">>
That thought triggered something. You pulled out your journal and flipped to your report card.
[[Report card|14 to 13 Maturity Change 4]]<<include "Middle School Report Card">>
There were several surprising things about what you saw. Firstly, your marks had actually improved again. Back to mostly As and Bs. Secondly, and more dramatically, it wasn't a high school report card anymore. Gone were complex topics such as Calculus or Trigonometry, replaced by a generic "Mathematics". The same thing had occurred with your new "Science" class.
<<playerThought "So I should only be in Grade 8 now...">>
It made some amount of sense, a normal thirteen year old wouldn't have even the slightest chance of passing Grade 11 courses. So you'd been demoted back to a grade where you actually stood a chance, better than a chance in fact, some of your marks were pretty good. Though notably they weren't in Math or Science anymore, instead in @@.girlVoice;softer@@ topics like Art and Music.
@@.girlThought;Well, math is pretty hard...music does sound way more fun.@@
@@.sophieVoice;"Come on,"@@ Sophie shouted at you, @@.sophieVoice;"time for the next activity."@@
You nodded and headed her way. At least all this had successfully distracted you. You weren't thinking about <<if $sexualityLock>>@@.girlVoice;kissing@@<<else>>@@.girlVoice;a cute boy helping you@@ with your math homework<</if>> or anything like that.
[[Back to the party|Event Handler]]
<<pushJournalEntry "14To13Mat" "Journal 14 to 13 Maturity" "regression">>\
<<setFaveShow "Dragon Prince">>\<<if $sexualityLock>>I'm suddenly totally obssessed with kissing.<<elseif $traitBoyCrazy>>I totally want to kiss a boy.<<else>>@@.strikethrough;I don't want to admit it, but I think I want to kiss a boy.@@<</if>> This is totally getting worse, I can almost like feel my mind changing. I don't know what other stuff is different, but clearly some of my perferences are changing, I was thinking about football and it was totally super boring, I'm pretty sure I used to like football, @@.strikethrough;and not just cause of the uniforms@@ Anyway I was talking to Miki about jewellery and it was totally fasinating. I'll have to work hard, to keep straight which thoughts are mine and which aren't.\You were hit by another dizzy spell, almost immediately followed with a rush of anger. This was insane, how was it even remotely reasonable that your sister would be allowed to mess with you like this? How could your mother not just allow this, but actually set it up and encourage it? @@.girlVoice;It's just not fair.@@
You exhaled, trying to center yourself. It was no good to let your emotions get the better of you. You had to keep yourself in check so you could actually understand what was happening to you.
But how could you use an altered mind to examine whether it had been altered? Maybe your memories? You knew what a normal day and a normal week was, so maybe you could use that as a baseline and see what changed?
Yesterday was Friday, what classes did you have on Fridays? The morning was English and History. In English you were reading Brave New World, a complicated book. Too complicated when you thought about it, some of those concepts had been pretty fuzzy and now it felt even worse. <<if $traitForgetful>>History was just more about World War 1, which had way too many dates to remember. It was only a little concerning that you could @@.girlVoice;barely remember any@@.<<else>>History was just more about World War 1, too many dates to remember, but that was normal enough.<</if>>
[[The afternoon|15 to 14 Maturity Change 2]]Lunch. Usual table, usual classmates. You weren't really close to anyone, but you'd been chatting to <<if $traitBoyCrazy>>a @@.girlVoice;cutie@@ named Mark<<else>>Mark<</if>> about cars, a conversation that went on for far too long<<if !$knowledgeCars>>, and you @@.girlVoice;totally didn't understand@@<</if>>. Right, then the pair of you had somehow gotten dragged into the girl's conversation on @@.girlVoice;shoes@@. At the time you'd been bored to tears. <<if $traitFashionista>>Even though now it seemed like it would have been @@.girlVoice;super interesting@@.<<else>>However, as you reminisced about it, it was actually @@.girlVoice;pretty interesting@@.<</if>> There was apparently a whole community about it on Instagram that you'd never heard about. <<if $knowledgeTeenGirlFashion>>You even @@.girlVoice;knew about some stuff@@ you could have added to the discussion. Cindy had been woefully under-informed about the usages of hair straighteners. Though you hadn't known any of that at the time.<</if>> <<if $traitShopaholic>>Tomorrow you simply had to @@.girlVoice;check that store@@ she mentioned.<</if>>
The afternoon was your favourite subject, Math. It was actually pretty neat, you'd just gotten into pre-calc which you could use to<span class="blurOutText"> do all kinds of neat stuff. For example, in the syllabus there was vectors for forces, some basic probability, matrices, though you didn't know much about them yet.</span>...to...what was it again? You remembered going to the class, but the details that were discussed eluded you. What about the week before? Linear equations which were...about lines or something?
You couldn't remember, that Math knowledge was gone. The general memories were there, but the details were a blur. Everything you'd learned at school this year was eluding you, and even things from last year seemed @@.girlVoice;vague@@ at best.
A sudden idea struck you, <<playerThought "I wonder if that report card in my journal would show me.">>
[[Check your journal|15 to 14 Maturity Change 3]]<<Image 'Journals/Journal14.webp' 'smallTopRightCorner'>>\
Grabbing your journal you were first struck by the fact it'd changed form. Gone was the mature rugged brown leather bound cover. Now it was a @@.girlVoice;gentle@@ light blue, still leather, but the stitching was more @@.girlVoice;delicate@@. It also now came with its own little @@.girlVoice;heart shaped lock@@. On reflection you @@.girlVoice;liked this new look@@ much more than the old one.
Luckily the key was still attached so there was no trouble opening it. Flipping to the report card you were distressed by what you found.
[[Your report card|15 to 14 Maturity Change 4]]
<<pushJournalEntry "15To14Mat" "Journal 15 to 14 Maturity" "regression">>\
<<silently>>\
<<if $showAnimations>>
<<timed 2s>>
<<script>>
$(".blurOutText").addClass('blurry-text6');
<</script>>
<</timed>>
<<else>>
<<timed 0s>>
<<script>>
$(".blurOutText").css('text-shadow', '0 0 10px #fff');
<</script>>
<</timed>>
<</if>>
<</silently>><<include "High School Report Card">>
Your marks had dropped precipitously since the start of the party. It showed that, if you were still in Grade 11, you'd be failing multiple courses. Which made a kind of twisted sense. If you took a Grade 9 student and threw them into a Grade 11 Math class, they'd never be able to keep up.
It wasn't that the Grade 9 student was "dumber" than their Grade 11 peers, they just didn't have the same education. ''You'' didn't have the same education, not anymore. Even the teacher's notes seemed to reference that. Though it boggled the mind as to where exactly those comments were coming from.
The one mark that stood out was PE. Since that was based mostly on your body rather than your mind. <<if $playerAge >= 14>>Which meant it was the only one that was still pretty high.<<elseif $playerAge >= 11>>Which is why your marks had slipped drastically. <<AgeToWordForm true>> year olds didn't do well again sixteen year olds.<<else>>Which is why it was the lowest mark you'd ever seen. Fair though, a $playerAge year old girl would "struggle" in a class full of sixteen year old boys.<</if>>
[[Back to the party|Event Handler]]
<<set $playerFaveFood to "Pasta">>\The attack on my mind is only getting worse. It's not just enticing me to join the party, it's literally draining knowledge out of my head. All my high school Math knowledge is gone. No doubt more has been taken, but I can't mourn the loss if I don't even remember having it in the first place, you know? Hopefully it won't @@.strikethrough;affect@@ @@.strikethrough;effect@@ impact my writing too much, but maybe it already has, I dunno how I'd even know. Anyway I better keep sharp or this journal is going to turn into total mess.\You were suddenly struck with a dizzy spell.
@@.karaVoice;"Are you alright? You look faint."@@ Kara's voice was filled with genuine concern. But you weren't exactly sure of the answer to that.
<<if $playerAge < 16>>\
You tried to calm yourself and analyze what you were feeling. The obvious likelihood was that you'd gotten even younger. A quick check in the mirror dismissed that possibility. No, it wasn't anything physical. At least not something obvious.
<</if>>\
You glanced over to the other girls. Miki and Emily were giggling about some inane thing and Sophie was trying, and failing, to not join in. Quick enough all of them were in fits of giggles, they looked like they were having @@.girlVoice;so much fun.@@
You started the thought. You were practically an adult and you were wistfully looking at them like @@.girlVoice;you wanted to join in.@@
Kara had walked over to Emily and was pointing over at you.
Emily nodded and came over to speak with you, @@.emilyVoice;"Why are you over here by yourself? You should come play with us! I can see that you want to."@@ She grabbed your hand and began to pull you over to the others.
<<if $traitImaginaryFriend >= 3>>\
You went to pull your hand away, but Annie disagreed and took over. @@.annieVoice;"I wanna play too!"@@
Emily was thrilled, if surprised at the reaction. @@.emilyVoice;"Well then come on!"@@
[[Go to play|16 to 15 Maturity Change Imaginary]]
<<elseif $traitAgreeable>>\
[[Go with her|16 to 15 Maturity Change Agree]]
<<set _agreeableComments to ["I should just go with her.", "This isn't worth the fight."]>>\
<<agreeableChoice "Pull your hand away" "16 to 15 Maturity Change Agree" _agreeableComments>>
<<elseif $traitImaginaryFriend>>\
@@.annieVoice;"Yeah yeah! We should play! It's boring over here,"@@ Annie excitedly agreed.
You pulled your hand away, you weren't going to play her game. You were going to do this sleepover on your terms. Emily took it in stride, @@.emilyVoice;"Okay, be alone and bored. Soon you'll wanna play with us all the time."@@
[[You narrowed your eyes|16 to 15 Maturity Change 2]]
<<else>>\
You pulled your hand away, you weren't going to play her game. You were going to do this sleepover on your terms. Emily took it in stride, @@.emilyVoice;"Okay, be alone and bored. Soon you'll wanna play with us all the time."@@
[[You narrowed your eyes|16 to 15 Maturity Change 2]]
<</if>>\Annie let your body get dragged over to the rest of the girls and you were forced along for the ride.
All of them were shocked by how quickly you slid into their conversations, though none moreso than Emily.
It was nothing more than @@.girlVoice;vapid childish@@ talk, but Annie was enjoying herself immensely. You were annoyed at first, but annoyance wasn't a strong enough feeling to wrest back control. Instead you just went with the flow, it was just so easy to let yourself turn your brain off and go along with the @@.girlVoice;mindless babble@@.
So easy in fact that you didn't actually notice when Annie gave back control and you'd smoothly continued with your part of the conversation. <<if $traitGiggly>>@@.girlVoice;Giggling@@ along to one of Miki's lame jokes.<</if>>
You cut yourself off once you realized, but it'd taken a distressingly long time.
@@.annieVoice;"See? Playing along is ''way'' more fun."@@ Annie chided.
You gave no response. You didn't want to think about what the answer might mean for your mental state.
[[Back to the party|Event Handler]]
<<pushJournalEntry "16To15Mat" "Journal 16 to 15 Mat" "regression">>\
<<changeHappiness "Emily" true>>\You let yourself get dragged over to the rest of the girls.
At first it was pretty awkward. They were all discussing some @@.girlVoice;vapid school gossip@@ about people you didn't know, doing things you didn't understand. You weren't exactly plugged in to the latest trends of grade schoolers. <<if $knowledgeLittleGirlFashion>>Except for @@.girlVoice;clothing trends@@ of course, that you knew plenty about.<</if>>
But the longer you stayed in the conversation the more natural it began to feel. The flow of the conversation was easy enough to follow that you were able to interject here and there. After a few more minutes of @@.girlVoice;idle gossip@@ you were a regular contributor to the conversation. <<if $traitChatterbox>>After another minute you were @@.girlVoice;talking more@@ than any of them.<<elseif $traitSoftspoken>>Even if you had a tendency to @@.girlVoice;get talked over@@.<</if>>
It was only when you said, <<playerVoice "\"well I guess a pony is a better pet than a horse.\"">> That you realized how deeply you'd fallen in. How easy it was to @@.girlVoice;act like them@@.
You were able to pull yourself away, clearing your mind of some of the most @@.girlVoice;childish@@ thoughts, but you knew this wasn't going to be the end of your trial.
[[Back to the party|Event Handler]]
<<pushJournalEntry "16To15Mat" "Journal 16 to 15 Mat" "regression">>\
<<changeHappiness "Emily" true>>\You pulled your hand away, you weren't going to play her game. You were going to do this sleepover on your terms. Emily took it in stride, @@.emilyVoice;"Okay, be alone and bored. Soon you'll wanna play with us all the time."@@
You narrowed your eyes.
<<include "16 to 15 Maturity Change 2">><<playerVoice "\"What exactly do you mean by that?\"">>
@@.emilyVoice;"I told mommy that you were a stupid-head and wouldn't want to play."@@
A rather insulting way of putting it, though she wasn't entirely wrong.
@@.emilyVoice;"But mommy said you'd want to play for sure. That 'ventually you wouldn't be able to help yourself."@@
<<playerVoice "\"So you're saying that if I don't play along, then the magic is going to dumb me down until I'm empty headed and giggling with the rest of you?\"">>
@@.emilyVoice;"Why are you so mean?"@@ Emily pouted, but only for a moment, then a wicked smile lit up her face, @@.emilyVoice;"Mommy said if you were a meanie I could make you less mean."@@ She pointed her wand at you and your dizzy spell redoubled.
@@.emilyVoice;"That's better,"@@ she stated pridefully, @@.emilyVoice;"now come."@@ This time when she took your hand you followed her along. @@.girlThought;I don't want to be meanie.@@
After a few minutes of @@.girlVoice;idle gossip@@ with the girls your head started to clear up. Emily's influence began to wane and you saw the conversation for the @@.girlVoice;childish vapid talk@@ that it was. For now you were able to pull yourself away, but you knew this wasn't going to be the end of your trial.
[[Back to the party|Event Handler]]
<<pushJournalEntry "16To15Mat" "Journal 16 to 15 Mat" "regression">>\
<<changeHappiness "Emily" false>>\I've uncovered part of Emily's scheme with this party. It seems that if I participate in activities my mind regresses. However, the more that I decline to participate, the more the magic of the party would 'encourage' me to play along. Until I figure out a clever workaround I'm stuck with either behaving like a little girl now, or being forced into it later. Delightful.\You pulled out your @@.girlVoice;fuzzy unicorn@@ journal. You weren't sure it had looked like that before, but your memories were also fuzzy. Hopefully your journal would be able to clarify some things.
What greeted you was confusing at best. There was a mountain of text, but something about it was wrong, you couldn't properly understand much of it. There were letters you recognized, like "J" and "M"...though the latter might be an "N", you were struggling to remember the difference.
So the big letters you were almost alright with, but there were little squiggles beside them that you were pretty sure were small letters, but you totally couldn't remember how those worked. The more recent entries were even more incomprehensible, the messy writing made the letters hard to recognize, even if the content seemed to be simpler.
Panicking you grabbed your pen to add another line.
<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I <<playerName>> I S YEER OLD I WAT LU
</span>\
</div>\
</section>\
Every word was a struggle to get onto the page. Your name had seemed at least a fraction comfortable, and "I" was short enough, but everything else felt like a foreign language. Spelling was questionable for anything more than a letter long, and you weren't convinced you'd always used the right letter. You knew how a "5" should look, but you were struggling to mimic what you saw in your head. You'd had to give up on "watch" as you had no idea how to spell the "ch" sound.
@@.girlThought;I think "U" is how you write "V"@@
[[Push through|6 to 5 Maturity Change 2]]You wanted to add that the other girls were watching as well, but that felt too complex too explain. @@.girlThought;How do I even write about other people?@@
Your frustration was building and you set to work expressing your displeasure.
<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I <<playerName>> I S YEER OLD I WAT LU <span style="transform: skewX(-10deg)">ITE HARHAR <span style="position: relative; top: -5px">I NOOO TE</span></span>
</span>\
</div>\
</section>\
You could feel @@.girlVoice;tears@@ pooling in the corners of your eyes. You wanted to write about how hard writing was, and how you didn't want to do it anymore. But the letters of "write" swam around in your head without rhyme or reason. You'd put something down, but looking at it now even you couldn't tell it'd supposed to have been "write".
It didn't make any sense, writing was something to do with letters, but you couldn't remember the right way to put them together, should they be close together or far apart? Should you be using other letters? Did that change what it meant? All of these questions bounced through your head as you @@.girlVoice;scribbled@@ down some letters, mostly copying the ones above because you weren't sure you knew them all. Some part of you remembered something about dots at the end so you put a bunch to finish off the @@.girlVoice;gibberish@@ you'd written down.
[[Read your handiwork|6 to 5 Maturity Change 3]]<section class="paper paper--postActivity">\
<div class="papertext">\
<<set _entryClass to getCurrentWritingStyleClass($playerMaturity)>>\
<span @class='_entryClass'>\
I <<playerName>> I S YEER OLD I WAT LU <span style="transform: skewX(-10deg)">ITE HARHAR <span style="position: relative; top: -5px">I NOOO TE</span><span style="letter-spacing: -6px;">AATO</span> </span><span style="letter-spacing: 15px;">OOTA</span><span style="position:relative; top: 3px;">HH</span> ...
</span>\
</div>\
</section>\
It was an incomprehensible mess, even you knew that. You couldn't even figure out what you'd been trying to write. It was barely connected letters thrown down in a vague order.
You @@.girlVoice;couldn't write anymore@@, not even if you tried your best. It obviously bothered you, not being able to do something that you thought you could do, but it stung less than you expected.
@@.girlThought;Lots of kindergartners can't write.@@
That tweaked your brain to something, if you were a kindergartner then what had happened to your report card?
[[Check your grades|6 to 5 Maturity Change 4]]
<<pushJournalEntry "6To5Mat" "Journal 6 to 5 Maturity" "regression">>\<<include "Preschool Report Card">>
Your report card had changed again. The little crest in the top had turned into a little four leaf clover with a smiley. The style had also gone through a radical adjustment. Instead of numbers there were way more letters, with checkmarks and Xs before each of the lines of letters.
<<if $traitImaginaryFriend == 3>>\
You didn't understand any of it.
You could see your name at the top, so it was definitely about you. There were more checkmarks than Xs, or at least you thought so, you could only count ten of each before you ran out of fingers. Annie was no help either, she didn't know how to read either.
<<elseif $traitImaginaryFriend == 2>>\
You didn't understand any of it.
You could see your name at the top, so it was definitely about you. There were more checkmarks than Xs, or at least you thought so, it was a really big number. You'd managed to count to ten on your fingers, and were ready to use Annie's fingers, but after "eleventy" and "twelfth" you @@.girlVoice;couldn't remember@@ what came next. So you were forced to abandon any attempt to get a real answer.
<<elseif $traitImaginaryFriend>>\
You didn't understand any of it.
You could see your name at the top, so it was definitely about you. There were more checkmarks than Xs, or at least you thought so, you could only count ten of each before you ran out of fingers. Annie was no help either, she didn't know how to read either.
<<else>>\
You didn't understand any of it.
You could see your name at the top, so it was definitely about you. There were more checkmarks than Xs, or at least you thought so, you could only count ten of each before you ran out of fingers.
<</if>>\
[[Put it away|6 to 5 Maturity Change 5]]<<set _heightAge to $playerAge - $traitSmall>>\
You went to put away the useless report card. In truth you didn't even know if it was a report card anymore, checkmarks were something totally different, but you couldn't recognize more than a handful of words and numbers. And those were scattered around the page so they were probably about different things anyway.
@@.mikiVoice;"Hey <<playerName>>,"@@ Miki suddenly appeared behind you, @@.mikiVoice;"whatcha got there? I wanna see."@@
Before you could give an answer she was already trying to snatch it from you. <<if _heightAge> 11>>You were too slow to snap it away, and she practically leapt at the journal to get it from you.<<elseif _heightAge >= 7>>You were too slow to snap it away, so you never got the chance to use your superior height to hold it away from her.<<else>>You were too slow to snap it away, and too short to hold it away from her.<</if>>
@@.mikiVoice;"Oh! Itsa Kindergarten Checklist."@@
<<playerVoice "\"A what?\"">>
Miki smiled, @@.mikiVoice;"it tells you if you're ready for kindergarten."@@
Your heart sank, you'd seen a lot of Xs on there, did that mean you weren't even ready for Kindergarten?
[[Kara intervened|6 to 5 Maturity Change 6]]Kara walked up beside Miki, having overheard most of your conversation. She glanced at the checklist, an amused smile briefly curling her lips when reading certain lines.
@@.karaVoice;"Don't worry,"@@ she could see the obvious distress on your face, @@.karaVoice;"they don't expect you to be able to do all of it."@@
<<playerVoice "\"They don't? So I can be in kindergarten?\"">> It was a silly thing to be worried about in the moment, but perhaps being kindergarten ready was slightly less embarrassing that not.
Kara nodded, @@.karaVoice;"though there are some thing you should work on."@@
@@.mikiVoice;"I can teach ya!"@@ Miki was bubbling with excitement, @@.mikiVoice;"I can teach ya how to count back from ten, and the days of the week, and I'll read stories to you..."@@
Kara laughed, @@.karaVoice;"you'll have to fight off Emily for that, I bet she'd love to teach you all sorts of things."@@
[[You recoiled|6 to 5 Maturity Change 7]]You were indignant at the idea that Miki of all people would need to teach you such basic stuff.
<<playerThought "I can count down from ten. It's ten...eleven...two...okay it's hard but I can do the days of the week, there's um...mone day...two day...three day?">>
You abandoned the attempt, but continued shaking your head. You refused to admit your lack of ability. Regardless of what the checklist said you didn't want any lessons with Miki. Not only did it sound boring, but you'd never recover from the shame of learning how to count from a six year old. //Maybe// you could tolerate it from Sophie, she was a @@.girlVoice;big girl@@ after all, but the rest were too young, it'd be too embarrassing to be taught by little girls.
<<playerVoice "\"I'm fine.\"">> You @@.girlVoice;huffed@@, <<playerVoice "\"I know lots of stuff.\"">> You didn't elaborate on the 'stuff' that you knew. You didn't have a full accounting of your knowledge base, but you knew the list was both smaller than you'd like, and full of much more basic skills than would be impressive to the two girls. The fact you could match every letter to it's corresponding sound was on par with your new mental age, but not even considered worth talking about even at Miki's age.
Still trying your best to maintain a calm facade you made your way back to the party.
[[Back to the party|6 to 5 Maturity Change 8]]<<set _effectiveAge to $playerAge - $traitClumsy - ($traitChubby ? 1 : 0)>>\
As you wandered back to the party Miki and Kara stayed behind, still peering at your assessment.
@@.mikiVoice;"Is ?they really gonna be ok in Kindergarten? That's a lot of Xs."@@ Miki was concerned.
<<if $playerAge >= 8>>\
@@.karaVoice;"Well ?they won't be actually going to kindergarten, they look way too old for that. It'd have to be some special school because their physical skills are fine, but..."@@
<<elseif _effectiveAge >= 6>>\
@@.karaVoice;"Well ?they won't be actually going to kindergarten, or at least I don't think so...though if they were they'd be okay in terms of physical skills at least. Not surprising considering ?their age."@@
<<elseif _effectiveAge == 5>>\
@@.karaVoice;"Well ?they won't be actually going to kindergarten, or at least I don't think so...though if they were they'd be okay in terms of physical skills, it's not too many Xs."@@
<<else>>\
@@.karaVoice;"@@.karaVoice;"Well ?they won't be actually going to kindergarten, or at least I don't think so...though if they were even their physical skills are looking pretty bad."@@ <<if $playerAge <= 4>>@@.karaVoice;?Theyre just too little to be able to do these things."@@<<elseif $traitClumsy>>@@.karaVoice;?Theyre sorta clumsy and that puts ?them way behind."@@<<else>>@@.karaVoice;It is a lot of Xs."@@<</if>>
<</if>>\
@@.karaVoice;"As for cognitive skills."@@ Kara continued, channeling a few things she'd learned from her parents.
@@.mikiVoice;"//Cog native?//"@@
@@.karaVoice;"It's ?their brain power."@@
@@.mikiVoice;"Coulda just said that."@@
@@.karaVoice;"Anyway, @@\
<<if $traitSlowLearner>>\
@@.karaVoice;",@@ Kara grimaced, @@.karaVoice;"that is a lot of Xs, I think ?theyre going to need serious help."@@
<<else>>\
@@.karaVoice;there are quite a few Xs, but I think with a little practice ?they could be okay."@@
<</if>>\
@@.mikiVoice;"Are you saying I can really teach ?them!?"@@ She'd almost been joking when she suggested it earlier but now she was overjoyed at the chance to be able to teach //you// things.
@@.karaVoice;"For today at least, yes."@@ Kara smiled.
Miki cheered and did a small dance, she had so many things that she wanted to teach you. However, she'd seen how resistant you were to the idea. She needed something to get you used to @@.girlVoice;learning from little girls@@, and she had just the idea.
[[Intercepted by Miki|6 to 5 Maturity Change 9]]Miki grabbed your hand before you could get back to the party. @@.mikiVoice;"Come on! I gotta show you something."@@ She tugged on your hand, <<if $playerAge >= 10>>it didn't do anything to actually move you, but it showed what she wanted.<<elseif $playerAge >= 7>>it was pretty easy to resist her but the tugging was pulling you off balance.<<else>>nearly pulling you over in the process.<</if>>
Still reeling from your subpar assessment you merely went along with her. It would have been crazy to conceive of at the start of the day but you had to admit that, of the two of you, Miki was the more mature one. Your brain had a bias, one that had been growing stronger all party long, of deferring to anyone you thought was more mature. Letting them do the thinking for you and just going along with things. Now even Miki had joined into that category.
Holding your hand the entire way she brought you to the living room couch. @@.mikiVoice;"I think you're gonna like this a lot!"@@ Miki smiled brightly, sitting down on the couch beside you.
She turned on the TV, you were ready for her to put on another episode of Dragon Prince and were dreading it. That show had @@.girlVoice;gross kissing@@ and all the characters talked too much. \
<<if $playerFavePrincess == "Sofia">>\
Yet she navigated to a show that, though you'd never seen it, had your @@.girlVoice;favourite princess@@ in it.
<<else>>
Yet she navigated to a show that you didn't recognize, she started it before you could even ask.
<</if>>
@@.musicalNoteEmoji;🎵@@I was a girl in the village doing all right@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@Then I became a princess over night@@.musicalNoteEmoji;🎵@@
<<if $playerFavePrincess == "Sofia">>\
Yet she navigated to a show that, though you'd never seen it, had your @@.girlVoice;favourite princess@@ in it. <<playerVoice "\"Miki! Is this? Is this really?\"">>
<<else>>
<<playerVoice "\"What is this?\"">>
<</if>>
[[Sofia the First|6 to 5 Maturity Change 10]]<<Image "Regressions/6To5Mat/Sofia.webp" "topRightCorner">>\
@@.mikiVoice;"Sofia the First!"@@ Miki exclaimed excitedly.
<<if $playerFavePrincess == "Sofia">>\
<<playerVoice "\"And why are you-\"">>
<<else>>\
<<playerVoice "\"Yay! I've always wanted to see-\"">>
<</if>>\
@@.mikiVoice;"Shh! You gotta watch."@@
@@.musicalNoteEmoji;🎵@@A whole enchanted world is waiting for me@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@I'm so excited to be@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@Sofia the First!@@.musicalNoteEmoji;🎵@@
Even without Miki's instructions you found yourself drawn to the screen. It wasn't the words that drew your attention but the images themselves. There were @@.girlVoice;princesses@@ and @@.girlVoice;ballerinas@@ and @@.girlVoice;mermaids@@ flashing at breakneck speeds. Your @@.girlVoice;regressed@@ mind couldn't help put pay attention.
Miki went quiet as she noticed your increasingly enraptured state. She remembered feeling much the same way when she'd first seen the show. There was just so much to enjoy about it, but her purpose wasn't just to have you enjoy the show. The intro had alluded to a school for learning how to be a princess. In truth it was just a pretext for teaching lessons to the viewer. It was all simple morality, sharing and friendship and not being prejudiced, but they were all good lessons.
Miki reasoned that, if you started even agreeing with the lessons you'd realize that little girls could be smart, and that you could learn things from them. Then she'd be able to sweep in and be a proper teacher. She'd seen Kara use a similar tactic in the past, so Miki was positive that it was gonna work.
@@.musicalNoteEmoji;🎵@@To show them all that I'm@@.musicalNoteEmoji;🎵@@
@@.musicalNoteEmoji;🎵@@Sofia the First!@@.musicalNoteEmoji;🎵@@
[[The show began|6 to 5 Maturity Change 11]]Assuming you wouldn't have the patience for exposition, and wanting the opportunity to explain things, Miki had started you on an episode far later in the show.
Though with a show like this it didn't matter terribly much, each episode was self contained and characters were apt to overly explaining their relationships to other characters. Still you had your questions as it went along.
<<playerVoice "\"Who's that?\"">>
@@.mikiVoice;"That's Amber. She's Sofia's sister. I don't like her as much."@@
<<playerVoice "\"Why not?\"">>
@@.mikiVoice;"Just watch, you'll see."@@
And watch you did. Your brain transfixed by all the @@.girlVoice;pretty dresses@@ on display. Sofia's life looked like a @@.girlVoice;dream come true@@. The more you watched the more you wished that you could be a princess too. To your mind if it'd happened to Sofia, then maybe it could happen to you. You were aware that this was only a show and not real life, but the distinction seemed less important right now.
Amber, as it turned out, was vain and spoiled, in comparison to her much more humble sister. You understood immediately why Miki didn't like her, and you quickly joined her in your distaste.
<<playerThought "Princesses are supposed to be nice.">>
[[The episode concluded|6 to 5 Maturity Change 12]]A sentiment that the show seemed to agree with. You didn't know it but this was hardly the first episode Amber's haughty behaviour had gotten her into trouble. But if a lesson was worth teaching once, then it bore repeating, especially considering the possibility of missed episodes.
It all worked out in the end though. Sofia gave a little speech on the importance of respecting others views. Amber apologized and everyone went back to having fun.
<<playerThought "That was a good lesson.">> You felt a little tinge of self satisfaction, having successfully thought of the lesson before the show even brought it up explicitly. You'd been worried this was just some dumb little kids show for toddlers, but it seemed like it was well put together and had some decent morality.
<<playerThought "Right, because even though Sofia is little it's still adults writing it.">>
[[The next episode|6 to 5 Maturity Change 13]]
<<set $playerDreamJob to "Princess">>\Without giving you a chance to protest the next episode had already starting rolling, the @@.girlVoice;cheery tune@@ of the credits drawing your attention back in. You wondered about the other scenes you saw in the intro, hoping that this episode had some @@.girlVoice;mermaids@@ in it.
You were out of luck this time, but it did have something almost as good, a tea party. Amber once again was causing trouble but you couldn't help but be absorbed in the escalating antics.
The more you watched the more you started forgetting that this was just a show. Thinking of the characters on the screen almost as real people. When Sofia said something smart it wasn't because someone had written that for her, it was because Sofia was smart. Amber wasn't a stereotype of a princess put there as an easy foil, she was just a prissy stuck up princess.
<<playerThought "Sometimes. Amber does have her good sides I suppose.">>
Though Miki's opinion still held enough weight to stop you from actually liking her.
<<if $teaPartyActivityResult>><<playerVoice "\"Miki, can we have another tea party later?\"">><<else>><<playerVoice "\"Miki, can we have a tea party?\"">><</if>> You asked as sweetly as you could. Miki smiled and nodded, @@.mikiVoice;"but only if you're good."@@
Gently chastised you went back to watching the show.
[[How many episodes?|6 to 5 Maturity Change 14]]Time lost all meaning, you were engrossed in the show. <<if $watchingMLPActivityResult>>In a way even My Little Pony hadn't been able to achieve.<</if>> Your regressed mind struggled holding too many concepts at once, so it was much easier to give a singular thing your entire undivided focus. Uncritically consuming what was put in front of you.
Only taking moments away to ask Miki if you could have a horse, or a unicorn, or be a mermaid, or whatever was flashing by on the screen at that moment. If you saw something it immediately gained high prominence in your mind, though they flitted away just as quickly.
Miki was patient in explaining everything including, disappointingly, why you couldn't become a mermaid. You'd lost all shame at asking the young girl questions, even things as basic as simple plot details. Miki was loving it, which is why she was equally disappointed when Emily came and put a stop to things.
@@.emilyVoice;"Okay you two. You can't sit around watching cartoons all day."@@
<<playerVoice "\"But I wanna keep watching!\"">> You reflexively @@.girlVoice;whined@@.
Miki employed an ancient tactic for stopping a tantrum before it started, misdirection. @@.mikiVoice;"But there is lots of fun stuff to do, didn't you want to have a tea party?"@@
<<playerVoice "\"A tea party!?\"">> You shouted, the show quickly forgotten.
@@.mikiVoice;"Mmmhmmm, or lots of other fun things."@@
[[You cheered|6 to 5 Maturity Change 15]]Having successfully diverted your attention to literally anything else, Miki turned off the TV while you jumped up and followed Emily to the next task.
Kara caught Miki before she could follow, @@.karaVoice;"I didn't think you watched that anymore."@@
@@.mikiVoice;"I don't,"@@ Miki smiled, @@.mikiVoice;"but I thought <<playerName>> might like it since ?theyre so little now."@@
@@.karaVoice;"I'm sure it had nothing to do with the fact you know every episode and thus got to explain it."@@
Miki just giggled, tacitly acknowledging the accusation before looking back to you @@.mikiVoice;"?theyre so cute."@@
That Kara had to agree with. After all you acted like the @@.girlVoice;littlest girl@@ at the party. Transfixed by shows that even Miki was too old to watch, easily influenced, you couldn't even read or write anymore. Of course, in the other girls opinions, this just made you @@.girlVoice;all the more adorable@@.
[[Back to the party|Event Handler]]
<<pushJournalEntry "6To5Mat" "Journal 6 to 5 Maturity">>I <<playerName>> I S YEER OLD I WAT LU <span style="transform: skewX(-10deg)">ITE HARHAR <span style="position: relative; top: -5px">I NOOO TE</span><span style="letter-spacing: -6px;">AATO</span> </span><span style="letter-spacing: 15px;">OOTA</span><span style="position:relative; top: 3px;">HH</span> ...<<set $aboutMeQ1Answers to [0,0,0,0,0,0,0,0,0,0]>>
<<set $aboutMeQ1AnswerCount to 0>>You held your head, wincing at a sudden tension.
<<playerThought "Things are getting...getting...">>
You didn't really know a word for what was happening. The concept of having your mind regressed was a complicated one, and you were no longer equipped with the vocabulary to properly explain it.
A fact which frustrated you immensely. If you'd been trying to explain it to someone else you would have been raging. Still, even if it was only to yourself, it was annoying that you couldn't even get your own thoughts to form properly.
There were moments of clarity where your mind worked almost the same as when you'd been a @@.girlVoice;gross@@ teenage boy. But there were other times where you got stuck on a thought about @@.girlVoice;unicorns@@ and how you @@.girlVoice;really wanted one@@, and @@.girlThought;unicorns are the best and maybe when I grow up I can have a unicorn or be a unicorn...@@
You shook your head again, trying to clear the @@.girlVoice;delightful@@ thoughts. You needed something to help you find center again, a way to organize your messy mind.
<<playerThought "I need to know all about me!">>
You rushed back to where you'd left the paper last.
[[All about me|7 to 6 Maturity Change 2]]
<<include "7 to 6 Maturity Change Init">><<include "All About Me Fragment">>\
You looked at the sheet, you'd never really gotten far with it last time. Figuring out @@.girlVoice;complicated@@ things like what grade you were in or @@.girlVoice;how to spell your teacher's name@@ had taken more effort than you'd expected. But the rest of it looked easy, how hard could it be to write down your favourite food? You'd just have to hurry before one of the girls was a @@.girlVoice;meanie@@ again and made you stop.
[[Your favourite hobby?|7 to 6 Maturity Change 3]]<<if $hulaActivityResult >= 2 && !$aboutMeQ1Answers[0]>>\
[[Hula dancing|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 11]]
<<elseif !$aboutMeQ1Answers[0]>>\
[[Dancing|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 0]]
<</if>>\
<<if !$aboutMeQ1Answers[1]>>\
[[Journaling|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 1]]
<</if>>\
<<if !$aboutMeQ1Answers[2]>>\
[[Singing|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 2]]
<</if>>\
<<if $gymnasticsActivityResult >= 2 && !$aboutMeQ1Answers[3]>>\
[[Gymnastics|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 3]]
<</if>>\
<<if $climbTreeResult == 2 && !$aboutMeQ1Answers[4]>>\
<<if $traitVain || $traitNeat>>\
<<filterlinkreplace "Climbing trees">>\
@@.girlThought;Nuh uh, that's way too dirty.@@
<</filterlinkreplace>>\
<<elseif $traitDainty>>\
<<filterlinkreplace "Climbing trees">>\
@@.girlThought;Nuh uh, that's way too rough and for boys.@@
<</filterlinkreplace>>\
<<else>>\
[[Climbing trees|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 4]]
<</if>>\
<</if>>\
<<if $hideAndSeekActivityResult == 2 && !$aboutMeQ1Answers[5]>>\
[[Hide and seek|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 5]]
<</if>>\
<<if $playerAge <= 12 && !$aboutMeQ1Answers[6]>>\
[[Dress-up|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 6]]
<</if>>\
<<if !$aboutMeQ1Answers[7]>>\
[[Makeovers|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 7]]
<</if>>\
<<if $traitShopaholic && !$aboutMeQ1Answers[8]>>\
[[Shopping|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 8]]
<</if>>\
<<if $allAboutMeColored && !$aboutMeQ1Answers[9]>>\
[[Coloring|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 9]]
<</if>>\
<<if $allAboutMeColored && !$aboutMeQ1Answers[10]>>\
[[Watching cartoons|7 to 6 Maturity Change 3][$aboutMeQ1LastAnswer to 10]]
<</if>>\<<set _tempHobby to "">>\
<<switch $aboutMeQ1LastAnswer>>\
<<case 0>>\
You did @@.girlVoice;really like dancing@@. <<if $traitDancer>>You @@.girlVoice;couldn't help yourself@@ sometimes.<<elseif $traitClumsy>>You @@.girlVoice;weren't very coordinated@@, but it was still fun.<</if>> Even better it was an @@.girlVoice;easy word to spell@@ so you didn't have to worry about that.
<<set _tempHobby to "dansing">>\
<<set $aboutMeQ1Answers[0] to 1>>\
<<case 1>>\
You had a hunch that there was a @@.girlVoice;fancy word@@ for writing in your @@.girlVoice;diary@@, but right now you couldn't think of it. So you just decided to go with "writing in my diary" and squish it in the best you could. Proud of yourself for remembering the "i" in "diary" went first.
<<set _tempHobby to "riting in my diary">>\
<<set $aboutMeQ1Answers[1] to 1>>\
<<case 2>>\
You @@.girlVoice;really liked singing@@ so this was an easy one. <<if $playerAge >= 14>>Though you @@.girlVoice;hated@@ how deep your voice was.<<elseif $playerAge >= 11>>Though you didn't like how often your voice @@.girlVoice;cracked@@.<<elseif $traitCuteVoice>>You also had a @@.girlVoice;really cute@@ voice so you probably were really good at it too.<</if>>
<<set _tempHobby to "singing">>\
<<set $aboutMeQ1Answers[2] to 1>>\
<<case 3>>\
You'd really enjoyed the gymnastics with Sophie. <<if $traitClumsy || $traitChubby>>Even though you were @@.girlVoice;terrible@@ at it.<<else>>Even though you'd lost.<</if>> There was only one problem with the hobby. @@.girlThought;How do I spell it?@@ You did your best to work through it phonetically.
<<set _tempHobby to "jimnahsticks">>\
<<set $aboutMeQ1Answers[3] to 1>>\
<<case 4>>\
<<if $traitAfraidOfHeights>>In a vain attempt to overcome your @@.girlVoice;fear of heights@@, you wrote down "climbing trees", even though the idea of climbing one was terrifying.<<else>>After your little competition with Sophie you'd realized you actually quite liked climbing trees. <<if $traitCatgirl>>You just didn't like climbing back down.<</if>><</if>>
<<set _tempHobby to "climing trees">>\
<<set $aboutMeQ1Answers[4] to 1>>\
<<case 5>>\
Hide and seek was @@.girlVoice;really fun@@. <<if $traitOblivious>>Even if you could @@.girlVoice;never find anyone.<<elseif $traitSmall>>Since you were so @@.girlVoice;small@@ you could hide in lots of places.<</if>>
<<set _tempHobby to "hide and seek">>\
<<set $aboutMeQ1Answers[5] to 1>>\
<<case 6>>\
You simply @@.girlVoice;loved@@ dress-up. It was so much fun that you just wanted to @@.girlVoice;do it again@@. <<if $traitFashionista>>It was a @@.girlVoice;delight@@ to get to try on so many clothes, you @@.girlVoice;loved@@ clothes.<<elseif $traitVain>>It was a great way to find what outfit looked best on you.<<elseif $traitShopaholic>>It was a great excuse to @@.girlVoice;buy more clothes@@ to try on.<</if>>
<<set _tempHobby to "dress-up">>\
<<set $aboutMeQ1Answers[6] to 1>>\
<<case 7>>\
You'd had a lot of fun with the @@.girlVoice;makeover@@ that Kara had given you. <<if $traitVain>>Makeup made you look @@.girlVoice;really pretty@@ which you liked.<</if>>
<<set _tempHobby to "make overs">>\
<<set $aboutMeQ1Answers[7] to 1>>\
<<case 8>>\
Nothing was more fun than shopping. Nothing.
<<set _tempHobby to "shoping">>\
<<set $aboutMeQ1Answers[8] to 1>>\
<<case 9>>\
Since you'd already spent so much time coloring this sheet last time it was obvious that you @@.girlVoice;loved to color@@.
<<set _tempHobby to "coloring">>\
<<set $aboutMeQ1Answers[9] to 1>>\
<<case 11>>\
Though you really @@.girlVoice;liked dancing@@ in general, your recent experiences had given you a specific love of @@.girlVoice;hula dancing@@ that you wanted to share.
<<set _tempHobby to "hula dansing">>\
<<set $aboutMeQ1Answers[0] to 1>>\
<<case 10>>\
You really liked cartoons. You weren't sure if it really counted as a hobby, but you thought it was close enough.
<<set _tempHobby to "watching cartons">>\
<<set $aboutMeQ1Answers[10] to 1>>\
<</switch>>\<<include "7 to 6 Hobby Choice Reaction Fragment">>
<<switch $aboutMeQ1AnswerCount>>\
<<case 0>>\
You racked your brain for all the things that you liked doing. Casting your mind to the furthest reaches for the most obscure activities, just in case there was something weird you liked. In the end you were happy with your options, having exhausted all possibilities.
<<include "7 to 6 favourite Hobby Choice Fragment">>
<<set $aboutMeQ1AnswerCount to 1>>\
<<case 1>>\
But now you had to come up with something you "also love to". A @@.girlVoice;slightly confusing@@ phrasing but you figured out it probably just wanted another hobby.
<<include "7 to 6 favourite Hobby Choice Fragment">>
<<set $allAboutMeHobby1 to _tempHobby>>\
<<set $aboutMeQ1AnswerCount to 2>>\
<<default>>\
Something seemed @@.girlVoice;slightly off@@ about the way you'd written this answer. But it felt like you'd done the same thing as the first one, so you figured it must be alright.
[[More favourites|7 to 6 Maturity Change 4]]
<<set $allAboutMeHobby2 to _tempHobby>>\
<</switch>>\
<<include "Show Sheet Fragment">>The next set of questions was actually in little boxes rather than just a line. You wondered if maybe you were supposed to draw something rather than just writing your answer, but you dismissed the idea. @@.girlThought;Everything else was writing, so this must be too.@@
At least the first one was simple and inconsequential. Though you had to think, what //was// your favourite food?
<<if $traitSweetTooth>>\
[[Candy|7 to 6 Maturity Change 5][$allAboutMeFaveFood to "candy"]]
<</if>>\
<<if $cupcakeTriedOne>>\
[[Cupcakes|7 to 6 Maturity Change 5][$allAboutMeFaveFood to "cup cakes"]]
<</if>>\
<<if $traitCatgirl>>\
[[Fish|7 to 6 Maturity Change 5][$allAboutMeFaveFood to "fish"]]
<</if>>\
[[Pizza|7 to 6 Maturity Change 5][$allAboutMeFaveFood to "pizza"]]
<<filterlinkreplace "Vegetables">>\
@@.girlThought;No way, they taste gross.@@\
<</filterlinkreplace>>
[[Hot dogs|7 to 6 Maturity Change 5][$allAboutMeFaveFood to "hotdogs"]]
[[Peanut butter and jelly sandwich|7 to 6 Maturity Change 5][$allAboutMeFaveFood to "peenut butter and jelly sandwitch"]]
<<include "Show Sheet Fragment">><<switch $allAboutMeFaveFood>>\
<<case "peenut butter and jelly sandwitch">>
Writing down your choice you eventually realized that the word was a little too long for the box that had been provided. Unfortunately by then there was nothing to do but finish, scribbling it out would mean you had no space at all. <<if $traitNeat>>So despite how much the messiness @@.girlVoice;annoyed@@ you, you were forced to continue on.<</if>>
<<set $allAboutMeFaveFoodSquished to true>>\
<<set $playerFaveFood to "Peanut butter and jelly sandwiches">>\
<<case "fish">>
The answer that came to mind surprised even you. Yesterday you don't think that would have even cracked your top ten. But today you just loved the idea of a @@.girlVoice;tasty@@ @@.girlVoice;juicy@@ fish. You licked your lips just thinking about it.
<<set $playerFaveFood to "Fish">>\
<<case "pizza">>
Pizza was the best, that was obvious, though it kinda felt like cheating. Since you could have anything on pizza then pizza was kind of every food.
<<set $playerFaveFood to "Pizza">>\
<<case "cup cakes">>
You got the feeling the question was more asking about a food for a meal, but you couldn't deny your love of cupcakes. <<if $chubbyOnCupcakes && $traitChubby>>Though loving them a little too much was the reason you had this @@.girlVoice;pudgy tummy@@. But you still wanted more.<</if>>
<<set $playerFaveFood to "Cupcakes">>\
<<case "candy">>
You got the feeling the question was more asking about a food for a meal, but you couldn't deny your love of candy. "Candy" wasn't even really one food either, there were lots of different choices, gummies and chocolate and jelly beans and dozens more. But you @@.girlVoice;loved them all@@ so you could never pick between them.
<<set $playerFaveFood to "Candy">>\
<<case "hotdogs">>
You didn't like all sorts of @@.girlVoice;weird stuff@@ on them, but you did like a simple hotdog with ketchup.
<<set $playerFaveFood to "Hot dogs">>\
<</switch>>\
Next question. Favourite Song?
There were @@.girlVoice;a lot of options@@. Mostly it was all your favourite @@.girlVoice;pop music@@, since it was the only genre you really liked. But there were a few other choices. Disney had some great songs<<if $traitBrony>>, and so did @@.girlVoice;My Little Pony@@<</if>>, so you had to consider that. At which point your mind drew a blank, that was really the @@.girlVoice;only music you knew@@. So one of them //must// be your favourite.
<<if $traitBrony>>\
[[Winter Wrap Up|7 to 6 Maturity Change 6][$allAboutMeFaveSong to "Winter Rap Up"]]
[[My Little Pony Theme Song|7 to 6 Maturity Change 6][$allAboutMeFaveSong to "My Little Pony"]]
<</if>>\
[[Let It Go|7 to 6 Maturity Change 6][$allAboutMeFaveSong to "Let It Go"]]
[[Part of Your World|7 to 6 Maturity Change 6][$allAboutMeFaveSong to "Part of Your World"]]
[[Shake It Off|7 to 6 Maturity Change 6][$allAboutMeFaveSong to "Shake It Off"]]
[[Firework|7 to 6 Maturity Change 6][$allAboutMeFaveSong to "Firework"]]
<<include "Show Sheet Fragment">><<switch $allAboutMeFaveSong>>\
<<case "Winter Rap Up">>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"Winter wrap up. Winter wrap up. Let's finish our holiday cheer...\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. You'd only heard it today but you were sure it was going to be your @@.girlVoice;favourite forever@@.
<<case "My Little Pony">>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"My Little Pony. My Little Pony. Ahh, ahh, ahh, ahhh...\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. You'd only heard it today but you were sure it was going to be your @@.girlVoice;favourite forever@@.
<<case "Let It Go">>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"Let it go. Let it go. Can't hold it back anymore.\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. Just like everyone you @@.girlVoice;loved Frozen@@ and you loved <<if $knowledgeDisney>>@@.girlVoice;''Queen'' Elsa@@<<else>>@@.girlVoice;Princess Elsa@@<</if>>
<<case "Part of Your World">>\
<<if $knowledgeDisney>>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"Look at this stuff. Isn't it neat? Wouldn't you think my collections complete...\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. Despite never actually hearing the song yourself your newfound @@.girlVoice;knowledge of Disney Songs@@ was enough to know this would be your favourite once you heard it.
<<else>>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"Do do do doooo. Do do do doo...\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. You didn't actually know the lyrics to the song, and you'd never actually seen the whole movie. But you knew you loved @@.girlVoice;The Little Mermaid@@, so this had to be your favourite song.
<</if>>\
<<case "Shake It Off">>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"I'm just gonna shake, shake, shake, shake, shake I shake it off, I shake it off...\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. The girls had played that song today while you were doing Miki's makeup and it had been @@.girlVoice;amazing@@. You were sure it was going to be your @@.girlVoice;favourite forever@@.
<<case "Firework">>\
@@.musicalNoteEmoji;🎵@@<<playerVoice "\"'Cause baby, you're a firework...\"">>@@.musicalNoteEmoji;🎵@@
You @@.girlVoice;hummed@@ to yourself as you wrote down your answer. The girls had played that song today while you were doing Miki's makeup and it had been @@.girlVoice;amazing@@. You were sure it was going to be your @@.girlVoice;favourite forever@@.
<</switch>>
Next question. Favourite Movie?
This one was slightly trickier. You knew lots of movies, but most of them seemed @@.girlVoice;so boring@@ now. @@.girlThought;Why would anyone watch a stupid movie about people driving fast in cars?@@
<<if $knowledgeDisney>>\
[[Tangled: Before Ever After |7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "Tangled 2"]]
[[The Little Mermaid II: Return To The Sea|7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "The Little Mermaid 2"]]
<</if>>\
<<if $traitRapunzelHair>>\
[[Tangled|7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "Tangled"]]
<</if>>\
[[The Little Mermaid|7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "The Little Mermaid"]]
[[Minions|7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "Minions"]]
[[Frozen|7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "Frozen"]]
[[Trolls|7 to 6 Maturity Change 7][$allAboutMeFaveMovie to "Trolls"]]
<<include "Show Sheet Fragment">><<switch $allAboutMeFaveMovie>>\
<<case "Tangled 2">>\
<<Image "Regressions/7To6Mat/Tangled2.webp" "topRightCorner">>\
Before today you'd never even heard about this movie, let alone seen it. But now you knew it was the sequel to Tangled, and there was lots of great music //and// there was a cartoon show that followed it up. Surely it must be amazing if they put that much work into it.
<<case "The Little Mermaid 2">>\
<<Image "Regressions/7To6Mat/LittleMermaid2.webp" "topRightCorner">>\
Since you'd learned about The Little Mermaid sequel earlier today you'd had a controversial opinion building in your mind. You though it was //better// than the original. It made more sense. Why would Ariel do all that stuff for a @@.girlVoice;gross boy@@?
<<case "Tangled">>\
<<Image "Regressions/7To6Mat/Tangled.jpg" "topRightCorner">>\
It might just be because you now had hair just @@.girlVoice;like Rapunzel@@, but you had realized how much you @@.girlVoice;loved@@ Tangled. Plus you could have a better Rapunzel costume than almost anyone.
<<case "The Little Mermaid">>\
<<Image "Regressions/7To6Mat/LittleMermaid.webp" "topRightCorner">>\
<<if $allAboutMeFaveSong == "Part of Your World">>\
If Part of Your World was your favourite song then it logically followed that @@.girlVoice;The Little Mermaid@@ must be your favourite movie.
<<else>>\
Ariel was a @@.girlVoice;mermaid@@ and you @@.girlVoice;loved mermaids@@ and a @@.girlVoice;princess@@ and you @@.girlVoice;loved princesses@@. Thus is was the best movie ever.
<</if>>\
<<case "Minions">>\
<<Image "Regressions/7To6Mat/Minions.jpg" "topRightCorner">>\
When you'd first seen it you'd been dragged into it by Emily, and thought the movie was pretty stupid. It was just a bunch of silly yellow creatures making nonsense noises...and you @@.girlVoice;really wanted to see it again@@. All of that sounded @@.girlVoice;hilarious@@ and you wanted to experience it again with your new mindset.
<<case "Frozen">>\
<<Image "Regressions/7To6Mat/Frozen.webp" "topRightCorner">>\
You knew no one would ever question this answer. It was objectively correct. Frozen was the @@.girlVoice;best movie ever@@ and then the sequel was the @@.girlVoice;best movie ever@@ too.
<<case "Trolls">>\
<<Image "Regressions/7To6Mat/Trolls.webp" "topRightCorner">>\
When you'd first seen it you'd been dragged into it by Emily, and thought the movie was pretty stupid. It was based on a silly doll or something. But that was before you realized how much you @@.girlVoice;loved Poppy@@. She was the @@.girlVoice;best character ever@@, she @@.girlVoice;sung@@ and @@.girlVoice;danced@@ and was @@.girlVoice;funny@@ and was the best.
<</switch>>\
You wrinkled your nose at the next question. Favourite sport? You @@.girlVoice;hated@@ sports. @@.girlThought;This question is stupid.@@
Next. Favourite TV Show? You had never been one to watch a whole lot of TV, although sometimes you saw what Emily was watching and they @@.girlVoice;were all pretty good@@.
<<if $traitBrony>>\
This only had one answer. It was [[My Little Pony|7 to 6 Maturity Change 8][$allAboutMeFaveShow to "My Little Pony"]]
<<else>>\
<<if $traitRapunzelHair>>\
[[Tangled|7 to 6 Maturity Change 8][$allAboutMeFaveShow to "Tangled"]]
<</if>>\
[[The Dragon Prince|7 to 6 Maturity Change 8][$allAboutMeFaveShow to "The Dragon Prince"]]
[[My Little Pony|7 to 6 Maturity Change 8][$allAboutMeFaveShow to "My Little Pony"]]
[[She-Ra and the Princesses of Power|7 to 6 Maturity Change 8][$allAboutMeFaveShow to "She-Ra"]]
[[Fancy Nancy|7 to 6 Maturity Change 8][$allAboutMeFaveShow to "Fancy Nancy"]]
<</if>>\
<<include "Show Sheet Fragment">><<set $playerFaveShow to $allAboutMeFaveShow>>\
<<set $goodAtFailures to 0>>\
<<switch $allAboutMeFaveShow>>\
<<case "The Dragon Prince">>
<<Image "Regressions/7To6Mat/DragonPrinceShow.webp" "topRightCorner">>\
After your exposure to the show earlier in the party you did really want to watch some more. Yes it had some @@.girlVoice;gross@@ kissing scenes. But you still thought Ralya was really cool.
<<case "Tangled">>\
<<Image "Regressions/7To6Mat/TangledShow.webp" "topRightCorner">>\
<<if $allAboutMeFaveMovie === "Tangled">>\
Not only was Tangled your favourite movie, but it was your favourite show too. Rapunzel was so @@.girlVoice;pretty@@ and she had such @@.girlVoice;pretty hair@@. <<if $traitBarefoot>>And just like you she @@.girlVoice;hated wearing shoes@@.<</if>> It was the best.
<<else>>\
Rapunzel was so @@.girlVoice;pretty@@ and she had such @@.girlVoice;pretty hair@@. <<if $traitBarefoot>>And just like you she @@.girlVoice;hated wearing shoes@@.<</if>> It was the best.
<</if>>\
<<case "My Little Pony">>\
<<Image "Regressions/7To6Mat/PonyShow.jpg" "topRightCorner">>\
<<if $MLPWatchCount > 0>>\
You'd seen Emily watch the show before, and today you'd watched it with all the girls and it was @@.girlVoice;so much fun@@. @@.girlThought;There are unicorns and ponies and flying unicorns and it's the best.@@
<<else>>\
You'd seen Emily watch the show before, and though you didn't know too much about it, it looked liked @@.girlVoice;so much fun@@. @@.girlThought;There are unicorns and ponies and flying unicorns and it's the best.@@
<</if>>\
<<case "She-Ra">>\
<<Image "Regressions/7To6Mat/SheRaShow.jpeg" "topRightCorner">>\
The full name of the show was far too long to ever bother writing down so you just stuck with the title. But it had @@.girlVoice;princesses@@, so many @@.girlVoice;princesses@@ that you simply //had// to like it better than everything else.
<<case "Fancy Nancy">>\
<<Image "Regressions/7To6Mat/FancyNancyShow.webp" "topRightCorner">>\
You hadn't actually seen Emily watch the show in a while, and you remembered hearing something about her "growing out of it", but you couldn't understand why. It had lots of @@.girlVoice;cute monsters@@ and there were always new ones. Plus Abby was @@.girlVoice;about your age@@ so you'd be able to identify with her.
<</switch>>\
You'd finished all about your favourites, but the last three questions were a little more abstract.
<<playerThought "What am I good at?">>
Left unspoken was the "anymore". Your answers yesterday might have been very different, but today you were constrained by an altered mind<<if $playerAge < 16>> and body<</if>>. Which meant some of the things you used to be good at were too @@.girlVoice;boring@@ to even consider.
<<filterlinkreplace "Math">>\
@@.girlThought;Math is stupid, it's too hard.@@\
<<set $goodAtFailures++>>\
<</filterlinkreplace>>
<<if $allAboutMeColored>>\
[[Coloring|7 to 6 Maturity Change 9][$allAboutMeGoodAt to "Coloring"]]
<</if>>\
<<filterlinkreplace "Soccer">>\
<<if !$knowledgeSports>>\
@@.girlThought;That's silly, I don't even know how to play that.@@\
<<set $goodAtFailures++>>\
<<else>>\
@@.girlThought;I don't wanna play that anymore.@@\
<</if>>\
<</filterlinkreplace>>
<<if $hulaActivityResult >= 2>>\
<<if $bestHulaScore <= 3>>\
<<filterlinkreplace "Hula Hooping">>\
@@.girlThought;But everyone was better than me at it.@@\
<<set $goodAtFailures++>>\
<</filterlinkreplace>>
<<else>>\
[[Hula Hooping|7 to 6 Maturity Change 9][$allAboutMeGoodAt to "Hula Hooping"]]
<</if>>\
<</if>>\
[[Singing|7 to 6 Maturity Change 9][$allAboutMeGoodAt to "Singing"]]
[[Dancing|7 to 6 Maturity Change 9][$allAboutMeGoodAt to "Dansing"]]
<<filterlinkreplace "Video Games">>\
<<if !$knowledgeVideoGames>>\
@@.girlThought;That's silly, I don't even know how to play them.@@\
<<set $goodAtFailures++>>\
<<else>>\
@@.girlThought;I don't wanna play them anymore.@@\
<</if>>\
<</filterlinkreplace>>
<<if $hideAndSeekActivityResult == 2>>\
<<if $hideAndSeekGirlsFound === 0>>\
<<filterlinkreplace "Hide and Seek">>\
@@.girlThought;But I never find anyone else.@@\
<<set $goodAtFailures++>>\
<</filterlinkreplace>>
<<elseif $hideAndSeekHidingWins === 0>>\
<<filterlinkreplace "Hide and Seek">>\
@@.girlThought;But I can't hide, they always found me.@@\
<<set $goodAtFailures++>>\
<</filterlinkreplace>>
<<else>>\
[[Hide and Seek|7 to 6 Maturity Change 9][$allAboutMeGoodAt to "Hide and Seek"]]
<</if>>\
<</if>>\
<<include "Show Sheet Fragment">><<if $goodAtFailures >= 3>>\
As you went through the possibilities it became more and more clear how many things you //weren't// good at. Coming up with an answer for this had been @@.girlVoice;embarrassingly@@ difficult.
<<changeEmbarassment "small">>
<</if>>
<<switch $allAboutMeGoodAt>>\
<<case "Singing">>\
<<case "Dansing">>\
<<case "Coloring">>\
@@.girlThought;Look at how pretty this sheet is. I'm a great colorer.@@
<<case "Hide and Seek">>\
<<case "Hula Hooping">>\
<</switch>>\
The next question was even more difficult. //When I grow up I want to be a...//
The rest of the questions had been about right now. What thing you liked, what you were, what you could do. But this required you to think into the far far future. Something that was increasingly difficult with your @@.girlVoice;regressed@@ mind. You were able to come up with a couple things that might be classified as jobs, but quickly fell into thinking about what you wanted to be right this instant.
<<filterlinkreplace "Accountant">>\
@@.girlThought;Counting stuff sounds boring.@@\
<</filterlinkreplace>>
[[Teacher|7 to 6 Maturity Change 10][$allAboutMeWhenIGrowUp to "Teacher"]]
<<if $knowledgeSports>>\
<<filterlinkreplace "Soccer Player">>\
@@.girlThought;I don't wanna kick a ball all day. I wanna do something fun!@@\
<</filterlinkreplace>>
<<else>>\
<<filterlinkreplace "Sports Player Person">>\
@@.girlThought;Hehe, I don't even know what they're called.@@\
<</filterlinkreplace>>
<</if>>\
[[Ballerina|7 to 6 Maturity Change 10][$allAboutMeWhenIGrowUp to "Balerina"]]
[[Mermaid|7 to 6 Maturity Change 10][$allAboutMeWhenIGrowUp to "Mermaid"]]
[[Princess|7 to 6 Maturity Change 10][$allAboutMeWhenIGrowUp to "Prinncess"]]
[[Witch|7 to 6 Maturity Change 10][$allAboutMeWhenIGrowUp to "Witch"]]
[[Model|7 to 6 Maturity Change 10][$allAboutMeWhenIGrowUp to "Model"]]
<<include "Show Sheet Fragment">><<set $playerDreamJob to $allAboutMeWhenIGrowUp>>\
<<switch $allAboutMeWhenIGrowUp>>\
<<case "Teacher">>\
It sounded @@.girlVoice;kinda boring@@, but you thought the question probably wanted a "real job" as an answer, so you picked the one that sounded the least boring.
<<case "Balerina">>\
You wanted to be a @@.girlVoice;ballerina@@ just like your <<sisterTitle>> Emily. You'd get to wear a @@.girlVoice;pretty tutu@@ and dance all day. It sounded perfect.
<<case "Mermaid">>\
Some people would think you were being really @@.girlVoice;childish@@ in giving this answer, not even picking a real creature let alone a real job. Except you knew your mom was a witch, you bet that she could make you into a real mermaid.
<<case "Prinncess">>\
@@.girlVoice;I wanna be a Disney princess!@@ You weren't entirely sure if that's something you could "grow up" into being, but it didn't mean you didn't want to be one anyway.
<<case "Witch">>\
Most people would think you were weird for picking that. Who would want to be a green ugly witch? Except you knew your mom was a witch and she was @@.girlVoice;beautiful@@. You wanted to be @@.girlVoice;pretty@@ and powerful just like her.
<<case "Model">>\
When you grew up you wanted to be @@.girlVoice;really pretty@@ and models were really pretty. <<if $traitFashionista>>And you wanted to wear all those @@.girlVoice;pretty clothes@@ they got to wear. You could scarcely imagine how @@.girlVoice;amazing@@ it would be to have someone make clothes for you.<</if>>
<</switch>>\
The last question was the most wide open of them all. //I'm special because...//
<<if $playerAge <= 10>>\
[[I used to be a boy|7 to 6 Maturity Change 11][$allAboutMeSpecial to "I used to be a boy"]]
<</if>>\
<<if $traitCatgirl >= 2>>\
[[I have cat ears and a tail|7 to 6 Maturity Change 11][$allAboutMeSpecial to "I have cat ears and a tail"]]
<<elseif $traitCatgirl>>\
[[I have cat ears|7 to 6 Maturity Change 11][$allAboutMeSpecial to "I have cat ears"]]
<</if>>\
[[My mommy is a witch|7 to 6 Maturity Change 11][$allAboutMeSpecial to "My mommy is a witch"]]
<<if $traitHonest>>\
[[I can't tell a lie|7 to 6 Maturity Change 11][$allAboutMeSpecial to "I can't tell a lie"]]
<</if>>\
<<if $traitRapunzelHair>>\
[[I have super long hair|7 to 6 Maturity Change 11][$allAboutMeSpecial to "I have super long hair"]]
<</if>>\
<<include "Show Sheet Fragment">>You were writing down your final answer when Emily suddenly appeared behind you.
@@.emilyVoice;"Whatcha doing <<playerTitle>>?"@@ She peered around your shoulder, @@.emilyVoice;"oh! That's my homework silly."@@ She giggled to herself before leaning around you and snatching the paper.
@@.emilyVoice;"Let's see what you put,"@@ she took a few moments making sage noises as if your answers revealed some deep truth.
<<playerVoice "\"Give it back!\"">> You @@.girlVoice;whined@@. Even if it was her homework, you'd been the one to work hard filling it out.
Emily shook her head, @@.emilyVoice;"nuh uh, I'm going to put this on the fridge so mommy can see."@@
She marched towards the kitchen with you in tow, still grumbling about her having stolen the paper. You planned on stealing it back the moment Emily finished hanging it, but then she said something that made you stop.
@@.emilyVoice;"Mommy is gonna be so proud of you."@@
[[You stuttered|7 to 6 Maturity Change 12]]
<<include "Show Sheet Fragment">><<playerVoice "\"R-r-really!?!?\"">> You blurted out without thinking. The idea that mom would be proud of you overrode any possible objections you had to the situation.
@@.emilyVoice;"Yup! And I'm proud too."@@
<<if $emilyInferiorityComplex >= 2>>You doubly beamed. You couldn't decide what made you happier, making @@.girlVoice;mommy@@ proud or making your <<sisterTitle>> proud.<<else>>Emily's approval wasn't quite as meaningful as your mother's, but it still made you smile.<</if>>
@@.emilyVoice;"But that's way too much homework for today, come on, let's go and play!"@@
[[You nodded|7 to 6 Maturity Change 13]]<<Image 'Journals/Journal6.jpg' 'smallTopRightCorner'>>\
You nodded @@.girlVoice;eagerly@@. You just needed to write down what had happened in your @@.girlVoice;diary@@ and then you'd get back to partying.
You reached for the key only to realize it'd entirely vanished. Looking at your @@.girlVoice;diary@@ your eyes went wide and you gasped.
<<playerVoice "\"A unicorn!\"">> You @@.girlVoice;squealed@@.
@@.girlThought;This is even better than a ballerina! And it so soft...@@
You threw open the cover of your now not-so-secret diary, concerns about privacy lost to you. Though your @@.girlVoice;excitement@@ quickly soured.
@@.girlThought;Writing is hard...and it takes so long...@@
You jotted something down as quickly as possible, not worrying about it's correctness and moved on.
[[Back to the party|Event Handler]]
<<pushJournalEntry "7to6Mat" "Journal 7 to 6 Maturity" "regression">>\i rite bout me. I not. like rite. @@.strikethrough;i no@@ i no no th rite word. put momme on fige. momme is happyI play no.<<link "report card">>
<<script>>
Dialog.setup();
Dialog.wiki(Story.get("Elementary School Report Card").processText());
Dialog.open();
<</script>>
<</link>>You were walking around idly as you waited for the next activity. It wasn't that you didn't have anything to do, it's that you didn't know what you wanted to do. This party had presented you with a million possible activities, but you were unfamiliar with so many of them. They //sounded// like fun, but you couldn't be sure.
Glancing around you tracked what the other girls were doing. Emily and Miki were sitting on the floor writing something, while Kara and Sophie had made their way into the kitchen. Writing something sounded @@.girlVoice;super boring@@ so you decided that you should go and see Sophie and Kara. Feeling @@.girlVoice;oddly proud@@ that you'd been able to decide on your own.
The scene you walked in on made you reconsider the wisdom of your choice.
@@.sophieVoice;"I think it should be an eighth."@@
@@.karaVoice;"I think you're maybe doing the math wrong, and it should be about a quarter."@@
@@.sophieVoice;"How do you even know how to do that math? //I'm// just learning about it now."@@
@@.karaVoice;"Well I read ahead a little and my mom was helping me with it..."@@
Sophie noticed your presence, @@.sophieVoice;"oh! I know, <<playerName>> can figure it out for us."@@
@@.karaVoice;"I don't know if..."@@
@@.sophieVoice;"Don't worry about it, <<playerName>> would have learned this ages ago."@@
[[The recipe|8 to 7 Maturity Change 2]]It turned out that the issue was a complicated one. See Kara and Sophie had been put in charge of a little baking project while Emily kept Miki entertained. The concept was simple enough, a few ingredients in a mug, throw it in the microwave, wait a couple minutes and you'd all have brownies. Mom had made sure things were all prepared since you were all @@.girlVoice;too little@@ to play with the oven.
<<if $cupcakeDecoratingActivityResult>>\
You weren't sure why you needed cupcakes //and// brownies. <<if $traitSweetTooth>>But you would @@.girlVoice;never say no to a sweet treat@@.<<else>>But one was decorating and this was making, so it was technically different.<</if>>
<</if>>\
The complication apparently came from the recipe itself. It had all been pre-written on the back of the box and at a glance it all looked fine.
<div class="recipe-paper">\
Serves 8
2 cups of brownie mix
1/8 cup water
1/3 teaspoon miniature marshmallows
1/2 cup vegetable oil
1/2 cup egg product
1. In small bowl, mix brownie mix, egg product, vegetable oil and water.
2. Microwave uncovered on High 40 to 50 seconds, immediately top with marshmallows. Wait 1 minute to cool. Serve.
</div>\
It had been written for a single tray, serving eight people, not how much it would be for five. Even if it had been for five you'd still need to break it up into the five separate mugs.
[[Complex math|8 to 7 Maturity Change 3]]@@.sophieVoice;"So you see the problem, Kara and I are struggling to get the math right."@@
<<if $karaInferiorityComplex>>You didn't believe that for a second. Kara knew how to do it. Sophie was just being stubborn.<<else>>The look on Kara's face intoned that in fact Sophie was the only one struggling, but was keeping quiet to preserve her ego.<</if>>
@@.sophieVoice;"So you do it for us okay? How much brownie mix for each cup?"@@
You looked between the box and the mugs. A knot built in the pit of your stomach. This was //a lot// of different numbers to be playing with all at once. And you weren't going to mention that you had a fuzzy idea what "immediately top" and "uncovered" meant and the word "miniature" was a total mystery...
<<playerThought "I should know these words, I must have heard them before. I just need to think. Immediately means...Immediately means...maybe it means "put it on"? Like "put it on top"? But then why wouldn't it just say "put it on", it must mean something else.">>
@@.girlThought;Or maybe 'top' means the toy! I bet you put the marshmallows on a top and spin them. So "immediately" is a fancy word for "spin".@@
Emboldened by your "success" at working out the @@.girlVoice;complex words@@ you eagerly turned to the next problem.
You turned away from the girls, hoping to hide what you did next. Surreptitiously using your fingers to help with the @@.girlVoice;complex math@@ that you were dealing with. Except your body didn't really block out your hands when you put them that far in front of you, so the @@.girlVoice;finger counting@@ was obvious.
[[Time for math|8 to 7 Maturity Change 4]]//So if it's two cups and it's for eight people...//@@.girlThought;that means there are two eights and eight plus eight is...@@ despite your lack of remaining fingers, you were still able to work it through, @@.girlThought;"sixteen."@@ You nodded to yourself, proud of your progress. @@.girlThought;And then you have a five and five sixteens is...way too big a number to do in my head.@@
However, even with the number being too big it didn't feel right. You were adding numbers together and you should be doing...@@.girlVoice;something else@@. A @@.girlVoice;shaky@@ attempt at subtraction resulted in even more confusion.
@@.girlThought;You can't take eight away from two, it's impossible.@@
A flash of insight into the number line confirmed it, @@.girlVoice;you can't go past zero, there's nothing there.@@
So subtraction was clearly wrong as well, but @@.girlThought;what else was there@@?
...
@@.karaVoice;"You doing alright?"@@ Kara called from behind you.
Your @@.girlVoice;growing frustration@@ was obvious by the way you kept @@.girlVoice;angrily@@ putting out and pulling back your fingers. And the more @@.girlVoice;flustered@@ you got the worse your attempts at math got.
@@.karaVoice;"You don't have to if you don't want to. I'm sure Sophie and I can work it out."@@
[[Demand to continue|8 to 7 Maturity Change 5a][$gaveUpMath to false]]
[[Give up|8 to 7 Maturity Change 5b][$gaveUpMath to true]]<<playerVoice "\"I can do it!\"">> You @@.girlVoice;snapped@@ back, annoyed that they thought you were @@.girlVoice;stupid@@ and @@.girlVoice;couldn't do math@@.
Though your stubborn determination lasted only a few more moments. You'd tried adding things //and// subtracting things again, but @@.girlVoice;none of it made sense@@. You were @@.girlVoice;out of ideas@@, what else could you do with numbers? Plus you'd been trying for @@.girlVoice;forever@@.
<<playerVoice "\"Fine! You do it!\"">> You snapped again, turning to the girls who were currently looking at a paper.
<<include "8 to 7 Maturity Change 5 Fragment">>
<<changeEmbarassment "medium">>\<<playerVoice "\"You can't do it.\"">> You @@.girlVoice;hesitantly@@ offered, <<playerVoice "\"eight is bigger than two and...\"">> Your voice trailed off, even though you knew it was impossible, explaining it to someone else was @@.girlVoice;even more daunting@@, <<playerVoice "\"you can't take big things from small things because then you have no things.\"">>
The confused look on Kara's face made it obvious your explanation had provided little clarity.
@@.karaVoice;"Let me show you both."@@
Kara pulled out a piece of paper and began scribbling a bunch of numbers on it.
<<include "8 to 7 Maturity Change 5 Fragment">>
<<changeEmbarassment "small">>@@.karaVoice;"See? It's an eighth, and then you just have it five times."@@
@@.sophieVoice;"Ugh...it's obvious when you write it down. I was trying to use fractions and couldn't figure out how five over eight was gonna work."@@
@@.karaVoice;"That sounds a lot harder..."@@ Kara's words didn't make it clear if she knew how to do it or not, just that it was a bad approach to this problem. <<if $karaInferiorityComplex>>Though knowing her she probably knew it better than Sophie.<</if>>
@@.sophieVoice;"So then the next one should be..."@@
<<playerVoice "\"I wanna do it!\"">>
[[Second attempt|8 to 7 Maturity Change 6]]Your frustration melted away in an instant. Of course you couldn't do it, you didn't have paper.
@@.girlThought;Kara could only do it with paper and Sophie didn't get it, so now I can do it. I'm smarter than Sophie.@@
Taking the pen from Kara you got to work on the next ingredient.
"1/8 cup water"
@@.girlThought;"Why does that one have a line beside it? And then the eight is on the other side of the line."@@
You @@.girlThought;bit your lip@@. You @@.girlVoice;couldn't even understand@@ what the number meant, let alone how to do @@.girlVoice;fancy math@@ to make it another number.
@@.karaVoice;"Try using 2 instead."@@
<<playerVoice "\"Beside the line?\"">>
@@.karaVoice;"No no, ignore the whole line thing and just use 2."@@
[[Your confusion deepened|8 to 7 Maturity Change 7]]You were supposed to make a one a two, or maybe it was the eight that should be a two? What if it was the line then it would be 128 which you were pretty sure was a number, but you @@.girlVoice;didn't know what kind@@.
Sensing your @@.girlVoice;inability@@, Kara took the pen from you.
<<playerVoice "\"That's mine!\"">> You automatically @@.girlVoice;whined@@, even though Kara had been the one to give it to you.
She scratched out the 1/8 and just wrote 2, handing the pen back when she was done.
@@.sophieVoice;"Clever,"@@ Sophie spoke admiringly, @@.sophieVoice;"since a tablespoon is-"@@
Kara shushed her, which you appreciated. You didn't want to think about 1/8 any more. 2 you understood, you could work with 2.
Putting your previous failure with the same number aside, you got to work, scribbling down your own numbers.
[[Math magic|8 to 7 Maturity Change 8]]8+8=16
16+16+16+16+16=
You scratched out that line, you'd tried that last time. Numbers that big were @@.girlVoice;too hard@@ for you. And it was obviously wrong, you had to use that 2 somehow.
2+2=4
4+4+4+4+4=
You'd gotten yourself into the same issue again, the numbers were smaller this time, but there were @@.girlVoice;too many@@. You @@.girlVoice;didn't want to try@@ something that looked that hard. Even if Kara was about to open her mouth to assist you.
2+8=10
10-5=5
This seemed promising. All the numbers were small enough to work with and the last number was a number you obviously knew.
<<playerVoice "\"Five!\"">> You shouted triumphantly, circling the number so they knew which one it was.
@@.sophieVoice;"That's not even-"@@ @@.karaVoice;"That's right!"@@ Kara interrupted, @@.karaVoice;"two plus eight is ten and ten minus five is five. That's adding //and// subtracting."@@
You @@.girlVoice;swelled with pride@@, though not too much. You were pretty sure even Miki could add and subtract, though you knew she //never// would have been able to work out //why// you had to do those things.
[[Success|8 to 7 Maturity Change 9]]@@.karaVoice;"That helps a lot. Thank you very much <<playerName>>, now why don't you go play with Emily and Miki."@@
You were @@.girlVoice;delighted@@ to stop doing math. Even if you had figured it out it'd been @@.girlVoice;way too hard@@. Going to play sounded way more @@.girlVoice;fun@@. Then you remembered what they'd been doing.
<<playerVoice "\"I don't wanna play with them, they doing stupid writing thing.\"">>
Kara ignored the obvious grammatical error, and took a gamble, @@.karaVoice;"nuh uh, I don't think so,"@@ she corrected, @@.karaVoice;"I think they were just playing with dolls."@@ Seeing the @@.girlVoice;growing delight@@ in your widening eyes she pressed on. @@.karaVoice;"I bet you saw them writing their names...you'd better hurry if you want to name one."@@
That was more than enough to spur you on, tearing out of the room like your hair was on fire. Which meant you only heard snippets of Kara and Sophie's conversation.
@@.sophieVoice;"likes dolls.....thought math...."@@
@@.karaVoice;"too little.........math......hard.....be nice..."@@
<span class="smallText">@@.sophieVoice;".........than Miki..."@@
@@.karaVoice;"...for now..."@@</span>
[[Time for dollies|8 to 7 Maturity Change 10]]You skidded to a halt in front of Emily and Miki, the two of them still bent over the table. Despite the pain and torment of your experience in the kitchen it had only taken a few minutes.
Emily gave you an odd look before intuiting the same conclusion as Kara, @@.emilyVoice;"did you want to play dollies?"@@
You didn't make a move, you were reluctant to actually say it out loud. Saying you wanted to @@.girlVoice;play with dolls@@ would make you @@.girlVoice;sound like a baby@@. You did want to play, but admitting that to Emily...
<<if $emilyHappiness <= 5>>\
Emily stood up, @@.emilyVoice;"well I'll let you two play with the dollies, while I go check on the other girls. Now both of you play nice."@@
You @@.girlVoice;flushed@@. Not only had Emily sussed out the fact you @@.girlVoice;wanted to play dollies@@, but she was acting like you were as @@.girlVoice;immature@@ as Miki.
You @@.girlVoice;pouted@@. @@.girlThought;I'm way more mature than Miki in...um...ways...@@ You dismissed the dying train of logic before it got worse.
<<changeEmbarassment "small">>\
<<else>>\
Emily stood up, @@.emilyVoice;"why don't you help Miki, while I go check on the other girls?"@@
You were relieved, Emily seemingly hadn't noticed your desires. Instead assigning you the important responsibility of //helping// Miki @@.girlVoice;play with dollies@@.
<</if>>\
Looking down you were finally able to see what was on the paper. It was a simple questionnaire about the dolls. "My name is _____", "My favourite game is _____", and so on. It wasn't terribly dissimilar to the "All About Me" document you'd been filling out earlier. Though Miki was struggling with this even more than you had.
You smiled at Emily, <<playerVoice "\"of course I'll help.\"">> After your failures in the kitchen you were eager to be the smart one again. Even if it was just being better at writing out the made up facts about a doll.
[[Writing with Miki|8 to 7 Maturity Change 11]]At first things were fine. You helped Miki spell a couple words properly, or at least what you thought was properly; gave her the idea of making the one doll a @@.girlVoice;princess@@; and figured out the perfect animal to be another doll's favourite. A <span class="girlVoice noFilter">bunny rabbit</span> of course. You'd only come up with it because it was @@.girlVoice;your favourite@@, but Miki didn't need to know that.
Then in a flash everything fell apart.
@@.mikiVoice;"I want her to fly!"@@
<<playerVoice "\"But this says her 'dream job'.\"">>
@@.mikiVoice;"Flying is her job."@@ Miki responded as if you were a total idiot.
<<playerVoice "\"Flying isn't a job.\"">> You rationally countered.
@@.mikiVoice;"Flying is too a job."@@
<<playerVoice "\"Nuh uh, birds don't have jobs.\"">> Which to you was an incredibly obvious point.
@@.mikiVoice;"Birds don't fly!"@@
<<playerVoice "\"Of course birds fly!\"">> At this point you were sure Miki wasn't smart like you, and didn't understand basic things like birds.
[[The fight escalated|8 to 7 Maturity Change 12]]
<<changeHappiness "Miki" false>>\@@.mikiVoice;"Lulu doesn't fly like a bird!"@@ Miki was shouting now, even though you thought she was making no sense.
<<playerVoice "\"Because dolls can't fly!\"">> Your own voice was getting louder, clearly Miki wasn't understanding, so you had to make her understand.
@@.mikiVoice;"Nuh uh, Lady Bug flew with me!"@@
<<if $traitAfraidOfBugs>>\
<<playerVoice "\"Ewww, you had a bug?\"">> The mere idea was too @@.girlVoice;gross@@ to comprehend.
@@.mikiVoice;"She isn't a bug!"@@
<<playerVoice "\"But you just said she was a bug!\"">>
<<else>>\
<<playerVoice "\"You can't fly!\"">> Clearly Miki was having some kind of fanciful episode and mixing up fantasy and reality.
@@.mikiVoice;"I can fly! I fly with mommy!"@@
<</if>>\
Before the fight could escalate further Sophie appeared, @@.sophieVoice;"why is everyone yelling? What's going on?"@@
<<playerVoice "\"Miki thinks she can fly!\"">> @@.mikiVoice;"<<playerName>> says flying isn't a job!"@@ The two of you shouted simultaneous, explaining little.
[[Sophie mediated|8 to 7 Maturity Change 13]]
<<changeHappiness "Miki" false>>\Sophie knelt down between the two of you, @@.sophieVoice;"now that's enough yelling from both of you."@@
<<if $playerAge >= 13>>The fact you were so much bigger than her did little to dampen the authority of her words.<<elseif $playerAge >= 10>>The fact you were still bigger than her did nothing to damper the authority of her words.<<else>>Since Sophie was the @@.girlVoice;big girl@@ of the group, she was showing she was in charge.<</if>>
@@.mikiVoice;"Sorry Sophie..."@@
<<filterlinkreplace "Apologize">>\
<<playerVoice "\"Sorry Sophie...\"">>\
<<changeHappiness "Sophie" true>>\
<</filterlinkreplace>>
@@.sophieVoice;"Don't apologize to me, apologize to each other."@@ Sophie didn't have Kara's empathetic touch when it came to conflict resolution, but she knew how to keep people in line.
@@.mikiVoice;"I'm sorry <<playerName>>."@@ @@.sophieVoice;"Sorry for what."@@ @@.mikiVoice;"I'm sorry for yelling."@@
<<filterlinkreplace "Refuse to apologize to Miki">>\
You folded your arms and looked away. You weren't going to apologize to Miki when she was the one that was wrong.
@@.sophieVoice;"<<playerName>>. Apologize to Miki."@@
@@.girlThought;Sophie looks mad...I don't want her mad at me.@@ Any resistance you had to the apology melted away under her intense gaze.
<<changeHappiness "Sophie" false>>\
<</filterlinkreplace>>\
[[Apologize to Miki|8 to 7 Maturity Change 14]]<<playerVoice "\"Miki, I'm sorry for yelling.\"">>
@@.sophieVoice;"Thank you both. Now let's try explaining things again, //without// yelling this time."@@
Miki started, @@.mikiVoice;"we were writing about our dollies."@@ Sophie smirked at the word "our", but didn't interrupt, so Miki continued, @@.mikiVoice;"I said Angel wanted to fly, but <<playerName>> said she couldn't fly."@@
<<playerVoice "\"Angel isn't an angel, so she can't fly for a job,\"">> you interjected, making sure Sophie knew you were right, because angels //could// fly.
Sophie took a moment to parse the haphazard info that had been presented to her. @@.sophieVoice;"Miki, are you saying Angel wants to fly a plane?"@@
Miki nodded vigorously, @@.mikiVoice;"uh huh, she's gonna fly all round the world."@@
You realized in that moment how little the two of you had understood each other. You'd been arguing about two entirely different things, but no one had explained themselves clearly enough to be understood. <<playerVoice "\"She didn't say about the plane...\"">> you grumbled. Now it looked like //you// had been wrong when it was Miki's fault for not explaining herself.
@@.sophieVoice;"Well I think flying around the world is a great job, don't you <<playerName>>?"@@
You nodded, utterly defeated.
[[The other girls returned|8 to 7 Maturity Change 15]]Kara and Emily walked into the room each carrying two mugs and matching spoons. They saw the @@.girlVoice;grumpy@@ faces on both you and Miki. Sophie merely shrugged in response.
@@.karaVoice;"Here you go Miki,"@@ Kara handed Miki a mug with a brownie inside, but that isn't what caught your eye. The brownie had been dotted with marshmallows in the shape of a @@.girlVoice;bunny@@ face.
<<playerVoice "\"I want a bunny!\"">> You @@.girlVoice;whined@@, quickly sinking into a @@.girlVoice;pout@@.
However, Emily just gave a small laugh and handed you your mug, with a matching @@.girlVoice;bunny@@ face.
With @@.girlVoice;bunnies@@ and brownies all the animosity was quickly forgotten. You and Miki bonding over your shared @@.girlVoice;love of bunnies@@. The other girls just smiled and looked on as the two of you excitedly gushed about @@.girlVoice;cute things@@.
While the two of you were distracted the other girls took the chance to take a sneak peek at your not so secret @@.girlVoice;diary@@. The key you'd given to $hasDiaryKey easily opening the lock.
[[The girls snooped|8 to 7 Maturity Change 16]]You were too @@.girlVoice;engrossed in your play@@ with Miki to notice them flipping through the pages.
Each of them giggling and pointing at different parts that they found amusing.
Though what caught Kara's eye was the condition of your <<include "8 to 7 Maturity Change Report Card Fragment">>.
@@.karaVoice;"I knew it,"@@ she muttered. Confirming her theories about your current educational level. Which, by Grade 4 standards, were abysmal. Music and Art were a little softer on the grading, so you'd had a chance, but Math, Science, Spelling were all abject failures.
Even by Grade 2 standards Kara doubted your Math mark would be any better than a C, she'd seen your struggles firsthand and knew what her classmates should be capable of.
You'd come a long way from where you started the party. Back then you'd been pretty handy at Algebra and Geometry, now multiplication was beyond you.
Back then you were a decade too mature to be playing with @@.girlVoice;dollies@@, but now you were on the floor with Miki having the @@.girlVoice;time of your life@@. The rest of the group looking down and grinning at //your// childishness.
How long before Miki was doing the same?
[[Back to the party|Event Handler]]
<<pushJournalEntry "8To7Mat" "Journal 8 to 7 Maturity" "regression">>\
<<changeHappiness "Miki" true>>\Kara not let bake. Say bake to hard. I need know big number. I know big number. I count all way 100. Emily send me to miki. Miki playing with dolls and I playing with dolls. I right storee for doll. Miki not liking storee. I had fight with miki Sistr bring cokies. I like bunny cokie. righting boring I play now.@@.sophieVoice;"So do you //like// him?"@@ Sophie was incredulous.
@@.emilyVoice;"Shhh! Not so loud!"@@ Emily hissed, far too loudly.
Clearly you weren't supposed to be hearing the current conversation. You'd just been on your way back from the bathroom and now you were just around the corner from an apparently juicy conversation. You couldn't help yourself, you had to hear what was going on.
@@.sophieVoice;"So are you boyfriend and girlfriend now?"@@ Sophie teased.
@@.emilyVoice;"No no, we're just friends."@@
@@.sophieVoice;"But you //did// hold his hand."@@
@@.emilyVoice;"No...well yes...but that doesn't mean..."@@
@@.sophieVoice;"Doesn't mean that you want to //kiss// him?"@@
@@.emilyVoice;"Sophie!"@@ Emily voice sounded like it had risen a whole octave and even from around the corner you could see the blush on her cheeks. But it wasn't a denial. If anything Emily's visceral response basically confirmed it.
Sophie just laughed. @@.sophieVoice;"Awwww is Emily embarrassed? So much blushing."@@
@@.emilyVoice;"Well I bet you want to kiss a boy too!"@@ @@.sophieVoice;"Not a chance."@@ <span class="smallText">@@.emilyVoice;"There //must// be one you like."@@ @@.sophieVoice;"Nope"@@</span><span class="smallestText">@@.emilyVoice;"Come on Sophie, you can tell me."@@ @@.sophieVoice;"I'm telling you, there's no boy..."@@</span>
The two of them moved out of earshot, leaving you to consider the conversation you'd just overheard.
[[Gather your thoughts|9 to 8 Maturity Change 2]]You found yourself terribly confused by that conversation, it raised almost as many questions as it answered. Clearly Emily had held some boy's hand, something Sophie thought was a scandal by itself. Yet Emily rejected the possibility of kissing the same boy, even though she was clearly interested in the concept. It seemed like thinking about it was one thing, but actually doing it was years away. Yet Sophie, a year older, wasn't even interested in the idea, or at least was consistent at denying it.
But none of this answered the fundamental question of why anyone would want to do any of that ever. @@.girlVoice;Boys were gross@@. The idea of holding one's hand was @@.girlVoice;double gross@@ and //kissing// one was @@.girlVoice;infinity gross@@. <<if $playerAge >= 11>>The fact that technically, physically, you were still sort of one, was far from your mind. You @@.girlVoice;didn't think of yourself as a boy at all@@ anymore.<</if>> You tried to run the scenario in your mind, but couldn't @@.noFilter;stomach@@ it for more than a moment.
<<playerVoice "\"Gross,\"">> you made a face like someone who'd just tasted sewer water and wanted it out.
No. No way. There was no way you would //ever// want to do something like that. You had a vague awareness that your opinion might have been different a bit ago, but you @@.girlVoice;knew better now@@. Best to stay away from boys so you didn't get @@.girlVoice;cooties@@.
[[But what about girls?|9 to 8 Maturity Change 3]]You considered the idea of doing that with a girl instead. Girls weren't gross, and they didn't have @@.girlVoice;cooties@@, so holding one's hand would probably be fine. You would hold @@.girlVoice;mommy's@@ hand after all, and she was a girl. If you were crossing the street together, or didn't want to get separated in a crowd...there were tons of reasons you might hold another girl's hand.
As for kissing, you could see @@.girlVoice;mommy kissing you goodnight@@ and you would @@.girlVoice;kiss her back@@. So kissing girls was okay obviously, so why had this all felt like a big deal? Maybe Emily was just embarrassed because @@.girlVoice;boys were dirty@@ and she'd accidentally held one's hand? Instead of @@.girlVoice;knowing better@@ like you and Sophie. You'd lost a bit of the thread on exactly //why// Sophie didn't like boys, but it didn't seem like it mattered.
Emily was @@.girlVoice;so silly@@ sometimes, doing something @@.girlVoice;gross@@ like that. <<if $emilyInferiorityComplex >= 2>>She was your <<sisterTitle>>, but that didn't mean she didn't do weird things sometimes.<<else>>That's how you knew you were still @@.girlVoice;smarter@@ and @@.girlVoice;more mature@@ than her.<</if>>
You paused, there was something off about this train of logic, but you couldn't place what. Was there some deeper reason someone might want to kiss a boy or a girl? It was impossible for you to even conceive of. Maybe you could ask Sophie? No, too embarrassing. You couldn't ask Emily, she clearly didn't understand anything about this. You'd have to @@.girlVoice;ask mommy@@ later, she could explain.
Shaking your head you once again tried to marshal your thoughts, it was getting harder and harder to keep things straight. Every year younger was more dramatic than the last. The difference between a sixteen and a fifteen year old was pretty slight. While the difference between Miki at six and Kara at seven seemed gigantic. <<if $karaInferiorityComplex >= 2>>Though that wasn't at all fair to Miki. Kara was a @@.girlVoice;genius@@, she was smarter than Sophie, even smarter than you. Even though she was just a little girl and you were...were...<<elseif $karaInferorityComplex>>Though that wasn't totally fair to Miki. Kara was @@.girlVoice;pretty damn smart@@. Probably smarter than you, even though she was just a little girl and you were...were...<<else>>Though maybe that wasn't fair to Miki, Kara was @@.girlVoice;super smart@@...it might even be possible @@.girlVoice;Kara was smarter than you@@ now. No no, impossible, she was just a little girl and you were...were...<</if>>
[[You bit your lip|9 to 8 Maturity Change 4]]This was all too much thinking, it felt like your brain was going to overload. You needed to unload some thoughts or you might @@.girlVoice;'splode@@.
Moving away from your surreptitious eavesdropping spot you moved to somewhere you could write in your @@.girlVoice;diary@@ in peace. However, when you found a table, just away from the girls you found something surprising.
<<Image "Regressions/AllAboutMeBW.webp">>
You weren't sure exactly what this was, but it seemed like the perfect thing for this situation. It was hard trying to remember all these things about yourself and how you were supposed to think. So you could just write them down.
Abandoning your diary for the moment you sat down to get to work.
[[Fill out sheet|9 to 8 Maturity Change 5]]<<set $tempOldName to getCurrentPlayerName()>>
You took another look at the sheet, it had more questions than you'd initially realized. Though it looked like you only needed to write a word or two for each. Considering how difficult writing was becoming that was probably for the best.
<<if $girlName && !$knowledgeBoyName>>\
Things started off obviously. Name. <<playerName>>. What else could you possibly put? You @@.girlVoice;couldn't remember@@ any other possible name and you @@.girlVoice;liked@@ your name.
[[Fill out your name|9 to 8 Maturity Change 6][$allAboutMeName to $girlName]]
<<elseif $girlName>>\
Technically you had a choice here. You went by <<playerName>> now, but you know you used to be called $boyName. But you wrote down $girlName anyway, you much preferred it. $boyName was a @@.girlVoice;stupid boy name@@.
[[Fill out your name|9 to 8 Maturity Change 6][$allAboutMeName to $girlName]]
<<else>>\
You were about to write down your name when you were struck with a realization. You @@.girlVoice;didn't like@@ the name <<print $boyName>>, it was a @@.girlVoice;dumb boy name@@ and it didn't suit you at all. If you wanted you could write something else down, pick a new name for yourself. There was no guarantee the other girls would use it, but maybe you'd feel better about it?
My Name: <<textbox "_allAboutMeNameTemp" $boyName>>
<<link "Fill out your new name" "9 to 8 Maturity Change 6">>
<<set $allAboutMeName to _allAboutMeNameTemp>>
<</link>>
<</if>>\
<<include "Show Sheet Fragment">><<set _bannedNames to ['kara', 'miki', 'emily', 'sophie']>>\
<<set _currentYear to new Date().getFullYear()>>\
<<if $allAboutMeName.toLowerCase() === "annie">>\
<<if $traitImaginaryFriend >= 3>>\
Annie didn't give you the choice. Forcing your hand and writing down her own name.
<<elseif $traitImaginaryFriend >= 2>>\
You hesitated on the choice, you weren't sure whose sheet this was, but you didn't want to put down your own name either. Instead you wrote down "Annie", a nod to your @@.girlVoice;imaginary friend@@.
<<elseif $traitImaginaryFriend>>\
You hesitated on the choice, you weren't sure whose sheet this was, and you didn't want to put down your own name either. Instead you wrote down "Annie", a nod to the girl living in your head.
<<elseif $imaginaryFriendRouteComplete && $traitImaginaryFriend === 0>>\
You gave a wry grin and wrote down "Annie", the name of the entity you'd defeated in your mind.
<<else>>\
You wrote down the name "Annie", though it felt strange to do so. There was no obvious reason why, but it didn't feel like this could be your name. It belonged to someone else, you just didn't know who.
<</if>>\
<<elseif _bannedNames.includes($allAboutMeName.toLowerCase())>>\
You hesitated on the choice, you got the feeling that this sheet had come from one of the girls. Maybe a project or homework. So you made a guess, wrote down "$allAboutMeName" and moved on.
<<elseif $allAboutMeName === $boyName>>\
In the end you decided to stick with your old name. You didn't really like it, but you still felt attached to it. Plus you couldn't think of anything better, so best to stick with it for now.
<<elseif $allAboutMeName !== $girlName>>\
<<set $girlName to $allAboutMeName>>\
As you wrote down your @@.girlVoice;new name@@ a calm settled on your mind. Even the act of writing it felt comfortable. You'd picked a @@.girlVoice;good name@@. <<playerName>>. Yeah, you'd go by that now, if you could convince the other girls to call you by it. Maybe it'd be as simple as <<playerVoice "\"Hi, I want you all to call me $girlName now. Don't call me...\"">> for a moment you blanked on your old name.
You rallied, <<playerVoice "\"don't call me $boyName anymore.\"">> It wasn't like you'd forgotten it, it just felt @@.girlVoice;weird@@ to think about it, like it @@.girlVoice;belonged to someone else@@.
<<set $pickedNewName to true>>\
<<else>>\
You mindlessly wrote down your @@.girlVoice;pretty@@ name.
<</if>>\
<<if $playerAge === 16>>\
This was easy. You were sixteen. Even if your brain didn't feel like it anymore, your body hadn't changed.
<<else>>\
The next blank was technically trivial, you just had to put in your age. But your age had been in constant flux since this sleepover had started. So you couldn't be totally sure how old you were, and did it want the answer for your mind or for your body. 'You're only as old as you feel' came to mind, but that phrase wasn't considering the current situation.
To prevent any further confusion you decided on just putting your body's age...now you just had to figure that out.
<<if $traitSmall>>\
Of course you were @@.girlVoice;small for your age@@ which made the whole thing even more complicated.
<<if $playerAge <= 5>>\
You were @@.girlVoice;a lot smaller than Miki@@, which meant you were younger as well. Miki was six...so maybe five? Unless it was four...no that sounded too young. If you were four there would have been more signs. So five it is.
<<elseif $playerAge === 6>>\
You were @@.girlVoice;a little smaller than Miki@@, which meant you were probably six just like her.
<<elseif $playerAge === 7>>\
You were @@.girlVoice;a little smaller than Kara@@, which meant you were probably seven just like her.
<<elseif $playerAge === 8>>\
Emily look @@.girlVoice;just like you, but bigger@@ so you //had// to be the same age. Which meant you were eight.
<<elseif $playerAge === 9>>\
Sophie was a lot bigger than you, but she was big for her age. So you were probably still the same age as her. Nine years old, @@.girlVoice;on the very small side@@ of it.
<<elseif $playerAge === 10>>\
Sophie was about your size, and she was nine, which meant you probably weren't much more than ten.
<<else>>\
This was going to be complicated. You were a good amount bigger than any of the girls, but still @@.girlVoice;smaller@@ than you had been. Not to mention the fact you were somewhere between boy and girl, making your current status even more ambiguous. Making your best guess you put down $playerAge. In the end it wouldn't actually matter, and it did //feel// right.
<</if>>\
<<else>>\
<<if $playerAge <= 5>>\
You were @@.girlVoice;smaller than Miki@@, which meant you were probably younger as well. Miki was six...so maybe five? Unless it was four...no that sounded too young. If you were four there would have been more signs. So five it is.
<<elseif $playerAge === 6>>\
You were @@.girlVoice;about the same size as Miki@@, which meant you were probably six just like Miki.
<<elseif $playerAge === 7>>\
You were @@.girlVoice;about the same size as Kara@@, which meant you were probably seven like Kara.
<<elseif $playerAge === 8>>\
Emily was @@.girlVoice;basically your twin@@ so you //had// to be the same age. Which meant you were eight.
<<elseif $playerAge === 9>>\
Sophie was only a fraction bigger than you, but she was big for her age. So you were probably still the same age as her. Nine years old, just @@.girlVoice;on the small side@@ of it.
<<elseif $playerAge === 10>>\
Sophie was a little smaller than you, and she was nine, which meant you probably weren't much more than ten.
<<else>>\
This was going to be complicated. You were a good amount bigger than any of the girls, but still @@.girlVoice;smaller@@ than you had been. Not to mention the fact you were somewhere between boy and girl, making your current status even more ambiguous. Making your best guess you put down $playerAge. In the end it wouldn't actually matter, and it did //feel// right.
<</if>>\
<</if>>\
<</if>>\
Having your age down made grade a lot easier. <<if $playerAge <= 4>>Though since you were @@.girlVoice;too young for school@@ you just left it blank.<<elseif $playerAge === 5 >>You were a year younger than Miki, and she was in 1st grade, which meant...well you knew the answer was 'kindergarden', but that wouldn't exactly fit. At a loss you just put '0th' and moved on.<<elseif $playerAge >= 6 && $playerAge <= 9>>If you were the @@.girlVoice;same age@@ as one of the girls, then you'd be in the same grade. <<if $playerAge === 6>>Though you did almost write down '1th'.<<elseif $playerAge === 7>>Though you did almost write down '2th'<<elseif $playerAge === 8>>Though you did almost write down '3th'<</if>><<else>>Unfortunately since you were older than the girls you'd have to do a little math. //So if Sophie is nine and in grade 4 and I'm...// you took a pause...you'd gotten a little confused with three different numbers running around. It was okay though and you'd figured it out a moment later, you were in <<print ($playerAge - 5) + 'th'>> grade. Why had that @@.girlVoice;been so hard@@? You were able to work through it, but it wasn't automatic anymore, @@.girlVoice;you had to focus to do simple math@@.<</if>>
Next was 'teacher' which totally didn't matter so you just scrawled in the first thing that came to mind. Ms. Frizzle. Good enough. Though this space was so small you'd had to squish it in.
Birthday was also straightforward. It was September 7th. Though you supposed that the year would have changed. If the year was _currentYear, and you used to be 16 and now you were $playerAge then you were born in...
You abandoned the task, you were sure you could figure it out. But cal-calu @@.girlVoice;mathing it@@ would take too long, best to move on.
[[Continue the sheet|9 to 8 Maturity Change 7]]
<<include "Show Sheet Fragment">>
<<silently>>\
<<set $allAboutMeAge to $playerAge>>
<<switch $playerAge>>
<<case 5>>
<<set $allAboutMeGrade to '0th'>>
<<case 6>>
<<set $allAboutMeGrade to '1st'>>
<<case 7>>
<<set $allAboutMeGrade to '2nd'>>
<<case 8>>
<<set $allAboutMeGrade to '3rd'>>
<<default>>
<<set $allAboutMeGrade to ($playerAge - 5) + 'th'>>
<</switch>>
<<set $allAboutMeTeacher to 'Ms. Frizzle'>>
<<set $allAboutMeBirthday to 'September 7th'>>
<</silently>>The next question was another easy one. Your favourite color was @@.girlVoice;pink@@ and you were about to write it down when you realized.
@@.girlThought;I should write this with my pink pencil crayon.@@
Though this raised a much greater concern. This page was @@.girlVoice;so boring@@. Your eyes cast over to your @@.girlVoice;box of pencil crayons@@. There was so much to @@.girlVoice;color in@@ and you had so many @@.girlVoice;colors@@ to choose from. It wouldn't take too long to color everything, right?
[[Color the page|9 to 8 Maturity Change 8]]
<<set _resistanceComments to ["But it's so ''dull'' in black and white.", "But I have so many pretty pencil crayons.", "''I wanna color!''"]>>\
<<resistanceChoice "Just move on" "9 to 8 Maturity Change 9" _resistanceComments "girlThought">>
<<include "Show Sheet Fragment">>
<<set $allAboutMeColor to "pink">>\You settled in and spread out your pencil crayons, there was a ''ton'' of space to @@.girlVoice;color@@. By your current reasoning, any space that wasn't saved for text was fair game. You considered for a moment doing @@.girlVoice;everything in pink@@ but as much as you @@.girlVoice;liked pink@@ that would get boring. So you'd do the border in @@.girlVoice;pink@@ and then use all your other pencil crayons on everything else.
As you got into coloring the border it was clear that this was going to take longer than you anticipated. <<if $traitNeat>>Especially since you were working so hard to keep //exactly// in the lines.<<set $allAboutMeColoredNeat to true>><<else>>You were trying to keep in the lines after all.<</if>> <<if $playerAge <= 7>>This was going //badly//. Your physical body was even younger than your mind and you'd lost a lot of precision in your movements.<<else>>Though it wasn't going particularly well. Some of your coordination came from your mental capabilities, and those had deteriorated.<</if>> So you kept over and undershooting your target, leaving it @@.girlVoice;messier@@ than you'd intended.
But you weren't about to let a little @@.girlVoice;sloppy coloring@@ stop you from enjoying yourself. You were almost done with the border and there was still so much to do.
@@.mikiVoice;"<<print $tempOldName>>!"@@ Miki yelled from the other room, @@.mikiVoice;"time to play!"@@
<<if $traitOblivious>>\
@@.girlVoice;You were too engrossed in your coloring to even notice Miki calling to you.@@ Forcing her and Kara to come into the room where you were.
She stood right behind you to ensure you'd hear.
@@.mikiVoice;"<<print $tempOldName.toUpperCase()>>!!!"@@ Miki cried from behind you, startling you and making you mess up another border box.
<<else>>\
<<playerVoice "\"One minute...\"">> you mumbled, you wanted to finish this first.
Miki and Kara entered the room and stood behind you.
@@.mikiVoice;"Come on, I wanna play."@@
<<playerVoice "\"I said a minute!\"">> You snapped, didn't she understand you wanted to finish this? In truth this was @@.girlVoice;self centered@@ thinking, you hadn't even told Miki what you were doing.
<</if>>\
[[Miki folded her arms|9 to 8 Maturity Change 8b]]
<<unset $tempOldName>>\@@.mikiVoice;"Emily said its time to play and you hafta come."@@ This was not a question.
<<playerVoice "\"I wanna finish,\"">> you responded flatly.
@@.mikiVoice;"You hafta come."@@
<<playerVoice "\"I don't wanna.\"">>
@@.mikiVoice;"Emily said you hafta come."@@
<<playerVoice "\"I'll come after I'm done.\"">>
It was clear that this discussion was getting nowhere and would continue indefinitely unless something was done.
@@.karaVoice;"Miki, lets leave <<playerName>> to ?their coloring. I'm sure Emily will understand."@@ Kara intervened, having checked your worksheet. <<if $pickedNewName>>Though you didn't notice it in the moment, but she'd also used your @@.girlVoice;new name@@ without you saying anything.<</if>>
Miki didn't seem entirely pleased with this outcome, but capitulated and followed Kara out of the room.
Left alone you got back to your coloring, entirely losing track of time as you @@.girlVoice;colored and colored@@. When you finally finished you were @@.girlVoice;so proud of yourself@@. In your opinion you'd done an excellent job...now you just had to actually finish the rest of it.
[[Continue the sheet|9 to 8 Maturity Change 9]]
<<include "Show Sheet Fragment">>
<<set $allAboutMeColored to true>>\Now the questions were starting to get into more complicated things. Or at least things where the answer wasn't immediately obvious. This should help get your thoughts in order.
Best Friend. You tried to think back to school, your old school, the one with all the @@.girlVoice;big kids@@. It seemed so impossibly far away right now, you could barely picture yourself going somewhere like that. Surely you had friends there...
There were some @@.girlVoice;gross boys@@ you remembered knowing fairly well, but now you couldn't imagine why. You could //never// put a boy as your best friend. Which left the girls. Except you couldn't use them either. You could remember their faces well enough, but their names lingered at the edge of your mind. Even when you managed to get one you couldn't be sure it was for the right girl. Clearly you hadn't known the girls very well either. And they were all @@.girlVoice;big kids@@, basically adults, you doubted any of them would be your 'best friend'. An unexpected @@.girlVoice;panic@@ gripped your heart.
<<playerThought "Do I not have any friends?">>
That couldn't be true. You had to have //a// friend.
@@.girlThought;What about the girls?@@
<<if $sophieHappiness >= 7 || $karaHappiness >= 7 || $emilyHappiness >= 7 || $mikiHappiness >= 7>>\
<<set $allAboutMeBestFriend to getBestFriend()>>\
Of course. You'd been @@.girlVoice;playing with the girls all day@@, that should make at least some of you friends. They were all friends already and you @@.girlVoice;wanted to be friends with them as well@@. <<if $allAboutMeBestFriend === "Emily">>Your answer was surprising, but the more you thought about it the more it made sense. You scribbled down 'Emily'. It wouldn't have been your answer twenty four hours ago, but it'd been a paradigm shifting day.<<else>>But you had to think that $allAboutMeBestFriend was your //best// friend. You just hoped the other girls wouldn't get mad they hadn't been picked.<</if>>
<<else>>\
Of course. You'd been @@.girlVoice;playing with the girls all day@@, that should have made you friendly with at least one of them. But it hadn't. None of them really liked you. They were all friends already and you @@.girlVoice;wanted to be friends with them, but they wouldn't be your friends.@@
You choked back a @@.girlVoice;sudden tear@@. There was one person who would always be there for you...
You scrawled down 'MY MOMMY'. You'd expected to be embarrassed by such an answer, but you weren't. You @@.girlVoice;loved your mommy@@ so why wouldn't she be your best friend? In fact now you were sure it was the //right// answer, and you'd @@.girlVoice;tell anyone@@ who asked.
<<set $allAboutMeBestFriend to "My Mommy">>\
<</if>>\
[[Your Favourite Things|9 to 8 Maturity Change 10]]
<<include "Show Sheet Fragment">>You realized that you'd been at this for a while and hadn't really done anything to figure yourself out. Focusing you swore you'd hurry through the rest and get the answers that you sought.
That's when a hand landed on your shoulder, @@.sophieVoice;"hey, enough being on your own. Time to come back."@@
<<playerVoice "\"But I'm not-\"">>
@@.emilyVoice;"You can come back and do it later."@@ Emily smile belied the fact she knew something more about this sheet.
<<playerVoice "\"But I need-\"">>
@@.sophieVoice;"Enough enough,"@@ Sophie tugged at you, @@.sophieVoice;"come on, don't be boring."@@ <<if $playerAge >= 10>>Despite being bigger than Sophie there was something intimidating about her. An authority in her voice that you really didn't want to fight against.<<else>>Sophie was bigger than you, and in this moment was even more intimidating. @@.girlThought;I'd better just do what she says.@@<</if>>
[[Pack up|9 to 8 Maturity Change 11]]
<<include "Show Sheet Fragment">><<Image 'Journals/Journal8.webp' 'smallTopRightCorner'>>\
You weren't happy about the situation, you hadn't really successfully figured out anything, but your time was up.
You shoved the paper into your @@.girlVoice;pink diary@@...
@@.girlVoice;Pink ballerina diary@@, you corrected. The @@.girlVoice;sparkly@@ KEEP OUT having been replaced with a @@.girlVoice;ballerina@@ with @@.girlVoice;hearts@@ and @@.girlVoice;flowers@@ and a @@.girlVoice;tiara@@.
It was @@.girlVoice;way cuter@@ than it'd been before, and you @@.girlVoice;loved@@ how it looked, but the lock was starting to make you nervous.
@@.girlThought;What if I lose the key? It'll be locked forever...@@
The fact that an adult, or any kid with sufficient leverage would be able to break the lock didn't cross your mind. Nor the fact that it was unlikely any lock could stop your sister or mother's magic.
<<if $emilyInferiorityComplex >= 2 || $emilyHappiness >= $sophieHappiness>>\
<<if $emilyInferiorityComplex >= 3>><<playerVoice "\"Sissie!\"">><<elseif $emilyInferiorityComplex >= 2>><<playerVoice "\"Big sis!\"">><<else>><<playerVoice "\"Emily!\"">><</if>> You called out to your <<sisterTitle>> before she got too far ahead. <<playerVoice "\"Here.\"">> You offered her the second key to your @@.girlVoice;ballerina diary@@.
<<set $hasDiaryKey to "Emily">>\
<<else>>\
<<playerVoice "\"Sophie!\"">> You called out to the older girl before she got too far ahead. <<playerVoice "\"Here.\"">> You offered her the second key to your @@.girlVoice;ballerina diary@@.
<<set $hasDiaryKey to "Sophie">>\
<</if>>\
She took the key, looking slightly confused. So you explained yourself, <<playerVoice "\"if I lose my key I can't open my secret diary.\"">>
To you it seemed the perfect solution. The lock meant no one could get into your @@.girlVoice;diary@@, and now you had a spare with someone trustworthy. That blind trust extended far enough that you didn't even consider the fact that it also gave $hasDiaryKey unfettered access. In your mind it was locked, so it was secure.
$hasDiaryKey took the key and nodded. Aware of the flaw in your thinking, but too amused to comment on it. With that settled it was time to get back to the party.
[[Back to the party|Event Handler]]
<<pushJournalEntry "9To8Mat" "Journal 9 to 8 Maturity" "regression">>\
<<set $showAllAboutMe to true>>\Sophie and emily talk about gross boys. Emily hold gross boys hand? I do not undrstand why. It is hrd to think. My brian is get little now. @@.strikethrough;When little get little is big@@ @@.strikethrough;Year big when little.@@ Kara very smart. Miki not as smart. I want to be smart like kara not smart like miki. I tri to think big but is hard. <<if $allAboutMeColored>>Riteing is hard but I like draw @@.pink;coloring@@.<<else>>Riteing is hard.<</if>><<if $playerAgeChanged>>\
<<set $previousPlayerAge-->>\
<<if $previousPlayerAge === $playerAge>>\
<<set $playerAgeChanged to false>>\
<</if>>\
<<if $previousPlayerAge >= 15>>\
<<include "16 to 15 Age Change">>\
<<elseif $previousPlayerAge == 14>>\
<<include "15 to 14 Age Change">>\
<<elseif $previousPlayerAge == 13>>\
<<include "14 to 13 Age Change">>\
<<elseif $previousPlayerAge == 12>>\
<<include "13 to 12 Age Change">>\
<<elseif $previousPlayerAge == 11>>\
<<include "12 to 11 Age Change">>\
<<elseif $previousPlayerAge == 10>>\
<<include "11 to 10 Age Change">>\
<<elseif $previousPlayerAge == 9>>\
<<include "10 to 9 Age Change 1">>\
<<elseif $previousPlayerAge == 8>>\
<<include "9 to 8 Age Regression 1">>\
<<elseif $previousPlayerAge == 7>>\
<<include "8 to 7 Age Regression 1">>\
<<elseif $previousPlayerAge == 6>>\
<<include "7 to 6 Age Regression 1">>\
<<elseif $previousPlayerAge == 5>>\
<<include "6 to 5 Age Regression 1">>\
<<elseif $previousPlayerAge == 4>>\
<<include "5 to 4 Age Regression 1">>\
<<else>>\
<<set $playerAgeChanged to false>>\
<<goto "Event Handler">>\
<</if>>\
<<elseif $playerMaturityChanged>>\
<<set $previousPlayerMaturity-->>\
<<if $previousPlayerMaturity === $playerMaturity>>\
<<set $playerMaturityChanged to false>>\
<</if>>\
<<if $previousPlayerMaturity >= 15>>\
<<include "16 to 15 Maturity Change">>\
<<elseif $previousPlayerMaturity == 14>>\
<<include "15 to 14 Maturity Change">>\
<<elseif $previousPlayerMaturity == 13>>\
<<include "14 to 13 Maturity Change">>\
<<elseif $previousPlayerMaturity == 12>>\
<<include "13 to 12 Maturity Change">>\
<<elseif $previousPlayerMaturity == 11>>\
<<include "12 to 11 Maturity Change">>\
<<elseif $previousPlayerMaturity == 10>>\
<<include "11 to 10 Maturity Change">>\
<<elseif $previousPlayerMaturity == 9>>\
<<include "10 to 9 Maturity Change 1">>\
<<elseif $previousPlayerMaturity == 8>>\
<<include "9 to 8 Maturity Change 1">>\
<<elseif $previousPlayerMaturity == 7>>\
<<include "8 to 7 Maturity Change 1">>\
<<elseif $previousPlayerMaturity == 6>>\
<<include "7 to 6 Maturity Change 1">>\
<<elseif $previousPlayerMaturity == 5>>\
<<include "6 to 5 Maturity Change 1">>\
<<elseif $previousPlayerMaturity == 4>>\
<<include "5 to 4 Maturity Change 1">>\
<<else>>\
<<set $playerMaturityChanged to false>>\
<<goto "Event Handler">>\
<</if>>\
<<else>>
<<set $playerAgeChanged to false>>\
<<set $playerMaturityChanged to false>>\
<<goto "Event Handler">>\
<</if>>\<<link "Show Sheet">>
<<script>>
Dialog.setup();
Dialog.wiki(Story.get("All About Me Fragment").processText());
Dialog.open();
<</script>>
<</link>><div id="allAboutMe" style="position: relative;">\
<<if $allAboutMeColored>>\
<<Image "Regressions/AllAboutMeColorRough.webp">>\
<<else>>\
<<Image "Regressions/AllAboutMeBW.webp">>\
<</if>>\
<span class="journal5">\
<div id="allAboutMeName">\
$allAboutMeName
</div>\
<div id="allAboutMeAge">\
$allAboutMeAge
</div>\
<div id="allAboutMeGrade">\
$allAboutMeGrade
</div>\
<div id="allAboutMeTeacher">\
$allAboutMeTeacher
</div>\
<div id="allAboutMeBirthday">\
$allAboutMeBirthday
</div>\
<div id="allAboutMeColor">\
$allAboutMeColor
</div>\
<div id="allAboutMeBestFriend">\
$allAboutMeBestFriend
</div>\
</span>
<span class="journal6">
<div id="allAboutMeHobby1">\
$allAboutMeHobby1
</div>\
<div id="allAboutMeHobby2">\
$allAboutMeHobby2
</div>\
<<if $allAboutMeFaveFoodSquished>>\
<div id="allAboutMeFaveFood" class="allAboutMeFaveFoodSquished">$allAboutMeFaveFood</div>
<<else>>\
<div id="allAboutMeFaveFood">$allAboutMeFaveFood</div>
<</if>>\
<div id="allAboutMeFaveSong">\
$allAboutMeFaveSong
</div>\
<div id="allAboutMeFaveMovie">\
$allAboutMeFaveMovie
</div>\
<div id="allAboutMeFaveSport">\
$allAboutMeFaveSport
</div>\
<div id="allAboutMeFaveTvShow">\
$allAboutMeFaveShow
</div>\
<div id="allAboutMeGoodAt">\
$allAboutMeGoodAt
</div>\
<div id="allAboutMeWhenIGrowUp">\
$allAboutMeWhenIGrowUp
</div>\
<div id="allAboutMeSpecial">\
$allAboutMeSpecial
</div>\
<div id="allAboutMeSelfPortrait">\
$allAboutMeSelfPortrait
</div>\
</span>\
</div>\<<silently>>\
<<if $playerMaturity >= 13>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 5>>
<<else>>
<<set _matModifier to 7>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-animals-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Animals</h3>\
<<if $playerMaturity >= 13>>\
@@.playerVoice1;I kind of like animals, tigers and lions are pretty cool.@@ <<if $traitImaginaryFriend>>@@.annieVoice;And I like ponies and unicorns and bunnies!@@<</if>>
<<elseif $playerMaturity >= 10>>\
<span class="playerVoice3">I really like animals. <<if $playerFaveAnimal == "Horse">>I wish I had a horse of my own<<else>><<print $playerFaveAnimal>>s are my favourite, but I also wish I had a horse<</if>>...</span><span class="playerVoice4">or maybe a pony...</span>
<<elseif $playerMaturity >= 8>>\
@@.playerVoice5;I like cute animals like puppies and bunnies. <<if $playerFaveAnimal !== "Puppy" && $playerFaveAnimal !== "Rabbit">><<print $playerFaveAnimal>>s are still my favourite though.<</if>>@@
<<else>>\
@@.playerVoice8;I love animals! I like ponies and I like unicorns and I like <<if $playerFaveAnimal == "Pony" || $playerFaveAnimal == "Unicorn">>kittens<<else>><<print $playerFaveAnimal>>s<</if>>@@.
<</if>>\
</div>\
<<handleBrainSection "brainMap-animals" "brainMap-animals-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 11>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 4>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 5>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 6>>
<<else>>
<<set _matModifier to 7>>
<</if>>
<<set _girlCount to _matModifier + $traitSlowLearner + $traitForgetful>>
<</silently>>\
<div id="brainMap-education-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Education</h3>\
<<if $playerMaturity >= 16>>\
@@.playerVoice1;My marks aren't great, but I do alright.@@
<<elseif $playerMaturity == 15>>\
@@.playerVoice1;My marks are pretty bad, high school is too tough.@@
<<elseif $playerMaturity == 14>>\
@@.playerVoice2;My marks are awful, I don't think I'm up for high school anymore.@@
<<elseif $playerMaturity == 13>>\
@@.playerVoice3;My marks are actually alright, though I'm better at Arts classes.@@
<<elseif $playerMaturity == 12>>\
@@.playerVoice4;My marks aren't great, Arts classes are really keeping my average up.@@
<<elseif $playerMaturity == 11>>\
@@.playerVoice4;My marks are pretty terrible. At least my marks in Arts classes aren't too bad.@@
<<elseif $playerMaturity == 10>>\
@@.playerVoice4;My marks are abysmal. If not for Arts classes I'd be failing everything.@@
<<elseif $playerMaturity == 9>>\
@@.playerVoice5;My marks are pretty good. Though I'm better at things like art and reading.@@
<<elseif $playerMaturity == 8>>\
@@.playerVoice7;My marks are pretty bad. I'm only really good at creative things like music and art.@@
<<elseif $playerMaturity == 7>>\
@@.playerVoice8;My marks are awful. I can really only do creative things like music and art.@@
<<elseif $playerMaturity == 6>>\
@@.playerVoice8;I'm failing everything...I just like drawing and singing, why can't I just do that?@@
<<elseif $playerMaturity == 5>>\
@@.playerVoice8;Kindergarten is gonna be really hard, there is too much to learn.@@
<<elseif $playerMaturity >= 4>>\
@@.playerVoice8;I'm learning lots, I can count past ten! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10...11...13.@@
<<elseif $playerMaturity >= 3>>\
@@.playerVoice8;I'm learning lots, I can count to ten! 1, 2, 3, 4, 5, 7, 8, 9, 10.@@
<<else>>\
@@.playerVoice8;What's school?@@
<</if>>\
<<if $playerMaturity >= 16>>\
@@.playerVoice1;Math is my favourite class, I can't wait to learn more about complex stuff like algebra and geometry.@@
<<elseif $playerMaturity == 15>>\
@@.playerVoice1;Math is my favourite class, I'm looking forward to learning complex stuff like algebra and geometry.@@
<<elseif $playerMaturity == 14>>\
@@.playerVoice2;Math is my best class, even if I don't understand things like algebra or calculus.@@
<<elseif $playerMaturity == 13>>\
@@.playerVoice3;Math is okay. I can do geometry and algebra and such...as long as it's pretty simple.@@
<<elseif $playerMaturity == 12>>\
@@.playerVoice4;Math is okay. I can do geometry...as long as it's pretty simple. I don't really get that algebra stuff.@@
<<elseif $playerMaturity == 11>>\
@@.playerVoice4;Math is tough. Geometry is way too tough and there are so many formulas.@@
<<elseif $playerMaturity == 10>>\
@@.playerVoice5;Math is way too hard and boring. Multiplication and division and fractions, its way too many things to do with numbers.@@
<<elseif $playerMaturity == 9>>\
@@.playerVoice5;Math is really hard and really boring. Why are there so many multiplication tables? And what does that have to do with division?@@
<<elseif $playerMaturity == 8>>\
@@.playerVoice7;Math is the worst. Isn't adding and subtracting enough? Why do I need to know how to multiply?@@
<<elseif $playerMaturity == 7>>\
@@.playerVoice8;Math is the worst thing ever. It shouldn't exist. They just keep inventing bigger and bigger numbers! One hundred should be the biggest.@@
<<elseif $playerMaturity == 6>>\
@@.playerVoice8;School is too hard, I hate it, and Math is the worst. Counting is okay, but adding is too hard.@@
<<elseif $playerMaturity == 5>>\
@@.playerVoice8;School is stupid, I hate it, and Math is the worst. I only have ten fingers, why are things bigger than that?@@
<<elseif $playerMaturity >= 4>>\
@@.playerVoice8;I know what some of the little numbers look like.@@
<<elseif $playerMaturity >= 3>>\
@@.playerVoice8;Mommy tells me which squiggles are numbers.@@
<</if>>\
<<if !playerCanRead()>>\
<<if $playerMaturity >= 10>>\
@@.playerVoice6;Despite my age, I'm totally illiterate. The letters just look like squiggles.@@
<<elseif $playerMaturity >= 7>>\
@@.playerVoice7;Reading and writing are so frustrating, I'm way too old to not be able to do it.@@
<<elseif $playerMaturity >= 5>>\
@@.playerVoice8;I'm old enough to be able to read and write some, but I can't.@@
<<else>>\
@@.playerVoice8;I dunno how to read or write. Mommy has to read to me.@@
<</if>>\
<<elseif $playerMaturity >= 16>>\
@@.playerVoice1;Reading is kinda boring, and I hate writing essays, but I'll do it if I have to.@@
<<elseif $playerMaturity == 15>>\
@@.playerVoice1;Reading is kinda boring, and I hate writing essays, but I'll do it if I have to.@@
<<elseif $playerMaturity == 14>>\
@@.playerVoice1;Reading is kinda boring, and I hate writing essays, but I'll do it if I have to.@@
<<elseif $playerMaturity == 13>>\
@@.playerVoice3;Reading is kinda fun, though essays can be kind of tough.@@
<<elseif $playerMaturity == 12>>\
@@.playerVoice3;Reading is kinda fun, though essays can be kind of tough.@@
<<elseif $playerMaturity == 11>>\
@@.playerVoice5;Reading is pretty fun, as long as the book isn't too long. Persuasive essays are really tough, I can't never get my point across right.@@
<<elseif $playerMaturity == 10>>\
@@.playerVoice5;Reading is pretty fun, as long as the book isn't too long. Persuasive writing is really tough, I can't never get my point across right.@@
<<elseif $playerMaturity == 9>>\
@@.playerVoice5;Reading is pretty fun, though I hate it when books use words I don't understand. Writing is kinda tough, it seems better in my head than on paper.@@
<<elseif $playerMaturity == 8>>\
@@.playerVoice6;Reading is fun but tough, some books are way too long, who could write one hundred pages? It's hard to write a few hundred words.@@
<<elseif $playerMaturity == 7>>\
@@.playerVoice7;Reading is hard, I like it better when they have lots of pictures. I don't like writing stuff.@@
<<elseif $playerMaturity == 6>>\
@@.playerVoice8;I only like reading books when they have lots of pictures and not too many words. I don't like writing stuff, it always comes out wrong.@@
<<elseif $playerMaturity == 5>>\
@@.playerVoice8;I can read a few words, but it's better when someone reads to me. I don't dunno how to write stuff, letters are hard.@@
<<else>>\
@@.playerVoice8;I dunno how to read or write. Mommy has to read to me.@@
<</if>>\
<<if $traitSlowLearner>>\
@@.playerVoice5;Learning new stuff is way too hard.@@
<</if>>\
<<if $traitForgetful>>\
@@.playerVoice4;Tests are hard when I keep forgetting all those little details.@@
<</if>>\
</div>\
<<handleBrainSection "brainMap-education" "brainMap-education-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 11>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 6>>
<<else>>
<<set _matModifier to 8>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-emotions-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Emotions</h3>\
<<if $playerMaturity >= 15>>\
@@.playerVoice1;I take pride in my ability to control my emotions.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice3;I can usually keep my emotions in check, but sometimes I just snap.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice5;It's hard to not get emotional sometimes.@@
<<else>>\
@@.playerVoice8;I always show my emotions.@@
<</if>>\
<<if $traitCrybaby>>\
<<if $playerMaturity >= 13>>\
@@.playerVoice5;No matter how hard I try I keep bursting into tears at the slightest provocation.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice6;I tend to cry a lot...like a lot a lot.@@
<<else>>\
@@.playerVoice8;Everyone says I'm a big crybaby.@@
<</if>>\
<<set _girlCount+= 2>>
<</if>>\
<<switch $accidentCount>>
<<case 1>>\
@@.playerVoice5;I'm so embarrassed that at my age I actually had an accident.@@
<<set _girlCount++>>
<<case 2>>\
@@.playerVoice7;I'm horrified that at my age I've managed to have multiple accidents, and might have more.@@
<<set _girlCount+=2>>
<<case 3>>\
@@.playerVoice8;I'm mortified that I keep having accidents like an infant.@@
<<set _girlCount+=2>>
<<default>>\
<</switch>>\
</div>\
<<handleBrainSection "brainMap-emotions" "brainMap-emotions-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 3>>
<<else>>
<<set _matModifier to 4>>
<</if>>
<<set _emilyModifier to Math.max($emilyInferiorityComplex, ($emilyHappiness >= 7))>>
<<set _girlCount to _matModifier + _emilyModifier >>
<</silently>>\
<div id="brainMap-family-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Family</h3>\
<<switch $emilyInferiorityComplex>>\
<<case 0>>\
<<silently>>\
<<if $playerAge >= 9>>\
<<set _highMatName to "little sister">>
<<set _lowMatName to "little sister">>
<<elseif $playerAge == 8>>\
<<set _highMatName to "former little sister">>
<<set _lowMatName to "twin little sister">>
<<else>>\
<<set _highMatName to "former little sister">>
<<set _lowMatName to "big little sister">>
<</if>>\
<</silently>>\
<<if $emilyHappiness <= 3>>\
<<if $traitGRatedLanguage >= 2>>\
<<if $playerMat >= 8>>\
@@.playerVoice4;My _highMatName Emily is a...@@@@.playerVoice6;I don't like her.@@
<<else>>\
@@.playerVoice6;My _lowMatName Emily is such a...@@@@.playerVoice8;I don't like her.@@
<</if>>\
<<elseif $playerMaturity >= 14>>\
@@.playerVoice1;My _highMatName Emily is such a spoiled brat.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Well I think she's a great big sister.<</if>>
<<elseif $playerMaturity >= 12>>\
@@.playerVoice2;My _highMatName Emily is so bratty.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Well I think she's a great big sister.<</if>>
<<elseif $playerMaturity >= 10>>\
@@.playerVoice2;My _highMatName Emily is such a jerk.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Well I think she's a great big sister.<</if>>
<<elseif $playerMaturity >= 8>>\
@@.playerVoice3;My _lowMatName Emily is a meanie.@@
<<else>>\
@@.playerVoice4;My _lowMatName Emily is a big meanie.@@
<</if>>\
<<elseif $emilyHappiness <= 6>>\
<<if $traitGRatedLanguage >= 2>>\
<<if $playerMat >= 8>>\
@@.playerVoice4;My _highMatName Emily is mostly a good sister.@@
<<else>>\
@@.playerVoice4;My _lowMatName Emily is mostly a good sister.@@
<</if>>\
<<elseif $playerMaturity >= 14>>\
@@.playerVoice1;My _highMatName Emily can behave badly sometimes, but she's just a little kid, so it's not surprising.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice2;My _highMatName Emily can be a brat sometimes, but kids are like that.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice3;My _highMatName Emily can be a jerk, but she's still my sister.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice4;My _lowMatName Emily is mean sometimes, but I still love her.@@
<<else>>\
@@.playerVoice5;My _lowMatName Emily can be a meanie, but I love her.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice3;My _highMatName Emily is actually a pretty cute kid.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice4;My _highMatName Emily is a really good sister.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;I love my _highMatName Emily.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice6;My _lowMatName Emily is the best sister in the world.@@
<<else>>\
@@.playerVoice7;I love my _lowMatName Emily lots and lots, she's the bestest.@@
<</if>>\
<</if>>\
<<case 1>>\
<<if $emilyHappiness <= 3>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice2;I don't always get along with my sister Emily, but I have to respect her power.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice3;I don't always get along with my sister Emily, but she's scary strong, so I can't be too mean.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice4;Sometimes I don't like my sister Emily, but she's a witch, so I have to be nice.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice4;My sister Emily is a powerful witch, it's kinda scary.@@
<<else>>\
@@.playerVoice5;My sister Emily is a scary witch.@@
<</if>>\
<<elseif $emilyHappiness <= 6>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice2;My sister Emily can behave badly sometimes, but so can I, so we kinda get along.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice3;My sister Emily sometimes annoys me, but I annoy her, so it's fair.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice4;My sister Emily and I don't always get along, but she's still my only sister.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice4;I love my sister Emily.@@
<<else>>\
@@.playerVoice4;I love my sister Emily.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice3;My sister Emily is incredibly powerful for her age.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice4;Emily is a really good sister.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;I love my sister Emily.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice6;My sister Emily is the best sister in the world.@@
<<else>>\
@@.playerVoice7;I love my sister Emily lots and lots, she's the bestest.@@
<</if>>\
<</if>>\
<<case 2>>\
<<if $emilyHappiness <= 3>>\
<<if $playerMaturity >= 12>>\
<<if $playerAge >= 9>>\
@@.playerVoice4;Its annoying that Emily gets to be the big sister just because she's a powerful witch, I'm the bigger one.@@
<<else>>\
@@.playerVoice5;I don't always get along with Emily, but she's still my big sister.@@
<</if>>\
<<elseif $playerMaturity >= 10>>\
<<if $playerAge >= 9>>\
@@.playerVoice5;Its annoying that Emily gets to be the big sister, but she's way more powerful than me, so I guess it makes sense.@@
<<else>>\
@@.playerVoice6;I don't always get along with Emily, but she's still my big sister.@@
<</if>>\
<<elseif $playerMaturity >= 8>>\
@@.playerVoice7;My big sister Emily is a powerful witch, it's kinda scary so I gotta do what she says.@@
<<else>>\
@@.playerVoice8;My big sister Emily is a scary witch, so she gets to tell me what to do.@@
<</if>>\
<<elseif $emilyHappiness <= 6>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice3;Emily is a pretty good big sister, I almost don't mind being the little one.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice4;Emily is a pretty good big sister, so I guess I should try to be a good little sister.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;Emily is a good big sister and I love her.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice6;I love my big sister Emily.@@
<<else>>\
@@.playerVoice7;I love my big sis Emily.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice5;I'm glad Emily is my big sister, even if others might think it's weird.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice6;Emily is a really good big sister.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice7;I love my big sister Emily.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice8;My big sister Emily is the best big sister in the world.@@
<<else>>\
@@.playerVoice8;I love my big sis Emily lots and lots, she's the bestest.@@
<</if>>\
<</if>>\
<<case 3 4>>\
<<if $emilyHappiness <= 3>>\
<<if $playerMaturity >= 12>>\
<<if $playerAge >= 9>>\
@@.playerVoice4;Its annoying how much I rely on sissie Emily, but baby sisters can only do so much, no matter how big they are.@@
<<else>>\
@@.playerVoice5;Its annoying how much I rely on sissie Emily, but baby sisters can only do so much.@@
<</if>>\
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;Sometimes it bugs me how much I rely on sissie Emily, but big sisters are supposed to take care of their baby sisters, so I guess it's okay.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice7;I'm Emily's baby sister and she can be kinda scary so I gotta do what she says.@@
<<else>>\
@@.playerVoice8;I'm Emily's baby sister so I gotta do what she says, even if I don't like it.@@
<</if>>\
<<elseif $emilyHappiness <= 6>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice5;I know I'm bigger than her, but Emily is such a good sissie, I've still got to be her baby sister.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice6;Emily is a good sissie, so I try to be a good baby sister.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice7;I love my sissie Emily and I'm glad she helps her baby sister out.@@
<<else>>\
@@.playerVoice8;I love my sissie Emily.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice7;I'm glad I'm Emily's baby sister, she's the best sissie, even if others might think it's weird.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice8;I love my sissie Emily.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice8;My sissie Emily is the best sissie in the world.@@
<<else>>\
@@.playerVoice8;I love my sissie Emily lots and lots, she's the bestest.@@
<</if>>\
<</if>>\
<</switch>>\
<<if $playerMaturity >= 14>>\
<span class="playerVoice1">I love my mother, but <<if $traitGRatedLanguage >= 2>>she's...@@.playerVoice8;she annoys me sometimes@@.<<elseif $traitGRatedLanguage>>she's a pain in the @@.playerVoice6;bum@ sometimes.<<else>>she's a pain in the ass sometimes.<</if>></span>
<<elseif $playerMaturity >= 11>>\
@@.playerVoice2;I love my mom, though she can be kind of a hassle.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice4;I love my mom, she's the best.@@
<<elseif $playerMaturity >= 7>>\
@@.playerVoice6;I love my mommy a lot.@@
<<else>>\
@@.playerVoice8;I love my mommy lots and lots and lots.@@
<</if>>\
</div>\
<<handleBrainSection "brainMap-family" "brainMap-family-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 12>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 7>>
<<set _matModifier to 3>>
<<else>>
<<set _matModifier to 4>>
<</if>>
<<set _girlCount to _matModifier>>
<<set _girlCount to _girlCount + $traitFashionista + $traitVain + $traitRapunzelHair + $traitShopaholic + $knowledgeTeenGirlFashion + ($knowledgeLittleGirlFashion * 2) + $knowledgeMakeup - $knowledgeMaleFashion>>
<<set _likesBoys to $playerMaturity >= 9 && $playerMaturity <= 13 && !$sexualityLock>>\
<</silently>>\
<div id="brainMap-fashion-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fashion</h3>\
<<nobr>>\
<<if $traitVain>>
@@.playerVoice6;Fashion is super important.@@
<<if $playerMaturity >= 12>>
<<if $traitBoyCrazy>>
@@.playerVoice6;I ''always'' need to look good for all the cute boys.@@
<<else>>
@@.playerVoice6;I ''always'' need to look good, you never know who might be looking.@@
<</if>>
<<elseif $playerMaturity >= 9>>
<<if $traitBoyCrazy>>
@@.playerVoice7;I should always try to look as good as possible. I don't wanna look ugly if a boy is looking.@@
<<else>>
@@.playerVoice7;I should always try to look as good as possible.@@
<</if>>
<<else>>
@@.playerVoice8;I always have to look as cute as possible!@@
<</if>>
<br>
<</if>>
<<if $knowledgeTeenGirlFashion>>
<<if $playerMaturity >= 12>>
<span class="playerVoice3">
I know a lot about teen girl fashion and how to make an outfit <<if $traitBoyCrazy>>that guys will go crazy for.<<else>>that looks <<if $playerMaturity >= 15>>hot<<else>>super cute<</if>>.<</if>>
</span>
<<elseif $playerMaturity >= 9>>
<span class="playerVoice5">
I know lots about teen girl fashion and how to make an outfit <<if $traitBoyCrazy>>that boys will like.<<else>>that looks super cute on me.<</if>>
</span>
<<else>>
<span class="playerVoice7">
I know lots about big girl fashion and how I can dress up like one.
</span>
<</if>>
<<else>>
<<if $playerMaturity >= 12>>
<span class="playerVoice1">
The only thing I know about teen girl fashion is whether it looks <<if $playerMaturity >= 15>>hot<<else>>cute<</if>> when I see someone wear it. <<if $traitFashionista>><span class="playerVoice5">But I want to learn more.</span><</if>>
</span>
<<elseif $playerMaturity >= 9>>
<span class="playerVoice2">
I don't know anything about teen girl fashion. <<if $traitFashionista>><span class="playerVoice5">But I love it anyway.</span><</if>>
</span>
<<else>>
<span class="playerVoice3">
I don't know anything about big girl fashion. <<if $traitFashionista>><span class="playerVoice5">But I love it anyway.</span><</if>>
</span>
<</if>>
<</if>>
<br>
<<if $knowledgeLittleGirlFashion>>
<<if $playerMaturity >= 12>>
<span class="playerVoice5">
Strangely I know quite a bit about the ins and outs of primary school girl fashion.
</span>
<<elseif $playerMaturity >= 9>>\
<span class="playerVoice7">
I know a lot about all the cutest fashions in primary school.
</span>
<<else>>
<span class="playerVoice8">
I know lots and lots about all the cute clothes I can wear!
</span>
<</if>>
<<else>>
<<if $playerMaturity >= 12>>
<span class="playerVoice1">
I don't know anything about little girl fashion. <<if $traitFashionista>><span class="playerVoice5">But I kind of want to learn.</span><<else>>Why would I?<</if>>
</span>
<<elseif $playerMaturity >= 9>>\
<span class="playerVoice2">
I don't know anything about little girl fashion. <<if $traitFashionista>><span class="playerVoice5">But I ''really'' want to learn.</span><<else>>But I should probably learn.<</if>>
</span>
<<else>>
<span class="playerVoice3">
I dunno anything about what cute clothes I should wear. <<if $traitFashionista>><span class="playerVoice5">But I really ''really'' want to learn.</span><</if>>
</span>
<</if>>
<</if>>
<br>
<<if $knowledgeMaleFashion>>\
<<if $playerMaturity >= 12>>
<span class="playerVoice1">
I know everything a teenage boy needs to know about fashion. I can even tie a tie.
</span>
<<elseif $playerMaturity >= 9>>
<span class="playerVoice2">
I know a lot about the fashion of teenage boys, though it is kinda boring.
</span>
<<else>>
<span class="playerVoice3">
I know way too much about the boring clothes that boring teenage boys wear.
</span>
<</if>>
<<else>>
<<if $playerMaturity >= 12>>
<span class="playerVoice4">
I don't know a thing about what teenage boys should wear.
How does tying a tie even work?
</span>
<<elseif $playerMaturity >= 9>>
<span class="playerVoice6">
I don't know or care about what teenage boys wear. Suits and ties are so drab and boring. Why would I wanna know about that?
</span>
<<else>>
<span class="playerVoice8">
I dunno much about boring boy clothes...I know they have that jacket thingy with the dangly bit. It looks dumb.
</span>
<</if>>
<</if>>
<br>
<<if $traitShopaholic>>
@@.playerVoice7;I should really go buy some new clothes.@@
<br>
<</if>>
<<if $traitRapunzelHair>>
<<if $playerMaturity >= 12>>
@@.playerVoice6;My hair is really pretty, but it so long...@@
<<else>>
@@.playerVoice8;My hair so long and pretty! Like a princess! I love it!@@
<</if>>
<<else>>
<<if $playerMaturity >= 14>>
<<switch $playerHairstyle>>
<<case 0>>
@@.playerVoice1;I like my hair, it's nice and simple.@@
<<case 1 2 3>>
@@.playerVoice1;My hair is too girly, I don't like it.@@
<<case 4 5 6>>
@@.playerVoice1;I hate my hair, it's way too girly.@@
<<case 7 8 9>>
@@.playerVoice1;I ''hate'' my hair so much, I look like a toddler.@@
<</switch>>
<<elseif $playerMaturity >= 10>>
<<switch $playerHairstyle>>
<<case 0>>
@@.playerVoice3;My hair is okay, it's a little boring though.@@
<<case 1 2 3>>
@@.playerVoice3;I like my hair, it's stylish.@@
<<case 4 5 6>>
@@.playerVoice3;My hair is a little too girly, I don't like it.@@
<<case 7 8 9>>
@@.playerVoice3;I hate my hair, I look like a toddler.@@
<</switch>>\
<<elseif $playerMaturity >= 8>>
<<switch $playerHairstyle>>
<<case 0>>
@@.playerVoice5;I don't like my hair, it's so boring.@@
<<case 1 2 3>>
@@.playerVoice5;I like my hair, it's cute.@@
<<case 4 5 6>>
@@.playerVoice5;I love my hair, it's just so pretty.@@
<<case 7 8 9>>
@@.playerVoice5;I don't like my hair, it makes look like a baby.@@
<</switch>>
<<else>>\
<<switch $playerHairstyle>>
<<case 0>>
@@.playerVoice8;I hate my hair so much. <<if $playerHairLength <= 3>>It's way too short and boring.<<else>>It's so boring.<</if>>@@
<<case 1 2 3>>
@@.playerVoice8;My hair is too girly, I don't like it.@@
<<case 4 5 6>>
@@.playerVoice8;I hate my hair, it's way too girly.@@
<<case 7 8 9>>
@@.playerVoice8;I ''hate'' my hair so much, I look like a toddler.@@
<</switch>>
<</if>>
<</if>>
<br>
<<if $knowledgeMakeup>>
<<if $playerMaturity >= 12>>
<span class="playerVoice4">
I know way too much about makeup.
</span>
<<elseif $playerMaturity >= 9>>
<span class="playerVoice6">
I know a lot of good makeup tips and tricks.
</span>
<<else>>
<span class="playerVoice8">
I know lots about how to do makeup like a big girl.
</span>
<</if>>
<br>
<</if>>
<<if $knowledgeJewelery>>
TODO_LATER
<</if>>
<</nobr>>\
</div>\
<<handleBrainSection "brainMap-fashion" "brainMap-fashion-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 11>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 2>>
<<else>>
<<set _matModifier to 3>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-faves-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>My Favourite Things</h3>\
<<silently>>\
<<set _foodModifier to 0>>
<<switch $playerFaveFood>>
<<case "Vegetables" "Fish">>
<<set _foodModifier to 1>>
<<case "Nachos" "Chocolate">>
<<set _foodModifier to 2>>
<<case "Pizza" "Cereal" "Hot Dogs" "Cupcakes">>
<<set _foodModifier to 4>>
<<set _girlCount++>>
<<case "Cake" "Candy" "Peanut butter and jelly sandwich">>
<<set _foodModifier to 5>>
<<set _girlCount+=2>>
<<default>>
<<set _foodModifier to 1>>
<</switch>>
<<set _totalTextColor to _foodModifier + _matModifier>>
<<set _textColorClass to "playerVoice" + _totalTextColor>>
<</silently>>\
<span @class="_textColorClass">\
<<switch _matModifier>>\
<<case 0>>\
I think that $playerFaveFood is my favourite.
<<case 1>>\
$playerFaveFood is my favourite.
<<case 2>>\
I love $playerFaveFood so much!
<<case 3>>\
$playerFaveFood is the best food ever!
<</switch>>\
</span>\
<<silently>>\
<<set _jobModifier to 0>>
<<switch $playerDreamJob>>
<<case "Accountant">>
<<set _jobModifier to 1>>
<<case "Teacher" "Witch" >>
<<set _jobModifier to 2>>
<<case "Marine Biologist" "Model">>
<<set _jobModifier to 3>>
<<set _girlCount++>>
<<case "Cheerleader">>\
<<set _jobModifier to 4>>
<<set _girlCount+=2>>
<<case "Princess" "Ballerina" "Mermaid">>
<<set _jobModifier to 5>>
<<set _girlCount+=3>>
<<default>>
<<set _jobModifier to 1>>
<</switch>>
<<set _totalTextColor to _jobModifier + _matModifier>>
<<set _textColorClass to "playerVoice" + _totalTextColor>>
<</silently>>\
<span @class="_textColorClass">\
<<switch _matModifier>>\
<<case 0>>\
My desired career is $playerDreamJob. <<if $traitImaginaryFriend && $playerDreamJob === "Accountant">>@@.annieVoice;"Ugh, that's so boring...I wanna be a ballerina."@@<</if>>
<<case 1>>\
My dream job is $playerDreamJob. <<if $traitImaginaryFriend && $playerDreamJob === "Accountant">>@@.annieVoice;"Ugh, that's so boring...I wanna be a ballerina."@@<</if>>
<<case 2>>\
When I grow up, I want to be a $playerDreamJob. <<if $traitImaginaryFriend && $playerDreamJob === "Accountant">>@@.annieVoice;"Well when I grow up I wanna be a ballerina."@@<</if>>
<<case 3>>\
I wanna be a $playerDreamJob when I grow up! <<if $traitImaginaryFriend && $playerDreamJob === "Accountant">>@@.annieVoice;"But why would you wanna do that? Wouldn't you wanna be a ballerina or a princess?"@@<</if>>
<</switch>>\
</span>\
<<if $playerFavePrincess>>\
<<switch _matModifier>>\
<<case 0>>\
@@.playerVoice3;I'm too old to care much about princesses, but $playerFavePrincess is still my favourite.@@
<<case 1>>\
@@.playerVoice5;It's not like I'm obsessed with princesses, but I do really like $playerFavePrincess.@@
<<case 2>>\
@@.playerVoice7;I love princesses and $playerFavePrincess is my favourite.@@
<<case 3>>\
@@.playerVoice8;I wanna be a princess just like $playerFavePrincess!@@
<</switch>>\
<<set _girlCount += 2>>\
<</if>>\
<<if $favouritePony>>\
<<if $favouritePony === "Discord">>\
@@.playerVoice4;Discord is the best character from My Little Pony.@@
<<elseif $traitBrony>>\
@@.playerVoice8;I love love love My Little Pony and $favouritePony is the best pony!@@
<<else>>\
<<switch _matModifier>>\
<<case 0 1>>\
@@.playerVoice3;I'm too old to like My Little Pony, but $favouritePony is still my favourite.@@
<<case 2>>\
@@.playerVoice6;I kinda like My Little Pony, $favouritePony is the best..@@
<<case 3>>\
@@.playerVoice8;I love My Little Pony and and $favouritePony is best pony!@@
<</switch>>\
<</if>>\
<<set _girlCount++>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-faves" "brainMap-faves-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 12>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 1>>
<<else>>
<<set _matModifier to 2>>
<</if>>
<<set _fearCount to $traitAfraidOfTheDark + $traitMonophobia + $traitClaustrophobic + $traitAfraidOfHeights + $traitAfraidOfMonsters + $traitAfraidOfBugs>>
<<set _girlCount to _matModifier + _fearCount>>
<</silently>>\
<div id="brainMap-fears-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fears</h3>\
<<if _fearCount === 0>>\
<<if $playerMaturity >= 12>>\
@@.playerVoice1;Nothing scares me.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice2;I'm not afraid of anything.@@
<<else>>\
@@.playerVoice3;I'm big and brave!@@
<</if>>
<<else>>\
<<if $traitAfraidOfTheDark>>\
@@.playerVoice7;The dark is really scary.@@
<</if>>\
<<if $traitMonophobia>>\
@@.playerVoice5;I don't like being alone.@@
<</if>>\
<<if $traitClaustrophobic>>\
@@.playerVoice4;I hate tight spaces.@@
<</if>>\
<<if $traitAfraidOfHeights>>\
@@.playerVoice4;I'm afraid of heights.@@
<</if>>\
<<if $traitAfraidOfMonsters>>\
@@.playerVoice8;I'm scared of monsters under the bed.@@
<</if>>\
<<if $traitAfraidOfBugs>>\
@@.playerVoice7;Bugs are gross. I don't like them.@@
<</if>>\
<<switch $traitWeakBladder>>
<<case 2>>\
@@.playerVoice7;Every time I feel something in my bladder, I'm afraid I'll start leaking, or worse, someone will know I've had an accident.@@
<<case 3>>\
@@.playerVoice7;Every time I feel something in my bladder I'm scared everyone will know I've had another accident.@@
<<default>>\
<</switch>>
<</if>>\
</div>\
<<handleBrainSection "brainMap-fears" "brainMap-fears-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 13>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 2>>
<<else>>
<<set _matModifier to 3>>
<</if>>
<<if getGroupFriendliness() < 25>>
<<set _npcTitle to "The Girls">>
<<set _happyModifier to 0>>
<<else>>
<<set _npcTitle to "Friends">>
<<set _happyModifier to 1>>
<</if>>
<<set _mikiModifier to Math.max($mikiInferiorityComplex, ($mikiHappiness >= 7))>>
<<set _sophieModifier to Math.max($sophieInferiorityComplex, ($sophieHappiness >= 7))>>
<<set _karaModifier to Math.max($karaInferiorityComplex, ($karaHappiness >= 7))>>
<<set _girlCount to _matModifier + _mikiModifier + _sophieModifier + _karaModifier + _happyModifier>>
<</silently>>\
<div id="brainMap-friends-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>_npcTitle</h3>\
<<switch $karaInferiorityComplex>>\
<<case 0>>\
<<if $karaHappiness <= 3>>\
@@.playerVoice1;Kara is such an annoying know it all.@@
<<elseif $karaHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice2;Kara is actually kinda mature and intelligent for her age.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice3;Kara is mature and smart for her age.@@
<<else>>\
@@.playerVoice5;Kara is really mature and smart.@@
<</if>>\
<<else>>\
@@.playerVoice3;I like being around Kara, she's clever and nice.@@
<</if>>\
<<case 1>>\
<<if $karaHappiness <= 3>>\
@@.playerVoice2;Kara is annoyingly smart.@@
<<elseif $karaHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice3;Kara is really mature and intelligent for her age.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice4;Kara is really mature and smart for her age.@@
<<else>>\
@@.playerVoice7;Kara is really mature and really really smart.@@
<</if>>\
<<else>>\
@@.playerVoice4;Kara is so smart, it's great to be around her.@@
<</if>>\
<<case 2>>\
<<if $karaHappiness <= 3>>\
@@.playerVoice4;It's frustrating how smart Kara is, I can't keep up.@@
<<elseif $karaHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice5;Kara is so incredibly mature and intelligent for her age. I was never like that.@@
<<else>>\
@@.playerVoice6;Kara is so mature and incredibly smart, it's amazing. I wish I was like that.@@
<</if>>\
<<else>>\
@@.playerVoice7;Kara is so amazingly smart, I wish I was as smart as her.@@
<</if>>\
<<case 3 4>>\
<<if $karaHappiness <= 3>>\
@@.playerVoice6;I hate how incredibly smart Kara is, it just makes me feel so dumb.@@
<<elseif $karaHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice7;Kara is the smartest girl ever. She's only seven and just runs rings around me.@@
<<else>>\
@@.playerVoice8;Kara is the smartest girl ever, I could never ever be even half that smart.@@
<</if>>\
<<else>>\
@@.playerVoice8;Kara is the smartest person in the world, I could never ever be even half that smart.@@
<</if>>\
<</switch>>\
<<switch $mikiInferiorityComplex>>\
<<case 0>>\
<<if $mikiHappiness <= 3>>\
@@.playerVoice1;Miki is so childish and annoying.@@
<<elseif $mikiHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice2;Miki is super childish, but I guess it's pretty cute.@@
<<else>>\
@@.playerVoice2;Miki is actually lots of fun to be around.@@
<</if>>\
<<else>>\
@@.playerVoice4;Miki is so much fun to be around.@@
<</if>>\
<<case 1>>\
<<if $mikiHappiness <= 3>>\
@@.playerVoice2;Sometimes it's annoying how good of a person Miki is.@@
<<elseif $mikiHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice3;Miki might be a little childish, but she's nice to be around.@@
<<else>>\
@@.playerVoice4;Miki is really nice to be around.@@
<</if>>\
<<else>>\
@@.playerVoice5;Miki is a really good friend.@@
<</if>>\
<<case 2>>\
<<if $mikiHappiness <= 3>>\
@@.playerVoice4;It's frustrating how much better of a person Miki is.@@
<<elseif $mikiHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice5;Miki is such a joy to be around, she's really amazing.@@
<<else>>\
@@.playerVoice6;Miki is the best, I love being around her.@@
<</if>>\
<<else>>\
@@.playerVoice7;Miki is an amazing friend and an amazing person, I wanna be like her.@@
<</if>>\
<<case 3 4>>\
<<if $mikiHappiness <= 3>>\
@@.playerVoice6;I wish I could be more like Miki, but it just feels annoyingly impossible.@@
<<elseif $mikiHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice7;Miki is so young, but so wise, it's incredible.@@
<<else>>\
@@.playerVoice8;I listen to everything Miki says. She's my role model.@@
<</if>>\
<<else>>\
@@.playerVoice8;I listen to everything Miki says. She's my role model.@@
<</if>>\
<</switch>>\
<<switch $sophieInferiorityComplex>>\
<<case 0>>\
<<if $sophieHappiness <= 3>>\
@@.playerVoice1;Sophie is such an arrogant brat.@@
<<elseif $sophieHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice2;Sophie's arrogance is actually pretty entertaining once you get used to it.@@
<<else>>\
@@.playerVoice2;Sophie's so confident in herself it's pretty cool to watch.@@
<</if>>\
<<else>>\
@@.playerVoice4;Sophie is actually pretty fun to be around, once you get to know her.@@
<</if>>\
<<case 1>>\
<<if $sophieHappiness <= 3>>\
@@.playerVoice2;Sophie is far too confident of her, admittedly impressive, abilities.@@
<<elseif $sophieHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice3;Turns out Sophie isn't arrogant at all, it's confidence, well earned confidence.@@
<<else>>\
@@.playerVoice4;Sophie's pretty amazing, she can do so much.@@
<</if>>\
<<else>>\
@@.playerVoice5;Sophie is so nice to have around, she challenges me to be better.@@
<</if>>\
<<case 2>>\
<<if $sophieHappiness <= 3>>\
@@.playerVoice4;Sophie's abilities are amazing, it's annoying that I can never keep up.@@
<<elseif $sophieHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice5;Sophie is pretty amazing, she runs circles around me despite her age.@@
<<else>>\
@@.playerVoice7;Sophie is amazing. I wish I could some of the stuff she can.@@
<</if>>\
<<else>>\
@@.playerVoice7;Sophie is amazing. I wish I could some of the stuff she can.@@
<</if>>\
<<case 3>>\
<<if $sophieHappiness <= 3>>\
@@.playerVoice6;Sophie's abilities are jaw dropping, it makes all my attempts look worthless.@@
<<elseif $sophieHappiness <= 6>>\
<<if $playerMaturity >= 11>>\
@@.playerVoice7;Sophie is so incredible, she seems to be amazing at everything.@@
<<else>>\
@@.playerVoice8;Sophie is amazing, she's just so good at everything.@@
<</if>>\
<<else>>\
@@.playerVoice8;Sophie is just so amazing. I wish I could be like her.@@
<</if>>\
<<case 4>>\
@@.playerVoice8;Sophie is the most amazing person ever. I'm so lucky that I spend time with her.
<</switch>>\
<<switch $traitImaginaryFriend>>
<<case 1>>\
@@.annieVoice;And I wanna be best friends with Annie, hehe.@@
<<case 2 3>>\
@@.annieVoice;And my bestest friend ever is Annie!@@
<</switch>>\
</div>\
<<handleBrainSection "brainMap-friends" "brainMap-friends-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 5>>
<<elseif $playerMaturity >= 6>>
<<set _matModifier to 7>>
<<else>>
<<set _matModifier to 8>>
<</if>>
<<set _girlCount to _matModifier>>
<<set _dislikeArray to []>>
<<switch $playerMaturity>>
<<case 15 16>>
<<set _dislikeArray.push([
"Pop Music", 1
], [
"Baking", 1
], [
"Kids", 1
], [
"Social Media", 1
])>>
<<case 14>>
<<set _dislikeArray.push([
"Pop Music", 1
], [
"Baking", 1
], [
"Kids", 1
])>>
<<case 13>>
<<set _dislikeArray.push([
"Baking", 1
], [
"Kids", 1
])>>
<<case 12>>
<<set _dislikeArray.push([
"Baking", 1
])>>
<<case 11>>
<<set _dislikeArray.push([
"Baking", 1
], [
"Sports", 4
])>>
<<case 10>>
<<set _dislikeArray.push([
"Being Grounded", 5
], [
"Sports", 4
])>>
<<case 9>>
<<set _dislikeArray.push([
"Being Grounded", 5
], [
"Sports", 4
], [
"Bullies", 5
])>>
<<case 8>>
<<set _dislikeArray.push([
"Being Grounded", 5
], [
"Sports", 4
], [
"Bullies", 5
], [
"Boys", 7
])>>
<<case 7>>
<<set _dislikeArray.push([
"Being Grounded", 5
], [
"Sports", 4
], [
"Bullies", 5
], [
"Boys", 7
], [
"Math", 7
])>>
<<case 6>>
<<set _dislikeArray.push([
"Being Grounded", 5
], [
"Sports", 4
], [
"Bullies", 5
], [
"Boys", 7
], [
"Math", 7
], [
"School", 7
])>>
<<case 5>>
<<set _dislikeArray.push([
"Sports", 4
], [
"Bullies", 5
], [
"Boys", 7
], [
"Math", 7
], [
"School", 7
], [
"Frogs", 8
])>>
<<case 4>>
<<set _dislikeArray.push([
"Sports", 4
], [
"Bed Time", 8
], [
"Boys", 7
], [
"School", 7
], [
"Frogs", 8
])>>
<<case 3>>
<<set _dislikeArray.push([
"Puzzles", 8
], [
"Bed Time", 8
], [
"Boys", 7
], [
"Frogs", 8
])>>
<<case 2>>
<<set _dislikeArray.push([
"Puzzles", 8
], [
"Bed Time", 8
], [
"Vegetables", 8
])>>
<<default>>
<<set _dislikeArray.push([
"Wet Diapers", 8
], [
"Bed Time", 8
], [
"Vegetables", 8
])>>
<</switch>>
<<if $traitMonophobia>>
<<set _dislikeArray.push([
"Being Alone", 6
])>>
<</if>>
<<if $traitSoftspoken>>
<<set _dislikeArray.push([
"Yelling", 7
])>>
<</if>>
<<if $traitClaustrophobic>>
<<set _dislikeArray.push([
"Tight Spaces", 3
])>>
<</if>>
<<if $traitSkinnedKnee>>
<<set _dislikeArray.push([
"Scrapes", 3
])>>
<</if>>
<<if $traitAfraidOfBugs>>
<<set _dislikeArray.push([
"Bugs", 7
])>>
<</if>>
<<if ($emilyInferiorityComplex >= 1 || $emilyHappiness >= 7) && $playerMaturity >= 11>>
<<set _dislikeArray.push(["Bratty Children", 1])>>
<<elseif $playerMaturity >= 11>>\
<<set _dislikeArray.push(["Bratty Sisters", 1])>>
<</if>>\
<</silently>>\
<div id="brainMap-hates-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3><<if $playerMaturity >= 12>>Thing I Don't Like<<else>>Things I Hate<</if>></h3>\
<<for _i, _elem range _dislikeArray>>\
<<set _dislikeColorClass to "playerVoice" + _elem[1]>>\
<span @class="_dislikeColorClass">\
<<print _elem[0]>>
</span>\
<</for>>\
</div>\
<<handleBrainSection "brainMap-hates" "brainMap-hates-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 12>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 4>>
<<elseif $playerMaturity >= 7>>
<<set _matModifier to 5>>
<<else>>
<<set _matModifier to 6>>
<</if>>
<<set _girlCount to _matModifier - $knowledgeFishing - ($knowledgeVideoGames * 2) + $knowledgeCelebrities + $knowledgeDolls + $knowledgeSocialMedia>>
<</silently>>\
<div id="brainMap-hobbies-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hobbies</h3>\
<<if $knowledgeFishing>>\
<<if $playerMaturity >= 13>>\
@@.playerVoice1;I go fishing sometimes, I even caught a big one last time.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice3;I know how to fish, but I don't really like it.@@
<<else>>\
@@.playerVoice6;I know how to fish, but I hate it, I'd never hurt a fishie!@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 13>>\
@@.playerVoice3;I have no idea how to fish, but it sounds interesting.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice5;Fishing sound super boring.@@
<<else>>\
@@.playerVoice7;I would never hurt a fishie!@@
<</if>>\
<</if>>\
<<if $knowledgeVideoGames>>\
@@.playerVoice1;I'm pretty awesome at video games, @@ <<if $playerMaturity >= 12>>@@.playerVoice1;I play them all the time.@@<<elseif $playerMaturity >= 9>>@@.playerVoice3;though they're sorta boring to play.@@<<else>>@@.playerVoice6;but why would I want to play one? They're so boring.@@<</if>>
<<else>>\
<<if $playerMaturity >= 12>>\
@@.playerVoice1;I love video games,@@ @@.playerVoice5;even though I dunno how to play them.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice5;Video games are kinda boring,I don't even know how they work.@@
<<else>>\
@@.playerVoice8;I dunno how to play video games, those are for boys.@@
<</if>>\
<</if>>\
<<if $knowledgeCelebrities>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice1;I don't care@@ @@.playerVoice4;but I know an annoying about celebrities.@@
<<else>>\
@@.playerVoice6;I know lots about all sort of famous celebrities.@@
<</if>>\
<</if>>\
<<if $knowledgeSocialMedia>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice3;I know lots about social media,@@ @@.playerVoice1;even MySpace.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;I know lots about all the social media apps. It's how I keep in contact with my friends.@@
<<else>>\
@@.playerVoice8;I know lots about social media, but I'm too young to use it.@@
<</if>>\
<</if>>\
<<if $knowledgeDolls>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice1;No guy my age should@@ @@.playerVoice6;know as much about dolls as I do.@@
<<elseif $playerMaturity >= 11>>\
@@.playerVoice4;I know a lot about dolls@@ @@.playerVoice3;even if I'm too old to play with most of them.@@
<<else>>\
@@.playerVoice8;I know about lots of dollies and love playing with them all.@@
<</if>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-hobbies" "brainMap-hobbies-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 11>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 4>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 5>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 6>>
<<else>>
<<set _matModifier to 7>>
<</if>>
<<set _girlCount to _matModifier + $traitSlowLearner + $traitForgetful - $knowledgeBoyName + ($girlName * 2)>>
<</silently>>\
<div id="brainMap-identity-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Identity</h3>\
<<if $girlName>>\
<<if $knowledgeBoyName>>\
<<if $playerMaturity >= 15>>\
@@.playerVoice2;My name is $girlName, which I hate, but I can't call myself $boyName anymore.@@
<<elseif $playerMaturity >= 14>>\
@@.playerVoice3;My name is $girlName. I don't like it, but $boyName doesn't seem much better.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice4;My name is $girlName. I'm not a big fan of it, but $boyName feels even worse.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;I like the name $girlName, it's much better than $boyName.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice7;I love being called $girlName! $boyName was a dumb name.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 15>>\
@@.playerVoice3;My name is $girlName, which I hate, but it is undoubtedly my name.@@
@@.playerVoice3;I know I should have a guy name, but I can't remember it.@@
<<elseif $playerMaturity >= 13>>\
@@.playerVoice4;My name is $girlName, and I don't like it, but it's the only name I've got.@@
@@.playerVoice4;I think I should have a boy name, but I can't remember it.@@
<<elseif $playerMaturity >= 11>>\
@@.playerVoice6;I like the name $girlName.@@
@@.playerVoice6;I think I used to be called something else, but I don't really care.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice8;I love being called $girlName!@@
@@.playerVoice8;I can't think of anything else I'd be called.@@
<</if>>\
<</if>>\
<<else>>\
<<if $playerMaturity >= 15>>\
@@.playerVoice1;My name is $boyName, it's a good name.@@
<<elseif $playerMaturity >= 13>>\
@@.playerVoice2;My name is $boyName, it's alright.@@
<<elseif $playerMaturity >= 11>>\
@@.playerVoice3;My name is $boyName, but I don't like it, it's boring.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice4;My name is $boyName, it sucks.@@
<<elseif $playerMaturity >= 7>>\
@@.playerVoice5;I hate that my name is $boyName.@@
<<else>>\
@@.playerVoice6;I hate being called $boyName, it's gross.@@
<</if>>\
<</if>>\
<<if $playerMaturity >= 14 >>\
<<if $mallMadnessTransformation>>\
@@.playerVoice1;It's weird being a teenage girl who doesn't even look like me.@@
<<elseif $playerAge == 16>>\
@@.playerVoice1;I'm glad to be my normal self.@@
<<elseif $playerAge >= 14>>\
@@.playerVoice1;I may have changed a little, but I'm basically my normal self.@@
<<elseif $playerAge >= 13>>\
@@.playerVoice1;I don't like how I look. I've got boobs, I'm supposed to be a guy.@@
<<elseif $playerAge >= 11>>\
@@.playerVoice1;I hate how I look. I've got boobs, I'm getting weak, and I'm not even a teen anymore. I'm supposed to be a teenage boy dammit.@@
<<elseif $playerAge >= 10>>\
@@.playerVoice1;I loathe what's happened to my body. I'm not even nominally a guy anymore and I'm barely old enough for middle school.@@
<<elseif $playerAge >= 8>>\
@@.playerVoice1;I can't handle what's happened to my body. I'm stuck as a weak little girl who hasn't even hit puberty.@@
<<elseif $playerAge >= 5>>\
@@.playerVoice1;I'm stuck in a nightmare. I'm a little girl even younger than Emily. It's the opposite of everything I was.@@
<<elseif $playerAge >= 3>>\
@@.playerVoice1;This is horrifying, I've been turned into a fucking preschooler. It barely even matters that I'm a girl when I'm this little.@@
<<elseif $playerAge >= 2>>\
@@.playerVoice1;This is horrifying, I've been turned into a fucking toddler. It barely even matters that I'm a girl when I'm this little.@@
<<else>>\
@@.playerVoice1;This is horrifying, I've been turned into a fucking baby. I don't even care if I'm a girl.@@
<</if>>\
<<elseif $playerMaturity >= 12>>\
<<if $mallMadnessTransformation>>\
@@.playerVoice3;It's odd being a teenage girl who doesn't even look like me.@@
<<elseif $playerAge == 16>>\
@@.playerVoice3;I feel a little uncomfortable with my body. It feels too bulky and rough.@@
<<elseif $playerAge >= 14>>\
@@.playerVoice3;I actually like the changes I've experienced, I'm not too different, but it feels right.@@
<<elseif $playerAge >= 13>>\
@@.playerVoice3;I really like the changes I've experienced. It's a bit weird to have boobs, but I kind of like them.@@
<<elseif $playerAge >= 11>>\
@@.playerVoice3;I like the changes I've experienced. It's a bit weird to have boobs, but I kind of like them. I just don't want to get any smaller@@
<<elseif $playerAge >= 10>>\
@@.playerVoice3;I don't like how I look. I'm uncomfortable that I'm not a guy, and I'm barely old enough for middle school.@@
<<elseif $playerAge >= 8>>\
@@.playerVoice3;I can't handle what's happened to my body. I'm stuck as a weak little girl who hasn't even hit puberty.@@
<<elseif $playerAge >= 5>>\
@@.playerVoice3;I loathe what's happened to my body, I'm a little girl even younger than Emily. I never wanted to get anywhere near this young.@@
<<elseif $playerAge >= 3>>\
@@.playerVoice3;This is horrifying, I've been turned into a freaking preschooler. It barely even matters that I'm a girl when I'm this little.@@
<<elseif $playerAge >= 2>>\
@@.playerVoice3;This is horrifying, I've been turned into a freaking toddler. It barely even matters that I'm a girl when I'm this little.@@
<<else>>\
@@.playerVoice3;This is horrifying, I've been turned into a freaking baby. I don't even care if I'm a girl.@@
<</if>>\
<<elseif $playerMaturity >= 9>> \
<<if $mallMadnessTransformation>>\
@@.playerVoice5;It's weird being a teenager who doesn't even look like me.@@
<<elseif $playerAge == 16>>\
@@.playerVoice5;I hate my body. It too bulky and rough and way too manly.@@
<<elseif $playerAge >= 14>>\
@@.playerVoice5;I don't like my body, it's better than it was, but it's still to boyish and brutish.@@
<<elseif $playerAge >= 12>>\
@@.playerVoice5;I'm okay with my body. It's a bit weird to have boobs, but I kind of like them, and at least I don't look like a boy.@@
<<elseif $playerAge >= 10>>\
@@.playerVoice5;I love how I look. I'm still a big girl but I don't have to deal with those weird wobbly bits.@@
<<elseif $playerAge >= 8>>\
@@.playerVoice5;I like how I look. I'm almost a big girl and don't have to deal with those weird wobbly bits.@@
<<elseif $playerAge >= 5>>\
@@.playerVoice5;I don't like my body, I got too little, I'm supposed to still be a big girl.@@
<<elseif $playerAge >= 3>>\
@@.playerVoice5;I hate this, I don't wanna be a preschooler. I'm supposed to be a big girl!@@
<<elseif $playerAge >= 2>>\
@@.playerVoice5;I hate this, I don't wanna be a toddler. I'm supposed to be a big girl!@@
<<else>>\
@@.playerVoice5;I hate this, I don't wanna be a baby. I'm supposed to be a big girl!@@
<</if>>\
<<elseif $playerMaturity >= 5>>\
<<if $mallMadnessTransformation>>\
@@.playerVoice8;I don't like being this old, I wanna be me again.@@
<<elseif $playerAge >= 14>>\
@@.playerVoice8;I hate my body. I don't wanna be a gross boy anymore!@@
<<elseif $playerAge >= 11>>\
@@.playerVoice8;I don't like my body. Its big and wobbly and weird, and I've still got boy bits...I don't wanna be a boy and I don't wanna be a big girl yet.@@
<<elseif $playerAge >= 10>>\
@@.playerVoice8;My body feels a little weird, it's too big, but I'm a girl now so that's okay.@@
<<elseif $playerAge >= 8>>\
@@.playerVoice8;I like how I look. I'm almost a big girl and don't have to deal with those weird wobbly bits.@@
<<elseif $playerAge >= 5>>\
@@.playerVoice8;I love my body. I'm a little girl just like I'm supposed to be.@@
<<elseif $playerAge >= 3>>\
@@.playerVoice5;I dunno about this body, its awfully little...@@
<<elseif $playerAge >= 2>>\
@@.playerVoice5;I don't like this body, I don't wanna be a toddler.@@
<<else>>\
@@.playerVoice5;I hate this, I don't wanna be a baby. I'm supposed to be a big girl!@@
<</if>>
<<elseif $playerMaturity >= 2>>\
<<if $mallMadnessTransformation>>\
@@.playerVoice8;I don't like being this old, I wanna be me again.@@
<<elseif $playerAge >= 11 >>\
@@.playerVoice8;I don't like my body! It's too big! I don't wanna be a gross boy!@@
<<elseif $playerAge >= 6>>\
@@.playerVoice8;I don't like my body! It's too big! I wanna be little!@@
<<elseif $playerAge >= 2>>\
@@.playerVoice8;I like how I look, I'm just the right size.@@
<<else>>\
@@.playerVoice8;I don't wanna be a baby...I'm a big girl!@@
<</if>>\
<<else>>\
<<if $playerAge >= 6>>\
@@.playerVoice8;Waaaaah! No like body...big...bad@@
<<elseif $playerAge >= 2>>\
@@.playerVoice8;Feel weird...body big.@@
<<else>>\
@@.playerVoice8;I a happy baby.@@
<</if>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-identity" "brainMap-identity-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 13>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 4>>
<<elseif $playerMaturity >= 6>>
<<set _matModifier to 6>>
<</if>>
<<set _girlCount to _matModifier + $traitAgreeable + $traitMonophobia>>
<</silently>>\
<div id="brainMap-independence-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Independence</h3>\
<<if $playerMaturity >= 13 && !$traitAgreeable>>\
@@.playerVoice1;I don't care what other people think, I do what I want.@@
<<elseif $playerMaturity >= 10 && !$traitAgreeable>>\
@@.playerVoice2;I don't need anyone to tell me what to do, but sometimes it's nice to be supported.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice4;I would rather just go along with the crowd.@@
<<elseif $playerMaturity >= 6>>\
@@.playerVoice6;I really want other people to like me.@@
<<elseif $playerMaturity >= 4>>\
@@.playerVoice8;I don't like doing things on my own.@@ <<if $traitImaginaryFriend >= 2>>@@.annieVoice;Which is why I'm always with you!@@<</if>>
<<elseif $playerMaturity >= 2>>\
@@.playerVoice8;I get scared if mommy is away.@@ <<if $traitImaginaryFriend >= 2>>@@.annieVoice;Which is why I'm always with you!@@<</if>>
<<else>>\
@@.playerVoice8;I need my mommy!@@
<</if>>\
<<if $traitMonophobia>>\
@@.playerVoice6;I hate being alone.@@ <<if $traitImaginaryFriend >= 2>>@@.annieVoice;But you're never alone with me around!@@<</if>>
<</if>>\
</div>\
<<handleBrainSection "brainMap-independence" "brainMap-independence-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 6>>
<<set _matModifier to 5>>
<<else>>
<<set _matModifier to 7>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-language-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Language</h3>\
<<if $traitGRatedLanguage >= 2>>\
<<if $playerMaturity >= 12>>\
@@.playerVoice7;My brain is so...weird, I can't even think about yucky mean words.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice8;I can't even think about yucky mean words anymore.@@
<<else>>\
@@.playerVoice8;I can't even think about yucky words and I don't wanna use them.@@
<</if>>\
<<set _girlCount+= 2>>\
<<elseif $traitGRatedLanguage && $playerMaturity >= 9>>\
@@.playerVoice6;That dang classroom really messed with my brain, I can't even think of any goshdarn bad words no matter how hard I fudging try.@@
<<set _girlCount++>>\
<<elseif $playerMaturity >= 14>>\
@@.playerVoice1;I can think and say whatever fucking words I damn well please.@@ <<if $traitImaginaryFriend>>@@.annieVoice;"You shouldn't say words like that!"@@<</if>>
<<elseif $playerMaturity >= 12>>\
@@.playerVoice2;I can say whatever goshdang words I want to, I just don't like using the really crappy ones.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice4;Its a pain in the butt, but I really hate using bad words. I can still flippin' curse though...sorta.@@
<<elseif $playerMaturity >= 6>>\
@@.playerVoice6;This is a bunch of poop, all those grown-up bad words feel too weird to say, mommy's magic is messing with me.@@
<<else>>\
@@.playerVoice8;I never use any yucky bad words, those are only for poopyheads.@@
<</if>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice1;I always know how to eloquently explain myself, it's mostly about having a good vocabulary and knowing your audience.@@
<<elseif $playerMaturity >= 12>>\
@@.playerVoice3;I can usually explain things, but it's super annoying when people don't get it.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice5;I can speak good enough I think, but stupid people sometimes don't get it.@@
<<elseif $playerMaturity >= 8>>\
@@.playerVoice6;It hard to 'splain myself sometimes, I dunno the best words and people don't get it.@@
<<elseif $playerMaturity >= 6>>\
@@.playerVoice8;I dunno any big words, but I can still talks good.@@
<<elseif $playerMaturity == 5>>\
@@.playerVoice8;Talk is hard and peoples don't understand me some times.@@
<<else>>\
@@.playerVoice8;<<print getCurrentPlayerName()>> can talk word.@@
<</if>>\
<<if $traitCatgirl>>\
@@.playerVoice6;Nya! I keep saying weird things nyo matter how hard I try, it's nyat fair.@@
<<set _girlCount++>>\
<</if>>\
<<if $traitBabyTalk>>\
@@.playerVoice8;Emiwy did somethin' ta my bwain an' I keep tawkin' wike a toddwah.@@
<<set _girlCount+=2>>\
<</if>>\
<<if $traitSouthernAccent>>\
@@.playerVoice5;Ah reckon that ah'm talkin' a wee bit too much like Applejack, but ah can' stop myself.@@
<<set _girlCount++>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-language" "brainMap-language-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 10>>
<<set _matModifier to 3>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 5>>
<<elseif $playerMaturity >= 6>>
<<set _matModifier to 7>>
<<else>>
<<set _matModifier to 8>>
<</if>>
<<set _girlCount to _matModifier>>
<<set _likeArray to []>>
<<switch $playerMaturity>>
<<case 15 16>>
<<set _likeArray.push([
"Finance", 1
], [
"Video Games", 1
], [
"Cars", 1
], [
"Football", 1
])>>
<<case 14>>
<<set _likeArray.push([
"Finance", 1
], [
"Video Games", 1
], [
"Shoes", 4
], [
"Football", 1
])>>
<<case 13>>
<<set _likeArray.push([
"Video games", 1
], [
"Shoes", 4
], [
"Jewelry", 4
])>>
<<case 12>>
<<set _likeArray.push([
"Video Games", 1
], [
"Shoes", 4
], [
"Jewelry", 4
], [
"Selfies", 4
])>>
<<case 11>>
<<set _likeArray.push([
"Makeovers", 5
], [
"Shoes", 4
], [
"Jewelry", 4
], [
"Selfies", 4
])>>
<<case 10>>
<<set _likeArray.push([
"Makeovers", 5
], [
"Shoes", 4
], [
"Jewelry", 4
], [
"Selfies", 4
], [
"Makeup", 4
])>>
<<case 9>>
<<set _likeArray.push([
"Makeovers", 5
], [
"Shoes", 4
], [
"Jewelry", 4
], [
"Pink", 7
], [
"Makeup", 4
])>>
<<case 8>>
<<set _likeArray.push([
"Makeovers", 5
], [
"Shoes", 4
], [
"Jewelry", 4
], [
"Pink", 7
], [
"Princesses", 7
])>>
<<case 7>>
<<set _likeArray.push([
"Dress-up", 7
], [
"Dolls", 8
], [
"Pink", 7
], [
"Princesses", 7
], [
"Jewelry", 4
])>>
<<case 6>>
<<set _likeArray.push([
"Dress-up", 7
], [
"Dolls", 8
], [
"Pink", 7
], [
"Princesses", 7
])>>
<<case 5>>
<<set _likeArray.push([
"Dress-up", 7
], [
"Dolls", 8
], [
"Pink", 7
], [
"Princesses", 7
], [
"Tea Parties", 8
])>>
<<case 4>>
<<set _likeArray.push([
"Coloring", 8
], [
"Dolls", 8
], [
"Pink", 7
], [
"Princesses", 7
], [
"Tea Parties", 8
])>>
<<case 3>>
<<set _likeArray.push([
"Coloring", 8
], [
"Dollies", 8
], [
"Pink", 7
], [
"Princesses", 7
], [
"Tea Parties", 8
], [
"Elmo", 8
])>>
<<case 2>>
<<set _likeArray.push([
"Dollies", 8
], [
"Pink", 7
], [
"Princesses", 7
], [
"Tea Parties", 8
], [
"Elmo", 8
])>>
<<case 1>>
<<set _likeArray.push([
"Mommy", 8
], [
"Elmo", 8
])>>
<<default>>
<<set _likeArray.push([
"Mommy", 8
])>>
<</switch>>
<<if $traitFashionista>>
<<set _likeArray.push([
"Fashion", 5
])>>
<</if>>
<<if $traitShopaholic>>
<<set _likeArray.push([
"Shopping", 3
])>>
<</if>>
<<if $traitSweetTooth>>
<<set _likeArray.push([
"Candy", 5
])>>
<</if>>
<<if $traitLoveYourStuffy>>\
<<set _likeArray.push([
"My Teddy Bear", 8
])>>
<</if>>
<<if $traitCatgirl>>
<<set _likeArray.push([
"Balls of Yarn", 3
])>>
<</if>>
<<if $traitEarWorm>>
<<set _likeArray.push([
"Singing", 3
])>>
<</if>>
<<if $traitNeat>>
<<set _likeArray.push([
"Cleaning", 3
])>>
<</if>>
<</silently>>\
<div id="brainMap-likes-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Things I Like</h3>\
<<for _i, _elem range _likeArray>>\
<<set _likeColorClass to "playerVoice" + _elem[1]>>\
<span @class="_likeColorClass">\
<<print _elem[0]>>
</span>\
<</for>>\
<<if $traitImaginaryFriend>>\
@@.annieVoice;"and ponies, and puppies, and unicorns and..."@@
<</if>>\
</div>\
<<handleBrainSection "brainMap-likes" "brainMap-likes-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 12>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 7>>
<<set _matModifier to 2>>
<<else>>
<<set _matModifier to 3>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-media-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Media</h3>\
<<include "BM Media TV">>
<<include "BM Media Movie">>
<<if $favouritePony>>\
@@.girlThought;$favouritePony is the best pony.@@
<<if $favouritePony === "Discord">>\
<<set _girlCount++>>
<<else>>\
<<set _girlCount+=2>>
<</if>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-media" "brainMap-media-popup" _girlCount>>\<<nobr>>\
<<set _textColor to 1>>
<<switch $playerFaveShow>>
<<case "Stranger Things">>
<<set _textColor to 1>>
<<case "Dragon Prince">>
<<set _textColor to 2>>
<<case "Kim Possible" "The Legend of Korra">>
<<set _textColor to 3>>
<<set _girlCount+=1>>
<<case "My Little Pony" "Fancy Nancy">>
<<set _textColor to 5>>
<<set _girlCount+=3>>
<<default>>
<<set _textColor to 4>>
<<set _girlCount+=2>>
<</switch>>
<<set _textString to "">>
<<if $playerMaturity >= 12>>
<<set _textString to $playerFaveShow + " is my favourite show.">>
<<elseif $playerMaturity >= 9>>
<<set _textString to "I love " + $playerFaveShow + "!">>
<<elseif $playerMaturity >= 7>>
<<set _textString to $playerFaveShow + " is the best show ever!">>
<<else>>
<<set _textString to $playerFaveShow + " is the bestest!">>
<</if>>
<<set _totalTextColor to _textColor + _matModifier>>
<<set _tvColorClass to "playerVoice" + _totalTextColor>>
<span @class="_tvColorClass">
<<print _textString>>
</span>
<</nobr>>\<<nobr>>\
<<set _textColor to 1>>
<<switch $playerFaveMovie>>
<<case "Avengers">>
<<set _textColor to 1>>
<<case "Frozen" "Tangled">>
<<set _textColor to 2>>
<<set _girlCount+=1>>
<<default>>
<<set _textColor to 3>>
<<set _girlCount+=2>>
<</switch>>
<<set _textString to "">>
<<switch _matModifier>>
<<case 0>>
<<set _textString to $playerFaveMovie + " is a really good movie.">>
<<case 1>>
<<set _textString to "I just wanna watch " + $playerFaveMovie + " all the time.">>
<<case 2>>
<<set _textString to $playerFaveMovie + " is the best movie ever!">>
<<case 3>>
<<set _textString to $playerFaveMovie + " is the best movie ever!">>
<</switch>>
<<set _totalTextColor to _textColor + _matModifier>>
<<set _tvColorClass to "playerVoice" + _totalTextColor>>
<span @class="_tvColorClass">
<<print _textString>>
</span>
<<if $knowledgeDisney>>
@@.playerVoice6;But I love all the Disney movies!@@
<<set _girlCount++>>
<</if>>
<</nobr>>\<<silently>>\
<<if $playerMaturity >= 12>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 7>>
<<set _matModifier to 2>>
<<else>>
<<set _matModifier to 4>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<<nobr>>\
<<if $knowledgeGuyMusic && $knowledgeGirlMusic>>
<span class="playerVoice4">
I know lots of music, from classic rock to cartoon theme songs.
<<set _girlCount+=1>>
</span>
<<elseif $knowledgeGuyMusic>>
<span class="playerVoice1">
I know lots of music, like rap, classic rock and even heavy metal.
</span>
<<elseif $knowledgeGirlMusic>>
<span class="playerVoice8">
I know lots of music, like cartoon theme songs, sing-alongs and pop.
<<set _girlCount+=2>>
</span>
<<else>>
<span class="playerVoice1">
I don't really know any music.
</span>
<</if>>
<<if $knowledgeDisneySongs>>
<span class="playerVoice8">
But I know every Disney song ever<<if $traitMouseketeer>> and they run through my head all day<<set _girlCount++>><</if>>.
</span>
<<set _girlCount++>>
<</if>>
<<if $traitNurseryRhymer>>
<span class="playerVoice8">
Though I can't stop humming nursery rhymes.
</span>
<<set _girlCount++>>
<</if>>
<<set _textColor to 1>>
<<switch $playerFaveBand>>
<<case "AC/DC">>
<<set _textColor to 1>>
<<default>>
<<set _textColor to 4>>
<<set _girlCount+=4>>
<</switch>>
<<set _textString to "">>
<<switch _matModifier>>
<<case 0>>
<<set _textString to "My favourite band is " + $playerFaveBand + ".">>
<<case 1>>
<<set _textString to "I just want to listen to " + $playerFaveBand + " all day.">>
<<case 2>>
<<set _textString to $playerFaveBand + " is the greatest band ever!">>
<<case 3>>
<<set _textString to $playerFaveBand + " is the greatest band ever!">>
<</switch>>
<<set _totalTextColor to _textColor + _matModifier>>
<<set _textColorClass to "playerVoice" + _totalTextColor>>
<span @class="_textColorClass">
<<print _textString>>
</span>
<</nobr>>\
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" _girlCount>>\<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span class="playerVoice6">I love the latest top 40 hits!</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" 6>>\
<div id="brainMap-media-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Media</h3>\
<span class="playerVoice6">I love the latest popular movies and TV shows!</span>
</div>\
<<handleBrainSection "brainMap-media" "brainMap-media-popup" 6>>\
<div id="brainMap-sports-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sports</h3>\
<span class="playerVoice6">Sports are for boys.</span>
</div>\
<<handleBrainSection "brainMap-sports" "brainMap-sports-popup" 6>>\
<div id="brainMap-fashion-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fashion</h3>\
<span class="playerVoice6">I love wearing cute clothes!</span>
</div>\
<<handleBrainSection "brainMap-fashion" "brainMap-fashion-popup" 6>>\
<div id="brainMap-hobbies-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hobbies</h3>\
<span class="playerVoice6">I love fashion and shopping and clothes!</span>
</div>\
<<handleBrainSection "brainMap-hobbies" "brainMap-hobbies-popup" 6>>\
<div id="brainMap-sexuality-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sexuality</h3>\
<span class="playerVoice6">I like my Boyfriend.</span>
</div>\
<<handleBrainSection "brainMap-sexuality" "brainMap-sexuality-popup" 6>>\
<div id="brainMap-independence-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Independence</h3>\
<span class="playerVoice6">Its easier to just follow along.</span>
</div>\
<<handleBrainSection "brainMap-independence" "brainMap-independence-popup" 6>>\
<div id="brainMap-education-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Education</h3>\
<span class="playerVoice6">I go to high school sometimes, I think.</span>
</div>\
<<handleBrainSection "brainMap-education" "brainMap-education-popup" 6>>\
<div id="brainMap-identity-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Identity</h3>\
<span class="playerVoice6">I'm a teenage girl, duh.</span>
</div>\
<<handleBrainSection "brainMap-identity" "brainMap-identity-popup" 6>>\
<div id="brainMap-fears-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fears</h3>\
<span class="playerVoice6">I'm afraid that I might run out of money for new clothes.</span>
</div>\
<<handleBrainSection "brainMap-fears" "brainMap-fears-popup" 6>>\
<div id="brainMap-skills-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Skills</h3>\
<span class="playerVoice6">I'm really good at finding deals and cute clothes.</span>
</div>\
<<handleBrainSection "brainMap-skills" "brainMap-skills-popup" 6>>\
<div id="brainMap-animals-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Animals</h3>\
<span class="playerVoice6">I dunno much about animals, I like the cute ones I guess?</span>
</div>\
<<handleBrainSection "brainMap-animals" "brainMap-animals-popup" 6>>\
<div id="brainMap-friends-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Friends</h3>\
<span class="playerVoice6">I go shopping with my girlfriends and my Boyfriend.</span>
</div>\
<<handleBrainSection "brainMap-friends" "brainMap-friends-popup" 6>>\
<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span class="playerVoice6">I love the latest top 40 hits!</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" 6>>\
<div id="brainMap-language-popup" style="display: none;" class="playerThought brainMapPopup">
<h3>Language</h3>\
<span class="playerVoice6">I speak English mostly, hehe.</span>
</div>\
<<handleBrainSection "brainMap-language" "brainMap-language-popup" 6>>\
<div id="brainMap-family-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Family</h3>\
<span class="playerVoice6">I know I must have one...</span>
</div>\
<<handleBrainSection "brainMap-family" "brainMap-family-popup" 6>>\
<div id="brainMap-faves-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Favourites</h3>\
<span class="playerVoice6">My favourite place is the mall!</span>
<span class="playerVoice6">My favourite princess is the Disney one...I think it's Cinderella.</span>
</div>\
<<handleBrainSection "brainMap-faves" "brainMap-faves-popup" 6>>\
<div id="brainMap-hates-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hates</h3>\
<span class="playerVoice6">I hate running out of money or when my clothes don't fit, or even worse when the mall closes.</span>
</div>\
<<handleBrainSection "brainMap-hates" "brainMap-hates-popup" 6>>\
<div id="brainMap-likes-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Likes</h3>\
<span class="playerVoice6">I like shopping and shopping for clothes and shopping for clothes at the mall.</span>
</div>\
<<handleBrainSection "brainMap-likes" "brainMap-likes-popup" 6>>\
<div id="brainMap-wisdom-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Words of Wisdom</h3>\
<span class="playerVoice6">Um...try and find two for one deals?</span>
</div>\
<<handleBrainSection "brainMap-wisdom" "brainMap-wisdom-popup" 6>>\
<div id="brainMap-emotions-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Emotions</h3>\
<span class="playerVoice6">I get really excited when I find a new deal!</span>
</div>\
<<handleBrainSection "brainMap-emotions" "brainMap-emotions-popup" 6>>\<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span class="playerVoice6">I listen to top 40.</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" 6>>\
<div id="brainMap-media-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Media</h3>\
<span class="playerVoice6">I watch the latest popular movies and TV shows.</span>
</div>\
<<handleBrainSection "brainMap-media" "brainMap-media-popup" 6>>\
<div id="brainMap-sports-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sports</h3>\
<span>I am neutral on sports</span>
</div>\
<<handleBrainSection "brainMap-sports" "brainMap-sports-popup" 6>>\
<div id="brainMap-fashion-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fashion</h3>\
<span class="playerVoice6">I always wear cute clothes.</span>
</div>\
<<handleBrainSection "brainMap-fashion" "brainMap-fashion-popup" 6>>\
<div id="brainMap-hobbies-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hobbies</h3>\
<span class="playerVoice6">I partake in fashion and shopping and clothes.</span>
</div>\
<<handleBrainSection "brainMap-hobbies" "brainMap-hobbies-popup" 6>>\
<div id="brainMap-sexuality-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sexuality</h3>\
<span class="playerVoice6">I like my Boyfriend.</span>
</div>\
<<handleBrainSection "brainMap-sexuality" "brainMap-sexuality-popup" 6>>\
<div id="brainMap-independence-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Independence</h3>\
<span class="playerVoice6">Its easier to just follow along.</span>
</div>\
<<handleBrainSection "brainMap-independence" "brainMap-independence-popup" 6>>\
<div id="brainMap-education-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Education</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-education" "brainMap-education-popup" -1>>\
<div id="brainMap-identity-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Identity</h3>\
<span class="playerVoice6">I'm a teenage girl, duh.</span>
</div>\
<<handleBrainSection "brainMap-identity" "brainMap-identity-popup" 6>>\
<div id="brainMap-fears-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fears</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-fears" "brainMap-fears-popup" -1>>\
<div id="brainMap-skills-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Skills</h3>\
<span class="playerVoice6">I'm really good at finding deals and cute clothes.</span>
</div>\
<<handleBrainSection "brainMap-skills" "brainMap-skills-popup" 6>>\
<div id="brainMap-animals-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Animals</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-animals" "brainMap-animals-popup" -1>>\
<div id="brainMap-friends-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Friends</h3>\
<span class="playerVoice6">I go shopping with my girlfriends and my Boyfriend.</span>
</div>\
<<handleBrainSection "brainMap-friends" "brainMap-friends-popup" 6>>\
<div id="brainMap-language-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Language</h3>\
<span class="playerVoice6">I speak English mostly.</span>
</div>\
<<handleBrainSection "brainMap-language" "brainMap-language-popup" 6>>\
<div id="brainMap-family-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Family</h3>\
<span class="playerVoice6">I know I must have one...</span>
</div>\
<<handleBrainSection "brainMap-family" "brainMap-family-popup" 6>>\
<div id="brainMap-faves-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Favourites</h3>\
<span class="playerVoice6">My favourite place is the mall!</span>
<span class="playerVoice6">My favourite princess is the Disney one...I think it's Cinderella.</span>
</div>\
<<handleBrainSection "brainMap-faves" "brainMap-faves-popup" 6>>\
<div id="brainMap-hates-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hates</h3>\
<span class="playerVoice6">I hate running out of money or when my clothes don't fit, or even worse when the mall closes.</span>
</div>\
<<handleBrainSection "brainMap-hates" "brainMap-hates-popup" 6>>\
<div id="brainMap-likes-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Likes</h3>\
<span class="playerVoice6">I like shopping and shopping for clothes and shopping for clothes at the mall.</span>
</div>\
<<handleBrainSection "brainMap-likes" "brainMap-likes-popup" 6>>\
<div id="brainMap-wisdom-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Words of Wisdom</h3>\
<span class="playerVoice6">Um...try and find two for one deals?</span>
</div>\
<<handleBrainSection "brainMap-wisdom" "brainMap-wisdom-popup" 6>>\
<div id="brainMap-emotions-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Emotions</h3>\
<span class="playerVoice6">I get really excited when I find a new deal!</span>
</div>\
<<handleBrainSection "brainMap-emotions" "brainMap-emotions-popup" 6>>\<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" -1>>\
<div id="brainMap-media-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Media</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-media" "brainMap-media-popup" -1>>\
<div id="brainMap-sports-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sports</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-sports" "brainMap-sports-popup" -1>>\
<div id="brainMap-fashion-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fashion</h3>\
<span class="playerVoice6">I acquire clothes in _STORE_</span>
</div>\
<<handleBrainSection "brainMap-fashion" "brainMap-fashion-popup" -4>>\
<div id="brainMap-hobbies-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hobbies</h3>\
<span>["fashion", "shopping", "clothes"]</span>
</div>\
<<handleBrainSection "brainMap-hobbies" "brainMap-hobbies-popup" -4>>\
<div id="brainMap-sexuality-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sexuality</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-sexuality" "brainMap-sexuality-popup" -1>>\
<div id="brainMap-independence-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Independence</h3>\
<span class="playerVoice6">I follow commands.</span>
</div>\
<<handleBrainSection "brainMap-independence" "brainMap-independence-popup" -4>>\
<div id="brainMap-education-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Education</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-education" "brainMap-education-popup" -1>>\
<div id="brainMap-identity-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Identity</h3>\
<span class="playerVoice6">I'm a teenage girl.</span>
</div>\
<<handleBrainSection "brainMap-identity" "brainMap-identity-popup" 6>>\
<div id="brainMap-fears-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fears</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-fears" "brainMap-fears-popup" -1>>\
<div id="brainMap-skills-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Skills</h3>\
<span class="playerVoice6">I acquire and wear clothes from _STORE_.</span>
</div>\
<<handleBrainSection "brainMap-skills" "brainMap-skills-popup" -4>>\
<div id="brainMap-animals-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Animals</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-animals" "brainMap-animals-popup" -1>>\
<div id="brainMap-friends-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Friends</h3>\
<span class="playerVoice6">I go shopping with _BOYFRIEND-NAME_</span>
</div>\
<<handleBrainSection "brainMap-friends" "brainMap-friends-popup" -4>>\
<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" -1>>\
<div id="brainMap-language-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Language</h3>\
<span class="playerVoice6">English</span>
</div>\
<<handleBrainSection "brainMap-language" "brainMap-language-popup" 6>>\
<div id="brainMap-family-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Family</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-family" "brainMap-family-popup" -1>>\
<div id="brainMap-faves-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Favourites</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-faves" "brainMap-faves-popup" -1>>\
<div id="brainMap-hates-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hates</h3>\
<span class="playerVoice6">["Running out of money", "clothes not fitting", "the mall closing"]</span>
</div>\
<<handleBrainSection "brainMap-hates" "brainMap-hates-popup" -4>>\
<div id="brainMap-likes-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Likes</h3>\
<span class="playerVoice6">["Shopping", "Clothes", "Mall"]</span>
</div>\
<<handleBrainSection "brainMap-likes" "brainMap-likes-popup" -4>>\
<div id="brainMap-wisdom-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Words of Wisdom</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-wisdom" "brainMap-wisdom-popup" -1>>\
<div id="brainMap-emotions-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Emotions</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-emotions" "brainMap-emotions-popup" -1>>\<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" -1>>\
<div id="brainMap-media-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Media</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-media" "brainMap-media-popup" -1>>\
<div id="brainMap-sports-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-sports" "brainMap-sports-popup" -3>>\
<div id="brainMap-fashion-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fashion</h3>\
<span class="playerVoice6">I acquire VALID_CLOTHING_OPTIONS in STORE</span>
</div>\
<<handleBrainSection "brainMap-fashion" "brainMap-fashion-popup" -4>>\
<div id="brainMap-hobbies-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hobbies</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-hobbies" "brainMap-hobbies-popup" -1>>\
<div id="brainMap-sexuality-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Sexuality</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-sexuality" "brainMap-sexuality-popup" -1>>\
<div id="brainMap-independence-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Independence</h3>\
<span class="playerVoice6">I follow commands.</span>
</div>\
<<handleBrainSection "brainMap-independence" "brainMap-independence-popup" -4>>\
<div id="brainMap-education-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Education</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-education" "brainMap-education-popup" -1>>\
<div id="brainMap-identity-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Identity</h3>\
<span class="playerVoice6">GENDER = "female"
AGE = "16"</span>
</div>\
<<handleBrainSection "brainMap-identity" "brainMap-identity-popup" -4>>\
<div id="brainMap-fears-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Fears</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-fears" "brainMap-fears-popup" -1>>\
<div id="brainMap-skills-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Skills</h3>\
<span class="playerVoice6">I acquire and wear clothes from STORE.</span>
</div>\
<<handleBrainSection "brainMap-skills" "brainMap-skills-popup" -4>>\
<div id="brainMap-animals-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-animals" "brainMap-animals-popup" -3>>\
<div id="brainMap-friends-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Friends</h3>\
<span class="playerVoice6">I go shopping with BOYFRIEND_NAME.</span>
</div>\
<<handleBrainSection "brainMap-friends" "brainMap-friends-popup" -4>>\
<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Music</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" -1>>\
<div id="brainMap-language-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Language</h3>\
<span class="playerVoice6">SPOKEN_LANGUAGE = "English"</span>
</div>\
<<handleBrainSection "brainMap-language" "brainMap-language-popup" -4>>\
<div id="brainMap-family-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-family" "brainMap-family-popup" -3>>\
<div id="brainMap-faves-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Favourites</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-faves" "brainMap-faves-popup" -1>>\
<div id="brainMap-hates-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Hates</h3>\
<span>undefined</span>
</div>\
<<handleBrainSection "brainMap-hates" "brainMap-hates-popup" -1>>\
<div id="brainMap-likes-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Likes</h3>\
<span class="playerVoice6">["Shopping", "Clothes", "Mall"]</span>
</div>\
<<handleBrainSection "brainMap-likes" "brainMap-likes-popup" -4>>\
<div id="brainMap-wisdom-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-wisdom" "brainMap-wisdom-popup" -3>>\
<div id="brainMap-emotions-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-emotions" "brainMap-emotions-popup" -3>>\<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" -3>>\
<div id="brainMap-media-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-media" "brainMap-media-popup" -3>>\
<div id="brainMap-sports-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-sports" "brainMap-sports-popup" -3>>\
<div id="brainMap-fashion-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>VALID_CLOTHING_OPTIONS</h3>\
<span>["minidress", "skirt with blouse", "sundress", "jeans with t-shirt", "skirt with t-shirt"]</span>
</div>\
<<handleBrainSection "brainMap-fashion" "brainMap-fashion-popup" -2>>\
<div id="brainMap-hobbies-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-hobbies" "brainMap-hobbies-popup" -3>>\
<div id="brainMap-sexuality-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-sexuality" "brainMap-sexuality-popup" -3>>\
<div id="brainMap-independence-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>DIALOGUE_LINES</h3>\
<span>["Shopping is the best!", "I love shopping!", "This mall is great!", "I love shopping for clothes!"]</span>
</div>\
<<handleBrainSection "brainMap-independence" "brainMap-independence-popup" -2>>\
<div id="brainMap-education-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-education" "brainMap-education-popup" -3>>\
<div id="brainMap-identity-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-identity" "brainMap-identity-popup" -3>>\
<div id="brainMap-fears-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-fears" "brainMap-fears-popup" -3>>\
<div id="brainMap-skills-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>DEFAULT_ROUTINE</h3>\
<span>1 Set tempOutfit to outfitList.random();
2 Push tempOutfit to inventory;
3 Execute npcClass.move("change room");
4 Set currentOutfit to temp outfit;
5 Execute npcClass.move("outside change room");
6 Await audio input;
7 Execute npcClass.nod();
8 GOTO 1;</span>
</div>\
<<handleBrainSection "brainMap-skills" "brainMap-skills-popup" -2>>\
<div id="brainMap-animals-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-animals" "brainMap-animals-popup" -3>>\
<div id="brainMap-friends-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>INTERRUPT_ROUTINE</h3>\
<span>1 Set voiceLine to DIALOGUE_LINES.random();
2 Execute npcClass.speak(voiceLine);</span>
</div>\
<<handleBrainSection "brainMap-friends" "brainMap-friends-popup" -2>>\
<div id="brainMap-music-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-music" "brainMap-music-popup" -3>>\
<div id="brainMap-language-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>SPOKEN_LANGAUGE</h3>\
<span>"English"</span>
</div>\
<<handleBrainSection "brainMap-language" "brainMap-language-popup" -2>>\
<div id="brainMap-family-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-family" "brainMap-family-popup" -3>>\
<div id="brainMap-faves-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-faves" "brainMap-faves-popup" -3>>\
<div id="brainMap-hates-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-hates" "brainMap-hates-popup" -3>>\
<div id="brainMap-likes-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-likes" "brainMap-likes-popup" -3>>\
<div id="brainMap-wisdom-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-wisdom" "brainMap-wisdom-popup" -3>>\
<div id="brainMap-emotions-popup" style="display: none;" class="playerThought brainMapPopup">\
</div>\
<<handleBrainSection "brainMap-emotions" "brainMap-emotions-popup" -3>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 13>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 11>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 3>>
<<else>>
<<set _matModifier to 8>>
<</if>>
<<set _girlCount to _matModifier + $traitBoyCrazy>>
<<set _likesBoys to $playerMaturity >= 9 && $playerMaturity <= 13 && !$sexualityLock>>\
<</silently>>\
<div id="brainMap-sexuality-popup" style="display: none;" class="playerThought brainMapPopup">\
<<if $playerMaturity >= 14>>\
<h3>Sexuality</h3>\
<<if $traitBoyCrazy>>\
@@.playerVoice4;I wish I had a hot boyfriend to kiss.@@ @@.playerVoice2;Or a hot girlfriend.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Gross...@@<</if>>\
<<else>>\
@@.playerVoice1;I wish I had a hot girlfriend.@@ <<if $traitImaginaryFriend>>@@.annieVoice;I don't get it...@@<</if>>\
<</if>>\
<<elseif $playerMaturity >= 11>>\
<h3>Who I find attractive</h3>\
<<if _likesBoys>>\
<<if $traitBoyCrazy>>\
<<if $playerMaturity == 13>>\
@@.playerVoice5;I really ''really'' want to kiss a cute guy.@@ @@.playerVoice2;Or a girl if I have to.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Gross...@@<</if>>\
<<else>>\
@@.playerVoice6;I really ''really'' want to kiss a cute guy. Or maybe ''all'' the cute guys?@@ <<if $traitImaginaryFriend>>@@.annieVoice;Gross...@@<</if>>\
<</if>>\
<<else>>\
<<if $playerMaturity == 13>>\
@@.playerVoice5;I dunno why but I kinda want to kiss a guy.@@ @@.playerVoice2;Or a girl.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Gross...@@<</if>>\
<<else>>\
@@.playerVoice6;I dunno why, but I kinda want to kiss a guy.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Gross...@@<</if>>\
<</if>>\
<</if>>\
<<else>>\
@@.playerVoice2;I wish I had a pretty girlfriend.@@
<</if>>\
<<elseif $playerMaturity >= 9>>\
<h3>Who is cute</h3>\
<<if _likesBoys>>\
<<if $traitBoyCrazy>>\
@@.playerVoice7;Boys are really cute, I wanna hold one's hand.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Ewww...don't you know they have cooties?@@<</if>>\
<<else>>\
@@.playerVoice7;Boys are pretty cute, I kinda wanna hold one's hand.@@ <<if $traitImaginaryFriend>>@@.annieVoice;Ewww...don't you know they have cooties?@@<</if>>\
<</if>>\
<<else>>\
@@.playerVoice6;Girls are really cute, I wanna hold one's hand.@@
<</if>>\
<<else>>\
<h3>Who I like</h3>\
@@.playerVoice8;Girls rule, boys drool.@@
@@.playerVoice8;Boys are gross. They have cooties. I'll never ever let one get close.@@ <<if $traitImaginaryFriend>>@@.annieVoice;That's right!@@<</if>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-sexuality" "brainMap-sexuality-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 7>>
<<elseif $playerMaturity >= 12>>
<<set _matModifier to 8>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 9>>
<<elseif $playerMaturity >= 6>>
<<set _matModifier to 10>>
<<else>>
<<set _matModifier to 11>>
<</if>>
<<set _girlCount to _matModifier - ($knowledgeTieShoes * 2) - $knowledgeCars - $knowledgeBikes - $knowledgeTools - $knowledgeTech - $knowledgeFinance>>
<</silently>>\
<div id="brainMap-skills-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Life Skills</h3>\
<<if $knowledgeTieShoes>>\
<<if $playerMaturity >= 6>>\
@@.playerVoice1;Of course I know how to tie my shoes, I'm not a baby.@@
<<else>>\
@@.playerVoice3;I know how to tie my shoes like a big girl!@@ <<if $playerAge <= 6>>@@.playerVoice8;But I still can't do it...@@<</if>>
<</if>>\
<<else>>\
<<if $playerMaturity >= 10>>\
@@.playerVoice6;I can't believe I don't know how to tie my shoes, it's mortifying.@@
<<elseif $playerMaturity >= 7>>\
@@.playerVoice7;I can't believe I don't know how to tie my shoes, it's embarrassing.@@
<<else>>\
@@.playerVoice8;I dunno how to tie my shoes...@@
<</if>>\
<</if>>\
<<if $knowledgeCars>>\
<<if $playerMaturity >= 15>>\
@@.playerVoice1;I actually know how to drive a car, though I don't own one.@@
<<elseif $playerMaturity >= 10>>\
@@.playerVoice2;Weirdly I actually know how to drive a car, though I'm way too young to do so.@@
<<else>>\
@@.playerVoice4;I dunno why I know how to drive a car, I'm way too little.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 15>>\
@@.playerVoice2;I don't know how to drive a car yet, though I'm old enough to learn.@@
<<else>>\
@@.playerVoice4;I'm way too young to know how to drive a car.@@
<</if>>\
<</if>>\
<<if $knowledgeBikes>>\
<<if $playerMaturity >= 12>>\
@@.playerVoice1;I obviously know how to ride a bike.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice2;I know how to ride a bike.@@
<<elseif $playerMaturity >= 3>>\
@@.playerVoice4;I know how to ride a bike like a big girl.@@
<<else>>\
@@.playerVoice5;I could ride a bike if I wasn't so little.@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 12>>\
@@.playerVoice3;I'm embarrassingly old to not know how to ride a bike.@@
<<elseif $playerMaturity >= 9>>\
@@.playerVoice4;I still don't know how to ride a bike, but riding a trike would be embarrassing.@@
<<elseif $playerMaturity >= 3>>\
@@.playerVoice8;I can ride a tricycle, but I can't ride a bike yet.@@
<<else>>\
@@.playerVoice8;I'm way too little to even try to learn how to ride a trike.@@
<</if>>\
<</if>>\
<<if $knowledgeSwimming>>\
<<if $playerMaturity >= 7>>\
@@.playerVoice1;Of course I know how to swim.@@
<<else>>\
@@.playerVoice4;I know how to swim like a big girl!@@
<</if>>\
<<else>>\
<<if $playerMaturity >= 7>>\
@@.playerVoice4;I actually don't know how to swim.@@
<<else>>\
@@.playerVoice6;I dunno how to swim yet.@@
<</if>>\
<</if>>\
<<switch $traitWeakBladder>>
<<case 1>>\
@@.playerVoice4;I obviously know how to use the <<if $traitGRatedLanguage >= 2>><span class="playerVoice8">potty</span><<else>>toilet<</if>>, but if I'm not careful I might not make it in time.@@
<<case 2>>\
@@.playerVoice7;I obviously know how to use the <<if $traitGRatedLanguage >= 2>><span class="playerVoice8">potty</span><<else>>toilet<</if>>, but it's tough to make it in time.@@
<<case 3>>\
@@.playerVoice8;I obviously know how to use the <<if $traitGRatedLanguage >= 2>><span class="playerVoice8">potty</span><<else>>toilet<</if>>, but I can never make it in time.@@
<<default>>\
<</switch>>
<<if false>>\
<<if $knowledgeTools>>\
TODO_LATER
<<else>>\
<</if>>\
<<if $knowledgeTech>>\
TODO_LATER
<<else>>\
<</if>>\
<<if $knowledgeFinance>>\
TODO_LATER
<<else>>\
<</if>>\
<</if>>\
</div>\
<<handleBrainSection "brainMap-skills" "brainMap-skills-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 12>>
<<set _matModifier to 2>>
<<elseif $playerMaturity >= 9>>
<<set _matModifier to 6>>
<<else>>
<<set _matModifier to 8>>
<</if>>
<<set _girlCount to _matModifier - ($knowledgeSports * 2) + $traitDainty + $knowledgePlaygroundGames>>
<</silently>>\
<div id="brainMap-sports-popup" style="display:none;" class="playerThought brainMapPopup">\
<<nobr>>\
<h3>Sports</h3>
<<if $playerMaturity >= 12>>
@@.playerVoice1;I love watching sports.@@
<<elseif $playerMaturity >= 9>>
@@.playerVoice4;Sports are super boring to watch.@@
<<else>>
<<if $traitGRatedLanguage >= 2>>
@@.playerVoice8;Only silly boys watch sports.@@
<<else>>
@@.playerVoice8;Only stupid boys watch sports.@@
<</if>>
<</if>>
<<if $knowledgeSports>>
<span class="playerVoice1">
<<if $playerMaturity >= 12>>And<<else>>But<</if>> I know the rules to basically all of them<<if $traitDainty>><span class="playerVoice6">, though they're too rough to actually play</span><</if>>.
</span>
<<else>>
<span class="playerVoice8">
<<if $playerMaturity >= 12>>But I don't even know the rules.<<else>>And I don't know anything about them.<</if>> <<if $traitDainty>>Even if I did they're too rough to play.<</if>>
</span>
<</if>>
<br/>
<<if $knowledgePlaygroundGames>>\
<<if $playerMaturity >= 14>>\
@@.playerVoice3;I also know a bunch about playground games like skipping and hopscotch, though I guess those aren't really sports.@@
<<elseif $playerMaturity >= 11>>\
@@.playerVoice5;I also know a bunch about playground games like skipping and hopscotch, they're kinda sports, right?@@
<<else>>\
@@.playerVoice8;I know about lots of fun games like skipping and hopscotch and hula, those are way better than any silly sports.@@
<</if>>\
<</if>>\
<</nobr>>
</div>\
<<handleBrainSection "brainMap-sports" "brainMap-sports-popup" _girlCount>>\<<silently>>\
<<if $playerMaturity >= 14>>
<<set _matModifier to 0>>
<<elseif $playerMaturity >= 11>>
<<set _matModifier to 1>>
<<elseif $playerMaturity >= 8>>
<<set _matModifier to 2>>
<<else>>
<<set _matModifier to 3>>
<</if>>
<<set _girlCount to _matModifier>>
<</silently>>\
<div id="brainMap-wisdom-popup" style="display: none;" class="playerThought brainMapPopup">\
<h3>Words of Wisdom</h3>\
<<if $traitNeat>>\
@@.playerVoice4;A clean house creates a clean mind.@@
<<set _girlCount++>>\
<</if>>\
<<if $traitAgreeable>>\
@@.playerVoice5;As much as you can in your life, say yes.@@
<<set _girlCount++>>\
<</if>>\
<<if $traitGRatedLanguage>>\
@@.playerVoice7;I will not use bad words.@@
<<set _girlCount+=2>>\
<</if>>\
<<if $traitShopaholic>>\
@@.playerVoice6;Whoever said money can't buy happiness just didn't know the right place to shop.@@
<<set _girlCount++>>\
<</if>>\
<<if $traitSweetTooth>>\
@@.playerVoice7;Life is short. Eat dessert first!@@
<<set _girlCount++>>\
<</if>>\
<<if $traitImaginaryFriend>>\
@@.annieVoice;Play all the time, life is about having fun!@@
<</if>>\
</div>\
<<handleBrainSection "brainMap-wisdom" "brainMap-wisdom-popup" _girlCount>>\<div class="brainContainer" style="position: relative;">\
<<Image "BrainMap/BrainMap.webp">>\
<div class="brainSVG" style="position: absolute; top: 0;">\
<<include "Brain Map Image">>\
</div>\
<<if $npcTransformation >= 6>>\
<<include "Brain Map NPC 5">>
<<elseif $npcTransformation >= 5>>\
<<include "Brain Map NPC 4">>
<<elseif $npcTransformation >= 4>>\
<<include "Brain Map NPC 3">>
<<elseif $npcTransformation >= 3>>\
<<include "Brain Map NPC 2">>
<<elseif $npcTransformation >= 2>>\
<<include "Brain Map NPC 1">>
<<else>>\
<<include "Brain Map Standard">>
<</if>>\
</div>\<<include "BM Music">>\
<<include "BM Media">>\
<<include "BM Sports">>\
<<include "BM Fashion">>\
<<include "BM Hobbies">>\
<<include "BM Sexuality">>\
<<include "BM Independence">>\
<<include "BM Education">>\
<<include "BM Identity">>\
<<include "BM Fears">>\
<<include "BM Skills">>\
<<include "BM Animals">>\
<<include "BM Friends">>\
<<include "BM Language">>\
<<include "BM Family">>\
<<include "BM Faves">>\
<<include "BM Hates">>\
<<include "BM Likes">>\
<<include "BM Wisdom">>\
<<include "BM Emotions">>\<svg xmlns="http://www.w3.org/2000/svg"
width="512px" height="497px"
viewBox="0 0 512 497"
style="postition: absolute; top: 0;">
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250.00,228.68 260.00,226.00 260.00,226.00
260.00,226.00 238.72,265.00 238.72,265.00
238.72,265.00 231.61,277.00 231.61,277.00
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215.31,315.75 213.01,319.09 210.91,319.66
207.31,320.65 203.37,314.43 201.39,312.00
201.39,312.00 186.83,294.04 186.83,294.04
182.67,289.62 178.78,288.38 176.00,283.00
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<path id="brainMap-friends"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-language"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-family"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-music"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-faves"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-hates"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-likes"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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<path id="brainMap-wisdom"
fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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fill="none" stroke="black" stroke-width="1" class="brainSectionPath"
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</svg><div class="heightChart-entry" style="top: 557px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Emily - Age 8</div>
</div>
<div class="heightChart-entry" style="top: 615px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Emily - Age 7</div>
</div>
<div class="heightChart-entry" style="top: 670px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Emily - Age 6</div>
</div>
<div class="heightChart-entry" style="top: 710px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Emily - Age 5</div>
</div>
<div class="heightChart-entry" style="top: 775px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Emily - Age 4</div>
</div>
<div class="heightChart-entry" style="top: 845px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Emily - Age 3</div>
</div>
<div class="heightChart-entry heightChart-entry-Emily" style="top: 495px; left: 235px;">
<div class="heightChart-name heightChart-name-right">Sophie - Age 9</div>
</div>
<div class="heightChart-entry heightChart-entry-Emily" style="top: 635px; left: 285px;">
<div>Kara - Age 7</div>
</div>
<div class="heightChart-entry heightChart-entry-Emily" style="top: 690px; left: 285px;">
<div>Miki - Age 6</div>
</div>
<<if $showImaginaryFriendHeight>>\
<<set _imaginaryFriendClass to "heightChart-name heightChart-name-left " + $imaginaryFriendHeightWritingClass>>
<div class="heightChart-entry" style="top: 735px; left: 45px;">\
<div @class="_imaginaryFriendClass" style="position: absolute; top: -20px; left: -35px; text-align: right; width: 145px;">Annie</div></div>
<</if>>\<<silently>>\
<<set _baseTop to 220>> /* Corresponds to 5' 9'' or 69 inches */
<</silently>>\
<div class="heightChart">\
<<Image 'Misc/HeightChart.webp'>>\
<<include "NPC Height Markings">>
<<nobr>>\
<div class="heightChart-entry" style="top: 200px; left: 40px;">
<div style="font-family: fingerpaint; position: absolute; top: -20px; left: -35px; text-align: right; width: 100px;">
<<if $girlName>>
$girlName
<<else>>
$boyName
<</if>>
</div>
<div class="heightChart-name heightChart-name-left">
Age 16</div>
</div>
<<if $shortAtTwelve>>\
<<set _entryStyle to "left: 45px;top: 460px">>
<<else>>
<<set _entryStyle to "left: 45px;top: 420px">>
<</if>>
<div class="heightChart-entry" @style="_entryStyle">
<div class="heightChart-name heightChart-name-left">
Age 12
</div>
</div>
<</nobr>>
</div><<silently>>\
<<set _baseTop to 220>> /* Corresponds to 5' 9'' or 69 inches */
<</silently>>\
<div class="heightChart">\
<<Image 'Misc/HeightChart.webp'>>\
<<include "NPC Height Markings">>
<<nobr>>\
<div class="heightChart-entry" style="top: 200px; left: 40px;">
<div style="font-family: fingerpaint; position: absolute; top: -20px; left: -35px; text-align: right; width: 100px;">
<<if $girlName>>
$girlName
<<else>>
$boyName
<</if>>
</div>
<div class="heightChart-name heightChart-name-left">
Age 16</div>
</div>
<<if $smallAtTwelve >= 2>>\
<<set _entryStyle to "left: 45px;top: 500px">>
<<elseif $smallAtTwelve>>\
<<set _entryStyle to "left: 45px;top: 460px">>
<<else>>
<<set _entryStyle to "left: 45px;top: 420px">>
<</if>>
<div class="heightChart-entry" @style="_entryStyle">
<div class="heightChart-name heightChart-name-left">
Age 12
</div>
</div>
<<if $traitSmall >= 2>>\
<<set _entryStyle to "left: 45px;top: 800px">>
<<elseif $traitSmall>>\
<<set _entryStyle to "left: 45px;top: 740px">>
<<else>>
<<set _entryStyle to "left: 45px;top: 700px">>
<</if>>
<div class="heightChart-entry" @style="_entryStyle">
<div class="heightChart-name heightChart-name-left">
Age 6
</div>
</div>
<</nobr>>
</div><<silently>>\
<<set _baseTop to 220>> /* Corresponds to 5' 9'' or 69 inches */
<</silently>>\
<div class="heightChart">\
<<Image 'Misc/HeightChart.webp'>>\
<<include "NPC Height Markings">>
<<nobr>>\
<div class="heightChart-entry" style="top: 200px; left: 40px;">
<div style="font-family: fingerpaint; position: absolute; top: -20px; left: -35px; text-align: right; width: 100px;">
<<if $girlName>>
$girlName
<<else>>
$boyName
<</if>>
</div>
<div class="heightChart-name heightChart-name-left">
Age 16</div>
</div>
<<for _i, _entry range $heightEntries>>
<<set _heightDiff to setup.heightArray[16] - _entry.height>>
<<set _heightOffset to _baseTop + (_heightDiff * 20)>>
<<set _entryStyle to "left: 45px;top: " + _heightOffset + "px">>
<div class="heightChart-entry" @style="_entryStyle">
<div class="heightChart-name heightChart-name-left">
<<if _entry.age === 0>>
<span style="margin-left: -30px;">Newborn</span>
<<elseif _entry.age < 1>>
<span style="margin-left: -30px;"><<print Math.floor(_entry.age * 12)>> Months</span>
<<elseif _entry.age >= 10>>
<span style="margin-left: -7px;">Age _entry.age</span>
<<else>>\
Age _entry.age
<</if>>
</div>
</div>
<</for>>
<</nobr>>
</div>
<<silently>>\
<<timed 0s>>
<<script>>
const playerAge = State.variables.playerAge;
let scrollOffset = 0;
if (playerAge < 1) {
scrollOffset = 1000;
} else if (playerAge <= 3) {
scrollOffset = 600;
} else if (playerAge <= 6) {
scrollOffset = (7 - playerAge) * 75;
}
document.querySelector("#ui-dialog-body").scrollTo(0, 350 + scrollOffset);
<</script>>
<</timed>>
<</silently>>\Inspired by games such as:
<a href="https://tfgames.site/index.php?module=viewgame&id=3">The Girly Gauntlet</a>
<a href="https://tfgames.site/index.php?module=viewgame&id=164">Operation: Sleepover</a>
<a href="https://tfgames.site/index.php?module=viewgame&id=4">How to Be Popular</a>
A lot of stuff by <a href="https://tfgames.site/index.php?module=search&author=2705">Lily</a>
...and of dozens others I'm forgetting
Special thanks to:
<a href="https://www.furaffinity.net/user/yoshielder/">Yoshielder</a> for edits, advice, suggestions and generally awesomely helpful behaviour.
and
illithid for being //distressingly// thorough with QA, suggestions, ideas and generally holding me to higher standard.
More Inspiration:
[[RDP Files|https://www.furaffinity.net/view/37392219/]] For how much I can <span class="glitchy" data-text="mess with">mess with</span> the UI.
[[The Estate|https://tfgames.site/?module=viewgame&id=2323]] For even more UI manipulation ideas.
[[HiEv's Sample Code|https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#Main%20Menu]] For having a great collection (and source?) of the above.
[[Thomamorph|https://www.deviantart.com/thomamorph]] For one interesting way to write baby talk.
[[MentalCrash|https://www.deviantart.com/mentalcrash]] For an oddly specific love of '-1's.
[[The Wotch|https://www.thewotch.com/]] For the idea of the relaxation of being a little girl.
[[tran4of3/ianSamson|http://kdingo.net/champ/pics/main.php?g2_itemId=8037]] Idea of decision overrides.
[[https://codesandbox.io/s/n09k97kv0m]] For the achievement popup
<<back "Return">>The below options are for debug purposes, proceed at your own risk. None of these will update until the ''next'' passage is loaded.
<<button "Reload Passage">>
<<script>>
Engine.play(State.active.title, true);
Dialog.close();
<</script>>
<</button>>
Passage Warp (Requires exact passage name)
<<textbox "$sceneWarpName" "">>
<<button "Warp">>
<<goto $sceneWarpName>>
<<script>>
Dialog.close();
<</script>>
<</button>>
Current Passage: <<print State.passage>>
Player Info:
<div>\
<label>Age: <<numberbox "$playerAge" $playerAge>></label>\
<label>Maturity: <<numberbox "$playerMaturity" $playerMaturity>></label>
<label>Embarrassment: <<numberbox "$humiliation" $humiliation>></label>\
</div>\
<div>\
<label>Boy Name: <<textbox "$boyName" $boyName>></label>\
<label>Girl Name: <<textbox "$girlName" $girlName>></label>\
</div>\
<div>\
<label>Outfit Id: <<numberbox "$playerOutfit" $playerOutfit>></label>\
<label>Underwear: <<numberbox "$playerUnderwear" $playerUnderwear>></label>\
</div>\
<div>\
<label>Hair Length: <<numberbox "$playerHairLength" $playerHairLength>></label>\
</div>\
NPC Happiness:
<div class="happinessDebugFields">\
<label>Emily: <<numberbox "$emilyHappiness" $emilyHappiness>></label>\
<label>Sophie: <<numberbox "$sophieHappiness" $sophieHappiness>></label>\
<label>Miki: <<numberbox "$mikiHappiness" $mikiHappiness>></label>\
<label>Kara: <<numberbox "$karaHappiness" $karaHappiness>></label>\
</div>\
Player Traits:
<div style="column-width: 11em;" class="traitDebugFields">\
<label><<checkbox "$traitMonophobia" false true autocheck>>Afraid Of Being Alone</label>
<label><<checkbox "$traitAfraidOfBugs" false true autocheck>>Afraid Of Bugs</label>
<label><<checkbox "$traitAfraidOfHeights" false true autocheck>>Afraid Of Heights</label>
<label><<checkbox "$traitAfraidOfMonsters" false true autocheck>>Afraid Of Monsters</label>
<label><<checkbox "$traitAfraidOfTheDark" false true autocheck>>Afraid Of The Dark</label>
<label><<checkbox "$traitClaustrophobic" false true autocheck>>Afraid Of Tight Spaces</label>
<label><<checkbox "$traitAgreeable" false true autocheck>>Agreeable</label>
<label><<checkbox "$traitAllergies" false true autocheck>>Allergies</label>
<label><<checkbox "$traitAthletic" false true autocheck>>Athletic</label>
<label><<checkbox "$traitBabyTalk" false true autocheck>>Baby Talk</label>
<label><<checkbox "$traitBornToLose" false true autocheck>>Born To Lose</label>
<label><<checkbox "$traitBoyCrazy" false true autocheck>>Boy Crazy</label>
<label><<checkbox "$traitBrony" false true autocheck>>Brony</label>
<label><<numberbox "$traitCatgirl" $traitCatgirl>>Catgirl</label>
<label><<checkbox "$traitChatterbox" false true autocheck>>Chatterbox</label>
<label><<numberbox "$traitChubby" $traitChubby>>Chubby</label>
<label><<checkbox "$traitClever" false true autocheck>>Clever</label>
<label><<checkbox "$traitClumsy" false true autocheck>>Clumsy</label>
<label><<checkbox "$traitCrybaby" false true autocheck>>Crybaby</label>
<label><<checkbox "$triggerSophieCompliment" false true autocheck>>Curtsy Hypno</label>
<label><<checkbox "$traitCuteVoice" false true autocheck>>Cute Voice</label>
<label><<numberbox "$traitCutieMarked" $traitCutieMarked>>Cutie Marked</label>
<label><<checkbox "$traitDainty" false true autocheck>>Dainty</label>
<label><<checkbox "$triggerDanceMusic" false true autocheck>>Dance Hypno</label>
<label><<checkbox "$traitDaydreamer" false true autocheck>>Daydreamer</label>
<label><<numberbox "$emilyInferiorityComplex" $emilyInferiorityComplex>>Emily Complex</label>
<label><<checkbox "$traitEnergetic" false true autocheck>>Energetic</label>
<label><<checkbox "$traitFashionista" false true autocheck>>Fashionista</label>
<label><<checkbox "$traitForgetful" false true autocheck>>Forgetful</label>
<label><<numberbox "$traitFourEyes" $traitFourEyes>>Four Eyes</label>
<label><<numberbox "$traitGRatedLanguage" $traitGRatedLanguage>>G-Rated Speech</label>
<label><<checkbox "$traitGiggly" false true autocheck>>Giggly</label>
<label><<checkbox "$traitHonest" false true autocheck>>Honest</label>
<label><<numberbox "$traitImaginaryFriend" $traitImaginaryFriend>>Imaginary Friend</label>
<label><<numberbox "$karaInferiorityComplex" $karaInferiorityComplex>>Kara Complex</label>
<label><<checkbox "$traitLisp" false true autocheck>>Lisp</label>
<label><<checkbox "$traitLucky" false true autocheck>>Lucky</label>
<label><<numberbox "$mikiInferiorityComplex" $mikiInferiorityComplex>>Miki Complex</label>
<label><<checkbox "$traitMouseketeer" false true autocheck>>Mouseketeer</label>
<label><<checkbox "$traitNeat" false true autocheck>>Neat</label>
<label><<numberbox "$npcTransformation" $npcTransformation>>NPC Transformation</label>
<label><<checkbox "$traitNurseryRhymer" false true autocheck>>Nursery Rhymer</label>
<label><<checkbox "$traitOblivious" false true autocheck>>Oblivious</label>
<label><<checkbox "$triggerPrettyPrincess" false true autocheck>>Princess Hypno</label>
<label><<checkbox "$traitRapunzelHair" false true autocheck>>Rapunzel Hair</label>
<label><<checkbox "$traitShopaholic" false true autocheck>>Shopaholic</label>
<label><<checkbox "$triggerSillyLittleGirl" false true autocheck>>Silly Girl Hypno</label>
<label><<checkbox "$traitSlowLearner" false true autocheck>>Slow Learner</label>
<label><<numberbox "$traitSmall" $traitSmall>>Small</label>
<label><<checkbox "$traitSoftspoken" false true autocheck>>Softspoken</label>
<label><<numberbox "$sophieInferiorityComplex" $sophieInferiorityComplex>>Sophie Complex</label>
<label><<numberbox "$traitSouthernAccent" $traitSouthernAccent>>Southern Accent</label>
<label><<checkbox "$traitSweetTooth" false true autocheck>>Sweet Tooth</label>
<label><<checkbox "$traitTicklish" false true autocheck>>Ticklish</label>
<label><<checkbox "$traitVain" false true autocheck>>Vain</label>
<label><<numberbox "$traitWeakBladder" $traitWeakBladder>>Weak Bladder</label>
</div>\
Player Knowledge:
<div style="column-width: 11em;" class="traitDebugFields">\
<label><<checkbox "$knowledgeSports" false true autocheck>>Sports</label>
<label><<checkbox "$knowledgeCars" false true autocheck>>Cars</label>
<label><<checkbox "$knowledgeTieShoes" false true autocheck>>Tying Shoes</label>
<label><<checkbox "$knowledgeBikes" false true autocheck>>Bikes</label>
<label><<checkbox "$knowledgeVideoGames" false true autocheck>>Video Games</label>
<label><<checkbox "$knowledgeBoyName" false true autocheck>>Boy Name</label>
<label><<checkbox "$knowledgeMaleFashion" false true autocheck>>Male Fashion</label>
<label><<checkbox "$knowledgeGuyMusic" false true autocheck>>Rock Music</label>
<label><<checkbox "$knowledgeFishing" false true autocheck>>Fishing</label>
<label><<checkbox "$knowledgeTeenMedia" false true autocheck>>Teen Media</label>
<label><<checkbox "$knowledgeFinance" false true autocheck>>Finance</label>
<label><<checkbox "$knowledgeSwimming" false true autocheck>>Swimming</label>
<label><<checkbox "$knowledgeDisney" false true autocheck>>Disney</label>
<label><<checkbox "$knowledgeLittleGirlFashion" false true autocheck>>Little Girl Fashion</label>
<label><<checkbox "$knowledgeTeenGirlFashion" false true autocheck>>Teen Girl Fashion</label>
<label><<checkbox "$knowledgeMakeup" false true autocheck>>Makeup</label>
<label><<checkbox "$knowledgeJewelry" false true autocheck>>Jewelry</label>
<label><<checkbox "$knowledgeGirlMusic" false true autocheck>>Pop Music</label>
<label><<checkbox "$knowledgePlaygroundGames" false true autocheck>>Playground Games</label>
<label><<checkbox "$knowledgeCelebrities" false true autocheck>>Celebrities</label>
<label><<checkbox "$knowledgeSocialMedia" false true autocheck>>Social Media</label>
<label><<checkbox "$knowledgeDolls" false true autocheck>>Dolls</label>
</div>\
Cheats:
<div style="column-width: 11em;" class="traitDebugFields">\
<label><<checkbox "$miniGameCheat" false true autocheck>>King of Games</label>
</div>Body
Height: 4′ 4″
Weight: 60 lbs
You're sporting @@.girlVoice;delicate and blemish free arms@@.
You're standing solidly on @@.girlVoice;skinny, hairless legs@@.
You've got a @@.girlVoice;narrow smooth chest with a hint of budding breasts@@.
You've got @@.girlVoice;soft hands with slender fingers@@.
You've got a @@.girlVoice;soft and innocent face with bright blue eyes and lightly tanned skin@@.
Your teeth are a @@.girlVoice;crooked mix of adult teeth, baby teeth and few missing ones@@.
You've got a @@.girlVoice;narrow waist and a taut smooth belly@@.
You've got hips with just a @@.girlVoice;hint of curve and a pert butt@@.
You've got @@.girlVoice;normal girl parts@@.
You have @@.girlVoice;long light blonde hair styled in a ponytail@@.
You have a @@.girlVoice;pretty, treble voice@@.
You have @@.girlVoice;small, soft feet, size 2@@.
Coordination:
At times you can be a little awkward but you have shockingly good control of your body.
@@.header;Mind@@
Likes: @@.girlVoice;Gymnastics, pink, competition, shoes@@
Dislikes: @@.girlVoice;Math, boys, waiting, losing@@
Favourite Animal: @@.girlVoice;Horse@@
Favourite Show: @@.girlVoice;Kim Possible@@
Favourite Musician: @@.girlVoice;Katy Perry@@
Dream Job: @@.girlVoice;Gymnast@@
Favourite Disney Princess: @@.girlVoice;Moana@@
Communication Skills:
In speech you're able to use grammar correctly most of the time, but your written words are more error prone. Fully explaining your thoughts and feelings can be difficult.
Independence:
You can mostly act on your own in social situations, but are still anxious about what others think.
Self Control:
You have a modicum of control, but are easily overwhelmed when there is any pressure.
Sexuality:
You have no interest in gross boys.
Intelligence:
You're doing reasonably well in Grade 4. You can divide and multiply little numbers. You're even starting to understand fractions.
Identity:
You feel like a @@.girlVoice;little girl@@ in a @@.girlVoice;little girl's@@ body.@@.header;Body@@
Height: 5′ 4″
Weight: 125 lbs
You're sporting @@.girlVoice;soft arms@@ with subtle muscles.
You've got @@.girlVoice;long strong legs, smooth@@ but with obvious muscle.
You've got a @@.girlVoice;smooth chest with moderate c-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice;a soft and smooth face with bright blue eyes and lightly tanned skin@@.
A wolfish smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a taut stomach.@@
You've got @@.girlVoice;wide hips and a bubble butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long light blonde hair styled in a ponytail@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 4.
@@.header;Mind@@
Likes: @@.girlVoice;Gymnastics, pink, competition, cheerleading@@
Dislikes: @@.girlVoice;Math, pushy boys, losing@@
Favourite Animal: @@.girlVoice;Horse@@
Favourite Show: @@.girlVoice;Chilling Adventures of Sabrina@@
Favourite Musician: @@.girlVoice;Ariana Grande@@
Dream Job: @@.girlVoice;Gymnast@@
Coordination:
You have full control of your impressive physique, making you both strong and fast. You are able to utilize your body in ways most people can only dream of.
Communication Skills:
You're able to explain yourself, even when describing complex concepts.
Independence:
You're comfortable doing things on your own, and more than willing to ignore the crowd.
Self Control:
You can act a little impulsively at times, but you are able to control yourself.
Sexuality:
You have no interest in kissing gross boys, only cute girls.
Intelligence:
You get good marks in your high school classes.
Identity:
You feel like a @@.girlVoice;teenage girl@@ in a @@.girlVoice;teenage girl's@@ body.@@.header;Body@@
Height: 4′ 0″
Weight: 49 lbs
You're sporting delicate and blemish free arms with no muscle.
You're standing on short, thin, hairless legs.
You've got a tiny chest with no definition.
You've got soft hands with slender fingers.
You've got a soft and innocent face with bright blue eyes and pale skin.
You have an almost complete set of tiny baby teeth. You show off your one missing front tooth when you smile.
You've got a narrowish waist and a ticklish tummy.
You've got narrow hips and a flat bum.
You you've got boy bits.
You have cropped short light blonde hair styled in a buzz cut.
You have a high, angelic voice.
You have small feet, size 13C.
Coordination:
You're starting to get the feel for swimming, and can even climb a little. You can just manage writing with a pencil.
@@.header;Mind@@
Likes: comic books, video games, cars, sci-fi
Dislikes: pop music, baking, social media, bratty sisters
Favourite Animal: Dragon
Favourite Show: Avatar: The Last Airbender
Favourite Musician: Arkells
Dream Job: Astronaut
Communication Skills:
You're able to express simple concepts verbally but often find your vocabulary lacking. Writing is a struggle, you're wrong more often than you're right. It is difficult to comprehend someone's different point of view.
Independence:
You worry about what others think of you, and act in order to gain approval. New situations are still scary.
Self Control:
You can barely control yourself, you are ruled by emotion and easily distracted.
Sexuality:
You are mostly uninterested in girls, but there is something oddly fascinating about them.
Intelligence:
You're doing well in Grade 2. Addition and subtraction are becoming ingrained concepts, while you're making strides with multiplication and division.
Identity:
You feel like a @@.girlVoice;little boy@@ in a @@.girlVoice;little boy's@@ body.@@.header;Body@@
Height: 5′ 6″
Weight: 130 lbs
You're sporting long arms with peach fuzz hair and modest muscles.
You're standing on skinny, but somewhat hairy legs.
You've got an increasingly hairy chest.
You've got fairly large hands.
You've got a mostly smooth face with a couple blemishes, but no hair yet. You've got brown eyes and pale skin.
When you smile it reveals a set of straight adult teeth.
You've got a pinched waist and a flat taut stomach.
You've got narrow hips and a flat ass
You've got normal boy parts'
You have cropped short brown hair styled in a buzz cut.
You have a baritone voice that cracks on occasion.
You have wide feet, size 7.
Coordination:
At times you can be a little awkward, but otherwise have full fine tuned control of your body.
@@.header;Mind@@
Likes: finance, video games, cars, sci-fi
Dislikes: baking, kids, bratty sisters
Favourite Animal: Dragon
Favourite Show: The Dragon Prince
Favourite Musician: AC/DC
Dream Job: Accountant
Communication Skills:
You're able to explain concrete ideas, but you sometimes struggle with abstract concepts. Differences of opinion can be very frustrating.
Independence:
You're comfortable doing things on your own, even against the protests of others.
Self Control:
You are prone to large emotional swings, but you can usually keep control.
Sexuality:
You're a little shy about the idea, but you'd like to kiss a girl.
Intelligence:
You're doing extremely well at middle school. You are even capable of advanced geometry and algebra.
Identity:
You feel like a teenage boy in a teenage boy's body.@@.header;Body@@
Height: 3′ 11″
Weight: 47 lbs
You're sporting @@.girlVoice;delicate and blemish free arms covered in freckles. There is no sign of any muscle@@.
You're standing on @@.girlVoice;short, thin, hairless legs@@.
You've got a @@.girlVoice;tiny chest with no definition@@.
You've got @@.girlVoice;soft hands with slender fingers@@.
You've got a @@.girlVoice;soft and innocent porcelain face covered in freckles, with forest green eyes@@.
You have an @@.girlVoice;almost complete set of tiny baby teeth. You show off your one missing front tooth when you smile@@.
You've got a @@.girlVoice;narrowish waist and a ticklish tummy, with a cute belly button@@.
You've got @@.girlVoice;narrow hips and a flat bum@@.
You've got @@.girlVoice;normal girl parts@@.
You have @@.girlVoice;long auburn hair unstyled in messy curls@@.
You have a @@.girlVoice;high, angelic voice@@.
You have @@.girlVoice;tiny, delicate feet, size 11.5C@@.
Coordination:
You're starting to get the feel for swimming, and can even climb a little. You can just manage writing with a pencil.
@@.header;Mind@@
Likes: @@.girlVoice;princesses, dolls, makeovers, pink@@
Dislikes: @@.girlVoice;scrapes, math, bullies, boys@@
Favourite Animal: @@.girlVoice;Bunny@@
Favourite Show: @@.girlVoice;Tangled@@
Favourite Musician: @@.girlVoice;Taylor Swift@@
Dream Job: @@.girlVoice;Ballerina@@
Favourite Disney Princess: @@.girlVoice;Merida@@
Communication Skills:
You're able to express simple concepts verbally but often find your vocabulary lacking. Writing is a struggle, you're wrong more often than you're right. It is difficult to comprehend differing point of view.
Independence:
You worry about what others think of you, and act in order to gain approval. New situations are still scary.
Self Control:
You can barely control yourself, you are ruled by emotion and easily distracted.
Sexuality:
You'd never want to touch a boy's hand. Boys are gross.
Intelligence:
You're doing okay in Grade 2. Addition and subtraction are becoming more familiar, while you're just starting with multiplication and division.
Identity:
You feel like a @@.girlVoice;little girl@@ in a @@.girlVoice;little girl's@@ body.@@.header;Body@@
Height: 5′ 9″
Weight: 130 lbs
You're sporting long arms with a little muscle.
You're standing on long legs with plump thighs.
You've got a smooth chest.
You've got soft hands.
You've got a smooth face with no acne. You've got brown eyes and pale skin.
A bright white smile reveals a set of straight adult teeth.
You've got a narrow waist and a mostly flat stomach.
You've got narrow hips with a plump ass.
You don't want to brag, but you're packing down under.
You have medium length dark brown hair with blonde streaks styled in a pixie cut.
You have an airy tenor voice.
You've got size 9 feet.
Coordination:
You have full control of your physique, making you somewhat strong and pretty fast.
@@.header;Mind@@
Likes: @@.girlVoice;fashion@@, @@.girlVoice;pop music@@, @@.girlVoice;sitcoms@@, @@.girlVoice;social media@@
Dislikes: baking, asshole guys, belly fat
Favourite Animal: @@.girlVoice;Puppies@@
Favourite Show: @@.girlVoice;Riverdale@@
Favourite Musician: @@.girlVoice;Sia@@
Dream Job: @@.girlVoice;Fashion Designer@@
Favourite Disney Princess: @@.girlVoice;Sleeping Beauty@@
Communication Skills:
You're able to eloquently explain yourself, even when describing complex concepts. You're able to mediate differences of opinions.
Independence:
You're comfortable doing things on your own, but you generally like following the crowd.
Self Control:
You can keep most of your impulses in check, though some days are worse than others.
Sexuality:
You're like kissing girls, you just never seem to get the chance. Maybe you'd have a better shot with the boys...
Intelligence:
You get OK marks in high school. Math is your strong suit, algebra, geometry and even calculus are within your grasp.
Identity:
You feel like a teenage boy in a teenage boy's body.@@.header;Body@@
Height: 5′ 2″
Weight: 115 lbs
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;smooth thin legs@@.
You've got a @@.girlVoice;smooth chest with modest a-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice;a soft and smooth porcelain face covered in freckles, with forest green eyes@@.
A wolfish smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a soft stomach.@@
You've got @@.girlVoice;modest hips and a small butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long curly auburn hair unstyled in messy curls@@.
You have a @@.girlVoice;high sweet voice@@.
You have @@.girlVoice;small soft feet, size 4@@.
Coordination:
You have alright control of your body, but you aren't good at things like catching a ball or climbing a tree.
@@.header;Mind@@
Likes: @@.girlVoice;romance, flowers, cheerleaders@@
Dislikes: @@.girlVoice;bullies, confrontation, public speaking@@
Favourite Animal: @@.girlVoice;Rabbit@@
Favourite Show: @@.girlVoice;Married at First Sight@@
Favourite Musician: @@.girlVoice;Taylor Swift@@
Dream Job: @@.girlVoice;Teacher@@
Favourite Disney Princess: @@.girlVoice;Merida@@
Communication Skills:
You're able to explain yourself, even when describing complex concepts.
Independence:
You're comfortable doing things on your own, but easily cave to peer pressure.
Self Control:
You can act a little impulsively at times, but you are able to control yourself.
Sexuality:
You're shy about it, but you might like to kiss a boy...or maybe a girl.
Intelligence:
You get ok marks in your high school classes.
Identity:
You feel like a normal teenage girl.@@.header;Body@@
Height: 5′ 3″
Weight: 106 lbs
You're sporting @@.girlVoice;soft, slim@@ arms.
You've got @@.girlVoice;slim smooth@@ legs.
You've got a @@.girlVoice;smooth chest with big dd-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@.girlVoice;a soft face@@ with very light beige skin and @@.girlVoice;wide light purple eyes@@.
A shy smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;very narrow waist and a smooth stomach.@@
You've got @@.girlVoice;quite wide hips and a bubble butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long blue-purple hair styled in loose pigtails@@.
You have a @@.girlVoice;small sweet voice@@.
You have soft feet, size 4.
@@.header;Mind@@
Likes: @@.girlVoice;Books, anime, school, violin@@
Dislikes: Airplanes, crowds
Favourite Animal: Elephant
Favourite Show: @@.girlVoice;Clannad@@
Favourite Musician: @@.girlVoice;Mozart@@
Dream Job: @@.girlVoice;Researcher@@
Communication Skills:
You're able to explain yourself easily, even the most complex concepts, but you don't really like talking.
Independence:
You're more comfortable doing things on your own, but in groups you tend to follow along.
Self Control:
You usually have good self control, but breakdown when triggered by something traumatic.
Sexuality:
You aren't sure exactly what you like.
Intelligence:
You get near perfect marks in your high school classes.
Identity:
You feel like a mostly normal @@.girlVoice;teenage girl@@.@@.header;Body@@
Height: 4′ 0″
Weight: 62 lbs
You're sporting @@.girlVoice;blemish free arms with no muscle@@ and a noticeable layer of fat.
You're standing on @@.girlVoice;short, chubby, hairless@@ legs.
You've got a @@.girlVoice;tiny@@ chest with some extra padding.
You've got @@.girlVoice;soft@@ hands with chubby fingers.
You've got a @@.girlVoice;soft and innocent@@ pale face with brown eyes, thick glasses, and chubby @@.girlVoice;pinchable@@ cheeks.
You have an @@.girlVoice;almost complete@@ set of @@.girlVoice;tiny baby teeth@@. When you smile you show off both your @@.girlVoice;missing front tooth@@ and your metal braces.
You've got a narrowish waist and a big fat @@.girlVocie;ticklish@@ tummy, with a @@.girlVoice;cute belly button@@.
You've got narrow hip structure with extra padding and a @@.girlVoice;chubby bum@@.
You know you've got normal girl bits.
You have @@.girlVoice;long messy@@ light brown hair in no particular style.
You have a @@.girlVoice;high, shrill, nasally@@ voice.
You have @@.girlVoice;tiny@@, but clunky feet, size 14C.
Coordination:
You can write with a pencil and tie your shoes, but are otherwise quite awkward. Running is hard, you can't balance on a bike, even with training wheels and sports are basically impossible.
Mind
Likes: anime, manga, comic books, @@.girlVoice;cosplay@@
Dislikes: @@.girlVoice;sports, braces, jocks@@
Favourite Animal: @@.girlVoice;Horse@@
Favourite Show: @@.girlVoice;Sailor Moon@@
Favourite Musician: @@.girlVoice;Hatsune Miku@@
Dream Job: Manga Artist
Favourite Disney Princess: @@.girlVoice;Belle@@
Communication Skills:
You're able to express simple concepts verbally, but often find your vocabulary lacking. Writing is a struggle, though you're getting better. It is difficult to comprehend a differing point of view.
Independence:
You love who you are, and don't need other's approval, but new situations are still scary.
Self Control:
You can barely control yourself, especially when it comes to cookies. You are often ruled by emotion and easily distracted.
Sexuality:
You'd never want to touch a boy's hand. Boys are gross.
Intelligence:
You can do pretty well in grade 2. Addition, subtraction are easy enough and you're even getting multiplication and division.
Identity:
You feel comfortable as @@.girlVoice;little girl@@ in a @@.girlVoice;little girl's@@ body.@@.header;Body@@
Height: 5′ 6″
Weight: 168 lbs
You're sporting short flabby arms.
Your legs are weak and flabby. Your thighs are always rubbing against each other.
You've got a smooth chest with heavy @@.girlVoice;d-cup breasts@@.
You've got large @@.girlVoice;soft@@ hands.
You've got a @@.girlVoice;soft pale face@@ with moderate acne. You've got brown eyes, thick glasses, and chubby cheeks.
A bright white smile reveals a set of straight adult teeth.
You've got a broad waist and a fat rolling stomach.
You've got a @@.girlVoice;wide hip structure@@ with a lot of extra padding, complimented by a big ass.
You've got entirely normal girl parts.
You have long messy light brown hair in no particular style.
You have a shrill nasally voice. You often overenunciate due to your years of wearing braces.
You have clunky feet, size 8.
Coordination:
You're not completely inept but you're still really awkward. You drop stuff all the time, you still can't ride a bike and sports are a disaster.
@@.header;Mind@@
Likes: anime, manga, comic books, @@.girlVoice;cosplay@@
Dislikes: @@.girlVoice;sports, braces, jocks@@
Favourite Animal: @@.girlVoice;Horse@@
Favourite Show: @@.girlVoice;Sailor Moon@@
Favourite Musician: @@.girlVoice;Hatsune Miku@@
Dream Job: Manga Artist
Favourite Disney Princess: @@.girlVoice;Belle@@
Communication Skills:
You're able to eloquently explain yourself, even when describing complex concepts. You're able to mediate differences of opinions.
Independence:
You're comfortable doing things on your own, even against the protests of others.
Self Control:
You can keep most of your impulses in check, though some days are worse than others.
Sexuality:
You're confident that you like kissing cute boys, not that you've had any chance.
Intelligence:
You get consistently high marks across all your academic high school classes.
Identity:
You feel like a fabulous teenage girl.@@.header;Body@@
Height: 3′ 9″
Weight: 46 lbs
You're sporting @@.girlVoice;delicate and blemish free arms with no muscle@@.
You're standing @@.girlVoice;on short, thin, hairless legs@@.
You've got a @@.girlVoice;tiny chest with no definition@@.
You've got @@.girlVoice;soft hands with slender fingers@@.
You've got a @@.girlVoice;tiny and adorable face with brown eyes and beige skin@@.
You have an @@.girlVoice;almost complete set of tiny baby teeth@@. You show off your @@.girlVoice;one missing front tooth with a wide joyous smile@@.
You've got a <span class="girlVoice">narrowish waist and a ticklish tummy, with a cute @@.noFilter;belly@@ button</span>.
You've got @@.girlVoice;narrow hips and a flat bum@@.
You know you've got @@.girlVoice;girl bits and not boy bits@@.
You have raven black hair styled in @@.girlVoice;cute pigtails@@.
You have a @@.girlVoice;high, angelic voice@@.
You have @@.girlVoice;tiny, delicate@@ feet, size 12.5C.
Coordination:
You can almost tie your shoelaces. You can run, jump and are really good at skipping, but you can't swim or ride a bike. Trying to catch a thrown ball usually ends in failure.
@@.header;Mind@@
Likes: @@.girlVoice;princesses, dolls, makeovers, skipping, coloring@@
Dislikes: @@.girlVoice;school, boys, waiting, meanies@@
Favourite Animal: @@.girlVoice;Bunny@@
Favourite Show: @@.girlVoice;Sophia the First@@
Favourite Musician: @@.girlVoice;Taylor Swift@@
Dream Job: @@.girlVoice;Princess@@
Favourite Disney Princess: @@.girlVoice;Sofia@@
Communication Skills:
People are able to understand what you are saying, but the words are simple and things like tenses are often wrong. Writing is nearly impossible, little more than letters, but you can read a few words.
Independence:
You worry about what others think of you, and act in order to gain approval. New situations are still scary.
Self Control:
You can barely control yourself, you are ruled by emotion and easily distracted.
Sexuality:
You'd never want to touch a boy's hand. Boys are gross.
Intelligence:
You're struggling through grade 1. You can usually count to 100 and add some numbers past 10.
Identity:
You're @@.girlVoice;Miki@@, same as always.@@.header;Body@@
Height: 4′ 9″
Weight: 85 lbs
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;smooth and soft@@ legs.
You've got a @@.girlVoice;smooth chest with very modest aa-cup breasts@@.
You've got @@.girlVoice;soft hands with delicate fingers@@.
You've got a @@.girlVoice;soft and smooth@@ beige face. You've got wide brown eyes.
A bright white smile reveals a set of straight adult teeth, missing a molar.
You've got a @@.girlVoice;narrow waist@@ and a flat stomach.
You've got @@.girlVoice;modest hips and a pert ass@@.
You've got entirely normal girl parts.
You have long straight black hair.
You have a @@.girlVoice;high sweet voice@@.
You have @@.girlVoice;small soft feet, size 3@@.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.
@@.header;Mind@@
Likes: @@.girlVoice;Dance, K-pop, makeup@@
Dislikes: @@.girlVoice;Loud noises, country music, math@@
Favourite Animal: Red Panda
Favourite Show: @@.girlVoice;The Baby-Sitters Club@@
Favourite Musician: @@.girlVoice;Blackpink@@
Dream Job: @@.girlVoice;Marine Biologist@@
Communication Skills:
You're able to explain yourself fairly well, unless it gets too abstract. Though you get easily flustered in arguments.
Independence:
You're comfortable doing things on your own, but you prefer to just to follow the crowd.
Self Control:
You are prone to large emotional swings, but you can usually keep control.
Sexuality:
You have an increasing interest in boys. You've even kissed one.
Intelligence:
You get tolerable marks in your middle school classes.
Identity:
You're @@.girlVoice;Miki@@, same as always.@@.header;Body@@
Height: 5′ 1″
Weight: 99 lbs
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;smooth and soft@@ legs.
You've got a @@.girlVoice;smooth chest with very modest a-cup breasts@@.
You've got @@.girlVoice;soft hands with delicate fingers@@.
You've got a @@.girlVoice;soft and smooth@@ beige face. You've got wide brown eyes.
A bright white smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist@@ and a flat stomach.
You've got @@.girlVoice;modest hips and a pert ass@@.
You've got entirely normal girl parts.
You have long straight black hair.
You have a @@.girlVoice;high sweet voice@@.
You have @@.girlVoice;small soft feet, size 5@@.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.
@@.header;Mind@@
Likes: @@.girlVoice;Boys, dating, dance, makeup@@
Dislikes: @@.girlVoice;Loud things, country music, physics@@
Favourite Animal: Red Panda
Favourite Show: @@.girlVoice;Riverdale@@
Favourite Musician: @@.girlVoice;BTS@@
Dream Job: @@.girlVoice;Backup Dancer@@
Communication Skills:
You're able to explain yourself, even when describing complex concepts. Though you can get flustered in arguments.
Independence:
You're comfortable doing things on your own, but you usually prefer just to follow the crowd.
Self Control:
You can act a little impulsively at times, but you are able to control yourself.
Sexuality:
You know you love kissing boys and you've had more than a few experiences with it.
Intelligence:
You get tolerable marks in your high school classes.
Identity:
You're @@.girlVoice;Miki@@, same as always.@@.header;Body@@
Height: 5′ 9″
Weight: 145 lbs
You're sporting long, hairy arms with decent muscles.
You're standing strong on long, hairy legs.
You've got a hairy chest with broad shoulders and some muscle.
You've got large and hairy hands with thick knuckles.
You've got a rugged face with moderate acne and a nascent moustache. You've got boring brown eyes and lightly tanned skin.
A bright white smile reveals a set of straight adult teeth.
You've got a broad waist and a flat toned stomach. You're proud of your almost six-pack.
You've got narrow hips with a flat ass.
You don't want to brag, but you're packing down under.
You have cropped short dark brown hair styled in a buzz cut.
You have a solid, baritone voice.
You have hairy, clunky feet, size 9.
Coordination:
You have full control of your impressive physique, making you both strong and fast.
@@.header;Mind@@
Likes: @@.girlVoice;princesses, dolls,@@ video games, @@.girlVoice;skipping, coloring@@
Dislikes: baking, @@.girlVoice; waiting, meanies@@
Favourite Animal: @@.girlVoice;Bunny@@
Favourite Show: @@.girlVoice;Sophia the First@@
Favourite Musician: @@.girlVoice;Taylor Swift@@
Dream Job: @@.girlVoice;Princess@@
Favourite Disney Princess: @@.girlVoice;Sofia@@
Communication Skills:
You're able to eloquently explain yourself, even when describing complex concepts. You're able to mediate differences of opinions.
Independence:
You're comfortable doing things on your own, even against the protests of others.
Self Control:
You can keep most of your impulses in check, though some days are worse than others.
Sexuality:
You're confident that you like kissing girls, boys are gross.
Intelligence:
You get OK marks in high school. Math is your strong suit, algebra, geometry and even calculus are within your grasp.
Identity:
You know you're a teenage boy, but sometimes something feels off about that.Body
Height: 3′ 7″
Weight: 44 lbs
You're sporting @@.girlVoice;fragile and blemish free@@ arms with @@.girlVoice;no muscle@@.
You're standing on @@.girlVoice;short, hairless@@ legs.
You've got a @@.girlVoice;tiny chest with no definition@@.
You've got @@.girlVoice;soft@@ hands with @@.girlVoice;chubby@@ fingers.
You've got a round almond-brown face with a @@.girlVoice;big cute button@@ nose and chubby pinchable cheeks.
You've got all your @@.girlVoice;little baby teeth@@ which you show off with your constant smiling.
You've got a @@.girlVoice;narrowish@@ waist and a @@.girlVoice;chubby ticklish tummy@@, with a @@.girlVoice;cute@@ belly button.
You've still got @@.girlVoice;baby fat@@ on your hips and bum.
You know you've got @@.girlVoice;girl bits@@ and not boy bits.
You have @@.girlVoice;long@@ black hair styled in a @@.girlVoice;loose wave@@.
You have a @@.girlVoice;high, angelic@@ voice.
You have @@.girlVoice;tiny@@, @@.girlVoice;delicate@@ feet, size 11C.
Coordination:
You're dexterous enough to dress yourself, but you can't tie your shoelaces. You can sketchily draw a few letters.
Mind
Likes: @@.girlVoice;princesses, dolls, makeovers, pink, tea parties, teddy bears@@
Dislikes: @@.girlVoice;scrapes, school, boys, frogs@@
Favourite Animal: @@.girlVoice;Unicorn@@
Favourite Show: @@.girlVoice;Sofia the First@@
Favourite Musician: @@.girlVoice;Taylor Swift@@
Dream Job: @@.girlVoice;Princess@@
Favourite Disney Princess: @@.girlVoice;Sofia@@
Communication Skills:
People are able to understand what you are saying, but the words are simple and things like tenses are often wrong. Writing is nearly impossible, little more than letters, but you can read a few words.
Independence:
You're able to do rote tasks on your own, but need guidance for anything new.
Self Control:
You can barely control yourself, you are ruled by emotion and easily distracted.
Sexuality:
You'd never want to touch a boy's hand. Boys are gross.
Intelligence:
You can get by alright in Kindergarten. Can count to almost 100 and add things together with your fingers.
Identity:
You feel like a @@.girlVoice;little girl@@ in a @@.girlVoice;little girl's@@ body.@@.header;Body@@
Height: 5′ 4″
Weight: 140 lbs
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;surprisingly long legs@@ for your height. Your thighs are on the @@.girlVoice;thicker side@@.
You've got a @@.girlVoice;smooth chest with moderate c-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got a @@.girlVoice;soft and smooth@@ olive-brown face. You've got brown eyes and chubby cheeks.
A bright white smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist@@ and a flat stomach.
You've got @@.girlVoice;very wide hips and a generous ass@@.
You've got entirely normal girl parts.
You have long straight black hair.
You have a @@.girlVoice;high sweet voice@@.
You have @@.girlVoice;soft feet, size 6@@.
Coordination:
You have alright control of your body, but you aren't good at things like catching a ball or climbing a tree.
@@.header;Mind@@
Likes: @@.girlVoice;Makeup, parties, dance (hula)@@
Dislikes: @@.girlVoice;school, arguments, puzzles@@
Favourite Animal: @@.girlVoice;Dog@@
Favourite Show: @@.girlVoice;90 Day Fiance@@
Favourite Musician: @@.girlVoice;Carly Rae Jepsen@@
Dream Job: @@.girlVoice;Aesthetician@@
Communication Skills:
You're able to explain yourself, though can struggle with complex arguments. You are easily flustered in arguments.
Independence:
You're comfortable doing things on your own, but you usually prefer just to follow the crowd.
Self Control:
You can act a little impulsively at times, but you are able to control yourself.
Sexuality:
You know you love kissing boys and girls, and you've had more than a few experiences with it.
Intelligence:
You get awful marks in your high school classes.
Identity:
You feel like a normal teenage girl.@@.header;Body@@
Height: 4′ 0″
Weight: 49 lbs
You're sporting @@.girlVoice;delicate and blemish free arms with no muscle@@.
You're standing @@.girlVoice;on short, thin, hairless legs@@.
You've got a @@.girlVoice;tiny chest with no definition@@.
You've got @@.girlVoice;soft hands with slender fingers@@.
You've got a @@.girlVoice;soft and innocent@@ face with @@.girlVoice;bright blue@@ eyes and pale skin.
You have an @@.girlVoice;almost complete set of tiny baby teeth@@. You show off your @@.girlVoice;one missing front tooth with a wide joyous smile@@.
You've got a <span class="girlVoice">narrowish waist and a ticklish tummy, with a cute @@.noFilter;belly@@ button</span>.
You've got @@.girlVoice;narrow hips and a flat bum@@.
You know you've got @@.girlVoice;girl bits and not boy bits@@.
You have long light blonde hair styled in @@.girlVoice;ponytail@@
You have a @@.girlVoice;high, angelic voice@@.
You have @@.girlVoice;tiny, delicate@@ feet, size 13C.
Coordination:
You're all over the place. You can just manage writing with a pencil, but you can't tie your shoelaces at all. You can run and jump, but couldn't catch a ball if your life depended on it.
@@.header;Mind@@
Likes: @@.girlVoice;princesses, dolls, makeovers, skipping, coloring@@
Dislikes: @@.girlVoice;school, boys, waiting, meanies@@
Favourite Animal: @@.girlVoice;Bunny@@
Favourite Show: @@.girlVoice;Sophia the First@@
Dream Job: @@.girlVoice;Princess@@
Favourite Disney Princess: @@.girlVoice;Sofia@@
Communication Skills:
Your ability to communicate is very rough. Your speech ranges from broken to incomprehensible. You sound almost like an @@.girlVoice;adorable@@ toddler. Writing is difficult and very error prone, but you can read alright.
Independence:
You worry about what others think of you, and act in order to gain approval. New situations are still scary.
Self Control:
You can barely control yourself, you are ruled by emotion and easily distracted.
Sexuality:
You'd never want to touch a boy's hand. Boys are gross.
Intelligence:
You're struggling through grade 1. You can usually count to 100 and add some numbers past 10. But you're incapable of learning anything new.
Identity:
You feel like a teenage boy cruelly trapped in a @@.girlVoice;little girl's@@ body.Height: 3′ 4″
Weight: 34 lbs
You're sporting @@.girlVoice;short squishy arms@@ with no signs of muscle.
You're wobbling on @@.girlVoice;short, smooth and delicate@@ legs.
You've got a @@.girlVoice;tiny chest@@ with no definition.
You've got @@.girlVoice;tiny and delicate@@ hands.
You've got a @@.girlVoice;tiny and adorable@@ face with @@.girlVocie;crystal blue@@ eyes and pale skin.
You've got all your @@.girlVoice;little baby teeth@@ which you show off with a wide smile.
You've got a @@.girlVoice;ticklish tummy@@ with a @@.girlVoice;cute little pudge@@.
You've still got a @@.girlVoice;little baby fat@@ on your hips and bum.
You know you've got girl bits and not boy bits.
You have @@.girlVoice;long light blonde@@ hair styled in @@.girlVoice;pigtails@@.
You have a @@.girlVoice;high, angelic@@ voice.
You have @@.girlVoice;tiny, delicate@@ feet, size 9C.
Coordination:
You've got the ability to walk both forwards and backwards. You can vaguely use scissors and occasionally catch a bounced ball.
Mind
Likes: @@.girlVoice;princesses, dolls, pink, tea parties, coloring@@
Dislikes: @@.girlVoice;bed time, school, boys, frogs, heights, darkness, being alone@@
Favourite Animal: @@.girlVoice;Unicorn@@
Favourite Show: @@.girlVoice;Dora the Explorer@@
Favourite Musician: @@.girlVoice;The Wiggles@@
Dream Job: @@.girlVoice;Princess@@
Favourite Disney Princess: @@.girlVoice;Sofia@@
Communication Skills:
It is difficult to string together more than a couple words, which makes understanding you difficult. Now and again you slip non-words into your sentences further confusing people. Other people often use words you don't understand. You cannot read or write.
Independence:
You're able to do rote tasks on your own, but need guidance for anything new.
Self Control:
You almost no self control, you are a slave to your emotions and easily distracted.
Sexuality:
You know boys and girls are different, but you're not sure why it's important.
Intelligence:
Preschool is awfully tough for you. You can count a little past 10, and even read numbers, if they're little enough.
Identity:
You feel like a @@.girlVoice;baby girl@@ in a @@.girlVoice;baby girl's@@ body.@@.header;Body@@
Height: 5′ 9″
Weight: 145 lbs
You're sporting long, hairy arms with decent muscles.
You're standing strong on long, hairy legs.
You've got a hairy chest with broad shoulders and some muscle.
You've got large and hairy hands with thick knuckles.
You've got a rugged face with moderate acne and a nascent moustache. You've got boring brown eyes and lightly tanned skin.
A bright white smile reveals a set of straight adult teeth.
You've got a broad waist and a flat toned stomach. You're proud of your almost six-pack.
You've got narrow hips with a flat ass.
You don't want to brag, but you're packing down under.
You have cropped short dark brown hair styled in a buzz cut.
You have a solid, baritone voice.
You have hairy, clunky feet, size 9.
Coordination:
You have full control of your impressive physique, making you both strong and fast.
@@.header;Mind@@
Likes: finance, video games, cars, football
Dislikes: pop music, baking, kids, social media, bratty sisters
Favourite Animal: Tiger
Favourite Show: Stranger Things
Favourite Musician: AC/DC
Dream Job: Accountant
Communication Skills:
You're able to eloquently explain yourself, even when describing complex concepts. You're able to mediate differences of opinions.
Independence:
You're comfortable doing things on your own, even against the protests of others.
Self Control:
You can keep most of your impulses in check, though some days are worse than others.
Sexuality:
You're confident that you like kissing girls.
Intelligence:
You get OK marks in high school. Math is your strong suit, algebra, geometry and even calculus are within your grasp.
Identity:
You feel like a teenage boy in a teenage boy's body.@@.header;Body@@
Height: 5′ 5″
Weight: 120 lbs
You're sporting @@.girlVoice;soft arms@@.
You've got @@.girlVoice;long strong legs, smooth@@.
You've got a @@.girlVoice;smooth chest with moderate c-cup breasts@@.
You've got @@.girlVoice;soft hands with long fingers@@.
You've got @@a soft and smooth face with bright blue eyes@@ and pale skin.
A wolfish smile reveals a set of straight adult teeth.
You've got a @@.girlVoice;narrow waist and a flat stomach.@@
You've got @@.girlVoice;wide hips and a pert butt@@.
You've got entirely normal @@.girlVoice;girl parts@@.
You have @@.girlVoice;long light blonde hairl@@.
You have a @@.girlVoice;high sweet voice@@.
You have soft feet, size 4.
Coordination:
You have good control of your body. You aren't particularly graceful, but you aren't awkward either.
@@.header;Mind@@
Likes: @@.girlVoice;Gymnastics, pink, competition, cheerleading@@
Dislikes: @@.girlVoice;Math, pushy boys, losing@@
Favourite Animal: @@.girlVoice;Horse@@
Favourite Show: @@.girlVoice;Chilling Adventures of Sabrina@@
Favourite Musician: @@.girlVoice;Ariana Grande@@
Dream Job: @@.girlVoice;Gymnast@@
Communication Skills:
You're able to explain yourself, even when describing complex concepts.
Independence:
You're comfortable doing things on your own, and more than willing to ignore the crowd.
Self Control:
You can act a little impulsively at times, but you are able to control yourself.
Sexuality:
You have no interest in kissing gross boys, only cute girls.
Intelligence:
You get good marks in your high school classes.@@.header;Body@@
Height: 2.5"
Length: 4.1" (without tail)
Weight: 3.7 lbs
You're sporting @@.girlVoice;thin fuzzy fore limbs@@.
You're standing shakily on @@.girlVoice;thin fuzzy hind limbs@@.
You've got a @@.girlVoice;fuzzy, delicate@@ chest.
You've got @@.girlVoice;cute fuzzy forepaws@@.
You've got a @@.girlVoice;cute furry face@@. You've got slitted yellow eyes.
A yawn reveals a set of very sharp teeth.
You've got a cat torso.
You've got a cat butt.
You think you might be a girl cat.
You have short black fur across your entire body.
You have @@.girlVoice;squeaky, mewling cry@@.
You have @@.girlVoice;cute fuzzy hind paws@@.
@@.header;Mind@@
Likes: fish, string, naps
Dislikes: dogs, cars, water
Communication Skills:
You'd be able to explain yourself, if you could say anything other than 'meow'.
Independence:
You aren't comfortable doing anything alone in this body.
Self Control:
You can keep most of your impulses in check, unless tuna is on offer.
Sexuality:
You don't even want to think on this.
Intelligence:
You're shockingly smart, for a cat.Communication Skills:\
<<if playerCanRead()>>\
<<if $playerMaturity >= 14>>
You're able to eloquently explain yourself, even when describing complex concepts. You're able to mediate differences of opinions.
<<elseif $playerMaturity >= 12>>
You're able to explain concrete ideas, but you sometimes struggle with abstract concepts. Differences of opinion can be very frustrating.
<<elseif $playerMaturity >= 10>>
Your speech is nearly on an adult level. But you find it difficult to explain ideas to those who have a different understanding.
<<elseif $playerMaturity == 9>>
In speech you're able to use grammar correctly most of the time, but your written words are more error prone. Fully explaining your thoughts and feelings can be difficult.
<<elseif $playerMaturity >= 7>>
You're able to express simple concepts verbally, but often find your vocabulary lacking. Writing is a struggle, you're wrong more often than you're right. You're able to read some things, but unfamiliar words still trip you up. It is difficult to comprehend a differing point of view.
<<elseif $playerMaturity == 6>>
You're able to express simple concepts verbally, but find your vocabulary extremely lacking. Writing is a serious struggle, only able to get across the most basic of concepts, and often still not making sense. Likewise you can only read the most basic of phrases. It is near impossible to comprehend a differing point of view.
<<elseif $playerMaturity == 5>>
People are able to understand what you are saying, but the words are simple and things like tenses are often wrong. Writing is impossible, little more than near random letters. You can recognize a few written words, but it'd be a stretch to call it "reading".
<<elseif $playerMaturity >= 3>>
It is difficult to string together more than a couple words, which makes understanding you difficult. Now and again you slip non-words into your sentences further confusing people. Other people often use words you don't understand. You cannot read or write.
<<elseif $playerMaturity >= 1>>
You know no more than a handful of words. Making explaining or understanding anything beyond the most basic of concepts impossible. You can, usually, almost, say your name.
<<else>>
You can make nothing more than babbling noises that no one can understand. It doesn't seem like you understand anything anyone else is saying.
<</if>>
<<else>>\
<<if $playerMaturity >= 14>>
You're able to eloquently explain yourself, even when describing complex concepts. At least verbally, you cannot read or write. You're able to mediate differences of opinions.
<<elseif $playerMaturity >= 12>>
You're able to explain concrete ideas, but you sometimes struggle with abstract concepts. Differences of opinion can be very frustrating. You are unable to read or write.
<<elseif $playerMaturity >= 10>>
Your speech is nearly on an adult level. Yet you cannot read or write. But you find it difficult to explain ideas to those who have a different understanding.
<<elseif $playerMaturity == 9>>
In speech you're able to use grammar correctly most of the time, but you don't know how to write. Reading is likewise impossible. Fully explaining your thoughts and feelings can be difficult.
<<elseif $playerMaturity >= 7>>
You're able to express simple concepts verbally, but often find your vocabulary lacking. You can't read or write. It is difficult to comprehend a differing point of view.
<<elseif $playerMaturity == 6>>
You're able to express simple concepts verbally, but find your vocabulary extremely lacking. You are entirely incapable of reading or writing. It is near impossible to comprehend a differing point of view.
<<elseif $playerMaturity == 5>>
People are able to understand what you are saying, but the words are simple and things like tenses are often wrong. You cannot read or write at all.
<<elseif $playerMaturity >= 3>>
It is difficult to string together more than a couple words, which makes understanding you difficult. Now and again you slip non-words into your sentences further confusing people. Other people often use words you don't understand. You cannot read or write.
<<elseif $playerMaturity >= 1>>
You know no more than a handful of words. Making explaining or understanding anything beyond the most basic of concepts impossible. You can, usually, almost, say your name.
<<else>>
You can make nothing more than babbling noises that no one can understand. It doesn't seem like you understand anything anyone else is saying.
<</if>>
<</if>>\
Independence:\
<<if $playerMaturity >= 13>>
You're comfortable doing things on your own, <<if $traitAgreeable>>though you prefer to follow the crowd.<<else>>even against the protests of others.<</if>>
<<elseif $playerMaturity >= 10>>
Comfortable acting away from friends and family, but crumble quickly under peer pressure.
<<elseif $playerMaturity >= 8>>
You can mostly act on your own in social situations, but are still anxious about what others think.
<<elseif $playerMaturity >= 6>>
You worry about what others think of you, and act in order to gain approval. New situations are still scary.
<<elseif $playerMaturity >= 4>>
You're able to do rote tasks on your own, but need guidance for anything new.
<<elseif $playerMaturity >= 2>>
You're able to separate from others for a little while, but you need them nearby.
<<else>>
You always need someone at your side or you will panic.
<</if>>
Self Control:\
<<if $playerMaturity >= 15>>
You can keep most of your impulses in check, though some days are worse than others.
<<elseif $playerMaturity >= 12>>
You are prone to large emotional swings, but you can usually keep control.
<<elseif $playerMaturity >= 8>>
You have a modicum of control, but are easily overwhelmed when there is any pressure.
<<elseif $playerMaturity >= 4>>
You can barely control yourself, you are ruled by emotion and easily distracted.
<<else>>
You don't even understand the concept of self control.
<</if>>
Sexuality:\
<<if $playerMaturity >= 14>>
<<if $traitBoyCrazy>>\
You've developed a sudden @@.girlVoice;obsession@@ with @@.girlVoice;kissing guys@@, but you still like kissing girls too.
<<else>>\
You're confident that you like kissing girls.
<</if>>\
<<elseif $playerMaturity >= 11>>
<<if $sexualityLock>>\
You're a little shy about it, but you like to kiss girls.
<<else>>\
You're shy about it, but you like to kiss girls, <<if $traitBoyCrazy>>and @@.girlVoice;love@@ kissing boys.<<else>>and <<if $playerMaturity <= 12>>@@.strikethrough-pink;maybe@@<<else>>maybe<</if>> boys too.<</if>>
<</if>>\
<<elseif $playerMaturity >= 9>>
<<if $sexualityLock>>\
You blush at the idea of holding hands with someone you like.
<<else>>\
You blush at the idea of holding a boy's hand. <<if $traitBoyCrazy>>But you really really want to.<</if>>
<</if>>\
<<elseif $playerMaturity >= 5>>
You'd never want to touch a boy's hand. Boys are gross.
<<elseif $playerMaturity >= 3>>
You know boys and girls are different, but you're not sure why it's important.
<<else>>
You don't even know there is a difference between boys and girls.
<</if>>
<<set $effectiveIntelligenceMaturity to ($intelligenceOverride || $playerMaturity)>>\
Education:\
<<if $effectiveIntelligenceMaturity >= 16>>
You get good marks in high school. Math is your strong suit, algebra, geometry and even calculus are within your grasp.
<<elseif $effectiveIntelligenceMaturity == 15>>
You get sub-par marks in high school. Math is your strong suit, algebra, geometry and even calculus are within your grasp.
<<elseif $effectiveIntelligenceMaturity == 14>>
You get terrible marks in high school. Math is your best subject, but you still struggle with the more complex concepts.
<<elseif $effectiveIntelligenceMaturity == 13>>
High school is too hard for you, but you do well at middle school. You can still do geometry and simple algebra.
<<elseif $effectiveIntelligenceMaturity == 12>>
You're struggling through middle school. You can kind of do geometry and simple algebra.
<<elseif $effectiveIntelligenceMaturity == 11>>
You're barely getting by in middle school. You know multiplication and division, even of fractions fractions, but you don't get that algebra thing.
<<elseif $effectiveIntelligenceMaturity == 10>>
You're failing in middle school. You can count forever, multiply, divide and even understand a little about fractions, but everything else is way too hard.
<<elseif $effectiveIntelligenceMaturity == 9>>
Middle school is too much for you, but you're okay with elementary. Math is hard, but you can count to 1000, forwards or backwards, know most of your multiplication tables.
<<elseif $effectiveIntelligenceMaturity == 8>>
You're not doing well in elementary school. Math is the worst. You can count to 1000, add two and three digit numbers, and multiply really little numbers.
<<elseif $effectiveIntelligenceMaturity == 7>>
You're mostly failing elementary school. You can count to 100 in different ways and add numbers past 10, but nothing beyond that.
<<elseif $effectiveIntelligenceMaturity == 6>>
You're failing badly in elementary school. You can usually count to 100, count backwards from 10 and add numbers just past 10 correctly as long as you have a prop.
<<elseif $effectiveIntelligenceMaturity == 5>>
You're almost ready for Kindergarten. You can count to 10 and add things together with your fingers.
<<elseif $effectiveIntelligenceMaturity >= 4>>
Preschool is tough for you. You can almost count to 10, and recognize some numbers, if they're little enough.
<<elseif $effectiveIntelligenceMaturity >= 3>>
Preschool is almost impossible. You can't even count to ten, and only recognize numbers with serious help. You can understand the concept of more and less.
<<elseif $effectiveIntelligenceMaturity >= 2>>
School isn't possible, you barely know how to talk. You can only count on your fingers, if you get help.
<<else>>
You can't even comprehend the idea of school, those words are too hard. Math isn't even a concept.
<</if>>
Identity:
<<if $playerMaturity >= 14 >>\
You feel like a teenage boy \
<<elseif $playerMaturity >= 12>>\
You feel like a teenager \
<<elseif $playerMaturity >= 9>> \
You feel like a @@.girlVoice;pre-teen girl@@ \
<<elseif $playerMaturity >= 4>>\
You feel like a @@.girlVoice;little girl@@ \
<<elseif $playerMaturity >= 2>>\
You feel like a @@.girlVoice;baby girl@@ \
<<else>>\
You feel like a @@.girlVoice;baby@@ \
<</if>>\
<<if $mallMadnessTransformation>>\
in a teenage @@.girlVoice;girl's@@ body.
<<elseif $playerAge >= 14>>\
in a teenage boy's body.
<<elseif $playerAge >= 12>>\
in an androgynous pre-teen body.
<<elseif $playerAge >= 9>>\
in a @@.girlVoice;girl's@@ body.
<<elseif $playerAge >= 4>>\
in a @@.girlVoice;little girl's@@ body.
<<elseif $playerAge >= 2>>\
in a @@.girlVoice;baby girl's@@ body.
<<else>>\
in a @@.girlVoice;baby's@@ body.
<</if>>@@.header;Body@@
<<include "Physical Description">>\
@@.header;Mind@@
<<include "Mental Description">>\<<if $mallMadnessTransformation>>\
<<if $npcTransformation >= 5>>\
<<include "NPC Physical Description 3">>
<<elseif $npcTransformation >= 3>>\
<<include "NPC Physical Description 2">>
<<else>>\
<<switch $mallMadnessGirl>>
<<case "Vanessa">>\
<<include "Vanessa Description">>
<<case "Sarah">>\
<<include "Sarah Description">>
<<case "Kara">>\
<<include "Kara Description">>
<<case "Tameka">>\
<<include "Tameka Description">>
<<case "Rachael">>\
<<include "Rachael Description">>
<<case "Megan">>\
<<include "Megan Description">>
<</switch>>
<</if>>\
<<if $npcTransformation == 6>>\
<<include "NPC Mental Description 3">>
<<elseif $npcTransformation >= 4>>
<<include "NPC Mental Description 2">>
<<elseif $npcTransformation >= 2>>
<<include "NPC Mental Description 1">>
<<else>>
@@.header;Mind@@
<<include "Mental Description">>
<</if>>
<<elseif $endingTraitSophieRival16>>\
<<include "16 Year Old Gymnast Description">>
<<elseif $endingTraitSophieRival9>>\
<<include "9 Year Old Gymnast Description">>
<<elseif $endingTrait14YearOldBoy>>
<<include "14 Year Old Boy Description">>
<<elseif $endingTrait7YearOldBoy>>\
<<include "7 Year Old Boy Description">>
<<elseif $endingDescriptionFemme16Boy>>\
<<include "Femme 16 Year Old Boy">>
<<elseif $endingTraitSophieFangirl7>>
<<include "7 Year Old Sophie Fangirl">>
<<elseif $endingTraitSophieFangirl16>>
<<include "16 Year Old Sophie Fangirl">>
<<elseif $endingTraitKaraLowKotomi>>
<<include "Kotomi Ichinose">>
<<elseif $endingTraitKaraNerdFriend16>>
<<include "Kara's Nerd Friend Age 16">>
<<elseif $endingTraitKaraNerdFriend7>>
<<include "Kara's Nerd Friend Age 7">>
<<elseif $endingTraitHighSchoolMikiClone>>
<<include "Miki High School Clone Description">>
<<elseif $endingTraitMiddleSchoolMikiClone>>
<<include "Miki Middle School Clone Description">>
<<elseif $endingTraitMikiClone>>
<<include "Miki Clone Description">>
<<elseif $endingTraitFormerMikiClone16>>
<<include "Former Miki Clone Description 16">>
<<elseif $endingTraitMikiLowAge5>>
<<include "Lilo Age 5">>
<<elseif $mikiLowHappinessEndingAge16>>
<<include "Lilo Age 16">>
<<elseif $endingTraitEmilyLow>>
<<include "Emily Little Sister">>
<<elseif $mannequinTransformation >= 10>>
@@.header;Body@@
<<include "Physical Description">>\
@@.header;Mind@@
You are aware of your surroundings.
<<elseif $catTransformation>>
<<include "Cat Description">>\
<<else>>\
<<include "Normal Description">>\
<</if>>\<<silently>>\
<<set _playerOutfitLink to setup.outfitMap[$playerOutfit].imageLink>>
<<set _playerShoesLink to setup.shoesMap[$playerShoesId].imageLink>>
<<set _playerUnderwearLink to setup.underwearMap[$playerUnderwear].imageLink>>
<</silently>>\
<div style="margin-right: 20px;">Outfit:</div> <<Image _playerOutfitLink "small">> <<Image _playerUnderwearLink "small">> <<Image _playerShoesLink "small">>
<div style="display:flex; align-items: top">\
<<if $inventoryHasJournal>>\
<div style="margin-right: 20px;"><<if $playerMaturity <= 12>>@@.girlVoice;Diary:@@<<else>>Journal:<</if>></div>\
<<if $playerMaturity <= 3>>\
<<Image 'Journals/Journal3.webp' 'journalInventoryItem'>>
<<elseif $playerMaturity <= 6 >>\
<<Image 'Journals/Journal6.jpg' 'journalInventoryItem'>>
<<elseif $playerMaturity <= 8>>\
<<Image 'Journals/Journal8.webp' 'journalInventoryItem'>>
<<elseif $playerMaturity <= 10>>\
<<Image 'Journals/Journal10.webp' 'journalInventoryItem'>>
<<elseif $playerMaturity <= 12>>\
<<Image 'Journals/Journal12.webp' 'journalInventoryItem'>>
<<elseif $playerMaturity <= 14>>\
<<Image 'Journals/Journal14.webp' 'journalInventoryItem'>>
<<else>>\
<<Image 'Journals/Journal16.webp' 'journalInventoryItem'>>
<</if>>\
<</if>>\
</div>\
<<nobr>>
<div style="display:flex; align-items: top">
<div style="margin-right: 10px;">Accessories:</div>
<<Image 'Dressup/MoodRing.webp' 'verySmall'>>
<<if $traitRapunzelHair>>\
<<Image 'BraidingHair/HairClips.webp' 'verySmall'>>
<</if>>
<<if $inventoryMagicDressupRing>>
<<Image 'Dressup/MagicDressupRing.webp' 'verySmall'>>
<</if>>
<<if $traitFourEyes>>
<<if $playerGlasses == 1>>\
<<Image 'Dressup/Accessories/Glasses.webp' "verySmall">>\
<<elseif $playerGlasses == 2>>\
<<Image 'Dressup/Accessories/Glasses2.webp' "verySmall">>\
<<else>>\
<</if>>\
<</if>>
<<if $inventoryHeadband>>
<<Image "HideAndSeek/EmilyHairband.jpg" "verySmall">>\
<</if>>
</div>
<</nobr>>
<<if $paintingNailsActivityResult>>\
Nails:
<<include "Painting Nails Image Fragment">>
<</if>>\<<silently>>\
<<set _integerAge to Math.round($playerAge)>>
<<set _imagePath to getPlayerPortrait()>>
<<set _effectiveHeightAge to Math.max((_integerAge - $traitSmall), 0)>>\
<<set _effectiveWeightAge to Math.max((_integerAge + $traitChubby - $traitSmall), 0)>>\
<<set _chestModifier to $traitChubby + $traitSmallBE>>\
<</silently>>\
<<if $showPlayerPortrait>>\
<<Image _imagePath "topRightCorner">>\
<</if>>\
Height: <<if $playerAge >= 1>><<heightToFeetAndInches>><<else>>2′ 2″<</if>>
Weight: \
<<if $mannequinTransformation >= 10>>@@.girlVoice;20 lbs@@
<<elseif $mannequinTransformation >= 8>>@@.girlVoice;<<print setup.weightArray[_effectiveWeightAge - 5]>> lbs@@
<<elseif $mannequinTransformation >= 7>>@@.girlVoice;<<print setup.weightArray[_effectiveWeightAge - 3]>> lbs@@
<<elseif $mannequinTransformation >= 6>>@@.girlVoice;<<print setup.weightArray[_effectiveWeightAge - 1]>> lbs@@
<<elseif $playerAge >= 1>><<print setup.weightArray[_effectiveWeightAge]>> lbs
<<else>>15 lbs<</if>>\
/*Arms*/
You're sporting \
<<if $mannequinTransformation >= 9>>\
perfectly uniform plastic arms, with a ball joint at the shoulder.\
<<elseif $traitChubby >= 2>>\
<<if $playerAge >= 14>>\
long, hairy arms with decent muscles hidden under a layer of fat.\
<<elseif $playerAge >= 12>>\
long arms with peach fuzz hair and modest muscles hidden under a layer of fat.\
<<elseif $playerAge >= 10>>\
@@.girlVoice;soft and smooth@@ arms with a hint of muscle, completely hidden under a layer of fat.\
<<elseif $playerAge >= 5>>\
@@.girlVoice;fragile and blemish free arms with no muscle@@ and a noticeable layer of fat.\
<<elseif $playerAge >= 2>>\
@@.girlVoice;short squishy arms with no signs of muscle.@@\
<<else>>\
@@.girlVoice;fat stubby arms with no strength at all.@@\
<</if>>\
<<elseif $traitChubby>>\
<<if $playerAge >= 14>>\
long, hairy arms with decent muscles.\
<<elseif $playerAge >= 12>>\
long arms with peach fuzz hair and modest muscles.\
<<elseif $playerAge >= 10>>\
@@.girlVoice;soft and smooth@@ arms with a hint of muscle, hidden under a thin layer of fat.\
<<elseif $playerAge >= 5>>\
@@.girlVoice;fragile and blemish free arms with no muscle.@@\
<<elseif $playerAge >= 2>>\
@@.girlVoice;short squishy arms with no signs of muscle.@@\
<<else>>\
@@.girlVoice;chubby stubby arms with no strength at all.@@\
<</if>>\
<<else>>\
<<if $playerAge >= 14>>\
long, hairy arms with decent muscles.\
<<elseif $playerAge >= 12>>\
long arms with peach fuzz hair and modest muscles.\
<<elseif $playerAge >= 10>>\
@@.girlVoice;soft and smooth@@ arms with a hint of muscle.\
<<elseif $playerAge >= 5>>\
@@.girlVoice;delicate and blemish free arms with no muscle.@@\
<<elseif $playerAge >= 2>>\
@@.girlVoice;short squishy arms with no signs of muscle.@@\
<<else>>\
@@.girlVoice;chubby stubby arms with no strength at all.@@\
<</if>>\
<</if>>\
/* Legs */
<<if $mannequinTransformation >= 6>>\
You're propped up on @@.girlVoice;totally smooth@@, featureless legs.\
<<elseif $traitChubby >= 2>>\
<<if $playerAge >= 14>>\
Your legs are strong, but flabby. Your hairy thighs are always rubbing against each other.\
<<elseif $playerAge >= 12>>\
You're standing on fat, @@.girlVoice;almost hairless@@ legs.\
<<elseif $playerAge >= 9>>\
You're standing awkwardly on fat, @@.girlVoice;hairless@@ legs.\
<<elseif $playerAge >= 5>>\
You're standing on @@.girlVoice;short, chubby, hairless@@ legs.\
<<elseif $playerAge >= 2>>\
You're @@.girlVoice;wobbling on short, smooth and fragile@@ legs.\
<<else>>\
You're @@.girlVoice;sitting on weak, chubby@@ legs.\
<</if>>\
<<elseif $traitChubby>>\
<<if $playerAge >= 14>>\
You're standing strong on long, thick, hairy legs.\
<<elseif $playerAge >= 12>>\
You're standing on @@.girlVoice;almost hairless@@ legs.\
<<elseif $playerAge >= 9>>\
You're standing awkwardly on @@.girlVoice;hairless@@ legs.\
<<elseif $playerAge >= 5>>\
You're standing on @@.girlVoice;short, hairless@@ legs.\
<<elseif $playerAge >= 2>>\
You're @@.girlVoice;wobbling on short, smooth and fragile@@ legs.\
<<else>>\
You're @@.girlVoice;sitting on weak, chubby@@ legs.\
<</if>>\
<<else>>\
<<if $playerAge >= 14>>\
You're standing strong on long, hairy legs.\
<<elseif $playerAge >= 12>>\
You're standing on @@.girlVoice;skinny, almost hairless@@ legs.\
<<elseif $playerAge >= 9>>\
You're standing awkwardly on @@.girlVoice;too skinny, hairless@@ legs.\
<<elseif $playerAge >= 5>>\
You're standing on @@.girlVoice;short, thin, hairless@@ legs.\
<<elseif $playerAge >= 2>>\
You're @@.girlVoice;wobbling on short, smooth and delicate@@ legs.\
<<else>>\
You're @@.girlVoice;sitting on weak, chubby@@ legs.\
<</if>>\
<</if>>\
/* Chest */
You've got \
<<if $mannequinTransformation >= 8>>\
<<if $playerAge <= 9>>\
a @@.girlVoice;smooth@@, hollow chest.\
<<elseif $playerAge <= 11>>\
a @@.girlVoice;smooth@@, hollow chest with small featureless lumps @@.girlVoice;hinting at breasts@@.\
<<else>>\
a @@.girlVoice;smooth@@, hollow chest with featureless lumps approximating @@.girlVoice;b-cup breasts@@.\
<</if>>\
<<elseif $temporaryLargeBE>>\
a smooth chest with overly pronounced @@.girlVoice;d-cup breasts@@.\
<<elseif _chestModifier >= 2>>\
<<if $playerAge >= 15>>\
a hairy chest with broad shoulders and some muscle buried under your man boobs.\
<<elseif $playerAge >= 14>>\
a slightly hairy chest with @@.girlVoice;a-cup breasts@@.\
<<elseif $playerAge >= 13>>\
a smooth chest with heavy @@.girlVoice;c-cup breasts@@.\
<<elseif $playerAge >= 12>>\
a smooth chest with @@.girlVoice;c-cup breasts@@.\
<<elseif $playerAge >= 11>>\
a soft chest with noticeable @@.girlVoice;b-cup breasts@@.\
<<elseif $playerAge >= 10>>\
a soft chest with modest @@.girlVoice;a-cup breasts@@.\
<<elseif $playerAge >= 9>>\
a narrow smooth chest with @@.girlVoice;budding breasts@@.\
<<elseif $playerAge >= 8>>\
a @@.girlVoice;narrow, delicate@@ chest with some @@.girlVoice;extra padding@@.\
<<elseif $playerAge >= 4>>\
@@.girlVoice;a tiny chest with no definition@@, but some @@.girlVoice;extra padding@@.\
<<else>>\
@@.girlVoice;a chubby baby chest.@@\
<</if>>\
<<elseif _chestModifier == 1>>\
<<if $playerAge >= 15>>\
a hairy chest with broad shoulders with some muscle.\
<<elseif $playerAge >= 14>>\
a slightly hairy chest with @@.girlVoice;a-cup breasts@@.\
<<elseif $playerAge >= 13>>\
a smooth chest with significant @@.girlVoice;c-cup breasts@@.\
<<elseif $playerAge >= 12>>\
a soft chest with noticeable @@.girlVoice;b-cup breasts@@.\
<<elseif $playerAge >= 11>>\
a soft chest with almost @@.girlVoice;b-cup breasts@@.\
<<elseif $playerAge >= 10>>\
a soft chest with modest @@.girlVoice;a-cup breasts@@.\
<<elseif $playerAge >= 9>>\
a narrow smooth chest with @@.girlVoice;budding breasts@@.\
<<elseif $playerAge >= 8>>\
a @@.girlVoice;narrow, delicate@@ chest.\
<<elseif $playerAge >= 4>>\
@@.girlVoice;a tiny chest with no definition.@@\
<<else>>\
@@.girlVoice;a chubby baby chest.@@\
<</if>>\
<<else>>\
<<if $playerAge >= 15>>\
a hairy chest with broad shoulders and some muscle.\
<<elseif $playerAge >= 14>>\
a slightly hairy chest with @@.girlVoice;bee sting breasts@@.\
<<elseif $playerAge >= 13>>\
a smooth chest with noticeable @@.girlVoice;b-cup breasts@@.\
<<elseif $playerAge >= 12>>\
a soft chest with almost @@.girlVoice;b-cup breasts@@.\
<<elseif $playerAge >= 11>>\
a soft chest with modest @@.girlVoice;a-cup breasts@@.\
<<elseif $playerAge >= 10>>\
a soft chest with tiny @@.girlVoice;aa-cup breasts@@.\
<<elseif $playerAge >= 9>>\
a narrow smooth chest with a hint of @@.girlVoice;budding breasts@@.\
<<elseif $playerAge >= 8>>\
a @@.girlVoice;narrow, delicate@@ chest.\
<<elseif $playerAge >= 4>>\
@@.girlVoice;a tiny chest with no definition.@@\
<<else>>\
@@.girlVoice;a chubby baby chest.@@\
<</if>>\
<</if>>\
/* Hands */
You've got\
<<if $mannequinTransformation >= 9>>\
@@.girlVoice;smooth@@, immobile, plastic hands.\
<<else>>\
<<if $playerAge >= 14>>\
large and hairy hands with thick knuckles. \
<<elseif $playerAge >= 10>>\
@@.girlVoice;smooth@@ hands. \
<<elseif $playerAge >= 5>>\
<<if $traitChubby >= 2>>\
@@.girlVoice;soft hands with chubby fingers.@@ \
<<else>>\
@@.girlVoice;soft hands with slender fingers.@@ \
<</if>>\
<<elseif $playerAge >= 2>>\
@@.girlVoice;tiny and delicate hands.@@ \
<<else>>\
@@.girlVoice;pudgy and awkward hands.@@ \
<</if>>\
<<if $havePrincessNails>>\
With <<if $traitCatgirl >= 2>>@@.girlVoice;sharp@@ <</if>>nails @@.girlVoice;covered in princesses@@. \
<<elseif $havePaintedFingernails>>\
With @@.girlVoice;<<if $traitCatgirl >= 2>>sharp <</if>>rainbow colored nails@@. \
<<elseif $traitCatgirl >= 2>>\
With too sharp nails. \
<</if>>\
<</if>>\
/*Face*/
You've got\
<<if $mannequinTransformation >= 10>>\
<<if $mannequinFace === 1>>\
no face.\
<<elseif $mannequinFace === 2>>\
an embossed face that evokes a human face.\
<<else>>\
a detailed painted and shaped face that almost looks like a real human face.\
<</if>>\
<<else>>\
<<if $playerAge >= 16>>\
a rugged face with lightly tanned skin, moderate acne and a nascent moustache. You've got boring brown eyes.
<<elseif $playerAge >= 14>>\
a rugged face with lightly tanned skin, moderate acne. You've got boring brown eyes.
<<elseif $playerAge >= 12>>\
a mostly smooth face with pale skin and a couple blemishes, but no hair. You've got light brown eyes.
<<elseif $playerAge >= 10>>\
an entirely smooth face with pale skin and no blemishes. Your eyes are a @@.girlVoice;pretty@@ hazel.
<<elseif $playerAge >= 7>>\
a @@.girlVoice;soft and innocent@@ face with pale skin and @@.girlVoice;bright blue@@ eyes.
<<elseif $playerAge >= 3>>\
a @@.girlVoice;tiny and adorable face with pale skin and crystal blue eyes.@@
<<else>>\
an @@.girlVoice;angelic and adorable face with pale skin. Your chubby cheeks and ice blue eyes are irresistible.@@
<</if>>\
<<if $traitCatgirl>>\
Pointy cat ears twitch on top of your head replacing your old @@.girlVoice;boring@@ ones.\
<</if>>\
<</if>>\
/* Mouth */
<<if $mannequinTransformation >= 10>>\
<<if $mannequinFace === 1>>\
You have no mouth.\
<<elseif $mannequinFace === 2>>\
A set of shaped lips give the appearance of a mouth.\
<<else>>\
A set of painted lips almost look like a real mouth.\
<</if>>\
<<else>>\
<<if $playerAge >= 12>>\
A bright white smile reveals a set of straight adult teeth.\
<<elseif $playerAge >= 10>>\
<<if $playerMaturity <=12>>A @@.girlVoice;sunny@@ smile<<else>>An occasional smile<</if>> reveals mostly shiny new adult teeth, only a @@.girlVoice;few missing@@ at the back.\
<<elseif $playerAge >= 8>>\
Your teeth are a crooked mix of adult teeth, @@.girlVoice;baby teeth@@ and @@.girlVoice;few missing ones@@. <<if $playerMaturity <= 12>>But you still give a @@.girlVoice;shy smile@@.<<else>>But you try and keep your mouth closed to hide it.<</if>>\
<<elseif $playerAge >= 6>>\
You have an @@.girlVoice;almost complete set of tiny baby teeth@@. You show off your @@.girlVoice;one missing front tooth@@ <<if $playerMaturity <= 8>>with a @@.girlVoice;wide joyous smile@@.<<elseif $playerMaturity <= 12>>with a @@.girlVoice;shy smile@@.<<else>>with an @@.girlVoice;embarrassed smile@@.<</if>>\
<<elseif $playerAge >= 3>>\
@@.girlVoice;You've got all your little baby teeth <<if $playerMaturity <= 10>>which you show off with your constant smiling.<<else>>though you don't want to show them off.<</if>>@@\
<<elseif $playerAge >= 1>>\
@@.girlVoice;You've got most of your little baby teeth, but there are noticeable gaps<<if $playerMaturity <= 10>> when you smile.<<else>>, ones you are eager to hide.<</if>>@@\
<<elseif $playerAge >= 0.5>>\
@@.girlVoice;You've got exactly two baby teeth, none of the rest have come in yet.\
<<else>>\
@@.girlVoice;You've got a no teeth.@@\
<</if>>\
<<if $traitCatgirl && $playerAge >= 1>>\
Your canines are more like fangs than teeth. One of which always seems to be @@.girlVoice;cutely@@ poking out. \
<</if>>\
<</if>>\
/* Waist */
<<if $mannequinTransformation >= 7>>\
You've got a narrow waist.\
<<elseif $traitChubby >= 2>>\
<<if $playerAge >= 15>>\
You've got a broad waist and a fat rolling stomach. Your claims of having abs are impossible to confirm.\
<<elseif $playerAge >= 12>>\
You've got a chubby waist and a big rolling stomach.\
<<elseif $playerAge >= 9>>\
You've got a narrowish waist and a big rolling stomach with no muscle underneath.\
<<elseif $playerAge >= 7>>\
You've got a narrowish waist and a <span class="girlVoice">big fat ticklish tummy, with a cute @@.noFilter;belly@@ button.</span>\
<<elseif $playerAge >= 2>>\
@@.girlVoice;You've got a ticklish tummy with a big cute pudge.@@\
<<else>>\
@@.girlVoice;You've got a chubby squishy tummy that's even chubbier than rest of you.@@\
<</if>>\
<<elseif $traitChubby>>\
<<if $playerAge >= 15>>\
You've got a broad waist and a chubby stomach. There are some muscles beneath the extra chub, but they aren't visible.\
<<elseif $playerAge >= 12>>\
You've got a pinched waist and a pudgy stomach.\
<<elseif $playerAge >= 9>>\
You've got a narrowish waist and a small pudgy stomach.\
<<elseif $playerAge >= 7>>\
You've got a narrowish waist and a <span class="girlVoice">chubby ticklish tummy, with a cute @@.noFilter;belly@@ button.</span>\
<<elseif $playerAge >= 2>>\
@@.girlVoice;You've got a ticklish tummy with a cute pudge.@@\
<<else>>\
@@.girlVoice;You've got a chubby squishy tummy that's a little chubbier than rest of you.@@\
<</if>>\
<<else>>\
<<if $playerAge >= 15>>\
You've got a broad waist and a flat toned stomach. You're proud of your almost six-pack.\
<<elseif $playerAge >= 12>>\
You've got a pinched waist and a flat taut stomach.\
<<elseif $playerAge >= 9>>\
You've got a narrow waist and a flat stomach.\
<<elseif $playerAge >= 7>>\
You've got a narrowish waist and a <span class="girlVoice">ticklish tummy, with a cute @@.noFilter;belly@@ button.</span>\
<<elseif $playerAge >= 2>>\
@@.girlVoice;You've got a ticklish tummy with a cute little pudge.@@\
<<else>>\
@@.girlVoice;You've got a chubby squishy tummy that matches the rest of you.@@\
<</if>>\
<</if>>\
/* Hips */
<<if $mannequinTransformation >= 7>>\
<<if $playerAge >= 11>>\
You've got plastic hips with a @@.girlVoice;wide curve@@ and an unmoving @@.girlVoice;moderately sized butt shaped protrusion@@.\
<<else>>\
You've got narrow plastic hips and a smooth, flat backside.\
<</if>>\
<<elseif $traitChubby >= 2>>\
<<if $playerAge >= 15>>\
You've got a narrow hip structure, but a lot of extra padding, complimented by a big ass.\
<<elseif $playerAge >= 14>>\
You've got a widening hip structure with lots of extra padding, and a very noticeable ass.\
<<elseif $playerAge >= 13>>\
You've got @@.girlVoice;very wide hips@@ and a @@.girlVoice;heavily protruding, uncomfortably bouncy@@ ass.\
<<elseif $playerAge >= 11>>\
You've got @@.girlVoice;wide hips@@ and a @@.girlVoice;big jiggly@@ ass.\
<<elseif $playerAge >= 9>>\
You've got hips with a negative curve and an @@.girlVoice;oversized@@ ass.\
<<elseif $playerAge >= 6>>\
You've got @@.girlVoice;narrow hip structure with extra padding and a chubby ass.@@\
<<elseif $playerAge >= 2>>\
You've still got @@.girlVoice;a lot baby fat on your hips and ass.@@\
<<else>>\
@@.girlVoice;You've got chubby but narrowish hips and a chunky ass.@@\
<</if>>\
<<elseif $traitChubby>>\
<<if $playerAge >= 15>>\
You've got a narrow hip structure with a little extra padding, complimented by a slightly plump ass.\
<<elseif $playerAge >= 14>>\
You've got a widening hip structure with some extra padding, and a noticeable ass.\
<<elseif $playerAge >= 13>>\
You've got @@.girlVoice;very wide hips@@ and a @@.girlVoice;protruding, uncomfortably bouncy@@ ass.\
<<elseif $playerAge >= 11>>\
You've got @@.girlVoice;wide hips@@ and a @@.girlVoice;big@@ ass.\
<<elseif $playerAge >= 9>>\
You've got @@.girlVoice;no hips@@ and a moderate ass.\
<<elseif $playerAge >= 6>>\
You've got @@.girlVoice;narrow hip structure with a little extra padding and a chubby ass.@@\
<<elseif $playerAge >= 2>>\
You've still got @@.girlVoice;baby fat on your hips and ass.@@\
<<else>>\
@@.girlVoice;You've got chubby but narrowish hips and a chunky ass.@@\
<</if>>\
<<else>>\
<<if $playerAge >= 15>>\
You've got narrow hips with a flat ass.\
<<elseif $playerAge >= 14>>\
You've got widening hips and a noticeable ass.\
<<elseif $playerAge >= 13>>\
You've got @@.girlVoice;wide hips@@ and an @@.girlVoice;uncomfortably bouncy@@ ass.\
<<elseif $playerAge >= 11>>\
You've got somewhat @@.girlVoice;wide hips@@ and a @@.girlVoice;slightly protruding@@ ass.\
<<elseif $playerAge >= 9>>\
You've got hips with just a @@.girlVoice;hint of curve@@ and a @@.girlVoice;pert@@ ass.\
<<elseif $playerAge >= 6>>\
You've got @@.girlVoice;narrow hips and a flat ass.@@\
<<elseif $playerAge >= 2>>\
You've still got @@.girlVoice;a little baby fat on your hips and ass.@@\
<<else>>\
@@.girlVoice;You've got chubby but narrow hips and a chunky ass.@@\
<</if>>\
<</if>>\
<<if $traitCatgirl >= 2>>\
A long <<if $playerAge <= 10>>blonde<<else>>brown<</if>> tail trails behind you. Twitching of its own accord. \
<</if>>\
/*Crotch*/
<<if $mannequinTransformation >= 7>>\
Your groin is smooth featureless plastic.\
<<elseif $playerMaturity <= 3>>\
@@.girlVoice;Mommy says you've got a "foo foo", whatever that means.@@\
<<elseif $playerAge >= 15>>\
You don't want to brag, but you're packing down under.\
<<elseif $playerAge >= 13>>\
You don't want to talk about it, but your private parts seem diminished.\
<<elseif $playerAge >= 11>>\
You don't want to talk about it, but your private parts seem severely diminished.\
<<elseif $playerAge >= 8>>\
You don't have anything @@.girlVoice;down there@@ anymore.\
<<else>>\
You've got @@.girlVoice;girl parts and not boy parts.@@\
<</if>>\
/*Hair*/
You have <<if $playerHairLength >= 3>>@@.girlVoice;<<print getPlayerHairLength()>>@@<<else>><<print getPlayerHairLength()>><</if>> \
<<if $playerAge >= 14>>\
dark brown \
<<elseif $playerAge >= 11>>\
light brown \
<<elseif $playerAge >= 8>>\
dirty @@.girlVoice;blonde@@ \
<<elseif $playerAge >= 3>>\
@@.girlVoice;light blonde@@ \
<<else>>\
@@.girlVoice;bleach blonde@@ \
<</if>>\
hair <<if $playerHairstyle === 0>>left entirely unstyled.<<else>>styled in <<if !getPlayerHairstyle().plural>>a <</if>><<print getPlayerHairstyle().name>>.<</if>>\
/*Voice*/
<<if $mannequinTransformation >= 9>>\
You have no voice.\
<<else>>\
You have a\
<<if $playerAge >= 14>>\
solid, baritone voice.\
<<elseif $playerAge >= 12>>\
baritone voice that cracks on occasion.\
<<elseif $playerAge >= 11>>\
tenor voice that @@.girlVoice;constantly cracks@@.\
<<elseif $playerAge >= 8>>\
@@.girlVoice;pretty@@, treble voice.\
<<elseif $playerAge >= 2>>\
@@.girlVoice;high, angelic@@ voice.\
<<else>>\
@@.girlVoice;high, burbling@@ voice.\
<</if>>\
<</if>>\
/*Feet*/
You have\
<<if $mannequinTransformation >= 5>>\
smooth, toeless, nailess, featureless "feet", size <<if $playerAge >= 1>><<print setup.shoeSizeArray[$effectiveHeightAge]>><<else>>2C<</if>>.
<<else>>\
<<if $playerAge >= 14>>\
hairy, clunky \
<<elseif $playerAge >= 12>>\
@@.girlVoice;smooth@@, wide \
<<elseif $playerAge >= 10>>\
@@.girlVoice;smooth@@, narrow \
<<elseif $playerAge >= 8>>\
@@.girlVoice;small, soft@@ \
<<elseif $playerAge >= 4>>\
@@.girlVoice;tiny, delicate@@ \
<<elseif $playerAge >= 2>>\
@@.girlVoice;stubby, fragile@@ \
<<else>>\
@@.girlVoice;infantile@@ \
<</if>>\
feet, size <<if $playerAge >= 1>><<print setup.shoeSizeArray[_effectiveHeightAge]>><<else>>2C<</if>>.<<if $havePaintedToenails>> With @@.girlVoice;pedicured nails@@ painted a @@.girlVoice;cute $toenailColor@@.<</if>>
<</if>>\
Coordination:
<<set $effectiveCoordinationAge to $playerAge - ($traitClumsy * 2)>>\
<<if $mannequinTransformation >= 9>>\
You can't move any part of your body, however your arms can be rotated by others.
<<elseif $mannequinTransformation >= 8>>\
You can't move your legs or torso, but your arms could move if allowed.
<<elseif $mannequinTransformation >= 7>>\
You can't move your legs, but the rest of you could move if allowed.
<<elseif $effectiveCoordinationAge >= 15>>\
You have full control of your impressive physique, making you both strong and fast.
<<elseif $effectiveCoordinationAge >= 13>>\
At times you can be a little awkward, but otherwise have full fine tuned control of your body.
<<elseif $effectiveCoordinationAge >= 10>>\
You have decent control of your muscles and are able to play more complex sports and make more detailed artwork.
<<elseif $effectiveCoordinationAge >= 9>>\
You are capable of all of the tasks to get yourself ready in the morning, and before going to bed at night.
<<elseif $effectiveCoordinationAge >= 8>>\
You can shakily ride a bike, draw more complex shapes and play simple sports.
<<elseif $effectiveCoordinationAge >= 7>>\
You're starting to get the feel for swimming, and can even climb a little. You can just manage writing with a pencil.
<<elseif $effectiveCoordinationAge >= 6>>\
You can almost tie your shoelaces. You can run, jump and skip, but you can't swim or ride a bike.
<<elseif $effectiveCoordinationAge >= 5>>\
You're dexterous enough to dress yourself, but you can't tie your shoelaces. You can sketchily draw a few letters.
<<elseif $effectiveCoordinationAge >= 4>>\
You've got the ability to walk both forwards and backwards. You can vaguely use scissors and occasionally catch a bounced ball.
<<elseif $effectiveCoordinationAge >= 3>>\
You can climb stairs with some support, jump in place and even use forks and spoons comfortably. Though buttons and zippers are too hard.
<<elseif $playerAge >= 2 && !$traitClumsy>>\
You're able to awkwardly run, though you often fall when you do. Can crudely grip a crayon in your fist.
<<elseif $playerAge >= 1>>\
You are capable of a shaky walk and coarse control of extremely simple tools like a spoon.
<<elseif $playerAge >= 0.8>>\
With supreme effort you are able to stand, as long as you have something to support you.
<<elseif $playerAge >= 0.5>>\
You cannot stand, let alone walk. You can support your weight while sitting.
<<else>>\
You can't stand, sit or even roll over under your own power.
<</if>>\<<silently>>\
<<if $playerMaturity <= 9>>
<<set _journalTitle to "🌸 Diary 🌸">>
<<if getGroupFriendliness() < 25>>
<<set _npcTitle to "The Other Girls">>
<<elseif getGroupFriendliness() < 30>>
<<set _npcTitle to "Your Friends">>
<<else>>
<<set _npcTitle to "💕 Your BFFs 💕">>
<</if>>
<<elseif $playerMaturity <= 12>>
<<set _journalTitle to "Diary">>
<<if getGroupFriendliness() < 25>>
<<set _npcTitle to "The Girls">>
<<elseif getGroupFriendliness() < 30>>
<<set _npcTitle to "Your Friends">>
<<else>>
<<set _npcTitle to "Your Besties❤️">>
<</if>>
<<else>>
<<set _journalTitle to "Journal">>
<<if getGroupFriendliness() < 25>>
<<set _npcTitle to "NPCs">>
<<else>>
<<set _npcTitle to "The Girls">>
<</if>>
<</if>>
<<if $npcTransformation >= 2>>
<<set _npcTitle to "Players">>
<</if>>
<<set _hideJournalElements to $npcTransformation >= 2>>
<<set _showEmbarassment to $npcTransformation <= 2 && !$disableEmbarassment>>
<<set _showTraits to $npcTransformation <= 2>>
<<set _hideNPCInfo to $npcTransformation >= 4>>
<<set _hideReportCard to $npcTransformation || $catTransformation>>
<<set _showMetaElements to $npcTransformation <= 2>>
<</silently>>\
<<if $npcTransformation >= 3>>\
<h2 id="custom-title">Mall Madness</h2>
<<else>>\
<h2 id="custom-title">Sleepover Makeover</h2>
<</if>>\
<<if $npcTransformation >= 4>>\
Name: undefined
<<elseif $npcTransformation >= 3>>\
Name: @@.girlVoice;Babe(?)@@
<<elseif $npcTransformation >= 1>>\
Name: @@.girlVoice;$mallMadnessGirl@@
<<else>>\
<<if $traitCatgirl>>Nyame:<<else>>Name:<</if>> <<playerName>>
<</if>>
<<if _showEmbarassment>>\
Embarrassment: \
<span id="playerEmbarassment">\
<<if $npcTransformation == 2>>\
None
<<elseif $humiliation >= 10>>\
Mortified
<<elseif $humiliation >= 8>>\
Humiliated
<<elseif $humiliation >= 6>>\
Blushing
<<elseif $humiliation >= 4>>\
Shy
<<elseif $humiliation >= 2>>\
Uneasy
<<else>>\
Minimal
<</if>>\
</span>\
<</if>>\
<<if $npcTransformation >= 5>>\
<<else>>\
You look about <<if $playerAge >= 1>><span id="playerAge"><span id="playerAgeText">$playerAge</span></span> years old<<else>> <<print Math.ceil($playerAge * 12)>> months old<</if>>
<</if>>\
<<if $npcTransformation >= 5>>\
<<elseif $npcTransformation >= 3>>\
You act as commanded.
<<else>>\
You act about <<if $playerMaturity >= 1>><span id="playerMaturity"><span id="playerMaturityText">$playerMaturity</span></span> years old<<else>> <<print Math.ceil($playerMaturity * 12)>> months old<</if>>
<</if>>\
<<if $bladderPressure >= 1 || ($traitWeakBladder && ($secretBladderPressure >= 10 + (($traitWeakBladder - 1) * 5)))>>\
<<if $bladderPressure>>Pressure: $bladderPressure / 25<<else>>Bladder Pressure: $secretBladderPressure / 20<</if>>
<</if>>\
<<if $showPBChecklist>>\
<<include "PB Task Checklist">>
<</if>>\
<<silently>>\
<<set _descriptionString to "Description">>
<<if $npcTransformation >= 5>>\
<<set _descriptionString to "Properties">>
<</if>>
<</silently>>\
<<link _descriptionString>>
<<script>>
Dialog.setup(State.temporary.descriptionString);
Dialog.wiki(Story.get("Description").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Brain Map">>
<<script>>
Dialog.setup("Brain Map", "brainMapDialog");
Dialog.wiki(Story.get("Brain Map Main").processText());
Dialog.open();
<</script>>
<</link>>
<<if _showTraits>>\
<<link "Traits">>
<<script>>
Dialog.setup("Traits");
Dialog.wiki(Story.get("Traits Description Layout").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>\
<<if $showNPCInfo && !_hideNPCInfo>>\
<<link _npcTitle>>
<<script>>
Dialog.setup("NPCs");
Dialog.wiki(Story.get("NPCs").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>\
<<if !_hideJournalElements>>\
<<if $showJournal>>\
<<link _journalTitle>>
<<script>>
Dialog.setup("Journal");
Dialog.wiki(Story.get("Journal").processText());
Dialog.open();
window.filterWrittenText();
<</script>>
<</link>>
<</if>>\
<<if $showReportCard && !_hideReportCard>>\
<<link "Report Card">>
<<script>>
let reportCardType = "High School Report Card";
if (State.variables.playerMaturity <= 5) {
reportCardType = "Preschool Report Card";
} else if (State.variables.playerMaturity <= 9) {
reportCardType = "Elementary School Report Card";
} else if (State.variables.playerMaturity <= 13) {
reportCardType = "Middle School Report Card";
}
Dialog.setup();
Dialog.wiki(Story.get(reportCardType).processText());
Dialog.open();
window.filterWrittenText();
<</script>>
<</link>>
<</if>>\
<</if>>\
<<silently>>\
<<set _inventoryString to "Inventory">>
<</silently>>\
<<link _inventoryString>>
<<script>>
Dialog.setup(State.temporary.inventoryString);
Dialog.wiki(Story.get("Outfit Description").processText());
Dialog.open();
<</script>>
<</link>>
<<if _showMetaElements>>\
<<link "Settings">>
<<script>>
Dialog.setup("Settings");
Dialog.wiki(Story.get("Settings").processText());
Dialog.open();
<</script>>
<</link>>
<<if recall('hasSeenEnding')>>\
<<link "Endings">>
<<script>>
Dialog.setup("Endings");
Dialog.wiki(Story.get("Unlocked Endings").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>\
<<link "Debug">>
<<script>>
Dialog.setup("Debug");
Dialog.wiki(Story.get("Debug").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>\Visual Toggles
<label><<checkbox "$showImages" false true autocheck>>Show Images?</label>
<label><<checkbox "$showAnimations" false true autocheck>>Show Animations?</label>
<label><<checkbox "$showContentWarnings" false true autocheck>>Show Content Warnings?</label>
<label><<checkbox "$showPlayerPortrait" false true autocheck>>Show Player Portrait</label>
<<if $traitBabyTalk || $traitLisp || $traitSouthernAccent >= 2>>\
Dialog Toggles. These allow you to disable the more intrusive dialog filters.
<label><<checkbox "$disableBabyTalk" false true autocheck>>Disable Baby Talk</label>
<label><<checkbox "$disableLisp" false true autocheck>>Disable Lisp</label>
<label><<checkbox "$disableHeavySouthernAccent" false true autocheck>>Disable Heavy Southern Accent</label>
<</if>>\
<<if $traitIlliterate || $playerMaturity <= 5>>\
Written word toggles. These allow you to disable the more extreme text filters.
<label><<checkbox "$disableIlliterateFilter" false true autocheck>>Disable Illiteracy</label>
<</if>>\
Mechanics Toggles. Note: Changing any of these will lock off some content and is ''not'' the intended experience.
<label><<checkbox "$disableAgeRegression" false true autocheck>>Disable physical age regression</label>
<label><<checkbox "$disableMentalRegression" false true autocheck>>Disable mental age regression (will not prevent traits)</label>
<label><<checkbox "$disableEmbarassment" false true autocheck>>Disable embarrassment mechanic (text will not change)</label>
<label>Minimum Age: <<numberbox "$minimumAge" $minimumAge>></label>\
<label>Minimum Maturity: <<numberbox "$minimumMaturity" $minimumMaturity>></label>\<div style="border: 2px solid #41FF00; width: 320px; padding: 10px; border-radius: 5px; box-sizing: border-box;">\
<div style="text-align: center; margin-bottom: 4px;">Kara's Happiness</div>\
<div style="display: flex; width: 295px; height: 2px; margin-bottom: 2px; background-color: #41FF00"></div>\
<div style="display: flex; width: 295px; justify-content: space-between;">\
<div>🤬</div><div>😡</div><div>😠</div><div>😔</div><div>😑</div><div>😐</div><div>🙂</div><div>😊</div><div>😃</div><div>🥰</div>\
</div>\
</div>
TODO_LATER<div id="achievement-container"></div>\<span class="emilyVoice header">Emily</span>
<div style="display: flex">
<div>
<<Image "Portraits/Player/0.webp" "npcPortrait">>
</div>
<div>
Height: 2' 2″
Weight: 15 lbs
Age: 4 months
Hair Colour: Blonde
</div>
</div>Emily had been regressed down to no more than a few months old. She looked as most babies did, stubby limbs, stubby fingers and toes, and a whole bunch of extra fat. Her belly seemed to have gotten the worst of it, and it was chubby even by baby standards. Her legs and arms were so weak that she couldn't even hold herself up, let alone stand. Her head had only wisps of blonde hair, too short to even be able to style into anything.<<set _age to 16 - ($epilogueStartAge - 8)>>\
<<if $mallMadnessTransformation>><<set _age to 16>><</if>>\
<span class="emilyVoice header">Emily</span>
Height: 5′ 5″
Weight: 123 lbs
Age: _age
Hair Colour: Blonde
Favourite Activity: BalletEmily had blossomed into a full figured woman, taking after your mother's figure if not her countenance. While your mother was often intimidating Emily maintained much of her youthful demeanour. Long blonde hair fell all the way down to the small of her back and it always had a way of pleasingly catching the light. Her blue eyes alternated between a gentle invitation and a sparkling mischief, depending on her mood. Continued ballet training meant that she was shockingly fit, though not bulky.Your sister was one of the busiest girls that you knew. It seemed that she was in every club that existed in the school, including inventing a few herself. She sung, she danced, she was on the cheerleading team and she even got good marks to boot. Nothing on par with Kara, but she'd have a pick of colleges if that was her desired path. Yet she is determined to follow in your mother's footsteps. Her magical prowess had grown by leaps and bounds, something that she, annoyingly, often tested on you.<<set _age to 16 - ($epilogueStartAge - 6)>>\
<<if $mallMadnessTransformation>><<set _age to 16>><</if>>\
<span class="mikiVoice header">Miki</span>
Height: 5′ 1″
Weight: 98 lbs
Age: _age
Hair Colour: Black
Favourite Activity: DanceMiki had finally grown into herself. Gone was the excess baby fat, leaving her slim and slight. She'd also shed that childish awkwardness. She wasn't particularly fit, but she knew how to handle herself. Though she hadn't grown upwards all that much, standing only a hair over five feet tall. Her diminutive stature and slender build gave her a rather adorable figure, matched by her near constant sunny disposition.Miki wasn't the strongest student, but she was living life to the fullest in high school. Everyone loved her and she easily made friends. Her pint-sized nature made her non-threatening and her relentless optimism made her a joy to be around. Despite that it was hard not to tease her, at least a little, it was so cute watching her try to rage. She often joked about hitting another growth spurt, shooting past all of you and getting her revenge, but you very much doubted it. This was as big as Miki was going to get, and as big as she'd want to be; she took an amusing amount of pride in being "fun sized".Of course you looked just like her, after all the two of you were the same in every way. No one else could understood the bond you two shared. It was more than friends, more than siblings, even more than twins. You knew everything about each other because you were each other. You'd get the same grades on a test, make the same mistakes, have the same questions undone when the bell rang. It didn't require any communication between the two of you, it was just the bond you shared. Emily occasionally decried it as "creepy" when the two of you talked fully in sync, but it never ceased to amuse you. You had the perfect playmate and partner for life, and she had the same in you.The two of you were quite the popular pair, amiable, socially outgoing, with seemingly endless friends and acquaintances. Inside and outside of class you were both always surrounded by your friends. The lunch table around you was always crowded and it felt like Miki had an invite to a house party nearly every night. Everyone knew that inviting one of you meant inviting both, so you also spent a lot of time partying. It wasn't good for either of your academics, but it did wonders for your social standing.
Everyone wanted to be Miki's friend, //especially// the boys. Something she had a wicked habit of encouraging. Her adorable giggly nature meant most boys were immediately disarmed, something you teased her about relentlessly. Though she said much the same to you about your own flirty nature.<<set _age to 16 - ($epilogueStartAge - 9)>>\
<<if $mallMadnessTransformation>><<set _age to 16>><</if>>\
<span class="sophieVoice header">Sophie</span>
Height: 5′ 6″
Weight: 125 lbs
Age: _age
Hair Colour: Red
Favourite Activity: GymnasticsSophie's hair was still the same bright red it had been as a child. She kept it loose most of the time, cascading down to her shoulders. However, it would be pinned back for competition. Her cool emerald eyes and numerous freckles gave her a captivating face with a cuteness that belied her intensity. Intense gymnastics training meant that she was incredibly fit. Stronger and faster than almost anyone her age, including the boys. Her body, while still feminine, was lithe and cut, giving her a rather imposing figure.Sophie was still the elder of the group and maintained a few inches over the rest of you, though she bemoaned the height. She liked being taller than everyone else, including you, but it did cause her some issues in gymnastics. Despite that she was still fiercely competitive and had even competed at the national level. Despite that she was still pushing forward with life, prepping for college entrance exams. She wasn't the best student, but she did alright. Well enough that, with work, she'd make it in. Though she admitted she didn't exactly know //what// she wanted to do yet.Sophie was still incredible. Not only was she competing at gymnastics at the highest level, but she was also the captain of the school cheerleading team. Even more impressive she was able to do all that while getting pretty darn good marks. She would be able to do whatever she wanted with her life. It made you feel rather inadequate, though she was always kind to you. That attention was often more than you could handle and close contact with her left you a blushing mess. You just wished she'd be more careful with herself, you were perpetually nursing her bumps and scrapes.Despite the two of you being the same age, Sophie always played the elder of the group. She still had a couple inches on you and that was apparently enough to justify her position. Though you knew that her height could be a problem in it's own right. Gymnasts were typically quite short. Despite that she was still fiercely competitive and the two of you continued pushing each other to new heights. The Olympics were a lofty goal but one that you were both pursing. School was a secondary concern, though she was still able to get good enough marks to leave other options open.<<set _age to 16 - ($epilogueStartAge - 7)>>\
<<if $mallMadnessTransformation>><<set _age to 16>><</if>>\
<span class="karaVoice header">Kara</span>
Height: 5′ 3″
Weight: 110 lbs
Age: _age
Hair Colour: Brown
Favourite Activity: ChessKara had grown up, but to you she looked almost the same as she had at seven. To this day she always tried to keep herself neat and put together, the image of a preppy girl, but something always went slightly wrong. Maybe her glasses went askew, or her hair was frizzy, or even her outfit didn't quite match. It was like her nerdy nature resisted her attempts. She always looked more at ease when she let loose. Letting her shy smile show her braces and wearing her favourite anime t-shirt.Kara was the smartest person you'd ever met. You didn't know how she'd compare on a global scale, but at her school she never failed to get top marks. This was a combination of a natural intelligence and an abundance of hard work. She spent far more time indoor studying than outside in the sun. This focus had left her little time for social pursuits and her friend group was fairly small. However, this was just how she liked it. She'd take a few close friends over a gaggle of shallow ones any day.Kara was the smartest and most beautiful person you'd ever met. You didn't know how she'd compare on a global scale, but she would always be number one in your eyes. This was a combination of a natural intelligence and an abundance of hard work. She spent far more time indoor studying than outside in the sun. It fell to you and the rest of the group to occasionally drag her out so people wouldn't think she was a vampire.
Your feelings for her had started out as admiration, but have evolved into something far deeper. You love her, though you aren't quite ready to say it. You weren't even sure you were ready to kiss her, despite the encouragement of everyone else in your lives. The two of you could be so awkward that they felt compelled to rescue from your own clumsy flirting. You were meant for each other, you just had to take the last step.Kara was the smartest person you'd ever met. You were only a little jealous that you could never seem to outdo her. But you couldn't really be mad, she worked her butt off for those kind of grades. She spent far more time indoor studying than outside in the sun.
Not that you were any better, if you weren't inside studying then the two of you were watching anime or reading comic books. Others might decry your pursuits as nerdy but...well...they were pretty nerdy. The two of you cosplayed at anime conventions. Was there anything nerdier than that?
It was just that the two of you didn't care. Neither of you had much concern for what others thought about you. Cultivating one close friend was worth far more than trying to placate the plebeians at school by being "normal". Normal was boring. You accepted each other for being weirdos, and that's what was important.<span class="emilyVoice header">Emily</span>
<div style="display: flex">
<div>
<<Image "Portraits/Emily.webp" "npcPortrait">>
</div>
<div>
Height: 4′ 3″
Weight: 57 lbs
Age: 8
Favourite Activity: Ballet
<<if $favouritePony === "Pinkie Pie">>Favourite Pony: Pinkie Pie
<</if>>\
Attitude: <<if $emilyHappiness >= 9>>Best friends<<elseif $emilyHappiness >= 7>>Friendly<<elseif $emilyHappiness >=4>>Neutral<<elseif $emilyHappiness >= 2>>Unfriendly<<else>>Hated<</if>> ($emilyHappiness)
Relationship: <<sisterTitle>>
</div>
</div>Your
\<<if $emilyHappiness <= 5>>
\<<if $playerMaturity > 12>>
\incredibly annoying
\<<elseif $playerMaturity > 9>>
\@@.girlVoice;pesky@@
\<<else>>
\@@.girlVoice;big meanie@@ of a
\<</if>>
\<<else>>
\<<if $playerMaturity > 12>>
\not too bad
\<<elseif $playerMaturity > 9>>
\@@.girlVoice;wonderful@@
\<<else>>
\@@.girlVoice;awesomely incredible@@
\<</if>>
\<</if>>
\<<if $playerAge > 10>>
\little sister
\<<elseif $playerAge > 7>>
\sister
\<<else>>
\@@.girlVoice;big sis@@
\<</if>>
\<<if $emilyHappiness > 8>>
\ and @@.girlVoice;best friend@@
\<</if>>.
\<<if $emilyHappiness <=5>>
\Annoyingly smug and endlessly bratty.
\<<else>>
\<<if $playerMaturity > 10>>
\Unusually self-assured and always high energy.
\<<else>>
\@@.girlVoice;Super confident@@ and always @@.girlVoice;playing with you.@@
\<</if>>
\<</if>>
\<<if $emilyHappiness <= 5>>
\You found her massively aggravating, it felt like half the time she was acting more like a toddler than an eight year old.
\<<elseif $playerMaturity > 10>>
\She possessed a charming youthful energy that meant she was able to get along with everyone, even children younger than her.
\<<else>>
\She was @@.girlVoice;lots of fun@@ to play with and everyone loved being around her.
\<</if>>
\ The <<if $playerMaturity < 11>>@@.girlVoice;leader@@<<else>>ringleader<</if>> of the group, she always seemed to have some
\<<if $emilyHappiness <= 5>>
\scheme in the works
\<<else>>
\plan for you all
\<</if>>.
\Focused ballet training meant she was
\<<if $playerMaturity < 12>>
\so @@.girlVoice;elegant@@ and @@.girlVoice;beautiful@@
\<<if $playerMaturity < 9>>
\, you wished you could @@.girlVoice;be like her@@
\<</if>>.
\<<else>>
\decently fit and quite graceful.
\<</if>>\Her wavy blond hair and rosy cheeks gave her an angelic look<<if $playerMaturity > 12>> to get away with murder. She knew this, and she used it relentlessly<</if>>. You couldn't count the number of times her <<if $playerMaturity < 12>>@@.girlVoice;adorable@@<<else>>annoying<</if>> giggle had gotten <<if $emilyHappiness > 7>>the @@.girlVoice;two of you@@<<else>>her<</if>> out of trouble. <<if $traitGiggly>>Though once she started @@.girlVoice;giggling@@ you couldn't help but @@.girlVoice;join in@@<</if>> Today she was wearing a sleeveless white dress with pink polka dots. It was fairly simple but undeniably cute and girly, which was her usual style. <<if $traitFashionista>>The lower half was actually two layers, with an under layer that was slightly longer and almost translucent, both had a pink trim. There was a lacy cinch around the midriff which lead to a tie on the low cut back.<</if>><span class="mikiVoice header">Miki</span>
<div style="display: flex">
<div>
<<Image "Portraits/Miki.webp" "npcPortrait">>
</div>
<div>
Height: 3′ 9″
Weight: 46 lbs
Age: 6
<<if $mikiHappiness >= 5>>Favourite Activity: Colouring
<</if>>\
<<if $mikiHappiness >= 7>>Favourite Princess: Sofia
<</if>>\
<<if $favouritePony === "Fluttershy">>Favourite Pony: Fluttershy
<</if>>\
Attitude: <<if $mikiHappiness >= 9>>Best friends<<elseif $mikiHappiness >= 7>>Friendly<<elseif $mikiHappiness >=4>>Neutral<<elseif $mikiHappiness >= 2>>Unfriendly<<else>>Hated<</if>> ($mikiHappiness)
</div>
</div>The youngest of the group<<if $playerAge < 6>>, @@.girlVoice;other than you@@<</if>>. She was the younger sister of a boy from Emily's class, Emily hated the boy, but got along well with Miki. <<if $playerMaturity < 10>>@@.girlVoice;Super fun@@ and @@.girlVoice;super positive@@, always @@.girlVoice;happy to play along@@.<<else>>Endlessly optimistic and generally happy just to be included.<</if>> <<if $playerMaturity < 6>>She was also @@.girlVoice;pretty smart@@, you could always rely on her for guidance in tough situations.<<elseif $playerMaturity <= 12>>Her youth makes her prone to just go along with the crowd rather than thinking of her own ideas.<<else>>Lags a good amount behind the other girls intellectually and follows their lead.<</if>> Can be shy with new people, but shockingly brave when it came to everything else. <<if $playerMaturity < 9>>However, she loses her temper quickly if things don't go her way<<elseif $playerMaturity < 13>>Still developing better emotional control so prone to wild swings.<<else>>Poor emotional control and easy to make cry.<</if>>Her <<if $playerMaturity < 11>>@@.girlVoice;pretty@@ <</if>>raven black hair was pulled back into <<if $playerMaturity < 14>>@@.girlVoice;cute@@ <</if>>pigtails. They were held in place with <<if $playerMaturity < 12>>@@.girlVoice;super cute@@<</if>> pink bows<<if $traitFashionista>>, there were lace white bows pinned to the centre of those<</if>>. They bounced @@.girlVoice;adorably@@ whenever she moved<<if $mikiHappiness > 7>>, she even said you could @@.girlVoice;borrow them@@<</if>>. She wore a bright pink, long sleeve, blouse. There was a silver bow pattern on the chest, and pink ribbon decorations around the biceps. <<if $traitFashionista>>They paired very well with her hair bows, giving her the air of a @@.girlVoice;princess in training@@.<<elseif $playerMaturity < 10>>With all those @@.girlVoice;frilly bows@@ it made her look a bit like a @@.girlVoice;princess@@.<<else>>There was bit of a theme there, but it fit her well.<</if>> Her black ruffle skirt stopped just above her knees and was paired with <<if $traitFashionista>>very light grey<<else>>white<</if>> stockings<<if $traitFashionista>> with a subtle cross hatch pattern<</if>>. <<if $traitFashionista>>It was a very @@.girlVoice;fashionable@@ combination, @@.girlVoice;frilly@@ enough to hold with the theme, but duller colours kept focus on her @@.girlVoice;cuter shirt@@.<<elseif $playerMaturity < 14>>The whole outfit was @@.girlVoice;super adorable@@.<<else>>You'd actually expected something else, it was dull in comparison to the rest.<</if>> All of this was accented by a colourful <<if $playerMaturity <= 13 || $mikiHappiness > 7>>@@.girlVoice;friendship@@ bracelet made by her classmates.<<else>>bracelet.<</if>><span class="sophieVoice header">Sophie</span>
<div style="display: flex">
<div>
<<Image "Portraits/Sophie.webp" "npcPortrait">>
</div>
<div>
Height: 4′ 6″
Weight: 66 lbs
Age: 9
<<if $sophieHappiness >= 5>>Favourite Activity: Gymnastics
<</if>>\
<<if $favouritePony === "Rainbow Dash">>Favourite Pony: Rainbow Dash
<</if>>\
Attitude: <<if $sophieHappiness >= 9>>Best friends<<elseif $sophieHappiness >= 7>>Friendly<<elseif $sophieHappiness >=4>>Neutral<<elseif $sophieHappiness >= 2>>Unfriendly<<else>>Hated<</if>> ($sophieHappiness)
</div>
</div>The <<if $playerAge <= 9>>@@.girlVoice;big girl@@<<else>>eldest<</if>> of the group who <<if $playerMaturity <=8>>usually acted @@.girlVoice;super mature.@@<<else>>tried too hard to act mature.<</if>> <<if $playerMaturity > 12>>It's pretty clear to you that she's struggling with the borderline between being a child and a preteen.<<elseif $playerMaturity > 8>>Sometimes she acted quite adult but other times like a child.<</if>> <<if $playerMaturity <= 8>>You knew she said she didn't like @@.girlVoice;'baby games'@@ but you knew she still @@.girlVoice;loved her teddy bear.@@<<else>>It made her generally disdainful of activities that were "too kiddy", but she secretly enjoyed them.<</if>> <<if $playerMaturity >= 9>>As a result she often teased others to deflect from her own insecurities.<</if>> <<if $playerMaturity < 9>>Sometimes she was a @@.girlVoice;big meanie@@ <<if $sophieHappiness > 7>>to others, but she was always @@.girlVoice;super nice@@ to you.<<else>> and was always @@.girlVoice;making fun of you.@@<</if>><<else>>It made her come off as a bit of a bully to those outside the group, but she was fiercely protective of <<if $sophieHappiness > 7 && $playerMaturity <= 12>>@@.girlVoice;you and the other girls.@@<<else>>the ones inside.<</if>><</if>> <<if $playerAge <=10>><<if $playerMaturity <= 10>>Physically she was @@.girlVoice;super fast@@ and @@.girlVoice;super strong@@, you couldn't imagine trying to compete.<<else>>Physically she was fitter and stronger than you, and she loved showing it.<</if>><<else>>Shockingly athletic for her age and it came with a strong competitive streak.<</if>> Although she <<if $playerMaturity <= 11>>got @@.girlVoice;grumpy@@<<else>>was a sore loser<</if>> when things didn't go her way. <<if $traitBornToLose>>But you could //never// seem to beat her anyway.<</if>>Her <<if $playerMaturity <= 10>>@@.girlVoice;beautiful@@<<else>>wavy<</if>> bright red hair fell just past the small of her back. Her cool emerald eyes and numerous freckles <<if $playerMaturity > 12>>gave her face an odd combination of being both adorable and intense.<<else>>made her look both @@.girlVoice;mature@@ and @@.girlVoice;fun loving@@.<</if>> Her ears were pierced with <<if $playerMaturity <= 10>>@@.girlVoice;pretty@@<<else>>shiny<</if>> pink studs. Her knee length denim skirt was tied with a brown fabric belt. It did nothing to cover the dirt scuffs on her knees. A white blouse with very short sleeves completed the look. <<if $traitFashionista>>If you looked closely there was a subtle cinch around the waist and the sleeves were slightly puffy. That combined with the light lacy pattern on the blouse was a surprisingly girly touch for her.<</if>><span class="karaVoice header">Kara</span>
<div style="display: flex">
<div>
<<Image "Portraits/Kara.webp" "npcPortrait">>
</div>
<div>
Height: 4′ 0″
Weight: 50 lbs
Age: 7
<<if $karaHappiness >= 5>>Favourite Activity: Chess
<</if>>\
<<if $karaHappiness >= 6>>Favourite Princess: Belle
<</if>>\
<<if $favouritePony === "Twilight Sparkle">>Favourite Pony: Twilight Sparkle
<</if>>\
Attitude: <<if $karaHappiness >= 9>>Best friends<<elseif $karaHappiness >= 7>>Friendly<<elseif $karaHappiness >=4>>Neutral<<elseif $karaHappiness >= 2>>Unfriendly<<else>>Hated<</if>> ($karaHappiness)
</div>
</div>Emily's classmate, despite being a year younger. She was \
<<if $playerMaturity <= 9 || $karaInferiorityComplex>>\
so @@.girlVoice;super smart@@\
<<else>>\
smart enough\
<</if>>\
that they'd basically skipped her ahead a grade. \
<<if $playerMaturity > 12>>\
Often acts mature beyond her age, being the 'mom' of the group\
<<else>>\
She @@.girlVoice;totally@@ acts like a mom sometimes\
<</if>>, \
worrying about \
<<if $playerMaturity <= 10 || $karaHappiness >= 7>>@@.girlVoice;your@@<<else>>their<</if>> well being and being the <<if $playerMaturity <=8 && !$karaInferiorityComplex>>@@.girlVoice;party pooper.@@<<else>>voice of reason.<</if>> \
<<if $playerMaturity >=11>>\
Her body hasn't quite kept up with her mind, so she much prefers intellectual pursuits.\
<<else>>\
She's always playing <<if $playerMaturity <=8>>@@.girlVoice;boring@@ <</if>>games like Chess rather than <<if $playerMaturity <=8>>@@.girlVoice;fun@@<</if>> games like tag.\
<</if>>\
<<if $playerMaturity < 8 || $karaInferiorityComplex>>\
She is a @@.girlVoice;good girl@@ who always behaves. A real @@.girlVoice;role model@@ for you.
<<elseif $playerMaturity < 12>>\
She is @@.girlVoice;really nice@@ and never ever gets into fights.
<<else>>\
She rarely initiates conflict and easily bowled over when it does occur.
<</if>>\Kara's long mousy brown hair was <<if $playerMaturity > 12>>a little disheveled<<else>>@@.girlVoice;messy@@<</if>>. Her glasses were slightly askew and every attempt made to get them back in line just misaligned them in the other direction. In contrast her outfit had been carefully prepared. Spotless jeans and a floral shirt covered by a denim jacket. Her wild hair was held back with a <<if $playerMaturity < 12>>@@.girlVoice;cute @@<</if>>pink headband. Overall she came across as someone who wanted to look 'put together' but was just off the mark.<<if $traitFashionista>> There was also a blue hair clip, which did the real work of keeping the hair off to the side. Rolled up jacket sleeves showed just a hint of the long sleeve shirt underneath and she was constantly fiddling with it to keep the proper fold. The light frames of her glasses completed the look, casual, but put together.<</if>><span class="annieVoice header">Annie</span>
<div style="display: flex">
<div>
<<Image "Portraits/Annie.webp" "npcPortrait">>
</div>
<div>
<<switch $traitImaginaryFriend>>\
<<case 1>>\
Height: ?
Weight: ?
Age: ?
Attitude: ?
<<case 2>>\
Height: About three and a half feet
Weight: About 40 lbs
Age: Looks about 5 and a half
Attitude: <<if $annieHappiness <= 3>>Friendly<<else>>Very friendly<</if>> ($annieHappiness)
<<case 3>>\
Height: 3′ 8″
Weight: 39 lbs
Age: 5 and a half
Attitude: <<if $annieHappiness <= 2>>Unfriendly<<elseif $annieHappiness <=5>>Friendly<<else>>Very friendly<</if>> ($annieHappiness)
<</switch>>\
</div>\
</div>\
<<switch $traitImaginaryFriend>>\
<<case 1>>\
An odd girl that you met in a dream. You don't know too much about her. Was she your inner child? A memory of Emily? Or some entirely unknown entity? Right now you didn't have enough insight to decide, but her @@.girlVoice;whispers@@ in your ears <<if $playerMaturity >= 10>>seemed harmless enough.<<else>>were full of @@.girlVoice;good ideas@@.<</if>> It seemed like she just wanted you to have fun<<if $playerMaturity >= 10>>, for her juvenile sense of fun<</if>>.
<<case 2>>\
Your @@.girlVoice;imaginary friend@@, whom you were now seeing even in the real world. The other girls can't see or hear her, so she seems to be a figment of your imagination, but she seemed so real to you. She did things and acted in ways you wouldn't have thought of, how could you imagine something you couldn't think of? Regardless, now that she was outside with you she wanted desperately to join in on the fun and games, cajoling you into doing the same if you were reluctant.
<<case 3>>\
Your @@.girlVoice;imaginary friend@@, whom you now shared a body with. When she was in control she could make you do, or say, anything that she wanted to. <<if $playerMaturity <= 10>>Luckily most of what she wanted to do was just be included and play along.<<else>>Unfortunately, most of that was her eagerly agreeing to participate in every single activity.<</if>> She seems to have the ability to read your thoughts, though you cannot sense hers, making her sudden outbursts even more unpredictable. It was an uncomfortable feeling knowing that she could take over seemingly any time she wanted.
<</switch>>\
<<if $playerAge <= 6>>\
Annie looks almost the same as you, though it wasn't an exact match. <<if $traitChubby>>You had some @@.girlVoice;extra pounds@@ on you that she didn't share.<<else>>She looked even more innocent than you did.<</if>> <<if $traitShort || $playerAge <= 5>>You were also @@.girlVoice;shorter@@ than her.<<else>>Though you were slightly taller.<</if>><<if $traitCatgirl>>Plus she didn't have @@.girlVoice;cat ears@@ like you did.<</if>>\
<<else>>\
Annie looked a lot like your sister had when she was younger. It wasn't quite an exact match, they weren't twins, but they looked undeniably like sisters.\
<</if>>\
<<switch $traitImaginaryFriend>>\
<<case 1>>\
In your dreams she's currently running around barefoot, wearing nothing but a light white dress. The dress fits her so well you'd almost think it was a part of her.
<<case 2>>\
Annie was still wearing her light white dress, but she'd also gotten herself a pair of @@.girlVoice;pretty@@ white sandals. The addition suited her well, and seemed appropriate now that she was running around outside of her field.
<<case 3>>\
Annie was now wearing a very modern outfit, a black tank top with the words "Live in the sunshine" on the chest topped by sunflowers. Her jean shorts also had a fake tear in them, revealing another sunflower. It looked far more appropriate for "real life" than her old dress.
<</switch>><<set _groupHappiness to getGroupFriendliness()>>\
<<set _showTeenDescriptions to $showTeenNPCDescriptions || $mallMadnessTransformation>>\
<<if _showTeenDescriptions>>\
<<include "Emily Teen Description Stats">>
<<include "Emily Teen Description Relationship">>
<<include "Emily Teen Description Appearance">>
<<include "Miki Teen Description Stats">>
<<if $endingTraitHighSchoolMikiClone>>\
<<include "Miki Teen Description Relationship - Clone">>
<<elseif $mikiLowHappinessEndingAge16>>\
<<include "Miki Teen Description Relationship - Lilo">>
<<else>>\
<<include "Miki Teen Description Relationship">>
<</if>>\
<<include "Miki Teen Description Appearance">>
<<include "Sophie Teen Description Stats">>
<<if $endingTraitSophieFangirl16>>\
<<include "Sophie Teen Description Relationship - Fangirl">>
<<elseif $endingTraitSophieRival16>>\
<<include "Sophie Teen Description Relationship - Rival">>
<<else>>\
<<include "Sophie Teen Description Relationship">>
<</if>>\
<<include "Sophie Teen Description Appearance">>
<<include "Kara Teen Description Stats">>
<<if $endingTrait16YearOldBoy>>\
<<include "Kara Teen Description Relationship - Boyfriend">>
<<elseif $endingTraitKaraNerdFriend16>>\
<<include "Kara Teen Description Relationship - Nerd">>
<<else>>\
<<include "Kara Teen Description Relationship">>
<</if>>\
<<include "Kara Teen Description Appearance">>
<<else>>\
<<if $showBabyEmilyDescription>>\
<<include "Emily Baby Description Stats">>
<<include "Emily Young Description Relationship">>
<<include "Emily Baby Description Appearance">>
<<else>>\
<<include "Emily Young Description Stats">>
<<include "Emily Young Description Relationship">>
<<include "Emily Young Description Appearance">>
<</if>>\
<<include "Miki Young Description Stats">>
<<include "Miki Young Description Relationship">>
<<include "Miki Young Description Appearance">>
<<include "Sophie Young Description Stats">>
<<include "Sophie Young Description Relationship">>
<<include "Sophie Young Description Appearance">>
<<include "Kara Young Description Stats">>
<<include "Kara Young Description Relationship">>
<<include "Kara Young Description Appearance">>
<<if $traitImaginaryFriend>>\
<<include "Annie Description">>
<</if>>\
<</if>>\0.17.1 - Fixing some bugs reported in the forum, and a bunch more typo fixes
0.17.0 - In The Bedrooms
Who Put These In My Room?
- Some magical items have been added to your room (which can now be visited between activities events).
- These items are all designed to help soothe the embarrassment and anxieties that you've been experiencing during the party, giving you an alternative to a total breakdown.
- However, they are magical items at a magical sleepover, so expect some themed consequences with extra traits.
New Underwear Options
- In the various dress-up scenes (particularly the first two) there are now some new underwear options, as well as additional reactivity regarding any changes from boy to girl underwear.
Bed Time
- A large new activity available once all the other activities in the party are complete.
- Finally a chance for everyone to get into their PJs and catch up on the latest gossip!
- Comes with 10 possible outfit choices to get you nice and cozy for bed.
- Lots of discussions to have with all the girls. Share your deepest secrets, gossip about school and find out the latest fashion trends.
The Typocalypse and Bug Bash
- Normally I don't call out typo/bug style fixes but with the help of Charis (and a couple others) a *staggering* number of fixes have been done across the game. I'm talking literally hundreds. So I want to thank Charis for some distressingly thorough QA and helping get the game into a much better state. Some of the more noticeable ones include:
- Fixes to the "bladder emergency" path, which should hopefully prevent any dead ends. Better delineation between diapers and pull-ups. Along with a little new/edited content.
- "Bow" hairstyle was being over-chosen when at low ages in the braiding hair event.
- Tying the first round of the Kara Challenge wasn't tracked correctly.
- Fix to the brain map where getting *too* girly would turn it back to blue.
- G-Rated Language lv.2 wasn't working. Now be ready for some *really* infantile language if you get it.
- Some fixes for when player age is a non-integer (generally below 1).
- Correctly setting underwear type when cursed with panties in Emily's/Mom's room.
- Waking up from a dream the second time was showing the wrong text.
- Handling "Small" better when dealing with the growth chart.
Other Stuff
- Make sure more variables are cleaned up better. Should improve performance, especially in longer runs.
- Found a spot where the MC could see his old name, even when he isn't supposed to recognize it anymore.
- Added some new knowledge to the brain map.
- Update description for Emily in the ending where she gets regressed.
- Enhancements to the G-Rated Language Evolution scene to react to where you got the trait.
<<back "Return">>0.16.3 (Nov 20) - Couple more fixes to Kara challenge. Turn on player portrait. Add toggleable min age.
0.16.2 (Nov 15) - Fixes to Kara challenge when winning events.
0.16.1 (Nov 13) - Fix to rogue regressions after Sophie Challenge. Cleanup on conditions for pizza appearing.
0.16.0 (Nov 13) - A Challenging Return
Pizza Time
- The girls are terribly hungry, but the long awaited pizza has arrived. John is supposed to be the one who answers the door but he might be very different person at that point. How will he fare when faced with a former high school classmate?
Cheater Ending
- Cheating to beat Sophie at an arm wrestle now comes with consequences.
Completing Imaginary Friend Dream Rewrite
- Rewrote the fourth dream to be a little lighter in tone
- Rewrote both "Imaginary Friend" endings. Splitting one into 2 new variants
Player Portrait
- Using the same (old) AI generation tech I used to make the NPC portraits there is now a portrait for the PC as well as he gets younger and girlier. Though it only represents a "base" version of the MC there aren't variants for things like chubby or catgirl
- Its currently behind a setting toggle (defaulted off) to see how people feel about it
"Low Happiness" events are now "Challenges"
- Formerly the "Low Happiness" events could only be accessed by being especially mean to the girls. Now the girls will propose those events as "Challenges", regardless of their attitude towards you.
- Which means there are also prizes for winning!
- Though don't expect these to be easy, and if they don't like you, don't expect them to play fair.
- Technical improvements have also been made to them all prevent slowdowns after the game is complete.
Emily's Challenge
- The possible end results for the challenge have expanded greatly in both number and detail.
Kara's Challenge
- Kara's challenge has been re-ordered and re-tooled so the knowledge swapping is spread out in between rounds rather than all at the end.
- Previous "mean" intro spun off into separate event where you can just be mean to Kara for no reason. This "may" have consequences.
Sophie's Challenge
- Fixes to the ending transformations to ensure all routes can be hit (some were bugged and inaccessible before)
Miki's Challenge
- Unfortunately there wasn't a pre-existing Miki "Low Happiness" event, so the Miki challenge is still in development
Other Stuff
- Handle for Kara and Sophie inferiority complex in Mat 9 and 8 regressions
- 12->11 Mat Regression: A little more discussion of the changes to John's marks and what it means about his mind.
- Haphazard pass through the game to correctly react to Emily inferiority complex
- Added in a lv.2 for the "Small for your age" trait and updated everywhere where height was referenced
- Fixed up some spots where player "thoughts" weren't colored correctly
- All the little bug fixes mentioned in the forums, plus the usual random typos/errors corrected<<silently>>\
<<set _effectiveEducationAge to $playerMaturity>>
<<set _effectivePhysicalAge to $playerAge>>
<<set _calculusMark to 85 - ((16 - _effectiveEducationAge) * 15) - ($traitEnergetic * 5) - ($traitSlowLearner * 5)>>
<<set _englishMark to 70 - ((16 - _effectiveEducationAge) * 15) - ($traitSoftspoken * 5) - ($traitLisp * 5) - ($traitSlowLearner * 5) - ($traitBabyTalk * 5)>>
<<set _algebraMark to 85 - ((16 - _effectiveEducationAge) * 15) - ($traitOblivious * 10) - ($traitSlowLearner * 5)>>
<<set _physicsMark to 80 - ((16 - _effectiveEducationAge) * 15) - ($traitDaydreamer * 10) - ($traitSlowLearner * 5)>>
<<set _peMark to 90 - ((16 - _effectivePhysicalAge) * 10) - ($traitClumsy * 15) - ($traitChubby * 5) - ($traitDainty * 10) - ($traitRapunzelHair * 5)>>
<<set _peMark to Math.clamp(_peMark, 0, 100)>>
<<set _accountingMark to 85 - ((16 - _effectiveEducationAge) * 15) - ($traitForgetful * 10) - ($traitSlowLearner * 5)>>
<<set _historyMark to 70 - ((16 - _effectiveEducationAge) * 15) - ($traitGiggly * 5) - ($traitCrybaby * 5) - ($traitSlowLearner * 5)>>
<<set _chemistryMark to 75 - ((16 - _effectiveEducationAge) * 15) - ($traitChatterbox * 5) - ($traitSlowLearner * 5)>>
<<set _averageMark to (_calculusMark + _englishMark + _algebraMark + _physicsMark + _peMark + _accountingMark + _historyMark + _chemistryMark) / 8>>
<<set _marksArray to [_calculusMark, _englishMark, _algebraMark, _physicsMark, _peMark, _accountingMark, _historyMark, _chemistryMark]>>
<<set _poorClasses to _marksArray.filter(m => m < 70).length>>
<<set _veryPoorClasses to _marksArray.filter(m => m < 60).length>>
<<set _failingClasses to _marksArray.filter(m => m < 50).length>>
<<set _classPercentile to 50>>
<<script>>
State.temporary.averageMark = Number.parseFloat(State.temporary.averageMark).toPrecision(2);
State.temporary.classPercentile = Math.max(Math.trunc(50 + (State.temporary.averageMark - 70) * 2), 1);
<</script>>
<</silently>>\
<<nobr>>\
<div class="highschool-reportcard reportcard">
<div style="display: flex; align-items: center;">
<div>
<<Image "/ReportCard/HighSchoolCrest.webp">>
</div>
<div style="margin-left: 30px;">
<div class="reportCard-title"> Student Report Card </div>
<div class="reportCard-subTitle"> Gwyllion Park Secondary School </div>
</div>
</div>
<div>
<div>''Student Name:'' <<print getCurrentPlayerName()>></div>
<div>''Academic Year:'' Grade 11</div>
</div>
<div class="course-grid">
<span class="course-grid-header">Course Name</span>
<span class="course-grid-header">Course Grade</span>
<span class="course-grid-header">Teacher's Comment</span>
<span>Calculus</span>
<span>_calculusMark</span>
<span><<if $traitEnergetic>>Enthusiastic, but has difficulty staying on task.<</if>></span>
<span>English</span>
<span>_englishMark</span>
<span><<if $traitSoftspoken>>Needs to develop confidence in presentation skills.<</if>><<if $traitLisp>>Has a severe lisp. Recommend immediate speech therapy.<</if>></span>
<span>Algebra and Trigonometry</span>
<span>_algebraMark</span>
<span><<if $traitOblivious>> Often fails to read instructions properly, missing important information. <</if>></span>
<span>Physics</span>
<span>_physicsMark</span>
<span><<if $traitDaydreamer>>Consistent difficulty focusing in class.<</if>></span>
<span>Physical Education</span>
<span>_peMark</span>
<span><<if $traitClumsy>>Severe balance issues which must be addressed/investigated.<</if>><<if $traitDainty>>Unwilling to participate in even low contact activities.<</if>><<if $traitRapunzelHair>>Long hair is a danger to them and those around them, will need to be cut.<</if>></span>
<span>Accounting</span>
<span>_accountingMark</span>
<span><<if $traitForgetful>>Repeatably fails to turn in assigned work.<</if>></span>
<span>History</span>
<span>_historyMark</span>
<span><<if $traitGiggly>>Often interrupts others with inappropriate laughter.<</if>><<if $traitCrybaby>>Regulates emotion poorly and responds badly to feedback.<</if>></span>
<span>Chemistry</span>
<span>_chemistryMark</span>
<span><<if $traitChatterbox>>Distracts others with disruptive conversations.<</if>></span>
</div>
<div>
<div>''Average Grade:'' _averageMark</div>
<div>''Class Percentile:'' _classPercentile</div>
<div>''Teacher's Comments:''
<<if $traitImaginaryFriend >= 3>>
Occasionally acts in extremely childish ways seemingly out of their control. Recommend immediate therapeutic intervention.
<</if>>
<<if $traitBabyTalk>>
Speaks in a manner reminiscent of pre-school children. Recommend immediate speech therapy and cognitive testing.
<</if>>
<<if $traitSlowLearner>>
Struggles to pick up new concepts, leading to the student falling behind. Recommend cognitive testing for learning impairments.
<</if>>
<<if $traitBoyCrazy>>
Student is often seeking the attention of their male classmates, which causes distraction for everyone.
<</if>>
<<if $traitDaydreamer>>
Student misuses much of their work time daydreaming and then does not complete the work in time.
<</if>>
<<if $playerMaturity <= 14>>
Student lacks understanding of concepts from earlier grades. Recommending remedial work to catch back up.
<</if>>
<<if _failingClasses >= 3>>
Overall, student is at serious risk. They are failing multiple courses, dramatic intervention is required or student will have to repeat term.
<<elseif _veryPoorClasses >= 3>>
Extremely poor marks overall, student will need additional instruction or may fail.
<<elseif _poorClasses >= 3>>
Student's marks are subpar overall, additional effort must be spent to ensure acceptable grades.
<</if>>
</div>
</div>
</div>
<</nobr>><<silently>>\
<<set _effectiveEducationAge to $playerMaturity>>
<<set _effectivePhysicalAge to $playerMaturity>>
<<set _mathMark to 70 - ((13 - _effectiveEducationAge) * 10) - ($traitEnergetic * 5) - ($traitOblivious * 10) - ($traitSlowLearner * 5)>>
<<set _languageArtsMark to 80 - ((13 - _effectiveEducationAge) * 10) - ($traitSoftspoken * 5) - ($traitLisp * 5) - ($traitSlowLearner * 5) - ($traitBabyTalk * 10)>>
<<set _worldLanguagesMark to 80 - ((13 - _effectiveEducationAge) * 10) - ($traitGiggly * 5) - ($traitSlowLearner * 10) - ($traitBabyTalk * 10)>>
<<set _scienceMark to 75 - ((13 - _effectiveEducationAge) * 10) - ($traitDaydreamer * 10) - ($traitSlowLearner * 5)>>
<<set _peMark to 70 - ((13 - _effectivePhysicalAge) * 10) - ($traitClumsy * 15) - ($traitChubby * 5) - ($traitDainty * 5) - ($traitRapunzelHair * 10)>>
<<set _peMark to Math.clamp(_peMark, 0, 100)>>
<<set _musicMark to 85 - ((13 - _effectiveEducationAge) * 10) + ($traitNurseryRhymer * 5) - ($traitChatterbox * 5)>>
<<set _socialStudiesMark to 80 - ((13 - _effectiveEducationAge) * 10) - ($traitForgetful * 10) - ($traitSlowLearner * 5)>>
<<set _artMark to 85 - ((13 - _effectiveEducationAge) * 10) + ($traitNeat * 5) - ($traitCrybaby * 5)>>
<<set _averageMark to (_mathMark + _languageArtsMark + _worldLanguagesMark + _scienceMark + _peMark + _musicMark + _socialStudiesMark + _artMark) / 8>>
<<set _classPercentile to 50>>
<<set _marksArray to [_mathMark, _languageArtsMark, _worldLanguagesMark, _scienceMark, _peMark, _musicMark, _socialStudiesMark, _artMark]>>
<<set _poorClasses to _marksArray.filter(m => m < 70).length>>
<<set _veryPoorClasses to _marksArray.filter(m => m < 60).length>>
<<set _failingClasses to _marksArray.filter(m => m < 50).length>>
<<script>>
State.temporary.averageMark = Number.parseFloat(State.temporary.averageMark).toPrecision(2);
State.temporary.classPercentile = Math.max(Math.trunc(50 + (State.temporary.averageMark - 70) * 2), 1);
<</script>>
<</silently>>\<<include "Middle School Report Card Variable Setup">>
<<nobr>>\
<div class="highschool-reportcard reportcard">
<div style="display: flex; align-items: center;">
<div>
<<Image "/ReportCard/MiddleSchoolCrest.webp" "reportCard-icon">>
</div>
<div style="margin-left: 30px;">
<div class="reportCard-title"> Student Report Card </div>
<div class="reportCard-subTitle"> Netheril Heights Middle School </div>
</div>
</div>
<div>
<div>''Student Name:'' <<print getCurrentPlayerName()>></div>
<div>''Academic Year:'' Grade 8 </div>
</div>
<div class="course-grid">
<span class="course-grid-header">Class Name</span>
<span class="course-grid-header">Grade</span>
<span class="course-grid-header">Teacher's Comment</span>
<span>Language Arts</span>
<span><<print convertPercentageToLetterGrade(_languageArtsMark, false)>></span>
<span><<if $traitSoftspoken>>Needs to develop confidence in presenting ideas. <</if>><<if $traitLisp>>Has a severe lisp. Observe closely for required speech therapy.<</if>></span>
<span>World Languages</span>
<span><<print convertPercentageToLetterGrade(_worldLanguagesMark, false)>></span>
<span><<if $traitGiggly>>Often interrupts others with inappropriate laughter. <</if>></span>
<span>Science</span>
<span><<print convertPercentageToLetterGrade(_scienceMark, false)>></span>
<span><<if $traitDaydreamer>>Consistent difficulty focusing in class.<</if>></span>
<span>PE</span>
<span><<print convertPercentageToLetterGrade(_peMark, false)>></span>
<span><<if $traitClumsy>>Some balance issues may require remedial work. <</if>><<if $traitDainty>>Reluctant to participate in occasional low contact activities. <</if>><<if $traitRapunzelHair>>Long hair is a danger to them and those around them, will need to be cut.<</if>></span>
<span>Music</span>
<span><<print convertPercentageToLetterGrade(_musicMark, false)>></span>
<span><<if $traitNurseryRhymer>>Excellent memorization of lyrics. <</if>><<if $traitChatterbox>>Distracts others with disruptive conversations.<</if>></span>
<span>Social Studies</span>
<span><<print convertPercentageToLetterGrade(_socialStudiesMark, false)>></span>
<span><<if $traitForgetful>>Repeatedly fails to turn in assigned work.<</if>></span>
<span>Art</span>
<span><<print convertPercentageToLetterGrade(_artMark, false)>></span>
<span><<if $traitNeat>>Excellent eye for detail and precision. <</if>><<if $traitCrybaby>>Overly sensitive and responds badly to feedback.<</if>></span>
<span>Mathematics</span>
<span><<print convertPercentageToLetterGrade(_mathMark, false)>></span>
<span><<if _mathMark <= 60>>Struggling to keep up with the content, will need assistance to pass.<</if>><<if $traitEnergetic>>Enthusiastic, but has difficulty staying on task. <</if>><<if $traitOblivious>>Often fails to read instructions, missing important information.<</if>></span>
</div>
<div style="display: flex; justify-content: space-between">
<div>
<div>''Average Grade:'' <<print convertPercentageToLetterGrade(_averageMark)>></div>
<div>''Teacher's Comments:'' <<if $traitImaginaryFriend >= 3>>Occasionally acts in oddly childish ways seemingly out of their control. Recommend close observation for mental distress. <</if>><<if $traitBabyTalk>>Speaks in a manner reminiscent of pre-school children. Recommend immediate speech therapy and cognitive testing. <</if>><<if $traitSlowLearner>>Struggles to pick up new concepts, leading to the student falling behind. Recommend cognitive testing for learning impairments.<</if>><<if _failingClasses >= 3>>Failing multiple courses, dramatic intervention is required or student will held back a grade. <<elseif _veryPoorClasses >= 3>>Poor marks overall, student will need additional instruction or may fail.<<elseif _poorClasses >= 3>>Subpar marks overall, student at risk of failure.<</if>></div></div>
</div>
<div>
''Grading System''
<div style="display: flex;">
<div style="margin-right: 8px;">
A+ = 95% to 100%
<br>
A = 87% to 94%
<br>
A- = 80% to 86%
</div>
<div style="margin-right: 8px;">
B+ = 77% to 79%
<br>
B = 73% to 76%
<br>
B- = 70% to 72%
<br>
</div>
<div style="margin-right: 8px;">
C+ = 67% to 69%
<br>
C = 63% to 66%
<br>
C- = 60% to 62%
<br>
</div>
<div>
D+ = 57% to 59%
<br>
D = 52% to 56%
<br>
D- = 50% to 52%
<br>
F = 0 to 49%
</div>
</div>
</div>
</div>
<</nobr>><<silently>>\
<<set _effectiveEducationAge to $playerMaturity>>
<<set _effectivePhysicalAge to $playerMaturity>>
<<set _mathMark to 65 - ((9 - _effectiveEducationAge) * 15) - ($traitOblivious * 10) - ($traitEnergetic * 5) - ($traitSlowLearner * 5)>>
<<set _readingMark to 80 - ((9 - _effectiveEducationAge) * 15) - ($traitLisp * 5) - ($traitSlowLearner * 5)>>
<<set _writingMark to 75 - ((9 - _effectiveEducationAge) * 15) + ($traitNeat * 5) - ($traitSlowLearner * 5)>>
<<set _scienceMark to 70 - ((9 - _effectiveEducationAge) * 15) - ($traitDaydreamer * 10) - ($traitSlowLearner * 5)>>
<<set _gymMark to 75 - ((9 - _effectivePhysicalAge) * 10) - ($traitClumsy * 15) - ($traitChubby * 5)>>
<<set _gymMark to Math.clamp(_gymMark, 0, 100)>>
<<set _musicMark to 85 - ((9 - _effectiveEducationAge) * 10) + ($traitNurseryRhymer * 5) - ($traitChatterbox * 5)>>
<<set _spellingMark to 75 - ((9 - _effectiveEducationAge) * 15) - ($traitForgetful * 10) - ($traitSlowLearner * 5)>>
<<set _artsMark to 85 - ((9 - _effectiveEducationAge) * 10) - ($traitCrybaby * 5)>>
<<set _averageMark to (_mathMark + _writingMark + _readingMark + _scienceMark + _gymMark + _musicMark + _spellingMark + _artsMark) / 8>>
<<set _classPercentile to 50>>
<<set _marksArray to [_mathMark, _writingMark, _readingMark, _scienceMark, _gymMark, _musicMark, _spellingMark, _artsMark]>>
<<set _poorClasses to _marksArray.filter(m => m < 70).length>>
<<set _veryPoorClasses to _marksArray.filter(m => m < 60).length>>
<<set _failingClasses to _marksArray.filter(m => m < 50).length>>
<<script>>
State.temporary.averageMark = Number.parseFloat(State.temporary.averageMark).toPrecision(2);
State.temporary.classPercentile = Math.trunc(50 + (State.temporary.averageMark - 70) * 2);
<</script>>
<</silently>>\
<<nobr>>\
<div class="highschool-reportcard reportcard">
<div style="display: flex; align-items: center;">
<div>
<<Image "/ReportCard/PrimarySchoolCrest.webp" "reportCard-icon">>
</div>
<div>
<div class="reportCard-title"> Student Report Card </div>
<div class="reportCard-subTitle"> Mahou Shoujo Academy </div>
</div>
</div>
<div>
<div>''Student Name:'' <<print getCurrentPlayerName()>></div>
<div>''Academic Year:'' Grade 4</div>
</div>
<div class="course-grid">
<span class="course-grid-header">Subject</span>
<span class="course-grid-header">Grade</span>
<span class="course-grid-header">Teacher's Comment</span>
<span>Math</span>
<span><span><<print convertPercentageToLetterGrade(_mathMark, true)>></span></span>
<span><<if _mathMark >= 60>>Student needs to continue working on their times tables.<<else>>Student is struggling with basic concepts.<</if>> <<if $traitOblivious>>Always make sure to read the whole question.<</if>></span>
<span>Reading</span>
<span><span><<print convertPercentageToLetterGrade(_readingMark, true)>></span></span>
<span><<if _readingMark < 50>>Student's reading ability is multiple grades behind.<<elseif _readingMark <= 60>>Student's reading ability is a grade behind expectations. Please encourage reading at home as well as school.<</if>><<if $traitLisp>>Student has some trouble with "s" and "t" sounds when reading aloud, make sure to encourage careful enunciation.<</if>></span>
<span>Writing</span>
<span><span><<print convertPercentageToLetterGrade(_writingMark, true)>></span></span>
<span><<if _readingMark < 50>>Student's writing is very simplistic and error prone, will require extra attention.<<elseif _readingMark <= 60>>Student's writing is below expectations.<</if>> <<if $traitNeat>>Very neat handwriting.<</if>></span>
<span>Science</span>
<span><span><<print convertPercentageToLetterGrade(_scienceMark, true)>></span></span>
<span><<if _readingMark < 50>>Student is struggling even with fundamentals. <<elseif _readingMark <= 60>>Student has an acceptable grasp of the fundamentals, but struggles with the more complex concepts. <</if>><<if $traitDaydreamer>>The student often fails to pay attention to the teacher, frequently caught day dreaming.<</if>></span>
<span>Gym</span>
<span><span><<print convertPercentageToLetterGrade(_gymMark, true)>></span></span>
<span><<if $traitClumsy>>Student demonstrates some balance issues, encourage them to keep working at it. <</if>><<if $traitRapunzelHair>>Student's hair is unmanageably long and a danger to them and others. It will need to be reduced to an acceptable length or tied back properly.<</if>></span>
<span>Music</span>
<span><span><<print convertPercentageToLetterGrade(_musicMark, true)>></span></span>
<span><<if $traitNurseryRhymer>>Excellent at remembering lyrics. <</if>><<if $traitDancer>>A very good dancer. <</if>><<if $traitChatterbox>>Very friendly. But please stress that recess and lunch is the time to talk with friends, not during class.<</if>></span>
<span>Spelling</span>
<span><span><<print convertPercentageToLetterGrade(_spellingMark, true)>></span></span>
<span><<if _readingMark < 50>>Student is stuck almost entirely using phonetic spelling and is frequently confused by any mismatch between sounds and spellings. <<elseif _readingMark <= 60>>Student has a good understanding of phonetic spelling, but struggles with non-phonetic words. <</if>><<if $traitForgetful>>Needs to improve on remembering homework.<</if>></span>
<span>Arts</span>
<span><<print convertPercentageToLetterGrade(_artsMark, true)>></span>
<span><<if $traitCrybaby>>Needs to be less sensitive to feedback.<</if>></span>
</div>
<div style="display: flex; justify-content: space-between">
<div>
<div>''Teacher's Comments:'' <<if $traitGiggly || $traitEnergetic>>Always brings positive energy to the classroom. <</if>><<if $traitSoftspoken>>Quiet and well behaved.<</if>><<if $traitBabyTalk>>Often makes speech errors more common in younger children. Recommend remedial speech therapy. <</if>><<if $traitSlowLearner>>Struggles to pick up new concepts, will need additional support at home to keep up. <</if>> <<print getCurrentPlayerName()>> is a joy to teach<<if _averageMark < 60>> despite their struggles<</if>>. <<if _averageMark < 60>>However, their performance is multiple grades behind. Please come in for parent-teacher conference to discuss next steps.<</if>> </div>
</div>
<div style="margin-right: 10px; margin-left: 10px">
''Grading System''
<div>
A = Excellent work!
<br>
B = Great job!
<br>
C = There's always room for improvement.
<br>
D = Please try harder.
<br>
F = Please ask your teacher for help or extra credit.
<br>
</div>
</div>
</div>
</div>
<</nobr>><<silently>>\
<<set _effectiveEducationAge to $playerMaturity>>
<<set _socialSkills to Math.min(2 - (5 - _effectiveEducationAge), 3)>>
<<set _mathSkills to Math.min(2 - (5 - _effectiveEducationAge) - ($traitSlowLearner * 0.5), 3)>>
<<set _readingSkills to Math.min(2 - (5 - _effectiveEducationAge) - ($traitSlowLearner * 0.5), 3)>>
<<set _fineMotorSkills to Math.min(2 - (5 - $playerAge) - $traitClumsy, 3)>>
<<set _grossMotorSkills to Math.min(2 - (5 - $playerAge) - $traitClumsy - ($traitChubby * 0.5), 3)>>
<<set _currentPlayerName to getCurrentPlayerName()>>
<<set _physicalPreparednessLevel to _fineMotorSkills + _grossMotorSkills>>
<<set _mentalPreparednessLevel to _socialSkills + _mathSkills + _readingSkills>>
<<set _kindergartenPreparednessLevel to _physicalPreparednessLevel + _mentalPreparednessLevel>>
<</silently>>\
<<nobr>>
<div class="highschool-reportcard reportcard">
<div style="display: flex; align-items: center;">
<div>
<<Image "/ReportCard/LuckyClover.webp" "reportCard-icon">>
</div>
<div style="margin-left: 30px;">
<div class="reportCard-title"><<if _effectiveEducationAge >= 5>> Kindergarten Checklist <<else>> Preschool Checklist <</if>></div>
<div class="reportCard-subTitle"> Lucky Clover Nursery School </div>
</div>
</div>
<div>
</div>
<div>
<div>''Student Name:'' _currentPlayerName</div>
</div>
<div class="preschool-grid">
<span>
<h3>Social Skills</h3>
<span class="preschool-skill-grid">
<span><<if _socialSkills >= 1 + $traitAgreeable>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Follows instructions</span>
<span><<if _socialSkills >= 1 + $traitAgreeable>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Obeys school rules</span>
<span><<if _socialSkills >= 2 && !$traitCrybaby>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Uses their words to express themselves</span>
<span><<if _socialSkills + $traitAgreeable + $traitSoftspoken >= 1 >>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Shows respect for teachers</span>
<span><<if _socialSkills >= 0>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Keeps their hands & feet to themselves</span>
<span><<if _socialSkills >= 2 || $traitNeat>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Helps clean u </span>
<span><<if _socialSkills >= 3 || $traitNeat>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Puts the toys away completely</span>
<span><<if _socialSkills >= 1 && !$traitOblivious && !$traitChatterbox>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Listens to the teacher the first time</span>
<span><<if _socialSkills >= 0 && getGroupFriendliness() >= 21>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Is kind to their friends</span>
<span><<if _socialSkills >= 0 && ($acceptActivityCount > $declineActivityCount)>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Participates in group activities</span>
<span><<if _socialSkills >= 1 && !$traitEnergetic && !$traitChatterbox>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can sit & listen for circle time</span>
</span>
</span>
<span>
<h3>Math Readiness Skills</h3>
<span class="preschool-skill-grid">
<span><<if _mathSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can count to 10</span>
<span><<if _mathSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can count to 20</span>
<span><<if _mathSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can count backwards from 10 - 1</span>
<span><<if _mathSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize numbers 1-10</span>
<span><<if _mathSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize numbers 11-20</span>
<span><<if _mathSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize some shapes</span>
<span><<if _mathSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize colors</span>
<span><<if _mathSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can sort objects by size, shape & color</span>
<span><<if _mathSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can match objects</span>
<span><<if _mathSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can match numbers to corresponding set of objects</span>
<span><<if _mathSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can make a simple pattern</span>
</span>
</span>
<span>
<h3>Reading Readiness Skills</h3>
<span class="preschool-skill-grid">
<span><<if _readingSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Enjoys reading books</span>
<span><<if _readingSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can sing & repeat songs</span>
<span><<if _readingSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize their name in print</span>
<span><<if _readingSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Knows the letters in their name</span>
<span><<if _readingSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize some letters</span>
<span><<if _readingSkills >= 3 && !$traitForgetful>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can read and repeat books from memory</span>
<span><<if _readingSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Knows some letter sounds</span>
<span><<if _readingSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Knows some rhyming sounds</span>
<span><<if _readingSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Knows the days of the week</span>
<span><<if _readingSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Knows the months of the year</span>
<span><<if _readingSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can recognize the names of their friends</span>
<span><<if _readingSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can match letters with word (A is for Apple)</span>
</span>
</span>
<span>
<h3>Fine Motor Skills</h3>
<span class="preschool-skill-grid">
<span><<if _fineMotorSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can draw lines & circles</span>
<span><<if _fineMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can draw some shapes</span>
<span><<if _fineMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can trace their name</span>
<span><<if _fineMotorSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can print their name</span>
<span><<if _fineMotorSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can trace some letters</span>
<span><<if _fineMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can write some letters</span>
<span><<if _fineMotorSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can string a set of beads</span>
<span><<if _fineMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can cut with scissors</span>
<span><<if _fineMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can put together a 10 piece puzzle</span>
<span><<if _fineMotorSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can stack a set of blocks</span>
<span><<if _fineMotorSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can tie shoes</span>
<span><<if _fineMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can button shirt</span>
</span>
</span>
<span>
<h3>Gross Motor Skills</h3>
<span class="preschool-skill-grid">
<span><<if _grossMotorSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can skip </span>
<span><<if _grossMotorSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can hop </span>
<span><<if _grossMotorSkills >= 0>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can jump </span>
<span><<if _grossMotorSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can swim </span>
<span><<if _grossMotorSkills >= 1>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can climb on equipment with ease</span>
<span><<if _grossMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can throw a ball</span>
<span><<if _grossMotorSkills >= 3>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can catch a ball</span>
<span><<if _grossMotorSkills >= 2>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can walk heel to toe on a balance beam</span>
<span><<if _grossMotorSkills >= 0>>@@.checkMarkEmoji;✔️@@<<else>>❌<</if>></span>
<span>Can play games with their friends</span>
</span>
</span>
<span>
<h3>Teacher's Comments</h3>
<<if $playerMaturity === 5>>
<<if _physicalPreparednessLevel >= 5>>
_currentPlayerName is excelling on physical developmental milestones.
<<elseif _physicalPreparednessLevel >= 3>>
_currentPlayerName is meeting criteria on physical developmental milestones.
<<elseif _physicalPreparednessLevel >= 1>>
_currentPlayerName is struggling severely on physical developmental milestones and will need remedial work.
<<else>>
_currentPlayerName is not meeting any physical developmental milestones, I recommend taking student for physiological testing.
<</if>>
<<if _mentalPreparednessLevel >= 7>>
?they is excelling on mental developmental milestones.
<<elseif _mentalPreparednessLevel >= 5>>
?they is meeting criteria on mental developmental milestones.
<<elseif _mentalPreparednessLevel >= 3>>
?they is struggling severely on mental developmental milestones and will need remedial work.
<<else>>
?they is not meeting any mental developmental milestones, I recommend taking student for physiological testing.
<</if>>
<<if _kindergartenPreparednessLevel >= 11>>
Overall, _currentPlayerName has worked very hard and is set up for success in Kindergarten.
<<elseif _kindergartenPreparednessLevel >= 7>>
Overall, _currentPlayerName is somewhat prepared for Kindergarten. Some additional practice is required on lagging skills.
<<elseif _kindergartenPreparednessLevel >= 5>>
Overall, _currentPlayerName is unprepared for Kindergarten and will need some remedial work to catch up.
<<else>>
Overall, _currentPlayerName is extremely unprepared for Kindergarten and will struggle without immediate intervention.
<</if>>
<<elseif $playerMaturity < 5>>
_currentPlayerName is working hard on their skills in preparation for Kindergarten.
<<else>>
_currentPlayerName is set up for success in Kindergarten.
<</if>>
<<if $traitHonest>>
_currentPlayerName is always honest and tells the truth.
<</if>>
<<if $traitGRatedLanguage>>
_currentPlayerName never uses bad words and is very respectful.
<</if>>
<<if $traitWeakBladder>>
<br>
<br>
_currentPlayerName is still experiencing frequent accidents. Students must be completely potty trained to remain in this program.
<br>
<span class="dialog-circle-sketch-highlight">Conference with principal required.</span>
<</if>>
</span>
</div>
</div>
<</nobr>><<set _scaredyCatValue to $traitAfraidOfTheDark + $traitMonophobia + $traitAfraidOfHeights + $traitClaustrophobic + $traitAfraidOfBugs + $traitAfraidOfMonsters>>
<<if _scaredyCatValue >= 4 && !$titleScaredyCat>>
<<playerVoice "\"Ahhh!\"">> You @@.girlVoice;squealed@@ at the sight of, what turned out to be just a squirrel out in the garden.
Since this party had started you'd been getting more and more @@.girlVoice;jumpy@@, @@.girlVoice;worried@@ and @@.girlVoice;afraid@@ of an increasing number of things. Some of them were found fairly commonly even in adults, like a @@.girlVoice;fear of heights@@ or @@.girlVoice;tight spaces@@. Yet you'd also acquired a @@.girlVoice;childlike fear of the dark@@, you @@.girlVoice;squealed like a little girl@@ at the sight of bugs or other creepy crawlies. Now you even @@.girlVoice;worried about monsters under the bed.
You were a total @@.girlVoice;scaredy cat@@ and if it kept getting worse you'd end up afraid of your own shadow...<<playerThought "though shadows are kinda scary...">>
<<nobr>>\
<<set $traitAfraidOfMonsters to true>>
<<set $traitAfraidOfBugs to true>>
<<set $traitClaustrophobic to true>>
<<set $traitAfraidOfHeights to true>>
<<set $traitAfraidOfTheDark to true>>
<<set $traitMonophobia to true>>
<</nobr>>\
<<addTrait "$titleScaredyCat">>\
<</if>><<if $sophieInferiorityComplex>>
<<switch $sophieInferiorityComplex>>\
<<case 1>>\
''Sophie's Rival''
@@.girlThought;Sophie is pretty talented. I wish I could do that.@@
Thoughts like that nagged at you every time you saw Sophie accomplish some impressive task. You couldn't deny that she was @@.girlVoice;fitter than you@@ in a lot of ways. <<if $playerAge >= 10>>Despite her age Sophie was capable of some feats you could only dream of.<<else>>Given your current age there are lots of physical feats you can't hope to replicate.<</if>> It was hard not to be a little @@.girlVoice;jealous@@ of her and all she is capable of.
<<case 2>>\
''Sophie Admirer''
@@.girlThought;Sophie is amazing. I wish I could do that.@@
Your esteem for Sophie has grown to the point that you @@.girlVoice;can't deny@@ her physical superiority. <<if $playerAge >= 13>>You were a lot bigger than her, but there was still no way you could keep up.<<elseif $playerAge >= 10>>Despite still being a little older, she was capable of things you could never match.<<elseif $playerAge === 9>>Despite being the same age it was clear she was far more capable.<<else>>Now that you were younger than her superiority was total.<</if>> Those feelings leaked into your general perception of her, if she was amazing at that, surely she was amazing at other things as well.
<<case 3>>\
''Sophie Fangirl''
@@.girlThought;Sophie is just so amazing. I wish I could be like her.@@
Your brain was stuffed full of thoughts just like that one. No matter what happened you couldn't see Sophie as anything but @@.girlVoice;incredible@@ and @@.girlVoice;wonderful@@. @@.girlVoice;Awe@@ of her physical prowess has morphed into @@.girlVoice;awe@@ of her general being. Every one of her @@.girlVoice;many accomplishments@@ raised her further in your esteem. If Sophie had a fan club, @@.girlThought;and she totally deserves to have a fan club@@, you would be the first to join.
<<case 4>>\
''Sophie Devotee''
@@.girlThought;Sophie is the most amazing person ever. I'm so lucky to get to spend time with her.@@
Your brain was full of thoughts just like that one. No matter what happened you couldn't see Sophie as anything but @@.girlVoice;incredible@@ and @@.girlVoice;wonderful@@. This extended far beyond her @@.girlVoice;Olympic gold medalist@@ level athletics. She was @@.girlVoice;awesome@@ in every way. Any flaws she might have...well she didn't have any, but every new thing she accomplished just made her even more @@.girlVoice;incredible@@ in your eyes. You planned on being the president of her fan club, because everyone needed to know how @@.girlVoice;amazing@@ she was.
<</switch>>\
<</if>>\
<<if $karaInferiorityComplex>>\
<<switch $karaInferiorityComplex>>\
<<case 1>>\
''Kara's Peer''
@@.girlThought;Kara is really smart.@@
Every time you saw Kara thoughts like that floated through your head. <<if $playerMaturity >= 10>>Sure she was only seven, but she was //much// smarter than her age implied.<<elseif $playerMaturity >= 8>>You had more education than her, but she was still really sharp.<<else>>That not only did she know more than you, but that she might be smarter in general.<</if>> It was hard not to feel dispirited by that, a girl that young being so sharp while you were just...you. Kara was a very impressive <<if $playerMaturity >= 11>>little girl<<elseif $playerMaturity >= 8>>girl<</if>>.
<<case 2>>\
''Kara's Student''
@@.girlThought;Kara is incredibly smart. I wish I was that smart.@@
Every time you saw Kara thoughts like that dominated your mind. <<if $playerMaturity >= 10>>She was only seven, but you felt she was still somehow smarter than you.<<else>>She was obviously smarter than you, and you knew it.<</if>> It was demoralizing to compare yourself to that, knowing that she'd out think you at every turn. But she was a genius, no way you could compete.
<<case 3 4 5 6>>\
''Kara's Apprentice''
@@.girlThought;Kara is just incredible. She's probably the smartest person ever.@@
Your brain was suffused with thoughts just like that one. Kara was just @@.girlVoice;so smart@@ that you paid attention to her every word. If you ever disagreed with something you assumed it was because she understood something you didn't. @@.girlThought;Kara is a genius, everyone should listen to her. In fact she should be president of the world.@@
<</switch>>\
<</if>>\
<<if $emilyInferiorityComplex>>\
<<switch $emilyInferiorityComplex>>\
<<case 1>>\
''Emily's Sibling''
@@.girlThought;My sister is pretty powerful.@@
You are no longer capable of thinking of Emily as your "little" sister. It just feels too belittling for someone of her power and ability. <<if $playerAge >= 9>>Even if she was younger than you, she deserved the respect of just being your "sister".<<elseif $playerAge === 8>>Though since you were the same age, "little" wouldn't feel right anyway.<<else>>Though since you were actually @@.girlVoice;younger@@, "little" wouldn't feel right anyway.<</if>>
<<case 2>>\
''Emily's Little Sister''
@@.girlThought;Big sis Emily is good at so many things.@@
You are no longer capable of thinking of Emily as anything other than your @@.girlVoice;big sister@@. And since she was your @@.girlVoice;big sister@@ it naturally followed that you were her @@.girlVoice;little sister@@. <<if $playerAge >= 11>>The fact you're a boy didn't matter.<<elseif $playerAge >= 9>>The fact that you're actually older didn't matter.<</if>> It was a fundamental truth of your relationship. The nature of that relationship making you increasingly inclined to rely on your @@.girlVoice;big sis@@.
<<case 3>>\
''Emily's Baby Sister''
@@.girlThought;My sissie takes care of me.@@
You kept thinking of Emily as your @@.girlVoice;sissie@@. Thinking and acting as if the phrase "big sister" was too difficult for you, even though only a @@.girlVoice;baby@@ would struggle with it. Of course considering you were her @@.girlVoice;baby sister@@ maybe it was true. <<if $playerAge >= 11>>The fact you're a boy didn't matter.<<elseif $playerAge >= 9>>The fact that you're actually older didn't matter.<<else>>The fact that you're still so old didn't matter.<</if>> You were her @@.girlVoice;baby sister@@ and that's just how it was. And like any @@.girlVoice;baby sister@@ you find yourself relying heavily on your @@.girlVoice;sissie@@, automatically looking to her for support on even basic tasks.
<</switch>>\
<</if>>\
<<if $mikiInferiorityComplex>>\
<<switch $mikiInferiorityComplex>>\
<<case 1>>\
''Miki Neophyte''
@@.girlThought;Miki is always so positive.@@
The more you thought about it, the more you realized how much of a positive force Miki was. She was always @@.girlVoice;smiling@@ and @@.girlVoice;giggling@@ and making everyone else feel better. Meanwhile you'd made your <<sisterTitle>> upset more times than you could count. You resolved to be a little more positive, like Miki.
<<case 2>>\
''Miki Believer''
@@.girlThought;I wish I could be as nice as Miki.@@
Your resolution to be more positive hadn't been nearly enough. Maybe you'd smiled a little more, and made fewer nasty comments, but you still couldn't do what Miki did. She wasn't just acting positive, her whole worldview was just @@.girlVoice;cheery@@. She was @@.girlVoice;kind@@ and @@.girlVoice;nice@@, never held a grudge, and it made everyone want to have her around. You @@.girlVoice;wanted to be like that@@. So you'd try harder to be @@.girlVoice;nicer@@ and @@.girlVoice;cheerier@@, then maybe people would like you too.
<<case 3>>\
''Miki's Apostle''
@@.girlThought;Miki is my role model.@@
<</switch>>\
<</if>>\<<if $traitRapunzelHair>>\
''Rapunzel Hair''
The length of your hair is insanely out of control. It pools around your feet when you stand still and you had to be careful when you walked lest you trip over the excess dragging on the floor. The curse wasn't even done. If not for the @@.girlVoice;cute hairclips@@ in your hair it would just keep growing. A few minutes without them and you would //really// be in a Rapunzel situation. Cutting it wouldn't work either, even with the hairclips it would grow back in an instant.
Luckily another part of the magic made sure your hair wouldn't get dirty from being dragged around. It was always @@.girlVoice;smooth@@ and @@.girlVoice;silky@@. Despite that, you ''knew'' had to brush it daily to keep it that way. It would take ages, but there was something soothing about @@.girlVoice;running a brush through your hair@@. Even when you didn't have a brush you often found yourself distractedly @@.girlVoice;running your fingers@@ through it or @@.girlVoice;fiddling@@ with a lock.
<</if>>\
<<if $traitGRatedLanguage>>\
<<switch $traitGRatedLanguage>>\
<<case 1>>\
''G-Rated Speech''
Ever since your 're-education' you've found it entirely impossible to say @@.girlVoice;bad words@@. No matter how @@.girlVoice;fudging@@ much you tried, you couldn't do it. @@.girlVoice;poop@@, @@.girlVoice;fudge@@, @@.girlVoice;bumbum@@, were all denied to you. The nastiest thing you could manage was a @@.girlVoice;dang@@, and it was almost surprising you could do that. But no matter what you were stuck with the most saccharine, innocent version imaginable. It was a constant source of embarrassment, but what the @@.girlVoice;hey@@ could you do?
<<case 2>>\
''Use Kind Words''
<<if $gRatedLanguageEvolutionScene>>Your mind had taken not using @@.girlVoice;bad words@@ to a new level.<<else>>Ever since your 're-education' you've found it entirely impossible to say @@.girlVoice;bad words@@.<</if>> The concept of curse words was scoured from your mind. Any sort of @@.girlVoice;potty talk@@ had to be sanitized to an appropriate level for @@.girlVoice;toddlers@@ and understandable by @@.girlVoice;babies@@. That's if you could even say them at all. If a word was 'mean' it was near impossible to even say it. You couldn't make fun of //anyone// and even thinking of words like 'dumb' made you uncomfortable.
<</switch>>\
<</if>>\
<<if $traitCatgirl == 1>>\
''Nekomimi''
A rather unusual curse has left you with a few feline features. You have @@.girlVoice;adorable@@ cat ears poking out of the top of your head. The fur on them is incredibly soft, but it tickles if people touch them wrong. Your canine teeth have also gotten way sharper, and one of those @@.girlVoice;cute little fangs@@ seems to always be showing. You're also a little more @@.girlVoice;playful@@ and @@.girlVoice;energetic@@ than before, but it also makes you easier to distract.
<<elseif $traitCatgirl == 2>>\
<<if $playerAge <= 10>>''Catgirl''<<else>>''Catboy''<</if>>
Your curse has progressed and you look even more @@.girlVoice;cat like@@ than before. You still have your ears and fangs, but now a long tail trailed out behind you. Sometimes you were able to control it, but other times it seemed to have a mind of its own. Your nails have grown longer and are surprisingly sharp. Narrow, unmistakably feline, slitted eyes have granted you excellent night vision. Oh, and you have an uncontrollable habit of sometimes ending sentences with a saccharine @@.girlVoice;"nya~" :3@@
<</if>>\
<<if $traitCuteVoice>>\
<<if $playerMaturity/2 + $playerAge <= 10>>\
''Angelic Voice''
All @@.girlVoice;little girls@@ have @@.girlVoice;sweet@@ and @@.girlVoice;adorable@@ voices, but yours is exemplary. It's the @@.girlVoice;cutest little voice@@ by which all others will be judged.
<<else>>\
''Cute Voice''
No matter how hard you try your voice always comes out @@.girlVoice;cute@@ and @@.girlVoice;saccharine@@. <<if $playerAge <= 10>>It makes you sound like a girl @@.girlVoice;half your age@@.<<else>>It makes you @@.girlVoice;sound like a girl@@.<</if>> It wasn't just the natural @@.girlVoice;sweetness@@ of your voice, even the @@.girlVoice;way you spoke@@ exuded an air of @@.girlVoice;innocence@@. Of course it also makes it nearly impossible for anyone to take you seriously.
<</if>>
<</if>>\
<<if $traitBornToLose>>\
''Born to Lose''
Emily's curse has turned you into a loser. You can't correctly guess a coin flip, your rolls always come up snake eyes, and you never seem to draw the card you want. No matter what game, sport, or activity you pick, you can't win, and yet you can't figure out why. As disastrous as your luck seems to be your mind can't connect it back to Emily's curse. It just seems like another time when things didn't go your way. However, it's more than just bad luck. If required the very laws of the universe will bend to make sure you lose, //no matter what//.
<</if>>\
<<if $traitBabyTalk>>\
''Baby Talk''
<<if $playerMaturity >= 4>>\
Something has gone @@.girlVoice;wrong@@ with your speech. By your age you should have matured past the more common articulation errors. But you struggle with some sounds; "red" becomes "wed", "that" becomes "dat", 'bought' becomes 'bots', and that's just the start. Sometimes you miss whole syllables or drop consonants. No matter how hard you try you sound more like a @@.girlVoice;toddler@@ than a $playerMaturity year old.
<<elseif $playerMaturity >= 2>>\
Like most @@.girlVoice;toddlers@@ you struggle with some of the more basic speech sounds: "red" becomes "wed", "that" becomes "dat", 'bought' becomes 'bots', and that's just the start. Sometimes you miss whole syllables or drop consonants. It can make you difficult to understand and frustrating to communicate with, but you can't do any better.
<</if>>\
<</if>>\
<<if $traitHonest>>\
''Cannot Tell a Lie''
You have been cursed with total absolute honesty. Every word that comes out of your mouth must be absolutely true. No half-truths and no lies by omission. No white lies to preserve someone else's, or your own, ego. You can't even lie to yourself.
Even worse, even something as minor as carefully couching your language resulted in you @@.girlVoice;spilling everything@@. If you were honest at least you didn't have to reveal all your innermost thoughts, but an attempted lie would reveal every, often embarrassing, detail.
<</if>>\
<<if $traitWeakBladder>>\
<<switch $traitWeakBladder>>\
<<case 1>>\
''Weak Bladder''
It was awfully embarrassing, but you've been having some issues with your bladder. Sometimes you felt like you needed to pee but didn't, other times it went from a slight urge to a desperate feeling seemingly within moments. <<if $accidentCount == 0>>At the back of your mind there was a nagging worry that you might have an @@.girlVoice;accident@@ if you weren't cautious.<<elseif $accidentCount == 1>>You'd already had one accident and you were worried about more.<<elseif $accidentCount >=2>>You'd already had multiple accidents already.<</if>> And that was during the day; night time was of even greater concern. You'd be mortified if you ever @@.girlVoice;wet the bed@@, but what could you do about it?
<<case 2>>\
''Accident Prone''
Issues with your bladder had gotten even worse. The urge to pee often came on so suddenly that you had to bolt to the bathroom to prevent <<if $accidentCount >0>>another <<else>>an<</if>> accident. You just never got enough warning, making even a slight delay in your reaction potentially disastrous. It seemed almost a guarantee that you'd @@.girlVoice;wet the bed@@ overnight.
<<case 3>>\
''Incontinent''
You couldn't control your bladder anymore. The first warning that you needed to pee was usually a spreading warmth. No amount of @@.girlVoice;potty training@@ would help if you never made it there in the first place. <<if $accidentCount == 0>>It was a miracle you hadn't had an accident, but it was only a matter of time.<<elseif $accidentCount == 1>>You'd only had one accident, but more seemed inevitable.<<else>>You'd already had multiple accidents and that showed no signs of slowing down.<</if>>
<</switch>>\
<</if>>\
<<if $traitIlliterate>>\
''Illiterate''
You've entirely lost the ability to read or write. There are a couple of words you can recognize, like your name, or the names of the girls, but everything else just looks like gibberish. Writing is even worse, even your name is @@.girlVoice;beyond your ability@@. There is simply a disconnect between the word and the letters in it, and that would assume you knew how to write your letters, @@.girlVoice;which you didn't@@.
<</if>>\
<<if $traitThumbSucker>>\
''Thumb Sucker''
You've developed a bad habit of @@.girlVoice;sucking your thumb@@ whenever you get stressed. You're fully aware of how bad it looks but you simply can't help yourself. When the going gets tough you just start sucking like a @@.girlVoice;scared little toddler@@.
<</if>>\
<<if $traitMentalLock>>\
''Mental Block''
Your mind seems to be stuck with the things you knew at $playerMaturity. No matter how many times you are taught a new lesson it never seems to stick. You can form memories okay, but new concepts just refuse to take purchase.
<</if>>\
<<if $traitAgeLock>>\
''Everlasting Youth''
Your body is stuck at age $playerAge. No matter how long you wait you never seem to get any bigger or any older. You aren't sure if this means you might live forever, but until then you're stuck eating off the kid's menu.
<</if>>\
<<if $traitDiaperLover>>\
''Diaper Lover''
You have an unusual relationship with the diaper you're wearing. Rather than being coy about it's existence you are compelled to proud of it to an irrational degree. You'll lift your shirt or pull down your pants just to show it off, bragging about the design or color of it. This compulsion is even stronger when it comes to those who don't know about what you're wearing, you simply //have// to let everyone know what you're wearing a diaper. Regardless of how inappropriate the moment is, or how embarrassing it would be to reveal, you find yourself proudly grinning as you show it off for all to see.
<</if>>\<<set _hasEarworm to $traitNurseryRhymer || $traitMouseketeer>>\
<<if _hasEarworm>>\
These songs were just @@.girlVoice;so catchy@@ that they seemed permanently stuck inside you head. The only way to get some peace and quiet was by singing them to yourself. Plus if someone else started up a song you didn't have a choice but to @@.girlVoice;sing along@@.
<</if>>\
<<if $traitNurseryRhymer>>\
''Nursery Rhymer''
@@.musicalNoteEmoji;🎵@@@@.girlVoice;"The itsy bitsy spider went up the waterspout. Down came the rain-"@@@@.musicalNoteEmoji;🎵@@
You couldn't help but hummed rhymes like that to yourself and of course you had to make the related gestures, otherwise it didn't count.
<</if>>\
<<if $traitMouseketeer>>\
''Mouseketeer''
@@.musicalNoteEmoji;🎵@@@@.girlVoice;"Let it go. Let it go. Can't hold it back anymore."@@@@.musicalNoteEmoji;🎵@@
<<if $playerMaturity >= 14>>Your brain was infested with seemingly endless Disney songs. The moment you managed to clear one, another always popped in.<<elseif $playerMaturity >= 10>>Your brain has made room for seemingly endless Disney songs, and it especially preferred anything sung by a <<if $knowledgeDisney>>@@.girlVoice;princess@@, and not just the official ones.<<else>>@@.girlVoice;princess@@.<</if>><<else>>You were thrilled that you knew so many Disney songs, you especially loved the ones by the @@.girlVoice;princesses@@.<</if>>
<</if>>\<<if $traitClaustrophobic>>\
''Afraid of Tight Spaces''
Tight spaces made you very uncomfortable. It wasn't so severe that any enclosed space was a problem, but the second the walls started getting tight you started sweating. If you ever did get trapped somewhere too tight it would only be moments before you would @@.girlVoice;melt down@@, no matter how unhelpful that would be.
<</if>>\
<<if $traitAfraidOfTheDark>>\
''Afraid of the Dark''
<<if $traitAfraidOfMonsters>>\
You're absolutely @@.girlVoice;terrified of the dark@@. You can't help but panic about what @@.girlVoice;monsters@@ might be lurking in the shadows. There were so many @@.girlVoice;scary things@@ out there: @@.girlVoice;zombies@@, @@.girlVoice;vampires@@, @@.girlVoice;goblins@@, @@.girlVoice;imps@@ and even @@.girlVoice;ghosts@@. No matter how little darkness it was there was always room for //something// to be ready to eat you.
You'll refuse to go anywhere that's too dark. You'll always sleep with a night light on and if you are forced to go into the dark, you'll absolutely need to @@.girlVoice;hold someone's hand@@.
<<elseif $playerMaturity <= 8>>\
You're absolutely @@.girlVoice;terrified of the dark@@. You keep telling yourself that @@.girlVoice;monsters aren't real@@, but when faced with that inky blackness, you doubt yourself. Imagining all sorts of @@.girlVoice;beasts@@ ready to leap out at you.
Given the choice you'll refuse to go anywhere that's too dark. You'll always sleep with a night light on and if you are forced to go into the dark, you'll need to @@.girlVoice;hold someone's hand@@.
<<else>>\
Despite your age you're still awfully @@.girlVoice;afraid of the dark@@. You mind conjures up all manner of danger that could be lurking there. You're old enough to not believe in monsters, but burglars, murderers and kidnappers are all too real. Given the choice you'll avoid going anywhere that's even dim. You'll always sleep with a night light on and if you're forced to go into the dark you don't want to @@.girlVoice;go alone@@.
<</if>>\
<</if>>\
<<if $traitMonophobia>>\
''Afraid of Being Alone''
You @@.girlVoice;don't like being alone@@. You can tolerate it for a little bit but that dislike quickly progresses to discomfort and then into outright @@.girlVoice;fear@@. You only feel comfortable if you know there is someone nearby. Even when you're with others, you have an irrational fear they might abandon you. As a result you can end up being @@.girlVoice;annoyingly clingy@@.
<</if>>\
<<if $traitAfraidOfHeights>>\
''Afraid of Heights''
Any time you get more than a few feet off the ground you @@.girlVoice;start to get nervous@@. Any higher than that and a combination of vertigo and fear becomes crippling. You didn't want to admit that you're @@.girlVoice;scared of heights@@ but you'd much rather keep your feet planted on the ground.
<</if>>\
<<if $traitAfraidOfMonsters>>\
''Afraid of Monsters''
Ghosts, goblins, fearsome beasts and monsters under the bed. All of these things were supposed to be the domain of fantasy books. But they @@.girlVoice;terrified@@ you. A cold wind might be a @@.girlVoice;ghost@@ sneaking up on you. Scratches on the floor a sign of @@.girlVoice;goblins@@ in the house. And you always had to be ready to pull your blankets over your head at night; everyone knew that was the only way to ward away the @@.girlVoice;scary monster under the bed@@. There were just @@.girlVoice;so many things to be scared of@@.
<</if>>
<<if $traitAfraidOfBugs>>\
''Afraid of Creepy Crawlies''
@@.girlVoice;Slugs@@ and @@.girlVoice;spiders@@ and @@.girlVoice;frogs@@ and @@.girlVoice;worms@@, you hated everything that slithered around on the ground. The sight of one of them was @@.girlVoice;disgusting@@ enough, but the idea of one of them @@.girlVoice;crawling@@ towards you was enough to have you @@.girlVoice;run screaming@@. If one actually //touched// you, you'd probably @@.girlVoice;faint@@.
<</if>>\<<if $traitGiggly>>\
''Giggly''
There seems to always be a laugh @@.girlVoice;bubbling@@ just behind your lips, and it comes out at the slightest provocation. <<if $playerAge > 11>>Despite your age it comes out incredibly @@.girlVoice;high pitched@@, an unexpectedly @@.girlVoice;cute@@ and @@.girlVoice;girly giggle@@ for someone your size.<<else>>A @@.girlVoice;cute little giggle@@ for a @@.girlVoice;cute little girl@@ like you.<</if>>
<</if>>\
<<if $traitSweetTooth>>\
''Sweet Tooth''
If you didn't have to worry about cavities you'd probably @@.girlVoice;eat nothing but candy@@ all day. You find it @@.girlVoice;hard to resist@@ any opportunity to have a @@.girlVoice;sweet treat@@. The hardest thing is when you're given multiple choices, how could anyone pick between @@.girlVoice;candy@@ and @@.girlVoice;cakes@@ and @@.girlVoice;chocolate@@ and @@.girlVoice;ice cream@@ and @@.girlVoice;cookies@@...
<</if>>\
<<if $traitClumsy>>\
''Clumsy''
Some people might call you @@.girlVoice;graceless@@ or @@.girlVoice;accident prone@@ or @@.girlVoice;bumbling@@. You do have a tendency to drop things...and bump into things...and trip over things...and trip over nothing at all. No matter how hard you tried the most common word out of your mouth is @@.girlVoice;'oops'@@. But you were trying your best! Unfortunately @@.girlVoice;klutzy@@ is the @@.girlVoice;best you can do@@.
<</if>>\
<<if $traitBraces>>\
<<switch $traitBraces>>\
<<case 1>>\
''Braces''
You've been "gifted" with a set of ceramic braces. They aren't blatantly obvious, but anyone who takes a close look will see the obvious wire. They make you look a little @@.girlVoice;nerdier@@ than you would otherwise.
<<case 2>>\
''Brace Face''
When you open your mouth your @@.girlVoice;braces@@ are going to be the first thing anyone sees. Your smile is as much metal as it is tooth. The alternating @@.girlVoice;pink@@ and @@.girlVoice;baby blue@@ actually makes them more obvious than the bare metal would, but at least this way they looked @@.girlVoice;kinda pretty@@, if @@.girlVoice;pretty nerdy@@.
<<case 3>>\
''Metal Mouth''
When you open your mouth your @@.girlVoice;braces@@ are going to be the first thing anyone sees. Your smile is as much @@.girlVoice;shiny metal@@ as it is @@.girlVoice;shiny uneven teeth@@. Not having been gifted with any of the more modern or subtle styles of braces, you were stuck with a painfully obvious @@.girlVoice;metal mouth@@ until your teeth were deemed fixed. They already make you look like a total @@.girlVoice;geek@@, so you should count your blessings you didn't end up with headgear as well.
<</switch>>\
<</if>>\
<<if $traitFourEyes>>\
''Four Eyes''
<<switch $traitFourEyes>>\
<<case 1>> \
Your eyes have gotten so bad that you're forced to wear <<if $playerGlasses == 1>>@@.girlVoice;cute, pink@@ glasses<<elseif $playerGlasses == 2>>@@.girlVoice;Sailor Mercury@@ glasses<<else>>glasses<</if>>. It doesn't help that no matter what you wear, they seem to always @@.girlVoice;fall down your nose@@. So you keep having to push them back up. You'd take them off, @@.blurry-text5;but then you can't see anything at all.@@
<<case 2>>\
Your eyes have gotten so bad that you're forced to wear glasses with @@.girlVoice;embarrassingly thick frames@@. It doesn't help that no matter what you wear, they seem to always @@.girlVoice;fall down your nose@@. So you keep having to push them back up. The motion makes them even more obvious, but it wasn't like anyone could miss your @@.girlVoice;coke bottle glasses@@. You'd take them off, @@.blurry-text5;but then you can't see anything at all.@@
<</switch>>\
<</if>>\
<<if $traitPonyTalk>>\
''Pony Speak''
You don't know how the @@.girlVoice;hay@@ it happened but watching too much @@.girlVoice;My Little Pony@@ is @@.girlVoice;bucking@@ with your head. The other @@.girlVoice;fillies@@ just think it's funny, but you sound like a @@.girlVoice;foal@@ talking this way. @@.girlVoice;Somepony@@ was going to need to give you a @@.girlVoice;hoof@@ or you'd be talking like this forever.
<</if>>\
<<if $traitSouthernAccent>>\
''Southern Accent''
<<switch $traitSouthernAccent>>\
<<case 1>>\
Y'all started likin' Applejack so much that y'all can't help but talk like her. It ain't nothing too severe, but y'all reckon yer gonna have to work harder to be taken seriously. It just ain't somethin' the other girls listen to.
<<case 2>>\
Yer love of Applejack might've gon' a bit too far. Y'all started talkin' even more southern than her. Y'all can't even git yerself to say "I", cos it just don' sound right no more. It's lookin' like fer the rest of this here shindig y'all gonna sound like one of those stereotypes. All "Ah do declare" and "ain't that purdy", and ain't nothin' y'all can do about it.
<</switch>>\
<</if>>\
<<if $traitLisp>>\
''Lisp''
You've loth the ability to properly @@.girlVoice;thay a few letterth@@. Whenever you try to thaty 'eth' or 'thee' it thomes out @@.girlVoice;all wrong@@. You th'ant theem to @@.girlVoice;do anything abouth ith@@ no mather how hard you try. Ith thuper annoying and thometimeth people make fun of you. But thome people do theem to think it @@.girlVoice;cuthe@@.
<</if>>\
<<if $traitOtaku>>\
''Otaku''
You wouldn't say that anime and manga were the only thing that held your interest, but they are certainly first and foremost. @@.girlVoice;Sailor Moon@@, @@.girlVoice;Fruits Basket@@, @@.girlVoice;Madoka@@, @@.girlVoice;K-On@@, you love them all. But it wasn't just the shows: @@.girlVoice;clothes@@, @@.girlVoice;figurines@@, <<if $playerAge >= 14>>you even want a @@.girlVoice;dakimakura@@ or two<<else>>@@.girlVoice;jewellery@@, you wanted them all.<</if>>. You even have a bunch of cosplay costumes, @@.girlVoice;kawaii desu ne@@?
<</if>>\
<<if $traitSelfConfident>>\
''Body Positive''
You look good and you know it. There may be some things you want to work on, and you did have to work to make yourself look your best. But no matter what anyone else said you loved your body, regardless of what society said was beautiful.
<</if>>\
<<if $traitCrybaby>>\
''Crybaby''
Your tear ducts are on a hair trigger. Anything sad, painful, scary or even just sentimental will end in @@.girlVoice;waterworks@@. It isn't a subtle cry either. What starts as a few tears quickly escalates into leaving you a @@.girlVoice;weeping, wailing and leaking@@ mess. For some reason people find the sight of you @@.girlVoice;blubbering and snotty@@ to be @@.girlVoice;adorable@@, and feel compelled to comfort you.
<</if>>\
<<if $traitGraceful>>\
''Graceful''
Your @@.girlVoice;long supple@@ limbs are able to move with such a @@.girlVoice;languid grace@@ that they seem to be @@.girlVoice;lighter than air@@. Whether leaping through the air or planted on the ground you possess a tight control of your body. Always @@.girlVoice;balanced@@, always @@.girlVoice;poised@@. Even the most intense movements appear @@.girlVoice;effortless@@.
<</if>>\
<<if $traitAthletic>>\
''Athletic''
<<switch $traitAthletic>>\
<<case 1>>\
Your body is uncommonly fit for someone your age<<if $traitChubby >= 1>> and size<</if>>. This makes you faster, stronger, and more graceful than many of your peers. You aren't on Sophie's level, but you're still pretty impressive.
<<case 2>>\
Your body has been pushed to the limit, seemingly through years of training. It has endowed you with an uncommon level of stamina and agility. \
<<if $playerAge <= 10>>\
Though too young to be considered truly 'strong', you are powerful for your age and size.
<<else>>\
Though your muscles are understated they are quick to demonstrate their capabilities when required.
<</if>>\
<</switch>>\
<</if>>\
<<if $traitClever>>\
''Clever''
You're uncommonly clever for someone of your maturity level. It doesn't mean you know more than other people your age, but you're faster about recalling it and more able to adapt to new situations. You still couldn't quite keep up with Kara, but you're still pretty impressive.
<</if>>\
<<if $traitLucky>>\
''Lucky''
Emily's blessing has made it so that, at least for today, things were a little more likely to break your way. It didn't mean that you were going to win the lottery or anything, but you'd be able to expect a number of dice rolls to land just the way you needed them to. And you'd crush anyone you faced when it came to calling coins.
<</if>>\
<<if $traitCompetitive>>\
''Competitive''
It's not in your nature to back down from a challenge. Even if the odds are stacked against you, you'll still put all you have into winning. This extends not only to the moment to moment, but in the way you live your life. Consistent intense training ensures that the odds are usually tilted in your favour before the challenge even starts.
<</if>>\
<<if $traitEnergetic>>\
''Energetic''
Sitting still might be the hardest thing in the world to you. You have reserve of seemingly @@.girlVoice;boundless energy@@ simply begging to be used. If you're forced to stay static for too long you can't help but @@.girlVoice;fidget@@. @@.girlVoice;Tapping your toes, drumming your fingers and shifting in place@@. Anything to help burn a little energy so that you wouldn't explode. It was little wonder that you @@.girlVoice;impulsively jump@@ at the opportunity to get moving.
<</if>>\
<<if $traitHopelessRomantic>>\
''Hopeless Romantic''
Some will say that you have a @@.girlVoice;larger heart@@ than most, while others might say you're just @@.girlVoice;naive@@. Either way you are simply enamoured with all things related to love. You believe that the power of love has the ability to conquer all and overcome any obstacle. You truly believe that, with the right person, you can have a real life fairy tale ending.
<</if>>\
<<if $traitSoftspoken>>\
<span class="smallText">''Softspoken''</span>
<span class="smallText">It makes you uncomfortable to raise your voice. Yelling and shouting just seemed rude so you tried to keep yourself <span class="girlVoice">pretty quiet</span>. This made you seem rather @@.girlVoice;likeable@@ and @@.girlVoice;agreeable@@, but only because any protests you did have would get talked over and ignored.</span>
<</if>>\
<<if $traitLoveYourStuffy>>\
''Emotional Support Dolly''
You love your @@.girlVoice;dolly@@ and @@.girlVoice;carry her wherever you go@@. She is your main source of support when the world starts causing you too much anxiety. Though being separated from her causes anxiety all on its own. This attachment equal parts @@.girlVoice;adorable@@ and @@.girlVoice;embarrassing@@ depending on who's watching you.
<</if>>\
<<if $traitChatterbox>>\
''Chatterbox''
You have a tendency to say out loud what was supposed to stay in your head. Plus, once you start talking it's difficult to get you to stop. Get you on the right topic and you can go for hours just talking about this and that. Though you can get a little off topic at times, like if you're talking about cartoons and then that reminds you of @@.girlVoice;ponies@@, which obviously leads to talking about @@.girlVoice;unicorns@@, and did you know there were @@.girlVoice;rainbow unicorns...@@
<</if>>\
<<if $traitDaydreamer>>\
''Daydreamer''
Sometimes you just drift off to your own little world. Daydreaming about <<if $playerMaturity <= 13>>@@.girlVoice;beautiful princesses@@ and @@.girlVoice;handsome princes@@<<else>>@@.girlVoice;pretty princesses@@ or gallant knights<</if>> or whatever else caught your interest that day. Leaving you almost entirely blind to the things going on around you, or what you were supposed to be focusing on. You only need a nudge to come back to reality, but soon enough you'll be off again with @@.girlVoice;Anna and Elsa@@.
<</if>>\
<<if $traitForgetful>>\
''Forgetful''
Your brain has @@.girlVoice;difficulty remembering things@@. Sometimes it's just silly things, like forgetting where you left something, or flubbing the day of the week, but often it's more important. Tasks you had to do just @@.girlVoice;floated out of your head@@. Recent events sometimes @@.girlVoice;got fuzzy@@. People sometimes thought that you weren't paying attention, but you always were, you'd just @@.girlVoice;forget@@ what you were paying attention to.
<</if>>\
<<if $traitSlowLearner>>\
''Slow Learner''
Your brain has @@.girlVoice;difficulty grasping new concepts@@, even when taught by a competent instructor. Things just @@.girlVoice;didn't seem to stick@@. You weren't dumb, you would understand the concept eventually, but usually long after everyone else had moved on. This left you permanently behind, trying and failing to learn new concepts while still struggling with the old ones.
<</if>>\
<<if $traitOblivious>>\
''Oblivious''
You always did your best to pay attention, especially when it was important. Sometimes you just...@@.girlVoice;missed things@@. It wasn't something you did intentionally, but once your attention got locked on one thing and @@.girlVoice;everything else fell away@@. So being fascinated by a @@.girlVoice;pretty flower@@ might mean you don't notice the angry bee who'd rather you went away.
<</if>>\
<<if $traitVain>>\
''Vain''
Looking as good as you do now you've become a lot more interested in making yourself look even better. There are just so many things to think about. Making sure your @@.girlVoice;hair is in place@@, that your @@.girlVoice;clothes are stylish@@, and dealing with any potential blemishes. It did mean you spent a lot more time staring at yourself in the mirror, but could anyone blame you? @@.girlVoice;You look fantastic@@.
<</if>>\
<<if $traitDainty>>\
''Dainty''
@@.girlVoice;I wouldn't want to break a nail@@. These were words that defined you down to your core. You'd grown @@.girlVoice;uncomfortable@@ with any kind of @@.girlVoice;coarse@@ activities. You preferred things that were @@.girlVoice;gentle@@ and @@.girlVoice;clean@@. You didn't want to get hurt, you didn't even really like getting dirty. You'd leave that sort of play to @@.girlVoice;rough and tumble boys@@<<if $playerMaturity >= 11>>...well, boys other than you<</if>>.
<</if>>\
<<if $traitFlirty>>\
''Flirty''
For whatever reason boys just seemed to get excited whenever you showed them attention. Just because you @@.girlVoice;giggled@@ at their jokes, didn't mean that you liked them. If you liked them you'd tell them they're so funny and maybe just @@.girlVoice;gently@@ touch their hand. Boys go absolutely crazy for that kind of thing, and you simply can't resist a little @@.girlVoice;teasing@@.
<</if>>\
<<if $traitFashionista>>\
''Fashionista''
You have a growing fascination with all things @@.girlVoice;fashion@@. Your eyes are instantly drawn to @@.girlVoice;pretty dresses@@ and @@.girlVoice;cute shoes@@ and you're easily drawn into conversation about them. <<if $playerMaturity >=12>>If that wasn't bad enough you can't<<else>>You simply can't<</if>> resist the opportunity to try things on, no matter how @@.girlVoice;girly@@ or @@.girlVoice;childish@@ the clothes were.
<</if>>\
<<if $traitShopaholic>>\
''Shopaholic''
You simply @@.girlVoice;love shopping@@. As a result you can't seem to hold on to money. Instead frivolously spending it on anything that catches your eye. Eyes that were always drawn to @@.girlVoice;toys@@ and @@.girlVoice;dolls@@ and @@.girlVoice;clothes@@, and you simply @@.girlVoice;had@@ to have them. A compulsion that meant, once you'd spent all your own money, you had to @@.girlVoice;whine@@ and @@.girlVoice;beg@@ for someone else to buy it for you.
<</if>>\
<<if $traitTicklish>>\
''Ticklish''
<<if $playerAge <= 8>>\
@@.girlVoice;Girls your age@@ always had sensitive skin that made them quite ticklish. But your sensitivity was on a whole other level.\
<<else>>\
Your skin was dangerously sensitive.\
<</if>>\
If anyone started tickling your stomach or underarms you'd be @@.girlVoice;laughing and squirming helplessly@@ in only moments. Your feet were absolutely the worst, if someone got ahold of those you'd @@.girlVoice;agree to anything@@ to make them stop.
<</if>>\
<<if $traitAllergies>>\
''Summer Allergies''
You'd been afflicted with a nasty case of pollen allergies. Your @@.girlVoice;nose ran@@, you @@.girlVoice;kept sneezing@@, and your eyes were @@.girlVoice;red and puffy@@. It wasn't anything severe, but it was enough to make you a little miserable when it happened. Especially since it seemed that basically every different pollen triggered the same response.
<</if>>\
<<if $traitBrony>>\
<<if $playerAge >= 13>>\
''Brony''
You lie well outside the target market for @@.girlVoice;My Little Pony@@, but you @@.girlVoice;love it@@ anyway.
<<elseif $playerAge >= 10>>\
''Pegasister''
You're a little too old to watch @@.girlVoice;My Little Pony@@, but you @@.girlVoice;love it@@ anyway. However, no one would think you were a "bro" anymore.
<<else>>\
''My Little Pony Superfan''
No one would bat an eye at your love of @@.girlVoice;My Little Pony@@. Like most @@.girlVoice;girls your age@@ you couldn't get enough of @@.girlVoice;ponies@@ and @@.girlVoice;unicorns@@ and @@.girlVoice;pegasi@@.
<</if>>\
<</if>>\
<<if $traitCutieMarked>>\
''Cutie Marked''
<<switch $traitCutieMarked>>
<<case 1>>\
You've been adorned with the cutie mark of 'Twilight Sparkle' on your right cheek, and 'Rainbow Dash' on your left. So it was visible to everyone that you were a @@.girlVoice;superfan@@ of @@.girlVoice;My Little Pony@@, no matter what you said.
<<case 2>>\
You've been adorned with the cutie marks for 'Twilight Sparkle', 'Rainbow Dash', 'Fluttershy', 'Rarity', 'Applejack', and 'Pinkie Pie'. If you hadn't known their names before they were slowly burning into your mind now. Anyone who saw your over-abundance of @@.girlVoice;My Little Pony@@ would immediately assume you were a @@.girlVoice;totally obsessed superfan@@, no matter what you said.
<</switch>>\
<</if>>\
<<if $traitNeat>>\
''Neat Freak''
It wasn't that you demanded everything be spotless, but why couldn't people put stuff back into it's proper place? An ordered life led to an ordered mind, and you always felt more @@.girlVoice;comfortable in a tidy room@@. Which is why you tidied every chance you could, there was just something so @@.girlVoice;soothing@@ about cleaning.
<</if>>\
<<if $traitChubby>>\
<<switch $traitChubby>>\
<<case 1>>
''Chubby''
The party has left you carrying a few extra pounds. Something you felt every time you walked and felt the @@.girlVoice;jiggle@@ of your stomach. <<if $playerAge >= 10>>The rest had pooled mostly in your breasts and ass.<<else>>It felt like most of the rest had pooled in your ass.<</if>> <<if $playerOutfit === 0>>Your current outfit struggles to contain everything properly.<<if $playerOutfit !== 0>>Your current outfit fits okay, but you find yourself tugging on it and fussing with it to keep it in place.<</if>><</if>>
<<case 2 3>>
''Fat''
You're carrying @@.girlVoice;a lot of extra weight@@. Every time you walked you felt everything @@.girlVoice;jiggle@@. Every part of you was carrying a little extra @@.girlVoice;flab@@, though your @@.girlVoice;rolling stomach@@ had gotten the worst of it. <<if $playerAge >= 10>>Though a hefty amount rested in your breasts and ass.<<else>>Though a hefty amount rested in your hips and ass.<</if>> <<if $playerOutfit === 0>>Your current outfit struggles to contain everything.<<if $playerOutfit !== 0>>Your current outfit doesn't fit quite right, despite the promises of size-changing clothing magic.<</if>><</if>>
<</switch>>\
<</if>>\
<<if $traitAgreeable>>\
''Agreeable''
Saying no to things usually caused more trouble that it was worth. You'd learned that it was @@.girlVoice;easier to go along with things@@. Sure it might get you into trouble sometimes, but at least people wouldn't be mad at you. Declining was always possible, but it always took a conscious effort to overcome your inclination towards obedience.
<</if>>\
<<if $traitImaginaryFriend>>\
<<switch $traitImaginaryFriend>>\
<<case 1>>\
''Inner Child''
You've met a young girl inside your dreams. Her identity remains a mystery, but you want to meet her again and know you will.
<<case 2>>\
''Imaginary Friend''
Annie had come from your dreams into the real world, though no one else could see her or hear her. She was endlessly friendly and always wanted to chat and play, but you had to be conscious of when you spoke to her, you wouldn't want the others to think you were crazy.
<<case 3>>\
''Alter Ego''
Annie was even closer to you now. Sometimes her words came out of your mouth, and you did the things she wanted to do without thinking. You could give your own input, but if she really wanted to do something, it was her decision. It almost felt like you were the @@.girlVoice;imaginary friend@@, and she was the real one.
<</switch>>\
<</if>>\
<<if $traitSmall>>\
<<switch $traitSmall>>\
<<case 1>>\
''Small For Your Age''
<<if $playerAge >= 15>>\
You've lost some of your original height, making you look @@.girlVoice;a little small@@ for a teenage boy.
<<else>>\
Even for someone of your newly diminished age, you were awfully @@.girlVoice;small@@. Your height lagging behind in a way that made you seem almost a full year younger than you were.
<<if $playerAge >= 10>>\
You still had your more @@.girlVoice;feminine@@ traits, but they were on a @@.girlVoice;smaller@@ frame.
<<else>>\
It made you look like @@.girlVoice;more of a kid@@ than you already were.
<</if>>\
<</if>>\
<<case 2>>\
''Underdeveloped''
<<if $playerAge >= 15>>\
You've lost a lot of your original height, making you look like you'd barely started puberty rather than being well into it.
<<else>>\
Even for someone of your newly diminished age, you were @@.girlVoice;incredibly small@@. Your height lagging behind in a way that made you seem two years younger than you were.
<<if $playerAge >= 12>>\
You still had your more @@.girlVoice;feminine@@ traits, but they looked almost out of place on your @@.girlVoice;much smaller@@ frame.
<<elseif $playerAge >= 10>>\
You look more like your age should be in the single digits. Your subtle feminine features look entirely out of place on your @@.girlVoice;underdeveloped@@ body. You look more like you should be in elementary school than middle school.
<<elseif $playerAge >= 8>>\
You look like you've barely started elementary school.
<<elseif $playerAge == 7>>\
You look like you're only in @@.girlVoice;kindergarten@@.
<<else>>\
You look more like a @@.girlVoice;toddler@@ than you do a school aged child.
<</if>>\
<</if>>\
<</switch>>\
<</if>>\
<<if $traitBoyCrazy>>\
''Boy Crazy''
<<if $playerMaturity >= 14>>\
You're totally @@.girlVoice;obsessed@@ with boys. You want to watch them on TV, put posters in your room and talk about them all the time. Every time you saw a @@.girlVoice;cute boy@@ you couldn't help but think what it would be like to kiss them.
<<elseif $playerMaturity >= 11>>\
You're totally @@.girlVoice;obsessed@@ with boys. You want to watch them on TV, put posters in your room and talk about them all the time. If you ever saw a @@.girlVoice;cute boy@@ you'd be stuck with a permanent blush, thinking about what it would be like to kiss them.
<<elseif $playerMaturity >= 9>>\
You're totally @@.girlVoice;obsessed@@ with boys. You want to watch them on TV, put posters in your room and talk about them all the time. Though if you ever actually got attention from a @@.girlVoice;cute boy@@ you'd probably be too shy to even speak.
<<else>>\
Boys drive you absolutely @@.girlVoice;crazy@@. They're gross and they're loud and they're dirty and you don't want anything to do with them.
<</if>>\
<</if>>\<<silently>>\
<<script>>
window.setTabHeight = (index) => {
const element = $("#c" + index);
const container = $(".content-container");
if (element.height() > container.height()) {
container.css('overflow-y', 'scroll')
} else {
container.css('overflow-y', 'hidden');
}
container.scrollTop(0);
}
<</script>>
<</silently>>\
<<nobr>>\
<div class="tab-container">
<input type="radio" id="tab1" name="tab" checked>
<label for="tab1" onClick="setTabHeight(1)"><img class="tab-image" src="Images/Misc/traitNotif.png">Quirks</label>
<input type="radio" id="tab2" name="tab">
<label for="tab2" onClick="setTabHeight(2)"><img class="tab-image" src="Images/Misc/fearNotif.png">Fears</label>
<input type="radio" id="tab3" name="tab">
<label for="tab3" onClick="setTabHeight(3)"><img class="tab-image" src="Images/Misc/knowledgeNotif.png">Complexes</label>
<input type="radio" id="tab4" name="tab">
<label for="tab4" onClick="setTabHeight(4)"><img class="tab-image" src="Images/Misc/curseNotif.png">Curses</label>
<input type="radio" id="tab4" name="tab">
<label for="tab5" onClick="setTabHeight(5)"><img class="tab-image" src="Images/Misc/earwormNotif.png">Earworms</label>
<input type="radio" id="tab5" name="tab">
<div class="line"></div>
<div class="content-container">
<div class="content" id="c1">
<<include "Quirk Descriptions">>
</div>
<div class="content" id="c2">
<<include "Fear Descriptions">>
</div>
<div class="content" id="c3">
<<include "Complex Descriptions">>
</div>
<div class="content" id="c4">
<<include "Curse Descriptions">>
</div>
<div class="content" id="c5">
<<include "Earworm Descriptions">>
</div>
<div class="content" id="c6">
<<include "Hypnotic Triggers">>
</div>
</div>
</div>
<</nobr>>\<<if $triggerSophieCompliment>>\
''Thank you, My Lady''
Those words came unbidden to your lips whenever Sophie paid you a compliment, no matter how trivial or sincere. You were compelled to thank her for the kindness and even give her your best @@.girlVoice;curtsy@@, regardless of your current wardrobe. It made you feel like a @@.girlVoice;devoted maid@@, but you can't stop yourself.
<</if>>\
<<if $triggerPrettyPrincess>>\
''Who's the Prettiest Princess?''
When asked this question you can't help but answer. @@.girlVoice;I'm the prettiest princess!@@ Spoken in the @@.girlVoice;sweetest@@ voice you could possible manage, no matter how @@.girlVoice;silly@@ or out of place it sounded.
<</if>>\
<<if $triggerSillyLittleGirl>>\
''Silly Little Girl''
Those words would cause a @@.girlVoice;total meltdown@@ in your brain. Your behaviour instantly @@.girlVoice;regressing@@ to that of a @@.girlVoice;hyperactive toddler@@. Fascinated by the smallest things, prone to @@.girlVoice;babbling@@ and @@.girlVoice;making funny noises@@, all of which cause @@.girlVoice;uncontrollable giggles@@. Your self amusement only matched by the amusement of those watching, at least until the outburst passes.
<</if>>\
<<if $triggerDanceMusic>>\
''Time to Dance''
Where some people tap their feet to catchy songs, you can't help but @@.girlVoice;get up and dance@@. It doesn't matter what's going on, or what kind of music it is, if you can dance to it you will dance to it.
<</if>>\@@.header;Endings@@
Ending 0: <<if recall('ending26Seen')>>[[Over Before It Began|Opening Game End]]<<else>>???<</if>>
Ending 1a: <<if recall('ending1Seen')>>[[Sleepover Makeover|Golden Ending 3]]<<else>>???<</if>>
Ending 1b: <<if recall('ending7Seen')>>[[Invokio Amulet|Golden Ending 3]]<<else>>???<</if>>
Ending 2a: <<if recall('ending2Seen')>>[[My Sister's Keeper|Emily High Happiness Ending 1][$girlName to setup.emilyGirlNames.random()]]<<else>>???<</if>>
Ending 2b: <<if recall('ending3Seen')>>[[The Trouble With Twins|Emily High Happiness Ending 1][$girlName to setup.emilyGirlNames.random()]]<<else>>???<</if>>
Ending 3a: <<if recall('ending16Seen')>>[[Daycare Ever After|Emily Low Happiness Ending 1][$girlName to "Elsa"]]<<else>> ???<</if>>
Ending 3b: <<if recall('ending17Seen')>>[[Toddler on Demand|Emily Low Happiness Ending 1][$girlName to "Elsa"]]<<else>> ???<</if>>
Ending 4a: <<if recall('ending4Seen')>>[[O'hana Means Family|Miki Low Happiness Ending 1][$girlName to "Leliana"]]<<else>>???<</if>>
Ending 4b: <<if recall('ending11Seen')>>[[Kindergarten Rollercoaster Ride|Miki Low Happiness Ending 1][$girlName to "Leliana"]]<<else>>???<</if>>
Ending 5a: <<if recall('ending5Seen')>>[[Miki Multiplication|Miki High Happiness Ending 1][$girlName to setup.mikiGirlNames.random()]]<<else>>???<</if>>
Ending 5b: <<if recall('ending10Seen')>>[[Miki Mind Meld|Miki High Happiness Ending 1][$girlName to setup.mikiGirlNames.random()]]<<else>>???<</if>>
Ending 6a: <<if recall('ending6Seen')>>[[Joining the Masquerade|Kara Low Happiness Ending 1][$girlName to setup.karaGirlNames.random()]]<<else>>???<</if>>
Ending 6b: <<if recall('ending19Seen')>>[[Trapped In The Library|Kara Low Happiness Ending 1][$girlName to setup.karaGirlNames.random()]]<<else>>???<</if>>
Ending 7: <<if recall('ending9Seen')>>[[True Love's First Kiss|Kara High Happiness Ending 1]]<<else>>???<</if>>
Ending 8a: <<if recall('ending14Seen')>>[[Thanks Coach|Sophie Low Happiness Ending 1][$girlName to setup.sophieGirlNames.random()]]<<else>>???<</if>>
Ending 8b: <<if recall('ending12Seen')>>[[Eternal Rivals(?)|Sophie Low Happiness Ending 1][$girlName to setup.sophieGirlNames.random()]]<<else>>???<</if>>
Ending 9a: <<if recall('ending15Seen')>>[[Everyone Wants Cheerleaders|Sophie High Happiness Ending 1][$girlName to "Lily"]]<<else>>???<</if>>
Ending 9b: <<if recall('ending18Seen')>>[[One of the "Girls"|Sophie High Happiness Ending 1][$girlName to "Lily"]]<<else>>???<</if>>
Ending 10a: <<if recall('ending8Seen')>>[[A Brand New Start|Nightmare Ending 2]]<<else>>???<</if>>
Ending 10b: <<if recall('ending13Seen')>>[[Better Late Than Never|Nightmare Ending 2]]<<else>>???<</if>>
Ending 11: <<if recall('ending21Seen')>>[[Trapped in a Dream|Imaginary Friend Dream 4-Angry Refuse Ending 1a]]<<else>>???<</if>>
Ending 12a: <<if recall('ending22Seen')>>[[Sugar and Spice and Everything Nice|Get Mean Ending 1]]<<else>>???<</if>>
Ending 12b: <<if recall('ending23Seen')>>[[The Stepford Child|Get Mean Ending 1]]<<else>>???<</if>>
Ending 13: <<if recall('ending24Seen')>>[[undefined|Board Game Accept Sit Bad End]]<<else>>???<</if>>
Ending 14: <<if recall('ending25Seen')>>[[Fashion Victim|Board Game Decline Twice 6]]<<else>>???<</if>>
Ending 15a: <<if recall('ending27Seen')>>[[Kawaii Desu Ne?|Get Away Bad End 2]]<<else>>???<</if>>
Ending 15b: <<if recall('ending28Seen')>>[[Ev’rybody Wants to Be a Cat|Get Away Bad End 2]]<<else>>???<</if>>
Ending 15s: <<if recall('ending29Seen')>>[[Maid to Order|Get Away Bad End 2]]<<else>>???<</if>>
Ending 16: <<if recall('ending30Seen')>>[[An Infantile Emancipation|5 to 4 Age Regression 1]]<<else>>???<</if>>
Ending 17: <<if recall('ending31Seen')>>[[Cheaters Never Prosper|Cheater Ending 1]]<<else>>???<</if>>
Ending 18a: <<if recall('ending20Seen')>>[[IBFF (Imaginary Best Friend Forever)|Imaginary Friend Dream 4-Accept]]<<else>>???<</if>>
Ending 18b: <<if recall('ending32Seen')>>[[Imaginary Exchange Program|Imaginary Friend Dream 4-Accept]]<<else>>???<</if>><<set $activityCount to 0>>
<<set $acceptActivityCount to 0>>
<<set $declineActivityCount to 0>>
<<set $eventTimer to 0>>
<<set $dreamTimer to 0>>
/* Humiliation Breaks */
<<set $breakCount to 0>>
/* 0 - Not Complete, 1 - Complete, didn't let girls touch tail, 2 - Complete, let girls touch tail */
<<set $getAwayBreakResult to 0>>
<<set $getMeanBreakResult to 0>>
<<set $getEvenBreakResult to 0>>
/* 0 - Not Complete, 1 - Refused, played with Miki, 2 - Agreed, but too young and played with Miki, 3 - Agreed, won, 4 - Agreed, lost*/
<<set $boardGameActivityResult to 0>>
<<set $mallMadnessGirl to "">>
<<set $npcTransformation to 0>>
/* 0 - Not Complete, 1 - Watched, 2 - Refused */
<<set $watchingMLPActivityResult to 0>>
<<set $favouritePony to "">>
<<set $MLPWatchCount to 0>>
/* 0 - Not Complete, 1 - Refused twice, 2 - Refused once, 3 - Agreed */
<<set $hairActivityResult to 0>>
<<set $removedHairClipsEvent to 0>>
/* 0 - Not complete, 1 - Refused to play, 2 - Agreed to play */
<<set $hideAndSeekActivityResult to 0>>
<<set $hideAndSeekHiderCount to 0>>
<<set $hideAndSeekGirlsFound to 0>>
<<set $hideAndSeekHidingWins to 0>>
<<set $emilyHideAndSeekSuccess to 0>>
<<set $hideAndSeekDressedByEmily to 0>>
<<set $hideAndSeekDressedByEmilyMature to 0>>
<<set $sophieHideAndSeekSuccess to 0>>
<<set $sophieCouchBetrayal to 0>>
<<set $karaHideAndSeekSuccess to 0>>
<<set $karaHidingCleanedRoom to 0>>
<<set $karaHidingTrappedInDryer to 0>>
<<set $karaHidingCaughtCheating to 0>>
<<set $mikiHideAndSeekSuccess to 0>>
/* 0 - Not Complete, 1 - Refused, 2 - Agreed, lost, 3 - Agreed, won*/
<<set $skippingActivityResult to 0>>
<<set $hulaActivityResult to 0>>
<<set $climbTreeActivityResult to 0>>
<<set $gymnasticsActivityResult to 0>>
<<set $gymnasticsSkinnedKnee to false>>
<<set $miniOlympicsState to 0>>
<<set $twisterActivityResult to 0>>
/* 0 - Not Complete, 1 - Cursed, 2 - Won, 3 - Lost*/
<<set $miniOlympicsActivityResult to 0>>
/* 0 - Not Complete, 1 - Rainbow Nails, 2 - Princess Nails */
<<set $paintingNailsActivityResult to 0>>
<<set $havePaintedFingernails to 0>>
<<set $cupcakeDecoratingActivityResult to 0>>
<<set $playingVideoGamesEventStage to 0>>
/* 0 - Not Complete, 1 - Went Swimming, 2 - Suntanned */
<<set $poolPartyActivityResult to 0>><<set $allAboutMeName to ''>>
<<set $allAboutMeAge to ''>>
<<set $allAboutMeGrade to ''>>
<<set $allAboutMeTeacher to ''>>
<<set $allAboutMeBirthday to ''>>
<<set $allAboutMeColor to ''>>
<<set $allAboutMeBestFriend to ''>>
<<set $allAboutMeHobby1 to ''>>
<<set $allAboutMeHobby2 to ''>>
<<set $allAboutMeFaveFood to ''>>
<<set $allAboutMeFaveSong to ''>>
<<set $allAboutMeFaveMovie to ''>>
<<set $allAboutMeFaveSport to ''>>
<<set $allAboutMeFaveShow to ''>>
<<set $allAboutMeGoodAt to ''>>
<<set $allAboutMeWhenIGrowUp to ''>>
<<set $allAboutMeSpecial to ''>>
<<set $allAboutMeSelfPortrait to ''>><<set $playerOutfit to 0>>
<<set $playerShoesId to 0>>
<<set $magicRingOutfits to [6, 7, 8, 9]>>
<<set $playerUnderwear to 0>>
<<set setup.underwearMap to [{
name: 'boxers',
imageLink: 'Underwear/Boxers.webp',
type: 'boxers',
id: 0
},{
name: 'boxer briefs',
imageLink: 'Underwear/BoxerBriefs.webp',
type: 'boxers',
id: 1
},{
name: 'briefs',
imageLink: 'Underwear/Briefs.webp',
type: 'briefs',
id: 2
},{
name: 'panties',
imageLink: 'Underwear/Panties1.webp',
type: 'panties',
id: 3
},{
name: 'striped panties',
imageLink: 'Underwear/Panties2.webp',
type: 'panties',
id: 4
},{
name: 'Frozen panties',
imageLink: 'Underwear/Panties3.webp',
type: 'panties',
id: 5
},{
name: 'heart panties',
imageLink: 'Underwear/Panties4.webp',
type: 'panties',
id: 6
},{
name: 'Minnie panties',
imageLink: 'Underwear/Panties5.webp',
type: 'panties',
id: 7
},{
name: 'Sofia panties',
imageLink: 'Underwear/Panties6.webp',
type: 'panties',
id: 8
},{
name: 'training pants',
imageLink: 'Underwear/TrainingPants.webp',
type: 'training pants',
id: 9
},{
name: 'training pants',
imageLink: 'Underwear/TrainingPants2.webp',
type: 'training pants',
id: 10
},{
name: 'pull-ups',
imageLink: 'Underwear/PullUps.webp',
type: 'pull-ups',
id: 11
},{
name: 'diapers',
imageLink: 'Underwear/Diapers.webp',
type: 'diapers',
id: 12
},{
name: 'Goodnites',
imageLink: 'Underwear/Goodnites.webp',
type: 'pull-ups',
id: 13
},{
name: 'Fluttershy panties',
imageLink: 'Underwear/PantiesCute.webp',
type: 'panties',
id: 14
},{
name: 'diapers',
imageLink: 'Underwear/OvernightDiaper.webp',
type: 'diapers',
id: 15
},{
name: 'princess panties',
imageLink: 'Underwear/PantiesCute2.webp',
type: 'panties',
id: 16
}]>>
<<set setup.shoesMap to [{
name: 'sneakers',
imageLink: 'Dressup/Shoes/SneakersGuy.webp',
openToe: false,
laces: true,
lightUp: false,
size: 9,
id: 0
},{
name: 'sandals',
imageLink: 'Dressup/Shoes/SandalsGuy.webp',
openToe: true,
laces: false,
lightUp: false,
size: 9,
id: 1
},{
name: 'sandals',
imageLink: 'Dressup/Shoes/Sandals6.webp',
openToe: true,
laces: false,
lightUp: false,
size: 1,
id: 2
},{
name: 'sandals',
imageLink: 'Dressup/Shoes/Sandals9.webp',
openToe: true,
laces: false,
lightUp: false,
size: 3,
id: 3
},{
name: 'sandals',
imageLink: 'Dressup/Shoes/Sandals12.webp',
openToe: true,
laces: false,
lightUp: false,
size: 5,
id: 4
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/Sneakers12.webp',
openToe: false,
laces: true,
lightUp: false,
size: 5,
id: 5
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/Sneakers9.webp',
openToe: false,
laces: true,
lightUp: false,
size: 3,
id: 6
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/Sneakers6.webp',
openToe: false,
laces: false,
lightUp: false,
size: 1,
id: 7
},{
id: 8
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/SandalsUnisex.webp',
openToe: true,
laces: false,
lightUp: false,
size: 9,
id: 9
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/SneakersNoLaces10.webp',
openToe: false,
laces: false,
lightUp: false,
size: 5,
id: 10
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/SneakersNoLaces8.webp',
openToe: false,
laces: false,
lightUp: true,
size: 3,
id: 11
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/SneakersNoLaces6.webp',
openToe: false,
laces: false,
lightUp: true,
size: 1,
id: 12
},{
name: 'sneakers',
imageLink: 'Dressup/Shoes/Sneakers6WithLaces.webp',
openToe: false,
laces: true,
lightUp: true,
size: 1,
id: 13
},{
name: 'ballet flats',
imageLink: 'Regressions/7To6Age/Shoes.jpg',
openToe: false,
laces: true,
lightUp: false,
size: 1,
id: 14
}]>>
<<set setup.outfitMap to [{
name: 't-shirt and jeans',
imageLink: 'Dressup/OriginalOutfit.webp',
top: 'shirt',
sleeveLength: 'short',
bottom: 'pants',
bottomLength: 'long',
id: 0
},{
name: 't-shirt and jean shorts',
imageLink: 'Dressup/Dressup Age 12/TShirtJeanShorts.jpg',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 1
}, {
name: 'Qipao',
imageLink: 'Dressup/Dressup Age 12/Qipao.jpg',
top: 'dress',
sleeveLength: 'short',
bottom: 'dress',
bottomLength: 'short',
tight: true,
id: 2
}, {
name: 't-shirt and capri pants',
imageLink: 'Dressup/Dressup Age 12/TShirtCapris.webp',
top: 'shirt',
sleeveLength: 'short',
bottom: 'pants',
bottomLength: 'long',
id: 3
}, {
name: 't-shirt and tulle skirt',
imageLink: 'Dressup/Dressup Age 12/ShirtTulleSkirt.webp',
top: 'shirt',
sleeveLength: 'short',
bottom: 'skirt',
bottomLength: 'long',
id: 4
}, {
name: 'butterfly dress',
imageLink: 'Dressup/Dressup Age 12/Dress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'long',
id: 5
}, {
name: 'ballet tutu',
imageLink: 'Dressup/Magic Ring Outfits/Ballet Tutu.jpg',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'underwear',
bottomLength: 'medium',
id: 6
}, {
name: 'leotard',
imageLink: 'Dressup/Magic Ring Outfits/Gymnastics Leotard.webp',
description: '',
sleeveLength: 'long',
top: 'shirt',
bottom: 'underwear',
bottomLength: 'none',
id: 7
}, {
name: 'princess dress',
imageLink: 'Dressup/Magic Ring Outfits/Princess Dress.webp',
description: '',
sleeveLength: 'short',
top: 'dress',
bottom: 'dress',
bottomLength: 'long',
id: 8
}, {
name: 'Supergirl costume',
imageLink: 'Dressup/Magic Ring Outfits/Supergirl Costume.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'skirt',
bottomLength: 'short',
id: 9
}, {
name: 'pink pjs',
imageLink: 'Endings/EmilyLow/Pyjamas.webp',
description: '',
sleeveLength: 'long',
top: 'shirt',
bottom: 'pants',
bottomLength: 'long',
id: 10
}, {
name: 'off the shoulder blouse with shorts',
imageLink: 'HideAndSeek/PunishmentOutfit1.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 11
}, {
name: 'flower girl dress',
imageLink: 'HideAndSeek/PunishmentOutfit2.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'medium',
id: 12
}, {
name: 'blouse with jean shorts',
imageLink: 'Dressup/Dressup Age 8/BlouseShorts.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 13
}, {
name: 'dress with jean jacket',
imageLink: 'Dressup/Dressup Age 8/DressJeanJacket.webp',
description: '',
top: 'dress',
sleeveLength: 'long',
bottom: 'dress',
bottomLength: 'medium',
id: 14
}, {
name: 'frilly dress',
imageLink: 'Dressup/Dressup Age 8/FrillyDress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'medium',
id: 15
}, {
name: 'graphic dress',
imageLink: 'Dressup/Dressup Age 8/GraphicDress.webp',
description: '',
top: 'dress',
sleeveLength: 'long',
bottom: 'dress',
bottomLength: 'medium',
id: 16
}, {
name: 'shirt with pants',
imageLink: 'Dressup/Dressup Age 8/RainbowShirtPants.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 17
}, {
name: 't-shirt with skirt',
imageLink: 'Dressup/Dressup Age 8/TShirtSkirt.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'skirt',
bottomLength: 'medium',
tight: true,
id: 18
}, {
name: 'unicorn dress',
imageLink: 'Dressup/Dressup Age 8/UnicornDress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'long',
id: 19
}, {
name: 'party dress',
imageLink: 'HideAndSeek/EmilyPartyDress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'long',
id: 20
}, {
name: 'sleeveless dress',
imageLink: 'Challenges/ToddlerDress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'short',
id: 21
}, {
name: 'flowy dress',
imageLink: 'ImaginaryFriend/Dress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'medium',
id: 22
}, {
name: 'halter top and jean shorts',
imageLink: 'Regressions/HalterShorts.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'shorts',
bottomLength: 'short',
id: 23
}, {
name: 'shorts and t-shirt',
imageLink: 'Challenges/Sophie/Age16.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 24
}, {
name: 'crop top and shorts',
imageLink: 'Challenges/Sophie/Age14.webp',
description: '',
top: 'crop top',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 25
}, {
name: 't-shirt and short shorts',
imageLink: 'Challenges/Sophie/Age12.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 26
}, {
name: 't-shirt and short shorts',
imageLink: 'Challenges/Sophie/Age10.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 27
}, {
name: 'crop top and sweatpants',
imageLink: 'Challenges/Sophie/Age9.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'pants',
bottomLength: 'long',
id: 28
}, {
name: 't-shirt and short shorts',
imageLink: 'Challenges/Sophie/Age8.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 29
}, {
name: 'crop top and short shorts',
imageLink: 'Challenges/Sophie/Age7.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'shorts',
bottomLength: 'short',
id: 30
}, {
name: 't-shirt and jean skirt',
imageLink: 'Challenges/Sophie/Age6.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'skirt',
bottomLength: 'short',
id: 31
}, {
name: 'ballet tutu',
imageLink: 'Regressions/7To6Age/Tutu1.jpg',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'medium',
id: 32
}, {
name: 'ballet tutu',
imageLink: 'Regressions/7To6Age/Tutu2.jpg',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'underwear',
bottomLength: 'short',
id: 33
}, {
name: 'ballet tutu',
imageLink: 'Regressions/7To6Age/Tutu3.jpg',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'underwear',
bottomLength: 'medium',
id: 34
}, {
name: 'ballet tutu',
imageLink: 'Regressions/7To6Age/Tutu4.jpg',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'underwear',
bottomLength: 'short',
id: 35
}, {
name: 'leotard',
imageLink: 'Regressions/7To6Age/BaseLeotard.jpg',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'underwear',
bottomLength: 'none',
id: 36
}, {
name: 'shirt and rainbow tutu',
imageLink: 'LowHappinessScenes/Sophie/EmilyPenalty.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'skirt',
bottomLength: 'short',
id: 37
}, {
name: 'toddler dress',
imageLink: 'Regressions/5To4Age/ToddlerDress.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'short',
id: 38
}, {
name: 'onesie',
imageLink: 'Regressions/5To4Age/BabyOnesie.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 39
}, {
name: 'footie pjs',
imageLink: 'Regressions/5To4Age/FootiePJs.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 40
}, {
name: 'Minnie blouse with shorts',
imageLink: 'Dressup/Dressup Age 5/BlouseShorts.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'shorts',
bottomLength: 'short',
id: 41
},{
name: 'rainbow unicorn dress',
imageLink: 'Dressup/Dressup Age 5/Dress.webp',
description: '',
top: 'dress',
sleeveLength: 'long',
bottom: 'dress',
bottomLength: 'medium',
id: 42
},{
name: 'shirt with pants',
imageLink: 'Dressup/Dressup Age 5/LittleSister.webp',
description: '',
top: 'shirt',
sleeveLength: 'short',
bottom: 'pants',
bottomLength: 'long',
id: 43
},{
name: 'rainbow dress',
imageLink: 'Dressup/Dressup Age 5/BabySister.webp',
description: '',
top: 'dress',
sleeveLength: 'short',
bottom: 'dress',
bottomLength: 'medium',
id: 44
},{
name: 'dress with tulle skirt',
imageLink: 'Dressup/Dressup Age 5/TankSkirt.webp',
description: '',
top: 'dress',
sleeveLength: 'none',
bottom: 'dress',
bottomLength: 'medium',
id: 45
},{
name: 'shirt with skirt/leggings combo',
imageLink: 'Dressup/Dressup Age 5/ShirtLeggings.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 46
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerOnePieceLowMat.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 47
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerOnePieceMidMat.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 48
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerOnePieceHighMat.jpg',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 49
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerTwoPieceLowMat.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 50
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerTwoPieceMidMat.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 51
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerTwoPieceHighMat.jpeg',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 52
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerEmilyChoiceHigh.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 53
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerEmilyChoiceLow.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 54
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerKaraChoiceHigh.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 55
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerKaraChoiceLow.jpg',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 56
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerMikiChoiceHigh.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 57
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerMikiChoiceLow.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 58
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerSophieChoiceHigh.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 59
},{
name: 'two piece swimsuit',
imageLink: 'Swimsuits/PlayerSophieChoiceLow.webp',
description: '',
top: 'halter',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 60
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerBaby.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 61
},{
name: 'one piece swimsuit',
imageLink: 'Swimsuits/PlayerCantSwim.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'underwear',
bottomLength: 'none',
id: 62
},{
name: 'pyjamas',
imageLink: 'BedTime/Pants1.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 63
},{
name: 'pyjamas',
imageLink: 'BedTime/Pants2.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 64
},{
name: 'nightie',
imageLink: 'BedTime/PrincessNightie1.webp',
description: '',
top: 'dress',
sleeveLength: 'short',
bottom: 'dress',
bottomLength: 'long',
id: 65
},{
name: 'pyjamas',
imageLink: 'BedTime/Shorts1.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'shorts',
bottomLength: 'short',
id: 66
},{
name: 'pyjamas',
imageLink: 'BedTime/Shorts2.webp',
description: '',
top: 'shirt',
sleeveLength: 'none',
bottom: 'shorts',
bottomLength: 'short',
id: 67
},{
name: 'nightie',
imageLink: 'BedTime/SimpleNightie1.webp',
description: '',
top: 'dress',
sleeveLength: 'short',
bottom: 'dress',
bottomLength: 'short',
id: 68
},{
name: 'nightie',
imageLink: 'BedTime/SimpleNightie2.webp',
description: '',
top: 'dress',
sleeveLength: 'short',
bottom: 'dress',
bottomLength: 'short',
id: 69
},{
name: 'nightie',
imageLink: 'BedTime/Sofia1.webp',
description: '',
top: 'dress',
sleeveLength: 'long',
bottom: 'dress',
bottomLength: 'medium',
id: 70
},{
name: 'footie pyjamas',
imageLink: 'BedTime/Sofia2.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 71
},{
name: 'pyjamas',
imageLink: 'BedTime/BoyPJs.webp',
description: '',
top: 'shirt',
sleeveLength: 'long',
bottom: 'pants',
bottomLength: 'long',
id: 72
},{
name: 'nightie',
imageLink: 'BedTime/PrincessNightie2.webp',
description: '',
top: 'dress',
sleeveLength: 'short',
bottom: 'dress',
bottomLength: 'long',
id: 73
}]>><<silently>>\
/*Ending Only (currently) traits*/
<<set $traitGraceful to false>>
<<set $traitOtaku to false>>
<<set $traitCompetitive to false>>
<<set $traitSelfConfident to false>>
<<set $traitFlirty to false>>
<<set $traitMentalLock to false>>
<<set $traitAgeLock to false>>
/*Ending Overrides*/
<<set $endingTraitKaraNerdFriend7 to false>>
<<set $endingTraitKaraNerdFriend16 to false>>
<<set $endingTraitFormerMikiClone16 to false>>
<<set $mikiLowHappinessEndingAge16 to false>>
<<set $endingTraitMikiLowAge5 to false>>
<<set $endingTraitSophieFangirl7 to false>>
<<set $endingTraitSophieFangirl16 to false>>
<<set $endingTraitSophieRival9 to false>>
<<set $endingTraitSophieRival16 to false>>
<<set $endingTraitMikiClone to false>>
<<set $endingTraitEmilyLow to false>>
<<set $endingTraitKaraLowKotomi to false>>
<<set $endingDescriptionFemme16Boy to false>>
<<set $endingTraitMiddleSchoolMikiClone to false>>
<<set $endingTraitHighSchoolMikiClone to false>>
<<set $voiceClassOverride to false>>
<</silently>>\<<set setup.playerHairLengthArray to [
"very short",
"short",
"ear length",
"neck length",
"shoulder length",
"back length",
"hip length",
"thigh length",
"knee length",
"calf length",
"ankle length",
"floor length",
"Rapunzel length"
]>>
<<set setup.playerHairstyleArray to [{
id: 0,
name: "unstyled",
plural: false,
accessory:false,
maturity: 0
},{
id: 1,
name: "braided ponytail",
plural: false,
accessory: true,
maturity: 1,
},{
id: 2,
name: "crown braid",
plural: false,
accessory: false,
maturity: 1
},{
id: 3,
name: "top knot",
plural: false,
accessory: true,
maturity: 1
},{
id: 4,
name: "flowery side braid",
plural: false,
accessory: true,
maturity: 2
},{
id: 5,
name: "braided pigtails",
plural: true,
accessory: false,
maturity: 2
},{
id: 6,
name: "pigtail buns",
plural: true,
accessory: true,
maturity: 2
},{
id: 7,
name: "loose high pigtails",
plural: true,
accessory: true,
maturity: 3
},{
id: 8,
name: "fountain",
plural: false,
accessory: false,
maturity: 3
},{
id: 9,
name: "hair bow",
plural: false,
accessory: false,
maturity: 3
},{
id: 10,
name: "flowery braided ponytail",
plural: false,
accessory: true,
maturity: 2
}]>>/* 0 - Worst Enemies, 3 - Dislike, 5 - Neutral, 7 - Friends, 10 - Besties */
<<set $emilyHappiness to 2>>
<<set $mikiHappiness to 4>>
<<set $sophieHappiness to 3>>
<<set $karaHappiness to 4>>
<<set $annieHappiness to 7>>
<<set $mikiKissedBooBoo to 0>><<set setup.sophieHeight to 54>>\
<<set setup.emilyHeight to 51>>\
<<set setup.karaHeight to 48>>\
<<set setup.mikiHeight to 45>>\<<include "Clothing Init">>
<<include "Word Replace Init">>
<<include "Hair Init">>
<<include "Trait Static Data">>
<<include "NPC Static Data">>
<<set setup.imgPath to "Images/">>
/* Physical Attributes */
<<set setup.heightArray to ["19","30","34","37","40","43","45","48","51","53","55","57","59","62","64","67","69","71","73"]>> /* In inches */
<<set setup.weightArray to [7, 20, 27, 31, 34, 40, 44, 49, 57, 62, 70, 78, 88, 105, 126, 140, 155, 164, 180]>> /* In lbs */
<<set setup.shoeSizeArray to ['1C', '5C', '6C', '8C', '9C', '11C', '12C', '13C', '1', '2', '3', '3.5', '4', '5', '6', '8', '9', '9.5', '9.5']>> /* US Sizing */
/* Names */
<<set setup.mikiGirlNames to ["Kimi", "Mei", "Suki", "Aiko", "Kumiko", "Akemi", "Kumi", "Ai", "Kiki", "Izumi"]>>
<<set setup.sophieGirlNames to ["Lily", "Daisy", "Iris", "Ivy", "Violet", "Rose"]>>
<<set setup.emilyGirlNames to ["Elsa", "Ariel", "Belle", "Jasmine", "Aurora", "Anna"]>>
<<set setup.karaGirlNames to ["Leia", "Dawn", "Rini", "Kairi", "Kari", "Luna", "Zelda"]>>
<<set setup.girlyNames to ["Minnie", "Barbie", "Boo", "Pixie", "Bunny", "Angel", "Cookie", "Coco"]>>
<<set setup.nikkiImageArray to ["Love-CuteGirly", "Love-FunSporty", "Love-School", "Love-WeddingDress"]>>
<<set setup.disneyPrincessList to ["Belle", "Ariel", "Cinderella", "Moana", "Merida", "Rapunzel", "Snow White", "Aurora", "Tiana", "Mulan", "Jasmine", "Pocahontas", "Raya"]>>
<<set setup.frozenPrincessList to ["Anna", "Elsa"]>>
<<set setup.formerPrincessList to ["Tinker bell", "Esmerelda", "Jane"]>>
<<set setup.unofficialPrincessList to ["Sofia", "Minnie", "Alice", "Nala", "Anastasia", "Megara", "Kida", "Vanellope", "Shuri", "Leia", "Padme", "Maid Marian", "Elena", "Mirabel"]>><<set setup.traitInfo to [{
names: ['Afraid of Being Alone'],
variable: '$traitMonophobia',
maxValue: 1,
type: "fear",
effect: ["mind"]
}, {
names: ['Afraid of Bug'],
variable: '$traitAfraidOfBugs',
maxValue: 1,
type: "fear",
effect: ["mind"]
}, {
names: ['Afraid of Heights'],
variable: '$traitAfraidOfHeights',
maxValue: 1,
type: "fear",
effect: ["mind"]
}, {
names: ['Afraid of Monsters'],
variable: '$traitAfraidOfMonster',
maxValue: 1,
type: "fear",
effect: ["mind"]
}, {
names: ['Afraid of the Dark'],
variable: '$traitAfraidOfTheDark',
maxValue: 1,
type: "fear",
effect: ["mind"]
}, {
names: ['Afraid of Tight Spaces'],
variable: '$traitClaustrophobic',
maxValue: 1,
type: "fear",
effect: ["mind"]
},{
names: ['Agreeable'],
variable: '$traitAgreeable',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Baby Talk'],
variable: '$traitBabyTalk',
maxValue: 1,
type: "curse",
effect: ["mind"]
},{
names: ['Born To Lose'],
variable: '$traitBornToLose',
maxValue: 1,
type: "curse",
effect: ["mind"]
},{
names: ['Boy Crazy'],
variable: '$traitBoyCrazy',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Brony'],
variable: '$traitBrony',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Nekomimi', 'Catgirl'],
variable: '$traiCatgirl',
maxValue: 2,
type: "curse",
effect: ["mind", "body"]
},{
names: ['Chatterbox'],
variable: '$traitChatterbox',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Chubby', 'Fat'],
variable: '$traitChubby',
maxValue: 2,
type: "quirk",
effect: ["body"]
},{
names: ['Clumsy'],
variable: '$traitClumsy',
maxValue: 1,
type: "quirk",
effect: ["body"]
},{
names: ['Athletic'],
variable: '$traitAthletic',
maxValue: 1,
type: "quirk",
effect: ["body"]
},{
names: ['Crybaby'],
variable: '$traitCrybaby',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Curtsy Hypno'],
variable: '$triggerSophieCompliment',
maxValue: 1,
type: "trigger",
effect: ["mind"]
},{
names: ['Cute Voice'],
variable: '$traitCuteVoice',
maxValue: 1,
type: "quirk",
effect: ["mind", "body"]
},{
names: ['Cutie Marked'],
variable: '$traitCutieMarked',
maxValue: 2,
type: "quirk",
effect: ["body"]
},{
names: ['Dainty'],
variable: '$traitDainty',
maxValue: 1,
type: "quirk",
effect: ["mind", "body"]
},{
names: ['Daydreamer'],
variable: '$traitDaydreamer',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ["Emily's Sibling", "Emily's Little Sister", "Emily's Baby Sister"],
variable: '$emilyInferiorityComplex',
maxValue: 3,
type: "complex",
effect: ["mind"]
},{
names: ['Energetic'],
variable: '$traitEnergetic',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Fashionista'],
variable: '$traitFashionista',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Forgetful'],
variable: '$traitForgetful',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Short Sighted', 'Four Eyes'],
variable: '$traitFourEyes',
maxValue: 2,
type: "quirk",
effect: ["body"]
},{
names: ['G-Rated Speech', 'Use Kind Words'],
variable: '$traitGRatedLanguage',
maxValue: 2,
type: "curse",
effect: ["mind"]
},{
names: ['Fashionista'],
variable: '$traitFashionista',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Giggly'],
variable: '$traitGiggly',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Honest'],
variable: '$traitHonest',
maxValue: 1,
type: "curse",
effect: ["mind"]
},{
names: ["Inner Child", "Imaginary Friend", "Alter Ego"],
variable: '$traitImaginaryFriend',
maxValue: 3,
type: "quirk",
effect: ["mind"]
},{
names: ["Kara's Peer", "Kara's Student", "Kara's Apprentice"],
variable: '$karaInferiorityComplex',
maxValue: 3,
type: "complex",
effect: ["mind"]
},{
names: ['Lisp'],
variable: '$traitLisp',
maxValue: 1,
type: "quirk",
effect: ["body"]
},{
names: ["Miki Neophyte","Miki Believer","Miki's Apostle"],
variable: '$mikiInferiorityComplex',
maxValue: 3,
type: "complex",
effect: ["mind"]
},{
names: ['Mouseketeer'],
variable: '$traitMouseketeer',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Neat'],
variable: '$traitNeat',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Nursery Rhymer'],
variable: '$traitNurseryRhymer',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Oblivious'],
variable: '$traitOblivious',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Hypno Pretty Princess'],
variable: '$triggerPrettyPrincess',
maxValue: 1,
type: "trigger",
effect: ["mind"]
},{
names: ['Rapunzel Hair'],
variable: '$traitRapunzelHair',
maxValue: 1,
type: "curse",
effect: ["body"]
},{
names: ['Shopaholic'],
variable: '$traitShopaholic',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Silly Girl Hypno'],
variable: '$triggerSillyLittleGirl',
maxValue: 1,
type: "trigger",
effect: ["mind"]
},{
names: ['Slow Learner'],
variable: '$traitSlowLearner',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Small For Your Age', 'Underdeveloped'],
variable: '$traitSmall',
maxValue: 2,
type: "quirk",
effect: ["body"]
},{
names: ['Softspoken'],
variable: '$traitSoftspoken',
maxValue: 1,
type: "quirk",
effect: ["mind", "body"]
},{
names: ["Sophie's Rival", "Sophie Admirer", "Sophie Fangirl", "Sophie Devotee"],
variable: '$sophieInferiorityComplex',
maxValue: 3,
type: "complex",
effect: ["mind"]
},{
names: ['Southern Accent', "Southern Talkin\'"],
variable: '$traitSouthernAccent',
maxValue: 2,
type: "quirk",
effect: ["mind"]
},{
names: ['Sweet Tooth'],
variable: '$traitSweetTooth',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Thumb Sucker'],
variable: '$traitThumbSucker',
maxValue: 1,
type: "curse",
effect: ["mind"]
},{
names: ['Ticklish'],
variable: '$traitTicklish',
maxValue: 1,
type: "quirk",
effect: ["body"]
},{
names: ['Vain'],
variable: '$traitVain',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ["Weak Bladder", "Accident Prone", "Incontinent"],
variable: '$traitWeakBladder',
maxValue: 3,
type: "curse",
effect: ["body"]
},{
names: ['Lucky'],
variable: '$traitLucky',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Clever'],
variable: '$traitClever',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Diaper Lover'],
variable: '$traitDiaperLover',
maxValue: 1,
type: "curse",
effect: ["mind"]
},{
names: ["Sports"],
variable: '$knowledgeSports',
maxValue: 1,
type: "knowledge"
},{
names: ["Cars"],
variable: '$knowledgeCars',
maxValue: 1,
type: "knowledge"
},{
names: ["Tying Laces"],
variable: '$knowledgeTieShoes',
maxValue: 1,
type: "knowledge"
},{
names: ["Bikes"],
variable: '$knowledgeBikes',
maxValue: 1,
type: "knowledge"
},{
names: ["Video Games"],
variable: '$knowledgeVideoGames',
maxValue: 1,
type: "knowledge"
},{
names: ["Video Games"],
variable: '$knowledgeVideoGames',
maxValue: 1,
type: "knowledge"
},{
names: ["Old Name"],
variable: '$knowledgeBoyName',
maxValue: 1,
type: "knowledge"
},{
names: ["Male Fashion"],
variable: '$knowledgeMaleFashion',
maxValue: 1,
type: "knowledge"
},{
names: ["Rock Music"],
variable: '$knowledgeGuyMusic',
maxValue: 1,
type: "knowledge"
},{
names: ["Fishing"],
variable: '$knowledgeFishing',
maxValue: 1,
type: "knowledge"
},{
names: ["Finance"],
variable: '$knowledgeFinance',
maxValue: 1,
type: "knowledge"
},{
names: ["Tools"],
variable: '$knowledgeTools',
maxValue: 1,
type: "knowledge"
},{
names: ["Teen Media"],
variable: '$knowledgeTeenMedia',
maxValue: 1,
type: "knowledge"
},{
names: ["Swimming"],
variable: '$knowledgeSwimming',
maxValue: 1,
type: "knowledge"
},{
names: ["Disney"],
variable: '$knowledgeDisney',
maxValue: 1,
type: "knowledge"
},{
names: ["Little Girl Fashion"],
variable: '$knowledgeLittleGirlFashion',
maxValue: 1,
type: "knowledge"
},{
names: ["Teen Girl Fashion"],
variable: '$knowledgeTeenGirlFashion',
maxValue: 1,
type: "knowledge"
},{
names: ["Makeup"],
variable: '$knowledgeMakeup',
maxValue: 1,
type: "knowledge"
},{
names: ["Jewelry"],
variable: '$knowledgeJewelry',
maxValue: 1,
type: "knowledge"
},{
names: ["Pop Music"],
variable: '$knowledgeGirlMusic',
maxValue: 1,
type: "knowledge"
},{
names: ["Playground Games"],
variable: '$knowledgePlaygroundGames',
maxValue: 1,
type: "knowledge"
},{
names: ["Painting Nails"],
variable: '$knowledgePaintingNails',
maxValue: 1,
type: "knowledge"
},{
names: ["Social Media"],
variable: '$knowledgeSocialMedia',
maxValue: 1,
type: "knowledge"
},{
names: ["Celebrities"],
variable: '$knowledgeCelebrities',
maxValue: 1,
type: "knowledge"
},{
names: ["Dolls"],
variable: '$knowledgeDolls',
maxValue: 1,
type: "knowledge"
},{
names: ["Dance Music"],
variable: '$triggerDanceMusic',
maxValue: 1,
type: "trigger"
},{
names: ['Otaku'],
variable: '$traitOtaku',
maxValue: 1,
type: "quirk",
effect: ["mind"]
},{
names: ['Braces','Brace-face','Metal Mouth'],
variable: '$traitBraces',
maxValue: 3,
type: "quirk",
effect: ["body"]
},{
names: ['Allergies'],
variables: '$traitAllergies',
maxValue: 1,
type: "quirk",
effect: ["body"]
}]>>/* Physical Traits */
<<set $traitAllergies to false>>
<<set $traitChubby to 0>>
<<set $traitClumsy to false>>
<<set $traitCutieMarked to 0>>
<<set $traitFourEyes to 0>>
<<set $traitSmall to 0>>
<<set $traitSmallBE to false>>
<<set $traitWeakBladder to 0>>
<<set $traitBraces to 0>>
<<set $traitAthletic to false>>
/*Mental Traits*/
<<set $traitAgreeable to false>>
<<set $traitBoyCrazy to false>>
<<set $traitBrony to false>>
<<set $traitChatterbox to false>>
<<set $traitCrybaby to false>>
<<set $traitDainty to false>>
<<set $traitDaydreamer to false>>
<<set $traitEnergetic to false>>
<<set $traitFashionista to false>>
<<set $traitForgetful to false>>
<<set $traitGiggly to false>>
<<set $traitGRatedLanguage to 0>>
<<set $traitImaginaryFriend to 0>>
<<set $traitNeat to false>>
<<set $traitOblivious to false>>
<<set $traitShopaholic to false>>
<<set $traitSoftspoken to false>>
<<set $traitSlowLearner to false>>
<<set $traitSweetTooth to false>>
<<set $traitTicklish to false>>
<<set $traitThumbSucker to false>>
<<set $traitVain to false>>
<<set $traitClever to false>>
<<set $traitDiaperLover to false>>
/*Curses*/
<<set $traitBornToLose to false>>
<<set $traitCatgirl to 0>>
<<set $traitCuteVoice to false>>
<<set $traitHonest to false>>
<<set $traitRapunzelHair to false>>
/*Complexes*/
<<set $sophieInferiorityComplex to 0>>
<<set $emilyInferiorityComplex to 0>>
<<set $karaInferiorityComplex to 0>>
<<set $mikiInferiorityComplex to 0>>
/*Fears*/
<<set $traitAfraidOfTheDark to false>>
<<set $traitMonophobia to false>>
<<set $traitClaustrophobic to false>>
<<set $traitAfraidOfHeights to false>>
<<set $traitAfraidOfMonsters to false>>
<<set $traitAfraidOfBugs to false>>
/* Hypnosis */
<<set $triggerSillyLittleGirl to false>>
<<set $triggerSophieCompliment to false>>
<<set $triggerPrettyPrincess to false>>
<<set $triggerDanceMusic to false>>
/*Dialog Filter Traits*/
<<set $traitBabyTalk to false>>
<<set $traitLisp to false>>
<<set $traitPonyTalk to false>>
<<set $traitSouthernAccent to 0>>
/* Earworms */
<<set $traitEarWormSongs to []>>
<<set $traitMouseketeer to false>>
<<set $traitNurseryRhymer to false>>
/* Knowledge To Lose */
<<set $knowledgeSports to true>>
<<set $knowledgeCars to true>>
<<set $knowledgeTieShoes to true>>
<<set $knowledgeBikes to true>>
<<set $knowledgeVideoGames to true>>
<<set $knowledgeTools to true>>
<<set $knowledgeTech to true>>
<<set $knowledgeBoyName to true>>
<<set $knowledgeMaleFashion to true>>
<<set $knowledgeGuyMusic to true>>
<<set $knowledgeFishing to true>> /* Includes: Fishing, tying knots, sailing */
<<set $knowledgeTeenMedia to true>>
<<set $knowledgeSwimming to true>>
<<set $knowledgeFinance to true>>
<<set $knowledgeWorld to true>>
<<set $knowledgeCooking to true>>
<<set $knowledgeFighting to true>>
<<set $knowledgeMaleFitness to true>>
/* Knowledge to Gain */
<<set $knowledgeDisney to false>>
<<set $knowledgeLittleGirlFashion to false>>
<<set $knowledgeTeenGirlFashion to false>>
<<set $knowledgeMakeup to false>>
<<set $knowledgeJewelry to false>>
<<set $knowledgeGirlMusic to false>>
<<set $knowledgePlaygroundGames to false>>
<<set $knowledgeDolls to false>>
<<set $knowledgeCelebrities to false>>
<<set $knowledgeSocialMedia to false>>
<<set $knowledgeKidMedia to false>>
<<set $knowledgeKidSlang to false>>
<<set $knowledgeHairBraiding to false>>
<<set $knowledgeBallet to false>>
<<set $knowledgeGymnastics to false>>
<<set $knowledgeFlirting to false>>
/*Stat Overrides*/
<<set $intelligenceOverride to false>>/* Player Attributes */
<<set $humiliation to 0>>
<<set $boyName to "John">>
<<set $girlName to "">>
<<set $accidentCount to 0>>
<<set $currentDiaperAccidents to 0>>
<<set $avertedAccidents to 0>>
<<set $secretBladderPressure to 0>>
<<set $playerHairLength to 0>>
<<set $playerHairstyle to 0>>
/* Physical Age */
<<set $playerAge to 16>>
<<set $minimumAge to 5>>
<<set $previousPlayerAge to $playerAge>>
<<set $playerAgeChanged to false>>
/* Mental Age */
<<set $playerMaturity to 16>>
<<set $minimumMaturity to 5>>
<<set $previousPlayerMaturity to $playerMaturity>>
<<set $playerMaturityChanged to false>>
/* Settings */
<<set $showImages to true>>
<<set $disableAgeRegression to false>>
<<set $disableMentalRegression to false>>
<<set $disableEmbarassment to false>>
<<set $showAnimations to true>>
<<set $sexualityLock to false>>
<<set $showContentWarnings to true>>
<<set $showPlayerPortrait to true>>
/* Player Faves */
<<set $playerFaveShow to "Stranger Things">>
<<set $playerDreamJob to "Accountant">>
<<set $playerFaveBand to "AC/DC">>
<<set $playerFaveAnimal to "Tiger">>
<<set $playerFaveMovie to "Avengers">>
<<set $playerFaveFood to "Alfredo Pasta">>
/* Journals */
<<set $journalEntries to []>>
<<set $newJournalEntry to false>>
<<set $heightEntries to []>>
<<include "Traits Init">>
<<include "All About Me Init">>
<<include "Static Data Init">>
<<include "Activities Init">>
<<include "NPC Data Init">><<set setup.ratedGWordReplaceMap to {
'bum': ['butt', 'ass'],
'dang': ['damn', 'darn'],
'fudge': ['fuck', 'flip'],
'fudging': ["flippin\'", 'fucking'],
'hey': ['hell', 'heck'],
'angry': ['pissed'],
'gosh': ['god'],
'boobs': ['tits', 'breasts'],
'privates': ['cock', 'dick', 'penis'],
'pee': ['piss'],
'goshdarn': ['goddamn'],
'poopy': ['shitty', 'crappy', 'cruddy'],
'poop': ['shit', 'crap', 'crud'],
'witch': ['bitch'],
'jerk': ['asshole']
}>>
<<set setup.ratedGToddlerWordReplaceMap to {
'bumbum': ['bum', 'butt', 'ass'],
'shoot': ['darn','damn', 'dang', 'fudge', 'fuck', 'flip'],
'bleeping': ["flippin\'", 'fucking'],
'jeez': ['gosh', 'god'],
'boobies': ['tits', 'breasts', 'boobs'],
'wee-wee': ['cock', 'dick', 'penis', 'privates'],
'pee-pee': ['pee', 'piss'],
'yucky': ['goddamn', 'goshdang', 'goshdarn'],
'shoot': ['poopy', 'shitty', 'crappy', 'cruddy'],
'doodoo': ['poop', 'shit', 'crap', 'crud'],
'potty': ['toilet'],
'dumdum': ['dumbass', 'dummy', 'idiot', 'stupid'],
'poopyhead': ['asshole', 'jerk']
}>>
<<set setup.age13WordReplaceMap to {
'crap': ['shit'],
'crappy': ['shitty'],
'mom': ['mother'],
"mom's": ["mother's"],
'cat': ['feline'],
'gosh': ['god'],
'breasts': ['tits'],
'dick': ['cock'],
'pee': ['piss'],
'freaking': ['fucking'],
'witch': ['bitch']
}>>
<<set setup.age11WordReplaceMap to {
'butt': ['ass'],
'dummy': ['dumbass'],
'darn': ['damn'],
'crud': ['shit', 'crap'],
'cruddy': ['shitty', 'crappy'],
'flip': ['fuck'],
"flippin'": ['fucking'],
'heck': ['hell'],
'belly': ['stomach'],
'mad': ['pissed'],
'boobs': ['tits', 'breasts'],
'penis': ['cock', 'dick'],
'goshdang': ['goddamn'],
'jerk': ['asshole']
}>>
<<set setup.age11TextReplaceMap to {
'sgrnettin': ['stringent']
}>>
<<set setup.age8WordReplaceMap to {
'bum': ['butt', 'ass'],
'dang': ['damn', 'darn'],
'poop': ['shit', 'crap', 'crud'],
'poopy': ['shitty', 'crappy', 'cruddy'],
'fudge': ['fuck', 'flip'],
'fudging': ["flippin\'", 'fucking'],
'hey': ['hell', 'heck'],
'mommy': ['mother', 'mom'],
"mommy's": ["mother's", "mom's"],
'kitty': ['cat', 'feline'],
'bunny': ['rabbit'],
'bunnies': ['rabbits'],
'tummy': ['stomach', 'belly'],
'pee-pee': ['cock', 'dick', 'penis'],
'boobies': ['boobs', 'tits', 'breasts'],
'goshdarn': ['goddamn'],
'a grown-up': ['an adult'],
'grown-up': ['adult'],
'grown-ups': ['adults'],
'birdie': ['bird'],
'poopyhead': ['asshole', 'jerk']
}>>
<<set setup.age5WordReplaceMap to {
'poopy': ['shit', 'crap', 'crud', 'poop'],
'mad': ['angry', 'pissed'],
'wee': ['piss', 'pee'],
'dolly': ['doll'],
'duckie': ['duck'],
'yucky': ['goshdarn', 'goddamn', 'goshdang']
}>>
<<set setup.age5DialogReplaceMap to {
'hafta': ["have to"],
'wanna': ["want to"],
"lemme": ["let me"],
"c'mon": ["come on"]
}>>
<<set setup.age3WordReplaceMap to {
'bumbum': ['bum', 'butt', 'ass'],
'bunbun': ['rabbit', 'bunny'],
'tumtum': ['stomach', 'belly', 'tummy'],
'mama': ['mom', 'mother', 'mommy'],
"mama's": ["mom's", "mother's", "mommy's"],
'weewee': ['cock', 'dick', 'penis', 'privates'],
'diapee': ['diaper', 'diapers'],
'ba-ba': ["bottle"],
'binky': ["pacifier"],
'potty': ['toilet']
}>>
<<set setup.age3DialogReplaceMap to {
"offa": ["off of"],
"leggo": ["let go"],
"an'": ["and"],
"ta": ["to"],
"cuz": ["because"],
'haf': ["have"],
"wiv": ["with"]
}>>
<<set setup.age3DialogReplaceMapPlus to {
"EMPTY_SPACE": ["the", "a", "an"],
'not': ["isn't", "can't"],
'no': ["don't"],
'PLAYER_NAME': ["I", "I've", "I'll", "I'm", "I'd", "me"],
"fink": ["think"],
'dunn': ['done'],
'you': ["you're"],
'that': ["that's"],
'way': ["away"]
}>>
<<set setup.catgirlWordReplaceMap to {
'nya!': ['shit!', 'fuck!', 'damn!'],
'nyathing': ['nothing'],
'nyu': ['you'],
'nyat': ['not']
}>>
<<set setup.ponyTalkWordReplaceMap to {
'hay': ['heck', 'hell'],
'everypony': ['everybody'],
'somepony': ['somebody'],
'anypony': ['anybody'],
'nopony': ['nobody'],
'neighsayer': ['naysayer'],
'schoolpony': ["schoolboy", "schoolgirl", "schoolchild", "schoolkid"],
'buck': ['fuck', 'flip'],
'bucking': ['fucking', 'flipping'],
'horse apples': ['poop', 'shit', 'crap', 'crud'],
'Celestia': ['gosh', 'god'],
'mane': ['hair'],
'bits': ['money'],
'pony feathers': ['damn', 'darn'],
'flank': ['ass', 'butt', 'bum']
}>>
<<set setup.ponyTalkDialogReplaceMap to {
'fillies': ['girls'],
'filly': ['girl'],
'colt': ['boy'],
'colts': ['boys'],
'stallion': ['man'],
'stallions': ['men'],
'mare': ['woman'],
'mares': ['women'],
'foal': ['baby', 'child'],
'hoof': ["hand", "arm", "finger", "foot"],
'hooficure': ["manicure", "pedicure"],
'trot': ['walk']
}>>
<<set setup.southernAccentDialogReplaceMap to {
"y'all're": ['you are'],
"y'all": ['you all', 'you'],
'gotta': ['got to'],
"yer'": ['your'],
"yerself": ['yourself'],
"lemme": ['let me'],
"reckon": ['think'],
"ain't": ["isn't", "aren't"],
"ol'": ['old'],
"sugah": ['sugar'],
"sugahcube": ['sugarcube'],
"fella": ['guy'],
"don't": ["doesn't"],
"innit": ["isn't it"],
"don’tcha": ["don’t you"],
"purdy": ["pretty"],
"fixing": ["fix'n"],
"whadda": ["what do"]
}>>
<<set setup.southernAccentDialogReplaceMapPlus to {
"ah'm": ["I'm"],
"ah'll": ["I'll"],
"ah": ['I'],
"ah've": ["I've"],
"an'": ['and'],
"don": ["don't"],
"cos": ["because"],
'mah': ['my'],
"fer": ['for'],
"git": ['get'],
"'em": ['them'],
"if'n": ['if'],
"sum": ['some'],
"'ere": ['here'],
"can'": ["can't"],
}>><<widget "changeHappiness">>\
<<silently>>\
<<set _girlName to $args[0]>>
<<set _increaseHappiness to $args[1]>>
<<if _girlName === "Emily">>
<<if _increaseHappiness>>
<<set $emilyHappiness to Math.min($emilyHappiness + 1, 10)>>
<<else>>
<<set $emilyHappiness to Math.max($emilyHappiness - 1, 0)>>
<</if>>
<<elseif _girlName === "Miki">>
<<if _increaseHappiness>>
<<set $mikiHappiness to Math.min($mikiHappiness + 1, 10)>>
<<else>>
<<set $mikiHappiness to Math.max($mikiHappiness - 1, 0)>>
<</if>>
<<elseif _girlName === "Kara">>
<<if _increaseHappiness>>
<<set $karaHappiness to Math.min($karaHappiness + 1, 10)>>
<<else>>
<<set $karaHappiness to Math.max($karaHappiness - 1, 0)>>
<</if>>
<<elseif _girlName === "Sophie">>
<<if _increaseHappiness>>
<<set $sophieHappiness to Math.min($sophieHappiness + 1, 10)>>
<<else>>
<<set $sophieHappiness to Math.max($sophieHappiness - 1, 0)>>
<</if>>
<<elseif _girlName === "Annie">>
<<if _increaseHappiness>>
<<set $annieHappiness to Math.min($annieHappiness + 1, 10)>>
<<else>>
<<set $annieHappiness to Math.max($annieHappiness - 1, 0)>>
<</if>>
<<else>>
<<script>>console.log('Tried to change happiness of non-existent NPC:' + State.temporary.girlName)<</script>>
<</if>>
<<set $maxEmilyHappiness to Math.max($maxEmilyHappiness, $emilyHappiness)>>
<<set $maxMikiHappiness to Math.max($maxMikiHappiness, $mikiHappiness)>>
<<set $maxKaraHappiness to Math.max($maxKaraHappiness, $karaHappiness)>>
<<set $maxSophieHappiness to Math.max($maxSophieHappiness, $sophieHappiness)>>
<<set $maxAnnieHappiness to Math.max($maxAnnieHappiness, $annieHappiness)>>
<</silently>>\
<</widget>>\
<<widget "addToActivityCount">>\
<<silently>>\
<<set $activityCount++>>
<<set $completedActivity to true>>
<</silently>>\
<</widget>>\
/* Future improvement to pass in the "-1" so other things could be shown. Alternating timings for some scenes. */
<<widget showDecrementValue>>
<<set _spanId to $args[0]>>
<<set _textSpanId to $args[1]>>
<<set _iterationCount to $args[2]>>
<<set _finalValue to $args[3]>>
<<set _numberId to _spanId.substring(1) + 'Minus' + _iterationCount>>
<<append _spanId>><span @id="_numberId" class="playerChangeStat">-1</span><</append>>
<<capture _numberId, _iterationCount, _spanId, _textSpanId, _finalValue>>
<<timed 1s>>
<<set _numberIdWithHash to "#" + _numberId>>
<<addclass _numberIdWithHash 'changeStat'>>
<<set _iterationCount-->>
<<if _iterationCount == 0>>
<<script>>
$(State.temporary.textSpanId).text(State.temporary.finalValue);
$(State.temporary.textSpanId).fadeTo(800, 1);
<</script>>
<<else>>
<<timed 0.5s>>
<<showDecrementValue _spanId _textSpanId _iterationCount _finalValue>>
<</timed>>
<</if>>
<</timed>>
<</capture>>
<</widget>>
<<widget "changeAge">>\
<<silently>>\
<<set _changeValue to $args[0]>>
<<set _overrideMinimum to $args[1]>>
<<if !$disableAgeRegression>>
<<if !$playerAgeChanged>>
<<set $playerAgeChanged to true>>
<<set $previousPlayerAge to $playerAge>>
<</if>>
<<if _changeValue == "small">>
<<set _changeValueInt to 1>>
<<elseif _changeValue == "medium">>
<<set _changeValueInt to 2>>
<<elseif _changeValue == "large">>
<<set _changeValueInt to 3>>
<<elseif _changeValue == "very large">>
<<set _changeValueInt to 3>>
<</if>>
<<set $playerAge to $playerAge - _changeValueInt>>
<<if $playerAge < $minimumAge && !_overrideMinimum>>
<<set $playerAge to $minimumAge>>
<</if>>
<<if $previousPlayerAge === $playerAge>>
<<set $playerAgeChanged to false>>
<</if>>
<<timed 0s>>
<<if $playerAgeChanged && $showAnimations>>
<<script>>
$("#playerAgeText").text(State.variables.previousPlayerAge);
$("#playerAgeText").fadeTo(800, 0);
<</script>>
<<timed 0.5s>>
<<showDecrementValue "#playerAge" "#playerAgeText" _changeValueInt $playerAge>>
<</timed>>
<</if>>
<</timed>>
<</if>>
<</silently>>\
<</widget>>\
<<widget "changeMaturity">>\
<<silently>>\
<<set _changeValue to $args[0]>>
<<set _overrideMinimum to $args[1]>>
<<if !$disableMentalRegression>>
<<if !$playerMaturityChanged>>
<<set $playerMaturityChanged to true>>
<<set $previousPlayerMaturity to $playerMaturity>>
<</if>>
<<if _changeValue == "small">>
<<set _changeValueInt to 1>>
<<elseif _changeValue == "medium">>
<<set _changeValueInt to 2>>
<<elseif _changeValue == "large">>
<<set _changeValueInt to 3>>
<<elseif _changeValue == "very large">>
<<set _changeValueInt to 3>>
<</if>>
<<set $playerMaturity to $playerMaturity - _changeValueInt>>
<<if $playerMaturity < $minimumMaturity && !_overrideMinimum>>
<<set $playerMaturity to $minimumMaturity>>
<</if>>
<<if $previousPlayerMaturity === $playerMaturity>>
<<set $playerMaturityChanged to false>>
<</if>>
<<timed 0s>>
<<if $playerMaturityChanged && $showAnimations>>
<<script>>
$("#playerMaturityText").text(State.variables.previousPlayerMaturity);
$("#playerMaturityText").fadeTo(800, 0);
<</script>>
<<timed 0.5s>>
<<showDecrementValue "#playerMaturity" "#playerMaturityText" _changeValueInt $playerMaturity>>
<</timed>>
<</if>>
<</timed>>
<</if>>
<</silently>>\
<</widget>>\
<<widget "changeEmbarassment">>\
<<silently>>\
<<set _changeValue to $args[0]>>
<<set _minimumMaturity to $args[1]>>
<<if !_minimumMaturity || $playerMaturity >= _minimumMaturity>>
<<if _changeValue == "small">>
<<set $humiliation++>>
<<elseif _changeValue == "medium">>
<<set $humiliation+=2>>
<<elseif _changeValue == "large">>
<<set $humiliation+=3>>
<<elseif _changeValue == "small decrease">>
<<set $humiliation-->>
<<elseif _changeValue == "medium decrease">>
<<set $humiliation-=2>>
<</if>>
<</if>>
/* disabled */
<<if $showAnimations && false>>
<<capture _changeValue>>
<<timed 0s>>
<<append "#playerEmbarassment">><span id="playerEmbarassmentMinus" class="playerChangeStat">😳</span><</append>>
<<timed 1s>>
<<addclass "#playerEmbarassmentMinus" 'changeStat'>>
<<if _changeValue === "medium">>
<<timed 0.5s>>
<<append "#playerEmbarassment">><span id="playerEmbarassmentMinus2" class="playerChangeStat">😳</span><</append>>
<<timed 1s>>
<<addclass "#playerEmbarassmentMinus2" 'changeStat'>>
<</timed>>
<</timed>>
<</if>>
<</timed>>
<</timed>>
<</capture>>
<</if>>
<</silently>>\
<</widget>>\
<<widget "addTrait">>\
<<silently>>\
<<set _traitVariable to $args[0]>>
<<set _overrideValue to $args[1]>>
<<capture _traitVariable, _overrideValue>>
<<timed 1s>>
<<script>>
const traitVariable = State.temporary.traitVariable;
const overrideValue = State.temporary.overrideValue;
const currentValue = State.getVar(State.temporary.traitVariable);
let traitData = setup.traitInfo.find(trait => trait.variable == traitVariable);
let title, color, src, traitName, maxValue, traitType;
maxValue = traitData.maxValue;
let nextValue = currentValue ? currentValue + 1 : 1;
nextValue = Math.min(nextValue, maxValue);
if (typeof overrideValue != "undefined") {
nextValue = overrideValue;
}
traitName = traitData.names[Math.max(0, nextValue - 1)];
traitType = traitData.type;
switch(traitVariable) {
case "$traitBrony":
if (State.variables.playerAge >= 13) {
traitName = "Brony";
} else if (State.variables.playerAge >= 10) {
traitName = "Pegasister";
} else {
traitName = "MLP Superfan"
}
break;
}
switch (traitType) {
case "knowledge":
if (overrideValue == 0) {
title = "Knowledge Lost";
} else {
title = "Knowledge Gained";
}
color = "#3E9655";
src = "Images/Misc/knowledgeNotif.png";
break;
case "fear":
if (currentValue == 0) {
title = "New Fear Gained";
} else {
title = "Fear Intensified";
}
color = "#DC6E00";
src = "Images/Misc/fearNotif.png";
break;
case "complex":
if (currentValue == 0 && nextValue >= 2) {
title = "Complex Acquired";
} else if (currentValue === 0) {
title = "Gained Respect";
} else if (currentValue == 1) {
title = "Complex Acquired";
} else {
title = "Complex Deepened";
}
color = "#3E9655";
src = "Images/Misc/knowledgeNotif.png";
break;
case "curse":
if (currentValue == 0) {
title = "Cursed!";
} else {
title = "Curse Intensified";
}
color = "#AD2A1A";
src = "Images/Misc/curseNotif.png";
break;
case "earworm":
if (currentValue == 0) {
title = "Earworm Planted";
} else {
title = "Earworm Grows";
}
color = "#45C6F7";
src = "Images/Misc/earwormNotif.png";
break;
case "trigger":
if (currentValue == 0) {
title = "Trigger Implanted";
} else {
title = "Trigger Reinforced";
}
color = "#45a6f5";
src = "Images/Misc/hypnoNotif.png";
break;
case "title":
if (currentValue == 0) {
title = "Title Given"
} else {
title = "Title Advanced"
}
color = "#45a6f5";
src = "Images/Misc/hypnoNotif.png";
break;
default:
if (currentValue == 0) {
title = "Quirk Acquired";
} else {
title = "Quirk Intensified";
}
color = "#A791D4";
src = "Images/Misc/traitNotif.png";
break;
}
if (currentValue !== nextValue) {
State.setVar(traitVariable, nextValue);
window.showToast(title, traitName, color, src);
}
<</script>>
<</timed>>
<</capture>>
<</silently>>\
<</widget>>\<<widget "setFaveShow">>\
<<silently>>\
<<set _newFaveShow to $args[0]>>\
<<if $traitBrony>>\
<<set $playerFaveShow to "My Little Pony">>\
<<else>>\
<<set $playerFaveShow to _newFaveShow>>\
<</if>>\
<</silently>>\
<</widget>>\<<widget "SetGender">><<nobr>>
/* Usage... (defaults to male) */
/* for "he": <<SetGender>> or <<SetGender "m">> */
/* for "she": <<SetGender "f">> */
/* for "they": <<SetGender "b">> */
/* for "it": <<SetGender "n">> */
/* $pgen: 0 = male, 1 = female, 2 = gender neutral, 3 = no gender */
<<switch $args[0]>>
<<case "f">>
<<set $pgen = 1>>
<<case "b">>
<<set $pgen = 2>>
<<case "n">>
<<set $pgen = 3>>
<<default>>
<<set $pgen = 0>>
<</switch>>
<</nobr>><</widget>><<widget "Image">>\
<<set _path to $args[0]>>\
<<set _class to $args[1]>>\
<<set _fullPath to setup.imgPath + _path>>\
<<if $showImages == true>>\
<img @src="_fullPath" @class="_class">\
<</if>>\
<</widget>>\
<<widget "AgeToWordForm">>\
<<nobr>>\
<<set _capitalize to $args[0]>>
<<set _printString to "">>
<<switch $playerAge>>
<<case 16>>
<<set _printString to "sixteen">>
<<case 15>>
<<set _printString to "fifteen">>
<<case 14>>
<<set _printString to "fourteen">>
<<case 13>>
<<set _printString to "thirteen">>
<<case 12>>
<<set _printString to "twelve">>
<<case 11>>
<<set _printString to "eleven">>
<<case 10>>
<<set _printString to "ten">>
<<case 9>>
<<set _printString to "nine">>
<<case 8>>
<<set _printString to "eight">>
<<case 7>>
<<set _printString to "seven">>
<<case 6>>
<<set _printString to "six">>
<<case 5>>
<<set _printString to "five">>
<<case 4>>
<<set _printString to "four">>
<<case 3>>
<<set _printString to "three">>
<<case 2>>
<<set _printString to "two">>
<<case 1>>
<<set _printString to "one">>
<<case 0>>
<<set _printString to "zero">>
<</switch>>
<<if _capitalize>>
<<script>>
var printString = State.temporary.printString;
State.temporary.printString = printString[0].toUpperCase() + printString.slice(1);
<</script>>
<</if>>
<<print _printString>>
<</nobr>>\
<</widget>>\
<<widget "favouritePonyWritten">>\
<<if $playerMaturity > 10>>\
$favouritePony\
<<elseif $playerMaturity > 7>>\
<<switch $favouritePony>>\
<<case "Twilight Sparkle">>Tylight Sparkl\
<<case "Pinkie Pie">>Pinky Pie\
<<case "Applejack">>Apple Jack\
<<case "Rainbow Dash">>Rainbow Dash\
<<case "Rarity">>Rareity\
<<case "Fluttershy">>Fluttershi\
<<case "Derpy Hooves">>Derpee hooves\
<<case "Princess Luna">>princess luna\
<<case "Sweetie Belle">>Sweety Bell\
<<case "Flurry Heart">>Furry Heart\
<</switch>>\
<<else>>\
<<switch $favouritePony>>\
<<case "Twilight Sparkle">>tylite sprkl\
<<case "Pinkie Pie">>pinke pi\
<<case "Applejack">>aple jack\
<<case "Rainbow Dash">>ranbow dashh\
<<case "Rarity">>raritee\
<<case "Fluttershy">>flutershi\
<<case "Derpy Hooves">>derpee hoofs\
<<case "Princess Luna">>princes loona\
<<case "Sweetie Belle">>sweet bl\
<<case "Flurry Heart">>fury hart\
<</switch>>\
<</if>>\
<</widget>>\
<<widget "convertNumberToText">>\
<<set _number to $args[0]>>\
<<switch _number>>\
<<case 1>>one\
<<case 2>>two\
<<case 3>>three\
<<case 4>>four\
<<case 5>>five\
<<case 6>>six\
<<case 7>>seven\
<<case 8>>eight\
<<case 9>>nine\
<<case 10>>ten\
<</switch>>\
<</widget>>\
<<widget "playerVoice">>
\<<silently>>
<<set _text to $args[0]>>
<<set _playerVoiceNumber to getCurrentVoiceClass()>>
<<set _voiceClass to "playerVoice" + _playerVoiceNumber + " playerVoice">>
<<set _skipFilter to false>>
<<if _text.contains('@@.girlVoice;')>>
<<set _skipFilter to true>>
<</if>>
\<</silently>>
\<<if $playerAge >= 11 && $playerAge <= 13 && !_skipFilter>>
\<<set _wordArray to _text.split(" ")>>
\<<for _i, _word range _wordArray>>\
\<<silently>>
<<set _playerVoiceNumber to getCurrentVoiceClass()>>
<<if ($playerAge === 12 || $playerAge === 13 && random(100) <= 15) || ($playerAge === 11 && random(100) <= 30)>>
<<set _playerVoiceNumber+=2>>
<</if>>
<<set _playerVoiceNumber to Math.min(_playerVoiceNumber, 8)>>
<<set _voiceClass to "playerVoice" + _playerVoiceNumber + " playerVoice">>
\<</silently>>
\<<if _i === _wordArray.length - 1>>
\<span @class="_voiceClass">_word</span>
\<<else>>
\<span @class="_voiceClass">_word </span>
\<</if>>
\<</for>>
\<<else>>
\<span @class="_voiceClass">_text</span>
\<</if>>
\<</widget>>\
<<widget "playerThought">>
\<<silently>>
<<set _text to $args[0]>>
<<set _playerThoughtNumber to getCurrentThoughtClass()>>
<<set _class to "playerThought playerVoice" + _playerThoughtNumber>>
\<</silently>>
\<span @class="_class">_text</span>
\<</widget>>
<<widget "playerName">><<if $girlName === "">>$boyName<<else>>@@.girlVoice;$girlName@@<</if>><</widget>>\
<<widget "playerTitle">>\
<<nobr>>\
<<if $emilyInferiorityComplex >= 3 || $playerAge < 5>>\
@@.girlVoice;baby sister@@\
<<elseif $emilyInferiorityComplex >= 2 || $playerAge <= 7>>\
@@.girlVoice;little sister@@\
<<elseif $emilyInferiorityComplex >= 1 || $playerAge <= 8>>\
@@.girlVoice;sister@@\
<<elseif $playerAge <= 10>>
@@.girlVoice;big sister@@\
<<elseif $playerAge <= 12 || $emilyInferiorityComplex >= 1>>
brother\
<<else>>
big brother\
<</if>>
<</nobr>>\
<</widget>>\
<<widget "sisterTitle">>\
\<<if $emilyInferiorityComplex >= 3>>\
@@.girlVoice;sissie@@
\<<elseif $emilyInferiorityComplex >= 2>>\
@@.girlVoice;big sister@@
\<<elseif $emilyInferiorityComplex >= 1 || $playerMaturity <= 8>>\
sister
\<<else>>\
little sister
\<</if>>\
<</widget>>\
<<widget "playerUnderwear">>\
<<set _currentUnderwear to getCurrentUnderwear()>>\
<<set _isGirlUnderwear to !(_currentUnderwear.type === "boxers" || _currentUnderwear.type === "briefs")>>\
<<set _possessive to $args[0]>>\
\<<if _possessive>>\
\<<if _isGirlUnderwear>>\
@@.girlVoice;<<print _currentUnderwear.name>>'s@@\
\<<else>>\
<<print _currentUnderwear.name>>'s\
\<</if>>\
\<<else>>\
\<<if _isGirlUnderwear>>\
@@.girlVoice;<<print _currentUnderwear.name>>@@\
\<<else>>\
<<print _currentUnderwear.name>>\
\<</if>>\
\<</if>>\
<</widget>>\
<<widget "pushJournalEntry">>\
<<silently>>\
<<set _activityTitle to $args[0]>>
<<set _passageTitle to $args[1]>>
<<set _entryType to $args[2]>>
<<script>>
var resultHtml = $(document.createElement('div'))
.wiki(Story.get(State.temporary.passageTitle).processText())
.get(0)
.innerHTML;
State.variables.journalEntries.push({
age: State.variables.playerAge,
maturity: State.variables.playerMaturity,
name: State.temporary.activityTitle,
type: State.temporary.entryType,
text: resultHtml
});
State.variables.newJournalEntry = true;
<</script>>
<</silently>>\
<</widget>>\
<<widget "saveEnding">>\
<<silently>>\
<<set _characterName to $args[0]>>
<<set _endingNumber to $args[1]>>
<<set _endingSaveString to "ending" + _endingNumber + "Seen">>
<<switch _characterName>>
<<case "Kara">>
<<run memorize('hasSeenKaraEnding', true)>>
<<case "Miki">>
<<run memorize('hasSeenMikiEnding', true)>>
<<case "Emily">>
<<run memorize('hasSeenEmilyEnding', true)>>
<<case "Sophie">>
<<run memorize('hasSeenSophieEnding', true)>>
<</switch>>
<<if _characterName === 'all'>>
<<run memorize('hasSeenKaraEnding', true)>>
<<run memorize('hasSeenMikiEnding', true)>>
<<run memorize('hasSeenEmilyEnding', true)>>
<<run memorize('hasSeenSophieEnding', true)>>
<</if>>
<<run memorize('hasSeenEnding', true)>>
<<run memorize(_endingSaveString, true)>>
<</silently>>\
<</widget>>\
<<widget "contentWarning">>\
<<set _text to $args[0]>>\
<<if $showContentWarnings>>\
<<hovertip "CW: _text">>🐉<</hovertip>>\
<</if>>\
<</widget>>\
<<widget "dieRollResult">>\
<<silently>>\
<<set _result to $args[0]>>
<<set _total to $args[1]>>
<<set _randomRoll to $args[2]>>
<<set _modifiers to $args[3]>>
<</silently>>\
<div class="dieRoll">\
<<if _result === "success">><span class="dieRollSuccess">Success</span><<else>><span class="dieRollFailure">Failure</span><</if>>
<span class="dieRollExplain">\
<table>\
<tr><td>Base Roll</td><td>_randomRoll</td></tr>\
<<for _i, _line range _modifiers>>\
<<if _modifiers[_i][1] < 0>>\
<tr><td class="dieRollFailure">_modifiers[_i][0]</td><td class="dieRollFailure"><<print _modifiers[_i][1]>></td></tr>\
<<else>>\
<tr><td class="dieRollSuccess">_modifiers[_i][0]</td><td class="dieRollSuccess">+<<print _modifiers[_i][1]>></td></tr>\
<</if>>\
<</for>>\
<tr><td>''Total:''</td><td><<print Math.max(_total, 0)>></td></tr>\
</table>\
</span>\
</div>\
<</widget>>\
<<widget "agreeableChoice">>\
<<if $traitAgreeable>>\
<<resistanceChoice $args[0] $args[1] $args[2] "girlThought">>\
<<else>>\
[[$args[0]|$args[1]]]\
<</if>>\
<</widget>>\
<<widget "resistanceChoice">>\
<<set $args[2].splice(0, 0, "")>>\
<<nestedResistanceChoice $args[0] $args[1] $args[2] $args[3]>>\
<</widget>>\
<<widget "nestedResistanceChoice">>\
<<silently>>\
<<set _linkText to $args[0]>>
<<set _linkPassageName to $args[1]>>
<<set _responseText to $args[2]>>
<<set _className to $args[3]>>
<<set _levels to _responseText.length>>
<</silently>>\
<<nobr>>\
<<if _levels == 1>>
[[_linkText|_linkPassageName]] <span @class="_className">_responseText[0]</span>
<<else>>
<<set _tempIdName to ("linkLayer" + _levels)>>
<<set _tempIdNameWithHash to ("#linkLayer" + _levels)>>
<<set _splicedResponseText to _responseText.slice(1)>>
<span @id="_tempIdName">
<<link _linkText>>
<<filterreplace _tempIdNameWithHash>>
<<nestedResistanceChoice _linkText _linkPassageName _splicedResponseText _className>>
<</filterreplace>>
<</link>> <span @class="_className">_responseText[0]</span>
</span>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "heightToFeetAndInches">>\
<<silently>>\
<<set _effectiveAgeHeight to $playerAge - $traitSmall>>
<<set _currentHeight to setup.heightArray[_effectiveAgeHeight]>>
<<set _feet to Math.floor(_currentHeight / 12)>>
<<set _inches to _currentHeight - (_feet * 12)>>
<</silently>>\
<<print _feet>>′ <<print _inches>>″\
<</widget>>\
<<widget "fitnessScoreText">>\
<<nobr>>\
<<set _baseScore to $args[0]>>
<<switch _baseScore>>
<<case 0>>Untested
<<case 1>>Fail
<<case 2>>Poor
<<case 3>>Satisfactory
<<case 4>>Good
<<case 5>>Excellent
<</switch>>
<</nobr>>\
<</widget>>\
<<widget "handleBrainSection">>\
<<silently>>\
<<set _sectionId to $args[0]>>
<<set _popupId to $args[1]>>
<<set _brainLevel to $args[2]>>
<<capture _sectionId, _popupId ,_brainLevel>>
<<timed 0s>>
<<script>>
handleBrainSection(State.temporary.sectionId, State.temporary.popupId, State.temporary.brainLevel);
<</script>>
<</timed>>
<</capture>>
<</silently>>\
<</widget>>\